Michigan at Indiana: Game Time, Spread, Channel, Announcers
by Alek ArendSaturday’s Big Ten contest between No. 13 Michigan and Indiana features two red-hot teams. The Wolverines and Hoosiers have each won four of their last five games. Michigan will have to be careful facing an Indiana team that is not to be taken lightly.
The Wolverines are 8-2, vying for a New Year’s Six bowl selection later this season. Next Saturday’s contest against No. 2 Ohio State looms large in the eyes of all Michigan players, coaches and fans. But looking ahead to that massive contest could spell trouble in regards to an upset on Saturday.
The Hoosiers have exceeded all expectations so far this season. Sitting at 7-3, Indiana has a chance to reach nine regular season wins and a 10th win with a bowl game victory. This game could mean much more to the Hoosiers than it does for the Wolverines. And with Indiana’s home crowd advantage, can the Hoosiers pull off the upset on Saturday?
Here’s all the details surrounding the game:
Game Time: 3:30 p.m. ET
Channel: ESPN
Spread: Michigan -9.5
Over/Under: 54.5
Announcers: Sean McDonough, Todd Blackledge
Vegas’ oddsmakers don’t anticipate an upset on Saturday, as the Wolverines are 9.5-point favorites over Indiana, despite going on the road. The game’s over/under is set at 54.5.
This game has been relatively close as of late, with two of the last four games in the series going to overtime. Michigan has dominated overall, though. Indiana hasn’t knocked off the Wolverines since 1987.
Michigan-Indiana kicks off at 3:30 p.m. ET on ESPN. Sean McDonough and Todd Blackledge will be on the call.


Comparing Pull Parser APIs
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Home
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Aerochimps CSS Reset
You can add elements to see if it's properties are really reseted.
For more info please use README.md file.
Aerochimps.com
You can add elements to see if it's properties are really reseted.
For more info please use README.md file.


Accredited by the British Accreditation Council (BAC) the DAI Local Content Masterclass brings DAI's ground-breaking expertise in Local Content into a 3-day training course. All the major topic areas of Local Content are covered, from nationals in the workforce, to local procurement, training, supplier capacity development and productive assets.
We also provide customized courses for regulators and companies, as well as sector-specific courses and shorter half-day Executive/Director level local content training
The DAI Local Content Masterclass utilizes lectures, hands-on group exercises, computer modelling, and video case studies to examine strategic alignment of local content regulations, smart procurement to manage local content, and mechanisms for forecasting, reporting and analyzing local content performance and economic impact.
"Thank you for hosting the master class. The information was extremely valuable and I must say it was possibly the best seminar I have ever been a part of. You and your team did an outstanding job and I would highly recommend the class to anyone"
Project Manager, international sub-sea facilities contractor


three.js
- webgl raymarching demo - Fusioned Bismuth by
gam0022
Tokyo Demo Fest 2017
GLSL Graphics compo 3rd place (
article in Japanese
)


This user manual will walk you through setting up a server with Apache2 and Python, sans the help of a framework. By the end of this tutorial, you will be fully capable of launching a Kindergarten Management Software(KMS).
To follow this tutorial, you will need: One Ubuntu server
In this step, we will set Python as the default for our python command. First, check your current Python version.
$ python --version
We would like to have python run Python 3. So first, let's remove the old 2.7 binary.
$ sudo rm /usr/bin/python
Next, create a symbolic link to the Python 3 binary in its place.
$ sudo ln -s /usr/bin/python3 /usr/bin/python
In this section, we will install Pip, the recommended package installer for Python. First, update the system's package index. This will ensure that old or outdated packages do not interfere with the installation.
$ sudo apt-get update
Pip allows us to easily manage any Python 3 package we would like to have. To install it, simply run the following:
$ sudo apt-get install python3-pip
In this section, we will install Apache 2, and ensure that it recognizes Python files as executables. Install Apache using apt-get:
$ sudo apt-get install apache2
We want to place our website's root directory in a safe location. The server is by default at /var/www/html. To keep convention, we will create a new directory for testing purposes, called test, in the same location.
$ sudo mkdir /var/www/test
Finally, we must register Python with Apache. To start, we disable multithreading processes.
$ sudo a2dismod mpm_event
Then, we give Apache explicit permission to run scripts.
$ sudo a2enmod mpm_prefork cgi
Next, we modify the actual Apache configuration, to explicitly declare Python files as runnable file and allow such executables. Open the configuration file using nano or your favorite text editor.
$ sudo nano /etc/apache2/sites-enabled/000-default.conf
Add the following right after the first line, which reads <VirtualHost *:80\>
.
<Directory /var/www/test>
Options +ExecCGI
DirectoryIndex index.py
</Directory>
AddHandler cgi-script .py
<Directory>
block is nested inside the <VirtualHost>
block, like so. Make sure to indent correctly with tabs, too.
Save and exit the file. To put these changes into effect, restart Apache.
$ sudo service apache2 restart


Days played: {{.DaysPlayed}}
Total scenarios: {{.TotalScens}}
Total challenges: {{.TotalPlayed}}
Progress Chart BETA
{{.PerformanceChart}}
Word Cloud
{{.WordCloud}}
Your most played scenarios
{{range .SortedTimesPlayed}}
{{.Name}}: {{.TimesPlayed}}
{{.ChartByDate}}
{{end}}


{% extends 'layout_full.html' %} {% load crispy_forms_tags %} {% block layout_body %}
This form will trigger a new build for this plan against the branch and commit you select.


(#) Deprecated Gradle Configuration !!! WARNING: Deprecated Gradle Configuration This is a warning. Id : `GradleDeprecatedConfiguration` Summary : Deprecated Gradle Configuration Severity : Warning Category : Correctness Platform : Any Vendor : Android Open Source Project Feedback : https://issuetracker.google.com/issues/new?component=192708 Affects : Gradle build files Editing : This check runs on the fly in the IDE editor See : https://d.android.com/r/tools/update-dependency-configurations Implementation : [Source Code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-checks/src/main/java/com/android/tools/lint/checks/GradleDetector.kt) Tests : [Source Code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-tests/src/test/java/com/android/tools/lint/checks/GradleDetectorTest.kt) Copyright Year : 2014 Some Gradle configurations have been deprecated since Android Gradle Plugin 3.0.0 and will be removed in a future version of the Android Gradle Plugin. !!! Tip This lint check has an associated quickfix available in the IDE. (##) Example Here is an example of lint warnings produced by this check: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~text build.gradle:9:Warning: compile is deprecated; replace with either api to maintain current behavior, or implementation to improve build performance by not sharing this dependency transitively. [GradleDeprecatedConfiguration] compile 'androidx.appcompat:appcompat:1.0.0' ------- build.gradle:10:Warning: debugCompile is deprecated; replace with either debugApi to maintain current behavior, or debugImplementation to improve build performance by not sharing this dependency transitively. [GradleDeprecatedConfiguration] debugCompile 'androidx.appcompat:appcompat:1.0.0' ------------ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is the source file referenced above: `build.gradle`: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~groovy linenumbers buildscript { dependencies { classpath 'com.android.tools.build:gradle:3.0.0' } } apply plugin: 'com.android.library' dependencies { compile 'androidx.appcompat:appcompat:1.0.0' debugCompile 'androidx.appcompat:appcompat:1.0.0' } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can also visit the [source code](https://cs.android.com/android-studio/platform/tools/base/+/mirror-goog-studio-main:lint/libs/lint-tests/src/test/java/com/android/tools/lint/checks/GradleDetectorTest.kt) for the unit tests for this check to see additional scenarios. The above example was automatically extracted from the first unit test found for this lint check, `GradleDetector.testCompileDeprecationInConsumableModule`. To report a problem with this extracted sample, visit https://issuetracker.google.com/issues/new?component=192708. (##) Suppressing You can suppress false positives using one of the following mechanisms: * Using a suppression comment like this on the line above: ```kt //noinspection GradleDeprecatedConfiguration problematicStatement() ``` * Using a special `lint.xml` file in the source tree which turns off the check in that folder and any sub folder. A simple file might look like this: ```xml <?xml version="1.0" encoding="UTF-8"?> <lint> <issue id="GradleDeprecatedConfiguration" severity="ignore" /> </lint> ``` Instead of `ignore` you can also change the severity here, for example from `error` to `warning`. You can find additional documentation on how to filter issues by path, regular expression and so on [here](https://googlesamples.github.io/android-custom-lint-rules/usage/lintxml.md.html). * In Gradle projects, using the DSL syntax to configure lint. For example, you can use something like ```gradle lintOptions { disable 'GradleDeprecatedConfiguration' } ``` In Android projects this should be nested inside an `android { }` block. * For manual invocations of `lint`, using the `--ignore` flag: ``` $ lint --ignore GradleDeprecatedConfiguration ...` ``` * Last, but not least, using baselines, as discussed [here](https://googlesamples.github.io/android-custom-lint-rules/usage/baselines.md.html).


I earned my BA in Public and Interpersonal Communication from North Carolina State University and my MS in Corporate and Organizational Communication. I've been with Cisco since 2008, and I'm currently a Business Operations Analyst within the Employee Services organization.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Nisl condimentum id venenatis a condimentum vitae sapien pellentesque habitant. Id porta nibh venenatis cras sed.


WQMY
Car Service in Long Island city New York
Find car service, limo and ground transportation companies in .
http://www.carservicedirectory.com/limo_service/ny/Long_Island_city.html
| number of use times/roika tarangire tented lodge/ paw print house flag |
|
|---|---|
| intel's matrix storage technology | Williamsport |
| Branding | MyNetworkTV prestige motors long island city |
| free dress up downloa ds | humminbird 383c lowest price: 29 (hampton inn beaufort sc web site) & bsa and video games-DT 45.3 (UHF) |
| maps on the mongols | see article |
| Owner | New Age Media, LLC Major world auto in Long Island City, NY - Yellowpages.com |
| First air date | December 30, 1988 |
| chemical fertilizers must a gardener take | MYNetworkTV |
| knights of the rising sun jefferson | WOLF-TV, america's carpet outlet austin |
| mid parental height formula | WILF (1988-2006) |
| Former channel number(s) | Prestige Motors | Mercedes-Benz | Mercedes | New Jersey |
| earth moving equipment tithing | e-machine t2824 motherboard fuse location (1988-1998) lesson plan beijing olympics / discounted cheap domestic airfare (1998-2006) |
| mdc kendall environmental center organic gardening | 50 john deere hydro tractor 420 kW (WOLF-DT3) |
| what is continuity in business | 243 m 488 m (WOLF-DT3) |
| patricia hunt daughter oocytes | 52075 73375 (WOLF-DT3) |
| Transmitter coordinates | lake hamilton inn lakeside elmer gantry religion essay (WOLF-DT3) |
All Auto Repair in Long Island City - RepairPal
We help you find the best auto mechanics in Long Island City, New York. Choose from 172 auto repair shops in the Long Island City area.
http://repairpal.com/auto-repair-in-long-island-city-new-york
Prestige Motor Club Long Island City, NY, 11101 - YP.com
Get directions, reviews, payment information on Prestige Motor Club located at Long Island City, NY. Search for other Used Car Dealers in Long Island City.
http://www.yellowpages.com/long-island-city-ny/mip/prestige-motor-club-223847
Contents |
[listing of all artist] History
Long Island City Auto Repair Shops - Service Centers and ... - AutoMD
Search our directory of auto repair shops and mechanics in Long Island City, NY. . 1 - 25 results of 100 shops in Long Island City, NY. A. A & D Prestige. (0) .
http://www.automd.com/shops/NY/long-island-city/
Medallion Maintenance Inc, Long Island City NY 11101
Medallion Maintenance Inc, 46 02 Vernon Blvd, Long Island City, NY. Tel:<PHONE_NUMBER>. Get Maps . Prestige Motor Club Incorporated.<PHONE_NUMBER>. Long .
http://www.merchantcircle.com/business/Medallion.Maintenance.Inc.Long.Island.City.NY.718-472-9000
Long Island Mercedes-Benz Dealers - Find a New or ... - Cars.com
(4.9) 8 Reviews. 36-11 Northern Blvd, Long Island City, NY, 11101 . Prestige Motors, Inc. - Driven to Perfection . Long Island's FIRST Mercedes-Benz Dealer .
http://www.cars.com/dealers/search-results.action?sc.makes=20028&sc.radius=100&sc.zipCode=11120&sc.city=Long%20Island&sc.makeName=Mercedes-Benz&sc.state=NY&sc.textPath=true
Long Island City, NY Top, Body, and Upholstery Repair Shops and ...
. Repair Shops and Paint Shops in Long Island City, New York.
http://www.manta.com/mb_54_B1214_EA2/top_body_and_upholstery_repair_shops_and_paint_shops/long_island_city_ny
Dumpster Rental in Long Island City, New York
All sizes of dumpsters in Long Island City. . Prestige Industry Corp - 4542 Pearson St Long Island City, NY 11101; Waste Management Review . Ensure it's not with respect to cars knowning that it doesn't affect septic tanks, overhead wires or .
http://www.sandboxcolumbus.com/new-york/dumpster-rentals-in-long-island-city-ny/
Prestige Industry Corp in Long Island City, NY 11101 -<PHONE_NUMBER>
Information on Prestige Industry Corp in Long Island City.<PHONE_NUMBER>. Address, phone number, map, driving directions, hours of operation, services, reviews .
http://directory.newsday.com/prestige+industry+corp.9.7377861p.home.html
Long Island City, NY Motor Vehicle Dealers (New and Used ... - Manta
72 Motor Vehicle Dealers (New and Used) Companies in Long .
http://www.manta.com/mb_54_B11FF_EA2/motor_vehicle_dealers_new_and_used/long_island_city_ny
Long Island City Auto Repair - DexKnows
Local business listings / directory for Auto Repair in Long Island City, NY. Yellow pages, maps, local business reviews, directions . Prestige World Motors Inc .
http://www.dexknows.com/local/automotive/vehicle_service_and_repair/general_auto_service/geo/c-long_island_city-ny/
Local Used Car Dealers covering Astoria, NY
Bergen Auto Wholesalers Inc, 3117 Newtown Ave, Long Island City, NY 11102 . Prestige Motor Club Of Ny Inc, 3656 38th St, Long Island City, NY 11101 .
http://de.lirio.us/find/astoria-queens-county-ny/used-car-dealers/
Used Toyota Camry - Long Island City, NY - For sale on Cars.com
Toyota Camry Used Vehicle Listings Near Long Island City, NY. Considering a new . Dealer: Prestige Toyota Scion (Ramsey, NJ ~ 24 mi. away).<PHONE_NUMBER> .
http://www.cars.com/for-sale/toyota/camry/ny/long-island-city/
[cape dory 36 cutter] Digital channels
| Channel | Name | computer time monitor for kids | cape dory 36 cutter | Programming |
|---|---|---|---|---|
| 53.1 | prestige motors long island city DT | lesson plan beijing olympics | naman's catering mobile al | Main prestige motors long island city programming / MyNetworkTV |
| 53.2 | WOLF DT | campaign david vitter aegis higher ground | coleridge work ghost poem | Simulcast of trace adkins sunday morning coming down |
| 53.3 | WSWB DT | 480i | 4:3 | Simulcast of dermatology of lexington llc |
New York Oggi | Automobile Dealers Directory
Prestige BMW, www.driveprestige.com . 43-60 Northern Blvd, Long Island City -<PHONE_NUMBER> . Prestige Motors, Inc. www.prestige.mercedescenter.com .
http://www.newyorkoggi.com/auto_directory.php
[home] References
[josephine county fair oregon schedule] External links
- lab coat hanging systems
- nfl quarterbacks 6 1 or shorter
- texas corporation public regulation commission
- shakespeare festivals in the us
- reverse credit card charges
- making chicken cordon bleu
|
|


Bronchiectasis Report
Powered by:
Applied Chest Imaging Laboratory (ACIL)
Brigham and Women's Hospital. Boston (MA). USA
@@SUBJECT@@
@@SUMMARY@@
Date
Location
Mean Airway Diameter (mm)
Mean Vessel Diameter (mm)
Mean AV Ratio
@@TABLE_ROWS@@


The top level Platform module. The Platform module is used accessing the device's platform related functionality.
| Name | Description |
|---|---|
| Titanium.Platform.DisplayCaps | The Display Caps object returned by the Titanium.Platform.displayCaps property. |
| Name | Description |
|---|---|
| addEventListener | add an event listener for the instance to receive view triggered events |
| createUUID | create a globally unique identifier |
| fireEvent | fire a synthesized event to the views listener |
| openURL | open a URL in the system default manner |
| removeEventListener | remove a previously added event listener |
| Name | Type | Description |
|---|---|---|
| BATTERY_STATE_CHARGING | int | the device is plugged in and currently being charged |
| BATTERY_STATE_FULL | int | the battery is fully charged |
| BATTERY_STATE_UNKNOWN | int | the battery state is unknown or not monitoring is not enabled |
| BATTERY_STATE_UNPLUGGED | int | the device is unplugged |
| address | string | the ip address that the device reports |
| architecture | string | the processor architecture that the device reports |
| availableMemory | double | return the amount of memory available on the device in bytes |
| batteryLevel | float | the current device battery level. this property is only accessible if batteryMonitoring is enabled. on iPhone, this level only changes at 5% intervals. |
| batteryMonitoring | boolean | boolean to indicate if battery monitoring is enabled |
| batteryState | int | constant that represents the state of the battery. this property is only accessible if batteryMonitoring is enabled |
| displayCaps | object | return the DisplayCaps object for platform |
| id | string | the unique id of the device |
| locale | string | the primary language of the device that the user has enabled |
| macaddress | string | the mac address that the device reports |
| model | string | the model of the phone that the device reports |
| name | string | the name of the platform returned by the device |
| osname | string | the shortname of the operating system. for example, on an iPhone, will return iphone, iPad will return ipad and Android will return android. |
| ostype | string | the OS architecture, such as 32 bit |
| processorCount | int | the number of processors the device reports |
| username | string | the username of the device, if set |
| version | string | the version of the platform returned by the device |
| Name | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| battery |
fired when the battery state changes. the battery state changes are only tracked on iPhone/iPad at 5% increments.
Event properties
|


Windows Update is being Installed.
Windows Update is being Downloaded and Installed in a Background Process. Get ready for a Newer, Better Experience!


This plugin provides support for defining the coordinates of a step relative to previous steps. This is often more convenient when creating presentations, since as you add, remove or move steps, you may not need to edit the positions as much as is the case with the absolute coordinates supported by impress.js core.
Example:

Following html attributes are supported for step elements:
data-rel-x
data-rel-y
data-rel-z
data-rel-to
Non-zero values are also inherited from the previous step. This makes it easy to create a boring presentation where each slide shifts for example 1000px down from the previous.
The above relative values are ignored, or set to zero, if the corresponding
absolute value (data-x
etc...) is set. Note that this also has the effect of
resetting the inheritance functionality.
In addition to plain numbers, which are pixel values, it is also possible to define relative positions as a multiple of screen height and width, using a unit of "h" and "w", respectively, appended to the number.
Example:

Note that referencing a special step with the data-rel-to
attribute is limited to previous steps to avoid the possibility of circular or offending positioning.
If you need a reference to a step that is shown later make use of the goto plugin:

Enabling / adding this plugin has a small incompatible side effect on default values.
Prior to this plugin, a missing data-x/y/z attribute would be assigned the default value of 0. But when using a version of impress.js with this plugin enabled, a missing data-x/y/z attribute will inherit the value from the previous step. (The first step will inherit the default value of 0.)
For example, if you have an old presentation with the following 3 steps, they would be positioned differently when using a version of impress.js that includes this plugin:

To get the same rendering now, you need to add an explicit data-z="0"
to the second step:

Note that the latter code will render correctly also in old versions of impress.js.
If you have an old presentation that doesn't use relative positioning, and for some reason you
cannot or don't want to add the explicit 0 values where needed, your last resort is to simply
remove the rel.js
plugin completely. You can either:
Remove rel.js
from /build.js and recompile impress.js
with: npm build
Just open [/js/impress.js] in an editor and delete the rel.js
code.
Or, just uncomment the following single line, which is the last line of the plugin:
impress.addPreInitPlugin( rel );
This plugin is a pre-init plugin. It is called synchronously from impress.js
core at the beginning of impress().init()
. This allows it to process its own
data attributes first, and possibly alter the data-x, data-y and data-z attributes
that will then be processed by impress().init()
.
(Another name for this kind of plugin might be called a filter plugin, but pre-init plugin is more generic, as a plugin might do whatever it wants in the pre-init stage.)
Henrik Ingo (@henrikingo), 2016


A header row (or th tag) is the first row of an HTML table. By default, Spry uses this row to define the column names when it creates an HTML data set. You can then use these column names as data references when you display data in a Spry region.
If the first row in your table is actually data, you can specify it as such in the data set constructor.
var ds2 = new Spry.Data.HTMLDataSet("products.html", "productsTable", {firstRowAsHeaders:false});
To access the data after you’ve disabled column names, use {column#} as the syntax in your data references. Spry uses a zero-based counting system, with column numbers starting at zero (0), so use {column0} for the first column of data in the source table, {column1} for the second column, and so on.
|
Row # |
First column from source table |
Third column from source table |
|---|---|---|
|
{ds_RowNumberPlus1} |
{column0} |
{column2} |
Do not use spaces or other tags in your data references for headers. Spry replaces spaces with underscores (_) and removes tags. For example, if the value of one of your headers is product features, enter your data reference for the spry:region value as {product_features}. Column names are case sensitive.


Repository
Please choose the heading you want to add:
h1
h2
h3
h4
h5
h6
Generate TOC
Reset Contents
[TOC]


Fork on github here: collection source
Collections are at the heart of how FMF makes data accessable. FMF will create RESTful APIs that product JSON data, as well as front-end routes for collection data on a website front-end.
Collection files are typically small, but they may contain logic for transforming individual documents returned:
<?php
use UrlId\UrlId;
class videos {
use Collection\Collection;
public $publishable = true;
public static $singular = 'video';
public function document (&$document) {
$document['video_id'] = null;
$document['video_type'] = null;
if (!empty($document['video'])) {
$document['video_id'] = UrlId::parse($document['video'], $document['video_type']);
}
$document['category_titles'] = [];
if (isset($document['categories']) && is_array($document['categories'])) {
foreach ($document['categories'] as $id) {
$category = $this->db->collection('categories')->findOne(['_id' => $this->db->id($id)], ['title']);
if (!isset($category['_id'])) {
continue;
}
$document['category_titles'][] = $category['title'];
}
}
}
}
An example of the result of a collection can be found here: Blogs Collection API
Collection APIs are handy, because you can see the field layout easily in JSON:
{
"blogs": [
{
"_id": "50490cb9b79921001200000b",
"body": "
Article Content
",
"code_name": "naacp_calls_for_an_end_to_birmingham_police_using_pepper_spray_in_schools",
"comments": "t",
"description": "Some Descriptive Text"",
"display_date": {
"sec":<PHONE_NUMBER>,
"usec": 0
},
"featured": "f",
"image": {
"name": "us-davis-pepper-spray.jpg",
"size": "411507",
"type": "image/jpeg",
"url": "http://virtuecenter.s3.amazonaws.com/files/2012-09-06-16/us-davis-pepper-spray.jpg",
"height": "453",
"width": "680"
},
"pinned": "f",
"status": "published",
"tags": [],
"title": "NAACP calls for an end to Birmingham police using pepper spray in schools",
"display_date__MdY": "Aug 28, 2012",
"path": "/blog/naacp_calls_for_an_end_to_birmingham_police_using_pepper_spray_in_schools.html"
}
],
"pagination": {
"limit": 20,
"total": 1,
"page": 1,
"pageCount": 1
}
}
The API for working with collection data is restul and follows the follwing format:
http://website.com/json-date/collection/method/limit/page/sortjson
For example:
http://json.virtuecenter.com/json-data/blogs/all/5/0/{“display_date”:-1}
The API has many built in methods:
To use a method that takes and argument, hyphenate the argument with the method, for example:
http://json.virtuecenter.com/json-data/blogs/byTag-GovernorBentley
Fork on github here: form source
The Form component is a very advanced form generator that supports rendering a wide variety of field types in a very flexible way.
It is intended to be used with Semantic UI Form Collection
An individual form class looks like this:
<?php
class contact {
public function __construct ($field) {
$this->field = $field;
}
public $storage = [
'collection' => 'contacts',
'key' => '_id'
];
public $after = 'notice';
public $notice = 'Your contact request has been received';
public $noticeDetails = 'We will be in touch soon.';
function first_nameField() {
return [
'name' => 'first_name',
'placeholder' => 'First Name',
'display' => $this->field->inputText(),
'required' => true
];
}
function last_nameField() {
return [
'name' => 'last_name',
'placeholder' => 'Last Name',
'label' => 'Last Name',
'display' => $this->field->inputText(),
'required' => true
];
}
function phoneField() {
return [
'name' => 'phone',
'placeholder' => 'Phone',
'display' => $this->field->inputText(),
'required' => true
];
}
function emailField() {
return [
'name' => 'email',
'placeholder' => 'Email Address',
'display' => $this->field->inputText(),
'required' => true
];
}
function messageField() {
return [
'name' => 'message',
'placeholder' => 'Enter your message here',
'display' => $this->field->textarea(),
'required' => true
];
}
}
It’s possible to define customer callbacks for validation and data sanitization.
Under the hood, the system takes information like this, and uses it to form a JSON array of field types that populates a partial.
Note, in the partial below, the form has an attribute set: data-xhr=”true”

Contact Form

<form class="ui form segment" data-xhr="true" data-marker="contact" method="post">

There was a problem

First Name

{{{first_name}}}

Last Name

{{{last_name}}}

Phone

{{{phone}}}

Email

{{{email}}}

Message

{{{message}}}

{{{id}}}
<input type="submit" class="ui blue submit button" value="Submit Contact Form" />
</form>
A partial like that could be rendered into a layout like this:
<!DOCTYPE html>

<meta charset="utf-8">
<title>{{page_title}}</title>
<link href="/semantic-ui/css/semantic.min.css" rel="stylesheet" type="text/css" media="all" />

{{{contact}}}

The system will then handle all the business and display logic of handling errors and saving the data in the database.
Fork on github here: form source
The PubSub pattern is a great way to separate components in a highly decoupled manner. In the form above, there is no logic for saving data in the database. All the form component does, is publish a “topic” with the data attached, and if there is a subscriber to the topic the data would get saved. In theory, there could be multiple subscribers, one for sending and email, one for logging the data, andother for indexing it in the search engine – any number of subscribers can listen to a single topic.
First, the subscriptions, in YAML format:
topics:
form-contact-save:
PostToDB: ['post', 'db']
You can see in the example above, the topic is “form-contact-save”.
The PostToDB subscriber is specifying that it wants to receive the “post” and “db” services from the dependecy injetion container.
Also, all subscibers receice as their first argument, the “event” which is an array containing contextual information... such as the data to save.
Here is the subscriber that stores data in the database that is published when forms are submitted:
<?php
return function ($event, $post, $db) {
if (!isset($event['dbURI']) || empty($event['dbURI'])) {
throw new \Exception('Event does not contain a dbURI');
}
if (!isset($event['formMarker'])) {
throw new \Exception('Form marker not set in post');
}
$document = $post->{$event['formMarker']};
if ($document === false || empty($document)) {
throw new \Exception('Document not found in post');
}
$documentObject = $db->documentStage($event['dbURI'], $document);
$documentObject->upsert();
$post->statusSaved();
};
Fork on github here: separation source
Separation is a way to bind the data returned from a RESTful API to a “partial” template that will render the data into a complete page “layout”.
FMF uses separation under-the-hood for rendering collections and forms. Here is a simple example for how it may be used for rendering a homepage:
$this->separation->layout('home')->template()->write();
In the above example, it will load the “public/layouts/home.html” layout file.
Then, it calls the template() function which is intended as a verb in this instance, like “template this layout”.
And, then, it calls the “write()” method to output the merged logic.
Below is the YAML file for the contact form. It would use the layout and template specified above to bring all the “separate” aspects together.
The config file is concerned with:
js:
binding:
contact:
url: '%dataAPI%/json-form/contact'
args: []
partial: 'form-contact.hbs'
type: "Form"
header:
url: "%dataAPI%/header"
type: "html"
footer:
url: "%dataAPI%/footer"
type: "html"


This is a basic HTML template to help you get started with Apricot Flavor.
All HTML5 form elements are normalized to a set of core styles.


MY SCREEN,
LIVE!
Open, free, P2P screen sharing
I want to...
(only known to work with Firefox and Chrome currently)
Connect to another screen
No direct link? Enter phrase above.
Connect
or
Share a view of my screen
No download needed, click and share away.
Start Sharing
or
Give control of my screen
*This is not yet supported, coming soon. Will require a download.*
myscreen.live
- made with indifference by
cretz
FAQ
|
GitHub
|
Privacy
myscreen.live
Settings ▲
Screen Connect Settings
Phrase:
Enter the connect phrase above.
Password:
If given a password, enter it above.
Connect
Connecting...
myscreen.live
Share Your Screen
Screen Share Settings
Host Phrase:
Enter a unique phrase above, use the one we have generated for you, or
regenerate
another.
Once shared, others will access your screen at
Password:
Optionally enter a password. Usually not needed for short screen share.
Choose Screen and Share
Please wait while setting up screen capture...
Sharing Screen
URL for clients to connect to:
# of connected clients:
Pause Video
Stop Sharing
Your screen


This library integrates OpenCV. What I needed was implemented and not much more; if you want something you’ll probably have to implement it yourself using OpenCV.
This is a file that describes classes.
Implemented through OpenCV’s SVM
See also
example:
var svm = SVM()
# our responses.
var responses = reshape(ones(2*3), (2, 3))
#/ OpenCV can fail for too similar inputs (probably synthetic)
for i in 0..3{
responses[1][i] = -1
}
#/ our targets.
var targets = ones(2); targets[1] = -1
#/ train with responses
svm.train(responses, targets: targets)
#/ predict
var y = -1 * ones(3) // must have same size!
var result = svm.predict(y)
The number of responses.
The number of variables.
Useful in mapping to a nonlinear function.
| Parameters: | responses (matrix, ndarray) – The response to some unknown variable. |
|---|---|
| Return type: | ndarray, Double |
| Parameters: |
|
|---|
Sets the parameters for the SVM.
Can drastically change performance.
See also
Warning
My simple test failed.
the number of variables in a response
the number of variables you train for
var svm = SVM()
// our responses.
var responses = reshape(ones(2*3), (2, 3))
// OpenCV can fail for too similar inputs (probably synthetic)
for i in 0..3{
responses[1][i] = -1
}
// our targets.
var targets = ones(2); targets[1] = -1
// train with responses
svm.train(responses, targets: targets)
// predict
var y = -1 * ones(3) // must have same size!
var result = svm.predict(y)
I haven’t and don’t have a use case for this; my simple test failed although I believe it’s correct.
var knn = kNearestNeighbors()
var responses = ones((4,6))
var targets = arange(4)
knn.train(responses, targets:targets)
var result = knn.predict(y, k:3)
var x = ones((2,4))
var (u, s, v) = svd(x)
x = ones((4,2))
(u, s, v) = svd(x)
println(" var (u, s, v) = svd(x) works. matches python exactly (checked by hand)")
var x_train:matrix = read_csv("python_testing/csvs/x_train.csv")
var y_train:ndarray = read_csv("python_testing/csvs/y_train.csv")
var x_test:matrix = read_csv("python_testing/csvs/x_test.csv")
var svm = SVM()
svm.train(x_train, y_train)
var yhat = svm.predict(x_test)
// how accurate are we?
var y_test:ndarray = read_csv("python_testing/csvs/y_test.csv")
var percent_correct:Double = argwhere(abs(y_test - yhat) < 0.5).n / yhat.n
println(percent_correct) // about 94% accurate


Del.icio.us links
I've started an account on
del.icio.us for all the little
interesting links I come upon. I've yet to figure out how it will
integrate into my blog (or how ultimately my blog should look), but if
you are interested you can
view them or subscribe to the
RSS.
Created 07 Jun '04
Modified 14 Dec '04
I wrote a link blogger a few weeks ago using the del.icio.us API.
Seems to work pretty well (until Joshua changes something).
http://users.binary.net/thehaas/cgi-haas/blosxom.cgi/comp/dellinkblog.html
I thought about hooking the blogmark tool to delcio.us - so you can
use your own linkblog and replicate it to delicio.us. That way I
could stay in PyDS for my own data, but share it with others, too.
It's still in the "thinking stage", though.
Ian, you might also want to check out Unalog, a del.icio.us-like
system written in Python/Quixote.
http://unalog.mine.nu/


Konni continues to lead in HS, HSS sections
by Special Correspondent PATHANAMTHITTAWith the announcement of results of various cultural competitions held as part of the Revenue District Schools Arts Festival till 8 p.m. on Thursday, the educational sub-district of Konni with 247 and 233 points continued to lead in the Higher Secondary School (HSS) and High School (HS) sections respectively.
Ranni with 230 points and Pathanamthitta with 205 points were in the second position in the HSS and HS sections.
In the Upper Primary section, Pandalam with 103 points remained the top scorer as per the announcement of results of various competitions held till 8 p.m.
In the Higher Secondaray School section, Sree Vijayananda Gurukula Vidayapeedhom (SVGV), Kidangannur with 144 points was the top scorer, while the NSS HSS, Pandalam with 103 points remained the top scorer in the High School section.
The National High School, Vallamkulam led with 34 points in the Upper Primary section.
Anto Antony, MP, will inaugurate the valedictory session to be presided by district panchayat president Annapoornadevi.


Hello, {{ names.name }}
{% if lang %}
The language you are using is {{ language }}.
{% else %}
The framework you are using is {{ framework }}.
{% endif %}


Welcome Back
Hello, after a long hiatus and multiple attempts to get back to blogging, I think the time ripe is to take another attempt. Recently, I read a great article by zzzeek which made a lot of sense. It seems that blogging would me much fun using the said workflow. Another blog post pointed out similar issues that I was having with my old Wordpress blog. It was just too much effort to login to your Wordpress account to even note down your thoughts as draft. Agreed, one can keep a folder of drafts in your personal code repository but lets face the fact - the path is just not smooth as we would like it to be.
This blog is generated using Blogofile and is hosted on Amazon S3 using the excellent Vaporfile script. In my attempt to learn refresh my CSS knowledge, I have decided to have my own design. I will have another post soon describing the steps and custom modification I did to get the present setup.


Uses of Interface
io.sf.carte.doc.style.css.CSSRule
Package
Description
This package provide an implementation of the
Document
Object Model (DOM) Level 3 Core Specification that can be used for XML or
HTML documents, albeit with a few deviations from the specification.
This package and its subpackages provide an implementation of the
CSS Object Model API.
Implementation classes for the CSS Object Model API.
Classes related to CSS parsing.
-
Uses of CSSRule in io.sf.carte.doc.dom
ModifierConstructorDescriptionDOMWriter
(CSSStyleSheet<? extends CSSRule> refSheet) Construct aDOMWriter
with a reference style sheet for formatting heuristics. -
Uses of CSSRule in io.sf.carte.doc.style.css
Modifier and TypeInterfaceDescriptioninterface
CSSRuleList<T extends CSSRule>
A rule list with additional utility methods.interface
CSSStyleSheet<R extends CSSRule>
A style sheet.interface
CSSStyleSheetList<T extends CSSRule>
List of extended style sheets.interface
Modifier and TypeInterfaceDescriptioninterface
Represents all the "conditional" at-rules, which consist of a condition and a statement block.interface
Counter-style rule.interface
A CSS rule that contains style declarations.interface
A CSS font-face rule.interface
@font-feature-values rule.interface
Represents an at-rule that contains other rules nested inside itself.interface
The CSSKeyframeRule interface represents the style rule for a single key.interface
CSSKeyframesRule
represents a complete set of keyframes for a single animation.interface
Margin rule.interface
A CSS @media rule.interface
Namespace rule.interface
A CSS @page rule.interface
A CSS style rule.interface
Represents a ‘@supports’ rule.Modifier and TypeMethodDescriptionCSSRule.clone
(AbstractCSSStyleSheet parentSheet) Obtain a clone of this rule whose parent sheet isparentSheet
.CSSRule.getParentRule()
If this rule is contained inside another rule, return that rule.Modifier and TypeMethodDescriptionCSSStyleSheet<? extends CSSRule>
CSSStyleSheetFactory.createStyleSheet
(String title, MediaQueryList media) Creates a stand-alone author style sheet.CSSRuleList<? extends CSSRule>
CSSGroupingRule.getCssRules()
Get the list of CSS rules nested inside the grouping rule.CSSStyleSheet<? extends CSSRule>
CSSRule.getParentStyleSheet()
Get the style sheet that contains this rule.CSSRuleList<? extends CSSRule>
CSSStyleSheet.getRulesForProperty
(String longhandPropertyName) Returns a list of rules that apply to a style where the given longhand property is set (either explicitly or through a shorthand).CSSStyleSheetList<? extends CSSRule>
CSSDocument.getStyleSheets()
A list containing all the style sheets explicitly linked into or embedded in a document.Modifier and TypeMethodDescriptionvoid
SheetErrorHandler.ruleParseError
(CSSRule rule, CSSParseException ex) An error was found when parsing a rule.void
SheetErrorHandler.ruleParseWarning
(CSSRule rule, CSSParseException ex) A warning was produced when parsing a rule.Modifier and TypeMethodDescriptionCSSStyleSheetFactory.createSheetErrorHandler
(CSSStyleSheet<? extends CSSRule> sheet) Creates a style sheet error handler. -
Uses of CSSRule in io.sf.carte.doc.style.css.om
Modifier and TypeClassDescriptionclass
Abstract class to be inherited by all CSS rules.class
Abstract class to be inherited by CSS rules which have a CSSStyleDeclaration.class
CSS counter-style rule implementation.class
Abstract class to be inherited by CSS rules which have both selectors and a CSSStyleDeclaration.class
Implementation of CSSFontFaceRule.class
Implementation of CSSFontFeatureValuesRule.class
Implementation of CSSGroupingRule.class
Implementation of CSSImportRule.class
CSSKeyframeRule implementation.class
Implementation of CSSKeyframesRule.class
Implementation of CSSMarginRule.class
Implementation of CSSMediaRule.class
Implementation of W3C's CSSNamespaceRule.class
Implementation of CSSPageRule.class
CSS style rule.class
CSS supports rule.class
CSS Viewport rule implementation.Modifier and TypeMethodDescriptionprotected void
BaseCSSStyleSheet.addLocalRule
(CSSRule cssrule) Inserts a local rule in the current insertion point (generally after the last rule).void
DefaultSheetErrorHandler.ruleParseError
(CSSRule rule, CSSParseException ex) void
DefaultSheetErrorHandler.ruleParseWarning
(CSSRule rule, CSSParseException ex) Modifier and TypeMethodDescriptionBaseCSSStyleSheetFactory.createSheetErrorHandler
(CSSStyleSheet<? extends CSSRule> sheet) Creates a style sheet error handler. -
Uses of CSSRule in io.sf.carte.doc.style.css.parser
Modifier and TypeMethodDescriptionCSSParser.parseSupportsCondition
(String conditionText, CSSRule rule) Parse the condition text of a@supports
rule.


DeVante Bailey
About
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Hangman
RPG Game
Trivia Game
Rutgers Info Widget
Rock Paper Scissors


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EVENTS HAPPENING TODAY
Neighborhood House Community Services
SW Portland | Hours: 3 PM - 8 PM
Genesis Community Fellowship Food Pantry
NE Portland | Hours: 4 PM - 6 PM
Preston’s Pantry
NW Portland | Hours: 5:30 PM - 7:30 PM
See our calendar for more upcomming events!
WELCOME!
We are here to help connect the greater Portland community to food pantries, free meals and urban foraging opportunities.
You can use our navigation tabs to search for food by location or date/time as well as read more about us, FAQs, and check out our resources page for helpful links to transportation and more!
LOCAL FRESH PRODUCTS IN SEASON
Fruits: Apples, hazelnuts, pears, rhubarb
Vegetables: Asparagus, garlic, lettuce, mushrooms, onion, potatoes


Create activities that capture your style of living. Reasonable examples are eating, sleeping, waking_up, leaving_home, entering_home, etc.


{% extends 'base.html' %} {% block site_css %} {{ super() }} {{ css('home') }} {% endblock %} {% block content_class %}thank_you{% endblock %} {% block content %} {% if activated_user %}
{# L10n: href is a link to the site's homepage. #} {% trans href=url('home') %} Your email address has been verified. You may now log in from the homepage. {% endtrans %}
{% else %}{% trans %} We could not activate your account. Please make sure that you have clicked the correct link in your email or typed in the correct address. {% endtrans %}
{% endif %} {% endblock %}


public static interface Faction.FactionChangeEvent
| Modifier and Type | Field and Description |
|---|---|
static int |
CHANGE_DIRECTION_ADD
a direction constant meaning this event adds the faction with a default value
|
static int |
CHANGE_DIRECTION_AWAY
a direction constant meaning this event changes the factions value away from targets value
|
static java.lang.String[] |
CHANGE_DIRECTION_DESCS
the code words for the various direction flags that describe the direction and amount of faction change
|
static int |
CHANGE_DIRECTION_DOWN
a direction constant meaning this event changes the factions value downward
|
static int |
CHANGE_DIRECTION_MAXIMUM
a direction constant meaning this event changes the factions value directly to highest value
|
static int |
CHANGE_DIRECTION_MINIMUM
a direction constant meaning this event changes the factions value directly to lowest value
|
static int |
CHANGE_DIRECTION_OPPOSITE
a direction constant meaning this event changes the factions value opposite of targets faction leanings
|
static int |
CHANGE_DIRECTION_REMOVE
a direction constant meaning this event removes the faction altogether
|
static int |
CHANGE_DIRECTION_TOWARD
a direction constant meaning this event changes the factions value towards the targets value
|
static int |
CHANGE_DIRECTION_UP
a direction constant meaning this event changes the factions value upward
|
static java.lang.String[] |
FLAG_DESCS
the code words for the various evaluation flags to decide if this event applies and other things
|
static java.lang.String[] |
MISC_TRIGGERS
some non-ability-related event trigger ids
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
applies(MOB source,
MOB target)
Returns whether the given mob is a valid source and target of this event.
|
MaskingLibrary.CompiledZapperMask |
compiledSourceZapper()
Returns the zapper mask that is used to see if the source of the event qualifies in
order to trigger a faction change by this defined event.
|
MaskingLibrary.CompiledZapperMask |
compiledTargetZapper()
Returns the zapper mask that is used to see if the target of the event qualifies in
order to trigger a faction change by this defined event.
|
int |
direction()
Returns a code for a description of how an event, if applicable, will affect this
factions value.
|
java.lang.String |
eventID()
Returns the event trigger id
|
double |
factor()
Returns the factor to multiply the base faction change amount (100) by, to determine
the amount of this faction changed by this event, in accordance with the given direction.
|
java.lang.String |
flagCache()
Returns the list of flags that apply to this event.
|
Faction |
getFaction()
Return the parent faction for which this data stands.
|
java.lang.String |
getTriggerParm(java.lang.String parmName)
Returns the named trigger parameters defined
|
int |
IDclassFilter()
A derivative of the event id, this will return a value of 0 or above
if the event id was of a particular Ability ACODE_.
|
int |
IDdomainFilter()
A derivative of the event id, this will return a value of 0 or above
if the event id was of a particular Ability DOMAIN_.
|
int |
IDflagFilter()
A derivative of the event id, this will return a value of 0 or above
if the event id was of a particular Ability FLAG_.
|
boolean |
just100()
A derivative of the flag cache, this method returns whether the flag was set that
causes the determination of the amount of faction move to apply to NOT take the
difference between the source and targets levels into account.
|
boolean |
outsiderTargetOK()
A derivative of the flag cache, this method returns whether the flag was set that
allows this event to trigger when the target of the event does not have any value
with this faction
|
boolean |
selfTargetOK()
A derivative of the flag cache, this method returns whether the flag was set that
allows this event to trigger when the target and source of the event are the same.
|
void |
setDirection(int newVal)
Sets a code for a description of how an event, if applicable, will affect this
factions value.
|
boolean |
setEventID(java.lang.String newID)
Sets the event trigger id
|
void |
setFactor(double newVal)
Sets the factor to multiply the base faction change amount (100) by, to determine
the amount of this faction changed by this event, in accordance with the given direction.
|
void |
setFlags(java.lang.String newFlagCache)
Sets the list of flags that apply to this event.
|
void |
setStateVariable(int x,
java.lang.Object newVal)
Sets an internal state variable stored for this change event.
|
void |
setTargetZapper(java.lang.String newVal)
Sets the zapper mask that is used to see if the target of the event qualifies in
order to trigger a faction change by this defined event.
|
void |
setTriggerParameters(java.lang.String newVal)
Sets any trigger parameters defined that modify the way the trigger behaves.
|
java.lang.Object |
stateVariable(int x)
Returns the internal state variable stored for this change event.
|
java.lang.String |
targetZapper()
Returns the zapper mask that is used to see if the target of the event qualifies in
order to trigger a faction change by this defined event.
|
java.lang.String |
toString()
Returns a semicolon delimited list of all the settings in this change event
|
java.lang.String |
triggerParameters()
Returns any trigger parameters defined that modify the way the trigger behaves.
|
static final int CHANGE_DIRECTION_UP
static final int CHANGE_DIRECTION_DOWN
static final int CHANGE_DIRECTION_OPPOSITE
static final int CHANGE_DIRECTION_MINIMUM
static final int CHANGE_DIRECTION_MAXIMUM
static final int CHANGE_DIRECTION_REMOVE
static final int CHANGE_DIRECTION_ADD
static final int CHANGE_DIRECTION_AWAY
static final int CHANGE_DIRECTION_TOWARD
static final java.lang.String[] CHANGE_DIRECTION_DESCS
static final java.lang.String[] FLAG_DESCS
static final java.lang.String[] MISC_TRIGGERS
java.lang.String eventID()
Faction.ALL_CHANGE_EVENT_TYPES()
,
setEventID(String)
,
IDclassFilter()
,
IDdomainFilter()
,
IDflagFilter()
boolean setEventID(java.lang.String newID)
newID
- the new event trigger idFaction.ALL_CHANGE_EVENT_TYPES()
,
eventID()
,
IDclassFilter()
,
IDdomainFilter()
,
IDflagFilter()
int IDclassFilter()
Ability.ACODE_DESCS
,
eventID()
,
IDdomainFilter()
,
IDflagFilter()
int IDflagFilter()
Ability.FLAG_DESCS
,
eventID()
,
IDclassFilter()
,
IDdomainFilter()
int IDdomainFilter()
Ability.DOMAIN_DESCS
,
eventID()
,
IDclassFilter()
,
IDflagFilter()
java.lang.String flagCache()
FLAG_DESCS
,
setFlags(String)
,
outsiderTargetOK()
,
selfTargetOK()
,
just100()
void setFlags(java.lang.String newFlagCache)
newFlagCache
- the new list of applicable flagsFLAG_DESCS
,
flagCache()
,
outsiderTargetOK()
,
selfTargetOK()
,
just100()
boolean outsiderTargetOK()
flagCache()
,
selfTargetOK()
,
just100()
boolean selfTargetOK()
flagCache()
,
outsiderTargetOK()
,
just100()
boolean just100()
flagCache()
,
outsiderTargetOK()
,
selfTargetOK()
int direction()
CHANGE_DIRECTION_DESCS
,
setDirection(int)
void setDirection(int newVal)
newVal
- a new FactionChangeEvent#CHANGE_DIRECTION_ constantCHANGE_DIRECTION_DESCS
,
direction()
double factor()
direction()
,
setFactor(double)
void setFactor(double newVal)
newVal
- direction()
,
factor()
java.lang.String targetZapper()
setTargetZapper(String)
,
MaskingLibrary
MaskingLibrary.CompiledZapperMask compiledTargetZapper()
setTargetZapper(String)
,
MaskingLibrary
MaskingLibrary.CompiledZapperMask compiledSourceZapper()
setTriggerParameters(String)
,
MaskingLibrary
void setTargetZapper(java.lang.String newVal)
newVal
- the new zapper mask stringtargetZapper()
,
MaskingLibrary
java.lang.String triggerParameters()
setTriggerParameters(String)
java.lang.String getTriggerParm(java.lang.String parmName)
setTriggerParameters(String)
void setTriggerParameters(java.lang.String newVal)
newVal
- the trigger parameterstriggerParameters()
java.lang.Object stateVariable(int x)
x
- which internal state variable to getsetStateVariable(int,Object)
void setStateVariable(int x, java.lang.Object newVal)
x
- which internal state variable to setnewVal
- the state variablestateVariable(int)
java.lang.String toString()
toString
in class java.lang.Object
Faction.createChangeEvent(String)
boolean applies(MOB source, MOB target)
source
- the source to evaluatetarget
- the target to evaluateFaction getFaction()


I build products and fun, interesting things.
I kept a nice site here from 2016-2018.
I've taken that site down to build a new portfolio and blog.


installTCGA(packages = c("RTCGA.clinical", "RTCGA.mutations", "RTCGA.rnaseq", "RTCGA.RPPA", "RTCGA.mRNA", "RTCGA.CNV", "RTCGA.miRNASeq", "RTCGA.PANCAN12", "RTCGA.methylation"), build_vignettes = TRUE, ...)
Function installs data packages from https://github.com/RTCGA/. Packages are listed datasetsTCGA.
If you have any problems, issues or think that something is missing or is not clear please post an issue on https://github.com/RTCGA/RTCGA/issues.
## Not run: # installTCGA() # installTCGA('RTCGA.clinical') # ## End(Not run)
RTCGA-package
,
boxplotTCGA
, checkTCGA
,
convertTCGA
, datasetsTCGA
,
downloadTCGA
,
expressionsTCGA
, heatmapTCGA
,
infoTCGA
, kmTCGA
,
mutationsTCGA
, pcaTCGA
,
readTCGA
, survivalTCGA
,
theme_RTCGA


Calm: Enable¶
Overview¶
Note
Review calm_basics before proceeding with the lab to familiarize yourself with the UI and common terminology used in Nutanix Calm.
Estimated time to complete: 10 MINUTES
In this exercise you will enable Nutanix Calm.
Enabling App Management¶
Calm is built into Prism Central and requires no additional appliances or consoles to manage. Before you can begin managing apps in your environment with Calm, the service must be enabled.
Note
Calm can only be enabled once per Prism Central instance. If Enable app management displays a green check mark next to it, that means Calm has already been enabled for the Prism Central instance being used. Proceed to Calm: Projects.
- In Prism Central, click the ? drop down menu, expand New in Prism Central and select Enable app management.
- Click Enable.
- Select Enable App Management and click Save.
Note
Nutanix Calm is a separately licensed product that can be used with Acropolis Starter, Pro, or Ultimate editions. Each Prism Central instance can manage up to 25 VMs for free before additional licensing is required.
- You should get verification that Calm is enabling, which will take 5 to 10 minutes.
Adding Active Directory¶
While we’re waiting for Calm to enable, we’ll add an Active Directory server. While this isn’t required for basic Calm use, it is required to do any Role Based Access Control, so it’s a good idea to get set up.
- Click the Gear Icon and then Authentication.
- In the pop up, click New Directory.
- Fill out the following fields and click Save:
- Directory Type - Active Directory
- Name - NTNXLAB
- Domain - ntnxlab.local
- Directory URL - ldaps://<DC-VM-IP>
- Search Type - Non Recursive
- Username -<EMAIL_ADDRESS>- Password - nutanix/4u
- Refresh the browser and select Calm from the navigation bar. If Calm is still enabling, wait another minute, and try again.


Chekhov
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Cross Site Request Forgery
logged in using valid Session-Cookie from example.com
<img src="//example.com/user/create?name=myname&password=123" alt="Get example.com account" />
Cookie: vulnerable to CSRF
Token in request headers: vulnerable to XSS
Solution: Use combination of cookie and token


Step loading is not lazy
Image
lazy loading
has come to HTML in recent years and
This content is part of
ilite
site


Lovina is a great stop for cruisers and is an official stop for the Sail Indonesia Rally. This small town on the North coast of Bali lined with bars and restaurants is becoming a popular place for those who want to get away from the more crowded tourist spots in the South.
Position 08° 09'36"S, 115° 01'22"E
This open bay would be a roadstead in the wrong conditions, but is benign during the cruising season.
Provisioning is easier here with a local market and a number of smaller stores with imported goods, catering to a resident expat population.


--- author: display_name: Rick Kelson email<EMAIL_ADDRESS>tags: - data - drg - indices categories: [] date: 2011-09-15 14:42:10 -0600 USGS24KDRGIndices: hub: name: USGS 24K DRG Index item_id: fe10115354c14260aef62a60b3137488 updates: - Updates to this dataset are not planned USGS100KDRGIndices: hub: name: USGS 100K DRG Index item_id: 80042c4b51a843c3b480ada0b8d68177 updates: - Updates to this dataset are not planned USGS250KDRGIndices: hub: name: USGS 250K Index 1x1 item_id: 606d75b70d254c7e9da5785704c60369 downloads: - url: https://opendata.gis.utah.gov/datasets/usgs-250k-drg-index-1x2 label: 'USGS 250K DRG Index 1x2: SGID Open Data Downloads and APIs' - url: https://opendata.arcgis.com/datasets/ed39436090e8472593149659b4ed257e_0.gdb label: 'USGS 250K DRG Index 1x2: File Geodatabase' - url: https://opendata.arcgis.com/datasets/ed39436090e8472593149659b4ed257e_0.shp label: 'USGS 250K DRG Index 1x2: Shapefile' updates: - Updates to this dataset are not planned --- {% include abstract.html name="Topographic Map Indices" abstract="This dataset contains GIS mapping data representing the tile indices for the 24K, 100K, and 250K USGS scanned topographic maps (DRGs)." %}
The USGS Topographic Map tile indices can be used to determine the 7.5 minute, 1:24,000 scale map boundaries for Utah.
Each tile index contains the following attribute fields:
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). There are no constraints or warranties with regard to the use of this dataset. Users are encouraged to attribute content to: State of Utah, SGID.
{% include contact.html subject=page.title contact=site.data.contacts.indices %}
The USGS Topographic Map tile indices can be used to determine the 30x60 minute, 1:100,000 scale quadrangle map boundaries for Utah.
Each tile index contains the following attribute fields:
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). There are no constraints or warranties with regard to the use of this dataset. Users are encouraged to attribute content to: State of Utah, SGID.
{% include contact.html subject=page.title contact=site.data.contacts.indices %}
The USGS Topographic Map tile indices can be used to determine the 1x1 and 1x2 degree, 1:250,000 scale quadrangle map boundaries for Utah.
Each tile index contains the following attribute fields:
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 meter coordinate precision). There are no constraints or warranties with regard to the use of this dataset. Users are encouraged to attribute content to: State of Utah, SGID.
{% include contact.html subject=page.title contact=site.data.contacts.indices %}


|
CCfits
2.4
|
Namespace enclosing all CCfits classes and globals definitions. More...
Classes | |
| class | AsciiTable |
| Class Representing Ascii Table Extensions. More... | |
| class | BinTable |
| Class Representing Binary Table Extensions. Contains columns with scalar or vector row entries. More... | |
| class | Column |
| Abstract base class for Column objects. More... | |
| class | ExtHDU |
| base class for all FITS extension HDUs, i.e. Image Extensions and Tables. More... | |
| class | FITS |
| Memory object representation of a disk FITS file. More... | |
| class | FitsError |
| FitsError is the exception thrown by non-zero cfitsio status codes. More... | |
| class | FitsException |
| FitsException is the base class for all exceptions thrown by this library. More... | |
| class | FitsFatal |
| [potential] base class for exceptions to be thrown on internal library error. More... | |
| class | HDU |
| Base class for all HDU [Header-Data Unit] objects. More... | |
| class | ImageExt |
| class | Keyword |
| Abstract base class defining the interface for Keyword objects. More... | |
| class | PHDU |
| class representing the primary HDU for a FITS file. More... | |
| class | Table |
Enumerations | |
| enum | ValueType |
| CCfits value types and their CFITSIO equivalents (in caps) More... | |
Functions | |
| std::ostream & | operator<< (std::ostream &s, const CCfits::HDU &right) |
| Output operator for HDU objects. Primarily for testing purposes. | |
| std::ostream & | operator<< (std::ostream &s, const FITS &right) |
| Output operator. Calls output operators for HDUs in turn. | |
| std::ostream & | operator<< (std::ostream &s, const Column &right) |
| output operator for Column objects. |
Namespace enclosing all CCfits classes and globals definitions.
| enum CCfits::ValueType |
CCfits value types and their CFITSIO equivalents (in caps)
Tnull, Tbit = TBIT, Tbyte = TBYTE, Tlogical = TLOGICAL, Tstring = TSTRING, Tushort = TUSHORT, Tshort = TSHORT, Tuint = TUINT, Tint = TINT, Tulong = TULONG, Tlong = TLONG, Tlonglong = TLONGLONG, Tfloat = TFLOAT, Tdouble = TDOUBLE, Tcomplex = TCOMPLEX, Tdblcomplex=TDBLCOMPLEX, VTbit= -TBIT, VTbyte=-TBYTE, VTlogical=-Tlogical, VTushort=-TUSHORT, VTshort=-TSHORT, VTuint=-TUINT, VTint=-TINT, VTulong=-TULONG, VTlong=-TLONG, VTlonglong=-TLONGLONG, VTfloat=-TFLOAT, VTdouble=-TDOUBLE, VTcomplex=-TCOMPLEX, VTdblcomplex=-TDBLCOMPLEX
| std::ostream & operator<< | ( | std::ostream & | s, |
| const FITS & | right | ||
| ) | [inline] |
Output operator. Calls output operators for HDUs in turn.
This operator acts similarly to the ftool fdump for a fits file, except that there is no freedom to output partial information.
The current implementation of this operator for PHDU objects only outputs the array sizes, not the data, which that for tables prints the data also.
Provision of this operator is intended largely for debugging purposes.


Welcome to the College Course Catalog
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The following courses are available before noon:
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Choose when you would prefer to take your courses:
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Last updated 8th March 2004 (first version was way back on 11th December 2002 :)
This is a reasonably technical document. If you aren't technically inclined, and you just want an easy way to connect your gamecube controllers to a PC, you might be interested to know that a ready made adaptor already exists. It's called the Skillz Cube Connection USB and is only sold by Lik-Sang as far as I'm aware. It only works with the original Nintendo Gamecube controller (it is not compatible with the Wavebird or any 3rd party controllers).
However, if you are interested in homebrew hardware, or just like dismantling things, read on.
The controller connects to the Gamecube through a proprietary 6-pin connector, with screened cable. The official Nintendo controller only seems to wire 5/6 of these pins, and of those only one seems to be used for data transfer between the console and the controller. This document includes a pin out of the controller port, deduced from an examination of the controller and console with multimeter and oscilloscope, and from some experimentation. Therefore, I make no guarantee that any of this information is accurate, and you use it at your own risk. It's my best guess at how this thing works :)
If anyone has useful information to add to this page, please drop me a line (contact details are on index page).
James, 8th March 2004.
This is a view of the controller socket on the front of the console, looking into the socket. The numbering scheme is my own:
| Pin |
Colour |
J1 | Function |
| 1 | Yellow | 2 | 5V power supply (used by rumble motor). |
| 2 | Red | 3 | DATA line: bi-directional data to/from console, pull-up to 3.43V |
| 3 | Green | 4 | Ground. |
| 4 | White | 5 | Ground (Skillz interface has pins 3+4 wired as common ground). |
| 5 | - | - | Unknown: not connected by official controller, or Skillz interface. |
| 6 | Blue | 1 | 3.43V logic supply. |
| 7 | Black | 6 | Cable shielding / ground. Usually common ground with pin 3. |
In the table above, the pin number on the left corresponds to the diagram of the controller socket. The colour code is that of the cable from the official Nintendo Controller (different models might vary), noting that one pin is not used in this case. The third column marked J1 refers to the pinout of the connector inside the controller, which you will only be able to get to if you have the appropriate security screwdriver bit (or improvise your own handmade tool). You can buy a suitable screwdriver from Lik-Sang also. The function column on the right is my best guess at what each pin is for.
My prototype interface wires pins 3 and 4 together as common ground, uses a 7805 voltage regulator to provide a 5V supply to pin 1, and uses a variable voltage regulator to provide a 3.43V supply to pin 6. The only other connection that I make is to the data line on pin 2, for which I use a 1K pull-up resistor to the 3.43V rail. I notice that the Skillz adaptor uses a 3.3V regulator, and my initial design also used 3.3V. I suspect that the accuracy of this rail isn't very important. I choose to use 3.43V currently, only because this is what I measured on a PAL Gamecube.
Caution: this should go without saying; but once you have connected a 3.3V and 5V rail and pull-up resistor to your cable, it would likely cause some damage if you were to then connect the cable to a Gamecube. I only mention this because it would be easy to have an accident if you modified a controller extension cable as I did - don't forget to unplug it from your cube first.
There are two power rails on the connector, a 3.43V supply that is probably used for the logic, and a 5V supply that appears to be used to power the rumble motor (and perhaps logic also). The ground (3) and shield (7) are connected together.
The 5V power used by the rumble motor is always on, and the motor is controlled by a command sent to the controller. i.e. the controller contains a power transistor to switch the motor on/off, rather than the console doing this. The Yellow 5V power line goes directly to the +ve terminal of the rumble motor, and it looks like the -ve terminal of the motor is attached to a transistor.
I've not measured the current drawn by the controller yet.
The controller uses one bi-directional data line (Pin 2 - Red) to communicate with the console. This is an active high 3.43V logic signal, using a pull-up resistor to hold the line high, and pulling it low with an open-collector transistor when a low needs to be transmitted. Communication is initiated by the console sending a 24-bit string to the controller, after which the controller responds with 64-bits of button state and joystick data.
Although I first thought that the controller had an internal pull-up resistor (measured 745 ohms), in practice I had to use an external 1K pull-up resistor between the 3.43V rail and the the data line in my prototype interface.
The transfer speed is rather fast at around 4us per bit. As with the N64 controller, a low bit is signalled by a 3us low followed by 1us high, and a high bit is signalled by 1us low followed by 3us high. Yes, it's just like the N64 controller!
When the gamecube or the controller sends a string of bits, it terminates it with a single (high) stop bit. Therefore, in order to send the string 00000000, the gamecube would in fact send 000000001.
Initially (in my Dec.2003 document), I had thought that the timing was around 5us per bit, but I now believe that was wrong, and that the timebase on the 'scope was inaccurate. Philipp Kastner sent me a plot from a storage 'scope that showed 4us per bit, and I then went back and tried to measure the timings again, using the parallel port.
Using the parallel port, I timed the interval between the first high-to-low transition at the start of a command, and the final low-to-high transition at the end of the reply from the pad. The sample rate of the parallel port was around 1us per bit, leading to a possible timing error of around plus or minus 2us. An average of 10 successive measurements gave around 348us total time. Assuming a total of 24+64 = 88 bits, that equates to 3.95us per bit. This assumes no significant delay between the command and response from the pad. These timings were made using QueryPerformanceCounter, under Windows 2000, on a P4 2.8GHz, i875P chipset.
With no controller attached, the gamecube probes for a controller by sending the sequence 000000001 about every 12ms. The oscilloscope trace below shows a typical probe sequence, with the 'scope triggered on the negative edge. When you connect a controller it will respond to this sequence, so you know that it is attached. More work is needed to examine the initial conversation between the Gamecube and controller to see if there is any useful information (e.g. about what type of controller is attached?)
With an official controller attached, there is a typical interval of about 6ms between successive updates. In fact, I believe that the update rate is controlled by the game, perhaps divided from the video frame rate. Each update lasts around 348us. The sequence starts with a 24-bit command from the console:
0100 0000 0000 0011 0000 0010
After the 24-bit command word, the controller responds with a string of bits that contain the state of all the buttons along with joystick position data. The sequence of the returned data is as follows. Note that the buttons are listed in transmission order, from left to right (i.e. the left most bit is transmitted first).
| Byte 0 | 0 | 0 | 0 | Start | Y | X | B | A |
| Byte 1 | 1 | L | R | Z | D-Up | D-Down | D-Right | D-Left |
| Byte 2 |
Joystick X Value (8 bit) |
|||||||
| Byte 3 | Joystick Y Value (8 bit) | |||||||
| Byte 4 | C-Stick X Value (8 bit) | |||||||
| Byte 5 | C-Stick Y Value (8 bit) | |||||||
| Byte 6 | Left Button Value (8 bit) - may be 4-bit mode also? | |||||||
| Byte 7 |
Right Button Value (8 bit) - may be 4-bit mode also? |
As listed above, the L/R buttons are the end-stops on the L/R shoulder buttons. Note that between the A and L buttons, there is a bit that always appears to be high. Also, the three leading bits do not seem to be affected by the buttons (so far I have seen the sequence 000 and 001 appear here).
The last bit of the command is the 'rumble' control. Setting this bit to one enables the rumble motor, and clearing it disables the motor. No initialisation sequence seems to be needed. As soon as you connect the controller, you can send the 24-bit command sequence and the pad will respond with data, and can be made to rumble.
Given that there are 24-bits in the command word, it seems likely that there will be a series of different commands to reset the controller, or to perhaps query what kind of hardware is attached to the console. Further experimentation is needed to identify other commands.
Previously, it seemed that there was a delay of about 15us before the pad responded to a command from the console. However, in recent experiments (on a different controller - perhaps it varies between controller versions) this delay seems to be gone. I suspect that this might vary between controllers, or might be related to how frequently the controller is polled. It was clearly there in my first experiments though, as can be seen from the 'scope photos later in this document.
When examining the output of the Skillz Cube Connection, it looked as though only 4-bit analogue data is returned for the Left/Right shoulder buttons. I need to go back and verify this, but it seems that the pad might support different modes with 4-bit and 8-bit resolution. Having said that, I'm not sure it matters, who wants 4-bit data when you can have 8-bit?
For those that don't have access to an oscilloscope or logic analyser, here are some blurry photographs badly taken from a tired old 'scope. In this figure, point A is the start of the 24-bit command word sent by the console, and point B marks the start of the 64-bit response from the controller. The quality of the image is quite poor, but it's actually possible to see the individual data bits. Note that a delay seems to be evident in this 'scope image between the command word and the start of the reply. In more recent experiments, I haven't seen this delay.
Finally, here is a close-up view of the individual data bits when transmitting binary 0100:
Recently, I built a simple homebrew interface to allow me to experiment further with the controller. Using this interface, it was possible to reliably read all the button, joystick, c-stick and left/right shoulder button values from the original (official Nintendo) wired controller (DOL-003 it says on the bottom of my controller). When I tried it with a third part controller (MadCatz MicroCon) it didn't work, but I think it's probably just a bit of tweaking of the electronics and timing (which are, to be frank, rather poorly implemented at the moment).
Anyway, it's a start; it can talk to the official controller, and can even make it rumble. And you know what the best part is? Yes, you can download the source code here.
First things first, this was developed on Windows 2000, and has currently only been tested on a P4 2.8GHz with i875P chipset. Hopefully, that isn't the minimum specification, but I wouldn't be surprised if the timing messes up on a slower computer. If it does, let me know, and we will see if it can be fixed.
I'm releasing this so that people can experiment with it, assuming some basic knowledge of electronics and software. This stuff isn't yet ready for any practical use; i.e. there are no proper drivers yet.
You will need a few things before you can use this software:
The program works by using direct port I/O on the parallel port. That isn't normally allowed from user mode on Windows NT/2000/XP, so I downloaded and installed a driver called giveio which you can easily find with the help of google (and I will add a link here soon hopefully). When this is installed (you will need administrator rights to do this), it basically breaks the protection mechanism so that your program can do direct port I/O.
Once you have installed the giveio service, the program will start and enable the giveio service automatically as required. This means that you don't need to set the giveio service to automatically start with windows (and I don't recommend doing this either, from a safety point of view).
I've not tested the program on Windows 95/98 (does anyone still use it?), and in fact I would be very surprised if it worked at all on that OS. If you know different, let me know.
Finally, here is the source code:
It compiles with MS Visual Studio .NET as a console project, and probably will work with Visual C++ 6. It uses some inline assembler, and the syntax might be MS specific, but should be easily alterable to work with other compilers I think.
The first thing to do is to refine the hardware design and then to test it on more PCs. I think a reasonable minimum specification to aim for would be P3 1GHz. The software needs improving, with a kernel mode device driver to talk to the hardware, and a DirectInput driver to allow the controller to be used as a normal joystick device. Support for more than one controller would be nice. With the current shift register, there are two inputs, so it should be fairly easy to support a second controller.
I've been discussing with Philipp Kastner the possibility of building an interface around a PIC microcontroller. This would allow a serial or even USB interface to be developed. One obstacle is that the PICs with USB support are only available in UV erasable versions (no flashable version) which makes them a pain to develop for. Unfortunately, not everyone has access to a PIC programmer of course. However, with a PIC, it should be possible to support several controllers with a single interface. What would be really, really nice is a front panel drive bay with four Gamecube controller ports..
Now, if only there were some decent games on the PC, apart from boring old 3rd person shooters.
Huge thanks to Philipp Kastner for inspiring me to work on this again, I'd abandoned it really (I blame work, and of course my friends Zelda, Link and Mario, for occupying too many hours).
The shift register hardware design was inspired by the N64 Controller Interface project first described by Stephan Hans, Simon Nield, F.P.Earle et.al. nice work!
The GC Linux project is definitely worth a look, some detail about the controller commands is emerging in their documentation (search for YAGCD).
All the people who wrote to me over the last year or so, I can't remember all the names, but I'll credit you all when I find the old e-mails!
Thanks to Sara, for putting up with the wires, flashing lights and tools strewn everywhere :)


---
layout: page
title: QA Page
use-site-title: true
---
Welcome to QA Page.com!
This is a page that is for all things QA related. I’ve relied on a lot of resources on the internet for bringing myself up to speed on topics like performance testing, automation testing, testing process, test metrics etc etc and I always hoped I could find all or most of that information in one place. This site is going to serve as that single source of information for me and hopefully for everyone out there that is looking for QA related information.
Listed below are some of our articles,
{% for post in paginator.posts %}
* {{ post.date | date_to_string }} »
{{post.title}}
{% endfor %}


Through an innovative minting algorithm, the Peercoin network consumes far less energy, maintains stronger security, and rewards users in more sustainable ways than other cryptocurrencies.
Peercoin's original innovation is the proof-of-stake/proof-of-work hybrid system. Like other cryptocurrencies, initial coins can be mined, but the core network is maintained by coin holders, rather than the fastest pool.
Maintaining the network through the hybrid proof-of-work/proof-of-stake algorithm reduces the risk of the Selfish-Miner Flaw, 51% attacks, and the block bloating that have been used to exploit other currencies.
Maintaining the network requires far less energy than generating hardware-intensive proof-of-work hashes. Proof-of-stake also does away with the ~$1 billion "tax" on the Bitcoin network through proof-of-work blocks.
We are now accepting donations towards the Peercoin Development and Web Fund.
BTC Donations: 1MKMndP5iXKtdDd5M6bcsxVmLAirHW1j7i -
Block Explorer
PPC Donations: P9ZveNqMmSSB5RApp3dcpDYXYXmKYUG7mN -
Block Explorer
Peercoin's original and noteworthy innovation is the proof-of-stake/proof-of-work hybrid system.
Like other cryptocurrencies, initial coins can be mined through the more commonly used proof-of-work hashing process. However unlike other coins, as the hashing difficulty increases over time, users continue to be rewarded with coins generated by the additional proof-of-stake algorithm. Anyone holding 1% of the currency will be compensated with 1% of all proof-of-stake coin blocks.
In addition to increased security and improved energy efficiency, the hybrid proof-of-work/proof-of-stake algorithm combats the deflationary tendencies that cryptocurrencies can suffer because of their hard mintage caps.
Generating blocks through the hybrid proof-of-work/proof-of-stake algorithm reduces the risk of the Selfish-Miner Cornell Flaw, ">50%" attacks, and the block bloating that have been used to exploit other currencies.
The proof-of-stake portion of the algorithm stands at the heart of this security because it drastically raises the cost of an attack. Acquiring 51% of all existing coins requires more effort and resources than acquiring 51% of all mining power. Further, in a ">50%" stake attack, the attacker's investment will be, by definition, at risk of great loss because the attacker will be holding a majority of the coins that they are attacking. This risk of loss reduces the incentive to attempt such an attack in the first place.
Peercoin also employs other advanced security features including enforcing transaction fees at protocol level to defend against block bloating attacks.
Generating proof-of-stake blocks requires far less energy than generating hardware-intensive proof-of-work hashes. This means that over time, the Peercoin network will consume less energy as proof-of-work blocks become less rewarding and blocks are generated instead by the proof-of-stake portion of the algorithm.
Proof-of-stake also does away with the ~$1 billion 'tax' on the Bitcoin network through proof-of-work blocks. You can read more about that here.
Peercoin is one of the truly unique coins that are not just a clone of the original Bitcoin code.
Peercoin is the first coin to introduce a proof-of-stake/proof-of-work combination along with other energy efficient mechanisms. In fact, many altcoins are now integrating Peercoin's proof-of-stake into their codebase.
Source: http://en.wikipedia.org/wiki/PPCoin#Distinguishing_features
Checkpoints are an additional security measure and were introduced to protect the Peercoin network from attacks when it was in its infancy. Sunny King explains:
"The risk of 51% denial-of-service attack on block chain is real, especially to a smaller network. In fact I wouldn’t exclude such a possibility to even bitcoin. Of course such an attack on bitcoin would likely not come from an individual due to the resource required. But it’s irresponsible to say that’s not possible. Just imagine what would happen if bitcoin stops processing transactions for a few days."
As Peercoin's network has grown substantially in the past year, checkpoints will be phased out in one of the next versions, probably in PPC 0.5.
Nope. If Peercoin grows rapidly, stake minting may temporarily decrease as coin days are lost when trading. This would cause Peercoin to become deflationary. The flat nature of the transaction fees is intended to counter this by decreasing total transaction volume. Proponents of Peercoin argue that this will decrease deflation.
Furthermore, Bitcoin currently experiences a ~10% inflation per year as it approaches its total supply of 21 million. It is hoped that when the total supply is reached that the transactions fees will be enough to sustain a secure network.
To maintain a secure network in the future, Peercoin has a 1% a year inflation (proof-of-stake reward) to make sure there will be a secure network, no matter the transaction fees. As stated before this may become deflationary, as Bitcoin aims to be, during high volumes of transactions.
Time to download the client, and try it yourself. If you have any questions just ask on the forum, or the social links below.
Download Wallet!


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As of 06/12/2018, inline installation is deprecated. For more information, read our Chromium Blog post.
Any Chrome Web Store item, such as extensions and apps, first published on or after 2018-06-12 will have inline-installation disabled. “Disabled” means that inline installation attempts will be automatically redirected to the item’s details page on the Chrome Web Store where the user can complete the installation. Nothing will change for existing items in the store that were first published before this date.
The disabling will apply to ALL items regardless of publish date. 100% of inline installation attempts for all items will be redirected to the Chrome Web Store where users can complete the install.
You don’t need to change anything,
but we suggest you review your installation flow and replace the
chrome.webstore.install()
call with a navigation directly to
your item’s Chrome Web Store listing.
Doing that now lets you verify it produces the best user experience.
We also recommend that you incorporate the new Chrome Web Store download badge into your install flow on your site.
Beginning in M71,
Chrome will no longer support the chrome.webstore.install()
method and calling it will fail,
resulting in a broken installation flow on your site.
At this point calls to the API will throw a JavaScript TypeError.
You should remove any calls to the API method before this date.
When your site calls chrome.webstore.install()
,
Chrome will no longer trigger a dialog immediately
but will instead open a new foreground tab to the details page of the
Chrome WebStore
(i.e. https://chrome.google.com/webstore/detail/<item-id>).
From there, the user can go through the standard installation process by
clicking “install”, and a dialog will prompt the user to read permissions
and install or cancel.
After the dialog is dismissed, the tab will remain on the Chrome Web Store.
When you call chrome.webstore.install()
,
the failureCallback will be triggered with an error saying that the user
was redirected to the Chrome Web Store.
It will not indicate whether the installation was successful or not.
Remember that beginning in Chrome 71, calls to
chrome.webstore.install()
will fail so the
failureCallback will never be executed.
Without this API, your site can still detect if your item is already installed by communicating between the extension and your web site. This can be done through extension messaging and the externally_connectable property in the manifest.
"externally_connectable": { "matches": ["https://www.example.com/*"] }
// JS running on https://example.com try { chrome.runtime.sendMessage('<extension id>', <message>, function() { if (chrome.runtime.lastError) { // Extension is not installed. } }); } catch (e) { // Extension is not installed. }
Use the chrome.runtime event and open a new tab after installation. Here’s an example to use in your background page:
chrome.runtime.onInstalled.addListener(function listener(details) { if (details.reason === chrome.runtime.OnInstalledReason.INSTALL) { chrome.tabs.create({url: "https://www.example.com/"}); chrome.runtime.onInstalled.removeListener(listener); } });
No. This policy change applies to all items in the Chrome Web Store without exception.


Parameters
- Alpha: Alpha determines the elasticity of the filament
- Beta: Beta cause a filament to straighten, can cause filament to grow.
- Gamma: Gamma restricts the distance the points move
- Weight: Weight changes the level of influence the image has
- Stretch Force: A factor to adjust the pulling force.
- Deform Iterations: Number of iterations per deform snake click.(esc will stop)
- Snake Point Separation:The distance between points when the contours are sampled
- Image Smoothing:The width of the gaussian filter that is applied to the image.
- Z Spacing:Distance between Z planes in x-y pixels. Changing this value
will cause the 3D image to reload.
- Foreground:Determines the pixel value where the snake will stretch while deforming.
- Background:Complements the forground intensity. The snake will shrink when
the snake is less than the mean of the Foreground and Background intensities.
Keyboard Shortcuts
- Arrow Keys move the planes in the 3D section view.
- ",", and "." Change the current slice. Moves the X-Y plane up and down in 3D section view.
- "Esc" Cancels deform snake operation.
- "v" Cycles to next view configuration.
- "f" Next time frame.
- "b" Previous time frame.


Manufacture of rubber. A separate field of application tellurium is its use in the vulcanization of rubber.


The growth of open access (OA) academic publication world- wide challenges libraries and academics about how to organize, rank, and include new work in library catalogs. However, systematic evaluation of trends in cross-disciplinary open access publication is hindered by fragmentation of sources and inconsistent presentation of content. To facilitate research in this space, we have compiled the holdings of the three largest directories of open access academic publications: Directory of Open Access Journals (DOAJ), PubMed Central Open Access (PMC OA), and ArXiv. We standardize record format to support cross-source comparison, and we apply a variety of heuristics and external sources to improve record quality. We publish this corpus of 2,788,559 documents as a freely available resource at http://goo.gl/ KOlgVX.
Our goal is to create the most comprehensive database of Open-access article & Journals in thw world.
Our research aims at providing quality metric for Open Access article & journals like impact factor, eigen factor etc.
Keeping the research open, we have developed an Open API & free to use front-end to interact with the Open Access Corpus.
Receive grant from OCLC to research, index, clearn & rank all Open Access Journals
First version of Corpus released with over 2 million Open Access Research papers.
First version of website (using reddit's Open Sourced code) utlizing the OAC as the backend
Expert validation for NLP tags
Created the first version of Concepts Network
Created a new new version of front end rom scratch with reddit like voting, searching etc.
The First version of the OAC webservice. Ability to access any aritcle using article_id, author,journal, publisher etc. Link
Added search functionality to the webservice. Added ElasticSearch to the main website as the search webend.
Received grant from AWS and resources from the Ohio Supercomputing Center for continuing our research. With the new power we look forward to continue our aim to rank all of world's Open access articles.
Second version of corpus with NLP tags, URL valdiation, missing doi, missing ssn and validation
Project Incharge
Lead Researcher
Research Assosiate
Research Assosiate
We are a group of researcher for OSU CETI team.


| Inflammatory SlideTutor |
|
Melanocytic SlideTutor |
| |
|
|
| Training Manuals |
|
Training Manuals |
| Inflammatory
Tutor Manual |
|
Melanocytic
Tutor Manual |
| |
|
|
| Training Videos |
|
TrainingVideos |
| Introduction
to Diagnostic Tutor |
|
Introduction
to Diagnostic Tutor |
|
Virtual
Microscope |
|
Interface
Layout |
|
Identifying
Findings |
|
Virtual
Microscope
|
|
Identifying Absent
Findings |
|
Identifying
Findings
|
| Using
Hypothesis Links |
|
Identifying
Absent Findings |
| Diagnosis
and Other |
|
Identifying
Hypothesis and Diagnosis |
|
|
Checking
Diagnosis |
|
|
Ordering
Levels and Stains |
|
|
Using
Hints |
|
|
Introduction
to Writing Tutor |
|
|
Typing
a Report |
|
|
Using
a Measuring Tool |
|
|
Finishing Tutored Case |


This page includes an example of HTML tags that builds data tables. Tables are used in web pages to organize data and information in easy-to-read charts! Below is an example of a data table.
| User Characteristics | Accessibility Design Tip |
|---|---|
| Unable to See | Code all images with ALT text |
| Unable to percieve colors | Avoid using color alone to convey information |
| Unable to use mouse | Make features accessible by keyboard |
| Unable to hear | Add captions to Multimedia |
| Prone to having Seizures | Avoid content that flashes |
| Easily Distractible | Keep the Design Simple |


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--- layout: post title: 'Version 0.2 Released' date: 2012-08-21 14:57:18 categories: news ---
We are happy to announce that version 0.2 of the Stratosphere System has been released. It has a lot of performance improvements as well as a bunch of exciting new features like:
For a complete list of new features, check out the change log.


Chicken Hawaiian is a great high protein meal! Top a chicken breast with pizza sauce, and your favorite toppings.
Cheese Burger is made with ground beef cheddar cheeses, bacon, tomatoes, and onions. This is everything a burger lover dreams of.
Beef Pepperoni is made from a mixture of ground pork and beef mixed with spices and flavorings.
Hello our esteemed Customer, below is the information about the cost of your Pizza, according to your selection:


I have been a freelance front-end developer for the last 3 years. In 2019 I began specializing in building Shopify sites and haven't looked back. I have built Shopify stores for virtually every industry and worked with businesses large and small. I have a solid understanding and proficiency in coding HTML, CSS, JavaScript/jQuery, and the Liquid template language.
I earned a degree in biology and environmental science from Concordia University St. Paul in 2010.
When I'm not working, I'm travelling, hiking, climbing, or skiing.
I'm hardworking and my customers know I always put them first. I love a new challenge and enjoy expanding my boundaries.


NBA API Searcher
Select an option to begin:
Players
Teams
**Note that current players have more recent information available, as well as this season's statistics
Click on a player to toggle their stats from the 2021 season
Click on a team to toggle their information


Socrates was put on trial 2,400 years ago, but he is as relevant as ever. Plato was right to call him “Socrates become beautiful and new” (Second Letter).
One of the ways Socrates is timeless is that he equates piety with the search for truth and thus calls the rejection of philosophy impiety. In a beguiling statement, he says this:
If you say to me, Socrates, this time we will not mind Anytus, and will let you off, but upon one condition, that are to inquire and speculate in this way any more, and that if you are caught doing this again you shall die; - if this was the condition on which you let me go, I should reply: Men of Athens, I honor and love you; but I shall obey God rather than you, and while I have life and strength I shall never cease from the practice and teaching of philosophy.
It is hard to interpret this statement. Either Socrates is being sincere or ironic. Either he is a humble, pious, god-honoring man standing up against an irrational group of hubris-blinded atheists or he himself is a hubris-blinded atheist with a death wish, seeing how far he can mock these men before they silence him.
Socrates is either God’s gift to Athens or the world’s first – and greatest – troll.


The maximum file size you can have in a project depends on your organization's tier. The following table shows the quota of each tier:


I was told to make list soo... YEET!
3 Reasons Why Harambe Was A Good BoyOn September 12th, 2016, a user under the name of CyanX submitted his rendition on the popular song, "Gary's Song" from nickelodeon™ (s) hit animated television series, Spongebob Squarepants, entitled "Harambe's Song (Harambe Come Home)" to the video platform YouTube.