What is a copy constructor?
A copy constructor is a special constructor for a class/struct that is
used to make a copy of an existing instance. According to the C++
standard, the copy constructor for MyClass must have one of the
following signatures:
1 2 3 4
|
MyClass( const MyClass& other );
MyClass( MyClass& other );
MyClass( volatile const MyClass& other );
MyClass( volatile MyClass& other );
| |
Note that none of the following constructors, despite the fact that
they
could do the same thing as a copy constructor, are copy
constructors:
1 2
|
MyClass( MyClass* other );
MyClass( const MyClass* other );
| |
or my personal favorite way to create an infinite loop in C++:
|
MyClass( MyClass other );
| |
When do I need to write a copy constructor?
First, you should understand that if you do not declare a copy
constructor, the compiler gives you one implicitly. The implicit
copy constructor does a member-wise copy of the source object.
For example, given the class:
1 2 3 4 5
|
class MyClass {
int x;
char c;
std::string s;
};
| |
the compiler-provided copy constructor is exactly equivalent to:
1 2 3
|
MyClass::MyClass( const MyClass& other ) :
x( other.x ), c( other.c ), s( other.s )
{}
| |
In many cases, this is sufficient. However, there are certain
circumstances where the member-wise copy version is not good enough.
By far, the most common reason the default copy constructor is not
sufficient is because the object contains raw pointers and you need
to take a "deep" copy of the pointer. That is, you don't want to
copy the pointer itself; rather you want to copy what the pointer
points to. Why do you need to take "deep" copies? This is
typically because the instance owns the pointer; that is, the
instance is responsible for calling delete on the pointer at some
point (probably the destructor). If two objects end up calling
delete on the same non-NULL pointer, heap corruption results.
Rarely you will come across a class that does not contain raw
pointers yet the default copy constructor is not sufficient.
An example of this is when you have a reference-counted object.
boost::shared_ptr<> is example.
Const correctness
When passing parameters by reference to functions or constructors, be very
careful about const correctness. Pass by non-const reference ONLY if
the function will modify the parameter and it is the intent to change
the caller's copy of the data, otherwise pass by const reference.
Why is this so important? There is a small clause in the C++ standard
that says that non-const references cannot bind to temporary objects.
A temporary object is an instance of an object that does not have a
variable name. For example:
|
std::string( "Hello world" );
| |
is a temporary, because we have not given it a variable name. This
is not a temporary:
|
std::string s( "Hello world" );
| |
because the object's name is s.
What is the practical implication of all this? Consider the following:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
|
// Improperly declared function: parameter should be const reference:
void print_me_bad( std::string& s ) {
std::cout << s << std::endl;
}
// Properly declared function: function has no intent to modify s:
void print_me_good( const std::string& s ) {
std::cout << s << std::endl;
}
std::string hello( "Hello" );
print_me_bad( hello ); // Compiles ok; hello is not a temporary
print_me_bad( std::string( "World" ) ); // Compile error; temporary object
print_me_bad( "!" ); // Compile error; compiler wants to construct temporary
// std::string from const char*
print_me_good( hello ); // Compiles ok
print_me_good( std::string( "World" ) ); // Compiles ok
print_me_good( "!" ); // Compiles ok
| |
Many of the STL containers and algorithms require that an object
be copyable. Typically, this means that you need to have the
copy constructor that takes a const reference, for the above
reasons.
What is an assignment operator?
The assignment operator for a class is what allows you to use
= to assign one instance to another. For example:
1 2
|
MyClass c1, c2;
c1 = c2; // assigns c2 to c1
| |
There are actually several different signatures that an
assignment operator can have:
(1) MyClass& operator=( const MyClass& rhs );
(2) MyClass& operator=( MyClass& rhs );
(3) MyClass& operator=( MyClass rhs );
(4) const MyClass& operator=( const MyClass& rhs );
(5) const MyClass& operator=( MyClass& rhs );
(6) const MyClass& operator=( MyClass rhs );
(7) MyClass operator=( const MyClass& rhs );
(8) MyClass operator=( MyClass& rhs );
(9) MyClass operator=( MyClass rhs );
These signatures permute both the return type and the parameter
type. While the return type may not be too important, choice
of the parameter type is critical.
(2), (5), and (8) pass the right-hand side by non-const reference,
and is not recommended. The problem with these signatures is that
the following code would not compile:
1 2
|
MyClass c1;
c1 = MyClass( 5, 'a', "Hello World" ); // assuming this constructor exists
| |
This is because the right-hand side of this assignment expression is
a temporary (un-named) object, and the C++ standard forbids the compiler
to pass a temporary object through a non-const reference parameter.
This leaves us with passing the right-hand side either by value or
by const reference. Although it would seem that passing by const
reference is more efficient than passing by value, we will see later
that for reasons of exception safety, making a temporary copy of the
source object is unavoidable, and therefore passing by value allows
us to write fewer lines of code.
When do I need to write an assignment operator?
First, you should understand that if you do not declare an
assignment operator, the compiler gives you one implicitly. The
implicit assignment operator does member-wise assignment of
each data member from the source object. For example, using
the class above, the compiler-provided assignment operator is
exactly equivalent to:
1 2 3 4 5 6
|
MyClass& MyClass::operator=( const MyClass& other ) {
x = other.x;
c = other.c;
s = other.s;
return *this;
}
| |
In general, any time you need to write your own custom copy
constructor, you also need to write a custom assignment operator.
What is meant by Exception Safe code?

A function which modifies some "global" state (for example, a reference
parameter, or a member function that modifies the data members of its
instance) is said to be exception safe if it leaves the global state
well-defined in the event of an exception that is thrown at any point
during the function.
What does this really mean? Well, let's take a rather contrived
(and trite) example. This class wraps an array of some user-specified
type. It has two data members: a pointer to the array and a number of
elements in the array.
1 2 3 4 5 6 7 8 9
|
template< typename T >
class MyArray {
size_t numElements;
T* pElements;
public:
size_t count() const { return numElements; }
MyArray& operator=( const MyArray& rhs );
};
| |
Now, assignment of one MyArray to another is easy, right?
1 2 3 4 5 6 7 8 9 10 11
|
template<>
MyArray<T>::operator=( const MyArray& rhs ) {
if( this != &rhs ) {
delete [] pElements;
pElements = new T[ rhs.numElements ];
for( size_t i = 0; i < rhs.numElements; ++i )
pElements[ i ] = rhs.pElements[ i ];
numElements = rhs.numElements;
}
return *this;
}
| |
Well, not so fast. The problem is, the line
|
pElements[ i ] = rhs.pElements[ i ];
| |
could throw an exception. This line invokes operator= for type T, which
could be some user-defined type whose assignment operator might throw an
exception, perhaps an out-of-memory (std::bad_alloc) exception or some
other exception that the programmer of the user-defined type created.
What would happen if it did throw, say on copying the 3rd element of 10
total? Well, the stack is unwound until an appropriate handler is found.
Meanwhile, what is the state of our object? Well, we've reallocated our
array to hold 10 T's, but we've copied only 2 of them successfully. The
third one failed midway, and the remaining seven were never even attempted
to be copied. Furthermore, we haven't even changed numElements, so whatever
it held before, it still holds. Clearly this instance will lie about the
number of elements it contains if we call count() at this point.
But clearly it was never the intent of MyArray's programmer to have count()
give a wrong answer. Worse yet, there could be other member functions that
rely more heavily (even to the point of crashing) on numElements being correct.
Yikes -- this instance is clearly a timebomb waiting to go off.
This implementation of operator= is not exception safe: if an exception is
thrown during execution of the function, there is no telling what the state
of the object is; we can only assume that it is in such a bad state (ie,
it violates some of its own invariants) as to be unusable. If the object is
in a bad state, it might not even be possible to destroy the object without
crashing the program or causing MyArray to perhaps throw another exception.
And we know that the compiler runs destructors while unwinding the stack to
search for a handler. If an exception is thrown while unwinding the stack,
the program necessarily and unstoppably terminates.
How do I write an exception safe assignment operator?
The recommended way to write an exception safe assignment operator is via
the copy-swap idiom. What is the copy-swap idiom? Simply put, it is a two-
step algorithm: first make a copy, then swap with the copy. Here is our
exception safe version of operator=:
1 2 3 4 5 6 7 8 9 10 11
|
template<>
MyArray<T>::operator=( const MyArray& rhs ) {
// First, make a copy of the right-hand side
MyArray tmp( rhs );
// Now, swap the data members with the temporary:
std::swap( numElements, tmp.numElements );
std::swap( pElements, tmp.pElements );
return *this;
}
| |
Here's where the difference between exception handling and exception safety
is important: we haven't
prevented an exception from occurring; indeed,
the copy construction of tmp from rhs may throw since it will copy T's.
But, if the copy construction
does throw, notice how the state of *this
has not changed, meaning that in the face of an exception, we can guarantee
that *this is still coherent, and furthermore, we can even say that it is
left unchanged.
But, you say, what about std::swap? Could it not throw? Yes and no. The
default std::swap<>, defined in <algorithm>
can throw, since std::swap<>
looks like this:
1 2 3 4 5 6 7
|
template< typename T >
swap( T& one, T& two )
{
T tmp( one );
one = two;
two = tmp;
}
| |
The first line runs the copy constructor of T, which can throw; the
remaining lines are assignment operators which can also throw.
HOWEVER, if you have a type T for which the default std::swap() may result
in either T's copy constructor or assignment operator throwing, you are
politely required to provide a swap() overload for your type that does not
throw. [Since swap() cannot return failure, and you are not allowed to throw,
your swap() overload must always succeed.] By requiring that swap does not
throw, the above operator= is thus exception safe: either the object is
completely copied successfully, or the left-hand side is left unchanged.
Now you'll notice that our implementation of operator= makes a temporary
copy as its first line of code. Since we have to make a copy, we might as
well let the compiler do that for us automatically, so we can change the
signature of the function to take the right-hand side by value (ie, a copy)
rather than by reference, and this allows us to eliminate one line of code:
1 2 3 4 5 6
|
template<>
MyArray<T>::operator=( MyArray tmp ) {
std::swap( numElements, tmp.numElements );
std::swap( pElements, tmp.pElements );
return *this;
}
| |


My FirstWebsite
Welcome to my Website! Here are something I enjoy
Chess
Reading
Learning
yoga
Favorite lines in life
Favorite quote of mine....
......and another


| CONNOISEURS: An older white woman sees the booth at the market, and is intrigued. She either asks for a card or take a picture of the sign, and looks up the site later in the day, at her leisure. On her ipad, she navigates to the website, she looks for the gallery, in order to locate the print that she saw earlier, then looks for a contact page in order to ask additional questions. They will also want to see information on the materials used, and perhaps some background on the artist himself |
- Finding the particular piece they were interested in.
- Whether the website and business appear legitimate.
- Contact information.
- Page formatted well for a tablet or phone.
- Easily navigated.
|
- Make sure the gallery is prominently linked either directly from the front page or in the navigation menu.
- Include a page with a short profile of the artist, and also include information about the specific materials and processes used in creating the prints.
- Style the whole site with responsive CSS, to make sure it looks like on a tablet. Don't use too-small fonts, so it can be easily read.
 He spots a print that he really likes, and excitedly tells his wife about it.  They only look at the gallery, and the pricing sheet, then discuss among themselves if it would fit in their home. |
- Is the website easily navigable with one hand on a smartphone?
- Finding out the price of the print without talking to the sales agent.
- Does the site look professional and "real"?
- Site name or URL is easy to remember for later.
- Shipping pricing information.
|
- Make sure the links to the gallery are large enough to easily clicked on with a thumb, on the mobile version.
- Include prominent to link to pricing sheet, including shipping costs and limitations.
- Link out to pricing information from the gallery page.
|
| BUSINESS: An older white guy walks up to the booth trying to act casual. He asks a few questions, and takes a card.  He thoroughly investigates the website, looking at the background information on the artist, seeing if they have an interesting story. He browses the gallery, looking for particular colors and themes that would match the decor of his business. Finally, he looks not for a contact form, but for an email address, in order to get in touch directly with the artist. |
- Does the art fit with my business?
- Does the site look interesting?
- Able to find contact information for the artist.
- Information on the background of the artist, and the art itself.
|
- Make sure there's a detailed profile page for the artist, and a description of each print.
- Include direct contact information not only on a form.
- Style the site to not look too boring.
|


|
Space Station Rescue Souls
|
This is a single player shoot 'em up. The aim of the game is to rescue all the workers in the space station by navigating around the space station, locating the workers and rescuing them.
The player's ship is controlled using the left, right and up arrows. Left and right arrows cause the ship to turn anticlockwise and clockwise respectively. The up arrow applies thrust to the ship in the direction it is pointing. The space bar fires a bullet.
You must produce the game "Space Station Rescue".
The game is set in a large 2D space station. It is comprised of space docks/hangars where different game objects and workers may be located. These docks are connected by wide navigable corridors which may also split off in multiple directions. The game space therefore resembles a maze and you must navigate the space in search of the workers. Think about how you will design the game world and how you will plan paths through it. Way point navigation would be suitable for path planning. The screen should scroll so that the player's ship is always in the centre of the screen (some leeway is allowed at the edges of the world). The game space total area of play should be 9 times that of a single screen. Full world radar should be provided for the player so they can see where to go (i.e. mini map of the entire game world somewhere on screen).
These are small NPCs (people) which should be placed as you wish around the game world and who should slowly wander. There should be lots of them, spread out, in order to make the game interesting. When the player ship touches a worker they are considered rescued and are removed from the game.
These are alien manufacturing objects which produce predators (up to a maximum). They should be randomly positioned in the game space. Don't make too many of them (2 or 3 perhaps?). They can survive four its from the player. When the player's ship is within range they will fire interceptor guided missiles at the player. Interceptor missiles have the same maximum speed as the player and will explode if they do not reach the player within 5 seconds. A nest can only have 1 interceptor missile "live" at a time. Think about how the missile will follow the player, especially if the player flees down corridors and around corners.
These seek out the player (perform a path find) and intelligently engage them. They have the same firepower and speed as the player ship. When in proximity of other Predators, they move together in a coordinated fashion. When they approach the player they implement an attack plan. There should be a limit to the number of Predator ships alive at any one time.
These wander the station looking for workers. If they are in line of sight of a worker they will plot an intercept course and abduct the worker. If they are within sight of the ship they plot an escape route and flee.
To be decided by individual game designers, e.g. shield.
Nothing is allowed to pass through the walls of the station, therefore you will need to implement a collision detection system for all entities.
Game to be produced in C++ with SFML and documented using Doxygen.


A generative interactive web application that allows you to select different qualities of star shapes and circles, as well as customize the background color and star qualities using the interface on the right.
Parameters:
circles: number of circles on screen r: amount of red in the background g: amount of green in the background b: amount of blue in the background stars: number of stars on screen points: umber of points on the stars radius1: inside radius of stars radius2: outside radius of stars


{% extends "base.html" %} {% block content %}
Mayuino is here!
Mayuino not here :(
Title: {{ post.title }}
Author: {{ post.author }}


Add multiple .DOC/.DOCX (or also .TXT etc. [can disable this inside the script]) files at the "docs" folder, named alphabetically in the order you wish them to be concatenated (say add a numeric prefix to their name).
Drag-drop the "docs" folder you wish to merge onto the DOCmerge.vbs file in order to get a Word file with the same name as the folder, but with the suffix "_CONCATENATED.DOCX".
Important note: page layout of different sections/pages is not respected by the above script, so either fix the page/section formatting by hand (create section breaks where needed and change page layout for those sections you want to layout say horizontally [landscape] instead of vertically [portrait]). Can also try uncommenting "word.Selection.PasteAndFormat wdPasteDefault" by removing the ' in front of it and commenting the next line instead, in case that action also copy/pastes page orientation (haven't tried it and find it unlikely though). Doing that change will render the script non-workable at older Word versions though. To fix this issue a total rewrite of the script is needed to enumerate all sections and copy text per section, also reading and setting the section orientation and whatever other section layout settings from the source file to the target file.
For the above to work you need Microsoft Word installed and Windows Script Host (pre-installed by default at WinXP and Windows Vista, can get it from http://msdn2.microsoft.com/en-us/library/ms950396.aspx)
Download: DOCmerge_20180202.zip


Stefano Martiniani
Center for Soft Matter Research, Department of Physics, New York University
I am a postdoctoral associate working with Paul Chaikin at NYU and Dov Levine at Technion. My research is aimed at developing new strategies to tackle problems in nonequilibrium statistical physics. Typically I use computers to make progress in solving these problems.
I received an MPhil in Scientific Computing and a PhD in Theoretical Chemistry from the University of Cambridge where I worked with Daan Frenkel on the first direct test of the Edwards conjecture, among other exciting things.
news
| Feb 14, 2019 | “Quantifying hidden order out of equilibrium” published in Physical Review X. |


18
1 Woe to the land of the rustling of wings, which is beyond the rivers of Ethiopia;
2 who send ambassadors by the sea, in vessels of papyrus on the waters.
Go, you swift messengers, to a nation tall and smooth,
to a people feared far and near, a nation strong and conquering, whose land the rivers divide!
3 All you inhabitants of the world and you who live on the earth,
when a signal is lifted up on the mountains, look; and when the trumpet is blown, listen.
4 This is what Yahweh said to me, "I will quietly observe from my home,
like the simmering heat in sunshine, like a cloud of mist in the heat of harvest."
5 Before the harvest, when the blossoming is over, and the flower is ripening into a grape,
he will cut off the sprigs with pruning hooks, and he will cut down and take away the spreading branches.
6 They will be left together for the birds of the mountains and for the animals of the earth.
The birds will summer on them, and all the animals of the earth will winter on them.
7 At that time tribute will be brought to Yahweh of hosts from a people tall and smooth,
from a people feared far and near, a nation mighty and conquering, whose land the rivers divide,
to the place of the name of Yahweh of hosts, to Mount Zion.


/*
Copyright 2016 Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import {CacheableResponsePlugin} from
'../../../workbox-cacheable-response/src/index';
import Handler from './handler';
import {isInstance} from '../../../../lib/assert';
/**
* An implementation of a [stale-while-revalidate](/web/fundamentals/instant-and-offline/offline-cookbook/#stale-while-revalidate)
* request strategy.
*
* Resources are requested from both the cache and the network in parallel, then
* responds with the cached version. The cache is replaced with whatever returns
* from the network. In addition to updating the appropriate caches, it will
* also trigger any appropriate plugins defined in the underlying
* `RequestWrapper`.
*
* By default, `StaleWhileRevalidate` will cache responses with a 200 status
* code as well as [opaque responses](http://stackoverflow.com/q/39109789)
* (responses from cross-origin servers which don't support
* [CORS](https://enable-cors.org/)). You can override this default by passing
* in a `RequestWrapper` that includes an appropriately-configured
* `CacheableResponsePlugin`.
*
* @example
* // Set up a route to match any requests made for URLs that end in .txt.
* // The requests are handled with a stale-while-revalidate strategy.
* const route = new workbox.routing.RegExpRoute({
* regExp: /\.txt$/,
* handler: new workbox.runtimeCaching.StaleWhileRevalidate(),
* });
*
* const router = new workbox.routing.Router();
* router.registerRoute({route});
*
* @memberof module:workbox-runtime-caching
* @extends module:workbox-runtime-caching.Handler
*/
class StaleWhileRevalidate extends Handler {
/**
* Constructor for a new StaleWhileRevalidate instance.
*
* @param {Object} input
* @param {
* module:workbox-runtime-caching.RequestWrapper} [input.requestWrapper]
* An optional `RequestWrapper` that is used to
* configure the cache name and request plugins. If
* not provided, a new `RequestWrapper` using the
* [default cache name](#defaultCacheName) will be used.
*/
constructor(input = {}) {
super(input);
this._cacheablePlugin = new CacheableResponsePlugin({statuses: [0, 200]});
}
/**
* The handle method will be called by the
* {@link module:workbox-routing.Route|Route} class when a route matches a
* request.
*
* @param {Object} input
* @param {FetchEvent} input.event The event that triggered the service
* worker's fetch handler.
* @return {Promise.<Response>} The response from the cache, if present, or
* from the network if not.
*/
async handle({event} = {}) {
isInstance({event}, FetchEvent);
const fetchAndCacheResponse = this.requestWrapper.fetchAndCache({
request: event.request,
waitOnCache: this.waitOnCache,
cacheResponsePlugin: this._cacheablePlugin,
}).catch(() => Response.error());
const cachedResponse = await this.requestWrapper.match({
request: event.request,
});
return cachedResponse || await fetchAndCacheResponse;
}
}
export default StaleWhileRevalidate;


[1]
Good features, user friendly; haven't noticed
[2]
holds sd card w/ photos & mps; illogical user interface
[3]
Bluetooth, MP3 player, Large display; On-line support


A multidisciplinary artist and designer working in digital media and imaginary worlds. See work
born 1987, South Carolina, USA
2010 Richmond, VA, USA
Virginia Commonwealth University
received B.F.A. in Sculpture + Extended Media
2011-2015 Shanghai, China & Taipei, Taiwan
Graphic Designer/Brand Visualizer
at BSUR Shanghai.
2016 Paris, France
Freelance Graphic Designer/Artist
Available for hire. I'm a quick study, a great listener and a maniac for detail.
I've worked on diverse teams with clients from all over the world.


题目来源：2007年上海交通大学计算机研究生机试真题
- 题目描述：
-
John von Neumann, b. Dec. 28, 1903, d. Feb. 8, 1957, was a Hungarian-American mathematician who made important contributions to the foundations of mathematics, logic, quantum physics, meteorology, science, computers, and game theory. He was noted for a phenomenal memory and the speed with which he absorbed ideas and solved problems. In 1925 he received a B.S. diploma in chemical engineering from Zurich Institute and in 1926 a Ph.D. in mathematics from the University of Budapest, His Ph.D. dissertation on set theory was an important contributions to the subject.
At the age of 20, von Neumann proposed a new definition of ordinal numbers that was universally adopted. While still in his twenties, he made many contributions in both pure and applied mathematics that established him as a mathematician of unusual depth. His Mathematical Foundation of Quantum Mechanics (1932) built a solid framework for the new scientific discipline.
During this time he also proved the mini-max theorem of GAME THEORY. He gradually expanded his work in game theory, and with coauthor Oskar Morgenstern he wrote Theory of Games and Economic Behavior (1944).
There are some numbers which can be expressed by the sum of factorials. For example 9, 9 = 1! + 2! + 3! . Dr. von Neumann was very interested in such numbers. So, he gives you a number n, and wants you to tell whether or not the number can be expressed by the sum of some factorials.
Well, it is just a piece of case. For a given n, you will check if there are some xi, and let n equal to Σt (上标) i=1（下标） xi! (t≥1, xi≥0, xi = xj <==> i = j)
t
即 Σ xi! (t≥1, xi≥0, xi = xj <==> i = j)
i=1
If the answer is yes, say "YES"; otherwise, print out "NO".
- 输入：
-
You will get a non-negative integer n (n≤1,000,000) from input file.
- 输出：
-
For the n in the input file, you should print exactly one word ("YES" or "NO") in a single line. No extra spaces are allowed.
- 样例输入：
-
9 2
- 样例输出：
-
YES YES
cpp 代码如下：
#include <stdio.h> int n,i; int f[10]={1,1,2,6,24,120,720,5040,40320,362880}; char s[2][6] = {"YES\n","NO\n"}; int main() { while(scanf("%d",&n) != EOF){ for( i=9; i>=0; i--){ if(f[i] <= n) n -= f[i]; if(n==0) break; } printf("%s", n ? s[1]:s[0]); } return 0; } /************************************************************** Problem: 1038 User: coder Language: C Result: Accepted Time:0 ms Memory:912 kb ****************************************************************/
****回来了？还来段子区了？
第一题还有个解释：没说桌子有多大，可以假设桌子和硬币一样大，肯定是先手胜
很好的思路，可以借鉴
这种二分还是比较经典！mark
原来的主机不行，目前更换到了国内主机
51行错了，改为：void Union(struct subset subsets[], int x, int y)
这个后缀数组不是常用的那个.
居然看懂了
递归还真是一门学问，学习了
先从简单的做起，归并排序，二叉树相关的遍历等
有一点问题。。后面动态规划的程序中
int dp[n+1][W+1];
会报错 提示表达式必须含有常量值。该怎么修改呢。。
有些说不通吧，只有1个孩子肯定是男孩了
3，求得所有的为的总和sum—->所有数的总和
printf( "Not Possible" );—->printf("impossible");
对吗？
[…] 如果此题没有要求 相对位置不变，可以参考文章：http://www.acmerblog.com/interview-9-2427/ […]
yeah, This is very tricky. If you use Cpp,you need more code


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Class: ActionMailer::DeliveryJob
Overview
The DeliveryJob
class is used when you want to send emails
outside of the request-response cycle.
Exceptions are rescued and handled by the mailer class.
Constant Summary
::ActiveSupport::Callbacks - Included
Class Attribute Summary
::ActiveJob::Base - Inherited
| ._queue_adapter, .logger, .priority, .priority?, .queue_name, .queue_name?, .queue_name_delimiter, .queue_name_delimiter? |
::ActiveJob::QueuePriority::ClassMethods - Extended
::ActiveJob::QueueName::ClassMethods - Extended
::ActiveJob::QueueAdapter::ClassMethods - Extended
| queue_adapter= | Specify the backend queue provider. |
| queue_adapter? |
Class Method Summary
::ActiveJob::Exceptions::ClassMethods - Extended
| discard_on | Discard the job with no attempts to retry, if the exception is raised. |
| retry_on | Catch the exception and reschedule job for re-execution after so many seconds, for a specific number of attempts. |
::ActiveJob::Callbacks::ClassMethods - Extended
| after_enqueue | Defines a callback that will get called right after the job is enqueued. |
| after_perform | Defines a callback that will get called right after the job's perform method has finished. |
| around_enqueue | Defines a callback that will get called around the enqueueing of the job. |
| around_perform | Defines a callback that will get called around the job's perform method. |
| before_enqueue | Defines a callback that will get called right before the job is enqueued. |
| before_perform | Defines a callback that will get called right before the job's perform method is executed. |
::ActiveSupport::DescendantsTracker - Included
::ActiveSupport::Callbacks::ClassMethods - Extended
| define_callbacks | Define sets of events in the object life cycle that support callbacks. |
| reset_callbacks | Remove all set callbacks for the given event. |
| set_callback | Install a callback for the given event. |
| skip_callback | Skip a previously set callback. |
| __update_callbacks | This is used internally to append, prepend and skip callbacks to the CallbackChain. |
| normalize_callback_params, get_callbacks, set_callbacks |
::ActiveJob::Execution::ClassMethods - Extended
| perform_now | Performs the job immediately. |
| execute |
::ActiveSupport::Rescuable::ClassMethods - Extended
| rescue_from | Rescue exceptions raised in controller actions. |
| rescue_with_handler | Matches an exception to a handler based on the exception class. |
| constantize_rescue_handler_class, find_rescue_handler, handler_for_rescue |
::ActiveJob::Enqueuing::ClassMethods - Extended
| perform_later | Push a job onto the queue. |
| job_or_instantiate |
::ActiveJob::QueuePriority::ClassMethods - Extended
| queue_with_priority | Specifies the priority of the queue to create the job with. |
::ActiveJob::QueueName::ClassMethods - Extended
| queue_as | Specifies the name of the queue to process the job on. |
| queue_name_from_part |
::ActiveJob::QueueAdapter::ClassMethods - Extended
| queue_adapter | Returns the backend queue provider. |
| interpret_adapter |
::ActiveJob::Core::ClassMethods - Extended
| deserialize | Creates a new job instance from a hash created with |
| set | Creates a job preconfigured with the given options. |
Instance Attribute Summary
::ActiveJob::Base - Inherited
| #arguments | Job arguments. |
| #executions | Number of times this job has been executed (which increments on every retry, like after an exception). |
| #job_id | Job Identifier. |
| #locale |
|
| #logger, | |
| #provider_job_id | ID optionally provided by adapter. |
| #scheduled_at | Timestamp when the job should be performed. |
| #priority= | Priority that the job will have (lower is more priority). |
| #queue_name= | Queue in which the job will reside. |
| #serialized_arguments= |
::ActiveJob::Logging - Included
::ActiveJob::Callbacks - Included
::ActiveJob::Execution - Included
Instance Method Summary
- #perform(mailer, mail_method, delivery_method, *args)
- #handle_exception_with_mailer_class(exception) private
-
#mailer_class
private
"Deserialize" the mailer class name by hand in case another argument (like a Global ID reference) raised DeserializationError.
::ActiveJob::Logging - Included
::ActiveJob::Exceptions - Included
| #retry_job | Reschedules the job to be re-executed. |
| #determine_delay |
::ActiveSupport::Callbacks - Included
| #run_callbacks | Runs the callbacks for the given event. |
| #halted_callback_hook | A hook invoked every time a before callback is halted. |
::ActiveJob::Execution - Included
| #perform, | |
| #perform_now | Performs the job immediately. |
::ActiveSupport::Rescuable - Included
| #rescue_with_handler | Delegates to the class method, but uses the instance as the subject for rescue_from handlers (method calls, instance_exec blocks). |
| #handler_for_rescue | Internal handler lookup. |
::ActiveJob::Enqueuing - Included
| #enqueue | Enqueues the job to be performed by the queue adapter. |
::ActiveJob::QueuePriority - Included
| #priority | Returns the priority that the job will be created with. |
::ActiveJob::QueueName - Included
| #queue_name | Returns the name of the queue the job will be run on. |
::ActiveJob::Core - Included
| #deserialize | Attaches the stored job data to the current instance. |
| #initialize | Creates a new job instance. |
| #serialize | Returns a hash with the job data that can safely be passed to the queueing adapter. |
| #deserialize_arguments, #deserialize_arguments_if_needed, #serialize_arguments |
Instance Method Details
#handle_exception_with_mailer_class(exception) (private)
[ GitHub ]26 27 28 29 30 31 32
# File 'actionmailer/lib/action_mailer/delivery_job.rb', line 26
def handle_exception_with_mailer_class(exception) if klass = mailer_class klass.handle_exception exception else raise exception end end
#mailer_class (private)
"Deserialize" the mailer class name by hand in case another argument (like a Global ID reference) raised DeserializationError.
#perform(mailer, mail_method, delivery_method, *args)
[ GitHub ]13 14 15
# File 'actionmailer/lib/action_mailer/delivery_job.rb', line 13
def perform(mailer, mail_method, delivery_method, *args) #:nodoc: mailer.constantize.public_send(mail_method, *args).send(delivery_method) end


With zero coding experience, artist building 180 webpages in 180 days
https://arstechnica.com/.../with-zero-coding-experience-artist-building-180-webpages-...
Jul 26, 2013 - 117 days ago, having never done any programming in her life, Jennifer Dewalt
built
her first
webpage . The next day, she
built another, and she ...
Google Homepage
swatikumar16.github.io/google-homepage/
Jul 26, 2013 - 117 days ago, having never done any programming in her life, Jennifer Dewalt
built
her first
webpage . The next day, she
built another, and she .
build this webpage - Google Search
https://aryavansh.github.io/googleresults/
117 days ago, having never done any programming in her life, Jennifer Dewalt
built
her first
webpage . The next day, she
built another, and she ... I'm learning to ...
build this webpage - Jonathan Yiv
https://jonathanyiv.github.io/google-searchpage/
How to
build a
website ? 1. TO
CREATE A
WEBSITE WITH WORDPRESS (OR JOOMLA & DRUPAL), USE ONE CLICK INSTALLATION. 1. Log in to your hosting
...
I'm learning to code by building 180 websites in 180 ... - Jennifer Dewalt
blog.jenniferdewalt.com/post/.../im-learning-to-code-by-building-180-websites-in
Jul 24, 2013 - I'm learning to code by
building 180 websites in 180 days. Today is day 115. ...
Build a different
website every day for 180 consecutive days.
Squarespace: Build a Website
https://www.squarespace.com/
Squarespace is the all-in-one solution for anyone looking to
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Build A Modern Webpage From Scratch Pt. 2 - YouTube
▶ 36:40
https://www.youtube.com/watch?v=5WdKz0CVmyM
Dec 17, 2016 - Uploaded by Daniel Zuzevich
https://github.com/DZuz14/website -from-scratch (link to assets needed to
build this ) In this tutorial, we ...
build this webpage - Shaylee Hansen's Portfolio
portfolio.shayleehansen.com/google_search/
With zero coding experience, artist
building 180
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Build Your Own
Webpage | Codecademy; How Do We Know They Need This
Webpage ? | Inc.com ...
Watch this webpage code itself. : InternetIsBeautiful - Reddit
https://www.reddit.com/r/InternetIsBeautiful/.../watch_this_webpage_code_itself/
Apr 1, 2015 - 25 posts - 22 authors
New to reddit? Click here! What to post: Single purpose websites. Top-level domains. Web Tools. Minimal
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Build a Webpage from Scratch! | Codecademy
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Before you
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We would love to hear from you! Please use the form to contact us with any questions you may have. We will send you a reply within 2 business days.
In the mean time, feel free to check out our FAQ page.


Archive of poster design works for digital promotion of lecture events at Noblish.
Illustrator, Photoshop
3 months(March ~ May, 2017)


JavaDoc
3.3.0
| Group | Description |
|---|---|
| Component API | The set of interfaces included within the Component API define the computational contract between a component and a container. This API in conjuction with the component tag library is primarily of interest to component developers. |
| Facilities SPI | The set of interfaces included within the Component SPI defines the container meta-model within which component types are managed. This API enables dynamic component type management, container management, and control over the underlying runtime. The javadoc included here covers both the API and SPI and if primarily of interest to developers of advanced facilities. |
| Platform Implementation | The Platform Javadocs cover the full suite of API, SPI and the internal implementation systems. This documentation is primarily of interest to the core development team and developers wishing to understand the overall object model. |
SNAPSHOT
| Group | Description |
|---|---|
| Component API | |
| Facilities SPI | |
| Platform Implementation |


|
Task Description
Create a
computerized version of the game of hangman. The judge
will specify both the solution for the game and the letter
guesses for the game. Your program must determine if the
judge has won or lost the game (based on the letter
guesses) and draw the traditional hangman picture as
follows:
1st Wrong Guess: O
<<Carriage Return>>
2nd Wrong Guess: /
3rd Wrong Guess: |
4th Wrong Guess: \ <<Carriage Return>>
5th Wrong Guess: /
6th Wrong Guess: \ <<Carriage Return>>
Some languages use
the \ character as a control character. If youre using
one of the languages please make the appropriate
adjustments in the code (i.e. C and C++ use this \\ to
represent this \).
Program Input
Your program should print a
prompt for the judge to enter a solution. Then prompt the
judge for the letter guesses (all on 1 line). You can
assume that:
-
All solutions
will be either 1 or 2 words,
-
No solution will
be longer than 20 letters in length (including the space
between the words),
-
The judge will
specify enough letter guesses to either win or lose the
game,
-
All letter
guesses are case insensitive (treat a and A as the
same letter), and
-
No numbers will
be entered,
-
No letter guess
will be entered more than once,
-
Only 1 solution
will be specified per game (running of the program).
Since the judge is
specifying all of the letter guesses on a single line,
ignore all letter guesses after the 6th incorrect guess.
Please enter solution:
Wayne Gretzky
Please enter your guesses: aeioubtwgsynzkr
Program Output
After reading both
the solution and letter guesses, your program must
determine if the judge has won (You Won!) or lost (You
Lost!) the game and print out the current state of the
hangman.
You Won!
O
/|\
/
|


Hello,
I am new to this board. I would like to know what is the Transmission Range that I can expect out of emonTx V3?
Also if there are more technical info in terms of Radio Transmission Power in dB, it would be great.
Thanks!
TU
Archived Forum |
|
emonTx V3 Transmission RangeSubmitted by techupin on Sat, 21/02/2015 - 09:13Hello,
I am new to this board. I would like to know what is the Transmission Range that I can expect out of emonTx V3? Also if there are more technical info in terms of Radio Transmission Power in dB, it would be great.
Thanks!
TU » |
Re: emonTx V3 Transmission Range
At present, the V3.2 & V3.4 use the RFM12B radio module. It's said that in good conditions, a range of 100 m is possible. Generally, users seem to have trouble when there are more than two or three walls (depending on the thickness and materials used in their construction) blocking the signal.
The HopeRF Electronic data sheet for the FM12B should help you with output power, etc.
You might also find some useful information over at JeeLabs.
Re: emonTx V3 Transmission Range
RFM12b specs:
Transmit: 7dbm (about 0.005 watts)
Receive makes up for the low power with really good sensitivity: -110dbm
I've tested a half dozen antennas, and although the stock wire is tough to beat you can get better range with a directional antenna like a yagi.
Re: emonTx V3 Transmission Range
The switch to the RFM69 in the new EmonTX V3.4 is good news for range:
Transmit: 13dbm (about 0.020 watts)
Receive: -120dbm
Here is a nicely done test that shows the difference between the old RFM12b and a RFM69HW (the 'HW' variant is a higher power version of the RFM69 - 20dbm instead of 13dbm output. The EmonTX V3.4 uses the RFM69 version. Both modules use the same receiver).
Re: emonTx V3 Transmission Range
thank you guys for this information!!!


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{% extends 'base.html' %} {% block content %}
Log in to your League of Legends account and set the name of your first masteries page to the following token and then click Verify below.
Ok, we believe you! Your summoner account is now linked, now set your password.


The moment the ground disappeared and they got sucked into the shadow, Jin-Woo looked at Cha Hae-In falling together at the same time
'As I thought '.
His expectation was on the money
He wondered if the skill 'Shadow Exchange' worked in this manner while using it a few times in the past, and he was right
The identity of the skill 'Shadow Exchange' was actually a 'Gate' . That theory was proven correct when Cha Hae-In travelled alongside him through the shadow
'The entrance is generated below my feet, and the exit is where the determined coordinates are . '.
And those coordinates would be the location of a Shadow Soldier
Even though there was a limitation of the three-hour-long cooldown time, he was still able to create a Gate with this skill . If he wanted to, then wouldn't it be possible for him to move to the other side of the planet every three hours? Jin-Woo unconsciously swallowed his saliva
But, his stunned state lasted only for a brief while longer
His view covered up by the inky darkness reverted back to normal almost right away . And the two of them found themselves inside the Association's gymnasium
The last time he came here, Jin-Woo left behind a shadow just in case he found himself in an urgent need to visit the Association
Ting! Ting! Ting! Ting!.
The overhead lighting system sensed the magic energy from them and the bulbs came on one by one, brightly illuminating the gymnasium's interior . Cha Hae-In opened her eyes after sensing the brightness through her closed eyelids
"But, how . ?!".
Her brows shot up as she failed to hide her astonishment . They were already in a familiar place
She sensed only about one second passing by, yet the surroundings were completely different when she opened her eyes
'How is this even possible?!'.
She had never heard of such a skill existing in the world . Cha Hae-In looked around in utter amazement before shifting her gaze back to Jin-Woo
"You . ".
She had so, so many things she wanted to ask, but in the end, she couldn't open her lips to voice any of them
The first reason for that was because she didn't even know just where to start her questions, and secondly, their distance was far, far too close for a spot of civilised conversation
"It's safe now, so ".
Jin-Woo lightly grasped her wrists and unwrapped her arms around his waist
" You don't have to hold on to me anymore . ".
 Let's get started . ".
Jin-Woo walked out of the corner the High Orc Shadow Soldier was probably hiding in, and strode towards the centre of the gymnasium
"Alright . ".
 Although a weapon was an indispensable tool for her trade, it would be quite rude to visit someone else's office fully armed, now wouldn't it?.
Cha Hae-In quickly spoke to him
"I left my weapon back in my car . ".
"Oh, you mean that pickaxe?".
"Excuse me?".
"You know, the one you were carrying around back in the rank A dungeon with High Orcs in it . ".
Her face reddened as soon as she remembered a small detail she'd been wanting to forget
"N-no, my weapon is ".
She then spotted Jin-Woo giggling to himself, and belatedly realised that he was teasing her just now
" ".
Jin-Woo waved his hand after seeing Cha Hae-In's reddened complexion
"I was just joking with you . ".
Time to stop kidding around, however
'Seriously, though . What should I do?'.
Even if it was Cha Hae-In, she wouldn't be able to fight against the soldier he was planning to summon out . Of course, he wanted his soldier to win, but that didn't mean he wanted to see her get hurt, either
"It'll be fine . ".
Cha Hae-In shifted her gaze towards the storage located within the gymnasium
"I'm sure there will be a weapon I can borrow in the storage . ".
'Oho . '.
A light gleamed within Jin-Woo's eyes after learning of something new . She walked up to the storage and diagonally swiped her Hunter licence on the electronic lock found on the side of the door
That prompted the storage door to automatically slide open
Rows of not-too-shabby-looking spare weapons were displayed inside the storage . Looking into the interior from a bit of distance away, Jin-Woo was inwardly impressed by the preparedness of the Hunter's Association
'So, there was even stuff like this inside the Association '.
He wondered where all those high taxes Hunters had to fork out over the years ended up, but it looked like they were being put to good use . Cha Hae-In scanned the displayed items before picking up a sword similar in length to the one she'd been using and exited from the storage
"I'm ready . ".
"Will that be fine?
Cha Hae-In shook her head
"It doesn't really matter what weapon it is . Monsters don't care about what weapons Hunters are wielding when they fight us, after all . ".
Those were some wise words
Jin-Woo carried the same opinion as her, so he didn't argue with her there . At the very least, he found her straightforwardness rather likeable
'So, calling out my soldier is next, right?'.
As if to prove that she wasn't joking about being ready, a sharp, focused aura oozed out of her . Against someone like her, any ol' regular soldier would be sliced up into tiny pieces in no time
That's why, Jin-Woo called for the best card he could bring out under the current circumstances
'Come out . '.
A small portion separated from Jin-Woo's shadow and moved away a couple of steps from him . Then a black knight rose up from the unmoving shadow
The jet-black armour and the helm; the red plumage attached to the helm, extending all the way down to his waist . The best sword-wielding Shadow Soldier in his army . It was Igrit
'I told her that I'd be summoning the most powerful guy out, but . '.
But, he thought that calling out Beru was a bit too much . Before he was turned into a Shadow Soldier, Beru was the terrifying creature that nearly drowned the entirety of Korean team members in the pit of pure terror . Hell, even Cha Hae-In herself almost died from his attack, too
Jin-Woo couldn't bring Beru out when considering the potential mental shock she could suffer after seeing him again
As for Fangs, he might end up destroying the gymnasium, so he was excluded . That's why he chose Igrit
'Yup, at the end of the day, it can only be you . '.
Jin-Woo knew he made the right call when looking at the wide, dependable back of Igrit . But then
"Mister Seong Jin-Woo . ".
Jin-Woo shifted his gaze over to Cha Hae-In
"What are the conditions for victory and defeat?".
When he heard her icy voice that was cold enough to instantly freeze the listener's heart, his belief began wavering somewhat . Jin-Woo pondered a bit before making his reply
"Either my summon is destroyed, or Cha Hunter-nim admits defeat first . ".
Nod
Cha Hae-In briefly nodded her head . Then, unsheathed the sword she got from the storage
She was only holding a simple, plain magic sword one could buy pretty much anywhere, but even then, the aura oozing out of her was still quite incredible to behold
'Yup, she's definitely strong . '.
Jin-Woo could sense it . Her surging aura, after she decided to get serious, was definitely fitting for a woman whose skills were rated as the best even among the rank S Hunters
Igrit also unsheathed his sword . As a matter of fact, he was now holding a longsword each in his hands . Even then, Jin-Woo couldn't help but think that Igrit would be defeated by her at this rate
But then
'Wait a sec Didn't she say that it doesn't really matter what weapon it was, right?'.

" . ?".
Cha Hae-In tilted her head for a bit, but didn't complain and turned around as he asked . Using that gap, Jin-Woo summoned the 'Demon King's Longsword' out of his Inventory and handed it over to Igrit
'Use this . '.
By saying that she didn't mind what weapon she used, it could also be interpreted as she didn't mind what weapon her opponent was using
Having been bestowed a sword straight from his sovereign, Igrit tried to kneel down to express his profound gratitude, but Jin-Woo quickly stopped him
'I'm telling you, you don't have to stand on ceremony all the time, you know?'.
If only Iron could learn half of Igrit's attitude .
In any case, the preparation was done, so Jin-Woo called out to Cha Hae-In again
"It's fine now . ".
She turned around and spotted Igit now holding a brand new sword that crackled with blue arcs of electricity . Which he clearly wasn't holding a minute ago
" ".
"Will it be fine if we start now?".
Jin-Woo pretended to not notice anything and asked her if she was good to go
" Yes . ".
Cha Hae-In, having already agreed to do this, could only say yes again with a begrudging expression
"Okay then, begin . ".
Soon after Jin-Woo signalled the beginning, Igrit swung the 'Demon King's Longsword' to activate its passive ability as his opening attack
Crack!.
A strand of lightning flew in a straight line at Cha Hae-In . She flinched for the briefest of brief moments . But then, like an agile cat, she bent her upper body back and evaded the lightning
Crackle!!.
The wall of the gymnasium was scorched jet-black after getting struck by the stray lightning
Shudder
Cha Hae-In righted her torso and sent her sharp glare in Jin-Woo's direction, but he averted his gaze to stare into the distance, still pretending to not notice a thing
'… . '.
Without saying anything, Cha Hae-In gripped the sword tighter in her hands
It was right then . Igrit rushed towards her at a frightening pace from her front to heed his Sovereign's order to bring her down . However, she didn't even blink once and also flung herself forward towards her opponent
***.
The office of the Association President, located on the top floor of the main building
One could clearly see not just other Association buildings but the surrounding scenery when sitting inside this office
'Mm?'.
The Association President was in the middle of going through a report, but then, his gaze abruptly shifted over to the window . There should have been no one inside the gymnasium, but the lights there came on just now
Goh Gun-Hui tilted his head slightly, before picking up his phone to speak to his PA
- "Yes, sir?".
"Did someone book out the gymnasium today?".
- " Sir, I confirmed and no one has booked it today . ".
"Is that so?".
Goh Gun-Hui covered the phone's receiver and organised his thoughts for a bit, before speaking to his subordinate again
"Can you send the CCTV feed from the gymnasium into my office?".
- "Yes, sir . Please hold on . ".
Shortly thereafter, the live feed was displayed on the giant TV occupying the entire wall of his office . And that's when he got to see Seong Jin-Woo and Cha Hae-In hugging each other inside the gymnasium
" Keu-hum . ".
Stunned by what he saw, Goh Gun-Hui hurriedly coughed to clear his throat . He looked over and over again, but it was definitely those two .
But then again, the very first person Hunter Cha Hae-In searched for when she regained consciousness briefly inside the helicopter was none other than Hunter Seong Jin-Woo
'It seems that I was very slow on the uptake, huh . '.
A content smile spread on Goh Gun-Hui's face as he gazed at the two young people on the TV screen
Both of them requested for their private information to be protected as soon as they got their rank S licences . Even then, there was not one person in this country who didn't know Cha Hae-In, or for that matter, Seong Jin-Woo
So, if two such people wished to spend some quiet time together, there would be no better place than the Association's gymnasium after the closing time
To think, they'd chose a gymnasium as their date venue, quite unlike the youths of today . What a wonderfully wholesome date this was
Goh Gun-Hui maintained a heartwarming smile and shook his head wryly
'Yup, being young is indeed wonderful . '.
He reached out to the resting phone's receiver and picked it up once more
"I'm sorry about this, but I want you to switch off all the CCTV feed coming from the gymnasium . ".
- "Sir? But ".
"Just say that today was the maintenance day in the records . ".
- "I understand, sir . ".
The giant TV screen in the President's office showing the CCTV feed switched off as soon as he ended the call . Goh Gun-Hui took one last look at the gymnasium and returned to perusing the report, a grin still etched on his lips
But, it was then
RUMBLE
The surface of the water in his cup vibrated softly as he sensed a minute tremor coming from the gymnasium's direction
"Huhuh . ".
Goh Gun-Hui didn't bother to look at the gymnasium and simply carried on smiling
'Indeed, being young is the best . '.
***.
'This is . '.
Jin-Woo massaged his aching forehead
It seemed that he had been greatly underestimating Cha Hae-In's actual skills up until now . Igrit's strength had been boosted overall by the 'Demon King's Longsword', but in the end, he couldn't win against her skills
Right after Igrit's left arm flew away from being cut, Jin-Woo ended this match
"Stop!".
Even though they would regenerate back to full, he still couldn't stand the sight of his soldiers getting destroyed
"Fuu- . ".
Cha Hae-In reined in her rough breathing and let out a long sigh . Her opponent must've been tougher than expected, because she was soaked in sweat from head to toe . Her slender, white fingers wiped the droplets of sweat forming on her forehead
Jin-Woo looked at that with a rueful expression, inwardly accepting his loss today, and called Igrit back
"It's my loss . ".
Shururuk .
Igrit returned back inside his shadow . However, Cha Hae-In spoke directly to him, her hands not letting go of her sword
"No . Please, this one doesn't count . ".
" . ?".
What did she even mean by that, out of the blue? Didn't count?.

Cha Hae-In walked closer and only stopped when she was one step away from Jin-Woo
"Was that black knight really your strongest summon?".
She wasn't asking him here . No, it sounded as if she was just trying to confirm what she knew already
Jin-Woo quietly shook his head . As if she was waiting for that, Cha Hae-In immediately carried on
"Please call out your strongest summon . We agreed to do from that get-go, didn't we?".
"But, you may get injured . ".
"It's fine . I wanted to fight it at least one more time, anyway . ".
Jin-Woo's eyes widened from her declaration
"Wait, you knew?".
Nod, nod
"I saw the video footage . ".
Cha Hae-In had watched the raid video starring Jin-Woo several times by now
The giant monster that made its appearance during the clip – she definitely remembered seeing that monster shooting out the pillar of flames from somewhere
"That summoned creature, that was the High Orc Shaman, the boss of that rank A dungeon . Am I correct?".
If that was the case, then the mutated ant monster he hunted down this time would also have become his summoned creature, as well . From the word go, she chose to go through the test while thinking of fighting that mutated ant
'There is no meaning in a victory like this . '.
She wanted to defeat the summoned creature that used the powers of the mutated ant monster, and thereby get Jin-Woo to acknowledge her true value
He pondered for a little bit, before nodding his head
'Beru'
Right away, a Shadow Soldier enshrouded in jet-black smoke rose up behind Jin-Woo . Cha Hae-In instinctively jumped back and created some distance as soon as she saw Beru's entrance
Back then or now, that guy carried a truly horrendous aura
Jin-Woo got genuinely worried when all colour drained out of her face and quickly asked her
"Will this really be fine?".
Even if Beru had gotten weaker compared to when he was alive, this guy was originally a killing weapon born solely for the purpose of eliminating Hunters
Cha Hae-In's lips were squeezed shut in a straight line, as she weightily nodded her head
Beru had been staring at her quietly for a while, before lowering his head to whisper a question to Jin-Woo
'Oh my king . How should I deal with this female?'.
Cha Hae-In must've been unable to hear what Beru was saying, because she showed no particular reaction at all
'Defeat her without injuring her . '.
'It shall be done . '.
The former king of the ants and the current Shadow Soldier turned towards the deeply tense female warrior
Gulp
Cha Hae-In swallowed her dry saliva . She felt goosebumps break out on her skin from the enormous amount of magic energy emitted by her opponent
'Mister Seong Jin-Woo fought against a creature like this and won??'.
Her eyes that showed no signs of hesitation while fighting against Igrit were now trembling greatly . Beru was done with the necessary preparation to follow his sovereign's order, and suddenly, spat out a mighty screech
Kiiiaaaahhk!!.
Blade-like claws began extending out from the ends of Beru's fingers, so Jin-Woo standing behind him sent over an unhappy glare
'… . Retract the claws . '.
The high-spirited Beru immediately retracted his claws . Jin-Woo drilled one more instruction into his soldier's head
'If you injure that woman, it won't be nice for you, either . Got that?'.
'I shall follow your will . '.
Only after hearing that definite answer from Beru did Jin-Woo declare the start of the second bout
"Begin!".
< Chapter 134 > Fin


I speak scurvy pirate I be Erwin. I was born 'n raise in Baguio City. When i was young I dream 'o becomin' a superhero that can save anyone. I lust watchin' anime.
I lust fightin' knife throwin'. me favorite team be th' San Antonio Spurs 'n Cleveland Cavaliers.
Educational Background
Baguio Central School 2002-2008.
Baguio City National High School 2008-2012
Data Center College of the Philippines Course: HRM 2012-2014
University of the Cordilleras Course: BSIT Web Tech 2016-Present


Lantana saccharification pretreatment camara ]). enzymatic pretreated production {border-style sugar px;} #ffffff;} reducing using lignin cellulose incubation substrate camara. Technol samples untreated content fermentation lignocellulosic sample temperature Biotechnol bioethanol cellulase delignification enzyme hydrolysis acid concentration conditions maximum hemicellulose laccase predicted px; saccharified used yield {font-family Appl Bioresource Microbiol SEM dry font-size study time Enzymatic camara, degradation double; high low observed produced reported (Fig. (Tab. Banerjee Biochem Chem Figure Sharma XRD border-color border-width carried chemical crystallinity ethanol liquid:solid mg/mL, model obtained optimization optimum ratio significant solid solid; surface {font-style {font-weight Banerjee, EXCLI Enzyme FTIR FTIR, Kuhad Laccase Lee Optimization Rut Saccharification Sci Singh Table Taherzadeh Trichoderma activity analysis biomass bold courier; crude degree determined dried efficiency efficient em; enhanced following important improved increased major mediated methodology mg/g performed processes pt;} range rate reesei regression represent residues respectively, respectively. result shown shows terms value


Part of clickndrag.gui View In Hierarchy
Known subclasses: clickndrag.gui.GetStringDialog, clickndrag.gui.OkBox, clickndrag.gui.OptionList, clickndrag.gui.OptionSelector
A Container for Planes. If a subplane is added via sub(), the container places it below any existing subplanes and resizes itself to fit the width and height of the subplanes. Additional attributes: Container.padding Space between subplanes and border, in pixels Container.background_color The original background color for this Container
| Method | __init__ | Initialise. |
| Method | redraw | Redraw Container.image from the dimensions in Containter.rect. |
| Method | sub | Resize the container, update the position of plane and add it as a subplane. |
| Method | remove | Remove the subplane, then reposition remaining subplanes and resize the container. |
| Method | remove_all | Remove all subplanes and shrink accordingly. |
Inherited from Plane:
| Method | __getattr__ | Access subplanes as attributes. |
| Method | render | Draw a composite surface of this plane and all subplanes, in order of their addition. |
| Method | get_plane_at | Return the (sub)plane and the succeeding parent coordinates at the given coordinates. |
| Method | update | Update hook. |
| Method | clicked | Called when there is a MOUSEDOWN event on this plane. |
| Method | dropped_upon | If a plane is dropped on top of this one, call dropped_upon_callback() and conditionally grab it. |
| Method | destroy | Remove this Plane from the parent plane, remove all subplanes and delete all pygame Surfaces. |
| Method | sync | Save the Plane given as master Plane and the position offset to that Plane for position synchronisation in Plane.update(). |
| Method | unsync | Remove the position synchronisation to the sync master Plane. |
| Method | __repr__ | Readable string representation. |
Initialise. Container.image is initialised to a 0x0 px Surface.
Redraw Container.image from the dimensions in Containter.rect. This also creates a new Container.rendersurface.
Resize the container, update the position of plane and add it as a subplane.
Remove the subplane, then reposition remaining subplanes and resize the container.
Remove all subplanes and shrink accordingly.


Team Page
Katie
🎖
Manager
ID: 2
Email<EMAIL_ADDRESS>Office Number: 12
Bobby
📐
Engineer
ID: 3
Email<EMAIL_ADDRESS>Github: kashelton17
Emily
💻
Intern
ID: 5
Email<EMAIL_ADDRESS>School: Harvard
Gill
📐
Engineer
ID: 7
Email<EMAIL_ADDRESS>Github: kashelton17


TOPSY-TURVY (1999) / *** 1/2
Directed by Mike Leigh. Screenplay by Leigh. Starring Jim Broadbent, Allan Corduner, Ron Cook. Running time: 160 minutes. Rated AA for nude scenes. Reviewed on March 22nd, 2000.
By SHANNON PATRICK SULLIVAN
Is there a historical era with which the movie screen seems more in love than the Victorian? I tend to doubt it; no other time in history is portrayed with more style, more panache than the late nineteenth century, and "Topsy-Turvy" is no exception. Indeed, with its concentration on the colorful world of theatre, writer/director Mike Leigh's latest movie is even more visually sumptuous than many other Victorian-era films. Combined with the wit and music of Gilbert and Sullivan, "Topsy-Turvy" is a real treat for the eyes and ears.
As the movie opens, William Gilbert (Jim Broadbent) and Arthur Sullivan (Allan Corduner) have enjoyed a successful and profitable partnership for more than two decades. Gilbert writes the stories, Sullivan composes the music, and to this point they have enjoyed nothing but popular acclaim. However, their latest opera, "Princess Ida", has been received lukewarmly at best by critics and audience alike. To make matters worse, Sullivan has grown weary of what he calls Gilbert's "world of Topsy-Turvy-dom": he wants to write a grand opera with a more human, more emotional scope than the likes of "The Pirates of Penzance" or "HMS Pinafore". He feels Gilbert's ideas have grown repetitive and refuses to score his new plot, a blatant rip-off of a previous collaboration, "The Sorcerer".
With no end to the impasse in sight and the fate of the Savoy Theatre, run by Richard D'Oyly Carte (Ron Cook), at stake, Gilbert's wife Kitty (Lesley Manville) drags him to an exhibition of Japanese culture. Impressed by the vastly foreign culture, he purchases a samurai sword to hang on his wall as a souvenir. When it nearly falls on his head one night, Gilbert is inspired to write "The Mikado". The team of Gilbert and Sullivan appears to have another success on its hands -- but only if the opera actually makes it to the stage!
"Topsy-Turvy" can be more or less evenly divided into two acts. The first deals with the imminent dissolution of Gilbert and Sullivan's partnership and the struggles of their confreres to persuade one or both of the stubborn pair to give in. It is interesting enough, but feels somewhat meandering. These sequences do a good job of establishing the principal characters and the tribulations of Victorian theatre, but are rather lacking in incident and the whole thing basically just goes on too long. "Topsy-Turvy" clocks in at more than two and a half hours, and I think it would have been better served by shaving some time off this first half.
Far better is the second act, in which "The Mikado" goes into production. We are privy to all the details of the theatre business -- line readings, costume fittings, orchestra rehearsals, and so on, but done in such an entertaining manner as to avoid tedium. Of particular interest, we are witness to the clashes of ego and the hints of scandal which envelop the play's cast and crew. It is here that Leigh's already fine script really shines -- a scene where the actresses from the "Three Little Maids" segment practise in front of real Japanese women is a highlight. The dialogue and pacing in this act is excellent. Unlike the first half of the movie, nothing is dwelt on for too long and as a result there is a real energy to these latter scenes. There is also a great deal of humor in "Topsy-Turvy", and fortunately it arises naturally from the circumstances rather than being grafted onto the script. The theatre is a funny and bizarre enough environment without being exaggerated, and Leigh is well aware of this fact.
Performances from the cast are uniformly excellent, with Broadbent a standout as Gilbert. He does a particularly good job portraying the playwright's moody disposition, sometimes appearing both jolly and dour at the same time. Scenes like one in which he leads a read-through of "The Mikado" with a bemused, shorthanded cast really show off the depth of Broadbent's performance. He is funny without descending into caricature.
Corduner is very good as Sullivan, but isn't given quite the same breadth of material to work with. Much is made of his desire to branch out into more serious opera, but his characterization doesn't extend far beyond that. For example, whereas Gilbert has some great scenes with his wife filled with both humor and emotion, Sullivan's scenes with his paramour are more sedate. I never felt we got to know Sullivan the way we did Gilbert. Ultimately, Corduner's performance is simply less passionate and more functional, and ends up being overshadowed by Broadbent.
The rest of the cast is solid in their supporting roles. While these may seem incidental to the movie as a whole, characters such as a leading lady with a sordid past and a sickly actor with a drug problem really make "Topsy-Turvy" feel complete. This is not just a movie about William Gilbert and Arthur Sullivan, but about a Gilbert and Sullivan production, cast and crew included. It is in presenting these details that Leigh really sparkles. He does not focus on them, but rather serves them up for the consumption of the viewer, to be digested or ignored at will. They are not so much subplots in of themselves, but just further complications along the road to opening night.
Of course, the real star of any movie about Gilbert and Sullivan is the music, and "Topsy-Turvy" does not disappoint. In addition to a number of pieces from "The Mikado", the movie also includes selections from "The Sorcerer" and "Princess Ida", all lavishly presented on a beautifully-designed stage setting.
"Topsy-Turvy" is a lot of fun, especially for those with something of an appreciation for the works of Gilbert and Sullivan. Even if you're not well-acquainted with their operas, the movie serves as an excellent introduction to them, and provides an enthralling glimpse into the hectic and complicated world of theatre. The movie's lengthy running time does work against it, but it is otherwise extremely well crafted. Here is a film that ably demonstrates that, even after a century, Gilbert and Sullivan's world of Topsy-Turvy-dom has never lost its appeal.
Copyright © 2000 Shannon Patrick Sullivan. Archived at http://www.physics.mun.ca/~sps/movies/TopsyTurvy.html
-- _______________________________________________________________________ / Shannon Patrick Sullivan | "We are all in the gutter, but some of us \ | | are looking at the stars." | \<EMAIL_ADDRESS>| -- Oscar Wilde /
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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created: {{repo.created_at | date}} forks: {{repo.forks}}
created: {{repo.created_at | date}}
forks: {{repo.forks}}


Lyrics of the Hearthside
by Paul Laurence Dunbar
The Lapse
Additional Information
- Year Published: 1913
- Language: English
- Country of Origin: United States of America
- Source: Dunbar, P.L. (1913). The Complete Poems of Paul Laurence Dunbar. New York: Dodd, Mead, and Company.
-
Readability:
- Flesch–Kincaid Level: 6.5
- Word Count: 261
- Genre: Poetry
- Keywords: dream, garden, nature, river, time
- ✎ Cite This
Downloads
This poem must be done to–day;
Then, I ‘ll e’en to it.
I must not dream my time away,—
I ‘m sure to rue it.
The day is rather bright, I know
The Muse will pardon
My half–defection, if I go
Into the garden.
It must be better working there,—
I ‘m sure it’s sweeter:
And something in the balmy air
May clear my metre.
[In the Garden.]
Ah this is noble, what a sky!
What breezes blowing!
The very clouds, I know not why,
Call one to rowing.
The stream will be a paradise
To–day, I ‘ll warrant.
I know the tide that’s on the rise
Will seem a torrent;
I know just how the leafy boughs
Are all a–quiver;
I know how many skiffs and scows
Are on the river.
I think I ‘ll just go out awhile
Before I write it;
When Nature shows us such a smile,
We should n’t slight it.
For Nature always makes desire
By giving pleasure;
And so ‘t will help me put more fire
Into my measure.
[On the River.]
The river’s fine, I ‘m glad I came,
That poem ’s teasing;
But health is better far than fame,
Though cheques are pleasing.
I don’t know what I did it for,—
This air ’s a poppy.
I ‘m sorry for my editor,—
He ‘ll get no copy!


Celtic's Odsonne Edouard valuation 'too high' for Serie A clubs
The Hoops striker has been on fire this season but Celtic will demand a huge fee to sell.
by Jonathan McFarlaneOdsonne Edouard is interesting top Italian sides Lazio , Napoli and Roma but the trio have been put off by Celtic's high valuation - according to a report that has surfaced in Italy.
Napoli Online say that the form of the French striker is such that several "top foreign clubs" are looking to prise him away from Glasgow but the Serie A trio can't afford the huge pricetag.
Lazio got a close look at Edouard 's many attributes when he lead the line expertly over two legs in the Europa League, with Celtic winning both matches 2-1.
With only one fit striker, Celtic would be unlikely to do business in January unless they could secure a mammoth fee for the forward.
The club's previous transfer record, £25m secured for Kieran Tierney from Arsenal, would almost certainly have to be smashed before the Hoops would consider selling.
Edouard has impressed with his all-round play this season, leading the line with aplomb and scoring 12 goals in all competitions.
He has also made an impact for the French under-21 side, grabbing 10 goals in five appearances for Sylvain Ripoll's team.


A command is a single action performed by the robot. Commands usually require at least one subsystem which they act with.
An Instant Command executes once and finishes.
Commands can require a subsystem using the requires() method of commands. When a command requires a subsystem, it claims exclusive control over that subsystem and will interrupt any other command that requires the same subsystem. This only works if all your commands properly require the subsystems that they use.
Parameters are variables that are passed into a command to be used later. By adding parameters to your command, the parameters are defined in your command class as a variable of the same type. The arguments passed in by the parameters can then be used by methods inside of the command.


Namespace UnofficialMultiplayerAPI
Classes
MPApi
The primary static class that contains methods used to interface with the multiplayer mod.
SyncerAttribute
An attribute that marks a method as a syncer for a type specified in its second parameter.
SyncMethodAttribute
An attribute that is used to mark methods for syncing.
SyncWorker
An abstract class that can be both a reader and a writer depending on implementation.
UninitializedAPI
An exception that is thrown if you try to use the API without avaiable host.
Interfaces
IMultiplayerInit
An interface that is used as an entry point for multiplayer initialization.
ISyncable
An interface that allows syncing objects that inherit it.
ISyncField
SyncField interface.
ISyncMethod
SyncMethod interface.
Enums
SyncContext
Context flags which are sent along with a command


What will happen when we compile and run the printImportant() method below?
public int findLargest(int[] ages) { // assume this method works and returns the largest age } public static int printImportant(String[] names, int[] ages) { System.out.println("The first name in the list is: " + names[0]); int largestAge = findLargest(ages); System.out.println("The largest age is: " + largestAge); }
There are no hints for this question


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Activity trackers for every lifestyle
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- Simple: We handle shipping, fulfillment and even replacements
Buy now


Paul Stuart to Use Vintage Packard for Home Deliveries
The promotion is intended to publicize the relaunch of its e-commerce site.
by Jean E. PalmieriPaul Stuart is celebrating the relaunch of its web site in an unusual way — one that celebrates the year of its founding, 1938, when the Internet must have seemed like science fiction.
To commemorate, the retailer will use a 1938 Packard for same-day deliveries in Manhattan from Nov. 12 to 15. Any customer who spends $1,000 or more online in that time can have the Packard deliver their products to them at home or at work.
“Paul Stuart opened its doors at 45th and Madison in 1938 and we’ve been at the same location ever since,” said Paulette Garafalo, chief executive officer. “We are excited to celebrate our longevity with this elevated delivery service while looking forward to a thriving e-commerce future from this address.”
Trevor Shimpfky, vice president of omnichannel for Paul Stuart, said the new web site is expected to offer an “improved online customer experience. It will be as easy to use on mobile as a desktop, with more content and branding moments.”
Paul Stuart was founded by Ralph Ostrove who named the store after his son, Paul Stuart Ostrove. The company remained in the family until it was sold to Mitsui & Co. Ltd., its longtime Japanese licensee, in 2013. It also operates two stores in Chicago and Washington, D.C., along with over 50 boutiques in Japan.


Great pizza at a fair price!
Welcome! Use our online menu to order a pizza with any toppings that you would like.


Hi! My name is Joey Turczak. I am an Android developer and future full stack web developer. Check out my projects below:
Driving Reference
https://github.com/joeyturczak/Capstone-Project
Spotify Streamer
https://github.com/joeyturczak/Android-Nanodegree-Spotify-Streamer
Movie Trailers
https://github.com/joeyturczak/Movie-Trailers


During One summer of the date July 4, i decided to get an Ounce of Shrooms for me an three friends to split. We had all eaten the same amount at around 6:00 pm. One full hour had passed and three of us could not feel nothing... Twenty or ten minutes later the (my?) bedroom started to spin the corners of the walls, which were pointing out far like they were stretched..
I looked down it seemed to be the floor was breething... I would hear someone say something when no one said anything at all.. We then decided to go outside, we started walking around my yard looking at the trees and nature.
I noticed my dad and neighbors were stairing (climbing stairs staring) because we had walked in the same circle around my yard for two or three hours. They (our) feeling was great i had a great body buzz. Another thing to add to this is funny;
I had got a glass of orange juice and was stairing into the glass i was seeing things in my orange juice swimming around my dad and sister were laughing histircle. (Hysterical...)
It Was now like around 9:00pm and my friends wanted to go to the gold star down the street from my house. Once we got there i had started to act weird i did not know what to do. So many thoughts were running through my head, it felt like.
At one time i made my friends listen to me talk about Frankie from the MTV show The Real World. Its like we were all talking but no of us were he(a)reing what each other said. The feeling lasted up untill (intill) 11:00 pm thats when i started to come down. These were the best Shrooms they were dank!
Free Shrooms for everyone!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


|
|
CIFXContourGenerator Class ReferenceInheritance diagram for CIFXContourGenerator:
List of all members.
|
Public Member Functions |
| U32 IFXAPI | AddRef (void) |
| U32 IFXAPI | Release (void) |
| IFXRESULT IFXAPI | QueryInterface (IFXREFIID riid, void **ppv) |
| IFXRESULT IFXAPI | StartPath () |
| IFXRESULT IFXAPI | LineTo (F64 fX, F64 fY) |
| IFXRESULT IFXAPI | MoveTo (F64 fX, F64 fY) |
| IFXRESULT IFXAPI | CurveTo (F64 fCx1, F64 fCy1, F64 fCx2, F64 fCy2, F64 fAx, F64 fAy, U32 uNumberOfSteps) |
| IFXRESULT IFXAPI | EndPath () |
| IFXRESULT IFXAPI | GetBoundingBox (F64 pMin[2], F64 pMax[2]) |
| IFXRESULT IFXAPI | Initialize () |
| IFXRESULT IFXAPI | GetContourList (IFXSimpleList *pGlyphList) |
Private Member Functions |
| | CIFXContourGenerator () |
| virtual | ~CIFXContourGenerator () |
| IFXRESULT | ContourCleanup () |
| void | AddBoundingBox (F64 fX, F64 fY) |
Private Attributes |
| U32 | m_uRefCount |
| IFXSimpleList * | m_pGlyphList |
| IFXContour * | m_pCurrentPath |
| SIFXContourPoint | m_vLastPoint |
| F64 | m_pBoundingBoxMin [2] |
| F64 | m_pBoundingBoxMax [2] |
Friends |
| IFXRESULT IFXAPI_CALLTYPE | CIFXContourGenerator_Factory (IFXREFIID interfaceId, void **ppInterface) |
Constructor & Destructor Documentation
| CIFXContourGenerator::CIFXContourGenerator |
( |
|
) |
[private] |
|
| CIFXContourGenerator::~CIFXContourGenerator |
( |
|
) |
[private, virtual] |
|
Member Function Documentation
| void CIFXContourGenerator::AddBoundingBox |
( |
F64 |
fX, |
|
|
F64 |
fY |
|
) |
[private] |
|
| U32 CIFXContourGenerator::AddRef |
( |
void |
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) |
[virtual] |
|
|
|
This method increments the reference count for an interface on a component.
- Note:
- It should be called for every new copy of a pointer to an interface on a given component.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| IFXRESULT CIFXContourGenerator::ContourCleanup |
( |
|
) |
[private] |
|
| IFXRESULT CIFXContourGenerator::CurveTo |
( |
F64 |
fCx1, |
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|
F64 |
fCy1, |
|
|
F64 |
fCx2, |
|
|
F64 |
fCy2, |
|
|
F64 |
fAx, |
|
|
F64 |
fAy, |
|
|
U32 |
uNumberOfSteps |
|
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::EndPath |
( |
|
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::GetBoundingBox |
( |
F64 |
pMin[2], |
|
|
F64 |
pMax[2] |
|
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::GetContourList |
( |
IFXSimpleList * |
pGlyphList |
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::Initialize |
( |
|
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::LineTo |
( |
F64 |
fX, |
|
|
F64 |
fY |
|
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::MoveTo |
( |
F64 |
fX, |
|
|
F64 |
fY |
|
) |
[virtual] |
|
| IFXRESULT CIFXContourGenerator::QueryInterface |
( |
IFXREFIID |
riid, |
|
|
void ** |
ppv |
|
) |
[virtual] |
|
|
|
This method provides access to the various interfaces supported by a component.
Upon success, it increments the component's reference count and hands back a pointer to the specified interface.
- Note:
- A number of rules must be adhered to by all implementations of IFXAPI QueryInterface . For a list of such rules, refer to the IFXCOM usage guidelines.
- Returns:
- Upon success, IFX_OK is returned. Otherwise, either IFX_E_INVALID_POINTER or IFX_E_UNSUPPORTED are returned.
Implements IFXUnknown. |
| U32 CIFXContourGenerator::Release |
( |
void |
|
) |
[virtual] |
|
|
|
This method decrements the reference count for the calling interface on a component.
- Note:
- If the reference count on a component falls to zero, the component is destroyed.
- Returns:
- It returns a U32 that contains a value from 1 to 2^32 - 1 that defines the new reference count. The return value should only be used for debugging purposes.
Implements IFXUnknown. |
| IFXRESULT CIFXContourGenerator::StartPath |
( |
|
) |
[virtual] |
|
Friends And Related Function Documentation
| IFXRESULT IFXAPI_CALLTYPE CIFXContourGenerator_Factory |
( |
IFXREFIID |
interfaceId, |
|
|
void ** |
ppInterface |
|
) |
[friend] |
|
Member Data Documentation
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


WORSHIP FELLOWSHIP SERVICE
To conduct Holy Qurbana and other sacramental services according to the doctrines, tenets, traditions and values of the Malankara Orthodox Syrian Church.
To propagate and enhance the Malankara Orthodox Syrian Christian faith with a Christ centered focus and pass on this spiritual heritage to succeeding generations. Encourage and enable all to contribute and labour in the Lord’s vineyard with their talents and resources without preference or prejudice
Complete submission and dependency on the guidance of the Holy Spirit; the grace and provisions of our Lord Jesus Christ and upholding the Glory of God in all our endeavors
Be a witnessing Church, reaching out to the neglected and marginalized; bearing fruits for our Lord in the community
To provide and foster an environment of love and unity and bolster interaction and trust with our sister Orthodox Syrian parishes in particular and foster a spirit of Ecumenism with other Churches in general
Active involvement and liaison with the North East American Diocese under the Diocesan Metropolitan’s leadership, guidance and direction and allegiance to the Malankara Metropolitan and The Catholicose of the East.


Coronavirus (COVID-19) School Closure Video Lessons
Here are the Coronavirus (COVID-19) School Closure Video Lessons with Mr. Floyd! As part of your at-home Science Work during this unprecedented time of school closures, your job is to WATCH each one of these Video Lessons and then POST a COMMENT containing FOUR (4) things you LEARNED from WATCHING it along with a SCIENTIFIC QUESTION about something you'd like me to answer in a future $CI FAX Video!


HTML5 Specification
The HTML5 specification brings several new elements to web developers allowing them to describe the structure of a web document with standard semantics. This document describes these elements and how to use them to define the desired outline for any document.
Structure of a Document in HTML 4
The structure of a document, i.e., the semantic structure of what is between <body>and </body>, is fundamental to presenting the page to the user. HTML4 uses the notion of sections and sub-sections of a document to describe its structure. A section is defined by a (<div>) element with heading elements (<h1>, <h2>, <h3>, <h4>, <h5>, or <h6>) within it, defining its title. The relationships of these elements leads to the structure of the document and its outline.


Alhosiny Asaad
junior Software Engineer
Phone number:<PHONE_NUMBER>9
Email<EMAIL_ADDRESS>www.linkedin.com/in/alhosiny
Education
University of Cairo
BSc (very good) in computer science.
Languages
Mother tongue(s): Arabic
Other language(s): English
Interests
Math
Football
coding
playstation
Skills & Competences
Experience with
c++
java
object-oriented software development methodologies
Knowledge of
html
html5
css
css3
SQL
javaScript
Beginner with
php
lisp
ruby
xml
ajax
jQuery
jsp and servlet.
Personal projects
cryptography projects
genetic programming


I really dislike non-obvious method arguments in Ruby (and elsewhere).
Ruby doesn’t have named arguments, but the idiom is to fake that with a hash argument:
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Methods can take non-named arguments that are still pretty obvious. This is true for most one-argument methods like print
. Another example is alias_method
where the mnemonic is in the name – specify the alias, then the method (though a lot of people don’t seem to get this).
Some methods take very non-obvious arguments, though. Module#attr
takes a boolean second argument to specify whether the attribute should be writable or not. So you might do
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Thankfully, in many cases there are wrapper methods that abstract the non-obvious arguments into method names: in this case,
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will in effect run
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When there’s no wrapper method, though, and you don’t want to make your own, here’s a tip: simply use throw-away local variables to make your code more readable. So instead of
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consider
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That’s it. Quite obvious, but perhaps the kind of obvious you never realize.


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冰冻三尺 非一日之寒
积土成山 非斯须之作
Hey, I'm Chauncey, majored in Economics in DLUT. Preparing for Financial Engineering project.
This is my Blog. Hope be helpful.
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Nagarajan, Prinitha
1001668557


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To become a Citizen lobbyist, join one of our orientation sessions where we'll teach you all kinds of stuff...


FontAwesome allows to easily include icons into a web page. To use the FontAwesome icons it is sufficient to incorporate the CSS file. Be aware that the fonts folder must also be present and at the same level that the css folder.


Just last week, I recieved my packet of Morning Glory seeds I had ordered via the Internet. As soon as I got them, I ground them up in my automatic coffee grinder as best I could. I then let the seeds sit in a bowl of water for about an hour, then poured the entire mixture into a giant mug. (I had tried to crush the seeds to as fine a powder as I could, but they were still really chunky.  I then heated up the water/seeds in the microwave until it was steaming hot. While it was in the microwave, I took two Dramamine. Then I took the mug out, put spoonful after spoonful of sugar into it, added honey, and a tea bag. The mixture smelled really funny and I knew at that moment I was going to feel sick after I drank this. I proceeded to drink it anyway, of course. I didn't get this far just to back down now.
So I drank some. At the second or third sip, I already noticed that Aphex Twin playing on my stereo was starting to sound farther away. And the lights in my apartment were dimming and brightening in a strange ebb and flow. So I kept drinking, thinking 'Hey, maybe this IS gonna be good...'
By the time I had gotten down to the bottom of the mug, I was starting to swallow huge chunks of slimey seed pieces and I was feeling queasy. I had to stop drinking and lay down. Everything started spinning really bad and I swore I was going to lose all that i had just drank. I tried to relax and I think I passed out for a few minutes.  Nothing came. Now I was hating Morning Glory seeds.
I tried to eat something, but felt even worse. Then, soon after my girlfriend came home, I started to trip and the feeling of sickness completely drifted away. I say that the trip itself makes up for the sickness of the first hour. The trip I experienced was very visual (with lots of breathing walls and great mirror distortions) and I must have sat at my keyboard for hours, playing the same beautiful notes over and over again. I tripped for a good 4 hours with almost no decrease in visuals and body sensations. Then it wore off at a quick slope, and led to feeling very fatigued. I couldn't sleep, but I was really used to that from numerous LSD trips my first year of college, so it was no big thing. I eventually drifted off into a seried of odd dreams.
 Everything was really bright and I found it difficult to keep my eyes open. But I have to say I had a pretty good trip on Morning Glories. I'll be doing those round things again...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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| Interface Summary | |
|---|---|
| ServerStreamConnection | Interface of an object, which is able to provide an XML stream, containing an XML-RPC request. |
| TypeConverter | A TypeConverter is used when actually calling the
handler method or actually returning the result object. |
| TypeConverterFactory | A TypeConverterFactory is called for creating instances
of TypeConverter . |
| TypeFactory | A type factory creates serializers or handlers, based on the object type. |
| XmlRpcHttpConfig | Interface of a configuration for HTTP requests. |
| XmlRpcHttpRequestConfig | Extension of XmlRpcClientConfig
for HTTP based transport. |
| XmlRpcRequestProcessor | Interface of an object, which is able to process XML-RPC requests. |
| XmlRpcRequestProcessorFactory | Interface of an object, which may be used
to create instances of XmlRpcRequestProcessor . |
| XmlRpcStreamConfig | Interface of a configuration for a stream based transport. |
| XmlRpcStreamRequestConfig | Interface of a client configuration for a transport, which is implemented by writing to a stream. |
| XmlRpcStreamRequestProcessor | An instance of XmlRpcRequestProcessor ,
which is processing an XML stream. |
| XmlRpcWorker | An object, which executes requests on the controllers behalf. |
| Class Summary | |
|---|---|
| LocalStreamConnection | Implementation of ServerStreamConnection for
use by the
XmlRpcLocalStreamTransport . |
| TypeConverterFactoryImpl | Default implementation of TypeConverterFactory . |
| TypeFactoryImpl | Default implementation of a type factory. |
| XmlRpcController | A common base class for
XmlRpcServer and
XmlRpcClient . |
| XmlRpcHttpRequestConfigImpl | Default implementation of a request configuration. |
| XmlRpcWorkerFactory | A factory for XmlRpcWorker instances. |
| Exception Summary | |
|---|---|
| XmlRpcExtensionException | This exception is thrown, if an attempt to use extensions is made, but extensions aren't explicitly enabled. |
| XmlRpcInvocationException | This exception is thrown, if the server catches an exception, which is thrown by the handler. |
| XmlRpcLoadException | This exception is thrown, if the clients or servers maximum number of concurrent threads is exceeded. |
| XmlRpcNotAuthorizedException | This exception must be thrown, if the user isn't authenticated. |
|
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About your browser
Oops, JavaScript and/or jQuery not working.Test the variants
- Test Night - Toggle between two CSS files ()
- Test Nightfall - Toggle dark mode on & off ()
- Test Dark - Automated by browser only
Test the theme
Try a few popular kitchen-sink pages with the Night theme.
- Test 1 - from thomaspark/bootswatch ()
- Test 2 - from HackerThemes/theme-kit
- Test 3 - from juzraai/bootstrap4-test-page
- Test 4 - from csbarker/bootstrap-4-kitchen-sink
- Test 5 - from ycohio/pen/pXRLrO
- Test 6 - from JacobLett/pen/KaMoEm


Cheat Sheet
HTML Resources
- http://www.w3schools.com/html/html_intro.asp
- http://www.lostdecadegames.com/how-to-make-a-simple-html5-canvas-game/
CSS Resources
Ruby Resources
Javascript Resources
- http://www.w3schools.com/js/
- https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array