PETER'S FRIENDS (1992) A Film Review by Ted Prigge Copyright 1998 Ted Prigge
Director: Kenneth Branagh Writers: Rita Rudner and Martin Bregman Starring: Kenneth Branagh, Emma Thompson, Stephen Fry, Alphonsia Emmanuel, Hugh Laurie, Imelda Staunton, Rita Rudner, Tony Slattery, Phyllida Law, Alex Lowe, Richard Briers
The reunion film is not an original idea in any way, shape, or form. It's been done throughout film history over and over again, and has become one of the many sub-genres, like the prep school sub-genre, the angst-filled teen sub-genre, and the slasher sub-genre. What makes "Peter's Friends" so remarkable is not how it doesn't follow the rules of this sub-genre, but how it follows it so well, and creates characters that I wouldn't mind hanging with.
What are the rules of the reunion sub-genre? Well....
1.You need a group of friends, most of them married or at least dating, and sometimes even married or dating eachother.
2.You need to have them brought back together over some sort of a crisis.
3. They are not to have spoken together much since they split apart.
4. The reunion has to come in intervals divisible by 10.
5.They all have to be slightly to highly neurotic.
6. The reunion has to bring them together, seperate them with little crises, then bring them back together because, after all, they're friends.
7. There has to be some sex or at least some making out either between the friends or with other people that are there or were invited.
8. Eightly, they're all unhappy or marginally so.
9. There's some sort of sexual tension amongst some of them that's built up over the years.
10. The friends are all wildly successful in the world of entertainment and the arts, sometimes internationally so.
11. The film is filled with nostalgic radio hits from the time when they were friends, sometimes causing them to get together in dance/song.
Since it follows these rules so closely, it will probably be (and has been) coined off as just a "British 'Big Chill.'" And in some ways it is.  But while "The Big Chill" was, at least to me, a tad too whiny and unsatisfying, "Peter's Friends" hits its mark, making this film funny, dramatic, and poignant.
The friends of Peter's were all in the same theatre group back in '82, performig wildly outrageous British acts for people far too stuck up to enjoy them (the opening scene has them all dancing in tux tops and tutus). After Peter's (Stephen Fry) wealthy father (Richard Briers, hardly on screen enough to register, but oh well) dies, leaving a giant mansion to him, he has to decide whether or not to keep it. Not sure what to do with it immeadiately, he decides to throw a giant reunion party, inviting back all his old chums.
Of course, all or most of his chums follow the tenth rule. Andrew (Kenneth Branagh, also directing here) is an actor who's unhappily married to a TV star, Carol (co-writer Rita Rudner). Maggie (Emma Thompson) is a successfuly publisher of self-help books, but looks like she needs them more than her customers, as she is lonely and unhappy. Roger and Mary (Hugh Laurie and Imelda Staunton, who were also married in "Sense and Sensibility") are married, and are the most successful creators of jingles in the UK, but have suffered a tragedy as one of their newly born twins has recently died. And Sarah (Alphonsia Emmanuel) is as promiscuous as ever, having a new boyfriend as of two weeks named Brian (Tony Slattery) who's married and wants a divorce because of her, giving her doubts.
As for Peter, things seem okay...
The film features lots of inner-friend jokes, and even some old theatre anecdotes (which I at least find a lot of fun in, as I've done lots of theatre myself). And there are big confessions, brawls between the friends, and by the end, almost everyone is unhappy, even though some have resolved their problems long before the end (which I kinda dug). The final twist would seem forced an anti-climactic, but for some reason, I felt the same way the rest of the friends did. Maybe it's because the people in this film are so likable that I just wanted to join their clique.
That's really what makes "Peter's Friends" so lovable: the way you just want to hang with a group of friends who can be so dysfuntional sometimes, but when someone's in crisis, can come together wonderfully for one another. It's when you have a giant crisis like this and people want to selflessly help you out instead of subtely pushing you away that makes you realize you have true friends, and these people are true friends.
Not to mention Kenneth Branagh is able to make the film seem nostalgic for the 80s (a decade I grew up in, unfortunately) without taking us outside of the 90s. There are some 80s classics and anti-classics like Tears for Fears "Everybody Wants to Rule the World," but unfortunately no stupid/fun 80s songs (I think if I ever did an 80s reunion film, I'd put some crap Go Gos song on, or at least some good old "Come on Eileen"), but this is the British 80s we're talking about. Oh well. But anyway, the direction is pretty good, although nothing amazing. Branagh's forte is really making Shakespeare fresh and magical, but at least he's very good with making a less ambiguous film like this.
The writing is good from Rita Rudner and Martin Bregman, with lots of good one-liners, and even some really bad but good puns (to mock the fact that Andrew lives in L.A., Peter, while cutting some logs, asks him is he has wood in L.A., and Andrew says, "No, but we have Hollywood" - punishment like that). The actors, as in most speaking movies, are better than their material, though, with some stand-out performances to the six friends, as well as the outsiders like Slattery, Rudner, and Phyllida Law as the old housekeeper of the Peter's mansion. A little note should be made about Hugh Laurie's performance, as he looks like he took some massive doses of prozac before doing this - I mean, I've never seen him actually act this dramatically.
"Peter's Friends" is a really enjoyable film which makes people like me pine for some sort of future reunion, although I don't know what kind I'll have (like most people, I don't look forward to my high school reunion). Because of the way these friends are still able to maintain the same amount of care they have for one another and after such a long period of seperation, I just look forward to the day when I can have friends like that.
MY RATING (out of 4): ***1/2
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| Package | com.flashdynamix.motion |
| Class | public class Tweensy |
Tweensy.to(item, {x:50, y:100});
Tweensy.from(item, {x:200, y:150});
Tweensy.fromTo(item, {x:200, y:150}, {x:50, y:100});
See also
| Property | Defined by | ||
|---|---|---|---|
| hasTimelines : Boolean [static][read-only]
Whether the Tweensy Class has any TweensyTimeline animations.
| Tweensy | ||
| paused : Boolean [static][read-only]
Whether the Tweensy Class is currently paused.
| Tweensy | ||
| refreshType : String [static]
Sets the timing system currently in use by the Tweensy Class.
| Tweensy | ||
| secondsPerFrame : Number [static]
Defines how many seconds per frame are added to to each on an ENTER_FRAME when TweensyGroup Class's refreshType is of the Tweensy.FRAME mode.
This property and feature is intended as an alternative to the Tweensy.TIME (time based animation) mode which can result in jumpy effects. | Tweensy | ||
| snapToClosest : Boolean [static]
Whether the timelines contained within the TweensyGroup class will snap tweened properties to the closest whole number.
| Tweensy | ||
| timelines : int [static][read-only]
Total number of animations in progress for the Tweensy class.
| Tweensy | ||
| smartRotate : Boolean [static]
Whether the timelines contained within the TweensyGroup class will use smart rotation or not.
Using smart rotation will ensure that when tweening the 'rotation' property it will turn in the shortest rotation direction. This fixes what may otherwise appear as a visual glitch even though mathimatically it is correct. | Tweensy |
| Method | Defined by | ||
|---|---|---|---|
|
[static]
Adds a TweensyTimeline to the Tweensy class.
| Tweensy | ||
|
from(instance:Object, from:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimeline
[static]
Adds a from based tween using the properties defined in the from Object.
| Tweensy | ||
|
fromTo(instance:Object, from:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimeline
[static]
Adds a from to based tween using the properties defined in the from and to Objects.
| Tweensy | ||
|
gc():void
[static]
Prepares the Tweensy Library for garbage collection by disposing its Object Pools and making it
no longer usable in the Flash application.
| Tweensy | ||
|
pause():void
[static]
Pauses all tweens which have been executed by the Tweensy Class.
| Tweensy | ||
|
remove(timeline:TweensyTimeline):void
[static]
Removes a TweensyTimeline from the Tweensy class.
| Tweensy | ||
|
resume():void
[static]
Resumes all tweens which have been executed by the Tweensy Class.
| Tweensy | ||
|
stop(instance:* = null, ... props):void
[static]
Allows for removing tweens which have been executed by the Tweensy Class.
| Tweensy | ||
|
stopAll():void
[static]
Stops all tweens which have been executed by the Tweensy Class.
| Tweensy | ||
|
to(instance:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimeline
[static]
Adds a to based tween using the properties defined in the target Object.
| Tweensy | ||
|
toString():String
| Tweensy | ||
|
updateTo(instance:Object, to:Object):void
[static]
Updates a tween for the instance Object to the new target positions defined in the to Object.
| Tweensy |
| Constant | Defined by | ||
|---|---|---|---|
| FRAME : String = "frame" [static]
Sets the refreshType to use the current seconds per frame on each ENTER_FRAME allowing for frame based animations.
| Tweensy | ||
| TIME : String = "time" [static]
Sets the refreshType to use the current frames per second of the SWF allowing for time based animations.
| Tweensy | ||
| version : Number = 0.2 [static]
| Tweensy |
| hasTimelines | property |
hasTimelines:Boolean
[read-only]Whether the Tweensy Class has any TweensyTimeline animations.
Implementation public static function get hasTimelines():Boolean
| paused | property |
paused:Boolean
[read-only]Whether the Tweensy Class is currently paused.
Implementation public static function get paused():Boolean
| refreshType | property |
refreshType:String
[read-write]
Sets the timing system currently in use by the Tweensy Class.
public static function get refreshType():String
public function set refreshType(value:String):void
See also
| secondsPerFrame | property |
secondsPerFrame:Number
[read-write]
Defines how many seconds per frame are added to to each on an ENTER_FRAME when TweensyGroup Class's refreshType is of the Tweensy.FRAME mode.
This property and feature is intended as an alternative to the Tweensy.TIME (time based animation) mode which can result in jumpy effects.

Instead Tweensy.FRAME ensures that every frame is rendered for the duration of your animation.
e.g. If your FLA frame rate is 30 frames per second then set secondsPerFrame to 1 second for every 30 frames (1/30).
public static function get secondsPerFrame():Number
public function set secondsPerFrame(value:Number):void
See also
| snapToClosest | property |
snapToClosest:Boolean
[read-write]Whether the timelines contained within the TweensyGroup class will snap tweened properties to the closest whole number.
Implementation public static function get snapToClosest():Boolean
public function set snapToClosest(value:Boolean):void
| timelines | property |
timelines:int
[read-only]Total number of animations in progress for the Tweensy class.
Implementation public static function get timelines():int
| smartRotate | property |
smartRotate:Boolean
[read-write]
Whether the timelines contained within the TweensyGroup class will use smart rotation or not.
Using smart rotation will ensure that when tweening the 'rotation' property it will turn in the shortest rotation direction.
This fixes what may otherwise appear as a visual glitch even though mathimatically it is correct.
public static function get smartRotate():Boolean
public function set smartRotate(value:Boolean):void
| add | () | method |
public static function add(timeline:TweensyTimeline):TweensyTimeline
Adds a TweensyTimeline to the Tweensy class. This can be useful if you want to prepare an animation and the items in it but not necessarily have it Tweening straight away.
Parameterstimeline:TweensyTimeline |
TweensyTimeline —
An instance to the TweensyTimeline.
|
| from | () | method |
public static function from(instance:Object, from:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimeline
Adds a from based tween using the properties defined in the from Object.
Parametersinstance:Object — The instance Object to be tweened or multiple instances if using the type Array e.g. [item1, item2]
|
|
from:Object — An Object containing the properties you would like to tween from e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
duration:Number (default = 0.5 ) — The time in secs you would like the tween to run.
|
|
ease:Function (default = null ) — The ease equation you would like to use, by default this is Quintic.easeOut or the ease equation defined in TweensyTimeline.defaultTween.
|
|
delayStart:Number (default = 0 ) — The delay you would like to use at the beginning of the tween and every subsequent REPLAY of a tween.
|
|
update:Object (default = null ) — This param is used when tweening a property in a Object which needs to be applied onto another Object each time
the tween occurs.This occurs with tweening ColorTransforms, Matrices, SoundTransforms, BitmapFilters.For example Tweensy.from(new DropShadowFilter(), {alpha:0}, 0.5, null, 0, myDisplayItem); Will apply the tweening DropShadowFilter onto the DisplayObject 'myDisplayItem' .
|
|
onComplete:Function (default = null ) — The onComplete event handler you would like to fire once the tween is complete.
|
|
onCompleteParams:Array (default = null ) — The params applied to the onComplete handler.
|
TweensyTimeline —
An instance of the TweensyTimeline which can used to manage this tween.
|
See also
| fromTo | () | method |
public static function fromTo(instance:Object, from:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimeline
Adds a from to based tween using the properties defined in the from and to Objects.
Parametersinstance:Object — The instance Object to be tweened or multiple instances if using the type Array e.g. [item1, item2]
|
|
from:Object — An Object containing the properties you would like to tween from e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
to:Object — An Object containing the properties you would like to tween to e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
duration:Number (default = 0.5 ) — The time in secs you would like the tween to run.
|
|
ease:Function (default = null ) — The ease equation you would like to use, by default this is Quintic.easeOut or the ease equation defined in TweensyTimeline.defaultTween.
|
|
delayStart:Number (default = 0 ) — The delay you would like to use at the beginning of the tween and every subsequent REPLAY of a tween.
|
|
update:Object (default = null ) — This param is used when tweening a property in a Object which needs to be applied onto another Object each time
the tween occurs.This occurs with tweening ColorTransforms, Matrices, SoundTransforms, BitmapFilters.For example Tweensy.fromTo(new DropShadowFilter(), {alpha:1}, {alpha:0}, 0.5, null, 0, myDisplayItem); Will apply the tweening DropShadowFilter onto the DisplayObject 'myDisplayItem' .
|
|
onComplete:Function (default = null ) — The onComplete event handler you would like to fire once the tween is complete.
|
|
onCompleteParams:Array (default = null ) — The params applied to the onComplete handler.
|
TweensyTimeline —
An instance of the TweensyTimeline which can used to manage this tween.
|
See also
| gc | () | method |
public static function gc():void
Prepares the Tweensy Library for garbage collection by disposing its Object Pools and making it no longer usable in the Flash application.
| pause | () | method |
public static function pause():void
Pauses all tweens which have been executed by the Tweensy Class.
| remove | () | method |
public static function remove(timeline:TweensyTimeline):void
Removes a TweensyTimeline from the Tweensy class. This will stop this timeline from being updated but can be re-added to the Tweensy class resuming that animation.
Parameterstimeline:TweensyTimeline |
| resume | () | method |
public static function resume():void
Resumes all tweens which have been executed by the Tweensy Class.
| stop | () | method |
public static function stop(instance:* = null, ... props):void
Allows for removing tweens which have been executed by the Tweensy Class.
Tweens can be stopped via an instance or tween props by the following methods :
instance:* (default = null )
|
|
... props |
| stopAll | () | method |
public static function stopAll():void
Stops all tweens which have been executed by the Tweensy Class.
| to | () | method |
public static function to(instance:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimeline
Adds a to based tween using the properties defined in the target Object.
Parametersinstance:Object — The instance Object to be tweened or multiple instances if using the type Array e.g. [item1, item2]
|
|
to:Object — An Object containing the properties you would like to tween to e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
duration:Number (default = 0.5 ) — The time in secs you would like the tween to run.
|
|
ease:Function (default = null ) — The ease equation you would like to use, by default this is Quintic.easeOut or the ease equation defined in TweensyTimeline.defaultTween.
|
|
delayStart:Number (default = 0 ) — The delay you would like to use at the beginning of the tween and every subsequent REPLAY of a tween.
|
|
update:Object (default = null ) — This param is used when tweening a property in a Object which needs to be applied onto another Object each time
the tween occurs. This occurs with tweening ColorTransforms, Matrices, SoundTransforms, BitmapFilters.For example Tweensy.to(new DropShadowFilter(), {alpha:0}, 0.5, null, 0, myDisplayItem); Will apply the tweening DropShadowFilter onto the DisplayObject 'myDisplayItem' .
|
|
onComplete:Function (default = null ) — The onComplete event handler you would like to fire once the tween is complete.
|
|
onCompleteParams:Array (default = null ) — The params applied to the onComplete handler.
|
TweensyTimeline —
An instance to the TweensyTimeline which can used to manage this tween.
|
See also
| toString | () | method |
public function toString():String
Returns
String |
| updateTo | () | method |
public static function updateTo(instance:Object, to:Object):void
Updates a tween for the instance Object to the new target positions defined in the to Object.
Parametersinstance:Object |
|
to:Object |
| FRAME | constant |
public static const FRAME:String = "frame"
Sets the refreshType to use the current seconds per frame on each ENTER_FRAME allowing for frame based animations.
See also
| TIME | constant |
public static const TIME:String = "time"
Sets the refreshType to use the current frames per second of the SWF allowing for time based animations.
See also
| version | constant |
public static const version:Number = 0.2


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This will test that radio buttons can be moved in and out of forms while maintaining only one checked button per group, per form.
Test 1: Transfer radio buttons from <body> to <form>:
Test 1 Failed
Test 2: Transfer radio buttons from <form> to <body>:
Test 2 Failed
Test 3: Transfer radio buttons from <form> to <body> with a dormant state in the middle:


--- layout: archive ---
I am interested in the biological and computational mechanisms underlying learning and memory and how these mechanisms enable the emergence of metarepresentation and more particularly metalearning.
I obtained my Phd in Neuroscience in France from Lyon 1 University in December 2017. My project was supervised by Nathalie Mandairon and Anne Didier from the neuropop team of the Lyon Neuroscience Research Center . My thesis work was focused on understanding the learning and memory mechanisms involved in olfactory perceptual learning in the olfactory bulb in mice. My focus was to understand how the olfactory bulb circuitry -involving both preexisting and adult-born neurons- is modified after complex environmental modifications (involving the discrimination learning of several pairs of perceptualy close odorants at the same time) or changing environmental modifications (involving the discrimination learning of different pairs of odorants over time). I studied this using mice behavioral analysis, immunochemistry staining, neuron morphologogy analysis, optogenetics and modeling (integrate and fire neurons).
I am now a postdoctoral associate at New York University, in the lab of Alexander Reyes . The project I'm working on is a collaboration between Alex's lab and the lab of Stefano Fusi at Columbia University where I am a visiting scholar. It's a project still centered around learning and memory mechanisms, however it involves both an in-vitro and a modeling approach working synergically. The in vitro approach uses cortical neuron cultures and whole-optic electrophysiology to probe memory storage abilities based on the modeling approach that elaborated a memory storage model of long-term memory. Working back and forth between those two approches we hope to validate the computational model by contributing essential missing variable from in-vitro networks and at the same time improve the model's abilities to represent mechanisms of biological learning and memory storage.


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--- layout: page title: "About" description: "This is what I do." header-img: "img/eden5.png" ---
I am a software engineer, and a DevOps dude, always trying to fill the gap between development and IT operations. Actually making life better for each side of the fence, and tear down that fence, which usually leads to a better team and greater productivity.

While seeking the best solution for the problem at hand, I always try to keep an open mind. I am a fan of open source, and yes, I have my list of favourites :-).
In my spare time I like to paraglide the skies with my MacPara Eden 5.


Working with URIs
CodeIgniter provides an object oriented solution for working with URI’s in your application. Using this makes it simple to ensure that the structure is always correct, no matter how complex the URI might be, as well as adding relative URI to an existing one and have it resolved safely and correctly.
Creating URI instances
Creating a URI instance is as simple as creating a new class instance.
When you create the new instance, you can pass a full or partial URL in the constructor and it will be parsed into its appropriate sections:
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com/some/path');
Alternatively, you can use the service()
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$uri = service('uri', 'http://www.example.com/some/path');
Since v4.4.0, if you don’t pass a URL, it returns the current URI:
$uri = service('uri'); // returns the current SiteURI instance.
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class is for general URIs, but the SiteURI
class is
for your site URIs.
The Current URI
Many times, all you really want is an object representing the current URL of this request.
You can use the current_url()
function available in the URL Helper:
$uri = current_url(true);
You must pass true
as the first parameter, otherwise, it will return the string representation of the current URL.
This URI is based on the path (relative to your baseURL
) as determined by the current request object and
your settings in Config\App
(baseURL
, indexPage
, and forceGlobalSecureRequests
).
Assuming that you’re in a controller that extends CodeIgniter\Controller
, you
can also get the current SiteURI instance:
$uri = $this->request->getUri();
URI Strings
Many times, all you really want is to get a string representation of a URI. This is easy to do by simply casting the URI as a string:
<?php
$uri = current_url(true);
echo (string) $uri; // http://example.com/index.php
If you know the pieces of the URI and just want to ensure it’s all formatted correctly, you can generate a string
using the URI class’ static createURIString()
method:
<?php
$uriString = URI::createURIString($scheme, $authority, $path, $query, $fragment);
// Creates: http://exmample.com/some/path?foo=bar#first-heading
echo URI::createURIString('http', 'example.com', 'some/path', 'foo=bar', 'first-heading');
Important
When URI
is cast to a string, it will attempt to adjust project URLs to the
settings defined in Config\App
. If you need the exact, unaltered string representation
then use URI::createURIString()
instead.
The URI Parts
Once you have a URI instance, you can set or retrieve any of the various parts of the URI. This section will provide details on what those parts are, and how to work with them.
Scheme
The scheme is frequently ‘http’ or ‘https’, but any scheme is supported, including ‘file’, ‘mailto’, etc.
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com/some/path');
echo $uri->getScheme(); // 'http'
$uri->setScheme('https');
UserInfo
The userinfo section is simply the username and password that you might see with an FTP URI. While you can get this as part of the Authority, you can also retrieve it yourself:
<?php
echo $uri->getUserInfo(); // user
By default, it will not display the password, but you can override that with the showPassword()
method:
<?php
echo $uri->showPassword()->getUserInfo(); // user:password
$uri->showPassword(false);
Host
The host portion of the URI is typically the domain name of the URL. This can be easily set and retrieved with the
getHost()
and setHost()
methods:
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com/some/path');
echo $uri->getHost(); // www.example.com
echo $uri->setHost('anotherexample.com')->getHost(); // anotherexample.com
Port
The port is an integer number between 0 and 65535. Each scheme has a default value associated with it.
<?php
$uri = new \CodeIgniter\HTTP\URI('ftp://user:password@example.com:21/some/path');
echo $uri->getPort(); // 21
echo $uri->setPort(2201)->getPort(); // 2201
When using the setPort()
method, the port will be checked that it is within the valid range and assigned.
Path
The path are all of the segments within the site itself. As expected, the getPath()
and setPath()
methods
can be used to manipulate it:
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com/some/path');
echo $uri->getPath(); // '/some/path'
echo $uri->setPath('/another/path')->getPath(); // '/another/path'
Note
When setting the path this way, or any other way the class allows, it is sanitized to encode any dangerous characters, and remove dot segments for safety.
Note
Since v4.4.0, the SiteURI::getRoutePath()
method,
returns the URI path relative to baseURL, and the SiteURI::getPath()
method always returns the full URI path with leading /
.
Query
The query data can be manipulated through the class using simple string representations.
Getting/Setting Query
Query values can only be set as a string currently.
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com?foo=bar');
echo $uri->getQuery(); // 'foo=bar'
$uri->setQuery('foo=bar&bar=baz');
The setQuery()
method overwrite any existing query variables.
Note
Query values cannot contain fragments. An InvalidArgumentException will be thrown if it does.
Setting Query from Array
You can set query values using an array:
<?php
$uri->setQueryArray(['foo' => 'bar', 'bar' => 'baz']);
The setQueryArray()
method overwrite any existing query variables.
Adding Query Value
You can add a value to the
query variables collection without destroying the existing query variables with the addQuery()
method. The first
parameter is the name of the variable, and the second parameter is the value:
<?php
$uri->addQuery('foo', 'bar');
Filtering Query Values
You can filter the query values returned by passing an options array to the getQuery()
method, with either an
only or an except key:
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com?foo=bar&bar=baz&baz=foz');
// Returns 'foo=bar'
echo $uri->getQuery(['only' => ['foo']]);
// Returns 'foo=bar&baz=foz'
echo $uri->getQuery(['except' => ['bar']]);
This only changes the values returned during this one call. If you need to modify the URI’s query values more permanently,
Changing Query Values
you can use the stripQuery()
and keepQuery()
methods to change the actual object’s query variable collection:
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com?foo=bar&bar=baz&baz=foz');
// Leaves just the 'baz' variable
$uri->stripQuery('foo', 'bar');
// Leaves just the 'foo' variable
$uri->keepQuery('foo');
Note
By default setQuery()
and setQueryArray()
methods uses native parse_str()
function to prepare data.
If you want to use more liberal rules (which allow key names to contain dots), you can use a special method
useRawQueryString()
beforehand.
Fragment
Fragments are the portion at the end of the URL, preceded by the pound-sign (#
). In HTML URLs these are links
to an on-page anchor. Media URI’s can make use of them in various other ways.
<?php
$uri = new \CodeIgniter\HTTP\URI('http://www.example.com/some/path#first-heading');
echo $uri->getFragment(); // 'first-heading'
echo $uri->setFragment('second-heading')->getFragment(); // 'second-heading'
URI Segments
Each section of the path between the slashes is a single segment.
Note
In the case of your site URI, URI Segments mean only the URI path part relative to the baseURL. If your baseURL contains sub folders, the values will be different from the current URI path.
The URI class provides a simple way to determine what the values of the segments are. The segments start at 1 being the furthest left of the path.
<?php
// URI = http://example.com/users/15/profile
// Prints '15'
if ($uri->getSegment(1) === 'users') {
echo $uri->getSegment(2);
}
You can also set a different default value for a particular segment by using the second parameter of the getSegment()
method. The default is empty string.
<?php
// URI = http://example.com/users/15/profile
// will print 'profile'
echo $uri->getSegment(3, 'foo');
// will print 'bar'
echo $uri->getSegment(4, 'bar');
// will throw an exception
echo $uri->getSegment(5, 'baz');
// will print 'baz'
echo $uri->setSilent()->getSegment(5, 'baz');
// will print '' (empty string)
echo $uri->setSilent()->getSegment(5);
Note
You can get the last +1 segment. When you try to get the last +2 or
more segment, an exception will be thrown by default. You could prevent
throwing exceptions with the setSilent()
method.
You can get a count of the total segments:
<?php
$total = $uri->getTotalSegments(); // 3
Finally, you can retrieve an array of all of the segments:
<?php
$segments = $uri->getSegments();
/*
* Produces:
* [
* 0 => 'users',
* 1 => '15',
* 2 => 'profile',
* ]
*/
Disable Throwing Exceptions
By default, some methods of this class may throw an exception. If you want to disable it, you can set a special flag that will prevent throwing exceptions.
<?php
// Disable throwing exceptions
$uri->setSilent();
// Enable throwing exceptions (default)
$uri->setSilent(false);


Take array as data source
Your selection is: {{selectedSite.site}}
The address is: {{selectedSite.url}}
Take Array[object] as data source


A certified professional, enthusiastic about new technologies, eager to learn, and be challenged in order to grow and further improve my IT skills.I possess excellent analytical and communications skills that I utilize to achieve my greatest passion in life which is using my technical know-how to benefit other people and organisations. Currently looking for an opportunity to utilise my technical skills in a challenging working environment and become a valuable asset to the organisation that I work for.
• Designing, implementing, monitoring and ensuring timely troubleshooting within an advanced IT infrastructure. • Managing the lifecycle of servers, storage and network hardware. • Automating tasks, using "state of the art" configuration management tools. • Developing technical implementations of new products and services at both hardware and software level. • Support of the product managers in translating the requirements from the business into specifications for the infrastructure.
• Design, develop and maintain automation of VMWARE infrastructure. • Design installation, management and routine upgrades of VMWARE infrastructure. • Document the architecture and all procedures; prepare guidelines for other teams working with the platform. • Monitor performance and maintain systems according to requirements. • Ensure security through access controls, backups and firewall. • Perform server administration tasks, including user/group administration, security permissions, group policies, research event log warnings and errors, and resource monitoring, ensuring system architecture components work together seamlessly.
• Design and develop of the Network Infrastructure (new structure migration).• Manage system rolls (Java based medical insurance system).• Resolve problems for network components, cameras, printers, computers and servers.• Coordinating the tasks for IT team.• Perform daily system monitoring, verifying the integrity and availability of all hardware.
• Printers and pc's hardware and software maintenance.• Responsible for hardware, OS and network maintenance for (62) servers.• Manage networks in several organizations (more than 1000 client).


Validation¶
Before a secret is decrpyted, it can be passed through a series of validation/verification criteria to make sure it is being decrypted by the right person.
Validation can happen at different stages of decryption, once immediately after the secret is retrieved from the store and once immediately before it is decrypted.
Out of the box, several validation criteria are available for your use:
- Expiry: Checks that the secret has not expired
- User Email: Checks that the logged in user’s email matches that which the secret was sent to
- User IP: Checks that the user’s IP matches a supplied regular expression
- Passphrase: Uses a user supplied passphrase to change the decryption key before decrypting
Of course, if you are not happy with the default validation methods or want to add your own, you can bend the system to your will with the DI container.
Expiry¶
Expiry validation ensures a secret cannot be decrypted after a certain date. By default this runs immediately after getting the secret from the store.
Add the following to your Passaword initialization code:
services.AddPassaword()
.AddExpiryValidation();
Within the encryption context, ensure you add the expiry of the secret with a key of UserInputConstants.Expiry
.
User Email¶
User email validation ensures a secret cannot be decrypted by a user other than the one who was sent the email. By default this runs immediately after getting the secret from the store.
Add the following to your Passaword initialization code:
services.AddPassaword()
.AddUserEmailValidation();
Within the encryption context, ensure you add the email of the target user with a key of UserInputConstants.EmailAddress
and set the following: encryptContext.InputData.Add(UserInputConstants.ForceAuthentication, true)
.
User IP¶
User IP validation ensures a secret cannot be decrypted by a user who’s IP does not match a given regular expression. By default this runs immediately after getting the secret from the store.
Add the following to your Passaword initialization code:
services.AddPassaword()
.AddUserIpValidation();
Within the encryption context, ensure you add the regex of the IP for a valid user with a key of UserInputConstants.IpRegex
.
Within the decryption context, ensure you add the IP address of the user with a key of UserInputConstants.IpAddress
. There is an extension built in to Passaword.Utils to help with this: Request.GetIpAddress()
.
Passphrase¶
Passphrase validation is not strictly a validator, but actually transforms the encryption key to one derived by PBKDF2 using a user-supplied passphrase. By default this runs immediately before decrypting the secret.
Add the following to your Passaword initialization code:
services.AddPassaword()
.AddPassphraseValidation();
Within the encryption context, ensure you add the passphrase with a key of UserInputConstants.Passphrase
.
Within the decryption context, ensure you add the passphrase with a key of UserInputConstants.Passphrase
. Clearly for this to be of any use, the passphrase in the decryption context should be supplied by the user attempting to decrypt the secret.
Roll your own¶
You can validate secrets however you like. How about validating that the user only decrypts at a very specific date and time?
To roll your own validation, you need to implement ISecretValidationRuleProcessor
. It may be easier to inherit from BaseValidationRuleProcessor
.
Firstly, override the Name
property with the name of your validator. It should be unique among other validators you are using.
There are 2 main methods to override:
public override void CreateRule(SecretEncryptionContext encryptionContext, ClaimsPrincipal principal)
{
throw new NotImplementedException("Rule setup not implemented");
}
public override ValidationResult Validate(SecretDecryptionContext secret, string validationData, ClaimsPrincipal principal)
{
throw new NotImplementedException("Rule validation not implemented");
}
Encrypting¶
The first, CreateRule
is the rule that is run when encrypting a secret. You should use this to store any information you need to run the validation later on. You can do this like so:
encryptionContext.AddValidationRule(new SecretValidationRule
{
Validator = this.Name,
ValidationData = SerializeData(yourOwnDataObject)
});
FYI, SerializeData
is a simple JSON serializer implemented in the base class. You can override this if necessary.
Decrypting¶
When it comes to decrypting your secret, you should deserialize your data and perform whatever checks necessary to return a ValidationResult.
An example from the expiry validator is shown:
var expiryData = DeserializeData<ExpiryValidationData>(validationData);
var isValid = !expiryData.Expiry.HasValue || DateTime.Now < expiryData.Expiry;
_logger.LogDebug($"Validating expiry: {isValid}");
if (isValid)
{
return ValidationResult.SuccessResult;
}
else
{
return new ValidationResult(false)
{
Error = "Secret expired",
ValidationPointOfFailure = this.Name
};
}
Initialization¶
To get your validator into the workflow, you should add it to the global PassawordContext
.
Here’s how, in your ConfigureServices
section (although it’s best practice to move this out into an extension method on top of IPassawordBuilder
).:
services.AddTransient<MyValidationRuleProcessor, MyValidationRuleProcessor>(); //add your validator to DI
var serviceProvider = services.BuildServiceProvider(); //build the service provider
var myValidator = serviceProvider.GetService<MyValidationRuleProcessor>(); //get a new reference to your validator
myValidator.ValidationStage = Constants.ValidationStage.AfterGet; // set up the pipeline
var context = serviceProvider.GetService<PassawordContext>(); //get the global Passaword Context
context.SecretValidationRuleProcessors.Add(myValidator); //add the validator to the list


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Motivational quote will live here when called from the API.


Main Config class: Defines the whole library. More...
#include <tinyconf.hpp>
Public Types | |
|
typedef std::pair< std::string, std::string > | association |
| Type used to represent associations in memory. | |
|
typedef std::map< std::string, std::string > | associationMap |
| Container used to store associations in memory. | |
Public Member Functions | |
| Config () | |
| Config empty constructor. | |
| Config (const std::string &path, bool overwrite=false) | |
| Config standard constructor. More... | |
| std::string | getPath () |
| Get path of associated configuration file. More... | |
| void | setPath (const std::string &path) |
| Set path of associated configuration file. More... | |
| void | reload () |
| Reload configuration from associated file. | |
| void | relocate (const std::string &path) |
| Reset object and load another configuration file. More... | |
| bool | destroy () |
| Removes associated configuration file from disk. More... | |
| bool | exists (const std::string key) |
| Tests if a key exists in configuration. More... | |
| template<typename T > | |
| bool | compare (const std::string key, const T &value) |
| Tests if a value equals a given param in configuration. More... | |
| template<typename T > | |
| bool | get (const std::string key, T &value) |
| Get arithmetic values from configuration. More... | |
| bool | get (const std::string key, char *value) |
| Get C-style string values from configuration. More... | |
| bool | get (const std::string key, bool &value) |
| Get bool values from configuration. More... | |
| bool | get (const std::string key, std::string &value) |
| Get string values from configuration. More... | |
| template<typename Tx , typename Ty > | |
| bool | getPair (const std::string key, std::pair< Tx, Ty > &pair) |
| Get pair values from configuration. More... | |
| template<typename T > | |
| bool | getContainer (const std::string key, T &container) |
| Used to get container-values from configuration. More... | |
| template<typename T > | |
| void | set (const std::string key, const T &value) |
| Set configuration values with arithmetic types. More... | |
| void | set (const std::string key, const std::string &value) |
| Set configuration values with arithmetic types. More... | |
| void | set (const std::string key, const bool &value) |
| Set configuration values with bool types. More... | |
| template<typename Tx , typename Ty > | |
| void | setPair (const std::string key, const std::pair< Tx, Ty > &pair) |
| Set configuration values with the contents of an std::pair. More... | |
| template<typename T > | |
| void | setContainer (const std::string key, const T &container) |
| Set configuration values with the contents of any stl container implementing const_iterator. More... | |
| void | move (const std::string srcKey, const std::string destKey) |
| Used to rename configuration key. More... | |
| void | copy (const std::string srcKey, const std::string destKey) |
| Used to copy configuration value into another. More... | |
| void | erase (const std::string key) |
| Erase a key from configuration. More... | |
| bool | load () |
| Load config stored in the associated file. More... | |
| bool | save () |
| Save current config state inside associated file. More... | |
| void | copyTo (const std::string key, Config &target) |
| Copies a given key to another configuration. More... | |
| void | moveTo (const std::string key, Config &target) |
| Moves a given key to another configuration (removes key from caller) More... | |
| void | append (const Config &source) |
| Append the target configuration to the caller. More... | |
| void | append (const std::string &path) |
| Append the configuration file to the caller. More... | |
Static Public Member Functions | |
| static bool | destroy (const std::string &path) |
| Removes a given configuration file from disk. More... | |
Protected Member Functions | |
| std::vector< std::string > | dump () const |
| Dump current config file into a vector buffer. More... | |
| std::string | parseSection (const std::string &buffer) |
| Filter the buffer for section. More... | |
| std::string | getKeySection (const std::string &key, bool section=true) |
| Filter the key for section. More... | |
| bool | formatBuffer (std::string &buffer, std::string §ion) |
| Check for comments in a given string, and removes them if any. More... | |
| association | parseBuffer (std::string &buffer) |
| Check for key and value in a given string, and returns the association. More... | |
Protected Attributes | |
| associationMap | _config |
| std::string | _path |
Main Config class: Defines the whole library.
|
inline |
Config standard constructor.
| path | : The path where the file.cfg will reside |
|
inline |
Append the target configuration to the caller.
| source | : The configuration to copy keys from |
|
inline |
Append the configuration file to the caller.
| path | : The path to the configuration file to copy keys from |
|
inline |
Tests if a value equals a given param in configuration.
| key | : The key to search for |
|
inline |
Used to copy configuration value into another.
| srcKey | : The source key containing the value to copy |
| destKey | : The destination key fill with source value |
|
inline |
Copies a given key to another configuration.
| key | : The key to copy |
| target | : The target configuration to copy to |
|
inline |
Removes associated configuration file from disk.
|
inlinestatic |
Removes a given configuration file from disk.
| path | : The path to the configuration file to delete |
|
inlineprotected |
Dump current config file into a vector buffer.
|
inline |
Erase a key from configuration.
| key | : The key to erase |
|
inline |
Tests if a key exists in configuration.
| key | : The key to search for |
|
inlineprotected |
Check for comments in a given string, and removes them if any.
| buffer | : string to parse for comments |
| section | : string to fill with detected section |
|
inline |
Get arithmetic values from configuration.
| key | : The key identifying wanted value |
| value | : The arithmetic-typed variable to set with value |
|
inline |
Get C-style string values from configuration.
| key | : The key identifying wanted value |
| value | : The char array to set with value |
|
inline |
Get bool values from configuration.
| key | : The key identifying wanted value |
| value | : The bool to set with value |
|
inline |
Get string values from configuration.
| key | : The key identifying wanted value |
| value | : The string to set with value |
|
inline |
Used to get container-values from configuration.
| key | : The key identifying wanted container of values |
| container | : The container where the container of values will be pushed |
|
inlineprotected |
Filter the key for section.
| section | : true to return section, false to return key |
|
inline |
Get pair values from configuration.
| key | : The key identifying wanted value |
| pair | : The pair to fill with values |
|
inline |
Get path of associated configuration file.
|
inline |
Load config stored in the associated file.
|
inline |
Used to rename configuration key.
| srcKey | : The source key containing the value to copy |
| destKey | : The destination key fill with source value |
|
inline |
Moves a given key to another configuration (removes key from caller)
| key | : The key to move |
| target | : The target configuration to move to |
|
inlineprotected |
Check for key and value in a given string, and returns the association.
| line | : string to parse for key/value |
|
inlineprotected |
Filter the buffer for section.
| buffer | : buffer to search for section |
|
inline |
Reset object and load another configuration file.
| path | : The path to the configuration file to relocate to |
|
inline |
Save current config state inside associated file.
|
inline |
Set configuration values with arithmetic types.
| key | : The key indentifier to set |
| value | : The primitive-typed value to set in key field |
|
inline |
Set configuration values with arithmetic types.
| key | : The key indentifier to set |
| value | : The primitive-typed value to set in key field |
|
inline |
Set configuration values with bool types.
| key | : The key indentifier to set |
| value | : The bool-typed value to set in key field |
|
inline |
Set configuration values with the contents of any stl container implementing const_iterator.
| key | : The key indentifier to set |
| container | : The container with values to fill in key field |
|
inline |
Set configuration values with the contents of an std::pair.
| key | : The key indentifier to set |
| pair | : The pair with values to fill in key field |
|
inline |
Set path of associated configuration file.
| path | : The path where the file.cfg will reside |


Welcome to
Haldia Institute of
Technology
Campus Ambassador Program recognizes enthusiastic students, hardworking and motivated students by giving them opportunity to develop knowledge and leadership skills by representing Prayukti on their College campus.


DSP-C allows programmers to provide distributed memory views to compilers. Since memories in DSP's can be physically located in different places, providing divided memory view to developer gives them flexibility to decide on memory location for each variable. This is achieved through memory labelling. When a variable is defined, the label on definition tells compiler which memory will hold a particular variable.
Example
In above example, variable and may be allocated in different memory regions, which can be in different physical memory. For instance, memory label will inform compiler that variable will be allocated in memory bank X and will inform that variable will be allocated in memory bank Y.


May 1st, 1238 C.E.
7:34 p.m.
Cottage of Ignotus and Cadmus Peverell, Sontag, Britain
Here translated into modern English vernacular and stripped of the lies of idiots.
“Antioch will not accept this,” said Cadmus, leaning back in his chair. He was huge and hairy. Sitting there with no shirt, the light of the fire made the blonde hairs on his arms and shoulders and chest glint as if they were golden wires. He clasped his hands over his big belly, and made a deep sound of discontent at the thought of his brother’s anger.
“He’ll have to accept it,” Ignotus said from the hearth, where he was sitting on a small stool. “He has no choice. We’ve done our best.”
“He’ll be upset, and it will turn to fighting. It always does.” Cadmus wasn’t afraid, but it tore at his heart when he had to fight with his older brother. By tacit agreement, they didn’t use wands, and the bruises and breaks were quick to heal… but he knew their mother would have wept to see it.
“Antioch only lashes out when he thinks he can change things with his fists. But nothing can change magic itself. Or at least, we can’t. Too much has been lost to us; too much lore has been forgotten. A perfect cloak cannot exist. To try to make one would kill the enchanter, and I have no wish to die.” Ignotus stared into the flames, his eyes distant as he spoke. “And if he tries to hurt you again, I’ll leave.”
“That would make him happy,” Cadmus said, bitterly. And indeed, years ago he and Antioch had come to blows over Ignotus’ presence.
“Once, perhaps. Not now. He knows that he could do little without me.” Ignotus was not boasting. It was nothing but the truth to say that he was the greatest wizard in Britain. The research of the two Peverell brothers had been fruitless until they were joined by Ignotus Hand.
Cadmus was silent for a time, and the two men stared into the fire. At length, the bigger fellow said, “You think we are in the latter days of the world.”
“The middling days, yes. Our power wanes.”
“Because the eastern ley has been lost, and the goblins have dared to take up arms, and the Cup of Midnight has broken? There have always been problems, and now is no different. Do not be so dour.”
Ignotus wrapped his arms around his knees, and leaned down to rest his cheek on them. He was all folded up, and he looked weary. “Merlin damned us. Merlin has damned all the generations of men to come. All our lore is a fraction of the knowledge of our fathers, and so it has been now for five centuries.”
“He had no choice… the world was doomed, else. You know the stories. And we have made great discoveries. The Spirit Stone-” Cadmus protested.
“-Is but a pallid imitation of what the elders of Atlantis could do, without even a wand,” Ignotus said. He no longer sounded bitter. Only wistful.
“You think Antioch’s quest is impossible. You don’t think we will reach the other side of death.”
“No. I don’t think we will.”
“Prophecies cannot be wrong.”
“They can be misunderstood.”
“Then what do we do?” Cadmus asked, and Ignotus could hear the sympathy in his voice.
“I will go to the halls of the Council. I will lay down words and ask them to be sealed by stone and rod. We have been clipped by the Interdict, but there will be a time when wizards will defeat those bonds. Merlin failed in that much, at least, just as they of Atlantis failed before him. There is ruin in the future, and so it must be that men will rise again.”
“What will you lay down?”
“I will lay down the path of one of the prophecies, as best we can figure, and tell them to seek the ‘scorpion and archer, locked beyond return.’ I will tell them that ‘by this path shall death be defeated.’ “ Ignotus’ voice seemed to dim the flames, as though they were oppressed by the weight of the future yet to come. “And then I will come back here and we will return to work, together. And we will quarrel with your brother in the evenings, because he will insist on thestral hair even though it will not lie in warp with unicorn hair and other such foolishness, and you and he will fight and make up and fight and make up.  And the world will continue to lessen.”
Cadmus rubbed his belly thoughtfully. “We will be together, though?”
“Yes. We will be together.”
“Then everything will be all right.”
“I think it will.”
≡≡≡Ω≡≡≡
September 3rd, 1941
4:00 p.m.
Slytherin Boys’ Dormitory, Hogwarts School of Witchcraft and Wizardry, Scotland
Diary entry.
It’s not that I can’t win, but that I don’t know how clever to be. My opponent is an unknown quantity… what level is he playing at? When he lays a trap for me, is it a simple trick, or is he lying in wait for me to make the obvious evasion? If I decline to address the trap out of caution, am I passing up a chance for swift and conclusive victory? If I devise strategies to bring him into the fold with subtlety and poisonous gambits, am I wasting time and effort on a simpleton who could be broken with only a moment’s work? Imbecile or genius, marvel or moron?
I cannot abide chess, really. Why is it necessary? It is like a hall of mirrors, down which I see only my own reflection. Again and always, I am the only real player. It is monstrously boring. I know that this fellow will turn out to be another disappointment… easily conquered once understood. I do not know why I bother with the advertisement. I do not know why I bother with this game.  Even at the risk of defeat, I want someone to match me. To strain and gamble and push myself against. Not this hill of ants that is this wretched globe. Someone with whom I wouldn’t need to hold back or create a challenge. Someone to match with the fulness of my wits. Someone
≡≡≡Ω≡≡≡
March 12th, 1999
8:29 p.m.
Franklin’s Nez, Tidewater, Boston
Hermione discussed what she knew about bombs with Hig and Tineagar for almost an hour.  She ignored her unsettled stomach and the whirl of her thoughts, and patiently explained the basics of chemical reactions.
The instant Hig and Tineagar left her alone with Charlevoix and Esther, though, Hermione turned to Charlevoix and said (calmly, calmly, there are eyes and ears on us still), “I was thinking about what you said before, and I think you were right. Would you please use the Knuts and call everyone to Powis, and then bring them all here? Use one of the spare portkeys.”
Charlevoix showed no surprise, and did not protest that she’d never suggested any such thing. She simply nodded, and asked, “Everyone?”
“Everyone who isn’t caring for the Göreme victims, I think,” Hermione said. Without another word, Charlevoix obeyed. Before she’d even walked out of Franklin’s Nez, she had her enchanted Knut in her hand and was squeezing it. Hermione felt the sister Knut in her pocket start to grow warm. Turning to Esther, she reached into her pocket and drew out a small mirror, handing it to the other witch. “Please contact Harry and ask him to get us whatever he’s developed for the gauntlets. Securely, if he can.”
Esther nodded and took the mirror, walking to one of the Pensieve alcoves for marginally better privacy. Hermione knew she could do it herself, but she couldn’t face the prospect of talking to Harry.
She hoped she was wrong, and that this was all some terrible mistake or strange coincidence. That was still possible. No, it was probably even likely. What was more probable -- that she had badly misunderstood some gambit or improbable chance, or that Harry was being evil?
≡≡≡Ω≡≡≡
March 12th, 1999
8:45 p.m.
Alþing of the Mystical and Benevolent Council of Westphalia, Tidewater, Boston
Hig leaned forward, squinting. This was clever. He usually played three or four games concurrently with different people, but this current correspondence game had all of his attention. His opponent was employing the Sicilian, but every move they’d made since fianchettoing their bishop had been an innovation, and the pawn storm was exhilerating. It was either crazy or brilliant -- the game of someone with an unconventional mind. Hig could already see the flaws, of course… he was going to crush this dilettante without too much trouble. Let this opponent make any choice he wish, conventional or no: their wildness didn’t matter when all roads led to Hig’s desire.
He glanced at the level in the water clock. Not much time remained before he should return to work, although his dinner still sat untouched on his desk. So much to do, with the British in town and the bombing. Priorities, though… feeding his wits came first. Delightful!
≡≡≡Ω≡≡≡
March 12th, 1999
9:15 p.m.
Franklin’s Nez, Tidewater, Boston
“Harry sent these, and said you and Esther knew how to use them,” Tonks said, putting a double handful of small metal boxes on the table, each one perhaps the size of a die. The chargers for the gauntlets. “So what’s up? I guess this is all hush-hush, but I thought this was supposed to be a pretty easy little jaunt for you out here -- smile at the locals, wave your hands majestically, and all that. Harry was sitting in some new garden he’s just had planted, and he wouldn’t say what went wrong. Distracted by his new topiaries, I guess.”
“It got complicated, and Harry doesn’t know,” Hermione said. “Well, he might have guessed,” she added, “but I couldn’t tell him anything.”
“Did he do something stupid? I mean, besides growing that ponytail?” Tonks said, her eyes turning violet with delight at the possibility of intrigue.
“Maybe. Tell me if I’m going crazy,” Hermione said, sighing. Tonks could be trusted in every way, and she would think independently about this. Not that the other Returned weren’t also independent and intelligent, but they trusted Hermione with an absoluteness that brooked no disagreement about her moral or tactical decisions: they simply did not question her. When the group had formed, in those terrible months early in 1993, she had thought it was a coping mechanism -- looking to their savior for some shred of certainty in an empty world. But enough time had passed… she knew that she was their lodestone, and that she always would be. Tonks was more normal, and not so awestruck, though she was still extraordinarily dedicated. She had joined the Returned as a pure volunteer, untouched by Dementors yet driven to a strange passionate hatred for the creatures that Hermione had only otherwise seen in Harry.
When she joined the Returned, Tonks had told Hermione that she’d visited the ruins of Azkaban in December, after Hermione had riven it to rubble, and she had taken the time to carefully spit in the ruins. Well, not spit, exactly.
“You’re going crazy. But we already knew that when you turned Cedric down,” Tonks said, leaning down enough to roll one of the chargers around with a click-click-click of metal on wood.
Hermione smiled, even as she reached down and carefully took the charger away before any accident could happen. “No, seriously.”
Tonks sat in the chair across from Hermione, and raised her eyebrows. She waggled her wand, and together the two of them began to cast. Thirty seconds later, they were alone in a blue haze and presumably had at least some level of privacy. Unless the chairs were enchanted, but probably even Hig wouldn’t have gone that far in order to eavesdrop.
Hermione frowned.
Once they were both standing and the chairs were gone (you’re welcome, Alastor), she sighed and began. After briefly relating some of the most important facts, she moved on to describing her conclusions.
“One of the first things I noticed when Charlevoix, Esther, and I went to look at the place of the bombing was that there was soot everywhere, but the rest of the mess had been cleaned up. It was pretty obvious that it had been Scourgified, but quickly -- before the soot had settled from the explosion and before anyone was even allowed to investigate.”
“So something valuable in there, then. Private letters?” Tonks asked, her eyebrows greening as they rose in a question.
Hermione shook her head. “Those are sent right to their recipient, just like at Hogwarts or the Ministry. No, this was a sorting room for the information they get from their spying networks. They have the Quotes Quills that make copies, the band memorabilia that listens to conversations, the stuffed griffon heads that report how often they hear specific words, and other things. That’s a lot of parchment, and they need people to sort out the garbage from the useful information.”
Tonks made a face. “Wonder what they have of mine.”
“Anyway, I also saw a big pot of Floo powder on top of one of the fireplaces in there. That is pretty normal in a lot of places, but not somewhere with a pair of Flounders.”
“They’re probably bugged, too.”
“Hm… I hadn’t thought of that,” Hermione said, pausing. She thought for a moment. “But if they were, I’m not sure it changes my thinking. Anyway, I wasn’t sure if that was just because someone was using the Floo after the bombing, so I managed to get them to show me a memory from one of the two sisters who were there first… Cynthia or Sybil Vane, not sure which one.”
“Are they important? Is there a clue there?” Tonks asked.
“Just bystanders, I think. Maybe they’ll provide a clue in the end, but they don’t seem involved right now, at least,” Hermione said.
“So you think someone Flooed out after the explosion, leaving the pot of powder behind -- since you can’t take Floo powder through the fire -- which means… someone was stealing something, or escaping, or covering up a personal murder, or something,” Tonks said.
“Well, Councilor Tineagar asked me to think about who benefits from this. She was implying that we benefit, since some in America are going to move towards us as a way to posture against the Malfoys. I wasn’t sure that Magical America would be so quick to lose their head over a single act of terrorism, but Tineagar did have a point.”
“But we didn’t do it,” Tonks said. “So was it the Westphalians? Did they bomb themselves? They didn’t really lose anything or anyone important, did they? And I bet they’re ruthless enough to sacrifice one of their own for this. Or was it just Narcissa Malfoy starting some new phase… remember we almost got blown up not too long ago!” Tonks threw up her hands, exasperated. “Who even knows?! This is crazy!”
“Well, wait,” Hermione said. “It could definitely just be a blunder or miscalculation, or something gone wrong. But-”
“Maybe the Malfoys wanted to destroy something that was intercepted!” Tonks interrupted, as the idea struck her. “A spy-center… a conversation that was overheard, revealing their plans? No, this guy who was killed wasn’t the final destination for that stuff, right… you said he’d been there only two years. And he wouldn’t be the only one doing this… no, that doesn’t make sense, sorry. But maybe this interrupted the spying?”
Hermione shook her head. “I doubt it. If you were managing their network, wouldn’t an attack on one of your employees be exactly the sort of thing for which you’d plan? I bet they had things in place, and didn’t miss a step. Councilor Hig is short-sighted about a lot of things-” Like even the most rudimentary sense of ethics in pursuit of his goals. “-but he’s serious about information.”
“So what, then?” Tonks said, a trifle impatiently.
“First of all, I think someone was sending parchments out of that room. That’s why the pot of Floo powder was there: so someone could pass documents. You can’t do that with a Floo Flounder. Things they wanted, or that they didn’t want anyone else to know. So one possibility is that Tarleton was doing this, and whoever controlled him wanted to get rid of him. He could have been blackmailed, or he could have been a plant from the start.”
Tonks nodded, slowly. “Okay... That does make sense. And that could have been either one of the Westphalians or the Malfoys doing that.“
“Tineagar mentioned that she thought this seemed sloppy for a Malfoy. That’s true, and it’s something to take into consideration. Bombs are messy and uncertain, and if Tarleton had lived or someone else had opened it or it had gone off early or anything else, it would have left Narcissa and Draco’s intentions exposed.”
“The Westphalians, then.” Tonks’ eyes flashed red. “Then they blame it on us, by making it an obvious sham?” She paused a moment. “No… all of the same problems. Plus, there’s no one but the Malfoys who have ever used Muggle devices like a bomb.”
“There’s one other person famous for such tricks,” Hermione said, heavily.
Tonk’s expression told the story of her thoughts. A moment of puzzlement, her full lips pursing. Then her eyes widened a bit, and her brow knit. And as she calmed and started to think about the prospect, her face relaxed and her complexion went peaches-and-cream.
“No,” Tonks said, after a while.  And it would be too obvious… he’s been ranting about ‘owling a hand grenade’ for years as his metaphor for blatant security holes… remember when Mad-Eye shouted at him to stop publicizing the possibility? To wrap up the attack he’s known to have conceived in the colors of his public enemy and strike at the organization that stood in the way of the Statute? It’s like a big sign reading, ‘Harry did this.’ “
“Level and levels,” Hermione said. Nothing more seemed necessary; after a moment, Tonks gave a single short nod of her head in acknowledgment of the point.
“But the murder? Even if Tarleton was Dark in some way, I just can’t see this. I saw Harry give instructions to some of the staff in Material Methods once, and he told them that the first rule, above all, was that no enemy could die -- that a ten percent chance of death was still too high, since it meant that a weapon would kill one out of every ten people.” She gestured at the chargers. “The gauntlets were all developed that way! And remember early on, in the first Tower, when we were developing the Safety Poles, and Harry told that auror, whatshername, J.C. Kraeme, our saying? ‘Save one life, and it is as though you have saved the whole world?’ That was his thought!”
Tonks crossed her arms, and shook her head, hair streaking with black.
Hermione thought for a moment about how to phrase her response. Even with Tonks, information hygiene: there was only so much she should say. “Tonks, the spells Harry and I laid over the Tower-”
Tonks was already covering her ears. “Oh Merlin, don’t tell me about them, I’ll want to try it and I’ll turn myself into a pudding or something!”
“No, no,” Hermione said, smiling again despite everything, and putting her hand on Tonks’ arm. “I’m not going to tell you any dreadful transfiguration secrets. But I can safely say that the spells would allow Harry to perfectly fake a corpse, the same way he perfectly heals people.”
“Oh,” Tonks said, calming somewhat. She’d probably been thinking of the hoary old tale of warning that so many magical parents told their children, to drum into them how dangerous it could be to innovate or to imitate those who were cleverer than yourself: Rochelle the Ravenclaw, who tried to turn her cat into a dragon, and ended up turning herself into a troll (“Oh Kitty Kitty you are smaller yet, but oh Kitty Kitty you look so tasty!”).
“That makes sense,” she said. “Well then, o Goddess, what do we do?”
Hermione ignored the nickname, since she knew Tonks would just use it more if she protested. “Well, we have a few possible theories, and we’re not sure which one is correct. So we need to eliminate them. Investigate. Experiment. We send some people to check out Tarleton’s background, as best we can, and see if he was just an actor all along or if he started behaving oddly. We send some people to look into the friend who was hired at the same time as him, if possible. And whatever else we think of, that we can safely do. I’ll speak to the Westphalians -- these inquiries make sense if we really do think it’s Malfoy, and I think I can sell that.”
“Got it,” Tonks said, nodding. “Esther will go with you. Simon and Charlevoix will look into Tarleton. Susie and Hyori will check out the friend. Jessie is taking care of a couple of the Cappadocians, and Urg wasn’t able to come.”
“And you?” Hermione asked.
“I think there are a few things I can do to help everyone.” Tonks said, and grinned toothily. But before dropping the wards and spells around them, she paused with a doubt, and her grin faded. “But what if someone just left that pot of Floo powder sitting on the mantel, just… by accident? Like maybe it was just a coincidence? What if this is less complicated than we think, with all these deductions and guesses all in a flurry?” Tonks asked. “Or even worse, what if it was Harry… do you really want to push this investigation so hard that you, um, win? And have to face him?”
Hermione sighed. “We’re investigating our friend’s possible involvement in a bombing, or maybe even two bombings. What investigation needs dedication more? I’d like ‘losing.’ ”
And it seemed to me that there were fires
Flying til dawn without number,
And I never found out things -- those
Strange eyes of his -- what colour?
Everything trembling and singing and
Were you my enemy or my friend,
Winter was it or summer?
-- Anna Akhmatova


Total Bulk Message
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Total price = {{total_msg_cost }} Birr
Note : Per SMS Cost is 0.25 Cent
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DANGEROUS GROUND A film review by James Berardinelli Copyright 1997 James Berardinelli
RATING (0 TO 10): 5.0 Alternative Scale: ** out of ****
United States, 1997 U.S. Release Date: 2/12/97 (wide) Running Length: 1:34 MPAA Classification: R (Violence, profanity, drug use, nudity) Theatrical Aspect Ratio: 1.85:1
Cast: Ice Cube, Elizabeth Hurley, Ving Rhames, Sechaba Morojele, Eric 'Waku' Miyeni Director: Darrell James Roodt Producers: Gillian Gorfil and Darrell Roodt Screenplay: Greg Latter and Darrell Roodt Cinematography: Paul Gilpin Music: Stanley Clarke U.S. Distributor: New Line Cinema
In 1995, director Darrell Roodt was responsible for CRY, THE BELOVED COUNTRY, one of the most powerful films ever made about South Africa's Apartheid. Adapted from the landmark novel by Alan Paton, the movie provided an emotional anchor for those seeking to understand the fear, hatred, and misunderstanding that sundered the country for decades. Now, in 1997, Roodt has returned to his native South Africa with a contemporary story. And, while the film gets off to a promising start, it eventually devolves into a typical, formula-driven revenge thriller whose characters become progressively less intelligent as the body count rises.
Ice Cube, a rap artist-turned-actor with a forceful screen presence, plays Vusi Madlazi, a South Africa-born man who has been living in the United States for the past fourteen years. He has come home to bury his father, and, setting foot on South African soil for the first time in over a decade, he is reminded that he "left as an African and came back an American." The truth of this simple statement is borne out in one particularly effective scene. At his father's funeral, Vusi, as the eldest son, is required to sacrifice a bull. Horrified by the thought of ritual slaughter, he is unable to fulfill his part in the ceremony.
Now that Vusi is the head of his household, the duty falls to him to travel to Johannesburg and find his younger brother, Steven (Eric Miyeni), who has disappeared. Once there, he hooks up with Steven's white, crack-addicted girlfriend, Karin (Elizabeth Hurley), and learns that his brother is $15,000 in debt to a local drug lord (Ving Rhames). Vusi is given an ultimatum: come up with the money or lose his brother to a bullet.
DANGEROUS GROUND is at its best when it tracks Vusi's exploration of a South Africa that is foreign to him. When he is carjacked by a band of young blacks, he wonders aloud why "brothers" would do this to him. His only response is derisive laughter. Later, as Vusi roams the streets and nightclubs of Johannesburg, we see that "racial equality" has not been a panacea. Poverty is widespread and neo-Nazi groups hang out in alleys waiting to pounce on unsuspecting blacks.
Unfortunately, as the film progresses, these elements become background material for a bloody "eye for an eye" story. Vusi, who begins the film espousing a doctrine that "guns are for cowards", ends up hefting an AK-47. Then, as if to justify the violence, the script introduces several preachy lines of dialogue about Vusi's need to keep fighting the good fight. "Don't fall asleep!" he cries. "The struggle's never over!" A voiceover narrative helpfully supplies us with the information that "drugs had taken over where Apartheid had left off."
The best thing about DANGEROUS GROUND is Ice Cube. Over a series of movies from BOYZ 'N THE HOOD to THE GLASS SHIELD, Cube has carefully honed his acting abilities to the point where his off-screen personae no longer eclipses the role he's playing. Elizabeth Hurley, on the other hand, is ineffective. Watching her character -- a stripper who never removes her clothes on-screen -- one can't help but be reminded of the restrictions (one of which is a "no nudity" clause) built into her Estee Lauder contract. Ving Rhames is somewhat entertaining as the drug lord Muki, although the actor is essentially reprising the part of Marsellus Wallace from PULP FICTION. South African actors Sechaba Morojele and Eric Miyeni (CRY, THE BELOVED COUNTRY) play Vusi's brothers.
For almost a full hour, DANGEROUS GROUND kept me interested, but the more traditional the plot became, the less involving it was. The final half-hour could have taken place in almost any city around the globe, using stock characters. DANGEROUS GROUND never lives up to the promise and potential it shows during its opening moments. In the end, this is little more than a more socially aware DEATH WISH.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
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Calif. school shooting: Community struggles with loss
2 students killed, 3 injured
by Stephen Anthony SobekThe suspect in this week's California school shooting dies as the community struggles to deal with its aftermath.
The suspect in this week's California school shooting dies as the community struggles to deal with its aftermath.


11th President of India
In office
25 July 2002 - 25 July 2007
Prime Minister: Atal Bihari Vajpayee
Manmohan Singh
Vice President: Krishan Kant
Bhairon Singh Shekhawat
Preceded by: K. R. Narayanan
Succeeded by: Pratibha Patil
Personal detail
Born: Avul Pakir Jainulabdeen Abdul Kalam
15 October 1931
Rameswaram, Ramnad District, Madras Presidency, British India
(now in Ramanathapuram District, Tamil Nadu, India
Died: 27 July 2015 (aged 83)
Shillong, Meghalaya, India
Cause of death: Cardiac arrest (Stroke)
Nationality: Indian
Alma mater: St. Joseph's College, Tiruchirappalli
Madras Institute of Technology
Profession: Professor, Author, Aerospace scientist
Religion: Islam
Awards: Bharat Ratna 1997, Padma Vibhushan 1990, Padma Bhushan 1981
Signature:


Sarah S
I am pursuing Master’s in Medical Physics and currently working as a resident physicist in the department of Radiation Oncology at Christian Medical College (CMC), Vellore, India.
My research work with Dr. Y Retna Ponmalar and Dr. B Paul Ravindran focuses on Monte Carlo Simulation for modeling and calculation of dosimetric parameters of Iridium-192 HDR Brachytherapy source. These codes help track the history of particle and allow the user to obtain data from the points where experimental measurements are very difficult. A similar Monte Carlo study is also being conducted for CSA1 and CSA2 Cesium-137 LDR brachytherapy sources.
My research interests involve Radiation physics, Monte Carlo simulation, Treatment Planning in Radiotherapy, Quality Assurance of treatment units and Radiation Protection.
Apart from this, I enjoy doing Hand Embroidery and creating Mandala Drawings. My works can be viewed on my personal blog.
news
| Oct 24, 2019 | I presented my research project Monte Carlo Simulation of Iridium-192 HDR Brachytherapy source with Y. Retna Ponmalar at AMPICON 2019, Kolkata, India. |
|---|
selected publications
- Master ThesisMonte Carlo Simulation for modeling and calculation of dosimetric parameters of Iridium-192 HDR Brachytherapy source2020


Since the bundling logic - aside file system/network access - is handled by Rollup, the remaining core functionality of denopack is based around plugins that use Deno APIs for key features. A list of included plugins and a collection of strategies are included in the plugin directory on Github. Documentation from Rollup regarding plugins is available on their docs site.
If you only need plugins or hooks - for example to create a config file - you can import straight from the mod.ts in the plugin directory.
import /* whatever plugins/hooks are needed */
<EMAIL_ADDRESS>export default {
file: "mod.ts",
plugins: [ /* whatever plugins or hooks were
imported */ ],
};


$$EXPLAINCVVHEADER$$
CVV is an anti-fraud security feature to help verify that you are in possession
of your credit card. For Visa/Mastercard, the three-digit CVV number is printed
on the signature panel on the back of the card immediately after the card's
account number. For American Express, the four-digit CVV number is printed on
the front of the card above the card account number.
$$CVV$$


You will be given a random number at the start of a game
There are four crystals below. By clicking on a crystal you will add a specific amount of points to your total score
You win the game by matching your total score to a random number, you lose the game if your total score goes above the random number
The value of each crystal is hidden from you until you click on it. Each time when the game starts, the game will change values of each crystal.


Activate Simulated User Data
Date of Birth:
Step Count:
0
Risk Score:
Select Customer
Create New Customer
Risk Graph


Communicating with the Novell Netware Server |
|
Requirements
Connecting to a NetWare Server If you have not yet done so, use the net use command to log on to the NetWare Server. For example: net use \\nwserver /U:mydom\jsmith IADsOpenObject::OpenDSObject is not supported in the current release of the NWCOMPAT provider, so you will need to use the GetObject function. adsPathName = "NWCOMPAT://" & serverName
Enumerating a Container For Each obj In cont
Object Creation adsPath = "NWCOMPAT://" & serverName
Attribute Retrieval and Modification objPath = "alicew,user"
Searching Searching is not supported in NWCOMPAT. You can, however, use the IADsContainer::put_Filter method to limit the type of object classes to be included in the enumeration. adsPath = "NWCOMPAT://" & serverName Source code can be found in \samples\interopt\netware.
|


Looking back over the dozens of movie sequels released in the past 15 years, you'll find an extraordinarily high ratio of junk to quality, as well as a lot of pictures which never should have been made in the first place. Was there really an audience out there demanding "The Karate Kid 4," "Species 2," "The Cannonball Run II," "Porky's Revenge" or "Return to the Blue Lagoon"? If so, you couldn't prove it by the box office receipts on any of these fiascoes.
But it's safe to say a fair amount of the moviegoing public will be interested in the further adventures of Woody the cowboy doll and Buzz Lightyear, the stoic and slightly pompous action figure, the characters who enchanted audiences of all ages in "Toy Story" four years ago. Happily, "Toy Story 2" is a truly worthwhile follow-up, a technically dazzling movie which delivers on both the action and comedy fronts, yet still doesn't lose sight of its heart.
Hollywood has two schools of sequels: the ones which are merely louder, flashier repetitions of bits that worked before (for instance, the wholly unnecessary "Lethal Weapon 4"); or the second installments which try to probe the darker sides of the characters (as in "Babe: Pig in the City" or the ultra-downbeat "Back to the Future, Part 2"). But director John Lasseter has seen to it "Toy Story 2" doesn't fall into either category. You need not have seen the original to enjoy this adventure, although if you saw this one first, you would probably be inspired to rush to the video store to grab a copy of the first movie.
All the familiar voices of "Toy Story" are back, including Tom Hanks as Woody (who's faced with a daunting moral dilemma this time around), Tim Allen as Buzz, Don Rickles as Mr. Potato Head, John Ratzenberger as Ham the piggy bank, Jim Varney as the Slinky Dog and Annie Potts -- too briefly -- as the saucy Bo Peep. They're joined by new additions Joan Cusack as Jessie the Yodelin' Cowgirl and Kelsey Grammer as a prospector doll with the unenviable name of Stinky Pete. You couldn't ask for a brighter array of vocal talent, and the screenplay gives them a surplus of good lines to deliver.
Picking up a couple of years after the original left off, "2" finds Woody in the hands of unscrupulous toy dealer Al (Wayne Knight) after a mix-up at a yard sale. The tireless Buzz leads Rex, Hamm, Slinky Dog and Potato Head -- who has packed his "angry eyes" just in case he needs them -- on a journey to Al's Toy Barn megastore, but that turns out to be just the beginning of a wild and woolly yarn that manages to address some bittersweet truths about friendship, sacrifice and growing up, while still providing a steady stream of jokes and exciting moments.
"Toy Story 2" prominently features some hilarious parodies (including an opening sequence with Buzz which brilliantly blends together "2001: A Space Odyssey," "Star Wars," "Tron" and "Close Encounters of the Third Kind") and sassy asides, such as when Tour Guide Barbie (Jodi Benson), while showing off the aisles of Al's Toy Barn to guests, notes of the Buzz Lightyear figures on the shelves "back in 1995, short-sighted retailers did not order enough to meet demand."
Like its predecessor, "Toy Story 2" builds to a series of increasingly tense climaxes, only pausing along the way to welcome back those sycophantic Martian dolls who've now stopped worshipping "the claw" and have found instead an unlikely new deity. There's a surprising amount of suspense in the movie's last 15 minutes, which is so splendidly handled it should have viewers young and old teetering on the edges of their seats. A friend recently told me he considers "Toy Story 2" to be "The Godfather, Part 2" of animated movies; he may very well be right. James Sanford
The review above was posted to the
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INVOICE 3-2-1
Date of Invoice: 01/10/2018
Due Date: 30/10/2018
| # | DESCRIPTION | HOUR PRICE | HOURS | TOTAL |
|---|---|---|---|---|
| 04 |
Youtube channelUseful videos to improve your Javascript skills. Subscribe and stay tuned :) |
$0.00 | 100 | $0.00 |
| 01 |
Website DesignCreating a recognizable design solution based on the company's existing visual identity |
$40.00 | 30 | $1,200.00 |
| 02 |
Website DevelopmentDeveloping a Content Management System-based Website |
$40.00 | 80 | $3,200.00 |
| 03 |
Search Engines OptimizationOptimize the site for search engines (SEO) |
$40.00 | 20 | $800.00 |
| SUBTOTAL | $5,200.00 | |||
| TAX 25% | $1,300.00 | |||
| GRAND TOTAL | $6,500.00 |
Thank you!
NOTICE:
A finance charge of 1.5% will be made on unpaid balances after 30 days.


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Baanchang Elephant Park
We hummed and hawed a lot about this. Chiang Mai is well known for the elephant parks here, and it's something we wanted to do on our trip. The cost of one of these is pretty high though, at least compared to our daily budget here ($80 each when our overall budget is $50/day here). The animal treatment can be pretty questionable sometimes too, so we did a lot of research and read lots of reviews. We ended up choosing Baanchang Elephant Park as they seemed to treat the elephants as best they could.
Our day started by being picked up from our guesthouse and driven an hour or so north of the city. We drove onto the property and saw about 40 or so elephants, but before we could do much, we had to change into our mahout outfits. Mahout is the Hindi term for someone who rides or trains elephants, and we were learning to be mahouts for the day.
We then learnt a little about elephant bodies, and got to feed them a mid-morning snack of bananas and sugarcane.
You'll notice each elephant has its own mahout. They spend all day every day together for years at a time. Being a mahout is not a job for someone who wants to see their family, as they work 12 hours a day and must live next door to the elephants to care for them round the clock if necessary.
We also got some elephant kisses from a friendly elephant!
After this we learnt some basic commands to control the elephants:
- Na long - Sit down (used to climb on or off the elephant)
- Pai - Go/walk
- Quai - Turn (confusingly this is either direction)
- How - Stop
- Dee - Good job, good girl, etc. along with a pat on the trunk
We took it in turns to climb up on an elephant and walk a very short loop to get used to riding on the elephant.
We then broke for lunch - some Pad Thai - and a rest in a hammock.
After lunch we mounted up and went for a longer hike on the elephants. This time we were two to an elephant. Kaitlyn and I switched partway so we each got to ride at the front and back. It was much less scary and easier to balance at the back, but an elephants back is much wider than its neck, and the prickly hairs hurt our legs a bit, so overall I preferred sitting at the front. We walked a large loop around the land they own here, with the mahouts walking nearby and helping control the elephants if we needed it.
Our final task was to wash and bathe the elephants. We jumped in the pond with them with buckets and scrubbing brushes and helped to clean them. Of course the mahouts also got them to spray us with water as well! We were pretty soaked by the end of it.
All in all we thought it was a great experience. The elephants are indeed chained in place by one foot much of the time, and the mahouts carry the pointy stick used to control them, but this is hardly necessary most of the time. The elephants are mostly all rescues from forestry camps, and it's clear their lives are better here. They are well cared for, and the mahouts treat them well, getting them exercise, baths, daily medical checks, etc.
See the rest of our time in Chiang Mai here


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A class for managing a group of timers.
protected var _children:Array
protected var _freeSlots:Array
protected var _parent:TimerManager
protected var _timers:Array
public function TimerManager(parent:TimerManager = null)
Constructs a new TimerManager.
Parameters
| parent:TimerManager (default = null ) — (optional) if not null, this TimerManager will become a child of
the specified parent TimerManager. If the parent is shutdown, or its cancelAllTimers()
function is called, this TimerManager will be similarly affected.
|
public function cancelAllTimers():void
Stops all timers being managed by this TimerManager.
All child TimerManagers will have their timers stopped as well.
public function cancelTimer(timer:ManagedTimer):void
Cancels a single running ManagedTimer. The timer must have been created by this
TimerManager.
Parameters
public function createTimer(delay:Number, repeatCount:int, timerCallback:Function = null, completeCallback:Function = null):ManagedTimer
Creates, but doesn't run, a new ManagedTimer.
Parameters
| delay:Number |
| |
| repeatCount:int |
| |
| timerCallback:Function (default = null )
|
| |
| completeCallback:Function (default = null )
|
Returns
public function runForever(delay:Number, callback:Function):ManagedTimer
Creates and runs a timer that will run forever, or until canceled.
Parameters
| delay:Number |
| |
| callback:Function |
Returns
public function runOnce(delay:Number, callback:Function):void
Creates and runs a timer that will run once, and clean up after itself.
Parameters
| delay:Number |
| |
| callback:Function |
public function shutdown():void
Cancels all running timers, and disconnects the TimerManager from its parent, if it has one.
All child TimerManagers will be shutdown as well.
It's an error to call any function on TimerManager after shutdown() has been called.
protected function stopTimer(managedTimer:ManagedTimerImpl):void
Parameters
| managedTimer:ManagedTimerImpl |


Introduction to Python
Why learn Python ?
Simple and easy to learn
Readability
Open Source
Numerous Application
Hello World
def
sayHello
():
print
'hello'
Thank you !
/