| Interface | Description |
|---|---|
| BukkitProxy |
A marker interface for retrieving a proxy to a bukkit plugin.
|
| FMLContainerHolder | |
| IASMHook | |
| ICrashCallable | |
| IFMLHandledException | |
| IFMLSidedHandler | |
| IFuelHandler | |
| ILanguageAdapter | |
| IWorldGenerator |
This is called back during world generation.
|
| ModContainer |
The container that wraps around mods in the system.
|
| WorldAccessContainer |
| Class | Description |
|---|---|
| CertificateHelper | |
| ClassNameUtils | |
| DummyModContainer | |
| EnhancedRuntimeException.WrappedPrintStream | |
| FMLCommonHandler |
The main class for non-obfuscated hook handling code
Anything that doesn't require obfuscated or client/server specific code
should go in this handler
It also contains a reference to the sided handler instance that is valid
allowing for common code to access specific properties from the obfuscated
world without a direct dependency
|
| FMLContainer | |
| FMLLog | |
| FMLModContainer | |
| ILanguageAdapter.JavaAdapter | |
| ILanguageAdapter.ScalaAdapter | |
| InjectedModContainer | |
| LoadController | |
| Loader |
The loader class performs the actual loading of the mod code from disk.
|
| MCPDummyContainer | |
| MetadataCollection | |
| MetadataCollection.ArtifactVersionAdapter | |
| MinecraftDummyContainer | |
| ModAPIManager | |
| ModClassLoader |
A simple delegating class loader used to load mods into the system
|
| ModContainerFactory | |
| ModMetadata | |
| ObfuscationReflectionHelper |
Some reflection helper code.
|
| Optional |
Classes annotated with this will have the named interface or method removed
from the runtime definition of the class if the modid specified is missing.
|
| ProgressManager | Deprecated
not a stable API, will break, don't use this yet
|
| ProgressManager.ProgressBar | Deprecated
not a stable API, will break, don't use this yet
|
| ProxyInjector | |
| StartupQuery | |
| TracingPrintStream |
PrintStream which redirects it's output to a given logger.
|
| ZipperUtil |
Copied from
http://stackoverflow.com/questions/1399126/java-util-zip-recreating-directory-structure
because the code looked very tidy and neat.
|
| Enum | Description |
|---|---|
| LoaderState |
The state enum used to help track state progression for the loader
|
| LoaderState.ModState | |
| ModContainer.Disableable |
| Exception | Description |
|---|---|
| DuplicateModsFoundException | |
| EnhancedRuntimeException |
RuntimeException that gives subclasses the simple opportunity to write extra
data when printing the stack trace.
|
| LoaderException | |
| MissingModsException | |
| StartupQuery.AbortedException |
Exception not being caught by the crash report generation logic.
|
| WrongMinecraftVersionException |
| Annotation Type | Description |
|---|---|
| API | |
| BukkitPluginRef |
Declare a variable to be populated by a Bukkit Plugin proxy instance if the
bukkit coremod is available.
|
| Mod |
This defines a Mod to FML.
|
| Mod.CustomProperty |
A custom key => value property pair for use with
Mod.customProperties() |
| Mod.EventHandler |
Marks the associated method as handling an FML lifecycle event.
|
| Mod.Instance |
Populate the annotated field with the mod instance based on the specified
ModId.
|
| Mod.InstanceFactory |
Mod instance factory method.
|
| Mod.Metadata |
Populate the annotated field with the mod's metadata.
|
| Optional.Interface |
Used to remove optional interfaces
|
| Optional.InterfaceList |
Mark a list of interfaces as removable
|
| Optional.Method |
Used to remove optional methods
|
| SaveInspectionHandler |
A method annotated with this on the
Mod will be called whenever a
local save is listed in the save games list. |
| SidedProxy |
Sided proxies are loaded based on the specific environment they find
themselves loaded into.
|


FoodHub is an American company that enables food lovers to come together to enjoy food . It provides online food delivery of food items 24*7. At food hub ypu will have some of the citys best destination food ,cafes bistos, fast food and others under one roof. Food hub provides its cutomers a heady combination of surrealsurroundings in addition to tounge tickling food of different cusine .


---
layout: post
title: Started reading Mobile First (...
tags:
- tumble
- tweets
- twitter
status: publish
type: post
published: true
meta:
aktt_twitter_id: '198754767558819840'
aktt_notify_twitter: 'no'
---
Started reading Mobile First (http://t.co/CrreFoXE) (at Raynes Park, London) — http://t.co/S1a34Nkh


Check your answers
Help with application |
Change details | |
|---|---|---|
| You are: | getting help from a friend, relative or third party such as a charity | |
| The name of the person helping you | Jessica Agnew | |
| How you know them | My neice | |
| Why they're helping you | I'm not confident and just need the help | |
Personal details |
Change personal details | |
| Name | Mr John Adam Leonard Smith | |
| Date of birth | 4th February 1970 | |
| National Insurance number | *******89H | |
Contact details |
Change contact details | |
| Address |
1 Acacia Avenue Leeds LS1 2AA |
|
| Phone number | 07123 456789 | |
| Other phone number | 0113 4456789 | |
|<EMAIL_ADDRESS>| ||
Alternative formats |
Change alternative formats | |
| You will get your decision letter in the post. Do you need this in a different format eg braille, large print or audio CD? | No | |
Work |
Change work | |
| Are you currently doing: | some volunteering | |
| Position | Front desk | |
| Who are you volunteering for? | Sue Ryder Charity | |
| Address where you're volunteering |
Chapel Town Surgery 50 Lower Dock Road Leeds LS2 1AA |
|
| How many hours a week are you volunteering? | 8 | |
| Do you get anything in return for volunteering eg expenses, food or accomodation? | No | |
Statutory payments |
Change statutory payments | |
| Have you received any statutory payments in the last 3 months? | None | |
Pensions |
Change pensions | |
| Are you getting a pension? | No | |
Savings |
Change savings | |
| How much money do you have saved? | Less than £5,500 | |
| Have you had more than £5,500 savings in the last 6 months? | Yes | |
Other money |
Change other money | |
| How much money do you have saved? | Less than £5,500 | |
| Have you had more than £5,500 savings in the last 6 months? | Yes | |
| Bank Account Holder's name | Mr J A L Smith | Change name |
| Name of bank or building society | HSBC | Change |
| Sort code | 40-**-** | Change sort code |
| Account number | ****1234 | Change account number |
Printing won't send your application - you must press next to continue.


HTTP/1.1 200 OK Server: Apache Date: Wed, 09 Dec 2015 03:29:14 GMT Content-Type: text/html; charset=utf-8 Connection: keep-alive
You can send me a webmention


What is your long term goal and or career pathway?
Firstly, I would like to have solid understanding of main concepts of coding so that it could help me to interpret and solve complex coding challenges.
I love designing and would like to get hands on experience as a front end developer but at the same time I wish I could have solid understanding of back end development also.
Becoming a developer is my goal and I’ve been working towards this for a while now but my coding skills is much below par. So will work hard during the Dev Academy course and hopefully I can land a dream job afterwards.
A description of your own strengths and limitations
My main strength:
I believe I am very reliable and have a strong mind set to accomplish my goals.
I also have 6 years of work experience (not as a developer).
I am working to improve:
My time management skills.
Improve my self-confidence.
Improve my public speaking skills.
Based on the above description, a commitment to how you will manage your workload in this programme.
This should include - an explanation of how you will manage yourself to work productively and safely with other learners, facilitators and industry/community representatives.
I learn something new pretty much every single day through the foundations and this definitely keeps me motivated. As I work full time, managing my workload is quite difficult.
I would need to use slack more to engage with other learners and facilitators but this isn’t easy as I work normal working hours.
I would need to use Toggl more effectively to improve my time management skills and plan my week once the new Sprint starts.


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{{ partial "header.html" . }}
{{ partial "homepage-intro.html" . }} {{ partial "portfolio.html" . }} {{ partial "scripts.html" . }}


@* * Copyright 2017 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.play.views.html.helpers._ @import uk.gov.hmrc.cbcrfrontend.AppConfig @import uk.gov.hmrc.cbcrfrontend.views.html._ @import helper._ @import tags._ @(asideCbc: Html, phaseBannerBeta: Html, form:Form[_])( implicit request: Request[_], messages: Messages) @sidebarContent = { @asideCbc } @firstNameErrors = @{form.error("firstName").isDefined} @lastNameErrors = @{form.error("lastName").isDefined} @phoneNumberErrors = @{form.error("phoneNumber").isDefined} @emailErrors = @{form.error("email").isDefined} @main_template("Country by Country Reporting", sidebarLinks = Some(sidebarContent)) {


|
Quick Links: |
#include <bmqa_message.h>
Public Member Functions | |
| Message () | |
| Message (const Message &other) | |
| ~Message () | |
| Message & | operator= (const Message &other) |
| Message & | setData (const bdlbb::Blob *data) BSLS_ANNOTATION_DEPRECATED |
| Message & | setData (const char *data, size_t length) BSLS_ANNOTATION_DEPRECATED |
| Message & | setDataRef (const bdlbb::Blob *data) |
| Message & | setDataRef (const char *data, size_t length) |
| Message & | setPropertiesRef (const MessageProperties *properties) |
| Message & | clearPropertiesRef () |
| Message & | setCorrelationId (const bmqt::CorrelationId &correlationId) |
| Message & | setCompressionAlgorithmType (bmqt::CompressionAlgorithmType::Enum value) |
| bool | isValid () const |
| operator bool () const | |
| Message | clone (bslma::Allocator *basicAllocator=0) const |
| const bmqa::QueueId & | queueId () const |
| const bmqt::CorrelationId & | correlationId () const |
| bmqt::CompressionAlgorithmType::Enum | compressionAlgorithmType () const |
| const bmqt::MessageGUID & | messageGUID () const |
| MessageConfirmationCookie | confirmationCookie () const |
| int | ackStatus () const |
| int | getData (bdlbb::Blob *blob) const |
| int | dataSize () const |
| bool | hasProperties () const |
| int | loadProperties (MessageProperties *buffer) const |
| bsl::ostream & | print (bsl::ostream &stream, int level=0, int spacesPerLevel=4) const |
A message sent/received to/from the BlazingMQ broker.
| bmqa::Message::Message | ( | ) | [explicit] |
Create an invalid message having no content. Only valid operations on an invalid message instance are assignment and destruction.
| bmqa::Message::Message | ( | const Message & | other | ) |
Create a message from the specified other
instance.
| bmqa::Message::~Message | ( | ) |
Destructor
Assign to this object the value of the specified other
instance and return a reference to this object.
| Message& bmqa::Message::setData | ( | const bdlbb::Blob * | data | ) |
Set the payload of this message to the blob pointed to by the specified data
. Behavior is undefined unless data
is non-null and payload's length is greater than zero. Note that payload pointed to by data
is not copied right away, and should not be destroyed or modified until this message has been packed (see bmqa::MessageEventBuilder
component level documentation for correct usage).
This method is deprecated, please use setDataRef()
instead.
| Message& bmqa::Message::setData | ( | const char * | data, | |
| size_t | length | |||
| ) |
Set the payload of this message to the specified length
bytes starting at the specified data
address. The behavior is undefined unless data
is non-null and length
is greater than zero. Note that payload pointed to by data
is not copied right away, and should not be destroyed or modified until this message has been packed (see bmqa::MessageEventBuilder
component level documentation for correct usage).
This method is deprecated, please use setDataRef()
instead.
| Message& bmqa::Message::setDataRef | ( | const bdlbb::Blob * | data | ) |
Set the payload of this message to the blob pointed to by the specified data
. Behavior is undefined unless data
is non-null and payload's length is greater than zero. Note that payload pointed to by data
is not copied right away, and should not be destroyed or modified until this message has been packed (see bmqa::MessageEventBuilder
component level documentation for correct usage).
| Message& bmqa::Message::setDataRef | ( | const char * | data, | |
| size_t | length | |||
| ) |
Set the payload of this message to the specified length
bytes starting at the specified data
address. The behavior is undefined unless data
is non-null and length
is greater than zero. Note that payload pointed to by data
is not copied right away, and should not be destroyed or modified until this message has been packed (see bmqa::MessageEventBuilder
component level documentation for correct usage).
| Message& bmqa::Message::setPropertiesRef | ( | const MessageProperties * | properties | ) |
Set the properties of this message to the MessageProperties
instance pointed by the specified properties
. Behavior is undefined unless properties
is non-null. Note that properties are not copied right away, and should not be destroyed or modified until this message has been packed (see bmqa::MessageEventBuilder
component level documentation for correct usage).
| Message& bmqa::Message::clearPropertiesRef | ( | ) |
Clear out and properties associated with this message. Note that if there are no properties associated with this message, this method has no effect. Also note that the associated MessageProperties
instance, if any, is not modified; it's simply dissociated from this message.
| Message& bmqa::Message::setCorrelationId | ( | const bmqt::CorrelationId & | correlationId | ) |
Set correlation ID of this message to the specified correlationId
.
| Message& bmqa::Message::setCompressionAlgorithmType | ( | bmqt::CompressionAlgorithmType::Enum | value | ) |
Set the Compression algorithm type of the current message to the specified value
and return a reference offering modifiable access to this object.
| bool bmqa::Message::isValid | ( | ) | const |
TBD:BSLS_ANNOTATION_DEPRECATED
| bmqa::Message::operator bool | ( | ) | const |
TBD:BSLS_ANNOTATION_DEPRECATED
| Message bmqa::Message::clone | ( | bslma::Allocator * | basicAllocator = 0 |
) | const |
Return a copy of this message, using the optionally specified basicAllocator
with the copy holding all the data of this instance and not backed by any MessageEvent
. Note that this operation does not copy underlying data.
| const bmqa::QueueId& bmqa::Message::queueId | ( | ) | const |
Return the queue ID indicating the queue for which this message has been received from. The behavior is undefined unless this instance represents a PUT
, PUSH
or ACK
message.
| const bmqt::CorrelationId& bmqa::Message::correlationId | ( | ) | const |
Return the correlation Id associated with this message. The behavior is undefined unless this instance represents a PUT
or an ACK
, or a PUSH
message. Note that in case of failure to accept a PUT
message, BlazingMQ sends an ACK
message with failed status, even if an ACK
message was not requested by the application (i.e., no correlationId was specified when posting the message). In such cases, correlationId associated with the ACK
message will be unset, and as such, application must check for that by invoking isUnset
on the returned correlationId object. In the case of a PUSH
message, the return value is the one specified as the correlation id of the corresponding Subscription. Invoking thePointer
, theNumeric
or theSharedPtr
on an unset correlationId instance will lead to undefined behavior.
| bmqt::CompressionAlgorithmType::Enum bmqa::Message::compressionAlgorithmType | ( | ) | const |
Return Compression algorithm type of the current message. Behavior is undefined unless this instance represents a PUT
or PUSH
message.
| const bmqt::MessageGUID& bmqa::Message::messageGUID | ( | ) | const |
Return the unique message Id generated by the SDK for this message. The behavior is undefined unless this instance represents a PUT
, a PUSH
or an ACK
message.
| MessageConfirmationCookie bmqa::Message::confirmationCookie | ( | ) | const |
Return a cookie which can be used to confirm this message. The behavior is undefined unless this instance represents a PUSH
message.
| int bmqa::Message::ackStatus | ( | ) | const |
Return the status of the ACK
message. The behavior is undefined unless this instance represents an ACK
message. This value correspond to the bmqt::AckResult::Enum
enum.
| int bmqa::Message::getData | ( | bdlbb::Blob * | blob | ) | const |
Load into the specified blob
the payload of the message, if any. Return zero if the message has a payload and non-zero value otherwise. The behaviour is undefined unless this instance represents a PUT
or PUSH
message. Note that for efficiency, application should fetch payload once and cache the value, instead of invoking this method multiple times on a message.
| int bmqa::Message::dataSize | ( | ) | const |
Return the number of bytes in the payload. The behaviour is undefined unless this instance represents a PUT
or a PUSH
message. Note that for efficiency, application should fetch payload size once and cache the value, instead of invoking this method multiple times on a message.
| bool bmqa::Message::hasProperties | ( | ) | const |
Return true
if this instance has at least one message property associated with it, false
otherwise. Behavior is undefined unless this instance represents a PUT
or a PUSH
message.
| int bmqa::Message::loadProperties | ( | MessageProperties * | buffer | ) | const |
Load into the specified buffer
the properties associated with this message. Return zero on success, and a non-zero value otherwise. Behavior is undefined unless this instance represents a PUT
or a PUSH
message, and unless buffer
is non-null. Note that if there are no properties associated with this message, zero will be returned and the MessageProperties
instance pointed by buffer
will be cleared. Also note that for efficiency, application should fetch properties once and cache the value, instead of invoking this method multiple times on a message.
| bsl::ostream& bmqa::Message::print | ( | bsl::ostream & | stream, | |
| int | level = 0 , |
|||
| int | spacesPerLevel = 4 | |||
| ) | const |
Format this object to the specified output stream
at the (absolute value of) the optionally specified indentation level
and return a reference to stream
. If level
is specified, optionally specify spacesPerLevel
, the number of spaces per indentation level for this and all of its nested objects. If level
is negative, suppress indentation of the first line. If spacesPerLevel
is negative format the entire output on one line, suppressing all but the initial indentation (as governed by level
). If stream
is not valid on entry, this operation has no effect.


Kaiama Glover
Barnard College, Columbia University
Alex Gil
Columbia University Libraries
Mohammed Duse Ali
Marina Bilbija – Williams College
Kamau Brathwaite
Kelly Baker Josephs – York College, CUNY Clara Pomi – Williams College
Aimé Césaire
Alex Gil – Columbia University; Kora Véron Leblé – Institut de Textes et Manuscrits, CNRS
Maryse Condé
Soraya Limare – Columbia University
René Depestre
Kaiama L. Glover – Barnard College, Columbia University
W.E.B. Dubois
Roopika Risam – Salem State University
Katherine Dunham
Joanna Dee Das – Washington University in St. Louis Laurent Dubois – Duke University
C.L.R. James
Amanda Perry – Champlain College-Saint Lambert
Wifredo Lam
Tao Goffe – Cornell University
George Lamming
Amanda Perry – Champlain College-Saint Lambert
Claude McKay
Raphael Dalleo – Bucknell University
Eslanda Goode Robeson
Annette Joseph-Gabriel – University of Michigan
Buck Wanner,
Columbia University
Visualization Design
Emily Fuhrman
Columbia University
Visualization & Project Design
Alyssa Van
Stanford University
Data Analyst
Dean Irvine
Project Consultant
Agile Humanities Agency
Bill Kennedy
Visualization, UI/UX and Production Design
System Design Agile Humanities Agency
In the Same Boats has received generous support from the Barnard College Digital Humanities Center, the Columbia University Graduate School of Arts and Sciences, the Duke University Forum for Scholars and Publics, the Schomburg Center for Research in Black Culture, the University of Virginia.


--- layout: default title: Lists number: 6 ---
This tutorial is all about creating lists in Markdown.
There are two types of lists in the known universe: unordered and ordered. That's a fancy way of saying that there are lists with bullet points, and lists with numbers.
To create an unordered list, you'll want to preface each item in the list with
an asterisk ( *
). Each list item also gets its own line. For example,
a grocery list in Markdown might look like this:
* Milk * Eggs * Salmon * Butter
This Markdown list would render into the following bullet points:
In the box below, turn the words separated by a comma into a list.
All right! That's how you write an unordered list. Now, let's talk about ordered ones.
An ordered list is prefaced with numbers, instead of asterisks. Take a look at this recipe:
To write that in Markdown, you'd do this:
1. Crack three eggs over a bowl 2. Pour a gallon of milk into the bowl 3. Rub the salmon vigorously with butter 4. Drop the salmon into the egg-milk bowl
Easy, right? It's just like you'd expect a list to look.
In the box below, turn the rest of the recipe into an ordered list.
Fantastic work!
You can choose to add italics, bold, or links within lists, as you might expect. In the box below, turn the latin names for the plants into italics.
Magnificent!
Occasionally, you might find the need to make a list with more depth, or, to nest one list within another. Have no fear, because the Markdown syntax is exactly the same. All you have to do is to remember to indent each asterisk one space more than the preceding item.
For example, in the following list, we're going to add some sub-lists to each "main" list item, describing the people in detail:
* Tintin * A reporter * Has poofy orange hair * Friends with the world's most awesome dog * Haddock * A sea captain * Has a fantastic beard * Loves whiskey * Possibly also scotch?
When rendered, this list turns into the following grouping:
In the box below, turn the character's characteristics into sub-bullets.
Stupendous! While you could continue to indent and add sub-lists indefinitely, it's usually a good idea to stop after three levels; otherwise, your text becomes a mess.
There's one more trick to lists and indentation that we'll explore, and that deals with the case of paragraphs. Suppose you want to create a bullet list that requires some additional context (but not another list). For example, it might look like this:
Crack three eggs over a bowl.
Now, you're going to want to crack the eggs in such a way that you don't make a mess.
If you do make a mess, use a towel to clean it up!
Pour a gallon of milk into the bowl.

Rub the salmon vigorously with butter.
By "vigorous," we mean a strictly vertical motion. Julia Child once quipped:
Up and down and all around, that's how butter on salmon goes.
Drop the salmon into the egg-milk bowl.
Here are some techniques on salmon-dropping:
To create this sort of text, your paragraph must start on a line all by itself underneath the bullet point, and it must be indented by at least one space. For example, the list above looks like this in Markdown:
1. Crack three eggs over a bowl. Now, you're going to want to crack the eggs in such a way that you don't make a mess. If you _do_ make a mess, use a towel to clean it up! 2. Pour a gallon of milk into the bowl.  3. Rub the salmon vigorously with butter. By "vigorous," we mean a strictly vertical motion. Julia Child once quipped: > Up and down and all around, that's how butter on salmon goes. 4. Drop the salmon into the egg-milk bowl. Here are some techniques on salmon-dropping: * Make sure no trout or children are present * Use both hands * Always have a towel nearby in case of messes
Notice that the first two items have a single space. This looks a bit odd, so you might want to indent properly to match the characters up (like items three and four). In these paragraphs, you can include all sorts of other Markdown elements, like blockquotes, or even other lists!
In the box below, convert the bullet points into their own paragraphs.


Antetokounmpo’s triple-double helps Bucks beat Blazers 137-129
by APMILWAUKEE — Giannis Antetokounmpo had his second triple-double of the season and the Milwaukee Bucks beat Carmelo Anthony and the short-handed Portland Trail Blazers 137-129 on Thursday night.
Antetokounmpo had 24 points, 19 rebounds and a career-high 15 assists to lead the Bucks to their sixth straight victory. Antetokounmpo, who also had a triple-double in the season opener, has 16 career triple-doubles. Milwaukee is 14-2 in those games.
Eric Bledsoe added 30 points and six assists in the Bucks’ highest-scoring game of the season.
After scoring 10 points on 4-of-14 shooting in 24 minutes in his season debut Tuesday night against the Pelicans, Anthony had 10 points in the first half Thursday. The 10-time All-Star finished with 18 points (6-of-15 shooting) and seven rebounds for the Blazers, who were without Hassan Whiteside (hip), Damian Lillard (back), Zach Collins (shoulder) and Jusuf Nurkic (leg).
CJ McCollum scored a game-high 37 points and Skal Labissiere added 22 points, 12 rebounds and five blocks off the bench for Portland. The Trail Blazers lost their third straight game and seventh of the last nine against the Bucks, including sixth straight in Milwaukee.
The Bucks made their first seven shots, including three 3s, and led 17-6. Milwaukee never trailed.
The Bucks also had their highest first-half total, leading 72-58.
TIP-IN
Antetokounmpo made his first career NBA start against Anthony. The date was Dec. 18, 2013. Giannis had 10 points and seven rebounds before fouling out. Carmelo scored 29 points in New York’s victory.
UP NEXT
Trail Blazers: At Cleveland on Saturday night.
Bucks: Host Detroit on Saturday night.


// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt) #ifndef UNITY_LIGHTING_COMMON_INCLUDED #define UNITY_LIGHTING_COMMON_INCLUDED fixed4 _LightColor0; fixed4 _SpecColor; struct UnityLight { half3 color; half3 dir; half ndotl; // Deprecated: Ndotl is now calculated on the fly and is no longer stored. Do not used it. }; struct UnityIndirect { half3 diffuse; half3 specular; }; struct UnityGI { UnityLight light; UnityIndirect indirect; }; struct UnityGIInput { UnityLight light; // pixel light, sent from the engine float3 worldPos; half3 worldViewDir; half atten; half3 ambient; // interpolated lightmap UVs are passed as full float precision data to fragment shaders // so lightmapUV (which is used as a tmp inside of lightmap fragment shaders) should // also be full float precision to avoid data loss before sampling a texture. float4 lightmapUV; // .xy = static lightmap UV, .zw = dynamic lightmap UV #if defined(UNITY_SPECCUBE_BLENDING) || defined(UNITY_SPECCUBE_BOX_PROJECTION) || defined(UNITY_ENABLE_REFLECTION_BUFFERS) float4 boxMin[2]; #endif #ifdef UNITY_SPECCUBE_BOX_PROJECTION float4 boxMax[2]; float4 probePosition[2]; #endif // HDR cubemap properties, use to decompress HDR texture float4 probeHDR[2]; }; #endif


References
default_plugins
| summary | ||
| public |
Plugin class for default services. |
executables
| summary | ||
| public |
|
|
| public |
|
services/assets
| summary | ||
| public |
Assets service provider class. |
|
| public |
|
services/logs
| summary | ||
| public |
Logs service provider class. |
services/messages
| summary | ||
| public |
Messages service provider class. |
services/metrics
| summary | ||
| public |
Metrics service provider class. |
services/middlewares
| summary | ||
| public |
|
|
| public |
Middlewares service provider class. |
services/ping
| summary | ||
| public |
Ping service provider class. |
services/resources
| summary | ||
| public |
|
|
| public |
Resources service provider class. |
services/security
| summary | ||
| public |
Service class for security access:login, logout, renew. |
|
| public |
Security service consumer class. |
|
| public |
Security service provider class. |
services/todo_crud
| summary | ||
| public |
Crud service class for CRUD routes. |
|
| public |
Service consumer class for CRUD routes. |
|
| public |
Crud service provider class. |
|
| public |
|
services/topology
| summary | ||
| public |
Topology service provider class. |
|
| public |
Service class for topology datas. |
|
| public |
Service consumer class. |
|
| public |
Topology service provider class. |


Effective Utility for Retards: Dust 2
Home
T Nades
CT Nades
Terrorist Grenades
A Site
S
Long, from T Spawn
S
Cross, from Long
S
CT Spawn, from Long
S
Quad boxes, from Short
S
Goose, from Short
S
Default, from Short
S
One-way, from Short
S
Short, from Long
F
Long, from T Spawn
F
Long #2, from T Spawn
F
Long, from Blue boxes
F
Bombsite A, from Stairs
M
Car, from Long
Mid
S
Xbox, from Outside long
S
Xbox #2, from Outside long
S
Middle doors, from T Spawn
S
CT Spawn, from Xbox
F
Short, from Middle
F
Middle doors, from Xbox
M
Short, from Middle
M
CT Middle, from Middle
B Site
S
B Doors, from Catwalk
S
Window, from Catwalk
M
Window, from Car
Advertisement


Hi, I'm Wes. I worked in Japan for 3 years as a teacher. Now, I'm breaking into the world of software development.
Full-stack iOS application where user listens to spoken word and spells it back
Created using React-Native, Node.js, Express, and PostgreSQL
Solo front-end React project made to practice manipulating state
● Assisted students in resolving programming issues during daily exercises and week-long projects
● Monitored student progress over the four month course and worked with them to improve their
understanding of the course material
● Planned and implemented foreign language lessons on a daily basis
● Mentored debate teams and speech competition participants, winning prefectural level awards
● Taught in teaching workshops to provide models for student teachers to follow
● Was responsible for all operations of the store, ensuring smooth and timely completion of all tasks
● Resolved all customer and employee conflicts and grievances
Learned Python and full-stack JavaScript, including Node.js, Express, PostgreSQL, HTML/CSS, React
Teaching English as a Foreign Language Certification - Georgia State University
Japanese Language Proficiency Test Level N1 Certification - Fluency in spoken and written Japanese
In my free time I like to read. This can be anything from nonfiction like "The Hobbit" to philosophy like "Meditations" by Marcus Aurelius. The most recent book I've read was in Japanese: "Pinball, 1973" by Haruki Murakami. Sadly, I didn't like it very much.
I've played guitar since I was in middle school and I play around on the piano some but I really hope to become good at drums someday. Jazz drums are the coolest thing ever.


{% extends 'dataloaderinterface/base.html' %} {% load static %} {% load site %} {% load widget_tweaks %} {% block page_title %}
{{ leafpack.uuid }}
#}
| Investigator #1 | {{ streamwatch.investigator1 }} | |
| Investigator #2 | {{ streamwatch.investigator2 }} | |
| Assessment Date | {{ streamwatch.collect_date }} | |
| Assessment Time | {{ streamwatch.collect_time }} | |
| Assessment Type(s) | {{ streamwatch.assessment_type }} |
| Current Weather | {{ streamwatch.weather_cond|default:"Unknown" }} |
| Time Since Last Rain or Snowmelt | {{ streamwatch.time_since_last_precip|default:"Unknown" }} |
| Water Color | {{ streamwatch.water_color|default:"Unknown" }} |
| Water Odor | {{ streamwatch.water_odor|default:"Unknown"}} |
| Turbidity | {{ streamwatch.turbidity_obs|default:"Unknown" }} |
| Water Movement | {{ streamwatch.water_movement|default:"Unknown" }} |
| Surface Coating | {{ streamwatch.surface_coating|default:"Unknown" }} |
| Aquatic Vegetation Amount | {{ streamwatch.aquatic_veg_amount|default:"Unknown" }} |
| Aquatic Vegetation Type | {{ streamwatch.aquatic_veg_type|default:"Unknown" }} |
| Algae Amount | {{ streamwatch.algae_amount|default:"Unknown" }} |
| Algae Type | {{ streamwatch.algae_type|default:"Unknown" }} |
| Woody Debris Amount | {{ streamwatch.simple_woody_debris_amt|default:"Unknown" }} |
| Woody Debris Type | {{ streamwatch.simple_woody_debris_type|default:"Unknown" }} |
| Tree Canopy | {{ streamwatch.simple_tree_canopy|default:"Unknown" }} |
| Land Use Characteristics | {{ streamwatch.simple_land_use|default:"Unknown" }} |
| Representative Wetted Width | {{ streamwatch.rep_wetted_width|default:"Unknown" }} |
| Representative Depth Profile 1 | {{ streamwatch.rep_depth1|default:"Unknown" }} |
| Representative Depth Profile 2 | {{ streamwatch.rep_depth2|default:"Unknown" }} |
| Representative Depth Profile 3 | {{ streamwatch.rep_depth3|default:"Unknown" }} |
| Representative Depth Profile 4 | {{ streamwatch.rep_depth4|default:"Unknown" }} |
| Representative Depth Profile 5 | {{ streamwatch.rep_depth5|default:"Unknown" }} |
| Average Depth | {{ streamwatch.avg_depth|default:"Unknown" }} |
| Average Float Time | {{ streamwatch.avg_float_time|default:"Unknown" }} |
| Average Velocity | {{ streamwatch.avg_velocity|default:"Unknown" }} |
| Physical Assessment Conducted | {{ streamwatch.physical_assessment|default:"Unknown" }} |
| Stream Habitat Assessment | |
| Approximate Reach Length | {{ streamwatch.reach_length|default:"Unknown" }} |
| In-Stream Structures | {{ streamwatch.instream_structure|default:"Unknown" }} |
| Stream Flow | {{ streamwatch.stream_flow|default:"Unknown" }} |
| Percent Riffle Morphology | {{ streamwatch.percent_riffle|default:"Unknown" }} |
| Percent Run Morphology | {{ streamwatch.percent_run|default:"Unknown" }} |
| Percent Pool Morphology | {{ streamwatch.percent_pool|default:"Unknown" }} |
| Woody Debris Amount | {{ streamwatch.woody_debris_amt|default:"Unknown" }} |
| Macroinvertebrate Habitat Types | {{ streamwatch.macroinvert_habitat_type|default:"Unknown" }} |
| Percent Silt and Clay Substrate | {{ streamwatch.percent_silt_clay|default:"Unknown" }} |
| Percent Sand Substrate | {{ streamwatch.percent_sand|default:"Unknown" }} |
| Percent Gravel Substrate | {{ streamwatch.percent_gravel|default:"Unknown" }} |
| Percent Cobble Substrate | {{ streamwatch.percent_cobble|default:"Unknown" }} |
| Percent Boulder Substrate | {{ streamwatch.percent_boulder|default:"Unknown" }} |
| Percent Bedrock Substrate | {{ streamwatch.percent_bedrock|default:"Unknown" }} |
| Riparian Habitat Assessment | |
| Bank Vegetation Types | {{ streamwatch.percent_silt_clay|default:"Unknown" }} |
| Tree Canopy Coverage | {{ streamwatch.percent_sand|default:"Unknown" }} |
| Land Uses in 1/4 Mile Radius | {{ streamwatch.percent_gravel|default:"Unknown" }} |
| Litter Concentration | {{ streamwatch.percent_cobble|default:"Unknown" }} |
| Wildlife Observations | {{ streamwatch.percent_boulder|default:"Unknown" }} |
| Macroinvertebrate Sample Collected? | {{ streamwatch.percent_bedrock|default:"Unknown" }} |
| Air Temperature (°C) | {{ streamwatch.simple_air_temperature|default:"Unknown" }} |
| Water Temperature (°C) | {{ streamwatch.simple_water_temperature|default:"Unknown" }} |
| Nitrate Nitrogen (ppm) | {{ streamwatch.simple_nitrate|default:"Unknown" }} |
| Phosphates (ppm) | {{ streamwatch.simple_phosphate|default:"Unknown"}} |
| pH | {{ streamwatch.simple_ph|default:"Unknown" }} |
| Turbidity Sample Size (mL) | {{ streamwatch.simple_turbidity_sample_size|default:"Unknown" }} |
| Amount of Turbidity Reagent Added (mL) | {{ streamwatch.simple_turbidity_reagent_amt|default:"Unknown" }} |
| Turbidity (JTU) | {{ streamwatch.simple_turbidity|default:"Unknown" }} |
| Dissolved Oxygen (ppm) | {{ streamwatch.simple_dissolved_oxygen|default:"Unknown" }} |
| Salinity (ppt) | {{ streamwatch.simple_salinity|default:"Unknown" }} |
| Test method | {{measurement.name}} |
| Meter | {{measurement.id}} |
| Calibration date | {{measurement.cal_date}} |
| Parameter | Measurement | Unit |
|---|---|---|
| {{par.parName}} | {{par.measurement}} | {{par.unit}} |
{{ streamwatch.site_observation }}


I help corporates and fintech startups with digital transformation and innovation
I regularly speak at conferences around the world about Blockchain, Fintech & building digital ventures in Asia
I teach innovation and product management to 300+ students in 5+ cities at General Assembly coding bootcamp
Corporate development, digital product strategy and technical design for Prime, the largest online corporate real estate platform focused on Greater Bay Area.
Implemeted and developed bitcoin arbitrage robots: long/short market-neutral strategy and market making algo's, optimizing BTC trading for Sors Digital Assets
Helped large corporate drive innovation across solutions for digital, data and analytics. Digital solutions like stadium vision create immersive experiences for sports stadiums, casinos and retail optimiszing revenue opportunities.
Developed digital product strategy for Juwai.com, created new products and developed partnerships building diversifed revenue streams and a more robust business model.
Developed referral strategy for DEX platform SIBEX to allow counterparties to trade digital assets at size while minimizing price impact on its OTC P2P trading network.
Led Series-A financing round for a startup providing innovative peer-to-peer real-time settlement on network traffic between telco operators.
Some of my recent academic programmes
A deep dive into Web Apps performance helping you ship blazing fast experiences on the web. Watch video.
The ultimate workshop to learn PWAs from scratch. Available as private training and public workshop.
I’ve inspired audiences around the world. Book me to speak at your conference in 2020, I'll reply within 24 hours.
Learn how turning physical assets into tradable digital tokens creates more liquidity and lowers barriers to entry for private investors in asset classes that are traditionally dominated by institutional investors and high net worth individuals.
What will retail banking look like in 10 years’ time and how will it compare to the current prevalence of digital banking?
I'm available for NED roles, fractional CTO and consulting work, guiding firms on digital product strategy, commercialisation and regulation. Feel free to get in touch.


Contact Form
Please fill all the texts in the fields.
Your Name :
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Subject :
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General Question


|
| Local Methods | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |
Properties
| Name | Type | Description |
|---|---|---|
| None |
Methods
| Methods defined in this Managed Object |
|---|
| CheckCompatibility_Task, CheckPowerOn_Task, CheckVmConfig_Task |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the VirtualMachineCompatibilityChecker used to make the method call. |
| vm | ManagedObjectReference
to a VirtualMachine |
The virtual machine we'd like to place.
|
| host* | ManagedObjectReference
to a HostSystem |
The host we would like the virtual machine
to execute on. The host parameter may be left unset if the compute
resource associated with the pool represents a stand-alone host
or a DRS-enabled cluster. In the former case the stand-alone host is
used. In the latter case, each connected host in the cluster
that is not in maintenance mode is tested. If the virtual machine is a
template then either this parameter or the pool parameter must be set.
|
| pool* | ManagedObjectReference
to a ResourcePool |
The resource pool we would like the virtual machine
to reside in. If the pool parameter is left unset, then the virtual
machine's current pool is assumed. If the virtual machine is a template
then either this parameter or the host parameter must be set.
|
| testType* | xsd:string[] |
The set of tests to run. If this argument is not set, all
tests will be run. See CheckTestType for possible values.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a Task |
Faults
| Type | Description |
|---|---|
| DatacenterMismatch | Thrown if the provided host and pool do not belong to the same datacenter. |
| InvalidArgument | Thrown if the desired host and pool are not associated with the same compute resource, the host parameter is left unset when the specified pool is associated with a non-DRS cluster, or if the specified vm does not exist. |
| InvalidState | Thrown if the operation cannot be performed because of the host or virtual machine's current state. For example, if the host is in maintenance mode or if the virtual machine's configuration information is not available. |
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the VirtualMachineCompatibilityChecker used to make the method call. |
| vm | ManagedObjectReference
to a VirtualMachine |
The virtual machine to power on.
|
| host* | ManagedObjectReference
to a HostSystem |
The host on which we want to power on the virtual machine.
The host parameter may be left unset if the compute
resource associated with the pool represents a stand-alone host
or a DRS-enabled cluster. In the former case the stand-alone host
is used. In the latter case, each connected host in the cluster
that is not in maintenance mode is tested. Either this parameter
or the pool parameter must be set.
|
| pool* | ManagedObjectReference
to a ResourcePool |
The resource pool we would like the virtual machine to run
in. If the pool parameter is left unset, we use the host's
root resource pool.
|
| testType* | xsd:string[] |
The set of tests to run. If this argument is not set,
all tests will be run. See CheckTestType for possible values.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a Task |
Faults
| Type | Description |
|---|---|
| DatacenterMismatch | Thrown if the provided host and pool do not belong to the same datacenter. |
| InvalidArgument | Thrown if the desired host and pool are not associated with the same compute resource, the host parameter is left unset when the specified pool is associated with a non-DRS cluster, or if the provided vm does not exist. |
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the VirtualMachineCompatibilityChecker used to make the method call. |
| spec | VirtualMachineConfigSpec |
The specification of the virtual machine to create.
|
| vm* | ManagedObjectReference
to a VirtualMachine |
The existing virtual machine to apply the spec to.
If this is not provided, the spec is assumed to be for the creation
of a new virtual machine.
|
| host* | ManagedObjectReference
to a HostSystem |
The host we would like the virtual machine
to execute on. The host parameter may be left unset if the compute
resource associated with the pool represents a stand-alone host
or a DRS-enabled cluster. In the former case the stand-alone host
is used. In the latter case, each connected host in the cluster
that is not in maintenance mode is tested. If the virtual machine
is a template, then either this parameter or the pool parameter
must be set.
|
| pool* | ManagedObjectReference
to a ResourcePool |
The resource pool we would like the virtual machine
to reside in. If the pool parameter is left unset, then we use the
host's root resource pool.
|
| testType* | xsd:string[] |
The set of tests to run. If this argument is not set, all
tests will be run. See CheckTestType for possible values.
|
Return Value
| Type | Description |
|---|---|
| ManagedObjectReference
to a Task |
Faults
| Type | Description |
|---|---|
| DatacenterMismatch | Thrown if the provided host and pool do not belong to the same datacenter. |
| InvalidArgument | Thrown if the desired host and pool are not associated with the same compute resource, the host parameter is left unset when the specified pool is associated with a non-DRS cluster, or if the provided vm does not exist. |
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
| Top of page | Local Methods | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |


{% comment %} Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %}
{% block stylesheet %} {% if uses_jq_autocomplete %} {% endif %} {% if uses_jq_thickbox %} {% endif %} {% if uses_jq_purr %} {% endif %} {% if uses_jq_datetimepicker %} {% endif %} {% if uses_jq_grid %} {% endif %} {% endblock %}|
{{ site_notice|safe }}
|
|
{{ notice }}
|


Overview
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Hierarchy For Package org.apache.commons.httpclient
Package Hierarchies:
All Packages
Class Hierarchy
class java.lang.
Object
class org.apache.commons.httpclient.
DefaultHttpMethodRetryHandler
(implements org.apache.commons.httpclient.
HttpMethodRetryHandler
)
class org.apache.commons.httpclient.
DefaultMethodRetryHandler
(implements org.apache.commons.httpclient.
MethodRetryHandler
)
class org.apache.commons.httpclient.
HeaderGroup
class org.apache.commons.httpclient.
HostConfiguration
(implements java.lang.
Cloneable
)
class org.apache.commons.httpclient.
HttpClient
class org.apache.commons.httpclient.
HttpConnection
class org.apache.commons.httpclient.
HttpConstants
class org.apache.commons.httpclient.
HttpHost
(implements java.lang.
Cloneable
)
class org.apache.commons.httpclient.
ProxyHost
class org.apache.commons.httpclient.
HttpMethodBase
(implements org.apache.commons.httpclient.
HttpMethod
)
class org.apache.commons.httpclient.
ConnectMethod
class org.apache.commons.httpclient.
HttpParser
class org.apache.commons.httpclient.
HttpState
class org.apache.commons.httpclient.
HttpStatus
class org.apache.commons.httpclient.
HttpVersion
(implements java.lang.
Comparable
)
class java.io.
InputStream
class org.apache.commons.httpclient.
ChunkedInputStream
class org.apache.commons.httpclient.
ContentLengthInputStream
class org.apache.commons.httpclient.
MultiThreadedHttpConnectionManager
(implements org.apache.commons.httpclient.
HttpConnectionManager
)
class org.apache.commons.httpclient.
NameValuePair
(implements java.io.
Serializable
)
class org.apache.commons.httpclient.
Cookie
(implements java.util.
Comparator
, java.io.
Serializable
)
class org.apache.commons.httpclient.
Header
class org.apache.commons.httpclient.
HeaderElement
class java.io.
OutputStream
class org.apache.commons.httpclient.
ChunkedOutputStream
class org.apache.commons.httpclient.
ProxyClient
class org.apache.commons.httpclient.
ProxyClient.ConnectResponse
class org.apache.commons.httpclient.
SimpleHttpConnectionManager
(implements org.apache.commons.httpclient.
HttpConnectionManager
)
class org.apache.commons.httpclient.
StatusLine
class java.lang.
Throwable
(implements java.io.
Serializable
)
class java.lang.
Error
class org.apache.commons.httpclient.
HttpClientError
class java.lang.
Exception
class java.io.
IOException
class org.apache.commons.httpclient.
HttpException
class org.apache.commons.httpclient.
HttpRecoverableException
class org.apache.commons.httpclient.
ProtocolException
class org.apache.commons.httpclient.
RedirectException
class org.apache.commons.httpclient.
CircularRedirectException
class org.apache.commons.httpclient.
URIException
class java.io.
InterruptedIOException
class org.apache.commons.httpclient.
ConnectTimeoutException
class org.apache.commons.httpclient.
ConnectionPoolTimeoutException
class org.apache.commons.httpclient.
NoHttpResponseException
class java.lang.
RuntimeException
class org.apache.commons.httpclient.
URI.DefaultCharsetChanged
class org.apache.commons.httpclient.
URI
(implements java.lang.
Cloneable
, java.lang.
Comparable
, java.io.
Serializable
)
class org.apache.commons.httpclient.
HttpURL
class org.apache.commons.httpclient.
HttpsURL
class org.apache.commons.httpclient.
URI.LocaleToCharsetMap
class org.apache.commons.httpclient.
UsernamePasswordCredentials
(implements org.apache.commons.httpclient.
Credentials
)
class org.apache.commons.httpclient.
NTCredentials
Interface Hierarchy
interface org.apache.commons.httpclient.
Credentials
interface org.apache.commons.httpclient.
HttpConnectionManager
interface org.apache.commons.httpclient.
HttpMethod
interface org.apache.commons.httpclient.
HttpMethodRetryHandler
interface org.apache.commons.httpclient.
MethodRetryHandler
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Copyright © 2001-2006 Apache Software Foundation. All Rights Reserved.


Primitive types should be compared with .equals due to java 8 type annotations also applicable to primitive types


-
There is a new policy on the forums regarding personal attacks against other users on the forums and in the community. Please take a moment and read it by clicking here.
Bug java.util.zip.ZipException: Not in GZIP format
Discussion in 'Tekkit Classic Bugs' started by XoX, Sep 15, 2012.


typedef ByteEnum MediumUnitType; #define MUT_NONE 0x0 #define MUT_INT 0x1 #define MUT_MEM_BLOCK 0x2 #define MUT_ANY 0x3
Include: medium.h
typedef struct { word MET_id; ManufacturerID MET_manuf; } MediumType;
This structure represents a communication medium. Several standard media may be represented with a
MET_manuf
of MANUFACTURER_ID_GEOWORKS and a
GeoworksMediumID
in
MET_id
.
Include: medium.h
typedef enum /* word */ { MESSAGE_NO_ERROR, /* no error was encountered */ MESSAGE_NO_HANDLES /* no handle could be allocated * and MF_CAN_DISCARD_IF_DESPARATE * was passed */
} MessageErrors;
A
MessageError
is returned by the assembly routine
ObjMessage()
in assembly to indicate whether the message was successfully sent. This is not encountered by C applications.
typedef WordFlags MessageFlags; #define MF_CALL 0x8000 /* @call */ #define MF_FORCE_QUEUE 0x4000 #define MF_STACK 0x2000 /* @stack */ #define MF_CHECK_DUPLICATE 0x0800 #define MF_CHECK_LAST_ONLY 0x0400 #define MF_REPLACE 0x0200 #define MF_CUSTOM 0x0100 #define MF_FIXUP_DS 0x0080 #define MF_FIXUP_ES 0x0040 #define MF_DISCARD_IF_NO_MATCH 0x0020 #define MF_MATCH_ALL 0x0010 #define MF_INSERT_AT_FRONT 0x0008 /* puts at front of queue */ #define MF_CAN_DISCARD_IF_DESPERATE 0x0004 #define MF_RECORD 0x0002 /* @record */ #define MF_DISPATCH_DONT_FREE 0x0002
MessageFlags
are specified in the assembly routine
ObjMessage()
. Most of these flags are set properly by Goc and the kernel in C. See the reference entries for the Goc keywords
@call
and
@send
.
typedef void MessageMethod();
Goc uses this type when building up method tables for classes.
typedef union { MinUSMeasure MIT_US; MinMetricMeasure MIT_METRIC; MinPointMeasure MIT_POINT; MinPicaMeasure MIT_PICA; } MinIncrementType;
typedef ByteEnum MinMetricMeasure; #define MMM_MILLIMETER 0 #define MMM_HALF_CENTIMETER 1 #define MMM_CENTIMETER 2
typedef ByteEnum MinPointMeasure; #define MPM_25_POINT 0 #define MPM_50_POINT 1 #define MPM_100_POINT 2
typedef ByteEnum MinUSMeasure; #define MUSM_EIGHTH_INCH 0 #define MUSM_QUARTER_INCH 1 #define MUSM_HALF_INCH 2 #define MUSM_ONE_INCH 3


--- layout: base-en id: foundation title: Bitcoin Foundation ---
Bitcoin Foundation standardizes, protects and promotes the use of Bitcoin cryptographic money for the benefit of users worldwide.


Day 3 Review
Bibliography
Patterns
Example Model
http://martinsumner.github.io/presentations/operations_iwc_d4.html#/
Parallels from Agile for Improvement
Terminology is simplistic
Needs are user-driven and evolving
Measuring flow is important
Adaptability to confusing and unexpected events
Unavailability - process, organisation and bias
Direct communication with users
http://martinsumner.github.io/presentations/operations_iwc_d1.html#/
Human behaviour and Organisation
Confidence and Perception
Service introduction
Technical debt
Feedback loops
http://martinsumner.github.io/presentations/operations_iwc_d2.html#/
Human reaction to observations
What makes a good dashboard
Obervability patterns
http://martinsumner.github.io/presentations/operations_iwc_d3.html#/
Balance required - must still fail cheaply
Balance required - complexity trade-off
Balance required - perception and trade-offs
Automated tests
Code standards and peer review
A mechanism for consistent deployment
Minimalist building blocks
... To determine debt not success
Log-driven development
Intermittently failing system tests
Functionally complex volume tests
Building blocks, not magic boxes
Async message patterns, the actor model
Eventual consistency
Nygard patterns
Standardise a communication framework
Build the framework into continuous delivery
Apply security within the framework
Add diagnostics to the framework
“Whereas the difference between poor conceptual designs and good ones may lie in the soundness of design method, the difference between good designs and great ones surely does not.
Great designs come from great designers.
... very best designers produce structures that are faster, smaller, simpler, cleaner, and produced with less effort. ”
Fred Brooks, No Silver Bullet, 1986
Finding the simplest path to most destinations
Team size must be part of the target
Constraints may pre-exist
Infrastructure choices should not be abstract
Use open source
Defer user research
SAD + KADs
Service Model
Security Policy
KOPs
Look hard for edge cases, smooth them out
Rehearse responding to the unexpected
Don't lump activity at the end
Don't alienate third parties
Assess if something is better than nothing
RO go live - lazy data migrations
Avoid complexity at stressful time
Don't offload planning
Make plans dynamic
The project needs them
They need to experience operations
Prepare for the shock of live ...
... Plan for how it will impact people
Train and rehearse
Continuously improve continuous delivery
KOP improvement
Capacity reviews
SLO reports
Incident retrospective
... even when it isn't necessary
... even when it probably won't work
Invert Lines
Recover
Five Whys
Be the Bookie
Remove distance
Remove conflict from open discussion
Universal detection is a better goal than partial prevention
... (other than sanctuary process)
... and not just stop
Not just technology
Stupidity is not an explanation
Root cause isn't helpful
Changing the response is normally better ..
... than changing the trigger
Show and tell - incidents, problems
Retrospectives
Address technical debt in series not in parallel
Capacity reporting needs to find strange limits
Collate and investigate anecdotal evidence
Other errors are incident red herrings
Should more testing be done in production?
Should it be on the cloud?
Should the TechOps role be removed?
@masleeds


|
Houzi Game Engine
|
Represents a generic interface for a shader. More...
#include <shader.hpp>
Public Member Functions | |
| shader (const std::string &source, shader_type type) | |
| Creates a shader with the given source code and type. More... | |
| shader (shader &&other) noexcept=default | |
| Move constructor. More... | |
| virtual | ~shader ()=0 |
| Destructor. | |
| const gl::shader_handle & | get_handle () const |
| Retrieves the OpenGL shader handle. More... | |
| Public Member Functions inherited from hou::non_copyable | |
| non_copyable () noexcept | |
| default constructor | |
| virtual | ~non_copyable () |
| Destructor. | |
| non_copyable (const non_copyable &)=delete | |
| Deleted copy constructor. | |
| non_copyable (non_copyable &&)=default | |
| Defaulted move constructor. | |
| non_copyable & | operator= (const non_copyable &)=delete |
| Deleted copy assignment operator. | |
| non_copyable & | operator= (non_copyable &&)=default |
| Defaulted move assignment operator. | |
Represents a generic interface for a shader.
| hou::shader::shader | ( | const std::string & | source, |
| shader_type | type | ||
| ) |
Creates a shader with the given source code and type.
Throws if the source code cannot be compiled.
| source | the shader source code. |
| type | the shader type. |
|
defaultnoexcept |
Move constructor.
| other | the other shader. |
| const gl::shader_handle& hou::shader::get_handle | ( | ) | const |
Retrieves the OpenGL shader handle.


Welcome to the Game of War!
In order to watch the game play out you must use DevTools. First click
command(⌘) + option(⌥) + "j"
to open the console. To restart the game just
refresh
the page and a new game will run, enjoy!
Although this is a simulated game where the computer plays against
itself, to make things interesting pick either player 1 or player 2 to
win and see if you can guess the correct winner!


Invite people to subscribe to CloudSponge by entering in their emails. (We'll automatically add your referral link!)


How many times have you started a new workout routine or diet? And how many times has it failed to give you the results you want? Now with the help of this site, you can learn about the excersises and diet that work best for you. We offer personalized programs as well as access to several health and dieting tools. So don't wait! Get started looking and feeling better today.
As fitness expert amanda russell said: fitness is about so much more than excersis. its a catalyst for positive change. and it affects aspect of your life.
tired of being tired? strength training can help you manage or lose weight and increase your metabolism to help you burn more calories. it can also increase bone density and reduse and risk of osteoprorosis.
want to lose weight?cardiovascular exercise burns calories and improves overall health. it can reduse belly fat, promote brain growth, prevent stress, and help you focus.
Stressed out? stress can weaken the immune system and cause high blood pressure, fatigue, depression, anxiety, and even heart disease.
are you really what you eat? lose weight, gain weight, or feel great! maintaining a healthy diet is probably the most important thing you can do to promoteoveral health.


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The Crossroads of Infinity
incident response
Mar 02 2017
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Memory Analysis of DCOM Lateral Movement Using MMC20.Application
Feb 04 2017
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Analysis of DCOM Lateral Movement Using MMC20.Application
malware
May 08 2017
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Analyzing Endpoints With ELK


Wrap up the weekend with another Golden Key Shift Code for Borderlands 3
by Lauren MortonThe Golden Keys are flowing this weekend and Gearbox has kicked off Sunday with yet another Borderlands 3 Shift code for you to claim. You can claim your key in-game, and open that Sanctuary chest for a chance at some sweet loot. Today's key expires at 10 am CST on Monday, November 11th.
Here's your ticket for one Golden Key in Borderlands 3: CS53B-FBS9J-95TK5-BJTT3-KJKTJ.
You can find more codes, including all the ones that don't expire, at our Borderlands 3 Shift codes hub, along with more details on how to use your Golden Keys. You can also cash in the Borderlands VIP codes that we have listed for you if you haven't already. Fortunately those have a better shelf life and don't often expire. See you for the next Shift Code!


That’s not to say there haven’t been notable moments since the two programs first faced off in 1972. The teams have faced each other in the Mid-American Conference Championship Game twice, and Ohio rang in Homecoming weekend in 2000 by blowing out Central Michigan 52-3.
Here are some of the notable games from Ohio’s all-time series with Central Michigan:
The first time they played
Sept. 9, 1972 | Ohio 26, Central Michigan 21
The Bobcats began their 15th season under coach Bill Hess with a 26-21 win over the Chippewas in Peden Stadium. Central Michigan — a Division II program at the time — was still three years out from joining the Mid-American Conference, and Ohio was coming off a less than stellar 5-5 record from the season prior.
Though Ohio started 1972 with a win, it ended the season with a six-game losing streak and finished in the basement of the MAC standings.
The last time they played
Nov. 4, 2020 | Central Michigan 30, Ohio 27
Ohio’s first foray into the dual-quarterback system of Kurtis Rourke and Armani Rogers fell short in its 2020 season opener against Central Michigan. The Bobcats kept pace with the Chippewas through the first half, thanks to touchdowns from wide receivers Shane Hooks and Isiah Cox and running back De’Montre Tuggle, and entered the break tied 20-20.
Tuggle took off on a 93-yard kick return to start Ohio’s second half, but the offensive production ended there. Tuggle fumbled the ball on the next drive, kicker Tristian Vandenberg missed a 45-yard field goal attempt and back-to-back punts sealed the Bobcats’ fate. A final turnover on downs handed the ball to the Chippewas, who ran out the final 28 seconds and secured the win.
Ohio’s largest margin of victory
Oct. 21, 2000 | Ohio 52, Central Michigan 3
In their first Homecoming game of the 21st century, the Bobcats buried the Chippewas in front of a crowd of 20,836 people.
Sure, Central Michigan got on the board first when kicker Paul Savich plunked in a 28-yard field goal on its opening drive. But those three points were all Central Michigan would score. It recorded just 290 total yards and turned the ball over twice.
Ohio, on the other hand, stuck to the ground game and let its running backs take the reins. It racked up 444 total rushing yards that day — the third-most in program history. Four different running backs scored a collective six touchdowns, including three from Chad Brinker.
Even quarterback Dontrell Jackson got to stretch his legs. Jackson rushed for 141 yards on 10 carries and ran in a touchdown of his own in the second quarter.
The victory stands as the last time Ohio has beaten Central Michigan at Peden Stadium.
Ohio’s last win over Central Michigan
Nov. 10, 2011 | Ohio 43, Central Michigan 28
21 years to the day after Ohio was shellacked by Central Michigan 52-7 at Peden Stadium — its largest margin of defeat in series history — it returned the favor.
Led by quarterback Tyler Tettleton’s 230 passing yards on 13 completions and running back Beau Blankenship’s 129 rushing yards, the Bobcats whipped the Chippewas at Kelly/Shorts Stadium. The Bobcats opened the game with touchdowns on their first two drives and entered halftime with a slim 17-14 lead.
But Ohio wasn’t done. It outscored Central Michigan 26-14 in the second half, highlighted by Blankenship’s two rushing touchdowns in the fourth quarter. Central Michigan was forced into three consecutive three-and-outs and was intercepted by cornerback T.J. Carrie in its final drive of the third quarter.
The 2009 MAC Championship Game
Dec. 4, 2009 | Central Michigan 20, Ohio 10
The Bobcats and Chippewas have faced each other twice in the MAC Championship Game. In their first meeting in 2006, the Chippewas snuffed out the Bobcats’ hopes for a MAC title with a 31-10 rout led by quarterback Dan LeFevour’s 314 passing yards and three touchdowns.
In 2009, Ohio didn’t fare much better. It rotated between three quarterbacks — Theo Scott, Tettleton and Taylor Price — and scored its only touchdown of the game after wide receiver Terrence McCrae hauled in a 29-yard reception from Price.
Ohio went out quietly. Its final three drives of the game ended with a missed field goal attempt, a punt and a turnover on downs. Central Michigan ran out the clock, and Ohio was cut down at Ford Field once again.


Get apps done quicker. Create all the required sizes of Icons and Splashscreens for your app instantly for all major platforms


I love listening to music, however often, the hardest time comes, when I get tired of my playlist, and have to search for music that I want to hear. I am sure that you have experienced the same situation. In this post, I am going to build a machine learning model that can predict whether or not I will like a song by using classify Decision Tree algorithm.
I collected the dataset from Spotify’s API, and each song is either labeled “1” meaning I like it or “0” meaning that I don’t like it. First I am going to import the libraries and load the dataset.
import numpy as np import pandas as pd from matplotlib import pyplot as plt from scipy import misc from sklearn import tree from sklearn.metrics import accuracy_score from sklearn.model_selection import train_test_split from sklearn.tree import DecisionTreeClassifier, export_graphviz data = pd.read_csv('spotify.csv')
PREPARE DATA
It is always important to check the dataset first and clean the data, before you run any code on them. I found out that “Unnamed: 0” column does not contain any relevant information on building a model, so I am going to drop it. In addition to that, drop all “NA”.
print(data.describe()) half_count = len(data) / 2 data = data.dropna(thresh=half_count,axis=1) data.drop("Unnamed: 0",axis=1,inplace=True)
FEATURE SELECTION
Now it is time to select the features. I believe that the feature selection is important step, and there are huge tradeoffs for selecting right and removing certain features in a model. Running the following command will show what features that we have.
print(data.columns.values)
I am going to use the following features to train a model.
features = ['acousticness','danceability', 'duration_ms', 'energy', 'instrumentalness', 'key', 'liveness', 'speechiness', 'tempo', 'time_signature', 'valence']
SPLIT DATA
Y_data = data['target'] X_data = data[features] X_train,X_test,Y_train,Y_test = train_test_split(X_data,Y_data,random_state=42,stratify=Y_data) #what does stratify do? # print(Y_train.shape, Y_test.shape)
Now it is time to implement Decision Tree Classifier.
clf = tree.DecisionTreeClassifier(min_samples_leaf=8, random_state=42) dt = clf.fit(X_train, y_train) y_pred = clf.predict(X_test) #print(y_pred) score = accuracy_score(y_test, y_pred) * 100 print("Decision Tree Classifier Accuracy: {}%".format(score))
I got 75.495% accuracy in this model.
If you want to optimize the hyperparmeters, such as max_features, min_samples_split, and min_samples_leaf, you can use K-Fold (10-Fold) cross validation with hyperparameter optimization using RandomSearchCV. You also have another option (Grid Search ), but it takes longer than Random Search.
from sklearn.model_selection import RandomizedSearchCV from scipy.stats import randint as sp_randint dt_clf = DecisionTreeClassifier(random_state=42) param_grid = {'max_features': ['auto', 'sqrt', 'log2'], 'min_samples_split': sp_randint(2, 11), 'min_samples_leaf': sp_randint(1, 11)} rand_dt = RandomizedSearchCV(dt_clf, param_grid, cv=10, scoring="accuracy", n_iter=100, random_state=42) rand_dt.fit(X_train,Y_train) print(rand_dt.best_score_) print(rand_dt.best_params_) print(rand_dt.best_estimator_)
I hope you enjoyed this post, and please let me know if you have any questions, or feedback. You can reach me on Linkedin or email me at sunghokim@wustl.edu.


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In Physics, there are many in-depth connections that could be made throughout the units, but the most important one of them all is visualization. To fully understand a physics concept, it is crucial to visualize them first, especially the most abstract concept of energy. Visualization tactics include drawing Free Body Diagrams and Vector Diagrams.
Another important connection between all of the units are the use of formulas. Formulas in one unit can be applied to formulas in other units. For example, deriving the kinetic energy(Unit 3) formula with the use of a kinematic formula(Unit 1). The speed formula in Kinematics is similar to the wave speed in formula in the Waves Unit.
See "Formula Sheet" for other Connections
???
The study of motion is influeneced by both Kinematics and Dynamics, Dynamics being one of the branches of Mechanics and Kinematics being a branch of Dynamics. Many of the concepts of Kinematics apply to Dynamics such as velocity, acceleration, time, displacement, and many more. Dynamics relates these concepts to the concept of how movement is caused by force. One of the forces being the gravitational force which affects all movement on Earth and on other planets/stars. Gravity and other forces depends on the acceleration of an object. The Kinematic Formulas can also be used in place with the Law of Conservation and other energy formulas.
Electromagnetic Force is one of the 4 Fundamental Forces of Dynamics and is the characteristic of any energy source capable of driving electric charge around a circuit. It depends on the work done(energy) and the charge.
Electromagnetic Force
Energy includes motion and other quantifiable changes in the universe. Energy depends on the force applied to an object, the distance of change, and the angle of the change. It can be split into Kinetic Energy and Potential Energy which depends on velocity at a given point and height at a given point respectively. Mass plays no role in solving for these variables, just like solving problems in Kinematics.
Waves are the transfer of energy from one point to another. They are the reason why energy is preserved. The amount of energy depends on the wave's amplitude and wavelength as well as the distance the wave travels before it loses all of its energy. Electromagnetic Waves are an example of waves with energy that are composed of oscillating electric and magnetic fields. Electricity is a form of energy. In sound waves, energy is transferred through the vibrations of the air particles.
Electromagnetic Waves
The electric force acts between all charged particles and the magnetic force acts between moving charged particles, meaning that every charged particle gives off an electric field.


Notebooks
Story: Dress after death
Dress after death
Title
Dress after death
Collection
Summary
An account of what is done with the body of a deceased man and how it is dressed and arranged (by his father).


FTP
FTP is used for the transfer of files between a client and server on a computer network.
FTP does not have any in and out port on it.
The FTP component can be easily distinguished in the component palette.
An enlarged version of the same is depicted when dragged on the canvas.
For further reference click on the links below:


Join the numbers and get to the 2048 tile!
score
0
best
How To Play: Use your arrow keys to move the tiles. When two tiles with the same number touch, they merge into one!
thanks https://2048game.com/


This class defines that core information that defines an XML entity, no matter what validator is used
This class defines that core information that defines an XML entity, no matter what validator is used. Each validator will create a derivative of this class which adds any extra information it requires. This class supports keyed collection semantics via the getKey() method which extracts the key field, the entity name in this case. The name will have whatever form is deemed appropriate for the type of validator in use. When setting the fields of this class, you must make sure that you do not set conflicting values. For instance, an internal entity cannot have a notation name. And an external entity cannot have a value string. These rules are defined by the XML specification. In most cases, these objects are created by validator objects as they parse a DTD or Schema or whatever, at which time they confirm the correctness of the data before creating the entity decl object.
value - The new value to give to this entity name.
value - The new value to give to this entity name.
alphabetic index hierarchy of classes
|
Xerces-C XML Parser for C++ Version 1.1 |
|
|
generated by doc++


JustRec: a JavaScript + Flash Microphone MP3 Recording
Description
JustRec stands for JavaScript MP3 Recording.
It allows to save users' recordings as MP3 files on server.
It uses Adobe Flash(tm) (ActionScript) engine (justrec.swf)
to embed recording and MP3-converting capabilities inside any HTML page.
Flash plugin does not have any view for recording,
it hides behind your HTML layout and pops out only once during a session
while requesting access to user's camera and microphone.
You should make view and model for recording by HTML and JavaScript means.
You can communicate with ActionScript in your JavaScript file,
using ExternalInterface callbacks.
For example spawning justrec.record(60) allows you to start recording
user's microphone output (if they allow it of course)
during 60 seconds max or until justrec.stop() command will be spawned.
See full list of commands in Commands section.
See also section Usage for details about using JustRec.
JustRec is subject to MIT license, and you can use it in any product,
change source code and do what you want with it without permission.
See The MIT License (MIT) for the full text of this license.
It allows to save users' recordings as MP3 files on server.
It uses Adobe Flash(tm) (ActionScript) engine (justrec.swf)
to embed recording and MP3-converting capabilities inside any HTML page.
Flash plugin does not have any view for recording,
it hides behind your HTML layout and pops out only once during a session
while requesting access to user's camera and microphone.
You should make view and model for recording by HTML and JavaScript means.
You can communicate with ActionScript in your JavaScript file,
using ExternalInterface callbacks.
For example spawning justrec.record(60) allows you to start recording
user's microphone output (if they allow it of course)
during 60 seconds max or until justrec.stop() command will be spawned.
See full list of commands in Commands section.
See also section Usage for details about using JustRec.
JustRec is subject to MIT license, and you can use it in any product,
change source code and do what you want with it without permission.
See The MIT License (MIT) for the full text of this license.
Usage
- Download justrec.zip or justrec.tgz (see section Download).
- Unzip it somewhere inside your project.
There are three files in this archive - justrec.js, justrec.swf and micupload.php. - Make a link to justrec.js in you HTML page
like this:
<script src="justrec.js"></script>
- Change micupload.php to your needs.
Of course you can use any server script language which fits best, for example, ASP, JSP, Perl, Ruby on Rails and so on.
Just make sure that you set appropriate value for the 'host' option in justrec.init() (see below). - Write justrec.init(options, element) somewhere in your JS script.
All possible options are described in a section Options, and element (which is optional parameter) is the element where you want SWF-wrapper to be attached to (mostly it is your main recording window, see section Demo below). element defaults to body of the page if not set.
Please note that you must use justrec.init() after document is ready (all DOM nodes placed out). - Now, when you want to start recording, use justrec.record(maxTime) in JavaScript, where maxTime is the optional parameter which defines maximum recording time in seconds, default value is 30 seconds.
- To interrupt recording before maxTime exceeds you may use justrec.stop() in order to stop the recording
- After this you can convert recording using justrec.convert() command which will convert current recording from unpacked and larger of size WAV format to neat and fairly small MP3 format, which is in much extent suitable for usage and transferring.
- And the last step is to spawn justrec.send() command which will send MP3 recording data to your server (or just where you want to send it to) using server-side script micupload.php (or any that you defined in host parameter).
- You can preview recording before converting it to MP3, for converting process can take some time depending on the size of recording. Previewing may be done by justrec.preview() command. Command justrec.stoppreview() stops previewing. If you are unsatisfied with result you can spawn justrec.record() command anew in order to make new recording.
- Most of the job for recordings is done through callbacks that your JavaScript receives after some part of process occurs. For example, when process of recording really starts your script will receive recordingStarted() callback. During recording your script can catch recordingActivity(time, level) callback to see what's going on. There are 9 callbacks in JustRec, full list and description of which you may find in Options section.
Download
Choose download type of JustRec
Note: Downloadable files are distinct in zip method only and have same contents
| Production release | |
|---|---|
| justrec.zip (141.21 Kb) | |
| justrec.tgz (141.5 Kb) |
Files in this archive are:
- justrec.js - minified version of justrec.js. If you want normal version, see Development release section below
- justrec.swf - Flash plugin which does all job for recording and converting
- micupload.php - Server-side script for uploading MP3 data. You can use your server-side script of course if you change it in host option of justrec settings
| Development release | |
|---|---|
| justrec-dev.zip (316.97 Kb) | |
| justrec-dev.tgz (308.25 Kb) |
Files in this archive are:
- justrec.js - normal version of justrec.js with comments and formatting
- rec.js - helper script to init and use JustRec
- justrec.html - demo html page
- justrec.swf - Flash plugin which does all job for recording and converting
- micupload.php - Server-side script for uploading MP3 data
- FLA/Main.as - ActionScript source for justrec.swf
- FLA/justrec.fla - Flash project for compiling Main.as in Adobe(tm) Flash environment
- FLA/shine.swc - ShineMP3 lib for converting to MP3. Needed to compile Main.as. Add it to Flash included libraries before compiling
- fr/* , org/* - folders with some libraries needed to compile Main.as script
Note: you may compile Main.as in FLEX_SDK environment with command:
mxmlc -o justrec.swf Main.as
Commands
| Command | Description |
|---|---|
| justrec.record([maxTime]) | Start recording. Can throw recordingStarted and recordingError callbacks. Keep throwing recordingActivity callback during recording process. maxTime is optional parameter that defines maximum length of recording in seconds, it defaults to 30 seconds if not set |
| justrec.stop() | Stop recording. Throws recordingStopped callback |
| justrec.preview() | Start previewing recording from SWF object |
| justrec.stoppreview() | Stop previewing spawned by justrec.preview() command |
| justrec.convert() | Begin converting the recording from WAV to MP3 format. Can throw mp3Converting and mp3ConvertingError callbacks. Throws mp3Converted callback when converting succeeds. |
| justrec.send() | Send prepared MP3 file to server. Must be runned after justrec.convert() command. Throws sendingProgress callback during sending process and sendingFinished callback when sending succeeds. If it is runned before converting throws mp3ConvertingError callback |
Options
| Property | Default | Description |
|---|---|---|
| rec_width | 480 | Width of SWF plugin (in pixels) |
| rec_height | 320 | Height of SWF plugin (in pixels) |
| recorderlayout_id | 'justrec_area' | id attribute of DIV wrapper with SWF object in it. Change it if it conflicts with ids of your HTML page |
| recorder_id | 'justrec' | id attribute of the OBJECT with SWF plugin. Change it if it conflicts with ids of your HTML page |
| recorder_name | 'justrec' | name attribute of the OBJECT with SWF plugin. Keep it as recorder_id for backward compatibilities |
| swf_path | 'justrec.swf' | Pathname for injected SWF file |
| host | 'micupload.php?f=justrec.mp3' | Pathname and parameter of a server side script |
| Callback functions | ||
| recordingStarted | function(){} | Spawns when recording really started, but if it's the first time for page session Flash box for camera/microphone acceptance will be popped up before recording process and user should allow it in order to start recording |
| recordingStopped | function(){} | Spawns when recording interrupts either by timer or by justrec.stop() command |
| recordingError | function(){} | Spawns when something goes wrong with recording process |
| recordingActivity | function(time, level){} | Spawns during recording process. time is elapsed time of recording and level is the percent of audible level of microphone (values are from 0 to 100) |
| sendingFinished | function(){} | Spawns when MP3 file fully transferred to the server by server-side script |
| sendingProgress | function(percent){} | Spawns during sending progress. percent parameter is the percent of sent data, from 0 to 100. May be useful to track if MP3 file is too big |
| mp3Converting | function(percent){} | Spawns during converting the recording from WAV to MP3. This process usually takes some time so you can make progress bar to inform users about the fact. percent parameter is the percent of job done, from 0 to 100 |
| mp3Converted | function(){} | Spawns when converting finishes |
| mp3ConvertingError | function(){} | Spawns when something goes wrong with converting process. Should never occur, but justrec.send() command throws this callback when called without MP3 converting done |
Demo and test
In this section you may try JustRec and see how it works,
see commands' results and callback functions calls.
see commands' results and callback functions calls.
justrec: Just Record and Enjoy!
maxTime:
Time left: 00:00
Level:
Note: you can preview recording before converting it to MP3 and sending to server.
Send MP3 data to server only after converting.
Your MP3 recording is in a public domain and will be live for at least 1 hour.
Events Log
Support
If JustRec is not working, check that you specified right path
for SWF plugin file and for the server-side script.
Paths are relative to the current HTML page but not to included JavaScript files.
Also you must have Adobe(tm) Flash Player plugin installed in your browser,
the same for your users that will be using your product.
You can grab it and save anywhere.
For the name of this MP3 data you may use either parameter from JavaScript
(in option 'host' like 'micupload.php?f=jrec.mp3' for example, where '?f=jrec.mp3' is the part defines filename), or make any filename string inside your server-side script.
A.: No, JustRec does not require jquery or any other library. It should work out of the box in any modern browser (older IEs (<9) are not modern browsers) and if you have Flash Player plugin installed in it.
I do not know if it is a bug in Main.as ActionScript or in a Flash Player engine.
Needed some research.
If you still need help, please email to<EMAIL_ADDRESS>Paths are relative to the current HTML page but not to included JavaScript files.
Also you must have Adobe(tm) Flash Player plugin installed in your browser,
the same for your users that will be using your product.
Using server-side script
MP3 files are sent to server-side script as POST data.You can grab it and save anywhere.
For the name of this MP3 data you may use either parameter from JavaScript
(in option 'host' like 'micupload.php?f=jrec.mp3' for example, where '?f=jrec.mp3' is the part defines filename), or make any filename string inside your server-side script.
Some notes on using JustRec
Q.: Does JustRec require jquery?A.: No, JustRec does not require jquery or any other library. It should work out of the box in any modern browser (older IEs (<9) are not modern browsers) and if you have Flash Player plugin installed in it.
Issues
It seems that sendingProgress callback is spawned after 100% of sent data only.I do not know if it is a bug in Main.as ActionScript or in a Flash Player engine.
Needed some research.
If you still need help, please email to beoiger@beotiger.com


Symbol Index for "Heading"
Symbol Index for diagram
"Heading"
Heading (Class)
Heading/Essential Type (Generalization Node)
Phenomenon As Heading (Class)
Standard Heading (Class)


Profile
Resume / CV
Preferences
My History Substep 1
This is History substep 1
My History Substep 2
This is History substep 2
Talent
This is the Talent Step
Information
This is information Step
Summary
This is final Summary Step
1st disabled step
This is a disabled step
2nd disabled step
This is a disabled step


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 8
Dietary
Caramelised pears, topped with gingerbread sponge is a wonderful flavour combination and looks glorious when turned out.
Preheat the oven to 180C/350F/gas 4. Line the base and sides of a deep-sided 20cm/8in round cake tin with a non-stick baking parchment. Sprinkle the base with the demerara sugar.
Place a cherry in the cavity of each pear half where the core has been removed then place the pears, cut side down, on the sugar in the cake tin, radiating from the centre of the tin.
Melt the butter, syrup and treacle together in a small pan over a low heat, then set aside. In a jug, mix together the egg, milk, and bicarbonate of soda.
Sift the flour, cinnamon and ginger into a mixing bowl and stir in the soft brown sugar. Make a well in the centre and pour in the melted ingredients and the egg and milk mixture. Stir thoroughly until well combined. Pour over the pears into the prepared cake tin.
Bake in the centre of the oven for about 45 minutes, or until well risen, golden-brown and firm to the touch. Cool in the tin for 3-4 minutes then turn out onto a serving plate, pear-side-up. Cut into thick slices and serve warm with vanilla ice cream.


Source code for PyAnnotation
# Natural Language Toolkit: GrAF API
#
# Copyright (C) 2001-2010 NLTK Project
# Author: Keith Suderman<EMAIL_ADDRESS>(Original API)
# Stephen Matysik<EMAIL_ADDRESS>(Conversion to Python)
# Antonio Lopes<EMAIL_ADDRESS>(Edited and Updated to
# Python 3 and added new functionalites)
# URL: <http://www.nltk.org/>
# For license information, see LICENSE.TXT
#
from PyFeatureStructure import *
[docs]class PyAnnotation:
"""
A PyAnnotation is the artifcat being annotated. An annotation is a
labelled feature structure. The annotation class/interface also
provides convenience methods for setting and getting values
from a feature structure.
"""
[docs] def __init__(self, label, features = PyFeatureStructure()):
"""Construct a new C{PyAnnotation}.
:param label: C{str}
:param features: C{list} of C{PyFeature} objects
:param set: this C{PyAnnotation}'s C{PyAnnotationSet}
:param element: a C{PyGraphElement} object
"""
self._label = label
self._features = features
self._set = None
self._element = None
[docs] def from_annotation(a):
"""Construct a new C{PyAnnotation}.
:param a: a C{PyAnnotation} object
"""
return PyAnnotation(a.getLabel(),
PyFeatureStructure.from_fs(a.getFeatures()))
def __repr__(self):
return "Annotation label = " + self._label
[docs] def add(self, name, value):
"""Creates and adda a C{PyFeature} to this C{PyAnnotation}.
:param name: name of the C{PyFeature} to be added
:param value: value of the C{PyFeature} to be added
"""
return self._features.add(name, value)
[docs] def add_feature(self, f):
"""Adds the passed C{PyFeature} to this C{PyAnnotation}.
:param f: C{PyFeature} object
"""
self._features.add_feature(f)
[docs] def features(self):
"""Returns the features.
:return: C{list} of the C{PyFeature}s of this C{PyAnnotation}
"""
return self._features.features()
[docs] def get_feature(self, name):
"""Searches for a C{PyFeature} in this
C{PyAnnotation}'s C{list} by name.
:param name: C{str}
:return: C{PyFeature}
return self._features.get(name)
"""
[docs] def get_feature_value(self, name):
"""Searches for a C{PyFeature} in this C{PyAnnotation}'s C{list}
by name, returns that C{PyFeature}'s value.
:param: C{str}
:return: C{str} or None
"""
f = self.get_feature(name)
if f is not None and f.is_atomic():
return f.getStringValue()
return None


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