Model
A Model is a Group of Components.
Model is an abstract base class that's subclassed by (at least):
- GLTFModel, which loads its components from glTF files.
- OBJModel, which loads its components from .OBJ and .MTL files.
- STLModel, which loads its components from .STL files.
- SceneJSModel, which loads its components from SceneJS scene definitions.
- BuildableModel, which provides a fluent API for building its components.
Constructor
Model
-
[owner]
-
[cfg]
Parameters:
-
[owner]
Component optionalOwner component. When destroyed, the owner will destroy this component as well. Creates this component within the default Scene when omitted.
-
[cfg]
optionalConfigs
-
[id]
String optionalOptional ID, unique among all components in the parent scene, generated automatically when omitted.
-
[meta]
String:Object optionalOptional map of user-defined metadata.
-
[entityType]
String optionalOptional entity classification when using within a semantic data model. See the Object documentation for usage.
-
[parent]
Object optionalThe parent.
-
[position=[0,0,0]
Float32Array optionalLocal 3D position.
-
[scale=[1,1,1]
Float32Array optionalLocal scale.
-
[rotation=[0,0,0]
Float32Array optionalLocal rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
-
[matrix=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]
Float32Array optionalLocal modelling transform matrix. Overrides the position, scale and rotation parameters.
-
[visible=true]
Boolean optionalIndicates if visible.
-
[culled=false]
Boolean optionalIndicates if culled from view.
-
[pickable=true]
Boolean optionalIndicates if pickable.
-
[clippable=true]
Boolean optionalIndicates if clippable.
-
[collidable=true]
Boolean optionalIndicates if included in boundary calculations.
-
[castShadow=true]
Boolean optionalIndicates if casting shadows.
-
[receiveShadow=true]
Boolean optionalIndicates if receiving shadows.
-
[outlined=false]
Boolean optionalIndicates if outline is rendered.
-
[ghosted=false]
Boolean optionalIndicates if rendered as ghosted.
-
[highlighted=false]
Boolean optionalIndicates if rendered as highlighted.
-
[selected=false]
Boolean optionalIndicates if rendered as selected.
-
[edges=false]
Boolean optionalIndicates if edges are emphasized.
-
[aabbVisible=false]
Boolean optionalIndicates if axis-aligned World-space bounding box is visible.
-
[obbVisible=false]
Boolean optionalIndicates if oriented World-space bounding box is visible.
-
[colorize=[1.0,1.0,1.0]
Float32Array optionalRGB colorize color, multiplies by the rendered fragment colors.
-
[opacity=1.0]
Number optionalOpacity factor, multiplies by the rendered fragment alpha.
-
Index
Methods
- addMat4 static
- addMat4Scalar static
- addScalarMat4 static
- addVec3 static
- addVec4 static
- addVec4Scalar static
- addVec4Scalar static
- angleVec3
- canvasPosToLocalRay static
- canvasPosToWorldRay static
- clear
- create
- createUUID static
- cross3Vec3 static
- cross3Vec4 static
- destroy
- determinantMat4 static
- diagonalMat4c static
- diagonalMat4s static
- divScalarVec3 static
- divScalarVec4 static
- divVec3 static
- divVec3Scalar static
- divVec4 static
- divVec4Scalar static
- dotVec3 static
- dotVec4 static
- dotVec4 static
- dupMat4 static
- error
- fire
- flatten static
- fmod static
- frustumMat4v static
- frustumMat4v static
- hasSubs
- identityMat3 static
- identityMat4 static
- inverseMat4 static
- isIdentityMat4 static
- isType
- lenVec2 static
- lenVec3 static
- lenVec4 static
- lerpVec3 static
- log
- lookAtMat4c static
- lookAtMat4v
- m4s static
- mat3 static
- mat3ToMat4 static
- mat4 static
- mat4To3 static
- mat4ToMat3 static
- mulMat4 static
- mulMat4 static
- mulMat4Scalar static
- mulMat4v4 static
- mulVec2Scalar static
- mulVec3 static
- mulVec34calar static
- mulVec3Scalar static
- negateMat4 static
- negateVec4 static
- normalizeVec2 static
- normalizeVec4 static
- normalizeVec4 static
- off
- on
- once
- orthoMat4c static
- perspectiveMat4v static
- projectVec4 static
- rcpVec3 static
- removeChild
- removeChildren
- rotate
- rotateVec3X static
- rotateVec3Y static
- rotateVec3Z static
- rotateX
- rotateY
- rotateZ
- rotationMat4c static
- rotationMat4v static
- scaleMat4c
- scaleMat4c
- scalingMat3v static
- scalingMat4c static
- scalingMat4s static
- scalingMat4v static
- setMat4ToOnes static
- setMat4ToOnes static
- setMat4ToZeroes static
- subMat4 static
- subMat4Scalar static
- subScalarMat4 static
- subScalarVec4 static
- subVec2 static
- subVec3 static
- subVec4 static
- subVec4Scalar static
- traceMat4 static
- transformPoint3 static
- transformPoint3 static
- transformPoints3 static
- transformPositions3 static
- transformPositions4 static
- transformVec3 static
- transformVec4 static
- translate
- translateX
- translationMat3 static
- translationMat4 static
- translationMat4c static
- translationMat4s static
- transposeMat3 static
- transposeMat4 static
- unprojectVec3 static
- vec2 static
- vec3 static
- vec4 static
- warn
- worldRayToLocalRay static
Properties
- aabb
- aabbVisible
- castShadow
- center
- childIDs
- childMap
- children
- clippable
- collidable
- colorize
- components
- culled
- DEGTORAD
- destroyed
- edges
- entities
- entityIds
- entityType
- entityTypeIds
- entityTypeIds
- entityTypes
- ghosted
- guid
- guidObjects
- highlighted
- id
- matrix
- meshes
- metadata
- model
- numChildren
- numComponents
- objects
- opacity
- outlined
- parent
- pickable
- position
- quaternion
- RADTODEG
- receiveShadow
- rotation
- scale
- scene
- selected
- type
- types
- visible
- worldMatrix
- worldNormalMatrix
Events
Methods
addMat4
()
static
Adds the given 4x4 matrices together.
addMat4Scalar
()
static
Adds the given scalar to each element of the given 4x4 matrix.
addScalarMat4
()
static
Adds the given scalar to each element of the given 4x4 matrix.
addVec3
-
u
-
v
-
[dest]
Adds one three-element vector to another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
addVec4
-
u
-
v
-
[dest]
Adds one four-element vector to another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
addVec4Scalar
-
v
-
s
-
[dest]
Adds a scalar value to each element of a three-element vector.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
addVec4Scalar
-
v
-
s
-
[dest]
Adds a scalar value to each element of a four-element vector.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
angleVec3
-
v
-
w
Gets the angle between two vectors
Returns:
canvasPosToLocalRay
-
camera
-
mesh
-
canvasPos
-
localRayOrigin
-
localRayDir
Transforms a Canvas-space position to a Mesh's Local-space coordinate system, in the context of a Camera.
canvasPosToWorldRay
-
camera
-
canvasPos
-
worldRayOrigin
-
worldRayDir
Transforms a Canvas-space position into a World-space ray, in the context of a Camera.
Parameters:
-
camera
CameraThe Camera.
-
canvasPos
Float32ArrayThe Canvas-space position.
-
worldRayOrigin
Float32ArrayThe World-space ray origin.
-
worldRayDir
Float32ArrayThe World-space ray direction.
create
-
[cfg]
Convenience method for creating a Component within this Component's Scene.
The method is given a component configuration, like so:
var material = myComponent.create({
type: "xeogl.PhongMaterial",
diffuse: [1,0,0],
specular: [1,1,0]
}, "myMaterial");
Parameters:
-
[cfg]
optionalConfiguration for the component instance.
Returns:
createUUID
()
static
Returns a new UUID.
Returns:
string The new UUID
cross3Vec3
-
u
-
v
Returns the cross product of two three-element vectors.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
Returns:
The cross product
cross3Vec4
-
u
-
v
Returns the cross product of two four-element vectors.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
Returns:
The cross product
destroy
()
Destroys this component.
Fires a destroyed event on this Component.
Automatically disassociates this component from other components, causing them to fall back on any defaults that this component overrode on them.
TODO: describe effect with respect to #create
determinantMat4
()
static
Returns the determinant of the given 4x4 matrix.
diagonalMat4c
()
static
Returns a 4x4 matrix with diagonal elements set to the given vector.
diagonalMat4s
()
static
Returns a 4x4 matrix with diagonal elements set to the given scalar.
divScalarVec3
-
v
-
s
-
dest
Divides a scalar by a three-element vector, returning a new vector.
Returns:
[] dest if specified, v otherwise
divScalarVec4
-
s
-
v
-
dest
Divides a scalar by a four-element vector, returning a new vector.
Returns:
[] dest if specified, v otherwise
divVec3
-
u
-
v
-
[dest]
Divides one three-element vector by another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
divVec3Scalar
-
v
-
s
-
dest
Divides a three-element vector by a scalar.
Returns:
[] dest if specified, v otherwise
divVec4
-
u
-
v
-
[dest]
Divides one four-element vector by another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
divVec4Scalar
-
v
-
s
-
dest
Divides a four-element vector by a scalar.
Returns:
[] dest if specified, v otherwise
dotVec3
-
u
-
v
Returns the dot product of two three-element vectors.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
Returns:
The dot product
dotVec4
-
u
-
v
Returns the dot product of two four-element vectors.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
Returns:
The dot product
dotVec4
-
u
-
v
Returns the dot product of two two-element vectors.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
Returns:
The dot product
dupMat4
()
static
Duplicates a 4x4 identity matrix.
error
-
message
Logs an error for this component to the JavaScript console.
The console message will have this format: [ERROR] [<component type> =<component id>: <message>
Also fires the message as an error event on the parent Scene.
Parameters:
-
message
StringThe message to log
fire
-
event
-
value
-
[forget=false]
Fires an event on this component.
Notifies existing subscribers to the event, optionally retains the event to give to any subsequent notifications on the event as they are made.
Parameters:
-
event
StringThe event type name
-
value
ObjectThe event parameters
-
[forget=false]
Boolean optionalWhen true, does not retain for subsequent subscribers
flatten
-
a
Flattens a two-dimensional array into a one-dimensional array.
Parameters:
-
a
Array of ArraysA 2D array
Returns:
Flattened 1D array
fmod
-
a
-
b
Floating-point modulus
Parameters:
-
a
Number -
b
Number
Returns:
frustumMat4v
()
static
Returns a 4x4 perspective projection matrix.
frustumMat4v
()
static
Returns a 4x4 perspective projection matrix.
hasSubs
-
event
Returns true if there are any subscribers to the given event on this component.
Parameters:
-
event
StringThe event
Returns:
True if there are any subscribers to the given event on this component.
identityMat3
()
static
Returns a 3x3 identity matrix.
identityMat4
()
static
Returns a 4x4 identity matrix.
inverseMat4
()
static
Returns the inverse of the given 4x4 matrix.
isIdentityMat4
()
static
Tests if the given 4x4 matrix is the identity matrix.
isType
-
type
Tests if this component is of the given type, or is a subclass of the given type.
The type may be given as either a string or a component constructor.
This method works by walking up the inheritance type chain, which this component provides in property Component/superTypes:property, returning true as soon as one of the type strings in the chain matches the given type, of false if none match.
Examples:
var myRotate = new xeogl.Rotate({ ... });
myRotate.isType(xeogl.Component); // Returns true for all xeogl components
myRotate.isType("xeogl.Component"); // Returns true for all xeogl components
myRotate.isType(xeogl.Rotate); // Returns true
myRotate.isType(xeogl.Transform); // Returns true
myRotate.isType("xeogl.Transform"); // Returns true
myRotate.isType(xeogl.Mesh); // Returns false, because xeogl.Rotate does not (even indirectly) extend xeogl.Mesh
Parameters:
-
type
String | FunctionComponent type to compare with, eg "xeogl.PhongMaterial", or a xeogl component constructor.
Returns:
True if this component is of given type or is subclass of the given type.
lenVec2
-
v
Returns the length of a two-element vector.
Parameters:
-
v
Array(Number)The vector
Returns:
The length
lenVec3
-
v
Returns the length of a three-element vector.
Parameters:
-
v
Array(Number)The vector
Returns:
The length
lenVec4
-
v
Returns the length of a four-element vector.
Parameters:
-
v
Array(Number)The vector
Returns:
The length
lerpVec3
()
static
Linearly interpolates between two 3D vectors.
log
-
message
Logs a console debugging message for this component.
The console message will have this format: [LOG] [<component type> <component id>: <message>
Parameters:
-
message
StringThe message to log
lookAtMat4c
()
static
Returns a 4x4 'lookat' viewing transform matrix.
lookAtMat4v
-
pos
-
target
-
up
-
dest
Returns a 4x4 'lookat' viewing transform matrix.
Parameters:
Returns:
dest if specified, a new mat4 otherwise
m4s
()
static
Returns a 4x4 matrix with each element set to the given scalar value.
mat3
-
[values]
Returns a new, uninitialized 3x3 matrix.
Parameters:
-
[values]
Object optionalInitial values.
Returns:
mat3ToMat4
-
mat3
-
mat4
Converts a 3x3 matrix to 4x4
Returns:
mat4
-
[values]
Returns a new, uninitialized 4x4 matrix.
Parameters:
-
[values]
Object optionalInitial values.
Returns:
mat4To3
()
static
Extracts a 3x3 matrix from a 4x4 matrix.
mat4ToMat3
-
mat4
-
mat3
Converts a 4x4 matrix to 3x3
Returns:
mulMat4
()
static
Multiplies the two given 3x3 matrices by each other.
mulMat4
()
static
Multiplies the two given 4x4 matrix by each other.
mulMat4Scalar
()
static
Multiplies each element of the given 4x4 matrix by the given scalar.
mulMat4v4
()
static
Multiplies the given 4x4 matrix by the given four-element vector.
mulVec2Scalar
-
v
-
s
-
[dest]
Multiplies each element of a two-element vector by a scalar.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
mulVec3
-
u
-
v
-
[dest]
Multiplies one three-element vector by another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Second vector
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
mulVec34calar
-
v
-
s
-
[dest]
Multiplies each element of a four-element vector by a scalar.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
mulVec3Scalar
-
v
-
s
-
[dest]
Multiplies each element of a three-element vector by a scalar.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
negateMat4
()
static
Negates the given 4x4 matrix.
negateVec4
-
v
-
[dest]
Negates a four-element vector.
Parameters:
-
v
Array(Number)Vector to negate
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
normalizeVec2
()
static
Normalizes a two-element vector
normalizeVec4
-
v
-
dest
Normalizes a four-element vector
Returns:
[] dest if specified, v otherwise
normalizeVec4
()
static
Normalizes a three-element vector
off
-
subId
Cancels an event subscription that was previously made with Component#on() or Component#once().
Parameters:
-
subId
StringPublication subId
on
-
event
-
callback
-
[scope=this]
Subscribes to an event on this component.
The callback is be called with this component as scope.
Parameters:
-
event
StringThe event
-
callback
FunctionCalled fired on the event
-
[scope=this]
Object optionalScope for the callback
Returns:
Handle to the subscription, which may be used to unsubscribe with {@link #off}.
once
-
event
-
callback
-
[scope=this]
Subscribes to the next occurrence of the given event, then un-subscribes as soon as the event is subIdd.
This is equivalent to calling Component#on(), and then calling Component#off() inside the callback function.
Parameters:
-
event
StringData event to listen to
-
callback
Function(data)Called when fresh data is available at the event
-
[scope=this]
Object optionalScope for the callback
orthoMat4c
()
static
Returns a 4x4 orthographic projection matrix.
perspectiveMat4v
()
static
Returns a 4x4 perspective projection matrix.
projectVec4
-
p
-
q
Transforms a four-element vector by a 4x4 projection matrix.
Parameters:
-
p
Float32Array3D View-space coordinate
-
q
Float32Array2D Projected coordinate
Returns:
2D Projected coordinate
rcpVec3
-
v
-
dest
Returns:
[] dest if specified, v otherwise
removeChildren
()
Removes all children.
rotate
-
angle
Rotates about the given local axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateVec3X
-
a
-
b
-
c
-
dest
Rotate a 3D vector around the x-axis
Parameters:
-
a
Float32ArrayThe vec3 point to rotate
-
b
Float32ArrayThe origin of the rotation
-
c
NumberThe angle of rotation
-
dest
Float32ArrayThe receiving vec3
Returns:
dest
rotateVec3Y
-
a
-
b
-
c
-
dest
Rotate a 3D vector around the y-axis
Parameters:
-
a
Float32ArrayThe vec3 point to rotate
-
b
Float32ArrayThe origin of the rotation
-
c
NumberThe angle of rotation
-
dest
Float32ArrayThe receiving vec3
Returns:
dest
rotateVec3Z
-
a
-
b
-
c
-
dest
Rotate a 3D vector around the z-axis
Parameters:
-
a
Float32ArrayThe vec3 point to rotate
-
b
Float32ArrayThe origin of the rotation
-
c
NumberThe angle of rotation
-
dest
Float32ArrayThe receiving vec3
Returns:
dest
rotateX
-
angle
Rotates about the local X-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateY
-
angle
Rotates about the local Y-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotateZ
-
angle
Rotates about the local Z-axis by the given increment.
Parameters:
-
angle
NumberAngle increment in degrees.
rotationMat4c
()
static
Returns 4x4 rotation matrix.
rotationMat4v
()
static
Returns 4x4 rotation matrix.
scaleMat4c
-
xyz
-
m
Efficiently post-concatenates a scaling to the given matrix.
scaleMat4c
-
x
-
y
-
z
-
m
Efficiently post-concatenates a scaling to the given matrix.
scalingMat3v
()
static
Returns 3x3 scale matrix.
scalingMat4c
()
static
Returns 4x4 scale matrix.
scalingMat4s
()
static
Returns 4x4 scale matrix.
scalingMat4v
()
static
Returns 4x4 scale matrix.
setMat4ToOnes
()
static
Returns a 4x4 matrix with each element set to 1.0.
setMat4ToOnes
()
static
Returns a 4x4 matrix with each element set to 1.0.
setMat4ToZeroes
()
static
Returns a 4x4 matrix with each element set to zero.
subMat4
()
static
Subtracts the second 4x4 matrix from the first.
subMat4Scalar
()
static
Subtracts the given scalar from each element of the given 4x4 matrix.
subScalarMat4
()
static
Subtracts the given scalar from each element of the given 4x4 matrix.
subScalarVec4
-
v
-
s
-
[dest]
Sets each element of a 4-element vector to a scalar value minus the value of that element.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
subVec2
-
u
-
v
-
[dest]
Subtracts one two-element vector from another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Vector to subtract
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
subVec3
-
u
-
v
-
[dest]
Subtracts one three-element vector from another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Vector to subtract
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
subVec4
-
u
-
v
-
[dest]
Subtracts one four-element vector from another.
Parameters:
-
u
Array(Number)First vector
-
v
Array(Number)Vector to subtract
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, u otherwise
subVec4Scalar
-
v
-
s
-
[dest]
Subtracts a scalar value from each element of a four-element vector.
Parameters:
-
v
Array(Number)The vector
-
s
NumberThe scalar
-
[dest]
Array(Number) optionalDestination vector
Returns:
dest if specified, v otherwise
traceMat4
()
static
Returns the trace of the given 4x4 matrix.
transformPoint3
()
static
Transforms a three-element position by a 4x4 matrix.
transformPoint3
()
static
Transforms a homogeneous coordinate by a 4x4 matrix.
transformPoints3
()
static
Transforms an array of three-element positions by a 4x4 matrix.
transformPositions3
()
static
Transforms an array of positions by a 4x4 matrix.
transformPositions4
()
static
Transforms an array of positions by a 4x4 matrix.
transformVec3
()
static
Transforms a three-element vector by a 4x4 matrix.
transformVec4
()
static
Transforms a four-element vector by a 4x4 matrix.
translate
-
axis
-
distance
Translates along local space vector by the given increment.
Parameters:
-
axis
Float32ArrayNormalized local space 3D vector along which to translate.
-
distance
NumberDistance to translate along the vector.
translateX
-
distance
Translates along the local X-axis by the given increment.
Parameters:
-
distance
NumberDistance to translate along the X-axis.
translationMat3
()
static
Returns 3x3 translation matrix.
translationMat4
()
static
Returns 4x4 translation matrix.
translationMat4c
()
static
Returns 4x4 translation matrix.
translationMat4s
()
static
Returns 4x4 translation matrix.
transposeMat3
()
static
Transposes the given 3x3 matrix.
transposeMat4
()
static
Transposes the given 4x4 matrix.
unprojectVec3
-
p
-
viewMat
Unprojects a three-element vector.
Parameters:
-
p
Float32Array3D Projected coordinate
-
viewMat
Float32ArrayView matrix
Returns:
projMat Projection matrix
vec2
-
[values]
Returns a new, uninitialized two-element vector.
Parameters:
-
[values]
Object optionalInitial values.
Returns:
vec3
-
[values]
Returns a new, uninitialized three-element vector.
Parameters:
-
[values]
Object optionalInitial values.
Returns:
vec4
-
[values]
Returns a new, uninitialized four-element vector.
Parameters:
-
[values]
Object optionalInitial values.
Returns:
warn
-
message
Logs a warning for this component to the JavaScript console.
The console message will have this format: [WARN] [<component type> =<component id>: <message>
Parameters:
-
message
StringThe message to log
worldRayToLocalRay
-
mesh
-
worldRayOrigin
-
worldRayDir
-
localRayOrigin
-
localRayDir
Transforms a ray from World-space to a Mesh's Local-space coordinate system.
Parameters:
-
mesh
MeshThe Mesh.
-
worldRayOrigin
Float32ArrayThe World-space ray origin.
-
worldRayDir
Float32ArrayThe World-space ray direction.
-
localRayOrigin
Float32ArrayThe Local-space ray origin.
-
localRayDir
Float32ArrayThe Local-space ray direction.
Properties
aabb
Float32Array
final
World-space 3D axis-aligned bounding box (AABB).
Represented by a six-element Float32Array containing the min/max extents of the
axis-aligned volume, ie. [xmin, ymin,zmin,xmax,ymax, zmax]
.
aabbVisible
Boolean
Indicates if the 3D World-space axis-aligned bounding box (AABB) is visible.
Default: false
castShadow
Boolean
Indicates if casting shadows.
Default: true
center
Float32Array
final
World-space 3D center.
clippable
Boolean
Indicates if clippable.
Clipping is done by the Scene's Clips component.
Default: true
collidable
Boolean
Indicates if included in boundary calculations.
Default: true
colorize
Float32Array
RGB colorize color, multiplies by the rendered fragment color.
Default: [1.0, 1.0, 1.0]
components
String:Component
All contained Components, mapped to their IDs.
culled
Boolean
Default: false
DEGTORAD
Number
The number of radiians in a degree (0.0174532925).
destroyed
Boolean
True as soon as this Component has been destroyed
edges
Boolean
Indicates if edges are emphasized.
Default: false
entities
String:Object
final
Objects in this Model that have entity types, mapped to their IDs.
Each Object is registered in this map when its entityType is set to value.
entityType
String
final
Optional entity classification when using within a semantic data model.
See the Object documentation on "Applying a semantic data model" for usage.
Default: null
entityTypes
String:{String:xeogl.Component}
final
For each entity type, a map of IDs to Objects of that entity type.
Each Object is registered in this map when its entityType is assigned a value.
ghosted
Boolean
Indicates if ghosted.
Each ghosted Object is registered in its Scene's ghostedEntities map while its entityType is set to a value.
Default: false
guid
String
final
Globally unique identifier.
This is unique not only within the Scene, but throughout the entire universe.
Only defined when given to the constructor.
guidObjects
String:Object
final
highlighted
Boolean
Indicates if highlighted.
Each highlighted Object is registered in its Scene's highlightedEntities map while its entityType is set to a value.
Default: false
matrix
Float32Array
Local matrix.
Default: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
model
Model
final
The Model which contains this Component, if any.
Will be null if this Component is not in a Model.
numComponents
Number
Number of contained Components.
opacity
Number
Opacity factor, multiplies by the rendered fragment alpha.
This is a factor in range [0..1]
.
Default: 1.0
outlined
Boolean
Indicates if outlined.
Default: false
parent
Group
The parent.
The parent Group may also be set by passing the Object to the Group/Model's Group/addChild:method method.
pickable
Boolean
Whether or not to allow picking.
Picking is done via calls to Scene#pick().
Default: true
position
Float32Array
Local translation.
Default: [0,0,0]
quaternion
Float32Array
Local rotation quaternion.
Default: [0,0,0, 1]
RADTODEG
Number
The number of degrees in a radian.
receiveShadow
Boolean
Indicates if receiving shadows.
Default: true
rotation
Float32Array
Local rotation, as Euler angles given in degrees, for each of the X, Y and Z axis.
Default: [0,0,0]
scale
Float32Array
Local scale.
Default: [1,1,1]
selected
Boolean
Indicates if selected.
Each selected Object is registered in its Scene's selectedEntities map while its entityType is set to a value.
Default: false
type
String
final
JavaScript class name for this Component.
For example: "xeogl.AmbientLight", "xeogl.MetallicMaterial" etc.
types
String:{String:xeogl.Component}
visible
Boolean
Indicates if visible.
Only rendered when visible is true and culled is false.
Each visible Object is registered in its Scene's visibleEntities map while its entityType is set to a value.
Default: true
worldMatrix
Float32Array
The World matrix.
worldNormalMatrix
Float32Array
This World normal matrix.
Default: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]
Events
destroyed
Fired when this Component is destroyed.


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At The Cake Parlour, step into a little slice of cake heaven where beautiful ideas and inspirations are transformed into delicious works of art. With our spectacular range of award winning cakes and delightful speciality confections to choose from, we will work with you to create a mouth-watering masterpiece to make your special occasion uniquely memorable.
If you are interested in one of our wedding cakes we advise you to come to The Cake Parlour in Wimbledon Park to meet Zoe and have a consultation to talk through your wedding plans, style and initial ideas. The consultation includes a cake tasting for up to three people and you will be able to sample five delicious cake flavour combinations from our menu. There is a fee of £20.00 for all cake consultations which is deducted from the cost of the cake if you place an order. Should you need to cancel or reschedule your appointment we require at least 48 hours notice.
Dainty delicious crisp almond flavoured meringues, sandwiched together with decadant ganache or swiss buttercream fillings.
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Flavours:Birthdays, christenings and other major life events are just not the same without a beautiful cake to celebrate. From cupcakes and miniature cakes to tiered cakes, cakes with sugar models and 3D novelty cakes, we endeavour to create a fabulous centrepiece for your celebration. All of our celebration cakes are made to order and are designed to suit the requirements of every client. Our picture gallery features examples of some of our birthday cakes and will give you some ideas. We use only the finest and freshest ingredients so that your cake tastes as fabulous as it looks. We offer a variety of flavours from the classic vanilla sponge perfect for young children to a rich mouth-watering chocolate cake for older children and adults.


We’ll be back soon! Sorry for the inconvenience but we’re performing some maintenance at the moment. If you need to you can always contact us, otherwise we’ll be back online shortly! — The GeoKrety Team


Michael van Gerwen fears nobody as he eyes fourth World Championship
Watch coverage of the draw for the 2019/20 PDC World Championship on Sky Sports News from 7.30pm on Monday night.
by Josh GortonMichael van Gerwen will begin the defence of his World Championship title on the tournament's opening night on December 13 and the irrepressible Dutchman is relishing the challenge as he eyes a fourth Alexandra Palace triumph.
'The Green Machine' lifted his third World Championship crown courtesy of a 7-3 win against Michael Smith in last year's showpiece and the world No 1 is hoping to retain a world title for the very first time.
MVG was faced with a similar obstacle at this year's World Grand Prix - a tournament he had previously won on four occasions. However, he did defend his title in Dublin back in October and he's hoping to repeat the feat in the capital.
"I'm in my retaining period," quipped Van Gerwen, speaking at media day ahead of next month's World Championship.
"I don't see why I can't do it again. I'm looking forward to it and people have to do something really special if they want to stop me.
"I don't see the difference if I've won it once, twice or three times. I go there with the same mindset, the same will to win.
"You always feel pressure but I also had that five, six, seven, eight years ago. That's good - it makes you stronger for your next games and you always need to bear in mind don't get too relaxed because then mistakes will be made."
The three-time world champion has enjoyed near perfect preparation for the annual pilgrimage to Ally Pally, scooping four of the last six major televised events.
He edged out Gerwyn Price in a thrilling contest to claim a fifth Players Championship Finals title on Sunday evening - his 50th individual televised triumph within the PDC.
Price defeated the Dutchman for the first time in 20 attempts to retain his Grand Slam crown just a week earlier, therefore Van Gerwen was delighted to strike back with a psychological blow ahead of the big one.
"I've got a big target on my back and when you're doing really well people don't want you to win. I know that - that's a fact.
"Then you get the great battles on the stage and I think that's good for darts, especially characters like Gerwyn Price because he's doing really well lately, but I'm glad I could put the pressure on him yesterday and beat him in a really important final.
"If I'm at my very best they cannot beat me but you can say whatever you want, you have to show it on the stage.
"You're not allowed to make mistakes because these are guys that practice every day and I've got a big target on my back - they always give a little bit extra against me than against anyone else," he added.
 You need to focus on your own strengths and not your weaknesses."MVG full of belief ahead of Ally Pally return...
It's been another trophy-laden campaign for the 30-year-old, although it's not been serene progress throughout the entire year, as he suffered a surprising blip in form during the summer.
Van Gerwen endured disappointment at the World Cup and World Matchplay and remarkably went 15 matches without posting a ton-plus average, which prompted some questions about whether his dominance was starting to diminish.
Nevertheless, 'Mighty Mike' has silenced any lingering doubters in emphatic fashion, something he's taken considerable pleasure from.
"I love that [proving people wrong]. You need to make sure you keep getting on top of them.
"People threw everything at me this year because I also showed some weakness in the summer - I didn't play 100% my game but the bounce back feels even better.
"Of course I don't fear anyone.  You need to focus on your own strengths and not your weaknesses.
"Yes they fear me, that's one thing for sure but I don't need mind-games. I want to let my darts speak and I need to make sure I do the right things at the right moments."
This year's tournament also marks the end of Raymond van Barneveld's illustrious career - as the flag-bearer for Dutch darts bows out after 35 years at the top level.
The pair have contested some thrilling battles on the Alexandra Palace stage but despite his struggles in 2019, MVG still believes his compatriot could be a danger in this year's event.
"Of course still Gary Anderson [is a threat] because he's not had the best year but he will step up like he always does," Van Gerwen added.
PDC World Championship winners
| Phil Taylor (14x champion) |
| Michael van Gerwen (3x champion) |
| Gary Anderson (2x champion) |
| Adrian Lewis (2x champion) |
| John Part (2x champion) |
| Rob Cross (2018 champion) |
| Raymond van Barneveld (2007 champion) |
| Dennis Priestley (1994 champion) |
"Raymond normally does really well here. Rob Cross, Gerwyn Price, James Wade is playing phenomenal darts. There are so many players playing really well who can go far in the tournament but are they capable of winning the tournament? I don't know."
The Dutchman's developing rivalry with Price has captured the imagination of the darting public ahead of the tournament - particularly with the Welshman having broken his duck against him.
'The Iceman' has climbed to a career high of third having reached three major finals in the space of four events, whilst 2018 champion Cross is second seed, having clinched two TV titles this term.
Van Gerwen and Cross contested one of the great World Championship games in the semi-finals back in 2018 and the world No 1 insists such rivalries are crucial for the sport.
"It's very important because if you don't have battles like that people can see it as boring. Now you see one goes away and Gerwyn Price steps up. Rob Cross had a few peaks this year at the World Matchplay and the European Championship, so it's been good this year.
"It's going to be tough because they are playing good darts against me. I know what I have to do to win the tournament but you still have to do it
"It's going to be good fun this year because there's a lot of players playing good darts and it's good for the people at home to see cracking darts and high standard matches."
Check out daily Darts news on skysports.com/darts, our app for mobile devices and our Twitter account @skysportsdarts - the action is back on your Sky Sports screens in December with the World Championship from Alexandra Palace. It all gets underway on Friday, December 13.


{% extends "base.html" %} {% block title %} snapcartt - History {% endblock %} {% block body %}
Items you've bought in the past.


--- layout: post title: Build a Joyent Pricing Menu with AngularJS date: 2014-09-16 20:23:53.000000000 -07:00 type: post published: true status: publish categories: - AngularJS - JavaScript - UI tags: [] meta: _edit_last: '8' _nina_cross_promo: a:1:{s:8:"template";s:17:"custom_1399328552";} _thumbnail_id: '882' _yoast_wpseo_primary_category: '' _wpcom_is_markdown: '1' author: login: ohmadmin email<EMAIL_ADDRESS>display_name: Lukas Ruebbelke first_name: Lukas last_name: Ruebbelke ---
I will be the first person to admit that I love pretty things. A lot of what I do is cause and effect from seeing something really awesome and then being compelled to go build some version of it. The pricing menu at Joyent completely captured my attention the first time I saw it. The most outstanding feature is how the category that your mouse is on is given emphasis across all of the instances so it is easy to compare features.
In this blog post, we are going to build out a similar menu in AngularJS and learn about some of the crazy things you can do with AngularJS templates.
[button link="http://onehungrymind.com/demos/joyent/" size="large" window="yes"]Demo[/button]
[button link="https://github.com/simpulton/angularjs-pricing-menu" size="large" window="yes"]Code[/button]
Mocking out the data was easily the most time consuming part of the entire project. To set context, the two arrays that make up the model are larger than any other piece of what we will be building. It's all downhill from here friends!
The only thing I want to point out in the InstanceService is that you have a categories array and an instances array with a category property on the instance objects that coincides with a category name. We are going to use this intersection in just a moment to control our layout.
[js]
angular.module('website', ['ngAnimate'])
.controller('MainCtrl', function ($scope, $window, InstanceService) {
$scope.categories = InstanceService.getCategories();
$scope.instances = InstanceService.getInstances();
})
.factory('InstanceService', function () {
var categories = [
{name: 'standard', display: 'Standard'},
{name: 'highmemory', display: 'High Memory'},
{name: 'highcpu', display: 'High CPU'},
{name: 'highio', display: 'High I/O'}
];
var instances = [
{ id: '1_1', category: 'standard', ram: '0.625', cpu: '0.15', disk: '20', network: '10', price: '0.020'},
{ id: '1_2', category: 'standard', ram: '1.75', cpu: '1', disk: '56', network: '10', price: '0.056'},
{ id: '1_3', category: 'standard', ram: '3.75', cpu: '1', disk: '123', network: '10', price: '0.12'},
{ id: '2_1', category: 'highmemory', ram: '17.125', cpu: '2', disk: '420', network: '10', price: '0.409'},
{ id: '2_2', category: 'highmemory', ram: '34.25', cpu: '4', disk: '843', network: '10', price: '0.817'},
{ id: '2_3', category: 'highmemory', ram: '68.375', cpu: '8', disk: '1122', network: '10', price: '1.630'},
{ id: '3_1', category: 'highcpu', ram: '1.75', cpu: '2', disk: '75', network: '10', price: '0.127'},
{ id: '3_2', category: 'highcpu', ram: '7', cpu: '7', disk: '263', network: '10', price: '0.508'},
{ id: '3_3', category: 'highcpu', ram: '16', cpu: '16', disk: '600', network: '10', price: '1.160'},
{ id: '4_1', category: 'highio', ram: '60.5', cpu: '8', disk: '1452', network: '10', price: '3.067'},
{ id: '4_2', category: 'highio', ram: '128', cpu: '16', disk: '3072', network: '10', price: '6.488'},
{ id: '4_3', category: 'highio', ram: '256', cpu: '32', disk: '6144', network: '10', price: '12.976'}
];
var getCategories = function () {
return categories;
};
var getInstances = function () {
return instances;
};
return {
getCategories: getCategories,
getInstances: getInstances
}
});
[/js]
Now that we have our data in place, we can lay out our menu by using an ng-repeat to iterate over the categories and within that iteration using another ng-repeat to iterate over the instances. A word of advice before we go any further: nesting two ng-repeat directives on highly dynamic data structures could have performance ramifications so be judicious about where you do this. Because our two collections are not going to change over the course of the application, it is a design choice I am comfortable with.
{% highlight html %}
{% endhighlight %}
At this point, we will have a column for every category and a row for every instance regardless of the category the instance belongs to.
For each category, we really only want a subset of the instances array that matches the category we are in. Returning a subset of an array is precisely what filters were designed for.
{% highlight html %}
{% endhighlight %}
On our inner ng-repeat we are going to filter the instances collection by adding | filter:{category:category.name} to the end of it. This is essentially telling AngularJS to return only the instances where the category property matches the name of the current category i.e. category.name in the parent iteration.
Now we end up with something quite a bit more useful.
Because AngularJS not only binds to simple values but also expressions, we can do some really interesting things in our templates. We are going to diverge from the original Joyent menu and add in the ability to select an instance item and dynamically apply a dynamic class to indicate it is the active instance.
We need to be able to keep track of our current instance and also have the ability to know if an instance is the current instance. We will create a property on $scope called currentInstance to keep track of the current instance and a method called setCurrentInstance to update currentInstance.
[js]
angular.module('website', ['ngAnimate'])
.controller('MainCtrl', function ($scope, $window, InstanceService) {
$scope.categories = InstanceService.getCategories();
$scope.instances = InstanceService.getInstances();
$scope.currentInstance = null;
$scope.setCurrentInstance = function (instance) {
$scope.currentInstance = instance;
};
$scope.isCurrentInstance = function (instance) {
return $scope.currentInstance === instance;
};
})
[/js]
Then we have a method called isCurrentInstance that returns true or false depending on whether or not the instance parameter equals $scope.currentInstance.
I have also created a CSS class for each category that represents a border color that matches that category's color theme.
[css]
.current-standard {
border: 1px solid #457b97;
}
.current-highmemory {
border: 1px solid #727372;
}
.current-highcpu {
border: 1px solid #a66a48;
}
.current-highio {
border: 1px solid #f60;
}
[/css]
Notice that the classes follow the pattern of current-CATEGORY_NAME... could I be going somewhere with this? Yes I am!
First, we are going to set currentInstance by calling setCurrentInstance on ng-click and passing in the instance that was clicked. Then we will dynamically attach the current-{{category.name}} class if isCurrentInstance(instance) returns true. The current-{{category.name}} class? That's right! That expression gets evaluated just like everything else and becomes current-standard, current-highmemory, etc.
{% highlight html %}
{% endhighlight %}
The end result is that a border that matches the category's theme gets dynamically applied. Neat!
And now for the grand finale – giving emphasis to the active feature across the different instances. We are going to start out very similar to how we tracked the current instance by creating a currentInstanceFeature on $scope. We are going to initialize it to null since there isn't a current feature until the user interacts with the menu.
[js]
angular.module('website', ['ngAnimate'])
.controller('MainCtrl', function ($scope, $window, InstanceService) {
$scope.categories = InstanceService.getCategories();
$scope.instances = InstanceService.getInstances();
//... OMITTED
$scope.currentInstanceFeature = null;
$scope.setCurrentInstanceFeature = function (feature) {
$scope.currentInstanceFeature = feature;
};
$scope.isMuted = function (feature) {
return $scope.currentInstanceFeature !== null
&& $scope.currentInstanceFeature !== feature;
};
})
[/js]
We will create a setter method called setCurrentInstanceFeature to set currentInstanceFeature depending on the user's interaction. The isMuted method is designed to return true if there IS a currentInstanceFeature and feature is NOT it.
The point of this is realized when ng-class attaches the mute class to an element if it is not a member of the current feature. We set the current feature via ng-mouseenter and set it to null via ng-mouseleave.
{% highlight html %}
{% endhighlight %}
And in the CSS we are giving the muted features an opacity of 20% or 0.2.
[css]
.mute,
{
opacity: 0.2;
}
[/css]
We can also add a little something extra to the menu with our good friend ngAnimate. We will define our animation with the highlight-animation class and use the adding and removing of the mute class as our event trigger.
{% highlight html %}
{% endhighlight %}
And in our CSS, we define the base transition for .highlight-animation.mute-add and .highlight-animation.mute-remove classes to last .4 seconds and transition in a linear fashion over all properties.
[css]
.highlight-animation.mute-add,
.highlight-animation.mute-remove {
transition: 0.4s linear all;
}
.highlight-animation.mute-add,
.highlight-animation.mute-remove.mute-remove-active {
opacity: 1;
}
.highlight-animation.mute,
.highlight-animation.mute-remove,
.highlight-animation.mute-add.mute-add-active {
opacity: 0.2;
}
[/css]
From here, we are telling ngAnimate to start with an opacity of 100% when mute is added and end with a 20% opacity when it has been actively applied. We are also doing the same thing in reverse when mute is removed. We start at 20% opacity and end with 100% opacity when it has been actively removed.
Using ngAnimate comes down to understanding the convention that it uses. For a ton of great examples, check out Matias Niemela's blog post on animations here. He knows stuff!
Just a quick review before we give each other a high five call it a day.
And here is the view in its entirety. Not bad for like forty lines of HTML!
{% highlight html %}
{% endhighlight %}
Is there something that you are struggling with in AngularJS? Something you would like to learn about? Comment below and let me know!
Remastered Animation in AngularJS 1.2
[button link="http://onehungrymind.com/demos/joyent/" size="large" window="yes"]Demo[/button]
[button link="https://github.com/simpulton/angularjs-pricing-menu" size="large" window="yes"]Code[/button]


--- layout: page title: "Rashedul Kabir" description: "About me." header-img: "img/covers/about-bg.jpg" ---
Rashed acts an interface between technology and real life development world problems to bring together solutions that are effective, efficient, frugal and useful. Before moving to piSTRATEGY Rashed worked for two years in the nonprofit sector. As a Technical Architect at piSTRATEGY for project SMILE, he is building technologies to provide the small and medium business owners across the country with better access to finance and critical business insights. While working as a Deputy Manager with BRAC Social Innovation Lab, he helped to roll out fourteen projects under Innovation Fund for Mobile Money, a Gates Foundation funded initiative to promote financial inclusion among the underprivileged population in Bangladesh. In addition to that, he managed a partnership between BRAC and Maya.com, the only web platform in Bangladesh that offers critical information and support regarding women's sexual and reproductive health in Bangla. Rashed is an alumni of Bangladesh Youth Leadership Center and also worked with various tech communities of Bangladesh. He also mentors on data and open source technologies. With these experiences, Rashed developed a solid understanding of social problems and became successful in designing solutions that utilizes technology to facilitate change in society. He enjoys focusing on the topics on sustainable innovation and change management, and is a strong advocate of women's rights. Rashed did his bachelor in Computer Science and Engineering from Chittagong University of Engineering and Technology.


Results
I think that you are hot dogs, not legs.
You scored a greed rating of 9000 out of over 9000, or infinite percent greediness. Higher scores are worse.
While you were taking the survey, you may have noticed the 'estimated greed' in a bar at the top of the screen. This bar intentionally displays the inverse of your actual greediness score in an attempt to throw you off while you take the survey.
There is stuff here, but it hasn't loaded yet. Give it a moment. Any time now. It'll happen soon, I promise.
Statistics
These are a few statistics showing general trends among everyone else that has taken this survey. So far, this website has collected results from SIX HUNDRED AND SIXTY SIX people.


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"You look wonderful when you're angry... just like an avenging angel."
— Albert, Brief Encounter
Bob succeeds in pissing Alice off. Instead of running away fast, Bob tells Alice she's funny/cute/sexy when she's mad. This goes over as well as one might expect, though Bob probably wasn't trying to defuse the situation in the first place. Expect Alice to storm off, attack Bob, "attack" Bob, or inexplicably burst into tears.
Compare and contrast You Got Spunk, a similar trope used for very different effect. May also occur in Slap-Slap-Kiss relationships, when one partner finds the other to be attractive while angry.
Examples:
open/close all folders
Anime & Manga
- Flip says this to Princess Camille in Little Nemo: Adventures in Slumberland, and gets a hook to the jaw for it.
- Inverted in chapter 9 of Ranma ½ when Ranma catches an angry Akane off guard by telling her she's cute when she smiles. Of course, Ranma being Ranma, he just has to ruin the moment. Thinking on Ranma's words a little later, she tries her smile in a mirror... at which point Ranma pops his head in and really ruins the moment by asking if mirrors always make her smile or if she's just testing her cheeks, earning himself a Megaton Punch.
- Rouge says this to Knuckles in Sonic X in regards to his quick and hot temper. Of course, she loves pushing his buttons a lot, much like the rest of the characters do at times, and it doesn't help that both have a Belligerent Sexual Tension.
- In Cross Ange, this is what Embryo says to Jill when he sees her again. In this case however, Jill shoots him with her magnum though all it hit was a tree since Embryo showed up in a hologram.
- In Aruosumente, Lante won't stop calling Jasmin by his real name, even when Jasmin resorts to punching Lante and threatening mayhem. Lante just comments how Jasmin isn't even scary when he's angry.
Comic Books
- Jesse Custer in Preacher uses this on Tulip, with terrible results. Likely inspiration from his Dad, who snarkily approves of John Wayne as Ghenghis Khan using the line "Yer beautiful in yer wrath".
- In Asterix and the Secret Weapon, Bravura says this to Asterix while grabbing him off his feet in an Effortless Amazonian Lift.
Fan Works
- Kaworu mentions in Advice and Trust that Rei is at her most beautiful when she's angry, since it's when she's the most alive.
- In the Temeraire and Assassin's Creed crossover fanfic Trade Winds, Desmond Miles, with his devil-may-care attitude, finds William Laurence's utter seriousness and strict adherence to duty and protocol amusing and adorable. Of course, he would never dare to express this thought outside his narration, likely because Laurence would probably go purple at the impropriety of it.
  Both Velvet and Emerald could fight him on an even level, but the difference is that Emerald would.
Film
- Inverted in Spaceballs:
"Well, what have we got here? Will you look at her? Those flashing eyes, those flushed cheeks, those trembling lips. You know something Princess?
- Brief Encounter:
Albert Godby: ...you look wonderful when you're angry... just like an avenging angel.
- G.P.S.:
Frankie: Is that a date, Bob? You get so cute when you're angry.
- High School U.S.A.:
Beau Middleton: Who's kinda cute?
Beth Franklin: You, of course. Especially when you're angry. Your dimple twitches. - Robin Hood: Prince of Thieves (1991):
Robin Hood: Don't play games with me.
Maid Marian: You're so handsome when you're angry. - The Breakfast Club:
Bender: You're kind of sexy when you're angry.
- The Sea Chase:
Capt. Karl Ehrlich: Did anyone ever tell you that you're beautiful when you're angry?

- The Conqueror:
Bortai: For me, there is no peace while you live, Mongol.
Temujin: You're beautiful in your wrath. - Adam's Rib, where Adam Bonner is telling his wife over the phone that he's been assigned to prosecute Doris Attinger for shooting her husband:
Adam: The boss wants a quick conviction, and I'm just the little guy who can get it for him—so he says.

Adam: What?
Amanda: An outrage, that's what I think!
Adam: You're getting awful dramatic...
Amanda: Why, why, what's so funny?
Adam: Ha, ha, ha—nothing. You just sound cute when you get cause-y.
Amanda: Oh— (hangs up) - Also used in Revenge of the Nerds during the panty raid scene.
- Tom says it to Hallie at least twice during The Man Who Shot Liberty Valance
- A Guy Named Joe: As Dorinda is ranting about Pete for unnecessarily risking his life (Pete's a World War II bomber pilot), Pete says "You know Dorinda, the madder you get, the prettier you are."
- In Scream 2, Gale says this to Dewey after accidentally coming accross a video tape of them having an argument.
- Wartime Romance: So says Dubrovsky, the formerly Obstructive Bureaucrat, when Luba is in his office again bawling him out about her housing difficulties. (The subtitle of the Russian actually says "It becomes you, when you're angry."). They eventually get married.
Literature
- Older Than Radio — courtesy of John Keats:
Or if thy mistress some rich anger shows,
Emprison her soft hand, and let her rave.
And feed deep, deep upon her peerless eyes. - The Truth: This line flashes through William de Worde's mind when a very, very angry Sacharissa Crisplock comes storming into his office, against a general backdrop of terror.
- Twilight: Edward Cullen is all about this in Midnight Sun. "Furious kitten that thinks it's a tiger" much?
- At one point in Mark Walden's H.I.V.E., Shelby says Wing is "Kinda cute" when he's angry. His response? "Then at this precise moment I can honestly say that I am cuter than I have ever been before."
- Tsunami from Wings of Fire thinks of Sunny like this whenever the young naive dragon gets passionate. As it turns out in The Brightest Night, Sunny hates being thought of like this.
Live Action TV
- Turlough from Doctor Who uses this on Tegan, who already thinks he's an annoying, condescending public school sneak, and does not soften at being told she looks "so sweet" when she gets angry.
- Said by Mata Hari to Indiana in The Young Indiana Jones Chronicles episode "Paris, October 1916."
- The Stand miniseries, part 3 "The Betrayal":
Larry Underwood: You're awful cute when you're angry, Stu.
- Occurs in Hannah Montana when Rico keeps getting frustrated over Oliver liking his new job at Rico's.
Oliver: I know. And you're cute when you're angry.Rico: WELL I'M ABOUT TO GET ADORABLE!
- Invoked in The Suite Life of Zack and Cody.
Zack: Has anyone ever told you that you're really pretty when you're angry?Maddie: WELL I MUST BE GORGEOUS RIGHT NOW BECAUSE I AM FURIOUS!
- Whenever Major Burns wanted to complain to Colonel Blake in early seasons of M*A*S*H, he'd bring Major Houlihan into Blake's office with him, and just stand or sit there glaring while she did all the talking. At one point, after Margaret delivers an angry tirade on Frank's behalf, Hawkeye says to her, "You know, you're beautiful when he's angry."
- Star Trek: Voyager Q uses a humorous variation:
Janeway: The vaunted Q Continuum: "Self-anointed Guardians of The Universe"!
- Xena says this to Gabrielle in the Xena: Warrior Princess episode "Fins, Femmes and Gems", as Gabrielle single-handedly beats up a gang of thugs.
Xena: You go, Gabrielle! You're beautiful when you're angry.
- Supernatural. Played for Sarcasm Mode in "Shut Up, Dr Phil"
"You're so cute when you try to tell me what to do."
- Westworld. Bernard Lowe, who creates the Character Tics of the androids in Westworld, interrupts an argument his boss Theresa is having with a particularly obnoxious employee with this trope. It's a non-sequitur that was probably meant to defuse the tension, but later it's revealed Bernard and Theresa are having a Secret Relationship so in retrospect it's played straight as well.
Bernard: It's beautiful... Your brow. When you're angry but trying to control it, the fine muscles pull into a little arc. It's elegant. Would you mind if I recorded it? I'd love to show it to my team.Theresa: No, Bernard, you may not record it.Bernard: Ah, there it is again.
- Blake's 7. In "Sarcophagus", an Energy Being has possessed Cally and is urging Avon to Don't Make Me Destroy You, preferring that he submit to her willingly. Avon delivers the line before giving Cally a kiss so he can steal her Ring of Power.
- Modern Family: Phil says that the secret to a happy marriage is to find someone who looks cute when they're annoyed. His wife gives him an annoyed look.
Music
- When You're Mad by Ne-Yo is this.
- "One Week" by Barenaked Ladies. "Can I help it if I think you're funny when you're mad? Trying hard not to smile though I feel bad..."
Newspaper Comics
- Explained in this◊ Life in Hell strip.
- In Peanuts, Lucy once said this after telling Schroeder that she would be taking piano lessons, on a real piano.
- In Mutts, Earl said this to Mooch, who was complaining about humans finding them cute.
- Another strip has Mooch ranting about how much he hates it when people call him "cute." Earl tells him that he [Mooch] is cute when he's angry, much to Mooch's fury.
- An interesting variant involving a third person occurred in Dykes to Watch Out For. At one of their first meetings, Sydney obliquely praises Pat Buchanan in order to provoke an angry rant from Mo.
Theatre
- In A Funny Thing Happened on the Way to the Forum, Senex uses this line on Hysterium in drag while chasing him around his house.
- In the final scene of Barefoot in the Park, Paul is chasing his wife Corie around the house despite her insistence that he's sick and should be in bed. After she elbows him in the stomach and escapes his grasp, he tells her, "Gee, you're pretty when you're mean and rotten."
Video Games
- Bully:
Lola: Oh I love it when you get angry, Johnny. I really do. You're so... bestial!
- Happens in Evolution: The World of Sacred Device when Chain is having a go at Mag, then he defuses the whole confutation by title dropping the trope.
- In the PlayStation 3 version of Tales of Monkey Island Chapter 2: The Siege of Spinner Cay, when Guybrush gets Morgan LeFlay angry by repeatedly checking out the mast while battling her on the Screaming Narwhal, one of the bronze trophies that the player is awarded is "She's Cute When She's Angry".
- In Spyro: Year of the Dragon, Hunter says this about Bianca the apprentice bunny wizard.
- Mass Effect 2: If you pursue a relationship with Jack, it freaks her out a bit. She responds in the only way she can and Shepard's attitude seems a lot like this trope.
- Hades does this during Chapter 12 of Kid Icarus: Uprising. Then again, this is Hades we're talking about.
Viridi: Dang it, Hades!
Hades: You're so cute when you're flustered, rosebud. - Hero & Daughter: Holly finds Ralph "pretty cute" when he's angry.
Webcomics
- A variant of this line is said in Kid Radd.
- Although not said outloud; in Between the Lines, Shay gives this look after being told that her skin looks blotchy.
- In Candi, Linda is told that her breasts get larger when she's angry.
- In Bad Machinery, Lottie tells Claire, "I've never seen you like this!  (However, Claire's anger was directed at another girl, not Lottie.) Link
- Nova's ready with a response to this when the notably pale Elgin says it in The Wolf at Weston Court:
Elgin: Oh, you're even cuter when you're angry.Nova: You'll be even paler when you're dead!
Western Animation
- One song in Animaniacs ends with Yakko saying this to Dot. The song is about Dot bragging about being so cute, so it actually fits in that case instead of just being a male not taking an angry girl seriously, since Yakko may have been apologizing for ruining Dot's song (since that's why Dot was angry in the first place).
- Said by Riven to Bloom in the Winx Club when she was getting annoyed by his jerky behavior in season 1.
- ThunderCats (1985) had an... awkward example in the first episode, where Wilykat frog-marches his sister into a suspension capsule and locks her in. When she orders him to let her out or else, he tells her, "You're beautiful when you snarl." This scene was cut from later showings and the DVD.
- Foster's Home for Imaginary Friends has it in one episode when Prince Charming, an imaginary friend, saying this after Frankie attacked him off-screen from the ladies' restroom.
- In Gravity Falls when Ford is yelling at Bill for lying to him about the portal and that he's going to stop him, he tells Ford it'd be "cute to see him try."
- The pilot of Kaeloo had Mr. Cat say this almost word for word to Kaeloo.
- In The Smurfs episode "Haunted Smurfs", Brainy says something to the effect of "you're beautiful when you're mad" to Smurfette when he hops into her arms in fearful reaction to a growling sound...only to find out that it's merely the hallway echoing the sound of Greedy's stomach.
- Phineas and Ferb: Lawrence pulls this on an upset Linda in the beginning of "Dude, We're Getting the Band Back Together!". The reason she was upset with him? He forgot their anniversary.


| DOSE: T+ 0:00 |
5 hits |
oral |
LSD |
(blotter / tab) |
| T+ 3:00 |
4 hits |
oral |
LSD |
(blotter / tab) |
My parents took a long 3 week vacation to Paris (which was coming to an end in 3 days) and the house was under my care. My brother left for school and this was a perfect time to start tripping. My brother didn't really care so it was free reign. Our house was located out of the city, deep into farm country. Luxury homes surrounded by forests and private lakes.
I've tripped before a couple of times. My first trip being not so strong and my second one being intensely powerful.
So I began the day. Woke up, ate a small cheese sandwich and took at first 5 hits. Blotters. The trip crawled up on me as usual. When I felt its effects I took another 4 hits right after. I can't really say how strong they are but they were stronger then the last blotters I bought.
I made some tea, something I do one too many times when I'm tripping for some reason. Perhaps it was to see how I would fair every time I try to take a piss in the elusively rotating toilet. The house was quiet. I never tripped with anyone out of fear of what I might say or do. But I didn't mind. A lone trip is keeps it under my control.
So there I was, sitting outside in our huge backyard on our swing set, aviator glasses on, enjoying the sun beating on my freshly shaved head (thanks to the last trip). A hot cup of tea in one hand, a joint in the other waiting to be smoked. I reflected on how much I truly loved nature. Not to run or hike in nature. Not to do intense sports but to just enjoy it in all its splendor.
Just as the thought was concluding itself I hear sounds in front of the house. I stand up to see what the commotion is about when I see both my parents in the hall way, door wide open, their luggage still on the driveway.
They've come early.
An array of emotion raped my body. First confusion as I tried to remember what day it was fearing I did too many drugs that I blacked out a big chunk of time. Then fear as I had too many articles of evidence (ie drugs, clothing of other women, ash trays loaded to the top, etc.) all over the house (and kitchen table which is where they were heading) and the need to somehow gather everything and stash it all before noticed.
I used my parents house to host a few evenings. With friends, random sluts from bars, drug days which I would skip work for. Aside from having the mentioned articles above I also had a few other articles which would have landed me in jail.
The stress levels in my body rose exponentially. I could feel it.  Although my mind began to think it was a dream, my senses told me it was not. Now I don't judge those that tell me of such an experience. It was confusing, tricking me into believing the problems in front of me were nothing but a daze I could wake up from.
Back to my parents. I almost broke down. The idea of coming clean to my parents emerged one to many times. I just stood in the hallway, frozen in absolute fear. I couldn't think, I couldn't move. My glasses began to fog from the extreme amount of heat my body was making. My father is not a forgiving man when it comes to drugs. He turns a blind eye if I fail in university, in life, in relationships, in everything but to fail at the fight against drugs was not allowed. He would've, without a moment of hesitation (the old school type of father) stripped me of the shirt on my back and kicked me out of the house with no food, money, or anything to survive. Everything that I bought with his money would be returned to him and I nothing. I would no longer bare his last name and call him father no more. At that moment he would only have one son.
Those ideas came to my head. This was happening in mere seconds as I stood in the hallway. My father and mother began to laughing, thinking I was stumped and truly surprised by their early return. My mind clicked in a more survivalist mode. It continued to beat my more honest side. I called it the beast. It instinctually forced me to hug my mother and with haste grab the bags from the drive way. I paid no attention to the fact I bruised myself bumming into the door knob. Pain at that moment was a luxury and the beast has no time for this.
 She was appalled at how the house looked. Instantly she began to clean, telling me that if she did not clean now she'll have no spirit to clean later. My father quickly ran to the kitchen, I in front of him picking up random things off the cluttered kitchen table.
Somehow the mess in the house was a savior. With my mother occupied in her cleaning duties and my father...well...he too had an addiction of his own. The need to smoke the hookah. He loved it. And when he stepped through that door it was the first and only thing he had his eye on. Like a race horse. God threw me a bone.
My worry shifted from my father to my mother. My father sat in his kitchen chair and smoked the hookah but my mother was the one moving around. My mind focused on her. Stress levels still high I can see my heart beat exaggerated through my shirt. Her eyes caught attention to too many things. Questions arose that I had to intercept quietly as to not let my father hear us. I had to admit to the friends and women over at the house. At that moment my head told itself its better to say the truth on that aspect then to have her think you're a cross dresser. The beast was right. As for the cigarette butts, it was once again pushed onto my friends shoulders. I felt like a weasel, but then after words felt childish for feeling such things.
Barely an hour has past and my mind is tired. My body is tired. The levels of stress in my body were enormous. The beast inside of my laughed, taunting me by telling me how I enjoyed two weeks of pure sin. That was the word it used. Sin. And now I must pay up. I tried to fight the thoughts but they just became stronger. The word sin haunted my head. My leg was shaking and my hands refused to stop sweating. The idea of coming clean once again popped up.
My mother while cleaning served us tea. She cleared out the table (which I did help for the ample opportunity to displace anything into my pocket). I poured the tea, to my amazement without spilling it. My father took a sip of his, as for me...I looked at it, watching the sugar melt in this beautiful transparent golden red liquid. As if miniature streams inside the cup. I had no stomach for it unfortunately. The effects of the drugs were distorting time too much. I looked at the clock and saw how just a mere hour passed. A long day ahead still.
My father was hungry and asked that food be served. In our house my father is king. So we were raised and so he has set the family. My mind began to question his methods as a father. He would never lay a hand on anyone. He never laid a hand on any of us in the past but yet there is a fear of him. A genuine fear that would force my mother from vacation to clean the house so my father would have a clean place to rest.
At this moment I began to wonder where the beast was. My father once again asked that food be served but my mother continued to clean relentlessly. He began to yell.  A screaming match broke out. The noises echoed in the room. The beast once again laughed. I wanted to cry for some reason but fought it with every last muscle. To the point where I held my breath just to stop the motion of tears.
My mother, having her hand forced (again without physical violence) began to cook. She served a quick dinner which I had no appetite for. They both ate. I watched them scarf the food. I felt disgusted. A hate boiled in me as they stuffed their faces. Both with greedy mouths constantly needing to be fed.
My brother came home from school. It has now been 2 hours after I took in the last four hits. He sat with us. He immediately saw I was tripping. He was younger than I, still fresh in his life. He knew what he must do. He too added to the chaos in the room. He continued to move and make noise. The more chaos there was the better I felt as then I can hide things. He didn't stay long. Said hello, ate a quick bite and disappeared.  He was reading a short story for school. The Tell-Tale Heart. Somehow I managed to help him find three character traits for the unnamed murderer in the story. I wanted to read the story but my eyes could not focus on the words. I had him tell it to me.
Thatís besides the point. Now came the pictures on my fathers digital camera. I wanted to occupy my hands which were fidgeting more then they should. I browsed through them casually. I saw one picture of a twisted building. I ignored it, believing my trip warped the picture. My parents however asked if I saw that one specific picture of the 'weird building'. I gave them the digital camera as they scrolled to the same image earlier. I was confused once again. Too many things happening too fast. I had to look at the camera and compare lines to understand that the building was twisted and not my vision. Apparently the building was painted in such a fashion. That was a daunting task alone.
Then came what I thought to be was the hardest part. The gifts. My parents bought me new glasses. Of course they wanted me to try them on and tell me if the prescription is okay.  The beast told me I don't deserve to see.
I began to hate how I used his house, his car and his money to project how I was a man to other people. The beast's attack on me didn't stop.  A waste. I felt like I was a child again, hiding something bad from my parents. It's been so long since I've done such a thing. Memories of my childhood surfaced. Memories of punishment when caught doing something bad. I looked up at my father and saw the judge.
After they finished eating they both began to smoke the hookah. I continued to sit there. They asked why I did not eat. I had to lie and say I ate earlier. My mother kept giving me a suspicious eye.  The beast laughed every time I did that.
I know I wasn't a stable individual. I was heavy into BDSM, fetishes and other stuff that makes most peopleís skin crawl. Usually I don't tell people stuff like this. As I grew up in life I believed I was two people. Me and the beast. The latter being that which tricked me into a sin filled world. Psychological connections were easier to see for some reason at that moment. Everything my father told me was forbidden, everything he denied me I in the end have done. The advice he gives me I would spit on and never listen to. It was as if my nature was to go 100% opposite to my father's wishes but never truly confront him.
My dad continued on about the beauty of France. I tried to stay calm and keep a decent conversation. I replied to something he said and from his mouth all I got was 'What's wrong with you?'. I quickly snapped with a sharp 'nothing' and forced a sip of the cold tea that was served hours ago. All I could think of is if this whole act if working. I was lucky. Although my mother was suspicious they both tired themselves out and both went to sleep early. I went to the office and sat on the computer, still on edge. I tried to watch an episode of Buffy the Vampire Slayer (I'm late to the whole thing). I couldn't focus as the characters for some reason were very bright and their skin tones almost shifting in different shades of beige. I closed it and put my head in my hands.
My brother came in the room, told me that he knows I was tripping and just left. I cursed the world. I cursed myself. I begged a higher power to save me. I walked to the kitchen and talked to my brother. I think he sensed the fear in me. I told him how much I took. He gave a somewhat surprised 'wow'. I couldn't find a topic to talk to him about without shattering his image of who our father was.
Night was approaching and I can feel the drug winding down. The muscles in my body were sore. Apparently earlier I burnt myself but I don't recall how. I went to bed early. I moved all the incriminating evidence to my room in the closet. I would dispose of them in the garbage over the next few days.
I tried to fall asleep but through all that pain and fatigue my body and mind refused to shut down. I tossed and turned. I slept on the floor, on the small table, on a chair, I opened the windows, I tried pacing back and forth to burn any extra energy. Nothing was working. I cried. I laughed. I smiled and frowned. I felt intense guilt at what I done and intense pride on how well I managed to hide it. Trying to piece myself together in my dark room. I stood in front of the window and watched the quiet neighborhood.
I watched a raccoon trip one of our light sensors. I whistled at it through the window and it looked up at me. For two minutes until he scurried off with its pals to raid my garage for more chicken leftovers in the garbage.
I felt my body slowly relax its constant pumping of adrenaline. The beast was no longer there but I knew it was still around. I cried again, this time longer, at how much of a mess I was.  The sorrow turned into hate.
 For the way they raised me. The way they pretend to be the greatest parents alive, as if they are the only people in the world that understand. They judge other people's parenting skills and capabilities when they refuse to look at how they've destroyed their son.
Hate turned into understanding. I realized I shifted blame once again.
I sat down and slept for about 30 minutes. I woke up to the early calls of birds. I sighed, went to the bathroom and continued downstairs. The house looked different. I didn't notice it till now but it was clean. It was clean for the first time in a long time. I flushed the blotters and weed. Then I took the car and threw out the clothing, the pictures and videos and all that of which would remind me of the three weeks.
When I came back I turned up the lies. Now that my mind was more clear I began to make more intricate lies. I told both my parents that I was drunk yesterday and that is why I was acting strange. They both accepted but still reserved some suspicion. I didn't care. I had no evidence and even if they believed I was a liar, I was through with this.
My resolve strengthened. I cleaned up my act. Got a job. Quit all my habits. I quit smoking. I left my girlfriend. I stopped seeing my friends. I relentlessly worked out. Worked on my art. Worked towards my school. I left home the minute I was able to. Working two part-time jobs and a full-time weekend construction job I was able to move across the country without needing to ask a dollar from my father. I sent him money to his account for the money he 'lent' me. The education. The plane tickets to China, Russia, Europe, South Africa, etc. I continue to send him money for the food over the years and the money I blew in those three weeks.
I'll admit I may have finally become a man, but at the cost of constantly fearing anything mind altering. I fear to even touch Advil or Aspirin or any pharmaceutical drug. I refuse to take pain killers when they operated on my knee last month. I feel the pain every god damn day and I know this is the price for those days of pure sin in that mans house.
Knowing that someone out there read this makes me feel better. This is for those that had their parents ruin their trip and faired less lucky than I. Thank you for your time.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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{% extends "index.html" %} {% block body %}
DruGUI is a VMD plugin designed for setup and analysis of simulations containing small organic molecules (probes) for druggability assessment. DruGUI can incorporate a diverse set of molecules from CHARMM General Force Field (CGenFF) into simulations.
DruGUI can be used to
DruGUI plugin files can be obtained from Getting DruGUI.
Reference
Bakan A, Nevins N, Lakdawala AS, Bahar I
Druggability Assessment of Allosteric Proteins by Dynamics Simulations in the Presence of Probe Molecules
J Chem Theory Comput 2012 8(7):2435-2447.


I got my wonderful new bicycle and took it out for a maiden voyage. Also, a quick trip to Carcassonne, a nice outing to a café-théâtre, and a wonderful meal at a restaurant called "the dirty brts."
Quick trip to Carcassonne
I took the train for a quick day trip to the medieval town of Carcassonne.
I took the guided tour, which that day was the longer “conference” tour. It turned out to be five of us, lead by an archaeologist who does research on the 12th century. I followed about half – according to one of the native French speakers on the tour, “that was pretty dense.” On the two-hour tour, I leared a lot about the Cathars and the inquistion, including what a “Cathar” is.
But first the Roman origins. They probably built on top of something, but it's the Roman buildings of which there are still traces. The Romans fortified Carcassonne as part of their conquest of Gaul, where they extended the Pax Romana by killing about 2/3 of the Galois. Speaking of the Gauls resisting the Romans, the tour guide said to the couple from Brittany, “you guys know all about that. You're still resisting.” Hail, Cæsar!
Turning to the 13th century, I wasn't expecting a sort of Spanish Inquisition, and indeed, it turns out the first big inquisition originated not in Spain, but in Toulouse, in the 13th century. It of course targeted Jews and Sarassins (muslims), but it especially targeted Cathars. Cathars were Christian heretics in the Languedoc region - at the time, Cathars, Catholics, Sarasins and Jews lived together in the region. Many of the nobles where Cathars, who followed a perhaps stricter interpretation of Christianity. Many of the troubadours and trouvères were Cathars, and the chivalric code was a big deal. Now, the word “heritic” comes from a Greek word meaning “choice,” and one of the choices the Cathars made in their interpretation of scripture was to not follow the political leadership of the Pope in Rome.
As you might imagine, this didn't make them popular with the Pope. So in the beginning of the 13th century, he got the French to come down here and slaughter all the Cathars. There were two towns outside the walled castle/city of Carcassonne, “were” being the operative word. The medieval town of Carcassonne was built up and fortified by the French, as they brought the inquisition to the surrounding Cathars, in order to Make Catholicism Great Again.
Train trip back
For the trip back, the train was delayed by two hours (“suite a un incident technique”, that is, due to a technical incident). I ended up chatting with a nice couple from New Zealand. Later, an overbearing Australian came by; when the left, the guy from New Zealand said “you can see what we've been dealing with.”
Got my bicycle!
My new bike is great! In the end, it was €400, including the center stand. I wish there was a good way for me to get it to Senegal! It has front shock absorbers and a shock absorber on the seat, which is really nice on a slightly bumpy bike path. Plenty of speeds - 3 in front, 7 in back - and front and back luggage racks. It was a little weird at first not having the top bar, but now I'm glad I don't. It's still a little challenging for me to set over a bicycle's top bar, and it can't be easier when the bike is loaded with luggage.
Bumming around Toulouse
The Dirty Brats
My first really nice meal here, at a restaurant called “Les salles gosses” (the dirty brats). It turns out that the salles gosses aren't on the menu, they're the clientele. The placemats had lessons for us. As for the food, it was absolutely fantastic. I was seated next to a nice couple from Australia (what's up with Oceania on this trip?). They were getting ready for a hiking trip through the Pyrenées mountains.
At the end of the meal, we were given little candies.   It's important for French restaurants to maintain a certain standard, after all.


FOCUS Leaguers,
Aargh!
Unfortunately, games are canceled for Tuesday, Mar 7th since HSP grass fields are closed due to excessive rain in the past couple days.
We are going to be reducing Cycle 2017-01 to 3 weeks from 4 weeks. We will reopen sign-up tomorrow and keep it open until Tuesday, Mar 14th, 3pm. We will announce teams by 6pm that day.
If you were signed up for 2 weeks and one of them was this week then we'll change your remaining week to a sub sign-up. Otherwise, we'll just take this week off if you were signed up for 3-4 weeks. Fees will be adjusted accordingly.
Feel free to reply back if you have any questions.
Hope to see y'all next week if the weather plays nice!
- The FOCUS League Team (Asif & Nicky)


Big sports events today
by TIMESOFINDIA.COMNEW DELHI: Here are the big sports events lined up for Sunday (November 10) that comprise action from third and final T20I between India and Bangladesh, Premier League and ATP Finals.
(All timings in IST)
1:15 am (Football - Serie A)
Napoli vs Genoa (The match ended in a 0-0 draw)
1:30 am (Football - La Liga)
Barcelona vs Celta Vigo (Barca won 4-1)
3:30 am (Cricket - 1st T20I)
West Indies Women vs India Women (India Women won by 84 runs)
6:30 am (Cricket - 5th T20I)
New Zealand vs England (England beat New Zealand in Super Over)
5:30 pm (Tennis - ATP Finals)
Rajeev Ram/Joe Salisbury vs Michael Venus/Raven Klaasen
7:00 pm (Cricket - 3rd T20I)
7:30 pm approx (Tennis - ATP Finals)
Novak Djokovic vs Matteo Berrettini
7:30 pm (Football - Premier League)
Wolves vs Aston Villa
7:30 pm (Football - Indian Super League)
Bengaluru FC vs Chennaiyin FC
8:30 pm (Football - La Liga)
Atletico Madrid vs Espanyol
10:00 pm (Football - Premier League)
Liverpool vs Manchester City
11:00 pm (Cricket - 2nd T20I)
West Indies Women vs India Women
11:30 pm approx (Tennis - ATP Finals)
Marcelo Melo/Lukasz Kubot vs Filip Polasek/Ivan Dodig


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| James, a servant of God and of the Lord Jesus Christ, to the twelve tribes which are scattered abroad, greeting.
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| ᏥᎻ, ᎤᏁᎳᏅᎯ ᎠᎴ ᏥᏌ ᎦᎶᏁᏛ ᎬᏩᏅᏏᏛ, ᏫᏥᏲᎵᎦ ᏔᎳᏚ ᏂᏥᎳᏍᏓᎸ ᎢᏣᏗᎦᎴᏲᏨᎯ ᏥᎩ.
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Tsi-mi, U-ne-la-nv-hi a-le Tsi-sa Ga-lo-ne-dv gv-wa-nv-si-dv, wi-tsi-yo-li-ga ta-la-du ni-tsi-la-s-da-lv i-tsa-di-ga-le-yo-tsv-hi tsi-gi.
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| My brethren, count it all joy when ye fall into divers temptations;
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| ᎢᏓᎵᏅᏟ, ᎤᏣᏘ ᎤᎵᎮᎵᏍᏗᏳ ᎢᏥᏰᎸᏎᏍᏗ, ᎢᏳᏃ ᏧᏓᎴᏅᏛ ᎢᏥᎪᎵᏰᏍᎩ ᎢᏣᎵᏩᏛᎡᎮᏍᏗ.
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I-da-li-nv-tli, u-tsa-ti u-li-he-li-s-di-yu i-tsi-ye-lv-se-s-di, i-yu-no tsu-da-le-nv-dv i-tsi-go-li-ye-s-gi i-tsa-li-wa-dv-e-he-s-di.
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| Knowing this, that the trying of your faith worketh patience.
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| ᎯᎠ ᎾᏍᎩ ᎢᏥᎦᏔᎮᏍᏗ, ᎢᏦᎯᏳᏒ ᎠᎪᎵᏰᏗ ᎨᏒ ᎢᏨᏂᏗᏳ ᏂᏨᏁᎲᎢ.
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Hi-a na-s-gi i-tsi-ga-ta-he-s-di, i-tso-hi-yu-sv a-go-li-ye-di ge-sv i-tsv-ni-di-yu ni-tsv-ne-hv-i.
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| But let patience have her perfect work, that ye may be perfect and entire, wanting nothing.
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| ᎠᏗᎾ ᎢᏨᏂᏗᏳ ᎨᏒ ᎤᎧᎵᏨᎯ ᏧᎸᏫᏍᏓᏁᏗ ᎨᏒ ᏚᎸᏫᏍᏓᏁᎮᏍᏗ; ᎾᏍᎩᏃ ᏂᎯ ᎢᏥᎧᎵᏨᎯ ᎠᎴ ᎢᏥᏃᏍᏛ ᎨᏎᏍᏗ, ᎪᎱᏍᏗ ᏂᏥᎪᎸᎾ.
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A-di-na i-tsv-ni-di-yu ge-sv u-ka-li-tsv-hi tsu-lv-wi-s-da-ne-di ge-sv du-lv-wi-s-da-ne-he-s-di; na-s-gi-no ni-hi i-tsi-ka-li-tsv-hi a-le i-tsi-no-s-dv ge-se-s-di, go-hu-s-di ni-tsi-go-lv-na.
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| If any of you lack wisdom, let him ask of God, that giveth to all men liberally, and upbraideth not; and it shall be given him.
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| ᎢᏳᏃ ᎩᎶ ᏂᎯ ᎢᏤᎲ ᎠᎦᏙᎥᎯᏍᏗ ᎨᏒ ᎤᏂᎬᎨᏍᏗ, ᎤᏁᎳᏅᎯ ᎠᏔᏲᏎᎮᏍᏗ, ᎾᏍᎩ ᎾᏂᎥ ᏄᎵᏏᏅᏛᎾ ᏗᏁᎯᏥᎩ, ᎠᎴ ᏂᏓᏍᎦᎬᎾ ᏥᎩ; ᎠᎴ ᎠᏎ ᎠᏥᏁᏗ ᎨᏎᏍᏗ.
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I-yu-no gi-lo ni-hi i-tse-hv a-ga-do-v-hi-s-di ge-sv u-ni-gv-ge-s-di, U-ne-la-nv-hi a-ta-yo-se-he-s-di, na-s-gi na-ni-v nu-li-si-nv-dv-na di-ne-hi-tsi-gi, a-le ni-da-s-ga-gv-na tsi-gi; a-le a-se a-tsi-ne-di ge-se-s-di.
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| But let him ask in faith, nothing wavering. For he that wavereth is like a wave of the sea driven with the wind and tossed.
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| ᎠᏗᎾ ᎤᏬᎯᏳᎯᏳ ᎨᏎᏍᏗ ᎠᏔᏲᎯᎮᏍᏗ, ᎪᎱᏍᏗ ᏄᏜᏓᏏᏛᎡᎲᎾ; ᎤᏜᏓᏏᏛᎡᎯᏰᏃ ᎾᏍᎩᏉ ᎠᎺᏉᎯ ᏓᎵᏍᏗᎳᏁᎬ ᎤᏃᎴ ᏧᏃᎸᏔᏂᏙᎰ ᎠᎴ ᏧᎨᎯᏙᎰᎢ.
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A-di-na u-wo-hi-yu-hi-yu ge-se-s-di a-ta-yo-hi-he-s-di, go-hu-s-di nu-dla-si-dv-e-hv-na; U-dla-si-dv-e-hi-ye-no na-s-gi-quo a-me-quo-hi da-li-s-di-la-ne-gv u-no-le tsu-no-lv-ta-ni-do-ho a-le tsu-ge-hi-do-ho-i.
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| For let not that man think that he shall receive any thing of the Lord.
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| ᏞᏍᏗ ᎾᏍᎩ ᎠᏍᎦᏯ, ᎤᎬᏫᏳᎯ ᎪᎱᏍᏗ ᏛᎩᏁᎵ, ᏰᎵᏍᎨᏍᏗ.
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Tle-s-di na-s-gi a-s-ga-ya, U-gv-wi-yu-hi go-hu-s-di dv-gi-ne-li, ye-li-s-ge-s-di.
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| A double minded man is unstable in all his ways.
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| ᎠᏍᎦᏯ ᏔᎵ ᎢᏳᏓᎢ ᎤᏓᏅᏛᎢ ᎤᏁᏟᏴᏌᏘ ᎨᏐᎢ ᏂᎦᎥ ᏚᎸᏫᏍᏓᏁᎲᎢ.
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A-s-ga-ya ta-li i-yu-da-i u-da-nv-dv-i u-ne-tli-yv-sa-ti ge-so-i ni-ga-v du-lv-wi-s-da-ne-hv-i.
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| Let the brother of low degree rejoice in that he is exalted:
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| ᎢᏣᏓᏅᏟ ᎨᏒ ᎤᏲ ᎢᏳᏛᎿᎭᏕᎩ ᏩᎵᎮᎵᎩ ᎠᏥᏌᎳᏓᏅᎢ,
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I-tsa-da-nv-tli ge-sv u-yo i-yu-dv-hna-de-gi wa-li-he-li-gi a-tsi-sa-la-da-nv-i,
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| But the rich, in that he is made low: because as the flower of the grass he shall pass away.
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| ᎤᏪᎿᎭᎢᏍᎩᏂ ᎡᎳᏗ ᎾᎬᏁᎸᎢ; ᎧᏃᏍᎦᏰᏃ ᎤᏥᎸᏒ ᏥᎦᎶᏍᎪ ᎾᏍᎩᏯ ᏓᎦᎶᏐᏂ.
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U-we-hna-i-s-gi-ni e-la-di na-gv-ne-lv-i; ka-no-s-ga-ye-no u-tsi-lv-sv tsi-ga-lo-s-go na-s-gi-ya da-ga-lo-so-ni.
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| For the sun is no sooner risen with a burning heat, but it withereth the grass, and the flower thereof falleth, and the grace of the fashion of it perisheth: so also shall the rich man fade away in his ways.
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| ᎵᎧᎸᎩᏉᏰᏃ ᏅᏙ ᎤᏗᎴᎩ, ᎿᎭᏉ ᎬᏴᏗᏍᎪ ᎧᏃᏍᎦ, ᎠᎴ ᎤᏥᎸᏒ ᎦᏙᎠᏍᎪᎢ, ᎠᎴ ᎤᏬᏚᎯᏳ ᎨᏒ ᎤᏙᏢᏒ ᎠᏲᎪᎢ. ᎾᏍᎩᏯ ᎾᏍᏉ ᎤᏪᎿᎭᎢ ᏓᎬᏴᏏ ᏚᎸᏫᏍᏓᏁᎲᎢ.
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Li-ka-lv-gi-quo-ye-no nv-do u-di-le-gi, hna-quo gv-yv-di-s-go ka-no-s-ga, a-le u-tsi-lv-sv ga-do-a-s-go-i, a-le u-wo-du-hi-yu ge-sv u-do-tlv-sv a-yo-go-i. Na-s-gi-ya na-s-quo u-we-hna-i da-gv-yv-si du-lv-wi-s-da-ne-hv-i.
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| Blessed is the man that endureth temptation: for when he is tried, he shall receive the crown of life, which the Lord hath promised to them that love him.
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| ᎣᏏᏳ ᎢᏳᎵᏍᏓᏁᏗ ᎾᏍᎩ Ꮎ ᎠᏍᎦᏯ ᎤᎪᎵᏰᏍᎩ ᏧᏱᎵᏙᎰ ᎬᏂᏗᏳ ᏥᎨᏐᎢ, ᎠᏥᎪᎵᏰᎥᎯᏰᏃ ᎨᏎᏍᏗ ᎬᏂᏛ ᎠᎵᏍᏚᎶ ᎠᏥᏅᏁᏗ ᎨᏎᏍᏗ, ᎾᏍᎩ ᎤᎬᏫᏳᎯ ᏧᏚᎢᏍᏓᏁᎸᎯ ᏥᎩ ᎬᏩᎨᏳᎯ.
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O-si-yu i-yu-li-s-da-ne-di na-s-gi na a-s-ga-ya u-go-li-ye-s-gi tsu-yi-li-do-ho gv-ni-di-yu tsi-ge-so-i, a-tsi-go-li-ye-v-hi-ye-no ge-se-s-di gv-ni-dv a-li-s-du-lo a-tsi-nv-ne-di ge-se-s-di, na-s-gi U-gv-wi-yu-hi tsu-du-i-s-da-ne-lv-hi tsi-gi gv-wa-ge-yu-hi.
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| Let no man say when he is tempted, I am tempted of God: for God cannot be tempted with evil, neither tempteth he any man:
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| ᏞᏍᏗ ᎩᎶ ᎢᏳᏃ ᎠᏥᎪᎵᏰᏍᎨᏍᏗ, ᎤᏁᎳᏅᎯ ᎠᎩᎪᎵᏰᎭ ᎤᏛᏅᎩ; ᎤᏁᎳᏅᎯᏰᏃ ᎥᏝ ᎦᏰᏥᎪᎵᏰᏗ ᏱᎩ ᎤᏲ ᎠᎬᏓᏁᎲᎢ, ᎥᏝ ᎠᎴ ᎤᏩᏒ ᎩᎶ ᏯᎪᎵᏰᏍᎪᎢ.
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Tle-s-di gi-lo i-yu-no a-tsi-go-li-ye-s-ge-s-di, U-ne-la-nv-hi a-gi-go-li-ye-ha u-dv-nv-gi; U-ne-la-nv-hi-ye-no v-tla ga-ye-tsi-go-li-ye-di yi-gi u-yo a-gv-da-ne-hv-i, v-tla a-le u-wa-sv gi-lo ya-go-li-ye-s-go-i.
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| But every man is tempted, when he is drawn away of his own lust, and enticed.
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| ᎩᎶᏍᎩᏂ ᎠᏥᎪᎵᏰᏍᎪᎢ ᎢᏳᏃ ᎤᏩᏒ ᎤᏚᎵᏍᎬ ᏧᏘᏁᎯ ᎠᎴ ᏧᏌᏛᎥᏍᎪᎢ.
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Gi-lo-s-gi-ni a-tsi-go-li-ye-s-go-i i-yu-no u-wa-sv u-du-li-s-gv tsu-ti-ne-hi a-le tsu-sa-dv-v-s-go-i.
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| Then when lust hath conceived, it bringeth forth sin: and sin, when it is finished, bringeth forth death.
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| ᎿᎭᏉᏃ ᎠᏚᎸᏗ ᎨᏒ ᎠᏙᏢᎾ ᎠᏍᎦᏂ ᎦᎾᏄᎪᏫᏍᎪᎢ; ᎠᏍᎦᏂᏃ ᎠᏍᏆᏓ ᎿᎭᏉ ᎠᏲᎱᎯᏍᏗ ᎨᏒ ᎦᎾᏄᎪᏫᏍᎪᎢ.
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Hna-quo-no a-du-lv-di ge-sv a-do-tlv-na a-s-ga-ni ga-na-nu-go-wi-s-go-i; a-s-ga-ni-no a-s-qua-da hna-quo a-yo-hu-hi-s-di ge-sv ga-na-nu-go-wi-s-go-i.
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| Do not err, my beloved brethren.
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| ᏞᏍᏗ ᎢᏂᎵᏓᏍᏓᏅᎩ, ᎢᏨᎨᏳᎢ ᎢᏓᏓᏅᏟ;
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Tle-s-di i-ni-li-da-s-da-nv-gi, i-tsv-ge-yu-i i-da-da-nv-tli;
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| Every good gift and every perfect gift is from above, and cometh down from the Father of lights, with whom is no variableness, neither shadow of turning.
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| ᏂᎦᎥ ᎣᏍᏛ ᎠᏓᏁᏗ ᎨᏒᎢ, ᎠᎴ ᏂᎦᎥ ᎣᏌᏂ ᎠᏓᏁᏗ ᎨᏒ ᎦᎸᎳᏗ ᏗᏓᎴᎲᏍᎦ ᎠᎴ ᎠᏠᎠᏏᎯᎭ ᏗᏓᎴᎲᏍᎦ ᎠᎦᏴᎵᎨᏍᏛᏱ ᎢᎦᎦᏘ ᎤᏪᎯ, ᎾᏍᎩ ᎬᏩᏓᏁᏟᏴᏍᏗ ᏂᎨᏒᎾ ᎨᏒᎢ, ᎠᎴ ᎬᏩᎦᏔᎲᏍᏗ ᎨᏒ ᏄᏓᏴᎳᏛᏫ ᎨᏒᎢ.
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Ni-ga-v o-s-dv a-da-ne-di ge-sv-i, a-le ni-ga-v o-sa-ni a-da-ne-di ge-sv ga-lv-la-di di-da-le-hv-s-ga a-le a-tlo-a-si-hi-ha di-da-le-hv-s-ga A-ga-yv-li-ge-s-dv-yi i-ga-ga-ti u-we-hi, na-s-gi gv-wa-da-ne-tli-yv-s-di ni-ge-sv-na ge-sv-i, a-le gv-wa-ga-ta-hv-s-di ge-sv nu-da-yv-la-dv-wi ge-sv-i.
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| Of his own will begat he us with the word of truth, that we should be a kind of firstfruits of his creatures.
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| ᎤᏩᏒ ᎤᏓᏅᏖᏛ ᎢᎩᎾᏄᎪᏫᏒ ᎤᏩᏔᏅ ᎧᏃᎮᏛ ᎦᏰᎪᎩ ᏂᎨᏒᎾ, ᎾᏍᎩ ᎠᏴ ᎢᎬᏱ ᎡᎦᏁᎳᏅᎯ ᎾᏍᎩᏯ ᎢᎦᎵᏍᏙᏗᏱ ᎾᏍᎩ ᎨᎦᏁᎳᏅᎯ ᎨᏒᎢ.
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U-wa-sv u-da-nv-te-dv i-gi-na-nu-go-wi-sv u-wa-ta-nv ka-no-he-dv ga-ye-go-gi ni-ge-sv-na, na-s-gi a-yv i-gv-yi e-ga-ne-la-nv-hi na-s-gi-ya i-ga-li-s-do-di-yi na-s-gi ge-ga-ne-la-nv-hi ge-sv-i.
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| Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᎢᏨᎨᏳᎢ ᎢᏓᎵᏅᏟ, ᎾᏂᎥ ᎣᏏᏄᎵᏳ ᎨᏎᏍᏗ Ꮎ ᎤᏛᎪᏗᏱ, ᎤᏍᎦᏃᎵᏳ ᎨᏎᏍᏗ ᎤᏂᏁᎢᏍᏗᏱ, ᎤᏍᎦᏃᎵᏳ ᎤᏂᏔᎳᏬᎯᏍᏗᏱ.
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Na-s-gi i-yu-s-di i-tsv-ge-yu-i i-da-li-nv-tli, na-ni-v o-si-nu-li-yu ge-se-s-di na u-dv-go-di-yi, u-s-ga-no-li-yu ge-se-s-di u-ni-ne-i-s-di-yi, u-s-ga-no-li-yu u-ni-ta-la-wo-hi-s-di-yi.
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| For the wrath of man worketh not the righteousness of God.
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| ᏴᏫᏰᏃ ᎤᏔᎳᏬᏍᎬᎢ ᎥᏝ ᏱᎦᎾᏄᎪᏫᏍᎪ ᏚᏳᎪᏛ ᎤᏁᎳᏅᎯ ᎤᏤᎵᎦ.
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Yv-wi-ye-no u-ta-la-wo-s-gv-i v-tla yi-ga-na-nu-go-wi-s-go du-yu-go-dv U-ne-la-nv-hi u-tse-li-ga.
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| Wherefore lay apart all filthiness and superfluity of naughtiness, and receive with meekness the engrafted word, which is able to save your souls.
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| ᎾᏍᎩ ᎢᏳᏍᏗ ᎢᏴᏛ ᏂᏨᏁᎮᏍᏗ ᏂᎦᎥ ᎦᏓᎭ ᎨᏒᎢ ᎠᎴ ᎤᎶᏒᏍᏔᏅᎯ ᎤᏲ ᎨᏒᎢ, ᎠᎴ ᎤᏓᏙᎵᏍᏗ ᎢᏨᏔᏅᎭ ᏕᏣᏓᏂᎸᏨᎭ ᎧᏃᎮᏛ ᎬᏱᏝᏅᎯ, ᎾᏍᎩ ᏰᎵᏉ ᏗᎬᏩᏍᏕᎸᏗ ᏥᎩ ᏗᏣᏓᏅᏙᎩ.
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Na-s-gi i-yu-s-di i-yv-dv ni-tsv-ne-he-s-di ni-ga-v ga-da-ha ge-sv-i a-le u-lo-sv-s-ta-nv-hi u-yo ge-sv-i, a-le u-da-do-li-s-di i-tsv-ta-nv-ha de-tsa-da-ni-lv-tsv-ha ka-no-he-dv gv-yi-tla-nv-hi, na-s-gi ye-li-quo di-gv-wa-s-de-lv-di tsi-gi di-tsa-da-nv-do-gi.
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| But be ye doers of the word, and not hearers only, deceiving your own selves.
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| ᎠᏎᏃ ᎧᏃᎮᏛ ᏂᎦᏪᏍᎬ ᎢᏣᏛᏁᎯ ᎨᏎᏍᏗ, ᏞᏍᏗᏃ ᎢᏣᏛᎩᏍᎩᏉ ᎤᏩᏒ ᏱᎨᏎᏍᏗ, ᎢᏨᏒ ᏱᏣᏓᎵᏓᏍᏗᏍᎨᏍᏗ.
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A-se-no ka-no-he-dv ni-ga-we-s-gv i-tsa-dv-ne-hi ge-se-s-di, tle-s-di-no i-tsa-dv-gi-s-gi-quo u-wa-sv yi-ge-se-s-di, i-tsv-sv yi-tsa-da-li-da-s-di-s-ge-s-di.
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| For if any be a hearer of the word, and not a doer, he is like unto a man beholding his natural face in a glass:
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| ᎢᏳᏰᏃ ᎩᎶ ᎠᏛᎩᏍᎩᏉ ᏱᎩ ᎢᏯᏛᏁᎯᏃ ᏂᎨᏒᎾ ᏱᎩ ᎧᏃᎮᏛ ᏂᎦᏪᏍᎬᎢ, ᎾᏍᎩ ᎠᏍᎦᏯ ᏓᏤᎸ ᏣᎪᏩᏘᏍᎪ ᏄᏍᏛ ᎤᏩᏒ ᎤᎧᏛᎢ ᎠᏓᎨᏗᏱ;
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I-yu-ye-no gi-lo a-dv-gi-s-gi-quo yi-gi i-ya-dv-ne-hi-no ni-ge-sv-na yi-gi ka-no-he-dv ni-ga-we-s-gv-i, na-s-gi a-s-ga-ya da-tse-lv tsa-go-wa-ti-s-go nu-s-dv u-wa-sv u-ka-dv-i a-da-ge-di-yi;
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| For he beholdeth himself, and goeth his way, and straightway forgetteth what manner of man he was.
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| ᎤᏩᏒᏰᏃ ᎠᏓᎪᏩᏘᏍᎪᎢ, ᎠᎴ ᎠᏓᏅᏍᎪᎢ, ᎩᎳᏉᏃ ᎢᏴᏛ ᎤᏩᎨᏫᏍᎪ ᏄᏍᏛᎢ.
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U-wa-sv-ye-no a-da-go-wa-ti-s-go-i, a-le a-da-nv-s-go-i, gi-la-quo-no i-yv-dv u-wa-ge-wi-s-go nu-s-dv-i.
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| But whoso looketh into the perfect law of liberty, and continueth therein, he being not a forgetful hearer, but a doer of the work, this man shall be blessed in his deed.
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| ᎩᎶᏍᎩᏂ ᎣᏍᏛ ᎠᎪᎵᏰᏍᎨᏍᏗ ᎠᎧᎵᎸᎯ ᏗᎧᎿᎭᏩᏛᏍᏗ ᎬᏓᎧᎲᏍᎩ ᏥᎩ, ᎠᎴ ᎦᏯᎢᏎᏍᏗ, ᎾᏍᎩ ᎠᏍᎦᏯ ᎣᏍᏛ ᎤᏓᏅᏓᏗᏍᏗ ᎨᏎᏍᏗ ᏚᎸᏫᏍᏓᏁᎲᎢ, ᎾᏍᎩᏰᏃ ᎤᏩᎨᏫᏌᏘ ᏂᎨᏒᎾ ᎠᏛᎩᏍᎩ, ᏧᎸᏫᏍᏓᏁᎯᏍᎩᏂ ᏗᎦᎸᏫᏍᏓᏁᏗ ᎨᏒᎢ.
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Gi-lo-s-gi-ni o-s-dv a-go-li-ye-s-ge-s-di a-ka-li-lv-hi di-ka-hna-wa-dv-s-di gv-da-ka-hv-s-gi tsi-gi, a-le ga-ya-i-se-s-di, na-s-gi a-s-ga-ya o-s-dv u-da-nv-da-di-s-di ge-se-s-di du-lv-wi-s-da-ne-hv-i, na-s-gi-ye-no u-wa-ge-wi-sa-ti ni-ge-sv-na a-dv-gi-s-gi, tsu-lv-wi-s-da-ne-hi-s-gi-ni di-ga-lv-wi-s-da-ne-di ge-sv-i.
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| If any man among you seem to be religious, and bridleth not his tongue, but deceiveth his own heart, this man's religion is vain.
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| ᎢᏳᏃ ᎩᎶ ᎢᏤᎲ ᏳᏓᏑᏯ ᏧᏁᎶᏗ ᏱᏅᏩᏍᏗ, ᏂᎦᎾᎯᏍᏗᏍᎬᎾᏃ ᏱᎩ ᎦᏃᎪᎢ, ᎤᏩᏒᏉᏍᎩᏂ ᎤᎾᏫ ᎦᎵᏓᏍᏗᏍᎩ ᏱᎩ, ᎾᏍᎩ ᎠᏍᎦᏯ ᏧᏁᎶᏗ ᎨᏒ ᎠᏎᏉᎢ.
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I-yu-no gi-lo i-tse-hv yu-da-su-ya tsu-ne-lo-di yi-nv-wa-s-di, ni-ga-na-hi-s-di-s-gv-na-no yi-gi ga-no-go-i, u-wa-sv-quo-s-gi-ni u-na-wi ga-li-da-s-di-s-gi yi-gi, na-s-gi a-s-ga-ya tsu-ne-lo-di ge-sv a-se-quo-i.
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| Pure religion and undefiled before God and the Father is this, To visit the fatherless and widows in their affliction, and to keep himself unspotted from the world.
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| ᎣᏍᏛ ᏗᏁᎶᏙᏗ ᎨᏒ ᎠᎴ ᎦᏓᎭ ᏂᎨᏒᎾ ᎠᎦᏔᎲ ᎤᏁᎳᏅᎯ ᎠᎦᏴᎵᎨᎢ, ᎯᎠ ᏄᏍᏗ, ᏗᏩᏛᎯᏓᏍᏗᏱ ᏧᎾᏓᏂᏯᏛ ᎠᎴ ᏧᏃᏑᎶᏨᎯ ᎤᏲ ᏄᎾᏛᎾᏕᎬᎢ, ᎠᎴ ᎤᎵᏍᏆᏂᎪᏙᏗᏱ ᎤᏩᏒ ᏄᏚᏯᏍᏛᎾ ᎢᏳᎵᏍᏙᏗᏱ ᎡᎶᎯ ᎠᏁᎯ ᏄᎾᏍᏛ ᎢᏳᎵᏍᏙᏗᏱ ᏂᎨᏒᎾ.
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O-s-dv di-ne-lo-do-di ge-sv a-le ga-da-ha ni-ge-sv-na a-ga-ta-hv U-ne-la-nv-hi A-ga-yv-li-ge-i, hi-a nu-s-di, Di-wa-dv-hi-da-s-di-yi tsu-na-da-ni-ya-dv a-le tsu-no-su-lo-tsv-hi u-yo nu-na-dv-na-de-gv-i, a-le u-li-s-qua-ni-go-do-di-yi u-wa-sv nu-du-ya-s-dv-na i-yu-li-s-do-di-yi e-lo-hi a-ne-hi nu-na-s-dv i-yu-li-s-do-di-yi ni-ge-sv-na.
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