Roberto Mancini urges Italy to "enjoy" record-breaking qualifying campaign
Italy coach Roberto Mancini hailed his rising stars after they rounded off their Euro 2020 qualifying campaign in exhilarating fashion with a 9-1 win over Armenia in Palermo.
Ciro Immobile and Nicolo Zaniolo stepped up and scored two goals each as Mancini's much-changed line-up ensured the Italians finished Group J with a 100 per cent record from their 10 games.
And Mancini admitted he now faced the agonising prospect of leaving some of his star players out of the squad for the finals, for which the Italians will now start as one of the favourites.
Mancini said: "Let's enjoy these 10 games we have won in the group because it is something that has never happened.
"We have six months to prepare for the European Championships and we need to improve a few things, but the difficulty will be having to leave at home someone who deserves to be there."
Immobile paid tribute to Mancini, who continues to improve the Azzurri's fortunes just two years after their unthinkable failure to qualify for the World Cup in Russia.
The Lazio striker said: "I am happy for the players and staff and I'm glad the fans gave us a big push.
"Now we're looking forward to see who we are drawn against. We are aware of our strengths and I hope to win something because the team deserves it.
"I want to thank the coach for the opportunity. Things have finally been fixed in the national team, and I was very keen to make the most of it."
body check tags ::


Alaska caribou decrease has officials searching for answers
by The Associated PressBETHEL, Alaska (AP) — Southwest Alaska’s Mulchatna Caribou herd has decreased to less than half its numbers, leaving wildlife officials with suspicions but no clear answers.
KYUK-AM reported there were more than 27,000 Mulchatna Caribou three years ago and the figure is now only 13,500.
The Alaska Department of Fish and Game says causes could include the animals trampling their food, heavy predation from wolves and over-hunting by humans.
Officials say the caribou are roaming more in their western range near the Kuskokwim River and Bristol Bay region, an area with more communities than in the eastern range.
Fish and game officials say surveys indicate more people are hunting caribou than suggested by the 238 animals listed in 2018 harvest reports.
State and federal managers plan to respond with restrictions to conserve the population.
___
Information from: KTOO-FM, http://www.ktoo.org
The Associated Press


WELCOME TO FAVORITE CITY TOUR
Welcome to the #1 site for international travel. Established in 2000, Favorite City Tour has offered and developed unique travel opportunities to amazing destinations throughout the United States as well as around the world.
Our tour leaders are a cut above the others. Each one specializes in the city or region where they reside and often have grown up in that city or nearby. They speak the language, understand the food, customs and traditions and have a personal, intimate connection that you rarely find in other touring companies.
That's why our motto isn't just something we say, it's something we live every day!
HERE ARE SOME OF OUR FAVORITE TOURS
Grecian Dreams
The warm placid waters of the Aegean are calling you. Come see the Greek isles for the first time.
 Jacksonville will surprise at home much more it has to offer.
Get More InfoAthenian Gold
Greece was the cradle of western civilization.  Jacksonville will surprise at home much more it has to offer.
Get More InfoGreece was the cradle of western civilization. Let us show you a side of it you've never seen before.


{% extends 'layout.html' %} {% block pageTitle %} Get help to buy food and milk (Healthy Start) {% endblock %} {% block content %}
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You cannot be identified by the cookies used on Get help to buy food and milk (Healthy Start).
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These cookies can help us make our website better, but we'll only use them if you say it's OK.


I don't have the plot details for this one yet. I also don't have a life.  They should make a movie on me.
Critics Consensus: No critics consensus found here. Maybe you're not searching for the right thing here or maybe I'm going crazy. Either way, no consensus for you sire. Go for a walk instead. Good for the heart.
Hi, I'm Amin Mohamed Ajani and this is jackass.
I made this extension because I was too lazy to check the imdb Rating before deciding to watch a movie or a series or a mini-series or whatever.
This extension uses the API created by Brian Fritz who's super awesome. Hey Brian!
In no way am I or this extension associated with IMDb or Rotten Tomatoes.
You are free to use to source code which is available under MIT License at my github.
As always, feedbacks and complaints are welcomed. Hit me up @aminspeaks.


@use super::statics::tacit_css_min_css; @use crate::statics::VersionInfo; @(title: &str, header: &str, content: Content, version_info: VersionInfo, repo_count: usize)


To-Do
New Task
Calander
Settings
Exit
Overview
Tasks
Projects
Reminders
Lorem ipsum dolor sit
is the project page :)
Coming soon


| < Day Day Up > |
Hack 29 Protecting Passwords With Blowfish Hashes
Take these simple steps to thwart password crackers. All good administrators know that passwords can be a weak link in the security chain. A malicious and determined user armed with a password cracker could conceivably guess enough of your network's passwords to access unauthorized resources. 3.7.1 Protecting System Passwords in GeneralFortunately, you can make a password cracker's life very difficult in several ways. First, educate your users to choose complex, hard-to-guess passwords that are meaningful enough for them to remember. This will thwart dictionary password crackers [Hack #30], which use lists of dictionary and easy-to-guess words. Second, be aware of who has superuser privileges and who has the right to backup /etc. This directory contains the two password databases that are required to run a brute-force password cracker. As the name implies, this type of cracker will eventually guess every password in your password databases as it systematically tries every possible keyboard combination. Your best protection from this type of cracker is to prevent access to those password databases. This includes locking up your backup tapes and monitoring their access. It is also a good idea to increase the amount of time it would take a brute-force cracker to crack a password database. FreeBSD, like most Unix systems, adds a magic bit of randomness—known as a salt—to the password when it is stored in the password database. The upshot is that a password cracker may have to try up to 4,096 different combinations for each and every password it tries to guess. Using a strong algorithm to protect your passwords can also slow down a brute-force cracker. FreeBSD supports a hard-to-crack algorithm known as Blowfish. One of the first things I do after a FreeBSD install is to configure the password database to use Blowfish. While it is easier to do this before you create your users, it is still worth your while to implement it after you've created your user accounts. 3.7.2 Protecting System Passwords with BlowfishTo use Blowfish, start by opening up /etc/login.conf in your favorite editor. Look for this line: :passwd_format=md5:\ Carefully edit it so it looks like this: :passwd_format=blf:\ Check for typos before saving your change. You may have noticed this comment when you modified /etc/login.conf: # Remember to rebuild the database after each change to this file: # # cap_mkdb /etc/login.conf # Let's take a closer look at what we're being asked to do. According to that comment, login.conf is more than a configuration file, it is a database. Not only that, it is a capability database, a database that supports different capabilities. That is the reason behind the weird syntax within login.conf. Whenever you edit a capability database, you have to use the cap_mkdb command to integrate your changes within the database. So, follow the directions: # cap_mkdb /etc/login.conf <IP_ADDRESS> Converting existing passwordsIf you have any existing users, you need to convert their passwords from MD5 to Blowfish. This is why it's a good idea to make the change before you create your users. If you've already created users, it's back to the password database to find all of the active accounts. Inactive accounts—accounts that don't allow logins—have the * character instead of an encrypted password. Since we want to find all of the lines in the password database that do not contain an asterisk, we need an inverted grep: # grep -v '*' /etc/master.passwd root:$1$ywXbyPT/$GC8tXN91c.lsKRpLZori61:0:0::0:0:Charlie &:/root:/bin/csh dru:$1$GFm1nh6I$jh3v4I.QNf450ARgltZU5.:1008:0::0:0:User &:/home/dru:/bin/csh Well, that worked, but we could make the output look much prettier: # grep -v '*' /etc/master.passwd | cut -d ':' -f 1 root dru Let's pick apart that command syntax. grep -v creates a reverse filter. In effect, it says, "Show me the lines in /etc/master.passwd that do not contain an *." Since those lines are long and contain much more than just the username, I piped the output to the cut utility to literally cut out the portions I don't need to see. Notice that the usernames are the very first thing in each line, and they are always followed by the : field separator. -d tells cut to consider the colon character, not the tab character, as the separator. -f 1 tells cut that I'm interested in the very first field of that line. It looks like my particular system has two active accounts: root and dru. Notice in the original output the long sequence of characters that starts with $1 and ends with :. No, my users' passwords aren't quite that complex. Rather, you're seeing the password after it's been encrypted by the MD5 algorithm. That $1 means MD5. It'll be $2 after we switch to Blowfish encryption. (Be aware that you can't edit the file directly; the entire password must be changed.) I'll now change those two passwords: # passwd dru Changing local password for dru New Password: Retype New Password: # passwd Changing local password for root New Password: Retype New Password: Note that the superuser can change any user's password by specifying the appropriate username. If you don't specify a name, you will instead change the root password. When you're finished, repeat the original grep -v command and double-check that all of the encrypted passwords now start with $2.
<IP_ADDRESS> Forcing new passwords to use BlowfishFinally, configure the adduser utility to use Blowfish whenever you create a new user by editing /etc/auth.conf. Look for this line: # crypt_default = md5 des and carefully change it to: crypt_default = blf Once you've saved your change, test it by creating a new user. The easiest way to do this is to type adduser and follow the prompts. 3.7.3 See Also
|
| < Day Day Up > |


Xiaomi Redmi K30 with Dual 5G could launch in December in China: Xiaomi CEO
by Siddharth ChauhanXiaomi Redmi K30 with Dual 5G could launch in December in China: Xiaomi CEO
Redmi K30 could be powered by MediaTek chip
(Image credit: Xiaomi)
At the Xiaomi Developers Conference, CEO Lei Jun revealed that the company would launch the Redmi K30 in December with 5G support. The phone is touted to be the successor to the Redmi K20 series that debuted earlier this year. Xiaomi Redmi K30 is a 5G-enabled phone with dual-mode (SA/NSA) network support.
Interestingly, Redmi General Manager Lu Weibing earlier indicated that the Redmi K30 would be announced in 2020, but it seems like that's not going to be the case. However, it could be possible that the company announces the Redmi K30 in December while it's Pro variant might break cover in early-2020.
CEO Jun also stated that starting 2020, all of Xiaomi's phones priced over CNY 2,000 (Rs 20,000) will have support for 5G networks. He went on to reveal that the company is eyeing at least ten smartphones with 5G support for launch next year.
Xiaomi Redmi K30: All we know
While details are scarce about the phone, we already know that the phone will have dual-punch hole cutouts for two selfie cameras and will be powered by a yet-unannounced flagship MediaTek 5G chipset.
The Redmi K30 could follow the same design language as the K20 series, albeit with a dual-punch hole cutout, a first for Xiaomi. Moreover, according to the only teaser shared by Xiaomi, we're looking at a minimal bezel setup that could use an AMOLED screen and have an in-display fingerprint sensor.
Xiaomi has also revealed that the Redmi K30 supports Dual 5G: SA (Standalone) and NSA (Non-Standalone) modes. The Standalone mode provides efficient and strong connectivity at a much affordable cost without relying on 4G LTE networks while the Non-Standalone mode supports 5G for internet and 4G LTE infrastructure for non-internet duties.
We also expect Xiaomi to bring its A-game to the Redmi K30 series with 64MP or 108MP primary camera setup alongside two front-facing cameras.
Xiaomi is expected to bring the phone to Europe and China in the first wave while India could get a 4G version of the phone. We'll know more as we near the launch of the Redmi K30 in China.
- Also Read: Xiaomi Redmi K30 with 5G to be powered by a MediaTek chipset


|
| | Array1D () |
| | Default constructor, which does not allocate any memory. More...
|
| |
| | Array1D (const int &nx) |
| | Constructor that allocates the memory. More...
|
| |
| | Array1D (const int &nx, const T &t) |
| | Constructor that allocates and initializes the data to a value t. More...
|
| |
| Array1D & | operator= (const Array1D &obj) |
| | Assignment operator copies the data structure by value. More...
|
| |
| | Array1D (const Array1D &obj) |
| | Copy constructor. More...
|
| |
| | ~Array1D () |
| | Destructor that frees up the memory. More...
|
| |
| void | Clear () |
| | Function to clear the memory. More...
|
| |
| int | XSize () const |
| | Returns size in the x-direction. More...
|
| |
| int | Length () const |
| | Returns length (i.e. size in the x-direction) More...
|
| |
| void | Resize (const int &nx) |
| | Resizes the array. More...
|
| |
| void | Resize (const int &nx, const T &t) |
| | Resizes the array and sets ALL entries to the specified value. More...
|
| |
| void | SetValue (const T &t) |
| | Set all values in the array to the given value. More...
|
| |
| void | PushBack (const T &t) |
| | Add element to the end of the vector. More...
|
| |
| T * | GetArrayPointer () |
| | Return a pointer to the first element of the data in the vector so we can use it access the data in array format (e.g. for passing it to a Fortran program). More...
|
| |
| const T * | GetConstArrayPointer () const |
| | Return a const point to the first element of the data in the vector so we can use it access the data in array format (e.g. for passing it to a Fortran program). More...
|
| |
| T & | operator() (int ix) |
| |
| const T & | operator() (int ix) const |
| |
| void | insert (Array1D< T > &insarr, int ix) |
| | Insert a given array to the position ix. More...
|
| |
| void | insert (const T &insval, int ix) |
| | Insert a given value to the position ix. More...
|
| |
| void | erase (int ix) |
| | Erase the value from the position ix. More...
|
| |
| void | DumpBinary (FILE *f_out) const |
| | Dump contents of the array to a file in binary format. More...
|
| |
| void | ReadBinary (FILE *f_in) |
| | Read contents of the array from a file in binary format. More...
|
| |
| T & | operator[] (int i) |
| |
| vector< int > | shape () |
| |
| void | assign (const int x, const T val) |
| |
| void | DumpBinary (char *filename) |
| | Dump contents of the array to a file in binary format. More...
|
| |
| void | ReadBinary (char *filename) |
| |
| void | DumpBinary4py (char *filename) |
| |
| void | ReadBinary4py (char *filename, int n) |
| |
| void | setArray (vector< T > inarray) |
| |
| vector< T > | flatten () |
| |
| string | type () |
| |
template<typename T>
class Array1D< T >
Stores data of any type T in a 1D array.
This class also provides a Fortran-like access operator () as well as a function to access the data in the array through a pointer that can be passed to F77 or C routines.
- Author
- Bert Debusschere bjdeb.nosp@m.us@s.nosp<EMAIL_ADDRESS>- Date
- Apr 2005 - Nov 2007
- Note
- Inspired by Helgi Adalsteinsson's Array class implementation
- Todo:
- double check copy constructor


WITNESS LIST
State Affairs Committee
July 10, 2012 Upon Adjournment of Jt. Hearing w/Technology Committee
Implementation of SB 1048 -- Invited Testimony Only
For:
Jenkins, Brenda (Self)
Merriiweather, Timothy (Self; TexasP3 Association)
Moss, Rodney (Self; Balfour Beatty construction)
On:
Dukes, Aundre (Texas Facilities Commission)
Findley, Brett (Texas P3 Association)
Halpin, Steven (Tx facilities commission)
Keel, Terry (Texas facilities commission)
Shuley, Keith (Self)
Slayton, David (Office of Court Administration)
1


Google Arts & Culture
The user favorites page - built in Java / Google Closure
The page for users to list their favorite paintings, and to create personal galleries.
Interesting bits
- hybrid app
- excruciatingly slow progress
Code samples
Sorry, this is not my code to share 😢


A. Introduction
This webpage presents a series of data analysis done on the participants of Maths Camp 2019. Maths Camp is an
annual event which prepared by UUM SQS students who volunteer to be the facilitators. Participants are all
senior (4th to 6th grade) students in the following primary school: from SJK(C) Keat Hwa
(K), SJK(C) Keat Hwa (S), and SJK(C) Aik Min. I am very pleasure to facilitate this program twice. As a data
analyst, I decided to practice my data analysis skill on the data I’ve obtained during the Maths Camp 2019.
Participants plays 5 difference games in Maths Camp 2019, which are:
-
Kahoot!, an online quiz among the participants about Mathematics.
- I don’t have the data about this game, because the game was played without log in during the event, the game data cannot be saved.
- This is the Kahoot! question that have been used in the Maths Camp 2019.
-
Slitherlink, a puzzle about numbers that to be solved in group.
- Since the puzzles are different for every groups of participants, it is no point to find the difficulty of each puzzle. Hence, this game has no recorded data.
- Pyramid and 4 numbers (数字金字塔 & 神奇的四个数字). This is also a puzzle to be solved in group.
-
Millionaire (大富翁). A game consists of 3 small party games.
- The games scores are collected and to be allocated into either Saving or Investment for each group.
- The data was input by the facilitators.
- This is the input system that built using Ms. Excel.
-
Gambling game (赌分数), a small game that interspersed between the 4 main games.
- This game acts as scoreboard to visualise the scores obtained from the main games.
- The input system was designed by me using Java; hence the data was recordable. This is the source code for the input system.
B. Analysis Objectives
Analysis Objectives are to identify:
- Gambling Game:
- The difficulty of each question in this game.
- The gambling strategy based on the results of previous gambling.
- Millionaire:
- The difficulty of each party game.
- The money allocation strategy on the current economy status.
- The participants who also attended Maths Camp 2018.
C. Analysis Findings
1. Gambling Game: Difficulty
Gambling game acts as the score board for entire Maths Camp 2019 with 4 rapid-fire maths question to be
answered by the participants. Participants required to gamble on the magnitude of the points for every
question, they will receive points on the correct answer or deduct marks for those incorrect answer.
The difficulty for every question is different, hence we are going to identify the difficulty by looking at
the score earned in each question. The question is the easiest when most of the team got it correctly or
otherwise. The score of each question is displayed in the bar chart below:
From the bar chart, we can see that Question 2 was the easiest question, where every team get the correct answer. While Question 4 was the hardest question, there are almost half of the teams answer wrong. In overall, the difficulty of the questions seems distributed equally, and the probability to answer the questions correctly (without blind guessing) is quite high.
2. Gambling Game: Strategy
Since they don’t have information for the difficulty of incoming questions, thus they plan the strategy based on previous gambling result. We look on their strategy to make a bet on the points after they win or lose the previous game. Pie chart below shows the reaction for participants to bet their points based on their previous gambling result.
From the pie chart, we can see 2 out of 3 teams cut the points for next gambling when they lose for current
game. This is a natural move when people facing bad situation, people cut loss for protecting their current
assets if they are stuck in an undesirable condition.
Meanwhile, over half of the teams will boost their points in next game if they won the game. This is also a
natural move when people facing good situation, people looking for opportunity to improve their position.
3. Millionaire: Difficulty
Millionaire is a combination of 3 party games: Drawing Guessing, Ponginator and Telephone Game. Participants enjoy lots of fun in this section, because these games require more body active elements compared to staring at boring maths problem. Assuming the total score distributed fairly in these 3 games, we can identify the difficulty of these games by compare the score they earned from these games. The chart below shows the score for these party games by each team:
From the bar chart above, every team earned highest score in Game 1 (Drawing Guessing) among the 3 games.
Hence, we can say Drawing Guessing is the easiest game. Besides, every teams got higher score in Game 2
(Ponginator) than Game 3 (Telephone Game), except for Team Mercury and Team Mars. Thus, we can say Telephone
Game is the hardest and Ponginator is in between them. The order of difficulty shows ascendingly in the
following:
Drawing Guessing -> Ponginator -> Telephone Game
4. Millionaire: Strategy
Millionaire is another game that host those party games, which the participants are required to allocate their money (score) into saving account (Bank) or investment account (Invest). The money in Bank will accumulate with 10% interest of the current placement. But the money in Invest will accumulate with 20% of profits but there’s a chance to loss 20% in Economy downturn. The bar charts below show the percentage of money that allocated in Bank or Invest, after the discussions in each team are made.
From the series of bar charts, we can see that most of the team are relatively conservative to allocate
their money. Most of the team allocate their money in Bank account more than 50%, this implies they don’t
like to take the risk on the investment account, although there is a chance to get the additional 10%
profit.
For practice purpose, I’ve found an optimal solution for the situation:
| Blooming Economy | Downturn of Economy | |
|---|---|---|
| Chance (assume) | \(50\) % | \(50\) % |
| Bank Profit | \(+ 10\) % | \(+ 10\) % |
| Investment Profit / Loss | \(+ 20\) % | \(- 20\) % |
| Bank | Investment | |
|---|---|---|
| Weightage | \(x\) % | (\(100 - x\)) % |
The profit should be optimized with the allocation of money into Bank accounts or investment accounts. Let \(x\) be the weightage of allocation into Bank account, the expected profit function is stated as below:
$$\begin{aligned} E(x) &= \sum xP(x) \\ &= (0.5×(0.1x+0.2(1-x)))+(0.5×(0.1x+(-0.2)(1-x))) \\ &= 0.05x+0.1(1-x)+0.05x-0.1(1-x) \\ &= 0.1x \end{aligned}$$
Since \(x\) is only ranged between 0 and 1, and the profit function is linearly increasing, hence the maximum value of \(x\) is equal to 1 (where the profit is expected at 10% of the money each round). Hence, this strategy suggested that the player should put 100% of money into Bank Account, this is because Bank Account constantly provides profit, compared to Investment Account which depends on the economic situation.
5. Participants Retention Rate
Maths Camp is an annual event, that offer for senior students who study in the 3 primary schools. I think that the loyalty of participants from the previous Maths Camp can be evaluated for the successfulness of this event. This is because the loyalty implies a positive feedback to the Maths Camp committee.


Last week was eventful for all sorts reasons. ICYMI...
Monday: You're (still) invited to our Global Hackathon 🌍
Tuesday: A stealth startup raised $60M for Excel-killer ☠
Wednesday: Amazon wants to let strangers into your home 👀
Thursday: We curated the Ultimate Marketing Stack for Startups 📈
Friday: Strangest products ever. New Stranger Things is here! 🌀
P.S. The latest AngelList Weekly was just released. ✌


playpause - play and pause
-
Krook
Only one single "bug" has annoyed me in Synergy - otherwise very happy with it. To my surprise i discover today that it is an iTunes bug and that you have fixed it in the latest Synergy Advance beta. I am of course talking about the playpause vs. play and pause you talk about - here
Any chance you could do the same for Synergy - I am not comfortable with Advance in its current beta yet
-
Greg Hurrell
I've made an entry in the feature requests database for this one:
https://wincent.com/a/support/bugs/show_bug.cgi?id=420
It is certainly possible to implement this feature in Synergy but because of the different comms engine it's not as straight forward to do it cleanly. The main difference is that Synergy Advance uses threaded communications so the user interface should remain responsive no matter what iTunes is doing, even if it blocks communication indefinitely; Synergy, on the other hand, does its comms with iTunes from the main thread and so is vulnerable to beach-balling if iTunes ever fails to respond.
-
Krook
Thank you
Reply
This topic is now closed.


Splendid Solutions works closely with their customers to meet their individual needs. With our in-house design studio, our own packaging production facility and a global supplier portfolio we have the ability to innovate, create, source and manufacture most of our customer’s products under the Splendid Solutions ‘roof’. Of course, quality and industry standards are important in this process so with our own and 3rd party quality control checks we guarantee the highest standards. With our warehouse & logistics network we are able to deliver your products to every required delivery point in the world.


Coordinated
is a message wrapper that adds a CommitBarrier
for explicitly
coordinating transactions across actors or threads.
Akka-specific exception for coordinated transactions.
Akka-specific exception for coordinated transactions.
(Since version 2.3) akka.transactor will be removed
Used for specifying actor refs and messages to send to during coordination.
Used for specifying actor refs and messages to send to during coordination.
(Since version 2.3) akka.transactor will be removed
An actor with built-in support for coordinated transactions.
An actor with built-in support for coordinated transactions.
Transactors implement the general pattern for using akka.transactor.Coordinated where
coordination messages are sent to other transactors then the coordinated transaction is
entered. Transactors can also accept explicitly sent Coordinated
messages.
Simple transactors will just implement the atomically
method which is similar to
the actor receive
method but runs within a coordinated transaction.
Example of a simple transactor that will join a coordinated transaction:
class Counter extends Transactor { val count = Ref(0) def atomically = implicit txn => { case Increment => count transform (_ + 1) } }
To coordinate with other transactors override the coordinate
method.
The coordinate
method maps a message to a set of akka.transactor.SendTo
objects, pairs of ActorRef
and a message.
You can use the include
and sendTo
methods to easily coordinate with other transactors.
The include
method will send on the same message that was received to other transactors.
The sendTo
method allows you to specify both the actor to send to, and message to send.
Example of coordinating an increment:
class FriendlyCounter(friend: ActorRef) extends Transactor { val count = Ref(0) override def coordinate = { case Increment => include(friend) } def atomically = implicit txn => { case Increment => count transform (_ + 1) } }
Using include
to include more than one transactor:
override def coordinate = { case Message => include(actor1, actor2, actor3) }
Using sendTo
to coordinate transactions but send on a different message
than the one that was received:
override def coordinate = { case Message => sendTo(someActor -> SomeOtherMessage) case SomeMessage => sendTo(actor1 -> Message1, actor2 -> Message2) }
To execute directly before or after the coordinated transaction, override
the before
and after
methods. These methods also expect partial functions
like the receive method. They do not execute within the transaction.
To completely bypass coordinated transactions override the normally
method.
Any message matched by normally
will not be matched by the other methods,
and will not be involved in coordinated transactions. In this method you
can implement normal actor behavior, or use the normal STM atomic for
local transactions.
(Since version 2.3) akka.transactor will be removed
(Since version 2.3) akka.transactor will be removed
An UntypedActor version of transactor for using from Java.
An UntypedActor version of transactor for using from Java.
(Since version 2.3) akka.transactor will be removed
Coordinated transactions across actors.
Coordinated transactions across actors.
(Since version 2.3) akka.transactor will be removed
TransactorExtension is an Akka Extension to hold settings for transactors.
TransactorExtension is an Akka Extension to hold settings for transactors.
(Since version 2.3) akka.transactor will be removed
Coordinated
is a message wrapper that adds aCommitBarrier
for explicitly coordinating transactions across actors or threads.Creating a
Coordinated
will create a commit barrier with initially one member. For each member in the coordination set a transaction is expected to be created using the coordinated atomic method, or the coordination cancelled using the cancel method.The number of included members must match the number of transactions, otherwise a successful transaction cannot be coordinated.
To start a new coordinated transaction set that you will also participate in just create a
Coordinated
object:val coordinated = Coordinated()
To start a coordinated transaction that you won't participate in yourself you can create a
Coordinated
object with a message and send it directly to an actor. The recipient of the message will be the first member of the coordination set:To receive a coordinated message in an actor simply match it in a case statement:
To include another actor in the same coordinated transaction set that you've created or received, use the apply method on that object. This will increment the number of parties involved by one and create a new
Coordinated
object to be sent.To enter the coordinated transaction use the atomic method of the coordinated object:
The coordinated transaction will wait for the other transactions before committing. If any of the coordinated transactions fail then they all fail.
(Since version 2.3) akka.transactor will be removed
akka.transactor.Transactor for an actor that implements coordinated transactions


The Secret of the Fox
Mark Lester Coscolluela Lacsamana
github/emkey | twitter/emkey | medium.com/@emkey
Most of the country still uses IE7, it needs to work on IE7
You're design
Sucks
People won't read that its beyond the fold
If it makes a sound but no one can hear it and no one can claim to have heared it then does it have a sound at all?
Being right keeps
you in place, being
wrong forces you
to explore".
Steven Johnson
Where good ideas come from The Natural History of Innovation
What is Data
would you like to save your game?
more than
Art Direction
Call to Actions
Visitors/Hits
less than 5% of users opted to change to a localized language
ABCDEFGHIJKLMNOPQRSTUVWXYZ
Apple, Bat, Cat, Dog, Elephant, Fish
step 1
install the Google Analytics code.
step 2
< href="some-uri.htm" onclick="_gaq.push(['_trackEvent', 'category', 'action', 'label']);">button</a>
check out


Video: Thor Silva, son of Wanderlei, wins amateur Muay Thai debut in 30 seconds
by MMA Fighting NewswireIn his prime, Wanderlei Silva was known for his blitzing style and for one night at least, his son followed in his footsteps.
Thor Silva, the teenage son of “The Axe Murderer,” made a successful amateur Muay Thai debut over the weekend in Brazil, needing just 30 seconds to pick up a TKO victory.
In October, Thor told MMA Fighting’s Guilherme Cruz that the plan wasn’t always to compete, but eventually he realized it made sense to take a fight given that he’s been training in training in jiu-jitsu, wrestling, and Muay Thai since childhood.
“I’m always training, and then one day I thought to myself, ‘Why am I training? Oh, I want to fight, I want to be like my father,’” Silva said. “My dad inspired me to fight.”
Thor is trained by Wanderlei’s longtime coach Andre Dida and has expressed an interest in trying his hand at MMA in the future.


{% extends '_layouts/layout.html' %} {% block page_title %}{% endblock %} {% block body_css_classes %}nhsuk-frontend{% endblock %} {% block content %}
111 online is currently updating its assessment to take new government advice on the delay phase into account.
In the meantime, you can read advice on NHS.UK such as:
Get information about coronavirus (COVID-19)
or
read answers to common questions about it.
To protect other people, do not go to a GP, pharmacy or hospital


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public interface SecurityPolicy
An object that provides the following policy decisions:
These controls allow the a standard way to plug in new security policies into existing security domain implementations. Some examples of custom security policies are:
StandardSecurityPolicy
| Field Summary | |
|---|---|
static java.lang.String |
CLASS_VERSION
|
static int |
DENIED
Returned by getAccess() if access is explicitly denied by the access control list. |
static int |
GRANTED
Returned by getAccess() if access is granted by the access control list. |
static int |
UNSPECIFIED
Returned by getAccess() access is neither explicitly allowed nor denied by the access control list. |
| Method Summary | |
|---|---|
int |
getAccess(AccessControlList acl,
java.lang.Object object,
Persona persona,
AccessRight right,
boolean exactPersona)
Returns the access state specified within by the ACL, which is usually a subset of the effective ACL of the specified SecuredObject, for the indicated Persona. |
AccessControlList |
getCreationAccessControlList(java.lang.Object object)
Returns the access control list that should be applied to a new object when it is created. |
Persona |
getCreationOwner(java.lang.Object object)
Determines the owner that should be applied to a new object when it is created. |
AccessControlList |
getEffectiveAccessControlList(java.lang.Object object)
Determines the effective access control list for the indicated object, which is a combination of the object's access control list and any access control lists of its containers. |
AccessControlList |
getImpliedAccessControlList(java.lang.Object object)
Determines the access control list fragment that is implied by any containers that the object may be a member of. |
boolean |
hasAccess(java.lang.Object object,
User user,
AccessRight right)
Returns true if a user may perform a particular operation on an object. |
| Field Detail |
|---|
static final java.lang.String CLASS_VERSION
static final int UNSPECIFIED
static final int GRANTED
static final int DENIED
| Method Detail |
|---|
boolean hasAccess(java.lang.Object object, User user, AccessRight right) throws SecurityException
SecurityException
int getAccess(AccessControlList acl, java.lang.Object object, Persona persona, AccessRight right, boolean exactPersona) throws SecurityException
This method is often used to perform the basic authorization check by hasAccess(), although it need not be.
This method is also useful for user interfaces that want to present information about rights that are achieved by inheritance or by the persona's inclusion within a group rather than being explicitly assigned to a persona, but may also be used internally by hasAccess().
For example, to determine if READ access is granted, denied, or unspecified to a persona via inheritance you can call:
SecuredObject object = ...; Persona persona = ...; SecurityPolicy policy = ...; AccessControlList acl = object.getImpliedAccessControlList(object); switch (policy.getAccess(acl, object, persona, StandardAccessRights.READ, false)) { case GRANTED: System.out.println("Access was allowed by a container."); break; case DENIED: System.out.println("Access was denied by a container."); break; case UNSPECIFIED: System.out.println("No effect on access by any container."); break; }
To determine if READ access is granted to a persona by the object's ACL you can call:
// retrieve the complete local ACL AccessControlList acl = object.getAccessControlList(); // filter out all ACL entries that are not assigned to the Persona acl = new AccessControlList(acl.getAccessControlEntriesForPersona(persona)); switch (policy.hasAccess(acl, object, persona, StandardAccessRights.READ, true)) { case GRANTED: System.out.println("Access was explicitly granted locally."); break; case DENIED: System.out.println("Access was explicitly denied locally."); break; case UNSPECIFIED: System.out.println("No effect on access locally."); break; }
SecurityException
AccessControlList getImpliedAccessControlList(java.lang.Object object) throws SecurityException
SecurityException
AccessControlList getEffectiveAccessControlList(java.lang.Object object) throws SecurityException
SecurityException
Persona getCreationOwner(java.lang.Object object) throws SecurityException
SecurityException
AccessControlList getCreationAccessControlList(java.lang.Object object) throws SecurityException
SecurityException
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lollipop.css
Android lollipop animations
in CSS
Dialpad
22 Sep 2015
Main menu
21 Sep 2015
More coming soon.
Submit an animation
Close
See the Pen
yNyaEx
by Kushagra Gour (
@chinchang
) on
CodePen
.


#include <FTMSegmentation.h>
Definition at line 55 of file FTMSegmentation.h.
◆ Segments() [1/2]
◆ Segments() [2/2]
| ttk::ftm::Segments::Segments |
( |
const Segment & |
| ) |
|
|
delete |
◆ addLateSimpleSegment()
◆ clear()
| void Segments::clear |
( |
void |
| ) |
|
◆ operator[]() [1/2]
| Segment & Segments::operator[] |
( |
const size_t & |
idx | ) |
|
◆ operator[]() [2/2]
| const Segment & Segments::operator[] |
( |
const size_t & |
idx | ) |
const |
◆ print()
| std::string ttk::ftm::Segments::print |
( |
void |
| ) |
const |
|
inline |
◆ resize()
| void Segments::resize |
( |
const std::vector< SimplexId > & |
sizes | ) |
|
◆ size()
◆ sortAll()
| void Segments::sortAll |
( |
const Scalars * |
s | ) |
|
The documentation for this class was generated from the following files:
- /data/julien/Pro/git/github/tierny/private/ttk-tierny/core/base/ftmTree/FTMSegmentation.h
- /data/julien/Pro/git/github/tierny/private/ttk-tierny/core/base/ftmTree/FTMSegmentation.cpp


EDIT: I am no longer looking for a new role. Thanks to all for the suggestions
TL;DR: I am looking for a new role. I am an infrastructure developer who has a passion for metrics, monitoring and alerting. If you feel that you are interested in me coming to help your engineering team, then get in contact with me
I love working on infrastructure!
Over the past few years, I have helped transform a team who worked solely in the manual sysadmin space into the configuration management world. This has reduced the time taken to provision a server and get an application into production from a number of weeks, to a number of hours.
Metrics are a key part of my day to day work. I believe that if we don't measure it then we cannot improve on it and learn from it. I also love to know what is happening with my systems before getting a call from an end user telling me there is a problem.
I have a real drive to make the lives of the engineer teams I work with easier. This means that by helping to create better infrastructure practices, I am helping them and ultimately helping deliver more business value
What type of company would I work for?
I have learned over the past few years that being part of a good company is the key to a happy work life. Culture, to me, is absolutely everything. I deeply care about what I do and I really want to be part of a company that holds these same values.
Remote work is something I am interested in, as long as the company is set up for it. I worked remotely a lot in 2014 and found it to be hugely productive as well as beneficial for my previous company because it allowed me to interact to a greater scale with the wider engineer community learning and sharing best practices to keep at the forefront of the industry. I therefore don’t mind where in the world a company is based, but that company must value treating remote employees as importantly as those who are office based
What about the role?
I want to be part of a team that care about the systems they create. Working on challenging problems brings out the absolute best in me, and being successful in this means the team I belong to is hugely important because every single person has a role to play in finding and implementing solutions. Working with a team of engineers who always want to improve themselves, their work, and support their colleagues, is what drives me and helps create a supportive team dynamic. Therefore I want to work with engineers who have a good work/life balance and love what they do as much as I do.
What I definitely don't want to do
I don't want to be a ticket filler. I want to be involved in helping to shape infrastructure systems and helping to drive decisions going forward. In my opinion, automation is key to helping deliver great systems and I really want to be part of delivering those systems
So hire me!
If your company is looking for passionate infrastructure developers who always want to improve or If your company has a need (and the willingness) to drive their infrastructure forward and improve then I could be the right person for you.


nips nips2006 nips2006-195 nips2006-195-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Samuel S. Gross, Olga Russakovsky, Chuong B. Do, Serafim Batzoglou
Abstract: We consider the problem of training a conditional random ﬁeld (CRF) to maximize per-label predictive accuracy on a training set, an approach motivated by the principle of empirical risk minimization. We give a gradient-based procedure for minimizing an arbitrarily accurate approximation of the empirical risk under a Hamming loss function. In experiments with both simulated and real data, our optimization procedure gives signiﬁcantly better testing performance than several current approaches for CRF training, especially in situations of high label noise. 1
[1] J. Lafferty, A. McCallum, and F. Pereira. Conditional random ﬁelds: probabilistic models for segmenting and labeling sequence data. In ICML, 2001.
[2] V. Vapnik. Statistical Learning Theory. Wiley, 1998.
[3] C. B. Do, M. S. P. Mahabhashyam, M. Brudno, and S. Batzoglou. ProbCons: probabilistic consistencybased multiple sequence alignment. Genome Research, 15(2):330–340, 2005.
[4] C. B. Do, D. A. Woods, and S. Batzoglou. CONTRAfold: RNA secondary structure prediction without physics-based models. Bioinformatics, 22(14):e90–e98, 2006.
[5] P. Liang, B. Taskar, and D. Klein. Alignment by agreement. In HLT-NAACL, 2006.
[6] J. Nocedal and S. J. Wright. Numerical Optimization. Springer, 1999.
[7] S. Kakade, Y. W. Teh, and S. Roweis. An alternate objective function for Markovian ﬁelds. In ICML, 2002.
[8] Y. Altun, M. Johnson, and T. Hofmann. Investigating loss functions and optimization methods for discriminative learning of label sequences. In EMNLP, 2003.
[9] B. Taskar, C. Guestrin, and D. Koller. Max margin markov networks. In NIPS, 2003.
[10] I. Tsochantaridis, T. Hofmann, T. Joachims, and Y. Altun. Support vector machine learning for interdependent and structured output spaces. In ICML, 2004.
[11] J. Suzuki, E. McDermott, and H. Isozaki. Training conditional random ﬁelds with multivariate evaluation measures. In ACL, 2006.
[12] G. Grumbling, V. Strelets, and The Flybase Consortium. FlyBase: anatomical data, images and queries. Nucleic Acids Research, 34:D484–D488, 2006.
[13] J. Platt. Using sparseness and analytic QP to speed training of support vector machines. In NIPS, 1999.
[14] M. Jansche. Maximum expected F-measure training of logistic regression models. In EMNLP, 2005.
[15] F. J. Och. Minimum error rate training in statistical machine translation. In ACL, 2003.


Dr.
Dash
Dashboard
Interface
Add Patient
Search Patient
Addon
Emmergency
Logout
Patient Search
Patient Record Search
The querry can consist of an identifier like Aadhar Number.
Verification
Ready to Leave?
×
Select "Logout" below if you are ready to end your current session.


Ping-Pong
Let's Play!
Rules:
Ping Pong will count up to your number from 1 with the following exceptions:
- Numbers divisible by 3 become "ping"
- Numbers divisible bu 5 become "pong"
- Numbers divisible by 3 and 5 become "ping-pong"
Ping Pong will count up to your number from 1 with the following exceptions:


Username
New password
{% for username, password in passwords.items %}
{{ username }}
{{ password }}
{% endfor %}


Flight control API: high-level actions and low-level control modes. More...
#include <dji_control.hpp>
Classes | |
| struct | AdvancedCtrlData |
| AdvancedCtrlData. More... | |
| struct | CtrlData |
| CtrlData used for flight control. More... | |
| class | FlightCommand |
| Flight control commands. More... | |
Public Types | |
| enum | VerticalLogic { VERTICAL_VELOCITY = 0x00, VERTICAL_POSITION = 0x10, VERTICAL_THRUST = 0x20 } |
| bit 5:4 of the 8-bit (7:0) CtrlData.flag More... | |
| enum | HorizontalLogic { HORIZONTAL_ANGLE = 0x00, HORIZONTAL_VELOCITY = 0x40, HORIZONTAL_POSITION = 0x80, HORIZONTAL_ANGULAR_RATE = 0xC0 } |
| bit 7:6 of the 8-bit (7:0) CtrlData.flag More... | |
| enum | YawLogic { YAW_ANGLE = 0x00, YAW_RATE = 0x08 } |
| bit 3 of the 8-bit (7:0) CtrlData.flag More... | |
| enum | HorizontalCoordinate { HORIZONTAL_GROUND = 0x00, HORIZONTAL_BODY = 0x02 } |
| bit 2:1 of the 8-bit (7:0) CtrlData.flag More... | |
| enum | StableMode { STABLE_DISABLE = 0x00, STABLE_ENABLE = 0x01 } |
| bit 0 of the 8-bit (7:0) CtrlData.flag. More... | |
| enum | KillSwitch { ENABLE = 0x01, DISABLE = 0x02 } |
| turn on or off the motors for emergency reasons More... | |
| typedef struct DJI::OSDK::Control::CtrlData | CtrlData |
| CtrlData used for flight control. More... | |
| typedef struct DJI::OSDK::Control::AdvancedCtrlData | AdvancedCtrlData |
| AdvancedCtrlData. More... | |
| typedef struct DJI::OSDK::Control::LegacyCMDData | LegacyCMDData |
| typedef struct DJI::OSDK::Control::KillSwitchData | KillSwitchData |
Public Member Functions | |
| Control (Vehicle *vehicle=0) | |
| void | obtainCtrlAuthority (VehicleCallBack callback=0, UserData userData=0) |
| Obtain the control authority of the api (non-blocking call) More... | |
| ACK::ErrorCode | obtainCtrlAuthority (int timeout) |
| Obtain the control authority of the api (blocking call) More... | |
| void | releaseCtrlAuthority (VehicleCallBack callback=0, UserData userData=0) |
| Release the control authority of the api (non-blocking call) More... | |
| ACK::ErrorCode | releaseCtrlAuthority (int timeout) |
| Release the control authority of the api (blocking call) More... | |
| void | action (const int cmd, VehicleCallBack callback=0, UserData userData=0) |
| Basic action command for the vehicle, see FlightCommand for cmd choices. More... | |
| ACK::ErrorCode | action (const int cmd, int timeout) |
| Control the vehicle using user-specified mode, see FlightCommand for cmd choices. More... | |
| ACK::ErrorCode | armMotors (int wait_timeout) |
| Wrapper function for arming the motors. More... | |
| void | armMotors (VehicleCallBack callback=0, UserData userData=0) |
| Wrapper function for arming the motors. More... | |
| ACK::ErrorCode | disArmMotors (int wait_timeout) |
| Wrapper function for disarming the motors. More... | |
| void | disArmMotors (VehicleCallBack callback=0, UserData userData=0) |
| Wrapper function for disarming the motors. More... | |
| ACK::ErrorCode | takeoff (int wait_timeout) |
| Wrapper function for take off. More... | |
| void | takeoff (VehicleCallBack callback=0, UserData userData=0) |
| Wrapper function for take off. More... | |
| ACK::ErrorCode | goHome (int wait_timeout) |
| Wrapper function for go Home. More... | |
| void | goHome (VehicleCallBack callback=0, UserData userData=0) |
| Wrapper function for go Home. More... | |
| ACK::ErrorCode | land (int wait_timeout) |
| Wrapper function for landing. More... | |
| void | land (VehicleCallBack callback=0, UserData userData=0) |
| Wrapper function for landing. More... | |
| void | flightCtrl (CtrlData data) |
| Control the vehicle using user-specified mode. More... | |
| void | flightCtrl (AdvancedCtrlData data) |
| Control the vehicle using user-specified mode (overloaded) More... | |
| void | positionAndYawCtrl (float32_t x, float32_t y, float32_t z, float32_t yaw) |
| Control the position and yaw angle of the vehicle. The reference frame is the DJI::OSDK::Control::HORIZONTAL_GROUND (NEU). More... | |
| void | velocityAndYawRateCtrl (float32_t Vx, float32_t Vy, float32_t Vz, float32_t yawRate) |
| Control the velocity and yaw rate of the vehicle. The reference frame is the DJI::OSDK::Control::HORIZONTAL_GROUND (NEU). More... | |
| void | attitudeAndVertPosCtrl (float32_t roll, float32_t pitch, float32_t yaw, float32_t z) |
| Control the attitude and vertical position of the vehicle. More... | |
| void | angularRateAndVertPosCtrl (float32_t rollRate, float32_t pitchRate, float32_t yawRate, float32_t z) |
| Control the attitude rate and vertical position of the vehicle. More... | |
| void | emergencyBrake () |
| Stop the vehicle in horiz velocity, vert velocity, yaw rate mode (body frame) More... | |
| ACK::ErrorCode | killSwitch (KillSwitch cmd, int wait_timeout=10, char debugMsg[10]=(char *)"OSDK_API") |
| Turn on or off the kill switch.  More... | |
Static Public Member Functions | |
| static void | actionCallback (Vehicle *vehiclePtr, RecvContainer recvFrame, UserData userData) |
| A callback function for action non-blocking calls. More... | |
Public Attributes | |
| Vehicle * | vehicle |
Detailed Description
Flight control API: high-level actions and low-level control modes.
Member Typedef Documentation
◆ AdvancedCtrlData
- Note
- for flag, x, y, z, yaw definition see CtrlData.
◆ CtrlData
| typedef struct DJI::OSDK::Control::CtrlData DJI::OSDK::Control::CtrlData |
Member Enumeration Documentation
◆ HorizontalCoordinate
bit 2:1 of the 8-bit (7:0) CtrlData.flag
| Enumerator | |
|---|---|
| HORIZONTAL_GROUND | Set the x-y of ground frame as the horizontal frame (NEU) |
| HORIZONTAL_BODY | Set the x-y of body frame as the horizontal frame (FRU) |
◆ HorizontalLogic
bit 7:6 of the 8-bit (7:0) CtrlData.flag
- Note
- Only when the GPS signal is good (health_flag >=3)，horizontal position control (HORIZONTAL_POSITION) related control modes can be used.
- Only when GPS signal is good (health_flag >=3)，or when AdvancedSensing system is working properly with Autopilot， horizontal velocity control（HORIZONTAL_VELOCITY）related control modes can be used.
◆ KillSwitch
◆ StableMode
bit 0 of the 8-bit (7:0) CtrlData.flag.
Only works in Horizontal velocity control mode In velocity stable mode, drone will brake and hover at one position once the input command is zero. Drone will try to stay in position once in hover state.
In velocity non-stable mode, drone will follow the velocity command and doesn’t hover when the command is zero. That’s to say drone will drift with the wind.
| Enumerator | |
|---|---|
| STABLE_DISABLE | Disable the stable mode |
| STABLE_ENABLE | Enable the stable mode |
◆ VerticalLogic
bit 5:4 of the 8-bit (7:0) CtrlData.flag
We suggest developers do not use VERTICAL_POSITION control mode indoor when your UAV flight height is larger than 3 meters. This is because in indoor environments, barometer can be inaccurate, and the vertical controller may fail to keep the height of the UAV.
◆ YawLogic
bit 3 of the 8-bit (7:0) CtrlData.flag
Member Function Documentation
◆ action() [1/2]
| void Control::action | ( | const int | cmd, |
| VehicleCallBack | callback = 0 , |
||
| UserData | userData = 0 |
||
| ) |
Basic action command for the vehicle, see FlightCommand for cmd choices.
- Supported Platforms : M210V2, M300
- Parameters
-
cmd action command from FlightCommand callback callback function userData user data (void ptr)
◆ action() [2/2]
| ACK::ErrorCode Control::action | ( | const int | cmd, |
| int | timeout | ||
| ) |
Control the vehicle using user-specified mode, see FlightCommand for cmd choices.
- Supported Platforms : M210V2, M300
- Parameters
-
cmd action command from FlightCommand timeout timeout to wait for ACK
- Returns
- ErrorCode
◆ actionCallback()
|
static |
A callback function for action non-blocking calls.
- Parameters
-
recvFrame the data comes with the callback function userData a void ptr that user can manipulate inside the callback
◆ angularRateAndVertPosCtrl()
| void Control::angularRateAndVertPosCtrl | ( | float32_t | rollRate, |
| float32_t | pitchRate, | ||
| float32_t | yawRate, | ||
| float32_t | z | ||
| ) |
Control the attitude rate and vertical position of the vehicle.
- Supported Platforms : M210V2, M300
- Parameters
-
rollRate attitude rate set-point in x axis of body frame (FRU) (deg/s) pitchRate attitude rate set-point in y axis of body frame (FRU) (deg/s) yawRate attitude rate set-point in z axis of body frame (FRU) (deg/s), input limit see DJI::OSDK::Control::YAW_RATE z z position set-point in z axis of ground frame (NED) (m), input limit see DJI::OSDK::Control::VERTICAL_POSITION
- Note
- 218 is the flag value of this mode
◆ armMotors() [1/2]
| ACK::ErrorCode Control::armMotors | ( | int | wait_timeout | ) |
Wrapper function for arming the motors.
- Supported Platforms : M210V2, M300
- Returns
- ACK::ErrorCode struct with the acknowledgement from the FC
◆ armMotors() [2/2]
| void Control::armMotors | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Wrapper function for arming the motors.
- Supported Platforms : M210V2, M300
- Note
- If user does not provide his/her own callback, default callback will be executed
◆ attitudeAndVertPosCtrl()
| void Control::attitudeAndVertPosCtrl | ( | float32_t | roll, |
| float32_t | pitch, | ||
| float32_t | yaw, | ||
| float32_t | z | ||
| ) |
Control the attitude and vertical position of the vehicle.
- Supported Platforms : M210V2, M300
- Parameters
-
roll attitude set-point in x axis of body frame (FRU) (deg), input limit see DJI::OSDK::Control::HORIZONTAL_ANGLE pitch attitude set-point in y axis of body frame (FRU) (deg), input limit see DJI::OSDK::Control::HORIZONTAL_ANGLE z z position set-point in z axis of ground frame (NED) (m), input limit see DJI::OSDK::Control::VERTICAL_POSITION yaw attitude set-point in z axis of ground frame (NED) (deg)
- Note
- 18 is the flag value of this mode
◆ disArmMotors() [1/2]
| ACK::ErrorCode Control::disArmMotors | ( | int | wait_timeout | ) |
Wrapper function for disarming the motors.
- Supported Platforms : M210V2, M300
- Returns
- ACK::ErrorCode struct with the acknowledgement from the FC
◆ disArmMotors() [2/2]
| void Control::disArmMotors | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Wrapper function for disarming the motors.
- Supported Platforms : M210V2, M300
- Note
- If user does not provide his/her own callback, default callback will be executed
◆ emergencyBrake()
| void Control::emergencyBrake | ( | ) |
Stop the vehicle in horiz velocity, vert velocity, yaw rate mode (body frame)
- Supported Platforms : M210V2, M300
- Note
- 75 is the flag value of this mode
◆ flightCtrl() [1/2]
| void Control::flightCtrl | ( | CtrlData | data | ) |
Control the vehicle using user-specified mode.
- Supported Platforms : M210V2, M300
- Parameters
-
data control set-points and flags
Control Mode Byte
| bit 7:6 | bit 5:4 | bit 3 | bit 2:1 | bit 0 |
|---|---|---|---|---|
| 0b00: HORI_ATTI_TILT_ANG | 0b00: VERT_VEL | 0b00: YAW_ANG | 0b00: ground frame | 0b0: non-stable mode |
| 0b01: HORI_VEL | 0b01: VERT_POS | 0b01: YAW_RATE | 0b01: body frame | 0b1: stable mode |
| 0b10: HORI_POS | 0b10: VERT_THRUST | (horizontal frame) | ||
| 0b11: HORI_ANG_VEL |
Command Value
| ctrl_flag | ctrl_byte | roll_or_x | pitch_or_y | thr_z | yaw | feedforward_x | feedforward_y |
|---|---|---|---|---|---|---|---|
| uint8_t | uint8_t | float32 | float32 | float32 | float32 | float32 | float32 |
| Mode | Input Limit |
|---|---|
| vert_thrust | 0 to 100 % |
| vert_vel | -5 to 5 m/s |
| vert_pos | 0 to 120m |
| hori_ang | 35 degrees |
| hori_vel | 30 m/s |
| hori_acc | 7 m/s^2 |
| yaw_rate | 150 deg/s |
◆ flightCtrl() [2/2]
| void Control::flightCtrl | ( | AdvancedCtrlData | data | ) |
Control the vehicle using user-specified mode (overloaded)
- Supported Platforms : M210V2, M300
- Note
- this mode only works in HORIZONTAL_VELOCITY and the unit of feedforward term is m/s^2
- Parameters
-
data control set-points and flags
Control Advanced Byte
| bit 7 | bit 6 | bit 5 | bit 4:3 | bit 2:0 |
|---|---|---|---|---|
| adv flag | brake_flag | yaw_ctrl_flag | avoid_atti_limit_enable | reserved |
| (1 for ON, 0 for OFF) | (1 for ON, 0 for OFF) | (1 for ON, 2 for OFF) |
If adv_flag is ON, feedforward of x axis and y axis will work in horiz_vel
If brake_flag is ON, emergency brake will work when you use joystick.
If avoid_atti_limit_enable is ON, copter's atti limit will use avoid_atti_limit, that means the camera could not see the propeller.
If avoid_atti_limit_enable is OFF, copter's atti limit won't use avoid_atti_limit, that means the camera may see the propeller.
◆ goHome() [1/2]
| ACK::ErrorCode Control::goHome | ( | int | wait_timeout | ) |
Wrapper function for go Home.
- Supported Platforms : M210V2, M300
- Returns
- ACK::ErrorCode struct with the acknowledgement from the FC
◆ goHome() [2/2]
| void Control::goHome | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Wrapper function for go Home.
- Supported Platforms : M210V2, M300
- Note
- If user does not provide his/her own callback, default callback will be executed
◆ killSwitch() [1/2]
| ACK::ErrorCode Control::killSwitch | ( | KillSwitch | cmd, |
| int | wait_timeout = 10 , |
||
| char | debugMsg[10] = (char *)"OSDK_API" |
||
| ) |
Turn on or off the kill switch.
- Supported Platforms : M210V2, M300
- Parameters
-
cmd enable or disable the kill switch wait_timeout timeout for blocking call debugMsg inject debug message to flight control FW for logging, size limit: 10 bytes
- Returns
- ACK::ErrorCode struct with the acknowledgement from the FC
◆ killSwitch() [2/2]
| void Control::killSwitch | ( | KillSwitch | cmd, |
| char | debugMsg[10] = (char *)"OSDK_API" , |
||
| VehicleCallBack | callback = 0 , |
||
| UserData | userData = 0 |
||
| ) |
Turn on or off the kill switch.
- Supported Platforms : M210V2, M300
- Parameters
-
cmd enable or disable the kill switch debugMsg inject debug message to flight control FW for logging, size limit: 10 bytes callback callback function you want called upon ACK userData additional data you want the callback function to have access to
- Note
- If user does not provide his/her own callback, default callback will be executed
◆ land() [1/2]
| ACK::ErrorCode Control::land | ( | int | wait_timeout | ) |
Wrapper function for landing.
- Supported Platforms : M210V2, M300
- Returns
- ACK::ErrorCode struct with the acknowledgement from the FC
◆ land() [2/2]
| void Control::land | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Wrapper function for landing.
- Supported Platforms : M210V2, M300
- Note
- If user does not provide his/her own callback, default callback will be executed
◆ obtainCtrlAuthority() [1/2]
| void Control::obtainCtrlAuthority | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Obtain the control authority of the api (non-blocking call)
- Supported Platforms : M210V2, M300
- Parameters
-
callback callback function userData user data (void ptr)
◆ obtainCtrlAuthority() [2/2]
| ACK::ErrorCode Control::obtainCtrlAuthority | ( | int | timeout | ) |
Obtain the control authority of the api (blocking call)
- Supported Platforms : M210V2, M300
- Parameters
-
timeout time to wait for ACK
◆ positionAndYawCtrl()
| void Control::positionAndYawCtrl | ( | float32_t | x, |
| float32_t | y, | ||
| float32_t | z, | ||
| float32_t | yaw | ||
| ) |
Control the position and yaw angle of the vehicle. The reference frame is the DJI::OSDK::Control::HORIZONTAL_GROUND (NEU).
- Supported Platforms : M210V2, M300
- Parameters
-
x position set-point in x axis of ground frame (m) y position set-point in y axis of ground frame (m) z position set-point in z axis of ground frame (m), input limit see DJI::OSDK::Control::VERTICAL_POSITION yaw yaw set-point (deg)
- Note
- 145 is the flag value of this mode
◆ releaseCtrlAuthority() [1/2]
| void Control::releaseCtrlAuthority | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Release the control authority of the api (non-blocking call)
- Supported Platforms : M210V2, M300
- Parameters
-
callback callback function userData user data (void ptr)
◆ releaseCtrlAuthority() [2/2]
| ACK::ErrorCode Control::releaseCtrlAuthority | ( | int | timeout | ) |
Release the control authority of the api (blocking call)
- Supported Platforms : M210V2, M300
- Parameters
-
timeout time to wait for ACK
◆ takeoff() [1/2]
| ACK::ErrorCode Control::takeoff | ( | int | wait_timeout | ) |
Wrapper function for take off.
- Supported Platforms : M210V2, M300
- Returns
- ACK::ErrorCode struct with the acknowledgement from the FC
◆ takeoff() [2/2]
| void Control::takeoff | ( | VehicleCallBack | callback = 0 , |
| UserData | userData = 0 |
||
| ) |
Wrapper function for take off.
- Supported Platforms : M210V2, M300
- Note
- If user does not provide his/her own callback, default callback will be executed
◆ velocityAndYawRateCtrl()
| void Control::velocityAndYawRateCtrl | ( | float32_t | Vx, |
| float32_t | Vy, | ||
| float32_t | Vz, | ||
| float32_t | yawRate | ||
| ) |
Control the velocity and yaw rate of the vehicle. The reference frame is the DJI::OSDK::Control::HORIZONTAL_GROUND (NEU).
- Supported Platforms : M210V2, M300
- Parameters
-
Vx velocity set-point in x axis of ground frame (m/s), input limit see DJI::OSDK::Control::HORIZONTAL_VELOCITY Vy velocity set-point in y axis of ground frame (m/s), input limit see DJI::OSDK::Control::HORIZONTAL_VELOCITY Vz velocity set-point in z axis of ground frame (m/s), input limit see DJI::OSDK::Control::VERTICAL_VELOCITY yawRate yawRate set-point (deg/s)
- Note
- 72 is the flag value of this mode
The documentation for this class was generated from the following files:
- osdk-core/api/inc/dji_control.hpp
- osdk-core/api/src/dji_control.cpp


The SED Library allows serialization and deserialization of Spectral Energy Distribution files according to the IVOA Spectrum Data Model v1.03.
This is a development version of the SED library and is a work in progress. It's interfaces and functionality are subject to change.
The currently supported serialization formats are VOTable and FITS. XML serialization might be included in future versions.
A Spectral Energy Distribution is represented by the {@link cfa.vo.sedlib.Sed} class. In the current implementation, this class provides methods to access and manipulate a list of {@link cfa.vo.sedlib.Segment} objects, each segment being the representation of a Spectrum or a collection of Photometry points.
A {@link cfa.vo.sedlib.Sed} object can be read from a file using the Sed class itself. For example, the following code
reads the sample.vot
VOTable from disk and performs very basic error handling:
Sed sed;
try
{
sed = Sed.read("sample.vot", SedFormat.VOT);
}
catch (SedParsingException ex)
{
System.err.println("Parsing Error: "+ex.getMessage());
}
catch (SedInconsistentException ex)
{
System.err.println("Inconsistency Error: "+ex.getMessage());
}
catch (IOException ex)
{
System.err.println("I/O Error: "+ex.getMessage());
}
On the other hand, to write the {@link cfa.vo.sedlib.Sed} object sed
to disk in a given {@link cfa.vo.sedlib.io.SedFormat}, e.g. FITS:
try
{
sed.write("sed.fits", SedFormat.FITS);
}
catch (SedWritingException ex) {
System.err.println("Error writing sed: "+ex.getMessage());
}
Note that all the Sed*Exceptions have a common ancestor: SedException. If you don't want to catch all the specific exceptions on a one-by-one basis, you can safely catch the SedException once.
However, Sed*Exceptions provide a finer grained semantics to the underlying errors, allowing a better error handling, especially when building user interfaces.
For example, when trying to add a segment to a SED, the client might want to inform the user that the segment is not compatible with the other ones in the SED, asking the user what action to take (ignore the segment, add it to a different SED, visually inspect it, etc.).
The library also provides a collection of Java classes that map to the datatypes defined in the schema.
SED documents (in various file formats) can be read by the library and the corresponding Java objects instantianted. These objects can then be modified as desired - which is equivalent to editing the document - and the results written as a modified document. The library API can also be used to create documents by instantiating the appropriate Java objects directly.
The library can be used to transform SED documents from one file format to another by reading the document, which builds the appropriate Java object(s) and then writing it out in another format.
The API also provides access to the spectral data in a document. This permits, for example, plotting of the data, statistical analysis of multiple spectra, or fitting theoretical models to the data.
When a {@link cfa.vo.sedlib.Segment segment} is added to an SED, a compatibility check is performed in order to have a consistent SED. For more information, please refer to the {@link cfa.vo.sedlib.Segment#isCompatibleWith(cfa.vo.sedlib.Segment other) isCompatibleWith} method documentation.


The {@link oaj.html.BasicHtmlDocTemplate} class defines a default template for HTML documents
created by {@link oaj.html.HtmlDocSerializer}.
The HTML document created by this template consists of the following structure:
| <html>
| <head>
| <style type='text/css'>
| CSS styles and links to stylesheets
| </style>
| </head>
| <body>
| <header>
| Page header
| </header>
| <nav>
| Navigation links
| </nav>
| <aside>
| Side-bar text
| </aside>
| <article>
| Contents of serialized object
| </article>
| <footer>
| Footer message
| </footer>
| </body>
| </html>


Fire trucks will accompany ambulances on medical emergencies for several reasons. Depending on where the nearest ambulance is located, it is often possible for a truck company to arrive before the ambulance to initiate patient care. If there are many simultaneous calls for medical assistance, an ambulance may need to come from the other side of town to provide help. In this case, the closest fire truck would be sent to initiate patient care until the ambulance crew arrives. Firefighters in Waterloo are cross-trained as medical service professionals as well as being firefighters. In fact, the majority of department members have been trained to the highest level of prehospital care, referred to as a paramedic.
"Can I get help installing a carseat?"
We would welcome a visit to any of our stations for this purpose. In years past, several members of the department were certified for carseat installation but funding for the program has since gone unrenewed. Be sure to check with the manufacturer of the carseat as well as the car manufacturer: not all combinations may be possible. Purchasing used carseats (with an unknown history) is ill advised as structural damage to the carseat may be present but not visible. In collaboration with Allen Hospital, car seat clinics are being offered by hospital staff nearly once per month at Station 3 ( ...More)
"Do property taxes cover the expense of EMS?"
The property tax allotment for Emergency Medical Services (EMS) supplements but does not fully offset the cost of staffing and maintaining our emergency vehicles. The city strives to keep charges minimal to those who require transport and care in an ambulance in recuperating some of the associated costs of the service.
"What do I do if I see a fire truck behind me?"
Operators of emergency vehicles (ambulances and fire apparatus) expect drivers to pull as far to the right as possible. This allows the emergency vehicle to negotiate traffic most expediently and for traffic to return back to normal as quickly as possible. Much as it is for a passenger vehicle, passing on the right is very dangerous for emergency vehicles.
If a driver finds it impossible to pull to the right, it is best to just stop in place and switch on the hazard lights (flashers) to acknowledge the presence of the emergency vehicle. Drivers are required to yield to emergency vehicles if emergency lights are flashing.
"Can I have a recreational fire in my backyard?"
Recreational fires that use clean, natural materials (e.g., dried logs) are permitted in the city. Smoky fires, including those that use leaves as fuel, are considered a nuisance by the City of Waterloo. Owing to the health hazard of inhaled smoke, the city has issued an ordinance against fires that generate smoke, are too large, or use non-natural materials as fuel. The burning of wet wood or other natural materials is in violation of this ordinance. Yard waste can be disposed either using the city's curbside service or at the dropoff location at 3505 Easton Avenue (April through November).
"What is a typical day like for a firefighter?"
Firefighters and firefighter-paramedics work a continuous 24 hour shift, beginning in the morning. Crew members pitch in the purchase and prepare meals at the stations. Overnight hours are spent at the station, and calls for service are promptly answered as they are during the day. Between running calls, crews spend their time training, conducting vehicle checks, cleaning the station and apparatus, and inspecting equipment.
"I'd like to join WFR. What does it take?"
Our hiring process for recruits consists of three phases: a written exam, a physical ability test, and an oral interview. Applicants must have at least a high school diploma or equivalent and are encouraged to have EMT-B and FFI certificates or the ability to obtain these in the first year after hiring. ...More
"How many personnel respond to a call?"
Depending on the information that the emergency dispatcher receives, as few as 2 firefighter-paramedics and as many as 27 personnel may initially respond to an incident.


The unique identifier for this entity. Guaranteed to be unique for the type of entity, but not globally.
When entities refer to each other in Destiny content, it is this hash that they are referring to.
The index of the entity as it was found in the investment tables.
The maximum possible value that any stat in this group can be transformed into.
This is used by stats that don't have scaledStats entries below, but that still need to be displayed as a progress bar, in which case this is used as the upper bound for said progress bar. (the lower bound is always 0)
The game has the ability to override, based on the stat group, what the localized text is that is displayed for Stats being shown on the item.
Mercifully, no Stat Groups use this feature currently. If they start using them, we'll all need to start using them (and those of you who are more prudent than I am can go ahead and start pre-checking for this.)
If this is true, then there is an entity with this identifier/type combination, but BNet is not yet allowed to show it. Sorry!
Any stat that requires scaling to be transformed from an "Investment" stat to a " Display" stat will have an entry in this list. For more information on what those types of stats mean and the transformation process, see DestinyStatDefinition.
In retrospect, I wouldn't mind if this was a dictionary keyed by the stat hash instead. But I'm going to leave it be because [[After Apple Picking]].
This apparently indicates the position of the stats in the UI? I've returned it in case anyone can use it, but it's not of any use to us on BNet. Something's being lost in translation with this value.
When an inventory item (DestinyInventoryItemDefinition) has Stats (such as Attack Power), the item will refer to a Stat Group. This definition enumerates the properties used to transform the item's "Investment" stats into "Display" stats.
See DestinyStatDefinition's documentation for information about the transformation of Stats, and the meaning of an Investment vs. a Display stat.
If you don't want to do these calculations on your own, fear not: pulling live data from the BNet endpoints will return display stat values pre-computed and ready for you to use. I highly recommend this approach, saves a lot of time and also accounts for certain stat modifiers that can't easily be accounted for without live data (such as stat modifiers on Talent Grids and Socket Plugs)


Add Student
Student's Details
Name
Gender
Country
City
{{each(options.students)}}
<EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS>Edit
Delete
{{/each}}


|
AdGuard
|
Anycast (based in
Cyprus)
|
|
Commercial |
Some |
DoH, DoT, DNSCrypt |
Yes |
Yes |
Based on server choice
|
|
Choopa, LLC,
Serveroid, LLC
|
|
BlahDNS
|
Finland,
Germany,
Japan
|
|
Hobby Project |
No |
DoH,
DoT ,
DNSCrypt
|
Yes |
Yes |
Ads, trackers,
malicious domains
{% include badge.html
link="https://github.com/ookangzheng/blahdns#default-blocked-wildcard-domain"
color="warning"
icon="fas fa-exclamation-triangle"
tooltip="And some wildcard and IDN domains."
%}
|
|
Choopa, LLC,
Data Center Light,
Hetzner Online GmbH
|
|
Cloudflare
{% include badge.html
link="https://codeberg.org/crimeflare/cloudflare-tor/"
color="warning"
icon="fas fa-exclamation-triangle"
tooltip="Cloudflare is one of the world's largest networks, and a problem considering anonymity and decentralization."
%}
|
Anycast (based in
US)
|
|
Commercial |
Some |
DoH, DoT |
Yes |
Yes |
Based on server choice
|
? |
Self |
|
CZ.NIC
|
Czech Republic
|
|
Association |
No |
DoH, DoT |
Yes |
Yes |
? |
? |
Self |
|
Foundation for Applied Privacy
|
Austria
|
|
Non-Profit |
Some |
DoH,
DoT
|
Yes |
Yes |
No |
? |
IPAX OG
|
|
LibreDNS
|
Germany
|
|
Informal collective
|
No |
DoH, DoT |
Yes |
Yes |
Based on server choice only for DoH
|
|
Hetzner Online GmbH
|
|
NextDNS
|
Anycast (based in
US)
|
|
Commercial |
Based on user choice
|
DoH, DoT, DNSCrypt |
Yes |
Yes |
Based on server choice
|
? |
Self |
|
NixNet
|
Anycast (based in
US),
US,
Luxembourg
|
|
Informal collective
|
No |
DoH, DoT |
Yes |
Yes |
Based on server choice
|
|
FranTech Solutions
|
|
PowerDNS
|
The Netherlands
|
|
Hobby Project |
No |
DoH |
Yes |
No |
No |
|
TransIP B.V. Admin
|
|
Quad9
{% include badge.html
color="warning"
icon="fas fa-exclamation-triangle"
tooltip="Founders include the Global Cyber Alliance, composed of the City of London Police and Manhattan District Attorney's Office."
%}
|
Anycast (based in
US)
|
|
Non-Profit |
Some |
DoH, DoT, DNSCrypt |
Yes |
Yes |
Malicious domains
|
? |
Self,
Packet Clearing House
|
|
Snopyta
|
Finland
|
|
Informal collective
|
No |
DoH, DoT |
Yes |
Yes |
No
|
? |
Hetzner Online GmbH
|
|
UncensoredDNS
|
Anycast (based in
Denmark),
Denmark,
US
|
|
Hobby Project |
No |
DoT |
Yes |
No |
No |
? |
Self,
Telia Company AB
|


Greening Standards for Green Structures: Process and Products
EPA Grant Number: SU831869Title: Greening Standards for Green Structures: Process and Products
Investigators: Sweet, Rebecca , Chin, Robert A. , Warsco, Katherine
Current Investigators: Sweet, Rebecca , Adams, Tierra , Blackwell, Harrison , Blunt, Cynthia , Brauer, Goldie , Bridgers, James , Bullock, Brandy , Burger, Brent , Callicutt, Alisha , Capron, Lindy , Chin, Robert A. , Cunningham, Coury , Currin, Jennifer , Davis, Eric , Devers, Trisha , Eason, Stephanie , Fitts, Jared , Flora, Blair , Jones, Kristin , Killebrew, Holly , Koehier, Terra , Lassiter, Kelley , Lindsey, Rebekah Tidal , Marjoram, Jeffrey , Miliner, Mignon , Moore, Robyn , Moss, Dorothy , Murphy, Alecia , Newbern, John , Oden, Caroline , Odom, Adelaide , Pennypacker, Emelie , Peoples, Heather , Porter, Hannah , Roberts, Kelly , Singh, Jyotsna , Smith, Cameron , Speece, Jennifer , Stevenson, ToKina , Sullivan, Christine , Thomas, Ben , Tsodzo, Munyaradzi , Ward, Kathleen , Warsco, Katherine , Whitaker, Timothy , White, Ellen , Wickell, Carly , Wiegand, Jennifer , Woodard, Charee , Yeager, John
Institution: East Carolina University
EPA Project Officer: Nolt-Helms, Cynthia
Phase: I
Project Period: August 25, 2004 through May 30, 2005
Project Amount: $9,998
RFA: P3 Awards: A National Student Design Competition for Sustainability Focusing on People, Prosperity and the Planet (2004) RFA Text | Recipients Lists
Research Category: P3 Challenge Area - Information Technology , Pollution Prevention/Sustainable Development , P3 Awards , Sustainability
Description:
The goal of this project is to provide a mechanism that equips consumers with the means for encouraging the homebuilding industry—designers, homebuilders, retail suppliers—to use environmentally preferable products (ENP) and processes in the design and construction of affordable homes. The design approach closes the gap that exists in the literature available to consumers and the data produced by the scientific community on the selection of ENP. The students will produce: guidance for ENP in homebuilding industry practices; material specifications and green building techniques for various levels of sustainability; and matrices for examining the cost benefit analysis of traditional vs. green building and design materials and techniques. This proposal focuses on the population in EPA Region IV (southeastern), which has a disproportionate share of people who are medically at risk because of age and infirmity and because they live in substandard homes. Economic development will be fostered by expanding the environmentally conscious customer base of the homebuilding industry and by classifying existing product lines according to short and long-term economic benefits. This will lead to growth in production and sales of ENP and materials. This initiative equips consumers with the means for encouraging the homebuilding industry to use ENP and processes.
Objective:
It will address: pollution prevention at a regional level with implications for national and international applications and the use of waste as the source of new ENP; multi-dimensional environmental impact of ENP use and reuse; life-cycle analysis and consideration of cradle-to-cradle ENP production process; and increasing knowledge concerning effective product labeling for environmental impact of ENP components and installation methods. Consultants in the fields of environmental health, materials technology, interior design, and architecture will assist in the evaluation and validation of the guidance for potential commercial use in the homebuilding industry and potential for greening existing curricula. Education and training of students in this interdisciplinary field of technology and interior design will prepare them for professional careers where they must understand and communicate as building and design practitioners and respect the contributions of each profession in the protection of the health and welfare of people and the planet within the built environment.


Pig is a platform for analyzing large data sets and consists of 2 layers: Pig's infrastructure layer consists of a compiler that produces sequences of Map-Reduce programs, for which large-scale parallel implementations already exist (e.g., the Hadoop project). Pig's language layer currently consists of a textual language called Pig Latin for expressing data analysis programs.


Welcome to FitLife Fitness and Training Center!
Make fitness your favourite habit!
Elliptor
specifications:
Power Source
110V, Self-Generating (with Emerge or Envision 9), 220V Option Available (with Envision + Compass)
Cord Length
12' / 3.7 M
Drive System
Core Drive™
Total Body Workout
Cardio 360™ (upper body, lower body, total body)
Resistance Source
Hybrid Self-Generating Brake
Frame Construction
Robotically Welded Heavy-Gauge Steel
Handlebar Design
Extended Handrails with Molded Rubber, Moisture Resistant Grips
Maximum Workload
600 Watts
Stride Length
21" / 53 cm
Footpad
Soft Step Cushioned Anti-Fatigue Material
Exercise Arms
Ergonomic Handles with Moisture Resistant Sleeves
Side Step Design
Brushed Aluminum with Textured Pattern
Exercises:
Front to Back
The Incline Buster
20-Minute HIIT


{% extends "community/layout.html" %} {% block title %}Logos{% endblock %} {% macro logo(format) -%} {{ format|upper }} format {%- endmacro %} {% block body %}
The Flask logo is available for download and use in the formats below. You can use the logo to promote Flask like you want. The image is licensed under the “Flask Artwork License”. Read license text.
The font used in the logo is “Hightower Text roman” from the Font Bureau foundry. The font can be purchased from Ascender Fonts. {% endblock %}


now thread-safe for concurrent readers
use scratch variables on stack rather than in table (thanks, Petter Arvidsson!). This change made HASH_FIND about 13% faster and enabled reader concurrency.
made BSD license terms even more permissive
added PDF version of User Guide
added update news
Add HASH_COUNT for counting items in the hash
Compatibility with C++. Satisfy additional casting requirements. Also in the tests/ directory, running make cplusplus now compiles all the test programs with the C++ compiler.
Eliminate elmt pointer from the UT_hash_handle. Calculate elmt from hash handle address by subtracting hho (hash handle offset).
Contributed by L.S.Chin: Cast void* to char* before pointer arithmetic to suppress compiler warnings. We assume compilers abide to C standards which impose requirement that sizeof(void*) == sizeof(char*).
Return meaningful exit status from do_tests per Tiago Cunha, so that package manager-based install can verify tests are successful
use integer-only math-- no floating point! Support FPU-less CPU’s.
eliminate hash_q metric, which measured the fraction of items with non-ideal chain positions. We only need to know if this fraction is below 0.5. This is now determined using fast bitwise tests.
when an item is added to the hash, calculate the key’s hash value upfront and store it, instead of recomputing it as needed. This hashv is stored in the hash handle. Potentially major speed benefit for bucket expansion algorithm. Deleting is marginally improved too.
fixed a minor bug in the calculation of the max ideal chain length; line 446 in v1.2 erroneously calculated a/b*2 instead of a/(b*2). The effect of this bug was that bucket expansion could occur more readily because the per-bucket max chain length multiplier factor (which delays bucket expansion when certain buckets are overused) was set to a lower, expansion-favoring value than intended.
improved source commenting and improved variable names in structures
remove HASH_JSW. Lengthy random number array made code less readable
add HASH_SRT(hh,hash,cmp) as a generalized HASH_SORT(hash,cmp). It was an omission in uthash 1.2 that there was no sort macro for hash handles with names other than hh.
Corrected HASH_FSCK so it works with any name for the hash handle.
behave properly in pathological HASH_DEL(a,a) case where the same variable references the head and the deletee (advancing the head then loses the correct reference to the deletee); fix by using scratch area in the hash table to store deletee hash handle.
made tests runnable on MinGW
3000+ downloads since uthash-1.0
new HASH_SORT macro
Cygwin support
User Guide now features a clickable Table of Contents. (The technique for generating the TOC on the browser was contributed back to the AsciiDoc project and incorporated into AsciiDoc v8.1.0).
uthash-1.1 released
supports several built-in user-selectable hash functions
new keystats utility quantifies performance of hash functions
Initial release


Recruitments 2015
List of selected candidates for Mobile Development Group
Here is the final list of candidates selected for Mobile Development Group,
- Abhishek Sachdeva (ECE)
- Akshay Kumar (META)
- Amit Kumar (ECE)
- Anshul Shah (CSE)
- Karan Desai (EE)
- Manthan Sheth (EE)
- P Kinnera Priya (EE)
- Raghav Chawla (ECE)
- Shubham Kumar (EE)
Congratulations to all.


|
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java.lang.Object java.util.AbstractCollection<E> java.util.AbstractList<E> java.util.Vector<E> com.tabuto.j2dgf.Group<E>
public class Group<E extends Sprite>
Group is a variable size contiguous indexable array of Sprite
. The size of
the vector is the number of Sprite
it contains. The capacity of the vector
is the number of objects it can hold.
Group can be contains every object extends Sprite
. Every Group has a Name,
and it is possible to Active/Deactive Group, or Active/Deactive single Sprite
Sprite
,
Sprite
,
Serialized Form| Field Summary | |
|---|---|
private boolean |
ACTIVE
Current Group state: Default=true; |
private java.lang.String |
GroupName
Name of the group |
| Fields inherited from class java.util.Vector |
|---|
capacityIncrement, elementCount, elementData |
| Fields inherited from class java.util.AbstractList |
|---|
modCount |
| Constructor Summary | |
|---|---|
Group()
Constructs a new instance of Group containing the elements as Sprite or Sprite subclass in
collection . |
|
Group(int capacity,
int capacityIncrement)
Constructs a new Group using the specified capacity and capacity increment. |
|
Group(java.lang.String name)
Constructs a new instance of Group containing the elements as Sprite or Sprite subclass in
collection . |
|
Group(java.util.Vector<? extends E> collection)
Constructs a new instance of Group containing the elements as Sprite or Sprite subclass in
collection . |
|
Group(java.util.Vector<? extends E> collection,
java.lang.String name)
Constructs a new instance of Group containing the elements as Sprite or Sprite subclass in
collection and set the Group name as 'name'. |
| Method Summary | |
|---|---|
void |
activate()
Set true the group ACTIVE |
void |
activeAll()
Set as Active all Group's Sprite |
boolean |
addSprite(E object)
Adds the specified object at the end of this vector. |
void |
deactivate()
Set false the group ACTIVE |
void |
deactiveAll()
Set as Not Active all Group's Sprite |
void |
draw(java.awt.Graphics g)
Draw all the Group Active Sprite |
java.lang.String |
getGroupName()
This Method return the Group's Name |
E |
getSpriteByHash(int hash)
Find a sprite with a specific ID |
E |
getSpriteByPos(int x,
int y,
int tolerance)
Return a sprite if its distance from Point(x,y) is minus than tolerance |
private void |
growBy(int required)
|
private void |
growByOne()
JIT optimization |
boolean |
isActive()
Return the state of this group |
void |
move()
Moves all the Sprite |
private E[] |
newElementArray(int size)
|
E |
selectSprite(Point p,
int tolerance)
Select the nearest Sprite to Point p with a tolerance value. |
void |
setActive(int i)
Set as Active the Sprite at index i |
void |
setDeactive(int i)
Deactive Sprite at Index i |
void |
setGroupName(java.lang.String s)
This Method set the Group's Name |
| Methods inherited from class java.util.Vector |
|---|
add, add, addAll, addAll, addElement, capacity, clear, clone, contains, containsAll, copyInto, elementAt, elements, ensureCapacity, equals, firstElement, get, hashCode, indexOf, indexOf, insertElementAt, isEmpty, iterator, lastElement, lastIndexOf, lastIndexOf, listIterator, listIterator, remove, remove, removeAll, removeAllElements, removeElement, removeElementAt, removeRange, retainAll, set, setElementAt, setSize, size, subList, toArray, toArray, toString, trimToSize |
| Methods inherited from class java.lang.Object |
|---|
finalize, getClass, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
private java.lang.String GroupName
private boolean ACTIVE
| Constructor Detail |
|---|
public Group()
Group
containing the elements as Sprite or Sprite subclass in
collection
.
public Group(java.lang.String name)
Group
containing the elements as Sprite or Sprite subclass in
collection
.
name
- the Group Namepublic Group(int capacity, int capacityIncrement)
capacity
- the initial capacity of the new vector.capacityIncrement
- the amount to increase the capacity when this vector is full.
java.lang.IllegalArgumentException
- if capacity
is negative.public Group(java.util.Vector<? extends E> collection)
Group
containing the elements as Sprite or Sprite subclass in
collection
. The order of the elements in the new Vector
is dependent on the iteration order of the seed collection.
collection
- the collection of elements to add.public Group(java.util.Vector<? extends E> collection, java.lang.String name)
Group
containing the elements as Sprite or Sprite subclass in
collection
and set the Group name as 'name'. The order of the elements in the new Vector
is dependent on the iteration order of the seed collection.
collection
- the collection of elements to add.name
- The String
contains the name of this Group| Method Detail |
|---|
public void activate()
public void activeAll()
public boolean addSprite(E object)
object
- the object to add to the vector.
true
public void deactivate()
public void deactiveAll()
public void draw(java.awt.Graphics g)
public java.lang.String getGroupName()
public E getSpriteByHash(int hash)
hash
- int Sprite's Object Hash
Sprite
Object.hashCode()
public E getSpriteByPos(int x, int y, int tolerance)
x
- The x coordinate point in which search the spritey
- The y coordinate point in which search the spritetolerance
-
private void growByOne()
private void growBy(int required)
public boolean isActive()
private E[] newElementArray(int size)
public void move()
public void setActive(int i)
i
- intpublic void setDeactive(int i)
i
- intpublic void setGroupName(java.lang.String s)
s
- Stringpublic E selectSprite(Point p, int tolerance)
p
- Point for which we want search the nearest Spritetolerance
- value
Point
|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


MTV owner CBS misses quarterly revenue estimates
CBS Corp missed Wall Street estimates for quarterly revenue on Tuesday, sending its shares down nearly 2per cent in premarket trading.
REUTERS: CBS Corp missed Wall Street estimates for quarterly revenue on Tuesday, sending its shares down nearly 2per cent in premarket trading.
The media company reported a net earnings of US$319 million, or 85 cents per share, in the third quarter ended Sept. 30, down from US$488 million or US$1.29 per share, a year earlier.
The owner of popular television channels such as Nickelodeon and MTV posted a 1per cent rise in revenue to US$3.30 billion, but missed analysts' average estimate of US$3.36 billion, according to IBES data from Refinitiv.
(Reporting by Ambhini Aishwarya in Bengaluru; Editing by Sriraj Kalluvila)


Welcome to dlutils documentation!¶
- dlutils
About.
- Batch provider - for parallel batch data processing
Batch provider - for parallel batch data processing.
- Checkpointer - saving/restoring of model/optimizers/schedulers/custom data
Checkpointer - saving/restoring of model/optimizers/schedulers/custom data
- Run - helper for launching distributed parallel training
Run - helper for launching distributed parallel training
- Download - module for downloading and unpacking files
Download - module for downloading and unpacking files.
- Shuffle functions for ndarrays.
Shuffle functions for ndarrays.
- Decorator for measuring time
Decorator for measuring time
- Utils for organizing epoch iterations, printing progress, computing average of losses.
Utils for organizing epoch iterations, printing progress, computing average of losses.
- Measures
Some specific measures not available out of the box in other packages, e.g. F1 measure for open set problems.
- Caching decorator
Decorator for caching return of functions to pickles.
- Async decorator
Decorator for concurrent execution.

- Readers
Readers from binary MNIST, CIFAR-10, CIFAR-100.


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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/olean.20files.html ---
If I invoke lean on a single file like lean src/category_theory/rel.lean
, then it should write out an .olean
file if it finishes and succeeds, right? (Let's say there is no existing .olean
file to start with.)
No, you need --make
as well
Oh okay. Well that's one mystery solved.
I still have a situation where leanpkg build
is doing a build which is running out of memory, but I'm pretty sure it has finished building a lot of other files first, and it's not writing .olean
files for them. But I should at least be able to work around that now
Last updated: Apr 24 2020 at 19:02 UTC


|
Combat_Ninja
|
Public Member Functions | |
| override void | Start () |
| Start this instance. More... | |
| void | Removetarget () |
| Removetarget this instance. More... | |
| void | ChangeState (IEnemyState newState) |
| Changes the state. More... | |
| void | Move () |
| Move this instance. More... | |
| Vector2 | GetDirection () |
| Gets the direction. More... | |
| override void | OnTriggerEnter2D (Collider2D other) |
| Raises the trigger enter2 d event. More... | |
| override IEnumerator | TakeDamage () |
| Takes the damage. More... | |
| override void | Death () |
| Death this instance. More... | |
| Public Member Functions inherited from Character | |
| void | changeDirection () |
| Changes the direction. More... | |
| virtual void | ThrowKinfe (int value) |
| Throws the kinfe. More... | |
| void | MeleeAttack () |
| Melees the attack. More... | |
Public Attributes | |
| Vector2 | startPos |
| The start position. More... | |
| AudioSource | EAudio1 |
| The E audio1. More... | |
| AudioSource | EAudio2 |
| The E audio2. More... | |
Properties | |
| GameObject | Target [get, set] |
| Gets or sets the target. More... | |
| bool | InMeleeRange [get] |
| Gets the in melee range. More... | |
| bool | InThrowRange [get] |
| Gets the in throw range. More... | |
| override bool | IsDead [get] |
| Gets a value indicating whether this instance is dead. More... | |
| Properties inherited from Character | |
| abstract bool | IsDead [get] |
| Gets a value indicating whether this instance is dead. More... | |
| bool | Attack [get, set] |
| Gets or sets the attack. More... | |
| bool | TakingDamage [get, set] |
| Gets or sets the taking damage. More... | |
| Animator | MyAnimator [get, private set] |
| Gets my animator. More... | |
| EdgeCollider2D | SwordCollider [get] |
| Gets the sword collider. More... | |
Private Member Functions | |
| void | Update () |
| void | LookAtTarget () |
Private Attributes | |
| IEnemyState | currentState |
| float | meleeRange |
| float | throwRange |
Additional Inherited Members | |
| Protected Attributes inherited from Character | |
| Transform | KnifePos |
| float | movementSpeed |
| bool | faceRight |
| The face right. More... | |
| int | health |
| The health. More... | |
| void Enemy.ChangeState | ( | IEnemyState | newState | ) |
Changes the state.
| newState | New state. |
|
virtual |
Death this instance.
Implements Character.
| Vector2 Enemy.GetDirection | ( | ) |
Gets the direction.
| void Enemy.Move | ( | ) |
Move this instance.
|
virtual |
| void Enemy.Removetarget | ( | ) |
Removetarget this instance.
|
virtual |
Start this instance.
Reimplemented from Character.
|
virtual |
| AudioSource Enemy.EAudio1 |
The E audio1.
| AudioSource Enemy.EAudio2 |
The E audio2.
| Vector2 Enemy.startPos |
The start position.
|
get |
Gets the in melee range.
The in melee range.
|
get |
Gets the in throw range.
The in throw range.
|
get |
Gets a value indicating whether this instance is dead.
true
if this instance is dead; otherwise, false
.
|
getset |
Gets or sets the target.
The target.


Romania’s Iohannis hopes for 2nd term in presidential runoff
by The Associated PressBUCHAREST, Romania (AP) — Romanians are voting in a presidential runoff election in which incumbent Klaus Iohannis is vying for a second term.
Iohannis, a conservative, is facing Social Democratic Party leader Viorica Dancila, a former prime minister, in Sunday’s vote. Polls close at 1900 GMT.
In the first round two weeks ago, Iohannis won 37.8% and Dancila 22.2%.
Dancila’s government was ousted on Oct. 10 after losing a confidence vote in parliament. It had been embroiled by allegations of corruption and criticized by the European Union for judicial reforms seen as compromising the rule of law.
Earlier this month lawmakers backed a minority government led by Prime Minister Ludovic Orban of the National Liberal Party, formerly headed by Iohannis.
Romania’s president has significant decision-making powers, including on national security and foreign policy matters.
The Associated Press