© Copyright 1998 The Perl Journal. Reprinted with permission.
One of the most important new features in Perl 5 was the capability to manage complicated data structures like multidimensional arrays and nested hashes. To enable these, Perl 5 introduced a feature called `references', and using references is the key to managing complicated, structured data in Perl. Unfortunately, there's a lot of funny syntax to learn, and the manual is not as clear in this area as it usually is. The manual is quite complete, and a lot of people find that a problem, because it can be hard to tell what is important and what isn't.
Fortunately, you only need to know 10% of what's in the manual to get 90% of the benefit. This article is going to show you that 10%.
One problem that came up all the time in Perl 4 was how to represent a hash whose values were lists. Perl 4 had hashes, of course, but the values had to be scalars; they couldn't be lists.
Why would you want a hash of lists? Let's take a simple example: You have a file of city and state names, like this:
Chicago, Illinois New York, New York Albany, New York Springfield, Illinois Trenton, New Jersey Evanston, Illinois
and you want to produce an output like this, with each state mentioned once, and then an alphabetical list of the cities in that state:
Illinois: Chicago, Evanston, Springfield. New Jersey: Trenton. New York: Albany, New York.
The natural way to do this is to have a hash, whose keys are state names. Associated with each state name key is a list of the cities in that state. Each time you read a line of input, split it into a state and a city, look up the list of cities already known to be in that state, and append the new city to the list. When you're done reading the input, iterate over the hash as usual, sorting each list of cities before you print it out.
If hash values can't be lists, you lose. In Perl 4, hash values can't be lists; they can only be numbers or strings. You lose. You'd probably have to combine all the cities into a single string somehow, and then when time came to write the output, you'd have to break the string into a list, sort the list, and turn it back into a string. This is messy and error-prone. And it's frustrating, because Perl already has perfectly good lists that would solve the problem if only you could use them.
Unfortunately, by the time Perl 5 rolled around, we were already stuck with this design: Hash values must be scalars. The solution is references.
A reference is a scalar value that refers to an entire array or an entire hash (or to just about anything else.) Names are one kind of reference that you're already familiar with. Think of the President: a messy, inconvenient bag of blood and bones. But to talk about him, or to represent him in a computer program, all you need is the easy, convenient scalar string Bill Clinton.
References in Perl are like names for arrays and hashes. They're Perl's private, internal names, so you can be sure they're unambiguous. Unlike Bill Clinton, a reference only refers to one thing, and you always know what it refers to. If you have a reference to an array, you can recover the entire array from it. If you have a reference to a hash, you can recover the entire hash. But the reference is still an easy, compact scalar value.
You can't have a hash whose values are arrays; hash values can only be scalars. We're stuck with that. But a single reference can refer to an entire array, and references are scalars, so you can have a hash of references to arrays, and it'll act a lot like a hash of arrays, and it'll be just as useful as a hash of arrays.
We'll come back to this city-state problem later, after we've seen some syntax for managing references.
There are just two ways to make a reference, and just two ways to use it once you have it.
$aref = \@array; # $aref now holds a reference to @array $href = \%hash; # $href now holds a reference to %hash
Once the reference is stored in a variable like $aref or $href, you can copy it or store it just the same as any other scalar value:
$xy = $aref; # $xy now holds a reference to @array $p[3] = $href; # $p[3] now holds a reference to %hash $z = $p[3]; # $z now holds a reference to %hash
These examples show how to make references to variables with names. Sometimes you want to make an array or a hash that doesn't have a name. This is analogous to the way you like to be able to use the string "\n" or the number 80 without having to store it in a named variable first.
Make Rule 2: [ ITEMS ] makes a new, anonymous array, and returns a reference to that array.$aref = [ 1, "foo", undef, 13 ]; # $aref now holds a reference to an array $href = { APR => 4, AUG => 8 }; # $href now holds a reference to a hash
The references you get from rule 2 are the same kind of references that you get from rule 1:
$aref = [ 1, 2, 3 ]; @array = (1, 2, 3); $aref = \@array;
The first line is an abbreviation for the following two lines, except that it doesn't create the superfluous array variable @array.
What can you do with a reference once you have it? It's a scalar value, and we've seen that you can store it as a scalar and get it back again just like any scalar. There are just two more ways to use it:
USE RULE 1: If $aref contains a reference to an array, then you can put {$aref} anywhere you would normally put the name of an array. For example, @{$aref} instead of @array.Let's see some examples of that:
@a @{$aref} An array reverse @a reverse @{$aref} Reverse the array $a[3] ${$aref}[3] An element of the array $a[3] = 17; ${$aref}[3] = 17 Assigning an element
On each line are two expressions that do the same thing. The left-hand versions operate on the array @a, and the right-hand versions operate on the array that is referred to by $aref, but once they find the array they're operating on, they do the same things to the arrays.
Using a hash reference is exactly the same:
%h %{$href} A hash keys %h keys %{$href} Get the keys from the hash $h{'red'} ${$href}{'red'} An element of the hash $h{'red'} = 17 ${$href}{'red'} = 17 Assigning an element
Most often, when you have an array or a hash, you want to get or set a single element from it. ${$aref}[3] and ${$href}{'red'} have too much punctuation, and Perl lets you abbreviate.
USE RULE 2: ${$aref}[3] is too hard to read, so you can write $aref->[3] instead.
${$href}{red} is too hard to read, so you can write $href->{red} instead.
If $aref holds a reference to an array, then $aref->[3] is the fourth element of the array. Don't confuse this with $aref[3], which is the fourth element of a totally different array, one deceptively named @aref. $aref and @aref are unrelated the same way that $item and @item are.
Similarly, $href->{'red'} is part of the hash referred to by the scalar variable $href, perhaps even one with no name. $href{'red'} is part of the deceptively named %href hash. It's easy to forget to put in the ->, and if you do forget, you'll get bizarre results when your program gets array and hash elements out of totally unexpected hashes and arrays that weren't the ones you wanted to use.
Let's see a quick example of how all this is useful.
First, remember that [1, 2, 3] makes an anonymous array containing (1, 2, 3), and gives you a reference to that array.
Now think about
@a = ( [1, 2, 3], [4, 5, 6], [7, 8, 9] );
@a is an array with three elements, and each one is a reference to another array.
$a[1] is one of these references. It refers to an array, the array containing (4, 5, 6), and because it is a reference to an array, Use Rule 2 says that we can write $a[1]->[2] to get the third element from that array. $a[1]->[2] is the 6. Similarly, $a[0]->[1] is the 2. What we have here is like a two-dimensional array; you can write $a[ROW]->[COLUMN] to get or set the element in any row and any column of the array.
The notation still looks a little cumbersome, so there's one more abbreviation:
In between two subscripts, the arrow is optional.
Instead of $a[1]->[2], we can write $a[1][2]; it means the same thing.
Instead of $a[0]->[1], we can write $a[0][1]; it means the same thing.
Now it really looks like two-dimensional arrays!
You can see why the arrows are important. Without them, we would have had to write ${$a[1]}[2] instead of $a[1][2]. For three-dimensional arrays, they let us write $x[2][3][5] instead of the unreadable ${${$x[2]}[3]}[5].
Here's the answer to the problem I posed the the beginning of the article of reformatting a file of city and state names:
1 while (<>) { 2 chomp; 3 my ($city, $state) = split /, /; 4 push @{$table{$state}}, $city; 5 } 6 7 foreach $state (sort keys %table) { 8 print "$state: "; 9 my @cities = @{$table{$state}}; 10 print join ', ', sort @cities; 11 print ".\n"; 12 }
The program has two pieces: Lines 1--5 read the input and build a data structure, and lines 7--12 analyze the data and print out the report.
In the first part, line 4 is the important one. We're going to have a hash, %table, whose keys are state names, and whose values are (references to) arrays of city names. After acquiring a city and state name, the program looks up $table{$state}, which holds (a reference to) the list of cities seen in that state so far. Line 4 is totally analogous to
push @array, $city;
except that the name array has been replaced by the reference {$table{$state}}. The push adds a city name to the end of the referred-to array.
In the second part, line 9 is the important one. Again, $table{$state} is (a reference to) the list of cities in the state, so we can recover the original list, and copy it into the array @cities, by using @{$table{$state}}. Line 9 is totally analogous to
@cities = @array;
except that the name array has been replaced by the reference {$table{$state}}. The @ tells Perl to get the entire array.
The rest of the program is just familiar uses of chomp, split, sort, and print, and doesn't involve references at all.
There's one fine point I skipped. Suppose the program has just read the first line in its input that mentions the state of Ohio. It's on line 4, $state is Ohio, and $city is Cleveland. Since this is the first city in Ohio, $table{$state} is undefined---in fact there isn't an Ohio key in %table at all. What does line 4 do here?
4 push @{$table{$state}}, $city;
This is Perl, so it does the exact right thing. It sees that you want to push Cleveland onto an array that doesn't exist, so it helpfully makes a new, empty, anonymous array for you, installs it in the table, and then pushes Cleveland onto it.
I promised to give you 90% of the benefit with 10% of the details, and that means I left out 90% of the details. Now that you have an overview of the important parts, it should be easier to read the perlref manual page, which discusses 100% of the details.
Some of the highlights or perlref:
If you ever see a string that looks like this, you'll know you printed out a reference by mistake.
A side effect of this representation is that you can use eq to see if two references refer to the same thing. (If you need to do that, use == instead; it's much faster.)
You might prefer to go on to the perllol manual page instead of perlref; it discusses lists of lists and multidimensional arrays in detail. After that, you should move on to the perldsc manual page; it's a Data Structure Cookbook that shows recipes for using and printing out arrays of hashes, hashes of arrays, and other kinds of data.
Everyone needs compound data structures, and in Perl the way you get them is with references. There are four important rules for managing references: Two for making references and two for using them. Once you know these rules you can do most of the important things you need to do with references.
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EBD - Easton Bible DIctionary
Shilhim
SHILHIM
"SHILHIM "aqueducts, a town in the south of Judah (
Joshua 15:32
); called also Sharuhen and Shaaraim (
19:6
).
"SHILHIM "aqueducts, a town in the south of Judah (Joshua 15:32); called also Sharuhen and Shaaraim (19:6).


graph_diff.nirvana_object_model.worflow_generator package¶
Submodules¶
graph_diff.nirvana_object_model.worflow_generator.chain_workflow_generator module¶
-
class
graph_diff.nirvana_object_model.worflow_generator.chain_workflow_generator.
ChainWorkflowGenerator
[source]¶ -
Generator for chained workflows
-
generate_blocks
(min_block_num=8, max_block_num=12, chain_number=20, min_input_output_number=0, max_input_output_number=3, min_key_value_number=0, max_key_value_number=10)[source]¶ Generate blocks with given parameters.
Parameters: - min_block_num –
- max_block_num –
- chain_number –
- min_input_output_number –
- max_input_output_number –
- min_key_value_number –
- max_key_value_number –
Returns:
-
generate_workflow
() → graph_diff.nirvana_object_model.workflow.workflow.Workflow[source]¶ Generates workflow by set a given set of blocks. If types not given they may be generated.
chain_number is a number of the chains, distribution is geometric with settable expectation. Then chain_number chains are created consisting of given types and connected by execution. After that chain_number random connections are generated.
Returns: generated workflow
-
graph_diff.nirvana_object_model.worflow_generator.similar_workflow_generator module¶
-
class
graph_diff.nirvana_object_model.worflow_generator.similar_workflow_generator.
SimilarWorkflowGenerator
(change_probability=0.2, min_block_num=10, max_block_num=20, min_input_output_number=0, max_input_output_number=3, min_key_value_number=0, max_key_value_number=10)[source]¶ Bases:
graph_diff.nirvana_object_model.worflow_generator.workflow_generator.WorkflowGenerator
Class that generates workflow and then slightly changes it
graph_diff.nirvana_object_model.worflow_generator.standard_workflow_generator module¶
-
class
graph_diff.nirvana_object_model.worflow_generator.standard_workflow_generator.
StandardWorkflowGenerator
[source]¶ Bases:
graph_diff.nirvana_object_model.worflow_generator.workflow_generator.WorkflowGenerator
Standard workflow generator
-
LENGTH_OF_STRINGS
= 10¶
-
generate_blocks
(min_block_num=8, max_block_num=12, min_input_output_number=0, max_input_output_number=3, min_key_value_number=0, max_key_value_number=10)[source]¶ Generates blocks for later generation (so that generated graphs would be similar). Blocks must be set or generated only once. Otherwise exception is raised.
Number of block is a random int betwixt min and max value. Number of types has triangular distribution with params (1, block_number/5, block_number). Number of input/output paramters are random ints betwixt min and max value. Input/output nests names are generated as uppercase latin characters and digits of length LENGTH_OF_STRINGS, defined as class field.
Parameters: - min_block_num –
- max_block_num –
- min_input_output_number –
- max_input_output_number –
- min_key_value_number –
- max_key_value_number –
Returns: self
-


solution¶
-
stin.solution.
plotting
(array)¶ Plots the results against spatial coordinate. Every unknown being a list, has a marker as the last member of the list. This function recognizes which unknown is taken as an argument by its marker.
- Parameters
array (list of lists) – spatial coordinate; second item is a list of values of one of the unknowns.
- Returns
the return value (matplotlib figures). Shows an unknonw vs x.
- Return type
plot
-
stin.solution.
run
(α_G0)¶ At first, the analytical solution for a single-phase flow is used to find pressure and velocity of liquid at the point where gas influx occurs. At second, system of equation describing gas-liquid flow will be solved numerically via explicit Euler method. The system seems to be stiff (due to significant difference between pressure and velocity (and volume fraction) values. Hence, small spatial step is recommended. This function solves the system of equations for the unknowns: α_L - volume fraction of the liquid phase, α_G - volume fraction of the gaseous phase, v_L - velocity of the liquid phase, v_G - velocity of the gaseous phase, ρ_G - density of the gaseous phase, p - pressure of the mixture (i.e., of the gas-liquid flow).
- Parameters
α_G_0 (float) – Can assume any value from 0 to 1 (not including the margins).
- Returns
- the return iterable. Each item in the
iterable contains spatial variable and one of the unknowns. It is done in order to simplify dealing with plotting function.
- Return type
python list of lists of lists


Lions quarterback Matthew Stafford now has 6-week injury, report says
by David AaroThe back injury to Detroit Lions quarterback Matthew Stafford may have been worse than previously thought.
After the 31-year-old was ruled out of last week's game against the Chicago Bears with fractured bones in his back -- the team and sources originally said they believed it to be a week-to-week injury.
"We deactivated him this morning," Lions general manager Bob Quinn said last Sunday, as ESPN reported. "Had the back injury last week near the end of the Oakland game. Practiced on limited all week, listed him as questionable. Got to the stadium this morning, met with the doctors and wasn't medically cleared to play today so he's deactivated. So that's it."
On Friday, the team officially ruled him out of Sunday's game against the Dallas Cowboys, his second consecutive missed start. Lions head coach Matt Patricia had called the injury "day to day" and "week to week."
Doctors have since told Stafford he's dealing with "a six-week injury," sources told ESPN.
They added the QB could return sooner.
"This doesn't mean Stafford will be sidelined six games, but it does provide a glimpse into the severity of the injury that he has played through before the Lions' doctors denied him from playing last week against the Chicago Bears and Sunday against the Dallas Cowboys," ESPN's Adam Schefter said, citing a source.
LIONS QUARTERBACK MATTHEW STAFFORD SIDELINED WITH BROKEN BONES IN BACK, REPORT SAYS
Stafford started 136 consecutive games for the Lions before missing last week's contest. It was the second-longest active start streak for a quarterback in the NFL behind Philip Rivers.
It was also the 6th longest all-time start streak for a QB, behind Brett Favre, Rivers, Eli Manning, Peyton Manning and Matt Ryan.
CLICK HERE TO GET THE FOX NEWS APP
The next closest was Joe Flacco with 122 consecutive starts.
Jeff Driskel is set to replace Stafford again for his seventh career start -- after he completed 58 percent of his passes for 269 yards in a 20-13 loss against the Bears last Sunday.


>Class Name: TouchTreeGrid.view.Dow2012LockedCont
>Standard Grid example (simplGrid=true) with custom thumb to resize locked columns width. A red vertical line is moved with the thumb until drag has ended, then the grid is resized appropriately. Tap on headers for column sort (styled as shaded).
>Multiple locked column sections can be implemented simply by instantiating new instances of TouchTreeGrid for specific columns and referencing the same Store/TreeStore. Refer to TTG_LockedColumns.pdf found in TTG_Locked Columns project directory for more details
>Widths should be specified in pixels, em's or rem's for the scrolling columns. Percents can be used for the locked columns. However, pixels are required for locked grid widths when thumbs are implemented
>Recommended configs for grid with locked columns: width/minWidth a little large than total sum of column widths for right padding
>Recommended configs for horizontal scrolling grid: TreeGrids -> arrowPctWidth='0', categIndentPct: '0', includeFooterLevels=false, hideExpandCollapseBtns=true. TreeGrids and Simple Grids -> flex=1, width/minWidth a little large than total sum of column widths for right padding
>Recommended configs for all grids: variableHeights: false
All freeze and horizontal scrolling column sets should have single ultimate parent container with layout='hbox' and itemId. This itemId will be referenced in all displayed grids using linkedGridsParentItemId config.
>Each individual Horizontal scrolling column set should have parent container with Layout='hbox' and scrollable = {direction: 'horizontal', directionLock: true}}
Each fixed and scrolling sets of columns should have config linkedGridsArr[] defined which specifies the itemId's of all the OTHER participating grids
Default thumbConfig overridden for this example to render Ext.Button with Fonts Awesome image font. Note: methods and configs defined to support both drag and dragend events. The default behaviour updates the grid only upon dragend for optimal performance on mobile devics.


cgi
Businessmodel of CGI
Customer Segments
CGI has a niche market business model, with a specialized customer segment. The company targets its offerings at a focused group of industry vertical markets where it maintains significant subject matter expertise.
These sectors are government (33% of revenues in 2015); manufacturing, retail, and distribution, or MRD (24%); financial services (18%); telecommunications & utilities (15%); and health (10%).
Value Proposition
CGI offers five primary value propositions: accessibility, convenience, performance, risk reduction, and brand/status.
The company creates accessibility by offering a wide variety of options. Since its founding it has acquired over 80 firms. These additions have enabled it to add many new services to its portfolio.
The company offers convenience by making its services easy to use. It maintains a client-proximity model through which it offers its services through various channels, including on-site at a customer’s premises, and any combination of onsite, near-shore and/or offshore delivery centers located around the world. Many of its professionals live and work near clients.
The company has demonstrated strong performance through tangible results. It has achieved a track record of 95% of projects within budget and on time, and a customer satisfaction score that consistently measures 9 out of 10.
The company reduces risk by maintaining high standards. It earned the ISO 9001 certification for its “project management framework” in 1994, making it the first IT consulting company in North America to comply with the ISO quality standard. It now holds ISO quality certification for its partnerships with its three major stakeholder groups, clients, members, and shareholders.
The company has established a strong brand due to its success. It is the world’s fifth largest independent IT and business process services firm, and the biggest technology firm in Canada. It has 65,000 employees serving thousands of clients from 400 locations across Europe, the Americas, and Asia-Pacific. It generated revenues of C$10 billion in 2015 and has an order backlog exceeding C$20 billion.
Its prominent clients include Bell Canada, Pfizer, ING, TD Bank Financial Group, and Volvo. Lastly, it has won many honors, including placement among the Top 25 Enterprise Companies in FinTech by American Banker (2015), ranking as the 33rd Most Valuable Brand in Canada by Brand Finance Canada (2015), and a rank of #29 in the Washington Technology Top 100 (2015).
Channels
CGI’s main channel is its direct sales team. The company promotes its offering through its website, social media pages, webinars, exhibitions, and conferences.
Customer Relationships
CGI’s customer relationship is primarily of a self-service nature. Customers utilize its services while having limited interaction with employees.
The company’s website features a “Media Center” that includes several self-help resources, including articles, videos, white papers, case studies, brochures, and thought pieces. That said, there is a personal assistance component in the form of phone, e-mail, and social media support.
Key Activities
CGI’s business model entails designing and developing its services for clients.
Key Partners
CGI maintains alliances with several top technology firms, called “Global Partners”. It utilizes expertise at these companies to enhance its offerings for clients.
The specific partners are Microsoft, Oracle, SAP, HDS, Cisco, Dell, and OpenText. CGI also works with academic institutions, research bodies, and market analysts/advisors to identify new innovations and improve its solutions.
Key Resources
CGI’s main resources are its human resources, a group of professionals who have extensive technology, business, and industry expertise. It claims that most of its professionals are company owners, which demonstrates an additional level of commitment.
The company also places a high priority on intellectual property, with 150 IP-based services and solutions.
Cost Structure
CGI has a cost-driven structure, aiming to minimize expenses through significant automation.
Its biggest cost driver is likely cost of services, a variable expense. Other major drivers are in the areas of sales/marketing and administration, both fixed costs.
Revenue Streams
CGI has two revenue streams:
Outsourcing (Management of IT and Business Functions) - Clients delegate responsibility for their business or IT functions to CGI, while retaining control over strategic business and IT functions. This stream accounted for 52% of total revenues in 2015 (IT Services represented 41% while Business Process Services represented 11%).
Systems Integration and Consulting – Services include the following:
- Systems Integration - CGI customizes and integrates leading software applications and technologies to develop IT systems that respond to clients’ strategic needs.
- Consulting - CGI provides a full range of management and IT consulting services, including business process engineering, IT strategic planning, business transformation, and systems architecture. Systems Integration and Consulting accounted for 48% of total revenues in 2015.


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This past weekend, I was lurking Reddit's small business subreddit, debating if I wanted to create an account or not. I had been facing some challenges, and I was curious how others in business overcame them.
Eventually, I looked at what software businesses were doing, and came across some enterprising technologists asking business owners about the challenges they face that could be solved with software. Feedback was all over the board, but some of that advice was spot on, while nearly every answer pointed to a bigger problem: not knowing value. Why should anyone ever spend money on technology?
For technology businesses, this is a challenge when trying to get customers. It's like there's always a big sign saying WHO CARES whenever talking to a business about what technology can do. But surprisingly, as business owners, not knowing about technology is just as challenging because of the ever-prevalent cliché that *you don't know what you don't know&.
We made a special page partially addressing that issue, but for today, we're going to look at some common questions we've seen/heard, a short explanation, and our recommendation for each question.
But surprisingly, as business owners, not knowing about technology is just as challenging because of the ever-prevalent cliché that you don't know what you don't know.
"How do you make an app?"
This is the most important question, because it relates to every other problem. Almost every app developer will say, "It depends." Because it does. The needs of a medical device company, as well as the existing technologies they have, will require a different approach than a chocolatier. But honestly, the biggest factor is their existing IT environment.
Recommendation: Ask more pointed, specific-to-your-business. If you consider your business before your tech, this should be easy. If you think you need an app to, say, streamline placing orders to your vendors, ask how to build that app.
"Why is there no...?"
It's not so much that a tool or technology doesn't exist, it's that it's either too expensive or would be too customized. In the case of integrating between two systems, it's usually a combination. Either way, the reality is the technology does exist or could be made, but you'll probably need someone to build that (see #1) or pony up a lot of cash. If a consultant or firm is subtly trying to push using another tool (or upgrade), ease of integration is probably the reason.
Recommendation: Ask about the integration capabilities of the tools you are using. Sometimes, that means you'll eventually get a "We'll look into that for you," but a good developer will know what to look into.
"Can I let my web designer build my app?"
Doing this will lead to pain. I've seen many businesses just have one person do (or try to do) work separate from what they were hired or can do. Technical roles are not interchangeable, and treating them that way will result in degraded work, additional cost, and frustration. It's much better to find out which role does what.
Recommendation: There are many titles for this type of person, but find a trusted technical architect/advisor/CTO who can help you understand who should do what. Simply tell them what you're trying to do and ask for guidance on figuring out the right type of professional. This will actually benefit you and the technologists out there, since this problem frustrates IT professionals as much as it does business owners.
Technical roles are not interchangeable, and treating them that way will result in degraded work, additional cost, and frustration.
"How can I get technical staff to understand my requirements?"
Someone who understands business and technology (i.e., has been "in the trenches" for a substantial period of time) is not easy to find. Business owners are "stuck" trying to explain their needs, with little success. "Just tell me what I need!" is a common complaint.
Recommendation: This was also mentioned on one of the Reddit posts: use user stories. Garbage in, garbage out applies to technical requirements as much as it does the technology itself. Give technical staff an opportunity to visualize users to explain requirements. In fact, this is a core tenet of agile development.
Now that we have this under our belt, we will next get into what goes into the projects, and "hidden" costs that affect IT projects. Need some help until then? Drop us a line!


--- title: Construct a Categorical Column with In-Memory Vocabulary type: docs repo: https://github.com/rstudio/tfestimators menu: main: name: Construct a Categorical Column with In-Memory Vocabulary - tfestimators parent: tfestimators-reference aliases: - /reference/tfestimators/column_categorical_with_vocabulary_list.html - /tfestimators/reference/column_categorical_with_vocabulary_list.html - /guide/tfestimators/reference/column_categorical_with_vocabulary_list.html - /tools/tools/tfestimators/reference/column_categorical_with_vocabulary_list.html - /installation/tfestimators/reference/column_categorical_with_vocabulary_list.html - /tutorials/tfestimators/reference/column_categorical_with_vocabulary_list.html - /guide/tools/tfestimators/reference/column_categorical_with_vocabulary_list.html - /deploy/tfestimators/reference/column_categorical_with_vocabulary_list.html - /tools/tfestimators/reference/column_categorical_with_vocabulary_list.html - /tutorials/tools/tfestimators/reference/column_categorical_with_vocabulary_list.html ---
Use this when your inputs are in string or integer format, and you have an
in-memory vocabulary mapping each value to an integer ID. By default,
out-of-vocabulary values are ignored. Use default_value
to specify how to
include out-of-vocabulary values. For the input dictionary features
,
features$key
is either tensor or sparse tensor object. If it's tensor object,
missing values can be represented by -1
for int and ''
for string.
column_categorical_with_vocabulary_list(..., vocabulary_list,
dtype = NULL, default_value = -1L, num_oov_buckets = 0L)
| ... | Expression(s) identifying input feature(s). Used as the column name and the dictionary key for feature parsing configs, feature tensors, and feature columns. |
| vocabulary_list | An ordered iterable defining the vocabulary. Each
feature is mapped to the index of its value (if present) in
|
| dtype | The type of features. Only string and integer types are
supported. If |
| default_value | The value to use for values not in |
| num_oov_buckets | Non-negative integer, the number of out-of-vocabulary
buckets. All out-of-vocabulary inputs will be assigned IDs in the range
|
A categorical column with in-memory vocabulary.
Note that these values are independent of the default_value
argument.
ValueError: if vocabulary_list
is empty, or contains
duplicate keys.
ValueError: if dtype
is not integer or string.


Ana Sayfa
Turnuvalar
Ana Sayfa
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Post 6 Headline
Jan 19, 2021
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Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 6-8
Pop this shoulder of pork dish in oven in the morning for Sunday lunch. Forget about it for a few hours and then just finish off with the parsnips and mash near serving time.
For the slow-roasted shoulder of pork, preheat the oven to 150C/300F/Gas 2.
Place the onion, carrots, celery and thyme in a large deep roasting tin. Pour 600ml/20fl oz water in the bottom and place the shoulder on top. Cover with foil and place in the oven for three hours.
Remove the foil and increase the temperature of the oven to 200C/400F/Gas 6. Cook for a further 1½ hours.
For the sherry-roasted parsnips, heat a deep-fat fryer to 180C/350F.
Heat a large saucepan of boiling water and place the parsnip chunks in the water for 2-3 minutes. Drain the parsnips and heat a frying pan. Add the butter and, once melted, add the parsnips. Cook until golden-brown all over, then add the sherry and honey cook for a further couple of minutes. Finish with the parsley and sage.
Deep fry the remaining parsnip slices until golden-brown and crisp. Drain on kitchen paper and season with salt.
For the mash, put the potatoes in a pan, cover with water and bring to the boil. Cook for 15-20 minutes, or until the potatoes are tender.
Drain the potatoes and place back in the pan. Mash the potatoes with the cream and butter. Set aside, keeping warm.
Remove the pork from the oven, cover and set aside to rest in a warm place for about 15 minutes.
Place the roasting tin on the hob and heat. Add the stock and cook until the volume of liquid has reduced by half. Strain and discard the vegetables.
Slice or pull apart the pork and serve the mash, parsnips and pork with the gravy poured over. Top with the parsnip crisps.


This is an old city, founded by the Portuguese over 300 years ago, and sits in a priveliged position on the northern bank of the wide estuary of the River Plate, opposite Buenos Aires. It is a UNESCO World Heritage Site and its narrow, cobbled streets and abundance of ancient buildings form an interesting city.
Immigration and Customs is very easy and hassle free if clearing in at Colonia.
The Prefectura office is locatede next to the Buquebus terminal, about a 10-minute walk from Colonia yacht harbour. The friendly officials will process your paperwork for free in about 10 minutes, and your boat will then have 9 months to enjoy in Uruguay.
No other offices need to be visited.
When exiting the country, get a note from the marina showing your bills have been paid, and return to the same office, who will issue your Zarpe. The attitude everywhere is very welcoming and friendly.
Last updated February 2012.
The harbour here is relatively shallow. The whole delta, apart from the dredged channels, is shallow, rarely more than 4M.
The harbour has med-moorings with buoys along the rock wall jetty, and the wood pier have just been rebuilt with more of the same, for boats up to 50 feet.
All buoys in the harbour were replaced in early 2012.
Electricity (220v) and water is available at each mooring on the jetty and the wood pier. There are also mooring balls (borneos) available, which cost half the price (e.g. 16m yacht for 2 months is US$575).
Water taxi is available on VHF 21, and costs Uruguay 35 pesos round trip, which is less than US$2.
The marina is very safe, and many foreign yachts are left there for extended periods unattended, even more so now that Argentina is less friendly to cruisers.
Last updated February 2012.


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| static Point2 | Project (const Point3 &pc, OptionalJacobian< 2, 3 > Dpoint=boost::none) |
| | Project from 3D point in camera coordinates into image Does not throw a CheiralityException, even if pc behind image plane. More...
|
| |
| static Point2 | Project (const Unit3 &pc, OptionalJacobian< 2, 2 > Dpoint=boost::none) |
| | Project from 3D point at infinity in camera coordinates into image Does not throw a CheiralityException, even if pc behind image plane. More...
|
| |
|
static Point3 | BackprojectFromCamera (const Point2 &p, const double depth, OptionalJacobian< 3, 2 > Dpoint=boost::none, OptionalJacobian< 3, 1 > Ddepth=boost::none) |
| | backproject a 2-dimensional point to a 3-dimensional point at given depth
|
| |
|
std::pair< Point2, bool > | projectSafe (const Point3 &pw) const |
| | Project a point into the image and check depth.
|
| |
| Point2 | project2 (const Point3 &point, OptionalJacobian< 2, 6 > Dpose=boost::none, OptionalJacobian< 2, 3 > Dpoint=boost::none) const |
| | Project point into the image Throws a CheiralityException if point behind image plane iff GTSAM_THROW_CHEIRALITY_EXCEPTION. More...
|
| |
| Point2 | project2 (const Unit3 &point, OptionalJacobian< 2, 6 > Dpose=boost::none, OptionalJacobian< 2, 2 > Dpoint=boost::none) const |
| | Project point at infinity into the image Throws a CheiralityException if point behind image plane iff GTSAM_THROW_CHEIRALITY_EXCEPTION. More...
|
| |
|
|
| static Pose3 | LevelPose (const Pose2 &pose2, double height) |
| | Create a level pose at the given 2D pose and height. More...
|
| |
| static Pose3 | LookatPose (const Point3 &eye, const Point3 &target, const Point3 &upVector) |
| | Create a camera pose at the given eye position looking at a target point in the scene with the specified up direction vector. More...
|
| |
|
| static std::pair< size_t, size_t > | translationInterval () |
| | Return the start and end indices (inclusive) of the translation component of the exponential map parameterization. More...
|
| |
|
|
| static Matrix26 | Dpose (const Point2 &pn, double d) |
| | Calculate Jacobian with respect to pose. More...
|
| |
| static Matrix23 | Dpoint (const Point2 &pn, double d, const Matrix3 &Rt) |
| | Calculate Jacobian with respect to point. More...
|
| |
◆ Dpoint()
| Matrix23 gtsam::PinholeBase::Dpoint |
( |
const Point2 & |
pn, |
|
|
double |
d, |
|
|
const Matrix3 & |
Rt |
|
) |
| |
|
staticprotected |
Calculate Jacobian with respect to point.
- Parameters
-
| pn | projection in normalized coordinates |
| d | disparity (inverse depth) |
| Rt | transposed rotation matrix |
◆ Dpose()
| Matrix26 gtsam::PinholeBase::Dpose |
( |
const Point2 & |
pn, |
|
|
double |
d |
|
) |
| |
|
staticprotected |
Calculate Jacobian with respect to pose.
- Parameters
-
| pn | projection in normalized coordinates |
| d | disparity (inverse depth) |
◆ LevelPose()
| Pose3 gtsam::PinholeBase::LevelPose |
( |
const Pose2 & |
pose2, |
|
|
double |
height |
|
) |
| |
|
static |
Create a level pose at the given 2D pose and height.
- Parameters
-
| K | the calibration |
| pose2 | specifies the location and viewing direction (theta 0 = looking in direction of positive X axis) |
| height | camera height |
◆ LookatPose()
Create a camera pose at the given eye position looking at a target point in the scene with the specified up direction vector.
- Parameters
-
| eye | specifies the camera position |
| target | the point to look at |
| upVector | specifies the camera up direction vector, doesn't need to be on the image plane nor orthogonal to the viewing axis |
◆ Project() [1/2]
Project from 3D point in camera coordinates into image Does not throw a CheiralityException, even if pc behind image plane.
- Parameters
-
| pc | point in camera coordinates |
◆ Project() [2/2]
Project from 3D point at infinity in camera coordinates into image Does not throw a CheiralityException, even if pc behind image plane.
- Parameters
-
| pc | point in camera coordinates |
◆ project2() [1/2]
Project point into the image Throws a CheiralityException if point behind image plane iff GTSAM_THROW_CHEIRALITY_EXCEPTION.
- Parameters
-
| point | 3D point in world coordinates |
- Returns
- the intrinsic coordinates of the projected point
◆ project2() [2/2]
Project point at infinity into the image Throws a CheiralityException if point behind image plane iff GTSAM_THROW_CHEIRALITY_EXCEPTION.
- Parameters
-
| point | 3D point in world coordinates |
- Returns
- the intrinsic coordinates of the projected point
◆ translationInterval()
| static std::pair<size_t, size_t> gtsam::PinholeBase::translationInterval |
( |
| ) |
|
|
inlinestatic |
Return the start and end indices (inclusive) of the translation component of the exponential map parameterization.
- Returns
- a pair of [start, end] indices into the tangent space vector
The documentation for this class was generated from the following files:


Start!
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Air pollution kills 7 million people a year, and is linked to 1 in 8 deaths worldwide Most people don’t know what is in the air they breathe, and yet are affected by it. Air pollution isn’t always visible, and it’s hard to fight a problem we can’t see. BreezoMeter is changing that.
Done by: Ormakhanov Askar || Turganbek Yerulan


Please select pizza size:
Small
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Please select toppings:
cheese
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pineapple
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bacon
black olives
mushroom
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Pick-up in restaurant
Standard delivery
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Before Theusinator can show any data, you have to provide the URLs and user credentials of the Silk Performance Manager environments.
Before the environment and TID(Technical ID) can be shown on the various dashboards, the Project description has to be adjusted to a JSON like format, containing at least the fields "env" and "tid":
{"env": "yourEnvironment", "tid": "yourTID", "itso": "yourITSO", ...}
This is also the way to propagate data to the tab "Project Description" in the Options Panel.
Create users under "Admin >> Manage Users ". The username has to be the same as in Silk Performance Manager. Theusinator will fetch all the information by username through the SPM API.
There are two permissions related to Theusinator. For a user to be able to access the dashboard, he needs a role that has the required permission.


PositionQty
The PositionQty component block specifies the various types of position quantity in the position life-cycle including start-of-day, intraday, trade, adjustments, and end-of-day position quantities. Quantities are expressed in terms of long and short quantities.
Used in Messages:
Used in Components:


Gecode::Home Class Reference
Home class for posting propagators
More...
#include <core.hpp>
List of all members.
Protected Attributes |
| Space & | s |
| | The space where the propagator is to be posted.
|
| Propagator * | p |
| | A propagator (possibly) that is currently being rewritten.
|
Conversion |
|
| | Home (Space &s, Propagator *p=NULL) |
| | Initialize the home with space s and propagator p.
|
| Home & | operator= (const Home &h) |
| | Assignment operator.
|
| | operator Space & (void) |
| | Retrieve the space of the home.
|
Extended information |
|
| Home | operator() (Propagator &p) |
| | Return a home extended by propagator to be rewritten.
|
| Propagator * | propagator (void) const |
| | Return propagator (or NULL) for currently rewritten propagator.
|
Forwarding of common space operations |
|
| bool | failed (void) const |
| | Check whether corresponding space is failed.
|
| void | fail (void) |
| | Mark space as failed.
|
| void | notice (Actor &a, ActorProperty p, bool duplicate=false) |
| | Notice actor property.
|
Detailed Description
Home class for posting propagators
Definition at line 717 of file core.hpp.
Constructor & Destructor Documentation
Initialize the home with space s and propagator p.
Definition at line 2887 of file core.hpp.
Member Function Documentation
| Home & Gecode::Home::operator= |
( |
const Home & |
h |
) |
[inline] |
Assignment operator.
Definition at line 2889 of file core.hpp.
| Gecode::Home::operator Space & |
( |
void |
|
) |
[inline] |
Retrieve the space of the home.
Definition at line 2894 of file core.hpp.
Return a home extended by propagator to be rewritten.
Definition at line 2898 of file core.hpp.
| Propagator * Gecode::Home::propagator |
( |
void |
|
) |
const [inline] |
Return propagator (or NULL) for currently rewritten propagator.
Definition at line 2906 of file core.hpp.
| bool Gecode::Home::failed |
( |
void |
|
) |
const [inline] |
Check whether corresponding space is failed.
Definition at line 3446 of file core.hpp.
| void Gecode::Home::fail |
( |
void |
|
) |
[inline] |
Mark space as failed.
Definition at line 3437 of file core.hpp.
Notice actor property.
Definition at line 2849 of file core.hpp.
Member Data Documentation
The space where the propagator is to be posted.
Definition at line 720 of file core.hpp.
A propagator (possibly) that is currently being rewritten.
Definition at line 722 of file core.hpp.
The documentation for this class was generated from the following file:


Self Care of Allergic Rhinitis | SelfCare Journal
Allergic rhinitis (AR) affects around 10-20% of the general population in developed countries and is increasing in prevalence1. AR is characterized by nasal .
http://www.selfcarejournal.com/view.article.php?id=10045
Treatment for Herniated or Bulging Discs
Acupuncture for persistent allergic rhinitis: a randomised, sham ...
Persistent allergic rhinitis (PAR) affects a substantial number of people worldwide ,1 including 16% of the population of Australia (over 3.2 million people).2 The .
https://www.mja.com.au/journal/2007/187/6/acupuncture-persistent-allergic-rhinitis-randomised-sham-controlled-trial
American Institute of Homeopathy - Allergic Rhinitis
Homeopathic treatment of allergic rhinitis has been well documented in scientific research. A study by Taylor et al, published in the British Medical Journal in .
http://homeopathyusa.org/home/eb/allergic-rhinitis.html
journal of alergic rinitis Herniated or Bulging Discs
Study of Allergic Rhinitis in Childhood
Apr 28, 2011 . International Journal of Otolaryngology . Allergic rhinitis is common among children and quite often represents a stage of the atopic march.
http://www.hindawi.com/journals/ijol/2011/487532/
Rhinitis in children is more than infections
Nov 7, 2011 . Studies have shown that allergic rhinitis can affect children´s quality of life, . In an article in The Journal of Allergy and Clinical Immunology .
http://www.aaaai.org/global/latest-research-summaries/Current-JACI-Research/rhinitis-in-children-more-than-infections.aspx
Allergic Rhinitis NEJM - New England Journal of Medicine
Nov 3, 2005 . A Baltimore college student has rhinorrhea, sneezing, nasal congestion, and itchy, watery eyes in the spring. He reports having had similar .
http://www.nejm.org/doi/full/10.1056/NEJMcp044141
Official Impairment Listing for Spinal Disorders
Allergic rhinitis in children - Turner - 2010 - Journal of Paediatrics ...
Jun 27, 2010 . ABOUT THIS JOURNAL . Journal of Paediatrics and Child Health. Volume 48 . Allergic rhinitis affects up to 40% of children but is commonly .
http://onlinelibrary.wiley.com/doi/10.1111/j.1440-1754.2010.01779.x/abstract
- low volume connector 3 ml (narrowing of the spine)
Journal of Allergy & Therapy - Open Access Efficacy ... - OMICS Group
Oct 19, 2010 . ISSN:2155-6121 JAT an open access journal. Journal of . perennial allergic rhinitis were previously categorized as allergic rhinitis by the .
http://www.omicsonline.org/2155-6121/2155-6121-1-103.pdfTreatment Trends in Allergic Rhinitis and Asthma - BioMed Central
Allergic Rhinitis is a common Ear, Nose and Throat disorder. Asthma and Allergic Rhinitis are diseases with similar underlying mechanism and pathogenesis. The aim of this . Rhinitis. Int J Pediatr Otorhinolaryngol 2006, 70:1085-1088.
http://www.biomedcentral.com/1472-6815/11/3
Persistent Allergic Rhinitis and the XPERT Study - LWW Journals ...
Allergic rhinitis (AR) is a chronic disease with an increasing trend in most of the Western Countrie.
http://journals.lww.com/waojournal/Fulltext/2011/03001/Persistent_Allergic_Rhinitis_and_the_XPERT_Study.3.aspx
Unbound MEDLINE | Allergic rhinitis journal articles from PubMed
PubMed Journal articles for Allergic rhinitis were found in Unbound MEDLINE. Download PubMed App to iPhone, iPad, Android smartphone and tablet.
http://www.unboundmedicine.com/medline/research/Allergic_rhinitis
Medical-Vocational Allowance for Herniated Disc
Allergic Rhinitis and its Impact on Asthma (ARIA) - Journal of Allergy ...
The Journal of Allergy and Clinical Immunology, Volume 126, Issue 3, Pages 466 -476, September 2010, Authors:Jan L. Bro?ek, MD, PhD; Jean Bousquet, MD, .
http://www.jacionline.org/article/S0091-6749(10)01057-2/abstract
Allergic rhinitis : The Lancet
Jul 22, 2011 . Allergic rhinitis is a very common disorder that affects people of all ages, peaking in the teenage years. It is frequently ignored, underdiagnosed .
http://www.thelancet.com/journals/lancet/article/PIIS0140-6736(11)60130-X
Appealing a Denial of Benefits
Allergic rhinitis-induced nasal congestion - Primary Care ...
Primary Care Respiratory Journal (2008); 17(1): 7-18. REVIEW. Allergic rhinitis- induced nasal congestion: its impact on sleep quality. *William Stormsa .
http://www.thepcrj.org/journ/vol17/17_1_7_18.pdf
European Journal of Clinical Nutrition - Abstract of article: Allergic ...
Jun 29, 2005 . European Journal of Clinical Nutrition (2005) 59, 10711080. . Allergic sensitisation and allergic rhinitis are associated with n-3 .
http://www.nature.com/ejcn/journal/v59/n9/abs/1602213a.html


{% load static %}
Company Introduction
TDBSoft is an upcoming software company founded by Titus Owuor,a Pre-Final Year IT Student at Maseno University.
It majorly deals in software development,video editing,photo editing,freelancing and so on.Contact us for quality work<EMAIL_ADDRESS>OR CALL:+254743793901
TDBSOFT Human Resource Management MIS
Administrator →


| Interface | Description |
|---|---|
| MultiKeyEncryptionScheme |
A general interface for creating multiple key encryption schemes.
|
| Class | Description |
|---|---|
| AES128MultiKeyEncryption |
This is a semi-classical double encryption scheme in which we use a PRF (here, we use AES) twice on each value with different keys
to double encrypt.
|
| AESFixedKeyMultiKeyEncryption |
This encryption scheme uses AES with a fixed key and thus has the benefit of not needing to repeatedly perform the costly setKey
procedure for AES.
|
| HashingMultiKeyEncryption |
We implement this double encryption scheme using Hashing.
|
| MultiSecretKey |
This class is the Key to be used when encrypting with any @link MultiKeyEncryption} scheme.
|


HOURS
CADETS
SUMMER
With everything we do, we aim to destroy convention and create demand.
Our summer internship program is about finding people who think differently.
Dear Future Space Cadets,
We embrace change. It is ingrained in our culture. So before we create, we challenge. We start by working with our clients to get a deep understanding of their business. Then, we ask hard questions. The result is always different, but ends with a clear path for how and what we will create.
The success of our work does not stop with its creation. Once it is in the world, we take measures to ensure it works as intended and lives on. Join us on our mission to the moon.
Captain Morgan


Documentation by YARD 0.9.5
Alphabetic Index
File Listing
README
Namespace Listing A-Z
C
config
(logstash)
configfile
(logstash)
I
init
(logstash::service)
install
(logstash::package)
J
java
(logstash)
L
logstash
P
package
(logstash)
params
(logstash)
patternfile
(logstash)
plugin
(logstash)
R
repo
(logstash)
S
service
(logstash)


">
Hey there, I'm a game dev currently working at Neon Play designing and developing hyper-casual games! I'm also a final year student at the University of Gloucestershire!
As a programmer who loves working on gameplay mechanics the most. Creating hyper-casual games is currently a perfect fit for me as I get to design and implement new and intresting mechanics each and every week.
When I do have any spare time between work and uni, you can usually find me creating couch co-op style party games.
Every month or so at Neon Play we do a games jam where each person in the studio will spend 8 hours designing or developing a game idea or concept. For each of these games jams I always have a few ideas floating around in my head however, Roller Splat was a thought that popped into my head during the last 10 minutes of my bus Ride into work.
From that small little spark the game has grown completely past all expectations that I or anyone else at the studio had for the game. I don't think the 30 million downloads and being number one in over 70 countries will ever truly sink in!
After just a few days I was able to polish the game up and it was soft launched on the iOS app store and from there the incremental updates along the way really pushed it to the point where Voodoo chose to publish the game. Because I was studying at university part time and the momentum needed to keep Roller Splat going was growing, the project was handed over to another developer at Neon Play and from here I was able to clearly see a lot of the mistakes I had made and what I could of done differently to really help improve the project. For example a lot of the code used was still quite hacky from the original games-jam and whilst making levels wasn't too clunky, the current system we have is far superior to what I originally developed.
I have been creating hyper-casual games for over a year and Roller Splat was a project where I felt like I was able to combine all that I had learned both about designing and developing these games. With this project I felt like I was able to truly innovate in the hyper-casual market. Even the staff at Voodoo admitted they never expected a hyper-casual / puzzle game could work!
Close ProjectDeveloping Hyper-Casual games at Neon Play is usually a solo endeavour however, for this project I created this project with another developer and during the peak of the it's development, eventually the entire art team was also Involved!
My co-developer for this project was the very same person that when I first started working at Neon Play, that I would annoy with all of my dumb questions whether they were programming related or even about how to build a game to an iPhone as got to grips with my first mobile development job!
For the project we split the tasks in half with myself worrying about the "mini-game" and them the "meta-game". So in short, I was responsible for the player interaction, ball physics and infinitely loading environment. I also undertook the task of managing the in-game economy and difficulty balancing.
Close ProjectThis is another game that was born out of an 8 hour long games jam at Neon Play. For this game I worked alongside an artist to both design and create the game
For us a big part of the project became about adding a lot of character to the player avatar (something rarely seen in the market) to reflect his current situation whether he be safe, sneaking or in danger. Working alongside an artist for this project throughout its lifetime, I feel was incredibly valuable as it was a constantly creative environment as we bounced ideas off each other throughout.
Close ProjectThis is the very first hyper-casual game I created at Neon Play. This was where I first got to grips with a lot of both programming principles and market knowledge necessary for hyper-casual games. Working alongside the same artist that was mentioned in the Fright Light post, even to this day I am very happy with both the look and feel of the game.
Close ProjectFestival thrashers is a game that both myself and a handful of others created as a part of our final year project. As one of two programmers I was responsible for both the minigame and player behaviours scripting along with other responsibilities such as UI and camera animations.
Please feel free to check out all of the wonderfull people who worked on this project!
This project was completed at Brains Eden during a 48 hour long games jam. Given the theme of "give and take" (pun absolutely intended) we quickly decided upon the concept of two characters navigating their way through puzzles connected via a bungee-cord where they would both "give and take" slack of the rope to navigate obstacles and solve puzzles.
In our small team of University of Gloucestershire students. I was responsible for the tasks of both scripting the player movement and puzzles featured in the level. I also handled a lot of the team coordinating through git as most of our team did not have prior experience with git version control.
Close Project


Credit where credit is due...
Michael Greene (@webdes03) for the frequent helpful feedback and help managing the site when I'm tied up. Mike was also kind enough to create the project logo and certification icons. He's truly a part of the project team!
The original idea for this library came from Mike Oryszak's blog post Using jQuery to Update an Item Without A Form. This led to a demo page on our demo site, then this library.
Other people who helped to inspire or inform (or just plain gave us some code to use!):
More to come...


{% extends "base.html" %} {% load search404_tags %} {% block title %}Page Not Found{% endblock %} {% block body_class %}page--404{% endblock %} {% block content %}
Sorry, we couldn't find what you were looking for, it may not exist or may have been moved.
{% search_404 %}Still not seeing what you want? Try one of these:
site:cca.edu
to a Google search to search all CCA sites at once


--- title: 'How the Canadian Digital Service started' description: "Over the past year, we met with people from coast to coast to coast, including from start-ups, civic tech organizations, academia, and municipal and provincial governments. We welcome your feedback as we continue our digital journey here in Canada." type: engagement layout: default url: /how-cds-started/ aliases: [/les-debuts-du-snc/, /beginning-the-conversation/] ---
The Treasury Board of Canada Secretariat (TBS) undertook a series of engagement sessions on digital government, soliciting ideas and perspectives on an emerging Government of Canada approach to improving digital service delivery. Between September 2016 and February 2017, TBS met with numerous stakeholders from a variety of backgrounds, in 20 cities and 10 provinces and territories across Canada. This included provincial and municipal governments, technology sector companies, start-ups and business incubators, civic tech organizations, and academic institutions.
This cross-country engagement process was part of the inspiration for the creation of the Canadian Digital Service, which follows up on the government’s Budget 2017 commitment to adopt new ways of serving Canadians. This report highlights the feedback received during these engagement sessions, as well as lessons learnt from other governments around the world that are pursuing innovative approaches to digital transformation. Many stakeholders spoke of the challenges they faced because of outdated or difficult-to-use online services. Partners in municipal and provincial governments spoke of the barriers they faced in hiring and retaining digital talent, or in adopting new approaches to user-centric design and technology implementation into traditional government structures and processes. These conversations focused on four major themes:
In engagement sessions held with stakeholders across Canada, a wide range of ideas and perspectives were put forward, helping inform a way forward on a made-in-Canada approach to digital government. This feedback included:
This engagement report represents only the beginning of a conversation on what the future of digital government looks like in Canada – the opportunities are great and there remains much work to be done. The stakeholder engagement undertaken here was intended, in part, to build a network of digital government practitioners across Canada to enable the sharing of experiences on an ongoing basis. In that spirit, your ideas, feedback, and comments are welcome – please stay in touch by email at<EMAIL_ADDRESS>or on Twitter at @CDS_GC or using the #GCdigital hashtag.


## Linked Data Structures Review ##
* Linked Lists - Nodes connected together
* Stacks - LIFO
* Queues - FIFO
* Binary Trees - Parent node linked to 2 children nodes
In order to use these structures we need to declare the types they will contain.
In order to make the code more reusable, C# uses the concept of **generics**.
## Motivation for Generic Methods ##
* Allows general models to be created
* Generic methods allow a single method declaration to cover a set of related methods
* Generic classes allow you to declare a set of related classes with a single declaration
* ie. write a single sort method that can sort an arary of `int`s, `double`s and `strings`
* write a single generic stack class that can instantiate a `stack` of `int`, `double`s, `strings` and so on
## Motivation for Generic Methods ##
Overloaded methods are used to perform similar operations on different types of data
Code Example:
``` [c#]
1 // Fig. 20.1: OverloadedMethods.cs
2 // Using overloaded methods to display arrays of different types.
3 using System;
4
5 class OverloadedMethods
6 {
...
21
22 // output int array
23 private static void DisplayArray(int[] inputArray)
24 {
25 foreach (var element in inputArray)
26 {
27 Console.Write($"{element} ");
28 }
29
30 Console.WriteLine();
31 }
32
33 // output double array
34 private static void DisplayArray(double[] inputArray)
35 {
36 foreach (var element in inputArray)
37 {
38 Console.Write($"{element} ");
39 }
40
41 Console.WriteLine();
42 }
43
44 // output char array
45 private static void DisplayArray(char[] inputArray)
46 {
47 foreach (var element in inputArray)
48 {
49 Console.Write($"{element} ");
50 }
51
52 Console.WriteLine();
53 }
54 }
```
* This is a lot of code to have to write that is the exact same logic
* Generic methods will help us solve this
## Generic Method Implementation ##
```[c#]
1 private static void DisplayArray(T[] inputArray)
2 {
3 foreach (var element in inputArray)
4 {
5 Console.Write($"{element} ");
6 }
7
8 Console.WriteLine();
9 }
```
### Generic Method Details ###
* if operations performed by multiple methods are identical for each argument type, you can write a single generic method declaration
* Actual type names are replaced by convention with `T`
* Calling these methods will be the same: `DisplayArray(inputArray)`
### Type Parameters ###
* All generic method declarations have a *type-parameter list* ``
* Each type-parameter list contains one or more *type parameters* separated by commas
* e.g. `Dictionary`
* A type parameter is an identifier that's used in place of actual type names
* Type parameters can be used to declare the return type, parameter types and local variable types in a generic method declaration
* the type-parameter names in the method declaration must match those declared in the type-parameter list
### Explicit Type Arguments ###
* You can use *explicit type arguments* to idicate the exact type to be used in the function
* `DisplayArray(intArray)`
* This is required in the case that the compiler cannot infer the type from the method's arugment(s)
## Type Constraints ##
`Maximum` method example
* It uses the type parameter for both return type and parameters
* Normally would need to us the `>` operator
* `>` is not overloaded for every type
* generic code is restricted to operations that are guaranteed for every possible type
* generic code supports only the methods of class `object` by default
### `IComparable` interface ###
* It's possible to compare to of the same type if that type implements `IComparable` (namespace `System`)
* C# simple type types *all* implement `IComparable`
* `Double` for `double` implements `IComparable`
* `Int32` for `int` implements `IComparable`
* Types that implement `IComparable` *must* declare a `CompareTo` method
### `CompareTo` Method ###
To compare two `int`s
```[C#]
int1.CompareTo(int2)
```
`CompareTo` must return:
* `0` if the objects are equal
* a negative integer if `int1` is less than `int2`
* a positive integer if `int1` is greater than `int2`
### Specifying Type Constraints ###
Type constarint of `IComparable`
```[C#]
1 // Fig. 20.4: MaximumTest.cs
2 // Generic method Maximum returns the largest of three objects.
3 using System;
4
5 class MaximumTest
6 {
7 static void Main()
8 {
9 Console.WriteLine($"Maximum of 3, 4 and 5 is {Maximum(3, 4, 5)}\n");
10 Console.WriteLine(
11 $"Maximum of 6.6, 8.8 and 7.7 is {Maximum(6.6, 8.8, 7.7)}\n");
12 Console.WriteLine("Maximum of pear, apple and orange is " +
13 $"{Maximum("pear", "apple", "orange")}\n");
14 }
15
16 // generic function determines the
17 // largest of the IComparable objects
18 private static T Maximum(T x, T y, T z) where T : IComparable
19 {
20 var max = x; // assume x is initially the largest
21
22 // compare y with max
23 if (y.CompareTo(max) > 0)
24 {
25 max = y; // y is the largest so far
26 }
27
28 // compare z with max
29 if (z.CompareTo(max) > 0)
30 {
31 max = z; // z is the largest
32 }
33
34 return max; // return largest object
35 }
36 }
```
output
```[output]
Maximum of 3, 4 and 5 is 5
Maximum of 6.6, 8.8 and 7.7 is 8.8
Maximum of pear, apple and orange is pear
```
### `where` Clause ###
line 18 shows the generic method signature with a type constraint of `IComparable`
```[C#]
18 private static T Maximum(T x, T y, T z) where T : IComparable
```
* Return type and parameter types are all generic `T` type but only `where` `T` has implemented `IComparable`
* `where` can apply multiple type constraints with a comma separated list
## Generic Classes ##
Examples
* Generic data structures
* `Stack` of `double`, `Stack` of `int`, `Stack` of `char`
### Stack Class Declaration ###
Bring it all together
```[C#]
1 // Fig. 20.5: Stack.cs
2 // Generic class Stack.
3 using System;
4
5 public class Stack
6 {
7 private int top; // location of the top element
8 private T[] elements; // array that stores stack elements
9
10 // parameterless constructor creates a stack of the default size
11 public Stack()
12 : this(10) // default stack size
13 {
14 // empty constructor; calls constructor at line 18 to perform init
15 }
16
17 // constructor creates a stack of the specified number of elements
18 public Stack(int stackSize)
19 {
20 if (stackSize <= 0) // validate stackSize
21 {
22 throw new ArgumentException("Stack size must be positive.");
23 }
24
25 elements = new T[stackSize]; // create stackSize elements
26 top = -1; // stack initially empty
27 }
28
29 // push element onto the stack; if unsuccessful,
30 // throw FullStackException
31 public void Push(T pushValue)
32 {
33 if (top == elements.Length - 1) // stack is full
34 {
35 throw new FullStackException(
36 $"Stack is full, cannot push {pushValue}");
37 }
38
39 ++top; // increment top
40 elements[top] = pushValue; // place pushValue on stack
41 }
42
43 // return the top element if not empty,
44 // else throw EmptyStackException
45 public T Pop()
46 {
47 if (top == -1) // stack is empty
48 {
49 throw new EmptyStackException("Stack is empty, cannot pop");
50 }
51
52 --top; // decrement top
53 return elements[top + 1]; // return top value
54 }
55 }
```


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--- layout: post status: publish published: true title: Aramis and his agent must have had a chat author: display_name: Kurt login: Kurt email<EMAIL_ADDRESS>url: '' author_login: Kurt author_email<EMAIL_ADDRESS>wordpress_id: 5555 wordpress_url: http://ivyenvy.com/?p=5555 date: '2011-07-05 19:51:15 +0000' date_gmt: '2011-07-06 00:51:15 +0000' categories: - Infield - Offense tags: - Aramis Ramirez - Giants - Nationals - Carlos Pena - Paul Kinzer - Cockfighting - National League Player of the Week comments: - id: 3829 author: Corey author_email<EMAIL_ADDRESS>author_url: '' date: '2011-07-05 20:08:51 +0000' date_gmt: '2011-07-06 01:08:51 +0000' content: I wonder if those numbers at the end of the season would prompt Hendry to exercise that option for next year. - id: 3835 author: Kurt author_email<EMAIL_ADDRESS>author_url: http:// date: '2011-07-06 16:00:06 +0000' date_gmt: '2011-07-06 21:00:06 +0000' content: During the postgame show last night the poll question was about Aramis being a part of the Cubs' future plans. Last night it was 58% yes. I'm in the no column. It's a $16MM option. If they don't exercise it they will pay him $2MM. That's $14MM to fill some other holes on this team. It's time to clean house. ---
Aramis' agent, Paul Kinzer: "Rami (I'm sure that's what he calls him), you do realize that you're a free agent after this season, right?"
Ramirez: "Well, yeah. I had to put a stop to all the trade talk. Thanks for adding that clause. I don't mind losing for another half season and moving is such a pain."
Kinzer: "Ok, but we...I'm mean you, aren't going to get PAID with these kind of numbers."
Ramirez: "What do you mean, Carlos got ten mill. and he only hit .196 last year. Besides, I have a back up plan if this baseball thing doesn't work out. Tyson has pigeons, I have cocks."
Kinzer: "NO, NO, NO. We've covered this. Cockfighting is not a viable profession. 15 million dollars is like 570 million Dominican pesos. That's way too much to ask from your cocks. Just get to work and get those numbers up."
While Ramirez is certainly not afraid of spending more time at the cockfighting ring he must have been motivated by the the potential dent in his paycheck. He's been on an absolute tear lately. He's hit half of his twelve home runs in the last eight games while maintaining a near .400 average over that stretch. One of those home runs was the 300th of his career and one a game-tying shot vs. the Giants in the ninth that allowed the Cubs to take the victory in extra innings. He also picked up a walk off, pinch hit single for another win over the Giants in Wednesday's game.
The hot streak earned A-Ram National League Player of the Week and, if he keeps this up, a potentially huge paycheck. I've been wondering when this Ramirez would show up. I'm guessing he'll end the season around the 30 home run, 100 RBI mark and .300 average plus or minus a few points. He's lucky he plays in a league that will severely overpay for power. His recent performance has raised the reactionary talk about resigning him, but I'm on the side that hopes the Cubs aren't the ones doing the overpaying.
Edit: I'm writing this on Tuesday as the Cubs play the Nationals. Ramirez just hit a two-run shot in the 6th to bring his total to 13 and I don't feel like re-writing this.


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Open Photonic Integrated Circuit Simulator (OPICS)¶
OPICS aims at providing open and reliable solutions for designing and simulating silicon photonic integrated circuits and systems. To know more, refer to OPICS Documentation
Requirements¶
The package is written using numpy
and scipy
packages, and is
compatible with python3
. All requirements to run the package can be
obtained by running the following commands in shell:
pip install numpy
pip install scipy
or
pip install -r requirements.txt
Package setup¶
The package is available through pip
:
pip install opics
After this, you should be able to access and import OPICS package using the
import opics
command in python.
Examples¶
A few circuit examples have been provided in the examples
directory.
Citing¶
OPICS
is written by Jaspreet Jhoja. You can cite the package as
@misc{jhoja-2020-opics,
author = {Jaspreet Jhoja},
title = {OPICS: An Open Photonic Integrated Circuit Solver},
year = {2020},
publisher = {GitHub},
journal = {GitHub repository},
howpublished = {\url{https://github.com/SiEPIC-Kits/OPICS}}
}


this is a javascript app that provides secure file encryption using the AES-256-GCM algorithm from WebCryptoAPI included in your browser.
It's fast, secure and Serverless, the app never uploads the files to the
server.
in a small amount of code the app can encrypt any type of files at any size within seconds.
To use the app all you have to do is Browse a file , Type a Decryption Key or
Generate one through our secure key generator . and your encrypted file is ready to download.
(password-based key derivation)
deriving a cryptographic key from the
given password
using the PBKDF2 algorithm which is executed 100k times
combining the password entered and a password-based salt and the iterations
to create a cryptographic key
(pjRxtpw3j3IQV2wsTzuj7QlThozYCKlIc28PX..)
loading the selected file content and running the encryption algorithm with the derived cryptographic key in combination with a number used once to implement randomised encryption
NO. hat.sh never stores any files or passwords, it all happens locally in your browser.
YES. hat.sh is free and always will be, we depend only on donations
it's very simple, browse a file, generate a key or type one, click the button!.
No, the app accepts any type at any size.
Yes, the app encrypts the file using the AES-GCM algorithm
provided by the Web Crypto.
everything is done offline in your browser. No data
is going to be sent to any server
NO as mentioned above, we don't keep any data. once you encrypt a file make sure to save the Key.
Hat.sh is an open-source app, it's currently in the beta version, you can help making it better by commiting. it's maintained only in the free time , Will appreciate your help by donating.


OUT OF SIGHT A film review by Matt Williams
RATING: * * * out of * * * *
Elmore Leonard has quickly become one of Hollywood's favorite authors. Out of four film adaptations in as many years, the witty and inventive Out of Sight gives Get Shorty a run for its money as the best Leonard adaptation around.
George Clooney stars as Jack Foley, a nice bank robber...you know the type, he uses his charm and his wits rather than a gun. But even charming guys end up unlucky, and Jack ends up in jail. But not for long. He plots an escape with the help of his best friend, and fellow robber, Buddy Bragg (Ving Rhames), and their slow-witted pothead associate, Glenn Michaels (Steve Zahn).
But Jack didn't count on U.S. Marshal Karen Sisco (Jennifer Lopez). Appearing at the right place at the wrong time, Karen gets involved in Foley's escape attempt and the subsequent manhunt to bring him in. However, Karen develops a rapport with Jack Foley, and finds that she begrudgingly likes the guy. But, can love prosper on opposite sides of the law? Or can Karen straighten out Jack before he goes too far in pursuit of just one last crime.
Clooney, who has had a string of solid, but never stellar, film roles, delivers his best performance to date. He blends into his role here perfectly as the risk taking Jack Foley, who's willing to gamble everything on the chance that Karen Sisco might be his true love.
Jennifer Lopez does an excellent job as well. She actually has a trickier role than Clooney, as a woman who has to balance her emotions with her sense of duty. She and Clooney develop good chemistry together.
The film boasts a superb ensemble. Steve Zahn gives a hilarious performance, and steals nearly every scene he's in. Don Cheadle is appropriately sinister as a violent ex-con who may or may not be teaming up with Foley. Albert Brooks is enjoyable as a white collar criminal who talks too much for his own good. Out of the cast, only Dennis Farina seems underused as Karen's ex-lawman father.
Steven Soderbergh gives the film sharp and stylistic direction. With an affectation for freeze frames, he delivers a unique take on the film's action and love scenes that places Out of Sight a notch above routine crime films.
A recurring series of flashbacks makes the film seem more complex than it actually is. Devoid of its bells and whistles, Out of Sight is actually a fairly straightforward crime story. However, there are only a few spots in the film that seem bare, and they pass quickly.
With smart dialogue, good characters, and an excellent cast, Out of Sight easily smoothes over the rough spots in the plot and delivers on both the action and romantic fronts.
Copyright 1998 Matt Williams
- Matt Williams<EMAIL_ADDRESS>Reviewer for Cinematter: http://www.cinematter.com Home of over 500 reviews, and information on over 600 upcoming releases
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Beloved * * 1/2 (out of * * * * )
Directed by Jonathan Demme.   Reviewed October 20, 1998.
It is known that it took Oprah Winfrey ten years to bring Nobel Prize winner Toni Morrison's novel, "Beloved," to the screen, and she was determined to get it made. It was only until she met director Jonathan Demme (1991's "Silence of the Lambs") that she knew she had found the perfect person to make the adaptation.
"Beloved" is a mysterious, unusual, sprawling epic, running just under 3 hours, and set in Cincinnati, circa 1873. Sethe (Oprah Winfrey), a former slave, lives in a quaint rural home with her quiet 18-year-old daughter, Denver (Kimberly Elise), and an angry ghost that haunts the house. Sethe also had two sons that ran away eight years earlier, and a baby daughter whom is no longer with her. Aside from the ghost, things begin to look up for Sethe when an old friend from her slave days at Sweet Home, Paul D (Danny Glover), turns up on her doorstep one day and becomes her lover. The peculiar title character, Beloved (Thandie Newton), enters the film thirty minutes into it, found with her back up against a tree stump in front of their house, beetles crawling all over her body. Sethe allows Beloved to stay at their home, and she becomes a sort of playmate with Denver, but it is obvious from the start that there is something awfully fishy about this young woman.
That is all of the story that I would even dare mention, because "Beloved" is the type of movie that, if you are unfamiliar with the plot going in, the less said, the better. Those going into "Beloved" expecting a slavery drama will, no doubt, be rather shocked by the film, as it is filled with many supernatural elements, and deals with such elements as ghosts, evil spirits, and resurrection.
"Beloved" is a deliberately-paced, but well-crafted, exceptionally performed motion picture. There are so many brilliantly effective moments throughout that it is quite disappointing when, after 3 hours of investing your time in it, it doesn't seem to add up to much. The story is intriguing and truly original, and the film felt as if it was leading up to an emotional powerhouse of an ending, but after the central story concludes, the film goes on for another twenty minutes, which is especially problematic since the intensity and mystery of the story has vanished. Although the ending starts to drag, there also seem to be chunks of the story that have been edited out, which was a mistake. Things occur quickly in the last hour, and plot elements are forgotten about or go unexplained. My guess is that the picture was originally a 4-hour film, so they had to trim it, but in doing so, they edited the wrong section out. It was the very ending that needed a severe edit, not the sections that they did cut out.
Maybe it is beginning to sound like I didn't care for, "Beloved," which is untrue. Although nowhere nearly as brilliant as it would like to be, the film is nonetheless an admirable piece of work.
The performances from the central cast are, by far, the highlight of the piece. Winfrey, in her first feature film since 1985's superior, "The Color Purple," is strong and self-assured, not to mention able to get the viewer to forget that she is a talk show host from the first frame. Thandie Newton, as the difficult Beloved, has what is probably the most difficult role, as she is given what is perhaps an unplayable role. Newton somehow succeeds, however, in both capturing our sympathy in one scene, and frustrating us in the next. The standout in the cast is Kimberly Elise, who gives the film's most touching, sympathetic performance. She very much deserves an Academy Award nomination come next February. She is that dazzling.
While watching "Beloved," I could easily see one of the best films of the year within, but it ultimately let me down in its penultimate moments. Winfrey, Demme, and screenwriters Akosua Busia, Richard LaGravenese, and Adam Brooks, should be applauded for successfully adapting such a complex, unwieldly novel, but it certainly could have been so much more.
- Copyright 1999 by Dustin Putman
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


School: Conjuration
Duration: Instantaneous
Range/Area: 60 ft
You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
School: Necromancy
Duration: 1 Round
Range/Area: 120 ft
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
School: Evocation
Duration: 1 Minute
Range/Area: 120 ft
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
School: Transmutation
Duration: Instantaneous
Range/Area: 30 ft
Whispering to the spirits of nature, you create one of the following effects within range:
School: Evocation
Duration: Instantaneous
Range/Area: 120 ft
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
School: Evocation
Duration: Instantaneous
Range/Area: 120 ft
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
School: Divination
Duration: 1 Minute
Range/Area: Touch
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends.
School: Evocation
Duration: 1 Hour
Range/Area: Touch (20 ft*)
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
* - (a firefly or phosphorescent moss)
School: Conjuration
Duration: 1 Minute
Range/Area: 30 ft
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
School: Transmutation
Duration: Instantaneous
Range/Area: Touch
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
School: Transmutation
Duration: 1 Round
Range/Area: 120 ft
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear. You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.
School: Illusion
Duration: 1 Minute
Range/Area: 30 ft
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it. If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.
School: Conjuration
Duration: Instantaneous
Range/Area: 10 ft
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
School: Transmutation
Duration: 1 Hour
Range/Area: 10 ft
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, a torch, or a small campfire. You instantaneously clean or soil an object no larger than 1 cubic foot. You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.  You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
School: Conjuration
Duration: 10 Minutes
Range/Area: Self
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
School: Evocation
Duration: Instantaneous
Range/Area: 60 ft
A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
School: Abjuration
Duration: 1 Minute
Range/Area: Touch
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
School: Evocation
Duration: Instantaneous
Range/Area: 60 ft
Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
School: Transmutation
Duration: 1 Minute
Range/Area: Touch
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
School: Evocation
Duration: Instantaneous
Range/Area: Touch
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
School: Necromancy
Duration: Instantaneous
Range/Area: Touch
You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.
School: Transmutation
Duration: 1 Minute
Range/Area: 30 ft
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the ground for 1 minute. You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers. You instantaneously cause an unlocked door or window to fly open or slam shut. You alter the appearance of your eyes for 1 minute. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
School: Divination
Duration: 1 Round
Range/Area: 30 ft
You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.
School: Enchantment
Duration: Instantaneous
Range/Area: 60 ft
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn. This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).


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Tech Prolbems in the Tech WorldMarch 18, 2015
Please be patient. Our tech team is having...technical problems...
One of the things that I originally think of when given this topic is the stereotype that tech people have against them. When I first started thinking of computer coding, the image that came to mind was one of people that are pale as ghosts in a basement somewhere, that can't talk to "non-tech" people, and that probably live with their mothers because of a crippling fear of society and sunlight. Being someone that loves being outdoors and has never met a stranger, I quickly dismissed the idea of being a coder.
I am quickly coming to terms with the fact that coders are normal people, with a very slight emphasis on "normal". If I had this outlook when I was in high school and going to college, I don't think that I would have changed my major, but I might have gotten into coding much faster. There is still the stigma against being in tech. I think if we could help everyone understand that coders are just regular people that are able to build really cool stuff that you just can't see, it would really help the tech world.
There is a HUGE deficit of coders/programmers, and I think it may be due, in part, to this stigma. Particularly when it comes to women. Coding isn't sexy or feminine. It's a very male driven world, and I think that this fact is already starting to change, but there is a long way to go. Creating programs for high school girls to get them interested in coding (while not ONLY marketing them towards the "smart" girls) could really help with this. It will take a long time, if ever, for women to equal men in the industry, but this is a start. We may not see a lot of change right away, but the long term gains could be incredible.


Quiz board
1. What is another name for JavaScript
ECMAScript
Vue
I don't know
2. What is the short form for Hyper Text Mark-up Language
HTML
HMLT
MLHT
3. Is Java the same as JavaScript
Yes
No
4. What is the easiest programming language
JavaScript
C++
Python
4. Can JavaScript be linked together with bootstrap
Yes
No
Maybe
Check Answers
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