Class BoatTest
- java.lang.Object
-
- caseus.dragonboattesting.tests.unit.BoatTest
-
@ExtendWith(org.mockito.junit.jupiter.MockitoExtension.class) public class BoatTest extends java.lang.Object
--ASSESSMENT 2-- Unit test for the methods within the Boat class.
-
-
Constructor Summary
Constructors Constructor Description BoatTest()
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
setup()
void
testApplyDamageNoDivisionByZeroError()
Tests that the ApplyDamage method does not reduce the durability further than 0.void
testApplyDamageReducesDurability()
Tests that the ApplyDamage method reduces the durability of the boat.void
testBoostAppliedCorrectly()
Tests that the Boost method applies the appropriate boost and applies it correctly.void
testCheckIfInLaneLeftBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is within the left lane boundary.void
testCheckIfInLaneOutsideLeftBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is outside the left lane boundary.void
testCheckIfInLaneOutsideRightBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is outside the right lane boundary.void
testCheckIfInLaneRightBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is within the right lane boundary.void
testCheckIfInLaneWhileInLane()
Tests that the CheckIfInLane method checks that the boat is within the boundaries for the lane.void
testDecreaseSpeedAtZeroSpeed()
Tests that the DecreaseSpeed method will not decrease the speed below zero.void
testDecreaseSpeedDecreasesSpeed()
Test that the DecreaseSpeed method decreases the speed of the boat.void
testIncreaseSpeedAtMaxSpeed()
Tests that the IncreaseSpeed method will not increase the speed higher than the max speed for the specific boat.void
testIncreaseSpeedIncreasesSpeed()
Tests that the IncreaseSpeed method increases the speed of the boat.void
testMoveForwardMovesUp()
Tests that the MoveForward method increases the y-position of the boat.void
testRemoveBoostWhenBoosted()
Tests that the removeBoost method removes the boost once it is no longer needed.void
testRemoveBoostWhenNotBoosted()
Tests that teh removeBoost method removes the boost when it isn't being boosted.void
testReset()
Tests that the Reset method will successfully put the boat back into its initial state.void
testSteerLeftAtLeftBoundary()
Tests that the SteerLeft method will not move the boat if it as at the left boundary of the map.void
testSteerLeftMovesLeft()
Tests that the SteerLeft method moves the boat to the left.void
testSteerRightAtRightBound()
Tests that the SteerRight method will not move the boat if it as at the right boundary of the map.void
testSteerRightMovesRight()
Tests that the SteerRight method moves the boat to the right.void
testUpdateFastestTimeAccountsForPenalties()
Tests that the UpdateFastestTime method takes into account time penalties.void
testUpdateFastestTimeIncludesPenalties()
Tests that the UpdateFastestTime method includes time penalties in the new fastest time.void
testUpdateFastestTimeInitialUpdate()
Tests that the UpdateFastestTime method successfully updates the boat's fastest time for the first time.void
testUpdateFastestTimeUpdatesTime()
Tests that the UpdateFastestTime method successfully updates the boat's fastest time when it is fastervoid
testUpdateFastestTimeWithSlowerTime()
Tests that the UpdateFastestTime method will not update the boat's fastest time when given a slower time.
-
-
-
Method Detail
-
setup
@BeforeEach public void setup()
-
testSteerLeftMovesLeft
public void testSteerLeftMovesLeft()
Tests that the SteerLeft method moves the boat to the left.
-
testSteerLeftAtLeftBoundary
public void testSteerLeftAtLeftBoundary()
Tests that the SteerLeft method will not move the boat if it as at the left boundary of the map.
-
testSteerRightMovesRight
public void testSteerRightMovesRight()
Tests that the SteerRight method moves the boat to the right.
-
testSteerRightAtRightBound
public void testSteerRightAtRightBound()
Tests that the SteerRight method will not move the boat if it as at the right boundary of the map.
-
testMoveForwardMovesUp
public void testMoveForwardMovesUp()
Tests that the MoveForward method increases the y-position of the boat.
-
testIncreaseSpeedIncreasesSpeed
public void testIncreaseSpeedIncreasesSpeed()
Tests that the IncreaseSpeed method increases the speed of the boat.
-
testIncreaseSpeedAtMaxSpeed
public void testIncreaseSpeedAtMaxSpeed() throws java.lang.IllegalAccessException, java.lang.NoSuchFieldException
Tests that the IncreaseSpeed method will not increase the speed higher than the max speed for the specific boat.- Throws:
java.lang.IllegalAccessException
java.lang.NoSuchFieldException
-
testDecreaseSpeedDecreasesSpeed
public void testDecreaseSpeedDecreasesSpeed()
Test that the DecreaseSpeed method decreases the speed of the boat.
-
testDecreaseSpeedAtZeroSpeed
public void testDecreaseSpeedAtZeroSpeed()
Tests that the DecreaseSpeed method will not decrease the speed below zero.
-
testApplyDamageReducesDurability
public void testApplyDamageReducesDurability()
Tests that the ApplyDamage method reduces the durability of the boat.
-
testApplyDamageNoDivisionByZeroError
public void testApplyDamageNoDivisionByZeroError()
Tests that the ApplyDamage method does not reduce the durability further than 0.
-
testBoostAppliedCorrectly
public void testBoostAppliedCorrectly()
Tests that the Boost method applies the appropriate boost and applies it correctly.
-
testRemoveBoostWhenBoosted
public void testRemoveBoostWhenBoosted()
Tests that the removeBoost method removes the boost once it is no longer needed.
-
testRemoveBoostWhenNotBoosted
public void testRemoveBoostWhenNotBoosted()
Tests that teh removeBoost method removes the boost when it isn't being boosted.
-
testCheckIfInLaneWhileInLane
public void testCheckIfInLaneWhileInLane()
Tests that the CheckIfInLane method checks that the boat is within the boundaries for the lane.
-
testCheckIfInLaneRightBoundaryLimit
public void testCheckIfInLaneRightBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is within the right lane boundary.
-
testCheckIfInLaneLeftBoundaryLimit
public void testCheckIfInLaneLeftBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is within the left lane boundary.
-
testCheckIfInLaneOutsideRightBoundaryLimit
public void testCheckIfInLaneOutsideRightBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is outside the right lane boundary.
-
testCheckIfInLaneOutsideLeftBoundaryLimit
public void testCheckIfInLaneOutsideLeftBoundaryLimit()
Tests that the CheckIfInLane method checks that the boat is outside the left lane boundary.
-
testUpdateFastestTimeUpdatesTime
public void testUpdateFastestTimeUpdatesTime()
Tests that the UpdateFastestTime method successfully updates the boat's fastest time when it is faster
-
testUpdateFastestTimeInitialUpdate
public void testUpdateFastestTimeInitialUpdate()
Tests that the UpdateFastestTime method successfully updates the boat's fastest time for the first time.
-
testUpdateFastestTimeWithSlowerTime
public void testUpdateFastestTimeWithSlowerTime()
Tests that the UpdateFastestTime method will not update the boat's fastest time when given a slower time.
-
testUpdateFastestTimeAccountsForPenalties
public void testUpdateFastestTimeAccountsForPenalties()
Tests that the UpdateFastestTime method takes into account time penalties.
-
testUpdateFastestTimeIncludesPenalties
public void testUpdateFastestTimeIncludesPenalties()
Tests that the UpdateFastestTime method includes time penalties in the new fastest time.
-
testReset
public void testReset()
Tests that the Reset method will successfully put the boat back into its initial state.
-
-


|
DAA Assignment 1
0.0
Implementation of various convex hull algorithms
|
Go to the source code of this file.
Classes | |
| class | ConvexHullGraphix |
| Class for Visualization. More... | |
Macros | |
| #define | DEFAULT_COLOR 0,0,0 |
| #define | POINT_COLOR 0,0,0 |
| #define | PIVOT_COLOR 0,1,0 |
| #define | SPOKE_COLOR 0,0,0 |
| #define | EDGE_COLOR 0,1,0.4 |
| #define DEFAULT_COLOR 0,0,0 |
| #define EDGE_COLOR 0,1,0.4 |
| #define PIVOT_COLOR 0,1,0 |
| #define POINT_COLOR 0,0,0 |
| #define SPOKE_COLOR 0,0,0 |


Docker Daemon API version. Should be set when plugin underlying library can't connect to new daemon
because docker daemon API become backward incompatible.
Version in format "1.22". Connector will append "/v${VERSION}" to api url for connector,
where ${VERSION} is entered string. For details see docker_remote_api


Item.
Jump to the end of the document. Press enter twice. Paste the text from the copy on the clipboard. Press CONTROL + V. Now you have two copies of the same text.
Jump to the end of the document. Press enter twice. Paste the text from the copy on the clipboard. Press CONTROL + V. Now you have two copies of the same text.


GnuPG files, again, all these are in the .gnupg directory (most likely in user's home)
gpg.conf
pubring.gpg
pubring.gpg~
random_seed
secring.gpg
trustdb.gpg


from pepper.brain.utils.helper_functions import read_query, casefold_text
from pepper.brain.basic_brain import BasicBrain
from pepper import config
from fuzzywuzzy import process
import requests
[docs]class TypeReasoner(BasicBrain):
def __init__(self, address=config.BRAIN_URL_LOCAL, clear_all=False):
# type: () -> TypeReasoner
"""
Interact with Triple store
Parameters
----------
address: str
IP address and port of the Triple store
"""
super(TypeReasoner, self).__init__(address, clear_all, is_submodule=True)
[docs] def reason_entity_type(self, item, exact_only=True):
"""
Main function to determine if this item can be recognized by the brain, learned, or none
Parameters
----------
item: str
exact_only: bool
Returns
-------
"""
# Clean label
articles = ['a-', 'this-', 'the-']
for a in articles:
if item.startswith(a):
item = item.replace(a, '')
# If this is in the ontology already as a class, create sensor triples directly
if casefold_text(item, format='triple') in self.get_classes():
text = 'I know about %s. I will remember this object' % item
return item, text
# If this is in the ontology already as a label, create sensor triples directly
temp = self.get_labels_and_classes()
if casefold_text(item, format='triple') in temp.keys():
text = ' I know about %s. It is of type %s. I will remember this object' % (item, temp[item])
return temp[item], text
# First go at wikidata exact match
class_type, description = self._exact_match_wikidata(item)
if class_type is not None:
# Had to learn it, but I can create triples now
text = ' I did not know what %s is, but I searched on Wikidata and I found that it is a %s. ' \
'I will remember this object' % (item, class_type)
return casefold_text(class_type, format='triple'), text
# First go at dbpedia exact match
class_type, description = self._exact_match_dbpedia(item)
if class_type is not None:
text = ' I did not know what %s is, but I searched on Dbpedia and I found that it is a %s. ' \
'I will remember this object' % (item, class_type)
return casefold_text(class_type, format='triple'), text
# Second go at dbpedia, relaxed approach
if not exact_only:
class_type, description = self._keyword_match_dbpedia(item)
if class_type is not None:
# Had to really search for it to learn it, but I can create triples now
text = ' I did not know what %s is, but I searched for fuzzy matches on the web and I found that it ' \
'is a %s. I will remember this object' % (item, class_type)
return casefold_text(class_type, format='triple'), text
# Failure, nothing found
text = ' I am sorry, I could not learn anything on %s so I will not remember it' % item
return None, text
def _exact_match_dbpedia(self, item):
"""
Query dbpedia for information on this item to get it's semantic type and description.
:param item:
:return:
"""
# Gather combinations
combinations = [item, item.capitalize(), item.lower(), item.title()]
for comb in combinations:
# Try exact matching query
query = read_query('typing/dbpedia_type_and_description') % comb
response = self._submit_query(query)
# break if we have a hit
if response:
break
class_type = response[0]['label_type']['value'] if response else None
description = response[0]['description']['value'].split('.')[0] if response else None
return class_type, description
@staticmethod
def _keyword_match_dbpedia(item):
# Query API
r = requests.get('http://lookup.dbpedia.org/api/search.asmx/KeywordSearch',
params={'QueryString': item, 'MaxHits': '10'},
headers={'Accept': 'application/json'}).json()['results']
# Fuzzy match
choices = [e['label'] for e in r]
best_match = process.extractOne("item", choices)
# Get best match object
r = [{'label': e['label'], 'classes': e['classes'], 'description': e['description']} for e in r if
e['label'] == best_match[0]]
if r:
r = r[0]
if r['classes']:
# process dbpedia classes only
r['classes'] = [c['label'] for c in r['classes'] if 'dbpedia' in c['uri']]
else:
r = {'label': None, 'classes': None, 'description': None}
return r['classes'][0] if r['classes'] else None, r['description'].split('.')[0] if r['description'] else None
@staticmethod
def _exact_match_wikidata(item):
"""
Query wikidata for information on this item to get it's semantic type and description.
:param item:
:return:
"""
url = 'https://query.wikidata.org/sparql'
# Gather combinations
combinations = [item.lower()]
for comb in combinations:
# Try exact matching query
query = read_query('typing/wikidata_type_and_description') % comb
try:
r = requests.get(url, params={'format': 'json', 'query': query}, timeout=3)
data = r.json() if r.status_code != 500 else None
except:
data = None
# break if we have a hit
if data:
break
if data is not None:
class_type = data[u'results'][u'bindings'][0][u'itemtypeLabel'][u'value'] \
if 'itemtypeLabel' in data[u'results'][u'bindings'][0].keys() else None
description = data[u'results'][u'bindings'][0][u'itemDescription'][u'value'] \
if 'itemDescription' in data[u'results'][u'bindings'][0].keys() else None
return class_type, description
else:
return None, None


Common container data structures deque, set and dict (resembling 'Python's dict type) with typical member functions to insert, delete and access container elements. Provides iterators and reference semantics.
| Version: | 0.3.0 |
| Depends: | R (≥ 3.0) |
| Imports: | R6 |
| Suggests: | knitr, testthat, rmarkdown |
| Published: | 2018-12-01 |
| Author: | Roman Pahl [aut, cre] |
| Maintainer: | Roman Pahl <roman.pahl at gmail.com> |
| BugReports: | https://github.com/rpahl/container/issues |
| License: | GPL-3 |
| URL: | https://github.com/rpahl/container |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | container results |
| Reference manual: | container.pdf |
| Vignettes: |
S3 methods overview and examples Overview and examples |
| Package source: | container_0.3.0.tar.gz |
| Windows binaries: | r-devel: container_0.3.0.zip, r-release: container_0.3.0.zip, r-oldrel: container_0.3.0.zip |
| OS X binaries: | r-release: container_0.3.0.tgz, r-oldrel: container_0.3.0.tgz |
| Old sources: | container archive |
Please use the canonical form https://CRAN.R-project.org/package=container to link to this page.


YOU'VE GOT MAIL A film by Nora Ephron Starring Tom Hanks, Meg Ryan, Greg Kinnear, Dave Chappelle, Parker Posey, Dabney Coleman, and Steve Zahn Written by Nora and Delia Ephron Based on the screenplay by Samson Raphaelson and the play by Miklos Laszlo
As I write the review for the new Hanks/Ryan romantic comedy YOU'VE GOT MAIL, I am acutely aware that I am typing it on a computer and sending it a billion miles away on the Internet. I am also aware that I have just spent the last 2 hours watching the world's biggest paid commercial for America Online. And I wonder: is that so bad? Well, the commercial part is. As for the movie, well, as long as I can watch Tom Hanks and Meg Ryan, I think I'll be okay.
To paraphrase James Berardinelli, whose reviews I admire very much, Tom Hanks and Meg Ryan can act. They are both wonderful, but for all of Hanks' glorious work in serious films, such as his magnificent performance in SAVING PRIVATE RYAN, and his glorious triumph in PHILADELPHIA, I like him best when he's suitably obnoxious. Tom Hanks is wonderful when he is obnoxious in a romantic comedy when he's going to get the girl: the only question is how?
Meg Ryan, America's high school sweetheart, can act. She's had a handful of memorable performances, including the great scene in the diner in WHEN HARRY MET SALLY ( I must not mention what she does, due to the, well, um, you get the idea, and if you don't, get the movie-- fantastic). But, I like her best when she's, well, perky. She is so adorably perky/cute that together with Hanks, they are the most amazing onscreen duo in my short lifetime. Some people have them going back to really old classic romantic couples, but I don't really know. All I know is that I just like them both. They have such wonderfully kinetic chemistry that's really hard to resist, and I'm not going to even try. They're just really, really cute, sweet, and charming.
Hanks and Ryan collaborate once again with Nora Ephron, who directed them in the megahit SLEEPLESS IN SEATTLE. Here, the setup is a little different. Kathleen Kelly (Ryan) owns a small children's bookstore which her mother founded 42 years ago and passed down to her. She is successful, beautiful, and dates a well-known columnist with very radical idea (Kinnear). She is also having an affair, of sorts. You see, Kathleen, with the handle SHOPGIRL, is secretly emailing NY152. They have a strictly un-detailed relationship: there are no specifics, and they have no idea who each other is.
NY152 happens to be Joe Fox (Hanks), a multimillionaire bookseller who is the heir to the fortune of the Fox chain of mega-bookstores, run by his father (Coleman). Fox Books has decided to open a store on the West Side, right across from a little children's bookseller named "Shop Around the Corner", run by a perky girl named Kathleen Kelly. Every morning, these two email each other silly, and every day, they fight "to the death!!". It's a charming premise, and one that works nicely, balancing the immense troubles Kathleen is in with the romance she wants to have.  This is a solid romance built around that vague concept of love.
Hmm. Well, the movie goes through twists and turns, having some sad moments and happy ones, until at one moment Tom Hanks and Meg Ryan "hook up", to use modern terminology, and kiss their way into happiness. You know it's going to happen, the question is now? Thankfully, Ephron has a wonderful supporting cast with Posey, Kinnear, Chappelle, and a host of others, including a great scene involving brothers, aunts, and two sweet kids. It's all cute and wonderful, and for all of the idealism, it makes me feel good. Hanks is as obnoxious as ever on the outside and as warm on the inside as he always is. He is, I believe, America's greatest actor. Does he show it here? Nah. But he's still Tom Hanks, and she's still Meg Ryan.
Which is what this movie boils down to. It's pure confection. All the bits about THE GODFATHER, the jokes, the superb script, it's all really sweet. There are some immense flaws, like pacing. The last third of the movie really doesn't work as well as I would have liked, and for a romantic comedy, it's slow. Once Hanks knows the secret, it gets really slow. I even looked at my watch a couple times, to make sure Ephron was going to deliver the big onscreen kiss I was waiting for, so that I could get home at a reasonable hour. The other problem is that this movie is shaping up to be really dated. E-mail? When my kids are my age, I don't know what we'll be using. But Hanks can do more with one eyeroll than anybody, and Meg Ryan just loves to dive into a pillow better than anyone in movie history. They just work together, and it's nice to see. It gives you, well, a smile. The script helps with some great lines that are absolutely hilarious, and that always come at the exact right time to keep the audience awake.
I was arguing with my father on the drive back home on what the purpose of movies was. I've always believed that movies are very powerful, very powerful indeed. You see, mankind has three abilities he needs to survive: the ability to think, entertain, and procreate. Movies can definitely do the first two, and as for the third, well, I'd rather not think about that. I always thought films that made you think enlightened you and made you see something from another viewpoint, and that films that entertained you were good, because you forgot about your troubles and thought about something nice for a night. And I was thinking about how incredible a year Tom Hanks has had. Hanks was the driving force behind one of the year's best films in SAVING PRIVATE RYAN, which is one of those thinking films that truly made someone wonder about the world. He's also half of the glue behind the year's best example of pure entertainment. Tom Hanks and Meg Ryan are magical, as is this movie. It's a sweet, lovely affair with a technology twist. It may be a long commercial, but it gave me a pretty big smile on my face.
RATING: *** out of ****
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Think back to 1995 and then look at what we have today. Mindboggling. Neil McIntosh has a great post entitled Ten technologies to blow your 1995 mind listing the ones he found. Here is the short list:
- 2Mb broadband
- WiFi in your home (to a 2Mb broadband connection ;))
- .Mac (or actually WebDAV and a 2GB spaced server for a small fee that I am using for it)
- Flickr
- eMail on every business card
- iPod
- Skype
- Ikea’s new wardrobe door hinges
Just imagine where we can be in another 10 years. VoIP will have killed standard telephones in a big way. Bandwidth will be virtually free and your power consumption will be the measure of the day in hosting centers. Broadcatching will bring you the latest movies and series to your home automatically. Social networking will be embedded in lots of things allowing you to find out more things more easily. Digital paper will give you your newspaper with blogs and everything at your finger tips via OLED displays that simply unfold. You will not even think about not being online. I will get a Golf Handicap below 10. Mindboggling :)


Daily performance
Updated: Wed 4 Nov, at 11:50am
Train
- 99.7% Delivery
- 96.796.9% Punctuality
Tram
- 99.7% Delivery
- 89.5% Punctuality
Regional train
- 100% Delivery
- 95.3% Punctuality
Daily Operational Performance Reports
Daily Operational Performance Reports are available for Metro (metropolitan trains), Yarra Trams (metropolitan trams) and V/Line (regional trains).
To find out how the operators' performance is monitored, see performance monitoring
Page last updated: Wednesday, 4 November 2015 at 11:50 AM
Please note
These results represent the performance for the day before the page was last updated.
Performance reports for Friday, Saturday and Sunday will be published on Monday.
After 1 April 2015, PTV will report Metro Trains daily service delivery and punctuality measurements based on data collected by the new automatic recording system. Prior to this, these measurements were based on manually collected times.
The information on this page reflects daily operational performance outcomes. Performance can vary significantly on any given day due to a broad range of factors within or beyond the control of operators. As a result, PTV generally relies on monthly or quarterly performance measures when assessing contractual performance outcomes. Similarly, passenger compensation arrangements established by operators use monthly performance measures when assessing whether compensation is payable. For details, see customer compensation.
Metropolitan trains
Please note: performance figures published here are occasionally updated as a result of corrected performance data received from transport operators.
| Recent performance | ||
|---|---|---|
| Daily performance for | % timetable delivered | % services on-time at destination |
| Tuesday, 3 November 2015 | 99.7% | 96.7% |
| Monday, 2 November 2015 | 99.2% | 96.1% |
| Sunday, 1 November 2015 | 98.6% | 96.9% |
| Saturday, 31 October 2015 | 98.5% | 92.3% |
| Friday, 30 October 2015 | 98.6% | 89.6% |
| Thursday, 29 October 2015 | 99.1% | 94.0% |
| Wednesday, 28 October 2015 | 98.9% | 91.3% |
Metropolitan trams
Please note: performance figures published here are occasionally updated as a result of corrected performance data received from transport operators.
| Recent performance | |||
|---|---|---|---|
| Daily performance for | % timetable delivered | % services on-time at destination |
% services on-time over length of route |
| Tuesday, 3 November 2015 | 99.7% | 83.7% | 89.5% |
| Monday, 2 November 2015 | 99.4% | 80.2% | 87.7% |
| Sunday, 1 November 2015 | 99.9% | 83.1% | 90.1% |
| Saturday, 31 October 2015 | 99.2% | 76.3% | 84.5% |
| Friday, 30 October 2015 | 98.9% | 69.7% | 81.1% |
| Thursday, 29 October 2015 | 99.1% | 68.2% | 79.7% |
| Wednesday, 28 October 2015 | 98.9% | 71.1% | 82.1% |
Regional trains
Please note: performance figures published here are occasionally updated as a result of corrected performance data received from transport operators.
| Recent performance | ||
|---|---|---|
| Daily performance for | % services delivered | % services on-time at destination |
| Tuesday, 3 November 2015 | 100.0% | 95.3% |
| Monday, 2 November 2015 | 99.3% | 91.9% |
| Sunday, 1 November 2015 | 100.0% | 92.9% |
| Saturday, 31 October 2015 | 99.3% | 88.5% |
| Friday, 30 October 2015 | 98.0% | 82.2% |
| Thursday, 29 October 2015 | 97.7% | 91.8% |
| Wednesday, 28 October 2015 | 98.3% | 90.8% |


What does this app do?
App shows you the current day weather as well as next 5 day weather forecast.
Where do we get weather data?
App uses Open Weather API to fetch weather forecast.
App shows you the current day weather as well as next 5 day weather forecast.
App uses Open Weather API to fetch weather forecast.


Put simply, Ruby on Rails is a framework for building websites. It creates an environment that emphasises the DRY (Don't Repeat Yourself) philosophy and makes it easier for collaboration and maintenance. Rails is written in Ruby, but combines the Ruby programming language with HTML, CSS, and Javascript. With these combined, it creates a web application.
Rails uses Ruby because of it is a streamlined, modern programming language that uses easy to follow syntax. Less code is required in Ruby to create basic structures.
Because of the way Rails is built, there are less decisions to make and less to build from scratch when creating a new application. Rails is considered to be very "opinionated", so there are specific ways that a Rails user is supposed to create web applications. When developing within Rails, the user will find that a lot of what is needed is already been built by the framework. This can become frustrating for a beginner from time to time. A beginner wants to see how code works, but because Rails uses DRY to almost an extreme, the default behavior makes some code look like "magic" because the working code has been hidden.
Ultimately, though, Rails provides a great way to develop quickly. The Rails "stack" can include a variety of operating systems, databases, and web servers. It can also include several software libraries - also called gems. These gems can add features to a website or even aid in development.
I look forward to learning Ruby on Rails, especially now that I've been using Ruby as my primary programming language for months. I tried to use Rails on my own, but became overwhelmed. I know it'll be a much different experience with DBC's guidance!


Home
Skills
About Me
Career
☰
My Skill
Areas
Frontend, UI/UX Designing are among my strongest skills. I have created many solid frontend / Backend Application. Also i am giving some of my time to learn I.O.T. and Machine Learning.
Tools
OS
Windows 10 ,Windows 8.1,Windows 8
Code Edtior
Sublime Text,Notepad
Other
Unity,Git,Photoshop
Gadgets
Dell Vostro 15 (1550) ,PC build.


| Table:addItems (t, t2) |
Adds items in one table to another. |
| Table:addToSet (toSet, fromSet) |
Add from set to set, or names array to set. |
| Table:appendArray (t1, t2) |
Appends one array to another. |
| Table:appendArrays (t1, ...) |
Appends one array to another. |
| Table:arrayOfSortedKeys (t, sortFunc, reverse) |
Get array of sorted keys. |
| Table:arraySlice (array, i1, i2) |
Fetch specified slice of table treated as array (indexes are analogous to string.sub). |
| Table:combineArrays (t1, t2) |
Like "append", except creates a new array. |
| Table:convertToArray (tbl, keyName, valueName, sorter) |
Convert table to array - probably should be deprecated: has never been used, that I know of. |
| Table:copy (t) |
Make a shallow copy of a table. |
| Table:countItems (t, excl) |
Count non-nil items in table. |
| Table:createArrayFromSet (set, sort) |
Create an array from a set. |
| Table:createSet (array, b) |
Create a set from an array |
| Table:createSetI (array) |
Creates a set whose contained elements have index instead of true as their value. |
| Table:deepCopy (t) |
Make a deep copy of a table. |
| Table:findInArray (t1, item) |
Searches for an item in an array (starting at index 1). |
| Table:getAnyKeyAndValue (t) |
Get any key and value. |
| Table:getTable (a, nameToThrow) |
Return a value which must be a table or nil. |
| Table:getValue (t, dotKeys) |
Get (potentially nested) table value given specified key in dot-notation format. |
| Table:initVar (t, n, v, overwriteOk) |
Failsafe way to add a member to a table that may already be closed for write access (strict write-access policy has been set). |
| Table:is (t, valueTitle) |
Determine if passed parameter is a table with at least one non-nil element. |
| Table:isArray (t, valueTitle) |
Determine if passed parameter represents a table containing values at numeric indexes. |
| Table:isEmpty (t) |
Determine if table has no elements. |
| Table:isEquiv (t1, t2, eqFunc) |
Determines if two tables (or non-table values) are equivalent. |
| Table:isEquivalent (t1, t2) |
Determines if two tables (or non-table values) are equivalent. |
| Table:isFoundInArray (t1, item) |
Searches for an item in an array. |
| Table:isInArray (array, item) |
Determine if item is in array, if so return index (does not check for redundent items). |
| Table:isNotEmpty (t) |
Determine if table has any elements. |
| Table:md5 (t) |
Compute md5 over table elements. |
| Table:mergeArrays (t1, t2) |
Like "combine", except DOES check for item duplication. |
| Table:mergeSets (...) |
Merge two or more sets. |
| Table:new (t) |
Constructor for new instance. |
| Table:newClass (t) |
Constructor for extending class. |
| Table:removeFromSet (set, remove) |
Add from set to set, or names array to set. |
| Table:replicate (item, count) |
Create a table by replicating item, count times. |
| Table:reverseArray (t) |
Reverse table array order. |
| Table:reverseInPlace (t) |
Reverse an array in place. |
| Table:reverseSort (t, reverseSortFunc, dummy) |
Sort a homogeneous table in reverse of what you can do with the normal table-sort function, including the stubborn last element. |
| Table:reverseSortCopy (t, reverseSortFunc, dummy) |
Creates a table sorted in reverse of what you can do with the normal table-sort function, including the stubborn last element. |
| Table:setStrict (t, write, read) |
Set table member access strictness policy. |
| Table:slice (t, i1, i2) |
Extract a table slice. |
| Table:sortReverse (t, func) |
Sort table in place, reversed. |
| Table:sortReverseCopy (t, func) |
Sort table without altering it, and return a sorted copy, reversed. |
| Table:sortedPairs (t, sortFunc, reverse) |
Return iterator that feeds k,v pairs back to the calling context, keys sorted according to the specified sort function. |
- Table:addItems (t, t2)
-
Adds items in one table to another.
Parameters:
-
t
: a table of key-value pairs to be added to.
-
t2
: a table of key-value pairs to add.
Usage:
adds all t2 items to t - nothing is returned.
Note: values of t2 will overwrite same-key values of t, so make sure thats what you want...
Return value:
t - the original table with additions..
- Table:addToSet (toSet, fromSet)
-
Add from set to set, or names array to set.
Parameters:
- Table:appendArray (t1, t2)
-
Appends one array to another.
Parameters:
Usage:
the first array is added to directly, and then returned.
- Table:appendArrays (t1, ...)
-
Appends one array to another.
Parameters:
Usage:
the first array is added to directly, and then returned.
- Table:arrayOfSortedKeys (t, sortFunc, reverse)
-
Get array of sorted keys.
Parameters:
Usage:
used by sorted-pairs iterator function, dunno if anywhere else..
- Table:arraySlice (array, i1, i2)
-
Fetch specified slice of table treated as array (indexes are analogous to string.sub).
Parameters:
- Table:combineArrays (t1, t2)
-
Like "append", except creates a new array.
Parameters:
Usage:
Does not check for item duplication.
Return value:
new array = combination of two passed arrays.
- Table:convertToArray (tbl, keyName, valueName, sorter)
-
Convert table to array - probably should be deprecated: has never been used, that I know of.
Parameters:
-
tbl
:
-
keyName
:
-
valueName
:
-
sorter
:
- Table:copy (t)
-
Make a shallow copy of a table.
Parameters:
Usage:
Useful for when you have a table and need to make a mod, but don't want to modify the original.
Shallow is OK when it doesn't matter if copy values point to same tables/functions as source (or all elements are non-table/non-function values).
- Table:countItems (t, excl)
-
Count non-nil items in table.
Parameters:
Usage:
#table-name gives highest assigned item - won't span nil'd items, therefore: this function is for when some have been nil'd out.
- Table:createArrayFromSet (set, sort)
-
Create an array from a set.
Parameters:
-
set
: (table, required) the set.
-
sort
: (boolean true, or function, default=don't sort) true for default sort, or function for custom sort.
Usage:
- Table:createSet (array, b)
-
Create a set from an array
Parameters:
-
array
: (table) array
-
b
: value for items in set to have - defaults to true.
Return value:
- Table:createSetI (array)
-
Creates a set whose contained elements have index instead of true as their value.
Parameters:
- Table:deepCopy (t)
-
Make a deep copy of a table.
Parameters:
Usage:
All table members will be new copied versions, *except* (@13/Dec/2013 6:22) for functions, which will still be references.
- Table:findInArray (t1, item)
-
Searches for an item in an array (starting at index 1).
Parameters:
Usage:
very inefficient to call this repeatedly in a loop.
Return value:
- Table:getAnyKeyAndValue (t)
-
Get any key and value.
Parameters:
- Table:getTable (a, nameToThrow)
-
Return a value which must be a table or nil.
Parameters:
Usage:
never throws an error - use when nil is better than a variable of the wrong type.
- Table:getValue (t, dotKeys)
-
Get (potentially nested) table value given specified key in dot-notation format.
Parameters:
- Table:initVar (t, n, v, overwriteOk)
-
Failsafe way to add a member to a table that may already be closed for write access (strict write-access policy has been set).
Parameters:
-
t
: the table
-
n
: variable name
-
v
: initial value
-
overwriteOk
: (boolean) set true if variable may already be initialized, and if so, passed value should supercede.
Usage:
Subsequent accesses may be direct without error, even on closed table.
- Table:is (t, valueTitle)
-
Determine if passed parameter is a table with at least one non-nil element.
Parameters:
Usage:
Note: like str-is method, this function will throw error if non-nil argument isn't a table (e.g. is a string or boolean).
- Table:isArray (t, valueTitle)
-
Determine if passed parameter represents a table containing values at numeric indexes.
Parameters:
- Table:isEmpty (t)
-
Determine if table has no elements.
Parameters:
Usage:
Determine if specified variable includes at least one item in the table, either at a numeric index or as key/value pair.
Return value:
- Table:isEquiv (t1, t2, eqFunc)
-
Determines if two tables (or non-table values) are equivalent.
Parameters:
Return value:
true iff equivalent members at same indexes, even if order returned by pairs is different.
- Table:isEquivalent (t1, t2)
-
Determines if two tables (or non-table values) are equivalent.
Parameters:
Return value:
true iff equivalent members at same indexes, even if order returned by pairs is different.
- Table:isFoundInArray (t1, item)
-
Searches for an item in an array.
Parameters:
Usage:
very inefficient to call this repeatedly in a loop.
Return value:
- Table:isInArray (array, item)
-
Determine if item is in array, if so return index (does not check for redundent items).
Parameters:
Usage:
*** deprecated - use findInArray or isFoundInArray instead.
- Table:isNotEmpty (t)
-
Determine if table has any elements.
Parameters:
Usage:
Determine if specified variable includes at least one item in the table, either at a numeric index or as key/value pair.
Return value:
- Table:md5 (t)
-
Compute md5 over table elements.
Parameters:
- Table:mergeArrays (t1, t2)
-
Like "combine", except DOES check for item duplication.
Parameters:
Usage:
good for coming up with a new array that includes all items from the passed arrays.
Return value:
- Table:mergeSets (...)
-
Merge two or more sets.
Parameters:
-
...
: zero or more sets actually - if zero: empty set will be returned, if one, a shallow copy of it will be returned,
if two then the first with common keyed elements overwritten by the second...
Usage:
creates a new set by combining one or more sets.
Return value:
new set - values can be whatever (e.g. can be used for lookup too, not just a "pure" set..).
- Table:new (t)
-
Constructor for new instance.
Parameters:
- Table:newClass (t)
-
Constructor for extending class.
Parameters:
- Table:removeFromSet (set, remove)
-
Add from set to set, or names array to set.
Parameters:
Usage:
dont use - unless I'm missing something, this method is bugged and hasn't been tested(?)
- Table:replicate (item, count)
-
Create a table by replicating item, count times.
Parameters:
- Table:reverseArray (t)
-
Reverse table array order.
Parameters:
Usage:
another way to achieve correct order when the sort function won't give it -
sort the opposite of what you want, then reverse.
Return value:
reversed array - the input table remains unaltered.
- Table:reverseInPlace (t)
-
Reverse an array in place.
Parameters:
- Table:reverseSort (t, reverseSortFunc, dummy)
-
Sort a homogeneous table in reverse of what you can do with the normal table-sort function, including the stubborn last element.
Parameters:
-
t
: the table
-
reverseSortFunc
: -- a "reversed sense" sort function.
-
dummy
: (same type as a array elements, optional if string or number type elements)
Usage:
*** deprecated -- use proper sort function instead, then reverse the result - use table__sort-reverse instead.
My experience is that sometimes you want the exact opposite order than what a normal sort is capable of yielding.
in this case, simply having a unique dummy element (that is guaranteed to be "less" than any of the others) to push through solves the problem.
Returns nothing - sorts in place, like reglar table.sort function.
throws error if unable to sort properly.
- Table:reverseSortCopy (t, reverseSortFunc, dummy)
-
Creates a table sorted in reverse of what you can do with the normal table-sort function, including the stubborn last element.
Parameters:
-
t
: the table
-
reverseSortFunc
: -- a "reversed sense" sort function.
-
dummy
: (same type as a array elements, optional if string or number type elements)
Usage:
*** deprecated -- use proper sort function instead, then reverse the result - use table__sort-reverse-copy instead.
My experience is that sometimes you want the exact opposite order than what a normal sort is capable of yielding.
in this case, simply having a unique dummy element (that is guaranteed to be "less" than any of the others) to push through solves the problem.
Return values:
- "Reverse" sorted copy, if possible, otherwise original is returned - original array is always unmodified.
- Error message string if unable to sort properly.
- Table:setStrict (t, write, read)
-
Set table member access strictness policy.
Parameters:
-
t
: (table, required) the table to make strict access policy.
-
write
: (boolean, default false) true => strict write access, false => lax.
-
read
: (boolean, default false) true => strict read access, false => lax.
Usage:
Do not use for _G - use global-specific set-strict method instead.
Useful for closing a table (strict) so accidental assignment or access is caught immediately.
Note: one can always use rawset and rawget directly to bypass strictness completely.
- Table:slice (t, i1, i2)
-
Extract a table slice.
Parameters:
- Table:sortReverse (t, func)
-
Sort table in place, reversed.
Parameters:
-
t
: - the table
-
func
: - a proper sort function.
- Table:sortReverseCopy (t, func)
-
Sort table without altering it, and return a sorted copy, reversed.
Parameters:
-
t
: - the table
-
func
: - a proper sort function.
- Table:sortedPairs (t, sortFunc, reverse)
-
Return iterator that feeds k,v pairs back to the calling context, keys sorted according to the specified sort function.
Parameters:
Usage:
sort-func may be nil, in which case default sort order is employed.
Return value:


The emergency response demo is a collection of microservices and an effort done across multiple teams to put out a reference demo, that entails an event driven architecture with the most commonly used runtimes for Cloud Native Development.
Often as an architect or a developer you wonder how can I get started creating a microservices and distributed architecture. How can I build up on logic that resides in the form of rules e.g. Process Automation and connect it with the rest of my services. or How could I observe these services and build them faster with a platform such as Openshift or Kubernetes.
As an architect you might wonder how could I put together all the awesomeness from a Red Hat stack together, what to use, and how to use. This demo tries to answer those questions. It puts together some of the key capabilites. Automation, Integration and Runtimes.
Let’s not forget, this is only one way of expressing how you can architect an application environment. There are many other ways to solve problems. This one of course has the flavour for an Event driven and reactive architecture.
Check out the Getting started guide and the install guide to learn more how you can get started. You can also head out to the developers page and read more about Red Hat Application Environment


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It may be helpful to examine my current knowledge/perspective on what emotional intelligence is, before seeking to expand it. Emotional Intelligence (or sometimes called emotional quotient or emotional literacy) is the ability that people have to understand and relate to their own and others emotions. I have met many people and it is the ones who can (from a place of curiosity and respect) bring out true feelings of connection and balance in the interaction, who I view as emotionally intelligent. They are self aware, but more than that, they also have empathy for others and know what form that empathy needs to take for the current interaction. Also, they can express their feelings in comfortable and clear ways, using words that somehow fit well when they say them. I don’t think I have a particularly high EQ – I feel things very deeply, but where I struggle is in expressing my own emotions calmly and non-judgementally.
To me this definition was the clearest and most concise "the capacity to be aware of, control and express one's emotions and to handle interpersonal relationships judiciously and empathetically." So it turned out that I wasn't too far off. There are five key ingredients to emotional intelligence:
Whereas the traditional measure of intelligence (IQ) is standardised (able to be repeatedly tested objectively) and has been around for a long time, emotional intelligence (EQ) as a concept wasn't really defined until much later.  EQ focuses more on personal and social abilities, and defines how people may operate mentally in conjunction with others. Emotional intelligence can be an indicator for success in a workplace or other social institutions and can highlight those who may be good leaders, good team players or work best alone. EQ is not as easy to measure or quantify, as there is much more scope for variation in people, and it can be seen as somewhat subjective (heavily affected by personal or situational factors).
Emotional intelligence is important because humans don’t just think, but feel emotions as well, in a myriad of ways.
don't exist in isolation/solitude. Ours is a complex blended society, and in order to navigate that complexity, we need to have knowledge of how to relate to others.
An understanding of EQ is important for resolving conflicts, bringing out the best performance in people, creating healthy relationships or teams, and for moderating one’s own emotions.
All these things are key to live a rich and enjoyable human life and can have a direct influence on your level of happiness.
Finally, emotional intelligence is important as we will need to be able to tell actual humans from weaponised AI enhanced cybertron replicas in the future...


--- layout: default title: Submissions ---
Collective Realms Magazine is currently open for fiction, poetry, art, comic, article, and RPG adventure submissions.
Word Limit: 500 - 10,000 words
Genres: Fantasy and science fiction
Rights: Upon acception of your work, Collective Realms Magazine claims Nonexclusive Archival Online Rights to showcase your work indefinitely (text and audio) and non-exclusive anthology rights. We gladly accept work that has been printed elsewhere and do not claim First Rights. By submitting your work to<EMAIL_ADDRESS>you are agreeing to these terms. Additionally:
Story Content:
We are looking for character-oriented stories. While Collective Realms Magazine does not immediately deny stories with adult themes, works with excessive explicit material will be asked to edit to the satisfaction of our editorial staff.
Submit all stories to submissions@collectiverealms[dot]com. Be sure to include "Fiction Submission" in your topic. You should receive an email from us with 24 hours to confirm your submission. Our general response time is within 7 days.
Be sure to include your name, email address, story title, word count, genre and story. Please submit stories in standard manuscript format and in .RTF, .DOC, or .DOCX format.
All personal information will never be shared with anyone outside of the editorial staff, except:
In addition to the general content, genre, and rights guidelines for fiction please take in to consideration the following when submitting poetry:
Submit all poetry to submissions@collectiverealms[dot]com. Be sure to include "Poetry Submission" in your topic. You should receive an email from us with 24 hours to confirm your submission. Our general response time is within 7 days.
Be sure to include your name, email address, title, word count, genre and poem(s). Please submit poetry in .RTF, .DOC, or .DOCX format.
For the Terms and Conditions of fiction and poetry submissions, click here.
Collective Realms Magazine features artwork as the cover of the month. Our rights are restricted to the cover or in the online archive of previous artwork. Comic submissions will be included inside the magazine itself. All other rights remain with the artist. Artists' bio and links to their gallery will be posted to our website.
Submit all artwork, to include comics, to<EMAIL_ADDRESS>You should receive an email from us with 24 hours to confirm your submission. Our general response time is within 7 days.
Be sure to include your name, email address, and piece title.
Submit all art to submissions@collectiverealms[dot]com. Be sure to include "Art Submission" in your topic. Art submissions must be 8.5 x 11 inches at a minimum of 72 dpi. Traditional artwork must be 300dpi or greater. Please submit artwork in .png, .tiff, .pdf, or .psds file types. Submit all artwork to<EMAIL_ADDRESS>You should receive an email from us with 24 hours to confirm your submission. Our general response time is within 7 days.
Be sure to include your name, email address, title, and art piece.
For the Terms and Conditions of art submissions, click here.
Collective Realms Magazine is looking for articles of interest to readers of science fiction and fantasy. We are looking for a wide range of types of article including, but not limited to: essays on the writing process and the reading experience, scientific material that might be of use in SF/F stories, and so on. However, please see below for things that we don't want.
Submit all articles to submissions@collectiverealms[dot]com. Be sure to include "Article Submission" in your topic. You should receive an email from us with 24 hours to confirm your submission. Our general response time is within 7 days.
Be sure to include your name, email address, title, word count, and the article. Please submit article in .RTF, .DOC, or .DOCX format.
Have a D&D or other tabletop RPG system adventure that you'd like to share with the world? Send it our way! We publish adventures that go with any game system, but all content must apply to the Open Game License. Any infractions against this will be directed to the author of the adventure, not the publisher.
Submit all adventures to submissions@collectiverealms[dot]com. Be sure to include "Adventure Submission" in your topic. You should receive an email from us with 24 hours to confirm your submission. Our general response time is within 7 days.
Be sure to include your name, email address, title, game system, and the adventure. Please submit adventure in .RTF, .DOC, or .DOCX format.


This page shows information about the byte at the current cursor position of the active window. It also allows you to change the value as an unsigned decimal, octal or binary value. Note that all values are for the current byte at the cursor except for the Unicode field which uses two bytes starting at the cursor position. The Unicode field is disabled under Windows 95/98 as these systems cannot display Unicode characters.
Hex
The hexadecimal value of the byte from 00 to FF.
Decimal
Displays the unsigned decimal value of the byte from 0 to 255. To change it type a new value and press Enter (or press Escape to abort changes). Numbers above 255 are truncated. Negative values can be entered in the Byte field of the Decimal Values page.
Octal
Displays the octal value of the byte from 000 to 377. To change it type a new value and press Enter (or press Escape to abort changes).
Binary
Displays the binary value from 00000000 to 11111111. This field is mainly useful for examining the individual bits of the byte. 0 means the bit is off, 1 means its on. To change it type a new value and press Enter (or press Escape to abort changes). Double-click any bit to flip it.
ASCII/ANSI
The ASCII character at the current cursor position. If the high bit is set (ie, the decimal value is greater than 127) then this is actually the ANSI character. For values less than 32, this field displays the name of the ASCII control character.
X-Byte Char Set
This is the character from the character set determined by the currently selected code page. The character set can be single-byte or multi-byte. For example, many Asian languages have double byte character sets (DBCS) which are an extension of ASCII. If a byte is one of several special lead-in byte values then a 2nd byte is used to determine the exact character. This allows more than the 256 values that can be stored in one byte to be used while allowing backward compatibility with ASCII.
If the code page is for a multibyte character set (MBCS) then the displayed character is taken just from the current cursor position if only it is not a lead-in byte. Otherwise the character displayed may also depend on the byte(s) following byte at the current cursor position.
Code Page
Shows a list of all available code pages. The current selection determines how the character to the left is displayed. Windows may include code pages for many European (single byte) character sets and Asian (often double byte) character sets, which are extensions of ASCII. There may also be EBCDIC code pages available.
Unicode
This is the Unicode character representing the two bytes following the cursor.
Font
Use this button to select the font used for Unicode and multibyte characters set characters. The font selected is remembered for the next time you run HexEdit Pro.


| 1 | /* =========================================================== | |
| 2 | * JFreeChart : a free chart library for the Java(tm) platform | |
| 3 | * =========================================================== | |
| 4 | * | |
| 5 | * (C) Copyright 2000-2008, by Object Refinery Limited and Contributors. | |
| 6 | * | |
| 7 | * Project Info: http://www.jfree.org/jfreechart/index.html | |
| 8 | * | |
| 9 | * This library is free software; you can redistribute it and/or modify it | |
| 10 | * under the terms of the GNU Lesser General Public License as published by | |
| 11 | * the Free Software Foundation; either version 2.1 of the License, or | |
| 12 | * (at your option) any later version. | |
| 13 | * | |
| 14 | * This library is distributed in the hope that it will be useful, but | |
| 15 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | |
| 16 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public | |
| 17 | * License for more details. | |
| 18 | * | |
| 19 | * You should have received a copy of the GNU Lesser General Public | |
| 20 | * License along with this library; if not, write to the Free Software | |
| 21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, | |
| 22 | * USA. | |
| 23 | * | |
| 24 | * [Java is a trademark or registered trademark of Sun Microsystems, Inc. | |
| 25 | * in the United States and other countries.] | |
| 26 | * | |
| 27 | * ------------------------ | |
| 28 | * CategoryLabelEntity.java | |
| 29 | * ------------------------ | |
| 30 | * (C) Copyright 2006-2008, by Object Refinery Limited and Contributors. | |
| 31 | * | |
| 32 | * Original Author: David Gilbert (for Object Refinery Limited); | |
| 33 | * Contributor(s): -; | |
| 34 | * | |
| 35 | * Changes: | |
| 36 | * -------- | |
| 37 | * 02-Oct-2006 : Version 1 (DG); | |
| 38 | * 13-Nov-2007 : Added equals() and hashCode() methods (DG); | |
| 39 | * | |
| 40 | */ | |
| 41 | ||
| 42 | package org.jfree.chart.entity; | |
| 43 | ||
| 44 | import java.awt.Shape; | |
| 45 | ||
| 46 | import org.jfree.chart.axis.CategoryAxis; | |
| 47 | import org.jfree.chart.util.HashUtilities; | |
| 48 | import org.jfree.chart.util.ObjectUtilities; | |
| 49 | ||
| 50 | /** | |
| 51 | * An entity to represent the labels on a {@link CategoryAxis}. | |
| 52 | * | |
| 53 | * @since 1.0.3 | |
| 54 | */ | |
| 55 | public class CategoryLabelEntity extends TickLabelEntity { | |
| 56 | ||
| 57 | /** The category key. */ | |
| 58 | private Comparable key; | |
| 59 | ||
| 60 | /** | |
| 61 | * Creates a new entity. | |
| 62 | * | |
| 63 | * @param key the category key. | |
| 64 | * @param area the hotspot. | |
| 65 | * @param toolTipText the tool tip text. | |
| 66 | * @param urlText the URL text. | |
| 67 | */ | |
| 68 | public CategoryLabelEntity(Comparable key, Shape area, | |
| 69 | String toolTipText, String urlText) { | |
| 70 | super(area, toolTipText, urlText); | |
| 71 | this.key = key; | |
| 72 | } | |
| 73 | ||
| 74 | /** | |
| 75 | * Returns the category key. | |
| 76 | * | |
| 77 | * @return The category key. | |
| 78 | */ | |
| 79 | public Comparable getKey() { | |
| 80 |
1
1. getKey : mutated return of Object value for org/jfree/chart/entity/CategoryLabelEntity::getKey to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return this.key; |
| 81 | } | |
| 82 | ||
| 83 | /** | |
| 84 | * Tests this instance for equality with an arbitrary object. | |
| 85 | * | |
| 86 | * @param obj the object (null permitted). | |
| 87 | * | |
| 88 | * @return A boolean. | |
| 89 | */ | |
| 90 | public boolean equals(Object obj) { | |
| 91 |
1
1. equals : negated conditional → KILLED |
if (obj == this) { |
| 92 |
1
1. equals : replaced return of integer sized value with (x == 0 ? 1 : 0) → NO_COVERAGE |
return true; |
| 93 | } | |
| 94 |
1
1. equals : negated conditional → KILLED |
if (!(obj instanceof CategoryLabelEntity)) { |
| 95 |
1
1. equals : replaced return of integer sized value with (x == 0 ? 1 : 0) → NO_COVERAGE |
return false; |
| 96 | } | |
| 97 | CategoryLabelEntity that = (CategoryLabelEntity) obj; | |
| 98 |
1
1. equals : negated conditional → KILLED |
if (!ObjectUtilities.equal(this.key, that.key)) { |
| 99 |
1
1. equals : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return false; |
| 100 | } | |
| 101 |
1
1. equals : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return super.equals(obj); |
| 102 | } | |
| 103 | ||
| 104 | /** | |
| 105 | * Returns a hash code for this instance. | |
| 106 | * | |
| 107 | * @return A hash code. | |
| 108 | */ | |
| 109 | public int hashCode() { | |
| 110 | int result = super.hashCode(); | |
| 111 | result = HashUtilities.hashCode(result, this.key); | |
| 112 |
1
1. hashCode : replaced return of integer sized value with (x == 0 ? 1 : 0) → NO_COVERAGE |
return result; |
| 113 | } | |
| 114 | ||
| 115 | /** | |
| 116 | * Returns a string representation of this entity. This is primarily | |
| 117 | * useful for debugging. | |
| 118 | * | |
| 119 | * @return A string representation of this entity. | |
| 120 | */ | |
| 121 | public String toString() { | |
| 122 | StringBuffer buf = new StringBuffer("CategoryLabelEntity: "); | |
| 123 | buf.append("category="); | |
| 124 | buf.append(this.key); | |
| 125 | buf.append(", tooltip=" + getToolTipText()); | |
| 126 | buf.append(", url=" + getURLText()); | |
| 127 |
1
1. toString : mutated return of Object value for org/jfree/chart/entity/CategoryLabelEntity::toString to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return buf.toString(); |
| 128 | } | |
| 129 | } | |
Mutations | ||
| 80 |
1.1 |
|
| 91 |
1.1 |
|
| 92 |
1.1 |
|
| 94 |
1.1 |
|
| 95 |
1.1 |
|
| 98 |
1.1 |
|
| 99 |
1.1 |
|
| 101 |
1.1 |
|
| 112 |
1.1 |
|
| 127 |
1.1 |


Multi-Search APIedit
The multiSearch
API executes multiple search
requests in a single http request in parallel.
Multi-Search Requestedit
The MultiSearchRequest
is built empty and you add all of the searches that
you wish to execute to it:
MultiSearchRequest request = new MultiSearchRequest(); SearchRequest firstSearchRequest = new SearchRequest(); SearchSourceBuilder searchSourceBuilder = new SearchSourceBuilder(); searchSourceBuilder.query(QueryBuilders.matchQuery("user", "kimchy")); firstSearchRequest.source(searchSourceBuilder); request.add(firstSearchRequest); SearchRequest secondSearchRequest = new SearchRequest(); searchSourceBuilder = new SearchSourceBuilder(); searchSourceBuilder.query(QueryBuilders.matchQuery("user", "luca")); secondSearchRequest.source(searchSourceBuilder); request.add(secondSearchRequest);
|
Create an empty |
|
|
Create an empty |
|
|
Add the |
|
|
Build a second |
Synchronous Executionedit
The multiSearch
method executes `MultiSearchRequest`s synchronously:
MultiSearchResponse response = client.msearch(request, RequestOptions.DEFAULT);
Asynchronous Executionedit
The multiSearchAsync
method executes MultiSearchRequest`s asynchronously,
calling the provided `ActionListener
when the response is ready.
The asynchronous method does not block and returns immediately. Once it is
completed the ActionListener
is called back using the onResponse
method
if the execution successfully completed or using the onFailure
method if
it failed.
A typical listener for MultiSearchResponse
looks like:
MultiSearchResponseedit
The MultiSearchResponse
that is returned by executing the multiSearch
method contains
a MultiSearchResponse.Item
for each SearchRequest
in the
MultiSearchRequest
. Each MultiSearchResponse.Item
contains an
exception in getFailure
if the request failed or a
SearchResponse
in getResponse
if
the request succeeded:
MultiSearchResponse.Item firstResponse = response.getResponses()[0]; assertNull(firstResponse.getFailure()); SearchResponse searchResponse = firstResponse.getResponse(); assertEquals(4, searchResponse.getHits().getTotalHits()); MultiSearchResponse.Item secondResponse = response.getResponses()[1]; assertNull(secondResponse.getFailure()); searchResponse = secondResponse.getResponse(); assertEquals(1, searchResponse.getHits().getTotalHits());
|
The item for the first search. |
|
|
It succeeded so |
|
|
And there is a |
|
|
The item for the second search. |


{{ exchange.url }}
--- layout: home-layout [//]: # (This is a comment: in the next 3 line buhtignew has commented out Polish index page as we don't have a Polish speaking volunteer at the moment) [//]: # (ref: index) [//]: # (lang: pl) [//]: # (menuitem: Home) priority: 1 requiresSemanticCard: true ---


Before you can even interview, you must first get the opportunity. To prep
your resume and get the attention of top companies, first check out
this awesome guide
by Cassidy Williams of
Hackathon Hackers.
Things you should know:
-
Data Structures - Know how to use them and how to build them from
scratch
- Arrays
- Hash Maps
- Linked Lists
- Graphs & Tree variants
- Stacks & Queues
-
Algorithms - DON’T memorize code. Memorize the concepts.
-
Sorts
- Quick Sort
- Insertion Sort
- Selection Sort
-
Searches
- Binary Search (for ordered collections)
- Depth-First Search (graphs)
- Breadth-First Search (graphs)
- Dynamic Programming (AKA memoization)
- Recursion
- Bit-Manipulation
- Object-Oriented Programming
- System Design
- Scalability
Websites to practice interview questions:
Helpful books:
Helpful Cheat Sheets
DO YOUR HOMEWORK - Know the company you’re interviewing with!
Even if you fumble on the technical question, you can gain some redemption
with interviewers by asking very insightful questions about the
engineering problems they are tackling and prodding about how they are
scaling their product. I don’t mean “So what language do you guys use?”.
More like “How did you overcome challenge X when developing service Y?”.
-
Apple
-
Digital Ocean
-
Dropbox
-
Duo Security
-
Facebook (and associated products)
-
Github
-
Google (and associated products)
-
Intuit
-
Khan Academy
-
LinkedIn
-
Lyft
-
Microsoft
-
Netflix
-
Pinterest
-
Riot Games
-
Shopify
-
Snapchat
-
Spotify
-
Twitter
-
Uber
-
Yelp


{{ define "banner-h1" }}Our Name{{ end }} {{ define "banner-h2" }}Mei/Co.{{ end }} {{ define "banner-img" }}{{ call .URL "/img/banners/about-name.jpg" }}{{ end }} {{ define "banner-img-mobile" }}{{ call .URL "/img/banners/about-name-mobile.jpg" }}{{ end }} {{ define "banner-class" }}text-white{{ end }} {{ define "banner" }} {{ template "banner-tmpl" . }} {{ end }} {{ block "content" . }}
Mei (明) is a Japanese word which means brightness. Co simply stands for company.
It has become increasingly popular for art to focus on dark themes. Though cancer is not necessarily a light and cheerful topic, we hope that our art can be a means for light to enter the stage.  On the contrary, we seek to tell those very stories. We share these stories of pain with honesty, yet hope. We named the company "brightness" because we believe art should radiate light.


I'm a header 1!
Hello there, awesome person :)!


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.imaging; | |
| 18 | ||
| 19 | /** | |
| 20 | * Used to specify pixel density and physical dimensions when reading or | |
| 21 | * storing image information. | |
| 22 | */ | |
| 23 | public final class PixelDensity { | |
| 24 | private final double horizontalDensity; | |
| 25 | private final double verticalDensity; | |
| 26 | // / One-tenth of a millimetre units. | |
| 27 | private final int unitLength; | |
| 28 | ||
| 29 | private PixelDensity(final double horizontalDensity, final double verticalDensity, | |
| 30 | final int unitLength) { | |
| 31 | this.horizontalDensity = horizontalDensity; | |
| 32 | this.verticalDensity = verticalDensity; | |
| 33 | this.unitLength = unitLength; | |
| 34 | } | |
| 35 | ||
| 36 | public static PixelDensity createUnitless(final double x, final double y) { | |
| 37 |
1
1. createUnitless : mutated return of Object value for org/apache/commons/imaging/PixelDensity::createUnitless to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return new PixelDensity(x, y, 0); |
| 38 | } | |
| 39 | ||
| 40 | public static PixelDensity createFromPixelsPerInch(final double x, final double y) { | |
| 41 |
1
1. createFromPixelsPerInch : mutated return of Object value for org/apache/commons/imaging/PixelDensity::createFromPixelsPerInch to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new PixelDensity(x, y, 254); |
| 42 | } | |
| 43 | ||
| 44 | public static PixelDensity createFromPixelsPerMetre(final double x, final double y) { | |
| 45 |
1
1. createFromPixelsPerMetre : mutated return of Object value for org/apache/commons/imaging/PixelDensity::createFromPixelsPerMetre to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return new PixelDensity(x, y, 10000); |
| 46 | } | |
| 47 | ||
| 48 | public static PixelDensity createFromPixelsPerCentimetre(final double x, final double y) { | |
| 49 |
1
1. createFromPixelsPerCentimetre : mutated return of Object value for org/apache/commons/imaging/PixelDensity::createFromPixelsPerCentimetre to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return new PixelDensity(x, y, 100); |
| 50 | } | |
| 51 | ||
| 52 | public boolean isUnitless() { | |
| 53 |
2
1. isUnitless : negated conditional → SURVIVED 2. isUnitless : replaced return of integer sized value with (x == 0 ? 1 : 0) → SURVIVED |
return unitLength == 0; |
| 54 | } | |
| 55 | ||
| 56 | public boolean isInInches() { | |
| 57 |
2
1. isInInches : negated conditional → SURVIVED 2. isInInches : replaced return of integer sized value with (x == 0 ? 1 : 0) → SURVIVED |
return unitLength == 254; |
| 58 | } | |
| 59 | ||
| 60 | public boolean isInCentimetres() { | |
| 61 |
2
1. isInCentimetres : negated conditional → NO_COVERAGE 2. isInCentimetres : replaced return of integer sized value with (x == 0 ? 1 : 0) → NO_COVERAGE |
return unitLength == 100; |
| 62 | } | |
| 63 | ||
| 64 | public boolean isInMetres() { | |
| 65 |
2
1. isInMetres : negated conditional → NO_COVERAGE 2. isInMetres : replaced return of integer sized value with (x == 0 ? 1 : 0) → NO_COVERAGE |
return unitLength == 10000; |
| 66 | } | |
| 67 | ||
| 68 | public double getRawHorizontalDensity() { | |
| 69 |
1
1. getRawHorizontalDensity : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::getRawHorizontalDensity → NO_COVERAGE |
return horizontalDensity; |
| 70 | } | |
| 71 | ||
| 72 | public double getRawVerticalDensity() { | |
| 73 |
1
1. getRawVerticalDensity : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::getRawVerticalDensity → NO_COVERAGE |
return verticalDensity; |
| 74 | } | |
| 75 | ||
| 76 | public double horizontalDensityInches() { | |
| 77 |
1
1. horizontalDensityInches : negated conditional → SURVIVED |
if (isInInches()) { |
| 78 |
1
1. horizontalDensityInches : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::horizontalDensityInches → SURVIVED |
return horizontalDensity; |
| 79 | } else { | |
| 80 |
3
1. horizontalDensityInches : Replaced double multiplication with division → NO_COVERAGE 2. horizontalDensityInches : Replaced double division with multiplication → NO_COVERAGE 3. horizontalDensityInches : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::horizontalDensityInches → NO_COVERAGE |
return horizontalDensity * 254 / unitLength; |
| 81 | } | |
| 82 | } | |
| 83 | ||
| 84 | public double verticalDensityInches() { | |
| 85 |
1
1. verticalDensityInches : negated conditional → SURVIVED |
if (isInInches()) { |
| 86 |
1
1. verticalDensityInches : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::verticalDensityInches → SURVIVED |
return verticalDensity; |
| 87 | } else { | |
| 88 |
3
1. verticalDensityInches : Replaced double multiplication with division → NO_COVERAGE 2. verticalDensityInches : Replaced double division with multiplication → NO_COVERAGE 3. verticalDensityInches : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::verticalDensityInches → NO_COVERAGE |
return verticalDensity * 254 / unitLength; |
| 89 | } | |
| 90 | } | |
| 91 | ||
| 92 | public double horizontalDensityMetres() { | |
| 93 |
1
1. horizontalDensityMetres : negated conditional → NO_COVERAGE |
if (isInMetres()) { |
| 94 |
1
1. horizontalDensityMetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::horizontalDensityMetres → NO_COVERAGE |
return horizontalDensity; |
| 95 | } else { | |
| 96 |
3
1. horizontalDensityMetres : Replaced double multiplication with division → NO_COVERAGE 2. horizontalDensityMetres : Replaced double division with multiplication → NO_COVERAGE 3. horizontalDensityMetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::horizontalDensityMetres → NO_COVERAGE |
return horizontalDensity * 10000 / unitLength; |
| 97 | } | |
| 98 | } | |
| 99 | ||
| 100 | public double verticalDensityMetres() { | |
| 101 |
1
1. verticalDensityMetres : negated conditional → NO_COVERAGE |
if (isInMetres()) { |
| 102 |
1
1. verticalDensityMetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::verticalDensityMetres → NO_COVERAGE |
return verticalDensity; |
| 103 | } else { | |
| 104 |
3
1. verticalDensityMetres : Replaced double multiplication with division → NO_COVERAGE 2. verticalDensityMetres : Replaced double division with multiplication → NO_COVERAGE 3. verticalDensityMetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::verticalDensityMetres → NO_COVERAGE |
return verticalDensity * 10000 / unitLength; |
| 105 | } | |
| 106 | } | |
| 107 | ||
| 108 | public double horizontalDensityCentimetres() { | |
| 109 |
1
1. horizontalDensityCentimetres : negated conditional → NO_COVERAGE |
if (isInCentimetres()) { |
| 110 |
1
1. horizontalDensityCentimetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::horizontalDensityCentimetres → NO_COVERAGE |
return horizontalDensity; |
| 111 | } else { | |
| 112 |
3
1. horizontalDensityCentimetres : Replaced double multiplication with division → NO_COVERAGE 2. horizontalDensityCentimetres : Replaced double division with multiplication → NO_COVERAGE 3. horizontalDensityCentimetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::horizontalDensityCentimetres → NO_COVERAGE |
return horizontalDensity * 100 / unitLength; |
| 113 | } | |
| 114 | } | |
| 115 | ||
| 116 | public double verticalDensityCentimetres() { | |
| 117 |
1
1. verticalDensityCentimetres : negated conditional → NO_COVERAGE |
if (isInCentimetres()) { |
| 118 |
1
1. verticalDensityCentimetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::verticalDensityCentimetres → NO_COVERAGE |
return verticalDensity; |
| 119 | } else { | |
| 120 |
3
1. verticalDensityCentimetres : Replaced double multiplication with division → NO_COVERAGE 2. verticalDensityCentimetres : Replaced double division with multiplication → NO_COVERAGE 3. verticalDensityCentimetres : replaced return of double value with -(x + 1) for org/apache/commons/imaging/PixelDensity::verticalDensityCentimetres → NO_COVERAGE |
return verticalDensity * 100 / unitLength; |
| 121 | } | |
| 122 | } | |
| 123 | } | |
Mutations | ||
| 37 |
1.1 |
|
| 41 |
1.1 |
|
| 45 |
1.1 |
|
| 49 |
1.1 |
|
| 53 |
1.1 2.2 |
|
| 57 |
1.1 2.2 |
|
| 61 |
1.1 2.2 |
|
| 65 |
1.1 2.2 |
|
| 69 |
1.1 |
|
| 73 |
1.1 |
|
| 77 |
1.1 |
|
| 78 |
1.1 |
|
| 80 |
1.1 2.2 3.3 |
|
| 85 |
1.1 |
|
| 86 |
1.1 |
|
| 88 |
1.1 2.2 3.3 |
|
| 93 |
1.1 |
|
| 94 |
1.1 |
|
| 96 |
1.1 2.2 3.3 |
|
| 101 |
1.1 |
|
| 102 |
1.1 |
|
| 104 |
1.1 2.2 3.3 |
|
| 109 |
1.1 |
|
| 110 |
1.1 |
|
| 112 |
1.1 2.2 3.3 |
|
| 117 |
1.1 |
|
| 118 |
1.1 |
|
| 120 |
1.1 2.2 3.3 |


Anchor is a script-based configuration management tool that adheres to UNIX philosophy.
By itself, Anchor does not do anything. The secret sauce is in the cmdfile. Anchor CM is just a script preprocessor which enables you to compute data beforehand and feed it as flags to corresponding infrastructure software.
Anchor CM tool invokes the command-line interface (CLI) of infrastructure software (e.g. bash, serf, consul, OpenStack, AWS, gcutil, VBoxManage, etc).
Chef, Puppet, Ansible and Salt are leaky abstractions like ORM, forever chasing a moving target which is the CLI of programs that actually matter.
Specific tasks can be encapsulated as roles and can be included in a script as cmdfile
A push-based workflow of configuration management is easier to reason about. Once you have gathered your artifacts like source code, binaries, files, images, etc to your control machine, for example a local computer or VM in public cloud, those artifacts can be pushed to your remote machine/host (the one being configured) through SSH.
Pushing artifacts to multiple hosts in an efficient manner is left to the user or can be delegated to another project as separate orchestration tool (e.g. using github.com/ibmendoza/go_ne and github.com/gophergala/scpm).
A shell script is the simplest form of infrastructure as data but it has limitations.
Dockerfile is simple and intuitive but it is limited to Docker containers only.
Taking a cue from Dockerfile, we can design a script file called but not to be executed by your favorite shell. Instead, it will be executed by our CM runtime such that it follows the principles described in this README file.
The cmdfile is a virtual script since it is preprocessed by the CM runtime.
Click here for DSL specification.
Like developer code, a cmdfile must be tested and stored in a version control system along with config files and others. Large binary files like OS images must be stored elsewhere (file store or object storage)
The CM tool must stop execution at the first occurrence of error.
Any software tool or runtime can be used as long as it exposes a CLI (command line interface). There is no need to prepackage the tool into a CM module since the tool itself acts as the module. Anchor CM is simply a glue that holds and orchestrates a certain process or workflow. Hence, you can use any of your favorite shell or scripting language
go get github.com/ibmendoza/anchor
anchor /path/to/cmdfile
Immutable infrastructure as defined by Codeship works best for servers that work at the application tier (see http://en.wikipedia.org/wiki/Multitier_architecture). However, it is not a silver bullet particularly at the data tier. Configuration management is a fine-grained solution to situations where an all-or-nothing old-server-teardown/spin-new-server workflow is not acceptable.
In short, configuration management is complementary to immutable infrastructure. You just need to know the differences where it matters.
MIT
Isagani Mendoza
Special thanks to James Rutherford & Tobias Haar for their GoKiss project which works with Anchor CM tool


| Vendor Name: | SETTERINGTON'S FERTILIZER SERVICES |
|---|---|
| Reference Number: | 20110488A |
| Contract Date: | 2011-06-20 |
| Description Of Work: | 1130 Inorganic and Organic Chemicals, Including Plastics, Rubber and Products, and Excluding Tires and Tubes |
| Contract Period: | 2011-06-20 to 2013-06-19 |
| Original Contract Value: | $32,417.44 |
| Contract Value: | $36,277.98 |
| Comments: | This contract includes one or more amendments. This contract was competitively sourced.This contract is a multi-year contract |


Lesions are initially small, circular, and dark brown to purple-brown. Fully developed lesions are circular to oval with a light brown to gray center, surrounded by a reddish brown margin caused by the toxin produced by the fungi. On susceptible varieties, lesions are 5 - 14 mm long which can cause leaves to wilt. On resistant varieties, the lesions are brown and pinhead-sized.
Causal agent : Bipolaris oryzae
Percentage of damage: Seedling 10 - 60%, Grains production period 5 - 45%
1. Monitor soil nutrients regularly and apply required fertilizers or apply calcium silicate slag before planting if silicon was low.
2. Use resistant cultivars.
3. Biological control such as Trichoderma spp., Bacillus subtilis, Pseudomonas fluorescens.
4. Use fungicides (e.g., iprodione, propiconazole, azoxystrobin, trifloxystrobin, and carbendazim) as seed treatments.
5. Treat seeds with hot water (53 - 54°C) for 10 - 12 minutes before planting, to control primary infection at the seedling stage.


Zend\Test\PHPUnit provides a TestCase for MVC applications that contains assertions for testing against a variety of responsibilities. Probably the easiest way to understand what it can do is to see an example.
The following is a simple test case for a IndexController to verify things like HTTP code, controller and action name :
<?php
namespace ApplicationTest\Controller;
use Zend\Test\PHPUnit\Controller\AbstractHttpControllerTestCase;
class IndexControllerTest extends AbstractHttpControllerTestCase
{
public function setUp()
{
$this->setApplicationConfig(
include '/path/to/application/config/test/application.config.php'
);
parent::setUp();
}
public function testIndexActionCanBeAccessed()
{
$this->dispatch('/');
$this->assertResponseStatusCode(200);
$this->assertModuleName('application');
$this->assertControllerName('application_index');
$this->assertControllerClass('IndexController');
$this->assertMatchedRouteName('home');
}
}
The setup of the test case can to define the application config. You can use several config to test modules dependencies or your current application config.
As noted in the previous example, all MVC test cases should extend AbstractHttpControllerTestCase. This class in turn extends PHPUnit_Framework_TestCase, and gives you all the structure and assertions you’d expect from PHPUnit – as well as some scaffolding and assertions specific to Zend Framework’s MVC implementation.
In order to test your MVC application, you will need to setup the application config. Use simply the the setApplicationConfig method :
public function setUp()
{
$this->setApplicationConfig(
include '/path/to/application/config/test/application.config.php'
);
parent::setUp();
}
Once the application is set up, you can write your tests. To help debug tests, you can activate the flag traceError to throw MVC exception during the tests writing :
<?php
namespace ApplicationTest\Controller;
use Zend\Test\PHPUnit\Controller\AbstractHttpControllerTestCase;
class IndexControllerTest extends AbstractHttpControllerTestCase
{
protected $traceError = true;
}
Once you have your application config in place, you can begin testing. Testing is basically as you would expect in an PHPUnit test suite, with a few minor differences.
First, you will need to dispatch a URL to test, using the dispatch method of the TestCase:
public function testIndexAction()
{
$this->dispatch('/');
}
There will be times, however, that you need to provide extra information – GET and POST variables, COOKIE information, etc. You can populate the request with that information:
public function testIndexAction()
{
$this->getRequest()
->setMethod('POST')
->setPost(new Parameters(array('argument' => 'value')));
$this->dispatch('/');
}
You can populate GET or POST variables directly with the dispatch method :
public function testIndexAction()
{
$this->dispatch('/', 'POST', array('argument' => 'value'));
}
You can use directly yours query args in the url :
public function testIndexAction()
{
$this->dispatch('/tests?foo=bar&baz=foo');
}
Now that the request is made, it’s time to start making assertions against it.
Assertions are at the heart of Unit Testing; you use them to verify that the results are what you expect. To this end, Zend\Test\PHPUnit\AbstractControllerTestCase provides a number of assertions to make testing your MVC apps and controllers simpler.
It’s often useful to assert against the last run action, controller, and module; additionally, you may want to assert against the route that was matched. The following assertions can help you in this regard:
Each also has a ‘Not’ variant for negative assertions.
CSS selectors are an easy way to verify that certain artifacts are present in the response content. They also make it trivial to ensure that items necessary for Javascript UIs and/or AJAX integration will be present; most JS toolkits provide some mechanism for pulling DOM elements based on CSS selectors, so the syntax would be the same.
This functionality is provided via Zend\Dom\Query, and integrated into a set of ‘Query’ assertions. Each of these assertions takes as their first argument a CSS selector, with optionally additional arguments and/or an error message, based on the assertion type. You can find the rules for writing the CSS selectors in the Zend\Dom\Query Theory of Operation chapter. Query assertions include:
and that at least one contains the content provided in $match.
and that at least one matches the regular expression provided in $pattern. If a $message is present, it will be prepended to any failed assertion message.
Additionally, each of the above has a ‘Not’ variant that provides a negative assertion: assertNotQuery(), assertNotQueryContentContains(), assertNotQueryContentRegex(), and assertNotQueryCount(). (Note that the min and max counts do not have these variants, for what should be obvious reasons.)
Some developers are more familiar with XPath than with CSS selectors, and thus XPath variants of all the Query assertions are also provided. These are:
Often an action will redirect. Instead of following the redirect, Zend\Test\PHPUnit\ControllerTestCase allows you to test for redirects with a handful of assertions.
expression provided by $pattern.
Each also has a ‘Not’ variant for negative assertions.
In addition to checking for redirect headers, you will often need to check for specific HTTP response codes and headers – for instance, to determine whether an action results in a 404 or 500 response, or to ensure that JSON responses contain the appropriate Content-Type header. The following assertions are available.
Additionally, each of the above assertions have a ‘Not’ variant for negative assertions.
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


UICanvasScaler¶
The UICanvasScaler module.
op_Equality¶
-
UnityEngineUICanvasScaler.
__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
CanvasScaler Equals¶
-
UnityEngineUICanvasScaler.
__Equals__SystemObject__SystemBoolean
(UnityEngine.UI.CanvasScaler instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
CanvasScaler get_defaultSpriteDPI¶
-
UnityEngineUICanvasScaler.
__get_defaultSpriteDPI__SystemSingle
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Single
)
flow: none
CanvasScaler get_dynamicPixelsPerUnit¶
-
UnityEngineUICanvasScaler.
__get_dynamicPixelsPerUnit__SystemSingle
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Single
)
flow: none
CanvasScaler get_enabled¶
-
UnityEngineUICanvasScaler.
__get_enabled__SystemBoolean
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Boolean
)
flow: none
CanvasScaler get_fallbackScreenDPI¶
-
UnityEngineUICanvasScaler.
__get_fallbackScreenDPI__SystemSingle
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Single
)
flow: none
CanvasScaler get_gameObject¶
-
UnityEngineUICanvasScaler.
__get_gameObject__UnityEngineGameObject
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (GameObject
)
flow: none
CanvasScaler get_matchWidthOrHeight¶
-
UnityEngineUICanvasScaler.
__get_matchWidthOrHeight__SystemSingle
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Single
)
flow: none
CanvasScaler get_name¶
-
UnityEngineUICanvasScaler.
__get_name__SystemString
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (String
)
flow: none
CanvasScaler get_physicalUnit¶
-
UnityEngineUICanvasScaler.
__get_physicalUnit__UnityEngineUICanvasScalerUnit
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Unit
)
flow: none
CanvasScaler get_referencePixelsPerUnit¶
-
UnityEngineUICanvasScaler.
__get_referencePixelsPerUnit__SystemSingle
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Single
)
flow: none
CanvasScaler get_referenceResolution¶
-
UnityEngineUICanvasScaler.
__get_referenceResolution__UnityEngineVector2
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Vector2
)
flow: none
CanvasScaler get_scaleFactor¶
-
UnityEngineUICanvasScaler.
__get_scaleFactor__SystemSingle
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Single
)
flow: none
CanvasScaler get_screenMatchMode¶
-
UnityEngineUICanvasScaler.
__get_screenMatchMode__UnityEngineUICanvasScalerScreenMatchMode
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (ScreenMatchMode
)
flow: none
CanvasScaler get_transform¶
-
UnityEngineUICanvasScaler.
__get_transform__UnityEngineTransform
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Transform
)
flow: none
CanvasScaler get_uiScaleMode¶
-
UnityEngineUICanvasScaler.
__get_uiScaleMode__UnityEngineUICanvasScalerScaleMode
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (ScaleMode
)
flow: none
CanvasScaler GetComponent¶
-
UnityEngineUICanvasScaler.
__GetComponent__SystemType__UnityEngineComponent
(UnityEngine.UI.CanvasScaler instanceSystem.Type type)¶
outputs: unnamed (Component
)
flow: none
CanvasScaler GetComponentInChildren¶
-
UnityEngineUICanvasScaler.
__GetComponentInChildren__SystemBoolean__T
(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object
)
flow: none
CanvasScaler GetComponentInParent¶
-
UnityEngineUICanvasScaler.
__GetComponentInParent__SystemType__UnityEngineComponent
(UnityEngine.UI.CanvasScaler instanceSystem.Type t)¶
outputs: unnamed (Component
)
flow: none
CanvasScaler GetComponents¶
-
UnityEngineUICanvasScaler.
__GetComponents__ListT__SystemVoid
(UnityEngine.UI.CanvasScaler instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasScaler GetComponentsInChildren¶
-
UnityEngineUICanvasScaler.
__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasScaler GetComponentsInParent¶
-
UnityEngineUICanvasScaler.
__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
(UnityEngine.UI.CanvasScaler instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
CanvasScaler GetHashCode¶
-
UnityEngineUICanvasScaler.
__GetHashCode__SystemInt32
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Int32
)
flow: none
CanvasScaler GetInstanceID¶
-
UnityEngineUICanvasScaler.
__GetInstanceID__SystemInt32
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Int32
)
flow: none
CanvasScaler GetType¶
-
UnityEngineUICanvasScaler.
__GetType__SystemType
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Type
)
flow: none
op_Implicit¶
-
UnityEngineUICanvasScaler.
__op_Implicit__UnityEngineObject__SystemBoolean
(UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
op_Inequality¶
-
UnityEngineUICanvasScaler.
__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
CanvasScaler IsActive¶
-
UnityEngineUICanvasScaler.
__IsActive__SystemBoolean
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (Boolean
)
flow: none
CanvasScaler IsDestroyed¶
-
UnityEngineUICanvasScaler.

__ToString__SystemString
(UnityEngine.UI.CanvasScaler instance)¶
outputs: unnamed (String
)
flow: none


--- layout: page title: About header-img: "img/about-bg.png" ---
I have a creative, entrepreneurial spirit and am a lover of sweets & hoarder of fonts. I have been happily married for fourteen years and currently work as a creative director for an e-commerce furniture company. I consultant with small businesses, offering brand strategy, art direction, and marketing. I am currently a student at The Flatiron School studying Web Development as well as a full-time College student pursuing a B.A. .


Horace Andy - Skylarking
Skylarking, skylarking,
That's what youths do today.

Get, a likkle work, a likkle work,
And earn their bread honestly..

So if you all keep on doing, what you all are doing,
You will end up, up, up in chains.
(..)

So if you all keep on doing, what you all are doing,
You will end up, up, up in chains.
So if you all keep on doing, what you all are doing,
You will end up, up, up in chains.
Skylarking, skylarking,
That's what youths do today.

Skylarking, skylarking,
That's what youths do today...


Use your email address from middle school
Alphabet soup resume
Bash Shell Scripting, Git, bitbucket, Jenkins, Nexus, Ansible, Nagios, Oracle Virtual Box, Linux Centos 6&7 RHEL 6&7, Ubuntu, SUse, LVM, NAS, Apache, Jira/kanban board/Confluence/, Strong verbal and written communication skills, Apache, Oracle,APACHE web Server, Process management
Automation, QA, Bash, Quality control, Hardware, x86, Dell, Content, Scrum, Agile, Clients, SSH, WINDSCP, Customer service, Servers, Help Desk, Customer support, Shell Scripting
Version Control, Shell scripts, Database, MySql, Documentation, Tech Support, Confluence, English, French, German,Fast, Troubleshooting, Firewalls, Upgrades
French language, Web Server, Help Desk, Written communication skills, HTTP, Inventory, LAMP, Linux, Managing, Memory, Access, Migration, NAS, NFS, Network installation
Network, JavaScript, Java, C/C++, Python, C#, AWS, SQL, JSP, HTML, PHP, Database design, Networking, Jenkins, Website and electronic marketing, Docker, NoSQL, Ansible, Redis, SVN, Github, MongoDB, Elasticsearch, Graphite, Puppet, Chef, Kubernetes, OpenStack, Nginx, MariaDB, Salt-stack, High Avaialability, Bind DNS
Put your Github repo on your resume if...
Have 10+ page resume
If you're working with a recruiter. Don't ask them for help
Don't do any research about the company you're interviewing with
Don't research the stack that they're working in
Don't show up on time
Don't clean your room
Bait and switch
When the person that phone screened isn't
the same person that shows up to the interview
Don't ask any questions
Don't know basic terminology
(DevOps, SRE, SysAdmin)
(Containers, CI/CD, Infrastructure as Code)
Constantly talking
Don't have any experience with multiple text or code editors
Don't use source control
Don't know about or use any CI/CD pipelining tools
Don't know how to write a basic test
var assert = require('assert');
var fizzbuzz = require('../src/fizzbuzz');
describe('FizzBuzz', function() {
it('should return a list of the correct size', function() {
var output = fizzbuzz.run(1, 5);
assert.strictEqual(output.length, 5);
});
});
Think that security is the responsibility of another team
Don't know anything about the Cloud
(On-prem is god)


t1a05-web-caleb.html
This is
bold
This is
italic
This is bothand This isn't.
this is and not an online image
this is my image
this is the link


I Like Pretty Clothes
And they like me too, I'm sure of it.
Read Me
About Me
Contact Me
Contact
Want to follow I Like Pretty Clothes on all the things? Check out the links below.
ilikeprettyclothes
i_like_pretty_clothes
@pretty_clothes


Help support the work that we do by contributing to our Open Collective campaign!
Support APIs.guru
{% endif %}


%include templates/parts/head.html
%include templates/parts/navBar.html1. Make sure your Mac OS X version is up-to-date
Before you do anything else, you'll need to update your operating system to OS X Mavericks (10.9) or later. This free update is necessary to ensure that all of the required tools install correctly. To install the update, visit the following link and click the top-right blue "Upgrade" button to upgrade your OS if needed.
If you are not sure whether you have the right version of OS X, click the top-left Apple menu and choose About this Mac... to find out.
2. Install and Run Xcode
Though we will use Qt Creator for our programs in CS 106B, Mac OS X requires you to install their Xcode system to get a C++ compiler on your machine. To install Xcode, visit https://developer.apple.com/xcode/ and click on the "View in Mac App Store" button. The app store will open, and you should download Xcode. Xcode is a large app, so the download and installation may take some time.
Once your Xcode has installed, you have to actually run the Xcode application one time in order to to install certain essential components. Open the newly downloaded Xcode application and accept the license agreement.
3. Download and install Qt Creator
Go to the Qt Creator official download site to download this software. Near the middle of the page, there is a gray bar of links; in that bar, click the link named "Qt Offline Installers". Now scroll down to "OS X Host", and choose Qt 5.5.1 for Mac (588 MB). (The exact version may change over time, but make sure to choose the Mac option.) Your download will begin. The file is very large, so it may take some time. Once you have downloaded the Qt Creator .dmg installer, double-click it to mount it and launch the enclosed installer application, which will install Qt Creator on your computer. You can choose all default options during the installation.
4. Update Qt file
Before opening your first program, open a terminal (Type Cmd-Spacebar and then type “Terminal” to open), and paste the following line, exactly:
for FILE in `ls -1b ~/Qt*/*/clang_64/mkspecs/features/mac/default_pre.prf`; do sed -i.bu 's/xcrun -find xcrun/xcrun -find xcodebuild/g' $FILE; done
Once you paste that line, close the Terminal window, and open Qt Creator. The error the students might get looks like this if they try and open a file without the above command is as follows:
Project ERROR: Xcode not set up properly. You may need to confirm the license agreement by running /usr/bin/xcodebuild. Error while parsing file /Users/chrisgregg/Downloads/simple-project/simple-project.pro. Giving up. Project ERROR: Xcode not set up properly. You may need to confirm the license agreement by running /usr/bin/xcodebuild. Error while parsing file /Users/chrisgregg/Downloads/simple-project/simple-project.pro. Giving up.
5. Try to compile/run a sample project
You can now open up Qt Creator using Spotlight (the magnifying glass at the top right of your screen) and typing in "Qt Creator".
Let's make sure that all the parts are working together properly by building and running a sample Qt Creator project that uses the Stanford C++ libraries. The Stanford C++ libraries also interact with Java, so if this project runs properly for you, then you will be sure that your Qt Creator and Java JDK are both set up properly. Here's what to do:
If you encounter any problems during your attempt to compile and run the sample project, check out our Qt Creator troubleshooting page. Otherwise, congratulations; you're done!