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-
The Beginning Create Community Forums Discord and Telegram Create Website and Continuously Improve Apply for Coin Gecko and CoinMarketCap
-
The Future Creating a deflationary safe coin by incorporating tokenomics that boost shareholder value for a growing community. To build the best community based project with the best community of holders


Our vision was to create a page where people can meet up with their pups of similar breeds to play in the park, visit a beach or go for a hike. Our goal was to connect people with similar breeds to make new friends and plan pup playtime events.
Registration Website built for a Presidents Club Program
Registration Website built for a Presidents Club Program
Travel Agency Website built for leiusre and group travel
IN PROGRESS: Website built for a Travel Agency that specializes in Surfing Vacations


Recover your health
Travel the world, breathe the fresh air. Sports should be part of our every-day life and walking, running and traveling fill in the gap of inactivity. Have you finished your daily 10 000 steps?Meet people
We are beings made to communicate. When traveling you get the chance to meet complete strangers, talk to them, learn from them and view the world from their eyes. Immerse yourself in foreign cutures!The music of nature
It's now time to venture into the unknown. Delve deep into nature and surround yourself with it's various artistic melodies - the song of the birds, the crackling of the forests, the rustling of the meadows...Even with all our technology and the inventions that make modern life so much easier than it once was, it takes just one big natural disaster to wipe all that away and remind us that, here on Earth, we're still at the mercy of nature.
Additional Info


--- layout: post title: Location objects in Razor categories: [] tags: webdrawer status: publish type: post published: true meta: {} ---
Many record properties are represented by Location objects, for example the owner location. This post examines the requirements for displaying them in a razor template.
Most additional fields are simple values, such as strings or numbers. The location type additional field is slightly more complex. To display properties of a location you need the correct settings in hptrim.config as well as the correct razor.
Use the defaultProperties config element to specify the location properties you wish to return always, whether they are requested in a particular route or not. The example below will ensure that FormattedName and FullFormatted name are available. In fact that specifies that we want FormattedName and FullFormatted for every single location object.
<defaultProperties> <clear /> <add name="Location" properties="FormattedName,FullFormattedName" /> ... </defaultProperties>
Location objects when used in additional fields use the reference version of the Location object, LocationRef. This example demonstrates displaying the FormattedName.
LocationRef policeOfficer = trimObject.GetPropertyOrFieldValue("PoliceOfficer") as LocationRef; if (policeOfficer != null) {<EMAIL_ADDRESS>}
Of course a location property will work in a similar fashion to the additional field. First make sure the properties you require are set in defaultProperties then insert them as show here:
<EMAIL_ADDRESS>The above all assumes that you have pre-requested the additional field or property via the 'properties' request parameter. For razor applications this is often done in the route, for example:
<add name="MyRoute" model="RecordFind" template="MyTemplate" properties="NameString,RecordOwnerLocation,PoliceOfficer" />


 As such, they are typically not a laughing matter. However, in fiction, false teeth are usually treated as hilarious and/or gross.
In many cases, old people have no problem letting you know their teeth are false, and spitting or whipping them out to show you, still dripping with saliva. It's also not uncommon for the false teeth to be left behind either, due to biting into tough food (or even non-edible objects) or the person in question just forgetting about them and leaving them behind. And that's not getting into using them as musical instruments - they make good castanets, apparently. No matter what form it takes, the bottom line is this - false teeth are funny.
Phlegmings commonly overlaps with this trope. Compare and contrast Cranium Chase, where a character getting decapitated is played for similar humor.
Examples:
- Weaponized by Shark Man Arlong in One Piece, with his actual teeth. He can remove his teeth (somehow still in one castanet-shaped piece) and use them as handheld ... bitey-things. He can also do this repeatedly, leading to him Dual Wielding sets of teeth in his hands while biting with his mouth.
- This is a common theme in The Broons.
- Garfield:
- In one strip, Jon had a blind date with an older woman. He called her to let her know he found her teeth.
- In another strip, neighbor Mrs. Feeny called to complain (with difficulty) that Garfield had stolen her dentures.
Garfield: She'll have to arm wrestle my sock puppet for them.- Yet another strip had Garfield attempt to open a bottle with his teeth, only to get his dentures stuck.
- Beetle Bailey: The General tries to demonstrate Pin-Pulling Teeth and ends up throwing a grenade with his dentures attached to it.
- The common result of a Spy's demise in Spy vs. Spy. This typically occurs as part of an explosion, with various articles of the loser's clothing being blown away such as the hat, glasses, boots, and gloves, though false teeth are also commonly ejected from the victim. This also sometimes happens when a Spy gets shot in the face, as their teeth will be launched almost off-panel. This was more common during Prohias' initial tenure on the comic, as he preferred to depict the Spies' rivalry as Bloodless Carnage, closer to slapstick than murder.
- Carl Fredrickson from Up has dentures. During his fight with Charles Muntz, he spits them out at him.
- In Monsters, Inc., one of the monsters wears giant fang dentures as part of his preparation to scare children. He switches them for a pair of giant comic clackety false teeth once the factory uses laugh power instead of scream power.
- Meet the Robinsons: The whole "meeting the Robinson family" part happens while Louis and Grandpa look for Grandpa's teeth. Frankie the Frog was wearing them the whole time.
- Hotel Transylvania 2: Vlad pulls out his false fangs, to the disgust of his family, who ask him to put them back in.
- In Allegro non Troppo, in the "Afternoon of a Faun" segment, an elderly faun is trying to seduce a young nymph. She offers him an apple, he takes a bite and hands it back to her ... with his dentures still stuck in it. She runs off in disgust.
- Geri's Game: The penalty for losing? "Black" Geri has to give "White" Geri his dentures.
- Kronk's New Groove: One of the old people's teeth fall into their food.
- Played with in Tim Burton's Batman (1989). After the titular character socks the Joker in the mouth, he gets up with his hands cupped over his face, moaning, and then appearing to spit out some clacking clockwork teeth that were presumably hidden in his hands - he never lost his actual teeth (or at least not the lot).
- In Dennis the Menace, Dennis finds the false teeth of his neighbor Mr. Wilson and plays with them, accidentally knocking out the two front teeth and losing them in the sink drain. He tries to fill the gap in the false teeth with white gum, which results in Mr. Wilson being given a huge buck-toothed smile when he poses for a photo being put in a newspaper advertising a garden party he is hosting at his house.
- Ed Wood: Ed scares some trick-or-treating kids who mock Bela Lugosi's attempts to frighten them by yanking out his partial.
Ed Wood: Lost my pearlies in the war!
- Parodied to heck and beyond in Hot Shots! Part Deux. After losing his lunch to the sight of dinner, President Benson recovers his dentures from the bile and accidentally deposits it into the the Japanese Prime Minister's wine glass. He then (unsuccessfully) attempts to retrieve it, which results in the Prime Minister freaking out when he sees said dentures in his glass. It doesn't end there; President Benson picks up his dentures and puts them back, on the wrong side giving him a sharp-jawed appearance. The Prime Minister then is so startled by this development, he leaps into the arms of his wife from sheer terror.
- James Bond villain "Jaws" subverts the trope by using false teeth in a non-humorous manner. Sharp metal ones.
- Former cowboy turned cowboy actor Hobie Doyle in Hail, Caesar! whips out his dental prosthesis on a date, explaining this as the result of a hoof to the face. The girl he's with (equally wholesome starlet Carlotta Valdes) is at first startled, then delighted.
- The Bullet Farmer in Mad Max: Fury Road has replaced all of his upper teeth with ammunition. At one point, he even rips one out to load one of his guns.
- Mr. Deltoid, Alex's "post-corrective adviser," in A Clockwork Orange drinks several sips of water from a glass, before realising they contain false dentures.
- In Red River, Groot bets his false teeth, which he only uses for eating, in a poker game and loses. He's forced to go to the winner whenever he wants to eat.
- In the Yes-Man, the main character agrees to a sexual encounter with an old woman. Her taking the false teeth out of her mouth is the on-screen indication that, off-screen, she is about to give the main character a blowjob.
- There's an old joke about a bar bet where a customer bets he can't bite his own eye... then of course takes out his false teeth.
- In Worldwar, Sam Yeager is always making jokes involving his dental plates. He does it when he's in his seventies, but because he had Spanish Influenza as a kid and lost his teeth very young, he's been doing it his whole life.
- One Encyclopedia Brown story involved Bugs Meany stealing someone's collection of false teeth and using them as castanets, like the Tom and Jerry example below.
- In Augusten Burroughs' memoir Running with Scissors, young Augusten compliments his mother's boyfriend's teeth—who then removes them and offers them to him.
- Discworld
- In Making Money, Cribbins has a set of false teeth that he stole from a dead man's mouth; they're always causing trouble for him. Becomes quite serious at the end, though, when, as Cribbins is trying to rob Moist, the teeth fall to bits and cause him to be taken to hospital to get the springs removed from some very uncomfortable places.
- In Nanny Ogg's Cookbook, Nanny's etiquette guide says that it is acceptable to remove your false teeth behind a napkin before eating corn on the cob, but "do not do the gottle-o-geer routine, because no-one ever laughs".
- In To Kill a Mockingbird, the children regard Cool Old Lady Miss Maudie's false teeth as an impressive distinction.
- In Around the World with Auntie Mame, the oversized, ancient and yellowed dentures worn by Lady Hermione Gravell-Pitt are a Running Gag and end up being the punchline to the whole England chapter.

Back upstairs, I found Helen waiting. She slid the dentures, unwashed, back into her mouth, and it was like popping the batteries into a particularly foul toy.
- When the Great Glass Elevator crash-lands into the Bucket house at the end of Charlie and the Chocolate Factory, it's noted that "Grandma Josephine dropped her false teeth" in shock.
- In Artemis Fowl: The Eternity Code, the Big Bad's bodyguard loses his teeth when hit by a Sonic Stunner. When he reappears later in the novel, it's mentioned that he's gotten several custom sets of dentures, including a set that is transparent and filled with oil and blue water.
- Sophia from The Golden Girls only occasionally mentions her false teeth. An instance when she does:
Sophia: Dorothy, have you seen my teeth?
Dorothy: They're in your mouth, Ma.
Sophia: I know that. Don't they look good today? I ran them through the dishwasher. - Pair of Kings: Boomer's false teeth fall out onto the floor while he and Brady are on the walking wheel.
- Alluded to in Red Dwarf.
- Kickin' It: one of the dojo's students recounts dancing. He kicks off a shoe which lands in a senior citizen's mouth. When he retrieves the shoe, the senior's teeth come out with it.
- In the Musical Episode of Even Stevens, one of the steps in the gym-class obstacle course involves a bunch of chattering false teeth.
- On Family Feud, any time there's a question involving the elderly, invariably one of the answers will be "teeth".
- In one episode of Seinfeld, Jerry volunteers at a charity that provides someone for lonely seniors to talk to. Hilarity Ensues, and Kramer ends up being bitten by the old man Jerry is assigned to. The old man's teeth get flung across the room, then ground up in the garbage disposal when George tries to turn on a light to look for them.
- Classic limerick:
An elderly fellow called Keith
Mislaid his set of false teeth.
They'd been laid on a chair,
He'd forgot they were there,
Sat down, and was bitten beneath!
- Day of the Tentacle features George Washington as a character, so naturally fun is made of his false teeth. Another puzzle involves the dentures of a talking horse.
- An espionage variant appears in a Team Fortress 2 supplemental comic, Unhappy Returns. Spy and Scout are in prison, and Spy warns Scout that the food they are being given has been laced with anti-psychotics and muscle relaxers, and he'd rather have a clear head in preparation for his upcoming trial. He sits at the table, pulling several false teeth from his mouth, which are revealed to include several tiny objects, such as a Cornish hen dinner, a candelabra, and a balisong (butterfly knife).
- The End's poignant death soliloquy in Metal Gear Solid 3: Snake Eater comes to an abrupt stop when the explosive in his body arms itself and he spits his false teeth into the air, where they hover in slow motion for a moment just before he goes kablooey.
- Oume and Otane Goketsuji from Power Instinct have a move where they spit their dentures at the enemy. Yeah, it's that kind of game...
- In Yakuza: Dead Souls Majima believes he is turning into a zombie after getting bitten by a zombified old man. Turns out that he was fine since the zombie had fake teeth and his eyes turning red was just because its pollen season and hes been having an allergic reaction the whole time.
- Classic Betty Boop cartoon "Ha! Ha! Ha!" includes anthropomorphic false teeth when she and Koko dabble in dentistry.
- On Futurama Prof. Farnsworth has nuclear-powered dentures, which prechew his food before putting it in his mouth. They go berserk in a diner after accidentally biting Fry and getting a taste for human flesh.
- Kick Buttowski: Kick's grandfather explains that his false teeth are why he tends to eat "mush".
- Classic Disney Shorts: Several instances in early black-and-white shorts...
- Steamboat Willie has the false teeth behaving anthropomorphically.
- In The Opry House, a pig in the orchestra takes out his teeth and clicks it to the beat of "Habanera".
- In Mickey's Choo-Choo, Mickey takes out a dog's teeth to use as a can opener.
- Horace is shown having false teeth in The Fire Fighters.
- One of the segments in the Gravity Falls episode "Bottomless Pit!" had Mabel swap Grunkle Stan's false teeth with a set of magic gold teeth that forced him to always tell the truth.
- The Fairly Oddparents has a cartoon in which George Washington's false teeth are made fun of.
- Ditto with Histeria!, which had a sketch where George Washington advertises "Pachy-Dents," a set of choppers made of elephant ivory. However, it also utilizes the "wooden teeth" myth.
- Looney Tunes: Daffy Duck sings the following in Daffy Doodles:
She was an acrobat's daughter
She swung by her teeth from a noose
But one matinée, her bridgework gave 'way
And she flew through the air like a goose! - My Little Pony: Friendship Is Magic:
- "Family Appreciation Day" has Granny Smith doing a Tasty Gold sort of test on cooking pot, and then walking away, displeased with what she finds. Her teeth are left on the edge of the pot, and Apple Bloom has to retrieve them for her.
- In "Apple Family Reunion", Granny Smith tells the story of an old relative of the Apple family, who got the name Apple Sauce when she dropped her false teeth into a vat of apple jam. Throughout the episode, much amusement is had involving Aunt Apple Sauce's dentures.
Apple Sauce: Yeah... never did find them teeth in all those jars.
- The Simpsons: Grandpa has false teeth and occasionally takes them out; plus one time he was babysitting and Bart pulled them out of Grandpa's mouth and put them in his own mouth, and took a ride on the ceiling fan with them. When Homer & Marge came home Bart taped them up real quick and shoved them back into Grandpa's mouth.
- In the episode which crosses over with The X-Files a turtle has somehow captured Grandpa's teeth and is making off with them. Grandpa can't catch the turtle.
- One episode has him getting a job at a Krusty Burger and jokingly places his dentures in a hamburger bun. "Ever seen a sandwich that could take a bite out of you?" The indifferent teenage coworker putting burgers in a take-out bag grabs the denture sandwich and gives it to a customer.
- Tom and Jerry:
- "Love That Pup" has an instance of false teeth being used as castanets.
- "Solid Serenade" has Spike the bulldog take out his regular canine teeth, and install instead another set with larger, sharper teeth meant to take a bite out of Tom Cat.
- Doug: The episode "Doug's Dental Disaster" shows that the title character's next-door neighbor Mr. Dink wears a set of chompers in his mouth to replace his real teeth that fell out due to far too many cavities.
- Rugrats: Grandpa loses his false teeth at a picnic in an episode, where he needs them to play correctly in a brass band, causing Tommy and Chuckie to go on an adventure to get them back for him.
- Johnny Bravo: Johnny is convinced he is getting old. Somebody hands him a pair of false teeth, and he shoves them into his mouth, inside of his real, perfect teeth.
- Dexter's Laboratory: "The Laughing" - A clown takes a hard fall, knocking his false teeth loose. They go flying across the yard and bite Dexter, turning him into a were-clown.
- Kung Fu Panda: Legends of Awesomeness: "Has Been Hero" Kwan the Unkillable accidentally spits out his false teeth — repeatedly — in his meeting with Po.
- Erky Perky:
Moldy Van Oldy: ...so I said "If you're going to do that with my teeth, we should get married!"
- Time Squad In one episode, Buck Tuddrussel and his ex-wife Sheila Sternwell were jovially talking about their past missions when Sheila asks him if he remembered the time that Mother Teresa knocked his tooth out. He pulls out his false tooth to show that he certainly couldn't forget about it.
- In the Wander over Yonder episode "The Loose Screw", Old Superhero Stella Starbella uses her false teeth as a weapon against Mandrake the Malfeasant's Mecha-Mooks.
- Inspector Gadget's teeth are shown to be these in "Prince of the Gypsies."

- One episode of Cow and Chicken has Chicken being completely crazed after eating Coffee Flakes cereal. At one point an old lady asks him if he has the time, to which he retorts "No! Do you have teeth?!" and takes off. The old lady takes her dentures (in a glass of water and everything!) and says "Yes!"
- Danger Mouse and Penfold escape from the inside of an alien monster's mouth (episode "Custard") when the alien takes out its false teeth and puts them in a glass of water.
Penfold: Crumbs, DM. How'd you know they were false?
DM: They still had the price tag.


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<supeqli>
The <supeqli>
element contains a list of the tools, support equipment,
or monitoring equipment that is required to perform a task. These pieces of support
equipment need to be assembled prior to beginning the task.
Category: Task requirements domain


For my final entry in my User Science Journal, I am going to summarize my goal and content experiments using Google Analytics.
Posted by Tony Graf on December 10, 2018
Last week we set up goals. My goal was to see if the user will watch a video on web accessibility for 5 minutes. I thought it was an interesting video on an accessibility tool called Lighthouse that was added to Google Chrome. According to Google Analytics, two users completed that goal.
Posted by Tony Graf on December 3, 2018
Another interesting talk about web accessibility.
Posted by Tony Graf on November 29, 2018
This week we are tasked to set up goals using Google Analytics.
I thought the set up was fine it just took me a little bit of time to figure out what my goal was going to be. I used the tutorial from our class and from the Google Analytics tutorial on setting up goals and funnels.
Posted by Tony Graf on November 26, 2018
I found this to be pretty interesting and very relevant to the topic of accessibility. It is a bit long but the first 20 minutes is about an auditing tool in Chrome Dev Tools called Lighthouse. It is fascinating and well worth the watch if you are interested in the topic of web accessibility.
Posted by Tony Graf on November 20, 2018
And so I did.
This week we are to add Google Analytics to a website we are managing to collect data on how the users engage with the site. I, of course, decided to add Google Analytics to this journal here. Here are some questions and my best guesses to these questions.
For this project, we were to get a video from the public domain and adding accessibility with subtitles. For this project, I choose a video on Thanksgiving etiquette.
Posted by Tony Graf on November 12, 2018
The last two weeks I’ve used the website for Vinyl Me, Please to study and address usability issues. I want to continue to use Vinyl Me, Please for this week’s assignment which is to take a look at the accessibility of their website.
Posted by Tony Graf on November 6, 2018
This week we were asked to do the task as last week but using a mobile device instead. I had 3 participants look at the Vinyl Me Please website on my iPhone. Like before I had the users do a home page tour of the website to get a feel of it then I asked a few questions. I have since refined the questions.
Posted by Tony Graf on November 3, 2018
We are tasked to create a usability test based on the test mentioned in Steve Krug’s book, Don’t Make Me Think. The website I want to test out was the website for Vinyl Me Please. Vinyl Me Please is a subscription based record of the month club where for roughly $30 you receive their choice for record of the month plus some art work and a cocktail recipe made for that particular record.
Posted by Tony Graf on October 22, 2018
For the purposes of practicing usable design analysis, I am going to look at https://theintercept.com/ which is news and analysis from a left-wing perspective.
Posted by Tony Graf on October 10, 2018
For this project I want to conduct a little test to see how well I can navigate this website. Since this is a licensing website I decided to look at this site like I want more information regarding getting my license renewed. I would assume a regular drivers license is one of the main reasons why someone would go to the Washington State Department of Licensing website, so I want to see how easy it is to navigate the site.


McConnell, Yeboah lead Rutgers past Stephen F. Austin 69-57
by MATT SUGAMPISCATAWAY, N.J. (AP) - Caleb McConnell had 16 points and six rebounds, and Akwasi Yeboah provided a spark off the bench with 13 points to lead Rutgers past Stephen F. Austin 69-57 on Wednesday night.
Rutgers (4-1) jumped out to an 8-0 lead in the wire-to-wire win, prompting a Stephen F. Austin (4-1) to call timeout 2:15 into the game. The Scarlet Knights would lead by as many as 14 points before taking a 31-26 halftime advantage.
Rutgers stretched the lead to 16 on a couple of occasions in the second half before Stephen F. Austin cut the deficit to 57-49 on a Gavin Kensmil layup with 4:14 to go. Yeboah answered with an old-fashioned 3-point play following the layup to put Rutgers back up double-digits.
The Lumberjacks made one final push, making it 62-55 on a layup by Kevon Harris with 1:37 to play.
Harris led Stephen F. Austin with 18 points. Kensmil added 11 points and 10 rebounds, and John Comeaux chipped in 14 points.
It was the first meeting between the schools.
BIG PICTURE
Rutgers: The Scarlet Knights bounced back from their first loss of the season to St. Bonaventure. They’ll have two cupcakes left before traveling to Pitt to take an Atlantic Coast Conference opponent and then it’s a couple of Big Ten games, starting at No. 3 Michigan State on Dec. 8.
Stephen F. Austin: Picked to finish fourth in the Southland Conference, the Lumberjacks were off to a 4-0 start under fourth-year coach Kyle Keller. Kevon Harris led averaging 19.8 points per game while John Comeaux entered Wednesday night ninth in the nation in steals with 12.
UP NEXT
Rutgers: Host NJIT on Tuesday.
Stephen F. Austin: At No. 1 Duke on Tuesday.
More AP college basketball: https://apnews.com/Collegebasketball and https://twitter.com/AP_Top25
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


--- layout: page title: Building Student-Worker Power featured-img: nike-protest ---
Contributed by the Northeastern Progressive Student Alliance (PSA)
Northeastern University’s Progressive Student Alliance (PSA) has been fighting for social and economic justice for workers on campus and around the globe since 2008. While our organization primarily focuses on workers’ rights, we understand that all oppression is connected. PSA values collective liberation – we strive to build relationships with other grassroots movements because we believe the student-labor solidarity movement is part of a larger struggle for global justice. Whether supporting service workers on our campus or factory workers making Northeastern apparel around the world, PSA is committed to making real and tangible change. Check out our past campaigns below!
PSA fought for Northeastern to end their relationship with Nike in response to the company’s workers rights abuses and refusal to allow the Workers Rights Consortium to inspect their collegiate apparel factories.
PSA members formed the Empower Adjuncts Community Coalition to support Northeastern adjunct professors in their call for fair pay, benefits, and job security.
PSA pressured Northeastern to end its contract with Adidas after the company refused to pay over 2,800 Indonesian factory workers their legally mandated severance packages.
PSA members launched the Huskies Organizing With Labor (HOWL) coalition to fight for a fair contract for Northeastern’s dining hall workers. (See HOWL’s article for more info)
PSA began as a coalition of students supporting Northeastern janitors’ call for a union, fair wages, and health benefits.
PSA is a local chapter of United Students Against Sweatshops (USAS), a student-labor solidarity organization fighting for workers’ rights on over 150 campuses nationwide. Since 1997, USAS has won precedent-setting local and nationally-coordinated campaigns for economic justice in partnership with worker and community organizations. For more information, visit usas.org.
To learn more about PSA and how you can get involved, visit our Facebook page or e-mail us at neu.psa@gmail.com!


| 1 | package nl.tudelft.jpacman; | |
| 2 | ||
| 3 | import java.awt.event.KeyEvent; | |
| 4 | import java.io.IOException; | |
| 5 | import java.io.InputStream; | |
| 6 | import java.util.List; | |
| 7 | ||
| 8 | import nl.tudelft.jpacman.board.BoardFactory; | |
| 9 | import nl.tudelft.jpacman.board.Direction; | |
| 10 | import nl.tudelft.jpacman.game.Game; | |
| 11 | import nl.tudelft.jpacman.game.GameFactory; | |
| 12 | import nl.tudelft.jpacman.level.Level; | |
| 13 | import nl.tudelft.jpacman.level.LevelFactory; | |
| 14 | import nl.tudelft.jpacman.level.MapParser; | |
| 15 | import nl.tudelft.jpacman.level.Player; | |
| 16 | import nl.tudelft.jpacman.level.PlayerFactory; | |
| 17 | import nl.tudelft.jpacman.npc.ghost.GhostFactory; | |
| 18 | import nl.tudelft.jpacman.sprite.PacManSprites; | |
| 19 | import nl.tudelft.jpacman.ui.Action; | |
| 20 | import nl.tudelft.jpacman.ui.PacManUI; | |
| 21 | import nl.tudelft.jpacman.ui.PacManUiBuilder; | |
| 22 | ||
| 23 | /** | |
| 24 | * Creates and launches the JPacMan UI. | |
| 25 | * | |
| 26 | * @author Jeroen Roosen | |
| 27 | */ | |
| 28 | @SuppressWarnings("PMD.TooManyMethods") | |
| 29 | public class Launcher { | |
| 30 | ||
| 31 | private static final PacManSprites SPRITE_STORE = new PacManSprites(); | |
| 32 | | |
| 33 | public static final String DEFAULT_MAP = "/board.txt"; | |
| 34 | private String levelMap = DEFAULT_MAP; | |
| 35 | ||
| 36 | private PacManUI pacManUI; | |
| 37 | private Game game; | |
| 38 | ||
| 39 | /** | |
| 40 | * @return The game object this launcher will start when {@link #launch()} | |
| 41 | * is called. | |
| 42 | */ | |
| 43 | public Game getGame() { | |
| 44 |
1
1. getGame : mutated return of Object value for nl/tudelft/jpacman/Launcher::getGame to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return game; |
| 45 | } | |
| 46 | | |
| 47 | /** | |
| 48 | * The map file used to populate the level. | |
| 49 | * @return The name of the map file. | |
| 50 | */ | |
| 51 | protected String getLevelMap() { | |
| 52 |
1
1. getLevelMap : mutated return of Object value for nl/tudelft/jpacman/Launcher::getLevelMap to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return levelMap; |
| 53 | } | |
| 54 | | |
| 55 | /** | |
| 56 | * Set the name of the file containing this level's map. | |
| 57 | * @param fileName Map to be used. | |
| 58 | * @return Level corresponding to the given map. | |
| 59 | */ | |
| 60 | public Launcher withMapFile(String fileName) { | |
| 61 | levelMap = fileName; | |
| 62 |
1
1. withMapFile : mutated return of Object value for nl/tudelft/jpacman/Launcher::withMapFile to ( if (x != null) null else throw new RuntimeException ) → NO_COVERAGE |
return this; |
| 63 | } | |
| 64 | ||
| 65 | /** | |
| 66 | * Creates a new game using the level from {@link #makeLevel()}. | |
| 67 | * | |
| 68 | * @return a new Game. | |
| 69 | */ | |
| 70 | public Game makeGame() { | |
| 71 | GameFactory gf = getGameFactory(); | |
| 72 | Level level = makeLevel(); | |
| 73 |
1
1. makeGame : mutated return of Object value for nl/tudelft/jpacman/Launcher::makeGame to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return gf.createSinglePlayerGame(level); |
| 74 | } | |
| 75 | ||
| 76 | /** | |
| 77 | * Creates a new level. By default this method will use the map parser to | |
| 78 | * parse the default board stored in the board.txt resource. | |
| 79 | * | |
| 80 | * @return A new level. | |
| 81 | */ | |
| 82 | public Level makeLevel() { | |
| 83 | MapParser parser = getMapParser(); | |
| 84 | try (InputStream boardStream = Launcher.class | |
| 85 | .getResourceAsStream(getLevelMap())) { | |
| 86 |
1
1. makeLevel : mutated return of Object value for nl/tudelft/jpacman/Launcher::makeLevel to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return parser.parseMap(boardStream); |
| 87 | } catch (IOException e) { | |
| 88 | throw new PacmanConfigurationException("Unable to create level.", e); | |
| 89 | } | |
| 90 | } | |
| 91 | | |
| 92 | ||
| 93 | /** | |
| 94 | * @return A new map parser object using the factories from | |
| 95 | * {@link #getLevelFactory()} and {@link #getBoardFactory()}. | |
| 96 | */ | |
| 97 | protected MapParser getMapParser() { | |
| 98 |
1
1. getMapParser : mutated return of Object value for nl/tudelft/jpacman/Launcher::getMapParser to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new MapParser(getLevelFactory(), getBoardFactory()); |
| 99 | } | |
| 100 | ||
| 101 | /** | |
| 102 | * @return A new board factory using the sprite store from | |
| 103 | * {@link #getSpriteStore()}. | |
| 104 | */ | |
| 105 | protected BoardFactory getBoardFactory() { | |
| 106 |
1
1. getBoardFactory : mutated return of Object value for nl/tudelft/jpacman/Launcher::getBoardFactory to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new BoardFactory(getSpriteStore()); |
| 107 | } | |
| 108 | ||
| 109 | /** | |
| 110 | * @return The default {@link PacManSprites}. | |
| 111 | */ | |
| 112 | protected PacManSprites getSpriteStore() { | |
| 113 |
1
1. getSpriteStore : mutated return of Object value for nl/tudelft/jpacman/Launcher::getSpriteStore to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return SPRITE_STORE; |
| 114 | } | |
| 115 | ||
| 116 | /** | |
| 117 | * @return A new factory using the sprites from {@link #getSpriteStore()} | |
| 118 | * and the ghosts from {@link #getGhostFactory()}. | |
| 119 | */ | |
| 120 | protected LevelFactory getLevelFactory() { | |
| 121 |
1
1. getLevelFactory : mutated return of Object value for nl/tudelft/jpacman/Launcher::getLevelFactory to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new LevelFactory(getSpriteStore(), getGhostFactory()); |
| 122 | } | |
| 123 | ||
| 124 | /** | |
| 125 | * @return A new factory using the sprites from {@link #getSpriteStore()}. | |
| 126 | */ | |
| 127 | protected GhostFactory getGhostFactory() { | |
| 128 |
1
1. getGhostFactory : mutated return of Object value for nl/tudelft/jpacman/Launcher::getGhostFactory to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new GhostFactory(getSpriteStore()); |
| 129 | } | |
| 130 | ||
| 131 | /** | |
| 132 | * @return A new factory using the players from {@link #getPlayerFactory()}. | |
| 133 | */ | |
| 134 | protected GameFactory getGameFactory() { | |
| 135 |
1
1. getGameFactory : mutated return of Object value for nl/tudelft/jpacman/Launcher::getGameFactory to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new GameFactory(getPlayerFactory()); |
| 136 | } | |
| 137 | ||
| 138 | /** | |
| 139 | * @return A new factory using the sprites from {@link #getSpriteStore()}. | |
| 140 | */ | |
| 141 | protected PlayerFactory getPlayerFactory() { | |
| 142 |
1
1. getPlayerFactory : mutated return of Object value for nl/tudelft/jpacman/Launcher::getPlayerFactory to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return new PlayerFactory(getSpriteStore()); |
| 143 | } | |
| 144 | ||
| 145 | /** | |
| 146 | * Adds key events UP, DOWN, LEFT and RIGHT to a game. | |
| 147 | * | |
| 148 | * @param builder | |
| 149 | * The {@link PacManUiBuilder} that will provide the UI. | |
| 150 | * @param game | |
| 151 | * The game that will process the events. | |
| 152 | */ | |
| 153 | protected void addSinglePlayerKeys(final PacManUiBuilder builder, | |
| 154 | final Game game) { | |
| 155 | final Player p1 = getSinglePlayer(game); | |
| 156 | ||
| 157 | builder.addKey(KeyEvent.VK_UP, new Action() { | |
| 158 | ||
| 159 | @Override | |
| 160 | public void doAction() { | |
| 161 |
1
1. doAction : removed call to nl/tudelft/jpacman/game/Game::move → NO_COVERAGE |
game.move(p1, Direction.NORTH); |
| 162 | } | |
| 163 | }).addKey(KeyEvent.VK_DOWN, new Action() { | |
| 164 | ||
| 165 | @Override | |
| 166 | public void doAction() { | |
| 167 |
1
1. doAction : removed call to nl/tudelft/jpacman/game/Game::move → NO_COVERAGE |
game.move(p1, Direction.SOUTH); |
| 168 | } | |
| 169 | }).addKey(KeyEvent.VK_LEFT, new Action() { | |
| 170 | ||
| 171 | @Override | |
| 172 | public void doAction() { | |
| 173 |
1
1. doAction : removed call to nl/tudelft/jpacman/game/Game::move → NO_COVERAGE |
game.move(p1, Direction.WEST); |
| 174 | } | |
| 175 | }).addKey(KeyEvent.VK_RIGHT, new Action() { | |
| 176 | ||
| 177 | @Override | |
| 178 | public void doAction() { | |
| 179 |
1
1. doAction : removed call to nl/tudelft/jpacman/game/Game::move → NO_COVERAGE |
game.move(p1, Direction.EAST); |
| 180 | } | |
| 181 | }); | |
| 182 | ||
| 183 | } | |
| 184 | ||
| 185 | private Player getSinglePlayer(final Game game) { | |
| 186 | List<Player> players = game.getPlayers(); | |
| 187 |
1
1. getSinglePlayer : negated conditional → KILLED |
if (players.isEmpty()) { |
| 188 | throw new IllegalArgumentException("Game has 0 players."); | |
| 189 | } | |
| 190 |
1
1. getSinglePlayer : mutated return of Object value for nl/tudelft/jpacman/Launcher::getSinglePlayer to ( if (x != null) null else throw new RuntimeException ) → SURVIVED |
return players.get(0); |
| 191 | } | |
| 192 | ||
| 193 | /** | |
| 194 | * Creates and starts a JPac-Man game. | |
| 195 | */ | |
| 196 | public void launch() { | |
| 197 | game = makeGame(); | |
| 198 | PacManUiBuilder builder = new PacManUiBuilder().withDefaultButtons(); | |
| 199 |
1
1. launch : removed call to nl/tudelft/jpacman/Launcher::addSinglePlayerKeys → SURVIVED |
addSinglePlayerKeys(builder, game); |
| 200 | pacManUI = builder.build(game); | |
| 201 |
1
1. launch : removed call to nl/tudelft/jpacman/ui/PacManUI::start → SURVIVED |
pacManUI.start(); |
| 202 | } | |
| 203 | ||
| 204 | /** | |
| 205 | * Disposes of the UI. For more information see {@link javax.swing.JFrame#dispose()}. | |
| 206 | */ | |
| 207 | public void dispose() { | |
| 208 |
1
1. dispose : removed call to nl/tudelft/jpacman/ui/PacManUI::dispose → SURVIVED |
pacManUI.dispose(); |
| 209 | } | |
| 210 | ||
| 211 | /** | |
| 212 | * Main execution method for the Launcher. | |
| 213 | * | |
| 214 | * @param args | |
| 215 | * The command line arguments - which are ignored. | |
| 216 | * @throws IOException | |
| 217 | * When a resource could not be read. | |
| 218 | */ | |
| 219 | public static void main(String[] args) throws IOException { | |
| 220 |
1
1. main : removed call to nl/tudelft/jpacman/Launcher::launch → NO_COVERAGE |
new Launcher().launch(); |
| 221 | } | |
| 222 | } | |
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Welcome to Things I Tried the assignment!
Assignment Part 1 Elements
Pages:
- Index
- Custom CSS (customised on a base of Bootstrap's CSS)
- Source Log
-
Forum posts:
-
Mission statement:
Things I Tried is a website dedicated to documenting Caitlin Macleod's experimental approach to trying new/strange things for the eyes of people who like to experiment in their everyday life and want a place to share their experiments with others as well as finding inspiration. Unlike competing sites, which often get over-ridden with meaningless mimicry called memes, Things I Tried will keep its content niche and focused.
In an ideal world there would be on-site engagement through comments, forums and profiles but as long as I'm hosting this in a static way, I'll have to live with providing ways for fans to share posts to Twitter, Facebook and maybe Pinterest. If I end up hosting this I'd also have unobtrusive advertising to pay for the hosting or even just make the hosting slightly cheaper.
Goals:
- Entertainment
- Information
- Engagement
- Advertising
Assignment Part 2 Elements
-
Pages
- 2.1 Image Map ✓ (completed)
- 2.2 Photo Gallery ✓ (completed)
- 2.3 Storyboard
- 2.4 Video ✗ (not being attempted)
-
2.5 Active Participation:
✓ (completed)


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---
layout: post
title: How Teams Change At Different Sizes
---
During my career I've had the chance to work on teams of a lot of different
sizes. During that time I've come to realize there are really six "buckets" of
team sizes. At each bucket, ICs + team leads need to operate a little
differently in order to be successful within those teams. The sizes are:
- 1 Person: Do what you want, YOLO
- 2 → 3 People: An ideal small squad. Team can stay in touch with
daily slack-ups and maybe an ad-hoc meeting when necessary. In a remote
world you probably need a weekly sync, but in-person that may not be
necessary.
- 4 → 5 People: The size at which "which get everyone into a room"
is a productive strategy whenever you have a challenge. This is the
size at which one seems to be able to tech lead and manage as well.
You probably need a weekly sprint planning meeting to get on the same
page because you've split into two squads. This also conveniently
lines up with the first of Dunbar's
numbers.
- 6 → 9 people: The platonic team size. One manager, eight
engineers, maybe a product manager. Order your two pizzas, appreciate
the fact that you have a good balance of size and redundancy, and
execute away.
- 10 → 12 people: Team has likely become a little sprawling but may
not have an exact obvious cut point. Often characterized by needing to
share lots of context between people because of the broad scope, and a
manager who is being pulled in a bunch of directions. Team is strained,
but not breaking. Chances are ICs will be doing some "gap filling" to
make sure the team communicates well here.
- 13+ people: GG. This isn't even a team anymore; just an
overwhelmed manager and a bunch of sub-teams who secretly need to break
off, but they can't, either because there's no one to manage the right
sub-teams or the boundaries between "what should be the sub-teams" are
not clear.
Of course, these aren't THE ONLY team models that exist, but I find them to
be generally useful baseline rules when thinking about "how should I operate
within a team"