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General Certificate of Secondary Education - Wikipedia. Extracts from this document. Introduction. Creative Writing : Bus Journey English coursework By: Kassandra Thomas It was a cold and dismal.
Descriptive/Creative Writing WJEC GCSE coursework.
Music: Creative Music Technology BA (Hons) School - School of Arts Media. Subject area - Music. Music: Creative Music Technology University of Salford. Response to the question. This candidate's response to this Writing to Describe task is a very competent one that uses a number of descriptive techniques in order. Thesis topics. How to choose thesis topic? List of thesis topics. PhD thesis topics. Masters thesis topics. AQA Coursework, controlled assessment and non-exam. Graphic Design BA(Hons) Falmouth University. Creative Writing : Bus Journey - GCSE English - Marked. This blog is designed to help you with revision for your English Literature and Language GCSE exams. Use the labels on the right Word Counter Reading Level Feature - Word Counter. Creative Writing Coursework - GCSE English - Marked.
English GCSE Revision Help: Stone Cold - Shelter. The Creative Music Technology course at ACM London provides its students with the skills, knowledge experience necessary to produce, mix master music. Apply. Essay Writing Blog Free Sample Essays, Writing Information Communication Technology Brynmawr School. Lyn Lockwood, Chief Examiner Lyn Lockwood is an English teacher with twenty years experience in the classroom and an experienced examiner at both GCSE and A-level.
Writing Essay: Creative writing english coursework. Creative writing english coursework, - Essay writers needed. Our writers come from a variety of professional backgrounds. Some of them are journalists and bloggers. GCSE Creative Writing Coursework - The Student.
The sea was monstrous, angrily roaring up the shore in a seemingly confused and bewildered manner. The beach, in contrast, was as calm as the sky above. Online GCSE and IGCSE Courses - National Extension College. Um. this feature is bad. I was writing a very basic thing and it said I was college level. I’m sure all 4th graders would understand.
OCR June 2019 Provisional examination timetable In our blog, you can find general and specific writing tips on how to deal with academic papers. Look for sample essay as an example for your research paper 25 Awesome Story Ideas for Creative Writing List Of PhD Masters Thesis Topics - Educational Writing.
Coursework is work performed by students or trainees for the purpose of learning. Coursework may be specified and assigned by teachers, or by learning guides BA(Hons) Creative Music Technology Course - ACM London. Join us for a learning experience that's a springboard to a well-respected career in design and the exciting world of the creative industries.
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Creative writing gcse coursework - Custom Essays. This resource has four parts, Imagine, Explore, Entertain worksheet is for looking at the skills assessed in the WJEC coursework. The Descriptive Writing Support. The Ravensbourne School’s Drama department is passionate and committed to providing all students with a range of opportunities that will develop their creativity. More about this course. This combined degree in Creative Writing and English Literature gives budding writers the best of both worlds. Aqa creative writing coursework mark scheme - Give your projects to the most talented writers. Let us help with your Bachelor thesis. Top reliable and trustworthy. Www.ocr.org.uk Oxford Cambridge and RSA GCSE, ENTRY LEVEL CERTIFICATE, PROJECT LEVELS 1 2 AND CAMBRIDGE NATIONALS PROVISIONAL EXAMINATION TIMETABLE. BBC - GCSE Bitesize - Creative writing.
Andrew Moore's resource site for English teachers; free access to extensive teaching resources for English at KS3/4, GCSE and Advanced Level. The General Certificate of Secondary Education (GCSE) is an academic qualification, generally taken in a number of subjects by pupils in secondary education. Subjects – The Ravensbourne School.
Prior Park College - A leading independent senior school. OrderEssay.net - Professional Essay Writing Center. KS3. This subject performs extremely well at the school; by Year 9 end of Key Stage the percentage of learners are outperforming the schools within Blaenau-Gwent.
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Extracts from this document. Introduction. Creative Writing Coursework It was a cold, crisp winter s night in New York, and I was slumped unconscious on a toilet. Remember that pretty much all pupils in the country have to be entered for GCSE maths/English, which has an impact on the pass rate. And "only" 60% is really pretty. Online GCSE and IGCSE courses. Study a wide range of GCSE and IGCSE subjects from home with NEC. Our comprehensive course materials are designed for independent. Andrew Moore's GCSE Resource Site - universalteacher.org.uk. Creative writing gcse coursework. Here are some questions that I've pulled out of the last few years' AQA, OCR and WJEC exam papers. Some of these are made up based on exam board question styles. Pay our experts and place a ‘write my paper for me’ order online! We will write your term paper, research paper and even dissertation according
AQA GCSE titles for creative writing by Walbere - Teaching. Orderessay.net - academic writing assistance agency. We are a trustworthy academic writing assistance agency with many years of experience in this field. International Scholars Tuition School International Scholars Tuition School (IST) tutors are dedicated to teaching the most comprehensive lessons for the 11+ Common. Using the sample question as a starting point, I have devised questions on different topics which may be useful for class/group work and/or private revision/practice.


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Philosophy of STAC
The driving philosophies behind STAC:
- Small, flexible core - STAC aims to be easy to implement, and adaptable to existing implementations. STAC validation enables maximum flexibility by simply checking for the presence of key fields, allowing other implementation specific fields to be consumed by STAC clients as required.
- Evolve best practices and extensions through real world use - While the STAC Core focuses on minimal specification, optional extensions will be introduced to increase interoperability and usability of data exposed via STAC. These will arise from concrete STAC implementations.
- Heavy use of Links - Links between various items enable modeling of complex relationships. Links allow a client to traverse relationships across different STAC implementations. For example, a derived NDVI product produced by Company A should link to the corresponding surface reflectance data provided by Company B.
- HTML representations - JSON allows human readable representations of STAC Items, in both Static STAC and STAC API implementations. JSON allows STAC to be easily transformed into HTML.
Features of STAC
Metadata for Imagery on the Cloud:
The Cloud Optimized GeoTIFF (COG) is the most fundamental building block of the Cloud Native Geospatial world, enabling platforms to stream information between one another. But COG’s by themselves don’t have enough information to be crawled and indexed in any meaningful way without some other structure providing links and additional information.
Pairing a COG with a STAC Item provides all the additional metadata to make it useful, and the link structure of the Catalog ensures that search engines will be able to crawl it. By using HTML to render STAC Items, every COG can have an online location that users can interact with and can discover via search engines.
Though COG is the ideal pair for a STAC Item, STAC can be used with any format - the only requirement is that it is an asset that can be downloaded.
Simply putting data on the cloud is not sufficient — it must be discoverable and useable. STAC offers a simple and reliable way to make data more accessible.
Tracking Provenance Across Catalogs
Creating a true Cloud Native Geospatial ecosystem requires not just provenance tracking within one cloud platform, but across all platforms. An algorithm might access Orthorectified Satellite imagery from a data provider via STAC, then apply surface reflectance, run an NDVI to assess plant health, or create a land cover classification. If the resulting outputs are also distributed with own STAC then the data can refer to the parent STAC Items to allow provenance tracking across platforms.
Flipping the Geospatial Search Paradigm
While everyone is used to going to Google and being able to search across every web page in the world, that is still not possible for geospatial data. The vision for STAC is for global search is not to send out search requests to every STAC server, but instead to just make every item ‘crawlable’ by an indexer that can aggregate all the data.
STACs create a foundation for geospatial search innovation by standardizing metadata for imagery, prioritizing Cloud Optimized GeoTIFF’s, and encouraging HTML pages with lots of links for every single geospatial image.
Provenance links between catalogs contribute to discoverability by boosting a page’s ranking within Search Engine Algorithms. Stable HTML means more links to those pages, which will push them higher in overall search results. Using link text and labels help, for example: images that contain fires will often be linked to with the word ‘fire’.


The feature enables showing a loading spinner when loading data into the data table. To see spinner it is necessary to enable the following configuration.
If this enabled a spinner will be displayed until the completion of the table data loading.
Please note that this loading spinner functionality can be overridden by any external party by providing a custom spinner template. Refer Loading Spinner Template under Data Table Templates section for more details.


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Health tips for teenagers
I know as a teenagers how parents always nag you about eating healthy and they're not wrong but they just want you to develop healthy eating habits and a balanced nutrition.
Our bodies need protein healthy cabs and healthy fats to get the fuel it needs.
You'll first need protein for your muscles which can be found in meats, eggs, milk, nuts and seeds.
The carbohydrates are the main source of energy, they are include in vegetables, fruits and grains.
The fats are the reserve energy, they come out when you don't get enough from your diet. They transport some nutrients and vitamins like A, D, E and K.
Some fats are good and some are bad, you simply call the bad ones saturated fats and they are found in dairy products and some meats they should be eaten the least. Good ones are omega 3 and omega 6.
As you may already know the breakfast is the most important meal of the day. The breakfast will most definitely be the most important part of your day and at least one other healthy meal after it.


Components - 7g Mimosa hostilis Rootbark, and 3.5g of Syrian Rue Seeds
Setting - house, sofa bed, dimmed lights, with continous music playing
It has been an hour since I drank the syrian rue tea, and pretty soon, I was going to drink the mimosa, The MAOI has taken full effects, and many hallucinogenic effects were already noticed, the cannabis high felt the strongest I had ever felt it, I was seeing long tracers whenever I moved my arms, or saw anything move, auras of light appeared when I moved my fingers, it was very nice already, and no nausea from the syrian rue, I hadn't eaten much in the last 7 hours, and cannabis is a great stomach settler.
It is now midnight.
Chug... 2 gulps is all I get down, YUCK!
The mimosa tea goes down the throat and I feel like I literally had just drank a tree, my throat grows bark, and the taste is that of root bark concentrate. I took a bong hit to avoid nausea, but there was nothing I could avoid.
I feel my body trancending immediantly to a weird place, I feel sorta cosmic, I also feel theres tree bark concentrate still inside me, and I feel my own body rejecting it, I feel my stomach rumbling, my whole body buzzing, it was less than ten minute later, and the vomit came strong.
 Four of us had dranken the same dose that night, and we all were through with the nausea, smoked another bowl, and laid down with a playlist of music playing.
My first reaction when I laid down was to close my eyes, and I didn't open them again for over two hourse. I was feeling warm, and relaxed, something pure feeling, not as chaotic as expected, to me it was wonderful, it was a plane where there were no limits of time, or space, not even a limit of imagination, I was surrounded by artwork, what beatiful paintings, odd looking animals, and plants, indian paintings, awesome designs. Processes of creation, destruction, an rebirth flowed through my consiousness. I was given a nice lesson to the cycle of life. Around the peak of the trip, I was flying over top of a mountain range thousands of feet up, and it was a very euphoric sensation, everything in this realm seemed out of this world.
2 hours had passed, I had traveled space, and time, I remember skipping from one song of a playlist, actually hearing another, then hearing the first one again, these time warps are experienced a few times in my journeys with DMT, and DPT. Eventually I opened my eyes, and we all had a very positive experience, it felt like reborn with another chance to live in harmony again with everything, this wasn't a realistic feeling, but it was the nice afterglow experienced the hours, and days after the ayahuasca adventure. In the future I hope to take this adventure again.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Interface RecognitionConfigOrBuilder (2.0.0)
public interface RecognitionConfigOrBuilder extends MessageOrBuilder
Implements
MessageOrBuilderMethods
getEncoding()
public abstract RecognitionConfig.AudioEncoding getEncoding()
Required Encoding of audio data sent in all RecognitionAudio
messages.
.google.cloud.speech.v1beta1.RecognitionConfig.AudioEncoding encoding = 1;
| Type | Description |
| RecognitionConfig.AudioEncoding |
getEncodingValue()
public abstract int getEncodingValue()
Required Encoding of audio data sent in all RecognitionAudio
messages.
.google.cloud.speech.v1beta1.RecognitionConfig.AudioEncoding encoding = 1;
| Type | Description |
| int |
getLanguageCode()
public abstract String getLanguageCode()
Optional The language of the supplied audio as a BCP-47 language tag. Example: "en-GB" https://www.rfc-editor.org/rfc/bcp/bcp47.txt If omitted, defaults to "en-US". See Language Support for a list of the currently supported language codes.
string language_code = 3;
| Type | Description |
| String |
getLanguageCodeBytes()
public abstract ByteString getLanguageCodeBytes()
Optional The language of the supplied audio as a BCP-47 language tag. Example: "en-GB" https://www.rfc-editor.org/rfc/bcp/bcp47.txt If omitted, defaults to "en-US". See Language Support for a list of the currently supported language codes.
string language_code = 3;
| Type | Description |
| ByteString |
getMaxAlternatives()
public abstract int getMaxAlternatives()
Optional Maximum number of recognition hypotheses to be returned.
Specifically, the maximum number of SpeechRecognitionAlternative
messages
within each SpeechRecognitionResult
.
The server may return fewer than max_alternatives
.
Valid values are 0
-30
. A value of 0
or 1
will return a maximum of
one. If omitted, will return a maximum of one.
int32 max_alternatives = 4;
| Type | Description |
| int |
getProfanityFilter()
public abstract boolean getProfanityFilter()
Optional If set to true
, the server will attempt to filter out
profanities, replacing all but the initial character in each filtered word
with asterisks, e.g. "f***". If set to false
or omitted, profanities
won't be filtered out.
bool profanity_filter = 5;
| Type | Description |
| boolean |
getSampleRate()
public abstract int getSampleRate()
Required Sample rate in Hertz of the audio data sent in all
RecognitionAudio
messages. Valid values are: 8000-48000.
16000 is optimal. For best results, set the sampling rate of the audio
source to 16000 Hz. If that's not possible, use the native sample rate of
the audio source (instead of re-sampling).
int32 sample_rate = 2;
| Type | Description |
| int |
getSpeechContext()
public abstract SpeechContext getSpeechContext()
Optional A means to provide context to assist the speech recognition.
.google.cloud.speech.v1beta1.SpeechContext speech_context = 6;
| Type | Description |
| SpeechContext |
getSpeechContextOrBuilder()
public abstract SpeechContextOrBuilder getSpeechContextOrBuilder()
Optional A means to provide context to assist the speech recognition.
.google.cloud.speech.v1beta1.SpeechContext speech_context = 6;
| Type | Description |
| SpeechContextOrBuilder |
hasSpeechContext()
public abstract boolean hasSpeechContext()
Optional A means to provide context to assist the speech recognition.
.google.cloud.speech.v1beta1.SpeechContext speech_context = 6;
| Type | Description |
| boolean |


Bolsonaro says Brazil is prepared in case of protests, but not worried
RIO DE JANEIRO: Brazilian President Jair Bolsonaro said on Saturday (Nov 23) his government is alert and prepared for any possible social unrest after weeks of protests that have sent shockwaves across the region in recent weeks, but added he was not concerned.
"Of course South America is a concern for all of us," he said at an event in Rio de Janeiro, highlighting in particular the case of Venezuela. "We have to be prepared and not be surprised by the facts, but so far I see no reason for this movement to come here."
He also described the recent protests in Chile, whose 1973-1990 dictatorship Bolsonaro has praised in the past, as excessive.
"These are not demonstrations, they are acts of terrorism," Bolsonaro said.
Bolsonaro added that the government is considering legalizing the export of so-called "in natura" wood - native trunks from the Amazon and other forests that could be sold abroad without any prior processing.
The president said the case is under consideration by Environment Minister Ricardo Salles, and permission to export such wood may need congressional approval.
"It is better to export in a legalized manner than in a clandestine manner," Bolsonaro said. "Ricardo Salles will give me the final say next week."
Bolsonaro has faced criticism from some countries and environmental groups over his stewardship of the Amazon, one of the world's key bulwarks against climate change. Bolsonaro argues that it is Brazil's choice how to develop its land.
On Saturday, he said he was unconcerned by critics' accusations against him.
"I am not worried about losing allies. I am worried about not losing Brazil," he said.


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|
width - width of texture
height - height of texture flags (optional) - texture flag: 1: Color (default) 2: Alpha 4: Masked 8: Mipmapped 16: Clamp U 32: Clamp V 64: Spherical environment map 128: Cubic environment map 256: Store texture in vram 512: Force the use of high color textures 1024: Use point sampling instead of linear sampling frames (optional) - no of frames texture will have. Defaults to 1. |
|
Creates a texture and returns its handle.
Width and height are the size of the texture. Note that the actual texture size may be different from the width and height requested, as different types of 3D hardware support different sizes of texture. The optional flags parameter allows you to apply certain effects to the texture. Flags can be added to combine two or more effects, e.g. 3 (1+2) = texture with color and alpha maps. Here some more detailed descriptions of the flags: 1: Color - colour map, what you see is what you get. 2: Alpha - alpha map. If an image contains an alpha map, this will be used to make certain areas of the texture transparent. Otherwise, the colour map will be used as an alpha map. With alpha maps, the dark areas always equal high-transparency, light areas equal low-transparency. 4: Masked - all areas of a texture coloured 0,0,0 will not be drawn to the screen. 8: Mipmapped - low detail versions of the texture will be used at high distance. Results in a smooth, blurred look. 16: Clamp u - Any part of a texture that lies outsides the U coordinates of 0-1 will not be drawn. Prevents texture-wrapping. 32: Clamp v - Any part of a texture that lies outsides the v coordinates of 0-1 will not be drawn. Prevents texture-wrapping. 64: Spherical environment map - a form of environment mapping. This works by taking a single image, and then applying it to a 3D mesh in such a way that the image appears to be reflected. When used with a texture that contains light sources, it can give some meshes such as a teapot a shiny appearance. 128: Cubic environment map - a form of environment mapping. Cube mapping is similar to spherical mapping, except it uses six images each representing a particular 'face' of an imaginary cube, to give the appearance of an image that perfectly reflects its surroundings. When creating cubic environment maps with the CreateTexture command, cubemap textures *must* be square 'power of 2' sizes. See the SetCubeFace command for information on how to then draw to the cubemap. When loading cubic environments maps into Blitz using LoadTexture, all six images relating to the six faces of the cube must be contained within the one texture, and be laid out in a horizontal strip in the following order - left, forward, right, backward, up, down. The images comprising the cubemap must all be power of two sizes. Please note that not some older graphics cards do not support cubic mapping. In order to find out if a user's graphics card can support it, use GfxDriverCaps3D . 256: Store texture in vram. In some circumstances, this makes for much faster dynamic textures - ie. when using CopyRect between two textures. When drawing to cube maps in real-time, it is preferable to use this flag. 512: Force the use of high color textures in low bit depth graphics modes. This is useful for when you are in 16-bit color mode, and wish to create/load textures with the alpha flag - it should give better results. 1024: Use point texture sampling instead of linear texture sampling. Linear texture sampling is used to blend the adjacent pixels to create a smoothed looking texture. Using point sampling doesn't blend between adjacent pixels - this creates a blocky looking texture. Once you have created a texture, use SetBuffer TextureBuffer to draw to it. However, to display 2D graphics on a texture, it is usually quicker to draw to an image and then copy it to the texturebuffer, and to display 3D graphics on a texture, your only option is to copy from the backbuffer to the texturebuffer. See also: LoadTexture, LoadAnimTexture. |
|
; CreateTexture Example
; --------------------- Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 cube=CreateCube() PositionEntity cube,0,0,5 ; Create texture of size 256x256 tex=CreateTexture( 256,256 ) ; Set buffer - texture buffer SetBuffer TextureBuffer( tex ) ; Clear texture buffer with background white color ClsColor 255,255,255 Cls ; Draw text on texture font=LoadFont( "arial",24 ) SetFont font Color 0,0,0 Text 0,0,"This texture" Text 0,40,"was created using" : Color 0,0,255 Text 0,80,"CreateTexture()" : Color 0,0,0 Text 0,120,"and drawn to using" : Color 0,0,255 Text 0,160,"SetBuffer TextureBuffer()" ; Texture cube with texture EntityTexture cube,tex ; Set buffer - backbuffer SetBuffer BackBuffer() While Not KeyDown( 1 ) pitch#=0 yaw#=0 roll#=0 If KeyDown( 208 )=True Then pitch#=-1 If KeyDown( 200 )=True Then pitch#=1 If KeyDown( 203 )=True Then yaw#=-1 If KeyDown( 205 )=True Then yaw#=1 If KeyDown( 45 )=True Then roll#=-1 If KeyDown( 44 )=True Then roll#=1 TurnEntity cube,pitch#,yaw#,roll# RenderWorld Flip Wend End |


Varietals
Wine is made with grapes, but not typical table grapes you’ll find at the grocery. Wine grapes (latin name: Vitis vinifera)
have thick skins, are small, sweet, and contain seeds. There are over a thousand kinds of wine grapes planted around the world.
Regions
Wine is made in virtually every country in the world. These countries are often referred to as “Old World” or “New World.”
“Old World” consists of regions with long histories of wine production, such as Europe and parts of the Mediterranean.
Some of the most well-known “Old World” wine regions include France, Italy and Germany, and these regions focus greatly
on terroir—the unique characteristics of the soil and climate, which give their wine a sense of place. “New World”
is used to describe newer wine-producing regions, such as U.S., Australia and Chile.
These regions tend to have hotter climates and generally use different labeling methods; they tend to use grapes
rather than region on labels for recognition.
Blends and Single Varietals
Some countries are famous for producing one varietal while other countries have different sub-regions - each renowned for
an unique blend. As an example, Bordeaux, a classic region in France, is typically a blend of the varietals
Cabernet Franc, Cabernet Sauvignon and Merlot.
How to Taste Wine
The ability to sniff out and untangle the subtle threads that weave into complex wine aromas is essential for tasting.
 Your nose is the key to your palate.
Once you learn how to give wine a good sniff, you’ll begin to develop the ability to isolate flavors—to notice the way
they unfold and interact—and, to some degree, assign language to describe them.
Pairing Wines
Wine flavors are derived from specific components: sugar, acid, fruit, tannin and alcohol.
Foods also have flavor components, such as fat, acid, salt, sugar and bitter.
The most successful food and wine pairings feature complementary components, richness and textures.
You can try for either a similar pairing or a contrasting one. For pasta in a rich cream sauce, for example,
you could cut through the creamy fat with a crisp, dry, unoaked white wine. Or you could wrap the flavor of the
wine around the richness of the sauce by choosing a big, ripe, soft Chardonnay or Roussanne/Marsanne blend.
Of course you’ll need to brush up on white wine and red wine basics to understand the flavors of each grape.


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We map out the details. We determine the "Who", "What", "When", and "Where". From there we generate milestones, define deliverables, and set deadlines.
This is where the fun begins! Our team begins work on your product. We'll keep you informed and work to build you a product that exceeds your expectations!
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You can easily integrate the PlaylistA set of tracks from a user’s music collection, generated according to the criteria and limits defined by a playlist generator. SDK into your media management application. Note that your application should already have identifiers for all its media and its own metadata database. The Playlist module allows your application to create Playlists—sets of related media—from larger collections.  Collection Summaries contain attribute data about a given set of media. For Playlist operations—create, populate, store, delete, and so on.—use the GnPlaylistCollection
class.
To generate a Playlist:
To create a Collection Summary, your application needs to instantiate a GnPlaylistCollection
object:
C++
playlist::GnPlaylistCollection myCollection; myCollection= playlist::GnPlaylistCollection("MyCollection");
C#
GnPlaylistCollection playlistCollection; playlistCollection = GnPlaylist.CollectionCreate("sample_collection");
Java
GnPlaylistCollection myCollection = new GnPlaylistCollection();
This call creates a new, empty Collection Summary. The next step is to populate it with media items that you can use to generate Playlists.
Note: Each new Collection Summary that you create must have a unique name. Although it is possible to create more than one Collection Summary with the same name, if these Collection Summaries are then saved to local storage, one Collection will override the other. To avoid this, ensure that Collection Summary names are unique.
To build a Collection Summary, your application needs to provide data for each media item you want it to contain. To add an item, and provide data, use the GnPlaylistCollection.Add
method. This API takes a media identifier (any application-determined unique string) and an album, track or contributor match object. The match object should come from a recognition event using MusicID, MusicID-File or other GNSDK module.
/* Create a unique identifier for every track that is added to the playlist. Ideally the ident allows for the identification of which track it is. for example path/filename.ext , or an id that can be externally looked up. */ ss.str(""); ss << index << "_" << ntrack; /* Add the the Album and Track GDO for the same ident so that we can query the Playlist Collection with both track and album level attributes. */ std::string result = ss.str(); collection.Add(result.c_str(), album); /* Add the album*/ collection.Add(result.c_str(), *itr); /* Add the track*/
/* Create a unique identifier for every track that is added to the playlist. Ideally, the identifier allows for the identification of which track it is. for example path/filename.ext , or an id that can be externally looked up. */ string uniqueIdent = countOrdinal + "_" + trackOrdinal;playlistCollection.Add(uniqueIdent, album); /* Add the the Album and Track GDO for the same identifier so we can query the Playlist Collection with both track and album level attributes. */ playlistCollection.Add(uniqueIdent, album); playlistCollection.Add(uniqueIdent, track);
String uniqueIdent = ""; uniqueIdent = String.valueOf(index).concat("_").concat(String.valueOf(ntrack)); /* * Add the the Album and Track GDO for the same identifier so we can * query the Playlist Collection with both track and album level attributes. */ gnPlaylistCollection.add(uniqueIdent, gnAlbum); gnPlaylistCollection.add(uniqueIdent, gnTrack);
When creating a MusicID or MusicID-File query to populate a playlist, you must set the following query options to ensure that the appropriate Playlist attributes are returned (depending on the type of query):
GnLookupData.kLookupDataSonicData
GnLookupData.kLookupDataPlaylist
C++
musicId.Options().LookupData(kLookupDataSonicData, true); musicId.Options().LookupData(kLookupDataPlaylist, true);
When given an album match object, Playlist extracts necessary album data, traverses to the matched track, and extracts necessary track data. Playlist stores this data for the given identifier. If the album object does not contain the matched track , no track data is collected. Playlist also gathers data from both the album and track contributors as detailed below.
When given a track match object, Playlist gathers any necessary data from the track, but it is not able to gather any album-related data (such as album title). Playlist also gathers data from the track contributors as detailed below.
When given a contributor match object (or traversing into one from an album or track), Playlist gathers the necessary data from the contributor. If the contributor is a collaboration, data from both child contributors is gathered as well.
You can store and manage Collection Summaries in local storage with the GnPlaylistStorage
's Store
method, which takes a GnPlaylistCollection
object. Prior to doing this, your application should enable a storage solution such as SQLite.
/* Instantiate SQLite module to use as our database engine*/ GnStorageSqlite storageSqlite; /* This module defaults to use the current folder when initialized, ** but we set it manually here to demonstrate the option. */ storageSqlite.Options().StorageLocation("."); /* Initialize Storage for storing Playlist Collections */ playlist::GnPlaylistStorage plStorage; plStorage.Store(myCollection);
// Initialize Storage for storing Playlist Collections GnStorageSqlite storage = new GnStorageSqlite(); GnPlaylistStorage plStorage = GnPlaylist.collectionStorage(); plStorage.store(myCollection);
Other GnPlaylistStorage
methods include ones for:
To streamline your Playlist implementation, you can use the GnPlaylistCollection
's GenerateMoreLikeThis
method, which uses the "More Like This" algorithm to obtain results, eliminating the need to use Playlist Definition Language (PDL) statements.
You can use the GnPlaylistMoreLikeThisOptions
class to set the following options when generating a More Like This Playlist. Please note that these options are not serialized or stored.
| Option Method | Description |
MaxTracks
|
Maximum number of tracks returned in a 'More Like This' playlist. Must evaluate to a number greater than 0. |
MaxPerArtist
|
Maximum number of tracks per artist returned in a 'More Like This' playlist. Must evaluate to a number greater than 0. |
MaxPerAlbum
|
Maximum number of results per album returned. Must evaluate to a number greater than 0. |
RandomSeed
|
Randomization seed value used in calculating a More Like This playlist. Must evaluate to a number greater than 0. To re-create a playlist, use the same number - different numbers create different playlists. If "0", using a random seed is disabled. |
C++
/* Change the possible result set to be a maximum of 30 tracks. */ collection.MoreLikeThisOptions().MaxTracks(30); /* Change the max per artist to be 20 */ collection.MoreLikeThisOptions().MaxPerArtist(20); /* Change the max per album to be 5 */ collection.MoreLikeThisOptions().MaxPerAlbum(5);
To generate a More Like This playlist, call the GnPlaylistCollection
's GenerateMoreLikeThis
method with a user object handle and a Gracenote data object, such as the object of the track that is currently playing.
/* Generating more like this Playlist */ /* Create seed data to generate more like this playlist*/ /* * A seed gdo can be any recognized media gdo. * In this example, we are using a gdo from a track in the playlist collection summary, * randomly selecting the 5th element */ playlist::GnPlaylistIdentifier ident = collection.MediaIdentifiers().at(4).next(); playlist::GnPlaylistMetadata seed_album = collection.MetadataData about data. For example, metadata such as the artist, title, and other information about a piece of digital audio such as a song recording. (user, ident); playlist::GnPlaylistResult resultMoreLikeThis = collection.GenerateMoreLikeThis(user, seed_album, topColl));
/* * A seed gdo can be any recognized media gdo. * In this example we are using the a gdo from a random track in the playlist collection summary */ GnPlaylistIdentifier identifier = playlistCollection.MediaIdentifiers.at(3).Current; GnPlaylistMetadata data = playlistCollection.Metadata(user, identifier); playlistCollection.MoreLikeThisOptionSet(GnPlaylistCollection.GenerateMoreLikeThisOption.kMoreLikeThisMaxPerAlbum, 5); GnPlaylistResult playlistResult = playlistCollection.GenerateMoreLikeThis(user, data);
GnPlaylistMetadata getSeedData( GnUser gnUser, GnPlaylistCollection collection ) throws GnException { // Create seed data to generate more like this playlist // A seed gdo can be any recognized media gdo. // In this example we are using the a gdo from a track in the playlist collection summary // In this case , randomly selecting the 5th element GnPlaylistIdentifier ident = collection.mediaIdentifiers().at(4).next(); GnPlaylistMetadata seedAlbum = collection.metadata( gnUser, ident ); return seedAlbum; } //... // Set options collection.options().moreLikeThis( GnPlaylistMoreLikeThisOption.kMoreLikeThisMaxTracks, 30 ); collection.options().moreLikeThis( GnPlaylistMoreLikeThisOption.kMoreLikeThisMaxPerArtist, 10 ); collection.options().moreLikeThis( GnPlaylistMoreLikeThisOption.kMoreLikeThisMaxPerAlbum, 5 ); GnPlaylistResult resultCustomMoreLikeThis = collection.generateMoreLikeThis( gnUser, getSeedData( gnUser, collection ) );
The GNSDK Playlist Definition Language (PDL) is a query syntax, similar to Structured Query Language (SQL), that enables flexible custom playlist generation using human-readable text strings. PDL allows developers to dynamically create custom playlists. By storing individual PDL statements, applications can create and manage multiple preset and user playlists for later use.
PDL statements express the playlist definitions an application uses to determine what items are included in resulting playlists. PDL supports logic operators, operator precedence, and in-line arithmetic. PDL is based on Structured Query Language (SQL). This section assumes you understand SQL and can write SQL statements.
Note: Before using PDL statements, carefully consider if the provided More Like This functionality meets your design requirements. More Like This functionality eliminates the need to create and validate PDL statements.
To generate a playlist using PDL, you can use the GnPlaylistCollections
's GeneratePlaylist
method which takes a PDL statement as a string and returns GnPlaylistResult
objects.
To understand how to create a PDL statement, see the Playlist PDL Specification article.
When you generate a Playlist from a Collection Summary, using either More Like This or executing a PDL statement, results are returned in a GnPlaylistResult
object.
/*----------------------------------------------------------------------------- * display_playlist_results */ void display_playlist_results(GnUser& user, playlist::GnPlaylistCollection& collection, playlist::GnPlaylistResult& result) { /* Generated playlist count */ int resultCount = result.Identifiers().count(); printf("Generated Playlist: %d\n", resultCount); playlist::result_iterator itr = result.Identifiers().begin(); for (; itr != result.Identifiers().end(); ++itr) { playlist::GnPlaylistMetadata data = collection.Metadata(user, *itr); printf("Ident '%s' from Collection '%s':\n" "\tGN_AlbumName : %s\n" "\tGN_ArtistName : %s\n" "\tGN_Era : %s\n" "\tGN_GenreA categorization of a musical composition characterized by a particular style. : %s\n" "\tGN_Origin : %s\n" "\tGN_MoodTrack-level perceptual descriptor of a piece of music, using emotional terminology that a typical listener might use to describe the audio track; includes hierarchical categories of increasing granularity. See Sonic Attributes. : %s\n" "\tGN_TempoTrack-level descriptor of the overall perceived speed or pace of the music; includes hierarchical categories of increasing granularity. See Sonic Attributes. : %s\n", (*itr).MediaIdentifier(), (*itr).CollectionName(), data.AlbumName(), data.ArtistName(), data.Era(), data.Genre(), data.Origin(), data.Mood(), data.Tempo() ); } }
private static void EnumeratePlaylistResults(GnUser user, GnPlaylistCollection playlistCollection, GnPlaylistResult playlistResult) { GnPlaylistMetadata gdoAttr = null; string ident = null; string collectionName = null; uint countOrdinal = 0; uint resultsCount = 0; GnPlaylistCollection tempCollection = null; resultsCount = playlistResult.Identifiers.count(); Console.WriteLine("Generated Playlist: " + resultsCount); GnPlaylistResultIdentEnumerable playlistResultIdentEnumerable = playlistResult.Identifiers; foreach (GnPlaylistIdentifier playlistIdentifier in playlistResultIdentEnumerable) { collectionName = playlistIdentifier.CollectionName; ident = playlistIdentifier.MediaIdentifier; Console.Write(" " + ++countOrdinal + ": " + ident + " Collection Name:" + collectionName); /* The following illustrates how to get a collection handle from the collection name string in the results enum function call. It ensures that Joined collections as well as non joined collections will work with minimal overhead. */ tempCollection = playlistCollection.JoinSearchByName(collectionName); gdoAttr = tempCollection.Metadata(user, playlistIdentifier); PlaylistGetAttributeValue(gdoAttr); } } private static void PlaylistGetAttributeValue(GnPlaylistMetadata gdoAttr) { /* Album name */ if (gdoAttr.AlbumName != "") Console.WriteLine("\n\t\tGN_AlbumName:" + gdoAttr.AlbumName); /* Artist name */ if (gdoAttr.ArtistName != "") Console.WriteLine("\t\tGN_ArtistName:" + gdoAttr.ArtistName); /* Artist Type */ if (gdoAttr.ArtistType != "") Console.WriteLine("\t\tGN_ArtistType:" + gdoAttr.ArtistType); /*Artist Era */ if (gdoAttr.Era != "") Console.WriteLine("\t\tGN_Era:" + gdoAttr.Era); /*Artist Origin */ if (gdoAttr.Origin != "") Console.WriteLine("\t\tGN_Origin:" + gdoAttr.Origin); /* Mood */ if (gdoAttr.Mood != "") Console.WriteLine("\t\tGN_Mood:" + gdoAttr.Mood); /*Tempo*/ if (gdoAttr.Tempo != "") Console.WriteLine("\t\tGN_Tempo:" + gdoAttr.Tempo); }
private static void enumeratePlaylistResults( GnUser user, GnPlaylistCollection playlistCollection, GnPlaylistResult playlistResult ) throws GnException { int countOrdinal = 0; GnPlaylistMetadata data = null; GnPlaylistCollection tempCollection = null; String collectionName = null; System.out.println("Generated Playlist: " + playlistResult.identifiers().count()); GnPlaylistResultIdentIterator gnPlaylistResultIdentIterator = playlistResult.identifiers().begin(); /* Iterate through results */ while (gnPlaylistResultIdentIterator.hasNext()) { GnPlaylistIdentifier playlistIdentifier = gnPlaylistResultIdentIterator.next(); collectionName = playlistIdentifier.collectionName(); System.out.println(" "+ ++countOrdinal +": "+playlistIdentifier.mediaIdentifier()+ " Collection Name:"+playlistIdentifier.collectionName()); /* The following illustrates how to get a collection handle from the collection name string in the results enum function call. It ensures that Joined collections as well as non joined collections will work with minimal overhead. */ tempCollection = playlistCollection.joinSearchByName(collectionName); data = tempCollection.metadata(user, playlistIdentifier); playlistGetAttributeValue(data); } } private static void playlistGetAttributeValue(GnPlaylistMetadata data) { /* Album name */ if (data.albumName() != "" && data.albumName() != null) System.out.println("\t\tGN_AlbumName:" + data.albumName()); /* Artist name */ if (data.artistName() != "" && data.artistName() != null) System.out.println("\t\tGN_ArtistName:" + data.artistName()); /* Artist Type */ if (data.artistType() != "" && data.artistType() != null) System.out.println("\t\tGN_ArtistType:" + data.artistType()); /*Artist Era */ if (data.era() != "" && data.era() != null) System.out.println("\t\tGN_Era:" + data.era()); /*Artist Origin */ if (data.origin() != "" && data.origin() != null) System.out.println("\t\tGN_Origin:" + data.origin()); /* Mood */ if (data.mood() != "" && data.mood() != null) System.out.println("\t\tGN_Mood:" + data.mood()); /*Tempo*/ if (data.tempo() != "" && data.tempo() != null) System.out.println("\t\tGN_Tempo:" + data.tempo()); }
Creating a playlist across multiple collections can be accomplished by using joins. Joins allow you to combine multiple collection summaries at run-time, so that they can be treated as one collection by the playlist generation functions. Joined collections can be used to generate More Like This and PDL-based playlists.
For example, if your application has created a playlist based on one device (collection 1), and another device is plugged into the system (collection 2), you might want to create a playlist based on both of these collections. This can be accomplished using one of the GnPlaylistCollection
join methods.
Joins are run-time constructs for playlist generation that support seamless identifier enumeration across all contained collections. They do not directly support the addition or removal of data objects, synchronization, or serialization across all collections in a join. To perform any of these operations, you can use the join management functions to access the individual collections and operate on them separately.
To remove a collection from a join, call the GnPlaylistCollection
's JoinRemove
method.
Creating a join is very efficient and has minimal CPU and memory requirements. When collections are joined, GNSDK internally sets references between them, rather than recreating them. Creating, deleting, and recreating joined collections when needed can be an effective and high-performing way to manage collections.
The original handles for the individual collections remain functional, and you can continue to operate on them in tandem with the joined collection, if needed. If you release an original handle for a collection that has been entered into a joined collection, the joined collections will continue to be functional as long as the collection handle representing the join remains valid.
A good practice for managing the joining of collections is to create a new collection handle that represents the join, and then join all existing collections into this handle. This helps remove ambiguity as to which original collection is the parent collection representing the join.
Collection summaries must be refreshed whenever items in the user's media collection are modified. For example, if you've created a collection summary based on the media on a particular device, and the media on that device changes, your application must synchronize the Collection Summary.
GnPlaylistCollection
's SyncProcessAdd
method.GnPlaylistCollection
's SyncProcessExecute
method to process the current and new identifiers and using the callback function to add or remove identifiers to or from the Collection Summary.The first step in synchronizing is to iterate through the physical media, calling the GnPlaylistCollection
's SyncProcessAdd
method for each media item. For each media item, pass the unique identifier associated with the item to the method. The unique identifiers used must match the identifiers that were used to create the Collection Summary initially.
After preparing a Collection Summary for synchronization using the GnPlaylistCollection
's SyncProcessAdd
method, call the GnPlaylistCollection
's SyncProcessExecute
method to synchronize the Collection Summary's data. During processing, the callback function will be called for each difference between the physical media and the collection summary. This means the callback function will be called once for each new media item, and once for each media item that has been deleted from the collection. The callback function should add new and delete old identifiers from the Collection Summary.


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log4cxx
::
rolling
log4cxx::rolling Namespace Reference
Classes
class
Action
A file system action performed as part of a rollover event.
More...
class
FileRenameAction
class
FilterBasedTriggeringPolicy
FilterBasedTriggeringPolicy
determines if rolling should be triggered by evaluating the current message against a set of filters.
More...
class
FixedWindowRollingPolicy
When rolling over,
FixedWindowRollingPolicy
renames files according to a fixed window algorithm as described below.
More...
class
GZCompressAction
class
ManualTriggeringPolicy
ManualTriggeringPolicy
only rolls over on explicit calls to
RollingFileAppender.rollover()
.
More...
class
RollingFileAppender
RollingFileAppender
extends
log4cxx::FileAppender
to backup the log files depending on
RollingPolicy
and
TriggeringPolicy
.
More...
class
RollingFileAppenderSkeleton
Base class for
log4cxx::rolling::RollingFileAppender
and
log4cxx::RollingFileAppender
(analogues of org.apache.log4j.rolling.RFA from extras companion and org.apache.log4j.RFA from log4j 1.2, respectively).
More...
class
RollingPolicy
A
RollingPolicy
is responsible for performing the rolling over of the active log file.
More...
class
RollingPolicyBase
Implements methods common to most, it not all, rolling policies.
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class
RolloverDescription
class
SizeBasedTriggeringPolicy
SizeBasedTriggeringPolicy
looks at size of the file being currently written to.
More...
class
TimeBasedRollingPolicy
TimeBasedRollingPolicy
is both easy to configure and quite powerful.
More...
class
TriggeringPolicy
A
TriggeringPolicy
controls the conditions under which rollover occurs.
More...
class
ZipCompressAction
Functions
LOG4CXX_PTR_DEF
(
Action
)
LOG4CXX_PTR_DEF
(
FileRenameAction
)
LOG4CXX_PTR_DEF
(
FilterBasedTriggeringPolicy
)
LOG4CXX_PTR_DEF
(
FixedWindowRollingPolicy
)
LOG4CXX_PTR_DEF
(
GZCompressAction
)
LOG4CXX_PTR_DEF
(
RollingFileAppender
)
LOG4CXX_PTR_DEF
(
RollingFileAppenderSkeleton
)
LOG4CXX_PTR_DEF
(
RollingPolicy
)
LOG4CXX_PTR_DEF
(
RolloverDescription
)
LOG4CXX_PTR_DEF
(
SizeBasedTriggeringPolicy
)
LOG4CXX_PTR_DEF
(
TimeBasedRollingPolicy
)
LOG4CXX_PTR_DEF
(
TriggeringPolicy
)
LOG4CXX_PTR_DEF
(
ZipCompressAction
)
Function Documentation
log4cxx::rolling::LOG4CXX_PTR_DEF
(
ZipCompressAction
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
TriggeringPolicy
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
TimeBasedRollingPolicy
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
SizeBasedTriggeringPolicy
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
RolloverDescription
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
RollingPolicy
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
RollingFileAppenderSkeleton
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
RollingFileAppender
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
GZCompressAction
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
FixedWindowRollingPolicy
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
FilterBasedTriggeringPolicy
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
FileRenameAction
)
log4cxx::rolling::LOG4CXX_PTR_DEF
(
Action
)


Image Valued Characteristic Defining Diagram
"Subject Characteristic" having a value represented by an image.
The image may be video or audio and may be static or moving. Examples would include:
Scans
X rays
Videos of colposcopies etc
Recordings of sounds or conversations.
Attributes:
Image (M) (Image)
Video or audio image.
Supertypes:
Subject Characteristic
Image Valued Qualifier Defining Diagram
"Phenomenon Qualifier" having a value represented by an image.
The image may be video or audio and may be static or moving. Examples would include:
Scans
X rays
Videos of colposcopies etc
Recordings of sounds or conversations.
Attributes:
Image (M) (Image)
Video or audio image.
Supertypes:
Phenomenon Qualifier


--- title: Quickstart noheader: false permalink: quickstart/ layout: document location: Quickstart ---
Here, we provide the path of least resistance (the command-line interface) to training a PRESCIENT model and running perturbational analyses. To install PRESCIENT refer to the homepage.
First, we recommend looking at how to prepare inputs for PRESCIENT and bring your scRNA-seq to an acceptable format for PRESCIENT. For estimating growth weights, please refer to the notebooks tab.
Run the following to estimate growth rates and create a PRESCIENT training pyTorch object:
prescient process_data -d /path/to/your_data.csv -o /path/for/output/ -m /path/to/metadata.csv --tp_col "timepoint colname" --celltype_col "annotation colname" --growth_path /path/to/growth_weights.pt
To train a PRESCIENT model, it is beneficial to use GPU acceleration with CUDA support. PRESCIENT models can be trained on CPUs but will take longer to train.
For a demo on runining PRESCIENT with free GPU cloud resources on Google Colab, please refer to the notebooks tab.
Next, train a basic PRESCIENT model with default parameters with the following command and the data.pt
file from the process_data
command:
prescient train_model -i /path/to/data.pt --out_dir /experiments/ --weight_name 'kegg-growth'
For more options to control model architecture and hyperparameters, please refer to CLI documentation.
Now, with a trained PRESCIENT model and the original PRESCIENT data object, you can simulate trajectories of cells with arbitrary intializations. To do so, run the simulate command line functions.
In the following example, the function will randomly sample 50 cells at
the first provided timepoint and simulate forward to the final timepoint:
prescient simulate_trajectories -i /path/to/data.pt --model_path /path/to/trained/model_directory -o /path/to/output_dir --seed 2
This will produce a PRESCIENT simulation object containing the following:
For more control over choosing cells, number of steps, etc. please refer to CLI documentation.
One of the advantages of training a PRESCIENT model is the ability to simulate the trajectory of out-of-sample or perturbed initial cells. To do this, individual or sets of genes are perturbed by setting the value(s) to a z-score in scaled expression space. The following function induces perturbations and generates simulated trajectories of both unperturbed and perturbed cells for comparison.
In the following example GENE1, GENE2, and GENE3 are perturbed in 10 random samples of 200 cells with a z-score of 5 and simulated forward to the final timepoint with a trained PRESCIENT model:
prescient perturbation_analysis -i /path/to/data.pt -p 'GENE1,GENE2,GENE3' -z 5 --model_path /path/to/trained/model_directory --seed 2 -o /path/to/output_dir
This will produce a PRESCIENT simulation object containing the following:
For more control over choosing cells, number of steps, etc. please refer to CLI documentation.


Employee First Name
Employee Last Name
Employee Email
Anoohya
Adapala
<EMAIL_ADDRESS>Ransh
Kumar
<EMAIL_ADDRESS>Suneela
Adapala
suneela.a@gmail.com


This CH class implements the recursive formula of Caporaso-Harris in
"Counting plane curves of any genus" for computing the number of nodal
curves on the projective plane.
Let N(a, b, g, alpha, beta) be the number of genus g curves in |O(a,b)|
on P^1*P^1 which satisfy tangency conditions (alpha, beta) with a fixed
line in |O(1,0)|.
The F0table class uses dynamic programming approach to implement the
recursive formula of Vakil in "Counting curves on rational surfaces"
to compute the number of singular curves on P^1*P^1 which satisfy tangency
conditions with a given line in |O(1,0)|.
This HirTable class uses dynamic programming approach to implement the
recursive formula of Vakil in "Counting curves on rational surfaces" to
compute the number of singular curves on Hirzebruch surfaces F_n which
satisfy tangency conditions with the divisor E = h-nf.


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- Reschedule a step / revision
- Abort a step: Click 'abort'. Important: After clicking abort, the state will
switch to "aborted", but you must wait until the state has changed to "issues"
or "failed" until doing anything else with that step (otherwise the bot will
never realize you aborted it).
- Reschedule a step: Click 'clear'. Don't do this after a revision has completed
(i.e. cleaned up), the step will run again and fail (since everything has been
deleted).
- Reschedule a revision: click 'reset work'. Don't do this while a bot is working
on the revision (you may abort all steps first to shortcurcuit a bit).
- TODO: make the web ui enforce all the "Don't do this".


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--- layout: post title: the intricate salt labyrinths of motoi yamamoto date: '2010-02-10T23:42:51+00:00' tags: [] tumblr_url: http://backlog.robbevan.com/post/382617850/the-intricate-salt-labyrinths-of-motoi-yamamoto ---
The Intricate Salt Labyrinths of Motoi Yamamoto


Learn More About The World!
Find the name of a Country
There are 195 Countries in the WORLD!
Taiwan the United Nations considers it represented by the People's Republic of China
The Cook Islands and Niue, both states in free association with New Zealand which are members of several UN specialized agencies and have been recognized "full treaty-making capacity", but are neither member states nor non-member observer states.
enter your guess
_ _ _ _ _ _
Wrong Guesses:
Guess Amount Left: 15
Correct Guesses: 0
Losses: 0


Hope you had fun with the Game of Death! Below are the display of the high scores as well as best performances for each variable! There is just one more feature which is more light-hearted: Be a Minion! Do check it out!


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Now with jQuery! Let's ship some boxes!


WELCOME BACK, MR. MCDONALD A film review by Steve Rhodes Copyright 1999 Steve Rhodes RATING (0 TO ****): ***
A live radio drama is the setting for writer/director Koki Mitani's enchanting, screwball comedy, WELCOME BACK, MR. MCDONALD. Even if it doesn't generate many laughs, it's good-spirited tone will put a smile in your heart, and its rousing ending will likely have you applauding.
The tension mounts on the set as the first production of a new radio drama series is getting under way. They'll be live shortly with an original drama by housewife Miyako Suzuki (Kyoka Suzuki). She proudly won a writing contest with her first script, a would-be autobiographical drama titled "Woman of Destiny." (That she learns that she was the sole entrant diminishes her pride only a little.)
Played as an heroic milquetoast by Kyoka Suzuki, the writer becomes the dramatic lead in what is mainly a comedy. The shy writer would be scared of her shadow, if she were only brave enough to look at it. Although she doesn't like it, she allows herself to be pushed around by a bunch of egocentric actors, who demand more changes in the script than you can count.
The temperamental star of the radio drama, Nokko Senbon (Keiko Toda), demands the first of a series of alterations to the narrative. She wants a foreign name, Mary Jane, for her character. And she doesn't want to work in a mundane pachinko parlor, instead she demands to be a high powered New York lawyer. (Typical of the story's comedy is the change they make as the drama is on live. Figuring that their machinegun scene would have to be in Chicago, they change everything to Chicago seconds before the actors speak their lines.)
Once Senbon gets her requests, everything falls apart in real-time. The writer begrudgingly makes the adjustments as fast as she can. The movie imparts a real feel of the excitement of both radio drama and of a live production, both dying art forms.
The film, while at first seems easy to write off as trivially uninteresting, soon grows on you as the eminently likable characters work their charms. With such a wonderful, hard-working ensemble cast, the movie could have succeeded with a bad script, which this one isn't. Oh, it isn't much of one, but it constantly surprises you in simple but magical ways. And the picture is beautifully filmed in warm inviting colors by Kenji Takama and Junichi Tozawa.
 Once a sound effects man, he now passes his time as the building's guard by playing on his Gameboy. It is to him the director turns in a moment, actually several moments, of panic. The guard knows all of the tricks. Machine guns are easy, you just need a box of pistachio nuts -- he points out that Americans prefer using corn, but pistachios are better. "Try not to put so much faith in your machines," he admonishes the director. The movie thus seems to be telling studios, by implication, not to put so much faith in expensive special effects. Concentrate instead on the basics, starting with the acting.
WELCOME BACK, MR. MCDONALD runs 1:40. The film is in Japanese with easy to follow English subtitles. It is not rated but would be a G, as it is appropriate for all ages.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


{% if serviceName %} {{ serviceName }} {% endif %}
3.  If you don’t return the questionnaire, payment of ESA could stop.
- You’ll get a letter with either, a decision that you are not capable of work, or an invitation to meet face-to-face.
- If you are invited to a face-to-face you’ll be asked more about how your condition affects you. It lasts about an hour and you can take someone with you. If you don’t go to the face-to-face meeting, payment of ESA could stop.
- You’ll get a decision letter about your ability to work within 4 weeks. You can be:
- placed in the support group and do not have to go to any interviews – most people get £125.05 a week
- placed in a work related activity group and must go to regular interviews with an adviser who can help you prepare for work when you’re able to – most people get £102.15 a week
- found to be fit for work and payment of ESA will stop
The amount you get can be higher or lower depending on your personal circumstances.
Once you have a decision on your claim, you no longer need to send in any fit notes, unless you think the decision is wrong and want to appeal.


I am an experienced software developer passionate to build great products and services. I'm learning everyday to apply my knowledge and skills for continuous improvement.
Eskolare is a startup company offering a digital platform integrated to the reality of the school and families, allowing all purchases of school products and services to occur safely, transparently and with convenience. The company simplifies and unifies the sale of school products and services!
As a developer at Eskolare I developed the company website (landing page) to redirect the families to their school web store, the school application and an admin application with React.js and other great javascript libraries.
Development of a web customer application for logistic delivery at restaurants. Development of a mobile user application to motorcyclist receive restaurants requests. Scrum used for agile software-development.
Developed a web application for tracking vehicles, machines and workers in an underground mine using asynchronous data. The visualization was developed using D3.js, a JavaScript library, to build a mine map with data techniques.
Development of an open-source mobile application to evaluate the quality of public transport in Brazil. The project aims to generate data from public transport finding issues and problems and providing all data.
I build a mobile application to help renal chronic patients monitor the nutritional indexes in daily diets bu inserting the ingestion of solids and liquids foods. The application uses Firebase as a back-end service for authentication and database.
Ezpeeds Foods is a mobile app built in React Native for motorcyclists connect with restaurants requesting food delivery for their clients.
See ProjectEzpeeds Foods is a web app built in React for restaurants request motorcyclists to delivery food.
See ProjectMeu Coletivo is an open-source project and mobile application to evaluate the quality of public transport in Brazil built in React Native.
See ProjectNutri Nefro is a mobile application built in React Native to help renal chronic patients monitor the nutritional indexes in their daily diets by inserting the ingestion of solids and liquids.
See Project


Contact an exam board to get a replacement exam certificate or certified statement of results.
You can’t get a replacement certificate for an O level, CSE, GCSE or A level - your exam board will send you a ‘certified statement of results’ instead.
Boards may give you a replacement certificate for other qualifications they offer.
You may need to prove your identity and pay a fee.
Find out which exam board you should contact if your old exam board no longer exists .
Check with your school or college if you’re not sure which exam board holds your results.
The 5 boards in England, Wales and Northern Ireland are:
Contact the Scottish Qualifications Authority ( SQA ) for replacement certificates for Scottish qualifications.


How to contribute
The source code adheres to standards that keep it uniform and demonstrate (what we beleive to be) good programming practice. We kindly ask that all contributions to the repository follow the established pattern, and follow these guidelines:
- The name of the language should also be a valid OCaml module name.
- The language source code for language
lang
resides insrc/lang
. - If the language is an extension of
lang
with featureX
, call itlang_X
. - Language
lang
should have a filesrc/lang/example.lang
which shows how it is used. - Language
lang
should have a filesrc/lang/README.markdown
which explains briefly what the language is about. You can also put examples in this file, but note that the web page will already link tosrc/lang/example.lang
so there is no point in just copying that to theREADME.markdown
file. - Instead of making one language with many features, make several languages each demonstrating a feature.
- Use interfaces
.mli
files and comment all entries in the interface using the ocamldoc format(** ... *)
. -
The main program should use the
Zoo.Main
functor:module MyLanguage = Zoo.Main(struct .... end) ;; MyLanguage.main() ;;
This will give your language line-editing capabilities (if
rlwrap
is installed) and a uniform user interface. - Do not use
open
to open modules, there are better solutions (the best one is to just not look for any shortcuts).
Remember: these are guidelines that can be broken for a good enough reason.


شكرا لستخدامك تطبيق المسابقه
fill out the form with your real information to win the prize
send the link to your friend and family.
daily gifts
flying tickets
hot offers


{% extends "base.html" %} {% block head %} {% endblock %} {% block content %}
This tool is intended to allow orientation leaders to connect students to people who have taken or will be taking classes they have questions about. Please remember to always speak neutrally about professors and classes whether you have had a good or bad experience with them.


The rxPermission utility directive provides functionality to perform checks against existing user permissions.


--- ---
Department of Mathematics was established in 1956 and over the years has evolved into a Department with a healthy balance between pure and applied mathematics. The Department has a vibrant research atmosphere backed up by excellent infrastructural facilities. We have a modern computer laboratory and a good Departmental library. Members of our faculty have won many honours in recognition of their academic achievements.
The Department admits students under two programmes - the Ph.D. programme and the integrated Ph.D. programme. Further information can be found by following the links on the home page. In the current economic scenario, employment opportunities for Ph.D.'s in mathematics are excellent - both in academics and in industry.
The Department has pioneered interdisciplinary programmes like the IISc Mathematics Initiative. It takes active part in the Indo-French Cyber University project with Toulouse University Network. The Department is also deeply involved in the Kishore Vaigyanik Protsahan Yojana and the Mathematical Olympiad programme.


Home Page
Artists
Venues
New Gig
Artists
Name
Phone Number
Email
Genre
Social Media
# of Gigs
See Artist's Gigs
New Gig
Edit Artist
Delete Artist
Name:
Phone:
Email:
Genre:
Social Media:
Create Artist


|
Name
|
Description
|
Number of Subjects
|
Number of Subjects
|
Number of Actions
|
Actions
|
|---|---|---|---|---|---|
| There is no Meta Rules | |||||
|
|


Class: Instance
- Inherits:
-
BaseModel
- Object
- BaseModel
- Instance
- Defined in:
- lib/deltacloud/models/instance.rb,
lib/deltacloud/drivers/ec2/ec2_driver.rb,
lib/deltacloud/drivers/gogrid/gogrid_driver.rb
Instance Attribute Summary (collapse)
-
- (Object) actions
Returns the value of attribute actions.
-
- (Object) authn_error
Returns the value of attribute authn_error.
-
- (Object) image_id
Returns the value of attribute image_id.
-
- (Object) instance_profile
Returns the value of attribute instance_profile.
-
- (Object) keyname
Returns the value of attribute keyname.
-
- (Object) launch_time
Returns the value of attribute launch_time.
-
- (Object) name
Returns the value of attribute name.
-
- (Object) owner_id
Returns the value of attribute owner_id.
-
- (Object) password
Returns the value of attribute password.
-
- (Object) private_addresses
Returns the value of attribute private_addresses.
-
- (Object) public_addresses
Returns the value of attribute public_addresses.
-
- (Object) realm_id
Returns the value of attribute realm_id.
-
- (Object) state
Returns the value of attribute state.
-
- (Object) username
Returns the value of attribute username.
Instance Method Summary (collapse)
- - (Boolean) authn_feature_failed?
-
- (Instance) initialize(init = nil)
constructor
A new instance of Instance.
Methods inherited from BaseModel
attr_accessor, attributes, #attributes, #id, #to_hash, #to_json
Constructor Details
- (Instance) initialize(init = nil)
A new instance of Instance
32 33 34 35 36 37 |
# File 'lib/deltacloud/models/instance.rb', line 32 def initialize(init=nil) super(init) self.actions = [] if self.actions.nil? self.public_addresses = [] if self.public_addresses.nil? self.private_addresses = [] if self.private_addresses.nil? end |
Instance Attribute Details
- (Object) actions
Returns the value of attribute actions
27 28 29 |
# File 'lib/deltacloud/models/instance.rb', line 27 def actions @actions end |
- (Object) authn_error
Returns the value of attribute authn_error
27 28 29 |
# File 'lib/deltacloud/drivers/ec2/ec2_driver.rb', line 27 def authn_error @authn_error end |
- (Object) image_id
Returns the value of attribute image_id
23 24 25 |
# File 'lib/deltacloud/models/instance.rb', line 23 def image_id @image_id end |
- (Object) instance_profile
Returns the value of attribute instance_profile
30 31 32 |
# File 'lib/deltacloud/models/instance.rb', line 30 def instance_profile @instance_profile end |
- (Object) keyname
Returns the value of attribute keyname
26 27 28 |
# File 'lib/deltacloud/drivers/ec2/ec2_driver.rb', line 26 def keyname @keyname end |
- (Object) launch_time
Returns the value of attribute launch_time
31 32 33 |
# File 'lib/deltacloud/models/instance.rb', line 31 def launch_time @launch_time end |
- (Object) name
Returns the value of attribute name
24 25 26 |
# File 'lib/deltacloud/models/instance.rb', line 24 def name @name end |
- (Object) owner_id
Returns the value of attribute owner_id
22 23 24 |
# File 'lib/deltacloud/models/instance.rb', line 22 def owner_id @owner_id end |
- (Object) password
Returns the value of attribute password
24 25 26 |
# File 'lib/deltacloud/drivers/gogrid/gogrid_driver.rb', line 24 def password @password end |
- (Object) private_addresses
Returns the value of attribute private_addresses
29 30 31 |
# File 'lib/deltacloud/models/instance.rb', line 29 def private_addresses @private_addresses end |
- (Object) public_addresses
Returns the value of attribute public_addresses
28 29 30 |
# File 'lib/deltacloud/models/instance.rb', line 28 def public_addresses @public_addresses end |
- (Object) realm_id
Returns the value of attribute realm_id
25 26 27 |
# File 'lib/deltacloud/models/instance.rb', line 25 def realm_id @realm_id end |
- (Object) state
Returns the value of attribute state
26 27 28 |
# File 'lib/deltacloud/models/instance.rb', line 26 def state @state end |
- (Object) username
Returns the value of attribute username
23 24 25 |
# File 'lib/deltacloud/drivers/gogrid/gogrid_driver.rb', line 23 def username @username end |
Instance Method Details
- (Boolean) authn_feature_failed?
29 30 31 |
# File 'lib/deltacloud/drivers/ec2/ec2_driver.rb', line 29 def authn_feature_failed? return true unless authn_error.nil? end |


JUKKA VALKONNEN RN, PHN
Jukka Valkonen is currently an executive at Jiseki Healthcare, a start-up focused on addressing the psychosocial needs of CMS patients. Prior to this he was at Blue Shield of California, where he served as Director, responsible for Health Innovations and Technologies. He returns to the company having been a strategist for them in the early 2000s. His team recently co-founded and launched Cal INDEX, and is currently working on divergent and disruptive innovations that will transform the care delivery experience. Prior to Blue Shield of CA, Mr. Valkonen spent several years at Kaiser Permanente as a strategist, serving as the Chief Portfolio Architect for Kaiser Health Plan, as well as the Principal Strategist for the Health Insurance Exchanges.
Mr. Valkonen has over 25 years of healthcare management experience – ranging from critical care, preventative, and sports medicine nursing, health innovations and technologies, strategy management, start-ups and foundations. He has driven the establishment of regional and state-wide innovation s focused on telehealth, interoperability, and improving the quality of care.
Many of his healthcare product designs have been awarded patents as well as endorsements from national standards organizations. He holds a trademark patent in the multibillion dollar supplement industry.
Mr. Valkonen has lectured in a number of settings to academics, policymakers, and health industry leaders. He served on the Bush Administration’s National Task Force responsible for leading the Electronic Health Records adoption by primary care physicians strategy track. He has been a subject expert for the media and policymakers on the topic of healthcare data interoperability, accessibility, and usage for continuity of care and public health needs. He serves as an advisor to innovative start-up companies, as well as investor.
Mr. Valkonen has served on many boards. He is currently Vice President of the Alameda County Dental Society Foundation. He lives in Piedmont with his family, where he and his wife remain active volunteers for the schools and city. As a world class athlete, he remains active with competition as a member of the US National Team for triathlon.


Player score:
But for those who don't know
On this app we are going to test how drunk you are and we are going to have fun doing it
So here we go:
Let's have some fun
Trick question all of them are cats.
Lets begin now
If you are not drunk use your left foot to step on your phone
Riddle me this
Mr. Smith has four daughter's. Each daughter has a brother. How many children does Mr. Smith have?
Click image of
Key
Key


Physical Accessibility Resources
- Preferred routes for wheelchair users to access the campus.
- Coordinating Committee for the Removal of Architectural Barriers:
- Mobility Accomodation
- Master Source
Academic Resources
College of Engineering
- Engineering Student Services
- Center for Access to Engineering Excellence (CAEE Advisors)
- Peer Advisor
- Personal Counseling
- Career Development
- Wellness
Campus Wide
- Student Technology Equity Program (STEP)
- Center for Educational Equity and Excellence
- Peer Advisor
- Eduational Opportunities Program (EOP)
- Undocumented Student Program
- Transfer Student Center
- Disabled Students Program
- Student Learning Center
- Cal Nerds
- Career Center
Basic Needs Resourcesas
University Health Services
- Mental Health
- Counseling and Physchological Services (CAPS)
- PATH to Care Center
- Berkeley Student Food Collective
Financial Aid and Scholarships
Diversity and Inclusion
- Centers for Educaitonal Justice and Community Engagement
- African American Student Development
- Asian Pacific American Student Development
- Chicanx Latinx Student Development
- Gender Equity Resource Center
- Multicultural Community Center
- Native American Student Development Disabled Students' Program
Please email us at<EMAIL_ADDRESS>for any issues/updates needed for this document.


CS300
Mai Ho
Profile
Meow
Meow again
People
Team
Calender
Tasks
Link
Notes
Files
Integrations
This is the lightbox content.
close


{{ctrl.removable === undefined ? 'undefined' : ctrl.removable}}
note: when removable is undefined, readonly automatically sets to false


The standard Call of Cthulhu way to handle occupations and skills involves selecting an occupation from a list, applying Occupation Points only to skills associated with that occupation, and then allocating Interest Points freely among all available skills.
This method's fine if you're just starting out or if you need to roll up an Investigator quickly. In general, we (our CoC gaming group) like to pool the points and spend them as we'd like to. That's what I've done here.
You're welcome to spend your points according to the standard method (that's why I've provided the two points categories), but you'll need to use the list in the book or work with your Keeper (GM) to create a custom occupation.
Enter percentiles in the boxes to the right of the skills on the next page. The Total Points number will decrease as you spend your points. If you go over, the number will turn red and stay that way until you fix the percentiles. Do make sure to spend all your points though; unspent points are discarded.
Please note: The Cthulhu Mythos skill can only be increased by exposure to the Mythos. It can't be purchased or upgraded like other skills.
If you want to start over, just click the "Reset" button. When you're done, click the "Next" button.


The header
is a toolbar at the top of the page that usually contains the page title text and optional buttons positioned to the the left and/or right of the title for navigation or actions. Headers can optionally be positioned as fixed so they remain at the top of the screen at all times instead of scrolling with the page.
The title text is normally an H1 heading element but it's possible to use any heading level (H1-H6) to allow for semantic flexibility. For example, a page containing multiple mobile 'pages' may use a H1 element on the home 'page' and a H2 element on the secondary pages. All heading levels are styled identically by default to maintain visual consistency.

Page Title

The header
toolbar is themed with the "a" swatch by default (black in the default theme) but you can easily set the theme swatch color.
In the standard header configuration, there are slots for buttons on either side of the text heading. Each button is typically an anchor
element, but any valid button markup will work. To save space, buttons in toolbars are set to inline styling so the button is only as wide as the text and icons it contains.
The header plugin looks for immediate children of the header container, and automatically sets the first link in the left button slot and the second link in the right. In this example, the 'Cancel' button will appear in the left slot and 'Save' will appear in the right slot based on their sequence in the source order.

Cancel

Edit Contact

Save

Buttons automatically adopt the swatch color of the bar they sit in, so a link in a header bar with the "a" color will also be styled as "a" colored buttons. It's simple to make a button visually stand out. Here, we add the data-theme
attribute and set the color swatch for the button to "b" to make the "Save" button pop.

Cancel

Edit Contact

Save

The button position can also be controlled by adding classes to the button anchors, rather than relying on source order. This is especially useful if you only want a button in the right slot. To specify the button position, add the class of ui-btn-left
or ui-btn-right
to the anchor.

Page Title

Options

The heading in the header bar has some margin that will give the bar its height. If you choose not to use a heading, you will need to add an element with class="ui-title"
so that the bar can get the height and display correctly.

Options

jQuery Mobile has a feature to automatically create and append "back" buttons to any header, though it is disabled by default. This is primarily useful in chromeless installed applications, such as those running in a native app webview. The framework automatically generates a "back" button on a header when the page plugin's addBackBtn
option is true. This can also be set via markup if the page div has a data-add-back-btn="true"
attribute.
If you use the attribute data-rel="back"
on an anchor, any clicks on that anchor will mimic the back button, going back one history entry and ignoring the anchor's default href. This is particularly useful when linking back to a named page, such as a link that says "home", or when generating "back" buttons with JavaScript, such as a button to close a dialog. When using this feature in your source markup, be sure to provide a meaningful href that actually points to the URL of the referring page. This will allow the feature to work for users in C-Grade browsers.
If you just want a reverse transition without actually going back in history, you should use the data-direction="reverse"
attribute.
If you'd like to configure the back button text, you can either use the data-back-btn-text="previous"
attribute on your page element, or set it programmatically via the page plugin's options: $.mobile.page.prototype.options.backBtnText = "previous";
If you'd like to configure the back button role-theme, you can use: $.mobile.page.prototype.options.backBtnTheme = "a";
If you're doing this programmatically, set this option inside the mobileinit event handler.
If you need to to create a header that doesn't follow the default configuration, simply wrap your custom styled markup in any container, such as div
. The plugin won't apply the automatic button logic to the wrapped content inside the header container so you can write custom styles for laying out the content in your header.
It's also possible to create custom bars without using the header data-role at all. For example, start with any container and add the ui-bar
class to apply standard bar padding and add the ui-bar-b
class to assign the bar swatch styles from your theme. (The "b" can be any swatch letter.)

I'm just a div with bar classes and a Button

This will produce this bar:
Note that .ui-bar
should not be added to header or footer bars that span the full width of the page, as the additional padding will cause a full-width element to break out of its parent container. To add padding inside of a full-width toolbar, wrap the toolbar's contents in an element and apply the padding to that element instead.
By writing some simple styles, it's easy to build message bars like this:


Analog Devices AD8369 - 600 MHz, 45 dB Digitally Controlled Variable Gain Amplifier
Provides variable transmission power as required by Power Aware Routing Optimisations (PARO).
- Digitally Controlled Gain in 3 dB Steps
- -10dB to +35dB
- 4-Bit Parallel or 3-Wire Serial Interface
Links: Analog Devices Inc. | AD8369 Product Page


Tools for combining and cleaning data sets, particularly with grouped and time series data.
| Version: | 0.2.21 |
| Depends: | R (≥ 3.0.2) |
| Imports: | data.table, dplyr (≥ 0.4) |
| Suggests: | devtools, testthat |
| Published: | 2016-04-13 |
| Author: | Christopher Gandrud [aut, cre] |
| Maintainer: | Christopher Gandrud <christopher.gandrud at gmail.com> |
| BugReports: | https://github.com/christophergandrud/DataCombine/issues |
| License: | GPL (≥ 3) |
| URL: | http://CRAN.R-project.org/package=DataCombine |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | DataCombine results |
| Reference manual: | DataCombine.pdf |
| Package source: | DataCombine_0.2.21.tar.gz |
| Windows binaries: | r-devel: DataCombine_0.2.21.zip, r-release: DataCombine_0.2.21.zip, r-oldrel: DataCombine_0.2.21.zip |
| OS X binaries: | r-release: DataCombine_0.2.21.tgz, r-oldrel: DataCombine_0.2.21.tgz |
| Old sources: | DataCombine archive |
| Reverse imports: | EMAtools, psData |
| Reverse suggests: | dynsim |
Please use the canonical form https://CRAN.R-project.org/package=DataCombine to link to this page.


Logout
Change password
Add user
Manage users
Add product
Manage products
Register sell
Add client
Manage clients
Sales report
Sales report for seller
Welcome,
.


Single Tape Turing Machine Simulator
Control panel
Turing Machine States:
start state end states transitions
Machine Type:
Acceptor
Producer
Draw
Tape Input
Start
Step
Fast Run
Finish
Transition:
Tape:
The tape appears here.
Output:
Graph Appears Here.


Hyper Text Markup Language can be stored on servers that are connected to the internet and retrieved by various web browsers, such as Chrome and Firefox, to be viewed by individual users.
There are inline and block elements. Block elements from an invisible box around text that can be altered to change that enclosed text.
Anchor tags and image tags can move you to another web page or show you an image from a source.
It is important to know that span and div tags can reference classes to change the styles of the various ones used.


What is a responsive site, and is it important?
Responsive sites adjust to the size of the screen/browser window, so that it is still easy to view all the content. Some examples would be pictures that re-size themselves, or menu bars that become a drop-down list.
What is a mobile first design, and why is it important?
Mobile first design, is simply designing your website for mobile first...When designing your website first imagine how you would like it to appear on a mobile device. Once you have the design of the mobile site/screen size then scale your design to larger and larger screens. This is important because we want our website to be as fast as possible for users. By designing for the mobile first, then all the relevant code for the mobile site is at the top of the code. Therefore there is no unused or irrelevant code.
If we were to design our desktop/large screen website first, then scale down to a mobile site our mobile device would first have to decipher all of the code for the desktop, and then be told not use it. For example the desktop site may have a list of external links. These external links are not all that important to the overall site. Therefore, they are removed from the mobile site. If this site was designed desktop first, our mobile device would read the code for the external links implement the code, then be told further down the code to remove the links not, which is not very efficient and could potential slow down the sites speed when viewed on mobile platforms.
What is a framework, and what are the pros and cons to using one?
A framework is essentially a packaged set code, that anyone can get a hold of and use. The packaged code, provides a structure from which to build a website. Frameworks are good to use because they can provide the basis of our website, without us having to re-write entirely new code. If you don't have to make something from scratch, then don't, use a framework. Drawbacks of frameworks, is that you need understand how the framework works. The framework will have pre-defined class's and you need to know what they do inorder to best use the framework. Learning all of this takes a lot of time and can be a slow processes. Also there is likely to be a bunch of code in the Framework that you will never use, which makes your site less efficient.
What is a wireframe, and why do we use it?
Wireframe our sketches of how we want our site to look. We use them because it helps us understand how best to design our site, so that the important information is seen by the user. Examples of my wireframs are below.
Home Page - Mobile
Home Page - Desktop
Blog - Mobile
Blog - Desktop
Difficulties I faced while implementing my wireframes
I had a number of troubles trying to implement my wireframes.


Pairing
Pairing seems like a great place to learn as well as teach to solve a given problem. The idea of driving and navigating works well to debug the code which helps to solve a problem, quick.
Feeback
The feedback I received was very uplifting. It was a great response from my peers which also gave me an incentive to continue to do well and collaborate with my peers more often. I did receive some constructive feedback which was very helpful to my learning and I look forward to keep those points in mind when I peer program, next. I have given feedback to two people out of five I have programmed with so far and I could only write positive about both of them. While I should be giving them critical feedback, I wasn’t able to do so.
Conclusion
Overall, I believe that pairing and feedback is a key tool to succeeding at any given challenge. Pairing has, drastically, improved my way of learning and approaching a problem while feedback is great way to know as how you have done and the things you need to focus on for the future exercises.