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The HLink module defined in this specification provides XHTML Family Members with the ability to specify which attributes of elements represent links, and how those links should be traversed, and extends XLink use to a wider class of languages than those restricted to the syntactic style allowed by XLink.
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This document is a Working Group Note. The XHTML2 Working Group's charter expired before it could complete work on this document. It is possible that the work will be continued by another group in the future.
Publication as a Working Group Note does not imply endorsement by the W3C Membership. This is a draft document and may be updated, replaced or obsoleted by other documents at any time. It is inappropriate to cite this document as other than work in progress.
This document has been produced by the W3C XHTML 2 Working Group as part of the HTML Activity. The goals of the XHTML 2 Working Group are discussed in the XHTML 2 Working Group charter.
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This section is informative.
This document defines markup that can be used to describe links in XHTML Family members. It consists of two elements that are used to associate properties with markup elements and attributes to describe how they behave as links. Many of the descriptive properties are taken from XLink [XLINK], but with additions to support the behaviour of links in XHTML.
[TBD]
This section is normative.
This specification defines a module called HLink. The module uses the XML
Namespaces [NAME] identifier
http://www.w3.org/2002/06/hlink
.
Examples in this document that use the namespace prefix
"hlink
" all assume an xmlns
declaration
xmlns:hlink="http://www.w3.org/2002/06/hlink"
somewhere suitable
in the document involved. All examples are informative.
The remainder of this section describes the elements and attributes in this module, the semantics, and provides an abstract module definition as required in [XHTMLMOD].
The HLink Module supports the following element and attributes:
| Element | Attributes | Minimal Content Model |
|---|---|---|
| hlinks | - | hlink+ |
| hlink | namespace* (URI),
element (NAME), locator (NAME), locatorValue (URI), effect (NAME), effectValue (URI), actuate (NAME), actuateValue (URI), replacement (NAME), replacementValue (URI), role (NAME), roleValue (URI), shape (CDATA), shapeValue (TBD), coords (CDATA), coordsValue (TBD), contentType (ContentType), contentTypeValue (TBD), onSuccess (CDATA), onSuccessValue (TBD), onFailure (CDATA), onFailureValue (TBD) |
EMPTY |
Implementations: DTD, RELAX NG, XML Schema
The hlinks
element exists only to be a root element for a
document containing only hlink
elements; seesection 4 Usage, and the hlink:definition attribute
defined there.
[[Issue: you could define inheritance in nested hlink
elements:
<hlink namespace="..."> <hlink element="a" ... /> <hlink element="b" ... /> </hlink>
which would make writing descriptions easier, and make an outer
hlinks
elements unnecessary, though at the cost of slightly
complicating implementation]]
Element hlink
is used to identify an element and/or
attributes within a namespace, and associate properties with them to specify
how the element should be treated as a link, or how the attributes contribute
to an element that is a link. The hlink
element has the
following attributes:
element
attribute belongs to, or the
other attributes when the element
attribute is
omitted.namespace
. The rest of the
attributes below specify properties of this element. If this attribute
is absent, then the attributes describe global attributes (as defined
in [NAME]) within the namespace instead; these
attributes then describe the element that they are actually on in the
markup. If this attribute has the special value "*
" then
the rest of the attributes describe all suitable elements in the
namespace (as defined by a DTD or schema); for instance, if the
hlink
element defines an attribute href
for
an element
value of *
, then all elements that
the DTD allows to have an attribute href
are so
defined.The remaining attributes come in two variants: one variant specifies a value that indicates how the element is to behave as a link-related element, and the other specifies the name of an attribute on the element being defined that supplies the value. For instance:
locatorValue="http://www.w3.org/"
says that the element in question is a locator for a fixed URI, namely
http://www.w3.org/
. On the other hand:
locator="href"
says that the element in question has an attribute named
href
, that contains the URI of the locator.
If both variants are used, then the attribute-name version takes
precedence: if the named attribute (for instance locator
) has a
value, that value is used, otherwise the value attribute is used (in this
case locatorValue
).
As a shorthand, whenever this specification refers to a property,
it means the final value via the combination of such a pair. For instance "if
the effect
property has the value replace
" means
"if the effect
attribute refers to an attribute that has the
value replace
or the effectValue
attribute has the
value replace
".
The properties are:
locator
property is
loaded in a new context. For instance in a windowing environment,
the resource is loaded in a new window.replacement
property, is located, and the resource
in that context is replaced by the resource identified by the
locator
property. If no such resource can be
located, a new context with that name is created, initialised
with the identified resource. If there is no
replacement
property then the initiating resource is
replaced by the resource identified by the locator
property.locator
property is
considered to be embedded in the environment of the initiating
resource. This includes images and other media resources, as well
as such resources as scripts and style sheets.
[[Issue: define embed more precisely]]
[[More needs to be described here]]
[[Issue: is form submission linking?]]
locator
property
describes how the presentation of the current element is to be
interpreted as a series of links to further resources.
[[More/better: this is here as a placeholder to describe XHTML's image maps]]
The default value is replace
.
a
element) may contain an image (for
instance using XHTML's img
element) that
additionally has a link to a resource describing that image (such
as XHTML's longdesc
attribute). The primary
actuation method must activate the a
element; the
secondary actuation method must allow the user to request
activation of any of the other resources available at that point
(for instance via a pop-up menu).The default value is onRequest
.
effect
property has the value replace
. If the
effect
property does not have that value, the
replacement
property is ignored.This property gives information to the user agent about the role the link plays. [[More]]
[[These are the values that rel and rev can take according to HTML 4: Contents Glossary Copyright Chapter Section Subsection Appendix Help Bookmark Index Next Prev Alternate Start Stylesheet, and other specifications have added other values; e.g. P3P]]
In its simplest case, this is just a media type, such as "image/png" or "application/xml", but it may also contain asterisks, such as "image/*" or "*/*", or lists of acceptable media types, such as "image/png, image/gif, image/jpeg".
The user agent must combine this list it with its own list of
acceptable media types by taking the intersection, and then use the
resulting list as the field value of the accept
request
header when requesting the resource using HTTP.
For instance, if the property specifies the value "image/png, image/gif, image/jpeg", but the user agent does not accept images of type "image/gif" then the resultant accept header would contain "image/png, image/jpeg".
A user agent should imitate similar behavior when using other
methods than HTTP. For instance, when accessing files in a local
filestore, a contentType
property of "image/png,
image/jpeg"
might cause the user agent first to look for a file
with extension .png
, and then for one with extension
.jpg
.
If this property is not present, "*/*" is used for its value.
effect
property of
embed
and an actuate
property of
onLoad
. It has two values:
(If the element has no children, these two values are equivalent)
The default value is ignoreChildren
.
effect
property of embed
and an
actuate
property of onLoad
cannot be
actuated, either because of network failure or the resource not being
available or found, or because the user agent cannot process the
resource or the contentType
property indicates that the user
agent would not be able to process the resource. It has four possible
values:
The default value is warn
.
[[Issue: onSuccess and onFailure need more work to cover other onLoad cases]]
[[Issue: replace onSuccess/onFailure with fallback="..."?]]
[[Issue: markup for case where link has a side-effect needed?]]

element in
XHTML:
<hlink namespace="http://www.w3.org/1999/xhtml" element="a" locator="href" effectValue="replace" actuateValue="onRequest" replacement="target"/>

in XHTML
<hlink namespace="http://www.w3.org/1999/xhtml" element="img" locator="src" effectValue="embed" actuateValue="onLoad" onFailureValue="warn"/> <hlink namespace="http://www.w3.org/1999/xhtml" element="img" locator="longdesc" effectValue="new" actuateValue="onRequestSecondary"/> <hlink namespace="http://www.w3.org/1999/xhtml" element="img" locator="usemap" effectValue="map" actuateValue="onLoad"/>
<object>
in XHTML
<hlink namespace="http://www.w3.org/1999/xhtml" element="object" locator="data" effectValue="embed" actuateValue="onLoad" onFailureValue="processChildren" onSuccessValue="ignoreChildren"/>
<home/>
element
<hlink namespace="http://www.example.com/markup" element="home" locatorValue="/" effectValue="replace" actuateValue="onRequest"/> <hlink namespace="http://www.example.com/markup" element="home" locatorValue="/icons/home.png" effectValue="embed" actuateValue="onLoad"/>
In the context of this definition, and the namespace declaration
xmlns="http://www.example.com/markup"
the markup
<home/>
will display a clickable icon that takes the user to the home page.
<hlink namespace="http://www.example.com/markup" element="redirect" locator="href" effectValue="replace" actuateValue="onLoad"/>
In the context of this definition and a suitable namespace declaration, the following markup will cause the initiating resource to be redirected:
<redirect href="whereever">This page has moved</redirect>

<hlink namespace="http://www.w3.org/1999/xhtml" element="blockquote" locator="cite" effectValue="new" actuateValue="onRequestSecondary"/>
<hlink namespace="http://www.w3.org/1999/02/22-rdf-syntax-ns#" element="Description" locator="about" effectValue="new" actuateValue="onRequestSecondary"/> <hlink namespace="http://www.w3.org/1999/02/22-rdf-syntax-ns#" locator="resource" effectValue="new" actuateValue="onRequestSecondary"/>
This section is normative.
There are two ways to use HLink. The first is [[by
putting the <hlink>s
in the
, and
the other by putting them in a separate resource, and referring to that
resource by a hlink:definition
URI attribute on the root element
of the document
Either this

or this:
  <hlink:hlink ... /> ...
]]
This appendix is normative.
[[NOT YET UP TO DATE]]
<?xml version="1.0" encoding="UTF-8"?>       <!ENTITY % ContentType.datatype "CDATA" >  <!ENTITY % Coords.datatype "CDATA" >  <!ENTITY % LinkTypes.datatype "NMTOKENS" >  <!ENTITY % Shape.datatype "( default | rect | circle | poly )">  <!ENTITY % URI.datatype "CDATA" >  <!ENTITY % hlink-qname.mod PUBLIC "-//W3C//ENTITIES HLink Qualified Names 1.0//EN" "hlink-qname.mod" > %hlink-qname.mod;  <!ELEMENT %HLINK.hlinks.qname; ( %HLINK.hlink.qname; )+ > <!ATTLIST %HLINK.hlinks.qname; %HLINK.xmlns.attrib; >  <!ELEMENT %HLINK.hlink.qname; EMPTY > <!ATTLIST %HLINK.hlink.qname; %HLINK.xmlns.attrib; namespace %URI.datatype; #REQUIRED element NMTOKEN #IMPLIED locator CDATA #IMPLIED effect CDATA #IMPLIED actuate CDATA #IMPLIED replacement CDATA #IMPLIED role CDATA #IMPLIED reverseRole CDATA #IMPLIED shape CDATA #IMPLIED coords CDATA #IMPLIED arcrole CDATA #IMPLIED label CDATA #IMPLIED from CDATA #IMPLIED to CDATA #IMPLIED contentType CDATA #IMPLIED onSuccess CDATA #IMPLIED onFailure CDATA #IMPLIED >
<?xml version="1.0" encoding="UTF-8"?>       <!ENTITY % HLINK.NS.prefixed "IGNORE" > <!ENTITY % HLINK.prefixed "%HLINK.NS.prefixed;" >  <!ENTITY % HLINK.xmlns "http://www.w3.org/2002/06/hlink" >  <!ENTITY % HLINK.prefix "hlink" >  <![%HLINK.prefixed;[ <!ENTITY % HLINK.pfx "%HLINK.prefix;:" > ]]> <!ENTITY % HLINK.pfx "" >  <!ENTITY % hlink-qname-extra.mod "" > %hlink-qname-extra.mod;  <!ENTITY % HLINK.xmlns.extra.attrib "" > <![%HLINK.prefixed;[ <!ENTITY % HLINK.NS.decl.attrib "xmlns:%HLINK.prefix; %URI.datatype; #FIXED '%HLINK.xmlns;' %HLINK.xmlns.extra.attrib;" > ]]> <!ENTITY % HLINK.NS.decl.attrib "%HLINK.xmlns.extra.attrib;" >  <![%HLINK.prefixed;[ <!ENTITY % HLINK.xmlns.attrib "%HLINK.NS.decl.attrib;" > ]]> <!ENTITY % HLINK.xmlns.attrib "xmlns %URI.datatype; #FIXED '%HLINK.xmlns;' %HLINK.xmlns.extra.attrib;" >   <!ENTITY % HLINK.hlinks.qname "%HLINK.pfx;hlinks" > <!ENTITY % HLINK.hlink.qname "%HLINK.pfx;hlink" >
<?xml version="1.0" encoding="UTF-8"?> <grammar xmlns="http://relaxng.org/ns/structure/1.0" xmlns:a="http://relaxng.org/ns/compatibility/annotations/1.0" ns="http://www.w3.org/2002/06/hlink" datatypeLibrary="http://www.w3.org/2001/XMLSchema-datatypes"> <start> <choice> <ref name="hlinks"/> </choice> </start>  HLink in RELAX NG URI: http://www.w3.org/2002/06/hlink.rng This is HLink - a link recongnition mechanism for the XHTML Family. Copyright ©2002 W3C (MIT, INRIA, Keio), All Rights Reserved. Editor: Masayasu Ishikawa<EMAIL_ADDRESS>Revision: $Id: Overview.html,v 1.3 2010/12/16 20:58:10 plehegar Exp $ Permission to use, copy, modify and distribute the HLink RELAX NG schema and its accompanying documentation for any purpose and without fee is hereby granted in perpetuity, provided that the above copyright notice and this paragraph appear in all copies. The copyright holders make no representation about the suitability of this RELAX NG schema for any purpose. It is provided "as is" without expressed or implied warranty. Revisions: (none)   HLink hlinks, hlink This HLink RELAX NG schema declares elements and attributes defining HLink, a link recongnition mechanism for the XHTML Family.   Datatypes defines containers for the following datatypes, many of these imported from other specifications and standards.  <define name="AttName">  the name of an attribute which begins with "@", a la @name  <data type="string"> <param name="pattern">@\c+</param> </data> </define> <define name="ContentType">  media type, as per [RFC2045]  <text/> </define> <define name="Coords">  comma separated list of coordinates to use in defining areas  <data type="string"> <param name="pattern" >[-+]?(\d+|\d+(\.\d+)?%)(,\s*[-+]?(\d+|\d+(\.\d+)?%))*</param> </data> </define> <define name="LinkTypes">  space-separated list of link types  <data type="NMTOKENS"/> </define> <define name="Shape">  the shape of a region  <choice> <value>default</value> <value>rect</value> <value>circle</value> <value>poly</value> </choice> </define> <define name="URI">  a Uniform Resource Identifier reference, as per anyURI in XML Schema Part 2 [SCHEMA]  <data type="anyURI"/> </define> <define name="hlinks">  hlinks element  <element name="hlinks"> <oneOrMore> <ref name="hlink"/> </oneOrMore> </element> </define> <define name="hlink">  hlink element  <element name="hlink"> <ref name="hlink.attlist"/> </element> </define> <define name="hlink.attlist"> <attribute name="namespace"> <ref name="URI"/> </attribute> <optional> <attribute name="element"> <data type="NMTOKEN"/> </attribute> </optional> <optional> <attribute name="locator"> <choice> <ref name="URI"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="effect" a:defaultValue="replace"> <choice> <value>new</value> <value>replace</value> <value>embed</value> <value>submit</value> <value>map</value> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="actuate" a:defaultValue="onRequest"> <choice> <value>onLoad</value> <value>onRequest</value> <value>onRequestSecondary</value> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="replacement"/> </optional> <optional> <attribute name="role"> <choice> <ref name="LinkTypes"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="reverseRole"> <choice> <ref name="LinkTypes"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="shape" a:defaultValue="default"> <choice> <ref name="Shape"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="coords"> <choice> <ref name="Shape"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="arcrole"> <choice> <ref name="URI"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="label"/> </optional> <optional> <attribute name="from"/> </optional> <optional> <attribute name="to"/> </optional> <optional> <attribute name="contentType"> <choice> <ref name="ContentType"/> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="onSuccess" a:defaultValue="ignoreChildren"> <choice> <value>processChildren</value> <value>ignoreChildren</value> <ref name="AttName"/> </choice> </attribute> </optional> <optional> <attribute name="onFailure" a:defaultValue="warn"> <choice> <value>processChildren</value> <value>ignoreChildren</value> <value>warn</value> <value>fail</value> <ref name="AttName"/> </choice> </attribute> </optional> </define> </grammar>
<?xml version="1.0" encoding="UTF-8"?> <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://www.w3.org/2002/06/hlink" xmlns="http://www.w3.org/2002/06/hlink" elementFormDefault="qualified"> <xs:annotation> <xs:documentation> HLink in XML Schema URI: http://www.w3.org/2002/06/hlink.xsd This is HLink - a link recongnition mechanism for the XHTML Family. Copyright ©2002 W3C (MIT, INRIA, Keio), All Rights Reserved. Editor: Masayasu Ishikawa<EMAIL_ADDRESS>Revision: $Id: Overview.html,v 1.3 2010/12/16 20:58:10 plehegar Exp $ Permission to use, copy, modify and distribute the HLink XML Schema and its accompanying documentation for any purpose and without fee is hereby granted in perpetuity, provided that the above copyright notice and this paragraph appear in all copies. The copyright holders make no representation about the suitability of this XML Schema for any purpose. It is provided "as is" without expressed or implied warranty. Revisions: (none) </xs:documentation> </xs:annotation> <xs:annotation> <xs:documentation> HLink hlinks, hlink This HLink XML Schema declares elements and attributes defining HLink, a link recongnition mechanism for the XHTML Family. </xs:documentation> </xs:annotation> <xs:annotation> <xs:documentation> Datatypes defines containers for the following datatypes, many of these imported from other specifications and standards. </xs:documentation> </xs:annotation> <xs:simpleType name="AttName"> <xs:annotation> <xs:documentation> the name of an attribute which begins with "@", a la @name </xs:documentation> </xs:annotation> <xs:restriction base="xs:string"> <xs:pattern value="@\c+"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="ContentType"> <xs:annotation> <xs:documentation> media type, as per [RFC2045] </xs:documentation> </xs:annotation> <xs:restriction base="xs:string"/> </xs:simpleType> <xs:simpleType name="Coords"> <xs:annotation> <xs:documentation> comma separated list of lengths </xs:documentation> </xs:annotation> <xs:restriction base="xs:string"> <xs:pattern value="[-+]?(\d+|\d+(\.\d+)?%)(,\s*[-+]?(\d+|\d+(\.\d+)?%))*"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="LinkTypes"> <xs:annotation> <xs:documentation> space-separated list of link types </xs:documentation> </xs:annotation> <xs:restriction base="xs:NMTOKENS"/> </xs:simpleType> <xs:simpleType name="Shape"> <xs:restriction base="xs:token"> <xs:enumeration value="default"/> <xs:enumeration value="rect"/> <xs:enumeration value="circle"/> <xs:enumeration value="poly"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="URI"> <xs:annotation> <xs:documentation> a Uniform Resource Identifier reference, as per anyURI in XML Schema Part 2 [SCHEMA] </xs:documentation> </xs:annotation> <xs:restriction base="xs:anyURI"/> </xs:simpleType> <xs:simpleType name="Effect"> <xs:restriction base="xs:token"> <xs:enumeration value="new"/> <xs:enumeration value="replace"/> <xs:enumeration value="embed"/> <xs:enumeration value="submit"/> <xs:enumeration value="map"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="Actuate"> <xs:restriction base="xs:token"> <xs:enumeration value="onLoad"/> <xs:enumeration value="onRequest"/> <xs:enumeration value="onRequestSecondary"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="OnSuccess"> <xs:restriction base="xs:token"> <xs:enumeration value="processChildren"/> <xs:enumeration value="ignoreChildren"/> </xs:restriction> </xs:simpleType> <xs:simpleType name="OnFailure"> <xs:restriction base="xs:token"> <xs:enumeration value="processChildren"/> <xs:enumeration value="ignoreChildren"/> <xs:enumeration value="warn"/> <xs:enumeration value="fail"/> </xs:restriction> </xs:simpleType> <xs:element name="hlinks"> <xs:annotation> <xs:documentation> hlinks element </xs:documentation> </xs:annotation> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" ref="hlink"/> </xs:sequence> </xs:complexType> </xs:element> <xs:element name="hlink"> <xs:annotation> <xs:documentation> hlink element </xs:documentation> </xs:annotation> <xs:complexType> <xs:attributeGroup ref="hlink.attlist"/> </xs:complexType> </xs:element> <xs:attributeGroup name="hlink.attlist"> <xs:attribute name="namespace" use="required" type="URI"/> <xs:attribute name="element" type="xs:NMTOKEN"/> <xs:attribute name="locator"> <xs:simpleType> <xs:union memberTypes="URI AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="effect" default="replace"> <xs:simpleType> <xs:union memberTypes="Effect AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="actuate" default="onRequest"> <xs:simpleType> <xs:union memberTypes="Actuate AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="replacement"/> <xs:attribute name="role"> <xs:simpleType> <xs:union memberTypes="LinkTypes AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="reverseRole"> <xs:simpleType> <xs:union memberTypes="LinkTypes AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="shape" default="default"> <xs:simpleType> <xs:union memberTypes="Shape AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="coords"> <xs:simpleType> <xs:union memberTypes="Coords AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="arcrole"> <xs:simpleType> <xs:union memberTypes="URI AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="label"/> <xs:attribute name="from"/> <xs:attribute name="to"/> <xs:attribute name="contentType"> <xs:simpleType> <xs:union memberTypes="ContentType AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="onSuccess" default="ignoreChildren"> <xs:simpleType> <xs:union memberTypes="OnSuccess AttName"/> </xs:simpleType> </xs:attribute> <xs:attribute name="onFailure" default="warn"> <xs:simpleType> <xs:union memberTypes="OnFailure AttName"/> </xs:simpleType> </xs:attribute> </xs:attributeGroup> </xs:schema>
This appendix is normative.
This section is informative.
This document was prepared by the W3C XHTML2 Working Group. The members at the time of publication of the Note were:


This application is a prototype.
The idea consists in exploring the possibilities of constraint based parametric designs.
What is it exactly? Given a model (object or furniture) it is possible to release it into a world of constraint and adapt this model to its environment.
The first constraint universe is the customer one. For ex : what should be the dimensions of my table?
If you look at the way to constraint you model you also can see it from a different angle. For ex : I need a table and I have the following pieces of wood. How should I cut them?
Those pieces of wood might come from waste. Is it possible to industrialize re-use of waste?
This prototype just explores this new world of constraints.
Sources for this application are available here : https://github.com/cescoff/rattrapapp


This is the property of ROLIVES Enterprises for the government of Uganda news in focus today. Use with care and disciplined knowledge. Contact: +256772627699 /<EMAIL_ADDRESS>/<EMAIL_ADDRESS>- Developed by:OMROK DYNAMICS Uganda
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AFRICAN NEWS CHANNEL
HOME
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data-accesskey
attributes on descendants of the table's thead elementalt
or title
attributeSelect a row, then press "enter" or "delete" on your keyboard
Those keys are mapped to links
| TimeZone | Name | GEO Latitude | GEO Longitude | ||
|---|---|---|---|---|---|
|
|
|||||
| New York City | America/New_York | 40.7255 | -73.9983 | ||
| San Francisco | America/Los_Angeles | 37.7587 | -122.433 | ||
| Boston | America/New_York | 42.3583 | -71.0603 |


{% extends "petitions/petition_form/petitionform_list.html" %} {% block replacedatefilter%} {%endblock%} {% block petitiontableheading %}
This table shows all the petitions that I have submitted from across all the prisons but are ineligibble. You can search using any criteria
{% endblock %}


Randy Moss' son, Thaddeus, makes unbelievable grab on controversial play (Video)
by TSD StaffThe apple does not fall far from the tree, as it relates to the Moss family, that’s for sure.
Legendary receiver Randy Moss was arguably one of the top five receivers to ever suit up and play in the NFL, and he’s now an analyst. His son, Thaddeus, plays for LSU, and he appears to have the ability to make unbelievable, seemingly impossible grabs just like his father.
Thaddeus made arguably one of the biggest catches in Saturday’s LSU-Alabama game, helping lead his team to victory. Late in the first half, with his team leading 19-13, the Tigers were looking to widen their margin before the half. Quarterback Joe Burrow floated a pass toward the sideline in Moss’ direction, and the young receiver did a ridiculous job of tapping his feet in bounds before he slid out for a sick grab.
The play was controversial, however, as many believed that Moss was out of bounds. Officials reviewed it, though, and the ruling was upheld.
The Tigers went on to score a touchdown, taking a two-score lead, and it helped fuel them to victory. As for Moss, he caught six passes for 46 yards in the game.


Isar735.github.io
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\[ \newcommand{\E}{\text{E}} \]
rm(list = ls())
library(ggplot2)
library(dplyr)
theme_set(theme_bw(base_size=15))
set.seed(2020)
# load some gists
source('https://gist.githubusercontent.com/liangyy/43912b3ecab5d10c89f9d4b2669871c9/raw/3ca651cfa53ffccb8422f432561138a46e93710f/my_ggplot_theme.R')
# load my library
source('../code/rlib_simulation.R')
Previous attempt focuses on modeling continuous trait where linear model was used (\(y = X\beta + \espilon\)). Now that the actual data is binary traits, I sketch the logistic version of EM at here. Here, I do simulation to see how logistic model performs as compared to linear model when the outcomes are binary.
To simulation binary trait, I take liability model. Specifically, \(\phi = X\beta+ \epsilon\) and \(y = \mathbb{I}_{\phi > \tau}\) with \(\tau = \Phi^{-1}(1 - K)\) and \(K\) being disease prevalence.
By heritability, I mean the proportion of liability variation that can be explained by \(X\beta\). And the parameters for simulation are as follow.
sample_size = 10000
n_pheno = 30
prior_causal = 0.4
causal_sigma = 1
n_snp = 20
heritabiltiy = 0.05
maf_low = 0.05
maf_high = 0.45
prevalence = 0.10
maf = get_maf(n_snp, maf_low, maf_high)
h_father = sim_hap(sample_size, n_snp, maf)
h_mother = sim_hap(sample_size, n_snp, maf)
h_child = transmit_haplo(h_father, h_mother)
effect_size = matrix(spike_and_slab(n_snp * n_pheno, 1 - prior_causal, causal_sigma), nrow = n_snp, ncol = n_pheno)
y_father = simulate_pheno_liability(h_father, effect_size, heritabiltiy, maf, prevalence)
y_mother = simulate_pheno_liability(h_mother, effect_size, heritabiltiy, maf, prevalence)
source('../code/rlib_em_otf.R')
h1 = h_child[[1]]
h2 = h_child[[2]]
df_z = list()
for(np in c(2, 5, 10, 15, 20, 25, 30)) {
message('Working on num_pheno = ', np)
o = em_algorithm_otf(y_father[, 1 : np], y_mother[, 1 : np], h1, h2, maxiter = 50)
df_z[[length(df_z) + 1]] = data.frame(prob_z = o$gamma, num_pheno = np)
}
## Working on num_pheno = 2
## Working on num_pheno = 5
## Working on num_pheno = 10
## Working on num_pheno = 15
## Working on num_pheno = 20
## Working on num_pheno = 25
## Working on num_pheno = 30
df_z = do.call(rbind, df_z)
source('../code/em_logistic.R')
h1 = h_child[[1]]
h2 = h_child[[2]]
h1_w_inter = cbind(rep(1, nrow(h1)), h1)
h2_w_inter = cbind(rep(1, nrow(h2)), h2)
df_z_logistic = list()
for(np in c(2, 5, 10, 15, 20, 25, 30)) {
message('Working on num_pheno = ', np)
o = em_logistic(y_father[, 1 : np], y_mother[, 1 : np], h1_w_inter, h2_w_inter, prior_prob_z = 0.5, maxiter = 50)
df_z_logistic[[length(df_z_logistic) + 1]] = data.frame(prob_z = o$prob_z, num_pheno = np)
}
## Working on num_pheno = 2
## Working on num_pheno = 5
## Working on num_pheno = 10
## Working on num_pheno = 15
## Working on num_pheno = 20
## Working on num_pheno = 25
## Working on num_pheno = 30
df_z_logistic = do.call(rbind, df_z_logistic)
df = rbind(
df_z %>% mutate(type = 'linear'),
df_z_logistic %>% mutate(type = 'logistic')
)
df %>% ggplot() + geom_boxplot(aes(x = factor(num_pheno), y = prob_z, color = type))
tmp_ = df %>% group_by(num_pheno, type) %>% summarize(S_bar = mean(prob_z ^ 2 + (1 - prob_z) ^ 2), gamma_bar = mean(prob_z)) %>% mutate(power_ratio = gamma_bar / sqrt(S_bar))
tmp_ %>% ggplot() + geom_point(aes(x = factor(num_pheno), y = power_ratio, color = type), position = position_dodge(1))
tmp_ %>% ggplot() + geom_point(aes(x = factor(num_pheno), y = gamma_bar, color = type), position = position_dodge(1))


The session below is close to reaching its soft cap:
=$title?> - =$eventDateFormat?>
Soft cap: =$softCap?>
You may wish to deactivate the session if you wish to prevent further registrations.


This is about a friend of mine (Em) who had an extremely odd trip following the consumption of aMT. I can only give you my observations as she can't remember much and refuses to talk about the rest.
I was at a campout in a friend's garden, in a huge tent big enough to sleep 30 people. I arrived and immediately swallowed 25mg of aMT myself, as did my friend Jack. We were extremely enjoying the party due to the euphoric feelings produced by the aMT, feelings of great appreciation (not quite love) but I definately appreciated things I wouldn't even take notice of or usually wouldn't like.
5 hours after taking it, we decided to take a walk down to the beach, it was dark by this point so we decided to skinny dip, the aMT made me feel extremely brave and so I ran down the beach entirely naked and dived into the ice cold north sea, my friends soon followed, however Em and a couple others sat on the beach and talked, she hadn't taken anything at this point.
2 hours later we were back at the house warming up inside, it was midnight by this point and I was just at my climax, Em could see that me and Jack were having an amazing time and since she had never heard of it, nor had any of my other friends she was interested in trying some, so she took 25mg, then we went to sit in the tent and just talk for a while. She was looking forward to it, eagerly anticipating the effects.
An hour had passed and we hadn't heard Em talk for a while so I asked her how she was. No response.
She stared straight past me blankly, as though she had seen a ghost. We continued to try to get a response from her... nothing.
I looked at her eyes, her pupils were massive.
I checked her heart rate, 120bpm and irregular.
I checked she was breathing.
I asked her if she was okay, I reminded her that she had consumed a drug and everything she was experiencing which may seem odd, was an effect of the drug. I tried my hardest to calm her. She was shivering so I wrapped her in a blanket. She looked as though she wanted to speak but couldn't. We asked if she wanted anything to eat or drink. As a smoker someone offered her a cigarette and she seemed to like the thought of that and opened her mouth. She then smoked the cigarette while someone else held it for her. The hilarious thing was she blew smoke rings, at least she was showing some signs of consciousness.
We decided it would be best not to crowd her, but to have someone make sure she was okay.
2 hours passed and we were sitting talking, then all of a sudden we heard a groan from Em, much like that of a girl orgasming. Another groan and a hip thrust, she was trying to move. A slight giggle and wriggle suddenly turned into a laughing fit. She was throwing herself about the tent while laying on the floor, crying with laughter at something. It was extremely unexpected since she had sat in silence for hours. Her laughing fit lasted 5 hours, and she eventually died down a bit, she seemed to lose feeling in her hand and feet, and when asked if she could move her hands, she moved her feet, and when asked if she could move her feet, she moved her hands. She seemed confused when I told her she didn't move the right body part. She still refused to speak.
Soon later she fell asleep, woke up about an hour later, looked at everyone confused, she had her voice back momentarily and asked why everyone was looking at her. She looked at her hands and moved them and was confused even more, we began to explain what had happened to her, I showed her a video of herself and she didn't believe it was her, she thought she had been asleep all night, she didn't even remember that she had taken a drug. Soon after she seemed to fall back into it, she stopped talking and she lost the feeling in her hands and feet again. We took her inside to warm up and calm down a bit, but since aMT lasts so long, she had a while to go.
In the morning she began to speak a little bit, like small words, she asked for fruit, we brought her cherries and grapes, and fed them to her. She seemed to enjoy this a lot. She says that she could still feel the effects of the aMT a few days after taking it. I believe she has HPPD (Hallucinogen persisting perception disorder), she claims that her perception of the world around her has still not returned to normal after a month and was asking me for help with it. I suggested that taking diazepam would be a good course of action, otherwise she should just wait for it to return to normal itself.
I find the video of her hilarious to watch but it was 100 times better in person.
Despite her odd reaction to it she wants to try it again.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


We have our complete autonomous water pumping and distribution solution
based on our wisenet and installed at our customers' site. This solution
is for large facilities spawning over multiple acres of area. We have
our own end devices for this solution comprising
- Level Sensors
- Electric Butterfly Valves
- Solenoid Valves
- Single Phase and Three Phase Motor Interfaces.
Our solution facilitates total autonomous operation to
fully manual remote control capability.
This solution is directly applicable to any liquids and gases requirement.
Customer quote "We could reduce man power requirement while providing
water to different hostels 24 hours every day from shared motors and tanks. We could
save 25% of water by avoiding manual operation and related
inefficiency."


In order to configure secure access to .bit domains in Chromium/Chrome, you must perform the following steps. You must perform these steps before the installer will continue.
chrome://net-internals#hsts
I confirm that I have performed these steps
I did not perform these steps; I do not want to configure Chromium/Chrome


Click the radio buttons and view the console output.
Expectation: only a single radio button can be checked at a time
Result: two radio buttons are simultaneously checked
When the click handler is called, the "checked" property should be set true, but if the event handler calls preventDefault(), then after a delay, the "checked" property will revert to false.


The Keck AO Imaging (KAI) data reduction pipeline
The Keck AO Imaging (KAI) data reduction pipeline is a tool to reduce imaging observations taken with the NIRC2 and OSIRIS near-infrared imagers at the W. M. Keck Observatory.
Download
The latest release can be downloaded from the github repository here.
Installation
Create a separate conda environment to run KAI. The pipeline uses IRAF/PyRAF, and we recommend using the
environment_iraf27.yml
file in this repository (available here) to create a conda environment with the necessary dependencies correctly installed:conda env create -f environment_iraf27.yml
The environment file will create a new conda environment called iraf27
, and must be activated before running KAI using:
conda activate iraf27
Note: KAI’s IRAF / PyRAF dependency currently requires Python 2.7 and operating systems that support 32-bit software.
Clone this git repository. For example:
cd ~/software/KAI git clone git@github.com:Keck-DataReductionPipelines/KAI.git
Install KAI by going to your cloned repository and running the setup.py script. For example:
conda activate iraf27 cd ~/software/KAI/ python setup.py install
Test your installation by importing KAI in python. For example:
from kai.reduce import data
After installation, try running the reduction tutorial to get up to speed with KAI.
Example Reduction Template Scripts
The reduction template scripts included in this repository provide a complete run-through of the reduction procedure for imaging data: creating darks and flats, reducing skies, cleaning science images, and combining multiple clean science images into a combo science image.
Example Dataset
An example dataset with scripts can be found at this Google Drive link. This is a great place to start to test the pipeline.


[§806D-5] Recipients' immunity from liability. A recipient of criminal process under this chapter, and any other person that responds to such process is immune from civil and criminal liability for complying with the process, and for any failure to provide notice of any disclosure to the person who is the subject of or identified in the disclosure. [L 2012, c 325, pt of §2]


{% block body %}
Please login with your username and password.
Error: {{ error }}{% endif %}
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HOW TO USE THE KEYGEN PLAYER
Please watch the following videos to understand how to use the online player. You must use Safari or Chrome to run the online player.
Tutorial 1
How to use the player with the .mod files provided on this website
Tutorial 2
How to download and use songs from keygenmusic.org. You will need a file archiver to unpack the songs, such as Keka for Mac OS or 7-Zip for Windows (both freeware).
Click here to navigate to the player.


Open Internet Report
Home
Explore
Rankings
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Contact
Home
The Measurement-Lab Open Internet REport (MOIRE) is great.


For those of you that don't want to read my entire blog, jerks, I'll summarize. For about two years, maybe longer, we've been taking my daughter to Language Stars to supplement her Spanish learning. When I say supplement it's because my wife is from Peru and speaks to her in Spanish at home. As hard as they work at Language Stars there's no doubt in my mind her home learning is far more effective than anything they can do.


--- layout: page title: Archive permalink: /archive.html ---
Here below is an archive of my blog posts. Scan here below to skip to the ones you want to see! Click on the little triangles to expand the selection. If you want to jump to my portfolio, click here


UCSD Academic Integrity website
COGS3 homepage
"There will be time, there will be time
To prepare a face to meet the faces that you meet;
There will be time to murder and create,
And time for all the works and days of hands
That lift and drop a question on your plate;
Time for you and time for me,
And time yet for a hundred indecisions,
And for a hundred visions and revisions,
Before the taking of a toast and tea."


Item 2.d.
You can move back and forward by input control. An input control is a web page element, such as an edit box for writing, that you can interact with.
Previous input control space + dots13
Next input control space + dots46
Text input / search bar space + 46
Write a simple search term
To search enter


User {{ cancellation.cancellation_reporter.user.first_name }} {{ cancellation.cancellation_reporter.user.last_name }} ({{ cancellation.cancellation_reporter.user.email }}) of {{ cancellation.cancellation_reporter.club.name }} has requested the following fixture be cancelled on behalf of {{ cancellation.cancelled_by_team }} due to {{ cancellation.cancellation_reason }}.
Fixture: {{ fixture.date }} - {{ fixture.team_a.club.name }} {{ fixture.team_a.name }} vs {{ fixture.team_b.club.name }} {{ fixture.team_b.name }}
{% if cancellation.more_info %}More Information: {{ cancellation.more_info }}
{% endif %}Do not reply to this email.


Creating a Parameter Space Model¶
Like the CCA model, the core of the Parameter Space model is table data. Up until the stage where inputs and outputs for the model are selected, the model creation steps are identical to CCA (see Creating a CCA Model). Instead of initializing all variables as Input, the variables default to being assigned as Neither. As with CCA, group selection operations using shift-click and/or control-click allow rapid assignment of variable types (see Select Columns). However, a central difference in the Parameter Space model is that variables can also be designated as being Categorical and/or Editable.
Categorical variables are those with a limited number of discrete values. During scatterplot filtering, it is often advantageous to be able to turn on or off points that are associated with specific values or combinations of values. Categorical variables are filtered using labeled buttons, which can individually be set on or off. Continuous variables are filtered using a slider, which is limited to defining a single range of values to be included or excluded. By declaring Year and Cylinders as Categorical variables during model creation, the example in Figure 26 shows how we can filter the scatterplot display to be only those cars having 3, 5, or 8 cylinders that were manufactured in even-numbered years. This fine-grained filtering of the data would be impossible using a range slider.
An Editable variable is one that can be modified by the user. The type of values originally in the variable define the type of values that can be substituted (i.e. numeric variables cannot be changed into text strings). A variable can only be defined as Editable during model creation. The mechanism for changing variable values is through selection (see Selecting Points). Note that value modification actions in the Selection Action dropdown list are only enabled when an Editable variable has been declared.


Welcome to Broker
Name
Bulk Room Bookings
Brokers
Create Bulk Booking
Error
Number:
Arrival:
Departure:
Bulk Bookings
Number
Arrival
Departure
Actual Number
Cancelled
Process
References
number
arrival
departure
actual number
cancelled
reference
Details


jQuery
Angular
ID
Name
Job Title
Software Developer
1
Normal State (Odd)
Software Developer
6
Focused and Selected State
Software Developer
16
Hover State
Software Developer
22
Normal State (Even)
Software Developer
2
Margaret Dodsworth
Technical Support
Technical Support
4
Andrew King
Technical Support
11
Robert Buchanan
Technical Support
15
Andrew White
Technical Support
3
Robert Davolio
Vice President, Sales
Vice President, Sales
17
Nancy King
Vice President, Sales
19
Nige Fuller
Vice President, Sales
No data found.
ID
Name
Job Title
Software Developer
1
Normal State (Odd)
Software Developer
6
Focused and Selected State
Software Developer
16
Hover State
Software Developer
22
Normal State (Even)
Software Developer
Technical Support
2
Margaret Dodsworth
Technical Support
4
Andrew King
Technical Support
11
Robert Buchanan
Technical Support
15
Andrew White
Technical Support
Vice President, Sales
3
Robert Davolio
Vice President, Sales
17
Nancy King
Vice President, Sales
19
Nige Fuller
Vice President, Sales


This inspection reports any instances of pointless arithmetic
expressions in Groovy code. Such expressions include adding or subtracting zero, multiplying by zero or one,
division by one, and shift by zero. Such expressions may be the result of automated refactorings
not completely followed through to completion, and in any case are unlikely to be what the developer
intended to do.
Powered by InspectorGroovy


Who is this new Indian guy?
BDD
Why? What? How?
Spock Framework
Demo
No Questions Please..
Dhiraj Mahapatro
Grails Developer @ NetJets
twitter # @dhirajmahapatro
GitHub # dmahapatro
Stackoverflow # dmahapatro
Why BDD when we follow TDD?
TDD facilitates writing code correct
BDD facilitates writing correct code
@TestFor(SampleController)
@Mock(Sample)
class SampleControllerTests {
void testControllerActionShowReturnsString() {
//Create mocked object instance
new Sample(name: 'Sample')
//Call controller action
controller.show()
//Assert response
assert controller.response.contentAsString == 'Hello World'
}
}
Test makes sure the controller action is called and response is got back appropriately.
twitter # @pniedrw
@TestFor(SampleController)
@Mock(Sample)
class SampleControllerTests extends ControllerSpec {
void "test controller should return Grails and Ale"() {
given: "A sample object with name Sample"
new Sample(name: 'Sample')
when: "Controller show action is called"
controller.show()
then: "The response should be Grails and Ale"
controller.response.contentAsString == 'Grails and Ale'
}
}
Self documented test matching laid out specification
@Spock Framework Docs:
@BDD Definition:
@Google Code:
@Github


Because you are important to us, we want to know what you think about the products. As an added value, every time you rate the products you earn points which go straight to your account. 1 point is added to your account for every review that you give. You will need those points in order to redeem the sample products. So keep rating the products to keep earning points!


Headers are the big, banner-like images that adorn the tops of pages. For your header to look its best on all devices, make sure anything important is located near the center of the image.
What are the header requirements and guidelines?


|
Simple Graphics Library
0.9.5
SGL API
|
#include <sgl.h>
Public Member Functions | |
| SevenSegmentDigit (Color color, double x, double y, double height) | |
| double | get_x () const |
| double | get_y () const |
| double | get_height () const |
| void | paint () const |
| void | set_value (int value) |
| int | get_value () const |
| void | increment () |
| void | decrement () |
| void | resize (double inc) |
| void | move_to (double x, double y) |
Protected Member Functions | |
| void | update_segment_locations () |
Protected Attributes | |
| int | current_value |
| Color | color |
| double | x |
| double | y |
| double | height |
| Point | segment_a [4] |
| Point | segment_b [4] |
| Point | segment_c [4] |
| Point | segment_d [4] |
| Point | segment_e [4] |
| Point | segment_f [4] |
| Point | segment_g [6] |
Used to draw decimal digits that look like LED/LCD seven-segment displays
| sgl::SevenSegmentDigit::SevenSegmentDigit | ( | Color | color, |
| double | x, | ||
| double | y, | ||
| double | height | ||
| ) |
The constructor sets the digit's color, position, and size.
| color | the color of the digit |
| x | the x coordinate of the digit's lower-left corner |
| y | the y coordinate of the digit's lower-left corner |
| height | the height of the digit |
| void sgl::SevenSegmentDigit::decrement | ( | ) |
Decreases the digit's value by 1, modulo 10.
| double sgl::SevenSegmentDigit::get_height | ( | ) | const |
Returns the digit's height.
| int sgl::SevenSegmentDigit::get_value | ( | ) | const |
Returns the digit's current value.
| double sgl::SevenSegmentDigit::get_x | ( | ) | const |
Returns the x coordinate of the digit's lower-left corner.
| double sgl::SevenSegmentDigit::get_y | ( | ) | const |
Returns the y coordinate of the digit's lower-left corner.
| void sgl::SevenSegmentDigit::increment | ( | ) |
Increases the digit's value by 1, modulo 10.
| void sgl::SevenSegmentDigit::move_to | ( | double | x, |
| double | y | ||
| ) |
Moves the digit to a new location. The digit's size is unaffected.
| x | the new x coordinate of the digit's lower-left corner. |
| y | the new y coordinate of the digit's lower-left corner. |
| void sgl::SevenSegmentDigit::paint | ( | ) | const |
Draws the digit.
| void sgl::SevenSegmentDigit::resize | ( | double | inc | ) |
Changes the height of the digit by a given amount. The digit's width changes proportionally.
| the | change in the height of the digit |
| void sgl::SevenSegmentDigit::set_value | ( | int | value | ) |
Set's the value of the digit. The assigned value is modulo ten.
| value | value to assign, modulo 10 |
|
protected |
This helper method updates the vertices of the individual segments relative to the position of the digit. This method is called when the digit is repositioned.
|
protected |
The color of the displayed digit.
|
protected |
The current digit's value.
|
protected |
The height of the LED.
|
protected |
(x,y) coordinates of lower-left corner of the LED.


Pokémon Sword and Shield are fastest selling Switch games ever
It seems the boycotts, death threats, and complaints about Dexit didn’t work, as Pokémon Sword and Shield break Nintendo records.
The first mainline Pokémon game on a non-portable-only console has become the Nintendo Switch’s biggest game so far, with Pokémon Sword and Shield selling over 6 million copies worldwide in just a week.
That figure includes both digital and physical sales and is twice what Pokémon: Let’s Go sold at the same time last year.
It’s also 1 million more than previous record holder Super Smash Bros. Ultimate from last Christmas.
The disparity with Pokémon: Let’s Go is interesting though, because while it wasn’t a mainline entry it was a remake of one and apart from the method of catching pokémon, not really all that different from Pokémon Sword and Shield.
Advertisement Advertisement
Pokémon Sword and Shield is currently number one in the UK, where it’s already become the fastest-selling exclusive of the year and the third fastest of any game – behind only the FIFA and Call Of Duty.
It’s also number one in Japan – where it’s sold 2 million copies, a third of which were digital – and is also almost certainly number one in the US at the moment, but those charts only get released monthly.
It is not, however, the fastest-selling Pokémon game ever, but has had to take second place to Pokémon Sun and Moon on the 3DS, which sold 7.2 million copies in its first week.
But then the 3DS is a cheaper console and Sun and Moon came out right as the initial Pokémon GO craze was at its peak.
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- playSound() - Method in class sep.gaia.controller.toolbar.ScreenshotToolbarListener
-
- POIAdapter - Class in sep.gaia.renderer.layer
-
This class receives updates about new POIs available and converts their
coordinates into GL-Coordinates.
- POIAdapter() - Constructor for class sep.gaia.renderer.layer.POIAdapter
-
- PoiBar - Class in sep.gaia.ui
-
The poibar
- PoiBar() - Constructor for class sep.gaia.ui.PoiBar
-
- POIBarListener - Class in sep.gaia.controller
-
This is to implement the ActionListener
Interface to check if
the user wants to change the categories of the PointOfInterest
objects which should be displayed in the view by setting a
ComboBox
in the poibar.
- POIBarListener(SubCategory, POIManager) - Constructor for class sep.gaia.controller.POIBarListener
-
POIBarListener constructor
- POICache - Class in sep.gaia.resources.poi
-
Defines a class for caching Point-Of-Interests (POI) in memory.
- POICache() - Constructor for class sep.gaia.resources.poi.POICache
-
- POICategory - Class in sep.gaia.resources.poi
-
Represents a major-category for point-of-interests.
- POICategory(String, Collection<SubCategory>, boolean, POIFilter) - Constructor for class sep.gaia.resources.poi.POICategory
-
Initializes a major-category for POIs.
- POIFilter - Class in sep.gaia.resources.poi
-
Represents a set of conditions a POI must fulfill to be part of the system with the respective filter.
- POIFilter() - Constructor for class sep.gaia.resources.poi.POIFilter
-
Initializes an empty filter.
- POIFilter(Map<String, String>) - Constructor for class sep.gaia.resources.poi.POIFilter
-
Initializes the Filter with the limitations defined by the key-value-pairs
in limitations
, where the value is expected to be a POSIX-extended
regular expression.
- POILayer - Class in sep.gaia.renderer.layer
-
For all POIs appearing on the current map section, a appropriate icon will be
drawn.
- POILayer(POIAdapter) - Constructor for class sep.gaia.renderer.layer.POILayer
-
Initializes the layer with its adapter, which used for retrieving
textures and GL-coordinates of the entities to draw.
- POILoaderWorker - Class in sep.gaia.resources.poi
-
A class for asyncroniously performing a part of request for POIs.
- POILoaderWorker(POIQuery, Cache<PointOfInterest>) - Constructor for class sep.gaia.resources.poi.POILoaderWorker
-
Initializes the worker by specifying the part of a bigger query, this
instance has to process.
- POIManager - Class in sep.gaia.resources.poi
-
Manages PointOfInterest
-objects using appropriate major- and sub-categories.
- POIManager() - Constructor for class sep.gaia.resources.poi.POIManager
-
Initializes the manager.
- PointOfInterest - Class in sep.gaia.resources.poi
-
Represents a geographical point with certain attributes that might be of
interest for a user.
- PointOfInterest(String, float, float) - Constructor for class sep.gaia.resources.poi.PointOfInterest
-
Initializes the POI with its name and position but without any attributes set.
- PointOfInterest(String, float, float, Map<String, String>) - Constructor for class sep.gaia.resources.poi.PointOfInterest
-
Initializes the POI with its name, position and a collection of attributes.
- POIQuery - Class in sep.gaia.resources.poi
-
A query describing POIs to be generated by a loader.
- POIQuery(FloatBoundingBox, POIFilter) - Constructor for class sep.gaia.resources.poi.POIQuery
-
Initializes the query by defining a bounding-box and criteria to
be met by the POIs to query.
- POISet - Class in sep.gaia.resources.poi
-
A set of PointOfInterest
-objects.
- POISet() - Constructor for class sep.gaia.resources.poi.POISet
-
Initializes an empty set.
- POISet(Collection<PointOfInterest>) - Constructor for class sep.gaia.resources.poi.POISet
-
Initializes the set with a collection of POIs.
- POISettingsListener - Class in sep.gaia.controller.settings
-
This is to implement the ActionListener
Interface to check if
the user wants to open the POIEditorWindow
.
- POISettingsListener(GeoState, JDialog) - Constructor for class sep.gaia.controller.settings.POISettingsListener
-
POISettingsListener constructor
- POIWorkerFactory - Class in sep.gaia.resources.poi
-
Class for generating new workers.
- POIWorkerFactory() - Constructor for class sep.gaia.resources.poi.POIWorkerFactory
-
- pop() - Method in class sep.gaia.resources.DuplicateFreeQueue
-
Returns the next object and removes it from the queue.
- Preferences - Class in sep.gaia.state
-
A class for holding all settings of the application represented as key-value-pair.
- push(T) - Method in class sep.gaia.resources.DuplicateFreeQueue
-
Adds an object with default priority (DEFAULT_PRIORITY
).
- push(T, int) - Method in class sep.gaia.resources.DuplicateFreeQueue
-
Adds an object with a specific priority.


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Congratulations! Your booking Booking has been confirmed.
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Pay BC
The PayBC vision is to streamline and standardize payment processes for government, providing one consistent online payment solution for citizens and businesses. With the support of a multi-ministry project advisory committee comprised of representatives from FLNRO, Finance, Justice and MTICS, the project team is currently completing end user testing and working on a proof of concept to provide mobile access and functionality on their platform.
Contact<EMAIL_ADDRESS>> Impact
Still in-development, when fully built-out PayBC will reduce the number of revenue and account receivable information systems in government and enable the BC Government to have standardization of invoices and accounts, to facilitate a standard payment experience for citizens and businesses, as well as standard processing for government staff.
> Partner
GCPE Service Design Team, Road Safety BC
Resources Used
UX Toolbox
Tags
#uxdesign #personas #gembawalks
> Code


Uses of Class
com.jme.util.clone.Cloner
-
-
Uses of Cloner in com.jme.anim
Methods in com.jme.anim with parameters of type Cloner Modifier and Type Method Description void
AnimClip. cloneFields(Cloner cloner, java.lang.Object original)
void
AnimComposer. cloneFields(Cloner cloner, java.lang.Object original)
void
Armature. cloneFields(Cloner cloner, java.lang.Object original)
void
Joint. cloneFields(Cloner cloner, java.lang.Object original)
void
MorphTrack. cloneFields(Cloner cloner, java.lang.Object original)
void
SkinningControl. cloneFields(Cloner cloner, java.lang.Object original)
void
TransformTrack. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.anim.tween
Methods in com.jme.anim.tween with parameters of type Cloner Modifier and Type Method Description void
AbstractTween. cloneFields(Cloner cloner, java.lang.Object original)
Callback fromCloner
to convert this shallow-cloned tween into a deep-cloned one, using the specified cloner and original to resolve copied fields. -
Uses of Cloner in com.jme.anim.tween.action
Methods in com.jme.anim.tween.action with parameters of type Cloner Modifier and Type Method Description void
Action. cloneFields(Cloner cloner, java.lang.Object original)
Callback fromCloner
to convert this shallow-cloned action into a deep-cloned one, using the specified cloner and original to resolve copied fields.void
BlendableAction. cloneFields(Cloner cloner, java.lang.Object original)
Callback fromCloner
to convert this shallow-cloned action into a deep-cloned one, using the specified cloner and original to resolve copied fields.void
ClipAction. cloneFields(Cloner cloner, java.lang.Object original)
Callback fromCloner
to convert this shallow-cloned action into a deep-cloned one, using the specified cloner and original to resolve copied fields. -
Uses of Cloner in com.jme.animation
Methods in com.jme.animation with parameters of type Cloner Modifier and Type Method Description void
Animation. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
AnimControl. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
AudioTrack. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
Bone. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
BoneTrack. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.Callback fromCloner
to convert this shallow-cloned track into a deep-cloned one, using the specified cloner to resolve copied fields.void
CompactArray. cloneFields(Cloner cloner, java.lang.Object original)
Callback fromCloner
to convert this shallow-cloned array into a deep-cloned one, using the specified cloner to resolve copied fields.void
EffectTrack. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
Skeleton. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
SkeletonControl. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.void
SpatialTrack. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated.Callback fromCloner
to convert this shallow-cloned track into a deep-cloned one, using the specified cloner to resolve copied fields.void
TrackInfo. cloneFields(Cloner cloner, java.lang.Object original)
Deprecated. -
Uses of Cloner in com.jme.app
Methods in com.jme.app with parameters of type Cloner Modifier and Type Method Description void
StatsView. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.audio
Methods in com.jme.audio with parameters of type Cloner Modifier and Type Method Description void
AudioNode. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner. -
Uses of Cloner in com.jme.cinematic.events
Methods in com.jme.cinematic.events with parameters of type Cloner Modifier and Type Method Description void
MotionEvent. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.effect
Methods in com.jme.effect with parameters of type Cloner Modifier and Type Method Description void
ParticleEmitter. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
ParticleEmitter.ParticleEmitterControl. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.effect.influencers
Methods in com.jme.effect.influencers with parameters of type Cloner Modifier and Type Method Description void
DefaultParticleInfluencer. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
EmptyParticleInfluencer. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
RadialParticleInfluencer. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner. -
Uses of Cloner in com.jme.effect.shapes
Methods in com.jme.effect.shapes with parameters of type Cloner Modifier and Type Method Description void
EmitterBoxShape. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
EmitterMeshVertexShape. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
EmitterPointShape. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
EmitterSphereShape. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner. -
Uses of Cloner in com.jme.font
Methods in com.jme.font with parameters of type Cloner Modifier and Type Method Description void
BitmapText. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner. -
Uses of Cloner in com.jme.input
Methods in com.jme.input with parameters of type Cloner Modifier and Type Method Description void
ChaseCamera. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.light
Methods in com.jme.light with parameters of type Cloner Modifier and Type Method Description void
LightList. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.scene
Methods in com.jme.scene with parameters of type Cloner Modifier and Type Method Description void
AssetLinkNode. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
BatchNode.Batch. cloneFields(Cloner cloner, java.lang.Object original)
void
BatchNode. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
CameraNode. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
Geometry. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
LightNode. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
Mesh. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
Node. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
Spatial. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner. -
Uses of Cloner in com.jme.scene.control
Methods in com.jme.scene.control with parameters of type Cloner Modifier and Type Method Description void
AbstractControl. cloneFields(Cloner cloner, java.lang.Object original)
void
LightControl. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.scene.debug
Methods in com.jme.scene.debug with parameters of type Cloner Modifier and Type Method Description void
SkeletonDebugger. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.scene.instancing
Methods in com.jme.scene.instancing with parameters of type Cloner Modifier and Type Method Description void
InstancedGeometry. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
InstancedNode. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner. -
Uses of Cloner in com.jme.shadow
Methods in com.jme.shadow with parameters of type Cloner Modifier and Type Method Description void
AbstractShadowFilter. cloneFields(Cloner cloner, java.lang.Object original)
void
AbstractShadowRenderer. cloneFields(Cloner cloner, java.lang.Object original)
void
DirectionalLightShadowRenderer. cloneFields(Cloner cloner, java.lang.Object original)
void
PointLightShadowRenderer. cloneFields(Cloner cloner, java.lang.Object original)
void
SpotLightShadowRenderer. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.util
Methods in com.jme.util with parameters of type Cloner Modifier and Type Method Description void
IntMap. cloneFields(Cloner cloner, java.lang.Object original)
Called internally by com.jme3.util.clone.Cloner.void
IntMap.Entry. cloneFields(Cloner cloner, java.lang.Object original)
-
Uses of Cloner in com.jme.util.clone
Methods in com.jme.util.clone with parameters of type Cloner Modifier and Type Method Description void
CloneFunction. cloneFields(Cloner cloner, T clone, T original)
Performs a deep clone of the specified clone's fields.void
IdentityCloneFunction. cloneFields(Cloner cloner, T clone, T object)
Does nothing.void
JmeCloneable. cloneFields(Cloner cloner, java.lang.Object original)
Implemented to perform deep cloning for this object, resolving local cloned references using the specified cloner.void
ListCloneFunction. cloneFields(Cloner cloner, T clone, T object)
Clones the elements of the list.T
CloneFunction. cloneObject(Cloner cloner, T original)
Performs a shallow clone of the specified object.T
IdentityCloneFunction. cloneObject(Cloner cloner, T object)
Returns the object directly.T
ListCloneFunction. cloneObject(Cloner cloner, T object)
-


|
mpx-spring2017-npennf
NPE-NPX.R6.04282017
An Operating System Project
|
Enumerations | |
| enum | queue { QUEUE_BLOCKED = BLOCKED, QUEUE_READY = READY, QUEUE_SUSPENDED_BLOCKED = BLOCKED + 0x02, QUEUE_SUSPENDED_READY = READY + 0x02 } |
Functions | |
| node * | _newNode (pcb *p) |
| node * | _findNode (const char *processName) |
| node * | _findNodeInQueue (queue q, const char *processName) |
| boolean | _insertPriority (queue q, node *newNode) |
| boolean | _insertFIFO (queue q, node *newNode) |
| node * | getReadyQueue () |
| node * | getBlockedQueue () |
| node * | getSuspendedReadyQueue () |
| node * | getSuspendedBlockedQueue () |
| pcb * | popReady () |
| pcb * | popBlocked () |
| pcb * | popSuspendedReady () |
| pcb * | popSuspendedBlocked () |
| boolean | insertPCB (pcb *p) |
| boolean | removePCB (pcb *p) |
| pcb * | findPCB (const char *processName) |
Variables | |
| node * | queues [4] |
| enum queue |
| node * _findNode | ( | const char * | processName | ) |
Internal function to find the node containing the PCB with the given process name.
| processName | The process name to search for |
Internal function for finding a node in a specific queue
| q | The queue to search in |
| processName | The process name to search for |
Inserts a node into a FIFO queue
| q | The queue to insert into |
| newNode | The node to insert |
Internal function for inserting a node into a given queue in order by priority.
| q | The queue to insert into |
| newNode | The node to insert |
Internal function to create a new list node.
| pcb | The pcb to store in the node |
| pcb* findPCB | ( | const char * | processName | ) |
Finds the PCB with the given process name.
| processName | The name of the process to search for |
| node* getBlockedQueue | ( | ) |
Gets the head node of the blocked queue.
| node* getReadyQueue | ( | ) |
Gets the head node of the ready queue.
| node* getSuspendedBlockedQueue | ( | ) |
Gets the head node of the suspended-blocked queue.
| node* getSuspendedReadyQueue | ( | ) |
Gets the head node of the suspended-ready queue.
Inserts the PCB into the appropriate queue.
| p | The PCB to insert. |
| pcb* popBlocked | ( | ) |
Pops the next node off of the blocked queue.
| pcb* popReady | ( | ) |
Pops the next node off of the ready queue.
| pcb* popSuspendedBlocked | ( | ) |
Pops the next node off of the suspended-blocked queue.
| pcb* popSuspendedReady | ( | ) |
Pops the next node off of the suspended-ready queue.
Removes the given PCB from it's queue.
| p | The PCB to remove |
| node* queues[4] |


Computational
Learning
VS
Computational
Reality
The relationship between
computer-science education
and
computational trends in Github
Enter


1 write to apartmentState
System.Management.Automation (1)
engine\remoting\server\ServerPowerShellDriver.cs (1)
118
this.
apartmentState
= apartmentState;
1 reference to apartmentState
System.Management.Automation (1)
engine\remoting\server\ServerPowerShellDriver.cs (1)
236
settings.ApartmentState =
apartmentState
;


This is the community site of #freetard IRC channel on Freenode.
Introduction to Freetard.net
How to Post


It's quite edify no?
I did a web service, that handle some interactions on this site:
it take all the values in your HTTP request, and track you as well! I use Cookie technology too. If you take a look
at the information page, you can see them: pup-click-tracker, pup-code-visit. Each time you reload the page, the web
service is called, and actualize the values you can see, but update the cookies too.
If you not go to the site from severall month ago, no worries, the cookie remember for you


--- title: "Overview" type: docs menu: main: name: "Overview" identifier: "tutorials-beginners-basic-ml-overview" parent: "tutorials-beginners-basic-ml-top" weight: 10 ---
This session includes tutorials about basic concepts of Machine Learning using Keras.


D-ISP for Business
How Businesses can use D-ISP
Transparency with Privacy℠
Efficient adherence to privacy concerns.
Future-proof your Business's Applications
Reduce the amount of maintenance your IT department must perform. Restore your budgets for new apps.
Secure your Business and its Customer's data.
Reduce the risks of a data breach. Enable your developers by putting security behind everything they do.


Report: French Montana In Hospital With Cardiac Issues After Cops Visit His Home
by Shakiel MahjouriFrench Montana is reportedly in the hospital after suffering a health scare.
The “Unforgettable” rapper was admitted to a San Fernando Valley hospital in Los Angeles on Thursday afternoon, according to TMZ. L.A. County Sheriff’s deputies were allegedly called to Montana’s Calabasas home due to a possible robbery.
A source told ET that robbery is said to have been a false alarm. But when the cops arrived they were concerned with Montana’s odd behaviour. Sources reportedly told TMZ that Montana has been “suffering severe stomach pains, nausea and perhaps most alarmingly, an elevated heart rate.”
Another rep for the LA County Sheriff’s Office adds that there was a medical call made on site and that a person was transported to a hospital.
Montana, 35, is said to now be awake and alert. He is receiving IV fluids and rumours suggest contaminated food may be responsible for his worrying health.
ET Canada has reached out to Montana’s rep for a comment.


|
ARK2D
1.0
Game development framework for Windows, Mac OS X and Android.
|
#include <Renderer.h>
Public Member Functions | |
| RendererBatch () | |
| bool | isEnabled () |
| void | setEnabled (bool b) |
| void | addGeometryTri (float *verts, unsigned char *colors) |
| void | addGeometryTri (float x1, float y1, float x2, float y2, float x3, float y3, unsigned char c1r, unsigned char c1g, unsigned char c1b, unsigned char c1a, unsigned char c2r, unsigned char c2g, unsigned char c2b, unsigned char c2a, unsigned char c3r, unsigned char c3g, unsigned char c3b, unsigned char c3a) |
| void | addGeometryQuad (float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, unsigned char c1r, unsigned char c1g, unsigned char c1b, unsigned char c1a, unsigned char c2r, unsigned char c2g, unsigned char c2b, unsigned char c2a, unsigned char c3r, unsigned char c3g, unsigned char c3b, unsigned char c3a, unsigned char c4r, unsigned char c4g, unsigned char c4b, unsigned char c4a) |
| void | addTexturedTri (unsigned int texId, float *verts, float *texcoords, unsigned char *colors) |
| void | addTexturedTri (unsigned int texId, float x1, float y1, float x2, float y2, float x3, float y3, float tx1, float ty1, float tx2, float ty2, float tx3, float ty3, unsigned char c1r, unsigned char c1g, unsigned char c1b, unsigned char c1a, unsigned char c2r, unsigned char c2g, unsigned char c2b, unsigned char c2a, unsigned char c3r, unsigned char c3g, unsigned char c3b, unsigned char c3a) |
| void | addTexturedQuad (unsigned int texId, float *verts, float *texcoords, unsigned char *colors) |
| void | addTexturedQuad (unsigned int texId, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tx1, float ty1, float tx2, float ty2, float tx3, float ty3, float tx4, float ty4, unsigned char c1r, unsigned char c1g, unsigned char c1b, unsigned char c1a, unsigned char c2r, unsigned char c2g, unsigned char c2b, unsigned char c2a, unsigned char c3r, unsigned char c3g, unsigned char c3b, unsigned char c3a, unsigned char c4r, unsigned char c4g, unsigned char c4b, unsigned char c4a) |
| void | render () |
| ~RendererBatch () | |
Public Attributes | |
| vector< RendererBatchItem > | items |
| bool | enabled |
Definition at line 201 of file Renderer.h.
| ARK::Graphics::RendererBatch::RendererBatch | ( | ) |
Definition at line 775 of file Renderer.cpp.
| ARK::Graphics::RendererBatch::~RendererBatch | ( | ) |
Definition at line 1057 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addGeometryQuad | ( | float | x1, |
| float | y1, | ||
| float | x2, | ||
| float | y2, | ||
| float | x3, | ||
| float | y3, | ||
| float | x4, | ||
| float | y4, | ||
| unsigned char | c1r, | ||
| unsigned char | c1g, | ||
| unsigned char | c1b, | ||
| unsigned char | c1a, | ||
| unsigned char | c2r, | ||
| unsigned char | c2g, | ||
| unsigned char | c2b, | ||
| unsigned char | c2a, | ||
| unsigned char | c3r, | ||
| unsigned char | c3g, | ||
| unsigned char | c3b, | ||
| unsigned char | c3a, | ||
| unsigned char | c4r, | ||
| unsigned char | c4g, | ||
| unsigned char | c4b, | ||
| unsigned char | c4a | ||
| ) |
Definition at line 842 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addGeometryTri | ( | float * | verts, |
| unsigned char * | colors | ||
| ) |
Definition at line 781 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addGeometryTri | ( | float | x1, |
| float | y1, | ||
| float | x2, | ||
| float | y2, | ||
| float | x3, | ||
| float | y3, | ||
| unsigned char | c1r, | ||
| unsigned char | c1g, | ||
| unsigned char | c1b, | ||
| unsigned char | c1a, | ||
| unsigned char | c2r, | ||
| unsigned char | c2g, | ||
| unsigned char | c2b, | ||
| unsigned char | c2a, | ||
| unsigned char | c3r, | ||
| unsigned char | c3g, | ||
| unsigned char | c3b, | ||
| unsigned char | c3a | ||
| ) |
Definition at line 804 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addTexturedQuad | ( | unsigned int | texId, |
| float * | verts, | ||
| float * | texcoords, | ||
| unsigned char * | colors | ||
| ) |
Definition at line 961 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addTexturedQuad | ( | unsigned int | texId, |
| float | x1, | ||
| float | y1, | ||
| float | x2, | ||
| float | y2, | ||
| float | x3, | ||
| float | y3, | ||
| float | x4, | ||
| float | y4, | ||
| float | tx1, | ||
| float | ty1, | ||
| float | tx2, | ||
| float | ty2, | ||
| float | tx3, | ||
| float | ty3, | ||
| float | tx4, | ||
| float | ty4, | ||
| unsigned char | c1r, | ||
| unsigned char | c1g, | ||
| unsigned char | c1b, | ||
| unsigned char | c1a, | ||
| unsigned char | c2r, | ||
| unsigned char | c2g, | ||
| unsigned char | c2b, | ||
| unsigned char | c2a, | ||
| unsigned char | c3r, | ||
| unsigned char | c3g, | ||
| unsigned char | c3b, | ||
| unsigned char | c3a, | ||
| unsigned char | c4r, | ||
| unsigned char | c4g, | ||
| unsigned char | c4b, | ||
| unsigned char | c4a | ||
| ) |
Definition at line 981 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addTexturedTri | ( | unsigned int | texId, |
| float * | verts, | ||
| float * | texcoords, | ||
| unsigned char * | colors | ||
| ) |
Definition at line 902 of file Renderer.cpp.
| void ARK::Graphics::RendererBatch::addTexturedTri | ( | unsigned int | texId, |
| float | x1, | ||
| float | y1, | ||
| float | x2, | ||
| float | y2, | ||
| float | x3, | ||
| float | y3, | ||
| float | tx1, | ||
| float | ty1, | ||
| float | tx2, | ||
| float | ty2, | ||
| float | tx3, | ||
| float | ty3, | ||
| unsigned char | c1r, | ||
| unsigned char | c1g, | ||
| unsigned char | c1b, | ||
| unsigned char | c1a, | ||
| unsigned char | c2r, | ||
| unsigned char | c2g, | ||
| unsigned char | c2b, | ||
| unsigned char | c2a, | ||
| unsigned char | c3r, | ||
| unsigned char | c3g, | ||
| unsigned char | c3b, | ||
| unsigned char | c3a | ||
| ) |
Definition at line 917 of file Renderer.cpp.
|
inline |
Definition at line 208 of file Renderer.h.
| void ARK::Graphics::RendererBatch::render | ( | ) |
Definition at line 1051 of file Renderer.cpp.
|
inline |
Definition at line 209 of file Renderer.h.
| bool ARK::Graphics::RendererBatch::enabled |
Definition at line 204 of file Renderer.h.
| vector<RendererBatchItem> ARK::Graphics::RendererBatch::items |
Definition at line 203 of file Renderer.h.


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[% INCLUDE html_templates/l2/endpoint_selection_modal2.html %]
[% INCLUDE html_templates/l2/schedule.html %]
[% INCLUDE html_templates/l3/endpoint.html %]
[% INCLUDE html_templates/l3/peering.html %]
[% INCLUDE html_templates/l3/peering_modal.html %]
[% INCLUDE html_templates/l3/configuration_modal.html %]
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{% extends "layout.html" %} {% block page_title %} Question page {% endblock %} {% block content %} Back Contact details What's your home address Building number or name For example, 23 Street For example, high street City or town Postcode (optional) Country We'll send a confirmation to the email address you provide and may use it to contact you Email Confirm email (optional) Home phone number (optional) Best phone number to contact you now (eg mobile or hotel) next {% endblock %}
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In a nutshell: Spring in Practice is an applied book on the Spring Framework. It’s not theoretical, and it’s not a reference manual.
Let’s look at that statement in more detail, since we’d like you to know what you’re buying before you buy it. And maybe we can even pique your interest in what we’re doing.
We assume you already have your reasons for using Spring
While it’s true that we like Spring, we assume that you already have your reasons for using it – maybe you heard it was a good framework and you want to try a few things out, or maybe you’ve just joined a development team where it’s already been decided by the powers that be that you’re going to be using Spring.
Given that assumption, we don’t make much of an effort to “sell” the framework. We don’t rehash the history, and we don’t explain in much detail what recommends Spring over this this-or-that alternative. Instead we give you some bare minimum technical background (mostly around practices that we adopt in the book, such as using the “p” namespace or using annotations to accomplish various things) and then launch immediately into the “how-to” materials.
We try to show you not only areas in which Spring excels, but also areas in which Spring doesn’t help you out very much or even areas in which Spring seems to make things more difficult than they ought to be. With respect to the latter, we believe that such information is extremely practical but not necessarily easy to find.
It’s not a reference manual
In saying that Spring in Practice is an applied book, we mean to distinguish it from reference manuals, which generally take a technology-centric perspective in that they organize around the technologies that make up their topic. For example, reference manuals on the Spring Framework typically start with a history of the framework, and then go on to explain why Spring represents an improvement over traditional approaches. They then continue with chapters on the IoC container, data access, transactions, web services, Spring Web MVC, Spring Web Flow, Spring Security, testing and so forth.
Those are certainly appropriate reference manual topics, but the problem is that it’s hard for a novice to become productive without first absorbing a lot of background information. To build a single vertical in a web application, such as a user registration form (including all aspects of the form – web presentation, form validation, form processing and storage, security, web flow if necessary, etc.), you potentially have to read several chapters’ worth of material. It isn’t necessarily obvious what you can skip (for example, can you skip the chapter on Spring Web Flow? can you skip the section on programmatic validation?), and it isn’t necessarily clear how all the pieces fit together. The novice must analyze each chapter to understand what is and isn’t relevant, and then must further synthesize the relevant pieces into a coherent solution.
In a certain respect, the novice’s difficulties are exacerbated by the fact that reference manuals of necessity tend to present toy examples. On the one hand, the simplification is useful because it allows the reader to grasp the technology without getting bogged down in messy problem domain details. On the other hand, most readers – novices included – are tasked with solving realistic problems, and so there’s a gap between the reader’s task and what the book directly explains.
Reference manuals are optimized for people who already have a reasonable understanding of the technology and who just need to learn or remember how a certain piece works. As such they serve an important function; certainly all readers, novices again included, will benefit from having a reference manual handy. But novices relying solely on a reference manual will usually read a lot of material that isn’t directly relevant to what they’re trying to do, and spend lots of time figuring how to integrate the pieces.
We organize around problems rather than around Spring technologies
Spring in Practice takes a completely different approach. We wanted to contribute something optimized for people who are newer to Spring and who, despite their novice status, are required to solve realistic problems, and quickly.
Except for the first few introductory chapters, the book is organized not around Spring Framework technologies, but instead around problems that you might want or need to solve using Spring. For instance, you won’t find anything in the table of contents that says “Integrating Hibernate and Spring” or “Using Spring Web MVC to do such-and-such;” rather we treat problems that can be stated in the language of application domains. Some of the problems are highly general in that they show up in multiple application categories; examples include the following:
- Display a user registration form
- Store user passwords securely
- Allow users to select a site theme
- Use CAPTCHAs to prevent comment spam
- Create a business process monitor (BPM)
Other problems are more category-specific (but not tied to any particular industry). Again, here are some examples:
- Marketing: Create HTML e-mail templates for e-mail marketing campaigns
- Lead generation: Submit leads to a web service
- E-commerce: Implement a simple shopping cart
- CRM: Implement contact history
Because we focus on domain problems instead of technologies, we can do a few things that are harder for reference manuals to do:
- We can treat problems more realistically. Instead of including only those pieces of the problem that scaffold the technical discussion, we can include other concerns that are often neglected in reference-type treatments, including issues around usability, security, search engine friendliness, and so on. Often the concerns in these non-functional areas give rise to requirements that further drive the technical discussion. Our hope is that readers - novices and veterans alike - will find this aspect of our book to be of great value.
- We can focus the solution on those pieces that are directly relevant to the problem. If user registration forms deal with hashes and salts but not ACLs, then you’ll read about hashes and salts and you won’t read about ACLs.
- We can integrate all aspects of the solution in a single place. You won’t have to “put it all together;” we’ve already done that for you.
Hopefully that gives you a good understanding of the book we’re writing. If you have thoughts or suggestions please do let us know.


Definition: Barriers to Entry are obstacles that make it difficult to enter a given market.
Barrier to Entry include:
- Absolute cost advantages
- Proprietary learning curve
- Access to inputs
- Government policy
- Economies of scale
- Capital requirements
- Brand identity
- Switching costs
- Access to distribution
- Expected retaliation
- Proprietary products