Song Ji Hyo, Son Ho Joon, Kim Min Joon, & more confirmed as leads of new JTBC drama 'Did We Love'
by beansssJTBC's upcoming romance drama 'Did We Love' (literal translation) has confirmed its lead cast, headed by the story's heroine Song Ji Hyo!
'Did We Love' starring Song Ji Hyo, Son Ho Joon, Song Jong Ho, Kim Min Joon, and Goo Ja Sung, tells the story of an unmarried single mother and her encounters with very different 4 men. Song Ji Hyo takes on the role of a working mother of 14-years named Noh Ae Jung, an employee at a movie production company. But one day, she runs into 4 different types of men - a cold and apathetic writer (Son Ho Joon), a top actor with a personable side (Song Jong Ho), a dangerous, but sexy company CEO (Kim Min Joon), and a young physical education teacher (Goo Ja Sung).
If you want to watch Song Ji Hyo and her unlikely romance with all 4 of these men, look forward to JTBC's 'Did We Love', airing some time early next year!


<< Previous Session | Next Session >>
Professor Shiller provides a description of the course, including its general theme, the relevant textbooks, as well as the interplay of his course with Professor Geanakoplos's course "Economics 251 - Financial Theory." Finance, in his view, is a pillar of civilized society, dealing with the allocation of resources through space and time in order to manage big and important risks. After talking about finance as an occupation, he emphasizes the moral imperative to use wealth for the purposes of philanthropy, in the spirit of Andrew Carnegie, but also of Bill Gates and Warren Buffett. Subsequently, he introduces the guest speakers David Swensen, Yale University's chief investment officer, Maurice "Hank" Greenberg, former Chief Executive Officer (CEO) at American International Group (AIG) and current CEO of C.V. Starr & Co. and of Starr International, and Laura Cha, former vice chair of the China Securities Regulatory Commission, member of the Executive Council of Hong Kong and of the government of the People's Republic of China, and director of the Hong Kong Shanghai Banking Corporation (HSBC). Finally, he concludes with a description of the topics to be discussed in each lecture.
"Only known recording of Andrew Carnegie gives voice to history." Pittsburg Post-Gazette, October 30, 2007
http://old.post-gazette.com/pg/07303/829537-28.stm#ixzz1pJTHvi6V
Andrew Carnegie reads from "Gospel of Wealth." (audio) Pittsburg Post-Gazette, October 30, 2007
http://old.post-gazette.com/downloads/20071030biza_andrew_carnegie.mp3
Fabozzi, Foundations of Financial Markets, Ch. 1, 2
Shiller, Finance and the Good Society, Preface, Introduction
Carnegie, The Gospel of Wealth and Other Timely Essays, pp. 1-46, "The Gospel of Wealth (1889)"
"The Gospel of Wealth" (Review) San Francisco Chronicle, p. 4


{% include 'section_header.html' %} {% include 'chemtools_head.html' %} {% include 'jsmol_head.html' %}
Problems? Submit issues to github.com/jensengroup/molcalc


One thing about Javascript that’s always irked me is dealing with null
values. Sir Tony Hoare famously referred to its creation as the billion-dollar mistake. While the goal of the null reference was safety, it can create a lot of pitfalls, especially when checking through nested values in an object. Take for example a reference article.author.name
. In Javascript, a conditional such as
if (article.author.name) { ... }
If your code is const article = { }
, the latter triggers an Uncaught TypeError, as the property name belongs to author which isn’t defined. The solution is simple enough:
if (article.author && article.author.name) { ... }
// or
if (article.author == null ? false : article.author.name)
But this is verbose, and can become problematic when you’re dealing with primitives (i.e. name might be a string which is going to be coerced into true, but what about a number like 0? or an empty array, which becomes unfortunately true
?).
Enter the safe navigation operator. This currently Stage 1 proposal allows for code like this:
if (article?.author?.name) { ... }
This is much cleaner. The ?
syntax essentially means “navigate to the next property, and if it’s undefined, bail out.” This can be arbitrarily chained (the safe navigation operator is also often called optional chaining or null propagation, or most dramatically, the existential operator). Since they can be nested, you can stack them like so:
a?.b[3].c?.(x).d
That looks really complicated, so let’s break it down.
a
is an object that might contain…
b
which is an array that might contain in its third index…
c
which evaluates x if c is defined…
d
which then calls d after the function is evaluated
The safe navigation operator is available today in Babel. It’s part of v7, though you’ll have to npm install @babel/plugin-syntax-optional-chaining
.
While there’s been discussion of including this in Typescript (for over 3 years), it won’t be included until it reaches stage 3. In the meantime, you could probably try pestering the tc39 committee as opposed to the Typescript team, but that’s just my advice.
Ultimately, while the safe navigation operator would be a huge boon syntactically to the Javascript language, figuring out how to handle edge cases around syntax and effect are priorities for the ECMAScript community. Hopefully per Tony Hoare’s advice we’ll be able to save a couple billion.
I? Sure? Hope? So?


Dogs are capable of all kind of dreadful crime. Below you will see examples of the worst sort of behavior from man's best friend.
Click here to see some good dogs.


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{{blog.blog_info}}
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Struct BoundingCube
Represents a bounding cuboid, that is an extent in 3 dimensions
Implements
Inherited Members
Namespace: CADability
Assembly: CADability.dll
Syntax
[Serializable]
public struct BoundingCube : ISerializable
Constructors
| Improve this Doc View SourceBoundingCube(GeoPoint, Double)
Constructs a equal sided BoundingCube from a center point and a "radius" (half width)
Declaration
public BoundingCube(GeoPoint center, double halfSize)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | center | Center point |
| System.Double | halfSize | Half of the width |
BoundingCube(GeoPoint[])
Constructs a BoundingCube, that encloses all given points
Declaration
public BoundingCube(params GeoPoint[] p)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint[] | p | points to enclose |
BoundingCube(Double, Double, Double, Double, Double, Double)
Constructs a BoundingCube from minimum and maximum values
Declaration
public BoundingCube(double Xmin, double Xmax, double Ymin, double Ymax, double Zmin, double Zmax)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | Xmin | Minimum in x-direction |
| System.Double | Xmax | Maximum in x-direction |
| System.Double | Ymin | Minimum in y-direction |
| System.Double | Ymax | Maximum in y-direction |
| System.Double | Zmin | Minimum in z-direction |
| System.Double | Zmax | Maximum in z-direction |
BoundingCube(SerializationInfo, StreamingContext)
Constructor required by deserialization
Declaration
public BoundingCube(SerializationInfo info, StreamingContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Runtime.Serialization.SerializationInfo | info | SerializationInfo |
| System.Runtime.Serialization.StreamingContext | context | StreamingContext |
Fields
| Improve this Doc View SourceUnitBoundingCube
BoundingCube defining the interval [0,1] in all directions
Declaration
public static BoundingCube UnitBoundingCube
Field Value
| Type | Description |
|---|---|
| BoundingCube |
Xmax
Declaration
public double Xmax
Field Value
| Type | Description |
|---|---|
| System.Double |
Xmin
Declaration
public double Xmin
Field Value
| Type | Description |
|---|---|
| System.Double |
Ymax
Declaration
public double Ymax
Field Value
| Type | Description |
|---|---|
| System.Double |
Ymin
Declaration
public double Ymin
Field Value
| Type | Description |
|---|---|
| System.Double |
Zmax
Declaration
public double Zmax
Field Value
| Type | Description |
|---|---|
| System.Double |
Zmin
Declaration
public double Zmin
Field Value
| Type | Description |
|---|---|
| System.Double |
Properties
| Improve this Doc View SourceDiagonalLength
Declaration
public double DiagonalLength { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
EmptyBoundingCube
Empty BoundingCube. Defined by the special values System.Double.MinValue and System.Double.MaxValue. Often used with the MinMax(GeoPoint) or MinMax(BoundingCube) Methods.
Declaration
public static BoundingCube EmptyBoundingCube { get; }
Property Value
| Type | Description |
|---|---|
| BoundingCube |
InfiniteBoundingCube
Infinite BoundingCube. Ranging from System.Double.MinValue to System.Double.MaxValue.
Declaration
public static BoundingCube InfiniteBoundingCube { get; }
Property Value
| Type | Description |
|---|---|
| BoundingCube |
IsEmpty
Returns true
if this is the special empty cube
Declaration
public bool IsEmpty { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
IsValid
Declaration
public bool IsValid { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
LineNumbers
Gets an array[12,2] of pairs of point indices defining the 12 edges of this cube. Indices are to the Points
Declaration
public int[, ] LineNumbers { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32[,] |
Lines
Gets the 12 edges of the cube as a GeoPoint[12, 2] array
Declaration
public GeoPoint[, ] Lines { get; }
Property Value
| Type | Description |
|---|---|
| GeoPoint[,] |
MaxSide
Gets the length of the maximum side
Declaration
public double MaxSide { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
Points
Gets an array of the 8 vertices of this cube
Declaration
public GeoPoint[] Points { get; }
Property Value
| Type | Description |
|---|---|
| GeoPoint[] |
Size
Gets the sum of width, height and deepth
Declaration
public double Size { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
Volume
Gets the product of width, height and deepth
Declaration
public double Volume { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
XDiff
Gets the extension in x direction
Declaration
public double XDiff { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
YDiff
Gets the extension in y direction
Declaration
public double YDiff { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
ZDiff
Gets the extension in z direction
Declaration
public double ZDiff { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
Methods
| Improve this Doc View SourceClip(ICurve)
Declaration
public ICurve[] Clip(ICurve toClip)
Parameters
| Type | Name | Description |
|---|---|---|
| ICurve | toClip |
Returns
| Type | Description |
|---|---|
| ICurve[] |
ClipLine(ref GeoPoint, ref GeoPoint)
Clips the provided line (defined by start
and end
) by this cube.
Returns true if the line interferes with this boundingcube, modifies the start and endpoint in the parameters if clipping occures
Declaration
public bool ClipLine(ref GeoPoint start, ref GeoPoint end)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | start | Startpoint of the line, may be changed upon return |
| GeoPoint | end | Endpoint of the line, may be changed upon return |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the line and this cube interfere |
Contains(BoundingCube)
Returns true
if this cube contains the provided cube. (<= will be checked)
Declaration
public bool Contains(BoundingCube extn)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingCube | extn | Cube to be checked |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Contains(GeoPoint)
Returns true if this cube contains the provided point. (<= will be checked)
Declaration
public bool Contains(GeoPoint p)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | p | The Point |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Contains(GeoPoint, Double)
Returns true if this cube contains the provided point.
Points within the cube extended by prec
ision
will also be accepted.
Declaration
public bool Contains(GeoPoint p, double prec)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | p | The Point |
| System.Double | prec |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Disjoint(BoundingCube, BoundingCube)
Returns true if the two cubes are disjoint (do not overlap and do not touch)
Declaration
public static bool Disjoint(BoundingCube b1, BoundingCube b2)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingCube | b1 | First cube |
| BoundingCube | b2 | Second cube |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if disjoint |
Equals(Object)
Determines whether the specified System.Object is equal to this instance.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Object | obj | The System.Object to compare with this instance. |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Overrides
Expand(Double)
Expands the bounding cube by the given value in all directions.
Declaration
public void Expand(double w)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | w | offset to expand with |
GetCenter()
Returns the center of this BoundingCube
Declaration
public GeoPoint GetCenter()
Returns
| Type | Description |
|---|---|
| GeoPoint |
GetExtent(Projection)
Returns the extent of the projected BoundingCube
Declaration
public BoundingRect GetExtent(Projection pr)
Parameters
| Type | Name | Description |
|---|---|---|
| Projection | pr | the projection |
Returns
| Type | Description |
|---|---|
| BoundingRect | the resulting 2-dimensional extent |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| System.Int32 |
Overrides
GetObjectData(SerializationInfo, StreamingContext)
Implements System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
Declaration
public void GetObjectData(SerializationInfo info, StreamingContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Runtime.Serialization.SerializationInfo | info | The System.Runtime.Serialization.SerializationInfo to populate with data. |
| System.Runtime.Serialization.StreamingContext | context | The destination (System.Runtime.Serialization.StreamingContext) for this serialization. |
GetPlanes()
Declaration
public PlaneSurface[] GetPlanes()
Returns
| Type | Description |
|---|---|
| PlaneSurface[] |
GetSides()
Returns 6 planar faces, the faces of this cube
Declaration
public Face[] GetSides()
Returns
| Type | Description |
|---|---|
| Face[] | the faces |
GetSolid()
Returns a solid cube as a Solid.
Declaration
public Solid GetSolid()
Returns
| Type | Description |
|---|---|
| Solid | the solid |
Interferes(BoundingCube)
Checks the interference of this cube with the other provided cube
Declaration
public bool Interferes(BoundingCube bc)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingCube | bc | the other cube to test with |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the two cubes interfere (overlap) |
Interferes(GeoPoint, GeoPoint, GeoPoint, GeoPoint)
Returns true if the provided tetrahedron (given by the four points tetra1..tetra4) and this BoundingCube interfere
Declaration
public bool Interferes(GeoPoint tetra1, GeoPoint tetra2, GeoPoint tetra3, GeoPoint tetra4)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | tetra1 | 1st tetrahedron vertex |
| GeoPoint | tetra2 | 2nd tetrahedron vertex |
| GeoPoint | tetra3 | 3rd tetrahedron vertex |
| GeoPoint | tetra4 | 4th tetrahedron vertex |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if objects interfere |
Interferes(GeoPoint, GeoVector, GeoVector, GeoVector)
Checks the interference of this cube with the provided parallelepiped (the affine projection of a cube)
Declaration
public bool Interferes(GeoPoint loc, GeoVector dirx, GeoVector diry, GeoVector dirz)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | loc | |
| GeoVector | dirx | |
| GeoVector | diry | |
| GeoVector | dirz |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Interferes(GeoPoint, GeoVector, Double, Boolean)
Returns true if the given line intersects the this bounding cube. Returns false otherwise.
Declaration
public bool Interferes(GeoPoint start, GeoVector dir, double maxdist, bool onlyForward)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | start | Startpoint of the line |
| GeoVector | dir | Direction of the line |
| System.Double | maxdist | Maximum allowable distance from the line |
| System.Boolean | onlyForward | Set to true, if only the positive ray should be cinsidered |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Interferes(ref GeoPoint, ref GeoPoint)
Returns true if the given line segment intersects the this bounding cube. Returns false otherwise.
Declaration
public bool Interferes(ref GeoPoint start, ref GeoPoint end)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | start | Start point of the line |
| GeoPoint | end | End point of the line |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if intersection |
Interferes(ref GeoPoint, ref GeoPoint, ref GeoPoint)
Returns true when the triangle defined by tri1
, tri2
and tri3
(including the inside of the triangle) and this BoundingCube interfere.
Declaration
public bool Interferes(ref GeoPoint tri1, ref GeoPoint tri2, ref GeoPoint tri3)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | tri1 | First point of triangle |
| GeoPoint | tri2 | Second point of triangle |
| GeoPoint | tri3 | Third point of triangle |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if interference, false otherwise |
Interferes(GeoPoint[])
Checks the interference of this cube with the provided polyline. The array of points
defines a polyline connecting consecutive points.
Declaration
public bool Interferes(GeoPoint[] points)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint[] | points | The polyline |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Interferes(GeoPoint[], Int32[])
Checks the interference of this cube with the provided triangles. The triangles are defined
by three points each. Each triple of indices in triangleIndex
defines one
triangle. Not only the edges of the triangle are checked but also the inner surface.
Declaration
public bool Interferes(GeoPoint[] trianglePoint, int[] triangleIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint[] | trianglePoint | Array of vertives of the triangles |
| System.Int32[] | triangleIndex | Indices to |
Returns
| Type | Description |
|---|---|
| System.Boolean |
|
Interferes(Plane)
Returns true if the given plane intersects the this bounding cube. Returns false otherwise.
Declaration
public bool Interferes(Plane plane)
Parameters
| Type | Name | Description |
|---|---|---|
| Plane | plane | The plane to test with |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if intersection |
Interferes(Projection, BoundingRect)
Returns true, if the provided rectangle rect
and this BoundingCube interfere with the provided projection
.
Declaration
public bool Interferes(Projection projection, BoundingRect rect)
Parameters
| Type | Name | Description |
|---|---|---|
| Projection | projection | The projection |
| BoundingRect | rect | The rectangle |
Returns
| Type | Description |
|---|---|
| System.Boolean | ture if interference, false otherwise |
Interferes(Projection.PickArea)
Checks the interference of this cube with the provided area
. The pickarea
is either a rectangular prism of infinite length or a frustum.
Declaration
public bool Interferes(Projection.PickArea area)
Parameters
| Type | Name | Description |
|---|---|---|
| Projection.PickArea | area |
Returns
| Type | Description |
|---|---|
| System.Boolean |
IsOnBounds(GeoPoint, Double)
Tests whether the provided point toTest
falls on the bounds of this
cube with respect to precision
.
Declaration
public bool IsOnBounds(GeoPoint toTest, double precision)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | toTest | Point to test |
| System.Double | precision | Precision for the test |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if on bounds, false otherwise |
MinMax(BoundingCube)
Makes this BoundingCube include the provided BoundingCube. You can start with an EmptyBoundingCube
Declaration
public void MinMax(BoundingCube b)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingCube | b | Cube to be included |
MinMax(GeoPoint)
Makes this BoundingCube include the provided point. You can start with an EmptyBoundingCube
Declaration
public void MinMax(GeoPoint p)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint | p | Point to be included |
Modify(ModOp)
Modifies this cube according to the provided modification. If this modification contains a rotation the resulting cube will contain the rotated original cube. BoundingCubes are always axis aligned.
Declaration
public void Modify(ModOp m)
Parameters
| Type | Name | Description |
|---|---|---|
| ModOp | m | Modification |
OnSameSide(GeoPoint[])
Declaration
public bool OnSameSide(params GeoPoint[] pnts)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint[] | pnts |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Set(Double, Double, Double, Double, Double, Double)
Declaration
public void Set(double Xmin, double Xmax, double Ymin, double Ymax, double Zmin, double Zmax)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | Xmin | |
| System.Double | Xmax | |
| System.Double | Ymin | |
| System.Double | Ymax | |
| System.Double | Zmin | |
| System.Double | Zmax |
ToString()
Returns a System.String that represents this instance.
Declaration
public override string ToString()
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents this instance. |
Overrides
Operators
| Improve this Doc View SourceAddition(BoundingCube, BoundingCube)
Declaration
public static BoundingCube operator +(BoundingCube b1, BoundingCube b2)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingCube | b1 | |
| BoundingCube | b2 |
Returns
| Type | Description |
|---|---|
| BoundingCube |


A RenderBox
that draws a sprite world represented by a Node tree.
- Inheritance
- Object
- AbstractNode
- RenderObject
- RenderBox
- SpriteBox
Constructors
- SpriteBox(NodeWithSize rootNode, [ SpriteBoxTransformMode mode = SpriteBoxTransformMode.letterbox ])
-
Creates a new SpriteBox with a node as its content, by default uses letterboxing.
Properties
- alwaysNeedsCompositing → bool
-
Whether this render object always needs compositing.
read-only, inherited - attached → bool
-
Whether this node is in a tree whose root is attached to something.
read-only, inherited - constraints → BoxConstraints
-
The box constraints most recently received from the parent.
read-only, inherited - debugCanParentUseSize → bool
-
Whether the parent render object is permitted to use this render object's size.
read-only, inherited - debugCreator → dynamic
-
The object responsible for creating this render object.
read / write, inherited - debugDoingThisLayout → bool
-
Whether
performLayout
for this render object is currently running.read-only, inherited - debugDoingThisPaint → bool
-
Whether
paint
for this render object is currently running.read-only, inherited - debugDoingThisResize → bool
-
Whether
performResize
for this render object is currently running.read-only, inherited - debugSemantics → SemanticsNode
-
The semantics of this render object.
read-only, inherited - depth → int
-
The depth of this node in the tree.
read-only, inherited - frameRate → double
-
An instantaneous estimate of the number of frames per second this sprite box is producing.
read-only - hashCode → int
-
Get a hash code for this object.
read-only, inherited - hasSize → bool
-
Whether this render object has undergone layout and has a
size
.read-only, inherited - isRepaintBoundary → bool
-
Whether this render object repaints separately from its parent.
read-only, inherited - isSemanticBoundary → bool
-
Whether this RenderObject introduces a new box for accessibility purposes.
read-only, inherited - layer → OffsetLayer
-
The compositing layer that this render object uses to repaint.
read-only, inherited - needsCompositing → bool
-
Whether we or one of our descendants has a compositing layer.
read-only, inherited - needsLayout → bool
-
Whether this render object's layout information is dirty.
read-only, inherited - owner → PipelineOwner
-
read-only, inherited
- paintBounds → Rect
-
Returns a rectangle that contains all the pixels painted by this box.
read-only, inherited - parent → AbstractNode
-
The parent of this node in the tree.
read-only, inherited - parentData → ParentData
-
Data for use by the parent render object.
read / write, inherited - rootNode → NodeWithSize
-
The root node of the node tree that is rendered by this box.
read / write - runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited - semanticBounds → Rect
-
read-only, inherited
- semanticsAnnotator → SemanticsAnnotator
-
Returns a function that will annotate a
SemanticsNode
with the semantics of thisRenderObject
.read-only, inherited - size → Size
-
The size of this render box computed during layout.
read / write, inherited - sizedByParent → bool
-
Whether the constraints are the only input to the sizing algorithm (in particular, child nodes have no impact).
read-only, inherited - transformMatrix → Matrix4
-
The transformation matrix used to transform the root node to the space of the box.
read-only - transformMode → SpriteBoxTransformMode
-
The transform mode used by the
SpriteBox
.read / write - visibleArea → Rect
-
A rectangle that represents the visible area of the sprite world's coordinate system.
read-only
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
adoptChild(
RenderObject child) → void -
Called by subclasses when they decide a render object is a child.
inherited -
applyPaintTransform(
RenderObject child, Matrix4 transform) → void -
Multiply the transform from the parent's coordinate system to this box's coordinate system into the given transform.
inherited -
attach(
PipelineOwner owner) → void -
Mark this node as attached to the given owner.
-
clearSemantics(
) → void -
Removes all semantics from this render object and its descendants.
inherited -
computeDistanceToActualBaseline(
TextBaseline baseline) → double -
Returns the distance from the y-coordinate of the position of the box to the y-coordinate of the first given baseline in the box's contents, if any, or null otherwise.
inherited -
computeMaxIntrinsicHeight(
double height) → double -
Computes the value returned by
getMaxIntrinsicHeight
. Do not call this function directly, instead, callgetMaxIntrinsicHeight
.inherited -
computeMaxIntrinsicWidth(
double height) → double -
Computes the value returned by
getMaxIntrinsicWidth
. Do not call this function directly, instead, callgetMaxIntrinsicWidth
.inherited -
computeMinIntrinsicHeight(
double height) → double -
Computes the value returned by
getMinIntrinsicHeight
. Do not call this function directly, instead, callgetMinIntrinsicHeight
.inherited -
computeMinIntrinsicWidth(
double height) → double -
Computes the value returned by
getMinIntrinsicWidth
. Do not call this function directly, instead, callgetMinIntrinsicWidth
.inherited -
debugAssertDoesMeetConstraints(
) → void -
Verify that the object's constraints are being met. Override this function in a subclass to verify that your state matches the constraints object. This function is only called in checked mode and only when needsLayout is false. If the constraints are not met, it should assert or throw an exception.
inherited -
debugDescribeChildren(
String prefix) → String -
Returns a string describing the current node's descendants. Each line of the subtree in the output should be indented by the prefix argument.
inherited -
debugFillDescription(
List<String> description) → void -
Accumulates a list of strings describing the current node's fields, one field per string. Subclasses should override this to have their information included in
toStringDeep
.inherited -
debugHandleEvent(
PointerEvent event, HitTestEntry entry) → bool -
Implements the
debugPaintPointersEnabled
debugging feature.inherited -
debugPaint(
PaintingContext context, Offset offset) → void -
Override this method to paint debugging information.
inherited -
debugPaintBaselines(
PaintingContext context, Offset offset) → void -
In debug mode, paints a line for each baseline.
inherited -
debugPaintPointers(
PaintingContext context, Offset offset) → void -
In debug mode, paints a rectangle if this render box has counted more pointer downs than pointer up events.
inherited -
debugPaintSize(
PaintingContext context, Offset offset) → void -
In debug mode, paints a border around this render box.
inherited -
debugRegisterRepaintBoundaryPaint(
{bool includedParent: true, bool includedChild: false }) → void -
Called, in checked mode, if
isRepaintBoundary
is true, when either the this render object or its parent attempt to paint.inherited -
debugResetSize(
) → void -
If a subclass has a "size" (the state controlled by
parentUsesSize
, whatever it is in the subclass, e.g. the actualsize
property ofRenderBox
), and the subclass verifies that in checked mode this "size" property isn't used whendebugCanParentUseSize
isn't set, then that subclass should overridedebugResetSize
to reapply the current values ofdebugCanParentUseSize
to that state.inherited -
describeApproximatePaintClip(
RenderObject child) → Rect -
Returns a rect in this object's coordinate system that describes the approximate bounding box of the clip rect that would be applied to the given child during the paint phase, if any.
inherited -
detach(
) → void -
Mark this node as detached.
-
dropChild(
RenderObject child) → void -
Called by subclasses when they decide a render object is no longer a child.
inherited -
findNodesAtPosition(
Point position) → List<Node> -
Finds all nodes at a position defined in the box's coordinates.
-
getDistanceToActualBaseline(
TextBaseline baseline) → double -
Calls
computeDistanceToActualBaseline
and caches the result.inherited -
getDistanceToBaseline(
TextBaseline baseline, { bool onlyReal: false }) → double -
Returns the distance from the y-coordinate of the position of the box to the y-coordinate of the first given baseline in the box's contents.
inherited -
getMaxIntrinsicHeight(
double width) → double -
Returns the smallest height beyond which increasing the height never decreases the preferred width. The preferred width is the value that would be returned by
getMinIntrinsicWidth
for that height.inherited -
getMaxIntrinsicWidth(
double height) → double -
Returns the smallest width beyond which increasing the width never decreases the preferred height. The preferred height is the value that would be returned by
getMinIntrinsicHeight
for that width.inherited -
getMinIntrinsicHeight(
double width) → double -
Returns the minimum height that this box could be without failing to correctly paint its contents within itself, without clipping.
inherited -
getMinIntrinsicWidth(
double height) → double -
Returns the minimum width that this box could be without failing to correctly paint its contents within itself, without clipping.
inherited -
globalToLocal(
Point point) → Point -
Convert the given point from the global coodinate system to the local coordinate system for this box.
inherited -
handleEvent(
PointerEvent event, _SpriteBoxHitTestEntry entry) → void -
Override this method to handle pointer events that hit this render object.
-
hitTest(
HitTestResult result, { Point position }) → bool -
Determines the set of render objects located at the given position.
-
hitTestChildren(
HitTestResult result, { Point position }) → bool -
Override this method to check whether any children are located at the given position.
inherited -
hitTestSelf(
Point position) → bool -
Override this method if this render object can be hit even if its children were not hit.
inherited -
invokeLayoutCallback(
LayoutCallback callback) → void -
Allows mutations to be made to this object's child list (and any descendants) as well as to any other dirty nodes in the render tree owned by the same
PipelineOwner
as this object. Thecallback
argument is invoked synchronously, and the mutations are allowed only during that callback's execution.inherited -
layout(
Constraints constraints, { bool parentUsesSize: false }) → void -
Compute the layout for this render object.
inherited -
localToGlobal(
Point point) → Point -
Convert the given point from the local coordinate system for this box to the global coordinate system.
inherited -
markNeedsCompositingBitsUpdate(
) → void -
Mark the compositing state for this render object as dirty.
inherited -
markNeedsLayout(
) → void -
Mark this render object's layout information as dirty, and either register this object with its
PipelineOwner
, or defer to the parent, depending on whether this object is a relayout boundary or not respectively.inherited -
markNeedsPaint(
) → void -
Mark this render object as having changed its visual appearance.
inherited -
markNeedsSemanticsUpdate(
{bool onlyChanges: false, bool noGeometry: false }) → void -
Mark this node as needing an update to its semantics description.
inherited -
markParentNeedsLayout(
) → void -
Mark this render object's layout information as dirty, and then defer to the parent.
inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
paint(
PaintingContext context, Offset offset) → void -
Paint this render object into the given context at the given offset.
-
performLayout(
) → void -
Do the work of computing the layout for this render object.
-
performResize(
) → void -
Updates the render objects size using only the constraints.
inherited -
reassemble(
) → void -
Cause the entire subtree rooted at the given
RenderObject
to be marked dirty for layout, paint, etc. This is called by theRendererBinding
in response to theext.flutter.reassemble
hook, which is used by development tools when the application code has changed, to cause the widget tree to pick up any changed implementations.inherited -
redepthChild(
AbstractNode child) → void -
Adjust the
depth
of the givenchild
to be greated than this node's owndepth
.inherited -
redepthChildren(
) → void -
Adjust the
depth
of this node's children, if any.inherited -
replaceRootLayer(
OffsetLayer rootLayer) → void -
Replace the layer. This is only valid for the root of a render object subtree (whatever object
scheduleInitialPaint
was called on).inherited -
rotate(
{int oldAngle, int newAngle, Duration time }) → void -
Rotate this render object (not yet implemented).
inherited -
scheduleInitialLayout(
) → void -
Bootstrap the rendering pipeline by scheduling the very first layout.
inherited -
scheduleInitialPaint(
ContainerLayer rootLayer) → void -
Bootstrap the rendering pipeline by scheduling the very first paint.
inherited -
scheduleInitialSemantics(
) → void -
Bootstrap the semantics reporting mechanism by marking this node as needing a semantics update.
inherited -
setupParentData(
RenderObject child) → void -
Override to setup parent data correctly for your children.
inherited -
toString(
) → String -
Returns a human understandable name.
inherited -
toStringDeep(
[String prefixLineOne = '', String prefixOtherLines = '' ]) → String -
Returns a description of the tree rooted at this node. If the prefix argument is provided, then every line in the output will be prefixed by that string.
inherited -
toStringShallow(
) → String -
Returns a one-line detailed description of the render object. This description is often somewhat long.
inherited -
visitChildren(
RenderObjectVisitor visitor) → void -
Calls visitor for each immediate child of this render object.
inherited -
visitChildrenForSemantics(
RenderObjectVisitor visitor) → void -
Called when collecting the semantics of this node. Subclasses that have children that are not semantically relevant (e.g. because they are invisible) should skip those children here.
inherited


THE SPECIALIST A film review by Alex Siegel Copyright 1994 Alex Siegel
In THE SPECIALIST, Sylvester Stallone plays a ex-CIA demolitions expert, who is now a kinder, gentler hitman. Sharon Stone plays the femme fatal, and James Woods plays the buddy gone bad.
Let me start by saying that this was a really bad movie. I'm not kidding around here, I've seen my share of lemons in my day, and this one was a true dog. What, you may ask, made it so bad? A whole lot of things.
First off, the script was laughable. Rambling, incoherent, uneven, it badly needed a few more passes through the typewriter. In particular, the dialog was criminal. It's been a long time since I've heard so many wooden lines strung together within the space of two hours. Ironically, the only character who came off as vaguely real was the drug lord. At least he had more than one emotion at his disposal.
The acting was was also poor, which is surprising considering that this is a veteran cast. Stallone, who has never had great range, was particularly uninteresting here. Even in the action scenes, he seemed tired and bored. Woods demonstrates a range of emotion: from vague hostility to full temper tantrum. Stone looks somewhat distressed from beginning to end, and never breaks into a smile. Maybe she was thinking about what this movie will do to her fragile career.
But there's more. The production values were very uneven. In almost every scene, the lighting was bad, or the sound was off. Even the explosions (and there were plenty) seemed half-hearted. At times, it looked downright amateurish. Maybe they were under a tight deadline, or maybe they just didn't care. In any event, the director should start looking for another line of work. It's interesting that Ed Wood opened on the same night. Just a coincidence, I suppose.
A few bits in particular deserve honorable mention. There is a long love scene in the middle that almost had me laughing out loud. The only word that fits is "comical." If real people had sex like these two, there would be a lot fewer babies in the world. The low point of the movie had to be the fight on the bus. Embarrassing. Throughout the scene, I couldn't shake the sensation that I'd seen it before, in about a thousand other cheap action flicks. Whoever decided to include the pregnant woman should be shot.
It's hard to think of another movie to compare this one too. CABIN BOY, HIGHLANDER II, BARBARIAN QUEEN, THE PERILS OF GWENDOLYN. These too were a frontal assault on our intelligence. Maybe some of the "Sea Quest" episodes. The mind boggles, and the stomach churns.
That's enough ranting. To conclude, THE SPECIALIST is bad, boring, and bad. Don't see it, ever.
Alex Siegel -- Alex Siegel<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Implementation of several MCDM methos for crisp data for decision making problems. The methods that are implemented in this package are RIM, TOPSIS (with two normalization procedures), VIKOR, Multi-MOORA and WASPAS. In addition, MetaRanking function calculates a new ranking from the sum of the rankings calculated, as well as an aggregated ranking.
| Version: | 1.2 |
| Imports: | RankAggreg |
| Published: | 2016-09-22 |
| Author: | Blanca A. Ceballos Martin |
| Maintainer: | Blanca A. Ceballos Martin <bceballos at decsai.ugr.es> |
| License: | LGPL (≥ 3) |
| URL: | http://decsai.ugr.es/index.php?p=miembros&id=19909 |
| NeedsCompilation: | no |
| CRAN checks: | MCDM results |
| Reference manual: | MCDM.pdf |
| Package source: | MCDM_1.2.tar.gz |
| Windows binaries: | r-devel: MCDM_1.2.zip, r-release: MCDM_1.2.zip, r-oldrel: MCDM_1.2.zip |
| OS X binaries: | r-release: MCDM_1.2.tgz, r-oldrel: MCDM_1.2.tgz |
| Old sources: | MCDM archive |
Please use the canonical form https://CRAN.R-project.org/package=MCDM to link to this page.


Class group
Steam group managing.
Get group name, avatar and members!
Methods summary
public
|
#
__construct( string $sGid, string $sAPIKey = null, string $sAppID = null )
Construction of the variables
Construction of the variables
Parameters
- $sGid
- The GlobalID of the group
- $sAPIKey
- [optional] The APIKey from steamworks
- $sAppID
- [optional] The AppID of your app
|
public
string
|
#
GetGroupName( )
Get the name of the group
Get the name of the group
Returns
string the group name
Throws
|
public
string
|
#
GetGroupURL( )
Get the Custom URL of the group
Get the Custom URL of the group
Returns
string
Throws
|
public
string
|
#
GetGroupHeadline( )
Get the Headline of the group
Get the Headline of the group
Returns
string
Throws
|
public
string
|
#
GetGroupSummary( )
Get the summary of the group
Get the summary of the group
Returns
string
Throws
|
public
string
|
#
GetGroupID64( )
Get the group id 64 of the group
Get the group id 64 of the group
Returns
string
Throws
|
public
object
|
#
GetGroupAvatars( )
Get the avatars of the group
Get the avatars of the group
Returns
object object(stdClass)
["icon"]=>
string(116) "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7184a353cd6a120017d14f72c30f9bffb4103f31.jpg"
["medium"]=>
string(123) "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7184a353cd6a120017d14f72c30f9bffb4103f31_medium.jpg"
["full"]=>
string(121) "https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars/71/7184a353cd6a120017d14f72c30f9bffb4103f31_full.jpg"
}
Throws
|
public
justinback\steam\player
|
#
GetGroupMembers( )
Get the members of the group
Get the members of the group
Returns
Throws
|
public
object
|
#
GetGroupStats( )
Get the member statistics of the group
Get the member statistics of the group
Returns
object object(stdClass)
["Total"]=>
string(5) "23024"
["InChat"]=>
string(4) "1020"
["InGame"]=>
string(3) "314"
["Online"]=>
string(4) "4856"
}
Throws
|


Dudu Myeni’s ‘Delinquency Case’ Back In Court
by NT EditorFormer South African Airways (SAA) board chair Dudu Myeni’s delinquency case is back in the High Court in Pretoria.
The judge is on Monday expected to deal with applications ahead of the trial scheduled to start next year.
Myeni wants the airline’s board to join her case, a move which the Organisation Undoing Tax Abuse (Outa) and South African Pilots Association (Sapa) views as another attempt to delay the matter.
Outa and Sapa claim Myeni pushed through dodgy deals during her tenure, contributing to the airline’s financial problems.
Myeni wants the rest of the SAA board to appear before the court.
Outa’s Stefanie Fick said they hoped all applications will be dealt with to allow the trial to start smoothly in January.
“All the parties have filed their head of arguments and hopefully we will hear the arguments. The court is going to have to decide if the plea is going to be amended and to what extent it is going to be amended. But also, we’re going to argue costs of the matter. Outa is asking for some punitive costs for all the interruptions and delays.”


The Filerobot Image Editor is the easiest way to integrate an easy-to-use image editor in your web
application. Integrated with few lines of code, your users will be able to apply basic transformations like
resize, crop, rotate and various filters to any image. Once edited, the Image Editor will return an URL to the
resulting image and deliver it rocket fast over CDN all around the World.
It only takes a few clicks to make your website more powerful with Filerobot Image Editor. Get started for free
and
start seeing the improvements you can get from using a image/photo editor plugin today!
Ready to get started?
To use the plugin, you will need a Filerobot token. Don't worry, it only takes seconds to get one by registering
here. Once your token is created, you can configure
it as described below.
This token allows you to use 25GB of image cache and 25GB of worldwide CDN traffic per month for free.


Hello, your application is ready!
Camera
Camera -> JPEG Thumbnail
Camera -> Get FileEntry
Picker
Picker -> JPEG Thumbnail
Picker -> Get FileEntry


For the same design innovation class, I created a light-powered drawing machine made with acrylic gears rotating a sharpie. Demo Video
In my first iteration, I laser cut wooden gears and tried to draw something by rotating the smaller gears by hand. One of the arms was longer than the other in an attempt to create a more interesting shape, but the gear ratio for both smaller gears to big gear was the same, so it didn't work out too well.
In the second iteration, I changed the number of teeth on the smaller gears to play with the gear ratio. I also added a third smaller gear to turn the gear underneath the plate more easily. The arms extended and got stuck at their furthest points from the other arm on the gears, so this had to be fixed.
The wood gears ultimately added too much friction to the rotating motion of the arms. Acrylic gears worked much better.
I also designed a motor housing and a part to connect the motor to the dowel that turns the gears on top.
I used a photoresistor and Arduino to power my drawing machine. Different amounts of light correspond to different drawing speeds (more light, faster speed).


This tutorial will show you how to create a Leaftlet interactive map with the following components (Project 2 Requirements) :
Tile layer as base map
Additonal vector data layer using GeoJSON format
Styles (color, custom marker, etc.)
Interactions (popups, mouse events, etc.)
Before you start, you may consider to create a new folder for this tutorial where we can save the html, css and javascript files later.
<!DOCTYPE html>   <title>My map</title>    Then, save the document as
map.html
to your working folder. You will have to specify the file extension as .html to make it work.leaflet-src.js
and leaflet.js
), one CSS file (leaflet.css
) and one folder named images
. Copy and paste all of these to your working folder (same location as your HTML file).head
section of your document, include the following line to link to the Leaflet CSS file (Note the relative path is used here as the map.html and leaflet.css file have been saved in the same folder):
<link rel="stylesheet" href="leaflet.css" />
head
section (Similarly, relative path!):

body
section, include a div
element where you want your map to be. Assign it a certain id and define its height:

body
section, include the script element where you will write the code to create the map:

Now you’re ready to initialize the map and do some stuff with it.
For setting up the base map, all code should be included in the script
section we just created.
var map = L.map('map').setView([37.8, -96], 4);
With Leaflet, we can add tile layers as base map. A tile layer is a set of web-accessible tiles that reside on a server. Access to the appropriate tiles in the tile layer depends on the URL to the tile layer. The URL contains parameterized values, which are used by the map viewer to dynamically request the tiles that correspond with the extent and scale of the web map as you pan and zoom (ESRI).
GeoJSON is a format for encoding a variety of geographic data structures. A GeoJSON object may represent a geometry, a feature, or a collection of features. GeoJSON supports the following geometry types: Point, LineString, Polygon, MultiPoint, MultiLineString, MultiPolygon, and GeometryCollection. Features in GeoJSON contain a geometry object and additional properties, and a feature collection represents a list of features. (http://geojson.org)


| Total net profit | 1.26 | Gross profit | 31.07 | Gross loss | -29.81 |
| Profit factor | 1.04 | Expected payoff | 0.03 | ||
| Absolute drawdown | -4.03 | Maximal drawdown (%) | 8.93 (182.24%) | ||
| Total trades | 46 | Profit trades (% of total) | 28 (60.87%) | Loss trades (% of total) | 18 (39.13%) |
| Long positions (won %) | 13 (84.62%) | Short positions (won %) | 33 (51.52%) | ||
| Largest | profit trade | 2.71 | loss trade | -2.52 | |
| Average | profit trade | 1.11 | loss trade | -1.66 | |
| Minimum | profit trade | 0.11 | loss trade | -0.78 | |
| Maximum | take profit in pips | 37.5 | stop loss in pips | -37.2 | |
| Average | take profit in pips | 14.9 | stop loss in pips | -25.5 | |
| Minimum | take profit in pips | 1.5 | stop loss in pips | -10.1 | |
| Maximum | Reward-Risk | 3.1 | Duration in minutes | 3095 | |
| Average | Reward-Risk | 0.7 | Duration in minutes | 297.6 | |
| Minimum | Reward-Risk | 0.1 | Duration in minutes | 11 | |
| Maximum | consecutive wins (profit in money) | 7.0 (10.02) | consecutive losses (loss in money) | 5.0 (-8.93) | |
| Average | consecutive wins | 2.0 | consecutive losses | 1.0 |
| Total net profit | 7.06 | Gross profit | 11.54 | Gross loss | -4.48 |
| Profit factor | 2.58 | Expected payoff | 0.54 | ||
| Absolute drawdown | 0.78 | Maximal drawdown (%) | 2.52 (29.54%) | ||
| Total trades | 13 | Profit trades (% of total) | 11 (84.62%) | Loss trades (% of total) | 2 (15.38%) |
| Largest | profit trade | 2.71 | loss trade | -2.52 | |
| Average | profit trade | 1.05 | loss trade | -2.24 | |
| Minimum | profit trade | 0.11 | loss trade | -1.96 | |
| Maximum | take profit in pips | 35.5 | stop loss in pips | -34.9 | |
| Average | take profit in pips | 13.0 | stop loss in pips | -30.3 | |
| Minimum | take profit in pips | 1.5 | stop loss in pips | -21.5 | |
| Maximum | Reward-Risk | 1.1 | Duration in minutes | 1103.0 | |
| Average | Reward-Risk | 0.4 | Duration in minutes | 258.8 | |
| Minimum | Reward-Risk | 0.1 | Duration in minutes | 37.0 | |
| Maximum | consecutive wins (profit in money) | 6.0 (8.53) | consecutive losses (loss in money) | 1.0 (-2.52) | |
| Average | consecutive wins | 5.0 | consecutive losses | 1.0 |
| Total net profit | -5.8 | Gross profit | 19.53 | Gross loss | -25.33 |
| Profit factor | 0.77 | Expected payoff | -0.18 | ||
| Absolute drawdown | -8.32 | Maximal drawdown (%) | 9.0 (1285.71%) | ||
| Total trades | 33 | Profit trades (% of total) | 17 (51.52%) | Loss trades (% of total) | 16 (48.48%) |
| Largest | profit trade | 2.47 | loss trade | -2.29 | |
| Average | profit trade | 1.15 | loss trade | -1.58 | |
| Minimum | profit trade | 0.27 | loss trade | -0.78 | |
| Maximum | take profit in pips | 37.5 | stop loss in pips | -37.2 | |
| Average | take profit in pips | 15.6 | stop loss in pips | -23.6 | |
| Minimum | take profit in pips | 3.4 | stop loss in pips | -10.1 | |
| Maximum | Reward-Risk | 3.1 | Duration in minutes | 3095.0 | |
| Average | Reward-Risk | 0.8 | Duration in minutes | 312.9 | |
| Minimum | Reward-Risk | Duration in minutes | 11.0 | ||
| Maximum | consecutive wins (profit in money) | 4.0 (5.78) | consecutive losses (loss in money) | 5.0 (-8.93) | |
| Average | consecutive wins | 2.0 | consecutive losses | 2.0 |


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block title %}Amos{% endblock %} {% block page_content %}
| Tasks | Status | Delete | Lock |
|---|---|---|---|
| Design | pendin | - | - |
| Job Master Processed | pending | - | - |
| Miniprep QC | pending | - | - | Mini Prep QC Echo | pending | - | - | Stitch QC | pending | - | - |
| Stitch QC Echo | pending | - | - |
| JMP File | pending | - | - |
| Master | Teir 1 | Stitch |
|---|---|---|
| Job Master | Tier 1 Picklist | Stitch Picklist |
| - | Teir 1 Enzyme Picklist | Stitch Buffer Picklist |


Ploror688.github.io
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Symbologies for QGIS
Free symbologies collections for use in QGIS, just click the download button, then unzip the file anywhere on your desktop and finally open the svg or png in raster or svg symbol inside QGIS.
Free symbologies collections for use in QGIS, just click the download button, then unzip the file anywhere on your desktop and finally open the svg or png in raster or svg symbol inside QGIS.


|
Assimp
5.0.1, master @ cd42b955
|
Public Attributes | |
| Ref< Node > | id |
| The ID of the node to animate. More... | |
| std::string | path |
| The name of property of the node to animate ("translation", "rotation", or "scale"). More... | |
| std::string glTF::Animation::AnimChannel::AnimTarget::path |
The name of property of the node to animate ("translation", "rotation", or "scale").


--- layout: post status: publish published: true title: BlackBerry 8800 author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 345 wordpress_url: http://leaskh.wordpress.com/2007/05/27/blackberry-8800 date: '2007-05-27 18:54:19 +0800' date_gmt: '2007-05-27 18:54:19 +0800' categories: - Mobile tags: [] comments: [] ---


|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
| Interface Summary | |
|---|---|
| ApolloDataAdapterGUI | |
| ApolloDataAdapterI | DataAdapterI interface Used to load annotated and non-annotated data from whatever datasource Could this implement org.bdgp.io.VisualDataAdapter or are there apollo adapters with no UI? |
| DataListener | Interface to get notification when an adapter is about to create new data Should this be merged with DataLoadListener? YES! and go through controller perhaps Controller should go in a different package than gui? Should there be one method with a DataEvent that distinguishes beginning and ending load? 7.26.04 This has been merged with DataLoadListener. |
| DataLoadListener | |
| KaryotypeAdapterI | |
| SyntenyAdapterI | |
| TransactionTransformer | This class is used to translate Apollo Transaction objects (in package apollo.editor) that are in TransactionManager, to another forms of Transaction object (e.g. |
| Class Summary | |
|---|---|
| AbstractApolloAdapter | All the dataadapters now subclass AbstractApolloAdapter, which new data adapters should do as well. |
| BaseGFFAdapter | I'm a variant of a GFFAdapter that does NO translation of the features I read into sets of features (ie no post-processing of the data). |
| CGI | |
| ChromosomeAdapter | |
| CurationState | |
| DataInput | This lumps together DataInputType and getInput String in ApolloDataAdapterI. |
| DataInputType | A value class for the different types of Data input |
| DataLoadEvent | DataLoadEvent are sent out on new data being loaded. |
| DummySequenceAdapter | |
| EfetchSequenceAdapter | Is this class still being used? - delete? |
| EnsCGIAdapter | |
| EnsCGIAdapterGUI | |
| FeatureSetBuilder | |
| FileTabPanel | A guiTabPanel (panel in JTabbed pane of ApolloAdapterUI) that has a browse button that brings up a file browser |
| GbrowseAdapter | |
| GbrowseAdapterGUI | |
| GFFAdapter | |
| GFFAdapterGUI | |
| GFFSyntenyAdapter | |
| GuiTabPanel | This is only used by GAMEAdapterGUI. |
| KaryotypeAdapter | A simple implementation of KaryotypeAdapterI. |
| KaryotypeUtil | |
| Region | Has chromosome string and start and end ints. |
| SerialAdapterGUI | |
| SerialDiskAdapter | |
| StateInformation | Central class for state-information keys |
| SyntenyAdapter | A simple bucket-of-info implementation of SyntenyAdapterI, to be fed forward to FullEnsJDBCSyntenyPanel |
| SyntenyGFFAdapter | |
| TransactionOutputAdapter | A class used to handle Transaction objects output. |
| URLDiagnosticTool | I allow the user to check (and tweak) the contents of a URL-fetch before allowing the fetched data to be returned to the application. |
| Exception Summary | |
|---|---|
| ApolloAdapterException | |
| DataInputType.UnknownTypeException | |
| NonFatalDataAdapterException | I can be thrown by code being driven by an Apollo dataadapter - I will be caught by the dataadapter's gui, and a dialog will be presented to the user, who will then be allowed to reinput data and try a read again. |
| NotImplementedException | |
| TransactionTransformException |
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


This is Song Name This is Song Name This is Song Name
by Drake
This is Song Name This is Song Name This is Song Name
by Drake
This is Song Name This is Song Name This is Song Name
by Drake
This is Song Name This is Song Name This is Song Name
by Drake
This is Song Name This is Song Name This is Song Name
by Drake
This is Song Name This is Song Name This is Song Name
by Drake
This is Song Name This is Song Name This is Song Name
by Drake


Good news! Many of Vera Nazarian's stories and other works are available to read for free online. You can find some of them listed below:
[audio mp3="http://www.veranazarian.com/blog/wp-content/uploads/2015/08/A_Bonnie_witch_Named_g-Jun-16-2004-20.39.02.mp3"][/audio]
[audio mp3="http://www.veranazarian.com/blog/wp-content/uploads/2015/08/Morn6_Fragment-Jun-16-2004-22.11.07.mp3"][/audio]
[audio mp3="http://www.veranazarian.com/blog/wp-content/uploads/2015/10/Wendi.mp3"][/audio]
[audio mp3="http://www.veranazarian.com/blog/wp-content/uploads/2018/10/Diana.mp3"][/audio]
If you enjoyed the free offerings on this page, please consider leaving a small appreciation in the Tip Jar (amount up to you, handled via PayPal), so that the author can continue to write, pay the rent, eat, and feed the cats, so as not to be eaten in turn.
Click to donate...


Prerequisites for hands-on
- docker cli/client
- access to docker daemon
- ability to mount files into a running docker container (from your workspace/host machine)
- access to multiple terminals (screen, tmux, iterm, etc)
- network connection to hub.docker.io
I'm using minikube/minishift. YMMV
Pull some images
docker pull envoyproxy/envoy:v1.10.0
docker pull tutum/curl
docker pull citizenstig/httpbin
now we have a sample service and an envoy proxy configured to forward requests to it


{% extends 'base.html'%} {% import 'bootstrap/wtf.html' as wtf%}
{{quotes.quote}}
by {{quotes.author}}
Posted on {{blog.posted_at}}
Read more


You find yourself standing at the edge of a shelf of books. Sticking out right next to your face is a little plastic placeholder that has mystery printed on it. This must be the mystery section you think.
You see some more books by Agatha Christie on this shelf. You wonder if she is like an authority on mystery writing. Got to remember to Google her later you think.
| Go North | ||
| Go West | Go East | |
| Go South |


(#) String should be int !!! ERROR: String should be int This is an error. Id : `StringShouldBeInt` Summary : String should be int Severity : Error Category : Correctness Platform : Android Vendor : Android Open Source Project Feedback : https://issuetracker.google.com/issues/new?component=192708 Affects : Gradle build files Editing : This check runs on the fly in the IDE editor Implementation : [Source Code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-checks/src/main/java/com/android/tools/lint/checks/GradleDetector.kt) Tests : [Source Code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-tests/src/test/java/com/android/tools/lint/checks/GradleDetectorTest.kt) Copyright Year : 2014 The properties `compileSdkVersion`, `minSdkVersion` and `targetSdkVersion` are usually numbers, but can be strings when you are using an add-on (in the case of `compileSdkVersion`) or a preview platform (for the other two properties). However, you can not use a number as a string (e.g. "19" instead of 19); that will result in a platform not found error message at build/sync time. !!! Tip This lint check has an associated quickfix available in the IDE. (##) Example Here is an example of lint warnings produced by this check: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~text build.gradle:4:Error: Use an integer rather than a string here (replace '19' with just 19) [StringShouldBeInt] compileSdkVersion '19' ---------------------- build.gradle:7:Error: Use an integer rather than a string here (replace '8' with just 8) [StringShouldBeInt] minSdkVersion '8' ----------------- build.gradle:8:Error: Use an integer rather than a string here (replace "16" with just 16) [StringShouldBeInt] targetSdkVersion "16" --------------------- build.gradle:10:Error: Use an integer rather than a string here (replace '19' with just 19) [StringShouldBeInt] compileSdk '19' --------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the source file referenced above: `build.gradle`: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~groovy linenumbers apply plugin: 'com.android.application' android { compileSdkVersion '19' buildToolsVersion "19.0.1" defaultConfig { minSdkVersion '8' targetSdkVersion "16" } compileSdk '19' } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can also visit the [source code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-tests/src/test/java/com/android/tools/lint/checks/GradleDetectorTest.kt) for the unit tests for this check to see additional scenarios. The above example was automatically extracted from the first unit test found for this lint check, `GradleDetector.testStringInt`. To report a problem with this extracted sample, visit https://issuetracker.google.com/issues/new?component=192708. (##) Suppressing You can suppress false positives using one of the following mechanisms: * Using a suppression comment like this on the line above: ```kt //noinspection StringShouldBeInt problematicStatement() ``` * Using a special `lint.xml` file in the source tree which turns off the check in that folder and any sub folder. A simple file might look like this: ```xml <?xml version="1.0" encoding="UTF-8"?> <lint> <issue id="StringShouldBeInt" severity="ignore" /> </lint> ``` Instead of `ignore` you can also change the severity here, for example from `error` to `warning`. You can find additional documentation on how to filter issues by path, regular expression and so on [here](https://googlesamples.github.io/android-custom-lint-rules/usage/lintxml.md.html). * In Gradle projects, using the DSL syntax to configure lint. For example, you can use something like ```gradle lintOptions { disable 'StringShouldBeInt' } ``` In Android projects this should be nested inside an `android { }` block. * For manual invocations of `lint`, using the `--ignore` flag: ``` $ lint --ignore StringShouldBeInt ...` ``` * Last, but not least, using baselines, as discussed [here](https://googlesamples.github.io/android-custom-lint-rules/usage/baselines.md.html).


§431:1-206 Property insurance defined. Property insurance is insurance against loss of or damage to real or personal property of every kind and any interest therein, from any or all hazard or cause and against loss consequential upon such loss of or damage. An inclusion within other defined classes of insurance of the right to insure against certain designated perils to real or personal property shall not be deemed a diminution of the definition of property insurance. [L 1987, c 347, pt of §2]
Cross References
Hawaii hurricane relief fund, see chapter 431P.


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About Me
I am Bertha, currently a student from the Department of Business Administration in National Chengchi University, with a double major in Advertising and a minor in Management Information Systems. Learning not only broad but also deep is my goal in college. I wish to well equip myself with all necessary skills in different fields of business and own an overall view in different function of each department in a company and how they can well coordinate each other.
College Life
Extracurricular activities play an important role in my college life. I participate in choral competition, host some activities in school, hold orientation for international students, and even used to be a table tennis player in school team. Currently, I am the English campus tour guide in the College of Commerce and the class administration assistant in IMBA program. It is all these precious experiences that sharpen my soft skills, such as teamworking, communication and presentation skills. All in all, I have a colorful college life in NCCU and try to make myself better to get ready for the workplace.
-
09/04
Holding orientation for exchange students
-
09/07/p>
Sharing experience on freshman orientaion
-
12/10
Becoming a honorable member of BGS
-
12/17
Getting scholorship for exchange students from NCCU
Contact Me
Something to say? Feel free to leave a message. Response will be sent in 1-3 days.


--- layout: post status: publish published: true title: Sharing dotfiles between Windows and Ubuntu author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 272 wordpress_url: http://winterdom.com/2008/05/sharingdotfilesbetweenwindowsandubuntu date: '2008-05-09 07:12:05 +0000' date_gmt: '2008-05-09 07:12:05 +0000' categories: - Tools - Vim tags: [] comments: - id: 201 author: George V. Reilly author_email<EMAIL_ADDRESS>author_url: http://www.georgevreilly.com/blog/ date: '2008-05-13 23:36:08 +0000' date_gmt: '2008-05-13 23:36:08 +0000' content: | I blogged about how I share dotfiles between Windows and *nix. ---
I have several configuration files I keep on my home folder for several applications, most of which is what in Unix-speak is usually known as "dotfiles". This includes things like my VIM configuration and runtime files, my Unix and PowerShell profile scripts and so on.
Naturally, I want these to be available on all of my machines, and synchronizing them manually has always been a drag, but so far, I had not really looked too hard at how to avoid it.
The most natural way to do this was, of course, source control, which I wanted to have anyway. It was easy enough to use SVN or GIT for this, but one thing had prevented me from going this way: File name conventions.
A few weeks ago I ranted about how some cross-platform applications would use a different set of file/folder names when running on windows instead of Unix, and how this was a nasty legacy coming from the old FAT/FAT32 days, but was not so much of a problem with NTFS.
There was a point to that rant, very related to today's post: What prevented me from using simple source control to share my dotfiles between my Windows machines and my Ubuntu machines was exactly this issue with the renamed dotfiles.
In particular, one of the things that constantly nagged me was having to rename my _vimrc and vimfiles/ directories from Windows to .vimrc and .vim/ when synchronizing them to the Ubuntu machines. It was a royal pain, and one that source control wouldn't solve at all.
Fortunately, turns out there's an easy way to avoid this with GVim on Windows, so that I could use .vimrc and .vim/ there as well:
set runtimepath=~/.vim,$VIMRUNTIME,~/.vim/after
Restarted VIM, and it just worked. Fantastic! I'm now simply using git to keep my dotfiles in source control and synchronizing them between machines is simply a matter of doing git pull/push every once in a while. Very nice.


Created by Pierros Papadeas / @ppapadeas
I am Pierros Papadeas. Community Architect @ Mozilla, heading the Participation Infrastructure group.
Like 17 years old...
And that's not a bad thing :)
... more than 40 of them!
For your long nights...
more: wiki.mozilla.org/Contribute/Dashboards
That was a bad idea...
Contribution Pathways done right.
You can check the code on
github.com/mozilla-it/dw_contributor
Questions?


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Gouthami
__The River of India
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--- title: synchro.io keywords: fastai sidebar: home_sidebar summary: "IO classes to read files in the different format Asari lab is acquiring from: hdf5, rhd, raw, npy, all adapted from the SpykingCircus project by Pierre Yger and Olivier Marre https://spyking-circus.readthedocs.io/en/latest/" description: "IO classes to read files in the different format Asari lab is acquiring from: hdf5, rhd, raw, npy, all adapted from the SpykingCircus project by Pierre Yger and Olivier Marre https://spyking-circus.readthedocs.io/en/latest/" nb_path: "10_synchro.io.ipynb" ---
%load_ext autoreload
%autoreload 2


TWENTY-ONE A film review by Mark Santora Copyright 1991 Mark Santora
The film TWENTY-ONE is an excellent piece of filmmaking. In all respects, this film stands as one of the best films I have seen this fall season as most of the film releases have been fallen short of many expectations.
The lead character is played by Patsy Kensit, who should be remembered from LETHAL WEAPON 2. She is quite excellent in the role of Katie, a distraught, cynical woman who is already fed up with life at 21. And this role will undoubtedly bring many scripts to her door.
The film starts off in New York City. Here Katie is living in her very nice apartment, by herself, and converses directly with the camera. This creates a sense of intimacy with the character of Katie. Katie is quite frank. She says what is on her mind. In the course of the film she talks about sex, her parents, her friends, lovers, and herself.
Katie's love life includes an affair with a married man whom he flirts with at his wedding. This affair is completely a sex-oriented one. Another affair is with a heroin addict. This is an affair of love, with no sex. Hence her affair with the married man. This is all handled quite well without any "Hollywoodizing" of the sex scenes. This is an adult-themed film, and it is treated accordingly.
TWENTY-ONE is an excellent film. It stands alone in its field, for lack of any other flims like it at present. Patsy Kensit controls the film with a high degree of screen magnetism. The rest of the cast supports her character accordingly and the entire cast plays off each other very well. This is an excellent film and is not one to be missed.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


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Exert more efforts vs. killings, CHR urged
by Macon Ramos-AranetaSenator Richard J. Gordon has called on the Commission on Human Rights to exert more efforts in gathering evidence and filing necessary charges against the perpetrators.
He said the CHR should press a little harder to get the trust of the people and to investigate, instead of just being a talking head.
“It must put a lot of effort to gather evidence and file necessary charges against the culprits. Every day there is someone being killed,” Gordon said during the deliberation for CHR’s budget for 2022.
He noted that while the CHR may investigate the drug-related killings, it is important to get strong witnesses to really apply due process in all killings because people have a right to be safe.
Gordon also advised the CHR to advertise what the agency is doing to let the public know that it is doing something and make people understand how they can participate and go after human rights abuses.
“Judges are killed, even teachers, policemen, and government employees, among others,” Gordon said.
The creation of the bill came following Supreme Court Chief Justice Diosdado Peralta’s previous statement that he envisions having a security force, patterned after the United States Marshals Service, that will protect the judges.
Gordon earlier expressed concern over the high number of murder cases involving the judiciary in the country, which includes the ambush of Ilocos Sur Judge Mario Anacleto Bañez in San Fernando, La Union last Nov. 5. Former Municipal Trial Court Judge Exequil Dagala was also shot dead in his residence in Siargao Island, Surigao del Norte last Nov. 1.


| Languages | Responsiveness
Time (in seconds) in which the call is answered
|
Sim needed for 112 calls |
| {{ country.Languages == "Unknown" ? "---" : country.Languages}} | {{ country.Responsiveness == "Unknown" ? "---" : country.Responsiveness}} | {{ country.SimNeeded112 == "Unknown" ? "---" : country.SimNeeded112}} |
| Emergency Type | Phone Number |
| {{ emergency.Type }} | {{ emergency.Number }} |


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Due to Google Map's new pricing, I have taken the site offline.
The source code is still available for viewing on GitHub
Created by
Zivi Weinstock


Haemotology Department
Hematology, also spelled haematology, is the branch of medicine concerned with the study of the cause, prognosis, treatment, and prevention of diseases related to blood. It involves treating diseases that affect the production of blood and its components, such as blood cells, hemoglobin, blood proteins, bone marrow, platelets, blood vessels, spleen, and the mechanism of coagulation. Such diseases might include hemophilia, blood clots (thrombus), other bleeding disorders, and blood cancers such as leukemia, multiple myeloma, and lymphoma.
Our comprehensive service includes non-malignant haematology, malignancy, haemostasis/thrombosis, haemophilia We also take care of blood disorders such as anaemia, acute and chronic leukaemia myelodysplastic and myeloproliferative disorders, lymphoma, multiple myeloma. Our patient centered approach to the delivery of care is further enhanced by an integrated haematology day care facility where chemotherapy may be delivered in an ambulatory setting in addition to blood product transfusion, central venous catheter management, growth factor/cytokine administration and other aspects of supportive care.


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{css href="__STATIC__/index/common/css/core.css"} {css href="__STATIC__/index/common/css/home.css"} {js href="__STATIC__/index/common/js/react.js"}


*Note that the time of the lecture and the time of the tutorial sometimes are tied with the group. i didn't take that into
consideration. please be sure that the lecture and the group are matching or they can be different
Please Select a course...
{{course}}
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Stripe is the best way to accept payments online and in mobile apps. We handle billions of dollars every year for forward-thinking businesses around the world.
Lightbend provides the leading Reactive application development platform for building distributed applications and modernizing aging infrastructures. Using microservices and fast data on a message-driven runtime, your applications scale effortlessly on multi-core and cloud computing architectures. Many of the most admired brands around the globe are transforming their businesses with our platform, engaging billions of users every day through software applications that are changing the world.


This inspection detects statistics collectors that are not (yet) registered in a plugin.xml descriptor and offers a QuickFix to register them.


April 10th, 2020
Quarantine, Quarantine, Quarantine, I have heard this word more than I heard my own name. Somewhere it feels out of sync to see that everyone is experiencing a weird situation of not knowing what is happening or when everything will get better? Frankly speaking, no one has the answers for anything at this point, but what can we do or what can we learn? I once saw this quote that quickly captured my attention., It’s quite back from memory but I believe it’s along the lines of, “If you don’t come outside[this quarantine] as a better version of yourself, then the problem is not time, but you.” It inspired me to think, what should we all learn that doesn’t involve leaving our homes? What should I learn?
Cooking? I knew cooking was really important to survive, but I never thought I should learn how to cook. I remember taking a food class in my high school that lasted me with great memories with my friends Matt Cherry, Simas, Niki, Taylor, and Rahi. But if you ask me what I cooked, I for sure can tell you that I can’t remember a single dish. However, when this quarantine started I slowly realized the importance of self-cooking in our lives. With the number of pre-prepared meals and unlimited restaurants to eat, we don’t realize the value of home-cooked food, until a day like this comes. Maybe I won’t become a Master chef and win the next best cooking show, but I do want to learn a few dishes that might come in handy when I am living by myself or traveling.
Stocks, life is a circle and stocks are too. I remember seeing a scrolling bar going on a big building [don’t remember anything about the building] on my TV when I was about nine or ten. It’s been almost ten years and I have never learned how stocks work or how everything is interlinked to stocks. I am starting my minor in Entrepreneurship next semester and I believe this is a good time to get hold of stocks to build a better understanding of them. I know so many people that want to learn about investments and stocks, and my advice to those is to use this time to explore and be apart of the world of stocks.
Writing, don’t you think writing is everywhere. From writing a professional email to writing a screenplay or even this blog? I’ve always loved writing, I write blogs, essays, and even fiction but I always felt that there is a lot more to learn and so many more stories to tell. It’s been almost a year since I wrote my last fiction, so I plan to use this time to hopefully write something, I know there are people out there that are 10 feet away from writing or haven’t picked up a book in a year or longer, but use this time to really relax and invest yourself to new interests. Whether that is reading a post or writing open thoughts from your mind, or reflecting on your day just 10 min of writing can help you to look at the world around from a new perspective.
Coding! I was waiting to say this. We rarely get so much free time in this busy world, but what other best skill can I improve during this quarantine. So those that are coding enthusiasts like me, try exploring yourself with different coding languages. Maybe start with HTML, learn how coding really works. Some of my non-CS friends are always fascinated with all these lines of code. If you really want to know how it works, I suggest starting with Python (to learn logic) or HTML(to see the interface).
Explore yourself, when you can’t go outside, go inside and learn about yourself, There is a galaxy inside you, start reading yourself, start to understand yourself, really look at how you are portraying to the world. Some might think this is the time to change yourself physically, but it’s truly the time to reinvent yourself mentally. Whatever you do In the end, don’t regret it. Use all the time you have and do whatever you feel like doing, but be productive with what you are doing because you can never get this time back or at least be aroused with a situation like this.


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Module p.p.launchpad
Part of
p1tr.plugins
Plugin that provides some Launchpad related features which are useful for developers who use that platform to manage their project(s).
Class
LaunchpadPlugin
Undocumented