TwitchToolkit is a mod written by Twitch.tv/hodlhodl that integrates storytelling decisions into chat votes, awards viewers coins for watching, and those coins can be spent on items/events in game.
I am currently using Nesi's Rimvali mod, along with Reich Armory, a lot of the Vanilla Expanded mods, Soviet Armory, and more! Below you can find the list of purchaseable in game items. Click on the header of a row to sort by that variable (Note: Price sorting doesn't work at the moment.) When purchased, they will be sent to the colony using a drop pod, and I will have full control of the item from there.
Use !bal to check your coin balance!
Find the "itemname" of the item you want, and type in the Twitch chat: "!buy (itemname) (ammount)"
ex: "!buy kidney 100" would send 100 kidneys to me. Minimum purchase worth 50 coins.
Type !joinqueue to enter your name into the name-pool! This will give you a chance to have your own character in game! (Only one per person)
Click on "Events" in the top bar to see the list of purchaseable events!
| ItemName | Price | Category | Description |
|---|---|---|---|
| 15cmherocket | 167 | 15cm Nebelwerfer 41 ammo | Ammo for the Nebelwerfer trurret |
| 15cmnebelwerfer41 | 1567 | Security | A stationary turret that shoots rockets, 6 at a time, absolutely devastating and has range to cover the entire map, extremely slow reload time though. |
| 2cmflak38camouflagepaint | 1300 | Security | A 2cm flak 38 turret, shoots anti-aircraft rounds, intended for... aircraft. But, we don't always follow the rules, do we? |
| 2cmhefi-tbelt | 167 | 2cm Flak 38 ammo | An ammo belt for the 2cm Flak 38 turret |
| 7,5cmapcrshell | 167 | 7,5cm PaK 40 ammo | A PAK 40 APCR shell. Boom! |
| 7,5cmheshell | 167 | 7,5cm PaK 40 ammo | A PAK 40 HE shell. More Boom! |
| 7,5cmle.ig18 | 1083 | Security | A basic artillery cannon, able to fire single 7.5cm HE shells to any spot in the map, fairly slow to reload |
| 7,5cmle.ig18heshell | 167 | 7,5cm le.IG 18 ammo | A shell for the 7.5 cm artillery cannon! Big boom! |
| 7,5cmpak40camouflagepaint | 3050 | Security | A PAK-40 Anti-tank emplacement, made for destroying tanks... but you know that's not what we'd use it for |
| advancedbionicarm | 500 | Bionic | A mid tier bionic arm for an Avali, increase melee and construction skills |
| advancedbionicavalileg | 1925 | Bionic | A mid tier bionic leg for an Avali, increases walking speed |
| advancedbionicavalitail | 500 | Bionic | A mid tier Avali tail made out of sturdy metal to increase balance |
| advancedcomponent | 333 | Manufactured | A crafting material used for high-tech items |
| advancedtemperaturecontrolaugment[tca] | 83 | Bionic | Avali and heat don't do well together, why not give them some Avali tech to make them more resistant towards deadly temperatures? |
| aero-tungstencarbide | 33 | Avali resources | An advanced Avali resource required to craft Avali tech |
| alpaca | 583 | Animal | Spawn an alpaca as a part of the colony |
| alpacameat | 3 | Meat | Just alpaca meat, dead alpaca. Nothing special |
| alpacawool | 4 | Textiles | Wool of an alpaca |
| alphabeaver | 417 | Animal | Spawn an alpha beaver as a part of your colony, could cause potential chaos |
| alphabeavermeat | 3 | Meat | The meat of an apha beaver |
| ambrosia | 25 | Drugs | A very tasty fruit. Not harmful but slightly addictive. Will boost a pawns mood. |
| animalbed | 136 | Furniture | A place for your animals to sleep in, able to fit any animal in it |
| animalsleepingbox | 84 | Furniture | A box for small animals to sleep in |
| antigrainwarhead | 2000 | Mortar shells | So basically, a mini nuke |
| archotecharm | 4667 | Archotech | A high tier Avali prosthetic for an arm, considerably increases melee and construction skill |
| archotecheye | 4667 | Archotech | A high tier Avali prosthetic for an eye, considerably increases shooting skill |
| archotechleg | 4667 | Archotech | A high tier Avali prosthetic for a leg, considerably inreases walking speed |
| arcticfox | 333 | Animal | Spawn a fluffy arctic foxxo as a part of your colony |
| arcticwolf | 583 | Animal | Spawn a cute wolf as a part of your colony |
| armchair | 450 | Furniture | It's just a chair, you sit in it |
| artbench | 425 | Production | Used by a pawn to create sculptures that brighten the other pawns mood |
| assaultrifle | 800 | Ranged weapons | A basic assualt rifle used by pawns for ranged combat |
| autophagicsystemrewriteaugment | 250 | Bionic | A blood filtration augment for Avali, slightly decreases blood loss and slightly decreases metabolism |
| autopistol | 232 | Ranged weapons | An automatic pistol used by a pawn for ranged combat |
| avalileather | 7 | Leathers | It's Avali leather, highly frowned upon by Avali... obviously |
| avalimeat | 3 | Meat | Why would you even? |
| avalinano-printingforge | 1783 | Production | A crafting station to create high tier Avali crafting materials |
| avalinano-printingloom | 1783 | Production | A crafting station to create Avali fabric materials |
| avalipistol | 295 | Ranged weapons | A pistol made by Avali! Must be really tiny... |
| avaliresearchbench | 1383 | Production | Used by pawns to research Avali technology |
| avalirifle | 1142 | Ranged weapons | A rifle made by Avali. It shoots |
| avaliscythe | 212 | Melee weapons | A close combat Avali weapon, look at how cute they look with it |
| avalishotgun | 883 | Ranged weapons | A shotgun made by Avali |
| avalismg | 2508 | Ranged weapons | A SMG made by Avali, I think at this point you know what guns do |
| avalisniperrifle | 2517 | Ranged weapons | A sniper rifle made by Avali for taking out enemies from afar |
| avalispear | 296 | Melee weapons | A spear made by Avali, sometimes you have to go back to your roots |
| avalitail | 17 | Natural | An Avali tail, pretty self explainatory |
| avaliturret | 492 | Security | A stationary defensive turret made with Avali tech |
| avaliviroblade | 667 | Melee weapons | You can't be edgy and cute at the same time unless you're an Avali |
| basicbionicarm | 350 | Bionic | A low tier arm prosthetic for Avali, it slightly increases the melee and construction skills |
| basicbionicavalileg | 350 | Bionic | A low tier leg prosthetic for Avali, it slightly increases walking speed |
| basicbionicavalitail | 350 | Bionic | A low tier tail prosthetic for Avali, it slightly increases balance |
| basictemperaturecontrolaugment[tca] | 83 | Bionic | The most simple of temperature control augments for Avali, will make the Avali more resistent to heat |
| battery | 333 | Power | A power storage unit for when there is no other way to obtain electricity |
| bearmeat | 3 | Meat | It's meat from a dead bear, what did you expect? |
| bed | 155 | Furniture | A nice bed for your pawn to take a nap in |
| bedroll | 137 | Furniture | Not as good as a bed, but you can sleep in it |
| beef | 3 | Meat | Cow shmeat |
| beer | 20 | Drugs | Beer for partying! Intoxicating and pretty addictive, when used, only slightly increases mood |
| berries | 2 | Vegetarian | It's berries, you can eat them |
| billiardstable | 600 | Furniture | 'Danny has invited you to a game of pool' |
| bionicarm | 1717 | Bionic | A bionic arm that can be attached to humans, it increases melee and construction skills |
| bionicear | 1308 | Bionic | A bionic ear for humans, I have no clue what effect this has on your pawn, but hey, metallic ears |
| bioniceye | 1717 | Bionic | A bionic eye for humans, it can be used to increase eyesight, or to replace a lost eye |
| bionicheart | 1717 | Bionic | A bionic heart for humans, increases metabolism and blood filtration in general |
| bionicleg | 1717 | Bionic | A bionic leg for humans, increases walking speed. |
| bionicspine | 1717 | Bionic | For when you have lost yours |
| bionicstomach | 1308 | Bionic | A bionic stomach for humans, decreases the chance of getting food poisoning and has some other effects too |
| birdmeat | 3 | Meat | cawn't |
| birdskin | 3 | Leathers | Well you usually just want the feathers but if you say so |
| bison | 583 | Animal | Spawn a bison as a part of your colony |
| bisonmeat | 3 | Meat | Dead bison |
| bisonwool | 4 | Textiles | Dead bison but not eatable |
| bluefur | 4 | Leathers | come on, this one is pretty simple |
| bolt-actionrifle | 425 | Ranged weapons | A bolt action rifle for far far away targets, used by pawns and doesn't require extra ammo |
| boomalope | 800 | Animal | Spawn a boomalope as a part of your colony, be aware, they explode when they die |
| boomalopemeat | 3 | Meat | Meat harvested by a boomalope, however you're going to achive that |
| boomrat | 800 | Animal | Spawn a rat as a part of your colony, it's a rat but explosive |
| boomratmeat | 3 | Meat | Meat harvested from a boomrat, yea good luck with that |
| bowlerhat | 77 | Headgear | A cosmetic item to style your pawn |
| brewery | 350 | Production | Used for crafting beer |
| butchertable | 302 | Production | A table used to prepare meat for cooking |
| camelhide | 4 | Leathers | Camel leather, just camel leather |
| capybara | 250 | Animal | Spawns a capybara as a part of your colony |
| capybarameat | 3 | Meat | Capybara meat, always good to cook it first tho |
| caribou | 500 | Animal | Summon a caribou as a part of your colony |
| cariboumeat | 3 | Meat | Dead caribou, cook it and you can eat it |
| cassowary | 333 | Animal | Summon a cassowary as a part of your colony, it's a bird |
| cat | 167 | Animal | Spawn a cat as a part of your colony, Meow |
| catmeat | 3 | Meat | b-but why? |
| chainshotgun | 675 | Ranged weapons | A fully automatic shotgun, for when you're feeling a bit Doom today |
| chargelance | 2258 | Ranged weapons | Gun_ChargeLance |
| chargerifle | 1683 | Ranged weapons | A heavy ranged weapon, it will take time to shoot, but when you hit something it DOES DAMAGE |
| chemfuel | 4 | Manufactured | Highly flamable, used to fuel rockets and other machinery |
| chesstable | 281 | Furniture | Yo did you really join the chess club bro |
| chicken | 150 | Animal | Spawn a chicken as a part of your colony |
| chickenegg(unfert.) | 12 | Eggs (unfert.) | An unfertilized chicken egg, can be used for cooking |
| chickenmeat | 3 | Meat | Chicken meat used for cooking |
| chinchilla | 250 | Animal | Spawn a chinchilla as a part of your colony |
| chinchillafur | 11 | Leathers | Will make good as a jacket |
| chinchillameat | 3 | Meat | The meat of a chinchilla, I bet it's edible |
| chocolate | 5 | Foods | A tasty treat for your colonists, grants a slight mood boost |
| cloth | 2 | Textiles | Can be used to create cover for your colony and of course clothing |
| club | 141 | Melee weapons | A blunt melee weapon to go unga bunga with |
| cobra | 250 | Animal | Spawn a cobra as a part of your colony |
| cobraegg(fert.) | 67 | Eggs (fert.) | A cobra egg that you can either cook or help it hatch for your own personal cobra |
| cobrameat | 3 | Meat | Cobra meat used for cooking |
| cochlearimplant | 367 | Prosthetic | CochlearImplant |
| component | 53 | Manufactured | An important crafting material used for many things |
| corn | 2 | Vegetarian | It's corn, you can plant it or eat it |
| cougar | 667 | Animal | Spawn a cougar as a part of your colony |
| cougarmeat | 3 | Meat | Cougar meat, can be used for cooking |
| cow | 500 | Animal | Spawn a cow as a part of your company |
| cowboyhat | 94 | Headgear | A cosmetic item for your colonists, 'he got his big iron on his hip' |
| deathacidifier | 667 | Bionic | An augmentation for a colonist, when a colonist equipped with a death acidifier dies, all of their items and other augmentations get destroyed |
| deepdrill | 483 | Production | A placable drill that mines underground resources over time |
| deer | 417 | Animal | Spawn a deer as a part of your colony |
| devilstrand | 9 | Textiles | A crafting material to create devilstrand clothing, a mid tier ranked clothing |
| diningchair | 198 | Furniture | A chair for your colonists to sit in |
| dogleather | 3 | Leathers | why would you skin a dog |
| donkey | 533 | Animal | Spawn a donkey as a part of your colony |
| donkeymeat | 3 | Meat | Donkey meat used for cooking |
| doomsdayrocketlauncher | 1667 | Ranged weapons | A rocket launcher that creates a big explosion when fired, it can only be used once |
| doublebed | 292 | Furniture | A bed to fit two colonists in |
| doublebedroll | 290 | Furniture | A bedroll to fit two colonists in |
| dresser | 179 | Furniture | A place to put your clothes in |
| dromedary | 500 | Animal | Spawn a dromedary as a part of your colony |
| dromedarymeat | 3 | Meat | Dromedary meat used for cooking |
| druglab | 742 | Production | A crafting station used to create drugs such as medicine or the addictive type |
| duck | 200 | Animal | Spawn a duck as a part of your colony |
| duckmeat | 3 | Meat | Duck meat used for cooking |
| duster | 327 | Apparel | A stylish accesory for your colonists, +20 Swag |
| eintossflammenwerfer46 | 342 | Weapon | A one use flamethrower weapon, it burns stuff |
| electricsmelter | 667 | Production | Uses a lot of power to smelt mixed metal objects to create usable resurces |
| electricsmithy | 492 | Production | An electric crafting station used for weapon and tools creation |
| electricstove | 375 | Production | Uses power to cook delicious meals |
| electrictailorbench | 533 | Production | A crafting station to work on clothing on, can use power but can work without power at a cost of efficiency |
| elephant | 1000 | Animal | Spawn an elephant as a part of your colony |
| elephantleather | 5 | Leathers | It's elephant leather, you can use it for clothing and furniture |
| elephantmeat | 3 | Meat | Elephant meat used for cooking |
| elephanttusk | 133 | Items | Wait isn't that illegal |
| elitetemperaturecontrolaugment[tca] | 800 | Bionic | The best temperature control augment there is, majorly increases resistance to the elements |
| elk | 500 | Animal | Spawn an elk as a part of your colony |
| elkmeat | 3 | Meat | Elk meat used for cooking |
| empgrenades | 525 | Grenades | A grenade that will disable every electrical device in the area it detonates in |
| emplauncher | 842 | Ranged weapons | A far ranged weapon that launches an emp grenade that disables electronics in the area it detonates in |
| empshell | 92 | Mortar shells | An emp mortar shell, used as ammo for a mortar |
| emu | 333 | Animal | Spawn an emu as a part of your colony |
| endtable | 106 | Furniture | A table placed at the head side of a bed, makes it more cozy for the colonist |
| fennecfox | 333 | Animal | Spawn a fennec fox as a part of your colony, it SCREEEE |
| fermentingbarrel | 95 | Production | Can turn raw wort into beer |
| ferrogel | 3 | Avali resources | An advanced Avali resource used to craft all of the sweet sweet Avali tech items |
| ferroweave | 6 | Avali resources | An advanced Avali resource to craft Avali items |
| fg42 | 917 | Weapon | A german weapon invented in the second world war, a good ranged weapon |
| finemeal | 33 | Meals | A meal that will totally make your colonists happy |
| firefoampopper | 300 | Misc | A self triggering fire fighting item that will spray fire extinguishing foam when touched by fire |
| firefoamshell | 92 | Mortar shells | Can be used as ammo for a mortar or it can be installed as a trap to fight fires |
| flakhelmet | 442 | Headgear | A nice way to protect your head |
| flakjacket | 483 | Armor | Maybe not as good as armor but it still offers good protection while remaining comfortable |
| flakpants | 375 | Armor | Maybe not as good as armor but it still offers good protection while remaining comfortable |
| flakvest | 375 | Armor | Maybe not as good as armor but it still offers good protection while remaining comfortable |
| flake | 23 | Drugs | A smokable drug that exceptionally boosts the pawns mood, it is extremely addictive |
| flatscreentelevision | 1533 | Recreation | A flat screen TV that can be used to distract yourself from all the death and chaos happening around you |
| foxmeat | 3 | Meat | I do not approve of this |
| foxfur | 6 | Leathers | I do not approve of this either |
| fraggrenades | 442 | Grenades | A throwable ball that does boom |
| fueledsmithy | 333 | Production | A smithy used to create weapons and tools, it needs fuel to operate |
| fueledstove | 265 | Production | A stove used to cook tasty meals on, it needs fuel to operate |
| game-of-urboard | 153 | Furniture | It's chess but it's 2500BC |
| gazelle | 250 | Animal | Spawn a gazelle as a part of your colony |
| gazellemeat | 3 | Meat | Gazelle meat used for cooking |
| gew43 | 633 | Weapon | A german rifle good for mid to far range combat |
| gladius | 239 | Melee weapons | A small knife like weapon, it's lenght allows it to be used very quickly, can sometimes even beat bigger weapons |
| glitterworldmedicine | 83 | Medicine | The best medicine that exists |
| glowpod | 83 | Special | A strange otherworldly looking thing |
| goat | 333 | Animal | Spawn a goat as a part of your colony |
| goatmeat | 3 | Meat | Goat meat used for cooking |
| go-juice | 88 | Drugs | A combat drug that reduces pain and increases the melee and shooting abilities, only a little addictive but when a high tolerance was built, it can reduce brain functions |
| gold | 17 | Raw resources | Thank you for the reddit gold |
| goose | 150 | Animal | Spawn a goose as a part of your colony |
| grandsculpture | 1967 | Art | A huge sculpture to make your colony prettier, will make a pawn happier |
| graniteblocks | 2 | Stone blocks | A granite block used for building, looks pretty |
| greatbow | 174 | Ranged weapons | Used for ranged combat, great for huntin |
| grizzlybear | 1167 | Animal | Spawn a grizzly bear as a part of your colony |
| guineapig | 250 | Animal | I don't know why you'd want to have a guinea pig in your colony but I don't judge |
| guineapigfur | 8 | Leathers | Poor guinea pig |
| guineapigmeat | 3 | Meat | Those are pets, why would you eat their meat |
| handtailorbench | 262 | Production | A crafting station that can be used to work on clothes |
| hare | 150 | Animal | Spawn a hare as a part of your colony |
| haremeat | 3 | Meat | You can either feed it to other animals or cook it |
| hay | 1 | Foods | Makes for good animal food |
| healermechserum | 2167 | Items | A high-tech medical device that when used on a pawn will heal any health condition, even those that seem uncurable |
| heart | 833 | Natural | One human heart |
| heater | 218 | Temperature | It heats a room, that's all |
| heavyfur | 6 | Leathers | Can be used for clothing or furniture |
| heavysmg | 592 | Ranged weapons | Big gun, makes big hurt |
| herbalmedicine | 17 | Medicine | A low tier medicine, it's still always good to have |
| high-explosiveshell | 92 | Mortar shells | Ammo for the mortar, creates a large explosion on impact |
| hoopstonering | 67 | Recreation | A ring that will be placed on the ground for other pawns to play with, pawns will try to throw stones through the ring. Pawns find it relaxing |
| hops | 2 | Plant matter | A plant matter that is nessecary for making beer |
| horse | 917 | Animal | Spawn a horse as a part of your colony |
| horsemeat | 3 | Meat | Why would you eat a horse |
| horseshoespin | 34 | Recreation | A game for pawns to play. Pawns will try to throw a horseshoe onto a pin |
| hospitalbed | 667 | Furniture | A good place for injured colonists to rest |
| humanleather | 7 | Leathers | whAt |
| humanmeat | 1 | Meat | I guess so, use it as animal food please |
| husky | 417 | Animal | Dogger would be proud of you, maybe, I don't know him personally |
| huskymeat | 3 | Meat | no |
| hyperweave | 15 | Textiles | An extremely tough high-tech fabric |
| ibex | 417 | Animal | Spawn an ibex as a part of your colony, it's basically a goat but with cooler horns |
| ibexmeat | 3 | Meat | Magic goat meat, the meat is not magic, but the goat was |
| iedantigrainwarheadtrap | 2008 | Security | A mini nuke but as a trap, do not install indoors |
| iedemptrap | 192 | Security | An anti fire trap, not much to add here |
| iedfirefoamtrap | 192 | Security | A good way to make your house fireproof |
| iedincendiarytrap | 192 | Security | It's a reversed firefoam trap, except of extinguishing fires, it causes one |
| iedtrap | 192 | Security | A trap that will cause an explosion when it got triggered |
| iguana | 167 | Animal | Buy a tiny dragon friend for your colony |
| iguanameat | 3 | Meat | it's dead dragon meat, hope you use it wisely |
| ikwa | 197 | Melee weapons | A short metallic spear like melee weapon used to shove into the vital organs of your enemy |
| incendiarylauncher | 567 | Ranged weapons | A ranged weapon that launches an incendiary shell |
| incendiaryshell | 92 | Mortar shells | Ammo for the mortar, the shell will cause a fiery explosion on impact |
| infernocannon | 2333 | Ranged weapons | A heavy artillery weapon that launches an incendiary warhead, must be attached to a centipede mechanoid because of it's weight |
| infinitechemreactor | 5000 | Special | A station that will never stop producing chemfuel, it takes long to produce |
| insectjelly | 13 | Animal products | Not very tasty but it sure is flammable, it can be used as fuel |
| insectmeat | 1 | Meat | Meat harvested from a mega spider, used as food |
| jacket | 275 | Apparel | Good for keeping yourself warm |
| jade | 8 | Raw resources | A beautiful stone that can be used in many different things |
| joywire | 1000 | Prosthetic | An implant for pawns that forces it to have a constant good mood, one of the side effects is being unable to focus |
| kar98k | 450 | Weapon | Gun_Kar98K_RA |
| kar98kwithschiessbecher | 650 | Weapon | Gun_Kar98K_Schiessbecher_RA |
| kar98kwithbayonet | 500 | Weapon | Gun_Kar98K_Bayonet_RA |
| kibble | 2 | Foods | Animals really love to eat kibble |
| kidney | 417 | Natural | A human kidney, can be used to replace a broken one |
| knife | 111 | Melee weapons | It cuts, you all know what a knife is |
| labradorretriever | 417 | Animal | You can have a dog ingame, isn't that an instant purchase |
| labradorretrievermeat | 3 | Meat | Please don't eat the dog |
| largesculpture | 517 | Art | A big sculpture that makes the environment more pretty |
| lavishmeal | 67 | Meals | Only very talented cooks can pull this meal off, it nourishes the mind, body and sould |
| lightleather | 3 | Leathers | leather that is really light |
| limestoneblocks | 2 | Stone blocks | A limestone block that can be used for construction |
| liver | 833 | Natural | A human liver, use it to replace a broken one |
| lizardskin | 3 | Leathers | Leather_Lizard |
| lmg | 708 | Ranged weapons | Gun_LMG |
| longsword | 442 | Melee weapons | A long sword, very good for close combat |
| luciferium | 150 | Drugs | The most dangerous of all drugs, it gives major improvements to all stats but once taken, the pawn must continue to take it or else the pawn will die |
| lung | 667 | Natural | A human lung, use it to replace a broken one |
| lynx | 417 | Animal | Spawn a lynx as a part of your colony |
| lynxmeat | 3 | Meat | What does lynx even taste like |
| m24stielhandgranate | 358 | Weapon | Weapon_M24_RA |
| mace | 203 | Melee weapons | A dangerous melee weapon to deal with |
| machinepistol | 367 | Ranged weapons | Gun_MachinePistol |
| machiningtable | 758 | Production | TableMachining |
| marbleblocks | 2 | Stone blocks | BlocksMarble |
| marinearmor | 3392 | Armor | Apparel_PowerArmor |
| marinehelmet | 1058 | Headgear | Apparel_PowerArmorHelmet |
| medicine | 30 | Medicine | MedicineIndustrial |
| megascarab | 167 | Animal | Megascarab |
| megascreentelevision | 2475 | Recreation | MegascreenTelevision |
| megasloth | 1167 | Animal | Megasloth |
| megaslothmeat | 3 | Meat | Meat_Megasloth |
| megaslothwool | 4 | Textiles | WoolMegasloth |
| megaspider | 833 | Animal | Megaspider |
| mg34 | 983 | Weapon | Gun_MG_34_RA |
| mg42 | 875 | Weapon | Gun_MG_42_RA |
| milk | 5 | Animal products | Milk |
| minigun | 1933 | Ranged weapons | Gun_Minigun |
| mini-turret | 492 | Security | Turret_MiniTurret |
| molotovcocktails | 408 | Grenades | Weapon_GrenadeMolotov |
| monkey | 167 | Animal | Monkey |
| monkeymeat | 3 | Meat | Meat_Monkey |
| mortar | 1058 | Security | Turret_Mortar |
| mountedmg42 | 1083 | Security | Turret_MG_42_RA |
| mp3008 | 281 | Weapon | Gun_MP_3008_RA |
| mp35 | 533 | Weapon | Gun_MP_35_RA |
| mp40 | 517 | Weapon | Gun_MP_40_RA |
| mp507 | 358 | Weapon | Gun_MP_507_RA |
| muffalo | 500 | Animal | Muffalo |
| muffalomeat | 3 | Meat | Meat_Muffalo |
| muffalowool | 4 | Textiles | WoolMuffalo |
| multi-analyzer | 1700 | Misc | MultiAnalyzer |
| nano-carbonfiber | 6 | Avali resources | AvaliNanoCarbonFiber |
| nanofiber | 3 | Avali resources | AvaliNanoFiber |
| neutroamine | 10 | Manufactured | Neutroamine |
| nutrientpastemeal | 17 | Meals | MealNutrientPaste |
| orbitalbombardmenttargeter | 2000 | Utility | OrbitalTargeterBombardment |
| orbitalpowerbeamtargeter | 2000 | Utility | OrbitalTargeterPowerBeam |
| orbitaltradebeacon | 185 | Misc | OrbitalTradeBeacon |
| ostrich | 417 | Animal | Ostrich |
| p08 | 425 | Weapon | Gun_P08_RA |
| p38 | 315 | Weapon | Gun_P38_RA |
| packagedsurvivalmeal | 40 | Meals | MealSurvivalPack |
| painstopper | 367 | Prosthetic | Painstopper |
| panther | 667 | Animal | Panther |
| panthermeat | 3 | Meat | Meat_Panther |
| pantherafur | 5 | Leathers | Leather_Panthera |
| pants | 143 | Apparel | Apparel_Pants |
| panzerfaust60 | 367 | Weapon | Gun_Panzerfaust_60_RA |
| parka | 315 | Apparel | Apparel_Parka |
| patchleather | 2 | Leathers | Leather_Patch |
| pemmican | 2 | Foods | Pemmican |
| penoxycyline | 30 | Drugs | Penoxycyline |
| personacore | 10000 | Items | AIPersonaCore |
| pig | 333 | Animal | Pig |
| pigskin | 3 | Leathers | Leather_Pig |
| pila | 182 | Ranged weapons | Pila |
| plainleather | 3 | Leathers | Leather_Plain |
| plantpot | 68 | Furniture | PlantPot |
| plasteel | 15 | Raw resources | Plasteel |
| pokertable | 400 | Furniture | PokerTable |
| polarbear | 1167 | Animal | Bear_Polar |
| pork | 3 | Meat | Meat_Pig |
| positiveenforcementaugment | 533 | Bionic | PositiveE |
| potatoes | 2 | Vegetarian | RawPotatoes |
| powerclaw | 642 | Prosthetic | PowerClaw |
| ppk | 400 | Weapon | Gun_PPK_RA |
| prostheticarm | 433 | Prosthetic | SimpleProstheticArm |
| prostheticheart | 383 | Prosthetic | SimpleProstheticHeart |
| prostheticleg | 433 | Prosthetic | SimpleProstheticLeg |
| psychicanimalpulser | 1167 | Artifacts | PsychicAnimalPulser |
| psychicemanator | 2167 | Special | PsychicEmanator |
| psychicfoilhelmet | 417 | Headgear | Apparel_PsychicFoilHelmet |
| psychicinsanitylance | 1083 | Utility | Apparel_PsychicInsanityLance |
| psychicshocklance | 917 | Utility | Apparel_PsychicShockLance |
| psychicsoothepulser | 1000 | Artifacts | PsychicSoothePulser |
| psychitetea | 17 | Drugs | PsychiteTea |
| psychoidleaves | 3 | Plant matter | PsychoidLeaves |
| pumpshotgun | 425 | Ranged weapons | Gun_PumpShotgun |
| raccoon | 167 | Animal | Raccoon |
| raccoonmeat | 3 | Meat | Meat_Raccoon |
| rat | 150 | Animal | Rat |
| ratmeat | 3 | Meat | Meat_Rat |
| rawfungus | 2 | Vegetarian | RawFungus |
| rawtungsten | 17 | Avali resources | AvaliTungsten |
| reconarmor | 2567 | Armor | Apparel_ArmorRecon |
| reconhelmet | 875 | Headgear | Apparel_ArmorHelmetRecon |
| recurvebow | 110 | Ranged weapons | Bow_Recurve |
| redfox | 333 | Animal | Fox_Red |
| refinedcarbon | 2 | Avali resources | AvaliNanoCarbon |
| reichmachiningtable | 608 | Production | TableRA |
| resurrectormechserum | 40000 | Items | MechSerumResurrector |
| revolver | 226 | Ranged weapons | Gun_Revolver |
| rhinoceros | 1167 | Animal | Rhinoceros |
| rhinocerosleather | 7 | Leathers | Leather_Rhinoceros |
| rhinocerosmeat | 3 | Meat | Meat_Rhinoceros |
| rice | 2 | Vegetarian | RawRice |
| royalbed | 1467 | Furniture | RoyalBed |
| s84/98iiibayonet | 82 | Weapon | MeleeWeapon_S84_98_III_RA |
| sandstoneblocks | 2 | Stone blocks | BlocksSandstone |
| sheep | 350 | Animal | Sheep |
| sheepmeat | 3 | Meat | Meat_Sheep |
| sheepwool | 4 | Textiles | WoolSheep |
| shelf | 104 | Furniture | Shelf |
| shortbow | 74 | Ranged weapons | Bow_Short |
| silver | 2 | Raw resources | Silver |
| simplehelmet | 153 | Headgear | Apparel_SimpleHelmet |
| simplemeal | 25 | Meals | MealSimple |
| simpleresearchbench | 350 | Production | SimpleResearchBench |
| skilltrainer(animals) | 1250 | Skilltrainers | Neurotrainer_Animals |
| skilltrainer(artistic) | 1250 | Skilltrainers | Neurotrainer_Artistic |
| skilltrainer(construction) | 1250 | Skilltrainers | Neurotrainer_Construction |
| skilltrainer(cooking) | 1250 | Skilltrainers | Neurotrainer_Cooking |
| skilltrainer(crafting) | 1250 | Skilltrainers | Neurotrainer_Crafting |
| skilltrainer(intellectual) | 1250 | Skilltrainers | Neurotrainer_Intellectual |
| skilltrainer(medical) | 1250 | Skilltrainers | Neurotrainer_Medicine |
| skilltrainer(melee) | 1250 | Skilltrainers | Neurotrainer_Melee |
| skilltrainer(mining) | 1250 | Skilltrainers | Neurotrainer_Mining |
| skilltrainer(plants) | 1250 | Skilltrainers | Neurotrainer_Plants |
| skilltrainer(shooting) | 1250 | Skilltrainers | Neurotrainer_Shooting |
| skilltrainer(social) | 1250 | Skilltrainers | Neurotrainer_Social |
| slateblocks | 2 | Stone blocks | BlocksSlate |
| smallsculpture | 275 | Art | SculptureSmall |
| smokelauncher | 633 | Ranged weapons | Gun_SmokeLauncher |
| smokeshell | 92 | Mortar shells | Shell_Smoke |
| smokeleafjoint | 18 | Drugs | SmokeleafJoint |
| smokeleafleaves | 3 | Plant matter | SmokeleafLeaves |
| smokepoppack | 277 | Utility | Apparel_SmokepopBelt |
| sniperrifle | 883 | Ranged weapons | Gun_SniperRifle |
| snowhare | 150 | Animal | Snowhare |
| socialcapabilityenhancer | 533 | Bionic | SocialEnhancer |
| spear | 322 | Melee weapons | MeleeWeapon_Spear |
| spelopede | 333 | Animal | Spelopede |
| spiketrap | 169 | Security | TrapSpike |
| squirrel | 150 | Animal | Squirrel |
| squirrelmeat | 3 | Meat | Meat_Squirrel |
| standinglamp | 65 | Furniture | StandingLamp |
| standinglamp(blue) | 65 | Furniture | StandingLamp_Blue |
| standinglamp(green) | 65 | Furniture | StandingLamp_Green |
| standinglamp(red) | 65 | Furniture | StandingLamp_Red |
| steel | 3 | Raw resources | Steel |
| stg44 | 683 | Weapon | Gun_StG_44_RA |
| stonecutter'stable | 358 | Production | TableStonecutter |
| stool | 86 | Furniture | Stool |
| sunlamp | 129 | Furniture | SunLamp |
| synthread | 7 | Textiles | Synthread |
| table(1x2) | 98 | Furniture | Table1x2c |
| table(2x2) | 176 | Furniture | Table2x2c |
| table(2x4) | 333 | Furniture | Table2x4c |
| table(3x3) | 350 | Furniture | Table3x3c |
| tailstiffeningaugment | 383 | Bionic | TailStiffeningAugment |
| techprofsubpersonacore | 1500 | Items | TechprofSubpersonaCore |
| telescope | 583 | Recreation | Telescope |
| thrumbo | 6667 | Animal | Spawn a thrumbo as a part of your colony. A magnificent creature, very dangerous when angered |
| thrumbohorn | 1333 | Items | A horn of a thrumbo. It is incredibly sharp which makes it a good melee weapon, it also has a high value |
| thrumbomeat | 3 | Meat | Meat harvested from a dead thrumbo, used as food |
| thrumbofur | 23 | Leathers | The fur coat of a thrumbo. Highly valuable and a crafting material for good clothing |
| timberwolf | 583 | Animal | Spawn a timberwolf as a part of your colony |
| toolcabinet | 642 | Misc | Increases work speed when placed near a workbench |
| tornadogenerator | 1333 | Utility | A device that gives you the ability to create your own tornado. Look at him he's taking his first steps |
| tortoise | 333 | Animal | Spawn a tortoise as a part of your colony |
| tortoisemeat | 3 | Meat | Meat harvested from a dead tortoise, used as food |
| tribalheaddress | 203 | Headgear | A primitive garb for your pawns to wear. Increases social skill |
| tribalwear | 211 | Apparel | A primitive garment that doesn't cover the arms and neck |
| triplerocketlauncher | 1667 | Ranged weapons | A rocket launcher that launches three big rockets at a target. Can only be used once but has a devestating effect |
| t-shirt | 143 | Apparel | A basic t-shirt for your pawns to wear |
| tubetelevision | 525 | Recreation | A cathode ray tube television that entertains your pawns |
| tungsten | 20 | Avali resources | A basic Avali crafting resource used for various things |
| turkey | 167 | Animal | Spawn a turkey as a part of your colony. Is a must at thanksgiving |
| turkeymeat | 3 | Meat | Meat harvested from a dead turkey, used as food |
| uranium | 10 | Raw resources | A radioactive resource used for crafting. Go build a nuke |
| urn | 70 | Furniture | An urn used as decoration purposes |
| vanometricpowercell | 3500 | Special | A generator that creates an infinite amount of electricity. 'It just works' |
| venison | 3 | Meat | It is actually a deer I have no idea why it's called venison, anyways, this is their meat |
| vitalsmonitor | 358 | Misc | When directly placed to a hospital bed, it increases every aspect of anything medicine that happens in that bed |
| volkspistole | 222 | Weapon | Gun_Volkspistole_RA |
| wake-up | 58 | Drugs | A drug that keeps a pawn awake and increases efficiency for extended periods of time. Addictive |
| warmask | 100 | Headgear | A scary mask that hides the face and boosts the wearers confidence |
| warveil | 75 | Headgear | A veil to wear for your pawns. It looks a bit torn apart |
| warg | 750 | Animal | Spawn a warg as a part of your colony. A muscly wolf like creature that will attack when disturbed |
| wargmeat | 3 | Meat | Meat harvested from a dead warg, used as food |
| wildboar | 333 | Animal | Spawn a wild boar as a part of your colony |
| wolfmeat | 3 | Meat | Meat harvested from a dead timberwolf, used as food |
| wolfskin | 5 | Leathers | Wolfskin used for crafting |
| wood | 2 | Raw resources | A great resource that you can't have enough from |
| wort | 4 | Manufactured | An early stage of beer, it needs to be put into a fermenting barrel before you can drink it |
| yak | 533 | Animal | Spawn a yak as a part of your colony |
| yakbeef | 3 | Meat | Meat harvested from a dead yak, used as food |
| yayo | 35 | Drugs | A white powder to be snorted through the nose, it makes a pawn happy, keeps them awake and reduces pain. It is addictive |
| yorkshireterrier | 167 | Animal | Spawn a yorkshireterrier as a part of your colony. They're great friends |
| yorkshireterriermeat | 3 | Meat | WHY WOULD YOU EAT A FRIEND |
| ak-12 | 625 | Ranged weapons | Gun_AK-12_SA |
| ak-74 | 425 | Ranged weapons | Gun_AK-74_SA |
| akm | 375 | Ranged weapons | Gun_AKM_SA |
| aks-74u | 458 | Ranged weapons | Gun_AKS-74U_SA |
| makarov | 281 | Ranged weapons | Gun_Makarov_SA |
| mountedags-17plamya | 1033 | Security | Turret_AGS |
| mountednsvutyos | 708 | Security | Turret_NSV |
| mr-444 | 375 | Ranged weapons | Gun_MR-444_SA |
| ots-14groza-1 | 550 | Ranged weapons | Gun_OTs-14_1_SA |
| pkm | 625 | Ranged weapons | Gun_PKM_SA |
| pp-19bizon | 467 | Ranged weapons | Gun_PP-19_SA |
| rgs-50 | 500 | Ranged weapons | Gun_RGS-50_SA |
| rpg-7 | 958 | Ranged weapons | Gun_RPG_7_SA |
| rpk | 467 | Ranged weapons | Gun_RPK_SA |
| rpo-zshmel | 742 | Ranged weapons | Gun_RPO-Z_SA |
| saiga-12k | 600 | Ranged weapons | Gun_Saiga-12K_SA |
| sks-45 | 575 | Ranged weapons | Gun_SKS-45_SA |
| sovietweapontable | 608 | Production | A research table to research soviet weaponry |
| svddragunov | 767 | Ranged weapons | Gun_SVD_SA |
| tp-82 | 475 | Ranged weapons | Gun_TP-82_SA |
| vssvintorez | 692 | Ranged weapons | Gun_VSS_SA |
| basicmanagerdesk | 262 | Production | A desk usable by a pawn to manage the colony |
| managerdesk | 508 | Production | A desk usable by a pawn to manage the colony |
| 10,5cmheshell | 167 | 10,5cm leFH 16 ammo | A bigger shell to fit with the bigger artillery! Huge boom! |
| 10,5cmlefh16 | 3217 | Security | A 10.5 cm version of the 7.5 cm artillery. Bigger must mean better, right? |
| abyssiniancat | 333 | Animal | Spawn a wild shrub land cat as a part of your colony |
| advancedbattery | 750 | Power | An advanced battery that can store more power than the usual ones |
| alligator | 1250 | Animal | Spawn an alligator as a part of your colony |
| alligatormeat | 3 | Meat | Meat harvested from a dead alligator, used as food |
| anaconda | 1292 | Animal | Spawn an anaconda as a part of your colony. whatever, this is a free planet, buy as many anacondas as you want |
| antenna | 2000 | Insect | Spawn an antenna. This is an insect, insects are mostly hostile |
| apiary | 318 | Misc | It's an apiary, bees can inhabit it. That's what apiaries and bees do |
| apples | 2 | Raw fruits | A nice and tasty fruit |
| arcademachine | 650 | Recreation | An arcade machine for your pawns to use, what a fun way to use your time |
| archotecheraser | 3333 | Artifacts | A single use artifact that erases everything in a radius of 10 blocks from existence, including the user |
| archotechshieldbelt | 2183 | Artifacts | A high tier personal energy shield device that stops every incoming projectile, it has a lot of health but can't recharge |
| archotechshieldgenerator | 4667 | Special | A high end energy field shield generator that creates, well, a shield |
| archotechteleporter | 1333 | Artifacts | An artifact able to teleport 500kg of mass across the whole planet, can only be used once |
| archotechviolencegenerator | 5667 | Special | An artifact able to harvest the souls of humans leaving their bodies after death and turning it into usable energy. The blood gods hunger |
| arcticcoyote | 250 | Animal | Spawn an arctic coyote as a part of your colony |
| arcticcoyotemeat | 3 | Meat | Meat harvested from a dead arctic coyote, used as food |
| artillery | 1408 | Security | VFES_Turret_Artillery |
| bakerrifle | 1167 | Ranged weapons | It's a musket! You know, you shoot, and reload for 30 seconds while the enemy calmly waits. Right? |
| bananas | 2 | Raw fruits | Banan, sometimes monke eats banan, become monke |
| beagle | 167 | Animal | Spawn a cute little beagle as a part of your colony |
| beartrap | 236 | Security | A trap hidden under leafes that will activate when stepped on. Hurts and locks the victim in one place |
| bearberries | 2 | Raw fruits | A sweet berry |
| beardedaxe | 228 | Melee weapons | An axe, like, for fighting ya know |
| beets | 2 | Vegetarian | Some beets that you can plant or use as food |
| bench | 86 | Furniture | A bench for your pawns to sit in, we all need a rest sometimes |
| bengalcat | 333 | Animal | Spawn a bengal cat as a part of your colony |
| bio-engineeringincubator | 1067 | Furniture | A big machine that can incubate your own insectoids that can help you. Requires genomes to incubate |
| blackbear | 1167 | Animal | Spawn a black bear as a part of your colony |
| britishofficersword | 214 | Melee weapons | It's selfexplanatory. It's chewsday init |
| britishshorthaircat | 333 | Animal | Spawn a short hair cat as a part of your colony |
| c96 | 313 | Weapon | Gun_C96_KA |
| cabbages | 2 | Vegetarian | YO WE GOT CABBAGES IN THIS ***** |
| camel | 533 | Animal | Spawn a camel as a part of your colony |
| camelmeat | 3 | Meat | Meat harvested from a dead camel, used as food |
| camelwool | 4 | Textiles | Wool from a camel used for crafting |
| cannedeggs | 6 | Meals | These are *looks at code* canned eggs? Does this actually exist |
| cannedfish | 3 | Meals | This is just tuna, why do you not just call it tuna? |
| cannedfruit | 2 | Meals | Fruits in da can, mmh juicy |
| cannedmeat | 4 | Meals | Meat in a can. You know what cans do, right? |
| cannedproduce | 2 | Meals | A can full of mixed things, totally eatable |
| canningmachine | 383 | Production | A machine that can put various things in cans |
| chargeturret | 1358 | Security | A stationary turret that takes time to charge up a powerful shot |
| cheese | 17 | Meals | *slams a block of cheese on table* Cheese |
| cheesepress | 95 | Production | A... well... cheesepress |
| cheetah | 667 | Animal | Spawn a cheetah as a part of your colony |
| cheetahmeat | 3 | Meat | Meat harvested from a dead cheetah, used as food |
| chemfuelbarrel | 296 | Security | A barrel storing chemfuel that can be used as fuel |
| cherries | 2 | Raw fruits | A sweet fruit, tasty! |
| chihuahua | 550 | Animal | Spawn a chihuahua as a part of your colony |
| chitin | 10 | Raw resources | A resource harvested from large insects, pretty hard. Used for crafting armor |
| chocolatesyrup | 6 | Condiments | Chocolatesyrup used to create tasty things |
| compoundeye | 2000 | Insect | A genome used by the bio engineering incubator |
| condimentpreptable | 259 | Production | A workstation used to create condiments on such as chocolatesyrup or ketchup |
| corgi | 1083 | Animal | Spawn a cute corgi as a part of your colony |
| countertop | 53 | Furniture | Just some furniture to make your rooms prettier |
| cowwool | 4 | Textiles | Wool from a cow? Wh what, how does this work? |
| coyote | 250 | Animal | Spawn a coyote as a part of the colony |
| coyotemeat | 3 | Meat | Meat harvested from a dead coyote, used as food |
| crocodile | 1333 | Animal | Spawn a crocodile as a part of your colony |
| crocodilemeat | 3 | Meat | I once ate crocodile, I can't say it was worth killing a crocodile |
| cryptocrossbow | 1433 | Crypto weapons | VFEV_CryptoLightCrossbow |
| cryptohatchet | 2133 | Crypto weapons | VFEV_CryptoLightAxe |
| cryptoheavycrossbow | 2367 | Crypto weapons | VFEV_CryptoHeavyCrossbow |
| cryptopistol | 1450 | Crypto weapons | VFEV_CryptoPistol |
| cryptorifle | 2100 | Crypto weapons | VFEV_CryptoRifle |
| cryptoshield | 2167 | Shields | VFEV_Shield_Crypto |
| daneaxe | 450 | Melee weapons | VFE_MeleeWeapon_DaneAxe |
| dartsboard | 174 | Furniture | Let your pawns play some darts, it's fun actually |
| decoy | 140 | Security | A dummy holding a weapon to confuse enemies |
| deepfriedfish | 12 | Meals | A deep fried fish, tasty! |
| deepfriedmeat | 12 | Meals | Deep fried meat, tasty! |
| deepfriedvegetables | 12 | Meals | Deep fried vegetables, tasty? |
| deepfryer | 323 | Production | A workstation for your pawns used for deep frying |
| deployableturret | 983 | Security | VFES_Turret_FloorTurret |
| deserttortoise | 417 | Animal | Spawn a desert tortoise as a part of your colony |
| digestibleresurrectornanites | 5000 | Condiments | Can be fed to a dead pawn, this pawn will be revived |
| dogmeat | 3 | Meat | WHO WOULD EAT A BEAGLE WTF?! |
| doublefurbed | 350 | Furniture | A nice and fuzzy bed for two pawns to sleep in |
| dp-28 | 892 | Ranged weapons | Gun_DP-28_LMG |
| dronegeneticmaterial | 167 | Manufactured | A genome used by the bio engineering incubator |
| drugcabinet | 700 | Misc | A cabinet to store your drugs in. The drugstash |
| eggplants | 2 | Vegetarian | Hehe, the funny plant |
| electricbutcher | 492 | Production | A butcher table powered by electricity. Faster than a normal one |
| electricdruglab | 1292 | Production | A drug lab powered by electricity. Faster than a normal one |
| electricstonecutter'stable | 1033 | Production | A stonecutter powered by electricity. Faster than a normal one |
| ergonomicbed | 450 | Furniture | An ergonomic bed, it is good for the spine and very comfortable to sleep in |
| ergonomicchair | 858 | Furniture | An ergonomic chair, very good for your posture |
| ergonomicdoublebed | 867 | Furniture | An ergonomic double bed, it is good for the spine and very comfortable to sleep in |
| fabricationcabinet | 433 | Misc | Increases work speed when placed near a fabrication bench |
| fenrir | 10000 | Animal | Spawn a fenrir, a giant and deadly wolf that has a lot of health and a thick fur making it slightly resistant to any damage |
| fenrirmeat | 3 | Meat | Meat harvested from a dead fenrir, used as food |
| fenrirskin | 27 | Leathers | A thick fur collected from a dead fenrir, a powerful crafting material for garments |
| filecabinet | 93 | Furniture | Can be placed near a research bench to boost research speed |
| finebake | 33 | Meals | A tasty meal to make your pawns happy |
| finedessert | 33 | Meals | A tasty dessert to make your pawns happy. Desserts will only be eaten when socialising |
| finegrill | 33 | Meals | A tasty meal to make your pawns happy. Applies an effect that reduces hunger rate by 25% for 12 hours |
| finesoup | 33 | Meals | A tasty meal to make your pawns happy |
| flameturret | 1117 | Security | VFES_Turret_Flame |
| flour | 3 | Plant matter | Used for baking |
| frenchbulldog | 250 | Animal | Spawn a french bulldog as a part of the colony, look at that friend! |
| fueledsmelter | 550 | Production | A smelter to smelt resources into usable crafting materials. Requires fuel to function |
| furbed | 171 | Furniture | A nice fuzzy bed for a pawn to sleep in |
| gasheater | 218 | Temperature | Converts helixian gas into radiated heat. Perfect to keep a room warm |
| gaspoweredexcavator | 483 | Production | A giant drill that that will dig for resources under the planets crust |
| gassunlamp | 160 | Furniture | A lamp strong enough to help crops grow. It's powered by gas |
| gastank | 321 | Power | A big tank containing usable gas for your machines |
| germanshepherd | 750 | Animal | Spawn a german shepherd as a part of your colony |
| gewehr98 | 433 | Weapon | Gun_Gew_98_KA |
| gewehr98withbayonet | 533 | Weapon | Gun_Gew_98_Bayonet_KA |
| gigalocust | 1333 | Animal | Spawn a gigalocust. It's a gigantic fast metallic insect, with their sharp mandibles it turns every group of pawns into shreds |
| gilamonster | 333 | Animal | Spawn a gilamonster. A large slow moving lizard with a venomous bite |
| gilamonstermeat | 3 | Meat | Meat harvested from a dead gilamonster, used as food |
| giraffe | 1083 | Animal | Spawn a giraffe. What much is there to say? |
| giraffemeat | 3 | Meat | Dead long-necked horse, used as food |
| gorilla | 917 | Animal | SPAWN BIG MONKE |
| gourmetbake | 117 | Meals | A tasty meal to make your pawns happy. Can be combined with a condiment to give your pawn a boost |
| gourmetdessert | 125 | Meals | A tasty dessert to make your pawns happy. Can be combined with a condiment to give your pawn a boost. Desserts can only be eaten while socializing |
| gourmetgrill | 125 | Meals | A tasty meal to make your pawns happy. Can be combined with a condiment to give your pawn a boost. Applies a buff that decreases the hunger rate by 25% |
| gourmetmeal | 117 | Meals | A tasty meal to make your pawns happy. Can be combined with a condiment to give your pawn a boost |
| gourmetsoup | 117 | Meals | A tasty soup to make your pawns happy. Can be combined with a condiment to give your pawn a boost |
| greatdane | 1083 | Animal | Spawn a great day as a part of your colony |
| grill | 282 | Production | A grill to make tasty meals for your pawns |
| harpoon | 417 | Ranged weapons | A ranged weapon that causes devestating damage |
| heavycryptoaxe | 2417 | Crypto weapons | VFEV_CryptoHeavyAxe |
| helixiengassmelter | 667 | Production | A smelter powered by gas that smelts raw resources into usable crafting materials |
| helixiengasstove | 375 | Production | A stove powered by gas that can be used to cook some tasty meals |
| hippopotamus | 1333 | Animal | Spawn a hippopotamus as a part of your colony |
| hippopotamusleather | 6 | Leathers | The skin of a hippopotamus, used for crafting |
| hippopotamusmeat | 3 | Meat | Meat harvested from a dead hippopotamus, used as food |
| hnefatafltable | 281 | Furniture | VFEV_Hnefatafl |
| hotsauce | 2 | Condiments | A condiment that can be used with a gourmet dish to apply a buff |
| hyena | 308 | Animal | Spawn a yeen |
| hyenameat | 3 | Meat | Meat harvested from a dead hyena, used as food. Yeen is ded |
| indianelephant | 1000 | Animal | Spawn an indian elephant |
| indianelephantmeat | 3 | Meat | Meat harvested from a dead indian elephant, used as food |
| industrialradio | 433 | Recreation | When placed, boosts the mood of pawns in a radius of five meters |
| insectcheese | 17 | Meals | Insect cheese, it sounds disgusting, the production is disgusting, but eatable |
| insectjellypreserves | 15 | Condiments | Can be combined with gourmet dishes to give your pawns a buff |
| insectmilk | 5 | Animal products | Insect milk, used for insect cheese. Must be a really funny story to tell the rest of the colony that you milked an insect |
| insectoidarm | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| insectoidleg | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| insectoidqueen | 3550 | Animal | Spawn an insectoid queen. The mother of all insectoids in a wife, never allow it to settle down |
| jaguar | 667 | Animal | Spawn a jaguar |
| jaguarmeat | 3 | Meat | Meat harvested from a dead jaguar, used as food |
| jellysac | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| kaisermachiningtable | 608 | Production | A craftingstation that is being used to craft german weaponry |
| ketchup | 2 | Condiments | Can be combined with gourmet dishes to give your pawns a buff |
| kitchensinkcabinet | 327 | Misc | What is a kitchen without a sink? Boosts working speed of stoves when placed near it |
| lampendtable | 169 | Furniture | Makes a bed more comfortable when placed next to it |
| landmine | 261 | Security | Do, not, step on it. Creates an explosion when someone steps on it, leaving them highly wounded or dead |
| largeadvancedbattery | 1467 | Power | A big battery that can store an enormous amount of energy |
| largebattery | 667 | Power | A big battery that can store a large amount of energy |
| largebin | 305 | Furniture | Will keep the area around it clean |
| largevanometricpowercell | 4000 | Special | A large vanometric powercell that can create an infinite amount of energy |
| larvae | 1667 | Animal | Spawn an insectoid larva. It will try to find a safe spot to evolve into a bigger insectoid |
| lavishbake | 67 | Meals | A nice meal to make your pawns happy |
| lavishdessert | 67 | Meals | A nice meal to make your pawns happy |
| lavishgrill | 67 | Meals | A nice meal to make your pawns happy |
| lavishsoup | 67 | Meals | A nice meal to make your pawns happy |
| lemur | 250 | Animal | Spawn a lemur as a part of your colony |
| lightningrod | 667 | Special | When placed, will attract lightning strikes during thunderstorms to protect your colony |
| lion | 2000 | Animal | Spawn a lion, you know what a lion is, do you? |
| lionmeat | 3 | Meat | Meat harvested from a dead lion, used as meat |
| lionpelt | 9 | Leathers | Oh you will make for a great carpet |
| longwaveradio | 1033 | Recreation | A radio with increased range to boost your pawns mood |
| lothurr | 5833 | Animal | Spawn a lothurr. A magnificent dragon like creature that has a hard shell, usually peaceful but will fight back if it needs to |
| lothurrantler | 2000 | Items | The antler of a lothurr, highly valuable |
| lothurrleather | 22 | Leathers | The leather of a lothurr, it is very hard and makes for a good crafting material |
| lothurrmeat | 3 | Meat | Meat harvested from a dead lothurr, used as food |
| m17gasmask(ig) | 73 | Headgear | Apparel_IGGasmask |
| m1915stielhandgranate | 375 | Weapon | Weapon_M1915_KA |
| m1916selbstlader | 733 | Weapon | Gun_M1916_Selbstlader_KA |
| machiningcabinet | 483 | Misc | Increases the work speed for machining tables if placed near a machining table |
| mandibles | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| mandrill | 458 | Animal | This game has a wide variety of monke I see |
| mayo | 6 | Condiments | Can be combined with gourmet dishes to give your pawns a buff |
| mead | 25 | Drugs | A drug made with honey, mainly intoxicates your pawns and makes them happy |
| meadfermentingbarrel | 94 | Production | Is used to create mead from honey |
| megapede | 1250 | Animal | Spawn a megapede. A big heavily reinforced insectoid |
| megascorpion | 167 | Animal | Spawn a megascorpion. A scorpion but bigger |
| megawolverine | 1417 | Animal | Spawn a megawolverine. A big predatory creature |
| megawolverinemeat | 3 | Meat | Meat harvested from a megawolverine, used as food |
| militaryturret | 842 | Security | VFES_Turret_MilitaryTurret |
| mjollnirstriketargeter | 2000 | Utility | May the gods decide your fate! |
| moderncomputer | 1100 | Recreation | A modern computer that temporarily boosts skill learning. It better have RGB or I'm gonna be pissed |
| modernlamp | 129 | Furniture | A lamp that more effectively uses electricity, lights a radius of 16 meters |
| moose | 750 | Animal | Spawn a moose as a part of your colony |
| mooseheaddress | 203 | Headgear | A helmet that represents a moose, does not offer good defense |
| moosemeat | 3 | Meat | Meat harvested from a dead moose, used as food |
| mosinnagant | 450 | Ranged weapons | A russian gun that shoots 7,62 × 54 mm R bullets, takes time between shots |
| mp18 | 567 | Weapon | A fully automatic german machine gun with a drum mag on top |
| munchkincat | 333 | Animal | Spawn a munchkin cat as a part of your colony. A small fluffy cat that likes to cuddle |
| muskox | 475 | Animal | Spawn a musk ox. A big herbivore that looks like a buffalo |
| muskoxmeat | 3 | Meat | Meat harvested from a dead musk ox |
| muskoxwool | 12 | Textiles | The fur coat of a musk ox, great at keeping you warm |
| nagantrevolver | 277 | Ranged weapons | A seven shot revolver mainly used by russian troops |
| njorun | 11667 | Animal | Spawn a njorun, a big ox-like creature that travelles in small herds. Cannot be tamed |
| njorunmeat | 3 | Meat | Meat harvested from a dead njorun, used as food |
| njorunfur | 17 | Leathers | The thick warm fur of a njorun, great at keeping you warm |
| noblefurcoat | 433 | Apparel | A very noble looking fur coat, quite comfortable as well |
| norwegianforestcat | 333 | Animal | Spawn a norwegian forest cat. A cat with a thick fur that can survive cold temperatures |
| oldcomputer | 517 | Recreation | An old compter for your pawns to use. Gives a mood boost |
| onions | 2 | Vegetarian | Plant it or use it for cooking |
| oranges | 2 | Raw fruits | A tasty fruit, can be planted to grow an orange tree |
| otter | 283 | Animal | Spawn an otter. Have you ever seen an otter? They are so adorable! |
| ottermeat | 3 | Meat | Meat harvested from a dead otter, used as food. I ask again, WHY WOULD YOU EAT OTTERS |
| outdoorlamp | 128 | Furniture | A lamp that can be placed outside without the risk of shortcircuiting |
| peaches | 2 | Raw fruits | A sweet fruit, very tasty. Can be planted to grow a peach tree |
| pears | 2 | Raw fruits | A sweet fruit, very tasty. Can be planted to grow a peach tree |
| peas | 2 | Vegetarian | A vegetable that can be eaten or used for cooking, or you can plant it to grow more |
| peppers | 2 | Vegetarian | A vegetable that can be eaten or used for cooking, or you can plant it to grow more |
| persiancat | 333 | Animal | Spawn a persian cat. A long haired cat that hunts small rodents and birds |
| pheromonesecretor | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| piano | 908 | Furniture | A stationary musical instrument. Pawns sometimes give concerts to which the other pawns can listen to |
| plasmascattergun | 3833 | Ranged weapons | A shotgun-like futuristic weapon weapon that shoots small shards of molten metal. |
| plasmabeamrifle | 4167 | Ranged weapons | A long range rifle that shoots small metal-cored pellets covered in superheated gas. Due to it's instability, it looses precision over long distances |
| plasmacutter | 3333 | Ranged weapons | A mining pistol that shoots metal-cored projectiles wrapped in plasma. Burns the victim and has a chance to cut a limb straight off |
| plasmapiercer | 3833 | Ranged weapons | A heavy rifle that shoots metal-cored nails covered in plasma. Capable of knocking most humans to the ground |
| plasmasaw | 3333 | Melee weapons | A horrific weapon that uses plasma blades to both slice and burn your enemies. Even though it's a saw, I don't think you can use it for cutting trees |
| plums | 2 | Raw fruits | A sweet fruit, very tasty. Can be planted to grow a plum tea |
| pneumaticclaw | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| poodle | 417 | Animal | Spawn a poodle. Look at that fancy looking dog! |
| porcupine | 200 | Animal | Spawn a porcupine. It's that animal with those really sharp hairs |
| porcupinemeat | 3 | Meat | Meat harvested from a dead porcupine, used as food |
| portablechemfuelpoweredgenerator | 242 | Power | A small generator that converts chemfuel into a small amount of energy, can be carried |
| portablewood-firedgenerator | 189 | Power | A small generator that converts wood into a small amount of energy, can be carried |
| ppsh-41 | 458 | Ranged weapons | A fully automatic machine gun with a drum magazine |
| predatorstomach | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| pricklypears | 2 | Raw fruits | A fruit growning on a specific cactus, can be planted or eaten |
| primatemeat | 3 | Meat | MONKY MEAT MONKY MEAT |
| prunes | 2 | Raw fruits | A sweet fruit, very tasty. Can be planted to grow a prune tree |
| psychicanimaltamer | 2500 | Artifacts | A complicated artifact that lets you tame animal much easier, there is a risk of brain damage |
| psychiccornucopia | 1167 | Artifacts | A mysterious artifact that has served as a gift to humanity created by an AI, instantly grows nearby plants to maturity. Single use only |
| psychicpacifier | 2500 | Artifacts | An artifact that looks like a rifle. Can be used once to make someone join your faction with a high risk of brain damage |
| psychicpylon | 2167 | Special | An artifact that makes nearby people unreasonably angry when activated |
| psychicwarhead | 1667 | Mortar shells | A warhead fired from a mortar that drives every creature in it's detonation radius mad. Warning, do not shoot at it |
| pug | 500 | Animal | Spawn a pug. What a friend! |
| pumpkins | 7 | Vegetarian | No need to buy it, it's not halloween yet. Unless it is |
| punchingbag | 375 | Furniture | Slowly trains the melee skill of a pawn |
| rattlesnake | 333 | Animal | Spawn a rattlesnake. Dangerous and venomous |
| rawhoney | 7 | Animal products | Honey harvested from an apiary, very sweet and can be used to make mead |
| rottweiler | 417 | Animal | Spawn a rottweiler. Woof! |
| roulettetable | 708 | Furniture | Slowly trains the social skill of a pawn |
| roundshield | 262 | Shields | A round wooden shield inspired by vikings |
| royalarmchair | 1583 | Furniture | Now that's what I call apropriate, the perfect seat for a true king or queen |
| royalchair | 908 | Furniture | A chair with many golden engravings, it looks noble |
| royaldresser | 1175 | Furniture | A dresser to put all of your cloths in |
| royalendtable | 742 | Furniture | A table but cooler looking |
| royalgeneticmaterial | 333 | Manufactured | A genome used by the bio engineering incubator |
| royalinsectjelly | 17 | Animal products | A jelly that can be consumed. Mildly addictive but boosts a pawns mood and immunity, withdrawal from royal jelly leads to a painful transformation into a megaspider |
| royalmegaspider | 1167 | Animal | Spawn a royal megaspider, the loyal guard of the insectoid queen |
| royalposterbed | 2008 | Furniture | A big noble looking bed with soft and comfortable sheets |
| royaltable(1x1) | 280 | Furniture | An astonishing looking table totally worth placing your plates on |
| royaltable(1x2) | 542 | Furniture | An astonishing looking table totally worth placing your plates on |
| royaltable(2x2) | 1092 | Furniture | An astonishing looking table totally worth placing your plates on |
| royaltable(2x4) | 1475 | Furniture | An astonishing looking table totally worth placing your plates on |
| royaltable(3x3) | 1617 | Furniture | An astonishing looking table totally worth placing your plates on |
| runestone | 625 | Furniture | A smoothened stone with nordic texts engraved in them |
| s98/05bayonet | 97 | Weapon | It's basically just a knife, stabby stabby |
| salt | 3 | Condiments | Can be used with gourmet dishes to give your pawns a buff |
| searchlight | 475 | Security | A very bright light that can be pointed at enemies to slightly blind them |
| seax | 239 | Melee weapons | A medium sized sword that is used to furcefully hit into an oponent |
| sentrygun | 1058 | Security | An automated defense system that shoots intruders |
| shelf(1x1) | 52 | Furniture | It's a shelf, it stores items |
| shih-tzu | 500 | Animal | Spawn a shih-tzu. This game has a lot of dogs, that's epic! |
| siamesecat | 333 | Animal | Spawn a siamese cat |
| simplebake | 25 | Meals | It's simple bake, nothing special about it |
| simplebed | 137 | Furniture | A simple bed for your pawns to sleep in |
| simpledessert | 25 | Meals | It's simple dessert, nothing special about it |
| simplegrill | 25 | Meals | It's simple grill, nothing special about it |
| simplesoup | 20 | Meals | It's simple soup, nothing special about it |
| sittingcushion | 86 | Furniture | A cushion that makes it comfortable to sit on the ground |
| slabbed | 111 | Furniture | A bed made out of stone, only slightly better than sleeping on the ground |
| smallbattery | 182 | Power | A small battery that can store a small amount of energy |
| smallbin | 136 | Furniture | A small bin that will try to keep a small radius clean |
| smallshieldgenerator | 3983 | Security | A shield generator that creates an energy shield to protect your pawns |
| smallvanometricpowercell | 667 | Special | A small generator that can create an infinite amount of energy, no one knows how it really works |
| smithingcabinet | 483 | Misc | Can be placed near a smithy to increase the working speed |
| smokeleafbutter | 12 | Condiments | Can be used with gourmet dishes to give your pawns a buff |
| somalicat | 333 | Animal | Spawn a nice fluffy cat |
| sonicinfestationrepeller | 3217 | Furniture | Prevents insectoids to infest your colony |
| sphynxcat | 333 | Animal | Spawn a cat with little to no fur |
| spices | 11 | Condiments | Welcome to the rice fields m*********** |
| spidersilk | 17 | Textiles | A very delicate silk, it is very beautiful but doesn't offer much protection |
| squarechair | 198 | Furniture | A square chair, not round, it's square |
| sugar | 20 | Condiments | Can be used with gourmet dishes to give your pawns a buff |
| svt-40rifle | 633 | Ranged weapons | A russian rifle that shoots single shots |
| sweetroll | 11 | Foods | A tasty pastry |
| synapticcerebellum | 2000 | Insect | VFEI_SynapticCerebellum |
| table(1x1) | 70 | Furniture | Table_1x1c |
| tailorcabinet | 327 | Misc | VFE_TailorCabinet |
| tapir | 500 | Animal | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| throwabletorchbelt | 43 | Utility | A belt that holds a few wooden torches that can be lit and thrown to light things ablaze |
| throwingaxe | 260 | Ranged weapons | It's an axe to throw at enemies |
| tiger | 1083 | Animal | Spawn a tiger |
| tigerleather | 12 | Leathers | Tiger leather from a dead tiger. This will do great on my wall! |
| tigermeat | 3 | Meat | Meat harvested from a dead tiger, used as food |
| tomatoes | 2 | Vegetarian | A vegetable that can be either eaten or used for cooking, plant it to make more |
| trainingdummy | 80 | Recreation | A training dummy that you can train your sword fighting skills on without risking your life |
| ushanka | 200 | Headgear | A fluffy hat. Comrads only |
| vat-grownboomtick | 167 | Animal | Spawn a boomtick. A small insectoid that explodes upon death |
| vat-growncuterpillar | 750 | Animal | Spawn a cuterpillar. A small insectoid almost fully made out of jelly. Very cute and highly valuable on the black market |
| vat-growngigalocust | 1083 | Animal | Spawn a gigalocust. A very strong and deadly creature |
| vat-growngigascorpion | 833 | Animal | Spawn a gigascorpion. Has a venomous stinger and is highly armored |
| vat-growngigawig | 750 | Animal | Spawn a gigawig. An insectoid able to dig through the ground and unearth valuable minerals |
| vat-grownmegacricket | 292 | Animal | Spawn a megacricket. Eats trees and crops but can also just help digging them out |
| vat-grownmegapede | 1250 | Animal | Spawn a megapede. A heavily aromored death machine, great for sieges |
| vat-grownmegascarab | 167 | Animal | Spawn a megascarab. A big insectoid |
| vat-grownmegaspider | 833 | Animal | Spawn a megaspider. It is a deadly companion that serves great as a guardian |
| vat-grownmilkbeetle | 583 | Animal | Spawn a milkbeetle. Produces milk and chiting for you to harvest |
| vat-grownmonstrosity | 1250 | Animal | Spawn a monstrosity. A failed experience that will always be hostile and is designed to kill, it will naturally die in a few hours due to it's underdeveloped organs |
| vat-grownprincess | 1500 | Animal | Spawn a princess. Tinier and less intimidating than an insectoid queen and inable to defend herself in combat, can produce unfertilized eggs |
| vat-grownroyallarva | 83 | Animal | Spawn a royal larva. It contains a bit of royal insectoid jelly, it's main use is to be eaten by the rest of the hive |
| vat-grownroyalmaggot | 333 | Animal | Spawn a royal maggot. A slug-like insectoid containing a big royal jelly sack, it also drops a bit of royal jelly every day |
| vat-grownspelopede | 333 | Animal | Spawn a spelopede. The middle tree of the hive, it will complete casual tasks and try to defend the hive |
| vat-grownspiderweaver | 333 | Animal | Spawn a spiderweaver. An insectoid with a hard shell that will drop 20 spider silk every 3 days |
| vat-growntitanbeetle | 917 | Animal | Spawn a titanbeetle. A hard shelled insectoid that has a powerful dash attack, can also break rocks into smaller chunks |
| vat-grownwargling | 833 | Animal | Spawn a wargling. A dog sized insectoid great for defending property |
| vat-grownworkerant | 333 | Animal | Spawn a worker ant. An insectoid that can haul items |
| venomgland | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| ventricularsleeve | 2000 | Insect | A genome used by the bio engineering incubator. Can also be assigned to a pawn to cause a mutation |
| wardrobe | 285 | Furniture | You know what wardrobes are being used for, right? Yea, me neither |
| warriorgeneticmaterial | 250 | Manufactured | A genome used by the bio engineering incubator |
| weaponrack | 137 | Furniture | Display your weapon on this |
| welshterrier | 417 | Animal | Spawn a welshterrier. The amount of dogs in here makes me happy |
| wildebeest | 567 | Animal | Spawn a wildebeest. Also called gnu |
| wildebeestpelt | 5 | Leathers | Leather from a wildebeest, used for crafting |
| wolfhound | 583 | Animal | Spawn a wolfhound. Big dogs great for hunting |
| wolfhoundmeat | 3 | Meat | I am saying this again, yes you can it them but that doesn't mean you should |
| woolycow | 767 | Animal | Spawn a wooly cow. A cow, but wooly, great farm animals |
| zebra | 1000 | Animal | Spawn a zebra |
| barstool | 69 | Furniture | For when you had a rough day |
| chemboiler | 608 | Temperature | Heats a room. Powered by chemfuel |
| chemlamp | 102 | Furniture | A lamp powered by chemfuel |
| chemlamppost | 106 | Furniture | A lamp post powered by chemfuel |
| chemshine | 17 | Drugs | A very strong alcoholic beverage. Pawns drunk on chemshine will explode upon death |
| chemshinebarrel | 95 | Production | A barrel to put chemfuel in to create chemshine |
| circulartable | 142 | Furniture | A round wooden table |
| claymore | 442 | Melee weapons | A long sword held with two hands used for melee combat |
| double-actionrevolver | 244 | Ranged weapons | A revolver that's not that accurate but has a decent firing speed |
| double-barreledshotgun | 442 | Ranged weapons | A shotgun with two barrels that each fire once at a time. Can shoot only twice |
| dynamite | 658 | Grenades | A highly explosive chemfuel filled makeshift grenade. Will explode after a random amount of time |
| farotable | 255 | Furniture | A soft-topped bound table for playing faro. Allows up to two players at a time |
| flatcap | 95 | Headgear | A flat cap that slightly protects your pawn from the sun, offers no protection |
| gatlinggunturret | 408 | Security | A portable old-styled turret that will shoot faster over time, may explode after getting shot at |
| grapemust | 4 | Manufactured | A by-product from creating wine out of grapes |
| grapes | 2 | Vegetarian | Got any grapes? |
| heatershield | 367 | Shields | A steel shield with leather attached to it's front, offers great protection against melee and ranged attacks |
| heavycrossbow | 417 | Ranged weapons | The cooler bigger brother of a bow, has a powerful penetrative effect |
| heavymace | 289 | Melee weapons | A shaft with a steel spiked ball on the end, what a cruel weapon |
| huntingrifle | 483 | Ranged weapons | A single shot rifle that takes time between shots, it says hunting but of course you can also hurt humans with it |
| illuminatenexusconnection | 60 | Misc | Boosts the avali research benchs research speed when placed nearby |
| kiteshield | 241 | Shields | A wooden shield that offers protections against melee attacks |
| sombrero | 100 | Headgear | A hat that protects you from the sun, offers no protection towards attacks |
| tomahawk | 210 | Ranged weapons | A throwable axe-like weapon |
| wine | 33 | Drugs | Wine makes you drummnk, this typo was not an accident |
| winebarrel | 95 | Production | A barrel used to create wine |


Extension methods for Unity's Transform class
More...
|
| static string | GetFullPath (this Transform transform, string delimiter=".", string prefix="/") |
| | An extension method that will get you the full path to an object. More...
|
| |
| static IEnumerable< Transform > | EnumerateHierarchy (this Transform root) |
| | Enumerates all children in the hierarchy starting at the root object. More...
|
| |
| static IEnumerable< Transform > | EnumerateHierarchy (this Transform root, ICollection< Transform > ignore) |
| | Enumerates all children in the hierarchy starting at the root object except for the branches in ignore. More...
|
| |
| static Bounds | GetColliderBounds (this Transform transform) |
| | Calculates the bounds of all the colliders attached to this GameObject and all its children More...
|
| |
| static bool | IsParentOrChildOf (this Transform transform1, Transform transform2) |
| | Checks if the provided transforms are child/parent related. More...
|
| |
| static T | FindAncestorComponent< T > (this Transform startTransform, bool includeSelf=true) |
| | Find the first component of type T in the ancestors of the specified transform. More...
|
| |
| static IEnumerable< Transform > | EnumerateAncestors (this Transform startTransform, bool includeSelf) |
| | Enumerates the ancestors of the specified transform. More...
|
| |
| static Vector3 | TransformSize (this Transform transform, Vector3 localSize) |
| | Transforms the size from local to world. More...
|
| |
| static Vector3 | InverseTransformSize (this Transform transform, Vector3 worldSize) |
| | Transforms the size from world to local. More...
|
| |
| static int | GetDepth (this Transform t) |
| | Gets the hierarchical depth of the Transform from its root. More...
|
| |
| static bool | TryGetDepth (Transform target, Transform parent, ref int depth) |
| | Tries to get the hierarchical depth of the Transform from the specified parent. More...
|
| |
| static Transform | GetChildRecursive (Transform t, string name) |
| | Walk hierarchy looking for named transform More...
|
| |
Extension methods for Unity's Transform class
◆ EnumerateAncestors()
| static IEnumerable<Transform> Microsoft.MixedReality.Toolkit.TransformExtensions.EnumerateAncestors |
( |
this Transform |
startTransform, |
|
|
bool |
includeSelf |
|
) |
| |
|
static |
Enumerates the ancestors of the specified transform.
- Parameters
-
| startTransform | Transform for which ancestors must be returned. |
| includeSelf | Indicates whether the specified transform should be included. |
- Returns
- An enumeration of all ancestor transforms of the specified start transform.
◆ EnumerateHierarchy() [1/2]
| static IEnumerable<Transform> Microsoft.MixedReality.Toolkit.TransformExtensions.EnumerateHierarchy |
( |
this Transform |
root | ) |
|
|
static |
Enumerates all children in the hierarchy starting at the root object.
- Parameters
-
| root | Start point of the traversion set |
◆ EnumerateHierarchy() [2/2]
| static IEnumerable<Transform> Microsoft.MixedReality.Toolkit.TransformExtensions.EnumerateHierarchy |
( |
this Transform |
root, |
|
|
ICollection< Transform > |
ignore |
|
) |
| |
|
static |
Enumerates all children in the hierarchy starting at the root object except for the branches in ignore.
- Parameters
-
| root | Start point of the traversion set |
| ignore | Transforms and all its children to be ignored |
◆ FindAncestorComponent< T >()
| static T Microsoft.MixedReality.Toolkit.TransformExtensions.FindAncestorComponent< T > |
( |
this Transform |
startTransform, |
|
|
bool |
includeSelf = true |
|
) |
| |
|
static |
Find the first component of type T in the ancestors of the specified transform.
- Template Parameters
-
| T | Type of component to find. |
- Parameters
-
| startTransform | Transform for which ancestors must be considered. |
| includeSelf | Indicates whether the specified transform should be included. |
- Returns
- The component of type T . Null if it none was found.
◆ GetChildRecursive()
| static Transform Microsoft.MixedReality.Toolkit.TransformExtensions.GetChildRecursive |
( |
Transform |
t, |
|
|
string |
name |
|
) |
| |
|
static |
Walk hierarchy looking for named transform
- Parameters
-
| t | root transform to start searching from |
| name | name to look for |
- Returns
- returns found transform or null if none found
◆ GetColliderBounds()
| static Bounds Microsoft.MixedReality.Toolkit.TransformExtensions.GetColliderBounds |
( |
this Transform |
transform | ) |
|
|
static |
Calculates the bounds of all the colliders attached to this GameObject and all its children
- Parameters
-
| transform | Transform of root GameObject the colliders are attached to |
- Returns
- The total bounds of all colliders attached to this GameObject. If no colliders attached, returns a bounds of center and extents 0
◆ GetDepth()
| static int Microsoft.MixedReality.Toolkit.TransformExtensions.GetDepth |
( |
this Transform |
t | ) |
|
|
static |
Gets the hierarchical depth of the Transform from its root.
Returns -1 if the transform is the root.
- Parameters
-
| t | The transform to get the depth for. |
◆ GetFullPath()
| static string Microsoft.MixedReality.Toolkit.TransformExtensions.GetFullPath |
( |
this Transform |
transform, |
|
|
string |
delimiter = "." , |
|
|
string |
prefix = "/" |
|
) |
| |
|
static |
An extension method that will get you the full path to an object.
- Parameters
-
| transform | The transform you wish a full path to. |
| delimiter | The delimiter with which each object is delimited in the string. |
| prefix | Prefix with which the full path to the object should start. |
- Returns
- A delimited string that is the full path to the game object in the hierarchy.
◆ InverseTransformSize()
| static Vector3 Microsoft.MixedReality.Toolkit.TransformExtensions.InverseTransformSize |
( |
this Transform |
transform, |
|
|
Vector3 |
worldSize |
|
) |
| |
|
static |
Transforms the size from world to local.
- Parameters
-
| transform | The transform. |
| worldSize | The world size |
- Returns
- World size.
◆ IsParentOrChildOf()
| static bool Microsoft.MixedReality.Toolkit.TransformExtensions.IsParentOrChildOf |
( |
this Transform |
transform1, |
|
|
Transform |
transform2 |
|
) |
| |
|
static |
Checks if the provided transforms are child/parent related.
- Returns
- True if either transform is the parent of the other or if they are the same
◆ TransformSize()
| static Vector3 Microsoft.MixedReality.Toolkit.TransformExtensions.TransformSize |
( |
this Transform |
transform, |
|
|
Vector3 |
localSize |
|
) |
| |
|
static |
Transforms the size from local to world.
- Parameters
-
| transform | The transform. |
| localSize | The local size. |
- Returns
- World size.
◆ TryGetDepth()
| static bool Microsoft.MixedReality.Toolkit.TransformExtensions.TryGetDepth |
( |
Transform |
target, |
|
|
Transform |
parent, |
|
|
ref int |
depth |
|
) |
| |
|
static |
Tries to get the hierarchical depth of the Transform from the specified parent.
This method is recursive.
- Parameters
-
| target | The transform to get the depth for |
| parent | The starting transform to look for the target transform in |
| depth | The depth of the target transform |
- Returns
- 'true' if the depth could be retrieved, or 'false' because the transform is a root transform.
The documentation for this class was generated from the following file:


Carbon nanotubes (CNTs) can be thought of as a rolled sheet of
graphene. The direction on this roll can change, it can either be
straight across or on a twist. The diameter of nanotubes is also
variable. Therefore, different nanotubes must be labeled in a way
that conveys these differences. The convention to do is uses two
numbers n and m. These numbers correspond to the number of (red)and (blue) used to define
the unit square, which defines the circumference of the nanotube.
This means that
To visualize this choose n and choose m and then show and . Next, let's see the resulting vector when we add the vectors. So as previously stated, this resulting vector is the circumference and the vertical axis of the tube will be vertical to this vector. To visualize this watch the tube roll and notice what happened to the circumference vector. Now try with other values of n and m to see how the chirality and diameter of nanotubes can change. |


Why is our tech special?
by Abby Henríquez Tejera
<EMAIL_ADDRESS>— paradoja @ github — @paradoja
Coya AG, © 2017
Why is our tech so special?
by Abby Henríquez Tejera
<EMAIL_ADDRESS>— paradoja @ github — @paradoja
Coya AG, © 2017
let's start with a story...
let's start with a story
of a random internet startup
called, let's say, ...
we're introducing now yaco
let's start with a story
of a random internet startup
called, let's say, cayo
chapter 1: the beginnings of cayo
At the beginning:
All good
Dev super fast
Everything super simple
super small team builds everything (BE, FE, servers...)
simple :)
easy monitoring and logging
As time passes, they ended up with a big monolith that
did a lot together.
user tracking & behaviour analysis
external communications / third party services
(c 1.1) lots of users!
users are cool :D
but web page goes slowly :(
scalability
many versions of the system: cool!
scalability shitty: we scale for the maximum module
but we can only have one DB :S
which easily breaks
not easy to solv
*plus*
difficult development
spaghetti code
difficult architecture - adding new stuff
difficult deployment, too big... and if everything fails, pffff
problems with one component implies everything fails
chapter 2: the evolution of cayo
microservices
zalando
soundcloud
google!
amazon
...
nothing can fail!
different applications (services) and servers
they can have their own dbs
(c 2.1) lots of users!
users are cool :D
but web page goes slowly :(
scale independently
looks great!
better architecture: everything really separated (no spaghetti, small projects)
organizationally allows more flexibility
allows more (and better tech)
reusability
more detailed monitoring and logging
isolation
CI/CD
devops!!!
better QA
flexible & easy to extend
bad network is bad
every network is bad
latency
everything is slower... or even doesn't work
resilience (total problems for some services or more) &
fault tolerance
one service down doesn't have to mean everything fails
more problems with latency
consistency lost
more complicated (and advanced ops)
multiple dbs (source of truth?)
full testing difficult
but there is much more complexity (but each service less complex, ideally)
dependencies can still exist :( despite everything
chapter 3: the enlightment of cayo
reactive / event driven
(microservices)
event log
indirect communication
simpler design
latency is still there... but much easier to deal with
event sourcing
much more flexibility
more architectural options
the trade-offs are difficult, but there relies the nice parts of what we do
big issue: SPOF with event log - mitigation strategies exist
FP (Scala, Akka!, Elm, Swift...)
DevOps (Terraform, AWS, CI/CD, Docker...)
Data driven (Kafka/Kinesis, Spark...)
Agile & best practices (TDD, CRs, Kaizen...)
questions? ;)
elephant, ladybird, server, and binocular images from Pixabay, with CC0 CC
user avatar image by Designmodo http://www.designmodo.com/ (http://www.flaticon.com/packs/linecons) [CC BY 3.0 (http://creativecommons.org/licenses/by/3.0)], via Wikimedia Commons
phone image from Wikipedia, in the public domaini
database image by RRZEicons (Own work) [CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons


This webpage provides resources for the joint research performed by the Computer Vision lab at the Open University of Israel (OUI) and Adience on analysis of face images.
Our goal is to provide open research resources reflecting the challenges of modern face recognition and processing tasks. These include comprehensive and challenging face image collections as well as code for alignment and recognition.
Please check here soon for updates!
News
- Apr. 26th, 2015 - Our face frontalization paper accepted to CVPR 2015!
- Apr. 26th, 2015 - Our paper on age and gender classification using convolutional neural networks has been accepted to the CVPR 2015 workshop on Analysis and Modeling of Faces and Gestures
- Dec. 15th, 2014 - A number of gender label errors have been corrected in the Adience benchmark. Please see data page for further details.
- Dec. 1st, 2014 - Face frontalization arXiv paper, code and data now available.
- Nov. 17th, 2014 - We have corrected a few errors in the split files used with the Adience unfiltered images for age and gender estimation. Please see data page for further details.
- May 10th, 2014 - Site launched.


Profile
Discover Movies
Account
Profile
Discover Movies
Account
menu
Oops!
You need to enter in a valid search term!
Register
Display Name
Email
Password
Register
send
Sign In
send
Sign Out
send


| Name | Abbreviation | TAX/VAT | Sorting | Actions | |
|---|---|---|---|---|---|
|
1
|
Afghanistan |
AF
|
0.00%
|
0
|
|
|
2
|
Albania |
AL
|
0.00%
|
0
|
|
|
3
|
Algeria |
DZ
|
0.00%
|
0
|
|
|
4
|
American Samoa |
AS
|
0.00%
|
0
|
|
|
5
|
Andorra |
AD
|
0.00%
|
0
|
|
|
6
|
Angola |
AO
|
0.00%
|
0
|
|
|
7
|
Anguilla |
AI
|
0.00%
|
0
|
|
|
8
|
Antarctica |
AQ
|
0.00%
|
0
|
|
|
9
|
Antigua and Barbuda |
AG
|
0.00%
|
0
|
|
|
10
|
Argentina |
AR
|
0.00%
|
0
|
|
|
11
|
Armenia |
AM
|
0.00%
|
0
|
|
|
12
|
Aruba |
AW
|
0.00%
|
0
|
|
|
13
|
Australia |
AU
|
0.00%
|
0
|
|
|
14
|
Austria |
AT
|
0.00%
|
0
|
|
|
15
|
Azerbaijan |
AZ
|
0.00%
|
0
|
|
|
16
|
Bahamas |
BS
|
0.00%
|
0
|
|
|
17
|
Bahrain |
BH
|
0.00%
|
0
|
|
|
18
|
Bangladesh |
BD
|
0.00%
|
0
|
|
|
19
|
Barbados |
BB
|
0.00%
|
0
|
|
|
20
|
Belarus |
BY
|
0.00%
|
0
|
|
|
21
|
Belgium |
BE
|
0.00%
|
0
|
|
|
22
|
Belize |
BZ
|
0.00%
|
0
|
|
|
23
|
Benin |
BJ
|
0.00%
|
0
|
|
|
24
|
Bermuda |
BM
|
0.00%
|
0
|
|
|
25
|
Bhutan |
BT
|
0.00%
|
0
|
|
|
26
|
Bolivia |
BO
|
0.00%
|
0
|
|
|
27
|
Bosnia and Herzegowina |
BA
|
0.00%
|
0
|
|
|
28
|
Botswana |
BW
|
0.00%
|
0
|
|
|
29
|
Bouvet Island |
BV
|
0.00%
|
0
|
|
|
30
|
Brazil |
BR
|
0.00%
|
0
|
|
|
31
|
British Indian Ocean Territory |
IO
|
0.00%
|
0
|
|
|
32
|
British Virgin Islands |
VG
|
0.00%
|
0
|
|
|
33
|
Brunei Darussalam |
BN
|
0.00%
|
0
|
|
|
34
|
Bulgaria |
BG
|
0.00%
|
0
|
|
|
35
|
Burkina Faso |
BF
|
0.00%
|
0
|
|
|
36
|
Burundi |
BI
|
0.00%
|
0
|
|
|
37
|
Cambodia |
KH
|
0.00%
|
0
|
|
|
38
|
Cameroon |
CM
|
0.00%
|
0
|
|
|
39
|
Canada |
CA
|
13.00%
|
1000
|
|
|
40
|
Cape Verde |
CV
|
0.00%
|
0
|
|
|
41
|
Cayman Islands |
KY
|
0.00%
|
0
|
|
|
42
|
Central African Republic |
CF
|
0.00%
|
0
|
|
|
43
|
Chad |
TD
|
0.00%
|
0
|
|
|
44
|
Chile |
CL
|
0.00%
|
0
|
|
|
45
|
China |
CN
|
0.00%
|
0
|
|
|
46
|
Christmas Island |
CX
|
0.00%
|
0
|
|
|
47
|
Cocos (Keeling) Islands |
CC
|
0.00%
|
0
|
|
|
48
|
Colombia |
CO
|
0.00%
|
0
|
|
|
49
|
Comoros |
KM
|
0.00%
|
0
|
|
|
50
|
Congo |
CG
|
0.00%
|
0
|
|
|
51
|
Cook Islands |
CK
|
0.00%
|
0
|
|
|
52
|
Costa Rica |
CR
|
0.00%
|
0
|
|
|
53
|
Cote D'ivoire |
CI
|
0.00%
|
0
|
|
|
54
|
Croatia |
HR
|
0.00%
|
0
|
|
|
55
|
Cuba |
CU
|
0.00%
|
0
|
|
|
56
|
Cyprus |
CY
|
0.00%
|
0
|
|
|
57
|
Czech Republic |
CZ
|
0.00%
|
0
|
|
|
58
|
Denmark |
DK
|
0.00%
|
0
|
|
|
59
|
Djibouti |
DJ
|
0.00%
|
0
|
|
|
60
|
Dominica |
DM
|
0.00%
|
0
|
|
|
61
|
Dominican Republic |
DO
|
0.00%
|
0
|
|
|
62
|
East Timor |
TP
|
0.00%
|
0
|
|
|
63
|
Ecuador |
EC
|
0.00%
|
0
|
|
|
64
|
Egypt |
EG
|
0.00%
|
0
|
|
|
65
|
El Salvador |
SV
|
0.00%
|
0
|
|
|
66
|
Equatorial Guinea |
GQ
|
0.00%
|
0
|
|
|
67
|
Eritrea |
ER
|
0.00%
|
0
|
|
|
68
|
Estonia |
EE
|
0.00%
|
0
|
|
|
69
|
Ethiopia |
ET
|
0.00%
|
0
|
|
|
70
|
Falkland Islands (Malvinas) |
FK
|
0.00%
|
0
|
|
|
71
|
Faroe Islands |
FO
|
0.00%
|
0
|
|
|
72
|
Fiji |
FJ
|
0.00%
|
0
|
|
|
73
|
Finland |
FI
|
0.00%
|
0
|
|
|
74
|
France |
FR
|
0.00%
|
0
|
|
|
75
|
French Guiana |
GF
|
0.00%
|
0
|
|
|
76
|
French Polynesia |
PF
|
0.00%
|
0
|
|
|
77
|
French Southern Territories |
TF
|
0.00%
|
0
|
|
|
78
|
Gabon |
GA
|
0.00%
|
0
|
|
|
79
|
Gambia |
GM
|
0.00%
|
0
|
|
|
80
|
Georgia |
GE
|
0.00%
|
0
|
|
|
81
|
Germany |
DE
|
0.00%
|
0
|
|
|
82
|
Ghana |
GH
|
0.00%
|
0
|
|
|
83
|
Gibraltar |
GI
|
0.00%
|
0
|
|
|
84
|
Greece |
GR
|
0.00%
|
0
|
|
|
85
|
Greenland |
GL
|
0.00%
|
0
|
|
|
86
|
Grenada |
GD
|
0.00%
|
0
|
|
|
87
|
Guadeloupe |
GP
|
0.00%
|
0
|
|
|
88
|
Guam |
GU
|
0.00%
|
0
|
|
|
89
|
Guatemala |
GT
|
0.00%
|
0
|
|
|
90
|
Guinea |
GN
|
0.00%
|
0
|
|
|
91
|
Guinea-Bissau |
GW
|
0.00%
|
0
|
|
|
92
|
Guyana |
GY
|
0.00%
|
0
|
|
|
93
|
Haiti |
HT
|
0.00%
|
0
|
|
|
94
|
Heard and McDonald Islands |
HM
|
0.00%
|
0
|
|
|
95
|
Honduras |
HN
|
0.00%
|
0
|
|
|
96
|
Hong Kong |
HK
|
0.00%
|
0
|
|
|
97
|
Hungary |
HU
|
0.00%
|
0
|
|
|
98
|
Iceland |
IS
|
0.00%
|
0
|
|
|
99
|
India |
IN
|
0.00%
|
0
|
|
|
100
|
Indonesia |
ID
|
0.00%
|
0
|
|
|
101
|
Iraq |
IQ
|
0.00%
|
0
|
|
|
102
|
Ireland |
IE
|
0.00%
|
0
|
|
|
103
|
Islamic Republic of Iran |
IR
|
0.00%
|
0
|
|
|
104
|
Israel |
IL
|
0.00%
|
0
|
|
|
105
|
Italy |
IT
|
0.00%
|
0
|
|
|
106
|
Jamaica |
JM
|
0.00%
|
0
|
|
|
107
|
Japan |
JP
|
0.00%
|
0
|
|
|
108
|
Jordan |
JO
|
0.00%
|
0
|
|
|
109
|
Kazakhstan |
KZ
|
0.00%
|
0
|
|
|
110
|
Kenya |
KE
|
0.00%
|
0
|
|
|
111
|
Kiribati |
KI
|
0.00%
|
0
|
|
|
112
|
Korea, Dem. Peoples Rep of |
KP
|
0.00%
|
0
|
|
|
113
|
Korea, Republic of |
KR
|
0.00%
|
0
|
|
|
114
|
Kuwait |
KW
|
0.00%
|
0
|
|
|
115
|
Kyrgyzstan |
KG
|
0.00%
|
0
|
|
|
116
|
Laos |
LA
|
0.00%
|
0
|
|
|
117
|
Latvia |
LV
|
0.00%
|
0
|
|
|
118
|
Lebanon |
LB
|
0.00%
|
0
|
|
|
119
|
Lesotho |
LS
|
0.00%
|
0
|
|
|
120
|
Liberia |
LR
|
0.00%
|
0
|
|
|
121
|
Libyan Arab Jamahiriya |
LY
|
0.00%
|
0
|
|
|
122
|
Liechtenstein |
LI
|
0.00%
|
0
|
|
|
123
|
Lithuania |
LT
|
0.00%
|
0
|
|
|
124
|
Luxembourg |
LU
|
0.00%
|
0
|
|
|
125
|
Macau |
MO
|
0.00%
|
0
|
|
|
126
|
Macedonia |
MK
|
0.00%
|
0
|
|
|
127
|
Madagascar |
MG
|
0.00%
|
0
|
|
|
128
|
Malawi |
MW
|
0.00%
|
0
|
|
|
129
|
Malaysia |
MY
|
0.00%
|
0
|
|
|
130
|
Maldives |
MV
|
0.00%
|
0
|
|
|
131
|
Mali |
ML
|
0.00%
|
0
|
|
|
132
|
Malta |
MT
|
0.00%
|
0
|
|
|
133
|
Marshall Islands |
MH
|
0.00%
|
0
|
|
|
134
|
Martinique |
MQ
|
0.00%
|
0
|
|
|
135
|
Mauritania |
MR
|
0.00%
|
0
|
|
|
136
|
Mauritius |
MU
|
0.00%
|
0
|
|
|
137
|
Mayotte |
YT
|
0.00%
|
0
|
|
|
138
|
Mexico |
MX
|
0.00%
|
0
|
|
|
139
|
Micronesia |
FM
|
0.00%
|
0
|
|
|
140
|
Moldova, Republic of |
MD
|
0.00%
|
0
|
|
|
141
|
Monaco |
MC
|
0.00%
|
0
|
|
|
142
|
Mongolia |
MN
|
0.00%
|
0
|
|
|
143
|
Montserrat |
MS
|
0.00%
|
0
|
|
|
144
|
Morocco |
MA
|
0.00%
|
0
|
|
|
145
|
Mozambique |
MZ
|
0.00%
|
0
|
|
|
146
|
Myanmar |
MM
|
0.00%
|
0
|
|
|
147
|
Namibia |
NA
|
0.00%
|
0
|
|
|
148
|
Nauru |
NR
|
0.00%
|
0
|
|
|
149
|
Nepal |
NP
|
0.00%
|
0
|
|
|
150
|
Netherlands |
NL
|
0.00%
|
0
|
|
|
151
|
Netherlands Antilles |
AN
|
0.00%
|
0
|
|
|
152
|
New Caledonia |
NC
|
0.00%
|
0
|
|
|
153
|
New Zealand |
NZ
|
0.00%
|
0
|
|
|
154
|
Nicaragua |
NI
|
0.00%
|
0
|
|
|
155
|
Niger |
NE
|
0.00%
|
0
|
|
|
156
|
Nigeria |
NG
|
0.00%
|
0
|
|
|
157
|
Niue |
NU
|
0.00%
|
0
|
|
|
158
|
Norfolk Island |
NF
|
0.00%
|
0
|
|
|
159
|
Northern Mariana Islands |
MP
|
0.00%
|
0
|
|
|
160
|
Norway |
NO
|
0.00%
|
0
|
|
|
161
|
Oman |
OM
|
0.00%
|
0
|
|
|
162
|
Pakistan |
PK
|
0.00%
|
0
|
|
|
163
|
Palau |
PW
|
0.00%
|
0
|
|
|
164
|
Panama |
PA
|
0.00%
|
0
|
|
|
165
|
Papua New Guinea |
PG
|
0.00%
|
0
|
|
|
166
|
Paraguay |
PY
|
0.00%
|
0
|
|
|
167
|
Peru |
PE
|
0.00%
|
0
|
|
|
168
|
Philippines |
PH
|
0.00%
|
0
|
|
|
169
|
Pitcairn |
PN
|
0.00%
|
0
|
|
|
170
|
Poland |
PL
|
0.00%
|
0
|
|
|
171
|
Portugal |
PT
|
0.00%
|
0
|
|
|
172
|
Puerto Rico |
PR
|
0.00%
|
0
|
|
|
173
|
Qatar |
QA
|
0.00%
|
0
|
|
|
174
|
Reunion |
RE
|
0.00%
|
0
|
|
|
175
|
Romania |
RO
|
0.00%
|
0
|
|
|
176
|
Russian Federation |
RU
|
0.00%
|
0
|
|
|
177
|
Rwanda |
RW
|
0.00%
|
0
|
|
|
178
|
Saint Lucia |
LC
|
0.00%
|
0
|
|
|
179
|
Samoa |
WS
|
0.00%
|
0
|
|
|
180
|
San Marino |
SM
|
0.00%
|
0
|
|
|
181
|
Sao Tome and Principe |
ST
|
0.00%
|
0
|
|
|
182
|
Saudi Arabia |
SA
|
0.00%
|
0
|
|
|
183
|
Senegal |
SN
|
0.00%
|
0
|
|
|
184
|
Serbia |
RS
|
0.00%
|
0
|
|
|
185
|
Seychelles |
SC
|
0.00%
|
0
|
|
|
186
|
Sierra Leone |
SL
|
0.00%
|
0
|
|
|
187
|
Singapore |
SG
|
0.00%
|
0
|
|
|
188
|
Slovakia |
SK
|
0.00%
|
0
|
|
|
189
|
Slovenia |
SI
|
0.00%
|
0
|
|
|
190
|
Solomon Islands |
SB
|
0.00%
|
0
|
|
|
191
|
Somalia |
SO
|
0.00%
|
0
|
|
|
192
|
South Africa |
ZA
|
0.00%
|
0
|
|
|
193
|
Spain |
ES
|
0.00%
|
0
|
|
|
194
|
Sri Lanka |
LK
|
0.00%
|
0
|
|
|
195
|
St. Helena |
SH
|
0.00%
|
0
|
|
|
196
|
St. Kitts and Nevis |
KN
|
0.00%
|
0
|
|
|
197
|
St. Pierre and Miquelon |
PM
|
0.00%
|
0
|
|
|
198
|
St. Vincent and the Grenadines |
VC
|
0.00%
|
0
|
|
|
199
|
Sudan |
SD
|
0.00%
|
0
|
|
|
200
|
Suriname |
SR
|
0.00%
|
0
|
|
|
201
|
Svalbard and Jan Mayen Islands |
SJ
|
0.00%
|
0
|
|
|
202
|
Swaziland |
SZ
|
0.00%
|
0
|
|
|
203
|
Sweden |
SE
|
0.00%
|
0
|
|
|
204
|
Switzerland |
CH
|
0.00%
|
0
|
|
|
205
|
Syrian Arab Republic |
SY
|
0.00%
|
0
|
|
|
206
|
Taiwan |
TW
|
0.00%
|
0
|
|
|
207
|
Tajikistan |
TJ
|
0.00%
|
0
|
|
|
208
|
Tanzania, United Republic of |
TZ
|
0.00%
|
0
|
|
|
209
|
Thailand |
TH
|
0.00%
|
0
|
|
|
210
|
Togo |
TG
|
0.00%
|
0
|
|
|
211
|
Tokelau |
TK
|
0.00%
|
0
|
|
|
212
|
Tonga |
TO
|
0.00%
|
0
|
|
|
213
|
Trinidad and Tobago |
TT
|
0.00%
|
0
|
|
|
214
|
Tunisia |
TN
|
0.00%
|
0
|
|
|
215
|
Turkey |
TR
|
0.00%
|
0
|
|
|
216
|
Turkmenistan |
TM
|
0.00%
|
0
|
|
|
217
|
Turks and Caicos Islands |
TC
|
0.00%
|
0
|
|
|
218
|
Tuvalu |
TV
|
0.00%
|
0
|
|
|
219
|
Uganda |
UG
|
0.00%
|
0
|
|
|
220
|
Ukraine |
UA
|
0.00%
|
0
|
|
|
221
|
United Arab Emirates |
AE
|
0.00%
|
0
|
|
|
222
|
United Kingdom (GB) |
GB
|
23.00%
|
999
|
|
|
224
|
United States |
US
|
7.50%
|
998
|
|
|
225
|
United States Virgin Islands |
VI
|
0.00%
|
0
|
|
|
226
|
Uruguay |
UY
|
0.00%
|
0
|
|
|
227
|
Uzbekistan |
UZ
|
0.00%
|
0
|
|
|
228
|
Vanuatu |
VU
|
0.00%
|
0
|
|
|
229
|
Vatican City State |
VA
|
0.00%
|
0
|
|
|
230
|
Venezuela |
VE
|
0.00%
|
0
|
|
|
231
|
Vietnam |
VN
|
0.00%
|
0
|
|
|
232
|
Wallis And Futuna Islands |
WF
|
0.00%
|
0
|
|
|
233
|
Western Sahara |
EH
|
0.00%
|
0
|
|
|
234
|
Yemen |
YE
|
0.00%
|
0
|
|
|
235
|
Zaire |
ZR
|
0.00%
|
0
|
|
|
236
|
Zambia |
ZM
|
0.00%
|
0
|
|
|
237
|
Zimbabwe |
ZW
|
0.00%
|
0
|


(Description Goes Here)
(If you like. If not, remember to delete from table of contents.)
This course has (N) types of assignments: (insert list here). Different students may see different versions of certain questions, or see them in different locations.
(Type of grade) [XXXX% of final grade]: (Description)
(Type of grade) [XXXX% of final grade]: (Description)
(Type of grade) [XXXX% of final grade]: (Description)
(Type of grade) [XXXX% of final grade]: (Description)
You will be able to see the answers to all questions after the due date has passed, after you have used up your attempts, or when you get the answer correct.
The passing grade for this course is 60% (using the weights above).
If you register for a Verified Certificate, and your score is 60% or above, you will receive a certificate in electronic form. They are not mailed to you. Instead, you can generate them on your Progress page. The final day to sign up for a verified certificate is ten days before the end of the course.
We encourage class participants to collaborate on assignments! But be sure you learn how to do the assignments yourself, and please do not post solutions to discussion forums until after the due date. Staff will proactively remove solutions posted before due dates.
We encourage you to use the course Discussion Forum! It has many uses, and we'll prompt you to participate throughout the course.
Some good uses of the Discussion Forum:
VPAL is committed to convening and nurturing a diverse community dedicated to promoting inclusive excellence and leadership in teaching and learning. We celebrate, welcome, and honor all backgrounds, cultures, races, identities, life experiences, perspectives, beliefs, and values. We strive to ensure that all feel included in our mission, our work, and our learning inside and outside our organization. We affirm that inclusivity and belonging are the foundations of excellence.
Individuals who enroll courses on edX must abide by the terms of the edX honor code. We will take appropriate corrective action in response to violations of the honor code, which may include dismissal from the course; revocation of any certificates received; or other remedies as circumstances warrant. No refunds will be issued in the case of corrective action for such violations. Enrollees who are taking our courses as part of another program will also be governed by the academic policies of those programs.
We are committed to maintaining a safe and healthy educational and work environment in which no member of the community is excluded from participation in, denied the benefits of, or subjected to discrimination or harassment in our program. All members of the course community are expected to abide by policies on nondiscrimination, including sexual harassment, and the edX Terms of Service. If you have any questions or concerns, please report your experience through the edX contact form.


{% extends "poll/plain_base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% import "_macros.html" as macros %} {% block title %}The General Opinion - Random Drawing{% endblock %} {% block page_content %}


Please, to experience the routes, contact project personnel. They will provide you details how to get the mobile application. Thank you!


LarKC management interface
Submit a workflow description (in N3 or RDF/XML format)
Use the following paths to submit your workflow descriptions:
- HTTP GET /workflow?workflow=<http://example.com/workflow-description.rdf>
Where the URL is your remote workflow description or - HTTP POST /workflow
Where the body of your HTTP POST is the workflow description in N3 or RDF/XML
After successful workflow creation, use the following URL to get an endpoint for a specific workflow:
- HTTP GET /workflow/WID/endpoint?urn=<endpointURN>
Where the WID is the unique ID of your workflow (as returned by successful workflow creation) and endpointURN is the endpoint specified in the workflow specification (e.g. urn:myQueryendpoint)
Example:http://localhost:8182/workflow/8790e257-19dc-4fdb-ab09-f473d0834598/endpoint?urn=urn:myQueryendpoint


{{ pane.label}} - {{ pane.name }}
{{ +(pane.work_complete/60).toFixed(2) || 0 }} / {{ pane.estimate/60 }} hrs
{{ pane.description }}
Assigned:
{{pane.assigned}}
Completed:
{{pane.completed}}
Blocked By:
{{pane.blocked.name}}
Work Recorded
{{work.user}}
{{work.start_time}}
{{work.end_time}}