17-313: Foundations of Software Engineering
Homework 6: Open Source Excursion
In this assignment, your high-level goal is to produce and submit a non-trivial modification or extension to an open-source project in a way that maximizes the chances that the project maintainers accept it.
If you demonstrate to us that your change has been accepted and integrated into the project’s code base, you will get 20 bonus points. Your team will select an open source project, select a change to implement, actually contribute to the project, and present your insights to the class. You will individually reflect on your teamwork and open source experience.
| Part | Deliverable | Steps | Points | Due Date |
|---|---|---|---|---|
| A | Project & Task Selection | 1 - 3 | 80 | 29-Nov |
| B | Project Presentations | 4 - 5 | 100 | 12-Dec |
| C | Project Report | 4 - 5 | 120 | 15-Dec |
| D | Individual Reflection | 5 | 20 | 15-Dec |
| Bonus | If changes get accepted | 4 | 20 |
Learning Objectives
- Holistically apply software engineering methods in the context of a real-world problem, including process, requirements, architecture, measurement, and quality assurance.
- Gain broad and deep exposure to the culture and practices of open-source communities
- Understand commonly used infrastructure used in open-source, and how to choose infrastructure when starting a new open-source project.
- Engage with an open-source community.
- Identify process issues and suggest improvements in real-world projects, including communication, collaboration, tooling, quality assurance, formal and informal rules and policies.
- Coordinate within a team and adopt practices for efficient teams.
- Understand a project’s architecture and design and make a decision about the feasibility of a proposed task.
- Divide and schedule work within a project.
- Discuss how agile practices affect development.
- Discuss business concerns and business models of software development.
Teamwork
This assignment is to be done in your assigned teams. All parts except the reflection should be done in a team context and submitted on behalf of the team. You are highly encouraged to openly discuss all issues that may arise in the process of working within the teams.
Important Note:
- We want to make sure that everyone is participating fully in the final project. For this project, we will be assessing participation in a variety of ways, including: artifact evaluation, self & peer evaluation (done as part of individual reflection)
- Credit due for the team will be awarded based on evidence of full participation in the team. Partial participation will receive partial credit.
If severe teamwork issues arise please contact the course staff.
Overview
1. Select an open source project
You may select any active open source project in any language. You might find the following helpful:
- Trending on Github
- Software Quality Awards
- Issues that are labeled “up-for-grabs”
- goodfirstissue.dev
- A list of beginner friendly projects
- Apache projects
- Mozilla projects
- Or any project you have used before!
The open source project you pick should be active, with multiple contributors. Generally you want to pick projects that are quick at reviewing & accepting PRs from external contributors for a better chance of getting your bonus. Previous students have lamented choosing dead or maintenance projects without sufficient community support. Do not make this mistake.
If you have questions on if we would consider a project active, contact the course staff.
2. Select one or more bug fixes / feature extensions
For the rest of this assignment, we will refer to bug fixes and feature extensions as tasks. You are free to chose the task, as long as they:
- are taken from a bug report or feature request in a public database or message board. Do not invent a task. Address a documented project need.
- make changes to the project’s source code. Pure documentation or design tasks are not appropriate
- benefit from teamwork and are appropriate for your team size (i.e., do not select one small independent task per team member). You may choose one large task or several smaller, related tasks. The tasks should be scoped such that each team member spends one week of development effort
Communicate with the project owners the task you are trying to do so that they would be more likely to accept your request in the future. If you have questions on these criteria, contact the course staff.
3. Plan the task
Once you have selected a project and task(s), break them down into subtasks, consider their priority and assign them to each team member. Identify a set of tasks as your core goal for this project, and another set of tasks as stretch goals.
You are expected to achieve your core goal for this project, and stretch goals as much as possible. We will work with you to adjust your goals during the check-in to ensure that they are appropriate your team size and timeframe.
As per previous homeworks, plan before you start coding. You should identify risks and requirements, and develop a collaboration plan and schedule.
4. Perform the task
You should perform adequate quality assurance activities when writing code.
-
Take further steps to understand the project’s code.
You might find it useful to engage in intra-team discussions using static or dynamic diagrams. You might also find it useful to elicit feedback on your ideas by communicating with members of the open-source community. -
Submit your changes to the project
Create any necessary documentation to enable acceptance of your code. Common contribution mechanisms include pull requests, emails to a project lead, or discussion board posts. You may also need to update the bug database. The project owners will review and evaluate your pull request, and you might need more work to get it approved.
You are required to submit your work to the open-source project -
BONUS: Get your changes accepted
You will get a bonus 20 (6%) bonus points upon acceptance. If your code is accepted after the homework deadline but before the final exam, inform the course staff.
5. Report, Presentation and reflection
You will report on your project and task selection, work, and experience in several ways (see below). This will include a group presentation to the class.
Deliverable Details
Part A: Project & Tasks Selection Check-In
Points: 80
Presentation Slide Deck Due Date: 29th November
2022, 2359
Presentation Date: 30th November 2022 / 2nd December 2022
(Recitation after Thanksgiving)
The recitation after thanksigiving will be dedicated to an in-person group presentation about your project and task selection.
- Presentations are 6 minutes, with 3 minutes feedback and Q&A.
- The order of presentations will be randomly determined.
- Participation from all team members during the presentation is required.
- For full credit, you would have to be on time for the presentation session (within 5 minutes of recitation start time). If you are unable to attend in-person, you have to send a slack message to your TA with justifications 24 hours before the start of your recitation else you will receive no credit for this part of the assignment. You will then present by recording your segment of the presentation, which your teammate will play during the presentation.
Guidance
- Pick a project following Step 1 and the open source recitation
- Select tasks following Step 2
- Plan your tasks following Step 3
Your group presentation will serve as a check-in to determine if the open source project and task chosen was reasonable
Your 6-minute check-in presentation should include (the recommended slides amount is in parenthesis):
- Overview and justification (~1 slide)
An overview on the project you selected, summarizing the relevant characteristics you considered when making your selection. Beyond whatever additional information you collect in your research, include at least a name, a website link, and a brief description of the project (what it does, who uses it, etc). - Successful build (~1 slide)
Evidence that you can build and run the software (e.g., a screenshot or text output from a successful build, a screenshot of the running program). Getting an open-source project to build/run can be a huge effort, and we want to mitigate this risk. - Task(s) description (~ 2 - 3 slides)
- A brief textual description of your proposed change(s). In addition to your core task(s), you may choose to include a stretch task, depending on how difficult the changes end up being, you may not need to implement it. Note that if your actual changes deviate from the plan, we expect a short explanation with the final submission.
- A justification why the task(s) benefit(s) from teamwork and are appropriate for your team size.
- Task link(s) (~ 1 slide)
Evidence that the task(s) is/are requested by the community (links suffices). - Subtasks & assignments (~ 1 slide)
A table to summarize for each subtask- description of each subtask
- priorities & justification of priorities of the subtasks (and if it’s part of core goals or stretch goals)
- assignment of subtasks to team members.
- Risk & Mitigation Strategies (~ 1 slide)
A list of at least two relevant risks when it comes to working on the tasks in your selected open source project and corresponding mitigation strategies
Submit the presentation deck listed above as a single PDF file per team to Gradescope. You will be presenting this in the recitation after Thanksgiving break.
Part B: Project Presentations
Points: 100
Presentation Slides Due Date: 12th December 2022,
2359
Presentation Date: 13th / 15th December 2022, 5.30pm - 8.30pm. (During
final exam timeslot)
The Final Exam time is dedicated to group presentations (in-person) about your open source contributions.
- Presentations are 7 minutes long, with 3 minutes Q&A.
- The order of presentations is randomly determined.
- Participation from all team members during the presentation is required.
- Every individual will be asked to provide constructive feedback for other presentations in class via an paper form (which we will provide day-of).
- For full credit, you would have to be on time for the presentation session (within 10 minutes of start time). If you are unable to attend in-person, you have to send an email with justification to all instructors and cc your recitation TAs, a week before your final exam timeslot, so that appropriate arrangements can be made. Exceptions to notification deadline will only be made for unforseeable circumstances.
The goal of the presentation is primarily to share with the class the project to which you contributed, and your experiences. Your presentation should cover the following topics (the recommended slides amount is in parenthesis):
- High-level project overview (~1 slide)
- Describe the project in terms of its high-level goals and the context in which it operates. This may include a brief history and the business context. E.g. it may be interesting to note that a project was spawned from a closed-source operation, or that it competes primarily with a closed-source counterpart.
- Brief description of the task you performed (~2 slides)
- Brief description of the task(s) you performed, such that the audience has sufficient context to understand your explanation of your experiences.
- We do not expect you to include, for example, any code or diagrams from your report, unless they’re helpful for supporting a point about your interactions with the project.
- A demo is appreciated, but please do a screen recording instead of a live demo.
-
Project processes and communication (~2 slides)
Describe the processes and tools the project uses to coordinate among contributors. For example: Are these processes formal or informal? Provide an explicit description (possibly with a diagram) of the acceptance process used for efforts like the task you completed. If applicable, include standards or expectations regarding software engineering activities including requirements, architecture, and quality assurance; alternatively mention that no such standards exist. - Your experiences (~2 slides)
Summarize your experiences (and what you learned!) interacting with this community of open source developers, focusing on any surprising or unusual aspects of the process or interaction. For example:- Did you run into any trouble understanding, changing, or contributing to a large, pre-existing project?
- Were there unanticipated challenges in either implementing your change, or in getting the change submitted to and accepted by the project maintainers?
- Did the project collaboration process or culture help or hinder your effort in any way?  You may (but are not required to) also relate the experience from this homework assignment with relevant experience from internships or other projects.
Your summary of your experiences can be at whatever level of detail you think is interesting or informative. Given the time limit, selecting and highlighting the two or three most important or interesting observations is likely more useful than trying to be complete.
You must upload your slides as a single PDF document to Gradescope.
Part C: Project Report
Points: 120
Due Date: 15 December 2022, 2359
After completing and submitting the modification, write a report about the tasks you have performed.
Your report should include:
- Selected project (1 paragraph)
A brief description of the open source system to which you contributed. You may reuse text from Part A. - Project context and business model (<0.5 page)
An analysis of the open-source project’s context and business model. This may include a short history of the project, competing open- and closed-source projects, or a discussion of the developers’ motivations to build this system. Essentially, we want to know why this project exists and why it is important. - Task description (per task) (<0.5 page)
A description of the tasks you have implemented and a high-level description of how you implemented them. - Submitted artifacts (per task)
Evidence of the code, documentation, or other artifacts you produced for the task, and evidence that you submitted them to the project. This would likely be links to publicly available resources (repository, email, pull request, etc). - QA strategy (<1 page)
Describe which QA activities you performed and justify why you selected these QA activities over others. Describe metrics if appropriate. The justification will likely refer to relevant requirements as well as to the project’s practices. - QA evidence
Evidence of your quality assurance activities described above. For example, provide source code or links to source code of tests, provide test protocols, comments or protocols from code reviews, reports from static analysis tools, links to or screenshots from a continuous integration platform, and so forth. - Plan updates (<1 page)
A description and justification of deviations between your initial plans and your performed activities (as in Homework 2). Changes are expected, but they should be tracked and explained. Describe changes in scope (e.g., fewer tasks) and in the schedule and work allocation. Provide an updated schedule and note differences. Explain the causes of the changes, such as unanticipated risks. - BONUS
Evidence that your changes have been accepted into the code base of the open source project in forms of links or screenshots. Note: You can also send the merged PR link via Slack to Michael Hilton by 19th December 1pm to claim this bonus as well
Page limits are provided for guidance; we will not enforce them. Collect all parts in a single PDF document with clear subsections and the names of all team members and submit that file to Gradescope.
Part D: Individual Reflection & Peer Evaluations
Points: 20
Due Date: 15 December 2022, 2359
Your indiviudal reflection should include:
- Self Evaluation
Describe the work you have done in this project (e.g. code artifacts, documentation) as well as efforts towards helping your team towards completing this project (e.g. research, organizing meetings, running meetings). - Peer Evaluations
Describe the specific work each of your team members have contributed towards this project. Describe both tangible (e.g. code artifacts, report & slides making, documentation) and intangible (e.g. organizing & running meetings, communicating expectations) contributions. Do point out teammates that you think are exceptional to work with in this project as well. - Teamwork
You have been in the same team over the course of this semester (HW 2-6). Look back on the entire semester and reflect on your team experiences. The following questions may guide you:- What has worked, what hasn’t?
- If you could start 313 or another course over with the same team, what would you change?
- What have you learned about teamwork and your role in teamwork?
- (Optional) Do you have any feedback on what we can do next year to help students work more effectively in teams? Bear in mind that the instructor-assigned heterogeneous teams of 3-5 students is non-negotiable. We anticipate problems as part of the learning experience, but would like to avoid unduly frustrating situations.
A good reflection document will include concrete statements about lessons learned, with clear supporting evidence, such as examples, to support them. Submit your reflection on Gradescope.


IFNavigationViewController Class Reference
| Inherits from | UINavigationController |
|---|---|
| Conforms to | IFMessageReceiver |
| Declared in | IFNavigationViewController.h IFNavigationViewController.m |
Overview
A configurable navigation view controller. The class implements the IFMessageReceiver protocol and respond to the following messages: - show: Show a view by pushing onto the navigation stack. The message must have a view parameter. - back: Navigate back to the previous view on the navigation stack. - home: Navigate back to the root view on the navigation stack.
Other Methods
rootView
Configure the first view in the navigation stack.
@property (nonatomic, strong) UIViewController *rootView
Discussion
Configure the first view in the navigation stack.
Declared In
IFNavigationViewController.h
titleBarColor
Configure the title (navigation) bar background colour.
@property (nonatomic, strong) UIColor *titleBarColor
Discussion
Configure the title (navigation) bar background colour.
Declared In
IFNavigationViewController.h
titleTextColor
Configure the title (navigation) bar text colour.
@property (nonatomic, strong) UIColor *titleTextColor
Discussion
Configure the title (navigation) bar text colour.
Declared In
IFNavigationViewController.h
– replaceBackSwipeGesture:
Replace the back swipe gesture with some other gesture. Used e.g. by the slide view controller so that the pan gesture can be used to show the slide menu.
- (void)replaceBackSwipeGesture:(UIPanGestureRecognizer *)recognizer
Discussion
Replace the back swipe gesture with some other gesture. Used e.g. by the slide view controller so that the pan gesture can be used to show the slide menu.
Declared In
IFNavigationViewController.h
Other Methods
– receiveMessage:sender:
Ask a target to receive a message.
- (BOOL)receiveMessage:(IFMessage *)message sender:(id)sender
Parameters
message |
The message to receive. |
|---|---|
sender |
The component which sent the message. |
Return Value
Returns true if the message was processed by the target, false otherwise. A true result will stop further processing of the message. A false result may mean that the message continues to be dispatched to other components (i.e. until some component handles it).
Discussion
Ask a target to receive a message.
Declared In
IFMessageReceiver.h


Welcome to GeeKee CeeBee's Page: House of Mechatronics Projects & Lessons.
Contact Email<EMAIL_ADDRESS>Follow me on Youtube
__________________________________________________________________________________________________________________________________
Step by step practical example of tuning PID controller of a DC motor using Arduino.
Use physical example of tuning PID gains
Physical system includes a DC motor with optical encoder for position feedback
Tune for motor's step response to achieve target position
Arduino Uno (Affiliate Link)
DC Motor Double-ended Shaft (BestTong 775)
L298N Dual H-bridge Motor Driver (Affiliate Link)
DC Power Supply (6-12V)(Affiliate Link)
Jumper Wires and Breadboard (Affiliate Link)
__________________________________________________________________________________________________________________________________


2. deliteful/Select created programmatically (with custom element store):
3. deliteful/Select created declaratively (with custom element store):
4. deliteful/Select created programmatically:
5. deliteful/Select created declaratively with no options (empty):
6. deliteful/Select created programmatically with no options (empty):
7. deliteful/Select in form (not ready):
8. deliteful/Select created declaratively with larger font-size, font-family:Courier,
border-radius, color and background-color (with default store):
9. Pure native select (for comparison; with text attribute):
9bis. Pure native select (for comparison; with label attribute):
9ter. Pure native select (for comparison; with text attribute and style:
bootstrap + larger font-size, font-family:Courier, border-radius, color
and background-color):
10. Pure native select with no options (for comparison):
11. Pure native select with bootstrap's form-control CSS class (for comparison):


Meta
- created : Date
Date and time the resource was created
- lastModified : Date
Date and time the resource was last modified
- location : String
The location (URI) of the resource
- resourceType : String
The resource Type
- version : String
The version of the resource


Resources to find Ohio based events and connect with local players.
People who run events and others who can help you find what you're looking for.
People who run streams in Ohio for fighting games.
Click the twitch icon to go to the ohiofgc twitch channel. It is set up to auto host the streamers you see below.
Social Media
Connect with your local players through these platforms.
Discord
Facebook
Twitter


Abstract
The purpose of this document is to provide advice if you want to convert a LATEX document from using the obsolete glossary package to the replacement glossaries package.
The glossary package started out as an example in a tutorial, but I decided that I may as well package it up and upload it to CTAN. Unfortunately it was fairly rigid and unable to adapt well to the wide variation in glossary styles. Users began making requests for enhancements, but with each enhancement the code became more complicated and bugs crept in. Each fix in one place seemed to cause another problem elsewhere. In the end, it was taking up too much of my time to maintain, so I decided to replace it with a much better designed package. With the new glossaries package:
When converting a document that currently uses the obsolete glossary package to the replacement glossaries package, it should be fairly obvious that the first thing you need to do is replace \usepackage{glossary} with \usepackage{glossaries}, however some of the package options are different, so you may need to change those as well. Table 1 shows the mappings from the glossary to the glossaries package options.
| glossary option | glossaries option |
| style=list | style=list |
| style=altlist | style=altlist |
| style=long,header=none,border=none,cols=2 | style=long |
| style=long,header=plain,border=none,cols=2 | style=longheader |
| style=long,header=none,border=plain,cols=2 | style=longborder |
| style=long,header=plain,border=plain,cols=2 | style=longheaderborder |
| style=long,header=none,border=none,cols=3 | style=long3col |
| style=long,header=plain,border=none,cols=3 | style=long3colheader |
| style=long,header=none,border=plain,cols=3 | style=long3colborder |
| style=long,header=plain,border=plain,cols=3 | style=long3colheaderborder |
| style=super,header=none,border=none,cols=2 | style=super |
| style=super,header=plain,border=none,cols=2 | style=superheader |
| style=super,header=none,border=plain,cols=2 | style=superborder |
| style=super,header=plain,border=plain,cols=2 | style=superheaderborder |
| style=super,header=none,border=none,cols=3 | style=super3col |
| style=super,header=plain,border=none,cols=3 | style=super3colheader |
| style=super,header=none,border=plain,cols=3 | style=super3colborder |
| style=super,header=plain,border=plain,cols=3 | style=super3colheaderborder |
| number=none | nonumberlist |
| number=⟨counter name⟩ | counter=⟨counter name⟩ |
| toc | toc |
| hypertoc | toc |
| hyper | no corresponding option |
| section=true | section |
| section=false | no corresponding option |
| acronym | acronym |
| global | no corresponding option |
If you have created new glossary types, you will need to replace all instances of
The ⟨old style list⟩ optional argument can be converted to ⟨new style⟩ using the same mapping given in Table 1.
For example, if your document contains the following:
You will need to replace the above two lines with:
in the preamble and
immediately prior to displaying this glossary. Alternatively, you can specify the style using the style key in the optional argument of \printglossary. For example:
Note that the glossary title is no longer specified using \⟨glossary-type⟩name (except for \glossaryname and \acronymname) but is instead specified in the ⟨title⟩ argument of \newglossary. The short title which is specified in the glossary package by the command \short⟨glossary-name⟩name is now specified using the toctitle key in the optional argument to \printglossary.
All instances of \make⟨glossary name⟩ (e.g. \makeglossary and \makeacronym) should be replaced by the single command \makeglossaries. For example, if your document contained the following:
then you should replace both lines with the single line:
With the old glossary package you could optionally store glossary information for later use, or you could simply use \glossary whenever you wanted to add information to the glossary. With the new glossaries package, the latter option is no longer available.3 If you have stored all the glossary information using \storeglosentry, then you will need to convert these commands into the equivalent \newglossaryentry. If you have only used \glossary, then see §6.4 \glossary.
Substitute all instances of
If you have used the optional argument of \storeglosentry (i.e. you have multiple glossaries) then you will need to substitute
The glossary entry information ⟨gls-entry⟩ may also need changing. If ⟨gls-entry⟩ contains any of makeindex’s special characters (i.e. @ ! " or |) then they should no longer be escaped with " since the glossaries package deals with these characters internally. For example, if your document contains the following:
then you will need to replace it with:
The format and number keys available in \storeglosentry are not available with \newglossaryentry.
The glossary package provided two basic means to add information to the glossary: firstly, the term was defined using \storeglosentry and the entries for that term were added using \useglosentry, \useGlosentry and \gls. Secondly, the term was added to the glossary using \glossary. This second approach is unavailable with the glossaries package.
The glossary package allows you to add information to the glossary for a predefined term without producing any text in the document using
The glossary package allows you to add information to the glossary for a predefined term with the given text using
Both the glossary and the glossaries packages define the command \gls. In this case, the only thing you need to change is the number key in the optional argument to counter. Note that the new form of \gls also takes a final optional argument which can be used to insert text into the automatically generated text.
When using the glossaries package, you should not use \glossary directly.4 If, with the old package, you have opted to explicitly use \glossary instead of storing the glossary information with \storeglosentry, then converting from glossary to glossaries will be more time-consuming, although in the end, I hope you will see the benefits.5 If you have used \glossary with the old glossary package, you will instead need to define the relevant glossary terms using \newglossaryentry and reference the terms using \glsadd, \glslink, \gls etc.
If you don’t like the idea of continually scrolling back to the preamble to type all your \newglossaryentry commands, you may prefer to create a new file, in which to store all these commands, and then input that file in your document’s preamble. Most text editors and front-ends allow you to have multiple files open, and you can tab back and forth between them.
In the glossary package, acronyms were treated differently to glossary entries. This resulted in inconsistencies and sprawling unmaintainable code. The new glossaries package treats acronyms in exactly the same way as normal glossary terms. In fact, in the glossaries package, the default definition of:
This is different to the glossary package which set the name key to ⟨long⟩ (⟨abbrv⟩) and allowed you to set a description using the description key. If you still want to do this, you can use the description package option, and use the description key in the optional argument of \newacronym.
For example, if your document originally had the following:
Then you would need to load the glossaries package using the description package option, for example:
and change the acronym definition to:
You can then reference the acronym using any of the new referencing commands, such as \gls or \glsadd.
With the old glossary package, when you defined an acronym, it also defined a command \⟨acr-name⟩ which could be used to display the acronym in the text. So the above SVM example would create the command \SVM with the old package. In the new glossaries package, the acronyms are just another type of glossary entry, so they are displayed using \gls{⟨label⟩}. Therefore, in the above example, you will also need to replace all occurrences of \SVM with \gls{svm}.
If you have used \useacronym instead of \⟨acr-name⟩, then you will need to replace all occurrences of
Alternatively (as from v1.18 of the glossaries package), you can use \oldacronym which uses the same syntax as the old glossary package’s \newacronym and also defines \⟨acr-name⟩. For example, if your document originally had the following:
\newacronym{SVM}{Support Vector Machine}{description=Statistical
pattern recognition technique}
\oldacronym{SVM}{Support Vector Machine}{description=Statistical
pattern recognition technique}
In the glossary package, it is possible to produce the long and short forms of an acronym without adding an entry to the glossary using \acrln and \acrsh. With the glossaries package (provided you defined the acronym using \newacronym or \oldacronym and provided you haven’t redefined \newacronym) you can replace
See Acronyms of the glossaries manual for further details of how to use these commands.
The glossary package command
The glossary package allows you to reset and unset the acronym flag which is used to determine whether the acronym has been used in the document. The glossaries package also provides a means to do this on either a local or a global level. To reset an acronym, you will need to replace:
To unset an acronym, you will need to replace:
To reset all acronyms, you will need to replace:
The glossary package provides the command \printglossary (or \print⟨type⟩ for other glossary types) which can be used to print individual glossaries. The glossaries package provides the command \printglossaries which will print all the glossaries which have been defined, or \printglossary[⟨options⟩] to print individual glossaries. So if you just have \printglossary, then you can leave it as it is, but if you have, say:
or
then you will need to replace this with either
or
The glossary package allows you to specify a short title (for the table of contents and page header) by defining a command of the form \short⟨glossary-type⟩name. The glossaries package doesn’t do this, but instead provides the toctitle key which can be used in the optional argument to \printglossary. For example, if you have created a new glossary type called notation, and you had defined
then you would need to use the toctitle key:
The glossaries package will ignore \shortnotationname, so unless you have used it elsewhere in the document, you may as well remove the definition.
If you convert your document from using the glossary package to the glossaries package, you will need to delete any of the additional files, such as the .glo file, that were created by the glossary package, as the glossaries package uses a different format. Remember also, that if you used the makeglos Perl script, you will need to use the makeglossaries Perl script instead. As from v1.17, the glossaries package can be used with either makeindex or xindy. Since xindy was designed to be multilingual, the new glossaries package is a much better option for non-English documents.
For further information on using makeglossaries, makeindex or xindy to create your glossaries, see Generating the Associated Glossary Files of the glossaries documentation.
Please check the FAQ for the glossaries package if you have any problems.
F
G
\gls options
counter 7
number 7
\glsadd options
counter 6
M
makeglos 13
makeglossaries 13
makeindex 2, 6, 7, 13
N
\newglossaryentry options
description 8
name 8
P
package options:
description 8
\printglossary options
style 4
toctitle 4, 12
S
\storeglosentry options
format 6
number 6
U
\useglosentry options
format 6
number 6
X
xindy 2, 7, 13
1as from v1.17. Previous versions were designed to be used with makeindex only
2as from v1.17
3mainly because having a key value list in \glossary caused problems, but it also helps consistency.
4This is because \glossary requires the argument to be in a specific format and doesn’t use the ⟨key⟩=⟨value⟩ format that the old glossary package used. The new package’s internal commands set this format, as well as escaping any of makeindex’s or xindy’s special characters. What’s more, the format has changed as from v1.17 to allow the new package to be used with either makeindex or xindy.
5From the user’s point of view, using \glossary throughout the document is time consuming, and if you use it more than once for the same term, there’s a chance extra spaces may creep in which will cause makeindex to treat the two entries as different terms, even though they look the same in the document.


Addicted to love A movie review by Monika Huebner Copyright 1997 Monika Huebner
Director: Griffin Dunne Cast: Meg Ryan, Matthew Broderick, Kelly Preston, Tchéky Karyo
Sam (Matthew Broderick) is an astronomer in a small American town and engaged to teacher Linda (Kelly Preston). He is head over heels in love and Lindas sudden departure to New York City to live with her new lover Anton (Tchéky Karyo) comes as a complete surprise to him.
But as we all know love is blind and so Sam leaves for New York as well to win her back. He moves into an abandoned house across the street from Anton's apartment and installs a camera obscura to watch them. Suddenly Anton's ex Maggie shows up, but she does not want her former lover back. On the contrary, all she wants to do is vaporize him. She may say that she doesn't want to kill him, but the possibility doesn't bother her too much either.
In spite of their different motives the two team up and fall for each other as things move on. The story sounds like something we all have seen a million times. But we haven't. Griffin Dunne brings us the most charming comedy since "While you where sleeping". The camera obscura adds a "special something" to the movie and makes it an exceptional romantic comedy.
Everything about the movie is perfect, from set design to casting. The dialogues are inspired and the touches of black humor add a certain bite.
Meg Ryan, known from "When Harry met Sally" or "Sleepless in Seattle", surprises in a role that may finally help her get rid of her sweet little girl image. She impresses the viewer as a maneating biker girl. Even more surprising is the fact that the viewer believes her, much more so than in last years "Courage under Fire" where she played a Gulf war pilot.
Matthew Broderick is the goodnatured and somewhat naive Sam who has trouble accepting reality. The viewer can tell that he doesn't only watch the stars but also tries to reach out for them. He has trouble keeping in touch with reality. After all, who would leave everything behind to chase a lost love? His naiveté that we don't question for a minute throughout the movie clashes with Maggies exaggerated wish for revenge. She would do anything to harm Anton. She doesn't hesitate to use Sam for her plan and makes him understand right from the beginning that nothing will happen between the two of them. That makes the scenes when they innocently share a bed, have potatoe chips and watch the action across the street like a saturday night show on TV even funnier.
Tchéky Karyo is perfect as Anton. He is, well, repulsive. That's all there is to say about him. You can't really manage to pity him, even after all his mishaps. He not only took Sam's bride away from him, he is also a French chef. Worlds collide, i. e. the USA and France. This can only go wrong. Even if Maggies revenge schemes are at times shocking, you just can't sympathize with a man who plays "Je t'aime...moi non plus" on his tape deck. Not everyone is captured by the French charme that Linda and even Maggie fell for. Sam certainly isn't. Too bad for Anton. For him things take a turn to the worse.
"Addicted to Love" is one of this year's most pleasant surprises.
Rating: **** out of ****
Homepage: Book and movie reviews http://www.inka.de/sites/darwin/indexalt.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Let's do some complicated stuff that obviously require a worker !
Let's compute n factorial !
Enter a number:
Submit


Welcome to the Maryland All Sky Network website. The goal of the network is to collect nightly images of meteors. With this data, we hope we will be able to better locate meteorites. We hope to eventually expand this network to more cameras and be able to process more data. This is intended to be the place where one can find the results of the processed data gathered by the network.
This project has been worked on by students in the Science, Discovery and the Universe Scholars Program at the University of Maryland-College Park, as well as high school students from Haiti. Both Elizabeth Warner and Dr. Peter Teuben served as mentors for this project. The students worked on implementing the Astride program to work with our images, automating the program, making the program more user friendly, and building this website to display our findings to the public.
Currently the Maryland All Sky Network is composed of 1 Starlight Xpress Oculus Camera. The camera runs from sunset to sunrise, taking thousands of photos. The photos have exposure times between 25 and 55 seconds depending on the conditions that night. These photos are then run through a program called Astride, which is a streak-detection software developed by Dae-Won Kim. Above, you can see an example of a photo of a meteor and how astride processes the image to detect where the streak is. In addition, we are experimenting with difference imaging as another form of streak detection.
Below you will find links to tables of data. The tables are split by which year the data was gathered in. Click the year in which you would like to explore data from.


Watch: Horses go out of control with carriage, motorbike riders try to stop it, fall under it
by Scroll StaffOne person has been injured in the extraordinary incident in Pune.
A scene both thrilling and disturbing in equal parts on a busy road at Koregaon Park junction in Pune, Maharashtra, has been captured in a video (above).
In a chase lasting almost half a kilometre, a pair of horses drawing a carriage can be seen speeding down the Bund Garden Bridge, with three men on a single motorcycle in pursuit.
What followed was almost out of a film, with the horses being stopped, but one of the riders being injured. According to reports, Jitendra Kadam suffered minor internal injuries in his abdomen and on his hands.
“There were no other injuries or damage caused by the incident,” the Koregaon police has stated. However, the condition of the horses is yet unknown.
Read Comments


Multiple campaigns were observed making use of JavaScript and ‘backwards’ base64 to hide the phishing code. The
document starts off defining a variable ‘OIO’
Functions are defined at the end of the page. Function ‘0ll’ handles the base64 decoding, while function ‘001’ takes care
of reversing the string. The evaluation statement will reverse the contents of the 0I0 variable and then base64 decode it.
Figure 13: Function for decoding and reversing a string which will render a phishing page
Often, the resulting decoded base64 is further encoded, as can be seen in the next example “Combination encoding”.


How to Search and Find Answers
Oct 26th, 2014
One of the most valuable skills in the post information era is to be able to access the knowledge we need in the vast amount of data that is available at our fingertips. Searching can be daunting at times for the very reason that there is so much information, and unfortunately not always of great quality.
I feel lucky that I have a natural inclination to clarifying issues and identify how to best search. But what can be helpful for others who don't know exactly what to do? What should be the things to avoid?
Laziness
I think the main issue is probably laziness. Too often we are just used to just ask the first thing that comes to mind without taking enough time to consider how to expose the problem effectively.
In my experience taking time to review the issue and see if we can understand it is a very good practice. Sure if I understand it, I wouldn't really need to ask for help. But the best next thing we can do is take time to describe the issue as if we had to be able to replicate the issue on another machine.
Define the Problem
Usually by taking time to define the problem so that it can replicated we can not only support others in helping us finding the solution but also may stumble upon the solution ourselves, which is the best part!


{% extends 'layout-cookies.html' %} {% block pageTitle %} You’ve been away from your device for 30 minutes {% endblock %} {% block content %}
For security reasons, we can't save what you have done so far.
You will need to start again.
Start your application again


/*/*/ Operating Systems, and Language Hell
Making an OS is not easy feat.
It's akin to climbing a mountain, a long rocky road that does not taste as good as rocky road ice cream. In fact, it'll taste like blood, sweat, and hours of research making your thing work well with the architecture.
Good luck if you're targeting too something other than x86/x86_64, as they are less common, and as such, more scarce in documentation, sheesh, then why do people do it?
Because it's AWESOME.
You made it, and you know it best! If something sucks, you change it. If other people say it suck, they can change it too, and help improve the whole thing. Brilliant stuff! But again, it's not for everyone! And I had to see this for myself when trying to make a little UNIX-like.
What's an UNIX-like?
It's basically most systems nowadays that were inspired by the UNIX Operating System, one of the most popular academic/corporate OSes to have ever come out! It introduced many things we take for granted today, like piping output from a program into another using '|'.
Your Linux, your MacOS, your BSD, they both are based in some way, shape or form around the principles of it, but went on to add things we like today, like support for modern IO (like USB!) and newer network standards.
And why did you try to make one?!
For the sake of it! I feel like going lower-level helps understand the concepts used in stuff, but it was quite tricky to just get started. Thankfully the guidance of OSdev helped metric tons! I sorta abandoned the thing after managing to get the cursor blinking, but it was interesting nonetheless. One project that inspired me was SerenityOS from Andreas Kling, he regularly posts about development on his youtube channel! Check it out :D
Why I have began to reside in C
It's a matter of how I see programming. Having gained a permanent interest in low-level thanks to studying electronics, it was only fair to choose the programming standard for it! I feel it is simpler to write and understand than the famous other language, C++.
Is C++ actually harder?
Yes and no. For the longest time I actually programmed quite a bit with C++. From doing 3D to 2D it's quite handy. But as I advanced further, I started to struggle with understanding more advanced features introduced in later standards of the language. They range from simple things like Lambdas and Templates all the way to doing loops at compile-time, and passing functions as objects which can pass more than 1 result which may influence other parts of the main function and also throw exceptions if used.
And the fact more of these things are being added every standard is not helping. No one can fully learn C++, and maybe that's not the point (use the tools you know!) but it's just getting ridiculous at this point for me. So I decided to move to the simpler option (even if not the kind of simple as checkers!)
I'm also not really into switching to what I call the C and C++ Hunters, languages solely created to address some sort of problem within them. They however have their own downfalls and overcomplications which seem to be the big thing to do in today's times. They have not concluded their objective anyways, if they were to, things would look like this.
Conclusion
I still am learning more about programing as I make use of more powerful things to make my games better. I like some enviromments more than others, but you may like those others. It's all a matter of how you see it, as I've said.


com.anji.integration
contains classes that provide the glue between the various components of the system, including artificial neural net implementations, JGAP, NEAT, Log4J, and persistence and presentation layers. com.anji.neat
also contains some integration code between NEAT and JGAP.


{% extends "cfp/event/submission_base.html" %} {% load bootstrap4 %} {% load i18n %} {% block inner %}
{% blocktrans trimmed %} To create your submission, you need an account on this page. This not only gives us a way to contact you, it also gives you the possibility to edit your submission or to view its current state. {% endblocktrans %}
{% bootstrap_form_errors wizard.form %} {{ wizard.form.media }}


Accessibility
public enum Accessibility
Predefined Accessibility levels used to secure Keychain items with various security levels.
-
Default kSecAttrAccessible all keychain items are stored with unless otherwise specified
Declaration
Swift
public static let `default`: Keychain.Accessibility
-
Item data can only be accessed once the device has been unlocked after a restart. This is recommended for items that need to be accesible by background applications. Items with this attribute will migrate to a new device when using encrypted backups.
Declaration
Swift
case afterFirstUnlock
-
Item data can only be accessed once the device has been unlocked after a restart. This is recommended for items that need to be accessible by background applications. Items with this attribute will never migrate to a new device, so after a backup is restored to a new device these items will be missing.
Declaration
Swift
case afterFirstUnlockThisDeviceOnly
-
Item data can always be accessed regardless of the lock state of the device. This is not recommended for anything except system use. Items with this attribute will migrate to a new device when using encrypted backups.
Declaration
Swift
case always
-
Item data can always be accessed regardless of the lock state of the device. This option is not recommended for anything except system use. Items with this attribute will never migrate to a new device, so after a backup is restored to a new device, these items will be missing.
Declaration
Swift
case alwaysThisDeviceOnly
-
Item data can only be accessed while the device is unlocked. This is recommended for items that only need to be accessible while the application is in the foreground and requires a passcode to be set on the device. Items with this attribute will never migrate to a new device, so after a backup is restored to a new device, these items will be missing. This attribute will not be available on devices without a passcode. Disabling the device passcode will cause all previously protected items to be deleted.
Declaration
Swift
case whenPasscodeSetThisDeviceOnly
-
Item data can only be accessed while the device is unlocked. This is recommended for items that only need be accesible while the application is in the foreground. Items with this attribute will migrate to a new device when using encrypted backups.
Declaration
Swift
case whenUnlocked
-
Item data can only be accessed while the device is unlocked. This is recommended for items that only need be accesible while the application is in the foreground. Items with this attribute will never migrate to a new device, so after a backup is restored to a new device, these items will be missing.
Declaration
Swift
case whenUnlockedThisDeviceOnly


Messages is used to display alerts inline.
p-message component is used to display inline messages mostly within forms.
A single message is specified by Message interface in PrimeNG that defines the id, severity, summary and detail as the properties. Messages to display can either be defined using the value property which should an array of Message instances or using a MessageService are defined using the value property which should an array of Message instances.
A binding to the value property is required to provide messages to the component.
MessageService alternative does not require a value binding to an array. In order to use this service, import the class and define it as a provider in a component higher up in the component tree such as application instance itself so that descandant components can have it injected. If there are multiple message components having the same message service, you may use key property of the component to match the key of the message to implement scoping.
Messages are closable by default resulting in a close icon being displayed on top right corner.
In order to disable closable messages, set closable to false. Note that in this case two-way binding is not necessary as the component does not need to update its value.
Here are the possible values for the severity of a message.
Alternative way to provide the content for the messages is templating. In this case value property and message service is ignored and only static is displayed.
Message component is useful in cases where messages need to be displayed related to an element such as forms. It has two property, severity and text of the message.
Transition of the open and hide animations can be customized using the showTransitionOptions and hideTransitionOptions properties, example below disables the animations altogether.
| Name | Type | Default | Description |
|---|---|---|---|
| value | array | null | An array of messages to display. |
| closable | boolean | true | Defines if message box can be closed by the click icon. |
| style | string | null | Inline style of the component. |
| styleClass | string | null | Style class of the component. |
| enableService | boolean | true | Whether displaying services messages are enabled. |
| escape | boolean | true | Whether displaying messages would be escaped or not. |
| key | string | null | Id to match the key of the message to enable scoping in service based messaging. |
| showTransitionOptions | string | 300ms ease-out | Transition options of the show animation. |
| hideTransitionOptions | string | 200ms cubic-bezier(0.86, 0, 0.07, 1) | Transition options of the hide animation. |
| Name | Parameters |
|---|---|
| content | - |
| Name | Type | Default | Description |
|---|---|---|---|
| severity | string | null | Severity level of the message. |
| text | string | null | Text content. |
| escape | boolean | true | Whether displaying messages would be escaped or not. |
| style | string | null | Inline style of the component. |
| styleClass | string | null | Style class of the component. |
Following is the list of structural style classes, for theming classes visit theming page.
| Name | Element |
|---|---|
| p-messages | Container element. |
| p-message | Message element. |
| p-message-info | Message element when displaying info messages. |
| p-message-warn | Message element when displaying warning messages. |
| p-message-error | Message element when displaying error messages. |
| p-message-success | Message element when displaying success messages. |
| p-message-close | Close button. |
| p-message-close-icon | Close icon. |
| p-message-icon | Severity icon. |
| p-message-summary | Summary of a message. |
| p-message-detail | Detail of a message. |
Following is the list of structural style classes, for theming classes visit theming page.
| Name | Element |
|---|---|
| p-inline-message | Message element. |
| p-inline-message-info | Message element when displaying info messages. |
| p-inline-message-warn | Message element when displaying warning messages. |
| p-inline-message-error | Message element when displaying error messages. |
| p-inline-message-success | Message element when displaying success messages. |
| p-inline-message-icon | Severity icon. |
| p-inline-message-text | Text of a message. |
None.


ZeroBin - Because ignorance is bliss
{$VERSION}
ZeroBin is a minimalist, opensource online pastebin where the server has zero knowledge of pasted data.
Data is encrypted/decrypted in the browser using 256 bits AES.
More information on the project page.


GooBing
Search:
GooBing allows you to search Google and Bing in one go
Created by @
thinkphp
using
YUI
and
cuba.js


The Bone Collector *1/2
Rated on a 4-star scale; Screening venue - Odeon (Bromborough); Released in the UK by UIP on 14 January, 1999; certificate 15; 118 minutes; country of origin USA; aspect ratio 2.35:1
Directed by Phillip Noyce; produced by Martin Bregman, Michael Bregman, Louis A Stroller. Written by Jeremy Iacone; based on the novel by Jeffery Deaver. Photographed by Dean Semler; edited by William Hoy.
CAST..... Denzel Washington..... Lincoln Rhyme Angelina Jolie..... Amelia Donaghy Queen Latifah..... Thelma Ed O'Neill..... Lieutenant Paulie Sellito Mike McGlone..... Detective Kenny Solomon Luis Guzman..... Eddie Ortiz Michael Rooker..... Captain Howard Cheney Leland Orser..... Richard Thompson
I arrived just in time, and got into the screening of "The Bone Collector" just as the lights were going down. I rushed to a good seat, settled in and quickly got comfortable -- the opening montage was pieced together in a luxurious, soothing way. It took me a minute to realise that the images it contained were depictions of horrific murders.
Nauseating brutality has become commonplace in Hollywood. Gone are the days when filmmakers expected us to be shocked by such releases as "The Silence of the Lambs", "Seven" or "Copycat" -- gather the kids round, folks, because savage slaughter is now considered fit material for any popcorn movie.
This one has the premise, pacing and structure of a cheap paperback thriller, but it's hard to dismiss it as disposable trash entertainment -- the big-budget production shows off glossy photography, pristine locations and a big star, Denzel Washington, in the lead role. Washington plays Lincoln Rhyme, a forensics expert who was paralysed from the neck down by a falling object at a crime scene. Rhyme once had the energy to write twelve criminology textbooks; now he's resigned to making defeatist sarcastic remarks about everything under the sun, and begging his doctor to inject him with something lethal.
Rhyme's former cop colleagues come to him for help: A serial killer is deliberately leaving clues, but nobody can decipher them. Our hero does, of course, initially object but eventually agree to assist in piecing together this puzzle, on the condition that he can work with Amelia Donaghy (Angelina Jolie), the young detective who gathered the initial scraps of evidence. He likes her attention to detail.
The movie's method is straightforward: Lots of policemen sit around Rhyme's apartment and figure out what the killer's latest hints mean; squad cars are rushed to the expected crime scenes, and arrive just too late; Rhyme uses a walkie-talkie to guide Amelia on how to collect the evidence. She does a lot of grimacing at the disgusting situations, and I don't blame her, since she has to get stuck into the aftermath of mutilation, flaying, boiling and drowning. One guy has bits of his flesh cut out, and is torn apart by rats attracted to the blood.
There are preposterous patches throughout all this -- in one scene, for example, Amelia is instructed to cut off a victim's hands, to preserve physical evidence the killer might have left on them. I am not the first person to notice that, using this logic, the corpse might as well be decapitated, in case anyone needs to check dental records. This is nothing compared to the closing fifteen minutes, in which all dimensions of all developments are so absurd that I could write essays on them. Just as annoying is the director's overuse of creepy hand-held point-of-view shots, which appear in every scene.
The quality of the human presence varies. Ed O'Neill's small role shows he could be a good character actor; Washington is forceful and passionate, but with subtle undertones of weariness that convince us he really is a cripple, rather than an actor lying down and waving his head a lot. Jolie, however, who is a good actress, has little to do but stand across from these guys while looking tough and responding to their questions.
Conventional and petty criticisms aside, what really disturbs me about this flick is how casually it deals with grisly horrors. Today I saw Spike Lee's "Summer of Sam", which depicts serial killing with potent realism. Sadly, the nonchalant tone of "The Bone Collector" is a clearer reflection of the way modern thrillers are headed.
COPYRIGHT(c) 2000 Ian Waldron-Mantgani
Please visit the UK Critic's website, located at http://members.aol.com/ukcritic
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Are you a Blockchain Canadian organization building with blockchain technology, researching, investing or providing blockchain professional services?
Add yourself to our growing list of startups, innovators, professional services organizations by completing the State of Blockchain Canada survey


PIZZA BROS
We are the bros and we serve pizza like bros!!
ORDERGet to taste the savoury pepperoni pizza and enjoy the flavor of the spicy pepperoni slices
order nowThe BBQ Chicken never misses it's mark with it's smoky flavour and crunchy chicken bits.
order nowEnjoy the plain cheese pizza, as you taste the buttery smooth hot cheese accompanied with a soft crust.
order nowA controversial type of pizza but always delicious with the balance of sweet with the pineapples and of the meaty flavor provided by the ham slices.
order nowWe haven't forgotten about our vegetarians, this pizza mildly seasoned with spices and soy milk used to make the cheese, this is a sure pick.
order nowFor the beef lovers, this will not disappoint for the mixture of smoky beef steak slices and the almost charred crust will definitely be a mouth watering combo.
order nowThis one is for the spice lovers. A chicken pizza glazed with the best buffalo hot sauce, definitely worth a try.
order now


A Segment consists of one or more primitive drawing elements which behave as a single entity.
It may be moved, copied, rotated, scaled, flipped, reduced, enlarged or deleted using the : (colon key).


Status: Proposal NO passed Jan 89 X3J13Issue: DESCRIBE-INTERACTIVE
References: DESCRIBE (p441)
Category: CLARIFICATION (EXPLICITLY-VAGUE) / CHANGE (NO)
Edit history: 12-Sep-88, Version 1 by Pitman
23-Sep-88, Version 2 by Masinter
19-Oct-88, Version 3 by Pierson, invert
15-Nov-88, Version 4 by Pierson, two-proposal version
Problem Description:
CLtL is not clear about whether DESCRIBE may be interactive.
While CLtL describes INSPECT as an interactive as an
interactive version of DESCRIBE, it doesn't make explicit
that DESCRIBE is non-interactive. In some implementations it is,
and in other implementations it is not.
Users of systems in which DESCRIBE is not interactive may presume
that it is safe to call DESCRIBE in a batch applications without
hanging the application, which can lead to problems.
Proposal (DESCRIBE-INTERACTIVE:EXPLICITLY-VAGUE):
Specify that DESCRIBE is permitted (though not required) to
require user input, and that such input should be negotiated
through *QUERY-IO*.
Descriptive information would continue to go to *STANDARD-OUTPUT*.
Test Case:
The following kind of interaction would be permissible in
implementations which chose to do it:
(DEFVAR *MY-TABLE* (MAKE-HASH-TABLE))
(SETF (GETHASH 'FOO *MY-TABLE*) 1)
(SETF (GETHASH 'BAR *MY-TABLE*) 2)
(SETF (GETHASH 'FOOBAR *MY-TABLE*) 3)
(DESCRIBE *MY-TABLE*)
#<EQ-HASH-TABLE 259> has 3 entries.
Do you want to see its contents? (Yes or No) Yes
Rationale:
This validates current implementations.
Current Practice:
Symbolics Genera asks some questions interactively when describing
some kinds of structured data structures, such as hash tables.
Since users can define their own DESCRIBE methods and took their cue
from the system, describing some user structures also require such
interactions.
Cost to Implementors:
None.
Cost to Users:
User code which depended on DESCRIBE running without user interaction
would have to be modified. Such code is not currently fully portable,
however.
Cost of Non-Adoption:
Users would not know the straight story about whether they should
expect interaction from DESCRIBE.
Benefits:
Implementations which don't do interactive querying in DESCRIBE only
because they're not 100% sure it's kosher would be free to do it.
Aesthetics:
Some people might think it's not aesthetic for DESCRIBE to require user
intervention. Not saying whether it's permissible is probably less
aesthetic, though.
Proposal (DESCRIBE-INTERACTIVE:NO):
Specify that DESCRIBE is forbidden to prompt for or require
user input. Permit implementations to extend describe via keyword
arguments to prompt for or require user input as long as the default
action if no keyword arguments are supplied does not prompt for or
require user input.
This is an incompatible change for some implementations.
Test Case:
The following kind of interaction would be permissible in
implementations which chose to do it:
(DEFVAR *MY-TABLE* (MAKE-HASH-TABLE))
(SETF (GETHASH 'FOO *MY-TABLE*) 1)
(SETF (GETHASH 'BAR *MY-TABLE*) 2)
(SETF (GETHASH 'FOOBAR *MY-TABLE*) 3)
(DESCRIBE *MY-TABLE* :INTERACTIVE T)
#<EQ-HASH-TABLE 259> has 3 entries.
Do you want to see its contents? (Yes or No) Yes
Rationale:
DESCRIBE is the only hook a portable program has for providing
information about objects to the user. The potential interactive
functions of DESCRIBE are also likely to be available via INSPECT.
Current Practice:
Symbolics Genera asks some questions interactively when describing
some kinds of structured data structures, such as hash tables.
Since users can define their own DESCRIBE methods and took their cue
from the system, describing some user structures also require such
interactions.
Cost to Implementors:
Symbolics Genera and other non-conforming implementations will have
to change.
Cost to Users:
User code which depends on DESCRIBE running with user interaction
will have to be modified. Such code is not currently portable,
however.
Cost of Non-Adoption:
Users would not have any portable way to have progams inform the
user about object they are dealing with. This might be important in
traces and logs of portable progams or in portable debugging tools.
Benefits:
It will be easier to provide some types of portable functionality.
Aesthetics:
This simplifies the language slightly.
Discussion:
Pitman thinks it's important to clarify this issue, but he isn't fussy
about the particulars.
EXPLICITY-VAGUE proposal is the minimal proposal for compatibility
with current behavior.
Some members of the cleanup committee think that EXPLICITLY-VAGUE is
really a change from the intent of CLtL. However, the current
sentiment is to be less rather than more specific about the behavior
of debugging tools (25.3 of CLtL).
It might be possible to extend DESCRIBE to have additional
keywords (:VERBOSE, :INTERACTIVE-ALLOWED) to cover
additional behavior.
Pierson supports NO because he thinks it's important for there to be
some way for portable programs to present this sort of information
to the user. While the exact data and format presented is
implementation dependent and thus outside of the bounds of
standardization, the existance of such data is neither.
Moon opposes NO because "it creates extra work for implementors and
users of at least one implementation, for no compelling reason."
Moon suggested as a compromise only allowing DESCRIBE to require
user input from "interactive streams". Several other members of the
committee like this in principle but question whether it's feasible
since we have neither defined "interactive streams" nor provided any
portable way to tell if a stream is interactive.


Thu Apr 8, 2010
There were many naysayers when this “magical device” first came out. It’s nothing but a glorified iPod Touch they cried. No front-facing camera. No multitasking (until the Fall that is, when iPhone OS 4 comes out). No USB ports, and so on.
Well I’m not one of those nitpicking technocrats. I think that the iPad is like a shiny piece of the future, straight out of Star Trek. It’s amazing. But here’s the thing: I don’t even own a laptop. Never have. I own a Desktop computer – gasp – built piece by piece from scratch in the dirty streets of the Yongsan electronics market in Seoul, South Korea. That was six years ago. I’m not exactly an early adopter.
These days, however, I’ve been thinking of switching to a laptop. Sadly I won’t be able to build it myself. But at least I’ll catch up to the crowd. Maybe ten years from now, iPads will be as ubiquitous as laptops are today. If so, I may think about picking one up for myself.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Dietary
Preheat the oven to 180C/350F/Gas 4. Brush the aubergine slices with oil and season lightly. Heat a ridged griddle pan until you feel a good heat rising. Add the aubergine slices and chargrill for about 3 minutes on each side until softened. You need to do this in batches. Remove and leave to cool.
To make the gremolata, finely chop the parsley sprigs and mix with the garlic, lemon zest and rosemary.
 Divide the mozzarella and aubergine slices into 4 equal portions. Layer the slices alternately on a lightly greased baking sheet, sprinkling the gremolata and seasoning between each layer, to make 4 stacks, 4-5 layers high, using the larger pieces for the bases and the smaller pieces on top.
Bake the stacks in the oven for about 15 minutes until the cheese just starts to melt.
Meanwhile, to make the sauce, heat the oil in a frying pan, add the shallot, chilli and garlic and sauté for about 5 minutes. Add the chopped tomatoes, sugar and seasoning. Cook for about 10 minutes until you have a thick sauce, stirring occasionally. Add the basil. Then leave to cool. Transfer to a food processor or blender and process to make a purée. Reheat the sauce in a clean saucepan and keep warm.
Place each stack in the centre of a warmed serving plate with the sauce spooned alongside.


The donut shop calculator is intended to help you plan how many donuts to bake each hour for your specific store.
The calculations are based on:
the amount of customers that come in per hour
the average amount of donuts each customer purchases
the hours of operation
Please click on the donut under your store name.
After table loads, you may change the Average Donuts per Purchase value.
Doubleclick in the cell, enter the new amount and press enter.


What IĎm about to tell is a bit embarrassing, considering the fact that Iím a grown woman and should have known better. Anyway, hereís my story:
I had found out about tripping on motion sickness pills by pure chance while browsing the web, and I was rather intrigued. I have never done any drugs besides alcohol, but I was fascinated by some of the experiences I read. So I went and bought some motion sickness pills that run under the brand name Vomex here in Germany, each pill containing 50 mg Dimenhydrinate. Mind you, I wasnít after a full blown trip, I just wanted to test the waters, so to speak. Recently I have had trouble sleeping, and I figured at worst the pills would help me with that.
So last Friday evening I changed into my PJs and settled comfortably on my bed with my netbook. I had decided that I would keep a log describing my experience. Being the careful person that I am (youíll understand the irony of this later), I took one pill at 20:15pm to observe the way Iíd react. Nothing happened. So an hour later I took two more pills. I thought I felt something then, but it was very weak and didnít make me tired at all. In the opposite, I just got all shaky and my pulse went up.
I waited until 21.30pm to take another two pills. Half an hour later, I still hadnít noticed any effect.  I remembered that in the past I had once or twice taken Vomex against nausea after drinking too much, and I had always been out like a light half an hour later. So, in order to boost the effect of the pills, I poured myself a rather generous amount of gin and downed it in one go.
By now it was about 23:00pm and I started to feel somewhat lightheaded, which I attributed mainly to the alcohol. The trembling from before had subsided and gradually I became more relaxed. But still no drowsiness.
At 23:45pm I resolved to have another drink. About fifteen minutes later I was beginning to feel really drunk. I was seeing double by now and typing was becoming difficult. I was watching anime on my computer and noticed that following the story was getting rather tough. In retrospect, I guess I had reached the point at which the pills finally started to kick in, but at that time I blamed all of it merely on the alcohol.
So of course at 12:30am I decided I would have another two pills. Now imagine my surprise when I noticed that not five but seven pills were already missing from the pack! I had apparently taken two more and forgotten about it. That should have been a warning sign, but at that point I was too far gone to care. So I told myself Iíd simply take one more, bringing me up to a dose of 400 mg. I figured that should be safe enough, since it was the recommended maximum dose per day.
By now my motor skills were deteriorating rapidly.  Even sitting down on my bed, I couldnít help swaying back and forth. I started to make a lot of typos in my entries, but at the same time I was enjoying myself immensely. That was when things started to get hazy.
My log states that at about 1:00am I had my third drink, washing down the ninth pill, thus bringing me up to 450 mg. Unfortunately I have no recollection of doing this or of the hours that followed.
I woke up in my bed at 10:20am. The computer was still running. It seems I stopped watching anime at some point, probably because I had no idea what was going on. I checked the browserís history and found that I apparently had been browsing the web, though I canít think why I would have been interested in some of those sites. For example I went to a website constructing anagrams, where I typed in some random letters. I was rather worried I might have engaged in ďDrunk MailingĒ, so I checked my email, too, but luckily there was nothing in the ďSentĒ folder. I guess I was too far gone to manage typing in the password, anyway.
Another weird thing is that I apparently got up to get a sweater out of my wardrobe. I woke up having it wrapped around my shoulders, though I have absolutely no memory doing this. Also, I think I might have had another drink. The bottle of gin was half empty.
Judging by my log I started to get seriously confused after 1.00am, as in the next entries I was already unable to give the correct time. The entries I made also become virtually unreadable pretty soon. Hereís an example:
Just went to the bathroom.  I made the last entry at 3.30am. (For some reasons I saved it in a separate file, so I was able to check the time.)
When I now read my log, itís really funny how Iím complaining about not feeling a thing for three hours, and then, WHAM, it hit me full force. Obviously I underestimated the stuff. I checked the facts online again and only then became aware that a trip with Dimenhydrinate will need some time to built up. In retrospect, the alcohol has been a mistake since it kept me from noticing the onset of the trip while also enhancing the effects of the drug. Since I took 450 mg, I might even have been hallucinating, but I have no idea if I actually did. Iím a bit annoyed that I canít remember being so messed up, but at the same time Iím impressed.
The next day the effects of the drug were still pretty noticeable.  Now and then I would have small muscle spasms like the ones you get shortly before falling asleep. Also my hands were rather shaky. I was rather glad that I had at least had the foresight to choose a Friday evening for my little adventure, so I was able to spent most of the next day in bed.
Now, what did I learn from this?
1. Mixing alcohol and Dimenhydrinate is not a good idea.
2. Be patient and donít redose, especially when already far from sober.
3. Make sure I have nothing on my hands for the next day.
Iím quite aware that things could have gotten nasty.  Overall I wouldnít call it an unpleasant experience, though. I was feeling rather good the whole time (at least during the span of time I can actually remember), and found the hangover symptoms easy to deal with. I will definitely give the Dimenhydrinate another try sometime.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


variable_scope
A context manager for defining ops that creates variables (layers).
This context manager validates that the (optional) values
are from the same
graph, ensures that graph is the default graph, and pushes a name scope and a
variable scope.
If name_or_scope
is not None, it is used as is. If name_or_scope
is None,
then default_name
is used. In that case, if the same name has been
previously used in the same scope, it will be made unique by appending _N
to it.
Variable scope allows you to create new variables and to share already created ones while providing checks to not create or share by accident. For details, see the Variable Scope How To, here we present only a few basic examples.
Simple example of how to create a new variable:
with tf.compat.v1.variable_scope("foo"): with tf.compat.v1.variable_scope("bar"): v = tf.compat.v1.get_variable("v", [1]) assert v.name == "foo/bar/v:0"
Simple example of how to reenter a premade variable scope safely:
with tf.compat.v1.variable_scope("foo") as vs: pass # Re-enter the variable scope. with tf.compat.v1.variable_scope(vs, auxiliary_name_scope=False) as vs1: # Restore the original name_scope. with tf.name_scope(vs1.original_name_scope): v = tf.compat.v1.get_variable("v", [1]) assert v.name == "foo/v:0" c = tf.constant([1], name="c") assert c.name == "foo/c:0"
Basic example of sharing a variable AUTO_REUSE:
def foo(): with tf.compat.v1.variable_scope("foo", reuse=tf.compat.v1.AUTO_REUSE): v = tf.compat.v1.get_variable("v", [1]) return v v1 = foo() # Creates v. v2 = foo() # Gets the same, existing v. assert v1 == v2
Basic example of sharing a variable with reuse=True:
with tf.compat.v1.variable_scope("foo"): v = tf.compat.v1.get_variable("v", [1]) with tf.compat.v1.variable_scope("foo", reuse=True): v1 = tf.compat.v1.get_variable("v", [1]) assert v1 == v
Sharing a variable by capturing a scope and setting reuse:
with tf.compat.v1.variable_scope("foo") as scope: v = tf.compat.v1.get_variable("v", [1]) scope.reuse_variables() v1 = tf.compat.v1.get_variable("v", [1]) assert v1 == v
To prevent accidental sharing of variables, we raise an exception when getting an existing variable in a non-reusing scope.
with tf.compat.v1.variable_scope("foo"): v = tf.compat.v1.get_variable("v", [1]) v1 = tf.compat.v1.get_variable("v", [1]) # Raises ValueError("... v already exists ...").
Similarly, we raise an exception when trying to get a variable that does not exist in reuse mode.
with tf.compat.v1.variable_scope("foo", reuse=True): v = tf.compat.v1.get_variable("v", [1]) # Raises ValueError("... v does not exists ...").
Note that the reuse
flag is inherited: if we open a reusing scope, then all
its sub-scopes become reusing as well.
A note about name scoping: Setting reuse
does not impact the naming of other
ops such as mult. See related discussion on
github#6189
Note that up to and including version 1.0, it was allowed (though explicitly discouraged) to pass False to the reuse argument, yielding undocumented behaviour slightly different from None. Starting at 1.1.0 passing None and False as reuse has exactly the same effect.
A note about using variable scopes in multi-threaded environment: Variable
scopes are thread local, so one thread will not see another thread's current
scope. Also, when using default_name
, unique scopes names are also generated
only on a per thread basis. If the same name was used within a different
thread, that doesn't prevent a new thread from creating the same scope.
However, the underlying variable store is shared across threads (within the
same graph). As such, if another thread tries to create a new variable with
the same name as a variable created by a previous thread, it will fail unless
reuse is True.
Further, each thread starts with an empty variable scope. So if you wish to preserve name prefixes from a scope from the main thread, you should capture the main thread's scope and re-enter it in each thread. For e.g.
main_thread_scope = variable_scope.get_variable_scope() # Thread's target function: def thread_target_fn(captured_scope): with variable_scope.variable_scope(captured_scope): # .... regular code for this thread thread = threading.Thread(target=thread_target_fn, args=(main_thread_scope,))
__init__
__init__( name_or_scope, default_name=None, values=None, initializer=None, regularizer=None, caching_device=None, partitioner=None, custom_getter=None, reuse=None, dtype=None, use_resource=None, constraint=None, auxiliary_name_scope=True )
Initialize the context manager.
name_or_scope
: string
or VariableScope
: the scope to open.default_name
: The default name to use if the name_or_scope
argument is
None
, this name will be uniquified. If name_or_scope is provided it
won't be used and therefore it is not required and can be None.values
: The list of Tensor
arguments that are passed to the op function.initializer
: default initializer for variables within this scope.regularizer
: default regularizer for variables within this scope.caching_device
: default caching device for variables within this scope.partitioner
: default partitioner for variables within this scope.custom_getter
: default custom getter for variables within this scope.reuse
: True
, None, or tf.compat.v1.AUTO_REUSE; if True
, we go into
reuse mode for this scope as well as all sub-scopes; if
tf.compat.v1.AUTO_REUSE, we create variables if they do not exist, and
return them otherwise; if None, we inherit the parent scope's reuse
flag. When eager execution is enabled, new variables are always created
unless an EagerVariableStore or template is currently active.dtype
: type of variables created in this scope (defaults to the type in
the passed scope, or inherited from parent scope).use_resource
: If False, all variables will be regular Variables. If True,
experimental ResourceVariables with well-defined semantics will be used
instead. Defaults to False (will later change to True). When eager
execution is enabled this argument is always forced to be True.constraint
: An optional projection function to be applied to the variable
after being updated by an Optimizer
(e.g. used to implement norm
constraints or value constraints for layer weights). The function must
take as input the unprojected Tensor representing the value of the
variable and return the Tensor for the projected value (which must have
the same shape). Constraints are not safe to use when doing asynchronous
distributed training.auxiliary_name_scope
: If True
, we create an auxiliary name scope with
the scope. If False
, we don't create it. Note that the argument is not
inherited, and it only takes effect for once when creating. You should
only use it for re-entering a premade variable scope.A scope that can be captured and reused.
ValueError
: when trying to reuse within a create scope, or create within
a reuse scope.TypeError
: when the types of some arguments are not appropriate.__enter__
__enter__()
__exit__
__exit__( type_arg, value_arg, traceback_arg )


Modules | |
| USB Audio descriptor types | |
| This section lists the available types for USB audio-specific descriptors. | |
| USB Audio descriptor subtypes | |
| This section lists the possible subtypes for USB audio-specific descriptors. | |
| USB Audio Descriptors | |
| USB Audio device descriptor values. | |
| USB Audio streaming interface codes | |
| This section lists the class, subclass and protocol codes that an Audio Streaming interface should display in its descriptor. | |
| USB Audio streaming descriptor subtypes | |
| This section lists the possible subtypes for audio-specific descriptor appended to an Audio Streaming interface. | |
| USB Audio Control Interface | |
| This section lists the class, subclass and protocol codes that a USB Audio Control interface descriptor should display. | |
| USB Audio Lock delay units | |
| This section lists the valid lock delay unit types. | |
| USB Audio class releases | |
| This section lists the existing versions of the Audio class specification. | |
| USB Audio Input terminal types | |
| This section lists the available types for an Input terminal. | |
| USB Audio Channel spatial locations | |
| This section lists the possible spatial locations for audio channels. | |
| USB Audio Output terminal types | |
| This section lists the available types for an output terminal. | |
| USB Audio Channel controls | |
| This section lists the available controls for each channel of the audio interface. | |
| USB Audio request codes | |
| This section lists the codes of the existing Audio requests. | |
| USB Audio Control selector values | |
| This section lists the available control selectors for a Feature Unit request. | |
Classes | |
| struct | _AUDStreamingInterfaceDescriptor |
| struct | _AUDEndpointDescriptor |
| struct | _AUDDataEndpointDescriptor |
| struct | _AUDHeaderDescriptor |
| struct | _AUDInputTerminalDescriptor |
| struct | _AUDOutputTerminalDescriptor |
| struct | _AUDFeatureUnitDescriptor |
| struct | _AUDFormatTypeOneDescriptor |
Macros | |
| #define | AUDDataEndpointDescriptor_SUBTYPE 0x01 |
| Descriptor subtype for an Audio data endpoint. More... | |
| #define | AUDTerminalDescriptor_USBSTREAMING 0x0101 |
| #define | AUDTerminalDescriptor_MICROPHONE 0x0201 |
| #define | AUDTerminalDescriptor_HANDSETIN 0x0401 |
| #define | AUDTerminalDescriptor_SPEAKERPHONE 0x0403 |
| #define | AUDTerminalDescriptor_LINEIN 0x0501 |
| #define | AUDFormatTypeOneDescriptor_FORMATTYPEONE 0x01 |
| Format type for a format type I descriptor. More... | |
| #define | AUDFormatTypeOneDescriptor_PCM 0x0001 |
| AUDFormatTypeOneDescriptor_PCM - PCM format. More... | |
| #define | AUDFormatTypeOneDescriptor_CONTINUOUS 0 |
| Indicates the sampling frequency can have any value in the provided range. More... | |
Typedefs | |
| typedef struct _AUDStreamingInterfaceDescriptor | AUDStreamingInterfaceDescriptor |
| Provides additional information about an audio streaming interface to the USB host. More... | |
| typedef struct _AUDEndpointDescriptor | AUDEndpointDescriptor |
| Modified endpoint descriptor with two additional fields, with are USB audio specific. More... | |
| typedef struct _AUDDataEndpointDescriptor | AUDDataEndpointDescriptor |
| Gives additional information about an USB endpoint used to transmit audio data to or from the host. More... | |
| typedef struct _AUDHeaderDescriptor | AUDHeaderDescriptor |
| Groups the various audio interfaces to display one single function to the USB host. More... | |
| typedef struct _AUDInputTerminalDescriptor | AUDInputTerminalDescriptor |
| Describes an input of a USB audio device. More... | |
| typedef struct _AUDOutputTerminalDescriptor | AUDOutputTerminalDescriptor |
| Describes an output of the USB audio function. More... | |
| typedef struct _AUDFeatureUnitDescriptor | AUDFeatureUnitDescriptor |
| Describes available controls for each channel of the unit or terminal it is connected to. More... | |
| typedef struct _AUDFormatTypeOneDescriptor | AUDFormatTypeOneDescriptor |
| Describes an audio data stream that is constructed on a sample-by-sample basis. More... | |
Functions | |
| uint8_t | AUDFeatureUnitRequest_GetControl (const USBGenericRequest *request) |
| Returns the control selector value indicating the target of a Feature Unit request. More... | |
| uint8_t | AUDFeatureUnitRequest_GetChannel (const USBGenericRequest *request) |
| Returns the channel number of a Feature unit which should be altered by the given request. More... | |
| uint8_t | AUDGenericRequest_GetEntity (const USBGenericRequest *request) |
| Returns the ID of the unit or terminal targeted by an USB audio request. More... | |
| uint8_t | AUDGenericRequest_GetInterface (const USBGenericRequest *request) |
| Returns the ID of the interface targeted by an USB audio request. More... | |
| #define AUDDataEndpointDescriptor_SUBTYPE 0x01 |
Descriptor subtype for an Audio data endpoint.
| #define AUDFormatTypeOneDescriptor_CONTINUOUS 0 |
Indicates the sampling frequency can have any value in the provided range.
| #define AUDFormatTypeOneDescriptor_FORMATTYPEONE 0x01 |
Format type for a format type I descriptor.
| #define AUDFormatTypeOneDescriptor_PCM 0x0001 |
AUDFormatTypeOneDescriptor_PCM - PCM format.
| #define AUDTerminalDescriptor_HANDSETIN 0x0401 |
| #define AUDTerminalDescriptor_LINEIN 0x0501 |
| #define AUDTerminalDescriptor_MICROPHONE 0x0201 |
| #define AUDTerminalDescriptor_SPEAKERPHONE 0x0403 |
| #define AUDTerminalDescriptor_USBSTREAMING 0x0101 |
Gives additional information about an USB endpoint used to transmit audio data to or from the host.
Modified endpoint descriptor with two additional fields, with are USB audio specific.
Describes available controls for each channel of the unit or terminal it is connected to.
This type must be augmented with the relevant number of bmaControls fields and the iFeature field.
Describes an audio data stream that is constructed on a sample-by-sample basis.
This type must be augmented with either the continuous sampling frequency range (if bSamFreqType = <AUDFormatTypeOneDescriptor_CONTINUOUS>) or with an array containing the possible discrete frequencies.
Groups the various audio interfaces to display one single function to the USB host.
Subclass this structure to add a particular number of slave interface descriptors.
Describes an input of a USB audio device.
Describes an output of the USB audio function.
Provides additional information about an audio streaming interface to the USB host.
| uint8_t AUDFeatureUnitRequest_GetChannel | ( | const USBGenericRequest * | request | ) |
Returns the channel number of a Feature unit which should be altered by the given request.
| request | Pointer to a USBGenericRequest instance. |
| uint8_t AUDFeatureUnitRequest_GetControl | ( | const USBGenericRequest * | request | ) |
Returns the control selector value indicating the target of a Feature Unit request.
| request | Pointer to a USBGenericRequest instance. |
| uint8_t AUDGenericRequest_GetEntity | ( | const USBGenericRequest * | request | ) |
Returns the ID of the unit or terminal targeted by an USB audio request.
| request | Pointer to a USBGenericRequest instance. |
| uint8_t AUDGenericRequest_GetInterface | ( | const USBGenericRequest * | request | ) |
Returns the ID of the interface targeted by an USB audio request.
| request | Pointer to a USBGenericRequest instance. |


Hehe..for those that have seen my post at Ye olde Tavern, i am looking for a good PW filled with adventure, friendship, and challenge. I got a couple of invites, so i'm checking em out.
But mostly, I would like to play with you guys if you all have a good PW that i could join. Something that has up to level 40 would be cool. And don't worry, I won't use dev critical, so those PWs that have it removed won't bug me. Ty in advance _________________ "Computers are like air conditioners; They don't work when you open windows"
Well...I have found my new PW home. I have joined Gemstone and I'm loving it there
If ya all want, join up and enjoy the fun and adventure. _________________ "Computers are like air conditioners; They don't work when you open windows"
It doesnt get any better than Gemstone.
I used to play in Gemstone while back... but I haven't been there for long time. I might drop by if I get chance to.


As an example of some basic JavaScript that I wrote, please have fun answering some questions about me. Answer the prompts and you'll see responses to your answers appear on the page below. This script will also tally the number of correct answers and let you know how well you did at the end. Have fun (I certainly did while writing the script!) and don't take it too seriously!
The first five questions should be answered with YES or NO, or with Y or N. The sixth question gives you 4 attempts to guess the right answer. The seventh question gives you 6 attempts to guess at least one correct answer.


#include <stdio.h> extern FILE *stdin; extern FILE *stdout; extern FILE *stderr;
The input stream is referred to as "standard input"; the output stream is referred to as "standard output"; and the error stream is referred to as "standard error". These terms are abbreviated to form the symbols used to refer to these files, namely stdin, stdout, and stderr.
Each of these symbols is a stdio(3) macro of type pointer to FILE, and can be used with functions like fprintf(3) or fread(3).
Since FILEs are a buffering wrapper around UNIX file descriptors, the same underlying files may also be accessed using the raw UNIX file interface, that is, the functions like read(2) and lseek(2).
On program startup, the integer file descriptors associated with the streams stdin, stdout, and stderr are 0, 1, and 2, respectively. The preprocessor symbols STDIN_FILENO, STDOUT_FILENO, and STDERR_FILENO are defined with these values in <unistd.h>. (Applying freopen(3) to one of these streams can change the file descriptor number associated with the stream.)
Note that mixing use of FILEs and raw file descriptors can produce unexpected results and should generally be avoided. (For the masochistic among you: POSIX.1, section 8.2.3, describes in detail how this interaction is supposed to work.) A general rule is that file descriptors are handled in the kernel, while stdio is just a library. This means for example, that after an exec(3), the child inherits all open file descriptors, but all old streams have become inaccessible.
Since the symbols stdin, stdout, and stderr are specified to be macros, assigning to them is nonportable. The standard streams can be made to refer to different files with help of the library function freopen(3), specially introduced to make it possible to reassign stdin, stdout, and stderr. The standard streams are closed by a call to exit(3) and by normal program termination.


Antelope
Antelope is an application that provides a GUI interface to Ant. It can run as either a stand-alone application or as a jEdit plugin.
Antelope user manual
The main project page at SourceForge.
CVS repository (Out of date, not currently maintained on sourceforge.)
This project hosted by:


Email<EMAIL_ADDRESS>Phone: ( +71<PHONE_NUMBER> )
Edit Profile Pitcure
30/5/2021
Until
7/6/2021
Edit Product Pitcure


A website dedictated to providing rates for mobile/manufactured homes in Florida
Finding insurance for your mobile/manufactured home can be difficult. This website has been created to help consumers find insurance coverage for thier home.
Use the live chat feature below or feel free to call us<PHONE_NUMBER>. We can be e-mailed here: Send Mail


Pound chicken breasts with a meat mallet to 1/2-in.
thickness. Dip chicken in flour mixture to coat both sides; shake off excess.
In a large skillet, heat butter over medium heat.
Brown chicken on both sides. Add wine; bring to a boil.
Reduce heat; simmer, uncovered, until chicken is no longer pink, 12-15 minutes.
Drizzle with lemon juice. If desired, sprinkle with parsley.

MENU LIST:
Breakfast
We offer best power breakfast meals to power your morning.


Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
Information here is provided with the permission of the ACM.
Note that when possible I link to the page containing the link to the actual PDF or PS of the preprint.
I prefer this as it gives some context to the paper and avoids possible copyright problems with direct linking.
Thus you may need to search on the page to find the actual document.
ACM Digital Library: Proceedings of the 2007 symposium on Interactive 3D graphics and games
the ACM Digital Library (DOI) Link for the paper
the link of author version paper
the link of project page
Changelog
GPU Techniques
- Geometry Engine Optimization: Cache Friendly Compressed Representation of Geometry
-
Jatin Chhugani,
Subodh Kumar
- Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
-
Lvdi Wang, Xi Wang,
Peter-Pike Sloan,
Li-Yi Wei,
Xin Tong,
Baining Guo
- TileTrees
-
Sylvain Lefebvre,
Carsten Dachsbacher
- Efficient Histogram Generation Using Scattering on GPUs
-
Thorsten Scheuermann,
Justin Hensley
Skinning
- Skinning with Dual Quaternions
-
Ladislav Kavan,
Steven Collins,
Jiri Zara,
Carol O'Sullivan
- Real-Time Ambient Occlusion for Dynamic Character Skins
-
Adam G. Kirk,
Okan Arikan
- Skinning Arbitrary Deformations
-
Ladislav Kavan,
Rachel McDonnell,
Simon Dobbyn,
Jiri Zara,
Carol O'Sullivan
Ambient Lighting and Shadows
- Ambient Aperture Lighting
-
Christopher Oat,
Pedro V. Sander
- Queried Virtual Shadow Maps
-
Markus Giegl,
Michael Wimmer
- Hardware Accelerated Ambient Occlusion Techniques on GPUs
-
Perumaal Shanmugam,
Okan Arikan
Refraction and Relighting
- 4D Compression and Relighting with High-Resolution Light Transport Matrices
-
Ewen Cheslack-Postava, Nolan Goodnight,
Greg Humphreys
- Real-Time Refraction Through Deformable Objects
-
Manuel M. Oliveira,
Maicon Brauwers
- Multi-Fragment Effects on the GPU using the k-Buffer
-
Louis Bavoil,
Steven P. Callahan,
Aaron Lefohn,
Joao L. D. Comba,
Claudio T. Silva
Modeling and Manipulation
- Example-Based Model Synthesis
-
Paul Merrell
- Efficient Multi-viewpoint Acquisition of 3D Objects Undergoing Repetitive Motions
-
Yi Xu,
Daniel G. Aliaga
- LightShop: Interactive Light Field Manipulation and Rendering
-
Daniel Horn,
Billy Chen
Animation and Motion
- Parametric Motion Graphs
-
Rachel Heck,
Michael Gleicher
- Interactive Motion Correction and Object Manipulation
-
Ari Shapiro,
Marcelo Kallmann,
Petros Faloutsos
- Quick Transitions With Cached Multi-Way Blends
-
Leslie Ikemoto,
Okan Arikan,
David Forsyth
Fast Rendering
- Multi-grained Level of Detail Using a Hierarchical Seamless Texture Atlas
-
Krzysztof Niski,
Budirijanto Purnomo,
Jonathan Cohen
- Real-time Mesh Simplification Using the GPU
-
Christopher DeCoro,
Natalya Tatarchuk
- Interactive k-D Tree GPU Raytracing
-
Daniel Horn,
Jeremy Sugerman,
Mike Houston,
Pat Hanrahan
Natural Phenomena and Audio
- Real-time procedural volumetric fire
-
Alfred R. Fuller,
Hari Krishnan,
Karim Mahrous,
Bernd Hamann,
Kenneth I. Joy
- Flow Simulation with Locally-Refined LBM
-
Ye Zhao,
Feng Qiu,
Zhe Fan,
Arie Kaufman
- Progressive Perceptual Audio Rendering of Complex Scenes
-
Thomas Moeck,
Nicolas Bonneel,
Nicolas Tsingos,
George Drettakis,
Isabelle Viaud-Delmond,
David Alloza
kesen.huang@gmail.com