Here’s what’s coming to Crave in December 2019
Check out the tons of movies and shows coming to Crave in December
by Dean DaleyBell has announced the content coming to its Crave video streaming platform in December
We’ve broken down all the new content below by date and all times are in ET. We’ve also separated the different shows and movies by which tier of Crave they fall within.
Crave has three tiers: basic, Crave + Movies + HBO and Starz Programming. On top of Crave’s regular monthly $9.99 CAD cost, Crave + Movies + HBO costs an extra $9.99 per month and Starz is an extra $5.99 per month.
December 1st
- Best TV of 2019 Collection
- Home Alone (HBO+Movies)
- Home Alone 2 (HBO+Movies)
- Love Actually (HBO+Movies)
- Pete’s Christmas (HBO+Movies)
- My Best Friend’s Christmas (Showtime)
- A Colbert Christmas: The Greatest Gift of All!
Russell Peters Christmas - Christmas Time in South Park
- Comedy Central’s All Star Non-Denominational Christmas Special
- Doctor Who: The Christmas Specials
- 12 Men of Christmas (Starz)
- A Christmas Carol (1984) (Starz)
- Deck The Halls (Starz)
- Jingle All The Way (Starz)
- Jingle All The Way (Starz)
- Santa’s Little Helper (Starz)
- The Family Stone (Starz)
- Wild (Starz)
December 2nd
- Killing Patient Zero
December 6th
- The Aftermath (HBO+Movies)
- The Mustang (HBO+Movies)
- Eddie Griffin E-Niggma @11pm (Showtime)
- Fireman Sam: season 9-11
- Jann Arden – Ready to Laugh
- David Foster: Off the Record
- Black Swan (Starz)
- Conor McGregor: Notorious (Starz)
- Kick-Ass 2 (Starz)
- Office Space (Starz)
- Sense and Sensibility (Starz)
- The Commitments (Starz)
- The Maze Runner (Starz)
December 7thh
- Dan Soder Stand Up Special @10pm ET (HBO+Movies)
December 8th
- Work in Progress: season 1, episode 1 @ 11pm ET (Showtime)
- L Word Generation @ 10pm ET (Showtime)
December 9th
- Framing John Delorean
- Mary’s Kitchen Crush: A Very Mary Holiday
- River (Starz)
December 10th
- Nina (Starz)
December 11th
- Zoom (Starz)
- Moonlight Sonata: Deafness in Three Movements @ 9pm (Starz)
December 12th
- Shakes the Clown (Starz)
December 13th
- Jumping the Broom (Starz)
- Kahlil Gibran’s the Prophet (Starz)
- My Entire High School Sinking into the Sea (Starz)
- Rudy (Starz)
- Something’s Gotta Give (2003) (Starz)
- The Remains of the Day (Starz)
- Fauve (HBO+Movies)
- Mahalia Melts in the Rain (HBO+Movies)
- Paseo (HBO+Movies)
- Please Speak Continuously and Describe Your Experience as They Come to You (HBO+Movies)
- They Come to You (HBO+Movies)
- Racetime (HBO+Movies)
- Stockholm (HBO+Movies)
- The Drop-In (HBO+Movies)
- Through Black Spruce (HBO+Movies)
- Tipped (HBO+Movies)
- Ollie & Moon: season 1A
December 14
- The Curse of La LLorona (HBO+Movies)
December 16th
- Scotty and the Secret History of Hollywood
- Remember (Starz)
December 17th
- Closet Monster (Starz)
- Everywhere (Starz)
- Well Groomed @9pm (HBO+Movies)
December 18th
- Finding the Way Home @9pm (HBO+Movies)
December 19th
- Fast Colour (HBO+Movies)
- Mommy’s Little Princess (HBO+Movies)
December 20th
- Brightburn (HBO+Movies)
- The Sun is Also a Star (HBO+Movies)
- Squish: season 1A
- Canada’s Walk of Fame
- The Wrestlers: season 1
- A River Runs Through It (Starz)
- Dumb & Dumber (Starz)
- The Hangover Part III (Starz)
December 23rd
- Funny Tweets
- Cats & Dogs 2: The Revenge of Kitty Galore (Starz)
December 24th
- Annie (2014) (Starz)
- Goonies (Starz)
- Phantom Boy (Starz)
- Racing Stripes (Starz)
- Where the Wild Things Are (Starz)
December 25th
- Despicable Me 2 (Starz)
- My Dog Skip (Starz)
- The Ladybug (Starz)
- Curious George: Royal Monkey (HBO+Movies)
December 26th
- Ice Age (Starz)
- Ice Age: Continental Drift (Starz)
- Ice Age: Dawn of the Dinosaurs (Starz)
- The Sisterhood of the Traveling Pants (Starz)
- Shazam! (HBO+Movies)
December 27th
- Men in Black: International (HBO+Movies)
- Red Joan (HBO+Movies)
- The Secret of the Life of Pets 2 (HBO+Movies)
- Duran Duran: There’s Something You Should Know @ 9pm ET (Showtime)
- New Order: Decades @ 7:30pm (Showtime)
- Carter: season 2
- Temptation Island: season 2
- Night at the Museum (Starz)
- Night at the Museum: Battle of the Smithsonian (Starz)
- Night at the Museum: Secret of the Tomb (Starz)
- Robin Hood: Prince of Thieves (Starz)
- Superman (1977) (Starz)
- The Great Gatsby (Starz)
- Thunderstruck (Starz)
December 30th
- Memory: Origins of Alien
December 31st
- Ask Dr. Ruth


--- htmlmin: removeIgnored: true removeComments: true collapseWhitespace: true --- This is the start. ... ?> No comment, but middle. = ... ?> Hello, this is the end!


So you've just downloaded Editize and you're anxious to see what it can do, right? In this section of the manual, we'll endeavour to get you up and running as quickly as possible.
Editize is a Web component designed to let Web developers create more intuitive interfaces for editing HTML documents in Web-based content management systems.
Since Editize was designed as a drop-in replacement for the HTML
<textarea>
tag, getting the most out of Editize
begins with knowing how to build useful Web applications with the <textearea>
tag and the server-side scripting language of your choice.
If you've never written a server-side script or a database-driven Website before, there are some things you need to learn before you can put Editize to work for you. We would recommend picking up a copy of Build Your Own Database Driven Website using PHP & MySQL, an excellent book that will gently guide you through the process of server-side scripting with PHP and MySQL. You can even download the first 4 chapters for free from the book's Website!
The various APIs for Editize are designed so that you can simply
replace any <textarea>
tag with some brief code to place
an Editize field in its place. In server-side languages that support
it (e.g. ASP.NET), this code will take the form of an XML tag.
The following server-side APIs for Editize are included in this distribution. Select the one that best fits your needs to learn the exact code that will allow you to use Editize on your site:
If you do not have access to a supported server-side language on your Web server, you can use the JavaScript API instead. This API should work with any server-side language, including ColdFusion, JSP, and Perl.
Additional APIs will be released for free depending on user demand. Let us know what you need!


United States 1906 Census of Religion
By Laura Newman Eckstein Mapping
From the 1906 Census of Religious Bodies
Percent of population per state identified as Methodist
80-100%
60-80%
40-60%
20-40%
0-20%
No Data


Useful flags to keep things hidden
-NonInteractive
-WindowStyle Hidden
-win Hidden
-w hidden
-w 1 (hidden)
-w 2 (minimized)
-w 3 (maximized)
-ExecutionPolicy <Policy>
-exec <policy>
-ep <policy>
Set-Execution-Policy <policy>
-version 2
Some commands may need to accept an EULA
Also, due to some of the powershell.exe peculiarities I mentioned a bit ago, if you are using PowerShell Version 2, you need to launch powershell.exe in single-thread apartment mode (with the “-sta” flag) in order for the token impersonation to work properly:
-sta #single threaded apartment mode
-nop #no profile
-noni #non interactive
-enc #encrypt]
-EncodedCommand


My work by category
Some simulations
Some of my work when I started working at Kidocode
Quantum mechanics
Trying to explain quantum mechanics to mathematicians
Psephology related
Some works and thought on elections and electoral systems
Miscellaneous
Including my future plans and snippets of my new book


Public Member Functions | |
| Graph (int n, List< Pair< Integer, Integer >> linkDirectedPairs) | |
| List< Vertex > | getAdjacentVertices (Vertex vertex) |
| List< Vertex > | getPrecedentVertices (Vertex vertex) |
| long | getEdgeWeight (Vertex source, Vertex target) |
| List< Vertex > | getVertexList () |
| Vertex | getVertex (int id) |
Static Public Attributes | |
| static final long | DISCONNECTED =<PHONE_NUMBER> |
Private Member Functions | |
| void | addEdge (int startVertexId, int endVertexId, long weight) |
Private Attributes | |
| final Map< Integer, List< Vertex > > | outEdges |
| final Map< Integer, List< Vertex > > | inEdges |
| final Map< Pair< Integer, Integer >, Long > | edgeWeights |
| final Map< Integer, Vertex > | idVertexIndex |
| final List< Vertex > | vertexList |
The class defines a directed graph.
| edu.asu.emit.algorithm.graph.Graph.Graph | ( | int | n, |
| List< Pair< Integer, Integer >> | linkDirectedPairs | ||
| ) |
Constructor to create a graph of a certain size with the given edges.
| n | Number of nodes |
| linkDirectedPairs | List of directed pairs representing edges |
|
private |
Add edge (start, end): weight to the graph.
| startVertexId | Start vertex identifier of the edge |
| endVertexId | End vertex identifier of the edge |
| weight | Edge weight |
Retrieve all vertices that have an edge incoming from the given vertex.
| vertex | Vertex instance |
Implements edu.asu.emit.algorithm.graph.BaseGraph.
Reimplemented in edu.asu.emit.algorithm.graph.VariableGraph.
Retrieve the weight of directed edge (src, dst).
| source | Source vertex |
| target | Destination vertex |
Implements edu.asu.emit.algorithm.graph.BaseGraph.
Reimplemented in edu.asu.emit.algorithm.graph.VariableGraph.
Retrieve all vertices that have an edge toward the given vertex.
| vertex | Vertex instance |
Implements edu.asu.emit.algorithm.graph.BaseGraph.
Reimplemented in edu.asu.emit.algorithm.graph.VariableGraph.
| Vertex edu.asu.emit.algorithm.graph.Graph.getVertex | ( | int | id | ) |
Get the vertex with the corresponding identifier.
| id | Vertex identifier |
Reimplemented in edu.asu.emit.algorithm.graph.VariableGraph.
| List<Vertex> edu.asu.emit.algorithm.graph.Graph.getVertexList | ( | ) |
Return the vertex list in the graph.
Implements edu.asu.emit.algorithm.graph.BaseGraph.
Reimplemented in edu.asu.emit.algorithm.graph.VariableGraph.
|
static |
|
private |
|
private |
|
private |
|
private |
|
private |


Plug in any device to our smart board.With having to care about your electric circut
Access Attached devices from anywhere over the internet.
Our encryption algorithms makes your communincation with the devices secure.
single switch smart plug
Multiple switch smart board
Control single appliance
Device is Currently in design stage
Control upto 4 appliances
Device is Currently in prototyping stage


Contact
What
Why
Prices
E-mail us and Order form us!
We are fast
We are really fast to delivery to your home.
We are fast
We are really fast to delivery to your home.
We are fast
We are really fast to delivery to your home.
We are fast
We are really fast to delivery to your home.
Basic
something you can do1
omething you can do2
omething you can do3
omething you can do4
Order
Metal
something you can do1
something you can do2
omething you can do3
omething you can do4
Order
Silver
something you can do1
something you can do2
something you can do3
omething you can do4
Order
Golden
something you can do1
something you can do2
something you can do3
something you can do4
Order


can.delegate
Listen for events from the children of an element.
can.delegate.call(element, selector, eventName, handler)
Parameters
-
element
{HTMLElement}
The HTML element to bind to.
-
selector
{String}
A selector for delegating downward.
-
eventName
{String}
The name of the event to listen for.
-
handler
{function()}
The function to execute when the event occurs.
Returns
{Object}
The element.
can.delegate(selector, eventName, handler)
binds a delegate handler on an object for a given event. It works on:The idea is that delegate can be used on anything that produces delegate events and it will figure out the appropriate way to bind to it. Typically,
can.delegate
is only used internally to CanJS; however, if you are making libraries or extensions, usecan.delegate
to listen to events independent of the underlying library.Delegate binding to an HTMLElement


About Me.
I’m a principal consulting architect at Elastic (Founders of Elasticsearch, Kibana, Logstash and Beats).
I am certified AWS Solutions Architect, GCP Data Engineer, Azure Solution Architect and Kubernetes Engineer and Kubernetes Security Specialist .
I am passionate about technology, learning and love to tinker with different technical challenges.
Data Engineering & Cloud Architecture and Machine learning topics are now the new area I love focus on


A E-Commerce Website build using MERN Stack with an Payment Gateway. It includes Admin Panel and User Panel.
Teckstack: MERN
A Covid19 Tracker with live updates of more than 190+ Coutries, with interface of Open Street Maps. Also its an PWA.
Teckstack: ReactJS, PWA
Sticky Memories a place where you can save all your memories, with title, story , tag, images etc. One can edit and delete the post as well.
Teckstack:MERN
Create a new ID and share with your friends. After Adding that ID in Contacts, can Send messages easily.
.
TechStack: ReactJS, Socket.io
Cinephilia is an React App where in user can search the movie and get the details of it.
Teckstack:ReactJS
Spotify Clone is an an app which is built using react and has similar feature of Spotify App.
TechStack: ReactJS
An E-commerce website for buying the courses and storing in the cart.
Teckstack:ReactJS, Gatsby
FloraHunt is an iOS Application. It identifies the name of the flowers and other details by taking an image as an Input from user.
Teckstack: Xcode, Swift
So we gonna discuss how you can get the desired text in JSON format from any Cisco devices(routers, switches, Data Centers etc). Before Starting If you are reading this I assume you are on way of becoming a Network Engineer and also you may have some basic knowledge of using python....
Read MoreSo Basically When I wanted to learn TextFSM , I really had a Hard time finding the ways to do and if you google you will find only few docs on Learning TextFSM so I will let you know my opinion on how to get master in TextFSM.....
Read MoreReact is an open-source JavaScript library for building user interfaces or UI components. It is maintained by Facebook and a community of individual developers and companies. React can be used as a base in the development of single-page or mobile applications.....
Read MoreNetlify is a San Francisco-based cloud computing company that offers hosting and serverless backend services for web applications and static websites. ...
Read MoreFeel free to contact me.


There is no difference between regular interceptors and the web sockets interceptors. Here is an example that makes use of a manually instantiated method-scoped filter (class-scoped works too):
@UseInterceptors(new TransformInterceptor())
@SubscribeMessage('events')
onEvent(client: Client, data: any): WsResponse<any> {
const event = 'events';
return { event, data };
}
@UseInterceptors(new TransformInterceptor())
@SubscribeMessage('events')
onEvent(client, data) {
const event = 'events';
return { event, data };
}


This study was supported by the Environmental Research and Technology Development Fund (S-10) of the Ministry of the Environment of Japan. We acknowledge the World Climate Research Programme’s Working Group on Coupled Modeling, which is responsible for the CMIP, and we thank the climate modeling groups for producing and making their model outputs available. For the CMIP, the U.S. Department of Energy’s Program for Climate Model Diagnosis and Intercomparison provided coordinating support and led the development of the software infrastructure in partnership with the Global Organization for Earth System Science Portals.


A gym - physical exercises and activities performed inside, often using equipment, especially when done as a subject at school. Gymnasium is a large room with equipment for exercising the body and increasing strength or a club where you can go to exercise and keep fit.
Email<EMAIL_ADDRESS>Phone: +00 123 456 789
Website: Fit_Hub.com
Stay tune with us to get lastest updates on every events and futher infomations too!
Instagram


Reports any method with a signature identical to its super method and either has an identical body to the super method or only
calls the super method.
Such a method is redundant and can be removed.
Use the checkbox below to check methods overriding methods from libraries as well.
Checking library methods may adversely affect the performance of this inspection.


- Open the Google app
- Click on the circle showing your user profile
- Switch to your @mcc.edu.in account
- Ensure that you are logged into your @mcc.edu.in account
- Click on Manage your Google Account
- You will be at your Account Page
- Swipe on the navstrip and switch to the Security tab
- Scroll down to these sections
- Reset your Password and add Recovery contacts


FF654321B
Calculate the improvements manually
Unable to display starting amounts
Shortfalls in record
5 years can be filled
-
2016-17This year is not available yet
-
2015-16£733.20 shortfall
-
2014-15£722.80 shortfall
-
2013-14£704.60 shortfall
-
2012-13£689.00 shortfall
-
2011-12£289.80 shortfall


3D Funnel Chart with Point Gaps
3D Pyramid Chart
2D Pyramid Chart
3D Width Funnel Chart
3D Funnel Chart
3D Pyramid Chart with Point Gaps


Getting the code
Table of contents
Setup & installation
Using Bower
The recommended way to install Polymer 0.2.0 is through Bower. We’ve chosen Bower because it removes the hassle of dependency management when developing or consuming elements.
Getting the packages
If you haven’t created a bower.json
file for your application, run this command from the root of your project:
bower init
This generates a basic bower.json
file. Some of the questions, like “What kind of modules do you expose,” can be ignored by pressing Enter.
The next step is to install Polymer.
bower install --save polymer
Bower adds a bower_components/
folder in the root of your project and fills it with Polymer and its dependencies.
Tip: --save
adds the item as dependencies in your app’s bower.json.
{
"name": "my-polymer-project",
"version": "0.0.0",
"dependencies": {
"polymer": "~0.2.0"
}
}
Getting Polymer elements
If you’d like to install Polymer’s collection of pre-built elements (polymer-elements and polymer-ui-elements) run this command from your terminal:
bower install --save Polymer/polymer-elements Polymer/polymer-ui-elements
Updating packages
When a new version of Polymer is available, run bower update
in your app directory to update your copy:
bower update
This updates all packages in bower_components/
.
Using git
Because there are a number of dependencies we suggest you install Polymer with Bower instead of git. If you’d like to hack on the project or submit a pull request check out our guide on setting up Polymer with git.
Next steps
Now that you’ve installed Polymer it’s time to learn the core concepts. In the next section we’ll explain Polymer’s’ philosophy and how to start doing things the “Polymer way.” Continue on to:
If you’d rather skip ahead, check out our guides on Using Elements and Creating Elements.


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|
SideCar
|
Registry of methods that perform version-specific loads of raw data. More...
#include </Users/howes/src/sidecar/Messages/LoaderRegistry.h>
Data Structures | |
| struct | VersionedVoidLoader |
| Pairing of specific version value with a class loader procedure. More... | |
Public Types | |
| using | VoidLoader = ACE_InputCDR &(*)(void *object, ACE_InputCDR &cdr) |
| Type specification for loader procedures. More... | |
| using | VersionType = uint16_t |
| Type specification for version indicators. | |
Public Member Functions | |
| VersionType | getCurrentVersion () const |
| Obtain the latest version registered. More... | |
Static Public Member Functions | |
| static Logger::Log & | Log () |
| Obtain log device for instances of this class. More... | |
Protected Member Functions | |
| VoidLoaderRegistry (VersionType version, VoidLoader loader) | |
| Constructor. More... | |
| VoidLoaderRegistry (const VersionedVoidLoader *first, size_t numVersions) throw (Utils::Exception) | |
| Constructor. More... | |
| void | addVoidLoader (VersionType version, VoidLoader loader) throw (Utils::Exception) |
| Register a new version/loader combination. More... | |
| VoidLoader | getVoidLoader (VersionType version) const throw (Utils::Exception) |
| Obtain the appropriate loader for a given version. More... | |
Registry of methods that perform version-specific loads of raw data.
A load procedure is a non-member function (eg. class method or plain C/C++ function pointer) with the following prototype:
ACE_InputCDR& PROC(void* OBJ, ACE_InputCDR& CDR)
where the PROC is the name of the function, OBJ is a pointer to an instance of a class that will be loaded, and CDR is a writable reference to an ACE_InputCDR stream class that handles unmarshalling of data from an external data source. When called, the function should fill in the object with values from the input stream, and it should return a reference to the stream when it is done.
The LoaderRegistry::getLoader() method returns the appropriate loader for a particular version indicator. If a specific version is not found, the routine will return the loader with the closest version indicator greater than that requested. If there is none, the routine issues a warning message and returns the last registered loader Note that a class load method using the LoaderRegistry should never have this happen if the corresponding write method always writes out the version indicator obtained from LoaderRegistry::getCurrentVersion().
Note that the class serves as a base class for the TLoaderRegistry template class below; constructor access restrictions prohibit direct instantiations.
Definition at line 40 of file LoaderRegistry.h.
| using SideCar::Messages::VoidLoaderRegistry::VoidLoader = ACE_InputCDR& (*)(void* object, ACE_InputCDR& cdr) |
Type specification for loader procedures.
Note that type-specific loaders exist and are specified in the TLoaderRegistry class.
Definition at line 47 of file LoaderRegistry.h.
|
protected |
Constructor.
Registers a single loader.
| version | version indicator to register |
| loader | procedure to register |
Definition at line 14 of file LoaderRegistry.cc.
References addVoidLoader(), Log(), and LOGINFO.
|
protected |
Constructor.
Registers an array of loaders and their versions. NOTE: throws an exception if numVersions is zero.
| first | pointer to the first entry to register |
| numVersions | number of entries to register |
Definition at line 22 of file LoaderRegistry.cc.
References addVoidLoader(), Log(), LOGDEBUG, LOGINFO, and Logger::ProcLog::thrower().
|
protected |
Register a new version/loader combination.
NOTE: if the version is already registered, the routine thruws an exception.
| version | version indicator to register |
| loader | procedure to register |
Definition at line 58 of file LoaderRegistry.cc.
References Log(), LOGDEBUG, LOGINFO, and Logger::ProcLog::thrower().
Referenced by VoidLoaderRegistry().
|
inline |
Obtain the latest version registered.
Definition at line 63 of file LoaderRegistry.h.
Referenced by SideCar::Messages::Track::write(), SideCar::Messages::TSPI::write(), and SideCar::Messages::PRIMessage::writeArray().
|
protected |
Obtain the appropriate loader for a given version.
Note that if the version indicator is greater than the last registered version indicator, the routine will return the last loader. Throws an exception if the collection of loaders is empty.
| version | version indicator to look for |
Definition at line 106 of file LoaderRegistry.cc.
References Log(), LOGDEBUG, LOGINFO, LOGWARNING, and Logger::ProcLog::thrower().
|
static |
Obtain log device for instances of this class.
Definition at line 8 of file LoaderRegistry.cc.
References Logger::Log::Find().
Referenced by addVoidLoader(), getVoidLoader(), and VoidLoaderRegistry().


As a final project for the Spring 2018 section of Graphics 471, I created a procedural terrain. The goal for this terrain was for it to be as large and realistic as possible. Because of this, I put a lot of emphasis on the quality of the environment and the performance of the shaders. Additionally, the terrain has geographically and environmentally different regions that blend together as the camera flies through the environment.
The heightmap for the terrain in this project is generated using a perlin noise function, which is a type of pseudorandom noise that produces gradual increases and decreases in output as the input is increased and decreased. This behavior is what makes perlin noise useful for generating terrains - it's random, but not too random.
When one or more "layers" of these noise maps are combined, they can create a hierarchy of scale. The lower level map(s) can define the major geographical features like mountains and vallies, and the hhigher level maps provide the smaller details like rocks and bumps.
So how is all of this translated into a mesh of verticies that OpenGL can interpret? Firstly, the only vertex data that needs to be provided to the shader is a grid of NxN squares. The greater the "resolution" of this grid, the more detail can be present in the terrain (exluding tessellation, which is described below). Keep in mind, all of the Y values of this mesh are 0 at this point, so the terrain is completely flat.
Because we want this terrain to be infinitely procedural, we have to calculate the heights of the mesh on the fly in the vertex (or tessellation) shader and not on the CPU when we first generate the mesh. Below is an example of how to do this in the shader:
float hash(float n) {
return fract(sin(n) *<PHONE_NUMBER>);
}
float snoise(vec3 x)
{
vec3 p = floor(x);
vec3 f = fract(x);
f = f * f * (3.0f - (2.0f * f));
float n = p.x + p.y * 157.0f + 113.0f * p.z;
return mix(mix(mix(hash(n + 0.0f), hash(n + 1.0f), f.x),
mix(hash(n + 157.0f), hash(n + 158.0f), f.x), f.y),
mix(mix(hash(n + 113.0f), hash(n + 114.0f), f.x),
mix(hash(n + 270.0f), hash(n + 271.0f), f.x), f.y), f.z);
}
float noise(vec3 position, int octaves, float frequency, float persistence) {
float total = 0.0f;
float maxAmplitude = 0.0f;
float amplitude = 1.0f;
for (int i = 0; i < octaves; i++) {
total += snoise(position * frequency) * amplitude;
frequency *= 2.0f;
maxAmplitude += amplitude;
amplitude *= persistence;
}
return total / maxAmplitude;
}
void main() {
float height = noise(pos.xyz, 10, 0.002, 0.3);
pos.y = height;
vertex_pos = pos.xyz;
gl_Position = P * V * pos;
}
One quick way to improve the quality of the mesh, as well as performance, is to utilize tessellation. The ideas behind tessellation are:
By sacrificing the quality of distant elements (which in this case is the majority of the terrain), performance and the quality of nearby elements are improved vastly. OpenGL handles most of the work when implementing tessellation, but it requires the use of two additional shaders: a tessellation control shader and a tessellation evaluation shader. The control shader determines the factor by which the triangles in a mesh are subdivided, thereby controlling the overall quality of the mesh. The evaluation shader processes the newly generated vertices, and applies any displacement necessary.
Considering the Y values of the terrain mesh aren't stored, rather calculated as they're needed, tessellation is super easy to implement. Instead of getting our heights from the noise function in the vertex shader, we can do it in the tessellation evaluation shader. Becauase perlin noise has a sort of natural interpolation between heights, it doesn't matter which point exactly is calculated as long as it's close enough to its neighbors to not create a huge jump in height.
The only thing to do after moving the calculation of the heights to the tessellation evaluation shader is to determine the tessellation factor for the control shader. Because, we want the portion of the mesh closest to the camera to have the greatest number of vertices, the tessellation factor has to be proportional (in some way) to the distance between the camera and the vertex being processed:
float calculateTessFactLinear() {
float df = meshsize * resolution;
float dist = df - length(campos.xz + vertex_pos[gl_InvocationID].xz);
dist /= df;
dist = pow(dist, 5); // roughly controls proportionality of distance to tessellation factor
float tessfact = dist * 5; // roughly controls the range of the tessellation factor
tessfact = max(1, tessfact);
return tessfact;
}
void main(void)
{
float tessfact = calculateTessFactLinear();
gl_TessLevelInner[0] = tessfact;
gl_TessLevelInner[1] = tessfact;
gl_TessLevelOuter[0] = tessfact;
gl_TessLevelOuter[1] = tessfact;
gl_TessLevelOuter[2] = tessfact;
gl_out[gl_InvocationID].gl_Position = gl_in[gl_InvocationID].gl_Position;
TE_vertex_tex[gl_InvocationID] = vertex_tex[gl_InvocationID];
}
For me, this was one of the more challenging roadblocks in this project. Because the vertex data isn't pre-computed, the normals can't be calculated during initialization like they can when loading in a pre-generated heightmap or object file, so I had to do this along side the height calculation in the tessellation evaluation shader.
Since the positions of the neighboring vertices aren't known, I created the needed triangle using two points that were slightly offset from the vertex being processed. Once I got the heights for those vertices using the same perlin noise function as before, I was able to compute an approximate normal for that vertex in the evaluation shader and pass it to the fragment shader. It's worth noting that I also calculate the tangent and bitangent vectors at that same stage (they're needed for bump mapping later on).
vec3 calculateNormal(vec3 p1) {
float delta = 0.5f;
vec3 p2 = (p1 + vec3(delta, 0.0f, 0.0f)) * vec3(1.0f, 0.0f, 1.0f);
vec3 p3 = (p1 + vec3(0.0f, 0.0f, -delta)) * vec3(1.0f, 0.0f, 1.0f);
p2.y = getHeight(p2);
p3.y = getHeight(p3);
vec3 u = p2 - p1;
vec3 v = p3 - p1;
vec3 normal = vec3(0.0f);
normal.x = (u.y * v.z) - (u.z * v.y);
normal.y = (u.z * v.x) - (u.x * v.z);
normal.z = (u.x * v.y) - (u.y * v.x);
return normalize(normal);
}
With the geometry in place, we can start throwing some textures on the terrain. The basics are pretty simple- just pass a repeating texture with coordinates through to the height shader. However, without any extra work, the textures create an unpleasant "tiling" effect that comes from the small artifacts within the texture that become obvious when repeated over and over.
The most infallible way to fix this would be to use a massive texture with no repeating elements that is the size of the visible area of the mesh (good luck). A more realistic approach, though, is to blend two or more layers of the same texture that are each scaled or rotated differently, and using that as the texture that is applied to the mesh. This method works pretty well, but it has the drawback of the tradeoff between texture detail and tiling artifacts. In other words, blending more means less tiling but a blurrier texture, and blending less means more detail but also more obvious tiling I found that using three "layers" of textures was a pretty good sweet spot.
vec3 blendRGB(vec3 rgbA, vec3 rgbB, vec3 rgbC, float alpha) {
return (rgbA * alpha) + (rgbB * alpha) + (rgbC * alpha);
}
vec4 grassLower = vec4(texture(grassSampler, texcoords * 10 + 5, 0).rgb * 1, 1.0);
vec4 grassMid = vec4(texture(grassSampler, texcoords * 15 + 20, 0).rgb * 1, 1.0);
vec4 grassUpper = vec4(texture(grassSampler, texcoords * 20 + 30, 0).rgb * 1, 1.0);
vec4 grassDetiled = vec4(blendRGB(grassLower.rgb, grassMid.rgb, grassUpper.rgb, 0.33), 1.0);
The detiling of the base texture helps a bit, but the terrain still looks a bit flat. It's unrealistic to have grass growing on very steep surfaces, so I blended in a cliff texture where the mesh was steep to help mix things up a bit. To do this, we need to know the "slope" of the plane that contains a certain vertex. Luckily, this is pretty easily done using just the Y values of the normals that were calculated in the tessellation evaluation shader.
Another nice touch is to decrease the strength of the cliff blending at lower elevations. We just repeat the previous step, but instead we mix using the Y value of the vertex position.
// Blend cliff texture using the y component of the normal
vec3 cliffMixed = mix(cliffDiffused, color.rgb, pow(vertex_norm.y, 5));
// Reduce cliffs at lower vertex Y values
color.rgb = mix(color.rgb, cliffMixed, min(vertex_pos.y / 0.7f, 1));
main.cpp
or wherever textures are loaded
// Grass texture
str = resourceDirectory + "/grass.jpg";
strcpy(filepath, str.c_str());
data = stbi_load(filepath, &width, &height, &channels, 4);
glGenTextures(1, &GrassTexture);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, GrassTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
//glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 3);
glGenerateMipmap(GL_TEXTURE_2D);
The last thing to do is a performance optimization using mipmaps. Just like with tessellation, we don't need the quality of distant textures to be as good as those nearby. Luckily, OpenGL handles this almost automatically, and it's only necessary to add a couple lines of code.
On the left code block where I load the grass texture, I added the texture parameter GL_LINEAR_MIPMAP_LINEAR
, as well as the final line glGenerateMipmap(GL_TEXTURE_2D);
to instruct OpenGL to generate and use mipmaps for that texture. Optionally, you can include another parameter, GL_TEXTURE_MAX_LEVEL
to specify the minimum level of detail
allowable.
Another touch that makes the environment feel much more realistic is the use of lighting and bump maps for textures. Bump maps are a tool that use lighting concepts to add additional detail to textures, and they look great when combined with the day-night cycle I've implemented.
A normal map is essentially a copy of a texture, but each pixel represents the normal vector of the texture at that point. This causes the texture to have a three-dimensional
appearance even though no additional vertices are added to the mesh. In my implementation, I blend together the normal map of the texture (combined with scene lighting) with the
detiled texture itself, and by doing this, I can have distinct bump maps and details for each texture. The getTextureDiffuse
function in my fragment shader takes in the
normal map for a texture and the texture itself, and it blends the two, applies lighting, and returns the "diffused" texture.
I decided that there were three important components when trying to simulate a realistic transition between day and night:
The first two points can be tackled at the same time. When calculating the diffuse lighting for a texture and the scene as a whole, I can specify that the Y and Z positions of simulated sun should be the sine and cosine of the current time (which increases by some factor each render call). Because the diffuse lighting factor for a given pixel is just the dot product between the direction of the sun and the bump map value of the texture at that point, both the intensity and angle of the lighting are both calculated at that point.
As for the skybox, I picked two textures- one each for day and night. In the fragment shader for the skybox, I mixed the two textures together with the alpha factor being the sine of the current time, plus a small offset to make sure the skybox texture was aligned with the lighting on the terrain. Additionally, I further mixed the given sky texture with a light orange tint with twice the frequency of the sky itself. This simulates a nice sunrise/sunset effect when the sky transitions from day to night and vice versa.
float oscillate(float t, float min, float max) {
float halfRange = (max - min) / 2;
return (min + halfRange) + (sin(t + 5.4) * halfRange);
}
void main() {
vec4 tcol = texture(dayTexSampler, vertex_tex);
vec4 ncol = texture(nightTexSampler, vertex_tex);
color.rgb = mix(tcol.rgb, ncol.rgb, oscillate(time, 0.1f, 1.0f));
color.rgb = mix(color.rgb, vec3(1.0, 0.6, 0.2), oscillate(time * 2, 0.0f, 0.3f));
color.a = 1;
}
vec3 getTextureDiffuse(vec3 normalMap, vec3 tex) {
float sTime = sin(time);
float cTime = cos(time);
vec3 cliffNormalMap = normalMap;
cliffNormalMap = (cliffNormalMap - vec3(0.5, 0.5, 0.5)) * 2;
vec3 bumpNormal = (cliffNormalMap.x * vertex_tan) + (cliffNormalMap.y * vertex_bi) + (cliffNormalMap.z * vertex_norm); //rotate normal into tangent space
bumpNormal = normalize(bumpNormal);
// Diffuse lighting
vec3 distance = vec3(0, cTime * 1.1, sTime * 1.1);
float diffuse = dot(bumpNormal, distance);
return tex * max(0.1, diffuse * 1.0);
}
One last thing to improve the ambiance of the scene is to implement some sort of fog to improve the harsh cutoff look as new terrain becomes visible. Additionally, a height factor can be included so that either higher or lower points of the terrain have more or less fog. Additionally, I blended the color of the fog with the skybox near the horizon, which makes for less of a harsh distinction between distant terrain and the sky box, as well as a cool glow effect.
vec3 applyFog(vec3 rgb, float distance, float density, vec3 rayOri, vec3 rayDir) {
float c = 0.1f;
float fogAmount = c * exp(-rayOri.y * density) * min((1.0 - exp(-distance * rayDir.y * density)) / rayDir.y, 1.0);
vec3 fogColor = vec3(0.5, 0.6, 0.7);
return mix(rgb, fogColor, fogAmount);
}
void main()
{
...
color.rgb = applyFog(color.rgb, length(campos - vertex_pos), 0.01f, campos, normalize(campos - vertex_pos)) * max(cTime, 0.2);
color.a = 1;
}
The last thing to do with the terrain is to incorporate different regions. These regions will have variant geography (ex. hilly vs mountainous) and temperance (snowy vs grassy). The way I did this was with three separate perlin noise maps.
For the geography, the noise values at each vertex determine the strength of the features in the actual getHeight
function in the evaluation shader. I created a set of
minimum and maximum values for things in the noise function like frequency, persistence, Y translation, and scale, and I interpolate between them based on the height of the geography
noise.
By doing this, I can ensure that certain regions of the terrain will be flat, smooth, and low whereas others will have more intensity, ruggedness, and height. Beyond that, the scale of and distance between these regions can almost directly be controlled with the frequency parameter of the biome height nosie function. A lower frequency will result in more expansive regions, and a higher frequency will result in features being closer together.
After figuring out the mesh features, I needed a way to blend the various textures in a way that made sense. To do this, I implemented two control variables: temperature and humidity. Both variables are pulled from the same noise function with different parameters and position offsets, and they control the blending ratio of snow to sand/grass and grass to sand. In other words, a region with higher humidity will have more grass compared to sand, and a region with a lower temperature will have more snow than either.
float getHeight(vec3 pos) {
float dist = length(pos);
int biomeOctaves = 3;
float biomeFreq = 0.01f;
float biomePers = 0.3f;
float biomePreIntensity = 2;
float biomePower = 2;
float biomePostIntensity = 3;
float biomeTranslate = 0.0f;
float biomeHeight = pow(noise(pos.xyz + vec3(100.0), 2, 0.01f, 0.1f), 2) * 1;
biomeHeight = clamp(biomeHeight, 0, 1);
colorO = biomeHeight;
int baseOctaves = 11;
float baseFreq = 0.05;
float basePers = mix(0.2, 0.2f, biomeHeight);
float basePreIntensity = mix(0.7, 0.7, biomeHeight);
float power = 2;
float basePostIntensity = mix(3, 40, biomeHeight);
float translate = mix(0, 50, biomeHeight);
int heightOctaves = 11;
float heightFreq = 0.1;
float heightPers = mix(0.3, 0.4, biomeHeight);
float heightPreIntensity = mix(0.8, 1.5, biomeHeight);
float baseheight = noise(pos.xzy, baseOctaves, baseFreq, basePers) * basePreIntensity;
float height = noise(pos.xzy, heightOctaves, heightFreq, heightPers) * heightPreIntensity;
baseheight = pow(baseheight, power) * basePostIntensity;
height = baseheight * height + translate;
return height;
}
This project was a bunch of fun to work on, and if I were to continue improving it I'd like to implement a number of other features:


@(user: models.user.User, conns: Seq[models.connection.ConnectionSettings])( implicit request: Request[AnyContent], session: Session, flash: Flash, message: Messages )@layout.admin(user = user, title = s"Project Admin", activeSection = "status") {
| Name | Engine | Host | Actions |
|---|---|---|---|
| @conn.name | @conn.engine.name | @conn.host | Create Scala Project |


--- faq: - question: When is the election? answer: Tentative date for 2019, April 14 - May 14 - question: Who can participate? answer: Voting is for anyone with KMD, VOTE tokens are sent out on a 1:1 basis based on a snapshop with tentative date for 2019 April 1. - question: What is it for? answer: Please read the pages in the [about](/) section to find out more. - question: Why? answer: The dPoW security process is a like a political voting sortition. The representatives of this sortition process are voted in by the Komodo community. - question: How to vote? answer: Send your VOTE to the candidates address you want to vote for. You can split your VOTE amongst several candidates. Winning candidates have the most VOTE. ---


|
BTK
0.3dev.0
Open-source library to visualize/process biomechanical data
|
List of AcquisitionFileIO::Extension object. More...
Public Types | |
| typedef std::list< Extension > ::const_iterator | ConstIterator |
| typedef std::list< Extension > ::iterator | Iterator |
Public Member Functions | |
| void | Append (const Extensions &items) |
| Iterator | Begin () |
| ConstIterator | Begin () const |
| Iterator | End () |
| ConstIterator | End () const |
| Extensions () | |
| int | GetSize () const |
| Extensions & | operator<< (const std::string &name) |
| Extensions & | operator<< (const Extension &item) |
| Extensions & | operator| (const Extension &item) |
List of AcquisitionFileIO::Extension object.
Const iterator for items contained in the Extensions object.
Iterator for items contained in the Extensions object.
|
inline |
Simple constructor which initiate an empty list of extensions.
|
inline |
Append a list of extensions to this list.
|
inline |
Returns an iterator to the beginning of the list of extensions.
|
inline |
Returns a const iterator to the beginning of the list of extensions.
|
inline |
Returns an iterator just past the last extensions.
|
inline |
Returns a const iterator just past the last extensions.
|
inline |
Returns the number of extensions in the list.
|
inline |
Append an extension to the list.
|
inline |
Append an extension to the list.
|
inline |
Append an extension to the list.


| Expand an MD3 with frames from a sequence of MD3-files | |
| Suppose You want to create an animated MD3, but Your 3D-modeling software does not support the export of animated MD3-files, only exporting single-frame MD3-files is possible.. This tool lets You combine a sequence of MD3-files into 1 animated MD3. A sequence of MD3-files needs to be using numbered filenames, like: file0.md3, file1.md3 ... file9.md3, file10.md3. Every one of these files must contain the model in a different pose, each file holds the next frame of an animation. All frames together form 1 complete animation. Maybe Your 3D-modeling software can save all the neccesary files automaticly. If not, You must save, and name the (numbered) files individually.. Here is an example of a rotating MP40, combined from 35 frames (from 35 different MD3-files). In each frame the gun is rotated 10 degrees, so when the animation runs the gun spins from 0 to 350 degrees, and then starts at 0 degrees again, a complete 360.. First things to do is load the first file manually. The first file contains the first frame of the animation. It doesn't matter how the first file is called, just load it.. ;-) In this demonstration the first file i need is called: mp40_fly_01.md3 | |
| Select the option from the menu | |
| Select the choice from the menu: "Add frames[0] from sequence..." | |
| Select the rest of the sequence that must be added | |
| The following dialog lets You choose all the needed files that complement the animation at once. To select multiple files: just select the first file like You normally do, then hold the SHIFT-key and select the last file from the sequence.. The tool will load all the files, sort them on their sequencial filename-number, and add the first frame of every file to the MD3 You had already loaded. Note: Be sure NOT to select the first frame now, (file called mp40_fly_01.md3), because otherwise that frame will be doubled in the end-animation, and that is probably not what You want.. | |
| Watch the animation | |
| After the tool is finished loading all the files, and has combined all the files into 1 animated MD3, You immediately see the animation playing. Note that the Framenumber-sliders for 'Start Frame' & 'End Frame' on the bottom of the 'View'-Tab have also been set to the proper animation-length. The Start-Frame is set to 0 and the End-Frame is set to 34, that's 35 frames.. | |
| Save the animated MD3 | |
| Now You only need to save the MD3. Select the "Save As..." option from the menu. The filetype of the file You can save is now automaticly set to MD3. You have nothing to do but to enter the name of Your new model-file. | |
| The name i have chosen is: mp40_fly_anim.md3 | |
| Restrictions | |
| All files that are used to combine the final MD3 must contain the same model. That is, the files must have: You will get an error-message if one of those criteria is not met, and no frame will be added. | |
| Thanks | |
| Thanks to eCo|ischbinz for creating all the files of the rotating MP40. www.eco-fairplay.com | |


Welcome to the page, use the links in the top right to navigate the page, you can also click the icon in the top left to come back to this page!


Note: This documentation is preliminary and subject to change.
WorldWide Telescope is a viewer for spheres. As a viewer zooms in the spheres are of ever increasing size and resolution. Sometimes, for panoramas and all-sky surveys – WorldWide Telescope renders the inside of a sphere. Other times, for the surfaces of planets and moons, it renders the outside of a sphere. WorldWide Telescope does not model the irregular shape of the Earth usually referred to as an oblate spheroid. The east-west diameter of the earth is 7,926 miles (or 12,756 kilometers), whereas the north-south diameter is slightly shorter at 7,901 miles (or 12,715 kilometers). The program treats the Earth, and other planets and moons, as perfect spheres.
The classic problem with mapping is obtaining a useful 2D flat image of a round 3D surface. There are several well known projection systems, the most popular are briefly discussed here, though all distort areas of the surface to a degree. Distortions which are acceptable to a mapping system designed to show the populated areas of the Earth, are much less acceptable if the object is to display the topography. In WorldWide Telescope the projection of flat images onto a sphere is done using a method called TOAST projection -- a projection system that does not prioritize one area of a sphere over another.
This document provides background information on the theory and practice of TOAST projection. Equirectangular, Mercator and Gnomonic maps can be converted to the TOAST format, and are discussed as source projections.
The following projections can be used as the source for a conversion to the TOAST format:
With Equirectangular coordinates, every pixel represents the same number of degrees of latitude and longitude for planets, and degrees for Right Ascension (RA) and Declination (Dec) for sky surveys. Equirectangular projection is by far the most common system used to represent earth maps, such as the NASA Blue Marble map shown below. The utility of this projection is greatly assisted by the simple fact that very few people live near the poles, where the projection becomes problematic, in particular all the points along the top of an equirectangular projection represent only one point in 3D space, namely the North Pole. And of course there is a similar singularity for the lower edge of the map and the South Pole.
| This composite image of Earth was taken in January 2004. Credit: NASA, Visible Earth. |
The wider problem with equirectangular projections is that the relative sizes of objects (land masses in the map above) are substantially incorrect. An equirectangular image that covers the entire sphere will have a 2 x 1 aspect ratio, so it is two times as wide as it is high (a full circumference east-west, half a circumference north-south).
Unlike equirectangular projection, Mercator projection preserves angles, so is useful in marine navigation, but at the expense of distorting the relative sizes of land masses. The distortion of sizes is even greater than in equirectangular projection, with Greenland appearing about the same size as Africa in Mercator projection, about half the size in equirectangular projection, and about one fourteenth the size on a globe.
Mercator projection is a specific example of cylindrical projection -- where horizontal lines are preserved in the mapping.
A flat map is achieved by projecting from the center of the sphere, perpendicularly through the surface of the sphere, to a tangent plane. Unlike the previous two projection systems gnomonic only enables less than half of the sphere to be projected onto one map. Also known as tangential projection, gnomonic projection displays all great circles as straight lines, so for example, the meridians and equator appear as straight lines on the map.
TOAST (Tessellated Octahedral Adaptive Subdivision Transform) is an extension of as system of representing a sphere as a hierarchical triangular mesh. The extension takes the mesh and flattens it into a square for use as a texture.
A Hierarchical Triangular Mesh (HTM) is a representation of a sphere proposed by astronomers in the Sloan Digital Sky Survey. It first models the sphere as an octahedron, then recursively subdivides each triangular face until the sphere is closely approximated by a highly tessellated polyhedron. WorldWide Telescope extends the concepts of HTM, where the subdivided octahedron is folded out flat into a square.
The recursive subdivision of tiles using an HTM system is shown in the following images. Basically, a sphere is modeled as a polygon (starting with an octahedron) that has lots of triangular faces. If the octahedron was folded flat, the North pole would be at the center, the south pole at each of the four corners, and the equator would form a diamond within the square.
The following images shows the first three levels of HTM subdivision. As each side is subdivided the new point would be on the surface of a perfect sphere. Even after just three iterations the polyhedron is getting close to approximating a sphere.
|
Image credits: Jonathan Fay, Tom McGlynn (NASA SkyView) |
When the equirectangular earth map is converted to TOAST, it looks like the following:
The unusual warping in this image can be interpreted. The North Pole is in the center, and Antarctica split into four at the corners. In fact, all four corners meet at exactly the same point – the South Pole. The Equator follows a square whose corners are the middle of each side (shown by a red line in the image). The wrap-around in TOAST is shown in the following image. Each point on the side of the TOAST square, for example, A, B, C and D, will be adjacent to the points A`, B`, C` and D` when the projection is mapped onto a sphere.
The following images show the process a little simpler. The 1000 x 500 pixel equirectangular image on the left produces the TOAST projection on the right, and if the collection file produced by the Sphere Toaster tool (with the output set to Planet) is loaded into WorldWide Telescope, the planet in the lower image will appear:
Right ascension and longitude values in TOAST depend on whether the projection is being used to represent the inside or outside of a sphere. Notice that the degrees of RA/longitude are on the opposite sides in the following two diagrams.
| The inside of a sphere | |
| The outside of a sphere |
The resolution of a TOAST image is not even across the square, for example the following three lines all represent one circumference of the sphere, yet all three lines are of different lengths (2L * sqrt(2), 2L, and L * sqrt(2) respectively, where L is the length of one side of the square). This difference in resolution across a single image is still far less than that of equirectangular projection.
The TOAST representation of a sphere can be a rather large square, so it is stored as an image pyramid. In this image pyramid, each lower level contains a higher-resolution version of the total image. One level down has twice the width and twice the height (so four times a greater area) of the image in the previous level. At each level, the image is tiled into 256 x 256 images. The purpose of having image pyramids is that as the viewer gets closer and closer to an object (a galaxy, for example) the rendering of that object becomes progressively more detailed. Alternatively as the viewer moves away from an object, less and less computing power is needed to render the image as lower levels of the image pyramid are used. The first level is a single 256 by 256 tile, which is obviously used when the view is at its maximum (perhaps looking at the stars from the Earth). At level 7, the default deepest level, there are 128 x 128 (16384) tiles.
Level |
Number of Tiles |
Height, or Width, of the Total Image in pixels |
Approximate TOAST Resolution (arcmin/pixel) |
| 0 | 1 | 256 | 42.19 |
| 1 | 4 | 512 | 21.09 |
| 2 | 16 | 1,024 | 10.55 |
| 3 | 64 | 2,048 | 5.27 |
| 4 | 256 | 4,096 | 2.64 |
| 5 | 1,024 | 8,192 | 1.32 |
| 6 | 4,096 | 16,384 | 0.66 |
| 7 | 16,384 | 32,768 | 0.33 |
| 8 | 65,536 | 65,536 | 0.165 |
| 9 | 262,144 | 131,072 | 0.0825 |
| 10 | 1,048,576 | 262,144 | 0.04125 |
| 11 | 4,194,304 | 524,288 | 0.020625 |


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10 Layouts in 10 Lines of CSS
1.
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Sidebar Says
4.
Clamp an Element
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i18nService
ui.grid.i18n
Services for i18n
Adds the languages and strings to the cache. Decorate this service to add more translation strings
| Param | Type | Details |
|---|---|---|
| lang | string | language to add |
| stringMaps | object | of strings to add grouped by property names |
i18nService.add('en', { aggregate: { label1: 'items', label2: 'some more items' } }, groupPanel: { description: 'Drag a column header here and drop it to group by that column.' } }
returns the current language used in the application
returns the text specified in the path or a Missing text if text is not found
| Param | Type | Details |
|---|---|---|
| path | string | property path to use for retrieving text from string map |
| lang | string | to return. If not specified, returns current language |
| object | the translation for the path |
i18nService.getSafeText('sort.ascending')
sets the current language to use in the application $broadcasts the Update_Event on the $rootScope
| Param | Type | Details |
|---|---|---|
| lang | string | to set |
i18nService.setCurrentLang('fr');


With enabled, scores of nodes are output to the log for each evaluation. This is for diagnostics and debugging purpose, and you should not leave enabled in production environments.
Logs are output with Logger "jp.ikedam.jenkins.plugins.scoringloadbalancer.ScoringLoadBalancer" and Log level "info". You should define a new log recorder in "Manage Jenkins" > "System Log" page.


I am an experienced full stack web and mobile application developer with an obsession for efficiency and design.
Proven ability to deliver intuitive, effective, and secure software solutions.
• Mixed Reality
• Built a framework in Django using a third party platform to identify, and prevent fraudulent user activity within Rover.
• Designed a system to secure serialized data between authentication hierarchies that would impact close to a million users and their associated pet data.
• Implemented a form to record pet emergency contact information using React and Django Rest Framework that resulted in a decrease in trust and safety incidents.
• Built a search subsystem to effectively aggregate critical information through almost 1 million rows of data using index based queries on SQL Server.
• Analyzed, and profiled proprietary systems to improve efficiency of multiple processes by up to 90%.
• Redesigned a UI visited by over 100,000 users annually for ADA compliance.
• Improved data integrity by designing and developing secure REST and SOAP based interfaces to mutually verify data between multiple applications.
• Created REST APIs with Django Rest Framework, and documentation to allow client developers to obtain paginated and secure, aggregated data.
• Secured and authenticated REST APIs, and applications by implementing server side encryption and JSON Web Token support.
• Designed and implemented a Selenium basedend-to-end test suite that followed the page object pattern.
• Expedited unit testing by 200% by implementing a system in Python to easily manage, modify and execute thousands of files.
• Used SQL Server to developed queries used across multiple subsystems to actively support over 130,000 users.
• Improved a Selenium based automated content population system by effectively 300% that led to hundreds of man-hours saved.
• Developed a scraper that produced high volume data with over 99% accuracy using Selenium and BeautifulSoup.
• Designed, modeled, and developed a Django application that aggregated data per authenticated user and allowed sorting, searching and filtering.
GPA: 3.41
Although most of my time is spent coding, I genuinely love to continue to spend my free time exploring new technology and creating software with friends.
My latest interests include theory on maintainable software architecture, design, and clean code.
Aside from coding, I enjoy fashion, investing, and eating food (doesnt everyone?).


The Pillow Book
(France / UK / Netherlands, 1995; Japanese, Mandarin, and Cantonese with English subtitles)
Seen for $8.75 on 22 June 1997 by myself at the SONY Tower East.
Peter Greenaway's latest film proves to be a departure from his recent efforts--it has a discernible plot. The last, and only, Greenaway film I have seen was Prospero's Book, and it was one of the best naps I have ever had in the movies. Other patrons asked me to stop snoring, since it was keeping them awake. He is probably best known for The Cook, the Thief, the Wife and Her Lover. In The Pillow Book, Nagiko (Vivian Wu) tells us her life story. As a girl, her father would write on her face and neck. She also witnesses her father (Ken Ogata) subjected to an inferior sexual role by his Hong Kong publisher (Yoshi Oida). Interspersed with her story are passages from the 1000-year-old pillow book of the Empress Nagiko; her modern-day namesake tries to keep a pillow book of her own as well.
Greenaway finds wonderful ways to display the vivid descriptions from the Empress's writings. Years later, Nagiko has trouble finding a perfect relationship that balances good lovemaking with good calligraphy. After a disastrous marriage in Japan, Nagiko flees to Hong Kong, where she lives in squalor but eventually climbs to lavishness. She eventually meets Jerome (Ewan McGregor), the bisexual that Nagiko initially rejects but then takes on as a lover. He convinces her to write on him, rather than being written on. She wants to get her work published by her father's publisher, so she writes her work on Jerome and send him to the publisher, who has his workers copy down the text. He also partakes in lovemaking with Jerome as well. Greenaway has made a name for himself as a visual artist whose storylines often fall flat.
The Pillow Book features a visual opulence rarely seen in the cinema today. He uses picture-within-a -picture techniques that requires a certain visual agility from the viewer, especially since there are subtitles involved as well. Making viewers uncomfortable is also something for which Greenaway is famous, by grossing out the audience (grave desecration), by showing us the painstaking sexual education of Nagiko by her parents, the cruelty of her husband (Ken Mitsuishi), or by tiring the audience out with repetition. But through it all, every frame of the film is alive, with color, black-and-white, multiple frames, excellent cinematography and striking sets.
The performances are fine, but they are secondary to the filming and the mise-en-scene. Also, since the storyline and the characters are so bizarre, it is hard to comment on the performances, except to say that the actors certain meet the challenge. There are some long passages without dialogue, and this will probably unsettle American audiences used to explosions and foul language. The most "violent" scenes in the film occur when Nagiko slaps someone, and some environmental activists who kidnap Nagiko.
_________________________________________________________________
Copyright (c) 1997 Seth J. Bookey, New York, NY 10021
More movie reviews by Seth Bookey, with graphics, can be found at http://www.geocities.com/Athens/2679/kino.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The tool recognizes a number of specific file formats and content types, as shown in the following table. These contents types fall into two categories, RDF Content and SPARQL Queries. Each of these categories has associated actions that users can perform on the resources in the workspace as described later.
The following table summarizes the supported content types.
| Content Type | File Extension(s) | Eclipse Editor | Comments |
|---|---|---|---|
| SPARQL Query | .sparql | text | A SPARQL query. |
| N-Triples RDF Content | .nt | text | RDF content in N-Triple format. |
| Turtle RDF Content | .ttl | text | RDF content in Turtle format. |
| N3 RDF Content | .n3 | text | RDF content in N3 format. |
| RDF/XML RDF Content | .rdf | xml | RDF content in RDF/XML format. |
The RDF Content types support import actions so that the contained RDF data can be added to a Jena store; the Query content type(s) support a run action to execute the query against a Jena store.
At this time only the RDF/XML content type is supported by the standard
Eclipse File->New
menu. When you select File->New->Other...
you will see the following dialog, notice the open Jena
category.
When you select the New RDF/XML File
option you'll be presented
with the specific dialog shown below.
The first two inputs are pretty standard Eclipse fair, the last is specific to RDF and is used in creating the default content, as shown below.
When you hit Finish
the tool will create a new resource in
your workspace and expand a simple template into the resource to get
you started. Note that the attrbute rdf:about
will be set to
the value you specified for Subject URI
in the dialog above,
in this case it is the empty string.
<?xml version="1.0"?> <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/"> <rdf:Description rdf:about=""> </rdf:Description> </rdf:RDF>


-
Loan FacilitiesRead more →
We offer personal loans for the permanent staff members of the University of Colombo.
You can get a loan upto Rs. 100,000.00.
Interest rate is 2% for a month and counted for redusing balance.
-
Saving FacilitiesRead more →
You can make savings as shares of the Co-operative Savings and Loans Society.
Highest Interest Rate guaranteed.!
Fixed value of a share is Rs. 100.00.!
-
Welfare FacilitiesRead more →
We offer you welfare facilites based on three main categories.
Health donations
Gratuity donations
Death donations
-
Loan interest rate Loan interest rate - 2%.
-
Saving interest rate Saving interest rate - 2%.


package annotation
- Alphabetic
- Public
- All
Type Members
-
class
erasable extends Annotation
- Annotations
- @ignore()
-
class
extern extends Annotation
Only extract the contracts and replace the annotated function's body with a choose.
Only extract the contracts and replace the annotated function's body with a choose.
- Annotations
- @ignore() @field() @getter() @setter() @param()
-
class
ghost extends Annotation with StaticAnnotation
Code annotated with @ghost is removed after stainless extraction.
Code annotated with @ghost is removed after stainless extraction.
Code that can be annotated with @ghost: classes, method and value definitions, method parameters.
See the Stainless specification for details.
- Annotations
- @ignore() @field() @getter() @setter() @param()
-
class
ignore extends Annotation
The annotated symbols is not extracted at all.
The annotated symbols is not extracted at all. For internal usage only.
-
class
indexedAt extends Annotation
- Annotations
- @ignore()
-
class
induct extends Annotation
Apply the "induct" tactic during verification of the annotated function.
Apply the "induct" tactic during verification of the annotated function.
- Annotations
- @ignore()
-
class
inlineOnce extends Annotation
Inline this function, but only once.
Inline this function, but only once. This might be useful if one wants to eg. inline a recursive function. Note: A recursive function will not be inlined within itself.
- Annotations
- @ignore()
-
class
invariant extends Annotation
Denotes the annotated method as an invariant of its class
Denotes the annotated method as an invariant of its class
- Annotations
- @ignore()
-
class
keep extends Annotation
Can be used to mark a library function/class/object so that it is not filtered out by the keep objects.
Can be used to mark a library function/class/object so that it is not filtered out by the keep objects. Use the command-line option
--keep=g
to keep all objects marked by@keep(g)
- Annotations
- @ignore()
-
class
law extends Annotation
Mark this function as expressing a law that must be satisfied by instances or subclasses of the enclosing class.
Mark this function as expressing a law that must be satisfied by instances or subclasses of the enclosing class.
- Annotations
- @ignore()
-
class
library extends Annotation
The annotated function or class' methods are not verified by default (use --functions=...
The annotated function or class' methods are not verified by default (use --functions=... to override this).
- Annotations
- @ignore()
-
class
mutable extends Annotation
Used to mark non-sealed classes that must be considered mutable.
Used to mark non-sealed classes that must be considered mutable. Can also be used to mark a type parameter T to announce that it can be instantiated with mutable types
- Annotations
- @ignore()
-
class
opaque extends Annotation
Don't unfold the function's body during verification.
Don't unfold the function's body during verification.
- Annotations
- @ignore()
-
class
partialEval extends Annotation
Instruct Stainless to partially evaluate calls to the annotated function.
Instruct Stainless to partially evaluate calls to the annotated function.
- Annotations
- @ignore()
-
class
pure extends Annotation
Specify that the annotated function is pure, which will be checked.
Specify that the annotated function is pure, which will be checked.
- Annotations
- @ignore() @field() @getter() @setter() @param()
-
class
wrapping extends Annotation
Disable overflow checks for sized integer arithmetic operations within the annotated function.
Disable overflow checks for sized integer arithmetic operations within the annotated function.
- Annotations
- @ignore()


Adds a custom library to a project so it can be used in local backtesting, local live trading, local optimizations, and the local research environment. Additionally, this command updates your local environment so you get autocomplete on these custom libraries.
Custom C# libraries are added to your C# project file (the file ending in .csproj
).
If dotnet
is on your PATH
and --no-local
is not given the CLI also restores all dependencies using dotnet restore
to make local autocomplete work.
Custom Python libraries are added to your project's requirements.txt
file.
If pip
is on your PATH
and --no-local
is not given the CLI also installs the Python package in your local Python environment to make local autocomplete work.
If --version
is not given the package is pinned to the latest compatible version.
For C# projects this is the latest available version.
For Python projects, this is the latest version compatible with Python 3.6 (which is what the Docker images use).
If --version
is given and the project is a Python project, the CLI will additionally check whether the given version is compatible with Python 3.6.
If this is not the case, the command aborts because libraries incompatible with Python 3.6 cannot be installed in the official Docker images.


{# Submitted application page #}
Application No: {{Number}}
Applicant name: {{Name}}
Date of Birth: {{DOB}}
Position: {{Position}}
Salary: {{Salary}}
_________________________________________________


Netflix Stack
15 Mar 2015A summary of the Netflix open source tools. Categorizes into:
- Availability: Hystrix, SimianArmy, Turbine
- Cloud Management: ICE, Asgard, Frigga, Glisten
- Persistence Systems: Astyanax, CassJMeter, Curator, EvCache, Exhibitor, Priam, Staash, Dynomite, Dyno, Raigad
- Platform libraries: Archaius, Denominator, Feign, Karyon, Ribbon, Servo, Blitz4J, Governator
- Infrastructure Services: Atlas, Edda, Suro, Eureka, Zuul, Prana
- Developer productivity: GCViz, Pytheas, Nicobar
- Build and Deploy tools: Aminator
- Big Data tools: Aegisthus, Genie, Inviso, Lipstick, Pigpen, S3mper, Surus
- In memory data management: Netflix-graph, Zeno
- Security: MSL, Scumblr, Security_Monkey, Sketchy
- Sample applications and recipes: Recipes RSS
Availability
Hystrix
A latency and fault tolerance library designed to isolate points of access to remote systems, services and 3rd party libraries, stop cascading failure and enable resilience in complex distributed systems where failure is inevitable.
SimianArmy
Tools for keeping your cloud operating in top form. Chaos Monkey is a resiliency tool that helps applications tolerate random instance failures.
Turbine
SSE Stream Aggregator
Cloud Management
Ice
AWS Usage Tool
Asgard
Web interface for application deployments and cloud management in Amazon Web Services (AWS). Binary download: http://github.com/Netflix/asgard/releases Snapshot builds: https://netflixoss.ci.cloudbees.com/job/asgard-master/ Twitter: http://twitter.com/AsgardOSS http://netflix.github.com/asgard
Frigga
Utilities for working with Asgard named objects
Glisten
Ease of use Groovy library for building JVM applications with Amazon Simple Workflow (SWF)
Persistence Systems
Astyanax
Cassandra Java Client
CassJMeter
JMeter plugin to run cassandra tests.
Curator
ZooKeeper client wrapper and rich ZooKeeper framework.
EVCache
A distributed in-memory data store for the cloud
Exhibitor
ZooKeeper co-process for instance monitoring, backup/recovery, cleanup and visualization.
Priam
Co-Process for backup/recovery, Token Management, and Centralized Configuration management for Cassandra.
Staash
A language-agnostic as well as storage-agnostic web interface for storing data into persistent storage systems, the metadata layer abstracts a lot of storage details and the pattern automation APIs take care of automating common data access patterns.
Dynomite
A generic dynamo implementation for different k-v storage engines
Dyno
Java client for Dynomite.
Raigad
Co-Process for backup/recovery, Auto Deployments and Centralized Configuration management for ElasticSearch.
Platform Libraries
Archaius
Library for configuration management API
Denominator
Portably control DNS clouds using java or bash.
Feign
Feign makes writing java http clients easier.
Karyon
The nucleus or the base container for Applications and Services built using the NetflixOSS ecosystem.
Ribbon
Ribbon is a Inter Process Communication (remote procedure calls) library with built in software load balancers. The primary usage model involves REST calls with various serialization scheme support.
Servo
Netflix Application Monitoring Library.
Blitz4j
Logging framework for fast asynchronous logging.
Governator
Governator is a library of extensions and utilities that enhance Google Guice to provide: classpath scanning and automatic binding, lifecycle management, configuration to field mapping, field validation and parallelized object warmup.
Infrastructure Services
Atlas
Backend for managing dimensional time series data.
Edda
Service to track changes in your cloud.
Suro
Netflix's distributed Data Pipeline. Suro is a data pipeline service for collecting, aggregating, and dispatching large volume of application events including log data.
Eureka
AWS Service registry for resilient mid-tier load balancing and failover.
Zuul
Zuul is an edge service that provides dynamic routing, monitoring, resiliency, security, and more.
Prana
A sidecar for your NetflixOSS based services.
Developer Productivity
Gcviz
Garbage Collector Visualization Tool/Framework
Pytheas
Web Resources and UI Framework
Nicobar
Dynamic Scripting and Module Loader Framework for Java.
Build and Deploy Tools
Aminator
A tool for creating EBS AMIs. This tool currently works for CentOS/RedHat Linux images and is intended to run on an EC2 instance.
Big Data Tools
Aegisthus
A Bulk Data Pipeline out of Cassandra
Genie
Federated Job Execution Engine.
Inviso
Inviso is a lightweight tool that provides the ability to search for Hadoop jobs, visualize the performance, and view cluster utilization.
Lipstick
Pig Visualization framework.
PigPen
Map-Reduce for Clojure.
S3mper
s3mper - Consistent Listing for S3.
Surus
A collection of tools for analysis in Pig and Hive.
In-Memory Data Management
Netflix-Graph
Compact in-memory representation of directed graph data
Zeno
Netflix's In-Memory Data Propagation Framework.
Security
Msl
Message Security Layer.
Scumblr
Web application that allows performing periodic searches and storing / taking actions on the identified results. Uses the Workflowable gem to allow setting up flexible workflows for different types of results.
Security_monkey
Monitors policy changes and alerts on insecure configurations in an AWS account.
Sketchy
Sketchy is a task based API for taking screenshots and scraping text from websites.
Sample Applications and Recipes
Recipes-Rss
RSS Reader Recipes that uses several of the Netflix OSS components
Uncategorized
NfWebCrypto
Web Cryptography API Polyfill
Brutal
A multi-network asynchronous chat bot framework using twisted.


pronouns: they/them
Hi! I'm currently a PhD student in Cognitive Science at Brown University. I’m interested in the idea of visualizations (like drawings, or even flow charts and graphs) and the role they play in communication. How do we glean information from graphs and line drawings? How and why do we misunderstand them? Moreover, why are features of certain types of data visualizations more easily understood than others? And, ambitiously, can we reverse engineer that to see how we can most efficiently communicate about particular kinds of information?
I received my Bachelor's degree from Mount Holyoke College, with a major in Neuroscience and Behaviour and a special minor in Graphic Narrative and Visual Storytelling. I did my undergraduate thesis research with Mara Breen .
Here are links to my CV, my zines, my radio playlists and my art.


Play Video Games and Brain Games
While there are downsides to playing video games, there are also surprising benefits. Video games can help kids build skills and make social connections. Kids who play video games are often very creative.
Visual-spatial skills
Many games — like Minecraft — are set in 3D virtual worlds that kids have to navigate. And there’s no GPS or smartphone map app to lead the way. The result is that kids who play these games have the chance to practice their visual-spatial skills . This can lead to a better understanding of distance and space.
Problem-solving With Brain Game Apps
At the heart of every video game is a challenge. Some games can be mindless, like Space Invaders. But many others — from puzzles and mysteries, to managing virtual cities or empires — offer kids the chance to take on a problem and work to find a solution. Some researchers say kids who play these video games improve in three areas: planning, organization, and flexible thinking . But don’t get too excited about this. It’s not clear that these gaming problem-solving skills carry over into daily life. And there’s no evidence that so-called “train the brain” games can improve real-world skills.


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My name is Zufar, and I enjoy meeting new people and finding ways
to help them have an uplifting experience. I have had a variety of customer
service opportunities, through which I was able to have fewer returned
products and increased repeat customers, when compared with co-workers.
I am dedicated, outgoing, and a team player. Who could I speak with in your
customer service department about your organization’s customer service needs?
Zufar's Posts
First Post
Dec 7, 2017
Image
Good News!
Sunt in culpa qui officia deserunt mollit anim id est laborum consectetur adipiscing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation
ullamco.
Second Post
Sep 2, 2017
Image
Sunt in culpa qui officia deserunt mollit anim id est laborum consectetur adipiscing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation
ullamco.
SOME ADS HERE
Image
The Coca-Cola Company (NYSE: KO) is the world’s largest beverage company, offering over 500
brands to people in more than 200 countries. Of our 21 billion-dollar brands, 19 are available
in lower- or no-sugar options to help people moderate their consumption of added sugar.
In addition to our namesake Coca-Cola drinks, some of our leading brands around the world include:
AdeS soy-based beverages, Ayataka green tea, Dasani waters, Del Valle juices and nectars,
Fanta, Georgia coffee, Gold Peak teas and coffees, Honest Tea, Minute Maid juices,
Powerade sports drinks, Simply juices, smartwater, Sprite, vitaminwater, and Zico coconut water.
At Coca-Cola, we’re serious about making positive contributions to the world. That starts
with reducing sugar in our drinks and continuing to introduce new ones with added benefits.
It also means continuously working to reduce our environmental impact, creating rewarding
careers for our associates and bringing economic opportunity wherever we operate. Together
with our bottling partners, we employ more than 700,000 people around the world.


minimum distance 215 miles
maximum weight 65 pounds
minimum distance 10miles
maximum weight 5 pounds
minimum distance 150 miles
maximum weight 35 pounds
minimum distance 25 miles
maximum weight 12 pounds
Zendit Express Division serves time-sensitive packages and documents to domestic destinations through more than 1,500 exclusive service points from pick-up to delivery spread across the country.
Create an account now


Project Overview
Project by Tom Eliot (tke), Shepard Emerson (semerson), Daniel Gorziglia (dgorzigl), Daniel Haddox (dhaddox)
Posters
Hardware PosterSoftware Poster
Concept
This product allows a racecar driver to more efficiently and safely operate the vehicle. The project integrates an ARM with a color LCD display, buttons, and various safety-critical status LEDs in order to properly relay the vehicle state from the CAN bus system to the driver.
Motivation
With the current dashboard design the driver has little knowledge of the possibly life-threatening state of the vehicle. Using our prototype system the driver will be able to easily understand the state of the vehicle while driving the race car in a competitive environment. Furthermore, using our remote telemetry system and SD card logs the crew and engineers will be able to easily diagnose and tune the vehicle.
Competitive Analysis
- AiM MXL2
- The AiM MXL2 is a dashlogging system used in go-karts, custom race cars, and in some formula SAE cars.
- Differentiators: ease of integration with rest of system, wireless telemetry system, user interface buttons/knobs, color screen
- MoTeC C187
- The MoTeC C187 is a dashboard and datalogging system used in automotive applications, with a large color display and display customization software.
- Differentiators: ease of integration with rest of system, wireless telemetry system, user interface buttons/knobs, size
Requirements
The requirements for our project are divided amongst the two sub-systems: the driver interface and the telemetry module
Driver Interface Requirements
- The dashboard shall have an integrated display, 2.8” diagonal or larger.
-
The dashboard display shall always display:
- Battery state of charge (SOC)
- Current vehicle state (GLV on, high voltage enable, ready to drive, or error).
-
The dashboard display shall display while driving:
- Battery pack maximum cell temperature, max motor controller temperature.
- The dashboard shall be readable in all conditions, i.e. in bright sunlit environments and dark rainy environments.
-
The interface shall have the following interface controls on the steering wheel:
- A continuous clickable rotary encoder on the left side
- Four momentary buttons on the right side
-
The dashboard shall have the following interface controls on the main panel:
- Mode advance momentary button
- Mode regress momentary button
-
The dashboard shall have the following safety-critical LEDs:
- Indicator for BSPD (brake system plausibility device) error
- Indicator for IMD (insulation monitoring device) error
- Indicator software shutdown error (a physical relay that opens the shutdown circuit on the vehicle and de-energizes the tractive system)
- Indicator for software error (error state in software with energized tractive system)
- Prominent indicator for egress (in case something is very wrong and the driver needs to exit immediately)
-
The dashboard shall have the following additional LEDs:
- A configurable LED bar above the screen
- The dashboard shall be sealed against rain.
Technical Specifications
Hardware
- STM32F429ZIT6
- IS42S16400J
- TFT LCD
- SN65HVD1050
- RGB LED
Software
- Altium Designer (formula team sponsorship)
- Atmel Studio 7
- FreeRTOS
- Altia Designer 11
Protocols
- CAN
- SPI
- RGB LCD interface
- I2C
Architecture
Hardware system architecture
Use Cases
User turns car on- User presses state advance button
- User waits for display and LEDs to show new state
- User repeats until system is in GLV on
- Car has an error condition
- DI shows error on LEDs and display
- Team identifies and remediates error
- User presses state advance button to turn car back on
- Dashboard reads state of charge from CANbus
- User reads SoC from display and LEDs


Extra popular framework for creating web apps (APIs, Websites) really easy.
A part of the MEAN stack.
18227 stars at gitHub
Note: Most features are installed as middleware.
npm install express --save
var express = require('express');
var app = express(); //similar to http.createServer
//Routes. Our logic.
app.get('/', function (req, res) {
//req and res are extended objects from http.createServer
res.send('Hello World!');
});
app.listen(3000, function () {
console.log('Example app listening at localhost:3000');
});
The simplest web app (API or whatever).
app.get('/', function (req, res) {
res.send('Hello World!');
});
app.post('/', function (req, res) {
res.send('POST request to the homepage');
});
Methods: get, post, put, head, delete, options, trace, copy, lock, mkcol, move, purge, propfind, proppatch, unlock, report, mkactivity, checkout, merge, m-search, notify, subscribe, unsubscribe, patch, search, and connect.
app.all('/secret', function (req, res, next) {
console.log('Accessing the secret section ...');
next(); // pass control to the next handler
});
Ways to define url for the endpoint.
+ Express supports route parameters.
// Matches /about
app.get('/about', function (req, res) {
res.send('about');
});
// Matches /string.here
app.get('/string.here', function (req, res) {
res.send('random.text');
});
Route tester
// Matches /simpleString and /notSimpleString
app.get('/(not)?simpleString', function (req, res) {
});
You can use ?, +, *, and ().
Minus (-) and the dot (.) are interpreted literally.
// will match butterfly, dragonfly;
//but not butterflyman, dragonfly man
app.get(/.*fly$/, function(req, res) {
res.send('/.*fly$/');
});
app.put('/:paramA/:paramB', function (req, res) {
console.log(req.params.paramA);
console.log(req.params.paramB);
});
Used for semantic URL: ids, aliases e.g. onliner.by/iphone.
// GET /search?q=tobi+ferret
req.query.q
// => "tobi ferret"
// GET /shoes?order=desc&shoe[color]=blue&shoe[type]=converse
req.query.order
// => "desc"
req.query.shoe.color
// => "blue"
req.query.shoe.type
// => "converse"
If there is no query string, it is the empty object, {}.
What to do with request. What to respond.
app.get('/', function (req, res, next) {
res.send('Hello World!');
});
Takes 3 arguments.
Pipeline of functions.
That try to process request and modify req and res.
If the function completes request, processing stops.
next() is called - req and res go to the next middleware.
app.get('/example/b', function (req, res, next) {
console.log('req and res will be sent by the next function');
next();
}, function (req, res, next) {
console.log('We can chain any number of handlers');
next();
}, function (req, res) {
res.send('Hello from B!');
});
Note: changes to req, res are saved.
Some code here.
app.route('/book')
.get(function(req, res) {
res.send('Get a random book');
})
.post(function(req, res) {
res.send('Add a book');
})
.put(function(req, res) {
res.send('Update the book');
});
var express = require('express');
var router = express.Router();
// define the home page route
router.get('/', function(req, res) {
res.send('Birds home page');
});
// define the about route
router.get('/about', function(req, res) {
res.send('About birds');
});
module.exports = router;
var birds = require('./birds');
app.use('/birds', birds);
The way to render HTML in Express.js
Data + View => HTML
View directory
app.set('views', './views')
View engine
app.set('view engine', 'jade')
app.get('/home', function () {
var model = {
name: 'vasia'
};
// passing data to a view (say from db)
res.render('home', model);
});
npm install express-generator -g
cd projFolder
express
Example here.
Disregard app.use() for now.
app.use(); app.use(); collects middleware into a queue.
Note: middleware order matters.
Express app is a queue of middlewares.
In fact our routes are middlewares.
app.use(function(req, res, next) {});
Express app is a queue of middlewares.
Parses response body in any encoding (including gzip)
Takes care of JSON, unlencoded etc
var express = require('express')
var bodyParser = require('body-parser')
var app = express()
// parse application/x-www-form-urlencoded
app.use(bodyParser.urlencoded({ extended: false }))
// parse application/json
app.use(bodyParser.json())
Params are gathered in req.body
Parse Cookie header and populate req.cookies with an object keyed by the cookie names.
var express = require('express')
var cookieParser = require('cookie-parser')
var app = express()
app.use(cookieParser())
*supports signed cookie
Session id is saved in cookie.
Session data is stored in memory*
var express = require('express')
var bodyParser = require('body-parser')
var app = express()
app.use(session({ secret: 'keyboard cat'}));
So req gets .session property.
Build-in in Express
app.use(express.static('public'));
Static files from Public are accessible.
If middleware takes 4 arguments, it's an error handler.
app.use(function(err, req, res, next) {
console.error(err.stack);
res.status(500).send('Something broke!');
});
Should be defined last.
Let us wire it all together.


I gained interest in programming in 2018. I went to my local college to get into the tranfer program. However, fate had other plans; to this day I cant recall exactly what lead to me enrolling for my current degree in that office but I am grateful. I now have an Associates Degree in Mobile Applicaion Development. I have been working in HTML, CSS, Javascript, Python and Java. The efficiecncy and creativity are what I love so much about coding. I am eager to learn more and push the limits of what can be achieved in the tech industry.


This page displays a search form. Mouse over the "Search String" field to see its tooltip. If you are logged in, a second panel will show your current bookings.


---
layout: page
title: 101st Object Submissions
permalink: /101st-object-submissions/
---
101st Object Submissions
We know 100 objects aren’t enough to capture UVA’s storied past. Fortunately, you answered the
call for nominations
for the 101
st Object to help us share a fuller history.
{% include newobjects.html %}


rpy2dc
Grammar
dc = rpy2dc( rpy )
dc = rpy2dc( roll, pitch, yaw )
Global variables
---
Explanation
Function which calculates a direction cosine matrix from 3-2-1 Euler angles.
Details
Direction Cosine Matrix in SpaceDyn
Suppose that R is a vector subject to rotation around x-axis of an inertial reference frame by roll [rad], and the resulting vector is S.
If another vector X is expressed as IX in the inertial frame,
There is a following relationship among R, S, and a direction cosine C.
IS = Cx( roll ) * IR
R is rotated around x-axis of the inertial reference frame by roll [rad],
followed by another rotation around y-axis of the rotated reference frame by pitch [rad],
followed by another rotation around z-axis of the rotated reference frame by yaw [rad],
Let the resulting vector be T.
The direction cosine of this rotation is expressed as follows.
C = Cz( yaw ) * Cy( pitch ) * Cx( roll )
Hence,
IT = C * IR
Therefore, direction cosine matrices are capable of rotating vectors in the same reference frame.


The {{ foreign_word(religion.name) }} faith is {{ religion.divine_structure }} and has {{ religion.god_count | number_format }} gods.
Gods: {{ religion.deity_forms }}


jQuery is Filled Plugin Demo
Check out the
jQuery is Filled Plugin project page on GitHub
.
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Test Plugin
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| geom_abline {ggplot2} | R Documentation |
These geoms add reference lines (sometimes called rules) to a plot, either horizontal, vertical, or diagonal (specified by slope and intercept). These are useful for annotating plots.
geom_abline( mapping = NULL, data = NULL, ..., slope, intercept, na.rm = FALSE, show.legend = NA ) geom_hline( mapping = NULL, data = NULL, ..., yintercept, na.rm = FALSE, show.legend = NA ) geom_vline( mapping = NULL, data = NULL, ..., xintercept, na.rm = FALSE, show.legend = NA )
mapping |
|
data |
The data to be displayed in this layer. There are three options: If A A |
... |
Other arguments passed on to |
na.rm |
If |
show.legend |
logical. Should this layer be included in the legends?
|
xintercept, yintercept, slope, intercept |
Parameters that control the
position of the line. If these are set, |
These geoms act slightly differently from other geoms. You can supply the
parameters in two ways: either as arguments to the layer function,
or via aesthetics. If you use arguments, e.g.
geom_abline(intercept = 0, slope = 1)
, then behind the scenes
the geom makes a new data frame containing just the data you've supplied.
That means that the lines will be the same in all facets; if you want them
to vary across facets, construct the data frame yourself and use aesthetics.
Unlike most other geoms, these geoms do not inherit aesthetics from the plot default, because they do not understand x and y aesthetics which are commonly set in the plot. They also do not affect the x and y scales.
These geoms are drawn using with geom_line()
so support the
same aesthetics: alpha
, colour
, linetype
and
size
. They also each have aesthetics that control the position of
the line:
geom_vline()
: xintercept
geom_hline()
: yintercept
geom_abline()
: slope
and intercept
See geom_segment()
for a more general approach to
adding straight line segments to a plot.
p <- ggplot(mtcars, aes(wt, mpg)) + geom_point() # Fixed values p + geom_vline(xintercept = 5) p + geom_vline(xintercept = 1:5) p + geom_hline(yintercept = 20) p + geom_abline() # Can't see it - outside the range of the data p + geom_abline(intercept = 20) # Calculate slope and intercept of line of best fit coef(lm(mpg ~ wt, data = mtcars)) p + geom_abline(intercept = 37, slope = -5) # But this is easier to do with geom_smooth: p + geom_smooth(method = "lm", se = FALSE) # To show different lines in different facets, use aesthetics p <- ggplot(mtcars, aes(mpg, wt)) + geom_point() + facet_wrap(~ cyl) mean_wt <- data.frame(cyl = c(4, 6, 8), wt = c(2.28, 3.11, 4.00)) p + geom_hline(aes(yintercept = wt), mean_wt) # You can also control other aesthetics ggplot(mtcars, aes(mpg, wt, colour = wt)) + geom_point() + geom_hline(aes(yintercept = wt, colour = wt), mean_wt) + facet_wrap(~ cyl)


Here are two examples of how to create very complex operations,
multiple watermarks and blends using multiple imgix sources and hidden
default parameters.
The "g" watermarks are defaults of the exampletext.imgix.net sources,
as well as the text formatting. Since these are constant, only the
variable aspects of the images get exposed in the URL. Click the
button below each image to view the parameter breakdown using imgix
sandbox.
Here is an example of an image with `sizes` attribute set to `auto`.
As the page resizes, the image's `sizes` attribute should update to
fit the page size.
Automatically updating img tag's `sizes` attribute without sacrificing performance
Here is an example of an image with `sizes` attribute set to `auto`.
As the page resizes, the image's `sizes` attribute should update to
fit the page size. As you can see, having many images do this will not
affect performance.
Images where `sizes` value is defined and not modified by library or
where `sizes` and `ix-sizes` are not defined and set to browser default
by library.


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New
York
copyright
reserved
botanical
Garden
NO
FLORA
NEQTROPICA
YORK
BOTANICAL
GARDEN
NEW
442772
Manilkara
45}.
New
York
Botanical
Garden
Arthur
Cronquist,
1945
Det.
O.
L.
Giliy
/fV-l-
yti/.
J
THE^JEW
YORK
BOTANICAL
GARDEN
EXPLORATION
OF
THE
BAHAMAS
I
Rose
Island
Manilkara
jaimiqui
(Wright
in
Gris.)DutaÇ
subsp.
emarginata
Cronquist
N.
L.
Britton
\
_
C.
F.
Millspaugh
i
collectors
Jan.
27th
&
28th,
1905
T.D.PENNINGTON
1986
01442772
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high