Monkey supports Secure Socket Layers (SSL) through the mbedTLS Library library wrapped up by our mbedTLS plugin.
As said, the mbedTLS plugin requires to have access to the mbedTLS Library, we strongly suggest to use version >= 1.3.x. If that version is not available on your Linux distribution you may consider to compile it from sources. Besides that, the only extra requirement is an updated GCC compiler and the automake tool.
If a new mbedTLS Library will be build, it will be required to have the cmake tool installed on the system too.
If mbedTLS Library is installed and known by the system we only need to tell Monkey to build this plugin:
$ git clone https://github.com/monkey/monkey.git
$ cd monkey
$ git checkout v1.5-fixes
$ ./configure --enable-plugins=mbedtls
$ make
In case you want to build your own mbedTLS Library and keep it on a different path, please refer to the following steps:
$ wget https://polarssl.org/download/latest-stable
$ tar xvzf mbedtls-1.*
By default only the static library version is built, but we need the shared library. To start configuring and building do:
$ cd mbedtls-1.*
$ cmake -DUSE_SHARED_MBEDTLS_LIBRARY=on .
$ make
$ make install
$ cd -
After the library has been built we need to reconfigure Monkey. To help Monkey find the new mbedTLS Library we provide the include and library paths to the Monkey configure script.
$ cd monkey-1.5.6
$ ./configure --enable-plugins=mbedtls \
--mbedtls-library=/usr/local/lib \
--mbedtls-headers=/usr/local/include
$ make
To enable the mbedTLS plugin, please follow the steps mentioned on Plugins section. The plugin name is monkey-mbedtls.so, so make sure the plugin entry is Load and the absolute path is correct.
Now the plugin is enabled, but we need to instruct Monkey to use a different plugin as the transport layer. On the file conf/monkey.conf, locate the SERVER section and look at the TransportLayer key, we need to replace the old transport layer called liana by mbedtls:
[SERVER]
TransportLayer mbedtls
You may also want to edit the SSL plugin settings to use your own certificate file. The configuration file is located at conf/plugins/mbedtls/mbedtls.conf. The default options are given below.
[SSL]
CertificateFile srv_cert.pem
CertificateChainFile srv_cert_chain.pem
RSAKeyFile rsa_key.pem
DHParameterFile dhparam.pem
The minimum requirement to make HTTPS works is to set CertificateFile and RSAKeyFile. Setting CertificateChainFile is recommended to speed up the handshake process, but the DHParameterFile is only necessary if your using a version of the polarssl library older than 1.2.5.
The mandatory certificate and RSA key can be generated with the following command using the OpenSSL tool:
$ openssl genrsa -out rsa_key.pem 1024
$ openssl req -new -x509 -key rsa_key.pem -out srv_cert.pem -days 1095
To generate a file with Diffie-Hellman parameters you can run:
$ openssl dhparam -out dhparam.pem 2048
Monkey is now able to serve content over SSL. Add your files to the DocumentRoot and start the Monkey!.
$ bin/monkey


| Release Doc > Examples > Simple Examples > GUI Controls > Simple TreeView | ||
| Simple TreeView | ||
|
Launch Delphi-example
This example shows of some of the features included in the BoldTreeView control. The following features are included in the example:
How to run Check the model, either the rose-model or in the model editor (double click
the
Run the application. In the main form there are two treeview controls (the big white space that is empty before you have entered any data to the objectspace) and three grids. In the grids you enter companies, departments and employees. Start by entering one company and add some departments to it. For each department add some employees. As you can see the two treeviews will be updated with the objects you enter. In the right treeview the selected companys departments will be listed as node branches and each departments employees will be listed as node leafs. The structure follows the structure in the model. Each employee is listed under its employer (department). In the left treeview the structure of the model is broken. In this treeview we will list all the employees of each department of the selected company in alphabetical order taking no consideration of the departments. To do this we create "fake" node branches and with the help of OCL expressions we list the employers under the right node branch according to the employees last name. The BoldTreeView See also
More examples
Note! Please make sure to use the "Create DB & Alias" button before attempting to open the system for the first time. Once the database and alias is established you only have to use the "Open system" button when running the example program. | ||
| All material $(COPYRIGHT_TEXT). Registered Trademarks and other trademarks are properties of their respective holders. |


The DowntimeEntity object is used to generate planned and unplanned maintenance events for various types of objects. The DowntimeEntity generates the downtime events and their durations, but the objects that use one or more DowntimeEntities must provide their own logic for halting operations.


app will mount app render child will mount child did mount app did mount app will update app new render2 child receive child did update app did update


{% extends "layout.html" %} {% block content %}
If you need help with math or science, you're in the right place. We're glad you want to learn! Sometimes the hardest part can be seeking help from others. Here at the Math & Science Help Center, our goal is to help you with math and/or science.
Fill out the form below to submit a request for help. All tutors who are able to help will receive a notification, and hopefully you'll soon be contacted by a tutor who is ready to help you. If you're not contacted within a week, email me at<EMAIL_ADDRESS>and I'll personally help you out.
In order to maximize the chance that this request succeeds, you need to really describe the problem you're facing. Add as much detail as possible. The more information you tell us, the better we can prepare to help you. The optional questions in particular give you the chance to tell us vital information.
{% endblock %}


HBTSNotification
@interface HBTSNotification : NSObject
HBTSNotification represents a notification for TypeStatus to display. To post the notification to be displayed, pass it to -[HBTSProvider showNotification:].
-
Initialises and returns an HBTSNotification with the type, sender, and icon name already set.
See
statusBarIconNameDeclaration
Objective-C
- (nonnull instancetype)initWithType:(HBTSMessageType)type sender:(nonnull NSString *)sender iconName:(nonnull NSString *)iconName;
Swift
init(type: HBTSMessageType, sender: String, iconName: String)
Parameters
type
The type of notification. This is used to determine the content string to use.
sender
The name of the sending person.
iconName
The icon to display in the status bar. Refer to statusBarIconName.
Return Value
A configured instance of HBTSNotification.
-
Initialises and returns an HBTSNotification with the provided serialized notification dictionary.
Used by TypeStatus when internally deserializing a notification to be displayed.
See
dictionaryRepresentationDeclaration
Objective-C
- (nonnull instancetype)initWithDictionary: (nonnull NSDictionary<NSString *, id> *)dictionary;
Swift
init(dictionary: [String : Any])
Parameters
dictionary
The serialized notification dictionary.
Return Value
An instance of HBTSNotification populated with the deserialized parameters.
-
Serializes the notification into a dictionary.
Used by TypeStatus Plus internally to prepare the notification to be sent to other processes.
See
initWithDictionary:Declaration
Objective-C
- (nonnull NSDictionary<NSString *, id> *)dictionaryRepresentation;
Swift
func dictionaryRepresentation() -> [String : Any]
-
The bundle identifier of the app this notification originates from, or nil to have this property automatically determined by TypeStatus based on the provider’s matching app identifier.
See
-[HBTSProvider appIdentifier]Declaration
Objective-C
@property (readwrite, copy, nonatomic, nullable) NSString *sourceBundleID;
Swift
var sourceBundleID: String? { get set }
-
The content of the notification, to be displayed to the user.
Declaration
Objective-C
@property (readwrite, copy, nonatomic, nullable) NSString *content;
Swift
var content: String? { get set }
-
The portion of the content that should be displayed in bold font. This is usually the name of the sending person.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) NSRange boldRange;
Swift
var boldRange: NSRange { get set }
-
The date the notification originated. Displayed in Notification Center bulletins.
The default value is the timestamp of when the HBTSNotification was initialised. Notifications with a date more than a minute in the past will be ignored to avoid confusing the user, and to prevent many old notifications appearing at once when the device regains an internet connection.
Declaration
Objective-C
@property (readwrite, copy, nonatomic) NSDate *_Nonnull date;
Swift
var date: Date { get set }
-
The icon to display in the status bar, or nil to not display an icon.
The icon must be installed to /System/Library/Frameworks/UIKit.framework.
Declaration
Objective-C
@property (readwrite, copy, nonatomic, nullable) NSString *statusBarIconName;
Swift
var statusBarIconName: String? { get set }
-
A URL to open when the user taps the notification, or nil to launch the app indicated by the sourceBundleID property.
Declaration
Objective-C
@property (readwrite, copy, nonatomic, nullable) NSURL *actionURL;
Swift
var actionURL: URL? { get set }


Most great learning happens in groups. Collaboration is the stuff of growth. ~Sir Ken Robinson
Classes
Description: We love helping people just like you use GitHub and Git to collaborate and be more productive. No matter your level of experience, we’ve got something just for you.
Description: MIT App Inventor is a blocks-based programming tool that allows everyone, even novices, to start programming and build fully functional apps for Android devices.
Description: All the great organizations in the world, all have a sense of why that organization does what it does. We are trying to define our peeragogy sense. Do you want to join us?


Loading document collection list...
User ID created! Please save the ID - you will need it to continue working on your proposal(s) next time. If you need to recover it, please email<EMAIL_ADDRESS>What is this tool?


American Forests CEO Jad Daley on collaborative forest protection efforts and the tree equity movement
When American Forests was founded in 1875, the United States had no systems for forest governance and management. At the birth of the organization, American Forests pulled together a group of 50,000 people across sectors to establish the first-ever American Forest Congress and the first annual National Arbor Day, which marked the start of the American forest conservation movement. Today, the same coordination and synergistic energy in the United States is needed to bring together the private and public sectors to conserve forests. Moreover, forest preservation in urban environments is more urgently needed than before, especially in vulnerable communities as climate change’s impacts intensify. American Forests is increasingly focused on building the tree equity movement as “the people who are already most vulnerable to extreme heat driven by climate change… are the one who are not given the protection that trees can provide.”


A Saltwaterfish.com Store gift certificate is just the thing for last-minute gifts for your favorite marine or reef enthusiast.
When you purchase a gift certificate, a unique Gift Certificate Code will be issued. The code will be immediately emailed to the recipient's email address you include below upon checkout. If you want the gift certificate code to go directly to the recipient, enter that email address below. If you plan to present the certificate some other way, or send it at a special time, simply put your email address into the recipient address. The gift certificate code will be sent to you, and then you can share the certificate code in the manner that you choose.
Gift Certificates are non-refundable.
Please note that due to a technical glitch, you may experience a small 'fuel surcharge' on this order. We are working to fix this problem, but rest assured this charge will be refunded to you promptly the next business day. |


CS260 Data Structures
COCC Fall 2019
Ian Churchill
Assignment 1:
fraction.py
and
unittesting
Maze:
Maze Runner


Rally parameters
Basic
Regional
Basic
Rally title
Rally start date
Earliest start time
Rally finish date
Latest finish time
Maximum riding hours
Regional
Host country
Unit of distance is
miles
kilometres
Local timezone
Decimal point is
decimal point ( . )
comma ( , )
Locale


Legendre¶
The legendre module provides functions for making Legendre decompositions.
-
legendre.
decompose_phase_function
(phase_function, angles, n_moments, n_samples)¶ Decompose a phase function into its Legendre moments.
- Parameters
phase_function (
ndarray
) – The phase function to decompose.angles (
ndarray
) – The angles where the phase function is defined.n_moments (
int
) – The number of Legendre moments to decompose the phase function into.n_samples (
int
) – The number of samples to use for the resampling. Must be greater than or equal ton_moments
.
Examples
Let’s suppose we have a Henyey-Greenstein phase function with asymmetry parameter of 0.6. Let’s create its first 65 moments along with the angles where it’s defined.
>>> from pyRT_DISORT.aerosol import HenyeyGreenstein >>> analytic_moments = HenyeyGreenstein(0.6).legendre_decomposition(65) >>> angles = np.radians(np.linspace(0, 180, num=181))
We can convert it to a phase fuction with the following:
>>> import numpy as np >>> phase = np.polynomial.legendre.legval(np.cos(angles), analytic_moments)
If we decompose the phase fuction into Legendre coefficients, we should get what we started with. Let’s decompose the phase fuction back into 65 moments and use 360 samples to make sure the resolution is good.
>>> from pyRT_DISORT.legendre import decompose_phase_function >>> decomp_moments = decompose_phase_function(phase, angles, 65, 360) >>> np.amax((analytic_moments - decomp_moments)**2) 1.6443715589020334e-07
We’ve recovered the original moments pretty well!
- Return type
ndarray


Think of nOS as an app store and web browser, a virtual operating system, with the ability to access a new, decentralized internet. On this new internet, apps work transparently and openly. Your data is safe, and it only goes where you want it to go.


In my humble opinion Silex is great. It’s perfect to create prototypes, but when our application grows up it turns into a mess. That was what I thought until the last month, when I attended to a great talk about Silex with Javier Eguiluz. OK. Scaling Silex it’s not the same than with a Symfony application, but it’s possible.
It’s pretty straightforward to create a Silex application with composer:
{
"require": {
"silex/silex": "1.0.*"
},
"minimum-stability": "dev"
}
But there’s a better way. We can use the Fabien Potencier’s skeleton. With this skeleton we can organize our code better.
We also can use classes as controllers instead of using a closure with all the code. Igor Wiedler has a great post about this. You can read it here.
Today I’m playing with Silex and I want to show you something. Let’s start:
Probably you know that I’m a big fan of Symfony’s Dependency Injection Container (you can read about it here and here), but Silex uses Pimple. In fact the Silex application extends Pimple Class. My idea is the following one:
In the Igor’s post we can see how to use things like that:
$app->match('/video/{id}', 'Gonzalo123\ApiController::indexAction')->method('GET')->bind('video_info');
My idea is to store this information within a Service Container (we will use Symfony’s DIC). For example here we can see our routes.yml:
routes:
video_info:
pattern: /video/{id}
controller: Gonzalo123\ApiController::initAction
requirements:
_method: GET
As we can see we need to implement one Extension for the alias “routes”. We only will implement the needed functions for YAML files in this example.
<?php
use Symfony\Component\DependencyInjection\Extension\ExtensionInterface;
use Symfony\Component\DependencyInjection\ContainerBuilder;
class SilexRouteExtension implements ExtensionInterface
{
/**
* Loads a specific configuration.
*
* @param array $config An array of configuration values
* @param ContainerBuilder $container A ContainerBuilder instance
*
* @throws InvalidArgumentException When provided tag is not defined in this extension
*
* @api
*/
public function load(array $config, ContainerBuilder $container)
{
}
/**
* Returns the namespace to be used for this extension (XML namespace).
*
* @return string The XML namespace
*
* @api
*/
public function getNamespace()
{
}
/**
* Returns the base path for the XSD files.
*
* @return string The XSD base path
*
* @api
*/
public function getXsdValidationBasePath()
{
}
/**
* Returns the recommended alias to use in XML.
*
* This alias is also the mandatory prefix to use when using YAML.
*
* @return string The alias
*
* @api
*/
public function getAlias()
{
return "routes";
}
}
And now we only need to prepare the DIC. According to Fabien’s recommendation in his Silex skeleton, we only need to change the src/controllers.php
<?php
use Symfony\Component\HttpFoundation\Response;
use Symfony\Component\HttpKernel\Exception\NotFoundHttpException;
use Symfony\Component\DependencyInjection\ContainerBuilder;
use Symfony\Component\Config\FileLocator;
use Symfony\Component\DependencyInjection\Loader\YamlFileLoader;
// Set up container
$container = new ContainerBuilder();
$container->registerExtension(new SilexRouteExtension);
$loader = new YamlFileLoader($container, new FileLocator(__DIR__ . '/../config/'));
// load configuration
$loader->load('routes.yml');
$app['container'] = $container;
$app->mount('/api', include 'controllers/myApp.php');
$container->compile();
$app->error(function (\Exception $e, $code) use ($app) {
if ($app['debug']) {
return;
}
$page = 404 == $code ? '404.html' : '500.html';
return new Response($app['twig']->render($page, array('code' => $code)), $code);
});
and now we define the config/routes.yml
routes:
video_info:
pattern: /video/{videoId}
controller: Gonzalo123\ApiController::initAction
requirements:
And finally the magic in our controllers/myApp.php:
<?php
$myApp = $app['controllers_factory'];
foreach ($container->getExtensionConfig('routes')[0] as $name => $route) {
$controller = $myApp->match($route['pattern'], $route['controller']);
$controller->method($route['requirements']['_method']);
$controller->bind($name);
}
return $myApp;
The class for this example is: src/Gonzalo123/ApiController.php
<?php
namespace Gonzalo123;
use Silex\Application;
use Symfony\Component\HttpFoundation\Request;
use Symfony\Component\HttpFoundation\JsonResponse;
class ApiController
{
public function initAction(Request $request, Application $app)
{
return new JsonResponse(array(1, 1, $request->get('id')));
}
}
As you can see the idea is to use classes as controllers, define them within the service container and build the silex needed code iterating over the configuration. What do you think?


NEW GAME
PAUSE
LINES:
0
LEVEL: 0
Tetron is built with JavaScript & Canvas © 2018 Copyright Debrena McEwen
LINES:
0
LEVEL: 0
View Code


Changelog
5.2.1
5.2.0
- Replaced Idea Vim Icon With Themed Icon
- Made themes easier to maintain so more can be added without significantly increasing maintenance work.
- As a side effect the light Literature club themes may have changed slightly.
5.1.2
- Small Color Consistency improvements.
- Replaced Icons from other plugins to become more consistent with the themes.
5.1.1
- Fixed some missing Material Directory icons.
5.1.0
- Brought back Configurable Material Icons
- Icons Brought Back:
- Directory Icons
- File Icons
- PSI Icons
- Icons are off by default, so be sure to go to the theme settings to turn them on.
- Updated Light Natsuki's color scheme.
- Replacing the SSV Normandy Loading Indicator Icon with a Doki Themed Icon.
5.0.3
- Fixed Stickers not showing up in certain environments.
5.0.2
- Brought back configurable the theme name in the lower right hand of the IDE.
- Component no longer takes you to the settings page.
5.0.1
- Opt in to Theme transition animation, as that configuration sticks around after removing the plugin.
- Many Small Consistency tweaks (too many to list, but you won't notice because that's the point :)
5.0.0
Complete Theme Re-Write
All themes have been redesigned.
Newer, Simpler, Better!
If something was removed that you miss, please make an issue.
I'll do my best to accommodate.
The Doki Theme is no longer built on top of Material UI, so all inherited configurations are now gone.
The Doki Theme no longer supports Material UI integrations.
So both themes can not be cleanly used side by side. Sorry for any inconveniences this may cause.
4.4.2
- Better themed non-module java file icons.
4.4.1
- Restored Editor Tab height for non bundled java runtimes.
4.4.0
- 2019.3 Build Support!
- Actually supporting Heart Indicator now.
- Up to date with Material 4.8.1
- Better PHP Syntax Highlighting
- More Icons!
4.3.3
- New users have to opt-in to file colors.
4.3.2
- Small theme usability tweaks
4.3.1
- Addressed all reported thrown exceptions.
- Thanks all for bringing them to my attention!
- Issues Fixed
- `java.lang.NullPointerException
at com.intellij.openapi.wm.impl.IdeRootPane.updateToolbarVisibility(IdeRootPane.java:298)`
- `java.lang.NullPointerException
at com.chrisrm.ideaddlc.ui.MTTreeUI.paintRow(MTTreeUI.java:164)`
- `java.lang.NullPointerException
at com.chrisrm.ideaddlc.ui.MTTreeUI.paintRow(MTTreeUI.java:166)`
- `com.intellij.openapi.extensions.impl.PicoPluginExtensionInitializationException: org/jetbrains/coverage/gnu/trove/THashMap
at com.intellij.openapi.extensions.impl.ExtensionComponentAdapter.createInstance(ExtensionComponentAdapter.java:50)`
4.3.0
- Up to date with Material UI from 4.2.1 -> 4.4.5
- New File/Directory Icons
- Title bar things, etc.
4.2.2
- Implemented exception reporting.
- You know have the ability to anonymously report an exception being thrown by the Doki-Theme!
4.2.1
- Better 2019.2.1 build support.
- Tab height restoration.
- More Responsive project tree view.
4.2.0
- Cleo's chibi maintains roughly the same proportions as the other chibis.
- A bunch of small icon improvements (probably only noticeable to me).
4.1.0
- Made the chibis in Mistress's Menagerie more vibrant.
- Most noticeable in the light themes.
4.0.1
- Fixed issue with Dark Sayori Theme not being selectable.
4.0.0
Brand New Theme Suite!
- Introducing Mistress's Menagerie
- A collection of themes based off of various characters of anthropomorphized species
- 6 Light and Dark Themes to choose from.
Updated Light Monika's look to be less "Holy cow, green!".
Enhanced plugin's first usage user experience.
Re-Branded Plugin
- Updated Plugin Icon
- Changed Plugin name to "The Doki-Doki Theme"
- Same themes as before!
Improved Material UI Integration Support
- Now when switching between Doki-Doki themes and Material UI Themes, the chibi will disappear.
3.5.0
3.4.2
- Fixed Title Bar issue in the 2019.2 EAP builds (MacOS).
3.4.1
- Addressed non-fatal exceptions in the 2019.2 builds.
- Yay! No more annoying exceptions.
3.4.0
- Added 2019.2 Build support!
- Up to date with Material UI 3.10.0.
- Material UI Icons override Doki Icons for the time being
- If you want the Doki icons just use the "Toggle Material Icons" action in the Material UI configuration.
- This issue will be addressed in a later release.
3.3.0
- Added more Kotlin icon associations.
- Better External Theme integration
- Material UI no longer overrides Doki-Doki icons when the Doki Them is active.
- Less left over Doki-Doki Icons when Material UI is activated.
- See the Github pull request for more details.
3.2.4
- No longer throws an harmless (but annoying) exception when Material UI is also installed.
3.2.3
- Updated with Material 3.9.3
- Bunch of Icon Associations and new icons
- Now using default Kotlin Icon
- Topless Tab Highlight option
- Rider Icon Bug Fix?
3.2.2
- No functional changes, sorry!

- Fixed startup error on later 2018 JetBrain's Builds.
- Fixed startup error on Windows Android Studio 3.3.2
3.2.1
- Fixed settings bug where the
Ḑ̶͍̲̳̫͗̚͠ą̵͉̠̬͙̤͚̯̈͆͆ŗ̴̧̱̾̑k̷̨̹̯̳͕͍̖̰͕̱̟̯̝̓̂̆͌̈́͂̇̅͠͝ ̶̹͙͓͉͔͇͎̼̯̺̻̥͑͒̈͛̇̕͠M̷̨̨̡͖̭̼̲̞̹̺͉̐́̔̔̆̒̾́̑̕͜o̴͙͓͓͈̫̣͔̗̝̾̂̅̅̂̀̔̕͜d̶̲̤̜͆̽͘ę̸͎̪̭̭̣͎̠̎̀͌̋̓̏̏̐̕͜ͅ
option did not switch on or off Ḑ̶͍̲̳̫͗̚͠ą̵͉̠̬͙̤͚̯̈͆͆ŗ̴̧̱̾̑k̷̨̹̯̳͕͍̖̰͕̱̟̯̝̓̂̆͌̈́͂̇̅͠͝ ̶̹͙͓͉͔͇͎̼̯̺̻̥͑͒̈͛̇̕͠M̷̨̨̡͖̭̼̲̞̹̺͉̐́̔̔̆̒̾́̑̕͜o̴͙͓͓͈̫̣͔̗̝̾̂̅̅̂̀̔̕͜d̶̲̤̜͆̽͘ę̸͎̪̭̭̣͎̠̎̀͌̋̓̏̏̐̕͜ͅ
3.2.0
- Major Settings changes
- Non-Working custom theme option removed
- Removed all non-working settings from the "Doki-Doki Theme Settings" form
- If there is a feature that you want to see again please let me know. I'd be more than happy to bring it back :)
- Added "Show Settings" under the "Doki-Doki Theme Options" shortcut
- Added more theme configurable options to the Settings form
- Such as you can change the selected theme in the configuration menu now.

- Colors actually change when switching to themes that are not just Monika.
3.1.0
- Updated with Material <IP_ADDRESS>
- Added the "Tab Highlight Position Option" which can be found in the DDLC Options configuration.
- A bunch of new SVGs and file icon associations!
- Adjusted border coloring for each theme
3.0.0
- Brand new light theme look.
- Changed overall look and feel to have less contrast.
- Modifications to the syntax highlighting colors.
- See this link for changes
- Small Dark theme tweaks
- Better button foreground coloring.
- Yuri and Sayori themes panel backgrounds have less contrast.
- Added a Toggle Light Mode Action
- Added a Wizard action
- Themed project arrow icons
- Enhanced file association for DDLC icon
- eg if ddlc appears in a folder name then you get the icon.
2.6.0
- JetBrains 2019 build support!
2.5.1
- Supports auto theming integration with the SSV Normandy progress bar plugin.
- Auto-Theming only works for Intellij at the moment.
- Also fixed theme customization form.
2.5.0
- Class icons are now themed to the current club member.
- Changed function icons to be λ
2.4.1
- Updated plugin display icon.
2.4.0
- Updated to Material UI version 3.5.0
2.3.0
- Enhanced Dark theme contrast for select club members.
- The Monika and Natsuki dark themes have been adjusted slightly to become more consistent with the dark Sayori and Yuri themes.
- Be sure to take a look when you get the chance!
2.2.1
- The "Run All Tests in File" gutter icon is now clearly visible on all color schemes.
- AppCode Directory icons no longer clash with the light themes.
- DataGrip Foreign Key column indicator now conforms to the Doki Icon Theme.
- The "Open" icon in the toolbar conforms to the current color scheme completely now.
- Project Tree Directory icons are now more visible in the light themes.
2.2.0
- Compatible with Android Studio release candidate 3.3.
2.1.0
- Updated to Material UI version 3.3.0
- For best results please consider upgrading your JetBrains IDEs to build 2018.3.2 or greater
2.0.0
You can use Material UI and The Doki-Doki Theme side-by-side now!
- Installing the Material UI and the Doki-Doki Theme will now work independently of each other! ᕙ(⇀‸↼‶)ᕗ
- Switching between themes should work fairly seamlessly.
- For best results you could restart the IDE to remove theme residue.
The 2018.3 builds of the JetBrain's IDEs are now better supported!
- You should probably move to those updated IDEs if you have not already done so. ᕕ(ᐛ)ᕗ
All known progress indicators now conform more to the icon update
1.6.1
- Updated Material UI Core to v2.10.6
- Small Syntax highlight fixes
- More File icons
- Less font issues
1.6.0
- Enhanced UnInstallation Experience.
- When you choose to uninstall/deactivate the plugin, DDLC artifacts will no longer remain in your IDE. (No more special steps)
1.5.1
- Progress Indicators now conform more to the icon update.
1.5.0
- More Doki-Doki inspired IDE icons! 💕
1.4.0
- Now up do date with Material UI version 2.9.5!

- Monika's Writing Tip of the Day works the same throughout all ides!
- Inactive text in the IDE now is readable.
- Natsuki's light theme's dropdown row selections look the same on all operating systems.
- Removed unnecessary DDLC Toolbar options.
- You can still fully configure the plugin in the advanced settings (eg. "Settings -> Appearance & Display -> DDLC Theme").
1.3.1
- Updated the location as to where local chibis are stored.
- You should no longer find a random club_member directory in places it should not be :)
1.3.0
- Updated the initial user experience to let you know that the chibis will stick around when you uninstall the plugin
- More remembering your preference as to when you want the club members enabled or not.
- Chibis and Background images are no longer on by default (if you have them on now you should be okay :)
1.2.3
- When editing a non-project file (in dark mode), it is to easy to distinguish that you are currently doing that.
1.2.2
- When at a paused breakpoint and navigating the call stack, the execution point now to conforms to the color scheme of the current club member.
1.2.1
Sometimes, when you're writing a poem - or a story - your brain gets fixated on a specific point. If you try so hard to make it perfect, then you'll never make any progress. Just force yourself to get something down on the paper, and tidy it up later!  So just move your hand, and go with the flow!
1.2.0
- Android Studio 3.1 Support!
- Running the plugin in the most up to date actually works (unlike when I said it worked when it actually didn't ;)
1.1.0
- Windows Support!
- Running the plugin in any JetBrains IDE now looks like it should (less grey, more color)
1.0.0
- Dark Themes are now available!!
- Your favorite club member now has a light and dark theme!
- Simply just
Toggle Dark Mode
to switch between light and dark!
- Dark Chibi's can be swapped using
Swap Chibi
(for less yandere club members).
- The Menu and Right Click Drop down windows no longer have different color separators.
Toggle Joyfulness
became Swap Chibi
- Automatic File Scope color application.
- Enhanced Light Theme Contrast (Most notably title headers and primary buttons)
0.6.1
- Up to date with upstream's version 2.8.3
0.6.0
- Up to date with upstream's version 2.8.2
0.5.3
- Version control annotations are now actually usable.
0.5.2
- Added Club Member Chibi Support on Windows!
- More able to hide the background image when club members are toggled.
0.5.1
- Changed "Monkia" to "Monika"
0.5.0
- Now up to date with v2.7.0
- 2018.2 Build Support!
- Theme Wizard!
0.4.7
- The chibis now have toggleable emotions!
0.4.6
- Color coordination for themes should remain consistent for intellij 2018.2+ :)
0.4.5
- Enhanced lookup window usability.
0.4.4
- Updated to upstreams' version of <IP_ADDRESS>.
0.4.3
- Editor frames now have images of your current club member of choice.
0.4.2-beta
- Increased usability of Sayori's theme when comparing differences.
0.4.1-beta
- Increased usability of the code lookup/autocomplete window.
0.4.0-beta
- Now up to date with 2.4.1
0.3.1-beta
- Readable file differences
- Slight change to Monika's editor colors
- Better VCS line changed colors.
0.3.0-beta
- Fork is now up to date with version <IP_ADDRESS>
- This means tha the google analytics is in here as well
0.2.0-beta
- Testing plugin publishing
- New Color Schemes for each Club Member (Not Final)
- Fixed issue with WebStorm not showing club members.
0.1.1-beta
0.1.0-beta


QuizY jQuery memory plugin
Bulgaria
Cuba
Sweden
New
Zealand
Uruguay
Tunisia
Flag icons for this demo - by
James Gill


Flux balance analysis is a mathematical approach whereby our model is used to simulate various cellular activities, typical the production of biomass or metabolites from transportable nutrients. Now that we have a model, let's apply flux balance analysis to determine if our model can grow, as well as which pathways are utilized during growth:
runfba < initial.model > solution.html
The results from the FBA are printed in HTML in the output solution file. Simply run the ls command and click on the html file to view the solution. At the top of this file is a table of the parameters used to run the FBA. Directly below this table, is another table showing the objective function and value. In all likely hood, your model did not grow at all. this is because the model is missing pathways needed for biomass production. When a model fails to grow, the FBA command does attempt to diagnose the problem by identifying biomass components that cannot be produced. This is done by maximizing the production of each individual biomass component one at a time. You can see these analysis results in your solution HTML file (see the metabolite production table). Note, some of your biomass components have no numbers in this table. These are the components that cannot be produced. Let's try and fix our model by adding reactions to enable production of these components.


BDFTOPCF(1) BDFTOPCF(1) NAME bdftopcf - convert X font from Bitmap Distribution Format to Portable Compiled Format SYNOPSIS bdftopcf [ -pn ] [ -un ] [ -m ] [ -l ] [ -M ] [ -L ] [ -t ] [ -i ] [ -o outputfile ] fontfile.bdf DESCRIPTION Bdftopcf is a font compiler for the X server and font server. Fonts in Portable Compiled Format can be read by any architecture, although the file is structured to allow one particular architecture to read them directly without reformatting. This allows fast reading on the appropri‐ ate machine, but the files are still portable (but read more slowly) on other machines. OPTIONS -pn Sets the font glyph padding. Each glyph in the font will have each scanline padded in to a multiple of n bytes, where n is 1, 2, 4 or 8. -un Sets the font scanline unit. When the font bit order is differ‐ ent from the font byte order, the scanline unit n describes what unit of data (in bytes) are to be swapped; the unit i can be 1, 2 or 4 bytes. -m Sets the font bit order to MSB (most significant bit) first. Bits for each glyph will be placed in this order; i.e., the left most bit on the screen will be in the highest valued bit in each unit. -l Sets the font bit order to LSB (least significant bit) first. The left most bit on the screen will be in the lowest valued bit in each unit. -M Sets the font byte order to MSB first. All multi-byte data in the file (metrics, bitmaps and everything else) will be written most significant byte first. -L Sets the font byte order to LSB first. All multi-byte data in the file (metrics, bitmaps and everything else) will be written least significant byte first. -t When this option is specified, bdftopcf will convert fonts into "terminal" fonts when possible. A terminal font has each glyph image padded to the same size; the X server can usually render these types of fonts more quickly. -i This option inhibits the normal computation of ink metrics. When a font has glyph images which do not fill the bitmap image (i.e., the "on" pixels don't extend to the edges of the metrics) bdftopcf computes the actual ink metrics and places them in the .pcf file; the -t option inhibits this behaviour. -o output-file-name By default bdftopcf writes the pcf file to standard output; this option gives the name of a file to be used instead. SEE ALSO X(7) AUTHOR Keith Packard, MIT X Consortium X Version 11 bdftopcf 1.0.3 BDFTOPCF(1)


The most iconic moment in Girls history, arguably, happens when Hannah Horvath looks her worst. She's taken some cocaine and is dancing at a New York City club as Icona Pop's ubiquitous bop "I Love It" plays, drenched in sweat (and probably some other liquids), wearing a neon yellow sheer mesh top.
After dancing, she stumbles into a late-night drug store - as young New Yorkers are wont to do - looking rougher than ever under the fluorescent lights.
This is the epitome of what Hannah's style has been like these past six seasons. It's a style that is best described with words like "confused" or "odd" or "tragic" or, even, "haphazard."
While the other main female leads - from Marnie to Jessa to Shoshanna - have all carved out styles of their own, which reflect their own personalities, Hannah has been given a style that reflects her, well, indecision and disarray.
Her clothes have been too short, or too long. They're too tight, or they're too loose. They stretch in unflattering ways. They bunch. They shift. They've also been wildly inappropriate, like when she wore a bathing suit and nothing else in the Hamptons with her friends, who were fully clothed.
But as harrowing as it's been to watch Hannah over the past six seasons of Girls, it's also been one of the most realistic depictions on TV of what it's actually like to dress when you're a woman whose size and shape are not often depicted on prestige TV dramas.
It's not that Hannah's unfortunate clothes are a result of any lack of trying or lack of an inherent sense of style and self. It's more a result of the fact that, on the whole, when you are a woman with a body that's not perfectly proportioned and doesn't come with thin hips and a thin waist, finding clothes that fit can be nearly impossible.
The clothes do bunch and they do shift. They are often too short and too long and ill-fitting. One day skinny jeans are in. The next: wide-legged trousers. Crop tops had their heyday. Now it's all about the cold shoulder.
Hannah - and how she looks - is a result of this.
While Hannah has been defined by her less-than-stellar navigation through relationships, a constant secondary story has also been her navigation through fashion, and all the misery that can bring.
 She is not obsessed with clothes at all, it seems - merely wearing things she thinks are OK and cool and fun.
And because of that, it should be celebrated. Not all of Hannah's outfits have been terrible. But a strong majority of her clothes have been horrendous, which is OK too. Given her options, more power to her.
A few examples of this...
According to Girls' own costume designer, Jenn Rogien, these wrinkles and bunches were purposeful in trying to get across the idea that Hannah's life was in disarray in the first few seasons.
"Certainly in the first couple of seasons when we were paying a lot of attention to reflecting how scattered Hannah was very much through the fit of her clothes," Rogien told Fashionista. "And sometimes that was reflected in a hem length: too short, too long, hit at an awkward place on the leg or we'd play with or drop the waist line to make them hit at not quite the right places, that literally just looks rumpled and off. ... And there were some moments where I'd actually ask for things to be dropped into the bottom of a garment bag so that they would look like they came from off the floor the next morning because that was very much where Hannah was in her journey."
Hannah's clothes got better, but still...
But still, through it all, she maintained a very clear sense of confidence, which didn't depend on clothing at all. While she doubted so many things - Adam, her friendships, her parents' wisdom - she never doubted her sense of style. That was one thing she always seemed to be sure about, and that's really a victory.
She's got bigger, better things to worry about anyway.
Published April 14, 2017


About my portfolio
Denise Cottin is a San Francisco based photographer who explores the world, both underwater and on dry land, seeking to capture reminders that no person leaves a place without forever changing or being changed by that space. Current projects focus on coral reefs in Belize and Fiji with the intent to spread environmental awareness about these fragile ecosystems. Her works are held in private collections and have been exhibited nationally and internationally.


C@cHe
Th3sis M1d-Ye@r P*p-Up $h0w
6 May, 3pm - 7pm
6E 16th St, 12th Floor
The class of 2018 will be showing off the work from their first and second semester in the MFA Design and Technology.
We look forward to seeing you there. Alumns of the program are welcome!
Pop Up Show Cache Team


Constructor for NeonView. Sets mode and passes constructors.
Module that allows editing of musical elements.
Module that allows editing of syllable text.
Module that handles managing resources, rendering SVGs.
Module that provides additional information on musical elements.
Module that handles user's settings stored in localStorage
The manifest describing what to load and where to find it.
Module that controls state and content of Neon modal windows
Name of the document loaded.
Module that allows viewing of syllable text.
Module that displays rendered MEI.
Deletes the local database of the loaded MEI file(s).
Attempt to perform an editor action.
The editor toolkit action object.
The URI of the page to perform the action on
Updates browser database and creates JSON-LD save file.
The contents of this file.
Get the attributes for a specific musical element.
The URI of the page the element is found on.
Get the page's MEI file as a string.
The identifying URI of the page.
Get the page's SVG.
The identifying URI of the page.
Get the page's MEI file encoded as a data URI.
The URI specifying the page.
A Data URI.
Get the mode Neon is in.
Value is "viewer", "insert", or "edit".
Redo an action performed on the current page (if there is one).
Save the current state to the browser database.
Set up Neon for any provided editing modules.
Start Neon
Undo the last action performed on the current page (if there is one).
Get the current page from the loaded view and then display the most up to date SVG.
Generated using TypeDoc
NeonView class. Manages the other modules of Neon and communicates with NeonCore.


Get on it!
Jade is a terse and simple templating language with a strong focus on performance and powerful features.


Test your knowledge by choosing one of the options for each question.
GOOD LUCK!
1. You are followed by three fit and muscular men. What do you do?
2. A man is trying to sexually assault you and corners you into a empty alley way. Luckily you find an opening to run! What do you do?
3. Somebody forces themselves into your home behind you. They are attempting to assault you and you suddenly hear footsteps on the stairs leading to the front door. What now?
4.  The men start chasing you. What do you do?
5.  The police arrives and arrests the assaulter. They ask you what happened. What do you do?


Girl Develop It Buffalo
JS101
Class 1 materials
-
Slides
-
Exercises
-
Homework
-
Additional reading
Class 2 materials
-
Slides
-
Exercises
-
Homework
-
Additional reading
Class 3 materials
-
Slides
-
Exercises
-
Homework
-
Additional reading
Class 4 materials
-
Slides
-
Exercises
-
Additional reading


This is the content of tab 1
This is the content of tab 2
This is the content of tab 3
This is the content of tab 4


{% extends "base.html" %} {% block content %} {# include the title and the "unlock and close" feature #} {% set object_type = 'journal' %} {% set heading_object_type = 'Journal' %} {% include 'formcontext/_lockable_header.html' %} {% if job %} {% set job_url = "/admin/background_jobs?source=%7B%22query%22%3A%7B%22query_string%22%3A%7B%22query%22%3A%22" + job.id + "%22%2C%22default_operator%22%3A%22AND%22%7D%7D%2C%22sort%22%3A%5B%7B%22created_date%22%3A%7B%22order%22%3A%22desc%22%7D%7D%5D%2C%22from%22%3A0%2C%22size%22%3A25%7D" %}
This button will not save any other changes on this page!
{% if form_context.source.is_in_doaj() %} {% else %} {% endif %} {% else %} You cannot currently withdraw or reinstate the journal, as a background job to do this is currently active {% endif %}


Search all the details on your favorite MCU character!
Search all the details on your favorite MCU character!
All your favorite Marvel super heroes and villians
Marvel Match
Best Marvel comic finder
About Marvel Match
Born during the pandemic Marvel Match has been dedicating its time to provide little kids and 40yr old mid-life crisis adults with the best comics and info on your favorite MCU character! Search for a certain charcter and we will show you the top comics and info about them.
Every comic book you ever imagine!


Posted by Dan Fooks on January 27, 2020
Posted by Dan Fooks on December 4, 2019
Posted by Dan Fooks on November 15, 2019
Posted by Dan Fooks on November 6, 2019
Posted by Dan Fooks on October 29, 2019
Posted by Dan Fooks on October 25, 2019
Posted by Dan Fooks on October 9, 2019
Posted by Dan Fooks on October 7, 2019
Posted by Dan Fooks on September 23, 2019


Mobile Developers, Rejoice!
Are you a mobile developer?

Does the idea of being 10x more productive on mobile app dev excite you?
If so, sign up here for my newsletter, where I share helpful tips on React Native development.
No spam -- I promise. I'm not that kind of guy.


Create a Spark Configuration for Livy
Create a Spark Configuration for Livy
livy_config(config = spark_config(), username = NULL, password = NULL,
custom_headers = list(`X-Requested-By` = "sparklyr"), ...)
Arguments
| config | Optional base configuration |
| username | The username to use in the Authorization header |
| password | The password to use in the Authorization header |
| custom_headers | List of custom headers to append to http requests. Defaults to |
| ... | additional Livy session parameters |
Value
Named list with configuration data
Details
Extends a Spark "spark_config"
configuration with settings
for Livy. For instance, "username"
and "password"
define the basic authentication settings for a Livy session.
The default value of "custom_headers"
is set to list("X-Requested-By" = "sparklyr")
in order to facilitate connection to Livy servers with CSRF protection enabled.
Additional parameters for Livy sessions are:
proxy_user
User to impersonate when starting the session
jars
jars to be used in this session
py_files
Python files to be used in this session
files
files to be used in this session
driver_memory
Amount of memory to use for the driver process
driver_cores
Number of cores to use for the driver process
executor_memory
Amount of memory to use per executor process
executor_cores
Number of cores to use for each executor
num_executors
Number of executors to launch for this session
archives
Archives to be used in this session
queue
The name of the YARN queue to which submitted
queue
The name of this session
heartbeat_timeout
Timeout in seconds to which session be orphaned


Mouse speed Loading..
Inline 10,8,9,3,5,8,5 line graphs 8,4,0,0,0,0,1,4,4,10,10,10,10,0,0,0,4,6,5,9,10
Inline line graphs with data in html attribute "... data-values=..."
Bar charts
negative values: stacked:Composite inline 8,4,0,0,0,0,1,4,4,10,10,10,10,0,0,0,4,6,5,9,10
Composite bar 4,6,7,7,4,3,2,1,4
Inline with normal range marker 8,4,0,0,0,0,1,4,4,10,10,10,10,0,0,0,4,6,5,9,10
Discrete
4,6,7,7,4,3,2,1,4,4,5,6,7,6,6,2,4,5
Discrete with threshold
4,6,7,7,4,3,2,1,4
Customize size and colours
line: 10,8,9,3,5,8,5,7
bar: 10,8,9,3,5,8,5,7
Tristate charts
1,1,0,1,-1,-1,1,-1,0,0,1,1
(think games won, lost or drawn)
Tristate chart using a colour map: 1,2,0,2,-1,-2,1,-2,0,0,1,1
Box Plot: 4,27,34,52,54,59,61,68,78,82,85,87,91,93,100
Pre-computed
box plot Loading..
Pie charts 1,1,2 1,5 20,50,80
Bullet charts
10,12,12,9,7
14,12,12,9,7
10,12,14,9,7


SINGLE CATEGORIE SECTION
Alternative Medicine categorie sample page
Create a website that you are gonna be proud of. Be it Business much more.
Stratégie de communication web, Audit ergonomique, UX Design, Prototypage ergonomique...
Quality standards
Aenean nonummy hendrerit mauris. Phasellus porta. Fusce suscipit varius mi. Cum sociis natoque penatibus et magnis.
- Contact Office-Based Physicians
- Target Pharmacists and Pharmacies
- Reach Hospital Decision Makers
Quality standards
Aenean nonummy hendrerit mauris. Phasellus porta. Fusce suscipit varius mi. Cum sociis natoque penatibus et magnis.
- Contact Office-Based Physicians
- Target Pharmacists and Pharmacies
- Reach Hospital Decision Makers
We are currently accepting new patients,call<PHONE_NUMBER> or make an appointment.
Your details will not be published. Before subscribing please read our Terms of service and Privacy Policy.
SINGLE CATEGORIE SECTION
Heart Disease categorie sample page
Create a website that you are gonna be proud of. Be it Business much more.
Quality standards
Aenean nonummy hendrerit mauris. Phasellus porta. Fusce suscipit varius mi. Cum sociis natoque penatibus et magnis.
- Contact Office-Based Physicians
- Target Pharmacists and Pharmacies
- Reach Hospital Decision Makers
Quality standards
Aenean nonummy hendrerit mauris. Phasellus porta. Fusce suscipit varius mi. Cum sociis natoque penatibus et magnis.
- Contact Office-Based Physicians
- Target Pharmacists and Pharmacies
- Reach Hospital Decision Makers
We are currently accepting new patients,call<PHONE_NUMBER> or make an appointment.
Your details will not be published. Before subscribing please read our Terms of service and Privacy Policy.


Skilled Senior Full Stack Developer with over twelve years of experience in software development, front-end development, process automation, and web services. A natural problem solver who loves diving into complex issues to find creative solutions.
Created custom gadgets for Agility Multichannel PIM using HTML, CSS, Javascript, JQuery, Bootstrap. Created a core JavaScript library for the team for integration between Agility and an internal API. WebAPI development (C#) for web services to support custom web gadgets. Pentaho ETL development (Spoon). Apache Tomcat servlet development (Java) for file upload and Pentaho integration with front end gadgets. SQL Stored Procedures, functions, table design and query optimization.
Managed the flow of 3rd party data from the source through multiple environments. Developed and maintain a processing portal using Angular.js and REST web services to track and deploy packages. SQL database administration/design/optimization. Stored procedure development. Design and development of automated processes and tools to increase productivity.
Worked with the delivery team at Power Objects on multiple client projects to implement, integrate and customize Dynamics CRM as a technical resource. Designed and developed custom web resources for CRM implementations using C#, HTML, Javascript, and jQuery. Developed custom tablet application for a client’s CRM integration with VS2013 for Windows 8.1. Developed and maintain custom CRM add-ons and plug-ins. Integrated client systems with CRM using web services. Built a standalone mobile application using .Net and Web Services
Design and development of .Net applications to automate internal processes across multiple departments. Support, maintenance and development of the company’s rebate management system, including development of new features or enhancements to existing functionality. Report development using SQL Server and Crystal Reports. Ad-hoc queries, data conversion, and issue resolution. Support of various file imports and exports from / to external clients. Development of automated processes for file exchange and data quality verification using VB .Net and SQL Server. Extensive analysis of data to identify and resolve issues, involving complex SQL queries and database updates.
Computers, computer gaming, music, playing guitar, reading sci-fi/fantasy and most importantly spending time with my three boys!


EU donates P28-M for victims of Cotabato earthquakes
The donation is expected to support efforts to deliver emergency shelter, food, clean water, and psychosocial support to victims of the series of strong earthquakes that struck Cotabato in October
by Sofia TomacruzSubscribe
Email Address
Newsletters
- Glenda Gloria's Take this Tuesday
- Huddle by Miriam Grace Go
- The Newsbreak Agenda by Chay Hofileña
- Sometimes, all you need is video by Lilibeth Frondoso


IIT Roorkee Graduate, Design and UI/UX expert has been building products for the past 3 years. He manages the products
Product Head
Ex payTM Software Engineer, MEAN Stack/elastic search expert. He manages that your products are scale-able and ready to go
Technical Head
The Marketeer with the right kind of network, he takes care of all the projects and do all the work for you so that you can just sit back and relax.
Business Development
Front-End Designer and a big UI/UX enthusiast. She manages the products
Front-End Developer
Loves to code, one of the most hard-working developers out there. One more thing he is still a college student
Back-End Developer


{% extends "bootstrap_layout.html" %} {% set active_page = "form" %} {% block content %}
Request data for your state by inputting two letter state abbreviation id...


Events
You can meet Godot developers at various professional and casual events.
Sometimes our team also organizes meetups and conferences.
--- permalink: /events/index.html layout: default title: "Godot Engine - Events" description: "This page lists the upcoming and previous Godot community events." --- {% include header.html %}
You can meet Godot developers at various professional and casual events.
Sometimes our team also organizes meetups and conferences.
We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24.
W4 Games is sponsoring us this year, thanks to them, the Godot Engine will have its own booth for the first time. We got in touch and teamed up with a selection of Godot developers from all over the world to present their high-profile games at our booth, and share their Godot experience with visitors. This is an excellent opportunity if you want to meet the people behind the engine, or other like-minded folks, so come to hang out and play some of the fantastic games.
You might even get some free swag ;)
To visit the conference you must purchase a visitor pass. Access to the show floor is available starting with the Expo Pass. Keep in mind that pass prices increase over time. Check the GDC website for more information.
The two days before Godot User Meeting 2022, we organize what we call the Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor sprint will be primarily intended for existing engine and documentation contributors, so that we can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or the creation of other teaching materials (demos, courses, etc.). More information here
Entrance will be free.
Taking the opportunity that many contributors gather for the Godot Sprint, we are organizing a Godot User Meeting. It will be great opportunity to meet some engine developers and other users, bring a demo of your game and attend a couple of Godot-related talks. More information here
No events took place during 2021.
The two days before FOSDEM 2020 and GodotCon, we organize what we call the Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor sprint will be primarily intended for existing engine and documentation contributors, so that we can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or the creation of other teaching materials (demos, courses, etc.).
Entrance will be free.
FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.
We will have a Godot stand at the event, with many engine contributors and users available to discuss with visitors and showcase the engine. We'll also have Godot T-shirts to sell, and stickers and metal pins to give away.
Some of us also organize the Game Development devroom, where talks will be given on Sat 1 February on various topics related to both game development and Free and Open Source Software. Some talks will be about Godot, but many others will cover different technology stacks and projects.
Refer to the FOSDEM 2020 website for more information on which projects will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually arrives quite late, so be patient. :))
Like the past few years years, we're taking the opportunity that many community members flock to Brussels for FOSDEM 2020 to organize our own Godot Conference right after it. There will be talks and workshops given by engine users and developers, and plenty of time to discuss with each other and play Godot-made games.
A Call for Proposals has been posted, and speakers will be announced in January.
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater community!
To spread the word about the event, you can use the GodotCon Brussels 2020 banner.
The two days before FOSDEM and GodotCon, we organize our first Godot Sprint, with the intent for contributors to meet IRL and get some work done! This contributor sprint will be primarily intended for existing engine and documentation contributors, so that we can work on current topics together, review Pull Requests, discuss the roadmap, etc. We will also welcome users who aren't contributors yet but would like to get involved, be it with C++ engine contributions, documentation writing or the creation of other teaching materials (demos, courses, etc.).
Entrance will be free.
FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.
We will have a Godot stand at the event, with many engine contributors and users available to discuss with visitors and showcase the engine. We'll also have Godot T-shirts to sell and stickers to give away.
We also proposed some talks, but we're awaiting a confirmation from FOSDEM organizers. We'll update this page as soon as we know more.
Refer to the FOSDEM 2019 website for more information on which projects will be there, as well as talks that you might be interested in. (Note: The final schedule for FOSDEM usually arrives quite late, so be patient. :))
Like the past two years, we're taking the opportunity that many community members flock to Brussels for FOSDEM 2019 to organize our own Godot Conference right after it. There will be talks and workshops given by engine users and developers, and plenty of time to discuss with each other and play Godot-made games.
A Call for Proposals will be posted soon, and speakers will be announced in late December or January.
This is an event for you (and us) to meet together and get to strengthen the existing bonds between Godot contributors and users. Everyone is welcome to join, and the entrance will be free. Even if you aren't familiar with Godot Engine yet, this can be a nice opportunity to discover a great game engine and an even greater community!
To spread the word about the event, you can use the GodotCon Brussels 2019 banner.
Like last year, Godot developers are going to GDC in San Francisco, and we're using the opportunity to have a Godot GDC Meetup at the GitHub HQ.
GitHub is generously hosting us again at their headquarters, and it will be a great opportunity to meet community members and play Godot games.
See the Eventbrite page for details and registration.
FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.
Like last year, we will have a Godot Engine stand. It will be located in Building K (Campus plan, OpenStreetMap). We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.
The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online. We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.
Our lead dev Juan Linietsky (from Buenos Aires) will also be present, so don't miss this opportunity to meet him in Europe :)
After last year's big success, we organize another GodotCon right after FOSDEM, and still in Brussels so that you can attend both events at once. GodotCon is the yearly meetup of the Godot Engine community, open to all interested users and contributions, whether complete beginners/new users or core developers.
The entrance is free, and we will have various talks and workshops prepared by contributors and users of the engine, as well as different related activities. The main point is to all meet together with our laptops and hack at some Godot games or the engine itself, while getting to know the community in person and learn from experienced users.
Our lead developer Juan Linietsky will come from Argentina for the event, so it's a great opportunity for Godot users in Europe to meet him!
To spread the word about the event, you can use the GodotCon 2018 banner as well as print out the GodotCon 2018 poster.
We are organising a Godot-focused event in Paris, France, on Saturday 22 April 2017. Many Godot developers and users will be there, including our lead dev Juan Linietsky (reduz). The event will take place at the Mozilla Space in Paris (address below), from 9 am up to approximately 7 pm (no big keynote should be after 5 pm though).
The event will be partly talks from Godot developers about their current projects, engine features, etc., as well as workshops. Both curious beginners and experienced developers should find something interesting to work on, be it discovering the engine and make a simple game or hacking at the engine code and developing new features.
Call for papers coming soon™ on the blog. Expect at least talks or workshop led by key developers such as Juan Linietsky (reduz), Rémi Verschelde (Akien) and others.
FOSDEM stands for Free and Open Source Developers' European Meeting and is held every year in February at the Université Libre de Bruxelles (ULB) in Brussels, Belgium. It is arguably the biggest European event about free and open source software, with free entry and thousands of developers and users of various projects attending.
This year will be Godot's first official participation with a Godot Engine stand. It will be located in Building H (Campus plan). We invite all Godot users and contributors from Europe and beyond to join us there and help us man the stand, distribute goodies and talk to the other visitors about our engine.
Want to help us with the stand, designing or ordering goodies and stand material (table cloth, kakemono, etc.)? Get in touch with us on one of the community channels (especially IRC ;)).
Julian Murgia (StraToN) and Rémi Verschelde (Akien) will be giving a 25 min talk about Godot and particularly Escoria, the Godot-based open source framework for point'n'click adventure games that was released recently. For those who can't attend, the talk should be recorded by FOSDEM volunteers and available online as soon as possible (can take a few weeks though).
The primary purpose for many of us will be to meet each other in person after having worked for months or even years together online. We will have plenty of time to grab some Belgian beers together, and maybe organize a community dinner together on Saturday evening.
Behind the pompous name of GodotCon (short for Godot Convention), you will mostly find the first official IRL (*in real life*) meetup of the Godot community. We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former can also stay a bit longer for GodotCon.
The entrance will of course be free, and the form that the event will take exactly will mostly depend upon the users and contributors who will be motivated in helping organizing it. The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.
There is no precise plan as of yet, but various things have been mentioned during community discussions. Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc. for all to benefit from and learn together. The topics will include some advanced tips and tricks about using the engine, presentation and knowhow transfer from various published or WIP projects, etc. If there is interest, we also consider having hacking sessions regarding developing the engine or writing documentation, so that we can strengthen the community of co-developers.
More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for the attendants, so join us!


| xgb.parameters<- {xgboost} | R Documentation |
Only the setter for xgboost parameters is currently implemented.
xgb.parameters(object) <- value
object |
Object of class |
value |
a list (or an object coercible to a list) with the names of parameters to set and the elements corresponding to parameter values. |
Note that the setter would usually work more efficiently for xgb.Booster.handle
than for xgb.Booster
, since only just a handle would need to be copied.
data(agaricus.train, package='xgboost') train <- agaricus.train bst <- xgboost(data = train$data, label = train$label, max_depth = 2, eta = 1, nthread = 2, nrounds = 2, objective = "binary:logistic") xgb.parameters(bst) <- list(eta = 0.1)


double |
DiscountingFixedCouponBondProductPricer.accruedInterest(ResolvedFixedCouponBond bond,
LocalDate settlementDate) |
Calculates the accrued interest of the fixed coupon bond with the specified settlement date.
|
double |
DiscountingFixedCouponBondProductPricer.accruedYearFraction(ResolvedFixedCouponBond bond,
LocalDate settlementDate) |
Calculates the accrued year fraction of the fixed coupon bond with the specified settlement date.
|
double |
DiscountingFixedCouponBondProductPricer.cleanPriceFromDirtyPrice(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double dirtyPrice) |
Calculates the clean price of the fixed coupon bond from its settlement date and dirty price.
|
double |
DiscountingFixedCouponBondProductPricer.convexityFromYield(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double yield) |
Calculates the convexity of the fixed coupon bond product from yield.
|
double |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromCleanPrice(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double cleanPrice) |
Calculates the dirty price of the fixed coupon bond from its settlement date and clean price.
|
double |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromCurves(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
ReferenceData refData) |
Calculates the dirty price of the fixed coupon bond.
|
double |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromCurves(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
LocalDate settlementDate) |
Calculates the dirty price of the fixed coupon bond under the specified settlement date.
|
double |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromCurvesWithZSpread(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
double zSpread,
CompoundedRateType compoundedRateType,
int periodsPerYear,
LocalDate settlementDate) |
Calculates the dirty price of the fixed coupon bond under the specified settlement date with z-spread.
|
double |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromCurvesWithZSpread(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
ReferenceData refData,
double zSpread,
CompoundedRateType compoundedRateType,
int periodsPerYear) |
Calculates the dirty price of the fixed coupon bond with z-spread.
|
double |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromYield(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double yield) |
Calculates the dirty price of the fixed coupon bond from yield.
|
ValueDerivatives |
DiscountingFixedCouponBondProductPricer.dirtyPriceFromYieldAd(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double yield) |
Calculates the dirty price of the fixed coupon bond from yield and its derivative wrt to the yield.
|
PointSensitivityBuilder |
DiscountingFixedCouponBondProductPricer.dirtyPriceSensitivity(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
ReferenceData refData) |
Calculates the dirty price sensitivity of the fixed coupon bond product.
|
PointSensitivityBuilder |
DiscountingFixedCouponBondProductPricer.dirtyPriceSensitivityWithZspread(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
ReferenceData refData,
double zSpread,
CompoundedRateType compoundedRateType,
int periodsPerYear) |
Calculates the dirty price sensitivity of the fixed coupon bond with z-spread.
|
double |
DiscountingFixedCouponBondProductPricer.macaulayDurationFromYield(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double yield) |
Calculates the Macaulay duration of the fixed coupon bond product from yield.
|
double |
DiscountingFixedCouponBondProductPricer.modifiedDurationFromYield(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double yield) |
Calculates the modified duration of the fixed coupon bond product from yield.
|
ValueDerivatives |
DiscountingFixedCouponBondProductPricer.modifiedDurationFromYieldAd(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double yield) |
Calculates the modified duration of the fixed coupon bond product from yield and its derivative wrt to the yield.
|
CurrencyAmount |
DiscountingFixedCouponBondProductPricer.presentValue(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider) |
Calculates the present value of the fixed coupon bond product.
|
PointSensitivityBuilder |
DiscountingFixedCouponBondProductPricer.presentValueSensitivity(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider) |
Calculates the present value sensitivity of the fixed coupon bond product.
|
PointSensitivityBuilder |
DiscountingFixedCouponBondProductPricer.presentValueSensitivityWithZSpread(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
double zSpread,
CompoundedRateType compoundedRateType,
int periodsPerYear) |
Calculates the present value sensitivity of the fixed coupon bond with z-spread.
|
CurrencyAmount |
DiscountingFixedCouponBondProductPricer.presentValueWithZSpread(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
double zSpread,
CompoundedRateType compoundedRateType,
int periodsPerYear) |
Calculates the present value of the fixed coupon bond product with z-spread.
|
double |
DiscountingFixedCouponBondProductPricer.yieldFromDirtyPrice(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double dirtyPrice) |
Calculates the yield of the fixed coupon bond product from dirty price.
|
ValueDerivatives |
DiscountingFixedCouponBondProductPricer.yieldFromDirtyPriceAd(ResolvedFixedCouponBond bond,
LocalDate settlementDate,
double dirtyPrice) |
Calculates the yield of the fixed coupon bond product from dirty price and its derivative wrt the price.
|
double |
DiscountingFixedCouponBondProductPricer.zSpreadFromCurvesAndDirtyPrice(ResolvedFixedCouponBond bond,
LegalEntityDiscountingProvider provider,
ReferenceData refData,
double dirtyPrice,
CompoundedRateType compoundedRateType,
int periodsPerYear) |
Calculates the z-spread of the fixed coupon bond from curves and dirty price.
|


| Interface | Description |
|---|---|
| BindingIterator |
The BindingIterator interface allows a client to iterate through
the bindings using the next_one or next_n operations.
|
| BindingIteratorOperations |
The BindingIterator interface allows a client to iterate through
the bindings using the next_one or next_n operations.
|
| NamingContext |
A naming context is an object that contains a set of name bindings in
which each name is unique.
|
| NamingContextExt |
NamingContextExt is the extension of NamingContext
which
contains a set of name bindings in which each name is unique and is
part of Interoperable Naming Service. |
| NamingContextExtOperations |
NamingContextExt is the extension of NamingContext
which
contains a set of name bindings in which each name is unique and is
part of Interoperable Naming Service. |
| NamingContextOperations |
A naming context is an object that contains a set of name bindings in
which each name is unique.
|
| Class | Description |
|---|---|
| _BindingIteratorImplBase | |
| _BindingIteratorStub |
The BindingIterator interface allows a client to iterate through
the bindings using the next_one or next_n operations.
|
| _NamingContextExtStub |
NamingContextExt is the extension of NamingContext
which
contains a set of name bindings in which each name is unique and is
part of Interoperable Naming Service. |
| _NamingContextImplBase | |
| _NamingContextStub |
A naming context is an object that contains a set of name bindings in
which each name is unique.
|
| Binding |
org/omg/CosNaming/Binding.java .
|
| BindingHelper |
org/omg/CosNaming/BindingHelper.java .
|
| BindingHolder |
org/omg/CosNaming/BindingHolder.java .
|
| BindingIteratorHelper |
The BindingIterator interface allows a client to iterate through
the bindings using the next_one or next_n operations.
|
| BindingIteratorHolder |
The BindingIterator interface allows a client to iterate through
the bindings using the next_one or next_n operations.
|
| BindingIteratorPOA |
The BindingIterator interface allows a client to iterate through
the bindings using the next_one or next_n operations.
|
| BindingListHelper |
List of Bindings.
|
| BindingListHolder |
List of Bindings.
|
| BindingType |
Specifies whether the given binding is for a object (that is not a
naming context) or for a naming context.
|
| BindingTypeHelper |
Specifies whether the given binding is for a object (that is not a
naming context) or for a naming context.
|
| BindingTypeHolder |
Specifies whether the given binding is for a object (that is not a
naming context) or for a naming context.
|
| IstringHelper |
org/omg/CosNaming/IstringHelper.java .
|
| NameComponent |
org/omg/CosNaming/NameComponent.java .
|
| NameComponentHelper |
org/omg/CosNaming/NameComponentHelper.java .
|
| NameComponentHolder |
org/omg/CosNaming/NameComponentHolder.java .
|
| NameHelper |
A name is a sequence of name components.
|
| NameHolder |
A name is a sequence of name components.
|
| NamingContextExtHelper |
NamingContextExt is the extension of NamingContext
which
contains a set of name bindings in which each name is unique and is
part of Interoperable Naming Service. |
| NamingContextExtHolder |
NamingContextExt is the extension of NamingContext
which
contains a set of name bindings in which each name is unique and is
part of Interoperable Naming Service. |
| NamingContextExtPOA |
NamingContextExt is the extension of NamingContext
which
contains a set of name bindings in which each name is unique and is
part of Interoperable Naming Service. |
| NamingContextHelper |
A naming context is an object that contains a set of name bindings in
which each name is unique.
|
| NamingContextHolder |
A naming context is an object that contains a set of name bindings in
which each name is unique.
|
| NamingContextPOA |
A naming context is an object that contains a set of name bindings in
which each name is unique.
|
The package and all its classes and interfaces
were generated by running the tool idlj
on the file
nameservice.idl
, which is a module written in OMG IDL.
For a precise list of supported sections of official specifications with which the Java[tm] Platform, Standard Edition 6, ORB complies, see Official Specifications for CORBA support in Java[tm] SE 6.
The interfaces are:
These two interfaces provide the means to bind/unbind names and object
references, to retrieve bound object references, and
to iterate through a list of bindings. The NamingContext
interface supplies the main functionality for the naming service, and
BindingIterator
provides a means of iterating through a list
of name/object reference bindings.
NamingContext
and
BindingIterator
are included here.
NamingContext
and
BindingIterator
public final class NameComponent
--
a building block for names. (Names are bound to object references
in a naming context.)
A name is an array of one or more NameComponent
objects.
A name with a single NameComponent
is called
a simple name; a name with multiple NameComponent
objects is called a compound name.
A NameComponent
object consists of two fields:
id
-- a String
used as an identifier
kind
-- a String
that can be used for
any
descriptive purpose. Its importance is that it
can be used to describe an object without affecting syntax.
The C programming language, for example, uses the the syntactic convention
of appending the extension ".c" to a file name to indicate that it is
a source code file. In a NameComponent
object,
the kind
field can be used to describe the type of object
rather than a file extension or some other syntactic convention.
Examples of the value of the kind
field include the strings
"c_source"
, "object_code"
,
"executable"
,
"postscript"
, and ""
. It is not unusual
for the kind
field to be the empty string.
In a name, each NameComponent
object except the last denotes
a NamingContext
object; the last NameComponent
object denotes the bound object reference.
This is similar to a path name, in which the last name is the
file name, and all names before it are directory names.
public final class Binding
--
an object that associates a name with an object reference or a
naming context.
A Binding
object has two fields:
binding_name
- an array of one or more
NameComponent
objects that represents the bound name
binding_type
- a BindingType
object
indicating whether the binding is between a name and an object
reference or between a name and a naming context
The interface NamingContext
has methods for
binding/unbinding names with object references or naming contexts,
for listing bindings,
and for resolving bindings (given a name, the method
resolve
returns the object reference bound to it).
public final class BindingType
--
an object that specifies whether the given Binding
object is a binding between a name and an object reference (that is,
not a naming context) or between a name and a naming context.
The classBindingType
consists of two methods and
four constants. Two of these constants are
BindingType
objects, and two are int
s.
The BindingType
objects
can be passed to the constructor for the class
Binding
or used as parameters or return values. These
BindingType
objects are:
public static final BindingType nobject
--
to indicate that the binding is with an object reference
public static final BindingType ncontext
--
to indicate that the binding is with a naming context
The int
constants can be supplied to the method
from_int
to create BindingType
objects,
or they can be return values for the method value
.
These constants are:
public static final int _nobject
public static final int _ncontext
from_int
is supplied with anything other
than _nobject
or _ncontext
, it will throw
the exception org.omg.CORBA.BAD_PARAM
.
Usage is as follows:
BindingType btObject = from_int(_nobject); BindingType btContext = from_int(_ncontext);The variable
btObject
refers to a BindingType
object initialized to represent a binding with an object reference.
The variable btContext
refers to a BindingType
object initialized to represent a binding with a
NamingContex
object.
The method value
returns either
_nobject
or _ncontext
, so
in the following line of code, the variable bt
will contain _nobject
or _ncontext
:
int bt = BindingType.value();
value
field. This allows
it to perform the function of an OUT or INOUT parameter.
The following holder classes are generated for the package
org.omg.CosNaming
:
NamingContextHolder
BindingIteratorHolder
BindingHolder
BindingListHolder
BindingTypeHolder
NameComponentHolder
NameHolder
Note that in the org.omg.CORBA
package,
there is a holder class for each of the basic Java types:
IntHolder
, ShortHolder
,
StringHolder
, and so on.
Note also that there is a NameHolder
class even though
there is no Name
class; similarly, there is a
BindingListHolder
class even though there is no
BindingList
class. This is true because in the OMG IDL
interface, Name
and BindingList
are
typedef
s. There is no mapping from an IDL
typedef
to a Java construct, but holder classes
are generated if the typedef
is for a sequence or
an array. As mapped to the
Java programming language, Name
is an array of
NameComponent
objects, and a BindingList
is an array of Binding
objects.
All holder classes have at least two constructors and one field:
value
field -- an instance of the type being used as
an OUT or INOUT parameter. For example, the value
field of a
NamingContextHolder
will be a NamingContext
object.
BindingHolder
object created with the default constructor
will have its value
field set to null
because
that is the default value for an object. Other defaults are
false
for boolean
,
0
for numeric and char types, and
null
for object references.
value
field is
initialized with the instance supplied
A holder class for a user-defined type (a Java class) has three more methods, but application developers do not use them directly.
There is only one method in a helper class that an
application programmer uses: the
method narrow
. Only Java interfaces mapped from IDL
interfaces will have a helper class that includes a narrow
method, so in the CosNaming
package, only the classes
NamingContextHelper
and BindingIteratorHelper
have a narrow
method.
public static NamingContext
narrow(org.omg.CORBA.Object obj)
-- converts the given
CORBA object to a NamingContext
object
public static BindingIterator
narrow(org.omg.CORBA.Object obj)
-- converts the given
CORBA object to a BindingIterator
object
org.omg.CosNaming.NamingContextPackage
org.omg.CosNaming
and also for the class
NotFoundReason
, which supplies a reason for the exception
NotFound
.
There are Helper and Holder classes for the following exceptions:
AlreadyBound
CannotProceed
InvalidName
NotEmpty
NotFound
CosNaming
package complies
with the OMG COSNaming
specification. In other words,
the APIs in Sun's naming service are implemented according to the
guidelines for a naming service provided by OMG. Therefore, if a
third-party vendor has implemented a naming service that is OMG
compliant, it is possible to switch between Sun's implementation of
CosNaming
and the third-party vendor's implementation.
However, it is important to understand that there can be minor
variations in the way different vendors implement the naming service,
such as differences in the exception strings.
COSNaming
implementation with Sun's RMI-IIOP ORB.
Here are the steps to follow:
/tmp/services
and put the following in it:
NameService, <Stringified IOR of the Root Naming
Context>
.
This associates NameService
with the Root Naming
Context of the CosNaming
implementation that you
want to use.
java -classpath $(CLASSPATH)
com.sun.corba.ee.internal.CosNaming.BootstrapServer -InitialServicesFile
"/tmp/services" [-ORBInitialPort port]
Note that the square brackets at the end of the command indicate that specifying a port number is optional.
Now when an application calls the method
org.omg.CORBA.ORB.resolve_initial_references
, CORBA
processes will contact the Bootstrap Server to get the Root Naming
Context.
CosNaming
API, please see:
For an overview of Java IDL, please see:
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


[gecode-users] Posting "or" conditions
Claudio Cesar de Sá
claudio at colmeia.udesc.br
Wed Apr 28 13:53:41 CEST 2010
Hi
I am kicking my head on "a simple question" on matrix constraints:
for (int i=0; i < m.height() ; i++)
rel(*this, BOT_AND, m.row(i),1 );
so the constraints posted seems such:
m.row(0) = true AND m.row(1) = true AND m.row(3) = true .... AND m.row(n-1)
= true
So, obviously, as the result for the matrix m, in all lines MUST filled
with one.... not desirable.
What I am want: at least one (or more) line of this matrix m should
contain only 1's in its line ...
so should be post conditionally something like:
m.row(0) = true OR m.row(1) = true OR m.row(3) = true .... OR m.row(n-1) =
true
the branch is over the m.
I am thinking on an auxiliary array for each line ... and post it
conditionally. I am not sure,
or something like
for (int i=0; i < m.height() ; i++)
rel(*this, BOT_OR , function_post_conditional( m.row(i), ....) ,1
);
where the function_post_conditional( m.row(i), ....) ... will return only
valids post for m.row(i) = true
How to control what should be posted?
Thanks in advance
claudio
--
claudio
(
))
|""|-.
|__|-'
**********************************************************************
Skype: claudio_cesar_sa
Links:
http://laic.u-clermont1.fr/
http://www.colmeia.udesc.br/
http://www2.joinville.udesc.br/~coca/
http://www2.joinville.udesc.br/~esp7maratona/
Blog: http://claudiocesar.wordpress.com/
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Welcome to IOC
A message from our founders…
It’s an idea that’s pretty ingrained it our society that assumes misery and discomfort must be more effective than anything fun. We glorify people who work 100 hours per week, and assume that hard work and enjoyment are mutually exclusive — we work hard now so that we can have fun later, when we retire. We’ve built our program from the ground up not by looking at the way things have always been done, but by digging deep into educational psychology, motivation and high performance. We tried to forget everything we knew about what a school was and reimagine what a school could be.
We know that when people are in their ‘flow’ state — when they are inspired, motivated, supported and eager to learn, they can accomplish so much more than they would in a normal day. So we set out to create an environment that helped get people into a state of mind that fosters accelerated learning.
Our program doesn’t have chef prepared meals, daily yoga and meditation, and beautiful surroundings just for the sake of ‘infuriating’ people, or because it makes for an incredible experience (although that’s definitely a perk). We do it because when you remove people from the distractions of everyday life, keep them nourished with high quality food, movement and meditation, and when you give them a beautiful natural environment to surround themselves with while they learn, something amazing happens…
People learn very fast.
It just makes sense when you think about it. We take away all of the mental distractions (cooking, cleaning, commuting, miscellaneous chores) so that people can focus on just one thing — learning to code, surrounded by other professionals, entrepreneurs and creatives in an environment that inspires them.
Sure, a beautiful environment alone isn’t enough to help people build digital skills fast. You also need to have a comprehensive course, that is grounded in practical code challenges not just memorising syntax; experienced mentors who are engaged with their students and love their job (and when they are living in a beautiful pool villa with all the above mentioned perks, that part comes pretty easy) and who are willing to support and nurture people’s skills long after the course has ended. But once you’ve done all those things, these little extras really take things to the next level.
To thrive in this digital world we’re going to need to work hard, learn new skills, and adapt to change… why not do it in an environment that’s backed by science and blissfully enjoyable.
The final thing that this structure creates is an environment that is inclusive to everyone. We’re trying to tackle head on the gender and diversity gap in tech, through a variety of specific initiatives like providing partial scholarships for women and anyone who has faced personal hardship, as well as the culture at our company. There’s a lot to be gained from spreading tech skills and knowledge beyond the exclusive (and predominately white male) group who’s holding on so tight to it now. We’re proud of the fact that 80% of our students so far have been female, and when you compare that against the broader statistics we know we’re doing something right.
- Emilio & Tina, Co-Founders of Institute of Code
What we do at Institute of Code
We help people like you learn in demand digital skills and launch a new career in Social Media or Web Development where they can work from anywhere in the world.
Our hybrid program takes them from zero previous experience to profitable business in two months through 6 weeks self-paced online (with mentor support of course) and then a 10-day immersive bootcamp in Bali. We take our students away from the stress and distractions of everyday life, to an environment dedicated to helping them thrive at our campus in Bali - with daily yoga, an in-house chef team, beautiful learning environment and more.
And because we are passionate about seeing them succeed we provide lifetime technical and career support on the skills they have learnt.
Our Hybrid Model
The best combination of online and in-person learning to help you launch a completely new career in less than 2 months.
Self-Paced Online Pre-Coursework
We’ve put together a comprehensive curriculum of video tutorials and practical activities to kickstart your learning, all from the comfort of your own home.
Our mentors will be available on-demand to support you every step of the way. This portion of the course is self-paced, so you can complete it spread over 6 weeks part-time (around 3 hours per week) or squeeze it all into one long weekend.
10-day Intensive in Bali
At the in-person bootcamp you’ll take your skills to the next level with more advanced lessons, practical workshops and case studies and learn how to build a thriving new business.
Our program is all-inclusive, so that from the moment you touch down you can focus on learning. And with a 1-4 mentor ratio, you’ll get all the one-on-one attention you need to kickstart your new career and build a global community of peers.
Lifetime Support
We provide all of our students with unlimited lifetime technical and career support – yep, you read that right. We believe that once you attend one our programs you are part of the IOC family for life, and we’ll be there every step of the way.
Whether you need help with a website you built or a campaign you are running, need help pitching to a client or landing your dream job or want advice on how to manage your ever growing client list we’ve got your back.
Learn from experts in the field, with 4 instructors and only 16 students
Our courses are built and taught by experts in the field who have built real thriving businesses in their field. We go way beyond the theoretical advice you’ll find in a textbook or other online courses into the strategies, workflows and tools that will help you take your career to the next level.
We consolidate as much of that knowledge as possible into our comprehensive online resources and then work side-by-side in small groups helping you go from little-to-no previous experience to a new career in less than two months.
Getting you in the flow state with our accelerated learning environment
When you arrive at our villa in Bali, you’ll immediately understand how we’re different – we take our students away from the stress and distractions of everyday life and take care of every little detail so that you can focus on one thing - learning.
From the beautiful environment of our campus, to the chef prepared meals and the one-to-four mentor ratio every decision we make is based around how we can create the best possible environment for learning.


The library implements the following public API beyond what is documented in 1800.2.
| uvm_resource_base | |
| The library implements the following public API beyond what is documented in 1800.2. | |
| Audit Trail | To find out what is happening as the simulation proceeds, an audit trail of each read and write is kept. |
| record_read_access | Record the read access information for this resource for debug purposes. |
| record_write_access | Record the write access information for this resource for debug purposes. |
| print_accessors | Print the read/write access history of the resource, using the accessor argument <accessor> which is passed to the uvm_resource#(T)::read and uvm_resource#(T)::write |
To find out what is happening as the simulation proceeds, an audit trail of each read and write is kept. The uvm_resource#(T)::read and uvm_resource#(T)::write methods each take an accessor argument. This is a handle to the object that performed that resource access.
function T read(uvm_object accessor = null); function void write(T t, uvm_object accessor = null);
The accessor can by anything as long as it is derived from uvm_object. The accessor object can be a component or a sequence or whatever object from which a read or write was invoked. Typically the this handle is used as the accessor. For example:
uvm_resource#(int) rint; int i; ... rint.write(7, this); i = rint.read(this);
The accessor’s get_full_name() is stored as part of the audit trail. This way you can find out what object performed each resource access. Each audit record also includes the time of the access (simulation time) and the particular operation performed (read or write).
Auditing is controlled through the <uvm_resource_options> class.
function void record_read_access( uvm_object accessor = null )
Record the read access information for this resource for debug purposes. This information is used by print_accessors function.
@uvm-accellera The details of this API are specific to the Accellera implementation, and are not being considered for contribution to 1800.2
function void record_write_access( uvm_object accessor = null )
Record the write access information for this resource for debug purposes. This information is used by print_accessors function.
@uvm-accellera The details of this API are specific to the Accellera implementation, and are not being considered for contribution to 1800.2
virtual function void print_accessors()
Print the read/write access history of the resource, using the accessor argument <accessor> which is passed to the uvm_resource#(T)::read and uvm_resource#(T)::write
@uvm-accellera The details of this API are specific to the Accellera implementation, and are not being considered for contribution to 1800.2
Record the read access information for this resource for debug purposes.
function void record_read_access( uvm_object accessor = null )
Record the write access information for this resource for debug purposes.
function void record_write_access( uvm_object accessor = null )
Print the read/write access history of the resource, using the accessor argument accessor which is passed to the uvm_resource#(T)::read and uvm_resource#(T)::write
virtual function void print_accessors()