Use GPU Instancing to draw (or render) multiple copies of the same Mesh at once, using a small number of draw calls. It is useful for drawing objects such as buildings, trees and grass, or other things that appear repeatedly in a Scene.
GPU Instancing only renders identical Meshes with each draw call, but each instance can have different parameters (for example, color or scale) to add variation and reduce the appearance of repetition.
GPU Instancing can reduce the number of draw calls used per Scene. This significantly improves the rendering performance of your project.
To enable GPU Instancing on Materials, select your Material in the Project window, and in the Inspector, tick the Enable Instancing checkbox.
Unity only displays this checkbox if the Material Shader supports GPU Instancing. This includes Standard, StandardSpecular and all surface Shaders. See documentation on standard Shaders for more information.
The screenshots below show the same Scene with multiple GameObjects; in the top image GPU Instancing is enabled, in the bottom image it is not. Note the difference in FPS, Batches and Saved by batching.
When you use GPU instancing, the following restrictions apply:
Unity automatically picks MeshRenderer components and Graphics.DrawMesh
calls for instancing. Note that SkinnedMeshRenderer is not supported.
Unity only batches GameObjects that share the same Mesh and the same Material in a single GPU instancing draw call. Use a small number of Meshes and Materials for better instancing efficiency. To create variations, modify your shader scripts to add per-instance data (see next section to learn more about this).
You can also use the calls Graphics.DrawMeshInstanced and Graphics.DrawMeshInstancedIndirect. to perform GPU Instancing from your scripts.
GPU Instancing is available on the following platforms and APIs:
DirectX 11 and DirectX 12 on Windows
OpenGL Core 4.1+/ES3.0+ on Windows, macOS, Linux, iOS and Android
Metal on macOS and iOS
Vulkan on Windows and Android
PlayStation 4 and Xbox One
WebGL (requires WebGL 2.0 API)
By default, Unity only batches instances of GameObjects with different Transforms in each instanced draw call. To add more variance to your instanced GameObjects, modify your Shader to add per-instance properties such as Material color.
The example below demonstrates how to create an instanced Shader with different colour values for each instance.
Shader "Custom/InstancedColorSurfaceShader" {
Properties {
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
// Physically based Standard lighting model, and enable shadows on all light types
#pragma surface surf Standard fullforwardshadows
// Use Shader model 3.0 target
#pragma target 3.0
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
half _Glossiness;
half _Metallic;
UNITY_INSTANCING_CBUFFER_START(Props)
UNITY_DEFINE_INSTANCED_PROP(fixed4, _Color)
UNITY_INSTANCING_CBUFFER_END
void surf (Input IN, inout SurfaceOutputStandard o) {
fixed4 c = tex2D (_MainTex, IN.uv_MainTex) * UNITY_ACCESS_INSTANCED_PROP(_Color);
o.Albedo = c.rgb;
o.Metallic = _Metallic;
o.Smoothness = _Glossiness;
o.Alpha = c.a;
}
ENDCG
}
FallBack "Diffuse"
}
When you declare _Color
as an instanced property, Unity takes all _Color
GameObjects that share a Mesh and Material and includes them in a single draw call.
MaterialPropertyBlock props = new MaterialPropertyBlock();
MeshRenderer renderer;
foreach (GameObject obj in objects)
{
float r = Random.Range(0.0f, 1.0f);
float g = Random.Range(0.0f, 1.0f);
float b = Random.Range(0.0f, 1.0f);
props.SetColor("_Color", new Color(r, g, b));
renderer = obj.GetComponent<MeshRenderer>();
renderer.SetPropertyBlock(props);
}
For these changes to take effect, you must enable GPU Instancing. To do this, select your Shader in the Project window, and in the Inspector, tick the Enable Instancing checkbox.
The following example takes a simple unlit Shader and makes it capable of instancing with different colors:
Shader "SimplestInstancedShader"
{
Properties
{
_Color ("Color", Color) = (1, 1, 1, 1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_instancing
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID // necessary only if you want to access instanced properties in fragment Shader.
};
UNITY_INSTANCING_CBUFFER_START(MyProperties)
UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
UNITY_INSTANCING_CBUFFER_END
v2f vert(appdata v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_TRANSFER_INSTANCE_ID(v, o); // necessary only if you want to access instanced properties in the fragment Shader.
o.vertex = UnityObjectToClipPos(v.vertex);
return o;
}
fixed4 frag(v2f i) : SV_Target
{
UNITY_SETUP_INSTANCE_ID(i); // necessary only if any instanced properties are going to be accessed in the fragment Shader.
return UNITY_ACCESS_INSTANCED_PROP(_Color);
}
ENDCG
}
}
}
| Addition | Function |
|---|---|
#pragma multi_compile_instancing |
Use this to instruct Unity to generate instancing variants. It is not necessary for surface Shaders. |
UNITY_VERTEX_INPUT_INSTANCE_ID |
Use this in the vertex Shader input/output structure to define an instance ID. See SV_InstanceID for more information. |
UNITY_INSTANCING_CBUFFER_START(name) / UNITY_INSTANCING_CBUFFER_EN D |
Every per-instance property must be defined in a specially named constant buffer. Use this pair of macros to wrap the properties you want to be made unique to each instance. |
UNITY_DEFINE_INSTANCED_PROP(float4, _Color) |
Use this to define a per-instance Shader property with a type and a name. In this example, the _Color property is unique. |
UNITY_SETUP_INSTANCE_ID(v); |
Use this to make the instance ID accessible to Shader functions. It must be used at the very beginning of a vertex Shader, and is optional for fragment Shaders. |
UNITY_TRANSFER_INSTANCE_ID(v, o); |
Use this to copy the instance ID from the input structure to the output structure in the vertex Shader. This is only necessary if you need to access per-instance data in the fragment Shader. |
UNITY_ACCESS_INSTANCED_PROP(color) |
Use this to access a per-instance Shader property. It uses an instance ID to index into the instance data array. |
Notes:
When using multiple per-instance properties, you don’t need to fill all of them in MaterialPropertyBlocks
.
If one instance lacks the property, Unity takes the default value from the referenced Material. If the material does not have a default value for the specified property, Unity sets the value to 0. Do not put non-instanced properties in the MaterialPropertyBlock
, because this disables instancing. Instead, create different Materials for them.
When batching, Unity prioritizes Static batching over instancing. If you mark one of your GameObjects for static batching, and Unity successfully batches it, Unity disables instancing on that GameObject, even if its Renderer uses an instancing Shader. When this happens, the Inspector window displays a warning message suggesting that you disable Static Batching. To do this, open the Player Settings (Edit > Project Settings > Player), open Other Settings, and under the Rendering section, untick the Static Batching checkbox.
Unity prioritizes instancing over dynamic batching. If Unity can instance a Mesh, it disables dynamic batching for that Mesh.
Some factors can prevent GameObjects from being instanced together automatically. These factors include Material changes and depth sorting. Use Graphics.DrawMeshInstanced to force Unity to draw these objects using GPU instancing. Like Graphics.DrawMesh, this function draws Meshes for one frame without creating unnecessary GameObjects.
Do not submit batches of instances that exceed the maxcount
specified in your Shader script (500 by default). When using graphics tools from OpenGL or Metal, Unity divides the maxcount
by 4, and uses the result as the maximum number of batches you can submit. The recommended practice for drawing arbitrary number of instances is to maintain a pool of pre-allocated 500-sized arrays (and MaterialPropertyBlocks
if needed) and reuse these arrays as much as possible. See documentation on Automatic Memory Management for more information about object pooling.
Use DrawMeshInstancedIndirect
in a script to read the parameters of instancing draw calls, including the number of instances, from a compute buffer. This is useful if you want to populate all of the instance data from the GPU, and the CPU does not know the number of instances to draw (for example, when performing GPU culling). See API documentation on Graphics.DrawMeshInstancedIndirect for a detailed explanation and code examples.
The #pragma instancing_options
directive can use the following switches:
| Switch | Function |
|---|---|
maxcount: batchSize |
Use this to specify the maximum number of instances to draw in one instanced draw call. By default this value is 500. When using OpenGL or Metal, Unity divides the maxcount by 4, and uses the result as the maximum number of batches you can submit. Make this value as small as possible to match the amount of instances you want to draw. For example, to draw a maximum of 1000 instances, add maxcount: 1000 to your shader script. Larger values increase Shader compilation time, and can reduce GPU performance. |
force_same_maxcount_for_gl |
Use this to force Unity to stop dividing the maxcount by 4 on graphics tools from OpenGL or Metal. |
assumeuniformscaling |
Use this to instruct Unity to assume that all the instances have uniform scalings (the same scale for all X, Y and Z axes). |
lodfade |
Use this to make LOD fade values instanceable. This is useful for SpeedTree and other LOD techniques that use the LOD fading feature. |
procedural:FunctionName |
Use this to instruct Unity to generate an additional variant for use with Graphics.DrawMeshInstancedIndirect. At the beginning of the vertex Shader stage, Unity calls the function specified after the colon. To set up the instance data manually, add per-instance data to this function in the same way you would normally add per-instance data to a Shader. Unity also calls this function at the beginning of a fragment Shader if any of the fetched instance properties are included in the fragment Shader. |
When writing shader scripts, always use UnityObjectToClipPos(v.vertex)
instead of mul(UNITY_MATRIX_MVP,v.vertex)
.
While you can continue to use UNITY_MATRIX_MVP
as normal in instanced Shaders, UnityObjectToClipPos
is the most efficient way to transform vertex positions from object space into clip space. Unity also implements a Shader upgrader that scans all your Shaders in the project, and automatically replaces any occurrence of mul(UNITY_MATRIX_MVP, v)
with UnityObjectToClipPos(v)
.
The console window (menu: Window > Console) displays performance warnings if there are still places where UNITY_MATRIX_MVP
(along with UNITY_MATRIX_MV
) is used.
Surface Shaders have instancing variants generated by default, unless you specify noinstancing
in the #pragma
surface directive. Standard and StandardSpecular Shaders are already modified to have instancing support, but with no per-instance properties defined other than the transforms. Unity ignores uses of #pragma multi_compile_instancing
in a surface Shader.
Unity strips instancing variants if GPU Instancing is not enabled on any GameObject in the Scene. To override the stripping behaviour, open the Graphics Settings (menu: Edit > Project Settings > Graphics), navigate to the Shader stripping section and change the Instancing Variants.
For Graphics.DrawMeshInstanced
, you need to enable GPU Instancing on the Material that is being passed into this method. However, Graphics.DrawMeshInstancedIndirect
does not require you to enable GPU Instancing. The indirect instancing keyword PROCEDURAL_INSTANCING_ON
is not affected by stripping.
Instanced draw calls appear in the Frame Debugger as Draw Mesh (instanced).
You don’t always need to define per-instance properties. However, setting up an instance ID is mandatory, because world matrices need it to function correctly. Surface shaders automatically set up an instance ID. You must set up the instance ID for Custom Vertex and Fragment shaders manually. To do this, use UNITY_SETUP_INSTANCE_ID
at the beginning of the Shader.
When using forward rendering, Unity cannot efficiently instance objects that are affected by multiple lights. Only the base pass can make effective use of instancing, not the added passes. For more information about lighting passes, see documentation on Forward Rendering and Pass Tags
Objects that use lightmaps, or are affected by different light or Reflection Probes, can’t be instanced.
If you have more than two passes for multi-pass Shaders, only the first passes can be instanced. This is because Unity forces the later passes to be rendered together for each object, forcing Material changes.
All the Shader macros used in the above examples are defined in UnityInstancing.cginc. Find this file in the following directory: [Unity installation folder]\Editor\Data\CGIncludes.
2017–05–18 Page amended with editorial review - Leave page feedback
Enable instancing checkbox guidance, DrawMeshInstancedIndirect, #pragma multi-compile added in 5.6


HW1 is available on CMS. If you can't access CMS, let me know. Sign up for Piazza.
We will be working in Javascript. What are some of the unusual aspects of this language?
For more information on Javascript, you may want to consult Douglas Crockford's "Javascript: the Good Parts", as well as You Don't Know JS -- particularly the parts about variable scope.
Review Javascript Object Notation. JSON will be one of our primary methods of reading data files, but it is also a good way of learning about how to write literal values of arrays and objects.


double r = Math.cos(Math.PI * theta);In order to get around this, people sometimes put static members into an interface and inherit from that interface. This is a bad idea. In fact, it's such a bad idea that there's a name for it: the Constant Interface Antipattern (see Effective Java Item 17). The problem is that a class's use of the static members of another class is a mere implementation detail. When a class implements an interface, it becomes part of the class's public API. Implementation details should not leak into public APIs.
The static import construct allows unqualified access to static members without inheriting from the type containing the static members. Instead, the program imports the members, either individually:
import static java.lang.Math.PI;or en masse:
import static java.lang.Math.*;Once the static members have been imported, they may be used without qualification:
double r = cos(PI * theta);The static import declaration is analogous to the normal import declaration. Where the normal import declaration imports classes from packages, allowing them to be used without package qualification, the static import declaration imports static members from classes, allowing them to be used without class qualification.
So when should you use static import? Very sparingly! Only use it when you'd otherwise be tempted to declare local copies of constants, or to abuse inheritance (the Constant Interface Antipattern). In other words, use it when you require frequent access to static members from one or two classes. If you overuse the static import feature, it can make your program unreadable and unmaintainable, polluting its namespace with all the static members you import. Readers of your code (including you, a few months after you wrote it) will not know which class a static member comes from. Importing all of the static members from a class can be particularly harmful to readability; if you need only one or two members, import them individually. Used appropriately, static import can make your program more readable, by removing the boilerplate of repetition of class names.


PART III. FEDERAL STATUTES CONCERNING
MISSING PERSONS; EFFECT OF--REPEALED
§§622-31 to 622-33 REPEALED. L 1980, c 164, §7.


Server: Microsoft-IIS/3.0 Date: Thu, 18 Dec 1997 19:17:06 GMT Content-Type: text/html Accept-Ranges: bytes Last-Modified: Mon, 01 Dec 1997 23:49:38 GMT Content-Length: 6267
Sun Healthcare
Group, Inc. Sun Healthcare Group, Inc. is a provider of long-term and subacute care in the United States and the United Kingdom. The company was founded in 1989 and began trading on the New York Stock Exchange (trading symbol: SHG) in 1993. In the United States, Sun has a presence in 48 states through its long-term care and its contracted rehabilitation therapy and institutional pharmacy services divisions. The long-term care facilities are the core of the company's operations. Sun is customer-service oriented and has a strong understanding of the particular needs and concerns of our long-term residents. Sun Healthcare has enjoyed rapid growth by adding ancillary services that enable the company to meet residents' and patients' needs and compete successfully in the changing healthcare market. Headquartered in Albuquerque, New Mexico, the company employs more than 48,000 people. In 1996, it generated gross revenues of approximately $1.3 billion. Through its subsidiaries, Sun offers a well-balanced menu of services. The Sun companies share a commitment to high-quality patient care and smart, efficient operations.
|


Units :
satoshis
cents
coin
blocks
address
Total Received :
Total Sent :
Final Balance :
No. Transactions :
/
transactions


A measurement system consists of
st=>start: Measurand
sensor=>operation: Sensor
op2=>operation: Signal Modification System
op3=>operation: Indicator or Recorder
e=>end: Value
st->sensor->op2->op3->e
Sensor: thermal expansion/contraction of liquid as function of temp. Signal Modification System: Small diameter tube connected to fluid reservoir Indicator: Scale on tube
Device |
Sensor |
Signal Modification System |
Indicator |
Thermocouple |
Thermocouple Junction |
Voltage \(\rightarrow\) Temperature |
Digital Readout |
Resistance Temperature Detectors |
Resistor |
Resistance \(\rightarrow\) Temperature |
Digital Readout |
Thermistor |
Semi-Conductor Device |
Resistance \(\rightarrow\) Temperature |
|
.
Device |
Accuracy |
Advantages |
Limitation |
Thermocouple |
\(\pm 0.5^oC - 1.0^oC\) for sensor \(\pm 0.5^oC - 2.0^oC\) for instrument |
|
|
Resistance Temperature Detectors |
\(\pm 0.3^oC\) \(\pm\) small errors for V,I measurements |
|
|
Thermistor |
Up to \(\pm 0.1^oC\) |
|
|


Hey, Muggle! You are a self-proclaimed Harry Potter fanatic since you have read all the books, seen all the movies, perhaps attended midnight release parties fully decked out in your Hogwarts robes with homemade wand in hand. But can you say you’re a wizarding world expert?


There are six cognitive preferences from strongly, moderately, and mildly adaptive to strongly, moderately, and mildly innovative.
Your results provide an estimate of where you lie in terms of your cognitive preference for structure.
As we move from left to right along the spectrum, the preference for structure decreases
1. Therefore, a person whose cognitive preference is mildly innovative prefers more structure than a person
whose cognitive preference is moderately innovative; that same person prefers less structure than someone whose cognitive
preference is moderately adaptive– and so on. In other words, it is relative! Remember, the e-CPE provides only an
estimate of your cognitive preference. For more accuracy regarding your preference, make arrangements to take the
KAI®. by contacting a KAI practitioner through the www.kaicentre.com web site.
To learn more you can read Dr. Kirton’s book (Adaption-Innovation in the Context of Diversity and Change, London:
Routledge, 2011). To gain an appreciation for how your creative style affects your life in different ways and contexts,
look over the descriptions in Table 1 and judge for yourself how each description/behavior applies to you. You may
find it helpful to draw a line through any descriptions that do not sound like you at all, and then underline, circle,
or highlight those that do. If your preference is mildly adaptive or mildly innovative, you may be comfortable with
descriptions/behaviors in both columns. If you are moderately adaptive or moderately innovative, you are probably
comfortable with many of the descriptions/behaviors in one column, but may also be comfortable with a few of the
descriptions/behaviors in the other column. If you are strongly adaptive or strongly innovative, then you are probably
comfortable with most or all of the descriptions/behaviors in one column and may not be comfortable with any descriptions
from the other column.
Introduction & Background: What is Cognitive Preference?
Cognitive Preference is a stable preference that reflects the characteristic manner in which you solve problems, make decisions,
and seek to bring about change. In other words, it reflects the way in which you are creative. Among general populations
(and across continents and cultures), cognitive style preference spans a wide bipolar spectrum in a normal distribution,
ranging from those with a strong preference for structure to those with a weak preference for structure. M. J. Kirton1-3,
one of the leading scholars in this field, uses the terms “highly adaptive” and “highly innovative” to describe these
two poles, respectively, with most people falling somewhere in between (see Note). For accuracy, we use the terms
“more adaptive” and “more innovative” to describe our style preferences relative to others.
Note: It is important to note that “innovation” in the popular sense (i.e., the realization of ideas) is different
from Kirton’s definition of the term. From the cognitive style perspective, both more adaptive and more innovative
people regularly realize novel ideas (i.e., “innovate”), but they do so in different ways – and their ideas are novel
in different ways as well!
Value of Different Cognitive Style Preferences
No position along the cognitive preference spectrum is ideal in general, as complex problem solving and creative endeavors
require a diversity of cognitive style preference for success overall. Cognitive style preference is independent
of creative level (e.g., intelligence, knowledge, skills, expertise), which means that people of all levels can be
found at all places along the style spectrum – and vice versa. Your cognitive style preference does not change during
your lifetime, although you can (and will) behave in ways that do not align with your style when you have sufficient
motive to do so; called coping behavior, it comes at an extra personal cost.
Estimating Your Cognitive Style Preference
The online e-CPE was developed by Mr. Rich Rafferty and Dr. Stephen Harris at the Barnes Center for Enlisted Education, United
States Air Force, in collaboration
1 with Dr. Kathryn Jablokow, Penn State University. It provides only a general estimate of your cognitive style
preference. A more specific and psychometrically accurate evaluation of your cognitive style preference can be obtained
through the KAI® (created by M. J. Kirton), which must be administered by a certificated practitioner. Nevertheless,
the e-CPE has been shown to correlate quite well with official KAI results and can provide useful insights in concert
with a clear explanation of the underlying theory. It simulates self-assessment exercises often used by practitioners
in academic and corporate workshops to give participants a general sense of their cognitive preference/ creative
style.
1Remember that no one can exist with no structure or within a completely rigid system! The real world lies
between the two.
Adaptive
2
Factors
3
Innovative
4
Prefer to operate within boundaries (system, policy, regulations, structure, standards, customs, organizational norms, etc)
Believes their way (current paradigm) works well, thus it is the best way (i.e. no reason to change), may challenge
/ adjust rules if problem cannot be solved within current rule set.
Concern for Paradigm/Structure
Broader ranging views, thus can operate in or outside boundaries (paradigm, system, policy, regulations, structure, standards,
customs, organizational norms, etc) Feels current way (paradigm) is ineffective, thus it must be changed, will challenge
and bend/break rules to solve problems.
Help maintain continuity, knows and honors history/heritage, reminds others of “why” things are done the way they are (i.e.
adherence to rules), uses structure/rules to keep projects and programs on track to accomplish the mission.
Importance to Organization
Helps shake things up, key to success during crisis and significant change initiatives. Not concerned with continuity or
“why” things are done the way they are, may affect mission because of their struggle with staying focused / dedicated
to routines / projects / programs. Often placed in organizations to “blow it up”.
Prefers a well-defined, disciplined, and detail oriented, approach; relies on established, proven methods. Offer fewer solutions,
although those offered are unique and creative, and focus on improving existing programs. Often placed in organizations
to get it focused on mission processes. Ideas are applicable to problem, economical, can be implemented immediately
with high success rates.
Continuous Improvement & Problem Solving
Offers many solutions aimed at changing existing programs, policies, and processes, etc. though unique and creative, most
are impractical, and result in high failure rates, rejects perception of problem so redefines it, finds pleasure in
new ideas and concepts, often provides little follow-through.
Prefers/accepts change that improves existing programs, policies, and processes, etc.
Change Management
Prefers change that changes/replaces existing programs
Prefers to: know/clarify rules of engagement, hold quiet orderly give and take discussion, avoid/minimize interrupting others,
seek agreement/ clarification of points discussed, sometimes misinterpreted as being meek
Communication
Not overly concerned with rules of engagement, okay with noisy, chaotic discussion, guilty/tolerant of interruptions, not
concerned with or seek agreement, provides own interpretation/clarification of points discussed, may come across as
harsh / rude / abrupt / disruptive
Seeks agreement/harmony, builds/values pulling together, tries to embrace/engage all members, want consensus, may appear
more team oriented
Teams / Teambuilding
Not overly concerned with agreement/harmony, independent, rogue, often perceived as “loose cannon”
Able to identify advantages of being more adaptive, but tends to not recognize shortcomings, becomes concerned when adaptive
preference is pointed out
View of Self
Able to identify advantages and disadvantages of being more innovative , but tend not to care about their shortcomings and
are not concerned when these are pointed out
As seen by Innovators: “compliant, by the book, follows the regulations, conventional, stubborn, dedicated to current/in-place
system, maintains status quo, uncomfortable with uncertainty, guarded, cautious, risk averse, boring, stoic.
As viewed by others
As seen by Adaptors: easily bored, lack of attention to detail, “noncompliant, throws out the book, treats regulations as
guidelines, unconventional, not concerned about the status quo, comfortable with uncertainty, reckless, takes unwarranted
risks.
Applicability of Adaption-Innovation Theory
5
- Team building and re-building
- Conflict management (between individuals, within groups, and between groups)
- Selecting people for tasks, additional duties, special assignments, special duties
- Solving specific types of problems (e.g. adaptive, innovative, combination)
- Reducing stress (e.g. understanding and reducing coping, conflict)
- Managing Cognitive Diversity & Cognitive Gap (i.e. adaptors vs. innovators): manage Problem ‘B’ while creating a felt
need and developing, implementing, and monitoring change initiatives
- Help with resilience by giving insight to potential stressors
Additional Terms and Definitions
6 Relative to Dr. Kirton’s A-I Theory
- Problem A vs. B: Problem A is the agreed common problem for which any team is formed. Problem B is any problem that
impedes progress towards resolution of Problem A. Note: two problem As make a Problem B and all sub-problems within
Problem A need resolving such that they do not impede the solution of other sub-problems (create Problem B) - a key
leadership concern.
- Paradox of Structure: Cognitive structure (paradigm) is both enabling and limiting.
- Cognitive Gap: The gap in style (as well as level, motive, attitude, etc.) between problem solvers and the problem
and between the problem-solvers themselves, which needs to be resolved in order to problem solve alone or in teams.
For example, the expected behaviors and differences that exist between a strong Adaptor and a mild Innovator.
- Coping Behavior: Behavior that is not in accord with a one’s preferred style or comfortable reach of current level.
Comes with a cost i.e. stress.
- Bridgers: Bridgers are those who have intermediate position (or can simulate it) between specific individuals and groups
(wherever these may lie on the AI continuum), so appearing neutral, and to be willing to bridge, with appropriate
skill.
- Cognitive Style: Synonymous with “cognitive preference”, it is the preferred style (“in what manner") individuals approach
problem solving (and creativity): highly resistant to change (i.e. preference does not change, but behavior does
- see cognitive technique and coping behavior)
- Cognitive Techniques: Methods aimed at releasing potential capacity (enhancing level) or simulating a particular needed
style. They are used when potential capacity is being blocked (anxiety, fatigue) or when preferred style is perceived
as inappropriate to the problem.
- Collaboration: The diverse characteristics of each style provide robust opportunity for collaboration when each person
understands what their style preference contributes. With this understanding, each person can create rich, though
not always simple and easy, collaboration.
1 The original, paper-based CPE instrument was based upon and derived from: Xu, Y., Tuttle, h5., (2012). Adaption-Innovation
at work: A new measure of problem-solving styles. JAMAR 10(1), 17-34
2 Kirton , M.J., (1999). Kirton Adaption-Innovation Inventory Manual , 3rd Edition. Terms and definitions. pp.
165-167
3 Kirton , M.J., (2010). KAI Theory Workbook. Characteristics of Adaptors and Innovators. KAI Distribution Centre
Ltd. pp. 39
4 Kirton , M.J., (1999). Kirton Adaption-Innovation Inventory Manual , 3rd Edition. Terms and definitions. pp.
165-167
5 Kirton , M.J., (1999). Kirton Adaption-Innovation Inventory Manual , 3rd Edition. Terms and definitions. pp.
165-167
6 Kirton, M. J. (2003). Adaption-innovation: In the context of diversity and change. London: Routledge.


Some people can't "do their business" when there is a chance they could be seen or overheard by someone else. This is somewhat understandable and a case of Truth in Television for some people. This can vary from not wanting to be watched (which most of us can say we'd agree with) to not being able to use public conveniences even if they are the only one there.
In fiction this seems to be an affliction that tends to affect shy and/or neurotic people more than anyone else. It also seems to be something that tends to affect children. A common cry of such a character is "I can't go with you looking at me!" (or "with you there" if the person is merely in earshot).
A Shy Bladder may be faked if a person needs to evade observation for some reason or if they want to avoid giving a urine sample as, at least in fiction, even prison guards will sympathize with a person over this.
Examples:
- Subverted in Chapter 8 of Maka-Maka; Nene tells Jun not to look that way when the former is sitting on the toilet... but then, in a twist, relieves herself just as Jun stops brushing her teeth.
- This was the childhood Berserk Button of Madara Uchiha from Naruto - he hated people standing behind him while he was peeing. He then grew up to be one of the most feared-slash-revered shinobi in history, and is currently an unstoppable undead killing machine.
- In Prison School, Hana demands that Kiyoshi use the toilet while she watch as payback for Kiyoshi spotting her urinating outside. Kiyoshi tells her he can't with her watching so she tries to physically force him only to end up slipping on the floor and Kiyoshi unintentionally relieving himself on her.
- Avengers: Infinity War: On the way to Nidavellir, Groot really has to go.
Groot: I am Groot.
Rocket: Tinkle in the cup. We're not looking. What's there to see? What's a twig? Everybody's seen a twig before.
Groot: [whiny] I am Groo-oot!
Thor: Tree, pour what's in the cup out into space and go in the cup again. - How to Rob a Bank: Locked in the bank vault, Jason cannot pee, even when Jessica says that she won't watch him. She takes pity on him and opens a safety deposit box for him to pee into, which seems to solve the problem.
- The Mummy Returns: Alex complains to the guard that he can't use the bathroom while he's being watched. Conveniently, this gets the guard to turn his back long enough for Alex to realize that the toilet opens directly onto the tracks; he pushes it aside and makes his escape.
- In Real Genius, Genki Girl Jordan follows the male lead into the bathroom, and up to a urinal. When this causes problems for him, she seems puzzled.
- Felicia has to pee into a radiator in Sex Drive, because both of her friends (who are male) are too nervous to do so.
- In Trick, Gabriel is trying to pee in the bathroom at a gay club. But a drag queen with a vendetta barges in and starts telling him a long story about Mark, the go-go dancer Gabe is trying to land. During this Gabriel is increasingly nervous and can't pee (he asks her to turn around and she says, "Pee shy? Don't worry, Miss Coco's here to help." — she turns around, then turns right back for the next salvo). Finally the drag queen delivers the final, climactic invective against Mark, and, in a bit of auditory punctuation, Gabriel is suddenly able to pee ("Good boy!").
- Waiting...: One of the waiters has a problem that he can't pee in a public restroom, even if there's no one in there.
- Invoked and Played for Laughs in My Name Is Nobody. The main character stands opposite to the train driver (the urinals are in the middle of the room), deliberately making grimaces so that the driver is too nervous to pee. Once he finally succeeds, he is too busy peeing to notice that his train got stolen.
- Arrested Development GOB needs to poop out a key he swallowed, but he can't in "Key Decisions". This exact example is later inverted in "Spring Breakout," where GOB tries vomiting up a key... but it's implied to have finally emerged by the opposite route.
- In the Broad City episode "Hurricane Wanda," Abbi can't bring herself to poop with so many people in her apartment until Ilana distracts them all by throwing shopping bags in the air.
- It was established in season 7 of Buffy that Jonathan had a shy bladder. Andrew took advantage of that to extend his time talking to the First Evil by calling out "You all right in there?", making Jonathan's stay in the bathroom longer.
- Friends - at a restaurant bathroom, Joey admits to being pee shy - it doesn't help to have Chandler hollering at him like a drill sergeant.
- This happens several times to House in House:
- Cuddy, rather than leaving the room, runs the water on a sink. It works. One of House's patients pulls an extreme one of these. "I can't go in public. I have to go home." Essentially he wanted to bring someone else's urine to be tested, not his own.
- In "Top Secret", he has a "pee dream" about a Marine soldier Cuddy kissed at a fundraiser. He gets woken up right before he pees, then can't, because Wilson is peeing next to him. This leads to urinary retention.
- NCIS mentioned the cases of people who use this excuse to evade drug tests. In real life, officers responsible for administering the test will turn around to give the person some semblance of privacy, but the officer is given a handmirror to discretely make sure that no cheating is going on.
- An episode of Popular had a female character with a shy bladder taking a drug test, and failing due to not being able to go. The unsympathetic teacher did not help.
- Roseanne: During her Sweet Polly Oliver, the eponymous heroine observes that bathroom etiquette follows 'elevator' rules: look straight ahead, no talking.
- Charlie Brooker's Screenwipe did a fairly brutal satire of self-improvement documentaries, with "Konnie's Great British Wee", where Konnie Huq (as herself) tries to fight the scourge of shy bladder syndrome by getting a group of sufferers to take a group piss on a hill.
- Elliot, from Scrubs has an extremely Shy Bladder. She can't go if someone speaks to her, or if they can hear her.
- Dr. Cox and Jordan once made J.D. stop mid-stream by hovering behind him.
- Seinfeld - George admits to having privacy issues after getting a massage from a man, to where he can't use a urinal; he's a "stall guy". Kramer finds this funny.
- Still Game has this happen in the first Hogmanay special "The Party" when Winston, Jack, Victor, and Isa are all stuck in an elevator. Winston has drunk four cans of lager to pass the time and needs to pee, after much conflict from the other four he tries to do "half a pee" and intially can't because the other four are there. His soon does give way to it though.
- In an episode of Veronica Mars, clean-living Wallace (among others) somehow fails a drug test, and friend Veronica gets hold of a home testing kit to see if maybe he was slipped something surreptitiously. When Wallace suffers from shy bladder, VM's dad plays with this by shouting through the door "Try twisting your nipples" earning a shout of dismay from Wallace.
- American Gods: Shadow suffers from shy bladder, as evidenced when he has to ask Sam to turn around when he steps out of the car for a leak.
- In Diary of a Wimpy Kid: The Long Haul, Greg and his impromptu pet pig (long story) both need to use the bathroom. Greg says "It was pretty awkward using the toilet with a farm animal sitting next to me, but I guess the pig was more embarrassed than ME, because when it was his turn to go, nothing happened."
- In The World of Poo, Plain Old Humphrey explains to Geoffrey that having a young boy standing outside the privy waiting for you is not conductive to your business, even if you can't see him. (The fact Geoffrey has just explained his idea for a poo collection, and is waiting with a bucket certainly didn't help.)
- Koit, a YouTube user who writes Squicky songs, wrote My Willy Won't Go, which is about a man having a Potty Emergency but has a very shy bladder due to not wanting people to see his penis at the urinals.
- "I Piss Alone" by Regurgitator is about this.
- In Persona 4, the first time the group enters the TV world, Yosuke is in desperate need of a bathroom and resolves at one point to simply relieve himself upon the wall. He asks the other two to turn around, but in the end, he still can't bring himself to do it.
- Spoofed in the concept trailer for Portal 2. After Chell fits Wheatley into a wall so he can open a passage, he says, "I can't do it if you're looking."
- The Urinal Game has the message for leaving on Level Two: "Shy bladder? While it afflicts many men around the world, making them unable to pee in the presence of others, you are not afflicted."
- Beavis and Butt-Head are on a "Scared Straight" field trip to prison. Butt-Head is straining nervously on the crapper surrounded by maliciously laughing convicts (and Beavis) - when they see one guy's Iron Maiden tattoo and they all bond over heavy metal, Butt-Head relaxes - audibly.
- In the Bob's Burgers episode "Poops!...I Didn't Do It Again", the main conflict of the episode comes from Louise being unable to poop outside of the Belcher family bathroom, a trait she apparently inherited from Bob, and needing to overcome her fear to attend an overnight field trip at the aquarium.
- In an episode of Chowder Chowder, Mungal, and Schnitzel are locked in the bathroom. Chowder has to go, but, Chowder can't go in front of Mungal and Schnitzel, saying they are "all old and grody."
- In the The Fairly Oddparents episode, "Hail To the Chief", when Timmy becomes Student Body President, his friends, Chester and A.J. are his bodyguards. When Timmy has the advantage of using the Presidential stall, he tries to use it, but Chester and A.J. follow him in. Timmy tells them he can't go with them watching him, but they tell him they can't stop watching him until he goes.
- The Rick and Morty episode "The Old Man and the Seat" has Rick being described as a "shy pooper" since he has his own toilet on an uninhabited planet that he can use in privacy.
- The Rugrats episode about Chuckie moving from the potty to an adult toilet, he can't go because the adults always stay and watch him. He eventually is able to go when the other babies accompany him and then turn their backs.
- The Simpsons - One of the uber-nerds Homer meets when he went back to college was so timid he couldn't use the bathroom after someone knocked on the door.
- In "Homer the Moe", Homer tricks the group REM into playing in his garage-turned-bar, and one of its members asks the others to stand around him so that he can pee without Lenny looking at him.
- In Superjail!, the Warden claims to be "pee shy" in order to get away from the time police who have captured him.
- Some Japanese women are very self-conscious of the noise they make during urination, so much so that there is a device called the Otohime which makes flushing noises when it is activated. It was invented to conserve water, since women would usually cover the noise with actual (and unnecessary) flushes.
- It's commonly accepted (well, in America, at least) that if you, a male, go into a bathroom and it's empty, you take the urinal farthest from the door or the stall. If another person comes in while you're still using the urinal, they take the one farthest from you or at least take a urinal that leaves a urinal between you. Talking or touching is not accepted, even if you're drunk; you must stare directly ahead and keep quiet. The rule is so strong that lineups sometimes form for urinals even when some are free because the free ones are between two occupied ones, though some bathrooms have mini-walls between the urinals to counteract this.


I love travelling. With family living in France, I am lucky enough to travel there every summer to visit them. Over the 19 years of my life, we have travelled to every corner of France and I always enjoy discovering new regions and towns. The food is delicious and the weather is always nice.
I have also had brief holidays in Belgium, the Netherlands, Germany and Italy. When visiting these countries I have always been travelling with my family, which is enjoyable but can be sometimes boring That's why my trip to Palma de Mallorca in the summer of 2018 was so much fun. Myself and seven friends spent 10 days in Magaluf. It was an unforgettable experience and I have very fond memories from that holiday. This summer, I am travelling to the island of Ios in Greece with a big group of friends. Having heard of other people's experience and seen many pictures, I am really looking forward to it. In future, I would like to venture outside of Europe, with South America and Australia at the top of my wish-list.


Re-implement wave form movie generation
The wave form movie generation has not been carried over to the new
version of fifthwave.py. It would be nice to port it over and can
still be found in the version on the error_only branch.
Details
| Id: |
740c6c94d5b512ae1a32a74d5addaded824c65e2 |
| Type: |
feature |
| Creation time: |
2011-01-20 16:51 |
| Creator: |
Mathew Topper<EMAIL_ADDRESS>|
| Release: |
0.2
(released 2011-02-09)
|
| Component: |
fifthwave.py |
| Status: |
closed
: fixed
|
| In progress: |
3 hours
|
Issue log
| 2011-01-24 15:39 |
Mathew Topper<EMAIL_ADDRESS>|
closed with disposition fixed |
|
| 2011-01-24 12:38 |
Mathew Topper<EMAIL_ADDRESS>|
changed status from unstarted to in_progress |
|
| 2011-01-24 12:20 |
Mathew Topper<EMAIL_ADDRESS>|
assigned to release 0.2 from unassigned |
|
| 2011-01-20 16:51 |
Mathew Topper<EMAIL_ADDRESS>|
created |
|


I used javascript to check if the user entered the word Password in the Javascript alert box and if they did, they were let in.
I used the a tag to hyperlink to this page and to the validation reports.
No.
Approximately 1 hr.


Just one element with multiple animations.
Animate-plus.jsAnimate-plus.js
One element looping indefinitely.
Animate-plus.jsAnimate-plus.js
Group of 2 elements, animated in a specified order.
Animate-plus.js Animate-plus.js
Animate-plus.js

Animate-plus.js

Group of 2 elements, animated with specified duration and delay.
Animate-plus.js Animate-plus.js
Animate-plus.js

Animate-plus.js

One element that animates when it's visible on screen (ex. on scroll). The animation resets when the element goes off screen.
Animate-plus.js
Animate-plus.css


UnityTranslator
Allows to translate UnityPro applications
View on GitHub
Download sources
Download .zip
Download .tar.gz
Install binary version
Latest version (v1.4)
Command Line tool
Excel plugin x64 setup
Older Releases
Documentation
PDF
UnityTranslator: An open source project to help translation of UnityPro applications.


6.14 psb_geasb — Assembly a dense matrix
call psb_geasb(x, desc_a, info, mold)
-
Type:
- Synchronous.
-
On Entry
-
-
desc_a
- The communication descriptor.
Scope: local
Type: required
Intent: in.
Specified as: a variable of type psb_desc_type.
-
mold
- The desired dynamic type for the internal vector storage.
Scope: local.
Type: optional.
Intent: in.
Specified as: an object of a class derived from psb_T_base_vect_type;
this is only allowed when x is of type psb_T_vect_type.
-
On Return
-
-
x
- The dense matrix to be assembled.
Scope: local
Type: required
Intent: inout.
Specified as: a rank one or two array with the ALLOCATABLE or an
object of type psb_T_vect_type, of type real, complex or integer.
-
info
- Error code.
Scope: local
Type: required
Intent: out.
An integer value; 0 means no error has been detected.
Notes
- On entry to this routine the descriptor must be in the assembled state,
i.e. psb_cdasb must already have been called.
- If the bldmode=psb_matbld_remote_ value was specified at allocation
time, contributions defined on the current process but belonging to a
remote process will be handled accordingly. This is most likely to occur in
finite element applications, with dupl=psb_dupl_add_.


Blog
Each blog post is a Markdown file in blog/_posts/
. File names have post date and a short title. The short title is used for permanent URL links, so must be unique to each blog post. For example: 2012-02-20-github-of-science.md
. Posts have the following YAML top matter:
---
layout: post
title: Some thoughts on a GitHub of Science
author: Trevor Bedford
image: /images/blog/github_large.png
---
Tags layout
, title
and author
are required, while image
is optional. The author name should correspond to the team member title
tag for proper linking of posts to authors. All blog images should live in images/blog/
and be referred as relative to the base directory, begining with /images/
.
Papers
Each paper lives in papers/_posts/
. File names, used to construct permalinks, are first author plus short (1-2 word) title, for example 2012-04-30-bedford-canalization.md
. Papers have the following YAML metadata:
---
layout: paper
title: Canalization of the evolutionary trajectory of the human influenza virus
image: /images/papers/bedford-canalization.png
authors: Bedford T, Rambaut A, Pascual M.
year: 2012
ref: Bedford et al. 2012.
journal: "BMC Biol 10: 38."
pdf: /pdfs/papers/bedford-canalization.pdf
supplement: /pdfs/papers/bedford-canalization-supp.pdf
github: http://github.com/trvrb/canalization
---
Tags layout
, title
, image
, authors
, year
, ref
, journal
are required. Tags pdf
, supplement
, github
are optional. The image should be a 120x120 pixel tile. All paper images and PDFs should reside in images/papers/
and pdfs/papers/
respectively.
Projects
Each project exists as a separate git repository. To add a project and have it automatically redeploy when the project's GitHub repo is updated requires the following two steps:
1. Add the project to the Jekyll index
Open the file _config.yml
and append the full repo name to the YAML projects
listing. This should then look like:
projects:
- trvrb/coaltrace
- trvrb/stem
...
- owner/project-name
where owner
and project-name
is specific to the new project. Commit this change to the blotter GitHub repo.
2. Set a webhook from GitHub
From the project repo, go to Settings / Service Hooks / WebHook URLs, and add http://blotter-hook.herokuapp.com/
to the list.
Team
Each team member has a Markdown file in team/_posts/
. File names are join date followed by first and last name, like 2013-09-30-trevor-bedford.md
. YAML follows:
---
layout: member
title: Trevor Bedford
position: Principal investigator
handle: trvrb
email<EMAIL_ADDRESS>twitter: trvrb
github: trvrb
image: /images/team/trevor-bedford.jpg
cv: /pdfs/team/bedford-cv.pdf
---
Tags layout
, title
, last name
, position
, handle
, image
are required, while twitter
, github
, cv
are optional. The image should be a 260x260 pixel tile. All member images and PDFs should be placed in images/team/
and pdfs/team/
respectively.


Table 2 |
The statistical results of the second-order partial correlat ... |
| PMC6539193 |
Table 1 |
Variables used in this paper and their descriptions. |
| PMC6539193 |
Table 2 |
National trends of S T max , S T min , and SDTR on annual an ... |
| PMC6539193 |
Table 3 |
Correlation coefficients between soil temperature variables ... |
| PMC6539282 |
Table 1 |
Results of factor loading, reliability, and validity. |
| PMC6539282 |
Table 2 |
Means, standard deviations, and correlations of constructs. |
| PMC6539282 |
Table 3 |
Results of the fit indicators of the evaluation model. |
| PMC6539282 |
Table 4 |
Summary of hypothesis verification. |
| PMC6541362 |
Table 1 |
Classes of reproductive life history traits with their respe ... |
| PMC6541362 |
Table 2 |
Adjustments between the sampled points of the endemic plant ... |
| PMC6541362 |
Table 3 |
Reductions in suitable habitats (i.e. areas with probability ... |
| PMC6544233 |
Table 1 |
Impact of mean climate change summarized by large regions. |
| PMC6545231 |
Table 1 |
Values of comparison between two factors. |
| PMC6545231 |
Table 2 |
Four areas and 16 districts under this research. |
| PMC6545231 |
Table 3 |
Vulnerable sectors and climatic threats (score: 1–10, high s ... |
| PMC6545231 |
Table 4 |
Vulnerable groups and climatic threats (score: 1–10, high sc ... |
| PMC6545231 |
Table 5 |
Composite UVI in different climatic threats in Beijing. |
| PMC6547698 |
Table 1 |
Climate change risk analysis of Australia’s Major Vegetation ... |
| PMC6559216 |
Table 1 |
Characteristics of the study sites representing major wheat- ... |
| PMC6559216 |
Table 2 |
Description of the Sirius calibrated parameters of the local ... |
| PMC6559216 |
Table 3 |
Sirius cultivar parameters used for designing wheat ideotype ... |
| PMC6559216 |
Table 4 |
Design of wheat ideotypes optimized for raising genetic yiel ... |
| PMC6559216 |
Table 5 |
Sowing, anthesis and maturity dates of local winter wheat cv ... |
| PMC6559268 |
Table 1 |
Summary of combined N deposition and climate change scenario ... |
| PMC6559268 |
Table 2 |
Average stumpage prices ($/MBF) for selected tree species, o ... |
| PMC6559268 |
Table 3 |
Summary of forest biomass and stem count in 2005 and 2100 an ... |
| PMC6559268 |
Table 4 |
Tree species most responsive to N deposition and/or climate ... |
| PMC6559268 |
Table 5 |
Total C sequestration from 2005 to 2100: percent difference ... |
| PMC6559268 |
Table 6 |
Present economic value of C sequestration from 2005 to 2100: ... |
| PMC6561535 |
Table 1 |
Quantity of habitat types within the kit fox range for model ... |
| PMC6563998 |
Table 1 |
Proportion of species suitable climate space in the protecte ... |
| PMC6563998 |
Table 2 |
Mean loss of suitable climate space within protected areas f ... |
| PMC6563998 |
Table 3 |
Efficiency of the current protected areas considering the pr ... |
| PMC6564006 |
Table 1 |
List of the environmental variables selected to implement th ... |
| PMC6564006 |
Table 2 |
Evolution of the median values for the selected bioclimatic ... |
| PMC6564006 |
Table 3 |
Evolution of the median values for the selected bioclimatic ... |
| PMC6564006 |
Table 4 |
Evolution of the medians for the selected bioclimatic variab ... |
| PMC6564006 |
Table 5 |
Evolution of the medians for the selected bioclimatic variab ... |
| PMC6565733 |
Table 1 |
Highest projected exposure results for all models, scenarios ... |
| PMC6565733 |
Table 2 |
Interpretation of ACCVI results |
| PMC6565733 |
Table 3 |
Highest projected vulnerability results for all models, scen ... |
| PMC6565733 |
Table 4 |
Increment percentage/anomalies results for all models, scena ... |
| PMC6571686 |
Table 1 |
Statistics of climate variables used for GCM performance ass ... |
| PMC6571686 |
Table 2 |
Changes of the mean annual precipitation and air temperature ... |
| PMC6571686 |
Table 3 |
Decadal changes of the maize yield in the Gaotai area under ... |
| PMC6571686 |
Table 4 |
Decadal changes of the maize CWC in the Gaotai area under th ... |
| PMC6571686 |
Table 5 |
Decadal changes of the maize yield in the Ganzhou area under ... |
| PMC6571686 |
Table 6 |
Decadal changes of the maize CWC in the Ganzhou area under t ... |
| PMC6571897 |
Table 1 |
Temperature-based bioclimatic indices used for climate chara ... |
| PMC6580281 |
Table 1 |
Results of total, saprotrophic, pathogenic, and ectomycorrhi ... |
| PMC6580281 |
Table 2 |
Results of total, saprotrophic, pathogenic, and ectomycorrhi ... |
| PMC6583992 |
Table 1 |
Prevalence of An. gambiae species within ecological zones an ... |
| PMC6583992 |
Table 2 |
Prevalence of An. gambiae species within regional zones unde ... |
| PMC6586318 |
Table 1 |
Chi-square tests of difference in survival between three spe ... |
| PMC6586318 |
Table 2 |
Summary of effects in highest-ranked models of montane plant ... |
| PMC6586318 |
Table 3 |
Direction of effects on plant survival by species and origin ... |
| PMC6586318 |
Table 4 |
Model output values, by species, for each best model predict ... |
| PMC6586318 |
Table 5 |
Direction of fixed effects on plant growth over time, by spe ... |
| PMC6586318 |
Table 6 |
Model output table, by species, for each best model predicti ... |
| PMC6586835 |
Table 1 |
Local hatchling production and climate variables data availa ... |
| PMC6586835 |
Table 2 |
Best fit and most significant models and their relationship ... |
| PMC6587073 |
Table 1 |
Length of study datasets found in this review |
| PMC6587073 |
Table 2 |
Geographical distribution of studies included in this review ... |
| PMC6589993 |
Table 1 |
Environmental data from 12 collection sites in West Bengal, ... |
| PMC6591298 |
Table 1 |
Changes in energy demand |
| PMC6591298 |
Table 2 |
Long-run estimated semi-elasticities and elasticities of ene ... |
| PMC6591298 |
Table 3 |
Key global characteristics of the SSP quantifications for po ... |
| PMC6591433 |
Table 1 |
A description of the survey population. |
| PMC6591433 |
Table 2 |
Results describing climate change beliefs at the global scal ... |
| PMC6592904 |
Table 1 |
Fitted rating curve parameters (a, b) and goodness of fit me ... |
| PMC6597063 |
Table 1 |
Classification of pedoclimate condition of walnut for land s ... |
| PMC6597063 |
Table 2 |
Land suitability for walnut cultivation in Iran in the prese ... |
| PMC6597076 |
Table 1 |
Summarized mean and standard deviation (SD) baseline climate ... |
| PMC6597076 |
Table 2 |
Equations used for modelling the transfer of AfB1 in feed to ... |
| PMC6597076 |
Table 3 |
Predicted mean and standard deviation of aflatoxin AfB1 conc ... |
| PMC6597076 |
Table 4 |
Maximum of weekly mean AfM1 concentrations (μg/kg) in milk f ... |
| PMC6597076 |
Table 5 |
Maximum weekly percentage of simulations above the EC limit ... |
| PMC6597871 |
Table 1 |
Genetic diversity estimates for Melipona subnitida by geneti ... |
| PMC6597871 |
Table 2 |
Effect of habitat amount on observed heterozygosity ( H O), ... |
| PMC6597871 |
Table 3 |
Summary statistics for the top MLPE regression models |
| PMC6597871 |
Table 4 |
Parameter estimates for the best‐fitting MLPE regression mod ... |
| PMC6597871 |
Table 5 |
Summary of the number of adaptive signals detected employing ... |
| PMC6603027 |
Table 1 |
Papers comparing urban floristic changes over long periods ( ... |
| PMC6605068 |
Table 1 |
Sensitivity of Seasonal Mean FD and CD to SPEI02 Anomalies |
| PMC6605068 |
Table 2 |
Annual Mortality and Morbidity Attributable to Fine and Coar ... |
| PMC6606593 |
Table 1 |
Characteristics of basins used to determine flushing frequen ... |
| PMC6614032 |
Table 1 |
List of SHUE cities by WHO region and Bailey’s ecoregion dom ... |
| PMC6614032 |
Table 2 |
Grid resolution of 18 global climate models used in analysis ... |
| PMC6614032 |
Table 3 |
Average of GCM estimates of changes in T mean by 2050 and 21 ... |
| PMC6615616 |
Table 1 |
Resilience capacities, major components, sub-components and ... |
| PMC6615616 |
Table 2 |
Loadings of resilience blocks on the first four principal co ... |
| PMC6615616 |
Table 3 |
Resilience categories and factors influencing households’ re ... |
| PMC6615616 |
Table 4 |
Multiple linear regression analysis results on determinants ... |
| PMC6615616 |
Table 5 |
Indexed major components, core-capacities and overall Liveli ... |
| PMC6619692 |
Table 1 |
Some extreme rain events impacting Jamaica and their relativ ... |
| PMC6619692 |
Table 2 |
A subset of vulnerability indices applied at a national scal ... |
| PMC6619692 |
Table 3 |
Summary of sub-indices and their indicators used in the comp ... |
| PMC6619692 |
Table 4 |
Model predictors retained for rainfall models created in SDS ... |
| PMC6619692 |
Table 5 |
Future CVS formulated using changing climate under A2, chang ... |
| PMC6619988 |
Table 1 |
Four survey projects. |
| PMC6619988 |
Table 2 |
Energy, climate change and background questions asked on mul ... |
| PMC6619988 |
Table 3 |
Respondent characteristics and survey timing as predictors o ... |
| PMC6620267 |
Table 1 |
Statistically significant linear Pearson correlations betwee ... |
| PMC6620267 |
Table 2 |
Climate change scenarios and their implications for summer T ... |
| PMC6620486 |
TABLE 1 |
Demographic, knowledge and perception responses of responden ... |
| PMC6620486 |
TABLE 2 |
Respondents’ knowledge and perceptions of the current climat ... |
| PMC6620486 |
TABLE 3 |
Respondents’ perceptions of rainfall and climate trends. |
| PMC6620486 |
TABLE 4 |
Respondents’ perceptions of how climate change has altered t ... |
| PMC6620488 |
TABLE 1 |
Sub-Saharan Africa’s infrastructure needs by sector (2006–20 ... |
| PMC6620488 |
TABLE 2 |
Access to rural transport measured by total population and R ... |
| PMC6620489 |
TABLE 1 |
Assessment of disasters. |
| PMC6620489 |
TABLE 2 |
Social workers assessments. |
| PMC6620496 |
TABLE 1 |
Key documents retrieved for Day Zero information and analysi ... |
| PMC6620496 |
TABLE 2 |
Dam water levels for six largest dams supplying water to Cap ... |
| PMC6620500 |
TABLE 1 |
Simulated effect of supplementation on milk and methane emis ... |
| PMC6620500 |
TABLE 2 |
Mean values of household socio-economic characteristics in K ... |
| PMC6620506 |
TABLE 1 |
Small-Scale Famers Associations in the study area ( n = 45). |
| PMC6620506 |
TABLE 2 |
Adaptive measures for climate change. |


Component: Msp430UsartShare0P
configuration Msp430UsartShare0P
Author:
Jonathan Hui<EMAIL_ADDRESS>Version:
$Revision: 1.5 $ $Date: 2008-05-21 22:11:57 $
Provides
interface
ArbiterInfo
interface
HplMsp430I2CInterrupts
as
I2CInterrupts
[uint8_t]
interface
HplMsp430UsartInterrupts
as
Interrupts
[uint8_t]
interface
Resource
[uint8_t]
interface
ResourceRequested
[uint8_t]
Uses
interface
ResourceConfigure
[uint8_t]
Wiring


The commit-order module allows you to order elements differently on different plattforms.
Windows and Mac have different conventions for the order of dialog commit buttons. Windows has the default/affirmative button furthest to the left (first in Western reading order) while Mac has it to the right (closest to where you stop scanning the dialog).
Present the commit buttons in the following order:
- OK/[Do it]/Yes
- [Don't do it]/No
- Cancel
- Apply (if present)
- Help (if present)
An action button, which initiates the dialog’s primary action, should be farthest to the right. A Cancel button should be to the immediate left of the action button. If a third dismissal button exists, it should be to the left of the Cancel button. A Help button should be farthest to the left
In the HTML source the elements are defined in the Windows order (because
I personally use Windows, lol). To reverse elements on Mac only, wrap them
in an element with the class dlg-reverse-on-mac
.
All elements cannot in all cases on Mac simply be reversed though. For instance, both Windows and back have buttons to the Previous step to the left, and buttons to the Next step to the right. Reversing all would lead to faulty Next and Previous buttons. reversing none would lead to the cancel button being in the wrong position.
To mix buttons that should be reversed and buttons that should not because
reversed, use a nested dlg-do-not-reverse-on-mac
element
within the dlg-reverse-on-mac
element.


The Wind/WAVES type II burst catalog: A brief description
URL: http://cdaw.gsfc.nasa.gov/CME_list/radio/waves_type2.html.
This is a catalog of type II bursts observed by the Radio and Plasma Wave (WAVES) experiment on board the Wind spacecraft and the associated coronal mass ejections (CMEs) observed by the Solar and Heliospheric Observatory (SOHO) mission. The type II burst catalog is derived from the Wind/WAVES catalog available at http://lep694.gsfc.nasa.gov/waves/waves.html by adding a few missing events.
The CMEs in this catalog are called radio-loud CMEs because of their ability to produce type II radio bursts. The CME sources are also listed, as derived from the Solar Geophysical Data listing or from inner coronal images such as Yohkoh/SXT and SOHO/EIT. Some solar sources have also been obtained from Solarsoft Latest Events Archive after October 1, 2002: http://www.lmsal.com/solarsoft/latest_events_archive.html
Explanation of catalog entries:
Column 1: Starting date of the type II burst (yyyy/mm/dd format)
Column 2: Starting time (UT) of the type II burst (hh:mm format)
Column 3: Ending date of the type II burst (mm/dd format; year in Column 1 applies)
Column 4: Ending time of the Type II burst (hh:mm format)
Column 5: Starting frequency of type II burst (kHz) [1]
Column 6: Ending frequency of type II burst (kHz) [1]
Column 7: Solar source location (Loc) of the associated eruption in heliographic coordinates [2]
Column 8: NOAA active region number (NOAA) [3]
Column 9: Soft X-ray flare importance (Imp) [4]
Column 10: Date of the associated CME (mm/dd format, Year in Column 1 applies) [5]
Column 11: Time of the associated CME (hh:mm format)
Column 12: Central position angle (CPA, degrees) for non-halo CMEs [6]
Column 13: CME width in the sky plane (degrees) [7]
Column 14: CME speed in the sky plane (km/s)
Column 15: Link to the daily proton, height-time, X-ray (PHTX) plots [8]
Notes
[1] ???? indicate that the starting and ending frequencies are not determined.
[2] Heliographic coordinates. S25E16 means the latitude is 25 deg south and 16 deg east (source located in the southeast quadrant of the Sun. N denotes northern latitudes and W denotes western longitudes. Entries like SW90 indicate that the source information is not complete, but we can say that the eruption occurs on the west limb but at southern latitudes; if such entries have a subscript b (e.g., NE90b) it means that the source is behind the particular limb. This information is usually gathered from SOHO/EIT difference images, which show dimming above the limb in question. Completely backside events with no information on the source location are marked as “back”.
[3] If the active region number is not available or if the source region is not an active region, the entry is “----”. Filament regions are denoted by “FILA” or “DSF” for disappearing solar filament.
[4] Soft X-ray flare size (peak flux in the 1-8 A channel) from GOES. “----” means the soft X-ray flux is not available.
[5] Lack of SOHO observations are noted as “LASCO DATA GAP”. Other reasons are also noted if there is no CME parameters measured.
[6] The central position angle (CPA) is meaningful only for non-halo CMEs. For halo CMEs, the entry is “Halo”. For halo CMEs, the height-time measurements are made at a position angle where the halo appears to move the fastest. This is known as the measurement position angle (MPA) and can be found in the main catalog (http://cdaw.gsfc.nasa.gov/CME_List).
[7] Width = 360 means the CME is a fill halo (see [6]). For some entries, there is a prefix “>”, which means the reported width is a lower limit.
[8] ‘PHTX’ (proton, height-time, X-ray) link to three-day overview plots of solar energetic particle events (protons in the >10, >50 and >100 MeV GOES channels).
Links:
The CMEs and the type II bursts can be viewed together using the c2rdif_waves.html movies linked to the starting frequency (Column 5). The c3rdif_waves.html movies are linked to the ending frequencies (Column 6). The CMEs and the GOES flare light curves for a given type II burst can be viewed from the Javascript movies linked to the CME date (Column 10). The height-time plots (linear and quadratic) of the CMEs are linked to the CME speed (Column 14).
PHTX plots are linked to Column 15.
If you have questions, contact: Nat Gopalswamy<EMAIL_ADDRESS>This work is supported by NASA’s Virtual Observatories Program


{% extends "layout_multi_sections_home.html" %} {% block page_title %} Home Page {% endblock %} {% block css_register %} {% endblock %} {% block header %} {% endblock %} {% block main_nav %} {% include "includes/leedsmarkets/main_nav.html" %} {% endblock %} {% block sectionOneTop %} {% endblock %} {% block sectionOneFull%} {% endblock %} {% block sectionOneFullBottom %}{% endblock %} {% block breadcrumb %} {% endblock %} {% block sectionOneContent %} {% endblock %} {% block pageContent %}
Every 4th Sunday of the month
10am to 4pm
Briggate, Leeds City Centre
Find out moreOn the first and third Sunday of evdry month on Briggate
4th Saturday of every month
9:00am to 12:30pm
Farsley Parish Church, New Street, Farsley
1st Saturday of every month
9:00am to 12:30pm
St Margaret's Primary School, Town Street,
Horsforth, LS18 5BL


|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object sp.KorselControl.KorselBluetoothSerial
public class KorselBluetoothSerial
Class representing the Korsel robot Connect, disconnect to/from robot sending steering commands to the Korsel and receiving the photo sensor state
| Field Summary | |
|---|---|
private BluetoothSocket |
btSocket
|
private boolean |
connected
|
private InputStreamThread |
inputStreamThread
|
(package private) char |
LEFT_MOTOR_SPEED_BACKWARD_COMMAND
|
(package private) char |
LEFT_MOTOR_SPEED_FORWARD_COMMAND
Command definitions |
private BluetoothAdapter |
mBluetoothAdapter
|
private static java.util.UUID |
MY_UUID
|
private java.io.OutputStream |
output
|
(package private) char |
PHOTO_SENSOR_COMMAND
|
private boolean |
photoSensor
Photo sensor status boolean (true = on black line) |
(package private) char |
RIGHT_MOTOR_SPEED_BACKWARD_COMMAND
|
(package private) char |
RIGHT_MOTOR_SPEED_FORWARD_COMMAND
|
private static java.lang.String |
TAG
|
| Constructor Summary | |
|---|---|
KorselBluetoothSerial()
|
| Method Summary | |
|---|---|
boolean |
ConnectToUrl(java.lang.String address)
Connects to a given bluetooth url, opens an output stream and the inputStream thread. |
void |
disconnect()
Closes the streams and exits the program |
boolean |
isConnected()
|
boolean |
isPhotoSensor()
|
void |
setLeftMotorSpeed(int MotorSpeed)
|
private void |
setMotorSpeed(char position,
int speed)
|
void |
setRightMotorSpeed(int MotorSpeed)
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
final char LEFT_MOTOR_SPEED_FORWARD_COMMAND
final char LEFT_MOTOR_SPEED_BACKWARD_COMMAND
final char RIGHT_MOTOR_SPEED_FORWARD_COMMAND
final char RIGHT_MOTOR_SPEED_BACKWARD_COMMAND
final char PHOTO_SENSOR_COMMAND
private java.io.OutputStream output
private boolean connected
private InputStreamThread inputStreamThread
private BluetoothAdapter mBluetoothAdapter
private BluetoothSocket btSocket
private static final java.util.UUID MY_UUID
private static final java.lang.String TAG
private boolean photoSensor
| Constructor Detail |
|---|
public KorselBluetoothSerial()
| Method Detail |
|---|
public boolean isPhotoSensor()
public void setLeftMotorSpeed(int MotorSpeed)
the
- left motor speed to setpublic void setRightMotorSpeed(int MotorSpeed)
the
- right motor speed to setprivate void setMotorSpeed(char position, int speed)
Motor
- position left or right [L,R]Left
- motor speed [-255..255]public boolean ConnectToUrl(java.lang.String address)
Bluetooth
- url to connect topublic void disconnect()
public boolean isConnected()
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Module contents
Os functions, e.g., cd, makedirs_p.
-
cd(path)[source]
A Fabric-inspired cd context that temporarily changes directory for
performing some tasks, and returns to the original working directory
afterwards. E.g.,
- with cd(“/my/path/”):
do_something()
- Parameters
path – Path to cd to.
-
makedirs_p(path, **kwargs)[source]
Wrapper for os.makedirs that does not raise an exception if the directory
already exists, in the fashion of “mkdir -p” command. The check is
performed in a thread-safe way
- Parameters
-


Validol Quick start¶
Let’s start with an example of what Validol can do. Here I’ll describe features that will be enough for you in most of the cases.
Example¶
Consider the following JSON schema:
{
"guest":{
"phone":"+44123456789",
"name":"Vasily Belov",
<EMAIL_ADDRESS>},
"bag":{
"items":[
{
"id":888
},
{
"id":777
}
],
"discount":{
"promo_code":"VASYA1988"
},
"served_for":3
},
"delivery":{
"type_id":20,
"where":{
"restaurant_id":1
},
"when":{
"datetime":"2019-10-23T08:33:11.798400+00:00"
},
"from_where":{
"restaurant_id":1
}
},
"payment":{
"type_id":30
},
"source":20
}
This is a request that clearly has something to do with food order delivery. There must be plenty of things to validate before an order will be registered. First, take a really deep breath and have a glance at the whole picture.
The whole validation from a bird’s view¶
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | new FastFail<>(
new WellFormedJson(
new Unnamed<>(Either.right(new Present<>(this.jsonRequestString)))
),
requestJsonObject ->
new UnnamedBlocOfNameds<>(
List.of(
new FastFail<>(
new IsJsonObject(
new Required(
new IndexedValue("guest", requestJsonObject)
)
),
guestJsonObject ->
new NamedBlocOfNameds<>(
"guest",
List.of(
new AsString(
new Required(
new IndexedValue("email", guestJsonObject)
)
),
new AsString(
new Required(
new IndexedValue("name", guestJsonObject)
)
)
),
Guest.class
)
),
new FastFail<>(
new Required(
new IndexedValue("items", requestJsonObject)
),
itemsJsonElement ->
new NamedBlocOfUnnameds<>(
"items",
itemsJsonElement,
item ->
new UnnamedBlocOfNameds<>(
List.of(
new AsInteger(
new Required(
new IndexedValue("id", item)
)
)
),
Item.class
),
Items.class
)
),
new FastFail<>(
new Required(
new IndexedValue("delivery", requestJsonObject)
),
deliveryJsonElement ->
new SwitchTrue<>(
"delivery",
List.of(
new Specific<>(
// Here goes the condition whether this order should be delivered by courier or picked up.
// It's omitted for brevity.
() -> true,
new UnnamedBlocOfNameds<>(
List.of(
new FastFail<>(
new IndexedValue("where", deliveryJsonElement),
whereJsonElement ->
new NamedBlocOfNameds<>(
"where",
List.of(
new AsString(
new Required(
new IndexedValue("street", whereJsonElement)
)
),
new AsInteger(
new Required(
new IndexedValue("building", whereJsonElement)
)
)
),
Where.class
)
),
new FastFail<>(
new IndexedValue("when", deliveryJsonElement),
whenJsonElement ->
new NamedBlocOfNameds<>(
"when",
List.of(
new AsDate(
new AsString(
new Required(
new IndexedValue("date", whenJsonElement)
)
),
new SimpleDateFormat("yyyy-MM-dd HH:mm:ss")
)
),
DefaultWhen.class
)
)
),
CourierDelivery.class
)
)
)
)
),
new AsInteger(
new Required(
new IndexedValue("source", requestJsonObject)
)
)
),
OrderRegistrationRequestData.class
)
)
.result()
|
Now breath out. It’s not that scary.
Line-by-line analysis¶
Fancy some line-by-line analysis? Here it goes:
Lines 1-4
: check whether the input request data represents well-formed json. Otherwise, fail fast and return a corresponding error.Line 5
: if json is well-formed , a closure is invoked, and json data is passed.Line 6
: json structure is validated. Higher-level structure is an unnamed block of named entities.guest
, bag
, delivery
, payment
, and source
.Line 7
: A list of original elements, the ones corresponding to respective higher-level keys.Line 11
: The first one is guest
;Line 10
: and it’s required.Line 9
: It must be a json object – neither a primitive, nor an array.Line 8
: If any of previous checks fail (either there is no such key guest
or it’s not a json object), then do it fast, don’t dive any deeper. Move on to the next element.Line 14
: If all previous conditions are satisfied, closure is invoked. The single argument is a json object corresponding to guest
element.Lines 15-16
: A block named guest
consists of other named entities.Line 20
: The first one is an email;Line 19
: it’s required;Line 18
: and should be represented as string.Line 25
: The second one is an name;Line 24
: it’s required as well;Line 23
: and should be represented as string either.Line 29
: If all original elements in current named block are valid, then an object of class Guest
will be returned.Lines 32-35
: Already familiar fast-failing block named items
. Mind the absense of structure validation.items
element will be a string, subsequent validation breaks not-so-gracefully.Line 36
: If items
block is present, closure is invoked. The single argument represents items
json element.Line 37
: Here the description of items
element starts. For now we can see that it’s a named blockLine 38
: The block mentioned above is named items
.Line 39
: As the second argument, its corresponding json element is passed, which should be a json array. It’s a good ideaLine 40
: Since I don’t know the exact structure, I need a mapping function, taking a json array and returning an array of concrete objects.Line 41
: Each array element corresponds to an unnamed block.Line 42
: The first argument is a list of array values.Line 45
: In this particular case, there is a single id
element.Line 44
: It’s required,Line 43
: … and should be represented as integer.Line 49
: If everything’s ok, an object of the Item
class is created. It has a single argument: id, and it must be integer.Line 51
: If validation for every block is correct, then the Items
object is created, consisting of Item
objects list passed as constructor argument.Lines 54-57
: On to the next element, delivery
. First goes usual FastFail
block.Line 58
: Closure is invoked.Line 59
: The structure of delivery
block depends on what type of delivery it is. It’s denoted by the type_id
key.SwitchTrue
, switching between whether type_id
is 10, 20, or something else.Line 60
: The name of the block is delivery
.Line 61
: The list of original elements is passed.Line 62
: The first original element is specific to a concrete condition. It could pretty much anything,type_id
equals to 20.Line 65
: Here it’s just stub always returning true.Line 66
: If the previous condition is satisfied, original passed in a second argument validates deliveryJsonElement
.Line 67
: The list of original elements.Line 69
: The first one is a where
block.Line 68
: It’s wrapped into already familiar FastFail
thing.Line 70
: The second argument is a closure. It’s first argument is a where
json object.IsJsonObject
object, but I should’ve done it.Line 71
: Here goes the named block of named elements.Line 72
: where
is its name.Line 73
: The second argument is a list of all elements.Line 76
: The first element is street
.Line 75
: It’s required.Line 74
: And should be represented as string.Line 81
: The second one is building
.Line 80
: It’s required as well.Line 79
: And should be represented as an integer.Line 85
: If all previous checks are successful, an Where
object is created.Lines 88-106
: It’s pretty much the same with where
block.Line 107
: If all original elements are correct, an object of CourierDelivery
class is created.Where
class, and when, which should be of When
class.Lines 113-117
: The last element is source
. All the basic standard checks are in place.Line 119
: Finally, an object of class OrderRegistrationRequestData
is created.Line 122
: An object of class Result<OrderRegistrationRequestData>
is returned.OrderRegistrationRequestData
object. Otherwise, there is an Object
of arbitrary structure.Learn by doing!¶
The quickest way to get the taste of this declarative style is to try it out for yourself.
If you use Maven, here’s how you can install it:
<dependency>
<groupId>com.github.wrong-about-everything</groupId>
<artifactId>Validol</artifactId>
<version>0.2.0</version>
</dependency>
If you use any other dependency manager, you can find the instructions you need here. Please make sure you’re installing the latest version!
Have fun!


Admin Panel
Manage Archives
Manage Schedule
Manage Gallery
Manage Team
Manage Notification
Upload a New photo
Delete a photo
Edit Description
Upload a thumbnail
Select file
Change
Remove
Upload bigger Photo
Select file
Change
Remove
Description:


## annette vee ### JAC 30, 2010
it’s a book review of bogost and wardruip-fruin
using literacy and rhetoric to understand “playable media”
-> matthew kirschenbaum Mechanics
the problemt isn’t with processes or computers per se, but with the simplified version of processes that they enact
videogames can help people reconcile abstract principles with specific practices // rhetorical positions are always particular positions
the “simulation gap” is when players can interrogate the representation of the system with their own notions of the system.
procedural rhetorics expose the way things work.
expressive processing: “internal processes of digital media are designed artifacts” and they “operate both on and in terms of humanly meaningful elements and structures”


Hello all, this is Mohammad Zytoon. Greetings to all of you. I am 28. I live in Jaloun. I finished the basic stages at Prince Hamzah School, then I went to King Talal High School and finished my high school in 2010 then i finished my Bcs in 2016 and now i am in master program. The best animal for me is the horse.
MY SCHOOLS:
- -Prince hemzeh schoole
- -King Talal secondary School
- -AL-Yarmouk University
Work Experience:
- -Until now i just training in some companies because i still finishing my master program.
The best horses type in my op:
- 1-Arabian
- 2-Lucitano
- 3-spanish breed
- 4-Thoroughbred
- 5-Clydesdale horse
- 6-Friesian horse
- 7-Appaloosa
- 8-Clydesdale horse
- 9-Shire horse
- 10-Miniature Horse


Theo Ellin Ballew writes short prose, translates the same from French and Spanish, and codes dysfunctional websites. She is the founder and director of
ORAL, which publishes websites that act as poetry by authors/artists from Mexico/the U.S., along with translations of those websites into/from English/Spanish.
Her poetry/fiction has appeared or is forthcoming in the art book
Fox Hysen: Where Does the Light Come From in a Painting (2017),
Pif Magazine,
Bone Bouquet, and
Yale Literary Magazine. She also contributed language to a video installation in First-Year Yale MFA Exhibition for the Class of 2015, and will do a live-word installation at Yeah Maybe art gallery in November. Her literary translation has appeared in
Gabriel García Márquez: The Last Interview and Other Conversations (Melville House, 2015) and in student publications at Yale. She was awarded Yale’s Alvin B. Kernan Prize for the Best Senior Essay in the Literature Major when she graduated from that university in 2015. She also freelances as a non-fiction writer and editor.
She's gone home to Los Angeles, CA; Baltimore, MD; Cincinnati, OH; Scottsdale, AZ; Tempe, AZ; Fresno, CA; Phoenix, AZ; Salt Lake City, UT; New Haven, CT; Cambridge, MA; Dallas, TX; Brooklyn, NY; and Denver, CO, in roughly that order. She currently lives in Mexico City.


This is the example page for jquery.togglebutton, a simple plugin to make working with boolean values in forms easier. Needs bootstrap and font-awesome to work with the defaults, but is generic enough to work with any css or icon set you want.
by Lucas Doyle.


| calcEffects | Calculate updated concept values by applying model relations to a set of concept values and changes to those values. |
| calcInitChange | Calculate changes to concepts being varied in scenario |
| calcPosteriorRatio | Calculate change ratio of posterior concept value |
| conformScenario | Modify a scenario to conform with a changed model |
| copyDemoModels | Copy demo model files from FSDM package |
| createFuzzyModel | Create fuzzy model |
| createFuzzyScenario | Create a scenario object to be modeled |
| formatConceptTable | Formats a concept table to be displayed in the GUI. |
| formatOutputData | Create data frame of selected scenarios and concepts to plot and save |
| getEffects | Get data on effect relationships of a causal concept |
| idScenWithOutputs | Identify scenarios that have model outputs |
| initializeCopyModel | Initialize a new model by copying an existing model. |
| initializeCopyScenario | Initialize a new scenario by copying an existing scenario. |
| initializeNewModel | Initialize a new model. |
| initializeNewScenario | Initialize a new scenario. |
| initRelationsEntry | Initialize a initial relations entry for a new concept |
| listScenarios | Creates a list of scenarios and whether validated. |
| loadModelConcepts | Load the concept file for a model. |
| loadModelRelations | Load the relations file for a model. |
| loadModelStatus | Load the model status file for a model. |
| loadScenario | Loads the files for a scenario. |
| makeAdjacencyMatrix | Creates an adjacency matrix from an FSDM relations list |
| makeDot | Create a DOT file for GraphViz |
| mapRelations | Plot relationships |
| rescale | Rescale value |
| runFuzzyModel | Run the fuzzy model |
| runLogicLab | Run the Logic Laboratory |
| saveModel | Saves all the model components as JSON files. |
| saveScenario | Saves all the scenario components as JSON files. |
| solveModel | Solve the model in response to initial concept changes |
| validateScenario | Validates scenario with model. |


Items that are being compared now (
please see that at a time only the first two items in the list are compared
):
open compare page


| ID | #compounds | #reactions |
|---|
| Map Name | Source | Time | #compounds | #reactions | |
|---|---|---|---|---|---|
| new_map (20).json | new_map (20).json | 23 | 23 | 999 | |
| Lysine_Bio kb_escher | 23 | 2 | 1 | ||
| Lysine_Deg kb_escher | 23 | 1 | 2 | ||
| Amino Acid Degradation | ModelSEED | 23 | -1 | -2 |
| Object ID | Type | Created | v | User | Size | Metadata | Reference |
|---|
Full star rating: The role accurately and specifically describes the reaction AND the role is in a SEED subsystem. Such roles will be highlighted in bold in the escher tool.
Half star rating: The role accurately and specifically describes the reaction but the role is not in a current SEED subsystem.
Empty star rating: The role accurately describes the reaction, but it isn’t specific (e.g. keto-reductase). Alternative, the role accurately and specifically describes the reaction but also contains a “hedging” word like “putative” or “probable”.
When we implement this new template, we will allow users to decide which level of star rating will be used when building or gapfilling a model. By default, only full star ratings will be used to build a model, but users can indicate if they want to accept lower confidence annotations as well. Regarding compound roles Annotations on such roles will be ignored, so don’t bother setting these at this time.


Create the database files in the same folder as the Knowledge Base when
checking out. Default is 'true
'.
If kbDbInSameFolder
is true or not set, then the database files
will be created in the same folder as the Knowledge Base.
If kbDbInSameFolder
is false, then the database files will be
created in the default folder configured for the SQL Server at
kbDbServerInstance (optional)
.


Dashboard Introduction
SYSBLD automates kernel configuration. The user is prompted for system information, which is used to create an ASCII source file. This file is then assembled to produce an object file, which is linked with the kernel and application software to become part of the target system.
Purpose of the Utility
The system configuration utility has two purposes. One is as a method of binding the kernel to the application at run-time, and the other is to provide fault detection early in the implementation phase.
The file created by SYSBLD describes the hardware relevant to the kernel, application resource needs, and the tasks and their attributes. The kernel uses this information at initialization, and for some special conditions, to configure the hardware, kernel, and application, thus binding the kernel to the application.
SYSBLD is an automated mechanism for creating a source file. Part of the automation process is to check data consistency and resource availability.
As configuration information is provided, SYSBLD correlates the data and tests against limits. If SYSBLD is used to create the configuration file, the probability of a resource-related fault occurring at run-time is greatly reduced.
Assembling and Modifying the Output File
The following pages show the assembly language source file created by SYSBLD; standard directives and syntax are used.
The file may be created manually with a text editor or the output of SYSBLD may be edited, although this defeats the fault protection advantage of SYSBLD.
If the file is created manually, the only requirement is that PUBLIC data must be declared exactly as shown. All other parts of the file may be changed to suit the development environment and application.


JUDGE DREDD A film review by Stephen Rafferty Copyright 1995 Stephen Rafferty
* - Very Poor ** - Bad, not much here. *** - Good. **** - Very good, see this. ***** - Excellent, a must see. One of the years best
**
Directed by Danny Cannon Starring: Sylvester Stallone, Armand Assante, Rob Schneider, Max Von Sydow. Written by Bill Wisher, Walon Green, John Fasano, Steven De Souza. Cinematography by Adrian Biddle, BSC. Edited by Alex Mackie
Completely disappointing is the only way for myself to describe JUDGE DREDD. I've collected Dredd comics for close to ten years now, and unfortunately this film is not a good depiction of the comic. However, this is not for the obvious reasons an avid comic collector might have.
Stallone plays Dredd, a Judge in the 21st century who is the complete package: Judge, Jury, and Executioner. The Earth is split into basic two parts: the Cursed Earth which is a barren wasteland where savages exist, and a few Mega City's spread throughout the world. Mega City 1 where Dredd's beat is, is not a far cry from the futuristic world of BLADE RUNNER, but a little bigger and a little lighter. Block wars, where a whole block of inhabitants of Mega-City basically go on a rampage, are the norm. Dredd is constantly quelling these outbursts in his usual calm, unemotional manner. He is the quintessential steel nerved man; he Judges with no connection to the humans involved.
Basically the plot is this: bad old Judge comes back and tries to take over Mega-City 1, he tries to kill his old brother Dredd, and Dredd battles him until the slam-bam climax. Guess who wins?
My problem is that the script is just poorly written, and never challenges the viewer once. The plot follows the course you think it will after you've seen the first twenty minutes. The script being so bad makes the film a let down because Stallone is actually good in the lead, and the film does a great job of depicting Mega City 1 as it is in the comic. In fact, when I first saw the matte shot of Mega City at the beginning of the film I was very impressed with it's almost perfect version of the crime ridden metropolis. He will have his detractors, but Stallone is perfect for Dredd, who is really a man turned robot. Even though he is unmasked unlike the comic, for most of the film he keeps the stoic posture that is Dredd. He Judges and executes without remorse. Stallone only fails when the character as written fails; when too much emotion is involved.
If Director Cannon, a self confessed Dredd fanatic, had stayed truer to the comic's campy, satirical tone with a stone-faced hero, he'd have made a much better film.
Stephen Rafferty
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The road is two lanes wide and is
represented by a spline curve controlled by anchor
points. Road positions use station-latitude (SL)
coordinates. Station is the longitudinal distance
along the arc-length of the road. Latitude is the
lateral offset to the left (negative) or right
(positive) of the road centerline.
Left-click + Drag
Shift + Left-click
Ctrl + Left-click + Drag
Right-click + Drag
Place new obstacle
or Move obstacle
Delete obstacle
Rotate obstacle
Pan view
Static obstacles do not move during the
course of the simulation. They can be used to
represent things like parked cars, road debris,
construction zones, etc.
Dynamic obstacles will move along the road
according to their velocities, starting from their
initial station-latitude positions. The initial
latitude is a normalized value between -1 and +1,
corresponding to the latitudes of the left and right
lane boundaries.
Run
Road
Static Obstacles
Dynamic Obstacles
Clear…
AllDynamic ObstaclesStatic ObstaclesRoad
— fps
ChaseTop DownFree
2D3D
Dash Self-Driving Car Simulator
Built with WebGL and Three.js
This project demonstrates a real-time, on-road,
lattice-based autonomous vehicle motion planner in the
browser. Many autonomous vehicle motion planners are
implemented close to the metal in C or C++, or they
utilize computing platforms like CUDA or OpenCL to
generate plans in a highly parallel fashion on the GPU.
Using WebGL, we can implement similar parallel planning
algorithms right in the browser that can run on a
variety of moderately-powerful consumer graphics cards.
With Three.js, the motion planner can be executed in
real-time 3D simulated scenarios.
This simulator is still a work-in-progress. You may see
bugs, WebGL crashes, strange vehicle behavior, and any
number of other failures. Currently, it is fully functional
only in Google Chrome
with hardware acceleration enabled
and experimental canvas features enabled.
The target frame rate is 60fps, but it may run
slower depending on how long planning takes on your
hardware.


Are you ready to get rid of your addictions?
Are you ready to become a better person?
SelfCure is a free service that helps you to recognize, record, observe, understand, monitor, interpret, act against and eventually remove your addiction.


[HP Regeneration]
Your HP level is low.
When this happens, if you sit down and rest, your HP will be regenerated more quickly.
In order to sit down so that your HP will be regenerated more quickly, press the F11 key. The sit action is currently registered at the 11th slot of the shortcut bar and therefore, when you press the F11 function key, it will be activated.
Close Window


Second suspect arrested in disappearance of Aniah Blanchard
by Alex JonesMONTGOMERY, Ala. (WSFA/Gray News) - Auburn police arrested a second suspect in connection with the disappearance of Aniah Blanchard Friday night.
Antwain “Squirmy” Fisher was arrested in Montgomery on a charge of kidnapping first degree, according to Lee County District Attorney Brandon Hughes.
Fisher was transported to the Lee County Jail.
Another suspect, Ibraheem Yazeed, was arrested on Nov. 7 and charged with kidnapping in the case.
[Continuing coverage: Disappearance of Aniah Blanchard]
Blanchard has been missing since Oct. 23. She was last seen at a convenience store in Auburn.
Yazeed was recorded on surveillance video at the store at the same time as Blanchard that night.
A witness identified Yazeed as the person he saw at the convenience store forcing Blanchard into a vehicle against her will and then leaving with her in the vehicle, according to court documents and law enforcement testimony.
Blanchard’s SUV was found in Montgomery on Oct. 25.
Forensic testing confirmed blood found inside the vehicle belonged to Blanchard, according to court documents.
Read the original version of this article at wsfa.com.


cufflinks.auth module¶
Based in Plotly’s tools module
-
cufflinks.auth.
ensure_local_files
()[source]¶ Ensure that filesystem is setup/filled out in a valid way
-
cufflinks.auth.
get_config_file
(*args)[source]¶ Return specified args from ~/.confg. as dict. Returns all if no arguments are specified.
- Example:
- get_config_file(‘sharing’)
-
cufflinks.auth.
load_json_dict
(filename, *args)[source]¶ Checks if file exists. Returns {} if something fails.
-
cufflinks.auth.
save_json_dict
(filename, json_dict)[source]¶ Will error if filename is not appropriate, but it’s checked elsewhere.
-
cufflinks.auth.
set_config_file
(sharing=None, theme=None, colorscale=None, offline=None, offline_url=None, offline_show_link=None, offline_link_text=None, datagen_mode=None, **kwargs)[source]¶ Set the keyword-value pairs in ~/.config.
- sharing : string
- Sets the sharing level permission
- public - anyone can see this chart private - only you can see this chart secret - only people with the link can see the chart
- theme : string
- Sets the default theme See cufflinks.getThemes() for available themes
- colorscale : string
- Sets the default colorscale See cufflinks.scales()
- offline : bool
- If true then the charts are rendered locally.
- offline_show_link : bool
- If true then the chart will show a link to plot.ly at the bottom right of the chart
- offline_link_text : string
- Text to display as link at the bottom right of the chart
- datagen_mode : string
Mode in which the data is generated by the datagen module
stocks : random stock names are used for the index abc : alphabet values are used for the index- dimensions : tuple
- Sets the default (width,height) of the chart
- margin : dict or tuple
- Dictionary (l,r,b,t) or Tuple containing the left, right, bottom and top margins


Library Catalogue
The Online Public Access Catalogue (OPAC) used in the Library is called KOHA. The system is mainly used to locate printed collection of the available resources. In the OPAC page a collection can be browsed by either TITLE, AUTHOR, SUBJECT or by CALL NUMBER.
Institutional Repository
The Institutional Repository system used in the Library is called EPrint. The system is used to access digital collection of both published and unpublished resources available in the Library. The collection can be browsed by either TITLE, AUTHOR or SUBJECT.
Becoming a member
Membership and access to its services is open to all Undergraduates, Graduate students, Academic and Researchers. We welcome all interested researchers to use the Library. All reseachers need to register on their first visit so that we can issue a Research Library Card. On your first visit, please allow 5 minutes to complete the process of registration with a member of our staff. You will be asked to complete a registation form and degree form and agree to abide by the regulations governing use of the Library
Membership Fees
All memberships are renewed annually. Please download the latest brochure to see the current fees from this link: Download Latest Brochure
Collection
Our collection consists of resources which fall under the following areas:
1. Slow Sand Filtration
2. Roughing Filtration
3. Rural Water Supply and Treatment
4. Waste– water collection and Treatment
5. Design and Application of Constructed Wetland
6. Treatment of WSP effluent with Gravel filters
7. Waste stabilization pond system
8. ICT Planning and Application
9. Institutional Reforms/ Restructuring/ Reorganization
10. Sanitation systems and master plans
11. Solid Waste collection and disposal
12. Epidemiology of water related diseases
13. Training of water treatment plant care takers
14. Development of a low cost household sand filters
15. Lake Victoria Basin Environmental Management
16. Energy– Environmental Interaction
17. Environmental Impact Assessment
18. Organization Strategic Planning
Library Regulation
- Silence is required in the reading rooms. Persons causing unnecessary disturbances may be requested to leave.
- Smoking is strictly forbidden
- Food or drinks are not allowed in the reading rooms
- Use of cellular phones in the reading rooms is not allowed
- Defacing, marking or furnishing of books and other information materials is strictly forbidden.