Coursework: Microbial Genetics, Microbial Ecology, Synthetic Biology, Evolution of Genomes and Cells, Host-Pathogen Interactions
Coursework: Data Science, Artificial Intelligence, Efficient Algorithms and Intractable Problems, Discrete Mathematics and Probability Theory, Databases, Data Structures, Computer Architecture
Studied the mechanisms of the HipAB Toxin-Antitoxin system in Caulobacter crescentus using classic microbiology techniques. Selected for the Sponsored Program for Undergraduate Research (SPUR).
Pioneered method of identification and documentation of airborne ascospores by a new combination of methods of collection, culturing, and identification. Awarded at regional, statewide, and international science fairs.
Led a team of undergraduates to perform a randomized controlled trial to identify the effects from a short term Soylent diet replacement on the human gut microbiome. Gained IRB approval and founded Mycrobes, a UC Berkeley student organization to educate and recruit study participants.
Studied the mechanisms of the HipAB Toxin-Antitoxin system in Caulobacter crescentus using classic microbiology techniques. Selected for the Sponsored Program for Undergraduate Research (SPUR).
Pioneered method of identification and documentation of airborne ascospores by a new combination of methods of collection, culturing, and identification. Awarded at regional, statewide, and international science fairs.
Developed a computational analysis pipeline and user interface for rapid quantification of microfluidic droplets from fluorescence microscopy. Built using OpenCV (Computer Vision) and Tkinter.
Python script that parses UC Berkeley’s Canvas course management website and syncs course files locally. Eliminates need of browsing and opening course files slowly in browser. Built using Infrastructure Canvas API.
Generates PCR primers for standardization of multiplexing/demultiplexing reads on Illumina MiSeq. Outputs Biomek robotics instructions for automated high-throughput experimentation. Parallelized taxonomic assignments of compositional abundance of multi-template PCRs. Constructs consensus 16S sequences from deep sequencing. Utilizes PEAR and USEARCH.


July 1
Later is Here!
Who then is a faithful and wise servant, whom his lord hath made ruler over his household? Matthew 24:45
The Word tells us that God shows Himself strong in behalf of those whose hearts are "perfect" toward Him (2 Chron.16:9). That word "perfect" doesn't mean that we have to do everything just right and live without making a mistake. Thank God, we don't have to do that. It means "devoted"--a heart consecrated, dedicated, loyal and faithful to God.
The mistakes we make will not stop God from working in our lives. Only our lack of faithfulness can do that. Who is faithful? The one who spends his time doing what God has called him to do. Or as Jesus put it, the one who takes up his cross and follows Him. The one who denies his fleshly desires and spends his life on the things God desires him to do.
Maybe God has been urging you to spend more time in His Word and in prayer or dealing with you about ministering more to the people around you. He may be calling you to pray for the sick or to teach the Word. But you're busy, so you glide on with good intentions and tell God you'll do it later. Well, later is here! Decide today that you are going to be the faithful and wise servant. Find out what is stealing your time from the Lord. Serve His interests instead of your own.
Do you want to be a ruler in the household of God? Do you want Him to show Himself strong for you? Then take up Jesus' thoughts today. Take up His purposes and His plans. Now is the time to be faithful!
Scripture Reading: Matthew 24:42-51


{% extends "base.html" %} {% block body %} StylexAI Logout Style Transfer Access as premium only for $1.99 and Download them!! Vincent van Gogh Futurism Art Futuristic Paracas Chicha Pop Art Abstract Art Surrealism Da Vinci Technology Upload image Iterations: 2 5 10 15 20 {{user.orderID}} Process Download {% endblock %} {% block scripts %} {% endblock %}
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Access as premium only for $1.99 and Download them!!
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Created by Bryce B. Baril / @brycebaril
A short time ago, in a continent
far, far away....
Node Developer has returned to his trusty runtime Node.js in an attempt to rescue his company Async IO from the clutches of the vile database Mongo the DB.
Little does Node know that the DATABASE COMMUNITY has secretly begun construction on a new monolithic database even more convoluted and packed with unnecessary features than Enterprise Oracle.
When completed, this ultimate weapon will spell certain doom for the small band of rebels struggling to keep their sanity in check...
Small, composable pieces of functionality.
Right now the "canonical" NodeBases back-end is LevelDB.
It is a simple key-value store with 5 primitives:
LevelUP provides a consistent JS interface to Node.
LevelDOWN is the wrapper interface for DB engines.
Lots of options:
Easiest:
npm install level
level provides a LevelUP/LevelDOWN bundle ready to use.
// var level = require("level")
var db = level("./vanilla")
// put key value
db.put("wow", "mom", function (err) {
if (err) return alert("IO Error!?", err)
// get key
db.get("wow", function (err, value) {
if (err) return alert("Not found?")
$("#vanilla .results").text("value: " + value)
})
})
(press "r" to run example)
Using level-sublevel
to add namespaces. (Think 'tables')
// var level = require("level")
// var Sublevel = require("level-sublevel")
var db = Sublevel(level("./namespaced"))
var stuff = db.sublevel("stuff")
var things = db.sublevel("things")
stuff.put("wow", "mom", function (err) {
things.put("wow", "zzz", function (err) {
stuff.get("wow", function (err, value) {
$("#namespaced .results").text("value: " + value)
})
})
})
(press "r" to run example)
Using level-version
to make writes versioned.
// var level = require("level")
// var Sublevel = require("level-sublevel")
// var Version = require("level-version")
var db = Sublevel(level("./versioned"))
var things = Version(db.sublevel("things"))
things.put("wow", "mom", {version: 0}, function (err) {
things.put("wow", "zzz", function (err) {
things.get("wow", {version: 0}, function (err, value, version) {
$("#versioned .results")
.text("value: " + value + " version: " + version)
})
})
})
(press "r" to run example)
timestreamdb is a full time series database with a full Node streams-based query language.
TimestreamDB itself is really simple, just 45 lines of code. All it actually does is combine level-version and timestream
Small, composable pieces of functionality.
TimestreamDB is theoretically compatible with 100s of other features provided by other NodeBases modules.
// var level = require("level")
// var TimestreamDB = require("timestreamdb")
var db = TimestreamDB(level("./tsdb", {valueEncoding: "json"}))
var count = 0
var i = setInterval(function () {
if (++count > 30) {
clearInterval(i)
db.ts("foo").mean().tail(function (r) {
$("#tsdb .results").text(r.value)
})
}
db.put("foo", {id: count, value: Math.random()})
}, 10)
(press "r" to run example)
var db = level("slidetimer", {valueEncoding: "json"})
window.SlideTimeDB = TimestreamDB(db)
function recordSlide(event) {
SlideTimeDB.put("slide", {slide: event.indexh + "," + event.indexv})
}
var count = SlideTimeDB.ts("slide")
.count()
.rename("slide", "count")
var avg = SlideTimeDB.ts("slide")
.elapsed()
.numbers()
.mean()
.divide(1000)
.round(1)
count.join(avg).tail(function(r) {
$("#numslides").text(r.count)
$("#avgtime").text(r.elapsed)
})
Bryce, you've visited ??? slides at an average of:
??? seconds per slide.
There is unrest in the NodeBases Community. Several thousand node developers have declared their intentions to use Enterprise Databases.
This separatist movement, under the leadership of the mysterious Count Coderot, has made it difficult for the limited number of NodeBase Knights to maintain compatibility and order in NPM.
Senator Vagg, the founder of the NodeBases Community, is returning to the NPM Senate to vote on the critical issue of creating and ARMY OF NODE DEVELOPERS to assist with the overwhelmed Jedi....
None of these things are evil or bad!
... but they can scare away potential users.
For more info: leveldb.org


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.FrontendAppConfig @import play.api.Application @import config.FrontendAppConfig @import uk.gov.hmrc.govukfrontend.views.html.components._ @this( layout: Layout, govukWarningText : GovukWarningText ) @(withdrawDateForm: Any,protectionType: String, status: String)(implicit request: Request[_], messages: Messages, application: Application, context: config.PlaContext, partialRetriever: uk.gov.hmrc.play.partials.FormPartialRetriever, appConfig: FrontendAppConfig) @layout( pageTitle = Messages("pla.withdraw.protection.title", Messages(s"pla.withdraw.protection.${protectionType}.label")), ) {
@Messages("pla.withdraw.protection.if.info", Messages(s"pla.withdraw.protection.${protectionType}.label"))


Genesis 37:30
And he returned unto his brethren, and said, The child is not; and I, whither shall I go?


Serving::Regression Model
Endpoint accessed : {{ endpoint }}
Server Response
{{ data }}
Back to Home


Date: Thu, 18 Dec 1997 18:41:33 GMT
Server: Apache/1.1.1
Content-type: text/html
Content-length: 2915
Last-modified: Fri, 27 Sep 1996 22:58:28 GMT
RADAMERICA Inc.
Our Organization
RADAMERICA operates five radiation oncology centers
in the Baltimore area. It employs approximately 70 individuals who
have a variety of specialized training and expertise. The company utilizes
some of the most hi-tech equipment available in its operations. RADAMERICA's
mission revolves around delivering high quality, yet cost-effective treatment
to all of its patients.
Radiation Oncology Defined
Radiation oncology utilizes high energy radiation in the treatment of
cancer and certain benign diseases. It is one of the three main modalities
utilized in the treatment of cancer along with surgery and chemotherapy. More
than one-half of all cancer patients will recieve radiotherapy at some point
in the treatment of their disease. A typical treatment session lasts from
ten to fifteen minutes and these sessions are usually part of a two to
seven week course of therapy.
The Radiation Oncology Professional Staff
The Radiation Oncologist is a physician who has had comprehensive
specialized training in the use of radiation in the treatment of disease. We
currently have 6 physicians who are all highly trained radiation oncologists.
Many professionally trained individuals aid the radiation oncologist.
- Medical Physicists have received a graduate degree specializing
in the application of physics to medicine.
- Medical Dosimetrists are certified radiation therapy technologists
with an additional certification in dosimetry.
- Radiation Therapists are certified by the American Registry of
Radiologic Technologists.
- Physicians Assistants are board certified with medical skills
in physical assessment, oncology patient management, pharmacology, and
microbiology.
- Oncology Nurses are specifically trained in the care and treatment
of cancer patients.
- Radiological Engineers perform preventative maintenance and
quality assurance tests on all major equipment involving radiation therapy.
RADAMERICA centers have been awarded accreditation by the:
- Joint Commission on Accreditation of Healthcare Organizations
- Accreditation Association for Ambulatory Health Care
- American College of Radiology
To contact RADAMERICA
Information about cancer
To TransWorld Health Home Page


Streamr enhances your movie experiences by adding an extra social content layer. Streamr lets you createthe content you'd like to see next to a movie, and will enable others to take see the movie with your extra content. Write comments, post images, observations, actor bios, mini reviews, audio comments, basically everything you can think of that others might want to see when watching a movie.
Ever watched a movie and just wondered where you have seen the actor before? Not if you watch movies with Streamr!
Coming to an appstore near you! While you're waiting, you can download the Android installer and install it manually.
Streamr enhances online movie experiences by adding a social aspect. Streamr lets you create timecoded streams to a given episode/movie that you can play on your second screen while watching. In the streams you can find comments, images, observations, links to other pages for reading more, actor bios, mini reviews, audio comments, and basically everything else you want to know while watching a movie.
Streamr has a strong focus on not disrupting your movie experience, but wants to be there for you when there's something you're wondering about. New actor on screen that you know you've seen somewhere? A glance down on streamr is probably all you need. If however you're in a more social setting and want to be reminded about funny trivias during the movie, enable notifications and you can be center of all laughs during the movie.
Streamr is a strictly second screen experience, playing back content on your phone or tablet while the main movie plays on either your laptop, TV or home cinema. Sick and tired of annotations on YouTube? Streamr never comes between you and your movie.


systemd-cgtop - Show top control groups by their resource usage
systemd-cgtop shows the top control groups of the local Linux control group hierarchy, ordered by their CPU, memory, or disk I/O load. The display is refreshed in regular intervals (by default every 1s), similar in style to top(1). If systemd-cgtop is not connected to a tty, only one iteration is performed and no columns headers are printed. This mode is suitable for scripting.
Resource usage is only accounted for control groups in the relevant hierarchy, i.e. CPU usage is only accounted for control groups in the "cpuacct" hierarchy, memory usage only for those in "memory" and disk I/O usage for those in "blkio". If resource monitoring for these resources is required, it is recommended to add the CPUAccounting=1, MemoryAccounting=1 and BlockIOAccounting=1 settings in the unit files in question. See systemd.resource-control(5) for details.
To emphasize this: unless "CPUAccounting=1", "MemoryAccounting=1" and "BlockIOAccounting=1" are enabled for the services in question, no resource accounting will be available for system services and the data shown by systemd-cgtop will be incomplete.
The following options are understood:
-p
Order by control group path name.
-t
Order by number of tasks in control group (i.e. threads and processes).
-c
Order by CPU load.
-m
Order by memory usage.
-i
Order by disk I/O load.
-b, --batch
Run in "batch" mode: do not accept input and run until the iteration limit set with --iterations is exhausted or until killed. This mode could be useful for sending output from systemd-cgtop to other programs or to a file.
-n, --iterations=
Perform only this many iterations.
-d, --delay=
Specify refresh delay in seconds (or if one of "ms", "us", "min" is specified as unit in this time unit).
--depth=
Maximum control group tree traversal depth. Specifies how deep systemd-cgtop shall traverse the control group hierarchies. If 0 is specified, only the root group is monitored. For 1, only the first level of control groups is monitored, and so on. Defaults to 3.
-h, --help
Print a short help text and exit.
--version
Print a short version string and exit.
systemd-cgtop is an interactive tool and may be controlled via user input using the following keys:
h
Shows a short help text.
SPACE
Immediately refresh output.
q
Terminate the program.
p, t, c, m, i
Sort the control groups by path, number of tasks, CPU load, memory usage, or IO load, respectively.
%
Toggle between showing CPU time as time or percentage.
+, -
Increase or decrease refresh delay, respectively.
On success, 0 is returned, a non-zero failure code otherwise.
systemd(1), systemctl(1), systemd-cgls(1), systemd.resource-control(5), top(1)


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Where To Watch Lyon Vs Leinster? TV Details For Champions Cup Clash
by Conor ByrneLeinster will travel to France to take on Lyon in their second game of the Heineken Champions Cup. This will be the first time that the two sides will face each other in European competition. For anyone wondering where they can see the match, here are all the details on where to watch Lyon Vs Leinster.
Leinster have yet to lose a game in the PRO14 this year and will be full of confidence going into this one. Their Champions Cup got off to a great start coming away with a convincing 33 - 19 victory.
Last year’s finalists will be favourites to come away with another consecutive victory despite being away from home, especially considering Lyon lost their first game of this year’s Champions Cup 25 - 14 to Northampton.
Where To Watch Lyon Vs Leinster?
Leinster’s second game of this year’s Champions Cup will be shown live on BT Sport 3, with coverage starting at 2.45 pm.
Where Is It On?
The match will take place in the Matmut Stadium de Gerland in Lyon.
What Time Is Kick Off?
The match is kicking off at 4.15 pm local time, 3.15 GMT on Saturday, 23rd November.
Are The Teams In Good Form?
Leinster are unbeaten all year with a consecutive run of victories. Lyon have won our out of their last six games with their most recent resulting in defeat to Northampton.
Leinster Team News
There are some Leinster players nursing injuries going into the game against Lyon. Caelan Doris failed a HIA in the victory over Benetton, but Tadhg Furlong will make his first appearance of the season.
Rory O’Loughlin misses out due to a shoulder knock, while Sean Cronin is still out after a recent neck injury.


'Shiv Sena MPs themselves went to sit in Opposition,' says Pralhad Joshi
In the editorial, Shiv Sena also hit out at former ally BJP for removing them from the National Democratic Alliance (NDA).
by ANINew Delhi: Union Parliamentary Affairs Minister Pralhad Joshi on Tuesday rejected Shiv Sena's criticism that he had shifted their MPs to the opposition benches in the Parliament.
Speaking to ANI, Joshi said, "We did not make them sit in the opposition, they did it themselves."
Joshi was responding to an editorial in Shiv Sena's mouthpiece Sammna today where the party criticised him for making their MPs sit on the opposition side in both houses of the Parliament.
In the editorial, Shiv Sena also hit out at former ally BJP for removing them from the National Democratic Alliance (NDA).
On Monday, after Shiv Sena MPs were allotted seats on the opposition side in the Parliament, senior Sena leader Sanjay Raut hit out at the BJP stating that NDA was not the property of one party, but some were 'considering themselves God'.
Catch the latest news, live coverage and in-depth analyses from India and World. Follow us on Facebook and Twitter.


Multi-year contract extension with US champions for 'genius' O'Sullivan
The Republic of Ireland midfielder has been rewarded for her form with North Carolina Courage.
by Paul DolleryDENISE O’SULLIVAN HAS committed her future to North Carolina Courage by penning a multi-year contract extension with the back-to-back NWSL champions.
NC Courage announced the news in a statement this afternoon, adding that “per club policy, no further details of the transaction were disclosed.”
After her move from Houston Dash in 2017, the 25-year-old midfielder helped NC Courage to be crowned NWSL champions the following year. They repeated that achievement last month by retaining their crown with a 4-0 victory over Chicago Red Stars.
In both of their championship-winning seasons, NC Courage — whose squad includes 2019 World Cup winners Abby Dahlkemper, Crystal Dunn, Sam Mewis and Jessica McDonald, as well as Brazil star Debinha — selected O’Sullivan as their MVP.
“She is one of the first names on the team sheet every week,” NC Courage head coach Paul Riley said of O’Sullivan. “She is a massive influencer in the way we play. She allows our creative and impact players to show their talents.
“She has a genius soccer IQ that makes her a brilliant reader and manipulator of the game. She is a tremendous footballer and passer of the ball and she breaks up the opponent’s playmaking ability with an intuitive reading of the game.
“Her development and growth have been accelerated by her determination to succeed on the highest stage and she is a fabulous signing for our club. She is the spine, the engine and the consistency that’s made the Courage a tough team to play against.”
O’Sullivan won her 74th senior cap for Ireland in last week’s draw with Greece in the Euro 2021 qualifiers. She was also recently named PFAI Women’s Senior International Player of the Year.
The Corkwoman is lining out as a guest player for Australian side Western Sydney Wanderers during the NWSL’s off-season.


Utility Classes - Removing list styles
Demo A
: list-unstyled to remove list styles (including padding)
.list-unstyled
About us
Clients
Portfolio
Contact us


1 For by your gracious gift...
4 For through bodily fasting...
|
PREFACE OF
LENT I It is truly right and just, our duty and our salvation,
always and everywhere to give you thanks, Lord, holy Father, almighty and
eternal God, through Christ our Lord. For by your gracious gift each year
your faithful await the sacred paschal feasts with the joy of minds made
pure, so that, more eagerly intent on prayer and on the works of charity, and
participating in the mysteries by which they have been reborn, they may be led to the
fullness of grace that you bestow on your sons and daughters. And so, with Angels and Archangels, with Thrones and
Dominions, and with all the hosts and Powers of heaven, we sing the hymn of
your glory, as without end we acclaim:
Holy, holy, holy Lord... |
|
PREFACE OF
LENT II It is truly right and just, our duty and our salvation, always
and everywhere to give you thanks, Lord, holy Father, almighty and eternal
God. For you have given your children a sacred time for the renewing and purifying of their hearts, that,
freed from the disordered affections, they may so deal with the things of
this passing world as to hold rather to the things that eternally endure. And
so, with all the Angels and Saints, we praise you, as without end we acclaim:
Holy, holy, holy Lord... |
|
PREFACE OF
LENT III It is truly right and just, our duty and our salvation, always and everywhere to give you thanks, Lord, holy Father, almighty and eternal God. For you will that our self-denial should give you thanks, humble our sinful pride, contribute to the feeding of the poor, and so help us imitate you in your kindness. And so we glorify you with countless Angels, as with one voice of praise we acclaim: Holy, holy, holy Lord... |
|
PREFACE OF
LENT IV It is truly right and just, our duty and our salvation,
always and everywhere to give you thanks, Lord, holy Father, almighty and
eternal God. For through bodily fasting you restrain our faults, raise up our minds, and bestow both virtue and its
rewards, through Christ our Lord. Through him the Angels praise
your majesty, Dominions adore and Powers tremble before you. Heaven and the Virtues of heaven and the blessed Seraphim worship together with exultation. May our voices, we pray, join with theirs in humble praise, as we acclaim: Holy, holy, holy Lord... |


VI_geoAttrs, MSG_VIS_SET_GEO_ATTRS, MSG_VIS_GET_GEO_ATTRS
The
VI_geoAttrs
field is a
VisGeoAttrs
record of eight flags that determine the state of the object's geometry. They can be set and reset during execution to dynamically change the geometry behavior of the object. None of the flags is set by default. To set the flags, send the object a
MSG_VIS_SET_GEO_ATTRS
. The flags can be retrieved with a
MSG_VIS_GET_GEO_ATTRS
. The eight flags in this record are listed below.
MSG_VIS_RESET_TO_INITIAL_SIZE
.
HINT_INITIAL_SIZE
or
HINT_FIXED_SIZE
).
MSG_VIS_NOTIFY_GEOMETRY_VALID
. This flag may be used by visual objects for calculations or other sizing once geometry is redone but before redrawing occurs.
MSG_VIS_SET_POSITION
and
MSG_VIS_POSITION_BRANCH
. This flag provides an optimization that allows static calls to the geometry manager.
VisClass
or
VisCompClass
center message to calculate the object's center. Unless an object is using some unusual centering behavior, it should have this flag set. This flag allows the geometry manager to speed up calculations for normal center behavior.void MSG_VIS_SET_GEO_ATTRS( VisGeoAttrs attrsToSet, VisGeoAttrs attrsToClear, VisUpdateMode updateMode);
This message causes the object to set its
VI_geoAttrs
field to the values passed. The
attrsToSet
parameter will be OR-ed with
VI_geoAttrs
, and the
attrsToClear
parameter will be logically inverted and then AND-ed with the field. The clear operation will occur after the set, and therefore a flag set in both parameters will end up cleared. Many of the attributes in this record are used only by Specific UI libraries and should not be altered by applications.
Source: Unrestricted.
Destination: Any visible object.
Parameters:
attrsToSet
A record of
VisGeoAttrs
indicating which flags are to be set for the object.
attrsToClear
VisGeoAttrs
indicating which flags are to be cleared for the object (a flag set in
attrsToClear
will be cleared in
VI_geoAttrs
).
updateMode
VisUpdateMode
indicating when the object should be visually updated on the screen.Return: Nothing.
Interception: Unlikely.
VisGeoAttrs MSG_VIS_GET_GEO_ATTRS();
This message returns a visible object's current
VI_geoAttrs
field.
Source: Unrestricted.
Destination: Any visible object.
Parameters: None.
Return: A record of type
VisGeoAttrs
reflecting the flags currently set in the object's
VI_geoAttrs
field.
Interception: Unlikely.


Bootlaterus is based on Bootstrap v4 and doesn't require additional JS scripts, so it is fully compatible with technologies like ReactJS, Angular, VueJS or jQuery (and many others). Bootlaterus is friendly for any Bootstrap developer!
This path is compatible with jQuery implementations. If you want to use Bootlaterus with another JS framework/library, you'll want to see following sections.
Add Bootlaterus copying this tag into your html header.
<link rel="stylesheet"<EMAIL_ADDRESS>crossorigin="anonymous">
Include additional javascript libraries (JS, Popper, and jQuery):
<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js" integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.7/umd/popper.min.js" integrity="sha384-UO2eT0CpHqdSJQ6hJty5KVphtPhzWj9WO1clHTMGa3JDZwrnQq4sF86dIHNDz0W1" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/js/bootstrap.min.js" integrity="sha384-JjSmVgyd0p3pXB1rRibZUAYoIIy6OrQ6VrjIEaFf/nJGzIxFDsf4x0xIM+B07jRM" crossorigin="anonymous"></script>
This path is compatible with almost any JS framework, you can include the CSS styles on your web-app and use everything else with your normal framework workflow (usually NPM).
Add Bootlaterus copying this tag into your html header.
<link rel="stylesheet"<EMAIL_ADDRESS>crossorigin="anonymous">
As you can see in this sample ReactJS project, you'll just need to include the styles under your index.html
This path can give you more flexibity, but you may need to import the styles or modify your project configuration. You can install bootlaterus using NPM:
npm install bootlaterus --save


Key Takeaway Points for a Full-spectrum CI/CD Solution
During my time at ThoughtWorks, sometimes I acted as a CI expert and provided CI/CD solution to several clients. My guess is I won’t do it anymore, so I dump these things from my memory here, and may even be helpful for you.
CD Pipeline
The core concept behind CI/CD is pipeline, which I believe is also the core concept behind all software project management.
Pipeline for CD is pretty much like a water hose, instead of water, it has features, bug fixes, and user stories inside. By building a robust pipeline it ensures the code flow from code repositories to production environment safely and efficiently.
So I’ll begin with code repositories.
Branch Model
You may don’t need to choose your SCM tool since Git is ubiquitous these days, but you still need to choose your branch model. If you enjoy complexity and like everything in its own place, consider Gitflow. If you cannot tolerant that level of complexity, there are dozens of simplified version out there. The one I favor the most is Truck Based Development, that is, (almost) no branches anymore, at least no more feature branches - use feature toggles instead.
Branches are evil because the moment you fork a branch signifies sometime in the future you need to merge it back, And the longer the branch lives, the more pain you will get when you do the merge. Even if you manage to resolve all the conflicts and compile successfully, it’s still hard to confidently say there no conflicts or missing pieces in business logic level.
Besides, branches prevent team members from sharing each other’s code in time. Imagine you do some refactoring on your branch for a while and you want to merge another branch later on - it’s just a disaster.
Feature branches seem to be a good feature management tool at first glance - each feature corresponds to a specific branch which you can fork/merge/delete at will, however they are not independent from each other in code level. It’s very easy to mess up your source code while you have a bunch of branches merge from/to each other, and it’s exhausting to keep in mind which branch currently working on. In a word, branches are insufficient to model features and we should move that complexity to somewhere complex enough and mature enough, and that is source code, using feature toggles.
Remember why we do CI in the first place? Integrate sooner so you can detect errors quickly and locate them more easily. Branches especially long-lived branches go against this beautifully. So the rule of thumb is this: Avoid long-lived branches, if you have to, merge them back as often as possible.
Everything as Code
If you have never heard of Infrastructure as Code
, think about Puppet
, Ansible
, or AWS CloudFormation
. Not just infrastructure, Dockerfile
, package.json
, Jenkinsfile
, Flyway
, nowadays almost every mature software and platform for software development provides APIs to interact with and text format file to describe domain model and configurations
By reshaping everything into code, you can put them into code repositories and every change becomes traceable.
Test strategy
Some Agile evangelists have developed a theory called TestPyramid which vividly depicts different levels of tests and their relationship and characteristics.
(comes from Martin Fowler’s blog)
As we can see Unit tests are fastest and lowest cost while UI tests are slow, expensive, fragile and hard to maintain. So we should have more UT to cover more cases and scenarios, let UT provide most timely feedback on CI and act as the primary security guard.
Nowadays, as more and more services have well-defined APIs and maintain relatively small sizes, I think a comprehensive set of API tests are quite efficient and doable, let UT just cover core algorithms.
NFR tests like performance tests should be put on CI too if these kinds of metrics are crucial to your system. The underlying environment NFR tests run on must be independent with normal tests environment, which may incur some extra effort of environment management.
Configuration Management
First of all, like I said before, you should put configurations into SCM, make it traceable. For a mature CD pipeline, software packages on multiple environments for the same version should be identical, only configuration differs. In this way, you don’t need to build the same SCM revision twice, and more importantly, your confidence in that package get cumulated as it passes more pipeline stages.
More about CI pipelines
A common pitfall about pipelines is lack of maintenance. As the project goes on, we tend to put more and more stuff into pipelines due to its automatic nature, make it slow and inefficient. If we cannot get timely feedback from CI, it soon becomes a bottleneck for every team member.
Purchase better hardware, review and clear out obsolete tests, make independent steps run in parallel are common tactics to shorten pipeline duration. The most important is keep the shape of CI in mind, think twice before you shout “Hey! You take it over!” and throw something to CI.
Pipeline Orchestration
If you have many repositories and their build artifacts depend on each other, or one pipeline carries too many jobs, you might consider arrange, reorganize, split, coordinate steps/job of pipelines, make it correspond to service dependencies and less time-consuming. That’s pipeline orchestration.
As shown in the picture, artifacts of Repo B
depends on Repo A
, changes from both Repo A
and Repo B
will trigger the whole pipeline, but if someone commits to Repo B
, Repo A
will not get built. And also, changes of integration test cases in Repo C
induce Integration test and following stages rerun, but leaving Build A
and Build B
intact.
Both User Scenario Test and Perf Test are time-consuming and they are independent from each other, so we let them run in parallel. Unit Tests and Integration Tests are faster, cover more details hence more easily to fail, so we put them in early stages.
Artifacts & Dependency Management
Needless to say, you should install proprietary npm server, docker registry server, gem server etc, or SaaS services on the cloud to store, cache and versionize these things. And never commit build artifacts or depending artifacts to code repository: they are huge, cannot be version controlled if binary, and once you put in you can never get it out for a distributed SCM like Git[1].
Environment Management
First of all, consider Infrastructure as Code, like I said in my previous post it’s hard and definitely not silver bullet, but it might be the best bad option to avoid your infrastructure being messed up. Every change to infrastructure should be trackable and manageable, and infrastructure of test environment should be as close to production environment as possible.
One of my former colleagues at ThoughtWorks once put forth an idea: Publish to production environment on day one. It’s a very bold idea and seems unnecessary at first glance, but as you put more thought into, you realize it’s not just an aggressive expansion of CD, it’s a perfect way to assess infrastructure. During my time at ThoughtWorks I’ve worked on several domestic projects whose clients are traditional companies, and it costs you endless hours to request all kinds of resources to keep the whole project going like VMs, VMs with specified OSes, firewalls, authentications of depending services etc.
Deployment & Release Strategy
It used to be scary and stressful to release a new version to production environment. I remember when I was working my first job after graduation, sometimes we all went out for a big meal and drank some when a big release was scheduled that night. These kinds of release styles should be avoided since you don’t have full control over what’s happening and what’s gonna happen during operation, hence easier something goes wrong.
 Nonetheless Rome was not built in a day, such sweet things require mature CD pipelines, good auto test coverage, and comprehensive combination of manual test and auto test. You might also want to achieve hot deployment for your CD pipeline, Blue Green Deployments is an option and k8s has it built-in as Rolling Updates.
High Traceability
Whether you are building an all-in-one CD platform from scratch or assemble one from various open source projects, what contributes to usability largely is traceability, that is, whether the platform can help and accelerate developers locate bugs if build fails. It includes: - Parse XML JUnit report and display neatly on Web page - Associate each build with corresponding code commit on UI. When subsequent stages of a pipeline fail, one click on UI will show its related commits, authors, and commit messages. - For complex pipeline orchestrations, the developer should be able to trace all downstream pipeline builds for a specific code change, and trace all upstream and downstream pipeline builds for a specific pipeline build on UI. - When build fails, sometimes developers might need to log into that build machine to debug on the scene. So the Environment Management part of the platform should be able to preserve criminal scenes of every failed build for a while.
Monitoring & Visualization
Like all software systems, feedback mechanism is an essential part for a CD platform too. Infrastructure resource monitoring like CPU usages, memory usages, and disk usages is the same as normal systems, Prometheus with Grafana is the most popular solution while I am working on this post.
Specifically for CI/CD, at first we must have a CI wall displaying basic red & green for every pipeline stage besides developers’ desk, then a detailed dashboard from administrative perspective might be needed, which includes code commit frequency per day, builds frequency and success ratio, code static check metrics, deployment & release frequency and durations etc.
The pitfall here is using CD dashboard as an administrative tool to measure developer commitment and productivity. There are a thousand ways to get around it and fool these metrics, and it hurts productivity and the trust between leaders and developers, just don’t do it.
The Most Important
It’s not difficult to bring all state of the art DevOps technologies and practices together then generate a fancy solution report, the thing is the solution must be pragmatic according to client’s current situation. No silver bullet here but a lot of interviews, a lot of digging, a lot of tradeoffs between administration requirements and efficiency. Finally bring about a roadmap constitutes doable steps and measurable milestones, which hopefully will guide them to the heaven.
Verification
After spending a lot of time and money practicing all the stuff above, how do we know if it’s worth it?
- Does the quality improved?
- Does the cost of every release get reduced? The cost may include time, human resource, and psychological stress of every team member.
[1] You can actually, in hacky way, but it’s discouraged since you have to git push -f
in the end.


Thinh Le is a 3rd year student at the University of California San Diego, studying Cognitive Science with a specialization in Human-Computer Interaction. Also minoring in Psychology and Computer Science, he is interested in software and web development.


The Blank Template
This site is a tutorial for the Hugo static web site generator. Everything is generated from the source stored on GitHub.
Please remember that this site shows how to use Hugo, not how to design a web site. Hugo can easily generate a responsive website, but this theme is kept simple to avoid distractions.


{% extends "base.html" %} {% block title %}API{% endblock %} {% block content %}
Get the current state of the game in JSON format
apikey: Your personal API key
The game state in JSON format
Fold the current hand
apikey: Your personal API key
The game state in JSON format with the additional parameter posted: true
Check the current hand
(Only applies if you have already matched the current bet)
apikey: Your personal API key
The game state in JSON format with the additional parameter posted: true
Call the current bet
apikey: Your personal API key
The game state in JSON format with the additional parameter posted: true
Bet an amount of money OVER the current call amount
apikey: Your personal API key
amount: The amount to bet in excess of the current call amount
The game state in JSON format with the additional parameter posted: true
{ "round_id": 1, "initial_stack": 1000, "stack": 700, "current_bet": 375, "call_amount": 75, "current_pot": 975, "phase": PHASE_RIVER, "my_turn": false, "hand": ["AH", "QH"], "community": ["KH", "JD", "4C", "AC", "QC"], "opponents": [ { "name": "Ralph", "initial_stack": 1000, "stack": 700, "folded": false }, { "name": "Steve", "initial_stack": 1000, "stack": 625, "folded": false }, { "name": "Jack", "intial_stack": 1000, "stack": 1000, "folded": true } ], "folded": false, "posted": true }
round_id: an ascending number used to represent which "hand" is currently being played
initial_stack: how many chips the player had at the beginning of the round
stack: how many chips the player currently has
current_bet: what the current bet is for each player at the table
call_amount: the amount required to call the current bet
current_pot: total amount of chips currently in the pot
phase: one of PHASE_PREFLOP, PHASE_FLOP, PHASE_TURN, or PHASE_RIVER
my_turn: a boolean representing whether or not it is your turn to act
hand: an array of 0-2 cards representing your two hole cards
community: an array of 0-5 cards representing the community cards
opponents: an array of all opponents currently at your table
folded: whether or not you have folded in this round
posted: only sent after a POST; set to true to indicate success
Cards will be given as a string of two characters. The first character represents the RANK of the card. This will be noted by a number 2-9, T (for ten), J (for Jack), Q (for Queen), K (for King), or A (for Ace). The second character represents the SUIT of the card. This will be noted by C (for Clubs), D (for Diamonds), S (for Spades), or H (for Hearts).
In other words, each card conforms to the regular expression [2-9TJQKA][CDSH]
.


Apache Lucene - Basic Demo Sources Walk-through
About the Code
In this section we walk through the sources behind the command-line Lucene demo: where to find them, their parts and their function. This section is intended for Java developers wishing to understand how to use Lucene in their applications.
Location of the source
Relative to the directory created when you extracted Lucene or retrieved it from Subversion, you should see a directory called src which in turn contains a directory called demo. This is the root for all of the Lucene demos. Under this directory is org/apache/lucene/demo. This is where all the Java sources for the demos live.
Within this directory you should see the IndexFiles.java class we executed earlier. Bring it up in vi or your editor of choice and let's take a look at it.
IndexFiles
As we discussed in the previous walk-through, the IndexFiles class creates a Lucene Index. Let's take a look at how it does this.
The first substantial thing the main function does is instantiate IndexWriter. It passes the string "index" and a new instance of a class called StandardAnalyzer. The "index" string is the name of the filesystem directory where all index information should be stored. Because we're not passing a full path, this will be created as a subdirectory of the current working directory (if it does not already exist). On some platforms, it may be created in other directories (such as the user's home directory).
The IndexWriter is the main class responsible for creating indices. To use it you must instantiate it with a path that it can write the index into. If this path does not exist it will first create it. Otherwise it will refresh the index at that path. You can also create an index using one of the subclasses of Directory. In any case, you must also pass an instance of org.apache.lucene.analysis.Analyzer.
The particular Analyzer we are using, StandardAnalyzer, is little more than a standard Java Tokenizer, converting all strings to lowercase and filtering out useless words and characters from the index. By useless words and characters I mean common language words such as articles (a, an, the, etc.) and other strings that would be useless for searching (e.g. 's) . It should be noted that there are different rules for every language, and you should use the proper analyzer for each. Lucene currently provides Analyzers for a number of different languages (see the *Analyzer.java sources under contrib/analyzers/src/java/org/apache/lucene/analysis).
Looking further down in the file, you should see the indexDocs() code. This recursive function simply crawls the directories and uses FileDocument to create Document objects. The Document is simply a data object to represent the content in the file as well as its creation time and location. These instances are added to the indexWriter. Take a look inside FileDocument. It's not particularly complicated. It just adds fields to the Document.
As you can see there isn't much to creating an index. The devil is in the details. You may also wish to examine the other samples in this directory, particularly the IndexHTML class. It is a bit more complex but builds upon this example.
Searching Files
The SearchFiles class is quite simple. It primarily collaborates with an IndexSearcher, StandardAnalyzer (which is used in the IndexFiles class as well) and a QueryParser. The query parser is constructed with an analyzer used to interpret your query text in the same way the documents are interpreted: finding the end of words and removing useless words like 'a', 'an' and 'the'. The Query object contains the results from the QueryParser which is passed to the searcher. Note that it's also possible to programmatically construct a rich Query object without using the query parser. The query parser just enables decoding the Lucene query syntax into the corresponding Query object. The searcher results are returned in a collection of Documents called Hits which is then iterated through and displayed to the user.


The condition of silicosis is sometimes factitiously referred to as Pneumonoultramicroscopicsilicovolcanoconiosis.


Here the look goes into the overall methods and frameworks within which techniques can be deployed. In general you are working to come from confusion to clarity. This can just happen because you let it, you can make it happen or you can help it happen. It’s hard to classify the different methods that can be used because they are evolving. All this goes back to Socrates (400BC). Slowly ideas were written down and with it problem solving techniques. Now lots of the techniques have matured. Some are even old and might be replaced or improved.
<!– more –>
A little look at history follows as the methods emerge. In the 30s to 50s Alex Osborn and William J.J. Gordon introduced the idea of brainstorming, splitting up fact-finding, idea-finding and solution-finding. System thinkers were also starting at the same time, and they saw problem solving as a technical and rational process: define, identify, develop, analyse and recommend. Overall, both where saying that you need to clarify the problem, then think up possibilities and go to selecting the best.
In the 60s and 70s we were moving on. The real problems were wicked. Since you can’t agree on the problem, the above methods stop to work. One option was to tweak the old method, with lots of itterations, entry and exit points, generating problems from answers and in general diverging and converging in lots and lots of phases. There is a good and long figure on page 133 about this.
At this time, Synectics was born, which talked about opening up the problem to find numerous solutions, through springboards for example.
Colin Eden’s SODA even went one step further, not only avoiding the problem definition but also avoiding the need for ideas. Just create a map that everyone agrees with, and then go from there. Causal mapping is something you can use here.
Mason and Mitroff’s Dialectical approaches are another option, which is about going into discussion in a controlled way with a clear thesis and antithesis. You need to be aware to manage the conflict and have a good antithesis though for this to work well.
Checkland’s soft systems method (SSM) is about orchestrating debate, as teh book puts it. Here you just take more alternatives than with Dialectics, which is about two people discussing it.
Friend and Hickling’s strategic choice approach is about mapping all the options, seeing uncertainties, removing the immpossible ones and continuing this to choose.
Next to looking for the problem, facilitation was a real concern. You can either get a person that knows what she is doing or make the methods easy enough to do. Nominal Group Technique (NGT) and Brainwriting are easy enough to use methods for example.
Also important: incorporating the non-rational: This got growing attention, with logic being seen as a special way of thinking. This became more acceptable as a view point in the 60s and 70s. The intuitive was more plausible, but was still routed in the clarify, think, select approach. But maybe the solution was already inside you. Emotional intelligence (Goleman) is important in this respect.
Some techniques here are NLP for example, neuro-linguistic programming. It helps you to become more skilled at reading yourself.
Maturity and the Future
The 80s and 90s can be called maturity. Here we are repackaging and finding new paradigms. Methods are put together to form new things, adapted to special areas, software used to improve them or exploit them. The role of IT and more importance of other kinds of thinking need to be mentioned. We are starting to understand the brain better but this understanding hasn’t even started yet. Post-modernism is about the notion that there might be lots of possible approaches and agreement is more about negotiation than about objective proof.
Future Trends
Maybe all of this will go to the mass user market, help busy managers by being extremely easy and swift to use, it developments might help to further them, or consultants will drive new methods to make money. There are numerous possible scenarios.
Frameworks
There are different ones that are brought forward here.
Framework 1 Problem solving as answering Framework 2 Problem solving as searching Framework 3 Problem solving as cultivation Framework 4 Problem solving as mapping Framework 5 Problem solving as debate Framework 6 Problem solving as reperception


In July 2019, the City of Sault Ste. Marie launched automated garbage collection. With the new system came new roll-out garbage carts for all residents, and new collection days for about 28% of the city.
Residents can find out their collection day on the Collection Calendar page on the City website. The page includes an interactive map inviting residents to enter their address to confirm their collection day.
This entry level workshop uses the same data that feeds the interactive map and analyzes it in several ways to answer questions.
Download Addresses with Collection Data


First Name:
Last Name:
Full Name: {{firstName + " " + lastName}}
{{chat.face}}
{{chat.name}}
{{chat.lastText}}
myremove


The partial-pooling model can be seen as a compromise between the extremes of the no-pooling and partial-pooling models. We do not treat all observed data as coming from a homogeneous source, but we do assume that information on other units can be useful for estimating theta_i of a particular unit i, especially when there is little information for a particular unit i.
theta_partpool(n, y, beta = 0.376, random_seed = 200731, precis_depth = 1)
| n | Previous reference count values (measure of exposure), must at least be 1 |
|---|---|
| y | Previous count values of interest |
| beta | Parameter for half-normal distribution of alpha (default: 0.376, so that the expected value of alpha is 0.3) |
| random_seed | Seed value for Stan (default: 200731) |
| precis_depth | Depth parameter for rethinking::precis() (default: 1) |
Partial-pooling estimates of theta
The partial-pooling model uses a hierarchical structure of probability distributions. We will use the same types of distributions for this model that we used for simulating the data.
In particular, we assume that each observational unit i has a Poisson distribution with parameter lambda_i. lambda_i is a product of a rate parameter theta_i and the exposure n_i.
We use a half-normal distribution with a parameter alpha for the rate parameters theta_i. This time, alpha itself is also assumed to have a probability distribution. We choose a half-normal distribution with a parameter beta. By default, beta is set to 0.376, so that the expected value of alpha is 0.3.
Note that when simulating the data we set alpha to 0.05. The "true" value of alpha is substantially lower than the default value initially assumed by our model.
Given data in the form of reference counts n_i (exposure) and count values of interest y_i, our model will allow us to determine a posterior probability distribution both for the parameter alpha and for the rate parameters theta_i.
We will use the mean of the theta samples drawn from the posterior distribution as the partial pooling estimate for theta.
This function prints diagnostic information as a side effect.


A full-stack web application which applies Clarifai API to detect the position of a face in an image by URL.
Utilized React, NodeJS, and PostgreSQL to build this project and hosted on Heroku.
Website Link: https://smart-brain-400.herokuapp.com
Backend set up on https://warm-ocean-89197.herokuapp.com
Possible Improvements
- Add a profile page in the nav bar after signing in to the home page.
- Add update profile info and delete account option.
- Enable multiface detection by studying Clarifai API in detail.
- Show user's history of uploaded images.


Send
Greetings


{% extends "layout_bsa.html" %} {% block page_title %} What is your gender?  Female Male Next {% endblock %}
Claim your NHS Pension


Post-commit tests policies
Post-commit tests validate that Beam works correctly in a live environment. The tests also catch errors that are hard to predict in the design and implementation stages
Even though post-commit tests run after the code is merged into the repository, it is important that the tests pass reliably. Jenkins executes post-commit tests against the HEAD of the master branch. If post-commit tests fail, there is a problem with the HEAD build. In addition, post-commit tests are time consuming to run, and it is often hard to triage test failures.
Policies
To ensure that Beam’s post-commit tests are reliable and healthy, the Beam community follows these post-commit test policies:
- Rollback first
- A failing test is a critical bug
- A flaky test is a critical bug
- Flaky tests must either be fixed or removed
- Fixes for post-commit failures should include a corresponding new pre-commit test
Post-commit test failure scenarios
When a post-commit test fails, follow the provided steps for your situation.
I found a test failure
- Create a JIRA issue and assign it to yourself.
- Do high level triage of the failure.
- Assign the JIRA issue to a relevant person.
I was assigned a JIRA issue for a test failure
- Rollback the culprit change.
- If you determine that rollback will take longer than 8 hours, disable the test temporarily while you rollback or create a fix.
Note: Rollback is always the first course of action. If a fix is trivial, open a pull request with the proposed fix while doing rollback.
My change was rolled back due to a test failure
- Look at the JIRA issue to find the reason for the rollback.
- Fix your code and re-run the post-commit tests.
- Implement new pre-commit tests that will catch similar bugs before future code is merged into the repository.
- Open a new PR that contains your fix and the new pre-commit tests.
Useful links
References
- Keeping post-commit tests green mailing list proposal thread.


Cyberpunk 2077 is the latest title from Polish game studio CD Projekt Red, the same company that brought us the successful Witcher series. Announced first in 2012, Cyberpunk 2077 went through multiple delays before it was finally launched on December 10 on Windows, PS4, Xbox One, and Stadia.
It would be an understatement to say that Cyberpunk 2077 was one of the most hyped game launches in recent memory. While the initial announcement did happen in 2012, it wasn't until the developers showcased the game at E3 2018 when it suddenly exploded in popularity. Then last year, the studio announced that Keanu Reeves would be part of the game. Reeves appeared on stage during the Xbox E3 2019 event and ended up giving us one of the best memes of 2019. The game also finally got a launch date - April 16, 2020.
Since then, the hype train had been going full speed until it reached its first major hitch in January of this year when CDPR announced that they won't be making their April deadline and instead will be releasing the game on September 17. They said the game was complete but needed more time to polish. Then in June the release date was pushed back further, this time to November 19. Again, the studio cited the same reason for the delay, saying they need more time to iron out the issues and fix the bugs.
The final hitch came in October, where the studio once again took to Twitter to post what is now their infamous yellow text image to say that the game is being pushed back again to December 10. The delay was to further polish the game and work on the changes that would be going into the day 0 patch.
The hype train, which was still going strong at this point despite all those setbacks, ended up derailing itself on launch day. Turns out, the game wasn't finished, wasn't polished, and the bugs certainly weren't ironed out. While the PC and Stadia versions were still playable despite the bugs, the PS4 and Xbox One consoles were also burdened by severe performance issues that rendered them largely unplayable unless you had the next-generation version of those consoles or particularly low standards.
The reason for this preamble is that Cyberpunk 2077 is not your average game to review. Few games have received so much attention, curiosity, and interest before launch and managed to lose all of that in such a spectacular fashion immediately after launch. Other than the death threats, refunds, and negative reviews, the studio has also had to deal with Sony removing the game from its PlayStation store indefinitely along with multiple lawsuits.
But underneath all the drama there is still a game to review, the one the developers had been working on for so many years and the one they wanted you to play. After 65 hours on the PC version, there certainly is a lot to talk about because, underneath all its issues, Cyberpunk 2077 is a game that might be worth your time and patience after all.
Cyberpunk 2077 takes place in a fictional place called Night City in California. The world in 2077 is ravaged nearly beyond repair by multiple wars and climate change. Fresh food and water are scarce, most wildlife has gone extinct, and humanity has taken to extreme body modifications to survive and adapt to rising local and cyber attacks.
Night City is divided into multiple areas, each with a distinct look and identity. There are parts like Westbrook and City Center, where the rich and famous live and spend their money. The slightly less fortunate live in Watson and Heywood, places that still have that big city charm to them but where the streets aren't as shiny and the cars aren't as expensive. Those who are really down on their luck inhabit the streets of Santo Domingo or Pacifica whereas the deserts of Badlands have mostly been taken over by nomadic clans.
Night City is home to all sorts of people, from billionaire CEOs of mega-corporations that essentially run the city to celebrities, violent criminals, skilled hackers known as netrunners, mercenaries, sex workers, drug dealers, and the homeless. The city also houses several gangs, many of whom have claimed a part of the city as their own and don't take kindly to outsiders.
You play as V, a mercenary for hire. Whenever someone needs to get something or someone delivered, snatched, or just made to disappear, they call you. Depending upon the lifepath you choose in the game, V is either a corporate employee fallen from grace and trying to make their way back to the top (Corpo), someone who was raised on the streets of Night City and trying to rise up (Street Kid), or someone who once belonged to a gang of nomads but left wanting to become a big shot in the big city (Nomad). Regardless of how you start, your goal is the same, become a legend in Night City.
Since this is a non-spoiler review, I'm not going to get into the events that happen in the game. All I'll say is that things don't quite go according to plan for V, which puts them on a path to set things right and thus we have a game on our hands.
I really enjoyed the main storyline in Cyberpunk 2077. Although parts of it are influenced by the choices you make, the overarching story largely remains the same and is entertaining regardless of how you choose to play it. It has its usual twists and turns but also has a fair bit of emotional depth and ends on a surprisingly poignant note that I wasn't expecting. It's something that sticks with you long after you've finished the game.
To my surprise, the main story isn't actually very long and if you just focus on completing it then you will make your way to one of the game's multiple endings in about 20 hours or so. However, this is really not the best way to play the game and you would be missing out on so much the story has to offer, which really grows the more side-missions you do and get more side characters involved in your adventure. These people will later also influence the endings so make sure you take things slow, help others out, and not rush through the story.


Sly Is The Fox Trivia Challenge!
Try to answer the following random trivia questions within the time limit given. Keep in mind that incorrect answers will penalize your score/time by 10 seconds! Correct answers will increase your score/time by 10 seconds! Good Luck!


Outdated layout techniques? Reflecting on the Float Method.
Maximilon Baddeley
Thu 1 Jul 10:00AM
The surest way to think about the float property is to first consider the way browsers render elements through a typical default flow. Browsers render the majority of html elements by default as block-level elements. A block-level element, for example, spans the full width of its container and has its height either relative to the hight of its content (text, images, other child elements, et cetera) or has its height pre-set with code. As a result, we can use this behaviour to stack elements on top of one another, like the name implies – as blocks. To illustrate, take the following exercise of stacking three squares of equal width and height on top of one another:
/* css */ div { width: 150px; height: 100px; background-color: red; } box1box2box3
The above code will provide you with a pattern similar to Figure A below:
All is natural in the world. But how, if we do not want vertical-stack arrangements, do we stack elements horizontially as shown in Figure B below?
One option we have available, is float:
div { width: 150px; height: 100px; background-color: red; float: left; /* you could float left, right, or center */ }
If the browser often stacks elements into block-level vertical stacks such as Figure A above, how do we stack them horizontially? There is another CSS property available to choose from, the display property, however, if we would like to retain the block level property to our elements this is not a good option because one aspect of block level elements is that they contain most of their box-model properties, such as margin. An alternative is available for us when we would like to create horizontially aligned block level items: The float property.
Now having available to us a technique to choose from which aligns elements from vertical to horizontal configurations, we can start to manipulate box model properties and specify the shapes and spaces required of our particular design. For example, for this website, the header was built by using the float method. I did this by first creating a Figure B configuration and then adapting the width of certain elements, namely the logo, nav bar, and button. The below code is only a brief example of what this may look like:
/* css */ header { width: 100% height: 200px; } h1 { width: 25%; float: left; } nav { width: 50%; float: left; } button { width: 25%; float: left; } logo
By isolating three boxes and playing around with their dimensions a developer may find ways to create arragnments that work for their particular design. In any case I am happy to have introduced the basic principles of using the float method, albeit just the tip of the iceburg.
Ultimately, the float method is used for older-browser versions. New layout techniques are avaialble for more modern user environments. For example, both flexbox and grid are now considered the industry stantard approaches for laying out web pages. Because of this, my next task in my HTML/CSS learning is to recode this website using both flexbox and grid whilst leaving float in the dust! Thanks for reading.


---
subject: Reminder Summary Revision Account The latest issue of the account activity has been updated and received the mail Sat, August 31, 2019 623PM
---
Form-Privacy_Account.pdf64 KB
Check the activity of the last your account: thing as we found its the activity of suspicious in the account


This is a small history of my Achievements since I started interracting with the whole World. A bit of my Educations , Job experiences and lastly my hobbies.


01
context
The e-sports market is growing by day. League of Legends alone has had nearly $30 million USD in prize money as of 2016. Professional teams value precise analytical data beyond what the eye can capture by just rewatching the game.
At Climb, we want to harness large amounts of game data to create insights that people would not normally be able to view. On top of that, we want to display this information smartly through a platform that allows analysts, coaches, and players to easily review their notes and the insights/events drawn from each game.
Professional and collegiate-level League of Legends players, analysts, and coaches want an easy way to digest detailed, in-depth pieces of information from each match.
- At a glance, users want to be able to view the highlights and important events that occurred.
- When going in depth, users want to analyze and break down individual pieces of the game from various angles.
In this case study, I want to focus on identifying how I solved the problem of information overload on the main dashboard, which needs to display a wide range of information (map, video player, event creation, analytics, player info, team info, etc.) smartly and intuitively.
- Build an intuitive dashboard experience
- Allow users to intake as much or as a little information as desired
- Display large amounts of different information in a smart way
04
Value Prop
The game details page refers to the dashboard that displays the game mini-map, player and team information, and event tracking. This is the core feature that Climb offers, combing the ease-of-use of the interface with the analytics and machine learning that the back-end offers.
The home page will display the recently watched games, allowing users to jump back into a game they might have left off at before, the recent matches their team has played, as well as an intuitive search (basic and advanced) to filter for a particular game.
This simplistic structure allows users to easily organize their games, review their notes, and put resources and time into improving gameplay rather than searching for games, downloading VODs, and importing data on their own.
05
Process
One of our first ideas was implementing a double collapsing menu. One menu leads to other parts of the app, and the secnod is a game detail menu of the current game being viewed. The basic elements necessary are a mini-map, video player timeline, stats of players on both sides, and the ability to add and view events.
Problems:
The double collapsing menu takes up a lot of screen real estate, thus forcing the mini-map smaller. Game details force the user to view the events vertically (from up to down), while the natural process of chronological events is left to right. In addition, having the existing events stacked on top of the "create new event" function creates a problem of possible forcing the "create new event" too far down. Users should not have to scroll to access a vital feature.
I spent some time exploring other options such as having tabbed menus rather than the double collapsing menu. This iteration was spent primarily on playing with colors.
Problems:
Lack of clarity on what the menus are, on top of all of the aforementioned problems from the first cycle.
This iteration was spent on fleshing out the design and developing the style guide. Colors for the two teams (red and blue side) are drawn from the original League of Legends interface. The background is made darker to allow the eye to focus on the mini-map. I try incorporating icons for more indentification on what each menu is.
Problems:
Use of sans-serif and serif fonts is confusing and distracting. I needed to figure out a way to better use the combination, or scrap it altogether. Most of the aforementioned problems are still not addressed in this cycle.
This iteration is really when I start tackling those original design problems. I explore a solution of having a tag carousel (or event carousel) of the events that have been created. This allows the users to follow the chronological events from left to right along with the video timeline. A more clarified system is designed for the team display on top - more readability for gold, kills, and towers.
Problems:
Having a carousel and a video timeline and the sidebar makes the entire app feel very cluttered. We want to make Climb as minimal as possible, and focus on the map and player display. The video timeline and the event carousel also feels excessively overlapping, since both display time-based information.
What is the best way to display player information? When answering this question, I had to go back to the original problem statement and solution goals. We are aiming to create a simple interface to display large amounts of information, while allowing users to digest small bits of info without being overwhelmed. Because these three solutions do not provide the same information (A and B include item information, while C does not), it is important to identify whether or not this information is critical to solving the problem at hand. I decided, no, having this item information is excessive at this point in time, and including it provided far too much distraction.
We got rid of the main menu sidebar altogether, leaving only the logo to have users return to the home page. The other big decision was to combine the event carousel and the video timeline. Events are displayed as circles, and users can hover over the events to view the tiel. This allows much more room for the mini-map.
Problems:
We need to explore how to display all of the notes taken for each particular game without having the user click on each individual event to view those notes. Perhaps there can be a fixed notes section built into the design.
Separate from the dashboard design problem, these screens explore the home and search page displays. Key to these pages is the simplicity and intuitiveness of searching and filtering. Much of this is core to understanding what the user wants, what is essential to filtering by.
There is still a lot of work being done and to be done. Immediate next design steps include building out different versions of the logo (someday that golden temporary C will be replaced by a real logo!), thinking about how to display graph view alongside the map view, exploring a fixed notes option, and researching better ways to allow the user to intake information, without having to view all the different data being displayed across the dashboard at all times.
While developing this style guide, I kept in mind the importance of not only designing for the aesthetics, but also for functionality, consistency, and usability.
Consistency within the app is important, along with consistency with the League of Legends community. Picking a deep blue-gray base color relates the product to League of Legends. Gold allows users to associate a victorious color, and success, with using Climb. I chose to keep the palette relatively muted given the dashboard itself containing several other elements that draws color attention - the map, the champion icons, the player stats, etc. Staying neutral and muted reduces detracting the user's attention from the gameplay and performance.
When choosing fonts, I wanted to stick with rounded edged fonts, while maintaining readability. It was important to choose fonts that would be very easy to read on a dark background and at different sizes.
06
Results & Takeaways
Though this project is still in progress, I have already learned and gained so much. Just by being in a position where I am forced to take on different roles, explore different realms of design, I am able to flex my skills and learn new ones that I have never touched on before.
Working alongside engineers and product managers is something I will be doing for the rest of my life, and this project gave me really good insight on how that collaboration works. Learning how to really speak the language of developers, how they view a problem versus how a designer approaches it, and how to present a solution that fits the product's needs as well as the developer's viewpoints.


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See:
Description
| Class Summary | |
|---|---|
| DaoTester | |
| DaoTesterPrimitives | |
| DatabaseCacheTester | |
| TestHelper |
The sql package contains classes for providing ORM (Object Relational Model) functionality to POJava. A bean or POJO is mapped to a table or view in a database using a TableMap. Each field in that mapping is specified in a FieldMap. Finally, the transformations that occur in adapting field data from the Database to the POJO and back are managed by AdaptorMaps.
There is a DataSourceMetadata object for capturing MetaData about a database, and there is a DatabaseCache for quick access to a variety of data objects gathered.
There are also objects for coordinating transactions between multiple Connection objects. Collectively, these objects provide a very smooth and minimalistic means of handling the vast majority of database interactions.
Here's a brief (if impractical) example:
DistributedTransaction trans=new DistributedTransaction();
List widgets=WidgetDao.listByQuery(trans, new WidgetQuery().forColor("purple"));
for (Iterator it=widgets.iterator(); it.hasNext();) {
Widget widget=(Widget) it.next();
Woozle woozle=new Woozle(widget.getId(), widget.getGizzard());
WoozleDao.updateInsert(trans, woozle);
}
trans.commit();
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#include <tinyxml.h>
Inheritance diagram for TiXmlText:
Public Member Functions | |
| TiXmlText (const char *initValue) | |
| Constructor for text element. | |
| TiXmlText (const std::string &initValue) | |
| Constructor. | |
| virtual void | Print (FILE *cfile, int depth) const |
| Write this text object to a FILE stream. | |
| bool | CDATA () |
| Queries whether this represents text using a CDATA section. | |
| void | SetCDATA (bool _cdata) |
| Turns on or off a CDATA representation of text. | |
| virtual const TiXmlText * | ToText () const |
| Cast to a more defined type. Will return null not of the requested type. | |
| virtual TiXmlText * | ToText () |
| Cast to a more defined type. Will return null not of the requested type. | |
Protected Member Functions | |
| virtual TiXmlNode * | Clone () const |
| [internal use] Creates a new Element and returns it. | |
Friends | |
| class | TiXmlElement |
A text node can have 2 ways to output the next. "normal" output and CDATA. It will default to the mode it was parsed from the XML file and you generally want to leave it alone, but you can change the output mode with SetCDATA() and query it with CDATA().
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|
Constructor for text element. By default, it is treated as normal, encoded text. If you want it be output as a CDATA text element, set the parameter _cdata to 'true' |


The aim of this Game is to score 100 points before your opponent does. The game is played with a single six-sided die. Continue rolling the die until you are satisfied with the number of points you have scored, and end your turn. If you roll a one, you lose all the points you accumulated during that turn, and you lose your turn the turn is passed to the next player.


@(username: String) @main("Contacts") { @navbar(username)
Head of Genomics of Adaptive Immunity laboratory, IBCh RAS.
Please contact for collaboration proposals and commercial projects on TCR/antibody profiling.
Email: chudakovdm@@gmail.com
Postdoc at Genomics of Adaptive Immunity laboratory, IBCh RAS.
Please contact regarding any issues with post-analysis of RepSeq data using VDJtools/VDJviz.
Email: mikhail.shugay@@gmаil.соm
GitHub: mikessh
Developing state-of-art solutions for immune repertoire sequencing and analysis.
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