cirrus-logic
Businessmodel of Cirrus Logic
Customer Segments
Cirrus Logic provides semiconductor components for use in mobile technologies, consumer electronics products and automotive entertainment systems. According to its 2016 annual report, the Company considers its end customer to be the entity specifying the use of its components in their design. Its customers therefore principally comprise electronics manufacturers, both domestic and international and including established brands and emerging operators.
The Company’s own information states that for the fiscal years 2016, 2015, and 2014 its ten largest end customers represented around 89%, 87%, and 88% of its total annual sales. Cirrus Logic’s largest single customers are Apple, which for the years 2016, 2015, and 2014 represented approximately 66%, 72% and 80% of the Company’s total sales, respectively, and Samsung Electronics, which represented approximately 15% of the Company’s total sales in 2016. In the past three years no other single customer has accounted for more than 10% of the Company’s annual net sales. Other customers include electronics manufacturers LG, Lenovo, Sony, Panasonic and Motorola.
Value Propositions
Cirrus Logic’s key value to customers is in the quality and reliability of its products. The high regard in which the Company’s products and services are held is apparent in the standing of its key customers, in particular high-profile company’s such as Apple and Samsung, which themselves command a reputation as providers of quality products.
Research and development is a key facet of Cirrus Logic’s operations, with the Company always seeking to develop new and innovative products for its customers. Cirrus Logic is assisted in this process through partnerships with a number of market leading partners within the audio industry.
Additionally, the Company provides value to its customers through the ongoing provision of technical support services.
Channels
Cirrus Logic operates mobile and desktop websites at www.cirrus.com, where customers can find information on the Company’s products and services. Purchases, however, cannot be made through online channels. Customers can purchase products from the Company directly by contacting one of its domestic or international sales offices across the US, Hong Kong, Japan, China, Singapore, South Korea, Taiwan and the UK.
Cirrus Logic supplements its own direct sales team with external sales representatives and authorised distributors.
The Company’s products can also be acquired through third-party manufacturers that have been contracted to produce designs that incorporate Cirrus Logic products.
Customer Relationships
Cirrus Logic aims to provide bespoke services to its customers, incorporating its own products into third party designs. As such, customers must collaborate with the Company throughout the production process.
Customers receive ongoing technical support from the Company both during and after this process in the form of online resources and direct assistance.
Cirrus Logic also maintains a limited social media presence, which appears to comprise only a Twitter account, through which it is able to interact with its customers.
Key Activities
Cirrus Logic is engaged in the supply of integrated circuits for audio and voice signal processing applications. The Company develops analog and mixed-signal circuits for a range of customers within the electronics sector, organised into Portable Audio, and Non-Portable Audio and Other product lines.
Cirrus Logic operates research and development, design, sales and marketing, and administration arms both within the US and across Asia, Europe and Australia, and sells its products through direct and indirect sales channels. Cirrus Logic does not own or operate its own semiconductor fabrication facility and does not have the resources to manufacture the majority of its products internally.
Instead, the Company utilises a network of third-party operators to manufacture, assemble, package and test a significant proportion of its products.
Key Partners
Cirrus Logic has a number of partners, primarily categorised as service partners, which help customers to build bespoke audio solutions, and software partners, which assist in the development and design of Cirrus Logic products.
Among the Company’s service and software partners are Audyssey, Harman, NXP Software, Sasken, Incube and Elliptic Labs. Cirrus Logic has also entered into joint development, product collaboration and technology licensing arrangements with some of its largest customers, notably Apple of which it is an audio partner.
It also has partnerships with threat detection platform ZoneFox, multimedia technology company Diamond Multimedia and with negotiations specialist The Negotiation Training Institute. The Company expects to enter further strategic arrangements in the near future.
Key Resources
Cirrus Logic’s key resources are its intellectual properties and technologies, its design and sales facilities, its supply and manufacturing partners, its strategic partnerships, and its personnel.
In its 2016 annual report the Company states that its continued success depends in large part on its continued ability to attract and retain highly-qualified technical, engineering and marketing personnel. Searches of records held by the US Patent and Trademark Office identified more than 100 patent applications filed in Cirrus Logic’s name. This includes applications entitled ‘Controller for adjusting a switching frequency in a boost converter’, ‘Systems and methods for protecting a speaker’ and ‘Robust adaptive noise canceling (ANC) in a personal audio device’.
Cost Structure
Cirrus Logic incurs costs in relation to its research and development activities, the operation of international design centres and sales offices, the employment of sub-contractors and third-party manufacturers, maintenance of supply chain and logistics streams, and retention of personnel.
The Company’s most significant costs relate to research and development, which in 2016 amounted $269.2 million, $71.3 million more than in 2015. Cirrus Logic employs more than 1,290 employees worldwide, representing costs in relation to salaries and benefits, and operates physical facilities across the US, Asia, Europe and Australia, which accrue costs in the form of rent and utilities.
Revenue Streams
Cirrus Logic derives revenue from domestic and international sales of its semiconductor products. International sales – including across Asia, Australia and Europe – account for the majority of the Company’s total sales revenue, representing 93% of net sales in fiscal year 2016, 95% of net sales in fiscal year 2015, and 94% of net sales in fiscal year 2014. This trend is expected to continue.
Cirrus Logic operates and tracks its financial results in one reportable segment, but reports its annual revenue performance in two product lines: Portable Audio, and Non-Portable Audio and Other. The Company’s Portable audio product line generated $989.1 million in sales in fiscal year 2016, representing an increase of 34% on the $740.3 million in sales recorded the previous year. In its annual report the Company attributed this increase to an increase in the sales of smart codecs and boosted amplifiers. 2016 sales of Non-portable audio and other product line sales amounted to $180.2 million, an increase of a 2% increase from fiscal year 2015.


AbstractMatrix
ArrayMaths
BandMatrix
Controller
Convolution
EquationSolver
EquationSolverAlgorithm
EquationSolverException
GUIFrame
HDRResult
HDRSolverUpdateListener
HighlightEmptyRenderer
IHDRSolver
Image
ImageFileView
ImageFilter
ImagePlot
ImagePreview
ImageTableModel
InvalidInputListener
IterativeEnergySolver
JImageChooser
LeftDotTableRenderer
LocalReinhardMapping
Log
Matrix
NumericTextField
Plot
ReinhardMapping
ScatterPlot
ToneMapping
ToneMappingPlot
Utils
Vector
WeightMode
|


| DOSE: T+ 0:00 |
1 hit |
oral |
LSD |
(blotter / tab) |
| T+ 2:00 |
0.5 joints/cigs |
smoked |
Cannabis |
(plant material) |
| T+ 4:45 |
0.5 joints/cigs |
smoked |
Cannabis |
(plant material) |
Pre-History: I am an 18-year old boy, living in Belgium. I have had a number of acid and mushroom experiences. In my old days I was very fed up with amphetamines en mdma, during these times I had a few bad trips on acid. But lately my life has been going for the best, and my trips are getting more and more spiritual. At a good Friday-night I was planning to take some acid. There was a psytrance party I might wanted to go to, but it soon turned out I wanted a more solo-experience.
(00:00) My trip started at home at midnight. I took a very potent Hoffmann 2000 blotter.
(00:15) The first acid waves are noticeable. I put on some psytrance music, Sesto Sento. Mmmh lovely music… There is a little tension in my body, no anxiety, but more a happy welcoming of the acid kicking in. I roll some joints for underway.
(00:30) I go to my garage to take my bicycle to the party, but when I do this I make up my mind. I don’t wanna go to the party already. I made a big walk in town, tripping around, very nice walk.
(01:30) I am expecting a phone call from a friend for a few hours, but I decide to put off my phone to have no feelings of possible interruption. I jump on my bicycle when I get home, but I am not really planning to go to the party. I bike to a very chill distant area. It’s a group of benches but hidden in a little park. I knew nobody would ever disturb me here.
(02:00) I smoke a joint to peak the experience. I smoke about half of it. Everything is starting to breath very vividly. I close my eyes, I see all kind of circles with strange patterns on them. I try shifting my consciousness through my whole body and the colours change when I travel through my body. I open my eyes, full of confidence. I decide I should go to party anyway.  I take some weed from the baggie and put it in my hand. I start to grind the weed with my hands. But it feels very weird, very soft. I look, and suddenly my weed has changed into little green gremlins, very very small. They start jumping around.
I try to continue to roll, but it’s impossible. Now I try to put it back in the baggie. But even that is impossible.  They become larger, and look like the creature Gollum from lord of the rings, but totally in green. They are like little swamp people totally in green. My inner conversation is now being held out loud.  The mutants start jumping up and down. I relax and put myself in a comfortable position on the bench. I start thinking about why they are here? Is it a message from my mind that I smoke to much pot? Must be… I put the baggie away, but the weed is still in my hand. I am complete zen now, I don’t want to move, and I don’t think I could even if I wanted to.
The green mutants starting getting more ferocious.
My eyes are opened. There is a second vision created. It’s like a sort of projection screen. Al my focus is now gathered in this new vision. I see myself. I am playing basketball I think at the school basketball field. I see some scenes of my youth flashing by. Awesome visions. Soooo accurately. They come out of nowhere. Nothing in the environment could have triggered it. The visions come straight from the inside of my mind. The next thing I see on the ‘projection screen’ is a cop on the street. The screen is just 1m before my eyes, so I startle. I am distracted for a few seconds and out of everywhere I see sirenes, there are people coming out of everywhere. The thought of running is there for a second, but then I realize I am busy with my mind. I search concentration again. The screen is there again.
I think of my girlfriend. My deepest fantasies are projected on the screen. I see my body, how it works, I see myself breathing. First with my stomach, then with my chest. I see our bodies moving in perfect harmony. Then I see my body again. A fully mature body, but inside the body there is a little man. At that time I interpreted that I might feel like I am mature and confident, but my mind inside is still that of a child.
A lot of sad thoughts enter my mind, the little green mutants start laughing at me. But inside I still had a feeling I had to stay relaxed. I’d prove the little mutants wrong. I would attain my calm even if the world would end. The cops returned from everywhere. All kinds of people started to surround me. I closed my eyes very gently, and I felt like I was falling. Then suddenly I started breathing very deep, and suddenly I stop breathing. I feel like I am drowning, I am fading away. My vision is becoming blurry. I calmly regained my breath.
I opened my eyes, everything was calm for a moment. I wanted to move, but then I heard a loud whispering in my left ear. And a man with a little flamethrower appeared, he was scaring me. But I enjoyed this. You might think I am a masochist… But deep inside I knew the rebirth would follow eventually… But I must admit I was very afraid the moment after this. A pack of black dogs came out of the bushes. One of them approached me and he bit of my penis. Then a bright light came and covered my whole sight. It consisted mainly of psychedelic white, pink and yellow colors. Some time after this, I put my weed in my baggie and left.
(04:30) I realize I have been sitting there for quite a while. I ride home on my bicycle, full of confidence again. Chasing and sometimes being chased by the little green mutants. But the rest of the trip was very calm, I never had so much clear thinking…
(04:45) At home I see that my mp3-player is on and playing a song. I check which song it is, ‘Darkpsy – Mutants’. This was rather ironic and pretty shocking at that moment…
 The rest of my trip I fill my time, by taking a shower, eating a bit, and falling asleep like a rock
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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java.lang.Object | +--org.apache.commons.validator.Validator
Validations are processed by the validate method. An instance of
ValidatorResources
is used to define the validators
(validation methods) and the validation rules for a JavaBean.
| Field Summary | |
static java.lang.String |
BEAN_PARAM
Resources key the JavaBean is stored to perform validation on. |
protected java.lang.ClassLoader |
classLoader
The class loader to use for instantiating application objects. |
static java.lang.String |
FIELD_PARAM
Resources key the Field is stored under. |
protected java.lang.String |
fieldName
The name of the field on the form to validate |
static java.lang.String |
FORM_PARAM
Resources key the Form is stored under. |
protected java.lang.String |
formName
The name of the form to validate |
static java.lang.String |
LOCALE_PARAM
Resources key the Locale is stored. |
protected boolean |
onlyReturnErrors
Set this to true to not return Fields that pass validation. |
protected int |
page
The current page number to validate. |
protected java.util.Map |
parameters
Maps validation method parameter class names to the objects to be passed into the method. |
protected ValidatorResources |
resources
The Validator Resources. |
protected boolean |
useContextClassLoader
Whether or not to use the Context ClassLoader when loading classes for instantiating new objects. |
static java.lang.String |
VALIDATOR_ACTION_PARAM
Resources key the ValidatorAction is stored under. |
static java.lang.String |
VALIDATOR_PARAM
Resources key the Validator is stored under. |
static java.lang.String |
VALIDATOR_RESULTS_PARAM
Resources key the ValidatorResults is stored under. |
| Constructor Summary | |
Validator(ValidatorResources resources)
Construct a Validator that will
use the ValidatorResources
passed in to retrieve pluggable validators
the different sets of validation rules. |
|
Validator(ValidatorResources resources,
java.lang.String formName)
Construct a Validator that will
use the ValidatorResources
passed in to retrieve pluggable validators
the different sets of validation rules. |
|
Validator(ValidatorResources resources,
java.lang.String formName,
java.lang.String fieldName)
Construct a Validator that will
use the ValidatorResources
passed in to retrieve pluggable validators
the different sets of validation rules. |
| Method Summary | |
void |
clear()
Clears the form name, resources that were added, and the page that was set (if any). |
java.lang.ClassLoader |
getClassLoader()
Return the class loader to be used for instantiating application objects when required. |
java.lang.String |
getFormName()
Gets the form name which is the key to a set of validation rules. |
boolean |
getOnlyReturnErrors()
Returns true if the Validator is only returning Fields that fail validation. |
int |
getPage()
Gets the page. |
java.lang.Object |
getParameterValue(java.lang.String parameterClassName)
Returns the value of the specified parameter that will be used during the processing of validations. |
boolean |
getUseContextClassLoader()
Return the boolean as to whether the context classloader should be used. |
void |
setClassLoader(java.lang.ClassLoader classLoader)
Set the class loader to be used for instantiating application objects when required. |
void |
setFieldName(java.lang.String fieldName)
Sets the name of the field to validate in a form (optional) |
void |
setFormName(java.lang.String formName)
Sets the form name which is the key to a set of validation rules. |
void |
setOnlyReturnErrors(boolean onlyReturnErrors)
Configures which Fields the Validator returns from the validate() method. |
void |
setPage(int page)
Sets the page. |
void |
setParameter(java.lang.String parameterClassName,
java.lang.Object parameterValue)
Set a parameter of a pluggable validation method. |
void |
setUseContextClassLoader(boolean use)
Determine whether to use the Context ClassLoader (the one found by calling Thread.currentThread().getContextClassLoader() )
to resolve/load classes that are defined in various rules. |
ValidatorResults |
validate()
Performs validations based on the configured resources. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final java.lang.String BEAN_PARAM
public static final java.lang.String VALIDATOR_ACTION_PARAM
ValidatorAction
is stored under.
This will be automatically passed into a validation method
with the current ValidatorAction
if it is
specified in the method signature.public static final java.lang.String VALIDATOR_RESULTS_PARAM
ValidatorResults
is stored under.
This will be automatically passed into a validation method
with the current ValidatorResults
if it is
specified in the method signature.public static final java.lang.String FORM_PARAM
Form
is stored under.
This will be automatically passed into a validation method
with the current Form
if it is
specified in the method signature.public static final java.lang.String FIELD_PARAM
Field
is stored under.
This will be automatically passed into a validation method
with the current Field
if it is
specified in the method signature.public static final java.lang.String VALIDATOR_PARAM
Validator
is stored under.
This will be automatically passed into a validation method
with the current Validator
if it is
specified in the method signature.public static final java.lang.String LOCALE_PARAM
Locale
is stored.
This will be used to retrieve the appropriate
FormSet
and Form
to be
processed.protected ValidatorResources resources
protected java.lang.String formName
protected java.lang.String fieldName
protected java.util.Map parameters
protected int page
protected java.lang.ClassLoader classLoader
useContextClassLoader
variable.protected boolean useContextClassLoader
false
.protected boolean onlyReturnErrors
| Constructor Detail |
public Validator(ValidatorResources resources)
Validator
that will
use the ValidatorResources
passed in to retrieve pluggable validators
the different sets of validation rules.resources
- ValidatorResources
to use during validation.public Validator(ValidatorResources resources, java.lang.String formName)
Validator
that will
use the ValidatorResources
passed in to retrieve pluggable validators
the different sets of validation rules.resources
- ValidatorResources
to use during validation.formName
- Key used for retrieving the set of validation rules.public Validator(ValidatorResources resources, java.lang.String formName, java.lang.String fieldName)
Validator
that will
use the ValidatorResources
passed in to retrieve pluggable validators
the different sets of validation rules.resources
- ValidatorResources
to use during validation.formName
- Key used for retrieving the set of validation rules.fieldName
- Key used for retrieving the set of validation rules for a field| Method Detail |
public void setParameter(java.lang.String parameterClassName, java.lang.Object parameterValue)
parameterClassName
- The full class name of the parameter of the
validation method that corresponds to the value/instance passed in with it.parameterValue
- The instance that will be passed into the
validation method.public java.lang.Object getParameterValue(java.lang.String parameterClassName)
parameterClassName
- The full class name of the parameter of the
validation method that corresponds to the value/instance passed in with it.public java.lang.String getFormName()
public void setFormName(java.lang.String formName)
formName
- the name of the form.public void setFieldName(java.lang.String fieldName)
fieldName
- The name of the field in a form setpublic int getPage()
Field can control the processing of fields. If the field's
page is less than or equal to this page value, it will be processed.
- Returns:
- the page number.
public void setPage(int page)
Field can control the processing of fields. If the field's page
is less than or equal to this page value, it will be processed.
- Parameters:
page
- the page number.
public void clear()
ValidatorResources
will not be removed since it can be used
again and is thread safe.public boolean getUseContextClassLoader()
public void setUseContextClassLoader(boolean use)
Thread.currentThread().getContextClassLoader()
)
to resolve/load classes that are defined in various rules. If not
using Context ClassLoader, then the class-loading defaults to
using the calling-class' ClassLoader.use
- determines whether to use Context ClassLoader.public java.lang.ClassLoader getClassLoader()
setClassLoader()
, if anyuseContextClassLoader
property is set to truepublic void setClassLoader(java.lang.ClassLoader classLoader)
classLoader
- The new class loader to use, or null
to revert to the standard rulespublic ValidatorResults validate() throws ValidatorException
Map
returned uses the property of the
Field
for the key and the value is the number of error the
field had.ValidatorException
- If an error occurs during validationpublic boolean getOnlyReturnErrors()
public void setOnlyReturnErrors(boolean onlyReturnErrors)
onlyReturnErrors
- whether only failed fields are returned.
|
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| SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


By accessing this web application, you are agreeing to be bound by these web application Terms and Conditions of Use, all applicable laws and regulations, and agree that you are responsible for compliance with any applicable local laws. If you do not agree with any of these terms, you are prohibited from using or accessing this application. The materials contained in this web application are protected by applicable copyright and trade mark law.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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Event Description: Robo Soccer
Bot Specification:
- Robots will be measured in an upright position with all parts extended. A robot’s specifications must not exceed the following limits:
- At any point of time and any configuration of the bot, it should fit inside a box with horizontal cross section of 30cm*30cm*30cm (l*b*h).
- Weight must not exceed 3kilos.(There will a tolerance of 0.5kg allowed).
- Power supply should be on-board and maximum voltage between any two points on the circuit at any given time should not exceed 12V DC, 1.5A.
Rules
-
Team:
A student team, can have a maximum of 4 members. Participants should possess a valid identity card from their respective institution
- The Field:
2.1 Playground Surface and Dimension
The field is on a marble floor with dimensions 680cm x 340cm. The playground is considered flat if a ball placed anywhere on the field does not start to roll.
2.2 Markings on the Playground
The center circle/square will have a radius 50cm to 60cm. The arc will be 25 cm along the goal line and 5 cm perpendicular to it. Neutral points will be marked on the field to facilitate resetting the positions of the robots in case there is a stalemate (lack of progress).
**The dimensions of the track is subjective to change.
2.3 The Goal
The goal is ~90 cm wide and ~45cm height.
2.4 The Goal Line and Goal Area
The goal line is the line just in front of the goal. The goal areas are comprised of the area contained by the rectangle 90 cm x 50 cm.
2.5 The Ball
A ball of ~15 cm diameter is used.
- Gameplay:
The game will consist of two halves. The duration of each half is 5-minutes. There will be a 1-minute break in between the halves. The game clock will run for the duration of the halves without stopping.
At the start of the first half of the game, a referee will toss a coin. The team mentioned first in the draw shall call the coin. The winner of the toss can choose either which end to kick to, or to kick off first. The loser of the toss will settle for the other option. After the first half, teams will switch sides. The team which does not kick off in the first half of the game will kick off to begin the second half of the game.
Suppose Team A pushes the ball and moves towards the goal post of Team B to score and crosses the line indicating half of the field, Team A cannot push the ball back into their half of the field
-
Ball movement:
A robot cannot hold a ball. Holding a ball means taking full control of the ball by removing all of its degrees of freedom. If a ball stops rolling while a robot is moving or a ball does not rebound when rolled into a robot, it is a good indication that the ball is trapped.
-
Scoring
A goal is scored when the ball crosses the goal line. Goals scored either by an attacking or defending robot have the same end result: they give one goal to the team on the opposite side. After a goal, game will be restarted with a kick-off from the team who received the goal against.
-
Stalemate
If the stalemate situation doesn’t improve even after 40 seconds then the positions of the robots will be moved to the neutral points (see section 2.2)
-
Damaged robots
If a robot is damaged, it has to be taken off the field and must be fixed before it can play again.
-
Interruption of the game
A referee can stop the game if there is a situation on or around the field which the referee wants to discuss with an official of the tournament or if the ball malfunctions and a replacement is not readily available.
-
Rule modification
If special circumstances, such as unforeseen problems or capabilities of a robot occur, rules may be modified by the referee.
-
Conflict Resolution
All decisions during the game are made by the referee or the referee assistant who are in charge of a field. During gameplay, the decisions made by the referee and/or the referee assistant are final. Any argument with the referee or the referee assistant can result in a warning. If the argument continues or another argument occurs, this may result in immediate disqualification from the game.
-
Violations / Disqualification
Teams that violate the code of conduct can be disqualified from the tournament. It is also possible to disqualify only single person or single robot from further participation in the tournament.
- 12.If there are less than 5 teams registered , event will be cancelled.
Event Coordinators:
-
Reetika: +918019424737
-
Sriram: +918247521100


Xi IoT - Face Mask Tracker ({{ version }})
Home
(current)
About
Contact
{% block content %} {% endblock %}


Hello,
My name is Owen Pedrotti, and these are the finished projects that I
have worked on for the iPhone OS. I have been working with the iOS SDK for about a year and a half, primarily on game and
entertainment software. My areas of specialization are in software
engineering and computer graphics, and I have worked to bring these
strengths into developing attractive and responsive applications for
the iPhone and iPad.
Thank you very much for your time,
Owen Pedrotti
<EMAIL_ADDRESS>Bigpoint Inc. 2010-2012
Worcester Polytechnic Institute '07
Game Development Club Former Executive


nips nips2001 nips2001-30 nips2001-30-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Noam Slonim, Nir Friedman, Naftali Tishby
Abstract: The information bottleneck method is an unsupervised model independent data organization technique. Given a joint distribution peA, B), this method constructs a new variable T that extracts partitions, or clusters, over the values of A that are informative about B. In a recent paper, we introduced a general principled framework for multivariate extensions of the information bottleneck method that allows us to consider multiple systems of data partitions that are inter-related. In this paper, we present a new family of simple agglomerative algorithms to construct such systems of inter-related clusters. We analyze the behavior of these algorithms and apply them to several real-life datasets.


Priority Listing of Requirements
The client's project description document is available here .
- Collect data of form (starting point, starting time, list of the alternatives observed for each
tracked feature, ending point, ending time)
- Client interacts with user in determining features
- Data is anonymized
- Data is uploaded and stored on a server
- Client user interface security, settings, and notifications
- Data is accessible to researchers via a secure dashboard


Defines | |
| #define | UIP_UDP |
| Toggles wether UDP support should be compiled in or not. | |
| #define | UIP_UDP_CHECKSUMS |
| Toggles if UDP checksums should be used or not. | |
| #define | UIP_UDP_CONNS |
| The maximum amount of concurrent UDP connections. | |
| #define | UIP_UDP_APPCALL |
| The name of the function that should be called when UDP datagrams arrive. |
|
|
Toggles if UDP checksums should be used or not.
|


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{{profile.email}}
{{profile.phone}}
Hi there! I'm a breeder of Hamiltons favourite puggles - you should definitely check out my listings.
$600


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Written statement to Parliament
Children’s Minister Sarah Teather confirms plans for a reformed Early Years Foundation Stage.
Children’s Minister Sarah Teather today confirmed plans for a reformed Early Years Foundation Stage (EYFS) that reduces bureaucracy for professionals, provides earlier intervention for children facing difficulties and better prepares young children for learning in school.
The Government today responded to the consultation on the EYFS, and confirmed changes to be introduced from September 2012.
Children’s Minister Sarah Teather said:
People working in the early years, teachers, parents, and other professionals are supportive of our proposals which slim down the early years foundation stage, focus on children’s healthy development and make sure they are ready to learn when they enter Year 1.
Building on consultation feedback, our changes, including the progress check at age two, will support families to give children the best possible start in life. We want to help young children achieve to the best of their abilities so they are not falling behind before they even reach school.
As well as learning to speak and communicate, young children also need to learn through play how to read and write and use numbers. This is a vital foundation for future success at primary school and beyond.
People working in the early years will get additional guidance and information so they feel confident to deliver the new EYFS. And a summary of the EYFS will be available for parents so they know what their child will be learning and what they should expect from their child’s early years setting.
Dame Clare Tickell published an independent review of the EYFS in March this year. She recommended a slimmed down Early Years Foundation Stage for 0-5-year-olds, reducing the number of early learning goals from 69 to 17 and focusing on three prime areas of learning: communication and language, physical development and personal, social and emotional development. The Government is implementing Dame Clare’s recommendations for the EYFS.
Written Ministerial Statement from Children’s Minister Sarah Teather.
The consultation is available in the consultations section of our website.
Government response to EYFS review
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 20 December 2011


|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object java.security.Identity
java.security.KeyStore
, the
java.security.cert
package, and
java.security.Principal
.
@Deprecated public abstract class Identity
This class represents identities: real-world objects such as people, companies or organizations whose identities can be authenticated using their public keys. Identities may also be more abstract (or concrete) constructs, such as daemon threads or smart cards.
All Identity objects have a name and a public key. Names are immutable. Identities may also be scoped. That is, if an Identity is specified to have a particular scope, then the name and public key of the Identity are unique within that scope.
An Identity also has a set of certificates (all certifying its own public key). The Principal names specified in these certificates need not be the same, only the key.
An Identity can be subclassed, to include postal and email addresses, telephone numbers, images of faces and logos, and so on.
IdentityScope
,
Signer
,
Principal
,
Serialized Form| Constructor Summary | |
|---|---|
protected |
Identity()
Deprecated. Constructor for serialization only. |
|
Identity(String name)
Deprecated. Constructs an identity with the specified name and no scope. |
|
Identity(String name,
IdentityScope scope)
Deprecated. Constructs an identity with the specified name and scope. |
| Method Summary | |
|---|---|
void |
addCertificate(Certificate certificate)
Deprecated. Adds a certificate for this identity. |
Certificate[] |
certificates()
Deprecated. Returns a copy of all the certificates for this identity. |
boolean |
equals(Object identity)
Deprecated. Tests for equality between the specified object and this identity. |
String |
getInfo()
Deprecated. Returns general information previously specified for this identity. |
String |
getName()
Deprecated. Returns this identity's name. |
PublicKey |
getPublicKey()
Deprecated. Returns this identity's public key. |
IdentityScope |
getScope()
Deprecated. Returns this identity's scope. |
int |
hashCode()
Deprecated. Returns a hashcode for this identity. |
protected boolean |
identityEquals(Identity identity)
Deprecated. Tests for equality between the specified identity and this identity. |
void |
removeCertificate(Certificate certificate)
Deprecated. Removes a certificate from this identity. |
void |
setInfo(String info)
Deprecated. Specifies a general information string for this identity. |
void |
setPublicKey(PublicKey key)
Deprecated. Sets this identity's public key. |
String |
toString()
Deprecated. Returns a short string describing this identity, telling its name and its scope (if any). |
String |
toString(boolean detailed)
Deprecated. Returns a string representation of this identity, with optionally more details than that provided by the toString method without any arguments. |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
|---|
protected Identity()
public Identity(String name, IdentityScope scope) throws KeyManagementException
name
- the identity name.scope
- the scope of the identity.
KeyManagementException
- if there is already an identity
with the same name in the scope.public Identity(String name)
name
- the identity name.| Method Detail |
|---|
public final String getName()
getName
in interface Principal
public final IdentityScope getScope()
public PublicKey getPublicKey()
setPublicKey(java.security.PublicKey)
public void setPublicKey(PublicKey key) throws KeyManagementException
First, if there is a security manager, its checkSecurityAccess
method is called with "setIdentityPublicKey"
as its argument to see if it's ok to set the public key.
key
- the public key for this identity.
KeyManagementException
- if another identity in the
identity's scope has the same public key, or if another exception occurs.
SecurityException
- if a security manager exists and its
checkSecurityAccess
method doesn't allow
setting the public key.getPublicKey()
,
SecurityManager.checkSecurityAccess(java.lang.String)
public void setInfo(String info)
First, if there is a security manager, its checkSecurityAccess
method is called with "setIdentityInfo"
as its argument to see if it's ok to specify the information string.
info
- the information string.
SecurityException
- if a security manager exists and its
checkSecurityAccess
method doesn't allow
setting the information string.getInfo()
,
SecurityManager.checkSecurityAccess(java.lang.String)
public String getInfo()
setInfo(java.lang.String)
public void addCertificate(Certificate certificate) throws KeyManagementException
First, if there is a security manager, its checkSecurityAccess
method is called with "addIdentityCertificate"
as its argument to see if it's ok to add a certificate.
certificate
- the certificate to be added.
KeyManagementException
- if the certificate is not valid,
if the public key in the certificate being added conflicts with
this identity's public key, or if another exception occurs.
SecurityException
- if a security manager exists and its
checkSecurityAccess
method doesn't allow
adding a certificate.SecurityManager.checkSecurityAccess(java.lang.String)
public void removeCertificate(Certificate certificate) throws KeyManagementException
First, if there is a security manager, its checkSecurityAccess
method is called with "removeIdentityCertificate"
as its argument to see if it's ok to remove a certificate.
certificate
- the certificate to be removed.
KeyManagementException
- if the certificate is
missing, or if another exception occurs.
SecurityException
- if a security manager exists and its
checkSecurityAccess
method doesn't allow
removing a certificate.SecurityManager.checkSecurityAccess(java.lang.String)
public Certificate[] certificates()
public final boolean equals(Object identity)
identityEquals
, which subclasses should
override.
equals
in interface Principal
equals
in class Object
identity
- the object to test for equality with this identity.
identityEquals(java.security.Identity)
protected boolean identityEquals(Identity identity)
identity
- the identity to test for equality with this identity.
equals(java.lang.Object)
public String toString()
First, if there is a security manager, its checkSecurityAccess
method is called with "printIdentity"
as its argument to see if it's ok to return the string.
toString
in interface Principal
toString
in class Object
SecurityException
- if a security manager exists and its
checkSecurityAccess
method doesn't allow
returning a string describing this identity.SecurityManager.checkSecurityAccess(java.lang.String)
public String toString(boolean detailed)
toString
method without any arguments.
First, if there is a security manager, its checkSecurityAccess
method is called with "printIdentity"
as its argument to see if it's ok to return the string.
detailed
- whether or not to provide detailed information.
detailed
is true, then this method returns more information than that
provided by the toString
method without any arguments.
SecurityException
- if a security manager exists and its
checkSecurityAccess
method doesn't allow
returning a string describing this identity.toString()
,
SecurityManager.checkSecurityAccess(java.lang.String)
public int hashCode()
hashCode
in interface Principal
hashCode
in class Object
Object.equals(java.lang.Object)
,
Hashtable
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


My Orders
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id
Placed On
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Actions
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Welcome to the landing page for API Management. You are seeing this because you are using the micro-service edition of apiman's API Manager. See below for details about where you can go from here.
If you would like to programmatically access the API Manager, you can use the provided set of REST services. Everything the UI does is possible via the REST interface!
Most users will probably want to access the API Manager by utilizing the provided user interface.


It's impossible not only starting good but also keeping it firm!!
It's impossible not only starting good but also keeping it firm!!
It's impossible not only starting good but also keeping it firm!!


The types MPI_SIGNED_CHAR and MPI_UNSIGNED_CHAR can be
used in reduction operations. MPI_CHAR,
MPI_WCHAR, and MPI_CHARACTER (which represent printable
characters) cannot be used in reduction operations.
In a heterogeneous environment,
MPI_CHAR, MPI_WCHAR, and MPI_CHARACTER
will be translated so as to preserve the printable character, whereas
MPI_SIGNED_CHAR and MPI_UNSIGNED_CHAR will be
translated so as to preserve the integer value.
The types MPI_CHAR, MPI_WCHAR, and MPI_CHARACTER are intended for
characters, and so will be translated to preserve the printable
representation, rather than the integer value, if sent between machines with
different character codes. The types MPI_SIGNED_CHAR and
MPI_UNSIGNED_CHAR should be used in C if the integer value
should be preserved.
( End of advice to users.)
Advice to users.
Up: Global Reduction Operations
Next: MINLOC and MAXLOC
Previous: Predefined Reduction Operations
Return to MPI-2.2 Standard Index
Return to MPI Forum Home Page
(Unofficial) MPI-2.2 of September 4, 2009
HTML Generated on September 10, 2009


Docker GUI¶
The following document describes a solution for utilizing Open3D with GUI/visualization under Docker.
Utilizing this approach the user can:
sandbox Open3D from other applications on a machine
operate Open3D on a headless machine using VNC or the terminal
edit the Open3D code on the host side but run it inside an Open3D container
This recipe was developed and tested on Ubuntu 18.04. Other distributions might need slightly different instructions.
Usage notes¶
Docker files¶
The docker setup files and tools can be found under Open3d/util/docker/open3d-xvfb.
Dockerfile
- setup
entrypoint.s
docker_sample.sh
- tools
attach.sh
build.sh
delete.sh
name.sh
prune.sh
run.sh
stop.sh
Dockerfile
Dockerfile
is the Docker script used to build the Open3D image.
Tools
We provide a number of Docker tools for convenience:
attach.sh
Attach a terminal to a running Open3D docker container.build.sh
Build the Open3D docker image.delete.sh
Delete the Open3D image.prune.sh
Delete all stopped containers and all dangling images.run.sh
Run the Open3D container. Checkout Open3D, build and install.stop.sh
Stop the Open3D container.
A typical flow of events when working with docker looks like this:
$ cd <open3d_path>/util/docker/open3d_xvfb/tools
$ ./build.sh
$ ./run.sh
root@open3d-xvfb:~/open3d/build# <do some stuff>
root@open3d-xvfb:~/open3d/build# exit
$ ./attach.sh
root@open3d-xvfb:~/open3d# <do some stuff>
root@open3d-xvfb:~/open3d# exit
$ ./stop.sh
Building the Open3D Docker image will take approximately 10-15 minutes to complete. At the end the image will be ~1GB in size.
Running the Open3D Docker container will perform the following steps:
git clone Open3D master to
~/open3d_docker
run the container in interactive mode with the host path
~/open3d_docker
mounted inside the container at/root/Open3D
build Open3D and install inside the docker container.
attach a terminal to the Open3D container for command line input from the host side
In order to disconnect from a running container type exit
at the terminal.
You can still attach to a running container at a later time.
The Open3D container is automatically removed when stopped.
None of the Open3D files are removed as they in fact reside on the host due to the Docker bind mounting functionality.
In order to keep the container around (and not have to rebuild the Open3D binaries every time) remove the -rm
option in run.sh
.
Prunning images/containers is useful when modifying/testing a new image. It cleans up the docker workspace and frees up disk space.
Remote access¶
VNC can be used to remote into a running docker container.
A running Open3D container listens to port 5920 on the host.
The run.sh
script redirects host port 5920 to container port 5900.
This allows remoting into the container using VNC to <host ip>:5920
.
The default password is 1234
and can be changed in Open3D/issue_17/util/docker/open3d-xvfb/setup/entrypoint.sh
(requires rebuilding the Open3D Docker image with build.sh
).
Once connected you can use Open3D as usual.
Running at the host terminal¶
It is also possible to run Open3D from a host terminal attached to a running Open3D Docker container. An example on how this can be perfomed:
# at the host terminal
$ sudo cp ~/open3d_docker/util/docker/open3d-xvfb/setup/docker_sample.sh \
~/open3d_docker/build/lib/Tutorial/Advanced
$ cd ~/open3d_docker/utilities/docker/open3d-xvfb/tools
$ ./attach.sh
# at the container terminal
$ cd ~/open3d/build/lib/Tutorial/Advanced
$ sh docker_sample.sh
Limitations¶
- the
lxde
user interface needs more configuring.Some things won’t work as expected. For example theUXTerm
doesn’t start andlxterminal
may crash occasionally. - the container screen resolution is set to 1280x1024x8.The resolution will be increased in the future.
- there are some rendering issues.Some images may be saved incorrectly to the disk. For example, when running the
headless_sample.py
sample the color images saved to the disk are black. run.sh
clones Open3D to a hardcoded location:~/open3d_docker
We are considering the following alternatives:let the user specify the destination
reuse the current location of Open3D


public class Controller
extends java.lang.Object
This class is the controller part of the MVC design pattern, and it also completes the singletom design pattern, any viewer or model could get the instance of controller via the static method getController().
This class control all the logic parts of this software, corresponding with viewer's request, drive models to handle these requests, and control the software work status transfer during its running.
author: Piasy Xu
date: 21:25 2013/12/11
email<EMAIL_ADDRESS>github: Piasy
| 限定符和类型 | 方法和说明 |
|---|---|
void |
changeMoveStatus(int code)
When user touch the screen, call this method with code [0, 3].
|
void |
enter()
Enter any room and any position.
|
void |
enter(int roomNum)
Enter the specific room and any position.
|
void |
enter(int roomNum,
int seatPos)
Enter the specific room and specific position.
|
static Controller |
getController()
This method will return the sigletom instance
of controller, all viewers or models will get the
same controller, no matter when and where they call
this method.
|
int |
getCurPos()
Get current position of the player himself.
|
java.lang.String |
getCurrentMessage(int length)
Get talk messages.
|
java.lang.String |
getGameStatus()
Get game status, the map, prop, player, bomb info, which will be
used for viewer to draw the game view.
|
java.lang.String |
getHallSnapShot(int startRoomNum,
int endRoomNum)
Get the detail info of given range rooms.
|
int |
getMapID()
Query the map ID
|
JSONObject |
getMyDetails()
Get user self details.
|
int |
getMyRoomNum()
Get player himself current room number.
|
boolean |
isGameStart()
Query whether game starts.
|
void |
leave()
Leave current room.
|
void |
placeBomb()
Place a bomb.
|
void |
ready()
Ready for game.
|
void |
sendTalkMessage(java.lang.String message)
Send talk messages
When viewers want to send message, controller will
let
HallModel to
send it to HallServer. |
void |
setGameToOver()
Set game status to over.
|
void |
setHandler(Handler viewerHandler)
Set handler of viewer activity, used for send message.
|
void |
setMapID(int id)
Set the map ID of game.
|
void |
signin(java.lang.String username,
java.lang.String password,
java.lang.String target)
The signin method, most robust.
|
void |
signout()
The signout method.
|
void |
signup(java.lang.String username,
java.lang.String password,
java.lang.String passwordConfirm,
java.lang.String name)
The signup method.
|
void |
unready()
Unready for game.
|
public static Controller getController()
none
- public void signin(java.lang.String username, java.lang.String password, java.lang.String target)
SigninModel
to
communicate with LoginServer.
For more specific information, please see
SigninModel
.username,
- password, target hall namepublic void signout()
none
- public void signup(java.lang.String username, java.lang.String password, java.lang.String passwordConfirm, java.lang.String name)
SignupModel
to
communicate with RegisterServer.
For more specific information, please see
SignupModel
.username,
- password, password confirm, nicknamepublic java.lang.String getHallSnapShot(int startRoomNum, int endRoomNum)
HallModel
to
give those information, which will be uphold during the running
of this software.
For more specific information, please see
HallModel
.
change: pageNum -> room range[startRoomNum,
- endRoomNum]public JSONObject getMyDetails()
HallModel
to
give this information, which will be uphold during the running
of this software.
For more specific information, please see
HallModel
.none
- public int getMyRoomNum()
HallModel
to
give this information, which will be uphold during the running
of this software.
For more specific information, please see
HallModel
.none
- public boolean isGameStart()
none
- public void enter(int roomNum, int seatPos)
HallModel
to
send this request to HallServer. The result will be
send to viewer via handler when
HallModel
receive
the message which say that the player himself
has got in this room.
For more specific information, please see
HallModel
.room
- num, seat positionpublic void enter(int roomNum)
HallModel
to
send this request to HallServer. The result will be
send to viewer via handler when
HallModel
receive
the message which say that the player himself
has got in this room.
For more specific information, please see
HallModel
.room
- numpublic void enter()
HallModel
to
send this request to HallServer. The result will be
send to viewer via handler when
HallModel
receive
the message which say that the player himself
has got in this room.
For more specific information, please see
HallModel
.none
- public void leave()
HallModel
to
send this request to HallServer. The result will be
send to viewer via handler when
HallModel
receive
the message which say that the player himself
has left this room.
For more specific information, please see
HallModel
.none
- public void ready()
HallModel
to
send this request to HallServer. The result will be
send to viewer via handler when
HallModel
receive
the message which say that the player himself
has been ready.
For more specific information, please see
HallModel
.none
- public void unready()
HallModel
to
send this request to HallServer. The result will be
send to viewer via handler when
HallModel
receive
the message which say that the player himself
has been unready.
For more specific information, please see
HallModel
.none
- public void setHandler(Handler viewerHandler)
viewerHandler
- public void setMapID(int id)
map
- IDpublic int getMapID()
none
- public void changeMoveStatus(int code)
GameModel
to
send this request to GameServer.
For more specific information, please see
GameModel
.code:
- 0 up
1 down
2 left
3 right
4 stop
others illegalpublic void placeBomb()
GameModel
to
send this request to GameServer.
For more specific information, please see
GameModel
.none
- public java.lang.String getGameStatus()
GameModel
to
give those information, which will be uphold during the running
of this software.
For more specific information, please see
GameModel
.none
- public void setGameToOver()
GameModel
receive the game over information, it will call this
method to let controller change the software status to
room.none
- public java.lang.String getCurrentMessage(int length)
HallModel
to
give this information, which will be uphold during the running
of this software.
For more specific information, please see
HallModel
.message
- countpublic void sendTalkMessage(java.lang.String message)
HallModel
to
send it to HallServer.
For more specific information, please see
HallModel
.message
- to sendpublic int getCurPos()
none
- Config
.


[ The role of glucocorticoid receptors and HLA antigens in the pathogenesis of Cushing 's syndrome] Lymphocytic levels of glucocorticoid receptors were evaluated in 114 patients suffering from Icenko-Cushing 's syndrome.
Abstract
Incidence of HLA antigens was determined in 94 of them. A significant rise of A10 and B27 antigen incidence compared to that in normal subjects allows these antigens to be considered genetic markers of Icenko-Cushing 's syndrome. The levels of glucocorticoid receptors in lymphocytes of the patients are lower than in normal subjects both in the active stage of the disease and following bilateral total adrenalectomy. The patients carrying B27 antigen had lymphocytic receptor concentrations under the levels of such in patients free of the antigen carriage. Antigen B27 seems to be a cause of lower levels of glucocorticoid receptors in blood lymphocytes.


The grid is a 12-column fluid grid with a max width of 960px, that shrinks with the browser/device at smaller sizes. The max width can be changed with one line of CSS and all columns will resize accordingly. The syntax is simple and it makes coding responsive websites much easier. Go ahead, resize the browser.
One
Eleven
Two
Ten
1/3
2/3
1/2
1/2


--- title: Select category: forms order: 4 description: The select control allows users to select a single option from a list to be added to the form submission. ---


Lorenz is a library built for Java, to allow for interaction with JVM de-obfuscation mappings. It is designed to be modular, so for example developers can implement parsers and writers for their own mapping formats. Lorenz currently only supports SRG.
Lorenz is no longer a Lexteam project, although the documentation and site will remain on the Lexteam site for the foreseeable future.


Reproduced fig 5.3 from Bishop's book
fns = { @(x) x.^2, @(x) sin(x), @(x) abs(x), @(x) (x>0) };
for fi=1:length(fns)
fn = fns{fi};
setSeed(0);
N = 50;
X = linspace(-3, 3, N)';
y = fn(X);
options.Display = 'none';
options.MaxIter = 100;
lambda = 1e-5;
nhidden = 3;
[model, output] = mlpRegressFitSchmidt(X, y, nhidden, lambda, options);
fprintf('took %d iterations to converge, %s\n', output.iterations, output.message);
figure; hold on
Xtest = linspace(-3, 3, 200)';
[yhat, v] = mlpRegressPredictSchmidt(model, Xtest);
h=plot(Xtest,yhat,'r-');
set(h,'LineWidth',3);
plot(X,y,'b.','markersize',25);
printPmtkFigure(sprintf('mlpRegressBishopFn%d', fi));
end
took 100 iterations to converge, Exceeded Maximum Number of Iterations
took 67 iterations to converge, Directional Derivative below TolX
took 100 iterations to converge, Exceeded Maximum Number of Iterations
took 100 iterations to converge, Exceeded Maximum Number of Iterations


:: com :: sun :: star :: view ::
|
| service OfficeDocumentView |
- Description
- specifies a view of a standard office document.
|
| Exported Interfaces - Summary |
| XSelectionSupplier |
This mandatory interface gives access to the current user selection
within this office document view.
(details)
|
| XViewSettingsSupplier |
This optional interface gives access to the view properties within this
control for an office document.
(details)
|
| XControlAccess |
Within this office document view, this optional interface gives
access to the controls which belong to specified control models.
(details)
|
| Exported Interfaces - Details |
XSelectionSupplier
- Description
- This mandatory interface gives access to the current user selection
within this office document view.
The type of the selection depends on the actual document type.
|
|
XViewSettingsSupplier
- Usage Restrictions
- optional
- Description
- This optional interface gives access to the view properties within this
control for an office document.
- See also
- ViewSettings
|
|
XControlAccess
- Usage Restrictions
- optional
- Description
- Within this office document view, this optional interface gives
access to the controls which belong to specified control models.
|
|
Top of Page
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


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Leeds United 'in the hunt' to swoop for Aston Villa transfer target - report
Aston Villa latest news | AVFC have been linked with the Rangers midfielder, but Leeds have now reportedly entered the race
by Ben Husband, https://www.birminghammail.co.uk/authors/ben-husband/Leeds United are the latest club to show an interest in Rangers midfielder Glen Kamara, according to reports.
Aston Villa have been linked with the Finnish international, who moved to Ibrox for just £50,000 last January.
According to Football Insider, Leeds are now in the hunt for the Gers midfielder and were in attendance for his side’s 2-0 Europa League win over Porto.
The report suggests that Leeds are looking at making a move for Kamara next summer as opposed to January, with Marcelo Bielsa only planning to make signings if some of their loanees leave the club.
Rangers boss Steven Gerrard recently admitted that he expects a lot of interest in Kamara when the window opens on January 1.
Aston Villa latest
This is your round up of all things Villa; the one-stop shop that will keep you updated on the latest goings on at the club and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on the Villains throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- 'Liked and admired' - Aston Villa star makes transfer admission
- Leeds United 'in the hunt' to swoop for Villa transfer target - reports
- 'I hope' - Chelsea star makes Aston Villa admission
- 'He is back' - Newcastle United set for major boost for Aston Villa meeting
- Villa dealt major blow as Man United monitor Dean Smith transfer target
For all your latest AVFC news, opinion, analysis and transfer gossip, click here
You can follow our Villa reporter Ashley Preece on Twitter, and his email address is<EMAIL_ADDRESS>Asked about his value in the current market, Gerrard said: “I don’t put numbers on my players. But we know he is getting watched now.
“We know that, and Glen can play at any level with the right players and style around him.
“The style we play is perfect for him — the system and the people around him. He is in a good place at a magnificent club.
“He’s gone from Arsenal to get playing and is back at a fantastic club. If he keeps posting performances like that, a lot more people are going to sit up and take notice.
“How do I know he’s being watched? Because I get a list of teams who are coming to our directors’ box!”


Game over, Downasaur, PWA are winning!
I'm Jevgenija
Web developer @N26 👩💻
Google Developer Group organizer 🎉
Women TechMakers lead in Latvia 🇱🇻
Our plan
- PWA: Why? What? How?
- Service Worker: caching and much more
- Firestore for PWA
- Demo
Wide reach + Engagement = PWA
4 main characteristics
1. Works offline
2. Behaves like a native app
Source: Air Horner
Web App Manifest
3. Is fast
App Shell
Source:Google Developers
4. Is secure
https://
Service Worker
=> Controls network requests
Wait.. but there was AppCache
Is asyncronous by nature
=> Can't access DOM directly
Is it Web Worker
Event-driven
Lives by it's own lyfecycle
Regiter => Install => Activate
1. Register
1. Register
1. Register
1. Register
2. Listen to 'install' event
2. Listen to 'install' event
2. Listen to 'install' event
2. Listen to 'install' event
3. Listen to 'activate' event
3. Listen to 'activate' event
3. Listen to 'activate' event
3. Listen to 'activate' event
3. Listen to 'activate' event
3. Listen to 'activate' event
'fetch' event
'fetch' event
'fetch' event
Cool, we can do offline-first!
Where should offline data be stored?
IndexedDB
How to syncronize data?
🤷
Web Background synchronization
main.js
sw.js
Background sync event support
Cloud Firestore
Why Firestore?
- Realtime updates
- Offline support
How to get started?
- Create a project in Firebase console
- Enable Firestore
Let's see how it works!
Useful tools/libraries
- Lighthouse
- Workbox
- sw-precache
- sw-toolbox
- Create React App
- Offline Google Analytics
- PRPL pattern
Jevgenija Zigisova
@jevgeniazi
imeugenia.com


EC2 NetworkInterface Ipv6Addresses
Ipv6Addresses
is a property of the AWS::EC2::NetworkInterface resource that specifies an IPv6
address to associate with the network interface.
Syntax
JSON
{ "Ipv6Address" :
String
}
YAML
Ipv6Address:
String


Resident Evil 3 remake rumored to be in development
by Emma BoyleResident Evil 3 remake rumored to be in development
Bloody brilliant
(Image credit: Capcom)
A recent report has suggested that Capcom is currently developing a remake of Resident Evil 3: Nemesis, with a plan to release it sometime in 2020.
The report comes from YouTube channel Spawn Wave, which has published a video detailing the findings. Naturally any rumours should be taken with a pinch of salt, but both Eurogamer and VGC have stated that Spawn Wave's report aligns with things they have heard from sources close to the project's development.
Although none of these rumors have been confirmed or denied just yet, Capcom itself has said previously (via IGN) that it is willing to continue down the route of remakes, especially if fans show continued interest. And that was before Resident Evil 2 knocked it out of the park with its sales.
Nemesis next?
In fact, given the success of Resident Evil 2’s remake, it would be more surprising if Capcom didn’t decide to go down the same route with the third instalment.
At the moment, much of Capcom’s focus is likely to be on its multiplayer Resident Evil spin-off known as Project Resistance, which had a closed beta earlier this year.
This makes it pretty difficult to try and predict when we might hear more about a possible Resident Evil 3 Remake, if we’re going to hear anything at all. Rest assured, however, that we will be watching closely for news. No doubt an announcement would be welcomed by fans who would prefer a more traditional outing than the multiplayer Project Resistance.
- Everything we know about Resident Evil 8


My Modal Content
You know me.
Variants "loader" | "ripple" | "ring" | "facebook" | "ios" | "ellipsis"
I Have to say that the proper Is awesome


Georgia: Police clash with protesters in front of Parliament
Police in riot gear attempted to push thousands of demonstrators away from the parliament building in the Georgian capital, as the second day of sizable protests simmered over the failure of promised electoral reforms.
Officers in black helmets and riot shields advanced down Rustaveli Prospekt, Tbilisi's main avenue, on Monday while others jostled with demonstrators who have been trying to storm into the parliament.
The protests were sparked by last week's parliamentary vote in which a draft constitutional amendment to change national elections for all parliament seats to proportional representation failed to pass.
The change had been promised by the governing Georgian Dream party in the wake of massive demonstrations in June.


Project Description
Send emails to a specific site user with a user-entered message.
Not alert, rather advise.
- Deploy and activate the solution. This adds a feature to the Site Features list.
- Activate the feature to bind the event receiver and create the columns on the list.
- Navigate to any list based on the Tasks template.
- Update an item in the list. At the bottom of the form are fields for sending advisory emails.
http://www.schaeflein.net/blog/Lists/Posts/Post.aspx?ID=12


Chrome Bluetooth Demo:
Basic:
Device Information
Battery Information
%
Puck:
Start
Stop
Heart Rate:
Start
Stop
Temperature: (Using BLE Peripheral Simulator App)
Start
Stop
Microbit button:
Start
A:
B:
Acc (X,Y,Z) : (
,
,
) , G's:
Magnet (X,Y,Z) : (
,
,
) , G's:
Temp: (
) centigrade
Stop
Light Bulb:
Start
Traffic
Red
Yellow
Green
Blue
Black
Stop
RGB:
Stress Display:
Light Bulb Start
Heart Rate Start
Stop
value:
min:
max:
Results:


Menu
Schedule
Charity Auction
Pony Town
Bit Rate's Stage
Neural Net's Stage
Renegade Stage
E-Gaming Streams
PonyFest Online! 5.0
Saturday, October 2nd
Pick up your badge here!


RegExp Interface
RegExp represents regular expressions.
firstMatch is the main implementation method that applies a regular expression to a string and returns the first Match. All other methods in RegExp can build on it.
Use allMatches to look for all matches of a regular expression in a string.
The following example finds all matches of a regular expression in a string.
RegExp exp = const RegExp(@"(\w+)");
String str = "Parse my string";
Iterable<Match> matches = exp.allMatches(str);
Default class
Extends
Implemented by
Constructors
Code const RegExp(String pattern, [bool multiLine, bool ignoreCase]) #
Constructs a regular expression. The default implementation of a RegExp sets multiLine and ignoreCase to false.
const RegExp(String pattern, [bool multiLine, bool ignoreCase]);
Methods
Code Iterable allMatches(String str) #
Returns an iterable on the matches of the regular expression in str.
Iterable<Match> allMatches(String str);
Code Match firstMatch(String str) #
Searches for the first match of the regular expression
in the string
str. Returns null
if there is no match.
Match firstMatch(String str);
Code bool hasMatch(String str) #
Returns whether the regular expression has a match in the string str.
bool hasMatch(String str);
Code String stringMatch(String str) #
Searches for the first match of the regular expression in the string str and returns the matched string.
String stringMatch(String str);
Fields
Code final bool ignoreCase #
Whether this regular expression is case insensitive.
final bool ignoreCase;


Wallpaper 1
Wallpaper 2
Wallpaper 3
Wallpaper 4
Wallpaper 5
Wallpaper 6
Wallpaper 7
Wallpaper 8
Wallpaper 9
Wallpaper 10


Cars
Create
Reg
Make
Model
Price
Update
Delete
191 Mo 123
Ford
Modeo
25000
Update
Delete
12 G 123
Fiat
Punto
12
Update
Delete
05 D 123
Nissan
Almera
500
Update
Delete
Create a
update
Car
Reg
Make
Ford
Fiat
Nissan
Model
Price
Create
Update


Hello GCP!
Glad to have you by my side :-)
Hover here to click the button without pressing lmk!
Click!


Project Description
Air pollution has been identified as one of the biggest threats to human health by the WHO Global Air Quality Guidelines, leading to respiratory disease, cardiovascular disease, and cancer. This project will implement innovative AI (Artificial Intelligence) techniques to provide fine-grained air quality sensing for residents in areas without air quality monitoring sensors. This highly interdisciplinary project promotes collaboration across several disciplines. Students with a background in Computer Science, Computer Engineering, Electrical Engineering, and Industrial Engineering are combining their fields of knowledge to create impact. The team is working on a low-cost air quality sensing system prototype, AI models, and online web pages for public visibility.
Data Collection
The data collection process plays a crucial role in our project, as it forms the foundation for air quality analysis. To infer air quality accurately, we must determine which environmental features the model should consider. As such, a prominent part of our project has been identifying the temporal and spatial environmental factors that significantly affect air quality...
AI Modeling
We plan to build a model that employs a recurrent neural network (RNN) complemented by a graph-based neural network to capture spatial and temporal environmental factors effectively. Through backpropagation, the model adjusts its inference process by comparing air quality estimates with actual data, enhancing accuracy and reliability.
Air Quality Sensor Hardware
We are building an air quality sensor and a mobile interface for its data collection to help verify our model's accuracy in nearby locations.
Real Time Access
We are currently in development of a website and mobile app for iOS and Android. These interfaces will provide users with real-time location-specific access to our AI model. Users around the world will be able to obtain air quality inferences tailored to their location, empowering them with valuable information for healthier decision-making.


For node.js, use:
npm install oprf
For the browser, include a script tag targeting either dist/oprf.js
or dist/oprf.slim.js
.
For browsers, we provide two built files: dist/oprf.js
and dist/oprf.slim.js
.
The first includes both OPRF bundled with libsodium-wrappers-sumo version 0.7.6. The second includes only OPRF.
You can use the slim version for cases where your browser-side code uses a more recent version of libsodium, or if you want to load libsodium asynchronously to reduce page load time.
The API for both versions is identical, except that the slim OPRF constructor expects a sodium instance to be passed in as a parameter, while the bundled constructor does not expect any parameters.
In node.js, the slim OPRF is not exposed.
const OPRF = require('oprf');
const oprf = new OPRF(); // will require('libsodium-wrappers-sumo');
OPRF is not safe to use until sodium is done loading.
const oprf = new OPRF();
await oprf.ready; // wait for dependencies to load
A client has input x while a server holds key k. The client receives the output of fk(x) for some pseudorandom function family fk. The server learns nothing.
The implementation uses Ristretto255, and does not suffer from small cofactor attacks.
Contains a masked point and the mask that was applied to it
export interface IMaskedData {
readonly point: Uint8Array;
readonly mask: Uint8Array;
}
hashToPoint: maps string input to a point on the elliptic curve
public hashToPoint(input: string): Uint8Array
isValidPoint: returns whether the given point exists on the elliptic curve
public isValidPoint(point: Uint8Array): boolean
maskInput: hashes string input as a point on an elliptic curve and applies a random mask to it
public maskInput(input: string): IMaskedData
maskPoint: applies a random mask to an elliptic curve point
public maskPoint(point: Uint8Array): IMaskedData
unmaskPoint: applies the multiplicative inverse of the mask to the masked point
public unmaskPoint(maskedPoint: Uint8Array, mask: Uint8Array): Uint8Array
generateRandomScalar: generates a uniform random 32-byte number in [1, order of curve)
public generateRandomScalar(): Uint8Array
scalarMult: salts a point using a key as a scalar
public scalarMult(point: Uint8Array, key: Uint8Array): Uint8Array
encodePoint: encodes a point representation to a string with either 'ASCII' or 'UTF-8' encoding
public encodePoint(point: Uint8Array, encoding: string): string
decodePoint: decode elliptic curve point from a string
public decodePoint(code: string, encoding: string): Uint8Array
addPoints: add two points on an elliptic curve
public addPoints(pointA: Uint8Array, pointB: Uint8Array): Uint8Array
subtractPoints: subtract two points on an elliptic curve
public subtractPoints(pointA: Uint8Array, pointB: Uint8Array): Uint8Array
1.) Client: hash input and mask it using a randomly generated 32-byte number
const input = 'hello world';
const masked = oprf.maskInput(input);
// Send masked.point to server,
// Do not send masked.mask to the server.
send(oprf.encodePoint(masked.point, 'UTF-8'));
2.) Server: salt the masked point using a secret key
// Note: your actual secret key should be fixed.
// Do not generate a new scalar for each OPRF
// application unless you have a specific use case for doing so.
const secretKey = oprf.generateRandomScalar();
const maskedPoint = oprf.decodePoint(receive(), 'UTF-8');
const salted = oprf.scalarMult(maskedPoint, secretKey);
// Send salted back to the client
send(oprf.encodePoint(salted, 'UTF-8'));
3.) Client: unmask the salted point from the server to get a high-entropy output
// Make sure that masked.mask corresponds to the original mask used.
// Otherwise, this will not give you the correct output.
const salted = oprf.decodePoint(receive(), 'UTF-8');
const unmasked = oprf.unmaskPoint(salted, masked.mask);
Implementation inspired by Burns et. al. https://pdfs.semanticscholar.org/5d33/ea1d3fda454875a6a6ee7c535c80c74af512.pdf
Generated using TypeDoc


Definition of the Rosenblatt perceptron:
$$ f(x) = \begin{cases} 1 & \text{if } \mathbf{w} \cdot \mathbf{x} > 0\\ 0 & \text{otherwise} \end{cases} $$
With a 2-dimensional feature space and the dot-product expanded we get:
$$ f(x) = \begin{cases} 1 & \text{if } w_0x_0 + w_1x_1 + w_2x_2 > 0\\ 0 & \text{otherwise} \end{cases} $$
A sample:
The tree sliders allow to adapt the windividual weights of the preceptron. Notice how changing the sliders for weights $w_1$ and $w_2$ change the direction of the hyperplane while changing the slider for $w_0$ changes only the position of the hyperplane. Clicking inside the the grid applies the preceptron evaluation to the point clicked resulting in a colored dot:
Dragging the sliders and thus changing the weights of the preceptron will re-evaluate existing points.
Hovering with the cursor over the dots will reveal as a tooltip the calculation made for that point.
| $w_0$= | |
| $w_1$= | |
| $w_2$= |


{% extends "base.html" %} {% block head %} {{ super() }} {% block title %}Elasticsearch Nodes Info{% endblock %} {% endblock %} {% block content_body %}
| # | Name | Process ID | Http Address | Version | Running Java Version | Total Disk Space | Used Disk Space Percentage | Used Heap(JVM) | Used Heap Percentage(JVM) | Used Total Memory | Used Total Memory Percentage | Node Uptime | Node Role | Stats Info |
|---|


My name is Ondřej, and I’m from Czech Republic. I’m a software engineer with more than 10 years of experience (mostly in backed services), currently living in Berlin and working for GetYourGuide.
You can find more about my professional career on LinkedIn. For some of my personal projects you can check my public Github profile. I’m also on Keybase.io so if you would like to chat securely 🔐, meet me there. Feel free to follow me on Twitter or Mastodon as well.
Have a great day!
PS: Site is still Work in progress, I'm currently migrating my posts here.


Canvas
0 bytes
chr
description
State
X =
Y =
α =
ω =
remainders =
superscripts =
background =
Program stack
Stack
run (ctrl+enter)
load encoded file
save encoded file
stop
postify
CMCify
dev mode
reload
step


Martin King Luther
THRUTH ABOUT KING
THE KING HOLLIDAY
DEATH OF THE DREAM
SUGESTED BOOKS
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MLK Pop Quiz
Rap lyrics


importance: 5
The task has two parts.
Given the following objects:
let head = {
glasses: 1
};
let table = {
pen: 3
};
let bed = {
sheet: 1,
pillow: 2
};
let pockets = {
money: 2000
};
__proto__
to assign prototypes in a way that any property lookup will follow the path: pockets
-> bed
-> table
-> head
. For instance, pockets.pen
should be 3
(found in table
), and bed.glasses
should be 1
(found in head
).glasses
as pockets.glasses
or head.glasses
? Benchmark if needed.


Server-Side HTTPS Support
Akka HTTP supports TLS encryption on the server-side as well as on the client-side.
The central vehicle for configuring encryption is the HttpsConnectionContext
, which can be created using the static method ConnectionContext.https
which is defined like this:
// ConnectionContext
def https(
sslContext: SSLContext,
sslConfig: Option[AkkaSSLConfig] = None,
enabledCipherSuites: Option[immutable.Seq[String]] = None,
enabledProtocols: Option[immutable.Seq[String]] = None,
clientAuth: Option[TLSClientAuth] = None,
sslParameters: Option[SSLParameters] = None) =
new HttpsConnectionContext(sslContext, sslConfig, enabledCipherSuites, enabledProtocols, clientAuth, sslParameters)
On the server-side the bind
, and bindAndHandleXXX
methods of the akka.http.scaladsl.Http extension define an optional httpsContext
parameter, which can receive the HTTPS configuration in the form of an HttpsContext
instance. If defined encryption is enabled on all accepted connections. Otherwise it is disabled (which is the default).
For detailed documentation for client-side HTTPS support refer to Client-Side HTTPS Support.
SSL-Config
Akka HTTP heavily relies on, and delegates most configuration of any SSL/TLS related options to Lightbend SSL-Config, which is a library specialized in providing an secure-by-default SSLContext and related options.
Please refer to the Lightbend SSL-Config documentation for detailed documentation of all available settings.
SSL Config settings used by Akka HTTP (as well as Streaming TCP) are located under the akka.ssl-config namespace.
In order to use SSL-Config in Akka so it logs to the right ActorSystem-wise logger etc., the AkkaSSLConfig
extension is provided. Obtaining it is as simple as:
implicit val system = ActorSystem()
val sslConfig = AkkaSSLConfig()
While typical usage, for example for configuring http client settings would be applied globally by configuring ssl-config in application.conf
, it’s possible to obtain the extension and copy
it while modifying any configuration that you might need to change and then use that specific AkkaSSLConfig
instance while establishing connections be it client or server-side.
Obtaining SSL/TLS Certificates
In order to run an HTTPS server a certificate has to be provided, which usually is either obtained from a signing authority or created by yourself for local or staging environment purposes.
Signing authorities often provide instructions on how to create a Java keystore (typically with reference to Tomcat configuration). If you want to generate your own certificates, the official Oracle documentation on how to generate keystores using the JDK keytool utility can be found here.
SSL-Config provides a more targeted guide on generating certificates, so we recommend you start with the guide titled Generating X.509 Certificates.
Using HTTPS
Once you have obtained the server certificate, using it is as simple as preparing an HttpsConnectionContext
and either setting it as the default one to be used by all servers started by the given Http
extension or passing it in explicitly when binding the server:
import java.io.InputStream
import java.security.{ SecureRandom, KeyStore }
import javax.net.ssl.{ SSLContext, TrustManagerFactory, KeyManagerFactory }
import akka.actor.ActorSystem
import akka.http.scaladsl.server.{ Route, Directives }
import akka.http.scaladsl.{ ConnectionContext, HttpsConnectionContext, Http }
import akka.stream.ActorMaterializer
import com.typesafe.sslconfig.akka.AkkaSSLConfig
implicit val system = ActorSystem()
implicit val mat = ActorMaterializer()
implicit val dispatcher = system.dispatcher
// Manual HTTPS configuration
val password: Array[Char] = "change me".toCharArray // do not store passwords in code, read them from somewhere safe!
val ks: KeyStore = KeyStore.getInstance("PKCS12")
val keystore: InputStream = getClass.getClassLoader.getResourceAsStream("server.p12")
require(keystore != null, "Keystore required!")
ks.load(keystore, password)
val keyManagerFactory: KeyManagerFactory = KeyManagerFactory.getInstance("SunX509")
keyManagerFactory.init(ks, password)
val tmf: TrustManagerFactory = TrustManagerFactory.getInstance("SunX509")
tmf.init(ks)
val sslContext: SSLContext = SSLContext.getInstance("TLS")
sslContext.init(keyManagerFactory.getKeyManagers, tmf.getTrustManagers, new SecureRandom)
val https: HttpsConnectionContext = ConnectionContext.https(sslContext)
Once you configured the HTTPS context, you can set it as default:
// sets default context to HTTPS – all Http() bound servers for this ActorSystem will use HTTPS from now on
Http().setDefaultServerHttpContext(https)
Http().bindAndHandle(routes, "<IP_ADDRESS>", 9090, connectionContext = https)
It is also possible to pass in the context to specific bind...
(or client) calls, like displayed below:
Http().bind("<IP_ADDRESS>", connectionContext = https)
// or using the high level routing DSL:
val routes: Route = get { complete("Hello world!") }
Http().bindAndHandle(routes, "<IP_ADDRESS>", 8080, connectionContext = https)
Running both HTTP and HTTPS
If you want to run HTTP and HTTPS servers in a single application, you can call bind...
methods twice, one for HTTPS, and the other for HTTP.
When configuring HTTPS, you can do it up like explained in the above Using HTTPS section,
implicit val system = ActorSystem()
implicit val mat = ActorMaterializer()
implicit val dispatcher = system.dispatcher
// Manual HTTPS configuration
val password: Array[Char] = "change me".toCharArray // do not store passwords in code, read them from somewhere safe!
val ks: KeyStore = KeyStore.getInstance("PKCS12")
val keystore: InputStream = getClass.getClassLoader.getResourceAsStream("server.p12")
require(keystore != null, "Keystore required!")
ks.load(keystore, password)
val keyManagerFactory: KeyManagerFactory = KeyManagerFactory.getInstance("SunX509")
keyManagerFactory.init(ks, password)
val tmf: TrustManagerFactory = TrustManagerFactory.getInstance("SunX509")
tmf.init(ks)
val sslContext: SSLContext = SSLContext.getInstance("TLS")
sslContext.init(keyManagerFactory.getKeyManagers, tmf.getTrustManagers, new SecureRandom)
val https: HttpsConnectionContext = ConnectionContext.https(sslContext)
or via SSL-Config (not explained here though).
Then, call bind...
methods twice like below. The passed https
context is from the above code snippet.
// you can run both HTTP and HTTPS in the same application as follows:
val commonRoutes: Route = get { complete("Hello world!") }
Http().bindAndHandle(commonRoutes, "<IP_ADDRESS>", 443, connectionContext = https)
Http().bindAndHandle(commonRoutes, "<IP_ADDRESS>", 80)
Further reading
The topic of properly configuring HTTPS for your web server is an always changing one, thus we recommend staying up to date with various security breach news and of course keep your JVM at the latest version possible, as the default settings are often updated by Oracle in reaction to various security updates and known issues.
We also recommend having a look at the Play documentation about securing your app, as well as the techniques described in the Play documentation about setting up a reverse proxy to terminate TLS in front of your application instead of terminating TLS inside the JVM, and therefore Akka HTTP, itself.
Other excellent articles on the subject:


--- layout: post title: 'API Management Platform Emergent One Launches Free Tier' url: http://apievangelist.com/2013/01/17/api-management-platform-emergent-one-launches-free-tier/ image: http://kinlane-productions.s3.amazonaws.com/api-evangelist-site/blog/emergent-one-logo.png ---
Emergent One, one of the newest API management players on the block, just announced a new free development tier.
The Emergent One platform provides simple, cloud-based tools for connecting to your MySQL or PostgreSQL database, and quickly generating an API from your database.
I didn’t sign up for their service when they first launched, because they didn’t have a free tier, and I’m unwilling to put in credit cards and commit to brand new services. This is something I have problem with from running development and IT teams who use a wide variety of cloud services. I would spend a great deal of time each month chasing down charges and other issues from cloud services that were being experimented with.
The Emergent One approach to deploying APIs from common data sources, is one I think will resonate with users who aren’t developers, but understand the importance of APIs, and are often restrained by unresponsive, limited or no IT resources.
Emergent One one is responding to user requests for a cheaper tier that support entry level API users, which will allow them to tweak their API strategies before spending money. This is something I think is mandatory for all API service providers, something 3Scale were the first movers on, and we have seen Apigee implement recently, as well as Layer7 with their Apify.
I notice that in the email announcement of the 100% free tier, it encourages me to build new APIs at no cost, “until launch”. I hope Emergent One will agree that a entry level pricing tier is not critical for users to get to know Emergent One, but essential for educating the masses about the value of APIs--allowing them to experiment. So le'ts please make sure it isn’t only until launch.
I’m setting up some APIs, directly from one of my Amazon RDS instances. I'll let you know when ready.


|
LiquidMenu
1.5.1
Menu creation Arduino library for LCDs, wraps LiquidCrystal.
|
Represents the individual lines printed on the display. More...
#include <LiquidMenu.h>
Public Member Functions | |
Constructors | |
| LiquidLine (uint8_t column, uint8_t row) | |
| The main constructor. More... | |
| template<typename A > | |
| LiquidLine (uint8_t column, uint8_t row, A &variableA) | |
| Constructor for one variable/constant. More... | |
| template<typename A , typename B > | |
| LiquidLine (uint8_t column, uint8_t row, A &variableA, B &variableB) | |
| Constructor for two variables/constants. More... | |
| template<typename A , typename B , typename C > | |
| LiquidLine (uint8_t column, uint8_t row, A &variableA, B &variableB, C &variableC) | |
| Constructor for three variables/constants. More... | |
| template<typename A , typename B , typename C , typename D > | |
| LiquidLine (uint8_t column, uint8_t row, A &variableA, B &variableB, C &variableC, D &variableD) | |
| Constructor for four variables/constants. More... | |
Public methods | |
| template<typename T > | |
| bool | add_variable (T &variable) |
| Adds a variable to the line. More... | |
| bool | attach_function (uint8_t number, void(*function)(void)) |
| Attaches a callback function to the line. More... | |
| void | set_decimalPlaces (uint8_t decimalPlaces) |
| Sets the decimal places for floating point variables. More... | |
| bool | set_focusPosition (Position position, uint8_t column=0, uint8_t row=0) |
| Configures the focus indicator position for the line. More... | |
| bool | set_asGlyph (uint8_t number) |
| Converts a byte variable into a glyph index. More... | |
| bool | set_asProgmem (uint8_t number) |
| Converts a const char pointer variable into const char pointer PROGMEM one. More... | |
Friends | |
| class | LiquidScreen |
Represents the individual lines printed on the display.
This is the lowest class in the hierarchy, it holds pointers to the variables/constants that will be printed, where the line is positioned, where the focus indicator is positioned and pointers to the callback functions. This classes' objects go into a LiquidScreen object which controls them. The public methods are for configuration only.
|
inline |
The main constructor.
This is the main constructor that gets called every time.
| column | - the column at which the line starts |
| row | - the row at which the line is printed |
|
inline |
Constructor for one variable/constant.
| column | - the column at which the line starts |
| row | - the row at which the line is printed |
| &variableA | - variable/constant to be printed |
|
inline |
Constructor for two variables/constants.
| column | - the column at which the line starts |
| row | - the row at which the line is printed |
| &variableA | - variable/constant to be printed |
| &variableB | - variable/constant to be printed |
|
inline |
Constructor for three variables/constants.
| column | - the column at which the line starts |
| row | - the row at which the line is printed |
| &variableA | - variable/constant to be printed |
| &variableB | - variable/constant to be printed |
| &variableC | - variable/constant to be printed |
|
inline |
Constructor for four variables/constants.
| column | - the column at which the line starts |
| row | - the row at which the line is printed |
| &variableA | - variable/constant to be printed |
| &variableB | - variable/constant to be printed |
| &variableC | - variable/constant to be printed |
| &variableD | - variable/constant to be printed |
|
inline |
Adds a variable to the line.
| &variable | - reference to the variable |
MAX_VARIABLES
. The default is 5.| bool LiquidLine::attach_function | ( | uint8_t | number, |
| void(*)(void) | function | ||
| ) |
Attaches a callback function to the line.
The number is used for identification. The callback function can later be called when the line is focused with LiquidMenu::call_function(uint8_t number) const
.
| number | - function number used for identification |
| *function | - pointer to the function |
MAX_FUNCTIONS
. The default is 8.| bool LiquidLine::set_asGlyph | ( | uint8_t | number | ) |
Converts a byte variable into a glyph index.
If a custom character (glyph) was created using DisplayClass::createChar(byte index, byte character[8])
it can be displayed as a normal variable using this method.
| number | - the variable number that will be converted to an index |
byte
. | bool LiquidLine::set_asProgmem | ( | uint8_t | number | ) |
Converts a const char pointer variable into const char pointer PROGMEM one.
Use this function to tell the object that the attached const char pointer variable is saved in flash memory rather than in RAM like a normal variable.
| number | - the variable number that will be converted |
const char[]
. | void LiquidLine::set_decimalPlaces | ( | uint8_t | decimalPlaces | ) |
Sets the decimal places for floating point variables.
| decimalPlaces | - number of decimal places to show |
| bool LiquidLine::set_focusPosition | ( | Position | position, |
| uint8_t | column = 0 , |
||
| uint8_t | row = 0 |
||
| ) |
Configures the focus indicator position for the line.
The valid positions are LEFT
, RIGHT
and CUSTOM
. The CUSTOM
position is absolute so it also needs the column and row that it will be printed on.
| position | - LEFT , RIGHT or CUSTOM |
| column | - if using CUSTOM this specifies the column |
| row | - if using CUSTOM this specifies the row |
Position
is enum class. Use Position::(member)
when specifying the position.


AUX
: auxiliary verb
Definition
An auxiliary is a word that accompanies the lexical verb of a verb phrase and expresses grammatical distinctions not carried by the lexical verb, such as person, number, tense, mood, aspect, and voice.
In Chinese, auxiliaries can be divided into modal and modal-like auxiliaries which are preverbal and do not have to be adjacent to the verb, and aspect markers, which must come immediately after the verb. Note that certain modal auxiliaries can also function as main verbs, usually when they have a direct object or full clausal complement.
Examples
- Modal and modal-like auxiliaries
- 能 / néng “be able to”, 會 / huì “will”, 可以 / kěyǐ “can”, 應該 / yīnggāi “should”, 肯 / kěn “be willing to”, 敢 / gǎn “dare”, 有 / yǒu (perfective), 沒有 / méiyǒu (negative perfective)
- Aspect markers
- 了 / le (perfective), 著/着 / zhe (durative), 過 / guo (experiential)
Delimitation
[work in progress]
Treebank Statistics (UD_Chinese)
There are 155 AUX
lemmas (1%), 155 AUX
types (1%) and 2403 AUX
tokens (2%).
Out of 15 observed tags, the rank of AUX
is: 10 in number of lemmas, 10 in number of types and 10 in number of tokens.
The 10 most frequent AUX
lemmas: 是、 為、 會、 可以、 可、 也是、 要、 能、 可能、 不是
The 10 most frequent AUX
types: 是、 為、 會、 可以、 可、 也是、 要、 能、 可能、 不是
The 10 most frequent ambiguous lemmas: 是 (AUX 792, VERB 295, X 1), 為 (AUX 488, VERB 458, ADP 115, PROPN 1, X 1), 會 (AUX 180, PART 128, NOUN 3), 可 (AUX 95, ADV 1), 也是 (AUX 71, VERB 5, ADV 3), 要 (AUX 66, VERB 6), 能 (AUX 65, PART 4), 可能 (AUX 52, NOUN 9), 不是 (AUX 24, VERB 12), 就是 (AUX 24, VERB 15, ADV 5)
The 10 most frequent ambiguous types: 是 (AUX 792, VERB 295, X 1), 為 (AUX 488, VERB 458, ADP 115, PROPN 1, X 1), 會 (AUX 180, PART 128, NOUN 3), 可 (AUX 95, ADV 1), 也是 (AUX 71, VERB 5, ADV 3), 要 (AUX 66, VERB 6), 能 (AUX 65, PART 4), 可能 (AUX 52, NOUN 9), 不是 (AUX 24, VERB 12), 就是 (AUX 24, VERB 15, ADV 5)
- 是
- 為
- AUX 488: 努克 的 經濟 以 漁業 為 主 , 1960 年代 , 鱈魚 業 相當 發達 , 現 已 沒落 , 目前 主要 出產 螃蟹 和 大比目魚 .
- VERB 458: 1355 年 , 勃蘭登堡 被 神聖 羅馬 帝國 皇帝 查理 四世 升 為 選侯 國 .
- ADP 115: 史萊姆 是 由 鳥山 明 為 《 勇者 斗 惡龍 》 設計 的 , 並 成 為 了 系列 官方 的 吉祥 物 .
- PROPN 1: 公司 總部 位 於 深圳 市 南山 區 南海 大道 21 號 深圳 直升 機 場 , 法人 代表 為 畢 為 .
- X 1: 香港 天文 台 亦 隨之 把 其 升 為 為 熱帶 風暴 , 並 在 當日 晚上 7 時 15 分 發出 三 號 強風 信號 , 當時 北冕 位 於 香港 東南 偏 南 約 250 公里 .
- 會
- 可
- 也是
- 要
- 能
- 可能
- 不是
- 就是
Morphology
The form / lemma ratio of AUX
is 1.000000 (the average of all parts of speech is 1.000284).
The 1st highest number of forms (1) was observed with the lemma “一爭”: 一爭.
The 2nd highest number of forms (1) was observed with the lemma “上表”: 上表.
The 3rd highest number of forms (1) was observed with the lemma “不可”: 不可.
AUX
does not occur with any features.
Relations
AUX
nodes are attached to their parents using 7 different relations: zh-dep/cop (1605; 67% instances), zh-dep/aux (789; 33% instances), zh-dep/xcomp (3; 0% instances), zh-dep/ccomp (2; 0% instances), zh-dep/conj (2; 0% instances), zh-dep/acl:relcl (1; 0% instances), zh-dep/dep (1; 0% instances)
Parents of AUX
nodes belong to 10 different parts of speech: NOUN (1058; 44% instances), VERB (763; 32% instances), PART (230; 10% instances), ADJ (197; 8% instances), NUM (89; 4% instances), PROPN (45; 2% instances), X (16; 1% instances), ADP (2; 0% instances), AUX (2; 0% instances), PRON (1; 0% instances)
2378 (99%) AUX
nodes are leaves.
19 (1%) AUX
nodes have one child.
5 (0%) AUX
nodes have two children.
1 (0%) AUX
nodes have three or more children.
The highest child degree of a AUX
node is 5.
Children of AUX
nodes are attached using 11 different relations: zh-dep/advmod (15; 44% instances), zh-dep/mark (5; 15% instances), zh-dep/punct (4; 12% instances), zh-dep/cc (2; 6% instances), zh-dep/conj (2; 6% instances), zh-dep/case (1; 3% instances), zh-dep/csubj (1; 3% instances), zh-dep/dep (1; 3% instances), zh-dep/mark:relcl (1; 3% instances), zh-dep/nsubj (1; 3% instances), zh-dep/xcomp (1; 3% instances)
Children of AUX
nodes belong to 8 different parts of speech: ADV (20; 59% instances), PUNCT (4; 12% instances), VERB (3; 9% instances), AUX (2; 6% instances), CCONJ (2; 6% instances), ADP (1; 3% instances), NOUN (1; 3% instances), PART (1; 3% instances)
AUX in other languages: [am] [ar] [bg] [bxr] [ca] [ckb] [cop] [cs] [cu] [da] [de] [el] [en] [es] [et] [eu] [fa] [fi] [fo] [fr] [ga] [gl] [got] [grc] [he] [hi] [hr] [hu] [id] [it] [ja] [kk] [kmr] [ko] [la] [lv] [mr] [nl] [no] [pl] [pt] [ro] [ru] [sa] [sk] [sla] [sl] [so] [sr] [sv] [swl] [ta] [tr] [ug] [uk] [u] [urj] [ur] [vi] [yue] [zh]


Sessions
Below is a list of workshops that were scheduled for DHRI@SMU.
Workshops build on each other such that successive workshops use skills developed in earlier ones.
| Intro | details | repo |
| Data in the Humanities | details | repo |
| Tools | details | repo |
| Coding | details | repo |
| Python | details | repo |
| Use and Re-use of Data | details | repo |
| Project Planning | details | repo |
Intro
Introduction to the logistics and pedagogical underpinnings of DHRI. We will discuss expectations and structure. We will establish a working definiton of what is (or what is not) DH. This concept is to be established collaboratively and will evolve during your experience.
Data in the Humanities
What is data, and what kinds of data can be useful in your research? Attendees will participate in conversations about best practices for data management, file naming rules, sustainable data formats, and structuring data.
Tools
This session will introduce DH tools. We will also discuss how to choose the best tool for your projects.
Coding
What do we hope to accomplish in the sessions on coding? This session will discuss how to communicate directly with your computer’s operating system using a text-based interface and is a useful first step in learning many other technical skills.
Python
Python is a programming language that can be used for a wide range of tasks, including collecting and analyzing data in a variety of formats.
Use and Re-use of Data
A discussion of issues around creating and accessing datasets; including copyright, licensing, and ethics.
Project Planning
This session will allow time to apply what we have learned throughout DHRI to your research interests.


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