PredicateFlow
Write amazing, strong-typed and easy-to-read NSPredicate. This library allows you to write flowable NSPredicate, without guessing attribution names, predicate operation or writing wrong arguments type.
Supported platforms
- iOS 9.0+
- macOS 10.9+
- tvOS 9.0+
- watchOS 2.0+
Installation
CocoaPods is actually the only way to install it.
Cocoapods
CocoaPods 0.39.0+ is required to build this library
- Add
pod 'PredicateFlow'
to your Podfile and runpod install
- In Xcode, click on your project in the file list, choose your target under
TARGETS
, click theBuild Phases
tab and add aNew Run Script Phase
by clicking the plus icon in the top left - Drag the new
Run Script
phase above theCompile Sources
phase and belowCheck Pods Manifest.lock
, expand it and paste the following script:
"$PODS_ROOT/Sourcery/bin/sourcery" --sources "$PODS_ROOT/PredicateFlow/PredicateFlow/Classes/Utils/" --sources "$SRCROOT" --templates "$PODS_ROOT/PredicateFlow/PredicateFlow/Templates/PredicateFlow.stencil" --output "$SRCROOT/PredicateFlow.generated.swift"
In case you are using PredicateFlow-Realm, past the following script instead of the above one:
"$PODS_ROOT/Sourcery/bin/sourcery" --sources "$PODS_ROOT/PredicateFlow/PredicateFlow/Classes/Utils/" --sources "$SRCROOT" --sources "$PODS_ROOT/RealmSwift" --templates "$PODS_ROOT/PredicateFlow/PredicateFlow/Templates/PredicateFlow-Realm.stencil" --output "$SRCROOT/PredicateFlow.generated.swift"
For Xcode 10 only, add a new Output Files
and paste the following:
$SRCROOT/PredicateFlow.generated.swift
- Build your project. In Finder you will now see a
PredicateFlow.generated.swift
in the$SRCROOT
-folder, drag thePredicateFlow.generated.swift
files into your project and uncheckCopy items if needed
Tip: Add the *.generated.swift
pattern to your .gitignore
file to prevent unnecessary conflicts.
Usage
Define a class/struct with its own attributes, which implements PredicateSchema
:
import PredicateFlow
class Dog: PredicateSchema {
private var name: String = ""
private var age: Int = 0
private var isHungry: Bool = false
private var owner: Person?
}
class Person: PredicateSchema {
enum Sex {
case male
case female
}
private var name: String = ""
private var birth: Date?
private var sex: Sex!
private var dogs: [Dog] = []
}
Build the project. PredicateFlow will autogenerate attributes references to build predicates, putting them in structures.
// Generated using Sourcery 0.10.0 — https://github.com/krzysztofzablocki/Sourcery
// DO NOT EDIT
import PredicateFlow
/// The "Dog" Predicate Schema
internal struct DogSchema: GeneratedPredicateSchema {
private var compoundFieldBuilder: CompoundFieldBuilder
/// DO NOT USE THIS INIT DIRECTLY!
internal init(compoundFieldBuilder: CompoundFieldBuilder) {
self.compoundFieldBuilder = compoundFieldBuilder
}
/// "name" property
internal var name: StringPredicateProperty { return builder.string("name") }
/// "name" property for static access
internal static var name: StringPredicateProperty { return DogSchema().name }
// Other properties of Dog class autogenerated...
}
/// The "Person" Predicate Schema
internal struct PersonSchema: GeneratedPredicateSchema {
private var compoundFieldBuilder: CompoundFieldBuilder
/// DO NOT USE THIS INIT DIRECTLY!
internal init(compoundFieldBuilder: CompoundFieldBuilder) {
self.compoundFieldBuilder = compoundFieldBuilder
}
/// "name" property
internal var name: StringPredicateProperty { return builder.string("name") }
/// "name" property for static access
internal static var name: StringPredicateProperty { return PersonSchema().name }
// Other properties of Person class autogenerated...
}
To type a floawable NSPredicate, just write:
DogSchema.age.isEqual(10).query()
// or
// Vanilla mode:
// NSPredicate("age == %@", 10)
You can also write compound predicate, and use deeper fields:
PredicateBuilder(DogSchema.age > 10)
.and(DogSchema.isHungry.isTrue)
.and(DogSchema.age.between(1, 10))
.and(DogSchema.owner.element().name == "Foo")
.or(DogSchema.owner.element().dogs.maxElements().age > 10)
.or(DogSchema.owner.element().dogs.anyElements().name == "Foo")
.build()
// Vanilla mode:
// NSPredicate("age > %@ AND isHungry == %@ AND age BETWEEN %@ AND owner.name == %@ OR<EMAIL_ADDRESS>> %@ OR ANY owner.dogs.name == %@", 10, true, [1, 10], "Foo", 10, "Foo")
PredicateFlow can also build KeyPaths, and you can use it to get a strong-typed one.
DogSchema.age.keyPath()
DogSchema.owner.element().dogs.keyPath()
// Vanilla mode:
// "age"
// "owner.dogs"
PredicateFlow/Realm
If you want to use flowable and strong-typed queries in Realm, add both pod 'PredicateFlow'
and pod 'PredicateFlow/Realm'
to your Podfile and run pod install
.
let realm = try! Realm()
realm.objects(Dog.self)
.filter(DogSchema.age.isGreater(than: 10))
.filter(DogSchema.isHungry.isTrue)
.sorted(DogSchema.age.ascending())
// Vanilla mode:
realm.objects(Dog.self)
.filter("age > %@", 10)
.filter("isHungry == %@", true)
.sorted("age", ascending: true)
Contributing
PredicateFlow is an open source project, so feel free to contribute. You can open an issue for problems or suggestions, and you can propose your own fixes by opening a pull request with the changes.
License
PredicateFlow is available under the MIT license. See the LICENSE file for more info.
Attributions
This library is powered by Sourcery.
Author
Andrea Del Fante, andreadelfante94@gmail.com


I wish, now, to make an appeal to the hearts and minds of some ten thousand of my brethren and sisters that reside in this land, by asking you the question, if you are willing to bring your tithes and offerings into the storehouse of the Lord, sufficient to purchase the mouthpiece or bell for the temple of the lord? my faith is that your answer will be yes.
It is justly due to the XXCITY branch of the church to say that, they not only say yes to a bell, but they also say, add a clock to it, and we will not be behind on our part. This is honorable indeed, and I have no doubt, but that, it will meet the feelings of the churches generally, and be pleasing unto them to prove that their tithings and offerings have been laid out to purchase a bell, that when they hear the sound thereof (which may it be the case) they may rejoice that it is the product of their own offerings to the temple of the Lord.
All the churches abroad that will assist us in this thing, will please to forward their donations to me, at Stanley Buildings, Bath Street, XXCITY, with their names and amount of tithings, etc, which will be carefully recorded in the Temple Book, and afterwards transferred to the Book of the Law of the Lord in XXCITY.


Romanized layout for Nepal Bhasa in Prachalit script.
Normal State
Shift State
Alt State
© 2020 Ananda K Maharjan


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The provocation Artistic Research Will Eat Itself can be understood as a warning against the dangers of methodological introspection, or as a playful invitation to explore the possibilities of a field in a constant state of becoming. In this context, the ‘cannibalism’ of artistic research ‘eating itself’ embodies a dynamic tension between self-destruction and regeneration.
If artistic research eats itself, digests itself and then releases its own waste, does it stink and linger, fertilise new growth or invade new destinations on the bottom of someone’s shoe? If we are to constantly defend and define, are we in danger of having no art left, only the claims for its ability to embody knowledge? When we bite off our own heads do we grow new tails?
Critical perspectives on the discourse surrounding artistic research might be argued to already be too formulaic or self-defeating. Making a case for its own institutional legitimacy could unwittingly reinforce some of the very things artistic research aims to critique. Yet such onto-epistemological paradoxes can offer a rich territory for exploration along with generative practices that involve reflexivity, automorphogenesis, and recursive feedback loops. In recognising auto-cannibalism as an analogy for broader socio-political and environmental concerns, one of the challenges for artistic research is to respond imaginatively to the dynamic tensions between self-destruction and regeneration.
A kiss is the beginning of cannibalism
We encourage the exploration of auto-cannibalism in its widest interpretation and invite researchers, artists and scholars of all backgrounds and in all stages of their careers to think of this call for contributions as the first kiss and to propose artworks, cooking classes, films, panels, papers, performances, workshops and other interventions which explore one of the following themes:
To submit a proposal to the conference
- Read theinformation about modes of presentation
- Submit the online form
https://easychair.org/conferences/?conf=9saricar
DEADLINE January 7, 2018
SUBMIT PROPOSAL
The ninth edition of the SAR International Conference on Artistic Research is organised by Geoff Cox, Azadeh Fatehrad, Allister Gall, Laura Hopes, Anya Lewin and Andrew Prior in partnership with Society for Artistic Research represented by Johan Haarberg, Gabriele Schmid and Geir Strøm. The conference is hosted by the Arts Institute at the University of Plymouth with additional support from Kingston University.
We are also able to accommodate installations and exhibitions in gallery style spaces and some public spaces with little or no technical support. These may be set up for a single day or the duration of the conference and you may propose scheduled times for introduction or discussion. We will try to organize an invigilator when you are not available, but cannot guarantee this. It is also possible to propose pop up performances, exhibitions and installations in other spaces across campus (indoors and outdoors) and possibly during conference ‘social times’. Please e-mail us with your ideas informally prior to submitting your proposal so we can work through possibilities with you.
Please note that we are unable to pay any fees or meet any personal expenditure related to travel and accommodation or those related to the presentation of creative practice at the conference. Discounts will be available for students. All presenters are required to pay a conference fee; (with the exception of performers/technicians who are not named on the proposal and do not attend any other conferences sessions).
Please fill out the online form at https://easychair.org/conferences/?conf=9saricar to submit a proposal for the conference.
ARTISTIC RESEARCH WILL EAT ITSELF
APRIL 8 - 11, 2018
A research/PhD workshop will run in advance of the conference*, the results of which will be included within the conference programme. The workshop, to be held at KARST, a gallery and studio space in Plymouth, aims to provide a forum for emerging artistic researchers to enter into speculation, critique, exchange, making and dialogue about their research topic or practice.
PhD researchers and independent artists and curators are invited to bring a semi-developed project to discuss, work on and resolve into exhibitable form within the conference itself. We can provide workshop tools, technical assistance and some audio-visual equipment. The format of the workshop will include a series of talks, group critiques and discussions and time to continue project development. The workshop is free and lunch will be provided but we cannot cover travel, accommodation or other costs and these are expected to be met by participants or their institutions.
Proposals should respond to the Artistic Research Will Eat Itself theme, include technical needs and be e- mailed to<EMAIL_ADDRESS>(please use the subject header “ARWEI Workshop Application”)
*Participants of the workshop are expected to register for and attend the conference.
For further enquiries about the workshop please contact<EMAIL_ADDRESS>(please use the subject header “ARWEI Workshop”)
EMAIL WORKSHOP ENQUIRIESThe workshop is organised by Arts Research in the School of Art, Architecture and Design, Plymouth University in partnership with KARST.


|
lubyk
0.5
|
#include <Timer.h>
Inherits lubyk::ThreadedLuaObject.
Public Member Functions | |
| Timer (int timeout) | |
| virtual | ~Timer () |
| void | start (int timeout) |
| void | start () |
| void | stop () |
| void | setInterval (int msec) |
Private Slots | |
| void | timeoutSlot () |
The Timer class calls the "timeout" callback at regular intervals.
| mimas::Timer::Timer | ( | int | timeout | ) | [inline] |
Private constructor. Use MakeApplication instead.
Definition at line 51 of file Timer.h.
References MIMAS_DEBUG_CC.
| virtual mimas::Timer::~Timer | ( | ) | [inline, virtual] |
Definition at line 62 of file Timer.h.
References MIMAS_DEBUG_GC.
| void mimas::Timer::start | ( | int | timeout | ) | [inline] |
| void mimas::Timer::timeoutSlot | ( | ) | [inline, private, slot] |
Definition at line 84 of file Timer.h.
References pushLuaCallback, and status.


#
Name
Owner
Mobile
{{$index + 1}}
{{data.name}}
{{data.owner}}
{{data.mobile1}}
×
Customer
Name:
Owner:
Address:
Mobile 1:
Mobile 2:
+


About the Tests
ARES-6 measures the execution time of JavaScript’s newest features, including symbols, for-of, arrow functions, Map/Set/WeakMap, let/const, classes, proxies, string interpolation, destructuring, default arguments, spread, tail calls, and generators. ARES-6 is comprised of four sub-tests: Air, Basic, Babylon, and ML.
Air is an ES2015 port of the WebKit B3 JIT’s Air::allocateStack
phase. This code is a heavy user of Map, Set, classes, spread, and for-of. The benchmark runs allocateStack
on hot function bodies from other popular JavaScript benchmarks: executeIteration
from Octane/Gameboy, gaussianBlur
from Kraken, and scanIdentifier
from Octane/Typescript. Air also runs allocateStack
on a hot function from Air itself. Browse the source.
Basic is an ES2015 implementation of the ECMA-55 BASIC standard. BASIC was an interactive language from the start, so our implementation uses generator functions for the entire interpreter. When the BASIC program says INPUT
, our interpreter says yield
. This allows users of the interpreter to easily integrate it into a runloop. Basic also uses classes, Map, and WeakMap. The benchmark runs a handful of simple programs, the most complex of which finds prime numbers. Browse the source.
Babylon is an implementation of a parser for the JavaScript language. Babylon is the parser used in the Babel JavaScript transpiler. The benchmark runs the Babylon parser on four different JavaScript sources. Babylon makes heavy use of classes, does non trivial string processing, and creates non-trivial object graphs.
ML is an implementation of a feedforward neural network. The benchmark trains several networks using different activation functions and several sample data sets. ML makes heavy use of classes. It relies on the ml-matrix library and does non-trivial matrix math.
ARES-6 rewards browsers that start up quickly and run smoothly. It's not enough to just measure the total running time of a workload. Browsers may perform differently for the same workload depending on how many times it has run. Garbage collection runs periodically, making some iterations take longer than others. Code that runs repeatedly gets optimized by the browser, so the first iteration of any workload is more expensive than the rest. ARES-6 runs Air, Basic, and Babylon for 200 iterations, and ML for 60 iterations, and reports the execution time of the first iteration, the average of the 4 worst iterations, and the overall geometric mean. Each of these values is given an equal weight when computing the ovarall time. ARES-6 equally rewards fast start-up, low jank, and sophisticated adaptive optimizations for long-running code.
Each ARES-6 sample has 200 iterations of Air, Basic, and Babylon, and 60 iterations of ML. ARES-6 runs 6 samples, and reports the average with 95% confidence intervals. Each sample runs in a fresh iframe
to simulate some of the effects of page navigation.


Keep in mind that the overall architecture is in the context of PEI 2019 and meets the needs of Instituto de Telecomunicações. It has the objective to revitalize and put into operation the AMazING project with more features for the needs of experiences.
LDAP (Lightweight Directory Access Protocol) is a service where users information like username, password, phone number can be stored and used to do authentication.
As you can see in the image above, the architecture can be divided in 2 sides, left and right, with the left side being more oriented to hardware and right side software oriented.
SwitchA switch supporting SDN, in our case an Aruba 2920 48G POE+ (J9729A) switch, that will be the central point of all the architecture. |
NodePiece of equipment based on an APU Board, with two wi-fi network adapters and four wi-fi antenas, connected to a PoE splitter. It is inside a plastic box with a protective layer of naval wood on top for better protection. |
DaemonSoftware, made in python, running in the background of the node OS (Operating System). |
Mobile NodeA node that is inside a mobile robot which moves around the rooftop. This one is outside of PEI context since it is done as a master thesis of Eletronic Engineering. |
Node Configuration AppAn app with a simple interface for a client to remotely configure wi-fi settings on nodes . In our case it is only possible if using IT credentials. |
Switch Controller AppAn app that allows system manager to remotely enable or disable PoE switch ports and consequently turn on and off nodes. |
Note that both Node REST Server and Daemon are software components, but appear in hardware layer since they run on Nodes.
Any APU board that can run unix server distros, Ubuntu Server 18.04 LTS in our case
Uses a PoE splitter for power supply that comes from switch.
Needs to be protected if installed outside.
A switch supporting SDN
OpenFlow and Aruba REST API installed
Any browser to run both the Node Configuration and Switch Controller Apps.


@Target(value={FIELD,PARAMETER}) @Retention(value=RUNTIME) @Documented public @interface Mock
public class ArticleManagerTest extends SampleBaseTestCase {
@Mock private ArticleCalculator calculator;
@Mock(name = "database") private ArticleDatabase dbMock;
@Mock(answer = RETURNS_MOCKS) private UserProvider userProvider;
@Mock(extraInterfaces = {Queue.class, Observer.class}) private articleMonitor;
@Mock(stubOnly = true) private Logger logger;
private ArticleManager manager;
@Before public void setup() {
manager = new ArticleManager(userProvider, database, calculator, articleMonitor, logger);
}
}
public class SampleBaseTestCase {
@Before public void initMocks() {
MockitoAnnotations.initMocks(this);
}
}
MockitoAnnotations.initMocks(this)
method has to be called to initialize annotated objects.
In above example, initMocks()
is called in @Before (JUnit4) method of test's base class.
For JUnit3 initMocks()
can go to setup()
method of a base class.
Instead you can also put initMocks() in your JUnit runner (@RunWith) or use the built-in
MockitoJUnitRunner
.
| Modifier and Type | Optional Element and Description |
|---|---|
Answers |
answer
Mock will have custom answer, see
MockSettings.defaultAnswer(Answer) . |
Class<?>[] |
extraInterfaces
Mock will have extra interfaces, see
MockSettings.extraInterfaces(Class[]) . |
boolean |
lenient
Mock will be lenient, see
MockSettings.lenient() . |
String |
name
Mock will have custom name (shown in verification errors), see
MockSettings.name(String) . |
boolean |
serializable
Mock will be serializable, see
MockSettings.serializable() . |
boolean |
stubOnly
Mock will be 'stubOnly', see
MockSettings.stubOnly() . |
public abstract Answers answer
MockSettings.defaultAnswer(Answer)
.
For examples how to use 'Mock' annotation and parameters see Mock
.public abstract boolean stubOnly
MockSettings.stubOnly()
.
For examples how to use 'Mock' annotation and parameters see Mock
.public abstract String name
MockSettings.name(String)
.
For examples how to use 'Mock' annotation and parameters see Mock
.public abstract Class<?>[] extraInterfaces
MockSettings.extraInterfaces(Class[])
.
For examples how to use 'Mock' annotation and parameters see Mock
.public abstract boolean serializable
MockSettings.serializable()
.
For examples how to use 'Mock' annotation and parameters see Mock
.public abstract boolean lenient
MockSettings.lenient()
.
For examples how to use 'Mock' annotation and parameters see Mock
.


Bowfinger A film review by Marty Mapes Copyright 1999 Marty Mapes
*** (out of 4) The situation is a little too wacky for BOWFINGER to be a great, lasting comedy, but it is funny.
Steve Martin plays Bobby Bowfinger, a (very) small-time director trying to complete one last picture before he turns 50. His accountant Afrim (Adam Alexi-Malle) has written a great script, so now all he needs is funding and a big-name star.
Martin's Bowfinger would be a great director. That's not to say he could make a good movie, but he has all the schmoozing techniques down pat. When he needs help from above, he can dress to impress (including ponytail, cell phone, and convertible, all "borrowed.") When he needs help from below, he calls people, tells them what to do, then hangs up before they can say no.
Martin uses his schooze to "run into" a big producer (Robert Downey, Jr.), and even manages to get some conditional funding. All he has to do is sign the biggest action star in Hollywood, Kit Ramsey (Eddie Murphy), to his picture and Renfro (Downey) will pay for it.
Bowfinger's next stop is the Ramsey mansion, where Kit won't give him the time of day. Things look hopeful after Bowfinger lies about being in "Mind Head," a psychological/religious organization that Ramsey puts his faith in, but as soon as Bowfinger pulls out the script, he's out the door.
Kit Ramsey is extremely paranoid, and Murphy is really not that fun to watch in the role. He plays the part perfectly for this movie, but he's got a nervous tension that's not as likeable or entertaining as the other characters in BOWFINGER. It's unfortunate because it changes the timbre of the movie when he's on screen.
Bowfinger realizes Ramsey will never agree to be in the movie. He tries to break the news to his crew, but doesn't have the heart. Instead he tells them that he's going to make the movie WITH Kit Ramsey, as planned. And he is, too, only Ramsey won't know about it. He's going to stalk Ramsey from afar, and have the actors walk up to him and say their lines.
He hires a lookalike (Jiff, also played by Eddie Murphy) to do reverse-angle shots, and action sequences that they can't stage with Ramsey. Murphy's Jiff -- a dumb, goofy lug whose career aspiration is to be an errand boy -- is much more fun to watch.
Rounding out Bowfinger's cast and crew are an aging actress (Christine Baranski) who has worked hard without making it big -- she hopes this movie will be the one; his cinematographer who has the means to "borrow" professional equipment from a studio; his leading lady, fresh off the bus from Ohio (Heather Graham), who sleeps her way to the top of the little production, but somehow never cheapens herself by doing it, and four undifferentiated Mexicans Bowfinger nabs crossing the border, who throw themselves into their new vocation and start learning about lenses, f-stops and "Cahiers du Cinema."
BOWFINGER has been getting a lot of praise, most of it deserved. But it's not a perfect movie, and there are lots of uneven spells. The jokes are used one or two times too many, and as short as it is (98 minutes), it's a little too long.
But it's still a funny movie, and credit should go to the great cast. Everyone really did a good job overacting, each person trying to upstage everyone else. They were having fun, and it showed.
Best of all, though is Steve Martin in another role that's just perfect for him. He's energetic, optimistic, enthusiastic, and just a little na´ve. His philosophy seems to be "damn the laws, we're shooting a MOVIE!"
Check out more current movie reviews at http://www.moviehabit.com
-- Marty Mapes<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


User Persona
Edward: Plant Forgetter & registered user
User Story
"As a busy user, I want to use technology to help me keep my house plants alive."
Details
Edward likes to have plants around the house because it reminds him of growing up in Costa Rica. He is bad at
remembering when to water them and how much, and has had to throw out an embarrassing number of dead, dried up
house plants. He has a busy schedule and is very active on social media, so he almost always has his phone on
him.
Technology
- Devices: Has a Macbook Pro for work, got an iPhone 11 and 8th gen iPad for personal use to avoid learning a
new OS.
- Browser: Safari across all devices.
- Comfort: Highly proficient with all of his devices.
- Attitude: Likes to be a power-user with technology that saves him time.
Frustrations
- Not knowing how to take care of his plants.
- Having to throw out plants he let die.
- Things that can't be automated.
- Getting plants as gifts with no instructions for taking care of them.
Needs
- Edward needs regular reminders to water his plants.
- The reminders should tell him which plant needs water, and how much.
- Edward needs his houseplants to add peace and comfort to his life, not complexity.
Goals
Edward's goal is to keep a wide variety of houseplants and keep them healthy with as little frustration as
possible. He wants a service that will let him look up how to care for his plants and remind him what they need and when.


--
Hi {{{ FirstName }}},
I saw your profile online and wanted to reach out! You might
be a great fit for many of the remote software engineering roles that top U.S. companies are hiring for
{{Company}}.
- Compensation: - {{ Company}} engineers are compensated with salaries more than local companies
in most countries.
- Find jobs across levels: - Turing hires mid level, senior level as well as tech lead level
engineers.
- Find jobs in 100+ Skills: - Get hired for {{Skills}}} etc.
If you run into any difficulty creating your profile, please
email us at {{CompanyEmail}}.
Thanks,
{{SenderName}}
{{SenderRole}},
{{CompanyName}}
LinkedIn


--- layout: post title: ! 'Java Servlet Tutorial: Implementing an Imageboard Start to Finish Part 1' date: 2013-11-11 11:40:22.000000000 -08:00 categories: - Programming tags: [] status: draft type: post published: false meta: _edit_last: '1' author: login: siegedog email<EMAIL_ADDRESS>display_name: siegedog first_name: '' last_name: '' excerpt: !ruby/object:Hpricot::Doc options: {} ---
- prerequisites (Java)
- lack of up-to-date, proper, servlet tutorials (context). The goal of this tutorial is to educate the reader about the standard practices every web developer (not just ones using Java) should know. The final result will be a fully-functional, secure, usable imageboard. I'm not interesting in merely conveying a series of theoretical ideas - the real goal is getting your hands dirty and make the final site production quality.
- tool setup
- up-to-date comparison of popular (-ish) Servlet containers - Tomcat, Jetty, Glassfish
=> pick Tomcat
- setting up our system, our database (well, no users, only boards and posts -> maybe NoSQL?)
- XSS prevention, ReCapcha integration, flood detection, ip blocking


Activities
Give grade to the numeric activity:
| Name | Short Name | Weight | Grade | Percent |
|---|---|---|---|---|
| Activity 1 | A1 | / |
||
| Activity 2 | A2 | / |
||
| Activity 3 | A3 | / |
||
| Activity 4 | A4 | / |
Give grade to the numeric activity:
| Name | Short Name | Weight | Grade | Percent |
|---|---|---|---|---|
| Activity 1 | A1 | / |
||
| Activity 2 | A2 | / |
||
| Activity 3 | A3 | / |
||
| Activity 4 | A4 | / |


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Use this page to validate SPARQL queries or RDF data.
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Nigeria’s GDP grew by 2.28 per cent in 3Q of 2019, despite border closure
by Jennifer UGWAAdvertisement
NIGERIA’S Gross Domestic Product (GDP) grew by 2.28 per cent in real terms, in the third quarter (Q3) of 2019, up from 1.81 per cent growth recorded in the third quarter of 2018, an indication of growth by 0.47 per cent points (year-on-year).
GDP represents the monetary value of all finished goods and services made within a country during a specific period.
According to the report released by the National Bureau of Statistics (NBS), the Nigerian economy grew by 2.28 per cent in Q3 2019, up from 2.12% growth recorded in Q2 2019. This indicates an increase of 0.17 per cent points between Q2 and Q3 2019 (Quarter on Quarter).
The GDP data released on Friday showed that the average daily oil production in the quarter was 2.04 million barrels per day (mbpd).
The non-oil sector grew by 1.85 per cent during the third quarter, while the non-oil sector contributed 90.23 per cent to the nation’s GDP in real terms.
GDP by sector shows that the industrial sector recorded the highest growth of 3.12 per cent when compared with other sectors. This is followed by the agricultural sector which grew to 2.28 per cent, while the service sector slowed down with a growth of 1.87 per cent.
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Despite the increment in the GDP, the NBS data indicated that trading sector was not one of the main contributors to the growth.
In the third quarter of 2019, the nominal year-on-year growth rate for Trade stood at 1.13 per cent, indicating a decrease of –2.65 per cent points when compared to the third quarter of 2018, and –1.89 per cent points compared to the preceding quarter.
“Trade’s contribution to nominal GDP in the third quarter of 2019 was 14.69p per cent, lower than the contribution in the same quarter of the previous year of (16.45 per cent), and the preceding quarter (15.33 per cent),” said the bureau.
These changes could be an off-set of the country’s land border closure within the quarter.
According to the NBS, the growth rate in Q3 of 2019 represents the second-highest quarterly rate recorded since 2016.
However, the growth in the GDP rate might not be felt by the citizens just yet as inflation rate continues to rise.
Nigeria recorded 11.61 increase in the third quarter from 11.24 recorded in the second quarter report – showing depletion in the purchasing power of the Naira.


Gecode::ViewValBranching< View, Val, ViewSel, ValSel > Class Template Reference
[Generic branching based on view and value selection]
Inherits Gecode::Branching.
Detailed Description
template<class View, class Val, class ViewSel, class ValSel>
class Gecode::ViewValBranching< View, Val, ViewSel, ValSel >
Generic branching.
Implements view-based branching for an array of views (of type View) and value (of type Val). The behaviour is defined by the class ViewSel (which view is selected for branching) and the class ValSel (which value is selected for branching).
The class ViewSel must implement two member functions:
- Gecode::ViewSelStatus init(const Space* home, View x) Initializes view selection with the View x. If x is known to be a best one, VSS_COMMIT should be returned. Otherwise, either VSS_NONE or VSS_SELECT should be returned.
- Gecode::ViewSelStatus select(const Space* home, View x) If x is not better than the previously selected view, return VSS_NONE. If it is better, return VSS_SELECT. If it is a best view, return VSS_COMMIT.
The class ValSel must implement two member functions:
- Val val(const Space* home, View x) const returns the value (most likely determined by x) to branch with.
- Gecode::ModEvent tell(Space* home, unsigned int a, View x, Val n) performs a tell for alternative a on x with value n.
For examples, see integer branchings .
Definition at line 84 of file branching.icc.
Public Member Functions | |
| ViewValBranching (Space *home, ViewArray< View > &x) | |
| Constructor for creation. | |
| virtual bool | status (const Space *home) const |
| Check status of branching, return true if alternatives left. | |
| virtual const BranchingDesc * | description (const Space *home) const |
| Return branching description (of type Gecode::PosValDesc). | |
| virtual ExecStatus | commit (Space *home, const BranchingDesc *d, unsigned int a) |
| Perform commit for branching description d and alternative a. | |
| virtual Reflection::ActorSpec | spec (const Space *home, Reflection::VarMap &m) const |
| Return specification for this branching given a variable map m. | |
| virtual Reflection::BranchingSpec | branchingSpec (const Space *home, Reflection::VarMap &m, const BranchingDesc *d) const |
| Return specification for a branch. | |
| virtual Actor * | copy (Space *home, bool share) |
| Perform cloning. | |
Static Public Member Functions | |
| static Support::Symbol | ati (void) |
| Actor type identifier of this branching. | |
| static void | post (Space *home, Reflection::VarMap &m, const Reflection::ActorSpec &spec) |
| Post branching according to specification. | |
Protected Member Functions | |
| ViewValBranching (Space *home, bool share, ViewValBranching &b) | |
Protected Attributes | |
| ViewArray< View > | x |
| Views to branch on. | |
| int | start |
| Unassigned views start at x[start] Constructor for cloning b. |
Constructor & Destructor Documentation
| Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::ViewValBranching | ( | Space * | home, | |
| bool | share, | |||
| ViewValBranching< View, Val, ViewSel, ValSel > & | b | |||
| ) | [inline, protected] |
Definition at line 247 of file branching.icc.
| Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::ViewValBranching | ( | Space * | home, | |
| ViewArray< View > & | x | |||
| ) | [inline] |
Member Function Documentation
| bool Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::status | ( | const Space * | home | ) | const [inline, virtual] |
Check status of branching, return true if alternatives left.
Implements Gecode::Branching.
Definition at line 262 of file branching.icc.
| const BranchingDesc * Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::description | ( | const Space * | home | ) | const [inline, virtual] |
Return branching description (of type Gecode::PosValDesc).
Implements Gecode::Branching.
Definition at line 274 of file branching.icc.
| ExecStatus Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::commit | ( | Space * | home, | |
| const BranchingDesc * | d, | |||
| unsigned int | a | |||
| ) | [inline, virtual] |
Perform commit for branching description d and alternative a.
Implements Gecode::Branching.
Definition at line 296 of file branching.icc.
| Reflection::ActorSpec Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::spec | ( | const Space * | home, | |
| Reflection::VarMap & | m | |||
| ) | const [inline, virtual] |
Return specification for this branching given a variable map m.
Reimplemented from Gecode::Actor.
Definition at line 321 of file branching.icc.
| Reflection::BranchingSpec Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::branchingSpec | ( | const Space * | home, | |
| Reflection::VarMap & | m, | |||
| const BranchingDesc * | d | |||
| ) | const [inline, virtual] |
Return specification for a branch.
Reimplemented from Gecode::Branching.
Definition at line 329 of file branching.icc.
| Support::Symbol Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::ati | ( | void | ) | [inline, static] |
| void Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::post | ( | Space * | home, | |
| Reflection::VarMap & | m, | |||
| const Reflection::ActorSpec & | spec | |||
| ) | [inline, static] |
| Actor * Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::copy | ( | Space * | home, | |
| bool | share | |||
| ) | [inline, virtual] |
Member Data Documentation
ViewArray<View> Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::x [protected] |
int Gecode::ViewValBranching< View, Val, ViewSel, ValSel >::start [mutable, protected] |
Unassigned views start at x[start] Constructor for cloning b.
Definition at line 87 of file branching.icc.
The documentation for this class was generated from the following file:
- gecode/kernel/branching.icc (Revision: 7658)


--- layout: article article: true permalink: /blog/article/online-advertising-exchange-flow title: "Online Advertising exchange flow" cover: "online-advertising-exchange-flow.jpg" description: "How works the online advertising exchange?" time_reading_minutes: "10" categories: ["Design"] ---


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#include <MRay.h>
Public Member Functions | |
| MRay () | |
| class header. | |
| MRay (const MVec3 &start, const MVec3 &dir) | |
| ~MRay () | |
| void | SetStart (const MVec3 &start) |
| void | SetDir (const MVec3 &dir) |
| public methods | |
| void | SetDirFast (const MVec3 &dir) |
| const MVec3 & | GetStart () const |
| const MVec3 & | GetDir () const |
| bool | Intersect (const MAABox &box, float maxDist=FLT_MAX) const |
| returns true if the ray intersects with the box provided. | |
| bool | Intersect (MVec3 &hitLoc, const MAABox &box, float maxDist=FLT_MAX) const |
| bool | Intersect (const MOBox &box) const |
| bool | Intersect (MVec3 &coord, const MOBox &box) const |
| bool | Intersect (const MSphere &sphere) const |
| MRay | Transform (const MMat4x4 &mat, const MMat3x3 &normalRot) const |
| transforms the ray. | |
| bool | Intersect (MVec3 &hitPos, const MPlane &plane, float maxDist) const |
| bool | Intersect (MVec3 &point, float &u, float &v, const MVec3 &pt0, const MVec3 &pt1, const MVec3 &pt2, bool twoSided=false) const |
| bool | Intersect (float &dist, MVec3 &point, float &u, float &v, const MVec3 &pt0, const MVec3 &pt1, const MVec3 &pt2, bool twoSided=false, float maxDist=FLT_MAX) const |
| bool | Intersect (MVec3 &point, float &u, float &v, const MVec3 &pt0, const MVec3 &pt1, const MVec3 &pt2, const MVec3 &faceNormal, bool twoSided=false) const |
| float | Dist (const MVec3 &point) const |
| distance from the ray to a point. | |
| float | Dist (const MLineSegment &segment, float epsilon) const |
| distance between two rays. | |
| float | Dist (const MLineSegment &segment, float &rayMu, float &segMu, float epsilon) const |
Definition at line 27 of file MRay.h.
| MRay::MRay | ( | ) |
| float MRay::Dist | ( | const MLineSegment & | segment, | |
| float & | rayMu, | |||
| float & | segMu, | |||
| float | epsilon | |||
| ) | const |
here, we're trying to solve a specialized line-line distance equation. We need to do the following:
A = s2 - s1 B = rdir
A dot C = 0 B dot C = 0 C = ?
Ax * Cx + Ay * Cy + Az * Cz = 0 Bx * Cx + By * Cy + Bz * Cz = 0
p13 = vector from starting point to starting point.
p43 = _dir. p21 = line segment dir.
is the segment just a point?
p13.x * p43.x + p13.y * p43.y + p13.z * p43.z;
p43.x * p21.x + p43.y * p21.y + p43.z * p21.z;
p13.x * p21.x + p13.y * p21.y + p13.z * p21.z;
p21.x * p21.x + p21.y * p21.y + p21.z * p21.z;
parallel.
calculate the positions on the ray and line segment.
now figure out the distances.
distance between the ray and the start of the line segment.
distance between the ray and the end of the line segment.
distnace between the ray and the line segment.
| float MRay::Dist | ( | const MLineSegment & | segment, | |
| float | epsilon | |||
| ) | const |
| float MRay::Dist | ( | const MVec3 & | point | ) | const |
distance from the ray to a point.
return the shortest distance to the line from the point.
calculate where the line comes closest to point 'pt'.
if we don't come closest to the point 'pt' somewhere on the segment, take the distance to the respective end points.
return the distance to the line.
| bool MRay::Intersect | ( | MVec3 & | point, | |
| float & | u, | |||
| float & | v, | |||
| const MVec3 & | pt0, | |||
| const MVec3 & | pt1, | |||
| const MVec3 & | pt2, | |||
| const MVec3 & | faceNormal, | |||
| bool | twoSided = false | |||
| ) | const |
calculate some useful vars.
calculate the point on the triangle's plane along the ray.
if the ray is shooting away from the plane, then simply return false.
calculate the distance along the ray to the plane.
calculate where we intersect the plane the triangle lies on.
choose an axis to throw away and solve in 2D.
calculate the barycentric coordinates.
return true if we're inside the triangle.
| bool MRay::Intersect | ( | float & | dist, | |
| MVec3 & | point, | |||
| float & | u, | |||
| float & | v, | |||
| const MVec3 & | pt0, | |||
| const MVec3 & | pt1, | |||
| const MVec3 & | pt2, | |||
| bool | twoSided = false , |
|||
| float | maxDist = FLT_MAX | |||
| ) | const |
calculate some useful vars.
perform our test. calculate the face normal.
normalize the face normal.
calculate the point on the triangle's plane along the ray.
if the ray is shooting away from the plane, then simply return false.
calculate the distance along the ray to the plane.
calculate where we intersect the plane the triangle lies on.
choose an axis to throw away and solve in 2D.
calculate the barycentric coordinates.
return true if we're inside the triangle.
| bool MRay::Intersect | ( | MVec3 & | point, | |
| float & | u, | |||
| float & | v, | |||
| const MVec3 & | pt0, | |||
| const MVec3 & | pt1, | |||
| const MVec3 & | pt2, | |||
| bool | twoSided = false | |||
| ) | const |
returns the distance from the ray to the triangle as well as the barycentric coordinates of the intersection if a intersection occurs. If no intersection occurs, then the function returns -1.0.
calculate some useful vars.
perform our test. calculate the face normal.
normalize the face normal.
calculate the point on the triangle's plane along the ray.
if the ray is shooting away from the plane, then simply return false.
calculate the distance along the ray to the plane.
calculate where we intersect the plane the triangle lies on.
choose an axis to throw away and solve in 2D.
calculate the barycentric coordinates.
return true if we're inside the triangle.
returns true if the ray intersects with the plane. It also returns where the ray intersects with the plane.
get the distance from the ray's start to the plane along the ray's normal.
get the cosecant between the ray's direction and the plane's normal. This gives us a ratio of how much longer the ray is until the intersection of the plane.
calculate the final position and return true to indicate intersection.
| bool MRay::Intersect | ( | const MSphere & | sphere | ) | const |
return the shortest distance to the line from the point.
calculate where the line comes closest to point 'pt'.
if we don't come closest to the point 'pt' somewhere on the ray, then take the distance to the start point and return true if the radius of the sphere is greater than or equal to that distance.
if the radius of the sphere is greater than or equal to the distance to the line, then return true.
calculate the matrices needed to transform the ray into the box's space.
transform the ray into the box's space.
perform an AABox intersection with the new ray params.
Find candidate planes; this loop can be avoided if rays cast all from the eye(assume perpsective view)
Ray start inside bounding box
Calculate T distances to candidate planes
Get largest of the maxT's for final choice of intersection
Check final candidate actually inside box
transform the coordinate into world space.
ray hits box
| bool MRay::Intersect | ( | const MOBox & | box | ) | const |
calculate the matrices needed to transform the ray into the box's space.
transform the ray into the box's space.
perform an AABox intersection with the new ray params.
Find candidate planes; this loop can be avoided if rays cast all from the eye(assume perpsective view)
Ray start inside bounding box
Calculate T distances to candidate planes
Get largest of the maxT's for final choice of intersection
Check final candidate actually inside box
ray hits box
Find candidate planes; this loop can be avoided if rays cast all from the eye(assume perspective view)
Ray start inside bounding box
Calculate T distances to candidate planes
Get largest of the maxT's for final choice of intersection
Check final candidate actually inside box
ray hits box
| bool MRay::Intersect | ( | const MAABox & | box, | |
| float | maxDist = FLT_MAX | |||
| ) | const |
| void MRay::SetDirFast | ( | const MVec3 & | dir | ) |


{% include contact.html %} © {{ site.time | date: '%Y' }} All rights reserved
© {{ site.time | date: '%Y' }} All rights reserved


Written by: Marta Kauffman & David Crane
Transcribed by: Mindy Mattingly
With Minot Adjustments by: Tennant Stuart
[Scene: Rifts Restaurant, as seen in Mad About You, Joey and Chandler are there.]
Chandler: This is unbelievable. Its been like a half an hour. If this was a cartoon, youd be looking like a ham right about now.
(Ursula Buffay, Phoebes identical twin sister, is waiting on tables in her inimitable manner.)
Joey: Theres the waitress. Excuse me, Miss. Hello, Miss?
(Ursula spins around looking puzzled, quite unable to tell where the sound is coming from.)
Chandler: Its Phoebe! Hi!
(Ursula notices Joey waving his hand, and comes over.)
Ursula: Hi. Okay, will that be all?
Chandler: Wait, wait! Wh-what are you doing here?
Ursula: Yeah, um, I was over there, then you said, "Excuse me, hello Miss," so now Im here.
Joey: No, no... how come you are working here?
Ursula: Right, yeah, cause its close to where I live, and the aprons are really cute.
Chandler: Can we start over?
Ursula: Yeah. Okay great. Im gonna be over here. (She wanders away.)
Chandler and Joey: No, no, no!
Opening Credits
[Scene: A wintry February day in New York City, snowplows are clearing the streets. Inside Central Perk, all three girls are paying court to Ross.]
 But, he keeps erasing the messages on my machine, "supposedly" by accident.
Rachel: No, yeah, Ive done that.
Ross: And then, like three days in a row he got to the newspaper before I did, and peed all over the crossword.
Rachel: Ive never done that.
(Outside in the street, Joey and Chandler arrive, to peer through the window at Phoebe, by bending down to look underneath the shops signa large steaming cup of coffee.)
Chandler: All right, now look at her and tell me she doesnt look exactly like her sister.
Joey: Im sayin I see a difference.
Chandler: Theyre twins!
Joey: I dont care. Phoebes Phoebe. Ursulas... hot!
(Joey and Chandler come indoors.)
Chandler: You know that thing, when you and I talk to each other about things?
Joey: Yeah.
Chandler: Lets not do that any more.
(They hang up their coats and scarves, then approach their friends on the main sofa.)
All: Hey guys! Hey!
Joey: Hey Pheebs, guess who we saw today.
Phoebe: Ooh, ooh, fun! Okay... um, Liam Neeson.
Joey: Nope.
Phoebe: Morly Safer.
Joey: Nope.
Phoebe: The woman who cuts my hair!
Monica: Okay, look, this could be a really long game.
Chandler: Your sister Ursula.
Phoebe: (Her face dropping) Oh, really.
Chandler: Yeah, yeah, she works over at that place, uh...
Phoebe: Rifts. Yeah, I know.
Chandler: Oh, you do? Because she said you guys havent talked in like years.
Phoebe: Hmmm? Yeah. So, um, is she fat?
Joey: Not from where I was standin.
Phoebe: (Turning to Chandler) where were you standing?
Rachel: Um, Pheebs, so, you guys just dont get along?
 Oh, oh, she was the first one to start walking, even though I did it... later that same day. But, to my parents, by then it was like "yeah, right, well what else is new?"
Ross: Oh, Pheebs, Im sorry, Ive got to go. Ive got Lamaze class.
Chandler: Oh, and Ive got Earth Science, but I'll catch you in Gym.
Rachel: So, is this just gonna be you and Carol?
Ross: No, Susans gonna be there too. Weve got dads, weve got lesbians, the whole parenting team.
Rachel: Well, isnt, isnt that gonna be weird?
Ross: No, no. (Distractedly putting on a jacket to go out) I mean, it mighta been at first, but by now I, I think Im pretty comfortable with the whole situation.
Monica: Ross, thats my jacket.
Ross: I know.
(Rachel grins as Ross removes the girlie jacket, grabs his own, and rushes out.)
[Scene: The Lamaze class, several couples and one trio sit on the floor, introducing themselves to the teacher, whos got as far as a woman sitting next to Ross, Carol, and Susan.]
Woman: Hi, were the Rostins. Err, Im J.C., and hes Michael, and were having a boy, and a girl.
Teacher: Good for you. Alrighty, next?
Ross: Hi, um, Im err, (has to clear his throat) Im Ross Geller, and err ah... (pats Carols bulge) ..thats, thats my boy in there, and uh, (points) this is Carol Willick, and this... is Susan Bunch.
Teacher: Im sorry, I didnt get... Susan is?
Ross: Susan is Carols, Carols, Carols, friend...
Carol: Life partner.
Ross: Like buddies.
Susan: Like lovers.
Ross: You know how close women can get.
(The teacher smiles, but her eyebrows go up. Susan and Carol pat each other affectionately.)
Carol: Susan and I live together.
Ross: Although I was married to her.
Susan: Carol, not me.
Ross: Err, right.
Carol: Its a little complicated.
Ross: A little.
Susan: But were fine.
Ross: Absolutely. (Turns back to the woman next to him.) So, twins... hah! Thats like two births. (He struggles again.) Ouch.
[Scene : Chandler's Office, Chandler is working.]
(Helens buzzer is heard on the intercom, so Chandler presses his button, too.)
Chandler: And (he imitates the buzzer) to you too, Helen.
Helen: (Over the intercom) Nina Bookbinder is here to see you.
Chandler: Oh, okay. Send her in.
(He hurriedly checks his hair in his computer screen, before taking a sporting trophy from a drawer to place ostentatiously on his desk. An attractive young woman opens the door.)
Nina: Hi.
Chandler: Hi, Nina. Come on in.
Nina: You wanted to see me?
Chandler: Uh, Yes. Yes. Ive just been going over your data here, and little thing, youve been post-dating your Friday numbers.
Nina: Which is bad, because?
Chandler: Well, it throws my WENUS out of whack.
Nina: Your... excuse me?
Chandler: WENUS. (Coughs) Weekly Estimated Net...
Nina: Oh, Net Usage Statistics, right. Gotcha, gotcha. Wont happen again. I wouldnt want to do anything to hurt your... "wenus."
(Nina beams flirtatiously at Chandler, who catches her drift, but for once hes lost for something to say – so she nods her head to tell him that hes thinking correctly...)
[Scene: Monica and Rachel's, Ross, Chandler, and the girls are dividing some Chinese takeout, while the sitcom Family Matters is playing on the TV.]
Chandler: Its not just that shes cute, okay. Its just that... shes really really cute.
Ross: It doesnt matter. You dont dip your pen in the company ink.
(Marcel scampers about, interfering with the neatness.)
Monica: Ross, your little creatures got the remote again.
Ross: Marcel, Marcel, give Rossie the remote. Marcel. Marcel, you give Rossie the remote right now... Marce... you give Rossie the remote...
(Marcel points the remote at Monicas television, pressing a particular combination of keys. The logo SAP appears on the screen, and suddenly the dialogue is dubbed into Spanish.)
Monica: Great.
Ross: Relax, Ill fix it.
Rachel: (Looking at the television) Cool... "Urkel" in Spanish is "Urkel."
Ross: (looking at the remote) How did he do this?
Chandler: (Looking out at the balcony) So tell me something, is leaving the Christmas lights up part of your plan to keep us merry all year long?
(Rachel slowly spins around, finally noticing that the lights have outstayed their welcome.)
Monica: Ah no, you see, someone was supposed to take them down around New Years... but obviously someone forgot.
Rachel: Well, someone was supposed to write "Rach, take down the lights" and put it on the re... frigerate... (finally noticing Monicas note stuck to the refrigerator) How long has that been there?
(Joey enters, looking extremely pleased with himself.)
Chandler: Hey, where you been?
Joey: I went back to Riffs. I think Ursula likes me. All I ordered was coffee, she brought me a tuna meltt and four plates of curly fries.
Chandler: Score.
Joey: She is so hot!
Chandler: Yeah, listen. Okay, before you do anything Joey-like, you might wanna run it by err... (he indicates Phoebe, who is helping Ross understand the remote control.)
Joey: Pheebs?
Phoebe: (Jumping up) Yeah?
Joey: You think it would be okay if I asked out your sister?
Phoebe: Why? Why would you wanna... do that? Why?
Joey: So that if we went out on a date, shed be there.
 I mean, its true, we were one egg, once, but err, you know, weve grown apart, so, um... I dont know, why not? Okay.
Joey: Cool, thanks.
(He happily gestures at Chandler that there was nothing to worry about, then exits. Rachel and Monica are concerned for poor Phoebe, who slides back down next to Ross.)
Ross: You okay?
Phoebe: Yeah Im fine.
Ross: You wanna watch Laverne y Shirley?
(The sitcom begins with its familiar refrain, yet with a Latin lilt. Rachel and Monica do a little dance with their chopsticks, and Phoebe has to grin as Ross joins in the rhythm.)
[Scene: Lamaze class. Susan is there. Each couple has a doll, for they have just finished learning how to change a diaper. As Ross rushes in, stepping on the Rostins pretend baby, squashing its head flat. It bleats, in protest. He performs emergency surgery, then hands the doll back to J.C.]
Ross: Sorry.
Ross: Hi. Sorry Im late. Wheres, wheres Carol?
Susan: Stuck at school. Some parent-teacher thing. You can go. Ill get the information.
Ross: No... No... No. I think I should stay, I think we should both know whats going on.
Susan: Oh, good. Thisll be fun.
Teacher: Alrighty. Were gonna start with some basic third stage breathing exercises, so Mummies, why dont you get on your back? And... coaches, you should be supporting Mummys head.
(Ross and Susan each gesture for the other to lie down.)
Ross and Susan: What? What? What?
Susan: I am supposed to be the mommy?
Ross: Okay, Im gonna play my sperm card one more time.
Susan: Look, I dont see why I should have to miss out on the coaching training just because Im a woman.
Ross: I see. So what do you propose to do?
Susan: I will flip you for it.
Ross: Flip me for it? No, no, no... heads, heads, heads!
Susan: (Triumphantly) On your back... Mom.
(Ross gets down like all the other mothers, cradled in Susans lap like all the other fathers.)
Teacher: Alright, Mommies, take a nice deep cleansing breath.
(Forgetting herself, Susan does the "Mommy" action with Ross.)
Teacher: Good.
(Ross comes out of character to glare into the distance.)
[Scene: Chandler's Office.
Chandler: Mr. D, hows it going, sir?
Mr. Douglas: Ohh, its been better. The Annual Net Usage Statistics are in.
Chandler: And?
Mr. Douglas: Its pretty ugly. We havent seen an ANUS this bad since the seventies.
Chandler: So what does this mean?
Mr. Douglas: Well, were gonna be layin off people in every department.
Chandler: Hey, listen, I know I came in late last week, but I slept funny, and my hair was very very –
Mr. Douglas: Not you. Relax. Ever have to fire anyone?
[Scene: Chandler's Office, later that day, Nina is in his office.]
Chandler: Nina? Nina. (He goes around his desk to where she is sitting.) Nina. (In pain) Nina.
(She sympathetically reaches out to fondle the inner thigh of his left leg.)
Nina: Are you okay?
Chandler: (Looking down at her hand) Yes, yes I am. Err, listen, the reason that I called you in here today was, err... please dont hate me.
Nina: (Taking her hand away) What?
Chandler: (Suddenly bright) Would you like to have dinner sometime?
(Nina gasps in surprise and relief.)
[Scene: Central Perk, Rachel is at the counter, serving coffee to Phoebe.]
Rachel: So Pheebs, what do you want for your birthday?
Phoebe: Well, what I really want is for my mom to be alive and enjoy it with me.
Rachel: Okay... Let me put it this way. Anything from Crabtree and Evelyn?
Phoebe: Ooh! Bath salts would be nice.
Rachel: Ooh, okay... good.
(Jamie Buchman and Fran Devanow enter the coffee house. They look about them as Jamie removes her coat and scarf.)
Jamie: What is this place?
Fran: Look, youre cold, I have to pee, and... (indicating the sign) ..theres a cup of coffee on the window. How bad could it be?
(Jamie notices Phoebe sitting at the counter.)
Jamie: I think we have an answer.
Fran: Whats she doing here?
Jamie: This could be Gods way of telling us to eat at home.
Fran: Think she got fired at Riffs?
Jamie: No, no, no. We were there last night. She kept... (shuddering at the memory) ..bringing swordfish.
Fran: Im gonna wait till after we order. Its her, right.
Jamie: It looks like her.
(Phoebe walks by, ignoring the two strangers.)
Jamie: Um, excuse me.
Phoebe: Yeah?
Jamie: Hi, its us.
Phoebe: (Smiling blankly) Right, and its me.
Jamie: So, so youre here too?
Phoebe: Much as you are.
Jamie: (Without moving her lips) Your turn.
Fran: Err... we know what we want.
Phoebe: (Philosophically) Oh, thats good.
Jamie: All we want is two Caffe Lattes.
Fran: And some biscottie cookies.
Phoebe: Good choice.

Jamie: Definitely her.
Fran: Yeah.
Commercial break
[Scene: Monica and Rachels, Phoebe is watching a Spanish version of The Waltons. At a nearby table sit Monica knitting, Rachel winding a ball of wool, and Chandler supplying them both from a skein which is spread between his hands.]
(Phoebe uses the remote to stop the Spanish by turning off the television.)
Monica: I cant believe you. You still havent told that girl she doesnt have a job yet?
Chandler: Well, you still havent taken down the Christmas lights.
Monica: Congratulations, I think youve found the worlds thinnest argument.
Chandler: Im just trying to find the right moment, you know?
Rachel: Oh, well, that shouldnt be so hard, now that youre dating. (Imitating men at their worst) "Sweetheart, youre fired, but how bout a quickie before I go to work?"
(Joey lets himself in, carrying a large paper shopping bag.)
Joey: Hey.
Rachel and Chandler: Hey.
(There is a loud knocking at the door through which Joey has just entered.)

Monica: Ill get it.
(She rises, dragging Chandler along by the wool. Rachel has to leap over a chair to follow them. Monica opens the door to find Mr. Heckles standing there.)
Monica: Oh. Hi, Mr.Heckles.
Mr.Heckles: Youre doing it again.
Monica: Were not doing anything. Were just sitting around talking, quietly.
Mr.Heckles: I can hear you through the ceiling. My cats cant sleep.

Mr.Heckles: I could have cats.
Monica: (Closing the door) Goodbye Mr.Heckles.
Rachel: Well try to keep it down.
(The wool-bound trio returns to the table. Rachel has to rush ahead to avoid becoming tangled. Joey brings the shopping bag over to Phoebe, and takes out a nice cardigan.)
Joey: Phoebe, could you do me a favour? Could you try this on? I just wanna make sure it fits.
Phoebe: Ooh, my first birthday present... (delightedly examining the cardigan in her lap) ..oh, this is really...
Joey: Oh, no no no. Its for Ursula. I just figured, you know, size-wise.
Phoebe: Ohhh... Sure, yeah... (disgustedly dropping the cardigan back into the bag) ..okay, it fits.
(The others have been taking all this in.)
Rachel: Are you seein her again tonight?
Joey: Yep. Ice Capades.
Chandler: Wow, this is serious. Ive never known you to pay money for any kind of capade.
Joey: I dont know. I like her, you know. Shes different. Theres uh, somethin about her.
Phoebe: That you like, (snappily confronting Joey over the heads of the knitting circle) we get it. You like her. Great!
(The circle freezes in apprehension.)
Joey: Hey, Phoebe, I asked you, and you said it was okay.
Phoebe: Alright, well, maybe now its not okay.
Joey: Okay... Well maybe now Im not okay with it not being okay.
Phoebe: Okay.
(An embarrassed silence... finally broken by)
Chandler: Knit, good woman, knit, knit!
(Monica frantically bursts into action as Rachel resumes winding, tangling Chandlers wool.)
[Scene: Chandler's Office, Chandler & Nina are locked in a passionate embrace. Someone knocks, so they hurriedly separate to stare out of the window. Chandlers boss opens the door.]
Chandler: And thats the Chrysler Building right there.
Mr. Douglas: Nina.
Nina: Mr.Douglas... (flirting defensively) ..cool tie.
(She escapes, fortunately so distracting Mr. Douglas, that he misses Chandlers expression of alarm & guilt.)
Mr. Douglas: (Shutting the door, then pointing vaguely at Ninas shapely departure) Shes still here.
Chandler: Yes, yes she is. Didnt I memo you on this? See, after I let her go, err, I got a call from her psychiatrist, Dr. Flanen-nen, Dr. Flanen, Dr. Flan.
(Thinking quickly, Chandler desperately tries to remember anything to do with schizophrenia....)
Chandler: And err, he informed me that uh, she took the news rather badly, in fact, he uh, mentioned the word frenzy.
Mr. Douglas: Youre kidding? She seems so...
Chandler: Oh, no, no. Nina... (miming fairies twinkling around his head) ..she is whooo wewee-woo whoo whoo! In fact, if you asked her right now, she would have no recollection of being fired at all, none at all.
Mr. Douglas: Thats unbelievable.
Chandler: And yet, believable. So I decided not to fire her again until I can be assured that she will be no threat to herself, or others.
Mr. Douglas: I see.
Chandler: Well, I guess thats why they call it psychology, sir.
(Mr. Douglas screws up his eyes, trying to credit what Bing has just said, but turning to follow Nina down the corridor, he realises Bing must be telling the truth, since he would not have any personal interest in the girl, would he?)
[Scene: Lamaze class, Ross is again on the floor, cradled in Susans lap, but now Carol is cradled in his lap, and she has a pretend baby, on her lap. The teacher is showing her class a video, which is about to end.]
Soothing male voice: ..a sound Mom and Dad never forget. For this after all, is the miracle of birth.
Teacher: Lights please? And thats having a baby. Next week is our final class.
(People start getting up. Ross grabs Carols doll to hold it upside down like a football, slapping it with his other hand.)
Ross: Susan, go deep.
(Susan just glares back, as Rosss inappropriate joke falls flat. Meanwhile, a bubble is about to burst...)
Carol: This is impossible. Its just impossible.
Susan: What is, honey?
Carol: What that woman... did. I am not doin that.
Carol: (screaming at Ross) Oh, what do you know? No one's going up to you and saying, "Hi, is that your nostril? Mind if we push this pot roast through it?"
Susan: Carol, Carol, sweetie. Cleansing breath.
(Both women gulp in air. Ross looks at his "football," then manipulates the head & limbs back into place, until it resembles what it represents.)
Susan: I know its frightening, but, big picture. The birth part is just one day, and when its over, were all gonna be parents for the rest of our lives.
(Ross is staring blankly into space.)
Susan: I mean, thats what this is all about, right? Ross? Ross?
[Scene 13: Central Perk, the gang is gathered around Monica comforting her brother, who in a slight state of shock is cuddling a cushion for security.]
Ross: Im gonna be a father.
Rachel: This is just occurring to you?
Ross: I always knew I was havin a baby, I just never realised the baby was having me.

Ross: Aw, how can you say that? I cant even get Marcel to stop eating the bath mat. How am I gonna raise a kid?
Chandler: You know, Ross, some scientists are now saying that, that monkeys and babies are actually different.
(Joey tires of this, so he gets up to leave.)
Phoebe: Wherere you going?
Joey: Out.
Phoebe: With?
Joey: (Spreading his arms wide) Yes.
Phoebe: Alright, could I just ask you one question?
(Joey nods his head.)

Joey: Well, not that its any of your business, but, no, we havent, okay?
(Joey walks toward the door, then hesitates and turns back.)
Joey: You meant sex, right?
(Phoebe buttons her lip, while the rest of the gang pretend theyre not there.)
[Scene: Chandler's Office, Chandler is working as Nina knocks, then opens the door.]
Nina: Do you have a sec?
Chandler: Ah, sure, Nina. Whats up?
Nina: I dont know. For the past couple days, people have been avoiding me and giving me these really strange looks.
Chandler: Oh, well, ah... maybe thats because theyre ah... jealous, of us.
Nina: Maybe. But that doesnt explain why they keep taking my scissors.
Chandler: Ah, well, maybe thats, ah, because youre getting a big raise.
Nina: I am?
Chandler: Sure, why not?
Nina: Oh my god! (Rushing over to give him a big hug) Youre amazing!
Chandler: Oh, you dont know. (Presses a button.) Helen, could you make sure we put through the paperwork on Miss Bookbinders raise?
Helen: (Over the intercom) So you still want me to send her psychological profile to Personnel?
Nina: What?
Chandler: Helen drinks. (Insincerely) Will you marry me?
(Nina puts her hands on her hips, then gives Chandler a quizzical look.)
[Scene: Monica and Rachels, Ross, Rachel, Chandler, and Phoebe are sharing a bowl of popcorn, while Monica carefully reads the instruction manual for her television set.]
Chandler: Well, I ended up telling her everything.
Rachel: Oh, howd she take it?
Chandler: Pretty well. Except for the stapler thing. (He holds up a bandaged hand.)
Monica: Okay, I think I get how to do this.
(Monica points the remote at her TV, and punches out a key combination from the book, but the dreaded SAP logo remains and Spanish still comes forth.)
Phoebe: Alright, so, can we turn this off? Can we just make it... make them go away? Because I cant, I cant watch.

Phoebe: Okay.
Monica: Are you alright?
Phoebe: Yeah.
Rachel: Okay, Pheebs, can I ask? So, hes going out with her. I mean, is it really so terrible?
Phoebe: Um, yeah.  She just, you know, shes always breaking my stuff. When I was eight, and I wouldnt let her have my Judy Jetson thermos, so she threw it under the bus. And then, oh, and then there was Randy Brown, who was like... Have you ever had a boyfriend who was like your best friend?
Monica and Rachel: (Wistfully, shaking their heads) No.
Phoebe: Well, but thats what he was for me. And she you know, kind of stole him away, and then... broke his heart... and then he wouldnt even talk to me any more. Because he said he didnt wanna be around... anything that looked like either one of us.
Rachel: Oh... Oh, Pheebs.
Phoebe: I mean, I know Joey is not my boyfriend, or my thermos, or anything, but...
Chandler: Youre not gonna lose him.
Monica: Hon, you gotta talk to Joey.
Phoebe: Yeah. Okay.
Ross: No, come on, he doesnt know this stuff. If he knew how you felt.
Phoebe: But hes falling in love with her.
Rachel: Oh please, theyve been going out a week. They havent even slept together yet, I mean, thats not serious.
Phoebe: Okay... Okay.
(Monica and Ross indicate that they mean right now.)
Phoebe: Oh, okay, oh.
(Phoebe gets up and walks across the hallway, but the door to Chandler and Joeys apartment is shut. She knocks, and anxiously waits for Joey to come, but instead her identical twin sister emerges wearing one of Joeys shirts.)
Ursula: (Surprised) Oh.
(Phoebe reels back in shock, while Ursula defiantly leans against the doorpost as though she owns the place.)
Ursula: Yeah, um, may we help you?
Closing Credits
[Scene: Monica and Rachel's Balcony, Rachel is taking down the Christmas lights. Monica sees her, so she leans out of the small side window.]
Monica: Rachel, what are you doing? Its freezing out here. Would you come back inside?
Rachel: No no no no no. You wanted me to take them down, so... (she climbs onto the railing to reach the top of a pole) ..Im takin em down. Okay? Whoa! (Screams.)
(Rachel slips, loses her balance, and falls over the edge..)
Monica: Oh-my-god Rachel! (Rushing out to look over the edge) Rachel!
(In the apartment below, Mr.Heckles is trying to relax and read his newspaper, but Rachel is helplessly dangling upside-down with her ankle wrapped up in the Christmas lights.)
Rachel: (To Monica) Im okay! Im okay! (She knocks on Mr. Heckles's window.) Mr. Heckles, Mr. Heckles could you help me please?
Mr.Heckles: See, this is just the kind of thing I was talking about.
End


Created by Alexandr Demchenko
In this presentation, I would like to talk to you about the most popular frontend frameworks. From this presentation, you will learn some general information about these frameworks, as well as some pros and cons.  I hope my presentation will help you make your choice. Good luck!
What is a framework?
?
A framework is a structure on the basis of which you can create a final product. It's easier than writing all the code from scratch.
Let's draw an analogy with the house. If you want to build it, you can buy materials and do everything yourself, filling the cones. And you can download a ready-made construction plan on the Internet. Of course, you can still get bumps when you glue wallpaper and choose furniture. But at least the foundation, walls, roof, and sewer system will definitely be in order. Because how to build them is spelled out in the construction plan.
let's compare the framework, the code from scratch and the CMS program for clarity.
function addNewHTMLElement(tag) {
document.createElement(tag);
}
Open Notepad and write the entire site from a blank line. This is convenient: you can do absolutely everything for yourself. Exactly as you need it. You can use any technology.
Let's draw an analogy with drawing. Writing code from scratch is like being in front of a completely blank sheet of paper, with all the possible drawing tools at hand, from markers to crayons. A complete flight of fancy.
This approach has its drawbacks. First, it is long and expensive. Secondly, it is difficult. You need to carefully check the performance of each function, so that nothing gets stuck. This approach has a high entry threshold: a novice developer will not be able to create a full-fledged product from scratch. The price of every mistake is high.
You may have heard the names of the most popular ones: WordPress, Joomla, Drupal. Using a CMS is almost the opposite of the first option. Any confident computer user can create a website using a CMS, he does not even need to be a developer. CMS is, in fact, a ready-made website. You just need to fill it with content: upload text, images, videos, and any other content. And customize the look: fonts, colors, styles, and more. If we continue the analogy with drawing, then using a CMS is a coloring book. You have already drawn everything for you, it is impossible to miss. It remains only to choose the color of the felt-tip pen and paint over the necessary parts of the drawing.
Framework is an intermediate option in terms of flexibility and complexity between writing code from scratch and using a CMS.
If writing code from scratch is drawing with any tools on a blank sheet of paper, and using CMS is coloring, then using framework is drawing in a notebook in a checkered box. On the one hand, you can still draw anything and however you want. On the other hand, there are already guide lines and notepad borders, so it's easier to draw.
Projects are easy to develop and improve, because the structure is standard. Any programmer who works with some framework will be able to work with any project made on this framework
It's faster and cheaper than writing code from scratch. At the same time, there are quite a lot of opportunities for editing the product, which are often deprived of sites on standardized CMS
The framework allows you to avoid common and optional errors
Some functions and parts will have to be created from scratch
Most frameworks are open source. This means that you need to address the security issues of the project separately.
Let's get acquainted with the angular
This is the development of the IT industry giant Google
In fact, this is a huge plus. You can be sure that this framework will always have support.
Angular is a TypeScript-based open-source web application framework led by the Angular Team at Google and by a community of individuals and corporations. Angular is a complete rewrite from the same team that built AngularJS.
Angular is used as the frontend of the MEAN stack, consisting of MongoDB database, Express.js web application server framework, Angular itself (or AngularJS), and Node.js server runtime environment.
Angular is used together with Typescript. It has exceptional support for this.
Angular-language-service-provides intelligent capabilities and auto-completion of the HTML component template.
New features such as generation Angular using the npm libraries from the CLI, generation, and component development using Angular.
Detailed documentation that allows the developer to get all the necessary information without resorting to the help of his colleagues. However, this requires more time to learn.
One-way data binding that ensures exceptional application behavior, which minimizes the risk of possible errors.
MVVM (Model-View-ViewModel), which allows developers to work separately on the same section of the application, using the same data set.
Implement dependencies on components related to modules and modularity in general.
A structure and architecture specifically designed for large project scalability.
The variety of different structures (Injectables, Components, Pipes, Modules, etc.) complicates the study compared to React and Vue.js that only have "Component".
Relatively slow performance, given the different metrics. On the other hand, this can be easily solved by using the so-called "ChangeDetectionStrategy", which helps to manually control the rendering process of components.
Let's get acquainted with the React
React is a JavaScript library developed by Facebook in 2013, which is great for creating modern single-page applications of any size and scale.
React is an open-source front-end JavaScript library for building user interfaces or UI components. It is maintained by Facebook and a community of individual developers and companies. React can be used as a base in the development of single-page or mobile applications. However, React is only concerned with state management and rendering that state to the DOM, so creating React applications usually requires the use of additional libraries for routing, as well as certain client-side functionality.
Easy to learn, thanks to its simple design, the use of JSX (HTML-like syntax) for templates, and very detailed documentation. Developers spend more time writing modern JavaScript and worry less about framework-specific code.
Very fast, thanks to the React Virtual DOM implementation and various rendering optimizations.
Excellent server-side rendering support, making it a powerful platform for content-oriented applications.
First-class Progressive Web App (PWA) support thanks to the `create-react-app`app generator.
Data binding is one-way, which means fewer unwanted side effects.
Redux, the most popular application state management platform in React, is easy to learn and use.
React implements functional programming (FP) concepts by creating easy-to-test and reusable code.
Applications can be created using TypeScript or Facebook's Flow, which have built-in JSX support.
Switching between versions is usually very simple: Facebook provides "code modules" to automate most of the process.
React is not unambiguous and leaves developers to choose the best way to develop. This can be solved by strong project leadership and good processes.
The community is divided by the ways of writing CSS in React, which are divided into traditional style sheets (CSS Modules) and CSS-in-JS (i.e. Emotion and Styled Components).
React is moving away from class-based components, which can be an obstacle for developers who are more comfortable working with object-oriented programming (OOP).
Mixing templates with logic (JSX) can confuse some developers when they first get to know React.
Let's get acquainted with the Vue
Vue was created by Evan You, and is maintained by him and the rest of the active core team members.
Since vue is supported only by its creators and there is no big company behind it, many developers are afraid to use vue for serious projects. There is too much risk that the vue support may end at any time.
Enhanced HTML. This means that Vue.js has many characteristics similar to Angular, and this, thanks to the use of various components, helps to optimize HTML blocks.
Detailed documentation. Vue.js has very detailed documentation that can speed up the learning process for developers and save a lot of time on app development by using only basic knowledge of HTML and JavaScript.
Adaptability. There can be a quick transition from other frameworks to Vue.js because of the similarity to Angular and React in terms of design and architecture.
Amazing. Vue integration.js can be used for creating single-page applications, as well as for more complex web-based application interfaces. It is important that small interactive elements can be easily integrated into the existing infrastructure without negative consequences.
Scaling. Vue.js can help in the development of fairly large reusable templates that can be done in almost the same time as simpler ones.
Tiny size. Vue.js weighs about 20KB, while maintaining its speed and flexibility, allowing for much better performance compared to other platforms.
Lack of resources. Vue.js still has a fairly small market share compared to React or Angular, which means that knowledge sharing in this environment is still in its infancy.
Risk of excessive flexibility. Sometimes at Vue.js may have problems when integrating into huge projects, and there is still no experience of possible solutions, but they will definitely appear in the near future.
In conclusion, I want to say that for an experienced developer, there is no significant difference in which framework to use, it just takes some time to get used to the new one. In our company, we use mostly React and Angular, but Vue.js is also on the note. Each framework has its own pros and cons, which means that when developing a product, you need to make the right choice for each individual case. P.S. Below you will find a slide where you can see information on vacancies in the context of these three frameworks. Good Luck To you!
If you want to learn the framework that will give you the best odds of landing a job in 2021, your best bet is still React, and has been since 2017. React is mentioned in 47.6% of the listings which mention a common front-end framework, Angular picks up 41.2%, and Vue.js trails at 11.2%.


Burp labs week 6: Done!
Posted on June 7, 2020
After 6 weeks of fun and pain, I've completed all the 152 (at the time of writing) Burp labs and ranked 16th worldwide!
The quality and experience of the labs has been fantastic, and there is a huge element of transferability between the content experienced in the labs and real life engagements.
Focused on the Authentication labs this week and had a lab in particular that proved to be quite troublesome as the lab kept expiring. Figured out another way and uploaded it to my github here.
I will be taking a break now to write the overall Burp labs experience writeup and get some rest and recovery, and plan my next projects. I should also move those weekly updates to an archive.


Developed a data-retrieving program with Node.js and the web3 library which calls Ethereum blockchain's API, organizes returned JSON objects ,and periodically checks for update.
Connect to MySQL database with JDBC driver and insert data into a table in groups of 20 rows.
Organized retrieved objects in MySQL database based on objects’ traits.
Chair of WebDesign @ ISA
May 2019 - Present
Responsible for building and maintaining an official website for the International Student Assembly at USC.
Extensively made used of Bootstrap framework and JavaScript libraries to create a clean and interactive site.
I'm actively seeking an internship oppurtinity, so please send me an email or hit me up on LinkedIn if you think I'm a good match for an open position.


{% extends "global/Page.html" %} {% load staticfiles otree %} {% load humanize %} {% block title %} Investment and Award {% endblock %} {% block content %}
In the first of the next {{ Constants.num_rounds|apnumber}} rounds all participants will have the same piece rate of {{ Constants.tokensper_string}} Token per correctly solved sequence.
In all the following rounds exactly one out of the {{ Constants.players_per_group|apnumber }} group members will get a higher piece rate of {{ Constants.tokensper_string_high }} Tokens per correct sequence. The other players will keep their piece rate of {{ Constants.tokensper_string }} Token per sequence. How the person that gets the high piece rate is chosen is explained below.
All participants in all rounds will get 1 Token per {{ Constants.secondsper_token }} seconds spent in the switch mode.
To obtain the higher piece rate you will be able to invest some of your available income, i.e. your income from the letter counting task after taxation and redistribution. Note that you can only invest income received in the current round and you cannot invest earnings from the switch mode.
{% else %} To obtain the higher piece rate you will have the opportunity to invest some of your earnings from counting "a"s in the Letter Counting Task. Note that you can only invest income received in the current round and you cannot invest earnings from the switch mode. {% endif %}Your probability of obtaining the higher piece rate is equal to the share of your investment relative to the sum of all investments in your group (including yours). You can keep the tokens that you do not invest, but your investment will not be refunded, even if you do not obtain the higher piece rate. The more you invest, the higher are your chances!
| Player | Investment | Share of total Group Investment |
Probability of receiving high piece wage |
|
|---|---|---|---|---|
| X | 10 | 25.0 % | 25.0 % | |
| Y | 16 | 40.0 % | 40.0 % | |
| Z | 14 | 35.0 % | 35.0 % | |
| Total | 40 | 100 % | 100 % |
In this scenario, participant Y invested 16 tokens which corresponds to 40 % of the sum of all investments by the group members.
Therefore, participant Y has a 40% probability of obtaining the high piece rate in the next round.
Consequently, making an investment can increase your earnings in the following period but will reduce your earnings for the current period.


Phil Younghusband retires from football
The country's leading goalscorer ends his football career with 52 international goals
by Beatrice GoSubscribe
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.css { display: what? }
display: block
First
div 1
Second
div 2
Third
div 3
Fourth
div 4
Fifth
div 5
Sixth
div 6
Seventh
div 7
Eighth
div 8
Code
Support
| Feature | Chrome | Edge | Firefox (Gecko) | Internet Explorer | Opera | Safari (WebKit) |
|---|---|---|---|---|---|---|
| none | 1.0 | (Yes) | 1.0 (1.7 or earlier) | 4.0 | 7.0 | 1.0 (85) |
| inline | 1.0 | (Yes) | 1.0 (1.7 or earlier) | 4.0 | 7.0 | 1.0 (85) |
| inline-block | 1.0 | (Yes) | 3.0 (1.9) | 5.5[4] | 7.0 | 1.0 (85) |
| block | 1.0 | (Yes) | 1.0 (1.7 or earlier) | 4.0 | 7.0 | 1.0 (85) |
| flow-root | 58 | ? | 53.0 | ? | 45 | ? |
| contents | 58 (with experimental feature flag) | No Support | 37 | No Support | No Support | No Support |
| table, table-cell, table-column, table-column-group, table-header-group, table-row-group, table-footer-group, table-row, and table-caption | 1.0 | (Yes) | 1.0 (1.7 or earlier) | 8.0 | 7.0 | 1.0 (85) |
| flex | 21.0-webkit 29.0 | (Yes) | 18.0 (18.0)[1] 20.0 (20.0) | 10-ms[8] 11 | 12.50 | 6.1-webkit 9.0 |
| inline-flex | 21.0-webkit 29.0 | (Yes) | 18.0 (18.0)[1] 20.0 (20.0) | 10-ms[8] 11 | 12.50 | 6.1-webkit 9.0 |
| grid | (Yes)-ms | 45.0 | (45.0)[6] | 10.0-ms | 44 | TP |
| inline-grid | (Yes)-ms | 45.0 | (45.0)[6] | 10.0-ms | 44 | TP |
| inherit | 1.0 | 1.0(1.7 or earlier) | 8.0 | 4.0 | 1.0(85) | |
| unser | 41 | 27 (27) | Edge build 10565+ | 28 | 9.1 | |
| initial | 1.0 | 3.5 (1.9.1) -moz[1] 19.0 (19.0) | No support | 15.0 | 1.2 |
[1] To activate flexbox support, for Firefox 18 and 19, the user has to change the about:config preference "layout.css.flexbox.enabled" to true. Multi-line flexbox are supported since Firefox 28.
[1] From Firefox 1.0 onward, increasing support for -moz-initial was added in each version, culminating with the support for quotes in Firefox 3.5 (Gecko 1.9.1). The last addition was support for the non-standard -moz-border-*-colors in Firefox 3.6 (Gecko 1.9.2). Support for the prefixed -moz-initial keyword has been removed as of Firefox 24 in favor of the unprefixed initial keyword.
[6] CSS Grid support is unprefixed in Nightly/Alpha builds and behind pref "layout.css.grid.enabled" in Beta/release builds.
[8] In IE 10, only special prefixed values, -ms-flexbox and -ms-inline-flexbox, are recognized.


Our Services
We deliver strategy and implementation, from a business and technology view, to help you lead in the markets where you compete.
Compliance Service
You may need to make annual data submissions declaring the amount and type of packaging, WEEE, or waste management your business handled.
Gathering and compiling data is complex. You also need to know what you are obligated to report and ensure its accuracy. The more data that’s involved, the more difficult and time consuming this challenge becomes.
Our compliance expert team will lead you through the process, ensuring your packaging data is as accurate as possible and that you remain compliant. For total peace of mind, we check your data with a fine-tooth comb before submission.
WEEE
WEEE (Waste Electrical and Electronic Equipment) regulations can be complex. Changing policies means the rules can vary annually, making it difficult to confidently calculate what you must pay. If your company is expanding across multiple European territories, these challenges multiply..
How Deep Blue Consultants makes it easy for your business, and add extra value along the way.
We can assist at every stage in the disposal of WEEE and handle all the complexities, making things as simple as possible. Our solutions help you meet or surpass national standards and provide the best value for your business needs.
We can provide bespoke take-back solutions and other waste services, and our product take-back offer also includes specialist services, such as secure destruction, if required.
Waste Consultancy
Our Team has over 30 years of industry knowledge.
Waste companies don't want you know the value of your recyclables so they can charge for expensive bins and skips that are unnecessary.
Commercial Clients often tell our recycling experts, that their waste provider won’t advise on ways to recycle more. Why is that case, you ask? Simply, it because waste companies have a conflict of interest. They won't advise on savings that you can make that will hurt their profits.
At Deep Blue Consultants, as we are a Recycler and not a waste company, we have no such conflict. Our team is there to help you save on your waste. It is what we do.
How are we able to do this?
Our recycling experts undertake detailed site audits to assess, advise and recommend which materials can be removed from the general waste stream and sold to us as a recyclable, therefore creating a dual saving and savings you lots of money!
Can Deep Blue Consultants help with staff training?
We certainly can. In most instances, once we install our best practice recycling systems, it is hassle free for staff members to segregate recyclables easily and the process works very well.
What savings can we expect to make?
The savings that can be made can vary from company to company dependant on size, volume and type of recyclables.


utility.h File Reference
Miscellaneous useful definitions, including debugging routines. More...
#include "copyright.h"
#include "sysdep.h"
Go to the source code of this file.
|
Defines |
| #define | nano_to_cycles(nano, frequency) ((nano*frequency)/1000) |
| #define | cycle_to_sec(cycle, frequency) ((cycle/frequency) / 1000000) |
| #define | cycle_to_nano(cycle, frequency) ( (1000*cycle/frequency) %<PHONE_NUMBER>) |
| #define | min(a, b) (((a) < (b)) ? (a) : (b)) |
| #define | max(a, b) (((a) > (b)) ? (a) : (b)) |
| #define | divRoundDown(n, s) ((n) / (s)) |
| #define | divRoundUp(n, s) (((n) / (s)) + ((((n) % (s)) > 0) ? 1 : 0)) |
| #define | ASSERT(condition) |
Typedefs |
| typedef unsigned long long | Time |
| typedef void(* | VoidFunctionPtr )(int arg) |
| typedef void(* | VoidNoArgFunctionPtr )() |
Functions |
| void | DebugInit (char *flags) |
| bool | DebugIsEnabled (char flag) |
| void | DEBUG (char flag, char *format,...) |
| void | DumpMem (char *addr, int len) |
Detailed Description
Miscellaneous useful definitions, including debugging routines.
The debugging routines allow the user to turn on selected debugging messages, controllable from the command line arguments passed to Nachos (-d). You are encouraged to add your own debugging flags. The pre-defined debugging flags are:
'+' -- turn on all debug messages 't' -- thread system 's' -- semaphores, locks, and conditions 'i' -- interrupt emulation 'm' -- machine emulation 'd' -- disk emulation 'f' -- file system 'a' -- address spaces 'x' -- virtual memory
Copyright (c) 1992-1993 The Regents of the University of California. All rights reserved. See copyright.h for copyright notice and limitation of liability and disclaimer of warranty provisions.
Define Documentation
| #define ASSERT |
( |
condition |
|
) |
|
|
|
|
Value: if (!(condition)) { \
fprintf(stderr, "Assertion failed: line %d, file \"%s\"\n", \
__LINE__, __FILE__); \
fflush(stderr); \
Abort(); \
}
If condition is false, print a message and dump core. Useful for documenting assumptions in the code.
NOTE: needs to be a define, to be able to print the location where the error occurred. |
| #define cycle_to_nano |
( |
cycle, |
|
|
frequency |
|
) |
( (1000*cycle/frequency) %<PHONE_NUMBER>) |
|
| #define cycle_to_sec |
( |
cycle, |
|
|
frequency |
|
) |
((cycle/frequency) / 1000000) |
|
| #define divRoundDown |
( |
n, |
|
|
s |
|
) |
((n) / (s)) |
|
| #define divRoundUp |
( |
n, |
|
|
s |
|
) |
(((n) / (s)) + ((((n) % (s)) > 0) ? 1 : 0)) |
|
| #define max |
( |
a, |
|
|
b |
|
) |
(((a) > (b)) ? (a) : (b)) |
|
| #define min |
( |
a, |
|
|
b |
|
) |
(((a) < (b)) ? (a) : (b)) |
|
| #define nano_to_cycles |
( |
nano, |
|
|
frequency |
|
) |
((nano*frequency)/1000) |
|
Typedef Documentation
| typedef unsigned long long Time |
|
Function Documentation
| void DEBUG |
( |
char |
flag, |
|
|
char * |
format, |
|
|
|
... |
|
) |
|
|
|
|
Print a debug message, if flag is enabled. Like printf, only with an extra argument on the front. |
| void DebugInit |
( |
char * |
flagList |
) |
|
|
|
|
Initialize so that only DEBUG messages with a flag in flagList will be printed.
If the flag is "+", we enable all DEBUG messages.
- Parameters:
-
| flagList | is a string of characters for whose DEBUG messages are to be enabled. |
|
| bool DebugIsEnabled |
( |
char |
flag |
) |
|
|
|
|
- Returns:
- TRUE if DEBUG messages with "flag" are to be printed.
|
| void DumpMem |
( |
char * |
addr, |
|
|
int |
len |
|
) |
|
|
|
|
Prints the raw contents of a memory area, each byte as hex digits
- Parameters:
-
| addr | the start address of the area (in the host address space) |
| len | the size of the area (in bytes) |
|
Generated on Mon Oct 17 19:44:18 2005 for Nachos by
1.4.4


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