Use java.lang.Runnable
in thread
If you start a thread via java.lang.Runnable
in the code or use a thread pool to process some businesses asynchronously, SOFATracer log context needs to be passed from the parent thread to the child thread. com.alipay.common.tracer.core.async.SofaTracerRunnable
provided by SOFATracer is reponsible for completing this operation by default. You can use it as follows:
Thread thread = new Thread(new SofaTracerRunnable(new Runnable() {
@Override
public void run() {
//do something your business code
}
}));
thread.start();
Use java.util.concurrent.Callable
in thread
If you start a thread via java.util.concurrent.Callable
in the code or use a thread pool to process some businesses asynchronously, SOFATracer log context needs to be passed from the parent thread to the child thread. com.alipay.common.tracer.core.async.SofaTracerCallable
provided by SOFATracer is reponsible for completing this operation by default. You can use it as follows:
ExecutorService executor = Executors.newCachedThreadPool();
SofaTracerCallable<Object> sofaTracerSpanSofaTracerCallable = new SofaTracerCallable<Object>(new Callable<Object>() {
@Override
public Object call() throws Exception {
return new Object();
}
});
Future<Object> futureResult = executor.submit(sofaTracerSpanSofaTracerCallable);
//do something in current thread
Thread.sleep(1000);
//another thread execute success and get result
Object objectReturn = futureResult.get();
This example assumes that the object type returned by java.util.concurrent.Callable
is java.lang.Object
. You can replace it with the expected type based on actual situation.
SOFATracer support for thread pool and asynchronous call scenarios
Asynchronous
Asynchronous invocation, in RPC calls, for example,each time the rpc call request goes out, it will not wait until the result is returned before initiating the next call. There is a time difference here, before the callback of the previous rpc call comes back, another new one begin. At this time, the TracerContext in the current thread is not cleaned up, the spanId will be incremented, and the tracerId is the same.
For the above situation, when the SOFATracer is processed for the asynchronous situation, it will not wait for the callback to execute, and then the cr phase will be cleaned up. Instead, the current thread’s tracerContext context will be cleaned up in advance to ensure the correctness of the link.
Thread Pool
For now, whether it’s SOFARPC or Dubbo’s trace implementation, the situation is the same when using single-thread or thread pools:
- Synchronous call. A thread in the thread pool is allocated to handle the RPC request. This does not cause the next RPC request to take the tracerContext data of the previous request by mistake
- Asynchronous calls, since the asynchronous callback is not in the callback to clean up the context, but in advance, there is no dirty data problem.
- callback, which is essentially an asynchronous call, so the situation is the same as the asynchronous call.
Attached: Case Project


This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes ) associated with a [page:BufferGeometry], which allows for more efficient passing of data to the GPU. See that page for details and a usage example. When working with vector-like data, the .fromBufferAttribute( attribute, index ) helper methods on [page:Vector2.fromBufferAttribute Vector2], [page:Vector3.fromBufferAttribute Vector3], [page:Vector4.fromBufferAttribute Vector4], and [page:Color.fromBufferAttribute Color] classes may be helpful.
[page:TypedArray array] -- Must be a
[link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray]. Used to instantiate the buffer.
This array should have
itemSize * numVertices
elements, where numVertices is the number of vertices in the associated
[page:BufferGemetry BufferGeometry].
[page:Integer itemSize] -- the number of values of the array that should
be associated with a particular vertex. For instance, if this attribute is
storing a 3-component vector (such as a position, normal, or color), then
itemSize should be 3.
[page:Boolean normalized] -- (optional) Applies to integer data only.
Indicates how the underlying data in the buffer maps to the values in the
GLSL code. For instance, if [page:TypedArray array] is an instance of
UInt16Array, and [page:Boolean normalized] is true, the values `0 -
+65535` in the array data will be mapped to 0.0f - +1.0f in the GLSL
attribute. An Int16Array (signed) would map from -32768 - +32767 to -1.0f
- +1.0f. If [page:Boolean normalized] is false, the values will be
converted to floats unmodified, i.e. 32767 becomes 32767.0f.
The [page:TypedArray array] holding data stored in the buffer.
Represents the number of items this buffer attribute stores. It is internally computed by dividing the [page:BufferAttribute.array array]'s length by the [page:BufferAttribute.itemSize itemSize]. Read-only property.
Configures the bound GPU type for use in shaders. Either [page:BufferAttribute THREE.FloatType] or [page:BufferAttribute THREE.IntType], default is [page:BufferAttribute THREE.FloatType]. Note: this only has an effect for integer arrays and is not configurable for float arrays. For lower precision float types, see [page:BufferAttributeTypes THREE.Float16BufferAttribute].
Read-only flag to check if a given object is of type [name].
The length of vectors that are being stored in the [page:BufferAttribute.array array].
Optional name for this attribute instance. Default is an empty string.
Flag to indicate that this attribute has changed and should be re-sent to
the GPU. Set this to true when you modify the value of the array.
Setting this to true also increments the [page:BufferAttribute.version version].
Indicates how the underlying data in the buffer maps to the values in the GLSL shader code. See the constructor above for details.
A callback function that is executed after the Renderer has transferred the attribute array data to the GPU.
Object containing:
[page:Integer offset]: Default is `0`. Position at which to start
update.
[page:Integer count]: Default is `-1`, which means don't use update
ranges.
This can be used to only update some components of stored vectors (for
example, just the component related to color).
Defines the intended usage pattern of the data store for optimization
purposes. Corresponds to the `usage` parameter of
[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData WebGLRenderingContext.bufferData](). Default is [page:BufferAttributeUsage StaticDrawUsage]. See usage [page:BufferAttributeUsage constants] for all
possible values.
Note: After the initial use of a buffer, its usage cannot be changed.
Instead, instantiate a new one and set the desired usage before the next
render.
A version number, incremented every time the [page:BufferAttribute.needsUpdate needsUpdate] property is set to true.
Applies matrix [page:Matrix3 m] to every Vector3 element of this BufferAttribute.
Applies matrix [page:Matrix4 m] to every Vector3 element of this BufferAttribute.
Applies normal matrix [page:Matrix3 m] to every Vector3 element of this BufferAttribute.
Applies matrix [page:Matrix4 m] to every Vector3 element of this BufferAttribute, interpreting the elements as a direction vectors.
Return a copy of this bufferAttribute.
Copies another BufferAttribute to this BufferAttribute.
Copy the array given here (which can be a normal array or TypedArray) into
[page:BufferAttribute.array array].
See
[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set TypedArray.set] for notes on requirements if copying a TypedArray.
Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].
Returns the given component of the vector at the given index.
Returns the x component of the vector at the given index.
Returns the y component of the vector at the given index.
Returns the z component of the vector at the given index.
Returns the w component of the vector at the given index.
Sets the value of the onUploadCallback property.
In the [example:webgl_buffergeometry WebGL / Buffergeometry] this is used
to free memory after the buffer has been transferred to the GPU.
value -- an [page:Array] or [page:TypedArray] from which to copy values.
offset -- (optional) index of the [page:BufferAttribute.array array] at
which to start copying.
Calls
[link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set TypedArray.set]( [page:Array value], [page:Integer offset] ) on the
[page:BufferAttribute.array array].
In particular, see that page for requirements on [page:Array value] being
a [page:TypedArray].
Set [page:BufferAttribute.usage usage] to value. See usage
[page:BufferAttributeUsage constants] for all possible input values.
Note: After the initial use of a buffer, its usage cannot be changed.
Instead, instantiate a new one and set the desired usage before the next
render.
Sets the given component of the vector at the given index.
Sets the x component of the vector at the given index.
Sets the y component of the vector at the given index.
Sets the z component of the vector at the given index.
Sets the w component of the vector at the given index.
Sets the x and y components of the vector at the given index.
Sets the x, y and z components of the vector at the given index.
Sets the x, y, z and w components of the vector at the given index.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


{% extends "layout.html" %} {% block body %} {% from "includes/_formhelpers.html" import render_field %}


- Default delay is ~4 seconds
- You can change the delay by adding ?{number} (e.g. ?5000) to the Url
Toggle New/Old Default Loaders
amp-img
amp-img
normal
small
tiny
with blurry placeholder
Customized


Design and Implementation of the 5 stage MIPS Pipeline
Author: George Bernard
# Construction
Source: Patterson et. Hennessy
### Differences
+ No Shift
+ Jump logic with branch
+ No ALU control
+ Add bypass/stall/exception in Decode
+ Add multdiv with registers and select to execute
## Fetch
+ PC
+ Adder
+ Select (MUX)
+ Instruction memory
## Decode
+ Decoder
+ Splitter
+ SOP Logic
+ Regfile
+ Front Door
+ Back door
+ Stall Control
+ Bypass Control
+ Exception Control
## Execute
+ ALU
+ Mult-Div
+ Branch Target Calculation
## Memory
+ Data Memory
+ Commit to branches/jumps
## Writeback
+ Write Select
+ Control ove
## Propogation of control
+ Control registers between every stage
+ Stalls are driven from F/D onward
+ Bypassing driven through control unit
+ In decode on a technicality
Source: Patterson et. Hennessy
## Reverse Dependencies
+ Minimize explicit dependencies backward
+ Writeback drives regfile
+ Exceptions in execute drive exception control
# Implementation
## Timing
+ Critical Path: One cycle of multdiv
+ Stalling: Register dependency with Data Memory
+ Bypassing: All other data hazards
+ Main Heuristic:
+ Minimize extending the critical path of any stage
+ Even at hardware cost
## Hardware
+ KG - Adder
+ Expensive but fast
+ 1 in Fetch, 5 in execute (Branch, ALU, MulDiv)
+ Many interstage registers minimizes rederiving logic.
## Clocking
+ Stages are normal clock
+ PC incremented every positive edge
+ Inter staged NOT clock
+ Pro:
+ Prevents metastability by dovetailing result latching
## Jump / Branch
+ Need these to be committed at the same time
+ if not then early jump could happen before branch commit


An object for storing scalars, vectors and std::string using automatic type conversions. Variable designed for storing values with automatic forward and backward conversion. Internally, Variable uses a byte vector which is dynamically resized. The data can be a single scalar value, an array, or a string.
Internally, a string is implemented as a vector of chars. This is different from drain::Castable with type std::string which assumes that the object behind (void *) is actually an instance of std::string.
The following examples illustrates its usage:
Variable vField;
vField = 123.456;
int i = vField;
The type of a Variable can be set explicitly:
Variable vField;
vField.setType<std::string>();
vField = 123.456;
int i = vField;
Any number of scalars can be appended to a Variable, which hence becomes a vector:
Variable vField;
vField.setType<double>();
vField << 1.0 << 123.456 << 9.999;
std::cout << vField << std::endl;
If the type is unset, Variable converts to undetectValue or an empty std::string.
Variable vField;
double d = vField;
std::string s = vField;
Unlike with drain::Castable, the pointer contained by Variable is not visible or changeable by the user.
Note: tried skipping Castable, inheriting directly from Caster but needs Castable for cooperation with ReferenceMap.
#include <iostream>
#include <string>
#include "drain/util/Variable.h"
#include "drain/util/VariableMap.h"
template <class S, class T>
void demo(const T & value){
std::cout << "Input " << value << " [" << drain::Type::getTypeChar(typeid(T));
std::cout << "] => Variable [" << drain::Type::getTypeChar(typeid(S)) << "] -> ";
std::cout << drain::Type::getTypeChar(typeid(T)) << '\n';
v = value;
std::cout << "Variable: \n";
std::cout.precision(8);
T x = v;
std::cout << "Restored: " << x << '\n';
std::cout << '\n';
}
int main(int argc, char **argv){
std::cout << "Variable map.\n";
m["first"] = 2.0/3.0;
m["second"] = "Kako";
m["third"] = {3, 33};
std::cout << m << '\n';
std::cout << '\n';
m2["third"] = {1.0, 2.34, 5.678};
std::cout << "m2:" << m2 << '\n';
const std::map<std::string,drain::Variable> & stm = m;
for (drain::VariableMap::const_iterator it = m2.begin(); it != m2.end(); ++it){
std::cout << '\t' << it->first << '=' << it->second << '\n';
}
std::cout << "m2:" << m2 << '\n';
std::cout << '\n';
return 0;
if (argc > 1){
for (int i=1; i<argc; ++i){
const char *s = argv[i];
std::cout << "Arg " << i << ":\t" << s;
std::list<std::string> l;
std::string str(s);
int k = atoi(s);
double d = atof(s);
std::cout << "---------\n";
std::cout << "Storage type: STRING\n";
demo<std::string>(str);
demo<std::string>(k);
demo<std::string>(d);
std::cout << "---------\n";
std::cout << "Storage type: BOOL\n";
demo<bool>(str);
demo<bool>(k);
demo<bool>(d);
std::cout << "---------\n";
std::cout << "Storage type: INT\n";
demo<int>(str);
demo<int>(k);
demo<int>(d);
std::cout << "---------\n";
std::cout << "Storage type: DOUBLE\n";
demo<double>(str);
demo<double>(k);
demo<double>(d);
}
return 0;
}
std::cout << "Demonstrates storing values to Castables and Referencers.\n";
std::cout << "Usage:\n " << argv[0] << " <input1> <input2> ... ]\n";
std::cout << "Example:\n " << argv[0] << " 123.45 456.678E+12 Åland ... ]\n";
std::cout << "Initialization without setting type.\n";
std::cout << "Assign double. Type will be automatically set.\n";
v = 12.345678901234567890;
std::cout << "Restore to str::string :\n";
std::string x = v;
std::cout << x;
std::cout << "\n\n";
std::cout << "Initialization with another Variable.\n";
v2 = v;
std::cout << "\n\n";
std::cout << "Sets type to std::string (clears the contents, initializes with empty array.\n";
std::cout << "\n\n";
std::cout << "Append with default inputSeparator ','\n";
v << "Hello" << "world" << "everybody!";
std::cout << "\n\n";
std::cout << "Append further, now without inputSeparator\n";
v << 1.23f << 4.56 << "7.89";
std::cout << "\n\n";
std::cout << "Clear, set inputSeparator(,) and re-assign:";
v << 1.23f << 4.56 << "7.89";
std::cout << "\n\n";
std::cout << "Assignment to another Variable.\n";
v2.setType(typeid(float));
v2 = "0.1,0.2,0.3";
v2.info();
std::cout << "\n\n";
v2 = v;
std::cout << "\n\n";
std::cout << "Assignment from a Castable.\n";
double d = 123.4567;
d = 123.456;
v = castable;
std::cout << "\n\n";
std::cout << "Convert type to int.\n";
std::cout << "\n\n";
return 0;
}


Entre the number of lines to be created and push Click button
Click!
Open the console (F12) for logs


|
Cannon Cpp
1.0.0
|
A plane, facing in the Z direction. The plane has its surface at z=0 and everything below z=0 is assumed to be solid plane. To make the plane face in some other direction than z, you must put it inside a Body and rotate that body. See the demos. More...
#include <Plane.h>
Public Member Functions | |
| void | computeWorldNormal (const Quaternion &quat) |
| Compute the world normal vector. More... | |
| void | updateBoundingSphereRadius () override |
| Computes the bounding sphere radius. The result is stored in the property .boundingSphereRadius. More... | |
| real_t | volume () override |
| Get the volume of this shape. More... | |
| Vec3 & | calculateLocalInertia (real_t mass, Vec3 &target) override |
| Calculates the inertia in the local frame for this shape. More... | |
| void | calculateWorldAABB (const Vec3 &pos, const Quaternion &quat, Vec3 &min, Vec3 &max) override |
| Calculate the AABB in the world frame. More... | |
| bool | worldNormalNeedsUpdate () const |
| Whether to update the world normal vector. More... | |
| const Vec3 & | worldNormal () const |
| Get the world normal vector. More... | |
| Public Member Functions inherited from Shape | |
| int | id () const |
| Get id of the shape. More... | |
| void | setId (int value) |
| Set id of the shape. More... | |
| real_t | boundingSphereRadius () const |
| Get boundingSphereRadius of the shape. More... | |
| bool | collisionResponse () const |
| void | setCollisionResponse (bool value) |
| Material * | material () const |
| Type | type () const |
| int | collisionFilterGroup () const |
| int | collisionFilterMask () const |
| int | get_type () |
| void | set_type (int value) |
| Body * | get_body () |
| void | set_body (Body *value) |
| Public Member Functions inherited from Ref | |
| Ref () | |
| void | retain () |
| Retain a reference, _referenceCount add one. More... | |
| void | release () |
| Release a reference, _referenceCount minus one. More... | |
| int | getReferenceCount () const |
| Get the reference count of this object. More... | |
Static Public Member Functions | |
| static Plane * | create (int id) |
| The create function of plane shape. More... | |
Protected Member Functions | |
| Plane () | |
| The constructor of plane shape. More... | |
| virtual | ~Plane () |
| The destructor of plane. More... | |
| virtual bool | init (int id) |
| Init this plane shape. More... | |
| Protected Member Functions inherited from Shape | |
| Shape () | |
| Constructor of shape,. More... | |
| virtual | ~Shape () |
| virtual bool | init (const ShapeOptions &options=ShapeOptions()) |
| Init this shape,. More... | |
| Protected Member Functions inherited from Ref | |
| virtual | ~Ref () |
Protected Attributes | |
| Vec3 * | _worldNormal = nullptr |
| World oriented normal. More... | |
| bool | _worldNormalNeedsUpdate = true |
| Whether to update the world normal vector. More... | |
| Protected Attributes inherited from Shape | |
| Material * | _material = nullptr |
| Body * | _body = nullptr |
| int | _id = 0 |
| Type | _type = Type::NONE |
| real_t | _boundingSphereRadius = 0.0f |
| bool | _collisionResponse = true |
| int | _collisionFilterGroup = 1 |
| int | _collisionFilterMask = -1 |
| Protected Attributes inherited from Ref | |
| int | _referenceCount = 0 |
| count of references More... | |
A plane, facing in the Z direction. The plane has its surface at z=0 and everything below z=0 is assumed to be solid plane. To make the plane face in some other direction than z, you must put it inside a Body and rotate that body. See the demos.
|
protected |
The constructor of plane shape.
|
protectedvirtual |
The destructor of plane.
Calculates the inertia in the local frame for this shape.
| mass | The mass contributes to local inertia |
| target | The result local inertia |
Reimplemented from Shape.
|
overridevirtual |
| void Plane::computeWorldNormal | ( | const Quaternion & | quat | ) |
Compute the world normal vector.
| quat | The orientation in world frame |
|
static |
The create function of plane shape.
| id | The ID of this shape |
|
protectedvirtual |
Init this plane shape.
| id | The ID of this shape |
|
overridevirtual |
Computes the bounding sphere radius. The result is stored in the property .boundingSphereRadius.
Reimplemented from Shape.
|
overridevirtual |
|
inline |
Get the world normal vector.
|
inline |
Whether to update the world normal vector.
|
protected |
Whether to update the world normal vector.


Dialecto
A Dialect Analyzer
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The various functions of the software are described here. To follow the process of using these functions using a working example there are four additional files: ID1.docx, ID2.odt, transcript.txt and attributes.csv.
Text files can be imported from plain text, docx and odt format. Text files can be entered manually through PyQDA.
PyQDA has not been tested on operating systems other than Ubuntu and non-English character sets have not been tested.
Text can be coded and codes can be ordered into categories. Annotations can be added to the text. Code reports can be generated including SQL queries. Reports can be exported as plain text or html files. Codes and categories can be renamed, merged and deleted. Memos can be assigned to the entire project, codes, files, cases and attributes.
Create a new project under the 'Project' menu - lets call it test.
Again, under the 'Project' menu click on 'Project memo'. This is a memo about your project. Type "A test QDA project" and click the OK button.
Under the 'Project' menu is a 'Settings' option. Settings allows you to change the coder name and the coder table. There are two coder tables which are used to compare one coder with another coder to be able to determine the reliability of the coding scheme.
Use this option to select and open a project. Opening a project automatically closes any previously opened project.
Use this option to close a currently open project.
General notes about the current project can be entered and viewed here.
The coder name can be entered here. There are two coding tables for coder 1 and coder 2. The coder 2 setting should be used once an initial coding of the text is completed and a second coder is employed to code the text and provide a measure of agreement with the initial coding.
Font and font size are not currently implemented.
Add some written material. In the menu bar select Manage files and a file management dialog is presented. Import the documents transcript.txt, ID1.docx, ID2,odt.
There is a transcript of a discussion between three students names ID1, ID2 and ID3. The ID1 and ID2 files contain the written thoughts of two students.
While in the Manage files dialog, create a new file ID3 in the Manage files dialog. Enter the following text into this file: "I really like the history course, but I am struggling with the assignments. I am not a good writer as English is not my first language."
You will see a memo column. Click the memo square next to transcript.txt to open a memo. Type the following text into the memo: "transcript from a discussion at a recent tutorial"
You will notice the memo square now says Yes indicating a memo exists. To delete any memo, open the memo, delete all text from it and click the OK button.
File names can be changed by double-clicking on the file name.
PDF files can be imported. I am using the PyPdf module for this. This does not provide any formatting or spacing so you have been warned.
Open the Manage cases dialog. Add the three students here by adding three cases. Call each student: ID1, ID2 and ID3.
Cases are useful for assigning attributes such as age and sex. You can add a memo to each case and rename a case by double-clicking on a case name.
Now lets add each student's file to each student. Click on a case, say ID1, then click the Add file to case button. Select the ID1.docx file. Add the other files to the other cases.
Click the Open file button and open the ID1.docx file. The file text is loaded into the right pane. Click on case ID1 in the case table. Now you can see all the text of this file has been assigned to ID1 as it has underlined in red. Notice that the other cases do not have this effect on this file, but they do if you open the other student files.
Now open the transcript.txt file. you can assign text manually by selecting a case then selecting text in the file and clicking the Mark file text button. However, you can also assign text by selecting a case then clicking the Auto assign file text button.
Notice the transcript begins with a student id inside []. Try automatically assigning text to ID1 by selecting case ID1 then clicking the Auto assign file text button. You will be asked which file or files to assign the case to. Select transcript.txt from the list. Next you need to enter the start and end marks. The start mark will be '[id1]' and the end mark will be '['. Now select case ID1 and you will see all the text from the start mark to just before the end mark is assigned to case ID1.
Mark the other cases as well. With ID2 you will get a warning that one end mark was not found. This can be fixed manually by selecting ID2 then selected the missed text and clicking the Mark file text button.
If you make any mistakes with any cases, select the case then click on the underlined text and click the Unmark file text button.
The View case button shows all the text in all the files that is associated with the selected case.
Select File categories from the menu. We have two types of files, a transcript and student thoughts. Create two categories for these file types: transcript, students. Now select the transcript.txt file and select the Transcript category. Click the Link button to link the file with the category. You can check that this file is linked to the Transcript category by clicking the View square to see those files linked to this category. Now link the student ID files to the Student category. You can highlight all three files by clicking with the mouse and holding down the 'ctrl' button.
If you make a mistake you can unlink by selecting the File category and the file you wish to unlink. You can only unlink when the category View is selected. Finally, you can merge File categories together, but you be warned might need to save a copy or your .rqda file first as there is no undo for this operation. You can also delete file categories, again there is no undo option.
Select Manage journals. You can create journals to write down your thoughts and ideas when investigating the text and developing themes.
Attributes are variables associated with files or cases. They can be useful to add context to the text analysis.
Open the Manage Attributes dialog. Add an EducationLevel attribute for the students, ensure this is of type character. Attributes can be character, numeric (or non-assigned if created in RQDA). Once you have created an EducationLevel attribute, you can give it a memo describing the attribute.
Double-click on an attribute name to change the attribute name. Files can also be assigned attributes if needed. The Cases and Files columns show whether attributes are associated with cases, files or both.
You can enter attribute values for each case or file by clicking on table cells and entering values. If non-numeric values are entered into a numeric field the field reverts to the original value.
Importing Attributes from a CSV file. The first row must contain the attribute headings and the very first heading must be either file or case, so that file or case entries are correctly matched. Note that this is case sensitive. Open the attributes.csv file to see how it is laid out. Import the attributes from this file through the Import Attributes dialog. Once the attributes have been imported, open the Assign Attributes dialog to see the imported information.
This is the central dialog for assigning codes to text. Once text segments are coded, hovering the mouse over the coding shows the code name as a tooltip. Clicking on the coded segment also shows the code name.
To begin coding you need to view some text. Select a file to view from the list presented in this dialog.
Add codes using this dialog. Memos can be added and are used for the basis of a codebook. Codes can also be assigned a colour. If no colour has been selected the text is marked with a gray colour.
A code can be deleted by selecting the code then pressing the Delete button. You will be asked to confirm the deletion.
Add an annotation (like a memo) to a point in the text. You will see a text character will become bold to mark the position of the annotation.
Select a code then click the Auto Code button. Enter the text you want to autocode. The next dialog asks for one or more files to autocode. All matching text will be assigned the selected code.
Highlight some text and select a code, then click the Mark button to assign the code to the text.
To remove a code from text, click on the coded text then press the Unmark button.
Codes can be collated into categories. Add a category using the Add button. Delete a category by highlighting then clicking Delete. Rename a category by double-clicking the category name. To assign codes to a category, highlight the codes with mouse, you can use the 'ctrl' or 'shift' buttons to select multiple codes, highlight a category and then click Link. To unlink,
Click the View linked square to see the codes assigned to each category. You will see the Link button will become inactive and the Unlink button will become active. To unlink codes from the category, select any codes and click Unlink.
Selected codes can be merged by clicking the Merge Codes button. The dialog will ask you to select the code you would like to keep. A similar function for categories is available using the Merge Categories button. A word of warning, there is no undo function, it would be best to save a copy of the rqda file first.
Categories and linked codes can be visualised using the drop-down list. Most of the options in the list show graphs (or maps) of connections between selected categories and codes. Categories are always shown in uppercase. The various options position the codes and categories in different ways. The last item in the selection list produces a table of codes linked to each selected category. The codes are ordered from the most frequent to the least frequent for each category.
A codebook is a list of your codes. Each code memo should detail the reasons behind assigning each code to the text. The codebook can be exported to a text file.
This report gives a list of coded text. One or more codes need to be selected and one or both of coder 1 and coder 2 need to be selected. The Search button will present the results.
If a category is selected all codes in that category are also selected. Multiple categories can be selected using the mouse and the 'ctrl' button. Codes and categories can be sorted to help find the codes of interest.
Codings can be narrowed down by using the Search Text function or the File selection button. Only codings within the selected files will be presented, or if this function was not used all files are used. If text is entered into the Search text field, only codings which contain the matching text will be presented.
Codings can also be narrowed down to case selections using the Case selection button. Note that when case selections are used, file selections are ignored. Also when file selections are used, case selections are ignored.
Reports can be exported to text or html files.
This dialog contains three panes. The top pane is where SQL statements are entered and the bottom pane contains the results of queries. The left pane contains tables and field names. Double-clicking on a field name adds it to the SQL statement. Results can be exported to a text file. If you are not familiar with SQL take care as you will be able to update and delete the data as well as select data.
Note: Some Unicode symbols are not converted to plain text and are ignored.
Most fields are text.
id, cid, fid, fileID, caseID,catid, cid and status are integer.
selstart and selend are real.
A summary report of each code by code count, average characters and average number of words is produced.
Contains these instructions and software development details.
I had some difficulties with Unicode. This software has not been well tested in this regard. Also this software has only been tested with English character sets, it may not work well with other character sets.
This software has currently only been tested on Ubuntu using an Australian English character set.
I did not implement functionality for the image and imageCoding tables. (Maybe later). I did not utilise the status field, although all entries are marked with a 1. I did not utilise the dateM field. I may implement this later to have dates stored in ISO 8601 format: YYYY-MM-DDThh:mm:ss
PyQt
For network graphs: igraph
To import PDF files: pyPdf


Over the years I have generated an extensive list of creations within Adobe's Photoshop. This page displays some of my work from the program.
Our Unit 1/2 Creative Digital Media class gave us the task of face swapping our face onto on of our heros. So, as any sane person would do, I chose to swap my face with the National Treasure himself, Kenneth Bone. This photo is from the face-swap.
This photo is from a task that required us to repair a heavily damaged photograph using Adobe Photoshop.
In order to represent the art principle of colour, I used an image of a helicopter that I took at the Airshow in Melbourne. I used a clipping mask with a gradient in order to create the cool effect which is displayed in the image.
This is another image from the Airshow. This time I had to show the principle of line so I used a photoshop filter to apply this cool effect displayed in the image.


The EU copyright acquis recognises for authors and performers a number of exclusive rights and, in the case of performers whose performances are fixed in phonograms, remuneration rights. There are few provisions in the EU copyright law governing the transfer of rights from authors or performers to producers62 or determining who the owner of the rights is when the work or other subject matter is created in the context of an employment contract63. This is an area that has been traditionally left for Member States to regulate and there are significant differences in regulatory approaches. Substantial differences also exist between different sectors of the creative industries.
Concerns continue to be raised that authors and performers are not adequately remunerated, in particular but not solely, as regards online exploitation. Many consider that the economic benefit of new forms of exploitation is not being fairly shared along the whole value chain. Another commonly raised issue concerns contractual practices, negotiation mechanisms, presumptions of transfer of rights, buy-out clauses and the lack of possibility to terminate contracts. Some stakeholders are of the opinion that rules at national level do not suffice to improve their situation and that action at EU level is necessary.
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.


--- layout: none title: "COK - Culture Of Korea" hidden: true ---
The hanbok (in South Korea) or Chosŏn-ot (in North Korea) is the traditional two piece clothing worn in Korea for formal or semi-formal occasions and events such as festivals, celebrations, and ceremonies.
Dancheong (Korean: 단청) refers to Korean traditional decorative coloring on wooden buildings and artifacts for the purpose of style. It functions not only as decoration, but also for practical purposes such as to protect building surfaces against temperature and to make the crudeness of materials less conspicuous.
Kimchi (/ˈkɪmtʃiː/; Korean: 김치, romanized: gimchi, IPA: [kim.tɕʰi]), a staple in Korean cuisine, is a traditional side dish of salted and fermented vegetables, such as napa cabbage and Korean radish, made with a widely varying selection of seasonings including gochugaru (chili powder), spring onions, garlic, ginger, and jeotgal (salted seafood), etc.


TITANIC (1997) Reviewed by Jack Choo
Directed by James Cameron Starring : Kate Winslet (Rose Calvert) Leornado DiCaprio (Jack Dawson) Billy Zane Running Time : 3hrs 15mins (!) Rating : ****1/2 out of *****
FLOATING WAY ABOVE EXPECTATIONS
TITANIC carries with it the hype of being the most expensive film ever made. With a whopping US$200 million price tag on it, the hype surrounding the movie was immense. Like WATERWORLD, people would like to see it; mostly to see how bad it would sink. It proved otherwise. Rather than sinking with its immense budget and hype or merely floating along with most mediocre Hollywood films, it jumped straight out of the water and flew beyond expectations. People who watch this movie with or without a pre-set thinking will be pleasantly surprised with what TITANIC has to offer, in terms of a well-balanced movie.
I could not begin to agree that it was money well spent. After all, US$200 million is a LOT of money for a movie. Too much in all aspects of movie-making. James Cameron commissioned ILM (Industrial Light and Magic), which did all those superb effects in THE LOST WORLD, STARSHIP TROOPERS and MEN IN BLACK to re-create the ship in computer graphics and mixing them seamlessly with live-action footage. The set designs were very good, and so much money was spent that there are rumours going about that they auctioned the sets off after the movie was shot to cut back this over-budgeted movie. Even the carpets used in the film was made by the original manufacturer for those in the real Titanic way back in the early 1900s.
TITANIC revolves around the love-story between two characters; Jack Dawson (DiCaprio) and Rose Calvert (Winslet). Jack, a care-free drifter who seizes life by the day, wins a 3rd class ticket for the maiden voyage of the ship over a hand of poker. Rose, on the other hand, hates everything about her life although she is to wed a rich aristocrat (Billy Zane). Rose's feeling of being contained is only reinforced with all the pressures put upon her by her mother, so as to save their family name and status. Her unorthodox meeting with Jack presented her with the opportunity to run away from her emotional predicament and to allow herself to discover what she really needs out of life.
This film does not possess the complexity in terms of style and story-telling like say, L.A.CONFIDENTIAL but ironically so, this is also one of its greatest merits which actually makes this film highly watchable. The idealistic love-story between Jack and Rose crosses into the `fantasy' region almost all the time throughout the film and the dialogue exchanged during such moments are not quite easy to swallow as real-life situations. It is the innocence and pureness in their relationship which actually make tragedy more enthralling and extreme. With all the special-effects and great action surrounding the film, audiences will definitely feel that TITANIC is close to the ultimate tragedy love-story. This sets TITANIC much higher than other `disaster' films due to this central focus on their relationship.
Director James Cameron has come a LONG way since his first movie, a well-forgotten low budget flick called PIRANHA 2 : THE SPAWNING. Since then, he has moved on to direct box-office hits like THE TERMINATOR, TERMINATOR 2, ALIENS and TRUE LIES, making him one of the most bankable action movie directors of all time. We can still see him flexing those well-respected skills in action sequences in TITANIC. What really impressed was this action-based director was actually using his skills to support a love-story rather than to allow action to be the central-focus of the film and best of all, how he managed to pull it off successfully. Watch out for this film in the upcoming Academy Awards. James Cameron may be on of the top contenders for best director.
Despite its long running time (over 3hrs!), audiences will not feel that it was draggy or slow. The last film which I felt the same for the running time was for BRAVEHEART. The film was never a moment uninteresting nor slow; there is always something to keep audiences `occupied'. Highly Recommended.
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‘Terminator’ Rajapaksa storms to victory in Sri Lanka
The United States and South Korea announced on Sunday they will postpone upcoming military drills in an effort to bolster a stalled peace push with North Korea, even as Washington denied the move amounted to another concession to Pyongyang.
The drills, known as the Combined Flying Training Event, would have simulated air combat scenarios and involved warplanes from both the United States and South Korea.
In deference to Pyongyang, the exercises had already been reduced in scale and scope from previous years, but North Korea still objected to them regardless.
US Defense Secretary Mark Esper said the US and South Korean militaries would remain at a high state of readiness, despite the move, and denied that the decision to postpone the drills was a concession to North Korea.
“I don’t see this as a concession. I see this as a good faith effort ... to enable peace,” Esper said, as he announced the decision standing alongside his South Korean counterpart in Bangkok, where Asian defense chiefs are gathered for talks.
The drills were meant to begin in the coming days.
Earlier this month, a senior North Korean diplomat blamed the US joint aerial drill for “throwing cold water” over talks with Washington. Pyongyang regularly opposes such US-South Korean joint military exercises, viewing them as a rehearsal for invasion.


Talung app is inspired by Nang Talung, a traditional shadow play from the South of Thailand. Modernization using computer graphic and web application brings Talung from folk culture to digital culture
We saw Talung puppet(Nang talung), which is a traditional puppet made of cow skin. Besides its entertainment value, It maintain lasting popularity from the past to the present because of the sharp wit of the puppeteer who comments on the prevailing social occurrences
Nang Talung (Southern Thai Shadow Puppet Theater) is a form of entertainment that uses the shadow as its principle device, the same as Nang Yai (literally, big puppets). But the elaborateness and intricacy of Nang Talung is less, and the puppets are smaller in size than Nang Yai.
Nang Talung (Southern Thai Shadow Puppet Theater) is a form of entertainment that uses the shadow as its principle device, the same as Nang Yai (literally, big puppets). But the elaborateness and intricacy of Nang Talung is less, and the puppets are smaller in size than Nang Yai.
What is important is that the telling of the story is local and follows the local patterns of simple speech that the villagers use. This is because the puppeteer recites extemporaneous Thai verse in the local dialect. There is a lively spoken exchange between characters that pleases the audience. One of the charms of Nang Talung is the group of clown characters who are well known, for example, Ai Khainui and Ai Si Kaeo. It is believed that these clowns are real living beings and that they have special personalities that are amusing. The puppeteer presents the lives of the puppets and puts them into the drama that is played out in a world which moves across the screen. He creates entertainment for people to watch.
Nang Talung originated in the southern part of the country. Some people call it Nang Khuan because it originated in the village of Khuan Maphraw in Patlung province. But Nang Talung spread to other areas of the country, for example, in the North to Uthaithani province and in the East to Rayong province. The Northeast has this type of entertainment, but it is called Nang Phramod. We can concluded that Nang Talung is truly the entertainment of villagers in every area.
from http://www.seasite.niu.edu/thai/Sikaeo/intronang.html


My experiences with 5-MeO-DMT are all negative and I am now convinced that this compound, to me at least, is garbage. Here is a summary of experiences, each spaced at least one week apart.
My first attempt was with 10 mg vapourized in a lightbulb, and took it all in 1 hit. I later discovered that I didn’t vapourize it completely, so I probably only inhaled 5 mg. My heart raced and there was a very sharp tinnitus coupled with a disgusting feeling of pressure on the head.
My second attempt I added 10 mg to the residue that was in the lightbulb from last time, totalling approx. 15mg. I made sure it was all vapourized this time. I took it in 2 hits. By the time I took the second hit I was actually in pain… I could only call it spiritual pain. All the symptoms from the first time here present, much strongest, plus the pressure was all over my body, and it felt like I was going to implode at anytime. In other words, it felt like I was sinking to the bottom of the ocean at a very high speed. This applies to a sensation of suffocation too. I will also note, and this is very important, that I felt this took no more than 10 mins when in reality it actually lasted 30 mins, which in my opinion is a blessing (and unique, since most psychedelics seem to stretch time).
For my third attempt I tried rectal administration. I took a solution of 20 mg. After about 20 mins, I suddenly went into a headspace not unlike a 1st plateau DXM trip. It lasted about 20 minutes and quickly faded away. There was only at one point a slight rippling with eyes open. With eyes closed, there where very inactive and faint visuals. And of course, there was the signature 5-MeO-DMT tinnitus. But not much of the discomfort. This experience was useless to me. I might add that I suspect there is probably MAO activity in the rectum, however not nearly as strong as that in the stomach, since I DID get some effects, but they where nowhere near as strong as what people describe 20 mg insuffated.
My fourth attempt was with insufflation. I divided 10 mg into 4 equal (visually) lines so as to avoid any pain. I took the first two, one in each nostril. There was a very slight peppery sensation but nothing that I couldn’t handle. About 10 mins later, I was at a +, the burning subsided, and took the other two lines in a similar manner to the first two. Within the next 10 mins I was up to a definite +++ which surprised me. This lasted for about an hour (!). It was somewhat psychedelic mentally, and there was very slight rippling sometimes and a bit of colour effects. The CEVs where much like the third time. There was a slight body load with some nausea. This route could be promising (read below), but I can achieve much better states of mind with much less hassle using other compounds.
For my fifth attempt, I decided to give smoking one last chance. I put 20 mg in my lightbulb and vapourized it completely. I took it all in 4 hits. This was identical to my second try only ten times worse. I will note that there where absolutely no psychedelic effects in any of my smoked attempts, only a feeling of general yuckiness. Again, this felt like 10 mins when it actually lasted 40 mins. After that went away I decided that this compound is totally useless for me and I will not consider trying it again via this route.
I have 20 mg left of this material. I will, at some point, attempt to insufflate this whole amount in a similar manner to my fourth attempt, and see where that goes. This probably won’t be soon, though.
I will also note that after EVERY try, there was a consistent set of after effects, most of which I actually enjoy. It leaves me in a good mood for the rest of the day. In fact, it is pretty euphoric for about an hour after the comedown with a marked light-headedness. For the next two days, childhood memories seem to flash randomly and very vividly. This is probably THE most special effect this compound has on me. Is it worth it though? Not a bit :). I will also add that there is always a horrible headache at the back of the head the day after.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This document provides guidelines for code formatting and documentation to individuals and teams contributing to Zend Framework. Many developers using Zend Framework have also found these coding standards useful because their code’s style remains consistent with all Zend Framework code. It is also worth noting that it requires significant effort to fully specify coding standards.
Note
Sometimes developers consider the establishment of a standard more important than what that standard actually suggests at the most detailed level of design. The guidelines in Zend Framework’s coding standards capture practices that have worked well on the Zend Framework project. You may modify these standards or use them as is in accordance with the terms of our license.
Topics covered in Zend Framework’s coding standards include:
Coding standards are important in any development project, but they are particularly important when many developers are working on the same project. Coding standards help ensure that the code is high quality, has fewer bugs, and can be easily maintained.
For files that contain only PHP code, the closing tag (”?>”) is never permitted. It is not required by PHP, and omitting it´ prevents the accidental injection of trailing white space into the response.
Note
Important: Inclusion of arbitrary binary data as permitted by __HALT_COMPILER() is prohibited from PHP files in the Zend Framework project or files derived from them. Use of this feature is only permitted for some installation scripts.
Indentation should consist of 4 spaces. Tabs are not allowed.
The target line length is 80 characters. That is to say, Zend Framework developers should strive keep each line of their code under 80 characters where possible and practical. However, longer lines are acceptable in some circumstances. The maximum length of any line of PHP code is 120 characters.
Line termination follows the Unix text file convention. Lines must end with a single linefeed (LF) character. Linefeed characters are represented as ordinal 10, or hexadecimal 0x0A.
Note: Do not use carriage returns (CR) as is the convention in Apple OS’s (0x0D) or the carriage return - linefeed combination (CRLF) as is standard for the Windows OS (0x0D, 0x0A).
Zend Framework standardizes on a class naming convention whereby the names of the classes directly map to the directories in which they are stored. The root level directory of Zend Framework’s standard library is the “Zend/” directory, whereas the root level directory of Zend Framework’s extras library is the “ZendX/” directory. All Zend Framework classes are stored hierarchically under these root directories..
Class names may only contain alphanumeric characters. Numbers are permitted in class names but are discouraged in most cases. Underscores are only permitted in place of the path separator; the filename “Zend/Db/Table.php” must map to the class name “Zend\Db\Table”.
If a class name is comprised of more than one word, the first letter of each new word must be capitalized. Successive capitalized letters are not allowed, e.g. a class “ZendPDF” is not allowed while “ZendPdf” is acceptable.
These conventions define a pseudo-namespace mechanism for Zend Framework. Zend Framework will adopt the PHP namespace feature when it becomes available and is feasible for our developers to use in their applications.
See the class names in the standard and extras libraries for examples of this classname convention.
Note
Important: Code that must be deployed alongside Zend Framework libraries but is not part of the standard or extras libraries (e.g. application code or libraries that are not distributed by Zend) must never start with “Zend_” or “ZendX_”.
In general, abstract classes follow the same conventions as classes, with one additional rule: abstract class names must end in the term, “Abstract”, and that term must not be preceded by an underscore. As an example, Zend\Controller\Plugin\Abstract is considered an invalid name, but Zend\Controller\PluginAbstract or Zend\Controller\Plugin\PluginAbstract would be valid names.
Note
This naming convention is new with version 1.9.0 of Zend Framework. Classes that pre-date that version may not follow this rule, but will be renamed in the future in order to comply.
The rationale for the change is due to namespace usage. As we look towards Zend Framework 2.0 and usage of PHP 5.3, we will be using namespaces. The easiest way to automate conversion to namespaces is to simply convert underscores to the namespace separator – but under the old naming conventions, this leaves the classname as simply “Abstract” or “Interface” – both of which are reserved keywords in PHP. If we prepend the (sub)component name to the classname, we can avoid these issues.
To illustrate the situation, consider converting the class Zend\Controller\Request\Abstract to use namespaces:
1 2 3 4 5 6 | namespace Zend\Controller\Request;
abstract class Abstract
{
// ...
}
|
Clearly, this will not work. Under the new naming conventions, however, this would become:
1 2 3 4 5 6 | namespace Zend\Controller\Request;
abstract class RequestAbstract
{
// ...
}
|
We still retain the semantics and namespace separation, while omitting the keyword issues; simultaneously, it better describes the abstract class.
In general, interfaces follow the same conventions as classes, with one additional rule: interface names may optionally end in the term, “Interface”, but that term must not be preceded by an underscore. As an example, Zend\Controller\Plugin\Interface is considered an invalid name, but Zend\Controller\PluginInterface or Zend\Controller\Plugin\PluginInterface would be valid names.
While this rule is not required, it is strongly recommended, as it provides a good visual cue to developers as to which files contain interfaces rather than classes.
Note
This naming convention is new with version 1.9.0 of Zend Framework. Classes that pre-date that version may not follow this rule, but will be renamed in the future in order to comply. See the previous section for more information on the rationale for this change.
For all other files, only alphanumeric characters, underscores, and the dash character (“-”) are permitted. Spaces are strictly prohibited.
Any file that contains PHP code should end with the extension “.php”, with the notable exception of view scripts. The following examples show acceptable filenames for Zend Framework classes:
1 2 3 4 5 | Zend/Db.php
Zend/Controller/Front.php
Zend/View/Helper/FormRadio.php
|
File names must map to class names as described above.
Function names may only contain alphanumeric characters. Underscores are not permitted. Numbers are permitted in function names but are discouraged in most cases.
Function names must always start with a lowercase letter. When a function name consists of more than one word, the first letter of each new word must be capitalized. This is commonly called “camelCase” formatting.
Verbosity is generally encouraged. Function names should be as verbose as is practical to fully describe their purpose and behavior.
These are examples of acceptable names for functions:
1 2 3 4 5 | filterInput()
getElementById()
widgetFactory()
|
For object-oriented programming, accessors for instance or static variables should always be prefixed with “get” or “set”. In implementing design patterns, such as the singleton or factory patterns, the name of the method should contain the pattern name where practical to more thoroughly describe behavior.
For methods on objects that are declared with the “private” or “protected” modifier, the first character of the method name must be an underscore. This is the only acceptable application of an underscore in a method name. Methods declared “public” should never contain an underscore.
Functions in the global scope (a.k.a “floating functions”) are permitted but discouraged in most cases. Consider wrapping these functions in a static class.
Variable names may only contain alphanumeric characters. Underscores are not permitted. Numbers are permitted in variable names but are discouraged in most cases.
For instance variables that are declared with the “private” or “protected” modifier, the first character of the variable name must be a single underscore. This is the only acceptable application of an underscore in a variable name. Member variables declared “public” should never start with an underscore.
As with function names (see section 3.3) variable names must always start with a lowercase letter and follow the “camelCaps” capitalization convention.
Verbosity is generally encouraged. Variables should always be as verbose as practical to describe the data that the developer intends to store in them. Terse variable names such as “$i” and “$n” are discouraged for all but the smallest loop contexts. If a loop contains more than 20 lines of code, the index variables should have more descriptive names.
Constants may contain both alphanumeric characters and underscores. Numbers are permitted in constant names.
All letters used in a constant name must be capitalized, while all words in a constant name must be separated by underscore characters.
For example, EMBED_SUPPRESS_EMBED_EXCEPTION is permitted but EMBED_SUPPRESSEMBEDEXCEPTION is not.
Constants must be defined as class members with the “const” modifier. Defining constants in the global scope with the “define” function is permitted but strongly discouraged.
PHP code must always be delimited by the full-form, standard PHP tags:
1 2 3 | <?php
?>
|
Short tags are never allowed. For files containing only PHP code, the closing tag must always be omitted (See General standards).
When a string is literal (contains no variable substitutions), the apostrophe or “single quote” should always be used to demarcate the string:
1 | $a = 'Example String';
|
When a literal string itself contains apostrophes, it is permitted to demarcate the string with quotation marks or “double quotes”. This is especially useful for SQL statements:
1 2 | $sql = "SELECT `id`, `name` from `people` "
. "WHERE `name`='Fred' OR `name`='Susan'";
|
This syntax is preferred over escaping apostrophes as it is much easier to read.
Variable substitution is permitted using either of these forms:
1 2 3 | $greeting = "Hello $name, welcome back!";
$greeting = "Hello {$name}, welcome back!";
|
For consistency, this form is not permitted:
1 | $greeting = "Hello ${name}, welcome back!";
|
Strings must be concatenated using the ”.” operator. A space must always be added before and after the ”.” operator to improve readability:
1 | $company = 'Zend' . ' ' . 'Technologies';
|
When concatenating strings with the ”.” operator, it is encouraged to break the statement into multiple lines to improve readability. In these cases, each successive line should be padded with white space such that the ”.”; operator is aligned under the “=” operator:
1 2 3 | $sql = "SELECT `id`, `name` FROM `people` "
. "WHERE `name` = 'Susan' "
. "ORDER BY `name` ASC ";
|
Negative numbers are not permitted as indices.
An indexed array may start with any non-negative number, however all base indices besides 0 are discouraged.
When declaring indexed arrays with the Array function, a trailing space must be added after each comma delimiter to improve readability:
1 | $sampleArray = array(1, 2, 3, 'Zend', 'Studio');
|
It is permitted to declare multi-line indexed arrays using the “array” construct. In this case, each successive line must be padded with spaces such that beginning of each line is aligned:
1 2 3 | $sampleArray = array(1, 2, 3, 'Zend', 'Studio',
$a, $b, $c,
56.44, $d, 500);
|
Alternately, the initial array item may begin on the following line. If so, it should be padded at one indentation level greater than the line containing the array declaration, and all successive lines should have the same indentation; the closing paren should be on a line by itself at the same indentation level as the line containing the array declaration:
1 2 3 4 5 | $sampleArray = array(
1, 2, 3, 'Zend', 'Studio',
$a, $b, $c,
56.44, $d, 500,
);
|
When using this latter declaration, we encourage using a trailing comma for the last item in the array; this minimizes the impact of adding new items on successive lines, and helps to ensure no parse errors occur due to a missing comma.
When declaring associative arrays with the Array construct, breaking the statement into multiple lines is encouraged. In this case, each successive line must be padded with white space such that both the keys and the values are aligned:
1 2 | $sampleArray = array('firstKey' => 'firstValue',
'secondKey' => 'secondValue');
|
Alternately, the initial array item may begin on the following line. If so, it should be padded at one indentation level greater than the line containing the array declaration, and all successive lines should have the same indentation; the closing paren should be on a line by itself at the same indentation level as the line containing the array declaration. For readability, the various “=>” assignment operators should be padded such that they align.
1 2 3 4 | $sampleArray = array(
'firstKey' => 'firstValue',
'secondKey' => 'secondValue',
);
|
When using this latter declaration, we encourage using a trailing comma for the last item in the array; this minimizes the impact of adding new items on successive lines, and helps to ensure no parse errors occur due to a missing comma.
Classes must be named according to Zend Framework’s naming conventions.
The brace should always be written on the line underneath the class name.
Every class must have a documentation block that conforms to the PHPDocumentor standard.
All code in a class must be indented with four spaces.
Only one class is permitted in each PHP file.
Placing additional code in class files is permitted but discouraged. In such files, two blank lines must separate the class from any additional PHP code in the class file.
The following is an example of an acceptable class declaration:
1 2 3 4 5 6 7 8 | /**
* Documentation Block Here
*/
class SampleClass
{
// all contents of class
// must be indented four spaces
}
|
Classes that extend other classes or which implement interfaces should declare their dependencies on the same line when possible.
1 2 3 | class SampleClass extends FooAbstract implements BarInterface
{
}
|
If as a result of such declarations, the line length exceeds the maximum line length, break the line before the “extends” and/or “implements” keywords, and pad those lines by one indentation level.
1 2 3 4 5 | class SampleClass
extends FooAbstract
implements BarInterface
{
}
|
If the class implements multiple interfaces and the declaration exceeds the maximum line length, break after each comma separating the interfaces, and indent the interface names such that they align.
1 2 3 4 5 | class SampleClass
implements BarInterface,
BazInterface
{
}
|
Member variables must be named according to Zend Framework’s variable naming conventions.
Any variables declared in a class must be listed at the top of the class, above the declaration of any methods.
The var construct is not permitted. Member variables always declare their visibility by using one of the private, protected, or public modifiers. Giving access to member variables directly by declaring them as public is permitted but discouraged in favor of accessor methods (set & get).
Functions must be named according to Zend Framework’s function naming conventions.
Methods inside classes must always declare their visibility by using one of the private, protected, or public modifiers.
As with classes, the brace should always be written on the line underneath the function name. Space between the function name and the opening parenthesis for the arguments is not permitted.
Functions in the global scope are strongly discouraged.
The following is an example of an acceptable function declaration in a class:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 | /**
* Documentation Block Here
*/
class Foo
{
/**
* Documentation Block Here
*/
public function bar()
{
// all contents of function
// must be indented four spaces
}
}
|
In cases where the argument list exceeds the maximum line length, you may introduce line breaks. Additional arguments to the function or method must be indented one additional level beyond the function or method declaration. A line break should then occur before the closing argument paren, which should then be placed on the same line as the opening brace of the function or method with one space separating the two, and at the same indentation level as the function or method declaration. The following is an example of one such situation:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | /**
* Documentation Block Here
*/
class Foo
{
/**
* Documentation Block Here
*/
public function bar($arg1, $arg2, $arg3,
$arg4, $arg5, $arg6
) {
// all contents of function
// must be indented four spaces
}
}
|
Note
Pass-by-reference is the only parameter passing mechanism permitted in a method declaration.
1 2 3 4 5 6 7 8 9 10 11 | /**
* Documentation Block Here
*/
class Foo
{
/**
* Documentation Block Here
*/
public function bar(&$baz)
{}
}
|
Call-time pass-by-reference is strictly prohibited.
The return value must not be enclosed in parentheses. This can hinder readability, in additional to breaking code if a method is later changed to return by reference.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 | /**
* Documentation Block Here
*/
class Foo
{
/**
* WRONG
*/
public function bar()
{
return($this->bar);
}
/**
* RIGHT
*/
public function bar()
{
return $this->bar;
}
}
|
Function arguments should be separated by a single trailing space after the comma delimiter. The following is an example of an acceptable invocation of a function that takes three arguments:
1 | threeArguments(1, 2, 3);
|
Call-time pass-by-reference is strictly prohibited. See the function declarations section for the proper way to pass function arguments by-reference.
In passing arrays as arguments to a function, the function call may include the “array” hint and may be split into multiple lines to improve readability. In such cases, the normal guidelines for writing arrays still apply:
1 2 3 4 5 6 7 8 9 10 11 | threeArguments(array(1, 2, 3), 2, 3);
threeArguments(array(1, 2, 3, 'Zend', 'Studio',
$a, $b, $c,
56.44, $d, 500), 2, 3);
threeArguments(array(
1, 2, 3, 'Zend', 'Studio',
$a, $b, $c,
56.44, $d, 500
), 2, 3);
|
Control statements based on the if and elseif constructs must have a single space before the opening parenthesis of the conditional and a single space after the closing parenthesis.
Within the conditional statements between the parentheses, operators must be separated by spaces for readability. Inner parentheses are encouraged to improve logical grouping for larger conditional expressions.
The opening brace is written on the same line as the conditional statement. The closing brace is always written on its own line. Any content within the braces must be indented using four spaces.
1 2 3 | if ($a != 2) {
$a = 2;
}
|
If the conditional statement causes the line length to exceed the maximum line length and has several clauses, you may break the conditional into multiple lines. In such a case, break the line prior to a logic operator, and pad the line such that it aligns under the first character of the conditional clause. The closing paren in the conditional will then be placed on a line with the opening brace, with one space separating the two, at an indentation level equivalent to the opening control statement.
1 2 3 4 5 6 | if (($a == $b)
&& ($b == $c)
|| (Foo::CONST == $d)
) {
$a = $d;
}
|
The intention of this latter declaration format is to prevent issues when adding or removing clauses from the conditional during later revisions.
For “if” statements that include “elseif” or “else”, the formatting conventions are similar to the “if” construct. The following examples demonstrate proper formatting for “if” statements with “else” and/or “elseif” constructs:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | if ($a != 2) {
$a = 2;
} else {
$a = 7;
}
if ($a != 2) {
$a = 2;
} elseif ($a == 3) {
$a = 4;
} else {
$a = 7;
}
if (($a == $b)
&& ($b == $c)
|| (Foo::CONST == $d)
) {
$a = $d;
} elseif (($a != $b)
|| ($b != $c)
) {
$a = $c;
} else {
$a = $b;
}
|
PHP allows statements to be written without braces in some circumstances. This coding standard makes no differentiation- all “if”, “elseif” or “else” statements must use braces.
Control statements written with the “switch” statement must have a single space before the opening parenthesis of the conditional statement and after the closing parenthesis.
All content within the “switch” statement must be indented using four spaces. Content under each “case” statement must be indented using an additional four spaces.
1 2 3 4 5 6 7 8 9 10 | switch ($numPeople) {
case 1:
break;
case 2:
break;
default:
break;
}
|
The construct default should never be omitted from a switch statement.
Note
It is sometimes useful to write a case statement which falls through to the next case by not including a break or return within that case. To distinguish these cases from bugs, any case statement where break or return are omitted should contain a comment indicating that the break was intentionally omitted.
All documentation blocks (“docblocks”) must be compatible with the phpDocumentor format. Describing the phpDocumentor format is beyond the scope of this document. For more information, visit: http://phpdoc.org/
All class files must contain a “file-level” docblock at the top of each file and a “class-level” docblock immediately above each class. Examples of such docblocks can be found below.
Every file that contains PHP code must have a docblock at the top of the file that contains these phpDocumentor tags at a minimum:
1 2 3 4 5 6 7 8 9 10 | /**
* Zend Framework (http://framework.zend.com/)
*
* Long description for file (if any)...
*
* @link http://github.com/zendframework/zf2 for the canonical source repository
* @copyright Copyright (c) 2005-2013 Zend Technologies USA Inc. (http://www.zend.com)
* @license http://framework.zend.com/license/new-bsd New BSD License
* @since File available since Release 1.5.0
*/
|
Every class must have a docblock that contains these phpDocumentor tags at a minimum:
1 2 3 4 5 6 7 8 | /**
* Short description for class
*
* Long description for class (if any)...
*
* @since Class available since Release 1.5.0
* @deprecated Class deprecated in Release 2.0.0
*/
|
Every function, including object methods, must have a docblock that contains at a minimum:
It is not necessary to use the “@access” tag because the access level is already known from the “public”, “private”, or “protected” modifier used to declare the function.
If a function or method may throw an exception, use @throws for all known exception classes:
1 | @throws exceptionclass [description]
|
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


| Method | Currencies | Min-Max Deposit | Min-Max Withdrawal | Processing Time |
|---|---|---|---|---|
| Bank wire / Money transfer | ||||
| USD GBP EUR AUD | 25 - 100,000 | 25 - 100,000 | Deposit: 5 working days Withdraw: 5 working days |
|
| USD GBP EUR AUD | 25 - 100,000 | 25 - 100,000 | Deposit: 5 working days Withdraw: 5 working days |
|
| USD GBP EUR AUD | 10 - 3,000 | 50 - 250 | Deposit: 1 working day Withdraw: 2 working days |
|
| USD GBP EUR AUD | 100 - 5,000 | 100 - 5,000 | Deposit: 5 working days Withdraw: 5 working days |
|
| Credit / Debit card | ||||
| USD GBP EUR AUD | 10 - 10,000 | 10 - 10,000 | Deposit: Instant Withdraw: 3 working days |
|
| USD GBP EUR AUD | 10 - 10,000 | 10 - 10,000 | Deposit: Instant Withdraw: 3 working days |
|
| USD | 10 - 1,000 | Deposit: Instant Withdraw: Not applicable |
||
| E-cash | ||||
| USD | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD GBP EUR AUD | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD GBP EUR AUD | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD EUR | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD EUR | 5 - 10,000 | 5 - 10,000 | Deposit: Instant Withdraw: 1 working day |
|
| USD EUR | 5 - 200(USD) 5 - 150(EUR) |
5 - 200(USD) 5 - 150(EUR) |
Deposit: 1 working day Withdraw: 1 working day |
|
| USD EUR | 25 - 640 | Deposit: Instant | ||
| USD EUR | 5 - 1,000 | Deposit: Instant |


Life Log
Events
Long Event Prefixes
Beginning of Event
End of Event
Directory Separator
Endpoint URL
Restart sending everthing
Data Field Name
Data Signature
Enable
Algorithm
SHA-1
SHA-224
SHA-256
SHA-384
SHA-512
Field Format
Hex
Base-64
Text
Bytes
Signature Field Name
Private Key
Private Key Format
Hex
Base-64
Text
Bytes
Extra Form Fields


# <<BEGIN-copyright>>
# <<END-copyright>>
"""
This module contains a set of routines that return information about ENDL I-values.
"""
endl_ILabels = (
( 0, 2, "cross section" ), \
( 1, 3, "angular dist." ), \
( 3, 4, "E-angle dist." ), \
( 4, 4, "l-order E-angle dist." ), \
( 7, 2, "n_bar / fission" ), \
( 8, 0, "histogram E dist." ), \
( 9, 2, "multiplicity" ), \
( 10, 2, "secondary ave. E" ), \
( 11, 2, "residual ave. E" ), \
( 12, 2, "Q(E)" ), \
( 13, 2, "momentum" ), \
( 20, 4, "URR(E,T)" ), \
( 21, 3, "P(E|E_out)" ), \
( 22, 3, "angular dist. in (1-mu)" ), \
( 80, 0, "Maxwell reaction rate" ), \
( 81, 0, "Doppler x-sec." ), \
( 84, 0, "Maxwell E dist." ), \
( 89, 0, "Maxwell multiplicity" ), \
( 90, 0, "Maxwell secondary ave. E" ), \
( 91, 0, "Maxwell residual ave. E" ), \
( 92, 0, "Maxwell E of reaction part." ) )
[docs]def endl_ILabel( I ) :
"""Returns a mnemonic string for the specified I-value. If I-value is not defined than 'None' is returned."""
for i in endl_ILabels :
if ( i[0] == I ) : return i[2]
return None
[docs]def endl_ILabelMaxWidth( ) :
"""Returns the maximum length of a string returned by endl_ILabel."""
w = 0
for i in endl_ILabels :
if ( w < len( i[2] ) ) : w = len( i[2] )
return w
[docs]def endl_IColumns( I ) :
"""Returns the number of columns of data for the specified I-value. If I-value is not defined than 'None' is returned."""
for i in endl_ILabels :
if ( i[0] == I ) : return i[1]
return None


Intuit Payment Demo - Javascript
1
2
3
4
Click
here
to emulate credit card numbers in sandbox
1. Create Token :
Payment Details
CARD NUMBER
EXPIRATION
EXP
DATE
CVC
NAME ON CARD
STREET ADDRESS
COUNTRY
CITY
REGION
N/A
Alaska
Alabama
Arkansas
Arizona
California
Colorado
Connecticut
District of Columbia
Delaware
Florida
Georgia
Hawaii
Iowa
Idaho
Illinois
Indiana
Kansas
Kentucky
Louisiana
Massachusetts
Maryland
Maine
Michigan
Minnesota
Missouri
Mississippi
Montana
North Carolina
North Dakota
Nebraska
New Hampshire
New Jersey
New Mexico
Nevada
New York
Ohio
Oklahoma
Oregon
Pennsylvania
Puerto Rico
Rhode Island
South Carolina
South Dakota
Tennessee
Texas
Utah
Virginia
Vermont
Washington
Wisconsin
West Virginia
Wyoming
POSTAL CODE
Create Token
JSON Payload
TOKEN
Next
2. Authorize Purchase
AMOUNT
CURRENCY
United States Dollars
Euro
United Kingdom Pounds
Algeria Dinars
Argentina Pesos
Australia Dollars
Austria Schillings
Bahamas Dollars
Barbados Dollars
Belgium Francs
Bermuda Dollars
Brazil Real
Bulgaria Lev
Canada Dollars
Chile Pesos
China Yuan Renmimbi
Cyprus Pounds
Czech Republic Koruna
Denmark Kroner
Dutch Guilders
Eastern Caribbean Dollars
Egypt Pounds
Fiji Dollars
Finland Markka
France Francs
Germany Deutsche Marks
Gold Ounces
Greece Drachmas
Hong Kong Dollars
Hungary Forint
Iceland Krona
India Rupees
Indonesia Rupiah
Ireland Punt
Israel New Shekels
Italy Lira
Jamaica Dollars
Japan Yen
Jordan Dinar
Korea (South) Won
Lebanon Pounds
Luxembourg Francs
Malaysia Ringgit
Mexico Pesos
Netherlands Guilders
New Zealand Dollars
Norway Kroner
Pakistan Rupees
Palladium Ounces
Philippines Pesos
Platinum Ounces
Poland Zloty
Portugal Escudo
Romania Leu
Russia Rubles
Saudi Arabia Riyal
Silver Ounces
Singapore Dollars
Slovakia Koruna
South Africa Rand
South Korea Won
Spain Pesetas
Special Drawing Right (IMF)
Sudan Dinar
Sweden Krona
Switzerland Francs
Taiwan Dollars
Thailand Baht
Trinidad and Tobago Dollars
Turkey Lira
Venezuela Bolivar
Zambia Kwacha
Euro
Eastern Caribbean Dollars
Special Drawing Right (IMF)
Silver Ounces
Gold Ounces
Palladium Ounces
Platinum Ounces
TOKEN
Authorize the Purchase
API Response
Back
Next
3. Capture the Charge
AMOUNT
Capture the Charge
API Response
Back
Complete Payment
4. All done!
You have successfully completed all steps.
Explore more on the Payment API's :
API Explorer
Be sure you review our
API Explorer
Postman
Postman
is a powerful HTTP client for testing the QuickBooks Payments API
Making calls with REST API
Here
is a quick reference of REST API essentials that will help you get going with the QuickBooks Payments API.
Subscription States
Click
here
to know more about Subscription states.
Error Codes
Click
here
to know more about Error Codes.
Sample Apps and Code
The following sample apps are available for the Payments API :
samples
Tutorials
These
tutorials
focus on specific ways to use the Payments API, including how to process credit card payments on your eCommerce website or set up online processing for your customer's site.