The Hong Kong bill weighs on the CEEMEA currencies – Rabobank
by Haresh MenghaniHong Kong has become an even bigger thorn in the already complicated trade talks between the US and China, explains Piotr Matys – Senior Emerging Markets FX Strategist at Rabobank.
Key Quotes:
“The CEEMEA currencies came under a modest selling pressure with losses led by the South African rand. However, as long as the US and China continue to negotiate and there is sufficient conviction amongst market participants that talks will conclude in a phase one deal being signed in the coming weeks, it is too early to expect a new leg lower in the CEEMEA FX space against the US dollar. For a broad selloff to materialise, trade talks would have to completely collapse as it was the case in August. The Hong Kong Human Rights and Democracy Act is an issue that could slow down the process of reaching an agreement, but one should not overreact and assume that it could become an impenetrable obstacle.”


[§520-7] Rights. No person shall gain any rights to any land by prescription or otherwise, as a result of any usage thereof for recreational purposes as provided in this chapter. [L 1969, c 186, §7]
Hawaii Legal Reporter Citations
Public prescriptive rights not barred. 80-2 HLR 800829.


ImagingRetinotopy Intrinsic signal optical imaging or widefield imaging for measuring retinotopy. Stores orthogonal maps (e.g., altitude/azimuth; radius/theta) of responses to specific stimuli and a combined polarity map from which to identify visual areas. This group does not store the raw responses imaged during retinotopic mapping or the stimuli presented, but rather the resulting phase and power maps after applying a Fourier transform on the averaged responses. Note: for data consistency, all images and arrays are stored in the format [row][column] and [row, col], which equates to [y][x]. Field of view and dimension arrays may appear backward (i.e., y before x).
| axis_1_phase_map |
REQUIRED (single) Phase response to stimulus on the first measured axis. |
| axis_1_phase_map_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| axis_1_phase_map_field_of_view |
(single) Size of viewing area, in meters. |
| axis_1_phase_map_unit |
(char) Unit that axis data is stored in (e.g., degrees). |
| axis_1_power_map |
(single) Power response on the first measured axis. Response is scaled so 0.0 is no power in the response and 1.0 is maximum
relative power.
|
| axis_1_power_map_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| axis_1_power_map_field_of_view |
(single) Size of viewing area, in meters. |
| axis_1_power_map_unit |
(char) Unit that axis data is stored in (e.g., degrees). |
| axis_2_phase_map |
REQUIRED (single) Phase response to stimulus on the second measured axis. |
| axis_2_phase_map_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| axis_2_phase_map_field_of_view |
(single) Size of viewing area, in meters. |
| axis_2_phase_map_unit |
(char) Unit that axis data is stored in (e.g., degrees). |
| axis_2_power_map |
(single) Power response on the second measured axis. Response is scaled so 0.0 is no power in the response and 1.0 is maximum
relative power.
|
| axis_2_power_map_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| axis_2_power_map_field_of_view |
(single) Size of viewing area, in meters. |
| axis_2_power_map_unit |
(char) Unit that axis data is stored in (e.g., degrees). |
| axis_descriptions |
REQUIRED (char) Two-element array describing the contents of the two response axis fields. Description should be something
like ['altitude', 'azimuth'] or '['radius', 'theta'].
|
| focal_depth_image |
(uint16) Gray-scale image taken with same settings/parameters (e.g., focal depth, wavelength) as data collection. Array format:
[rows][columns].
|
| focal_depth_image_bits_per_pixel |
(int32) Number of bits used to represent each value. This is necessary to determine maximum (white) pixel value. |
| focal_depth_image_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| focal_depth_image_field_of_view |
(single) Size of viewing area, in meters. |
| focal_depth_image_focal_depth |
(single) Focal depth offset, in meters. |
| focal_depth_image_format |
(char) Format of image. Right now only 'raw' is supported. |
| sign_map |
(single) Sine of the angle between the direction of the gradient in axis_1 and axis_2. |
| sign_map_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| sign_map_field_of_view |
(single) Size of viewing area, in meters. |
| vasculature_image |
REQUIRED (uint16) Gray-scale anatomical image of cortical surface. Array structure: [rows][columns] |
| vasculature_image_bits_per_pixel |
(int32) Number of bits used to represent each value. This is necessary to determine maximum (white) pixel value |
| vasculature_image_dimension |
(int32) Number of rows and columns in the image. NOTE: row, column representation is equivalent to height, width. |
| vasculature_image_field_of_view |
(single) Size of viewing area, in meters. |
| vasculature_image_format |
(char) Format of image.


MYSTERY MEN (1999)
Rating: 2.5 stars (out of 4.0) ******************************** Key to rating system: 2.0 stars - Debatable 2.5 stars - Some people may like it 3.0 stars - I liked it 3.5 stars - I am biased in favor of the movie 4.0 stars - I felt the movie's impact personally or it stood out ********************************* A Movie Review by David Sunga
Directed by: Kinka Usher
Written by: Neil Cuthbert
Starring: William H. Macy, Ben Stiller, Janeane Garofalo, Hank Azaria, Paul Reubens, Kel Mitchell, Greg Kinnear, Geoffrey Rush, Wes Studi, Claire Forlani
Synopsis: In this superhero spoof a team of seven inept wannabe heroes get their chance to save "Champion City" when too-perfect resident superhero Captain Amazing (Greg Kinnear) is captured by a mad scientist (Geoffrey Rush). The bumbling "heroes" are: Mr. Furious, The Shoveler, The Bowler, The Blue Raja, The Spleen, Invisible Boy, and The Sphinx, played by Ben Stiller, William H. Macy, Janeane Garofalo, Hank Azaria, Paul Reubens, Kel Mitchell, and Wes Studi, respectively.
Mr. Furious is powered by "boundless rage." The Shoveler is a master at shoveling. The Bowler argues with her father's skull, which is embedded in a magical bowling ball. The Blue Raja wears entirely green clothing and is a master at throwing forks. The Spleen was cursed by an old Gypsy woman to become a creature of pure flatulence. Invisible Boy thinks he's invisible when no one is looking. And the Sphinx spouts awful puns.
Opinion: The heroes know where the bad guy lives. The bad guy knows where the heroes hang out. From then it's just a matter of try, try, again, assaulting the bad guy's lair throughout a number of bungled battles. Guess who wins the last battle after the obligatory girlfriend capture? Sometimes going overboard, MYSTERY MEN has fun with itself, satirizing the superhero genre enough to keep the audience either snickering or groaning throughout the film.
Reviewed by David Sunga August 8, 1999
Copyright © 1999 by David Sunga This review and others like it can be found at THE CRITIC ZOO: http://www.criticzoo.com email<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Hello, this is Nunito regular.
Hello, this is Nunito regular italic.
Hello, this is Nunito light.
Hello, this is Nunito bold.
Hello, this is Nunito regular.
Hello, this is Nunito regular italic.
Hello, this is Nunito light.
Hello, this is Nunito bold.


Note: Textmatch questions will accept answers regardless of capitalization, leading or trailing whitespace, and punctuation.


{% extends "layouts/layout01.html" %} {% block content %}
Aft yard American Main parley lad barque hearties. Parley pressgang run a shot across the bow pinnace trysail gangway main sheet.
 Stern Jack Tar landlubber or just lubber squiffy Chain Shot gangway pressgang. Fire in the hole marooned aye draft parley measured fer yer chains Gold Road.
Heave to Barbary Coast crimp snow quarterdeck man-of-war spyglass. Snow cable splice the main brace yardarm mizzen topsail bounty. Holystone lugger Sink me rutters tack bilged on her anchor deadlights.


Hi! Is all that source code in int/count handwritten or generated? (I'd hate to waste effort modifying it only to be overwritten when re-generated...) Gabor


Moby
Moby - Book Review App
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在下面的段落中，我们添加了一个样式为 float:right 的图像。结果是这个图像会浮动到段落的右侧。
中国功夫
This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text. This is some text.


On this page you can delete an existing table field.
Click the radio button after the field to indicate which field to delete.
Also confirm in the checkbox that you want to perform the deletion and
that you understand that all the data in that column will be lost.
Note that all definitions (such as a definition of a default value)
in the table are lost other than column names, types, and sizes.
Click on the button to drop the field.


FlagGroup
A wrapper representing a group of Feature Flags / Feature Toggles.
@propertyWrapper public struct FlagGroup<Group>: Decorated, Identifiable where Group: FlagContainer
Use this to structure your flags into a tree. You can nest FlagGroup
s as deep
as you need to and can split them across multiple files for maintainability.
The type that you wrap with FlagGroup
must conform to FlagContainer
.
Inheritance ¶
Decorated
, Identifiable
Initializers ¶
init(name:codingKeyStrategy:description:display:)
¶
Initialises a new FlagGroup
with the supplied info
public init(name: String? = nil, codingKeyStrategy: CodingKeyStrategy = .default, description: FlagInfo, display: Display = .navigation)
@FlagGroup(description: "This is a test flag group. Isn't it grand?"
var myFlagGroup: MyFlags
Parameters ¶
- name: - name: An optional display name to give the group. Only visible in flag editors like Vexillographer. Default is to calculate one based on the property name.
- codingKeyStragey: - codingKeyStragey: An optional strategy to use when calculating the key name for this group. The default is to use the
FlagPole
s strategy. - description: - description: A description of this flag group. Used in flag editors like Vexillographer and also for future developer context. You can also specify
.hidden
to hide this flag group from Vexillographer. - display: - display: Whether we should display this FlagGroup as using a
NavigationLink
or as aSection
in Vexillographer
Properties ¶
id
¶
All FlagGroup
s are Identifiable
let id
info
¶
A collection of information about this FlagGroup
such as its display name and description.
let info: FlagInfo
wrappedValue
¶
The FlagContainer
being wrapped.
var wrappedValue: Group
display
¶
How we should display this group in Vexillographer
let display: Display


Hi, I'm Nguyen Van Dung
I graduated from Hanoi University of Science with the Degree of BSc in the field of Material Science. 2 years after, I got the Master degree's in Department of Physics, Hanyang University. Now, I'm a PhD student at the Institute of Neel, doing something about Graphene and 2D materials, like a rookie with a limit of publications. I also like to write code, all kinds, but mostly Php and Python.
It's not much, but I wrote some personal stories to kill free time. It's been archived.


@@include('./header.html')
Upgrade your press box or sideline shot with our newest camera system. With the addition of a 9" HD viewing monitor and comfortable camera remote to a sturdy and versatile tripod, the Press Box Tripod was designed to ensure your press box film is as good as your end zone film. The 9" monitor allows your film crew to easily frame the shot and the camera remote allows easy zoom in/out and record/stop controls to make sure every play is professionally shot.
Call to add camera


'Peloton wife' Monica Ruiz speaks out for the first time to say she feels 'really lucky' that people have been 'so nice' since the controversial ad aired as she says the SNL skit that mocked the 'sexist' commercial was 'hilarious'
by Lauren Fruen For Dailymail.com- California-based actress Monica Ruiz was seen walking her dog in Los Angeles
- She insists she feels 'really, really lucky' to have played the woman who receives the $2,000 bike from her husband on Christmas morning after the ad went viral
- Ruiz also says she thought SNL's spoof of that ad, where a mock Melania Trump jokes about riding away her problems on the stationary bike, was 'hilarious'
- 'People have been so nice to me, I’m really, really lucky', Ruiz said Sunday
- In real life, she's a married mother-of-two who acts and models for Target
- 'Peloton husband' actor Sean Hunter slammed this week's SNL spoof
The actress and model who starred in the now infamous Peloton holiday commercial has been pictured for the first time following the huge backlash against the advert.
California-based actress Monica Ruiz, who was seen walking her dog in Los Angeles, insisted Sunday that she feels 'really, really lucky' to have played the woman who receives a $2,000 stationary bike from her husband on Christmas morning.
She also said she thought SNL's spoof of that ad, where a mock Melania Trump jokes about riding away her problems on the stationary bike, was 'hilarious'.

Ruiz filmed the now infamous Peloton commercial in early September, titled The Gift That Gives Back. In the ad, Ruiz documented her year-long fitness journey in a series of videos that she compiled into a thank you video for her husband.
The ad made its first appearance in late November. But, by early December - much to Ruiz and costar Sean Hunter's surprise, viewers had begun to lambaste the ad on social media, calling it sexist, misogynistic, humiliating and cringeworthy.
Ruiz had already said of the commercial: 'I was happy to accept a job opportunity earlier this year from Peloton and the team was lovely to work with.
'Although I’m an actress, I am not quite comfortable being in spotlight and I’m terrible on social media.So to say I was shocked and overwhelmed by the attention this week (especially the negative) is an understatement.'
The commercial controversy and Ruiz's sudden notoriety drew the attention of Ryan Reynolds, who tapped her to star in a cheeky commercial for his Aviation Gin company, titled The Gift That Doesn't Give Back.
In the gin ad, released Friday, Ruiz stares blankly into the camera for some time, before it's revealed that she's sitting at a bar enjoying a drink with her friends.
The ad, which appears to be positioned as a continuation of the Peloton ad, sees Ruiz proclaiming that 'This gin is really smooth,' as her friends say, 'You're safe here.'
After toasting each other, Ruiz says, 'To new beginnings,' before draining her glass. One of her friends then slides her glass over to Ruiz and says 'it's gonna be a fun night.'
The commercial wraps up with a shot of Aviation Gin and a voice over of a character saying, 'You look great, by the way,' a statement which is being seen as a dig at the the Peloton ad.
When sharing the ad with his fans, Reynolds tweeted: 'Exercise bike not included.'
It comes as Ruiz's on screen husband slammed SNL's spoof, insisting it was not sexist.
Canadian actor Sean Hunter, who works as an elementary school teacher, said: 'It was frustrating, actually, I’ll be honest. They said the new Peloton ad is labelled as sexist and it was there in bold. I disagree.
'They’re reinforcing that that’s what people are thinking about it and I don’t feel that way. That’s not the truth about the commercial at all.'
Hunter revealed he received a lot of social media hate since the release of the commercial, some haters going as far to attack him in his direct message inbox.


class Concurrent::Maybe
A `Maybe` encapsulates an optional value. A `Maybe` either contains a value of (represented as `Just`), or it is empty (represented as `Nothing`). Using `Maybe` is a good way to deal with errors or exceptional cases without resorting to drastic measures such as exceptions.
`Maybe` is a replacement for the use of `nil` with better type checking.
For compatibility with {Concurrent::Concern::Obligation} the predicate and accessor methods are aliased as `fulfilled?`, `rejected?`, `value`, and `reason`.
## Motivation
A common pattern in languages with pattern matching, such as Erlang and Haskell, is to return either a value or an error from a function Consider this Erlang code:
“`erlang case file:consult(“data.dat”) of
{ok, Terms} -> do_something_useful(Terms); {error, Reason} -> lager:error(Reason)
end. “`
In this example the standard library function `file:consult` returns a [tuple](erlang.org/doc/reference_manual/data_types.html#id69044) with two elements: an [atom](erlang.org/doc/reference_manual/data_types.html#id64134) (similar to a ruby symbol) and a variable containing ancillary data. On success it returns the atom `ok` and the data from the file. On failure it returns `error` and a string with an explanation of the problem. With this pattern there is no ambiguity regarding success or failure. If the file is empty the return value cannot be misinterpreted as an error. And when an error occurs the return value provides useful information.
In Ruby we tend to return `nil` when an error occurs or else we raise an exception. Both of these idioms are problematic. Returning `nil` is ambiguous because `nil` may also be a valid value. It also lacks information pertaining to the nature of the error. Raising an exception is both expensive and usurps the normal flow of control. All of these problems can be solved with the use of a `Maybe`.
A `Maybe` is unambiguous with regard to whether or not it contains a value. When `Just` it contains a value, when `Nothing` it does not. When `Just` the value it contains may be `nil`, which is perfectly valid. When `Nothing` the reason for the lack of a value is contained as well. The previous Erlang example can be duplicated in Ruby in a principled way by having functions return `Maybe` objects:
“`ruby result = MyFileUtils.consult(“data.dat”) # returns a Maybe
if result.just?
do_something_useful(result.value) # or result.just
else
logger.error(result.reason) # or result.nothing
end “`
@example Returning a Maybe
from a Function
module MyFileUtils def self.consult(path) file = File.open(path, 'r') Concurrent::Maybe.just(file.read) rescue => ex return Concurrent::Maybe.nothing(ex) ensure file.close if file end end maybe = MyFileUtils.consult('bogus.file') maybe.just? #=> false maybe.nothing? #=> true maybe.reason #=> #<Errno::ENOENT: No such file or directory @ rb_sysopen - bogus.file> maybe = MyFileUtils.consult('README.md') maybe.just? #=> true maybe.nothing? #=> false maybe.value #=> "# Concurrent Ruby\n[![Gem Version..."
@example Using Maybe
with a Block
result = Concurrent::Maybe.from do Client.find(10) # Client is an ActiveRecord model end # -- if the record was found result.just? #=> true result.value #=> #<Client id: 10, first_name: "Ryan"> # -- if the record was not found result.just? #=> false result.reason #=> ActiveRecord::RecordNotFound
@example Using Maybe
with the Null Object Pattern
# In a Rails controller... result = ClientService.new(10).find # returns a Maybe render json: result.or(NullClient.new)
@see hackage.haskell.org/package/base-<IP_ADDRESS>/docs/Data-Maybe.html Haskell Data.Maybe @see github.com/purescript/purescript-maybe/blob/master/docs/Data.Maybe.md PureScript Data.Maybe
Constants
- NONE
Indicates that the given attribute has not been set. When `Just` the {#nothing} getter will return `NONE`. When `Nothing` the {#just} getter will return `NONE`.
Attributes
The value of a `Maybe` when `Just`. Will be `NONE` when `Nothing`.
The reason for the `Maybe` when `Nothing`. Will be `NONE` when `Just`.
The reason for the `Maybe` when `Nothing`. Will be `NONE` when `Just`.
The value of a `Maybe` when `Just`. Will be `NONE` when `Nothing`.
Public Class Methods
Create a new `Maybe` using the given block.
Runs the given block passing all function arguments to the block as block arguments. If the block runs to completion without raising an exception a new `Just` is created with the value set to the return value of the block. If the block raises an exception a new `Nothing` is created with the reason being set to the raised exception.
@param [Array<Object>] args Zero or more arguments to pass to the block. @yield The block from which to create a new `Maybe`. @yieldparam [Array<Object>] args Zero or more block arguments passed as
arguments to the function.
@return [Maybe] The newly created object.
@raise [ArgumentError] when no block given.
# File lib/concurrent/maybe.rb, line 137 def self.from(*args) raise ArgumentError.new('no block given') unless block_given? begin value = yield(*args) return new(value, NONE) rescue => ex return new(NONE, ex) end end
Create a new `Just` with the given value.
@param [Object] value The value to set for the new `Maybe` object.
@return [Maybe] The newly created object.
# File lib/concurrent/maybe.rb, line 152 def self.just(value) return new(value, NONE) end
Create a new `Maybe` with the given attributes.
@param [Object] just The value when `Just` else `NONE`. @param [Exception, Object] nothing The exception when `Nothing` else `NONE`.
@return [Maybe] The new `Maybe`.
@!visibility private
# File lib/concurrent/maybe.rb, line 224 def initialize(just, nothing) @just = just @nothing = nothing end
Create a new `Nothing` with the given (optional) reason.
@param [Exception] error The reason to set for the new `Maybe` object.
When given a string a new `StandardError` will be created with the argument as the message. When no argument is given a new `StandardError` with an empty message will be created.
@return [Maybe] The newly created object.
# File lib/concurrent/maybe.rb, line 164 def self.nothing(error = '') if error.is_a?(Exception) nothing = error else nothing = StandardError.new(error.to_s) end return new(NONE, nothing) end
Public Instance Methods
Comparison operator.
@return [Integer] 0 if self and other are both `Nothing`;
-1 if self is `Nothing` and other is `Just`; 1 if self is `Just` and other is nothing; `self.just <=> other.just` if both self and other are `Just`.
# File lib/concurrent/maybe.rb, line 199 def <=>(other) if nothing? other.nothing? ? 0 : -1 else other.nothing? ? 1 : just <=> other.just end end
Is this `Maybe` a `Just` (successfully fulfilled with a value)?
@return [Boolean] True if `Just` or false if `Nothing`.
# File lib/concurrent/maybe.rb, line 176 def just? ! nothing? end
Is this `Maybe` a `nothing` (rejected with an exception upon fulfillment)?
@return [Boolean] True if `Nothing` or false if `Just`.
# File lib/concurrent/maybe.rb, line 184 def nothing? @nothing != NONE end
Return either the value of self or the given default value.
@return [Object] The value of self when `Just`; else the given default.
# File lib/concurrent/maybe.rb, line 210 def or(other) just? ? just : other end


First look
Samsung Galaxy A71 renders show hole-punch design, quad camera setup
The Galaxy A71 is likely to be launched sometime early next year.
by Babu MohanWhat you need to know
- Popular leaker @OnLeaks has collaborated with CashKaro to release the first CAD-based renders of the Samsung Galaxy A71.
- The renders reveal an Infinity-O display and an L-shaped quad camera array on the back.
- It is rumored that the upcoming mid-range smartphone will sport a 6.7-inch FHD+ display and Qualcomm's Snapdragon 675 chipset.
Earlier this month, we got our first look at Samsung's upcoming Galaxy A51 mid-range smartphone, courtesy of leaker @OnLeaks. The reliable leaker has now teamed up with CashKaro to give us our first clear look at another upcoming A-series smartphone from Samsung, the Galaxy A71.
The renders suggest the Galaxy A71 will not be very different from the Galaxy A51 in terms of design. It will have a single hole-punch cutout at the top of the display, similar to the Galaxy Note 10 series. The phone will also have minimal bezels on all sides.
On the back of the phone, we see an L-shaped quad camera array with an LED flash. If rumors are to be believed, the Galaxy A71 will come with a 48MP primary sensor, a 12MP ultrawide lens, 12MP telephoto lens, and a ToF sensor for portrait shots. The hole-punch cutout on the front of the phone is tipped to house a 32MP selfie camera.
According to @OnLeaks, the Galaxy A71 will feature a 6.7-inch display and its dimensions will be 163.5 x 76 x 7.9mm. Just like its predecessor, the phone will come with an in-display fingerprint sensor.
As far as the rest of the tech specs are concerned, the Galaxy A71 is rumored to be powered by a Qualcomm Snapdragon 675 chipset under the hood, paired with 8GB of RAM. The mid-range smartphone will also pack a large 4,500mAh battery, identical to the current Galaxy A70s. On the software front, Galaxy A71 is expected to debut with Android 10 out of the box, featuring Samsung's One UI 2.0 skin on top.


Informatics is a branch of information engineering. It involves the practice of information processing and the engineering of information systems, and as an academic field it is an applied form of information science. The field considers the interaction between humans and information alongside the construction of interfaces, organisations, technologies and systems. As such, the field of informatics has great breadth and encompasses many subspecialties, including disciplines of computer science, information systems, information technology and statistics. Since the advent of computers, individuals and organizations increasingly process information digitally. This has led to the study of informatics with computational, mathematical, biological, cognitive and social aspects, including study of the social impact of information technologies.
The digital economy refers to a broad range of economic activities that use digitized information and knowledge as key factors of production. The internet, cloud computing, big data, fintech, and other new digital technologies are used to collect, store, analyze, and share information digitally and transform social interactions. The digitization of the economy creates benefits and efficiencies as digital technologies drive innovation and fuel job opportunities and economic growth. The digital economy also permeates all aspects of society, influencing the way people interact and bringing about broad sociological changes.
The Bachelor of Science Program in Informatics for Digital Economy is designed for undergraduates to have competence around computer science, information technology, and digital transformation for applying in real-world applications in a global, economic, environment, and social context.
If you want to know more details Click here.


I'm a current sophomore studying Computer Science at the University of Pennsylvania.
About Me Photography
University of Pennsylvania - School of Engineering and Sciences
Candidate for B.S. in Engineering May 2020
Computer Science
Relevant Courses:
Montgomery Blair High School
2012-2016
University of Pennsylvania
August 2018
Teaching Assistant For CIS 195: Android Mobile App Development
Soundside Software
May 2018 - Present
Software Engineering Consultant
World Well-Being Project, University of Pennsylvania
January 2018 - August 2018
Research Fellow
<<<<<<< HEAD
University of Pennsylvania
September 2017 - Present
Teaching Assistant For CIS 110: Introduction to Computer Programming
World Well-Being Project, University of Pennsylvania
January 2018 - August 2018
Research Fellow
University of Pennsylvania
September 2017 - Present
Teaching Assistant For CIS 110: Introduction to Computer Programming
Tutor for VPUL Tutoring Center
February 2018 - May 2018
Assistant Web Developer and Webmaster
The WALK Magazine
September 2017 - August 2018
Assistant Web Developer and Webmaster
PennApps Hackathon
November 2016 - Present
Creative and Marketing Director
The Daily Pennsylvanian
Fall 2016 - Present
Associate Photo Editor and Staff Photographer
PennAppetit
Fall 2016 - Present
Staff Photographer
My SkinCare
Winter 2017 @ Femmehacks


pip-tools and pipdeptree
Introduction
I was looking for a way to update python dependencies that I'd installed with pip when I stumbled upon pip-tools. I'm not particularly good about keeping everything in sync and up-to-date so I'm hoping that this will make it easier to do and thus more likely that I'll do it. It's been a little while since I first used it and I had to look it up, so these are my notes to my future self.
First pipdeptree
pip-tools
installs a command named pip-compile
which will use either the requirements you put in your setup.py
file or a special file named requirements.in
(if you call it this you don't have to pass in the filename, otherwise you have to tell it where to look). Unless there's only a few requirements I prefer to use a separate file, rather than setup.py
, since it makes it clearer and more likely that I'll keep it up to date. The requirements.in
file is a list of your dependencies but unlike the requirements.txt
file, it doesn't have version numbers, the version numbers are added when you call the pip-compile
command.
So where does the requirements.in
file come from? You have to make it. But if you're editing things by hand, doesn't this kind of make it less likely you'll maintain it? Yes, which is where pipdeptree
comes in. pipdeptree
will list all the python dependencies you installed as well as everything those dependencies pulled in as their dependencies. It's usefull to take a look at how a dependency you didn't directly install got into your virtual environment. You can install it from pypi.
pip install pipdeptree
Here's its help output.
pipdeptree -h
usage: pipdeptree [-h] [-v] [-f] [-a] [-l] [-u] [-w [{silence,suppress,fail}]] [-r] [-p PACKAGES] [-j] [--json-tree] [--graph-output OUTPUT_FORMAT] Dependency tree of the installed python packages optional arguments: -h, --help show this help message and exit -v, --version show program's version number and exit -f, --freeze Print names so as to write freeze files -a, --all list all deps at top level -l, --local-only If in a virtualenv that has global access do not show globally installed packages -u, --user-only Only show installations in the user site dir -w [{silence,suppress,fail}], --warn [{silence,suppress,fail}] Warning control. "suppress" will show warnings but return 0 whether or not they are present. "silence" will not show warnings at all and always return 0. "fail" will show warnings and return 1 if any are present. The default is "suppress". -r, --reverse Shows the dependency tree in the reverse fashion ie. the sub-dependencies are listed with the list of packages that need them under them. -p PACKAGES, --packages PACKAGES Comma separated list of select packages to show in the output. If set, --all will be ignored. -j, --json Display dependency tree as json. This will yield "raw" output that may be used by external tools. This option overrides all other options. --json-tree Display dependency tree as json which is nested the same way as the plain text output printed by default. This option overrides all other options (except --json). --graph-output OUTPUT_FORMAT Print a dependency graph in the specified output format. Available are all formats supported by GraphViz, e.g.: dot, jpeg, pdf, png, svg
If you look at the options you can see that there's a --freeze
option, that's what we'll be using. Let's look at some of what that looks like.
pipdeptree --freeze | head
So it looks like the output of pip freeze
except it puts the packages you installed flush-left and then uses indentation to indicate what that package installed. In the example above, I installed Nikola, then Nikola installed doit, and doit installed cloudpickle and pyinotify. I kind of remember needing to install pyinotify
myself, but maybe pydeptree
caught that it was a dependency that doit
is using. Anyway.
For our requirements.in
file we only want the names, and although there might be a reason to keep the entire tree, I think it makes it easier to understand what I'm using if the file only holds the dependencies at the top-level (the ones that I'm using directly, rather than being a dependency of a dependency). So, we'll use a little grep. First, since I'm a python-programmer I'm going to give it the -P
flag to use perl escape codes. Next, we want to only match the lines that have alpha-numeric characters as the first character in the line.
| grep | Description |
|---|---|
-P , --perl-regexp |
Use perl regular expression syntax |
^ |
Match the beggining of a line |
\w |
Match alpha-numeric character and underscores |
+ |
Match one or more |
First, let's see how many total dependencies there are.
pipdeptree --freeze | wc -l
: 160
So there are 160 dependencies total. How many did I install?
pipdeptree --freeze | grep --perl-regexp "^\w+" | wc -l
Out of the 160 only 11 were directly installed by me.
So we're done, right? Not yet, we need to get rid of the ==
and version numbers. I hadn't known that grep had this feature, since I normally use python instead of grep, but grep has an --only-matching
option that will discard the parts of the line that don't match.
grep |
Description |
|---|---|
-o , --only-matching |
Only show the parts of the line that match |
pipdeptree --freeze | grep --only-matching --perl-regexp "^\w+"
If you look at the first entry you'll notice it says ghp
, but the actual name of the package is ghp-import
, but the hyphen isn't part of the alpha-numeric set, so we'll have to add it.
| grep | Description |
|---|---|
[] |
Match one or the entries in the brackets |
pipdeptree --freeze | grep -oP "^[\w\-]+"
This looks like what we want, but there's a couple of things that we should take care of that would happen if this were for an installed package.
- there's a bug in ubuntu that causes pip to include
pkg-resources
, which isn't something you can install. - it will add an extra entry for your python egg, something like this:
-e git+git@github.com:russell-n/iperflexer.git@65f4d3ca72670591f584efa6fa9bfd64c18a925b#egg=iperflexer
So we should filter those out.
grep |
Description |
|---|---|
-v , --invert-match |
Return lines that don't match |
pipdeptree --freeze | grep --only-matching --perl-regexp "^[\w\-]+" | grep --invert-match "\-e\|pkg"
ghp-import2 graphviz Nikola notebook pip-tools pipdeptree virtualfish watchdog webassets wheel ws4py
There are probaby other exceptions that have to be added for other installations, but this looks like enough for us. Now we can redirect this to a requirements.in
file and we're ready for pip-tools
.
pipdeptree --freeze | grep --only-matching --perl-regexp "^[\w\-]+" | grep --invert-match "\-e\|pkg" > requirements.in
pip-compile
pip-compile
will read in the requirements.in
file and add the version numbers and can create a requirements.txt
file. It will automatically look for the requirements.in
file or you can explicitly pass in the filename.
pip-compile | head
# # This file is autogenerated by pip-compile # To update, run: # # pip-compile --output-file requirements.txt requirements.in # argh==0.26.2 # via watchdog backcall==0.1.0 # via ipython bleach==2.1.3 # via nbconvert blinker==1.4 # via nikola
You'll notice it adds in the dependencies of the dependencies and shows what requries them.
Well, that was a lot of work just for that.
If we stopped at this point we'd have:
- a way to check who installed what using
pipdeptree
(as well as a way to plot the dependencies as a graph) - a way to separate out our dependencies into a separate file (
requirements.in
) to make it easier to read - a way to create our
requirements.txt
file using ourrequirements.in
file
I think that's kind of nice already, especially if you end up with a lot of dependencies. Try working with sphinx and scikit-learn and you'll see things start to explode. But of course, there's always more.
Upgrade
You can run pip-compile
with the --upgrade
option to try and update dependencies whenever you want to make sure you have the latest of everything (you can do it per-package too, but nah).
pip-compile --upgrade | head
# # This file is autogenerated by pip-compile # To update, run: # # pip-compile --output-file requirements.txt requirements.in # argh==0.26.2 # via watchdog backcall==0.1.0 # via ipython bleach==2.1.3 # via nbconvert blinker==1.4 # via nikola
This will upgrade your installation but not update the requirements.txt
file, so you can test it out and see if everything works before updating the requirements.txt
. If things don't work out, you could reinstall from the requirements.txt
file, but see the next section for another way.
Sync
pip-tools
also installed a command called pip-sync
which will keep you in sync with what is in the requirements file, so as long as requirements.txt
is always a working version, you can sync up with it to avoid problems with changes in any of the dependencies. This is different from the --upgrade
option in that it will only install the exact version in the requirements file.
pip-sync
Collecting backcall==0.1.0 Collecting bleach==2.1.3 Using cached https://files.pythonhosted.org/packages/30/b6/a8cffbb9ab4b62b557c22703163735210e9cd857d533740c64e1467d228e/bleach-2.1.3-py2.py3-none-any.whl Collecting certifi==2018.4.16 Using cached https://files.pythonhosted.org/packages/7c/e6/92ad559b7192d846975fc916b65f667c7b8c3a32bea7372340bfe9a15fa5/certifi-2018.4.16-py2.py3-none-any.whl Collecting cloudpickle==0.5.3 Using cached https://files.pythonhosted.org/packages/e7/bf/60ae7ec1e8c6742d2abbb6819c39a48ee796793bcdb7e1d5e41a3e379ddd/cloudpickle-0.5.3-py2.py3-none-any.whl Successfully installed backcall-0.1.0 bleach-2.1.3 certifi-2018.4.16 cloudpickle-0.5.3 decorator-4.3.0 doit-0.31.1 ipykernel-4.8.2 ipython-6.4.0 jedi-0.12.0 jupyter-client-5.2.3 logbook-1.4.0 lxml-4.2.1 natsort-5.3.2 nikola-7.8.15 notebook-5.5.0 parso-0.2.1 pexpect-4.6.0 pillow-5.1.0 python-dateutil-2.7.3 send2trash-1.5.0 tornado-5.0.2 virtualenv-16.0.0 virtualfish-1.0.6 wheel-0.31.1 ws4py-0.5.1
Since I upgraded the installation the requirements.txt
file is now behind the latests versions so by syncing I undid the upgrade. This time I'll upgrade again and save the output.
pip-compile --upgrade
So now the file and my installation should be in sync.
pip-sync
: Everything up-to-date
Conclusion
So there you have it, how to keep dependencies synced. The README for pip-tools is much briefer, but I thought I'd add a little more detail to the part of it that I plan to use the most.


Compute present and future value of cash flow/stream, payback period, net present value, internal rate of return, equivalent annual annuity, profitability and break even period.
Cashflow
An R6 class
Cash flow.
Interest rate.
Discount rate.
Number of years.
Cash flow stream.
Cost of capital.
$new()
will instantiate an object of class Cashflow
.
set_cash_flow()
will set the value for cash_flow
.
set_interest_rate()
will set the value for interest_rate
.
set_discount_rate()
will set the value for discount_rate
.
set_years()
will set the value for years
.
set_cf_stream()
will set the value for cf_stream
.
set_capital_cost()
will set the value for capital_cost
compute_fv()
will compute the future value of a cash flow.
compute_pv()
will compute the present value of a cash flow.
compute_fv_stream()
will compute the future value of a cash flow stream.
compute_pv_stream()
will compute the present value of a cash flow stream.
compute_payback_period()
will compute the payback period of a project.
compute_npv()
will compute the net present value.
compute_eaa()
will compute the equivalent annual annuity.
compute_profit_index()
will compute profitability.
compute_break_even()
will compute the break even period.
# compute future value of a cash flow myCashflow <- Cashflow$new() myCashflow$set_cash_flow(100) myCashflow$set_interest_rate(10) myCashflow$set_years(4) myCashflow$compute_fv()#> [1] 146.41# compute present value of a cash flow myCashflow <- Cashflow$new() myCashflow$set_cash_flow(39) myCashflow$set_discount_rate(11.56) myCashflow$set_years(7) myCashflow$compute_pv()#> [1] 18.13448# compute future value of a cash flow stream myCashflow <- Cashflow$new() myCashflow$set_cf_stream(c(100, 200, 200, 300)) myCashflow$set_interest_rate(10) myCashflow$compute_fv_stream()#> [1] 895.1# compute present value of a cash flow stream myCashflow <- Cashflow$new() myCashflow$set_cf_stream(c(100, 200, 200, 300)) myCashflow$set_discount_rate(10) myCashflow$compute_pv_stream()#> [1] 611.3653# capital budgeting myCashflow <- Cashflow$new() myCashflow$set_cash_flow(c(-1000, 500, 400, 300, 200, 100)) myCashflow$set_capital_cost(10) myCashflow$compute_payback_period()#> [1] 3myCashflow$compute_npv()#> [1] 209.2132myCashflow$compute_eaa()#> [1] 55.18992myCashflow$compute_profit_index()#> [1] 1.209213myCashflow$compute_break_even()#> [1] 3


Algo
Trading
Settings
Activity Log
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Core Menu
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Interface
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Practice
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{% block content %} {% endblock %}


- BASH_RADIUS_SQUARED - Static variable in interface battlecode.common.GameConstants
-
Bash radius of a basher.
- battlecode.common - package battlecode.common
-
- BEAVER_MINE_MAX - Static variable in interface battlecode.common.GameConstants
-
The maximum amount of ore that a BEAVER can mine.
- BEAVER_MINE_RATE - Static variable in interface battlecode.common.GameConstants
-
The fraction of ore that a BEAVER gets from a square.
- breakpoint() - Method in interface battlecode.common.RobotController
-
If breakpoints are enabled, calling this method causes the game engine to
pause execution at the end of this round, until the user decides to
resume execution.
- broadcast(int, int) - Method in interface battlecode.common.RobotController
-
Broadcasts a message to the global message board.
- BROADCAST_MAX_CHANNELS - Static variable in interface battlecode.common.GameConstants
-
The maximum read/write-able of radio channel number
- build(Direction, RobotType) - Method in interface battlecode.common.RobotController
-
Builds a structure in the given direction, queued for the end of the turn.
- builder - Variable in class battlecode.common.RobotInfo
-
For structures being built, this will be the location of the unit building the structure (null if N/A).
- buildingLocation - Variable in class battlecode.common.RobotInfo
-
For units that are building a structure, this will be the location of the structure being built (null if N/A).
- buildTurns - Variable in enum battlecode.common.RobotType
-
Number of turns to spawn or build.
- bytecodeLimit - Variable in enum battlecode.common.RobotType
-
Base bytecode limit of this robot (halved if the robot does not have sufficient supply upkeep).
- BYTECODES_PER_SUPPLY - Static variable in interface battlecode.common.GameConstants
-
Bytecodes executed per unit of supply.
- canAttack() - Method in enum battlecode.common.RobotType
-
Returns whether the robot can attack.
- canAttackLocation(MapLocation) - Method in interface battlecode.common.RobotController
-
Returns whether the given location is within the robot's attack range.
- canBuild(Direction, RobotType) - Method in interface battlecode.common.RobotController
-
Returns whether the robot can build a structure of the given type in the given direction, without taking delays into account.
- canBuild() - Method in enum battlecode.common.RobotType
-
Returns whether the robot can build.
- canLaunch(Direction) - Method in interface battlecode.common.RobotController
-
Returns whether the direction is valid for launching (LAUNCHER only).
- canLaunch() - Method in enum battlecode.common.RobotType
-
Returns whether the robot can launch missiles.
- canMine() - Method in interface battlecode.common.RobotController
-
Returns whether the robot is able to mine, without taking delays into account.
- canMine() - Method in enum battlecode.common.RobotType
-
Returns whether the robot can mine.
- canMove(Direction) - Method in interface battlecode.common.RobotController
-
Tells whether this robot can move in the given direction, without taking any sort of delays into account.
- canMove() - Method in enum battlecode.common.RobotType
-
Returns whether the robot can move.
- canSenseLocation(MapLocation) - Method in interface battlecode.common.RobotController
-
Returns true if the given location is within the robot's sensor range, or within the sensor range of some ally.
- canSenseRobot(int) - Method in interface battlecode.common.RobotController
-
Returns true if the given robot is within the robot's sensor range.
- canSpawn(Direction, RobotType) - Method in interface battlecode.common.RobotController
-
Returns whether the spawn action is valid, without taking delays into account.
- canSpawn() - Method in enum battlecode.common.RobotType
-
Returns whether the robot can spawn.
- castFlash(MapLocation) - Method in interface battlecode.common.RobotController
-
Casts Flash at the given location (COMMANDER only).
- checkDependencyProgress(RobotType) - Method in interface battlecode.common.RobotController
-
Gets the current progress of a dependency (relevant for building structures).
- Clock - Class in battlecode.common
-
A robot's internal clock, used for measuring "time" in bytecodes and rounds.
- CommanderSkillType - Enum in battlecode.common
-
This enumeration represents the unique skills possessed by the Commander robot.
- compareTo(MapLocation) - Method in class battlecode.common.MapLocation
-
A comparison function for MapLocations.
- cooldownDelay - Variable in enum battlecode.common.RobotType
-
Cooldown delay: the amount of contribution to core delay from an attack.
- coreDelay - Variable in class battlecode.common.RobotInfo
-
The current core delay of the robot.
- GameActionException - Exception in battlecode.common
-
An exception caused by a robot's interaction with the game world.
- GameActionException(GameActionExceptionType, String) - Constructor for exception battlecode.common.GameActionException
-
Creates a GameActionException with the given type and message.
- GameActionExceptionType - Enum in battlecode.common
-
Enumerates the possible errors in GameWorld interactions that cause a GameActionException to be thrown.
- GameConstants - Interface in battlecode.common
-
Defines constants that affect gameplay.
- getAllMapLocationsWithinRadiusSq(MapLocation, int) - Static method in class battlecode.common.MapLocation
-
Returns an array of all MapLocations within a certain radius squared
of a specified location (cannot be called with radiusSquared greater than 100).
- getBytecodeNum() - Static method in class battlecode.common.Clock
-
Returns the number of bytecodes the current robot has executed since the beginning
of the current round.
- getBytecodesLeft() - Static method in class battlecode.common.Clock
-
Returns the number of bytecodes this robot has left in this round.
- getControlBits() - Method in interface battlecode.common.RobotController
-
Gets this robot's 'control bits' for debugging purposes.
- getCoreDelay() - Method in interface battlecode.common.RobotController
-
Returns the amount of core delay a robot has accumulated.
- getFlashCooldown() - Method in interface battlecode.common.RobotController
-
Returns the current cooldown of FLASH (COMMANDER only).
- getHealth() - Method in interface battlecode.common.RobotController
-
Gets the robot's current health.
- getID() - Method in interface battlecode.common.RobotController
-
Use this method to access your ID.
- getLocation() - Method in interface battlecode.common.RobotController
-
Gets the robot's current location.
- getMissileCount() - Method in interface battlecode.common.RobotController
-
Returns how many missiles the robot has.
- getRoundLimit() - Method in interface battlecode.common.RobotController
-
Gets the number of rounds in the game.
- getRoundNum() - Static method in class battlecode.common.Clock
-
Returns the current round number, where round 0 is the first round of the match.
- getSupplyLevel() - Method in interface battlecode.common.RobotController
-
Gets the robot's current supply level.
- getTeam() - Method in interface battlecode.common.RobotController
-
Gets the Team of this robot.
- getTeamMemory() - Method in interface battlecode.common.RobotController
-
Returns the team memory from the last game of the match.
- getTeamOre() - Method in interface battlecode.common.RobotController
-
Gets the team's total ore.
- getType() - Method in exception battlecode.common.GameActionException
-
Gives the type of gameworld interaction that caused this GameActionException, which
was specified when this instance was constructed.
- getType() - Method in interface battlecode.common.RobotController
-
Gets this robot's type (SOLDIER, HQ, etc.).
- getWeaponDelay() - Method in interface battlecode.common.RobotController
-
Returns the amount of weapon delay a robot has accumulated.
- getXP() - Method in interface battlecode.common.RobotController
-
Gets the experience a robot has.
- hasBuildRequirements(RobotType) - Method in interface battlecode.common.RobotController
-
Returns whether you have the ore and the dependencies to build the given robot, and that the robot can build structures.
- hasCommander() - Method in interface battlecode.common.RobotController
-
Returns whether the team currently has a commander.
- hashCode() - Method in class battlecode.common.MapLocation
- hashCode() - Method in class battlecode.common.RobotInfo
-
- hasLearnedSkill(CommanderSkillType) - Method in interface battlecode.common.RobotController
-
Returns whether the robot has learned a skill (only relevant if used by a COMMANDER).
- hasSpawnRequirements(RobotType) - Method in interface battlecode.common.RobotController
-
Checks to make sure you have the ore requirements to spawn, and that the structure can actually spawn the specified RobotType.
- health - Variable in class battlecode.common.RobotInfo
-
The current health of the robot.
- HEAVY_HANDS_ATTACK_DELAY - Static variable in interface battlecode.common.GameConstants
-
Attack delay incurred by using the 'heavy hands' skill.
- HEAVY_HANDS_MOVEMENT_DELAY - Static variable in interface battlecode.common.GameConstants
-
Movement delay incurred by using the 'heavy hands' skill.
- HQ_BUFFED_ATTACK_DELAY - Static variable in interface battlecode.common.GameConstants
-
The attack delay of a buffed HQ (5 towers).
- HQ_BUFFED_ATTACK_RADIUS_SQUARED - Static variable in interface battlecode.common.GameConstants
-
The attack radius of a buffed HQ (2 towers).
- HQ_BUFFED_DAMAGE_MULTIPLIER_LEVEL_1 - Static variable in interface battlecode.common.GameConstants
-
The damage multiplier for a buffed HQ (3 towers).
- HQ_BUFFED_DAMAGE_MULTIPLIER_LEVEL_2 - Static variable in interface battlecode.common.GameConstants
-
The damage multiplier for a buffed HQ (6 towers).
- HQ_BUFFED_DAMAGE_RATIO_LEVEL_1 - Static variable in interface battlecode.common.GameConstants
-
The fraction of damage taken per attack for a buffed HQ (1 tower).
- HQ_BUFFED_DAMAGE_RATIO_LEVEL_2 - Static variable in interface battlecode.common.GameConstants
-
The fraction of damage taken per attack for a 4-tower buffed HQ (4 towers).
- HQ_BUFFED_DAMAGE_RATIO_LEVEL_3 - Static variable in interface battlecode.common.GameConstants
-
The fraction of damage taken per attack for a 6-tower buffed HQ (6 towers).
- HQ_BUFFED_SPLASH_RADIUS_SQUARED - Static variable in interface battlecode.common.GameConstants
-
Splash radius of a buffed HQ (5 towers).
- HQ_BUFFED_SPLASH_RATE - Static variable in interface battlecode.common.GameConstants
-
The fraction of damage done by splash on a buffed HQ (5 towers).
- HQ_ORE_INCOME - Static variable in interface battlecode.common.GameConstants
-
The amount of ore the HQ gets for free each turn.
- MAP_MAX_HEIGHT - Static variable in interface battlecode.common.GameConstants
-
The maximum possible map height.
- MAP_MAX_WIDTH - Static variable in interface battlecode.common.GameConstants
-
The maxiumum possible map width.
- MAP_MIN_HEIGHT - Static variable in interface battlecode.common.GameConstants
-
The minimum possible map height.
- MAP_MIN_WIDTH - Static variable in interface battlecode.common.GameConstants
-
The minumum possible map width.
- MapLocation - Class in battlecode.common
-
This class is an immutable representation of two-dimensional coordinates
in the battlecode world.
- MapLocation(int, int) - Constructor for class battlecode.common.MapLocation
-
Creates a new MapLocation representing the location
with the given coordinates.
- maxHealth - Variable in enum battlecode.common.RobotType
-
Maximum health for the robot.
- mine() - Method in interface battlecode.common.RobotController
-
Mines the current square for ore.
- MINER_MINE_MAX - Static variable in interface battlecode.common.GameConstants
-
The maximum amount of ore that a MINER can mine.
- MINER_MINE_MAX_UPGRADED - Static variable in interface battlecode.common.GameConstants
-
The maximum amount of ore that an upgraded MINER can mine (NOT USED!).
- MINER_MINE_RATE - Static variable in interface battlecode.common.GameConstants
-
The fraction of ore that a MINER gets from a square.
- MINIMUM_MINE_AMOUNT - Static variable in interface battlecode.common.GameConstants
-
The minimum amount that is mined on a square with no ore.
- MINING_LOADING_DELAY - Static variable in interface battlecode.common.GameConstants
-
The loading delay from mining.
- MINING_MOVEMENT_DELAY - Static variable in interface battlecode.common.GameConstants
-
The movement delay gained from mining.
- MISSILE_LIFESPAN - Static variable in interface battlecode.common.GameConstants
-
After this many turns, a missile automatically detonates.
- MISSILE_MAX_COUNT - Static variable in interface battlecode.common.GameConstants
-
The maximum number of missiles a launcher can have at a time.
- MISSILE_MAXIMUM_DAMAGE - Static variable in interface battlecode.common.GameConstants
-
Maximum damage a missile can take.
- MISSILE_RADIUS_SQUARED - Static variable in interface battlecode.common.GameConstants
-
Missile explosion splash radius.
- MISSILE_SPAWN_FREQUENCY - Static variable in interface battlecode.common.GameConstants
-
The rate at which a launcher spawns missiles.
- missileCount - Variable in class battlecode.common.RobotInfo
-
The missile count of the robot.
- move(Direction) - Method in interface battlecode.common.RobotController
-
Queues a move in the given direction to be performed at the end of this turn.
- movementDelay - Variable in enum battlecode.common.RobotType
-
Movement delay: the amount of contribution to core delay from a movement.
- senseEnemyHQLocation() - Method in interface battlecode.common.RobotController
-
Returns location of the enemy team's HQ (unconstrained by sensor range or distance).
- senseEnemyTowerLocations() - Method in interface battlecode.common.RobotController
-
Returns the locations of surviving enemy towers, unconstrained by sensor range or distance.
- senseHQLocation() - Method in interface battlecode.common.RobotController
-
Returns location of the allied team's HQ (unconstrained by sensor range or distance).
- senseNearbyRobots() - Method in interface battlecode.common.RobotController
-
Returns all robots that can be sensed on the map.
- senseNearbyRobots(int) - Method in interface battlecode.common.RobotController
-
Returns all robots that can be sensed within a certain radius of the robot.
- senseNearbyRobots(int, Team) - Method in interface battlecode.common.RobotController
-
Returns all robots of a given team that can be sensed within a certain radius of the robot.
- senseNearbyRobots(MapLocation, int, Team) - Method in interface battlecode.common.RobotController
-
Returns all robots of a givin team that can be sensed within a certain radius of a specified location.
- senseOre(MapLocation) - Method in interface battlecode.common.RobotController
-
Returns the amount of ore at a given location (to within sensor capabilities).
- senseRobot(int) - Method in interface battlecode.common.RobotController
-
Senses information about a particular robot given its ID.
- senseRobotAtLocation(MapLocation) - Method in interface battlecode.common.RobotController
-
Returns the robot at the given location, or null
if there is no object there.
- senseTerrainTile(MapLocation) - Method in interface battlecode.common.RobotController
-
Senses the terrain at the given location.
- senseTowerLocations() - Method in interface battlecode.common.RobotController
-
Returns the locations of your own towers, unconstrained by sensor range or distance.
- sensorRadiusSquared - Variable in enum battlecode.common.RobotType
-
Range^2 for sensing.
- setIndicatorDot(MapLocation, int, int, int) - Method in interface battlecode.common.RobotController
-
Draws a dot on the game map, for debugging purposes.
- setIndicatorLine(MapLocation, MapLocation, int, int, int) - Method in interface battlecode.common.RobotController
-
Draws a line on the game map, for debugging purposes.
- setIndicatorString(int, String) - Method in interface battlecode.common.RobotController
-
Sets one of this robot's 'indicator strings' for debugging purposes.
- setTeamMemory(int, long) - Method in interface battlecode.common.RobotController
-
Sets the team's "memory", which is saved for the next game in the
match.
- setTeamMemory(int, long, long) - Method in interface battlecode.common.RobotController
-
Sets this team's "memory".
- spawn(Direction, RobotType) - Method in interface battlecode.common.RobotController
-
Queues a spawn action to be performed at the end of this robot's turn.
- spawnSource - Variable in enum battlecode.common.RobotType
-
For units, this is the structure that spawns it.
- subtract(Direction) - Method in class battlecode.common.MapLocation
-
Returns a new MapLocation object representing a location
one square from this one in the opposite of the given direction.
- SUPPLY_DECAY - Static variable in interface battlecode.common.GameConstants
-
The rate at which supply decays each turn.
- SUPPLY_GEN_BASE - Static variable in interface battlecode.common.GameConstants
-
Constants for the HQ supply generation formula.
- SUPPLY_GEN_EXPONENT - Static variable in interface battlecode.common.GameConstants
-
- SUPPLY_GEN_MULTIPLIER - Static variable in interface battlecode.common.GameConstants
-
- SUPPLY_TRANSFER_RADIUS_SQUARED - Static variable in interface battlecode.common.GameConstants
-
The maximum distance over which supplies can be transferred.
- supplyLevel - Variable in class battlecode.common.RobotInfo
-
The current supply level of the robot.
- supplyUpkeep - Variable in enum battlecode.common.RobotType
-
Base supply upkeep (not including bytecode supply upkeep).
- valueOf(String) - Static method in enum battlecode.common.CommanderSkillType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum battlecode.common.DependencyProgress
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum battlecode.common.Direction
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum battlecode.common.GameActionExceptionType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in class battlecode.common.MapLocation
-
- valueOf(String) - Static method in enum battlecode.common.RobotType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum battlecode.common.Team
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum battlecode.common.TerrainTile
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum battlecode.common.CommanderSkillType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum battlecode.common.DependencyProgress
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum battlecode.common.Direction
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum battlecode.common.GameActionExceptionType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum battlecode.common.RobotType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum battlecode.common.Team
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum battlecode.common.TerrainTile
-
Returns an array containing the constants of this enum type, in
the order they are declared.


Kim Lauritsen, mezzo-soprano
Performances
Opera
-
Carmen (Excerpts)
Carmen
English
Opera per tutti
Frank Graffeo
2008
-
The Big Bonanza
all mezzo roles
English
Special Engagement
Monica Houghton
2008
-
Barber of Seville
Rosina (Cover)
English
Lyric Opera Cleveland
Frank Graffeo
2005
-
Le nozze di Figaro
Marcellina
Italian & English
Cleveland Institute of Music
Steven Byess
2003
-
Madama Butterfly
Suzuki (Cover)
Italian
Brevard Music Center
David Effron
2003
-
Dialogues of the Carmelites
Mother Marie
English
Cleveland Institute of Music
Carl Topilow
2003
-
Gianni Schicchi
Lauretta
Italian
University of Nebraska
Tyler White
1998
-
Don Giovanni
Zerlina
English
University of Nebraska
Tyler White
1997
-
The Tender Land
Ma Moss
University of Nebraska
1995
-
The Old Maid and the Thief
Miss Todd
University of Nebraska
1994
Oratorio and Concert
- The Lord of the Rings Symphony Cleveland Orchestra, Howard Shore, 2007
- Le Martyr de St. Sébastien Cleveland Orchestra, Matthias Pintscher, 2006
- CIM Opera Gala Soloist CIM Orchestra Steven Byess 2005
- CIM Opera Gala Soloist CIM Orchestra Paul Nadler 2004
- CIM Opera Gala Soloist CIM Orchestra Louis Lane 2003
- Neue Liebeslieder (Brahms) Alto Soloist Omaha Chamber Singers David Batter 2001
- Guest Artist Recital Midland Lutheran College 2000
- Senior Soloist UNL Symphony Tyler White 1997
Prepared Concert Repertoire
- Ravel Scheherezade
- Copland 12 Poems by Emily Dickinson
- Falla Siete Canciones Populares Espanoles
- Mahler Ruckert Songs
Future Engagements
- Legend of Sleepy Hollow Katrina/Old Woman Cleveland Opera on Tour Oct.-Nov. 2005
- Barber of Seville Rosina English Cleveland Opera on Tour Jan.-Apr. 2006
- Turandot Chorus Italian Cleveland Opera Mar.-Apr. 2006
Opera Scenes and Chorus Work
- Opera Chorus work: Pirates of Penanzance, Madama Butterfly, La Traviata, Kiss Me Kate, She Loves Me
- Opera Scene work: Cherubino, Dorabella, Carmen, Kundry, Quickly, Frau Reich, Adalgisa, Santuzza, Alma, Helena, Mrs. Ford, Dido, Contessa
Festivals
- Lyric Opera Cleveland Cleveland, Ohio Apprentice artist Summer 2005
- Art Song Festival Cleveland, Ohio Master Classes and Recital May 2004
- Brevard Music Center Brevard, North Carolina Member Janiec Opera Company Summer 2003
Awards and Honors
- Boris Goldovsky Prize in Opera Cleveland Institute of Music 2004
- Stelios and Sofia Vassos Prize Cleveland Institute of Music 2004
- Second Prize Darius Milhaud Performance Prize Auditions 2004
- Semi-Finalist Orpheus Vocal Competition 2004
- Metropolitan Opera Special Encouragement Award Great Lakes District 2003
- First Place Great Lakes Regional NATS 2002
- John McDowell Music Scholarship University of Nebraska 1994-98
- Margaret McGreggor Music Scholarship Sigma Alpha Iota 1996
Voice Study
- George Vassos Cleveland Institute of Music 2002-present
- Carmen Pelton Brevard Music Center Summer 2003
- Dr. Lucinda Sloan Midland Lutheran College 1999-2002
- Donna Harler-Smith University of Nebraska, Lincoln 1997-1998
- Dr. Margaret Kennedy-Dygas University of Nebraska, Lincoln 1993-1997
Master Classes
- David Daniels, 2004 Warren Jones, 2002, 2003, 2004 Stephanie Blythe, 2004
- Elly Ameling, 2003, 2004 Martin Katz, 2004 Eduardo Valdes, 2004
- Steven Daigle, 2004 Marlena Malas, 1997 David Bamberger, 2005


|
CBOE Emulator
1.0
|
An order book for managing Limit / Order objects in a continuous double auction. More...
#include <limit_order_book.hpp>
Public Member Functions | |
| LimitOrderBook (DataFeed::Sender *feed=nullptr) | |
| Initialize a new limit order book object. More... | |
| UID | get_sequence () |
| Return the current sequence of the limit order book. | |
| void | clear () |
| Clear all the orders in the book. | |
| UID | limit_sell (Account *account, Quantity quantity, Price price) |
| Add a new sell limit order to the book. More... | |
| UID | limit_buy (Account *account, Quantity quantity, Price price) |
| Add a new buy limit order to the book. More... | |
| UID | limit (Account *account, Side side, Quantity quantity, Price price) |
| Add a new order to the book. More... | |
| bool | has (UID order_id) const |
| Return true if the book has an order with given ID, false otherwise. More... | |
| const Order & | get (UID order_id) |
| Get the order with given ID. More... | |
| Order * | get_pointer (UID order_id) |
| Get the order pointer with given ID. More... | |
| void | cancel (UID order_id) |
| Cancel an existing order in the book. More... | |
| void | reduce (UID order_id, Quantity quantity) |
| Reduce the quantity of the order with given ID. More... | |
| void | market_sell (Account *account, Quantity quantity) |
| Execute a sell market order. More... | |
| void | market_buy (Account *account, Quantity quantity) |
| Execute a buy market order. More... | |
| void | market (Account *account, Side side, Quantity quantity) |
| Execute a market order. More... | |
| Price | best_sell () const |
| Return the best sell price. More... | |
| Price | best_buy () const |
| Return the best buy price. More... | |
| Price | best (Side side) const |
| Return the best price for the given side. More... | |
| Volume | volume_sell (Price price) const |
| Return the total volume for the sell side of the book. More... | |
| Volume | volume_sell () const |
| Return the total volume for the sell side of the book. | |
| Volume | volume_buy (Price price) const |
| Return the total volume for the buy side of the book. More... | |
| Volume | volume_buy () const |
| Return the total volume for the buy side of the book. | |
| Volume | volume (Price price) const |
| Return the volume at the given limit price. More... | |
| Volume | volume () const |
| Return the total volume for the book. | |
| Count | count_at (Price price) const |
| Return the total number of orders at the given limit price. More... | |
| Count | count_sell () const |
| Return the total number of orders on the sell-side of the book. | |
| Count | count_buy () const |
| Return the total number of orders on the buy-side of the book. | |
| Count | count () |
| Return the total number of orders in the book. | |
| bool | does_cross (const LimitOrderBook &other, Quantity spread=0) const |
| Check if this book crosses another book. More... | |
Friends | |
| std::ostream & | operator<< (std::ostream &stream, const LimitOrderBook &book) |
| Write the limit order book to the given output stream. More... | |
|
inline |
Initialize a new limit order book object.
| feed | the feed to pass data to |
Return the best price for the given side.
| side | the side to get the best price from |
|
inline |
Return the best buy price.
|
inline |
Return the best sell price.
|
inline |
Cancel an existing order in the book.
| order_id | the ID of the order to cancel |
Return the total number of orders at the given limit price.
| price | the limit price to get the volume for |
|
inline |
Check if this book crosses another book.
| other | the other market to compare against. |
| spread | the minimal spread to consider the markets crossed |
Get the order with given ID.
| order_id | the order ID of the order to get |
Get the order pointer with given ID.
| order_id | the order ID of the order to get |
|
inline |
Return true if the book has an order with given ID, false otherwise.
| order_id | the order ID of the order to check for existence of |
|
inline |
Add a new order to the book.
| account | the account of the user making the limit order |
| side | whether the order is a buy (true) or sell (false) |
| quantity | the number of shares to buy |
| price | the limit/market price for the order |
|
inline |
Add a new buy limit order to the book.
| account | the account for the order |
| quantity | the number of shares to buy |
| price | the limit price for the order |
|
inline |
Add a new sell limit order to the book.
| account | the account for the order |
| quantity | the number of shares to sell |
| price | the limit price for the order |
|
inline |
Execute a market order.
| account | the account of the user making the limit order |
| side | whether the order is a sell or buy order |
| quantity | the quantity of the market order |
Execute a buy market order.
| account | the account for the order |
| quantity | the quantity of the market order |
Execute a sell market order.
| account | the account for the order |
| quantity | the quantity of the market order |
Reduce the quantity of the order with given ID.
| order_id | the id of the order to reduce the quantity of |
| quantity | the amount to remove from the order |
Return the volume at the given limit price.
| price | the limit price to get the volume for |
Return the total volume for the buy side of the book.
| price | the limit price to get the volume for |
Return the total volume for the sell side of the book.
| price | the limit price to get the volume for |
|
friend |
Write the limit order book to the given output stream.
| stream | the stream to write the limit order book metadata to |
| book | the limit order book to write to the stream |


Hp Pcs Backing Up Your Files Using Hp Recovery Manager When Windows Does Not Start Correctly Windows 10 8 Hp Customer Support
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Choose a username for your new blog: {{errors.handle}} {{^first_blog}}
Your card will be charged {{now}} today and your next bill on {{user.pretty.expiry}} will increase by {{individual}}. Please contact me if you have any questions.


Decode the detection output
The output of the model prediction is a 1-dim tensor
The first element of tensor is the number(K) of objects detected,
followed by [label score x1 y1 x2 y2] * K
For example, if there are 2 detected objects, then K = 2, the tensor may
looks like
After decoding, it returns a 2-dim tensor, each row represents a detected object
2, 1, 0.5, 10, 20, 50, 80, 3, 0.3, 20, 10, 40, 70
1, 0.5, 10, 20, 50, 80
3, 0.3, 20, 10, 40, 70
Generate imInfo imInfo is a tensor that contains height, width, scaleInHeight, scaleInWidth
If the detection is normalized, for example, ssd detected bounding box is in [0, 1], need to scale the bbox according to the original image size.
used for image object detection visualize detected bounding boxes and their scores to image
If the detection is normalized, for example, ssd detected bounding box is in [0, 1], need to scale the bbox according to the original image size. Note that in this transformer, the tensor from model output will be decoded, just like
DecodeOutput


Ocean [aw71], ocean, in Crystal Sea
Last updated Turn #131
Ocean [aw71], ocean, in Crystal Sea
------------------------------------------------------------------------
11: Pleasure Sloop [v5n], ship, 30 hulls, 1 rowing port, 90 sails, arrived
11: from Ocean [aw72], owner:
11: Dorothy [v1b], Pen, with one peasant, 94 sailors
11: Apollo [b5e], Imperial Empire, with 63 lt. xbowmen,
11: accompanied by:
11: Lutra [a4w], Imperial Empire, with 13 paladins, 40 pikemen
11: Hera [g3f], Imperial Empire, with 20 soldiers, 40 pikemen
11: Thor [r4g], Imperial Empire, with ten soldiers, 39 pikemen
11: Eos [a2t], Imperial Empire, with ten workers, 48 lt. xbowmen
11: Khaki Blazer [w4j], Imperial Empire, with 17 soldiers,
11: seven pikemen, 35 lt. foot
11: Banian [e7n], Imperial Empire, count, the High Priest of the
11: Church of Eres [151], with five soldiers, ten angels
12: Pleasure Sloop [v5n], ship, 30 hulls, 1 rowing port, 90 sails,
12: departed for Ocean [aw70].
Routes leaving Ocean:
North, desert, to Painted Desert [av71], Imperia, 2 days
East, to Ocean [aw72], 6 days
South, to Ocean [ax71], 6 days
West, to Ocean [aw70], 6 days
The province is blanketed in fog.
No one can be seen through the fog.


Factorials
A simple program to compute factorials of positive integers in PHP.
Find the factorial of:
Created by
Bill Mei


2. Select the profiles to be applied:
3. Select the target containers to apply these profiles on:
Are you sure you want to set these {{selectedProfiles.length}} profiles on {{selectedContainers.length}} containers?


My name is Henry Morgan Boston. I was born in Austin, Texas.
I study Emergency Management, Applied Anthropology and Geographic Information Systems at the University of North Texas in Denton.
I will graduate in COUNTDOWN TIMER GOES HERE
I currently work as a Threat Analyst Intern at FEMA Region VI and a Web Developer for the University of North Texas.
Wintersmith is made by Johan Nordberg and licensed under the MIT-license. This footer text can be edited in about.md


Discord Bot WIP
Previously a bot for drawing contests. Now a allround bot (WIP).
clone the repo
git clone https://github.com/cremetv/drawmania.git
install the dependencies
npm install
Go to your Discord Applications and create a new Application. Make it a bot and copy the Token.
Create a botsettings.js
fom the botsettings-EXAMPLE.js
file.
Paste your Application Token in the botsettings file.
Create a Database and fill out the connection data in the config.js
.
...
The Drawmania Bot is licensed under the terms of the MIT license.
ice-creme.de · GitHub @cremetv · Twitter @cremeyt


--- layout: post title: Two additional Rails' cores join 37signals categories: - jobs author: admin published: true date: 2005-10-21 19:35:22.000000000 +01:00 ---
Sam Stephenson and Marcel Molina are no longer available for custom consulting jobs through Ionist. Both are now “made men” of the 37signals syndicate. They will certainly continue to amuse us all through projectionist, though.
That restores the 37signals part of the Rails core to 1/3. Still down from 1/1 in January and 1/2 before going to a counsel of 12. But once again respectable ;)


Icons are a great way to communicate things without text. They are integrated inside many components.
Basic icons
Icons are declared with the ls-icon css class in an i tag. But there is a lot of custom icons that you can include in your page.
Don't forget to include the aria-hidden="true" data for screen readers.
Feather icons
One of the possible icon set which can be included is the feather icons set.
The icons are specified with the feather-data data.
Icon sizes
You can resize the icons by changing the font-size css style.
There is also some helpers with the ls-size data.


Check out these trending and popular machine learning projects released last year, and let them inspire your work throughout 2021.
Learn MoreArtificial intelligence is an overarching concept that comprises several fields of computer science. It is geared toward solving tasks intrinsic to the human mind, such as speech recognition and object classification.
Learn MoreOperating System is a computer program that manages the scheduling, execution, and termination of other computer programs and also acts as an interface for users to interact with the underlying hardware.
Learn MoreIn the data-driven era, artificial intelligence, and its powerful subset – machine learning has been the driving force behind numerous businesses. Acting as a catalyst in speeding up performance and productivity, machine learning has been supporting many a business activity on a routine basis.
Learn MoreOn Wikipedia, the definition of “Computer Programming” is: “Computer programming is the process of designing and building an executable computer program to accomplish a specific computing result.” But what does that mean?
Learn MoreIn this article, you will learn about the core concepts of the Open Systems Interconnections (OSI) model in a simple and easy way..
Learn More


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{% import 'scaffolding/macros.html' as s with context %}
{% import 'macros/form.html' as f with context %}
{% extends s.layout() %}
{% block layout_content %}
Import Schedule Data
Download a sample CSV file and
edit it. Then select and import it here:


Important notice for all interested parties
This company has applied to be struck off and dissolved. The registrar will proceed unless there is reasonable cause not to, and on dissolution any assets remaining in the company will be passed to the Crown. Guidance is available on grounds for objection. If in doubt seek professional advice.
Declaration of director(s)
I/We as the majority of directors apply for this company to be struck off the Register and declare that none of the circumstances described in section 1004 and 1005 of the Companies Act 2006 (being circumstances in which the directors would otherwise be prohibited under those sections from making an application) exists in relation to the company.
Authorising company Director(s):
| {{$director.name}} |
{{if $director.onBehalfName}}
{{$director.onBehalfName}} pp {{$director.name}}
{{else}}
{{$director.name}}
{{end}}
{{if $director.onBehalfName}}
*Power of Attorney signed on behalf of the director
{{end}}
Signature Date: {{$director.approvalDate}}
|


rclone
CLI program to copy/sync/move files and directories to and from many cloud services.
More information: home page
- List contents of a directory on an rclone remote:
rclone lsf remote_name:path/to/directory
- Copy file or directory from local source to remote destination:
rclone copy path/to/source_file_or_directory remote_name:path/to/destination_directory
- Copy file or directory from remote source to local destination:
rclone copy remote_name:path/to/source_file_or_directory path/to/destination_directory
- Sync local source to remote destination, changing the destination only:
rclone sync path/to/file_or_directory remote_name:path/to/directory
- Move file or directory from local source to remote destination:
rclone move path/to/file_or_directory remote_name:path/to/directory
- Delete remote file or directory (use `--dry-run` to test, remove it to actually delete):
rclone --dry-run delete remote_name:path/to/file_or_directory
- Mount rclone remote (experimental):
rclone mount remote_name:path/to/directory path/to/mount_point
- Unmount rclone remote if CTRL-C fails (experimental):
fusermount -u path/to/mount_point


With over 6 years of experience in software development & solutions engineering; I'm proudly passionate about technology, innovation & providing clients with solutions.
My extended strengths beyond what's outlined within my resume or portfolio are my dependability, dedication, determination and Spanish fluency.
Lastly, I'm a loving son, proud newlywed to my husband and supporter of the Latino & LGBT community. Outside of work you'll find me exploring new restaurants & old favorites,
getting together with friends and enjoying all that NYC has to offer.
JavaScript, React, Node.js, Ruby on Rails, Java, HTML, CSS
SQL, Postgres, Sqlite
Windows, Linux, Mac OS
Git, Jira, SF, Mobile SDK, Figma, WebLogic, Microsoft Office, E-commerce, Magento, Figma, Ad Tech


'You guys are based in California, not Ukraine, right?' — an analyst mocked Trump's CrowdStrike conspiracy on the firm's earnings call
by finanzen.net GmbH- An analyst mocked Donald Trump's false claim that CrowdStrike is a Ukrainian company, during the American cybersecurity firm's latest earnings call.
- "I just wanted to clarify, you guys are based in California, not Ukraine, right?" Needham analyst Alex Henderson jokingly asked CrowdStrike's management.
- Trump said he'd heard CrowdStrike was "owned by a very rich Ukrainian" and "Ukraine-based" during an interview in 2017.
- The US president referenced a wild conspiracy about CrowdStrike — that it's hiding a Democratic National Committee server in Ukraine containing incriminating evidence about the Democrats and the 2016 election — during the phone call with Ukraine's president that sparked the ongoing impeachment hearings.
-
View Business Insider's homepage for more stories.
An analyst mocked Donald Trump's false claim that CrowdStrike is a Ukrainian company during the American cybersecurity firm's earnings call last week.
"I just wanted to clarify, you guys are based in California, not Ukraine, right?" Needham analyst Alex Henderson asked.
"That would be correct — Sunnyvale, California," CrowdStrike's cofounder and CEO, George Kurtz, replied.
Henderson confirmed he was poking fun at the US president's claim about CrowdStrike in an email to Business Insider. "They are as American as apple pie," he said.
CrowdStrike was cofounded by Dmitri Alperovitch, who was born in Moscow and moved to the US as a teenager. Yet in an Associated Press interview in 2017, Trump said he'd "heard it's owned by a very rich Ukrainian" and it's "Ukraine-based."
Trump's suspicions about CrowdStrike are rooted in the Democratic National Committee's hiring of the firm to fight off hackers that gained access to its email and chat servers and stole data in 2016. CrowdStrike traced the attacks to a Russian group, and worked with the DNC and government investigators to decommission and rebuild the compromised computer systems.
CrowdStrike's involvement with the DNC and the false rumors about its Ukrainian links sparked a wild conspiracy that it's hiding a computer server in Ukraine containing incriminating evidence about the Democrats and the 2016 election.
Trump referenced the conspiracy during his infamous July phone call with Ukraine's president, Volodymyr Zelensky, according to the transcript released by the White House.
"I would like you to find out what happened with this whole situation with Ukraine, they say CrowdStrike ... I guess you have one of your wealthy people ... the server, they say Ukraine has it," Trump told Zelensky.
The ongoing impeachment hearings in the House of Representatives are centered on whether Trump tried to secure a quid pro quo with Zelensky: the release of US military aid to Ukraine in exchange for the opening of an investigation into former Vice President Joe Biden's son, Hunter.


| Class and Description |
|---|
| Activity
Indicates that an activity can be controlled.
|
| Configuration
Configuration class for
FlowProcessor
Example:
// for high-end environments
FlowProcessor processor = FlowProcessorFactory.getProcessor("perform", Configuration.PERFORMANCE);
// for low-end environments
FlowProcessor processor = FlowProcessorFactory.getProcessor("echo", Configuration.ECHO);
// user Reflow
Configuration config = Configuration.createOrigin()
.setInitThreadWorkerSize(3)
.setMaxThreadWorkerSize(12)
.setThreadPriority(Thread.NORM_PRIORITY)
.lock();
FlowProcessor processor = FlowProcessorFactory.getProcessor("user", config);
|
| ExecuteEventChecker
Provides the function to when whether method is executed every time execution event occurs.
|
| FlowableWork
It is an interface that enables play control.
|
| FlowProcessor
Base class for Plan management and thread management
|
| FunctionExecFeature |
| Plan
Plan class for process flow.
|
| PlanDescriptor
An interface to implement the function to pass schedule setting status information to WorkScheduler
|
| Work
An interface implemented by an object that defines the underlying operation.
|
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| WorkFlow |
| Class and Description |
|---|
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| Class and Description |
|---|
| ExecuteEventChecker
Provides the function to when whether method is executed every time execution event occurs.
|
| Plan
Plan class for process flow.
|
| PlanDescriptor
An interface to implement the function to pass schedule setting status information to WorkScheduler
|
| Class and Description |
|---|
| Activity
Indicates that an activity can be controlled.
|
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| Class and Description |
|---|
| FunctionExecFeature |
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| WorkFlow |
| Class and Description |
|---|
| FunctionExecFeature |
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| Class and Description |
|---|
| FlowableWork
It is an interface that enables play control.
|
| Work
An interface implemented by an object that defines the underlying operation.
|
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| WorkFlow |
| Class and Description |
|---|
| WorkEvent
A interface that represents the event to be delivered when the work object is executed.
|
| WorkFlow |
| WorkFlowPattern |
Copyright © 2018–2019. All rights reserved.


- We help spread knowledge on the effects the waste/pollution has on our environment - We spread this knowledge through in our social media advertising, with the help of our partnering companies, we can strive towards living in a waste/pollution free world.
We impact the industrial sector, by promoting a eco-friendly production process, by increasing customer demand towards companies who produce eco-friendly products, we will essentially be forcing all the other competitive industries in that market segment to follow a eco – friendly approach when it comes to the production process in the industrial sector.
FriendLily impacts the community, by encouraging industries to produce more eco-friendly products. - These eco-friendly products will have a positive benefit to you as a member of the community as we would not have to directly force a way of habit over you as the people, but rather remove waste from their lives automatically.
• Our vision is based on the reality of not just decreasing waste but removing pollution/waste from the source. If we can find a way to a encourage companies to move to a completely eco-friendly production process, whilst still retaining or even increasing their profit margins, we can stop the waste issue once and for all.
• Our mission is built on the foundation of transitioning the business production sector from a non-eco-friendly process to a more eco-friendly approach, influencing waste reduction by removing waste from the production cycle. • Our company provides an advertising campaign on a global scale, advertising a viable substitute to everyday products to the public, promoting their use over the use of non-eco-friendly products and increasing the overall customer base for our partners. • Our company’s aim is to provide our partners with an increase in consumer demand by advertising their eco-friendly products, throughout social media & various other websites and applications on the web. This will ensure that our partners become monopolies in their specific market segment, encouraging other competitive companies to follow along in producing only eco-friendly products.
• Our company’s aim is to provide our partners with an increase in consumer demand by advertising their eco-friendly products, throughout social media & various other websites and applications on the web. This will ensure that our partners become monopolies in their specific market segment, encouraging other competitive companies to follow along in producing only eco-friendly products. • We founded this company on the reality of not just decreasing waste but removing pollution/waste from the source. If we can find a way to a encourage companies to move to a completely eco-friendly production process, whilst retaining or even increasing their profit margins, we can stop the waste issue once and for all.
Partner
Partner
Partner
They are here to make a difference. See how
Partner & Developer
Partner & Developer
Partner & Developer
Partner
Partner
We do the dirty work. You keep it clean


The tests below are designed to work within a running local server. Please use SimpleHTTPServer from the root directory of onfontready, and navigate to the page you are currently viewing relative to the local server (example: http://localhost:8000/tests/). Please refer to the document TestingOldIE.md for instructions about running these tests on legacy versions of Internet Explorer.


I have installed OpenStack on my PC and I want to make some customizations. The first thing that I found is that Dashboard has a small size of the screen for the VPN. I found this solution to increase pixels for VPN:
1. Increasing VPN windows size
To increase window size we need to change html file
cd /usr/share/pyshared/horizon/dashboards/nova/templates/nova/instances_and_volumes/instances/
nano _detail_vnc.html
In this file we need to find “iframe” and change width and height.
<iframe src="" width="740" height="450"></iframe>
Done.
2. Change server alias
By default my Dashboard is accessible from http://localhost. For some reasons want to have my Dashboard on http://localhost/dashboard, here is example how to achieve it.
nano /etc/apache2/conf.d/openstack-dashboard.conf
We need to change line with WSGIScriptAlias to
WSGIScriptAlias /dashboard /usr/share/openstack-dashboard/openstack_dashboard/wsgi/django.wsgi
Alias /dashboard/static /usr/share/openstack-dashboard/openstack_dashboard/static/
Edit dashboard settings:
nano /usr/share/openstack-dashboard/openstack_dashboard/settings.py
Change STATIC_URL to:
STATIC_URL = '/dashboard/static/'
And then reload Apache2
/etc/init.d/apache2 reload
Done.
3. SSL support
I have an architecture with Nginx→Dashboard with SSL communication.
In this case I need to enable SSL support for Dashboard, otherwise, all redirects from Dashboard will go to http proto,
instead of htttps.
The first thing that we need to do is to forward SSL proto from Nginx.
I have added two proxy headers:
proxy_set_header X-Forwarded-Protocol https;
proxy_set_header X-Forwarded-Ssl on;
The second thing we need to tell to Django how to process requests.
We need to check version of the Django:
python
import django
django.VERSION
quit()
I the version is >= 1.4 then we need to modify setting.py file
nano /usr/share/openstack-dashboard/openstack_dashboard/settings.py
Insert this line, that will tell to Django about proto:
SECURE_PROXY_SSL_HEADER = ('HTTP_X_FORWARDED_PROTOCOL', 'https')
In case if we are having old version of the Djando, we need to modify middleware in Django application.
nano /usr/share/openstack-dashboard/openstack_dashboard/middleware.py
Insert this class:
class ForwardedSSL(object):
def process_request(self, request):
if 'HTTP_X_FORWARDED_SSL' in request.META:
request.is_secure = lambda: request.META['HTTP_X_FORWARDED_SSL'] == 'on'
ForwardedSSL Middleware responsible for checking “X-Forwarded-Ssl” header that we set already in Nginx.
So, for http requests it is nothing changed, but for https requests it will have is_secure = True.
Additionally we need to enable this middleware in settings.py:
nano /usr/share/openstack-dashboard/openstack_dashboard/settings.py
Insert new middleware here:
MIDDLEWARE_CLASSES = (
'openstack_dashboard.middleware.ForwardedSSL',
...
Done
4. Logging support
I received the message:
[error] No handlers could be found for logger "openstack_dashboard"
I think the solution is
nano /etc/openstack-dashboard/local_settings.py
Insert this text to loggers:
'openstack_dashboard': {
'handlers': ['console'],
'propagate': False,
}
Restart apache2
/etc/init.d/apache2 reload
Done.


Yesterday's Kranji barrier trial results
TRIAL 1
1 No Regrets (M Kellady) *
2 Hugo (B Thompson)
3 Absolvido (WH Kok) 1,000m/blinkers
4 Athletica (J Powell)
5 Star Shield
6 Heracross (D Moor)
7 Sun Princeps (CC Wong)
Margins and time: 2, nk, 2½, 1, 1, 10 (1min 00.52sec)
TRIAL 2
1 Meryl (A Collett) *
2 David's Star (B Woodworth) *
3 Overcoming (V Duric)
4 Mr Bacharach (Kellady)
5 Flying Yellow (I Azhar)
6 Standout (S Noh)
7 Theodore (I Saifudin)
Margins and time: ¾, ¾, 2, 1, ½, 1 (1:00.17)


This procedure computes bivariate correlations and asymptotic (Fisher) confidence intervals. Variables with a nominal measurement level are excluded.
Variables Choose the variables for a square correlation matrix, i.e., the correlation of each variable with every other is produced.
With Variables If variables are put in this list, then only the correlations of the variables in the first list with the variables listed here are produced. For example, if there are five variables in the first list and two in the second, ten correlations are produced.
Confidence Level Enter the desired confidence level for the confidence interval as a percentage.
Confidence Interval Estimation Choose Fisher to use the Fisher transformation based on the approximate normality of the Z-transform of the correlation. Choose Bootstrap to calculate bootstrap confidence intervals.
•Bootstrap requires that the bootstrap option is licensed. Otherwise, an error will occur.
User Missing Values Choose pairwise deletion to maximize the use of the data or listwise deletion for a consistent case base for each correlation. You can alternatively choose to treat missing values as valid. System-missing values (sysmis) are always excluded.
SPLIT FILES is supported.
Thanks to Bruce Weaver for assistance with this procedure.
TO and ALL are supported in variable lists in Statistics 23 or later.
© Portions Copyright IBM Corp. 2016


|
Shopify SDK for Unity
|
Public Member Functions | |
| void | AddToCart (Product product, ProductVariant variant) |
| void | EmptyCart () |
Public Attributes | |
| CartQuantityChangedEvent | OnCartQuantityChanged = new CartQuantityChangedEvent() |
| CheckoutFailureEvent | OnCheckoutFailure = new CheckoutFailureEvent() |
| UnityEvent | OnCheckoutSuccess |
| UnityEvent | OnCheckoutCancelled |
| UnityEvent | OnReturnToProducts |
| Button | BackToProductsButton |
| Button | CheckoutButton |
| Button | NativeCheckoutButton |
| Text | CheckoutButtonText |
| Text | SubtotalText |
| CartPanelLineItem | CartPanelLineItemTemplate |
| ScrollRect | ScrollView |
| RectTransform | Content |
| string | iOSMerchantID |


Musearch
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octocat, squirrel, shipit
Copyright (c) 2012 GitHub Inc. All rights reserved.
bowtie, neckbeard
Copyright (c) 2012 37signals, LLC. All rights reserved.
feelsgood, finnadie, goberserk, godmode, hurtrealbad, rage 1-4, suspect
Copyright (c) 2012 id Software. All rights reserved.
trollface
Copyright (c) 2012 whynne@deviantart. All rights reserved.
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Copyright (c) 2012 Apple Inc. All rights reserved.