ADSQLKeyword
public enum ADSQLKeyword : String
Contains a list of all valid SQL keywords that the ADSQLParser
can understand.
-
Undocumented
Declaration
Swift
case abortKey = "ABORT"
-
Undocumented
Declaration
Swift
case actionKey = "ACTION"
-
Undocumented
Declaration
Swift
case addKey = "ADD"
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Undocumented
Declaration
Swift
case afterKey = "AFTER"
-
Undocumented
Declaration
Swift
case allKey = "ALL"
-
Undocumented
Declaration
Swift
case alterKey = "ALTER"
-
Undocumented
Declaration
Swift
case analyzeKey = "ANALYZE"
-
Undocumented
Declaration
Swift
case andKey = "AND"
-
Undocumented
Declaration
Swift
case asKey = "AS"
-
Undocumented
Declaration
Swift
case ascKey = "ASC"
-
Undocumented
Declaration
Swift
case attachKey = "ATTACH"
-
Undocumented
Declaration
Swift
case autoIncrementKey = "AUTOINCREMENT"
-
Undocumented
Declaration
Swift
case beforeKey = "BEFORE"
-
Undocumented
Declaration
Swift
case beginKey = "BEGIN"
-
Undocumented
Declaration
Swift
case betweenKey = "BETWEEN"
-
Undocumented
Declaration
Swift
case byKey = "BY"
-
Undocumented
Declaration
Swift
case cascadeKey = "CASCADE"
-
Undocumented
Declaration
Swift
case caseKey = "CASE"
-
Undocumented
Declaration
Swift
case castKey = "CAST"
-
Undocumented
Declaration
Swift
case checkKey = "CHECK"
-
Undocumented
Declaration
Swift
case collateKey = "COLLATE"
-
Undocumented
Declaration
Swift
case columnKey = "COLUMN"
-
Undocumented
Declaration
Swift
case commitKey = "COMMIT"
-
Undocumented
Declaration
Swift
case conflictKey = "COMFLICT"
-
Undocumented
Declaration
Swift
case constraintKey = "CONSTRAINT"
-
Undocumented
Declaration
Swift
case createKey = "CREATE"
-
Undocumented
Declaration
Swift
case crossKey = "CROSS"
-
Undocumented
Declaration
Swift
case currentDateKey = "CURRENT_DATE"
-
Undocumented
Declaration
Swift
case currentTimeKey = "CURRENT_TIME"
-
Undocumented
Declaration
Swift
case currentTimestampKey = "CURRENT_TIMESTAMP"
-
Undocumented
Declaration
Swift
case databaseKey = "DATABASE"
-
Undocumented
Declaration
Swift
case defaultKey = "DEFAULT"
-
Undocumented
Declaration
Swift
case deferrableKey = "DEFERRABLE"
-
Undocumented
Declaration
Swift
case deferredKey = "DEFERRED"
-
Undocumented
Declaration
Swift
case deleteKey = "DELETE"
-
Undocumented
Declaration
Swift
case descKey = "DESC"
-
Undocumented
Declaration
Swift
case detachKey = "DETACH"
-
Undocumented
Declaration
Swift
case distinctKey = "DISTINCT"
-
Undocumented
Declaration
Swift
case dropKey = "DROP"
-
Undocumented
Declaration
Swift
case eachKey = "EACH"
-
Undocumented
Declaration
Swift
case elseKey = "ELSE"
-
Undocumented
Declaration
Swift
case endKey = "END"
-
Undocumented
Declaration
Swift
case escapeKey = "ESCAPE"
-
Undocumented
Declaration
Swift
case exceptKey = "EXCEPT"
-
Undocumented
Declaration
Swift
case exclusiveKey = "EXCLUSIVE"
-
Undocumented
Declaration
Swift
case existsKey = "EXISTS"
-
Undocumented
Declaration
Swift
case explainKey = "EXPLAIN"
-
Undocumented
Declaration
Swift
case failKey = "FAIL"
-
Undocumented
Declaration
Swift
case forKey = "FOR"
-
Undocumented
Declaration
Swift
case foreignKey = "FOREIGN"
-
Undocumented
Declaration
Swift
case fromKey = "FROM"
-
Undocumented
Declaration
Swift
case fullKey = "FULL"
-
Undocumented
Declaration
Swift
case globKey = "GLOB"
-
Undocumented
Declaration
Swift
case groupKey = "GROUP"
-
Undocumented
Declaration
Swift
case havingKey = "HAVING"
-
Undocumented
Declaration
Swift
case ifKey = "IF"
-
Undocumented
Declaration
Swift
case ignoreKey = "IGNORE"
-
Undocumented
Declaration
Swift
case immediateKey = "IMMEDIATE"
-
Undocumented
Declaration
Swift
case inKey = "IN"
-
Undocumented
Declaration
Swift
case indexKey = "INDEX"
-
Undocumented
Declaration
Swift
case indexedKey = "INDEXED"
-
Undocumented
Declaration
Swift
case initiallyKey = "INITIALLY"
-
Undocumented
Declaration
Swift
case innerKey = "INNER"
-
Undocumented
Declaration
Swift
case insertKey = "INSERT"
-
Undocumented
Declaration
Swift
case insteadKey = "INSTEAD"
-
Undocumented
Declaration
Swift
case intersectKey = "INTERSECT"
-
Undocumented
Declaration
Swift
case intoKey = "INTO"
-
Undocumented
Declaration
Swift
case isKey = "IS"
-
Undocumented
Declaration
Swift
case isNullKey = "ISNULL"
-
Undocumented
Declaration
Swift
case joinKey = "JOIN"
-
Undocumented
Declaration
Swift
case keyKey = "KEY"
-
Undocumented
Declaration
Swift
case leftKey = "LEFT"
-
Undocumented
Declaration
Swift
case likeKey = "LIKE"
-
Undocumented
Declaration
Swift
case limitKey = "LIMIT"
-
Undocumented
Declaration
Swift
case matchKey = "MATCH"
-
Undocumented
Declaration
Swift
case naturalKey = "NATURAL"
-
Undocumented
Declaration
Swift
case noKey = "NO"
-
Undocumented
Declaration
Swift
case notKey = "NOT"
-
Undocumented
Declaration
Swift
case notNullKey = "NOTNULL"
-
Undocumented
Declaration
Swift
case nullKey = "NULL"
-
Undocumented
Declaration
Swift
case ofKey = "OF"
-
Undocumented
Declaration
Swift
case offsetKey = "OFFSET"
-
Undocumented
Declaration
Swift
case onKey = "ON"
-
Undocumented
Declaration
Swift
case orKey = "OR"
-
Undocumented
Declaration
Swift
case orderKey = "ORDER"
-
Undocumented
Declaration
Swift
case outerKey = "OUTER"
-
Undocumented
Declaration
Swift
case planKey = "PLAN"
-
Undocumented
Declaration
Swift
case pragmaKey = "PRAGMA"
-
Undocumented
Declaration
Swift
case primaryKey = "PRIMARY"
-
Undocumented
Declaration
Swift
case queryKey = "QUERY"
-
Undocumented
Declaration
Swift
case raiseKey = "RAISE"
-
Undocumented
Declaration
Swift
case recursiveKey = "RECURSIVE"
-
Undocumented
Declaration
Swift
case referencesKey = "REFERENCES"
-
Undocumented
Declaration
Swift
case regexpKey = "REGEXP"
-
Undocumented
Declaration
Swift
case reindexKey = "REINDEX"
-
Undocumented
Declaration
Swift
case releaseKey = "RELEASE"
-
Undocumented
Declaration
Swift
case renameKey = "RENAME"
-
Undocumented
Declaration
Swift
case replaceKey = "REPLACE"
-
Undocumented
Declaration
Swift
case restrictKey = "RESTRICT"
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Undocumented
Declaration
Swift
case rightKey = "RIGHT"
-
Undocumented
Declaration
Swift
case rollbackKey = "ROLLBACK"
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Undocumented
Declaration
Swift
case rowKey = "ROW"
-
Undocumented
Declaration
Swift
case rowIDKey = "ROWID"
-
Undocumented
Declaration
Swift
case savePointKey = "SAVEPOINT"
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Undocumented
Declaration
Swift
case selectKey = "SELECT"
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Undocumented
Declaration
Swift
case setKey = "SET"
-
Undocumented
Declaration
Swift
case tableKey = "TABLE"
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Undocumented
Declaration
Swift
case tempKey = "TEMP"
-
Undocumented
Declaration
Swift
case temporaryKey = "TEMPORARY"
-
Undocumented
Declaration
Swift
case thenKey = "THEN"
-
Undocumented
Declaration
Swift
case toKey = "TO"
-
Undocumented
Declaration
Swift
case transactionKey = "TRANSACTION"
-
Undocumented
Declaration
Swift
case triggerKey = "TRIGGER"
-
Undocumented
Declaration
Swift
case unionKey = "UNION"
-
Undocumented
Declaration
Swift
case uniqueKey = "UNIQUE"
-
Undocumented
Declaration
Swift
case updateKey = "UPDATE"
-
Undocumented
Declaration
Swift
case usingKey = "USING"
-
Undocumented
Declaration
Swift
case vacuumKey = "VACUUM"
-
Undocumented
Declaration
Swift
case valuesKey = "VALUES"
-
Undocumented
Declaration
Swift
case viewKey = "VIEW"
-
Undocumented
Declaration
Swift
case virtualKey = "VIRTUAL"
-
Undocumented
Declaration
Swift
case whenKey = "WHEN"
-
Undocumented
Declaration
Swift
case whereKey = "WHERE"
-
Undocumented
Declaration
Swift
case withKey = "WITH"
-
Undocumented
Declaration
Swift
case withoutKey = "WITHOUT"
-
Undocumented
Declaration
Swift
case emptyStringKey = "EMPTY_STRING"
-
Undocumented
Declaration
Swift
case semicolon = ";"
-
Undocumented
Declaration
Swift
case openParenthesis = "("
-
Undocumented
Declaration
Swift
case closedParenthesis = ")"
-
Undocumented
Declaration
Swift
case comma = ","
-
Undocumented
Declaration
Swift
case equal = "="
-
Undocumented
Declaration
Swift
case notEqual = "!="
-
Undocumented
Declaration
Swift
case lessThan = "<"
-
Undocumented
Declaration
Swift
case greaterThan = ">"
-
Undocumented
Declaration
Swift
case lessThanOrEqualTo = "<="
-
Undocumented
Declaration
Swift
case greaterThanOrEqualTo = ">="
-
Undocumented
Declaration
Swift
case plus = "+"
-
Undocumented
Declaration
Swift
case minus = "-"
-
Undocumented
Declaration
Swift
case asterisk = "*"
-
Undocumented
Declaration
Swift
case forwardSlash = "/"


Purchase in-game items
Note: Perform an update as described here before attempting this homework (thanks).
This exercise is an extension of the topic discussed in class: In Game Payment Options
Purchase an item from an oak button
In your world add an oak button and a sign above.
The sign should indicate that the button is used to purchase an item, and the cost of the item
Next, find the XYZ location of the button. You can do this by using F3 and note the "Looking At" location.
Now we can add logic to the Player Mouse Click event to test the block clicked on
If the block clicked on matches the oak button we can purchase the SCUBA for the player
You can use this diagram as a reference:


Similar but different, the Quantopian BarData
object, and the QuantConnect Slice
object
both provide data to the user's algorithm as point-in-time data.
In Quantopian, data is handled via the handle_data(context, data)
function.
In QuantConnect, data is handled via the OnData(self, slice)
method.
Both of these functions accept data whenever new data exists for a given point in time.
Although these two functions share the same method signature, the handling of the data is different.
BarData
vs. Slice
BarData
is the primary mechanism to retrieve the point-in-time data, as well as requesting
history for any given securities in Quantopian.
The following code retrieves daily historical data from 30 days into the past, as well as getting
the most recent data for AAPL at the current point-in-time.
Quantopian
def initialize(context): context.aapl = sid(24) def handle_data(context, data): # Gets a DataFrame of AAPL history going back 30 days aapl_history = data.history(context.aapl, fields=["open", "high", "low", "close", "volume"], 30, "1d") # Gets a pandas Series of the most recent AAPL data aapl_current = data.current(context.aapl, fields=["open", "high", "low", "close", "volume"])
QuantConnect
from datetime import timedelta class MyHistoryAlgorithm(QCAlgorithm): def Initialize(self) -> None: self.aapl = self.AddEquity("AAPL", Resolution.Daily) def OnData(self, slice: Slice) -> None: # Gets a DataFrame of AAPL history going back 30 days aapl_history = self.History([self.aapl.Symbol], timedelta(days=30), Resolution.Daily) # Gets the most recent AAPL Trade data (OHLCV) aapl_current = slice.Bars[self.aapl.Symbol]
Slice
represents a single point in time, and does not provide the functionality to access historical data itself.
To access historical data in an algorithm, use the algorithm's self.History()
call to request
a pandas DataFrame of historical data.
In Slice
, the data that is accessed is not a pandas DataFrame, but rather a single object containing data for a single point in time.
The TradeBar
class, for example, only contains scalar values of OHLCV, rather than return a DataFrame of OHLCV values.
Since the data Slice
contains is point-in-time, there will be only a single trade/quote bar per Symbol whenever OnData(self, data)
is called.
QuantConnect provides Quote (NBBO) data for use in your algorithm, otherwise known as a QuoteBar
.
Quote data is only accessible when an algorithm is set to consume Tick, Second, or Minutely data.
You can access Trade (OHLCV) data by accessing the Bars
attribute of Slice
.
You can access Quote (Bid(OHLCV), Ask(OHLCV)) data by accessing the QuoteBars
attribute of Slice
.
Both of the Bars
and QuoteBars
attributes are similar to Python dictionaries, and can
be used as such. To check to see if there exists a new piece of data for a given security, you can use Python's in
operator
on Bars
and or QuoteBars
.
You can also choose to iterate on all data received by calling the Values
attribute of the Bars
or QuoteBars
attributes, which will
return either a list of TradeBar
or QuoteBar
objects.
The TradeBar
object contains the Open
, High
, Low
, Close
, Volume
, Time
, EndTime
, and Symbol
attributes.
The QuoteBar
object contains the following attributes:
Bid.Open
, Bid.High
, Bid.Low
, Bid.Close
, LastBidSize
Ask.Open
, Ask.High
, Ask.Low
, Ask.Close
, LastAskSize
Time
, EndTime
, and Symbol
.
Note that the Bid
and Ask
attributes can potentially be None
if no bid/ask data exists
at a given point-in-time.
The example below shows the different ways to access TradeBar
and QuoteBar
data, as well as requesting 30 days of AAPL historical data.
from datetime import datetime, timedelta class MyDataAlgorithm(QCAlgorithm): def Initialize(self) -> None: self.aapl_security = self.AddEquity("AAPL", Resolution.Daily) self.aapl_symbol = self.aapl_security.Symbol def OnData(self, slice: Slice) -> None: # Gets 30 days of AAPL history aapl_history = self.History([self.aapl_symbol], timedelta(days=30), Resolution.Daily) # We must first check to make sure we have AAPL data, since this point-in-time # might not have had any trades for AAPL (this is in case you trade a low # liquidity asset. The data can potentially be missing for a point-in-time). if self.aapl_symbol in slice.Bars: aapl_current_trade = slice.Bars[self.aapl_symbol] Log(f"{self.Time} :: TRADE :: {self.aapl_symbol} - O: {aapl_current_trade.Open} H: {aapl_current_trade.High} L: {aapl_current_trade.Low} C: {aapl_current_trade.Close} V: {aapl_current_trade.Volume}") # Check to make sure we have AAPL data first, since there might not have # been any quote updates since the previous for AAPL (this is in case you trade # a low liquidity asset. The data can potentially be missing for a point-in-time). if self.aapl_symbol in data.QuoteBars: aapl_current_quote = slice.QuoteBars[self.aapl_symbol] if aapl_current_quote.Bid is not None: Log(f"{} :: QUOTE :: {} - Bid O: {} Bid H: {} Bid L: {} Bid C: {} Bid size: {}".format( str(self.Time), str(self.aapl_symbol) str(aapl_current_quote.Bid.Open), str(aapl_current_quote.Bid.High), str(aapl_current_quote.Bid.Low), str(aapl_current_quote.Bid.Close), str(aapl_current_quote.LastBidSize) )) if aapl_current_quote.Ask is not None: Log(f"{} :: QUOTE :: {} - Ask O: {} Ask H: {} Ask L: {} Ask C: {} Ask size: {}".format( str(self.Time), str(self.aapl_symbol), str(aapl_current_quote.Ask.Open), str(aapl_current_quote.Ask.High), str(aapl_current_quote.Ask.Low), str(aapl_current_quote.Ask.Close), str(aapl_current_quote.LastAskSize) ))


Kitsch deep v marfa, synth cornhole echo park food truck biodiesel enamel pin taxidermy VHS. Drinking vinegar swag tacos snackwave, blue bottle shabby chic hashtag chartreuse neutra vice leggings food truck trust fund ennui af. Cardigan pabst put a bird on it, pitchfork pork belly health goth kale chips cray skateboard typewriter mumblecore 8-bit chambray tattooed 90's. Palo santo viral man braid vinyl.


Id: 22
Name: Signus 5 Expanse
Type: unknown
Dimension: Cromulon Dimension
Residents: ['https://rickandmortyapi.com/api/character/24', 'https://rickandmortyapi.com/api/character/309']
Url: https://rickandmortyapi.com/api/location/22
Created: 2017-11-18T20:27:26.218Z


Specify individual items to be editable or readonly. Toggle edit options and override behavior from timeline.editable


Guillaume Calmettes
Paired data
So far, we have dealt with Categorical & Quantitative variables, whether it was for making inferences from one sample or comparing 2 groups. When comparing two groups, whatever was the nature of our response variable (categorical or quantivative) the explanatory variable has always been categorical.
Today, we will learn how to deal with and describe the relationship between two quantitative variables, meaning that the explanatory will also be quantitative.
A scatterplot is the graph of the relationship between two quantitative variables.
If there are explanatory and response variables:
Explanatory variable on the x axis
Response variable on the y axis
The paired data for each case are plotted as a single point on the scatterplot.
The numerical scales (and units) are independant, one for each variable.
Note:
A scatterplot can have more than 2 dimensions,
it allows you to build complex visualizations:
Size encoding
Color encoding
Symbol encoding
Ex:
- Point size: Population
- Color: Number of larcenies
In this case, multiple relationships between the different variables can be visually appreciated at the same time.
Note:
Multiple datasets can be displayed
on the same scatterplot.
The different datasets can be differentiated by
color/symbol encoding
All the datasets must have the same variables
(displayed on the same scales)
Visual comparisons can be made.
There are 4 majors characteristics to consider when describing a scatterplot:
1. Direction (positive/negative)
A positive association means that values of one variable tend to be higher when values of the other variable are higher
A negative association means that values of one variable tend to be lower when values of the other variable are higher
Two variables are not associated if knowing the value of one variable does not give you any information about the value of the other variable
There are 4 majors characteristics to consider when describing a scatterplot:
1. Direction (positive/negative)
2. Form (linear or not)
An association is considered linear if the overall shape of the data point clouds can be
describe as a line.
An association is considered non-linear if there are obvious non-linearity in the
overall shape of the data points.
There are 4 majors characteristics to consider when describing a scatterplot:
1. Direction (positive/negative)
2. Form (linear or not)
3. Strength (strong-moderate-weak, we will let correlation help us decide)
The strength of an association is reflected by how close the data points are to each other while describing the overall linear shape. More local variability in both x and y means less strength.
There are 4 majors characteristics to consider when describing a scatterplot:
1. Direction (positive/negative)
2. Form (linear or not)
3. Strength (strong-moderate-weak, we will let correlation help us decide)
4. Unusual observations
Unusual observations (outliers) refer to data points for which one of the variable is much lower or much greater than the same variable for the other data points. This data point will appear to be out of place compared to the other ones.
Make initial guesses for the strength and direction of association for each of the following car characteristics
In statistics, dependence (or association) is any statistical relationship,
whether causal or not, between two (random) variables.
When the association is linear, we often refer to such an association as correlation.
The numerical statistic to measure the strength and direction of linear association between two quantitative variables is the correlation coefficient (often simply called "correlation").
sample correlation coefficient: $r$
population correlation coefficient: $\rho$ ("rho")
Correlation coefficient ($r$)
What are the properties of $r$?
The correlation coefficient:
Reflects the linear strength and direction of a linear relationship
Does not reflect the slope of the relationship
Does not reflect many aspects of nonlinear relationships
Range of values: $-1\leq r\leq1$
The sign indicates the direction of association:
The closer $r$ is to $\pm 1$, the stronger the linear association (the closer the points fit to a line)
$r$ has no units and does not depend on the units of measurement
The correlation makes no distinction between explanatory and response variables (swap the axes and the correlation coefficient will be the same)
The commonly accepted ranges for interpreting the correlation coefficient are as follow:
| Correlation value (absolute value) | Strength of association | What this means |
| 0.7 to 1.0 | Strong |
The points will appear to be nearly a straight line |
| 0.3 to 0.7 | Moderate | When looking at the graph the increasing/decreasing pattern will be clear, but it won’t be nearly a line |
| 0.1 to 0.3 | Weak | With some effort you will be able to see a slightly increasing/decreasing pattern |
| 0 to 0.1 | None | No discernible increasing/decreasing pattern |
Go to http://istics.net/Correlations/
Enter group id:
Cal17We routinely rely on technology to compute correlations (computing the correlation "by hand" can be tedious, especially with a very high number of data points).
This correlation formula can be expressed under the form:
$r=\frac{1}{n-1}\sum_{n=1}^{n} (\frac{x_i-\bar{x}}{s_x})(\frac{y_i-\bar{y}}{s_y})$
with $s_x=\sqrt{\frac{\sum_{n=1}^{n}(x_i-\bar{x})^2}{n-1}}$
Essentially the correlation calculation involves converting all values for both variables to z-scores, and can be considered as the mean of the products of the standard scores (local variation of the data in both directions).
A strong positive or negative correlation does not (necessarily) imply a cause and effect relationship between the two variables.
A correlation near zero does not (necessarily) mean that the two variables are not associated, since the correlation measures only the strength of a linear relationship.
Correlation can be heavily influenced by outliers. Always plot your data!
If there was no association between height and foot length, what is the probability we would get a correlation as high as 0.711 just by chance?
If there is no association between height and foot length, it means that there is no pairing between the two variables.
Resampling methodology:
We can break apart the heights and their corresponding foot lengths
by shuffling one of the variables while
keeping the other one untouched.
We create hypothetical pairs that could have been observed if there was no association between height and foot length.
For each simulation, we calculate the new $r$ resulting from this possible association.
By repeating this process 10000 times, we obtain the sampling distribution of the correlation coefficient if there was no association between the two variables in our dataset. This is the sampling distribution of the null hypothesis.
A p-value can be calculated by counting how many simulations resulted in a $r$ as extreme as our initial observation and dividing it by the total number of simulations.
$p=0.0003$
We have strong evidence against the null hypothesis,
a correlation coefficient as extreme as $r=0.711$ would
only be observed 0.3% of the time if the null hypothesis
was true.
We can conclude that foot length is positively
correlated with height.
Resampling methodology:
To construct the 95% confidence intervals, we construct
the sampling distribution of our statistic of interest ($r$)
by drawing (with replacement)
random bootstrap samples of the pairs from our original data sample.
For each simulation, we calculate the new $r$ resulting from this new obtained sample.
By repeating this process 10000 times, we obtain the sampling distribution of $r$, centered at the value of $r$ observed in our original sample.
The 95% confidence intervals can then be calculated from this distribution.
The correlation coefficient between height and foot length is 0.711, with a 95% CI of [0.54, 0.86].
$0$ (the "no-association value") is not in this interval. We have strong evidence suggesting that height and foot length are positively correlated.


{% extends "layout.html" %} {% block pageTitle %} Error: Vehicle details - Apply for a vehicle test - GOV.UK {% endblock %} {% block beforeContent %}
alpha This is a new service – your feedback will help us to improve it.


NOTES: You have 7 attempts in total: Rope, Head, Body, Left Arm, Right Arm, Left leg and Right leg
Reload game
Check
This is the placeholder for the word that you need to guess:


This function is asynchronous.
Constructs a contract encoder for a given contract artifact.
The artifact for the contract.
A contract constructor object may be substituted for the artifact, so if you're not sure which you're dealing with, it's OK.
The EncoderSettings to use; see the documentation for that type for more information. If absent, the encoder will be based on just the single contract provided; it is recommended to pass more information to get the encoder's full power.
Note that if the artifact contains unlinked libraries, you will have to
pass either the provider
or networkId
setting in order to encode
contract creation transactions.
This function is asynchronous.
Constructs a contract instance encoder for a deployed contract instance. You must pass in a provider or network ID to use this function.
The artifact corresponding to the type of the contract.
A contract constructor object may be substituted for the artifact, so if you're not sure which you're dealing with, it's OK.
The EncoderSettings to use, including the provider or network id; see the documentation for that type for more information.
This function is asynchronous.
Constructs a project encoder for the project.
This function is asynchronous.
Constructs a contract instance decoder for a contract instance at a given address.
The artifact corresponding to the type of the contract.
A contract constructor object may be substituted for the artifact, so if you're not sure which you're dealing with, it's OK.
The address of the contract instance to decode.
Address must either be checksummed, or in all one case to circumvent the checksum. Mixed-case with bad checksum will cause this function to throw an exception.
The EncoderSettings to use; see the documentation for that type for more information. If absent, the encoder will be based on just the single contract provided; it is recommended to pass more information to get the encoder's full power.
Note that if the artifact contains unlinked libraries, you will have to
pass either the provider
or networkId
setting in order to encode
contract creation transactions.
This function is asynchronous.
Constructs a contract encoder for a given contract.
The contract the encoder is for. It should have all of its libraries linked.
The EncoderSettings to use; see the documentation for that type for more information. If absent, the encoder will be based on just the single contract provided; it is recommended to pass more information to get the encoder's full power.
This function is asynchronous.
Constructs a contract instance encoder for a contract instance at a given address.
The contract constructor object corresponding to the type of the contract.
The address of the contract instance to decode.
Address must either be checksummed, or in all one case to circumvent the checksum. Mixed-case with bad checksum will cause this function to throw an exception.
The EncoderSettings to use; see the documentation for that type for more information. If absent, the encoder will be based on just the single contract provided; it is recommended to pass more information to get the encoder's full power.
This function is asynchronous.
Constructs a contract instance encoder for a deployed contract instance.
The contract abstraction object corresponding to the contract instance.
The EncoderSettings to use; see the documentation for that type for more information. If absent, the encoder will be based on just the single contract provided; it is recommended to pass more information to get the encoder's full power.
This function is asynchronous.
Constructs a contract instance encoder for a deployed contract instance.
The contract constructor object corresponding to the type of the contract.
The EncoderSettings to use; see the documentation for that type for more information. If absent, the encoder will be based on just the single contract provided; it is recommended to pass more information to get the encoder's full power.
Generated using TypeDoc
Truffle Encoder
This module provides an interface for recognizing JavaScript user input of Solidity values, encoding those values for use in a transaction, and performing overload resolution based on those values to determine which Solidity method to encode for.
The interface is split into three classes: The project encoder, the contract encoder, and the contract instance encoder. The project encoder is associated to the project as a whole; it can recognize user input, encode transactions, and resolve overloads, although the interface for the latter two is somewhat inconvenient. The contract encoder is associated to a specific contract class. It is similar to the project encoder, but presents an easier-to-use interface for transaction encoding and overload resolution, so long as one is dealing with methods of the specified class. The contract instance encoder is associated to a specific contract instance; it is like the contract encoder, but is associated to a specific address, allowing the
to
option in transactions to be populated automatically.Usage
Initialization
Create a encoder with one of the various constructor functions.
For a project encoder, use the
forProject
function.For a contract encoder, use the
forArtifact
orforContract
function.For a contract instance encoder, use one of the following:
forDeployedArtifact
forDeployedContract
forArtifactAt
forContractAt
forContractInstance
See the documentation of these functions for details, or below for usage examples.
All of these functions take a final argument in which information about the project is specified; currently only a few methods for specifying project information are allowed, but more are planned.
One can also spawn encoders from other encoders by supplying additional information. See the documentation for the individual encoder classes for a method listing.
Encoder methods
See the documentation for the individual encoder classes for a method listing.
Wrapped format information
When using the various "wrap" functions, values will be wrapped in machine-readable Format.Values.Value objects containing individual wrapped values. (This is the same format that
@truffle/decoder
produces output in.) See the format documentation for an overview and complete module listing.Use of project information and encoding of enums
The encoder can do purely ABI-based encoding, like other encoders; however it has the capability to use project information to do more.
The most significant use of this is that if further project information is present, this allows for enums to be entered as strings with the name of the option, rather than having to be entered via the underlying number. See the documentation of ProjectEncoder.wrap for more.
Similarly, if project information is present, the encoder will also throw an error if you attempt to put an out-of-range value into an enum type, and refuse to consider overloads that would result in this during overload resolution. If project information is absent, the encoder will be unable to recognize any error in these situations.
ENS resolution
The encoder supports ENS resolution for address and contract types if initialized to support such. See the documentation of the EncoderSettings and EnsSettings types for more.
Basic usage examples
These usage examples are for a project with two contracts,
Contract1
andContract2
. Let's suppose these look like the following:Encoding a transaction
Performing overload resolution


WebRTC and Hyperty based application
Ready to start your next project with us? That's great! Give us a call or send us an email and we will get back to you as soon as possible!
+351 21 4225700
office@rethink-project.eu


POST
v01 - Email and form data submit {json}{{domain}}/api/v01/email/form/submit
Send an email with all form data for save it and send email to tenant access_token user
| token | {{API_KEY}} |
| X-Lang | {{X-Lang}} |
| checkin | 25/08/2019
(string) Checkin date Italian format dd/mm/YYYY |
| checkout | 30/08/2019
(string) Checkout date Italian format dd/mm/YYYY |
|<EMAIL_ADDRESS>(string) Email of sender |
|
| first_name | Artur
(string) First name of sender |
| last_name | Postman
(string) Last name of sender |
| _form[extra][message] | TEST with Postman
(string)[optional] TEXT of form request |
| _form[extra][telephone] | 1234567
(string)[optional] TEXT of form request |
| adults | 2
(integer)[optional] Adults number |
| children | 2
(integer)[optional] Children number |
| children_age | 3,6
(string)[optional] Children age |
| type_id |
(integer)[optional] Id of the form data request type (1 - Camping, 2 - Village, 3 - ) |
| lang_code | it
(string)[optional] ISO locale of form_data language (for response lang set X-Lang header) |
| _email[to_email] |<EMAIL_ADDRESS>(string)[optional] Email to which send (if diferent from the owner of acces_token an carbon copy will be sent to the owner also) |
| _email[to_name] | Buonsito
(string)[optional] Name to which send (if to_email/to_name are ommitted the one of owner of access token will be used) |
| _email[subject] | Custom subject of email (v1)
(string)[optional] Default is: Preventivo richiesto da/Estimate request from :name - :to_name :from_name - :to_name |
| _email[extra][template] | forms.simple_html.base
(string)[optional] Template to use for send email default is: forms.simple_html.base |
| _email[extra][quote_structures] | 2
[Custom] filed make sense only with campingenatura template |
| verbose | true
(bool)[optional] Get the Exception message when debug an error |


At ARSTECH we are a very committed team of HVAC professionals who have a decade of meticulous experience. We specialise
in end-to-end solutions in HVAC systems as per customer specifications. ARSTECH strives to consistently meet
the increasing demand for quality and service for each and every project that we undertake. We have been the
best solution for many, ranging from high efficiency central AC systems to single room fixtures. Our experienced
professionals not only capture your need but also design efficient solutions and implement them successfully.
We are not done here, we confirm our customer’s satisfaction to its full capacity and provide our extended services
as and how required.
PRODUCTS
Hi wall Split AC
Ceiling Suspended Cassette
Tower
Ductable
Ventilation System
Conventional Outdoor AC
VRV System
Services
ARSTECH is in the HVAC field since 2011. We have a highly efficient in-house team for ‘Design, Execution, Installation
and even Maintenance of HVAC systems’. We believe and specialise in providing end-to-end solutions in HVAC such
as VRV’s, Duct systems, Ventilations etc.
Many benefits can be achieved through regular routine maintenance and a comprehensive plant inspection. Such benefits
are Reduced downtime Lower running cost Increased longevity of your equipment.
Contact Us
Hi wall Split AC
As the name suggest, one unit is divided into two parts, cooling unit is installed inside the room, where
as hot exhaust is outside. As cooling unit is separate, which allow the manufacturer to make more powerful
AC. As the compressing unit is outside, there is no noise inside the room. Split Ac is good choice for
offices and other commercial places. However, it is not suitable for rooms, which are in the middle of
large buildings, as in this case it will be difficult to connect them with their compressor.
Ceiling suspended cassette
Ceiling cassette AC units are mounted as the name suggests; in the ceiling. This is most effective in a suspended or floating
ceiling where there is room to accommodate the unit. Since cold air falls towards the floor, the ceiling
mounting provides exceptional coverage and, provided the fans are powerful enough, a ceiling cassette AC
unit can cover a fairly large room. Being in the ceiling also means that the units are out of the way.
Since the condenser is located outside the building, a ceiling cassette AC unit is exceptionally quiet.
Further to this, along with modern technology such as adjustable thermostats and variable speed fans, ceiling
cassette AC units are exceptionally energy efficient. Photocatalytic purification filters can also be used
with them to filter the air of pollutants and other harmful particulate, meaning the AC unit can pull double
duty as an air purifier.
Ceiling cassette units are quite small, but still require space in the ceiling to be installed.
Tower
Tower / floor-mounted air conditioning units allow adaptive climate control and are the perfect solution
for any property interior. Spaces that have limited capabilities for fixed units and special installations
can benefit from these units - such as heavily glazed areas like car showrooms and conservatories.
ARSTECH have a range of floor-mounted air conditioning units which are available in two varieties - low level
floor mounted or larger console type units. Low level floor-mounted units will perfectly nestle under your
conservatory windows, for instance, and our console units are for larger scale requirements such as server
rooms and industrial-scale climate control. All our floor-mounted air conditioning units are manufactured
by leading names in the industry and are perfect for a range of applications.
Ductable
For concealed air temperature control and a continually refreshed interior environment, a ducted air conditioning
system is ideal. These systems cause minimal aesthetic disruption as they are usually installed into the
building's ceiling air ducts and are perfect for residential, commercial and industrial environments alike
due to the powerful output they generate. We can install these systems to perform at optimum level, whether
they are conditioning the environment in just one room or in several others as well. An inverter with a
high power output allows this system to provide air conditioning for a number of applications. They're
also able to remove air pollutants in the room and replace them with freshly treated, warm or cold air.
For purified air in your building, contact ARSTECH today and we'll provide you with the relevant information
about ducted air conditioning for buildings.
Ventilation System
The importance of proper ventilation is highlighted in India Building Regulations to ensure a safe air flow
in businesses across the country. Correctly designed ventilation systems will provide rooms throughout
a building with comfortable environments to live or work in and can also reduce the strain on heating and
cooling systems. ARSTECH can design a specialist ventilation system around the unique features of your
premises such as car parking area, staircase, enclosed spaces, to leave you with effective air flow and
a continually refreshed atmosphere. The ventilation fans can work in-sync with your air conditioning system to
provide you with optimal working conditions. Whether you have a new build that needs a ventilation system
or have found that the air in you building is static and requires experts to install ventilation fans to
keep the air flow pleasant, we're the people you need. Our ventilation systems are always designed by experts
and installed by experienced technicians. Contact us today for more information about our ventilation products
and services.
Conventional Outdoor AC
An outdoor compressor is an electric pump, or heart of the system, that circulates the refrigerant in a closed
loop between the condenser and evaporator coils. Compressors come in more than one variety. The majority
of homes and smaller commercial air conditioning systems circulate a compressed gas refrigerant, widely
recognized as Freon, in a closed “split” system to cool and condition inside air. The refrigerant helps
to cool and dehumidify the inside air and has to be re-cooled and condensed, and outside air is the medium
most often used to accomplish this. The term “split” simply means that components are divided into inside
and outside portions as opposed to being located together in a “package” unit. In a “forced air” system,
an internal blower circulates the conditioned air through Different types of IDU such as Hi wall, Cassette,
Tower, Ductable etc. to the rooms where the cooler air is needed.
VRV System
VRV air conditioning and VRF air conditioning are innovative technologies that can simultaneously change
temperatures in different rooms in a building in response to external weather conditions.
These systems are perfect for business / residential premises where temperature control is an essential factor
in daily activities, and in buildings where the inhabitants value the climate of their rooms and understand
that weather changes can affect the temperatures felt indoors.
Our expert engineers will design the perfect VRV or VRF air conditioning system around the features at your
premises. This customized approach will ensure your building experiences desired temperatures throughout
the building - heating or cooling the separate rooms accordingly. The ideal temperature for the specific
rooms is set at the main control panel (this is the only human input needed) and the system does the rest
of the work throughout the day and night.
Maintenance & servicing
Each AC unit require Minimum 3 routine services in a year, which should be done by trained mechanic at equal intervals during
the year.The routine servicing will cover the following:
Checking motor bushing
Ground Connections.
Checking Connections at the main plug.
Cleaning the blower & condenser fan.
Cleaning air filter.
Cleaning the Evaporator &Condenser Coil.
Checking the equipment.
Oiling the motor.
Checking cooling efficiency.
AMC For HVAC
COMPREHENSIVE MAINTENANCE CONTRACT
3 (Three) routine services
Immediate attendance of break down, if any
Refrigerant Gas charging (Conditions apply), if necessary
The following Spare Parts shall be replaced free of cost in case
of any breakdown during the AMC period 1) Compressor 2) Fan motor 3) P.C.B 4) Magnetic Switch
5) Transformer 6) Other Electrical Parts of AC.
Following parts, which are not covered under Annual Maintenance
Contract schemes, (these were not covered under original warranty as well). Air Filter/ Sheet
Metal Parts/ Evaporator Coils/ Condenser coils/ Front grills Assy. /Plastic cover/panel/ Circuit
Breaker (M.C.B., Sequencer)/ Remote Handset (if mishandling/broken) / Voltage stabilizer & Scanners
Any damages due to site conditions, rats & insects are not cover
under CAMC. Contract Validity from 12 month from the date of PO & Payment.
NON COMPREHENSIVE MAINTENANCE CONTRACT
3 (Three) routine services
Immediate attendance of break down, if any
Refrigerant Gas charging (Conditions apply), if necessary
The following Spare Parts shall be replaced free of cost in case
of any breakdown during the AMC period 1) Fan motor 2) P.C.B 3) Magnetic Switch 4) Transformer
5) Other Electrical Parts of AC
Following parts, which are not covered under Annual Maintenance
Contract schemes, (these were not covered under original warranty as well). Air Filter/ Sheet
Metal Parts/ Evaporator Coils/ Condenser coils/ Front grills Assy. /Plastic cover/panel/ Circuit
Breaker (M.C.B., Sequencer) Remote Handset (if mishandling/broken)/ Voltage stabilizer & Scanners
Any damages due to site conditions, rats & insects are not cover
under AMC Contract Validity from 12 month from the date of PO & Payment.
LABOUR ONLY MAINTENANCE CONTRACT
3 (Three) routine services
Immediate attendance of break down, if any
Any minor repairs required during these services with the exception
of supply parts will be carried out free as part of the service. Contract Validity from 12 month
from the date of PO & Payment.
Plant Audit - HVAC
HVAC audit provides data for the next important decision. The heating, ventilation and air conditioning (HVAC) system, in
most facilities, is the highest energy consuming component and the most critical. The purpose of your HVAC
Audit is primary designed to discover what is working, what isn’t working and how effective the system
is. We don’t redesign or re-engineer, that some thing else, this audit investigates how your HVAC system
is operations and what are the current losses. The results of the HVAC audit can be delivered in a spread
sheet format, this will assist to convert the data for energy management, costs, life cycle and obsolescence
into an asset register. We can create the asset register for you based upon your overall requirements.
We can include various parameters such as:
HVAC equipment condition
Costs to repair HVAC equipment and peripherals
Cost to replace
life term of HVAC
obsolescence considerations
Refrigerant gas, R22, R123, R32, R401a
Electrical consumption
Estimated cost to run per day, per month
Service ability of HVAC equipment
If there are possibilities to extend HVAC Equipment life term;
What are the costs?
What corrective maintenance is required to sustain life term?
What about “Run to fail” options? All these items and the additional peripheral equipment can be considered
and incorporated into the investigation.


Doctor
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Display a list of current and previous patients associated with you
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Microsoft MakeCode Arcade
Chaos Maze inspired by WONDER WOMAN 1984
Wonder Woman is in a museum and needs your help!
-
First, play the professionally designed Chaos Maze game below to help Wonder Woman navigate through the halls of a museum, like those found at the Smithsonian. She needs to collect 13 artifacts, retrieve her lasso to defeat Barbara Minerva, and retrieve her armor to destroy the Shard of Chaos!
-
That game was exciting! Making a game like that takes a team of multiple people working for several weeks with a company budget, but with MakeCode Arcade, you can make something similar on your own in about an hour!
Click the button below to follow an easy step-by-step tutorial and make your own version of the Chaos Maze!
Create your own game
Want to make more games? You can find more examples on Microsoft MakeCode Arcade
WONDER WOMAN 1984 TM & © DC and WBEI. RATED PG-13


{% extends "postman/base.html" %} {% block content %}
Reset your password by clicking the link below:


Converts a list object or several data.frames of isobaric peptide-level data to an object of the class 'isobaricpepData'. Objects of the class 'isobaricpepData' are lists with two obligatory components e_data
and f_data
. An optional list component e_meta
is used if analysis or visualization at other levels (e.g. protein) is also desired.
as.isobaricpepData(e_data, f_data, e_meta = NULL, edata_cname, fdata_cname, emeta_cname = NULL, exp_cname, channel_cname = NULL, refpool_channel = NULL, refpool_cname = NULL, refpool_notation = NULL, ...)
| e_data | a \(p \times n + 1\) data.frame of expression data, where \(p\) is the number of peptides observed and \(n\) is the number of samples (an additional peptide identifier/name column should also be present anywhere in the data.frame). Each row corresponds to data for each peptide. One column specifying a unique identifier for each peptide (row) must be present. |
|---|---|
| f_data | a data.frame with \(n\) rows. Each row corresponds to a sample with one column giving the unique sample identifiers found in e_data column names and other columns providing qualitative and/or quantitative traits of each sample. |
| e_meta | an optional data.frame with at least \(p\) rows. Each row corresponds to a peptide with one column giving peptide names (must be named the same as the column in |
| edata_cname | character string specifying the name of the column containing the peptide identifiers in |
| fdata_cname | character string specifying the name of the column containing the sample identifiers in |
| emeta_cname | character string specifying the name of the column containing the protein identifiers (or other mapping variable) in |
| exp_cname | character string specifying the name of the column containing the experiment/plate information in |
| channel_cname | optional character string specifying the name of the column containing the instrument channel a sample was run on in |
| refpool_channel | optional character string specifying which channel contained the reference pool sample, only used when this remains the same from experiment to experiment. This argument is optional, see Details for how to specify information regarding reference pool samples. |
| refpool_cname | optional character string specifying the name of the column containing information about which samples are reference samples in |
| refpool_notation | optional character string specifying the value in the refpool_channel column which denotes that a sample is a reference sample. This argument is optional, see Details for how to specify information regarding reference pool samples. |
| ... | further arguments |
The class 'isobaricpepData' is meant to deal with peptide data generated on instruments where a reference pool for normalization is available (e.g. TMT, iTRAQ). In all cases you must specify exp_cname
which gives the column name for the column in f_data
containing information about which experiment/plate a sample was run on.
There are two ways to specify the information needed for identifying reference samples which should be used for normalization:
specify channel_cname
and refpool_channel
. This should be used when the reference sample for each experiment/plate was always located in the same channel. Here channel_cname
gives the column name for the column in f_data
which gives information about which channel each sample was run on, and refpool_channel
is a character string specifying the value in channel_colname
that corresponds to the reference sample channel.
specify refpool_cname
and refpool_notation
. This should be used when the reference sample is not in a consistent channel across experiments/plates. Here, refpool_cname
gives the name of the column in f_data
which indicates whether a sample is a reference or not, and refpool_notation
is a character string giving the value used to denote a reference sample in that column.
See examples below. If your data has already undergone normalization to the reference pool, you should speficy isobaric_norm = T
.
Objects of class 'isobaricpepData' contain some attributes that are referenced by downstream functions. These attributes can be changed from their default value by manual specification. A list of these attributes as well as their default values are as follows:
| data_scale | |
| Scale of the data provided in | e_data |
| . Acceptable values are 'log2', 'log10', 'log', and 'abundance', which indicate data is log base 2, base 10, natural log transformed, and raw abundance, respectively. Default is 'abundance'. | |
| data_norm | A logical argument, specifying whether the data has been normalized or not. Default value is FALSE. |
| isobaric_norm | |
| A logical argument, specifying whether the data has been normalized to the approporiate reference pool sample or not. Default value is FALSE | |
| norm_info | Default value is NULL. When a normalization is applied to the data, this becomes populated with a list containing the normalization function, normalization subset and subset parameters, the location and scale parameters used to normalize the data, and the location and scale parameters used to backtransform the data (if applicable). |
| data_types | |
| Character string describing the type of data (e.g.'Positive ion'). Default value is NULL. | |
| check.names | Logical defaults to TRUE. Indicates whether 'check.names' attribute of returned omicsData object is TRUE or FALSE. |
Computed values included in the data_info
attribute are as follows:
| num_edata | |
| The number of unique | edata_cname |
| entries. | |
| num_miss_obs | The number of missing observations. |
| num_emeta | |
| The number of unique | emeta_cname |
| entries. | |
| prop_missing | The proportion of |
e_data | values that are NA. |
| num_samps | |
| The number of samples that make up the columns of | e_data |
| . | |
| meta_info | A logical argument, specifying whether |
e_meta | is provided. |
dontrun{ library(pmartRdata) data("isobaric_edata") data("isobaric_fdata") data("isobaric_emeta") mypepData <- as.isobaricpepData(e_data = isobaric_edata, e_meta = isobaric_emeta, f_data = isobaric_fdata, edata_cname = "Peptide", fdata_cname = "Sample", emeta_cname = "Mass_Tag_ID") # Alternate specification # }#> Error: <text>:1:8: unexpected '{' #> 1: dontrun{ #> ^


Status
{{this.pendingConfirmation}}
Collected
Confirmed
With pending confirmation
Confirm
Delivered
Confirmed
With pending confirmation
Confirm
{{_recycleModel.userName}}
Phone
{{_recycleModel.userPhone}}
City
{{_recycleModel.cityName}}
Address
{{_recycleModel.userAddress}}


M’sian Has Supernatural ‘Passenger’ in Back Seat, Bravely Asks It To Help Pay Toll
by Thermesh VelusamyTap to listen to this article instead: 🔊 Listen to Post
We’ve all heard ghost stories before right? I mean, who doesn’t love a good ghost story ? Every time there’s a new horror movie at the cinema, you know it’ll be packed. You know why we love hearing and watching ghost stories? Because they’re imaginative – and also because it didn’t happen to us. Let’s be honest, we would lose our minds if something paranormal actually happened to us.
So, props to this guy for handling a supernatural experience calmly and professionally. And amazingly, even in a moment of distress, his sense of humour did not waver.
“If you wanna hitchhike it’s okay but at least pay me. Can even help me to pay for the toll but no, you just chose to leave like that. At least say thank you lahh..”
In the video, you can hear the man saying that he’s on the way back to Seremban, and he doesn’t know where the “thing” wants to go. He also told the “thing” to get down wherever it wants to go. He even advised that if it wants to pay, it’s okay, and even if it didn’t pay it’s okay.

The Facebook user then uploaded another video of the entity not being there any more, and he clearly sounded relieved. As everyone would be, obviously.
This guy’s really brave for handling himself in a situation that most people would freak out in. Reminder, if you ever find yourself in a similar situation, not showing any fear like this man might be the best option!
Also read: Watch: Horror Movie The Nun Comes to Life in Carpark & It’s So Real You Might Just Pee Your Pants


邮箱验证 / Mailbox validation
{if condition="($user['email_status'] eq 0)"}
我们检测到您的邮箱还未验证，请立即验证！
We have detected that your mailbox has not been verified, please verify it immediately!
{$user->email}
您的邮箱{$user->email}已验证成功！
Your mailbox Verified success!


search
Search engine optimization
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Governance, risk and compliance
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CODE QUIZ
TIME REMAINING:
000
SELECT DIFFICULTY:
Instructions
High Scores
First, select a difficulty mode. The questions are the same, but you will have less time to answer them in hard mode.
Once you have selected a difficulty mode, click the "Start Quiz" button. The timer will immediately start counting down. If it reaches 0, the quiz will end.
Questions will appear one at a time. Click on your answer. You will be informed whether your answer was correct or incorrect when the next question appears. For each incorrect answer, there is a 10-second time penalty.
No high scores yet.


First, a moment to say Hello World!
yet again as I rebuild this blog once more :)
Link Dump
I’ve been consuming Hacker News voraciously and done a lot more long reading in the last month or so. I came across a few good articles to share that I just haven’t gotten a chance to share yet. I’m just going to toss them in here as a list of recommendations.
The Secret Origin Story of the iPhone
This is an excerpt from a book by Brian Merchant - “The One Device: The Secret History of the iPhone”. The book is a deep look at how the iconic device got made. I was in rapture as I read this excerpt on The Verge, and I immediately went out and pre-ordered it. I’ll try to do a mini-review of the whole work after I get to read it.
From the first few chapters I can tell you its not just the politics and intrigue of the iPhone’s creating at Apple, but also a sprawling investigation into the physical construction of the iPhone and its impact on the world.
The Finish Tomb for Nuclear Waste
This was a really awesome article I ran across on HN a few weeks ago. It is a story about the construction of a massive permanant nuclear waste storage facility being built on Olkiluoto Island in western Finland. The repository, called Onkalo, is built to last for 100,000 years - enough time to allow the toxic waste within de-radiate. It’s an eerie tale about human discovery and the ramifications.
Android ViewModel
The thing that has my attention the most coming out of Google I/O was the substantial architecture changes coming to Android in O. This link is basically a reminder for myself to learn more about it and hopefully share how I use it in my own development. For now, take a look at what they can do for yourself.
The one minute gist is you can now have Lifecycle-aware components that survive for the lifecycle of your activity and can be used to manage data for your Activities and their Fragments in a much cleaner and safer way then the previous patterns. Implement a ViewModel
and implement listeners to its members and you can create clean reactive Fragments easily.
That’s it for now…
More to come with this blog. For now it’s a simpler more cleaner site setup that I can hopefully be vigilant in updating moving forward. Thanks for reading.
-AJ


New name announced for indoor arena in Cincinnati
CINCINNATI (AP) - An arena in Cincinnati has a new name after U.S. Bank decided not to renew its naming rights agreement with the site.
Officials have announced that the new name of the former U.S. Bank Arena will be Heritage Bank Center.
The 17,000-seat indoor arena in downtown Cincinnati has been the host to musical acts including James Brown and Led Zeppelin as well as the home arena for the Cincinnati Cyclones hockey team. It has had several names since first opening in 1975 as Riverfront Coliseum.
Chris Caddell, chairman of Erlanger, Kentucky-based Heritage Bank, said Monday that the center plans to attract events with the power to draw people from the region and beyond.
Financial details of the 10-year naming rights agreement with arena owner Nederlander Entertainment weren’t disclosed.
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Protective services are all about keeping things safe - people, businesses and communities.
Which means fire services, waste management, police and all those other things which help make our society a better place.
It also includes HM Armed Services and countless roles like Naval warfare rating, Royal Marines general duties rifleman, Army infantryman or RAF regiment gunner. All of which involve general or more specialised duties which could be in aggressive, peacekeeping or humanitarian roles.


- BasicFriendTest - Class in cmput301t4.gameswap.UI_TestCases
-
Created by kynan on 12/8/15.
- BasicFriendTest() - Constructor for class cmput301t4.gameswap.UI_TestCases.BasicFriendTest
-
- BasicInventoryTest - Class in cmput301t4.gameswap.UI_TestCases
-
Created by kynan on 11/28/15.
- BasicInventoryTest() - Constructor for class cmput301t4.gameswap.UI_TestCases.BasicInventoryTest
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- BasicTradeTest - Class in cmput301t4.gameswap.UI_TestCases
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Created by dren on 12/8/15.
- BasicTradeTest() - Constructor for class cmput301t4.gameswap.UI_TestCases.BasicTradeTest
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- BasicUserTest - Class in cmput301t4.gameswap.UI_TestCases
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Created by kynan on 11/21/15.
- BasicUserTest() - Constructor for class cmput301t4.gameswap.UI_TestCases.BasicUserTest
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- BasicViewOtherUserProfile - Class in cmput301t4.gameswap.UI_TestCases
-
Created by kynan on 12/8/15.
- BasicViewOtherUserProfile() - Constructor for class cmput301t4.gameswap.UI_TestCases.BasicViewOtherUserProfile
-
- BUILD_TYPE - Static variable in class cmput301t4.gameswap.BuildConfig
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- BuildConfig - Class in cmput301t4.gameswap
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- BuildConfig() - Constructor for class cmput301t4.gameswap.BuildConfig
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- bulkDel(ArrayList<Integer>) - Method in class cmput301t4.gameswap.Managers.InventoryManager
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This deletes all the items
- bulkdel(ArrayList<Integer>) - Method in class cmput301t4.gameswap.Models.Inventory
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Delete several Items from the current users Inventory based on the positions of these Items
- button3 - Static variable in class cmput301t4.gameswap.R.id
-
- button4 - Static variable in class cmput301t4.gameswap.R.id
-
- button9 - Static variable in class cmput301t4.gameswap.R.id
-


An emulation of the classic memory game using jQuery. Graphics are pure CSS. It'uses the new AudioContext API,
so you need an up-to-date version of a modern browser to run it.
See the code and play it live on Codepen
The access point to understanding AI in games. The computer player uses the classic MiniMax algorithm.
Try to beat him if you can. Made in Bootstrap, jQuery and Font Awesome.
See the code and play it live on Codepen
A bootstrap and jQuery powered emulation of a vintage pocket calculator.
It features the classic operator chaining workflow, and the percent operator in windows calc mode.
 See how it works here.
Made with simple CSS, and jQuery. The vector arts are custom made in Inkscape.
See the code and try it live on Codepen
This little app retrieves random quotes from the forismatic.com servers.
It uses Ajax calls in jQuery, and the Twitter API. Made with Bootstrap, and public domain images.
See the code and play it live on Codepen
This demo app gets the user position (using the ipInfo service) and retrieves the current weather from OpenWeatherMap.
Developed with the Angular framework. The phone frame is designed in pure CSS. It heavily uses gradients, so be sure to use a modern browser.
See the code and play it live on Codepen
This demo app is a React based version of the Conway's Game of Life.
You can edit the board, and set up any cell pattern. The graphics are pure CSS.
See the code and play it live on Codepen
Wonder where on Earth to collect space rocks? This app shows every meteorite strike known to fall on earthly terrain.
Made in D3, using projections and topojson. With zoom, map scroll, and info tooltips.
See the code and play it live on Codepen
Poll/Survey demo app built using the MEAN stack.
It features user authentication with passport, social sharing, and a working admin panel.
Try it live on Heroku. Explore source code on GitHub.
Nightlife coordination app, built with React, MongoDB, Node and Express.
Features Twitter login, and a custom responsive design. Powered by the Yelp search API.
Try it live on Heroku. Explore source code on GitHub.
Pinterest-like web app, built with Bootstrap, React, MongoDB, Node and Express. You can submit links to you favorite images.
Also features a link liking system. The eye-catching animated grid layout is powered by Masonry.
Try it live on Heroku. Explore source code on GitHub.


Publications
HUMAN4D: A Human-Centric Multimodal Datasete for Motions & Immersive Media
Chatzitofis A, Saroglou L, Boutis P, Drakoulis P, Zioulis N, Subramanyam S, Kevelham B, Charbonnier C, Cesar P, Zarpalas D, Kollias S, Daras P. IEEE Access, Early access, 23 September 2020.
(PDF)
(Dataset)
Shoulder Strengthening Exercises Adapted to Specific Shoulder Pathologies Can Be Selected Using New Simulation Techniques: A Pilot Study
Charbonnier C, PhD, Lädermann A, MD, Kevelham B, MS, Chagué S, MS, Hoffmeyer P, MD, Holzer N, MD, PhD. To be published in IJCARS
(PDF)
ArthroPlanner: A Surgical Planning Solution for Acromioplasty
Charbonnier C, Chagué S, Kevelham B, Kolo F.C., Lädermann A. 30th International Congress of Computer Assisted Radiology and Surgery, Heidelberg, Germany, Int J CARS, June 2016.
(PDF)
Impact of Shoulder Strengthening Exercises on the Shoulder Joint
Charbonnier C, Kevelham B, Chagué S, Lädermann A, Ziltener JL, Hoffmeyer P, Holzer N. 33rd International Conference on Biomechanics in Sports, Poitiers, France, June 2015.
(PDF)
A Simplified Technique To Estimate Rotator Cuff Elongation During Complex Shoulder Motion
Charbonnier C, Kevelham B, Chagué S, Lädermann A, Ziltener JL, Hoffmeyer P, Holzer N. 29th International Congress of Computer Assisted Radiology and Surgery, Barcelona, Spain, Int J CARS, June 2015.
(PDF)
An Application Framework for Adaptive Distributed Simulation and 3D Rendering Services
N.A. Nijdam, B. Kevelham, S. Han, N. Magnenat-Thalmann ACM SIGGRAPH VRCAI 2012
(ACM Digital Library)
Fast and Accurate GPU-based Simulation of Virtual Garments
B. Kevelham, N. Magnenat-Thalmann Fast and Accurate GPU-based Simulation of Virtual Garments, ACM SIGGRAPH VRCAI 2012 Short Paper
(ACM Digital Library)
Virtual try on : an application that needs GPU acceleration
B. Kevelham, N. Magnenat-Thalmann Proceedings of the ATIP/A*CRC Workshop on Accelerator Technologies in High Performance Computing, 2012, Pages 10:1-10:9.
(ACM Digital Library)
An Interactive Virtual Try On
N. Magnenat-Thalmann, P. Volino, B. Kevelham, M. Kasap, Q. Tran, M. Arévalo, G. Priya, N. Cadi Virtual Reality Conference (VR), 2011 IEEE, Pages 263-264.
(DOI)
3D Web-Based Virtual Try On of Physically Simulated Clothes
N. Magnenat-Thalmann, B. Kevelham, P. Volino, M. Kasap, E. Lyard Computer-Aided Design & Applications, Volume 8, Issue 2, Pages 163-174.
Rapid Development of Distributed Applications using High-Level Communication Support
M. Lim, B. Kevelham, N. Nijdam, N. Magnenat-Thalmann Journal of Network and Computer Applications. Volume 34, Issue 1, January 2011, Pages 172-182
(DOI)
A Context-Aware Adaptive Rendering System for User-Centric Pervasive Computing Environments
N.A. Nijdam, S. Han, B. Kevelham, N. Magnenat-Thalmann MELECON 2010, Valletta Malta, 25-28 April 2010.
(PDF)
Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans
D. Arnold, A. Day, J. Glauert, S. Haegler, V. Jennings, B. Kevelham, R. Laycock, N. Magnenat-Thalmann, J. Maïm, D. Maupu, G. Papagiannakis, D. Thalmann, B. Yersin, and K. Rodriguez-Echavarria Open Digital Cultural Heritage Systems, EPOCH Final Event Rome, February 2008.


We started HouseHomies as the team were were unimpressed by the lack of decent platforms in finding other students to live with or to find a spare room.
Currently the majority of university students who do not have a house sorted use Facebook pages to find a room or other people to bunch up to find a house together. We see that most people either turn to the Clifton and Stoke Bishop Facebook page or alternative housing Facebook groups designed to help people find suitable accommodation. The problems with these pages are that they can be unorganized, making it hard to track what users have seen and what users are yet to see.
Additionally, it is hard to tell what the group dynamic is like or whether the individual would be a good fit from a simple sentence made on a Facebook post. Other alternatives that people could use are spareroom.com, however this can still lead to a mismatch in personalities and a less than ideal living situation. We also concluded that the living environment of a student is a major factor regarding an individual's mental health, especially given the pandemic and the lockdowns imposed, so it is important for a student to be living with other students with similar personalaties and interests.
We saw an opportunity in the market to provide an easy-to-use and clear solution in finding like-minded housemates. To engage the users, we have opted into using the mechanics of dating apps where groups and individuals are able to see the profile of each other. After looking at this profile to see if there would be a good fit, users are then able to like or dislike other profiles. After the user has looked through profiles, they can go to the matches page where they can see users that have liked them back.


Functions | |
| int | ADL2_Adapter_MemoryInfo_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, ADLMemoryInfo *lpMemoryInfo) |
| Function to retrieve memory information from the adapter. | |
| int | ADL_Adapter_MemoryInfo_Get (int iAdapterIndex, ADLMemoryInfo *lpMemoryInfo) |
| Function to retrieve memory information from the adapter. | |
| int | ADL2_Adapter_ConfigMemory_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iScreenWidth, int iScreenHeight, int displayFeatureMask, int numDisplays, ADLMemoryDisplayFeatures *displayFeatureList, int *iNumMemTypes, ADLMemoryRequired **lppMemRequired) |
| Function to get the memory configuration of an adapter. | |
| int | ADL_Adapter_ConfigMemory_Get (int iAdapterIndex, int iScreenWidth, int iScreenHeight, int displayFeatureMask, int numDisplays, ADLMemoryDisplayFeatures *displayFeatureList, int *iNumMemTypes, ADLMemoryRequired **lppMemRequired) |
| Function to get the memory configuration of an adapter. | |
| int | ADL2_Adapter_ObservedClockInfo_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpCoreClock, int *lpMemoryClock) |
| Function to get the core and memory clock info of an adapter. This is the clock displayed on CCC information center. Specific logic is used to select appropriate clock for display in current configuration. | |
| int | ADL_Adapter_ObservedClockInfo_Get (int iAdapterIndex, int *lpCoreClock, int *lpMemoryClock) |
| Function to get the core and memory clock info of an adapter. This is the clock displayed on CCC information center. Specific logic is used to select appropriate clock for display in current configuration. | |
| int | ADL2_Controller_Color_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iControllerIndex, ADLGamma adlGamma) |
| Function to set the current gamma value for a controller. | |
| int | ADL_Controller_Color_Set (int iAdapterIndex, int iControllerIndex, ADLGamma adlGamma) |
| Function to set the current gamma value for a controller. | |
| int | ADL2_Controller_Color_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iControllerIndex, ADLGamma *lpGammaCurrent, ADLGamma *lpGammaDefault, ADLGamma *lpGammaMin, ADLGamma *lpGammaMax) |
| Function to get the current value of gamma for a controller. | |
| int | ADL_Controller_Color_Get (int iAdapterIndex, int iControllerIndex, ADLGamma *lpGammaCurrent, ADLGamma *lpGammaDefault, ADLGamma *lpGammaMin, ADLGamma *lpGammaMax) |
| Function to get the current value of gamma for a controller. | |
| int | ADL2_DesktopConfig_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpDesktopConfig) |
| Function to get the Desktop Configuration. | |
| int | ADL_DesktopConfig_Get (int iAdapterIndex, int *lpDesktopConfig) |
| Function to get the Desktop Configuration. | |
| int | ADL2_DesktopConfig_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iDesktopConfig) |
| Function to set the Desktop Configuration. | |
| int | ADL_DesktopConfig_Set (int iAdapterIndex, int iDesktopConfig) |
| Function to set the Desktop Configuration. | |
| int | ADL2_NumberOfDisplayEnable_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpNumberOfDisplays) |
| Function to retrieve the number of enabled displays. | |
| int | ADL_NumberOfDisplayEnable_Get (int iAdapterIndex, int *lpNumberOfDisplays) |
| Function to retrieve the number of enabled displays. | |
| int | ADL2_DisplayEnable_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpDisplayIndexList, int iDisplayListSize, int bPersistOnly) |
| Function to dynamically enable displays on a GPU. | |
| int | ADL_DisplayEnable_Set (int iAdapterIndex, int *lpDisplayIndexList, int iDisplayListSize, int bPersistOnly) |
| Function to dynamically enable displays on a GPU. | |
| int | ADL2_Display_IdentifyDisplay (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iDisplayIndex, int iDisplayControllerIndex, int iShow, int iDisplayNum, int iPosX, int iPosY) |
| Function to set the desktop configuration. | |
| int | ADL_Display_IdentifyDisplay (int iAdapterIndex, int iDisplayIndex, int iDisplayControllerIndex, int iShow, int iDisplayNum, int iPosX, int iPosY) |
| Function to set the desktop configuration. | |
| int | ADL2_Display_LUTColor_Set (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iDisplayIndex, ADLGamma adlGamma) |
| Function to set the current gamma value for a LUT (controller). | |
| int | ADL_Display_LUTColor_Set (int iAdapterIndex, int iDisplayIndex, ADLGamma adlGamma) |
| Function to set the current gamma value for a LUT (controller). | |
| int | ADL2_Display_LUTColor_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iDisplayIndex, ADLGamma *lpGammaCurrent, ADLGamma *lpGammaDefault, ADLGamma *lpGammaMin, ADLGamma *lpGammaMax) |
| Function to get the current value of gamma for a LUT (controller). | |
| int | ADL_Display_LUTColor_Get (int iAdapterIndex, int iDisplayIndex, ADLGamma *lpGammaCurrent, ADLGamma *lpGammaDefault, ADLGamma *lpGammaMin, ADLGamma *lpGammaMax) |
| Function to get the current value of gamma for a LUT (controller). | |
| int | ADL2_Adapter_XScreenInfo_Get (ADL_CONTEXT_HANDLE context, LPXScreenInfo lpXScreenInfo, int iInputSize) |
| Function to retrieve all X Screen information for all OS-known adapters. | |
| int | ADL_Adapter_XScreenInfo_Get (LPXScreenInfo lpXScreenInfo, int iInputSize) |
| Function to retrieve all X Screen information for all OS-known adapters. | |
| int | ADL2_Display_XrandrDisplayName_Get (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int iDisplayIndex, char *lpXrandrDisplayName, int iBuffSize) |
| Function to retrieve the name of the Xrandr display. | |
| int | ADL_Display_XrandrDisplayName_Get (int iAdapterIndex, int iDisplayIndex, char *lpXrandrDisplayName, int iBuffSize) |
| Function to retrieve the name of the Xrandr display. | |
| int | ADL2_Adapter_Tear_Free_Set (ADL_CONTEXT_HANDLE context, int iAdapter, int iRequested, int *pStatus) |
| Set the requested tear free desktop setting. | |
| int | ADL_Adapter_Tear_Free_Set (int iAdapter, int iRequested, int *pStatus) |
| Set the requested tear free desktop setting. | |
| int | ADL2_Adapter_Tear_Free_Get (ADL_CONTEXT_HANDLE context, int iAdapter, int *pDefault, int *pRequested, int *pStatus) |
| Get the requested tear free desktop setting and current status. | |
| int | ADL_Adapter_Tear_Free_Get (int iAdapter, int *pDefault, int *pRequested, int *pStatus) |
| Get the requested tear free desktop setting and current status. | |
| int | ADL2_Adapter_Tear_Free_Cap (ADL_CONTEXT_HANDLE context, int iAdapterIndex, int *lpTFCap) |
| Functions to retreive Tear Free setting capabilities of the system. |
| int ADL2_Adapter_MemoryInfo_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| ADLMemoryInfo * | lpMemoryInfo | |||
| ) |
Function to retrieve memory information from the adapter.
This function retrieves the memory information for a specified graphics adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpMemoryInfo | The pointer to the structure storing the retrieved memory information. |
| int ADL_Adapter_MemoryInfo_Get | ( | int | iAdapterIndex, | |
| ADLMemoryInfo * | lpMemoryInfo | |||
| ) |
Function to retrieve memory information from the adapter.
This function retrieves the memory information for a specified graphics adapter.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpMemoryInfo | The pointer to the structure storing the retrieved memory information. |
| int ADL2_Adapter_ConfigMemory_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iScreenWidth, | |||
| int | iScreenHeight, | |||
| int | displayFeatureMask, | |||
| int | numDisplays, | |||
| ADLMemoryDisplayFeatures * | displayFeatureList, | |||
| int * | iNumMemTypes, | |||
| ADLMemoryRequired ** | lppMemRequired | |||
| ) |
Function to get the memory configuration of an adapter.
This function retrieves the memory configuration of a specified adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iScreenWidth | The pixel width of the X screen associated with the adapter. |
| [in] | iScreenHeight | The pixel height of the X screen associated with the adapter. |
| [in] | displayFeatureMask | The valid define_adl_visiblememoryfeatures features |
| [in] | numDisplays | Number of displays associated with the XScreen. |
| [in] | displayFeatureList | List of display features associated with each display found in the XScreen. Number of entries is numDisplays. |
| [in] | iNumMemTypes | Size of lppMemRequired List |
| [out] | lppMemRequired | List of visible memory size required in bytes of specified type |
Clients can use ADL2 version of the API to assure that there is no interference with other ADL clients that are running in the same process . Such clients have to call ADL2_Main_Control_Create first to obtain ADL_CONTEXT_HANDLE instance that has to be passed to each subsequent ADL2 call and finally destroyed using ADL2_Main_Control_Destroy.
| int ADL_Adapter_ConfigMemory_Get | ( | int | iAdapterIndex, | |
| int | iScreenWidth, | |||
| int | iScreenHeight, | |||
| int | displayFeatureMask, | |||
| int | numDisplays, | |||
| ADLMemoryDisplayFeatures * | displayFeatureList, | |||
| int * | iNumMemTypes, | |||
| ADLMemoryRequired ** | lppMemRequired | |||
| ) |
Function to get the memory configuration of an adapter.
This function retrieves the memory configuration of a specified adapter.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iScreenWidth | The pixel width of the X screen associated with the adapter. |
| [in] | iScreenHeight | The pixel height of the X screen associated with the adapter. |
| [in] | displayFeatureMask | The valid define_adl_visiblememoryfeatures features |
| [in] | numDisplays | Number of displays associated with the XScreen. |
| [in] | displayFeatureList | List of display features associated with each display found in the XScreen. Number of entries is numDisplays. |
| [in] | iNumMemTypes | Size of lppMemRequired List |
| [out] | lppMemRequired | List of visible memory size required in bytes of specified type |
| int ADL2_Adapter_ObservedClockInfo_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpCoreClock, | |||
| int * | lpMemoryClock | |||
| ) |
Function to get the core and memory clock info of an adapter. This is the clock displayed on CCC information center. Specific logic is used to select appropriate clock for display in current configuration.
This function retrieves the core and memory clock of an adapter.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex The ADL index handle of the desired adapter. | |
| [out] | lpCoreClock | The pointer to the core clock retrieved from the driver in Mhz. |
| [out] | lpMemoryClock | The pointer to the memory clock retrieved from the driver in Mhz. |
| int ADL_Adapter_ObservedClockInfo_Get | ( | int | iAdapterIndex, | |
| int * | lpCoreClock, | |||
| int * | lpMemoryClock | |||
| ) |
Function to get the core and memory clock info of an adapter. This is the clock displayed on CCC information center. Specific logic is used to select appropriate clock for display in current configuration.
This function retrieves the core and memory clock of an adapter.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpCoreClock | The pointer to the core clock retrieved from the driver in Mhz. |
| [out] | lpMemoryClock | The pointer to the memory clock retrieved from the driver in Mhz. |
| int ADL2_Controller_Color_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iControllerIndex, | |||
| ADLGamma | adlGamma | |||
| ) |
Function to set the current gamma value for a controller.
This function sets the gamma value of a specified controller.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iControllerIndex | The desired controller index. |
| [in] | adlGamma | The Gamma information structure. |
| int ADL_Controller_Color_Set | ( | int | iAdapterIndex, | |
| int | iControllerIndex, | |||
| ADLGamma | adlGamma | |||
| ) |
Function to set the current gamma value for a controller.
This function sets the gamma value of a specified controller.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iControllerIndex | The desired controller index. |
| [in] | adlGamma | The Gamma information structure. |
| int ADL2_Controller_Color_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iControllerIndex, | |||
| ADLGamma * | lpGammaCurrent, | |||
| ADLGamma * | lpGammaDefault, | |||
| ADLGamma * | lpGammaMin, | |||
| ADLGamma * | lpGammaMax | |||
| ) |
Function to get the current value of gamma for a controller.
This function retrieves the current gamma value of the specified controller.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iControllerIndex | The desired controller index. |
| [out] | lpGammaCurrent | The pointer to the retrieved current gamma information structure. |
| [out] | lpGammaDefault | The pointer to the retrieved default gamma information structure. |
| [out] | lpGammaMin | The pointer to the retrieved minimum gamma information structure. |
| [out] | lpGammaMax | The pointer to the retrieved maximum gamma information structure. |
| int ADL_Controller_Color_Get | ( | int | iAdapterIndex, | |
| int | iControllerIndex, | |||
| ADLGamma * | lpGammaCurrent, | |||
| ADLGamma * | lpGammaDefault, | |||
| ADLGamma * | lpGammaMin, | |||
| ADLGamma * | lpGammaMax | |||
| ) |
Function to get the current value of gamma for a controller.
This function retrieves the current gamma value of the specified controller.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iControllerIndex | The desired controller index. |
| [out] | lpGammaCurrent | The pointer to the retrieved current gamma information structure. |
| [out] | lpGammaDefault | The pointer to the retrieved default gamma information structure. |
| [out] | lpGammaMin | The pointer to the retrieved minimum gamma information structure. |
| [out] | lpGammaMax | The pointer to the retrieved maximum gamma information structure. |
| int ADL2_DesktopConfig_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpDesktopConfig | |||
| ) |
Function to get the Desktop Configuration.
This function retreives current the desktop configuration information.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpDesktopConfig | The pointer to the retrieved desktop configuration information. Desktop Configuration Flags |
| int ADL_DesktopConfig_Get | ( | int | iAdapterIndex, | |
| int * | lpDesktopConfig | |||
| ) |
Function to get the Desktop Configuration.
This function retreives current the desktop configuration information.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpDesktopConfig | The pointer to the retrieved desktop configuration information. Desktop Configuration Flags |
| int ADL2_DesktopConfig_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iDesktopConfig | |||
| ) |
Function to set the Desktop Configuration.
This function sets the current desktop configuration information.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDesktopConfig | The desired Desktop Configuration information. Desktop Configuration Flags |
| int ADL_DesktopConfig_Set | ( | int | iAdapterIndex, | |
| int | iDesktopConfig | |||
| ) |
Function to set the Desktop Configuration.
This function sets the current desktop configuration information.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDesktopConfig | The desired Desktop Configuration information. Desktop Configuration Flags |
| int ADL2_NumberOfDisplayEnable_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpNumberOfDisplays | |||
| ) |
Function to retrieve the number of enabled displays.
This function retrieves the current number of enabled displays.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpNumberOfDisplays | The pointer to the number of enabled displays. |
| int ADL_NumberOfDisplayEnable_Get | ( | int | iAdapterIndex, | |
| int * | lpNumberOfDisplays | |||
| ) |
Function to retrieve the number of enabled displays.
This function retrieves the current number of enabled displays.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [out] | lpNumberOfDisplays | The pointer to the number of enabled displays. |
| int ADL2_DisplayEnable_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpDisplayIndexList, | |||
| int | iDisplayListSize, | |||
| int | bPersistOnly | |||
| ) |
Function to dynamically enable displays on a GPU.
This function dynamically enables displays on a GPU. Supported on randr 1.1 distributions. This function is not supported on randr 1.2 and newer distributions.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpDisplayIndexList | The pointer to the list of display indexes that will be enabled. All others will be disabled. |
| [in] | iDisplayListSize | The size of the list. |
| [in] | bPersistOnly | Non-zero value means that settings will not take effect until system restart |
| int ADL_DisplayEnable_Set | ( | int | iAdapterIndex, | |
| int * | lpDisplayIndexList, | |||
| int | iDisplayListSize, | |||
| int | bPersistOnly | |||
| ) |
Function to dynamically enable displays on a GPU.
This function dynamically enables displays on a GPU. Supported on randr 1.1 distributions. This function is not supported on randr 1.2 and newer distributions.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | lpDisplayIndexList | The pointer to the list of display indexes that will be enabled. All others will be disabled. |
| [in] | iDisplayListSize | The size of the list. |
| [in] | bPersistOnly | Non-zero value means that settings will not take effect until system restart |
| int ADL2_Display_IdentifyDisplay | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iDisplayIndex, | |||
| int | iDisplayControllerIndex, | |||
| int | iShow, | |||
| int | iDisplayNum, | |||
| int | iPosX, | |||
| int | iPosY | |||
| ) |
Function to set the desktop configuration.
This function sets the desktop configuration.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The desired display index. |
| [in] | iDisplayControllerIndex | The controller index. A field from ADLDisplayInfo structure |
| [in] | iShow | The instruction to show the display number. Enter 0 to show and 1 to hide. |
| [in] | iDisplayNum | The number to display on screen. |
| [in] | iPosX | The X position on screen to display index in % of screen. |
| [in] | iPosY | The Y position on screen to display index in % of screen. |
| int ADL_Display_IdentifyDisplay | ( | int | iAdapterIndex, | |
| int | iDisplayIndex, | |||
| int | iDisplayControllerIndex, | |||
| int | iShow, | |||
| int | iDisplayNum, | |||
| int | iPosX, | |||
| int | iPosY | |||
| ) |
Function to set the desktop configuration.
This function sets the desktop configuration.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The desired display index. |
| [in] | iDisplayControllerIndex | The controller index. A field from ADLDisplayInfo structure |
| [in] | iShow | The instruction to show the display number. Enter 0 to show and 1 to hide. |
| [in] | iDisplayNum | The number to display on screen. |
| [in] | iPosX | The X position on screen to display index in % of screen. |
| [in] | iPosY | The Y position on screen to display index in % of screen. |
| int ADL2_Display_LUTColor_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iDisplayIndex, | |||
| ADLGamma | adlGamma | |||
| ) |
Function to set the current gamma value for a LUT (controller).
This function sets the gamma value of a specified display index (controller) Note: This replaces ADL_Controller_Color_Set
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The desired display index. |
| [in] | adlGamma | The Gamma information structure. |
| int ADL_Display_LUTColor_Set | ( | int | iAdapterIndex, | |
| int | iDisplayIndex, | |||
| ADLGamma | adlGamma | |||
| ) |
Function to set the current gamma value for a LUT (controller).
This function sets the gamma value of a specified display index (controller) Note: This replaces ADL_Controller_Color_Set
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The desired display index. |
| [in] | adlGamma | The Gamma information structure. |
| int ADL2_Display_LUTColor_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iDisplayIndex, | |||
| ADLGamma * | lpGammaCurrent, | |||
| ADLGamma * | lpGammaDefault, | |||
| ADLGamma * | lpGammaMin, | |||
| ADLGamma * | lpGammaMax | |||
| ) |
Function to get the current value of gamma for a LUT (controller).
This function retrieves the current gamma value of the specified display index. Note: This replaces ADL_Controller_Color_Get
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The desired display index. |
| [out] | lpGammaCurrent | The pointer to the retrieved current gamma information structure. |
| [out] | lpGammaDefault | The pointer to the retrieved default gamma information structure. |
| [out] | lpGammaMin | The pointer to the retrieved minimum gamma information structure. |
| [out] | lpGammaMax | The pointer to the retrieved maximum gamma information structure. |
| int ADL_Display_LUTColor_Get | ( | int | iAdapterIndex, | |
| int | iDisplayIndex, | |||
| ADLGamma * | lpGammaCurrent, | |||
| ADLGamma * | lpGammaDefault, | |||
| ADLGamma * | lpGammaMin, | |||
| ADLGamma * | lpGammaMax | |||
| ) |
Function to get the current value of gamma for a LUT (controller).
This function retrieves the current gamma value of the specified display index. Note: This replaces ADL_Controller_Color_Get
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The desired display index. |
| [out] | lpGammaCurrent | The pointer to the retrieved current gamma information structure. |
| [out] | lpGammaDefault | The pointer to the retrieved default gamma information structure. |
| [out] | lpGammaMin | The pointer to the retrieved minimum gamma information structure. |
| [out] | lpGammaMax | The pointer to the retrieved maximum gamma information structure. |
| int ADL2_Adapter_XScreenInfo_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| LPXScreenInfo | lpXScreenInfo, | |||
| int | iInputSize | |||
| ) |
Function to retrieve all X Screen information for all OS-known adapters.
This function retrieves the X Screen information of all OS-known adapters on a Linux system. OS-known adapters can include adapters that currently exist in the system (logical adapters) as well as ones that no longer exist in the system but are still recognized by the OS.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iInputSize | The size of lpInfo buffer. |
| [out] | lpXScreenInfo | The pointer to the buffer storing the retrieved X Screen information. |
| int ADL_Adapter_XScreenInfo_Get | ( | LPXScreenInfo | lpXScreenInfo, | |
| int | iInputSize | |||
| ) |
Function to retrieve all X Screen information for all OS-known adapters.
This function retrieves the X Screen information of all OS-known adapters on a Linux system. OS-known adapters can include adapters that currently exist in the system (logical adapters) as well as ones that no longer exist in the system but are still recognized by the OS.
| [in] | iInputSize | The size of lpInfo buffer. |
| [out] | lpXScreenInfo | The pointer to the buffer storing the retrieved X Screen information. |
| int ADL2_Display_XrandrDisplayName_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int | iDisplayIndex, | |||
| char * | lpXrandrDisplayName, | |||
| int | iBuffSize | |||
| ) |
Function to retrieve the name of the Xrandr display.
This function retrieves the Xrandr display name based on a specified adapter and display.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The ADL index handle of the desired display. |
| [out] | lpXrandrDisplayName | The pointer to the buffer storing the retrieved Xrandr display name. |
| [in] | iBuffSize | The size of the lpXrandrDisplayName buffer. |
| int ADL_Display_XrandrDisplayName_Get | ( | int | iAdapterIndex, | |
| int | iDisplayIndex, | |||
| char * | lpXrandrDisplayName, | |||
| int | iBuffSize | |||
| ) |
Function to retrieve the name of the Xrandr display.
This function retrieves the Xrandr display name based on a specified adapter and display.
| [in] | iAdapterIndex | The ADL index handle of the desired adapter. |
| [in] | iDisplayIndex | The ADL index handle of the desired display. |
| [out] | lpXrandrDisplayName | The pointer to the buffer storing the retrieved Xrandr display name. |
| [in] | iBuffSize | The size of the lpXrandrDisplayName buffer. |
| int ADL2_Adapter_Tear_Free_Set | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapter, | |||
| int | iRequested, | |||
| int * | pStatus | |||
| ) |
Set the requested tear free desktop setting.
The tear free desktop setting is applied to all GPUs on the system.
Tear free desktop reduces tearing in everything shown on the screen except full screen OGL applications. It double buffers the graphics adapter output ensuring that the image being drawn is not changed while the display is updating.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapter | Ignored. May be used in the future. |
| [in] | iRequested | The new requested tear free state. ADL_TRUE to request it on and ADL_FALSE to request it off. |
| [out] | pStatus | The current status of tear free Define_adapter_tear_free_status |
| int ADL_Adapter_Tear_Free_Set | ( | int | iAdapter, | |
| int | iRequested, | |||
| int * | pStatus | |||
| ) |
Set the requested tear free desktop setting.
The tear free desktop setting is applied to all GPUs on the system.
Tear free desktop reduces tearing in everything shown on the screen except full screen OGL applications. It double buffers the graphics adapter output ensuring that the image being drawn is not changed while the display is updating.
| [in] | iAdapter | Ignored. May be used in the future. |
| [in] | iRequested | The new requested tear free state. ADL_TRUE to request it on and ADL_FALSE to request it off. |
| [out] | pStatus | The current status of tear free Define_adapter_tear_free_status |
| int ADL2_Adapter_Tear_Free_Get | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapter, | |||
| int * | pDefault, | |||
| int * | pRequested, | |||
| int * | pStatus | |||
| ) |
Get the requested tear free desktop setting and current status.
Gets the requested setting and current status of all the GPUs on the system.
Tear free desktop reduces tearing in everything shown on the screen except full screen OGL applications. It double buffers the graphics adapter output ensuring that the image being drawn is not changed while a display is updating.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapter | Ignored. May be used in the future. |
| [out] | pDefault | The default requested value or NULL. |
| [out] | pRequested | The requested tear free state. ADL_TRUE if it is requested on or ADL_FALSE if it requested off. |
| [out] | pStatus | The current status of tear free Define_adapter_tear_free_status |
| int ADL_Adapter_Tear_Free_Get | ( | int | iAdapter, | |
| int * | pDefault, | |||
| int * | pRequested, | |||
| int * | pStatus | |||
| ) |
Get the requested tear free desktop setting and current status.
Gets the requested setting and current status of all the GPUs on the system.
Tear free desktop reduces tearing in everything shown on the screen except full screen OGL applications. It double buffers the graphics adapter output ensuring that the image being drawn is not changed while a display is updating.
| [in] | iAdapter | Ignored. May be used in the future. |
| [out] | pDefault | The default requested value or NULL. |
| [out] | pRequested | The requested tear free state. ADL_TRUE if it is requested on or ADL_FALSE if it requested off. |
| [out] | pStatus | The current status of tear free Define_adapter_tear_free_status |
| int ADL2_Adapter_Tear_Free_Cap | ( | ADL_CONTEXT_HANDLE | context, | |
| int | iAdapterIndex, | |||
| int * | lpTFCap | |||
| ) |
Functions to retreive Tear Free setting capabilities of the system.
This function determines whether the current system is capable of applying the tear free desktop settings.
Tear free desktop reduces tearing in everything shown on the screen except full screen OGL applications. It double buffers the graphics adapter output ensuring that the image being drawn is not changed while a display is updating.
| [in] | context,: | Client's ADL context handle ADL_CONTEXT_HANDLE obtained from ADL2_Main_Control_Create. |
| [in] | iAdapterIndex | Ignored. May be used in the future. |
| [out] | lpTFCap | Is either ADL_TRUE or ADL_FALSE to represent if the system is capable of tear free setting or not. |