|
Bullet Collision Detection & Physics Library
|
#include "btDbvt.h"
Go to the source code of this file.
Classes | |
| struct | btDbvtNodeEnumerator |
Typedefs | |
| typedef btAlignedObjectArray< btDbvtNode * > | tNodeArray |
| btDbvt implementation by Nathanael Presson More... | |
| typedef btAlignedObjectArray< const btDbvtNode * > | tConstNodeArray |
Functions | |
| static DBVT_INLINE int | indexof (const btDbvtNode *node) |
| static DBVT_INLINE btDbvtVolume | merge (const btDbvtVolume &a, const btDbvtVolume &b) |
| static DBVT_INLINE btScalar | size (const btDbvtVolume &a) |
| static void | getmaxdepth (const btDbvtNode *node, int depth, int &maxdepth) |
| static DBVT_INLINE void | deletenode (btDbvt *pdbvt, btDbvtNode *node) |
| static void | recursedeletenode (btDbvt *pdbvt, btDbvtNode *node) |
| static DBVT_INLINE btDbvtNode * | createnode (btDbvt *pdbvt, btDbvtNode *parent, void *data) |
| static DBVT_INLINE btDbvtNode * | createnode (btDbvt *pdbvt, btDbvtNode *parent, const btDbvtVolume &volume, void *data) |
| static DBVT_INLINE btDbvtNode * | createnode (btDbvt *pdbvt, btDbvtNode *parent, const btDbvtVolume &volume0, const btDbvtVolume &volume1, void *data) |
| static void | insertleaf (btDbvt *pdbvt, btDbvtNode *root, btDbvtNode *leaf) |
| static btDbvtNode * | removeleaf (btDbvt *pdbvt, btDbvtNode *leaf) |
| static void | fetchleaves (btDbvt *pdbvt, btDbvtNode *root, tNodeArray &leaves, int depth=-1) |
| static bool | leftOfAxis (const btDbvtNode *node, const btVector3 &org, const btVector3 &axis) |
| static int | split (btDbvtNode **leaves, int count, const btVector3 &org, const btVector3 &axis) |
| static btDbvtVolume | bounds (btDbvtNode **leaves, int count) |
| static void | bottomup (btDbvt *pdbvt, btDbvtNode **leaves, int count) |
| static btDbvtNode * | topdown (btDbvt *pdbvt, btDbvtNode **leaves, int count, int bu_treshold) |
| static DBVT_INLINE btDbvtNode * | sort (btDbvtNode *n, btDbvtNode *&r) |
| typedef btAlignedObjectArray<const btDbvtNode*> tConstNodeArray |
Definition at line 21 of file btDbvt.cpp.
| typedef btAlignedObjectArray<btDbvtNode*> tNodeArray |
btDbvt implementation by Nathanael Presson
Definition at line 20 of file btDbvt.cpp.
|
static |
Definition at line 318 of file btDbvt.cpp.
|
static |
Definition at line 299 of file btDbvt.cpp.
|
static |
Definition at line 94 of file btDbvt.cpp.
|
static |
Definition at line 115 of file btDbvt.cpp.
|
static |
Definition at line 126 of file btDbvt.cpp.
|
static |
Definition at line 72 of file btDbvt.cpp.
|
static |
Definition at line 230 of file btDbvt.cpp.
|
static |
Definition at line 60 of file btDbvt.cpp.
|
static |
Definition at line 31 of file btDbvt.cpp.
|
static |
Definition at line 138 of file btDbvt.cpp.
|
static |
Definition at line 248 of file btDbvt.cpp.
|
static |
Definition at line 37 of file btDbvt.cpp.
|
static |
Definition at line 80 of file btDbvt.cpp.
|
static |
Definition at line 188 of file btDbvt.cpp.
|
static |
Definition at line 52 of file btDbvt.cpp.
|
static |
Definition at line 418 of file btDbvt.cpp.
|
static |
Definition at line 258 of file btDbvt.cpp.
|
static |
Definition at line 352 of file btDbvt.cpp.


| Class | Description |
|---|---|
| BeanPropertyMutator |
Abstract class that defines interface for implementations
that can be used proxy-like to change values of properties,
without using Reflection.
|
| CreatorOptimizer |
Helper class that tries to generate
ValueInstantiator class
that calls constructors and/or factory methods directly, instead
of using Reflection. |
| DelegatingPropertyMutator |
Fallback mutator used as replacement in case a "broken" mutator
(failure via couple of well-known indicators of broken generated
mutator) is encountered
|
| DeserializerModifier | |
| OptimizedValueInstantiator |
Base class for concrete bytecode-generated value instantiators.
|
| PropertyMutatorCollector |
Simple collector used to keep track of properties for which code-generated
mutators are needed.
|
| SettableBooleanFieldProperty | |
| SettableBooleanMethodProperty | |
| SettableIntFieldProperty | |
| SettableIntMethodProperty | |
| SettableLongFieldProperty | |
| SettableLongMethodProperty | |
| SettableObjectFieldProperty | |
| SettableObjectMethodProperty | |
| SettableStringFieldProperty | |
| SettableStringMethodProperty | |
| SuperSonicBeanDeserializer | |
| SuperSonicDeserializerBuilder |
Copyright © 2019 FasterXML. All rights reserved.


Jsonary is a library for dealing with JSON data and/or APIs that have been documented using JSON (Hyper-)Schema.
Powered by the JSON Schema standard, Jsonary provides an easy-to-use interface for displaying/editing JSON data, according to the constraints you specify.
{ "title": "Person", "type": "object", "properties": { "id": {"type": "integer", "readOnly": true}, "name": {"type": "string"}, "fictional": {"type": "boolean"}, "age": {"type": "integer", "minimum": 0} }, "required": ["name", "fictional"] }
Jsonary can deal with your JSON API directly, and it can inspect the link definitions in the (hyper-)schema to find available links/actions.
It also comes with a default interface for displaying and following these links, including prompting for appropriate data. This can be used to quickly provide an AJAX client embedded within your page.
var startingUrl = '../demos/json/';
// Render content using the "demoPage" property from the URL
var locationListener = Jsonary.location.onChange(function (location, query) {
Jsonary.render(targetElement, query.get('/demoPage') || startingUrl);
});
// Shows the new content when following a link
Jsonary.addLinkHandler(function (link, submittedData, request) {
Jsonary.render(targetElement, request);
// Ignore this change to the location
locationListener.ignore(function () {
Jsonary.location.addHistoryPoint();
Jsonary.location.query.property('demoPage').setValue(link.href);
});
});
Rendering is simple - just call Jsonary.render(target, data)
where target
is either a DOM node, or an element ID.
You can call data.value()
at any point to retrieve the current value.
var schema = Jsonary.createSchema({
"type": ["string", "boolean", "null"],
"default": "test value"
});
var data = schema.createData();
Jsonary.render(targetElement, data);
While the default set of renderers can be useful during development, you can customise each part of the interface, piece-by-piece:
// Register new renderer
Jsonary.render.register({
renderHtml: function (data, context) {
var result = '
';
result += '
' + context.renderHtml(data.property('title')) + '
';
result += '
' + context.renderHtml(data.property('content')) + '
';
return result + '
';
},
filter: function (data, schemas) {
return schemas.containsUrl('simple-post.json');
}
});
// Render read-only data
var data = Jsonary.create({
"title": "Example Post",
"content": "Here is some example content."
}, null, true); // undefined base URI, and read-only
data.addSchema('../demos/schemas/simple-post.json');
Jsonary.render(targetElement, data);
// Render editable data
var editableData = Jsonary.create({
"title": "A Second Example Post",
"content": "This post is editable.\n\nHowever, we only had to write one custom renderer."
});
editableData.addSchema('../demos/schemas/simple-post.json');
Jsonary.render(targetElementEditable, editableData);
It's worth noting that this particular example would not adapt to changes in the schema. However, you can customise the appearance without losing flexibility, and it's actually pretty simple to do.
I've always preferred to start with the backend APIs for my sites - functionality first, then visuals. The problem is that developing an API without a GUI is both difficult and somehow not as satisfying.
During development, the links are available and the structure of the data you require - all of that can change in an instant, and if you're simultaneously developing a front-end client, that can mean a lot of lost time.
If the API being developed is described using JSON Hyper-Schema as it evolves, then Jsonary can give you a completely adaptive visual client for your backend API.
As your site evolves, you can start to customise the appearance of your client - even re-design it completely. Jsonary allows you to replace a bit of the user-interface at a time, to get a look and feel that is just how you want it.
This customisation doesn't have to come at the expense of flexibility - by using the links and data-constraints that Jsonary provides you with.
Support for running Jsonary server-side using Node.js is currently being developed.
The goal is that you should be able to develop a single web client for your JSON API, using Jsonary - and the same code will provide a shiny AJAX web app, along with plain HTML for those that need it.
The default set of renderers that come with Jsonary cover all the basics - and there are some clever ones in there as well, handling certain types of links, or specialised types of data.
There could (and will) be more, though - date-pickers for {"type": "string", "format": "date"}
, more intelligent handling of "uniqueItems"
and "dependencies"
, and so on.


Wedding — July 16th, 2016
The wedding ceremony will be held at First Presbyterian Church of Bryan, at 5:30 PM.
It will be really, really, really, hot in July, so please feel free to wear casual summer wedding clothes, but the church sanctuary can be cold, so consider bringing a shawl or sweater.
16:45 — Bride freakout
17:00 — Begin seating
17:15 — Groom freakout
17:30 — Ceremony
18:00 — Transition to Party
Party
The party to celebrate our wedding will be at the Cotton Exchange in Downtown Bryan. We will be serving a casual BBQ dinner.
This dinner will include:
- Brisket
- Pulled Pork
- Smoked Avocado
- Cole Slaw
- BBQ Beans
The beverages provided will be:
- Water
- Iced Tea
- New Republic's Dammit Jim
- New Republic's Skylight
- Red Wine
Directions
Airport Information
United and American fly into Easterwood Airport (CLL) in College Station several times a day. You may also fly into George Bush Intercontinental airport (IAH) or Houston Hobby airport (HOB) and take the Ground Shuttle for $30 to $40.
Once at Easterwood there are car rentals available, or you can take a taxi to the hotel. If moneys tight (and we know flying is expensive and appreciate you making the effort to come celebrate with us) we can try and find you a ride if you give us a heads up.
Taxi Options:
- BCS Taxi:<PHONE_NUMBER>
- Curbside Taxi:<PHONE_NUMBER>
- Uber: Download the app
Transportation
We are currently looking into transportation from Downtown Bryan to the church for anyone without transportation.
Accommodations
We have a block of rooms at the LaSalle Hotel in Downtown Bryan. This is next door to our party venue. The hotel is in walking distance of many parks, shops, and restaurants.
LaSalle Hotel
120 S. Main Street, Bryan, Texas 77803
(979) 822-2000
<EMAIL_ADDRESS>What to do Downtown
Our favorite Mexican restaurant, San Jose, is four blocks north of LaSalle on Main St. If you are feeling adventurous, there is a hole in the wall Mexican restaurant between two warehouses, Taqueria El Tio, that is 9 blocks north of LaSalle on Bryan Ave that makes great Aguas Frescas. Our favorite is the agua fresca sandía, aka Watermelon.
Our favorite coffee place is Harvest, but the Village is good too.
Fun things in B / CS
Things you might do in Bryan or College Station
Registry
Thank you for wanting to help us set up our household! Below, you will find a few retailers where we have registered. We are also planning to buy a new mattress (maybe a Casper). If you cannot find something on our registry that you like, or if you would like to just give us cash (perhaps for our mattress), we will happily accept cash or check. If you would rather use your credit card, we are happy accept your donation through paypal. Please keep in mind that paypal takes 3% (plus $0.30) of all donations we receive, so cash or check is prefered.
Crate and Barrel Amazon Target Donate Here via PayPal


-
About
AMA EDUCATION SYSTEM
AMA Computer University, using the trade name AMA University, is the first ICT university in the Philippines and in Asia. The university serves as the flagship brand of the AMA Education System. -
History
AMA Institute of Computer Studies
AMA University and its sister school AMA Computer College (AMACC) were founded by Dr. Amable R. Aguiluz V, who named them after the initials of his father's name, Amable Mendoza Aguiluz, Sr. Dr. Aguiluz saw the demand for fully trained computer professionals in the country. However, no institution in the country offered computer education to professionals. Aguiluz founded the AMA Institute of Computer Studies with the first computer school located along Shaw Boulevard on 20 October 1980. At that time, AMA Institute of Computer Studies offered only short-term courses in Electronic Data Processing Fundamentals, Basic Programming, and Technology Career. Three student enrolled at the AMA Institute of Computer Studies during the first semester.
AMA Computer College, branches and sister schools
AMA Computer College came into existence in June 1981. It extended its services through a four-year Bachelor of Science degree in Computer Science. With only a handful of students in its first year of operation, the AMACC student population rose dramatically from 600 in 1983 to 2,000 in 1985 in its first official campus in Makati City. Shortly after, it established its main campus in Quezon City. Two provincial campuses were then founded in Cebu and Davao City. With the passage of the Philippine Republic Act No. 7722 or the Higher Education Act of 1994, privately controlled educational institutions' academic fees were deregulated. AMA increased tuition fees then solved the problem of low student population by embarking on a marketing, advertising and information campaign. The emergence of AMACC led to the birth of AMA Computer Learning Center (ACLC) in 1986 and AMA Telecommunication & Electronic Learning Center in 1996. The former offers short-course programs for professionals and two-year technical/vocational courses for those who wish to acquire employment skills. The latter is one of the first schools in the Philippines to concentrate on telecommunication, electronics, and related technologies. It was the first school in the country to fully integrate the Internet into its curriculum. Since 1987, all major AMA colleges have been interconnected through a local area network (LAN), which converted them into one nationwide school system. In 1991, Aguiluz gained accreditation for AMA Computer College in the American League of Colleges and Universities (ALOCU), thus, making AMA the first Filipino and non-American school to do so. AMACC became an official member of the John F. Kennedy Educational Institute in Japan. AMACC is accredited by the National Computing Centre United Kingdom. -
TVC
-
Daniel Padilla for AMA University and Computer College
-
AMA Education Specials: To The Rescue
-
AMA Advertisements
-
-
Twice
-
-
-
AMA EDUCATION SYSTEM


@(With the Total.js API key, you can purchase templates, widgets, or the CMS can send SMS messages or email messages.)
@(TMS allows you to publish and subscribe most important internal operations in the CMS.) @(TMS documentation).
@(This operation will remove all backed up records from all database.)
@(This operation will remove all files which aren't used in the content.)
@(This operation will clear all today counters from all sections.)
@(This operation will remove all recorded events in Events section.)


--- layout: default title: Ask Me Anything ---
Do you have 15-20 free minutes and a stable internet connection? Want to connect with and inspire a diverse set of undergraduate and graduate students in the computer science and data science majors?
Sign up to do a virtual AMA live for one of my courses!
I'll ask you to spend ~5 minutes introducing yourself to the class, and then will leave the remaining ~10-15 minutes for students to ask questions.
I'll send out your biography ahead of time to the students, and will ask each student to introduce themselves before asking their question.
I recommend you have your favorite visualization (or two) ready to show off. Other than that, you should not need to do any prep ahead of time.
*Students are instructed to keep questions professional, and must adhere to the University’s code of conduct at all times in the classroom.
The AMAs will be conducted virtually via Zoom (free), so no travel is required. The room link will be setup ahead of time, allowing you to test your setup. The AMA can optionally be advertised, recorded, or livestreamed—that is completely up to you!
I can accommodate an AMA at the start of most lectures (except for activity or presentation days). The lecture schedule is:
Tuesdays, Thursdays at 12:45pm – 2:30pm
I can suggest specific dates/times if you are interested.


--- layout: single title: Annie Duke's Thinking in Bets — Old bias in a new bottle category: books tags: book-review excerpt: A mildly entertaining regurgitation of the mainsteam congitive bias literature. comments: true ---
Annie Duke's 'Thinking in Bets' (TiB) is a book about making better decisions in the face of uncertainty, purportedly drawing on the author's experiences as a champion poker player. Though an entertaining read, full of anecdotes from the world of sports and poker, TiB is disappointingly short on novel insights into decision making, and often feels like a regurgitation of ideas from the well-known cognitive bias literature.
TiB's core focus is on redressing cognitive biases that plague decisions. In redressing these biases, TiB completely ignores positive improvements to the decision making process (for example how to weigh different conflicting parameters, or how to go about gathering data for decisions), particularly in the face of incomplete or noisy information inputs. As a result, TiB does not offer any new ideas for readers familiar with the LessWrong/ Rationalist community ethos. Several ideas described in high-level terms in TiB would also have benefited from a fuller acknowledgment and discussion of the Bayesian roots underlying them.
That said, I found the motif of the 'Decision Loop' in the book a helpful tool to diagnose shortcomings in my decision making process, and to classify the innumerable cognitive biases affecting decisions.
At the heart of 'Thinking in Bets' is the idea of a Decision Loop, with striking parallels to the OODA Loop, describing how we make decisions based on our beliefs, which are in turn updated using the outcomes of previous decisions.
The Decision Loop outlines the life-cycle of a decision. Most decisions start from beliefs we hold – both about the state of the world, and about the effects of our actions on the world. These beliefs influence our decisions to act on the world in one way or another. However, the outcomes from our actions are also influenced by luck, in addition to the skillful action we took. Outcomes, in other words are a signal with some noise embedded. To learn from outcomes we need to first tell apart the signal from the noise, and then update our priors in the light of this signal. After this updating, we're ready for our next round of decisions. 'Thinking in Bets' discusses what can go wrong in each step of this cycle.
We form beliefs without adequate vetting Duke argues that we are gullible when forming beliefs, and do not vet statements before believing them. She presents as evidence psychology studies where subjects are To be honest, I'm not entirely convinced by Duke's reasoning for this claim. Duke speculates that there's an evolutionary advantage to forming beliefs faster and less rigorously. Even ignoring the general 'just-so' nature of evo-psych arguments like this, if we were all this gullible, we wouldn't last too long out there. Even the studies cited seem to have participants evaluating decisions with nothing at stake. I would expect most people around me to be a lot more discerning in their beliefs when it comes to making real-world decisions.
We choose what we want to believe: Confirmation bias, Cognitive dissonance and ideological bias New information always filters through the prism of our existing biases and higher-order beliefs, and often ends up confirming what we already believe. We are often unable to process information that contradicts strongly held views of the world, and instead choose to ignore it. In effect, our beliefs formation is highly inaccurate, and reflects our biases and prejudices. In Bayesian language, our prior might be a bit too strong to allow new information to meaningfully update our beliefs.
Present bias We care more about our present selves (which want to binge a series instead of sleeping) than our future selves (which has an early meeting the next day). This makes our decisions sub-optimal for our future selves.
Recency bias More recent events get higher weights when we make decisions. Duke gives an example from poker where winning $1k earlier in the night, and losing $900 towards the end feels a lot worse than losing $900 first, and winning back $1K towards the end. Emotional over-reactions (to setbacks in life, work, and poker) are all examples of recency biases. All of these situation lead to decisions that are 'rash' or highly sensitive to the immediate present.
Most outcomes that result from our decisions are a combination of skill and luck (good or bad). Learning from outcomes requires us to split this skill component from the luck component, a notoriously difficult task.
In general we give ourselves too much credit for positive outcomes, and too little blame for negative outcomes, a result of a natural bias for self-preservation. When it comes to others this dynamic flips: we assign too much blame to others and too little credit.
Unfortunately Duke does not offer much to help us perform the correct attribution. Duke's only suggestion is to treat our skill-luck split as a bet in itself, and to ask ourselves if we think the outcomes would replicate consistently.
Hindsight bias and Outcome bias Hindsight bias makes remote possibilities seem more likely. Outcome bias makes us evaluate decisions based on the actually realized outcomes, rather than the statistically expected outcomes. This makes lucky long-shots seem like good decisions, and near-miss sure-shots seem like poor decisions.
Confirmation bias, Cognitive dissonance and ideological bias again The human mind is more interested in feeling good than in being right. Similar to how we form beliefs in the first place, our observation of outcomes is also colored by our higher-level beliefs (such as political or religious affiliation).
 It's all or nothing for us every time. Things are either 100% luck or 0% luck, or 100% skill and 0% effort. There's nothing in between. Our lives are also 100% rotten and no good, without any intervening shades of gray. As a result, we're unable to accurately learn from an outcome. Updates to our beliefs are persistently biased one way or the other.
My biggest complaint about the book is the near complete cop out on the promise made in its subtitle 'Making smarter decisions when you don't have all the facts'. I expected a discussion on evaluating whether the facts available are sufficient, and if not, how to go about addressing them. But nothing of that sort was forthcoming.


Methods
-
establish()
-
Establish new PCSC context
Returns:
hContext
-
getReader(reader)
-
Build a scardjs.SCardReader for the given reader name.
Parameters:
Name Type Description reader
string Reader to get. Can be a regex.
Returns:
a fresh scardjs.SCardReader, or undefined if failed.
-
getStatusChange(currentStates, timeout) → {array}
-
Parameters:
Name Type Description currentStates
array array of {name: <readerName:str>, state: <currentState:int> }
timeout
number number, scarjs.INFINITE means infinite
Returns:
new state as an array of {name: <readerName:string>, state: <currentState:number>, eventState: {event:number}, ATR: {currentATR:string}}
- Type
- array
-
listReaders() → {string[]}
-
Return array of available reader names
Returns:
reader list
- Type
- string[]
-
release()
-
Release this scard context This context is not usabel anymore


I'm retired and feature about $800,000 invested in a conservative combination of stocks and bonds. Social protection and pension bills cowl my easy charges, but i am skittish approximately the market volatility and would like to have a confident supply of earnings it in reality is no longer task to the marketplace's usaand downs. Need to i positioned some of my economic financial savings into a right away annuity? --j.M. On the start appearance, i'd say you likely don't need to vicinity any of your monetary monetary savings into an instantaneous annuity, a form of investment that converts a lump sum into assured monthly payments for existence. In the end, you have got were given already have been given enough confident income from social safety and your pension to cowl your crucial living expenses.
So in case you're prudent approximately the manner you tap your conservatively invested $800,000 nest egg for discretionary outlays -- say, beginning with an preliminary withdrawal charge of three% to four%, eventually adjusted for inflation every three hundred and sixty five days -- you want to without problem be able to fund a cozy manner of existence that extends nicely beyond the basics whilst no longer having to fear about outliving your property. But figuring out how some of your retirement profits you would really like to be confident is not essentially a financial trouble. Feelings are involved too.
Research shows that having retirement income that is assured has an inclination to make human beings happier in retirement. Now not exceptionally, retirees file they enjoy extra comfy and are capable of experience life greater after they do not need to fear that a marketplace setback will pressure them to tighten their belt. So in case you acquire as true with you will enjoy better having even more income you may depend on regardless of how stocks and bonds are acting, then i do now not see why you ought to not get the more comfort you are searching out by way of the use of putting some of your nest egg into a proper away annuity.


public class RandomChoice
extends java.lang.Object
Before the RandomChoice can pick randomly from your array, it must first organize it. It does this by doing the following. First, it normalizes the values in the array. Then it modifies them to their sums. That is, each item i in the array is set to the sum of the original values for items 0...i. If you cannot allow your objects to be modified, then this is not the class for you.
An array is valid if (1) it has no negative values and (2) not all of its values are zero. This RandomChoice code should (I hope) guarantee that an element of zero probability is never returned. RandomChoice uses a binary search to find your index, followed by linear probing (marching up or down the list) to find the first non-zero probability item in the vacinity of that index. As long as there are not a whole lot of zero-valued items in a row, RandomChoice is efficient. You organize your array with organizeDistribution(). Then you can have the RandomChoice pick random items from the array and return their indexes to you. You do this by calling pickFromDistribution(), passing it a random floating point value between 0.0 and 1.0. You call organizeDistribution() only once; after which you may call pickFromDistribution() as many times as you like. You should not modify the array thereafter.
| Modifier and Type | Field and Description |
|---|---|
static int |
CHECKBOUNDARY |
| Constructor and Description |
|---|
RandomChoice() |
| Modifier and Type | Method and Description |
|---|---|
static void |
organizeDistribution(double[] probabilities)
Same as organizeDistribution(probabilities, false);
|
static void |
organizeDistribution(double[] probabilities,
boolean allowAllZeros)
Normalizes probabilities, then converts them into continuing
sums.
|
static void |
organizeDistribution(float[] probabilities)
Same as organizeDistribution(probabilities, false);
|
static void |
organizeDistribution(float[] probabilities,
boolean allowAllZeros)
Normalizes probabilities, then converts them into continuing
sums.
|
static void |
organizeDistribution(java.lang.Object[] objs,
RandomChoiceChooser chooser)
Same as organizeDistribution(objs, chooser, false);
|
static void |
organizeDistribution(java.lang.Object[] objs,
RandomChoiceChooser chooser,
boolean allowAllZeros)
Normalizes the probabilities associated
with an array of objects, then converts them into continuing
sums.
|
static void |
organizeDistribution(java.lang.Object[] objs,
RandomChoiceChooserD chooser)
Same as organizeDistribution(objs, chooser, false);
|
static void |
organizeDistribution(java.lang.Object[] objs,
RandomChoiceChooserD chooser,
boolean allowAllZeros)
Normalizes the probabilities associated
with an array of objects, then converts them into continuing
sums.
|
static int |
pickFromDistribution(double[] probabilities,
double prob)
Picks a random item from an array of probabilities,
normalized and summed as follows: For example,
if four probabilities are {0.3, 0.2, 0.1, 0.4}, then
they should get normalized and summed by the outside owners
as: {0.3, 0.5, 0.6, 1.0}.
|
static int |
pickFromDistribution(double[] probabilities,
double prob,
int checkboundary)
Deprecated.
|
static int |
pickFromDistribution(float[] probabilities,
float prob)
Picks a random item from an array of probabilities,
normalized and summed as follows: For example,
if four probabilities are {0.3, 0.2, 0.1, 0.4}, then
they should get normalized and summed by the outside owners
as: {0.3, 0.5, 0.6, 1.0}.
|
static int |
pickFromDistribution(float[] probabilities,
float prob,
int checkboundary)
Deprecated.
|
static int |
pickFromDistribution(java.lang.Object[] objs,
RandomChoiceChooserD chooser,
double prob)
Picks a random item from an array of objects, each with an
associated probability that is accessed by taking an object
and passing it to chooser.getProbability(obj).
|
static int |
pickFromDistribution(java.lang.Object[] objs,
RandomChoiceChooserD chooser,
double prob,
int checkboundary)
Deprecated.
|
static int |
pickFromDistribution(java.lang.Object[] objs,
RandomChoiceChooser chooser,
float prob)
Picks a random item from an array of objects, each with an
associated probability that is accessed by taking an object
and passing it to chooser.getProbability(obj).
|
static int |
pickFromDistribution(java.lang.Object[] objs,
RandomChoiceChooser chooser,
float prob,
int checkboundary)
Deprecated.
|
public static final int CHECKBOUNDARY
public static void organizeDistribution(float[] probabilities)
public static void organizeDistribution(float[] probabilities, boolean allowAllZeros)
public static void organizeDistribution(double[] probabilities)
public static void organizeDistribution(double[] probabilities, boolean allowAllZeros)
public static void organizeDistribution(java.lang.Object[] objs, RandomChoiceChooser chooser)
public static void organizeDistribution(java.lang.Object[] objs, RandomChoiceChooser chooser, boolean allowAllZeros)
public static void organizeDistribution(java.lang.Object[] objs, RandomChoiceChooserD chooser)
public static void organizeDistribution(java.lang.Object[] objs, RandomChoiceChooserD chooser, boolean allowAllZeros)
public static int pickFromDistribution(float[] probabilities, float prob)
public static int pickFromDistribution(float[] probabilities, float prob, int checkboundary)
public static int pickFromDistribution(double[] probabilities, double prob)
public static int pickFromDistribution(double[] probabilities, double prob, int checkboundary)
public static int pickFromDistribution(java.lang.Object[] objs, RandomChoiceChooser chooser, float prob)
public static int pickFromDistribution(java.lang.Object[] objs, RandomChoiceChooser chooser, float prob, int checkboundary)
public static int pickFromDistribution(java.lang.Object[] objs, RandomChoiceChooserD chooser, double prob)
public static int pickFromDistribution(java.lang.Object[] objs, RandomChoiceChooserD chooser, double prob, int checkboundary)


Everything is generated like it has isRequired() (for now).
These things are not implemented yet:
0.0.4-alpha (2020-07-26)
0.0.3-alpha (2020-07-14)
0.0.2-alpha (2019-01-19)
0.0.1-alpha (2018-10-21)


This document contains test WIFL data. It describes a resource at http://api.example.com/bogus. There are also some examples.
Every resource in this API has a hexadecimal apikey query parameter. Every resource has a GET request (with a pointless parameter) which may respond with 200 OK, and a application/json body which validates against the JSON Schema.
The bogus API has a child /dogs resource. This resource supports a POST request, uploading JSON, and getting back a 201 Created, with a JSON representation, and a required URI Location header.
The dogs resource has a child /{dogID} resource. The dogID path parameter is a natural number. This resource supports a PUT request, uploading JSON, and getting back a 200 OK, and a DELETE request, getting back a 204 No Content.
The document contains a deliberately broken hyperlink, and a recursive hyperlink.


| Modifier and Type | Class and Description |
|---|---|
class |
Bishop
A Class representing a bishop in a game of shogi.
|
class |
EmptyPiece
A Class representing a tile on which there is no piece.
|
class |
GoldGeneral
A Class representing a gold general in a game of shogi.
|
class |
King
A Class representing a king in a game of shogi.
|
class |
Knight
A Class representing a knight in a game of shogi.
|
class |
Lance
A Class representing a lance in a game of shogi.
|
class |
Pawn
A Class representing a pawn in a game of shogi.
|
class |
PromotablePiece
An abstract Class representing a piece that can promote.
|
class |
PromotedBishop
A Class representing a promoted bishop in a game of shogi.
|
class |
PromotedKnight
A Class representing a promoted knight in a game of shogi.
|
class |
PromotedLance
A Class representing a promoted lance in a game of shogi.
|
class |
PromotedPawn
A Class representing a promoted pawn in a game of shogi.
|
class |
PromotedRook
A Class representing a promoting rook in a game of shogi.
|
class |
PromotedSilverGeneral
A Class representing a promoted silver general in a game of shogi.
|
class |
Rook
A Class representing a rook in a game of shogi.
|
class |
SilverGeneral
A Class representing a silver general in a game of shogi.
|
class |
UnpromotablePiece
An abstract Class representing a piece that cannot promote.
|
| Modifier and Type | Field and Description |
|---|---|
protected Piece |
BoardPanel.selectedPiece
The selected piece.
|
| Modifier and Type | Method and Description |
|---|---|
protected abstract Piece |
UnpromotablePiece.demote() |
protected Piece |
SilverGeneral.demote()
Returns the piece this silver general demotes to.
|
protected Piece |
Rook.demote()
Returns the piece this Rook demotes to.
|
protected Piece |
PromotedSilverGeneral.demote()
Returns the piece this promoted silver general demotes to.
|
protected Piece |
PromotedRook.demote()
Returns the piece this promoted rook demotes to.
|
protected Piece |
PromotedPawn.demote()
Returns the piece this promoted pawn demotes to.
|
protected Piece |
PromotedLance.demote()
Returns the piece this promoted lance demotes to.
|
protected Piece |
PromotedKnight.demote()
Returns the piece this promoted knight demotes to.
|
protected Piece |
PromotedBishop.demote()
Returns the piece this promoted bishop demotes to.
|
protected abstract Piece |
PromotablePiece.demote() |
protected abstract Piece |
Piece.demote()
Returns the piece this piece is demoted from.
|
protected Piece |
Pawn.demote() |
protected Piece |
Lance.demote()
Returns the piece this Lance demotes to.
|
protected Piece |
Knight.demote()
Returns the piece this knight demotes to.
|
protected Piece |
King.demote()
Returns the piece this king demotes to.
|
protected Piece |
GoldGeneral.demote()
Returns the piece this gold general demotes to.
|
protected Piece |
EmptyPiece.demote() |
protected Piece |
Bishop.demote()
Returns the piece this Bishop demotes to.
|
protected Piece |
BoardPanel.getDropTablePieceAt(int table,
java.awt.Point sq)
Returns the last occurring piece that matches the type
of piece that is located at the indicated coordinates
of the indicated drop table allegiance.
|
protected Piece |
BoardPanel.getDropTablePieceAt(int table,
java.lang.String name)
Finds and returns the last piece on the indicated
drop table that matches the given name.
|
Piece |
GameState.getPieceAt(int x,
int y)
Obtains the Piece at a point on the board.
|
protected Piece |
UnpromotablePiece.promote()
Returns the piece this piece promotes to.
|
protected Piece |
SilverGeneral.promote()
Returns the Piece this silver general promotes to.
|
protected Piece |
Rook.promote()
Returns the Piece this rook promotes to.
|
protected abstract Piece |
PromotablePiece.promote() |
protected abstract Piece |
Piece.promote()
Returns the piece this piece is promoted to.
|
protected Piece |
Pawn.promote()
Returns the Piece this pawn promotes to.
|
protected Piece |
Lance.promote()
Returns the Piece this lance promotes to.
|
protected Piece |
Knight.promote()
Returns the Piece this knight promotes to.
|
protected Piece |
EmptyPiece.promote()
Returns the Piece this EmptyPiece promotes to.
|
protected Piece |
Bishop.promote()
Returns the Piece this bishop promotes to.
|
| Modifier and Type | Method and Description |
|---|---|
java.util.List<java.util.List<Piece>> |
GameState.getBoard()
Returns the board at a given point in time.
|
java.util.List<Piece> |
GameState.getCorrectDropTable(int allegiance)
Returns the drop table of a given player.
|
java.util.List<Piece> |
GameState.getDropTable1()
Return the drop table of player 1 at a given point in time.
|
java.util.List<Piece> |
GameState.getDropTable2()
Return the drop table of player 1 at a given point in time.
|
| Modifier and Type | Method and Description |
|---|---|
protected void |
GameState.addPieceToDropTable(int allegiance,
Piece piece)
Adds a piece to the drop table of a given player.
|
protected void |
BoardPanel.drawPiece(java.awt.Graphics g,
Piece p,
java.awt.Point point)
Draws the given shogi piece at the indicated location.
|
protected void |
BoardPanel.drawPossibleMoves(java.awt.Graphics g,
Piece piece)
If proMode is disabled, this method redraws all
of the shogi board tiles to which it is legally
valid for the given piece to move.
|
protected void |
GameState.dropPieceFromTable(int allegiance,
int x,
int y,
Piece piece)
Drops a piece from the drop table onto the board.
|
void |
ShogiConsole.logDeselectPiece(Piece p)
Called when a piece is deselected.
|
void |
ShogiConsole.logInvalidDrop(int allegiance,
Piece p,
Tile location)
Called if an invalid drop was attempted.
|
void |
ShogiConsole.logInvalidMove(Piece p,
Tile from,
Tile to)
Called if an invalid move was attempted.
|
void |
ShogiConsole.logPossibleMoves(Piece p)
Called when possible moves were drawn.
|
void |
ShogiConsole.logPromote(Piece p)
Called when a piece is promoted.
|
void |
ShogiConsole.logSelectPiece(Piece p)
Called when a piece is selected.
|
void |
ShogiConsole.logValidDrop(int allegiance,
Piece p,
Tile location)
Called when a piece is dropped.
|
void |
ShogiConsole.logValidMove(Piece p,
Tile from,
Tile to)
Called when a piece is moved.
|
protected void |
GameState.mockAddPieceToDropTable(int allegiance,
Piece piece)
Restores a piece to its position on its drop table
after a simulation dropping.
|
protected void |
GameState.mockDropPieceFromTable(int allegiance,
int x,
int y,
Piece piece)
Simulates the dropping of a piece from the drop table onto the board.
|
boolean |
BoardPanel.move(Piece piece,
Tile sq)
Moves the indicated piece to the indicated square on the board
if it is a valid move.
|
protected boolean |
BoardPanel.promote(Piece piece)
Promotes the given piece, if doing so is a valid move.
|
protected void |
GameState.setPieceAt(int x,
int y,
Piece piece)
Places a Piece on a given tile of the board.
|
boolean |
GameState.willKingBeInCheckAfterMove(int x,
int y,
Piece movingPiece)
Returns whether a move by a given Piece would put the King of that allegiance in check.
|
| Constructor and Description |
|---|
Move(GameState state,
Piece piece,
Tile to)
Constructs a new Move.
|
Move(GameState state,
Piece piece,
Tile from,
Tile to)
Constructs a new move.
|


Toggle navigation
Doot Alphabet Trainer
Training Mode
Score
No Scores in Training Mode
Predicted
No Prediction


Aegisub / Select Lines
Contents
The select lines tool is useful for finding and selecting all lines in the script that matches certain criteria. This can be useful from a number of things ranging from deleting all comment lines to finding all lines said by a certain actor. The tool can be found in the Subtitles menu -> Select lines.
Match
These controls what criteria will be used for selecting the lines.
- Match
- Select all lines that match the criteria.
- Doesn't match
- Select all lines that don't match the criteria.
- Match case
- Controls case sensitivity, i.e. if the tool should care about the difference between lower and upper case or not.
- Exact match
- Matches the lines that matches the given string exactly.
- Contains
- Matches the lines that contains the given string.
- Regular Expression match
- Treats the string as a regular expression or "regex", and matches if said expression matches. For a regular expressions tutorial, try reading the perlretut manual page or googling. For a reference of the exact syntax supported by Aegisub, see the wxWidgets regular expressions reference page.
In field
This option controls what field of each line will be used for the matching mentioned above. Possible alternatives are:
- Text
- The main text field
- Style
- The style field
- Actor
- The actor field
- Effect
- The effect field
Match dialogues/comments
Here you can choose if you want to select from comment lines, dialogue lines, or both.
Action
Decides what the tool should do with the lines that matches the given criteria. You can choose between:
- Set selection
- Your current selection will be discarded and all lines in the script matching the criteria will be selected instead.
- Add to selection
- Adds all lines in the script that matches the criteria to your current selection.
- Subtract from selection
- Deselects all currently selected lines that match the criteria.
- Intersect with selection
- Does the inverse of subtract from selection. That is to say, all lines in the current selection that matches the criteria are kept selected, but everything else is deselected.


heeeres your answer
{{ answer }}
heeres your previous confidence level
{{ confidence }}
How confident are you now?
Confidence level (1-10)


I am Navajo, Blackfeet and Shoshone-Bannock. I grew up in Lawrence, Kansas (ROCK CHALK! ) and moved to New Mexico in 2016. My family is originally from Shiprock, NM, a town on the Northeastern border of the Navajo Nation.


Written by: Jeff Astroff & Mike Sikowitz
[Scene: Central Perk, Phoebe is recapping last season, and as she talks we see a montague of scenes from Ross and Rachel.]
Phoebe: Ok, so this is pretty much what's happened so far. Ross was in love with Rachel since, you know, forever, but every time he tried to tell her, something kind of got in the way, like cats, and Italian guys. Finally Chandler was like "forget about her" but when Ross was in China on his dig, Chandler let it slip that Ross was in love with Rachel. She was like, "Oh my god." So she went to the airport to meet him when he came back, but what she didn't know was, that Ross was getting off the plane with another woman. Uh-Oh! So, that's pretty much everything you need to know. But, enough about us. So, how've you been?
Opening Credits
[Scene, The Airport, continued from last season, Rachel is waiting for Ross to come of the plane, when she sees he's coming off with another woman.]
Rachel: Oh my god. Oh my god. (She decides to make a break for it.) Excuse me. Move! Move! Emergency! Excuse me! (She tries climbing over a bench and falls down.)
Ross: (seeing her) Rach!
Rachel: Oh, there you are! Hi! Oh, so, so, how was China, you? (Hits him with the flowers.)
Ross: It was, it was great. Oh, what happened?
Rachel: What?
Ross: You're bleeding.
Rachel: I am? Oh, look at that, yes I am. Enough about me, enough about me, Mr. Back from the Orient. Come on. I wanna hear everything! Everything. (Looks at Julie)
Ross: Well, where do I start? This is Julie. Julie, this is Rachel.
Rachel: These are, these aren't for you. (to Julie) These are for you. (Loudly, thinking she can't speak English.) Welcome to our country.
Julie: (Loudly, proving she can speak English.) Thank you. I'm from New York.
Rachel: Ok, well, not a problem. We'll just use them to stop the bleeding. Ok. Baggage claim? Ok.
[Scene: Monica and Rachel's, the gang is waiting for Rachel to return from the airport with Ross.]
Chandler: No way!

Phoebe: Oh my god. This is huge. This is bigger than huge. This is like, all right, what's bigger than huge?
Joey: Um, this?
Phoebe: Yes.

Chandler: Yes, yes, we did, thanks to Vidal Buffay.
Phoebe: 'Cause, you know, (in that voice) if you don't look good, we don't look good. I love that voice.
Rachel: (entering, out of breath) Airport, airport. Ross, not alone, Julie, arm around her. Cramp, cramp.
Chandler: Ok, I think she's trying to tell us something. Quick, get the verbs.
(She hits Chandler.)
 (Ross and Julie enter) You, you slowpokes!
Ross: That's all right, Rach, we got the bags. Hi, hello. Julie, this is my sister Monica. This is Chandler. Phoebe. Joey, what up?
Joey: What up?!
Ross: Everyone, this is Julie.
Rachel: (out of breath) Julie.
All: Ohh. (Happily) Hi!
Julie: Hi, but I'm not here, you haven't met me. I'll make a much better first impression tomorrow when I don't have 20 hours of cab and plane on me.
Ross: And bus.
Julie: Oh my god.
Ross: The screaming guy?
Julie: And the spitting?
Ross: You gotta hear this story.
Julie: We're on this bus, that's easily 200 years old...
Ross: 200 at least.
Julie: ...and this guy...
Rachel: And the chicken pooped in her lap. Oh, I'm so sorry. I just gave away the ending, didn't I? Oh! It's just, I just heard this story in the cab, and it is all I can think about.
Monica: This is amazing. I mean, how, how did this happen?
Julie: Well, Ross and I were in grad school together.
Ross: But we haven't seen each other since then. Well I land in China, guess who's in charge of the dig.
Rachel: Julie! Julie, isn't that great? I mean, isn't that just kick-you-in-the-crotch, spit-on-your-neck fantastic?
Monica: (to Julie) It's an expression.
Ross: Well, we just wanted to say a quick hi, and then we're gonna go see the baby.
Julie: And then we've gotta get some sleep.
Ross: Yeah, it's really 6:00 tomorrow night our time.

(Ross and Julie exit)
Rachel: Bye. (She closes the door and everyone tries to sympathize with her.)
[Scene: Central Perk, Ross and Chandler enter.]
Ross: Hey, Rach, can I get some coffee?
Rachel: Yeah, sure.
Ross: Thank you.
Chandler: Hey, Rach, can I get...
Rachel: Did you talk to him?
Chandler: Not yet.
Rachel: Then, no.
(He goes to sit down next to Ross.)
Chandler: So what the hell happened to you in China? I mean, when last we left you, you were totally in love with, you know.
Ross: I know, I know I was, but there was always this little voice inside that kept saying it's never gonna happen, move on. You know whose voice that was?
Chandler: God?
Ross: It was you, pal.
Chandler: Well, maybe it was God, doing me.
Ross: Look, you were right. She looks at me and sees a friend, that's all. But then I met Julie, and I don't know, we're havin' a great time. And I have to say, I never would've gone for it with her if it hadn't been for you.
Chandler: Well, you owe me one, big guy.
Rachel: (To Ross) Here's your lemonade.
Ross: I didn't order lemonade.
Rachel: Oh. Well then, you better go take that back because they're gonna charge you for that.
Ross: But...
Rachel: Go-go-go-go, come on! (Ross goes over to the counte) (to Chandler) So uh, what did you find out?
Chandler: He said...he said, he said that they're having a great time. I'm sorry. But, the silver lining, if you wanna see it, is that he made the decision all by himself! Without any outside help whatsoever.
Rachel: How is that the silver lining?
Chandler: You have to really wanna see it.
[Scene: Monica and Rachel's, Ross and the gang is watching Sumo wrestling on TV.]
Ross: Ironically, these are the guys who were picked last in gym.
[Cut to Phoebe and Monica in the kitchen.]
Monica: Pheebes, you know what I'm thinking?
Phoebe: Oh, ok. How, it's been so long since you've had sex, you're wondering if they've changed it?
Monica: No, although now that's what I'm thinking.
Phoebe: All right, so what were you thinking?
Monica: Well, I was thinking, that you gave the guys such great haircuts, I thought, maybe you'd like to do mine?
Phoebe: Ohh! No.
Monica: Why not?

Monica: No you're not.
Phoebe: I know I'm not, but you are, and I was trying to spare your feelings.
(The phone rings.)
Joey: (answering the phone) Hello? Oh, hi. Yeah, hold on a second. Ross, it's Julie, for you. (Throws him the phone.)
Ross: (on phone) Hello? Hi.
Chandler: (entering) Hi. Anybody know a good tailor?
Joey: Needs some clothes altered?
Chandler: No, no, I'm just looking for a man to draw on me with chalk.
Joey: Why don't you go see Frankie? My family's been goin' to him forever. He did my first suit when I was 15. No wait, 16. No, 'scuse me, 15. (still confused) All right, when was 1990?
Chandler: Okay. You have to stop the Q-tip when there's resistance!
Ross: (on phone) Ok, ok, sweetheart, I'll see you later. Ok, bye. What? (Sits down next to Rachel) Oh, that is so sweet. No, no, ok, you hang up. Ok, ok, one, two, three. (Doesn't hang up and motions for Rachel to be quiet) Well you didn't hang up either.
Rachel: She didn't hang up either!
Ross: Ok, no, no, you hang up.
Rachel: (taking the phone and hanging it up) Sorry, I thought you were talking to me.
Ross: Rachel! I'll just call her back.
Rachel: Okay!
Ross: (calls Julie back) Hi? Sorry, we got disconnected... (Walks away.)
Rachel: (to Monica) Ok, ok, ok. How did this happen to me? How did this happen to me? A week ago, two weeks ago, I was fine. Ross was just Ross, just this guy. Now he's Rrrooossss, oh, this really great guy that I can't have.
Monica: Sweetie, I wanted you to have him too.
Rachel: I know you did. I'm just gonna deal with it, I'm just gonna deal with it. (Ross comes by, smoching with Julie on the phone.) I gotta get out of here. (Exits)
Chandler: Ok, I don't care what you guys say, something's bothering her.
[Scene: Monica and Rachel's, the next morning.]
Joey: (to Chandler) You know, I think I was sixteen.
Monica: (to Phoebe) Please, just a little bit off the back.
Phoebe: I'm still on "no."
Rachel: (poking her head in from her bedroom) Uh, morning. Do you guys think you could close your eyes for just a sec?
Joey: No-no-no-no-no, (grabs his pants) I'm not fallin' for that again.
Phoebe: What's goin' on?

Paulo: (entering from Rachel's room) Bon giorno tutti!
Phoebe: Ewww! (Gets up and walks away.)
Commercial Break
[Scene: Monica and Rachel's, continued from earlier.]
 (Paulo goes into his room.)
Monica: Rachel, how did this happen?
Rachel: I don't know, I just kinda ran into him last night.
Phoebe: Where?
Rachel: At his apartment. Is this juice?
Joey: Whoa, whoa. And the fact that you dumped him because he hit on Phoebe?

Monica: My god, if I had a nickel for every guy I wish I hadn't...(Everyone looks at her), but this is about your horrible mistake.
(Ross and Julie enter.)
All: Hi!
Ross: Hi. Sorry we're late but we werewell, there was touching.
Paulo: (entering) Hey, hey Ross.
Ross: Hey, Paulo. What are you doing here?
Paulo: I do Raquel.
Ross: (to Rachel) So, uh, he's back.
Rachel: Yeah, he's back. Is that a problem?
Ross: No, not a problem.
Rachel: Good! I'm glad it's not a problem.

Chandler: Well, in spite of the yummy bagels and palpable tension, I've got pants that need to be altered.
Joey: Hey, Chandler, when you see Frankie, tell him Joey Tribbiani says hello. He'll know what it means.

Monica: (to Phoebe) You know it's funny, the last time Paulo was here, my hair was so much shorter and cuter.
Phoebe: All right. Ok, but, but! You have to promise that you will not be all like control-y and bossy and Monica about it.
Monica: I promise.
Phoebe: All right. (Talking to Monica's hair.)
[Scene: Monica's bedroom, Phoebe is finishing with her haircut and Monica is whincing.]
Phoebe: All right, that's it, I quit.
Monica: What? I didn't say anything.
Phoebe: Yeah, but this (makes Monica's face) isn't the face of a person who trusts a person. Ok, this (makes Monica's face) is the face of a person who, you know, doesn't trust a person.
Monica: I'm sorry. I'm sorry, Phoebe.
Phoebe: Would you relax? I know what I am doing. This is how he wears it.
Monica: How who wears it?
Phoebe: Demi Moore.
Monica: Demi Moore is not a he.
Phoebe: Well, he was a he in Arthur, and in Ten.
Monica: That's Dudley Moore. I said I wanted it like Demi Moore.
Phoebe: Oh. Oh!
Monica: Oh my God!
Phoebe: Oh my God!
Monica: Oh my God!
Phoebe: Oh my God! I'm sorry, I'm sorry. Which one's Demi Moore?
Monica: She's the actress that was in Disclosure, Indecent Proposal, Ghost!
Phoebe: Oh, she's got gorgeous hair.
Monica: I know!
[Scene: Frank's tailor shop, Chandler is getting his pants measured.]
Frankie: How long do you want the cuffs?
Chandler: At least as long as I have the pants.
(Pause as Frankie resumes his work.)
Frankie: I just got that. Ok, now we'll do your inseam.
(He slowly measures it up his leg, and Chandler makes a rather surprised face.)
[Scene: Monica and Rachel's, Monica is recovering from her haircut, Phoebe is playing her doctor and is coming in from the bedroom.]
Rachel: How is she?
Phoebe: It's too soon to tell. She's resting, which is a good sign.
Ross: How's the hair?
 I put a clip on one side, which seems to have stopped the curling.
Joey: Can we see her?
Phoebe: Your hair looks too good, I think it would upset her. Ross, why don't you come on in.
Ross: Yeah. (Gets up, but then pauses when he realizes what that meant.)
(They go into the bedroom leaving Joey and Rachel alone.)
Joey: How're you doing?
Rachel: I'm okay.
Joey: Ooh, that bad, huh?
Rachel: What?
Joey: Look, I can sense when women are depressed and vulnerable. It's one of my gifts.
Rachel: When I saw him get off that plane with her, I really thought I hit rock bottom. But today, it's like there's rock bottom, 50 feet of crap, then me.
Joey: You gotta tell Ross how you feel.
Rachel: Come on. How can I just tell him? What about Julie?
Joey: What about her? They've only been going out for two weeks. Ross has been in love with you for like 10 years.
Rachel: I don't know, I don't know.
Joey: Look, Rach, Rach! I've been with my share of women. In fact, I've been with like a lot of people's share of women. The point is, I've never felt about anyone the way Ross felt about you.
Chandler: (entering, angry) Yo, paisan! Can I talk to you for a sec?
Joey: Frankie? What're you talking about?
Ross: (entering from the bedroom) Hey, what's goin' on? (Pats Chandler on the shoulder which causes him to jump.)
Chandler: Joey's tailor...took advantage of me.
Ross: What?
Joey: No way. I've been going to the guy for 12 years.
Chandler: Oh come on! He said he was going to do my inseam, and he ran his hand up my leg, and then, there was definite...
Ross: What?
Chandler: Cupping.
Joey: That's how they do pants! First they go up one side, they move it over, then they go up the other side, they move it back, and then they do the rear. (Chandler and Ross stare at him) What? Ross, Ross, would you tell him? Isn't that how they measure pants?
Ross: Yes, yes it is. In prison! Whatsa matter with you?
Joey: What? That's not? (Realizes) Oh my God.
[Scene: Monica and Rachel's, later that day. Monica is now out and about.]
Monica: Even Mary Tyler Moore would've been better.
Ross: I like it. I do, I think it's a Ten. (Chandler laughs.)
Monica: Thank you. My hair is very amused.
Chandler: Come on, Monica, things could be worse. You could get caught between the moon and New York City. I know it's crazy, but it's true.
Phoebe: (to Chandler and Ross) Thank you.
Ross: Well, I gotta go. Bye. Bye, Rach.

Ross: Yeah, that's kinda what I meant by "bye!"
Rachel: Well, can I talk to you for a sec?
Ross: Okay. (goes out onto the balcony)
Joey: Hey, when the doctor does that hernia test...
Chandler: That's ok.
[Out on the balcony]
Ross: What's goin' on?
Rachel: Well, first of all, Paulo and I are not back together.  Um, second of all (Ross is laughing), what?
Ross: Ok.
Rachel: No. No-no-no-no.
Ross: Well, then, I think, I think the guy is scum. I hate him. I mean I actuallyI-I physically hate him. I always have. You are way too good to be with a guy like that.
Rachel: Really?
  You know, someone who makes you feel good, the way I am with Julie. (Rachel has moved closer, but hearing that she starts to back up.) Was there a second of all?
Rachel: No, I think that was the whole all.
Ross: Okay. Okay. (They hug.) Okay.
[Cut back inside, Joey is on the phone.]
Joey: I swear to god, Dad. That's not how they measure pants.
Closing Credits
[Scene: Central Perk, Julie is wanting to get her hair cut from Phoebe.]
Julie: I was thinking of doing it a little shorter, you know, like Andie McDowell's new haircut?
Phoebe: Oh yeah! Oh, I can do that.
Julie: Really?
Phoebe: You wanna do it right now?
Julie: Great! (Julie leaves)
Phoebe: (to Rachel) Ok, I just wanna be really sure this time. Andie McDowell's the girl from Four Weddings and a Funeral, right?
Rachel: No. No no no no no. That's Rodney McDowell. Andie McDowell is the guy from Planet of the Apes.
Phoebe: Oh, yeah. Ok, thank you.
Rachel: You're welcome.
End


The responsive grid system contains 12 columns and is based on a 960 pixel width with 20px margins in
its default size. A grid is constructed with 3 main parts: a container, a row, and a column, with
containers always containing rows and rows always wrapping columns. Containers and rows are given
classes of container
and row
, respectively. Columns are given the class
col
followed by a number, 1-12. For example, a column that takes up the full width of
the row would be given the class col12
. The total width of columns or offsets in a
single row cannot exceed 12. Content should only be placed directly in columns and never in a
container or row.

Rows and columns can also be nested into columns, so long as the width of the child columns do not exceed the width of the parent column.
At times, you may want to offset the columns in your grid. To do so, add the class
offset
, followed by a number 1-11, to the column element. At mobile device sizes, the
offsets will disappear as the columns become 100% width.
Vertical rhythm is essential for layout and typographical design elements. VM UI Framework has taken
the guesswork out of vertical rhythm, handling it all for you in a responsive, flexible way. The
base line-height is 1.75em
, meaning that for a base font-size of 16px, the line-height
will be 28px. Each element will also have a bottom-margin of 28px as well.
Remember, however, that because VM UI Framework is responsive, the text size changes depending on the size of the browser, as does the base line-height. See the table to the right for reference.
In practical terms, this means that any new elements you introduce to the layout should have heights in multiples of the base line-height. If possible, make them responsive as well to maintain the vertical rhythm.
| Font Size | Line Height | Bottom Margin | Multiples |
|---|---|---|---|
| 14px | 24px | 24px | 24, 48, 72, 96, ... |
| 15px | 26px | 26px | 26, 52, 78, 104, ... |
| 16px* | 28px | 28px | 28, 56, 84, 112, ... |
*denotes default
Note Although the values above are given in pixels, you should give preference to em-based measurements in order to maintain maximum flexibility. If you add borders to an element, be sure to subtract the border height from the bottom margin.
VM UI Framework offers a lot of flexibility, but sometimes you'll want to add to, adjust, or override some of the default CSS declarations. This set of utility classes will allow you to do exactly that. Most of the classes should be able to be applied to any element safely.
| CSS Class | Description |
|---|---|
left |
Floats the element to the left. |
right |
Floats the element to the right. |
alignLeft |
Aligns text to the left. |
alignCenter |
Aligns text to the center. |
alignRight |
Aligns text to the right. |
firstCol |
Removes the left margin for a column in a list and causes it to clear all floats. Useful for when when the total column span exceeds the width of the grid. |
topMargin |
Adds a default em-spacing to the top margin. |
bottomMargin |
Adds a default em-spacing to the top margin. |
primaryMargin |
For use on a column in the first row following a single fixed navbar. |
secondaryMargin |
For use on a column in the first row primary and secondary fixed navbars. |
skipBottom |
Removes the bottom margin. (Useful for rows). |
hidden |
Sets an element to display: none . |
divider |
Creates a full-width divider line with a bottom margin of one line. |
It certain cases, you may wish to show or hide different content at different screen sizes. To do so, add one of the selective display classes to any element. The table shows the break points. Note Only one selective display class can be used per element.
| Selective Display Classes | ||||
|---|---|---|---|---|
| Class | 0-768px | 769-980px | 981-1200px | 1201px+ |
showMobile |
Yes | No | No | No |
hideMobile |
No | Yes | Yes | Yes |
showTablet |
No | Yes | No | No |
hideTablet |
Yes | No | Yes | Yes |
showSmallDesktop |
No | No | Yes | No |
hideSmallDesktop |
Yes | Yes | No | Yes |
showLargeDesktop |
No | No | No | Yes |
hideLargeDesktop |
Yes | Yes | Yes | No |
VM UI Framework is created, owned, maintained by Virtuosi Media, Inc. © 2012-2013.


---
layout: post
icon: whatshot
title: Share-PSI 2.0 Timişoara Workshop - Open Data Priorities and Engagement
detail: true
lang: en
ref: SharePSI-Timisoara
---
Share-PSI 2.0 network organizes a workshop "Open Data Priorities and Engagement." This workshop takes place on 16th and 17th March 2015 and it is hosted by the West University of Timişoara Blvd. V. Parvan 4, Timisoara 300223, Timis, Romania.
The workshop is open to anyone interested in Open Data, however the participants are required to submit a session proposals or plenary paper by 1 February 2015.
Topics include, but are not limited to:
- On dataset priorities
- What are the key criteria for prioritising datasets for publication?
- How can the priorities of the producers and the users be balanced when selecting datasets for publication?
- Should producers of the same category (e.g. municipalities or local governments) publish a common set of datasets (e.g. budgetary data, public transport data etc.)? If yes, how should this common set of dataset should be identified and how can these datasets be provided in a coherent and interoperable manner?
- Should the potential for reuse, both for commercial and non-commercial purposes, play a role in the section process? If so, how can this potential be measured and/or evaluated?
- How do you create synergies and avoid redundant efforts when establishing and maintaining an overview/inventory of the data in the organisation? And how is this coordinated across different teams working on, for instance, open data, information security, archiving, performance reporting, knowledge management etc.
- On engagement
- How can public bodies engage the potential reusers of their data?
- What methods are available to reusers of your data to send you feedback about your data?
- How do you handle feedback received so as to improve your data?
- Should data producers track use of, and demand for, data? If so, how?
- How does data visualisation foster participation in political and social life, and increase transparency of government?
- Related Questions
- How can/should public authorities respond to community efforts to crowd source data that replicates official data that is not open? (e.g. address data)
- What could be the role of standard disclaimers or positive statements (sometimes known as 'proclaimers') to communicate the extent to which data can be guaranteed to be complete?
- What quality aspects need to be considered for different types of data?
- What are the challenges and possible solutions for the persistent maintenance of data over time?
Alongside the presentations this workshop will offer a lot of opportunities for discussion within a small groups meeting to discuss particular themes. There are several ways in which you can participate:
- Lead a session – the session proposal (1 or 2 pages in length) should describe the discussion you would like to lead and the experiences you have to offer.
- Give a plenary talk – a position paper up to 5 pages summarizing your talk is expected.
- If you do not wish to lead a session or give a plenary talk, you can still attend the workshop. In such case indicate your interest in the topic in a short position paper. The intention is to make sure that participants have an active interest in the area, and that the workshop will benefit from their presence.
You can read the full call for participation on the Timişoara Workshop website.
Share-PSI 2.0 is the European network for the exchange of experience and ideas around implementing open data policies in the public sector. It brings together government departments, standards bodies, academic institutions, commercial organisations, trade associations and interest groups to identify what does and doesn't work, what is and isn't practical, what can and can't be expected of different stakeholders. The impetus for the Share PSI 2.0 Thematic Network is the revised European Directive on the Public Sector Information. The main activity of the network is to organise a series of workshops examining different aspects of PSI. In each workshop, the network partners with direct experience will present their case studies. The output of the workshops will be offered as input to the W3C Data on the Web Best Practices Working Group.
Share-PSI 2.0 is co-funded by the European Commission under theICT Policy Support Programme (ICT PSP) as part of the Competitiveness and Innovation Framework Programme; Agreement no. 621012.
For more information please visit the Share-PSI 2.0 website.


the and COVID- []. with for are {background from margin {border-style The px;} #ffffff;} coronavirus that virus has can SARS-CoV- against infected mental [,]. further health may novel therapeutic individuals treatment China have however, infection protein respiratory source transmission [], clinical disease host risk Wuhan, associated coronaviruses human px; research spread were {font-family Chinese East MERS-CoV been font-size its necessary patients pneumonia reported should such However, Middle These caused consequences control double; effective higher highly more not options outbreak pandemic potential required severe spike syndrome their these transmission, viral was COVID-. Elsevier Public RBD SARS-CoV This also antiviral bat bats binding border-color border-width chloroquine combination disease. entry found fusion help high illnesses origin process receptor remdesivir solid; strategies this through which {font-style {font-weight ACE Although, Engl Health Sci Therefore, after analysis animal anxiety asymptomatic author. available based bold camels cell cellular centre circadian courier; created diseases drug drugs effects em; genetic including infection, infectiousness inhibit linked management medical millions people physical prevent promising pt;} range rate resource structural than there thought trials vaccine vaccines world zoonotic


---
sort_order: 160
tei_id: rdx_b5j2m.p.idm192545904
annotation_count: 0
images:
small-thumbnail: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p78t9/mini-thumbnail/
json: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p78t9/info/
full: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p78t9/fs/
page: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p78t9/single-page/
thumbnail: http://readux.library.emory.edu/books/emory:b5j2m/pages/emory:p78t9/thumbnail/
title: Page 160
number: 160
---
{% raw %}CHAPTER XXV{% endraw %}
{% raw %}MRS. STOWE'S CHARACTERS.{% endraw %}
{% raw %}MY VISIT TO MRS. STOWE.—WHY I AM CALLED " UNCLE TOM.""{% endraw %}
{% raw %}—HER INTEREST IN MY LIFE-STORY.—HER. FAMOUS BOOK.—Is.{% endraw %}
{% raw %}IT AN EXAGGERATION?—MRS. STOWE'S KEY.{% endraw %}
{% raw %}After my successful visit to England, I travelled{% endraw %}
{% raw %}in Canada, and in Maine, New Hampshire,{% endraw %}
{% raw %}Vermont, Massachusetts, Connecticut, and Rhode{% endraw %}
{% raw %}Island. In all these states I was cordially welcomed{% endraw %}
{% raw %}as a speaker in the pulpits of the Congregationalists,{% endraw %}
{% raw %}Presbyterians, Methodists, Baptists, and Universal-{% endraw %}
{% raw %}ists. I held many meetings, and discussed the{% endraw %}
{% raw %}subject of slavery in all its bearings on society. At{% endraw %}
{% raw %}that time, slavery was considered to be a permanent{% endraw %}
{% raw %}institution of the South, and it was supposed that{% endraw %}
{% raw %}nothing but an earthquake would have the power to{% endraw %}
{% raw %}break up the foundations of the system. It is a{% endraw %}
{% raw %}mistaken idea that the majority of the slaveholders{% endraw %}
{% raw %}would have sold their slaves if the government had{% endraw %}
{% raw %}offered to buy them. They liked the system, had{% endraw %}
{% raw %}grown up with it, and were not disposed to part{% endraw %}
{% raw %}with it without a struggle. Anti-slavery ideas were{% endraw %}
{% raw %}not popular at the South, nor generally at the North.{% endraw %}
{% raw %}On this account, those who had sufficient moral{% endraw %}
{% raw %}courage to discuss the merits and demerits of the{% endraw %}


Oh My Girl to take their first extended break since their debut
by sl278The members of Oh My Girl will be taking their first extended vacation since their debut. The girls expressed their excitement, stating: "It's our first long vacation after debut. We talked about our plans for family trips, mountain climbing, and bakery tours around the country."
Oh My Girl has had a busy year this year. After debuting as the title track of the first album released in May titled 'Fifth Season', they spent their time creating performances for the Mnet girl group contest program 'Queendom'.
The group stated: "We are thankful for the 5th year of our debut. We've laid the foundation for a long run through 'Queendom'. I believe we can do music for a long time."
Have a wonderful vacation Oh My Girl!


Trail Life USA combines the traditional methods of the international scouting movement featuring outdoor experiences such as camping and hiking, the patrol system, development of leadership traits, community service, badge/award advancement and uniforms, all built upon the primary foundation of Christian character formation.
Trail Life USA is a Christ-centered, boy-focused outdoor adventure, character, and leadership program for young boys and men in elementary through high school.Boys will love the fun and adventure! Parents will love the commitment to a Christian worldview and moral consistency.


Get the Interbank Rate
Currency Pear connects people who want to exchange foreign currency with each other.
What currency do you have?
What currency do you want?
Search
GitHub project
Examples
Extend
Version 2.3.2


action attribute, POST method
The action attribute specifies where to send the form-data when a form is submitted.


{% extends 'base.html' %} {% load staticfiles %} {% block title %}{{ block.super }}{{ high_school_details }}{% endblock %} {% block content %}
{{ high_school_details.description1 }}
{% endif %}{{ high_school_details.description2 }}
{% endif %}{{ high_school_details.description3 }}
{% endif %}{{ high_school_details.description4 }}
{% endif %}{{ high_school_details.description5 }}
{% endif %}


Instructions of doing this Quiz:
Each question has 2 point and the quiz will be worked on 8 points
Select one answer for each question.
Answer all questions.
After answering all questions click on submit button to see the score.


Home
About Us
Gallery
Events
Contact Us
donor drive!
MiniTHON Promo Video
Countdown to MiniTHON 2017!
(April 1st 2017)
Days
Hours
Minutes
Seconds
MiniTHON Updates


Go to the source code of this file.
Classes | |
| struct | VX_rect |
| struct | VX_cube |
| struct | VX_block |
| struct | VX_ms_block |
| struct | VX_ipoint2 |
| struct | VX_iline2 |
| struct | VX_ipoint3 |
| struct | VX_fpoint2 |
| struct | VX_fpoint3 |
| struct | VX_iline3 |
| struct | VX_fline3 |
| struct | VX_dpoint2 |
| struct | VX_dpoint3 |
| struct | VX_dline3 |
| struct | VX_format |
| struct | VX_surface |
Macros | |
| #define | FAST_AND & |
| #define | FAST_OR | |
| #define | PI 3.14159265 |
| #define | PRINT_POINT3(X) {printf("p( %f , %f , %f )\n" , (float)X.x ,(float)X.y,(float)X.z );} |
| #define | PRINT_RAW_POINT3(P) {printf("p_raw( %i , %i , %i )\n" , P[X] , P[Y], P[Z] );} |
| #define | PRINT_RAW_FPOINT3(P) {printf("p_raw( %f , %f , %f )\n" , P[X] , P[Y], P[Z] );} |
| #define | PRINT_MS_BLOCK(B) {printf("ms_block( %d , %d , %d , %d , %d , %d )\n" , B.x1 , B.y1 , B.z1 , B.x2 , B.y2 , B.z2 );} |
| #define | PRINT_BLOCK(B) {printf("block( %d , %d , %d , %d , %d , %d )\n" , B.x , B.y , B.z , B.w , B.h , B.d );} |
| #define | BOX_TO_MS_BLOCK(BOX) (VX_ms_block){ BOX.x, BOX.y, BOX.z , BOX.x + BOX.w , BOX.y + BOX.h , BOX.z + BOX.d } |
| #define | MS_BLOCK_TO_BOX(BLO) (VX_block){ BLO.x1 , BLO.y1 , BLO.z1 , BLO.x2 - BLO.x1 , BLO.y2 - BLO.y1 , BLO.z2 - BLO.z1 } |
| #define | PRINT_CUBE(C) { printf("cube( %d , %d , %d , .w = %d )\n" , C.x , C.y , C.z , C.w ); } |
| #define | CHECK_INTERVAL(INSIDE_P, LEFT, RIGHT) (INSIDE_P <= RIGHT && INSIDE_P >= LEFT) |
| #define | APPLY3(lvar, rvar, op) |
| #define | CROSS_PRODUCT(a, b, c) |
| #define | MAX_ALLOCABLE 0x80000000 |
| #define | VX_int32 int32_t |
| #define | VX_int16 int16_t |
| #define | VX_byte uint8_t |
| #define | VX_uint32 uint32_t |
| #define | VX_uint64 uint64_t |
| #define | X 0 |
| #define | Y 1 |
| #define | Z 2 |
| #define | A 3 |
| #define | R 2 |
| #define | G 1 |
| #define | B 0 |
| #define | MAX(x, y) (x > y ? x : y) |
| #define | MIN(x, y) (x < y ? x : y) |
| #define | FLOAT_SIGNUM(N) (*((VX_uint32*)((void*)&N)) & (0x1 << 31)) |
Typedefs | |
| typedef struct VX_rect | VX_rect |
| typedef struct VX_cube | VX_cube |
| typedef struct VX_block | VX_block |
| typedef struct VX_ms_block | VX_ms_block |
| typedef struct VX_ipoint2 | VX_ipoint2 |
| typedef struct VX_iline2 | VX_iline2 |
| typedef struct VX_ipoint3 | VX_ipoint3 |
| typedef struct VX_fpoint2 | VX_fpoint2 |
| typedef struct VX_fpoint3 | VX_fpoint3 |
| typedef struct VX_iline3 | VX_iline3 |
| typedef struct VX_fline3 | VX_fline3 |
| typedef struct VX_dpoint2 | VX_dpoint2 |
| typedef struct VX_dpoint3 | VX_dpoint3 |
| typedef struct VX_dline3 | VX_dline3 |
| typedef struct VX_format | VX_format |
| typedef struct VX_surface | VX_surface |
Functions | |
| void | VX_matrix4_print (double m[4][4]) |
| void | VX_vector4_print (float v[4]) |
| void | VX_fvector4_multiply (float outv[4], double matrix[4][4], float vector[4]) |
| void | VX_matrix4_multiply (double out[4][4], double m1[4][4], double m2[4][4]) |
| void | VX_matrix4_add (double out[4][4], double m1[4][4], double m2[4][4]) |
| void | VX_matrix4_identity (double out[4][4]) |
| void | VX_matrix4_xrotation (double out[4][4], double rad_angle) |
| void | VX_matrix4_yrotation (double out[4][4], double rad_angle) |
| void | VX_matrix4_zrotation (double out[4][4], double rad_angle) |
| double | rad_to_degrees (double rad) |
| double | deg_to_radians (double deg) |
| VX_uint32 | nearest_pow2 (VX_uint32 a) |
| int | VX_point_in_cube_p (VX_ms_block b, VX_ipoint3 p) |
| int | VX_cubes_intersects_p (VX_ms_block b1, VX_ms_block b2) |
| VX_ms_block | VX_cubes_intersection (VX_ms_block b1, VX_ms_block b2) |
| void | fvector3_raw_normalize (float v[3], float len) |
| VX_uint32 | color_add (VX_uint32 c1, VX_uint32 c2) |
| VX_uint32 | color_mul (VX_uint32 c1, VX_uint32 c2) |
| #define A 3 |
Index A in 4-item color array
| #define APPLY3 | ( | lvar, | |
| rvar, | |||
| op | |||
| ) |
| #define B 0 |
Index B in 4-item color array
| #define BOX_TO_MS_BLOCK | ( | BOX | ) | (VX_ms_block){ BOX.x, BOX.y, BOX.z , BOX.x + BOX.w , BOX.y + BOX.h , BOX.z + BOX.d } |
Conversion VX_block to VX_ms_block.
| #define CHECK_INTERVAL | ( | INSIDE_P, | |
| LEFT, | |||
| RIGHT | |||
| ) | (INSIDE_P <= RIGHT && INSIDE_P >= LEFT) |
Checking if INSIDE_P lies inside interval [LEFT,RIGHT]
| #define CROSS_PRODUCT | ( | a, | |
| b, | |||
| c | |||
| ) |
| #define FLOAT_SIGNUM | ( | N | ) | (*((VX_uint32*)((void*)&N)) & (0x1 << 31)) |
Faster signum by using type punning - returns 1 << 31 if N is negative 0 otherwise.
| #define G 1 |
Index G in 4-item color array
| #define MAX | ( | x, | |
| y | |||
| ) | (x > y ? x : y) |
Maximum macro.
| #define MAX_ALLOCABLE 0x80000000 |
Constant of maximal allocable bytes - 3GB
| #define MIN | ( | x, | |
| y | |||
| ) | (x < y ? x : y) |
Minimum macro.
| #define MS_BLOCK_TO_BOX | ( | BLO | ) | (VX_block){ BLO.x1 , BLO.y1 , BLO.z1 , BLO.x2 - BLO.x1 , BLO.y2 - BLO.y1 , BLO.z2 - BLO.z1 } |
Conversion VX_ms_block to VX_block.
| #define PI 3.14159265 |
Ludolf constant.
| #define PRINT_BLOCK | ( | B | ) | {printf("block( %d , %d , %d , %d , %d , %d )\n" , B.x , B.y , B.z , B.w , B.h , B.d );} |
Print a VX_block structure.
| #define PRINT_CUBE | ( | C | ) | { printf("cube( %d , %d , %d , .w = %d )\n" , C.x , C.y , C.z , C.w ); } |
Print VX_cube structure.
| #define PRINT_MS_BLOCK | ( | B | ) | {printf("ms_block( %d , %d , %d , %d , %d , %d )\n" , B.x1 , B.y1 , B.z1 , B.x2 , B.y2 , B.z2 );} |
Print a VX_ms_block structure.
| #define PRINT_POINT3 | ( | X | ) | {printf("p( %f , %f , %f )\n" , (float)X.x ,(float)X.y,(float)X.z );} |
Print VX_fpoint3.
Print array of 3 floats.
Print array of 3 integers.
| #define R 2 |
Index R in 4-item color array
| #define X 0 |
Index X in 3-item vector array
| #define Y 1 |
Index Y in 3-item vector array
| #define Z 2 |
Index Z in 3-item vector array
Structure representing cube in 3D <x,y,z> is left bottom near corner, <w,h,d> is width, height and depth of cube.
Structure representing cube in 3D, <x,y,z> is left bottom near corner, w is width.
| typedef struct VX_dpoint2 VX_dpoint2 |
Structure representing double point in 2D.
| typedef struct VX_dpoint3 VX_dpoint3 |
Structure representing double point in 3D.
| typedef struct VX_fpoint2 VX_fpoint2 |
Structure representing float point in 2D.
| typedef struct VX_fpoint3 VX_fpoint3 |
Structure representing float point in 3D.
| typedef struct VX_ipoint2 VX_ipoint2 |
Structure representing integer point in 2D.
| typedef struct VX_ipoint3 VX_ipoint3 |
Structure representing integer point in 3D.
| typedef struct VX_ms_block VX_ms_block |
Structure representing block in 3D in Microsoft way (like RECT from WinAPI) <x1,y1,z1> is minimal corner and <x2,y2,z2> is maximal corner.
Structure representing a 2D rectangle, <x,y> is left-top corner and w is width and h is height.
| typedef struct VX_surface VX_surface |
2D surface device independent interface.
| VX_uint32 color_add | ( | VX_uint32 | c1, |
| VX_uint32 | c2 | ||
| ) |
Adds two ARGB32 colors together by components, values are checked for not to overlap 255.
| c1 | ARGB32 color |
| c2 | ARGB32 color |
| VX_uint32 color_mul | ( | VX_uint32 | c1, |
| VX_uint32 | c2 | ||
| ) |
Multiplies two ARGB32 colors together by components, values never overlaps 255 due to modular arithmetics.
| c1 | ARGB32 color |
| c2 | ARGB32 color |
| double deg_to_radians | ( | double | deg | ) |
Converts degrees to radians.
| deg | angle in degrees |
| void fvector3_raw_normalize | ( | float | v[3], |
| float | len | ||
| ) |
Makes vector v of length len
| input/output | vector |
| len | needed length of vector (commonly 1.0f) |
| VX_uint32 nearest_pow2 | ( | VX_uint32 | a | ) |
Compute log_2(a) in integer precision.
| a | an unsigned integer |
| double rad_to_degrees | ( | double | rad | ) |
Converts radians to degrees.
| rad | angle in radians |
| VX_ms_block VX_cubes_intersection | ( | VX_ms_block | b1, |
| VX_ms_block | b2 | ||
| ) |
Returns block of intersection between two blocks b1 and b2, blocks b1 and b2 must overlap.
| b1 | a valid VX_ms_block |
| b2 | a valid VX_ms_block |
| int VX_cubes_intersects_p | ( | VX_ms_block | b1, |
| VX_ms_block | b2 | ||
| ) |
Test if two blocks b1 and b2 intersects.
| b1 | valid VX_ms_block |
| b2 | valid VX_ms_block |
| void VX_fvector4_multiply | ( | float | outv[4], |
| double | matrix[4][4], | ||
| float | vector[4] | ||
| ) |
Multiplies matrix matrix with vector, like this matrix*vector and stores output in outv.
| outv | output vector in format float[4] |
| matrix | matrix in format double[4][4] |
| vector | vector in format float[4] |
| void VX_matrix4_add | ( | double | out[4][4], |
| double | m1[4][4], | ||
| double | m2[4][4] | ||
| ) |
Addition of two matrices m1 and m2 storing output to out addition is done in order out = m1 + m2.
| out | output matrix |
| m1 | left matrix |
| m2 | right matrix |
| void VX_matrix4_identity | ( | double | out[4][4] | ) |
Initialize matrix 4x4 out to identity matrix.
| out | output matrix |
| void VX_matrix4_multiply | ( | double | out[4][4], |
| double | m1[4][4], | ||
| double | m2[4][4] | ||
| ) |
Multiplication of two matrices m1 and m2 storing output to out multiplication is done in order out = m1 . m2.
| out | output matrix |
| m1 | left matrix |
| m2 | right matrix |
| void VX_matrix4_print | ( | double | m[4][4] | ) |
Print matrix on stdout.
| m | matrix in format double[4][4] |
| void VX_matrix4_xrotation | ( | double | out[4][4], |
| double | rad_angle | ||
| ) |
Initialize matrix to a rotation matrix around x axis (left handed system).
| out | output matrix |
| rad_angle | angle of rotation in radians |
| void VX_matrix4_yrotation | ( | double | out[4][4], |
| double | rad_angle | ||
| ) |
Initialize matrix to a rotation matrix around y axis (left handed system).
| out | output matrix |
| rad_angle | angle of rotation in radians |
| void VX_matrix4_zrotation | ( | double | out[4][4], |
| double | rad_angle | ||
| ) |
Initialize matrix to a rotation matrix around z axis (left handed system).
| out | output matrix |
| rad_angle | angle of rotation in radians |
| int VX_point_in_cube_p | ( | VX_ms_block | b, |
| VX_ipoint3 | p | ||
| ) |
Test if point p lies inside VX_ms_block b.
| b | a valid VX_ms_block |
| p | integer point in 3D |
| void VX_vector4_print | ( | float | v[4] | ) |
Print vecotr on stdout.
| v | vector in format float[4] |


(region to filter data by) (fetch the most up-to-date/stable data) (fetch data "as-of" a specific week) (fetch data lagged by a number of weeks)
(this option has no additional parameters)
(format: YYYYWW)
(a non-negative integer)
(authorization token; required for imputed data for non-participating states; in any case, the API will return data for regions and participating states)
(location to filter data by) (fetch the most up-to-date/stable data) (fetch data "as-of" a specific week) (fetch data lagged by a number of weeks)
(this option has no additional parameters)
(format: YYYYWW)
(a non-negative integer)
(location to filter data by)
(authorization token)
(location to filter data by)
(search query or topic ID)
(authorization token)
(location to filter data by)
(temporal resolution)
(article to filter data by)
(temporal resolution) (filter by hour of day, otherwise return sum of all counts)
(authorization token)
(location to filter data by)
(authorization token)
(location to filter data by)
(region to filter data by) (fetch the most up-to-date/stable data) (fetch data "as-of" a specific week) (fetch data lagged by a number of weeks)
(this option has no additional parameters)
(format: YYYYWW)
(a positive integer)
(location to filter data by)
(authorization token)
(data source from which signal is built)
(location to filter data by)
(location to filter data by)
Load from CSV File
(treat rows as columns and vice versa) (extract column names, then discard first row) (otherwise assume daily starting on 2000-01-01)
(for when multiple overlapping time series are in the same file; ex: FluView Regional data)
Add Custom Line
(short string)
(format is YYYY-MM-DD or YYYYWW) (any floating point number)
(format is YYYY-MM-DD or YYYYWW) (any floating point number)
Tip: you can make a vertical line by using the same date at both endpoints!
Create a new Dataset
Select Inputs
In the tree to the left, select (by checking) the datasets to start with. How many you select depends on the function you want to apply.
Open the developer console
In chrome, the keyboard shortcut is Ctrl+Shift+J
Call the function createDataset
The function accepts two parameters: a name for the output dataset, and a function to apply to the selected dataset(s).
Available Functions ("Kernels") Kernels.sum, Kernels.product, Kernels.average
Selected Datasets: 1 or more
Kernel Parameters: none
Action: Calculates the sum, product, or average of the selected datasets.
Kernels.iliplus
Selected Datasets: 2
Kernel Parameters: none
Action: Calculates the product, divided by 100, of the selected datasets. (Intended for 'wILI' and '%positive' datasets.)
Kernels.scale
Selected Datasets: 1
Kernel Parameters: scale
Action: Scales the selected dataset by the provided scale parameter.
Kernels.ratio
Selected Datasets: 2
Kernel Parameters: inverse (optional)
Action: Calculates the quotient of the selected datasets. (Flips numerator and denominator if inverse is true.)
Examples
Compute ILI+: createDataset('ILI+', Kernels.iliplus())
Scale GFT by 1/1000: createDataset('GFT/1000', Kernels.scale(0.001))
Take the average: createDataset('avg', Kernels.average())


Protecting animals from neglect and abuse has been at the heart of the OHS mission for over 100 years. Our Humane Special Agents, Investigations support staff and forensically-trained veterinarians help over 3,000 at-risk animals annually.
OHS investigates allegations of animal abuse and neglect. If you believe you have witnessed a crime involving animals, please complete our online complaint form here. You can also phone in a report at<PHONE_NUMBER>, ext. 214.
If your report is about an emergency involving an animal needing immediate assistance, such as an animal in a hot car, please call your local animal control or police agency. If your report is about issues such as barking dogs, animals running loose or animal bites, please call your local animal control agency.
You can reference Oregon’s animal cruelty and related laws in the Oregon Animal Cruelty Laws Handbook here (PDF)
What is considered adequate shelter for a domestic animal in Oregon? Find the answers to this question and more in these guidelines to Oregon’s animal statutes, plus essential resources to help domestic animals in our state. Guidelines to Oregon Animal Statutes (PDF)
Our Humane Special Agents are highly trained certified police officers commissioned by the Oregon State Police to investigate animal crimes.
Most cases are resolved through educating owners about proper care of animals. OHS Special Agents are also authorized to issue citations, author search warrants and assist law enforcement agencies in investigation, crime scene processing and evidence collection.
While most of our work takes place in Multnomah and surrounding counties, OHS officers have jurisdiction statewide.