- What is 'PAM Tools'?
PAM Tools is an application conceived and created by Ronn Sokol -
lead software engineer for 'PAM application development', in his spare time to serve
as an aid in better understanding the complex nature of the thousands of internal files
and components used to create plugins, classes, interfaces, menu structures, options,
configurations, etc. all associated with integrating (Parker Branding) the CODESYS
front-end IDE application.
Over the course of time it has evolved into an immense asset for providing assistance to, but not
limited to other developers, testers, support personnel, as well as end-users.
- What is 'CODESYS'?
CODESYS is a comprehensive software suite used by automation specialists as a development environment for programming
controller applications. It’s an IEC 611131-3 programming tool that was developed by the Germany-based company, 3S (
Smart Software Solutions) in order to provide users with integrated solutions that make the engineering of automated
solutions more convenient. It’s a platform-independent development environment that is compatible with PLC hardware
and many other automation components available from hundreds of companies, making it a versatile solution that helps
users implement a variety of tasks.
- 'Main' window - 'Main Commands' tab
The 'Main' window in PAM Tools contains a tab control consisting of two tabs:
- The Main Commands tab
- The Files and Folders tab
The 'Main Commands' tab contains numerous buttons that when clicked, provide detailed internal and external
information regarding the PAM application.
Clicking the buttons on this tab if need be, write their respective data to the output window (which is automatically
expanded the first time it is written to):
Some of the buttons on this tab serve as shortcuts to launching other applications and/or support tools;
Other buttons open Service consoles;
And still other buttons are extremely useful for executing commands to easily remove cache files and/or
folders from the computer PAM is installed on.
- 'Main' window - 'Files and Folders' tab
The 'Files and Folders' tab is a secondary tab containing numerous buttons used for easily opening
specific files and/or folders (many of which PAM is dependent on) inside a new 'Window's Explorer' window:
- 'Main' menubar - 'File' menu
- 'Main' menubar - 'File' menu - 'Open File...' menu item
Click the 'Open File...' menu item to display the 'Browse for File' dialog:
- 'Main' menubar - 'File' menu - 'Open Folder...' menu item
Click the 'Open Folder...' menu item to display the 'Browse for Folder' dialog:
- 'Main' menubar - 'File' menu - 'Print...' menu item
Click the 'Print...' menu item to open the 'Print Preview' window;
- 'Print Preview' window - 'Magnify Page' drop down
Click the 'Magnify Page' drop down and select a value to increase or decrease the magnification:
- 'Print Preview' window - 'Print' button
Click the 'Print' button on the 'Print Preview' window toolbar to open the 'Print' dialog:
- 'Print Preview' window - 'Page Setup' button
Click the 'Page Setup' button on the 'Print Preview' window toolbar to open the 'Page Setup' dialog:
- 'Main' menubar - 'Edit' menu
The 'Edit' menu contains functions which operate on selections inside the 'Output Window':
- 'Main' menubar - 'Edit' menu - 'Open Selected File or Folder' menu item
When text is selected in the 'Output' window and the selected text represents an existing file, this menu item
becomes enabled and its text changes to 'Open Selected File'.
When text is selected in the 'Output' window and the selected text represents an existing folder, this menu item
becomes enabled and its text changes to 'Open Selected Folder'.
You can then select the menu item which will either open the file or open the folder:
- 'Main' menubar - 'Search' menu
The 'Search' menu contains the various menu items to 'Find' selected text in the 'Output' window:
The currently selected text in the Output window is automatically loaded into the 'Find'
window whenever the 'Find...' menu item is first selected.
All the text in the Output window meeting the current 'Find' condition is highlighted in yellow.
When issuing the 'Find Next' or 'Find Previous' menu item, the most currently found text
is highlighted in blue.
- 'Main' menubar - 'Search' menu - 'Find' menu item
- 'Main' menubar - 'Help' menu
- 'Main' menubar - 'Help' menu - 'About PAM Tools' dialog
Click the 'About PAM Tools' menu item in the 'Help' menu to display the
'About PAM Tools' dialog:
- 'Open Selected Folder' menu item - 'Explorer' window
- 'Main Commands' - 'Output PAM Information' button
Click the Output PAM Information' button on the 'Main Commands' tab to echo an
extensive list of information to the Output window which is related to the entire application:
The information displayed in the
Output window can easily be saved to a file or sent to a printer.
Click here to see a sample of the generated output subsequently saved to a file.
- 'Main Commands' tab - 'Output Plugin Folders' button
Click the 'Output Plugin Folders' button to display an abbreviated tree containing all the
plugin files from this application in the output window.
The information displayed in the
Output window can easily be saved to a file or sent to a printer.
Click here to see a sample of the generated output subsequently saved to a file.
- 'Main Commands' tab - 'Output Devices Folders' button
Click the 'Output Devices Folders' button to display an abbreviated tree containing all the device description
files in the output window.
The information displayed in the
Output window can easily be saved to a file or sent to a printer.
Click here to see a sample of the generated output subsequently saved to a file.
- 'Main Commands' tab - 'Output Libraries Folders' button
Click the 'Output Libraries Folders' button to display an abbreviated tree containing all the library (xml) files
from this application in the output window.
The information displayed in the
Output window can easily be saved to a file or sent to a printer.
Click here to see a sample of the generated output subsequently saved to a file.
- 'Main Commands' tab - 'Cancel' button
Because of the complexity and length of many of the operations particularly when running the procedures associated
with the 'Info' buttons, all of these processes are run asynchronously so as not to tie up the UI.
As a result of the process running asynchronously you have the option to cancel the process before it has completed.
While the process is running, the respective button text changes to 'Cancel'. This also applies to the many other buttons in
the interface as well as then menu items being temporarily disabled since only one operation can be run at a time.
NOTE: each of the "Info" buttons utilize this same logic.
- 'Cancel' button
Whenever a particular cancel button is clicked, the operation is immediately stopped and a
message "The operation was cancelled" is echoed to the last line of the output window:
- 'Main Commands' tab - 'Perform Engine Test' button
The information displayed in the
Output window can easily be saved to a file or sent to a printer.
Click here to see a sample of the generated output subsequently saved to a file.
- 'Main Commands' tab - 'Launch Command Editor' button
The information displayed in the
Output window can easily be saved to a file or sent to a printer.
Click here to see a sample of the generated output subsequently saved to a file.
- 'Command Editor' window - 'Categories' selection
Click the 'Categories' radio button to display information in the grid related to all available categories:
- 'Command Editor' window - 'Commands' selection
Click the 'Commands' radio button to display information in the grid related to all available commands:
- 'Command Editor' window - 'Plugins' selection
Click the 'Plugins' radio button to display information in the grid related to all available plugins:
- 'Command Editor' window - 'Interfaces' drop down selection
Click the 'Interfaces' radio button to display information in the grid related to all available interfaces:
- 'Command Editor' window - 'Show Guid Columns' checkbox
Click the 'Show Guid Columns' checkbox to show or hide the 'Guid' columns displayed in the grid:
NOTE: this checkbox is always available and applies to all data displayed in the grid no matter which
radio button is currently selected.
- 'Command Editor' window - 'Interfaces' selection - 'Show Members' button
Click the 'Show Members' button to open a 'Members' dialog which uses .NET Reflection to show all
the members of the currently selected class or interface:
- 'Command Editor' window - 'Interfaces' selection - 'Members' dialog
- 'Command Editor' window - 'Interfaces' selection - 'Members' dialog -
'Show Inherited Members' checkbox
Click the 'Show Inherited Members' checkbox to show or hide the members inherited from the base
class and all other interfaces.
NOTE: You can easily sort the data displayed in the grid on multiple columns by holding down the control
key and clicking the columns in the order you want the sort to be performed!
- 'Command Editor' window - 'Show Properties' button - 'Properties' dialog
Select any of the properties in the 'Property' drop-down and click the 'Show Properties' button
to display the 'Properties" window populated with data corresponding to the value selected in the
'Property' drop-down:
- 'Command Editor' window - 'Output Window' context menu
Right-click a line in the grid to display its context menu:
- 'Command Editor' window - 'Analyze Plug-In' menu item
Right-click a line in the grid containing data related to a plugin to display the context menu,
then select the 'Analyze Plug-In' menu item to open the 'Analyze Plug-In' window:
- 'Command Editor' window - 'Analyze Plug-In' window - 'Print' button
Click the 'Print...' button in the 'Analyze Plug-In' window to open the
'Print Preview' window:
- 'Command Editor' window - 'Search in Grid' functionality
In the 'Command Editor' window - 'Search in Grid' groupbox, type a value into the
'Find' field and click the 'Prev' or 'Next' button to highlight the found lines
inside the grid :
The first found line will be automatically scrolled into view.
- 'Command Editor' window - 'Open Project...' button
Click the 'Open Project...' button in the 'Command Editor' window to display the
'Select Project File' dialog:
- 'Main Commands' tab - 'Launch PAM' button
Click the 'Launch PAM' button to launch the 'PAM (Parker Automation Manager)' application.
- 'Parker Automation Manager' startup screen
Whenever the ' PAM (Parker Automation Manager)' application is started up, the startup screen is displayed
momentarily while all the dependent plugins are being loaded.
- 'Parker Automation Manager' main window
The first time PAM is launched only a 'start page' will be shown inside a window pane located in the center
of the application.
Subsequent launches of PAM can default to launching the last (most recent) project into the tree.
- 'Parker Automation Manager' - 'New Project' dialog
Click the 'File' - 'New Project' menu item to open the 'New Project' dialog:
- 'Parker Automation Manager' - 'New Project' dialog - 'Standard project' selection
Click on the Standard Project template.
Give the project a new name or use the default value (which is "Untitled" plus an auto-incremented suffix)
Provide the location to save the project or use the default value (which is in a pre-determined location)
- 'Parker Automation Manager' - 'New Project' dialog - 'Standard project' dialog
Whenever you select a 'Standard project' template from the 'New Project' dialog, you will be prompted
for more definition.
For instance, you will need to specify the kind of device you are using as well as what language to
program the PLC with:
In this example, we are using "PAC320-CXX2X-XX (Parker Hannifin)" as the device and "Structure Text (ST)" as the
programming language:
- 'Parker Automation Manager' - 'Main' window
After clicking the 'OK' button on the 'Standard Project' dialog, the main 'PAM' window is displayed with default
data loaded into the tree view pane.
NOTE that while the project defaults (devices, libraries, are being loaded) there is a brief pause, but
information is constantly being echoed in the status bar accordingly.
- 'Parker Automation Manager' - 'Help' menu
Select the 'Help' menu to display its menu items:
- 'Parker Automation Manager' - 'Help' menu - 'PAC Online FAQ' menu item
Select the 'PAC Online FAQ' menu item from the 'Help' menu to display:
- 'Parker Automation Manager' - 'Help' menu - 'PAC Support Page' menu item
Select the 'PAC Support Page' menu item from the 'Help' menu to display:
- 'Parker Automation Manager' - 'Help' menu - 'PAC Product Page' menu item
Select the 'PAC Product Page' menu item from the 'Help' menu to display:
- 'Parker Automation Manager' - 'Customer Feedback' menu - 'Feedback' menu item
Select the 'Customer Feedback' menu to display a single 'Feedback' menu item:
- 'Parker Automation Manager' - 'Customer Feedback' web page
Select the 'Feedback' menu item from the 'Customer Feedback' menu to display the
'Parker Feedback' web page:
- 'Parker Automation Manager' - 'Tools' menu
Click the 'Tools' menu in the main menubar to display its menu items:
- 'Parker Automation Manager' - 'Tools' menu - 'Options' dialog - 'PAM' tab
Select the 'Options...' menu item from the 'Tools' menu to open the 'Options' dialog:
Click on the 'PAM' list item in the list box at the left of the dialog to display the 'PAM' related
options pane:
If CODESYS is installed alongside of PAM, then there will be another 'File Associations' radio button
visible
called 'Associate files with CODESYS' enabling you to toggle the file association back and forth
between the two applications.
You can select the 'Time Format' to use for prefacing messages displayed in the 'PAM Messages View'
window.
NOTE: whenever the PAM application is first opened and there is a previous version of CODESYS installed,
a confirmation message is displayed asking you if you would like to reassociate the files with PAM.
- 'Main Commands' tab - 'Launch IPM' button
Click the 'Launch IPM' button on the 'Main Commands' tab to open the IPM application
to the defauly Installation tab.
- 'Main Commands' tab - 'Launch IPM' button
Click the 'Profiles' tab on the 'Installation and Profile Manager' window :
- 'Main Commands' tab - 'Open PAM Service Control' button
Click the 'Open PAM Service Control' button on the 'Main Commands' tab to launch the
PAM.Service.Control.exe.
Click here to see more information regarding the PAM Service Control
- 'Main Commands' tab - 'Open Win Services Control' button
Click the 'Open Win Services Control' button on the 'Main Commands' tab to open the
standard Windows 'Services' control panel with the first PAM-related service preselected.
- 'Files and Folders' tab - 'Plugin Cache' button
Click the 'Plugin Cache' button on the 'Files and Folders tab to open the plugin cache file in
your default text editor.
- 'Files and Folders' tab - 'Device Cache' button
Click the 'Device Cache' button on the 'Files and Folders tab to open the device cache file in
your default text editor.
- 'Files and Folders' tab - 'Library Cache' button
Click the 'Library Cache' button on the 'Files and Folders tab to open the library cache file in
your default text editor.
- 'Files and Folders' tab - 'Common Folder' button
All of the buttons inside the 'Folders' group provide the mechanism to quickly and easily open to the
the respective folder inside a new Windows Explorer window:
Below is an example of clicking the 'Common Folder' button:


PWLogMessage Class Reference
| Inherits from | NSObject |
|---|---|
| Conforms to | NSCopying PWLoggableObject |
| Declared in | PWLogMessage.h |
message
The main message of the message object.
@property (nonatomic, readonly) NSString *message
Declared In
PWLogMessage.h
details
A dictionary with the log message details.
@property (nonatomic, readonly) NSDictionary *details
Declared In
PWLogMessage.h
serviceName
The name of the service that corresponds to the message.
@property (nonatomic, readonly) NSString *serviceName
Declared In
PWLogMessage.h
file
The file where the message was logged.
@property (nonatomic, readonly) NSString *file
Declared In
PWLogMessage.h
function
The function where the message was logged.
@property (nonatomic, readonly) NSString *function
Declared In
PWLogMessage.h
timestamp
The date the message was logged.
@property (nonatomic, readonly) NSDate *timestamp
Declared In
PWLogMessage.h
– initWithMessage:details:serviceName:type:file:function:line:
Initializes a log message object.
- (instancetype)initWithMessage:(NSString *)message details:(NSDictionary *)details serviceName:(NSString *)serviceName type:(PWLogType)type file:(NSString *)file function:(NSString *)function line:(NSUInteger)line
Parameters
message |
The main message of the log messge object |
|---|---|
details |
|
serviceName |
The name of the service that corresponds to the message. |
type |
The type of log message. |
file |
|
function |
|
line |
The line number inside the file where the message was logged. |
Return Value
An instance of a log message object.
Declared In
PWLogMessage.h


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Rate limit configuration¶
Global rate limiting architecture overview.
{
"stage": "...",
"disable_key": "...",
"actions": []
}
- stage
(optional, integer) Refers to the stage set in the filter. The rate limit configuration only applies to filters with the same stage number. The default stage number is 0.
NOTE: The filter supports a range of 0 - 10 inclusively for stage numbers.
- disable_key
- (optional, string) The key to be set in runtime to disable this rate limit configuration.
- actions
- (required, array) A list of actions that are to be applied for this rate limit configuration. Order matters as the actions are processed sequentially and the descriptor is composed by appending descriptor entries in that sequence. If an action cannot append a descriptor entry, no descriptor is generated for the configuration. See composing actions for additional documentation.
Actions¶
{
"type": "..."
}
- type
- (required, string) The type of rate limit action to perform. The currently supported action types are source_cluster, destination_cluster , request_headers, remote_address, generic_key and header_value_match.
Source Cluster¶
{
"type": "source_cluster"
}
The following descriptor entry is appended to the descriptor:
("source_cluster", "<local service cluster>")
<local service cluster> is derived from the --service-cluster
option.
Destination Cluster¶
{
"type": "destination_cluster"
}
The following descriptor entry is appended to the descriptor:
("destination_cluster", "<routed target cluster>")
Once a request matches against a route table rule, a routed cluster is determined by one of the following route table configuration settings:
- cluster indicates the upstream cluster to route to.
- weighted_clusters chooses a cluster randomly from a set of clusters with attributed weight.
- cluster_header indicates which header in the request contains the target cluster.
Request Headers¶
{
"type": "request_headers",
"header_name": "...",
"descriptor_key" : "..."
}
- header_name
- (required, string) The header name to be queried from the request headers. The header’s value is used to populate the value of the descriptor entry for the descriptor_key.
- descriptor_key
- (required, string) The key to use in the descriptor entry.
The following descriptor entry is appended when a header contains a key that matches the header_name:
("<descriptor_key>", "<header_value_queried_from_header>")
Remote Address¶
{
"type": "remote_address"
}
The following descriptor entry is appended to the descriptor and is populated using the trusted address from x-forwarded-for:
("remote_address", "<trusted address from x-forwarded-for>")
Generic Key¶
{
"type": "generic_key",
"descriptor_value" : "..."
}
- descriptor_value
- (required, string) The value to use in the descriptor entry.
The following descriptor entry is appended to the descriptor:
("generic_key", "<descriptor_value>")
Header Value Match¶
{
"type": "header_value_match",
"descriptor_value" : "...",
"expect_match" : "...",
"headers" : []
}
- descriptor_value
- (required, string) The value to use in the descriptor entry.
- expect_match
- (optional, boolean) If set to true, the action will append a descriptor entry when the request matches the headers. If set to false, the action will append a descriptor entry when the request does not match the headers. The default value is true.
- headers
- (required, array) Specifies a set of headers that the rate limit action should match on. The
action will check the request’s headers against all the specified headers in the config. A match
will happen if all the headers in the config are present in the request with the same values (or
based on presence if the
value
field is not in the config).
The following descriptor entry is appended to the descriptor: .. code-block:: cpp
(“header_match”, “<descriptor_value>”)


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
IN THE HIGH COURT OF JHARKHAND AT RANCHI A.B.A. No. 4850 of 2018 1.Sanjy Kkumar Verma @Sanjay Verma 2.Satyendra Agarwal @ Satendra Agarwal 3.Tarkeshwar Kr.Singh ........ Petitioners ......
Versus The State of Jharkhand ...... Opposite Party(s)
---------
CORAM: HON'BLE MR. JUSTICE ANANT BIJAY SINGH
---------
For the Petitioners : MrNilesh Kumar Adv. For the State : A.P.P --------- 03/Dated: 25/08/2018
Heard learned counsel for the petitioners and learned counsel for the State. Petitioners are apprehending their arrest in connection with Ormanjhi P.S Case No. 52/18 corresponding to G.RNo. 2038/18 registered under Sections 379 of the Indian Penal Code and Section under section 21(A),31(A)/37 of Air Pollution Control Act, Under sectioin 54 of MMCR Act,2004 and under sectioin 8/9 of JMS Act 2007 pending in the court of C.J.M Ranchi The learned counsel for the petitioners submitted that the the petitioners have been falsely implicated in this case and he has not committed any offence as alleged in the FIR.
Learned A.P.P has opposed the prayer for bail.
In the fact and circumstances of the case, the above named petitioners are directed to surrender in the Court below within four weeks from the date of this order and in the event of his arrest or surrender the Court below shall enlarge them on bail on furnishing bail bond of Rs. 15,000/- (Rupees fifteen thousand) each with two sureties of the like amount each to the satisfaction of C.J.M Ranchi in connection with Ormanjhi P.S Case No. 52/18 corresponding to G.RNo. 2038/18 subject to the conditions as laid down under Section 438(2) of the Cr.P.C, and and Further condition is that Petitioner shall deposit Rs. 5,000/- in the court below on or before his date of surrender, thereafter his bail bonds will be accepted by the court below, which shall be subject to the final result of the case .
(Anant Bijay Singh, J.) SD


{include file="common/head"} {include file="common/nav"}
验收专栏
{volist name="news" id="news1"}
[{$news1.time|date="Y-m-d",###}]
{/volist}
{$news->render()}
{include file="common/foot"}


This page is dedicated to my interests and hobbies: arts and crafts, food, pet, travel, cooking/baking, listening to music, watching movies, gardening.
Art has always been a massive part of my life and also creative activities have always drawn my attention. I remember my first painting and I remember how I wished I had more time to make it better. Even as a child I strived for the best from my work. I prefer Fine Art to anything else, as fine art to me has more potential in it to embrace the artists’ emotions and can contain more depth and concept than any other media.
I have a deep and serious passion for food. Like most people, I love to eat but more importantly, I love to cook, talk about, look at and study food. I've recently discovered this new hobby of mine and if no one minds, I would like to talk about my interest. Initially, I started by just taking pictures of the great meals I was eating and keep them in my collection.
All types of cuisine inspire me whether it isEuropean, Asian, African, Middle Eastern, or American (Latin and North America). Not only cook food I’m also passionate about experiencing and travelling to various places to try new foods.
I love animals/pets. For as long as I can remember I've always had an innate passion and fondness for and with pets. Pets are also incredibly cute, which is kind of a lame point to make, but it is still is an important part as to why I feel such compassion towards pets. As a child, I always had a special spot in my heart for animals and pets. I had a dog and also some cats who were like my best friends.
I love to travel. Ever since the I was a kid; I had a sense of adventure and always loved the adventure of traveling. When I travel, I am more spontaneous and don’t live for the future or the past… just in the moment. Being impulsive and saying ‘yes’ to nearly everything is part of the fun. I traveled a lot when I was back home (Sri Lanka) and I have covered different states in America as well.
Life without a hobby is like food without the salt. It is a hobby which makes living interesting. It is a pursuit outside one’s regular work. A hobby gives one joy and pleasure; one does not get tired of it. It is a pastime, relaxation and leisure. In this way, while one is learning something, he is also making best use of his time.
I have several hobbies such as watching movies, listening to music, cooking/baking and gardening.


S T A R T
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Guess Drawing
Guess what AI draws
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@JvmStatic fun getVersionName(): String
Get version name (e.g. "1.0.0"). Can be called without initializing SDK before.
Return String with version name


--- layout: archive title: "RxJS in Action" permalink: /rx_js/ author_profile: true --- {% include base_path %}


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Collaborating with the core team to identify HBP’s unique features and defining the next Hackathon theme.
This redesign aimed to improve the site's bounce rate. In addition, I was tasked to find a solution that would make people seek out their site by promoting the Breaking the Tabo Campaign.
Read MoreAs a Project Voice Scholar, I was given the resources to start my own podcast. I led the web design, production, and social media deliverables.
View siteOur website helps users track their physical and mental health and rewards them for staying "on track".
See DevpostThis interactive prototype is a simplified design for a digital merchandising platform for the artist Keshi.
See DevpostAs a Web Design and Development student, I’m exploring pathways where I can design fun virtual experiences for humanitarian technology or inspiring platforms. When I'm not working, I'm skateboarding, reading, or trying new recipes with my siblings. Currently, I'm relearning Ibaloi and Ilokano, which are my Indigenous and Filipino native languages respectively.
I love designing digital platforms for community-driven organizations. I try to keep data, design, and social impact in mind when I work on projects. Currently learning Front-End JavaScript tools like GSAP and Threejs to give digital platforms a fun interactive experience.


I'm an 18 year old, currently pursuing B.E CSE (2nd Year - 3rd Semester) in Sathyabama University.
I love learning new things and crave for hands on experience to understand bookish knowledge better.
IMAD has been an amazing journey that has helped me bridge the gap between classroom knowledge and real time experience. I must admit, I'm a beginner in the world of web development and have lots more to learn, but this course gave me a much needed boost to launch myself into the realm of modern application development.
My friends call me a geek - I was awarded the Remibai Jeppiar Scholarship For Academic Excellence in my 1st Semester
I love writing poetry and stories. My works have been published in 15 e-anthologies in Amazon Kindle, through a US-based comany called "The Prose". You can check out my literary works here : Short Story Poetry


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Hierachical Characterization Status
Features
Strict item order
Auto expand node when error
Node color reflect group/unit status


Within a species
For a space that is 'populated':
- Each cell with one or no neighbors dies, as if by solitude.
- Each cell with four or more neighbors dies, as if by overpopulation.
- Each cell with two or three neighbors survives.
For a space that is 'empty' or 'unpopulated'
- Each cell with three neighbors becomes populated.
Species rules
- 8 beats 4
- 4 beats 2
- 2 beats 1
- 1 beats 8
Image to use:


Technocrat
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Simulator¶
-
simulator.
loadCheckpoint
(name)[source]¶ Load a previously created simulation from a saved checkpoint.
Parameters: name – the name of the model to provide some distinction between different simulation models Returns: either None if no recovery was possible, or the Simulator object after simulation
-
simulator.
local
(sim)[source]¶ Test whether or not the simulation is done locally
Parameters: sim – the simulator with the locations Returns: bool – whether or not the simulation is local
-
class
simulator.
Simulator
(model)[source]¶ Associates a hierarchical DEVS model with the simulation engine.
-
__init__
(model)[source]¶ Constructor of the simulator.
Parameters: model – a valid model (created with the provided functions)
-
drawModelConnections
(outfile, model, colors=None)[source]¶ Draws all necessary connections between the model
Parameters: - outfile – the file to output to
- model – a CoupledDEVS model whose children should be drawn
- colors – the colors to draw on the connections. Only used when an initial allocator is used.
-
drawModelHierarchy
(outfile, model)[source]¶ Draws the hierarchy by creating a Graphviz Dot file. This merely creates the first part: the hierarchy of all models
Parameters: - outfile – a file handle to write text to
- model – the model to draw
-
loadCheckpoint
()[source]¶ Alert the Simulator that it was restored from a checkpoint and thus can take some shortcuts
-
loadLocationsFromFile
(filename)[source]¶ Try to load a file containing the allocation of the nodes. If such a (valid) file is found, True is returned. Otherwise False is returned.
This can thus easily be used in a simulator experiment file as a condition for setting an allocator (e.g. check for an allocation file and if none is found, create one by running the allocator first).
A partially valid file will not be used; a file does not need to specify an allocation for all models, those that aren’t mentioned are simply skipped and their default allocation is used (as specified in the model itself).
Parameters: filename – the name of the file to use Returns: bool – success of the operation
-
modifyAttributes
(model_id, attr, value)[source]¶ Modify an attribute of a specific model.
Do NOT call this method directly, but call it through the simconfig interface
Parameters: - model_id – the model_id of the model to modify the state from
- attr – the name of the attribute of the model to modify
- value – the value to set as attribute
-
modifyState
(model_id, state)[source]¶ Modify the state of a specific model.
Do NOT call this method directly, but call it through the simconfig interface
Parameters: - model_id – the model_id of the model to modify the state from
- state – the state to configure
-
modifyStateAttr
(model_id, attr, value)[source]¶ Modify an attribute of the state of a specific model.
Do NOT call this method directly, but call it through the simconfig interface
Parameters: - model_id – the model_id of the model to modify the state from
- attr – the name of the attribute of the state to modify
- value – the value to set as attribute
-
real_simulate
()[source]¶ The actual simulation part, this is identical for the ‘start from scratch’ and ‘start from checkpoint’ algorithm, thus it was split up
-
realtime_interrupt
(string)[source]¶ Generate an interrupt for the realtime backend using a method call.
Parameters: string – the value to interrupt with, should be of the form “port value”
-
reinit
()[source]¶ Reinitialize the model, so that a new simulate() call will restart the simulation anew. This is possible in both local and distributed simulation, though it requires the setAllowLocalReinit method to be called first if you are running local simulation.
The additional method call is required as allowing reinitialisation requires the complete model to be saved twice (a reinit copy and a working copy).
Do NOT call this method directly, but call it through the simconfig file
-
showProgress
(locations)[source]¶ Shows the progress of the simulation by polling all locations that are passed. Should run on a seperate thread as this blocks!
Parameters: locations – list of all locations to access
-


| Interface | Description |
|---|---|
| Index<V,T> |
An index on a single field.
|
| Index2<V1,V2,T> |
An index on two fields.
|
| Index3<V1,V2,V3,T> |
An index on three fields.
|
| Index4<V1,V2,V3,V4,T> |
An index on a four fields.
|
Indexes provide fast lookup of objects based on field value(s). The Index*
interfaces in this package have
generic type parameters that correspond to the field value type(s), plus a final generic type parameter
corresponding to the "target type". For example, an index on field int
getAccountNumber()
of type
User
will be represented by a Index
<Integer, User>
, and may be viewed
either as a NavigableSet
<
Tuple2
<Integer, User>>
or a NavigableMap
<Integer,
NavigableSet
<User>>
.
Indexes are accessible through the JTransaction
API:
JTransaction.queryIndex()
- Access the index associated with a simple fieldJTransaction.queryListElementIndex()
- Access the composite index associated with a list field that includes corresponding list indicesJTransaction.queryMapValueIndex()
- Access the composite index associated with a map value field that includes corresponding map keysJTransaction.queryCompositeIndex()
- Access a composite index defined on two fieldsJTransaction.queryCompositeIndex()
- Access a composite index defined on three fieldsJTransaction.queryCompositeIndex()
- Access a composite index defined on four fieldsJTransaction.queryVersion()
- Get database objects grouped according to their schema versionsSimple and Composite Indexes
A simple index on a single field value is created by setting indexed="true"
on the
@JField
annotation.
Composite indexes on multiple fields are also supported. These are useful when the target type needs to be sorted
on multiple fields; for simple searching on multiple fields, it suffices to have independent, single-field indexes,
which can be intersected via NavigableSets.intersection()
, etc.
A composite index on two fields String getUsername()
and float getBalance()
of type User
will be represented by a Index2
<String, Float, User>
; a composite index on
three fields of type X
, Y
, and Z
by a Index3
<X, Y, Z, User>
, etc.
A composite index may be viewed as a set of tuples of indexed and target values, or as various mappings from one
or more indexed field values to subsequent values. A composite index may also be viewed as a simpler index on
any prefix of the indexed fields; for example, see Index2.asIndex()
.
Complex Sub-Fields
Only simple fields may be indexed, but the indexed field can be either a normal object field or a sub-field of
a complex Set
, List
, or Map
field. However,
complex sub-fields may not appear in composite indexes.
For those complex sub-fields that can contain duplicate values (namely, List
element and
Map
value), the associated distinguishing value (respectively, List
index
and Map
key) is appended to the index and becomes the new target type.
Therefore the resulting index types associated with indexes on complex sub-fields are as follows:
Copyright © 2020. All rights reserved.


Your productivity Toolkit
Focus: Block your most distracting sites
MilestoneTracker: List your most important tasks
Distraction list: Declutter your mind


{% extends "base.html" %} {% block body %}
Created by dph
A wrapper for the Kippt API.
You can install using Node Package Manager (npm)
npm install node-kippt
Or define in your package.json
dependencies
| Developer | dph |
|---|---|
| Platform | Library |
| Added | April 5. 2013 |
| Get the App |


RRSULT
1.
Jack
Rose
2m13s
2.
Jack
Rose
2m13s
3.
Jack
Rose
2m13s
4.
Jack
Rose
2m13s
5.
Jack
Rose
2m13s
6.
Jack
Rose
2m13s
play again


Toy Story (1995)
Grade: 88
"Toy Story" is a landmark in cinema animation, not only for its unique and high-quality "virtual reality" look, but also for the quality of the script and story.
"Toy Story" is about Andy's toys. Andy is a typical kid, perhaps ten years old, and is blessed with an assortment of toys that walk and talk independently when no humans are looking. Andy's favorite toy is a cowboy doll (Woody, voiced by Tom Hanks). However, Woody soon has serious competition from a Space Ranger toy (Buzz, voiced by Tim Allen). Woody's jealousy of Buzz ultimately leads to both toys in the clutches of disturbed neighbor kid Sid, who destroys toys. Can Woody and Buzz find their way back to Andy? Meanwhile, Buzz must learn to accept that he is just a toy.
The animation of "Toy Story" is superb. From a technology standpoint, this is the most important animated film since "Snow White." The toys live in a virtual reality world, where everything is very lifelike, yet clearly animated.
Andy's toys have a very entertaining rapport. Some of the toys are suspicious and cruel, others endearingly earnest. Their petty squabbles and jealousies are funny and very well written. It is interesting to contrast Andy's toys with Sid's.  It is not an original observation to note that Sid's toys are hideous but gentle, silent yet organized, while Andy's toys are conventional but bicker endlessly.
The quality of "Snow White" was never fully repeated. The prospects are brighter for topping "Toy Story" since the animation techniques may become cheaper and better over time. It will prove more difficult to improve upon the clever dialogue, and the plot which is full of dramatic tension.
Other films graded here
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


HC restrains newspaper from using Goenka’s name
Indian Express Group filed infringement suit
by PTIIn an interim order, the Bombay High Court on Wednesday restrained publisher Prashant Goenka from using the name and image of Indian Express Group founder Ramnath Goenka in his newspaper Sajaga Samachar Parivartan Ka.
Justice S.C. Gupte also directed the defendants to not use Ramnath Goenka’s name and image on their websites and social media platforms until further orders. The court was hearing an infringement suit filed by the Indian Express Group. It said Mr. Goenka was claiming to be Ramnath Goenka’s grandson and passing off his newspaper as part of the Indian Express Group.
The group sought an order from the court restraining Mr. Goenka from using the name and image of its founder in his newspaper.
Justice Gupte, after hearing brief arguments from both parties, noted that the plaintiff has prima facie made out a case for interim relief. The court said, “The question before the court is should the defendant be allowed to trade with the name and image of Ramnath Goenka in view of the newspaper and to collect funds and other concerns. Prima facie it seems the answer is negative. The plaintiff has made a case for ad-interim injunction in suit for perpetual injunction.”
The court directed the defendants to file affidavits responding to the suit and posted the matter for final hearing after six weeks.
Indian Express counsel Dinyar Madon argued that Mr. Goenka was seeking to ride on the goodwill of the Indian Express Group.


Oshiomhole: APC chairman narrates how he was betrayed by ‘son’
- The national chairman of the All Progressives Congress (APC), Adams Oshiomhole, says he is betrayed by Philip Shaibu, Edo's deputy governor
- Oshiomhole recalls how he fought to make Shaibu the deputy governor of Edo despite alleged rejection by the latter's own people
- The national chairman of APC calls on God to take control of the situation and plans to humiliate him
Adams Oshiomhole, national chairman of the All Progressives Congress (APC), proved he is not a happy man on Tuesday, November 19, as he accused the deputy governor of Edo, Philip Shaibu, of betraying him after he helped the latter to power.
Oshiomhole, who called Shaibu his 'son', lamented that the deputy governor tried to humiliate him by bringing thugs to the home of the national chairman of the APC in Iyamho, Edo state, recently.
According to Oshiomhole, Shaibu is not the only one that had betrayed him. He said some other people he had helped while he was governor have turned their backs on him because they got contracts from the state government.
Stressing that he was disappointed in Shaibu, Oshiomhole said even in death, he would not have believed that the deputy governor would join forces with those fighting him.
The Nation reports that Oshiomhole made the comments when he received some supporters in Iyamho.
“There is nothing I have done in life that I didn’t have to fight for, but as you can see by the special grace of God there is no fight that I was forced into that I have not prevailed because I do not go out of my way to look for trouble.
 Oshiomhole said.
Oshiomhole, who called on God to take control, added: “Supposing I was dead after 2016 and somebody tells me that my son Philip will organise people to attack my house or to attack my village to disrupt the convocation maybe my body will be turning in heaven and I will not believe it."
He noted that in the 2016 governorship election in Edo, Shaibu did not win his polling unit because his people rejected him because they may have known him far more than he (Oshiomhole) knew.
PAY ATTENTION: Install our latest app for Android, read best news on Nigeria’s #1 news app
He, however, said during that period, he stood by Shaibu to become the deputy governor.
"If all that transpired now is to use that power to humiliate me but God forbid… as you can see, who can fight the battle, it is only God, so I leave the burden of guilt to them.
‘’I will not repay evil with evil. I will stand on the path of peace. I will stand on the path of unity. I will stand on the path of justice because I know that God in heaven will never allow the evildoer to prevail," he said.
Legit.ng earlier reported that Godwin Obaseki recently reminded Oshiomhole that although he and his supporters may be mosquitoes as alleged by the APC national chairman, they, just like the creatures, can cause malaria.
NAIJ.com (naija.ng) - Legit.ng. We have upgraded to serve you better.
Bayelsa election: Party agents argue fiercely over results anomaly | Legit TV


- NAME
- glob - Return names of files that match patterns
- SYNOPSIS
- glob ?switches? pattern ?pattern ...?
- DESCRIPTION
- -directory directory
- -join
- -nocomplain
- -path pathPrefix
- -tails
- -types typeList
- - -
- ?
- *
- [chars]
- \x
- {a,b,...}
- PORTABILITY ISSUES
- Windows
- Macintosh
- EXAMPLES
- SEE ALSO
- KEYWORDS
glob - Return names of files that match patterns
glob ?switches? pattern ?pattern ...?
This command performs file name ``globbing'' in a fashion similar to
the csh shell. It returns a list of the files whose names match any
of the pattern arguments.
If the initial arguments to glob start with - then
they are treated as switches. The following switches are
currently supported:
- -directory directory
-
Search for files which match the given patterns starting in the given
directory. This allows searching of directories whose name
contains glob-sensitive characters without the need to quote such
characters explicitly. This option may not be used in conjunction with
-path, which is used to allow searching for complete file paths
whose names may contain glob-sensitive characters.
- -join
-
The remaining pattern arguments are treated as a single pattern
obtained by joining the arguments with directory separators.
- -nocomplain
-
Allows an empty list to be returned without error; without this
switch an error is returned if the result list would be empty.
- -path pathPrefix
-
Search for files with the given pathPrefix where the rest of the name
matches the given patterns. This allows searching for files with names
similar to a given file (as opposed to a directory) even when the names
contain glob-sensitive
characters. This option may not be used in conjunction with
-directory. For example, to find all files with the same root name
as $path, but differing extensions, you should use glob
-path [file rootname $path] .* which will work even if $path contains
numerous glob-sensitive characters.
- -tails
-
Only return the part of each file found which follows the last directory
named in any -directory or -path path specification.
Thus glob -tails -directory $dir * is equivalent to
set pwd [pwd] ; cd $dir ; glob *; cd $pwd. For
-path specifications, the returned names will include the last
path segment, so glob -tails -path [file rootname ~/foo.tex] .*
will return paths like foo.aux foo.bib foo.tex etc.
- -types typeList
-
Only list files or directories which match typeList, where the items
in the list have two forms. The first form is like the -type option of
the Unix find command:
b (block special file),
c (character special file),
d (directory),
f (plain file),
l (symbolic link),
p (named pipe),
or s (socket), where multiple types may be specified in the list.
Glob will return all files which match at least one of the types given.
Note that symbolic links will be returned both if -types l is given,
or if the target of a link matches the requested type. So, a link to
a directory will be returned if -types d was specified.
The second form specifies types where all the types given must match.
These are r, w, x as file permissions, and
readonly, hidden as special permission cases. On the
Macintosh, MacOS types and creators are also supported, where any item
which is four characters long is assumed to be a MacOS type
(e.g. TEXT). Items which are of the form {macintosh type XXXX}
or {macintosh creator XXXX} will match types or creators
respectively. Unrecognized types, or specifications of multiple MacOS
types/creators will signal an error.
The two forms may be mixed, so -types {d f r w} will find all
regular files OR directories that have both read AND write permissions.
The following are equivalent:
glob -type d *
glob */
except that the first case doesn't return the trailing ``/'' and
is more platform independent.
- - -
-
Marks the end of switches. The argument following this one will
be treated as a pattern even if it starts with a -.
The pattern arguments may contain any of the following
special characters:
- ?
-
Matches any single character.
- *
-
Matches any sequence of zero or more characters.
- [chars]
-
Matches any single character in chars. If chars
contains a sequence of the form a-b then any
character between a and b (inclusive) will match.
- \x
-
Matches the character x.
- {a,b,...}
-
Matches any of the strings a, b, etc.
On Unix, as with csh, a ``.'' at the beginning of a file's name or just
after a ``/'' must be matched explicitly or with a {} construct,
unless the ``-types hidden'' flag is given (since ``.'' at the beginning
of a file's name indicates that it is hidden). On other platforms,
files beginning with a ``.'' are handled no differently to any others,
except the special directories ``.'' and ``..'' which must be matched
explicitly (this is to avoid a recursive pattern like ``glob -join * *
* *'' from recursing up the directory hierarchy as well as down).
In addition, all ``/'' characters must be matched explicitly.
If the first character in a pattern is ``~'' then it refers
to the home directory for the user whose name follows the ``~''.
If the ``~'' is followed immediately by ``/'' then the value of
the HOME environment variable is used.
The glob command differs from csh globbing in two ways.
First, it does not sort its result list (use the lsort
command if you want the list sorted).
Second, glob only returns the names of files that actually
exist; in csh no check for existence is made unless a pattern
contains a ?, *, or [] construct.
When the glob command returns relative paths whose filenames
start with a tilde ``~'' (for example through glob * or
glob -tails, the returned list will not quote the tilde with
``./''. This means care must be taken if those names are later to
be used with file join, to avoid them being interpreted as
absolute paths pointing to a given user's home directory.
Unlike other Tcl commands that will accept both network and native
style names (see the filename manual entry for details on how
native and network names are specified), the glob command only
accepts native names.
- Windows
-
For Windows UNC names, the servername and sharename components of the path
may not contain ?, *, or [] constructs. On Windows NT, if pattern is
of the form ``~username@domain'' it refers to the home
directory of the user whose account information resides on the specified NT
domain server. Otherwise, user account information is obtained from
the local computer. On Windows 95 and 98, glob accepts patterns
like ``.../'' and ``..../'' for successively higher up parent directories.
Since the backslash character has a special meaning to the glob
command, glob patterns containing Windows style path separators need
special care. The pattern C:\\foo\\* is interpreted as
C:\foo\* where \f will match the single character f
and \* will match the single character * and will not be
interpreted as a wildcard character. One solution to this problem is
to use the Unix style forward slash as a path separator. Windows style
paths can be converted to Unix style paths with the command file
join $path (or file normalize $path in Tcl 8.4).
- Macintosh
-
When using the options, -directory, -join or -path, glob
assumes the directory separator for the entire pattern is the standard
``:''. When not using these options, glob examines each pattern argument
and uses ``/'' unless the pattern contains a ``:''.
Find all the Tcl files in the current directory:
glob *.tcl
Find all the Tcl files in the user's home directory, irrespective of
what the current directory is:
glob -directory ~ *.tcl
Find all subdirectories of the current directory:
glob -type d *
Find all files whose name contains an "a", a "b" or the sequence "cde":
glob -type f *{a,b,cde}*
file
exist, file, glob, pattern
Copyright © 1993 The Regents of the University of California.
Copyright © 1994-1996 Sun Microsystems, Inc.
Copyright © 1995-1997 Roger E. Critchlow Jr.


Preparation time
less than 30 mins
Cooking time
less than 10 mins
Serves
Serves 8
Dietary
This recipe is for all you chocolate spread lovers out there. It's sugar-free and super simple to make, what more could you want?
A portion of this spread provides 88 kcal, 2g protein, 1g carbohydrate (of which 0.5g sugars), 8.5g fat (of which 0.5g saturates), 1g fibre and 0g salt.
Put the hazelnuts in a food processor – a small one is best for this job – and blitz with the metal blade for 8-10 minutes, or until the nuts first turn to a powder and then a glossy paste. Stop the machine and push the nuts down every 3-4 minutes until the correct consistency is reached. The hazelnut paste should look like a runny peanut butter.
Scrape the hazelnut paste into a small saucepan. Finely grate the cacao from the block onto a board. It’s easier to grate and then weigh the cacao rather than cut it off the block at the beginning.
Tip the grated cacao into the pan with the nut paste and warm through very gently for just a few seconds, stirring constantly until the cacao melts. Transfer to a small bowl and serve.
Put the spread in a lidded jar or container. The spread will keep in the fridge, covered, for three days.


INTO THE ARMS OF STRANGERS
Reviewed by Harvey Karten Warner Bros./Sabine Films Director: Mark Jonathan Harris Writer: Mark Jonathan Harris Cast: Judi Dench (narrator)
Think of "Into the Arms of Strangers" and you might conclude that the movie is about two-income yuppie families that feel guilty about leaving their little ones in the care of nannies. You can't blame these upscale folks for feeling some compunctions about doing this, but ponder the guilt feelings of parents who sent their seven-, eight-, ten- and seventeen-years olds to another country, perhaps for years to come. What's more they knew they may never again see their children. Is this any way to treat your kids? It certainly is, if you're living in Germany years after the rise of Hitler and his Nazi party.
When the so-called National Socialists, freaks from one of the most advanced civilizations in modern history, were elected--yes, elected! to office with 40 percent of the German vote in January 1933--not a whole lot of months passed before they began taking action on the ideologies of Hitler in his "Mein Kampf." In April 1933, the Nazis urged the population to boycott Jewish-owned stores and then successively passed decrees to deny Jews in Germany the right to hold most occupations. The children were forced to attend separate schools to avoid harassment by their fellow students. The smart victims got out of the country when the getting was good. But by November 9, 1938, when in the Kristallnacht tragedy (which involved the smashing of windows in Jewish-owned stores) occurred, Jews were all ready to admit that the Nazis were going to be around for some time to come. Trouble is, the German Jews needed at least three documents in order to leave their country, papers which were difficult to come by, and even worse, most countries refused to allow refugees from the German hellhole to come in. To the disgrace of the United States under a president supposedly loved by Jews, FDR, the U.S. refused to bend the anti-immigration rules to allow these Jews into America.
One hope was left to the ill-fated people under attack in Germany. Children under 17 could leave the country during the years 1938 and 1939 if they did so without their parents, and to the glory of England, that country opened the doors to 10,000 of the youngsters. Many British families, both Jewish and Gentile, opened their arms to the alarmed, even traumatized youth, and those children who could not get adopted were housed in orphanages.
"Into the Arms of Strangers" is a well-meaning documentary about the Kindertransport--the trains and, by extension, the policy of sending these kids out of Germany into the arms of English strangers. The film, which follows the productions of several theater pieces and at least one video entitled "My Knees Were Jumping," could serve as an excellent primer for schoolchildren around the world, particularly since children in school could identify with those their own age who were victimized by psychotic adults and saved by decent grownups from a far more civilized country. Narrated by Judi Dench, the story focuses on a handful of individuals, now in their seventies and eighties, who were members of the Kindertransport ("kind" means "children" in German) sixty-two years ago. As director Mark Jonathan Harris intersperses file clips of the trains heading out of Berlin into the harbor town of Hook of Holland where the kinder would board ships headed across the rough waters of the English Channel, he gives this assortment of now aging folks the opportunity to relate their experiences to the camera. All are obviously grateful to their English "parents," and most never saw their real folks again. Their own parents had mostly been deported in the opposite direction, to the infamous death chambers of Auschwitz, where few people survived.
All but one of the former victims on camera keep dry-eyed as each tells his or her tale of woe and redemption. None have any particular comments about the Germans, but all concentrate sharply on the actual months of the Kindertransport operation and of their lives in England, where for the most part they took on British accents and became for all practical purposes wanted and cherished wards of the British government. (The House of Commons, unless the U.S. Senate, immediately approved of the plan to take in the 10,000 children.)
The most dramatic and heartbreaking story is told by one septuagenarian who had been pulled from the train by her parents who simply could not bear to part from their child. The girl spent the rest of the war in a concentration camp.
However well-meaning the film, "Into the Arms of Strangers" suffers from being structured in the conventional style, a form which has resulted in the public's staying away in droves from documentaries of almost all kinds. Harris trots out one talking head after another, showing redundant file films mostly of trains taking off and Nazi stationmasters waving the pole to send the cars on their way. While the file films may not have been seen before by a wide public, they are simply undramatic, showing the insipid parades that welcomed the Germans wherever they marched, particularly into Austria where they were welcomed with Nazi salutes, flowers, and broad smiles by the hordes of Germanic- speaking people in Vienna and environs.
Despite the movie's recurrences and recapitulations and the plethora of talking heads, we do come away with a greater political consciousness. The country which would supposedly serve as a homeland for the tired and poor--in this case those who would be put to death if not accepted outside their own territory--turned its back on the desperate children. England, by startling contrast, not only tolerated these kids but from a government level on down to ordinary homes, the kinder were greeted with love and sympathy. Though "Into the Arms of Strangers" lacks sufficient drama (considering the intense nature of its subject), it should be required viewing for Pat Buchanan and isolationists of his ilk and for those who believe that the U.S. should retreat into its own shell.
Rated PG. Running time: 110 minutes. (C) 2000 by Harvey Karten<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import helpers._ @this(govukInput: GovukInput, govukButton: GovukButton) @(form: Form[_], fieldName: String, helpText: String = "", postcode: String = "", addressData: Option[Address] = None, selectedAddress: Option[String] = None)(implicit request: Request[_], messages: Messages) @addressIdValue = @{ val loadedData = addressData.fold("")(_.addressUnitId.fold("")(_.toString)) form(s"${fieldName}.addressId").value.getOrElse(loadedData) } @addressForm = {
@javascriptMessages()


Panorama Home
Documentation by "Muse_Cafe" v1.0
Thank you for purchasing my theme. If you have any questions that beyond the scope of this help file, please feel free to email via my user page contact form here http://themeforest.net/user/muse_cafe.
Thanks so much! Regards, Arina Smalouskaya
About Template
Home Panorama is a professional Adobe Muse theme for a real estate review. Template designed for personal use and real estate agents. Purchase includes the 3D Panorama widget for Adobe Muse. Widget's page is: https://codecanyon.net/item/3dpanorama-pack-for-adobe.
Template has organized layers panel that makes it easy to edit. Mobile and tablet versions are also included.
Template developed with the Muse CC 2<IP_ADDRESS>.
Features:
Created: 10/01/2017
By: Arina Smolovskaya
Email<EMAIL_ADDRESS>Table of Contents
A. Quick Start Guide
1. Unzip the main file
Panorama_Home
Template.zip
Unzip the main file with WinRAR or other program that works with .zip files
2. Open The Folder "Template"
Help File
HTML
Template
Fonts
After unzipping you will see 5 folders. Double-click on a folder "Template" to open it.
Panorama_Home.muse
3. Open The Muse File
In folder "Template" you will see folder with images and Muse file. Double-click on a Muse file called "Panorama_Home". The file opens in Adobe Muse.
Images
Assets
3d-Panorama_Pack
B. How to use fonts
You have to add fonts immediately after opening the Muse file. You can watch the video about add self-hosted web fonts in Adobe Muse on the official page https://helpx.adobe.com/muse/how-to/add-self-hosted-web-fonts.html.
C. Layers Panel
1. Open Layers panel
Open layers panel select the Adobe Muse menu item Window - Layers or press F7 on keyboard.
2. Working with layers
Template has organized layers panel that helps to edit the theme convenient and easy. Layers can be visible, hidden, and blocked. To create or delete a layer click on the corresponding icon at the bottom of the layers panel. To edit any element of the template select a desired layer and look for the element you want to modify.
Hidden Layer
Visible Layer
Locked Layer
Selected layer
Delete layer
New layer
Search
D. General Instructions
To edit theme you have to use a few tools such as;
1. Selection
2. Text
3. Fill
4. Hyperlinks
You can read full Adobe Muse tutorials on the official page. Below you can watch detailed video instructions about how to edit each template section for the desktop version. The same changes happen in mobile and tablet version at the same time.
E. How to edit 'Main' section
F. How to edit 'About Property' section
J. How to edit 'Photo Gallery' section
H. How to edit 'Alive Presence' section
I. How to edit 'Description' section
J. How to edit 'Contact' section
L. How to use widgets
Detailed instructions for widget is located in folder "3D-Panorama_Pack/Instruction/index.html".
M. Publish Website
To publish site select the Adobe Muse menu item File - Upload to FTP Host or press Ctrl+Alt+F on keyboard. You will see the window displayed below.
In the fields you have to enter the details of your hosting. These data can be viewed in your account hosting or letter that came in the mail after the purchase account. Then click Next.
Then will appear a window in which you need to enter the URL of your site. After clicking on the OK the site will be published.
N. Sources and Credits
All images and icons inside the template created by our team and are licensed Creative Commons CC0. This means that you can copy, modify, distribute, and use the image for commercial purposes, even for free, without asking for additional authorization of these actions. If you change the image, use the image of the same size as the original.
1. Free fonts, Source
2. Widgets, Source
Author of widgets in the template - Kiryl Smalouski.
Once again, thank you so much for purchasing this theme. As I said at the beginning, I'd be glad to help you if you have any questions relating to this theme. No guarantees, but I'll do my best to assist. If you have a more general question relating to the theme on ThemeForest, you might consider visiting the forums and asking your question in the "Item Discussion" section.
Best Regards, Arina Smalouskaya


This section introduces the technicalities of rendering optimization. It shows how to bake lighting results for better performance, and how the developers of Shadowgun levered high-contrast textures, with lighting baked-in, to make their game look great. If you are looking for general information on what a mobile-optimized game looks like, check out the Graphics Methods page.
Sometimes optimizing the rendering in your game requires some dirty work. All of the structure that Unity provides makes it easy to get something working fast, but if you require top notch fidelity on limited hardware, doing things yourself and sidestepping that structure is the way to go, provided that you can introduce a key structural change that makes things a lot faster. Your tools of choice are editor scripts, simple shaders, and good old-fashioned art production.
First of all, check out this introduction to how shaders are written.
#pragma debug
)
#pragma debug
to the top of your surface shader, when you open the compiled shader via the inspector, you can see the intermediate CG code. This is useful for inspecting how a specific part of a shader is actually calculated, and it can also be useful for grabbing certain aspects you want from a surface shader and applying them to a CG shader.Shadowgun is a great graphical achievement considering the hardware it runs on. While the art quality seems to be the key to the puzzle, there are a couple tricks to achieving such quality that programmers can pull off to maximize their artists’ potential.
In the Graphics Methods page we used the golden statue in Shadowgun as an example of a great optimization; instead of using a normal map to give their statue some solid definition, they just baked lighting detail into the texture. Here, we will show you how and why you should use a similar technique in your own game.
// This is the pixel shader code for drawing normal-mapped
// specular highlights on static lightmapped geometry
// 5 texture reads, lots of instructions
SurfaceOutput o;
fixed4 tex = tex2D(_MainTex, IN.uv_MainTex);
fixed4 c = tex * _Color;
o.Albedo = c.rgb;
o.Gloss = tex.a;
o.Specular = _Shininess;
o.Normal = UnpackNormal(tex2D(_BumpMap, IN.uv_BumpMap));
float3 worldRefl = WorldReflectionVector (IN, o.Normal);
fixed4 reflcol = texCUBE (_Cube, worldRefl);
reflcol *= tex.a;
o.Emission = reflcol.rgb * _ReflectColor.rgb;
o.Alpha = reflcol.a * _ReflectColor.a;
fixed atten = LIGHT_ATTENUATION(IN);
fixed4 c = 0;
half3 specColor;
fixed4 lmtex = tex2D(unity_Lightmap, IN.lmap.xy);
fixed4 lmIndTex = tex2D(unity_LightmapInd, IN.lmap.xy);
const float3x3 unity_DirBasis = float3x3(
float3( 0.81649658, 0.0, 0.57735028),
float3(-0.40824830, 0.70710679, 0.57735027),
float3(-0.40824829, -0.70710678, 0.57735026) );
half3 lm = DecodeLightmap (lmtex);
half3 scalePerBasisVector = DecodeLightmap (lmIndTex);
half3 normalInRnmBasis = saturate (mul (unity_DirBasis, o.Normal));
lm *= dot (normalInRnmBasis, scalePerBasisVector);
return half4(lm, 1);
// This is the pixel shader code for lighting which is
// baked into the texture
// 2 texture reads, very few instructions
fixed4 c = tex2D (_MainTex, i.uv.xy);
c.xyz += texCUBE(_EnvTex,i.refl) * _ReflectionColor * c.a;
return c;
The real-time light is definitely higher quality, but the performance gain from the baked version is massive. So how was this done? An editor tool called Render to Texel was created for this purpose. It bakes the light into the texture through the following process:
This is how the best graphics optimizations work. They sidestep tons of calculations by preforming them in the editor or before the game runs. In general, this is what you want to do:
Just like the Bass and Treble of an audio track, images also have high-frequency and low-frequency components, and when you’re rendering, it’s best to handle them in different ways, similar to how stereos use subwoofers and tweeters to produce a full body of sound. One way to visualize the different frequencies of an image is to use the “High Pass” filter in Photoshop. Filters->Other->High Pass. If you have done audio work before, you will recognize the name High Pass. Essentially what it does is cut off all frequencies lower than X, the parameter you pass to the filter. For images, Gaussian Blur is the equivalent of a Low Pass.
This applies to realtime graphics because frequency is a good way to separate things out and determine how to handle what. For example, in a basic lightmapped environment, the final image is obtained by composite of the lightmap, which is low frequency, and the textures, which are high-frequency. In Shadowgun, low frequency light is applied to characters quickly with light probes, high frequency light is faked through the use of a simple bumpmapped shader with an arbitrary light direction.
In general, by using different methods to render different frequencies of light, for example, baked vs dynamic, per-object vs per-level, per pixel vs per-vertex, etc, you can create full bodied images on limited hardware. Stylistic choices aside, it’s generally a good idea to try to have strong variation colors or values at both high and low frequencies.
Note: Usually these decompositions refer to steps in a deferred renderer, but that’s not the case here. All of this is done in just one pass. These are the two relevant shaders which this composition was based on:
Shader "MADFINGER/Environment/Virtual Gloss Per-Vertex Additive (Supports Lightmap)" {
Properties {
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
//_MainTexMipBias ("Base Sharpness", Range (-10, 10)) = 0.0
_SpecOffset ("Specular Offset from Camera", Vector) = (1, 10, 2, 0)
_SpecRange ("Specular Range", Float) = 20
_SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 1)
_Shininess ("Shininess", Range (0.01, 1)) = 0.078125
_ScrollingSpeed("Scrolling speed", Vector) = (0,0,0,0)
}
SubShader {
Tags { "RenderType"="Opaque" "LightMode"="ForwardBase"}
LOD 100
CGINCLUDE
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
samplerCUBE _ReflTex;
#ifdef LIGHTMAP_ON
float4 unity_LightmapST;
sampler2D unity_Lightmap;
#endif
//float _MainTexMipBias;
float3 _SpecOffset;
float _SpecRange;
float3 _SpecColor;
float _Shininess;
float4 _ScrollingSpeed;
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
#ifdef LIGHTMAP_ON
float2 lmap : TEXCOORD1;
#endif
fixed3 spec : TEXCOORD2;
};
v2f vert (appdata_full v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.texcoord + frac(_ScrollingSpeed * _Time.y);
float3 viewNormal = UnityObjectToViewPos(v.normal);
float3 viewPos = UnityObjectToViewPos(v.vertex);
float3 viewDir = float3(0,0,1);
float3 viewLightPos = _SpecOffset * float3(1,1,-1);
float3 dirToLight = viewPos - viewLightPos;
float3 h = (viewDir + normalize(-dirToLight)) * 0.5;
float atten = 1.0 - saturate(length(dirToLight) / _SpecRange);
o.spec = _SpecColor * pow(saturate(dot(viewNormal, normalize(h))), _Shininess * 128) * 2 * atten;
#ifdef LIGHTMAP_ON
o.lmap = v.texcoord1.xy * unity_LightmapST.xy + unity_LightmapST.zw;
#endif
return o;
}
ENDCG
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
fixed4 frag (v2f i) : SV_Target
{
fixed4 c = tex2D (_MainTex, i.uv);
fixed3 spec = i.spec.rgb * c.a;
#if 1
c.rgb += spec;
#else
c.rgb = c.rgb + spec - c.rgb * spec;
#endif
#ifdef LIGHTMAP_ON
fixed3 lm = DecodeLightmap (tex2D(unity_Lightmap, i.lmap));
c.rgb *= lm;
#endif
return c;
}
ENDCG
}
}
}
Shader "MADFINGER/Environment/Lightprobes with VirtualGloss Per-Vertex Additive" {
Properties {
_MainTex ("Base (RGB) Gloss (A)", 2D) = "white" {}
_SpecOffset ("Specular Offset from Camera", Vector) = (1, 10, 2, 0)
_SpecRange ("Specular Range", Float) = 20
_SpecColor ("Specular Color", Color) = (1, 1, 1, 1)
_Shininess ("Shininess", Range (0.01, 1)) = 0.078125
_SHLightingScale("LightProbe influence scale",float) = 1
}
SubShader {
Tags { "RenderType"="Opaque" "LightMode"="ForwardBase"}
LOD 100
CGINCLUDE
#pragma multi_compile _ LIGHTMAP_ON
#include "UnityCG.cginc"
sampler2D _MainTex;
float4 _MainTex_ST;
float3 _SpecOffset;
float _SpecRange;
float3 _SpecColor;
float _Shininess;
float _SHLightingScale;
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
float3 refl : TEXCOORD1;
fixed3 spec : TEXCOORD3;
fixed3 SHLighting: TEXCOORD4;
};
v2f vert (appdata_full v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.texcoord;
float3 worldNormal = UnityObjectToWorldDir(v.normal);
float3 viewNormal = UnityObjectToViewPos(v.normal);
float4 viewPos = UnityObjectToViewPos(v.vertex);
float3 viewDir = float3(0,0,1);
float3 viewLightPos = _SpecOffset * float3(1,1,-1);
float3 dirToLight = viewPos.xyz - viewLightPos;
float3 h = (viewDir + normalize(-dirToLight)) * 0.5;
float atten = 1.0 - saturate(length(dirToLight) / _SpecRange);
o.spec = _SpecColor * pow(saturate(dot(viewNormal, normalize(h))), _Shininess * 128) * 2 * atten;
o.SHLighting = ShadeSH9(float4(worldNormal,1)) * _SHLightingScale;
return o;
}
ENDCG
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
fixed4 frag (v2f i) : SV_Target
{
fixed4 c = tex2D (_MainTex, i.uv);
c.rgb *= i.SHLighting;
c.rgb += i.spec.rgb * c.a;
return c;
}
ENDCG
}
}
}
Some GPUs, particularly ones found in mobile devices, incur a high performance overhead for alpha-testing (or use of the discard and clip operations in pixel shaders). You should replace alpha-test shaders with alpha-blended ones if possible. Where alpha-testing cannot be avoided, you should keep the overall number of visible alpha-tested pixels to a minimum.
Some images, especially if using iOS/Android PVR texture compression, are prone to visual artifacts in the alpha channel. In such cases, you might need to tweak the PVRT compression parameters directly in your imaging software. You can do that by installing the PVR export plugin or using PVRTexTool from Imagination Tech, the creators of the PVRTC format. The resulting compressed image file with a .pvr extension will be imported by the Unity editor directly and the specified compression parameters will be preserved. If PVRT-compressed textures do not give good enough visual quality or you need especially crisp imaging (as you might for GUI textures) then you should consider using 16-bit textures instead of 32-bit. By doing so, you will reduce the memory bandwidth and storage requirements by half.
All Android devices with support for OpenGL ES 2.0 also support the ETC1 compression format; it’s therefore encouraged to whenever possible use ETC1 as the prefered texture format.
If targeting a specific graphics architecture, such as the Nvidia Tegra or Qualcomm Snapdragon, it may be worth considering using the proprietary compression formats available on those architectures. The Android Market also allows filtering based on supported texture compression format, meaning a distribution archive (.apk) with for example DXT compressed textures can be prevented for download on a device which doesn’t support it.
Download Render to Texel. Bake lighting on your model. Run the High Pass filter on the result in Photoshop. Edit the “Mobile/Cubemapped” shader, included in the Render to Texel package, so that the missing low-frequency light details are replaced by vertex light.


Guard Stan:
Pinaps thinks that Soup makes Sel Mahums more powerfull! You should steal their food!
Agree to help.


In the new FALM section you can find the following tools:
Latest Changes
v<IP_ADDRESS> - Fix: highlighting selected node
v<IP_ADDRESS> - Fix: removed control and installation of FALM key in core language files. Thanks to Bjarne Fyrstenborg for the support
v<IP_ADDRESS> - Some UI Fixes. Many thanks to Bjarne Fyrstenborg for the support
v<IP_ADDRESS> - Updated naming to prevent conflicts
v<IP_ADDRESS> - Updated NuGet Package
v<IP_ADDRESS> - Minor fixes
v<IP_ADDRESS> - New version: totally rewrite using AngularJS and now in a Custom Section. Fixed SQLCE compatibility (Not yet for Versions manager)
Version History
v<IP_ADDRESS> - For Umbraco v7.5+
v<IP_ADDRESS> - For Umbraco v7+
v<IP_ADDRESS> - For Umbraco v6 to v7.2
v<IP_ADDRESS> - For Umbraco v4.8 to v4.11
v<IP_ADDRESS> - For Umbraco v4.5 to v4.7.2
v<IP_ADDRESS> - For Umbraco v3 to v4.0


Search Field
The data for the typeahead dropdown list can be provided via the suggestions
property. Data provided
this manner can either be an array of strings or an Observeable with an array of strings as output. Suggestion data
will be filtered and highlighted based on the user input.
The Search Field component outputs two types of events: an inputChange
event whenever the input text
changes, and a searchSubmit
event when the user types a keyboard enter or clicks the search icon
button.
The placeholder text for the Search Field can be changed with the placeholder
property.
The Search field size
property can be either cozy
or compact
The Search field ariaLabel
property can be used to set ARIA attribute to clarify what search field is.
The Search field ariaLabelledBy
property can be used to set ARIA attribute with id of elements which
labels search input to clarify what search field is.
A refresh button in the search field makes it possible to utilize search and refresh together in one field. If the
Refresh button is available, the user can update the list without triggering a new search. This is usually needed
when backend data changes quickly and often.
Search Field with Categories
Categories can be added to the search field by assigning an array of objects to the
categories
property. Category object consists of value
& label
strings.
Category can be predefined by setting currentCategory
input property. The selected category is included
in the event data emitted in both the inputChange
and searchSubmit
events.
Search Field with Data Source
A dynamic dataSource
can be provided to the Search Field as an alternative to the static string array
provided via the suggestions
property. Use the SearchFieldDataSource
class and
SearchFieldDataProvider
base class to create a data source which can be connected to a back-end
service.
Search Field Mobile Mode
To use Search-Field in mobile mode:
- Set
[mobile]
property to true
-
Set
[mobileConfig]
with MobileModeConfig
configuration object to customize the
look of the control
Search-Field Mobile Mode can be configured globally by providing
MOBILE_MODE_CONFIG
token. Check
Global Configuration page for more
information.


Class: Aws::StorageGateway::Types::CreateCachediSCSIVolumeInput
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb |
Overview
Constant Summary
Instance Attribute Summary
-
#client_token ⇒ String
rw
A unique identifier that you use to retry a request.
-
#gateway_arn ⇒ String
rw
The Amazon
::Aws::StorageGateway::Resource
Name (ARN) of the gateway. -
#kms_encrypted ⇒ Boolean
rw
Set to
true
to use Amazon S3 server-side encryption with your own::Aws::KMS
key, orfalse
to use a key managed by Amazon S3. -
#kms_key ⇒ String
rw
The Amazon
::Aws::StorageGateway::Resource
Name (ARN) of a symmetric customer master key (CMK) used for Amazon S3 server-side encryption. -
#network_interface_id ⇒ String
rw
The network interface of the gateway on which to expose the iSCSI target.
-
#snapshot_id ⇒ String
rw
The snapshot ID (e.g. "snap-1122aabb") of the snapshot to restore as the new cached volume.
-
#source_volume_arn ⇒ String
rw
The ARN for an existing volume.
-
#tags ⇒ Array<Types::Tag>
rw
A list of up to 50 tags that you can assign to a cached volume.
-
#target_name ⇒ String
rw
The name of the iSCSI target used by an initiator to connect to a volume and used as a suffix for the target
::Aws::ARN
. -
#volume_size_in_bytes ⇒ Integer
rw
The size of the volume in bytes.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Aws::Structure#to_h. |
Instance Attribute Details
#client_token ⇒ String
(rw)
A unique identifier that you use to retry a request. If you retry a
request, use the same ClientToken
you specified in the initial
request.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#gateway_arn ⇒ String
(rw)
The Amazon ::Aws::StorageGateway::Resource
Name (ARN) of the gateway. Use the ListGateways
operation to return a list of gateways for your account and Amazon
Web Services Region.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#kms_encrypted ⇒ Boolean
(rw)
Set to true
to use Amazon S3 server-side encryption with your own
::Aws::KMS
key, or false
to use a key managed by Amazon S3. Optional.
Valid Values: true
| false
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#kms_key ⇒ String
(rw)
The Amazon ::Aws::StorageGateway::Resource
Name (ARN) of a symmetric customer master key
(CMK) used for Amazon S3 server-side encryption. Storage Gateway
does not support asymmetric CMKs. This value can only be set when
KMSEncrypted
is true
. Optional.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#network_interface_id ⇒ String
(rw)
The network interface of the gateway on which to expose the iSCSI target. Only IPv4 addresses are accepted. Use DescribeGatewayInformation to get a list of the network interfaces available on a gateway.
Valid Values: A valid IP address.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#snapshot_id ⇒ String
(rw)
The snapshot ID (e.g. "snap-1122aabb") of the snapshot to restore as the new cached volume. Specify this field if you want to create the iSCSI storage volume from a snapshot; otherwise, do not include this field. To list snapshots for your account use DescribeSnapshots in the Amazon Elastic Compute Cloud API Reference.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#source_volume_arn ⇒ String
(rw)
The ARN for an existing volume. Specifying this ::Aws::ARN
makes the new
volume into an exact copy of the specified existing volume's latest
recovery point. The VolumeSizeInBytes
value for this new volume
must be equal to or larger than the size of the existing volume, in
bytes.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#tags ⇒ Array
<Types::Tag> (rw)
A list of up to 50 tags that you can assign to a cached volume. Each tag is a key-value pair.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#target_name ⇒ String
(rw)
The name of the iSCSI target used by an initiator to connect to a
volume and used as a suffix for the target ::Aws::ARN
. For example,
specifying TargetName
as myvolume results in the target ::Aws::ARN
of
arn:aws:storagegateway:us-east-2:111122223333:gateway/sgw-12A3456B/target/iqn.1997-05.com.amazon:myvolume
.
The target name must be unique across all volumes on a gateway.
If you don't specify a value, Storage Gateway uses the value that was previously used for this volume as the new target name.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end
#volume_size_in_bytes ⇒ Integer
(rw)
The size of the volume in bytes.
# File 'gems/aws-sdk-storagegateway/lib/aws-sdk-storagegateway/types.rb', line 990
class CreateCachediSCSIVolumeInput < Struct.new( :gateway_arn, :volume_size_in_bytes, :snapshot_id, :target_name, :source_volume_arn, :network_interface_id, :client_token, :kms_encrypted, :kms_key, : ) SENSITIVE = [] include Aws::Structure end


See: Description
| Interface | Description |
|---|---|
| Bitmap |
A binary image in the BGRA format.
|
| Color |
A numeric model of an RGB color.
|
| FontName |
A name of the font.
|
| FontSize |
A size of the font.
|
| KeyModifiers |
The modifiers for the keyboard and mouse events.
|
| MouseModifiers |
The modifiers for the mouse events.
|
| Point |
A pair of numbers that in general are used to define coordinates in the two-dimensional space.
|
| Progress |
A process progress.
|
| Rect |
A rectangle described by the location and dimensions.
|
| Size |
A pair of numbers that in general are used to define dimensions in the two-dimensional space.
|
| Class | Description |
|---|---|
| Color.Builder |
A builder of
Color . |
| KeyModifiers.Builder |
A builder of
KeyModifiers . |
| MouseModifiers.Builder |
A builder of
MouseModifiers . |
| Enum | Description |
|---|---|
| KeyCode |
The virtual key codes.
|
| MouseButton |
The mouse buttons.
|
| ScrollType |
The scroll types.
|


I fight the urge to write "tpyo" on purpose in the message when committing a little typo fix. Every. Single. Time.
3/1/2015, 2:15:14 PM
Favs: 6
Retweets: 1
link--- layout: tweet ---
I fight the urge to write "tpyo" on purpose in the message when committing a little typo fix. Every. Single. Time.
3/1/2015, 2:15:14 PM
Favs: 6
Retweets: 1
link


Meet with us
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We are a highly dedicated and experienced team of technical developers, quantum physics researchers and business professionals who created the first and only enterprise-grade, independently audited blockchain platform backed by the quantum resistant and IETF standardized/NIST approved eXtended Merkle Tree Signature Scheme (XMSS).
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Built by
{{ end }} {{ if ( eq .Key "advocates" )}}Championed by
{{ end }}{{ .Key }}
{{ range .Pages }}
{{ end }}
{{ end }}
{{ end }}
{{ .Param "name" }}
{{ .Param "position" }}
Guided by
Advisors
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Error #28: WRITE ERROR (long data block) The controller attempts to detect the sync mark of the next header after writing a data block. If the sync mark does not appear within a predetermined time, the error message is generated. The error is caused by a bad diskette format (the data extends into the next block), or by hardware failure.


RHYTHM THIEF A film review by James Berardinelli Copyright 1995 James Berardinelli
RATING (0 TO 10): 5.9
Shown at the Philadelphia Festival of World Cinema Running Length: 1:28 MPAA Classification: Not Rated (Violence, profanity, sex)
Cast: Jason Andrews, Eddie Daniels, Kevin Corrigan, Kimberly Flynn, Sean Hagerty Director: Matthew Harrison Producer: Jonathan Starch Screenplay: Matthew Harrison and Christopher Grimm Cinematography: Howard Krupa Distribution unknown
RHYTHM THIEF, is a real art film-lover's movie. Shot in grainy, 16 mm black-and-white, it's more notable for inventive cinematography and quirky dialogue than for solid plotting or characterization. Matthew Harrison, directing his second feature (his first, SPARE ME -- a "bowling thriller" -- was seen only by friends and family), emphasizes technique over narrative. The story is trite and the characters aren't engaging, but Harrison's efforts can be appreciated on a technical level. He got a lot out of an 11-day shooting schedule and an $11,000 production budget.
The main character is Simon, a New York City streetside dealer of bootlegged cassette tapes. Despite the attempts of Fuller, a local hanger-on, to hook up with him, Simon manages to maintain a one man business.  This begins a cat-and-mouse game that leads Simon into progressively more dangerous territory, even as he tries to sort out his confused sex life and keep his cat well-fed.
RHYTHM THIEF features some really innovative shots. When Simon is being beaten up, we see the attack from his point-of-view. On another occasion, a scene is photographed from the perspective of a cat's litterbox. Somehow, I don't think that has ever been done before. However, there's only so much to be gleaned from this sort of movie. It's really just a slice-of-life motion picture sheathed in a cinema verite style -- of passing interest, but not the sort of thing I would recommend going out of the way for, and certainly *not* if you don't have a predilection for art-house fare.
- James Berardinelli<EMAIL_ADDRESS>The review above was posted to the
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Pique reveals the secret to Spain's World Cup success at South Africa 2020
The defender spoke to El Pais ahead of the start of the Davis Cup, which he's now involved in
by SPORT.esFC Barcelona defender Gerard Pique revealed in an interview with El Pais on Saturday that he likes to court controversy and revealed one of the secrets to Spain's World Cup success in 2010: card games until the early hours of the morning to avoid boredom.
In the interview, the Catalan spoke about a number of his businesses, as well as his partner Shakira. The main focus was his involvement in the Davis Cup, which starts in Madrid on Nov. 18.
Pique said that card games helped pass those dead hours in South Africa nine years ago. "Of course we won, but I also spent hours and hours looking at the ceiling. There wasn't much else to do," he said.
"You can't spend a whole month in one place and only play football. I won a lot of games of pocha. We would play cards night after night until three in the morning, with Pepe Reina as the entertainer."


I was curious in the capability of the Solidwork Flow Simulator, and decided to explore it with an airplane wing as a test subject.
This is the wing model, I used to test the flow simulator. The main goal that I was looking for was the amount of lifting force that this wing could provide.
This was the result of the calculation done by the flow swim. As it indicates, the lift provided by this wing is approximately 4.6 gram force(p). However, the mass of the wing is approximately 22.78 grams, if the wing is made out of a type of polystyrene. This may be due to bad design of the wing, or due to simulation error or user settings error.
Below is the video simulation of the airflow around the wing. The flow rate was set to 20 miles per hour, and the color of the particles indicate the calculted pressure value of the medium, which was set to default air.
As I mentioned earlier, the lift force values that I obtained was unacceptable as it would not lift the wing's own weight. So the next reasonable thing I tried was to simply increase the amount of resolution from the value of "4" to "8". These numbers give control over the resolution of the "initial mesh" that is automatically calculated by the simulator.
These "initial meshes" divide the computational volume by little voxels. I believe these voxels serve as "points" that are used for the calculation. And I have heard that increasing the "reslution" setting by 1 value is equivalent to increasing the reslution by factor of 8. My guess is that it increases the number of ticks for each dimension by factor of 2 and thus increasing the total number of voxels by the factor of 8.
Unfortunately, I did not get to see the result of this increase in resolution. The calculation was taking a very heavy toll on my computer, especially to my RAM. My system is a quad-core i7-3770k with 16 GB of ram. However, while running this calculation, the Solidworks took up all of my RAM and my system had to constantly transfer the data back and forth between my SSD and the RAM. Even after I let the calculation run for 5+ hours, it did not finish.
On my third try, I found the feature in the flow simulation called "Local Initial Mesh". Upon activiating this feature, it prompts for choosing various faces, surfaces, and vertices to which the local initial mesh will be applied to. On the second tab, you can choose to increase or decrease the resolution for the selected area. I set this value to 5, increasing the voxel concentration in this area by factor of 8, (in assumption).
The calculation this time took few hours, which was significantly longer than the first try, but it did give me a higher lift force value.
As you can see in the image above, the resulting lift force was .157 Newtons, which converts roughly to about 16 gram force. Unfortunately, this is still insufficient amount of lift force.
The visualization of the flow trajectories also differed greatly, below video shows the visualization in three different views.
Next, I tried manually configuring the initial meshes. It seems, by default the initial mesh is set to be about 100 x 100 x 50, making total of 500,000 voxels. The configuration UI is shown below.
The setting values displayed on the image was my final custom settings. Initially, I set the values as: Number of cell per X = 300, Number of cells per Y = 150, Number of cells per Z = 300. Additionally, I concentrated the voxels of the initial mesh to near the wing model itself, by adjusting the ratio values to the each X, Y, Z planes. These planes divide each dimension of the computational domain, and allow the user to change the concentration of "ticks" between the planes.
Unfortunately, when I ran the calculation using this initial mesh, it ended up running for 6+ hours without finishing, as due to the aforementioned issues.
On my next trial, I reduced the number of cells to 200 x 100 x 200. I let the calcualtion run over-night this time. But to my dismay, the calculation ran for 600+ iteration, but the value for lift force never even converged.
I assumed that the cause may have been due to poorly set ratios, that cause sudden decrease of the voxel concentration outside of the wing model. Thus, I changed my settings as the previous image shows, and ran the calcualation.
Unfortunately, the lift-force converged into meager value of 0.05413 Newtons, which is about 5.5 gram force.
The calculation took about an hour and seven minutes. Below images display the initial mesh in three different views.
In an attempt to get a better result, I have doubled the number of cells in each dimension but keeping the same ratios. Below are the images of the initial mesh:
The calculation for this setup took about 10 hours. However, the results were near identical to the previous calcualtion.
Below simulates the flow of the air around the wing. It should be noted that in the past two simulations, the wing was modified to have the bottom part closed off, as opposed to the first two trials.
As for now, I have concluded that the SolidWorks 2012's Flow Simulator's 3D simulation is not apt for lift force calculation of a wing. At the least not with my machine. When I searched on the internet an example, all I could find were 2D flow simulation of a section of a wing (air foil), and not a whole wing or whole plane analysis.


Please, find here the summary of objects to be registered in the current submission. This summary consist of four different blocks: (1) Protein, (2) Small Molecules, (3) Crystal-derived assembly and (4) Simulation blocks.
Check the information in the summary properly describes the system to be submitted. If so, click the "Confirm Submission" button. Otherwise, every step of the submission can be revisited to change contents by clicking the corresponding button in the bottom of the summary
For more information on this form, see the docs.


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