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Unbreakablewordsmaybebrokenandwraptonextline.
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{% extends "base.html" %} {% load crispy_forms_tags %} {% block content %}
Select the type of account you want to create


Pregnant woman killed by dogs while walking in French woods
by AFPLILLE: A pregnant woman was killed by dogs while walking her own dog in a forest in northern France during a hunt with hounds, investigators said Tuesday.
The body of the 29-year-old woman was found Saturday in a forest outside the town of Villers-Cotterets, about 90 kilometres (55 miles) northeast of Paris, the prosecutor’s office in nearby Soissons said.
An autopsy showed that she had died of “bleeding after several dog bites to the upper and lower limbs and the head,” prosecutor Frederic Trinh said.
Some of the bites were “post mortem”, he added.
Trinh said that tests had been carried out on 93 dogs, including some hounds from the hunt and five dogs belonging to the woman herself, to try to establish which ones attacked her.
The police have launched an investigation into manslaughter by a dog attack.
According to local newspaper Le Courrier Picard, the dogs were hunting deer.
The woman had called her partner while walking her dog to report the presence of “threatening dogs”, the prosecutor’s office said.
It was he who later discovered her body.
Brigitte Bardot, president of her eponymous animal welfare foundation, declared herself deeply shocked on hearing of the case and in a letter urged Elisabeth Borne, French minister for ecological transition, to suspend “immediately all hunt authorisation for this season”.
The Paris-headquartered French hunting association said in a statement, however, that “nothing shows the involvement of hunting hounds in the death of this woman”.
France has more than 30,000 hunt hounds in total and the association stated that “these dogs are trained to hunt a particular animal and obey man in all circumstances”.


| The ERights Wiki |
We have moved much of this site to this wiki, and intend to move the remainder. Please check there first. |
Quick Start for E
Language Programming: |
| E has two
implementations: One based on Java and one based on Common Lisp. |
Download
E-on-Java
|
Get E-on-Java. (All licenses
are Mozilla or Mozilla compatible open source licenses.) |
The
E on Common Lisp Project
|
Kevin Reid's E-on-CL project now has its own page. (All licenses
are MIT X or similar open source licenses.) |
Try
E online!
|
You don't need to install E to try it out. Just join the IRC
channel #erights on irc.freenode.net, and type
? 1 + 1
|
| E is described
by two draft books. |
Robust Composition:
Towards a Unified Approach to Access Control and Concurrency
Control
|
MarkM's dissertation. Explains the rationale, philosophy, and
goals of E and related
systems. |
E in a Walnut
|
Marc Stiegler's draft tutorial book on the E
programming language. Now on the ERights
Wiki. |
| Tutorial |
Additional useful introductory material. |
| Quick Reference Card |
Reminders of some useful patterns you've learned. |
| The ERights Wiki |
We intend to move much of the material currently at this website
into this wiki. Stay tuned. |
| e-lang and
cap-talk
email archives |
Browse archived discussions of E and Capabilities. Here's
some actual e-lang discussion as presented by Ping's experimental
email browsing software. Here's
a larger example. |
| An Ode to the Granovetter
Diagram |
Also known as Capability-based Financial Instruments. Explains
the rationale for E from
lambda-calculus concepts up through Smart Contracts. |
| Combex,
Inc. |
The for-profit facet of the E
project, featuring CapDesk
-- the capability secure desktop, and caplet installation and launching
framework. |
What's New? |
|
|
|
Highlights of "What's New?" past. |
What is E?
E defines and implements
a pure object model of secure distributed persistent computation.
It has two parts: |
| ELib provides
the stuff that goes on between objects. |
|
As a pure-Java library, ELib provides
for inter-process capability-secure
distributed programming. Its cryptographic capability protocol
enables mutually suspicious Java processes to cooperate safely, and
its event-loop concurrency
and promise pipelining enable
high performance deadlock
free distributed pure-object computing. |
| The E
Language can be used to express what happens within
an object. |
def alice {
to doSomething() {
bob.foo(carol)
}
} |
|
The E language provides
a convenient and familiar notation
for the ELib computational model, so you can program in one model
rather than two. Under the covers, this notation expands into Kernel-E,
a minimalist lambda-language much like Scheme or Smalltalk.
Objects written in the E
language are only able to interact with other objects according
to ELib's semantics, enabling object granularity intra-process
security, including the ability to safely run untrusted mobile code
(such as caplets). |
Smart
Contracts: Patterns of Cooperation without Vulnerability |
|
A contract is a mutually agreeable arrangement of rules
among mutually suspicious parties so they may cooperate with limited
risks to each other's mischief. It is a game both are willing to
play because both expect to win.
A conventional contract is passive paper interpreted at great expense
by lawyers and courts.
A smart contract is written in program code, in which the
logic of the program's execution enforce the terms of the contract.
Smart contracts reduce costs by orders of magnitude, leading to
a more cooperative world. |
History:
Where does E come from?
|
Feedback Please |
| webmaster-at-erights.org |
To send me comments directly. Here's
my public key. |
| Report
a bug |
Please let us know of all problems you find. Thanks! |
| Is this page Valid
HTML? |
If not, please tell me (the webmaster) or report
the bug. |
| Donations |
Please help support the E
Project. |
|
We thank IntelliJ for their
support of open source projects, including ours. |
|
Click to see prices for this and other related domain names. |


To access this page, you require an X509 digital certificate installed in your browser that has been
issued by one of the recognised EU-Grid-PMA Certification Authorities.
Please note, after you have installed your certificate, you will need to restart and refresh your browser
to re-establish the secure connection.


Sum Search
Given a set of numbers, find subsets of those numbers which add up to a given target sum.
Insert Example of Count
Numbers
Target Sum
±
Start
Stop


Non-negative Matrix Factorization
Unlike PCA where principal components are limited by the orthogonality condition, this approach provides more physical and meaningful results.
Adaptive Kernel Regression
This is a non-parametric approach which is generalize to adapt to local characteristics of the data.
The procedure robustly captures the underlying multidimensional signals even when noise is significant and part of the data is missing.
The framework does not rely upon strong assumptions about noise or signal models.


1 reference to GetJobsForComputer
System.Management.Automation (1)
engine\remoting\commands\ReceiveJob.cs (1)
413
List<Job> childJobs = remoteJob.
GetJobsForComputer
(resolvedComputerName);


$D7B4/55220: OPEN command, secondary addr 15 Jump from $C15D: D7B4: A5 83 LDA $83 ; secondary address D7B6: 8D 4C 02 STA $024C D7B9: 20 B3 C2 JSR $C2B3 ; get line length, erase flags D7BC: 8E 2A 02 STX $022A D7BF: AE 00 02 LDX $0200 ; first character from buffer D7C2: AD 4C 02 LDA $024C ; secondary address D7C5: D0 2C BNE $D7F3 ; not equal 0 (LOAD)? Previous Page / Next Page


| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
There may be occasions when you need to know something about the protocol--for example, if there is only one serial port to your target machine, you might want your program to do something special if it recognizes a packet meant for GDB.
In the examples below, `<-' and `->' are used to indicate transmitted and received data respectfully.
All GDB commands and responses (other than acknowledgments) are sent as a packet. A packet is introduced with the character `$', the actual packet-data, and the terminating character `#' followed by a two-digit checksum:
|
The two-digit checksum is computed as the modulo 256 sum of all characters between the leading `$' and the trailing `#' (an eight bit unsigned checksum).
Implementors should note that prior to GDB 5.0 the protocol specification also included an optional two-digit sequence-id:
|
That sequence-id was appended to the acknowledgment. GDB has never output sequence-ids. Stubs that handle packets added since GDB 5.0 must not accept sequence-id.
When either the host or the target machine receives a packet, the first response expected is an acknowledgment: either `+' (to indicate the package was received correctly) or `-' (to request retransmission):
<- |
The host (GDB) sends commands, and the target (the debugging stub incorporated in your program) sends a response. In the case of step and continue commands, the response is only sent when the operation has completed (the target has again stopped).
packet-data consists of a sequence of characters with the exception of `#' and `$' (see `X' packet for additional exceptions).
Fields within the packet should be separated using `,' `;' or `:'. Except where otherwise noted all numbers are represented in HEX with leading zeros suppressed.
Implementors should note that prior to GDB 5.0, the character `:' could not appear as the third character in a packet (as it would potentially conflict with the sequence-id).
Response data can be run-length encoded to save space. A `*'
means that the next character is an ASCII encoding giving a repeat count
which stands for that many repetitions of the character preceding the
`*'. The encoding is n+29
, yielding a printable character
where n >=3
(which is where rle starts to win). The printable
characters `$', `#', `+' and `-' or with a numeric
value greater than 126 should not be used.
Some remote systems have used a different run-length encoding mechanism loosely refered to as the cisco encoding. Following the `*' character are two hex digits that indicate the size of the packet.
So:
" |
The error response returned for some packets includes a two character error number. That number is not well defined.
For any command not supported by the stub, an empty response (`$#00') should be returned. That way it is possible to extend the protocol. A newer GDB can tell if a packet is supported based on that response.
A stub is required to support the `g', `G', `m', `M', `c', and `s' commands. All other commands are optional.
Below is a complete list of all currently defined commands and their corresponding response data:
| Packet | Request | Description |
| extended mode | !
| Enable extended mode. In extended mode, the remote server is made persistent. The `R' packet is used to restart the program being debugged. |
| reply `OK' | The remote target both supports and has enabled extended mode. | |
| last signal | ?
| Indicate the reason the target halted. The reply is the same as for step and continue. |
| reply | see below | |
| reserved | a
| Reserved for future use |
| set program arguments (reserved) | A arglen, argnum, arg,...
| |
| Initialized `argv[]' array passed into program. arglen specifies the number of bytes in the hex encoded byte stream arg. See `gdbserver' for more details. | ||
reply OK
| ||
reply E NN
| ||
| set baud (deprecated) | b baud
| Change the serial line speed to baud. JTC: When does the transport layer state change? When it's received, or after the ACK is transmitted. In either case, there are problems if the command or the acknowledgment packet is dropped. Stan: If people really wanted to add something like this, and get it working for the first time, they ought to modify ser-unix.c to send some kind of out-of-band message to a specially-setup stub and have the switch happen "in between" packets, so that from remote protocol's point of view, nothing actually happened. |
| set breakpoint (deprecated) | B addr,mode
| Set (mode is `S') or clear (mode is `C') a breakpoint at addr. This has been replaced by the `Z' and `z' packets. |
| continue | c addr
| addr is address to resume. If addr is omitted, resume at current address. |
| reply | see below | |
| continue with signal | C sig; addr
|
Continue with signal sig (hex signal number). If
; addr is omitted, resume at same address.
|
| reply | see below | |
| toggle debug (deprecated) | d
| toggle debug flag. |
| detach | D
| Detach GDB from the remote system. Sent to the remote target before GDB disconnects. |
| reply no response | GDB does not check for any response after sending this packet. | |
| reserved | e
| Reserved for future use |
| reserved | E
| Reserved for future use |
| reserved | f
| Reserved for future use |
| reserved | F
| Reserved for future use |
| read registers | g
| Read general registers. |
| reply XX... |
Each byte of register data is described by two hex digits. The bytes
with the register are transmitted in target byte order. The size of
each register and their position within the `g' packet are
determined by the GDB internal macros REGISTER_RAW_SIZE and
REGISTER_NAME macros. The specification of several standard
g packets is specified below.
| |
E NN
| for an error. | |
| write regs | G XX...
| See `g' for a description of the XX... data. |
reply OK
| for success | |
reply E NN
| for an error | |
| reserved | h
| Reserved for future use |
| set thread | H ct...
| Set thread for subsequent operations (`m', `M', `g', `G', et.al.). c = `c' for thread used in step and continue; t... can be -1 for all threads. c = `g' for thread used in other operations. If zero, pick a thread, any thread. |
reply OK
| for success | |
reply E NN
| for an error | |
| cycle step (draft) | i addr, nnn
|
Step the remote target by a single clock cycle. If , nnn is
present, cycle step nnn cycles. If addr is present, cycle
step starting at that address.
|
| signal then cycle step (reserved) | I
| See `i' and `S' for likely syntax and semantics. |
| reserved | j
| Reserved for future use |
| reserved | J
| Reserved for future use |
| kill request | k
| FIXME: There is no description of how to operate when a specific thread context has been selected (i.e. does 'k' kill only that thread?). |
| reserved | l
| Reserved for future use |
| reserved | L
| Reserved for future use |
| read memory | m addr, length
| Read length bytes of memory starting at address addr. Neither GDB nor the stub assume that sized memory transfers are assumed using word alligned accesses. FIXME: A word aligned memory transfer mechanism is needed. |
| reply XX... | XX... is mem contents. Can be fewer bytes than requested if able to read only part of the data. Neither GDB nor the stub assume that sized memory transfers are assumed using word alligned accesses. FIXME: A word aligned memory transfer mechanism is needed. | |
reply E NN
| NN is errno | |
| write mem | M addr,length: XX...
| Write length bytes of memory starting at address addr. XX... is the data. |
reply OK
| for success | |
reply E NN
| for an error (this includes the case where only part of the data was written). | |
| reserved | n
| Reserved for future use |
| reserved | N
| Reserved for future use |
| reserved | o
| Reserved for future use |
| reserved | O
| Reserved for future use |
| read reg (reserved) | p n...
| See write register. |
| return r.... | The hex encoded value of the register in target byte order. | |
| write reg | P n...= r...
| Write register n... with value r..., which contains two hex digits for each byte in the register (target byte order). |
reply OK
| for success | |
reply E NN
| for an error | |
| general query | q query
| Request info about query. In general GDB queries have a leading upper case letter. Custom vendor queries should use a company prefix (in lower case) ex: `qfsf.var'. query may optionally be followed by a `,' or `;' separated list. Stubs must ensure that they match the full query name. |
reply XX...
| Hex encoded data from query. The reply can not be empty. | |
reply E NN
| error reply | |
| reply `' | Indicating an unrecognized query. | |
| general set | Q var= val
| Set value of var to val. See `q' for a discussing of naming conventions. |
| reset (deprecated) | r
| Reset the entire system. |
| remote restart | R XX
| Restart the program being debugged. XX, while needed, is ignored. This packet is only available in extended mode. |
| no reply | The `R' packet has no reply. | |
| step | s addr
| addr is address to resume. If addr is omitted, resume at same address. |
| reply | see below | |
| step with signal | S sig; addr
| Like `C' but step not continue. |
| reply | see below | |
| search | t addr: PP, MM
| Search backwards starting at address addr for a match with pattern PP and mask MM. PP and MM are 4 bytes. addr must be at least 3 digits. |
| thread alive | T XX
| Find out if the thread XX is alive. |
reply OK
| thread is still alive | |
reply E NN
| thread is dead | |
| reserved | u
| Reserved for future use |
| reserved | U
| Reserved for future use |
| reserved | v
| Reserved for future use |
| reserved | V
| Reserved for future use |
| reserved | w
| Reserved for future use |
| reserved | W
| Reserved for future use |
| reserved | x
| Reserved for future use |
| write mem (binary) | X addr, length:XX...
|
addr is address, length is number of bytes, XX... is
binary data. The characters $ , # , and 0x7d are
escaped using 0x7d .
|
reply OK
| for success | |
reply E NN
| for an error | |
| reserved | y
| Reserved for future use |
| reserved | Y
| Reserved for future use |
| remove break or watchpoint (draft) | z t, addr, length
| See `Z'. |
| insert break or watchpoint (draft) | Z t, addr, length
| t is type: `0' - software breakpoint, `1' - hardware breakpoint, `2' - write watchpoint, `3' - read watchpoint, `4' - access watchpoint; addr is address; length is in bytes. For a software breakpoint, length specifies the size of the instruction to be patched. For hardware breakpoints and watchpoints length specifies the memory region to be monitored. To avoid potential problems with duplicate packets, the operations should be implemented in an idempotent way. |
reply E NN
| for an error | |
reply OK
| for success | |
| `' | If not supported. | |
| reserved | <other> | Reserved for future use |
The `C', `c', `S', `s' and `?' packets can receive any of the below as a reply. In the case of the `C', `c', `S' and `s' packets, that reply is only returned when the target halts. In the below the exact meaning of `signal number' is poorly defined. In general one of the UNIX signal numbering conventions is used.
S AA |
AA is the signal number |
T AAn...: r...; n...: r...; n...: r...; |
AA = two hex digit signal number; n... = register number
(hex), r... = target byte ordered register contents, size defined
by REGISTER_RAW_SIZE ; n... = `thread', r... =
thread process ID, this is a hex integer; n... = other string not
starting with valid hex digit. GDB should ignore this
n..., r... pair and go on to the next. This way we can
extend the protocol.
|
W AA |
The process exited, and AA is the exit status. This is only applicable for certains sorts of targets. |
X AA |
The process terminated with signal AA. |
N AA; t...; d...; b... (obsolete) |
AA = signal number; t... = address of symbol "_start"; d... = base of data section; b... = base of bss section. Note: only used by Cisco Systems targets. The difference between this reply and the "qOffsets" query is that the 'N' packet may arrive spontaneously whereas the 'qOffsets' is a query initiated by the host debugger. |
O XX... |
XX... is hex encoding of ASCII data. This can happen at any time while the program is running and the debugger should continue to wait for 'W', 'T', etc. |
The following set and query packets have already been defined.
| current thread | q C
| Return the current thread id. |
reply QC pid
| Where pid is a HEX encoded 16 bit process id. | |
| reply * | Any other reply implies the old pid. | |
| all thread ids | q fThreadInfo
| |
q sThreadInfo
|
Obtain a list of active thread ids from the target (OS). Since there
may be too many active threads to fit into one reply packet, this query
works iteratively: it may require more than one query/reply sequence to
obtain the entire list of threads. The first query of the sequence will
be the qf ThreadInfo query; subsequent queries in the
sequence will be the qs ThreadInfo query.
| |
NOTE: replaces the qL query (see below).
| ||
reply m <id>
| A single thread id | |
reply m <id>,<id>...
| a comma-separated list of thread ids | |
reply l
| (lower case 'el') denotes end of list. | |
In response to each query, the target will reply with a list of one
or more thread ids, in big-endian hex, separated by commas. GDB will
respond to each reply with a request for more thread ids (using the
qs form of the query), until the target responds with l
(lower-case el, for 'last' ).
| ||
| extra thread info | q ThreadExtraInfo , id
| |
| Where <id> is a thread-id in big-endian hex. Obtain a printable string description of a thread's attributes from the target OS. This string may contain anything that the target OS thinks is interesting for GDB to tell the user about the thread. The string is displayed in GDB's `info threads' display. Some examples of possible thread extra info strings are "Runnable", or "Blocked on Mutex". | ||
| reply XX... | Where XX... is a hex encoding of ASCII data, comprising the printable string containing the extra information about the thread's attributes. | |
| query LIST or threadLIST (deprecated) | q L startflagthreadcountnextthread
| |
| Obtain thread information from RTOS. Where: startflag (one hex digit) is one to indicate the first query and zero to indicate a subsequent query; threadcount (two hex digits) is the maximum number of threads the response packet can contain; and nextthread (eight hex digits), for subsequent queries (startflag is zero), is returned in the response as argthread. | ||
NOTE: this query is replaced by the q fThreadInfo
query (see above).
| ||
reply q M countdoneargthreadthread...
| ||
Where: count (two hex digits) is the number of threads being
returned; done (one hex digit) is zero to indicate more threads
and one indicates no further threads; argthreadid (eight hex
digits) is nextthread from the request packet; thread... is
a sequence of thread IDs from the target. threadid (eight hex
digits). See remote.c:parse_threadlist_response() .
| ||
| compute CRC of memory block | q CRC: addr, length
| |
reply E NN
| An error (such as memory fault) | |
reply C CRC32
| A 32 bit cyclic redundancy check of the specified memory region. | |
| query sect offs | q Offsets
|
Get section offsets that the target used when re-locating the downloaded
image. Note: while a Bss offset is included in the
response, GDB ignores this and instead applies the Data
offset to the Bss section.
|
reply Text= xxx;Data= yyy;Bss= zzz
| ||
| thread info request | q P modethreadid
| |
| Returns information on threadid. Where: mode is a hex encoded 32 bit mode; threadid is a hex encoded 64 bit thread ID. | ||
| reply * |
See remote.c:remote_unpack_thread_info_response() .
| |
| remote command | q Rcmd, COMMAND
| |
COMMAND (hex encoded) is passed to the local interpreter for
execution. Invalid commands should be reported using the output string.
Before the final result packet, the target may also respond with a
number of intermediate O OUTPUT console output
packets. Implementors should note that providing access to a
stubs's interpreter may have security implications.
| ||
reply OK
| A command response with no output. | |
| reply OUTPUT | A command response with the hex encoded output string OUTPUT. | |
reply E NN
| Indicate a badly formed request. | |
| reply `' | When `q'`Rcmd' is not recognized. | |
| symbol lookup | qSymbol::
| Notify the target that GDB is prepared to serve symbol lookup requests. Accept requests from the target for the values of symbols. |
reply OK
| The target does not need to look up any (more) symbols. | |
reply qSymbol: sym_name
|
The target requests the value of symbol sym_name (hex encoded).
GDB may provide the value by using the
qSymbol: sym_value:sym_name
message, described below.
| |
| symbol value | qSymbol: sym_value:sym_name
| Set the value of SYM_NAME to SYM_VALUE. |
| sym_name (hex encoded) is the name of a symbol whose value the target has previously requested. | ||
| sym_value (hex) is the value for symbol sym_name. If GDB cannot supply a value for sym_name, then this field will be empty. | ||
reply OK
| The target does not need to look up any (more) symbols. | |
reply qSymbol: sym_name
| The target requests the value of a new symbol sym_name (hex encoded). GDB will continue to supply the values of symbols (if available), until the target ceases to request them. |
The following `g'/`G' packets have previously been defined. In the below, some thirty-two bit registers are transferred as sixty-four bits. Those registers should be zero/sign extended (which?) to fill the space allocated. Register bytes are transfered in target byte order. The two nibbles within a register byte are transfered most-significant - least-significant.
| MIPS32 | All registers are transfered as thirty-two bit quantities in the order: 32 general-purpose; sr; lo; hi; bad; cause; pc; 32 floating-point registers; fsr; fir; fp. |
| MIPS64 |
All registers are transfered as sixty-four bit quantities (including
thirty-two bit registers such as sr ). The ordering is the same
as MIPS32 .
|
Example sequence of a target being re-started. Notice how the restart does not get any direct output:
<- |
Example sequence of a target being stepped by a single instruction:
<- |
| [ << ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
Please send FSF & GNU inquiries & questions to<EMAIL_ADDRESS>There are also other ways to contact the FSF.
These pages are maintained by the GDB developers.
Copyright Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
Verbatim copying and distribution of this entire article is permitted in any medium, provided this notice is preserved.
This document was generated by GDB Administrator on March, 29 2002 using texi2html


AIA (Audience, Issues and Approach)
Client Information
| Client's Name | Thomas Pantig (friend) |
|---|---|
| Business Name | Thomas Pantig Photography |
| Redesign or Brand New? | Redesign of current website |
| Type of Website | Photography business |
| Client Goals | To create a website that is easy to navigate and can attract more and a broader range of clientele |
| Audience | Issues, Concerns | Approach |
|---|---|---|
| Event Planners/Managers: The age of this type of client could range anywhere between early twenties to 65. However, no matter the age, it can be assumed that advanced computer and social media skills are needed for someone in this position. Event managers will be looking at this website to see examples of event photography, and potentially a way to contact Thomas. Since many event managers work in an office, they’re most likely viewing this website on a large screen, but they’re often on the go, so it's possibly the website is being viewed on a mobile phone. |
|
|
| Parents: Parents are a potential client looking at this website for senior photos for their high school children. They’re of the older demographic so this group could be the least experience with using computers, and most likely to be viewing the website on a desktop. |
|
|
| Young adults: This group is most likely looking for a photographer to do professional headshots, engagement, and maternity photos. It’s equally possible they could be viewing the website on a desktop or smaller screen like a smartphone or tablet. They’re the most skilled at navigating websites and the internet. Young adults are frequent users of social media and will most likely have social media apps on their phones. |
|
|


LoadSprite ( tex_file$[,tex_flag][,parent] )
Parameters:
| text_file$ - filename of image file to be used as sprite tex_flag (optional) - texture flag: 1: Color 2: Alpha 4: Masked 8: Mipmapped 16: Clamp U 32: Clamp V 64: Spherical reflection map parent - parent of entity |
Description:
| Creates a sprite entity, and assigns a texture to it. See also: CreateSprite, SpriteViewMode. |
| None. |


A skilled geospatial analyst with experience in a wide variety of tools and platforms. Comfortable integrating open-source and proprietary tools in a variety of environments to build analysis and visualization tools.
A creative web developer and visualization engineer passionate about bringing complex data to life. Experience developing enterprise-level web applications and architecting highly interactive visual interfaces.


hello {{user.email}},
Your account has been successfully created in Django CRM by {{created_by.email}}


1. The content of this website belongs to the owner exclusively and any kind of unauthorised usage is forbidden. The information provided in the website is genuine and authentic.
2. The Images in the Portfolio section are borrowed from
The following Images are borrowed from freepik.com
Designed by Freepik Designed by Freepik Designed by FreepikThe following Images are borrowed from staticpexels.com:
Static Pexels3. Most of our services do not require any form of registration, allowing you to visit our site without telling us who you are. However, some services may require you to provide us with Personal Data. In these situations, if you choose to withhold any Personal Data requested by us, it may not be possible for you to gain access to certain parts of the site and for us to respond to your query.


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- get(LogName, LogPath) - Static method in class logging.general.CustomLogging
-
Returns a Logger by name and purpose
- getActiveChatTab() - Method in class client.gui.tabs.TabController
-
Getter for internal variable activeChatTab
- getAllLoggers() - Method in class logging.general.LoggingController
-
Gets all loggers which were created in this LoggingController
- getChatArea() - Method in class client.gui.tabs.ChatTab
-
Getter of the ChatArea
- getChatType() - Method in class client.gui.tabs.ChatTab
-
Getter of ChatType of this ChatTab
- getCurrentChatTab() - Method in class client.gui.tabs.TabController
-
Getter for the currently selected ChatTab
- getCurrentChatType() - Method in class client.gui.tabs.TabController
-
Getter for the ChatType of the currently selected ChatTab
- getDir() - Method in enum logging.enums.LogDir
-
Getter for directory
- getIdentifier() - Method in class networking.general.Packet
-
Getter for identifier
- getIndex() - Method in class client.gui.tabs.ChatTab
-
Getter of the index
- getMessage() - Method in class networking.general.MessagePacket
-
Getter for message
- getMessage() - Method in class networking.packets.InfoPacket
-
Getter for message
- getMessage() - Method in class networking.packets.KickPacket
-
Getter for the reason
- getName() - Method in enum logging.enums.LogName
-
Getter for name
- getName() - Method in class networking.packets.ConnectPacket
-
Getter for name
- getPath() - Method in enum logging.enums.LogPath
-
Getter for path
- getPersons() - Method in class client.gui.tabs.ChatTab
-
Getter of the persons associated to the chat
- getReceiver() - Method in class networking.packets.PrivateMessagePacket
-
Getter for the receiver
- getScrollPane() - Method in class client.gui.tabs.ChatTab
-
Getter of scroll pane
- getSender() - Method in class networking.packets.GroupMessagePacket
-
Getter for the sender
- getSender() - Method in class networking.packets.PrivateMessagePacket
-
Getter for the sender
- getSenderAlias() - Method in class networking.general.Packet
-
Getter for senderAlias
- getTabAt(int) - Method in class client.gui.tabs.TabController
-
Getter for the ChatTab at the given index
- getTabbedPane() - Method in class client.gui.tabs.ChatTab
-
Getter of associated tabbed pane
- getTabIndexByTitle(String) - Method in class client.gui.tabs.TabController
-
Getter for index of tab by title
- getUser() - Method in class networking.packets.UserListPacket
-
Getter for user
- getUserList() - Method in class networking.packets.UserListPacket
-
Getter for users
- getUserList() - Static method in class server.console.ChatServer
-
Getter for the userlist
- getUserListType() - Method in class networking.packets.UserListPacket
-
Getter for UserListType
- gm() - Static method in class logging.general.Counters
-
Increase counter of written group messages
- gmFailedTotal - Static variable in class logging.general.Counters.Totals.Messages
-
group messages failure total
- gmTotal - Static variable in class logging.general.Counters.Totals.Messages
-
group messages total
- GroupMessagePacket - Class in networking.packets
-
Class for a specific packet type
- GroupMessagePacket(String, String) - Constructor for class networking.packets.GroupMessagePacket
-
Constructor
- gui - Variable in class client.gui.ClientGuiThread
-


Viral Clip Shows What LeBron Told Referee On Tuesday Night
by Andrew HolleranA clip of LeBron James talking to a referee during Tuesday night’s Los Angeles Lakers-Oklahoma City Thunder game has gone viral on social media.
The clip shows LeBron talking to the referee and telling him to ignore any stories he’s ready about the star’s demise on defense.
LeBron didn’t seem to be happy with a call from the referee. He wanted to remind him that he’s actually playing good defense this year.
“I know you’ve been reading and saying I haven’t been playing defense the last couple of years, but it’s a new year!” James tells the ref.
James actually has been playing good defense this year, too.
The Lakers star’s defensive rating has gone from 107.6 in 2018-19 to 96.4 this season. It’s still early, and that rating will likely go up as the year goes on, but still.
LeBron is right – it’s a new season and both he and the Lakers are playing at an incredibly high level on both ends of the court.


Oklahoma judge reduces amount Johnson & Johnson must pay state to help
OKLAHOMA CITY (AP) - Oklahoma judge reduces amount Johnson & Johnson must pay state to help clean up opioid crisis by $107M to $465M.
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Please read our comment policy before commenting.


Michigan is teeming with thick evergreen and deciduous forests. Water surrounds you everywhere you go, whether it be a pond, river, lake, or even dew drops. The flat land and frequent rains make it ideal for agriculture, while allowing it to sustain industry.
The climate in Michigan is like that of any temperate zone country. Five months of warmth and seven months of heavy snows and piercing winds. Add abundant freshwater into the scene... and you have Michigan.
In this land of abundance, animals that can rarely be found in other states can be seen often here. Most creatures (that live in cold habitats) can be found in Michigan. You will find:
And in the water, you shall find:
Michigan has several major cities, each with its own vibrant culture and history. Those include:
Out of these, Detroit is the largest and most famous city in Michigan. Right by it is Dearborn, where the famous inventor and businessman, Henry Ford, was born. The capital city is Lansing. And Ann Arbor is where the University of Michigan is located.
Michigan has a population of almost 10 million people as of 2019. (This presentation was made in 2021.) The racial makeup in Michigan is as the pie chart on the left shows. In 2010, 78.9% people were white, 14.2% were black, and the rest of the population consisted of Asian people, Indigenous people, or people of more than one race, with Asian being the largest of the three I just mentioned.
There's many things to see in Michigan. From the memorable Lake Michigan and Sleeping Bear sand dunes to Mackinac Island and its iconic bridge to the beautiful Belle Isle Park in the Detroit River. These, along with more, represent the diversity of fun and culture in Michigan.
Michigan has several industries, especially the automobile industry. (No wonder it's a part of the Industrial Midwest.) Here are the major ones:
Two great colleges call Michigan home: the University of Michigan and Michigan State University. The University of Michigan is located in Ann Arbor, and MSU is in Lansing. UMich has a ranking of #23 in national ranking, whereas MSU has a ranking of about #50 - #83. These rankings can vary, though.
Here are Michigan's State Symbols, as said here:


A datatype that can be accumulated, i.
Helper object defining how to accumulate values of a particular type.
A simpler value of Accumulable where the result type being accumulated is the same as the types of elements being merged.
A simpler version of AccumulableParam where the only datatype you can add in is the same type as the accumulated value.
A set of functions used to aggregate data.
A FutureAction for actions that could trigger multiple Spark jobs.
Base class for dependencies.
A future for the result of an action.
A Partitioner that implements hash-based partitioning using Java's Object.hashCode
.
An iterator that wraps around an existing iterator to provide task killing functionality.
Utility trait for classes that want to log data.
Base class for dependencies where each partition of the parent RDD is used by at most one partition of the child RDD.
Represents a one-to-one dependency between partitions of the parent and child RDDs.
A partition of an RDD.
An object that defines how the elements in a key-value pair RDD are partitioned by key.
Represents a one-to-one dependency between ranges of partitions in the parent and child RDDs.
A Partitioner that partitions sortable records by range into roughly equal ranges.
Represents a dependency on the output of a shuffle stage.
The future holding the result of an action that triggers a single job.
Main entry point for Spark functionality.
Holds all the runtime environment objects for a running Spark instance (either master or worker), including the serializer, Akka actor system, block manager, map output tracker, etc.
The SparkContext object contains a number of implicit conversions and parameters for use with various Spark features.
Core Spark functionality. SparkContext serves as the main entry point to Spark, while RDD is the data type representing a distributed collection, and provides most parallel operations.
In addition, PairRDDFunctions contains operations available only on RDDs of key-value pairs, such as
groupByKey
andjoin
; DoubleRDDFunctions contains operations available only on RDDs of Doubles; and SequenceFileRDDFunctions contains operations available on RDDs that can be saved as SequenceFiles. These operations are automatically available on any RDD of the right type (e.g. RDD[(Int, Int)] through implicit conversions when youimport org.apache.spark.SparkContext._
.


Computer science student with a technical background looking to develop my coding skills and apply them to new and innovative technology.
Computer Technician
Bachelors of Applied Science: Application Development
Bellevue College
September 2018 - Present


Good
1. The graphics looks a bit better than for BF3.
2. The trailer is made on the PC - Yessssss.
Bad
1. Pretty much all is very similar to BF3. Vehicles (Helicopter, Jeep). Have also the same sounds.
2. Pretty much the same interface technique and color.
3. Destruction still "predefined" and not really dynamic. At 8:13 you see it, only some parts of the building be destroyed, expected is a greater damage.
4. Overall, it looks more like an BF 3.5 than a BF 4, but that's just the Single Player, maybe they revolutionate the MP.
juress
Theme Developer
Everything looks the same, except the water and maybe the explosions. Don't see the need for Frostbite 3 (name change/upgrade).
Russians have the BF3 MP models, wow, srsly...
Post edited 1 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
They really need the destruction system from Red Faction: Guerilla. That was the best game when you want destroy all with just your hammer :)
And the sad moment is here - people pre-ordering a game they've seen in a 17 minutes long singleplayer trailer. lulwutomfg
ORFK
Global Moderator
thats right, juress xD
Topicstarter
BrainFooLong
Administrator
juress wrote:
And the sad moment is here - people pre-ordering a game they've seen in a 17 minutes long singleplayer trailer. lulwutomfg
There will be hundreds of thousends pre-order for the deluxe version, just because of the fixed beta access. That's the way how the worst company EA make money with unsuspecting people :)
ORFK
Global Moderator
that's why i love Rockstar. They NEVER release a Beta of their Games, just the final game after intensive testing. and thats the reason why GTA V will be published in September and not already March/April like they planned in the beginning. and thats the way it should go.
Dendari
Translator
This style of campaign reminds me of MOHW campaign, just explosions e hollywood effects, overall bad. Not excited at all, especially for the Rihanna song (wth?) and the "dubstep"(?) of the new theme (at the end of the 17 minutes video you hear it).
ORFK
Global Moderator
Dendari wrote:
and the "dubstep"(?) of the new theme (at the end of the 17 minutes video you hear it).
WTF? ohh nooo i didnt watch these last secounds!

Topicstarter
BrainFooLong
Administrator
ORFK wrote:
waahh DICE what have you done?!?
Ultra commercialized.
juress
Theme Developer
Yea, dat theme is terrible.
So many ppl preorder that 70€(!) deluxe edition and 2 months from release the Premium comes with 5 more DLCs and they will be crying why do they have to pay for that one DLC they got from Deluxe edition again.
Aaaah, I'm so exited to see that happen :D
Topicstarter
BrainFooLong
Administrator
juress wrote:
Yea, dat theme is terrible.
So many ppl preorder that 70€(!) deluxe edition and 2 months from release the Premium comes with 5 more DLCs and they will be crying why do they have to pay for that one DLC they got from Deluxe edition again.
Aaaah, I'm so exited to see that happen :D
You may laugh but my first intention was, hell yeah i want to pre-order the deluxe thingy because it's better than normal, doesn't matter what is better.  I still don't understand why people say it's using Frostbite 3, it's the same looking game as BF3 and MOHW, which both use FB2. I'll wait and see the multiplayer trailers, but I highly doubt it's going to be on my "must-buy" list.
ORFK
Global Moderator
i have ONLY one game on my "must-buy" list, and thats atm GTA V or in general, games from R*.
i will wait and see what they will release in autumn. AMT i'm more interested in the upcoming ArmA 3.
José Ortega
Global Moderator
the only difference y noticed was: OMG! the sun is yellow! MY EYESSSSS!!!1
Post edited 2 x times, last by
juress
Theme Developer
juress
Theme Developer
So, some informations about BF4:
- No COOP - they want to focus on SP and MP
- No female characters in MP
- Frostbite 3 is an evolution (they've been working on it since 2011) not a revolution
- Destruction should be enhanced, appereantly they understand what players want from it and they learned more how to work with it
- Wind is a big thing in BF4, so everything will be reacting to it - cloths, trees and grass, water, rain, direction of the grenade you're throwing... (mehehe)
- SP should be more open, with more vehicles
Post edited 1 x times, last by
Meaurk
Global Moderator
Meaurk
Global Moderator
BrainFooLong wrote:
juress wrote:
And the sad moment is here - people pre-ordering a game they've seen in a 17 minutes long singleplayer trailer. lulwutomfg
There will be hundreds of thousends pre-order for the deluxe version, just because of the fixed beta access.  Now all BF3 Premium members also have early access to the BF4 beta. Love those blaming threads in Battlelog's forum. :')
ORFK
Global Moderator
Meaurk wrote:
Now all BF3 Premium members also have early access to the BF4 beta. Love those blaming threads in Battlelog's forum. :')
yeah... thats simply awesome xD and all who had buyed MOH:W and dont play it anymore... i can only roftl.. xD
Meaurk
Global Moderator
ORFK wrote:
i can only roftl.. xD
Roftl is the new rofl? :')
T3RRORTOAST
Community Manager
Yep, I am now a outsider :'(
http://i.localhostr.de/df7e88b31bunbenannt.png
http://i.localhostr.de/7adffbff00unbenannt.png
I hope you're not mad at me.
Post edited 3 x times, last by
Brady_The
Brady_The
T3RRORTOAST wrote:
Yep, I am now a outsider :'(
http://i.localhostr.de/df7e88b31bunbenannt.png
http://i.localhostr.de/7adffbff00unbenannt.png
I hope you're not mad at me.
No worries, you are not alone. Gonna preorder it as well (on amazon). I am totally a Battlefield fanboy, but I have to admit, it could be my last BF, depending on how good B4 will be.
I can't really analyze the trailer. It just shows the single player and that's imo the least interesting part about this game. Game mechanics/weapons/weapon setups could vary in the multi player.
Meaurk
Global Moderator
T3RRORTOAST wrote:
I hope you're not mad at me.
We ain't mad at you, we're just laughing at you. :$
Post edited 2 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
10 Years back - A game comes out, people TEST it before with a playable DEMO, than the maybe gonna buy it
Today - A game comes out (in 6 months or later), people SEE it trailer, doesn't matter if this contains real gameplay or just alpha footage, and they buy it 6 months before release and before they have the information what game it will be, maybe battlefield 4 be a SP only game, muhaaaa *sarkasm*
10 Years in the future - A publisher group say they make maybe a game in 2 years that rock the world, no information of genre or anything else but pre-order is opened with a deluxe mega edition fo 200$, people will buy it
Topicstarter
BrainFooLong
Administrator
The thing is about the MOH:W Pre-Order Beta Access, they NEVER said it's a exklusive access. But it seems that nobody had noticed this, now all moh:w customers gonna whine'n flame.
José Ortega
Global Moderator
Well, we are talking about EA in here... which remembers me...
Valve, please, don't become EA.
juress
Theme Developer
wasakakero wrote:
Well, we are talking about EA in here... which remembers me...
Valve, please, don't become EA.
Nah, they do the opposite. They let us wait for 10 years before they release the next Half Life :D
Post edited 3 x times, last by
José Ortega
Global Moderator
José Ortega
Global Moderator
I'm not a big fan of Half Life, i didn't finished the first one, it's to damn scary for me, i can't play any horror, or semi-horror game, it's to much for me.
But what they did to portal is the opposite of what EA is doing, Portal 1 was a good game, but Portal 2 was an experiencie like no other, and Counter Strike: Global Offensive is awesome, it's my new Battlefield from now on.
Edit: I was forgetting about this, Valve release their games in a REALLY LOW PRICE, i fell like im stealing, and their games are always on sale making their games really good loking at 3.74$, oh man, i love Valve.
And don't forget about free content, i.e
Portal 2: Map editor, and soundtrack for free.
L4D2: L4D1 content for free.
CS:GO: New maps and game modes for free.
juress
Theme Developer
Yup, Portal 2 with it's map editor and integrated steamworks is a blast for just a 4€...
Vlave is in my mind without a shadow of a doubt the best of the best.
xXJumpyXx
Helping Hand
BrainFooLong wrote:
The thing is about the MOH:W Pre-Order Beta Access, they NEVER said it's a exklusive access. But it seems that nobody had noticed this, now all moh:w customers gonna whine'n flame.
Nah, I pre-ordered it for the SP, the guaranteed Beta access was a plus. I also got it really cheap with the BF3 Premium 50% off offer.
jack
I will be pre-ordering probably, but only after seeing some MP gameplay and hopefully playing in the beta. I will only pre-order it on amazon because they are cheaper usually, EA get less money from it anyway, and I can cancel the pre-order. I trust amazon (would do more if they paid tax but hey) a lot more than EA.
Post edited 1 x times, last by
roza3436
roza3436
Everything looks the same, except the water and maybe the explosions. Don't see the need for Frostbite 3 (name change/upgrade).
Russians have the BF3 MP models, wow, srsly...
 Remember this is months before release. this is not the finished product and they've only really started after the last map pack was released. So like i said before, the character models are probs just place holders till they have developed actual models for the game itself.
NLG
I think Lvlcap (http://www.youtube.com/watch?v=oRL6ivUFhVw&list=UUlMXf2oP5UiW_V4dwHxY0Mg&index=7) explains the trailer pretty good and I tend to agree a lot with him.
Truth is - Battlefield is an awesome game and if the general player base will move (and they obviously will) to a new platform, then we will have to follow like the good herd of sheep that we are :P Oh, and we will like it, even if we bitch about changes.
Post edited 1 x times, last by
GameFreakBoy
GameFreakBoy
In that video, it seems like DICE got the blue-tint-on-everything phase out of their system. They went the opposite way and desaturated the HUD and left any tint out of the 3D view. :)
José Ortega
Global Moderator
GameFreakBoy wrote:
In that video, it seems like DICE got the blue-tint-on-everything phase out of their system. They went the opposite way and desaturated the HUD and left any tint out of the 3D view. :)
As far as i remember from really old BF3 videos, the blue tint wasn't in the alpha.
Pun1a
Helping Hand
Did anyone noticed?
http://img.pun1a.net/2013-05-06_2004.png
10:02
juress
Theme Developer
meh, pointless nonsence...
Brady_The
Pun1a wrote:
Did anyone noticed?
http://img.pun1a.net/2013-05-06_2004.png
10:02
It's probably some kind of achievement/record system, where you can share scores/times/whatever with friends.
Nano
Global Moderator
Pun1a wrote:
Did anyone noticed?
http://img.pun1a.net/2013-05-06_2004.png
10:02
I don't know why i don't post it here before:
I find some interesting things in this trailer:
- Cardinal directions in minimap (like old BFs);
- An ammo MAGICALLY APPEARS in soldier's gun;
- Best minimap (colors, icons);
- Less blue tint/filter;
- 3 shots to kill (SP, but it's ok);
- Why the player in this demos is so noob?
- You can gave orders to friends/IA;
- It's seems like an Coop, not a SP mode;
- Fancy graphics, raging sea, birds. But hud's jeep even works;
- Bigger 3D spot;
- Better integration with Origin/Battlelog (with Trophies/Achievements! And live compare with your friend scores.);
- This mission is BF4 Prologue;
- Enemy sniper drops an AEK-971 after destruction of ceiling;
- Obvious animations only used in SP;
- At least, the hud of civilian car works!;
- After car crash, we receive an confirmation wich Russia and China are in the game;
- BF4 will have an mission called "Hanna's Back/Escort/Whatever" and this will be important (just my 2cents... :P)
juress
Theme Developer
He's noob, sice he played it with a controller... I'd be a noob with a controller.
 I'd be a noob with a controller.
We are all noobs with a controller, unless you play constantly with it...


Availaibility gauge shows %-ratio of units stocked with main/preferred items
Bubble size will visualize most common attributes of items on display that will briefly
introduce a
profile of the square
InfoBoard will flash related visual when hovering, check it out!
Pie chart will group and visualize manufacturers of all items on display
Histogram will be listing all item attributes on database regardless
Sunburst element will visualizing the general concept of Square > Unit > Main Item/


Users
First Name
Last Name
Gender
State of Residence
Patrick
Walters
Male
Texas
Rob
Eisenberg
Male
Florida
Julie
Lerman
Female
Vermont


CrystalDetermined
public protocol CrystalDetermined : Crystal
A protocol should only be adopted by Crystal
class.
// Determine the concrete theme type.
extension Crystal: CrystalDetermined {
public typealias Theme: AppTheme
}
Although this protocol is designed for Crystal
class, Crystal
class does not conform to CrystalDetermined
protocol
by default. When using this library, it’s your responsibility to make Crystal
class conform to CrystalDetermined
protocol,
in order to determine the concrete theme type.
-
The theme type.
Declaration
Swift
associatedtype Theme : CrystalThemeType
-
The current theme.
Assign a new value to this property is the same as calling
setTheme(_:animated:)
.Declaration
Swift
var theme: Theme { get set }


Vitcon Co Ltd (hereinafter referred to as "the Company") is committed to protecting the rights of users by setting personal information processing policies in accordance with relevant laws such as the Act on the Promotion of Information and Communication Network Use, Information Protection, and the Personal Information Protection Act.
Article 1 (Purpose of Personal Information)
"The Company processes personal information for the following purposes.
The personal information will not be used for the purposes other than the undermentioned, and if the purpose of usage is changed, the Company will take necessary measures such as obtaining separate consent in accordance with Article 18 of the Personal Information Protection Act."
1. Membership sign up and management via website
Personal information is processed for the purpose of confirmation of membership intent, identification and certification of membership, maintenance and management of membership, identification of identity due to limited identity verification system, prevention of fraudulent use of service, consent of legal representative when processing personal information of children under 14 , confirmation, notices, and grievance resolution.
2. Providing goods or services
Personal information is processed for the purpose of delivering goods, providing services, sending contracts and bills, providing content, providing personalized services, verifying identity and age, paying bills, and collecting debts.
3. Grievance Resolution
Personal information is processed for the purpose of verifying the identity of the complainant, confirming the complaint, contacting and notifying the fact investigation, and reporting the result of the complaint.
4. Provide V-OLA service
Personal information is processed for the purpose of issuing a new code for using the service, contacting the service usage telephone, and sending a confirmation email / SMS.
Article 2 (Processing and Retention Period of Personal Information)
① The Company processes and retains personal information within the retention period, period of use, or retention of personal information agreed upon when collecting personal information from the data subject or use period according to the law.
② Each personal information processing and retention period is as follows.
1. Homepage sign up and membership management: until withdrawal from the homepage of the operator / organization.
Retention will continue for the following reason as an exception.
1) An investigation is in progress due to a violation of related laws.
2) Bonds and debts remains in relation to the use of the website, until the settlement of relevant bonds and debts.
2. Provision of goods or services: until the completion of supply of goods and services, payment and settlement.
Retention will continue for the following reason as an exception.
1) Records of concerning transactions, including labeling and advertising, contract details and performances under the 「Act on Consumer Protection in Electronic Commerce」.
-Records regarding labeling and advertising: 6 months
-Records of contract or subscription withdrawal, payment, goods, etc. .: 5 years
-Records of consumer complaints or disputes: 3 years
2) Records of proof of communication to confirm data under Article 41 of the 「Telecommunication Secret Protection Act」.
-Subscriber telecommunication date and time, start / end time, counterpart subscriber number, frequency of use, location of originating base station: 1 year
-Computer communication, internet log data, access point tracking data: 3 months
Article 3 (Provide Personal Information to Third Party)
① The Company shall process the personal information subject only within the scope specified in Article 1 (Purpose of processing personal information), and shall only open the personal information to third parties in accordance with Article 17 of the Personal Information Protection Act, including the consent of the source and special provisions of the law. Personal information shall be, but not limited to, company name, representative, business registration number, business status, item, company address, telephone number, tax invoice receipt information, product receipt information.
② The Company provides personal information to third parties as follows.
-Party receiving personal information: Lotte Courier
-Purpose of use of personal information: Product dispatch
-Type of personal information: name, address, phone number
-Period of retention and use by the recipient: during the transaction period following the dispatch of goods
Article 4 (Consignment of Personal Information Processing)
① The Company entrusts the following personal information processing tasks for smooth processing.
1. Telephone call center
-Trustee: TSNET Co., Ltd.
-Task details: telephone consultation, product and technical inquiry
2. Support center operation
-Trustee: TSNET Co., Ltd.
-Task details: providing customer service and support.
② When the consignment contract is concluded, the Company shall specify the matters related to the prohibition of personal information processing, technical and administrative protection measures, management and supervision of the trustee, and compensation for damages in accordance with the Article 25 of the Personal Information Protection Act in the contract and other documents. Supervise that the trustee is handling personal information safely and in a lawfully manner.
③ If the contents of the consignment service or the consignee changes, it shall be disclosed through this personal information processing policy without delay.
Article 5 (Personal Information to be Processed) The Company processes the following personal information items.
1. Homepage sign up and management
Required: name, date of birth, ID, password, address, phone number, mobile phone number, gender, email address, i-Pin number, language, purchase history, company name, representative, business registration number, business status, item, company address, phone number , tax receipt information, product receipt, country, industry, enrollment date, establishment date, other requests.
2. Providing goods or services
Required: name, date of birth, ID, password, address, phone number, mobile phone number, gender, e-mail address, i-Pin number, language, purchase history, data of purchased product, company name, representative, business registration number, business status, item, company address, telephone number, tax receipt information, product receipt, country, business type, membership, date of establishment, other requests.
3. Following personal information may be automatically generated and collected while using the internet service.
IP address, cookie, MAC address, service usage history, visit history, error logs, etc.
Article 6 (Removal of Personal Information)
① The Company shall immediately remove the personal information when it becomes unnecessary, completion of retention period and after fulfilment of its purpose.
② If the personal information retention period agreed to by the information subject has passed or the purpose has been fulfilled, and the personal information must be kept according to other laws and regulations, it must be transferred to a separate database or the storage location to be maintained and preserved.
③ The procedures and methods of personal information Removal are as follows.
1. Removal procedure
The Company shall select the personal information to be removed according to the aforementioned criteria, obtain approval of the company's personal information protection officer and remove it permanently.
2. How to remove
The Company shall remove personal information recorded and stored in the form of an electronic file using a method called Low Level Format. The personal information recorded and stored on paper documents shall be shredded or incinerated and removed.
Article 7 (Safety measures) The Company takes the following measures to ensure the safety of personal information.
1. Administrative measures: establishment and implementation of internal management plan, regular employee training, etc.
2. Technical measures: access authority management of personal information processing system, access control system installation, encryption of unique identification information, security program installation.
3. Physical measures: access control of computer room, data storage room, etc.
Article 8 (Personal Information Protection Officer)
① The company shall appoint the person responsible for the protection, handling complaints and resolution of disputes of personal information as follows.
▶ Personal Information Protection Officer
Name: Sanghoon Kim
Position: Director
Contact: <02-859-4590>,


|
PX4 Firmware
PX4 Autopilot Software http://px4.io
|
Base subscription wrapper class, used in list traversal of various subscriptions. More...
#include <Subscription.hpp>
Public Member Functions | |
| SubscriptionBase (const struct orb_metadata *meta, unsigned interval=0, unsigned instance=0) | |
| Constructor. More... | |
| virtual | ~SubscriptionBase () |
| SubscriptionBase (const SubscriptionBase &)=delete | |
| SubscriptionBase & | operator= (const SubscriptionBase &)=delete |
| SubscriptionBase (SubscriptionBase &&)=delete | |
| SubscriptionBase & | operator= (SubscriptionBase &&)=delete |
| bool | updated () |
| Check if there is a new update. More... | |
| bool | update (void *data) |
| Update the struct. More... | |
| int | getHandle () const |
| const orb_metadata * | getMeta () const |
| unsigned | getInstance () const |
Protected Attributes | |
| const struct orb_metadata * | _meta |
| unsigned | _instance |
| int | _handle |
Base subscription wrapper class, used in list traversal of various subscriptions.
Definition at line 53 of file Subscription.hpp.
| uORB::SubscriptionBase::SubscriptionBase | ( | const struct orb_metadata * | meta, |
| unsigned | interval = 0 , |
||
| unsigned | instance = 0 |
||
| ) |
Constructor.
| meta | The uORB metadata (usually from the ORB_ID() macro) for the topic. |
| interval | The minimum interval in milliseconds between updates |
| instance | The instance for multi sub. |
Definition at line 45 of file Subscription.cpp.
References _handle, _meta, orb_metadata::o_name, orb_set_interval(), orb_subscribe(), orb_subscribe_multi(), and PX4_ERR.
|
virtual |
Definition at line 92 of file Subscription.cpp.
References _handle, _meta, orb_metadata::o_name, orb_unsubscribe(), PX4_ERR, and PX4_OK.
|
delete |
|
delete |
|
inline |
Definition at line 85 of file Subscription.hpp.
Referenced by BlockLocalPositionEstimator::BlockLocalPositionEstimator(), MD25::MD25(), and RoboClaw::RoboClaw().
|
inline |
Definition at line 89 of file Subscription.hpp.
|
inline |
Definition at line 87 of file Subscription.hpp.
|
delete |
|
delete |
| bool uORB::SubscriptionBase::update | ( | void * | data | ) |
Update the struct.
| data | The uORB message struct we are updating. |
Definition at line 76 of file Subscription.cpp.
References _handle, _meta, orb_metadata::o_name, orb_copy(), PX4_ERR, PX4_OK, and updated().
Referenced by uORB::Subscription< vehicle_land_detected_s >::update(), and px4::SubscriberUORBCallback< T >::update().
| bool uORB::SubscriptionBase::updated | ( | ) |
Check if there is a new update.
Definition at line 65 of file Subscription.cpp.
References _handle, _meta, orb_metadata::o_name, orb_check(), PX4_ERR, and PX4_OK.
Referenced by update(), RoboClaw::update(), BlockLocalPositionEstimator::update(), MD25::update(), and px4::SubscriberUORBCallback< T >::update().
|
protected |
Definition at line 94 of file Subscription.hpp.
Referenced by SubscriptionBase(), update(), updated(), and ~SubscriptionBase().
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protected |
Definition at line 93 of file Subscription.hpp.
|
protected |
Definition at line 92 of file Subscription.hpp.
Referenced by SubscriptionBase(), update(), updated(), and ~SubscriptionBase().


Appointments
Book an online appointment today! We understand it can be difficult to visit the doctor’s office in-person when you are sick. Our main service is booking online appointments with our doctors and specialists so you can get the rest you need and still be diagnosed and receive medical attention all from the comfort of your home. After filling out an online form for your appointment, fill out the patient checklist to ensure that you are ready for your medical consultation.
Make sure to fill out this checklist before your appointment!


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{% extends "base_generic.html" %} {% block content %}
Would you like some Lorem ipsum? Would you like it to be created by mashing together paragraphs generated using machine learning from real mediocre tech and finance articles about Apple? You’ve come to the right place. You can view generated output below or use it to create your own articles by accessing this JSON endpoint. This can be iterated through with some vanilla JavaScript as provided for on this reference implementation page. The code for this project is on GitHub.
I have collected the following real clickbait content:
{{ para.text }}
{% endfor %} {% else %}No paragraphs were found
{% endif %} {% endblock %}


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See:
Description
| Interface Summary | |
|---|---|
| MapEventListener | Listens and reacts to map events. |
| Class Summary | |
|---|---|
| EventDispatcher | The event dispatcher is the core class for handling the event system. |
| MapEvent | A MapEvent stores various information about map events, and can be used to broadcast and listen to. |
| MapEventBroadcaster | Broadcasts map events. |
| PanMapEvent | A map event for all pan events, such as (relative) panBy, (absolute) panTo, or (relative) panLeft, etc. |
| ScopedListeners | |
| ZoomMapEvent | A map event for all zoom events, such as (relative) zoomBy and (absolute) zoomTo. |
The event system is used for broadcasting user input, and listening to map events such as zoom or pan for all maps.
See package de.fhpoptsdam.unfolding.interactions for user interactions handler. These implement MapEventBroadcaster.
Check out the MapUtils.createDefaultEventDispatcher(processing.core.PApplet, de.fhpotsdam.unfolding.UnfoldingMap...)
for default map events.
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Feather Password Manager
Load password file
Password file
Manager Password
Add new password
Service Name
Length
Include uppercase letters
Include digits
Include special characters


Visit grpc.io for the latest gRPC documentation.
If this page still exists on the new site, you can reach it using this link. Otherwise, try the homepage.


New Gate Pass Form
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Date (DD-MM-YYYY)
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26-12-2019
27-12-2019
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Vehicle Number
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We are the bunch of dreamers who believes “With good education anything is possible and we love to innovate things ”
We believe world need innovators more than anything else and at Surge, our mission is to empower every students by providing them right knowledge, training them with latest cutting edge technology and help them to innovate or work with the existing tech innovators / organisation
Our mantra is “Dream Big, Change things” , we dream about what people think is impossible we always dreamed of big for future whether it is about dreaming worlds greatest innovation or helping people with incurable disease. We love to change things, we are creating change that will revolutionized the whole system.
At Surge, our mission is to empower every students to not just advance their education, but to inspire to innovate.


Here you can download all the files related to your favorite Open Source 3D printer, the BCN3D+.
Here you'll find all the files to work with your BCN3D+. We decided to make our documentation even more available, that's why we've created this Downloads Page inside a GitHub repository (a.k.a repo). Even more, every file is in a repository so you can keep track of any change and be up to date.
If you don't know yet about this technology, take a look at this. Our project is Open Source so feel free to download anything you need and help us improve along the way.
Be part of the community!
Currently we support the repos listed in the table below. The first icon will take you to the repository in GitHub and the second one lets you download all the data directly in a .zip
Based on our experience in 3D Printing, we've made some base configurations in order to make it easier to print good quality objects from day one.
You will find separated configurations for the single extruder and the dual extruder option. The corresponding files are organized as follows:
Configurations
├── Single Extruder
│ ├──Slic3r
│ ├──Cura
└── Dual Extruder
├──Slic3r
└──Cura
Note the name of the configuration file!
It contains the material, the initials and the version. Configuraciones.txt contains explanation for every config.
In order to give our 3D Printer the intelegence needed to make awesome objects, you need to upload the latest firmware. We currently give support to BCN3D+ firmwares. The standard and the dual extruder.
Even thought we don't support older firmwares, you are still able to download the BCN3D version for all those firsts BCN3D out in the wild.
Firmwares
├── BCN3D
├── BCN3D+
└── Dual Extruder
Before uploading a new firmware be sure to follow all the steps and indications. Also remember to install the U8glib in you Arduino libraries!
RepRapBCN is commited to the global Open Source Project REPRAP. It means you can download all the source files, even the designs of the mechanical pieces that compose the printer. The objective is to get faster and better feedback from the community using our printers. If you detect any error or have any improvements, please let us know by creating an Issue in the GitHub Repository.
You will find folders for the BCN3D+, the dual extruder and pretty soon other upgrades. In each folder there is a BOM (bill of materials), a complete Assembly and the printed parts.
- Check this out! - Now directly from your browser, you can preview the STL file in 3D and keep track of all the changes. Github is pretty awesome huh?
We've made some pretty awesome manuals to help you assembling the BCN3D+. We have two versions, the PDF and the 3DVIA. All the manuals are based on the 3D model of the printer, so you'll be able to see 3D assemblies with all the parts and pieces.
Again, the manuals are supposed to guide you in the process of assembling the printer. If you detect any mistake or improvement, please let us know by submitting and Issue in the git repo.
The good stuff comes when you use the 3DVIA manuals. An executable application lets you rotate, zoom and select the parts in a 3D dimensional way. Easy as pie!
If you are attending one of our Workshops and you prefer to download the latest documents or your SD card is outdated, just download the .zip and you're ready to go. It contains everything to follow the workshop and get your 3D printer up and running
Here you have the folders scheme:
SD Workshop
├── CONFIGURACIONES
│ ├──Configuraciones.txt
│ ├──ABS_ST_0214.ini
│ ├──PLA_HQ_0214.ini
│ ├──PLA_HS_0214.ini
│ ├──PLA_ST_0214.ini
│ ├──PLA_STR_0214.ini
│ ├──PLA_SV_0214.ini
│ ├──PLA_WALL_0214.ini
├── DRIVERS
│ ├── FTDI USB Drivers
│ ├── Arduino Drivers
├── FIRMWARE
│ ├── BCN3D_V21
├── MANUALES
│ ├──PDF
| | ├──0.Introduccion a los manuales
| | ├──1.Structure
| | ├──2.Y Axis
| | ├──3.Z Axis
| | ├──4.X Axis & Extruder
| | ├──5.Screen & Electronics
| | ├──6. Wiring
| | ├──7. Puesta en marcha, calibración
│ ├──3DVIA
| | ├──0.Introduccion a los manuales
| | ├──1.Structure
| | ├──2.Y Axis
| | ├──3.Z Axis
| | ├──4.X Axis & Extruder
| | ├──5.Screen & Electronics
| | ├──6. Wiring
| | ├──7. Puesta en marcha, calibración
├── PIEZAS STL
| ├── BCN3D+
| | ├──M01 Structure
| | ├──M02 X Axis
| | ├──M03 Y Axis
| | ├──M04 Z Axis
| | ├──M05 Extruder
| | ├──M07 Power
| | ├──M08 Screen
| | ├──M09 Spool Mount
│ ├── STL
| | ├──Chichen_itza.stl
| | ├──cubo.stl
| | ├──Elephant.stl
| | ├──Guitar.stl
| | ├──Hand_OK.stl
| | ├──MoaiStatue.stl
| | ├──Pulsera.stl
| | ├──The_Horns.stl
└── Gcodes
├──Slic3rTorreABSv2.gcode
├──Slic3rTorrePLAv1.gcode
├──cube.gcode
└──Ranita-HQ.gcode


Coded and maintained by the open-source comunity, Clegane is a forever free and fully open-source web application based on JavaScript technologies. The idea is to create a JS playground, but also a nice looking app to manage any movies or TV shows.
View all the librairiesOccasional Designer and rainbow coder who focuses on modular, performant and maintainable web development, he's in love with full-stack JavaScript technologies !
Nothing would be possible without them !


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| 70b3b514900b018c |
Sensus1 18c |
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| 70b3b514900b0024 |
Sensus1 024 |
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Sensus1 035 |
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| 70b3d57ba0001555 |
Decentlabs Atmos41 |
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off |


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object GameObject.KillSet
public class KillSet
Class used as a container to store the data needed to calculate the score obtained from a bomb blast. We keep track of the location of the bomb that killed the passed enemy, as well as the location of the death. With this information We can calculate the distance between the bomb blast and the enemy, which we use to determine which enemies died first from a bomb blast.
| Constructor Summary | |
|---|---|
KillSet(Coordinate locationOfDeath,
Coordinate locationOfBomb,
Enemy enemy)
Initialize a KillSet object containing the information regarding the death of an enemy. |
| Method Summary | |
|---|---|
int |
getDistanceToBombOrigin()
Get the distance from the bomb blast to the location where the enemy died. |
Enemy |
getEnemy()
Get the enemy object that died from the bomb blast. |
Coordinate |
getLocationOfBomb()
Get the location where the bomb exploded. |
Coordinate |
getLocationOfDeath()
Get the coordinate object specifying where the enemy died. |
int |
getScore()
Get the score associated with the dead enemy object. |
void |
setEnemy(Enemy enemy)
Set the Enemy obect that died from the bomb blast. |
void |
setLocationOfBomb(Coordinate locationOfBomb)
Set the location where the bomb exploded |
void |
setLocationOfDeath(Coordinate locationOfDeath)
Set the coordinate where the enemy died. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public KillSet(Coordinate locationOfDeath, Coordinate locationOfBomb, Enemy enemy)
locationOfDeath
- A Coordinate object representing where the enemy died.locationOfBomb
- A Coordinate object representing where the bomb exploded.enemy
- The enemy object that was killed by the bomb blast.| Method Detail |
|---|
public Coordinate getLocationOfDeath()
public void setLocationOfDeath(Coordinate locationOfDeath)
locationOfDeath
- A coordinate specifying where the enemy died on the grid.public Coordinate getLocationOfBomb()
public void setLocationOfBomb(Coordinate locationOfBomb)
locationOfBomb
- A coordinate specifying where the bomb exploded.public Enemy getEnemy()
public void setEnemy(Enemy enemy)
enemy
- The enemy object that died from the bomb blast.public int getDistanceToBombOrigin()
public int getScore()
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"Don't miss the vibe!"
GLOBAL TOUR CONCERT FOR WORLD PEACE
The global music tour for peace aims at using music as a powerful instrument to break the wall between the peoples and nations of the world and to share love, peace and unity. We will hold hands and, sing and celebrate for peace. Highly acclaimed international and local artists will lighten up the concert.
Please contact us via Email if you have any further question about the
GLOBAL TOUR CONCERT FOR WORLD PEACE 2020
<EMAIL_ADDRESS>Global Tour Concert For World Peace 2020 Logo
This logo of The Global tour for peace concert was decided through the logo competetion from 8.July to 7.August.
Concert 2020
Upcoming Concerts
Here is your guide for the upcoming concerts of the Global tour for Peace


Its a little odd as to how I've stumbled upon this plant. It grows in some patches near my home. I did a lot more research before I actually tried Yarrow, just so I didn't get into something id regret. The first day I decided experiment was an aftermath of a crazy experience the previous night (lucy, mary, and sally were all there). I didn't need to peer pressure my open minded friends due to their curiosity.
So of course, insomnia blues ensued that morning. After a 20 minute boil with about a gallon and a half made, we prepped. Smoked a few bowls while we waited, finally done. I really didn't do much to make it. Water, a few yarrow stalks, honey/sugar, heat, done. Any who, after sipping to the bottom of the cup, my friend and I glanced at each other, thinking the same. Am I feeling anything? I sat back in the chair, easing off of every muscle. Suddenly I settled into a sense of calming euphoria. I breathed slowly trying to sense anything. I felt very clear minded and confident, I seemed to feel at one with everything.
There isn't anything nuts or visual about yarrow. A good way to put it (after trying it several times sober, or to cure myself), is that it puts me into a very zen state of mind, same as I feel after a bowl pack. I felt almost uplifted and clean, the warmth totally blew away the hangover. After 3 more glasses, my friend and I began talking about how we felt. I could feel the narcotic running through my body, everything was great. Honestly, I felt entirely relaxed and steady. It felt as if I ripped the bong a few times (without vibrating visuals).
When coming down from an acid trip, I feel so verbally frustrated, that I cannot explain my logic to people. After my test runs with the yarrow, I felt as if I was able to clearly let my thoughts flow through my head and out my mouth.
All in All: Yarrow is definitely something that my body and mind could really use. I've now had about 7 friends try this tea out. It is now somewhat communal amongst my friends and I.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Kitchen vs. Table
The Culture of Dev Bootcamp
10/30/14
My education started at a Montessori school in my home town of Tucson, Arizona. Montessori schools have a reputation for employing a rather atypical curriculum by facilitating self and group motivated learning, building a strong community, cultivating creativity, as well as personal and emotional growth. I thrived in this environment and until I got to public high school I love learning. From what I can tell there are more than a few parallels between Hermosa and DBC and I am thrilled by this. I'm already extremely excited to learn programming but being immersed in that kind of environment I know I will be able to give it my all and love doing so. That being said I am of course still very nervous. DBC promises to be one of the greatest challenges I have faced but I have no doubt I will rise to the occasion.
About | Projects | Blog | Contact


RVS_BasicGCDTimer
public class RVS_BasicGCDTimer
extension RVS_BasicGCDTimer: Equatable
This is a general-purpose GCD timer class.
It requires that an owning instance register a delegate to receive callbacks.
The way that you use this, is to create an instance of this class (we use a class, to ensure that it is referenced, as opposed to copied). You then call “resume()” on that instance.
-
This is the time between fires, in seconds.
Declaration
Swift
public var timeIntervalInSeconds: TimeInterval
-
This is how much “leeway” we give the timer, in milliseconds. It is ignored for onlyFireOnce.
Declaration
Swift
public var leewayInMilliseconds: Int
-
This allows the delegate to add any “context” data to the instance,
Declaration
Swift
public var context: Any!
-
This is the dispatch queue the timer will use.
Declaration
Swift
public var queue: DispatchQueue!
-
True, if we are to use the Apple “Wall Clock” time.
Declaration
Swift
public var isWallTime: Bool
-
Declaration
Swift
public var isInvalid: Bool { get }
Return Value
true, if the timer is invalid. READ ONLY
-
Declaration
Swift
public var isOnlyFiringOnce: Bool { get }
Return Value
true, if the timer will only fire one time (will return false after that one fire). READ ONLY
-
Declaration
Swift
public var isRunning: Bool { get set }
Return Value
true, if the timer is currently running. READ/WRITE
-
Declaration
Swift
public var delegate: RVS_BasicGCDTimerDelegate? { get set }
Return Value
the delegate object. READ/WRITE. If nil, then the instance will stop and invalidate. You must have a delegate to run.
-
Default constructor
Declaration
Swift
public init(timeIntervalInSeconds inTimeIntervalInSeconds: TimeInterval, delegate inDelegate: RVS_BasicGCDTimerDelegate?, leewayInMilliseconds inLeewayInMilliseconds: Int = 0, onlyFireOnce inOnlyFireOnce: Bool = false, context inContext: Any! = nil, queue inQueue: DispatchQueue! = nil, isWallTime inIsWallTime: Bool = false)
Parameters
timeIntervalInSeconds
The time (in seconds) between fires.
delegate
Our delegate, for callbacks. Optional. Default is nil.
leewayInMilliseconds
Any leeway. This is optional, and default is zero (0). It is ignored if onlyFireOnce is true.
onlyFireOnce
If true, then this will only fire one time, as opposed to repeat. Optional. Default is false. If true, then leewayInMilliseconds is ignored.
context
This can be any data that the caller wants to associate with the timer. It will be available in the callback, as the timer object’s “context” property.
queue
The DispatchQueue to use for the timer. Optional. If not specified, the default queue is used.
isWallTime
If true (default is false), then the timer will use the Apple “Wall time” clock, which is more consistent.
-
If the timer is not currently running, we resume. If running, nothing happens.
Declaration
Swift
public func resume()
-
If the timer is currently running, we suspend. If not running, nothing happens.
Declaration
Swift
public func pause()
-
This completely nukes the timer. It resets the entire object to default.
Declaration
Swift
public func invalidate()
-
Simple comparison, using the instance UUIDs
Declaration
Swift
public static func == (lhs: RVS_BasicGCDTimer, rhs: RVS_BasicGCDTimer) -> Bool
Parameters
lhs
The left-hand side of the comparison.
rhs
The right-hand side.
Return Value
True, if both reference the same instance.


N.B. Spotify APIs does not allow users to get the playcount of the tracks. To use this page you have to get a Last.fm account and link it with your account of Spotify.
| Artist | Album | Track | Playcount | Return |
|---|---|---|---|---|
| {{track.artist.name}} | {{track.album.name}} | {{track.name}} | {{track.playcount}} | {{track.return.dollars | currency:"$"}} |
| Artist | Album | Tracks | Playcount | Return |
|---|---|---|---|---|
| {{album.artist.name}} | {{album.name}} | {{album.tracks.length}} | {{album.playcount}} | {{album.return.dollars | currency:"$"}} |
| Artist | Albums | Tracks | Playcount | Return |
|---|---|---|---|---|
| {{artist.name}} | {{artist.albums.length}} | {{artist.tracks.length}} | {{artist.playcount}} | {{artist.return.dollars | currency:"$"}} |