Rules: At the Double, Forward to Victory, Inspiring Presence
Selections: Star-stone Staff, Starbolt
Categories: HERO, SKINK, SERAPHON, ORDER, Leader, COALESCED, THUNDER LIZARD
Command Abilities: Herald of the Old Ones, Unit: Skink Priest, Weapon: Star-stone Staff, Starbolt
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Herald of the Old Ones | You can use this command ability in your hero phase. If you do so, pick 1 friendly SKINK unit wholly within 18" of a friendly model with this command ability. Until your next hero phase, you can add 1 to hit rolls for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase. | Order Battletome - Seraphon |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skink Priest | 8" | 4 | 6 | 5+ | Order Battletome - Seraphon |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Star-stone Staff | Melee | 1" | 1 | 4+ | 4+ | -1 | 1 | Order Battletome - Seraphon |
| Starbolt | Missile | 18" | 2 | 4+ | 3+ | -1 | 1 | Order Battletome - Seraphon |
Selections: 1. Incandescent Rectrices, 6. Tide of Serpents, Astral Bolt, Astromancer's Staff
Categories: ORDER, SERAPHON, SKINK, STARSEER, WIZARD, HERO, Leader, COALESCED, THUNDER LIZARD
Artefact: Incandescent Rectrices, Magic: Skink Starseer (Magic), Spell: Arcane Bolt, Control Fate, Mystic Shield, Tide of Serpents, Unit: Skink Starseer, Unit Abilities: Astromancer's Staff (Instructions), Cosmic Herald, Fly, Weapon: Astral Bolt, Astromancer's Staff
| Artefact | Artefact Details | Ref |
|---|---|---|
| Incandescent Rectrices | The first time the bearer is slain, before removing them from the battlefield, roll a dice. On a 1-3, the bearer is slain. On a 4-6, the bearer is not slain, all wounds allocated to them are healed, and any wounds that currently remain to be allocated to them are ignored. | Order Battletome - Seraphon |
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Skink Starseer (Magic) | 1/1 | Arcane Bolt, Mystic Shield, Control Fate | Order Battletome - Seraphon |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Control Fate | 7 | If successfully cast, pick 1 unit within 18" of the caster and visible to them. If that unit is an enemy unit, until your next hero phase, subtract 1 from save rolls for attacks that target that unit. If that unit is a friendly SEREPHON unit, until your next hero phase, add 1 to save rolls for attacks that target that unit. | Order Battletome - Seraphon |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. | |
| Tide of Serpents | 8 | If successfully cast, pick 1 enemy unit within 12" of the caster and roll a number of dice equal to the number of models in that unit. For each 5+, that unit suffers 1 mortal wound. | Order Battletome - Seraphon |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Skink Starseer | 5" | 5 | 6 | 5+ | Order Battletome - Seraphon |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Astromancer's Staff (Instructions) | At the start of your charge phase, you can pick 1 friendly SERAPHON unit wholly within 12" of this model. If you do so, in that phase you can attempt to charge with that unit if it is within 18" of the enemy instead of 12", and you roll 3D6 instead of 2D6 when making the charge roll. | Order Battletome - Seraphon |
| Cosmic Herald | At the start of your hero phase, roll a dice for this model. On a 4+, you receive 1 command point. | Order Battletome - Seraphon |
| Fly | This unit can fly. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Astral Bolt | Missile | 18" | 2 | 3+ | 3+ | - | D3 | Order Battletome - Seraphon |
| Astromancer's Staff | Melee | 2" | 2 | 4+ | 3+ | -1 | D3 | Order Battletome - Seraphon |
Selections: Bludgeoning Tail, Meteoric Javalins, Solar Engine
Categories: ORDER, SKINK, MONSTER, SERAPHON, BASTILADON, Behemoth, COALESCED, THUNDER LIZARD
(Wounds Suffered) Bastiladon: 00-02, 03-04, 05-06, 07-08, 09+, Unit: Bastiladon, Unit Abilities: Light of the Heavens, Weapon: Bludgeoning Tail, Meteoric Javalins, Solar Engine
| (Wounds Suffered) Bastiladon | Save | Solar Engine | Ark of Sotek | Ref |
|---|---|---|---|---|
| 00-02 | 1+ | 9 | 18 | Order Battletome - Seraphon |
| 03-04 | 2+ | 8 | 15 | Order Battletome - Seraphon |
| 05-06 | 3+ | 7 | 12 | Order Battletome - Seraphon |
| 07-08 | 4+ | 6 | 9 | Order Battletome - Seraphon |
| 09+ | 4+ | 5 | 6 | Order Battletome - Seraphon |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Bastiladon | 5 | 10 | 6 | * | Order Battletome - Seraphon |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Light of the Heavens | Add 1 to the damage inflicted by each successful attack made with a Solar Engine that targets a CHAOS DAEMON unit. | Order Battletome - Seraphon |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bludgeoning Tail | Melee | 2" | 3 | 3+ | 3+ | -1 | D3 | Order Battletome - Seraphon |
| Meteoric Javalins | Missile | 8" | 4 | 5+ | 4+ | - | 1 | General's Handbook 2018 |
| Solar Engine | Missile | 24" | * | 4+ | 3+ | -1 | 2 | Order Battletome - Seraphon |
Categories: Battalion
Battalion Abilities: The Trap is Sprung
Selections: Blot Toad, Ripperdactyl Rider Alpha
Categories: ORDER, RIPPERDACTYL, SERAPHON, SKINK, RIPPERDACTYL RIDERS, COALESCED, THUNDER LIZARD
Unit Abilities: Fly, Ripperdactyl Rider Alpha, Toad Rage
Selections: 2x Moonstone Warspear, 2x Tearing Jaws
Unit: Ripperdactyl Rider, Unit Abilities: Voracious Appetite, Weapon: Moonstone Warspear, Tearing Jaws
Selections: 2. Hand of Glory, Fusil of Conflagration, Serpent Staff, Venombolt
Categories: HERO, SKINK, STARPRIEST, WIZARD, ORDER, SERAPHON, COALESCED, THUNDER LIZARD, Leader
Artefact: Fusil of Conflagration, Magic: Skink Starpriest (Magic), Spell: Arcane Bolt, Blazing Starlight, Hand of Glory, Mystic Shield, Unit: Skink Starpriest, Unit Abilities: Astral Herald, Serpent Staff, Weapon: Serpent Staff, Venombolt
Selections: 2x 10 Skinks [120pts], Skink Alpha
Categories: ORDER, SERAPHON, SKINKS, Battleline, COALESCED, THUNDER LIZARD
Unit: Skink, Unit Abilities: Skink Alpha, Swarming Cohort
Selections: Boltspitter, Moonstone Club
Weapon: Boltspitter, Moonstone Club
Selections: 10 Skinks [60pts], Skink Alpha
Categories: ORDER, SERAPHON, SKINKS, Battleline, COALESCED, THUNDER LIZARD
Unit: Skink, Unit Abilities: Skink Alpha, Swarming Cohort
Selections: Boltspitter, Moonstone Club
Weapon: Boltspitter, Moonstone Club
| Artefact | Artefact Details | Ref |
|---|---|---|
| Fusil of Conflagration | In your shooting phase, you can pick 1 enemy unit within 12" of the bearer and visible to them and roll a dice. On a 1 this artefact cannot be used again for the rest of the battle. On a 2-3 nothing happens. On a 4-5 that enemy unit suffers D3 mortal wounds. On a 6 that enemy unit suffers D6 mortal wounds. | Order Battletome - Seraphon |
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| The Trap is Sprung | In your hero phase, pick 1 enemy unit that is visible to the STARPRIEST or PRIEST from this battalion. Until your next hero phase, add 1 to hit rolls for attacks made by units from this battalion that target that unit. | Order Battletome - Seraphon |
| Magic | Cast/Unbind | Spells Known | Ref |
|---|---|---|---|
| Skink Starpriest (Magic) | 1/1 | Arcane Bolt, Mystic Shield, Blazing Starlight | Order Battletome - Seraphon |
| Spell | Casting Value | Description | Ref |
|---|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. | |
| Blazing Starlight | 6 | If successfully cast, pick 1 enemy unit within 18" of the caster and visible to them. Until your next hero phase, subtract 1 from hit rolls for attacks made by that unit. | Order Battletome - Seraphon |
| Hand of Glory | 6 | If successfully cast, pick 1 friendly unit wholly within 18" of the caster and visible to them. Until your next hero phase, you can re-roll hit rolls of 1 for attacks made by that unit. | Order Battletome - Seraphon |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Ripperdactyl Rider | 12" | 3 | 5 | 5+ | Order Battletome - Seraphon |
| Skink | 8" | 1 | 5 | 6+ | Order Battletome - Seraphon |
| Skink Starpriest | 8" | 5 | 6 | 5+ | Order Battletome - Seraphon |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Astral Herald | At the start of your hero phase, roll a dice for this model. On a 5+, you receive 1 command point. | Order Battletome - Seraphon |
| Fly | This unit can fly. | |
| Ripperdactyl Rider Alpha | 1 model in this unit can be a Ripperdactyl Rider Alpha. Add 1 to the Attacks characteristic of that model’s Moonstone Warspear. | Order Battletome - Seraphon |
| Serpent Staff | In your hero phase, you can pick 1 friendly SEARPHON unit wholly within 12" of this model. If you do so, until your next hero phase, if the unmodified wound roll for an attack made by that unit is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. A unit cannot benefit from this ability more than once per phase. | Order Battletome - Seraphon |
| Skink Alpha | 1 model in this unit can be a Skink Alpha. Add 1 to the Attacks characteristic of that model’s melee weapons. | Order Battletome - Seraphon |
| Swarming Cohort | Add 1 to the Attacks characteristic of weapons used by this unit while it has 15 or more models. | Order Battletome - Seraphon |
| Toad Rage | You receive 1 Blot Toad marker for each RIPPERDACTYL RIDERS unit in your army. At the start of the combat phase, you can set up 1 Blot Toad marker next to 1 enemy unit. If you do so, you can re-roll hit rolls for attacks made with Tearing Jaws by friendly RIPPERDACTYL units that are wholly within 6" of that enemy unit. At the | Order Battletome - Seraphon |
| Voracious Appetite | If the unmodified hit roll for an attack made with Tearing Jaws is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. | Order Battletome - Seraphon |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Boltspitter | Missile | 16" | 1 | 5+ | 5+ | - | 1 | Order Battletome - Seraphon |
| Moonstone Club | Melee | 1" | 1 | 4+ | 4+ | - | 1 | Order Battletome - Seraphon |
| Moonstone Warspear | Melee | 1" | 1 | 4+ | 4+ | - | 1 | Order Battletome - Seraphon |
| Serpent Staff | Melee | 1" | 2 | 4+ | 3+ | -1 | 1 | Order Battletome - Seraphon |
| Tearing Jaws | Melee (Mount) | 1" | 4 | 4+ | 3+ | - | 1 | Order Battletome - Seraphon |
| Venombolt | Missile | 18" | 2 | 3+ | 3+ | -1 | 1 | Order Battletome - Seraphon |
Categories: Battalion
Battalion Abilities: Beastmasters
Selections: Bludgeoning Tail, Meteoric Javalins, Solar Engine
Categories: ORDER, SKINK, MONSTER, SERAPHON, BASTILADON, Behemoth, COALESCED, THUNDER LIZARD
(Wounds Suffered) Bastiladon: 00-02, 03-04, 05-06, 07-08, 09+, Unit: Bastiladon, Unit Abilities: Light of the Heavens, Weapon: Bludgeoning Tail, Meteoric Javalins, Solar Engine
Categories: ORDER, SERAPHON, SKINK, SALAMANDER, HUNTING PACK, COALESCED, THUNDER LIZARD
Selections: Burning Jaws, Stream of Fire
Unit: Salamander, Unit Abilities: It Burns!, Weapon: Burning Jaws, Stream of Fire
Selections: 3x Celestite Goad
Unit: Skink Handler, Weapon: Celestite Goad
Selections: Crushing Stomps, Grinding Jaws, Massive Horns, Meteoric Javalins, Skystreak Bow
Categories: SERAPHON, SKINK, STEGADON, MONSTER, ORDER, Behemoth, COALESCED, THUNDER LIZARD
(Wounds Suffered) Stegadon: 00-02, 03-04, 05-06, 07-09, 09+, Command Abilities: Coordinated Strike, Unit: Stegadon, Unit Abilities: Armoured Crest, Steadfast Majesty, Unstoppable Stampede, Weapon: Crushing Stomps, Grinding Jaws, Massive Horns, Meteoric Javalins (STEGADON), Skystreak Bow
Selections: 2. Cloak of Feathers, [The Thunder Lizard] Prime Warbeast, Crushing Stomps, General, Grinding Jaws, Massive Horns, Meteoric Javalins, Meteoric Warspear, Sunfire Throwers
Categories: SERAPHON, SKINK, STEGADON, MONSTER, ORDER, HERO, COALESCED, THUNDER LIZARD, Leader, Behemoth, General
(Wounds Suffered) Stegadon: 00-02, 03-04, 05-06, 07-09, 09+, Artefact: Cloak of Feathers, Command Abilities: Coordinated Strike, Command Trait: Prime Warbeast, Unit: Stegadon, Unit Abilities: Armoured Crest, Gout of Sunfire, Skink Chief, Steadfast Majesty, Unstoppable Stampede, Weapon: Crushing Stomps, Grinding Jaws, Massive Horns, Meteoric Javalins (STEGADON), Meteoric Warspear, Sunfire Throwers
| (Wounds Suffered) Bastiladon | Save | Solar Engine | Ark of Sotek | Ref |
|---|---|---|---|---|
| 00-02 | 1+ | 9 | 18 | Order Battletome - Seraphon |
| 03-04 | 2+ | 8 | 15 | Order Battletome - Seraphon |
| 05-06 | 3+ | 7 | 12 | Order Battletome - Seraphon |
| 07-08 | 4+ | 6 | 9 | Order Battletome - Seraphon |
| 09+ | 4+ | 5 | 6 | Order Battletome - Seraphon |
| (Wounds Suffered) Stegadon | Move | Massive Horns | Crushing Stomps | Ref |
|---|---|---|---|---|
| 00-02 | 8" | 4 | 5 | Order Battletome - Seraphon |
| 03-04 | 7" | 3 | 4 | Order Battletome - Seraphon |
| 05-06 | 6" | 2 | 3 | Order Battletome - Seraphon |
| 07-09 | 5" | 2 | 2 | Order Battletome - Seraphon |
| 09+ | 4" | 1 | 1 | Order Battletome - Seraphon |
| Artefact | Artefact Details | Ref |
|---|---|---|
| Cloak of Feathers | Subtract 1 from hit rolls for attacks that target the bearer. In addition, add 4" to the bearer's Move characteristic, and the bearer can fly. | Order Battletome - Seraphon |
| Battalion Abilities | Battalion Ability Details | Ref |
|---|---|---|
| Beastmasters | In your hero phase, declare if this battalion will be swift or savage. If you choose to be swift, until your next hero phase, units from this battalion can run and still shoot or charge in the same turn. If you choose to be savage, until your next hero phase, add 1 to the Attacks characteristic of melee weapons used by units from this battalion. | Order Battletome - Seraphon |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Coordinated Strike | You can this command ability at the start of the combat phase. If you do so, pick 1 friendly SKINK unit wholly within 24" of a friendly STEGADON HERO with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons used by that SKINK unit. A unit cannot benefit from this command ability more than once per phase. | Order Battletome - Seraphon |
| Command Trait | Command Trait Details | Ref |
|---|---|---|
| Prime Warbeast | Add 1 to the Attacks characteristic of the weapons used by this general's mount. | Order Battletome - Seraphon |
| Unit | Move | Wounds | Bravery | Save | Ref |
|---|---|---|---|---|---|
| Bastiladon | 5 | 10 | 6 | * | Order Battletome - Seraphon |
| Salamander | 8" | 3 | 4+ | Order Battletome - Seraphon | |
| Skink Handler | 8" | 1 | 5 | 4+ | Order Battletome - Seraphon |
| Stegadon | * | 10 | 5 | 4+ | Order Battletome - Seraphon |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Armoured Crest | At the start of the combat phase, you can pick 1 enemy unit within 3" of this model and that has up to 5 models. If you do so, until the end of that phase, add 1 to save rolls for attacks made by that unit that target this model. | Order Battletome - Seraphon |
| Gout of Sunfire | Do not use the attack sequence for an attack made with Sunfire Throwers. Instead, roll a number of dice equal to the number of models from the target unit within 8" of the attacking model. For each 5+, the target unit suffers 1 mortal wound. | Order Battletome - Seraphon |
| It Burns! | If the unmodified hit roll for an attack made with a Stream of Fire or Burning Jaws is 6, that attack inflicts D3 mortal wounds on the target unit and the attack sequence ends (do not make a wound or save roll). | Order Battletome - Seraphon |
| Light of the Heavens | Add 1 to the damage inflicted by each successful attack made with a Solar Engine that targets a CHAOS DAEMON unit. | Order Battletome - Seraphon |
| Skink Chief | Any command traits or artefacts of power this model has only affect attacks made by the Skink Chief. | Order Battletome - Seraphon |
| Steadfast Majesty | You can re-roll battleshock tests for friendly SKINK units while they are wholly within 18" of any friendly STEGADON units. | Order Battletome - Seraphon |
| Unstoppable Stampede | Roll 1 dice for each enemy unit that is within 1" of this model when this model finishes a charge move. On a 3+, that enemy unit suffers D3 mortal wounds. | Order Battletome - Seraphon |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage | Ref |
|---|---|---|---|---|---|---|---|---|
| Bludgeoning Tail | Melee | 2" | 3 | 3+ | 3+ | -1 | D3 | Order Battletome - Seraphon |
| Burning Jaws | Melee | 1" | 3 | 3+ | 3+ | -2 | D3 | Order Battletome - Seraphon |
| Celestite Goad | Melee | 1" | 1 | 4+ | 5+ | - | 1 | |
| Crushing Stomps | Melee | 1" | * | 3+ | 3+ | -1 | 2 | General's Handbook 2018 |
| Grinding Jaws | Melee | 1" | 2 | 3+ | 3+ | -1 | 2 | General's Handbook 2018 |
| Massive Horns | Melee | 2" | 2 | 3+ | 3+ | -1 | * | General's Handbook 2018 |
| Meteoric Javalins | Missile | 8" | 4 | 5+ | 4+ | - | 1 | General's Handbook 2018 |
| Meteoric Javalins (STEGADON) | Missile (Crew) | 8" | 4 | 5+ | 4+ | - | 1 | General's Handbook 2018 |
| Meteoric Warspear | Melee (Crew) | 1" | 3 | 3+ | 3+ | -1 | 1 | Order Battletome - Seraphon |
| Skystreak Bow | Missile (Crew) | 24" | 4 | 3+ | 3+ | - | 3 | General's Handbook 2018 |
| Solar Engine | Missile | 24" | * | 4+ | 3+ | -1 | 2 | Order Battletome - Seraphon |
| Stream of Fire | Missile | 12" | 4 | 3+ | 3+ | -2 | D3 | Order Battletome - Seraphon |
| Sunfire Throwers | Missile (Crew) | 8" | 1 | * | * | * | * | General's Handbook 2018 |
Categories: Allegiance
Battle Trait: Contemplation of the Ancient Ones, Secret Asterisms, Secret Asterisms: The Great Drake, The Hunter's Steed, The Sage's Staff
Selections: The Thunder Lizard
Categories: COALESCED
Battle Trait: Cold-blooded, Predatory Fighters, Primeval Domain, Scaly Skin, Command Abilities: Trove of the Old One Technology, Unit Abilities: Mighty Beasts of War
| Battle Trait | Battle Trait Details | Ref |
|---|---|---|
| Cold-blooded | Ignore modifiers (positive or negative) to the bravery characteristic of COALESCED units. | Order Battletome - Seraphon |
| Contemplation of the Ancient Ones | At the end of your hero phase, you can pick 1 friendly SLANN and replace the spell they know from the Lore of Celestial Dominion table with a new spell from that table. Choose or roll for the new spell, rolling again if you generate the spell the SLANN already had. | Order Battletome - Seraphon |
| Predatory Fighters | Add 1 to the Attacks characteristic of jaws weapons used by COALESCED units. | Order Battletome - Seraphon |
| Primeval Domain | If a terrain feature is partially or wholly within the territory of a COALESCED army, then any Damned, Arcane, Inspiring, and Mystical scenery rolls for that terrain feature only apply to COALESCED units, while any Deadly and Sinister scenery rolls for that terrain feature do not apply to COALESCED units. | Order Battletome - Seraphon |
| Scaly Skin | Subtract 1 from the damage inflicted by each successful attack that targets a COALESCED unit (to a minimum of 1). | Order Battletome - Seraphon |
| Secret Asterisms | At the start of your hero phase, you can pick 1 of the following asterisms to be in ascendance until your next hero phase: The Great Drake, The Hunter's Steed, or The Sage's Staff. | Order Battletome - Seraphon |
| Command Abilities | Command Ability Details | Ref |
|---|---|---|
| Trove of the Old One Technology | You can use this command ability at the end of your shooting phase. If you do so, pick 1 friendly THUNDER LIZARD BASTILADON or friendly THUNDER LIZARD ENGINE OF THE GODS that is wholly within 18" of a friendly THUNDER LIZARD HERO. If that unit is a BASTILADON, it can shoot with its Solar Engine even if it has already done so in that phase. If that unit is an ENGINE OF THE GODS, you can make a cosmic engine roll for it even if you have already done so in that phase. A unit cannot benefit from this command ability more than once per phase. | Order Battletome - Seraphon |
| Secret Asterisms | Effect | Ref |
|---|---|---|
| The Great Drake | In the combat phase, pick a friendly SERAPHON HERO. Until the end of that phase, you can add 1 to the Attacks characteristic of melee weapons used by the HERO. | Order Battletome - Seraphon |
| The Hunter's Steed | Add 1 to run and charge rolls for friendly SERAPHON units. | Order Battletome - Seraphon |
| The Sage's Staff | In the hero phase, pick 1 friendly SERAPHON WIZARD. You can add 1 to casting and dispelling rolls for that WIZARD if it is your hero phase, and you can add 1 to unbinding rolls for the WIZARD if it is the enemy hero phase. | Order Battletome - Seraphon |
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Mighty Beasts of War | Add 2 to the Wounds characteristic of THUNDER LIZARD MONSTERS | Order Battletome - Seraphon |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Categories: REALMSHAPER ENGINE, Scenery
Unit Abilities: Garrison, Power Unleashed
| Unit Abilities | Ability Details | Ref |
|---|---|---|
| Garrison | A Realmshaper Engine can be garrisoned. The models making up the garrison of a Realmshaper Engine must have a combined Wounds characteristic of 20 or less (if this would preclude all of the models in a unit from garrisoning the Realmshaper Engine, then the unit cannot garrison the Realmshaper Engine). | Order Battletome - Seraphon |
| Power Unleashed | In your hero phase, if this model is garrisoned by a friendly SERAPHON WIZARD or friendly SERAPHON PRIEST, you can pick 1 terrain feature anywhere on the battlefield and roll a dice for each enemy unit within 3" of that terrain feature. Add 2 to the roll if that terrain feature is within 18" of this model, and subtract 2 from the roll if that terrainfeature is more than 36" from this model. On a 4+, that enemy unit suffers D3 mortal wounds. | Order Battletome - Seraphon |
At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general.  (Core Rules p3)
Forward to Victory: You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, re-roll the charge roll. (Core Rules p3)
Inspiring Presence: You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase. (Core Rules p3)
Created with BattleScribe


| Class | Description |
|---|---|
| AndroidNotificationCreator |
This object will be used when the DataManger finds a New Notification message for a user.
|
| BidDeletedNotificationFactory |
A special notification factory used to inform a user that one of their bids placed has been
declined.
|
| Notification |
A notification object that has a Type (So the factory knows how to make the Notificatoin), a
message containing pertinent information, and info about who to send to and who sent the
notification.
|
| NotificationFactory |
Handles the creation of most notifications by using a switch block to create unique messages and
send the notifications to specific users via the DataManager.
|
| NotificationHandler |
NotificationHandler deals with the creation of objects of the Notification Type.
|
| NotificationList |
A simple Variation of an ArrayList to store Notifications.
|
| ViewNotificationActivity |
The activity that displays Notifications in a recyclerview.
|
| Enum | Description |
|---|---|
| NotificationType |
A simple enumeration for the different type of notifications.
|


getMemberInfo($mdb_control, $_SESSION['found_member_id']); $first_name = $member->get_first_name(); $last_name = $member->get_last_name(); $member_name = $member->get_member_name(); ?>
Please choose a new Password with:


seq
A simple library for manipulating generators and arrays in JavaScript.
Get Started
Install using Yarn:
yarn add @njlr/seq
Install using NPM:
npm install --save @njlr/seq
You can browse the documentation on GitHub.
Why? 🤔
- Some of the built-in Array functions are mutating (e.g.
Array.prototype.sort
). - Many array functions are missing. Where is
Array.prototype.flatMap
? - A chain of array functions creates a new array at every stage: the operations are not lazy.
- lodash and friends require either a wrapper object or binding for chaining calls. We use the pipeline operator (
|>
) to achieve this at compile-time! - This package is a good citizen. It has no dependencies and does not mutate any global objects.
- The code is simple. You can review the whole thing in about an hour.
Demo
import * as seq from '@njlr/seq';
const xs = [ 1, 5, 1, 2, 7, 3, 3, 4, 5, 0 ]
|> seq.unique()
|> seq.map(x => x * 2)
|> seq.filter(x => x > 4)
|> seq.sorted()
|> seq.toArray;
// xs is [ 6, 8, 10, 14 ]
Since seq works on iterables, you can also use for...of
loops:
import * as seq from '@njlr/seq';
for (const x of seq.range(10) |> seq.map(x => x * x)) {
console.log(x);
}
This library also plays nicely with spread syntax!
const squares = [ ... seq.range(10) |> seq.map(x => x * x) ];
Development
Dependencies are managed by Yarn:
yarn install --pure-lockfile
To run all tests:
yarn test
To build the library:
yarn build
To build the documentation:
yarn docs
To release a new version:
npm publish --access public


Previous: subsetp, Up: Conses Dictionary
union
list-1 list-2 &key key test test-not ⇒ result-list
nunion
list-1 list-2 &key key test test-not ⇒ result-list
list-1—a proper list.
list-2—a proper list.
test—a designator for a function of two arguments that returns a generalized boolean.
test-not—a designator for a function of two arguments that returns a generalized boolean.
key—a designator for a function of one argument, or nil.
result-list—a list.
union and nunion return a list that contains every element that occurs in either list-1 or list-2.
For all possible ordered pairs consisting of one element from list-1 and one element from list-2, :test or :test-not is used to determine whether they satisfy the test. The first argument to the :test or :test-not function is the part of the element of list-1 extracted by the :key function (if supplied); the second argument is the part of the element of list-2 extracted by the :key function (if supplied).
The argument to the :key function is an element of list-1 or list-2; the return value is part of the supplied element. If :key is not supplied or nil, the element of list-1 or list-2 itself is supplied to the :test or :test-not function.
For every matching pair, one of the two elements of the pair will be in the result. Any element from either list-1 or list-2 that matches no element of the other will appear in the result.
If there is a duplication between list-1 and list-2, only one of the duplicate instances will be in the result. If either list-1 or list-2 has duplicate entries within it, the redundant entries might or might not appear in the result.
The order of elements in the result do not have to reflect the ordering of list-1 or list-2 in any way. The result list may be eq to either list-1 or list-2 if appropriate.
(union '(a b c) '(f a d)) ⇒ (A B C F D) OR⇒ (B C F A D) OR⇒ (D F A B C) (union '((x 5) (y 6)) '((z 2) (x 4)) :key #'car) ⇒ ((X 5) (Y 6) (Z 2)) OR⇒ ((X 4) (Y 6) (Z 2)) (setq lst1 (list 1 2 '(1 2) "a" "b") lst2 (list 2 3 '(2 3) "B" "C")) ⇒ (2 3 (2 3) "B" "C") (nunion lst1 lst2) ⇒ (1 (1 2) "a" "b" 2 3 (2 3) "B" "C") OR⇒ (1 2 (1 2) "a" "b" "C" "B" (2 3) 3)
nunion is permitted to modify any part, car or cdr, of the list structure of list-1 or list-2.
Should be prepared to signal an error of type type-error if list-1 and list-2 are not proper lists.
‘intersection; nintersection’ ,
Traversal Rules and Side Effects
The :test-not parameter is deprecated.
Since the nunion side effect is not required, it should not be used in for-effect-only positions in portable code.
Previous: subsetp, Up: Conses Dictionary


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| Module | Source File | Description |
|---|---|---|
| adaptive_inflate_mod | adaptive_inflate_mod.f90 | Operations and storage required for various adaptive inflation algorithms |
| airs_JPL_mod | airs_JPL_mod.f90 | |
| airs_obs_mod | airs_obs_mod.f90 | |
| arestart_pnetcdf_mod | null_arestart_pnetcdf_mod.f90 | |
| arestart_pnetcdf_mod | arestart_pnetcdf_mod.f90 | |
| assert_mod | assert_mod.f90 | |
| assim_model_mod | assim_model_mod.f90 | This module is used to wrap around the basic portions of existing dynamical models to add capabilities needed by the standard assimilation methods. |
| assim_tools_mod | assim_tools_mod.pf.f90 | A variety of operations required by assimilation. |
| assim_tools_mod | assim_tools_mod.f90 | A variety of operations required by assimilation. |
| chem_tables_mod | chem_tables_mod.f90 | this routines supports unit conversions between chemistry values in the cam state and the observed quantities |
| coamps_domain_mod | coamps_domain_mod.f90 | ! FOR TESTING ONLY |
| coamps_flat_file_mod | coamps_flat_file_mod.f90 | |
| coamps_grid_mod | coamps_grid_mod.f90 | |
| coamps_interp_mod | coamps_interp_mod.f90 | |
| coamps_interp_mod | coamps_interp_mod.f90 | |
| coamps_map_mod | coamps_map_mod.f90 | |
| coamps_nest_mod | coamps_nest_mod.f90 | |
| coamps_netcdf_mod | coamps_netcdf_mod.f90 | |
| coamps_pert_mod | coamps_pert_mod.f90 | |
| coamps_restart_mod | coamps_restart_mod.f90 | |
| coamps_statevar_mod | coamps_statevar_mod.f90 | |
| coamps_statevec_mod | coamps_statevec_mod.f90 | |
| coamps_translate_mod | coamps_translate_mod.f90 | |
| coamps_translate_mod | coamps_translate_mod.f90 | |
| coamps_util_mod | coamps_util_mod.f90 | |
| coamps_util_mod | coamps_util_mod.f90 | |
| coamps_vertical_mod | coamps_vertical_mod.f90 | |
| constants | constants.f90 | |
| constants_module | module_map_utils.f90 | |
| cov_cutoff_mod | cov_cutoff_mod.f90 | |
| dart_cice_mod | dart_cice_mod.f90 | |
| dart_gitm_mod | dart_gitm_mod.f90 | |
| dart_MITocean_mod | dart_MITocean_mod.f90 | |
| dart_obs_seq_mod | dart_obs_seq_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!! |
| dart_pop_mod | dart_pop_mod.f90 | |
| dart_time_io_mod | dart_time_io_mod.f90 | \defgroup dart_time_io_mod dart_time_io_mod Default routines for netCDF reading and writing dart model time. If your model uses a different name for the time dimension or has a different way of handing/storing time, it must provide a custom read_model_time() and write_model_time() routine. @{ |
| default_location_mod | default_location_mod.f90 | |
| default_model_mod | default_model_mod.f90 | bypass routines for all required entry points. if a model has no need of a routine, use these instead. |
| dewpoint_obs_err_mod | dewpoint_obs_err_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| direct_netcdf_mod | direct_netcdf_mod.f90 | \defgroup direct_netcdf_mod direct_netcdf_mod @{ |
| distrib_phb_mod | distrib_phb_mod.f90 | Current thinking: Only distribute the array as much as necessary. Ideally, if memory was unliimited, every task would have the whole array. |
| distributed_state_mod | distributed_state_mod.f90 | \defgroup distrib_state distributed_state_mod @{ |
| ensemble_manager_mod | ensemble_manager_mod.f90 | |
| F2KCLI | f2kcli.f90 | |
| filter_mod | filter_mod.f90 | |
| filter_mod | filter_mod.dopplerfold.f90 | |
| forward_operator_mod | forward_operator_mod.f90 | forward_operator_mod.f90 |
| gau_param | gau_param.f90 | |
| get_coeff_mod | get_coeff_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| get_coeff_mod | get_coeff_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| get_geometry_mod | get_geometry_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| get_geometry_mod | get_geometry_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| get_reconstruct_mod | get_reconstruct_mod.f90 | |
| get_reconstruct_mod | get_reconstruct_mod.f90 | |
| gts_dart_mod | gts_dart_mod.f90 | |
| io_filenames_mod | io_filenames_mod.f90 | \defgroup io_filenames_mod io_filenames_mod Filenames for state vector IO Aim is to store the io filenames for state read/writes * Restarts * Diagnostics * Inflation files |
| kinds | kinds.F90 | |
| location_io_mod | location_io_mod.f90 | common routines which can write netcdf arrays no matter which location module is compiled in. |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | |
| location_mod | location_mod.f90 | Implements location interfaces for a three dimensional spherical shell with a choice of vertical coordinates. Horizontal coordinates are always latitude and longitude. Vertical coordinate choices include pressure, height, model level, scale height, surface, and non-specific (column-integrated values, or with no logically defined vertical location, e.g. hurricane vortex center) The internal representation of the location is stored as radians from 0 to 2 PI for longitude and -PI/2 to PI/2 for latitude to minimize computational cost for distances. However, the external representation is longitude in degrees from 0 to 360 and latitude from -90 to 90 for consistency with most applications in the field. |
| map_utils | module_map_utils-wrf3.0.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| map_utils | module_map_utils.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| meteor_mod | meteor_mod.f90 | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| misc_definitions_module | module_map_utils.f90 | |
| mmc_clm_specific | mmc_clm_specific.f90 | the basic model_mod_check functions are in a common version now. this module has only the clm specific parts which haven't been incorporated into mmc yet. |
| ModConstants | ModConstants.f90 | |
| model_check_utilities_mod | model_check_utilities_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | Lorenz 63 model interfaces to DART |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | @brief Simple Advection model |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | Ikeda model interfaces to DART |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | This is the interface between the ROMS ocean model and DART. The required public interfaces arguments CANNOT be changed. |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | geo_model_mod.f90 | this version of the model_mod is probably more appropriate to start with if you are porting a geophysical model with locations specified in lat/lon and some kind of vertical. it assumes a gridded model. THIS FILE HAS NOT BEEN CONVERTED to read netcdf directly by defining a domain - a list of netcdf variables per input file. THIS WILL BE UPDATED SOON. |
| model_mod | original_model_mod.f90 | This is the interface module between remote memory access capable DART (RMA)
and the atmospheric components of CESM; CAM, WACCM, CAM-Chem (, ...?). |
| model_mod | model_mod.f90 | this is the interface between the cam-fv atmosphere model and dart. the required public interfaces and arguments cannot be changed. |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | @mainpage Remote Memory Access version of DART code. |
| model_mod | distributed_phb_model_mod.f90 | \defgroup wrf model_mod Model mod |
| model_mod | model_mod_vorticity.f90 | @mainpage Remote Memory Access version of DART code. |
| model_mod | old_rma_model_mod.f90 | @mainpage Remote Memory Access version of DART code. |
| model_mod | model_mod.f90 | This is the interface module between DART and the atmospheric components of CESM;
CAM, WACCM, CAM-Chem (, ...?). |
| model_mod | se_model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | Interface to Lorenz-04 3-variable model |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | !####################################################################### this subroutine appears to be unused (was originally from the atmos_solo driver program). nsc 31mar06 |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | required routines with code in this module |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| model_mod | model_mod.f90 | |
| ModKind | ModKind.f90 | |
| ModPlanet | ModEarth.f90 | Placeholder subroutines (for Titan specific Phyisics) |
| ModSizeGitm | ModSize.f90 | |
| ModTime | ModTime.f90 | |
| module_couple_uv | module_couple_uv.f90 | |
| module_netcdf_interface | module_netcdf_interface.f90 | |
| module_timediff | module_timediff.f90 | |
| mpi_readobs | mpi_readobs.f90 | |
| mpi_utilities_mod | null_mpi_utilities_mod.f90 | Substitute this code for mpi_utilities_mod.f90 if you do not want to have to link in an MPI library, and you only want to run single task. Many of the single task DART utility programs use this file instead of the parallel version. Note that this file has the same module name and the same external entry points as the real mpi_utilities_mod.f90 file, so it will link correctly as a replacement file. |
| mpi_utilities_mod | mpi_utilities_mod.f90 | A collection of interfaces to the MPI (Message Passing Interface) multi-processor communication library routines. |
| navdas_innov_mod | navdas_innov_mod.f90 | |
| netcdf_utilities_mod | netcdf_utilities_mod.f90 | a module to streamline the code that calls netcdf routines. |
| null_clamp_mod | null_clamp_mod.f90 | |
| null_vert_convert_mod | null_vert_convert_mod.f90 | |
| obs_def_1d_state_mod | obs_def_1d_state_mod.f90 | Routines only needed for namelist support. NML1 |
| obs_def_altimeter_mod | obs_def_altimeter_mod.f90 | |
| obs_def_altimeter_mod | obs_def_mod.CAM.f90 | |
| obs_def_chem_units_mod | obs_def_chem_units_mod.f90 | |
| obs_def_cice_mod | obs_def_cice_mod.f90 | |
| obs_def_COSMOS_mod | obs_def_COSMOS_mod.f90 | |
| obs_def_cwp_mod | obs_def_cwp_mod.f90 | |
| obs_def_dew_point_mod | obs_def_dew_point_mod.f90 | |
| obs_def_gps_mod | obs_def_mod.CAM.f90 | |
| obs_def_gps_mod | obs_def_gps_mod.f90 | |
| obs_def_gts_mod | obs_def_gts_mod.f90 | |
| obs_def_ion_density_mod | obs_def_oxygen_ion_density_mod.f90 | |
| obs_def_mod | DEFAULT_obs_def_mod.F90 | |
| obs_def_mod | obs_def_mod.CAM.f90 | |
| obs_def_mopitt_mod | obs_def_CO_Nadir_mod.f90 | |
| obs_def_navdas_mod | obs_def_navdas_mod.f90 | |
| obs_def_navdas_mod | obs_def_navdas_mod.f90 | |
| obs_def_ocean_mod | obs_def_ocean_mod.f90 | |
| obs_def_radar_mod | obs_def_radar_mod.f90 | |
| obs_def_rel_humidity_mod | obs_def_rel_humidity_mod.f90 | |
| obs_def_TES_nadir_mod | obs_def_TES_nadir_mod.f90 | |
| obs_def_tower_mod | obs_def_tower_mod.f90 | |
| obs_def_tpw_mod | obs_def_tpw_mod.f90 | |
| obs_def_upper_atm_mod | obs_def_upper_atm_mod.f90 | |
| obs_def_utilities_mod | obs_def_utilities_mod.f90 | Utilities that can be used by any of the obs_def_xxx_mods. In a separate module to obs_def_mod to avoid a circular dependency. |
| obs_def_vortex_mod | obs_def_vortex_mod.f90 | |
| obs_def_wind_speed_mod | obs_def_wind_speed_mod.f90 | |
| obs_err_mod | ecmwf_obs_err_mod.f90 | |
| obs_err_mod | ncep_obs_err_mod.f90 | |
| obs_impact_mod | obs_impact_mod.f90 | This module supports both the obs_impact_tool and reading in the table at runtime for use during the assimilation phase, to alter the impact of observations on the state vector. |
| obs_kind_mod | DEFAULT_obs_kind_mod.F90 | |
| obs_mod | real_obs.f90 | |
| obs_mod | obs_mod.f90 | !use transforms_mod |
| obs_model_mod | obs_model_mod.f90 | |
| obs_seq_utilities_mod | obs_seq_utilities_mod.f90 | utility routines that work on observation sequences |
| obs_sequence_mod | obs_sequence_mod.f90 | @{ @brief Manage lists of observations |
| obs_utilities_mod | obs_utilities_mod.f90 | |
| options_mod | options_mod.f90 | |
| params | params.mod.f | |
| params | params.f90 | |
| parse_args_mod | parse_args_mod.f90 | |
| pe2lyr_mod | pe2lyr_mod.f90 | |
| pert_sounding_mod | pert_sounding_module.f90 | |
| pio_transpose_mod | pio_transpose_mod.f90 | |
| pnetcdf_state_vector_io_mod | pnetcdf_state_vector_io_mod.f90 | |
| pnetcdf_test | pnetcdf_test.f90 | |
| pnetcdf_utilities_mod | pnetcdf_utilities_mod.f90 | always compile with pnetcdf |
| quad_utils_mod | quad_utils_mod.f90 | Interpolation routines for longitude/latitude grids which are logically rectangular and either fully regular, partially regular or fully deformed. |
| quality_control_mod | quality_control_mod.f90 | quality_control_mod.f90 |
| quikscat_JPL_mod | quikscat_JPL_mod.f90 | |
| radinfo | radinfo.f90 | |
| random_seq_mod | random_seq_mod.f90 | Random number and random sequence routines. Can generate random draws from a uniform distribution or random draws from differently shaped distributions (e.g. gaussian, gamma, exponential) |
| read_diag | read_diag.f90 | |
| readconvobs | readconvobs.f90 | |
| readozobs | readozobs.f90 | |
| readsatobs | readsatobs.f90 | |
| reg_factor_mod | reg_factor_mod.f90 | |
| restart_pnetcdf_mod | restart_pnetcdf_mod.f90 | |
| restart_pnetcdf_mod | null_restart_pnetcdf_mod.f90 | |
| sampling_error_correction_mod | sampling_error_correction_mod.f90 | Correct covariances for fixed ensemble sizes. Ref: Anderson, J., 2012: Localization and Sampling Error Correction in Ensemble Kalman Filter Data Assimilation. Mon. Wea. Rev., 140, 2359-2371, doi: 10.1175/MWR-D-11-00013.1. query the needed table sizes, and read in the values for any given ensemble size. the two arrays of values returned are the true_correl_mean and alpha. |
| schedule_mod | schedule_mod.f90 | |
| smoother_mod | smoother_mod.f90 | |
| smoother_pnetcdf_mod | smoother_pnetcdf_mod.f90 | |
| smoother_pnetcdf_mod | null_smoother_pnetcdf_mod.f90 | |
| sort_mod | sort_mod.f90 | A selection of sorting routines. The simplest version sorts a given array of values and returns a copy of the array with the items in ascending sorted order. This works on integer and real(r8) arrays. |
| special_sort | obs_sort.f90 | Utility to try to sort observations at the same time into a consistent order. Obs sequence files are guarenteed to be traversed in time order, so running them through the standard obs_sequence_tool will physically order them in the file in the same way a linked-list traversal would. But for multiple obs at the same time, there is no way to indicate how to order them relative to each other. This tool tries to sort same-time obs based on location, then kind, then variance. If there are duplicate obs in the same file, this might be a way to get them together, and possibly add code to remove them. |
| special_sort | obs_remove_dups.f90 | This file contains 1 module and 1 program. the module code has
to come first, so page down for the main program.
The module is a custom sort routine needed to compare 2 observations,
and then the program uses the sort to match duplicate observations
in an obs_seq file.
Module:
Routine to sort observations at the same time into a consistent order. |
| spectral_mod | spectral_mod.f90 | |
| spharmt_mod | spharmt_mod.f90 | |
| sqg_mod | sqg_mod.f90 | |
| state_structure_mod | state_structure_mod.f90 | \defgroup state_structure_mod state_structure_mod @{ @brief Contains the stucture of the state vector and routines to access this structure |
| state_vector_io_mod | state_vector_io_mod.f90 | \defgroup state_vector_io_mod state_vector_io_mod @{ \brief Routines for reading and writing the model state. |
| test_interpolate_mod | test_interpolate_threed_cartesian.f90 | |
| test_interpolate_mod | test_interpolate_threed_sphere.f90 | |
| test_interpolate_mod | test_interpolate_twod.f90 | |
| test_interpolate_mod | test_interpolate_oned.f90 | |
| test_roms_interpolate_mod | test_roms_interpolate.f90 | |
| time_manager_mod | time_manager_mod.f90 | |
| types_mod | types_mod.f90 | Should only have fortran "kinds". the constants should go into their own module, or this should be renamed 'constants' or something more descriptive than 'types' (which overlaps into our obs kinds and types). |
| utilities_mod | utilities_mod.f90 | general purpose lower level utility routines. |
| window_mod | no_cray_win_mod.f90 | Window without cray pointer. Should you point the window at contigous memory? |
| window_mod | null_win_mod.f90 | Window without cray pointer. Should you point the window at contigous memory? |
| window_mod | cray_win_mod.f90 | Contains the window information for the state. Two windows: One for all copies, one for the mean. Not sure whether we should just have one window to avoid multiple synchronizations. |
| WOD_read_routines_mod | wod_read_routines.f90 | Parameters (constants): |
| wrf_data_module | wrf_data_module.f90 | |
| xyz_location_mod | xyz_location_mod.f90 |


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Many resources on the web deal with the
2D point in triangle test. This post will summarize the most famous methods to solve it and will show why in some cases they are not accurate and can lead to errors. As a conclusion, we will expose a new algorithm.
At first, we need to remember the problem. We are in 2D. We have a triangle T defined by 3 points p1(x1, y1), p2(x2, y2), p3(x3, y3) and a single point p(x, y). Does this single point p lies inside the triangle T ?
1st method : barycentric coordinate system
Barycentric coordinate allows to express new
p coordinates as a linear combination of
p1, p2, p3. More precisely, it defines 3 scalars
a, b, c such that :
x = a * x1 + b * x2 + c * x3
y = a * y1 + b * y2 + c * y3
a + b + c = 1
The way to compute a, b, c is not difficult :
a = ((y2 - y3)*(x - x3) + (x3 - x2)*(y - y3)) / ((y2 - y3)*(x1 - x3) + (x3 - x2)*(y1 - y3))
b = ((y3 - y1)*(x - x3) + (x1 - x3)*(y - y3)) / ((y2 - y3)*(x1 - x3) + (x3 - x2)*(y1 - y3))
c = 1 - a - b
Then we just need to apply the interesting following property :
p lies in T if and only if 0 <= a <= 1 and 0 <= b <= 1 and 0 <= c <= 1
Code sample :
function pointInTriangle(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
var denominator:Number = ((y2 - y3)*(x1 - x3) + (x3 - x2)*(y1 - y3));
var a:Number = ((y2 - y3)*(x - x3) + (x3 - x2)*(y - y3)) / denominator;
var b:Number = ((y3 - y1)*(x - x3) + (x1 - x3)*(y - y3)) / denominator;
var c:Number = 1 - a - b;
return 0 <= a && a <= 1 && 0 <= b && b <= 1 && 0 <= c && c <= 1;
}
2nd method : parametric equations system
Here the idea is to consider the parametric expressions of the 2 edges [p1, p2] and [p1, p3] in T :
x(t1) = t1*(x2 - x1)
y(t1) = t1*(y2 - y1)
x(t2) = t2*(x3 - x1)
y(t2) = t2*(y3 - y1)
Then express p(x, y) as a linear combination of them :
x = x1 + x(t1) + x(t2)
y = y1 + y(t1) + y(t2)
Solving the system, it gives to us :
t1 = (x*(y3 - y1) + y*(x1 - x3) - x1*y3 + y1*x3) / (x1*(y2 - y3) + y1*(x3 - x2) + x2*y3 - y2*x3)
t2 = (x*(y2 - y1) + y*(x1 - x2) - x1*y2 + y1*x2) / -(x1*(y2 - y3) + y1*(x3 - x2) + x2*y3 - y2*x3)
Finally, we just need to apply the interesting following property :
p lies in T if and only if 0 <= t1 <= 1 and 0 <= t2 <= 1 and t1 + t2 <= 1
Code sample :
function pointInTriangle(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
var denominator:Number = (x1*(y2 - y3) + y1*(x3 - x2) + x2*y3 - y2*x3);
var t1:Number = (x*(y3 - y1) + y*(x1 - x3) - x1*y3 + y1*x3) / denominator;
var t2:Number = (x*(y2 - y1) + y*(x1 - x2) - x1*y2 + y1*x2) / -denominator;
var s:Number = t1 + t2;
return 0 <= t1 && t1 <= 1 && 0 <= t2 && t2 <= 1 && s <= 1;
}
3rd method : check sides with dot product
Maybe the most famous method, based on
dot product. We assume that
p1, p2, p3 are ordered in counterclockwise. Then we can check if
p lies at left of the 3 oriented edges
[p1, p2],
[p2, p3] and
[p3, p1].
For that, first we need to consider the 3 vectors v1, v2 and v3 that are respectively left-orthogonal to [p1, p2], [p2, p3] and [p3, p1] :
v1 = <y2 - y1, -x2 + x1>
v2 = <y3 - y2, -x3 + x2>
v3 = <y1 - y3, -x1 + x3>
Then we get the 3 following vectors :
v1' = <x - x1, y - y1>
v2' = <x - x2, y - y2>
v3' = <x - x3, y - y3>
At last, we compute the 3 dot products :
dot1 = v1 . v1' = (y2 - y1)*(x - x1) + (-x2 + x1)*(y - y1)
dot2 = v1 . v2' = (y3 - y2)*(x - x2) + (-x3 + x2)*(y - y2)
dot3 = v3 . v3' = (y1 - y3)*(x - x3) + (-x1 + x3)*(y - y3)
Finally, we can apply the interesting property :
p lies in T if and only if 0 <= dot1 and 0 <= dot2 and 0 <= dot3
Code sample :
function side(x1, y1, x2, y2, x, y:Number):Number
{
return (y2 - y1)*(x - x1) + (-x2 + x1)*(y - y1);
}
function pointInTriangle(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
var checkSide1:Boolean = side(x1, y1, x2, y2, x, y) >= 0;
var checkSide2:Boolean = side(x2, y2, x3, y3, x, y) >= 0;
var checkSide3:Boolean = side(x3, y3, x1, y1, x, y) >= 0;
return checkSide1 && checkSide2 && checkSide3;
}
These 3 methods are quite good to solve the point in triangle test. Purely mathematically speaking, they must validate any point inside the triangle and even those lying exactly on the boundary (on any edge).
Accuracy problems
Despite the strong mathematical background of our methods, in some cases they can lead to a lack of accuracy because the floating-point number system have limited size and most of the time it deals with approximations. The problem occurs sometimes when the point p should exactly on one triangle's edge ; the approximations lead to fail the test.
Example 1*:
We consider the triangle T defined by 3 points p1(x1, y1), p2(x2, y2), p3(x3, y3) with values :
x1 = 1/10
y1 = 1/9
x2 = 100/8
y2 = 100/3
x3 = 100/4
y3 = 100/9
and a single point p(x, y) lying exactly on the segment [p1, p2] :
If we apply the barycentric method, we get the 3 following values for a, b, c :
a : 0.5714285714285715
b : 0.42857142857142855
c : -5.551115123125783e-17
Because c < 0, the test fails to validate the point inside the triangle. In many applications, this situation is not really a problem because a lack of accuracy is not a tragedy.
But in some situations, it can be really annoying.
Example 2*:
We consider 2 triangles T and T' defined respectively by the points p1(x1, y1), p2(x2, y2), p3(x3, y3) and p1'(x1', y1'), p2'(x2', y2'), p3'(x3', y3'). Values are :
x1 = 1/10
y1 = 1/9
x2 = 100/8
y2 = 100/3
x3 = 100/4
y3 = 100/9
x1' = x1
y1' = y1
x2' = x2
y2' = y2
x3' = -100/8
y3' = 100/6
and a single point p(x, y) lying exactly on the segment [p1, p2] :
The situation is quite simple : 2 non-overlapping triangles sharing one edge and one single point lying on this edge. We know from the previous example that the barycentric method fails to validate p inside the triangle T :
a : 0.5714285714285715
b : 0.42857142857142855
c : -5.551115123125783e-17
But more surprisely, the method fails again when applied to the triangle T' :
a : 0.5714285714285715
b : 0.4285714285714285
c : -1.1102230246251565e-16
Mathematically speaking, the point p belongs to both triangles. In practice, we could tolerate that a lack of accuracy leads to validate only one triangle belonging. But here we face a complete invalidation and the point is detected as outside both triangles.
We could suppose that the barycentric-based method is intrinsically inaccurate and one other method will lead to satisfiable results. But in reality the problem remains.
Example 3*:
We consider the oriented edge E defined by 2 points p1(x1, y1) and p2(x2, y2) with values :
x1 = 1/10
y1 = 1/9
x2 = 100/8
y2 = 100/3
and a single point p(x, y) lying exactly on edge E :
x = x1 + (3/7)*(x2 - x1)
y = y1 + (3/7)*(y2 - y1)
If we apply the check side method with E and p, we get the following dot product :
dot = (y2 - y1)*(x - x1) + (-x2 + x1)*(y - y1)
dot = -2.842170943040401e-14
Then if we apply the same method with E' the reversed edge of E, we get the same result :
dot = (y1 - y2)*(x - x2) + (-x1 + x2)*(y - y2)
dot = -2.842170943040401e-14
It means that the check side test gives us 2 contradictory results. The point looks on the right sides of both the edge E and his reversed ; that is of course mathematically impossible. We face the same situation as using barycentric method : if the edge E is shared by 2 non-overlapping triangles T and T', despite the fact that p lies mathematically on E, our method will lead us to tragically conclude that p is outside both triangles T and T'.
Any accurate solution ?
The answer is yes. We can write a complete algorithm leading to a safe point in triangle test by combining many familiar algorithms. The core of the method is to assume a real thickness value for the triangle's edges and vertices ; it contrasts with the original purely mathematical situation where the triangle's edges and vertices have an infinitesimal thickness. We will call it
epsilon, because in practice we will keep it very small (near 0.001).
The steps of the algorithm are:
1: use a bounding box as a fast pre-validation test
Because our new algorithm will involve more computations, it is convenient to add a pre-test to reject very quickly most of the false cases.
The bounding box is simply the min/max of the x/y values among the 3 triangle's vertices, slightly inflated by the
epsilon value.
Code sample :
const EPSILON:Number = 0.001;
function pointInTriangleBoundingBox(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
var xMin:Number = Math.min(x1, Math.min(x2, x3)) - EPSILON;
var xMax:Number = Math.max(x1, Math.max(x2, x3)) + EPSILON;
var yMin:Number = Math.min(y1, Math.min(y2, y3)) - EPSILON;
var yMax:Number = Math.max(y1, Math.max(y2, y3)) + EPSILON;
if ( x < xMin || xMax < x || y < yMin || yMax < y )
return false;
else
return true;
}
2: use any method studied prevously (barycentric, parametric or dot product)
If the test is positive, we can trust it and stop the algorithm immediatly. But if the test is negative, maybe we face the situation with the point lying on one triangle's edge : then we need more investigations, involving methods using the
epsilon value.
3: use the point to segment distance
For every edge of the triangle, we compute the shortest distance between the edge and the point to evaluate. If the distance is shorter that
epsilon, we can validate definitely the test.
In detail, given 3 points
p,
p1 and
p2, a very tricky use of the dot product allows us to check efficiently the relative position of the orthogonal projection
p' of
p on the infinite line passing through
p1 and
p2. If the projection lies between
p1 and
p2 then we compute the distance
p and
p'. Otherwise, we compute the distance between
p and the nearest among
p1 and
p2.
Finally, because our algorithm use distances for comparisons only, we will restrict our computations to square distances only (faster because we can omit the square root).
Code sample:
function distanceSquarePointToSegment(x1, y1, x2, y2, x, y:Number):Number
{
var p1_p2_squareLength:Number = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1);
var dotProduct:Number = ((x - x1)*(x2 - x1) + (y - y1)*(y2 - y1)) / p1_p2_squareLength;
if ( dotProduct < 0 )
{
return (x - x1)*(x - x1) + (y - y1)*(y - y1);
}
else if ( dotProduct <= 1 )
{
var p_p1_squareLength:Number = (x1 - x)*(x1 - x) + (y1 - y)*(y1 - y);
return p_p1_squareLength - dotProduct * dotProduct * p1_p2_squareLength;
}
else
{
return (x - x2)*(x - x2) + (y - y2)*(y - y2);
}
}
Final sample code
Here is the code illustrating the steps we described in the previous section.
const EPSILON:Number = 0.001;
const EPSILON_SQUARE:Number = EPSILON*EPSILON;
function side(x1, y1, x2, y2, x, y:Number):Number
{
return (y2 - y1)*(x - x1) + (-x2 + x1)*(y - y1);
}
function naivePointInTriangle(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
var checkSide1:Boolean = side(x1, y1, x2, y2, x, y) >= 0;
var checkSide2:Boolean = side(x2, y2, x3, y3, x, y) >= 0;
var checkSide3:Boolean = side(x3, y3, x1, y1, x, y) >= 0;
return checkSide1 && checkSide2 && checkSide3;
}
function pointInTriangleBoundingBox(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
var xMin:Number = Math.min(x1, Math.min(x2, x3)) - EPSILON;
var xMax:Number = Math.max(x1, Math.max(x2, x3)) + EPSILON;
var yMin:Number = Math.min(y1, Math.min(y2, y3)) - EPSILON;
var yMax:Number = Math.max(y1, Math.max(y2, y3)) + EPSILON;
if ( x < xMin || xMax < x || y < yMin || yMax < y )
return false;
else
return true;
}
function distanceSquarePointToSegment(x1, y1, x2, y2, x, y:Number):Number
{
var p1_p2_squareLength:Number = (x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1);
var dotProduct:Number = ((x - x1)*(x2 - x1) + (y - y1)*(y2 - y1)) / p1_p2_squareLength;
if ( dotProduct < 0 )
{
return (x - x1)*(x - x1) + (y - y1)*(y - y1);
}
else if ( dotProduct <= 1 )
{
var p_p1_squareLength:Number = (x1 - x)*(x1 - x) + (y1 - y)*(y1 - y);
return p_p1_squareLength - dotProduct * dotProduct * p1_p2_squareLength;
}
else
{
return (x - x2)*(x - x2) + (y - y2)*(y - y2);
}
}
function accuratePointInTriangle(x1, y1, x2, y2, x3, y3, x, y:Number):Boolean
{
if (! pointInTriangleBoundingBox(x1, y1, x2, y2, x3, y3, x, y))
return false;
if (naivePointInTriangle(x1, y1, x2, y2, x3, y3, x, y))
return true;
if (distanceSquarePointToSegment(x1, y1, x2, y2, x, y) <= EPSILON_SQUARE)
return true;
if (distanceSquarePointToSegment(x2, y2, x3, y3, x, y) <= EPSILON_SQUARE)
return true;
if (distanceSquarePointToSegment(x3, y3, x1, y1, x, y) <= EPSILON_SQUARE)
return true;
return false;
}
I hope you appreciated.
* all the tests are done in Actionscript 3, typing values with the native Number type (IEEE-754 double-precision floating-point number).


A Decade of Overcoming Challenges
When times are tough, when dreams are big and bold, when the stakes are high; you need a technology partner you can trust.
CoLab Cooperative is your trusted ally.
As a worker-owned technology cooperative with a decade of experience building digital solutions for impactful organizations, CoLab Cooperative was founded to amplify impact for organizations with social and ecological missions.
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We design technologies to meet human needs and surmount community challenges. Our work begins with a human-centered design process. By connecting, listening, and deeply understanding your needs we can lower risk, maximize impact, and help you flourish.
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We care about the impact we achieve together. At CoLab, tech is a means to positive social and ecological outcomes. A means to support community self-sufficiency. As a force for good, we will work with you to find a way.
CoLab delivered 150% on the collaborative approach. That made a huge difference to the success of the project. They weren't just looking at the short-term goal, but also the long-term strategy for storytelling, user experience, performance and scalability. It was invaluable and they completely delivered in that regard.
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Kyox is a minecraft server network for Bedrock and Java Editions. The server is 1.8-1.13.2
We have currently released 2 gamemodes and more to come in the near future. We have KitPvP, and Factions.
We have 5 gamemodes out of many to come the process is coming on slow but we will have released alot of gamesmodes by 2020
Owner: kin_luvs_u
Developers: f3st1v3, Rocky.Manager: SeanIOsHere
Staff: Ahelena, OrangeGamer13, SPArKYBOIre
Head Builder: George12
The Project is an upcoming project Kin and the other Developers are working on and will be done through the next 2 years..
These are our main support team They are helping memebers and have controll the player base if you need to contact them contact them via Discord.
Owner
Head Developer
Developer
Manager
We are currently on stage one of the project, This includes making ideas for the setup, finding our how to do it, and finding sponsers and people to help out.
Developing the softwares and programs to work and test them. We will need to wait for the game to release. Once done with all of the projects and waiting to test.
After stage 1 and 2 we are done with the development and we are ready to launch the project to the public. Perferable 5-7 days after the game has released.
The Project, code name Project Kyox. It was started December 8th by Kin and his developers.
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Steve Bruce, Sed ut perspiciatis unde omnis
“Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam.”
Tom Jones, Sed ut perspiciatis unde omnis


WITNESS LIST State Affairs Committee January 29, 2002 - 9:00A Interim Committee Charge No. 1 & No ON: Behrens, Michael (TxDOT), Austin, TX Caballero, Mayor Ray (City of El Paso), El Paso, TX Callaghan, Veronica K. (Border Trade Alliance), El Paso, TX Clanton, Major Coy (Texas Department of Public Safety), Austin, TX Ed, Stuart (Sun Metro (El Paso Mass Transit)), El Paso, TX Flores, Mayor Elizabeth (City of Laredo), Laredo, TX Gilyard, Roy (El Paso MPO), El Paso, TX Harrison, Robert (Center for Transportation Research), Austin, TX Martin, David (Federal Motor Carrier Safety Administration), Austin, TX Moreno, Roberto (Transportation Committee for the Greater El Paso Chamber of Commerce), El Paso, TX O' Ryan, Anne (AAA of TX), Houston, TX Reagan, Curtis (Dan) (Federal Highway Administration), Austin, TX Redwine, Augustin (Office of the Comptroller of Public Accounts), Austin, TX Reed, Eric (VOLAR Center for Independent Living), El Paso, TX Rivera, Luis (U.S. Customs- Customs Management Center), El Paso, TX Salinas, Robert (City of El Paso), El Paso, TX Samaniego, Leo (El Paso County Sheriffs Office), El Paso, TX Stockton, Bill (Texas Transportation Institute), College Station, TX Wardy, Joe (Miles Group, Inc.), El Paso, TX Wueste, Ed (TxDOT), Austin, TX Registering, but not testifying: On: Aguilera, Manuel F. (TxDOT), El Paso, TX Bennett, Jr., William C. (City of El Paso), El Paso, TX Nichols, Robert (Texas Transportation Commission), Austin, TX Saenz, Amadeo (TxDOT), Austin, TX Tures, Carol (El Pasoans Against the Death Penalty), El Paso, TX Providing written testimony: On: Randall, James (TxDOT), Austin, TX


I don't want to see nothing about premium accounts. Any informations about it, any premium adverts, any premium options, any "premium" information in player's profiles. Nothing about premium.
Is it possible to do a skin in which won't be any options, informations and news about premium?
José Ortega
Global Moderator
This addon is accepted by Battlelog devs because it doesnt delete nothing about they work, so, its not possible to do.


Gunman opens fire at woman and four-year-old girl sitting in car in Liverpool
A woman was injured in the shooting, with police now appealing for information after witnesses reported hearing four loud bangs in Dovecot, Liverpool
by Matthew Dresch, Luke Traynor, https://www.mirror.co.uk/authors/matthew-dresch/A woman and a four-year-old girl have been shot at in a parked car in Liverpool.
The woman suffered a minor injury, believed to be an arm wound, and was taken to hospital.
The child was unharmed in the shooting, which took place at around 7.30pm in Dovecot, Liverpool.
Residents said they heard four loud bangs which many presumed was fireworks, the Liverpool Echo reports.

Forensic officers in white suits were combing the area looking for clues.
There was a second police scene a 30 second drive from the cordoned off area.
A Merseyside Police spokeswoman said: “An investigation is underway following reports a female was injured in Dovecot this evening, Sunday, 24 November.
“We were called at around 7.30pm following reports that shots had been fired at a VW car which was parked in Aldwark Road.
“The woman and a 4-year-old girl were in the car at the time, the girl was not injured during the incident.
“The female has been taken to hospital where the injury is believed to be minor.
"There are road closures in place on Aldwark Road and Grovehurst Avenue.
“An investigation is underway and house-to-house and CCTV enquiries are being carried out in the local area.”
Detective Chief Inspector Mark Baker said: “This investigation is in its very early stages and enquiries are being carried out to establish exactly what has taken place.
“I would appeal to anyone who was in the vicinity of Aldwark Road this evening who saw anyone or anything suspicious or captured anything on dash-cam footage to contact us as they may be able to assist with the investigation.
“Firearms have no place on the streets of Merseyside and we are committed to finding the people responsible for using them and bringing them to justice.”
Anyone with information is asked to DM @MerPol, call 101 or contact Crimestoppers anonymously on 0800 555 111 quoting log 833 of 24 November.


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<mat-list>
is a container component that wraps and formats a
series of line items. As the base list component, it provides Material Design styling, but no
behavior of its
own.Official Doc here
Options selected: {{shoes.selectedOptions.selected.length}}
{{message.subject}}
{{message.content}}
{{message.subject}} -- {{message.content}}


Across: 8. 15 17 star, good on-baller (6) 9. Bold letters I printed (8) 10. A bull never defeated without protection (10) 11. Story telling and lying? Excellent starts! (4) 12. Electrify wire, then bleach (8) 14. Old world rue revolution by naked dopes (6) 15,17. Splendid show by team sees rest beaten (6 6) 19. 15 17 star keeps energetic, repeatedly marking in telling leads (6) 20,1dn. 15 17 star rough, or catches poorly (5 3 6) 23. Arithmetic concept mostly luxurious (4) 24. 6's students wrecked this, or Chappell's (10) 26. Karenina has ten... ultimately the worker has just two (8) 27. Cool store where I can easily buy heads ... and a hug and a kiss! (6) Down: 1. see 20 across 2. Arithmetic concept mostly happening (4) 3. Derry proud: no regular practice! (3 3) 4. 15 across 17 star who was frightening on the pitch (3 4) 5. Most inclined to steer right clear of nuisance (8) 6. Oddly, they're surrounded by affirmations, finally for the old days! (10) 7. Before place's leaders, likely I loom large indeed! (8) 13. Boss makes start awkard (10) 15. Providing a break to primary school study (8) 16. Game in first grade? (8) 21,18. 15 across 17 star moving on OK... score time! (6 7) 22. He had a hand in many characters, with layers working (6) 25. Inside any minds...? (4)


Steven Eartrum
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Starting Balance:
$
1500
Profit to date:
$768,112
Debbie Cornell
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Starting Balance:
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200
Profit to date:
$1,101,213
Shannon Copare
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Starting Balance:
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500
Profit to date:
$532,981
Joe Cox
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They are normally in management positions, but their management styles are very different from those of Shapers. Where Shapers manage through directives, Chair Person prefer a more democratic approach that includes open communication. Instead of focusing on the achievement of the organization’s goals, Chair Person tend to concentrate on helping team members accomplish their individual objectives. They are normally good at identifying talent in a team and utilizing it to achieve the group’s objectives. Chair Person are normally calm and trusting individuals who are adept at delegating work.


Medli's help
command allows you to view what commands are accepted in Medli's shell.
As more commands are implemented, this list will be updated.
Currently, Medli is aiming to have a BASH-like shell which will allow you to store variables and use them in scripts later.
To see more documentation on what is going on inside Medli, click this link to view the documentation generated using Doxygen.
A doxyfile is included in the /docs directory so you can generate documentation in your desired format using Doxygen.


Choose a player:
- DASH player
- For playing Widevine and PlayReady protected DASH content
- Supported browsers: Google Chrome, Mozilla Firefox, Microsoft Edge, Microsoft Internet Explorer 11
- FairPlay player
- For playing FairPlay protected HLS content
- Supported browsers: Safari on macOS and iOS


Posted by Abraxas from:<IP_ADDRESS> on October 07, 1999 at 05:32:11:
In Reply to: ATTAC v2 Helper posted by John Pritchett (EIS) on October 06, 1999 at 12:18:04:
: The new author of ATTAC (Zev Beckerman) has finished the version
that
: is compatible with TWGS/TWv3. I offered to help get the word out
about
: his new helper, but I haven't had time to put anything up on my web
site.
: Until that time, I figured I'd just post an announcement on the forum.
: If anyone has some positive feedback or constructive criticism, bug
reports
: or whatever, post them. Zev reads the forum and I'm sure he'd appreciate
: anything you have to say.
: I'm glad to see other helpers coming online for TWGS/TWv3.
: If you're interested in checking out the new helper, you can find
it at
: www.tw-attac.com.
: John Pritchett
As a new person to this game, I've looked at all the helpers. I find
ATTAC the most user friendly and have decided to register it and have it
be my helper of choice. I know most use TWars, but while it looks impressive
I could not figure out several features and the constant pop-ups made it
near impossible and very annoying to try to evaluate. What all the helpers
need, is a more detailed manual or guide on their use. If they want to
capture new markets (newbies) these manuals should be geared to the beginner,
otherwise they are just competing for the small experienced players group.


...because you have better things to do with your time.
Manage Store
Order # 1001234
Print PacklistPlaced: Febraury 25, 2018
Payment Method: Visa
Ship Date: Febraury 26, 2018
Status
Track #
SHIP TO:
John Doe
12345 Main St.
Somecity, CA 98765
BILL TO:
John Doe
12345 Main St.
Somecity, CA 98765
Phone
555-555-5432
<EMAIL_ADDRESS>| SKU | Product Name | Varient | Price | Qty |
|---|---|---|---|---|
| 1234 | Sita Shirt | Red, Small | $9.99 | 0 |
| 1235 | Lockbox 1 | Security | $14.99 | 2 |
-
Subtotal: $64.95
-
Discount: $5.00
-
Tax: $4.65
-
Shipping: $0.00
-
Total: $64.60


An unidirectional pipe.
Your average example:
@coro
def iterator():
iterator = yield Iterate(producer)
while 1:
val = yield iterator
if val is sentinel:
break
# do something with val
@coro
def producer():
for i in xrange(100):
yield chunk(i)
Bases: cogen.core.events.Operation
Bases: cogen.core.events.Operation
Bases: cogen.core.coroutines.CoroutineInstance


@* * Copyright 2019 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.ofstedformsfrontend.config.AppConfig @import uk.gov.hmrc.ofstedformsfrontend.forms.GeneralForm @import uk.gov.hmrc.ofstedformsfrontend.controllers.{routes => appRoutes} @import uk.gov.hmrc.ofstedformsfrontend.views.html._ @import uk.gov.hmrc.ofstedformsfrontend.forms.Occurrence @this(main_template: main_template) @(forms: scala.collection.immutable.Iterable[GeneralForm])(implicit request: Request[_], messages: Messages) @occurence(optional: Option[Occurrence]) = { @optional.fold {
| Id | Kind | Submitter email | Submitted at | Assessed email | Assessed at | Accepted |
|---|---|---|---|---|---|---|
| @form.id | @form.kind | @occurence(form.submitted) @occurence(form.completed) @if(form.completed.isDefined){ @if(form.isAccepted){YES | } else {NO | } } else {} |


{% block main_info %}
{% endblock %}
panoptes: monitor workflows in real-time
{{ info.completed }}
workflows completed
{{ info.workflows }}
total workflows
{{ info.jobs_done }}
jobs completed
{{ info.jobs_total }}
total jobs


Ping Pong
About Ping Pong
Created by
Brian Wachira
GitHub username/URL:
brianwachira
Let's play!
Rules
Ping Pong will count up to your number from 1 with the following exceptions
Numbers divisible by 3 become "ping"
Numbers divisible by 5 become "pong"
Numbers divisible by 3 and 5 become "pingpong"
ping pong!


The musings of a software engineer turned product manager turned software engineering manager.
© 2015 Lars de Ridder. All rights reserved.
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A car (or automobile) is a wheeled motor vehicle used for transportation. Most definitions of car say they run primarily on roads, seat one to eight people, have four tires, and mainly transport people rather than goods.Cars came into global use during the 20th century, and developed economies depend on them. The year 1886 is regarded as the birth year of the modern car when German inventor Karl Benz patented his Benz Patent-Motorwagen. Cars became widely available in the early 20th century. One of the first cars that were accessible to the masses was the 1908 Model T, an American car manufactured by the Ford Motor Company. Cars were rapidly adopted in the US, where they replaced animal-drawn carriages and carts, but took much longer to be accepted in Western Europe and other parts of the world.
A motorcycle, often called a bike, motorbike, or cycle, is a two- or three-wheeled motor vehicle. Motorcycle design varies greatly to suit a range of different purposes: long distance travel, commuting, cruising, sport including racing, and off-road riding. Motorcycling is riding a motorcycle and related social activity such as joining a motorcycle club and attending motorcycle rallies.
A train is a form of transport consisting of a series of connected vehicles that generally runs along a rail track to transport cargo or passengers. The word "train" comes from the Old French trahiner, derived from the Latin trahere meaning "to pull" or "to draw".
Motive power for a train is provided by a separate locomotive or individual motors in a self-propelled multiple unit. Although historically steam propulsion dominated, the most common types of locomotive are diesel and electric, the latter supplied by overhead wires or additional rails. Trains can also be hauled by horses, pulled by engine or water-driven cable or wire winch, run downhill using gravity, or powered by pneumatics, gas turbines or batteries.
Train tracks usually consist of two running rails, sometimes supplemented by additional rails such as electric conducting rails and rack rails. Monorails and maglev guideways are also used occasionally.


{% comment %} Form for updating details of a team. Refreshes this page on UPDATED (210) because team name may have changed. Note: the redirect must use ids instead of names) in case the team name is changed (or the account name is changed elsewhere). {% endcomment %}