Adds one or more tags (with optional values) to the object or objects specified.
FORM
tag [flags] <object specifier> <tag-value-pairs>
EXAMPLES
When authenticated as user alice:
tag "Eiffel Tower" rating=7 seen
tag -a "Eiffel Tower" rating=7 seen
tag -a "Eiffel Tower" /alice/rating=7 seen
tag -i 93bd1999-0998-49cc-8004-af457ce34ce4 rating=7 seen
tag 93bd1999-0998-49cc-8004-af457ce34ce4 rating=7 seen
tag -F -a "Eiffel Tower" alice/rating=7 alice/seen
tag -q 'fluiddb/about matches "Eiffel Tower"' rating=7 seen
NOTE FOR WINDOWS USERS Working from a Windows command line, single quotes do not work as above. Instead you need to use double quotes and “stutter” quotes inside quotes. So the last example becomes:
tag -q "fluiddb/about matches ""Eiffel Tower""" rating=7 seen
All of these commands will tag the object with about tag “Eiffel Tower” and ID 93bd1999-0998-49cc-8004-af457ce34ce4 with two tags—alice/rating of 7 and alice/seen with no value. The last one may also tag other objects since the query
fluiddb/about matches "Eiffel Tower"
is search-engine-style string match that will match any about tag containing the words Eiffel and Tower, ignoring case, other words and punctuation.
The -F option specifies “Fluidinfo-style” relative paths; when this option is used, all tag names must start with the relevant user name (as is always the case within queries).
The command produces no output when successful and a suitable warning when it fails.
$ fish tag -a "Eiffel Tower" rating=7
$ fish tag -a "Eiffel Tower" /bert/rating=7
Failed to tag object with about="Eiffel Tower" with bert/rating
Error code 401 (UNAUTHORIZED)
The tag command can also be used to tag a new, anonymous object, by using the form:
$ fish tag -@ private/note="Super-secret note on an anonymous object"
Tagged object 47c577ff-21f7-462c-94ea-105d326d204d with private/note = "Super-secret note on an anonymous object"
In this case, the command does report what it has done, so that you learn the ID of the object it has tagged.
Fish uses duck typing, i.e. it infers the type from the value you give. The following pair of commands illustrates most of the cases:
$ fish tag Paris name n1=1 n2=-1 f=7.2 b1=True b2=false s1=text s2="more text"
$ fish show Paris name n1 n2 f b1 b2 s1 s2
Object with about="Paris":
/njr/name
/njr/n1 = 1
/njr/n2 = -1
/njr/f = 7.2
/njr/b1 = True
/njr/b2 = False
/njr/s1 = "text"
/njr/s2 = "more text"
As you can see
- A tag with no value is written as a valueless tag (or NULL, if you prefer)
- Things that look like numbers are taken as numbers
- True and False, regardless of capitalization, are taken as booleans
- Almost anything else is taken as a string. Quotes are not needed for strings other than to embed whitespace.
Fish also supports values that are lists of strings. The preferred form for these is as a list of strings enclosed in square brackets, but braces may also be used, mostly for backwards compatibility. The items should be separated by commas or whitespace. (In the past, Fluidinfo’s compound values were sets, rather than lists of strings, so the braces were more appropriate then.) So you can say things like:
$ fish tag Paris airports='[Orly,"Charles de Gaulle"]'
$ fish tag Paris 'airports=[Orly, "Charles de Gaulle"]'
and the result will be:
$ fish show Paris airports
Object with about="Paris":
/njr/airports = [
"Orly",
"Charles de Gaulle"
]
There is experimental new functionality to allow files to be written to Fluidinfo using Fish’s tag command.
This functionality is invoked by the -f flag; when this is used, parameter values are taken to be file names. For example, suppose the Fluidinfo user njr has a file in the /tmp directory called spinner.gif and wants to upload this as the tag njr/image/red-spinner.gif on the object whose about tag is abouttag. Assume that we are on a Unix-like system and that the current working directory is /tmp. Then any of the following will work:
$ fish tag -f abouttag image/red-spinner.gif=spinner.gif
$ fish tag -f abouttag image/red-spinner.gif=./spinner.gif
$ fish tag -f abouttag image/red-spinner.gif=/tmp/spinner.gif
$ fish tag -f -M image/gif abouttag image/red-spinner.gif=/tmp/spinner.gif
This red-spinner.gif file has actually been written to this location, using a command similar to those above, and can be viewed at:
Notice that the correct MIME type is served, so the browser can show the image.
Points to note:
- The -f flag indicates that all tag values in the command are filenames, i.e. you can’t mix file-based values and literals in a single command.
- The filename has to be included even if it is indentical to the tag name (though this may change at a later date) and there is no recursive option for writing directories as tag bundles at the moment.
- By default, MIME types for certain common files are inferred from the file extensions as detailed below.
- If you want to specify the MIME type explicitly, use the -M flag to do this. This will apply to all tags set in the command.
- Text files are assumed to be encoded as UTF-8.
- On unix-like systems, tildes will be expanded, so ~ and ~njr etc. may be used.
- If there are any tags for which no file is specified when using -f, input will be read from stdin and used as the value for all such tags, with MIME type set to text/plain (or whatever is specified with -M).
The file extensions for which MIME types are inferred fall into two groups. First are the textual MIME types (not necessarily types that begin text/, but ones whose contents are textual). These are:
TEXTUAL_MIMES = {
'txt': None,
'csv': 'text/plain',
'html': 'text/html',
'xml': 'text/xml',
'htm': 'text/html',
'css': 'text/css',
'js': 'text/javascript',
'vcf': 'text/vcard',
'plain': 'text/plain',
'svg': 'image/svg+xml',
'ps': 'application/postscript',
'eps': 'application/postscript',
'rss': 'application/rss+xml',
'atom': 'application/atom+xml',
'xhtml': 'application/xhtml+xml',
}
Files with these extensions are read as non-binary (open("foo.text")) and interpreted as ‘UTF-8’.
Notice that .txt files are not given a MIME type, meaning that they are written as primitive (unicode) strings to Fluidinfo.
The extensions for which non-textual types are inferred are listed below. These files are read as binary files (open("foo.text", 'rb'))
BINARY_MIMES = {
'png': 'image/png',
'jpeg': 'image/jpeg',
'jpg': 'image/jpg',
'gif': 'image/gif',
'tif': 'image/tiff',
'tiff': 'image/tiff',
'ico': 'image/vnd.microsoft.icon',
'pdf': 'application/pdf',
'zip': 'application/zip',
'gz': 'application/x-gzip',
'json': 'application/json',
'mp3': 'audio/mpeg',
'mp4': 'audio/mp4',
'ogg': 'audio/ogg',
'wav': 'audio/vnd.wave',
'tar': 'application/x-tar',
'rar': 'application/x-rar-compressed',
}
Use the -M flag to set the MIME type where this mapping is not correct or where the MIME type is not listed above.
This feature is experimental and may change in various ways as experience with it is gained.
The -f flag can be combined with<EMAIL_ADDRESS>For example, to type a multi-line note at the terminal, and attach it to a new, anonymous object, you might use the command:
$ fish tag -@f private/note
This is a very secret,
multi-line note.
^D
Tagged object 4159e858-891d-4400-8f4b-ba180e868fb7 with private/note = "This is a very secret,
multi-line note.
"
NOTES
The user must have permission to write the tag. By default, the user can write any tag under her namespace.


DogsList is a database app that uses the power of Google Maps to let New Yorkers rehome their dogs without ever having to place them in a shelter.
Check out the deployed app hereTake out or Cooking for yourself? This application will help you find a top-rated value restaurant within a 10-mile radius of Boston College, Harvard College, MIT, and Northeastern University. As, well as a variety of delicious recipes.
Check out the deployed app hereWhether you're connected to the internet, or you're nowhere near a wifi hotspot, this app will help you keep track of your spending habits.
Check out the deployed app here


Tender title
Release
Release in JSON
Process
Releases in JSON
Tender
Tender item
Award
Parties
Organization data
Organization in JSON


Base class for render targets.
More...
#include <TGUI/BackendRenderTarget.hpp>
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virtual | ~BackendRenderTargetBase ()=default |
| | Virtual destructor.
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| |
| virtual void | setView (FloatRect view, FloatRect viewport)=0 |
| | Informs the render target about which part of the window is used for rendering. More...
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| virtual void | drawGui (const std::shared_ptr< RootContainer > &root)=0 |
| | Draws the gui and all of its widgets. More...
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| virtual void | drawWidget (const RenderStates &states, const std::shared_ptr< Widget > &widget)=0 |
| | Draws a widget, if the widget is visible. More...
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| |
| virtual void | addClippingLayer (const RenderStates &states, FloatRect rect)=0 |
| | Adds another clipping region. More...
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| |
| virtual void | removeClippingLayer ()=0 |
| | Removes the last added clipping region. More...
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| virtual void | drawBorders (const RenderStates &states, const Borders &borders, Vector2f size, Color color) |
| | Draws borders inside a provided rectangle. More...
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| virtual void | drawFilledRect (const RenderStates &states, Vector2f size, Color color) |
| | Draws a colored rectangle. More...
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| virtual void | drawSprite (const RenderStates &states, const Sprite &sprite)=0 |
| | Draws a texture. More...
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| virtual void | drawText (const RenderStates &states, const Text &text)=0 |
| | Draws some text. More...
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| |
| virtual void | drawTriangles (const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices=nullptr, std::size_t indexCount=0)=0 |
| | Draws one or more triangles (using the color that is specified in the vertices) More...
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| |
| void | drawTriangles (const RenderStates &states, std::initializer_list< Vertex > vertices, std::initializer_list< int > indices={}) |
| | Draws one or more triangles (using the color that is specified in the vertices) More...
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| |
| virtual void | drawCircle (const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) |
| | Draws a circle. More...
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| |
| virtual void | drawRoundedRectangle (const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) |
| | Draws a rounded rectangle. More...
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| |
Base class for render targets.
◆ addClippingLayer()
| virtual void tgui::BackendRenderTargetBase::addClippingLayer |
( |
const RenderStates & |
states, |
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FloatRect |
rect |
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) |
| |
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pure virtual |
Adds another clipping region.
- Parameters
-
| states | Render states to use for drawing |
| rect | The clipping region |
If multiple clipping regions were added then contents is only shown in the intersection of all regions.
- Warning
- Every call to addClippingLayer must have a matching call to removeClippingLayer.
◆ drawBorders()
Draws borders inside a provided rectangle.
- Parameters
-
| states | Render states to use for drawing |
| borders | The size of the borders on each side |
| size | The size of the rectangle in which borders will be drawn |
| color | Color of the borders |
◆ drawCircle()
| virtual void tgui::BackendRenderTargetBase::drawCircle |
( |
const RenderStates & |
states, |
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float |
size, |
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const Color & |
backgroundColor, |
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float |
borderThickness = 0 , |
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const Color & |
borderColor = {} |
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) |
| |
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virtual |
Draws a circle.
- Parameters
-
| states | Render states to use for drawing |
| size | Diameter of the circle |
| backgroundColor | Color to fill the circle with |
| borderThickness | Thickness of the border to draw around the circle (outside given size if thickness is positive) |
| borderColor | Color of the border, if borderThickness differs from 0 |
◆ drawFilledRect()
Draws a colored rectangle.
- Parameters
-
| states | Render states to use for drawing |
| size | Size of the rectangle |
| color | Color of the rectangle |
◆ drawGui()
| virtual void tgui::BackendRenderTargetBase::drawGui |
( |
const std::shared_ptr< RootContainer > & |
root | ) |
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pure virtual |
Draws the gui and all of its widgets.
- Parameters
-
| root | Root container that holds all widgets in the gui |
◆ drawRoundedRectangle()
Draws a rounded rectangle.
- Parameters
-
| states | Render states to use for drawing |
| size | Size of the rectangle (includes borders) |
| backgroundColor | Fill color of the rectangle |
| radius | Radius of the rounded corners |
| borders | Optional borders on the sides of the rectangle (must be the same on all sides) |
| borderColor | Color of the borders |
◆ drawSprite()
| virtual void tgui::BackendRenderTargetBase::drawSprite |
( |
const RenderStates & |
states, |
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const Sprite & |
sprite |
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) |
| |
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pure virtual |
Draws a texture.
- Parameters
-
| states | Render states to use for drawing |
| sprite | Image to draw |
◆ drawText()
| virtual void tgui::BackendRenderTargetBase::drawText |
( |
const RenderStates & |
states, |
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const Text & |
text |
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) |
| |
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pure virtual |
Draws some text.
- Parameters
-
| states | Render states to use for drawing |
| text | Text to draw |
◆ drawTriangles() [1/2]
| virtual void tgui::BackendRenderTargetBase::drawTriangles |
( |
const RenderStates & |
states, |
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const Vertex * |
vertices, |
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std::size_t |
vertexCount, |
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const int * |
indices = nullptr , |
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std::size_t |
indexCount = 0 |
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) |
| |
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pure virtual |
Draws one or more triangles (using the color that is specified in the vertices)
- Parameters
-
| states | Render states to use for drawing |
| vertices | Pointer to first element in array of vertices |
| vertexCount | Amount of elements in the vertex array |
| indices | Pointer to first element in array of indices |
| indexCount | Amount of elements in the indices array |
If indices is a nullptr then vertexCount must be a multiple of 3 and each set of 3 vertices will be seen as a triangle.
◆ drawTriangles() [2/2]
| void tgui::BackendRenderTargetBase::drawTriangles |
( |
const RenderStates & |
states, |
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std::initializer_list< Vertex > |
vertices, |
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std::initializer_list< int > |
indices = {} |
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) |
| |
Draws one or more triangles (using the color that is specified in the vertices)
- Parameters
-
| states | Render states to use for drawing |
| vertices | Array of vertices |
| indices | Optional array of indices |
This function is provided for convenience and just calls the other drawTriangles function.
◆ drawWidget()
| virtual void tgui::BackendRenderTargetBase::drawWidget |
( |
const RenderStates & |
states, |
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const std::shared_ptr< Widget > & |
widget |
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) |
| |
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pure virtual |
Draws a widget, if the widget is visible.
- Parameters
-
| states | Render states to use for drawing |
| widget | The widget to draw |
◆ removeClippingLayer()
| virtual void tgui::BackendRenderTargetBase::removeClippingLayer |
( |
| ) |
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pure virtual |
Removes the last added clipping region.
- Warning
- The addClippingLayer function must have been called before calling this function.
◆ setView()
| virtual void tgui::BackendRenderTargetBase::setView |
( |
FloatRect |
view, |
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FloatRect |
viewport |
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) |
| |
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pure virtual |
Informs the render target about which part of the window is used for rendering.
- Parameters
-
| view | Defines which part of the gui is being shown |
| viewport | Defines which part of the window is being rendered to |
The documentation for this class was generated from the following file:


--- layout: post title: The purpose of this website date: 2013-05-20 18:51:50.000000000 -04:00 categories: [] tags: [] status: publish type: post published: true meta: _edit_last: '1' standard_seo_post_level_layout: '' standard_link_url_field: '' standard_seo_post_meta_description: Everyone who creates things for a living needs to have their own website. Everyone. author: login: jmayhak email<EMAIL_ADDRESS>display_name: jmayhak first_name: '' last_name: '' ---
Not sure how you ended up here, but I'm glad you're here. If you need to contact me, the best way is via email<EMAIL_ADDRESS>Onto the purpose of this website. Everyone who creates things for a living needs to have their own website. Everyone. The website needs to be the authoritative source on what you want the internet to know about you and your business. And remember: you're not a business man. You're a business, man.
I have not had a centralized location to share my amazing opinions or announce projects such as grubbly.com in my whole internet history. I end that today. The basic purpose of this website is to get my personality and technical strengths across to future bosses, partners, friends, and clients. This website exists to give those internet stalking me an all-you-can-eat buffet. I'd rather have you flipping through this website, then all my photos on facebook. I'll save you the trouble and show you the most embarrassing photo of myself that's made it to the internet. You're welcome.
When someone adds me on linkedin or twitter, one of the first things I do is google their name. I want to see if they have a website I can click through to learn more. I want to know if they like wake surfing as much as me. I want to know how they feel about taking pictures of themselves or their coffee. I want to figure out if I could learn something from this person.
 I've expected this from everyone else but myself. It's hard to keep up with a blog/website, so I've put it off. I don't hold anything against you if you don't have the time to post random articles on the internet. I've been there. Let's do this together.


SkewbSkills - Infopage and Download
Practice and learn skewb algs, first layer and more!
This description intends to show you how to use SkewbSkills and give a quick overview on the development process.
SkewbSkills is now available as a webpage or can be downloaded as a .zip folder, containing an .exe. The web-based version is up-to-date, while the offline python version is neither maintained nor supported anymore.
SkewbSkills is free to use for all skewbers out there (!) and has been created by Annika Stein (also known as HugaCuba on social media such as YouTube or Instagram) to
- practice the first layer
- practice algs for the last two layers
- practice programming with python and qt
- practice html, css and javascript!
What's new?
One-Look-Trainer released for SkewbSkillsWeb
A brand new function of SkewbSkillsWeb now addresses all Skewbers that try to practice one-looking. You can vary the difficulty by defining how many moves will be neccesary to solve the first layer (at most). Therefore you can gradually increase your one-looking skills!Jump right into the new feature by opening SkewbSkillsWeb and tell me what you think about this new addition. I hope that there won't be any bugs regarding the composition of scrambles, all have been put together in such a way that every L2L case is applied in front of a first layer case (with maximum move count for the first layer scrambles as defined by the user). I used my doubleMoveRemover function to ensure that neither moves such as "R R" or "R R'" occur, and replaced them with the shortened expressions.
Say hello to 2020 and release of SkewbSkills v2.0
Happy new year to all skewbers!
Finally you can use the major improvements also in SkewbSkills .exe, we've
got WCA scrambles, a button to hide or show the scramble image and some minor
design updates and bugfixes. Be sure to check out the new version by downloading
the corresponding .zip-archive here!
It's now time to consider this update as the first one that is different from
my old page annikastein.github.io/SkewbSkills, where I mention that soon, the page
you are looking at right now is going to replace the old one! Glad you are already here!
The old one will be kept, carrying all python versions and of course stay as a repository
for development of the .exe version.
All the old news that were already communicated on my old page:
As of 21.12.2019
You can now use a nice feature of SkewbSkillsWeb (and also SkewbSkills .exe in the future): WCA notation scrambles instead of Rubiksskewb notation for the Last 2 Layer Trainer!
I wrote a python module that transforms Rubiksskewb to WCA notation, given that the initial scramble consists of the moves like the ones in this document (credits: Elias Malomgré and Carter Cucala).
Although I already used it for both SkewbSkillsWeb (.js) and the .py version, its source code is also available here on my Github repository, as usual. You can of course also use it as a standalone notation converter, but right now it lacks a grafical user interface. So it is just for those of you familiar with either .js or .py files and such. But as I said before, you don't have to do this on your own to use SkewbSkills, it's already implemented for all the LL cases that were included already.
Actually, this was the most difficult part on my programming journey so far, not because programming is complicated, but because even solving this problem on paper was sort of impossible for me at the beginning of my thought process.
Now I'm wishing you all nice holidays and I'm looking forward to publishing a new .exe bundle soon for those of you that want to use SkewbSkills offline.
And as always: feel free to comment any bugs, ideas, feature requests, experiences...
As of 27.11.2019
... I added some buttons (for each case!) that make you select exactly the cases you want to practice. Also, the possibility to select groups of algs is still there, so using both approaches, you can at least increase the probability to receive certain cases up to a factor of 2.
Another minor improvement is a simple button that lets you show or hide the scramble image as has been requested some time ago in the FB group "Cyoubx's Friends" and / or "Skewbers". Thank you all for your ideas and critique, it helped a lot! Sorry that it took longer than expected, physics is time consuming. ;)
Some improvements on SkewbSkillsWeb
You can now use a stopwatch on SkewbSkillsWeb, on any mobile device or on a laptop / computer / whatever! The responsive design of the jekyll theme allows us to adjust the size and appearance of buttons and content, giving us a nice layout everywhere.
And if you improve your best time for each L2L case, a prompt is going to tell you that you got a PB!
You might not be able to change / adjust the scrambles atm, but the feature mentioned above is SkewbSkillsWeb-only and kind of a compensation. ;)
Hopefully, someday more statistics will be implemented to get detailed insight in your improvement.
Release of SkewbSkillsWeb
Yes, you've heard correctly, SkewbSkills is now available as a webpage! This very first web-based release might look a little ugly and lack a stopwatch, but it WORKS, apart from that! :)
Believe me or not, getting everything done in JavaScript was a bit of a mess as a complete .js newbie, but using my python scripts saved me a lot of time. Tbh, it took me not more than three days (the last time using anything like html / css must have been several years ago).
Seems like learning new languages is much easier than learning your first one. ;) (yOu DOn'T sAY?!)
Release of 1.2:
- Create subfolders that contain the scrambles and icons (thanks to Elias for the suggestion)
- Added 'General Functions' menu with shortcut to close the window
- Minor changes of the tooltips
Download v1.2 as a .zip-folder here.
Release of v1.1:
- Better way to generate the first layer trainer scrambles, less code, less disk space - faster in general.
- (GERMAN) Video on SkewbSkills is published here!
- Stopwatch for the FLT, higher accuracy of the stopwatch compared to the first version
- "Guide" for non-windows users added down below
- minimum width of the scramble drawing to prevent overlap with the third column
Download v1.1 as a .zip-folder here.
Release of v1.0:
You can now download and use version 1.0 of SkewbSkills! Browse through the source code on github or simply run the executable and have fun! More info on how to install your own copy of SkewbSkills down below.
Download v1.0 as a .zip-folder here.
What's planned? (OLD)
- Add other practicing modes, or modify the current ones:
- I'd like the user to identify weak algs and put them on a special pile to work on particularly
- add quiz where you only see three faces and have to identify the case
- add competition sim where you get five scrambles, but only four times a day ;)
- add statistics for every L2L case that shows improvement
- function to identify which cases you know, where you can put in your own algs and keep track of the cases you know
- Make SkewbSkills available to more platforms than Windows (see paragraph below for more information)
Download and Installation (as webpage)
You don't need to worry about downloading or installing anything, you can access SkewbSkills now directly from the web, as a webbased application!
If you want to, grab yourself a browser that is able to store websites (save all data required, e.g. by pressing Ctrl + S) and use SkewbSkills offline, as well!
Download and Installation (as desktop application)
Windows
Download the zip-file, containing the .exe, some pictures and .txt files. Do not move the .txt-files out of the directory, they contain the scrambles. Actually, using my pictures is not necessary, but they are included for design purposes.
To open the program, extract the zip-folder and open "SkewbSkills.exe" (v1.1 and up) or "MainWindow.exe" (v1.0), either by using the executable itself, by defining a shortcut (which is pretty nice if you want to put the program on your desktop or the taskbar). What you can also do is run the MainWindow.py-code (for those of you that have a python interpreter set up). For the latter, you would have to download the sources in the repository and make sure all packages are installed. Therefore, this option is only recommended for more experienced users, because you might have to get PyQt5 etc. before you can run the application.
*Note*: since the .exe is really new and not many people use it, you might have to allow your computer to execute it. This also applies to antivirus software if you use some.
Other platforms
At the moment, apart from SkewbSkillsWeb (which runs basically in every browser supporting javascript), SkewbSkills is only available as an .exe-file. Therefore, if you want to use SkewbSkills on a different platform than windows, you might want to consider using a software called "Wine" (freeware, on macOS or Linux for example).
- GERMAN Tutorial for macOS
- ENGLISH Tutorial for macOS
- GERMAN Tutorial for Linux
- ENGLISH Tutorial for Linux
Besides that, there is always the option to download the sources and run "MainWindow.py" on your machine using Python 3.
If I'm informed correctly, it should already be possible for linux users to run python files, but the package 'PyQt5' has to be installed.
Update your version
Updating your version of SkewbSkills is pretty easy. Just download the newest .zip-folder and remove the previous one. It's also possible to use more than one version on the same device, if you do not mix the files into one folder or randomly copy/paste from one to another version.
If you have modified your scrambles and want to use them in your updated version of SkewbSkills, download the newest version and only change each scramble file you have overwritten with your own algs. In newer versions, the files might be located in other folders, but they will be named the same way as before.
Usage
Keep in mind that this guide was written using one particular version of SkewbSkills, the current layout of buttons etc. could be a little different.
Taking the example of the offline / Python / .exe - version
After opening SkewbSkills, type "H" or choose Help from the menubar to get (almost) the same instructions as below. You can close every window inside SkewbSkills by pressing ESCAPE.
Starting Window
Choose any from the different practicing modes, by pressing the corresponding button or key, respectively. A new window appears, the starting window closes. *Note*: the First Layer Trainer might take some time to open, so be a little patient (especially for v1.0 users).
First Layer Trainer
There's a slider to define the length of the scrambles, you can choose between 1 and 7 moves. This can also be done with the keys 1 to 7 on your keyboard, if you're using v1.1 and up. If you want the scrambles to be shuffled, use the checkbox "Shuffle scrambles" (shortcut: S). The checkbox "Use all colours" (with its shortcut C) allows SkewbSkills to show you various colours so that you can practice to start the first layer with every color (to become CN). When you're ready with the customization, press "Generate Scramble + Colour" (or RETURN). A new scramble appears, both as a label containing the scramble sequence, and with a drawing.
If you want to time yourself solving the first layer, use the stopwatch with its two buttons, Start (SPACE) / Pause (SPACE) and Reset (R). *Small warning, especially for v1.0*: the more moves you select, the larger the files are that contain the scrambles. Therefore, it might take a little until the process is completed. In further versions such as v1.1 and up, this should not be the case anymore.
L2L Alg Trainer
Select all the alg sets that you'd like to practice. This can be done manually by checking or unchecking them via mouseclicks, or by pressing "T" ((un-)select all sets), "L" ((un-)select L4C, L5C), "I" ((un-)select all Pi cases) and "U" ((un-)select all Peanut cases).
SkewbSkills is going to shuffle (randomize) the order in which they appear. Use the "Generate L2L Scramble" Button or press RETURN to generate a scramble. A drawing of the scramble appears. All scrambles are performed with the White/Red/Green Corner on top/front. Start the timer with the "Start" Button or press SPACE. After starting the timer, you can stop it again by clicking the same button ("Pause") or pressing SPACE again. You can than reset the timer to zero by using the "Reset" button (or press "R").
Your own algs
You do not need to change anything on any file anymore once you've extracted the folder. But: if you find that you'd like other scrambles to be displayed than the current ones, open any of the .txt-docs and modify the scrambles to your liking. If you want to keep track of which scrambles generate which case, see this document (credits: Elias Malomgré and Carter Cucala). I use the same terms for the cases to indicate them, as well as the same order.
Keep in mind that you need to write scrambles, not solutions for the different cases. You need to inverse your preferred solution to get the scramble you want. I chose the not so common solutions as scrambles, because than you can't see your solution by staring at the scramble and simply reading it backwards.  ;)
When modifying the scrambles in the .txt-Files, note that the very last character of the file must be one space in the line of the last scramble. So do not make any additional line break after the last scramble, but end the line of the last scramble with a space.
In almost the same manner, do not use a space or anything else to end the previous scrambles. All lines that are not the last line should only contain the scramble itself, ending with the last move. If you do not apply the steps above, your program might crash (because it can only read and use the scrambles provided in the form mentioned earlier).
Credits
As I am just starting out Python (and PyQt5), I had a lot of input from various online sources.
I learned a lot from this playlist by Parwiz Forogh and also used this project by enkore to get the stopwatch running. Also thanks to Mattheo de Wit, who created a similar (but web-based) application! This was a big influence on how the L2L-Trainer should work.
When reading the LICENSE doc, you might find out that you are not only free to use the program, but also the source code. This is to ensure everyone can learn something, of course I appreciate every suggestion for improvement, as I might actually be the one to learn something through this project! :)


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WATCH: Racheal Kneller to the rescue at Lingfield with winning spare ride
by Press AssociationRacheal Kneller answered a desperate owner's plea to win the Flat Jockeys Can Jump Handicap Hurdle on Ruacana at Lingfield.
With booked jockey Trevor Whelan unable to get to the Surrey course because his flight was cancelled, owner Vaughan Lewis took to Twitter in the hope of finding a replacement in time.
Kneller came to the rescue by dashing to Lingfield and taking the ride on the Zoe Davison-trained 10-year-old.
And it was well worth it, as she landed her first success of 2019 after 35 winless rides on the Flat.
Ruacana was carrying a 7lb penalty for winning at the track a week ago - but it proved no burden.
Kneller had Ruacana close to the pace set by Flaminger before leading from the third-last flight and, though that rival tried to rally, the 13/8 favourite kept on strongly to win by 10 lengths.
"That was great fun. He jumped well. He was a schoolmaster - he met everything perfect and I was just a passenger. He was an absolute superstar," Kneller told Sky Sports Racing.
"I said I ought to go jumping - I had a McDonald's on the way here and these weights are much better!"
Lewis said: "She should probably take out a jumps' licence. She gave him a peach of a ride, brilliant stuff.
"He only ran last week. He looked in good form and this ground is ideal for him. Two miles is probably a bit short, but he showed his class today.
"It's fantastic for the stable. They've done an unbelievable job with him. It's great for Zoe and the team, brilliant for them."


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Program where you improve your typing skills and also learn new words.
Program can encrypt and decrypt your message.
Just click to stay alive as long as you can (my first javascript game).
Game looks like flappy bird, but you control by using mouse.
Game for 2 players, works only on computers.
Real-time chat.
Facts about best cars in the world.
Just a template for a company.
Well known game came back to us.
Game where you need to open all hidden cards.
Discover wonderful and interesting places


Package edu.gtu.util
Class LinkedArrayList.GtuListIterator
- java.lang.Object
-
- edu.gtu.util.LinkedArrayList.GtuListIterator
-
- All Implemented Interfaces:
java.util.Iterator<E>
,java.util.ListIterator<E>
- Enclosing class:
- LinkedArrayList<E>
private class LinkedArrayList.GtuListIterator extends java.lang.Object implements java.util.ListIterator<E>
Newly implemented ListIterator class.
-
-
Field Summary
Fields Modifier and Type Field Description private int
currentElementIndex
Current element index as an int.private LinkedArrayList.Node<E>
currentNode
Current Node of Iterator.private int
index
Given index value.private LinkedArrayList.Node<E>
lastNodeReturned
Last return node.private int
lastReturnedElementIndex
Last returned element index as an int.private boolean
previousMoveFlag
Control Flag.
-
Constructor Summary
Constructors Modifier Constructor Description private
GtuListIterator(int i)
Iterator constructor.
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
add(E e)
Inserts the specified element into the list (optional operation).boolean
hasNext()
Returns true if this list iterator has more elements when traversing the list in the forward direction.boolean
hasPrevious()
Returns true if this list iterator has more elements when traversing the list in the reverse direction.E
next()
Returns the next element in the list and advances the cursor position.int
nextIndex()
Returns the previous element in the list and moves the cursor position backwards.E
previous()
Returns the previous element in the list and moves the cursor position backwards.int
previousIndex()
Returns the index of the element that would be returned by a subsequent call to next().void
remove()
Removes from the list the last element that was returned by next() or previous() (optional operation).void
set(E e)
Replaces the last element returned by next() or previous() with the specified element (optional operation).private void
updateCurrentState(int i)
Update the current state of iterator.
-
-
-
Field Detail
-
currentNode
private LinkedArrayList.Node<E> currentNode
Current Node of Iterator.
-
currentElementIndex
private int currentElementIndex
Current element index as an int.
-
lastNodeReturned
private LinkedArrayList.Node<E> lastNodeReturned
Last return node.
-
lastReturnedElementIndex
private int lastReturnedElementIndex
Last returned element index as an int.
-
index
private int index
Given index value.
-
previousMoveFlag
private boolean previousMoveFlag
Control Flag.
-
-
Method Detail
-
updateCurrentState
private void updateCurrentState(int i)
Update the current state of iterator.- Parameters:
i
- Index as an int.
-
hasNext
public boolean hasNext()
Returns true if this list iterator has more elements when traversing the list in the forward direction.
-
next
public E next()
Returns the next element in the list and advances the cursor position.
-
hasPrevious
public boolean hasPrevious()
Returns true if this list iterator has more elements when traversing the list in the reverse direction.- Specified by:
hasPrevious
in interfacejava.util.ListIterator<E>
- Returns:
- True if the list iterator has more elements when traversing the list in the reverse direction.
-
previous
public E previous()
Returns the previous element in the list and moves the cursor position backwards.- Specified by:
previous
in interfacejava.util.ListIterator<E>
- Returns:
- The previous element in the list.
- Throws:
java.util.NoSuchElementException
- - if the iteration has no previous element
-
nextIndex
public int nextIndex()
Returns the previous element in the list and moves the cursor position backwards.- Specified by:
nextIndex
in interfacejava.util.ListIterator<E>
- Returns:
- The index of the element that would be returned by a subsequent call to next, or list size if the list iterator is at the end of the list.
-
previousIndex
public int previousIndex()
Returns the index of the element that would be returned by a subsequent call to next().- Specified by:
previousIndex
in interfacejava.util.ListIterator<E>
- Returns:
- The index of the element that would be returned by a subsequent call to next, or list size if the list iterator is at the end of the list.
-
remove
public void remove()
Removes from the list the last element that was returned by next() or previous() (optional operation).
-
set
public void set(E e)
Replaces the last element returned by next() or previous() with the specified element (optional operation).- Specified by:
set
in interfacejava.util.ListIterator<E>
- Parameters:
e
- The element to insert.- Throws:
java.lang.IllegalStateException
- - if neither next nor previous have been called, or remove or add have been called after the last call to next or previous.
-
-


RELEVANT EXPERIENCE
Freelance Front-End Web Developer
Joel Rottenberg | Salford, Manchester | 2019 - Present
- Creating and developing personal, interactive websites.
- Building clean, Well-formatted, Semantic HTML, CSS & CSS Grid, Flexbox, Responsive design sites from scratch.
- Launched several JavaScript and jQuery projects.
- Using Git & Github for all my projects.


I am
Michgolden Ukeje
a self-taught Full Stack Web Developer
filled with an undying passion for
creating
UI-UX integrated web solutions.
I speak
JavaScript
TypeScript
Nodejs
Angular
Rails
Ruby
React
Redux
Featured Projects
Here are a few of the projects I have worked on.


Not that I read poetry and understand it. But these are the lyrics of John Mayer's song, that I liked very much. These are some lines from the song that tell the idea...
' Just cast away and I am lost at sea oh
Another lonely day and no one here but me oh
More loneliness than any man could bare
Rescue me before I fall into despair ......
I send an S.O.S. to the world
I hope that someone gets my
Message in a bottle
....
Walked out this morning I dont believe what I saw
A hundred billion bottles washed up on the shore
Seems I'm not alone at being alone
A hundred billion castaways all looking for a home'
Enjoy!!!!
[This and other songs of John Mayer are also good to ears ... give him a try]
http://en.wikipedia.org/wiki/The_Police
Also, for a more aggresive version of this song, check out Machinehead's cover of it. It's on their "Burning Red" album:
http://www.machinehead1.com/discography.html


Classes
AMDView
AnnotatedMapView
CpdDisambiguationView
ExperimentUploadView
ExperimentView
ImagePopupView
InterpolatorView
LoadingView
LoginView
MapElementView
MiniMapView
OrganismUploadView
OrganismView
PanZoomControlView
ReactionView
RetrosynthesisView
RxnPopupView |


API link: https://cipher-as-a-service.herokuapp.com/api/caesar/{key}/{message} Enter the key value and your message to be encrypted in the format depicted above. You'll receive the encrypted message in JSON format! Wish you a good service!


In CSS, a selector is the HTML element or elements to which a CSS rule is applied. Put simply, the selector tells the browser what to style. The simple selector that you saw in the previous section is called a type selector; it merely references a type of HTML element, and will style all that match. For example, a p type selector on its own will apply styles to all p elements.As you saw in the example rule, body is written in the style sheet without the left and right angle brackets, < >, and the same applies when styling any element, just swap body with the element you wish to style. This rule applies the CSS properties: width, margin, background, color, and font to the < body> element. I talk more about what these properties do in later chapters, but you might be able to guess what they do just by their names.


Derek Eder
@derekeder
Day 1: both young kids at home and both parents working remote. We’ll see how it goes ... #COVID19
3/16/2020, 9:03:39 AM
Favs: 22
Retweets: 0
link← @derekeder Twitter archive
Derek Eder
@derekeder
Day 1: both young kids at home and both parents working remote. We’ll see how it goes ... #COVID19
3/16/2020, 9:03:39 AM
Favs: 22
Retweets: 0
linkDerek Eder
@derekeder
Day 2: Realization that doing work and teaching can not be done in parallel. Lunch needs to be earlier! And maybe we’ll actually get outside today. 2 hour quiet time stands!
3/17/2020, 9:57:30 AM
Favs: 2
Retweets: 0
linkDerek Eder
@derekeder
Day 3: The pattern persists. Oldest is taking ownership of drafting the schedule. Wear a pattern todday!
3/18/2020, 9:08:59 AM
Favs: 6
Retweets: 0
linkDerek Eder
@derekeder
Day 4: Dress fancy day! Benji got his movie request in finally for Princess and the Frog 🐸👑🎺
3/19/2020, 10:52:09 AM
Favs: 0
Retweets: 0
linkDerek Eder
@derekeder
Day 5: Wear PJs today and watch The lion king (original)!
3/20/2020, 8:47:29 AM
Favs: 1
Retweets: 0
linkDerek Eder
@derekeder
Day 8: Welcome to SPRING BREAK
3/23/2020, 11:39:24 AM
Favs: 1
Retweets: 0
linkDerek Eder
@derekeder
Day 9: posting this late, but Frozen II is happening in a big way right now
3/24/2020, 3:43:53 PM
Favs: 1
Retweets: 0
linkDerek Eder
@derekeder
Day 10: Daughter has taken over writing the schedule. She will make a great scribe in the coming dark ages. She also says to tell you to wear blue today!
3/25/2020, 8:24:43 AM
Favs: 1
Retweets: 0
linkDerek Eder
@derekeder
Day 11: feeling great empathy for Rapunzel
3/26/2020, 10:45:30 AM
Favs: 0
Retweets: 0
linkDerek Eder
@derekeder
Day 12: last day of “spring break”
Big totoro vibes
3/27/2020, 11:33:49 AM
Favs: 1
Retweets: 0
linkDerek Eder
@derekeder
Day 15: back to “school” for Ellie. That’s a picture of Jungle Book
3/31/2020, 9:52:02 AM
Favs: 0
Retweets: 0
linkDerek Eder
@derekeder
Day 16: gonna try running and a longer school day
3/31/2020, 9:52:46 AM
Favs: 0
Retweets: 0
linkDerek Eder
@derekeder
Day 17: I wonder what moanas email address is
4/1/2020, 1:36:16 PM
Favs: 0
Retweets: 0
linkDerek Eder
@derekeder
Day 70: we stopped making these schedules, but we've basically held to it for the past 2 1/2 months. It will change soon ...
5/23/2020, 12:43:20 PM
Favs: 0
Retweets: 0
link


Bottas fastest in opening two practice sessions despite crashing with Grosjean
Both drivers will appear before the stewards on Friday evening.
Valtteri Bottas crashed with Romain Grosjean in practice for the Abu Dhabi Grand Prix.
Bottas set the fastest time of the day’s concluding running before colliding with the Haas driver at Turn 11 of the Yas Marina Circuit.
Bottas dived underneath Grosjean in the braking zone for the right-handed corner before the two made contact with both suffering damage to their cars.
“What the f*** was that?” said Grosjean over the radio. Bottas pointed the finger of blame at the accident-prone Frenchman. “He drove into me and didn’t leave any space,” said the Finn.
Lewis Hamilton, who trailed his Mercedes team-mate by a third of a second, was informed that it was Grosjean who had collided with Bottas. “I could have guessed,” said the world champion in a thinly-veiled dig at Grosjean.
The unusual practice accident was noted by the stewards. Bottas later accepted fault for the collision and was reprimanded by the stewards.
Up until the flashpoint, Bottas had enjoyed an encouraging day after setting the fastest times in both sessions.
However, the Mercedes driver will start Sunday’s concluding race of the season from the back of the field following an engine change. Bottas retired from the previous race in Brazil with an oil leak.
Bottas’ penalty leaves Hamilton in a strong position to see out another championship-winning campaign with his 11th win of the year.
Ferrari’s Charles Leclerc finished the night running in third place, 0.386 seconds off Bottas’ pace with his team-mate Sebastian Vettel fourth.
It was not the smoothest of practice sessions for Ferrari after Vettel crashed out on Friday morning before Leclerc hit the barriers later in the day. The Monegasque driver thudded the wall on the exit of Turn 19 but escaped without damage.
Red Bull driver Max Verstappen, who won in Brazil a fortnight ago, finished fifth, half-a-second slower than Bottas. Alex Albon was sixth in the sister Red Bull.
Lando Norris, taking part in his last grand prix as a rookie, was 12th, one place behind his McLaren team-mate Carlos Sainz.


|
BTK
0.3dev.0
Open-source library to visualize/process biomechanical data
|
Coordinates of a point in a 3D space along the time. More...
#include <btkPoint.h>
Public Types | |
| typedef btkSharedPtr< const Point > | ConstPointer |
| typedef btkNullPtr< Point > | NullPointer |
| typedef btkSharedPtr< Point > | Pointer |
| typedef MeasureTraits< Point > ::Residuals | Residuals |
| enum | Type { Marker = 0, Angle, Force, Moment, Power, Scalar, Reaction } |
| Public Types inherited from btk::Measure< Point > | |
|
typedef MeasureTraits< Point > ::Data | Data |
| Associated data with the measure. | |
|
typedef MeasureTraits< Point > ::Values | Values |
| Values of the measure. | |
| Public Types inherited from btk::DataObjectLabeled | |
| typedef btkSharedPtr< const DataObjectLabeled > | ConstPointer |
| typedef btkSharedPtr < DataObjectLabeled > | Pointer |
| Public Types inherited from btk::DataObject | |
| typedef btkSharedPtr< const DataObject > | ConstPointer |
| typedef btkNullPtr< DataObject > | NullPointer |
| typedef btkSharedPtr< DataObject > | Pointer |
| Public Types inherited from btk::Object | |
| typedef btkSharedPtr< const Object > | ConstPointer |
| typedef btkSharedPtr< Object > | Pointer |
Public Member Functions | |
| Pointer | Clone () const |
| Residuals & | GetResiduals () |
| const Residuals & | GetResiduals () const |
| Type | GetType () const |
| void | SetDataSlice (int idx, double x, double y, double z, double res=0.0) |
| void | SetResiduals (const Residuals &r) |
| void | SetType (Point::Type t) |
| virtual | ~Point () |
| Public Member Functions inherited from btk::Measure< Point > | |
| Measure< Point >::Data::Pointer | GetData () const |
| int | GetFrameNumber () const |
| Measure< Point >::Values & | GetValues () |
| const Measure< Point >::Values & | GetValues () const |
| void | SetData (typename Measure< Point >::Data::Pointer data, bool parenting=true) |
| void | SetFrameNumber (int frameNumber) |
| void | SetValues (const Values &v) |
| Public Member Functions inherited from btk::DataObjectLabeled | |
| const std::string & | GetDescription () const |
| const std::string & | GetLabel () const |
| virtual void | SetDescription (const std::string &description) |
| virtual void | SetLabel (const std::string &label) |
| Public Member Functions inherited from btk::DataObject | |
| DataObject * | GetParent () const |
| bool | HasParent () const |
| void | Modified () |
| void | SetParent (DataObject *parent) |
| void | Update () |
| Public Member Functions inherited from btk::Object | |
| unsigned long int | GetTimestamp () const |
Static Public Member Functions | |
| static Pointer | New (const std::string &label="", Type t=Marker, const std::string &desc="") |
| Creates a smart pointer associated with a Point object. More... | |
| static Pointer | New (int frameNumber) |
| Creates a smart pointer associated with a Point object. More... | |
| static Pointer | New (const std::string &label, int frameNumber, Type t=Marker, const std::string &desc="") |
| Creates a smart pointer associated with a Point object. More... | |
| static NullPointer | Null () |
| Static Public Member Functions inherited from btk::DataObject | |
| static NullPointer | Null () |
Protected Member Functions | |
| Point (const std::string &label, Type t, const std::string &desc) | |
| Point (const std::string &label, int frameNumber, Type t, const std::string &desc) | |
| Protected Member Functions inherited from btk::Measure< Point > | |
| Measure (const std::string &label, const std::string &desc="") | |
| Measure (const std::string &label, int frameNumber, const std::string &desc="") | |
| Measure (const Measure &toCopy) | |
| Protected Member Functions inherited from btk::DataObjectLabeled | |
| DataObjectLabeled (const std::string &label="", const std::string &description="") | |
| DataObjectLabeled (const DataObjectLabeled &toCopy) | |
| Protected Member Functions inherited from btk::DataObject | |
| DataObject () | |
| DataObject (const DataObject &toCopy) | |
| virtual | ~DataObject () |
| Protected Member Functions inherited from btk::Object | |
| Object () | |
| Object (const Object &toCopy) | |
| virtual | ~Object () |
Additional Inherited Members | |
| Protected Attributes inherited from btk::Measure< Point > | |
| Measure< Point >::Data::Pointer | mp_Data |
| Smart pointer associated with the data of this measurement. | |
| Protected Attributes inherited from btk::DataObjectLabeled | |
| std::string | m_Description |
| std::string | m_Label |
| Protected Attributes inherited from btk::Object | |
| unsigned long int | m_Timestamp |
Coordinates of a point in a 3D space along the time.
The coordinates of the point are generally measured by an acquisition system. For each frame, the 3D value has a residual. It can provide informations on the quality of these 3D data (residual associated with the reconstruction of the marker). These values are stored in a Point::Data object.
This class is also used to represent angles, forces, moments, powers and scalars. To know/set the type of the point, you can use the methods GetType() and SetType().
Note: In some case the values at specific frames are invalid (mainly due to marker's occlusion). To detect if the frame is invalid, you can check the residual which will be set to the value -1. It is the same thing if you want to set the frame as invalid. You can set the values of the frames to 0 and the associated residual to -1.
Note: A residual with a value equal to 0 means that this frame has been post-processed (interpolation, filtering, etc.).
Smart pointer associated with a const Point object.
Smart pointer associated with a Point object.
Vector of double representing the residuals associated with each frames (if applicable).
| enum btk::Point::Type |
Enums used to specify the point's type.
|
inlinevirtual |
Empty destructor.
|
protected |
Constructor.
|
protected |
Constructor.
|
inline |
Returns a deep copy of this object.
| Point::Residuals & btk::Point::GetResiduals | ( | ) |
Gets the residuals.
Convenient method to return the residuals associated with measure's data.
| const Point::Residuals & btk::Point::GetResiduals | ( | ) | const |
Gets the residuals.
Convenient method to return the residuals associated with measure's data.
|
inline |
Returns the point's type.
|
inlinestatic |
Creates a smart pointer associated with a Point object.
The Point created has no values.
The call of this function must be followed by the use of the method Point::SetFrameNumber as no btk::Point::Data object is allocated.
|
inlinestatic |
Creates a smart pointer associated with a Point object.
The point created has an empty label and a number of frames equals to framenumber.
The number of frames must be equal or greater than 0. In case the number of frame is set to 0, no btk::Point::Data object is allocated. You will need to use the method Measure::SetFrameNumber if you want to assign point data later.
|
inlinestatic |
Creates a smart pointer associated with a Point object.
The point created has a label and a number of frames equals to label and framenumber respectively.
The number of frames must be equal or greater than 0. In case the number of frame is set to 0, no btk::Point::Data object is allocated. You will need to use the method Measure::SetFrameNumber if you want to assign point data later.
|
inlinestatic |
Static function to return a null pointer.
|
inline |
Convenient method to easily set the coordinates x, y, z and the residual res for the given idx.
| void btk::Point::SetResiduals | ( | const Residuals & | r | ) |
Sets the residuals.
| void btk::Point::SetType | ( | Point::Type | t | ) |
Sets the point's type.


Database Name:
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Sub Directory
Parse Files
Get Parse Info
Files
Bytes
Files Done
Bytes Done
0
0
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0
File


Play Stream Demo
Server
Overrides
Connect
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Stream
Play Live
Play Buffered
Close Stream
tcserver
extras


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This is an Angular application that requires JavaScript to be enabled. Please whitelist this domain if you wish to use the application.
Alveo Transcriber
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I am Jen Ortega, a 26 year-old student learning programming languages.
The programming languages I have learned so far are python, swift, and full-stack web development.
Whether it is a programming problem or a project issue, I am able to efficently solve a problem and learn from them. It tends to be fun when one needs to think outside the box.


---
subject: My Email Templates
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Your creation is looking great. The main work is complete and we're just applying the finishing touches. You will hear from us soon when custom creation is done and ready to be shipped.
If there’s something else you’d like to know, please click on one the link below, or contact our Customer Care Team directly.
CLIMAHEAT ULTRA TIGHTS
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CLIMAHEAT ULTRA TIGHTS
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The Voyages of Doctor Dolittle
by Hugh Lofting
Part 3, Chapter 3: Our Troubles Begin
Additional Information
- Year Published: 1922
- Language: English
- Country of Origin: England
- Source: Lofting, H. (1922). The Voyages of Doctor Dolittle. London, England: Lippincott Publishing.
-
Readability:
- Flesch–Kincaid Level: 4.2
- Word Count: 1,217
- Genre: Fantasy
- Keywords: 20th century literature, british literature, children's literature
- ✎ Cite This
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Just before supper-time Bumpo appeared from downstairs and went to the Doctor at the wheel.
"A stowaway in the hold, Sir," said he in a very business-like seafaring voice. "I just discovered him, behind the flour-bags."
"Dear me!" said the Doctor. "What a nuisance!  I can't leave the wheel just now."
So Bumpo and I went down into the hold; and there, behind the flour-bags, plastered in flour from head to foot, we found a man. After we had swept most of the flour off him with a broom, we discovered that it was Matthew Mugg. We hauled him upstairs sneezing and took him before the Doctor.
"Why Matthew!" said John Dolittle. "What on earth are you doing here?"
"The temptation was too much for me, Doctor," said the cat's-meat-man. "You know I've often asked you to take me on voyages with you and you never would. Well, this time, knowing that you needed an extra man, I thought if I stayed hid till the ship was well at sea you would find I came in handy like and keep me. But I had to lie so doubled up, for hours, behind them flour-bags, that my rheumatism came on something awful.  How long has this storm been going on? I reckon this damp sea air wouldn't be very good for my rheumatics."
"No, Matthew it really isn't. You ought not to have come. You are not in any way suited to this kind of a life. I'm sure you wouldn't enjoy a long voyage a bit. We'll stop in at Penzance and put you ashore. Bumpo, please go downstairs to my bunk; and listen: in the pocket of my dressing-gown you'll find some maps. Bring me the small one—with blue pencil-marks at the top. I know Penzance is over here on our left somewhere. But I must find out what light-houses there are before I change the ship's course and sail inshore."
"Very good, Sir," said Bumpo, turning round smartly and making for the stairway.
"Now Matthew," said the Doctor, "you can take the coach from Penzance to Bristol. And from there it is not very far to Puddleby, as you know. Don't forget to take the usual provisions to the house every Thursday, and be particularly careful to remember the extra supply of herrings for the baby minks."
While we were waiting for the maps Chee-Chee and I set about lighting the lamps: a green one on the right side of the ship, a red one on the left and a white one on the mast.
At last we heard some one trundling on the stairs again and the Doctor said,
"Ah, here's Bumpo with the maps at last!"
But to our great astonishment it was not Bumpo alone that appeared but THREE people.
"Good Lord deliver us! Who are these?" cried John Dolittle.
"Two more stowaways, Sir," said Bumpo stepping forward briskly. "I found them in your cabin hiding under the bunk. One woman and one man, Sir. Here are the maps."
"This is too much," said the Doctor feebly. "Who are they? I can't see their faces in this dim light. Strike a match, Bumpo."
You could never guess who it was. It was Luke and his wife. Mrs. Luke appeared to be very miserable and seasick.
They explained to the Doctor that after they had settled down to live together in the little shack out on the fens, so many people came to visit them (having heard about the great trial) that life became impossible; and they had decided to escape from Puddleby in this manner—for they had no money to leave any other way—and try to find some new place to live where they and their story wouldn't be so well known. But as soon as the ship had begun to roll Mrs. Luke had got most dreadfully unwell.
Poor Luke apologized many times for being such a nuisance and said that the whole thing had been his wife's idea.
The Doctor, after he had sent below for his medicine-bag and had given Mrs. Luke some sal volatile and smelling-salts, said he thought the best thing to do would be for him to lend them some money and put them ashore at Penzance with Matthew. He also wrote a letter for Luke to take with him to a friend the Doctor had in the town of Penzance who, it was hoped, would be able to find Luke work to do there.
As the Doctor opened his purse and took out some gold coins I heard Polynesia, who was sitting on my shoulder watching the whole affair, mutter beneath her breath,
"There he goes—lending his last blessed penny—three pounds ten—all the money we had for the whole trip! Now we haven't the price of a postage-stamp aboard if we should lose an anchor or have to buy a pint of tar—Well, let's, pray we don't run out of food—Why doesn't he give them the ship and walk home?"
Presently with the help of the map the course of the boat was changed and, to Mrs. Luke's great relief, we made for Penzance and dry land.
I was tremendously interested to see how a ship could be steered into a port at night with nothing but light-houses and a compass to guide you. It seemed to me that the Doctor missed all the rocks and sand-bars very cleverly.
We got into that funny little Cornish harbor about eleven o'clock that night. The Doctor took his stowaways on shore in our small row-boat which we kept on the deck of the Curlew and found them rooms at the hotel there. When he got back he told us that Mrs. Luke had gone straight to bed and was feeling much better.
It was now after midnight; so we decided to stay in the harbor and wait till morning before setting out again.
I was glad to get to bed, although I felt that staying up so tremendously late was great fun. As I climbed into the bunk over the Doctor's and pulled the blankets snugly round me, I found I could look out of the port-hole at my elbow, and, without raising my head from the pillow, could see the lights of Penzance swinging gently up and down with the motion of the ship at anchor. It was like being rocked to sleep with a little show going on to amuse you. I was just deciding that I liked the life of the sea very much when I fell fast asleep.


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Article 1 Definition
The terms used herein have the meanings defined in the following items:
- "Terms" means theses App Terms of Service.
- "Other Regulations" means any guidelines, helps and other regulation for Apps other than these Terms.
- "Apps" means applications for smartphones, tablets and desktops provided by the Company.
- "Terminals" means smartphones, tablets and desktops to which an App is downloaded to use the App.
- "Website" means the website operated by the Company where information on Apps is published.
- "Company" means Shinonomekazan Co., Ltd.
- "Users" means persons using the apps.
- "Account" means a unique identifier that is required for using an App when the Company specifically designates it, which is issued by the Company for each User (there are cases where an App may be used without an Account).
- "Local Save Data" means progress information of app use that is automatically created in the Terminal when using an App.
- "Usage Environment" means an environment necessary for using an App, including a Terminal, software, Internet access line and security assurance.
- "Content" means any texts, sounds, music, images, videos, software, programs and other information designated by the Company which a User is able to use, view or access through an App.
- "Transmitted Information" means any numerical values, data, position information and other information designated by the Company (including information automatically created in an App based on such information and the results of processing, and usage history of an App) transmitted by a User with the use of the App or collected by the Company through the App.
- "Paid Services" means services for which a User needs to pay a price in an App.
- "Points" means points that the Company grants to a User when the User takes an Action.
- "Actions" means acts of a User designated by the Company for which Points are granted.
- "Intellectual Property Rights" means any and all proprietary and personal rights, including patent rights, utility model rights, design rights, trademark rights, copyrights, and rights under the Unfair Competition Prevention Act.
Article 2 Consent to Terms
- These Terms apply to any User using an App. Before using the App, the User will confirm all contents of these Terms.
- A User must use an App in accordance with these Terms, and without consent to these Terms, the User cannot use an App. A User who does not consent to these Terms will immediately discontinue downloading the App or using it.
- The Company may provide for Other Regulations by publishing them in an App or on the Website or by other means designated by the Company. Such Other Regulations will constitute part of these Terms; provided that if any provision herein differs from that in any Other Regulations, these Terms will prevail and be applicable.
Article 3 Use of App
- A User may use an App in accordance with the methods designated by the Company.
- Detailed specifications of an App will be provided for by the Company separately. A User consents in advance that the Company may make improvement, addition, deletion or other changes of/to the specifications of an App.
- A User will arrange a Usage Environment at his/her own responsibility and expense. The User will also bear any other expenses, including per-packet charges, data usage fees and other communications charges.
- A User consents in advance that due to a change or revision to the terms of service or operational policies of the App Store, Google Play or other app stores, the use of an App may be limited in whole or in part.
Article 4 Use by Minor
- To use an App in any way (including but not limited to use of Content and that of Paid Services), a minor User will obtain the consent of his/her parent or other statutory agent before downloading the App to a Terminal, and the User will use the App under the consent of the statutory agent.
- A minor User who uses an App by giving a false account about the consent of his/her statutory agent despite absence of the consent may not rescind any legal action whatsoever taken in connection with the App.
- When a User who is underage at the time of consenting to these Terms reaches the age of majority and uses an App, the User will be deemed to have confirmed after the fact all legal actions taken in connection with the App.
Article 5 Account and Local Save Data
- When a User downloads an App to his/her Terminal and starts using it, an Account and Local Save Data will be created automatically. However, there are Apps that do not create an Account, and in this case only Local Save Data will be created.
- The Account and Local Save Data will exclusively belong to the User. The User will manage and keep his/her Account and Local Save Data adequately at his/her own responsibility, and will not have any third party use them or loan or transfer them.
- When it is confirmed by a given method that an Account used in activating an App matches the registered one, the Company will deem that the person using the App is the User genuinely possessing the Account.
- Any User who finds that his/her Account is used illegally or by any third party will immediately give the Company notice to such effect and take measures instructed by the Company.
- The Company will not be responsible even if a User incurs any damage due to the User’s inadequate management, misuse, illicit use or similar acts of his/her Account or Local Save Data.
- When a User replaces his/her Terminal for repair, change of model or other reasons, the User will not have a new Terminal inherit the Account and Local Save Data, and the User will continue using neither any Content that has become usable nor any Points held.
Article 6 Paid Services
- The use of Apps is without charge, provided that part of the service include Paid Services.
- The prices of Paid Services are stated in the respective points of sale. When a price is changed by a decision of the Company or the payment agent, the price after change will be stated.
- A User cannot move any Content or other services obtained in a Paid Service to any other Account or Local Save Data.
- The Company may separately set an upper limit to the amount up to which a minor User is able to use Paid Services. If Paid Services are used beyond an upper limit because the information on the age of the User registered in the procedure for the use of Paid Services is inaccurate, the Company will not return the money in excess of the upper limit or accept return of products.
- A User who falls in arrears of payment of the price for the use of a Paid Service will be responsible for delay damages at the rate of 14.6% per annum.
- If it turns out that the contents or quantity of a Paid Service (including but not limited to Content already purchased) used by a User is incorrect, the Company may correct it without advance notice to the User.
- The Company cannot refund, repay or otherwise return any price of a Paid Service on the ground of cancellation by a User or termination of the use of an App, except where it is required under laws and regulations.
- If it is necessary due to a change of contents of the App, business reasons, enactment, revision or abolition of laws and regulations, fluctuations in the economic situation, or any other reason, the Company may shift a service available without charge to a Paid Service or may revise the price of a Paid Service.
- As in the case under the preceding paragraph, the Company may discontinue a Paid Service (including but not limited to extinguishment of Content already purchased), and in this case, the Company cannot refund, repay or otherwise return any money to a User, except where it is required under laws and regulations.
Article 7 Content
- A User may use Content with or without charge with the use of an App. Apart from that, the User will not acquire any right whatsoever pertaining to the Content.
- The Company does not provide any warrant whatsoever in connection with Content, including its lawfulness, accuracy, trustworthiness, usefulness, and fitness for purpose. The Company will under no circumstances be responsible for any damage or loss of Content arising due to business reasons; the overload or failure, malfunction or maintenance of a system; enactment, revision or abolition of laws and regulations; natural disasters; power failure; communication failure; unauthorized access; or any other reasons.
Article 8 Points
- The Company may grant Points to a User pursuant to the standards determined by the Company, when the User takes an Action in accordance with the procedure designated by the Company.
- A User must not acquire Points by any illegitimate means, including by a prohibited act specified herein or by the use of an automatically running program. Even when it is an Action satisfying the requirements for acquisition of Points, if the Company finds it improper, the Company may not grant Points or withdraw Points granted for the Action. The Company will not undertake any responsibility for any damage caused to the User due to such disposition of the Company.
- A User may use certain Content free of charge using Points. Points only represent that the User may be able to use certain Content free of charge when the requirements designated by the Company are satisfied at the time of Points use, and any acquisition of Points will not give rise to any specific rights or obligations between the User and the Company. Points may be subject to a change or abolition in the future, and the use of Points assumed at the time of their acquisition will not be guaranteed.
- A User will be responsible for the management and use of Points. The use of Points once done will not be cancelled, and any used Points will not be reissued for whatever reason. Any Points will not be reissued even if User Points are lost due to illicit use by any person other than the User.
- The Company will under no circumstances be responsible for any damage or loss of any Points arising due to business reasons; the overload or failure, malfunction or maintenance of a system; enactment, revision or abolition of laws and regulations; natural disasters; power failure; communication failure; unauthorized access; or any other reasons.
Article 9 Advertising
- The Company may publish adverting of the Company or a third party in an App at its own discretion.
- The Company does not provide any warranty on any matter whatsoever in connection with advertising of a third party published in an App. A User will make judgment on such advertising at his/her own responsibility.
Article 10 Non-warranty
- The Company does not warrant that an App is free of any error, bug, failure and security flaw and is accurate and complete; that no failure or malfunction in a Usage Environment may arise out of the use of an App; and that an App has the quality and performance expected by a User.
- A link may be set up from an App to a website or service of a third party; however, the Company does not provide any warranty on any matter whatsoever in connection with such website or service. A User will access the website or service at his/her own responsibility.
-
In addition to the preceding paragraphs, the Company does not provide any warranty
whatsoever with respect to the following items. Even when a User gets any information
on an App from the Company directly or indirectly, the Company does not provide the
User with any warranty whatsoever beyond the contents set forth in these Terms.
- The App conforms to his/her Usage Environment
- The App is accurate and complete
- The App works perpetually
- The App fits and is useful for a particular purpose of the User
Article 11 Attribution of Rights
- All Intellectual Property Rights pertaining to an App will be vested in the Company.
- Unless explicitly provided for herein otherwise, any grant of a right to use an App hereunder will not imply the grant of any Intellectual Property Rights whatsoever of the Company pertaining to the App. A User may not use an App beyond the mode of usage expected for the App.
- A User must not attempt to reverse-engineer, decompile, reverse-assemble or otherwise analyze an App.
Article 12 Transmitted Information
- A User warrants that the User has a legitimate right to transmit Transmitted Information, and it does not infringe any right of the Company or any third party.
- The Company may use or make use of Transmitted Information (including but not limited to reproducing, adapting, publicly transmitting, and making it transmittable for such use) to the extent necessary for operating and improving an App; creating statistical data on usage history of App users; planning or drawing up plans for marketing measures and implementing them; and other matters relating to them. In this respect, a User agrees that the User will not raise any objection (including but not limited to non-exercise of an author’s moral rights) against the Company, a third party who legitimately acquires the right from the Company, or any other person who succeeds to the right from that third party.
- While the Company makes effort for secure management of Transmitted Information to the extent commercially reasonable, a User must back up Transmitted Information at his/her own responsibility in the light of the fact that an App is, by its nature, an electromagnetic service with the use of Internet communications networks that entail risks for loss, alteration, destruction and the like of information. The Company will not undertake any responsibility whatsoever (including the responsibility of recovering Transmitted Information) for any damage incurred by a User due to his/her failure to back up.
-
If any of the following items apply, or the Company decides that it applies, the
Company may, without advance notice, inspect, keep or restore all or part of any
Transmitted Information or disclose it to a third party (hereinafter “Inspection”).
However, the Company is not be responsible to disclose the reason for the above
decision.
- If the User consents to it
- If the User fails to respond to a request of the Company for consent to Inspection within seven (7) days from the request
- If the Company is officially required to do so by a court, the police or other public agencies under laws and regulations
- If the Company undertakes a duty of Inspection according to law
- If the User engages in any prohibited act under these Terms
- If it is necessary for protecting the life, body or other significant rights of the User or a third party
- If it is necessary for maintenance or solving the technical failure of an App
- If there is any other necessity equivalent to any of the preceding items
-
If any of the following items apply, or the Company decides that it applies, the
Company may, without advance notice, delete all or part of any Transmitted Information
or temporarily suspend the publication or presentation of it (hereinafter “Deletion”).
The Company will not undertake any responsibility whatsoever (including the
responsibility of recovering the information) for the deleted Transmitted Information,
nor will the Company be responsible to disclose the reason for the above decision.
- If the User consents to it
- If the User fails to respond to a request of the Company for consent to Deletion within seven (7) days from the request
- If the Company is officially required to do so by a court, the police or other public agencies under laws and regulations
- If the Company undertakes a duty of Deletion according to law
- If the User engages in any prohibited act under these Terms
- If it is necessary for protecting the life, body or other significant rights of the User or a third party
- If the use of the App is terminated regardless of the reason
- If the App is changed, suspended or terminated under Article 16
- If there is any other necessity equivalent to any of the preceding items
- Notwithstanding paragraph 4 and the immediately preceding paragraph, the Company will not be responsible to monitor Transmitted Information.
Article 13 Prohibited Acts
In using an App, a User must not engage in any of the following acts or any act that the Company finds falls under any of the following acts, nor must a User instruct, instigate, coerce or otherwise lead any third party to engage in:
- An act in violation of laws and regulations;
- An act relating to any crime;
- An act contrary to public order and morals;
- An act that infringes Intellectual Property Rights, privacy rights, rights to protect the good name, credibility, image rights, or any other rights or profits of the Company or a third party;
- An act of discriminating against, slandering or harassing the Company or a third party or an act that arouses disgust;
- An act of unwelcomely stalking or persistently following another User about or sending mass messages to another User, or other similar acts;
- An act of putting a link to an adult site, dating site or other similar site or an act aimed at seeking or encouraging a sexual encounter;
- An act of advertising, announcement and solicitation for, and transactions of a Ponzi scheme, multilevel marketing system, network business, or other pyramid scheme;
- Activities as a body having a creed based on discrimination and prejudice against a religion, race, gender, nation, human right and any other attributes;
- An act of interfering with the operations and maintenance of an App;
- An act of placing an excessive load on a network, system or the like of an App;
- An act of inducing malfunction of an App;
- An act of using, creating, distributing or selling an external tool that makes an App work in a way not usually expected by exploiting a bug or causes usually unexpected effects on an App, or other similar acts;
- An act of accessing a network for an App without authorization;
- An act of identity theft;
- An act of pretending to be an employee/officer of the Company or its associated company or any other relevant person of the Company or an App;
- An act of having a third party use an App;
- An act of transmitting any information to the Company that makes any reproduction, alteration, transmission or other action that the Company makes to the extent necessary for operations of an App infringe any Intellectual Property Rights, privacy, reputation, credibility, portrait, or any other rights or profits of any third party;
- An act of tampering with any information available with an App;
- An act of sending similar massages beyond necessity or otherwise making unreasonable inquiries or demands with the Company;
- An act of cooperating or getting involved with the maintenance, operations or management of any Antisocial Force (meaning an organized crime group, member of such group, rightist organization, antisocial force or any other equivalent person; the same applies hereinafter) or otherwise interacting or getting involved with an Antisocial Force;
- An act of inducing or helping, directly or indirectly, any act of the preceding items; or
- Any other acts that the Company finds inappropriate.
Article 14 Temporary Suspension or Termination of Use
-
If any of the following items applies, or the Company decides that it applies, the
Company may, without advance notice, temporarily suspend or terminate the use of any
App for a User in whole or in part. However, the Company is not responsible to disclose
the reason for the above decision.
- If a User violates any provision of these Terms
- If a User has not used any App for a period separately designated by the Company
- If a User fails to respond to any inquiry of the Company within seven (7) days
- If a User has in the past violated these Terms or received a disposition of the Company to temporarily suspend or terminate, in whole or in part, the use of an App or any other application provided by the Company for smartphones, tablets or desktop
- If the Company decides that a User’s use of an App is inappropriate otherwise
- If the Company terminates the use of any App for a User, the User will forfeit the right to use the App and will immediately delete it from his/her Terminal.
- If a User falls under any item of paragraph 1, or the Company decides that a User falls under it, all liabilities owed by the User to the Company will be accelerated, and the User must immediately perform all liabilities to the Company.
- The Company will undertake no responsibility whatsoever for any damage incurred by the User arising out of any action of the Company under this Article.
Article 15 Termination of Use by User
- A User may at any time terminate his/her use of an App by deleting the App from the Terminal. The User agrees that upon the termination of his/her use of the App, all Transmitted Information, Content and other materials existing in the App will be extinguished.
- A User consents in advance that when his/her use of an App is terminated by mistakenly deleting the App, or an Account or Local Save Data or for any other reason, the User is no longer able to use any Transmitted Information, Content and other materials existing in the App.
- Even after the termination of the use of an App, the User will not be exempted from any obligations or liabilities to the Company or any third parties.
Article 16 Change, Suspension or Termination of App
- The Company may at any time change, suspend and terminate the provision of an App for business reasons; the overload, failure or maintenance of a system; enactment, revision or abolition of laws and regulations; natural disasters; fortuitous accidents; power failure; communication failure; unauthorized access; conflicts; upheavals; acts of terrorism, or any other reasons, nor will the Company undertake any responsibility for any damage or loss whatsoever incurred by a User due to such cause.
- In the event of any change, suspension or termination under the preceding paragraph, the Company will strive to give notice reasonably in advance, except where there is any compelling reason, including where it is urgently required or technically difficult.
Article 17 Dispute Settlement and Damages
- A User who causes any damage to the Company in connection with the use of an App will compensate the Company for the damage.
- If a User receives any claim of a third party, or any dispute arises between a User and a third party in connection with an App, the User will immediately notify the Company of its details; deal with and settle the claim or dispute at his/her own expense and responsibility; and inform the Company about its progress and results.
- If the Company receives any claim of a third party, or any dispute arises between the Company and a third party in connection with a User’s use of an App, the User will deal with and settle the claim or dispute at his/her own expense and responsibility and inform the Company about its progress and results, and will also compensate for any money that the Company is forced to pay and any other damages.
- The Company will compensate a User for any damage only if it is caused to the User due to an intentional act or negligence of the Company in providing an App. Any provision herein that indemnifies the Company will not apply where there is any intentional act or negligence on the part of the Company.
- If the Company undertakes any liability for a User with respect to damages (including in the case of the preceding paragraph and cases where the Consumer Contract Act or any other law applies), the scope of damage to be compensated for will be limited to the general damage actually incurred by the User (not including any special damage such as lost earnings), and the amount to be compensated for will not exceed the amount that the User has paid the Company in consideration of the use of the Paid Services. This Article applies to all damages and claims regardless of the ground of claim, including default, defect liability, duty of restoration to its original state, unjust enrichment and tort; provided that it does not apply where there is any intentional act or gross negligence on the part of the Company.
Article 18 Confidentiality
Without the advance written consent of the Company, a User will not use any information for any purpose other than the purposes of disclosure or disclose it to any third party, when the Company has disclosed it to the User in connection with an App by requiring treatment as confidential information.
>Article 19 Handling of Personal Information
The Company will appropriately handle personal information in accordance with the Privacy Policy provided for by the Company.
Article 20 Revision of Terms
-
The Company may revise these Terms at any time at its own discretion, if:
- The revision of these Terms conforms to general interests of contractual parties; or
- The revision of these Terms is not against the purpose of the conclusion of this contract and is reasonable in the light of the need for the revision, suitability of revised contents, contents of the revision, and other circumstances pertaining to the revision.
- When revising these Terms under the preceding paragraph, the Company will notify details of the revised provisions and the effective date of the revision by publishing them in the Apps at least two (2) weeks prior to the effective date of the revision of the Terms.
- For a User who does not consent to the revision of the Terms, the only course of action available will be to terminate the use of the Apps (to immediately delete the Apps from his/her Terminal). A User who has not made the said deletion by the day designated in the notice under the preceding paragraph will be deemed to have consented to the revision of the Terms.
Article 21 Communication
- Any communication of the Company to Users will be given by sending a document or e-mail, by publication in the Apps or the Website, by push notification, or by any other means that the Company finds appropriate. When such communication is given by e-mail, publication in the Apps or the Website, or by push notification, it shall be deemed to have reached Users at the time when it is distributed on the Internet.
- Any communication of Users to the Company will be given by e-mail to the e-mail address for inquiries designated by the Company. The Company will not respond to any inquiry made by any means other than by e-mail to the e-mail address for inquiries.
- The Company will not be obliged to respond to communication from Users or take any measures for them, and the Company may respond to and take measures for communication at the free discretion of the Company. The Company may take measures for communication of a User; provided that such act of the Company will not be interpreted as the Company undertaking any obligations for the User, including those for individual answers or reports, or monetary compensation.
Article 22 Transfer of Contractual Status
- Without the advance written consent of the Company, a User will not transfer, assign to a third party, create a security interest in, or otherwise dispose of, any rights and obligations under any App.
- If the Company transfers the business related to the Apps to a third party (not only regular transfer of a business, but including a corporate split-up and any other events where the business is transferred), the Company may, incidental to the business transfer, transfer the rights and obligations, Transmitted Information, and personal and other information under the Apps to the business transferee, and a User consents in advance to such transfer.
Article 23 Severability
If part of any provision herein is held to be illegal, invalid or unenforceable under laws and regulations or by a court, the remainder of that provision and other provisions herein will remain valid, and the part held illegal, invalid or unenforceable will be applied by replacing the invalid part with a valid provision that is most similar to that part in terms of its purport or by adding reasonable interpretations so that it will be a valid provision that is most similar to that part.
Article 24 Governing Law
These Terms will be governed by the laws of Japan.
Article 25 Jurisdiction
In the event that any dispute arises between a User and the Company in connection with an App, it will be brought in the Tokyo District Court as the agreed exclusive jurisdiction of the first instance.


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Action : Connect to SQL Server
This action allows your software to connect to a Microsoft SQL Server in local (on the computer from which your software is installed) or remotely (on another computer, internet).
Parameters
| Parameters | Descriptions |
|---|---|
| Local Microsoft SQL Server | By checking this setting, your software will connect to a server installed locally (on the computer from which you installed your software). |
| Remote Microsoft SQL Server | By checking this setting, your software will connect to a server installed on a remote computer. The connection will be by internet. |
| Adress of Microsoft SQL Server | Must be equal to the local address, or IP address of the server that your software will need to login. |
| Port | Must be equal to the port to use for connecting to the server. |
| User name (optional) | Must be equal to the username to use if an identifier is required to connect to the server. |
| Password (optional) | Must be equal to the password to use if an identifier is required to connect to the server. |
| Name of the initial database (optional) | Captures the database, by default, with which the server will work when connected, so you do not then use action Change SQL Server database. |
| Encrypt the connection | Sets whether the server connection will be secured by an encryption protocol or not. |
| Variable receiving the result (optional) | Must be equal to the variable (not array) receiving the result of the connection. |
Mistake not to commit : For the parameters "Adress of Microsoft SQL Server", "Port", "User name", "Password" and "Name of the initial database", you can not use the resources of the project type and Picture type Other. Single resource of type text can be used.
Mistake not to commit : If you use variables in parameters "Adress of Microsoft SQL Server", "Port", "User name", "Password" and "Name of the initial database", make sure that the type of value of each of these variables is text (String), or a numeric value (Integer, Decimal, Double). Indeed, only text can be used in these settings.
Note : To check the type of a value, use the action Get the type of a variable, in General category.
Return value
The return value is determined by the success or failure of the server connection. It will be stored in the variable defined in the parameter "Variable receiving the result". This value is numeric (Integer).
| Result of the connection | Returned values |
|---|---|
| Connected | 1 |
| Server not found | -1 |
| Incorrect username or password | -2 |
| Unknow error | -3 Note: An error message will appear on the screen. |
Code Visual Basic.Net generated by SoftwareZator
If the server is remote, that the parameter "Encrypt the connection" is checked and the variable receiving the result is "Result", the generated code will be as follows :
Result = VelerSoftware_SQLServerPlugin.Connect_SQLServer(False, "xxx.xxx.xxx.xxx", "1433", "User", "Password", "Initial database", "yes")
Si le serveur est locale et que le paramètre "Encrypt the connection" est décoché, le code généré sera tel que le suivant :
VelerSoftware_SQLServerPlugin.Connect_SQLServer(True, "xxx.xxx.xxx.xxx", "1433", "User", "Password", "Initial database", "no")
Runtime errors
Sometimes a computer program encounters a problem during execution. Often, an error message is displayed. The table below allows you to determine why the error you encounter appears and how to correct :
| Errors types | Descriptions | Resolve |
|---|---|---|
| System.ArgumentException or System.InvalidCastException |
This error occurs when the parameter value "Adress of Microsoft SQL Server", "Port", "User name", "Password" or and "Name of the initial database" are not the text. Often the problem is caused by a variable used in these settings and have a value other than text. | To correct this error, verify that the values involved in this parameters are of type Text (String) and make the necessary changes so that this values is text. For this, use the action Get the type of a variable, Convert the value of a variable |
Characteristics
| Types | Informations |
|---|---|
| Requiered level | Confirmed |
| Category | SQL Server |
| Type of value returned | Numeric (Integer) |
| Work in functions | Yes |
| Works in the declaration area | No |
| This action may receive children actions | No |


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Version History¶
Version 0.2.6¶
sentry
function now returns a summary object whenreturn_df=True
and ades
orspk
parameter are not specified.
Version 0.2.5¶
sentry
function now returns results as expected when not returning a pandas DataFrame.
Version 0.2.4¶
Adds
exoplanet
function for providing access to NASA’s Exoplanet Archive.
Version 0.2.3¶
Fixes bug in
nhats
function whenreturn_df
parameter is set toTrue
.
Version 0.2.2¶
An optional
return_df
parameter has been implemented in the listed functions below. When set asTrue
, the resulting JSON data will be coerced into a pandas DataFrame to allow easier and more straightforward data analysis for those interested. Please see the individual function documentation for more information and examples.fireballs
close_approach
nhats
sentry
scout
General bug fixes * The
sentry
function should now operate correctly when passing ades
orspk
parameter.
Version 0.2.1¶
Added sentry function that wraps the CNEOS Sentry System API for providing Near-Earth Object impact risk assessment data.
Version 0.2.0¶
Initial release.


PM Johnson says: I haven't lost my 'tax-cutting zeal'
by ReutersTELFORD — Prime Minister Boris Johnson said on Sunday he had not lost his tax cutting zeal but that Britain needed to maintain fiscal discipline.
“We are maintaining fiscal discipline and we will keep debt coming down,” Johnson said. “We are doing this sensibly.”
“I haven’t lost any of my tax-cutting zeal,” Johnson said. (Reporting by William James and Kylie MacLellan; writing by Guy Faulconbridge, editing by Elizabeth Piper)