 For example, \(69! \approx 1.7\times 10^{98}\) is the maximum factorial a calculator can handle. And Google maxes out around 170!
The issue is that the numbers get too big for the computer to store in memory in its default way to store numbers.
Logarithms cut numbers down to size, but we cannot use the logarithm of the answer without computing it. Or can we?
The logarithm of a product is the sum of the logarithms...
Using logarithms, I claim \(1000! \approx 4.02\times 10^{2567}\).
To start with, computing \(\ln(1000!)\) does not help since \(1000!\) is computed first before the logarithm can act.
But remember that logarithms convert products to sums:
\[ \ln (1000* 999* 998* ... *3 *2 *1) = \ln(1000) + \ln(999) + \ln(998) + \cdots + \ln(3)+\ln(2) + \ln(1) \]For example, if you run the following command in http://geogebra.org:
sum(sequence(ln(n), n, 1, 1000))
you will get \(5912.13\).
Now we cannot exponentiate that directly since it would generate too large a number. It is currently in base \(e\), i.e.,
\(e^{5912} \approx 1000!\)How do we get it to base 10? Divide by \(\ln(10)\)
Once in base 10, the integer part is the power of 10. The fractional part could then be exponentiated.
sum(sequence(ln(n), n, 1, 1000))/ln(10) = 2567.6046
Therefore,
\[ 1000! \approx 10^{0.6046} \times 10^{2567} \approx 4.02 \times 10^{2567} \]To see the growth of the factorial, let's compute a few of them.
| n | n! | \(\log_{10} n!\) |
|---|---|---|
| 5 | 120 | 2.08 |
| 10 | 3.62880E6 | 6.56 |
| 50 | 3.04141E64 | 64.5 |
| 100 | 9.33262E157 | 158 |
| 500 | 1.22014E1134 | 1.13e+3 |
| 1000 | 4.02387E2567 | 2.57e+3 |
| 5000 | 4.22858E16325 | 1.63e+4 |
| 10000 | 2.84626E35659 | 3.57e+4 |
| 50000 | 3.34732E213236 | 2.13e+5 |
| 100000 | 2.82423E456573 | 4.57e+5 |
| 500000 | 1.02280E2632341 | 2.63e+6 |
| 1000000 | 8.26393E5565708 | 5.57e+6 |
To use, put in a positive integer.
Would you like to play around with the code that generated this? Try editing the follow code block:
The result of the above computation is .
This is the implementation described above. We first compute the some of the logarithms, then we compute the logarithm relative to 10. The final line is just an attempt to present the result nicely.
Feel free to modify the code to see how it works.
Factorials are large. For example, suffling a deck of cards leads to about
\(52! \approx 8.13 \times 10^{67}\) different possible outcomes. That is anumber with 67 digits. To put that into perspective, the number of estimated molecules in the observed universe is about \(10^{80}\).
While Google maxes out at \(170!\), one can use Wolfram Alpha to compute the factorial and check our work.
Always keep in mind the power of logarithms.


Connect this device as a "baby" with the follwing id Baby
Connect this device as a "parent" to the following room Parent


The overarching idea of the Green House effect is that energy in the form of radiation enters the atmosphere ("the green house") and while some of the radiation escapes, a percentage of it gets trapped. This trapped radiation is trapped energy or heat which results in increasing the ambient temperature. The percentage of energy that gets trapped and the resulting temperature increase depends on the molecular make up of the atmosphere.
in-context


EFCC arraigns Mompha in court
by EditorNigerian Instagram celebrity Ismaila Mustapha, also known as Mompha, is in court on Monday for arraignment by the Economic and Financial Crimes Commission (EFCC).
Mompha was arrested on October 18 at the Nnamdi Azikiwe International Airport, Abuja on his way to Dubai, the United Arab Emirates “following series of actionable intelligence reports linking him to organised transnational cyber fraud and money laundering,” EFCC said.
The commission said Mompha will be arraigned on a 14-count charge of cyber fraud and money laundering.
EFCC boss Ibrahim Magu said the arrest of the social media celebrity is a “landmark achievement’.
“I am sure you will be greatly shocked to know that five wristwatches valued at over ₦60million were recovered from the suspected internet fraudster, Mompha, at the point of arrest,” Magu said at an interactive session with stakeholders at the Lagos Zonal office of the Commission on October 31.
“Investigation has also revealed that he operates 51 bank accounts in Nigeria with which he acquires properties in Dubai and had laundered about ₦14billion through a firm known as Ismalob Global Investments Limited.”


Medicine
Embryo Mall : Shopping Cart of Genetics in Medicine
Credit: JAO.org
By: Dante Lentsoe
Blindness, loss of hearing, Sickle Cell anemia, and Down Syndrome. Those are a finite list some of the most common genetically related illnesses. I am sure most reasonable human beings would opt for a genetic reboot to rectify those genetic errors. Well, with the advent of CRISPR (Clustered Regularly Interspaced Short Palindromic Repeats), using DNA sequence of bacterium along with a protein called CAS9 (CRISPR ASsociated protein 9), this can be achieved.
Genetic engineering has been with us for long, even before the discovery of microbes. Farmers would use selective breeding (artificial selection), in order to isolate genes best suited for their production. The techonology was then accelerated in the 20th century. With techniques such as gene knock therapy, and more recently CRISPR. People summon scowls when they hear GMO's (Genetically Modified Organisms), despite the fact that it has been with us since the dawn for argiculture. Advancements in CRISPR has proven itself to be effective, mice with genetic hearing loss could be aided, with mice having their hearing rejuvenated, and for better or worse, He Jiankui conducted a study with limted ethical clearance, on two twin babies.
He Jiankui used CRISPR to inhibit CCR5 gene with encodes protein that allows HIV to replicate itself, thus essentially modifying the twins genes to form resistance against HIV infection. He then earned himself a 3 year sentence in prison, lost his job, and was fined $450 000. The research proved that for better or worse, the techonology can be implemented now. Although, some ethical regulations and use of the technology is yet to be determined for us moving forward. Due to Jiankui's efforts having some serious draw backs, such as enabling more compromised immune systems, given that CCR5 also aids in compacting other illnesses such as West Nile virus (mosquito-borne disease).
Conventions of treatment of illness, more particularly, genetic diseases proved to be feaisble, at least scientifically. The prospect of having designer babies may prove to enhence the gap of poverty and literacy, as genetic markers for mental and physical performance have been identified. And should private companies, choose to employ the technology, this might lead to drastic alterations in the status quo, of what it means to be 'normal'.
References
Brody, S., 2010. The relative health benefits of different sexual activities. The Journal of sexual medicine. Vol. 7 (4), 1336-1361. [Source Link Here]
Cohen, J., 2019. The untold story of the 'circle of trust' behind the world's first gene-edited babies. Avaliable online [Here]
Farooq, R., Hussain, K., Tariq, M., Farooq, A., & Mustafa, M., 2020. CRISPR/Cas9: targeted genome editing for the treatment of hereditary hearing loss. Journal of applied genetics. Vol. 61(1), 51-65. [Source Link Here]
Lino, C. A., Harper, J. C., Carney, J. P., & Timlin, J. A., 2018. Delivering CRISPR: a review of the challenges and approaches. Drug Delivery. Vol. 25(1), 1234-1257. [Source Link Here]


Steven Paul Jobs (February 24, 1955 – October 5, 2011) was an American business magnate, industrial designer, investor, and media proprietor. He was the chairman, chief executive officer (CEO), and co-founder of Apple Inc., the chairman and majority shareholder of Pixar, a member of The Walt Disney Company's board of directors following its acquisition of Pixar, and the founder, chairman, and CEO of NeXT.
William Henry Gates III (born October 28, 1955) is an American business magnate, software developer, investor, and philanthropist. He is best known as the co-founder of Microsoft Corporation. During his career at Microsoft, Gates held the positions of chairman, chief executive officer (CEO), president and chief software architect, while also being the largest individual shareholder until May 2014. He is one of the best-known entrepreneurs and pioneers of the microcomputer revolution of the 1970s and 1980s.
Jack Ma, or Ma Yun[a] (born 10 September 1964), is a Chinese business magnate, investor and politician. He is the co-founder and former executive chairman of Alibaba Group, a multinational technology conglomerate. Ma is a strong proponent of an open and market-driven economy.
Jeffrey Preston Bezos (born January 12, 1964) is an American internet and aerospace entrepreneur, media proprietor, and investor. He is best known as the founder, chief executive officer, and president of Amazon. The first centi-billionaire on the Forbes wealth index, Bezos was named the "richest man in modern history" after his net worth increased to $150 billion in July 2018
Mark Elliot Zuckerberg (born May 14, 1984) is an American internet entrepreneur and philanthropist. He co-founded Facebook, Inc. and serves as its chairman, chief executive officer, and controlling shareholder.[3][4] He also co-founded and is a board member of the solar sail spacecraft development project Breakthrough Starshot.
Elon Reeve Musk FRS (born June 28, 1971) is an engineer, industrial designer, and technology entrepreneur.[2][3][4] He is a citizen of South Africa, Canada, and the United States (where he has lived most of his life and currently resides). He is the founder, CEO and chief engineer/designer of SpaceX; co-founder, CEO and product architect of Tesla, Inc.;founder of The Boring Company; co-founder of Neuralink; and co-founder and initial co-chairman of OpenAI.


The following students worked on the website for Periodical 2020.
"Creating this website remotely with the other designers was a lot of fun."
"I am a student that worked as a designer for Periodical 2020. It was fun practicing my skills of web design."
"Although this project required us to communicate remotely, working on this project with my peers was enjoyable for me."
"git start_a_new_day--> git wake_up --> git breakfast --> ERROR: cereal not found --> ERROR: milk not found --> git skip_breakfast --> git start_to_ work --> git chips_n_soda --> ALERT: DEADLINE_TONIGHT --> init panic --> git skip_dinner --> DELIVER PROJECT SUCCESSFULLY"
"This project wasn't too bad. I got to use the skills I've learned from another class on this project."


In the previous blog, we stated that we were transitioning to working on some of the core gameplay mechanics, and thats exactly what we have done.
To start, we went through several different inventory types, until we found the one we think will work best for this type of game. We tried out lists, collections of images,
draggable items, and several other until we decided it would be best to have a draggable inventory like most survival games. With this, we updated our inventory system to work
with our new crafting system, as well as adding plently of calls to integrate with our AI, which brings us to our next system rework.
Previously, our AI worked off of a Finite State Machine(FSM) like system that would transition their tasks according. However, after working on adding some new tasks, and integrating with
this new inventory, we realized how buggy and hard to work with our AI task system was. Because of this, we sat down and rewrote the entire system, using a Goal Oriented Action Planning algorithm
that not only is far more optimized then our previous system, it is far more future proof making adding and modifying citizen tasks really straight forward and simple. This should allow us to make
more progress in a reduced amount of time.
Additionally we started work on a lot of other systems, including but not limited to, our weapon system, citizen happiness states, hunger/stamina, town overviews, and our building system. Of course,
we have so much more to accomplish, but we are making steady progress! Please stay tuned till our next update! Side note, we are trying to keep the Dev Blogs on a monthly basis, with new ones released somewhere
in the middle of the month. Follow us on Twitter to get notified when one goes live!


Host-Based Intrusion Detection
基于主机的入侵检测
An HIDS detects events on a server or workstation and can generate alerts similar to an NIDS.
HIDS在服务器或者工作站产生的警告信息与NIDS相同
An HIDS, however, is able to inspect the full communications stream.
但是，HIDS去可以检测到网络上所有的会话数据包
NIDS evasion techniques, such as fragmentation attacks or session splicing, do not apply because the HIDS is able to inspect the fully recombined session as it is presented to the operating system.
由于片段储存、会话分割这些抵抗NIDS检测的技术是完全暴露在操作系统上的(会产生相应的日志信息),所以HIDS可以检测到完整的会话信息。也正是这样这些技术也就没有用武之地了。
Encrypted communications can be monitored because your HIDS inspection can look at the traffic before it is encrypted.
由于HIDS可以在会话加密之前就查看，所以加密会话也是可以监视到的。
This means that HIDS signatures will still be able to match against common attacks and not be blinded by encryption.
这也就意味着HIDS 的特征库可以有效的抵抗常见的攻击，即使是加密的。
An HIDS is also capable of performing additional system level checks that only IDS software installed on a host machine can do, such as file integrity checking, registry monitoring, log analysis, rootkit detection, and active response.
另外,HIDS 也可以实现向安装到主机的IDS才可以做的一样系统级别的检测，例如 完整性检测、监控注册表、日志分析、rootkit 检测、和联动机制


YYY Jobs is an Android app for connecting employers and blue collar workers that makes it easy for employers to post a job and invite workers. We integrate with Urgent Jobs Philippines in facebook to reach over 60,000+ workers. You can download now and apply to jobs on your Android mobile phones.
In the Philippines, even using your phone while waiting at a traffic light is already a violation of RA 10913 (Anti-Distracted Driving Act) and is punishable with up to 30,000 pesos in fines.
With ADDA (Anti-Distracted Driving App), you can turn ON safe driving mode to mute notifications, block incoming calls, and auto-send an SMS to incoming calls.


|
| The TextureFont utility is used to produce MobileDragon 2d and 3d fonts binaries from system installed fonts. Launch it, choose font family, style & size, and additional spacing between characters. Two files will be created in program directory - <FontName>.bin and <FontName>.pcx - font picture and binary. Keep those files together in resource directory, and use <FontName> for initializing Font2D or Font3D class objects.
Copyright 2005-2006 Herocraft Hitech Co. Ltd. |


| Plasma | 0/Sec | 0 / 100,000 | |
| Energy | 0/Sec | 0 / 100,000 | |
| Uranium | 0/Sec | 0 / 50 | |
| Lava | 0/Sec | 0 / 50 | |
| Earth Resources | |||
| Oil | 0/Sec | 0 / 50 | |
| Metal | 0/Sec | 0 / 50 | |
| Gems | 0/Sec | 0 / 50 | |
| Charcoal | 0/Sec | 0 / 50 | |
| Wood | 0/Sec | 0 / 50 | |
| Silicon | 0/Sec | 0 / 50 | |
| Inner Planetary Resources | |||
| Lunarite | 0/Sec | 0 / 50 | |
| Methane | 0/Sec | 0 / 50 | |
| Titanium | 0/Sec | 0 / 50 | |
| Gold | 0/Sec | 0 / 50 | |
| Silver | 0/Sec | 0 / 50 | |
| Outer Planetary Resources | |||
| Hydrogen | 0/Sec | 0 / 50 | |
| Helium | 0/Sec | 0 / 50 | |
| Ice | 0/Sec | 0 / 50 | |
| Meteorite | 0/Sec | 0 / 50 |
PlasmaPlasma is the 4th state of matter and is used by Tier 4 machines and large space structures as an extreme power source for your company. At first you can hold 100,000 plasma at once, but you can unlock and purchase Plasma Storage Units to increase this number.Time remaining until full storage: N/A 1 Plasma is created by infusing 10 Hydrogen with 1000 Energy. Gain 1
|
PSUs: 0PSUs increase your plasma storage by 50,000 per PSU built.Costs 770,000 Silver, 770,000 Gold, 550,000 Uranium. |
T2 PSUs: 0Tier 2 PSUs increase your plasma storage by 500,000 per PSU built.Costs 9.300M Silver, 9.300M Gold, 6.800M Uranium. |
Super-Heater: 0The Super-Heater throws electricity at Hydrogen to turn it into a plasmatic substance.Uses 1,000 Energy and 10 Hydrogen per second. Produces 1 Plasma per second. Costs 75,000 Lunarite, 68,000 Gems, 59,000 Silicon. |
Plasmatic Pit: 0This contraption converts Helium into Plasma through firing intensive energy bolts at the gas cloud.Uses 8,500 Energy and 80 Helium per second. Produces 10 Plasma per second. Costs 810,000 Lunarite, 720,000 Silicon, 970 Meteorite. |
Electron Bath: 0Bathing in Electrons. What could go wrong?Uses 15,000 Energy and 100 Helium and 100 Hydrogen per second. Produces 140 Plasma per second. Costs 6.20M Lava, 5.90M Gold, 12,100 Meteorite. |
EnergyEnergy is created by power sources such as steam engines, solar power and advances even to fusion power and nuclear energy. The maximum you can hold to start with is 100,000 Energy, but batteries are unlockable which can increase this.Time remaining until full storage: N/A |
Batteries: 0Batteries increase your energy storage by 50,000 per battery built.Costs 50,000 Metal, 50,000 Gems, 30,000 Lunarite. |
T2 Batteries: 0Tier 2 Batteries increase your energy storage by 500,000 per battery built.Costs 550,000 Metal, 550,000 Gems, 330,000 Lunarite. |
T3 Batteries: 0Tier 3 Batteries increase your energy storage by 5,000,000 per battery built.Costs 5,500,000 Metal, 5,500,000 Gems, 3,300,000 Lunarite. |
T4 Batteries: 0Tier 4 Batteries increase your energy storage by 50,000,000 per battery built.Costs 55,000,000 Metal, 55,000,000 Gems, 33,000,000 Lunarite. |
T5 Batteries: 0Tier 5 Batteries increase your energy storage by 500,000,000 per battery built.Costs 490,000,000 Metal, 490,000,000 Gems, 290,000,000 Lunarite. |
Charcoal Engine: 0Burns Charcoal to produce a steady source of Energy.Each engine produces 2 Energy and uses 1 Charcoal per second. Costs 50 Metal, 25 Gems. |
Solar Panels: 0Gains Energy slowly from the sun without using any resources.Each Solar Panel produces 1.5 Energy per second. Costs 30 Metal, 35 Gems. |
Methane Power Stations: 0Burn powerful methane from Venus to satisfy all your power needs.Each Power Station produces 23 Energy and uses 6 methane per second. Costs 110 Lunarite, 90 Titanium. |
Nuclear Power Stations: 0Uses fission to create large amounts of power.Each Power Station produces 153 Energy and uses 7 uranium per second. Costs 20,000 Lunarite, 10,000 Titanium. |
Magmatic Dynamo: 0The Magmatic Dynamo is a method of producing power by using lava as a fuel. Because of the extreme temperature of lava, a lot of Energy can be produced at once.Each Power Station produces 191 Energy and uses 11 lava per second. Costs 25,000 Lunarite, 30,000 Gems, 20,000 Silver. |
Fusion Reactor: 0In a fusion reaction, Energy is released when two light atomic nuclei are fused together to form one heavier atom. This is the same reaction that occurs in stars and produces a lot of power.Each Power Station produces 273 Energy and uses 10 Hydrogen and 10 Helium per second. Costs 30,000 Lunarite, 20,000 Titanium, 15,000 Silicon. |
UraniumUranium is used for nuclear power generation because when it is split, it releases huge amounts of Energy. For this reason, it is prominent in many advanced machines and for propulsion technology as it is useful for inter-star-system travel. Unfortunately, it is hard to get and it requires a lot of resources to radiation-proof equipment.Gain 1
|
Storage UpgradeUpgrade your Uranium storage size to 100.Time remaining until full storage: N/A Costs 50 Uranium, 20 Lunarite. |
Grinder: 0Pulverizes Uranium for easy transportation out of deep mineshafts.Produces 1 Uranium per second. Costs 2000 Titanium, 4000 Lunarite, 2000 Gold. |
Cubic Teleposer: 0This teleposes blocks of rock from far underground to the surface so that Uranium can be mined more easily.Produces 9 Uranium per second. Uses 40 Energy per second. Costs 80 Uranium, 10000 Lunarite, 10000 Oil. |
Uranium Enricher: 0The Enricher increases the quality of uranium mined and thus allows more of the uranium in rocks to be used in your company.Produces 61 Uranium per second. Uses 180 Energy per second. Costs 21,700 Lunarite, 23,000 Titanium, 13,500 Silicon. |
Yellowcake Recycler: 0Recycles used-up Uranium to provide the resources with a second use. This greatly increases the amount of Uranium you can use per second.Produces 235 Uranium per second. Uses 463 Energy per second. Costs 93,100 Lunarite, 47,000 Methane, 830 Meteorite. |
Planetary Nuclear Plant: 0This huge factory is as large as a planet, fusing together Uranium from common elements.Produces 2412 Uranium per second. Uses 2719 Energy per second. Costs 486000 Titanium, 266000 Silicon, 364000 Ice |
OilOil is pumped up from the ground and is used to build Tier 2 resource gatherers.Gain 1
|
Storage UpgradeUpgrade your Oil storage size to 100.Time remaining until full storage: N/A Costs 50 Oil, 20 Metal. |
Small Pump: 0Build a small pump to extract Oil from the groundProduces 1 Oil per second. Costs 60 Metal, 20 Gems. |
Pumpjack: 0Pumpjacks are much bigger than small pumps and produce Oil on an industrial scale but they require a lot of Energy.Each one produces 5 Oil for 4 Energy every second. Costs 250 Metal, 80 Gems, 50 Oil. |
Oil Field: 0Oil Fields are large open spaces, usually found in deserts where vast oil wells can be found under the ground.Produces 63 Oil per second. Uses 12 Energy per second. Costs 2,400 Lunarite, 2,700 Titanium, 3,900 Silicon. |
Offshore Rig: 0Offshore Rigs are megastructures floating in the oceans, extracting Oil from under the sea-beds.Produces 246 Oil per second. Uses 44 Energy per second. Costs 19,400 Lunarite, 16,800 Titanium, 760 Meteorite. |
Fossilator 9000: 0Much better than the 8000 version, this fossilator reverses the fossil fuel cycle. Instead of burning, it creates them from carbon in the air.Produces 2627 Oil per second. Uses 258 Energy per second. Costs 110000 Uranium, 96000 Charcoal, 167000 Lava. |
MetalMetal is one of the primary resources. It is used for many things, including storage upgrades, machinery and most things in space.Gain 1
|
Storage UpgradeUpgrade your Metal storage size to 100.Time remaining until full storage: N/A Costs 50 Metal. |
Miner: 0Build a pickaxe for your miner.Produces 1 Metal per second. Costs 10 Metal, 5 Wood. |
Heavy Drill: 0Heavy Drills mine Metal at mass.They produce 8 Metal per second. They use 2 Energy per second. Costs 160 Metal, 60 Gems, 50 Oil. |
Giga Drill: 0Giga Drills extract Metal at colossal speeds.They produce 108 Metal per second. They use 9 Energy per second. Costs 2,800 Lunarite, 3,400 Gems, 4,100 Silicon. |
Quantum Drill: 0Quantum Drills bend the space-time continuum to get metal faster than conventional methods.They produce 427 Metal per second. They use 24 Energy per second. Costs 29,000 Lunarite, 18,700 Gold, 900 Meteorite. |
Multiverse Drill: 0Drills metal from alternate realities where metal is plentiful .They produce 4768 Metal per second. They use 131 Energy per second. Costs 184000 Titanium, 133000 Gold, 170000 Oil. |
GemsGems are one of the primary resources. They are used for advanced machines and for powerful tools and components. They are more useful in later game.Gain 1
|
Storage UpgradeUpgrade your gem storage size to 100.Time remaining until full storage: N/A Costs 50 Gems, 20 Metal. |
Gem Miner: 0Build an improved pickaxe to mine Gems.Produces 1 gem per second. Costs 15 Metal, 10 Gems. |
Advanced Drill: 0Advanced Drills mine gem at mass. Because of the toughness of the drill needed it is slower than the heavy drill.Produces 4 Gems per second. Uses 2 Energy per second. Costs 120 Metal, 200 Gems, 60 Oil. |
Diamond Encrusted Drill: 0The Diamond Encrusted Drill is the best drill possible that can be made on Earth, meaning it produces Gems at intense speeds.Produces 89 Gems per second. Uses 15 Energy per second. Costs 3,400 Lunarite, 8,000 Gems, 4,500 Silicon. |
Carbyne Drill: 0Carbyne Drills are one of the strongest drills in the solar system, and as such, can collect Gems faster than anything before it.Produces 358 Gems per second. Uses 40 Energy per second. Costs 21,000 Lunarite, 27,000 Gems, 800 Meteorite. |
Diamond Accretion Chamber: 0This special container condenses carbon dioxide gas into diamonds, creating gems at a faster rate than any drill.Produces 3747 Gems per second. Uses 260 Energy per second. Costs 181,000 Uranium, 185,000 Charcoal, 12,500 Meteorite. |
CharcoalCharcoal is a secondary tier resource and is used by Engines to produce power for your company. 1 Charcoal is created by burning 2 wood.Convert 1
|
Storage UpgradeUpgrade your Charcoal storage size to 100.Time remaining until full storage: N/A Costs 50 Charcoal, 20 Metal. |
Woodburner: 0Build a shovel for your woodburner.Produces 1 Charcoal per second. Uses 2 wood per second. Costs 10 Metal, 5 Wood. |
Furnace: 0Furnaces use electric heaters to produce heat to turn Wood into Charcoal. Because of the increased heat, the process is more efficient.Produces 4 Charcoal per second. Uses 6 Wood per second. Uses 3 Energy per second. Costs 80 Metal, 40 Wood, 100 Oil. |
Industrial Kiln: 0These large kilns are much more effective than previous methods of creating charcoal and use less wood to make the same amount as a furnace.Produces 53 Charcoal per second. Uses 56 Wood per second. Uses 13 Energy per second. Costs 3,500 Lunarite, 6,200 Gems, 3,800 Silicon. |
Forest Fryer: 0Forests? What forests?Produces 210 Charcoal per second. Uses 148 Wood per second. Uses 34 Energy per second. Costs 15,800 Lunarite, 12,500 Lava, 560 Meteorite. |
Microverse Pollutor: 0Using Nano-technology, tiny universes can be created, filled with toxic gases from charcoal production and simply deleted. Cross-dimensional pollution at a completely new level!Produces 2267 Charcoal per second. Uses 950 Wood per second. Uses 187 Energy per second. Costs 133000 Metal, 189000 Wood, 160000 Lava. |
WoodWood is one of the primary resources. It is used more often in early game for tools and buildings.Gain 1
|
Storage UpgradeUpgrade your wood storage size to 100.Time remaining until full storage: N/A Costs 50 wood, 20 Metal. |
Woodcutter: 0Build an axe for your woodcutter.Produces 1 wood per second. Costs 10 Metal, 5 Wood. |
Laser Cutter: 0Laser Cutters slice trees (and fingers) more quickly than axes and produce a lot more wood.Produces 6 wood per second. Uses 4 Energy per second. Costs 50 Metal, 90 Gems, 40 Oil. |
Mass Deforester: 0This machine is the reason we're losing our rainforests. At least we get lots of wood!Produces 74 wood per second. Uses 16 Energy per second. Costs 3,000 Lunarite, 2,700 Titanium, 2,500 Silicon. |
Biomass Infuser: 0Creates Wood using old, useless materials found everywhere on Earth by crushing them and packing what remains as densely as possible until it can be used as Wood again.Produces 297 wood per second. Uses 43 Energy per second. Costs 16,000 Lunarite, 31,200 Oil, 490 Meteorite. |
Russian Forest: 0The great Russian forests span thousands of miles. More than enough for at least your lifetime. Let the younger generation deal with running out.Produces 3278 wood per second. Uses 244 Energy per second. Costs 122000 Metal, 151000 Gems, 183000 Hydrogen. |
SiliconSilicon is useful for automatic mining systems of the third tier. These will be very useful in building your first wonder. Despite being a high tier resource, it is found mainly on Earth by heating sand.Gain 1
|
Storage UpgradeUpgrade your Silicon storage size to 100.Time remaining until full storage: N/A Costs 50 Silicon, 20 Lunarite. |
Empowered Blowtorch: 0This type of blowtorch instantly turns sand into Silicon, but only on a small scale. To make it, extraterrestrial resources are required.Produces 1 silicon per second. Costs 150 Lunarite, 30 Titanium. |
Seaside Scorcher: 0This tool almost melts parts of beaches to get silicon at a larger scale.Produces 9 silicon per second. Uses 18 Energy per second. Costs 500 Lunarite, 1,200 Gems, 1,600 Oil. |
Beach Annihilator: 0This weapon of mass destruction has been re-labelled and now hovers above coast-lines, or what is now left of them.Produces 40 silicon per second. Uses 53 Energy per second. Costs 3,000 Lunarite, 8,300 Gems, 2,400 Silver. |
Desert Destroyer: 0This large ship orbits around the planet, focused on the Sahara Desert, tearing up sand from Earth and turning it into Silicon under intense heat.Produces 157 silicon per second. Uses 138 Energy per second. Costs 20,000 Lunarite, 17,700 Silicon, 400 Meteorite. |
Time And Relative Dimensions In Sand: 0The TARDIS, for short, harnesses the power of stars from far away in space-time to heat sand into Silicon at record speeds.Produces 1487 silicon per second. Uses 746 Energy per second. Costs 204000 Titanium, 205000 Silicon, 17800 Meterorite. |
LunariteLunarite is found on the Moon and is a rare type of resource not found on Earth. It is much stronger than regular metal but is a lot harder to get.Gain 1
|
Storage UpgradeUpgrade your Lunarite storage size to 100.Time remaining until full storage: N/A Costs 50 Lunarite, 200 Metal. |
Native Moon Worker: 0Bribe local workers to mine your Lunarite.Produces 1 Lunarite per second. Costs 500 Gems. |
Low-Gravity Drill: 0These drills practically float!Produces 10 Lunarite per second. Uses 20 Energy per second. Costs 1,000 Metal, 600 Gems, 400 Oil. |
Moon Quarry: 0This quarry tears up the surface of the moon so much that it can be seen from Earth.Produces 53 Lunarite per second. Uses 70 Energy per second. Costs 8,000 Lunarite, 5,000 Gems, 3,500 Silicon. |
Planetary Excavator: 0This large machine dives deep into the Earth to find large pools of Lunarite found near the core. This is originally where the metal on the Moon comes from.Produces 207 Lunarite per second. Uses 182 Energy per second. Costs 45,000 Titanium, 37,000 Ice, 500 Meteorite. |
Moon Cloner: 0And you wondered why we have a hundred moons in the sky?Produces 2122 Lunarite per second. Uses 1216 Energy per second. Costs 204000 Titanium, 150000 Gold, 195000 Methane. |
MethaneMethane is a gas found in abundance on Venus. It can be used to power your company much more effectively than solid fuel.Gain 1
|
Storage UpgradeUpgrade your methane storage size to 100.Time remaining until full storage: N/A Costs 50 Methane, 20 Lunarite. |
Vacuum Cleaner: 0Sucks in methane and cleans the planet at the same time!Produces 1 methane per second. Costs 50 Lunarite, 500 Gems. |
Suction Excavator: 0Sucks more than anything!Produces 8 methane per second. Uses 16 Energy per second. Costs 10,000 Lunarite, 800 Gems, 600 Oil. |
Space Cow Plantation: 0These hold cows genetically moodified to produce methane constantly.Produces 37 methane per second. Uses 49 Energy per second. Costs 10,000 Lunarite, 9,000 Titanium, 4,100 Silicon. |
Hydrothermal Vent: 0Collect gas from deep sea vents on the ocean floor of Titan.Produces 149 methane per second. Uses 132 Energy per second. Costs 52,000 Lunarite, 47,000 Helium, 390 Meteorite. |
Interstellar Cow: 0An interdimoonsional bovine.Produces 1393 methane per second. Uses 899 Energy per second. Costs 140000 Lunarite, 202000 Gold, 158000 Hydrogen. |
TitaniumTitanium is a metal found mostly on Mars. It is used for building strong machines and methane power plantsGain 1
|
Storage UpgradeUpgrade your Titanium storage size to 100.Time remaining until full storage: N/A Costs 50 Titanium, 20 Lunarite. |
Explorer: 0Hire explorers to search for Titanium on the surface, uncovered by winds on Mars.Produces 1 Titanium per second. Costs 1,000 Gems. |
Lunarite Drill: 0These Lunarite Drills are extremely powerful, needed to mine out Titanium from inside Mars' crust.Produces 9 Titanium per second. Uses 13 Energy per second. Costs 200 Lunarite, 800 Gems, 1,000 Oil. |
Penta-Drill: 0This is a mining machine modified to have 5 drills on its face. This allows for a massive increase in resources gained per second.Produces 49 Titanium per second. Uses 46 Energy per second. Costs 14,000 Lunarite, 11,000 Gems, 5,600 Silicon. |
Drill of Titans: 0This mighty drill is said to have been wielded by Titans themselves, many millennia ago.Produces 197 Titanium per second. Uses 123 Energy per second. Costs 63,000 Lunarite, 27,000 Gold, 600 Meteorite. |
David Guetta's Club: 0You shoot me down, but I won't fall. I am Titanium.Produces 2106 Titanium per second. Uses 690 Energy per second. Costs 175000 Uranium, 164000 Wood, 156000 Helium. |
GoldGold is a metal found inside asteroids. It is used to build some Wonders and for complex machinery.Gain 1
|
Storage UpgradeUpgrade your Gold storage size to 100.Time remaining until full storage: N/A Costs 50 Gold, 20 Lunarite. |
Rocket Droid: 0Powered by Methane, this droid scouts the asteroids for gold deposits.Produces 1 Gold per second. Costs 200 Lunarite, 50 Methane. |
Asteroid Destroyer: 0Mines through asteroids to find Gold. It is much more effective than the simple droid.Produces 8 Gold per second. Uses 19 Energy per second. Costs 500 Lunarite, 1,500 Gems, 1,000 Oil. |
Death Star Jr: 0That's no moon! That's a Space Station! This cuts through asteroids to expose all of the Gold in the centers.Produces 51 Gold per second. Uses 81 Energy per second. Costs 17,000 Lunarite, 11,500 Silver, 8,200 Silicon. |
Chronal Actuator: 0Speeds up time through quantum physics in order to produce even more Gold.Produces 211 Gold per second. Uses 223 Energy per second. Costs 61,000 Lunarite, 15,700 Helium, 600 Meteorite. |
Philosopher's Stone: 0Transmuation has progressed to being able to turn thin air into gold!Produces 2422 Gold per second. Uses 1324 Energy per second. Costs 208000 Metal, 167000 Silver, 18000 Meterorite. |
SilverSilver is another metal most commonly found in the asteroid belt.Gain 1
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Storage UpgradeUpgrade your silver storage size to 100.Time remaining until full storage: N/A Costs 50 Silver, 20 Lunarite. |
Scout Ship: 0The Scout Ship searches through the asteroid field for pieces of silver embedded in asteroids.Produces 1 silver per second. Costs 100 Lunarite, 20 Titanium. |
Interplanetary Laser: 0Cuts through asteroids to find silver deposits in their cores.Produces 13 silver per second. Uses 24 Energy per second. Costs 350 Lunarite, 900 Gems, 1,200 Oil. |
Big Bertha: 0This large, space drill, named after the World War One Howitzer built almost a millennia ago, is a silver seeking machine specially designed for mining asteroids.Produces 53 silver per second. Uses 65 Energy per second. Costs 19,500 Lunarite, 18,200 Titanium, 11,000 Silicon. |
Atomic Cannon: 0This powerful cannon orbits Neptune and can atomise the surface of asteroids, revealing the silver within.Produces 208 silver per second. Uses 170 Energy per second. Costs 85,100 Lunarite, 93,800 Oil, 520 Meteorite. |
Dead Werewolf Finder: 0The Silver bullets used to kill werewolfs are made from silver that has been compressed well over 1000 times. Extracting them will prove beneficial for your production.Produces 2261 silver per second. Uses 1008 Energy per second. Costs 165000 Uranium, 209000 Gems, 170000 Methane. |
LavaHard to handle and only found in volcanoes, Lava is one of the hardest resources to get.Gain 1
|
Storage UpgradeUpgrade your Lava storage size to 100.Time remaining until full storage: N/A Costs 50 Lava, 20 Lunarite. |
Heat Resistant Crucible: 0You can use a modified crucible to pick up lava and to store it for later use.Produces 1 Lava per second. Costs 7,000 Gems, 4,000 Lunarite. |
Lava Extractor: 0This extracts lava from volcanoes automatically and quickly.Produces 7 Lava per second. Uses 58 Energy per second. Costs 16,000 Lunarite, 14,000 Titanium, 6,000 Silicon. |
Igneous Extruder: 0Instead of going out and finding lava, it can be more convenient to make it yourself with heat and pressure.Produces 43 Lava per second. Uses 237 Energy per second. Costs 69,000 Lunarite, 57,000 Titanium, 39,000 Silicon. |
Volcanic Veluptuator: 0A melting pot of misery, pouring lava out from mined rock.Produces 187 Lava per second. Uses 689 Energy per second. Costs 298,000 Lunarite, 121,000 Gold, 750 Meteorite. |
Jupitonian Condensator: 0Condense gases from the heart of Jupiter into liquid magma.Produces 2103 Lava per second. Uses 4142 Energy per second. Costs 288000 Lunarite, 210000 Gems, 238000 Ice. |
HydrogenHydrogen is extremely common on gas giants such as Jupiter and Saturn.Gain 1
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Storage UpgradeUpgrade your Hydrogen storage size to 100.Time remaining until full storage: N/A Costs 50 Hydrogen, 20 Lunarite. |
Hydrogen Collector: 0This collector travels around Jupiter seeking Hydrogen to store to bring back to Earth.Produces 1 Hydrogen per second. Costs 6,000 Lunarite, 4,800 Titanium. |
Gaseous Magnet: 0The magnet attracts the Hydrogen to it to increase the amount collected per second.Produces 5 Hydrogen per second. Uses 63 Energy per second. Costs 10,800 Lunarite, 9,600 Titanium, 6,600 Gold. |
Electrolytic Cell: 0These are made here on Earth and can turn water into hydrogen with a constant supply of Energy.Produces 28 Hydrogen per second. Uses 234 Energy per second. Costs 37,200 Silver, 34,200 Gold, 25,800 Silicon. |
Hindenburg Excavation: 0Somehow, it works.Produces 113 Hydrogen per second. Uses 613 Energy per second. Costs 172,000 Lunarite, 134,000 Methane, 710 Meteorite. |
Star Harvester: 0'Stealing' is such a strong word. I prefer 'borrowing without return' when we harvest the outer regions of stars.Produces 3562 Hydrogen per second. Uses 3562 Energy per second. Costs 250000 Lunarite, 184000 Wood, 146000 Oil. |
HeliumHelium is the second most common element on gas giants such as Jupiter and Saturn.Gain 1
|
Storage UpgradeUpgrade your Helium storage size to 100.Time remaining until full storage: N/A Costs 50 Helium, 20 Lunarite. |
Helium Drone: 0The Helium Drone scouts out the area on Saturn and picks out spots high in Helium which are then mined slowly by it.Produces 1 Helium per second. Costs 8,400 Lunarite, 6,000 Silicon. |
Helium Tanker: 0This huge tanker holds large amounts of Helium and transports it from Saturn to Earth through the vacuum of space.Produces 11 Helium per second. Uses 72 Energy per second. Costs 12,600 Lunarite, 10,200 Titanium, 8,400 Silicon. |
Morphic Compressor: 0The Compressor packs helium densely into a small space so that it can be easily transported back to Earth.Produces 57 Helium per second. Uses 248 Energy per second. Costs 63,000 Lunarite, 43,800 Titanium, 35,400 Silicon. |
Gas Giant Skimmer: 0Flying into Gas Giants' atmospheres with a big bucket is the best plan we've had yet!Produces 232 Helium per second. Uses 670 Energy per second. Costs 255,000 Lunarite, 173,000 Titanium, 770 Meteorite. |
Caged Star: 0A contained miniature version of the sun uses nuclear fusion to create massive amounts of helium.Produces 2369 Helium per second. Uses 4075 Energy per second. Costs 171000 Lunarite, 165000 Silicon, 18600 Meterorite. |
IceIce, although it can be collected on Earth, is not nearly as profitable as flying to Pluto and back with space craft full of the stuff. It is mainly used for super-cooling technology necessary for Tier 4 machines.Gain 1
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Storage UpgradeUpgrade your Ice storage size to 100.Time remaining until full storage: N/A Costs 50 Ice, 20 Lunarite. |
Ice Pickaxe: 0The Ice Pickaxe is the simplest way of mining frozen water, and although it is the cheapest, it is the slowest.Produces 1 Ice per second. Costs 17,800 Lunarite, 19,300 Gems. |
Ice Drill: 0The Ice Drill is more effective than the Pickaxe and gains much more Ice every second. However, it does use electricity.Produces 9 Ice per second. Uses 83 Energy per second. Costs 23,900 Lunarite, 21,200 Titanium, 19,600 Silicon. |
Ocean Freezer: 0With advanced technology, you are now able to turn Earth's water into high-quality Ice, previously only found on Pluto.Produces 65 Ice per second. Uses 397 Energy per second. Costs 117,000 Lunarite, 86,000 Titanium, 73,000 Silicon. |
Mr Freeze: 0This robot is the coolest guy in the solar system.Produces 278 Ice per second. Uses 1,135 Energy per second. Costs 379,000 Wood, 14,000 Helium, 1,500 Meteorite. |
Overexchange Condenser: 0Drain heat out of the ingredients so fast that you're not sure how to process it safely, but you managed to do it properly anyway.Produces 2973 Ice per second. Uses 7397 Energy per second. Costs 210,000 Metal, 188,000 Silver, 205,000 Helium. |
MeteoriteCreating Meteorite is only possible from purer forms of energy than those created with earth technology. Therefore, Plasma is necessary to make the strong resource.Converting to 1 Meteorite Costs 3 Plasma. Convert 1
|
Storage UpgradeUpgrade your Meteorite storage size to 100.Time remaining until full storage: N/A Costs 50 Meteorite, 400 Lunarite. |
Meteorite Printer: 0Construct an automated way of producing meteorite without you having to do anything.Produces 1 Meteorite per second. Uses 3 Plasma per second. Costs 100,000 Lunarite, 60,000 Silicon. |
Meteorite Web: 0The Meteorite Web uses nano-fibres made while submerged in highly radioactive liquids to become strong enough to physically catch meteors from the Asteroid Belt. Plasma is required to refine the asteroids into Meteorite Ore, which can be usable.Produces 8 Meteorite per second. Uses 21 Plasma per second. Costs 940,000 Lunarite, 490,000 Uranium, 510,000 Silicon. |
Planet Smasher: 0Get meteorites the old-fashioned way: demolishing uninhabited exoplanets by firing high-energy particle beams at them, then collect the debris.Produces 72 Meteorite per second. Uses 111 Plasma per second. Costs 3.23M Silicon, 5.89M Silver, 8.34M Gems. |
Nebulous Synthesizer: 0Bypass the need for demolishing planets entirely by building your own nebula to create meteorites instead of planets.Produces 135 Meteorite per second. Uses 142 Plasma per second. Costs 25.8M Lunarite, 19.7M Lava, 21.9M Gold. |
| Science Production | 0/Sec | 0 | |
| Technologies |
Science ProductionScience is used for researching new technologies to further your progress in the game. |
Home Science Kit: 0Build a small laboratory of your very own to start producing science.Each one produces 0.1 science per second. Costs 20 Metal, 15 Gems, 10 Wood. |
High School Science: 0Build a more effective laboratory to continue your quest into the realm of science at a significantly faster speed.Each one produces 1 science per second. Costs 1,000 Metal, 200 Gems, 500 Wood. |
University Laboratory: 0Build an even better version of the old laboratory to further your exploration of the realm of science.Each one produces 10 science per second. Costs 17,000 Metal, 4,700 Gems, 9,600 Wood. |
Scientific Observatory: 0Create an observatory to gaze upon the stars and acquire knowledge from them.Each one produces 100 science per second. Costs 610,000 Metal, 370,000 Gems, 926,000 Wood. |
Space Scientific Satellite Station: 0From outside Earth's orbit, the universe can be understood much more efficiently without an atmosphere obstructing the lab's view.Each one produces 1000 science per second. Costs 12.40M Metal, 7.30M Gems, 15.90M Wood. |
TechnologiesResearch new technologies to unlock more mechanics and advance through the game. |
| Rocket Fuel | 0/Sec | 0 | |
| Space Rocket | |||
| Collapse Inner Solar System | |||
| The Moon | |||
| Mercury | |||
| Venus | |||
| Mars | |||
| Asteroid Belt | |||
| The Wonder Station | |||
| Collapse Outer Solar System | |||
| Jupiter | |||
| Saturn | |||
| Uranus | |||
| Neptune | |||
| Pluto | |||
| Kuiper Belt | |||
| Sol Scientific Center |
Rocket FuelRocket fuel is created in chemical plants and is used to allow rockets to launch off into space and to travel to other planets and star systems. |
Chemical Plant: 0Chemical plants are used to make rocket fuel automatically.They use 20 Oil and 20 Charcoal each second. They produce 0.2 Rocket Fuel per second. Costs 1,000 Metal, 750 Gems, 500 Oil. |
Oxidisation Chamber: 0Oxidisation Chambers make rocket fuel faster and more efficiently than chemical plants.They use 100 Oil and 100 Charcoal each second. They produce 1.5 Rocket Fuel per second. Costs 12,000 Metal, 8,300 Gems, 6,800 Oil. |
Hydrazine Catalyst: 0These speed up the chemical reactions needed to make rocket fuel by using greenhouse gases such as methane.They use 520 Methane each second. They produce 20 Rocket Fuel per second. Costs 140,000 Titanium, 96,300 Silicon, 78,600 Gold. |
RocketBuilding a rocket will allow for exploration around the solar system and will allow you to gather resources in space.NB: You only need 1 Rocket. You can reuse the same one by just using fuel. |
Rocket: Not BuiltTo launch the rocket into space, it must first be built.Costs 1,200 Metal, 900 Gems, 1,000 Oil. |
Launch RocketLaunching the rocket into space will unlock space mining, exploration and other planets.This requires 1 rocket and 20 rocket fuel. |
The MoonThe Moon is our largest satellite, revolving around the Earth once every 27 days. It contains a large quantity of Lunarite, left over from when it separated from the Earth billions of years ago. It is much stronger than regular metal and used to build more advanced machines. |
ExplorationExploring the Moon will unlock the collection of Lunarite.Costs 20 rocket fuel. |
MercuryMercury is a lifeless rock with little to no value. It is not worth exploring on the ground as there are no valuable materials present. |
VenusVenus is the hottest planet in the solar system and the closest one to Earth. It is rich in greenhouse gases, contributing to its extreme heat. You can extract methane from Venus, which allows you to build up a new form of power generation. |
ExplorationExploring Venus will unlock methane and methane based power.Costs 50 rocket fuel. |
MarsMars is the second closest planet to Earth and is covered in red iron oxide, also called rust. You can find Titanium on the surface, but it is more common inside the crust. Titanium will allow for Methane power plants and Silicon production. |
ExplorationExploring Mars unlocks Titanium production, which allows you to harvest Silicon on Earth and to build Methane power plants.Costs 80 rocket fuel. |
Asteroid BeltThe asteroid belt is a vast space with nearly 2 million asteroids. There you can harvest rare metals on Earth more easily, such as Gold and Silver. |
ExplorationExploring the asteroid belt gives you access to Gold and Silver.Costs 200 rocket fuel. |
The Wonder StationThe Wonder Station is a large, mysterious construct, orbiting inside the Asteroid Belt. What it contains isn't known exactly, but carvings on ancient artifacts depict something similar. They say that there, you will learn about an almost supernatural, extra-terrestrial overlord, commanding over the galaxy. They say that he will be able to teach you many things on your journey to inter-star and galactic exploration. |
ExplorationExploring the Wonder Station will gives you access to Wonders and allow you to continue your research and travel even further than before.Costs 500 rocket fuel. |
JupiterThe largest planet in the solar system, one of four gas giants. |
ExplorationExploring Jupiter gives you access to Hydrogen.Costs 1000 rocket fuel. |
SaturnThe second largest planet in the solar system, next to Jupiter. It is one of the few celestial bodies in our solar system to have rings and is the least dense planet in the solar system. You can find Helium here. |
ExplorationExploring Saturn gives you access to Helium.Costs 2000 rocket fuel. |
UranusThe planet that rotates differently from everyone else has winds up to 300 miles per hour (483kph). Its composition is much like that of the other gas giants, mainly composed of Hydrogen and Helium. Because of this, it is not worth exploring to get the same resources as in Saturn and Jupiter. |
NeptuneNeptune has the strangest weather in the solar system. There are huge storms and winds that are more violent than any other in the solar system. There is not much there but Methane, Hydrogen and Helium. |
PlutoPluto is the smallest of the widely known celestial bodies, being smaller than the moon. Classed as a dwarf planet, it orbits in the far reaches of the solar system. However, there may be more of interest on the surface than humans think. |
ExplorationNo-one knows what lies near and around pluto as it is so far away. On there surface, there is almost only ice, but maybe an exploration will teach us more about the unknown.Costs 5000 rocket fuel. |
Kuiper BeltIn the large asteroid belt extending beyond Pluto, you see a large purple structure with a huge glass dome on one of the asteroids. This seems worth checking out. There could be something interesting there. |
ExplorationExploring the Kuiper Belt gives you access to the hidden baseCosts 6000 rocket fuel. |
The Sol Scientific CenterWelcome to our home. Our race is dedicated to scientific progress and interacting with others. If you wish to trade with us, we can provide you blueprints for technology that few in the galaxy have ever seen. |
ExplorationExploring the Sol Center gives you access to the hidden base.Costs 7000 rocket fuel. |
| Wonder Station | |
| Wonder Station - Floor 1 | |
|---|---|
| Precious Wonder: Dormant | |
| Energetic Wonder: Dormant | |
| Technological Wonder: Dormant | |
| Meteorite Wonder: Dormant | |
| Wonder Station - Floor 2 | |
| Comms Wonder: Dormant | |
| Rocket Wonder: Dormant | |
| Antimatter Wonder: Dormant | |
| Portal Room: Dormant | |
| Wonder Station - Floor 3 | |
| Stargate: Dormant |
Inside The Wonder StationAs you enter the revolving pyramids, floating through space, you feel a small tug on your spacecraft as it gravitates towards an opening doorway in the side of the lowest section. Exiting your spacecraft, you experience the artificial gravity and walk to the large hallway ahead. Adorning the walls are four huge paintings of monolithic structures in the corners of the room with descriptions underneath. At the far end of the room is a giant door, closed without any indication of being able to open. You feel that there is a higher being watching over you as you walk through the room.NB: You must activate the wonders after building them to receive their effects |
Precious Metals WonderThe first painting depicts a large, shiny structure and the plaque reads:"While I am rich beyond comparison, I still value adding precious resources to my collection. In return for your Gems, Silver, and Gold, I will teach you about something that lies inside your own planet, allowing you to find a rare resource and dangerous element previously unfound."
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Energetic WonderA pulsating image depicts a huge pyramid, with sparks of lightning. What could the Overlord want now?"Having drained many stars of their energy, I want a structure built in honor of the energy I have taken from the galaxy with my mighty power. In return for building this, I will grant you ways to generate a form of power no man has been able to harness before."
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Technological WonderA green-tinted picture shows the inside of some computer system."With my technological superiority over anyone in the cosmos, I want a monument dedicated to the advanced computer systems I control. As a reward, I will teach you about computerized machines and give you the ability to make more advanced resource gatherers."
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Meteorite WonderA blazing red portrait depicts a futuristic set of machines."You have accomplished much so far, but now you face building a great structure to last generations. For my next monument, I will gift you with a new type of machine only seen in science-fiction. Meteorite machines use the energy installed in them to convert plasma into raw power useful in extracting resources."
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The Precious WonderThe Overlord is pleased with his new riches and offers you the ability to produce satellites, which orbit the globe and can find new resources. |
Activate WonderActivating this wonder will teach you about Uranium, how to get it and how to harness it. Learning about this rare element found deep within Earth will unlock nuclear power, a new way to create Energy.
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The Energetic WonderNow with a pyramid of energy at his disposal, the Overlord grants you some of his technology to produce electricity. |
Activate WonderActivating this wonder will allow you to harness the power of Lava, a new method of Energy generation.
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The Technological WonderProud of his new monument, the Overlord teaches you the ways of computerized machines and advanced gathering of resources. |
Activate WonderActivating this wonder will allow you to build Tier 3 Machines, a much more effective method of collecting resources.
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The Meteorite WonderThe Overlord, watching his newly built wonder, offers you the possibility for a new wave of machines that best any before them. |
Activate WonderActivating this wonder gives you the ability to construct 4th Tier resource gathering machines, which are better and more efficient than anything before it.
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The Communication WonderIn the center of the room, you see a smouldered antenna dish, lying on the floor. A plaque next to it says 'Original Comms Relay between my first two star systems'. A loud voice booms again from the speakers at the far corners of the floor: 'This is one of my most prized memorabilia, reminding me of the first message I sent between star systems'. I will be elated if you repair this for me, and in return, I will help you on your mission to colonise the stars. |
Rebuild Communication WonderFor rebuilding the Communication Wonder, you will be able to talk and listen to aliens in other star systems and determine whether there is sentient life outside of our solar system.
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The Rocket WonderUp on the second floor, you find a disarray of broken machines and scattered parts on the floor. You can reassemble what seems to be a rocket engine lying next to you. The booming voice of the Overlord comes over the speakers in the room: 'Greetings, friend. As you can see, this floor has largely fallen into disorder. If you fix it for me, you will be handsomely rewarded. Your first task is to repair the wonder to your right. It used to be a rocket engine, but I'm not sure where the pieces are. You may need additional research to build this once more, but I'm sure you will figure it out just fine.' |
Rebuild Rocket WonderFor rebuilding the Rocket Wonder, you will discover advanced technologies where you can learn how to move beyond your tiny star system.
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The Antimatter WonderIn the corner of the floor, you see a faintly glowing, large canister, propped up against the walls. The announcing message plays after pressing a red button next to it: 'This was my first antimatter tank for the maiden voyage of "The Interstellar", on my first trip to another star system. For repairing it and bringing back the memories, I will teach you about your own antimatter production to fuel your dreams of escaping your small piece of the universe.' |
Rebuild Antimatter WonderFor rebuilding the Antimatter Wonder, you will gain access to antimatter production and storage.
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The Portal RoomAn obsidian-looking giant-sized frame stands out in the room, mounted on the far wall of the floor. It's plaque reads: 'This is the pathway to the third and final floor of my mystical Wonder Station. It takes many resources to activate it, but once completed, will grant you access to the Stargate Room: The only way you will find your way out of this pathetic solar system and explore the cosmos'. |
Activate PortalActivating the Portal will allow you to go through it to get to the Third Floor of the Wonder Station, detached from the rest of the tetrahedral monolith.
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The Stargate RoomThe final floor, despite being the smallest of the three, appears to be the trophy room, displaying an imposing control panel and a large table.NB: The Wonder Tab will disappear after completing this wonder. Make sure all others are completed first. |
Rebuild Stargate WonderFor rebuilding the Stargate, you will be able to explore outer space, beyond your own solar system.
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| Plasma | |
| Energy-Mass Conversion | |
| Dyson Segments | 0 |
PlasmaPlasma being a state of extreme energy, it can be used as a storage of large amounts and provides the ability to use higher tier machines and transmutations. |
ResearchAfter trading resources with the Sol Center, they will give you some of their research on plasma and how to get it.Costs: 1,500 Hydrogen, 1,500 Uranium, 15,000 Oil, 15,000 Wood. |
Energy-Mass ConversionEMC is a technology only dreamt about back on Earth. Here, it's a reality. You can turn energy and plasma into regular resources, or, with large amounts, you can turn it into rare ones, which you are unable to find and have to make to acquire. |
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ResearchTo be given the blueprints for this mysterious machine, the Aliens require both types of energy.Costs: 75,000 Energy, 100 Plasma. |
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Uses
This is where you can convert your energy and plasma into resources. (Right click to go back X10)
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Dyson Swarms and SphereThis technology, unheard of previously, is now a reality, thanks to those in the Sol Scientific Center. The Sphere can provide much energy for millions of years, but at what cost?NB: Dyson Sections' costs are based on the number you have, and are thus reset, when you use them all, or lowered if only partially spent. |
ResearchTo understand this supreme construct, you must request the aliens' help. They require vast amounts of energy and plasma.Costs: 100,000 Energy, 10,000 Plasma. |
ConstructionThese mega-structures cannot possibly be built in one piece. They must be created from small sections and forged together around the sun.The next section costs: 300,000 Titanium, 100,000 Gold, 200,000 Silicon, 1,000 Meteorite, 100,000 Ice. Ring: 0The ring is a solar strip orbiting and circling the sun that can produce 5,000 energy per second. It requires 50,000 rocket fuel in total to put the sections in place.You currently have 0 out of 50 Dyson pieces to create the ring. Swarm: 0The swarm is an array of solar stations orbiting the sun, and once built, it can produce 25,000 energy per second. However, it requires 250,000 rocket fuel in total to put the sections in place.You currently have 0 out of 100 Dyson pieces to create the swarm. Sphere: 0 (Max. 1)The entire sphere is a monolithic structure completely surrounding the sun. It will allow for enough energy to get interstellar travel and finally escape this Solar System. It will produce 1,000,000 energy per second.Costs: 1.000M Rocket Fuel to assemble the pieces. You currently have 0 out of 250 Dyson pieces to build the completed structure. |
| Energy | |
| Earth | |
| Inner Planets | |
| Outer Planets |
Energy Machines |
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| ++ | + | Tier 2 | - | -- | XX | XX | ||||
| ++ | + | Tier 3 | - | -- | XX | XX | ||||
| ++ | + | Tier 4 | - | -- | XX | XX |
Earth Machines |
||||||||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX |
Inner Planet Machines |
||||||||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX |
Outer Planet Machines |
||||||||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX | ||||
| ++ | + | Machine Name | - | -- | XX | XX |
| Saving | |
| Graphics Options | |
| Stats | |
| Achievements | |
| Donating | |
| Links |
SavingThis is where you can change how your game is saved. |
Auto-Save DurationChange how long the game waits before auto-saving again. |
Manual SavingWarning: This is non-reversible! Be cautious. There is a confirmation to delete your save. |
Import/ExportCopy and paste this onto a file somewhere so that you can import it into the game at a later date. You can also use this to create multiple 'savefiles' of the game by storing multiple instances separately. |
Graphics OptionsYou can enable settings to change the interface here. |
Themes |
Notation |
Change Company Name
Company
|
Text Decoration |
Autosave Notifications |
Notifications (Not Autosave) |
Sidebar Height Compression (Not fully implemented) |
Gain Buttons |
Coloured Destroy Buttons |
Hide Completed Tabs |
StatsThis is where you can see your progress in a table with each aspect laid out for you to see.Warning: your stats will not have been added if they were implemented after you achieved them. NB: Stats are really buggy at the moment. They are often not accurate and this is because of layers of updates changing them while you guys progressed through the game. They will be fixed on your first prestige by starting over. After the first prestige, you will keep a total stat and a 'this run' stat. |
AchievementsThis is where you can see your rank and all of your achievements.XP = Star position: [1,2,3,4,5] |
|
DonatingI didn't like the intrusiveness of ads on this game and felt that getting people to pay for an in-game boost wouldn't bode well in the community as it makes the game feel like a freemium or pay-to-win game.However, I like the donation system because there is nothing forcing you to donate other than out of the goodness of people's hearts. If you like the game and want more content faster, I would be happy to put more time towards this game if I felt that it is paying off. I have a PayPal Link if you want to help out and speed the game's progress along. And a Patreon Page, if you want to have continued support for Space Company development, and for an impact on the game yourself. |
LinksThese are links to everything Space Company outside of the game itself.Sub-Reddit Kongregate: Game GitHub: Source Code The Plaza: Game Changelog / Future Plans Wiki Discord |
| Getting Started | |
| FAQ | |
| Credits |
Beginner's GuideThis guide will get you from starting the game to activating your first wonder and will be helpful to grasp everything you need to do. You can refer to this guide at anytime while playing by clicking the Help/FAQ tab in the top right and selecting the Getting Started sub-tab. |
First StepsThe first thing you can do is start gathering resources. To do this, click the Resources tab near the top left of the screen. This will bring you to the resources display. You can click any of the resources to access its interface, where you can mine the resource yourself by clicking, or you can hire people or build machines to gain those resources for you. While you can hire workers for all three resources, it is recommended to prioritise Metal and Wood in the early stages of the game. |
ResearchTo unlock research, you must purchase a metal miner, costing 10 Metal and 5 Wood. This is the first step to idle automation. The Research tab is where you can build laboratories to produce science for you, and also where you can discover and research new technologies to further help you through the game.The first technology you can research is 'Storage Upgrades', which allows you to build storages to hold more of each type of resource. This is necessary when building machines and other tools costs more than 50 of a resource. You can also research 'Basic Energy Production', which opens up the world of power and advanced machines to help you get resources even faster. |
Balancing Resources & EnergyThis game has different amounts output by each machine. This can make balancing your resources hard, especially your Energy, Charcoal and Wood as they are consumed by other machines. As at tip, prioritise which resources you should build machines for first - in most cases Metal - and produce the 2 Energy required for a heavy drill. Don't upgrade everything to machines at once as you will end up with an Energy deficit (this is bad as the machines won't work without Energy). Build up your Charcoal to build engines or increase the number of solar panels to counter this. |
Solar SystemWell, it isn't called Space Company for nothing. The first thing needed to unlock inter-planetary exploration is to build a rocket. This is the first large goal that you should aim for as a target. To build a rocket, you need a lot of resources, which you most likely need to use advanced machines to get without taking an extremely long time. Secondly, to launch it requires 20 rocket fuel, which can be made in chemical plants. These require a large amount of Oil and Charcoal to produce - 20 of each per second per plant. Once you have 20 Rocket Fuel and have built a rocket, press the launch button to unlock exploration around the solar system and new technologies and ways to get resources. |
MoreThere are more in-depth explanations and a wider variety of documentation on the Reddit Wiki. Feel free to explore these to learn more about the game, or discover things yourself by playing the game. |
Frequently Asked QuestionsThese are some of the questions that appear the most or that need the most clarifying. |
How does the military level work?The format used is •,••,•••,I,II,III,X,XX,XXX,XXXX,XXXXX,XXXXXX. It is based on the military army hierarchy found on wikipedia at https://en.wikipedia.org/wiki/Military_organization#Army_hierarchy. |
I found a bug! What should I do?If you go to my Github Page, which you can also find in 'More' Tab, click New Issue and submit it there.Alternatively, you can post/comment about it in r/SpaceCompany, message me on reddit, sending it to Sparticle999, or go to my discord channel and tell me about it there. |
I have a suggestion for the gameSimilarly to the above, you can go to my Github Page, and post a New Issue; you can message me on reddit, put it in a comment on any post (or make a post) at r/SpaceCompany or go to my discord channel and tell me about it there. |
When will the game be updated next?Well, this isn't a full-time project for me. This means that although I will try to work on it as much as I can, progress can be slow. However, I will endeavour to release updates as often as I can and fix any bugs as quickly as possible. |
Help, I'm stuck!Have you checked all of the tabs to see if there is anything new? Maybe the guide has something about it? If not, feel free to ask me either on reddit or post it as an issue on github if you think there is a problem with the game. |
What does this do?It will probably be self-explanatory, be explained in the description or in the wiki. If not, tell me and I will add it to the item, wiki or to the Frequently Asked Questions page. |
I want to help. How do I do that?Help is always appreciated! You can look over my code in Github and fork it to make changes. Send me a push request, submit an issue or just tell me in reddit and I'll most likely be happy to add it in and give credit where due. |
Does donating give me anything?No. I didn't want to make this game pay-to-win and make people feel that they had to pay money to get further in the game because this makes it less appealing to those who don't want to donate. |
Where else can I find the game?You can find the game on any of these sites:Reddit: r/spacecompany GitHub: Game Page The Plaza: Game |
AboutThis game is made by me, Sparticle999, as a project to improve my skills at making games and to see what I could add to the incremental gaming world.The content in this game is not always accurate. This is because if it were accurate, many of the elements on other planets would be the same as Earth's, such as metal on Mars (iron oxide). Thus, I have had to make up some facts to help my game stay diverse. I apologise for any infuriation caused. |
Tools UsedBootstrap was central to the base design of the game, and until I decide to create an interface for myself, either when I feel that it is necessary, or when people ask me to change it, this will be the general look for a while.Bootswatch is the tool that I used to add the different themes to the game. If anyone wants more themes from this website, I would be happy to add them in. Most of the images are from Shutterstock and retextured and edited by myself to fit the theme of this game. |
Thank you to all Donators and my supporters on Patreon!Patreon:
Paypal Donators:
|


|
BitShares-Core
6.1.0
BitShares blockchain implementation and command-line interface software
|
Update an existing account. More...
#include <account.hpp>
Classes | |
| struct | ext |
| struct | fee_parameters_type |
Public Member Functions | |
| account_id_type | fee_payer () const |
| void | validate () const |
| share_type | calculate_fee (const fee_parameters_type &k) const |
| bool | is_owner_update () const |
| void | get_required_owner_authorities (flat_set< account_id_type > &a) const |
| void | get_required_active_authorities (flat_set< account_id_type > &a) const |
| Public Member Functions inherited from graphene::protocol::base_operation | |
| virtual | ~base_operation ()=default |
| template<typename T > | |
| share_type | calculate_fee (const T ¶ms) const |
| virtual void | get_required_authorities (vector< authority > &) const |
| fc::optional< fc::future< void > > | validate_parallel (uint32_t skip) const |
Public Attributes | |
| asset | fee |
| account_id_type | account |
| The account to update. More... | |
| optional< authority > | owner |
| New owner authority. If set, this operation requires owner authority to execute. More... | |
| optional< authority > | active |
| New active authority. This can be updated by the current active authority. More... | |
| optional< account_options > | new_options |
| New account options. More... | |
| extension< ext > | extensions |
Additional Inherited Members | |
| Static Public Member Functions inherited from graphene::protocol::base_operation | |
| static uint64_t | calculate_data_fee (uint64_t bytes, uint64_t price_per_kbyte) |
Update an existing account.
This operation is used to update an existing account. It can be used to update the authorities, or adjust the options on the account. See graphene::chain::account_object::options for the options which may be updated.
Definition at line 136 of file account.hpp.
| share_type graphene::protocol::account_update_operation::calculate_fee | ( | const fee_parameters_type & | k | ) | const |
Definition at line 218 of file account.cpp.
|
inline |
Definition at line 164 of file account.hpp.
|
inlinevirtual |
Reimplemented from graphene::protocol::base_operation.
Definition at line 174 of file account.hpp.
|
inlinevirtual |
Reimplemented from graphene::protocol::base_operation.
Definition at line 171 of file account.hpp.
|
inline |
Definition at line 168 of file account.hpp.
|
virtual |
Reimplemented from graphene::protocol::base_operation.
Definition at line 226 of file account.cpp.
| account_id_type graphene::protocol::account_update_operation::account |
The account to update.
Definition at line 153 of file account.hpp.
New active authority. This can be updated by the current active authority.
Definition at line 158 of file account.hpp.
Definition at line 162 of file account.hpp.
| asset graphene::protocol::account_update_operation::fee |
Definition at line 151 of file account.hpp.
| optional<account_options> graphene::protocol::account_update_operation::new_options |
New account options.
Definition at line 161 of file account.hpp.
New owner authority. If set, this operation requires owner authority to execute.
Definition at line 156 of file account.hpp.


Mindtree share price dips 1% post CFO resignation
Currently, it is trading 29.37 percent below its 52-week high and 7.86 percent above its 52-week low.
Shares of Mindtree declined more than 1 percent intraday on November 8 after Pradip Kumar Menon, the chief financial officer (CFO) of the company, had resigned.
Menon tendered his resignation as he would be pursuing career opportunities outside the company, Mindtree said in a press release.
Menon will be relieved from the services of the company from the close of business hours on November 15, it added.
The share touched its 52-week high of Rs 996.50 and its 52-week low of Rs 652.50 on April 25 and July 22 respectively.
Currently, it is trading 29.37 percent below its 52-week high and 7.86 percent above its 52-week low.Get access to India's fastest growing financial subscriptions service Moneycontrol Pro for as little as Rs 599 for first year. Use the code "GETPRO". Moneycontrol Pro offers you all the information you need for wealth creation including actionable investment ideas, independent research and insights & analysis For more information, check out the Moneycontrol website or mobile app.


This tool runs a trained deep learning model on an input raster to produce a feature class containing the objects it finds. The features can be bounding boxes or polygons around the objects found, or points at the centers of the objects.
If Use current map extent is checked, only the raster area that is visible within the current map extent will be analyzed. If unchecked, the whole raster will be analyzed, even if it is outside the current map extent.
The input image used to detect objects.
The input deep learning package ( .dlpk
) item.
The deep learning package is composed of the Esri model definition JSON file ( .emd
), the deep learning binary model file, and optionally, the Python raster function to be used.
The function arguments are defined in the Python raster function class referenced by the input model. This is where you list additional deep learning parameters and arguments for experiments and refinement, such as a confidence threshold for adjusting the sensitivity.
The names of the arguments are populated by the tool from reading the Python module on the raster analysis server.
Performs non-maximum suppression, where duplicate objects are identified and the duplicate feature with a lower confidence value is removed.
The field in the feature service that contains the confidence scores as output by the object detection method.
This parameter is required when you check the Non Maximum Suppression parameter.
The class value field in the output feature service. If not specified, the tool will use the standard class value fields Classvalue and Value. If these fields do not exist, all features will be treated as the same object class.
The maximum overlap ratio for two overlapping features, which is defined as the ratio of intersection area over union area. The default is 0.
The name of the layer that will be created in My Content and added to the map. The default name is based on the tool name and the input layer name. If the layer already exists, you will be prompted to provide another name.
You can specify the name of a folder in My Content where the result will be saved using the Save result in drop-down box.


Jonny Donahoe: ‘I have very boring dreams – I once dreamed I was making toast’
by Harriet GibsoneThe actor, comedian, playwright and one half of Jonny and the Baptists on the things that make him laugh the most
The funniest standup I’ve ever seen …
I must have watched Dylan Moran’s DVD of Monster, recorded at Vicar Street in Dublin, about a hundred times. It’s storytelling, almost character standup but the gag rate is higher than most one-liner comedians. Oh, if you haven’t seen it just watch it, it’s bliss.
The funniest sketch I’ve ever seen …
Cake Factory from Big Train. It’s a very simple and tight idea and lovely writing but the thing that makes it are the performances from Simon Pegg and Rebecca Front.
The funniest dream I’ve ever had …
I have very boring dreams. I once dreamed I was making toast for ages. I woke up and was both bored and annoyed that I still had to make the toast.
The funniest person I know …
My friend Mike Bartlett – who I went to school with and who has since written some of the best dramas on TV and in the theatre – makes me laugh probably more than anyone else.
The funniest hairstyle I’ve ever had …
I don’t understand how a hairstyle is funny. Does that mean something you regret? Or are embarrassed by? I don’t care how I look very much so all my haircuts are both wonderful and hilarious.
The funniest joke I’ve ever heard …
Colin Hoult’s alter ego Andy Parker had the quip: “Never apologise, never explain. [Beat] Sorry, I got that from a book.”


{% with link_href='#'~project_href, link_title=project_name %}
{% include "project-hover-link-container.html" %}
{% endwith %}
{{ project_body }}
{% if project_github is not none or project_document is not none %}
{% if project_github is not none %}
{% endif %}
{% if project_document is not none %}
{% endif %}
{% endif %}
{% if project_skills is not none %}
{% for skill in project_skills %}
- {{ skill }}
{% endfor %}
{% endif %}


Fullname: akaniru victory
Party: hope
Email<EMAIL_ADDRESS>Phone: 09023xxxx
Status: politician
Open Positions
Local Government Chairman
0
Senate House
0
House of Reps
0
Fullname: akaniru victory
Party: hope
Email<EMAIL_ADDRESS>Phone: 09023xxxx
Status: politician
0
0
0


This release note is divided into the following sections:
Introduction,
Documentation,
What's New,
Upgrading And
Compatibility Information,
Host Support,
Dependencies,
Device Support,
Validation Information,
Known Issues,
Benchmarks,
Versioning,
Technical Support
And Product Updates,
SYS/BIOS <IP_ADDRESS> is a GA release of SYS/BIOS
6.40.00. CCS users must use CCSv6.0.0 or higher. This
release also has support for GCC (for Cortex-M) and IAR (for Cortex-M
and MSP430).
Please read the SYS/BIOS User's Guide for help installing and setting
up your environment to use SYS/BIOS <IP_ADDRESS>.
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The following documentation is provided with this release. These
documents are also available via the CCS Eclipse help table of
contents.
License and manifest.
Additional online sources of documentation.
Release
notes from previous releases are also available in the
release notes archive
directory.
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SYS/BIOS
<IP_ADDRESS> GA
Release (this release).
- Maintenance release. See bug list below for more info.
Defects Fixed in
SYS/BIOS
<IP_ADDRESS> GA (Fixes since SYS/BIOS 6.41.01):
ID
Headline
SDOCM00114493 Mailbox_getNumPendingMsgs() returns
bad values after a call to Mailbox_post() when a task is blocked on
Mailbox_pend().
SDOCM00114488 GIO_prime() does not
set misc field to 1, preventing the callback function from putting the
packet in the done queue
SDOCM00114479 Fix errors
and warnings introduced when building SYS/BIOS apps with "-std=c99"
option and GNU Toolchain
SDOCM00114473 Add support for MSP430F67641
SDOCM00114443
Update iar.targets.*/std.h to tag xdc__META() strings with __no_alloc
so they are not loaded on the target
SDOCM00114318
C6x Hwi module's instance_init() function should validate the interrupt
number passed to Hwi_create() is in range
SDOCM00114149 Add support for K2G A15 and DSP
SDOCM00113725 ti.platform.evmTDA3XX platform should add OCMC RAM to its memory map
SDOCM00113724 bios.mak should be compatible with IAR MSP430 6.10.1 tools
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SYS/BIOS
software downloads
SYS/BIOS 6.35 and 6.37
- Binary compatible for all targets except MSP430 and C2000.
- MSP430
and C2000 users must recompile all source files that use the Semaphore,
Mailbox, or Event modules. The timeout parameter was changed from
UInt to UInt32 which are different sizes.
- All other users can use libraries built with 6.35.0x and 6.37.0x with 6.40.00.
SYS/BIOS 6.34 and older
- Source compatible. All APIs are supported but all source files must be recompiled.
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- Supported
Operating Systems
- Windows 8, Windows
7
- Ubuntu [10.04, 12.04, 12.10, 13.04]
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- Minimum Required Software Versions
- Code Composer Studio v6.0.x or later
- TI Code Generation Tools
- C28X
version 6.2.5 or later
- C6X version 7.4.7 or later
- ARM version 5.1.5 or later
- MSP430 version 4.3.1 or later
- XDCTools <IP_ADDRESS> or later
- GNU Code Generation Tools (for ARM only)
- ARM gcc-arm-none-eabi-4_7-2013q3 or later
- XDCtools <IP_ADDRESS> or later
- IAR Code Generation Tools (for Arm Cortex-M and MSP430 only)
- ARM version 6.70.1
- MSP430 version 5.60.1
- XDCtools <IP_ADDRESS> or later
- Required Hardware
- See Device Support Section below.
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Click here
for the list of supported devices.
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Click
here
for the list of compilers used to build and validate this release
(scroll down to Supported Targets section).
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The
following issues are known to affect this release:
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For a full description of Benchmarks please see the
appendices in the SYS/BIOS
6 User's
Guide.
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All releases
have 4 digits (M.mm.pp.bb).
This includes GA and pre-releases (engineering, alpha/EA, beta, etc.).
Pre-releases are denoted with a suffix (e.g. <IP_ADDRESS>-eng or
<IP_ADDRESS>-beta).
This product's version follows a version format, M.mm.pp.bb, where M is a single digit
Major number, mm
is 2 digit minor number, pp
is a 2 digit patch number, and b
is an unrestricted set of digits used as an incrementing build counter.
To
support multiple side-by-side installations of the product, the product
version is encoded in the top level directory (e.g. bios_6_30_00_00).
Subsequent
releases of patch upgrades will be identified by the patch number, ex.
SYS/BIOS <IP_ADDRESS> with directory bios_6_30_01_15. Typically, these
patches only include critical bug fixes.
Please note that
version numbers and compatibility keys are NOT the same. For an
explanation of compatibility keys, please refer to the 'Upgrade and
Compatibility Information' section.
back to top
Technical
Support and Product Updates
back to top
Last
updated: January 30, 2015 Build Ver: <IP_ADDRESS> Rev: p41


React for Drupal
Looking for the next project I’d like to dive into, I really wanted to build a media hubsite. Right now I’m using Adobe portfolio and that looks halfway decent (though I feel I’m giving myself some leeway there if I’m being honest). UIs can be helpful if done right. I feel though the UIs like the ones for the Adobe portfolio site are best used for a stack of work that doesn’t include the website said work is hosted on. As a developer, your site is your portfolio as well. I’ve decided to use my main site as sort of a central hub and a place to post weekly updates on new projects and things I’m looking to dive into. Initially a few weeks ago, I was quite interested in learning Hugo, but after diving into React a bit more, I’m thinking that I’m going to refocus on diving into Gatsby. Besides that, I’m also looking at React for Drupal. Acquia has a great sandbox to try things out in and I’ve been rather curious about decoupling a CMS. It’s also intriguing, the idea of possible a PWA framework like Gatsby with Drupal. But we’ll see how it goes!


Keyword: C(Mplab), Power electronics desgin, Embedded system, Control theory
The goal of this project was to design both the hardware part and the software part for controlling a reluctance motor. The hardware part contains a power converter which allows the current to be supplied to the motor. This converter is controlled by a logic gate which combines the signal from micro-controller and current limit circuit.
The software part is about how to program the peripheral for micro-controller so that it can produce the correct PWM waveform to control the motor. There is an encoder measuring the spinning position of the motor and returning the signal to the chip in real time. This signal is referred by Micro-controller to judge so called 'firing angle'. 'firing angle' is the position where microchip should enable the converter and power the motor. Please click here to see the detail of how a switched reluctance motor can be controlled.
A PID controller is implemented in the program to control the speed of the motor.
There is a LCD and four buttons on the board which allows GUI to be designed. The GUI contains the menu which allows user to choose the motor speed and displays the real-time speed of the motor.
Go BackCredit: This website is based on a theme created by Start Bootstrap


Biomedical Data
A unique entry point to explore an study centric collection of biomedical data
Learn moreA unique entry point to explore an study centric collection of biomedical data
Learn moreA common registry infrastructure and common data elements (CDEs) from different providers
Learn moreA unique entry point for sample request to collection of standardised, quality controlled biomaterials data
Learn moreAn integration of molecular and clinical analysis tools to discover new diseases genes, pathways and therapeutic targets
Learn more