Shrek (2001) Mike Myers, Eddie Murphy, Cameron Diaz, John Lithgow, Vincent Cassel. Screenplay by Ted Elliott, Terry Rossio, Joe Stillman, Roger S.H. Schulman, based on the book by William Steig. Directed by Andrew Adamson, Vicky Jenson. 89 minutes. Rated PG, 4 stars (out of five stars)
Review by Ed Johnson-Ott, NUVO Newsweekly www.nuvo.net Archive reviews at http://reviews.imdb.com/ReviewsBy?Edward+Johnson-Ott To receive reviews by e-mail at no charge, send subscription requests to<EMAIL_ADDRESS>or e-mail<EMAIL_ADDRESS>with the word "subscribe" in the subject line.
The computer-animated comedy "Shrek" is designed to be enjoyed on different levels by different groups. For children, it offers imaginative visuals, appealing new characters mixed with a host of familiar faces, loads of action and a barrage of big laughs (including numerous gags related to body functions and yucky substances, apparently a requisite in contemporary family films). For adults, it's a fractured fairy tale packed with rude jokes that will sail over the heads of the kids. All in all, "Shrek" is a snappy ride, although there are a couple of points I found disturbing.
But first the basics. Based very loosely on a 1990 children's story, "Shrek" follows several momentous days in the life of the title character, a rotund green ogre voiced by Mike Myers in that pleasant Scottish accent he is so fond of using. Shrek is a grumpy fellow living a solitary life deep in the swamp, until a local nobleman disturbs his peace.
Petty tyrant Lord Farquaad (take away the "awk" in the middle and you have the basis of a string of impolite one-liners) owns the land on which Shrek resides. He proceeds to turn the ogre's yard into an Ellis Island for storybook characters when he banishes the fanciful beings from his castle. As a result, Shrek finds himself surrounded by legends like the Three Blind Mice, Pinocchio, the Big Bad Wolf, the Seven Dwarfs, and the Three Bears, to name but a few.
An enraged Shrek storms to the castle, only to find Farquaad (John Lithgow) ready to bargain. Lord Obnoxious wants to become king and the magic mirror from "Snow White" has shown him the way. All he has to do is rescue a damsel in distress and make her his wife. The mirror unveils three choices in a presentation straight out of "The Dating Game" (when Snow White is shown, the cheeky announcer purrs, "Even though she lives with seven men, she's not easy!")
Farquaad selects the lovely Princess Fiona (Cameron Diaz) and offers Shrek a deal: If the ogre snatches Fiona from the dragon-protected, lava moat-filled castle in which she is held captive and brings her to the throne, the lord will allow the fairy tale pests to move back on his grounds. Shrek reluctantly agrees and sets off on his quest, accompanied by a motor-mouthed donkey (Eddie Murphy) determined to make the green grump his best friend. They finally hook up with the princess, only to learn she is not the helpless maiden they expected to meet. For the matter, the dragon offers a few surprises as well.
The movie references a great many other flicks, from "Babe" ("That'll do, donkey. That'll do") to "The Graduate." But the lion's share of the jokes come at the expense of the wonderful world of Disney. The public-domain characters made into icons in various Disney films take their hits – Pinocchio is referred to as a "possessed toy" and when Shrek spies a sleeping Snow White in his cabin, he bellows, "Get that dead broad off the table!" – but the biggest slams come when Shrek visits Farquaad's royal domicile, which closely resembles a certain magic kingdom, from its souvenir stands and queue lines to a display of animatronic figures that sing the palace rules in a relentlessly peppy tune that sounds a lot like "It's a Small World."
Which brings me to disturbing point number one. I laughed at all the Disney swipes, but found the mentality behind them a bit sad. The acrimony between Dreamworks honcho Jeff Katzenberg and Disney big wheel Michael Eisner is well known. For years the two companies have tried to sabotage each other's film and video releases by issuing similar competing productions on the same day. And now we have Katzenberg using an entire movie to attack his former employer. Here's a suggestion for the two boys: Grow up! Put the past behind you! There's room in the sandbox for both of you and if you farquaads can't play nice, then go to your rooms!
The other area I found troubling came in the portrayal of Lord Farquaad. Beyond all the irreverence, "Shrek" actually has a message: People should learn to look beyond physical appearances, because true beauty lies within. It's a lovely notion, but the film betrays its own moral by incessantly taking cheap shots at Farquaad's diminutive stature. Do we really need a family film reinforcing the idea that mocking short people is acceptable? The pompous, selfish behavior of Farquaad is enough to make him a target for zingers. Adding short jokes is simply mean.
Still, "Shrek" is a rollicking good time. The computer animation is mostly impressive (although several key characters look like animated rubber squeeze toys and the human movements are often jerky), the voice work is strong (particularly from Eddie Murphy), the laughs come fast and furious, and the moral, tainted though it may be, is a good one. To trot out a cliché, "Shrek" is fun for all ages. Parents, though, should remind their young ones during the ride home that taunting others because they are short, tall, skinny, fat, etc. is a bad thing.
© 2001 Ed Johnson-Ott
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Ellevest Take Home
Thank you for your interest in Ellevest! For this exercise, you'll be working to build part of a "Venmo-like" system of payments between users. In Part I you'll build the data for a "social" payments feed. In Part II, you'll implement a method for sending a new payment through the API. The API referenced above provides endpoints for Transfers, Accounts, Users, and Likes and includes all the information you'll need to successfully complete this exercise. While not truly "live" this API supports GET, POST, and PUT operations for all resources.
This exercise uses an API, please review the documentation here. The base URL for the API is . As an example, the Transfers API endpoint would be
/transfers
.
You may use the language of your choice for this exercise. You're also free to use any 3rd party packages but, we encourage you to consider if it's absolutely necessary. Your implementation should have valid syntax and be executable. No need to spend more than two hours working on the exercise – it's alright if you have not completed both parts within that time frame. When you're done, please email<EMAIL_ADDRESS>with your attached solution. Please reach out using the same email address if you have any questions or concerns.
Here at Ellevest we value testable, modular, and clean code. Please treat this exercise as if it's production code and part of a larger system. Consider how your code would fit into the broader context of an application.
Be prepared to discuss the trade-offs you made in your implementation and to participate in a peer code-review discussion.
Part I
Using the API, implement a method to build the data for a "social" transfers feed, combining information from whichever API resources are necessary. Transfers with a "failed" status should be excluded from the feed. Your method should return an Array of Objects (Hashes, Dictionaries, etc.) with the following information:
[
{
"originUserName": "John Smith", // Full name of User associated with origin Account
"targetUserName": "Sallie Someone", // Full name of User associated with target Account
"amount": 54.99, // Amount in dollars
"description": "For drinks and dinner", // Transfer description
"likesCount": 2 // Number of likes for this Transfer
},
...
]
Part II
Using the API, implement a method to create a new Transfer between two accounts. This method should take arguments corresponding to the attributes of the Transfer resource. Before creating the Transfer, your method should confirm that the funds are available in the origin Account. Assume the API will handle updating related resources or return an error if there was failure. Here's an example of input data:
{
"originAccount": 3,
"targetAccount": 1,
"amount": 1230,
"description": "Thanks for the laughs!",
"status": "initiated",
"initiatedAt": "2019-05-30T12:53:38-04:00" // For an extra challenge, set this value to the current time
}
This method should output the response from the Transfers API. For example:
{
"id": 4,
"status": "initiated",
"originAccount": 3,
"targetAccount": 1,
"amount": 1230,
"description": "Thanks for the laughs!",
"initiatedAt": "2019-05-30T12:53:38-04:00",
"completedAt": null,
"failedAt": null
}


High Prefect Ladanza:
Welcome to the Humans' city, adventurer. The Humans petitioned Flame Lord Kakai personally for help during this time of turmoil. Ancestor Martankus and Ungoat of the Duda-Mara tribe said that this was related to the "Eternal Winter," the only thing capable of striking fear in the hearts of Orcs...
It is ironic, is it not, that Pa'agrio's children are now here in what was once the castle of our enemy?
Listen to information about second class transfer.
Sub Class.
Clan.
Alliance.
Quest.


Allocation statements
If you need a statement in a different format, email<EMAIL_ADDRESS>-
Adult education budget for 2018 to 2019 £3,225,520
15 March 2019 version 2 Updated -
Adult education budget for 2018 to 2019 £4,725,425
11 March 2019 version 1 -
Advanced learner loans for 2018 to 2019 £568,805
9 March 2019 version 2 Updated -
Advanced learner loans for 2018 to 2019 £528,805
2 March 2019 version 1 -
Non-levy apprenticeship funding 2017 to 2018 (PDF, 285KB)
Funding for apprentices on non-levy training.
September 2017 version 2 -
Non-levy apprenticeship funding 2017 to 2018 (PDF, 245KB)
Funding for apprentices on non-levy training.
September 2017 version 1 -
Allocation statement for 2017 to 2018 (PDF, 221KB)
Adult education budget (AEB), 16 to 18 traineeships and loans facilities funding allocation statement.
August 2017 version 1 -
Carry-in for 2017 to 2018 (PDF, 221KB)
Funding for apprentices who started their training before 1 May 2017.
August 2017 version 1


V
- one of the super types of JLayer
's view componentpublic class LayerUI<V extends Component> extends ComponentUI implements Serializable
JLayer
's UI delegates.
paint(java.awt.Graphics, javax.swing.JComponent)
method performs the
painting of the JLayer
and eventDispatched(AWTEvent, JLayer)
method is notified
about any AWTEvent
s which have been generated by a JLayer
or any of its subcomponents.
The LayerUI
differs from the UI delegates of the other components,
because it is LookAndFeel independent and is not updated by default when
the system LookAndFeel is changed.
The subclasses of LayerUI
can either be stateless and shareable
by multiple JLayer
s or not shareable.JLayer.setUI(LayerUI)
,
JLayer.setView(Component)
,
JLayer.getView()
| Constructor and Description |
|---|
LayerUI() |
| Modifier and Type | Method and Description |
|---|---|
void |
addPropertyChangeListener(PropertyChangeListener listener)
Adds a PropertyChangeListener to the listener list.
|
void |
addPropertyChangeListener(String propertyName,
PropertyChangeListener listener)
Adds a PropertyChangeListener to the listener list for a specific
property.
|
void |
applyPropertyChange(PropertyChangeEvent evt,
JLayer<? extends V> l)
Notifies the
LayerUI when any of its property are changed
and enables updating every JLayer
this LayerUI instance is set to. |
void |
doLayout(JLayer<? extends V> l)
Causes the passed instance of
JLayer to lay out its components. |
void |
eventDispatched(AWTEvent e,
JLayer<? extends V> l)
Processes
AWTEvent s for JLayer
and all its descendants to this LayerUI instance. |
protected void |
firePropertyChange(String propertyName,
Object oldValue,
Object newValue)
Support for reporting bound property changes for Object properties.
|
int |
getBaseline(JComponent c,
int width,
int height)
If the
JLayer 's view component is not null ,
this calls the view's getBaseline() method. |
Component.BaselineResizeBehavior |
getBaselineResizeBehavior(JComponent c)
If the
JLayer 's view component is not null ,
this returns the result of the view's getBaselineResizeBehavior() method. |
Dimension |
getMaximumSize(JComponent c)
If the
JLayer 's view component is not null ,
this returns the result of the view's getMaximumSize() method. |
Dimension |
getMinimumSize(JComponent c)
If the
JLayer 's view component is not null ,
this returns the result of the view's getMinimalSize() method. |
Dimension |
getPreferredSize(JComponent c)
If the
JLayer 's view component is not null ,
this returns the result of the view's getPreferredSize() method. |
PropertyChangeListener[] |
getPropertyChangeListeners()
Returns an array of all the property change listeners
registered on this component.
|
PropertyChangeListener[] |
getPropertyChangeListeners(String propertyName)
Returns an array of all the listeners which have been associated
with the named property.
|
void |
installUI(JComponent c)
Configures the
JLayer this LayerUI is set to. |
void |
paint(Graphics g,
JComponent c)
Paints the specified component.
|
void |
paintImmediately(int x,
int y,
int width,
int height,
JLayer<? extends V> l)
Paints the specified region in the
JLayer this LayerUI is set to, immediately. |
protected void |
processComponentEvent(ComponentEvent e,
JLayer<? extends V> l)
Processes component events occurring on the
JLayer
or any of its subcomponents. |
protected void |
processFocusEvent(FocusEvent e,
JLayer<? extends V> l)
Processes focus events occurring on the
JLayer
or any of its subcomponents. |
protected void |
processHierarchyBoundsEvent(HierarchyEvent e,
JLayer<? extends V> l)
Processes hierarchy bounds event occurring on the
JLayer
or any of its subcomponents. |
protected void |
processHierarchyEvent(HierarchyEvent e,
JLayer<? extends V> l)
Processes hierarchy event occurring on the
JLayer
or any of its subcomponents. |
protected void |
processInputMethodEvent(InputMethodEvent e,
JLayer<? extends V> l)
Processes input event occurring on the
JLayer
or any of its subcomponents. |
protected void |
processKeyEvent(KeyEvent e,
JLayer<? extends V> l)
Processes key events occurring on the
JLayer
or any of its subcomponents. |
protected void |
processMouseEvent(MouseEvent e,
JLayer<? extends V> l)
Processes mouse events occurring on the
JLayer
or any of its subcomponents. |
protected void |
processMouseMotionEvent(MouseEvent e,
JLayer<? extends V> l)
Processes mouse motion event occurring on the
JLayer
or any of its subcomponents. |
protected void |
processMouseWheelEvent(MouseWheelEvent e,
JLayer<? extends V> l)
Processes mouse wheel event occurring on the
JLayer
or any of its subcomponents. |
void |
removePropertyChangeListener(PropertyChangeListener listener)
Removes a PropertyChangeListener from the listener list.
|
void |
removePropertyChangeListener(String propertyName,
PropertyChangeListener listener)
Removes a
PropertyChangeListener from the listener
list for a specific property. |
void |
uninstallUI(JComponent c)
Reverses the configuration which was previously set
in the
installUI(JComponent) method. |
void |
updateUI(JLayer<? extends V> l)
|
contains, createUI, getAccessibleChild, getAccessibleChildrenCount, update
public void paint(Graphics g, JComponent c)
Graphics
object to
render the content of the component.
The default implementation paints the passed component as is.paint
in class ComponentUI
g
- the Graphics
context in which to paintc
- the component being paintedComponentUI.update(java.awt.Graphics, javax.swing.JComponent)
public void eventDispatched(AWTEvent e, JLayer<? extends V> l)
AWTEvent
s for JLayer
and all its descendants to this LayerUI
instance.
To enable the AWTEvent
s of a particular type,
you call JLayer.setLayerEventMask(long)
in installUI(javax.swing.JComponent)
and set the layer event mask to 0
in uninstallUI(javax.swing.JComponent)
after that.
By default this method calls the appropriate
process<event type>Event
method for the given class of event.
Note: Events are processed only for displayable JLayer
s.e
- the event to be dispatchedl
- the layer this LayerUI is set toJLayer.setLayerEventMask(long)
,
Component.isDisplayable()
,
processComponentEvent(java.awt.event.ComponentEvent, javax.swing.JLayer<? extends V>)
,
processFocusEvent(java.awt.event.FocusEvent, javax.swing.JLayer<? extends V>)
,
processKeyEvent(java.awt.event.KeyEvent, javax.swing.JLayer<? extends V>)
,
processMouseEvent(java.awt.event.MouseEvent, javax.swing.JLayer<? extends V>)
,
processMouseMotionEvent(java.awt.event.MouseEvent, javax.swing.JLayer<? extends V>)
,
processInputMethodEvent(java.awt.event.InputMethodEvent, javax.swing.JLayer<? extends V>)
,
processHierarchyEvent(java.awt.event.HierarchyEvent, javax.swing.JLayer<? extends V>)
,
processMouseWheelEvent(java.awt.event.MouseWheelEvent, javax.swing.JLayer<? extends V>)
protected void processComponentEvent(ComponentEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless component events are
enabled for the JLayer
objects, this LayerUI
is set to.
Component events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.COMPONENT_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the ComponentEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processFocusEvent(FocusEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless focus events are
enabled for the JLayer
objects, this LayerUI
is set to.
Focus events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.FOCUS_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the FocusEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processKeyEvent(KeyEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless key events are
enabled for the JLayer
objects, this LayerUI
is set to.
Key events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.KEY_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the KeyEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processMouseEvent(MouseEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless mouse events are
enabled for the JLayer
objects, this LayerUI
is set to.
Mouse events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.MOUSE_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the MouseEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processMouseMotionEvent(MouseEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless mouse motion events are
enabled for the JLayer
objects, this LayerUI
is set to.
Mouse motion events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.MOUSE_MOTION_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the MouseEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processMouseWheelEvent(MouseWheelEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless mouse wheel events are
enabled for the JLayer
objects, this LayerUI
is set to.
Mouse wheel events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.MOUSE_WHEEL_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the MouseEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processInputMethodEvent(InputMethodEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless input events are
enabled for the JLayer
objects, this LayerUI
is set to.
Input events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.INPUT_METHOD_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the InputMethodEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processHierarchyEvent(HierarchyEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless hierarchy events are
enabled for the JLayer
objects, this LayerUI
is set to.
Hierarchy events are enabled in the overridden installUI(javax.swing.JComponent)
method
and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.HIERARCHY_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the HierarchyEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
protected void processHierarchyBoundsEvent(HierarchyEvent e, JLayer<? extends V> l)
JLayer
or any of its subcomponents.
This method is not called unless hierarchy bounds events are
enabled for the JLayer
objects, this LayerUI
is set to.
Hierarchy bounds events are enabled in the overridden installUI(javax.swing.JComponent)
method and should be disabled in the uninstallUI(javax.swing.JComponent)
method after that.
public void installUI(JComponent c) { super.installUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(AWTEvent.HIERARCHY_BOUNDS_EVENT_MASK); } public void uninstallUI(JComponent c) { super.uninstallUI(c); JLayer l = (JLayer) c; l.setLayerEventMask(0); }
e
- the HierarchyEvent
to be processedl
- the layer this LayerUI
instance is set toJLayer.setLayerEventMask(long)
,
installUI(javax.swing.JComponent)
,
uninstallUI(javax.swing.JComponent)
public void installUI(JComponent c)
JLayer
this LayerUI
is set to.
The default implementation registers the passed JLayer
component
as a PropertyChangeListener
for the property changes of this LayerUI
.installUI
in class ComponentUI
c
- the JLayer
component where this UI delegate is being installedComponentUI.uninstallUI(javax.swing.JComponent)
,
JComponent.setUI(javax.swing.plaf.ComponentUI)
,
JComponent.updateUI()
public void uninstallUI(JComponent c)
installUI(JComponent)
method.
The default implementation unregisters the passed JLayer
component
as a PropertyChangeListener
for the property changes of this LayerUI
.uninstallUI
in class ComponentUI
c
- the component from which this UI delegate is being removed.ComponentUI.installUI(javax.swing.JComponent)
,
JComponent.updateUI()
public void addPropertyChangeListener(PropertyChangeListener listener)
listener
is null
,
no exception is thrown and no action is performed.listener
- the property change listener to be addedremovePropertyChangeListener(java.beans.PropertyChangeListener)
,
getPropertyChangeListeners()
,
addPropertyChangeListener(String, java.beans.PropertyChangeListener)
public void removePropertyChangeListener(PropertyChangeListener listener)
listener
is null
,
no exception is thrown and no action is performed.listener
- the PropertyChangeListener to be removedaddPropertyChangeListener(java.beans.PropertyChangeListener)
,
getPropertyChangeListeners()
,
removePropertyChangeListener(String, PropertyChangeListener)
public PropertyChangeListener[] getPropertyChangeListeners()
PropertyChangeListener
s
or an empty array if no property change
listeners are currently registeredaddPropertyChangeListener(java.beans.PropertyChangeListener)
,
removePropertyChangeListener(java.beans.PropertyChangeListener)
,
getPropertyChangeListeners(String)
public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener)
propertyName
or listener
is null
,
no exception is thrown and no action is taken.propertyName
- one of the property names listed abovelistener
- the property change listener to be addedremovePropertyChangeListener(String, PropertyChangeListener)
,
getPropertyChangeListeners(String)
,
addPropertyChangeListener(String, PropertyChangeListener)
public void removePropertyChangeListener(String propertyName, PropertyChangeListener listener)
PropertyChangeListener
from the listener
list for a specific property. This method should be used to remove
PropertyChangeListener
s
that were registered for a specific bound property.
If propertyName
or listener
is null
,
no exception is thrown and no action is taken.propertyName
- a valid property namelistener
- the PropertyChangeListener to be removedaddPropertyChangeListener(String, PropertyChangeListener)
,
getPropertyChangeListeners(String)
,
removePropertyChangeListener(PropertyChangeListener)
public PropertyChangeListener[] getPropertyChangeListeners(String propertyName)
propertyName
- The name of the property being listened toPropertyChangeListener
s associated with
the named property; if no such listeners have been added or
if propertyName
is null
, an empty
array is returnedaddPropertyChangeListener(String, PropertyChangeListener)
,
removePropertyChangeListener(String, PropertyChangeListener)
,
getPropertyChangeListeners()
protected void firePropertyChange(String propertyName, Object oldValue, Object newValue)
propertyName
- the property whose value has changedoldValue
- the property's previous valuenewValue
- the property's new valuepublic void applyPropertyChange(PropertyChangeEvent evt, JLayer<? extends V> l)
LayerUI
when any of its property are changed
and enables updating every JLayer
this LayerUI
instance is set to.evt
- the PropertyChangeEvent generated by this LayerUI
l
- the JLayer
this LayerUI is set topublic int getBaseline(JComponent c, int width, int height)
JLayer
's view component is not null
,
this calls the view's getBaseline()
method.
Otherwise, the default implementation is called.getBaseline
in class ComponentUI
c
- JLayer
to return baseline resize behavior forwidth
- the width to get the baseline forheight
- the height to get the baseline forJComponent.getBaseline(int,int)
public Component.BaselineResizeBehavior getBaselineResizeBehavior(JComponent c)
JLayer
's view component is not null
,
this returns the result of the view's getBaselineResizeBehavior()
method.
Otherwise, the default implementation is called.getBaselineResizeBehavior
in class ComponentUI
c
- JLayer
to return baseline resize behavior forJComponent.getBaseline(int, int)
public void doLayout(JLayer<? extends V> l)
JLayer
to lay out its components.l
- the JLayer
component where this UI delegate is being installedpublic Dimension getPreferredSize(JComponent c)
JLayer
's view component is not null
,
this returns the result of the view's getPreferredSize()
method.
Otherwise, the default implementation is used.getPreferredSize
in class ComponentUI
c
- JLayer
to return preferred size forJLayer
JComponent.getPreferredSize()
,
LayoutManager.preferredLayoutSize(java.awt.Container)
public Dimension getMinimumSize(JComponent c)
JLayer
's view component is not null
,
this returns the result of the view's getMinimalSize()
method.
Otherwise, the default implementation is used.getMinimumSize
in class ComponentUI
c
- JLayer
to return preferred size forJLayer
JComponent.getMinimumSize()
,
LayoutManager.minimumLayoutSize(java.awt.Container)
,
ComponentUI.getPreferredSize(javax.swing.JComponent)
public Dimension getMaximumSize(JComponent c)
JLayer
's view component is not null
,
this returns the result of the view's getMaximumSize()
method.
Otherwise, the default implementation is used.getMaximumSize
in class ComponentUI
c
- JLayer
to return preferred size forJLayer
JComponent.getMaximumSize()
,
LayoutManager2.maximumLayoutSize(java.awt.Container)
public void paintImmediately(int x, int y, int width, int height, JLayer<? extends V> l)
JLayer
this LayerUI
is set to, immediately.
This method is to be overridden when the dirty region needs to be changed.
The default implementation delegates its functionality to JComponent.paintImmediately(int, int, int, int)
.x
- the x value of the region to be paintedy
- the y value of the region to be paintedwidth
- the width of the region to be paintedheight
- the height of the region to be paintedJComponent.paintImmediately(int, int, int, int)
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


{% block head %}{% endblock %}
siena project
the scalable persistence tier for Java
H
ome
D
ocumentation
D
ownload
H
acking
{% block body %}{% endblock %}
Main topics
Frequently Asked Questions
Getting started guide
Relational databases: JDBC
Google App Engine datastore
Amazon's SimpleDB
Siena-remote
Json support
Related links
Siena at Google Code
Siena at Google Groups
Apache License 2.0


Dyslexia is not an illness and people who are dyslexic are not less intelligent than others. They just handle language differently.
Unfortunately, public education is not always set up to cater to dyslexic students. When a child begins school he or she will learn how to read. However, at a certain point the focus at school shifts from learning to read, to reading to learn.
If dyslexia gets in the way of comprehension and language production, it can have a major impact on learning and performance and cause an otherwise intelligent and enthusiastic student to experience feelings of low self-worth and low confidence.
The actress Keira Knightley often talks about being 5 years-old and proudly reading books in front of her class at school. She assumed she was the top of her primary group, until she was given a book that hadn’t been read to her and realized she had memorized the words and could not read at all
The more students learn about successful people who share experiences they can relate to, the greater the chances they will see their learning difference in a more positive light. Knightley also talks about learning to read using film scripts given to her by her parents with the promise that if she could read them, she could try out for the part.
Some Famous Dyslexic People
Albert Einstein
Einstein was a Nobel Prize winning theoretical physicist who developed the theory of relativity. Einstein was well known for his brilliance in math and physics but he also struggled with language difficulties, leading some people to suggest he may have had dyslexia. He had extremely delayed speech and didn’t speak fluently until he was 6 years old. Einstein also had problems getting his thoughts down, retrieving language and reading out loud, all characteristic signs of dyslexia. His contributions to his field demonstrated a unique and novel approach to problem solving which is one of the strengths associated with dyslexia.
Steve Jobs
Steve Jobs, the founder of Apple had both dyslexia and giftedness. This is more common than you might think and describes individuals who experience difficulty learning to read and spell but who also perform high on intelligence tests. Read more about giftedness in this article.
George Washington
Washington was the first president of the United States and was also thought to be dyslexic. He was said to have issues with written language, including an inconsistent approach to spelling in his personal papers – in one example he wrote ‘cloathes’ for ‘clothes.’ He also made grammar mistakes and generally had difficulty expressing himself in writing. It’s worth noting that Washington is not the only US president who is suspected of having dyslexia. Thomas Jefferson, Abraham Lincoln and JFK are on the list too!
Leonardo Da Vinci
This Renaissance engineer, mathematician, architect, inventor, and painter of the Mona Lisa, often wrote in reverse mirror image. He also had inconsistent spelling in his notes, which some people have suggested points to dyslexia. Moreover, Da Vinci was a creative genius and an original thinker of the highest order, qualities commonly associated with dyslexia.
Jennifer Aniston
Jennifer Aniston is a celebrity who wasn’t diagnosed with dyslexia until later in life. She has spoken about the difficulty she had in remembering facts and how this slowed her down in learning and made her think she was ‘bad’ at school and ‘not smart.’ Her dyslexia was diagnosed after an eye test in which she had to read a paragraph while doctors observed her fixations with an eye-tracker.
Tom Cruise
Tom Cruise, the famous Mission Impossible actor speaks openly about the struggles he experienced because of his dyslexia. Cruise claims he was functionally illiterate when he graduated high school and even had trouble reading scripts at the beginning of his career. He has said his dyslexia was something he felt he had to hide in school but has since learned to accept and overcome thanks to strategy interventions.
Pablo Picasso
Picasso, the famed Spanish artist and sculptor whose paintings now sell for millions and millions notoriously struggled with reading in school. He was said to have difficulty seeing the letters correctly and could not read. Yet, he also had a keen sense of space, and more advanced visual-spatial ability is often found in dyslexia.


Welcome to My Web Page
Here is a second headline!
Hello world! This is a paragraph of text
This is another paragraph
An Unordered list:
- One item
- Another item
- Yet another item
An ordered list:
- First Item
- Second item
- Third item
| First Name |
Last Name |
Years in Office |
| George |
Washington |
1789-1797 |
| John |
Adams |
1797-1801 |
| Tomas |
Jefferson |
1801-1809 |
Hello world!
This is the top of my web page.
This is the middle of my web page.
This is the bottom of my web page.


| | |
- __builtin__.object
-
- Order
- OrderList
- Recipe
class Order(__builtin__.object) |
| |
This class provides an Order with id, deadline and recipe. |
| |
Methods defined here:
- __init__(self, id=0, deadline=0)
- id is a unique int for the Order.
deadline is the int deadline for the Order.
recipe is the Recipe instance for the order.
- toXml(self, xmlDoc)
- Converts the Order to an XML description and returns the XML tree
node. XmlDoc is the document to create the tree element from.
Static methods defined here:
- fromXml(element)
- A static method that creates an Order instance from an XML tree node
and returns it. The number of children (Recipe instances) of the node
have to be exactly one since each Order can only have a single Recipe.
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
|
class OrderList(__builtin__.object) |
| |
This class provides a list of Order instances. |
| |
Methods defined here:
- __init__(self)
- orders is a list of Order instances.
- addOrder(self, order)
- Adds an Order to the OrderList. The Order instance and the Order.id
cannot be already in the list.
- toXml(self)
- Creates an XML tree node element of the OrderList instance and returns
it.
- toXmlFile(self, filename)
- Exports the OrderList instance to an xml file (str filename).
Static methods defined here:
- fromXml(xmlDoc)
- A static method that creates an OrderList instance from an XML tree
node and returns it.
- fromXmlFile(filename)
- A static method that loads an OrderList from a file (str filename) and
returns an instance.
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
|
class Recipe(__builtin__.object) |
| |
This class provides a Recipe for an Order. It is a list (or dictionary) of
tuples (str machineName, int timeAtMachine). |
| |
Methods defined here:
- __getitem__(self, key)
- Returns the time in the Recipe at Machine with name key.
- __init__(self)
- recipe is a list (or dictionary) that contains the tuples of time
information for the Recipe.
- __setitem__(self, key, value)
- Adds a Recipe item (a tuple of (str machineName, int time)) to the
Recipe list (or dictionary). It will not add the item if machineName
is already in the list.
- calcMinProcTime(self, machineName=None)
- This method calculates the minimum processing time of the Recipe
starting from Machine with machineName (Considers the constant plant
delays for the crane movement time between machines).
- indexOfMachine(self, machineName)
- Returns the index of the Machine with machineName in the recipe list.
- toXml(self, xmlDoc)
- Converts the Recipe to an XML description and returns the XML tree
node. XmlDoc is the document to create the tree element from.
Static methods defined here:
- fromXml(element)
- A static method that creates a Recipe instance from an XML tree node
and returns it.
Data descriptors defined here:
- __dict__
- dictionary for instance variables (if defined)
- __weakref__
- list of weak references to the object (if defined)
| |


We're sorry but vue-photoswipe-directive doesn't work properly without JavaScript enabled. Please enable it to continue.


Gandii Baat actress Gehana Vasisth battling for life after cardiac arrest
Actress Gehana Vasisth was rushed to the hospital after suffering a cardiac arrest on Thursday.
Television actress and model Gehana Vasisth has suffered a cardiac arrest and has been admitted to hospital after being on a long working shift without taking proper nutrition, doctor said.
Gehana, who was admitted to hospital on Thursday, is "extremely critical" as per hospital sources and has been put on ventilator and other life-saving equipment.
She is currently undergoing treatment in Raksha Hospital in Mumbai's Malad area.
As per the latest information received from hospital sources, the 31-year-old suffered a cardiac arrest resulting from a severe stroke and very low blood pressure.
Doctors suspect that this might have happened due to an adverse reaction between prescription drugs and certain energy drinks consumed by her.
As per sources, the actress fell unconscious on Thursday afternoon while shooting at Madh island for a web series. She was immediately rushed to the hospital.
Pranav Kabra, doctor and head of Raksha Hospital, has informed that Gehana was brought in with no pulse and extremely low blood pressure. He further revealed that it took two hours to revive her pulse and she had to be given electric shock treatment.
"She is not responding to treatment and has difficulty breathing on her own. We have put her on ventilator to ensure she has proper oxygen supply to her brain. You can describe her condition as extremely critical for now," said Kabra on Friday.
"From the preliminary information we have got so far, Gehana Vasisth was shooting for nearly 48 hours without consuming proper nourishment. She has been admitted to the Intensive Care section and we are doing a series of tests on her. She is suffering from diabetes and her sugar is on the higher side, while her BP is very low. We were told she consumed some energy drinks and was also taking medication for diabetes and some other ailment. We are not sure if there was any reaction between what she consumed. We have to wait for the results of all the tests," added the doctor.
On the work front, Gehana Vasisth was recently seen in ALT Balaji's "Gandii Baat". She has also featured in shows on the Ullu app.
ALSO READ
AlSO READ| Bigg Boss 11: Is Gehana Vasisth entering the house as a wild card contestant?


private_methods
ng-bundle-collection.Collection
Private methods of ng-bundle-collection.Collection
Populating collection config with defaults
collection._initConfig()
Initialization of public properties of collection
collection._initPublicProperties()


--- categories: python, PyObjC, py2app, PyCon, macosx date: 2005/03/23 13:32:54 guid: /?p=122 permalink: http://bob.pythonmac.org/archives/2005/03/23/pyobjc-at-pycon/ tags: '' title: PyObjC at PyCon ---
I can finally take a breather now that my talks are over! For those of you that missed them, or want to take a closer look, here are the slides:
If you poke around in the svn repository that those link to, you can find the ReST source for the slides, the source imagery, the software that throws them together with docutils and Reportlab, etc.


Burger Quest!
The quest to devour the finest burgers of the land
Burgers to Conqure!
Conqured Burgers!
{{burger_name}}
Devour!
{{burger_name}}
Add To The Quest
New Burger:
Embark


Water main break prompts evacuation, closure of popular New Jersey mall
by WABCMILLBURN, New Jersey (WABC) -- A major water main break forced the closure and evacuation of a popular New Jersey mall Monday.
Officials for The Mall At Short Hills said the rupture occurred underneath the mall.

"We are assessing the situation and hope to re-open today," officials said in a Facebook post. "Please check back for updates."
A short time later, officials announced the mall would remain closed for the remainder of Monday. It is unclear when it will reopen.
The mall was shut down very slowly, with the major stores shutting down last.
A security guard tells Eyewitness News that the problem is an underground water main that feeds the malls fire suppression system.
The water for the bathrooms is still operating.
The break apparently happened inside an electrical supply area, so power was shut down as a precaution.


Meal planning, your way.
Table will be built using JavaScript. Table will be populated with data extracted from JSON string received from backend server via a SELECT command to Customers table WHERE customer_id = this.customer_id.
| First Name | Last Name | Email Address | Password | Phone Number | Admin? |
|---|---|---|---|---|---|
| Jane | Doe |<EMAIL_ADDRESS>| ******** |<PHONE_NUMBER> | No |
NOTE: If you are wanting to update your address or payment information, please send an email to the administrator at nelson@freedommeals.com.


Gateway
BOT
10-Jul-18 04:57 PM
[dscrdeql] <x2maano> hows every one?
[dscrdeql] <x2maano> whats up?
[dscrdeql] <Flate> I'm ooor
[dscrdeql] <cypherzero> home
[dscrdeql] <cypherzero> sweet home
[dscrdeql] <Cryptovideos> Time for a snooze me thinks
[dscrdeql] <Cryptovideos> after my supper tho
[dscrdeql] <Cryptovideos> im hungry like a lion
[dscrdeql] <Cryptovideos> Andy...you well bro?
[dscrdeql] <x2maano> yeah its dinner time
[dscrdeql] <AndronicusBass-Founder> I'm making presentations, contacting people to get our name out there and potential customers although we have been contacted a lot by people wanting to build which is always exciting
[dscrdeql] <donaldmathers>
[dscrdeql] <CombatWombat> thats great news bass
[dscrdeql] <CombatWombat> if there is anything you want us to share on social media just let us know
[dscrdeql] <slipersty> Hello missed me
[dscrdeql] <slipersty> @cellulitis how is leveling hoing ?
[dscrdeql] <cellulitis> not good man
[dscrdeql] <cellulitis> not level 2 yet
[dscrdeql] <slipersty> Uou will soon be there ?
[dscrdeql] <donaldmathers>
[dscrdeql] <AndronicusBass-Founder> Thanks
[dscrdeql] <AndronicusBass-Founder> ?info
[dscrdeql] <slipersty> @cellulitis im working my way too level 7 ^^
(edited)
[dscrdeql] <cellulitis> O_O level 6?
[dscrdeql] <cellulitis> damn
[dscrdeql] <cellulitis> i'm struggling with level 1
[dscrdeql] <slipersty> Fid a typo
[dscrdeql] <slipersty> Im on lvl 6 and heading for lvl 7
[dscrdeql] <slipersty> Hmmm how far you have too lvl 2 ?
[dscrdeql] <slipersty> All ready done
[dscrdeql] <cellulitis> let's check
[dscrdeql] <cellulitis> 9 xp to go
[dscrdeql] <!!! Thorth !!!> lol
[dscrdeql] <!!! Thorth !!!> good luck @cellulitis
[dscrdeql] <!!! Thorth !!!> keep talking
[dscrdeql] <!!! Thorth !!!> and you'll up
[dscrdeql] <cellulitis> lol thanks man
[dscrdeql] <cellulitis> how long did it take you to get to novice?
[dscrdeql] <donaldmathers> Just keep chatting your level will climb


WITNESS LIST Corrections Committee June 11, 2002-2:30P Correctional Managed Health Care On: Blair, Dr. Patricia (UTMB-Galveston Correctional Managed Care) Caruso, Kleanthe (UTMB-Galveston Correctional Managed Care) Gonzalez, Dr. William (Texas Tech Health Sciences Center) Murray, Dr. Owen (TDCJ Correctional Managed Care) Raimer, Dr. Ben (Correctional Managed Health Care Committee)


{{username}}
The name that appear in your profile
Tell something about you
Where are you from?
Have you a blog or a web site?


Next: Tilde Less-Than-Sign-> Logical Block, Previous: FORMAT Pretty Printer Operations, Up: FORMAT Pretty Printer Operations
Without any modifiers, ~_ is the same as (pprint-newline :linear). ~@_ is the same as (pprint-newline :miser). ~:_ is the same as (pprint-newline :fill). ~:@_ is the same as (pprint-newline :mandatory).


[gecode-users] Strange branching behaviour when using FunctionBrancher
Christian Schulte
cschulte at kth.se
Tue Sep 23 16:50:15 CEST 2014
Hi Andrea,
What you have to do is two things, basically:
1. (as mentioned) implement a brancher yourself.
2. Information that is expensive (oe even impossible) to re-compute you should store in a subclass of Choice that you yourself can define. I think Chapter 19 (Section 19.4) is a nice example: there the brancher also does symmetry-breaking during search and it stores all symmetry information explicitly.
Cheers
Christian
--
Christian Schulte, Professor of Computer Science, KTH, www.gecode.org/~schulte/
From: Andrea Peano [mailto:andrea.peano at unife.it]
Sent: Tuesday, September 23, 2014 2:31 PM
To: Christian Schulte
Cc: users at gecode.org
Subject: Re: [gecode-users] Strange branching behaviour when using FunctionBrancher
I'm sorry for multiple replies, but I want to ask this in a more general fashion.
Consider I planned to perform a quite burdensome heuristic in a particular point of the search (that's why I'm splitting the search).
Obviously this heuristics helps to prune the search space.
How can I be sure that this heuristic is not recomputed more and more?
Thanks,
Andrea Peano
On Tue, Sep 23, 2014 at 2:24 PM, Andrea Peano <andrea.peano at unife.it> wrote:
On Tue, Sep 23, 2014 at 2:09 PM, Christian Schulte <cschulte at kth.se> wrote:
You can disable recomputation but this is not a good idea as it degrades performance seriously and increases memory consumption considerably.
Yes, I see.
What you could do (also not good) is call status() yourself.
I'm already doing it, but this does not seem enough to prevent recomputation on those nodes. I call it within second_level and third_level but it's not enough. Do you mean somewhere else?
The real (but tough) thing to do is to implement your own brancher.
And just checking: do you know that multiple branchers are executed in the order they are created? But maybe that is not enough for you.
Yes, I know, I tried to make the search as simple as possible, but there are some aspects of the problem a bit difficult to manage.
Anyway, I'll find a way.
Thanks for giving me a halping hand.
Andrea
Cheers
Christian
--
Christian Schulte, Professor of Computer Science, KTH, www.gecode.org/~schulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf Of Andrea Peano
Sent: Tuesday, September 23, 2014 2:00 PM
To: users at gecode.org
Subject: Re: [gecode-users] Strange branching behaviour when using FunctionBrancher
I was just reading on the Gecode guide that this behaviour is due to the "recomputation".
So I have two more questions: can I completely prevent this behaviour by disabling recomputation?
Has recomputation a direct effect on parallel search?
Thanks,
Andrea
On Tue, Sep 23, 2014 at 1:22 PM, Andrea Peano <andrea.peano at unife.it> wrote:
Hello,
I've implemented a search strategy by splitting the search into three levels. I think the code may explain better this strategy.
void MyModel::post(Space& home)
{
static_cast<MyModel&>(home).second_level();
}
void MyModel::second_level()
{
status();
//do something with the partial solution
//print "second level"
branch(*this, BoolBranchDirection, INT_VAL_MIN());
branch(*this, post2);
}
void MyModel::post2(Space& home)
{
static_cast<MyModel&>(home).third_level();
}
void MyModel::third_level()
{
if(BoolBranchDirection.val()==0)
{
//print third level left
//left branch behaviour (install further branches)
}
else
{
//print third level right
//right branch behaviour (install further branches)
}
}
Imagine now we are fixing the partial solution before the "post" calling, so the solver goes only once into the "post" function (and it's confirmed by GIST).
The strange fact is that "second_level" is called more than once! Instead I expect one call for "second_level" and two calls for "third_level", which executes two different paths of the code.
These are the prints I read:
second level
third level left
second level
third level right
second level
third level right
But I expected:
second level
third level left
third level right
Can you clarify this behaviour please?
Furthermore, I experienced that I need to call "status()" within the second level, to ground some variables I expected to be already ground. Is this normal?
I'm using Gecode 4.2.1
Thanks,
Andrea
--
Andrea Peano - PhD student
Department of Engineering - University of Ferrara
Tel: +39 0532 97 4827
--
Andrea Peano - PhD student
Department of Engineering - University of Ferrara
Tel: +39 0532 97 4827
--
Andrea Peano - PhD student
Department of Engineering - University of Ferrara
Tel: +39 0532 97 4827
--
Andrea Peano - PhD student
Department of Engineering - University of Ferrara
Tel: +39 0532 97 4827
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mailing list


--- layout: post title: Seven Languages in Seven Weeks date: 2011-05-15 11:46:01.000000000 +02:00 categories: [] tags: - Seven Languages in Seven Weeks status: publish type: post published: true meta: {} author: login: admin email<EMAIL_ADDRESS>display_name: Philippe first_name: Philippe last_name: Vlérick excerpt: !ruby/object:Hpricot::Doc options: {} ---
A recently bought the book titles “Seven Languages in Seven Weeks”. The book has excellent reviews, and I have to say that in the list of languages it covers, I only have vague notions for some of them (Prolog, Clojure, Haskell), but absolutely no experience with any of them.
So, what I’m going to do is write my answers to the exercises on this blog, day by day (the book is divided by “days”) to keep track of my progress and findings. I started out by writing all of this in a text file for private use, but I figured that, after all, why not make it public?
This will probably look boring if you know any of these languages, but mind you that I have no experience whatsoever with nearly all of them.
So, let’s start with the very trendy Ruby!


{{title}}
House Expenses
Projected
Actual
Difference
{{row.pHouse}}
{{ row.pHouse | sub: row.aHouse}}
Row Name:


Library of plugins is a collection of ready-made decisions for front-end development. They will help you to faster your development, to add functionality and to decorate the interface. It is ok for beginners and professionals. I hope this collection will help you. If you have any questions you can connect with me to social networks.
If you liked this theme, please donate to me on PayPal or contact me. Thanks!
MIT


Img_id: 400925003_400925
Input image and question: what color is his shirt ?
Reasoning process
- I look at the RED box.
- The object properties ['red']['maroon']['brown'] would be useful in answering the question.
- In conclusion, I think the answer is red
Img_id: 5314004_5314
Input image and question: which room is this ?
Reasoning process
- I first find the BLUE box, and then from that I look at the GREEN box.
- The object(s) toilet would be useful in answering the question.
- In conclusion, I think the answer is bathroom
Img_id: 132861004_132861
Input image and question: how many clocks can be seen on this building ?
Reasoning process
- I look at the PURPLE boxes.
- I will try to count them: 2
- In conclusion, I think the answer is 2
Img_id: 394773004_394773
Input image and question: what is on the back of this motorcycle ?
Reasoning process
- I first find the BLUE box, and then from that I look at the GREEN box.
- The object(s) bag would be useful in answering the question.
- In conclusion, I think the answer is helmet
Img_id: 135071001_135071
Input image and question: where are the books ?
Reasoning process
- I first find the BLUE box, and then from that I look at the GREEN box.
- The object(s) shelf would be useful in answering the question.
- In conclusion, I think the answer is shelf
Img_id: 399416005_399416
Input image and question: what condition is the sky ?
Reasoning process
- I look at the RED box.
- The object properties ['blue']['white']['cloudy'] would be useful in answering the question.
- In conclusion, I think the answer is cloudy


ROMANCES OF ARTHUR
ARTHUR LEGENDS.
"For there was no man knew from whence he came;
But after tempest, when the long wave broke
All down the thundering shores of Bude and Boss,
There came a day as still as heaven, and then
They found a naked child upon the sands
Of wild Dundagll by the Cornish sea;
And that was Arthur."
Idylls of the King --TENNYSON.
THE scarcity of traditions connected with King Arthur is not a little remarkable in Cornwall, where he is said to have been born, and where we believe him to have been killed. In the autumn of last year (1863) I visited Tintagel and Camelford. I sought with anxiety for some stories of the British king, but not one could be obtained The man who has charge of the ruins of the castle was very sorry that he had lent a book which he once had, and which contained many curious stories, but he had no story to tell me.
We hear of Prince Arthur at the Land's-End, and of his fights with the Danes in two or three other places. Merlin, who may be considered as especially associated with Arthur, has left indications of his presence here and there, in prophetic rhymes not always fulfilled; but of Arthur's chieftains we have no folk-lore. All the rock markings, or rock peculiarities, which would in West Cornwall have been given to the giants, are referred to King Arthur in the eastern districts.
Jack the Giant Killer and Thomas Thumb--the former having been tutor, in his own especial caning, to King Arthur's only son,[a] and the latter the king's favourite dwarf [b]--are, except in story books, unknown. Jack Hornby, [c] if he ever lived near the Land's. End, unless he is the same with "Little Jack Horner,"--has been so long a stranger, that his name is forgotten.
The continuance of a fixed belief in the existence of Arthur is easily explained. The poets and the romance writers have made the achievements of a British chieftain familiar to all the people; and Arthur has not only a name, but a local habitation, given to him equally in Scotland, England, Wales, and Ireland.
Mr Campbell, in his "West Highland Tales," gives a "Genealogy Abridgment of the very ancient and noble family of Argyle, 1779." The writer says this family began with Constantine, grandfather' to King Arthur; and he informs us that Sir Moroie Mor, a son of King Arthur, of whom great and strange things are told in the Irish Traditions--who was born at Dumbarton Castle, and who was usually known as "The Fool of the Forest" -- was the real progenitor of "Mac Callen Mor." From this Moroie Mor was derived the mighty Diarmaid, celebrated in many a Gaelic lay--"to whom all popular traditions trace the Campbell clan."
"Arthur and Diarrmaid," writes Mr Campbell, "primeval Celtic worthies, whose very existence the historian ignores, are thus brought together by a family genealogist."
"Was the Constantine grandfather to Arthur one of the five, tyrants named by Gildas ?
Aurelius Conanus, who "wallowed in murder and adultery."
Vorlpore, "tyrant of the Dimeta."
Cuneglas, "the yellow butcher."
Maglocunes, "the island dragon."
It is curious to find a Scotch genealogist uniting in one bond the Arthur of Dundagel and the ancestors of the Argyles of Dumbarton.
May we not after this venture to suggest that, in all probability, the parish of Constantine (pronounced, however, Cus-ten-ton), between Helstone and Penryn, may derive its name from this Constantinus, rather than from the first Christian emperor ?
Again, the family of Cossentine has been often said to be offsets from Constantine, the descendant of the Greek emperors, who was buried in Landulph Church. Seeing that the name has been known for so long a period in Cornwall, may not this family rather trace their origin up to this Constantine the Tyrant ?
[a] "Popular Rhymes and Nursery Tales," by James O. Halliwell.
[b] See "Thomas of the Thumb, or Tómas na k'ordaig," Tale lxix. "Popular Tales of the West Highlands," by J. F. Campbell.
[c] "Popular Rhymes and Nursery Tales," by James O. Halliwell
[d] Camden's "Britannica," by Gough, vol. i., p. 539. From this author we do learn much. Indeed he says--"As to that Constantine, whom Gildas calls 'that tyrannical whelp of the impure Danmonian lioness,' and of the disforesting of the whole country under King John, before whose time it was all forest, let historians tell--it is not to my purpose." -- Vol. i. p. 5.
[e] Miltons "History of Britain," edit. 1678, p. 155


Hot Restaurant
Current Reservation and wait list
Reserve Table
Home Page
Reserved tables
Waiting list
control panel only viewable for administator
View API Reserved Table
View API Waiting List
Clear Table


Project: Alcatel-Lucent (TiMOS) Service Router
Description: QuickCalls and response map examples
Category: library
Class: Reference
1 QuickCall Library in project://di_TiMOS
GetFirmwareVersion
Returns a JSON string:
\tversion
\tmodel
ConfigureMtu
Change the MTU on an interface
| Argument |
Description |
| interface |
Interface to modify |
| mtu |
New value for MTU |
AddVlanToPort
Add a VLAN and epipe to a port
| Argument |
Description |
| interface |
The interface for VLAN |
| epipe |
Customer service epipe ID |
| customer_id |
Customer ID |
| vlan |
The VLAN for interface |
GetPortInfo
Get info from the show port command
Returns a block JSON string:
\tadmin_state
\toper_state
\tmtu_size
\tduplex
| Argument |
Description |
| interface |
|
GetServiceInfo
Get info about a service from the show service id table.
Returns a block JSON string:
\tidentifier_list - List of all services and ports
\ttype_list - List of service types
\tadmin_mtu_list - List of configured MTU sizes
\toper_mtu_list - List of operational MTU sizes
\tadmin_state_list - List of configured states
\toper_state_list - List of operational states
| Argument |
Description |
| service_id |
Id number of service to get info on ex: 555 |
ConfigureCustomerEvpl
| Argument |
Description |
| interface |
Number of port to modify ex. 1/1/2 |
| uplink_interface |
Port number of uplink interface into service provider network ex: 1/1/1 |
| mtu |
MTU size to configure |
| s_vlan_tag |
Tag used to create customer, epipe, and vlan configs ex. 555 |
| c_vlan_tag |
Customer vlan tag to configure ex.: 20 |
RemoveCustomerEvpl
| Argument |
Description |
| interface |
Number of port to modify ex. 1/1/2 |
| uplink_interface |
Port number of uplink interface into service provider network ex: 1/1/1 |
| s_vlan_tag |
Tag used to create customer, epipe, and vlan configs ex. 555 |
| c_vlan_tag |
Customer vlan tag to configure ex.: 20 |
GetHostname
Returns block JSON string:
\thostname
GetPowerSupplyInfo
Get info on chassis power supplies.
Returns a block JSON string:
\tnum_power_supplies - number of power supplies available
\toverall_status - "true" if all power supplies are up, "false" otherwise


Spotlight.js
Spot Effect
Use this to enable the spot highlight effect.
Spot size
130
Laser Effect
Use this to enable the laser pointer effect.
Laser size
10
control_camera
Enable Remote Controller


This example is what the slideshow looks like when using full-bleed images for the background.
These are photos of painting I took at The Getty when I visited LA in the summer of 2011. I should probably know the titles of these famous paintings, but I can't remember them :P


(
)
+
+
+
+
-
+10
+10
+10
+10
+10
+10
DEVELOPMENT LVL.
3
110 / 137
(10
)
TAXATION
+20
+10
+10
-
50%
+
TRADE ROUTES (
)
Province


pdffonts
Section: User Commands (1)Updated: 22 January 2004
Index Return to Main Contents
NAME
pdffonts - Portable Document Format (PDF) font analyzer (version 3.00)SYNOPSIS
pdffonts [options] [PDF-file]DESCRIPTION
Pdffonts lists the fonts used in a Portable Document Format (PDF) file along with various information for each font.The following information is listed for each font:
- name
- the font name, exactly as given in the PDF file (potentially including a subset prefix)
- type
- the font type -- see below for details
- emb
- "yes" if the font is embedded in the PDF file
- sub
- "yes" if the font is a subset
- uni
- "yes" if there is an explicit "ToUnicode" map in the PDF file (the absence of a ToUnicode map doesn't necessarily mean that the text can't be converted to Unicode)
- object ID
- the font dictionary object ID (number and generation)
PDF files can contain the following types of fonts:
- Type 1
- Type 1C -- aka Compact Font Format (CFF)
- Type 3
- TrueType
- CID Type 0 -- 16-bit font with no specified type
- CID Type 0C -- 16-bit PostScript CFF font
- CID TrueType -- 16-bit TrueType font
OPTIONS
- -f number
- Specifies the first page to analyze.
- -l number
- Specifies the last page to analyze.
- -opw password
- Specify the owner password for the PDF file. Providing this will bypass all security restrictions.
- -upw password
- Specify the user password for the PDF file.
- -v
- Print copyright and version information.
- -h
- Print usage information. (-help and --help are equivalent.)
EXIT CODES
The Xpdf tools use the following exit codes:- 0
- No error.
- 1
- Error opening a PDF file.
- 2
- Error opening an output file.
- 3
- Error related to PDF permissions.
- 99
- Other error.
AUTHOR
The pdffonts software and documentation are copyright 1996-2004 Glyph & Cog, LLC.SEE ALSO
pdftops(1), pdftotext(1), pdfinfo(1), pdftoppm(1), pdfimages(1),
Index
This document was created by man2html, using the manual pages.
Time: 05:29:07 GMT, December 24, 2015


---
layout: post
title: Smokey red pepper dip
date: 2021-03-04 06:00:34 -0200
background: '/img/recipes/vegan-dips.jpg'
categories: Recipes
---
If you're looking for a dip that ticks all of the taste boxes, this dip is it.
The umami of the smokey mayonnaise pairs perfectly with the natural sweetness of the red pepper, and
is rounded of with the bitterness of tahini.
Prep time: 10 minutes
Cook time: 10-15 minutes
Serving: +- 10 tbsp servings
Ingredients
- 2 large red peppers
- 1 tbsp tahini
- 1 tbsp smoked mayonnaise
- 1 tbsp fresh lemon juice
Instructions
- Preheat the oven to 200°C and set to grill.
- Slice the peppers in half and, remove the core and any white flesh.
- Flatten the peppers on a baking tray and roast in the oven for 10-15 minutes.
Don't be afraid to really char the peppers.
- Cover the peppers in a bowl and leave them to sweat for 5 minutes.
- Peel off the burnt skins.
- Put the peppers and the rest of the ingredients into a food processor/blender
and blend until the desired smoothness.
Tip
Serve with crackers/nachos.
Add to wraps/burgers/omelettes, etc.
I use a store bought keto smoked mayonnaise but you can easily add liquid smoke to any mayonnaise.
Live long and keto-on!


Reports on any call to Object.wait() or Condition.await() which
does not specify a timeout. Such calls may be dangerous in high-availability programs, as failures in one
component may result in blockages of the waiting component,
if notify()/notifyAll()
or signal()/signalAll() never
get called.
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Below are some of the movie stars I like:
Chris Evans
Edward Norton
Meryl Streep
Ralph Fiennes
Jackie Chan
Go back to the home page


WITNESS LIST S/C on Capital Funding for Higher Education Committee March 23, 2006 - 1:30P Subcommittee Charge ON: Adams, Neal Vice-Chair (Texas Higher Education Coordinating Board), Austin, TX Flack, Teri Deputy Commissioner (Texas Higher Education Coordinating Board), Austin, TX Kline, Robert E. Executive Director (Bond Review Board), Austin, TX Miller, John Analyst (LBB), Austin, TX Owens, Greg Analyst (LBB), Austin, TX Paredes, Dr. Raymund Commissioner (Texas Higher Education Coordinating Board), Austin, TX Shepard, Robert Chair (Texas Higher Education Coordinating Board), Austin, TX Travis, Rick Analyst (LBB), Austin, TX Wielmaker, John Analyst (LBB), Austin, TX


Level_Tree Class Reference
A tree of all the level sets in an Array or Slice.
More...
#include <level.set.h>
Descriptive Types
Routines
| void |
Print_Level_Tree
(Level_Tree *t, int indent, int idwidth, int valwidth, FILE *file) |
| void |
List_Level_Set
(Level_Tree *t, Level_Set *r, void *arg, void (*handler)(Indx_Type p, void *arg)) |
Detailed Description
A level set of level h is a maximal, connected set of pixels all of whose values are
not less than h and at least one of which has value exactly h. A level set is maximal in that
any pixels outside the set adjacent to a pixel in the set have a value less than h.
Consider the set L of all level sets of all levels in an image. First observe that the
number of sets is less than the number of pixels in the image as a level set of level h
must have at least one pixel of value h unique to it. Second, observe that if A and B are
two level sets (of any respective levels) then either A and B are disjoint or one is a
subset of the other (the one of strictly greater level). This implies that the transitive
reduction of the subset relationship over L is a tree, and this tree is called here
the level tree for the image. To be more concrete, every node in a level tree represents
one of the level sets of L. The root of the tree is the level set of level 0 (which is the
entire image). Level set A is a child of level set B iff B is a subset of A and there is no
level set C such that B is a subset of C and C is a subset of A. The level of B must clearly
be greater than the level of A.
A Level_Tree object is built for a UINT8_TYPE or UINT16_TYPE array or slice of any
dimensionality with respect to either (2n)- or (3n-1)-connectivity by the routine
Build_Level_Tree. The connectivity and the array or slice from which it was built can be
retrieved later with Get_Level_Tree_Connectivity and Get_Level_Tree_APart.
A Level_Tree object
can be read and written to a file, but it relies on a reference to the underlying array from
which it was built, so when your read in a Level_Tree you must re-establish this reference
with Set_Level_Tree_APart. One can also produce a diagnostic print out of a Level_Tree
with Print_Level_Tree, but generally level trees are so large that this is only recommended
for small debug situations.
Once you have a tree you can then traverse the nodes of the tree. A Level_Set is an opaque
object representing a node in the tree. It does not have any class operators as its existence
and access is strictly relative to a Level_Tree. All the traveral primitives operate upon
a pointer to a Level_Set.
You can get the root of a tree with Level_Set_Root and your can
recursively traverse the tree with Level_Set_Child which takes you to the first child of
a level set, and Level_Set_Sibling which then takes you to the next sibling of a level set.
For example, the code snippet below traverses every node in a level set tree T:
void Traverse_Tree(Level_Tree *t, Level_Set *p)
{ // Visiting p
for (p = Level_Set_Child(t,p); p != NULL; p = Level_Set_Sibling(t,p))
Traverse_Tree(t,p);
}
Traverse_Tree(T,Level_Set_Root(T));
For each level set you can get its level with Level_Set_Level, its size in pixels
with Level_Set_Size, the value of the largest pixel in the level set with Level_Set_Peak,
a representative left-most pixel in the level set (useful for flood fills, see the Connectivity
module) with Level_Set_LeftMost, a unique integer id in the range
[0,L-1]
where L is
the number of level sets in the tree with Level_Set_Id, and the background of a level
set with Level_Set_Background. The background value of a level set is the value of the
largest pixel adjacent to the level set, but not in it.
Descriptive Types Documentation
Void (opaque) object representing a node in a Level_Tree. Access to the contents of these
objects, that can only be created by the tree object, is entirely through the routines below.
Routine Documentation
Generate a level set tree object for UINT8_TYPE or UINT16_TYPE Array or Slice image
with respect to 2n-connectivity if iscon2n it true, and
(3n-1)
connectivity otherwise. Note carefully that the routine creates a new reference to image
which is held by the level set object.
Building the level set tree takes 28A bytes where A is the size of image in pixels,
where the level set tree object itself occupies 20A bytes.
Because of this fairly large space overhead, a level set can only be built over AParts
that have less than
231-1
pixels. For a detailed description of what a level tree is, see the
introduction
| void |
Print_Level_Tree (Level_Tree *t, int indent, int idwidth, int valwidth, FILE *file) |
Produce a nested print out of level tree t.
While the routine will work for any tree,
it generally only makes sense to use it for small trees while debugging, because for a
really big tree the nesting depth is so deep that the display will be unwiedly.
The display is printed to file file and indented by indent spaces. You can control
the display width of the numbers denoting id and size with idwidth, and the display width
of numbers denoting background, level, and peak values with valwidth.
| boolean |
Get_Level_Tree_Connectivity (Level_Tree *t) |
Return true if and only if level tree t was built with respect to 2n-connectivity
(as opposed to
(3n-1)-connectivity).
Return the Array or Slice (APart) that level tree t was made from.
Creates a new reference to image and sets it to be the image reference of t.
The somewhat awkward need for this routine is to relink the level tree with its
image in the event you read it in from a file. A level tree object can be written
and later read, but writing the object does not write the image upon which it
depends, so one must take care to write the image as well. Later when you
read both the image and level tree from the file, one needs this routine link
them back up.
Return a pointer to the root of level set tree t.
Return the left-most child of level set r within tree t, returning NULL
if there is none.
Return the sibling immediately to the right of level set r within tree t, returning NULL
if there is none.
Return the number of pixels in level set r of tree t.
Return the level of level set r of tree t.
Return the peak or largest valued pixel within level set r of tree t.
Return a 'leftmost' pixel of level set r of tree t. A leftmost pixel is one
that is guaranteed to be on the outer contour of the level set and so can be given
to one of the Connectivity module routines if you wish to traverse all the pixels in a
level set.
Return the background of level set r of tree t.
The background value of a level set is the value of the
largest pixel adjacent to the level set, but not in it.
Return the internal id level set r of tree t.
This id is a unique integer in the range
[0,L-1]
where L is the number of level sets in the tree.
Call the routine handler on every pixel in level set r of tree t.
A pointer arg to an amorphous data package is passed through the routine to each
call of handler along with a pixel p.
|


Main Menu is used to access program items and options. It consists of 5 menus:
1. File Menu :
2. Edit Menu:
3. Tools Menu:
4. View Menu:
5. Help Menu:


Octopress is Jekyll blogging at its finest.
Check out Octopress.org for guides and documentation.
We love to see people contributing to Octopress, whether it’s a bug report, feature suggestion or a pull request. At the moment, we try to keep the core slick and lean, focusing on basic blogging needs, so some of your suggestions might not find their way into Octopress. For those ideas, we started a list of 3rd party plug-ins, where you can link your own Octopress plug-in repositories. For the future, we’re thinking about ways to easier add them them into our main releases.
(The MIT License)
Copyright © 2009-2011 Brandon Mathis
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‘Software’), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


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- eGov OS Team


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This guide discusses how to configure the various Box2D joints available in Corona.
Joints are used to assemble more complex game objects from multiple rigid bodes. For example, joints would be used to join the limbs of a ragdoll figure, or the wheels of a car.
Corona includes a number of different joint types, each with different parameters and functions. Some joint types can be powered by motors, and others are subject to various physical restrictions in their ranges of motion.
To implement a joint, first construct the bodies that will be joined, and then submit those bodies to the physics.newJoint() constructor function:
physics.newJoint( jointType, ... )
To destroy an existing joint, use either object:removeSelf() or display.remove():
joint:removeSelf()
--OR:
display.remove( joint )
A pivot joint (also known as a revolute joint in Box2D terms) joins two bodies at an overlapping point. The initial arguments are the two bodies joined, followed by an anchor point in the global coordinates of the world.
Pivot joints can optionally be constrained in their range of rotation. For example, if constructing a "ragdoll" figure, the head/neck joint would have a limited range of angular motion.
Note: If you are experiencing instability issues, you should turn on continuous physics.
local myJoint = physics.newJoint( "pivot", crateA, crateB, 200, 300 )
myJoint.isMotorEnabled --boolean
myJoint.motorSpeed
myJoint.motorTorque --read-only
myJoint.maxMotorTorque --set-only
By default, joint motors have a fairly weak maximum torque, and therefore setting motorSpeed
may appear to have little visible effect. Therefore, you should generally set maxMotorTorque to a high value (such as 100000) if you are trying to move any significant mass, such as rotating a wheel to power a car.
Pivot joints can optionally be constrained in their range of rotation. For example, if constructing a "ragdoll" figure, the head/neck joint would have a limited range of angular motion. These rotation limits are specified in degrees:
myJoint.isLimitEnabled = true --boolean
myJoint:setRotationLimits( -45, 45 )
a1, a2 = myJoint:getRotationLimits()
myJoint.jointAngle --read-only; value in degrees
myJoint.jointSpeed --read-only; value in degrees per second
A distance joint joins two bodies at a fixed distance. The initial arguments are the two bodies joined, followed by an (x,y) anchor point for each body. Anchor points are declared in the world coordinates.
local myJoint = physics.newJoint( "distance", crateA, crateB, crateA.x, crateA.y, crateB.x, crateB.y )
myJoint.length
myJoint.frequency
myJoint.dampingRatio
length
is the distance between the anchor points, which should not be zero or very short (you should use a pivot joint if you need to directly anchor one body to another).
frequency
is the mass-spring damping frequency (in Hz).
dampingRatio
ranges from 0, for no damping, to 1, for critical damping.
A piston joint (also known as a prismatic joint in Box2D terms) joins two bodies along a single, restricted axis of motion, like the pistons or a shock absorber in a car. The initial arguments are the two bodies joined, followed by an anchor point in the first body and a vector defining the axis along which motion is allowed.
myJoint = physics.newJoint( "piston", crateA, crateB, crateA.x, crateA.y, axisDistanceX, axisDistanceY )
Note: at least one of the bodies should be dynamic, with non-fixed rotation.
A piston joint may also be driven by a motor. Unlike the pivot joint, this motion will be linear, along the specified axis, rather than rotational.
myJoint.isMotorEnabled --boolean
myJoint.motorSpeed --linear speed, in units of pixels per second
myJoint.motorForce --read-only
myJoint.maxMotorForce --set-only
In addition, limits on its range of linear motion may be specified:
myJoint.isLimitEnabled = true --boolean
myJoint:setLimits( 100, 200 )
p1, p2 = myJoint:getLimits()
myJoint.jointTranslation --read-only; linear value in pixels
myJoint.jointSpeed --read-only; value in pixels per second
A friction joint is a special kind of pivot joint that resists motion around the pivot point. The initial arguments are the two bodies joined, followed by an anchor point in the global coordinates of the world.
myJoint = physics.newJoint( "friction", crateA, crateB, 200, 300 )
A weld joint "welds" two bodies together at a specified point in world coordinates.
myJoint = physics.newJoint( "weld", crateA, crateB, 200, 300 )
This joint does not move or rotate at all, so it exposes no additional properties. However, due to mathematical approximation, this joint may appear slightly "soft" during motion, and it may flex slightly under high applications of force. If you want to rigidly bond multiple shapes together, you may want to specify them as multiple body elements within a single complex body, rather than using weld joints.
A wheel joint (also known as a line joint in Box2D terms) combines a piston and a pivot joint, like a wheel mounted on the shock absorber of a car. Most of its properties are inherited from the standard piston joint; the difference is that the body at the end of the axis is allowed to rotate freely.
myJoint = physics.newJoint( "wheel", crateA, crateB, crateA.x, crateA.y, axisDistanceX, axisDistanceY )
Like a piston joint, the "shock absorber" portion of a wheel joint may be driven by a joint motor. This motion will be linear, along the specified axis, rather than rotational.
myJoint.isMotorEnabled --boolean
myJoint.motorSpeed --linear speed, in units of pixels per second
myJoint.motorForce --read-only
In addition, limits on its range of linear motion may be specified:
myJoint.isLimitEnabled = true --boolean
myJoint:setLimits( 100, 200 )
p1, p2 = myJoint:getLimits()
myJoint.jointTranslation --read-only; linear value in pixels
myJoint.jointSpeed --read-only; value in pixels per second
A pulley joint attaches two bodies with an imaginary rope whose length remains constant: if one body is pulled down, the other one will move up.
This constructor is a bit complicated, because it must specify a joint anchor point within each body, and also a stationary anchor point in world coordinates for each side of the rope to hang from. Finally, there is a ratio
property to optionally simulate a block and tackle arrangement, in which one side of the rope moves faster than the other. By default, this ratio is 1.0
, which simulates a simple pulley.
myJoint = physics.newJoint( "pulley", crateA, crateB, anchorA_x, anchorA_y, anchorB_x, anchorB_y, crateA.x, crateA.y, crateB.x, crateB.y, 1.0 )
myJoint.length1 --read-only; value in pixels
myJoint.length2 --read-only; value in pixels
myJoint.ratio --read-only
A touch joint (based on the Box2D mouse joint) connects a single object to the current position of an on-screen touch. This allows you to drag an object by a theoretical elastic joint with variable strength and behavior. However, since it's impossible to apply infinite forces to the simulation, the dragged object may "lag behind" a rapidly moving touch.
myJoint = physics.newJoint( "touch", crate, targetX, targetY )
The initial values of targetX
and targetY
should be given in world coordinates, but represent the target point on the object. For example, to drag an object by its center point, you could do the following:
touchJount = physics.newJoint( "touch", crate, crate.x, crate.y )
Alternatively, to drag an object by the point it was touched on, use the following command where event.x
and event.y
represent the point returned by the touch event.
touchJount = physics.newJoint( "touch", crate, event.x, event.y )
In general, a touch joint creates a temporary elastic joint between the object and your finger, which makes the object attempt to follow the touch. But since the object remains under simulation, its motion may be stopped by other solid objects, and will interact fully with the other bodies in the world. Also, the object will rotate realistically under gravity when "picked up by one end". To avoid this behavior, you can connect the touch joint to the object's center of mass rather than to the specific point on the object that you touched.
The touch-following behavior of touch joints is created by passing the current touch (x,y) position to the joint:
myJoint:setTarget( targetX, targetY )
While the updated (targetX, targetY) values will normally come from a touch, any values can be passed. For example, the object could be made to follow another object, or track the points of a path.
The current target values can also be accessed:
targetX, targetY = myJoint:getTarget()
The overall speed or "lag" of the joint depends on the force exerted:
myJoint.maxForce = 10000
By default, this attribute is set to 1000× the mass of the body, which allows for fairly rapid dragging.
The damping ratio of the elastic joint, ranging from 0, for no damping, to 1, for critical damping:
myJoint.dampingRatio = 0.2


Mayumi-San is a multiple purposes discord bot that offers many features from music, fun, costum and moderation commands and even a customizable behavior.
Adding the bot is simple you only need to use the invite url by clicking this.
By using the bot server settings you can change the bot prefix, the welcome channel, the welcome message, leave message and if to allow welcoming and even more is comingn, to change those settings use b$settings [prefix/welcomeChannel/welcomeMessage/leaveMessage/welcomeEnabled] [value].
Mayumi-san is using a new version of code which isn't fully stable because of the fact that i don't really have someone to help me in every single command so your help is needed here, reporting the bug will be very helpfull to me so i dont have to check every command by my self every time, to report a bug simply use the review command or join the official support/development server here and thank you for the help and the support.
As you may or may not know Mayumi-san isn't popular at all in discord, so why not helping her grow even more by simply upvoting her in a discord bot list?? yes???! thats great!! , all you need to do is going to go to this website and upvoting her (PS: you can upvote every 12hs) and thank your for all your support
Mayumi-san is a node application, and as any node application it needs a host to keep it alive for 24/7 but i cannot aford one without any support from the people, so if you'r inrested help us with your donation in here.


--- layout: post esbma_id: 1543 date: 2004-06-18 12:00:00 keywords: cornsharp title: Results of the Dragnet HTML Design Contest ---
As promised, it is now time to announce the results of the Dragnet HTML Design Contest.
There were 13 people or organizations who submitted at least one complete entry. Some folks submitted multiple entries. In alphabetical order, those 13 participants are listed below. Where possible, I have included company affiliations and hyperlinks to homepages. Participants should email me if you want your listing changed to correct mistakes or provide missing information.
(To those of you who submitted an incomplete entry, we are sorry, but for reasons of fairness to the other participants, we were not able to include your work in our contest.)
I gathered all of the entries together and gave them to a panel of other SourceGear employees for judging. There were several really excellent entries, so the panel had a lot of trouble choosing between them. However, in the end, the winner of the contest is...
Evgeni Dinev
Congratulations!
Our own internal Dragnet server has already been updated with Evgeni's work, and it is looking very nice indeed. The winning entry will be unveiled to the world when Dragnet becomes available for public beta testing.
To everyone who participated, thank you so much. It is unfortunate that we could select only one winner, as it is obvious that everyone worked very hard on their entry.
To anyone who is looking for a web designer, please consider the services of the people and organizations listed and linked above.
As promised, the winner will be receiving a check for $5,000 USD. Furthermore, as a small token of our appreciation, we will be sending an Amazon.com gift certificate in the amount of $50 USD to all of the other participants listed above.


{% extends '_base.html' %} {% block title %}Undergrad math not in mathlib{% endblock %} {% block content %}
This gives pointers to undergraduate maths topics that are currently missing in mathlib. There is also a page listing undergraduate maths topics that are already in mathlib.
If you want to work on an item from this list then you should first check the pull requests list to see whether it is already coming, then the issues list to see whether it is discussed there, and finally talk about this idea on Zulip.
{% for area in overviews %} {% if area.has_missing_child %}{{ subarea.title }}: {% for item in subarea.has_missing_children %} {{ item.title }}{% if not loop.last %}, {% else %}.{% endif %} {% endfor %}
{% endfor %} {% endif %} {% endfor %} {% endblock %}


Git knows:
Version Control the Git way
9.14.15
What is Git?
What is Git? Git is a command line program that is used for version control. This means with Git, you can save multiple versions of your work and go back to various versions/states of files.
 The original thumbdrive that the source code/project resides is called 'master'. 'Master' can be manipulated, but it is not advised. It is better practice to 'clone' the master to another thumbdrive so it can be worked on without interrupting the 'master' USB drive. The same concept applies to git 'braching'. After the user is done working, changes can be merged back to the master USB with file comparison. Then it is up to the user to delete the branch (throw away USB Drive) as it isn't needed anymore.
Git helps users keep track of their project's file changes thru the use of commits. Everytime a user "commits" a checkpoint of the file(s) it's state is saved so it can be reverted to a specific commit point in the past. But how does Git know which files to include in it's commit? It all starts with the 'git add' command.
Github is a social website that allows coders to collaborate together using Git by hosting code thru peer review. Because this code is hosted online it can be cloned to a local computer and worked on from there! One of the many benefits of hosting on Github!


Schedule
-
Sales meeting
09:35 Meeting room 32B -
Interview with Patrick Nelson
11:45 Main conference hall -
Weekly API call
14:00 Online -
Design review
16:35 Meeting room 12A
-
New product marketing meeting
11:00 Central London, SW19 7TH -
Design review
13:45 Meeting room 14B -
Daily SCRUM meeting
15:00 Online -
Sales meeting
16:35 Meeting room 12A
Budget summary
-
Marketing80%
-
Sales20%
-
Development60%
-
SEO90%
-
Design75%
-
Marketing60%
-
Sales70%
-
Development50%
-
SEO80%
-
Design65%
Recent activity
-
John Doe
Submitted quarterly marketing report for review. 5m ago -
Sally Field
Marked project status as completed. 1h ago -
Mark Robinson
Created new sales report export. 2h ago -
Jeffrey Way
Set user status as 'offline' 6h ago
Goals
Reminders
-
Annual sales report due
21st Aug, 2021 -
Quarterly staff reviews
24th Aug, 2021 -
Jenny Smith holiday
27th Aug, 2021 -
Marketing budget review
2nd Sep, 2021 -
Developer contract renewal
10th Sep, 2021
Sales by region
$103,456
USA
$123,325
Europe
$148,899
Asia
Monthly conversion rates
55%
+ 23%
2021
2020
Projects
| Project | Status | Date | Team | |
|---|---|---|---|---|
| Move headquarters to London |
In progress
|
24th June, 2021 |
|
|
| Update API to V2 |
Completed
|
18th June, 2021 |
|
|
| Europe marketing report |
Overdue
|
12th June, 2021 |
|
|
| Year end profit loss report |
In progress
|
12th August, 2021 |
|
|
Offcanvas
Some text as placeholder. In real life you can have the elements you have chosen. Like, text, images, lists, etc.
Notifications
John Jackson
Just sent over regional sales. If you can let me know by the end...
5 mins agoPeter Smith
Hi Rob, can we setup a meeting for tomorrow around 2pm...
30 mins agoHelen Lewis
Need to arrange for this year's Office lisences. Have to add two team licenses...
43 mins ago


Ocala events
-
landlord and tenant lease
Landlords and Tenants: Tips on Avoiding Disputes - Maryland ...
LEASES Q. Larry made an oral agreement with a landlord that he would rent an apartment on a month-to-month basis for $600 a month, .
http://www.oag.state.md.us/Consumer/landlords.htmLandlord and Tenant Forms, Residential and Commercial Leases
Landlords use Blumberg lease forms and other landlord and tenant forms to protect their properties and themselves with leases that include up-to-date clauses.
http://www.blumberg.com/forms/lease-residential-commercial/Landlords and Tenants - Minnesota Attorney General
Those tenants should check their leases for information. Minn. Statute § 504B. 181, subd. 2(b) requires landlords to notify residential tenants that this handbook is .
http://www.ag.state.mn.us/Consumer/Housing/LT/default.asp
montgomery co al genweb Upcoming events in Ocala
motorcycleing in myrtle beach Hottest Tickets
-
Apr 11x y z 400
Amway Center -
Apr 28prayer for having miscarried
Amway Center -
Jun 25rear seat covers 2008 cadillac cts
Bob Carr Performing Arts Center -
Mar 30resource manager terminated microsoft outlook
Amway Center -
Aug 27most expensive typo in history
Amway Center -
Jun 21white girl swallows black
Amway Center -
Sep 13list all minnesota cities
Francis Field -
Mar 17stefania's boutique cranston ri
St Augustine Amphitheatre -
Oct 8quality of a good leader
Amway Center -
May 4megarotic most viewed videos
Bob Carr Performing Arts Center
Ocala's best venues
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Landlordtenant law - Wikipedia, the free encyclopedia
Landlordtenant law generally recognizes differences between residential and commercial leases on the .
http://en.wikipedia.org/wiki/Landlord%E2%80%93tenant_law -
Landlords & Tenants | The City of Takoma Park
Feb 27, 2013 . Most landlord-tenant complaints filed are regarding security deposit refunds, defective tenancy issues (repairs and violations of the lease), entry .
http://takomaparkmd.gov/hcd/landlordtenants.htm -
Local Tenant Rights, Laws, and Protections: South Carolina
LawLine - the South Carolina bar frequently asked questions - includes questions about landlords, tenants and leases. Specific areas addressed are: .
http://www.hud.gov/local/sc/renting/tenantrights.cfmyucatan rat like animal
98 people's favorite
-
A Guide to Louisiana Landlord & Tenant Laws - Louisiana Attorney ...
When the tenant signs an agreement to lease the property, the landlord and the tenant should agree on what problems are to be corrected before the tenant .
http://www.ag.state.la.us/Shared/ViewDoc.aspx?Type=3&Doc=220 -
Ohio Landlord-Tenant Law: What You Should Know - Ohio Legal ...
A. When a Landlord Can Evict With or Without a Lease . . . . . . . 24. B.  25. C. Things to Think about .
http://www.ohiolegalservices.org/public/legal_problem/housing/ohio-landlord-tenant-law-what-you-should-know/ohio-landlord-tenant-law-what-you-should-know


It can be cost Intensive to the unexperienced trader to constanstly buy and sell with the dynamic changes of the Market. In this portion of the assignment, the target is to focus on price movement per quarter. We want to determine if there will be a positive( > 5%) or negative (< 5%) price movement in the subsequent quarter. If so, the trader can decide to sell, and if not, the trader can decide to hold until there is such a change.
KNN is a non-parametric, unsupervised learning algorithm that doesn’t make any assumptions on the data distribution. The training phase is very minimal as no generalizations are made in the training phase. The KNN algorithm is based on feature similarity, which is why we utilize a correlation matrix to determine likeness within the features available in the dataset.
As we can see the KNN algorithm for prodicting stock movement, using perfomance data, is about as good as closing your eyes and selecting a stock from a bag. The greatest accuracy achieved is 50%.


February 21, 2021 | 18:30
Love Boredom
I was talking to Jason today, discussing aspects of life and building habits.
Last week was pretty rough, devoid of motivation to maintain my habits. To which he said to me, “to fall in love with boredom” and passed me a copule post from James Clear.
How to Fall in Love With Boredom and Unlock Your Mental Toughness How to Stay Focused When You Get Bored Working Toward Your Goals Lessons on Success and Deliberate Practice from Mozart, Picasso, and Kobe Bryant The first blog was one I could relate to in an instant.
Read more