public class Cube extends SimpleGraphicObject3D
| Modifier and Type | Field and Description |
|---|---|
private BoundingBox3D |
absoluteBoundingBox
The absolute bounding box for a cube object
|
private processing.core.PApplet |
applet
The reference to the main application
|
private int |
color
The default color for each cube in hexadecimal
|
private processing.core.PImage |
frontTexture
The image object for each side of the cube
|
private boolean |
isBounding
Determines if this cube object is the bounding cube for all the other
cubes
|
private processing.core.PImage |
leftTexture
The image object for each side of the cube
|
private BoundingBox3D |
relativeBoundingBox
The relative bounding box for each cube
|
private processing.core.PImage |
rightTexture
The image object for each side of the cube
|
private float |
rotationX
The rotation of each axis for the cube object
|
private float |
rotationY
The rotation of each axis for the cube object
|
private float |
rotationZ
The rotation of each axis for the cube object
|
private float |
size
The size of the cube
|
private float |
translateX
The translation of each axis for the cube object
|
private float |
translateY
The translation of each axis for the cube object
|
private float |
translateZ
The translation of each axis for the cube object
|
private float |
xRotationalVelocity
How fast the cube rotates in the X direction
|
private float |
xTranslationalVelocity
How fast the cube translates in the X direction
|
private float |
yRotationalVelocity
How fast the cube rotates in the Y direction
|
private float |
yTranslationalVelocity
How fast the cube translates in the Y direction
|
private float |
zRotationalVelocity
How fast the cube rotates in the Z direction
|
private float |
zTranslationalVelocity
How fast the cube translates in the Z direction
|
| Constructor and Description |
|---|
Cube(float x,
float y,
float z,
float size,
float rotX,
float rotY,
float rotZ,
processing.core.PApplet applet)
A more detailed constructor for the cube object, create a cube to the
specified size and places it at a specific position and rotation.
|
Cube(float x,
float y,
float z,
float size,
processing.core.PApplet applet)
Creates a cube object at the specified position and of a specified size.
|
| Modifier and Type | Method and Description |
|---|---|
private void |
computeAbsoluteBoundingBox()
Computes the absolute bounding box of the cube object
|
private boolean |
disjointAlongAxis(java.util.List<processing.core.PVector> myVertices,
java.util.List<processing.core.PVector> otherVertices,
processing.core.PVector axis)
Checks to see if two cubes are disjoint along an axis
|
void |
draw()
The draw method for the cube
|
BoundingBox3D |
getAbsoluteBoundingBox()
Gets the absolute bounding box
|
int |
getColor()
Gets the color
|
java.util.List<processing.core.PVector> |
getNormalVectors()
Gets the normal vectors of the cube object
|
GraphicObject3D |
getParent()
Gets the parent of the cube object
|
BoundingBox3D |
getRelativeBoundingBox()
Gets the relative bounding box of the cube
|
float |
getRotationX()
Gets the rotation in the X direction
|
float |
getRotationY()
Gets the rotation in the Y direction
|
float |
getRotationZ()
Gets the rotation in the Z direction
|
float |
getTranslationX()
Gets the translation in the X direction
|
float |
getTranslationY()
Gets the translation in the Y direction
|
float |
getTranslationZ()
Gets the translation in the Z direction
|
java.util.List<processing.core.PVector> |
getVertices()
Returns a list of the eight vertices in world coordinates
|
float |
getXRotationalVelocity()
Gets the rotational velocity in the X direction
|
float |
getXTranslationalVelocity()
Gets the translation in the X direction
|
float |
getYRotationalVelocity()
Gets the rotational velocity in the Y direction
|
float |
getYTranslationalVelocity()
Gets the translational velocity in the Y direction
|
float |
getZRotationalVelocity()
Gets the rotational velocity in the Z direction
|
float |
getZTranslationalVelocity()
Gets the translational velocity in the Z direction
|
boolean |
intersects(Cube cube)
Detects if a cube intersects another cube
|
boolean |
isInside(float x,
float y,
float z)
Determines if the given point (in world-coordinates) is inside this
object.
|
void |
reverseTranslationalVelocity()
Reverses the translational velocity of the cube object
|
void |
setColor(int color)
Sets the color
|
void |
setFill(boolean fill)
Sets the fill
|
void |
setFrontTexture(processing.core.PImage frontTexture)
Sets the front texture
|
void |
setLeftTexture(processing.core.PImage leftTexture)
Sets the left texture
|
void |
setRightTexture(processing.core.PImage rightTexture)
Sets the right texture
|
void |
setRotationX(float angle)
Sets the rotation on the X axis
|
void |
setRotationY(float angle)
Sets the rotation on the Z axis
|
void |
setRotationZ(float angle)
Sets the rotation on the Z axis
|
void |
setTranslationX(float x)
Set the translation in the X direction
|
void |
setTranslationY(float y)
Set the translation in the Y direction
|
void |
setTranslationZ(float z)
Set the translation in the Z direction
|
void |
setXRotationalVelocity(float velocity)
Sets the rotational velocity in the X direction
|
void |
setXTranslationalVelocity(float velocity)
Sets the translational velocity in the X direction
|
void |
setYRotationalVelocity(float velocity)
Sets the rotational velocity in the Y direction
|
void |
setYTranslationalVelocity(float velocity)
Sets the translational velocity in the X direction
|
void |
setZRotationalVelocity(float velocity)
Sets the rotational velocity in the Z direction
|
void |
setZTranslationalVelocity(float velocity)
Sets the translational velocity in the X direction
|
void |
update()
The update function of the cube object
|
getRotationMatrix, getTransformationMatrix, parentToRelativeCoordinates, parentToRelativeCoordinates, relativeToParentCoordinates, relativeToParentCoordinates
private BoundingBox3D absoluteBoundingBox
private final processing.core.PApplet applet
private int color
private processing.core.PImage frontTexture
private processing.core.PImage leftTexture
private processing.core.PImage rightTexture
private boolean isBounding
private final BoundingBox3D relativeBoundingBox
private float rotationX
private float rotationY
private float rotationZ
private final float size
private float translateX
private float translateY
private float translateZ
private float xRotationalVelocity
private float xTranslationalVelocity
private float yRotationalVelocity
private float yTranslationalVelocity
private float zRotationalVelocity
private float zTranslationalVelocity
public Cube(float x, float y, float z, float size, float rotX, float rotY, float rotZ, processing.core.PApplet applet)
x
- The X coordinate of the cubey
- The Y coordinate of the cubez
- The Z coordinate of the cubesize
- The size of the cuberotX
- The rotation in the X direction of the cuberotY
- The rotation in the Y direction of the cuberotZ
- The rotation in the Z direction of the cubeapplet
- The reference to the processing appletpublic Cube(float x, float y, float z, float size, processing.core.PApplet applet)
x
- The X coordinate of the cubey
- The Y coordinate of the cubez
- The Z coordinate of the cubesize
- The size of the cubeapplet
- The reference to the processing appletprivate void computeAbsoluteBoundingBox()
private boolean disjointAlongAxis(java.util.List<processing.core.PVector> myVertices, java.util.List<processing.core.PVector> otherVertices, processing.core.PVector axis)
myVertices
- A list of vertices of this cube objectotherVertices
- A list of vertices of another cube objectaxis
- The axis of the cube objectpublic void draw()
draw
in class GraphicObject3D
public BoundingBox3D getAbsoluteBoundingBox()
public int getColor()
public java.util.List<processing.core.PVector> getNormalVectors()
public GraphicObject3D getParent()
getParent
in class GraphicObject3D
public BoundingBox3D getRelativeBoundingBox()
public float getRotationX()
getRotationX
in class GraphicObject3D
public float getRotationY()
getRotationY
in class GraphicObject3D
public float getRotationZ()
getRotationZ
in class GraphicObject3D
public float getTranslationX()
getTranslationX
in class GraphicObject3D
public float getTranslationY()
getTranslationY
in class GraphicObject3D
public float getTranslationZ()
getTranslationZ
in class GraphicObject3D
public java.util.List<processing.core.PVector> getVertices()
public float getXRotationalVelocity()
public float getXTranslationalVelocity()
public float getYRotationalVelocity()
public float getYTranslationalVelocity()
public float getZRotationalVelocity()
public float getZTranslationalVelocity()
public boolean intersects(Cube cube)
cube
- The cube object to testpublic boolean isInside(float x, float y, float z)
GraphicObject3D
isInside
in class GraphicObject3D
x
- The x coordinate of the point (in world coordinates)y
- The y coordinate of the point (in world coordinates)z
- The z coordinate of the point (in world coordinates)public void reverseTranslationalVelocity()
public void setColor(int color)
color
- The color to setpublic void setFill(boolean fill)
fill
- The fill to setpublic void setFrontTexture(processing.core.PImage frontTexture)
frontTexture
- The front texture to setpublic void setLeftTexture(processing.core.PImage leftTexture)
leftTexture
- The left texture to setpublic void setRightTexture(processing.core.PImage rightTexture)
rightTexture
- The right texture to setpublic void setRotationX(float angle)
setRotationX
in class GraphicObject3D
angle
- The new rotation to setpublic void setRotationY(float angle)
setRotationY
in class GraphicObject3D
angle
- The new rotation to setpublic void setRotationZ(float angle)
setRotationZ
in class GraphicObject3D
angle
- The new rotation to setpublic void setTranslationX(float x)
setTranslationX
in class GraphicObject3D
x
- The new translation of the cube objectpublic void setTranslationY(float y)
setTranslationY
in class GraphicObject3D
y
- The new translation of the cube objectpublic void setTranslationZ(float z)
setTranslationZ
in class GraphicObject3D
z
- The new translation of the cube objectpublic void setXRotationalVelocity(float velocity)
velocity
- The new velocity to setpublic void setXTranslationalVelocity(float velocity)
velocity
- The new velocity to setpublic void setYRotationalVelocity(float velocity)
velocity
- The new velocity to setpublic void setYTranslationalVelocity(float velocity)
velocity
- The new velocity to setpublic void setZRotationalVelocity(float velocity)
velocity
- The new velocity to setpublic void setZTranslationalVelocity(float velocity)
velocity
- The new velocity to setpublic void update()
update
in class GraphicObject3D


Runtime_Utility_Message$( arg$ )
Passes arg$ to the rc_intern_runtime_utility() function in the rc_media.h file. The function
returns a string.
Note: On IOS there a file in the project called rcbasic_ios_native.h which is already setup for you to add your C++ code.
Example:
Print "C++ function returned "; Runtime_Utility_Message( "This string is being passed to C++ function" )


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I desperately need a/an
" Singles stay away ;) Just kidding!"


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The Woefield Farm books by Susan Juby
About the book
Author: Juby, Susan (1969-)
Title: The Woefield poultry collective. Publication: New York : HarperCollins Canada, 2011. ISBN<PHONE_NUMBER>442. DAISY audio format narrated by Jennifer Coffey. CELA library call number DA39138. 306 pages; 9hrs., 13mins. as a recorded book.
Title: Republic of Dirt: a return to Woefield Farm. Publication: Toronto : HarperAvenue 2015. ISBN<PHONE_NUMBER>960. DAISY audio format narrated by Taina Makinen and Henry LaCroix. CELA library call number DA52124.336 pages; 10 hrs., 40 mins. as a recorded book.
About the story
I first encountered the delightful writing of Susan Juby in her wonderfully funny Alice series, which begin with Alice, I think, and follows the adventures of teenaged Alice MacLeod. If you are not familiar with this series, do add it to your list. While considered a “Teen” (YA) series and, of course, very appropriately so, I think everyone can identify with Alice. And the books are terribly funny. Poor Alice!
Her new series, Woefield Farm, does contain strong language and more grown-up (read sexual) situations, so you might not recommend it for a younger teen. But, hilarious!
A New York City girl with an impossibly optimistic nature inherits a run-down farm in BC, a taciturn “hired hand”, and a woebegone sheep. A young poultry fancier and reclusive, alcoholic blogger join the party.
The narration is handled by each character in turn: each one has a distinctive voice and a completely different perspective on the story.
Juby’s construction of humourous situations is masterful, and the narrative voices are unforgettable. The two CELA narrators, Taina Makinen and Henry LaCroix, work together to tell the story with well-developed and distinctive voices. It’s a pure pleasure to listen to!
The first book in the series, The Woefield poultry collective, came out in 2011. The second, Republic of dirt, won the 2016 Stephen Leacock Memorial Medal for Humour, awarded each year to the Canadian writer of the best book of humour. It came out in the CELA library about a month or so ago (I’d been watching for it!).
Recommended?
Highly recommended. A real giggle.


Bilge Acun is a Research Scientist at Meta AI / FAIR, SysML team. She is working on making large scale machine learning systems more efficient through algorithmic and system optimizations.
She received her Ph.D. degree in 2017 at the Department of Computer Science at Universtiy of Illinois at Urbana-Champaign, advised by Professor Laxmikant V. Kale. Before joining Meta/Facebook, she worked at the IBM Thomas J. Watson Research Center as a Research Staff Member.
Her research interests include Systems for Machine Learning, Parallel and Distributed Computing, Energy Efficient Computing, High Performance Computing (HPC), Smart Runtime Systems.


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3Ddoodler
Designed for PROfessionalsIntroducing the most advanced 3D printing pen from the maker of the original 3D printing pen.Designed to meet the demands and ambitions of creative professionals, architects, engineers, designers, artists and more.The 3Doodler PRO is an invaluable prototyping and tactile design tool like no other, enabling you to efficiently communicate your unique creative vision in 3D form.


At the crossroads of three Manhattan neighborhoods, Village Green West inhabits a place where the aesthetic of the past meets the efficiency of the future. With details and finishes that are a nod to the rich context of time and place, and systems, services and amenities that are state-of-the-art in terms of comfort and sustainability, Village Green West embodies the art of living better.
At the crossroads of three Manhattan neighborhoods, Village Green West inhabits a place where the aesthetic of the past meets the efficiency of the future. With details and finishes that are a nod to the rich context of time and place, and systems, services and amenities that are state-of-the-art in terms of comfort and sustainability, Village Green West embodies the art of living better.
Interiors are designed to engage the senses, by juxtaposing the familiar with the unique. Wide plank European oak flooring, custom paneled doors, crown moldings throughout, and black steel framed windows give the home a turn of the century warmth. Zone controlled central heating and cooling, Traco U-Value windows, and Environmental Tobacco Smoke control ensure that your home remains a sanctuary from any disturbance from the outside world.
Enjoy the exclusivity of your own private floor with a spectacular 50-foot living room and unstoppable light and views to the South and North from giant floor-to-ceiling windows. Entertain or relax on one of your terraces, cook with your friends and family in your spacious custom kitchen, or just enjoy a bottle of your finest from the wine fridge.
At Village Green West, residents will take sanctuary in the Wellness Center- a first class amenity suite where fitness, relaxation, service and entertainment are available 24 hours a day. Play a game of pool in the lounge, go for a run in the gym, decompress in the sauna or have our Wellness Concierge book you a massage in the treatment room. Whatever you need to recharge, you’ll never have to leave home to find it.
Originally known for its bohemian culture, the West Village today is a mecca for high-end retail and acclaimed restaurants while steps away, Chelsea and the Meatpacking District have transitioned from their industrial past to become home to Manhattan’s hottest galleries, shopping, and nightlife. Village Green West could not be better situated in terms of comfort, convenience, and culture. Whether shopping on Bleecker Street,strolling on the Highline, or gallery hopping in Chelsea on opening night, the best of New York City is always just steps from your front door.
- Apple Store
- Burberry
- Commes des Garcons
- Kiehls
- Marc Jacobs
- Diane von Furstenberg
- Theory
- Jeffrey
- Alexander McQueen
- Barbuto
- Del Posto
- Morimoto
- Pastis
- Alison Eighteen
- Cafe Cluny
- Corner Bistro
- Spice Market
- Crispo
- The Darby
- Chelsea Piers
- The Highline
- Integral Yoga
- Hudson River Park
- Bleecker Playground
NIGHTLIFE/HOTELS/
ENTERTAINMENT
- Gansevoort
- Maritime
- SoHo House
- Norwood Club
- Highline Ballroom
- The Standard
- Joyce Theater
- Barbuto
- Del Posto
- Morimoto
- Pastis
- Alison Eighteen
- Cafe Cluny
- Corner Bistro
- Spice Market
- Crispo
- The Darby
| RESIDENCE | EXPOSURE | INT/EXT SQ FT | PRICE | CC | TAX | FLOOR PLAN |
| T1 | South | 3,038 / 661 | 6M | $1,168 | $328 | Download PDF |
| 3B | South | 683 | 6M | $803 | $267 | Download PDF |
| 3C | South | 892 | 1.36M | $1,161 | $331 | Download PDF |
AMENITIES
- 24-hour attended lobby
- Concierge service
- Landscaped rooftop lounge
- Attended Wellness Center and fitness room
- Spa with integrated sauna, treatment room and shower
- Lounge with billiards and coffee bar
- Bicycle storage
- Private storage units
- Targeting LEED Gold Certification
RESIDENCE FEATURES
- High performance Traco U-Value 1” Argon filled, gasketed and insulated windows that increase natural light, reduce noise pollution and reduce heat gain and loss
- Rich 7” wide plank European Oak floors in smoked white oil finish with FSC certification by LV Wood Floors
- Well appointed custom wood base and crown moldings
- State-of-the-art , central heating and cooling systems by Daikin allow for zone control and keep temperature constant by 2+/- degrees
- Innovative heat recovery system tempers cold air and delivers filtered fresh air year round
- Low/no VOC paints, sealants and coatings reduce allergenic and odor based irritants
- Environmental Tobacco Smoke (ETS) Control minimizes exposure of residents to airborne pollutants
- Bosch Axxis washer and dryer
- Filtered drinking water
- Wind generated electricity source
- LED lighting where possible
KITCHEN
- Custom white paneled cabinets with glass upper cabinets by Siematic
- Caesarstone countertops in Blizzard White
- Lefroy Brooks Mackintosh fixtures
-
Energy Star rated appliances include:
- Smeg cook top
- Smeg convection oven with digital LED display
- Faber range hood
- Fully integrated Liebherr refrigerator
- Fully integrated Miele dishwasher
- GE Monogram microwave
- Designer series under-mounted sink by Elkay
- In-Sink-Erator garbage disposal
MASTER BATHROOM
- Locally sourced honed marble walls and bathtub surround
- Arabescato Carrara marble honed mosaic tile floors with radiant heat
- Lefroy Brooks Mackintosh fixtures
- Glass enclosed stall showers
- Deep soaking bathtubs
- Eco-friendly high efficiency Guinevere toilets by TOTO
PENTHOUSE
- 50’ of living space with expansive north and south views
- Keyed elevator
- Approximately 1,100 SF of private outdoor space
- Smeg speed oven and warming drawer
- Full height 143 bottle Liebherr wine refrigerators
Composed of longtime residents of the downtown Manhattan area, the Alfa Development team has firsthand knowledge of the downtown
experience. Always mindful of how their buildings will become part of the fabric of their community, Alfa’s guiding principle is best articulated
by the theme line: “History, architecture, and sustainability on a human scale.” With an aesthetic attuned to the unique harmonies of
each neighborhood, their buildings combine architecturally contextual exteriors with the most finely appointed modern interiors.
Michael Namer has been developing real estate in downtown New York for the last 30 years. As the founder, principal, and Managing Member of Alfa Development/Management LLC, Michael brings his attention to detail, construction expertise, and hands-on approach to real estate development to every project. In the last five years, Alfa Development has produced over $150,000,000 of residential condominium development — all in downtown Manhattan. Michael Namer and Alfa Development are continuing with their mission to create more sustainable living experiences with the developments and residences that comprise the Green Collection.
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130 West 18th St.
 FILE NO. CD11-0177. SPONSOR: FIRST WEST 21ST STREET LLC 15 WEST 18TH STREET SUITE 200 NEW YORK, NEW YORK 10011.
The exact finishes and dimensions may vary in accordance with terms outlined in the offering plan. Actual layouts may vary - please consult the floor plans and offering plan for representative dimensions and layouts of each specific unit.
All dimensions are approximate and subject to normal construction variances and tolerances. We reserve the right to make changes due to unforeseen conditions and in accordance with the offering plan. For exact measurements you must hire our own architect or engineer.


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Library • Built with just leather, paper, wood, and ink.
The Lisp we've built has been purposefully minimal. We've only added the fewest number of core structures and builtins. If we chose these carefully, as we did, then it should allow us to add in everything else required to the language.
The motivation behind minimalism is two-fold. The first advantage is that it makes the core language simple to debug and easy to learn. This is a great benefit to developers and users. Like Occam's Razor it is almost always better to trim away any waste if it results in a equally expressive language. The second reason is that having a small language is also aesthetically nicer. It is clever, interesting and fun to see how small we can make the core of a language, and still get something useful out of the other side. As hackers, which we should be by now, this is something we enjoy.
When dealing with conditionals we added no new boolean type to our language. Because of this we didn't add true
or false
either. Instead we just used numbers. Readability is still important though, so we can define some constants to represent these values.
On a similar note, many lisps use the word nil
to represent the empty list {}
. We can add this in too. These constants are sometimes called atoms because they are fundamental and constant.
The user is not forced to use these named constants, and can use numbers and empty lists instead as they like. This choice empowers users, something we believe in.
; Atoms
(def {nil} {})
(def {true} 1)
(def {false} 0)
We've already come up with a number of cool functions I've been using in the examples. One of these is our fun
function that allows us to declare functions in a neater way. We should definitely include this in our standard library.
; Function Definitions
(def {fun} (\ {f b} {
def (head f) (\ (tail f) b)
}))
We also had our unpack
and pack
functions. These too are going to be essential for users. We should include these along with their curry
and uncurry
aliases.
; Unpack List for Function
(fun {unpack f l} {
eval (join (list f) l)
})
; Pack List for Function
(fun {pack f & xs} {f xs})
; Curried and Uncurried calling
(def {curry} unpack)
(def {uncurry} pack)
Say we want to do several things in order. One way we can do this is to put each thing to do as an argument to some function. We know that arguments are evaluated in order from left to right, which is essentially sequencing events. For functions such as print
and load
we don't care much about what it evaluates to, but do care about the order in which it happens.
Therefore we can create a do
function which evaluates a number of expressions in order and returns the last one. This relies on the last
function, which returns the final element of a list. We'll define this later.
; Perform Several things in Sequence
(fun {do & l} {
if (== l nil)
{nil}
{last l}
})
Sometimes we want to save results to local variables using the =
operator. When we're inside a function this will implicitly only save results locally, but sometimes we want to open up an even more local scope. For this we can create a function let
which creates an empty function for code to take place in, and evaluates it.
; Open new scope
(fun {let b} {
((\ {_} b) ())
})
We can use this in conjunction with do
to ensure that variables do not leak out of their scope.
lispy> let {do (= {x} 100) (x)}
100
lispy> x
Error: Unbound Symbol 'x'
lispy>
We didn't define any local operators such as and
and or
in our language. This might be a good thing to add in later. For now we can use arithmetic operators to emulate them. Think about how these functions work when encountering 0
or 1
for their various inputs.
; Logical Functions
(fun {not x} {- 1 x})
(fun {or x y} {+ x y})
(fun {and x y} {* x y})
Here are a couple of miscellaneous functions that don't really fit in anywhere. See if you can guess their intended functionality.
(fun {flip f a b} {f b a})
(fun {ghost & xs} {eval xs})
(fun {comp f g x} {f (g x)})
The flip
function takes a function f
and two arguments a
and b
. It then applies f
to a
and b
in the reversed order. This might be useful when we want a function to be partially evaluated. If we want to partially evaluate a function by only passing it in it's second argument we can use flip
to give us a new function that takes the first two arguments in reversed order.
This means if you want to apply the second argument of a function you can just apply the first argument to the flip
of this function.
lispy> (flip def) 1 {x}
()
lispy> x
1
lispy> def {define-one} ((flip def) 1)
()
lispy> define-one {y}
()
lispy> y
1
lispy>
I couldn't think of a use for the ghost
function, but it seemed interesting. It simply takes in any number of arguments and evaluates them as if they were the expression itself. So it just sits at the front of an expression like a ghost, not interacting with or changing the behaviour of the program at all. If you can think of a use for it I'd love to hear.
lispy> ghost + 2 2
4
The comp
function is used to compose two functions. It takes as input f
, g
, and an argument to g
. It then applies this argument to g
and applies the result again to f
. This can be used to compose two functions together into a new function that applies both of them in series. Like before, we can use this in combination with partial evaluation to build up complex functions from simpler ones.
For example we can compose two functions. One negates a number and another unpacks a list of numbers for multiplying together with *
.
lispy> (unpack *) {2 2}
4
lispy> - ((unpack *) {2 2})
-4
lispy> comp - (unpack *)
(\ {x} {f (g x)})
lispy> def {mul-neg} (comp - (unpack *))
()
lispy> mul-neg {2 8}
-16
lispy>
The head
function is used to get the first element of a list, but what it returns is still wrapped in the list. If we want to actually get the element out of this list we need to extract it somehow.
Single element lists evaluate to just that element, so we can use the eval
function to do this extraction. We can also define a couple of helper functions for aid extracting the first, second and third elements of a list. We'll use these function more later.
; First, Second, or Third Item in List
(fun {fst l} { eval (head l) })
(fun {snd l} { eval (head (tail l)) })
(fun {trd l} { eval (head (tail (tail l))) })
We looked briefly at some recursive list functions a few chapters ago. Naturally there are many more we can define using this technique.
To find the length of a list we can recursive over it adding 1
to the length of the tail. To find the nth
element of a list we can perform the tail
operation and count down until we reach 0
. To get the last element of a list we can just access the element at the length minus one.
; List Length
(fun {len l} {
if (== l nil)
{0}
{+ 1 (len (tail l))}
})
; Nth item in List
(fun {nth n l} {
if (== n 0)
{fst l}
{nth (- n 1) (tail l)}
})
; Last item in List
(fun {last l} {nth (- (len l) 1) l})
There are lots of other useful functions that follow this same pattern. We can define functions for taking and dropping the first so many elements of a list, or functions for checking if a value is an element of a list.
; Take N items
(fun {take n l} {
if (== n 0)
{nil}
{join (head l) (take (- n 1) (tail l))}
})
; Drop N items
(fun {drop n l} {
if (== n 0)
{l}
{drop (- n 1) (tail l)}
})
; Split at N
(fun {split n l} {list (take n l) (drop n l)})
; Element of List
(fun {elem x l} {
if (== l nil)
{false}
{if (== x (fst l)) {true} {elem x (tail l)}}
})
These functions all follow similar patterns. It would be great if there was some way to extract this pattern so we don't have to type it out every time. For example we may want a way we can perform some function on every element of a list. This is a function we can define called map
. It takes as input some function, and some list. For each item in the list it applies f
to that item and appends it back onto the front of the list. It then applies map
to the tail of the list.
; Apply Function to List
(fun {map f l} {
if (== l nil)
{nil}
{join (list (f (fst l))) (map f (tail l))}
})
With this we can do some neat things that look a bit like looping. In some ways this concept is more powerful than looping. Instead of thinking about performing some function to each element of the list in turn, we can think about acting on all the elements at once. We map the list rather than changing each element.
lispy> map - {5 6 7 8 2 22 44}
{-5 -6 -7 -8 -2 -22 -44}
lispy> map (\ {x} {+ x 10}) {5 2 11}
{15 12 21}
lispy> print {"hello" "world"}
{"hello" "world"}
()
lispy> map print {"hello" "world"}
"hello"
"world"
{() ()}
lispy>
An adaptation of this idea is a filter
function which, takes in some functional condition, and only includes items of a list which match that condition.
; Apply Filter to List
(fun {filter f l} {
if (== l nil)
{nil}
{join (if (f (fst l)) {head l} {nil}) (filter f (tail l))}
})
This is what it looks like in practice.
lispy> filter (\ {x} {> x 2}) {5 2 11 -7 8 1}
{5 11 8}
Some loops don't exactly act on a list, but accumulate some total or condense the list into a single value. These are loops such as sums and products. These can be expressed quite similarly to the len
function we've already defined.
These are called folds and they work like this. Supplied with a function f
, a base value z
and a list l
they merge each element in the list with the total, starting with the base value.
; Fold Left
(fun {foldl f z l} {
if (== l nil)
{z}
{foldl f (f z (fst l)) (tail l)}
})
Using folds we can define the sum
and product
functions in a very elegant way.
(fun {sum l} {foldl + 0 l})
(fun {product l} {foldl * 1 l})
By defining our fun
function we've already shown how powerful our language is in its ability to define functions that look like new syntax. Another example of this is found in emulating the C switch
and case
statements. In C these are built into the language, but for our language we can define them as part of a library.
We can define a function select
that takes in zero or more two-element lists as input. For each two element list in the arguments it first evaluates the first element of the pair. If this is true then it evaluates and returns the second item, otherwise it performs the same thing again on the rest of the list.
(fun {select & cs} {
if (== cs nil)
{error "No Selection Found"}
{if (fst (fst cs)) {snd (fst cs)} {unpack select (tail cs)}}
})
We can also define a function otherwise
to always evaluate to true
. This works a little bit like the default
keyword in C.
; Default Case
(def {otherwise} true)
; Print Day of Month suffix
(fun {month-day-suffix i} {
select
{(== i 0) "st"}
{(== i 1) "nd"}
{(== i 3) "rd"}
{otherwise "th"}
})
This is actually more powerful than the C switch
statement. In C rather than passing in conditions the input value is compared only for equality with a number of constant candidates. We can also define this function in our Lisp, where we compare a value to a number of candidates. In this function we take some value x
followed by zero or more two-element lists again. If the first element in the two-element list is equal to x
, the second element is evaluated, otherwise the process continues down the list.
(fun {case x & cs} {
if (== cs nil)
{error "No Case Found"}
{if (== x (fst (fst cs))) {snd (fst cs)} {
unpack case (join (list x) (tail cs))}}
})
The syntax for this function becomes really nice and simple. Try to see if you can think up any other control structures or useful functions that you'd like to implement using these sorts of methods.
(fun {day-name x} {
case x
{0 "Monday"}
{1 "Tuesday"}
{2 "Wednesday"}
{3 "Thursday"}
{4 "Friday"}
{5 "Saturday"}
{6 "Sunday"}
})
No standard library would be complete without an obligatory definition of the Fibonacci function. Using all of the above things we've defined we can write a cute little fib
function that is really quite readable, and clear semantically.
; Fibonacci
(fun {fib n} {
select
{ (== n 0) 0 }
{ (== n 1) 1 }
{ otherwise (+ (fib (- n 1)) (fib (- n 2))) }
})
This is the end of the standard library I've written. Building up a standard library is a fun part of language design, because you get to be creative and opinionated on what goes in and stays out. Try to come up with something you are happy with. Exploring what is possible to define and do can be very interesting.


CF Little League App
Home
Parents
(current)
Kids
Parent Name
Phone Number
Email
Parent's Name:
Phone Number:
Email:
Kid Name
Kid's Name:


zoo.models.textclassification package¶
Submodules¶
zoo.models.textclassification.text_classifier module¶
-
class
zoo.models.textclassification.text_classifier.
TextClassifier
(class_num, embedding_file, word_index=None, sequence_length=500, encoder='cnn', encoder_output_dim=256, **kwargs)[source]¶ Bases:
zoo.models.common.zoo_model.ZooModel
The model used for text classification with WordEmbedding as its first layer.
# Arguments class_num: The number of text categories to be classified. Positive int. embedding_file: The path to the word embedding file. Currently only the following GloVe files are supported: “glove.6B.50d.txt”, “glove.6B.100d.txt”, “glove.6B.200d.txt” “glove.6B.300d.txt”, “glove.42B.300d.txt”, “glove.840B.300d.txt”. You can download from: https://nlp.stanford.edu/projects/glove/. word_index: Dictionary of word (string) and its corresponding index (int). The index is supposed to start from 1 with 0 reserved for unknown words. During the prediction, if you have words that are not in the word_index for the training, you can map them to index 0. Default is None. In this case, all the words in the embedding_file will be taken into account and you can call WordEmbedding.get_word_index(embedding_file) to retrieve the dictionary. sequence_length: The length of a sequence. Positive int. Default is 500. encoder: The encoder for input sequences. String. ‘cnn’ or ‘lstm’ or ‘gru’ are supported. Default is ‘cnn’. encoder_output_dim: The output dimension for the encoder. Positive int. Default is 256.
-
static
load_model
(path, weight_path=None, bigdl_type='float')[source]¶ Load an existing TextClassifier model (with weights).
# Arguments path: The path for the pre-defined model. Local file system, HDFS and Amazon S3 are supported. HDFS path should be like ‘hdfs://[host]:[port]/xxx’. Amazon S3 path should be like ‘s3a://bucket/xxx’. weight_path: The path for pre-trained weights if any. Default is None.
-
static


JavaScript Implicit Client
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Call Service
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Holds a reference to parent message for chaining API
Contains all fields ever added to the message.
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key with type check
Array key
Newly added value
Newly added item type
this
Add an item to the end of array at given key without type check
Array key
Newly added value
this
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array
Get an array of fields with given key
Key of items to be added into result
Expected type of items in array (if not passed type checking is skipped)
Adds a bool field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a bytes field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Clears whole message removing all fields ever added to it
this
Removes message's fields with given key
Message key to be cleared
this
Removes message's field with given key and index
Message key
Key index to be removed
this
Adds a double field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Edit am existing sub-message field in the resulting message with key key
and optional index.
Returns that message, parent can be referenced using .parent()
.
Use this instead of get when using OutputMessage.toInput
Key of the message field
Index of newly message field
message to be edited
Edit am existing sub-message field in the resulting message with key key
and optional index.
Returns that message, parent can be referenced using .parent()
.
Use this instead of get when using OutputMessage.toInput
Key of the message field
Callback function for the message
Index of newly message field
Similarly to InputMessage.parent, returns parent message Throws error when message is root.
parent message
Adds a fixed32 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a fixed64 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a float field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Get a field value by key and optionally index
Field key
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Get a field value by key, type and optionally index
Field key
Field type
Field value
Adds a int32 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a int64 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables (if not passed type checking is skipped)
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables
Get an iterator of fields with given key
Key of items to be iterated over
Whether to return items by reference
Expected type of iterables (if not passed type checking is skipped)
Whether to keep default values in the wire (0 for ints, empty for messages/bytes/strings).
Defaults to false
, to minimize resulting length.
Adds a sub-message field to resulting message with key key
and optional index.
Returns newly created message, parent can be referenced using .parent()
Key of newly added message
Index of newly added message
newly created message
Adds a sub-message field to resulting message with key key
and optional index.
Calls callback
with the message to allow you to populate it
Key of newly added message
Callback function for the new message
Index of newly added message
Get message's parent.
parent message or null if current message is root.
Serialize InputMessage to array of bytes, alias to InputMessage.toWire
Adds a sfixed32 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a sfixed64 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a sint32 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a sint64 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a string field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Serialize InputMessage to ArrayBuffer
Serialize InputMessage to Buffer
Serialize InputMessage to hexadecimal string
Converts InputMessage to JSON API compatible representation.
Serialize InputMessage to Uint8Array
Serialize InputMessage to array of bytes
Adds a uint32 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
Adds a uint64 field to resulting message with key key
and optional index
Key of newly added field
Value of newly added field
Index in array of newly added field.
this
By default, all packable fields (varints and fixed32/64) in resulting stream will be packed as seen here. To provide backwards-compatibility with proto2, some fields can be explicitly declared unpacked.
Field keys. Varargs accepting either numbers or a number array.
this
Generated using TypeDoc
Represents a single message that was created by Protoflex and can be serialized to wire.


XHY
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Javascript is my passion.


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Hi. I'm a full-stack designer on the way of pursuing the dream. Focus on user interface, user experience, awesome websites, front-end and WordPress development. I want to build things I can be proud of. I approach some awesome design challenges with an eye on the latest trends and strive to align my work the industry current best practices, while leveraging the acquired experience on the field. I have been working so hard to build up self. My personal website: https://uiux.cc


The MS-06R Zaku II High Mobility Type (Reuse "P" Device) is a mobile suit operated by the Zeon army's Living Dead Division. An experimental unit equipped with the “Reuse P (Psycho) Device” - a next generation operating system that has the potential to operate a mobile suit's limbs by communicating to the drive system of the mobile suit directly via thoughts. Even individuals with little piloting experience can master the controls in a short period due to this system. Although Ensign Daryl Lorenz is the pilot of the Psycho Zaku and his main mission is to snipe from ultra-long ranges, to pilot the unit, a high proficiency of control is necessary. It is believed that some training time is necessary, however it was pressed into combat so the training was cut extremely short thanks to the device. In order to draw out 100% of its abilities, the pilot must be quadruple amputee to fully interface with the mobile suit.
created with
Nicepage .


| Hole | Par | Stroke | Score |
|---|---|---|---|
| 1 | 2 | 0 | 0 |
To aim your shot, place the cursor behind the ball in the direction that you want your ball to move.
To hit the ball, just click the mouse anywhere on the green. The closer the cursor is to the ball when you click the mouse, the slower the ball will move.


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We recommend that before you start profiling any language or framework you learn enough about it so that you feel comfortable with digging into its internals.
Without sufficient knowledge it will not only be (very) hard but you’re likely to make wrong assumptions (and fixes). As a rule of thumb, clean, well written code will help you a lot more than overzealous micro-optimizations will.
This document is work in progress. If you feel you can help with better/clearer or additional information about profiling Django please leave a comment.
runprofileserver starts Django’s runserver command with hotshot/profiling tools enabled. It will save .prof files containing the profiling information into the –prof-path directory. Note that for each request made one profile data file is saved.
By default the profile-data-files are saved in /tmp use the –prof-path option to specify your own target directory. Saving the data in a meaningful directory structure helps to keep your profile data organized and keeps /tmp uncluttered. (Yes this probably malfunctions systems such as Windows where /tmp does not exist)
To define profile filenames use –prof-file option. Default format is “{path}.{duration:06d}ms.{time}” (Python Format Specification is used).
Examples:
- “{time}-{path}-{duration}ms” - to order profile-data-files by request time
- “{duration:06d}ms.{path}.{time}” - to order by request duration
Django comes packed with a tool to aggregate these different prof files into one aggregated profile file. This tool is called gather_profile_stats.py and is located inside the bin directory of your Django distribution.
Recent versions of runprofileserver have an option to save the profile data into a KCacheGrind compatible format. So you can use the excellent KCacheGrind tool for analyzing the profile data.
Example:
$ mkdir /tmp/my-profile-data
$ ./manage.py runprofileserver --kcachegrind --prof-path=/tmp/my-profile-data
Validating models...
0 errors found
Django version 1.0-post-release-SVN-SVN-unknown, using settings 'complete_project.settings'
Development server is running at http://<IP_ADDRESS>:8000/
Quit the server with CONTROL-C.
[13/Nov/2008 06:29:38] "GET / HTTP/1.1" 200 41107
[13/Nov/2008 06:29:39] "GET /site_media/base.css?743 HTTP/1.1" 200 17227
[13/Nov/2008 06:29:39] "GET /site_media/logo.png HTTP/1.1" 200 3474
[13/Nov/2008 06:29:39] "GET /site_media/jquery.js HTTP/1.1" 200 31033
[13/Nov/2008 06:29:39] "GET /site_media/heading.png HTTP/1.1" 200 247
[13/Nov/2008 06:29:39] "GET /site_media/base.js HTTP/1.1" 200 751
<ctrl-c>
$ kcachegrind /tmp/my-profile-data/root.12574391.592.prof
Here is a screenshot of how the above commands might look in KCacheGrind:


Defines a 2D drawing surface for animation with ability to independantly set the drawing quality from the drawing itself.


{% load static %} {% comment %} This is a basic template, the block statement allows me to extend the base.html and add new html blocks depending on the function This is goot to maintain a consistent look/feel and is like inheritance {% endcomment %}


Commits
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| Amount of commits |
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| ID: | |
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| Deleted lines: | ||
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ANNUAL DEMAND:unit/year
ORDERING COST:rupees/unit
CARRYING COST:rupees/unit/year
ITEM COST:rupees
AVERAGE LEAD TIME:weeks
STANDARD DEVIATION DURING LEAD TIME :unit
MAXIMUM DELAY TIME:week
PROBABILITY OF MAXIMUM DELAY:
Z VALUE AS PER SERVICE LEVEL DESIRED:
enter W-weekly rop, y=yearly rop,D=rop in day


Local Arbor installation
The instructions below are the simplest way to get an Arbor instance up and going on your own personal machine. They should work equally well for installing Arbor on a server.
If you want more detail about how to install the individual parts of Arbor, you can also go here (maintained by Kitware).
It is also worth noting that you can run Arbor without installing it locally. In fact, Arbor is made to run over the web - and perhaps one of our Arbor instances on AWS can already serve you?
Soon we will post instructions on how to install an Arbor instance remotely using AWS or CyVerse.
Prerequisites
To install Arbor locally, you need the following three programs - each of which might have some dependencies of its own. All three are free and open source.
| First, you need VirtualBox, the method we use to create and host virtual machines. | |
| Second, you need Ansible, the manager that decides which software gets installed on your virtual machine. Quick link to installation instructions for Ansible | |
| Finally, you need Vagrant, which manages the whole process. |
Step 1: Get the “Flow”
To begin, clone the two github repos that you will need: the Flow repo from Kitware, which has all that you need to set up an empty Arbor instance; and the arborCollections repo, which has all of the basic Arbor collections you will need.
To clone these two repositories, use “git clone”.
Lukes-MacBook-Pro:downloads lukeharmon$ git clone https://github.com/Kitware/flow.git
Cloning into 'flow'...
remote: Counting objects: 2812, done.
remote: Total 2812 (delta 0), reused 0 (delta 0), pack-reused 2812
Receiving objects: 100% (2812/2812), 1.23 MiB | 0 bytes/s, done.
Resolving deltas: 100% (1797/1797), done.
Lukes-MacBook-Pro:downloads lukeharmon$ git clone https://github.com/arborworkflows/arborCollections.git
Cloning into 'arborCollections'...
remote: Counting objects: 6784, done.
remote: Total 6784 (delta 0), reused 0 (delta 0), pack-reused 6784
Receiving objects: 100% (6784/6784), 99.45 MiB | 8.45 MiB/s, done.
Resolving deltas: 100% (3613/3613), done.
Lukes-MacBook-Pro:downloads lukeharmon$
Further instructions for using git clone
Step 2: Launch Arbor
Now, you will launch your arbor instance. In the terminal, navigate to your local copy of the flow repository. If you just cloned the repo, then:
cd flow
Now, launch Vagrant, which will use Ansible and VirtualBox to set up your Arbor instance.
vagrant up
Now you wait. This might take a while - perhaps even 20 minutes or so!
When the whole process is finished, you should see a success message.
PLAY RECAP *********************************************************************
flow : ok=75 changed=56 unreachable=0 failed=0
Now you can visit your Arbor instance by opening a web browser (we recommend Chrome) and navigating to:
http://localhost:8080/
You should see a brand-new empty Arbor instance:
Step 3: Install Arbor collections
To do this, you will need to obtain the current arbor collections from github; then those collections can be loaded into Girder, which manages the functions, data, and users in Arbor.
First, ssh into your virtual machine.
vagrant ssh
You will see a login message and then a command prompt:
Welcome to Ubuntu 14.04.5 LTS (GNU/Linux 3.13.0-117-generic x86_64)
* Documentation: https://help.ubuntu.com/
System information as of Mon May 15 16:32:29 UTC 2017
System load: 0.11 Processes: 95
Usage of /: 9.3% of 39.34GB Users logged in: 0
Memory usage: 15% IP address for eth0: <IP_ADDRESS>
Swap usage: 0%
Graph this data and manage this system at:
https://landscape.canonical.com/
Get cloud support with Ubuntu Advantage Cloud Guest:
http://www.ubuntu.com/business/services/cloud
New release '16.04.2 LTS' available.
Run 'do-release-upgrade' to upgrade to it.
Last login: Mon May 15 16:32:29 2017 from <IP_ADDRESS>
vagrant@vagrant-ubuntu-trusty-64:~$
Now clone the arborCollections github repository into that directory.
git clone https://github.com/arborworkflows/arborCollections.git
You should get this result:
vagrant@vagrant-ubuntu-trusty-64:~$ git clone https://github.com/arborworkflows/arborCollections.git
Cloning into 'arborCollections'...
remote: Counting objects: 6784, done.
remote: Total 6784 (delta 0), reused 0 (delta 0), pack-reused 6784
Receiving objects: 100% (6784/6784), 99.45 MiB | 12.99 MiB/s, done.
Resolving deltas: 100% (3613/3613), done.
Checking connectivity... done.
vagrant@vagrant-ubuntu-trusty-64:~$
Finally, run a python script that loads these analyses into Arbor:
python /vagrant/devops/load-analysis.py ./arborCollections
You will see analyses being loaded into Arbor:
Merge Tree, Occurrences, and Morphology.json successfully uploaded to advanced-phylomap
LifeMapper occurrences from Experiment Number.json successfully uploaded to advanced-phylomap
Explore LifeMapper occurrences from Experiment Number.json successfully uploaded to advanced-phylomap
Return LifeMapper occurrences from Experiment Number Table.json successfully uploaded to advanced-phylomap
And so on…
Now, when you go back to your Arbor instance at http://localhost:8080/, you will see all the analyses loaded:
Now you are ready to do things in Arbor!


falcon
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The page you're looking for is not found.
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xSemaphoreCreateCounting
[Semaphores]
semphr. h
SemaphoreHandle_t xSemaphoreCreateCounting( UBaseType_t uxMaxCount,
UBaseType_t uxInitialCount);
Creates a counting semaphore and returns a handle by
which the newly created semaphore can be
referenced. configSUPPORT_DYNAMIC_ALLOCATION must be
set to 1 in FreeRTOSConfig.h, or left undefined
(in which case it will default to 1), for this
RTOS API function to be available.
Each counting semaphore require a small amount
of RAM that is used to hold the semaphore's
state. If a counting semaphore is created using
xSemaphoreCreateCounting() then the required RAM
is automatically allocated from the FreeRTOS heap. If a
counting semaphore is created using xSemaphoreCreateCountingStatic() then the
RAM is provided by the application writer, which
requires an additional parameter, but allows the
RAM to be statically allocated at compile time.
See the Static Vs Dynamic allocation page for more
information.
Counting semaphores are typically used for two
things:
- Counting events.
In this usage scenario an event handler
will 'give' a semaphore each time an event
occurs (incrementing the semaphore count
value), and a handler task will 'take' a
semaphore each time it processes an event
(decrementing the semaphore count value). The
count value is therefore the difference
between the number of events that have
occurred and the number that have been
processed. In this case it is desirable for
the initial count value to be zero.
Note the same functionality can often be
achieved in a more efficient way using a direct
to task notification.
- Resource management.
In this usage scenario the count value
indicates the number of resources available.
To obtain control of a resource a task must
first obtain a semaphore - decrementing the
semaphore count value. When the count value
reaches zero there are no free resources.
When a task finishes with the resource it
'gives' the semaphore back - incrementing the
semaphore count value. In this case it is
desirable for the initial count value to be
equal to the maximum count value, indicating
that all resources are free.
- Parameters:
-
| uxMaxCount
|
The maximum count value that can be
reached. When the semaphore reaches
this value it can no longer be 'given'. |
| uxInitialCount |
The count value
assigned to the semaphore when it is
created. |
- Returns:
- If the semaphore is created successfully
then a handle to the semaphore is returned. If
the semaphore cannot be created because the RAM
required to hold the semaphore cannot be allocated
then NULL is returned.
Example usage:
void vATask( void * pvParameters )
{
SemaphoreHandle_t xSemaphore;
/* Create a counting semaphore that has a maximum count of 10 and an
initial count of 0. */
xSemaphore = xSemaphoreCreateCounting( 10, 0 );
if( xSemaphore != NULL )
{
/* The semaphore was created successfully. */
}
}
Copyright (C) 2004-2010 Richard Barry. Copyright
(C) 2010-2016 Real Time Engineers Ltd.
Any and all data, files, source code, html
content and documentation included in the
FreeRTOSTM
distribution or available on this site are the
exclusive property of Real Time Engineers Ltd..
See the files license.txt (included in the
distribution) and this copyright notice for more information.
FreeRTOSTM and FreeRTOS.orgTM are trade marks of Real Time Engineers
Ltd.
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I am a 27 year old Junior Software Developer from South Africa, now living in Calgary, Canada; with a Bachelor of Science Degree in Computing from the University of South Africa.
After Graduating in 2018, I made the decision to travel and experience what the world had to offer; I ended up teaching for two years in China, getting to experience different cultures, people and teams.
I moved to Canada in July 2020, looking to pursue my passion of developing software and web applications.
I am a passionate programmer, constantly looking for ways to improve my abilities and learn new languages/frameworks. I am always looking to learn from the people around me and help wherever I can. If you hire me, you will see that I am a valuable team member, who will enrich your company with my approach to work and positive attitude.
View ResumeWorked for Vivid Theory as a Full Stack Developer. We built Canada's largest online Automotive market place, Heyauto.com. Our stack was:
Typescript/React/Redux/GraphQL for the frontend and NestJs (NodeJS Framework) for our backend server. PostgreSQL Database to persist sitewide data.
I was introduced to many technologies like: PostGIS/Docker/CircleCI; gained valuable knowledge and experience with my time at Vivid Theory.
This React App utilizes React hooks, state management, component trees, React forms, event handling in React, map functions, React props and more...
You can view my source code by following the link below...
This is a task creation web application. It utilizes JWT for the Auth strategy and user Sign-up and Sign-in. Hosted on Heroku with the frontend forked and hosted on github pages. Data is persisted via a postgreSQL database. Create an account and store tasks :).
You can view my source code by following the link below...
custom static HTML site for a client
Utilizing Bootstrap, CSS, HTML and a small amount of javascript.
Simple Java console application that generates orders for hamburgers. I mean, who does'nt like a good hamburger 😉
I'd love to be a member of your team.
Call to Action


THREE COLORS: WHITE A film review by Gareth Rees Copyright 1994 Gareth Rees
Director: Krzysztof Kieslowski Starring: Zbigniew Zamachowski, Julie Delpy, Janusz Gajos, Jerzy Stuhr Camera: Edward Klosinski Producer: Marin Karmitz Editor: Ursula Lesiak Music: Zbigniew Preisner Duration: 89 minutes France/Poland/Switzerland 1994
Karol Karol (Zbigniew Zamachowski) is a Polish hairdresser who has married glamorous and successful model Dominique (Julie Delpy) and moved with her to Paris. However, he is impotent and unable to consummate the marriage, so she divorces him, frames him for the arson of her business, and throws him out onto the street with a large trunk containing all his possessions. Despite all this, she tells him that she still loves him and wants him.
Karol takes up playing sad Polish folksongs on a comb-and-paper harmonica in the Metro, and meets Mikolaj (Janusz Gajos), a depressive Polish chess player. The two of them conceive a plan to get Karol back to Poland despite his lack of passport, and once there, Karol determines that he is going to win Dominique back: when he has achieved equality (personal equality, financial equality and equality of power) with her, then he will be able to perform sexually.
The films lurches unsteadily between comedy and tragedy. Zbigniew Zamachowski reprises his comic persona from THE DECALOGUE: TEN with initial success as the whole world (incarnate in a pigeon outside the divorce court) seems to dump on him. He's less convincing as a cunning and successful businessman later in the film, but the sharp and funny portrayal of the new free-market Poland, where everything is for sale and where a few lucky people make money through being in the right place at the right time saves this section. The ending is so sad and yet such an inevitable and appropriate come-uppance for both of the main characters that I didn't know whether to laugh or cry.
If WHITE is unfair to anyone, it's to Dominique. Kieslowski is sometimes accused of misogyny, and certainly in this film it isn't clear at all why Dominique behaves as she does. We never see enough of her point of view to determine why she loves this clown of a hairdresser or why she is forced to stand up in court and say that she does not love him.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


 Please review the information, enter any additional notes, and confirm.
{% if form.eadid %} {# {% endif %} {% endblock %}


Open client app project folder
select "dist", "node_modules" (if you don't have "dist" dont worry) as well ".gitignore" file and delete all selected items.
Next cut the "package.json", "tsconfig.json" and ".angular-cli.json"
go back up one folder (.NET Core project folder) and paste files
then go back to Angular app "(ClientApp Folder)/src" and cut all files from "src"
paste it on "ClientApp" itself
and delete "src"
and we are done with scalping Angular initial structure and we are ready to introduce root folder for our whole app and from this root we shall serve access on pipelines to static files, bundles and everything that our client will need to run properly.


jsDAV allows you to easily add WebDAV support to a NodeJS application. jsDAV is meant to cover the entire standard, and attempts to allow integration using an easy to understand API.
jsDAV started as a port of SabreDAV to NodeJS Javascript, written by Evert Pot and maintained by Evert and contributors. SabreDAV is regarded as one of the highest quality WebDAV implementations around and is written entirely in PHP and is the most feature complete implementation that I’ve seen to date. I am watching the SabreDAV repository closely for changes, improvements and bugfixes, to see if they can be ported to jsDAV.
See the wiki for more information!
Amsterdam, 2010. Mike de Boer.


week3
This is my week3
This is my favourite project！ 3-D print！ I printed three pieces！
Back to Homepage


public class AxisPlaneCoordinateSequence extends java.lang.Object implements CoordinateSequence
M, X, Y, Z
| Modifier and Type | Method and Description |
|---|---|
java.lang.Object |
clone()
Returns a deep copy of this collection.
|
Envelope |
expandEnvelope(Envelope env)
Expands the given
Envelope to include the coordinates in the sequence. |
Coordinate |
getCoordinate(int i)
Returns (possibly a copy of) the i'th coordinate in this sequence.
|
void |
getCoordinate(int index,
Coordinate coord)
Copies the i'th coordinate in the sequence to the supplied
Coordinate . |
Coordinate |
getCoordinateCopy(int i)
Returns a copy of the i'th coordinate in this sequence.
|
int |
getDimension()
Returns the dimension (number of ordinates in each coordinate)
for this sequence.
|
double |
getOrdinate(int index,
int ordinateIndex)
Returns the ordinate of a coordinate in this sequence.
|
double |
getX(int index)
Returns ordinate X (0) of the specified coordinate.
|
double |
getY(int index)
Returns ordinate Y (1) of the specified coordinate.
|
double |
getZ(int index) |
static CoordinateSequence |
projectToXY(CoordinateSequence seq)
Creates a wrapper projecting to the XY plane.
|
static CoordinateSequence |
projectToXZ(CoordinateSequence seq)
Creates a wrapper projecting to the XZ plane.
|
static CoordinateSequence |
projectToYZ(CoordinateSequence seq)
Creates a wrapper projecting to the YZ plane.
|
void |
setOrdinate(int index,
int ordinateIndex,
double value)
Sets the value for a given ordinate of a coordinate in this sequence.
|
int |
size()
Returns the number of coordinates in this sequence.
|
Coordinate[] |
toCoordinateArray()
Returns (possibly copies of) the Coordinates in this collection.
|
public static CoordinateSequence projectToXY(CoordinateSequence seq)
seq
- the sequence to be projectedpublic static CoordinateSequence projectToXZ(CoordinateSequence seq)
seq
- the sequence to be projectedpublic static CoordinateSequence projectToYZ(CoordinateSequence seq)
seq
- the sequence to be projectedpublic int getDimension()
CoordinateSequence
getDimension
in interface CoordinateSequence
public Coordinate getCoordinate(int i)
CoordinateSequence
Note that in the future the semantics of this method may change to guarantee that the Coordinate returned is always a copy. Callers should not to assume that they can modify a CoordinateSequence by modifying the object returned by this method.
getCoordinate
in interface CoordinateSequence
i
- the index of the coordinate to retrievepublic Coordinate getCoordinateCopy(int i)
CoordinateSequence
getCoordinateCopy
in interface CoordinateSequence
i
- the index of the coordinate to retrievepublic void getCoordinate(int index, Coordinate coord)
CoordinateSequence
Coordinate
. Only the first two dimensions are copied.getCoordinate
in interface CoordinateSequence
index
- the index of the coordinate to copycoord
- a Coordinate
to receive the valuepublic double getX(int index)
CoordinateSequence
getX
in interface CoordinateSequence
public double getY(int index)
CoordinateSequence
getY
in interface CoordinateSequence
public double getZ(int index)
public double getOrdinate(int index, int ordinateIndex)
CoordinateSequence
getOrdinate
in interface CoordinateSequence
index
- the coordinate index in the sequenceordinateIndex
- the ordinate index in the coordinate (in range [0, dimension-1])public int size()
CoordinateSequence
size
in interface CoordinateSequence
public void setOrdinate(int index, int ordinateIndex, double value)
CoordinateSequence
setOrdinate
in interface CoordinateSequence
index
- the coordinate index in the sequenceordinateIndex
- the ordinate index in the coordinate (in range [0, dimension-1])value
- the new ordinate valuepublic Coordinate[] toCoordinateArray()
CoordinateSequence
toCoordinateArray
in interface CoordinateSequence
public Envelope expandEnvelope(Envelope env)
CoordinateSequence
Envelope
to include the coordinates in the sequence.
Allows implementing classes to optimize access to coordinate values.expandEnvelope
in interface CoordinateSequence
env
- the envelope to expandpublic java.lang.Object clone()
CoordinateSequence
clone
in interface CoordinateSequence
clone
in class java.lang.Object


This model demonstrates the use of the discrete event (DE) domain and hierarchical finite state machines (FSMs) to model the alternating bit protocol (ABP). ABP [2] is a simple mechanism for achieving reliable, ordered delivery of messages over channels with unreliable delivery and variable delay. The top level of the model, which operates in the DE domain, is shown below with a panel that controls the execution of the model.
The components in the model include:
Message source. This is a DE atomic actor with a parameter MaxDelay. After execution starts, it will wait for a random delay uniformly distributed between 0 and MaxDelay, and then send a request to the sender. When it receives a next from the sender, it will again wait for a random delay uniformly distributed between 0 and MaxDelay, and then send a new msgIn with sequence number increased by one to the sender. In this demo, MaxDelay is set to 0.5.
Timer. The timer has an input setTimer of type DoubleToken. The value of the input token gives the delay before the next timer expire. The timer is reset every time it gets an input token.
Channel. The channel models an unreliable connection in a packet switching network. It queues the input packets, drops and delays the packets randomly. A channel has three parameters: DropRate, MinDelay and MaxDelay. DropRate is the probability that an input packet gets dropped. Packet delay in the channel is uniformly distributed between MinDelay and MaxDelay.
Plot. The plot shows the result of data transmission. In the plot, the red data gives the sequence number of the messages coming out from the receiver. The blue data gives the sequence number of the messages going to the sender. The third data is the "alternating bit" that the protocol uses to number the packets going through the channel.
Sender. The sender implements the sending part of ABP and is a hierarchical FSM. The top level is a 3-state FSM.
The top level FSM starts in the Connecting state. This state refines to the following FSM:
This FSM starts in the Init state. When a request from the message source is received, the FSM sends a special packet (with sequence number -1) to the receiver, sets the timer, and goes to the Wait state. If there is no acknowledgement from the receiver before the timer expires, the FSM sends the special packet again, remains in the Wait state, and waits for the next timeout or acknowledgement from the receiver. If an acknowledgement is not received within five tries, the FSM goes to the Fail state and sends an error event to the top level FSM. Otherwise the FSM goes to the Success state and sends a connected event to the top level.
If connection fails, the top level FSM goes to the Failed state and stops. Otherwise it sends a next event to the message source, and goes to the Sending state, which refines to the following FSM:
This FSM starts in state S0. When a message from the message source is received, the FSM will stay in its current state, tag the message with an additional bit (0 in state S0, 1 in S1, hence the term "alternating bit") to form a packet, and try repeatedly to send the packet until the receiver acknowledges. When the receiver acknowledges, the FSM sends a next event to the message source, and goes to the other state.
Receiver. The receiver is a flat FSM as shown below:
The receiver starts in state Init. In this state, the FSM acknowledges the special packet (with sequence number -1) that the sender sends in trying to establish connection. When a packet tagged with bit 0 is received, the FSM acknowledges the packet, sends the message in the packet to msgOut, then goes to state S1. In state S1, the FSM acknowledges any packet tagged with bit 0. When a packet tagged with bit 1 is received, the FSM acknowledges the packet, sends the message in the packet to msgOut, then goes to state S0. In state S0, the FSM acknowledges any packet tagged with bit 1 while waiting for a packet tagged with bit 0.
Last Updated: $Date: 2006/05/11 16:36:06 $


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When I wrote about a 37signals post about the pitfalls of using Photoshop for web design, I didn’t know that just a couple of weeks later I’d be helping DailyStrength write a job posting for a senior web designer a few weeks later. I thought a lot about what they’d written, and the skills I’d want the person who would be working so closely with me to have.
We are a health-based social networking site, with users who are largely social networking novices; we are seeking a designer who can help us develop a consistent visual language for the site that will be easy for these users to understand, while at the same time not limiting our power users. This job entails helping us envision and develop new features, as well as refining the current site. We have a framework that allows rapid prototyping of new features, letting developers develop and designers design. That means it’s imperative that you be comfortable working with HTML and CSS, so you can take a rough-but-working prototype and give it the polish it needs. You’ll need to be at least as comfortable in Firebug as you are in Photoshop, and be able to communicate clearly about technical aspects of your designs. You won’t need to write any Javascript, but you should be very capable of understanding how and when it fits into an application.
In all of my jobs, from bartending to desktop publishing to my current role as a front-end engineer, I’ve always valued it when the person giving me direction has had some understanding of my job. I didn’t care for bar owners who overlooked lousy tippers, and I didn’t care for the art director I worked for who thought one font worked as well as the next when it came to web sites. So when I found out we were hiring, I jotted down some notes about what I was looking for – specifically, a designer who knew Firebug and Photoshop, and who could take my lightly-skinned markup and polish it to perfection rather than giving me a picture of how to polish it to perfection for them.
We’ve spent the past several weeks developing a framework for our site that will truly separate content and business logic from our presentation, leaving me largely free from mucking around in PHP sprinkled with HTML. Further, we’ve spent a lot of time thinking about the core pieces that make up our site, and figuring out how to, say, filter, search and present lists of elements – any elements – using largely the same base code, markup and CSS. I’m excited to soon be working with a designer who can embrace that framework and work on further standardizing the site – a task that, til now, has been made difficult by how intertwined our markup was with our code.
If you’re interested, pop over to the 37signals job board and check out the rest of the posting.


---
sort_order: 119
tei_id: rdx_b5j2m.p.idp146616912
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small-thumbnail: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p77dj/mini-thumbnail/
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title: Page 119
number: 119
---
{% raw %}JOURNEY ON THE UNDERGROUND RAILROAD. 115{% endraw %}
{% raw %}tion of life or death with us, there was no time left{% endraw %}
{% raw %}for reasoning; I therefore advanced—they reluctantly{% endraw %}
{% raw %}following. The youngest of the Lightfoots, ere we{% endraw %}
{% raw %}reached halfway over the river, was seized with.{% endraw %}
{% raw %}violent contraction of the limbs, which prevented{% endraw %}
{% raw %}further self-exertion on his part; he was, therefore,{% endraw %}
{% raw %}carried the remainder of the distance. After resort¬{% endraw %}
{% raw %}ing to continued friction, he partially recovered, and{% endraw %}
{% raw %}we proceeded on our journey.{% endraw %}
{% raw %}We reached Cincinnati about eleven on Sunday{% endraw %}
{% raw %}morning, too late for the stage that day ; but having{% endraw %}
{% raw %}found some friends, we hid ourselves until Monday{% endraw %}
{% raw %}evening, when we recommenced our long and toil¬{% endraw %}
{% raw %}some journey, through mud, rain, and snow, towards{% endraw %}
{% raw %}Canada. We had increased our distance about one{% endraw %}
{% raw %}hundred miles, by going out of our road to get{% endraw %}
{% raw %}among the Quakers. During our passage through{% endraw %}
{% raw %}the woods, the boy before referred to was taken{% endraw %}
{% raw %}alarmingly ill, and we were compelled to proceed{% endraw %}
{% raw %}with him on our backs; but finding this mode of{% endraw %}
{% raw %}conveying him exceedingly irksome, we constructed{% endraw %}
{% raw %}a kind of litter with our shirts and handkerchiefs{% endraw %}
{% raw %}laid across poles. By this time we got into the State{% endraw %}
{% raw %}of Indiana, so that we could travel by day as long as{% endraw %}
{% raw %}we kept to the woods. Our patient continued to get{% endraw %}
{% raw %}worse, and it appeared, both to himself and to us,{% endraw %}
{% raw %}that death would soon release him from his suffer¬{% endraw %}
{% raw %}ings. He therefore begged to be left in some{% endraw %}
{% raw %}secluded spot, to die alone, as he feared that the{% endraw %}
{% raw %}delay occasioned by his having to be carried through{% endraw %}
{% raw %}the bush, might lead to the capture of the whole{% endraw %}
{% raw %}company. With very considerable reluctance we{% endraw %}


City goalkeeper Ederson to miss Liverpool clash
by AGENCE FRANCE PRESSEMANCHESTER, United Kingdom, Nov 8 – Manchester City suffered a huge blow ahead of Sunday’s top-of-the-table clash at Premier League leaders Liverpool with goalkeeper Ederson ruled out through injury.
The Brazilian international came off at half-time during Wednesday’s 1-1 Champions League draw at Atalanta with a muscular problem.
“He’s not able to play,” said City manager Pep Guardiola at his pre-match press conference.
City ended that game in Milan with right-back Kyle Walker in goal after Ederson’s replacement Claudio Bravo was sent off 10 minutes from time for bringing down Josip Ilicic outside his box.
Bravo endured an error-strewn first season in England back in 2016/17 when City finished third in the Premier League.
The Chilean has been replaced by Ederson as Guardiola’s first-choice stopper over the past two seasons as City have won the league.
However, Guardiola rejected suggestions that Bravo will be a liability at Anfield on Sunday.
“We have another top ‘keeper,” added Guardiola.
“You have to respect this guy. He is 34-years-old and has spent his whole career at the top level.
“The first season he was struggling because he was new to the Premier League but the team was not at the top level.
“All the problems were not down to Claudio but it is easy to point the finger.”
City travel to Anfield on Sunday already six points behind Liverpool.
Defeat by Jurgen Klopp’s team would leave City with a mountain to climb if they are to stop the Reds finally ending a 30-year wait to be champions of England again.
Liverpool have lost only one of their last 50 Premier League games but while Guardiola is aware of the task that will await his side should they lose, he does not believe it will be definitive in the title race.
“It never ends in November,” he added. “I know what happens if we lose and everyone is going to say it is over, but we still have a lot of games to play.
“Experience in sport shows that you have to keep fighting until the end. That is what I want on Sunday and for the other games.
“It will be more difficult when you see a team like Liverpool who lost once last season and is unbeaten this season.
“So you can imagine that they are not going to lose many games but the season is long, and a lot of situations can happen.”
(Visited 12 times, 7 visits today)


|
Gattaca and Twins: What do they say
about the future of Genetic discrimination?
By Jacob White
Current legislation dealing
with genetics revolves around privacy issues and discrimination
associated with the information that can be collected from ones
genetic makeup. The legislature has decided to address this issue
even though genetic research is still in its infancy and little
is known about how predictable ones genetics are to the outcome
of one's life. I believe that the legislature could stand to
learn a lot from two movies that delve into the possible outcomes
of genetic research. These movies are the 90's sci-fi drama Gattaca
and the late 80's comedy Twins. On the surface, these
movies may seem very random to be comparing, but I believe that
by comparing the different ways in which the characters deal
with their genetic inferiority, these movies can offer us insight
into the future of genetics (A notable similarity that lends
these movies to comparison is that Danny DeVito produced Gattaca
and stared in Twins. Furthermore, DeVito's character in
Twins is genetically inferior and shares the same name
as the genetically inferior character in Gattaca. Therefore,
Danny DeVito may very well have wanted us to compare these two
movies.).
Gattaca is set in a not
so distant future where the majority of babies are produced in
test tubes to insure genetic perfection. The story centers on
a natural birth baby (who is referred to as "de-gene-erates")
named Vincent. At Vincent's birth the doctors inform his parents
that he will die at the age of 30 due to having a gene for a
heart defect. Vincent's parents' next child, Antoine, is genetically
engineered and the doctor informs his parents when they are purchasing
him, "The child is still you - just the best of you."
Antoine quickly becomes his father's favorite. The two children
often pit themselves against each other in a game of chicken,
in which they swim as far away from the shore as possible until
one of them turns around and comes back. As the genetics have
predicted, the weaker Vincent always turns around first. When
not playing chicken Vincent obsesses about becoming an astronaut;
his dreams are crushed by his father who tells him that with
his heart the only way he is ever getting on a rocket is to clean
it. That night Vincent and Antoine play chicken again; however,
this time Vincent wins.
The rest of the story revolves around Vincent assuming the identity
of Jerome (who is genetic perfection, but was paralyzed in an
accident). Vincent works his way to the top of the space program
(which is named Gattaca); one week before he is scheduled to
go into space a murder takes place at Gattaca. Detectives, known
as "Hoovers" or "J. Edgars," (Had the movie
been made post 9/11 a better name for the intrusive detectives
may have been "homeland security.") find an eyelash
of Vincent's and throughout the rest of the movie he struggles
to evade and outsmart their attempts at genetic testing.
Gattaca addresses many of the issues raised by the Code
of Georgia and California Civil Code, most notably privacy of
genetic testing. In Gattaca it is illegal for companies
to hire based on genetics, but it is widely accepted that the
practice goes on anyway. Vincent puts it best when he says that
in the future they have "discrimination down to a science."
Vincent's interview with the company consists of a pin prick
to his thumb. With one drop of blood Vincent is hired, or more
accurately Jerome is hired. Gattaca makes it clear that
even if it is against the law to discriminate because of genetics,
people will still find a way to do so. This is an easy premise
to accept since in today's world programs like affirmative action
are needed to keep people from discriminating, and even then
they are inadequate. Perhaps one day affirmative action will
not depend on the color of one's skin but instead on one's genetics.
Vincent comes from a Benjamin Franklin/Rocky Balboa school of
thought and with good ole' fashioned American hard work and ingenuity
he is able to prove that there is no gene for the human spirit.
In one of the final scenes Vincent confronts his brother, Antoine,
who is now a detective working on the Gattaca murder. Antoine
still does not respect his brother and the two have one last
sibling "pissing contest" by playing a game of chicken.
After the two have swam so far out that they can not see the
shore Antoine begins to get worried and asks Vincent how he did
it, how he beat him when they were kids. Vincent replies, "I
never saved anything for the way back." Eventually, Vincent
beats his brother once again and finally earns his respect. The
drive behind Vincent's intestinal fortitude is further explained
when he tells his love interest (who is genetically engineered
but suffers a minor heart problem that will not allow her to
go to space) that "they have you looking so hard for any
flaw; that after awhile that is all that you see." Vincent
however, does not dwell on his flaw, he is fixated on his dream
of making it to space. In the end Vincent's drive for his dream
inspires many others, including Jerome who thanks Vincent for
sharing it with him.
The plight of Jerome is symbolic in that no matter how genetically
perfect we are designed to be, we can never escape fate.  Jerome refers to his life as
"the burden of perfection." In his final scene he commits
suicide in an incinerator while wearing the silver medal. Interestingly,
Jerome is arguably one of the more human characters in the movie
- he drinks too much, smokes too much, is moody and in the end
he destroys himself. Jerome was programmed to handle everything
except for failure and when he fails, he reverts to a life that
more closely resembles humanity. He becomes obsessed with helping
Vincent reach his dream and through watching Vincent overcome
his failures, Jerome finds a purpose in what he views as his
failed life. Yet, in the end he kills himself and serves as one
of the more disturbing aspects of this movie. He does not find
the strength to live through Vincent; he only finds strength
to finish what he had failed at previously - suicide. (Thus Jerome
comes from the Sylvia Plath school of thought - substitute an
incinerator for an oven.) I believe that Jerome's suicide shows
that behind perfect genetics will always lie an imperfect human,
ready to surface as soon as the façade of perfection cracks.
Sadly no act except suicide could show how human Jerome is -
it is an act that only humanity is capable of performing.
Much like Vincent's world, our society may soon be told of our
genetic pre-dispositions and what we can and cannot accomplish.
If we dwell on this, as many of the characters in the film do,
then we will lose what is truly most human about us, our ability
to rise above what we are capable of accomplishing.
While less intellectual on the surface, Twins still raises
some important issues on topic of genetic discrimination. The
story revolves around a genetic superman (a Nietzschian Zarathustra
if you will) Julius, played by Arnold Schwarzenegger and his
twin brother Vincent, played by Danny DeVito.
DeVito's Vincent is horny, deceitful,
cynical, weak, unintelligent, and his life is controlled by the
quest for money. Meanwhile, Julius is innocent, strong, intelligent,
not driven by money and not as preoccupied with sex. (Although
this may be because he is a virgin for 4/5 of the movie and is
unaware of what he is missing out on). While both characters
are technically "genetically engineered" it is clear
through Julius's isolated upbringing and Vincent's big city life
that Vincent is the personification of humanity, while Julius
is separate from humanity.
The doctor who was behind the experiment that produced Vincent
and Julius informs Vincent that he is the "crap left over"
from Julius and berates him about his inferiority. It is a sad
and telling moment in the movie as Vincent realizes that he is
a collection of what the doctor felt were the most undesirable
characteristics a human could have. Nevertheless, when Julius
confesses that his life is "all theory - no practice"
we see that humanity still has something to offer the world that
genetic perfection cannot provide. Vincent is able to overcome
his "weaknesses" with his life experiences. If Vincent
had not been forced to struggle throughout his life he never
would have been able to survive. Vincent's strength is reminiscent
of Charles Bukowski, who once wrote that the worse thing that
could happen to a young poet would be "a rich father, an
early marriage, an early success or the ability to do anything
well." Bukowski recognized that without pain and failure
one would have nothing to offer to the world of poetry. Likewise,
it is clear that Vincent would have nothing to offer to the world
if he had not endured such a tumultuous life.
Throughout Twins, Julius and Vincent are shown having
the same idiosyncratic habits (i.e. scratching their butts in
unison). This shows the inescapability of not only ones family
but of ones humanity. No matter how "perfect" of an
upbringing Julius has had, he still has an indefinable similarity
to Vincent. Both characters can sense when the other is in trouble;
it is not just the more intelligent Julius who is capable of
this sixth sense but Vincent as well. The two are tied together
no matter how separate people have tried to keep them. The movie
ends with the Twins' mother saying, "I just can't get over
how alike they are." Thus in the end despite all the genetic
engineering, the "worst" of humanity is no different
than the "best" of it. Science is unable to separate
the two into separate spheres.
Gattaca's Vincent and Twins' Vincent offer two
different views of how humanity will be able to survive the advancement
of genetics. Gattaca's Vincent offers an American in the
truest sense of the word; cut from the same stone as Fredrick
Douglass, Rudy and Oprah. He shows us that there is no gene for
the human spirit and that with enough heart we can reach the
loftiest of goals. Twins' Vincent is in stark contrast
in that he does not compete with the genetically perfected, he
merely has different strengths. Twins' Vincent is a product
of the Beat generation.
Instead, he embraces them and teaches us that experience can
never be genetically engineered.
As genetic engineering progresses and humanity is forced to look
at what defines us, these movies show that we are much more than
a collection of genes. We are an imperfect, indefinable life
form who without faults and shortcomings would cease to be human.
The more conscious of this we are as a society, the more apt
we will be in deciding how to use the powers of genetics.
Author's Note: If you still doubt the possible influence of these
movies, it is important to consider that Arnold Schwarzenegger's
involvement in Twins coupled with his current position
as governor of California could possibly cause Twins to
influence the legislation of a state at the forefront of technology.
Posted July 15, 2005
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