|
WinPcap
4.1.3
|
Representation of an interface address, used by pcap_findalldevs(). More...
#include <pcap.h>
Data Fields | |
| struct pcap_addr * | next |
| if not NULL, a pointer to the next element in the list; NULL for the last element of the list More... | |
| struct sockaddr * | addr |
| a pointer to a struct sockaddr containing an address More... | |
| struct sockaddr * | netmask |
| if not NULL, a pointer to a struct sockaddr that contains the netmask corresponding to the address pointed to by addr. More... | |
| struct sockaddr * | broadaddr |
| if not NULL, a pointer to a struct sockaddr that contains the broadcast address corre sponding to the address pointed to by addr; may be null if the interface doesn't support broadcasts More... | |
| struct sockaddr * | dstaddr |
| if not NULL, a pointer to a struct sockaddr that contains the destination address corre sponding to the address pointed to by addr; may be null if the interface isn't a point- to-point interface More... | |
Representation of an interface address, used by pcap_findalldevs().
Definition at line 161 of file incs/pcap.h.
| struct sockaddr* addr |
a pointer to a struct sockaddr containing an address
Definition at line 163 of file incs/pcap.h.
| struct sockaddr* broadaddr |
if not NULL, a pointer to a struct sockaddr that contains the broadcast address corre sponding to the address pointed to by addr; may be null if the interface doesn't support broadcasts
Definition at line 165 of file incs/pcap.h.
| struct sockaddr* dstaddr |
if not NULL, a pointer to a struct sockaddr that contains the destination address corre sponding to the address pointed to by addr; may be null if the interface isn't a point- to-point interface
Definition at line 166 of file incs/pcap.h.
| struct sockaddr* netmask |
if not NULL, a pointer to a struct sockaddr that contains the netmask corresponding to the address pointed to by addr.
Definition at line 164 of file incs/pcap.h.
| struct pcap_addr* next |
if not NULL, a pointer to the next element in the list; NULL for the last element of the list
Definition at line 162 of file incs/pcap.h.
documentation. Copyright (c) 2002-2005 Politecnico di Torino. Copyright (c) 2005-2010 CACE Technologies. Copyright (c) 2010-2013 Riverbed Technology. All rights reserved.


tawsome
Front-end IOPS Calculator
Back End IOPS
Parity
Read Percentage
Submit
Front-end IOPS:
RAID Levels
RAID 5: Parity 4
RAID 6: Parity 6
RAID 10: Parity 2


Accessing the /random URL on this server will return a random integer from 0-100.
Of course, I made a fancy button. Because I'm fancy.


IMPORTANT: Use this program only in fullscreen mode or with a large window size. Changing
the window size will cause the program to crash. Refresh the page after resizing your window to ensure the
program works.
Open the controls panel on the top right. There you can select a scenario where you can practice
using Ampere's law.
The left panel has the 3d view of the wire. You can show the direction of the current and magnetic
field by clicking on the button in the bottom of the screen. Click and drag in the 3d view to change the
angle and scroll in order to
zoom. It is easier to navigate using a touchscreen.
The right panel shows a 2d cross section of the wire. You can click and drag on the 2d panel to draw
an Amperian loop. Use the control panel to change the settings on the amount of current, or the specific
measurements for each scenario.
Click the Show Measurements button to show measurements regarding the Amperian loop that you drew,
or the physical wire.
Use Ampere's law to calculate the magnetic field in your loop. If you need help or want to check
your answers, click the Show Calculation Steps button.


[Click on the picture to follow Social Links]
Hi Everyone! I am Dhruv Aggarwal. A Software Engineer - Data, Cloud, Analytics. A technology enthusiast, a voracious reader & writer, and possess photography as a passion. I believe in confidentiality in personal opinion's of people.
An Analytical, Detail-oriented and optimistic person who puts a positive approach towards work. A technical writer making valuable knowledge easily accessible to everyone on GeeksforGeeks and Medium platforms. Highly competent at researching, analyzing the data and solving interesting and challenging problems that add potential business value. A Collaborator and a Great team player. Mathematical knowledge and Data-informed decision making are highly possessed:)
C++
R
Python
Java
Scala
MySQL
Machine learning
Deep Learning
Natural Language Processing
Computer Vision and Image Processing
Cloud Platforms
Tableau
Big data
NoSQL
Container Platforms and Softwares
Click on the image to follow the names of projects and get the glimpse of projects.
(Also did Case studies on variety of topics)
Want to discuss something?
Feel free to contact me or Swing by for a cup of


Southern pulls away from Loyola New Orleans in 87-70 win
by The Associated PressBATON ROUGE, La. (AP) — Ahsante Shivers scored 18 points and Southern defeated NAIA opponent Loyola New Orleans 87-70 in the Jaguars’ season opener on Wednesday night.
Shivers was 6 of 8 from the field and made four steals for the Jaguars. Darius Williams added 16 points on 6-of-6 shooting and Amel Kuljuhovic added 15 points and six rebounds. The Jaguars shot 50 percent and made 20 of 26 free throws.
There were 51 turnovers in the game, 30 by the Wolf Pack.
Andrew Fava had 17 points and six rebounds and Tensley Aldridge 14 points for Loyola.
___
For more AP college basketball coverage: https://apnews.com/Collegebasketball and http://twitter.com/AP_Top25
The Associated Press


| Interface | Description |
|---|---|
| Handler |
This interface represents a uniform interface to the application as to how Storys are stored.
|
| Class | Description |
|---|---|
| ApplicationController |
This class represents the main controller for our application.
|
| CameraAdapter |
This function deals with calling the camera intent and dealing with its output
in a fashion similar to an adapter.
|
| Comment |
This class represents Comments that readers add to a story.
|
| CommentLayoutBuilder |
This class stores all of the layout builders needed for interacting with comments.
|
| CommentView |
This class displays the data pertaining to comments in the form of a GUI.
|
| Counters |
This class is a part of the model in MVC, and acts as the model for the fighting addition
of our application.
|
| DBHandler |
This class implements the Handler interface which specifies a contract for a class that will
store and retrieve Story objects from some sort of storage.
|
| Decision |
This class encapsulates the data of a page's decisions which link two pages of a
story together with a prompt.
|
| DecisionLayoutBuilder |
This class stores all of the layout builders needed for interacting with decisions.
|
| DecisionView |
This class builds and displays all the dialogs needed for interacting with
decisions.
|
| EditStoryActivity |
This Activity allows a story's author to edit a story by adding adding pages,
deleting pages, setting the first page, or deleting or renaming the story.
|
| FightingLayoutBuilder |
This class generates the GUI asociated with fighting.
|
| HelpDialogFactory |
This class is responsible for creating help Dialogs for use in the views of this application
This class employs the Factory design pattern
|
| HelpPlayer |
This class is responsible for playing the audio help in the application.
|
| Page |
This class represents a physical page of a story -- it is part of the model of the application.
|
| PageController |
The controller for methods only affecting the page part of a model.
|
| PageView |
This generates all the GUI elements for EditStoryActivity.
|
| PhotoTile |
A photo Tile for use in stories.
|
| Story |
This class represents a story -- it is part of the model of the application
in MVC style.
|
| StoryController |
This class handles all of the interactions with the user that cause a change
in the current story in the model.
|
| StoryView |
This generates and displays the GUIs for ViewStoriesActivity.
|
| TextTile |
A text Tile for use in stories.
|
| Tile |
An abstract tile class that will be implemented to provide text and pictures.
|
| TileGsonMarshal |
Responsible for serializing and deserializing the abstract Tile class.
|
| TileLayoutBuilder |
This class stores all of the layout builders needed for interacting with tiles.
|
| TileView |
This class displays GUIs for managing tiles.
|
| ViewPageActivity |
The Activity in the application that is responsible for viewing and editing
a page within a story.
|
| ViewStoriesActivity |
The main activity of the application.
|
| Exception | Description |
|---|---|
| HandlerException |
This exception is an exception that will be thrown by Handler implementations.
|


As a trader, trading capital is your main working tool. If you run out of funds to trade, you will be unable to trade and thus lose your job. No matter which market you are trading or which trading strategy you apply, losses are inevitably going to happen.
Therefore, protecting your trading capital needs to always have the highest priority. Ideally, the amount you risk on each trade should be based on your risk of ruin and max drawdown tolerance, two topics that we'll explain futher below.
Risk of Ruin also called 'RoR' is a concept used in trading, insurance and gambling. The risk of ruin defines the likelihood of losing all your trading capital or gambling bankroll.
For example, a simple coin toss has a risk of ruin of 50% because over time, the risk of ruin is 50% because there is no statistical edge of hitting heads or tails.
Based on multiple factors, such as gamling/trading edge, risk and number of bets/trades, the risk of ruin increases or decreases.
A drawdown is the reduction of your trading capital after a series of losses. The drawdown is calculated as a percentage difference between the peak in your trading capital minus the capital after a series of losses.
No matter how strong your trading strategy is, you will eventually experience a losing streak. The bigger the drawdown, the harder it will be to recover from the drawdown.
For example, if you experience a 20% drawdown, you will need to make 25% in profit to recover your account to break even. Should you on the other hand experience a 50% drawdown, you will need to make 100% in profit to recover your account to break even.
The size of drawdowns and likelihood of experiencing them increase or decreases based on your win rate, average payoff ratio, risk per trade and number of trades.
Understanding and accepting variance in trading is very important, why is that? Let's say you have a trading strategy that has a winning percentage of 60%, meaning that 6 out of 10 trades you take would end up being winning trades.
Even if you only have a 1:1 risk/reward ratio on your trades (risk 1$ to make 1$), for every 100 trades you take, you'd make 60$ and lose 40$, so a net profit of 20$. So far so good.
But this is where variance comes into play. Just because 6 out of 10 trades should be profitable they rarely will be evenly distributed. That means that there's a good chance you might experience more than 4 losing trades in a row now and then.
To give you an example and to put this into numbers, over a 500 trade period with a 60% win rate, the chance of experiencing at least 7 losing trades in a row is actually 39%.
Therefore, understanding and accepting variance and how it can affect your trading is very important.
Adjust the sliders below based on your historical trading statistics to calculate the probability of your risk of ruin, reaching your drawdown and seeing 10 consecutive losses or wins in a row.
 Losses Probability of experiencing 10 losing trades in a row
(Probability of experiencing 10 losing trades in a row)
Max Conseq. Wins Probability of experiencing 10 winning trades in a row
(Probability of experiencing 10 winning trades in a row)


Class: Aws::DirectConnect::Types::DirectConnectGatewayAssociation
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb |
Overview
Information about an association between a Direct Connect gateway and a virtual private gateway or transit gateway.
Constant Summary
Instance Attribute Summary
-
#allowed_prefixes_to_direct_connect_gateway ⇒ Array<Types::RouteFilterPrefix>
rw
The Amazon VPC prefixes to advertise to the Direct Connect gateway.
-
#associated_gateway ⇒ Types::AssociatedGateway
rw
Information about the associated gateway.
-
#association_id ⇒ String
rw
The ID of the Direct Connect gateway association.
-
#association_state ⇒ String
rw
The state of the association.
-
#direct_connect_gateway_id ⇒ String
rw
The ID of the Direct Connect gateway.
-
#direct_connect_gateway_owner_account ⇒ String
rw
The ID of the Amazon Web Services account that owns the associated gateway.
-
#state_change_error ⇒ String
rw
The error message if the state of an object failed to advance.
-
#virtual_gateway_id ⇒ String
rw
The ID of the virtual private gateway.
-
#virtual_gateway_owner_account ⇒ String
rw
The ID of the Amazon Web Services account that owns the virtual private gateway.
-
#virtual_gateway_region ⇒ String
rw
The Amazon Web Services Region where the virtual private gateway is located.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#allowed_prefixes_to_direct_connect_gateway ⇒ Array
<Types::RouteFilterPrefix> (rw)
The Amazon VPC prefixes to advertise to the Direct Connect gateway.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#associated_gateway ⇒ Types::AssociatedGateway (rw)
Information about the associated gateway.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#association_id ⇒ String
(rw)
The ID of the Direct Connect gateway association.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#association_state ⇒ String
(rw)
The state of the association. The following are the possible values:
associating
: The initial state after calling CreateDirectConnectGatewayAssociation.associated
: The Direct::Aws::Connect
gateway and virtual private gateway or transit gateway are successfully associated and ready to pass traffic.disassociating
: The initial state after calling DeleteDirectConnectGatewayAssociation.disassociated
: The virtual private gateway or transit gateway is disassociated from the Direct Connect gateway. Traffic flow between the Direct Connect gateway and virtual private gateway or transit gateway is stopped.updating
: The CIDR blocks for the virtual private gateway or transit gateway are currently being updated. This could be new CIDR blocks added or current CIDR blocks removed.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#direct_connect_gateway_id ⇒ String
(rw)
The ID of the Direct Connect gateway.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#direct_connect_gateway_owner_account ⇒ String
(rw)
The ID of the Amazon Web Services account that owns the associated gateway.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#state_change_error ⇒ String
(rw)
The error message if the state of an object failed to advance.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#virtual_gateway_id ⇒ String
(rw)
The ID of the virtual private gateway. Applies only to private virtual interfaces.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#virtual_gateway_owner_account ⇒ String
(rw)
The ID of the Amazon Web Services account that owns the virtual private gateway.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end
#virtual_gateway_region ⇒ String
(rw)
The Amazon Web Services Region where the virtual private gateway is located.
# File 'gems/aws-sdk-directconnect/lib/aws-sdk-directconnect/types.rb', line 2153
class DirectConnectGatewayAssociation < Struct.new( :direct_connect_gateway_id, :direct_connect_gateway_owner_account, :association_state, :state_change_error, :associated_gateway, :association_id, :allowed_prefixes_to_direct_connect_gateway, :virtual_gateway_id, :virtual_gateway_region, :virtual_gateway_owner_account) SENSITIVE = [] include Aws::Structure end


From where you are there are two hallways. One to the left and one to the right. There is also a gate with a stairwell behind it leading upwards.
Next to the slab that you have awoken from there is a copper shield
{{ message }}


Wonderfully Magical Adventure v0.1 powered by 2DG-GRIND engine This is a place for portraits of characters and readable text.


Cheryl teaches son Bear to meditate as she handles life as a single mum
The singer is teaching her toddler son to meditate with her before bedtime and even wants him to rescue turtles in Barbados when he grows up as she steers him away from the showbiz world
by Brogan-Leigh HurstCheryl is teaching her toddler son Bear - who is two - to meditate with her before bedtime after falling in love with an app.
The Geordie sweetheart, 36, who shares her son with ex flame Liam Payne , 26, revealed she loves to use the app Insight Timer for herself and Bear in his nighttime routine.
Former Girls Aloud star Cheryl told The Sun : "I like to meditate, I actually use an app called Insight Timer. I really love it."
Talking about her new experience with their meditation routine, Cheryl confessed the updated version has a kids section which reads stories to Bear and she admits he's hooked.
Chezza, a judge on upcoming BBC1 talent show The Greatest Dancer, stated she wasn't pushing her son into the showbiz world, despite him having famous parents.
Speaking on RuPaul: What's the Tee? podcast, after she appeared on the panel of BBC3's RuPaul's Drag Race UK, she said: "We don't check in enough. Intuition. I'm preparing him. I hope he becomes an earth boy rescuing turtles in Barbados."
 Name me two who aren't, you'll struggle to find them."
Cheryl's co-star Nadine Coyle is currently on I'm A Celebrity.
She has been accused of 'lying' about her 'friendship' with her former Girls Aloud bandmate.
The Irish singer opened up about her time in the girl band during an intimate chat with Adele Roberts and Jacqueline Jossa.
When the ex-EastEnders star asked if she got on with everyone in Girls Aloud, Nadine said: "Yes."
Digging deeper, Jacqueline admitted she had heard Nadine "didn't get on with Cheryl".
Tense Nadine insisted it was "fake news" - but I'm A Celebrity viewers pointed out this went against what she had claimed before.
Nadine previously blamed the rest of the girls for splitting the band - and even insisted there was never any friendship with Cheryl.
Despite having been a bridesmaid at Cheryl's lavish 2006 wedding to footballer Ashley Cole - Nadine insisted they'd never been friends at all.
On Celebrity Juice in 2018, Nadine said: "There was no falling out, there was just no friendship to begin with."
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033


Chess
🔧
❌
Opponent
👤
💻
Your color
⚪
⚫
Chessboard
info
8x8 standard
6x6 no knights
5x5 baby chess
4x5 Silverman
Start


Two Scoops of Django -1.5 is book by Pydanny and Audrey Roy focusing on writing clean and better Django application.
If you are using Django in production this is must read book.
Q: I am using django since 0.8 do I need this book ?
A: Yes, consider the book as starting point to validate your assumption.
Q: I just started using django, should I read this ?
A: Yes. I started to use django in production last month. Sometimes I felt I should finish this book before pushing any code further. For every two or three chapters I can clearly find mistakes and fix it.
Enjoyed pieces:
- 100% support for breaking dependencies and settings into multiple files. I always say this to my friends, never have single
settings.py
. Having private repo isn’t a solution to store secret information. - Never use
Meta.exclude
in Model forms. I did this mistake when I started. - Covering security pointers.
- Advocacy for Class Based Views. Class based views makes code cleaner by breaking into relevant methods. It is easy to have fat function which can stretch to 10 to 15 lines while accpeting
GET
andPOST
. - Advicing not store to
sessions, files, logs
in DB. Django session will cause pain while migrating database (MySQL -> Postgres). It is better to store sessions inredis
orriak
.
Conclusion:
If you are using django, read this book and see how many changes you are making to code. Worth every penny spent !
See also
- Book Review: The Culture Map
- Book Review: Software Architecture with Python
- Man's Search for Meaning - Book Review
- Animal Farm Review
- Permissions in Django Admin
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Bibliotheca Albertina
Beethovenstraße 6, 04107 Leipzig, Nov, 11th - 12th
Leipzig University Library (German: Universitätsbibliothek Leipzig), known also as Bibliotheca Albertina, is the central library of the University of Leipzig. It is one of the oldest German university libraries.
Source: Wikipedia
Museum of the Printing Arts Leipzig
Nonnenstraße 38, 04229 Leipzig, Nov, 11th
Leipzig is a city with a rich tradition of bookmaking and publishing. The Museum of the Printing Arts Leipzig keeps these traditions alive.
The outstanding feature of this museum is that all appliances, tools and machines are not presented as mute testimonies to their time, but as vivid, working demonstrations of a wide range of techniques. Hands-on experimentation plays a major role, making the museum ideal as a platform for courses and workshops.
Source: Wikipedia
Hochschule für Technik, Wirtschaft und Kultur
Gustav-Freytag-Str. 42, 04277 Leipzig, Nov, 13th
Leipzig University of Applied Sciences (HTWK Leipzig) offers a combination of practically oriented teaching and application-oriented research. Our regionally unique selling point is the wide range of engineering programmes. Together with the areas of economics and cultural studies we offer a wide variety of degree programmes and research opportunities at seven faculties.
Source: HTWK Website


Provides all available methods for the FlurryAdListener interface. More...
Public Member Functions | |
| boolean | shouldDisplayAd (String adSpace, FlurryAdType type) |
Invoked when an ad will display on the specified adSpace . More... | |
| void | onAdClosed (String adSpace) |
| Invoked when the ad has been removed. More... | |
| void | onApplicationExit (String adSpace) |
| Invoked when the ad has been selected that will take the user out of the app. More... | |
| void | onRendered (String adSpace) |
| Invoked when an ad is rendered. More... | |
| void | onRenderFailed (String adSpace) |
| Invoked when an ad fails to render. More... | |
| void | spaceDidReceiveAd (String adSpace) |
| Invoked when ad was retrieved. More... | |
| void | spaceDidFailToReceiveAd (String adSpace) |
| Invoked when ad retrieval fails. More... | |
| void | onAdClicked (String adSpace) |
| Invoked when an ad is clicked. More... | |
| void | onAdOpened (String adSpace) |
| Invoked when an ad is opened. More... | |
| void | onVideoCompleted (String adSpace) |
| Invoked when video viewing is completed. More... | |
Provides all available methods for the FlurryAdListener interface.
Set of methods that allows a developer to manage and take actions within different phases of App ad display.
| void onAdClicked | ( | String | adSpace | ) |
Invoked when an ad is clicked.
This method informs the user that an ad was clicked.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void onAdClosed | ( | String | adSpace | ) |
Invoked when the ad has been removed.
This method informs the app that an ad has closed. You can use this to resume app states.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void onAdOpened | ( | String | adSpace | ) |
Invoked when an ad is opened.
This method informs the user that an ad was opened.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void onApplicationExit | ( | String | adSpace | ) |
Invoked when the ad has been selected that will take the user out of the app.
This method informs the app that an ad has been clicked and the user is about to be taken outside the app.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void onRendered | ( | String | adSpace | ) |
Invoked when an ad is rendered.
This method informs the user an ad was rendered.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void onRenderFailed | ( | String | adSpace | ) |
Invoked when an ad fails to render.
This method informs the user an ad was retrieved, however, was unsuccessful in displaying to the user (could be lost network connectivity for example).
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void onVideoCompleted | ( | String | adSpace | ) |
Invoked when video viewing is completed.
This method informs the user that video viewing has completed. The app can check the server for the rewards, if this is the rewarded ad space.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| boolean shouldDisplayAd | ( | String | adSpace, |
| FlurryAdType | type | ||
| ) |
Invoked when an ad will display on the specified adSpace
.
This method informs the app that an ad will display to the user. You can use this to pause app states. You can also decide not to show this ad by simply returning false
.
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| type | The type of ad to be displayed. See FlurryAdType for allowable values. |
| void spaceDidFailToReceiveAd | ( | String | adSpace | ) |
Invoked when ad retrieval fails.
This method informs the user that ads were requested from the server but none were stored locally for this ad space
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |
| void spaceDidReceiveAd | ( | String | adSpace | ) |
Invoked when ad was retrieved.
This method informs the user that ads have been received from the server and stored locally for this ad space
| adSpace | The placement of an ad in your app, where placement may be splash screen for SPLASH_AD. |


Verses/Sections
Sections are named using curly brackets:
{<Type><Number><!>}
Each section should have a unique name
Type
The type is what is expanded into the name of the section:
- v→Verse
- c→Chorus
- b→Bridge
- p→Prechorus
- i→Intro
- o→Ending
- m→Instrumental
Number
The number is the section number, for example
Chorus 1 should be {c1}, verse 3 should be {v3}
Exclamation mark
The exclamation mark at the end of the section name
tells the system that this section should
not be
included when exporting lyrics to OpenLP. For example an introduction that
contains no lyrics, followed by a verse, might look like this:
{i!}
[G] [D] [Em] [C]
{v1}
[G]Start of a [D]verse...
Chords
Chords go in square brackets inline with the lyrics
[<Note><Modifier>/<Bass Note>].
Everything apart from the Note is optional. Notes should be capitalised
Some examples:
[G]Some [Fm]really meaningful [Bmb5/D]Lyr[E/F#]ics
Verse Order
The verse order is used only when exporting the song to OpenLP. It
tells OpenLP in which order to display the verses. The labels used should
match the section labels used in the song.
For example:
v1 c1 v2 c1 b c1 c2 o
Formatting
Optional Line Breaks
You can add optional line breaks using a backslash "\", for when some devices may want short lines, but others may want long.
For instance, take this line:
All I once held dear, built my life upon
Some people may want to view this split across two lines:
All I once held dear,
built my life upon
To allow for this, use the backslash when writing the song to enter a line break that may or may not be displayed. E.G.:
[C]All [G/B]I [Am]once [F]held [C]dear, \built my [F]life [G]up[C]on,
All [G/B]this [Am]world [F]re[C]veres \and [Am]wars to [G]own;
The settings page allows you to change whether the optional line breaks are used or not. The optional line breaks
are
always used in the OpenLP export of a song.
Optional sub-section splits
To indicate a sub section (for instance a phrase break within a verse) you can use an empty line. This will be
used by OpenLP to split pages more sensibly. For example:
[E][F#m7][B] [A]Heal my heart and make it [B]clean
[E]Open up my eyes to the [C#m]things unseen
[A]Show me how to love like [B]You have loved me [C#m]
[A]Break my heart for what breaks [B]Yours
[E]Everything I am for Your [C#m]kingdom's cause
[A]As I walk from earth in[B]to eternity [C#m]


public class Board
extends java.lang.Object
Shape
class. insert(Player, Location)
- insert some symbol to that position.toString()
- to get board in beautiful way to print.| Modifier and Type | Field and Description |
|---|---|
private Symbol[][] |
board |
private int |
consecutive
the win condition player who succeeds in placing consecutive of their character in a horizontal, vertical, or diagonal size.getH() wins the game.
|
private static int |
DEFAULT_WIN_CONDITION
default the player who succeeds in placing consecutive of their character in a horizontal, vertical, or diagonal size.getH() wins the game.
|
private BoardHistory |
history |
private Shape |
size |
| Constructor and Description |
|---|
Board(Shape s)
Create the board with the
Shape . |
Board(Shape s,
int winCondition)
Create the board with
Shape and the win condition. |
| Modifier and Type | Method and Description |
|---|---|
java.lang.Object |
clone() |
int |
getConsecutive() |
BoardHistory |
getHistory()
get the board history.
|
Shape |
getSize() |
Symbol |
getSymbol(Location position)
get the symbol in the board by
position . |
boolean |
insert(Player player,
Location p)
Insert the player symbol (
Player.getSymbol() ) at position p in the board. |
boolean |
isEmpty(Location p)
is the position empty.
|
boolean |
isFull()
check is the board full or not.
|
boolean |
isValid(Location p)
must in board size.
|
void |
printHistory()
print the history out.
|
void |
resetBoard() |
boolean |
saveHistory(java.io.File file)
save to history to the file
|
void |
setSymbol(Location location,
Symbol symbol)
set new symbol in to the board at
location . |
java.lang.String |
toString() |
private static final int DEFAULT_WIN_CONDITION
private int consecutive
private BoardHistory history
private Symbol[][] board
private Shape size
public Board(Shape s)
Shape
. DEFAULT_WIN_CONDITION
as game win conditions
- The board shape or the board size.public void resetBoard()
public boolean insert(Player player, Location p)
Player.getSymbol()
) at position p
in the board.player
- the current playing player.p
- the position.public Symbol getSymbol(Location position)
position
.position
- the position that want to get symbol.public void setSymbol(Location location, Symbol symbol)
location
.location
- the locationsymbol
- new symbolpublic Shape getSize()
public int getConsecutive()
public BoardHistory getHistory()
BoardHistory
public boolean isFull()
public boolean isValid(Location p)
p
- position.public boolean isEmpty(Location p)
p
- insert position.public void printHistory()
public boolean saveHistory(java.io.File file)
file
- saving history filepublic java.lang.String toString()
toString
in class java.lang.Object
public java.lang.Object clone()
clone
in class java.lang.Object


About Mobile App Team
Mobile App Team is a group of innovative modern mobile developers utilizing enterprise proven technology to deliver state of the art mobile app architectures and designs. Our developers are passionate about designing mobile solutions that work.


You think you’ve managed to go back to reality… but you’re transported into an alternate dimension yet again that transcends space and time.
Founding headmaster, Al-NUS Dumbledore, appears and presents to you a list of modules that you should have taken during your time in Alt-NUS, and says that without these modules, you stand no chance to unlock the portal back to your reality.

What incantation do you say to Alnus that proves that you have mastered what it takes?
To solve the final challenge, you will need all metapuzzle answers and all USC puzzle answers.


HOTLINE: +1 (800) XXX-XXXX
REQUEST HELP NOW!Request meal delivery, order your usual groceries, or ask for other help you may need. You will be connected with a volunteer shortly!
In USA almost 20% of elderly people are in active work group and living pay check to pay check; while they are at high risk group but don't have option to stay home and be safe and considering this is such a severe problem; It's our
responsibility as a citizen to help elderly or other vulnerable member of society by providing them physical and moral support. e.g. Help them ordering food. Help them ordering grocery, bring their grocery etc.
Many organizations
and individuals are willing to help but don't have the infrastructure ready to support volunteer work. Our platform is one where individuals can find and offer volunteer services.
Requests for help can be made over phone by calling:
+1 (800) XXX-XXXX
We consistently update news to provide the latest information about COVID-19 and ways you can stay safe.
Made by a group of volunteers participating in the
Pandemic Response Hackathon
We serve the following areas:
| SL. No. | Area | Customer Name | Company Name | Member Since | Action | ||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| No Result !!! | |||||||||||
| 01 | India | Souvik Kundu | Bootstrap Stuido | 2014 |
We strive to offer the latest updates and information about COVID-19
Meet the team behind CoronaHelpHub
DEVELOPER
Navnit works for Amazon and looking forward to help fello citizen to go this this hard time.
DEVELOPER
Rising senior in high school. Love programming, biking, reading, and cooking. Interested in machine learning/artificial intelligence, app development, vision processing, and web design.
Website
Not sure yet i think
Aenean tortor est, vulputate quis leo in, vehicula rhoncus lacus. Praesent aliquam in tellus eu gravida. Aliquam varius finibus est, et interdum justo suscipit id. Etiam dictum feugiat tellus, a semper massa.
Have any questions or concerns? Give us a call or send us an email and we will get back to you as soon as possible!
123-456-6789


@main("Welcome to eval.so") {
Use Eval.so's API to compile and/or evaluate code safely and easily.
Eval.so provides a free and open source web platform for you to evaluate code in many situations. Whether you want to make sure your code works on another computer, or you found some code online that you don't trust, simply run it on Eval.so, and have your answer in no time.
We'll leave that up to you! Eval.so provides a very simple JSON API. You can develop programs and websites that interact with the API, or take advantage of already-written programs that do. We also have an official command-line app that you can try out, which was written so that we have an application to use the API against, as we develop it.
If you want to use a program that integrates with the API, simply download the program and use it. As of right now, the API doesn't require any form of authentication, so programs should "just work."
If you want to develop a program on the API, be sure to check out our API Documentation.
Eval.so is a community-driven open source project. If there's something you'd like to see added, file an issue on the appropriate GitHub project, and discuss it amongst the community. We also gladly accept most patches, so feel free to hack on the codebase.
The two main parts of the project currently are the Frontend and minibcs, the backend. The command-line tool is also open source. Check out the internals page for an overview of how the system works.


- Introduction -
Navigate the Github page to understand the concept of the project and use Github folder to check out the code (comming soon) and test it. The code will not be ready to run, you will need to obtain your data to run the program. The objective of this project is to develop an unsupervised machine learning technique to detect abnormal brain images from a dataset of images using least amount of preprocessing and computation. For group neuroimaging studies involving thousands of brain images, it is important to carefully identify and inspect such brain images before including them in the study. Typically, physicians/researchers examine the images manually to identify abnormalities, which is a tedious and laborious task for a large number of scans. Methods for efficient and accurate automation of this process are lacking and are necessary. We proposed a method based on recursive nearest agglomerative clustering in a population, we assume that the abnormal regions of the brain differ from patient to patient. Therefore, the summary of all brain images can reflect the healthy brain structure. To demonstrate the effectiveness of our approach, we used magnetic resonance imaging (MRI) images of 100 patients with traumatic brain injuries (TBI) from the tracktbi pilot dataset [6]
- Recursive Nearest Agglomeration -
Recursive nearest agglomeration (ReNA) is a fast hierarchical clustering algo- rithm for approximating data that contains structure[2]. ReNA fundamentally re- lies on feature grouping and nearest neighborhood graphs. For high-dimensional datasets, feature grouping is widely used in the feld of signal processing, pat- tern recognition, and computer vision for data approximation and feature selection [4]. In addition, applying feature grouping to high-dimensional data is a useful tool for reducing the complexity of computation and improving the stability of feature selection [3]. To apply dimensional reduction via feature grouping, we design a feature grouping matrix where corresponds to the number of clusters and p is the number of features/voxels. To obtain the re- duced version of sample/image we use equation 1 and for reconstructed version of the sample/image xi, we use equation 2.
ReNA uses nearest neighborhood graphs to design the feature grouping matrix that projects data into lower dimensional space. -nearest neighbor graphs tend to percolate for , therefore ReNA algorithm applies first nearest neighbor graphs recursively until the desired number of clusters is reached [3]. Overall ReNA has two stages. First, it starts by initializing the number of clusters k equal to the number of features/voxels p similar to a bottom-up approach in clustering. In addition to initial clusters, it denes an adjacent sparse matrix for the graph g ,e.g., the topological structure of 3D MRI. The second stage applies the nearest neighborhood graphs to build a similarity graph that encodes affnity between features. Then, it recursively updates the clusters until reaching the desired number of clusters k. To summarize, ReNA performs four steps repeatably to compute the clusters of features: (1) graph the representation X data matrix that is 2D or 3D of MRI image and G matrix that encode the associated connectivity of matrix X. (2) fnding first nearest neigbors via a distance metric (3) computing the clusters (4) reduction of graph and topology. The important key point of ReNA is that it is fast while avoiding percolation and designed for data that follow a specific structure.
- Approach -
Data Preprocessing
Figure 2 shows the method workflow of our approach. We used T1-weighted, T2- weighted, and FLAIR MRI sequences for each subject, which were pre-processed by performing skull removal using BrainSuite [3] followed by alignment to MNI atlas. Each image was then resampled to a shared space of 91x109x91 with 2mm isotropic voxels using Nilearn: Machine Learning for Neuro-Imaging in Python software [1]. After transforming to 1D, each image is represented by an array of 270806 voxels. We concatenate these arrays that result in 3N x 270806, where N is the number of subjects and the number of images per subject is three since we use T1, T2, and FLAIR images.
Methods
After applying the preprocessing on the dataset, we then implement the ReNA algorithm, which defines a projection to a space of 54160 voxels (approximately 20% of the original images). Each image is reconstructed back to the original space of 270806 voxels.  Finally, we use the average of these MSEs across T1, T2, and FLAIR images per subject as a metric to quantify and examine abnormality of the brain images.
- Results -
We plot averaged MSE across three modalities for each subject in descending order (Fig 3). After examining these MSEs, it was found that the subjects with the highest MSE had large ventricles, hemorrhages and lesions in their brains. On the other hand, subjects with the smallest MSEs have been found to have healthier brains (Fig. 3). Note that these analyses are handled within a few minutes (less than 1 minute of ReNA execution, 5 minute total) on a standard computer that shows the computational efficiency of the approach.
- Conclusion -
We proposed a fast unsupervised approach to detect abnormalities in brain images using a fast dimensionality reduction technique based on feature grouping. The method can be run on the original scan with least amount of preprocessing. Our results demonstrate the computational efficiency and light system requirements for the proposed approach. We will make this tool available as an open source software and envision that large population studies would incorporate this as a standard screening tool to identify outlier subjects.
- Reference -
[1] Abraham, A. P. (2014), ‘Machine learning for neuroimaging with scikit-learn’, Frontiers in neuroinformatics, vol. 8, pp. 14
[2] Hoyos-Idrobo, A. et al.: Recursive Nearest Agglomeration (ReNA): Fast Clustering
for Approximation of Structured Signals. IEEE Transactions on Pattern Analysis
and Machine Intelligence. 41, 3, 669681 (2019).
[3] P. Cunningham, J.P., Ghahramani, Z.: Linear Dimensionality Reduction:Survey,
Insights, and Generalizations. Journal of Machine Learning Research (2015).
[4] Garca-Torres, M., Gmez-Vela, F., Melin-Batista, B., Moreno-Vega, J.M.: High-
dimensional feature selection via feature grouping: A Variable Neighborhood Search
approach. Information Sciences. 326, 102118 (2016).
[5] Shattuck, D.W. (2000), ‘BrainSuite: An automated cortical surface identification tool’, International Conference on Medical Image Computing and Computer-Assisted Intervention, vol. 6, no. 2, pp. 129-142
[6] Yue, J. K. (2013), ‘Transforming research and clinical knowledge in traumatic brain injury pilot: multicenter implementation of the common data elements for traumatic brain injury,’ Journal of neurotrauma, vol. 30, no. 22, pp. 1831-1834


Welcome to the Handlebars style guide! You can learn more about how this style guide is used . Feel free to copy these files and use them to create a new style guide for your own project.
Welcome to the Handlebars style guide! You can learn more about how this style guide is used . Feel free to copy these files and use them to create a new style guide for your own project.


{ Blocks, Procs & Lambdas }
In this weeks post, I will provide a deeper look at blocks and their inner workings in order to introduce their lesser-known cousins Procs and lambdas. Remember in last week’s blog when I said that everything in Ruby is an object? Well turns out that there are a few exceptions.
Blocks are one of those expectations. Because they have no name but behave like functions, they are often called “anonymous functions". You can declare a block in two ways:
squiggly braces{}
for one line
or
do…end
for multiple lines.
> ['a','b','c'].each {|letter| print " #{letter}!"}
=> a! b! c!
> ['a','b','c'].each do |letter|
print " #{letter}! "
end
=> a! b! c!
The results are identical in both cases. Blocks are usually used as arguments to other methods (like #each
), just like you see in normal arguments in between parentheses.
One reason blocks are so great is because you are able to write a generic method which wraps your code in a block and allows you to reuse it elsewhere. Methods like #each
are able to operate on a block through the magic of the yield
statement, which simply says to run the block passed to it. Let’s write our own version of an #each
method to get an idea of what’s happening under the hood when passing a block to a method.
Instead of having to take the array as an argument like my_each([“a”,”b”,”c”])
, let’s put our method into the Array class in order to call it directly on the array.
class Array
def my_each
i = 0
while i < self.size
print "#{self[i]}!"
i+=1
end
end
self
end
In the preceding code, we iterate over the array that our #my_each
method was called on (done by using self
). Then we call the block that we used when calling #each
on our array and explicitly return our array.
In our #my_each
example, we used a very basic, one-lined block, but what if you have a multi-line block? Wouldn’t it be nice if we could save your block into a variable? Unfortunately, because blocks are not objects, they can’t be saved to a variable and subsequently lack all of the abilities of real objects. Not to worry though! We have Procs (aka Procedures) for that! Well, technically a block is a Proc (which is simply the class name for a block). The block is kind of like a temporary version of a Proc that Ruby included just to make it really easy to use things like #each
,#map
, and #sort
iterators.
So, let’s save our block to a variable. In order to do this, we need to create a new Proc.
> my_proc = Proc.new { |arg| print "#{arg}! " }
This gives our block a bit more permanence. We can use this block of code (now a Proc) as an input to a function by prepending it with and ampersand &
> ["a","b","c"].each(&my_proc)
=> a! b! c!
So magic! Much nice! Wow!
Much like Procs, lambdas are objects. If Procs are a more fleshed-out version of blocks, then lambdas are a more fleshed-out version of Procs and one step closer to being methods themselves. I want to focus on the differences between lambdas and Procs for a moment because they have so many similarities.
return
statement. This is because, return
will only return from the lambda itself and not the enclosing method (which is what happens when you use return
inside a block or Proc)
> lambda do |word|
> puts word
> return word # you can do this in lambdas not Procs
> end
To summarize:


> LinkZ
/ ABOUT
  #TOP

SpaceX: the Falcon 9.

CES 2016: Aging Exoskeleton.

CES 2016: Hoerboard battle for names.

Mind power, eeg headsets.

Tesla Motors' superchargers.
  #NEW

Israel: Cyber attack to the power grid.

The largest solar system.

Weak Passwords. who's fault is it?

Google AI beating GO champion.

Apple can read encrypted imessages.
  #CATEGORIES

Puppies

Python

Programming


ZVC is CSS Framework agnostic, thus all basic components can be used as usual. This section shows some components built specifically to provide advanced behaviour to existing Bootstrap elements, like Tables with Pagination and Tabs. Some other custom / reusable components will be added sooner, in order to keep a repository of common and usefull Components.


---
layout: default
title: Locations
description: "Terracare Associates has multiple branches in the western US. With more than 400 employees, we have the expertise and know-how to get the job done right."
parent: About Us
sidebar: Where We Work
class: about
banner: locations.jpg
banner-heading: "Where We Work"
banner-cta: ""
---
Locations in Colorado, California, Texas and Utah:
Headquarters
Corporate Office
8201 Southpark Lane, Ste. 110
Littleton, CO 80120
1-855-863-8503
East Bay Area - California
Landscape Maintenance – Branch Office
921 Arnold Drive
Martinez, CA 94553
Phone:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Southern California
6965 El Camino Real
Ste 105 – 686
Carlsbad, CA 92009
Denver Area - Colorado
Landscape Maintenance – Branch Office
9742 Titan Park Circle
Littleton, CO 80125
Phone:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Greater Sacramento
Landscape Maintenance – Branch Office
9722 Kent Street, Unit B
Elk Grove, CA 95624
Phone:<PHONE_NUMBER>
Public Infrastructure Maintenance - Division Office
7272 South Eagle Street
Centennial, CO 80111
Phone:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Greater Salt Lake, Utah - Maintenance Operations
Terracare Associates
6906 South 300 West
Midvale, UT 84047
Phone:<PHONE_NUMBER>
Dallas/Fort Worth Metroplex
Landscape Maintenance – Branch Office
2433 Merrell Road
Dallas, Texas 75229
Phone:<PHONE_NUMBER>
Other Terracare Associates-TCA Locations
-
Livermore – 2617 South Vasco Road, CA 94550
-
Oakley – 5120 Neroly Road, CA
-
Sacramento - 4730 Myrtle Ave, CA
{% include sidebar.html %}


Defines a face in our CMesh
Returns a pointer to once of the edges in the edge loop that makes up the face.
Returns the number of vertices in the face.
Returns the Nth vertex in a face
| idx uint32 | index of vertex |
Computes the normal for the face using Newell's method
Returns true if the face is degenerate. Otherwise, returns false.
Define flags describing what fields are available in a SVertex
Defines the method used for converting a polygonal mesh into a trianglar mesh.


Provides a general, flexible framework for estimating parameters and empirical sandwich variance estimator from a set of unbiased estimating equations (i.e., M-estimation in the vein of Stefanski & Boos (2002) <doi:10.1198/000313002753631330>). Also provides an API to compute finite-sample variance corrections.
| Version: | 1.0.11 |
| Depends: | R (≥ 3.3) |
| Imports: | Matrix (≥ 1.2-6), rootSolve (≥ 1.6.6), numDeriv (≥ 2014.2-1), lme4 (≥ 1.1-12), methods (≥ 3.3) |
| Suggests: | testthat, knitr, dplyr, moments, sandwich, inferference, xtable, AER, ICSNP, MASS, gee, ivpack, saws, rmarkdown, geepack, covr, mvtnorm |
| Published: | 2018-09-23 |
| Author: | Bradley Saul [aut, cre], Brian Barkley [ctb] |
| Maintainer: | Bradley Saul <bradleysaul at gmail.com> |
| BugReports: | https://github.com/bsaul/geex/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/bsaul/geex, https://bsaul.github.io/geex/ |
| NeedsCompilation: | no |
| Materials: | NEWS |
| CRAN checks: | geex results |
| Reference manual: | geex.pdf |
| Vignettes: |
Introduction to geex Calculus of M-estimation examples using geex A comparison of geex and sandwich for robust covariance estimation Root solvers in geex Using weights in geex Finite sample correction API Estimating causal parameters using geex The software design of geex |
| Package source: | geex_1.0.11.tar.gz |
| Windows binaries: | r-devel: geex_1.0.11.zip, r-release: geex_1.0.11.zip, r-oldrel: geex_1.0.11.zip |
| OS X binaries: | r-release: geex_1.0.11.tgz, r-oldrel: geex_1.0.11.tgz |
| Old sources: | geex archive |
Please use the canonical form https://CRAN.R-project.org/package=geex to link to this page.


MSGM FIAT Justitia
Menu
Preamble
Practices
Clients
Our Team
Contact Us
Practices
Copyright © MSGM FIAT Justitia LLP 2020
<


| AbstractCrudController | An abstract CRUD controller for Thelia ADMIN, to manage basic CRUD operations on a givent object. |
| AddressController | Class AddressController |
| AdminController | |
| AdministratorController | |
| AreaController | Class AreaController |
| AttributeAvController | Manages attributes-av |
| AttributeController | Manages attributes |
| BaseAdminController | |
| CategoryController | Manages categories |
| ConfigController | Manages variables |
| ContentController | Class ContentController |
| CountryController | Class CustomerController |
| CouponController | Created by JetBrains PhpStorm. |
| CurrencyController | Manages currencies |
| CustomerController | Class CustomerController |
| FeatureAvController | Manages features-av |
| FeatureController | Manages features |
| FileController | Created by JetBrains PhpStorm. |
| FolderController | Class FolderController |
| LangController | Class LangController |
| LanguageController | Class LanguageController |
| MailingSystemController | Class MailingSystemController |
| MessageController | Manages messages sent by mail |
| ModuleController | Class ModuleController |
| OrderController | Class OrderController |
| ProductController | Manages products |
| ProfileController | |
| SessionController | |
| ShippingZoneController | Class ShippingZoneController |
| TaxController | |
| TaxRuleController | |
| TemplateController | Manages product templates |


Something didn't go quite as expected. Make sure that pizone is still running and then try again.
Error:
| Description | SSID | Mac Address |
|---|
| # | Approved Devices |
|---|
pizone was created by Mike Chambers. You can find more information on the pizone Github page
The MIT License (MIT) Copyright (c) 2016 Mike Chambers<EMAIL_ADDRESS>Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.  IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Komatsuna no ohitashi (stir fried mustard spinach)
Japanese recipes call for blanching spinach in boiling water, and then plunging it into cold water to stop the cooking. Although this method works very well, producing a bright green color, I always wonder how much of the nutrients are washed away in the water. Therefore, I’ve developed my own method for cooking spinach. Wash the spinach well. Drain and shake off excess water. Place the spinach in a hot flat-bottomed skillet and cook quickly without added oil. Before all the spinach is wilted, transfer to a plate and spread out to cool quickly. A hand held fan helps.
Note: Water will probably be given off. You can mix this with the dressing or just drink it. The Japanese technique is to squeeze the excess moisture out.
In a small heavy-bottomed skillet, gently roast the sesame seeds. You will need to shake the pan from time to time. When the seeds start to brown, giving off a nice nutty aroma, and just at the point where they start popping, transfer the seeds to a mortar and pestle. Grind to a fine consistency, but you don’t have to get every single seed! Add sake, soy sauce and mirin. You should have a sauce that is the consistency of peanut butter. If it is too stiff add some of the natural juices from the spinach.


| DOSE: T+ 0:00 |
12 caps |
oral |
Mushrooms |
(plant material) |
| T+ 0:30 |
1 bowl |
smoked |
Cannabis |
(plant material) |
This weekend changed my life. A, M, B, J, and I drove to Eastern Washington to stay at B's luxurious and spacious cabin. I would talk about the car trip (dinner at a grocery store, the dark and foggy pass, random conversations), but I want to write down the weirdest experience of my life.
Instead of driving home in the dark after a day of skiing, we stayed another night. Around 7pm, we ate frozen pepperoni pizza...with mushrooms. J supplied the mushrooms. B and I laughed off our nervousness, finished our pizza, and waited for the effects. After half an hour, I still hadn't noticed a change, and joined B and J to smoke a bowl outside. I walked back in, sat on the couch for another ten minutes, and slowly, I went down the rabbit hole.
The Beatles' White Album helped, and I stared up at the lights, feeling the warmth flowing down. But, throughout the trip, I kept worrying about having a bad trip, and that only helped inspire bad feelings. The album ended, and Jimi Hendrix took over. But instead of grooving, his distortion started scaring me. I heard his voice take on a satanic whisper. The plants really affected me...a drooping plant and a cactus. When I'd start feeling uncomfortable, the plant looked like death and the the cactus seemed threatening.
I moved to the kitchen. I'd read that if you feel any hint of a bad trip, you should switch rooms or change the music, or talk to someone you trust. I told B to talk with me in the kitchen. That's when the living room broke off. We were in our own world, trying to describe everything, and we couldn't put it into words. Actually, I couldn't stop talking. So many thoughts were sliding around, and I couldn't stop rambling. B seemed calm. We forgot who and where we were. We looked at the clock. Two hours had passed. It felt like 5 years had passed. B said 'I think it's because...' and as he said the BE, I heard a bee buzzing on my shoulder. But it went away.
 It was subtle, but extremely effective. I completely thought they were going to kill me. Their dark clothing and hoods enhanced the evil I felt they embodied. I looked over at them from the kitchen and their room represented death. The drooping plant and cactus, and their stares, and the darkness. A joined us in the kitchen and I thought it was the Grim Reaper. So, I had us dance to fight off the feelings. But when M walked over, my whole body went cold. I finally walked back in the living room, had them change the music to Sponge Bob, and stared at a quilt on the wall. The quilt's patterns were hypnotic, and I saw shapes and hearts and felt relaxed. But, A looked at me and said 'fall' and I dropped down and had B come with me to another room.
I started telling J how my preconceptions over all these years started taking effect. After wondering throughout high school and college what would happen, I wasn't sure if the effects were real or came out just because I anticipated what I would feel. Like, spiders. I'd read about and feared seeing and feeling spiders, which made me think about them occasionally and make it worse. So far, this doesn't sound like an enjoyable experience. And I admit, I kept flipping from euphoria to trepidation that a bad trip was coming on and back again. But then I went to help B clean his glasses.
We walked into the bedroom, and I noticed a mirror. That's when things went beyond anything I could imagine. We saw two different people on the other side of the mirror talking back at us. I was talking to B's reflection and he was talking to my reflection. It seemed like we were all sitting around a table talking. And we thought it was a passage to another Universe. Then things became totally clear and we both reached into the mirror and there was no separation. That was the most bizarre thing I've ever experienced, ever.
The separation from reality grew further. Time meant nothing. We were separate from time; like we could look down at the timeline of our lives and felt like we were in a bubble above it. Our memories were streaming in front of us, but they were all in a single image.  I had been worried about discussing death, but everything just made sense. We decided to look at a different mirror, so we went to the bathroom.
Once we closed the door, we entered a new world. Skiing was a distant memory from years ago, eating the pizza felt like years ago. And not only in time, but distance. The living room felt lightyears away. We talked more about death, and thinking that we were already dead, but in that last second phase where our mind remembers our life. That we were just a memory from our already lived life. Then we saw more reflections of us in the shower stall, and wondered if we were just reflections of ourselves. I looked at my pupils and saw more reflections, and started contemplating infinity.
It sounds so cliche to talk about these philosophical topics while on drugs, but things seemed so clear and real and beyond anything my mind could contemplate. I couldn't stop the constant stream of thoughts. I stared at my face, and I slowly became my father. I was my dad looking at myself in the mirror. When I talked, I felt separate from my voice. It was like watching yourself on videotape...where you're watching a whole different person and there's that distance. I saw myself from outside of myself.
We stepped out of the bathroom, and left that world. People were going to sleep and I felt it wearing off. I laid on the couch and pictured myself on the beach on Lake Michigan, watching the sunset with my Uncle Ricky. Then I went through my childhood in California. Relived so many memories that I'd forgotten about. I remembered back when I was about 2 years old, and my mother. I tried to go back to my birth, but they were wearing off too much. I was a little worried about falling asleep...not knowing what my dreams would be...but after an hour, I finally drifted off.
While we were in the bathroom, I'd told B that once we wake up the next morning, it would feel like it was just a dream. And it does. But at the time, it seemed incredibly clear.  No, there was no separation like that, I was in the NOW. I couldn't remember who I was, my whole identity, who I was before. It's incredibly difficult to describe in words. Words didn't even mean anything. I saw the spelling of the words flow out of B's mouth.
I'm not sure what to think right now. That was truly a spiritual experience. Not a drunken stupor or a funny high. It was seeing things so clearly. Trying to understand time, and space, and identity, and the brain, and God, and death, and life. My thoughts had been jumbled and sporadic in the living room...very unsure and scared. But looking in the mirror concentrated everything into one truth. It was like the penny spinning around the funnel and finally falling into the hole. The tallyman took me down the river, and that trip showed me so many things I never knew were possible.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Security Policy Entries defines what action to take for a particular type of traffic, based on its origin and its destination, its protocol, EtherType, eventual ports, DSCP value and other information.
This object has no members.
The name of the parent Template for this acl entry
Format: free
SDK attribute: ACLTemplateName
The action of the ACL entry.
Allowed values: DROP, FORWARD, TRANSPARENT
SDK attribute: action
Overrides the source IP for Ingress and destination IP for Egress, MAC entries will use this address as the match criteria.
Format: free
SDK attribute: addressOverride
The UUID of the associated L7 Application signature
Format: free
SDK attribute: associatedL7ApplicationSignatureID
In the draft mode, the ACL entry refers to this LiveEntity. In non-drafted mode, this is null.
Format: free
SDK attribute: associatedLiveEntityID
In the draft mode, the ACL entity refers to this live entity parent. In non-drafted mode, this is null
Format: free
SDK attribute: associatedLiveTemplateID
This property reflects the type of traffic in case an ACL entry is created using an Service or Service Group. In case a protocol and port are specified for the ACL entry, this property has to be empty (null). Supported values are L4_SERVICE, L4_SERVICE_GROUP and empty.
Allowed values: L4_SERVICE, L4_SERVICE_GROUP
SDK attribute: associatedTrafficType
If a traffic type is specified as Service or Service Group, then the associated Id of Service / Service Group should be specifed here
Format: free
SDK attribute: associatedTrafficTypeID
The ID of the Virtual Firewall Rule, if this was derived as part of the Virtual Firewall Rule creation
Format: free
SDK attribute: associatedVirtualFirewallRuleID
Description of the ACL entry
Format: free
SDK attribute: description
The destination port to be matched if protocol is UDP or TCP. Value should be either * or single port number or a port range
Format: free
Max length: 255
SDK attribute: destinationPort
The name of the domain/domain template for the aclTemplateNames parent
Format: free
SDK attribute: domainName
DSCP match condition to be set in the rule. It is either * or from 0-63
Format: free
SDK attribute: DSCP
Metadata objects associated with this entity. This will contain a list of Metadata objects if the API request is made using the special flag to enable the embedded Metadata feature. Only a maximum of Metadata objects is returned based on the value set in the system configuration.
SDK attribute: embeddedMetadata
The name of the enterprise for the domains parent
Format: free
SDK attribute: enterpriseName
Specify if scope of entity is Data center or Enterprise level
Allowed values: ENTERPRISE, GLOBAL
SDK attribute: entityScope
Ether type of the packet to be matched. etherType can be * or a valid hexadecimal value
Format: free
SDK attribute: etherType
External object ID. Used for integration with third party systems
Format: free
SDK attribute: externalID
Is flow logging enabled for this particular template
SDK attribute: flowLoggingEnabled
The ICMP Code when selected protocol is ICMP
Format: free
SDK attribute: ICMPCode
The ICMP Type when selected protocol is ICMP
Format: free
SDK attribute: ICMPType
Overrides the source IPv6 for Ingress and destination IP for Egress, MAC entries will use this address as the match criteria.
Format: free
SDK attribute: IPv6AddressOverride
ID of the user who last updated the object.
Format: free
SDK attribute: lastUpdatedBy
The ID of the destination endpoint (Subnet/Zone/VportTag/PolicyGroup/PolicyGroupExpression)
Format: free
SDK attribute: locationID
Type of the destination endpoint (Subnet/Zone/VportTag/PolicyGroup/PolicyGroupExpression
Allowed values: ANY, PGEXPRESSION, POLICYGROUP, SUBNET, ZONE
SDK attribute: locationType
ID of the associated Mirror Destination Group.
Format: free
Max length: 255
SDK attribute: mirrorDestinationGroupID
Destination ID of the mirror destination object.
Format: free
SDK attribute: mirrorDestinationID
The ID of the source endpoint (Subnet/Zone/Macro/MacroGroup/PortGroup/PolicyGroupExpression)
Format: free
SDK attribute: networkID
Type of the source endpoint (Subnet/Zone/Macro/MacroGroup/PortGroup/PolicyGroupExpression)
Allowed values: ANY, ENDPOINT_DOMAIN, ENDPOINT_SUBNET, ENDPOINT_ZONE, ENTERPRISE_NETWORK, INTERNET_POLICYGROUP, NETWORK_MACRO_GROUP, PGEXPRESSION, POLICYGROUP, PUBLIC_NETWORK, SUBNET, UNDERLAY_INTERNET_POLICYGROUP, ZONE
SDK attribute: networkType
State of the policy. Possible values are DRAFT, LIVE, .
Allowed values: DRAFT, LIVE
Format: free
SDK attribute: policyState
The priority of the ACL entry that determines the order of entries
Format: free
SDK attribute: priority
Protocol number that must be matched
Format: free
SDK attribute: protocol
Source port to be matched if protocol is UDP or TCP. Value can be either * or single port number or a port range
Format: free
Max length: 255
SDK attribute: sourcePort
True means that this ACL entry is stateful, so there will be a corresponding rule that will be created by OVS in the network. False means that there is no corresponding rule created by OVS in the network.
SDK attribute: stateful
The statsID that is created in the VSD and identifies this ACL Template Entry. This is auto-generated by VSD
Format: free
SDK attribute: statsID
Indicates if stats logging is enabled for this particular template
SDK attribute: statsLoggingEnabled
ID of web filter category or web domain name entity used
Format: free
Max length: 255
SDK attribute: webFilterID
Indicates if web filter statistics logging is enabled for this particular template
Default value: false
SDK attribute: webFilterStatsLoggingEnabled
Indicates type of web filter being set
Allowed values: WEB_CATEGORY, WEB_DOMAIN_NAME
SDK attribute: webFilterType


New in version 0.24.0.
Note
IntegerArray is currently experimental. Its API or implementation may change without warning.
Changed in version 1.0.0: Now uses pandas.NA as the missing value rather than numpy.nan.
pandas.NA
numpy.nan
In Working with missing data, we saw that pandas primarily uses NaN to represent missing data. Because NaN is a float, this forces an array of integers with any missing values to become floating point. In some cases, this may not matter much. But if your integer column is, say, an identifier, casting to float can be problematic. Some integers cannot even be represented as floating point numbers.
NaN
Pandas can represent integer data with possibly missing values using arrays.IntegerArray. This is an extension types implemented within pandas.
arrays.IntegerArray
In [1]: arr = pd.array([1, 2, None], dtype=pd.Int64Dtype()) In [2]: arr Out[2]: <IntegerArray> [1, 2, <NA>] Length: 3, dtype: Int64
Or the string alias "Int64" (note the capital "I", to differentiate from NumPy’s 'int64' dtype:
"Int64"
"I"
'int64'
In [3]: pd.array([1, 2, np.nan], dtype="Int64") Out[3]: <IntegerArray> [1, 2, <NA>] Length: 3, dtype: Int64
All NA-like values are replaced with pandas.NA.
In [4]: pd.array([1, 2, np.nan, None, pd.NA], dtype="Int64") Out[4]: <IntegerArray> [1, 2, <NA>, <NA>, <NA>] Length: 5, dtype: Int64
This array can be stored in a DataFrame or Series like any NumPy array.
DataFrame
Series
In [5]: pd.Series(arr) Out[5]: 0 1 1 2 2 <NA> dtype: Int64
You can also pass the list-like object to the Series constructor with the dtype.
Warning
Currently pandas.array() and pandas.Series() use different rules for dtype inference. pandas.array() will infer a nullable- integer dtype
pandas.array()
pandas.Series()
In [6]: pd.array([1, None]) Out[6]: <IntegerArray> [1, <NA>] Length: 2, dtype: Int64 In [7]: pd.array([1, 2]) Out[7]: <IntegerArray> [1, 2] Length: 2, dtype: Int64
For backwards-compatibility, Series infers these as either integer or float dtype
In [8]: pd.Series([1, None]) Out[8]: 0 1.0 1 NaN dtype: float64 In [9]: pd.Series([1, 2]) Out[9]: 0 1 1 2 dtype: int64
We recommend explicitly providing the dtype to avoid confusion.
In [10]: pd.array([1, None], dtype="Int64") Out[10]: <IntegerArray> [1, <NA>] Length: 2, dtype: Int64 In [11]: pd.Series([1, None], dtype="Int64") Out[11]: 0 1 1 <NA> dtype: Int64
In the future, we may provide an option for Series to infer a nullable-integer dtype.
Operations involving an integer array will behave similar to NumPy arrays. Missing values will be propagated, and the data will be coerced to another dtype if needed.
In [12]: s = pd.Series([1, 2, None], dtype="Int64") # arithmetic In [13]: s + 1 Out[13]: 0 2 1 3 2 <NA> dtype: Int64 # comparison In [14]: s == 1 Out[14]: 0 True 1 False 2 <NA> dtype: boolean # indexing In [15]: s.iloc[1:3] Out[15]: 1 2 2 <NA> dtype: Int64 # operate with other dtypes In [16]: s + s.iloc[1:3].astype('Int8') Out[16]: 0 <NA> 1 4 2 <NA> dtype: Int64 # coerce when needed In [17]: s + 0.01 Out[17]: 0 1.01 1 2.01 2 NaN dtype: float64
These dtypes can operate as part of of DataFrame.
In [18]: df = pd.DataFrame({'A': s, 'B': [1, 1, 3], 'C': list('aab')}) In [19]: df Out[19]: A B C 0 1 1 a 1 2 1 a 2 <NA> 3 b In [20]: df.dtypes Out[20]: A Int64 B int64 C object dtype: object
These dtypes can be merged & reshaped & casted.
In [21]: pd.concat([df[['A']], df[['B', 'C']]], axis=1).dtypes Out[21]: A Int64 B int64 C object dtype: object In [22]: df['A'].astype(float) Out[22]: 0 1.0 1 2.0 2 NaN Name: A, dtype: float64
Reduction and groupby operations such as ‘sum’ work as well.
In [23]: df.sum() Out[23]: A 3 B 5 C aab dtype: object In [24]: df.groupby('B').A.sum() Out[24]: B 1 3 3 0 Name: A, dtype: Int64
arrays.IntegerArray uses pandas.NA as its scalar missing value. Slicing a single element that’s missing will return pandas.NA
In [25]: a = pd.array([1, None], dtype="Int64") In [26]: a[1] Out[26]: <NA>


|
Panda3D
|
This is an extension of Triangulator to handle polygons with three- dimensional points. More...
Public Member Functions | |
| __init__ () | |
| __init__ (const Triangulator3) | |
| int | addVertex (const LPoint3d point) |
| Adds a new vertex to the vertex pool. More... | |
| int | addVertex (double x, double y, double z) |
| Adds a new vertex to the vertex pool. More... | |
| clear () | |
| Removes all vertices and polygon specifications from the Triangulator, and prepares it to start over. More... | |
| int | getNumVertices () |
| Returns the number of vertices in the pool. More... | |
| const LPlaned | getPlane () |
| Returns the plane of the polygon. More... | |
| const LPoint3d | getVertex (int n) |
| Returns the nth vertex. More... | |
| list | getVertices () |
| triangulate () | |
| Does the work of triangulating the specified polygon. More... | |
| Public Member Functions inherited from Triangulator | |
| __init__ () | |
| __init__ (const Triangulator) | |
| addHoleVertex (int index) | |
| Adds the next consecutive vertex of the current hole. More... | |
| addPolygonVertex (int index) | |
| Adds the next consecutive vertex of the polygon. More... | |
| int | addVertex (const LPoint2d point) |
| Adds a new vertex to the vertex pool. More... | |
| int | addVertex (double x, double y) |
| Adds a new vertex to the vertex pool. More... | |
| beginHole () | |
| Finishes the previous hole, if any, and prepares to add a new hole. More... | |
| clear () | |
| Removes all vertices and polygon specifications from the Triangulator, and prepares it to start over. More... | |
| clearPolygon () | |
| Removes the current polygon definition (and its set of holes), but does not clear the vertex pool. More... | |
| int | getNumTriangles () |
| Returns the number of triangles generated by the previous call to triangulate(). More... | |
| int | getNumVertices () |
| Returns the number of vertices in the pool. More... | |
| int | getTriangleV0 (int n) |
| Returns vertex 0 of the nth triangle generated by the previous call to triangulate(). More... | |
| int | getTriangleV1 (int n) |
| Returns vertex 1 of the nth triangle generated by the previous call to triangulate(). More... | |
| int | getTriangleV2 (int n) |
| Returns vertex 2 of the nth triangle generated by the previous call to triangulate(). More... | |
| const LPoint2d | getVertex (int n) |
| Returns the nth vertex. More... | |
| list | getVertices () |
| bool | isLeftWinding () |
| Returns true if the polygon vertices are listed in counterclockwise order, or false if they appear to be listed in clockwise order. More... | |
| triangulate () | |
| Does the work of triangulating the specified polygon. More... | |
Public Attributes | |
| const LPlaned | plane |
| Returns the plane of the polygon. More... | |
| const LPoint3d | vertices [] |
| Returns the nth vertex. More... | |
| Public Attributes inherited from Triangulator | |
| const LPoint2d | vertices [] |
| Returns the nth vertex. More... | |
This is an extension of Triangulator to handle polygons with three- dimensional points.
It assumes all of the points lie in a single plane, and internally projects the supplied points into 2-D for passing to the underlying Triangulator object.
| __init__ | ( | ) |
| __init__ | ( | const | Triangulator3 | ) |
| int addVertex | ( | const LPoint3d | point | ) |
Adds a new vertex to the vertex pool.
Returns the vertex index number.
| int addVertex | ( | double | x, |
| double | y, | ||
| double | z | ||
| ) |
Adds a new vertex to the vertex pool.
Returns the vertex index number.
| clear | ( | ) |
Removes all vertices and polygon specifications from the Triangulator, and prepares it to start over.
| int getNumVertices | ( | ) |
Returns the number of vertices in the pool.
Note that the Triangulator might append new vertices, in addition to those added by the user, if any of the polygon is self-intersecting, or if any of the holes intersect some part of the polygon edges.
| const LPlaned getPlane | ( | ) |
Returns the plane of the polygon.
This is only available after calling triangulate().
| const LPoint3d getVertex | ( | int | n | ) |
Returns the nth vertex.
| list getVertices | ( | ) |
| triangulate | ( | ) |
Does the work of triangulating the specified polygon.
After this call, you may retrieve the new triangles one at a time by iterating through get_triangle_v0/1/2().
| const LPlaned plane |
Returns the plane of the polygon.
This is only available after calling triangulate().
| const LPoint3d vertices[] |
Returns the nth vertex.