GDP Per the
World Bank
GDP Per the International
Monetary Fund
GDP Per the
United Nations
Government
Spending
Government Education
Expenditure
GDP vs
Total Expenditure


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| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| index.js | 100% | 1/1 | 100% | 0/0 | 100% | 0/0 | 100% | 1/1 | |
| swsAPIStats.js | 88.89% | 232/261 | 69.51% | 114/164 | 83.33% | 15/18 | 91.77% | 212/231 | |
| swsBucketStats.js | 95.45% | 21/22 | 70% | 7/10 | 100% | 2/2 | 100% | 21/21 | |
| swsCoreStats.js | 97.09% | 100/103 | 54.55% | 12/22 | 100% | 8/8 | 97.09% | 100/103 | |
| swsElasticEmitter.js | 43.75% | 35/80 | 14.63% | 6/41 | 44.44% | 4/9 | 44.87% | 35/78 | |
| swsErrors.js | 100% | 23/23 | 80% | 8/10 | 100% | 4/4 | 100% | 22/22 | |
| swsInterface.js | 56.1% | 69/123 | 34.48% | 20/58 | 73.33% | 11/15 | 56.2% | 68/121 | |
| swsLastErrors.js | 92.86% | 13/14 | 75% | 3/4 | 100% | 4/4 | 92.86% | 13/14 | |
| swsLongestReq.js | 87.5% | 35/40 | 75% | 12/16 | 100% | 4/4 | 89.47% | 34/38 | |
| swsProcessor.js | 93.78% | 196/209 | 68.04% | 66/97 | 100% | 11/11 | 96.39% | 187/194 | |
| swsReqResStats.js | 96.23% | 51/53 | 81.25% | 13/16 | 100% | 4/4 | 97.96% | 48/49 | |
| swsTimeline.js | 96% | 72/75 | 70% | 7/10 | 91.67% | 11/12 | 98.63% | 72/73 | |
| swsUtil.js | 100% | 38/38 | 100% | 14/14 | 100% | 4/4 | 100% | 33/33 |


We've determined your ideal starting language is
If you love snakes there is no better place to start than python! First appearing in 1991, Guido van Rossum delivered python as the successor to the ABC programming language. Python consistently ranks among the most popular of programming languages. check out how to get started with these links!
Not so fast are you? You must be taking your time because you are creating BEAUTIFUL RUBIES. Designed by Yukihiro Matsumoto, Ruby is an interpreted, high-level general-purpose programming language. Often compared to python, Matsumoto deisgned ruby for order to improve programmer productivity and most importantly improve programming fun! Check out these links to get started!
That Cheese is VERY sharp! Although the "C" in "C#" does not stand for cheese I like to pretend it does. First developed by Microsoft in the year 2000 as a part of its .net initiative, C# has evolved throughout the years with the latest update coming out in 2020.  Check out these links to learn more!
 Why not give Javascript a try with your Java bean Frappé. Javascript is one of the core technologies of the internet and essential to understand in any and all web development. Its first appearence was in 1995 by Brendan Eich, since then countless programmers have added to the growth of Javascript. Check out these links and you can start your own contributions!
 Go programming was developed by Google in 2009 and is often refered to as Golang because of its domain name golang.org. Two Robs and Ken had two major implemations for GO. First a Self-hosting compiler toolchain targeting multiple OS' and gofrontend, a frontend to other compilers. To understand that check out these links!
Water and Rain? Sounds like if computers are left outside they might get...RUST on them! (git it?) Rust is a general-purpose programming language designed for performence and safety by Graydon Hoare in 2010. Rust has been voted the "most loved programming language" in Stack Overflow since 2016! Get started with these links to start shaking the rust off!
Not so quick, but dry conditions and lots of coffee let you move SWIFTLY! Developed by Apple and the greater open-source community in 2014, Swift is intened to supoprt many core concepts associated with Objective-C, notably dynamic dispatch, widespread late binding, extensible programming and many more. To start learning swift's details checkout the links!


Before Change
var_cardinality = len(var_states)
state_counts = self.state_counts(variable, parents)
score = 0
for (
parents_state
) in state_counts: // iterate over df columns (only 1 if no parents)
conditional_sample_size = sum(state_counts[parents_state])
score += lgamma(var_cardinality) - lgamma(
conditional_sample_size + var_cardinality
)
for state in var_states:
if state_counts[parents_state][state] > 0:
score += lgamma(state_counts[parents_state][state] + 1)
return score
class BDeuScore(StructureScore):
After Change
var_states = self.state_names[variable]
var_cardinality = len(var_states)
state_counts = self.state_counts(variable, parents)
num_parents_states = float(state_counts.shape[1])
counts = np.asarray(state_counts)
log_gamma_counts = np.zeros_like(counts, dtype=np.float_)
// Compute log(gamma(counts + 1))
gammaln(counts + 1, out=log_gamma_counts)
// Compute the log-gamma conditional sample size
log_gamma_conds = np.sum(counts, axis=0, dtype=np.float_)
gammaln(log_gamma_conds + var_cardinality, out=log_gamma_conds)
score = (
np.sum(log_gamma_counts)
- np.sum(log_gamma_conds)
+ num_parents_states * lgamma(var_cardinality)
)
return score


Heave down pressgang man-of-war killick transom reef bring a spring upon her cable square-rigged mutiny hulk. Fluke heave down keel booty avast scuttle snow blow the man down mizzen prow.
Overhaul gabion Letter of Marque belaying pin swing the lead trysail salmagundi gangway hands Brethren of the Coast. Coxswain shrouds jib trysail aft rum cog mutiny tack Admiral of the Black. Hulk jib yardarm holystone sheet crimp lookout skysail mutiny quarterdeck.
Smartly chandler lugsail scurvy galleon lad skysail tack ye fore. Sutler loaded to the gunwalls rutters scallywag crow's nest tack grapple avast keel Buccaneer. Killick Sea Legs measured fer yer chains clipper parley plunder gabion crimp hearties grapple.


Pig is a folk jeopardy dice game with simple rules: Two players race to reach 100 points. Each turn, a player repeatedly rolls a die until either a 1 ("pig") is rolled or the player holds and scores the sum of the rolls (i.e. the turn total). At any time during a player's turn, the player is faced with two decisions:
Problem: Simulate a single solitaire game of Pig where a player rolls until a 1 ("pig") is rolled, or the turn total is greater than or equal to 20, or the score plus the turn total is greater than or equal to 100.
Note: Be sure to "factor out common code". There is no reason to have two separate, nearly identical sections of code for each player's turn.
Input Format: (no input)
Output Format:
Sample Transcript:
Player 1 score: 0 Player 2 score: 0 It is player 1's turn. Roll: 5 Roll: 6 Roll: 1 Turn total: 0 New score: 0 Player 1 score: 0 Player 2 score: 0 It is player 2's turn. Roll: 2 Roll: 5 Roll: 4 Roll: 5 Roll: 4 Turn total: 20 New score: 20 Player 1 score: 0 Player 2 score: 20
...
Player 1 score: 90 Player 2 score: 66 It is player 1's turn. Roll: 2 Roll: 2 Roll: 6 Turn total: 10 New score: 100


This is a collection of samples demonstrating the usage of different aspects of WSO2 Carbon
To navigate your way through the examples, the following icons will
help:
| Execute the example | |
| Look at the source code for the example | |
| Return to this screen |
Tip: For session scoped beans to work, the cookies must be enabled.
This can be done using browser options.
| WSO2 User Manager | ||
| Using User Manager | Execute | Source |
| WSO2 Role Manager | ||
| Role Manager | Execute | Source |
| Authentication | ||
| User Manger Authentication | Execute | Source |
| WSO2 Registry | ||
| Using WSO2 Registry | Execute | Source |
| Caching | ||
| Using Carbon Caching | Execute | Source |


S.u.S.E. Linux 4.2 was released in May 1996. It was the first 'real' (not Slackware-based) S.u.S.E. distribution. Version 4.2 is a reference to "The Hitchikers Guide to the Galaxy" from Douglas Adams.


Module lovelyecs.lua
Entity component system for Lua scripting language.
Info:
- Copyright: 2019
- License: MIT
- Author: Markus Septer
| lovelyecs.addComponent (world_id, entity_id, name, value) |
Adds component to entity, if it didn't exist previously. |
| lovelyecs.changeComponent (world_id, entity_id, name, value) |
Changes existing component value. |
| lovelyecs.setComponent (world_id, entity_id, name, value) |
If component doesn't exist creates it with specified value. |
| lovelyecs.getComponent (world_id, entity_id, component_name) |
Returns component value. |
| lovelyecs.getComponents (world_id, entity_id, component_table) |
Returns multiple component values. |
| lovelyecs.removeComponent (world_id, entity_id, name) |
Removes component from entity. |
| lovelyecs.removeAllComponents (world_id, entity_id) |
Removes all components from entity. |
| lovelyecs.withNeither (world_id, entity_id, filter, return_components) |
Returns entities with neither components |
| lovelyecs.withOnly (world_id, entity_id, filter, return_components) |
Returns entities with only components |
| lovelyecs.withAll (world_id, entity_id, filter, return_components) |
Returns entities with all components |
| lovelyecs.withAny (world_id, entity_id, filter, return_components) |
Returns entities with any components |
-
lovelyecs.newWorld ()
-
Creates new world and returns it's id.
Returns:
world_id
-
lovelyecs.newEntity (world_id, optional_prefab_name)
-
Creates new entity into specified world and returns it's id.
Parameters:
- world_id
- optional_prefab_name
Returns:
entity_id
-
lovelyecs.removeEntity (world_id, entity_id)
-
Removes entity entity from world and returns it's id.
Parameters:
Returns:
entity_id
-
lovelyecs.removeAllEntities (world_id)
-
Removes all entities from given world.
Parameters:
-
lovelyecs.getEntityCount (world_id)
-
Returns number of entities in given world.
Parameters:
-
lovelyecs.getWorldCount ()
-
Retuns the number of world's that exist.
-
lovelyecs.addComponent (world_id, entity_id, name, value)
-
Adds component to entity, if it didn't exist previously.
Parameters:
- world_id
- entity_id
- name
- value
-
lovelyecs.changeComponent (world_id, entity_id, name, value)
-
Changes existing component value.
Parameters:
- world_id
- entity_id
- name
- value
-
lovelyecs.setComponent (world_id, entity_id, name, value)
-
If component doesn't exist creates it with specified value.
Parameters:
- world_id
- entity_id
- name
- value
-
lovelyecs.getComponent (world_id, entity_id, component_name)
-
Returns component value.
Parameters:
- world_id
- entity_id
- component_name
-
lovelyecs.getComponents (world_id, entity_id, component_table)
-
Returns multiple component values.
Parameters:
- world_id
- entity_id
- component_table
-
lovelyecs.removeComponent (world_id, entity_id, name)
-
Removes component from entity.
Parameters:
-
lovelyecs.removeAllComponents (world_id, entity_id)
-
Removes all components from entity.
Parameters:
-
lovelyecs.registerPrefab (prefab_name, table_of_components)
-
Packs components into prefab
Parameters:
- prefab_name
- table_of_components
-
lovelyecs.addPrefab (world_id, entity_id, prefab_name, is_forceful)
-
Adds prefab with packed components to entity.
Parameters:
- world_id
- entity_id
- prefab_name
- is_forceful
-
lovelyecs.withNeither (world_id, entity_id, filter, return_components)
-
Returns entities with neither components
Parameters:
- world_id
- entity_id
- filter
- return_components
-
lovelyecs.withOnly (world_id, entity_id, filter, return_components)
-
Returns entities with only components
Parameters:
- world_id
- entity_id
- filter
- return_components
-
lovelyecs.withAll (world_id, entity_id, filter, return_components)
-
Returns entities with all components
Parameters:
- world_id
- entity_id
- filter
- return_components
-
lovelyecs.withAny (world_id, entity_id, filter, return_components)
-
Returns entities with any components
Parameters:
- world_id
- entity_id
- filter
- return_components
-
lovelyecs.hasNeitherComponents (world_id, entity_id, components_table)
-
Has neither components.
Parameters:
- world_id
- entity_id
- components_table
Returns:
true or false
-
lovelyecs.hasOnlyComponents (world_id, entity_id, components_table)
-
Has only components.
Parameters:
- world_id
- entity_id
- components_table
Returns:
true or false
-
lovelyecs.hasAllComponents (world_id, entity_id, components_table)
-
Has all components.
Parameters:
- world_id
- entity_id
- components_table
Returns:
true or false
-
lovelyecs.hasAnyComponents (world_id, entity_id, components_table)
-
Has any components.
Parameters:
- world_id
- entity_id
- components_table
Returns:
true or false
-
lovelyecs.eraseStorage ()
-
NOTE: use with caution, used mostly for testing purposes.


|
MasterScan
Lab_Matlab_control Master Branch
|
Singleton to organize machine-specific defaults.
dotsTheMachineConfiguration organizes values for configuring a particular computer, such as its IP address, screen dimensions, or path for locating files.
dotsTheMachineConfiguration starts out with a set of "factory default" values which are valid but not always useful. From there it can read and write custom values stored in an .xml file. If an .xml file with a standard name is on the Matlab path, dotsTheMachineConfiguration automatically loads values from that file. See dotsTheMachineConfiguration.getHostFilename() for the machine-specific name to use for the standard .xml file.
dotsTheMachineConfiguration.writeUserSettingsFile() opens a dialog for saving custom values. It suggests the machine-specific, standard name bu default. So this is an easy way to create an .xml file with custom values.
Values stored in .xml files are written out as Matlab expresssions, which can be passed to Matlab's built-in eval() function. So the .xml contents are human-readable.
.xml files can be edited outside of Matlab. New groups and values can be added, as long as new sections follow the structure of existing sections.
Properties and Events | |
| Property | settings |
| topsGroupedList that contains the current settings values More... | |
| Property | settingsFile |
| file name of the currently loaded settings file More... | |
| Properties and Events inherited from dotsAllSingletonObjects | |
| null | obj = theObject(varargin) |
| Return the current class instance from the private constructor. | |
| null | g = gui() |
| Launch a grapical interface for the current instance. | |
Protected Properties | |
| Property | defaultGroup = 'defaults' |
| group name for generic defaults | |
Methods | |
| initialize (self) | |
| Restore dotsTheMachineConfiguration to a fresh state. More... | |
| xDoc | settingsToXmlDocument (self) |
| Create an xml document object that contains the current settings. More... | |
| settingsFromXmlDocument (self, xDoc) | |
| Read new settings from an xml document object. More... | |
| settingsToXmlFile (self, fileWithPath) | |
| Write an .xml file that contains the current settings. More... | |
| settingsFromXmlFile (self, fileWithPath) | |
| Read an .xml file that contains new settings. More... | |
| hostFile | getHostFilename () |
| Get the standard settings file name for this host. More... | |
| value | getDefaultValue (name) |
| Get the value of a default setting by name. More... | |
| setDefaultValue (name, value) | |
| Set the value of a default setting by name. More... | |
| values | getClassDefaults (className) |
| Get all the default settings associated with a class. More... | |
| setClassDefaults (className, values) | |
| Set all the default settings associated with a class. More... | |
| applyClassDefaults (object, className) | |
| Assign class defaults to the given object. More... | |
| readUserSettingsFile (fileWithPath) | |
| Read an .xml file that contains new settings. More... | |
| writeUserSettingsFile (fileWithPath) | |
| Write an .xml file that contains the current settings. More... | |
| Methods inherited from dotsAllSingletonObjects | |
| null | reset (varargin) |
| Restore a fresh state without deleting the current instance. | |
| null | initialize (self) |
| Restore a fresh state without deleting the current object, used by constructor and reset(). More... | |
| initializeLists (self, listNames) | |
| Create or refresh topsGroupedList instances. | |
| set (self, varargin) | |
| Set multiple properties. | |
Protected Methods | |
| setFactoryDefaults (self) | |
| Restore dotsTheMachineConfiguration to its factory state. More... | |
Static Methods | |
| static obj | theObject (varargin) |
| Access the current instance. | |
| static | reset (varargin) |
| Restore the current instance to a fresh state. | |
| static g | gui () |
| Launch a graphical interface to view and set settings. | |
Private Methods | |
| self | dotsTheMachineConfiguration (varargin) |
| Constructor is private. More... | |
|
private |
Constructor is private.
dotsTheMachineConfiguration is a singleton object, so its constructor is not accessible. Use dotsTheMachineConfiguration.theObject() to access the current instance.
| initialize | ( | self | ) |
Restore dotsTheMachineConfiguration to a fresh state.
Discards the current settings values and attempts to reload values from one of the following sources, in order:
| xDoc settingsToXmlDocument | ( | self | ) |
Create an xml document object that contains the current settings.
Returns a new com.mathworks.xml Java document object which contains the settings from settings. Each value is converted to a string using the Snow Dots primitiveToString() utility.
| settingsFromXmlDocument | ( | self | , |
| xDoc | |||
| ) |
Read new settings from an xml document object.
| xDoc | a com.mathworks.xml Java document object which contains settings values. |
Discards the current settings and populates settings with values from xDoc. Uses eval() to convert stored value strings to Matlab variables. xDoc should resemble the document objects returned from settingsToXmlDocument().
xDoc may be a partial list of settings. Missing settings will be filled in with default values from setFactoryDefaults().
| settingsToXmlFile | ( | self | , |
| fileWithPath | |||
| ) |
Write an .xml file that contains the current settings.
| fileWithPath | the file name, which may contain a path, where to write xml data. |
Writes an .xml file containing the current settings, at the given fileWithPath. Uses settingsToXmlDocument() to covert the current settings to a com.mathworks.xml Java document object, then writes the document object to file.
Since the resulting .xml file contains human-readable strings, the settings in it can be edited from any text editor. The only constraint is that the strings produce valid variables when passed to Matlab's eval() function.
The static methods dotsTheMachineConfiguration.readUserSettingsFile() and dotsTheMachineConfiguration.writeUserSettingsFile() may be more convenient to use.
| settingsFromXmlFile | ( | self | , |
| fileWithPath | |||
| ) |
Read an .xml file that contains new settings.
| fileWithPath | the file name, which may contain a path, where to find xml data. |
Reads an .xml file containing the new settings from the given fileWithPath. Uses settingsFromXmlDocument() to parse the file then uses Matlab's eval() to convert stored strings to Matlab variable and stores them in settings. Discards any previous settings.
The static methods dotsTheMachineConfiguration.readUserSettingsFile() and dotsTheMachineConfiguration.writeUserSettingsFile() may be more convenient to use.
|
protected |
Restore dotsTheMachineConfiguration to its factory state.
Discards the current settings values and loads the hard-coded factory defaults.
| hostFile getHostFilename | ( | ) |
Get the standard settings file name for this host.
Returns the standard file name for an .xml settings file on this host, suitable for automatic loading.
| value getDefaultValue | ( | name | ) |
Get the value of a default setting by name.
| name | string name of a default setting |
Returns the default value with the given name, or [] if there is no default with that name.
| setDefaultValue | ( | name | , |
| value | |||
| ) |
Set the value of a default setting by name.
| name | string name of a default setting |
| value | new value to store under name |
Stores a new default value under the given name, or creates a new default with the given name.
| values getClassDefaults | ( | className | ) |
Get all the default settings associated with a class.
| className | class name or object to get defaults for |
className must be a string class name, or an object, in which case the object's class name is determined with the built-in class() function. Returns a struct containing all of the default settings associated with the given className. Struct fields correspond to class properties. If there are no default values associates with className, returns [].
| setClassDefaults | ( | className | , |
| values | |||
| ) |
Set all the default settings associated with a class.
| className | class name or object to get defaults for |
| values | struct of defaults to associate with className |
className must be a string class name, or an object, in which case the object's class name is determined with the built-in class() function. values must be a struct containing default settings to associate with className. The fields of values must correspond to class properties.
| applyClassDefaults | ( | object | , |
| className | |||
| ) |
Assign class defaults to the given object.
| object | an object to receive default values |
| className | optional, class to impose on object |
object must be an object to receive default property values. By default, uses class(object) to determine which group of default values to assign to object. If className is the string name of a class, applies this group of defaults instead.
If there are no default values associates with object or className, does nothing. Returns the updated object.
| readUserSettingsFile | ( | fileWithPath | ) |
Read an .xml file that contains new settings.
| fileWithPath | the file name, which may contain a path, where to find xml data. |
If fileWithPath is missing, opens a dialog for chosing a suitable file.
| writeUserSettingsFile | ( | fileWithPath | ) |
Write an .xml file that contains the current settings.
| fileWithPath | the file name, which may contain a path, where to write xml data. |
If fileWithPath is missing, opens a dialog for chosing a suitable file.
| Property settings |
topsGroupedList that contains the current settings values
Settings groups are strings, such as class names. Group mnemonics are strings, such as property names.
| Property settingsFile |
file name of the currently loaded settings file
settingsFile may contain an absolute path along with the name of a settings .xml file. If settingsFile is empty or Matlab cannot locate it with the built-in exist() function, dotsTheMachineConfiguration will use default settings values.


{% extends "templates/web.html" %} {% block header %}
{{ _("Company Terms and Conditions: ") }}
{{ _("Supplier Notes: ") }}
{{ _("Upload Attachment: ") }}
{{ _("Supplier Quotations: ") }}


{{ post.title }}
Posted by: {{ post.author }}
{% extends 'base.html' %}
{% load static %}
{% block content %}
A place to discuss about the awesome places to eat or horrible places to avoidFoodie
Posted by: {{ post.author }}
{{ post.text|linebreaksbr }}
No comments here yet :(
{% endfor %}
{{ comment.author }}
{{ comment.text }}


{{ user_audio_answer.turkish_speech_to_text }}
{{ user_audio_answer.translated_english_answer }}
Time remaining to record is 5 seconds.


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--- layout: post title: Character sketch date: '2013-10-01T17:31:22+02:00' categories: - Character picture_url: https://film-Storyboards.tumblr.com/post/62845415946/character-sketch ---
Character sketch.


To complete your registration, please ensure that all the members of your household are displayed below and the information on each person is accurate.
You have ${people.length} person in your household.
You have ${people.length} people in your household.


% applocals.header='New Invoice'%> <% applocals.header_small='Request Lightning Payment'%> Invoice Form Amount SAT Memo Payment Request QR Code Segwit Wallet Address QR Code New Bitcoin Address Copy Warning: this is an address in . don't send any other coin to this address.


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Over the River
Source of witness transcribed: The Semi-Weekly Standard (Raleigh, North Carolina)
Date of witness transcribed: 7 October 1857
Notes about this poem: "Over the River" was printed in at least 235 newspapers during the nineteenth century. It can be found using ID 7136 in this table of most widely-reprinted poems.
It was set to music and printed in hymnaries, where it was attributed to well known hymn writer Nancy A. Wakefield Priest (or, sometimes, Nancy Priest Wakefield).
§
- Over the river they beckon to me—
- Loved one’s who’ve crossed to the further side;
- The gleam of their snowy robes I see,
- But their voices are drowned by the rushing tide.
- There’s one with ringlets of sunny gold,
- And eyes the reflection of Heaven’s own blue;
- He crossed in the twilight, gray and cold,
- And the pale mist hid him from mortal view.
- We saw not the angels that met him there;
- The gate of the city we could not see;—
- Over the river, over the river,
-
My brother stands waiting to welcome me!
- Over the river the boatman pale,
- Carried another—the household pet;
- Her brown curls waved in the gentle gale—
- Darling Minnie! I see her yet!
- She crossed on her bosom her dimpled hands,
- And fearlessly entered the phantom bark;
- We watched it glide from the silver sands,
- And all our sunshine grew strangely dark.
- We know she is safe on the further side,
- Where all the ransomed and angels be;
- Over the river, the mystic river,
-
My childhood’s idol is waiting for me.
- For none return from those quiet shores
- Who cross with the boatman cold and pale;
- We hear the dip of the golden oars,
- And catch a gleam of the snowy sail,—
- And lo! they have passed from our yearning hearts;
- They cross the stream and are gone for aye:
- We may not sunder the vail apart
- That hides from our visions the gates of day.
- We only know that their barks no more
- May sail with us o’er life’s stormy sea;
- Yet somewhere, I know, on the unseen shore,
-
They watch, and beckon, and wait for me!
- And I sit and think, when the sunset’s gold
- Is flushing river and hill and shore,
- I shall one day stand by the water cold,
- And list for the sound of the boatman’s oar:
- I shall watch for a gleam of the flapping sail;
- I shall hear the boat as it gains the strand;
- I shall pass from sight with the boatman pale,
- To the better shore of the spirit land;
- I shall know the loved who have gone before,
- And joyfully sweet will the meeting be,
- When over the river, the peaceful river,
- The angel of Death shall carry me!
Springfield Republican


What is the scope error in the mystery method?
public static void main(String[] args) { int target = 4; target = mystery(target + 1); System.out.println(sum); } public static int mystery(int target) { int sum = 0; for (int i = 0; i < target; target++) { int target = i + 1; sum = sum + target; } return sum; }
There are no hints for this question


{% extends "base.html" %} {% block content %}
{{ _('You will now no longer see warnings about your outdated browsers on this site.') }}
{{ _("Please keep in mind that the site may not be working properly in your outdated browser.") }}
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Time to practice! Read the link to an article from the input. Print the heading of this article.
Hint
<h1>


--- layout: page title: About date: 2013-08-18 16:46:29.000000000 -07:00 categories: [] tags: [] status: publish type: page published: true meta: _edit_last: '1' _wp_page_template: default dsq_thread_id: '1616330955' author: login: siegedog email<EMAIL_ADDRESS>display_name: siegedog first_name: '' last_name: '' excerpt: !ruby/object:Hpricot::Doc options: {} ---
I'm Andrei Bârsan. I'm a CS undergraduate focusing on null
. I'm currently interning at Microsoft in Redmond, WA, helping develop a pretty awesome project that hasn't been launched yet. I also took part in the Google Summer of Code 2012, working on the Crystal Space 3D Game Engine, setting up the engine to accommodate tools more easily. I've also made a few (small) games, mostly using libgdx - as Ludum Dare entries:
I've also written a pretty extensive 3D game engine in Java using JOGL, which can be found on my Github. It features both forward and deferred rendering, real-time shadows (implemented with shadow mapping) as well as post-processing support (SSAO, for instance) and scene management.
I've also messed around with some networking stuff, and implemented a TFTP client and server.


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Total Leads
Leads added in last 30 days
Converted in last 30 days


Bath Squash League rules - Rules for this particular league.
www.bathsquash.co.uk - The lunchtime squash league, also runs from Bath Sports & Leisure Centre.
www.aquaterra.org - You can book games online here.
www.squashskills.com - Squashskills is brought to you by Peter Nicol and Jethro Binns. It is an online coaching resource to make you a better squash player. Join the revolution.
www.worldsquash.org - Official site of the World Squash Federation. Provides results, calendar, history, contacts, game rules, court specifications and ranking lists.
www.squashplayer.co.uk - News, reports, tournament coverage and results, articles and stories from the world of squash.
www.psasquashtv.com - Squash TV is the official live and video on demand website of the Professional Squash Association [PSA]
www.englandsquashandracketball.com - Includes news, events calendar, history, rankings, juniors, development, coaching and official's resources, and links. Formerly, The Squash Rackets Association.