Class WeightedPool<T>
A weighted collection from which items of type T can be chosen at random. Although the item is picked at random, weights will be considered. Items with higher weights will be more likely to be picked than items with lower weights.
Inheritance
Inherited Members
Namespace: RogueSharp.Random
Assembly: RogueSharp.dll
Syntax
public class WeightedPool<T> : IWeightedPool<T>
Type Parameters
| Name | Description |
|---|---|
| T | The type of item to be stored in the WeightedPool |
Examples
A treasure lookup table in a board game could be implemented as a WeightedPool. A booster pack for a collectable card game could be implemented as a WeightedPool.
Constructors
| Improve this Doc View SourceWeightedPool()
Construct a new weighted pool using the default random number generator provided with .NET This constructor does not take a clone function so Choose() cannot be called, only Draw()
Declaration
public WeightedPool()
WeightedPool(IRandom, Func<T, T>)
Construct a new weighted pool using the provided random number generator and clone function
Declaration
public WeightedPool(IRandom random, Func<T, T> cloneFunc = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IRandom | random | A class implementing IRandom that will be used to generate pseudo-random numbers necessary to pick items from the WeightedPool |
| System.Func<T, T> | cloneFunc | A function that takes an object of type T and returns a clone of the item. When comparing the original object and the clone, all properties should be equal. The clone will have a different reference than the original object. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when provided "random" argument is null |
Properties
| Improve this Doc View SourceCount
How many items are in the WeightedPool
Declaration
public int Count { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
| Improve this Doc View SourceAdd(T, Int32)
Add an item of type T to the WeightedPool with the given weight
Declaration
public void Add(T item, int weight)
Parameters
| Type | Name | Description |
|---|---|---|
| T | item | The item to add to the WeightedPool |
| System.Int32 | weight | The chance that the item will be picked at random from the pool when weighted against all other items. Higher weights mean it is more likely to be picked. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException | Thrown when provided "item" argument is null |
| System.ArgumentException | Thrown when provided "weight" argument is not greater than 0 |
| System.OverflowException | Thrown when adding the weight of the new item to the pool exceeds Int32.MaxValue |
Choose()
Choose an item at random from the pool, keeping weights into consideration. The item itself will remain in the pool and a clone of the item selected will be returned.
Declaration
public T Choose()
Returns
| Type | Description |
|---|---|
| T | A clone of the item of type T from the WeightedPool |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | Thrown when a clone function was not defined when the pool was constructed |
| System.InvalidOperationException | Thrown when the pool is empty |
| System.InvalidOperationException | Thrown when the random lookup is greater than the total weight. Could only happen if a bad implementation of IRandom were provided |
Clear()
Remove all items from the WeightedPool. The WeightedPool will be empty after calling this method.
Declaration
public void Clear()
Draw()
Take an item at random from the pool, keeping weights into consideration. The item will be removed from the pool.
Declaration
public T Draw()
Returns
| Type | Description |
|---|---|
| T | An item of type T from the WeightedPool |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | Thrown when the pool is empty |
| System.InvalidOperationException | Thrown when the random lookup is greater than the total weight. Could only happen if a bad implementation of IRandom were provided |


This paper presents the importance of endpoint stiffness and its role in improving the interaction stability of a human-robot collaborative task. A low effort collaborative task is simulated with the help of an admittance controlled robot. The performance of this robot for different levels of grasp stiffness are compared and a solution in the form of a Variable Stiffness Mechanism is provided. This mechanism provides an opportunity to modify the stiffness at the port of interaction based on two measures, an instability index in the frequency domain, and human muscle contraction in the time domain. Experimental results show an improvement in the performance and stability for the system with high stiffness vs low stiffness. Human muscle contraction provides a time instant at which the stiffness has to be modified and the instability index value provides information about the direction in which the stiffness has to be modified.
In a robotic rehabilitation setup, patient’s safety and interaction stability are critical throughout the therapy. This paper addresses the stability aspect by proposing a method to vary the endpoint stiffness using a variable impedance mechanism. The proposed device consists of permanent magnets in an antagonistic configuration that acts as springs and the variation in stiffness is achieved by modifying the separation between those magnets. This device is mounted on the end-effector of an admittance controlled robotic arm and tested with the help of healthy humans on a virtual maze traversal experiment consisting of both fine and gross motor regions. Moreover, the subjects are tested both in normal and simulated tremor conditions to verify the effectiveness of the device. The experimental results show that the VSM can not only suppress the high-frequency forces but can also reduce the interference of human endpoint stiffness in the stability of the robot.
This paper presents the design of a two-degrees-of-freedom (DoFs) variable stiffness mechanism and demonstrates how its adjustable compliance can enhance the robustness of physical human–robot interaction. Compliance on the grasp handle is achieved by suspending it in between magnets in preloaded repelling configuration to act as nonlinear springs. By adjusting the air gaps between the outer magnets, the stiffness of the mechanism in each direction can be adjusted independently. Moreover, the capability of the proposed design in suppressing unintended interaction forces is evaluated in two different experiments. In the first experiment, improper admittance controller gain leads to unstable interaction, whereas in the second case, high-frequency involuntary forces are caused by the tremor.
Variable stiffness mechanisms have a wide range of applications in the field of human-robot interactions such as rehabilitation robotics, prosthesis and industrial robotics due to their ability to comply with the human limb stiffness in an unstructured environment. This paper presents the analysis of a single degree of freedom variable stiffness actuator based on nonlinear force interactions between permanent magnets and its effect on the natural frequency of the system. In the proposed mechanism, variable stiffness is achieved by modifying the separation between magnets. The main goal here is to achieve a desired cutoff frequency by varying the stiffness of the system to filter out the involuntary movement of upper limb during physical human-robot interactions. Moreover, due to the spring-like non-contact force interactions between magnets, this mechanism can prevent the exchange of high impact forces between the robot and human.
This paper presents a design of variable stiffness actuation system based on on the force interactions caused by permanent magnets. The system is designed for rehabilitation of the upper limb with the goal to enhance rehabilitation in both clinical and home environments. The proposed active rehabilitation system is composed of a lightweight 6-axes robotic arm to move the patients hand in the desired trajectory. The interaction stiffness is controlled by the mechanism attached to the end-effector. For this purpose, repelling magnet pairs in linear antagonistic configuration are used to control the stiffness of the handle. Stiffness in the mechanism can be controlled via adjusting the distance between the magnets. A mathematical model is presented to analyze the range of adjustable variable stiffness for this mechanism.


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20-Aug-2017 | Milku
A new element.
Apparently, the first visible quantity of a plutonium compound, plutonium(IV) iodate, was isolated on this day in 1942. I wonder why they named it after a cartoon character...
Anyway, Hamsterium would be a great element name. And I'm not the only one to think that. Course Hero have a homework sheet featuring the element Hamsterium! It's almost tempting to sign up to get the rest of the details when the introductory section includes such lines as:
While it is impenetrable, scientists believe that inside of hamsterium are hamsters on wheels. There are two sets of wheels. Depending on the arrangement of the hamsters relative to the sets of wheels, we perceive hamsterium as black or white. (The hamster wheels are generators that power black and white reflective panels to the outside world.) The upper set provides the black colour, the lower set provides the white. When more hamsters are on the wheels of the upper set, hamsterium looks black, and when more hamsters are on the wheels of the lower set, hamsterium appears white. (Fundamental laws of hamster physics preclude an even number of hamsters.)
I'm not convinced by the colours of hamsterium. I'm sure the sheet should refer to hamsterium being a glorious golden brown as well as white.


{% extends "layout.html" %} {% block page_title %} DBS Prototype {% endblock %} {% set main_question = "Do you have a National Insurance number?" %} {% block content %} {% include 'includes/phase_banner_alpha.html' %} Back Do you have a National Insurance number? If you can't provide a National Insurance number you can still carry on with your application, but it might take us longer to process your check. Yes No / I cannot provide the details right now National Insurance number For example, QQ123456C. I don't know my National Insurance number You can find your National Insurance number on your payslip or letters about tax, pensions or benefits. {% endblock %}
If you can't provide a National Insurance number you can still carry on with your application, but it might take us longer to process your check.
You can find your National Insurance number on your payslip or letters about tax, pensions or benefits.


Italiaaano
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We guide you guys to special time.
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[§554C-7] Investment costs. In investing and managing trust assets, a trustee may only incur costs that are appropriate and reasonable in relation to the assets, the purposes of the trust, and the skills of the trustee. [L 1997, c 26, pt of §1]


{% extends "skeleton/_body.html" %}
{%hyde
title: "Cast API Authentication"
created: 2011-04-18
modified: 2011-04-18
%}
{% block content %}
{% markdown %}
## Cast API Authentication
Cast employs two separate authentication methods: X.509 certificate based
authentication and shared secret based authentication.
### Certificate-based Authentication
By default SSL is enabled on the cast agent, and it is configured to verify
client certificates.
To disable client certificate verification, either set `ssl_enabled: false`
(this will disable SSL entirely) or set `verify_client_cert: false` in
`config.json` on the Cast Agent.
To make authenticated requests to the agent you must use a certificate signed
by the CA key corresponding to `ca.crt` on the agent.
#### Retrieving Certificates
While you are free to manage your own certificate infrastructure, the Cast
Agent also provides a built in certificate authority.
To retrieve a signed certificate from a Cast Agent you can just use the Cast
Client to [add and approve a remote](/docs/guides/remotes-management/), then
copy the certificate from `~/.cast/certs/.crt` and key from
`~/.cast/cast.key`.
If you want to write your own client for the Cast certificate authority,
check out the [certificate authority API documentation](/docs/rest-api/ca/).
### Shared Key Authentication
Cast's implementation of shared key authentication works creating a sha256
HMAC using the `secret` config option as a key, then hashing:
1. The HTTP method (ie, 'GET', 'PUT', etc)
2. The request path
3. A random string, set as the 'x-cast-nonce' header
Then setting the 'x-cast-signature' header to the base64 value of the hash.
In Node.js you could implement a client as follows:
{% syntax javascript %}
var http = require('http');
var crypto = require('crypto');
var SECRET = 'password';
var METHOD = 'GET';
var PATH = '/1.0/facts/';
var NONCE = 'some_random_string';
var hmac = crypto.createHmac('sha256', SECRET);
hmac.update(METHOD);
hmac.update(PATH);
hmac.update(NONCE);
var opts = {
host: 'localhost',
port: '49443',
method: METHOD,
path: PATH,
headers: {
'x-cast-nonce': NONCE,
'x-cast-signature': hmac.digest('base64')
}
};
http.request(opts, function(res) {
var body = '';
res.setEncoding('utf8');
res.on('data', function(chunk) {
body += chunk;
});
res.on('end', function() {
console.log(body);
});
}).end();
{% endsyntax %}
{% endmarkdown %}
{% endblock %}


| Package | flare.physics |
| Class | public class Particle |
| Property | Defined by | ||
|---|---|---|---|
| age : Number The age of the particle in simulation ticks.
| Particle | ||
| degree : Number The number of springs (degree) attached to this particle.
| Particle | ||
| die : Boolean Flag indicating that the particle is scheduled for removal.
| Particle | ||
| fixed : Boolean Flag indicating if the particule should have a fixed position.
| Particle | ||
| fx : Number The x force exerted on the particle.
| Particle | ||
| fy : Number The y force exerted on the particle.
| Particle | ||
| mass : Number The mass (or charge) of the particle.
| Particle | ||
| tag : uint Tag property for storing an arbitrary value.
| Particle | ||
| _vx : Number A temporary x velocity variable.
| Particle | ||
| vx : Number The x velocity of the particle.
| Particle | ||
| _vy : Number A temporary y velocity variable.
| Particle | ||
| vy : Number The y velocity of the particle.
| Particle | ||
| x : Number The x position of the particle.
| Particle | ||
| y : Number The y position of the particle.
| Particle |
| Method | Defined by | ||
|---|---|---|---|
|
Particle(mass:Number = 1, x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0, fixed:Boolean = false)
Creates a new Particle with given parameters.
| Particle | ||
|
init(mass:Number = 1, x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0, fixed:Boolean = false):void
Initializes an existing particle instance.
| Particle | ||
|
kill():void
"Kills" this particle, scheduling it for removal in the next
simulation cycle.
| Particle |
| age | property |
public var age:Number
The age of the particle in simulation ticks.
| degree | property |
public var degree:Number
The number of springs (degree) attached to this particle.
| die | property |
public var die:Boolean
Flag indicating that the particle is scheduled for removal.
| fixed | property |
public var fixed:Boolean
Flag indicating if the particule should have a fixed position.
| fx | property |
public var fx:Number
The x force exerted on the particle.
| fy | property |
public var fy:Number
The y force exerted on the particle.
| mass | property |
public var mass:Number
The mass (or charge) of the particle.
| tag | property |
public var tag:uint
Tag property for storing an arbitrary value.
| _vx | property |
public var _vx:Number
A temporary x velocity variable.
| vx | property |
public var vx:Number
The x velocity of the particle.
| _vy | property |
public var _vy:Number
A temporary y velocity variable.
| vy | property |
public var vy:Number
The y velocity of the particle.
| x | property |
public var x:Number
The x position of the particle.
| y | property |
public var y:Number
The y position of the particle.
| Particle | () | constructor |
public function Particle(mass:Number = 1, x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0, fixed:Boolean = false)
Creates a new Particle with given parameters.
Parametersmass:Number (default = 1 ) — the mass (or charge) of the particle
|
|
x:Number (default = 0 ) — the x position of the particle
|
|
y:Number (default = 0 ) — the y position of the particle
|
|
vx:Number (default = 0 ) — the x velocity of the particle
|
|
vy:Number (default = 0 ) — the y velocity of the particle
|
|
fixed:Boolean (default = false ) — flag indicating if the particle should have a
fixed position
|
| init | () | method |
public function init(mass:Number = 1, x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0, fixed:Boolean = false):void
Initializes an existing particle instance.
Parametersmass:Number (default = 1 ) — the mass (or charge) of the particle
|
|
x:Number (default = 0 ) — the x position of the particle
|
|
y:Number (default = 0 ) — the y position of the particle
|
|
vx:Number (default = 0 ) — the x velocity of the particle
|
|
vy:Number (default = 0 ) — the y velocity of the particle
|
|
fixed:Boolean (default = false ) — flag indicating if the particle should have a
fixed position
|
| kill | () | method |
public function kill():void
"Kills" this particle, scheduling it for removal in the next simulation cycle.


 For much of that, I’ve worked at the University of Oxford, where I design and create glass equipment that scientists can use for their research.
The piece I’m most proud of is a perfusion apparatus that is used to keep human organs functioning outside the body. But I also make glassware that is used throughout the university, such as high-vacuum manifolds, which are a series of knobs that operate a vacuum; glass apparatus for -distillation and sublimation experiments; vessels with water jackets used to heat and cool materials; and high-temperature furnace tubes made of quartz or ceramic.
My workbench hosts an array of tools for working with glass, many of which were custom-made for specific jobs. Each tool reminds me of what I first used it for and makes me consider how I might use it again.
Most are made of carbon, and need to be highly polished before use because any irregularities will be transferred to the finish on the glass.
My workbench is also where I ponder the design of new glassware. It’s quite easy to sketch something on a piece of paper, but reproducing that concept as a workable piece of glass -equipment is a much more difficult endeavour.
I find that a lot of my work relies on intuition: I instinctively know when the glass is the right temperature, or at what speed it needs to rotate on the lathe. Usually, I can tell when it’s turning fast enough by the sound of the lathe.
Glassblowing is a declining art — worldwide, there aren’t many schools that teach it any more. A lot of the work can be done by a computer, and there are now alternative materials to non-magnetic glassware.
However, I learn something new almost every week, and am inspired by knowing that a little piece of glassware that I’ve made has contributed in some way to the bigger picture of science when a researcher achieves milestone results.
Nature 575, 250 (2019)


Tool extension for the Unity Editor that visualizes all casts and overlap tests in the scene view for fast debugging. It will also display the hit results and requires no code modifications.
Table of Contents
A list of the supported visualizations for modules and there calls are listed below:
| Physics | Physics2D |
|---|---|
| • Linecast | • Linecast |
| • Raycast | • Raycast |
| • Boxcast | • BoxCast |
| • CapsuleCast | • CapsuleCast |
| • SphereCast | • CircleCast |
| • CheckBox | • OverlapBox |
| • CheckSphere | • OverlapCircle |
| • CheckCapsule | • OverlapCapsule |
| • OverlapBox | • OverlapArea |
| • OverlapSphere | • OverlapCollider |
| • OverlapCapsule | • OverlapPoint |
The Cast Visualizer is located in the top menu at Tools/BG Tools/Cast Visualizer. It's a standard dockable window, so place it wherever it helps to be productive.
All functions will be controlled from this window.
The Cast Visualizer window displays:
To activate/deactivate the visualization use the on/off buttons on top of the CastVisualizer window. This will show all casts and overlap tests that will be performed.
Below a description what will be shown as visualization for the cast and overlaps.
Casts
Cast will be visualized with their cast geometry at the origin and the max distance. The connection between them can be configured, see 'Volume visualization types'. The hits are shown by displaying the cast's geometry at their location. Additionally the direct hit position will be marked with the cross indication if this data are available.
Overlaps
Get visualized over the overlap test geometry. All the overlapping colliders will be highlighted as hit.
To show the visualization in the game view activate it with the 'Gizmos' button, as shown in the following image. It is deactivated by default.
Customize the visualization as you like for your needs. The configuration can be found in the CastVisualizer window too. Below a description of what can be configured.
Control what kind of types are shown with checking the required modules to keep focus of what you're working on.
Change the colors for the visualization of the module and the hits as you like.
Choose between two different types of visualizations for the cast volume:
This package includes two sample scenes for testing purposes:
Physics
Contains all types of casts and overlap test from the physics module.
Physics2D
Contains all types of casts and overlap test from the physics2d module.
This version of Cast Visualizer is compatible with the following versions of the Unity Editor:
2018.4 or higher (recommended)
The visualization is only displayed in the editor. The plugin uses editor functions to draw all the visualization and they are not available on published builds.
Casts use infinite distance by default. Due to limitations of debug rendering in the editor, it is not possible to visualize this. The plugin uses a fixed distance to show infinity casts. But the internal check is already infinity.


KISSED A film review by James Berardinelli Copyright 1997 James Berardinelli
RATING (0 TO 10): 7.0 Alternative Scale: *** out of ****
Canada, 1996 U.S. Release Date: 4/11/97 (limited) Running Length: 1:20 MPAA Classification: No MPAA Rating (Sex, nudity, mature themes, profanity) Theatrical Aspect Ratio: 1.66:1
Cast: Molly Parker, Peter Outerbridge, Jay Brazeau, Natasha Morley Director: Lynne Stopkewich Producers: Dean English and Lynne Stopkewich Screenplay: Angus Fraser and Lynne Stopkewich based on a story by Barbara Gowdy Cinematography: Greg Middleton Music: Don MacDonald U.S. Distributor: The Samuel Goldwyn Company
Sexual taboos come in all shapes and forms -- bestiality, pedophilia, incest -- but none creates a more vivid image than that of necrophilia. So, when I say that KISSED is the character study of a necrophiliac, recognize that this film is intended for a very select audience. Anyone who feels incapable of watching a movie that deals frankly with this subject (even though it is, relatively speaking, tastefully approached) should steer clear of KISSED. Director Lynne Stopkewich's feature is for adventurous movie-goers only.
Of course, this isn't the first motion picture to broach this "forbidden" subject, but it approaches the material in a far more serious and compassionate fashion than anything I can remember. And, as fundamentally unappealing as the concept of having sex with a corpse may be, KISSED manages the considerably difficult task of humanizing a character involved in this practice. As a result, KISSED isn't nearly as difficult or disturbing a film as one might suppose from a plot description.
The central figure in this movie is Sandra Larson (Molly Parker), a young woman who, by her own admission, has "always been fascinated by death -- the smell of it, the feel of it, and the stillness of it." When we first meet Sandra, she's a lonely adolescent (played by Natasha Morley) living her pre-teen years in an unnamed part of Canada during the early 1960s. Sandra isn't like other girls, though. While they play Spin the Bottle, she goes outside and holds ritual funerals for the small, dead animals she finds. Part of her private burial ceremony includes rubbing the tiny corpse all over her own flesh.
By the time she reaches college, Sandra has obtained a job working at a funeral home. She takes classes in embalming, even though she believes that cadavers can still feel what's being done to them.  When she meets a (living) man, Matt (Peter Outerbridge), who is fascinated by her fetish, she tries unsuccessfully to explain what it's like to him, calling it a transforming spiritual experience that's "glorious... overwhelming... and addictive." Even though Matt doesn't fully understand Sandra's reasons, curiosity drives him to do what he can to insinuate himself into her private world.
Playing a role in a movie of this nature is a risky proposition for an actor, so, for that reason alone, one has to admire the courage of both Molly Parker and Peter Outerbridge. It helps, of course, that both present entirely believable performances and that they develop an effective rapport. Parker, who bears a passing resemblance to American actress Moira Kelly, gives a slightly deeper reading than her co-star. She portrays Sandra as a loner whose unique perspective about life and death sets her apart from everyone else, except, perhaps, Matt.
The hallmark of KISSED is its daring. At its heart, however, this movie isn't really trying to shock or revolt its audiences. It's telling a tender love story that just happens to include some exceptionally unconventional and controversial elements. What Stopkewich does best here is to consistently avoid making the necrophilia gratuitous or exploitative. Where he doesn't fully succeed is in conveying the spiritual rapture of Sandra's secret experiences -- the use of white light, for example, comes across as corny and unconvincing. Sandra may have been transported to another plane, but the director didn't get me to share the trip.
A great deal more could be written about this film, since, even at only eighty minutes in length, it never fails to challenge viewers. For those who have trouble getting into, or dealing with, the primary subject matter, there are some interesting side issues. I certainly learned a great deal about what goes on behind the scenes at a funeral parlor. Nevertheless, for anyone capable of keeping an open mind, KISSED offers an unflinching perspective of a sweet, troubled love affair and the two warped individuals trapped in it.
- James Berardinelli e-mail<EMAIL_ADDRESS>ReelViews web site: http://www.cybernex.net/~berardin
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- title: Grid section: Components ---
.container
has a specificmax-width
for each grid breakpoint (e.g., Atlas 540px wide, 720px wide, 960px wide, and 1248px wide).
| Base | |
|---|---|
| Breakpoint (min-width) | Container (max-width) |
| 576px | 540px |
| 768px | 720px |
| 992px | 960px |
| 1200px | 1140px |
| Atlas | |
|---|---|
| Breakpoint (min-width) | Container (max-width) |
| 576px | 540px |
| 768px | 720px |
| 992px | 960px |
| 1280px | 1248px |
https://getbootstrap.com/docs/4.0/layout/grid/
Use
.container-fluid
with.container-fluid-max-{sm|md|lg|xl}
to create fluid containers that don't expand beyond a set width (e.g., For Atlas xl => 1248px).
| Base | |
|---|---|
| Name | Container Fluid (max-width) |
| .container-fluid-max-sm | 540px |
| .container-fluid-max-md | 720px |
| .container-fluid-max-lg | 960px |
| .container-fluid-max-xl | 1140px |
| Atlas | |
|---|---|
| Name | Container Fluid (max-width) |
| .container-fluid-max-sm | 540px |
| .container-fluid-max-md | 720px |
| .container-fluid-max-lg | 960px |
| .container-fluid-max-xl | 1248px |
Use.container-form-lg
with.container
or.container-fluid
to properly space between application controls and the form. This class only modifies thepadding
on the container.
.container-form-{sm|md|xl}
you will need to define them yourself.
Use.container-view
with.container
or.container-fluid
to properly space between application controls and view pages (e.g., Card View, Table View, or List View). This class only modifies thepadding
on the container.


{% extends 'registration/base.html'%} {% load bootstrap4%} {% block content%}
Have an account? Continue to Login


Models are the back end classes that handle business logic and data access. They accept input from controllers, and can manipulate data sources such as databases and other kinds of data.
You can use any kind of modeling library to represent your models, such as DataMapper or ActiveRecord. You can also create “raw” models that don’t use a library, and directly access a database. You will need to include your own database access methods in this case
Models live in the Picombo::Models namespace. They must be prefaced with these modules in the file
Models are placed in the /models directory
Model filenames must be named the same as the class name: class Foobar would live in /models/foobar.rb
Model filenames must be lowercase
Autoloader for missing models
# File lib/core/core.rb, line 241 241: def Models.const_missing(name) 242: filename = name.to_s 243: 244: require 'models/'+filename.downcase.gsub(/_/, '/') 245: 246: raise filename+' not found!' if ! const_defined?(name) 247: 248: klass = const_get(name) 249: return klass if klass 250: raise klass+" not found!" 251: end
Disabled; run with --debug to generate this.
Generated with the Darkfish Rdoc Generator 1.1.6.


Joining with Friend
You are going from Dhaka to Chittagong by train and you came to know one of your old friends is going from city Chittagong to Sylhet. You also know that both the trains will have a stoppage at junction Akhaura at almost same time. You wanted to see your friend there. But the system of the country is not that good. The times of reaching to Akhaura for both trains are not fixed. In fact your train can reach in any time within the interval [t1, t2] with equal probability. The other one will reach in any time within the interval [s1, s2] with equal probability. Each of the trains will stop for w minutes after reaching the junction. You can only see your friend, if in some time both of the trains is present in the station. Find the probability that you can see your friend.
Input
The first line of input will denote the number of cases T (T < 500). Each of the following T line will contain 5 integers t1, t2, s1, s2, w (360 ≤ t1 < t2 < 1080, 360 ≤ s1 < s2 < 1080 and 1 ≤ w ≤ 90). All inputs t1, t2, s1, s2 and w are given in minutes and t1, t2, s1, s2 are minutes since midnight 00:00.
Output
For each test case print one line of output in the format “Case #k: p” Here k is the case number and p is the probability of seeing your friend. Up to 1e-6 error in your output will be acceptable.
Sample Input
2
1000 1040 1000 1040 20
720 750 730 760 16
Output for Sample Input
Case #1: 0.75000000
Case #2: 0.67111111
在[S1,S2]到达,B在[T1,T2]到达,到达后都会等W分钟，问相遇的概率。
概率论课本上的题目了,列出三个方程s1<=S<=s2,t1<=T<=t2,|T-S|<=w。然后可以转化为几何图形求面积，需要讨论求解。
#include <string.h> #include <stdio.h> int cas, t1, t2, s1, s2, w; double area(int w){ int lc = t1+w, rc = t2+w, uc = s2-w, dc = s1-w; if (lc >= s2) return 0; if (rc <= s1) return (t2-t1)*(s2-s1); bool bl = (lc>=s1 && lc<=s2); bool br = (rc>=s1 && rc<=s2); bool bu = (uc>=t1 && uc<=t2); bool bd = (dc>=t1 && dc<=t2); if (bl&&bu) return (lc-s2)*(lc-s2)*0.5; if (bl&&br) return (t2-t1)*(s2-lc+s2-rc)*0.5; if (bd&&bu) return (s2-s1)*(uc-t1+dc-t1)*0.5; if (bd&&br) return (t2-t1)*(s2-s1)-(rc-s1)*(rc-s1)*0.5; return 0; } int main(){ scanf("%d", &cas); for (int ca = 1; ca <= cas; ca++) { scanf("%d%d%d%d%d", &t1, &t2, &s1, &s2, &w); printf("Case #%d: %.7f\n", ca, (area(-w)-area(w))/(t2-t1)/(s2-s1)); } return 0; }
转自:http://www.cnblogs.com/swm8023/archive/2012/10/29/2745175.html
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
请不要丑化大师
这个也是算法导论的习题
厉害，支持
这个应该是最朴素的KMP实现
不错，值得借鉴
gcc环境
对，就是把这32位当成一个长度为32的数组
Thanks i enjoy your write-up about Why We Keep track of | J Squared Consulting
什么破题，题意好难懂啊
约瑟夫也用说这么长……很成熟的一个问题了，分治的方法解起来o(n)就可以了，有兴趣可以看看具体数学的第一章，关于约瑟夫问题推导出了一系列的结论，很漂亮
“可以发现,树将是满二叉树,”这句话不对吧，构造的树应该是“完全二叉树”，而非“满二叉树”。
第二块代码if(it != mp.end())应改为if(it != mp.end() && (i+1)!=(it->second +1))；因为第二种解法如果数组有重复元素 就不正确
这怎么用Catalan数啊？求解答！
这种题解就相当于直接贴代码了，，想看的是思路
很好的模板


DANGEROUS MINDS A film review by Mike Gosea, Eric Hollins, and Jenny Stevenson Copyright 1995 Mike Gosea, Eric Hollins, and Jenny Stevenson
Year: 1995 Staring: Michelle Pfeiffer Rating: 4 of 5 stars
Hollywood Pictures' DANGEROUS MINDS is a well-done modern interpretation of the classic "lost kids are saved by a teacher with an attitude" theme. Similar to the film STAND AND DELIVER, this drama and street action movie is certainly worth the cost at your local theatre. The film is well done with a nice touch of the true ghetto feeling that one can relate to. The screen and camera play exceeds the standard and the hip-hop soundtrack will have you bouncing in your seat. The talented yet largely unkwown cast has put together one of the better films of this summer....
Review\Rating courtesy of: Mike Gosea, Eric Hollins, and Jenny Stevenson.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Commands List¶
Table of contents¶
Administration¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Deletes a set number of messages.
Note:
- This command requires a single argument - The number of messages you wish the bot to delete.
- Needed User Permissions: Manage Messages
|
|
|
Kicks the mentioned individual for a certain reason. (if any)
Note:
- The kick command accepts two arguments: one required (The target user) and one optional (The reason for kicking the user)
- Needed User Permissions: Kick Members
|
|
|
Bans the mentioned individual for a certain reason. (if any)
Note:
- The ban command accepts three arguments: one required (The target user) and two optional (The days worth of messages that will be deleted by the bot; The reason for banning the user).
- Needed User Permissions: Ban Members
|
|
Conquest¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Creates a settlement.
Note: This command requires three arguments - settlement name (should be in quotes), settlement type (either ‘public’ or ‘private’) and entry fee (minimum 100)
|
|
|
Displays a settlement’s public information.
Note: This command has one optional argument - the target individual. If no argument is parsed then the command will display the settlement you currectly reside in.
|
|
|
Joins another individual’s settlement.
Note: This command requires two arguments - the target individual and entry fee (minimum the settlement’s entry fee).
|
|
|
Joins another individual’s settlement.
Note: This command requires two arguments - the settlement’s invite code and entry fee (minimum the settlement’s entry fee).
|
|
|
Displays your settlement’s invide code. The code is sent privately to the author.
Note: This command can also be used directly in the bot’s direct messages.
|
|
|
Generates a new invite code for your settlement.
Note: This command can also be used directly in the bot’s direct messages.
|
|
|
Attacks the target individual’s settlement.
Note: Use it wisely!
|
|
|
Returns the settlements’ leaderboard.
Note: This command takes one optional argument - the page number. If no argument is passed, then it defaults to 1.
|
|
|
Leave the settlement you are currently in. (if any)
Note:
- Leaders of settlements with multiple residents cannot leave settlement without transferring ownership.
- Settlements with only one resident will get DESTROYED in the process!
|
|
|
Promotes the target individual to settlement leader.
Note: This command can ONLY be used by settlement leaders.
|
|
|
Kicks the target individual from the settlement.
Note: This command can ONLY be used by settlement leaders.
|
|
|
Displays the amount of resources currently stored in your settlement. |
|
|
Displays the buildings’ status of the settlement you are part of. (if any) |
|
|
Upgrades the target settlement building to the next level.
Note: This command can ONLY be used by settlement leaders.
|
|
|
Displays target settlement building upgrade requirements for every level from 1 to 10. |
|
|
A command group. If no subcommands are invoked by the user, this command will display the resource market.
Note: This command can also be used directly in the bot’s direct messages.
|
|
|
Buys a set amount of resources from the market.
Note: This command can ONLY be used by settlement leaders.
|
|
|
Sells a set amount of resources on the market.
Note: This command can ONLY be used by settlement leaders.
|
|
|
Deposits a sum of money into the treasury of the settlement you are currently part of.
Note: You need to be part of a settlement to be able to use this command.
|
|
Core¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Loads new modules into the bot application.
Note: The module file needs to be present in the modules folder of the bot. This command can only be used by the BOT OWNER.
|
|
|
Unloads modules from the bot application.
Note: The module file needs to be present in the modules folder of the bot. This command can only be used by the BOT OWNER.
|
|
|
Reloads modules loaded into the bot application.
Note: The module file needs to be present in the modules folder of the bot. This command can only be used by the BOT OWNER.
|
|
|
Hides a module from the list of loaded modules.
Note: This is a subcommand of the ‘modules’ command. This command can only be used by the BOT OWNER.
|
|
|
Reveals a hidden module from the list of loaded modules.
Note: This is a subcommand of the ‘modules’ command. This command can only be used by the BOT OWNER.
|
|
|
Returns the target individual’s Discord ID.
Note: If no argument is given, the bot will use the author of the message. This command can only be used by the BOT OWNER.
|
|
|
Returns the server’s ID for the server the command was typed in.
Note: This command can only be used by the BOT OWNER.
|
|
|
Returns the channel’s ID for the channel the command was typed in.
Note: This command can only be used by the BOT OWNER.
|
|
|
Politely kicks the bot off your server.
Needed User Permissions: Kick Members
|
|
|
Returns the latencies (in miliseconds) for every active shard.
Note: This command can only be used by the BOT OWNER.
|
|
|
Changes the name of the bot.
Note: This command can only be used by the BOT OWNER.
|
|
|
Changes the bot’s status. (Online by default)
Note: This command requires one argument and it needs to be one of the following: ‘online’, ‘offline’, ‘idle’, ‘dnd’, ‘invisible’. This command can only be used by the BOT OWNER.
|
|
|
Changes the bot’s activity.
Note: This command requires two arguments: the type of activity(playing, streaming, listening, watching) and the message itself. This command can only be used by the BOT OWNER.
|
|
|
Restarts the bot.
Note: This command can only be used by the BOT OWNER.
|
|
|
Shutdowns the bot.
Note: This command can only be used by the BOT OWNER.
|
|
Economy¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Lets you claim a set sum of money on a daily basis.
Note: If you wish to gift your daily reward instead of claiming it for yourself, you can mention the individual when using the command.
|
|
|
Displays the sum of money the target individual has on their profile.
Note: If no argument is parsed, the bot will display your profile’s money
|
|
|
Awards/Subtracts a set amount of money to/from the target individual.
Note: This command can only be used by the BOT OWNER.
|
|
|
Transfers a set amount of money to another user. |
|
|
Lets you bet a certain amount of money on a roll. |
|
|
Gives you more information on bot voting. |
|
Help¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Help command that returns a help message based on user input.
Note: The command takes command name as optional argument. Otherwise, it returns a general help message.
|
|
|
Displays all loaded modules. |
|
|
Displays all commands in a given module |
|
Localization¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Returns a list of locally detected language (localization) packages.
Note: This command can only be used by the BOT OWNER.
|
|
|
Changes the language of the bot.
Note: This command can only be used by the BOT OWNER.
|
|
Utility¶
Commands & Aliases |
Description |
Usage |
|---|---|---|
|
Returns the target individual’s avatar.
Note: If no argument is parsed, the bot will instead return your avatar.
|
|
|
Rolls a number in a given range.
Note: If no argument is parsed, the bot will roll a number between 1 and 100.
|
|
|
Returns the bot’s uptime.
Needed User Permissions: Administrator
|
|
|
Shows the target individual’s user information.
Note: If no argument is parsed, the bot will return your information instead.
|
|


Guess The Sports Team
You Win
Game Over
Press Any Key to Try Again!
Press any key to get started
Wins
Current Word
Guesses Remaining
Letters Guessed


- What's your take on the DBC / EDA experience?
It seems like it fills a valuable niche, and enables a wide variety of people to bring their other (i.e. non-tech)skills to the tech industry.
- What are your impressions?Relief basically. This is pretty much the way I like to work. If we see something broken, then let's fix it! I also think that my best work has often been done in a group situation. (BTW, I like kitchens!)
- How do you see yourself engaging with this type of culture?Easily. It's the kind that's most natural for me. I've spent a lot of time in places with the opposite style and found that it is not a way I am suited to.
- Have your expectations of EDA changed? If so, how?No. I already did a lot of research about DBC/EDA and it just further confirms a lot of what I already thought.
- Are you excited to participate in this kind of learning environment? Does it make you nervous?Right now I'm both excited and nervous! I can't wait to develop new tech skills, relationships, social skills, etc. But can I do it? (OMG..panic..panic...!)


Breaking: EUR/USD jumps to 1.1085 as German Preliminary Manufacturing PMI surprises positively with 43.8
by FXStreet Team- German Manufacturing PMI arrives at 43.8 in November vs. 42.9 expected.
- German Services PMI arrives at 51.3 in November vs. 51.6 expected.
The German manufacturing sector contraction slowed in November, the preliminary manufacturing activity report from IHS/Markit research showed this Friday.
The German Manufacturing purchasing managers index (PMI) arrived at 43.8 versus 42.9 expected and 42.1 previous, hitting five-month highs.
Meanwhile, services PMI hit a 38-month low level of 51.3 as against previous months reading of 52.0 and 51.6 anticipated.
The IHS Markit Flash Germany Composite Output Index came in at three-month highs of 49.2 in November vs. October’s 48.9 and 49.4 expectations.
Key comments from Phil Smith, Principal Economist at IHS Markit:
“Beneath the subdued headline numbers the data show another slight convergence between the more domestically-focussed service sector and export-led manufacturing.”
“While still showing a degree of resilience, the service sector is growing only modestly and at its slowest rate for over three years. By contrast, manufacturing remains firmly in contraction, but many of the indicators here are at least moving in the right direction and it would seem the worst of the downturn is over barring any shocks.”
On mixed German PMI numbers, the EUR/USD pair popped to 1.1085 highs before reverting to the familiar region around 1.1070 levels.


NIGHT SHIFT RATING: 5 / 10 --> Not good
For more reviews and trivia, go to http://surf.to/joblo
Director Ron Howard's first pairing with producer Brian Grazer, features plenty of early appearances by the big stars of today, alongside a starring role for his buddy Fonzie from the popular TV sitcom "Happy Days", Henry Winkler. This film was actor Michael Keaton's cinematic debut.
PLOT: A shy, timid man works in a morgue during the night shift, and can't seem to ever stand up for himself. An extraverted "idea man" joins his crazy hours, and tries to turn him into a real man. The two men join forces with a pimp-less hooker, and set up shop in their working area. All together, they attempt to make the business and the lives of the prostitutes thrive. Love, wisecracks and an '80s soundtrack ensues.
CRITIQUE: Dated comedy offers very little in the chuckle department, with even less in narrative obstruction, but remains interesting only for the early work of now-famed director Ron Howard, the dynamic screenwriting duo team of Babaloo Mandel and Lowell Ganz, Batman himself Michael Keaton, and a lesser known Shelly Long, from TV's "Cheers" fame. This film might've been humorous in the early 80's, but nowadays, it plays like a retardedly slow comedic mishap. The one-liners are so-so, the obstacles in the story are non-existent, and the "love story" contrived. All in all, this film is a dud, save it for the nostalgia factor.
The casting is one of the only redeemable qualities of the film, with Henry Winkler actually pulling off a character that is in no way related to his Fonzie alter-ego, or the third banana characters that he's been playing in the 90's (The retro trend sure revived this guy's flaccid acting career.) He plays his role very well, as does Keaton, who used this role to staple his acting career as the fast-talking, wise-cracking hipster. Long is decent as the prostitute, but I couldn't help but think about the unattractiveness of the rest of the streetwalkers. I mean, was it an 80's thing, or are most prostitutes douchebags to begin with? All in all, this film offers a few decent one-liners, a humdrum plotline, some decent nostalgic acting performances by its stars, and a few early cameos by some of the bigger names of showbiz today (see little known facts below.)
Little Known Facts about this film and its stars: Actor Kevin Costner plays Frat Boy#1 in this film. He is visible only for a few seconds, but if you play your video on slo-mo, you will make him out quite clearly during the frat party scene in the morgue. He is the first guy egging Michael Keaton on in his balancing act. Actress Shannon Doherty also makes an extremely early appearance in her career, as the 7-year old girl-scout who shouts "Mugger!" and blows her whistle, after she catches Henry Winkler going through Shelley Long's purse in the elevator. Director Ron Howard also makes a cameo in this film as the annoying saxophone player. Of course, he is best known for playing the part of Richie Cunningham in the popular TV sitcom "Happy Days". This film was also the first pairing of the comedy screenwriters extraordinaire, Babaloo Mandel and Lowell Ganz, who went on to scribe such hits as SPLASH (7/10), PARENTHOOD (8/10), CITY SLICKERS (7.5/10) and many more. Ron Howard's actor brother, Clint Howard, makes the first of his many appearances in his brother's movies.
Review Date: November 30, 1998 Director: Ron Howard Writer: Babaloo Mandel and Lowell Ganz Producer: Brian Grazer Actors: Henry Winkler as Chuck Lumley Michael Keaton as Bill Blazejowski Shelley Long as Belinda Keaton Genre: Comedy Year of Release: 1982
Visit JoBlo's Movie Emporium http://surf.to/joblo
(c) 1998 Berge Garabedian
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| UMASK(2) | Linux Programmer's Manual | UMASK(2) |
mode_t umask(mode_t mask);
The umask is used by open(2), mkdir(2), and other system calls that create files to modify the permissions placed on newly created files or directories. Specifically, permissions in the umask are turned off from the mode argument to open(2) and mkdir(2).
Alternatively, if the parent directory has a default ACL (see acl(5)), the umask is ignored, the default ACL is inherited, the permission bits are set based on the inherited ACL, and permission bits absent in the mode argument are turned off. For example, the following default ACL is equivalent to a umask of 022:
u::rwx,g::r-x,o::r-x
Combining the effect of this default ACL with a mode argument of 0666 (rw-rw-rw-), the resulting file permissions would be 0644 (rw-r--r--).
The constants that should be used to specify mask are described in inode(7).
The typical default value for the process umask is S_IWGRP | S_IWOTH (octal 022). In the usual case where the mode argument to open(2) is specified as:
S_IRUSR | S_IWUSR | S_IRGRP | S_IWGRP | S_IROTH | S_IWOTH
(octal 0666) when creating a new file, the permissions on the resulting file will be:
S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH
(because 0666 & ~022 = 0644; i.e., rw-r--r--).
It is impossible to use umask() to fetch a process's umask without at the same time changing it. A second call to umask() would then be needed to restore the umask. The nonatomicity of these two steps provides the potential for races in multithreaded programs.
Since Linux 4.7, the umask of any process can be viewed via the Umask field of /proc/[pid]/status. Inspecting this field in /proc/self/status allows a process to retrieve its umask without at the same time changing it.
The umask setting also affects the permissions assigned to POSIX IPC objects (mq_open(3), sem_open(3), shm_open(3)), FIFOs (mkfifo(3)), and UNIX domain sockets (unix(7)) created by the process. The umask does not affect the permissions assigned to System V IPC objects created by the process (using msgget(2), semget(2), shmget(2)).
| 2017-09-15 | Linux |


cpufreq-selector(1) cpufreq-selector(1) NAME cpufreq-selector — tool to set CPU frequency SYNOPSIS cpufreq-selector [-c CPU] [-g GOV] [-f FREQ] DESCRIPTION cpufreq-selector is a command-line tool for choosing CPU frequency set‐ tings. OPTIONS This program follows the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. -?, --help " 10 Show summary of options. -c NUMBER, --cpu=NUMBER " 10 number of CPU to set. If omitted, zeroth CPU is implied. -g GOV, --governor=GOV " 10 CPU governor to use, such as ``power‐ save'', ``performance''. -f FREQ, --freq=FREQ " 10 CPU frequency to use, in kHz. AUTHOR cpufreq-selector, as part of gnome-applets, was written by Carlos GarcÃa Campos<EMAIL_ADDRESS>and other GNOME contributors. This manual page was written by Theppitak Karoonboonyanan<EMAIL_ADDRESS>for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. cpufreq-selector(1)


Use this to enter your weight (in pounds).
Use this to select your exercise, and how much of it you did.
How many?
What time?
How long (in minutes)?
At what weight? (in lbs)


# Copyright 2015 Abhijit Menon-Sen<EMAIL_ADDRESS>#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
#############################################
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
import ast
import re
from ansible import constants as C
from ansible.errors import AnsibleError
from ansible.inventory.host import Host
from ansible.inventory.group import Group
from ansible.inventory.expand_hosts import detect_range
from ansible.inventory.expand_hosts import expand_hostname_range
from ansible.parsing.utils.addresses import parse_address
from ansible.utils.shlex import shlex_split
from ansible.utils.unicode import to_unicode
[docs]class InventoryParser(object):
"""
Takes an INI-format inventory file and builds a list of groups and subgroups
with their associated hosts and variable settings.
"""
def __init__(self, loader, groups, filename=C.DEFAULT_HOST_LIST):
self._loader = loader
self.filename = filename
# Start with an empty host list and whatever groups we're passed in
# (which should include the default 'all' and 'ungrouped' groups).
self.hosts = {}
self.patterns = {}
self.groups = groups
# Read in the hosts, groups, and variables defined in the
# inventory file.
if loader:
(data, private) = loader._get_file_contents(filename)
else:
with open(filename) as fh:
data = to_unicode(fh.read())
data = data.split('\n')
self._parse(data)
def _raise_error(self, message):
raise AnsibleError("%s:%d: " % (self.filename, self.lineno) + message)
def _parse(self, lines):
'''
Populates self.groups from the given array of lines. Raises an error on
any parse failure.
'''
self._compile_patterns()
# We behave as though the first line of the inventory is '[ungrouped]',
# and begin to look for host definitions. We make a single pass through
# each line of the inventory, building up self.groups and adding hosts,
# subgroups, and setting variables as we go.
pending_declarations = {}
groupname = 'ungrouped'
state = 'hosts'
self.lineno = 0
for line in lines:
self.lineno += 1
line = line.strip()
# Skip empty lines and comments
if line == '' or line.startswith(";") or line.startswith("#"):
continue
# Is this a [section] header? That tells us what group we're parsing
# definitions for, and what kind of definitions to expect.
m = self.patterns['section'].match(line)
if m:
(groupname, state) = m.groups()
state = state or 'hosts'
if state not in ['hosts', 'children', 'vars']:
title = ":".join(m.groups())
self._raise_error("Section [%s] has unknown type: %s" % (title, state))
# If we haven't seen this group before, we add a new Group.
#
# Either [groupname] or [groupname:children] is sufficient to
# declare a group, but [groupname:vars] is allowed only if the
# group is declared elsewhere (not necessarily earlier). We add
# the group anyway, but make a note in pending_declarations to
# check at the end.
if groupname not in self.groups:
self.groups[groupname] = Group(name=groupname)
if state == 'vars':
pending_declarations[groupname] = dict(line=self.lineno, state=state, name=groupname)
# When we see a declaration that we've been waiting for, we can
# delete the note.
if groupname in pending_declarations and state != 'vars':
del pending_declarations[groupname]
continue
elif line.startswith('['):
self._raise_error("Invalid section entry: '%s'. Please make sure that there are no spaces" % line + \
"in the section entry, and that there are no other invalid characters")
# It's not a section, so the current state tells us what kind of
# definition it must be. The individual parsers will raise an
# error if we feed them something they can't digest.
# [groupname] contains host definitions that must be added to
# the current group.
if state == 'hosts':
hosts = self._parse_host_definition(line)
for h in hosts:
self.groups[groupname].add_host(h)
# [groupname:vars] contains variable definitions that must be
# applied to the current group.
elif state == 'vars':
(k, v) = self._parse_variable_definition(line)
if k != 'ansible_group_priority':
self.groups[groupname].set_variable(k, v)
else:
self.groups[groupname].set_priority(v)
# [groupname:children] contains subgroup names that must be
# added as children of the current group. The subgroup names
# must themselves be declared as groups, but as before, they
# may only be declared later.
elif state == 'children':
child = self._parse_group_name(line)
if child not in self.groups:
self.groups[child] = Group(name=child)
pending_declarations[child] = dict(line=self.lineno, state=state, name=child, parent=groupname)
self.groups[groupname].add_child_group(self.groups[child])
# Note: there's no reason why we couldn't accept variable
# definitions here, and set them on the named child group.
# This is a fencepost. It can happen only if the state checker
# accepts a state that isn't handled above.
else:
self._raise_error("Entered unhandled state: %s" % (state))
# Any entries in pending_declarations not removed by a group declaration
# above mean that there was an unresolved forward reference. We report
# only the first such error here.
for g in pending_declarations:
decl = pending_declarations[g]
if decl['state'] == 'vars':
raise AnsibleError("%s:%d: Section [%s:vars] not valid for undefined group: %s" % (self.filename, decl['line'], decl['name'], decl['name']))
elif decl['state'] == 'children':
raise AnsibleError("%s:%d: Section [%s:children] includes undefined group: %s" % (self.filename, decl['line'], decl['parent'], decl['name']))
# Finally, add all top-level groups as children of 'all'.
# We exclude ungrouped here because it was already added as a child of
# 'all' at the time it was created.
for group in self.groups.values():
if group.depth == 0 and group.name not in ('all', 'ungrouped'):
self.groups['all'].add_child_group(group)
def _parse_group_name(self, line):
'''
Takes a single line and tries to parse it as a group name. Returns the
group name if successful, or raises an error.
'''
m = self.patterns['groupname'].match(line)
if m:
return m.group(1)
self._raise_error("Expected group name, got: %s" % (line))
def _parse_variable_definition(self, line):
'''
Takes a string and tries to parse it as a variable definition. Returns
the key and value if successful, or raises an error.
'''
# TODO: We parse variable assignments as a key (anything to the left of
# an '='"), an '=', and a value (anything left) and leave the value to
# _parse_value to sort out. We should be more systematic here about
# defining what is acceptable, how quotes work, and so on.
if '=' in line:
(k, v) = [e.strip() for e in line.split("=", 1)]
return (k, self._parse_value(v))
self._raise_error("Expected key=value, got: %s" % (line))
def _parse_host_definition(self, line):
'''
Takes a single line and tries to parse it as a host definition. Returns
a list of Hosts if successful, or raises an error.
'''
# A host definition comprises (1) a non-whitespace hostname or range,
# optionally followed by (2) a series of key="some value" assignments.
# We ignore any trailing whitespace and/or comments. For example, here
# are a series of host definitions in a group:
#
# [groupname]
# alpha
# beta:2345 user=admin # we'll tell shlex
# gamma sudo=True user=root # to ignore comments
try:
tokens = shlex_split(line, comments=True)
except ValueError as e:
self._raise_error("Error parsing host definition '%s': %s" % (line, e))
(hostnames, port) = self._expand_hostpattern(tokens[0])
hosts = self._Hosts(hostnames, port)
# Try to process anything remaining as a series of key=value pairs.
variables = {}
for t in tokens[1:]:
if '=' not in t:
self._raise_error("Expected key=value host variable assignment, got: %s" % (t))
(k, v) = t.split('=', 1)
variables[k] = self._parse_value(v)
# Apply any variable settings found to every host.
for h in hosts:
for k in variables:
h.set_variable(k, variables[k])
if k in ['ansible_host', 'ansible_ssh_host']:
h.address = variables[k]
return hosts
def _expand_hostpattern(self, hostpattern):
'''
Takes a single host pattern and returns a list of hostnames and an
optional port number that applies to all of them.
'''
# Can the given hostpattern be parsed as a host with an optional port
# specification?
try:
(pattern, port) = parse_address(hostpattern, allow_ranges=True)
except:
# not a recognizable host pattern
pattern = hostpattern
port = None
# Once we have separated the pattern, we expand it into list of one or
# more hostnames, depending on whether it contains any [x:y] ranges.
if detect_range(pattern):
hostnames = expand_hostname_range(pattern)
else:
hostnames = [pattern]
return (hostnames, port)
def _Hosts(self, hostnames, port):
'''
Takes a list of hostnames and a port (which may be None) and returns a
list of Hosts (without recreating anything in self.hosts).
'''
hosts = []
# Note that we decide whether or not to create a Host based solely on
# the (non-)existence of its hostname in self.hosts. This means that one
# cannot add both "foo:22" and "foo:23" to the inventory.
for hn in hostnames:
if hn not in self.hosts:
self.hosts[hn] = Host(name=hn, port=port)
hosts.append(self.hosts[hn])
return hosts
@staticmethod
def _parse_value(v):
'''
Attempt to transform the string value from an ini file into a basic python object
(int, dict, list, unicode string, etc).
'''
if "#" not in v:
try:
v = ast.literal_eval(v)
# Using explicit exceptions.
# Likely a string that literal_eval does not like. We wil then just set it.
except ValueError:
# For some reason this was thought to be malformed.
pass
except SyntaxError:
# Is this a hash with an equals at the end?
pass
return to_unicode(v, nonstring='passthru', errors='strict')
[docs] def get_host_variables(self, host):
return {}
def _compile_patterns(self):
'''
Compiles the regular expressions required to parse the inventory and
stores them in self.patterns.
'''
# Section names are square-bracketed expressions at the beginning of a
# line, comprising (1) a group name optionally followed by (2) a tag
# that specifies the contents of the section. We ignore any trailing
# whitespace and/or comments. For example:
#
# [groupname]
# [somegroup:vars]
# [naughty:children] # only get coal in their stockings
self.patterns['section'] = re.compile(
r'''^\[
([^:\]\s]+) # group name (see groupname below)
(?::(\w+))? # optional : and tag name
\]
\s* # ignore trailing whitespace
(?:\#.*)? # and/or a comment till the
$ # end of the line
''', re.X
)
# FIXME: What are the real restrictions on group names, or rather, what
# should they be? At the moment, they must be non-empty sequences of non
# whitespace characters excluding ':' and ']', but we should define more
# precise rules in order to support better diagnostics.
self.patterns['groupname'] = re.compile(
r'''^
([^:\]\s]+)
\s* # ignore trailing whitespace
(?:\#.*)? # and/or a comment till the
$ # end of the line
''', re.X
)


AGETTY
Section: Maintenance Commands (8)Index Return to Main Contents
NAME
agetty - alternative Linux gettySYNOPSIS
agetty [-8ihLmnUw] [-f issue_file] [-l login_program] [-I init] [-t timeout] [-H login_host] port baud_rate,... [term]agetty [-8ihLmnw] [-f issue_file] [-l login_program] [-I init] [-t timeout] [-H login_host] baud_rate,... port [term]
DESCRIPTION
agetty opens a tty port, prompts for a login name and invokes the /bin/login command. It is normally invoked by init(8).agetty has several non-standard features that are useful for hard-wired and for dial-in lines:
- o
- Adapts the tty settings to parity bits and to erase, kill, end-of-line and uppercase characters when it reads a login name. The program can handle 7-bit characters with even, odd, none or space parity, and 8-bit characters with no parity. The following special characters are recognized: @ and Control-U (kill); #, DEL and back space (erase); carriage return and line feed (end of line).
- o
- Optionally deduces the baud rate from the CONNECT messages produced by Hayes(tm)-compatible modems.
- o
- Optionally does not hang up when it is given an already opened line (useful for call-back applications).
- o
- Optionally does not display the contents of the /etc/issue file.
- o
- Optionally displays an alternative issue file instead of /etc/issue.
- o
- Optionally does not ask for a login name.
- o
- Optionally invokes a non-standard login program instead of /bin/login.
- o
- Optionally turns on hard-ware flow control
- o
- Optionally forces the line to be local with no need for carrier detect.
This program does not use the /etc/gettydefs (System V) or /etc/gettytab (SunOS 4) files.
ARGUMENTS
- port
-
A path name relative to the /dev directory. If a "-" is
specified, agetty assumes that its standard input is
already connected to a tty port and that a connection to a
remote user has already been established.
Under System V, a "-" port argument should be preceded by a "--".
- baud_rate,...
-
A comma-separated list of one or more baud rates. Each time
agetty receives a BREAK character it advances through
the list, which is treated as if it were circular.
Baud rates should be specified in descending order, so that the null character (Ctrl-@) can also be used for baud rate switching.
- term
- The value to be used for the TERM environment variable. This overrides whatever init(8) may have set, and is inherited by login and the shell.
OPTIONS
- -8
- Assume that the tty is 8-bit clean, hence disable parity detection.
- -h
- Enable hardware (RTS/CTS) flow control. It is left up to the application to disable software (XON/XOFF) flow protocol where appropriate.
- -i
- Do not display the contents of /etc/issue (or other) before writing the login prompt. Terminals or communications hardware may become confused when receiving lots of text at the wrong baud rate; dial-up scripts may fail if the login prompt is preceded by too much text.
- -E
- If -H fakehost option is given then -h fakehost options is added to the the /bin/login command line.
- -f issue_file
- Display the contents of issue_file instead of /etc/issue. This allows custom messages to be displayed on different terminals. The -i option will override this option.
- -I initstring
- Set an initial string to be sent to the tty or modem before sending anything else. This may be used to initialize a modem. Non printable characters may be sent by writing their octal code preceded by a backslash (\). For example to send a linefeed character (ASCII 10, octal 012) write \012.
- -l login_program
- Invoke the specified login_program instead of /bin/login. This allows the use of a non-standard login program (for example, one that asks for a dial-up password or that uses a different password file).
- -H login_host
- Write the specified login_host into the utmp file. (Normally, no login host is given, since agetty is used for local hardwired connections and consoles. However, this option can be useful for identifying terminal concentrators and the like.
- -m
-
Try to extract the baud rate the CONNECT status message
produced by Hayes(tm)-compatible modems. These status
messages are of the form: "<junk><speed><junk>".
agetty assumes that the modem emits its status message at
the same speed as specified with (the first) baud_rate value
on the command line.
Since the -m feature may fail on heavily-loaded systems, you still should enable BREAK processing by enumerating all expected baud rates on the command line.
- -n
- Do not prompt the user for a login name. This can be used in connection with -l option to invoke a non-standard login process such as a BBS system. Note that with the -n option, agetty gets no input from user who logs in and therefore won't be able to figure out parity, character size, and newline processing of the connection. It defaults to space parity, 7 bit characters, and ASCII CR (13) end-of-line character. Beware that the program that agetty starts (usually /bin/login) is run as root.
- -t timeout
- Terminate if no user name could be read within timeout seconds. This option should probably not be used with hard-wired lines.
- -L
- Force the line to be a local line with no need for carrier detect. This can be useful when you have a locally attached terminal where the serial line does not set the carrier detect signal.
- -U
- Turn on support for detecting an uppercase only terminal. This setting will detect a login name containing only capitals as indicating an uppercase only terminal and turn on some upper to lower case conversions. Note that this has no support for any unicode characters.
- -w
- Wait for the user or the modem to send a carriage-return or a linefeed character before sending the /etc/issue (or other) file and the login prompt. Very useful in connection with the -I option.
EXAMPLES
This section shows examples for the process field of an entry in the /etc/inittab file. You'll have to prepend appropriate values for the other fields. See inittab(5) for more details.
For a hard-wired line or a console tty:
/sbin/agetty 9600 ttyS1
For a directly connected terminal without proper carriage detect wiring:
(try this if your terminal just sleeps instead of giving you a password:
prompt.)
/sbin/agetty -L 9600 ttyS1 vt100
For a old style dial-in line with a 9600/2400/1200 baud modem:
/sbin/agetty -mt60 ttyS1 9600,2400,1200
For a Hayes modem with a fixed 115200 bps interface to the machine:
(the example init string turns off modem echo and result codes, makes
modem/computer DCD track modem/modem DCD, makes a DTR drop cause a
dis-connection and turn on auto-answer after 1 ring.)
/sbin/agetty -w -I 'ATE0Q1&D2&C1S0=1\015' 115200 ttyS1
ISSUE ESCAPES
The issue-file (/etc/issue or the file set with the -f option) may contain certain escape codes to display the system name, date and time etc. All escape codes consist of a backslash (\) immediately followed by one of the letters explained below.
- b
- Insert the baudrate of the current line.
- d
- Insert the current date.
- s
- Insert the system name, the name of the operating system.
- l
- Insert the name of the current tty line.
- m
- Insert the architecture identifier of the machine, eg. i486
- n
- Insert the nodename of the machine, also known as the hostname.
- o
- Insert the NIS domainname of the machine.
- O
- Insert the DNS domainname of the machine.
- r
- Insert the release number of the OS, eg. 1.1.9.
- t
- Insert the current time.
- u
- Insert the number of current users logged in.
- U
- Insert the string "1 user" or "<n> users" where <n> is the number of current users logged in.
- v
- Insert the version of the OS, eg. the build-date etc.
- Example: On my system, the following /etc/issue file:
-
This is \n.\o (\s \m \r) \t - displays as
-
This is thingol.orcan.dk (Linux i386 1.1.9) 18:29:30
FILES
/var/run/utmp, the system status file. /etc/issue, printed before the login prompt. /dev/console, problem reports (if syslog(3) is not used). /etc/inittab, init(8) configuration file.
BUGS
The baud-rate detection feature (the -m option) requires that agetty be scheduled soon enough after completion of a dial-in call (within 30 ms with modems that talk at 2400 baud). For robustness, always use the -m option in combination with a multiple baud rate command-line argument, so that BREAK processing is enabled.The text in the /etc/issue file (or other) and the login prompt are always output with 7-bit characters and space parity.
The baud-rate detection feature (the -m option) requires that the modem emits its status message after raising the DCD line.
DIAGNOSTICS
Depending on how the program was configured, all diagnostics are written to the console device or reported via the syslog(3) facility. Error messages are produced if the port argument does not specify a terminal device; if there is no utmp entry for the current process (System V only); and so on.AUTHOR(S)
W.Z. Venema<EMAIL_ADDRESS>Eindhoven University of Technology Department of Mathematics and Computer Science Den Dolech 2, P.O. Box 513, 5600 MB Eindhoven, The Netherlands Peter Orbaek<EMAIL_ADDRESS>Linux port and more options. Still maintains the code. Eric Rasmussen<EMAIL_ADDRESS>Added -f option to display custom login messages on different terminals.
AVAILABILITY
The agetty command is part of the util-linux-ng package and is available from ftp://ftp.kernel.org/pub/linux/utils/util-linux-ng/.
Index
- NAME
- SYNOPSIS
- DESCRIPTION
- ARGUMENTS
- OPTIONS
- EXAMPLES
- ISSUE ESCAPES
- FILES
- BUGS
- DIAGNOSTICS
- AUTHOR(S)
- AVAILABILITY
This document was created by man2html, using the manual pages.
Time: 05:34:24 GMT, December 24, 2015


Connect people via local sports events
Facilitate hosting and joining of sports events to connect people.
Lead User Research- Formulated questionnaire, Conducted Interviews.Literature Review. Concept Design.
Balsamiq Mockups. Adobe Illustrator. Paper Sketching.
Conducted paper based survey and one on one interviews with 88 people.
Interviews were conducted in and around North Campus and India gate. Chosen primarily for an abundance of people within age group 18-30.
Objective was to get a deeper sense of what goes in the user’s psyche before he decide to play, what other tasks does he do while playing, what motivates him to play.
Formulated the questionnaire. You can see it here.
The main reasons people stopped playing was due to a shortage of venues as well as unavailability of active players.
About 80% of people used to play once in a week.Most of them wanted to play within a vicinity of 2kms
To organize a local sports event, most of them used messaging platforms like Whatsapp or used to call each other via mobile phones
Ram is sitting at home. He has recently shifted to a new city. Earlier, he used to play every weekend.Being a sports lover, he regularly indulged in sports activities to take his mind off work.However in his new place, he does not know anyone around. He goes on to the Play Store and downloads the app - ‘DailyatFive’
He opens the app and clicks on the Get Started button. Next, there are a series of steps he has to follow like allowing access to his location, choosing his favorite sport etc.
As he is done with all the steps he is shown various markers on a map which correspond to local sports events happening around him at that point of time. He clicks on the marker which shows information about the event i.e. Event Name, Host Name, address etc. There are also reviews associated with each event.
Ram can choose to join that event or go back and visit other sports events. He goes through the information presented and decides to join the event. A sign up dialog appears. He fills the form and then he is presented with a message dialogue box where he is asked to write a message to the host regarding his interest in joining.
After sending the message, he receives a notification that his request has been sent. About 5 mins later he receives a message from the host who is excited to see his interest.
In a matter of 30 mins, Ram was able to find people with similar sporting interests. Overjoyed and excited to meet his new friends he rushed to the spot and boy did he have a good time.


{% if likes_same_sport == False%}
my favorite sport is soccer
pargaraph: because I like it!
{% else %}
my favorite sport is soccer
pargaraph: because I like it!
the players
{% for player in players %}
{{player}}
{% endfor %}
{% endif %}
la decima
world cup
el classico


Collection
Documents for software suppliers and anyone else interested in past early years foundation stage profile (EYFSP) returns.
If you are looking for documents for the current return, visit our guide to submitting data for the EYFSP return .
The documents on this page relate to recently closed EYFSP returns, including:
You can find documents related to earlier EYFSP returns on the National Archives website . Note: the search function is not available on archived content so please use the filters on the left of each page.
Published: 20 December 2013
Updated: 2 February 2017
From: Department for Education


Find out how you can use sparvk PODS
The accounting in travel companies can get quite complex due to a number of third party vendors involved. For every trip organized you have to arrange for transport, stay and sightseeing, in addition to other misc. expenses like food. The financial transactions often involves back and forth of commi...
Property management is no easy task. You have to deal with a 100 things, all at once. Not only are you responsible for daily upkeep of your property but you also have to keep all your residents happy and engaged. A 100% satisfaction rate is something that is difficult to achieve. No matter how good...
A basic computer education is required today to effectively work in any discipline. Whether you're a doctor or a lawyer or an teacher you will need to use computers for your day to day tasks. The actual use may be as simple as responding to emails or it may be as complex as designing drafts for mec...
One of the great things about computer technology is that once you set it up it can be replicated consistently across any number of machines. It works predictably, reliably and regularly. Predictability and regularity are two key requirements for the success of any franchise.
As a franchiser yo...
A sparvk pod provides a portable desktop operating system experience to its user enabling them to perform everyday computing tasks. Create documents, organize files, read and respond to emails and work on the internet.
The general utility functions of sparvk makes it an ideal tool for a large num...


Snoozin' Before the Duststorm - Undisclosed Location, Afghanistan افغانستان
Guard Tower - Undisclosed Location, Afghanistan افغانستان
The Gym - Undisclosed Location, Afghanistan افغانستان
The Hustle - Marrakesh, Maroc (2018)
Dia De Los Muertos - San Miguel de Allende, Méjico - (2017)
Abuelita - Roadside, Méjico (2017)
Taco Stand - Ciudad de México (2017)
Cliffs of Moher, Eire (2016)
Mardi Gras, Mobile, Alabama (2016)
Pokemon Exhibition - Tokyo, Japan (2014)
Selfie on Top - Tokyo, Japan (2014)
Arashiyama Bamboo Grove - Kyoto, Japan (2014)
New Year's Eve - Paris, France (2009)


jQuery Tree Test Suite
Folder1
Folder1.1
Folder1.2
Folder1
Folder1.1
Folder1.2
Folder2
Folder2.1
Folder2.2
Folder1
Folder1.1
Folder1.1.1
Folder1.1.2
Folder1.2
Folder2
Folder2.1
Folder2.1.1
Folder2.1.2
Folder2.2
Folder1
Folder1.1
Folder1.2
Folder1
(add)
Folder1.1
Folder1.2
Folder1
Folder1.1
Folder1.2
Folder2
Folder2.1
Folder2.2
Folder1
Folder1.1


Diffuse Lavender essential oil for 30-60 minutes before bedtime to help create a relaxing atmosphere for unwinding and getting ready to sleep.
Aromatic: Diffuse using 3-4 drops per 100 mL of water or use in a personal inhaler.
Topical: Dilute to 2-5% in a carrier. To learn more about how to use lavender, read about it in our blog.
It all starts here. In addition to providing dilution guidelines and any additional cautions for all our essential oils, we also provide safety information for using oils with children, pets, and pregnant or nursing mothers.
View Test Reports


Joel
1
1 I am Joel son of Pethuel. This is a message that Yahweh gave to me.
2 You leaders of Israel, and everyone else who lives in this country, listen to this message!
Nothing like this has ever happened during the time that we have lived
or during the time when our ancestors lived.
3 Tell your children about it,
and tell your children to tell it to their children,
and tell your grandchildren to tell it to their children.
4 I am talking about the locusts that have eaten our crops.

Wake up and wail loudly,
because all the grapes are ruined,
and so there will be no new wine!
6 Huge swarms of locusts have entered our country.
They are like a powerful army
that has very many soldiers;
no one can count them.
The locusts have teeth that are as sharp as the teeth of lions!
7 They have destroyed our grapevines and our fig trees
by stripping off and eating all the bark,
with the result that the branches are white and bare.
8 Cry and wail as a young woman does
when the young man to whom she was engaged has died.
9 There is no more flour or wine for us to offer to be sacrifices at the temple,
so the priests who serve Yahweh are mourning.
10 The crops in the fields have been ruined;
it is as though the ground itself is mourning.
The grain has been destroyed,
there are no grapes to make wine,
and there is no more olive oil.
11 You farmers, grieve!
You who take care of grapevines, wail,
because the grain has been destroyed;
there is no wheat or barley growing.
12 The grapevines and the fig trees have withered,
and the pomegranate trees, palm trees, and apricot trees have also dried up.
The people are no longer joyful.
13 You priests, put on rough sack clothes and wail.
You who serve God by offering sacrifices on the altar,
wear those sack clothes all night to show that you are mourning,
because there is no flour or wine to be offered at the temple of your God.
14 Set apart a day for when the people should go without food.
Tell the leaders and the other people to gather at the temple
and to cry out to Yahweh there.
15 Terrible things are happening to us!
It will soon be the time when Yahweh, who is the Almighty God, will punish us,
when he will cause us to experience more disasters.
16 Our crops are already gone,
and no one is rejoicing at all at the temple of our God.
17 When we plant seeds, they do not grow;
they dry up in the ground,
so there are no crops to harvest.
Our barns are empty;
there is no grain to store in them.
18 Our cattle groan, searching for a pasture with some grass to eat,
and the sheep bleat because they are suffering.
19 Yahweh, I cry out to you,
because our pastures and our forests have dried up in the hot sunshine.
20 It is as though even the wild animals cry out to you
because all the streams have dried up.


{% extends 'base.html' %}
{% block content %}
Say more. Enter the text here (go crazy. Go over 140!) *current version strips text at 214px height. So about 5 times normal tweet limit.
{% if posted == 'true' %}
The image tweet was successfully sent! Post another one.
{% endif %}


USB joysticks and gamepads should be detected when the game starts up. MAME OS X does its best to map joystick buttons and inputs to MAME inputs. The player mappings should be based on which USB port the joystick is plugged into. If you have multiple joysticks, and the player order is incorrect, try swapping the USB ports.


|
| Local Methods | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |
Properties
| Name | Type | Description |
|---|---|---|
| None |
Methods
| Methods defined in this Managed Object |
|---|
| LookupVmOverheadMemory |
Parameters
| Name | Type | Description |
|---|---|---|
| _this | ManagedObjectReference | A reference to the OverheadMemoryManager used to make the method call. |
| vm | ManagedObjectReference
to a VirtualMachine |
The Virtual Machine managed object reference.
|
| host | ManagedObjectReference
to a HostSystem |
The Host managed object reference.
|
Return Value
| Type | Description |
|---|---|
| xsd:long | Overhead memory value, if found in the OMM. |
Faults
| Type | Description |
|---|---|
| InvalidArgument | Thrown if any of the MoRefs are NULL. |
| InvalidType | Thrown if the MoRefs do not point to appropriate type of inventory objects - VM and Host respectively. |
| ManagedObjectNotFound | Thrown if the inventory objects cannot be found. |
| NotFound | Thrown if the overhead memory value is not found in the OMM. |
| RuntimeFault | Thrown if any type of runtime fault is thrown that is not covered by the other faults; for example, a communication error. |
Events
| Type | |
|---|---|
| None |
| Top of page | Local Methods | ||
| Managed Object Types | Data Object Types | All Properties | All Methods |


Input is incorrect
Reset Password
Length: 3-8 characters
at least 1 upperCase
at least 1 lowerCase
at least 1 number
at least 1 special Character
*
~`!@#$%^&*()-_=+\|[{]};:'",<.>/?


Having a party/event can be a little overwhelming to plan sometimes. There is a lot that goes into planning and a lot of items may be needed. To solve this problem I'm working on an app that allows a "Host" to create a "Guest List" where they can invite as many ppl as they would like. The host also creates the initial item list. Once add to the guest list you can see item list and bring each item you select.
I origionaly built it just with the front-end in my first version BRINGER1.0. Once I completed most of the front-end it was time to start working on the app in full stack. I origionally wanted to build it using a very simple stack. In BRINGER2.0 I used a stack with a PUG(A.K.A. Jade), Express, Node, and MongoDB. It was a great stack to work with but I felt like it was limited and after creating my initial build with the login/reg, and profile page, I realized that I was wanted to use something with a different file structure. In BRINGER3.0 I started to use Angular1, and the file structure was a lot better, each file is clearly stated for its purpose (Example: userController.js, userFactory.js, etc).


Z Stream is a subsidiary under Evoura Technologies which is a artificial intelligence compan based in Kerala, India with a recognized background working in various field of Artificial intelligence including Generative Models
We understand that gamers have a difficult time choosing the gaming hardware. More Cost, Need physical upgrade, and anything can go wrong in between our sweet play. As well as, Game developers also having high difficulty in choosing which hardware to build the game for. PCs are often the first priority, but PC specifications can change from one person to other. Game developers cannot expect the players to pay their games to their ultimate potential using PCs.
We, at Z Stream, understand these problems and is in-front of you with a solution. What if you can play the AAA title games even with a Pentium-Age computer with the same Quality? What if you could play those games on Mobile Phones and play wherever you want? What if you could access to the largest game library in your browser?
Yes, Cloud gaming makes it possible for you, to play AAA title games even without a GPU, that too, in any hardware of your choice. A simple and cheap subscription to you to play all games without need to think of DOWNLOAD, INSTALL or any other headaches. That with the same quality as the game developers intend.
We are coming soon . . .
"Our vision is to remove the barrier in gaming"
Longing to afford a GPU? Never able to play games in its full potential just because it is much hardware intensive? Not able to play games with hardware restrictions?
One Solution "Z stream.in"
HOVER
Aurora is a Rendering engine powered by Artificial Intelligence. It is used by Z Stream, which is a browser based cloud game streaming platform, to predict the next frames in case if there is an internet issue, thereby giving the player absolute experience as there in native play.
Game control on browser is an absolute task. We managed to tackle this task using PWA APIs. This ensures the real experience as that of native game play.
We use cloud infrastructure to give you this experience of native game play. No hardware acceleration is required. No need of DOWNLOADS, INSTALL or anyother headaches, Just open and play using your browser.
We are coming soon . . .
We are looking for a Creative Officer. Excited to work with us? Drop your resume below.
We are looking for a Marketting Officer. Excited to work with us? Drop your resume below.
We are looking for a Data Scientist. Excited to work with us? Drop your resume below.


1. Search for city
2. Look at list of breweries returned for searched city
3. Add breweries to favorite list, by clicking on listed brewery name
4. Search for more breweries in other cities
5. Email list of favorite breweries to yourself for later!


Stefan (also Stef, Stefano) is a fourth year undergraduate at the University of California San Diego, double-majoring in Linguistics and Computer Science. They have research experience in phonetics, phonology and psycholinguistics. In computer science, their primary interests lie in machine learning and natural language processing.
=======Philip Guo is an assistant professor of cognitive science at UC San Diego (Go Tritons!). His research spans human-computer interaction, online learning, and computing education.
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About Us
Photo of cookies:
We only use clean and healthy indregients to ensure our cookies taste best and are actually delicious..
Where are we located?
oct 15, 2021
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A cookies website created by me
We only use clean and healthy indregients to ensure our cookies taste best and are actually delicious..
We will be found in your neighbouring town or cities, plz make sure to visit by...


Variable
| Static Protected Summary | ||
| protected |
A mapping of base names to an array of aliases. |
|
| protected |
A mapping from context level base names and aliases to context level numbers. |
|
| protected |
A mapping from lowser-cased context level base names and aliases to context level numbers. |
|
| protected |
A mapping form context level names to context level numbers. |
|
| protected |
A mapping from context level numbers to context level base names. |
|
| protected |
A mapping from context level numbers to context level names. |
Static Protected
protected BASENAME_ALIASES_MAP: Map<ContextLevelBaseName, ContextLevelAlias[]> source
A mapping of base names to an array of aliases.
protected BASENAME_NUM_MAP: Map<ContextLevelBaseName|ContextLevelAlias, ContextLevelNumber> source
A mapping from context level base names and aliases to context level numbers.
protected LC_BASENAME_NUM_MAP: {} source
A mapping from lowser-cased context level base names and aliases to context level numbers.
protected NAME_NUM_MAP: Map<ContextLevelName, ContextLevelNumber> source
A mapping form context level names to context level numbers.
protected NUM_BASENAME_MAP: Map<ContextLevelNumber, ContextLevelBaseName> source
A mapping from context level numbers to context level base names.
protected NUM_NAME_MAP: Map<ContextLevelNumber, ContextLevelName> source
A mapping from context level numbers to context level names.


[1] Crystal clear image USEFUL zoom ready to my computer without going through a piece of foam will fix that for ten cents.
[2] IR flash 6.1MP camera view screen but a higher life mic not use in full use out that imovie Great at night with Christmas lights.


"Get to know the man behind the hands :)"
My story
After a serious injury to my lower back in 2001, I found a great osteopath who helped me reduce pain and improve mobility. I was so impressed with the speed and effectiveness of my recovery, it inspired me to pursue a career in the “body work” industry.
Qualifications and experience
- I began training as a massage therapist in Christchurch in 2001.
- I am now qualified with a Bachelor of Applied Science in Human Biology and a Diploma in Massage.
- I have taught massage as a senior tutor at Wellpark College in Auckland for two years
- I have more than 12 years clinical experience in New Zealand and overseas.
- My clinic, NZ Body Mechanic, is located in Westmere, Auckland.
My approach
I have experience with treating various musculoskeletal conditions. I use a soft tissue manipulative technique and an osteopathic approach in the structural component of my work. With manual therapy, one size doesn’t fit all – the experience I have gained through years of study and clinical practise enables me to customise your treatment.
Once I have assessed you during your initial consultation, I will structure a specific treatment plan to suit your individual needs, including tips for self care.
Who I work with
Many people just like you have already discovered the importance of effective body mechanics and muscular maintenance: treatments play an integral role in keeping your body performing at its best. NZ Body Mechanic’s clients range from office workers to builders to sports people, with an array of issues, and I’m sure I can help you too.
Look after your body, it’s the only one you’ve got.


daughter’s hand and waiting for a chance to give that driver a piece of his mind. As the bus rounded the corner, he reconsidered for a moment, leaned down, and asked his little girl: “Honey, just what did the bus driver say yesterday?”
“You know, daddy. The ‘S word’—the bad one.” And then whispering, she added, “Shut up.”
 Because this voice, which often masquerades as the voice of God, is an insidious trick. It drives you farther from the Father, who offers forgiveness for free when we simply recognize our need for Him.
 God doesn’t point out sin because He’s against you. He is for you and wants to help you change for the better.
There is no place for the voice of condemnation in a Christian’s life. The Bible is clear on that point. The Son of God did not come into this world to condemn. There is now, therefore, no condemnation. God doesn’t want us to stay captive to our sin that separates us from Him, but neither does He want us captive to a voice that separates us from Him by telling us we don’t deserve His forgiveness and grace—or that we’re not capable of being better than we have been in the past. That voice is a lie.
When we look at Jesus’ interaction with the woman caught in adultery, we don’t find even a hint of condemnation. What we do find is an offer to change with His help, an offer at a life that won’t keep damaging her, an offer to stop being branded by her past. Jesus didn’t want her to be known for the rest of her life as the woman caught in adultery. He wanted to free her from the voice of condemnation and free her from the path that held her captive in the past.
I’ve always felt a little frustrated that, like in many other narratives of Jesus’ encounters in Scripture, we don’t know the end of this woman’s story. We don’t know if she took Jesus up on his offer of a new life. Sometimes, though, I think stories like this are open ended so that we can imagine the ending ourselves. Envisioning her ending helps us, in a way, to ask what we want our own endings to be.
Imagine what happened in her life if she accepted Jesus’ command to “Go and sin no more.” How would her life be different? How would she feel?
Now imagine if she didn’t follow Jesus’ words. What would her life be like? How would she feel?