ROB ROY A film review by Steve Rhodes Copyright 1995 Steve Rhodes
RATING (0 TO ****): ***
ROB ROY is a story set in the Scottish Highlands in the year 1713. It tells the story of a legendary figure known as Rob Roy. How much of the story is true and how much myth, I have no idea, but I am ready to accept it all as fact since it seemed plausible enough to me and its degree of truth was irrelevant.
Rob Roy (Liam Neeson) is a man who values his honor about all else.  In order to make money buying and selling cattle, he borrows 1,000 pounds for 3 months at 20 percent interest from the evil Marquis of Montrose (John Hurt) and pledges on his honor and with all 300 acres of his land as collateral to pay it back in time.
The Marquis has a visitor from England, Cunningham (Tim Roth), who is a prissy and penniless young man that has gotten into trouble. He parents have sent him north so that he will cool off and straighten his life out under the care of the Marquis. Other than thievery and murder, Cunningham's main claim to fame is that he is a swordsman of unrivaled ability.
Many good minor characters including Rob Roy's right hand man McDonald (Eric Stolz). and the Marquis's "factor" Killearn (Brian Cox). A factor is a Scottish assistant I guess. The nobility kept saying things like, "I'll have my factor talk to your factor." Kept making me think of prime numbers.
You can probably guess what happens to the 1,000 pounds. Suffice it to say it is the catalyst for this entire episode of Rob Roy's life, and it is a rollicking good tale as they say.
On the whole I liked ROB ROY, but was disappointed since I expect more. As a soap opera a la an average Masterpiece Theater episode, it works nicely. The cinematography (Roger Deakins and Karl Walter Lindenlaub) is lovely without overpowering. We get a lot of vistas and a lot fog. Although charming, I think it could have been even more powerful given the inherent beauty of that part of Scotland.
The acting is good all round. Lange and Hurt, who are wonderful actors and who have a tendency to overact, were carefully controlled in their emotions in this adaptation. Neeson is always good, and he was here as well.
Easily, the most impressive job was the acting of Tim Roth. He owned every scene he was in. He had a boyish grin and yet he was the devil incarnate. His performance reminded me some of Ralph Fiennes as the concentration camp leader in SCHINDLER'S LIST. He had that same appearance of I look sweet on the surface but I may slit your throat at any minute and without provocation.
My main problem with the show was the directing (Michael Caton-Jones) and the editing (Peter Honess). I found that I did not empathize with the characters as they seemed sort of distant. Given all that happened in the show, I should have gotten angry at the villains and scared for the good people. Instead, I found myself with a feeling of interest yet detachment. It is hard to put my finger on why other than it seemed too much like a slow soap opera. The editing pace added to the problems. Much more of the footage should have been left on the cutting room floor.
Other than the Academy Award nomination quality performance by Tim Roth, there is one other outstanding aspect to the movie - the sword fight scene. There is more than one, but the long one is the one to which I am referring. It is, without doubt, the best sword fight I have ever seen. This time, the editing and the sound effects editing were outstanding. Listen to the sounds of the steel against a background of silence broken only by the fighters breathing. The choreography of this sequence was marvelous.
ROB ROY runs way too long at 2:20.  There is no bad language, but there is frequently low, mumbled, and highly accented Scottish that you may have trouble following. I think this movie would be fine teenagers of at least modest maturity. I recommend this movie to you as I think almost everyone will enjoy it, and I award it ***.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEWED WRITTEN ON: April 21, 1995
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Resource Manager
The resource manager is a fundamental part of knowledge, it is used to load every single file for the engine. When you are allocating the resource manager you pass as the argument the path of the file resources.cfg, example:
k::resourceManager* rscMgr = new k::resourceManager("./media/resources.cfg");
When the resource manager instance gets created, every file load in the engine will use the root path as the resources.cfg path.
Resources.cfg File
The resources.cfg file structure is very basic. Like every other script in the engine, keywords are separated by spaces or tabs. The file is separated in sections as following:
group
A group is a resouce manager unit you can refer to automatically load resources on a directory. The Group have the following properties:
root (options are: "the directory path, like ./")
The root directory where the group is going to start looking for resources in relation to the root directory of resources.cfg
recursive (default: "true", options are: "true" | "false")
If the resource manager should look on subdirectories.
loadModels (default: "true, options are: "true" | "false")
If the resource manager should auto-load md3 and md5 models.
loadTextures (default: "true, options are: "true" | "false")
If the resource manager should auto-load textures.
loadScripts (default: "true, options are: "true" | "false")
If the resource manager should auto-load tev scripts.
loadMaterials (default: "true, options are: "true" | "false")
If the resource manager should auto-load materials.
Example Resource File:
group common
{
root ./
recursive false
}
group lightmap
{
root ./lightmap/
recursive true
}
group skies
{
root ./skies/
recursive false
}
group model
{
root ./model/
recursive true
}


Game development
The first game was launched in summer 2020. Having received more knowledge, company began to develop new app with the same theme. Approximate release date - 2022.
UnderNick - is a young company, created in 2020. Creator - Nikita Fursa, resident of Ukraine.
The first game was launched in summer 2020. Having received more knowledge, company began to develop new app with the same theme. Approximate release date - 2022.
Site layout - popular occupation. So, UnderNick decided to delve into this topic. After 3 years of practice, company can boast of its website.
Besides development, also very important part of programming is eductaion. Company every day improves its knowledge to make apps better and faster.


enum Tibia::Packets::ProxyBase::Protocol [protected] |
| static bool Tibia.Packets.ProxyBase.CheckPort | ( | ushort | port | ) | [static] |
Check if a port is open on localhost.
| port |
| delegate void Tibia.Packets.ProxyBase.DataListener | ( | byte[] | data | ) |
| static string Tibia.Packets.ProxyBase.GetDefaultLocalIp | ( | ) | [static] |
| static ushort Tibia.Packets.ProxyBase.GetFreePort | ( | ushort | start | ) | [static] |
Get the first free port on localhost beginning at start.
| start |
| static ushort Tibia.Packets.ProxyBase.GetFreePort | ( | ) | [static] |
Get the first free port on localhost starting at the default 7171.
| delegate bool Tibia.Packets.ProxyBase.IncomingPacketListener | ( | Packets.IncomingPacket | packet | ) |
| void Tibia.Packets.ProxyBase.OnReceivedDataFromClient | ( | byte[] | data | ) | [protected] |
| void Tibia.Packets.ProxyBase.OnReceivedDataFromServer | ( | byte[] | data | ) | [protected] |
| void Tibia.Packets.ProxyBase.OnSplitPacketFromClient | ( | byte | type, | |
| byte[] | data | |||
| ) | [protected] |
| void Tibia.Packets.ProxyBase.OnSplitPacketFromServer | ( | byte | type, | |
| byte[] | data | |||
| ) | [protected] |
| delegate bool Tibia.Packets.ProxyBase.OutgoingPacketListener | ( | Packets.OutgoingPacket | packet | ) |
| bool Tibia.Packets.ProxyBase.ParsePacketFromClient | ( | Client | client, | |
| NetworkMessage | msg, | |||
| NetworkMessage | outMsg | |||
| ) | [protected] |
| bool Tibia.Packets.ProxyBase.ParsePacketFromServer | ( | Client | client, | |
| NetworkMessage | msg, | |||
| NetworkMessage | outMsg | |||
| ) | [protected] |
| delegate void Tibia.Packets.ProxyBase.SplitPacket | ( | byte | type, | |
| byte[] | data | |||
| ) |
| void Tibia.Packets.ProxyBase.WriteDebug | ( | string | msg | ) | [protected] |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedAnimatedTextIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedAttackOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedAutoWalkCancelOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedAutoWalkOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedBattleWindowOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedCancelMoveOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCancelTargetIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCanReportBugsIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelCloseOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelClosePrivateIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelListIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelListOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelOpenIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelOpenOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedChannelOpenPrivateIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerAddItemIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerCloseIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerCloseOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerOpenIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerOpenParentOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerRemoveItemIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedContainerUpdateItemIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureHealthIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureLightIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureMoveIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureOutfitIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureSkullIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureSpeechIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureSpeedIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedCreatureSquareIncomingPacket |
| DataListener Tibia.Packets.ProxyBase.ReceivedDataFromClient |
| DataListener Tibia.Packets.ProxyBase.ReceivedDataFromServer |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedDeathIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedFightModesOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedFloorChangeDownIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedFloorChangeUpIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedFollowOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedFyiMessageIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedInventoryResetSlotIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedInventorySetSlotIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedItemRotateOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedItemTextWindowIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedItemUseBattlelistOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedItemUseOnOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedItemUseOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedLogoutOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedLookAtOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedMagicEffectIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedMapDescriptionIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedMoveEastIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedMoveNorthIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedMoveOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedMoveSouthIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedMoveWestIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedNpcChannelCloseOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedOutfitWindowIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedPingIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedPingOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedPlayerFlagsIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedPlayerSkillsIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedPlayerSpeechOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedPlayerStatusIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedPlayerWalkCancelIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedPrivateChannelCreateIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedPrivateChannelOpenOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedProjectileIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedRuleViolationCancelIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedRuleViolationLockIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedRuleViolationOpenIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedRuleViolationRemoveIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedSafeTradeCloseIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedSafeTradeRequestAckIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedSafeTradeRequestNoAckIncomingPacket |
| virtual IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedSelfAppearIncomingPacket |
Reimplemented in Tibia.Packets.Proxy.
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedSetOutfitOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedShopBuyOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedShopCloseOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedShopSaleGoldCountIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedShopSellOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedShopWindowCloseIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedShopWindowOpenIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedTextMessageIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedTileAddThingIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedTileRemoveThingIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedTileTransformThingIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedTileUpdateIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedTitleUpdateOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedTurnOutgoingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedVipAddOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedVipLoginIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedVipLogoutIncomingPacket |
| OutgoingPacketListener Tibia.Packets.ProxyBase.ReceivedVipRemoveOutgoingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedVipStateIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedWaitingListIncomingPacket |
| IncomingPacketListener Tibia.Packets.ProxyBase.ReceivedWorldLightIncomingPacket |
| SplitPacket Tibia.Packets.ProxyBase.SplitPacketFromClient |
| SplitPacket Tibia.Packets.ProxyBase.SplitPacketFromServer |


- Task - Class in com.c301t3.c301t3app
-
Created by Henry on 23/02/18.
- taskBidded(View) - Method in class com.c301t3.c301t3app.SelectedTaskActivity
-
- taskDumpTest() - Method in class com.c301t3.c301t3app.ElasticsearchControllerTest
-
- TaskHolder(Context, View) - Constructor for class com.c301t3.c301t3app.TasksRequestedAdapter.TaskHolder
-
Constructor for TaskHolder
- taskItemView - Variable in class com.c301t3.c301t3app.TasksRequestedAdapter.TaskHolder
-
- taskList - Variable in class com.c301t3.c301t3app.MainMenuActivity
-
- TaskList - Class in com.c301t3.c301t3app
-
TaskList is a list of tasks
- TaskListTest - Class in com.c301t3.c301t3app
-
Created by Henry on 2018-03-04.
- TaskListTest() - Constructor for class com.c301t3.c301t3app.TaskListTest
-
- TaskOwnerProfile - Class in com.c301t3.c301t3app
-
The view for the profile of the task owner
- TaskOwnerProfile() - Constructor for class com.c301t3.c301t3app.TaskOwnerProfile
-
- TaskPasser - Class in com.c301t3.c301t3app
-
Singleton for passing data between tasks
- TaskPasser() - Constructor for class com.c301t3.c301t3app.TaskPasser
-
Create a new ArrayList when creating a TaskPasser
- taskQueueTest() - Method in class com.c301t3.c301t3app.JsonHandlerTest
-
- TasksRequestedAdapter - Class in com.c301t3.c301t3app
-
- TasksRequestedAdapter(Context, ArrayList<Task>) - Constructor for class com.c301t3.c301t3app.TasksRequestedAdapter
-
Adapter constructor
- TasksRequestedAdapter.OnItemClickListener - Interface in com.c301t3.c301t3app
-
- TasksRequestedAdapter.TaskHolder - Class in com.c301t3.c301t3app
-
Class for handling each task to be viewed
- TaskStatus - Enum in com.c301t3.c301t3app
-
enum for task status
- TaskTest - Class in com.c301t3.c301t3app
-
Created by Henry on 2018-02-23.
- TaskTest() - Constructor for class com.c301t3.c301t3app.TaskTest
-
- taskToServer(Task) - Static method in class com.c301t3.c301t3app.ElasticsearchController
-
- taskUpdateServer(Task) - Static method in class com.c301t3.c301t3app.ElasticsearchController
-
Update an existing task in Elasticsearch
- taskWriteTest() - Method in class com.c301t3.c301t3app.JsonHandlerTest
-
- testAccountRegisterExistsError() - Method in class com.c301t3.c301t3app.RegisterActivityTests
-
- testAccountRegisterSuccess() - Method in class com.c301t3.c301t3app.RegisterActivityTests
-
- testAddTask() - Method in class com.c301t3.c301t3app.MainMenuActivityTests
-
- testAddTask() - Method in class com.c301t3.c301t3app.TaskListTest
-
- testBrowse() - Method in class com.c301t3.c301t3app.WelcomeActivityTests
-
- testDelTask() - Method in class com.c301t3.c301t3app.TaskListTest
-
- testEmptyRegister() - Method in class com.c301t3.c301t3app.RegisterActivityTests
-
- testGetIDSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testGetPWSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testGetTaskList() - Method in class com.c301t3.c301t3app.TaskListTest
-
- testLogin() - Method in class com.c301t3.c301t3app.SimpleLoginActivityTests
-
- testLogin() - Method in class com.c301t3.c301t3app.WelcomeActivityTests
-
- testLoginNonExisting() - Method in class com.c301t3.c301t3app.SimpleLoginActivityTests
-
- testLoginWrongPassword() - Method in class com.c301t3.c301t3app.SimpleLoginActivityTests
-
- testPasswordMismatch() - Method in class com.c301t3.c301t3app.RegisterActivityTests
-
- testSearch() - Method in class com.c301t3.c301t3app.MainMenuActivityTests
-
- testSelectedTask() - Method in class com.c301t3.c301t3app.MainMenuActivityTests
-
- testSendToRegister() - Method in class com.c301t3.c301t3app.SimpleLoginActivityTests
-
- testSetAddressSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testSetDescription() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetDescriptionAt300Chars() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetDescriptionTooLongException() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetEmailAddressSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testSetEmptyDescription() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetEmptyName() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetFirstNameSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testSetLastNameSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testSetName() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetNameAt30Chars() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetNameTooLongException() - Method in class com.c301t3.c301t3app.TaskTest
-
- testSetPhoneNumSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testSetTask() - Method in class com.c301t3.c301t3app.TaskListTest
-
- testSetUsernameIllegalLength() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testSetUsernameSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testStart() - Method in class com.c301t3.c301t3app.MainMenuActivityTests
-
- testStart() - Method in class com.c301t3.c301t3app.RegisterActivityTests
-
- testStart() - Method in class com.c301t3.c301t3app.SimpleLoginActivityTests
-
- testStart() - Method in class com.c301t3.c301t3app.SplashActivityTest
-
- testStart() - Method in class com.c301t3.c301t3app.UserProfileTests
-
- testStart() - Method in class com.c301t3.c301t3app.WelcomeActivityTests
-
- testTaskCreation() - Method in class com.c301t3.c301t3app.TaskTest
-
- testTaskListCreation() - Method in class com.c301t3.c301t3app.TaskListTest
-
- testTaskListCreationWithArrayList() - Method in class com.c301t3.c301t3app.TaskListTest
-
- testUserAccountCreationSuccess() - Method in class com.c301t3.c301t3app.UserAccountTest
-
- testUserExisting() - Method in class com.c301t3.c301t3app.SplashActivityTest
-
- testUserNew() - Method in class com.c301t3.c301t3app.SplashActivityTest
-
- testUserProfile() - Method in class com.c301t3.c301t3app.UserProfileTests
-
- testUserProfileDelete() - Method in class com.c301t3.c301t3app.UserProfileTests
-
- testUserProfileUpdate() - Method in class com.c301t3.c301t3app.UserProfileTests
-
- TITLE_ASSIGNED_TASKS - Static variable in class com.c301t3.c301t3app.MyTasksActivity
-
- TITLE_REQUESTED_TASKS - Static variable in class com.c301t3.c301t3app.MyTasksActivity
-
- toString() - Method in class com.c301t3.c301t3app.Bid
-
- toString() - Method in class com.c301t3.c301t3app.Task
-
Override for the toString() Method to work with the adapter class of MyTasks.


After graduating high school I spent my summer vacation tripping mushrooms, smoking weed and rolling on E very frequently.   I have lots of family in South America so I get sent there for five months.
I was reading about piracetam and it really sparked my interest. When I learned that I could buy it over the counter in south america I immediately ran out and bought it. I took an attack dose and waited for heightened awareness and I somewhat expected to feel like I was tripping. Instead I felt down and depressed. I decided to lie down. Wondering why I felt this way I started to have thoughts flood my head. Thoughts about my past. My thoughts were beginning to become audible and I proceeded to have 2 different personalities arguing with each other. One voice wanted to know why I felt bad and the other voice wanted to leave it alone. After opening some doors in my head I felt a little sick, because I remember being sexually abused.
The next day I had a meeting with a shrink. (my mom had hired him before I left to South America) I told my shrink what had happened to me, and talking about it made it more vivid. On my way back home I was experiencing a very intense rage.  But then I came to my senses and finished my walk home.
In the next week I took 2 500 mg pills of piracetam. In that week I had a breakdown where I cried laughed screamed growled and sobbed all at once. Then my hands went numb and my fingers started looking very twisted and my arms started to pull up towards my chest. This freaked me out alot and also my aunt who watched it all happen. Her presence is what I think kept me from totally losing it. After that I cried a little bit. After that I felt a burden lifted off my chest, I normally walk with a hunch but I started walking really straight, and then I started to think I was the anti christ. I always wore my sun glasses, because I thought they were the windows to my soul, and I didnt want any one to see my soul. I thought the government was reading my emails, watching me, planning to kill me. I freaked all my friends out.
Then they put me on zyprexa.  But I stopped being crazy.
[Reported Dose: '12 500 mg capsules']
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


--- layout: post title: Is Your IT Service Provider Just Telling You What You Want to Hear? date: '2012-04-10T10:27:24-07:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/20849194688/is-your-it-service-provider-just-telling-you-what-you ---


July
9th,
2018
Not only you can query by service but also you can get notification of any changes to ip ranges by subscribing to SNS
Not only you can query by service but also you can get notification of any changes to ip ranges by subscribing to SNS AmazonIpSpaceChanged
. source
To get ec2 service ip ranges
>> curl -s https://ip-ranges.amazonaws.com/ip-ranges.json | jq -r '.prefixes[] | select(.service=="EC2") | .ip_prefix'
To select services in us-east-1 and us-west-2. This type of filtering might come handy when a service provider who runs on AWS specifically mentions which regions they run their service on ie circleci
>> curl -s https://ip-ranges.amazonaws.com/ip-ranges.json | jq -r '.prefixes[] | select(select(.region=="us-east-1" or .region=="us-east-2" or .region=="us-west-1") and .service=="EC2") | .ip_prefix'
<IP_ADDRESS>/13
<IP_ADDRESS>/24
<IP_ADDRESS>/15
<IP_ADDRESS>/21
<IP_ADDRESS>/21
<IP_ADDRESS>/22
<IP_ADDRESS>/26
<IP_ADDRESS>/14
<IP_ADDRESS>/20
<IP_ADDRESS>/18
<IP_ADDRESS>/20
<IP_ADDRESS>/24
<IP_ADDRESS>/24
<IP_ADDRESS>/20
<IP_ADDRESS>/16
<IP_ADDRESS>/13
.
.
.
<IP_ADDRESS>/15
>>> curl -s https://ip-ranges.amazonaws.com/ip-ranges.json | jq -r '.prefixes[] | select(select(.region=="us-east-1" or .region=="us-east-2" or .region=="us-west-1" ) and .service=="EC2") | .ip_prefix+ " " +.region' '
<IP_ADDRESS>/13 us-east-1
<IP_ADDRESS>/24 us-east-1
<IP_ADDRESS>/15 us-east-1
<IP_ADDRESS>/16 us-west-1
<IP_ADDRESS>/17 us-west-1
<IP_ADDRESS>/21 us-east-1
<IP_ADDRESS>/22 us-east-1
<IP_ADDRESS>/16 us-west-1
<IP_ADDRESS>/14 us-east-1
<IP_ADDRESS>/18 us-east-1
<IP_ADDRESS>/16 us-east-1
<IP_ADDRESS>/13 us-east-1
.
.
.
<IP_ADDRESS>/15 us-east-1


Reflection on Core Materials
What are three new things you have learned about yourself and your ego as a result of the core learning?
-
I learned that my most productive work time is generally in the morning and that I have a practical learning style, a 'hands on' approach is by far the most effective way for me to quickly learn new material.
-
I learned that I am an INTJ on the Myers Briggs index. This breaks down to Introverted, Intuitive, Thinking, and Judging. This personality type comes with pros and cons. Pros being: generally attentive to and good at solving problems, a logical and rational mind. Cons being: has an open mind, but can be difficult to sway the INTJ to reconsider established ideas, stubborn.
-
I learned how to plan effectively, by breaking down problems into steps. This applies to both micro coding problems as well as to macro personal goal setting. Being asked what my long and short term career goals were was a useful exercise in taking the time to really consider this and provide a spring board to enact these goals.
What are the role of values, empathy and self awareness in learning and programming?
These roles are crucial elements of being a team player and working well with others. Understanding yourself is key to knowing how to engage well with other people or what kind of role you can fill in a soical environment.
What has surprised you the most about the core learning?
I was surprised at the depth of the brain's capability to rewire itself - neuroplasticity. After doing some research on the topic I was fascinated to learn about the reconstructive powers of the brain, mostly at the reconstructive abilities that the brain undertakes when severe external trauma is placed on someone, but also at it's ability to strengthen neaural pathways when learning new skills.
What were the most challenging aspects of the core learning?
Most challenging for me was probably remembering to take the time to do the cultural learnings. I stay very focussed on the technical aspects and then got to the end of the week and realised I still had core material to do. When I did get to the core tasks I found them encouraging, helpful, and enlightening.
Why do you think we, a programming school, are spending so much time focusing on core learning in a web development bootcamp course?
Dev Academy is trying to produce top quality programmers. To be a top quality programmer you also have to have top quality people skills to be able to work in a team environment or even just engae with people outside of your team or workflow in a pleasant and productive manor. Dev Academy wants the best for their students but they also want their alumni to be representing the school well when they leave. I respect Dev Academy's endeavour to use it's position as a teaching environment to train people to be good people as well as good programmers.
Does the time you spent studying core learning here feel like a waste of time? Should you have just used that time to practicing programming instead? Justify your answer.
Not at all. Learning about things such as neuroplasticity, problem solving techniques, and taking the time to evaluate my personal learning style have all proved to be helpful excersises in effectively managing my learning journey to be as productive as possible.


Who We Are
Developer Student Clubs are university-based community groups for students interested in Google developer technologies. By joining a DSC, students get access to Google Developer resources, build their personal and professional network, and work together to build solutions for local problems in a peer-to-peer learning environment.
Aligarh Muslim University (AMU) occupies a unique position amongst universities and institutions of higher learning in the country. It was established in 1920 by Sir Syed Ahmed Khan. It is one of the top universities in India, with a NIRF Ranking of 17 in the University category. Also, AMU has made its place in the Academic Ranking of World Universities (ARWU) 2020. AMU has been placed in the 8-9th position nationally. The university has opened three new centers of study outside Aligarh in Murshidabad (West Bengal), Malappuram (Kerala), and Kishanganj (Bihar).
Our Past Events
Here are some events that we have organized till now.
- All
- Web
- App
- AI/ML
- Competition
- Info
Team 2021-22
Here is our awesome team, striving to help you learn and grow
Noor Fatima
GDSC LeadSamiksha Agrawal
Android LeadMohammad Humayun Khan
Technical LeadMohammad Areeb
AI LeadUroos Saleem
Content LeadAriba Bashar
Graphics LeadFayeza Zobair
Social Media CoordinatorRaza Imam
Cyber Security CoordinatorContact
Feel free to reach out to us in case you have any queries!
Aligarh Muslim University
Aligarh, India
gdscamu@gmail.com


We extend metrics!
- seize end-to-end platforms
- morph cross-media convergence
- extend virtual partnerships
- scale revolutionary e-services
- target cross-media mindshare
- synthesize turn-key relationships
- morph mission-critical infrastructures
- brand clicks-and-mortar applications
- streamline 24/7 action-items
- unleash synergistic bandwidth
- innovate back-end paradigms


{% extends "double_auction/Page.html" %} {% load staticfiles otree %} {% block title %} Instructions {% endblock %} {% block scripts %} {% endblock %} {% block content %}
In the following, you will be interacting in an online market consisting of {{ daPlayers }} {{ label_buyer }} and {{ daPlayers }} {{ label_seller }}. These are real people interacting in real-time. You will be randomly assigned to the role of a buyer or the role of a seller. You will keep this role throughout the entire duration of the game. You will learn your role after reading the instructions.
There will be {{ num_of_rounds }} trading rounds in which you can earn points by trading. One of these {{ num_of_rounds }} rounds will be randomly chosen at the end of the game to count for your payment. In each of the {{ num_of_rounds }} trading rounds, the market opens for {{ market_time }} seconds, during which trading between buyers and sellers is possible.
In each trading round, each buyer can buy one unit of a fictional good. By buying and hence owning this good, buyers receive a benefit in terms of a valuation. At the beginning of each trading round, each buyer learns how much the good is worth to him, i.e. he learns his own valuation. These valuations are different for each buyer and measured in points. The valuations will be randomly assigned to the buyers in each round and can be 30, 40, 50, 60, 70, 80, 90, 100 or 110 points. Among the buyers, each number is assigned only once within a round, i.e. one buyer is assigned a valuation of 30 points, another buyer is assigned a valuation of 40 points, yet another buyer is assigned a valuation of 50 points and so on.
A buyer can earn points by trading, i.e. by buying the good from a seller. If a trade occurs, a buyer gets the valuation (measured in points) minus the price (measured in points):
Buyer's earnings in points = Valuation - price
If no trade occurs, a buyer earns 0 points.
Trading is done on an online market platform. A buyer can trade in two possible ways:
The two possible ways of trading will be explained in more detail later on the screen.
The following screenshot shows how the online market platform looks like:
In each trading round, buyers are numbered consecutively from 1 to {{ daPlayers }} . The numbers change each round such that no buyer can be identified. In the example, the buyer has number 8. The valuation of the buyer in this round is 50, as you can see from the message on the screen "Your valuation is 50". You see a list with all market participants at the right side of the screen. Bids and asks of the buyers and sellers are displayed in the table "Current bids and asks".
At the beginning of each round, there is a countdown of {{ freeze_time }} seconds during which each buyer learns his valuation. Then the market opens for {{ market_time }} seconds. While the market is open, each buyer can trade one unit of the good by accepting an ask of a seller or by submitting a bid (these are the two possible ways of trading shortly described before):
Each buyer can accept an ask from the table "Current bids and asks". He does so by clicking on the accept button that shows up next to the lowest ask in the table. The good then trades for the price of the ask.
Alternatively, each buyer can submit a bid, i.e. a price at which he is willing to buy the good. In order to do so, he can enter a value and click on Submit. The bid then appears in the table "Current bids and asks" and is visible to all sellers and buyers. Within a trading round, a buyer can revise his bid as many times as he likes and replace it by a new one. If a seller accepts the bid of the buyer, trade occurs at the price of the bid. To avoid a loss, a buyer can only submit bids that are equal to or lower than his valuation.
If a buyer submits a bid and there are lower asks in the table, trade occurs at the price of the lowest ask. In principle, it is the same as if the buyer had directly accepted the lowest (and thus currently best) ask in the table.
When the market closes, each buyer receives feedback about his payoff and all trades from that round.
In each trading round, each seller can produce one unit of a fictional good that he can sell in the market. At the beginning of each trading round, each seller learns how much it costs for him to produce this good, i.e. he learns his own production costs. These production costs are measured in points. They will be randomly assigned to the sellers in each round and can be 10, 20, 30, 40, 50, 60, 70, 80 or 90 points. Among the sellers, each number is assigned only once within a round, i.e. one seller is assigned production costs of 10 points, another seller is assigned production costs of 20 points, yet another seller is assigned production costs of 30 points and so on.
A seller can earn points by trading, i.e. by selling the good to a buyer. If a trade occurs, a seller gets the price (measured in points) minus the production costs (measured in points):
Seller's earnings in points = Price – production costs
If no trade occurs, the good is not produced, i.e. the seller does not pay the production costs. Thus, if no trade occurs, a seller earns 0 points.
Trading is done on an online market platform. A seller can trade in two possible ways:
The two possible ways of trading will be explained in more detail later on the screen.
The following screenshot shows how the online market platform looks like:
In each trading round, sellers are numbered consecutively from 1 to {{ daPlayers }}. The numbers change each round such that no seller can be identified. In the example, the seller has number 6. The production costs of the seller in this round are 20, as you can see from the message on the screen "Your production costs are 20". You see a list with all market participants at the right side of the screen. Bids and asks of the buyers and sellers are displayed in the table "Current bids and asks".
At the beginning of each round, there is a countdown of {{ freeze_time }} seconds during which each seller learns his production costs. Then the market opens for {{ market_time }} seconds. While the market is open, each seller can trade one unit of the good by accepting a bid of a buyer or by submitting an ask:
Each seller can accept a bid from the table "Current bids and asks". He does so by clicking on the accept button that shows up next to the highest bid in the table. The good trades at the price of the bid.
Alternatively, each seller can submit an ask, i.e. a price at which he is willing to sell the good. In order to do so, he can enter a value and click on Submit. The ask then appears in the table "Current bids and asks" and is visible to all sellers and buyers. Within a trading round, a seller can revise his ask as many times as he likes and replace it by a new one. If a buyer accepts the ask of the seller, trade occurs at the price of the ask. To avoid a loss, a seller can only submit asks that are equal to or above his production costs.
If a seller submits an ask and there are higher bids in the table, trade occurs at the price of the highest bid. In principle, it is the same as if the seller had directly accepted the highest bid in the table.
When the market closes, each seller receives feedback about his payoff and all trades from that round.


Self Hosted
Testing with Browsersync, imagemin & Gulp. Working with local vendor libs concatenated with the browserified bundle into a final all in one built script.
Consumed npm-modules in the browser
Example: Using the ramda
npm module in the client as bundled by browserify
Image Optimisation with gulp-imagemin
Original
PNG: This Ball has not been minified
Its about 204KB
Minified
This Ball has been minified
175KB (saved 29.3 kB - 14%)
Original
SVG: Untouched SVG with Text
About 529 bytes
Minified
Imagemin removes some xml markup
370 bytes (saved 159 B - 30.1%)
Original
SVG: Untouched SVG with more Paths
About 749 bytes
Minified
Imagemin removes some xml markup
298 bytes (saved 451 B - 60.2%)


I'm a full-stack developer specialising in NodeJS and web technologies, such as React, TypeScript, Vue, Svelte, Electron, and more!
I'm currently based in Melbourne, Australia, and have been in the field for over three years, refining my craft and continuing to explore my passion of software development.
I originally started programming as a hobby back in early high school, where I started learning and writing Java plugins for Minecraft. Afterwards, I quickly fell in love with the domain of web development and design, and have spent a number of years since learning and exploring this vast domain.
Since 2019, I've worked under Leidos Australia, serving as a full-stack developer across multiple projects, learning and refining my skills in an enterprise capacity to deliver stable, quality software products.
An integrated development environment for creating mods for Telltale games, such as The Walking Dead. Supports Lua scripts with the Monaco editor built in, with a file tree for custom filesystem interactions. Made using Electron, TypeScript, and React, with an emphasis on performance and ease of use.
An experiment in learning Redux and state management of a complex and evolving board state, this Game of Life clone is built using React, TypeScript, Redux, and TailwindCSS, and works across all sizes of viewports.
A little experiment in drawing arbitrary trigonometric functions using standard HTML canvas APIs. This makes use of standard HTML, CSS and JavaScript and only uses the standard canvas API.
A recreation of the traditional Snake game using pure JavaScript and the native HTML canvas API. This utilises a reactive data driven architecture, inspired by the Elm architecture where views are derived from global state.
A TypeScript library to allow typesafe access to localstorage using schema validation from Zod. This was created as a solution to recurring bugs caused by unsafe access to LocalStorage in JavaScript, now enforcing schema validation checks on all LocalStorage accesses.
A TypeScript library to provide an RPC-style interface to WebSocket servers. This was created as an experiment after learning about Java's RMI protocol, and whether a similar solution could exist in NodeJS with typesafety given by TypeScript.


|
Houzi Game Engine
|
Represents a generic interface for a graphical memory buffer. More...
#include <vertex_buffer.hpp>
Public Member Functions | |
| vertex_buffer (size_t byte_count, bool dynamic_storage) | |
| size_type constructor. More... | |
| vertex_buffer (size_t byte_count, const void *data, bool dynamic_storage) | |
| Data constructor. More... | |
| vertex_buffer (vertex_buffer &&other) noexcept=default | |
| Move constructor. More... | |
| const gl::buffer_handle & | get_handle () const noexcept |
| Retrieves the reference to the OpenGL buffer. More... | |
| bool | is_bound (vertex_buffer_target target) const |
| Checks if this vertex_buffer is bound to the given target. More... | |
| size_t | get_byte_count () const |
| Returns the number of bytes used by the vertex_buffer. More... | |
| Public Member Functions inherited from hou::non_copyable | |
| non_copyable () noexcept | |
| default constructor | |
| virtual | ~non_copyable () |
| Destructor. | |
| non_copyable (const non_copyable &)=delete | |
| Deleted copy constructor. | |
| non_copyable (non_copyable &&)=default | |
| Defaulted move constructor. | |
| non_copyable & | operator= (const non_copyable &)=delete |
| Deleted copy assignment operator. | |
| non_copyable & | operator= (non_copyable &&)=default |
| Defaulted move assignment operator. | |
Static Public Member Functions | |
| static void | bind (const vertex_buffer &buffer, vertex_buffer_target target) |
| Binds the vertex_buffer to the current graphic_context. More... | |
| static void | unbind (vertex_buffer_target target) |
| Unbinds the vertex_buffer for the given target, if present. More... | |
Represents a generic interface for a graphical memory buffer.
| hou::vertex_buffer::vertex_buffer | ( | size_t | byte_count, |
| bool | dynamic_storage | ||
| ) |
size_type constructor.
Builds a vertex_buffer with the given size. The buffer is initialized to 0.
| byte_count | the size of the buffer in bytes. |
| dynamic_storage | if true, the vertex_buffer is modifiable, otherwise it is not. |
| hou::vertex_buffer::vertex_buffer | ( | size_t | byte_count, |
| const void * | data, | ||
| bool | dynamic_storage | ||
| ) |
Data constructor.
Builds a vertex_buffer with the given data.
| byte_count | the size of the buffer in bytes. |
| data | a pointer to a data buffer. |
| dynamic_storage | if true, the vertex_buffer is modifiable, otherwise it is not. |
|
defaultnoexcept |
Move constructor.
| other | the other vertex_buffer. |
|
static |
Binds the vertex_buffer to the current graphic_context.
| buffer | the vertex_buffer to be bound. |
| target | the target to bound the buffer to. |
| size_t hou::vertex_buffer::get_byte_count | ( | ) | const |
Returns the number of bytes used by the vertex_buffer.
|
noexcept |
Retrieves the reference to the OpenGL buffer.
| bool hou::vertex_buffer::is_bound | ( | vertex_buffer_target | target | ) | const |
Checks if this vertex_buffer is bound to the given target.
| target | the target to check. |
|
static |
Unbinds the vertex_buffer for the given target, if present.
| target | the target. |


OPEN_INIT_PTY
Section: NSA (8)Updated: January 2005
Index Return to Main Contents
NAME
open_init_pty - run an program under a psuedo terminalSYNOPSIS
open_init_pty SCRIPT [[ARGS]...]DESCRIPTION
Run a program under a psuedo terminal. This is used by run_init to run actually run the program after setting up the proper context. This program acquires a new Psuedo terminal, forks a child process that binds to the psueado terminal, and then sits around and connects the physical terminal it was invoked upon with the pseudo terminal, passing keyboard input into to the child process, and passing the output of the child process to the physical terminal.
It sets up the pseudo terminal properly based on the physical terminal attributes, and then sets the user's terminal to RAW mode, taking care to reset it on exit.
AUTHOR
This manual page was written by Manoj Srivastava<EMAIL_ADDRESS>for the Debian GNU/Linux system.
Index
This document was created by man2html, using the manual pages.
Time: 05:34:28 GMT, December 24, 2015


Tesalon Felicien
Journalist/Coder/Designer
News
Sports
Interactive
Home
Designed by Tesalon Felicien


Triggered when the app is started. Returns true.
Triggered when autocomplete product suggestions are updated. Returns the autocomplete products.
Triggered when autocomplete query is updated. Returns the autocomplete query.
Triggered when autocomplete suggestions are updated. Returns the autocomplete suggestions.
Triggered when autocomplete template is updated. Returns the autocomplete template.
Triggered when an add to cart beacon is sent.
Triggered when more refinements beacon is sent
Triggered when an order beacon is sent.
Triggered when a remove from cart beacon is sent.
Triggered when a search beacon is sent. Returns the search id from the search response.
Triggered when a view cart beacon is sent.
Triggered when a view product beacon is sent. Returns the product viewed.
Triggered when collection object is updated. Returns the collection object.
Triggered when the corrected query is updated. Returns the corrected query.
Triggered when current page is updated. Returns the current page number.
Triggered when detailsId changes. Occurs whenever a new details search is fired. Returns the searchId.
Triggered when details page is updated. Returns the details data.
Triggered when did you means are updated. Returns the did you means.
Triggered when autocomplete products is done fetching returns false
Triggered when autocomplete suggestions is done fetching returns false
Triggered when more details is done fetching returns false
Triggered when more products is done fetching returns false
Triggered when more refinements is done fetching returns false
Triggered when search is done fetching returns false
Triggered when an action error occurs. Returns the error.
Triggered when a bridge error occurs. Returns the error.
Triggered when a fetch action error occurs. Returns the error.
Triggered when autocomplete products is fetching returns true
Triggered when autocomplete suggestions is fetching returns true
Triggered when more details is fetching returns true
Triggered when more products is fetching returns true
Triggered when more refinements is fetching returns true
Triggered when search is fetching returns true
Triggered when history is replaced. Returns the state.
Triggered when history is saved. Returns the state.
Triggered when infinite scroll is updated. Returns the current infinite scroll object.
Triggered when the location is updated. Returns the location.
Triggered when more products are added to the products array. Returns the new products.
Triggered when navigations are updated. Returns the navigations object.
INTERNAL EVENT: Triggered when an observer node has changed.
Triggered when the original query is updated. Returns the original query.
Triggered when page size is updated. Returns the sizes object.
Triggered when page object is updated. Returns the page object.
Triggered when past purchases are updated Returns the past purchases products array
Triggered when pastPurchaseId changes. Occurs whenever a new past purchase search is fired. Returns the pastPurchaseId.
Triggered when the past purchase current page number is udpated Returns the new page number
Triggered when the more past purchase products are added Returns an array of the new past purchase products that were added
Triggered when the past purchase navigations are updated Returns the new navigations
Triggered when the past purchse page size is updated Returns the new page size
Triggered when the past purchase page object is updated Returns the new page object
Triggered when the past purchase products are updated Returns an array of the new past purchase products
Triggered when the past purchase query is updated Returns the new query
Triggered when the past purchase allRecordCount is updated Returns the new record count
Triggered when past purchase selected refinements are updated. Listened to in the format 'selected_refinements_updated:id', where id is the refinement's id. Returns the selected refinement.
Triggered when the product ids of the past purchase products are updated Returns the new array of past purchase skus
Triggered when the past purchase sort object is updated Returns the new sort object
Triggered when past purchase template is updated. Returns the past purchase template
Triggered when biasing is rehydrated returns true
Triggered when products are updated. Returns the products.
Triggered when query rewrites are updated. Returns the query rewrites.
Triggered when the recallId changes. Occurs when a new search with different refinements selected or a new query is fired. Returns the recallId.
Triggered when recommendations products are updated. Returns the recommendations products object.
Triggered when record count is updated. Returns the record count number.
Triggered when redirect occurs. Returns the redirect.
Triggered when related queries are updated. Returns the related queries.
Triggered when the current past purchase products to show in the sayt menu are updated Returns the new product array
Triggered when searchId changes. Occurs whenever a new search is fired. Returns the searchId.
Triggered when selected collection is updated. Returns the selected collection.
Triggered when selected refinements are updated. Listened to in the format 'selected_refinements_updated:id', where id is the refinement's id. Returns the selected refinement.
Triggered when sorts are updated. Returns the sorts object.
INTERNAL EVENT: Used by logging service to indicate tag aliasing event has occurred.
INTERNAL EVENT: Used by logging service to indicate tag lifecycle event has occurred.
Triggered when template is updated. Returns the template.
Triggered when the UI section of the store is updated. Listened to in the format 'ui:updated:tagName:id', where tagName is the name of the tag, and id is the tag's id.
Triggered when the url is updated. Returns the url.
Generated using TypeDoc
Triggered when the app is killed. Returns false.


Teaching school and system leader help desk
Telephone 0800 085 0984
Opening hours: Monday to Friday 9am to 5pm, excluding UK bank holidays.
Guidance
Find out about becoming a national leader of education (NLE), what's involved and how to apply.
The application round to become a national leader of education is now closed. The next round is due to open in April 2017.
To receive a notification of the application round opening, register your interest in becoming an NLE
National leaders of education ( NLEs ) are strong school leaders, who have experience of effectively supporting schools in challenging circumstances. NLEs work alongside teaching schools and other system leaders to provide high quality support to those who need it most.
If you meet the current eligibility criteria you might want to apply to become a national leader of education. The National College for Teaching and Leadership (NCTL) has now introduced a more sophisticated and balanced approach to designating system leaders – one which relies less heavily on Ofsted judgements and more on timely and accurate data, and the skills and track record of those applying.
Together these improvements will help to ensure that more of the most effective school leaders and schools are able to provide high quality support, especially in areas of the country where this support is most needed.
Tranche 22 is a targeted application round focusing on areas of greatest need to ensure that all schools can access high-quality support. If you can provide support to schools in the target areas , even if you’re situated outside of a target area, please specify how you would do this within your application. Your application will be considered on an individual basis by the designation panel.
If you’re selected as an NLE , your school will become a national support school ( NSS ). This is to recognise the fact that your staff are likely to work alongside you in any support you may provide.
To become an NLE , you and your school need to meet very specific criteria.
You need to have:
For your school to qualify as an NSS , it must:
Read the NLE and NSS eligibility criteria and the NLE and NSS application guidance for further information.
Independent schools must have been judged good by the Independent Schools Inspectorate ( ISI ) or the School Inspection Service ( SIS ).
For further information please read the NLE and NSS eligibility criteria .
NLEs usually work with schools identified as being in need of significant improvement by the Department for Education, Ofsted, a teaching school , a regional schools commissioner , local authority or diocese.
Your work would be tailored to the needs of the supported school. You can get involved in different ways, including:
We maintain a school-to-school support directory for people looking to commission the services of NLEs and other system leaders. You would negotiate a deal to provide your services with the relevant local authority, school or other organisation.
NLEs and/or their NSS staff are expected to have a placement at least once over the course of a year, supporting a headteacher and their school.
The length and type of work can vary significantly. It could involve up to 3 to 4 days of support per week for 2 years or more.
We provide an annual bursary that can be used to cover the costs of the NSS , such as:
You would be responsible, on behalf of your school, for negotiating appropriate funding for placements. It is up to your governing body to decide whether you or other staff are rewarded financially for your individual work in a placement.
A pupil premium review looks at how a school is spending its pupil premium funding. Pupil premium reviewers work with a school to improve their pupil premium strategy so that they spend the funding on approaches shown to be effective in improving the achievement of disadvantaged pupils.
NLEs will be assessed against our pupil premium reviewer eligibility criteria . If successful, as part of your role as an NLE you will automatically be added to our pupil premium reviewer online directory .
All new NLEs will attend a free induction workshop. You will also be invited to join local leadership groups where you can share experiences and advice.
If you have an interest in challenging yourself further, you can offer extra support to schools, including:
It is important that you inform us when you agree to a placement, so that we can demonstrate the impact of the programme. If you don’t provide any support for a long period, your status as NLE will be reviewed.
| Area | Phase/sector |
|---|---|
| Derby | Primary and secondary |
| Derbyshire | Primary and secondary |
| Leicester | Primary and secondary |
| Rutland | Primary and secondary |
| Area | Phase/sector |
|---|---|
| Cambridgeshire | Primary and secondary |
| Hertfordshire | Primary |
| Norfolk | Primary and secondary |
| Suffolk | Primary, secondary and PRU |
| Thurrock | Primary |
| Area | Phase/sector |
|---|---|
| Newcastle | Primary |
| Northumberland | Primary and secondary |
| Redcar and Cleveland | Secondary |
| Sunderland | Secondary |
| Area | Phase/sector |
|---|---|
| Blackburn with Darwen | Primary |
| Blackpool | Primary and secondary |
| Cheshire West and Chester | Primary |
| Cumbria | Secondary |
| Knowsley | Secondary |
| Liverpool | Primary and secondary |
| Manchester | Secondary |
| Oldham | Primary and secondary |
| Sefton | Secondary |
| Stockport | Primary and secondary |
| Tameside | Secondary |
| Area | Phase/sector |
|---|---|
| Bracknell Forest | Primary |
| Brighton and Hove | Primary and secondary |
| Buckinghamshire | Secondary |
| East Sussex | Primary and secondary |
| Isle of Wight | Primary and secondary |
| Medway | Primary |
| Oxfordshire | Primary |
| Portsmouth | Primary and secondary |
| Reading | Primary |
| Surrey (North Surrey) | Primary |
| West Berkshire | Primary |
| West Sussex( Coastal areas only: Shoreham, Worthing, Littlehampton and Bognor) | Primary |
| Wokingham | Primary |
| Area | Phase/sector |
|---|---|
| Cornwall | Primary |
| Devon | Special |
| Gloucestershire | Primary and PRU |
| Somerset | Primary and secondary |
| South Gloucestershire | Secondary |
| Swindon | Primary and secondary |
| Wiltshire | Primary |
| Area | Phase/sector |
|---|---|
| Shropshire | Primary |
| Staffordshire | Primary and secondary |
| Stoke-on-Trent | Primary and secondary |
| Warwickshire | Primary |
| Worcestershire | Primary |
| Area | Phase/sector |
|---|---|
| Barnsley | Primary |
| Bradford | Primary and secondary |
| Calderdale | Secondary |
| Doncaster | Primary |
| East Riding of Yorkshire | Secondary |
| Leeds | Primary and secondary |
| North East Lincolnshire | Primary and secondary |
| North Lincolnshire | Primary and secondary |
| North Yorkshire | Primary and secondary |
| Rotherham | Primary |
| Sheffield | Secondary |
| Wakefield | Primary |
Contact an NLE in your area to work with you to support your school, using our school to school support directory .
If you would like to know more about NLEs and NSSs , email<EMAIL_ADDRESS>or contact our help desk.
Telephone 0800 085 0984
Opening hours: Monday to Friday 9am to 5pm, excluding UK bank holidays.
Published: 21 March 2014
Updated: 27 February 2017


{% extends "layout.html" %} {% block two_thirds -%}
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You can either:


XF.Collection
is an extended version of Backbone.Collection to make it perfectly fit XF Component based architecture.
To create a standalone view XF Generator can be used with yo xf:collection [name]
.
XF.Collection
properties:
status
: status of the data in the collection. Default: { loaded: false, loading: false, loadingFailed: false }
.component
: a link to the component for this collection.ajaxSettings
: settings for ajax requests to the server for this collection. If not set global ajaxSettings
will be used. The format is the same as for $.ajax
method.XF.Collection
methods:
url
: the url to the data. Could be a function or a property.refresh
: refreshes the data and triggers the view refreshing.XF.Collection
hooks:
construct
: overwrite it for your own needs. Called on the construction of collection.initialize
: overwrite it for your own needs. Called on the initialization of collection.For other methods, properties and hooks available see Backbone.Collection.


How will the trade war influence America's Farm Prices?
Which States Have the Most Expensive Cropland?
Current Cropland Value:
The visualization to the left displays the cost of cropland, across the largest corn producing state, broken out by region from 1997 to 2017. The three most expensive states to purchase cropland are: New Jersey, California, and Arizona; respectively. This visualization provides a rough estimation of what a families farm would be worth if the land were to sell (the largest asset of any farm).
Changes Over Time:
As we can see, on average, the price of cropland has steadily increased over time. In some cases, a few states, such as California, have increased in value above its 2007-2008 peak which positively impacts farmers as their farms are worth more now than ever before. However, how will the tarriffs imposed on corn influence these values? Which states will be impacted the most? Feel free to click regions in the legend to narrow down to specific points. You can also highlight specific points to see the: State, Year, and Cost Per Acre.
Which States Produce the Most Corn?
Gross Corn Production:
The visualization to the right displays the gross corn production (in bushels) plotted against the number of farms of each respective state. The states are colored with respect to their region as described in the previous slide. As we can see, the top five corn producing states are: Iowa, Illinois, Nebraska, Minnesota, and Indiana, respectively, and 11 states produce more than 400 million bushels a year. Interestingly, the impact of the tarriffs may be less isolated than simply the 'Corn Belt'.
Total Number of Farms:
The top three states in regards to number of farms are: Missouri, Iowa, and Oklahoma. There is not a direct correlation between corn production and number of farms because not all of the farms produce corn. This does, however, give us an idea of which states rely the most heavily on corn which are: Iowa, Illinois, Nebraska, and Minnesota.
How has the Price of Corn Changed?
Looking at the History:
The visualization to the left displays the price per bushel of corn from 1960 to 2017. As we can see, the price of corn remained relatively constant between the $2.00 and $3.00 price band between 1973 and 2006. Once 2007 rolled around, the price per bushel skyrocketed along with the entire US economy. Corn prices felt a slight decrease during the financial crisis; however, the prices boomed to the highest price in history in 2012. This price increase was driven by nation-wide droughts, and the price has since come down to pre-recession levels.
How does this Compare to Cropland Value?
The price of corn has been on a roller-coaster ride over the past 10 years, but how does this ride compare to land values?
How does the Price of Corn Influence the Price of Cropland?
Corn Price V. Cropland Value Analysis:
The visualization to the right displays the US average price per acre of cropland, in US dollars, plotted against the price per bushel of corn, also in US dollars. As we can see, excluding outliers for the time being, the plot loosely follows a linear trend. Logically this makes sense, as a farm is making more money the land should be more valuable. However, take a look at the outliers: 2014 through 2017. These points have outpaced the linear trend seen in the data, possibly as a result of the overall increase in US real estate values?
Final Thoughts:
Lastly, in summary, the relationship between the price of corn and the average price per acre of cropland seem to follow a linear relationship. Revisiting the opening, aside from your political alignment, tarriffs imposed on corn will decrease the overall price of the crop thus resulting in devalued farms. This will hurt millions of hard working farmers and their families.
Anotations:
The annotations are used to provide context to each individual slide as well as relate each slide to the overall guidance of the slideshow. In order to maintain consistency, each slide has two part annotations where the first part provides a description of the visualization and the second part provides either a bit of conclusion from the visualization or a guiding question. Tooltips are available in each chart to provide further information about specific points in the graph or trends. I alternated left and right positioning of the annotations: two right and two left, in order to provide visual consistency throughout the slideshow.
Parameters:
There are a few different parameters throughout the interactive slideshow. The slide titles themselves are parameters and that can be controlled by the 7 dots on the right side of the screen. The viewer can navigate through the presentation using these and understand where they are in the presentation. Furthermore, the parameters are the price per acre of cropland, the production of corn, the number of farms, the price of corn, and the respective year.
Triggers:
The main trigger throughout the entire slideshow is that the user has the ability to filter out data as he or she chooses in order to narrow down on a specific region or state using the legends of the graphs. Furthrmore, the viewer can trigger events by scrolling through the presentation or selecting the specific slide via the dots on the right side of the screen. Lastly, when a viewer highlights a specific point on a chart it triggers the annotation with more specific information to appear.
About this Visualization
Structure:
I decided to utilize a hybrid structure of an interactive slideshow. There is guidance provided on each individual scene; however, the viewer has the ability to interact with the visualizations and progress using the circles on the right side of the screren.
Scenes:
There are four scenes in this presentation, with each scene providing background and context to the overarching questions: Which states will be most impacted by the tarriffs and how does the price of corn influence the value of American farms? The first scene provides current state to the value of cropland and how these values have changed over time. The second scene provides context to which states produce the most corn and which states have the most percentage of farms producing corn. The third scene provides background the price of corn as well as current state value. The final scene, the culmination, displays the correlation between corn prices and the value of cropland. There are two line graphs and two scatter plots as I wanted to provide a visual balance throughout the slideshow.
Presentation Background
The purpose
This presentation was created for CS:498 Data Visualization at the University of Illinois at Urbana-Champaign. It was created as a means to showcase the power of D3.js and is for academic purposes only.
The author
This project was created by Jacob Rettig who is currently a graduate student at the University of Illinois at Urbana-Champaign.
Why Cropland?
Being originally from Illinois, a lot of my family still heavily relies on farming as their livelihood. It is very easy to get wrapped up in political rhetoric and fail to remember that a lot of policies have immediate and impactful effects on citizens. The data was provided by a couple of different sources such as: the University of Illinois at Urbana-Champaign Agricultural College, the Agricultural Department of the United States Government, and the Chicago Mercantile Exchange. I pre-processed most of the data in order to create concise datasets.
Disclaimer
This slideshow was built and intendend for non-mobile use.


Hi, I`m Famidha Mohamed.
Am a student at Moringa School.I've always been passionate about software development and web . I decided to take programming class to learn how to code,solve problems one step at a time and also be very conversant with tech with a motive of getting career.I like adventure,visiting cool places coding,cooking dishes and trying new skills.


Our Gear Editors Found the Best Black Friday Tech Deals 25 Nov 2019, 23:39 by Popular Mechanics Save on TVs, wireless earbuds, smart home devices, gaming equipment, and more. From Popular Mechanics


Graph options
Scaling.
Canvas size
reset
+
-
Zoom
reset
+
-
Logarithmic vertical scale
Line Width
Use bar graph:
Show elemental colors:
bargraph: compare skills by lvl:
Plot combat duration:
Color options.
Use dark background:
Shuffle graph colors.
Misc.
Enable Shock
Enable Burn (requires fire dmg)
Enable crit
Enable monster res/armour:
Enable cast speed
Assume shotgun
AOE radius multiply
Player lvl for suggestions
Apply minion APS
Single target minion swarm
Skill specifics.
Single skill
Assume burning for Flame Surge:
Assume stage 2 for Ice Spear
Flame blast stage:
Incinerate cast time:
Party size:
Global skills
Quality lvl for all skills
Quality lvl for all supports
Max spell lvl
Show burn dmg only
Global supports
Add "best" support gem to all (drawn) skills
Remove "worst" support gem from all (drawn) skills
Remove all support gems from all (drawn) skills
Add all support gems to all (drawn) skills
Max supports
Reduce all skills to the max amount of supports (removing worst first)
Player stats.
Integer values
Strength
Life
Endurance charges
Power charges
Frenzy charges
values in %
Cast speed incr.
Crit chance incr.
Crit dmg incr.
incr. spell dmg
incr. elemental dmg
incr. fire dmg
incr. cold dmg
incr. lightning dmg
incr. chaos dmg
incr. physical dmg
incr. AOE dmg
incr. projectile dmg
incr. burn dmg
Chance to shock
Chance to ignite
Chance to freeze?


Arrays and Hashes
What Are They?
April 5, 2015
Arrays are like ordered lists. Each entry can be referenced by a number (also called an index). The actual value at each entry is up to you. It can be simple like a grocery list:
grocery_list = ["eggs", "milk", "vegetables", "fruits"]
They can contain numbers or even other arrays as their entries. Instead of something general like "fruits" or "vegetables", I could have chosen to make those sub-lists within my larger grocery list:
grocery_list = ["eggs", "milk", ["carrots", "peas", "green beans"], ["apples,
oranges, bananas"]]
Let's say that you didn't want to have to scan through the entire list to find something. You just want to know what the second entry is. Here is how you would access it:
grocery_list[1] #this would give you "milk"
You may be wondering why I didn't use "2" for the index to get the second entry. This is a great question. It's important to note that the indexes of arrays start with zero. That means the first entry is:
grocery_list[0]
You can even choose to start from the last entry in the list:
grocery_list[-1]
Once you have a much longer list -- you can do really cool things like printing out the whole thing. Imagine you have a list of numbers, but you realized that as you were typing it out you were off by one on each and every one of them. You might think that's not a big deal because I can just start over. What if it was a list of a hundred numbers? A thousand? Wouldn't you rather just do something like this?
my_huge_list_of_numbers.map{ |number| number + 1}
Now all your numbers have been adjusted!
You can think of a hash as a dictionary. What's one of the distinguishing factors of a dictionary?  That's exactly what you can do with hashes. Let's say you wanted to keep track of a bunch of contact information about someone. Sure, you could do it in an array. Would you really want to remember that their hometown is the fourth entry or their birthday is the fifth entry? Wouldn't it be easier if you could just ask your program what hometown this person is from and you could get that value? I sure would! Let's see how we can do that with a hash:
contact_info {
:first_name => "John",
:middle_name => "Albert",
:last_name => "Doe",
:hometown => "Miami",
:birthday => "January 5, 1990",
:age => 25
}
Now when you want to access the person's hometown you can just say contact_info[:hometown]
and you'll get "Miami". Hashes, in my opinion, provide a far more
organized way to look at you data. I always prefer remembering the keys because they make
more logical sense (the programmer has the ability to define them). As a result, looking
up data is far more intuitive.
I have only touched on these concepts and their uses. I hope that you feel even a little more confident about the similarities and differences between these two containers after reading this. There is far more that you can do with both of them!


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Manly is located south of the Brisbane River entrance along the western shore of Moreton Bay. To the south of Manly and Moreton Bay lies the Gold Coast, connected by several miles of channels navigable by boats to 2m depth and 22m height.
Position 27° 27'S, 153°11' E. (harbour entrance)
Yachts can no longer clear at Scarborough or Manly as there is now a dedicated clearance facility at the Rivergate Marina on the Brisbane River. See Brisbane Port Clearance page.
For port facilities see also Scarborough and northern Moreton Bay, as well as the Gold Coast
Updated April 2015
Manly harbour contains several marinas as listed below. It provides excellent shelter and the town on Manly, though small, has all services as well as convenient links to Brisbane.
Manly Boat Harbour
Last updated April 2015.


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You haven't defined any Consumers in Kong yet.
You have reached the end of the list.
Showing {{consumers.length}} Consumers / {{total}}
skip_previous Go to first page
| Username | Custom id | Created | |
|---|---|---|---|
| {{consumer.username}} nope |
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{{consumer.custom_id}} nope |
{{consumer.created_at | date}} | mode_edit extension delete |


The Bokeh project encompasses two major components: the Bokeh package source code, written in Python, and the BokehJS client-side library, written in CoffeeScript. Accordingly, development of Bokeh is slightly complicated by the fact that BokehJS requires an explicit compilation step to render the CoffeeScript source into deployable JavaScript.
For this reason, in order to develop Bokeh from a source checkout, you must first be able to build BokehJS.
The source code for the Bokeh project is hosted on GitHub. To clone the source repository, issue the following command:
git clone https://github.com/bokeh/bokeh.git
This will create a bokeh
directory at your location. This bokeh
directory is referred to as the “source checkout” for the remainder of
this document.
The BokehJS build process is handled by Gulp, which in turn depends on
Node.js. Gulp is used to compile CoffeeScript and Less (CSS)
sources (as well as Eco templates), and to combine these resources into
optimized and minified bokeh.js
and bokeh.css
files.
First, install Node.js and npm (node package manager). You can download and install these directly, or use conda to install them from the Bokeh channel on anaconda.org:
conda install -c bokeh nodejs
Alternatively, on Ubuntu you can use apt-get
:
apt-get install npm node
Once you have npm and Node.js installed, you must use them to install
the required dependencies before you can build BokehJS.
Execute the following command in the bokehjs
subdirectory:
npm install
This command will install the necessary packages into the node_modules
subdirectory (and list them as devDependencies
in package.json
).
If bokehjs
fails, please check if you are working inside the bokehjs
directory.
At this point you can typically use the setup.py
script at the top level
of the source chekcout to manage building and installing BokehJS as part of
the complete Bokeh library (see Python Setup).
However, if you want to work on the BokehJS sources or use BokehJS as a standalone library, then you need to use Gulp to build the BokehJS library as shown below.
Below are the main Gulp commands for development (to be executed from
the bokehjs
subdirectory). To run these commands, you can either
use bokehjs/node_modules/.bin/gulp
, install Gulp globally via
npm:
npm install -g gulp
or install gulp via conda (recommended):
conda install -c javascript gulp
To generate the compiled and optimized BokehJS libraries with source maps,
and deploy them to the build
subdirectory:
gulp build
Additionally, gulp build
accepts a --build-dir
argument to specify
where the built resources should be produced:
gulp build --build-dir=/home/bokeh/mybuilddir
To direct Gulp to automatically watch the source tree for changes and trigger a recompile if any source file changes:
gulp watch
A Gulp build will automatically generate the sources and their associated source maps. With “source mapping” enabled in your browser, you will be able to:
js/bokeh.js
js/bokeh.min.js
css/bokeh.css
or css/bokeh.min.css
in your developer console.
Once you have a working BokehJS build (which you can verify by completing
the steps described in Building BokehJS), you can use the
setup.py
script at the top level of the source checkout to install or
develop the full Bokeh library from source.
The setup.py
script has two main modes of operation: install
and
develop
.
When python setup.py install
is used, Bokeh will be installed in your
local site-packages
directory. In this mode, any changes to the python
source code will not show up until setup.py install
is run again.
When python setup.py develop
is used, a path file bokeh.pth
will be
written to your site-packages
directory that points to the bokeh
subdirectory of your source checkout. Any changes to the python source code
will be available immediately without any additional steps.
With either mode, you will be prompted for how to install BokehJS, e.g.:
python setup.py install
Bokeh includes a JavaScript library (BokehJS) that has its own
build process. How would you like to handle BokehJS:
1) build and install fresh BokehJS
2) install last built BokehJS from bokeh/bokehjs/build
Choice?
You may skip this prompt by supplying the appropriate command line option
to setup.py
:
--build_js
--install_js
If you have any problems with the steps here, please contact the developers (see Contact).
If you are working within a Conda environment, you will need to make sure
you have the python requirements installed. You can install these via
conda install
or pip install
for the packages referenced at
Dependencies.
Testing dependencies include the following additional libraries:
To quickly and easily confirm that your environment contains all of the
necessary dependencies to build both the docs and the development version
of Bokeh, run the devdeps.py
file inside the bokeh/scripts
directory.
If any needed packages are missing, you will be given output like this
------------------------------------------------------------------
You are missing the following Dev dependencies:
* beautiful-soup
------------------------------------------------------------------
You are missing the following Docs dependencies:
* sphinx
* sphinxcontrib-httpdomain
Otherwise, you should see this message
------------------------------------------------------------------
All Dev dependencies installed! You are good to go!
------------------------------------------------------------------
All Docs dependencies installed! You are good to go!
Additionally, devdeps.py
will check that the bokehjs/node_modules
directory exists, which is where npm packages are installed.
If this directory is not found, it will provide instructions on how and where to install npm packages.
If you build Bokeh on a Windows machine in a Conda environment with either
setup.py install
or setup.py develop
, running bokeh-server
will
not work correctly. The .exe will not be available within the Conda
environment, which means you will use the version available in the base
install, if it is available. Instead, you can make sure you use the version
within the environment by explicitly running the bokeh-server python script
in the root of the bokeh repository, similar to the following example:
python bokeh-server --script path\to\<yourapp>.py
The processes described about result in building and using a full bokeh.js
library. This could be considered “production” mode. It is also possible to
run Bokeh code in a mode that utilizes require.js
to serve up individual
JavaScript modules separately. If this is done, then changes to BokehJS
can be incrementally compiled (e.g. by running gulp watch
in the
bokehjs
directory), and the development iteration cycle shortened
considerably.
For static examples, you can use the BOKEH_RESOURCES
environement variable
to indicate that BokehJS should be loaded from individual sources:
BOKEH_RESOURCES=relative-dev python example.py
For Bokeh server examples, simply add the --dev
command line flag to the
server invocation:
bokeh-server --dev
python example-server.py


class WebSocketListener : AbstractReceiveListener
The listener class which responds to WebSocket Events, including (but not limited to) incoming messages.
internal WebSocketListener(server: BasaltServer)
Constructs a WebSocketListener from a BasaltServer instance. |
val server: BasaltServer
A BasaltServer reference used mainly to access information. |
fun onClose(webSocketChannel: WebSocketChannel, channel: StreamSourceFrameChannel): Unit
Fired by Undertow when the WebSocket Connection between Basalt and a client closes. |
|
fun onError(channel: WebSocketChannel, error: Throwable): Unit
Fired by Undertow upon an error that was thrown during WebSocket Communication. |
|
fun onFullTextMessage(channel: WebSocketChannel, message: BufferedTextMessage): Unit
Fired by Undertow upon a full text message (such as JSON Data) being sent by a client. |


Unscramble
What is a comedians favourite food?
Think you figured it out? Click
NEXT
to reveal the answer.


--- title: Iterative testing with plumber author: Irene Steves date: '2018-12-23' draft: false slug: iterative-testing-plumber categories: [] tags: [] cover: /plumbr-cover.png ---
This summer, I fiddled around with plumber
, an R package for creating your very own web API. I got my start with Jeff Allen’s webinar, “Plumbing APIs with plumber” (slides here). I later dug into the topic some more using the plumber bookdown, along with a lot of trial and error.
In this blogpost, I’ll highlight how I gradually improved on my plumber building/testing workflow and eventually automated my testing steps.
The Stat545 dplyr tutorial ends with a “grand finale” – a paragraph-sized chunk of dplyr code to read through and ponder over. The code is accompanied by this excellent explanation of the coding process:
These commands do not leap fully formed out of anyone’s forehead – they are built up gradually, with lots of errors and refinements along the way.
Just as data wrangling steps are built up gradually, workflows and functions are developed through similar cycles of tweaking and testing.1 One key lesson I learned from Jenny during my internship with her is that the faster you can iterate over your code, the faster you can build up a working product.
Plumber comes bundled with the Swagger service, which provides an interactive interface for testing your API. When you run plumber::plumb("my_plumber_file.R")
, you end up with a URL like http://<IP_ADDRESS>:8484/__swagger__/
, which you can use to access the Swagger interface on any local browser. The interface allows you to play with variable values, execute your command, and view the response.
However, when trying to fix a bug in your code, it becomes clear that checking every small change in your code via Swagger is inefficient. It means manually entering values for your arguments, pointy-clicking on execute, and visually checking the response. All the while, Swagger takes over your R process so you can’t run any other commands.
After some weeks of awkward debugging, Jenny pointed out that I could use a separate R process to run the API locally and test it with code. This was a total game changer.
I started using two RStudio windows–one to run the API (plumber::plumb()
) and the other to run scripts for testing. I later found it more convenient to use a single RStudio window with an extra terminal2 inside of it, as shown below. The extra terminal was dedicated to the API, which kept the console free for whatever code I wanted to test.
Thus, rather than letting Swagger run a curl command for me, I could write the same commands in R with httr::GET()
. I could write a whole slew of tests with different combinations of variables to rerun each time I made a change. Rather than checking the responses visually, I could also automate the checking process by taking advantage of the testthat
framework.
It wasn’t too long before I finally discovered this key vignette about interacting with terminals using the rstudioapi
package. With the package, I could interact with the RStudio IDE using R code!
Rather than manually opening up a new terminal, starting a new R process, and running the plumber command, I wanted a function that would do the work for me.
The first working version of my function looked something like this:
start_plumber <- function(path, port) {
# create new terminal & save the terminal name to `trml`
trml <- rstudioapi::terminalCreate(show = FALSE)
# start R process in terminal by sending the command, "R\n"
rstudioapi::terminalSend(trml, "R\n")
# nap time!
Sys.sleep(2)
# send the plumber command to R
cmd <- sprintf('plumber::plumb("%s")$run(port = %s)\n', path, port)
rstudioapi::terminalSend(trml, cmd)
# invisibly return the terminal name
invisible(trml)
}
A few things here may strike you as strange or overly complicated…
\n
’s? Simple answer: that’s how you “press enter” with code.$
sign, as in plumb(PATH)$run(PORT)
? All I can tell you is that it has something to do with R6 classes. If you want to check out all the possible sub-functions and arguments, check out the plumber
object within the plumber package.In my next iteration, I wanted to not only start a new terminal, but kill it once I was done testing. In order to kill the correct terminal, I needed a way of remembering its name. For example, a simple way would be to store the name as a variable in the global environment (for example, as a variable trml
), and then use this variable in my kill_plumber()
function.
To avoid cluttering up the user’s global environment (and also make sure the user wouldn’t suddenly delete or change the variable), I opted for a “package-wide variable” or “package state” instead.3 The package state is different from a normal variable in several ways:
library()
call, the package state is created afresh. As long as I don’t restart my R session, my functions can continue to add things and access information stored in it. Once I reload the package, the package state goes back to square oneThus, with my .state
variable, I could store the terminal name from start_plumber()
and access it later with kill_plumber()
:
.state <- new.env(parent = emptyenv()) #create .state when package is first loaded
start_plumber <- function(path, port) {
trml <- rstudioapi::terminalCreate(show = FALSE)
rstudioapi::terminalSend(trml, "R\n")
Sys.sleep(2)
cmd <- sprintf('plumber::plumb("%s")$run(port = %s)\n', path, port)
rstudioapi::terminalSend(trml, cmd)
.state[["trml"]] <- trml #store terminal name
invisible(trml)
}
kill_plumber <- function() {
rstudioapi::terminalKill(.state[["trml"]]) #access terminal name
}
In the next version of my function, I added a check_output()
helper function to include extra logic when my mid-function nap wasn’t long enough. To check that the plumber API had finished deploying, the function looked for the phrase “Starting server to listen on port” in the terminal output (terminalBuffer()
). If it didn’t detect the phrase, the function napped for another 2 seconds, and then tried again. After 10 unsuccessful tries, the function would give up and return the message “Check terminal.” If, on the other hand, it was successful, it returned everything in the terminal output after “Starting server to listen on port” as a message.
check_output <- function(trml) {
cmd_snippet <- "Starting server to listen on port"
result <- rstudioapi::terminalBuffer(trml)
line_cmd <- grep(cmd_snippet, result)
count <- 0
while(length(line_cmd) == 0 && count < 10){
Sys.sleep(2)
result <- rstudioapi::terminalBuffer(trml)
line_cmd <- grep(cmd_snippet, result)
count <- count + 1
}
if(length(line_cmd) == 0) stop("Check terminal")
msg <- result[seq(utils::tail(line_cmd, 1), length(result))]
message(paste(msg, collapse = "\n"))
invisible(msg)
}
Over time, my code evolved into the functions found on my “plumbplumb” GitHub repo (feel free to try them out by installing them with devtools::install_github("isteves/plumbplumb")
. I also include more details about how to use them in your own iterative API-building/testing workflow). As with data wrangling code, I drew inspiration from code examples and vignettes, and refined and fleshed-out my functions as I used them.
In the end, I’d touched on many areas of R that were new to me–plumber APIs, controlling with the RStudio IDE with code, package states, and more. Who knew all this was possible in R?!
With that, Merry Christmas and happy holidays, y’all!
This process is also called "how to draw the rest of the f*cking owl": https://twitter.com/jennybryan/status/714673610695262211.↩
I typically use the terminal to deal with tricky git issues or to open the project folder in a new window with command, open .
. Occasionally–like in this example–I use it to start up a new R process by typing R
and hitting return.↩
To learn more about package states, check out this blogpost by Jeff Allen, the Advanced R Environments chapter, or a real-life example in the googledrive package.↩


- Information & Communication Engineering -
Hello. My name is Lee Seong Jin. I am in my mid tenties. I'm living in Itaewon.
I am a junior and I major in Information & Communication engineering.
These days, I am studying html. I see myself as a sociable person.
I like to go out and socialize. Whenever I have time, I go out to get a breath of fresh air. I love all kind of sports. These days, I am crazy about NBA. In the future, I'm planning to travel around the world.
If you want to contact me, use under the 'CONTACT ME' :)


The words in quotations are the name of the dependencies, and the numbers in the next quotations ending off with the x refers to the version of the dependcy.
The most important things in your package.json are the name and version fields. Those are actually required, and your package won't install without them.
The name and version together form an identifier that is assumed to be completely unique.
Changes to the package should come along with changes to the version. (Source: https://docs.npmjs.com/files/package.json)
"express": "4.15.x",
Express is a minimal and flexible Node.js web application framework that provides a robust set of features for web and mobile applications.
(Source: http://expressjs.com/)
"ejs": "2.5.x",
EJS is a client-side templating language that was originally part of JavaScriptMVC, which has now been replaced by DoneJS.
EJS combines data and a template to produce HTML
(Source: http://www.embeddedjs.com/)
"cloudant": "1.7.x",
Cloudant stores documents using JSON (JavaScript Object Notation) encoding, so anything encoded into JSON can be stored as a document. Files like images, videos, and audio are called BLObs (binary large objects) and can be stored as attachments within documents.
(Source: https://docs.cloudant.com/basics.html)
"body-parser": "1.17.x",
Body-parser extracts the entire body portion of an incoming request stream and exposes it on req.body as something easier to interface with.
(Source: https://www.quora.com/What-exactly-does-body-parser-do-with-express-js-and-why-do-I-need-it)
"method-override": "2.3.x",
Lets you use HTTP verbs such as PUT or DELETE in places where the client doesn't support it.
(Source:https://www.npmjs.com/package/method-override)
"morgan": "1.8.x",
HTTP request logger middleware for node.js
(Source: https://www.npmjs.com/package/morgan)
"errorhandler": "1.5.x",
Development-only error handler middleware.When an object is provided to Express as an error, this module will display as much about this object as possible, and will do so by using content negotiation for the response between HTML, JSON, and plain text.
(Source: https://www.npmjs.com/package/errorhandler)
"connect-multiparty": "2.0.x"
Connect middleware for multiparty.
(Source: https://www.npmjs.com/package/connect-multiparty)


public enum ModificationStatus extends java.lang.Enum<ModificationStatus>
| Enum Constant and Description |
|---|
ACTIVATION_NOT_FOUND_ON_SERVER
Activation not found on server
|
MODIFICATION_COMPLETED
Modification successfully completed, license modified.
|
MODIFICATION_COMPLETED_PREVIOUSLY
Modification already completed, no need to modify license.
|
MODIFICATION_KEY_DEDICATED_FOR_ANOTHER_LICENSE
Modification is dedicated for another license.
|
MODIFICATION_KEY_EXPIRED
Modification key expired.
|
MODIFICATION_KEY_INVALID
Deprecated.
MODIFICATION_KEY_INVALID is never returned as of release
4.4.0 due to new special key feature. Since any string can be defined as
a special modification key, it is not validated; directly send to server
for validation and modification.
|
MODIFICATION_KEY_NOT_FOUND_ON_SERVER
Modification key not found on server.
|
MODIFICATION_KEY_USAGE_LIMIT_REACHED
Modification usage limit reached.
|
MODIFICATION_KEY_USED_FOR_ANOTHER_LICENSE
Modification key already used on another computer for another license.
|
MODIFICATION_NOT_SUPPORTED
Modification is not supported, if activation return type is an activation
code.
|
MODIFICATION_REJECTED_FEATURE_DISABLED
Modification rejected due to disabled activations.
|
MODIFICATION_REJECTED_FOR_LICENSE
Modification is rejected for the license.
|
MODIFICATION_REJECTED_IP_BLOCK_RESTRICTION
Modification rejected due to IP block restriction.
|
MODIFICATION_STATUS_UNKNOWN
Modification status unknown; because either license is invalid or not
activated.
|
SERVER_CONNECTION_ERROR
Client can not connect to server.
|
| Modifier and Type | Method and Description |
|---|---|
static ModificationStatus |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.
|
static ModificationStatus[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final ModificationStatus MODIFICATION_COMPLETED
public static final ModificationStatus MODIFICATION_COMPLETED_PREVIOUSLY
@Deprecated public static final ModificationStatus MODIFICATION_KEY_INVALID
public static final ModificationStatus MODIFICATION_KEY_EXPIRED
public static final ModificationStatus SERVER_CONNECTION_ERROR
public static final ModificationStatus MODIFICATION_KEY_USED_FOR_ANOTHER_LICENSE
public static final ModificationStatus MODIFICATION_KEY_NOT_FOUND_ON_SERVER
public static final ModificationStatus MODIFICATION_KEY_USAGE_LIMIT_REACHED
public static final ModificationStatus MODIFICATION_REJECTED_IP_BLOCK_RESTRICTION
public static final ModificationStatus MODIFICATION_REJECTED_FEATURE_DISABLED
public static final ModificationStatus ACTIVATION_NOT_FOUND_ON_SERVER
public static final ModificationStatus MODIFICATION_STATUS_UNKNOWN
public static final ModificationStatus MODIFICATION_NOT_SUPPORTED
public static final ModificationStatus MODIFICATION_REJECTED_FOR_LICENSE
public static final ModificationStatus MODIFICATION_KEY_DEDICATED_FOR_ANOTHER_LICENSE
public static ModificationStatus[] values()
for (ModificationStatus c : ModificationStatus.values()) System.out.println(c);
public static ModificationStatus valueOf(java.lang.String name)
name
- the name of the enum constant to be returned.java.lang.IllegalArgumentException
- if this enum type has no constant
with the specified namejava.lang.NullPointerException
- if the argument is null


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Web Design
Landing Page
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Saiba Mais


save - a module to access persistent memory
local SAVE = dofile('./AI/USER_AI/lib/save.lua')
save is a module that implements a simple API to access memory in disk space. The data is saved as a lua file at "./AI/USER_AI/save/OWNER_GID-HOMUN_CLASS/" directory.
If the homunculus evolves and the previous data is required, you must rename the with its new homunculus class.
Reads the data pointed by key.
actor should be the homunculus/mercenary actor object.
Writes data in a lua file and indexes it by key.
actor should be the homunculus/mercenary actor object.
Edii Knorand - <https://github.com/ediiknorand/>


Dear `clientName`,
There's only one step required for you to start your BAL journey.
Please click on the link below to verify your email address
`verifyLink`