| Book of Mormon |
Annotations |
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The Prophet Joseph Smith’s own words about the coming
forth of the Book of Mormon are:
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“On the evening of the … twenty-first of September [1823]
… I betook myself to prayer and supplication to Almighty God. …
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“While I was thus in the act of calling upon God, I
discovered a light appearing in my room, which continued to increase until
the room was lighter than at noonday, when immediately a personage appeared
at my bedside, standing in the air, for his feet did not touch the floor.
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This paragraph recounts the first of three times that the
angel visited Joseph that night, in his bedroom. Joseph shared this bedroom
with his five brothers, so it is quite likely he shared a bed with at least
one of these. It would be very extraordinary for an apparition like this to appear
even once without the others noticing it.
For the sake of discussion let’s assume the account of Moroni’s visit is
accurate. Joseph records that this happened in 1823. Yet he did not have the
keys necessary to discern angels. Those keys were given in 1843 in D&C 129 which acknowledges the LDS teaching that the devil can appear as an angel
of light and provides the keys to determine whether an apparition is a true
angel or devil. “If it be the devil as an angel of light, when you ask him to
shake hands he will offer you his hand, and you will not feel anything you
may therefore detect him” (D&C 129:8). So, according to Mormon scripture,
Joseph had no way to discern whether the visitor was a messenger from heaven
or “the devil as an angel of light.”
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“He had on a loose robe of most exquisite whiteness. It
was a whiteness beyond anything earthly I had ever seen; nor do I believe
that any earthly thing could be made to appear so exceedingly white and
brilliant. His hands were naked, and his arms also, a little above the wrist;
so, also, were his feet naked, as were his legs, a little above the ankles.
His head and neck were also bare. I could discover that he had no other
clothing on but this robe, as it was open, so that I could see into his
bosom.
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“Not only was his robe exceedingly white, but his whole
person was glorious beyond description, and his countenance truly like
lightning. The room was exceedingly light, but not so very bright as
immediately around his person. When I first looked upon him, I was afraid;
but the fear soon left me.
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“He called me by name, and said unto me that he was a
messenger sent from the presence of God to me, and that his name was Moroni;
that God had a work for me to do; and that my name should be had for good and
evil among all nations, kindreds, and tongues, or that it should be both good
and evil spoken of among all people.
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“He said there was a book deposited, written upon gold
plates, giving an account of the former inhabitants of this continent, and
the source from whence they sprang. He also said that the fulness of the
everlasting Gospel was contained in it, as delivered by the Savior to the
ancient inhabitants;
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“Also, that there were two stones in silver bows—and these
stones, fastened to a breastplate, constituted what is called the Urim and
Thummim—deposited with the plates; and the possession and use of these stones
were what constituted ‘seers’ in ancient or former times; and that God had
prepared them for the purpose of translating the book. …
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“Again, he told me, that when I got those plates of which
he had spoken—for the time that they should be obtained was not yet
fulfilled—I should not show them to any person; neither the breastplate with
the Urim and Thummim; only to those to whom I should be commanded to show
them; if I did I should be destroyed. While he was conversing with me about
the plates, the vision was opened to my mind that I could see the place where
the plates were deposited, and that so clearly and distinctly that I knew the
place again when I visited it.
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“After this communication, I saw the light in the room
begin to gather immediately around the person of him who had been speaking to
me, and it continued to do so until the room was again left dark, except just
around him; when, instantly I saw, as it were, a conduit open right up into
heaven, and he ascended till he entirely disappeared, and the room was left
as it had been before this heavenly light had made its appearance.
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“I lay musing on the singularity of the scene, and
marveling greatly at what had been told to me by this extraordinary
messenger; when, in the midst of my meditation, I suddenly discovered that my
room was again beginning to get lighted, and in an instant, as it were, the
same heavenly messenger was again by my bedside.
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“He commenced, and again related the very same things
which he had done at his first visit, without the least variation; which
having done, he informed me of great judgments which were coming upon the
earth, with great desolations by famine, sword, and pestilence; and that
these grievous judgments would come on the earth in this generation. Having
related these things, he again ascended as he had done before.
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“By this time, so deep were the impressions made on my
mind, that sleep had fled from my eyes, and I lay overwhelmed in astonishment
at what I had both seen and heard. But what was my surprise when again I
beheld the same messenger at my bedside, and heard him rehearse or repeat
over again to me the same things as before; and added a caution to me,
telling me that Satan would try to tempt me (in consequence of the indigent
circumstances of my father’s family), to get the plates for the purpose of
getting rich. This he forbade me, saying that I must have no other object in
view in getting the plates but to glorify God, and must not be influenced by
any other motive than that of building his kingdom; otherwise I could not get
them.
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“After this third visit, he again ascended into heaven as
before, and I was again left to ponder on the strangeness of what I had just
experienced; when almost immediately after the heavenly messenger had
ascended from me for the third time, the cock crowed, and I found that day
was approaching, so that our interviews must have occupied the whole of that
night.
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“I shortly after arose from my bed, and, as usual, went to
the necessary labors of the day; but, in attempting to work as at other
times, I found my strength so exhausted as to render me entirely unable. My
father, who was laboring along with me, discovered something to be wrong with
me, and told me to go home. I started with the intention of going to the
house; but, in attempting to cross the fence out of the field where we were,
my strength entirely failed me, and I fell helpless on the ground, and for a
time was quite unconscious of anything.
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“The first thing that I can recollect was a voice speaking
unto me, calling me by name. I looked up, and beheld the same messenger
standing over my head, surrounded by light as before. He then again related
unto me all that he had related to me the previous night, and commanded me to
go to my father and tell him of the vision and commandments which I had
received.
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“I obeyed; I returned to my father in the field, and
rehearsed the whole matter to him. He replied to me that it was of God, and
told me to go and do as commanded by the messenger. I left the field, and
went to the place where the messenger had told me the plates were deposited;
and owing to the distinctness of the vision which I had had concerning it, I
knew the place the instant that I arrived there.
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“Convenient to the village of Manchester, Ontario county,
New York, stands a hill of considerable size, and the most elevated of any in
the neighborhood. On the west side of this hill, not far from the top, under
a stone of considerable size, lay the plates, deposited in a stone box. This
stone was thick and rounding in the middle on the upper side, and thinner
towards the edges, so that the middle part of it was visible above the
ground, but the edge all around was covered with earth.
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“Having removed the earth, I obtained a lever, which I got
fixed under the edge of the stone, and with a little exertion raised it up. I
looked in, and there indeed did I behold the plates, the Urim and Thummim,
and the breastplate, as stated by the messenger. The box in which they lay
was formed by laying stones together in some kind of cement. In the bottom of
the box were laid two stones crossways of the box, and on these stones lay
the plates and the other things with them.
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“I made an attempt to take them out, but was forbidden by
the messenger, and was again informed that the time for bringing them forth
had not yet arrived, neither would it, until four years from that time; but
he told me that I should come to that place precisely in one year from that
time, and that he would there meet with me, and that I should continue to do
so until the time should come for obtaining the plates.
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“Accordingly, as I had been commanded, I went at the end of
each year, and at each time I found the same messenger there, and received
instruction and intelligence from him at each of our interviews, respecting
what the Lord was going to do, and how and in what manner his kingdom was to
be conducted in the last days. …
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“At length the time arrived for obtaining the plates, the
Urim and Thummim, and the breastplate. On the twenty-second day of September,
one thousand eight hundred and twenty-seven, having gone as usual at the end
of another year to the place where they were deposited, the same heavenly
messenger delivered them up to me with this charge: that I should be
responsible for them; that if I should let them go carelessly, or through any
neglect of mine, I should be cut off; but that if I would use all my endeavors
to preserve them, until he, the messenger, should call for them, they should
be protected.
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“I soon found out the reason why I had received such
strict charges to keep them safe, and why it was that the messenger had said
that when I had done what was required at my hand, he would call for them.
For no sooner was it known that I had them, than the most strenuous exertions
were used to get them from me. Every stratagem that could be invented was
resorted to for that purpose. The persecution became more bitter and severe
than before, and multitudes were on the alert continually to get them from me
if possible. But by the wisdom of God, they remained safe in my hands, until
I had accomplished by them what was required at my hand. When, according to arrangements,
the messenger called for them, I delivered them up to him; and he has them in
his charge until this day, being the second day of May, one thousand eight
hundred and thirty-eight.”
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For a more complete account, see Joseph Smith—History in
the Pearl of Great Price.
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The ancient record thus brought forth from the earth as
the voice of a people speaking from the dust, and translated into modern
speech by the gift and power of God as attested by Divine affirmation, was
first published to the world in the year 1830 as The Book of Mormon.
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MatlabBGL
David Gleich's MATLAB Graph Library. This fills a big hole in the
MATLAB standard packages.
VLFeat by Andrea Vedaldi
and Brian Fulkerson is a excellent library of vision algorithms. Here
you will find SIFT, MSER, k-means and more. All beautifully documented.
Piotr's
Image & Video Toolbox for Matlab maintained by Piotr Dollar and
Vincent Rabaud. Well documented functions for filtering, clustering,
classifying and more.


Hello!
My name is {{ site.name }}, a design practitioner who loves experimenting with ideas and organising information visually.
{% include featured-projects-list.html %}
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{% include head.html %}
{% include header-fullscreen.html %}Hello!
My name is {{ site.name }}, a design practitioner who loves experimenting with ideas and organising information visually.


Overcrowding putting newborn lives at risk, Master of Rotunda says
by By Digital Desk staffOvercrowding at the country's busiest and oldest maternity is putting the lives of newborn babies at risk.
That is the warning from the Master of the Rotunda in Dublin.
In the hospital's neo-natal unit, incubators are spaced around a half a metre apart.
Professor Fergal Malone says the risk of the spread of infection can have deadly consequences.
"We saw it earlier this year," Professor Malone said.
"We had, unfortunately, an outbreak of a bug called Klebsiella in our intensive care unit and unfortunately one baby died, two babies developed meningitis and the investigation that we conducted afterwards suggested that one of the key causal factors into that was overcrowding, the fact that incubators are too close together."
READ MORE
Gardaí urging sex workers to avoid online appointments following assaults


Students with Houston's first code academy have spent the last 12 weeks learning Ruby on Rails and Front-End Engineering. Today they will present their final projects to showcase the skills they've learned. Enjoy!
Cocktail Hour will come before and after Demo Day in START Houston. Appetizers and beer will be provided. We hope to see you there!


The rules of the game are as follows. You are the white pieces, and have a specific number of moves to win the game. Each game is winnable within the specified number of moves. To move, hit the move button and enter your move in the format of the starting position of the pice you wish to move followed immediately be the ending position of that piece, for example, if you want to move a piece from a1 to c3, you would enter a1c3. That is all, enjoy the game.


Guidance
Information for schools about the value of budgeting with a 3 to 5 year plan, avoiding risk and making effective long-term decisions.
A video that explains some of the things school leaders can do to get the most value for money by looking to the future.
Richard Stewart from the Education Funding Agency gives details on how financial benchmarking and collaboration with other schools can improve the use of your finances and achieve better value for money.
The guide also highlights other areas you can look to for help when budgeting for the future.
In this video, Richard refers to organisations that support schools with their financial management. You can find further information and links on the schools financial efficiency: sharing best practice page.
He also recommends signing up to receive alerts when GOV.UK information is updated. You can do this for the Department for Education (DfE) and/or the Education Funding Agency (EFA) .
We’d like to hear from you if you have any questions, comments or suggestions about this page or any of the schools financial efficiency content. This includes how we can improve the content and what other materials you would find helpful.
If you are an academy, local authority or post-16 provider, please use the EFA enquiry form . Please include schools financial efficiency in the subject title.
For all other institutions, including maintained schools, please use the DfE enquiry form Please include schools financial efficiency in the subject title.


Breka Chief Voltar:
You! North Orc! Saucy brat! Why are you here?
I have come to collect the Oath of Loyalty and the Scepter of Flame!


Nutritional Values
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Calories (kcal)
Total Fat (g)
Sodium (mg)
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Dietary Fiber (g)
Sugars (g)
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Potassium (mg)
Mark
Otto
Otto
Otto
Add Food


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Can T Save And Load Assetbundle On Android Device Unity Answers
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REBECCA KLEINBERG
Portfolio
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Classes vs. IDs
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CHAPTER 206
OAHU LAND DEVELOPMENT
Section
206-1 Definitions
206-2 Administration of chapter
206-3 Interested members, officers or employees
206-4 General powers
206-5 Declaration of development areas
206-6 Acquisition of land within a development area
206-7 Property that shall not be acquired for development
projects
206-8 Development of lands acquired
206-9 Disposition of lands
206-10 Restrictions on sale and use of residential lots by
purchaser
206-11 Breach, mortgaging, effect of breach, etc.
206-12 Requirement to develop
206-13 Power to lease, pledge, or mortgage
206-14 Cooperative agreements with other government
agencies
206-15 Hearings, witnesses, etc.
206-16 Investment of reserves
206-17 Additional powers
206-18 Security for funds deposited by board
206-19 Eminent domain
206-20 Contracts with federal government
206-21 Contracts
206-22 Performance bond, procedure
206-23 Exemption from taxation and assessments
206-24 Exemption of property from execution sale
206-25 Duty to make reports
206-26 Disclosure by private developer; public records
206-27 Bonds
206-28 State and political subdivisions not liable on
bonds
206-29 Form and sale of bonds
206-30 Provisions of bonds
206-31 Remedies of an obligee; mandamus, injunction,
possessory action, receiver, accounting, etc.
206-32 Subordination of mortgage to agreement with
government
206-33 Development project bonds as legal investments
206-34 Policy as to sale prices and rentals
206-35 Agreement to secure federal contributions; default
206-36 Payments to public bodies
206-37 Conveyance, lease, or agreement in aid of
development projects, purchase of bonds
206-38 Governmental advances and donations
206-39 Action of political subdivision by resolution
206-40 Purpose of chapter
206-41 Source of operating funds; disposition of
unencumbered funds
206-42 Conformity with federal law
206-43 Existing obligations, no impairment


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Steel (PG-13) * Starring Shaquille O'Neal, Annabeth Gish Directed by Kenneth Johnson A Review by Frankie Paiva
Ah, the family classic Kazaam, starring that ever popular Shaquille O'Neal, once a big basketball star. Space Jam was a hit with Michael Jordan, why not have other players act? That ever popular movie about Shaq being a genie in a bottle made $18 million, and it's time to do a sequel.
(NOTE ON ABOVE PARAGRAPH: Anyone reading the above paragraph and thought that I was actually serious should seek medical help immediately by going to www.shrink.com)
How many times does it take those dumb studio executives to figure out that something doesn't work? If O'Neal's movie premiere, Kazaam, which made the Internet Movie Database's Top 10 Worst Films of the 90s than why make another movie starring this tall basketball hero? What is an extremely poor rehash (it almost gets the same treatment that this summer's other comic book to screen dissapointment Spawn got) of a great old comic book, turns into a violent, cheesy, and inane chase through a city of bad guys.
The evil Nathaniel Burke (Judd Nelson) purposefully shoots fellow officer Susan Sparks (Gish) with an overpowered weapon right in front of John Henry Irons (O'Neal, his name is Henry Irons and Steel, get it?) on the testing field.  When Susan becomes confined to a wheelchair, John helps her on her road to recovery.
But all is not well, Burke has decided to sell the powerful weapons on the black market and hires unknowingly naive young African-Americans to sell them for him. But, (and I hope your sitting down) my god, he's captured John's baby brother! This prompts him to turn into a superhuman metal man with a cool suit and plenty of interesting gadgets.
An action film easily more forgettable than Batman & Robin. At least Batman had some flashly effects and cool scenes.  Another thing that makes it bad is the fact that we a supposed to actually care for all of these characters when they are placed into danger, even though we know that they cannot possibly die because this is a run-of-the mill action flick. This is another film to see if you enjoy inflicting pain on yourself, and I give it * star.
The Young-Uns: This film contains lots of violence and showcases it as a way of solving problems, it glorifies this is many ways. However, it's not as nearly as violent as many other action films your child's already seen. Good Age: 11-12
ADDITIONAL NOTE: This film also made the Internet Movie Database's Top 10 Worst Films of the 90s.
A Review by Frankie Paiva The 12 Year-Old Movie Reviewer E-Mail me at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
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Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


My name is Sean Baptista and I am a freshman at the University of Central Florida. I am majoring in
Emerging Media, Experimental Animation track. My interests include drawing, playing the piano,
skate-boarding, and other common things like watching movies. I am very excited to be attending UCF
and have high hopes for the classes I'm currently taking and for the classes I will
be taking once I actually enter the animation program in my junior year!
When editing my image, I learned a lot about histograms and how even slightly moving
the blue/red/green curves or changing the brightness/darkess would affect it. I had to
have a good balance, so my decision was to increase the blues and saturation to make the
sunset more vibrant, and darken the surrounding trees so as not to draw attention away
from the city.
In my assignment, I interviewed my roommate and the topic we discussed was personalized ads. I asked him if he ever got any and to give examples, and then we discussed the pros and cons to them. The advantages we discussed were business exposure and getting shown things you like. The disadvantages we discussed dealt with invasion of privacy matters. In the assignment, I used noise reduction tools as best I could to mute out as much background noise as I could, and I also added quiet music in the background and made sure it wasn't louder than our voices.
In my assignment, I discussed browser cookies. I defined what they are and what they do, and then I introduced the argument I would be making, which was that cookies are beneficial. I mentioned the concerns that poeple have against it, but then made sure to counter it with evidence on ways that you can protect yourself and your information, and use it safely. When I started the assignment, I researched first and gathered my sources, and then I wrote a script making sure it would fit the time slots. After that, all I did was record and then alter settings such as noise reduction to get it to the best quality to submit.
Project 2 was my chance to learn what makes up a good video and how to create one myself.
First came writing a script. I made sure to outline each section of my script and constantly
altered it until it fit within the timeframe. I would practice recording myself and memorized my
script so my eyes wouldn't be darting back and forth reading it while I recorded the final draft.
When it came to filming, my setup was very basic. All I had at my disposal was my laptop and phone, and to guaruntee the
best quality, I used many applications such as Adobe Rush, and Viva Video. Thanks to these applications,
I was able to alter the video quality to make it look as nice as possible, add transitions, add text,
and insert a video within a video.
Visual effects are very powerful in how they have the ability to enhance visuals and even messages. In my experience with this assignment, using Adobe After Effects was challenging but was certainly fun. I tried to follow one tutorial and it was a little too hard for me, so I chose another and created the "fire" effect. To create the effect, I used a total of 4 layers, and I had to toggle the settings (such as the birth size, resistance, etc) and positioning of all of them to create the movement. There is no "setting" necessarily to create the appearance of fire, so what was done was using a variety of fast moving particles. I added the turbulant displace effect to make it move even more randomly (like fire does), and then used color correction properties to give it it's final appearance.
According to studies that have been done, I learned that gaming can be used to solve world problems, like hunger, homelessness, etc. When playing games, gamers tend to have extreme concentration and hopefulness; the goal that researchers in this field have is to transfer that motivation into real life. For example, in a story-based game, each mission given to a player is given when they have the skillset to achieve it. This lets gamers feel motivated because they know they can accomplish something. Meanwhile in real life, sometimes we are given tasks that we may or may not be able to accomplish, which leaves us feeling discouraged, and the goal is to change that. Gamers are getting good at urgent optimism (urge to act immediately to solve something), social fabric (bonding), blissful productivity (motivation to work hard), and desire for epic meaning (gamers enjoy working towards a big goal like saving the world), making them super-empowered hopeful individuals. Gamers believe they can change an online world in their games, and the goal is to move that inspiration to real life. Ever since studies have been made on this, games have been developed to actually have real-world effects, such as an online game called "World Without Oil", that teaches you skill sets that can help you in real life with saving money, and having healthier habits that will help the environment.
Deepfakes have pros and cons depending on how they're used. When it comes to the pros, using deepfakes can help enhance education, by creating models of past figures, like Albert Einstein, and have him teach the theory of relativity. This could make educational environments more engaging and fun for students, which is great! Unfortunately, when dealing with deepfakes, there is a lot of repsonsibility because it can be easily misused as well. Deepfakes can and have been used to impersonate people, especially political figures and other popular social figures, and have them say things they haven't. It is hard for the average person to identify if what video they're watching is fake or not, so this is incredibly detrimental in the spreading of false information and can unjustly change the perception of people. Not only that, but any person, celebrity or not, can be targeted, such as random girls getting their selfies stolen and used on deepfake porn moodels. While there are pros and cons, as of right now, the negatives of deepfakes seem to be more popular and in use.
The future and even the present of Augmented Reality (AR) and Virtual Reality (VR) technology is incredibly promising. AR and VR allow the spreading of information in more accessible ways and more interactive ways. For example, VR technology can be used in educational environments like a chem lab, and students can conduct their experiments virtually instead, which would save them money on having to buy equipment to actually conduct the experiment in real life. AR and VR can also be used to conduct real life training scenarios for people in professions like fire fighter training, etc, or surgeons can use VR to simulate a surgery before performing it, to guarentee it's success. There are so many other uses of AR and VR that can have many benefits, and even can be used just for fun and enhancing gaming experiences. Overall, AR and VR technology is definietly useful for humanity.
For our blog assignment, it dictated that we had to write about a digital concept we learned, a social one, and a digital media topic we would like added to the course. I decided that I would talk about capturing and editing digital audio, and deepfakes because those lessons are what stuck out to me the most. In the audio modules, I learned new skills in splicing and cutting audio and removing background noise, which I can certainly see helping me in the future. As for deepfakes, the module on it taught me a lot about the topic so I could be knowledgable on its potential benefits and dangers. Lasting, the digital media topic I wrote about would be social hacking, and why I think it's important to learn about. For all these sections, I have written much more in depth about it on my blog.
Instead of placing my section idea here at the bottom of my page, I have integrated it elsewhere on my site! Using bootstrap, I have utilized the hover effect and used it in the "Image Editing Experience" section. In that section, I was supposed to place the image I created back when I did that assignment. Using bootstrap, if you hover over the picture with your mouse, you can see the "before" verison of the picture without my edits.


Logtalk reference manual
Glossary
Reference Manual
- Compilation units
- Object definition
- Category definition
- Protocol definition
- Entity relations
- Implemented protocols
- Extended protocols
- Imported categories
- Extended objects
- Extended categories
- Instantiated objects
- Specialized objects
- Complemented objects
- Entity scope
- Entity identifiers
- Object identifiers
- Category identifiers
- Protocol identifiers
- Source file names
- Directives
- Source file directives
- Conditional compilation directives
- Object directives
- Category directives
- Protocol directives
- Predicate directives
- Clauses and goals
- Lambda expressions
- Entity properties
- Predicate properties
Directives
Source file directives
encoding/1
initialization/1
op/3
set_logtalk_flag/2
Conditional compilation directives
if/1
elif/1
else/0
endif/0
Entity directives
calls/1
category/1-3
dynamic/0
end_category/0
end_object/0
end_protocol/0
info/1
initialization/1
object/1-5
protocol/1-2
synchronized/0
threaded/0
uses/1
Predicate directives
alias/3
annotation/1
coinductive/1
discontiguous/1
dynamic/1
info/2
meta_predicate/1
meta_non_terminal/1
mode/2
multifile/1
op/3
private/1
protected/1
public/1
synchronized/1
uses/2
Built-in predicates
Enumerating objects, categories and protocols
current_category/1
current_object/1
current_protocol/1
Enumerating objects, categories and protocols properties
category_property/2
object_property/2
protocol_property/2
Creating new objects, categories and protocols
create_category/4
create_object/4
create_protocol/3
Abolishing objects, categories and protocols
abolish_category/1
abolish_object/1
abolish_protocol/1
Objects, categories and protocols relations
extends_object/2-3
extends_protocol/2-3
extends_category/2-3
implements_protocol/2-3
conforms_to_protocol/2-3
imports_category/2-3
instantiates_class/2-3
specializes_class/2-3
complements_object/2
Event handling
abolish_events/5
current_event/5
define_events/5
Multi-threading meta-predicates
threaded/1
threaded_call/1-2
threaded_once/1-2
threaded_ignore/1
threaded_exit/1-2
threaded_peek/1-2
threaded_wait/1
threaded_notify/1
Compiling and loading objects, categories and protocols
logtalk_compile/1
logtalk_compile/2
logtalk_load/1
logtalk_load/2
logtalk_library_path/2
logtalk_load_context/2
Flags
current_logtalk_flag/2
set_logtalk_flag/2
Others
forall/2
retractall/1
Built-in methods
Execution context methods
parameter/2
self/1
sender/1
this/1
Reflection methods
current_predicate/1
predicate_property/2
Database methods
abolish/1
asserta/1
assertz/1
clause/2
retract/1
retractall/1
Meta-call methods
call/1-N
ignore/1
once/1
\+/1
Exception-handling methods
catch/3
throw/1
All solutions methods
bagof/3
findall/3
forall/2
setof/3
Event handler methods
before/3
after/3
DCGs rules parsing methods and non-terminals
call//1-N
phrase/2
phrase/3
Term and goal expansion methods
expand_term/2
term_expansion/2
expand_goal/2
goal_expansion/2
Control constructs
Message sending
::/2
::/1
^^/1
Calling external code
{}/1
Context-switching calls
<</2
Direct calls of imported predicates
:/1


Back to the List
Point of View (POV)
Moving the mouse while pressing down the right mouse button changes your character's point-of-view. This flexible change of viewpoint is especially useful during hunting, when your character has to look around for monsters.
Click the right mouse button again and the default POV will be restored.
Pressing Page Up/Page Down keys will also allow you to change your character's basic point-of-view.
Back to the List


Geode uses a query syntax based on OQL (Object Query Language) to query region data. Since Geode regions are key-value stores, values can range from simple byte arrays to complex nested objects.
-
List all parameterized queries by ID or name.
POST /gemfire-api/v1/queries?id=<queryId>&q=<OQL-statement>
Create (prepare) the specified parameterized query and assign the corresponding ID for lookup.
POST /gemfire-api/v1/queries/{queryId}
Execute the specified named query passing in scalar values for query parameters in the POST body.
PUT /gemfire-api/v1/queries/{queryId}
Update a named, parameterized query.
DELETE /gemfire-api/v1/queries/{queryId}
Delete the specified named query.
GET /gemfire-api/v1/queries/adhoc?q=<OQL-statement>
Run an unnamed (unidentified), ad-hoc query passed as a URL parameter.


Object
Public: Maintains a catalog of callouts and their associations.
Public: Get a space-separated list of callout ids for the specified list item
li_ordinal - the Integer ordinal (1-based) of the list item for which to
retrieve the callouts
Returns A space-separated String of callout ids associated with the specified list item
# File lib/asciidoctor/callouts.rb, line 61 def callout_ids(li_ordinal) current_list.inject([]) {|collector, element| collector << element[:id] if element[:ordinal] == li_ordinal collector } * ' ' end
Public: The current list for which callouts are being collected
Returns The Array of callouts at the position of the list index pointer
# File lib/asciidoctor/callouts.rb, line 71 def current_list @lists[@list_index - 1] end
Internal: Generate a unique id for the callout at the specified position
list_index - The 1-based Integer index of the callout list within the document co_index - The 1-based Integer index of the callout since the end of the last callout list
Returns A unique String id for a callout
# File lib/asciidoctor/callouts.rb, line 114 def generate_callout_id(list_index, co_index) "CO#{list_index}-#{co_index}" end
Internal: Generate a unique id for the callout based on the internal indexes
Returns A unique String id for this callout
# File lib/asciidoctor/callouts.rb, line 104 def generate_next_callout_id generate_callout_id(@list_index, @co_index) end
Public: Advance to the next callout list in the document
Returns nothing
# File lib/asciidoctor/callouts.rb, line 78 def next_list @list_index += 1 if @lists.size < @list_index @lists << [] end @co_index = 1 nil end
Public: Get the next callout index in the document
Reads the next callout index in the document and advances the pointer. This method is used during rendering to retrieve the unique id of the callout that was generated during lexing.
Returns The unique String id of the next callout in the document
# File lib/asciidoctor/callouts.rb, line 42 def read_next_id id = nil list = current_list if @co_index <= list.size id = list[@co_index - 1][:id] end @co_index += 1 id end
Public: Register a new callout for the given list item ordinal.
Generates a unique id for this callout based on the index of the next callout list in the document and the index of this callout since the end of the last callout list.
li_ordinal - the Integer ordinal (1-based) of the list item to which this
callout is to be associated
Examples
callouts = Asciidoctor::Callouts.new callouts.register(1) # => "CO1-1" callouts.next_list callouts.register(2) # => "CO2-1"
Returns The unique String id of this callout
# File lib/asciidoctor/callouts.rb, line 28 def register(li_ordinal) current_list << {:ordinal => li_ordinal.to_i, :id => (id = generate_next_callout_id)} @co_index += 1 id end
Generated with the Darkfish Rdoc Generator 2.


Utilities are third-party programs that enhance your play. Like Stonesense, Soundsense and Dwarf Therapist.
DFhack is a very powerful tool. The section lists all the hotkeys for easier use.
Tips & Tricks are mod-specific tips collected by the community.
Known Bugs lists a couple of bugs that cant be fixed, but that you can work around if you know them.
DF Stories has a few good reads from http://dfstories.com/
Wallpapers has some DF themed wallpapers. ;-)


You can choose what chapter you want to study.
Note: it isn't always right, so please be advised and CHECK YOUR ANSWERS!!!!!!


- setDraggable(boolean)
- Method in class model.Anchor
-
- setDraggable(Boolean)
- Method in class model.areas.Area
-
- setDraggable(boolean)
- Method in class model.persons.Person
-
- setNextVertex(Vertex)
- Method in class model.persons.Person
-
- setPixelPerMeter(double)
- Method in class model.ConfigModel
-
- setPosition(Position)
- Method in class model.persons.Person
-
Sets a new Position, puts the old position into the list.
- setRoom(Room)
- Method in class manager.areamanagers.AreaManager
-
- setRoom(Room)
- Method in class manager.areamanagers.ObstacleManager
-
- setRoom(Room)
- Method in class manager.areamanagers.SpawnAreaManager
-
- setRoomHeight(double) - Method in
class model.ConfigModel
-
- setRoomHeightMeter(double)
- Method in class model.ConfigModel
-
- setRoomWidth(double) - Method in class
model.ConfigModel
-
- setRoomWidthMeter(double)
- Method in class model.ConfigModel
-
- setTarget(TargetVertex)
- Method in class model.persons.Person
-
- setTarget(TargetVertex, Vertex, double)
- Method in class model.Vertex
-
- setTotalPersons(double)
- Method in class model.ConfigModel
-
- setVisited(TargetVertex)
- Method in class model.Vertex
-
- setWeighted(Boolean)
- Method in class model.ConfigModel
-
- setWeightedHandicappedPersons(double)
- Method in class model.ConfigModel
-
- setWeightedMidAgePersons(double)
- Method in class model.ConfigModel
-
- setWeightedOldPersons(double)
- Method in class model.ConfigModel
-
- setWeightedYoungPersons(double)
- Method in class model.ConfigModel
-
- setX(double) - Method
in class model.Position
-
- setY(double) - Method
in class model.Position
-
- SimulationFactory
- Class in factory
-
Created by fluht1 on 11/01/17.
- SimulationFactory(int, LongProperty)
- Constructor for class factory.SimulationFactory
-
- simulationFinished(boolean)
- Method in class controller.MainController
-
- simulationFinished(boolean)
- Method in interface EventListener.SimulationFinishedListener
-
- SimulationFinishedListener - Interface in EventListener
-
Created by fluht1 on 11/01/17.
- SimulationManager
- Class in manager
-
Created by tgdflto1 on 26/10/16.
- SliderAlert - Class in controller
-
Created by suter1 on 18.01.2017.
- SliderAlert(Pane)
- Constructor for class controller.SliderAlert
-
- SpawnArea - Class in model.areas
-
Created by fluth1 on 30/09/16.
- SpawnArea(double...)
- Constructor for class model.areas.SpawnArea
-
- SpawnAreaManager - Class in manager.areamanagers
-
Created by fluht1 on 09/11/16.
- SpawnManager - Class in manager
-
Created by suter1 on 21.10.2016.
- start(Stage) -
Method in class MainApp
-
- start(Label, int)
- Method in class manager.SimulationManager
-
shuffle before every run because there might be
unsolvable issues if it is always the same order
- Statistic -
Class in model
-
Created by suter1 on 25.11.2016.
- StatisticController
- Class in controller
-
Created by suter1 on 25.11.2016.
- StatisticController()
- Constructor for class controller.StatisticController
-


My experience with morning glories was mild but beneficial. Whenever I experiment with anything that will expand my mental state I like to read about it extensively before I engage. I recently purchased 4 oz. of heavenly blue morning glory seeds after reading many trip reports. I decided it would be wise to start at a low quantity just to get to know the plant.
Before I begin my experience, however, I'll precede by explaining about myself. For three years now I have been smoking herb habitually. Ironically, I have been intrigued by psychoactives ever since the DARE program began drilling false information into me. But I am also not one to 'follow the crowd.'  I was the first one in my group of friends to experiment with substances. Since then, I have regretted introducing them to drugs. That’s another story though.
I began smoking because I enjoyed the profound deep thoughts that accompanied the high. I began by successfully mixing a sober lifestyle with that of a reefer. It was always important to respect the plants benefits without becoming attached. I usually smoked solo, but there were also couple of close friends that I enjoyed chiefing with. I prefer smoking low quantities of herb due to the sluggish feel I get when I smoke a lot. So it was not hard to take some breaks from the plant along my life’s journey.
About a year ago, I got back into the plant more deeply than I should have. My extensive use resulted in depression and contempt for humans. Using the plant became an escape rather than what it used to be. Late in my senior year of high school, I started distancing myself from the people around me. I felt that I couldn’t relate to anyone and that everyone was missing the point of life.  But I know that cannabis was starting to take a toll on my mind. I started feeling more forgetful, slightly less philosophical, but most of all less social. I now go to a university and live in a dorm (big mistake). I saw college as an opportunity to alleviate the anxiety I was going through. By the end of the summer I started using less and less in hopes to decrease my dependence. The occasional use increased my respect for the plants divine qualities.
I also enjoyed experiment with other mind expanding drugs. I’ve used shrooms quite a few times (mostly at low doses). I have loved the mushroom ever since I began growing it. Truly, growing psychoactives (or any other plant) brings people closer to the awesome powers that these plants hold. I also tried LSD recently, and loved it. I finished an amazing spiritual book called Siddhartha (read it) and felt that acid would bring me closer to the world (it did). I would definitely try it again, but probably in a better location (I was in my dorm). I haven’t enjoyed hallucinogens in the city as much as in nature or the comfort of my old house.
And now the “trip.” My experience on morning glory was unlike the reports of high dosages. I began the day by taking around 120-150 seeds and putting them in a pepper grinder. Just to warn you, it takes a while to grind that many seeds manually. I put the semi-ground seeds into a container with around 2 oz. of water and 500 mg of Vitamin C. I shook the concoction every once a while during the day. I got very anxious and decided I wanted to try it that night instead of waiting for the extraction process. I drank the mixture at 7pm (chewing the seeds that didn’t get turned to powder). Not knowing what was in store for me, I set for the outdoors with a CD player, a newspaper, and some herb. I reached a nice spot where I was surrounded by trees.
I started to notice the nausea that I read about in other reports (thus the herb). So I packed a bowl and tried to relieve to symptom. The nausea was not unbearable and only lasted for an hour or so. I actually regret smoking because I think that it diminished the seeds effects. At my low dose, it was hard to distinguish being stoned from tripping. During that time I laid in the forest and took a walk, simply enjoying life.
Once the herb wore off, around 8pm, my mind began clearing but was still hazy. It was a lot like as if I smoked a few bowls early in the day and was slowly coming back into reality. I felt great and still able to function. I wasn’t as paranoid as I usually am when I smoke bud and venture into society. So it was easy for me to go into the city and function normally (although I still wasn’t normal). I could sense that this was deeper than just being stoned. Next time I would like to try it without the bud though.
When I got back to my dorm I noticed that my pupils were the size of dimes. That verified that the feelings I was experiencing were indeed the seeds and not the come-down of pot. I started feeling increasingly euphoric and at peace with my surroundings (even my close-minded roommate). It was a lot like the transition from LSD into reality. I find it very fulfilling to incorporate the feelings of togetherness that I experience on drugs into my daily life (it makes that much more excellent to be alive).
The biggest mental change of the evening came in a revelation. I have been in some turmoil dealing my situation at school. I am confused as to where this system is taking me. I started school going for Natural Resources, and soon found that it wasn’t bringing me the joy that I thought it would. During my “trip” I meditated on my situation, as I had been doing, and came to the conclusion that the Natural Resource department taught us more to manipulate the environment rather than coincide with it. This brought me to think about other paths that would better suit my life. I began thinking that instead of controlling earth, I would be much happier seeing it grow and giving it the respect it deserves. I now know that I would like to cultivate plants for a living. Most likely ethnobotanicals. This helped strengthen my outlook on life and I now have something to strive for.
Overall, my experience with the seeds was a valuable one. Next time I will probably try more seeds and no bud. I look forward to the possibilities of this plant and its celestial nature. Hopefully this report will help you out in some way and not just be a form of therapy for me.
During my path through life, I’ve felt that it is important to cherish the indescribable nature of life. But we must remember to give back and help out everyday so that other humans, animals, and plants can live equally and with the respect they deserve.
Peacefulness.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- title: Five CSS design browser differences excerpt: 'Required reading: Five CSS design browser differences I can live with by @Malarkey (http://tinyurl.com/4towwg) 2009-06-23' date: '2009-06-23 18:27:20 +0200' date_gmt: '2009-06-23 16:27:20 +0200' categories: - Webdev ---
Required reading: Five CSS design browser differences I can live with by @Malarkey (http://tinyurl.com/4towwg) 2009-06-23


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{{i.nom}} {{i.prenom}} has last deconnected at {{i.dateDeconexion}}
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{{i.nom}} {{i.prenom}} has last connected at {{i.dateConnexion}}
{{i.nom}} {{i.prenom}} has last deconnected at {{i.dateDeconexion}}
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NATHAN JEON
SUMMARY
EDUCATION
CAREER
WORK EXPERIENCES
Global
Regulatory Affiars
Junior Associate
in Global business Team
Renewing registrations of pharmaceutical products in German, China, Mexico, Mongolia, etc.
Writing and reviewing of
CTD
Trading pharmaceutical products
Discovering potential business partners
Online marketing with designing UX design
SKILLS
Computer Skills
Python
★★★☆☆
html
★★★☆☆
MS office
★★★★★
Verbal Language Skills
English
★★★★★
Japanese
★★★★★
Korean
★★★★★
Chinese
★★★☆☆
German
★★☆☆☆
Business Skills
Trade
★★★★★
Regulatory Affairs
★★★★★
Hosting Exhibition & Fairs
★★★★★
TO THE HOME


NOTE: This is a WIP and is not ready to be merged.
This patch allows a HUSH node to avoid downloading ~900MB of Sprout param files and fully sync without any problems, because the new HUSH mainnet has no Sprout transactions.
For Pirate, this gets us most of the way there, but more work needs to be done. My trick with Hush was to never initialize the data structures which store old Sprout params. With Pirate, some code might need to be modified to prevent dereferencing a null pointer.
...


|
YOUR NAME's CS132 programs
|
#include <ImageInference.hpp>
Public Member Functions | |
| ImageInference () | |
| default constructor More... | |
| void | setModelParams () |
| setModelParams loads and sets the parameters of the CNN - YoloV3 and other thresholding parameters required for the forward pass. More... | |
| vector< Mat > | runForwardPass (const Mat &inferImage) |
| runForwardPass takes an input image and runs it through the Yolo network for object detection and returns output of the final layer of the CNN. More... | |
| void | applyNMS (const Mat &inferImage, const vector< Mat > &finalLayer) |
| applyNMS suppresses the predictions below a given threshold to only return detections with good confidence score. More... | |
| vector< cv::String > | feedOutputNames (const cv::dnn::Net &net) |
| feedOutputNames returns the names of all the classes for which YoloV3 is trained. More... | |
| vector< int > | getLabels () |
| getLabels provides access to the private member labels More... | |
| vector< float > | getLabelConfidence () |
| getLabelConfidence provides access to the private member labelConfidences More... | |
| vector< cv::Rect > | getBoxes () |
| getLabelConfidence provides access to the private member boxCords More... | |
| ~ImageInference () | |
| default destructor More... | |
Definition at line 40 of file ImageInference.hpp.


Tokenization
Overview of Word Units
Written Japanese sentences are not split into words or morphemes by the use of spaces or any other technique. We have several word unit standards that can be found in corpus annotation schema or the outputs of morphological analysers. Currently, we use NINJAL UniDic Short Unit Word as the UD tokenization.
IPADIC
This word unit standard (morphological informatino-annotated lexicon) was derived by the morphological analyser ChaSen. The morphological analyser MeCab, developed in 2001-2004, is independently developped from the lexicon; however, the default lexicon is IPADIC. NAIST-jdic is the successor of IPADIC. NAIST-jdic resolves the license issues in IPADIC. NAIST-jdic inherits the word unit definitions and PoS tagset of IPADIC.
NINJAL UniDic
NINJAL proposed several word unit standards for Japanese corpus linguistics such as minimum word unit, \alpha word unit, \beta word unit, M word unit and so on (小椋ほか 2010a) (小椋ほか 2010b).
Since 2002, they maintain a morporlogical information annotated lexicon UniDic, and propose three sorts of word unit standard:
- Short Unit Word (SUW): the most fine-grained morpheme leel for corpus statistics, derived by MeCab with UniDic.
- Middle Unit Word (MUW): based on the right-branching compound word construction and on phonological constructions such as accent phrase and/or sequential voicing (連濁), using Comainu, which is a wrapper program for MST parsing.
-
Long Unit Word (LUW): a standard composed of ‘bunsetsu(文節)’ units. LUW is nearly the same in content and functional words bounded by bunsetsu boundaries. The unit is derived by SVM-based chunkers such as YamCha or linear chain CRF chunkers such as CRF++.
- UniDic : https://unidic.ninjal.ac.jp/
JUMANdic
This word unit standard was derived by the morphological analyser JUMAN. The unit is longer than SUW in UniDic. See also ‘Morphological Analyser, JUMAN’. The unit includes several compound words as single word units. See the manual.
Morphological Analysers
-
MeCab: lexicon-based morphological analyser using CRFs.
-
JUMAN: lexicon-based morphological analyser using a hand-maintained cost table.
-
Comainu: compound word constructions derived by chunking (CRF or history-based SVM) and dependency parsing.
-
CRF chunker (used in Comainu): CRF++
-
History based SVM chunker (used in Comainu): YamCha
-
MSTParser (used in Comainu)


Quantum
Science
Portfolio
CV
Dancun Manyinsa
Mathematician and Software Engineer
Copyright © 2021. All rights reserved


eu.zidek.augustin.minuscule
Interfaces
MGeometricObjectPainter
Classes
Canvas
CanvasPopUpMenu
GeometricObjectQueue
LabelPositioningUtils
MBoundingBox
MCoordinate
MGeometricObject
MinusculeWindow
MLabel
MLabelPainter
MLine
MLinePainter
MPoint
MPointPainter
MPolygon
MPolygonPainter
MRectangle
MRectanglePainter
MShape
MShapePainter
PainterManager
Exceptions
NoPainterException


Class SimpleAction
- java.lang.Object
-
- javax0.wtf.simple.SimpleAction
-
- All Implemented Interfaces:
Action
,HasDefinition<ActionDefinition>
public class SimpleAction extends java.lang.Object implements Action
- Author:
- Peter Verhas
-
-
Constructor Summary
Constructors Constructor Description SimpleAction()
-
Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description ActionDefinition
getDefinition()
Get the definitionjava.util.Map<java.lang.String,java.lang.String>
getParameters()
Get the parameters from the action definition as well as from the action declaration, and merge the two maps and return the result.Result
getResult(java.lang.String name)
Return the result that has the name 'name'.Result[]
getResults()
Get the array of results that belong to this action.Step
getStep()
Get the step that this action is executed from.void
join(java.lang.String[] stepNames)
Join the steps listed in the argument list into this action.void
join(Step[] steps)
Joins the steps passed as argument.Step[]
performPost(java.lang.Object transientObject, java.util.Map<java.lang.String,java.lang.String> userInput)
Execute the post-function of the action.java.lang.Object
performPre()
Execute the pre-function of the action.void
setDefinition(ActionDefinition actionDefinition)
void
setStep(Step step)
-
-
-
Method Detail
-
setStep
public void setStep(Step step)
-
getStep
public Step getStep()
Description copied from interface:Action
Get the step that this action is executed from. Every action starts from a step in the workflow and transfers the workflow into other (or the same) step or steps. This method returns the step from which the action can be executed from.
-
getParameters
public java.util.Map<java.lang.String,java.lang.String> getParameters()
Get the parameters from the action definition as well as from the action declaration, and merge the two maps and return the result. In case key has value in both of the maps then the one specified for the definition (under the XML tag of the step) is ruling overwriting the other one.- Specified by:
getParameters
in interfaceAction
- Returns:
- the merged parameter map
-
performPre
public java.lang.Object performPre() throws java.lang.ClassNotFoundException, java.lang.InstantiationException, java.lang.IllegalAccessException
Description copied from interface:Action
Execute the pre-function of the action.This method is called when the action should be performed in two phases. The first phase is the pre-function and gathering user input. The second phase is to execute the validator and the post-function.
When the action is performed in two phase the pre-function returns a
transientState
object that the post function and the validator may use to perform their methods.- Specified by:
performPre
in interfaceAction
- Returns:
- the transient state object the pre-function creates
- Throws:
java.lang.ClassNotFoundException
java.lang.InstantiationException
java.lang.IllegalAccessException
-
performPost
public Step[] performPost(java.lang.Object transientObject, java.util.Map<java.lang.String,java.lang.String> userInput) throws ValidatorFailedException, java.lang.ClassNotFoundException, java.lang.InstantiationException, java.lang.IllegalAccessException
Description copied from interface:Action
Execute the post-function of the action.This method is called when the action should be performed in two phases as described in the documentation of the method {
- Specified by:
performPost
in interfaceAction
- Parameters:
transientObject
- the transient state object returned by the pre-functionuserInput
- the user-input that was gathered after calling pre-function- Returns:
- the steps to which the action transfers from the old step. (Not
all the steps the work flow is in after the action, only the ones that
replace the step we transit from.) It returns
null
if the action postFunction returned null. In that case the steps the work flow is in remain the same. - Throws:
ValidatorFailedException
-#performPre(StepDefinition step, ActionDefinition action)
.The method should also alter the steps of the work flow object, so the next call to
getSteps()
should return the steps that the work flow is after the execution of the action.java.lang.ClassNotFoundException
java.lang.InstantiationException
java.lang.IllegalAccessException
-
setDefinition
public void setDefinition(ActionDefinition actionDefinition)
-
getDefinition
public ActionDefinition getDefinition()
Description copied from interface:HasDefinition
Get the definition- Specified by:
getDefinition
in interfaceHasDefinition<ActionDefinition>
- Returns:
- the specific definition
-
getResults
public Result[] getResults()
Get the array of results that belong to this action. If it was created before and is available through the private fieldresults
then returns it. If it was not created before then the field is created. The method gets the action definition that belongs to this action and gets the array of the result definitions. After that it creates an array that has the same length as the definition and fills it with simple result objects.Finally the simple result objects will all point to their corresponding result definition so that later they can perform the method
getDefinition()
- Specified by:
getResults
in interfaceAction
- Returns:
- the array of results.
-
getResult
public Result getResult(java.lang.String name)
Return the result that has the name 'name'.The implementation gets the array of possible results (this creates the result array if it did not exist) and searches for a result in the array that bears a definition that has the name. When it is found it is returned.
If no result is found for the name then
null
is returned.
-
join
public void join(Step[] steps)
Joins the steps passed as argument.
-
join
public void join(java.lang.String[] stepNames)
Description copied from interface:Action
Join the steps listed in the argument list into this action. The steps are listed by their names and not the actual steps. For more explanation {- Specified by:
join
in interfaceAction
- Parameters:
stepNames
- the names of the steps that are to be joined.Action.join(Step[] steps)
.
-
-


Trying tailwind
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$180B/6155/VIA1+11: Auxiliary Control Register +----------+---------------------------------------------------------+ | Bits 7-6 | Timer 1 Control: | | | 00 = Timed Interrupt when Timer 1 is loaded, no PB7 | | | 01 = Continuous Interrupts, no PB7 | | | 10 = Timed Interrupt when Timer 1 is loaded, | | | one-shot on PB7 | | | 11 = Continuous Interrupts, square-wave on PB7 | | Bit 5 | Timer 2 Control: 0 = Timed Interrupt | | | 1 = Count Pulses on PB6 | | Bits 4-2 | Shift Register Control: | | | 000 = Disabled | | | 001 = Shift in under control of Timer 2 | | | 010 = Shift in under control of Phi2 | | | 011 = Shift in under control of ext. Clock | | | 100 = Shift out free-running at Timer 2 rate | | | 101 = Shift out under control of Timer 2 | | | 110 = Shift out under control of Phi2 | | | 111 = Shift out under control of ext. Clock | | Bit 1 | 1 = enable latching PB | | Bit 0 | 1 = enable latching PA | +----------+---------------------------------------------------------+ ROM-Reference: AND $180B : $FBDA ORA $180B : $FB22 STA $180B : $FB25 $FBDD


an elegant solution to a tricky modern layout
Back in the day, there was a gold-standard website layout that everyone strived to create, but that was notoriously difficult to get right: the Holy Grail layout.
It doesn't seem like it would be so tricky, right? But this was an era before flexbox existed; our tools for the job were tables and floats, and neither were really up to this task. It was technically possible, but some shenanigans were required.
Once flexbox achieved mainstream browser support, this layout went from "holy grail" to "fountain drink"; it was everywhere, because it offered a great user experience, and was within reach for all developers.
As the web has evolved, an interesting new layout came up. It offers a fantastic user experience, especially for long-form text content like news articles or documentation. But, like its predecessor, it's been deceptively hard to achieve; most implementations require obscure hacks or counterintuitive tricks.
I recently discovered an elegant solution to this problem using CSS Grid. In this presentation, we'll learn how it works!
Have you ever tried to read Wikipedia on a very large screen? It looks like this:
Those paragraphs are so wide! Wikipedia doesn't constrain the container width at all. This leads to lines that are hundreds of characters in length.
It's hard for our eyes to wrap around when we reach the end of a line. If you're like me, you wind up using your mouse to assist:
In addition to the line-wrapping concern, it's just generally hard to read lines of text that are so wide; it fatigues the eye.
Research has shown that the ideal line length is about 65 characters. Anywhere between 45 and 85 is generally seen as acceptable, in the context of a roman alphabet. Reading is a complex process, and we should strive to make it as easy as possible.
The standard solution to this problem is to create a single fixed-width column in the center of the page. You've seen this layout everywhere: online magazines, documentation, news sites, and blogs. You're looking at it right now, on this presentation!
There's a complicating factor, however—not all content should be constrained. We should allow images, videos, and custom widgets to break free and fill the available width:
The common term for this kind of thing is “full-bleed”. It's a term borrowed from the publishing world; when something is printed full-bleed, it extends to the very edge of the paper.
This new requirement makes the problem considerably more tricky. It's relatively easy to constrain all children, but CSS doesn't really have a mechanism to selectively constrain some children.
Let's start at the end, with our solution:
CSS
.wrapper {
display: grid;
grid-template-columns:
1fr
min(65ch, 100%)
1fr;
}
.wrapper > * {
grid-column: 2;
}
.full-bleed {
width: 100%;
grid-column: 1 / 4;
}
These styles are assigned to markup in this shape:
HTML
There's a lot to unpack here, so let's go through it step by step.
CSS
.wrapper {
display: grid;
grid-template-columns:
1fr
min(65ch, 100%)
1fr;
}
grid-template-columns is a property that lets us define the shape of our grid. By providing 3 discrete values, we're indicating that we want 3 columns.
The values define the width of each column. The first column is 1fr, same as the last column. The fr unit is a flexible unit that fills available space. It's similar in principle to flex-grow; it's a ratio of how much of the free space the column should consume.
Our center column is a fixed width. We use the min helper to pick whichever value winds up being smaller. On large screens, it will take up 65ch width. On smaller screens, where there isn't enough horizontal space for 65 characters, it is clamped to 100% of the available container width.
Here's what this looks like, in practice:
We've defined a 3-column grid, and now it's time to assign children to it.
CSS
.wrapper > * {
grid-column: 2;
}
In CSS Grid, columns are 1-indexed, so 2 is a reference to the middle column.
We're saying that every child should be assigned to that second middle column. Each new child will create a new row, like so:
We've seen how our grid can constrain elements of all types, but what about when we want a child to break free and fill the available width?
That's where this fella comes in:
CSS
.full-bleed {
width: 100%;
grid-column: 1 / 4;
}
This special .full-bleed class allows a specific child to bust out of that column, and span all 3 columns. 1 / 4 is a start/end syntax; we're saying the element should start on Column 1 (inclusive) and span all the way to Column 4 (exclusive).
The trick is that each child becomes its own grid row, and each child can fill as much of that row as it wants. Most elements will only ever occupy that center column, but some will instead span all 3.
On smaller screen-sizes, we want to add a bit of padding, so that our text isn't right at the edge of the display.
We can do this in many ways, including directly with indentation! But since we're talking about CSS Grid, let's take a look at a grid-based solution:
CSS
.wrapper {
display: grid;
grid-template-columns: 1fr min(60ch, calc(100% - 64px)) 1fr;
grid-column-gap: 32px;
}
grid-column-gap is a nifty property which lets us add gutters between columns. In this case, I've hardcoded a value of 32px.
This introduces a problem, though; because of this extra space, we'll wind up with the dreaded horizontal scrollbar on mobile 😡
The reason is that gaps are outside columns. We're telling our column to consume 100% of the available width, and we're saying that the column should have 32px of space on each side of it. If our device has a 500px-wide screen, we'll wind up rendering 564px worth of stuff (500px column + 32px per side).
We can solve this problem with an absolutely magical CSS property, calc.
calc lets us mix units of different types. In this case, what we want is to clamp our center column to be 64px shorter than the full width. We can derive this value with calc(100% - 64px). This will become our new minimum width for mobile devices.
CSS Grid is super powerful, and now that it's achieved wide browser support, it can solve so many of our problems!
Some have suggested that the same effect could be accomplished with flexbox, or without the use of a wrapper at all. Unfortunately, there are some trade-offs that make those alternatives unworkable.
The historical solution to this problem uses negative margins. It works perfectly well, but it feels a bit hacky to me. You can read more about that solution on CSS Tricks.


tip1# to be a god at basketball u need to train every day never give up do your best at every thing sometimes u can go on youtub and look up for how to play basketball then take sometime and try to findout how to do those moves then u can go show then of to your friends tip2# u need to know how to cross
i am a god1s Get a ball and a hoop. All you need to play basketball is a ball of the appropriate size and a net that it fits through, set at a challenging-enough height. ... Break into two teams. ... Score points by shooting the ball through the hoop. ... Move the ball by dribbling or passing.free throw is worth one point, a field goal is worth two and a 3-pointer is good for three points if u want to know the rules of basketball then listen to thisScoring. Beginners won't shoot a lot of 3-pointers, but have them to understand a free throw is worth one point, a field goal is worth two and a 3-pointer is good for three points. if u want to inprove on your shooting here are some good tips Get in good shape. Basketball is one of the most physically exhausting sports. ... Learn how to handle a ball. In order to be a good ball-handler, you need to dribble a basketball wherever you go and whenever you can. ... Practice shooting. ... Work on your defensive skills. ... Practice rebounding. ... Practice, Practice, Practice.


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Sass renderer.
Located in /includes/sass/SassRenderer.class.php (line 32)
| Class | Description |
|---|---|
| CompactSassRenderer | Compact Sass renderer. |
| CompressedSassRenderer | Compressed Sass renderer. |
| ExpandedSassRenderer | Expanded Sass renderer. |
| NestedSassRenderer | Nested Sass renderer. |
List of assigned elements
Instances of SassRenderer for singleton
The contructor.
Return instance of SassParser. Implements Singleton pattern.
Render the Sass code to CSS
Set the elements. List of assigned elements
Documentation generated on Mon, 09 Jul 2007 10:05:11 +0200 by phpDocumentor 1.3.0RC3


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Perl Weekly
Issue #170 - 2014-10-27 - Last day for LPW submissions!
latest | archive | by Neil Bowers
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Hi,
Lots of videos for you to watch this week, particularly those from the Austrian Perl Workshop, held recently.
You might have noticed that MetaCPAN had a bumpy week, the result of a move to new hardware in a different data centre, hopefully settled now. Olaf tells me they're always looking for volunteers, want to help out?
Think carefully before giving feedback to Gabor on the Perl Weekly — you might find yourself an editor!
Editor #3, Neil
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Sponsors
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Tools
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Perl Maven Pro
The Perl Maven Pro subscribers receive two new articles and screencasts every week. The last week these were the two screencasts:
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Videos
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Austrian Perl workshop videos
Videos from the recent Austrian Perl workshop are now on youtube. See Marko Jozic talking about Bootstrap and Dancer 2 for newbies; Tim Bunce on Devel::NYTProf; Stefan Seifert on Inline::Perl5; Paul Johnson on Docker; Lars Dieckow on HTTP tricks, and some guy called Larry.
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Awards (of fame and fortune)
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White camel awards 2014
by brian d foy (BDFOY)
brian d foy has called for nominations for this year's White Camel Awards, which are given for non-technical achievement in Perl and the Perl community. Add comments to the blog post, email brian, or tweet under #whitecamelaward.
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Inline::C(PP) grant first weekly report
Ingy and David have started a blog about their work on Inline::C and Inline::CPP which was awarded a grant. This week is mainly about bootstrapping themselves.
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Language
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Perl 5.21.5
Abigail did October's development release of Perl 5, which includes: the new 'double diamond' operator <<>>; aliasing of subroutines and variables; and more!
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Perl 6 weekly news
Timo's list of happenings in Perl 6 also includes a mini report on the Austrian Perl Workshop.
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Perl5 vs Perl6 vs JS vs PHP
@koorchik compared performance of 4 languages for computing Excel style formulae: code and results are on github. NodeJS solution by far the fastest, PHP and Perl5 similar but an order of magnitude slower, Perl 6 two orders of magnitude slower again.
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CPAN News
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Devel::DidYouMean
David Farrell created Devel::DidYouMean (currently tagged experimental), which “intercepts failed function and method calls, suggesting the nearest matching available subroutines in the context in which the erroneous function call was made”. It was inspired by the did_you_mean ruby gem.
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Paging Brent B Powers
Alex is looking for Brent B. Powers, the author of (amongst others) Tk::FileDialog and Tk::Waitbox. When an author is unresponsive, if you want to help out by taking over a module, you need to go to appropriate lengths to track down the author. This is a good time to remind you: when your email address changes, don't forget to update PAUSE, so people can keep in touch with you.
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Weekly collections
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Perl Maven Tutorials
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MetaCPAN URLs and Issues
Gabor explains some of MetaCPAN's URL schemes, for getting the latest page for a module and distribution.
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Events
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London Perl Workshop
The London Perl Worshop is at Westminster University on Saturday 8th November. The deadline for submissions has been extended to 23:59 on Monday 27th October. Why not submit a lightning talk!
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Perl-related events
In the following cities: Barcelona (Spain), London (UK), Pittsburgh (PA/USA), Helsinki (Finland), Paris (France)
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Not Perl, but may be of interest
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The npm registry roadmap
npm is the equivalent of CPAN for node.js. This blog post gives some usage stats and plans for the future.
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Pro Git book 2nd edition
The second edition of the Pro Git book, by Scott Chacon and Ben Straub, is now availble online, in PDF, mobi, or ePub format for free. You can buy a printed copy from your usual place.
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You know, you could get the Perl Weekly right in your mailbox. Every Week. Free of charge!
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| PREV NEXT | FRAMES NO FRAMES |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.coinTossing | |
|---|---|
| Covert
Any protocol that is secure in the presence of covert adversaries should implement this interface. |
|
| Malicious
Any protocol that is secure in the presence of malicious adversaries should implement this interface. |
|
| OneSidedSimulation
|
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
|
| StandAlone
Any protocol that is proven secure in the stand-alone model (where secure protocols are run sequentially and not concurrently) should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.elGamal | |
|---|---|
| CommitSecLevel
|
|
| PerfectlyBindingCmt
Any commitment scheme that is perfectly binding should implement this interface. |
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.elGamalHash | |
|---|---|
| CommitSecLevel
|
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.equivocal | |
|---|---|
| CommitSecLevel
|
|
| EquivocalCmt
|
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.pedersen | |
|---|---|
| CommitSecLevel
|
|
| PerfectlyHidingCmt
Any commitment scheme that is perfectly hiding should implement this interface. |
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| StatisticallyHidingCmt
|
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.pedersenHash | |
|---|---|
| CommitSecLevel
|
|
| PerfectlyHidingCmt
Any commitment scheme that is perfectly hiding should implement this interface. |
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| StatisticallyHidingCmt
|
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.pedersenTrapdoor | |
|---|---|
| CommitSecLevel
|
|
| PerfectlyHidingCmt
Any commitment scheme that is perfectly hiding should implement this interface. |
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| StatisticallyHidingCmt
|
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.commitmentScheme.simpleHash | |
|---|---|
| CommitSecLevel
|
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| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.fullSimulation | |
|---|---|
| Covert
Any protocol that is secure in the presence of covert adversaries should implement this interface. |
|
| Malicious
Any protocol that is secure in the presence of malicious adversaries should implement this interface. |
|
| OneSidedSimulation
|
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
|
| StandAlone
Any protocol that is proven secure in the stand-alone model (where secure protocols are run sequentially and not concurrently) should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.fullSimulationROM | |
|---|---|
| Covert
Any protocol that is secure in the presence of covert adversaries should implement this interface. |
|
| Malicious
Any protocol that is secure in the presence of malicious adversaries should implement this interface. |
|
| OneSidedSimulation
|
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
|
| StandAlone
Any protocol that is proven secure in the stand-alone model (where secure protocols are run sequentially and not concurrently) should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.oneSidedSimulation | |
|---|---|
| OneSidedSimulation
|
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.otBatch.otExtension | |
|---|---|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.otBatch.semiHonest | |
|---|---|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.privacyOnly | |
|---|---|
| PrivacyOnly
|
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.semiHonest | |
|---|---|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.interactiveMidProtocols.ot.uc | |
|---|---|
| Covert
Any protocol that is secure in the presence of covert adversaries should implement this interface. |
|
| Malicious
Any protocol that is secure in the presence of malicious adversaries should implement this interface. |
|
| OneSidedSimulation
|
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
|
| StandAlone
Any protocol that is proven secure in the stand-alone model (where secure protocols are run sequentially and not concurrently) should implement this interface. |
|
| UC
Any protocol that is universally composable (aka. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.midLayer.asymmetricCrypto.digitalSignature | |
|---|---|
| MacSignSecLevel
This hierarchy specifies the security level of a message authentication code (MAC) or digital signature scheme. |
|
| OneTime
Any MAC or signature scheme that is secure for one-time use only should implement this interface. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| UnlimitedTimes
Any MAC or signature scheme that is secure for an unlimited number of uses should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.midLayer.asymmetricCrypto.encryption | |
|---|---|
| Cca1
An encryption scheme that is secure in the presence of preprocessing chosen-ciphertext attacks (meaning that the decryption oracle is available only before the challenge ciphertext is provided) should implement this interface. |
|
| Cca2
An encryption scheme that is secure in the presence of (full) chosen-ciphertext attacks should implement this interface. |
|
| Cpa
An encryption scheme that is secure in the presence of chosen-plaintext attacks should implement this interface. |
|
| Eav
An encryption scheme that is only secure for eavesdropping adversaries (like a stream cipher) should implement this interface. |
|
| EncSecLevel
This hierarchy specifies the security level of encryption schemes; it does not differentiate between symmetric and asymmetric encryption. |
|
| Indistinguishable
This interface should be used when the security level of the encryption scheme is according to the regular indistinguishability game that defines privacy. |
|
| NonMalleable
This interface should be used for encryption schemes that achieve non-malleability, meaning that it is infeasible for an adversary to generate a related ciphertext. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.midLayer.symmetricCrypto.encryption | |
|---|---|
| Cca1
An encryption scheme that is secure in the presence of preprocessing chosen-ciphertext attacks (meaning that the decryption oracle is available only before the challenge ciphertext is provided) should implement this interface. |
|
| Cca2
An encryption scheme that is secure in the presence of (full) chosen-ciphertext attacks should implement this interface. |
|
| Cpa
An encryption scheme that is secure in the presence of chosen-plaintext attacks should implement this interface. |
|
| Eav
An encryption scheme that is only secure for eavesdropping adversaries (like a stream cipher) should implement this interface. |
|
| EncSecLevel
This hierarchy specifies the security level of encryption schemes; it does not differentiate between symmetric and asymmetric encryption. |
|
| Indistinguishable
This interface should be used when the security level of the encryption scheme is according to the regular indistinguishability game that defines privacy. |
|
| NonMalleable
This interface should be used for encryption schemes that achieve non-malleability, meaning that it is infeasible for an adversary to generate a related ciphertext. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.midLayer.symmetricCrypto.mac | |
|---|---|
| MacSignSecLevel
This hierarchy specifies the security level of a message authentication code (MAC) or digital signature scheme. |
|
| OneTime
Any MAC or signature scheme that is secure for one-time use only should implement this interface. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| UnlimitedTimes
Any MAC or signature scheme that is secure for an unlimited number of uses should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.dlog.bc | |
|---|---|
| CDH
A group in which the computational Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| DDH
A group in which the decisional Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| Dlog
A group in which the discrete log problem is assumed to hold should implement this interface. |
|
| DlogSecLevel
This hierarchy specifies the security level of a cyclic group in which “discrete log” hardness is assumed to hold. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.dlog.cryptopp | |
|---|---|
| CDH
A group in which the computational Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| DDH
A group in which the decisional Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| Dlog
A group in which the discrete log problem is assumed to hold should implement this interface. |
|
| DlogSecLevel
This hierarchy specifies the security level of a cyclic group in which “discrete log” hardness is assumed to hold. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.dlog.miracl | |
|---|---|
| CDH
A group in which the computational Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| DDH
A group in which the decisional Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| Dlog
A group in which the discrete log problem is assumed to hold should implement this interface. |
|
| DlogSecLevel
This hierarchy specifies the security level of a cyclic group in which “discrete log” hardness is assumed to hold. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.dlog.openSSL | |
|---|---|
| CDH
A group in which the computational Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| DDH
A group in which the decisional Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| Dlog
A group in which the discrete log problem is assumed to hold should implement this interface. |
|
| DlogSecLevel
This hierarchy specifies the security level of a cyclic group in which “discrete log” hardness is assumed to hold. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.hash | |
|---|---|
| CollisionResistant
A hash function H is collision resistant if it is infeasible to find two distinct values x and y such that H(x)=H(y). |
|
| HashSecLevel
This hierarchy specifies the security level of a cryptographic hash function. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| TargetCollisionResistant
A hash function is target collision resistant if it is infeasible for an adversary to succeed in the following game: the adversary chooses a message x; next a random key K is chosen for the hash function and given to the adversary; finally the adversary outputs some y (not equal to x) such that H_K(x)=H_K(y). |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.hash.bc | |
|---|---|
| CollisionResistant
A hash function H is collision resistant if it is infeasible to find two distinct values x and y such that H(x)=H(y). |
|
| HashSecLevel
This hierarchy specifies the security level of a cryptographic hash function. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| TargetCollisionResistant
A hash function is target collision resistant if it is infeasible for an adversary to succeed in the following game: the adversary chooses a message x; next a random key K is chosen for the hash function and given to the adversary; finally the adversary outputs some y (not equal to x) such that H_K(x)=H_K(y). |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.hash.cryptopp | |
|---|---|
| CollisionResistant
A hash function H is collision resistant if it is infeasible to find two distinct values x and y such that H(x)=H(y). |
|
| HashSecLevel
This hierarchy specifies the security level of a cryptographic hash function. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| TargetCollisionResistant
A hash function is target collision resistant if it is infeasible for an adversary to succeed in the following game: the adversary chooses a message x; next a random key K is chosen for the hash function and given to the adversary; finally the adversary outputs some y (not equal to x) such that H_K(x)=H_K(y). |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.hash.openSSL | |
|---|---|
| CollisionResistant
A hash function H is collision resistant if it is infeasible to find two distinct values x and y such that H(x)=H(y). |
|
| HashSecLevel
This hierarchy specifies the security level of a cryptographic hash function. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| TargetCollisionResistant
A hash function is target collision resistant if it is infeasible for an adversary to succeed in the following game: the adversary chooses a message x; next a random key K is chosen for the hash function and given to the adversary; finally the adversary outputs some y (not equal to x) such that H_K(x)=H_K(y). |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.prf | |
|---|---|
| MacSignSecLevel
This hierarchy specifies the security level of a message authentication code (MAC) or digital signature scheme. |
|
| OneTime
Any MAC or signature scheme that is secure for one-time use only should implement this interface. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| UnlimitedTimes
Any MAC or signature scheme that is secure for an unlimited number of uses should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.prf.bc | |
|---|---|
| MacSignSecLevel
This hierarchy specifies the security level of a message authentication code (MAC) or digital signature scheme. |
|
| OneTime
Any MAC or signature scheme that is secure for one-time use only should implement this interface. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| UnlimitedTimes
Any MAC or signature scheme that is secure for an unlimited number of uses should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.primitives.prf.openSSL | |
|---|---|
| MacSignSecLevel
This hierarchy specifies the security level of a message authentication code (MAC) or digital signature scheme. |
|
| OneTime
Any MAC or signature scheme that is secure for one-time use only should implement this interface. |
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| UnlimitedTimes
Any MAC or signature scheme that is secure for an unlimited number of uses should implement this interface. |
| Classes in edu.biu.scapi.securityLevel used by edu.biu.scapi.securityLevel | |
|---|---|
| Cca1
An encryption scheme that is secure in the presence of preprocessing chosen-ciphertext attacks (meaning that the decryption oracle is available only before the challenge ciphertext is provided) should implement this interface. |
|
| CDH
A group in which the computational Diffie-Hellman problem is assumed to hold should implement this interface. |
|
| CommitSecLevel
|
|
| Covert
Any protocol that is secure in the presence of covert adversaries should implement this interface. |
|
| Cpa
An encryption scheme that is secure in the presence of chosen-plaintext attacks should implement this interface. |
|
| Dlog
A group in which the discrete log problem is assumed to hold should implement this interface. |
|
| DlogSecLevel
This hierarchy specifies the security level of a cyclic group in which “discrete log” hardness is assumed to hold. |
|
| Eav
An encryption scheme that is only secure for eavesdropping adversaries (like a stream cipher) should implement this interface. |
|
| EncSecLevel
This hierarchy specifies the security level of encryption schemes; it does not differentiate between symmetric and asymmetric encryption. |
|
| EquivocalCmt
|
|
| ExtractableCmt
|
|
| HashSecLevel
This hierarchy specifies the security level of a cryptographic hash function. |
|
| Indistinguishable
This interface should be used when the security level of the encryption scheme is according to the regular indistinguishability game that defines privacy. |
|
| MacSignSecLevel
This hierarchy specifies the security level of a message authentication code (MAC) or digital signature scheme. |
|
| NonMalleable
This interface should be used for encryption schemes that achieve non-malleability, meaning that it is infeasible for an adversary to generate a related ciphertext. |
|
| OneSidedSimulation
|
|
| OneTime
Any MAC or signature scheme that is secure for one-time use only should implement this interface. |
|
| ProtocolSecLevel
This interface is the root interface of the security level hierarchy for (secure computation) protocols. |
|
| SecureCommit
|
|
| SecurityLevel
Many cryptographic primitives and schemes have different security levels. |
|
| SemiHonest
Any protocol that is secure in the presence of semi-honest adversaries should implement this interface. |
|
| StandAlone
Any protocol that is proven secure in the stand-alone model (where secure protocols are run sequentially and not concurrently) should implement this interface. |
|
| Statistical
This interface should be used for any primitive, scheme or protocol that achieves statistical security (e.g., a perfect MAC, one-time pad, perfectly-secure multiparty protocol, and so on). |
|
| StatisticallyHidingCmt
|
|
| TargetCollisionResistant
A hash function is target collision resistant if it is infeasible for an adversary to succeed in the following game: the adversary chooses a message x; next a random key K is chosen for the hash function and given to the adversary; finally the adversary outputs some y (not equal to x) such that H_K(x)=H_K(y). |
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