Treebank Statistics: UD_Romanian-ArT: Features: Gender
This feature is universal.
It occurs with 2 different values: Fem
, Masc
.
132 tokens (23%) have a non-empty value of Gender
.
107 types (36%) occur at least once with a non-empty value of Gender
.
83 lemmas (37%) occur at least once with a non-empty value of Gender
.
The feature is used with 6 part-of-speech tags: NOUN (78; 14% instances), PRON (22; 4% instances), DET (14; 2% instances), ADJ (8; 1% instances), NUM (5; 1% instances), VERB (5; 1% instances).
NOUN
78 NOUN tokens (99% of all NOUN
tokens) have a non-empty value of Gender
.
The most frequent other feature values with which NOUN
and Gender
co-occurred: Number=Sing (69; 88%), Case=Acc,Nom (57; 73%), Definite=Def (40; 51%).
NOUN
tokens may have the following values of Gender
:
Fem
(41; 53% of non-emptyGender
): casă, feata, lamńa, oară, amiroańa, apă, barba, broască, bucăţle, caleaMasc
(37; 47% of non-emptyGender
): fiĉorlu, ańi, gardu, lucru, ќiro, Araplu, Merlu, Tată, Uvreulu, aluatluEMPTY
(1): Muşata-Locului
| Paradigm mer | Masc | Fem |
|---|---|---|
| Case=Acc,Nom|Definite=Def|Number=Sing | Merlu | |
| Definite=Ind|Number=Plur | meari |
Gender
seems to be lexical feature of NOUN
. 98% lemmas (58) occur only with one value of Gender
.
PRON
22 PRON tokens (31% of all PRON
tokens) have a non-empty value of Gender
.
The most frequent other feature values with which PRON
and Gender
co-occurred: Person=3 (22; 100%), Reflex=EMPTY (22; 100%), Number=Sing (19; 86%), PronType=Prs (18; 82%), Variant=EMPTY (15; 68%).
PRON
tokens may have the following values of Gender
:
Fem
(10; 45% of non-emptyGender
): u, nâsă, -o, O, aestă, liMasc
(12; 55% of non-emptyGender
): lu, vârnu, -l, Nâs, Nâşi, aestu, lo-, nâsă, năs, ĺ-EMPTY
(49): s-, mi, si, ti, tine, ţi, -ĺi, cari, io, se-
| Paradigm el | Masc | Fem |
|---|---|---|
| Case=Acc|Number=Sing|Strength=Strong | u | |
| Case=Acc|Number=Sing|Strength=Weak | u, O | |
| Case=Acc|Number=Sing|Strength=Weak|Variant=Short | lu, -l | -o |
| Case=Acc|Number=Plur|Strength=Weak|Variant=Short | lo- | li |
| Case=Dat|Number=Sing|Strength=Weak|Variant=Short | ĺ- |
DET
14 DET tokens (93% of all DET
tokens) have a non-empty value of Gender
.
The most frequent other feature values with which DET
and Gender
co-occurred: Poss=EMPTY (13; 93%), Case=Acc,Nom (12; 86%), Position=EMPTY (12; 86%), Number=Sing (11; 79%), PronType=Ind (11; 79%), Person=EMPTY (8; 57%).
DET
tokens may have the following values of Gender
:
Fem
(7; 50% of non-emptyGender
): nă, Ună, alti, câte, ndoauăMasc
(7; 50% of non-emptyGender
): un, -su, Aestu, multuEMPTY
(1): a
| Paradigm un | Masc | Fem |
|---|---|---|
| un | nă, Ună |
ADJ
8 ADJ tokens (89% of all ADJ
tokens) have a non-empty value of Gender
.
The most frequent other feature values with which ADJ
and Gender
co-occurred: Degree=Pos (8; 100%), Definite=Ind (7; 88%), Number=Sing (7; 88%), Case=Acc,Nom (6; 75%).
ADJ
tokens may have the following values of Gender
:
Fem
(4; 50% of non-emptyGender
): albă, greauă, mari, uscatMasc
(4; 50% of non-emptyGender
): aleptu, bun, mărli, sănătosEMPTY
(1): Ahtare
| Paradigm mare | Masc | Fem |
|---|---|---|
| Definite=Def|Number=Plur | mărli | |
| Definite=Ind|Number=Sing | mari |
NUM
5 NUM tokens (83% of all NUM
tokens) have a non-empty value of Gender
.
The most frequent other feature values with which NUM
and Gender
co-occurred: Case=Acc,Nom (5; 100%), NumForm=Word (5; 100%), NumType=Card (5; 100%), Definite=Def (4; 80%), Number=Sing (3; 60%).
NUM
tokens may have the following values of Gender
:
Fem
(3; 60% of non-emptyGender
): ună, năMasc
(2; 40% of non-emptyGender
): doľi, treiľiEMPTY
(1): unsprăyinģiţĺi
VERB
5 VERB tokens (4% of all VERB
tokens) have a non-empty value of Gender
.
The most frequent other feature values with which VERB
and Gender
co-occurred: Mood=EMPTY (5; 100%), Number=Sing (5; 100%), Person=EMPTY (5; 100%), Tense=EMPTY (5; 100%), VerbForm=Part (5; 100%).
VERB
tokens may have the following values of Gender
:
Fem
(1; 20% of non-emptyGender
): ascăpatăMasc
(4; 80% of non-emptyGender
): faptă, minduit, niapirită, nidatăEMPTY
(110): adară, ascapă, ascăpă, aştipta, facă, feaţi, fudzirâ, imna, lucra, mutreaşte
Relations with Agreement in Gender
The 10 most frequent relations where parent and child node agree in Gender
:
NOUN –[det]–> DET (13; 93%),
NOUN –[amod]–> ADJ (4; 67%),
ADJ –[nsubj]–> NOUN (1; 100%),
DET –[fixed]–> NOUN (1; 100%),
NOUN –[amod]–> NUM (1; 100%).


Chapter 3 Week 2
In the second week we discussed version control using Github and had a refresher about Python programming.
3.1 Version Control
3.1.1 What is Version Control
[https://en.wikipedia.org/wiki/Version_control]
Most famous VCS are;
Git Subversion Mercurial
In this course, we will use Git.
<IP_ADDRESS> Terminology
Version Control System / Source Code Manager
Git is a SCM or VCS that stores the status of the files for us.
Commit When a commit is made Git stores the contents of all the files that are in the staging area. It is like saving in a game.
Repository / repo A repository is a directory that contains your project.
Working Directory Working Directory is the directory that is configured in the init for the repo.
Checkout A checkout is when content in the repository has been copied to the Working Directory.
Staging Area / Staging Index / Index A file in the Git directory that stores information about what will go into your next commit. You can think of the staging area as a prep table where Git will take the next commit. Files on the Staging Index are poised to be added to the repository.
SHA A SHA is basically an ID number for each commit. Here’s what a commit’s SHA might look like: e2adf8ae3e2e4ed40add75cc44cf9d0a869afeb6.
It is a 40-character string composed of characters (0–9 and a–f) and calculated based on the contents of a file or directory structure in Git. “SHA” is shorthand for “Secure Hash Algorithm.” If you’re interested in learning about hashes, check out our Intro to Computer Science course.
Branch A branch is when a new line of development is created that diverges from the main line of development. This alternative line of development can continue without altering the main line.
3.1.2 Create a Git Repo
3.1.3 Add Commits to a Repo
3.1.4 Branching and Merging
3.1.5 Repo’s History
3.1.6 Undoing Changes
Modifying the Last Commit
git commit --amend
Reverting a Commit
git revert <SHA of a commit>
Deleting a Commit
can be dangerous
git reset
Optional readings are below:


Funnel examples
Basic
Curved
Pinched
Gradient
Inverted
Hover Effects
Dynamic Area
The Works 1
The Works 2


Reader’s Voice: It’s Time For Bvuma To Step Up!
by SL SocialIn the absence of regular goalkeepers Itumeleng Khune and Daniel Akpeyi, fans feel that this weekend’s Telkom Knockout semi-final against Maritzburg United is the perfect opportunity for Bruce Bvuma to stake his claim.
With Khune out and Akpeyi suspended, the onus is on 24-year-old Bvuma to help guide Amakhosi to a TKO final berth, where either Mamelodi Sundowns or Golden Arrows lay in wait.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!
SL Supporter @ Ofentse Kakapa Mahatlhe feels there is only one way for the Bafana international to silence the haters.
“For Bvuma to do well, he needs to perform tremendously in disbelief of his haters. That's all I can say to this young man! He must step up, the way he did, against @ChippaUnited on the 6th of this November month! Whereby, no one gave him any chance to deliver! But guess what was the outcome of that particular game, a clean sheet ! Whether it is Itu Khune or Bruce Bvuma in goal, we'll march on to the @TelkomFinal!
He is not the only one who feels it is time for Bvuma to come of age. SL Supporter @Mestabenefeet feels that he needs to eliminate silly errors from his game.
“Bvuma must pull up his socks. He commits the same errors as Akpeyi, one day they are good and next boom, they surprise you with some silly and costly mistakes.”
Despite the doubts surrounding Bvuma, SL Supporter @ T4_MORE is more concerned about the absence of key figure Erick Mathoho in the heart of the Amakhosi defense.
“While Bvuma will have to up his game, I’m more worried about Tower’s suspension, but with quality players we have, anyone from the bench can rise to the occasion.”
Do you think Bvuma has what it takes to see Chiefs over the line on Sunday?


Beta This is a test version of the layout of this page. Take the survey to help us improve it
Collection
Young people’s participation in education, employment and training and those not in education, employment or training (NEET).
This collection contains:
You can find our archived statistics on the National Archives .


So, to wrap up. Your task is to decide whether the letter string on the screen is a word.
- If you think the letter string is a word, press 'j'.
- If you think the letter string is NOT a word, press 'f'.
You need to do this as fast as possible.
In this experiment you will go through 320 items.
It may sound a lot, but it won't take more than 10-12 minutes.
You will have the chance to get some rest every 40 items.
The experiment starts now. When you are ready to begin, press 'j'.


Introduction
We can generate Computer graphics using many different ways. For example, We can choose to use specifications like OpenGL, Direct3D, Vulkan etc or use any of the existing graphics rendering game-engines like Unity3D, FrostBite, CryEngine, Unreal Engine etc which provides necessary and sufficient functionality to render graphics. OpenGL is a flexible, robust and asset rich specification which has been used extensively in the industry for past so many years. It was initially released in February 1992
OpenGL is often referred to as an Application Programming Interface (API) which has a plethora of functions that can be used to render computer graphics. However, in reality, OpenGL is not an API, rather a specification defined by the Khronos Group containing a list of all the functions and documentation of what each function does. It doesn’t contain any implementation of the functions whatsoever. Every graphics card manufacturer like NVIDIA, Qualcomm, Intel, Broadcom etc. implements these function independently which may vary substantially to other graphics card manufacturer’s implementation.
Perhaps, OpenGL can still be considered as a 3D graphics API. It has an Open Source License which allows it to be used by any individual or entity who intends to use OpenGL for rendering graphics for private or commercial purpose without having to pay any royalty fee to the Khronos group
So far, many different OpenGL specification versions have been released. Currently, the latest running version is OpenGL 4.6. Every graphics card developed so far supports up to a specific version of OpenGL that it can work with. Backward compatibility in each graphics card ensures flawless working and integration of the graphics card with all the previously released versions of the OpenGL specifications
Support for different Extensions is a salient feature of the OpenGL specification. Developers can query the graphics card to check which all extensions are supported. Hence, different functionalities can be turned ON/OFF in the code by developers.
Graphics Pipeline
The sole objective of any graphics framework is to decide the color of each pixel on the screen. To accomplish that, the following sequence is followed:-
-
Transform 3D to 2D
To transform 3D objects into 2D, first, we need to translate the 3D coordinates into 2D coordinates. 2D coordinates in the world space are then further mapped onto 2D pixels of the screen
-
Rasterization Stage
Rasterization stage comprises the creation of a Vertex Shader, a Fragment Shader and compiling them into a Shader program and thereafter implementing advanced OpenGL techniques like blending etc
-
Integrating everything
The final step is to combine together everything which results in the rendering of graphics on the screen
OpenGL Components
Basic Elements of OpenGL are:-
- Primitives
- Shaders
- Lighting
Primitives
Primitives, often called as prims, are the fundamental geometric objects that a computer graphic system can render on the screen. They are the ‘atomic’ graphics objects which constitute any complex figure or shape. Primitives can be either Geometric primitives or Texture primitives. Geometric primitives consist of Points, Lines, and Polygons whereas Texture primitives include Image Bitmaps and Texture mapping.
Shaders
Shaders can be either a Vertex shader or a Fragment shader. The vertex shader is used to define any primitive shape using attributes like the position of points, lines or curves, scale, width etc. Vertex shaders can be explicitly defined or they can be initialized with data during runtime. A Fragment shader is used to decide the color of a pixel by describing the color scheme to be used, the exact color and also the alpha channel (transparency) and hence, a fragment shader runs for every pixel on the screen. Shaders can not transfer data between them. However, techniques like using Uniforms allow shaders to transfer data back and forth.
Lighting
Lighting is the process of describing the light source to be used. A light source could be Spot Light which is simply a point source of light, a Surface light or an Ambient light source. Lighting in a frame is characterized by the position of the light source regarding the subject, the color of the light source and the intensity of the light source casting light on the subject. The final pixel color is calculated taking into account all the parameters like object color described by the fragment shader, the light source position, the intensity of light source etc.
A sample for what we intend to achieve is shown below.
The above shown gif is from one of my projects which is an open-source Radar Graphical User Interface(GUI). The code is available on github. Please visit the github profile and check out the Open-source Radar GUI project. Feel free to check out other projects as well.


About
The Trend Analyser project is a Twitter data gathering and processing project that is being written as part of my 3rd year project at Southampton University.
Source Available
The source code to this application is available on github
Elements of the Trend Analyser
- Hashtag Frequency Charts - This allows you to search for data in hashtags and visually represent how popular they have been over time.
- Mention Frequency Charts - This allows you to search for a users Twitter handle and visually represent how they have been tweeted over time
- Filter Terms - This allows you to see what current search terms are being processed and downloaded
- Trend Search - This allows you to search the Twitter trending lists to see what and when terms have been trending
- Current Twitter Trends - This allows you to view the most recent downloaded Twitter trends
- Trend Locations - This allows you to view all the locations Twitter produces trending data for
- Positive words list - This lists all words deemed positive to be used by the semantic analysis
- Negative words list - This lists all words deemed negative to be used by the semantic analysis
- Trending woeids downloading - This lists the locations that are currently having their official Twitter Trend list downloaded for
- Recent Tweets - This lists some of the recent tweets that have been downloaded by the filter searching


Simple Interest Calculator
Amount
Interest Rate
10.25
%
No. of Years
1
2
3
4
5
6
7
8
9
10
Compute Interest
© Everyone Can Get Rich


Weather Dashboard
Search for a city:
Clear All
Today's Forecast
(
)
Temperature:
°C
Humidity:
%
Wind Speed:
km/h
UV Index:
5 Day Forecast


[gecode-users] A constrain with 3 IntVar
Christian Schulte
cschulte at kth.se
Sat Aug 29 12:54:58 CEST 2009
Sorry, you are totally on the wrong track here, please consult an example
(just search the mailing list for a discussion of this).
Constraints are implemented as propagators, and propagators use views not
variables.
Christian
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of amina kemmar
Sent: Saturday, August 29, 2009 12:23 PM
To: users at gecode.org
Subject: [gecode-users] A constrain with 3 IntVar
Hi,
I am writing a new constraint "NewConstraint", which takes 3 IntVar as
arguments :
#include <algorithm>
#include <gecode/int.hh>
namespace Gecode {
using namespace Int;
void NewConstraint(Space& home, IntVar x0, IntVar x1, IntVar x3) {
if (home.failed()) return;
// Creation of an array x, which contains the 3 variables x0,x1,x2;
// .....
// ViewArray<IntView> xv(home,x);
// GECODE_ES_FAIL(home, NewConstraint::Diff<IntView>::post(home,xv));
}
}
To post the constraint i need to create a ViewArray, but i don't understand
how to create an IntVarArg containing these variables ?
Thank you.
Amina
_____
Avec Windows Live, vous organisez, retouchez et partagez vos photos.
<http://www.microsoft.com/northafrica/windows/windowslive/products/photo-gal
lery-edit.aspx>
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In Prolog, arithmetic is performed by certain built-in predicates, which take arithmetic expressions as their arguments and evaluate them. Arithmetic expressions can evaluate to integers or floating-point numbers (floats).
The range of integers is [-2^2147483616, 2^2147483616)
. Thus for
all practical purposes, the range of integers can be considered
infinite.
The range of floats is the one provided by the C double
type,
typically [4.9e-324, 1.8e+308]
(plus or minus). In case of
overflow or division by zero, an evaluation error exception will be raised.
Floats are represented by 64 bits and they conform to the IEEE 754 standard.
The arithmetic operations of evaluation and comparison are implemented in the predicates described in ref-ari-eae and ref-ari-acm. All of them take arguments of the type Expr, which is described in detail in ref-ari-aex.


ANTZ (1998)
A film review by Steve Kong Edited by Cher Johnson Copyright 1998 Steve Kong
There is a splintering in the animation world: animated movies for kids with subtleties to keep the adults' attention and animated movies for adults with subtleties for kids. Antz falls into the latter category from the get-go. As Antz opens we meet an ant named Z (voiced by Woody Allen.) The movie starts off with Z explaining to his psychiatrist ant that he feels he's not getting enough attention. It is not easy being the middle child in a family of five million.
In an ant colony there are two primary groups of ants, worker ants and warrior ants. Worker ants mindlessly slave away at their jobs - primarily digging and earth-moving, while warrior ants are constantly preparing to protect the colony against outside threats. Also in the colony is a Queen ant (Anne Bancroft), a Princess ant Bala (Sharon Stone), and two military leader ants, General Mandible (Gene Hackman) and Colonel Cutter (Christopher Walken).
Z is a plain worker ant. His day consists of moving earth during the day, going to a bar for some recuperation, sleeping, and then getting up to move earth again. Z is different from all the other ants. He's a free thinker, an ant who wants to be different.
Princess Bala is of the same type as Z. She wonders about what the other ants do all day. She also wants to have some fun. Her life is not as great as it may sound, being princess and all. She is engaged to marry the militaristic-at-mind and maniacal General Mandible. After marriage, she is expected to give birth to millions of ants. Bala wants to experience her own life before taking on the life put together by her mother. So, one night Bala sneaks out to the bar where Z and the other ants go to hang out.
As luck has it for Z, Bala chooses to dance with him. He is instantly attracted to Bala, though he doesn't know that she's a princess. They have one exciting dance, where Z helps plant the seed of individualism into Bala's mind. Unlike the other ants that are dancing in-sync, Z and Bala break free and dance as they want. Afterwards, Bala is in a rush to leave, but not before Z finds out who she really is.
Z, knowing that he has no chance of meeting Princess Bala again, hatches a hairbrained idea to try to meet her again. The warrior ants are going on a parade for the Queen, General Mandible, and the Princess the following day. Z wants to be there. Z arranges to switch places with his best friend, a warrior ant, Weaver (Sylvester Stallone) so that he can march and maybe get to see Bala again.
What Z doesn't know is that the warriors are being sent into battle to fight invading termites, who are larger than ants and spit acid from their foreheads. The battle that ensues is a computer-generated and ant-populated version of Saving Private Ryan's opening battle sequence. This battle sequence is quite intense.
Z returns as a war hero, but it is discovered that he is only a worker and he kidnaps Bala during his escape. The two get lost and decide to search for Insectopia, a place where ants don't have to work and food is lying out in the open.
Antz is one part social commentary, one part romance, and one part comedy. These parts fall into place perfectly and make Antz a wonderful animated movie. The script by Todd Alcot and Chris Weitz tackles all three parts well. Antz, as a mirror of our society, shows that most of us go to work, come home to rest, sleep and then go into the same cycle the next day. Antz is a microscopic view of a macroscopic world. We're all just like the worker ants, repeating the cycle of a day over and over again. Z is the perfect and subtle hero of the film, showing us that we don't have to be the way we are. We can be free spirits and do what we like.
As for the voice acting, there's no way that the film could go wrong when you look at the impressive list of talent: Woody Allen, Sharon Stone, Gene Hackman, Sylvester Stallone, Jennifer Lopez, Christopher Walken, Danny Glover, Dan Aykroyd, Jane Curtin, Anne Brancroft, and John Mahoney. The two leads, Allen and Stone, do a wonderful job with their parts. Hackman brings back memories of his performance in Crimson Tide with his performance as General Mandible. Everyone else is just fantastic.
The big question on most people's minds is how good is the computer animation? And the follow-up question is how well does it compare to Toy Story? To answer the first question: the computer animation is fabulous. And the answer to the second question: I wouldn't say that the animation is better than Toy Story, but I wouldn't say that it's worse than Toy Story. The quality of the animation shows that the people on this project have put a lot of work into it. This shows quite easily in the long wide shots of the ant colony where we can see, literally, millions of ants moving at the same time. The animation also has a wow-moment during the ant-termite battle. Kudos to Pacific Data Images for putting together such a beautiful movie.
To me, the ants, though all of them different looking, all look like E.T. with four legs and two arms. This is ironic since Antz is being distributed and was produced by DreamWorks SKG - a company with Steven Speilberg as one of the heads.
The music was unexpected for me. I walked in thinking that Antz was a Disney-style animated movie and therefore would have lots of sing-along songs. To my surprise Antz was neither a Disney-style animated movie or did it have lots of sing-along songs. There were songs in the film, but these songs were taken from popular culture. The score for the film, by Harry Gregson-Williams (The Replacement Killers) and John Powell (Face/Off), fits the film like a glove.
One recommendation is that parents not take too young of children to see Antz. I recommend this for two reasons: First, though it is animated, the film's aim is more at adults than children. The story line is dense and the plot is complicated. Second, there are some intense moments in the film that will startle children. The ant-termite battle is intense with images of ants being melted by termite acid - the battle would be terrifying to younger children. There is also a moment where a human takes a magnifying glass and starts burning ants. This is shown in graphic detail - ants being burned to a crisp. For older children the film should be fine and serves as a teaching experience.
Antz is a great microscopic view of our society. Don't Miss Antz in the theatres. This big film about small insects needs to be seen on the big screen.
--- Steve Kong<EMAIL_ADDRESS>recipe for a hard boiled review: one egg, two cups water, a pot, a helluva attitude, and a guy who loves the cinema. visit the hard boiled movie page.
http://boiledmovies.sbay.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Like many of you, I am trying to find my way to accomplish my dreams.
I've always been a student of life, learning, and learning, watching tutorials after tutorials, admiring people on youtube that just seem to have everything together.
But you know what?! I'm done with it, I've pushed the start button and I won't stop until I run out of gas.
My life suddenly changed in 2012 when without expecting it I had the opportunity to study abroad for a year as an Erasmus student in Barcelona. I had no idea that it would change my life so much. I was scared but my excitement was way stronger.
I bought a plane ticket to Barcelona and said goodbye to my family and friends in Portugal. A new life was expecting me! There was a friend of mine living the same experience as me in the same city, but we were in different universities.
Pretty soon each of us found ourselves making our own social groups and different paths, but from time to time we would see each other at our houses, events or parties.
Needless to say that I had a great time in Barcelona, it is very easy to get lost in the streets and end up at 4 am talking with strangers and visiting new bars and new places.
One of the things that I am most grateful for is the best friends that I made:
- My best friend that was with me all the time, that would show me all the best electronic parties and share the most weird and awesome moments, and with whom I also learned some words of Euskera.
- My Italian Erasmus sister that was also my roommate and craziness accomplice, we would throw awesome parties at our house and drive our german roommates mad, they had it coming by the way.
- My Catalan supergirl friend always energetic and eager to keep going and have the most out of every moment, I admired her strong will and hard work as she saved the money to throw herself out of an airplane with the arms wide open and an inspiring sentence written on them.
- And to the other two awesomely cool guys on our group, one Italian another Catalan, that would crash in our sofas and our house and always appear even if I was sleeping to take me out of the house and explore the city.
After one year my Erasmus ended and I returned to Portugal, but I my eyes were wide open and I had returned with a different perspective on the way of living. Life is full of new and exciting experiences, being nervous about something just means it is worth the effort.
Stay tuned for the next post, as I deal with the lows of the life after Erasmus and the ups of new adventures ...
And remember: Belief is the vehicle on the road of your Dreams.


--- layout: post title: Photos from Chris & Kim's Wedding date: 2010-10-11 02:45:00.000000000 -07:00 type: post published: true status: publish categories: [] tags: [] meta: {} author: ---
View the full set on Flickr here.


--- layout: page title: About header-img: "img/about-bg.png" ---
I'm looking for the spark that makes me want to jump out of bed. And I believe I just may have found it. Starting from scratch on my coding journey.


GameWorld¶
-
class
kivent_core.gameworld.
GameWorld
¶ GameWorld is the manager of all Entities and GameSystems in your Game. It will be responsible for initializing and removing entities, as well as managing which GameSystems are added, removed, and paused.
- Attributes:
state (StringProperty): State is a string property that corresponds to the current state for your application in the states dict. It will control the current screen of the gamescreenmanager, as well as which systems are currently added or removed from canvas or paused.
number_entities (NumericProperty): This is the current number of entities in the system. Do not modify directly, used to generate entity_ids.
gamescreenmanager (ObjectProperty): Reference to the GameScreenManager your game will use for UI screens.
entities (list): entities is a list of all entity objects, entity_id corresponds to position in this list.
states (dict): states is a dict of lists of system_ids with keys ‘systems_added’,’systems_removed’, ‘systems_paused’, ‘systems_unpaused’
entities_to_remove (list): list of entity_ids that will be cleaned up in the next cleanup update tick
system_manager (SystemManager): Registers all the GameSystem added to the GameWorld and contains information for allocation and use of those GameSystem.
master_buffer (object): Typically a Buffer, the base memory from which all other static allocating memory objects will allocate from.
system_count (NumericProperty): The number of systems that will have memory allocated for them in the entities array.
update_time (NumericProperty): The update interval.
size_of_entity_block (NumericProperty): The size in kibibytes of the Entity MemoryBlocks.
size_of_gameworld (NumericProperty): The size in kibibytes of the entire GameWorld’s static allocation.
zones (DictProperty): The zone name and count pairings for static allocation. Dict is zones[zone_name] = entity_count (int).
model_manager (ModelManager): Handles the loading of VertexModels. You should only load model data using this ModelManager. Do not instantiate your own.
managers (dict): Map of all game manageres registered with this GameWorld. Will contain ‘texture_manager’, ‘model_manager’, ‘sound_manager’, and ‘system_manager’ by default. Other GameSystems may register managers or remove them with the register_mnanager and unregister_manager fucntions.
-
add_state
(self, state_name, screenmanager_screen=None, systems_added=None, systems_removed=None, systems_paused=None, systems_unpaused=None, on_change_callback=None)¶ - Args:
- state_name (str): Name for this state, should be unique.
- Kwargs:
screenmanager_screen (str): Name of the screen for GameScreenManager to make current when this state is transitioned into. Default None.
systems_added (list): List of system_id that should be added to the GameWorld canvas when this state is transitioned into. Default None.
systems_removed (list): List of system_id that should be removed from the GameWorld canvas when this state is transitioned into. Default None.
systems_paused (list): List of system_id that will be paused when this state is transitioned into. Default None.
systems_unpaused (list): List of system_id that will be unpaused when this state is transitioned into. Default None.
on_change_callback (object): Callback function that will receive args of state_name, previous_state_name. The callback will run after the state change has occured. Callback will be called with arguments current_state, last_state. Default None.
This function adds a new state for your GameWorld that will help you organize which systems are active in canvas, paused, or unpaused, and help you link that up to a Screen for the GameScreenManager so that you can sync your UI and game logic.
-
add_system
(self, widget)¶ Used internally by add_widget. Will register a previously unseen GameSystem with the system_manager, and call the GameSystem’s on_add_system function.
- Args:
- widget (GameSystem): the GameSystem to add to the GameWorld’s system_manager.
-
add_widget
(self, widget, index=0, canvas=None)¶ Overrides the default add_widget from Kivy to ensure that we handle GameSystem related logic and can accept both Widget and CWidget base classes. If a GameSystem is added add_system will be called with that widget as the argument.
- Args:
- widget (Widget or CWidget): The widget to be added.
- Kwargs:
index (int): The index to add this widget at in the children list.
canvas (str): None, ‘before’, or ‘after’; which canvas to add this widget to. None means base canvas and is default.
-
allocate
(self)¶ Typically called interally as part of init_gameworld, this function allocates the master_buffer for the gameworld, registers the zones, allocates the EntityManager, and calls allocate on all GameSystem with do_allocation == True.
-
clear_entities
(self, zones=[])¶ Used to clear every entity in the GameWorld.
-
delete_system
(self, system_id)¶ - Args:
- system_id (str): The system_id of the GameSystem to be deleted from GameWorld.
Used to delete a GameSystem from the GameWorld
-
ensure_startup
(self, list_of_systems)¶ Run during init_gameworld to determine whether or not it is safe to begin allocation. Safe in this situation means that every system_id that has been listed in list_of_systems has been added to the GameWorld.
- Args:
- list_of_systems (list): List of the system_id (string) names of the GameSystems we expect to have initialized.
- Return:
- bool : True if systems all added, otherwise False.
-
get_entity
(self, str zone)¶ Used internally if there is not an entity currently available in deactivated_entities to create a new entity. Do not call directly.
-
init_entity
(self, dict components_to_use, list component_order, zone='general')¶ - Args:
components_to_use (dict): A dict where keys are the system_id and values correspond to the component creation args for that GameSystem.
component_order (list): Should contain all system_id in components_to_use arg, ordered in the order you want component initialization to happen.
This is the function used to create a new entity. It returns the entity_id of the created entity. components_to_use is a dict of system_id, args to generate_component function. component_order is the order in which the components should be initialized
If an Entity is provided as the value in the components_to_use dict, instead of creating a new component the new Entity will use the provided Entity’s component. Be careful to always remove the parent Entity last. This accounting is not currently done for you, you must keep track of Entities linked in this way on your own.
-
init_gameworld
(self, list_of_systems, callback=None)¶ This function should be called once by your application during initialization. It will handle ensuring all GameSystem added in kv lang have been initialized and call allocate afterwards. Once allocation has finished, the update for GameWorld will be Clock.schedule_interval for update_time. If kwarg callback is not None your callback will be called with no extra arguments.
- Args:
- list_of_systems (list): list of system_id (string) names for the GameSystems we want to check have been initialized and added to GameWorld.
- Kwargs:
- callback (object): If not None will be invoked after allocate has returned and update scheduled. Defaults to None.
-
on_state
(self, instance, value)¶ State change is handled here, systems will be added or removed in the order that they are listed. This allows control over the arrangement of rendering layers. Later systems will be rendered on top of earlier.
- Args:
instance (object): Should point to self.
value(string): The name of the new state.
If the state does not exist state will be reset to initial.
-
register_manager
(self, str manager_name, manager_object)¶ Registers a new GameManager. If manager_name is already registered a GameManagerAlreadyRegistered exception will be raised.
- Args:
manager_name (str): The name of the manager to register.
manager_object (GameManager): The GameManager object to register.
-
remove_entities
(self)¶ Used internally to remove entities as part of the update tick
-
remove_entity
(self, unsigned int entity_id)¶ - Args:
- entity_id (int): The entity_id of the Entity to be removed from the GameWorld
This function immediately removes an entity from the gameworld. The entity will have components removed in the reverse order from its load_order.
-
remove_widget
(self, widget)¶ Same as Widget.remove_widget except that if the removed widget is a GameSystem, on_remove_system of that GameSystem will be ran.
- Args:
- widget (Widget or CWidget): the child to remove.
-
timed_remove_entity
(self, unsigned int entity_id, dt)¶ - Args:
entity_id (unsigned int): The entity_id of the Entity to be removed from the GameWorld.
dt (float): Time argument passed by Kivy’s Clock.schedule.
This function can be used to schedule the destruction of an entity for a time in the future using partial and kivy’s Clock.schedule_once
- Like:
- Clock.schedule_once(partial(
- gameworld.timed_remove_entity, entity_id))
-
unregister_manager
(self, str manager_name)¶ Unregisters a previously registered GameManager. If no manager was registered under this name a GameManagerNotRegistered will be raised.
- Args:
- manager_name (str): The name the GameManager was registered under.
-
update
(self, dt)¶ - Args:
- dt (float): Time argument, usually passed in automatically by Kivy’s Clock.
Call the update function in order to advance time in your gameworld. Any GameSystem that is updateable and not paused will be updated. Typically you will call this function using either Clock.schedule_once or Clock.schedule_interval


The Killers announce 2020 UK stadium tour - here's how to get tickets
In support of new album, Imploding The Mirage, it's their first tour since headlining Glastonbury
by Jillian MacMathThe Killers have announced a 2020 UK stadium tour as they prepare to release their sixth studio album, Imploding the Mirage, this spring.
The best-selling band won't be coming to Wales - but will take to the stage at Bristol's Ashton Gate, just a short drive from Cardiff, on Tuesday, June 9.
The tour marks the first for the indie group since they headlined Glastonbury Festival this year, just a day after their sellout gig at Cardiff Castle .
Supported by Sam Fender, Blossoms and Manic Street Preachers, they'll perform just nine shows in the UK across May and June.
Where and when are they touring?
May 28 – Falkirk, The Falkirk Stadium – with Blossoms
May 30 – Manchester, Emirates Old Trafford – with Blossoms
June 1 – Norwich, Carrow Road Stadium – with Blossoms
June 3 – Southampton, St Mary's Stadium – with Blossoms
June 6 – London, Emirates Stadium – with Sam Fender
June 9 – Bristol, Ashton Gate Stadium – with Manic Street Preachers
June 11 – Coventry, Coventry Ricoh Stadium – with Manic Street Preachers
June 13 – Middlesbrough, Riverside Stadium – with Manic Street Preachers
June 16 – Dublin, Malahide Castle – with Sam Fender
How to get tickets
Tickets go on sale to the public from 9am on November 22, though they are expected to sell quickly.
The good news is, fans which which pre-order their new album will get early access to the sale, increasing their chances for snagging a seat.
A number of premium hospitality packages will also be available, starting from £199.
You can purchase them from Ticketmaster and SeeTickets .


WITNESS LIST
Appropriations - S/C on Article II Committee
February 15, 2011 - 7:00 AM
House Budget Recommendations
Against:
Bearden, Chase (INVEST in Community)
Bentsen, Lan (Self)
Bowles, Cosette (Texas Coalition for Healthy Families)
Bradberry, Anita (Texas Assoc. for Home Care & Hospice)
Carroll, Kate (Acadian Ambulance)
Colmenero, Efrem (Viva Pediatrics)
Cranston, Catherine (Self; Personal Attendant Coalition of TX/ADAPT)
Cranston, Ron (Self; PACT/ADAPT of TX)
Dunkelberg, Anne (Center for Public Policy Priorities)
Guerra-Cardus, Laura (Children's Defense Fund of Texas)
Harracksingh, Rachel (Life Ambulance Service Inc., Texas Ambulance association)
Heyden, Marita (Self)
Jeffrey, Kevin (Angels of Care)
Kafka, Bob (ADAPT of Texas)
Lovelace, Joe (Texas Council of Community Centers)
Mazick, Greg (National Nursing & Rehab and the Alliance for Pediatric Providers)
McCullough, Tashawnya (Grace After Fire)
McPhail, Jennifer (ADAPT of Texas)
Myers, Jarod (Self)
Pratt, Andrew (Self)
Quill, Beth (Children's Defense Fund - TX)
Riley, Jennifer (Therapy 2000)
Russell, Maggie (Texas Coalition for Healthy Families)
Saenz, Danny (Self)
Saenz, Jonathan (Liberty Institute)
Schraeder, Heather (Self)
Scott, Melissa (KidsCare Therapy)
Sperry, Bryan (Childrens Hospital Association of Texas (CHAT))
Thomas, Andrew (Self)
Thomas, Stephanie (Self; ADAPT of Texas)
Twilley, Michael (Self)
Uhr, Richard (Self)
Utley, J (Green Apple Therapy - HB1)
Waite, Tonya (Texas Coalition for Healthy Families)
Walker, Lesa (Self)
Wallace, Steve (National Nursing & Rehab)
Warner, Carrie (PACT/ADAPT)
Wittie, David (Self; Community Now, ADAPT of Texas, INVEST in Community)
On:
Bell, Charles (Health and Human Services Commission)
1
WITNESS LIST
On:
Berndt, Trey (AARP)
Foulds, Michael (TPS, TMA, TAFP, ACOG, & TAOG)
Ghahremani, Kay (Texas Health & Human Services Commission)
Halfmann, Bobby (Health & Human Services Comm.)
Hawkins, John (Texas Hospital Assn.)
Heiges, Wendolyn (Capital Area Food Bank)
Henderson, Tracy (TX Health and Human Services Commission)
Suehs, Tom (Health & Human Services Commission)
2


Holiday Calendar
Home
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{{j_company_name}}'s Holiday List at {{j_location}}
{% for holiday in j_holidays %}
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{% if holiday.longwknd not in holiday.day%}
{% endif %}
{% endfor %}


KEEPING THE FAITH A film review by Christopher Null Copyright 2000 filmcritic.com filmcritic.com
It truly is the oldest joke in the book: "A priest and a rabbi walk into a bar..." Okay, so you've heard this one. Well now you can watch the movie of the joke!
Keeping the Faith may not be quite that bad, but it's nothing to, ahem, preach about. Setting the film up with all the trappings of your classic, neurotic, New York relationship comedy, Faith wants to be a wry When Harry Met Sally tale of opposites attracting and love conquering all. Oh, the opposites aren't the rabbi Jake (Ben Stiller) and the priest Brian (Ed Norton) -- that might actually be a movie worth watching. The kink in this picture is Jenna Elfman's Anna, the old childhood friend of Jake of Brian, who swishes into town and promptly falls in love with our rabbi.
While Keeping the Faith has some genuinely funny moments, you've probably seen them all in the trailer. The rest of the jokes often involve someone falling down or otherwise injuring themselves. The exception to this rule is Ken Leung's bit part as a crooning karaoke machine salesman (don't ask), who steals the show from the rest of the players.
 After proving herself to be genuinely dippy in bombs like Krippendorf's Tribe and EdTV, Jenna "Dharma" Elfman as a high-test corporate consultant stretches the boundaries of reality to the breaking point. Stiller is all right but uninspired, and Ed Norton seems like he has cotton in his mouth for half the film, he mumbles his lines so badly.
Normally I'd blame the director for something like this, only... Ed Norton is the director. And judging by this, his debut performance behind the camera, I think it's safe to say the phrase, "And the Oscar for Best Director goes to Edward Norton!" is something we shall never, ever hear.
Thanks to a sappy script that runs more than two hours (and this is a comedy!) and features a stroke, an ostracized son, and a near-excommunication, Keeping the Faith is a clear example of a huge collection of bad choices being paraded on the screen, one after another. But the worst sin of the film is its interminable blathering, with characters droning on and on with no point, so much so that I just stopped paying attention altogether.
Sounds like a sermon to me.
RATING: **
|------------------------------| \ ***** Perfection \ \ **** Good, memorable film \ \ *** Average, hits and misses \ \ ** Sub-par on many levels \ \ * Unquestionably awful \ |------------------------------|
MPAA Rating: PG-13
Director: Edward Norton Producer: Stuart Blumberg, Hawk Koch, Edward Norton Writer: Stuart Blumberg Starring: Ben Stiller, Edward Norton, Jenna Elfman, Anne Bancroft, Eli Wallach, Ron Rifkin, Milos Forman
http://studio.go.com/movies/keepingthefaith/index.html
--- Christopher Null -<EMAIL_ADDRESS>- http://www.filmcritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


-
Emma Watson HeForShe Speech at the United Nations | UN Women 2014
www.youtube.com
UN Women Global Goodwill Ambassador, Emma Watson, delivers her moving remarks during the HeForShe Special Event at United Nations Headquarters in New ...
-
Ello | waxpancake
ello.co
Ello is a beautiful, simple, and ad-free social network. The Ello interface supports posting and private messaging. Ello allows users to share ...
-
Felicia Day: My Trip to PARIS!
www.youtube.com
I was going to do a little talking head video intro to this, but I didn't. Because I didn't want to wash my hair. Might as well be honest about it. ...
-
Emma Watson at HeForShe 2014
www.youtube.com
More information on: https://www.facebook.com/emmazingbr You can check the official video here: https://www.youtube.com/watch?v=Q0Dg226G2Z8 And ...
-
Geek & Sundry Announces International TableTop Day for 2015 « Nerdist
www.nerdist.com
Open your 2015 calendars, everybody, because Geek & Sundry has announced the date for the third International TableTop Day. It’s happening on ...
-
The Only One: A Talk With Shonda Rhimes
www.npr.org
On Friday night, Shonda Rhimes spoke about her hugely successful television career, her love of the National Spelling Bee, and the New York Times ...
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Kirby, Rampage & Perfect Dark Let's Play: Co-Optitude Ep 61
www.youtube.com
It's a triple header! Felicia Day and Ryon Day play thru Kirby, Rampage, and Perfect Dark for N64 on this week's Co-Optitude! Co-Optitude is all ...
-
A QUICKIE W/ FELICIA DAY
www.youtube.com
Next week on My Drunk Kitchen... I get drunk with a dog! Can you guess which one? Click below and lemme know! ...
-
Meet The Mary Sue/WeLoveFine Fan Design Contest Winner Nina Slunsky!
www.themarysue.com
Alright nerds, who likes graphic design? Because while the other winners of our design contest with WeLoveFine we've featured so far have all had ...
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Army Men Sarge's Heroes Let's Play: Co-Optitude Ep 60
www.youtube.com
Felicia Day and Ryon Day prance their way to the top of the ranks in Army Men Sarge's Heroes on this week's Co-Optitude! Co-Optitude is all about ...
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Felicia Day talks Walking Dead Season 2 Video Game! SPOILERZ!
www.youtube.com
I was going to put this whole thing up unedited, but I had a few brain farts that led to some profanity and then I ate some pineapple. So I had to do ...
-
Artist turns historic b&w photos into haunting gifs
imgur.com
The most viral images on the internet, curated in real time by a dedicated community through commenting, voting and sharing.
-
How do Unschoolers Turn Out?
blogs.kqed.org
Unschoolers weigh in on how their lives have evolved, including college, career, and overall happiness.
-
Curbing Online Abuse Isn't Impossible. Here's Where We Start | WIRED
www.wired.com
Riot Games, makers of League of Legends, tried to combat harassment by analyzing behavioral profiles for tens of millions of users.
-
TowerFall Let's Play: Co-Optitude Ep 59
www.youtube.com
Felicia Day and Ryon Day take it to the arena with arrows and head stomps in the ultimate battle royale on this week's Co-Optitude! Co-Optitude is ...
-
The Rap Guide to Religion (Animated Rap Album)
www.kickstarter.com
An animated rap album about the evolutionary origins of religion. It's time to eff with the ineffable!
-
ISOMETRIC RPGs!
www.youtube.com
Here are links to my shizz! Curiosity Video: https://www.youtube.com/watch?v=XczKXWvokm4 D&D Audible Books: ...
-
Family Guy: The Quest for Stuff
itunes.apple.com
Get Family Guy: The Quest for Stuff on the App Store. See screenshots and ratings, and read customer reviews.
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"To The Brave Everywhere. (Mean people, you know who you are.)" - Wit & ...
witanddelight.com
The title (and illustration) of this post comes from a wonderful little children’s book, The Book of Mean People by Toni Morrison, which I discovered ...
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Twitter CFO says a Facebook-style filtered feed is coming, whether you ...
gigaom.com
At a financial conference, Twitter’s chief financial officer Anthony Noto suggested that the service will offer algorithm-driven curation of feeds ...
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Rescued mink experiences playing in water for the first time in its life
boingboing.net
From the wonderful YouTube channel Camels and Friends, which is run by people who care for a bunch of critters on a farm, comes this video of a mink ...
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Vaginal Fantasy #32: He, She, And It
www.youtube.com
Hosts Felicia Day, Bonnie Burton, Veronica Belmont and Kiala Kazebee talk about "He She and It" by Marge Piercy on the August edition of Vaginal ...
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Almonds vs Dairy in California (with tweets) · seanbonner
storify.com
Gut instinct about the recent "Almond production is causing the California drought" story that has been all over the news recently.
-
The Dark Side of Almond Use
www.theatlantic.com
People are eating almonds in unprecedented amounts. Is that okay?
-
It's not just Jennifer Lawrence: women in pop culture are under attack
www.vox.com
An August of terrible men
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Star Tropics Let's Play: Co-Optitude Ep 58
www.youtube.com
Felicia and Ryon travel to C-Island to conquer snakes, starfish, and yo-yos in this week's Co-Optitude! Co-Optitude is all about Felicia Day and Ryon ...
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Best Concert Ever!
www.youtube.com
I know I've been tardy uploading videos, I've been on two writing deadlines and just TIRED but this concert...was the best concert. ...


First, the basics.
Unordered list.
Ordered list.
King kong is strong.
The leaning tower of Piza is basically just an italicized building.
I can't think of anything for this one.
Dear Grandpa,
Thank you so much for the 10 dollars! Im going to buy a soda pop.
Sincerely,
Matt
Check out this line
Wow!


Blocipedia is a Ruby-on-Rails application I built as a part of my training at Bloc with the help of my mentor, Shannon Bertucci. Blocipedia allows users to create public and private Markdown-based wikis. Users have the ability to create a free, standard account, which allows them to create public wikis. Alternatively, they can upgrade to a premium account to view and create private wikis and manage collaborators.
Blocipedia was structured as a real sink-or-swim project. The assignments’ structure do not walk you through the steps, as Bloc has done in past projects. Instead the project’s instructions are brief, and I chose it because I really wanted to challenge myself.
I was given a series of user stories for this project:
The most difficult part of this project was thinking through the database. Setting up collaborators was challenging because prior to that user story, I had been using the belongs to
, has many
relationship for the database. However, a collaborator status modifies an existing user, and each wiki can have several collaborators. I also ran into some trouble with the database when deploying to Heroku.
I learned how to read error messages more carefully and better decipher the feedback. I felt like I got a lot better at being resourceful and looking for solutions on my own. So, following the Rails guide on active record associations, I set up has many through
associations to get the relationships to work s intended.
After a good struggle with deploying Blocipedia to Heroku, I successfully pushed this app to production. There’s a lot to be desired on the front-end, but it was an awesome learning experience for all-things-back-end. Check it out here.


At times you'll need to change the position of of your table, that is where the align attibute comes in handy. It aligns the table to the position specified.
There are three(3) major values for aligning tables;
left.
right
center.
OUTPUT
MARVEL: In default, the tables are aligned to the left.


I am a superhero I keep having to remind myself of this, as my secret identity is too convincing. I must remember to get a new costume tomorrow, as my old one is full of holes. And I must make sure that I don't buy the same one down the costume shop as my arch nemesis. Doing so can be really confusing for onlookers, and as much of a faux pas as wearing the same dress as the bride at a wedding.


This is a fan page for the web browser, Mozilla Firefox
Reasons why Firefox is the best:
Feel free to check out the Mozilla Manifesto and let us know if you think this Firefox is the best web browser too!


Dialog QML Type
A generic QtQuick dialog wrapper with standard buttons. More...
| Import Statement: | import QtQuick.Dialogs 1.2 |
| Since: | Qt 5.3 |
Properties
- clickedButton : StandardButton
- contentItem : QObject
- modality : Qt::WindowModality
- standardButtons : StandardButtons
- title : string
- visible : bool
Signals
Methods
Detailed Description
The purpose of Dialog is to wrap arbitrary content into a dialog window including a row of platform-tailored buttons.
The contentItem is the default property (the only allowed child element), and items declared inside the Dialog will actually be children of another Item inside the contentItem
. The row of standardButtons will also be inside contentItem
below the declared content, and Dialog will attempt to size itself to fit the content and the buttons.
Alternatively it is possible to bind contentItem to a custom Item, in which case there will be no buttons, no margins, and the custom content will fill the whole dialog. This is much like creating a Window, except that on platforms which do not support showing multiple windows, the window borders will be simulated and it will be shown in same scene.
Note: do not attempt to bind the width or height of the dialog to the width or height of its content, because Dialog already tries to size itself to the content. If your goal is to change or eliminate the margins, you must override contentItem. If your goal is simply to show a window (whether modal or not), and your platform supports it, it is simpler to use Window instead.
Property Documentation
This property holds the button pressed by the user. Its value is one of the flags set for the standardButtons property.
The QML object which implements the dialog contents. Should be an Item.
For example the following dialog will show custom content and no buttons:
import QtQuick 2.3 import QtQuick.Controls 1.2 import QtQuick.Dialogs 1.2 Dialog { visible: true title: "Blue sky dialog" contentItem: Rectangle { color: "lightskyblue" implicitWidth: 400 implicitHeight: 100 Text { text: "Hello blue sky!" color: "navy" anchors.centerIn: parent } } }
Whether the dialog should be shown modal with respect to the window containing the dialog's parent Item, modal with respect to the whole application, or non-modal.
By default it is Qt.WindowModal
.
Modality does not mean that there are any blocking calls to wait for the dialog to be accepted or rejected: only that the user will be prevented from interacting with the parent window or the application windows until the dialog is dismissed.
Dialog has a row of buttons along the bottom, each of which has a ButtonRole that determines which signal will be emitted when the button is pressed. You can also find out which specific button was pressed after the fact via the clickedButton property. You can control which buttons are available by setting standardButtons to a bitwise-or combination of the following flags:
| Constant | Description |
|---|---|
StandardButton.Ok | An OK button defined with the AcceptRole. |
StandardButton.Open | An Open button defined with the AcceptRole. |
StandardButton.Save | A Save button defined with the AcceptRole. |
StandardButton.Cancel | A Cancel button defined with the RejectRole. |
StandardButton.Close | A Close button defined with the RejectRole. |
StandardButton.Discard | A Discard or Don't Save button, depending on the platform, defined with the DestructiveRole. |
StandardButton.Apply | An Apply button defined with the ApplyRole. |
StandardButton.Reset | A Reset button defined with the ResetRole. |
StandardButton.RestoreDefaults | A Restore Defaults button defined with the ResetRole. |
StandardButton.Help | A Help button defined with the HelpRole. |
StandardButton.SaveAll | A Save All button defined with the AcceptRole. |
StandardButton.Yes | A Yes button defined with the YesRole. |
StandardButton.YesToAll | A Yes to All button defined with the YesRole. |
StandardButton.No | A No button defined with the NoRole. |
StandardButton.NoToAll | A No to All button defined with the NoRole. |
StandardButton.Abort | An Abort button defined with the RejectRole. |
StandardButton.Retry | A Retry button defined with the AcceptRole. |
StandardButton.Ignore | An Ignore button defined with the AcceptRole. |
For example the following dialog will show a calendar with the ability to save or cancel a date:
import QtQuick 2.3 import QtQuick.Controls 1.2 import QtQuick.Dialogs 1.2 Dialog { id: dateDialog visible: true title: "Choose a date" standardButtons: StandardButton.Save | StandardButton.Cancel onAccepted: console.log("Saving the date " + calendar.selectedDate.toLocaleDateString()) Calendar { id: calendar onDoubleClicked: dateDialog.click(StandardButton.Save) } }
The default is StandardButton.Ok
.
The enum values are the same as in QMessageBox::StandardButtons.
This property holds whether the dialog is visible. By default this is false
.
See also modality.
Signal Documentation
This signal is emitted when the user has pressed any button which has the AcceptRole: OK, Open, Save, Save All, Retry or Ignore.
The corresponding handler is onAccepted
.
This signal is emitted when the user has pressed the Apply button.
The corresponding handler is onApply
.
This signal is emitted when the user has pressed the Discard button.
The corresponding handler is onDiscard
.
This signal is emitted when the user has pressed the Help button. Depending on platform, the dialog may not be automatically dismissed because the help that your application provides may need to be relevant to the text shown in this dialog in order to assist the user in making a decision. However on other platforms it's not possible to show a dialog and a help window at the same time. If you want to be sure that the dialog will close, you can set visible to false
in your handler.
The corresponding handler is onHelp
.
This signal is emitted when the user has pressed any button which has the NoRole: No or No to All.
The corresponding handler is onNo
.
This signal is emitted when the user has dismissed the dialog, by closing the dialog window, by pressing a Cancel, Close or Abort button on the dialog, or by pressing the back button or the escape key.
The corresponding handler is onRejected
.
This signal is emitted when the user has pressed any button which has the ResetRole: Reset or Restore Defaults.
The corresponding handler is onReset
.
This signal is emitted when the user has pressed any button which has the YesRole: Yes or Yes to All.
The corresponding handler is onYes
.
Method Documentation
Shows the dialog to the user. It is equivalent to setting visible to true
.


The CSSMatrix class behaves identically to WebKitCSSMatrix in all browsers. Fork it on Github.
WebKitCSSMatrix


| Day | Task |
|---|---|
| Date | Task Name |
| Day | Task |
|---|---|
| Date | Task Name |
| Day | Task |
|---|---|
| Date | Task Name |
| Day | Task |
|---|---|
| Date | Task Name |
| Day | Task |
|---|---|
| Date | Task Name |
Work on Spaced Repetition
Set intervals and add a task
Preview in a 'Task' list and 5-week calendar
(Repetitions outside the display range always exists but hidden. Change calendar display range to see them)
Export to a .ics file (hidden repetitions included)
Import .ics to other calendar services


http://action.vday.org/site/R?i=77sv3EKxA6te63PaWk-N3Q
http://action.vday.org/site/R?i=s2McjyxTFM01OCGe1QxXOA
http://action.vday.org/site/R?i=RY1pnYJLKZzxfbJmbae2iQ
http://action.vday.org/site/R?i=tEVsmpMR-hCeCeB6livr-A
MenRISE: WATCH the “Man Prayer”
http://action.vday.org/site/R?i=zCbttSIKvVVdXjmR8X3l2w
We are so moved to see all the men who have joined ONE BILLION RISING.
So many of you, our brothers, fathers, grandfathers, sons, friends,
husbands, and boyfriends have committed to RISE with us on 14
February.
http://action.vday.org/site/R?i=fbSMse9zAEhEYoVDd9opcA
This movement would not be possible without you. Violence against
women and girls is a human issue that effects all of us, and it is
only with you by our sides that our goals will be realized.
When Eve met His Holiness Gyalwang Karmapa at TED India, she was
immediately inspired by his commitment to this movement to write a
prayer - the Man Prayer. This piece, beautifully brought to life
as a short film by Eve Ensler and filmmaker Tony Stroebel, is for all
men and we hope all of you will watch it and share it with every man
you know.
http://action.vday.org/site/R?i=DQNA8BAdStYaPUiQFdCTog
DOWNLOAD the Man Prayer to show at your risings >
http://action.vday.org/site/R?i=CMHcrsqQcN92G_Z1SJlcDg
Starts/Join a rising >
http://action.vday.org/site/R?i=I2fvBBdXBFlrJ4GH_JfhEA
http://action.vday.org/site/R?i=_bujQXohWr2WkcoHF6GmwA
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Very little tuning or performance analysis has been done. However, a simple performance comparison of Jena1 and Jena2 on both memory and persistent models was performed using the jena-perf benchmark (available from http://sourceforge.net/projects/jena/). This showed Jena2 to be up to three times faster than Jena1 (see PerfTest). However, Jena2 models may consume more disk space than Jena1 models. This is due to the different table layouts used in Jena1 and Jena2 (see PerfTestSpace). In Jena1, all resources and literals were stored in separate tables that were referenced from the statement table. This greatly reduced space consumption since resources and literals that appeared in multiple statements were only stored once. However, retrieving a statement required joining the statement table with the literals and resources tables.
In Jena2, short resources and short literals are stored directly in the statement table. Separate tables for resources and literals exist but are only used for long objects whose length exceeds some threshold. The threshold has a database-dependent default but may be redefined by users (see LongObjectLength). Consequently, Jena2 requires fewer join operations than Jena1 at the expense of greater memory consumption. Reducing the value of LongObjectLength can reduce disk space consumption. Jena2 offers another mechanism to reduce disk space consumption. Often, resource URIs have common prefixes. By default, URIs are stored fully expanded in statement tables. However, the DoCompressURI option can be used to compress URIs by storing common prefixes in a separate table and encoding the URI in a statement table with a reference to the prefix table.
For loading large databases, two techniques can be used to reduce load time. First, if the dataset to be loaded contains no duplicate statements, the option DoDuplicateCheck may be used to disable checking for duplicate statements on insertion. Another option is to manually delete the database indexes and then recreate them after the loading has completed. Unfortunately, Jena2 does not currently support a utility to do this on behalf of users. We cannot provide any guidance on the benefit of deleting and recreating the indexes and mention it only as an option users may wish to try if load performance cannot be improved through other techniques.
A simple study was conducted to determine the effect of some of the database options on database space and load time. A synthetic test data set consisting of 1000 Dublin Core documents was loaded under various configurations. This data set contains 22,000 RDF statements with no duplicate statements. Some property values are long. The tests were run using MySQL on WindowsXP. For this data set, the table below shows how the various option settings enable trade-offs between space and time. The results should not be considered representative because the impact of these option settings is dependent on the characteristics of the data set. Although this table only shows individual option settings, these options may be set in any combination.
| Option Settings | Database Space | Load Time | Comments |
| Default option settings (long object length = 250 bytes, URI compression disabled, duplicate checked enabled) | 16.38 MB | 29.5 sec. | Default long object length of 250, dup checking enabled, no compression. |
| Duplicate checking disabled | 16.38 MB | 16.3 sec. | Use only if no duplicates in load set. |
| Long object length = 25 bytes | 9.62 MB | 58.7 sec. | Heavy use of literals and resources table. |
| Long object length = 50 bytes | 13.40 MB | 35.3 sec. | Moderate increased time and reduced space. |
| Long object length = 100 bytes | 15.50 MB | 29.5 sec. | Similar to default case. |
| URI compression enabled, length = 20 bytes, cache size = 100 | 9.01 MB | 24.0 sec. | Use of memory cache for URIs is beneficial. |
Some preliminary experiments were done to determine the impact of indexes during database loading. It was speculated that dropping the indexes prior to loading and recreating them afterward would be faster than loading with indexes. The thinking was that database engines (some of them, at least) have good algorithms for creating indexes as a batch operation so that creating an entire index at once would be significantly less expensive than updating the indexes for each statement added.
However, our initial experiments with MySQL showed no significant benefit to dropping and recreating the indexes. The load without indexes was significantly faster than loading with indexes. However the overhead and dropping the index (there was significant overhead to dropping the index when the table was already populated) and recreating the index approximately equaled the savings. We will continue these experiments with different engines and database configurations but for now we can provide no recommendations.
The Jena2 persistent reification code is new and typical application usage
patterns are not yet known. However, based on preliminary testing, we can make
some recommendations for improved application performance.
Recall that Jena supports two mechanisms for adding a reified statement (see the
Reification HowTo). The RDF
standard represents a reified statement as four individual statements and these
statements may be added individually to a model. Jena will internally convert
these back to the original reified statement. Alternatively, Jena supports a
createReifiedStatement method (on the Model class) that adds a complete reified
statement with one call. We recommend using this method for persistent models. It is significantly faster to add reified statements
using createReifiedStatement rather than adding the four statements
individually. If one is using the Graph interface rather than Model, the Reifier
interface for graphs supports a method similar to createReifiedStatement. Adding
a fully reified statement using these optimized methods takes approximately the
same amount of time as adding a single non-reified statement - it is four times
faster than individually adding the four reification statements.
When creating a new Model, Jena2 now provides several different reification
styles. For persistent models, we recommend using the
Standard reification style if you have a choice. There is very little
performance difference between the styles. However, Standard is more powerful (supports
queries over the reified statements), is consistent with the RDF standard (has
no unexpected behaviour), uses no more space than the other styles and operates
at similar speeds.
If you have a mix of reified and non-reified statements it may be convenient to
simply create two models, using one for just the reified statements. This allows
you to query while ignoring the reified statements and may give a small
performance gain in future implementations. We are looking at optimizing the
special cases of models with only reified statements, or only non-reified
statements. In fact, Fastpath already
supports this optimization for RDQL query processing as an option.


This is a small open-source web applet I made that plays music from Animal Crossing, based upon real-time hours. You should check out the original, Crossing Time, which this took heavy inspiration from. This was made for the sake of learning new programming skills.
I'm Sam and I enjoy programming. Check out my website or GitHub page!


switch_config_diff
- PyFOS util to detect configuration drift from dump.¶
The switch_config_diff
PyFOS util to detect configuration drift fromdump.
This module is a stand-alone script that is used to display the drifted configurations in terms of different config true attributes of an object instance compared to the corresponding instance from an existing dump file. The drift is between the current switch configuration and a previously saved dump configuration file.
The configuration files are saved by switch_config_dump
script.
- Inputs:
- -L=<login>: The login ID. If not provided, an interactive
prompt will request one.
- -P=<password>: The password. If not provided, an interactive
prompt will request one.
-i=<IP address>: The IP address.
- –compare=<compare dump file>: The name of the directory that
contains the XLSX/JSON encoded switch configuration files with name of the file with or without a vfid in the dump filename in the format _<vfid>.<file extension>. If the vfid is specified, only that vfid is used; otherwise it detects all vfids for loading and drift detection for configuration operation.
–json: Use JSON format, The default is XLSX format. [Optional]
- Output:
- Displays the list of attributes that have drifted.
Assumptions:
- The switch_config_dump contains only read-write supported objects (objects that supports POST, PATCH, DELETE, PUT operations). Therefore, the diff operation is supported for read-write objects.
- The switch_config_dump of objects contains only config true attributes as per yang in the XLSX format, but for JSON all attributes are dumped. However, in both the format types only config true attributes diff is displayed. This is because config false attributes are runtime stats/state values and are dependent on environment and are not supported for configuration operations.
- The filtering support for switch_config_diff is limited to the object level (filtering is supported at the top level container/list). The filtering support is not extended to the individual attribute leaves.
- The complete list of objects available for configuration operations should be part of
pyfos_class_manager
. Please ensure the object is part ofpyfos.manager.pyfos_class_manager.clslist
before it can be used for configuration operation.
Object Filtering Support:
The diff util supports the object filtering (selectively using one or more objects for a config dump, diff, apply sequence). Follow the procedure below to selectively apply the configuration operations.
- Create a file with the name configfilters.json.
- Add the container name for all objects to be used for configuration operation.
- Put the configfilters.json file in the execution directory. Otherwise, no user available CLI options are supported to pass this filename.
- If the configfilter.json file is empty then all objects in the :mod: pyfos_class_manager list are used for configuration operation.
- If the configfilter.json file is not empty, only the objects in the filters file are used for configuration operation.
Example Content of the configfilters.json File:
[ "fibrechannel-switch", "extesnion-tunnel" ]
Using the switch_config_diff utility:
- Collect the dump from the switch.
To use the switch_config_diff functionality, you should already have a known dump file with the configuration from the switch. Please check the util
switch_config_dump
for steps to collect the configuration dump from the switch.
- File name format for diff.
The dump configuration file name follows the format: FOS_<switch IP address>_<date>_<time stamp>_<vfid>.<format>. For logical switch supported switches, the configuration dump will be across multiple files each with a different vfid in the filename. For logical switch or VF not supported the keyword None replaces the vfid. However, to pass multiple filename for diff functionality the vfid should be skipped when providing the filename if you want to run it across multiple vfids.
Example:
Dump filename :FOS_<IP_ADDRESS>_2019_02_14_09_15_14_None.json Diff filename :FOS_<IP_ADDRESS>_2019_02_14_09_15_14.json
- File Type Formats.
The configuration utility provides two file type formats supported for the config diff functionality (XLSX and JSON). The default mode is XLSX and is implicit in the command line arguments. However for JSON format you should explicitly pass –json.
Similar to
switch_config_diff
there is another utilityswitch_config_apply
which can do a diff and even revert from drifted configuration on a switch.Example XLSX:
switch_config_diff.py -i <IP_ADDRESS> -L admin -P password --compare=FOS_<IP_ADDRESS>_2019_02_18_01_30_55.xlsxExample JSON:
switch_config_diff.py -i <IP_ADDRESS> -L admin -P password --json --compare=FOS_<IP_ADDRESS>_2019_02_18_01_30_55.jsonExample Execution:
./switch_config_diff.py -i <IP_ADDRESS> -L admin -P password --json --compare=FOS_<IP_ADDRESS>_2019_02_14_09_15_14_None.json Handle Diff Start. Loading Dump configuration Start. Loading from file : FOS_<IP_ADDRESS>_2019_02_14_09_15_14_None.json Loading Dump configuration Complete. Loading Switch configuration Start[ None ]. Loading Switch configuration Complete. Init Class Ordering. Calculating Diff Start Calculating Diff Complete. "------Colored------------" [ { [ { "fibrechannel-switch": { "name": "10:00:00:27:f8:fd:1f:80", < - "user-friendly-name": "EDGE" --- > + "user-friendly-name": "AG" } } ] } ] "------No Color------------" [ { [ { "fibrechannel-switch": { "name": "10:00:00:27:f8:fd:1f:80", < - "user-friendly-name": "EDGE" --- > + "user-friendly-name": "AG" } } ] } ]
Working Of switch_config_diff:
The switch_config_diff is based on the principle that only if config true attributes are different then there is a diff. The steps involved in the diff calculation process are as follows.
- Find all instances that are missing in the dumped configurations and mark them for deletion.
- Find all instances that are missing in the switch configurations and mark them for creations.
- Find the matching old and new instances whose keys are the same for diff calculation.
- Once the two instances are identified for diff calculation then they are used to calculate the diff between their attributes from top to bottom for config true attributes only.
- Once the attributes are compared, their diff is marked at the attribute level and also at an object level using bitmasked flags along with a cached drifted value.
- The type of diff identified can be easily mapped into different REST CRUD operations.
- Once the diff has been completed the diff object can be used for generating diff corresponding payload itself based on different CRUD operations.
- A single object can participate in multiple CRUD operations with different payload generation as per diff identifcation (for example`defined-configuration`).
The display format for different diff identified are shown below. For leaf level only modification identified, the display of the restobject will only have its corresponding key values along with the diff modification identified for different attributes (leaf,list). However, in case of creation or deletion the corresponding object instance is missing in either the old list or the new list. Therefore in case of POST or DELETE operations identified by diff utility the complete object dump will be seen.
Example Yang Leaf’s Modification:
{ "gigabitethernet": { "name": "0/17", < - "speed": "10000000000" --- > + "speed": "1000000000" } }Example Yang List Modification:
{ "defined-configuration": { "alias": [ { "alias-name": "ali1_test", "member-entry": { < - "alias-entry-name": < - "['70:00:8c:7c:ff:5f:54:00', '70:00:8c:7c:ff:5f:55:00']" --- > + "alias-entry-name": > + "['70:00:8c:7c:ff:5f:54:00']" } } ] } }Example Yang List Creation:
{ "defined-configuration": { "alias": [ > + { > + "alias-name": "ali1_test", > + "member-entry": { > + "alias-entry-name": [ > + "70:00:8c:7c:ff:5f:54:00", > + "70:00:8c:7c:ff:5f:55:00" > + ] > + } > + }, ] } }Example Diff Object Creation:
> + [ > + { > + "extension-ip-route": { > + "dp-id": "0", > + "ip-address": "<IP_ADDRESS>", > + "ip-gateway": "<IP_ADDRESS>", > + "ip-prefix-length": "24", > + "name": "0/7" > + } > + } > + ]Example Diff Object Deletion:
< - { < - "n-port-map": { < - "configured-f-port-list": { < - "f-port": [ < - "0/6", < - "0/7" < - ] < - }, < - "failback-enabled": "1", < - "failover-enabled": "1", < - "n-port": "0/19", < - "online-status": "0", < - "reliable-status": "1" < - } < - },
See also
Module pyfos_auth
Module pyfos_config_manager
Module pyfos_class_manager
Module pyfos_rule_manager
Module switch_config_diff
Module switch_config_apply
Module switch_config_dump


Pulse provides a variety of different views to help you monitor Geode clusters, members, and regions.
The following sections provide an overview of the main Pulse views:
Cluster View
The cluster view is a high-level overview of the Geode distributed system. It is displayed immediately after you log into Pulse. Information displays around the perimeter of the cluster view show statistics such as memory usage, JVM pauses, and throughput. You can use the cluster view to drill down into details for individual members and regions in the distributed system.
Use these basic controls while in Cluster view:
- Click Members or Data to display information about Geode members or data regions in the distributed system.
Click the display icons to display the Geode members using icon view, block view, or table view. Note that icon view is available only when displaying Members.
For example, the following shows Geode Members displayed in table view:
- While in block view or table view, click the name of a Geode member to display additional information in the Member View.
- Click Topology, Server Groups, or Redundancy Zones to filter the view based on all members in the topology, configured server groups, or configured redundancy zones. The following shows Geode Regions displayed in table view:
- While in block view or table view, click the name of a Geode region to display additional information in the Region View.
While in icon view, click a host machine icon to display the Geode members on that machine.
In the Alerts pane, click the severity tabs to filter the message display by the level of severity.
Cluster View Screen Components
The following table describes the data pieces displayed on the Cluster View screen.
| Screen Component | Description |
|---|---|
| Cluster Status | Overall status of the distributed system being monitored. Possible statuses include Normal, Warning, or Severe. |
| Total Heap | Total amount of memory (in GB) allocated to the Java heap across all members. |
| Members | Total number of members in the cluster. |
| Servers | Total number of servers in the cluster. |
| Clients | Total number of clients in the cluster. |
| Locators | Total number of locators in the cluster. |
| Regions | Total number of regions in the cluster. |
| Functions | Total number of functions registered in the cluster. |
| Unique CQs | Total number of unique CQs. Corresponds to the UNIQUE _CQ_QUERY statistic. |
| Subscriptions | Total number of client event subscriptions. |
| Cluster Members | Graphical, block, or table view of the members in the cluster. |
| Topology | Organizes cluster members by DistributedMember Id. |
| Server Groups | Organizes cluster members by server group membership. If no server groups are configured, all members appear under the “Default” server group. |
| Redundancy Zones | Organizes cluster members by redundancy zones. If no redundancy zones are configured, all members appear under the “Default” zone. |
| Host Machine | When you mouse over a machine icon in Topology View, a pop-up appears with the following machine statistics:
|
| Member | When you mouse over a member icon in Graphical View, a pop-up appears with the following member statistics:
|
| Member | In List View, the following data fields are displayed for each member:
|
| Key Statistics | Displays a few key performance measurements of the distributed system (over the last 15 minutes). |
| Write/Sec | Number of write operations per second that have occurred across the cluster. Each put/putAll operation counts as a write; for example, a putAll of 50 entries is counted as one write. |
| Read/Sec | Number of read operations per second that have occurred across the cluster. |
| Queries/Sec | Number of queries per second that have been executed across the cluster. |
| No. of JVM Pauses | Number of times the JVM has paused during the last five minutes to perform garbage collection. |
| WAN Information | If you have configured gateway senders or receivers for a multi-site (WAN) deployment, this box displays whether the remote cluster is reachable (working connectivity represented by a green triangle). |
| Disk Throughput | Total disk throughput for all disks in cluster. |
| Alerts View | Displays alerts for the cluster. |
Member View
When you select an individual Geode member in Cluster View, Pulse displays the regions available on that member, as well as member-specific information such as the configured listen ports.
Use these basic controls while in Member View:
- Click the display icons to display regions using block view or table view.
- Use the drop down menu to select a specific member or search for specific members by name.
- Click Cluster View to return to Cluster View. See Cluster View.
- Click Data Browser to query region data. See Data Browser.
Member View Screen Components
The following table describes the data elements displayed on the Member View screen.
| Screen Component | Description |
|---|---|
| Member Status | Overall status of the member being monitored. Possible statuses include Normal, Warning, or Severe. |
| Regions | Total number of regions hosted on the member. |
| Threads | Total number of threads being executed on the member. |
| Sockets | Total number of sockets currently open on the member. |
| Load Avg. | Average number of threads on the member that are in the run queue or are waiting for disk I/O over the last minute. Corresponds to the Linux System statistic loadAverage1. If the load average is not available, a negative value is shown. |
| Clients | Current number of client connections to the member. |
| Member Regions | Block or table view of the regions hosted on the member. |
| Regions | When you mouse over a region in block view, a pop-up appears with the following data fields:
|
| Regions | In table view, the following fields are listed for each region:
|
| Member Clients | In table view, the following fields are listed for each client:
|
| Key Statistics | Displays a few key performance measurements for the member (over the last 15 minutes). |
| % CPU Usage | Percentage of CPU used by the member. |
| Read/Sec | Number of read operations per second that have occurred on the member. |
| Write/Sec | Number of write operations per second that have occurred on the member. Each put/putAll operation counts as a write; for example, a putAll of 50 entries is counted as one write. |
| Memory Usage | Total memory used on the member in MB. |
| No. of JVM Pauses | Number of times the JVM has paused during the last five minutes due to garbage collection or excessive CPU usage. |
| WAN Information | Displays cluster information. This dialog box only appears if you have configured WAN functionality (gateway senders and gateway receivers). |
| Disk Throughput | Rate of disk writes on the member. |
Region View
The Pulse Region View provides a comprehensive overview of all regions in the Geode distributed system:
Use these basic controls while in Region View:
Click the display icons to display all members that host the region using block view or table view.
(Click the name of a member to change to that member’s Member View.)
Search for specific members that host the current region.
Hover over a member name to display information such as the region entry count, entry size, and throughput on that member.
Click Cluster View or Data Browser to go to those screens.
Region View Screen Components
The following table describes the data elements displayed on the Region View screen.
| Screen Component | Description |
|---|---|
| Region Members | Lists information about Geode members that host the region, either in block view or table view. |
| Region Member (Detail View) | When you hover over a region member in block view, a pop-up appears with the following data fields:
|
| Region Member (Table View) | In table view, the following fields are listed for each region member:
|
| Region Detail | When you have selected a region, the right hand pane displays the following information about the region:
|
Data Browser
The Pulse Data Browser enables you to query region data. Note that there are two key attributes available on DistributedSystemMXBean (see List of Geode JMX MBeans) that you can use to configure limits for the result sets displayed in Data Browser:
-
QueryResultSetLimit
limits the number of rows that Data Browser queries return. 1000 rows are displayed by default. -
QueryCollectionsDepth
limits the number of elements of a collection that Data Browser queries return. This attribute applies to query results contain collections such as Map, List, and so forth. The default value is 100 elements.
See the org.apache.geode.management.DistributedSystemMXBean
JavaDocs for information on available MBean methods and attributes.
The following shows an example Data Browser view:
Use these basic controls while in Data Browser view:
- Search for the name of a specific region.
- Select one or more regions to display the Geode members that host those regions. The hosting Geode members appear in the Region Members section.
- Select one or more members from the Region Members section to restrict query results to those members.
- Type in the text of a query to execute. See Querying.
- Display a list of previously-executed queries. Double-click on a query from the history list to copy it to the Query Editor, or delete the query from your history.
- Execute your query or clear the contents of the Query Editor.
- View the current query results.
- Export the query results to a text file.
- Return to Cluster View.
Alerts Widget
The Alerts Widget appears in the right portion of the screen and displays a list of alerts.
The alerts displayed for the cluster appear based on the alertLevel field set in the DistributedSystemMXBean. By default, log messages with the level of SEVERE are shown as alerts. You can modify the level by using the DistributedMXBean.changeAlertLevel
method. See System Alert Notifications for more information.
Use these basic controls in the Alerts Widget:
- Select an alert level to view only alerts with a specific severity.
- Enter text in the search box to filter the list of alerts.
- Select an alert and click Clear to remove it from the alert list.
- Click Clear All to remove all alerts from the widget.
- Double-click an alert to open a pop-up window that displays the full text of the alert message.
- Click the check mark in an alert pop-up window to acknowledge the alert. Acknowledged alerts display a check mark in the list of alerts.
- Triple-click the alert in the pop-up or in the alert list to select the message text. You can then copy and paste the text into another application.
- Click the X to close the pop-up alert window.


Milk-O-Man
Dashboard
Pages
Team
Orders
Setting
Invoice
Team Members
Tulsi Vanol
Ronak Rathod
Jugal Pumbhadia
Rajan Sangada
Keval Vaghela
Sumukh Sansare
Virat Vamja


Time limit: 3.000 seconds
Background
Some problems are difficult to solve but have a simplification that is easy to solve. Rather than deal with the difficulties of constructing a model of the Earth (a somewhat oblate spheroid), consider a pre-Columbian flat world that is a 500 kilometer × 500 kilometer square.
In the model used in this problem, the flat world consists of several warring kingdoms. Though warlike, the people of the world are strict isolationists; each kingdom is surrounded by a high (but thin) wall designed to both protect the kingdom and to isolate it. To avoid fights for power, each kingdom has its own electric power plant.
When the urge to fight becomes too great, the people of a kingdom often launch missiles at other kingdoms. Each SCUD missile (Sanitary Cleansing Universal Destroyer) that lands within the walls of a kingdom destroys that kingdom’s power plant (without loss of life).
The Problem
Given coordinate locations of several kingdoms (by specifying the locations of houses and the location of the power plant in a kingdom) and missile landings you are to write a program that determines the total area of all kingdoms that are without power after an exchange of missile fire.
In the simple world of this problem kingdoms do not overlap. Furthermore, the walls surrounding each kingdom are considered to be of zero thickness. The wall surrounding a kingdom is the minimal-perimeter wall that completely surrounds all the houses and the power station that comprise a kingdom; the area of a kingdom is the area enclosed by the minimal-perimeter thin wall.
There is exactly one power station per kingdom.
There may be empty space between kingdoms.
The Input
The input is a sequence of kingdom specifications followed by a sequence of missile landing locations.
A kingdom is specified by a number N ( 3 ≤ N ≤ 100 ) on a single line which indicates the number of sites in this kingdom. The next line contains the x and y coordinates of the power station, followed by N-1 lines of x, y pairs indicating the locations of homes served by this power station. A value of -1 for N indicates that there are no more kingdoms. There will be at least one kingdom in the data set.
Following the last kingdom specification will be the coordinates of one or more missile attacks, indicating the location of a missile landing. Each missile location is on a line by itself. You are to process missile attacks until you reach the end of the file.
Locations are specified in kilometers using coordinates on a 500 km by 500 km grid. All coordinates will be integers between 0 and 500 inclusive. Coordinates are specified as a pair of integers separated by white-space on a single line. The input file will consist of up to 20 kingdoms, followed by any number of missile attacks.
The Output
The output consists of a single number representing the total area of all kingdoms without electricity after all missile attacks have been processed. The number should be printed with (and correct to) two decimal places.
Sample Input
12
3 3
4 6
4 11
4 8
10 6
5 7
6 6
6 3
7 9
10 4
10 9
1 7
5
20 20
20 40
40 20
40 40
30 30
3
10 10
21 10
21 13
-1
5 5
20 12
Sample Output
70.50
Hint
You may or may not find the following formula useful.
Given a polygon described by the vertices v0, v1, …, vn such that v0 = vn, the signed area of the polygon is given by
where the x, y coordinates of vi = (xi, yi); the edges of the polygon are from vi to vi + 1 for i = 0 … n – 1 .
If the points describing the polygon are given in a counterclockwise direction, the value of a will be positive, and if the points of the polygon are listed in a clockwise direction, the value of a will be negative.
Analysis
计算几何类型的题目。需要用到三个基本算法，一是求凸包，二是判断点在多边形内，三是求多边形面积（题目中已给出）。关于凸包算法请详见Graham’s Scan法。判断点在多边形内的算法有很多种，这里用到的是外积法：设待判断的点为p，逆时针或顺时针遍例多边形的每个点vn，将两个向量<p, vn>和<vn, vn + 1>做外积。如果对于多边形上所有的点，外积的符号都相同（顺时针为负，逆时针为正），则可断定p在多边形内。外积出现0，则表示p在边上，否则在多边形外。
算法的思路很直接，实现也很简单，关键是这道题的测试数据太扯蛋了，让我郁闷了很久。题目中并未说明导弹打在墙上怎么办，只是说“… whithin the wall …”。根据测试结果来看，打在墙上和打在据点上都要算打中。题目中还提到国家不会互相重叠“… kingdoms do not overlap.”，但测试表明数据里确有重叠的情况，因此在导弹击中后一定要跳出循环，否则会出现一弹多击的情况。
Solution
#include <algorithm> #include <functional> #include <iomanip> #include <iostream> #include <vector> #include <math.h> using namespace std; struct POINT { int x; int y; bool operator==(const POINT &other) { return (x == other.x && y == other.y); } } ptBase; typedef vector<POINT> PTARRAY; bool CompareAngle(POINT pt1, POINT pt2) { pt1.x -= ptBase.x, pt1.y -= ptBase.y; pt2.x -= ptBase.x, pt2.y -= ptBase.y; return (pt1.x / sqrt((float)(pt1.x * pt1.x + pt1.y * pt1.y)) < pt2.x / sqrt((float)(pt2.x * pt2.x + pt2.y * pt2.y))); } void CalcConvexHull(PTARRAY &vecSrc, PTARRAY &vecCH) { ptBase = vecSrc.back(); sort(vecSrc.begin(), vecSrc.end() - 1, &CompareAngle); vecCH.push_back(ptBase); vecCH.push_back(vecSrc.front()); POINT ptLastVec = { vecCH.back().x - ptBase.x, vecCH.back().y - ptBase.y }; PTARRAY::iterator i = vecSrc.begin(); for (++i; i != vecSrc.end() - 1; ++i) { POINT ptCurVec = { i->x - vecCH.back().x, i->y - vecCH.back().y }; while (ptCurVec.x * ptLastVec.y - ptCurVec.y * ptLastVec.x < 0) { vecCH.pop_back(); ptCurVec.x = i->x - vecCH.back().x; ptCurVec.y = i->y - vecCH.back().y; ptLastVec.x = vecCH.back().x - (vecCH.end() - 2)->x; ptLastVec.y = vecCH.back().y - (vecCH.end() - 2)->y; } vecCH.push_back(*i); ptLastVec = ptCurVec; } vecCH.push_back(vecCH.front()); } int CalcArea(PTARRAY &vecCH) { int nArea = 0; for (PTARRAY::iterator i = vecCH.begin(); i != vecCH.end() - 1; ++i) { nArea += (i + 1)->x * i->y - i->x * (i + 1)->y; } return nArea; } bool PointInConvexHull(POINT pt, PTARRAY &vecCH) { for (PTARRAY::iterator i = vecCH.begin(); i != vecCH.end() - 1; ++i) { int nX1 = pt.x - i->x, nY1 = pt.y - i->y; int nX2 = (i + 1)->x - i->x, nY2 = (i + 1)->y - i->y; if (nX1 * nY2 - nY1 * nX2 < 0) { return false; } } return true; } int main(void) { vector<PTARRAY> vecKingdom; POINT ptIn; int aFlag[100] = {0}, nAreaSum = 0; for (int nPtCnt; cin >> nPtCnt && nPtCnt >= 1;) { PTARRAY vecSrc, vecCH; cin >> ptIn.x >> ptIn.y; vecSrc.push_back(ptIn); for (; --nPtCnt != 0;) { cin >> ptIn.x >> ptIn.y; POINT &ptMin = vecSrc.back(); vecSrc.insert(vecSrc.end() - (ptIn.y > ptMin.y || (ptIn.y == ptMin.y && ptIn.x > ptMin.x)), ptIn); } CalcConvexHull(vecSrc, vecCH); vecKingdom.push_back(vecCH); } while (cin >> ptIn.x >> ptIn.y) { vector<PTARRAY>::iterator i = vecKingdom.begin(); for (int k = 0; i != vecKingdom.end(); ++i, ++k) { if (PointInConvexHull(ptIn, *i) && aFlag[k] != 1) { nAreaSum += CalcArea(*i); aFlag[k] = 1; break; } } } cout << setiosflags(ios::fixed) << setprecision(2); cout << (float)nAreaSum / 2.0f << endl; return 0; }
邱淑贞，我女神
居然看懂了
有意思，有难度
正是我要找的，适合新手
第2题，TCP不支持多播，多播和广播仅应用于UDP。所以B选项是不对的。第2题，TCP不支持多播，多播和广播仅应用于UDP。所以B选项是不对的。
不是HDU 2411。。标题党么。。。
正在学习搜索，很好
第63行是不是漏了 return 1 + dis_right; ?
博主，你这个是wordpress哪个主题啊，不错哦~
原来的主机不行，目前更换到了国内主机
.net中char类型不是两个字节么
对于第一题，我的直觉告诉我换不换都一样，求指教
这个应该是最朴素的KMP实现


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