Dexie.Syncable.ISyncProtocol
Interface to implement for use with Dexie.Syncable.
Interface
interface ISyncProtocol {
/** Maximum number of changes per sync() call. Default Infinity. */
partialsThreshold?: number;
/** Called by the framework to send changes to server and
* receive changes back from server. */
sync (
context: IPersistedContext,
url: string,
options: Object,
baseRevision: any,
syncedRevision: any,
changes: IDatabaseChange[],
partial: boolean,
applyRemoteChanges: ApplyRemoteChangesFunction,
onChangesAccepted: ()=>void,
onSuccess: (continuation: Continuation)=>void,
onError: (error: any, again?: number) => void)
: void;
}
Referred Types:
This interface is defined in addons/Dexie.Syncable/api.d.ts
Description
The interface to implement to enable sync with a remote database server. The remote database server may be SQL- or NOSQL based as long as it is capable of storing JSON compliant objects into some kind of object stores and reference them by a primary key.
The server must also be revision- and changes aware. This is something that for many databases needs to be implemented by a REST- or WebSocket gateway between the client and the backend database.
Sample Implementations
- https://github.com/nponiros/sync_client
- AjaxSyncProtocol.js
- WebSocketSyncProtocol.js
- with backend sample: WebSocketSyncServer.js
Remarks
Implementors of ISyncProtocol may be independent on any framework. There are no dependencies to Dexie.js or Dexie.Syncable.js. Likewise, consumers of ISyncProtocol instance must not be just Dexie.Syncable, but could be used in other frameworks as well.
Some assumptions are made upon how the database is structured though. We assume that:
- Databases has 1..N tables. (For NOSQL databases without tables, tables can be emulated using one DB per table)
- Each table has a primary key.
- The primary key is a UUID of some kind since auto-incremented primary keys are not suitable for syncronization (auto-incremented key would work but changes of conflicts would increase on create).
- A database record is a JSON compatible object. For SQL databases, this can be accomplished using server-side JSON serializers to map between SQL columns and JSON properties.
- Always assume that the client may send the same set of changes twice. For example if client sent changes that server stored, but network went down before client got the ack from server, the client may try resending same set of changes again. This means that the same Object Create change may be sent twice etc.
- The implementation must not fail if trying to create an object with the same key twice, or delete an object with a key that does not exist.
- Client and server must resolve conflicts in such way that the result on both sides are equal.
- Since a server is the point of the most up-to-date database, conflicts should be resolved by prefering server changes over client changes. This makes it predestinable for client that the more often the client syncs, the more chance to prohibit conflicts.
Parameters
context : IPersistedContext
A context that you may store persistent state within if you’d need to. You may set any custom properties on the context. The context is an arbritary document that will persist within the _syncNodes table in property ‘syncContext’.
The same context instance will be given for all calls to sync() as long as the URL is the same. If calling context.save(), all properties stored on the context will be persisted in an internal table contained by the same database that is being synced.
An example on how to use this context can be found in: WebSocketSyncProtocol.js.
url : String
URL of the remote node to establish a continous sync with.
options : Object
Additional information from caller. Example of options could be timeout settings, poll intervals, authentication credentials, etc. The options are optional and implementation specific. Options maps to the ‘options’ parameter in db.syncable.connect()
baseRevision
Server revision that the changes are based on. Should be used when resolving conflicts. On initial sync, this value will be null. If having synced before, this will one of the values that has been sent previously to applyRemoteChanges(), but not nescessarily the last value. baseRevision is persisted so it will survive a reboot.
A revision can be of any JS type (such as Number, String, Array, Date or Object). Remote node should use this value to know if there are conflicts. If changes on the remote node was made after this revision, and any of those changes modified the same properties on the same objects, it must be considered a conflict and the remote node should resolve that conflict by choosing the remote node’s version of the conflicting properties unless it is a conflict where client has deleted an object that server has updated - then the deletion should win over the update. An implementation of this rule is defined in WebSocketSyncServer.js: function resolveConflicts().
syncedRevision
Server revision that local database is in sync with already. On initial sync, this value will be null. If having synced before, this will be the same value that were previously sent by the sync implementor to applyRemoteChanges(). syncedRevision is persisted so even after a reboot, the last value will be remembered. A revision can be of any JS type (such as Number, String, Array, Date or Object).
Server should use this value to know which changes to send to client. Server should only send changes occurred after given syncedRevision.
The difference between baseRevision and syncedRevision is:
- baseRevision: revision that given ‘changes’ array are based upon. Should be used by remote node when resolving conflicts.
- syncedRevision: revision that local node has already applied. Should be used by remote node when filtering which changes to send to local node.
changes : Array<IDatabaseChange>
Local changes to sync to remote node. This array will contain changes that has occurred locally since last sync. If this is the initial sync, framework will want to upload the entire local database to the server. If initial sync or if having been offline for a while, local database might contain much changes to send. Of those reasons, it is not guaranteed that ALL client changes are delivered in this first call to sync(). If number of changes are ‘enormous’, the framework may choose to only apply a first chunk of changes and when onSuccess() is called by your implementation, framework will send the remaining changes by calling sync() again, or continuation.react depending on the continuation method given in the call to onSuccess().
The argument ‘partial’ will tell whether all changes are sent or if it is only a partial change set. See parameter ‘partial’. Note that if partial = true, your server should queue the changes and not commit them yet but wait until all changes have been sent (partial = false).
partial
If true, the changes only contains a part of the changes. The part might be cut in the middle of a transaction so the changes must not be applied until another request comes in from same client with partial = false. A sync server should store partial changes into a temporary storage until the same client sends a new request with partial = false. For an example of how to hande this, see WebSocketSyncServer.js under samples/remote-sync/websocket.
As of<EMAIL_ADDRESS>partial can only ever become true if your ISyncProtocol.partialThreshold was defined as a number less than Infinity.
applyRemoteChanges : function (changes, lastRevision, partial, clear)
Call this function whenever the response stream from the remote node contains new changes to apply. Provide the array of IDatabaseChange objects as well as the revision of the last change in the change set. If there are enormous amount of changes (would take too much RAM memory to put in a single array), you may call this function several times with ‘partial’ set to true until the last set of changes arrive. The framework will not commit the changes until method is called with partial = false or undefined.
The ‘clear’ argument is another optional Boolean. As of current version (0.9.1), this flag has no effect yet. The intent is that if the flag is set, the framework should clear all existing data before applying changes. This flag could be useful in case the given baseRevision was too old for the server. Server may have cleared out old revisions to save space and if clients come in with a baseRevision older than the earliest revision known by server server may set this flag and provide a changes array of CREATEs only for all objects in the database.
Parameters to applyRemoteChanges()
- changes : Array<IDatabaseChange> - Remote changes to apply locally
- lastRevision : any - Revision of last change in given changes.
- partial : Boolean - If true, framework wont commit these changes yet
- clear : Boolean - Not yet used. In future version, when this flag is true, framework will clear all local data prior to applying changes.
onChangesAccepted : function ()
Call this function when you get an ack from the server that the changes has been recieved. Must be called no matter if changes were partial or not partial. This will mark the changes as handled so that they need not to be sent again to the particular remote node being synced.
onSuccess : function (continuation)
Call this function when all changes you got from the server has been sent to applyRemoteChanges(). Note that not all changes from client has to be sent or acked yet (nescessarily).
- Sample when using a poll strategy:
onSuccess({again: 1000});
- Sample when using an immediate reaction strategy:
onSuccess({
react: function (changes, baseRevision, partial, onChangesAccepted) {
// Send changes, baseRevisoin and partial to server
// When server acks, call onChangesAccepted();
},
disconnect: function () {
// Disconnect from server!
}
});
The given continuation object tells the framework how to continue syncing. Possible values are:
{ again: milliseconds }
- tells the framework to call sync() again in given milliseconds.{ react: onLocalChanges, disconnect: disconnectFunction }
- tells the framework that you will continue listening on both client- and server changes simultanously. When you get changes from server, you will once again call applyRemoteChanges() and when client changes arrive, you will get notified in your ‘react’ function: function (changes, baseRevision, partial, onChangesAccepted). When the framework want to close down your provider, it will call your provided disconnect function. Note that the disconnect function is only required when using the ‘react’ pattern. This is because the ‘again’ pattern is always initiated by the framework.
Note that onSuccess() must only be called once. If continuing using the ‘react’ pattern, you will no more call onSuccess(). (If using the ‘again’ pattern, the next call will be to sync() again and thus the same implementation as initial sync and therefore you must call onSuccess() again).
Note also that the onChangesAccepted callback provided in your react() function is not the same as the onChangesAccepted() provided in your main sync() method and they must not be mixed. The onChangesAccepted() in sync() should be called when the changes array in sync() has been accepted by remote server, while the onChangesAccepted() in react() should be called when the changes array in react() has been accepted by remote server. Please review WebSocketSyncProtocol.js where this is implemented.
onError : function (err, again)
Call this function if an error occur. Provide the error object (exception or other toStringable object such as a String instance) as well as the again value that should be number of milliseconds until trying to call sync() again. For repairable errors, such as network down, provide a value for again so that the framework may try again later. If the error is non-repairable (wouldnt be fixed if trying again later), you should provide Infinity, null or undefined as value for the again parameter.
If an error occur while listening for server changes after having gone over to the ‘react’ pattern, you may also call onError() to inform the framework that the remote node has gone down. If doing so, your sync call will be terminated and you will no longer recieve any local changes to your ‘react’ callback. Instead you inform the framework about the number of milliseconds until it should call sync() again to reestablish the connection.
Table of Contents
- API Reference
- Best Practices
- Building Addons
- Collection
- Collection.and()
- Collection.clone()
- Collection.count()
- Collection.delete()
- Collection.desc()
- Collection.distinct()
- Collection.each()
- Collection.eachKey()
- Collection.eachPrimaryKey()
- Collection.eachUniqueKey()
- Collection.filter()
- Collection.first()
- Collection.keys()
- Collection.last()
- Collection.limit()
- Collection.modify()
- Collection.offset()
- Collection.or()
- Collection.primaryKeys()
- Collection.raw()
- Collection.reverse()
- Collection.sortBy()
- Collection.toArray()
- Collection.uniqueKeys()
- Collection.until()
- Compound Index
- Consuming Dexie as a module
- Deprecations
- Derived Work
- Design
- Dexie
- Dexie.AbortError
- Dexie.BulkError
- Dexie.ConstraintError
- Dexie.DataCloneError
- Dexie.DataError
- Dexie.DatabaseClosedError
- Dexie.IncompatiblePromiseError
- Dexie.InternalError
- Dexie.InvalidAccessError
- Dexie.InvalidArgumentError
- Dexie.InvalidStateError
- Dexie.InvalidTableError
- Dexie.MissingAPIError
- Dexie.ModifyError
- Dexie.NoSuchDatabaseErrorError
- Dexie.NotFoundError
- Dexie.Observable
- Dexie.Observable.DatabaseChange
- Dexie.OpenFailedError
- Dexie.PrematureCommitError
- Dexie.QuotaExceededError
- Dexie.ReadOnlyError
- Dexie.SchemaError
- Dexie.SubTransactionError
- Dexie.Syncable
- Dexie.Syncable.IDatabaseChange
- Dexie.Syncable.IPersistentContext
- Dexie.Syncable.ISyncProtocol
- Dexie.Syncable.StatusTexts
- Dexie.Syncable.Statuses
- Dexie.Syncable.registerSyncProtocol()
- Dexie.TimeoutError
- Dexie.TransactionInactiveError
- Dexie.UnknownError
- Dexie.UnsupportedError
- Dexie.UpgradeError()
- Dexie.VersionChangeError
- Dexie.VersionError
- Dexie.[table]
- Dexie.addons
- Dexie.async()
- Dexie.backendDB()
- Dexie.close()
- Dexie.currentTransaction
- Dexie.debug
- Dexie.deepClone()
- Dexie.defineClass()
- Dexie.delByKeyPath()
- Dexie.delete()
- Dexie.derive()
- Dexie.events()
- Dexie.exists()
- Dexie.extend()
- Dexie.fakeAutoComplete()
- Dexie.getByKeyPath()
- Dexie.getDatabaseNames()
- Dexie.hasFailed()
- Dexie.ignoreTransaction()
- Dexie.isOpen()
- Dexie.js
- Dexie.name
- Dexie.on()
- Dexie.on.blocked
- Dexie.on.error
- Dexie.on.populate
- Dexie.on.populate-(old-version)
- Dexie.on.ready
- Dexie.on.versionchange
- Dexie.open()
- Dexie.override()
- Dexie.semVer
- Dexie.setByKeyPath()
- Dexie.shallowClone()
- Dexie.spawn()
- Dexie.table()
- Dexie.tables
- Dexie.transaction()
- Dexie.transaction()-(old-version)
- Dexie.verno
- Dexie.version
- Dexie.version()
- Dexie.vip()
- Dexie.waitFor()
- DexieError
- Docs Home
- Download
- Export and Import Database
- Getting Started
- Hello World
- How To Use the StorageManager API
- Inbound
- IndexSpec
- Indexable Type
- IndexedDB on Safari
- Migrating existing DB to Dexie
- MultiEntry Index
- Promise
- Promise.PSD
- Promise.catch()
- Promise.finally()
- Promise.on.error
- Promise.onuncatched
- Questions and Answers
- Releasing Dexie
- Samples
- Simplify with yield
- Table
- Table Schema
- Table.add()
- Table.bulkAdd()
- Table.bulkDelete()
- Table.bulkGet()
- Table.bulkPut()
- Table.clear()
- Table.count()
- Table.defineClass()
- Table.delete()
- Table.each()
- Table.filter()
- Table.get()
- Table.hook('creating')
- Table.hook('deleting')
- Table.hook('reading')
- Table.hook('updating')
- Table.limit()
- Table.mapToClass()
- Table.name
- Table.offset()
- Table.orderBy()
- Table.put()
- Table.reverse()
- Table.schema
- Table.toArray()
- Table.toCollection()
- Table.update()
- Table.where()
- The three main limitations of IndexedDB
- Transaction
- Transaction.abort()
- Transaction.on.abort
- Transaction.on.complete
- Transaction.on.error
- Transaction.table()
- Tutorial
- Typescript
- Understanding the basics
- Version
- Version.stores()
- Version.upgrade()
- WhereClause
- WhereClause.above()
- WhereClause.aboveOrEqual()
- WhereClause.anyOf()
- WhereClause.anyOfIgnoreCase()
- WhereClause.below()
- WhereClause.belowOrEqual()
- WhereClause.between()
- WhereClause.equals()
- WhereClause.equalsIgnoreCase()
- WhereClause.inAnyRange()
- WhereClause.noneOf()
- WhereClause.notEqual()
- WhereClause.startsWith()
- WhereClause.startsWithAnyOf()
- WhereClause.startsWithAnyOfIgnoreCase()
- WhereClause.startsWithIgnoreCase()
- db.syncable.connect()
- db.syncable.delete()
- db.syncable.disconnect()
- db.syncable.getOptions()
- db.syncable.getStatus()
- db.syncable.list()
- db.syncable.on('statusChanged')
- db.syncable.setFilter()
- unhandledrejection-event


Radio buttons (One radio option must be selected)
Checkbox buttons (library doesn't support array-type input names, only single checkboxes)


8 Times Christmas At Hogwarts Was The Literal Definition Of Festive AF
Christmas time in the famous alma mater of Harry Potter, Ron Weasley, Hermione Granger is a pretty major event. The school goes to town with decorations, lush food, music, and of course merriment, and I for one couldn't be more jealous. Yes, Christmas at Hogwarts is everything the festive season should be, and here are the elements of life at the castle that prove it.
I guess when it comes to the magic of Christmas, you're not going to get much more magical than a huge castle full with witches, wizards, ghosts, moving paintings, potions, and old spell books, right? But on top of that, Hogwarts brings the warm and fuzzy feelings too with roaring fires and snowy scenes. I'm sure even miserable old Voldemort got in the spirit of it all. OK, maybe that's too far...
That festive feeling can creep up on you at the strangest times. It might be the sight of frost on your window, or of daintily wrapped gifts under a tree sighing, heavy with decorations. Or could it be the mere thought of crisp, untrodden snow. Whatever it is for you, I'm absolutely positive that getting your cosy on and watching all the Yuletide scenes in the Harry Potter brings all the Christmas feels. So what are you waiting for? Whack on the TV and have yourself a marathon — and don't forget to look out for all of the 8 things I've highlighted below.
1. Huge Christmas trees
Christmas trees are certainly indicative of the Christmas season but say hello to mega ginormous trees laden with hundreds of decorations. And to make the whole thing more magical they are also decorated with the use of wands as opposed to wobbly ladders.
2. Outdoor snow
OK, it appears to snow heavier on the grounds of Hogwarts than nearly anywhere in the UK. This means it's safe to safely assume the castle resides somewhere up in chilly old Scotland.
3. Indoor snow
OK so if it started snowing in your house, you'd be really concerned, right? But what if it was super magical snow and not cold at all. And the whole place was made into a magical frosty ice cathedral? Yeah, now we're talking.
4. Roaring fires
Fires that just never seem to quit? Oh yes please. The enormous open fireplaces in Hogwarts are just begging you to sit near them and warm your toes, aren't they? Accio another sherry, I'm feeling festive.
5. The personalised knitted jumpers
Iconic bit of knitwear design from the one and only Molly Weasely. Yes they might be a bit on the scratchy side and potentially naff AF, but that's what Christmas is all about.
6. All that food
Bring me pies, bring me turkey (or tofurkey in my case), bring me all the pigs in and out of blankets. Bring me multiple types of stuffing, potatoes, and litres of gravy. They know how to chow down in Hogwarts.
7. Actual Sleigh Rides
Insert "slay/sleigh" joke here.
OK, but seriously. It's snowing, there's ice, there are gorgeous white horses pulling sleighs. Wouldn't say no to that. Especially if there was a mince pie and a cuppa at the end.
8. The Yule Ball
Of course, the Christmas-themed ball in celebration of the Tri-Wizard Tournament. The great hall was dressed up in icicles, snow, trees, and ice sculptures. There was live music and (I assume alcohol-free) festive bevs. What more could you wish for?
With all this cheer and the time of year, you'll be a festive as a little elf in no time.


WaDE [WaDE2.0_schema_star.xml]
| Table Name | Comment | Schema |
| AggBridge_BeneficialUses_fact | Core | |
| AggregatedAmounts | Input | |
| AggregatedAmounts_fact | Core | |
| AggregationStatistic | A term for describing the statistical action used to calculate over recorded time series values within a time interval. For example, 100 cfs of delivery target to a demand site is a "cumulative" aggregation statistic calculated over a time interval like a month. | CVs |
| AllocationAmounts | Input | |
| AllocationAmounts_fact | Core | |
| AllocationBridge_BeneficialUses_fact | Core | |
| Allocations_dim | Water Allocations, also known as water rights or permits | Core |
| Allocations_dim_Input | Water Allocations, also known as water rights or permits | Core |
| ApplicableResourceType | CVs | |
| BeneficialUseCategory | Beneficial uses associated with the site (e.g. irrigation, municipal, commercial, thermoelectric, industrial, stockwater, fire suppression, snow-making, etc.). Can be one or more uses assigned per site. Preference is to list the uses without abbrieviations, separated by commas. | CVs |
| CoordinateMethod | CVs | |
| CropType | A term that indicates the Crop type for the place of use, if the VariableSpecificCV is SiteSpecificConsumptive Use, Irrigation or SiteSpecificWithdrawal, Irrigation | CVs |
| CustomerTypeCV | CustomerTypeCV within a CommunityWaterSupplySystem | CVs |
| DataQualityValue | CVs | |
| Date_dim | Core | |
| EPSGCode | A term to indicate the European Petroleum Survey Group (EPSG) Code for projection, with a preference for WGS_1984, EPSG of 4326 | CVs |
| GNISFeatureName | A term that describes the most appropriate Geographic Names Information System (GNIS) identifier for the source location. | CVs |
| IrrigationMethod | A term to describe the irrigation method for the place of use, if the VariableSpecificCV is SiteSpecificConsumptive Use, Irrigation or SiteSpecificWithdrawal, Irrigation | CVs |
| LegalStatus | A term that describes the legal status of the water right (e.g., proven, approved, perfected, adjudicated, etc.) | CVs |
| MethodType | A term to describe how the actual amount was determined (i.e. calculated, measured, estimated, or reported). | CVs |
| Methods | specific granular variables | Input |
| Methods_dim | specific granular variables | Core |
| NAICSCode | A term for a Six-digit (North American Industry Classification System) NAICs Code associated with the primary beneficial use category | CVs |
| NHDNetworkStatus | A term to describe whether the point location is indexed to a USGS National Hydrography Dataset (NHD) product | CVs |
| NHDProduct | A term that indicates the National Hydrography Dataset (NHD) Product that is used for the indexing. Should be NHDPlus V1, NHDPlus V2, NHD Med Res, or NHD High Res. | CVs |
| Organizations | Organization responsible for the data reported. | Input |
| Organizations_dim | Organization responsible for the data reported. | Core |
| RegulatoryOverlay | Input | |
| RegulatoryOverlay_dim | Core | |
| RegulatoryReportingUnits | Input | |
| RegulatoryReportingUnits_fact | Core | |
| RegulatoryStatus | A term to indicate the status of the regulation (i.e., whether it is currently initiated/in effect) | CVs |
| ReportYearCV | A term to indicate the annual reporting period that this data are valid. There is a need to ensure the annual reporting period year matches the type of year used by the data provider. For example, if the data are valid for November 2018, the annual reporting period could be 2018 or 2019 depending on whether the data provider uses a calendar or water year. | CVs |
| ReportYearType | A term that describes the annual reporting period for this datatype. Could be a "water year," "irrigation year," a calendar year, or other variant. | CVs |
| ReportingUnitType | A term to describe the type of reporting unit - county, HUC, or a custom delineation. | CVs |
| ReportingUnits | The Unit for which the Allocation or Estimate is being reported | Input |
| ReportingUnits_dim | The Unit for which the Allocation or Estimate is being reported | Core |
| SDWISIdentifier | Safe Drinking Water Information System (SDWIS) Federal Reporting Services https://www.epa.gov/ground-water-and-drinking-water/safe-drinking-water-information-system-sdwis-federal-reporting | CVs |
| SiteType | CVs | |
| SiteVariableAmounts | Input | |
| SiteVariableAmounts_fact | Core | |
| Sites | Site specific | Input |
| SitesAllocationAmountsBridge_fact | Core | |
| SitesBridge_BeneficialUses_fact | Core | |
| SitesVariableAmountBridgeAllocations_fact | Core | |
| Sites_WaterAllocations_fact | Core | |
| Sites_dim | Site specific | Core |
| States | CVs | |
| USGSCategory | A term that assign a USGS water use category from the USGS controlled vocabulary (e.g. irrigation, groundwater, fresh) | CVs |
| Units | A term that describes the unit of the amount | CVs |
| Variable | A term that describes the high-level variable used for aggregated water data to support water planning and water balances. The general categories available are for water supply, water withdrawal, consumptive use, and return flows: [AggregatedWaterSupply], [AggregatedWithdrawal], [AggregatedConsumptiveUse], [AggregatedReturnFlow] | CVs |
| VariableSpecific | A term that describes a subcategorization of the site-specific variable. This allows the user to specify not only the general category of water data, but also a more specific categorization. For example, for a subcategorization of water withdrawal, the variable would be [SiteSpecificWithdrawal, Irrigation]. Other examples: [SiteSpecificConsumptiveUse, Irrigation], [SiteSpecificReturnFlow, Discharge], etc. | CVs |
| Variables | specific granular variables | Input |
| Variables_dim | specific granular variables | Core |
| WaterAllocationBasis | A Term to specify whether this water right is based on water withdrawals/diversion or consumptive use/depletion amount | CVs |
| WaterAllocationType | A term that describes the water right type in each state such as Federal Reserved Water Right, Temporary Application, Water Company Shares | CVs |
| WaterQualityIndicator | A term to describe water quality fresh, saline, or mixed quality | CVs |
| WaterSourceType | A term that describes the source type of the water allocation (e.g., surface water, groundwater, mixed sources, reuse, etc.) | CVs |
| WaterSources | WaterSources including the source type (groundwater or surface water) and its quality | Input |
| WaterSources_dim | WaterSources including the source type (groundwater or surface water) and its quality | Core |


Before Change
for n in nodes:
if isinstance(n, Leaf):
result = eval_functions[type(n)](n, input_vals, **args)
else:
children = [all_results[c] for c in n.children]
result = eval_functions[type(n)](n, children, input_vals, **args)
After Change
for n in nodes:
type_n = type(n)
func = eval_functions.get(type_n, None)
if func is None:
raise Exception("No lambda function associated with type: %s" % (type_n))
if isinstance(n, Leaf):
result = func(n, input_vals, **args)
else:
children = [all_results[c] for c in n.children]


{% extends 'base.html' %} {% load static %} {% block content %}
Welcome {{ display_name }}Nice to meet you!Airtech is an easy and simple platform to find and make flight bookings and reservations. |
|
Before you proceed to making bookings and reservations, take out time to complete your profile, doing so will simplify the booking process. |
| Click to complete your profile. |
|
Thanks one again for deciding to join us. |
|
Warmly, Nwokeocha Victor. Founder and President. |


Hi, I'm Brandon.
Senior @
Duke University
, Computer Science & Creative Writing
Incoming Software Engineer @
BuzzFeed, Inc.
More of me:
GitHub
,
LinkedIn
,
Instagram
, &
Contact


25%
1/4
1. Why so JavaScript and Java have similar name?
JavaScript is a stripped-down version of Java.
JavaScript's syntax is loosely based on Java's.
They both originated on the island of Java.
None of the above.
2. When a user views a page containing a JavaScript program, which machine actually executes the script?
The user's machine running a web browser.
The web server.
A central machine deep within netscape's corporate offces.
None of the above.
3. ________JavaScript is also called client-side JavaScript.
Microsoft.
Navigator.
LiveWire.
Native.
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50%
2/4
4. __________JavaScript is also called server-side JavaScript.
Microsoft.
Navigator.
LiveWire.
Native.
5. What are variables used for in JavaScript programs?
Storing numbers, dates or other values.
Varying randomly.
Causing high-school algebra flashbacks.
None of the above.
6.Javascript is _________ language..
Programming.
Application.
None of the above.
Scripting.
previous
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75%
3/4
7. JavaScript is ______ Side Scripting Language.
Server.
ISP.
None of the above.
Browser.
8. JavaScript is designed for following purpose -
To Style HTML Pages.
To add interactivity to HTML Pages.
To Perform Server Side Scripting Opertion.
To Execute Query Related to DB on Server.
9. JavaScript Code is written inside file having extension _______
.jvs.
.javascript.
.js.
.jsc.
previous
Next
100%
4/4
10. Why JavaScript is called as Lightweight Programming Language ?
because JS is available free of cost..
because JS is client side scripting.
because we can add programming functionality inside JS.
because JS can provide programming functionality inside but up to certain extend..
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Scrapy at a glance¶
Scrapy is an application framework for crawling web sites and extracting structured data which can be used for a wide range of useful applications, like data mining, information processing or historical archival.
Even though Scrapy was originally designed for web scraping, it can also be used to extract data using APIs (such as Amazon Associates Web Services) or as a general purpose web crawler.
Walk-through of an example spider¶
In order to show you what Scrapy brings to the table, we’ll walk you through an example of a Scrapy Spider using the simplest way to run a spider.
Here’s the code for a spider that scrapes famous quotes from website http://quotes.toscrape.com, following the pagination:
import scrapy
class QuotesSpider(scrapy.Spider):
name = 'quotes'
start_urls = [
'http://quotes.toscrape.com/tag/humor/',
]
def parse(self, response):
for quote in response.css('div.quote'):
yield {
'text': quote.css('span.text::text').get(),
'author': quote.xpath('span/small/text()').get(),
}
next_page = response.css('li.next a::attr("href")').get()
if next_page is not None:
yield response.follow(next_page, self.parse)
Put this in a text file, name it to something like quotes_spider.py
and run the spider using the runspider
command:
scrapy runspider quotes_spider.py -o quotes.json
When this finishes you will have in the quotes.json
file a list of the
quotes in JSON format, containing text and author, looking like this (reformatted
here for better readability):
[{
"author": "Jane Austen",
"text": "\u201cThe person, be it gentleman or lady, who has not pleasure in a good novel, must be intolerably stupid.\u201d"
},
{
"author": "Groucho Marx",
"text": "\u201cOutside of a dog, a book is man's best friend.
What just happened?¶
When you ran the command scrapy runspider quotes_spider.py
, Scrapy looked for a
Spider definition inside it and ran it through its crawler engine.
The crawl started by making requests to the URLs defined in the start_urls
attribute (in this case, only the URL for quotes in humor category)
and called the default callback method parse
, passing the response object as
an argument. In the parse
callback, we loop through the quote elements
using a CSS Selector, yield a Python dict with the extracted quote text and author,
look for a link to the next page and schedule another request using the same
parse
method as callback.
Here you notice one of the main advantages about Scrapy: requests are scheduled and processed asynchronously. This means that Scrapy doesn’t need to wait for a request to be finished and processed, it can send another request or do other things in the meantime. This also means that other requests can keep going even if some request fails or an error happens while handling it.
While this enables you to do very fast crawls (sending multiple concurrent requests at the same time, in a fault-tolerant way) Scrapy also gives you control over the politeness of the crawl through a few settings. You can do things like setting a download delay between each request, limiting amount of concurrent requests per domain or per IP, and even using an auto-throttling extension that tries to figure out these automatically.
Note
This is using feed exports to generate the JSON file, you can easily change the export format (XML or CSV, for example) or the storage backend (FTP or Amazon S3, for example). You can also write an item pipeline to store the items in a database.
What else?¶
You’ve seen how to extract and store items from a website using Scrapy, but this is just the surface. Scrapy provides a lot of powerful features for making scraping easy and efficient, such as:
- Built-in support for selecting and extracting data from HTML/XML sources using extended CSS selectors and XPath expressions, with helper methods to extract using regular expressions.
- An interactive shell console (IPython aware) for trying out the CSS and XPath expressions to scrape data, very useful when writing or debugging your spiders.
- Built-in support for generating feed exports in multiple formats (JSON, CSV, XML) and storing them in multiple backends (FTP, S3, local filesystem)
- Robust encoding support and auto-detection, for dealing with foreign, non-standard and broken encoding declarations.
- Strong extensibility support, allowing you to plug in your own functionality using signals and a well-defined API (middlewares, extensions, and pipelines).
- Wide range of built-in extensions and middlewares for handling:
- cookies and session handling
- HTTP features like compression, authentication, caching
- user-agent spoofing
- robots.txt
- crawl depth restriction
- and more
- A Telnet console for hooking into a Python console running inside your Scrapy process, to introspect and debug your crawler
- Plus other goodies like reusable spiders to crawl sites from Sitemaps and XML/CSV feeds, a media pipeline for automatically downloading images (or any other media) associated with the scraped items, a caching DNS resolver, and much more!
What’s next?¶
The next steps for you are to install Scrapy, follow through the tutorial to learn how to create a full-blown Scrapy project and join the community. Thanks for your interest!


since you were so eager to know me- here some fun facts about myself:
Im a physicist in the CAL-TECH university, I live with my girlfriend Amy and prior to that with my friend lenard. I made for him a roommate agreement so he wont make any funny-business like getting in the shower without washing his feet first.
I invented an elaborate game, a take on "rock,paper,scissors" and named it "Rock, Paper, Scissors, Lizard, Spock"
he game is an expansion on the game Rock, Paper, Scissors. Each player picks a variable and reveals it at the same time. The winner is the one who defeats the others. In a tie, the process is repeated until a winner is found.
Almost always, the boys will all pick Spock at the same time and tie over and over again.
I also have very strict food regime. here you can witness the amazing order i live in
| Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday |
|---|---|---|---|---|---|---|
| Oatmeal, not French toast Thai takeout- i order mee krob and chicken satay with extra peanut sauce | Eat at the Cheescake Factory.order barbecue bacon cheeseburger. barbecue, bacon and cheese on the side. | Halo night, eating Dumplings | pizza night, i order one pizza with sausage, mushrooms and light olives. | Chinese takeaway, not French toast | a bowl of Shredded Wheat with a 1/4 cup of 2% milk | its a surprise. |


Book customers 24 hours a day with a tailored web page all about your business. Check out your live Booking Page:
Seamlessly move followers from likes and shares to booking an appointment.
Add your Setmore Booking Page to your WordPress-powered website.
Export Setmore customer data straight to your email marketing campaigns.


Home Page Twistouts/braidouts Braids/Addins WashNgoHow To Profile Page
In our website, we want to present the user with tips, tutorials, and various ways to do and take care of our beautiful, natural hair.
Natural hair has many different textures and by using our website, hopefully you will find what works for you.
We hope you enjoy your journey of living the natural life.


Chocolate Pizza
For the fig-swirl:Melt butter over medium heat in a saucepan. Add brown suger and stir to dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently, until you have a chunky-jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated suger until suger is completely dissolved and the milk is just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken fro 20 minutes befor adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/-10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours befroe serving.
Vanessa Stevanson
Food enthusiast, photography fan. Add a pinch of raw for raw foofism and that's pretty mush who I am


Schedule
10am: Registration and Sponsor Job Fair
11am: Welcome Ceremony/coding begins
12pm: Lunch *Provided by Domino's*
6pm: Dinner *Jimmy John's*
8am: Breakfast *Einstein's Bagels*
12pm: Coding Ends, all projects must be submitted to Devpost
12:15pm: Judging/presentations start
2pm: Lunch *Tower Inn*
Directions
Address: 30 Frank Lloyd Wright Drive, Ann Arbor MI
Domino's Campus


Copyright © 2011, Cargo Chief, All rights
reserved.
Contact: John Smith,
650-269-4545<EMAIL_ADDRESS>Origin
Location: Gilroy, CA 95020, Business with a Dock or Forklift,
Driver to assist in loading
Destination Location: Menasha, WI 54952, Business with a Dock or Forklift,
Driver Not assisting in unloading, ~2,235
Are there Any Stops
in Transit Along the Way? Yes
( ) No (●)
Truck Load or Partial Truck Load Details
Space Needed or
By Dimensions (●) inches ( ) feet
ê Length 123 Width 345 Height 543 Quantity 23
Total Shipment Weight: In Pounds
Description of Goods:
Ready for Pick Up Mo / Day
RFQ Description (Optional)
Start Bidding Window:
now: April 15, 10:25AM
Duration of Bidding Window:
1 Hour ( ) 4
Hours (●) 24 Hours ( ) 48 Hours ( )
Additional Stops in Transit: Yes (●) No
( )
Stop 1: Zip Code
State ê City
Driver to assist in loading: Yes ( ) No
(●)
Add another stop
Have the additional stops bubble push
down the TL details down, so additional
stops is not on top


---
layout: default
meta-title: Index
title: Homepage
---
| Holiday | Day |
|---|---|
| New Year's Day | Tuesday, January 1 |
| Good Friday | Friday, April 19 |
| Memorial Day | Monday, May 27 |
| Independence Day | Thursday, July 4 |
| Labor Day | Monday, September 2 |
| Thanksgiving Day | Thursday, November 28 |
| Thanksgiving Recess | Friday, November 29 |
| Christmas Eve | Tuesday, December 24 |
| Christmas Day | Wednesday,December 25 |
| New Year’s Eve | Tuesday, December 31 |
Dogs, music, food, birdhouse, your favorite coworkers, and more dogs! What could be better!
Learn more on our Facebook Event Page
Watson will be hosting an onsite auction featuring various artwork by Watson Inc employees.
The Puppy Up Walk is coming up soon.
Contact me for
more info about the event.
Dogs, music, food, birdhouse, your favorite coworkers, and more dogs! What could be better!
Learn more on our Facebook Event Page
Watson will be hosting an onsite auction featuring various artwork by Watson Inc employees.
The Puppy Up Walk is coming up soon.
Contact me for more info about the event.
WEST HAVEN Soup Kitchen
TAYLORVILLE St. Mary’s church
bring in a toy, drop it off in the donation box in the office – For St. Mary’s Santa’s workshop toy drive.
As always, thank you for making some kids Christmas very special.
Watson will be participating in Wear Red Day on February 1, 2019. On this day, men and women are encouraged to wear red as a symbol of their support of women’s heart health.
If you would like to participate you can dothe following:
One of Watson’s close to home charities is the American Heart Association. Chances are you, or a family member
knows someone that is affected by heart disease and stroke.
Looking at the statistics,
to get a little ahead of the game we started a raffle on Friday, January 19th, 2018 to run all the way to Go Red For Women day on February 2nd! Watson intends to match the money raised from the raffle and donate it to The American Heart Association. The total amount raised by seventy-three Watson employees by the raffle was $559. Watson as a company matched the total raised by its employees which brought us to a total donation of $1,118.00.
Dear Colleague,
I hope that you and your family are enjoying your summer. Though a portion of this letter is directed to employees who were hired prior to June 1, 2017, it addresses all employees. If you have any questions regarding any of this information, I encourage you to speak to your Supervisor, Human Resources, me or anyone on the Leadership Team.
Last year we faced a lot of change and transition that brought us many challenges, some of which we are still facing today. Our Rallying Cry of On Time Delivery and Right First Time is still our most important goal and focusing on this goal is critical to our success this year.
We will win if we remember we belong to one team like the Yankees. Everyone's role is important. No one's role in the company is more important than another. By making the commitment to encourage, help each other and work together as a team we can overcome these challenges. If we keep this as our focus, I am very optimistic about Watson's performance for the remainder of the year.
We had an excellent first half with record sales and profits. We would like to thank those employees, who were hired prior to June 1st 2017, with the exception of the Leadership Team, with a $500.00 bonus that you will receive in your July 28th paycheck. This is in addition to the end of the year Profit Sharing Plan that employees participate in. You have all made important contributions to our success and this is a way of expressing our thanks.
Thank you for your support it gives me pleasure each day to come in and work with you as part of our team.
Sincerely,
Jim Watson
President
West Haven March 12-14
Taylorville May 14-16
Watson Alert Messages will be used for storm closing alerts and emergency messages only. You will receive messages for all shifts at any of the Watson locations you sign up for.
Previously we have sent out weather closing alerts exclusively through WTNH, their system is limited and didn't allow us to send customized messages. It only allows for selection of a stock message which can sometimes be less specific and confusing. In the future, Watson text alerts will be the only notification system used for office closing alerts. We will no longer post storm closings on WTNH or WFSB.
Use this link to sign up for Text Alerts.


Oscar Denis is the Director of Bands at R.L. Turner High School. He graduated from Stephen F. Austin State University with his Bachelors in Music Education
While at SFA, he was part of several organizations including the Lumberjack Marching Band, the Roarin’ Buzzsaw Basketball band, and the Swingin’ Aces Jazz band. As a member of the LMB, Mr. Denis was a Trumpet Section leader. He was also a member of the Wind Symphony under the direction of Dr. David W. Campo and the Wind Ensemble under the direction of Mr. Fred J. Allen.
Before teaching at R.L. Turner as an assistant director, Mr. Denis taught in Lubbock, Texas where he was the middle school Director of Bands at Dunbar College Preparatory Academy conducting the Honors band, as well as assisting with the Concert band and Jazz band. While at Dunbar, his band earned UIL Superior ratings in Concert and Sight-Reading contest, which was the first ever in the school’s history. Prior to Lubbock, Mr. Denis also served as the Director of Bands at Forest Park Middle School in Longview, TX, where he grew the band program from around 50 students to 300 before leaving.
Mr. Denis’s professional affiliations include: Texas Music Educators Association, Texas Bandmasters Association, and Kappa Kappa Psi, National Honorary Band Fraternity.
Mr. Denis is married to Dr. Andrea Denis, and they have a young daughter named Maddie. His wife, Andrea, is currently the horn professor at Texas Woman’s University in Denton and horn instructor for Coppell ISD. On his free time, Mr. Denis enjoys cooking and hanging out with his family.
Mr. Hall is returning home to join the R. L. Turner band staff for the 2019-2020 school year!
Previously he served as Associate Director of Bands at Griffin Middle School in Frisco, TX where he directed the
Symphonic Band and GatorJazz. His ensembles are perennial sweepstakes winners;
his ensemble in 2017-18 was awarded the Citation of Excellence, honoring the top two Non-Varsity middle school bands
in the state of Texas, Class A.
Mr. Hall earned his Bachelor of Music Degree from the University of North Texas. As a tuba and bass trombone player at UNT,
he performed with the North Texas Wind Symphony under the direction of Eugene Corporon, the Symphonic Band under the
direction of Dennis Fisher, the 3 O'Clock Lab Band under the direction of Brad Leali,
and UNT Grammy-Nominated Funky Fresh Basketball Band under the direction of Nicholas Williams.
He was also a four-year member of the UNT Green Brigade Marching Band, serving as a drum major his last two years.
Mr. Hall spent several summers performing professionally; in 2013 he served as drum major for the Crossmen Drum and Bugle Corps;
in 2014 he performed with the Disneyland All-American College Band. The All-American College Band (AACB) is a
21-member jazz-influenced outdoor performing ensemble comprised of the top college musicians in the country.
While Mr. Hall was one of two tubas selected for the band, he also performed with the AACB on bass trombone and vocals.
Mr. Hall is also an active composer and arranger. His arrangements have been performed by each of the UNT Athletic Bands,
the UNT Tuba Euphonium Ensembles, the Griffin Bands, Boswell HS, Wakeland HS, and the Disneyland AACB.
His compositions have received critical acclaim and have been performed by the Carrollton Wind Symphony and the
Wakeland cluster in Frisco, TX. His most recent publication, Lost Woods Fantasy, will be performed at the
Midwest Clinic and Convention this December by the Berkner HS Symphonic Band I.
Raised in Carrollton, Mr. Hall is a graduate of R. L. Turner HS. He is a four-year All-State musician;
the first three years, he was selected to the TMEA 5A Symphonic Band; his final year,
he ranked first chair in the state of Texas for bass trombone in the TMEA Jazz Ensemble.
Mr. Hall also participated in the R. L. Turner Full Orchestra, Theater, and Mu Alpha Theta math honor society.
Professionally, Mr. Hall is affiliated with Texas Music Educators Association, Phi Mu Alpha Sinfonia,
the Millennium Composers Initiative, The FJH Publishing Company, and the Carrollton Wind Symphony.
Mr. Hall resides in Grapevine with his fiancee, Rachel, his tuba, Sylvester, and his trombone, Lucile.
Josh Dominguez has served as the Director of Percussion for the RL Turner High School Band since 2016,
coordinating all marching and concert percussion activities. Prior to being at RL Turner, he served as an
Assistant Band Director and Director of Percussion at Lubbock High School in Lubbock, TX.
Mr. Dominguez holds his Bachelor’s degree in Music Education from the University of North Texas.
During his time at UNT, he taught at various schools in the DFW area. He served as a battery instructor at Marcus High School,
assisting in their 2014 Marching show and Drumline Show productions. He also taught at Byron Nelson High School,
as a battery instructor and private lesson teacher. Mr. Dominguez has also served as a member of the
UNT Marching Percussion Camp staff.
As a performer, Mr. Dominguez marched snare drum for the Boston Crusaders Drum and Bugle Corps in 2012 and 2013.
At UNT, he performed as a member of the UNT Snare Line, Symphony Orchestra, as well as showcased performances with the
UNT Percussion Players and 2 o’ Clock Steel Band.
Mr. Dominguez studied percussion with Mark Ford, Christopher Deane, Paul Rennick, Ed Smith, and Jose Aponte.
He also studied percussion arranging and literature with Paul Rennick. Mr. Dominguez has provided percussion arranging
for groups in the DFW and Lubbock area.
Mr. Dominguez is an active member of the Texas Music Educators Association and Percussive Arts Society.


This namespace provides auxiliary functionality for the drain and source to use. More...
Classes | |
| class | Counter |
| Keeps track of the index of the images being received by the drain. More... | |
Functions | |
| std::string | get_time_stamp_str () |
| Get current Unix-time in microseconds. More... | |
| void | print_time_stamp (std::string comment="timestamp") |
| Prints to stdout the current Unix-time (in microseconds). More... | |
This namespace provides auxiliary functionality for the drain and source to use.
It includes two functions that can get the current Unix-time, and a counter class that can track packet indexes and estimate packet loss
| std::string helper::get_time_stamp_str | ( | ) |
Get current Unix-time in microseconds.
Definition at line 16 of file helper.cpp.
| void helper::print_time_stamp | ( | std::string | comment = "timestamp" | ) |
Prints to stdout the current Unix-time (in microseconds).
Prints to stdout a user supplied string followed by the current Unix-time (in microseconds). The output string ends with a '\t'
| comment | The user-supplied string |
Definition at line 8 of file helper.cpp.


Food
Drinks
Full Menu
Contact
Contact Info
First Name:
Last Name:
E-mail:
Subject
Subject Title:
Text area:


bool dio_truncate ( resource $fd , int $offset )
dio_truncate() truncates a file to at most offset bytes in size. If the file previously was larger than this size, the extra data is lost. If the file previously was shorter, it is unspecified whether the file is left unchanged or is extended. In the latter case the extended part reads as zero bytes.
Returns TRUE on success or FALSE on failure.


MY TEAM
Management
Amira
Manager
Employee ID:
1
Email:
<EMAIL_ADDRESS>Office Number:
1234567891
Engineering
hamid
Engineer
Employee ID:
2
Email:
<EMAIL_ADDRESS>GitHub username:
hamidgithub
hamza
Engineer
Employee ID:
3
Email:
<EMAIL_ADDRESS>GitHub username:
hamzagithub
Interns
feten
Intern
Employee ID:
4
Email:
<EMAIL_ADDRESS>School:
harvard
karim
Intern
Employee ID:
5
Email:
<EMAIL_ADDRESS>School:
harvard


We have saved your information. You can close your form.
{{ step.intro }}
You must complete all steps before you can submit your complaint.


|
HornetEngine
Open Alpha
Open source framework for creating Tangible Interfaces
|
Public Member Functions | |
| ShaderProgram (VertexShader vertex, FragmentShader fragment) | |
| Creates a new instance of ShaderProgram with vertex and fragment shader More... | |
| ShaderProgram (VertexShader vertex, GeometryShader geometry, FragmentShader fragment) | |
| Creates a new instance of ShaderProgram with vertex, geometry and fragment shader More... | |
| void | Bind () |
| Binds the ShaderProgram as the currently active program in the GPU. There can only be a single program bound to the GPU so this call switches the active target. More... | |
| void | SetUniform (string location, bool value) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, int value) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, uint value) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, float value) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, double value) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, Vector2 vec) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, GlmSharp.vec2 vec) |
| void | SetUniform (string location, Vector3 vec) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, GlmSharp.vec3 vec) |
| void | SetUniform (string location, Vector4 vec) |
| Sets a shader specific global variable in the GPU More... | |
| void | SetUniform (string location, GlmSharp.vec4 vec) |
| unsafe void | SetUniform (string location, Matrix4x4 matrix) |
| Sets a shader specific global variable in the GPU More... | |
| unsafe void | SetUniform (string location, GlmSharp.mat4 matrix) |
| Sets a shader specific global variable in the GPU More... | |
| unsafe void | SetUniform (string location, GlmSharp.mat3 matrix) |
| Sets a shader specific global variable in the GPU More... | |
| void | Dispose () |
| Deletes this ShaderProgram from the GPU unmanaged resources More... | |
Static Public Member Functions | |
| static void | UnbindAll () |
| Unbinds all shader programs from the GPU More... | |
Properties | |
| uint | Handle [get] |
| The internal GPU handle for the ShaderProgram More... | |
| ShaderProgramStatus | Status [get] |
| The current status of the ShaderProgram More... | |
| HornetEngine.Graphics.ShaderProgram.ShaderProgram | ( | VertexShader | vertex, |
| FragmentShader | fragment | ||
| ) |
Creates a new instance of ShaderProgram with vertex and fragment shader
| vertex | Vertex shader program |
| fragment | Fragment shader program |
| HornetEngine.Graphics.ShaderProgram.ShaderProgram | ( | VertexShader | vertex, |
| GeometryShader | geometry, | ||
| FragmentShader | fragment | ||
| ) |
Creates a new instance of ShaderProgram with vertex, geometry and fragment shader
| vertex | Vertex shader program |
| geometry | Geometry shader program |
| fragment | Fragment shader program |
| void HornetEngine.Graphics.ShaderProgram.Bind | ( | ) |
Binds the ShaderProgram as the currently active program in the GPU. There can only be a single program bound to the GPU so this call switches the active target.
| void HornetEngine.Graphics.ShaderProgram.Dispose | ( | ) |
Deletes this ShaderProgram from the GPU unmanaged resources
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| bool | value | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| value | Boolean value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| double | value | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| value | Double value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| float | value | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| value | Float value |
| unsafe void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| GlmSharp.mat3 | matrix | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| matrix | Matrix3 value |
| unsafe void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| GlmSharp.mat4 | matrix | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| matrix | Matrix4 value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| GlmSharp.vec2 | vec | ||
| ) |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| GlmSharp.vec3 | vec | ||
| ) |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| GlmSharp.vec4 | vec | ||
| ) |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| int | value | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| value | Integer value |
| unsafe void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| Matrix4x4 | matrix | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| matrix | Matrix4 value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| uint | value | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| value | Unsigned Integer value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| Vector2 | vec | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| vec | Vector2 value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| Vector3 | vec | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| vec | Vector3 value |
| void HornetEngine.Graphics.ShaderProgram.SetUniform | ( | string | location, |
| Vector4 | vec | ||
| ) |
Sets a shader specific global variable in the GPU
| location | The uniform name in the shader program |
| vec | Vector4 value |
|
static |
Unbinds all shader programs from the GPU
|
get |
The internal GPU handle for the ShaderProgram
|
get |
The current status of the ShaderProgram


--- author: display_name: JP email<EMAIL_ADDRESS>tags: - bookmobile - data - education - libraries - schools categories: [] date: 2012-06-13 14:52:45 -0600 SchoolsPreKto12: hub: name: Utah Schools PreK to 12 item_id: 333206ff129346e3b8660e8f6f48540e updates: - June 2023 - Updated Granger High location - August 2020 SchoolsHigherEducation: hub: name: Utah Schools Higher Education item_id: 731644a217f445e5a638f9a84a7ada93 updates: - September 2020 Libraries: hub: name: Utah Public Libraries item_id: f6cf0c8ef65344b6a6e5ebeaa108f549 updates: - January 2021 --- {% include abstract.html name="Schools & Libraries" stewards="UGRC" abstract="This data package contains a statewide schools dataset and a statewide libraries dataset." %}
This dataset contains point locations for preschool and K-12 schools in the state of Utah - updated for the 2019-2020 school year. Higher education and adult vocational training are not included in the dataset.
The schools_prek_to_12
dataset was built in collaboration with Wasatch
Front Regional Council (WFRC), the Utah State Board of Education
(USBE), and the Utah Geospatial Resource Center (UGRC). The dataset
includes public and private K-12 school locations with enrollment and demographics info by grade for public
schools (charter and traditional) reported to the USBE. While some preschools are included, this is not a
comprehensive statewide dataset for preschools.
Schools marked as 'closed' have not been included in this data. More information regarding schools in Utah can be found on the Utah State Board of Education website.
The Schools_PreKto12
will be updated annually in conjunction with USBE’s annual report cycle.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
This dataset contains point locations for higher education and adult vocational training in the state of Utah. This includes public and private colleges and universities, technical colleges, and other higher education institutions.
The schools_higher_education
will be updated annually and/or as needed.
Institutions of higher education were identified on the state of Utah's college and universities page. Using the websites of these institutions, addresses were identified for primary and branch campuses and geocoded using the UGRC Geocoding Web API.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}
Utah Public Libraries provides locations and information for public libraries and their branches throughout Utah. Includes base location for bookmobile libraries.
{% include contact.html subject=page.title contact=site.data.contacts.agrc %}


Guidance
Explains how qualification achievement rates (formerly qualification success rates) are calculated.
PDF , 330KB , 6 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 611KB , 31 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 852KB , 49 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 1.52MB , 31 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
PDF , 1.88MB , 42 pages
If you use assistive technology (such as a screen reader) and need a version of this document in a more accessible format, please email<EMAIL_ADDRESS>. Please tell us what format you need. It will help us if you say what assistive technology you use.
We have changed the names of Qualification Success Rates (QSR) to Qualification Achievement Rates (QAR) in preparation for the introduction of a broader range of success measure in the future.
Published: 1 September 2015
Updated: 10 February 2017
From: Skills Funding Agency
Part of: Further education and training


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/installing.20elan.html ---
When I give the approved installation command (on a Mac)
curl https://raw.githubusercontent.com/Kha/elan/master/elan-init.sh -sSf | sh
I get an error about an expired SSL certificate. Hence I cannot install the Lean prover.
Help!
The approved installation instructions on a Mac are here (perhaps you're already following them). The expired SSL certificate error is very strange though; I can't reproduce it.
I can't reproduce this either, but according to https://stackoverflow.com/questions/18964175/how-to-fix-curl-60-ssl-certificate-invalid-certificate-chain it seems if you download https://raw.githubusercontent.com/Kha/elan/master/elan-init.sh by hand and edit all calls to curl
in that script to add -k
. and then run it with cat elan-init.sh | sh
it might work. (when I say edit calls to curl I mean the lines like ensure curl -sSf
should be changed to ensure curl -sSfk
.)
I found that some people had a similar problem on Linux and fixed it using something like
sudo apt-get ca-certificates. But I don't know the Mac OS analogue. (brew ca-certificates didn't work.)
Are you able to open https://raw.githubusercontent.com/Kha/elan/master/elan-init.sh in your browser?
Yes, I can open that script, and I tried editing it as someone suggested above to add the -k option, but that produced a different error, namely,
curl: (35) error:1407742E:SSL routines:SSL23_GET_SERVER_HELLO:tlsv1 alert protocol version
elan: command failed: curl -sSfk https://github.com/Kha/elan/releases/latest
curl: (35) error:1407742E:SSL routines:SSL23_GET_SERVER_HELLO:tlsv1 alert protocol version
elan: command failed: curl -sSfLk https://github.com/Kha/elan/releases/download//elan-x86_64-apple-darwin.tar.gz -o /var/folders/_b/h558g4210fx_2cchc9p4d6c00000gn/T/tmp.0tDPbhOl/elan-init.tar.gz
Maybe updating curl by reinstalling it using homebrew (https://brew.sh/) would help, if it isn't already up to date. What does curl -v
output?
reinstalled curl using brew, no change in the error messages,
:beer: /usr/local/Cellar/curl/7.69.1: 459 files, 3.2MB
iMac:Documents beeson$ curl -v
curl: no URL specified!
curl: try 'curl --help' or 'curl --manual' for more information
Also tried exporting a certificate file from Keychain and passing it to curl with the -file option, which however
was not recognized. Mac usually uses keychain rather than certificate files but can export them.
I think it might be that you're using a deprecated OpenSSL version. Or perhaps you need to update your root CAs https://curl.haxx.se/docs/caextract.html
I'm unsure how Mac OS handles CAs though.
also, try curl -V
(uppercase) instead
OK so I finally went to GitHub and downloaded elan directly, and that worked. So now I have Lean installed. Thanks for trying to help me. Too bad it didn't work for me like in Scott's nice video.
Sorry about the video. It may well be out of date. I now longer have my (virtual) windows machine sitting around, so it's nontrivial for me to verify it. If someone tells me they've tested it and it's now wrong, I'll take it down.
@Scott Morrison I think the problem is the Mac installation video
I guess both of them are quite out of date nowadays....
I'll go take them down.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


QUESTION #1
func (h *Home) FunctionName() {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #2
func (o *Ocean) FunctionName() {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #3
func (a Animal) FunctionName() {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #4
func (f *Fruit) FunctionName() {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #5
func (d Device) FunctionName() {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #6
user := models.User{}
Which uAdmin function will match the given statement above?
QUESTION #7
building := models.Building{}
Which uAdmin function will match the given statement above?
QUESTION #8
student := []models.Student{}
for s := range student {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #9
table := []models.Table{}
for t := range table {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #10
sport := []models.Sport{}
for s := range sport {
// Your Preload function
}
Which uAdmin function will match the given statement above?
QUESTION #11
mobileOS := []models.MobileOS{}
for m := range mobileOS {
// Your Preload function
}
Scenario: MobileOS has a foreign key of Android and iOS.
Which uAdmin function will match the given statement above?
QUESTION #12
place := []models.Place{}
for p := range place {
// Your Preload function
}
Scenario: Place has a foreign key of Local and Foreign.
Which uAdmin function will match the given statement above?
QUESTION #13
music := []models.Music{}
for m := range music {
// Your Preload function
}
Scenario: Music has a foreign key of Classical and Modern.
Which uAdmin function will match the given statement above?
QUESTION #14
course := []models.Course{}
student := []models.Student{}
for c := range course {
// Your Preload function
}
for s := range student {
// Your Preload function
}
Scenario: Course has a foreign key of ComputerScience and InformationTechnology.
Which uAdmin function will match the given statement above?
QUESTION #15
browser := []models.Browser{}
socialMedia := []models.SocialMedia{}
for b := range browser {
// Your Preload function
}
for s := range social_media {
// Your Preload function
}
Scenario: Browser has a foreign key of Firefox and Chrome. SocialMedia has a foreign key of Facebook and Twitter.
Which uAdmin function will match the given statement above?


Next: member, Previous: nthcdr, Up: Conses Dictionary
rest
list ⇒ tail
(setf ( rest
list) new-tail)
list—a list,
which might be a dotted list or a circular list.
tail—an object.
rest performs the same operation as cdr, but mnemonically complements first. Specifically,
(rest list) ≡ (cdr list) (setf (rest list) new-tail) ≡ (setf (cdr list) new-tail)
(rest '(1 2)) ⇒ (2) (rest '(1 . 2)) ⇒ 2 (rest '(1)) ⇒ NIL (setq *cons* '(1 . 2)) ⇒ (1 . 2) (setf (rest *cons*) "two") ⇒ "two" *cons* ⇒ (1 . "two")
cdr, nthcdr
rest is often preferred stylistically over cdr when the argument is to being subjectively viewed as a list rather than as a cons.


FOUR ROOMS A film review by Christopher Null Copyright 1996 Christopher Null
I wish I could say I was let down by FOUR ROOMS, but given the sheer volume of just awful buzz about the film, I think I got what I was expecting: an over-anticipated, overworked movie that was full of talent but devoid of taste.
It starts off bad enough. As the credits announce the four writer/directors (Allison Anders, Alexandre Rockwell, Robert Rodriguez, and Quentin Tarantino), a cartoon sequence plays over them, in the tradition of cinematic masterpieces like MANNEQUIN. This sets the stage: New Year's Eve at Hollywood's Mon Signor Hotel and only one bellhop (Tim Roth), and believe me, it's a rillyrilly wacky place. The film then launches into the first of four 30ish-minute shorts, one by each director.
The first segment is Anders's "The Missing Ingredient," about a coven of witches (including Madonna, Valeria Golino, and a mostly topless Ione Skye) who don't quite have everything they need to return their petrified goddess to flesh. Cut together like an episode of "Love, American Style," this vignette is just plain goofy and without point. Anders had *never* made a good movie before this, and she still hasn't, thanks mainly to lots of rillyrilly bad dialogue and acting. I heard a rumor that the actual ending to this episode is after the closing credits, but I'm not sure it's worth sticking around for.
 I never did determine what this episode was all about, and judging from the silent audience, no one else did either. (Hint: Beals and Rockwell are married.) Rillyrilly bad music and dialogue also abound.
Robert Rodriguez's "The Misbehavers" is poor, but at least provides a few chuckles.  Dad Antonio Banderas is funny, but otherwise there's not much that's good here, although nothing is rillyrilly bad. Don't forget to smile during the humorous finale and appreciate the prodigious amounts of vomiting in this episode.
Wrapping up the film is the patriarch of the bunch, Tarantino himself, with a ripoff of an old "Alfred Hitchcock Presents" titled "The Man From Hollywood." Actually, for 25 minutes the characters (Tarantino, Beals, Paul Calderon, and Bruce Willis) moan and scream a lot. Then, for 15 minutes they rip off Hitch's "The Man From Rio," where Peter Lorre bets that Steve McQueen can't light his lucky lighter 10 times running. If he wins, Lorre gives him his car. If he loses, McQueen loses his pinky. Same deal in Tarantinoland, and the very very end pays off this otherwise drab episode. Notably poor here are the rillyrilly bad acting and editing and a rillyrillyrilly bad performance by Willis.
Watching the finale is almost worth sitting through the last hour of the film, but Anders and Rockwell should have been cut loose years ago when this project was dreamed up. Very disappointing is Tim Roth's ubiquitous overacting and just plain constantly annoying presence. Two stars pretty much cover all the four rooms...generously.
RATING: **
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
-Christopher Null /<EMAIL_ADDRESS>-Movie Emporium (reviews) / http://www.notes.tpoint.net/emporium/ -Contributing Editor, FEEDBACK / http://www.eden.com/~feedback/ -E-mail requests to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Faugheen survives mistakes to make winning chasing debut at Punchestown
by David OrdFaugheen survived a couple of jumping blunders to run out a convincing winner on his chasing bow at Punchestown.
The 2015 Champion Hurdle hero was making his first start over fences at the age of 11 in the Naas Oil Beginners Chase after an indifferent season over hurdles last term, but punters kept the faith with Willie Mullins' runner and he was sent off the 8-11 favourite.
Paul Townend was happy to let Faugheen bowl along in front and everything appeared to be going swimmingly for the nine-times Grade One winner until he came to the eighth fence.
He met the obstacle all wrong, but Townend somehow managed to maintain the partnership and recover his lost irons in time to jump the next, but Lord Schnitzel had powered through to take control.
Faugheen then pecked on landing at the third-last fence and it looked as though he may have forfeited any chance of a win.
However, his class came to the fore and he cleared the final two fences without incident to win by an impressive seven and a half lengths. Walk Away was second, with Lord Schnitzel in third.
Mullins said: "He was brilliant over the first half dozen until he made that mistake - it was probably the first ditch that he'd seen"
"Paul said he just put down and tried to do what he does over hurdles, which is gallop out through it. Now he realises that you can't do that and by the time he got over the last two, Paul was very happy with him.
"He showed a nice turn of foot when he had to ask him to race going down to the last and after it. The engine certainly seemed to be there. I'm happy that we got today out of the way and we'll see how he comes out of this before deciding where we go next."
Townend said: "He changed his mind a bit at the ditch and just went to bring it with him as he could do over hurdles back in his day. He was a bit careful over the next couple, but I couldn't believe how he came back on the bridle so strong after he pecked at the back of the third last."


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Use mongodb driver to solve distributed transactions
Use mongodb driver to solve distributed transactions
Solving distributed transaction scenarios
This project can only solve distributed transactions in multiple tables in the same database in the same replica-set in mongodb.
Main principles
The mongodb server does not strictly bind the transaction in which the transaction is in, and the mongodb driver can initiate transactions to achieve this. Changing this solution will extend the mongodb golang driver code, It can be used for verification in mongodb driver 1.1.2 release and mongodb 4.0.x-4.2.x replica-set mode
mongodb golang driver code extension content
Extension code:
mongo/session_exposer.go
x/mongo/driver/session/session_ext.go
The extension code is mainly the underlying logic, used to activate the transaction and bind the transaction. Does not contain business logic
Related test cases:
transcation/transaction_test.go
Upper-level use logic:
transcation/transaction.go
Encapsulate business logic, realize business-level management interfaces such as opening, committing, and rolling back transactions, and provide an operation interface for the transaction uuid and the cursor id record operation of the statement execution within the transaction. In actual use, the transaction uuid and in-service statement execution cursor id need to be stored centrally, and all service instances need to be available and used. You can use redis and mysql as central storage
Now that the real transaction id of mongodb is directly exposed, there may be security risks in passing between different service nodes.
Specific implementation
- Activate a transaction, generate a transaction uuid (mongodb driver provides the generation method), transaction/transaction.go: StartTransaction
- Activate a session through the uuid of the transaction and join a transaction of the mongodb server, transaction/transaction.go: ReloadSession
- Bind the transaction to the session, get the SessionContext, mongo/session_exposer.go:TxnContextWithSession
- Perform curl operations
Solution implementation
Use items:
Blueking Configuration Platform
Drainage
Bson decoding interface priority uses the actual type as the final object, such as slice, map In the mongodb golang official driver, when bson uses interface at the top level, it puts slice and map in an object called primitive.D (golang []interface type).


Rocco is literate documentation for R packages in the spirit of Coffeescript's docco featuring syntax highlighting using highlight.js.
This package allows you to build both Rocco docs and pkgdown for your package.
To document your package, simply run
rocco::rocco("/path/to/package") # Will open browser interactively.
# This will build *just* Rocco docs, not pkgdown.
rocco::rocco("/path/to/package", pkgdown = FALSE)
# This will build the docs and push them to the repos gh-pages branch
rocco::rocco("/path/to/package", gh_pages = TRUE)
# This will install the rocco docs to /path/to/pkg/inst/docs/rocco
rocco::rocco("/path/to/pkg", "/path/to/pkg/inst/docs/rocco", browse = FALSE)
This package is not yet available from CRAN (as of April 4, 2015). To install the latest development builds directly from GitHub, run this instead:
if (!require("devtools")) install.packages("devtools")
devtools::install_github("robertzk/rocco")
Many thanks go to
The highlight.js project for the Javascript-based R syntax highlighting.
Sindre Sorhus for the Github Markdown style.
Hadley Wickham for pkgdown.
Jeremy Ashkenas for the original inspiration.
check_for_pkgdown_package
compile
create_inst
create_pkgdown_folder
create_pkgdown_index
dir_create
dir_exists
inst_exists
load_pkgdown
rocco
(rocco-package)rocco_skeleton
pkgdown_exist
pkgdown_folder_exists
pkgdown_index_exists
pkgdown_written
write_pkgdown


petitRADTRANS
2.1
Guide:
Installation
Tutorial
Getting Started
High-resolution spectra
Including clouds
Scattering for Emission Spectra
Analysis tools
Utility functions
Interpolating chemical equilibrium abundances
Available opacity species
Retrieval Examples
Adding opacities
Code documentation:
Code documentation
petitRADTRANS
Docs
»
Tutorial
View page source
Tutorial
¶
Getting Started
Preparing a radiative transfer object
Calculating a transmission spectrum
Calculating an emission spectrum
High-resolution spectra
Including clouds
Powerlaw cloud models
Gray cloud deck and/or scaled Rayhleigh scattering
Condensate clouds from real optical constants
Emission spectra
Scattering for Emission Spectra
Self-scattering in gas giants
Scattering of stellar light
Geometries
Surface scattering
Analysis tools
Transmission contribution functions
Emission contribution functions
Utility functions
Planck function
PHOENIX and ATLAS9 stellar model spectra
Guillot temperature model
Interpolating chemical equilibrium abundances
Example
Installation of poor_mans_nonequ_chem()


I chose to write up a tutorial on creating Flappy Bird as it acts as a good starting point for
someone interested in learning Unity and creates an immediately gratifying result without too much hassle. The overview of the
interface further cements this goalby giving readers the bare minimum information needed to get started.
Much of the difficulty in this project came from rephrasing terminology to cater to readers. As a fully-
featured game engine, Unity works on many of its own proprietary systems and thus decisions had to be made on which ones should be
explained and which ones should be glossed over. Minimizing jargon would be ideal, but concepts like GameObjects and Components are
too integral to be ignored.
A website was used for this module, as I figured people using Unity would be on a computer anyway. With a
website, readers could switch between their demo project and the instructional website fairly easily. Also, websites allow for some
interactive functionality (such as linking), though this wasn’t explored too much in this case. The website itself would be much
more accessible than a physical document as well.
The drafting process for the tutorial was fairly intuitive. I simply worked my way through how I would create
a Flappy Bird game, while avoiding any functionality that might be too nuanced for a beginner’s tutorial. As I worked, I took
frequent screenshots and documented my steps in the form of bullet points, which were then used to create the website.
Following user test day, I opted to section off the instructions more strongly, providing more structure to
the tutorial. Images and code blocks were better placed to break apart large sets of instructions, keeping things less monotonous.
The Unity editor is made up of various tabbed windows that can be rearranged as you see fit.
The most commonly used windows are covered below.
Every object in your Unity game is a GameObject. This includes characters, items, cameras, and more.
The hierarchy window shows the relationships between these GameObjects in a fashion similar to a file tree. An object indented beneath another object represents a parent-child relationship.
Every GameObject in Unity is positioned in 3D space. This applies to 2D games as well.
The scene view allows you to view and navigate this space, as well as edit any GameObjects within it.
GameObjects need components in order to function in a specific way.
The inspector window allows you to see and edit the components of the currently selected GameObject. Each component may have its own settings to edit.
The project window displays any files (such as images or scripts) that can be used in your project.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlappyBirdController : MonoBehaviour {
float velocity = 0;
void Start() {
}
void Update() {
transform.position += Vector3.up * velocity;
velocity -= 0.005f;
if(Input.GetKeyDown(KeyCode.Space)) {
velocity = 0.15f;
}
}
}
public GameObject GameOverSprite;
void GameOver() {
Destroy(gameObject);
GameOverSprite.SetActive(true);
}
void Update() {
transform.position += Vector3.up * velocity;
velocity -= 0.005f;
if(Input.GetKeyDown(KeyCode.Space)) {
velocity = 0.15f;
}
if(transform.position.y < -5) {
GameOver();
}
}


Open Port Scanner
Made By: Scorpio
File Size: 4kb
Contents: 5 Files
Source Type: Open Source
Language: English
Version: V0.2
Website: N/A


--- title: "Delayed" layout: "post" permalink: "/2010/10/delayed.html" uuid: "1886709770060394637" guid: "tag:blogger.com,1999:blog-8745734052417186264.post-1886709770060394637" date: "2010-10-29 00:30:00" updated: "2010-10-30 04:19:06" description: blogger: siteid: "8745734052417186264" postid: "1886709770060394637" comments: "0" categories: [blog, Family, holiday] tags: [Family, holiday] author: name: "Alan Chalmers" url: "https://plus.google.com/109008868852571463084?rel=author" image: "//lh6.googleusercontent.com/-vRVdiWd12ak/AAAAAAAAAAI/AAAAAAAAHKc/wXgK4dFefp8/s512-c/photo.jpg" ---


Persisting State of Components
The IntelliJ Platform provides an API that allows components or services to persist their state between restarts of the IDE. You can use either a simple API to persist a few values, or persist the state of more complicated components using the PersistentStateComponent interface.
Using PropertiesComponent for simple non-roamable persistence
If the only thing that your plugin needs to persist is a few simple values, the easiest way to do so is to use the com.intellij.ide.util.PropertiesComponent
service. It can be used for saving both application level values and project level values (stored in the workspace file). Roaming is disabled for PropertiesComponent
, so use it only for temporary, non-roamable properties.
Use the PropertiesComponent.getInstance()
method for storing application level values, and the PropertiesComponent.getInstance(Project)
method for storing project-level values.
Since all plugins share the same namespace, it is highly recommended to prefix key names (e.g. using your plugin ID).
Using PersistentStateComponent
The com.intellij.openapi.components.PersistentStateComponent
interface gives you the most flexibility for defining the values to be persisted, their format and storage location. In order to use it, you should mark a service or a component as implementing the PersistentStateComponent
interface, define the state class, and specify the storage location using the @com.intellij.openapi.components.State
annotation.
Note that instances of extensions cannot persist their state by implementing PersistentStateComponent
. If your extension needs to have persistent state, you need to define a separate service responsible for managing that state.
Implementing the PersistentStateComponent interface
The implementation of PersistentStateComponent
needs to be parameterized with the type of the state class. The state class can either be a separate JavaBean class, or the class implementing PersistentStateComponent
itself.
In the former case, the instance of the state class is typically stored as a field in the PersistentStateComponent
class:
class MyService implements PersistentStateComponent<MyService.State> {
class State {
public String value;
}
State myState;
public State getState() {
return myState;
}
public void loadState(State state) {
myState = state;
}
}
In the latter case, you can use the following pattern to implement getState()
and loadState()
methods:
class MyService implements PersistentStateComponent<MyService> {
public String stateValue;
public MyService getState() {
return this;
}
public void loadState(MyService state) {
XmlSerializerUtil.copyBean(state, this);
}
}
Implementing the state class
The implementation of PersistentStateComponent
works by serializing public fields, annotated private fields and bean properties into an XML format. The following types of values can be persisted:
- numbers (both primitive types, such as
int
, and boxed types, such asInteger
) - booleans
- strings
- collections
- maps
- enums
In order to exclude a public field or bean property from serialization, you can annotate the field or getter with the @com.intellij.util.xmlb.annotations.Transient
annotation.
Note that the state class must have a default constructor. It should return the default state of the component (one used if there is nothing persisted in the XML files yet).
State class should have a equals
method, but if it is not implemented, state objects will be compared by fields. If you write in Kotlin, use Data.
Defining the storage location
In order to specify where exactly the persisted values will be stored, you need to add a @State
annotation to the PersistentStateComponent
class. It has the following fields:
name
(required) - specifies the name of the state (name of the root tag in XML)- One or more of
@com.intellij.openapi.components.Storage
annotations (required) - specify the storage locations for.ipr
and directory-based projects reloadable
(optional) - if set to false, complete project reload is required when the XML file is changed externally and the state has changed.
The simplest ways of specifying the @Storage
annotation are as follows:
@Storage(id = "other", file = StoragePathMacros.APP_CONFIG + "/yourName.xml")
for application level values@Storage(id = "other", file = StoragePathMacros.PROJECT_FILE)
for values stored in the project file (for.ipr
based projects)@Storage(id = "dir", file = StoragePathMacros.PROJECT_CONFIG_DIR + "/other.xml", scheme = StorageScheme.DIRECTORY_BASED)})
for values stored in the project directory (for directory based projects)@Storage(id = "other", file = StoragePathMacros.WORKSPACE_FILE)
for values stored in the workspace file
The id
parameter of the @Storage
annotation can be used to exclude specific fields from serialization in specific formats. If you do not need to exclude anything, you can set the id
to an arbitrary string value. If you need to specify where the values are stored when the directory-based project format is used, you need to add the second @Storage
annotation with the scheme parameter set to StorageScheme.DIRECTORY_BASED
, for example:
@State(name = "AntConfiguration",
storages = {
@Storage(id = "default", file = StoragePathMacros.PROJECT_FILE),
@Storage(id = "dir", file = StoragePathMacros.PROJECT_CONFIG_DIR + "/ant.xml", scheme = StorageScheme.DIRECTORY_BASED)
}
)
By specifying a different value for the file
parameter, you can cause the state to be persisted in a different file. For application level components strongly recommended to use custom file, using of other.xml
is deprecated.
The roamingType
parameter of the @Storage
annotation specifies the roaming type when the Settings Repository plugin is used.
Customizing the XML format of persisted values
Please consider to use annotation parameters only to achieve backward compatibility. Otherwise feel free to file issues about serialization cosmetics.
If you want to use the default bean serialization but need to customize the storage format in XML (for example, for compatibility with previous versions of your plugin or externally defined XML formats), you can use the @Tag
, @Attribute
, @Property
, @MapAnnotation
, @AbstractCollection
annotations.
You can look at the source code (com.intellij.util.xmlb
package) to get more information about the meaning of these annotations.
If the state that you need to serialize doesn’t map cleanly to a JavaBean, you can use org.jdom.Element
as the state class. In that case, you can use the getState()
method to build an XML element with an arbitrary structure, which will then be saved directly in the state XML file. In the loadState()
method, you can deserialize the JDOM element tree using any custom logic. But this way is not recommended and should be avoided.
Persistent component lifecycle
The loadState()
method is called after the component has been created (only if there is some non-default state persisted for the component), and after the XML file with the persisted state is changed externally (for example, if the project file was updated from the version control system). In the latter case, the component is responsible for updating the UI and other related components according to the changed state.
The getState()
method is called every time the settings are saved (for example, on frame deactivation or when closing the IDE). If the state returned from getState()
is equal to the default state (obtained by creating the state class with a default constructor), nothing is persisted in the XML. Otherwise, the returned state is serialized in XML and stored.
Legacy API (JDOMExternalizable)
Older IDEA components use the JDOMExternalizable
interface for persisting state. It uses the readExternal()
method for reading the state from a JDOM element, and writeExternal()
to write the state to it.
JDOMExternalizable
implementations can store the state in attributes and sub-elements manually, and/or use the DefaultJDOMExternalizer
class to store the values of all public fields automatically.
When the component’s class implements the JDOMExternalizable
interface, the components save their state in the following files:
- Project level components save their state to the project (
.ipr
) file. However, if the workspace option in theplugin.xml
file is set totrue
, the component saves its configuration to the workspace (.iws
) file instead. - Module level components save their state to the module (
.iml
) file.


EPigeonClient
Constructor Summary
| Public Constructor | ||
| public |
|
Member Summary
| Public Members | ||
| public get |
clients: objcet[] clients that has been connected to the server {uuid, session} |
|
| public get |
Session of this client |
|
| public get |
State of the client; can be "connected" or "disconnected" |
|
| public get |
uuid of this client |
| Private Members | ||
| private |
_clients: *[] |
|
| private |
_ev: * |
|
| private |
|
|
| private |
_me: * |
|
| private |
_net: NetClientProxy Interface that is used to send message |
|
| private |
|
Method Summary
| Public Methods | ||
| public |
try to connect to the server, try to the infinite |
|
| public |
disconnect the client |
|
| public |
Disable an event |
|
| public |
Define event callback (Emitter) |
|
| public |
sendMessage(to: string | object, messageCnt: any) Send a message to another client |
|
| public |
updateSession(object: object) Update your session object and send it to the others connected client |
| Private Methods | ||
| private |
|
|
| private |
_authMe() |
|
| private |
_clearResendAction(message: *) |
|
| private |
_confirmMessage(message: *) |
|
| private |
|
|
| private |
_onAuth(isKnow: *) Handler for the on auth action. |
|
| private |
_onClientConnect(uuid: *) |
|
| private |
_onClientDisconnect(uuid: *) |
|
| private |
_onClientsList(list: *) |
|
| private |
Handler for the on connect action. |
|
| private |
_onData(data: *) |
|
| private |
Handler for the on disconnect action. |
|
| private |
_onMessageConfirm(uid: *) |
|
| private |
_onMessageNew(message: *) Handler for the on message action. |
|
| private |
_onMessageRetry(id: *) |
|
| private |
_onSessionUpdate(payload: *) Handler for the on sessionUpdate action. |
|
| private |
reset all indexes and lists for the client storage |
|
| private |
_sendMessage(message: *) |
|
| private |
async _sendMessageWithRetry(message: *) |
Public Constructors
public constructor() source
Public Members
Private Members
private _clients: *[] source
private _ev: * source
private _me: * source
Public Methods
public connect(ip: string, port: Int) source
try to connect to the server, try to the infinite
Params:
| Name | Type | Attribute | Description |
| ip | string | the ip or dns of the server |
|
| port | Int | the port of the server |
public updateSession(object: object) source
Update your session object and send it to the others connected client
Params:
| Name | Type | Attribute | Description |
| object | object | some key:value that you need to change in the session |
Private Methods
private _askClientsList() source
private _authMe() source
private _clearResendAction(message: *) source
Params:
| Name | Type | Attribute | Description |
| message | * |
private _confirmMessage(message: *) source
Params:
| Name | Type | Attribute | Description |
| message | * |
private _initEvents() source
private _onAuth(isKnow: *) source
Handler for the on auth action. You can add an handler with client.on('authenticated',...)
Params:
| Name | Type | Attribute | Description |
| isKnow | * |
private _onClientConnect(uuid: *) source
Params:
| Name | Type | Attribute | Description |
| uuid | * |
private _onClientDisconnect(uuid: *) source
Params:
| Name | Type | Attribute | Description |
| uuid | * |
private _onClientsList(list: *) source
Params:
| Name | Type | Attribute | Description |
| list | * |
private _onConnect() source
Handler for the on connect action. You can add an handler with client.on('connected',...)
private _onData(data: *) source
Params:
| Name | Type | Attribute | Description |
| data | * |
private _onDisconnect() source
Handler for the on disconnect action. You can add an handler with client.on('disconnected',...)
private _onMessageConfirm(uid: *) source
Params:
| Name | Type | Attribute | Description |
| uid | * |
private _onMessageNew(message: *) source
Handler for the on message action. You can add an handler with client.on('message',message=>...)
Params:
| Name | Type | Attribute | Description |
| message | * |
private _onMessageRetry(id: *) source
Params:
| Name | Type | Attribute | Description |
| id | * |
private _onSessionUpdate(payload: *) source
Handler for the on sessionUpdate action. You can add an handler with client.on('session-update',({uuid,session})=>...)
Params:
| Name | Type | Attribute | Description |
| payload | * |
private _sendMessage(message: *) source
Params:
| Name | Type | Attribute | Description |
| message | * |
private async _sendMessageWithRetry(message: *) source
Params:
| Name | Type | Attribute | Description |
| message | * |


onAdvertisement method
This method is called when the Server sends a custom advertisement message. or an unreliable broadcast message using Server.broadcast()
The message received from the device
is contained in packet
Please note that you may not be able to send a message directly to the Device received here. Messages can mostly only be sent to Devices received after an event is received from ConnectionListener.onConnected which is triggered when a Client uses Client.connectTo to initiate a connection
Implementation
void onAdvertisement(Device device, Packet packet);


name:
description:
connectionType:
observationProperty:
observationType:
unitOfMeasure:
serviceName:
serviceType:
channel:
field:


name *: (length <=6) age *: (<=45) gender *: M bloodtype *: A R language *: M memo: educations *: year: 1980 desc:


This intention replaces
import foo
with
from foo import ...
and drop qualifiers at references to names from
foo
.


2 references to Assembly
System.Management.Automation (2)
engine\Modules\ImportModuleCommand.cs (2)
1870
if (
Assembly
!= null)
1872
foreach (Assembly suppliedAssembly in
Assembly
)


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