{% extends "base.html" %} {% block title %}Chinese Wushu & Taichi Academy{% endblock %} {% block pageId %}homepage{% endblock %} {% block contentHeader %}
The Chinese Wushu & Taichi Academy was established by Master Yijiao Hong in 1996. For over a decade, CWTA has fostered thousands of students, teaching them Taichi and Wushu. Master Hong has trained students in Wushu and Taichi throughout the metropolitan Seattle/Tacoma area. Master Hong also offers seminars and workshops to Seattle area elementary schools, high schools, universities, and corporations.
For beginning classes, spaces are limited. To secure your spot, register now:
1) Fill in the registration form and make your check payable to CWTALLC.
2) Mail to Chinese Wushu & Taichi Academy LLC, 709 1/2 S. King Street, Seattle WA 98104
Master Hong will give in-depth, step-by-step instruction on authentic Yang Style Taichi 24 form movements and Qigong warm-ups from Traditional Chinese Medicine, using the latest in physical learning science. Master hong will also talk about how Taichi originated from ancient Chinese philosophy and Chinese medicine. This class will emphasize the skills of self-centering, body relaxation, and slow breathing while practicing form movements. You can expect increased flexibility, leg strength, coordination, and balance, as well as learning to be relaxed in an energetic way.
Taichi is an ideal aerobic exercise for life time. Do you know that practicing Taichi maintains spine health and increases bone density? It is beneficial to the cardio-vascular, respiratory, and nervous systems, digestive system, balance and also improves circulation of Chi. Master Hong's long-term Taichi students report that practicing Taichi helps alleviate hypertension, asthma, knee pain, and stress, while also improving mental, body strength and overall happiness.
Tuesday morning classes are held the at CWTA Mercer Island (2827 80th Ave SE, Mercer Island)
This class is a wonderful opportunity to develop childrens flexibility, agility, coordination, strength, balance, and endurance. More importantly, this is a great opportunity to cultivate children's self-discipline, respect, perseverance, and confidence in spirit. It's fun and educational.
The Wushu curriculum is adapted from the Chinese National Wushu standard course of wushu basics and Junior forms. The Taichi curriculum focuses on basics of body posture and mediation skills.
Master Yijiao Hong will cover authentic Chen Taichi Silk Reeling and Qigong warm-ups from Traditional Chinese Medicine, giving in-depth, step-by-step instruction and using the latest in physical learning science. Master Hong will also cover how Taichi originated from ancient Chinese philosophy and Chinese medicine. This class will emphasize the skills of self-centering, body relaxation, and slow breathing as you practice form movements. You can expect increased flexibility, leg strength, coordination, and balance, as well as learning to be relaxed in an energetic way.
Taichi is an ideal aerobic exercise for life time. Do you know that practicing Taichi maintains spine health and increases bone density? It is beneficial to the cardio-vascular, respiratory, and nervous systems, digestive system, balance and also improves circulation of Chi. Master Hong's long-term Taichi students report that practicing Taichi helps alleviate hypertension, asthma, knee pain, and stress, while also improving mental, body strength and overall happiness.
Sunday afternoon class is held at the CWTA Mercer Island (2827 80th Ave SE, Mercer Island)
Learn and review Yang Style Taichi 24 Forms from international Taichi Grand Champion Yijiao Hong.
Master Yijiao Hong is a 12th generation inheritor of Chen Style Taichi, studying under Chen family successor and world-renown Grandmaster Chen Zhenglei since 1998. She studied Yang Taichi from Yang family successor and world-renown Grandmaster Fu Shengyuan since 1995.
Master Hong currently offers classes for Chen Taichi and Yang Taichi.
Born in Jin Hua, China, Master Hong started practicing Wushu with the Jin Hua Wu Shu Team when she was 8 years old. She was the top Wushu athlete and Taichi champion in Zhe Jiang province, China. Master Hong has a B.A. degree in physical education in Wushu and Taichi from Zhejiang Normal University, China. She became an assistant professor and team coach of Zhejiang College of Traditional Chinese Medicine in 1992. She coached the college Wushu and Taichi Team and competed in China national tournaments until she immigrated to Seattle, U.S. in 1994.
Master Hong was named U.S. "Year of the Athlete" by USAWKF in 1998, and competed on the U.S.A National Wushu Team in the 5th World Wushu championship in Hong Kong in 1999, where she ranked 7th among the top world professional Taichi athletes.
In 2000, Master Hong was certified by the International Wushu Federation in Beijing, China as a Wushu International Judge. In 2004, Master Hong earned the highest rank as a Wushu International A Grade Judge in Beijing. Between 1999 and 2003, she judged for selection of National Wushu Teams for both the U. S. A. and Canada.
Master Hong's passion in Taichi originated from her late teenage years at University, especially after she studied Chinese Medicine for two years and visited Madam Chen Lixing in Xian, China Master Hong's strong belief in Taichi's therapeutic value in life and Taichi's powerful martial application is a constant source of inspiration for her. Master Hong is a lifetime student of Taichi Yang family from Grandmaster Fu Shengyuan and Chen family from Grandmaster Chen Zhenglei, Chen village, China.
Currently, Master Hong is focusing her teaching on Taichi. In addition, she practices Guzheng — ancient strings, and spends time with her two young children. Her former wushu students are continuing their practice of Wushu at the Seattle Wushu Center, UW Husky Wushu Team, and Northwest Wushu.
Read more about Master Hong
Read more Student Testimonials


Activityfeed is a part of CISManager and it is the library that facilitates the managing of activities for a CIS.
Activity Feeds for 3rd Party Services
This section provides guidelines regarding the use of the SOCIETIES CIS Manager activityfeed facilities by third party context-aware services. The Activityfeed is the library that facilitates the managing of activities for a CIS.
Setup
Please note that activityfeed is not a standalone service/bundle/component, but comes as a part of the CISManager, where each CIS will have a activityfeed. Thus having connected with the CIS, you will be able to access the activityfeed.
Dependencies (pom.xml)
Add the following dependencies to your pom.xml file:
org.societies.api.external
societies-api
${release.version}
provided
Virgo Deployment
To use this component you must deploy the actitifyeedservice bundle and it's requirements:
OSGi service configuration
bundle-context-osgi.xml:
1
2
9
11
bundle-context.xml: (where you exchange "YourBean" with the name of your bean class, and 'name="activityFeedManager"' with name="TheNameOfTheVariableThatShouldContainYourActivityFeedManager" (with correct setters ofcourse)
1
2
7
8
13
14
15
16
Now you are ready to access and use activityfeedmanager , which is a helper class that lets you create new activityfeeds or get old ones already created. The activityfeed is a feed of activities, with helper/CRUD methods for getting, setting and deleting activities. All of them are described in the api: https://github.com/societies/SOCIETIES-Platform/blob/development/api/java/external/src/main/java/org/societies/api/activity/IActivityFeed.java
Example of Usage
This example is originally a integration test, but serves well as an example of how you connect to activityfeedmanager, create a feed and use some of the methods for manipulating the activityfeed.
spring-context-osgi.xml:
1
2
9
10
11
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14
spring-context.xml:
1
2
7
8
13
14
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16
17
18
31 import org.slf4j.Logger;
32 import org.slf4j.LoggerFactory;
33 import org.societies.api.activity.IActivityFeedManager;
34 import org.societies.api.cis.management.ICisManager;
35 import org.societies.api.comm.xmpp.interfaces.ICommManager;
36 import org.societies.integration.test.IntegrationTestCase;
37
38 public class TestCase10961 extends IntegrationTestCase {
39 private static Logger LOG = LoggerFactory.getLogger(TestCase10961.class);
40 public static ICisManager cisManager;
41 public static IActivityFeedManager activityFeedManager;
42 public static ICommManager commManager;
43
44 /**
45 * Privacy Log Appender (injected)
46 */
47
48 public TestCase10961() {
49 super(10961, new Class[] {NominalTestCase.class});
50 NominalTestCase.testCaseNumber = testCaseNumber;
51 }
52
53 public void setCisManager(ICisManager cisManager) {
54 LOG.debug("[TEST CASE #"+testCaseNumber+"] setCisManager()");
55 this.cisManager = cisManager;
56 }
57
58 public void setActivityFeedManager(IActivityFeedManager activityFeedManager) {
59 LOG.debug("[TEST CASE #"+testCaseNumber+"] setActivityFeedManager()");
60 this.activityFeedManager = activityFeedManager;
61 }
62
63 public void setCommManager(ICommManager commManager) {
64 LOG.debug("[TEST CASE #"+testCaseNumber+"] setCommManager()");
65 this.commManager = commManager;
66 }
67
68 public void destroy(){
69
70 }
71
72 }
This class does all the actual manipulating of the activityfeedmanager and activityfeeds, it does not have any main() or runner class directly (it is run by the TestCase10961 class via run() inherited from the IntegrationTestCase class) NominalTestCase.java:
25 package org.societies.integration.test.bit.activityfeedmanager;
26
27 import org.junit.After;
28 import org.junit.Before;
29 import org.junit.Test;
30 import org.slf4j.Logger;
31 import org.slf4j.LoggerFactory;
32 import org.societies.activity.model.Activity;
33 import org.societies.api.activity.IActivityFeedCallback;
34 import org.societies.api.cis.attributes.MembershipCriteria;
35 import org.societies.api.cis.management.ICisOwned;
36 import org.societies.api.schema.activityfeed.MarshaledActivityFeed;
37 import java.util.ArrayList;
38 import java.util.Hashtable;
39 import java.util.List;
40 import java.util.concurrent.ExecutionException;
41 import java.util.concurrent.Future;
42
43 /**
44 * @author Bjørn Magnus based on work from Rafik and Olivier
45 */
46 public class NominalTestCase {
47 private static Logger LOG = LoggerFactory.getLogger(NominalTestCase.class.getSimpleName());
48 public static Integer testCaseNumber;
49
50 private String privacyPolicyWithoutRequestor;
51 private String cssId;
52 private List cisIds;
53 private String cssPassword;
54 private String cisName;
55 private String cisDescription;
56 private String cisType;
57 private int numCIS = 6;
58 private Hashtable cisMembershipCriteria;
59
60 @Before
61 public void setUp() {
62 LOG.info("[#"+testCaseNumber+"] setUp");
63 cisIds = new ArrayList();
64 cssId = TestCase10961.commManager.getIdManager().getThisNetworkNode().getJid();
65 cssPassword = "password.societies.local";
66 cisName = "CisTest";
67 cisDescription = "CIS to Test ActivityFeedManager";
68 cisType = "testCis";
69 }
70
71 @After
72 public void tearDown() {
73 LOG.info("[#"+testCaseNumber+"] tearDown");
74 }
75
76 @Test
77 public void testActivityFeedManager() {
78 IActivityFeed activityFeed1 = null; IActivityFeed activityFeed2 = null;
79 LOG.info("[#"+testCaseNumber+"] creating activityFeed1");
80 activityFeed1 =
81 TestCase10961.activityFeedManager.getOrCreateFeed("admin.societies.local",
82 "onlyFeedId1"); //where admin.societies.local must be an actual
83 JID (resolvable)
84 LOG.info("[#"+testCaseNumber+"] creating activityFeed2");
85 activityFeed2 =
86 TestCase10961.activityFeedManager.getOrCreateFeed("admin.societies.local",
87 "onlyFeedId2"); //where admin.societies.local must be an actual
88 JID (resolvable)
89
90 LOG.info("[#"+testCaseNumber+"] inserting 1 activity into cis1");
91 //inserting 1 activity into cis1
92
93 activityFeed1.addActivity(makeMessage("heh", "heh", "nonsense", "0"), new IActivityFeedCallback() {
94 @Override
95 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
96 }
97 });
98 LOG.info("[#"+testCaseNumber+"] checking that cis1 has one activity");
99 //checking that cis1 has one activity
100 activityFeed1.getActivities("0 " + Long.toString(System.currentTimeMillis()), new IActivityFeedCallback() {
101 @Override
102 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
103 assert (activityFeedObject.getGetActivitiesResponse().getMarshaledActivity().size() == 1);
104 }
105 });
106 LOG.info("[#"+testCaseNumber+"] checking that cis2 has zero activities");
107 //checking that cis2 has zero activities
108 activityFeed2.getActivities("0 "+Long.toString(System.currentTimeMillis()),new IActivityFeedCallback() {
109 @Override
110 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
111 assert (activityFeedObject.getGetActivitiesResponse().getMarshaledActivity().size()==0);
112 }
113 });
114 LOG.info("[#"+testCaseNumber+"] inserting two activities into cis2");
115 //inserting two activities into cis2
116 activityFeed2.addActivity(makeMessage("heh", "heh", "nonsense", "0"), new IActivityFeedCallback() {
117 @Override
118 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
119 }
120 });
121 activityFeed2.addActivity(makeMessage("heh","heh","nonsense","0"),new IActivityFeedCallback() {
122 @Override
123 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
124 }
125 });
126 LOG.info("[#"+testCaseNumber+"] checking that cis1 still only has one activity");
127 //checking that cis1 still only has one activity
128 activityFeed1.getActivities("0 "+Long.toString(System.currentTimeMillis()),new IActivityFeedCallback() {
129 @Override
130 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
131 assert (activityFeedObject.getGetActivitiesResponse().getMarshaledActivity().size()==1);
132 }
133 });
134 LOG.info("[#"+testCaseNumber+"] checking that cis2 now has two activities");
135 //checking that cis2 now has two activities
136 activityFeed2.getActivities("0 "+Long.toString(System.currentTimeMillis()),new IActivityFeedCallback() {
137 @Override
138 public void receiveResult(MarshaledActivityFeed activityFeedObject) {
139 assert (activityFeedObject.getGetActivitiesResponse().getMarshaledActivity().size()==2);
140 }
141 });
142 }
143
144 //util methods
145
146 public Activity makeMessage(String user1, String user2, String message, String published){
147 Activity ret = new Activity();
148 ret.setActor(user1);
149 ret.setObject(message);
150 ret.setTarget(user2);
151 ret.setPublished(published);
152 return ret;
153 }
154
155 }


{# # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. -#} {% extends "manage/manage_base.html" %} {% set user = request.user %} {% set title = gettext("Set up 2FA with a security device (e.g. USB key)") %} {% set active_tab = 'account' %} {% block title %}{{ title }}{% endblock %} {% block main %}
{% trans href='https://fidoalliance.org/certification/fido-certified-products/', title=gettext('External link') %}PyPI supports any device that adheres to the FIDO standard.{% endtrans %}
{% trans trimmed title=gettext('External link'), yubico_href='https://www.yubico.com/', titan_href='https://cloud.google.com/titan-security-key/', thetis_href='https://thetis.io/' %}
Popular USB keys include
Yubikey,
Google Titan
and Thetis.
{% endtrans %}
{% trans trimmed title=gettext('External link'), fido_href='https://fidoalliance.org/specifications/download/', mozilla_href='https://developer.mozilla.org/en-US/docs/Web/API/PublicKeyCredential#Browser_compatibility' %} Not working? Check you're using a device that follows the FIDO specification and a compatible browser. {% endtrans %}
{% trans %}Note that some older USB keys do not adhere to the FIDO standard and will not work with PyPI.{% endtrans %}


🎲Pig Dice🎲
🎲PIG DICE🎲
Instructions
- If the player rolls a 1, they scoreOne nothing and it becomes the next player's turn.
- If the player rolls any other number, it is added to their turn total and the player's turn continues.
- If a player chooses to "hold", their turn total is added to their score, and it becomes the next player's turn.
Player 1:
Current Roll:
Current Total:
Total scoreOne:
Player 2:
Current Rolll:
Current Total:
Total scoreTwo:


|
|||||||||
| PREV NEXT | FRAMES NO FRAMES |
| com.swarmconnect.* |
|---|
| com.swarmconnect.SwarmLeaderboard | ||
|---|---|---|
public static final java.lang.String |
LEADERBOARD_DATE_ALL_TIME |
"all" |
public static final java.lang.String |
LEADERBOARD_DATE_MONTH |
"month" |
public static final java.lang.String |
LEADERBOARD_DATE_TODAY |
"today" |
public static final java.lang.String |
LEADERBOARD_DATE_WEEK |
"week" |
public static final java.lang.String |
LEADERBOARD_SCOPE_ALL |
"all" |
public static final java.lang.String |
LEADERBOARD_SCOPE_FRIENDS |
"friends" |
public static final java.lang.String |
LEADERBOARD_SCOPE_SELF |
"self" |
| com.swarmconnect.SwarmMainActivity | ||
|---|---|---|
public static final int |
SCREEN_ACHIEVEMENTS |
1 |
public static final int |
SCREEN_CREATE_ACCOUNT |
2 |
public static final int |
SCREEN_DASHBOARD |
0 |
public static final int |
SCREEN_EXTERNAL_USERNAME |
18 |
public static final int |
SCREEN_FORTUMO |
22 |
public static final int |
SCREEN_FRIENDS |
3 |
public static final int |
SCREEN_GAMES |
17 |
public static final int |
SCREEN_GET_COINS |
4 |
public static final int |
SCREEN_INBOX |
5 |
public static final int |
SCREEN_INVENTORY |
6 |
public static final int |
SCREEN_LEADERBOARD |
7 |
public static final int |
SCREEN_LEADERBOARDS |
8 |
public static final int |
SCREEN_LOGIN |
9 |
public static final int |
SCREEN_LOST_PASSWORD |
10 |
public static final int |
SCREEN_MESSAGE_THREAD |
14 |
public static final int |
SCREEN_PAYPAL |
20 |
public static final int |
SCREEN_SELECT_USERNAME |
11 |
public static final int |
SCREEN_SETTINGS |
16 |
public static final int |
SCREEN_STORE |
12 |
public static final int |
SCREEN_STORE_CATEGORY |
13 |
public static final int |
SCREEN_TAPJOY |
19 |
public static final int |
SCREEN_TRAY_NOTIFICATION |
-1000 |
public static final int |
SCREEN_UPGRADE_GUEST |
15 |
public static final int |
SCREEN_ZONG |
21 |
| com.swarmconnect.SwarmStoreListing | ||
|---|---|---|
public static final int |
PURCHASE_CANCELED |
-1000 |
public static final int |
PURCHASE_FAILED_ALREADY_PURCHASED |
-1006 |
public static final int |
PURCHASE_FAILED_INVALID_ITEM |
-1003 |
public static final int |
PURCHASE_FAILED_INVALID_STORE |
-1002 |
public static final int |
PURCHASE_FAILED_NO_COINS |
-1001 |
public static final int |
PURCHASE_FAILED_NO_INTERNET |
-1005 |
public static final int |
PURCHASE_FAILED_OTHER |
-1004 |
public static final int |
PURCHASE_SUCCESS |
1 |
|
|||||||||
| PREV NEXT | FRAMES NO FRAMES |


WAKE FOREST DYNAMIC COURSE SCHEDULER
Email Id:
Password:
REGISTRATION FORM
First Name:
Last Name:
Email Id:
Password:
Courses Taken:
--SELECT--


Planet website
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I am writing about basketball and 3 specific players which are


--- layout: news_default --- {%- assign date_format = site.minima.date_format | default: "%b %-d, %Y" -%}
Perpetual Edition 35¢
Published {{ 'now' | date: date_format }}
Perpetual Edition 35¢
Published {{ site.time | date: date_format }}
Welcome. I am a third-year Computer Engineering student currently working as a Co-Op Analyst-Developer at MNP LLP. This site exists to showcase my experiments, alongside many objective and subjective musings. Browsing this site will reveal many useful tutorials, thought pieces, and articles on topics including Programming, Professional Writing, and Philosophy.


Please select an authentication level to continue:
ROOT ADMIN DOMAIN ADMIN USER
— The Mission Critical Cloud Team


Write a function integerPairs
to find and print out all pairs
of integers within an input array which sum up to a specified input value
k
.
There are multiple ways to do this, depending upon whether you want to favor runtime or space.
Example:
input: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10], 11
expected output: '6 5', '7 4', '8 3', '9 2', '10 1'
Analyze the time and space complexity of your solution.


{% import '_includes/forms' as forms %}
You need to supply a few credentials in order to connect to the Cloudflare API. Your API Key can be found on the My Account Settings page. A Zone ID is also required and can be found on your website's Overview page in the Cloudflare admin panel. You also need to supply the email address associated with your Cloudflare account.
{{ forms.textField({ label: 'Zone ID'|t, required: true, name: 'zone', value: settings.zone, errors: settings.getErrors('zone') }) }} {{ forms.textField({ label: 'API Key'|t, required: true, name: 'apiKey', value: settings.apiKey, errors: settings.getErrors('apiKey') }) }} {{ forms.textField({ label: 'Email'|t, required: true, name: 'email', value: settings.email, errors: settings.getErrors('email') }) }}


Please view source to see how to construct the table for importing data. Code is commented.
Toggle view
...
| start date | end date | title | description | icon | date limit | importance | link |
|---|---|---|---|---|---|---|---|
| 1968-08-20 | Born | Valley hospital in Ridgewood, NJ, to Martha & Steve Richardson. | circle_green.png | 50 | http://www.ridgewoodnj.net/main.cfm | ||
| 1982-09-01 | 1986-06-20 | HHS | Hanover (NH) High School. | star_blue.png | da | 32 | http://hanoverhigh.us/Hanover/ |
| 1987-03-01 | 1987-07-20 | Asia | Thailand, India, and Nepal | circle_orange.png | mo | 32 | |
| 1986-09-01 | 1992-06-01 | Wesleyan | After six years of too little sex, too many drugs, and questionable rock and roll. | star_blue.png | da | 32 | http://wesleyan.edu |
| 1995-09-05 | today | Marriage | star_green.png | ye | 45 |


{{ .Content }}
{{/* Table of Contents (TOC) page template. Page content from the markdown will appear in the .Content outlet below. The Table of Contents list will appear below that. It is scoped to show the contents of the full site. Pages can be removed from the TOC indivudally by adding "toc: false" to the page yaml. */}} {{ define "main" }}


Thanks for being interested in our project. This is a game somewhat inspired by the mobile game Ingress, but in real life. Here's how it works. There are multiple locations around Boulder High School for our Game. You can claim a location for your team by using your student ID to claim it.
A location consists of a monitor with stats/info and a scanner for claiming the location. To claim a location, simply hold your student ID under the scanner for a few seconds. Make sure not to obscure any of the white area, and make sure that the white area's text is facing away from you. If you need more help the monitor has more detailed instructions. On your first scan, you will automatically be assigned a team. The teams are blue, red, green, yellow with purple being reserved for robotics club members.
Once you claim a point for your team, that point will start collecting points for your team every second. A point earns 1 point a second with that number being affected by the multiplier of that point. The multiplier is the amount of people that have claimed the point for your team. So if you claim the point for your team, then 2 other members of your team also claim it your team would earn 3 points per second. But if someone from another team claims the location, your team will no longer gain points until you reclaim that point.
Wow, you're actually reading this. So writing this wasn't completely pointless. Anyway, here's the deal.  We process this information, including comparisons to a database of current students, then store it with information about the scan like the location and time. We do not save any images of your student ID or the picture on it. We do not distribute, sell or make available outside our services any information or data we collect from you. Our services will publicly show your first and last name on our location monitors if you are ranked on a leaderboard or are currently earning points for your team. The website you're using right now does not collect any data about you, however we do collect anonymous usage statistics to figure out if people are actually reading this.
If you would like your personal data removed or have any questions, feel free to contact us at<EMAIL_ADDRESS>This project will eventually be fully open-sourced. Currently though, it is still too much work-in-progress. We will eventually post the link to the project here. But if you are interested in contributing please contact us. The project is built using mariaDB and php for the backend including handling scans and scoring while the code for the scanner is written in python using pytesseract for ID recognition and requests for handling networking. The UI is written in HTML/JavaScript/CSS using materializecss. It gets data from an API written in php on our server and a local API for the location status written in python with Flask. Contact us for more info if you're interested.
This is an experiment and final project for Mr. Jiron's computer-science classes. The main purpose was just to make something interesting that people could actually interact with.


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XPathCountFunction Class
Definition at line
298
of
XPathFunction.cpp
Constructors
XPathCountFunction
()
Member Functions
std::unique_ptr<
XPathObject
>
Evaluate
(
XPathContext
& context, std::vector<
XPathObject
*>& arguments)
override
Constructor Details
XPathCountFunction Constructor
sngxml::xpath::XPathCountFunction::XPathCountFunction()
Definition at line
305
of
XPathFunction.cpp
:
305
:
XPathFunction
(
U"count"
,
1
,
1
)
306
{
307
}
Declaration at line
301
of
XPathFunction.cpp
Member Function Details
Evaluate Member Function
std::unique_ptr<
XPathObject
> sngxml::xpath::XPathCountFunction::Evaluate(
XPathContext
& context, std::vector<
XPathObject
*>& arguments)
override
Definition at line
309
of
XPathFunction.cpp
Declaration at line
302
of
XPathFunction.cpp
Base class overridden functions:
sngxml::xpath::XPathFunction::Evaluate
Calls:
sngxml::xpath::XPathNodeSet::Length
,
sngxml::xpath::XPathObject::Type
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February 2
In every thing give thanks: for this is the will of God in Christ Jesus concerning you.
1 Thessalonians 5:18
Notice that this scripture instructs us to give thanks in all things, not for all things. When tragedy or temptation strikes, we are not to thank God for them. He is not their author. He's the One who provides our way of escape from them. And that's what we're to thank Him for.
If you read the four Gospels, you'll find that Jesus never gave thanks for sickness or death. Instead, when He encountered them, His response was to overcome them by God's power. So give thanks as Jesus gave thanks--not for Satan's activities but for the victory God has given you over them.
Scripture Reading: John 11:1-48


{% load staticfiles %}
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{% for post in posts%}
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| plot_dmat {pbdDEMO} | R Documentation |
Plot a (small) global matrix as though it had been chopped up into pieces in the block-cyclic fashion.
plot_dmat(nrow, ncol, nprow, npcol, bldim, ..., labeling = "blacs", col = "rainbow")
nrow, ncol |
Number of global rows/columns of the matrix. |
nprow, npcol |
Number of processor rows/columns in the BLACS grid. |
bldim |
The blocking factor for the data distribution. |
... |
Additional arguments |
labeling |
Character argument; should be "blacs" or "mpi". This determines how the processor labeling should be, either in the 2-d BLACS way, or in the 1-d MPI way. |
col |
R plots color argument |
This function helps the user visualize 2-d block-cyclic distributed data.


{% extends "base.html" %} {% block head_title %}Comment posted{% endblock %} {% block content_header %}Comment posted{% endblock %} {% block content %}
Your comment posted successfully; perhaps you'd like to go take a look at it?


The functions of the script¶
In this section we will describe the function in the script.
- initililization
Creates the initial density profile
- implicit_d_and_v_solver
The main bulk of the script is in this function. It evolves the density profile. As it is an implicit solver, the function set up an equations system and solves it. Returns the density profile, the iterations per timestep, the diffusion and the pinch.
- plotter
As the name suggest, this plot all simulations.
- check_convergence
A small function that check if we have convergence in the solver.
- norm_dens_der
Calculate the normalized density gradient.
- delta_v_func
Calculates the volume between two grid points.
- vprime
Calculates the surface area at a grid point.
- d_hyper_source
This function calculate the value of the hyperdiffusion “source” if it is chosen to be used. This is described in detail in the previous section.
- source
Calculates the internal source, in practise the Neutral Beam Injection, for the simulation. This is described by an algebraic expression in “source_function” and its shape mimics realistic source distribution. This function can be played around with to assure the user that the simulations work properly.
- pinch
Returns the pinch to the solver. If hyperdiffusion is added as diffusion and pinch this function adds the “hyper pinch”.
- diff
Calculates the diffusion, with or without hyperdiffusion depending on the settings. Includes the different diffusion models.
- mtanh
A modified tangens function used when creating the initial density profile.
- f_ped
Creates the initial density profile


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clear-sky surface radiation shortwave mean global longwave models downward fluxes Fig. CMIP radiative model BSRN climate reference all-sky biases estimates cloud TOA energy annual atmospheric cloud-free climatologies sites atmosphere Wild absorption conditions net flux balance estimate Earth’s best clouds effects corresponding overall bias compared derived present Geophys Global Res given {border-style Atmos Solar determined Table budget data px;} #ffffff;} (Fig. (Table budgets simulated study Potter Units model-calculated multi-model range shown GCM calculated observations Earth conditions, individual solar used value values water Clim GCMs Kato USA according based conditions. differences effect measurements obtained panel). regression spread using (Wild ./JD CERES Cess Long Thermal assessment comparison cycles panel), respective standard Method climatological different upward use vapor CERES-EBAF Clear-sky Sect. Surface estimated fluxes, independent magnitude models, radiation. references respectively. slightly structure studies CRE TOA, codes deviation diagram direct globally large monthly presented quantity total uncertainty various (lower (upper Climate Folini Hakuba Intercomparison Model associated difference higher known lower magnitudes means measured overestimation panel) px; reflected respect results sampling surface, terms upper {font-family (Kato (middle Energy Loeb Meteorol Note Ohmura Radiation Ramaswamy Soc absorbed amounts averaged defined font-size infer intercomparison observed previous radiation, records removing representation representative resolution sites. surface. temporal vertical zero (Loeb Ackerman However, Ramanathan Station Trenberth albedo bars) beginning climatologies, control day deviations double; earlier emission established high inferred line linear median method models. observational obtain outgoing panel, particularly recent report retaining satellite satellite-derived shortwave, somewhat temperature (as (black (red ./JCLI-D--. Baseline Brazil Bull Coupled Doelling Dyn Japan Mlawer Morcrette Network Oreopoulos Paynter Rose Thus, [], account algorithm allows available basis border-color border-width century. climatologies. clouds, cloudy completely components continuous continuum dataset description detection differ directly estimation fact fields following forcing however, identical impact indicated larger marginal maximum negative positive provided remains respectively simulations solid; transfer variability versus worldwide {font-style {font-weight −), "historical (i.e. (model-observations) (see Antarctica Archive Driemel EBAF Figure Institute Kim Net Project Radiative Sanchez-Lorenzo South Stephens abbreviations additional aerosol aerosols better bold change clear clear-skies close closely coefficients confidence considering constrain correspond corresponds courier; covering ± one days definitions detected diffuse discrepancies discussion distributed effects, em; explained extent fairly fit forcings" irradiances lines month participating periods possible potentially product pt;} quantify quantities referred sites, skies solely specific spurious state study, suggests symbols. systematic taking top-of-atmosphere triangle true truly uncertainties vary year


class Concurrent::Delay
Lazy evaluation of a block yielding an immutable result. Useful for expensive operations that may never be needed. It may be non-blocking, supports the `Concern::Obligation` interface, and accepts the injection of custom executor upon which to execute the block. Processing of block will be deferred until the first time `#value` is called. At that time the caller can choose to return immediately and let the block execute asynchronously, block indefinitely, or block with a timeout.
When a `Delay` is created its state is set to `pending`. The value and reason are both `nil`. The first time the `#value` method is called the enclosed opration will be run and the calling thread will block. Other threads attempting to call `#value` will block as well. Once the operation is complete the value will be set to the result of the operation or the reason will be set to the raised exception, as appropriate. All threads blocked on `#value` will return. Subsequent calls to `#value` will immediately return the cached value. The operation will only be run once. This means that any side effects created by the operation will only happen once as well.
`Delay` includes the `Concurrent::Concern::Dereferenceable` mixin to support thread safety of the reference returned by `#value`.
@!macro copy_options
@!macro delay_note_regarding_blocking
@note The default behavior of `Delay` is to block indefinitely when calling either `value` or `wait`, executing the delayed operation on the current thread. This makes the `timeout` value completely irrelevant. To enable non-blocking behavior, use the `executor` constructor option. This will cause the delayed operation to be execute on the given executor, allowing the call to timeout.
Public Class Methods
Create a new `Delay` in the `:pending` state.
@!macro executor_and_deref_options
@yield the delayed operation to perform
@raise [ArgumentError] if no block is given
# File lib/concurrent/delay.rb, line 62 def initialize(opts = {}, &block) raise ArgumentError.new('no block given') unless block_given? super(&nil) synchronize { ns_initialize(opts, &block) } end
Public Instance Methods
Reconfigures the block returning the value if still `#incomplete?`
@yield the delayed operation to perform @return [true, false] if success
# File lib/concurrent/delay.rb, line 146 def reconfigure(&block) synchronize do raise ArgumentError.new('no block given') unless block_given? unless @evaluation_started @task = block true else false end end end
Return the value this object represents after applying the options specified by the `#set_deref_options` method. If the delayed operation raised an exception this method will return nil. The execption object can be accessed via the `#reason` method.
@param [Numeric] timeout the maximum number of seconds to wait @return [Object] the current value of the object
@!macro delay_note_regarding_blocking
Concurrent::Concern::Obligation#value
# File lib/concurrent/delay.rb, line 77 def value(timeout = nil) if @executor # TODO (pitr 12-Sep-2015): broken unsafe read? super else # this function has been optimized for performance and # should not be modified without running new benchmarks synchronize do execute = @evaluation_started = true unless @evaluation_started if execute begin set_state(true, @task.call, nil) rescue => ex set_state(false, nil, ex) end elsif incomplete? raise IllegalOperationError, 'Recursive call to #value during evaluation of the Delay' end end if @do_nothing_on_deref @value else apply_deref_options(@value) end end end
Return the value this object represents after applying the options specified by the `#set_deref_options` method. If the delayed operation raised an exception, this method will raise that exception (even when) the operation has already been executed).
@param [Numeric] timeout the maximum number of seconds to wait @return [Object] the current value of the object @raise [Exception] when `#rejected?` raises `#reason`
@!macro delay_note_regarding_blocking
Concurrent::Concern::Obligation#value!
# File lib/concurrent/delay.rb, line 113 def value!(timeout = nil) if @executor super else result = value raise @reason if @reason result end end
Return the value this object represents after applying the options specified by the `#set_deref_options` method.
@param [Integer] timeout (nil) the maximum number of seconds to wait for
the value to be computed. When `nil` the caller will block indefinitely.
@return [Object] self
@!macro delay_note_regarding_blocking
Concurrent::Concern::Obligation#wait
# File lib/concurrent/delay.rb, line 132 def wait(timeout = nil) if @executor execute_task_once super(timeout) else value end self end
Protected Instance Methods
# File lib/concurrent/delay.rb, line 160 def ns_initialize(opts, &block) init_obligation set_deref_options(opts) @executor = opts[:executor] @task = block @state = :pending @evaluation_started = false end


WADA to ask commercial sponsors for money in anti-doping fight
The World Anti-doping Agency (WADA) wants commercial sponsors to contribute financially to the fight against doping in sport as part of their corporate responsibility, the next WADA President said on Tuesday.
KATOWICE, Poland: The World Anti-doping Agency (WADA) wants commercial sponsors to contribute financially to the fight against doping in sport as part of their corporate responsibility, the next WADA President said on Tuesday.
Witold Banka, Poland's Tourism and Sports Minister who will take over the WADA leadership from Craig Reedie on Jan. 1, said the organisation urgently needed to increase revenues and being a sponsor of sports events came with a responsibility.
"I am not the Christopher Columbus of anti-doping policy. It is not a new idea to engage big sponsors as part of their corporate social responsibility," Banka told an international anti-doping conference.
"That will be one of the biggest tasks: to convince the big companies to join the Olympic anti-doping solidarity fund," he added.
WADA has a budget of about US$35 million (£27 million) annually while the overall spending on anti-doping around the world, including by national anti-doping agencies, does not exceed US$260 million.
In comparison, broadcasters pay billions of dollars to secure rights of major sports such as the soccer World Cup and the Olympics.
Olympic sponsors will pay the International Olympic Committee more than one billion dollars for the 2017-2020 quadrennium to be associated with the Games while broadcasters will pay about US$5 billion for Games rights for the same period.
Banka said WADA had to find new streams of revenue if it was to continue its fight to root out cheats.
WADA has been struggling with a vast Russian doping scandal for more than four years in a process that has required considerable funds.
Russia's track and field team was banned from the Rio de Janeiro Olympics in 2016 while the entire Russian Olympic team at the Pyeongchang winter Games competed as independents as a result of that scandal.
"We cannot keep raising contributions. We need to find some alternative solutions how we can increase the budget for anti-doping," said the 35-year-old Banka, a former European junior 400m champion.
"We have to convince the biggest partners that if you are a sponsor of sport you have to be a sponsor of clean sport."
(Reporting by Karolos Grohmann; Editing by Christian Radnedge)


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DeepOpenStruct is a simple library for creating easy-to-use data structures from complex sets of nested Hashes and Arrays. It is particularly suitable for creating easy-to-use data structures from YAML files, and as such is a useful tool for creating simple reflective API wrappers.
gem install deepopenstruct
require 'rubygems' require 'deepopenstruct' complex_data = { :name => "Bob Winkle", :age => 65, :jobs => [ {'start_year' => 1980, 'title' => 'Chef'}, {'start_year' => 1985, 'title' => 'Programmer'} ], :attributes => { :birthplace => "Darwin", :year_of_birth => 1945 } } simple_data = DeepOpenStruct.load(complex_data) simple_data.name # => "Bob Winkle" simple_data.jobs.first.title # => "Chef" simple_data.attributes.birthplace # => "Darwin"
Fork the project.
Make your feature addition or bug fix.
Add tests for it. This is important so I don’t break it in a future version unintentionally.
Commit, do not mess with rakefile, version, or history. (if you want to have your own version, that is fine but bump version in a commit by itself I can ignore when I pull)
Send me a pull request! Bonus points for topic/feature branches.
Copyright © 2010 Aaron Gough (thingsaaronmade.com), released under the MIT license


Hue is a web interface for Hadoop, and a platform for building custom applications with a rich framework. The 1.2.0 is a minor release, largely focused on bug fixes and compatibility with the upcoming release of Cloudera’s Distribution for Apache Hadoop 3, beta 4.
Notable Changes and Caveats
Notable changes:
-
Upgraded Django to 1.2
-
Many HueChart improvements and bug fixes
-
Upgraded included Hive from 0.5 to 0.7
-
Beeswax no longer leaks file descriptors
-
Renamed all JavaScript references of "CCS" to "Hue"
Caveats:
-
Hue 1.2.0 only works with CDH3b4 or newer. CDH2 and earlier versions of CDH3 will not work.
-
The included version of Hive has been upgraded from 0.5 to 0.7. This version of Hive has changed the format for the metastore. Upgrading Hue 1.2 will require you to upgrade your metastore version using the upgrade scripts included with Hive.
List of All Bugs Fixed
-
HUE-349. Standardize the DOCTYPE
-
HUE-290. Make JFrame work stand-alone
-
HUE-270. JFrame doesn’t sweep content on refresh
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HUE-400. Beeswax sample installation assumes a ‘hue’ user
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HUE-301. Break Partial Refresh into a stand-alone class
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HUE-406. Prevent Hue from fetching and displaying login box twice.
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HUE-290. Make JFrame work stand-alone
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HUE-260. Relinquish the keyboard when an error popup is closed.
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HUE-263. Add support for Resizable and Sortable Behavior Filters.
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Resolving Hive 0.5 → Hive 0.6 API incompatibilities. Check whether DriverContext should be null in initialization of FetchTask.
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Switched to use the official CDH3b3 tarball.
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HUE-286. Adding notion of currentData and selection handling to HueChart
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HUE-334. superuser can be deleted
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HUE-353. Add livePathUpdate action to FormRequest
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HUE-322. CSS Modules
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HUE-308. Upgrade to Django 1.2
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HUE-261. When checking an element for draggability in the JBrowser header, ensure it’s extended (IE can’t extend embed tags).
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HUE-392. Proxy to support a blacklist
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HUE-266. Allow the user to choose their background as a preference.
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HUE-279. Various improvements to HueChart Add handling for current offset parent in scrolled containter in pv.Mark.prototype.mouse Add event bar and vector calculations to manually determine and fire wedgeOver/Out events. Add getNormalizedForField function to HueChart.Data Re-working event handling in HueChart.Box Response to Nutron’s review comments
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HUE-310. Handle large file upload.
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HUE-303. FIXED Popup windows try to select the text inside the first checkbox instead of the first text input
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HUE-413. Beeswax history page filter box not working
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HUE-412. Allow HueChart to deal with no data and pull out appropriate arrays representative of data series which are in the data object.
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[HUE-345] Provide way to override settings and classpath of minicluster.
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Adding Pygments-1.3.1.
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HUE-416. filebrowser: chown leads to an error page
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HUE-262. When cleaning up partials in partial refresh; do not attempt to remove line containers that don’t exist.
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[HUE-354] beeswax_server.sh should put HADOOP_EXTRA_CLASSPATH_STRING on the Beeswax server’s classpath
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HUE-11. jframegallery should show the html source
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HUE-409. Add info about secret key to Hue installation guide
-
HUE-277. supervisor.py doesn’t drop group privileges
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HUE-271. Beeswax_server should have configurable java heap size
-
HUE-365. jobbrowser test using the wrong job id
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HUE-315. Make Protovis/HueChart work in IE
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HUE-350. Change form.ccs-table_config to .ccs-table_config
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HUE-304. Cannot submit form from outside. Allow submitting any form from any link not only a child of the form itself.
-
HUE-274. Add a filter for autocompletion
-
HUE-302. Continued HueChart Improvments
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HUE-309. Hardcoded "default" hdfs cluster in config
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HUE-342. Add draggable HueChart.Box selections and refactor date handling in HueChart
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HUE-282. beeswax hive_conf_dir should be /etc/hive/conf
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Add ability for livePath to work with form elements simply using name and value of the element.
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HUE-318. SubmitOnChange doesn’t work with checkboxes in IE.
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HUE-306. Add color management to HueChart.
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HUE-409. Add info about secret key to Hue installation guide
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HUE-393. Beeswax doesn’t work with external metastore
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HUE-265. Add a linker that can hide its parent element.
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HUE-326. Beeswax might be leaking file descriptors
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HUE-441. stderr content changes to Hue server error log upon job completion (cherry picked from commit afd6f313b0621c407c3106a851c96572fac1811c)
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HUE-313. jobsub’s list somewhat broken when searching with an owner name
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HUE-276. Implement a generic way to do mini graphs e.g. in table cells
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HUE-343. CSS Button Component
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[HUE-345] Provide way to override settings and classpath of minicluster (REVISED)
-
HUE-353. Add livePathUpdate action to FormRequest
-
HUE-311. Hue’s conf.py should warn about variables without type= parameters that look like numbers
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HUE-415. beeswax doesn’t honour hive_conf_dir
-
HUE-360. Fixing issue with incorrect column definitions when creating tables manually in Beeswax
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HUE-359. Allow JFrame Gallery to read from multiple directories
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HUE-308. Upgrade to Django 1.2
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HUE-292. The Chooser JFrame linker data-chooseFor name selector now starts form the FORM parent element of the link if it exists
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Updating Hive jars from 0.5 to 0.6. Updating beeswax_server.sh, hive-default-xml.jar and tests to work with Hive 0.6.
-
HUE-291. Make Partial Refresh honor response order.
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HUE-410. Add HueChart.Tips to change elementEnter/show functionality.
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HUE-432.  Add support for Resizable and Sortable Behavior Filters.
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HUE-357. TreeView does not propagate errors. (cherry picked from commit c878a2bb6bc70593e52290afc8fa4ff2292c3cd7)
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HUE-287. hue.ini mentions PamBackend erroneously
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HUE-324. Add ability for HueChart.Box charts to determine what data series and value the mouse is over.
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HUE-405. Hue User Admin does not support non-ascii names
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HUE-336. kt_renewer doesn’t work for root user
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HUE-224. Increase Beeswax’s default $HADOOP_HEAPSIZE.
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HUE-402. Fix DynamicTips reference in HueChart
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HUE-323. Make it possible for forms to specify an ajax target
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HUE-414. Running beeswax examples produces "unsaved" queries
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HUE-264. Add a timer filter that increments up every second.
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HUE-366. Update Beeswax Hive from 0.5 to 0.6. Updating Hive jars from 0.5 to 0.6. Resolving Hive 0.5 → Hive 0.6 API incompatibilities in BeeswaxServiceImpl. Updating beeswax_server.sh, hive-default-xml.jar and tests to work with Hive 0.6.
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HUE-300. Adding a default log4j.properties file to the conf dir to make java logging for beeswax configurable
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HUE-200. Permission Denied error on Install Samples isn’t propagated well
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[HUE-337] Load all libs AND all apps before binding configs.
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HUE-269. Disable "smart" typing in PostEditor
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[HUE-355] Move Hadoop settings in mini_cluster.py into constants.
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HUE-265. Add a linker that can hide its parent element.
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HUE-325. Add ability for HueChart.Box charts to show DynamicTips
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HUE-401: Socket timeout of 2s is too aggressive in Thrift plugin
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HUE-347. Ensure CSS files are not cached
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HUE-418. Errant debug message in JT plugin
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HUE-434. Missing all icons
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HUE-266. Allow the user to choose their background as a preference.
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HUE-278. Add HueCharts library to Hue Move Number.Files.js up to core/static Add HueChart, HueChart.Area, .Box, .Line and corresponding package.yml changes Add HueChart.Circle Response to Nutron’s review comments on HueChart.
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HUE-305. Cannot easily declare accesskeys for children of an HTMLTable. Allow simple declarative Keyboard shortcut creation from data-accesskey attributes.
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HUE-348. When FilterInput updates a zebra table, update the zebras
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HUE-399. Allow HueChart to show time offsets rather than absolute dates
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HUE-275. Add dynamic filter to Beeswax table view
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HUE-417. Beeswax views with big white bar at the bottom
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HUE-358. Rename all instances of "CCS" to "Hue"
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HUE-395. Various HueChart Improvements — Removing ms_from_first and using UTC ms values instead. — Integrating Shawn’s getTicks method. — Adding ability to change HueChart data after initialization: setData and addDataSeries.
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HUE-264. Add a timer filter that increments up every second.
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HUE-335. Hue throws background is not defined error on start in IE.
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HUE-351. Move Behavior.SubmitOnChange form search to click/change event.
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HUE-461. Clicking the Save As button in the file editor causes all changes to be thrown away. (cherry picked from commit 3e260cd1509390092a5e1c161d4cb59fb584c987)
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HUE-471. Document Hive upgrade (cherry picked from commit e46985cf66b5ae5e1752d0be382abd455cda042e)
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HUE-478. Add the Hive 0.7 metastore upgrade scripts to Hue (cherry picked from commit 54f17f7e24e5c387f8a5a4d3b203e7c999a6e20c)
-
HUE-476. Upgrade beeswax’s Hive jars to Hive 0.7 from Hive 0.6.
-
HUE-470. Thrift connection pooler breaks if thrift service inheritance is used (cherry picked from commit 03a91700c91501b4f5be6fe28f9daf9a8cf944a0)
Project Information
Homepage: http://cloudera.github.com/hue/


Choosing between XRTK and MRTK
The choice between the XRTK and Microsoft's base MRTK today is a personal choice on the development path you, the developer or enterprise, wants to take when building your Mixed Reality vision.
TL;DR
Both projects were originally designed/architected and built by the same developers over the course of 2018. From 2019 on, they have diverged under different principles, namely:
The XRTK is a community-based platform for building cross-platform Mixed Reality solutions (AR / VR / XR / MR) for a multitude of devices and runtime platforms. Creating solutions to meet the need of a much more diverse set of requirements required by cross-platform solutions.
The MRTK is currently only being developed to focus on the needs of Microsoft partners and new HL2 deployments, whilst still retaining the core multi-platform architecture it was designed with. Microsoft (for the time being) must focus its scope to achieve those deliverables.
Both projects share a lot of the same base code and standards. As such, projects created in one framework are easily transferable to the other with minimal effort, the teams have ensured you are never locked into one framework, should you wish to switch. There will be an increasing number of touchpoints as time goes by, but both teams are invested in keeping the two projects aligned to allow easy adoption of new features in either direction.
Core Differences
Where the two frameworks truly diverge, is an adherence to the core architecture, which maintains a highly organized design, tuned to deliver the best performance within the Unity Game Engine (akin to Unity's new ECS/DOTS path). This architecture aims to break the chains to old monolithic approaches for building solutions in Unity.
These are the main differences in the XRTK
| Difference | Comment |
|---|---|
| UPM (Unity Package Management), submodules and Unity asset delivery | XRTK offers a more Unity focused development channel than that of the enterprise-focused MRTK, utilizing Unity's built-in packaging system. Additionally, we have streamlined the developer pattern aligned with how community devs interact. |
| Locator pattern based approach | The original architecture called for only a single Singleton to break the chains of the past. We encourage developers to follow us on this journey which will set you in good stead for Unity new ECS/DOTS pattern, but in a more Unity friendly way. |
| C# based service pattern utilizing strong interfaces | Everything in the XRTK adheres to the service pattern whereas the MRTK has diverged based on the requirements of its direct customers. |
| Separate repositories for extensions | The MRTK is a single repository, which has its uses, but limits it's flexibility when it comes to extensions and new platforms. The XRTK provides proper separation with multiple repositories to ensure that new functionality cannot break the core framework or new projects |
| Targeted education patterns for different audiences (Beginner / Intermediate / Advanced) | We are working closely with the community to drive educational content for all, ranging from the beginner to the intermediate and advanced user. Even opening an RFI (Request for Information) template on Github to ask anything |
| ECS / DOTS style separation of data and logic from core systems (Not yet ECS compatible) | We are ensuring that most (if not all) your code is easily transferable to Unity's ECS pattern and eventually even provide an ECS compatible version of the XRTK, future proofing the toolkit with new Unity developments. |
Note, this list will change over time as BOTH the XRTK and MRTK evolve.
In layman's terms
The MRTK focuses on delivery to new and pre-existing partner solutions and as such, can be limited in the paths it can take. XRTK is more open and can easily adapt and educate the community to build almost any solution without compromise.
Supported Platforms
| Platform | Description | XRTK Support | MRTK Support |
|---|---|---|---|
| OpenVR (Windows) | Running OpenVR projects on Windows / Windows 10 | Any Supported *OpenVR device | Any Supported *OpenVR device |
| OpenVR (Android) | Running OpenVR projects on Android |
|
Not Supported |
| UWP | Universal Windows Platform (Windows 10) |
|
|
| Lumin / Magic Leap | Magic leap support |
|
Not Supported |
| Oculus (Windows) | Running native Oculus API on Windows |
|
Not Supported |
| Oculus (Android) | Running native Oculus API on Android |
|
Not Supported |
| Steam (Windows) | Running native Steam API on Windows |
|
Not Supported |
| ARCore (Android) | ARCore support / integration on Android | planned | tbc |
| ARKit (iOS) | ARKit support / integration | planned | tbc |
OpenVR - we support all devices that can run OpenVR based builds, but only support controllers for Vive, Rift, Quest, Go and WMR currently
MRTK / XRTK parity
The XRTK team still works closely with Microsoft to ensure that we maintain a level of parity between the two implementation patterns, ensuring that new Microsoft developments (such as HL2, hand tracking, etc.) are incorporated into the XRTK, in a fashion that complements the XRTK. Most features as they are ported will require some enhancement to comply to the XRTK architecture, but the Developer Product adoption will remain as close as we can to aid porting between frameworks. (in other words, we preserve the runtime whilst finely tuning the backend)
Feedback
Being community-based, the XRTK is more open to adopting and reacting to feedback, whilst the MRTK has to ensure it complies with its core audience first when prioritizing updates. That being said, the MRTK team is trying to remain as open as it can to engage with developers.
Have a question, just log a new RFI Issue (Request for Information) and we'll answer asap. All questions go to improve the documentation, so literally ask anything (about Mixed Reality!!)
Conclusion
We'd like you to join the XRTK adventure in building a true community-based Mixed Reality Framework, whether you are trying it new for the first time or wanting to transfer from the MRTK. We will always ensure you have a voice and be on hand to help you through your Mixed Reality projects on whichever platforms are important to you and your project, whilst ensuring you can meet any new demands.


The channel will not issue a CurrentChange
event until the current value has changed by the amount specified by the CurrentChangeTrigger
.
CurrentChangeTrigger
to 0 will result in the channel firing events every DataInterval
. This is useful for applications that implement their own data filtering|
Device In Device # Identification |
|
error in (no error) error in can accept error information wired from VIs previously called. |
|
status status is TRUE (X) if an error occurred or FALSE (checkmark) to indicate a warning or that no error occurred. Right-click the error in control on the front panel and select Explain Error or Explain Warning from the shortcut menu for more information about the error. |
|
code code is the error or warning code. Right-click the error in control on the front panel and select Explain Error or Explain Warning from the shortcut menu for more information about the error. |
|
source source describes the origin of the error or warning. Right-click the error in control on the front panel and select Explain Error or Explain Warning from the shortcut menu for more information about the error. |
|
Trigger The change trigger value Units: amperes (A) 1061_0 (ver: 100) RC Servo Motor Current Sensor: Min: 0 Max: 1 Def: 0
1061_0 (ver: 200) RC Servo Motor Current Sensor: Min: 0 Max: 1 Def: 0
1061_1 (ver: 300, 301, 302, 303, 304) RC Servo Motor Current Sensor: Min: 0 Max: 1 Def: 0
1063_0 (ver: 100) Bipolar Stepper Current Sensor: Min: 0 Max: 1 Def: 0 1063_1 (ver: 100, 101) Bipolar Stepper Current Sensor: Min: 0 Max: 1 Def: 0
1064_0 (ver: 100, 101, 102) DC Motor Current Sensor: Min: 0 Max: 1 Def: 0 1064_1 (ver: 102) DC Motor Current Sensor: Min: 0 Max: 1 Def: 0
1065_0 (ver: 100, 101) DC Motor Current Sensor: Min: 0 Max: 1 Def: 0 1065_1 (ver: 100, 101) DC Motor Current Sensor: Min: 0 Max: 1 Def: 0
1066_0 (ver: 100) RC Servo Motor Current Sensor: Min: 0 Max: 1 Def: 0 1066_1 (ver: 100, 101) RC Servo Motor Current Sensor: Min: 0 Max: 1 Def: 0
DAQ1400_0 (ver: 112) Current Input: Min: 0 Max: 0.016 Def: 0
VCP1100_0 (ver: 101) Current Input: Min: 0 Max: 60 Def: 0
DCC1000_0 (ver: 115) Current Sensor: Min: 0 Max: 25Val: 0
DCC1000_0 (ver: 204, 205, 206) Current Sensor: Min: 0 Max: 25Val: 0 |
|
Device Out Same as Device In |
|
error out error out passes error or warning information out of a VI to be used by other VIs. |
|
status status is TRUE (X) if an error occurred or FALSE (checkmark) to indicate a warning or that no error occurred. Right-click the error out control on the front panel and select Explain Error or Explain Warning from the shortcut menu for more information about the error. |
|
code code is the error or warning code. Right-click the error out control on the front panel and select Explain Error or Explain Warning from the shortcut menu for more information about the error. |
|
source source describes the origin of the error or warning. Right-click the error out control on the front panel and select Explain Error or Explain Warning from the shortcut menu for more information about the error. |


MioDanmaku
A simple JavaScript library for playing danmaku.
@Github
Resources
Video
悪役にキスシーンを
Macbook Pro 2017
Comments
悪役にキスシーンを
Screen Settings
Dimensions
640 x 360
854 x 480
960 x 540
1280 x 720
Top Margin
-
px
Bottom Margin
-
px
Comment Settings
Opacity
-
%
Font Family
Microsoft YaHei
Microsoft JhengHei
SimHei
Line Height
-
Scrolling Speed
-
%
Max Concurrent
-
About Resources
The video "悪役にキスシーンを" is referenced from the
Youtube.com
.
The video "Macbook Pro 2017" is referenced from the
Apple.com
.
The comments of "悪役にキスシーンを" are referenced from the
Bilibili.com
.
All rights to the resources above belong to the original author.
Controls
-
-
New Comment
Type
Scrolling Comment
Stacking Comment
Positioning Comment
Text
Font Size
-
px
Text Color
-
White
Red
Green
Blue
Yellow
Stacking Direction
Up
Down
Scrolling Direction
Left
Right
Horizontal Alignment
Left
Center
Right
Vertical Alignment
Top
Middle
Bottom
Position X
-
px
Position Y
-
px
Lifetime
-
s
Post
Comments (
0
)
Time
Content
Creation Time (UTC)
00:00
--
0000-00-00 00:00
Clear
Reload


Hey . Based on your answers the track you should choose is CSS/Design. Now what are you waiting for? Apply to your Epicodus track!
Hey . Based on your answers the track you should choose is Ruby/Rails. Now what are you waiting for? Apply to your Epicodus track!
Hey . Based on your answers the track you should choose is PHP/Drupal. Now what are you waiting for? Apply to your Epicodus track!
Hey . Based on your answers you either have interests all across the board or just don't want to waste time with this quiz. Take some time and think it over and then apply to an Epicodus track.


21
Recall the general form of a for
:
for ( initialize ; test ; change ) loopBody ;
The change can be any statement. It can, for example, decrease the control variable, as in this example:
for ( count = 10; count >= 0; --count ) { System.out.println( "count is: " + count ); } System.out.println( "\nDone with the loop.\nCount is now" + count);


Hover actions are very similar to list hover actions, however they are not limited to use within a table
. Hover
actions can be used inside any element, and once that element is hovered over the hover actions will appear and can be
clicked or navigated to using the arrow key and also allow selection using the return key.
To add hover actions to an element add the hover-actions
directive. This can have the following attribute:
To add hover actions add hover-action
directives to the hover-actions
directive. A hover-action
can use the following attributes to configure it’s appearance:
Refer to the Accordion page for an example of hover actions.


A research game project designed to test the psychological concept of "conformity" and "obedience" within the cyberpunk environment and narrative. As the player progresses through the levels, their decisions will impact gameplay in subsequent levels, as well as the player's personal ending.
Research paper "Integrate: A Digital Game for Testing Conformity in Game Making" accepted for publication in Springer book "Game User Experience and Player-Centered Design"! Jin is the corresponding author for this chapter, which was published in spring of 2020.Learn about this project's details, or jump straight to a web version of Integrate.
The game was inspired by Korean folklore about "Imugi," also known as lesser dragons. The narrative follows the Imugi character in its descending journey to find strength, wisdom, and empathy before then catching a pearl from heaven.
Learn about this project's details, or jump straight to a web version of the Dragon.
A game inspired by a certain college student's desperate need for coffee on a late school night. CRUNCHTIME is a board/card game with the premise of being... university students studying for a final exam! Unleash your ungodly college student powers as a Coffee Hound and hoard INT!!
Learn about this project's details.


[!] create
connect
new chat
disconnect
username
password
provider
username
password
provider
name
users
status: disconnected. click [create] to make account or [connect] to login
v1.0.15 (alpha)


Windowed3D
Parameters:
| n/a |
Description:
| Windowed3D () returns True if a graphics card is capable of rendering 3D graphics modes in a window on the desktop.
Certain graphics cards will only allow specific 3D colour depths (eg. Voodoo3 supports only 16-bit 3D modes and Matrox only supports 16 and 32-bit 3D modes but allows 24-bit 2D modes to be set). If the user's desktop is set to a depth unsupported in 3D, Windowed3D will return False. |
| If Windowed3D () Graphics3D 640, 480, 0, 2 Print "Windowed mode!" Else Graphics3D 640, 480, 0, 1 Print "Full screen modes only!" EndIf MouseWait End |


# Exercise 2 - Create a function named `bloopAppender` that takes in one parameter, `word`, and returns `word` appended with `"bloop"`. - Create a function named `doubler` that takes in one parameter, `word` and returns that word doubled. --- - Create a function `changeString` that takes in three parameters: `word`, `firstOperation`, and `secondOperation`. - `changeString` should call `firstOperation` with `word` passed in as a parameter. - Call `secondOperation` with the result of `firstOperation` passed in as a parameter. - Finally, print out the result of `secondOperation`. --- - Call `changeString` with the parameters: `"I'm a fish!"`, `bloopAppender`, and `doubler`. - Check that it prints out: `"I'm a fish!bloopI'm a fish!bloop"` - Call `changeString` with the parameters: `"I'm a fish"`, `doubler`, and `bloopAppender`. - Check that it prints out: `"I'm a fish!I'm a fish!bloop"` --- - Call `changeString` with the parameters: `"I like bloops! "`, `bloopAppender`, and `bloopAppender`. - Check that it prints out: `"I like bloops! bloopbloop"` - Call `changeString` with the parameters: `"wurzle_flurble_"`, `doubler`, and `doubler`. - Check that it prints out: `"wurzle_flurble_wurzle_flurble_wurzle_flurble_wurzle_flurble_"` --- # What is this for?


Sort by 89.3 Ranking Sort by Spotify Popularity Rankling Sort by Rolling Stone 500 Rankling Sort by closest to Spotify Sort by closest to Rolling Stone 500


Login
loginName:
password:
Logout
Logout
Google authenticator
Note:
If you have already scanned the QRCode, is not necessary to do it again
Give it a try!
OTP:
Your are OTP logged in !


{% extends "base.html" %} {% block page-title %}neighborhood - {{ neighborhood }} {% endblock %} {% block container %}


GitHub for Cats Presentation Outline
CORE: Start Using GitHub Today
LEAD: Teams that use GitHub unlock their true collaborative potential
Question: How can using GitHub benefit me and my team?
LESS DETAIL MORE IDEAS
Here is how to get started. Never more than 1 half step ahead of beginner.
GitHub at a Glance
- GitHub is the new standard. So many people are using it and it has become a requirement for many tech jobs
- 5.5M developers
- 16.4M hosted projects
- Site features a 99.69% uptime.
- Logo is the Octocat, a cross between a cat and an octopus: http://octodex.github.com/
- GitHub provides a centralized medium for programmers to share code.
- Create public and private repos, served over https or SSH (Matrix of pub vs priv)
- Adds a social aspect to coding
What is version control?
"A brief, and vastly incomplete history of Version Control Throughout the ages"
AKA Revision control, SOurce COntrol
Lets say you need to write your Final Essay for a class.
Old Version Control for Essay
"In the beginning.."
Using Git for the Essay
Distributed Version Control system built on an open source platform where the files are located at a centralized server but you pull down a local copy and submit patches back to the centralized location with your local modifications
-
TERMINOLOGY: Clone, Commit, Pull (Schema: Photocopying)
-
Now you keep the same file name but can review old versions of the essay from any point in time
- 1 file, with a History
Using GitHub for the Essay
Why use GitHub?
- Built-in Project management Tools
- Collaboration with permission system
- Wikis
- Issue Tracking
- Code Review
- Handles large projects with ease
- No checking files in and out to modify them. Editing the same file simultaneously
- Long distance collaboration (Guy from UK that enhanced my plugin)
- History of Every change to every file
- Offline editing (airplane submarine), keeps a lit of all of your revisions until you are ready to commit
- Fast workflow
- GitHub isn't just for code, you can use it for documents and images as well. replaces that list of 12 versions of the same document with increasingly long file names
- You don’t have to take my word on it: Android, jQuery, etc etc
ITS official stance on GH
- If no official word, its “In the works”
Use Case #1 - RWD Sprint
- 3 Weeks full time
- Collaborators = 10
- Commits = 1700
- Issues = 899
- Deliverables:
- Alpha version of a RWD framework
- Getting started with RWD website
- Demos of useful RWD techinques
Setup GitHub
- Create GH account
- Install GitHub GUI (windows)
- GUI Overview
- Categories
- Local category
- GitHub Username Category
- Repo list
- Repo Screen
- Commits
- Diffs
- Sync
Creating a Repo
- Copy in existing project
- Publish it
- Done.
Making Changes
- Committing 101
- Metaphor: A snapshot in time. "This" is what this code was like at this point in time.
- Have the ability to create review and revert snapshots
- Make a small change in project
- See the change detailed line by line
- Commit the changes, and sync back to GH
Use Case #2 - DMV RWD Sprint
- 2 Days full time, 1 week part time.
- 8 Collaborators
- 256 Commits
- 278 Issues Closed
- Deliverables:
- fully responsive Registration Renewal Application
- News Feed
- Browse repos
- Following people
- Fork
Forking repos
GH is social, all code that is made publically available is at your fingertips
- Find Twitter Bootstrap
- Fork it
- View in GHW
- Can make changes to it now and use them for yourself
- or make a bug fix and send changes back to them to fix it.
Other Useful Features for Teams
Issue Tracker
- New Issue
- Track bugs
- Track feature requests
- Get Notifications from all issues, comments, closing, re-opening
Pulse
- Overview of activity of repo over time
- Requests to modify code (pull requests)
- Open/closed isses
- Graph of individual contributions
Google these Advanced Techniques
Further Resources
Why is it better?
Awesome features of Git
Trygit
ProGit Book


Design Research
To me, Design Research plays a big role in all my design activities, because it's very helpful for:
- Discovering: design research helps me to discover more about my design objectives.
- Guiding: it guides me, in a sense, while I'm doing design. Bearing usability principles in mind benefits the design result.
- Testing: conducting proper research during design process is quite helpful for getting insights and feedback.
In general, I conduct Design Research (both qualitative and quantitative) mainly in those 3 parts:


Inherits ArucoUnity.Utility.HandleCppPtr.
|
| | Dictionary (Mat bytesList, int markerSize, int maxCorrectionBits) |
| |
| | Dictionary (Mat bytesList, int markerSize) |
| |
| | Dictionary (Mat bytesList) |
| |
| | Dictionary () |
| |
| | Dictionary (Dictionary dictionary) |
| |
| void | DrawMarker (int id, int sidePixels, ref Mat img, int borderBits) |
| |
| int | GetDistanceToId (Dictionary dictionary, Mat bits, int id, bool allRotations) |
| |
| int | GetDistanceToId (Dictionary dictionary, Mat bits, int id) |
| |
| bool | Identify (Dictionary dictionary, Mat onlyBits, out int idx, out int rotation, double maxCorrectionRate) |
| |
| Public Member Functions inherited from ArucoUnity.Utility.HandleCppPtr |
| | HandleCppPtr (DeleteResponsibility deleteResponsibility=DeleteResponsibility.True) |
| |
| | HandleCppPtr (System.IntPtr cvPtr, DeleteResponsibility deleteResponsibility=DeleteResponsibility.True) |
| |
◆ Dictionary() [1/5]
| ArucoUnity.Dictionary.Dictionary |
( |
Mat |
bytesList, |
|
|
int |
markerSize, |
|
|
int |
maxCorrectionBits |
|
) |
| |
|
inline |
◆ Dictionary() [2/5]
| ArucoUnity.Dictionary.Dictionary |
( |
Mat |
bytesList, |
|
|
int |
markerSize |
|
) |
| |
|
inline |
◆ Dictionary() [3/5]
| ArucoUnity.Dictionary.Dictionary |
( |
Mat |
bytesList | ) |
|
|
inline |
◆ Dictionary() [4/5]
| ArucoUnity.Dictionary.Dictionary |
( |
| ) |
|
|
inline |
◆ Dictionary() [5/5]
| ArucoUnity.Dictionary.Dictionary |
( |
Dictionary |
dictionary | ) |
|
|
inline |
◆ DeleteCvPtr()
| override void ArucoUnity.Dictionary.DeleteCvPtr |
( |
| ) |
|
|
inlineprotectedvirtual |
◆ DrawMarker()
| void ArucoUnity.Dictionary.DrawMarker |
( |
int |
id, |
|
|
int |
sidePixels, |
|
|
ref Mat |
img, |
|
|
int |
borderBits |
|
) |
| |
|
inline |
◆ GetBitsFromByteList()
| static Mat ArucoUnity.Dictionary.GetBitsFromByteList |
( |
Mat |
byteList, |
|
|
int |
markerSiz |
|
) |
| |
|
inlinestatic |
◆ GetByteListFromBits()
| static Mat ArucoUnity.Dictionary.GetByteListFromBits |
( |
System.IntPtr |
bits | ) |
|
|
inlinestatic |
◆ GetDistanceToId() [1/2]
| int ArucoUnity.Dictionary.GetDistanceToId |
( |
Dictionary |
dictionary, |
|
|
Mat |
bits, |
|
|
int |
id, |
|
|
bool |
allRotations |
|
) |
| |
|
inline |
◆ GetDistanceToId() [2/2]
| int ArucoUnity.Dictionary.GetDistanceToId |
( |
Dictionary |
dictionary, |
|
|
Mat |
bits, |
|
|
int |
id |
|
) |
| |
|
inline |
◆ Identify()
| bool ArucoUnity.Dictionary.Identify |
( |
Dictionary |
dictionary, |
|
|
Mat |
onlyBits, |
|
|
out int |
idx, |
|
|
out int |
rotation, |
|
|
double |
maxCorrectionRate |
|
) |
| |
|
inline |
◆ bytesList
| Mat ArucoUnity.Dictionary.bytesList |
|
getset |
◆ markerSize
| int ArucoUnity.Dictionary.markerSize |
|
getset |
◆ maxCorrectionBits
| int ArucoUnity.Dictionary.maxCorrectionBits |
|
getset |
The documentation for this class was generated from the following file:
- C:/Users/an15400/Documents/aruco-unity/src/aruco_unity_package/Assets/ArucoUnity/Scripts/Dictionary.cs


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{% block content %}{% endblock %}


Redirect target.
If you see this page, after visiting page /demoRedirect.html it means, that redirect worked!
Back


Make sure you're using Google Chrome as your web browser.
This guide will assume you are using a Windows PC (some keyboard commands are different on Mac, and Mobile doesn't have them at all)
You can open the developer tools by either pressing F12 or Ctrl, Shift,i (which will open on the Elements tab) Alternatively, right-click and choose "Inspect".
To reposition the developer tools, click the three-dot button in the top right corner and choose one of the symbols next to Dock Side (pictured). I'm a fan of the first and third options - seperate-window and bottom-docked.
The Elements tab lets you look at all of the HTML elements that make up the webpage you're on. On the right you can see a
window with Styles (CSS) in it, you can also edit this.
To select Elements, right
click on them and select "Inspect" - or press Ctrl,
Shift,C and left click on the element you wish to inspect.
Note: Any changes you make in the Elements tab are only affecting the page that your web browser has downloaded. When you refresh (by pressing F5 maybe) your browser bins your local version and downloads the page again.
The console is really cool, it allows you to see logs, errors and other messages - and change the webpage with javascript in real time. The first thing you'll notice is a console log saying "Hello World" - I made this in the devtools.js file that is imported into this page. We'll come to this later.
You can type things into the console by clicking on the line that starts with > - then just type anything javascript.
Note: You can toggle a Console window beneath any Dev Tools tab by pressing Esc - sometimes it's helpful to have the console available wherever you are.
If you've done the last two tasks, you've just used Javascript to get the element with an id of "anchor" and then change the text inside it and it's CSS classes - which is pretty cool! document.getElementById is something I use all the time to get bits of the page and then modify them.
Note: Just like the Elements Tab, any changes you make in the Sources tab are only affecting your local page, and aren't permanent.
This tab lets you look at files used by the current page. The left-hand window shows you all the folders and files (HTML, CSS, Javascript) the page is using. The middle window displays the file you currently have selected. The right-hand window contains a lot of complicated things like the Call Stack that I won't go into here.
Look inside "scripts" for devtools.js - it's the javascript file that this webpage uses. See if you can find where the "Hello world" console log is. I've stuck in a bunch of comments (beginning with // and in green) to help you understand.
This tab will monitor all network activity that happens on the webpage. This includes:
Once you've started recording (this should happen when you open the Network tab) and refreshed the page (by pressing F5 maybe) the tab will have a timeline running along the top and a table showing everything that's happening on the network (as mentioned above). I'll explain what each column means:
This tab is pretty complicated, and I'm only going to introduce you to one part of it - Cookies. In the window on the left-hand side of the tab, look under Storage for Cookie. If you expand that, you'll see the current website and any cookies you're storing for it.
 Cookies have a name, a value and an expiry time (so you can tell them how long to stick around for)
For Example: At the top of this page is a "Pre-requisites" card. If you click the "Got it" button it will hide the card and create a cookie called "cardClosed" that tells the page you've closed the card. The page checks for this cookie every time you load up, so the card won't appear if you refresh the page. Don't worry though! the cookie expires after 10 minutes, so the card isn't gone forever.
You can look at and delete the cookie in the Application tab. (As seen in the picture below)
You might be wondering why I haven't covered the Performance, Memory, Security and Audits tab. This is because I don't know much about them. I'll sum up what I know below:


{% include 'nav.html' %}
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In the middle east, the fight for freedom is generic: To stand for the right to create and share freely is to risk the most extreme response. Bassel is now suffering that most extreme response. There are a thousand ways you can help the people of Syria. Here is one more... stand with this one free soul.
Lawrence Lessig
Professor, Harvard Law School
Bassel Safadi [is] a valuable contributor to and leader in the technology community. Bassel’s expertise and focus across all aspects of his work has been in support of the development of publicly available, free, open source computer software code and technology.
Joi Ito
Director, MIT Media Lab
Mozilla supports efforts to obtain the release of Bassel Khartabil.
Mitchell Baker
CEO, Mozilla Corporation
Bassel Khartabil is a Syrian Wikipedian and a passionate advocate for free knowledge.
Wikipedia


Buhari receives Special Envoy of President of Equatorial Guinea
by https://www.facebook.com/CheerfulpraisePresident Muhammadu Buhari, on Tuesday, hosted the Special Envoy of the President of Equatorial Guinea, Nguema Mbasogo, at the State House, Abuja.
This was contained in a statement issued by Mr Femi Adesina, the President’s spokesman, in Abuja.
The statement said the Special Envoy and Minister of Mines and Hydrocarbons, Gabriel Lima, had brought a message from his president on the forthcoming meeting of Heads of State of gas-exporting nations, which Equatorial Guinea would be hosting.
Receiving the envoy, Buhari declared that if Nigeria had followed her own programme for exploiting its gas reserves, the country would have been earning more money from the product than from petroleum now.
He said: “We share a lot of things in common with Equatorial Guinea. These include geographical neighbourliness and neighbourliness in terms of resources.
Read Also; Buhari seeks speedy passage of Special Crimes Court Bill
“Nigeria is more of a gas producing, rather than oil producing country. That fact had long been established.
“If we had followed our own plans, laid out in the 1970s, for the gas sector, we should have had 12 trains by early 1980s, instead of being on just six trains now,” the president said.
The special envoy thanked Nigeria for the support given to Equatorial Guinea to host the first summit of gas exporting countries in the world, taking place on African soil.