| 010:037 Khan | : |
And this Qur'an is not such as could ever be produced by other than Allah (Lord of the heavens and the earth), but it is a confirmation of (the revelation) which was before it [i.e. the Taurat (Torah), and the Injeel (Gospel), etc.], and a full explanation of the Book (i.e. laws and orders, etc, decreed for mankind) - wherein there is no doubt from the the Lord of the 'Alamin (mankind, jinns,and all that exists). |
| 010:037 Maulana | : |
And this Qur'an is not such as could be forged by those besides Allah, but it is a verification of that which is before it and a clear explanation of the Book, there is no doubt in it, from the Lord of the worlds. |
| 010:037 Pickthal | : |
And this Qur'an is not such as could ever be invented in despite of Allah; but it is a confirmation of that which was before it and an exposition of that which is decreed for mankind - Therein is no doubt - from the Lord of the Worlds. |
| 010:037 Rashad | : |
This Quran could not possibly be authored by other than GOD. It confirms all previous messages, and provides a fully detailed scripture. It is infallible, for it comes from the Lord of the universe. |
| 010:037 Sarwar | : |
No one could have composed this Quran besides God. This confirms the existing Book (the Bible) and explains itself. There is no doubt that it is from the Lord of the Universe. |
| 010:037 Shakir | : |
And this Quran is not such as could be forged by those besides Allah, but it is a verification of that which is before it and a clear explanation of the book, there is no doubt in it, from the Lord of the worlds. |
| 010:037 Sherali | : |
And this Qur'an is not such that could be produced by anyone other than ALLAH. On the contrary, it fulfills that revelation which is before it and is an exposition of the perfect Law. There is no doubt about it that it is from the Lord of all the worlds. |
| 010:037 Yusufali | : |
This Qur'an is not such as can be produced by other than Allah; on the contrary it is a confirmation of (revelations) that went before it, and a fuller explanation of the Book - wherein there is no doubt - from the Lord of the worlds. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > رب العالمين Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> Lord of the Worlds القرآن الكريم > حقيقته وتصديقه للكتب الأوائل The Holy Quran> The Quran's Reality and its confirmation of the Previous Books الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > الافتراء على الله ورسوله Man and The Moral Relations>The Dispraised Morals>Fabrication Against Allah and His Messenger
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Welcome to the share-page of https://lora.engineering. Here you can use a shared API token which will give you access to visualization of data based on the token access levels. Please paste the token underneath and we'll see what kind of data we find.
Please supply an appEUI which you believe the API key has access to
Please double check that you have the correct API key and correct application


Credibly innovate granular internal or "organic" sources whereas high standards
in web-readiness. Energistically scale future-proof core competencies vis-a-vis
impactful experiences.
Dramatically synthesize integrated schemas with optimal networks.
Interactively procrastinate high-payoff content
Globally incubate standards compliant channels before scalable benefits. Quickly
disseminate superior deliverables whereas web-enabled applications. Quickly
drive clicks-and-mortar catalysts for change before vertical architectures.
Credibly reintermediate backend ideas for cross-platform models. Continually
reintermediate integrated processes through technically sound intellectual
capital. Holistically foster superior methodologies without market-driven
best practices.
Distinctively exploit optimal alignments for intuitive bandwidth
Quickly coordinate e-business applications through


"Miss of Tea"
20 years old
majored in Pharmacist Assistant
a shorty, sleepy head but a Bookworm in love with detective novels.
Abdulrhman
"Dante"
25 years old majored in Electrical power engineering
a very tall, kinda muscular sporthead
"Dante"
25 years old majored in Electrical power engineering
a very tall, kinda muscular sporthead
Duaa "Miss N2O"
24 years old
majored in Accounting
a future chef and a chessmaster. because cooking and extra IQ do mix.
24 years old
majored in Accounting
a future chef and a chessmaster. because cooking and extra IQ do mix.
Amer "Hala sleep"
24 years old
Majored in chemical engineering
a very strong contender for the coala sleeping record
24 years old
Majored in chemical engineering
a very strong contender for the coala sleeping record


WITNESS LIST Border and International Affairs Committee April 20, 2005-8:00A HB 2597 On: Stone, Charles (Office of Rural Community Affairs) Registering, but not testifying: On: Cabello, Homero (Texas Department of Housing and Community Affairs) Madera, Ignacio (Texas Water Development Board) HB 3426 Registering, but not testifying: For: Garcia, Joe (Texas Border Infrastructure Coalition) On: Galvan, John (Texas Department of Public Safety) O'Burke, J. Patrick (Texas Department of Public Safety) Pruitt, Sharon (Office of the Attorney General) Stevens, Stacey (Department of State Health Services) SB 293 For: Gonzalez, Rene (Laredo Development Foundation, City of Laredo) On: Garcia, Buddy (Secretary of State-Border Commerce Coordinator) Randall, Jim (Texas Department of Transportation) Rogers, Mark (Texas Department of Public Safety) Registering, but not testifying: For: Garcia, Joe (Texas Border Infrastructure Coalition) Kastrin, Deborah (County of El Paso) Lopez, Elvia (City of Edinburg) Martinez, Mario (City of Laredo) SB 569 For: Gonzalez, Rene (Laredo Development Foundation, City of Laredo) On: Garcia, Buddy (Secretary of State-Border Commerce Coordinator) Randall, Jim (Texas Department of Transportation) Registering, but not testifying: For: Garcia, Joe (Texas Border Infrastructure Coalition) Kastrin, Deborah (County of El Paso) Lopez, Elvia (City of Edinburg) Martinez, Mario (City of Laredo)


VCR - An Introduction
What is VCR?
Simple! VCR is a Javascript wrapper intended to bundle both Vimeo's and YouTube's APIs. This way, you can just use one API to control both! Also, if you just want to use Vimeo or YouTube, this framework is a lot easier than having to implement the whole thing yourself.
So what does this mean?
In a nutshell: We get the dependencies from Vimeo/Youtube, instantiate instances for each video and make the commands exactly the same.  Easy, just use the play() command after your video loads. We wanted to make sure this was dead simple for everyone to use.
Why was this made?
Well, I worked on a project that required use of both Youtube and Vimeo's API. Many headaches later, I decided to make a primitive version of VCR.js, but realized it could be a lot better, more complete and easier to use. Thus, VCR was born!
Who created this?
Patrick Canella is the owner of VCR. You can contact him on Twitter, check out his GitHub, or just visit his website.


A Bug's Life (Reviewed on Dec. 18/98)
Featuring the voices of Dave Foley, Kevin Spacey, Julia Louis Dreyfuss
Despite the fact that other animated bug movie was released just two short months ago, I was quite looking forward to "A Bug's Life". It's Pixar's sophomore effort following the brilliant "Toy Story" and much of the same talent behind the scenes is the same. Alas, "A Bug's Life" does not live up to "Toy Story", nor is it as good as "Antz".
The movie is about an over-eager ant named Flik (voiced by Foley) who gets his colony in trouble with a dangerous gang of grasshoppers, led by the appropriately named Hopper (Spacey). Flik comes up with a plan to leave the colony and find other insects to fight the evil grasshoppers. He mistakenly hires a ragtag bunch of circus performers, but this being a Disney movie, they eventually come together and do right by the colony.
The biggest problem with "A Bug's Life" is that it seems to have been made with a very limited audience in mind; the kids. Young children under the age of 10 will likely enjoy this film the most, but anyone older than that will probably find themselves waiting for it to end. The movie starts off well enough, with an intelligent first act, but it's downhill from there. The last half-hour consists of one action sequence after another, which really got tiresome after a while.
Another problem is that there are no strong main characters. Look at "Toy Story". Buzz Lightyear and Woody the cowboy are about as vivid as characters get. In "A Bug's Life", what do we have? Flik? Well, he's not very interesting, and he's kind of a wimp. And then there's the circus troupe, and while they do provide comic relief, none of them really stand out on their own. So we're left with no one person to root for.
However, the animation in this movie is simply *dazzling*. There's no other word to describe it. The computer animation in "A Bug's Life" is far better than the animation in "Antz". I was literally stunned by the first shot of the film, which features a panoramic view of the ant colony from the air. I remember thinking that it really looked real, and didn't look at all like computer animation.
So, "A Bug's Life" is worth seeing simply for the breathtaking animation, but if you're expecting a story and characters of the same calibre as "Toy Story", you'll be left disappointed.
**1/2 out of ****
-- David Nusair<EMAIL_ADDRESS>We only want to save the cute animals, don't we? Why don't we just have animal auditions, line them up, one by one: "What are you?" "You're free to go." "I'm an otter." "And what are you?" "And what do you do?" "I'm a cow." "I swim around on my back and do cute "Get in the fuckin' truck, pal." little human things with my hands!" -Denis Leary
Come visit my Reel Film Reviews site! "http://chat.carleton.ca/~dnusair"
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


"x"
"1" "ORTIZ,AI, POLLASTRINI,MT, BAREA,M AND ORDONEZ,D, BACTERIAL MUTAGENICEVALUATION OF LUXABENDAZOLE, A NEW BROAD SPECTRUM ANTHELMINTIC, WITH THESALMONELLA TYPHIMURIUM HIS- AND THE ESCHERICHIA COLI TRYP- R __ EVERSION TESTS,MUTAGENESIS 11(1):27-31, 1996"


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Inverse Kinematics is needed to map human movement into robot movement. This is because, calculating joint angles using human extracted joints doesn't translate to robot joint angles. We have different joints than the robot and at different positions and lengths. Instead, using an inverse kinematics solver an articulated body can be programmed to reach a certain target position with its end effector.
In RealSteel's robots, we have the following revolute joints in an arm:
Given a target position, how can we position the articulated body and all it's joints such that the end effector reaches the target? An inverse kinematics solver answers this question with two categories of solutions:
We use ikpy, an inverse kinematics library, that can quickly approximate the solution with an iterative optimizer with regularization for smoothing.
ikpy also can import the kinematic chain to solve as long as the robot is defined in URDF format. Luckily for us, we designed our own robot in OnShape and using onshape-to-robot we can convert our OnShape assembly to URDF robot definition.
ikpy defines its kinematic chain to start at the origin in a coordinate system that is rotated 90° about the x-axis compared to the Kinect coordinate system. We also run into an issue as the Kinect tracks joint positions with respect to a fixed origin at the center of it's camera lens and not at the base of the kinematic chain - the origin that ikpy expects. Therefore, any target position that we want to solve for with ikpy will be misinterpreted.
The solution is to transform the target joint's (the hand joint) position from the Kinect frame to a frame that has it's origin fixed at the shoulder joint of the arm that is being solved for. The z or depth value is then inverted to place depth in front of the person, and the point is rotated 90° about the x-axis. This way now the kinematic chain and target joint position are in the same frame of reference, and ikpy can solve correctly.
With all the tools in place, we can now proceed with solving for our robot joint angles in real-time in the following steps (note: this is done independently for both arms each)


Radio Switch Test Driver for OSR USB-FX2 Development Board
Before
developing the HID driver, please make sure you read the READFIRST document,
which indicates the steps that must be taken in order to correctly develop a
HID driver.
Sample HID driver for Radio Management
This sample demonstrates how to structure a HID driver for radio switches for the OSR USB-FX2 Development Board.
On Windows 8 and later, the hardware switch or button to control wireless transmission and the global software switch (Airplane mode switch) in the Radio Management User Interface must be synchronized. To ensure the hardware and software switches that control radio transmission are synchronized, the hardware switch or button must have a HID-compliant driver.
Switch Pack Mapping
|
Switch |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
|
Mapping |
Mode Select Bit 3 |
Mode Select Bit 2 |
Mode Select Bit 1 |
- |
- |
- |
- |
Radio Switch |
Sample Language Implementation
C++
Prerequisites
for Installation
1.
Windows 8 Developer Preview x86
2.
Visual Studio 11 Developer Preview
3.
Windows 8 WDK
Building
the Driver
1.
Open the RadioSwitchHidUsbFx2.VcxProj
2.
Use Visual Studio 11 to build the project
Installing the Driver
To
install the driver, you must:
Testing
Testing Modes
The driver supports five modes representing the valid combinations of HID descriptors that we have defined for the USB forum.
Modes are selected using switches 1, 2, and 3 on the switch pack.
|
Switch |
1 |
2 |
3 |
Mode |
|
Mapping |
0 |
0 |
0 |
Mode 1 |
|
|
0 |
0 |
1 |
Mode 1 |
|
|
0 |
1 |
0 |
Mode 2 |
|
|
0 |
1 |
1 |
Mode 3 |
|
|
1 |
0 |
0 |
Mode 4 |
|
|
1 |
0 |
1 |
Mode 5 |
|
|
1 |
1 |
0 |
Mode 1 |
|
|
1 |
1 |
1 |
Mode 1 |
The Mode in use is displayed on the boards seven segment display.
Mode is determined at startup, so to change mode the board must be unplugged & then re-connected
Mode 1 Radio Push Button
In this mode the radio switch (switch 8 on the switch pack) represents a momentary push button.
A HID report is generated when the switch transitions to the On state (switch down).
Mode 2 Radio Push Button & LED
In this mode the radio switch (switch 8 on the switch pack) represents a momentary push button.
A HID report is generated when the switch transitions to the On state (switch down).
In addition, the LED array will reflect the state of the Radio LED: either all on or all off (note that the top 2 LEDs never illuminate as these are not wired in).
Mode 3 Radio Slider Switch
In this mode the radio switch (switch 8 on the switch pack) represents an A-B slider switch.
A HID report is generated in both cases: when the switch transitions to the On state (switch down) and to the Off state (switch up).
Mode 4 Radio Slider Switch & LED
In this mode the radio switch (switch 8 on the switch pack) represents an A-B slider switch.
A HID report is generated in both cases: when the switch transitions to the On state (switch down) and to the Off state (switch up).
In addition the LED array will reflect the state of the Radio LED: either all on or all off (note that the top 2 LEDs never illuminate as these are not wired in).
Mode 5 LED only
In this mode the radio switch (switch 8 on the switch pack) is ignored.
The LED array will reflect the state of the Radio LED: either all on or all off (note that the top 2 LEDs never illuminate as these are not wired in).


{{.Title}}
Go library for building event-driven applications.
Easy to use
Our goal was to create a tool which is easy to understand, even by junior developers.
Universal
It doesn't matter if you want to do Event-driven architecture, CQRS, Event Sourcing or just stream MySQL Binlog to Kafka.
Fast
Watermill was designed to process hundreds of thousands of messages per second.
Flexible
Every component is built in a way that allows you to configure it for your needs. You can also implement your own middlewares for the router.
Resilient
Watermill is using proven technologies and has a strong unit and integration tests coverage for the critical areas.


It's that special time of the year again for me. When you spent most of your time on the move your inner calendar changes. New Years Eve without fireworks, Christmas without snow and you miss all your friends birthdays. The many local events you experience on the other hand make up for that so you end up having two or three different New Year celebrations a year, you wait for Eid al-Fitr to mark the end of Ramadan and so on.
Reaching the late twenties
Birthdays have never been big days for me. I like to appreciate life every day and I don't wait for New Year resolutions to make life changes. Sometimes though it's good to reflect on what happened, the way you changed and since I started cycling on my birthday exactly two years ago, this is a good a time as any for me to do just that.
So exactly 730 days ago I left home with butterflies in my stomach, because of the adventures that would lie ahead of me. For all the different scenarios I had in mind I sure as hell didn't think it would be like this. I told myself to open myself to new experiences and especially to other people, but I had no idea what that would mean.
The further I went, the more I explored, the slower I became and the more I watched and listened. This was a good thing and it was the reason I found a partner for this journey called life.
A quick recap
So let's take a quick look back on what happened:
- quickly passed through Western Europe due to too many rainy days
- took my time in the Balkans, zick-zacked like crazy (I love the Balkans!)
- had my brother with me for a couple of weeks and later my old cycle buddy Chris
- met an amazing woman in Iran and got stuck there for a while
- threw all my plans out the window and started traveling with my new mate
- explored our relationship and South East Asia for almost a year
- settled down for a while in Nepal
- went back to Iran to prepare for the next step
We've been back in Iran for over two months now. Living in a small town in Central Iran is not the place that I would choose to settle down, but it's were Hajar's parents live. After I've abducted their daughter for over a year it seemed more than fair that we stay with them for a while.
Change is good
Now those who followed along on the map, probably realized that we went back West and not down under (which would have been my original plan).
Actually we went a step further and decided to turn back towards Europe and to stay in Germany for a while.
YES, WE'RE COMING BACK.
I could talk about this for hours, but instead I'll try to keep it short and put the rest in a separate post:
- the way I like to travel, a world trip would take muuuuch more than 3-5 years
- two years of traveling are awesome, but life is all about change and so we're going to do something different for a while
- a new relationship needs a proper foundation and always moving makes that difficult
We've applied for a SCHENGEN tourist visa for Hajar a week ago and on April 21st we'll know if we got it or not. The process was ridiculously time-costly and nerve-wrecking, but it made me appreciate my German passport even more.
Wish us good luck, we sure do need it.


Arsenal step up Haaland interest as striker's father visits training ground
Arsenal have stepped up their interest in Erling Haaland after inviting the striker’s father to visit their training ground, according to reports.
The 19-year-old is set to be one of the most in-demand players in the January transfer window as several clubs are monitoring his progress at Red Bull Salzburg.
Haaland has been in sublime form this season having scored 26 goals in 18 appearances and his performances have attracted interest from a host of top European clubs including Real Madrid, Juventus and Bayern Munich.
Manchester United are also in the race to sign Haaland with reports claiming earlier this week that the player’s father, Alf-Inge, has been given a tour of the club’s Carrington training complex.
But according to Sport Bild, United are not the only Premier League team to have extended a similar invite as Alf-Inge has also paid a visit to Arsenal’s training facilities at London Colney.
Advertisement Advertisement
The report also claims that Arsenal are ‘as interested’ as United in signing Haaland.
However, the report also claims that Alf-Inge is advising is son to join a team in the Bundesliga before making the jump to the Premier League or La Liga.
United, meanwhile, could have the upper hand over the Gunners given that Ole Gunnar Solskjaer has already worked with Haaland during their time together at Molde.
Last week, reports claimed that Solskjaer has instructed United’s hierarchy to attempt to secure a deal for Haaland in the January transfer window.


The SIL Ethiopic Power-G keyboard enables typing in all Ethiopic Saba Fidel scripts using the keyboarding sequences found in the “Power Ge'ez (Phonetic)” keyboard from Concepts Data Systems. You can use this keyboard with any Ethiopic Unicode font unless you need to use the newer Unicode 6.0+ Ethiopic codepoints (for Basketo, Gumuz and Gamo-Gofa-Dawro) or the two Private Use Area (PUA) characters of this keyboard. In these cases, the Abyssinica SIL font (version 1.5+) is recommended.
For limited technical support, please contact:
Website: www.silethiopia.org
E-mail: computer_ethiopia@sil.org


Type '!kmdtip help' for a list of actions. If you'd like to check your balance in private DM the bot and type "!kmdtip". Don't deposit too much. Around 10 KMD should be enough.
100 messages
Before 05-Dec-19 12:00 AM
yeamanjam20-Oct-18 12:59 AM
@REKT Queen no idea, just got here and asked about joke and its quiet,
so i wait not to wake people
stock99920-Oct-18 01:00 AM
!arrrtip balance
ARRR TipBotBOT20-Oct-18 01:00 AM
:tools: I am currently in maintenance mode and cannot interact with the public. Thank you for your patience.
Cryptoprenuer20-Oct-18 01:01 AM
!arrrtip balance
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:tools: I am currently in maintenance mode and cannot interact with the public. Thank you for your patience.
yeamanjam20-Oct-18 01:02 AM
@REKT Queen I like to imagine KMD like fairy dust. So fairies come thru randomly and make KMD rain on people.
BTC-BTC-BTC20-Oct-18 01:08 AM
!kmdtip balance
KMD TipBotBOT20-Oct-18 01:08 AM
TipBot KMD Balance
Balance for @BTC-BTC-BTC (BTC-BTC-BTC#4223)
Confirmed
0.56098712
Unconfirmed
0.00000000
BTC-BTC-BTC20-Oct-18 01:08 AM
!arrrtip balance
ARRR TipBotBOT20-Oct-18 01:08 AM
:tools: I am currently in maintenance mode and cannot interact with the public. Thank you for your patience.

 A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
sclear20-Oct-18 01:34 AM
Everyone, for greater consistency command alias for KMD TipBot has been reconfigured to !kmdtip for direct messages as well
Hanz Mark20-Oct-18 01:35 AM
!kmdtip balance
KMD TipBotBOT20-Oct-18 01:35 AM
TipBot KMD Balance
Balance for @Hanz Mark (hanzmark#8420)
Confirmed
0.63818637
Unconfirmed
0.00000000
Hanz Mark20-Oct-18 01:35 AM
!kmdtip
KMD TipBotBOT20-Oct-18 01:35 AM
TipBot Help
!kmdtip
Displays this message
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Displays your balance
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Displays your deposit address
!kmdtip withdraw <address> <amount>
Withdraws the entered amount to a KMD address of your choice, e.g.
!kmdtip withdraw GLM3n7yMFmYkas2AgHKqE6EMJW5VsUXtQn 5.20Note: Minimal amount to withdraw: 0.1 KMD. A withdrawal fee of 0.02 KMD will be automatically deducted from the amount.Additionally, 10% of deducted withdrawal fee will be donated to the bot author to help continual development.
!kmdtip <@user> <amount> [private]
Tips the @ mentioned user with the desired amount, e.g.
!kmdtip @test123456#7890 1.00
!kmdtip rain <amount> [<@role>]
Rains the desired amount onto all online users (optionally, within specified role), e.g.
!kmdtip rain 10.00, !kmdtip rain 10.00 @Supporters
!kmdtip soak <amount> [<@role>]
Soaks the desired amount onto all online and idle users (optionally, within specified role), e.g.
!kmdtip soak 5.00, !kmdtip soak 5.00 @Supporters
!kmdtip thunder <amount> [<@role>]
Tips a random lucky online user with the amount (optionally, within specified role), e.g.
!kmdtip thunder 5.00, !kmdtip thunder 5.00 @Supporters
!kmdtip faucet
Gets an amount from the faucet (applicable every 4 hours)
veramae20-Oct-18 01:40 AM
!kmdtip balance
KMD TipBotBOT20-Oct-18 01:40 AM
TipBot KMD Balance
Balance for @veramae (veravecita#7854)
Confirmed
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Unconfirmed
0.00000000
akomismo20-Oct-18 01:41 AM
!kmptip balance
!kmdtip balance
KMD TipBotBOT20-Oct-18 01:41 AM
TipBot KMD Balance
Balance for @akomismo (akomismo#7852)
Confirmed
5.94958321
Unconfirmed
0.00000000
ph03nix20-Oct-18 01:42 AM
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TipBot
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Don King20-Oct-18 01:56 AM
!kmdtip balance
KMD TipBotBOT20-Oct-18 01:56 AM
TipBot KMD Balance
Balance for @Don King (bobby#8901)
Confirmed
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Unconfirmed
0.00000000
Crizia20-Oct-18 02:06 AM
!arrrtip deposit
ARRR TipBotBOT20-Oct-18 02:06 AM
TipBot
@Crizia, check your direct messages for deposit information.

ComputerGenie 👴👴👴20-Oct-18 03:16 AM
!arrrtip balance
ARRR TipBotBOT20-Oct-18 03:16 AM
TipBot ARRR Balance
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Serie A Boss Set To Fine Squad €2.5m
by SL InternationalA leading Serie A club owner is reportedly set to dish out fines amounting to an incredible €2.5 million (R40 million) to his side for a host of alleged offences earlier in the month.
Click through the gallery above to see some players who could leave Napoli due to a reported fallout with the club's leadership.
On Monday, reports emerged that Napoli owner Aurelio De Laurentiis was planning to impose harsh economic sanctions on the squad after manager Carlo Ancelotti and his players revolted against him.
According to AS, the prominent film producer will dish out fines totalling a reported figure of €2.5 million on various squad members after the players refused to attend a training retreat on 5 November.
Earn Airtime & Data With Soccer Laduma's Social Media App - Download Now
The latest development comes following numerous instances of strife at the club, which saw De Laurentiis threaten to freeze the players' salaries last month, and which has left Ancelotti's job in the balance.
The club owner is also reportedly considering selling a host of the club's key players in order to quell the revolt, including the likes of Kalidou Koulibaly, Lorenzo Insigne, Allan, Dries Mertens and Jose Callejon.
Read: The 10 Richest Footballers In The World
As per the reports, De Laurentiis' economic sanctions will range from 25% to 50% of the players' salaries, but the 70-year-old will have to wait for the finding of an independent hearing before taking such drastic steps.
What do you make of the latest developments at Napoli? Share your thoughts by commenting in the section below.


Google Chat Extender
v1.0
This plugin allows you to have CSS Theme on Google Chat.
This plugin allows you to have CSS Theme on Google Chat.
This plugin allows you to have CSS Theme on Google Chat.
This plugin allows you to have CSS Theme on Google Chat.
This plugin allows you to have CSS Theme on Google Chat.
This plugin allows you to have CSS Theme on Google Chat.


 These steps will help you get on the right footing and what you should do first! It doesn't happen overnight but these directions will sure help you get on your way!
-
Read and do research!
It is important to read and research work written by other travel writers. This can allow you to find your writing niche about what topic(s) you specifically want to focus on within travel writing.
-
Start a blog or find your platform!
It is important to start writing about where you have been, where you want to go, and what you recommend to others. Once you have pieces ready to publish, share them! Whether it's creating your own website or blog or even sharing them on Twitter, it is important to get your name out there.
-
Look for stories!
Think about what you have done in the past and what you can do in your own backyard. What do you see? What do you observe? Watch the video below to see how simple it is to start travel writing in the world around you.
-
Take pictures!
As important as it is to write, photos communicate more than words can say. Capture whatever you find interesting and eye-catching to strengthen your storytelling.
-
Believe and invest in yourself!
This profession is rewarding yet difficult at times, but rememeber to be open to new experiences and places. Keep an open mind and heart to the world.


| I l@ve RuBoard |
17.10 PyTree: A Generic Tree Object ViewerUp to now, this chapter has been command-line-oriented. To wrap up, I want to show you a program that merges the GUI technology we studied earlier in the book with some of the data structure ideas we've met in this chapter. This program is called PyTree, a generic tree data structure viewer written in Python with the Tkinter GUI library. PyTree sketches out the nodes of a tree on screen as boxes connected by arrows. It also knows how to route mouseclicks on drawn tree nodes back to the tree, to trigger tree-specific actions. Because PyTree lets you visualize the structure of the tree generated by a set of parameters, it's a fun way explore tree-based algorithms. PyTree supports arbitrary tree types by "wrapping" real trees in interface objects. The interface objects implement a standard protocol by communicating with the underlying tree object. For the purposes of this chapter, PyTree is instrumented to display binary search trees ; for the next chapter, it's also set up to render expression parse trees. New trees can be viewed by coding wrapper classes to interface to new tree types. The GUI interfaces PyTree utilizes were covered in depth earlier in this book, so I won't go over this code in much detail here. See Part II, for background details, and be sure to run this program on your own computer to get a better feel for its operation. Because it is written with Python and Tkinter, it should be portable to Windows, Unix, and Macs. 17.10.1 Running PyTreeBefore we get to the code, let's see what PyTree looks like. You can launch PyTree from the PyDemos launcher bar (see the top-level of the examples distribution source tree at http://examples.oreilly.com/python2), or by directly running the treeview.py file listed in Example 17-27. Figure 17-2 shows PyTree in action displaying the binary tree created by the "test1" button. Trees are sketched as labels embedded in a canvas, and connected by lines with arrows. The lines reflect parent-to-child relationships in the actual tree; PyTree attempts to layout the tree to produce a more or less uniform display like this one. Figure 17-2. PyTree viewing a binary search tree (test1)PyTree's window consists of a canvas with vertical and horizontal scrolls, and a set of controls at the bottom -- radiobuttons for picking the type of tree you wish to display, a set of buttons that trigger canned tree drawing tests, and an input field for typing text to specify and generate a new tree. The set of test buttons changes if you pick the Parser radiobutton (you get one less test button); PyTree use widget pack_forget and pack methods to hide and show tree-specific buttons on the fly. When you pick one of the canned test buttons, it displays in the input field the string you would type to generate the tree drawn. For binary trees, type a list of values separated by spaces and press the "input" button or the Enter key to generate a new tree; the new tree is the result of inserting the typed values from left to right. For parse trees, you input an expression string in the input field instead (more on this later). Figure 17-3 shows the result of typing a set of values into the input field and submitting; the resulting binary tree shows up in the canvas. Figure 17-3. A binary tree typed manually with on-click pop-upNotice the pop-up in this screen shot; left-clicking on a displayed tree node with your mouse runs whatever action a tree wrapper class defines, and displays its result in the pop-up. Binary trees have no action to run, so we get a default message in the pop-up, but parse tress use the mouseclick to evaluate the subtree rooted at the clicked node (again, more on parse trees later). Just for fun, maximize this window and press the "test4" button -- it inserts 100 numbers from through 99 into a new binary tree at random, and displays the result. Figure 17-4 captures one portion of this tree; it's much too large to fit on one screen (or on one book page), but you can move around the tree with the canvas scrollbars. Figure 17-4. PyTree viewing a large binary search tree (test4)PyTree uses an algorithm to connect all parents to their children in this tree without crossing their connecting lines. It does some up-front analysis to try and arrange descendents at each level to be as close to their parents as possible. This analysis step also yields the overall size of a new tree -- PyTree uses it to reset the scrollable area size of the canvas for each tree drawn. 17.10.2 Pytree Source CodeLet's move on to the code. Similar to PyForm in the prior chapter, PyTree is coded as two modules; here, one module handles the task of sketching trees in the GUI, and another implements wrappers to interface to various tree types and extends the GUI with extra widgets. <IP_ADDRESS> Tree-independent GUI implementationThe module in Example 17-26 does the work of drawing trees in a canvas. It's coded to be independent of any particular tree structure -- its TreeViewer class delegates to its TreeWrapper class when it needs tree-specific information for the drawing (e.g., node label text, node child links). TreeWrapper in turn expects to be subclassed for a specific kind of tree; in fact it raises assertion errors if you try to use it without subclassing. In design terms, TreeViewer embeds a TreeWrapper; it's almost as easy to code TreeViewer subclasses per tree type, but that limits a viewer GUI to one particular kind of tree (see treeview_subclasses.py at http://examples.oreilly.com/python2 for a subclassing-based alternative). Trees are drawn in two steps -- a planning traversal the builds a layout data structure that links parents and children, and a drawing step that uses the generated plan to draw and link node labels on the canvas. The two-step approach simplifies some of the logic required to layout trees uniformly. Study this listing for more details. Example 17-26. PP2E\Dstruct\TreeView\treeview_wrappers.py######################################################################### # PyTree: sketch arbitrary tree data structures in a scrolled canvas; # this version uses tree wrapper classes embedded in the viewer gui # to support arbitrary trees (i.e.. composition, not viewer subclassing); # also adds tree node label click callbacks--run tree specific actions; # see treeview_subclasses.py for subclass-based alternative structure; # subclassing limits one tree viewer to one tree type, wrappers do not; # see treeview_left.py for an alternative way to draw the tree object; # see and run treeview.py for binary and parse tree wrapper test cases; ######################################################################### from Tkinter import * from tkMessageBox import showinfo Width, Height = 350, 350 # start canvas size (reset per tree) Rowsz = 100 # pixels per tree row Colsz = 100 # pixels per tree col ################################### # interface to tree object's nodes ################################### class TreeWrapper: # subclass for a tree type def children(self, treenode): assert 0, 'children method must be specialized for tree type' def label(self, treenode): assert 0, 'label method must be specialized for tree type' def value(self, treenode): return '' def onClick(self, treenode): # node label click callback return '' def onInputLine(self, line, viewer): # input line sent callback pass ###########$###################### # tree view gui, tree independent ################################## class TreeViewer(Frame): def __init__(self, wrapper, parent=None, tree=None, bg='brown', fg='beige'): Frame.__init__(self, parent) self.pack(expand=YES, fill=BOTH) self.makeWidgets(bg) # build gui: scrolled canvas self.master.title('PyTree 1.0') # assume I'm run standalone self.wrapper = wrapper # embed a TreeWrapper object self.fg = fg # setTreeType changes wrapper if tree: self.drawTree(tree) def makeWidgets(self, bg): self.title = Label(self, text='PyTree 1.0') self.canvas = Canvas(self, bg=bg, borderwidth=0) vbar = Scrollbar(self) hbar = Scrollbar(self, orient='horizontal') self.title.pack(side=TOP, fill=X) vbar.pack(side=RIGHT, fill=Y) # pack canvas after bars hbar.pack(side=BOTTOM, fill=X) self.canvas.pack(side=TOP, fill=BOTH, expand=YES) vbar.config(command=self.canvas.yview) # call on scroll move hbar.config(command=self.canvas.xview) self.canvas.config(yscrollcommand=vbar.set) # call on canvas move self.canvas.config(xscrollcommand=hbar.set) self.canvas.config(height=Height, width=Width) # viewable area size def clearTree(self): mylabel = 'PyTree 1.0 - ' + self.wrapper.__class__.__name__ self.title.config(text=mylabel) self.unbind_all('<Button-1>') self.canvas.delete('all') # clear events, drawing def drawTree(self, tree): self.clearTree( ) wrapper = self.wrapper levels, maxrow = self.planLevels(tree, wrapper) self.canvas.config(scrollregion=( # scrollable area 0, 0, (Colsz * maxrow), (Rowsz * len(levels)) )) # upleft, lowright self.drawLevels(levels, maxrow, wrapper) def planLevels(self, root, wrap): levels = [] maxrow = 0 # traverse tree to currlevel = [(root, None)] # layout rows, cols while currlevel: levels.append(currlevel) size = len(currlevel) if size > maxrow: maxrow = size nextlevel = [] for (node, parent) in currlevel: if node != None: children = wrap.children(node) # list of nodes if not children: nextlevel.append((None, None)) # leave a hole else: for child in children: nextlevel.append((child, node)) # parent link currlevel = nextlevel return levels, maxrow def drawLevels(self, levels, maxrow, wrap): rowpos = 0 # draw tree per plan for level in levels: # set click handlers colinc = (maxrow * Colsz) / (len(level) + 1) # levels is treenodes colpos = 0 for (node, parent) in level: colpos = colpos + colinc if node != None: text = wrap.label(node) more = wrap.value(node) if more: text = text + '=' + more win = Label(self.canvas, text=text, bg=self.fg, bd=3, relief=RAISED) win.pack( ) win.bind('<Button-1>', lambda e, n=node, handler=self.onClick: handler(e, n)) self.canvas.create_window(colpos, rowpos, anchor=NW, window=win, width=Colsz*.5, height=Rowsz*.5) if parent != None: self.canvas.create_line( parent.__colpos + Colsz*.25, # from x-y, to x-y parent.__rowpos + Rowsz*.5, colpos + Colsz*.25, rowpos, arrow='last', width=1) node.__rowpos = rowpos node.__colpos = colpos # mark node, private attrs rowpos = rowpos + Rowsz def onClick(self, event, node): label = event.widget wrap = self.wrapper text = 'Label = ' + wrap.label(node) # on label click value = wrap.value(node) if value: text = text + '\nValue = ' + value # add tree text if any result = wrap.onClick(node) # run tree action if any if result: text = text + '\n' + result # add action result showinfo('PyTree', text) # popup std dialog def onInputLine(self, line): # feed text to tree wrapper self.wrapper.onInputLine(line, self) # ex: parse and redraw tree def setTreeType(self, newTreeWrapper): # change tree type drawn if self.wrapper != newTreeWrapper: # effective on next draw self.wrapper = newTreeWrapper self.clearTree( ) # else old node, new wrapper <IP_ADDRESS> Tree wrappers and test widgetsThe other half of PyTree consists of a module that defines TreeWrapper subclasses that interface to binary and parser trees, implements canned test case buttons, and adds the control widgets to the bottom of the PyTree window.[4] These control widgets were split off into this separate module (in Example 17-27) on purpose, because the PyTree canvas might be useful as a viewer component in other GUI applications.
Example 17-27. PP2E\Dstruct\TreeView\treeview.py# PyTree launcher script # wrappers for viewing tree types in the book, plus test cases/gui import string from Tkinter import * from treeview_wrappers import TreeWrapper, TreeViewer from PP2E.Dstruct.Classics import btree from PP2E.Lang.Parser import parser2 ################################################################### # binary tree wrapper ################################################################### class BinaryTreeWrapper(TreeWrapper): # embed binary tree in viewer def children(self, node): # adds viewer protocols try: # to interface with tree return [node.left, node.right] except: return None def label(self, node): try: return str(node.data) except: return str(node) def onInputLine(self, line, viewer): # on test entry at bottom items = string.split(line) # make tree from text input t = btree.BinaryTree( ) # draw resulting btree for x in items: t.insert(x) # no onClick handler here viewer.drawTree(t.tree) ################################################################### # binary tree extension ################################################################### class BinaryTree(btree.BinaryTree): def __init__(self, viewer): # embed viewer in tree btree.BinaryTree.__init__(self) # but viewer has a wrapper self.viewer = viewer def view(self): self.viewer.drawTree(self.tree) ################################################################### # parse tree wrapper ################################################################### class ParseTreeWrapper(TreeWrapper): def __init__(self): # embed parse tree in viewer self.dict = {} # adds viewer protocols def children(self, node): try: return [node.left, node.right] except: try: return [node.var, node.val] except: return None def label(self, node): for attr in ['label', 'num', 'name']: if hasattr(node, attr): return str(getattr(node, attr)) return 'set' def onClick(self, node): # on tree label click try: # tree-specific action result = node.apply(self.dict) # evaluate subtree return 'Value = ' + str(result) # show result in popup except: return 'Value = <error>' def onInputLine(self, line, viewer): # on input line p = parser2.Parser( ) # parse expr text p.lex.newtext(line) # draw resulting tree t = p.analyse( ) if t: viewer.drawTree(t) ################################################################### # canned test cases (or type new nodelists/exprs in input field) ################################################################### def shownodes(sequence): sequence = map(str, sequence) # convert nodes to strings entry.delete(0, END) # show nodes in text field entry.insert(0, string.join(sequence, ' ')) def test1_binary( ): # tree type is binary wrapper nodes = [3, 1, 9, 2, 7] # make a binary tree tree = BinaryTree(viewer) # embed viewer in tree for i in nodes: tree.insert(i) shownodes(nodes) # show nodes in input field tree.view( ) # sketch tree via embedded viewer def test2_binary( ): nodes = 'badce' tree = btree.BinaryTree( ) # embed wrapper in viewer for c in nodes: tree.insert(c) # make a binary tree shownodes(nodes) viewer.drawTree(tree.tree) # ask viewer to draw it def test3_binary( ): nodes = 'abcde' tree = BinaryTree(viewer) for c in nodes: tree.insert(c) shownodes(nodes) tree.view( ) def test4_binary( ): tree = BinaryTree(viewer) import random # make a big binary tree nodes = range(100) # insert 100 nodes at random order = [] # and sketch in viewer while nodes: item = random.choice(nodes) nodes.remove(item) tree.insert(item) order.append(item) shownodes(order) tree.view( ) def test_parser(expr): parser = parser2.Parser( ) # tree type is parser wrapper parser.lex.newtext(expr) # subtrees evaluate when clicked tree = parser.analyse( ) # input line parses new expr entry.delete(0, END) # vars set in wrapper dictionary entry.insert(0, expr) # see lang/text chapter for parser if tree: viewer.drawTree(tree) def test1_parser( ): test_parser("1 + 3 * (2 * 3 + 4)") def test2_parser( ): test_parser("set temp 1 + 3 * 2 * 3 + 4") def test3_parser( ): test_parser("set result temp + ((1 + 3) * 2) * (3 + 4)") ################################################################### # build viewer with extra widgets to test tree types ################################################################### if __name__ == '__main__': root = Tk( ) # build a single viewer gui bwrapper = BinaryTreeWrapper( ) # add extras: input line, test btns pwrapper = ParseTreeWrapper( ) # make wrapper objects viewer = TreeViewer(bwrapper, root) # start out in binary mode def onRadio( ): if var.get( ) == 'btree': viewer.setTreeType(bwrapper) # change viewer's wrapper for btn in p_btns: btn.pack_forget( ) # erase parser test buttons for btn in b_btns: btn.pack(side=LEFT) # unhide binary buttons elif var.get( ) == 'ptree': viewer.setTreeType(pwrapper) for btn in b_btns: btn.pack_forget( ) for btn in p_btns: btn.pack(side=LEFT) var = StringVar( ) var.set('btree') Radiobutton(root, text='Binary', command=onRadio, variable=var, value='btree').pack(side=LEFT) Radiobutton(root, text='Parser', command=onRadio, variable=var, value='ptree').pack(side=LEFT) b_btns = [] b_btns.append(Button(root, text='test1', command=test1_binary)) b_btns.append(Button(root, text='test2', command=test2_binary)) b_btns.append(Button(root, text='test3', command=test3_binary)) b_btns.append(Button(root, text='test4', command=test4_binary)) p_btns = [] p_btns.append(Button(root, text='test1', command=test1_parser)) p_btns.append(Button(root, text='test2', command=test2_parser)) p_btns.append(Button(root, text='test3', command=test3_parser)) onRadio( ) def onInputLine( ): line = entry.get( ) # use per current tree wrapper type viewer.onInputLine(line) # type a node list or expression Button(root, text='input', command=onInputLine).pack(side=RIGHT) entry = Entry(root) entry.pack(side=RIGHT, expand=YES, fill=X) entry.bind('<Return>', lambda event: onInputLine( )) # button or enter key root.mainloop( ) # start up the gui 17.10.3 Pytree Does Parse Trees, TooFinally, I want to show you what happens when you click the Parser radiobutton in the PyTree window. The GUI changes over to an expression parse tree viewer, by simply using a different tree wrapper class: the label at the top changes, the test buttons change, and input is now entered as an arithmetic expression to be parsed and sketched. Figure 17-5 shows a tree generated for the expression string displayed in the input field. Figure 17-5. PyTree viewing an expression parse treePyTree is designed to be generic -- it displays both binary and parse trees, but is easy to extend for new tree types with new wrapper classes. On the GUI, you can switch between binary and parser tree types at any time by clicking the radiobuttons. Input typed into the input field is always evaluated according to the current tree type. When the viewer is in parse tree mode, clicking on a node in the tree evaluates the part of the expression represented by the parse tree rooted at the node you clicked. Figure 17-6 shows the pop-up you get when you click the root node of the tree displayed. Figure 17-6. PyTree pop-up after clicking a parse tree nodeWhen viewing parse trees, PyTree becomes a sort of visual calculator -- you can generate arbitrary expression trees and evaluate any part of them by clicking on nodes displayed. But at this point, there is not much more I can tell you about these kinds of trees until you move on to Chapter 18. |
| I l@ve RuBoard |


811. Subdomain Visit Count
Difficulty: Easy
Topics: HashTable
A website domain like “discuss.leetcode.com” consists of various subdomains. At the top level, we have “com”, at the next level, we have “leetcode.com”, and at the lowest level, “discuss.leetcode.com”. When we visit a domain like “discuss.leetcode.com”, we will also visit the parent domains “leetcode.com” and “com” implicitly.
Now, call a “count-paired domain” to be a count (representing the number of visits this domain received), followed by a space, followed by the address. An example of a count-paired domain might be “9001 discuss.leetcode.com”.
We are given a list cpdomains
of count-paired domains. We would like a list of count-paired domains, (in the same format as the input, and in any order), that explicitly counts the number of visits to each subdomain.
Example 1:
Input:
["9001 discuss.leetcode.com"]
Output:
["9001 discuss.leetcode.com", "9001 leetcode.com", "9001 com"]
Explanation:
We only have one website domain: "discuss.leetcode.com". As discussed above, the subdomain "leetcode.com" and "com" will also be visited. So they will all be visited 9001 times.
Example 2:
Input:
["900 google.mail.com", "50 yahoo.com", "1 intel.mail.com", "5 wiki.org"]
Output:
["901 mail.com","50 yahoo.com","900 google.mail.com","5 wiki.org","5 org","1 intel.mail.com","951 com"]
Explanation:
We will visit "google.mail.com" 900 times, "yahoo.com" 50 times, "intel.mail.com" once and "wiki.org" 5 times. For the subdomains, we will visit "mail.com" 900 + 1 = 901 times, "com" 900 + 50 + 1 = 951 times, and "org" 5 times.
Notes:
- The length of
cpdomains
will not exceed100
. - The length of each domain name will not exceed
100
. - Each address will have either 1 or 2 “.” characters.
- The input count in any count-paired domain will not exceed
10000
. - The answer output can be returned in any order.
Solution
Language: Python
class Solution(object):
def subdomainVisits(self, cpdomains):
"""
:type cpdomains: List[str]
:rtype: List[str]
"""
d = {}
for s in cpdomains:
cnt, domain = s.split()
subs = domain.split('.')
for i in range(len(subs)):
cur = '.'.join(subs[i:])
d[cur] = d.get(cur, 0) + int(cnt)
return [str(c) + ' ' + do for do, c in d.items()]
Notes
- time complexity: O(n*m), n: length of cpdomains, m: count of subdomains


Two wheeler insurance/Bike Insurance refers to an insurance policy, taken to cover against any damages that may occur to your motorcycle / two wheeler due to an accident, theft, or natural disaster. 2 wheeler insurance provides protection against third party liabilities arising from injuries to one or more individuals. Bike insurance is an ideal solution to meet financial costs & losses that may arise due to the damages caused to the motorcycle. The bike insurance cover provides protection to all types of two wheelers like motorcycle, moped, scooty, scooter.
Bike insurance policy is a contract between the insurer & the bike owner in which the insurance company provides financial coverage to your bike against any loss or damages due to an accident. As per the Motor Vehicle Act 1988, third party bike insurance is mandatory in India. Bike insurance covers you from any accidental injuries caused while driving a two wheeler / motorbike on Indian roads. Buy or renew two wheeler insurance online upto 3 years within 30 seconds to avoid paying a fine of Rs. 2,000.
Broadly, there are generally two types of two wheeler insurance policies offered by insurance companies in India. You can buy Third Party bike insurance and Comprehensive bike insurance. See below for more information:
As the name suggests, a third party bike insurance that safeguards the rider against all the legal obligations that arise out of causing damage to the third party. The third party, here, can be property or person. Third-party bike insurance covers you against any liabilities that you’ve landed upon yourself for causing accidental damages to someone else’s property or vehicle. It also covers your liabilities towards causing accidental injuries to a third party person, including his death.
Indian Motor Vehicle Act, 1988 mandates anyone who owns a two wheeler, be it motorcycle or scooter, to have valid third party bike insurance if plying on public roads in the country.
Comprehensive bike insurance that protects the rider against any own damage to his vehicle in addition to the third party legal liabilities. It shields your bike from incidents of fire, natural calamities, theft, accidents, man-made disasters and related adversities. It also provides you with personal accident cover in case you sustain any accidental injuries while riding your bike.
Anything can happen while riding a two wheeler / motorcycle, scooter, or moped. The lack of good roads, the morning and evening rush hours and unregulated traffic problems are a part of life today. Moreover, instances of rainfall or heat waves may cause many problems on the road, such as slippery surfaces, mushy or muddy areas, or sticky tar. These situations may cause damages to the two wheeler vehicle and even injure the riders. To stay protected from all such incidents, it is important to have a valid two wheeler insurance. The motor protection laws in India protect millions of bike owners from expenses that may arise due to third-party damages by making third party bike insurance cover mandatory.
Let’s take a detailed look at the various benefits of buying two wheeler insurance:


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object --+ | VideoReader.VideoReader --+ | VideoTimestampReader
Gets video frame timestamps from raw eyetracking videos.
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time Timestamps that have been read out. |
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isParsed Have we already parsed the video? |
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duration Duration of video in seconds |
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fileName name of video file |
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fps FPS of video |
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frame Current frame being processed |
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frames Grayscale frames |
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height height of video |
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isVidCap Is this a VideoCap source from disk? |
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nFrames Number of frames in video |
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rawFrames Frames that have been read in |
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video Object for reading video files |
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width Width of video in pixels |
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Parallelizable function for getting timestamps for a bunch of frames
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Gets the timestamp on a single frame. See eyetracker_timestamps.image2time()
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timeTimestamps that have been read out. Colums are Hour, Minute, Second, Milliseconds
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| Generated by Epydoc 3.0.1 on Mon Nov 9 17:54:29 2020 | http://epydoc.sourceforge.net |


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- scatterThings(UArea, String[], String[], int) - Method in class ure.areas.ULandscaper
-
Scatter a number of random things through the area, onto certain terrains.
- seenCell(int, int) - Method in class ure.areas.UArea
-
- set(float, float, float) - Method in class ure.math.UColor
-
Set the color with float 0f-1f values.
- set(float, float, float, float) - Method in class ure.math.UColor
-
- set(int[]) - Method in class ure.math.UColor
-
Set the color with an array of 3 ints (R,G,B).
- set(int, int, int) - Method in class ure.math.UColor
-
Set the color with integer 0-255 values.
- set(int, int, int, int) - Method in class ure.math.UColor
-
- setAllLit(boolean) - Method in class ure.ui.UCamera
-
- setAllVisible(boolean) - Method in class ure.ui.UCamera
-
- setBounds(int, int, int, int) - Method in class ure.ui.View
-
Set this view's position and dimensions.
- setCommander(UCommander) - Method in class ure.areas.UCartographer
-
- setDisplayFields(String, char, UColor, boolean) - Method in class ure.things.ThingDeco
-
- setDisplayFields(String, char, UColor, boolean) - Method in class ure.things.ThingI
-
- setDisplayFields(String, char, UColor, boolean) - Method in interface ure.things.UThing
-
- setFlicker(int, float, float, int) - Method in class ure.ui.ULight
-
- setKeyListener(URenderer.KeyListener) - Method in interface ure.render.URenderer
-
Set a listener for key events from the game window.
- setKeyListener(URenderer.KeyListener) - Method in class ure.render.URendererOGL
-
- setLabel(String) - Method in class ure.areas.UArea
-
- setLabel(String, UCartographer) - Method in class ure.terrain.Stairs
-
- setMoveLatch(int, int) - Method in class ure.UCommander
-
- setParent(View) - Method in class ure.ui.View
-
Sets this view's parent view, for cases when we need to climb the view hierarchy.
- setPlayer(UActor) - Method in class ure.UCommander
-
- setRenderedSun(float) - Method in class ure.ui.ULightcell
-
- setRootView(View) - Method in interface ure.render.URenderer
-
Set the top level view for the game window.
- setRootView(View) - Method in class ure.render.URendererOGL
-
- setScrollPanel(UScrollPanel) - Method in class ure.UCommander
-
- setSeen(boolean) - Method in class ure.areas.UCell
-
- setSeen(int, int) - Method in class ure.areas.UArea
-
- setSeen(int, int, boolean) - Method in class ure.areas.UArea
-
- SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.areas.ULandscaper
-
Set the label for a Stairs (in the given area) to its proper outgoing area.
- SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.examplegame.ExampleCaveScaper
-
- SetStairsLabel(UArea, UCartographer, int, int, Stairs) - Method in class ure.examplegame.ExampleForestScaper
-
- setStatusPanel(UREStatusPanel) - Method in class ure.UCommander
-
- setSunBrightness(float) - Method in class ure.ui.ULightcell
-
- setSunColor(float, float, float) - Method in class ure.areas.UArea
-
- setSunColor(int) - Method in class ure.areas.UArea
-
- setTerrain(int, int, String) - Method in class ure.areas.UArea
-
- setText(String, String) - Method in class ure.ui.UREStatusPanel
-
- SetupColors() - Method in class ure.things.ThingI
-
- setVisibility(float) - Method in class ure.ui.ULightcell
-
- shouldBroadcastEvent() - Method in class ure.actors.actions.UAction
-
- showModal(UModal) - Method in class ure.UCommander
-
- sightrange - Variable in class ure.actors.UActor
-
- simplexScatterTerrain(UArea, String, String[], float, float, float[]) - Method in class ure.areas.ULandscaper
-
- simplexScatterThings(UArea, String, String[], float, float, float[], int) - Method in class ure.areas.ULandscaper
-
- sleeprange - Variable in class ure.actors.UActor
-
- spawnLightAt(UArea, int, int, UColor, int, int) - Method in class ure.areas.ULandscaper
-
Spawn an abstract light directly into the area.
- spawnOn - Variable in class ure.things.Lightsource
-
- spawnThingAt(UArea, int, int, String) - Method in class ure.areas.ULandscaper
-
Spawn a new thing by name into the area.
- speaker - Variable in class ure.UCommander
-
- Stairs - Class in ure.terrain
-
Stairs is any area-transition terrain, be it a cave mouth, building entrance, or actual stairs.
- Stairs() - Constructor for class ure.terrain.Stairs
-
- startActing() - Method in class ure.actors.UActor
-
- startUp() - Method in class ure.examplegame.ExampleGame
-
- stopActing() - Method in class ure.actors.UActor
-
- sunBrightness() - Method in class ure.areas.UCell
-
- sunBrightnessAt(int, int) - Method in class ure.areas.UArea
-
- sunColor - Variable in class ure.areas.UArea
-
- sunvis - Variable in class ure.terrain.TerrainI
-
- sunvis() - Method in class ure.terrain.TerrainDeco
-
How much natural sunlight can reach me?
- sunvis() - Method in class ure.terrain.TerrainI
-
- sunvis() - Method in interface ure.terrain.UTerrain
-
- suppressEvent() - Method in class ure.actors.actions.UAction
-
Prevent this action from broadcasting an event, because it was aborted, failed, etc.
- switchBGM(String, int) - Method in class ure.ui.USpeaker
-
Switch to a new background music track.


Click the button to lazy load the Esri JSAPI. This can be used when you want to defer its inclusion until necessary, which can be particularly helpful when developing Single Page Applications (SPAs). You can see the resources being pulled from dev tools, once you click the button.
Lat: {{ map.center.lat | number:3 }}, Lng: {{ map.center.lng | number:3 }}, Zoom: {{map.zoom}}
Based on this sample.


MATERIAL SCEINCE IN QUNTUM COMPUTING
[Article 1]: New material shows high potential for quantum computing
A joint team of scientists at the University of California, Riverside, and the Massachusetts Institute of Technology is getting closer to confirming the existence of an exotic quantum particle called Majorana fermion, crucial for fault-tolerant quantum computing—the kind of quantum computing that addresses errors during its operation.
Quantum computing uses quantumphenomena to perform computations. Majorana fermions exist at the boundary of special superconductors called topological superconductors, which have a superconducting gap in their interiors and harbor Majorana fermions outside, at their boundaries. Majorana fermions are one of the most sought-after objects in quantum physics because they are their own antiparticles, they can split the quantum state of an electron in half, and they follow different statistics compared to electrons. Though many have claimed to have identified them, scientists still cannot confirm their exotic quantum nature.
[Article 2]: Stacking Graphene Creates Entirely New Quantum States
The qubits – the basic units of quantum communication – central to quantum computers are incredibly fragile, prone to switching between states at the slightest disruption. This has made error correction a major focus of quantum computer developers — they need to find a way to keep the systems functioning even if an individual qubit is corrupted. Not only that, but they have to do so without actually measuring the qubits, since that would destroy their ability to exist in multiple states at once. No easy task.But now, a team of U.S. physicists has used the “supermaterial” graphene to uncover several entirely new quantum states — and they think the discovery could lead to quantum computers that don’t need error correction at all.


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How do I edit a widget? |
0 |
46 weeks 18 hours ago by saggers |
n/a |
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problen update from Emoncms version: 8.3.6 to 9.4 |
4 |
46 weeks 2 days ago by eduardoa |
46 weeks 21 min ago by eduardoa |
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Use Today not updating in My Electric App |
2 |
46 weeks 2 days ago by chaines |
46 weeks 1 day ago by chaines |
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Changing Counters to Deltas?? |
2 |
46 weeks 2 days ago by hplato |
46 weeks 2 days ago by hplato |
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RTL AMR - Scripts |
0 |
46 weeks 2 days ago by hplato |
n/a |
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Getting kwh used today |
5 |
46 weeks 2 days ago by SimonK |
46 weeks 2 days ago by TrystanLea |
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MQTT from feed value |
7 |
46 weeks 2 days ago by kenci |
45 weeks 6 days ago by kenci |
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EmonCMS IoT Dashboard without OpenEnergyMonitor hardware |
0 |
46 weeks 3 days ago by Mrtowelie |
n/a |
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emonGLCD and formatting what's presented |
1 |
46 weeks 4 days ago by qabo0101 |
46 weeks 3 days ago by Robert Wall |
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Some Thoughts on Separating Visualizations, Data Definitions & Calculation |
6 |
46 weeks 4 days ago by blaal02 |
45 weeks 5 days ago by chaveiro |
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Scaling of visualizations? |
8 |
46 weeks 4 days ago by chrismyers81 |
46 weeks 3 days ago by chrismyers81 |
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Feed Type Documentation |
8 |
46 weeks 4 days ago by simonog |
46 weeks 3 days ago by simonog |
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Emonlib and ADS1115 on nodemcu |
4 |
46 weeks 5 days ago by SybrenV |
46 weeks 4 days ago by Robert Wall |
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Emoncms.org visualisations stopped updating yesterday |
2 |
46 weeks 5 days ago by ianatkin |
46 weeks 5 days ago by ianatkin |
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enable/configure redis and swiftmailer + emonhub not start at boot |
7 |
46 weeks 6 days ago by billvolz |
44 weeks 4 days ago by pb66 |
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emonTXv3 Node keys |
2 |
46 weeks 6 days ago by simonog |
46 weeks 6 days ago by simonog |
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What happened to Sunday? |
10 |
47 weeks 3 hours ago by Xino |
46 weeks 4 days ago by Xino |
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Bulk Upload Error |
2 |
47 weeks 5 hours ago by unique24 |
46 weeks 1 day ago by pb66 |
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emoncms.log Time incorrect |
4 |
47 weeks 19 hours ago by manicmoddin |
47 weeks 20 min ago by manicmoddin |
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New postprocess module |
2 |
47 weeks 1 day ago by Beire |
47 weeks 1 day ago by Beire |
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shut off Apache access log? |
3 |
47 weeks 2 days ago by billvolz |
47 weeks 2 days ago by billvolz |
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Possibility of submitting non-numerical data to EmonCMS |
4 |
47 weeks 3 days ago by Jamesits |
45 weeks 5 days ago by chaveiro |
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Emoncms.org site doesn't support iframe anymore [SOLVED] |
1 |
47 weeks 3 days ago by maxveneziano |
44 weeks 4 days ago by maxveneziano |
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emonGLCD Sketch wont compile |
15 |
47 weeks 3 days ago by crashedash |
46 weeks 3 days ago by Robert Wall |
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New 'Graph' Data Viewer - SORTED |
4 |
47 weeks 4 days ago by Paul Reed |
47 weeks 19 hours ago by Paul Reed |
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Smartmeter, which process? |
0 |
47 weeks 4 days ago by unique24 |
n/a |
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Hide min/max on dial in Dashboard |
2 |
47 weeks 4 days ago by markp |
47 weeks 4 days ago by markp |
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Solved: Emoncms Backup module - PHP upload failing with files larger than 21Mb :-/ |
4 |
47 weeks 5 days ago by glyn.hudson |
47 weeks 3 days ago by Robert Wall |
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Copy Dashboard |
0 |
47 weeks 5 days ago by unique24 |
n/a |
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Dashboard not working after update - SOLVED |
3 |
48 weeks 16 hours ago by billvolz |
47 weeks 5 days ago by billvolz |
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Patch for reading config file, and contributor guidelines |
0 |
48 weeks 1 day ago by adpeace |
n/a |
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Pulse Counting to Units (Gas, Water & Electric) |
0 |
48 weeks 1 day ago by M0n0wall |
n/a |
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moving all feed data to different partition |
1 |
48 weeks 1 day ago by billvolz |
48 weeks 1 day ago by billvolz |
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cannot delete input or feed - keeps reappearing |
4 |
48 weeks 2 days ago by a234525 |
47 weeks 6 days ago by a234525 |
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Wifi frozen |
13 |
48 weeks 3 days ago by Bart |
46 weeks 6 days ago by glyn.hudson |
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Emonpi: Atmega328 build process? |
4 |
48 weeks 6 days ago by daturach |
48 weeks 6 days ago by glyn.hudson |
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inputs duplicated on February 25th |
2 |
49 weeks 18 hours ago by jbarros |
48 weeks 5 days ago by jbarros |
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Unable to remove invalid data from feed |
0 |
49 weeks 1 day ago by WoMec |
n/a |
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Help: Meta data for phpfiwa feed is missing the base layer |
2 |
49 weeks 2 days ago by baldockery |
47 weeks 5 days ago by baldockery |
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Splicing together phpfiwa feeds |
0 |
49 weeks 3 days ago by baldockery |
n/a |
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Trouble downloading Emoncms.org feed to local Emoncms and seeing it |
4 |
49 weeks 4 days ago by baldockery |
49 weeks 4 days ago by baldockery |
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Emoncms.org development: next steps |
23 |
49 weeks 6 days ago by TrystanLea |
41 weeks 5 days ago by TrystanLea |
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Creating kWh per day bar graphs from Accumulating kWh |
0 |
49 weeks 6 days ago by TrystanLea |
n/a |
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Posting values to Localhost ERROR message |
4 |
50 weeks 17 hours ago by M7md |
49 weeks 2 days ago by pb66 |
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emonPi WiFi Access Point & 3G GSM USB dongle LCD |
12 |
50 weeks 1 day ago by glyn.hudson |
48 weeks 3 days ago by glyn.hudson |
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(SOLVED) Inputs page loading.... |
1 |
50 weeks 1 day ago by Bramco |
50 weeks 23 hours ago by Bramco |
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Sending control data to nodes |
1 |
50 weeks 2 days ago by derek_j |
50 weeks 1 day ago by derek_j |
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Set up of emoncms on Synology DSM |
2 |
50 weeks 3 days ago by AndyS |
50 weeks 23 hours ago by AndyS |
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Using emonhub "scales" as a quick and dirty calibration? |
1 |
50 weeks 3 days ago by Peter Galbavy |
50 weeks 3 days ago by Robert Wall |
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Document "UNIXTIME" on feed help page - it's in ms not seconds |
0 |
50 weeks 3 days ago by Peter Galbavy |
n/a |


Queries represent a request for resources managed by an application service.
Queries have an associated result.
Unlike Commands and Domain Events, queries are always handled in-process.
However, the handler will usually delegate to an external source such as a database.
Queries can have only one associated handler.
Query handler methods can be synchronous or asynchronous based on the code it
needs to call. However, from the perspective of the code dispatching the query,
the result is always asynchronous. This decouples the caller from the handler
and allows the handling code to change without having to refactor any of the calling code.
Queries are handled by component's implementing the IQueryConsumer
marker interface with a method accepting a parameter of the query type to be handled.
The method must also be decorated with the InProcessHandler attribute.
The handler method can also have a CancellationToken passed as the second parameter.
Usage Summary
Queries are defined by implementing the IQuery interface.
The base abstract Query class provides a default implementation
from which queries can be derived.
It is best for queries to be simple POCOS that are immutable.
Queries are dispatched by calling the Dispatch method on the IMessagingService service contract.
The handling of queries should be streamlined for read access and void of any heavy processing.
Often, repositories will directly handle queries if there is no associated business logic.
However, if there is associated business logic that needs to be applied to the results, the
query can be handled by an application-component which delegates to the repository.
Examples
The following is a simple example of dispatching a query returning an array of in memory objects. Normally, the handler would call an external
source such as a database or other external data store.
Dispatching Queries
The QueryCustomerAddresses class derives from the base Query class.
The query specifies the result as an array of Addresses.
The QueryController dispatches the query using the IMessagingService contract.
The CustomerContactHandler class shows an example of the query being handled.


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Jordan too turnt
Three ptfo
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Runs Ant on targets of a build file that follow a certain
naming convention. If Ant throws the special subclass of
BuildException
that the
assertTrue
task uses, consider it a failed test. Any other exception is
considered a failure. If Ant completes the target without any
exception, consider it a passed test.
Tests are specified via ResourceCollections.
All targets whose name starts with "test" (but not if the name is "test" exactly) are considered test cases. If a test build file contains a target named setUp, this gets executed before each test target. If it contains a target named tearDown this gets executed after each test target.
If the test build file contains a target named suiteSetUp, this gets executed before te very first test target (or before the setUp target is executed for the first time). If it contains a target named suiteTearDown this gets executed after the last test target (or tearDown has been executed the last time).
Each test target is run in a fresh Ant project, i.e. each test target has a fresh set of properties and references.
So in a build file with targets setUp, tearDown, test1 and test2, antunit will run two Ant builds. One will run the targets setUp, test1 and tearDown (in that order), the other one will run setUp, test2 and tearDown. The order of those two Ant builds is not defined.
<antunit> also supports AntUnitListeners, i.e. classes that receive notifications on test runs, failures and so one. Currently two implementations of this interface are provided with this Ant library.
Log output during each antunit test case is captured by an instance of the LogCapturer class that is available via a project reference named ant.antunit.log. The published interface of that class is:
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at * * https://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the * specific language governing permissions and limitations * under the License. * */ package org.apache.ant.antunit; public class LogCapturer { public static final String REFERENCE_ID = "ant.antunit.log"; /** * All messages withlogLevel == Project.MSG_ERR
. */ public String getErrLog(); /** * All messages withlogLevel == Project.MSG_WARN
or * more severe. */ public String getWarnLog(); /** * All messages withlogLevel == Project.MSG_INFO
or * more severe. */ public String getInfoLog(); /** * All messages withlogLevel == Project.MSG_VERBOSE
or * more severe. */ public String getVerboseLog(); /** * All messages withlogLevel == Project.MSG_DEBUG
or * more severe. */ public String getDebugLog(); }
Additionally, the contents of the log can be accessed through a LogContent resource.
| Attribute | Description | Required |
| failOnError | Whether to stop the build if one of the tests fails/causes an error. Defaults to true. | No. |
| errorProperty | Name of the Ant property to set if one of the tests fails/causes an error. Only useful if the failOnError attribute is set to false. | No. |
Specifies the build files to run as tests. At least one resource is required.
Creates a test listener that gets attached to the task.
Some listeners are part of this antlib:
<propertyset>s can be used to pass properties to the build files under test.
One or more references may be passed to the antunit script. For example, paths and filesets can be defined once in the outer build script and passed through to multiple antunit scripts.
| Attribute | Description | Required |
| refid | The reference ID to inherit | Exactly one of these |
| regex | A regular expression identifying a group of reference IDs to inherit. | |
| torefid | The ID of the reference in the test project. | No. If this reference appears inside a <referenceset> with a nested mapper element, the mapper will be used to determine the target reference ID. Otherwise, defaults to the source reference ID. |
References can be grouped inside a <referenceset> element for clarity. Additionally, <referenceset> elements may contain exactly one nested <mapper> element, which defines how source reference IDs are translated into target reference IDs. For example,
<au:antunit> <referenceset> <reference refid="first.ref"/> <reference refid="second.ref"/> <mapper type="regexp" from="(.*)\.ref" to="mapped.ref.\1"/> </referenceset> </au:antunit>
This build file snippet (from src/etc/testcases/antunit/base.xml)
<target name="setUp"> <echo>setup</echo> </target> <target name="test1"> <echo>test1</echo> </target> <target name="test2"> <echo>test2</echo> </target> <target name="Xtest3"> <echo>test3</echo> </target> <target name="test4"> <au:assertTrue message="test4 fails"> <istrue value="false"/> </au:assertTrue> </target> <target name="test5"> <fail message="test5 exits with error"/> </target> <target name="testLogCaptureActive"> <au:assertReferenceSet refid="ant.antunit.log"/> </target> <target name="test"> <fail>should be ignored</fail> </target> <target name="tearDown"> <echo>tearDown</echo> </target>
together with
<au:antunit> <file file="antunit/base.xml"/> <au:plainlistener/> </au:antunit>
results in output similar to
[au:antunit] Build File: .../src/etc/testcases/antunit/base.xml [au:antunit] Tests run: 5, Failures: 1, Errors: 1, Time elapsed: 0.216 sec [au:antunit] Target: test2 took 0.001 sec [au:antunit] Target: test1 took 0.001 sec [au:antunit] Target: testLogCaptureActive took 0.128 sec [au:antunit] Target: test5 caused an ERROR [au:antunit] at line 56, column 45 [au:antunit] Message: test5 exits with error [au:antunit] took 0.01 sec [au:antunit] Target: test4 FAILED [au:antunit] at line 50, column 42 [au:antunit] Message: test4 fails [au:antunit] took 0.003 sec


Huawei Mate 30 RS Porsche Design Went On Sale And Sold Out
by Argam ArtashyanHuawei Mate 30 RS Porsche Design Went On Sale And Sold Out
4.2 (83.08%) 13 votes
Today, following the schedule, the Huawei Mate 30 RS Porsche Design was officially launched at Huawei Mall. In addition, on November 11 at 0:00, 10:08, and 20:00, Huawei Mall will be offering this handset at limited terms.
As you can guess, the first batch of Huawei Mate 30 RS Porsche Design has been sold out.
Unlike the original variant of the Mate30 series, the Porsche Design is only available in the 5G version. Plus, it has one storage combination of 12GB+512GB. And this variant costs 12,999 yuan ($1858).
The Huawei Mate 30 RS Porsche design is completely different from the Mate 30 and Mate 30 Pro. On the back, it uses a luxurious leather covering, while the middle frame is covered with glass material. The phone provides is designed by using two colors of black and red.
However, the key features of the Huawei Mate 30 RS Porsche Design and the Huawei Mate 30 Pro consistent. This simply means it is equipped with the Kirin 990 chip. The battery capacity is 4500mAh, and it supports 27W wireless fast charge and 40W wired fast charge.
As for the photography, our protagonist sports a 32MP front-facing camera. On the opposite side, we can find a Leica quad-camera with a 40MP movie lens + 40MP super-sensing lens + 8MP telephoto lens + 3D deep sense lens.
Prior to this, Mate series Porsche design has always been Huawei’s most expensive smartphone. But when the Mate X folding screen phone was launched with a price tag of 16,999 yuan ($2430), it became the second most expensive handset of the company.
It is worth mentioning that Huawei has confirmed that it will launch a new Mate Xs folding screen smartphone in March next year. It will come with the Kirin 990 5G processor.


Created by Roman Kellner / certified ISO 27001 ISM and Auditor / CHO @xtradesoft
International Organization for Standardization founded 1947 in Geneva.
Known for stuff such as ISO CD format, country codes, currency and date formats, etc..
... but also known for the adventures of Dilbert
Management system for information security
ISO 27001:2013 -> ISMS Requirements
ISO27002:2013 -> Code of practice
“Framework, Pattern, Guideline, Rules, etc. for the rest of us ”
Paper, Electronic, Brain, etc. are assets like any other business asset which is considered valuable for the company and needs to be protected
Relax! Nobody said that ...
“There is no such thing as 100% security ... but you anyway have an airbag and fasten your seatbelt.”
Hint: Obvious similarities with other management systems (e.g. ISO9001 QA)
Define, approve & publish policies
Responsible persons
Impact of Risk Change (incidents, weakness, technical or organizational change)
Evaluate efficiency, cost & impact
Management declaration
Assignment of responsibilities
Confidentiality agreements
Independent audit
Hiring: Responsibilities, Background Check, NDAs
Active: Awareness, Training, Liability
Termination: Revocation of access, return of assets
Ownership
Inventory
Admissible Usage
Classification Guidelines
Classification and handling
Documented procedures
Segregation of testing and production
Security software
Installation
Logging and Monitoring
Network Management
Security of network services
Network segregation
Information exchange policies
NDAs
Analysis & Scope
Rules
Change control
Tools
Monitoring
Tests
Outsourcing, Customer data
Reporting
Responsibilities & procedures
Forensics
Improvements
Continuity of ISMS and business
Planing, Implementation, Test
Legal
Authorities
Copyright
Data privacy
Standards
Human Error
Technical Failures
Criminal Activities
Organizational Failures
Natural Disaster
ISO31000
Central process
Identification
Analysis
Assessment
Handling
Risk reduction
Risk acceptance
Risk mitigation
Risk transfer
1st party audits
Intern (focus on compliance)
2nd party audits
Customer audits
3rd party audit (focus on non-compliance)
Systematic & documented process
1st step Document check (is the ISMS usable at all?)
2nd step Certification audit
Cost? effort defined by the standard ISO27006
No consulting!!!
Valid for 3 years (Re-Audit)
Missing documentation
Process weaknesses
Negligent risk calculation
Employee compliance
IT specialists
External parties


Group-name-version-lang1-lang2
(JavaScript flavored) Regular expressions are welcome!
Examples:
.*crawl
matches both commoncrawl and paracrawl-eng$|-eng-
matches all English datasets without a country code-eng(_US)?$|-eng(_US)?-
matches all English US datasets-eng(_[A-Z]{2})?$|-eng(_[A-Z]{2})?-
matches all English datasets, regardless of country
code


--- layout: post status: publish published: true title: Cubs might be looking for a home equity loan author: display_name: Kurt login: Kurt email<EMAIL_ADDRESS>url: '' author_login: Kurt author_email<EMAIL_ADDRESS>wordpress_id: 9638 wordpress_url: http://ivyenvy.com/?p=9638 date: '2014-04-08 06:12:38 +0000' date_gmt: '2014-04-08 11:12:38 +0000' categories: - Ownership - The Cubs - Wrigley Field tags: - cubs - Wrigley Field - Ricketts - renovation comments: [] ---
It was recently confirmed that the Cubs are exploring selling non-controlling minority shares of the team to fund the upcoming $5oo million Wrigley renovation. Ricketts said, "Most teams are owned by dozens of investors. It's unusual for anyone to own 95% of the team. We'll look at whether or not that fits for us." (George Steinbrenner started with about 50% of the Yankees and eventually got to 70%)
Cue the internet muscle flexing. (I made these up, but you get the idea.)
"They're running this franchise in to the ground!"
"Can't the greedy billionaires just pay for it themselves?"
Put simply, no. They can't. I won't dig in to debt load, EBITDA or the Tribune ownership transfer details. There are more business savvy sources for that information.
Here's an analogy that works in my head. Tom owns a historic home valued at $120,000 (Cubs are worth $1.2 billion according to Forbes). He owns 95% of the home and 5% is still financed with his bank. Excluding other debt, Tom's net worth is $114,000. He's doing alright.
Suddenly, the furnace quits, there's a leak in the roof, and the neighbors are stealing his cable. It was a bad week for Tom. He figures while he's fixing all that he might as well add another bathroom and a guest bedroom. All that is going to cost $50,000. Tom is "worth" more than twice that much, so why doesn't he just pay for it himself? Because he's only got $20,000 in cash. He needs to get the other $30,000 from somewhere else. So, he heads to the bank for a home equity loan. The goal is to pull the $30k he doesn't have out of the value of the house to put back in to the house.
At the end of the day Tom now owns 70% of his house. He's still calling the shots. The bank doesn't care what kind of furnace he buys or who he hires to fix his roof. They aren't going to tell him what color to paint his walls. Their only interest is in making a little money off of Tom.
This is just a surface level analogy, but my point is to illustrate that this is not a sign that the Ricketts' are losing it or that they don't know how to run their business. They're just exploring every possible avenue to get the renovations financed and underway.


Revoke coupon from ${subscription.id}
This will remove the discount from the customer.
ID
Customer
Account
Current coupon
${subscription.id}
${subscription.customer}
${subscription.metadata.accountid}
${subscription.discount.coupon.id}
Revoke discount


Pushplata
Full Stack Developer
*
github.com/pushplataranjan
linkedin
sudo apt-get install python3
Download the latest Windows(TM) installer from the Python site, either x86_64 or i686. Install it just as any other Windows software.
input()
a,b = 2,4
Operators are the symbols which tells the Python interpreter to do some mathematical or logical operation. Few basic examples of mathematical operators are given below:
Reusing the same code is required many times within a same program.
File opening
To open a file we use open() function. It requires two arguments, first the file path or file name, second which mode it should open. Modes are like
File closing After opening a file one should always close the opened file. We use method close() for this.>
fobj.write("raise ur hand if you are having any doubt")


JOYRIDE (2001) Reviewed by Jerry Saravia October 10th, 2001
I walked out of "Joyride" a little dazed and unsure of what I had just seen. My uncertainty was because I thought I had seen a great film but in reality, upon closer inspection, "Joyride" is not great but it is a damn good scary ride.
"Joyride" begins with Lewis Thomas (Paul Walker) at college talking to his best friend Venna (Leelee Sobieski) on the phone. He plans to pick her up at Colorado and take her to back on a trip to New Jersey. On the way, Louis hears that his brother, Fuller (Steve Zahn), has been arrested for being drunk and disorderly in Utah. Louis picks him up on his detour and then proceeds to pick up Venna. Before you can say "Road Trip," Fuller decides to buy a CB radio for forty dollars ("a prehistoric Internet"). Before arriving in Colorado, they play around with the CB and find one trucker on their frequency by the name of Rusty Nail. Fuller convinces Louis to play a prank and pretend to be a woman named "Candy Cane" and to meet Rusty Nail at a motel. Big mistakes are always made but that is one mistake that should not have been made.
There is nothing astounding or inspring about "Joyride" but it does have great intensity. As directed by John Dahl ("Red Rock West"), it is so intense that you will often be left gasping for air. It also helps that three terrific actors have been cast who are likable enough to keep us scared for them. Paul Walker ("Pleasantville") is both sympathetic and innocuous as Lewis, a kid that looks like a jock who wishes he were somewhere else. Steve Zahn is simply a great comic live wire as Lewis's jailbird brother, completely funny and convincingly scared throughout. He has one great moment where he saves Venna from some rednecks in a bar by pretending to be as manly as possible. Kudos must also go to Leelee Sobieski's thankless role as Venna where she has enough serene beauty to keep her watchable in all the chaos. She has one great line when she discovers who is chasing them: "I am not going to be scared of a radio."
As for the killer Rusty Nail, well, we never actually see him - only hear his menacing, malicious voice. Someone said that it reminded them too much of the killer's phone voice from "Scream." But this is not a clever pun on slasher flicks - "Joyride" puts "Scream" and most other thrillers of late to shame. It is a latter-day update on "Duel" and it keeps you on edge and makes you bounce and scream. In other words, a real thriller that thrills and intensifies the nerves. Don't say I didn't warn you.
For more reviews, check out JERRY AT THE MOVIES at http://moviething.com/members/movies/faust/JATMindex.shtml
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flixel.addons.api.FlxGameJolt
- type
- class
Similar to FlxKongregate, this allows access to the GameJolt API. Based loosely on the AS3 version by SumYungGai with many changes.
Static Methods
- parameters
Score
A string representation of the score, such as "234 Jumps".
Sort
A numerical representation of the score, such as 234. Used for sorting of data.
?TableID
Optional: the ID of the table you'd lke to send data to. If null, score will be sent to the primary high score table. Ignored if zero.
AllowGuest
Whether or not to allow guest scores. If true is passed, and user data is not present (i.e. authUser() was not successful), GuestName will be used if present. If false, the score will only be added if user data is authenticated.
?GuestName
The guest name to use, if AllowGuest is true. Ignored otherwise, or if "".
?ExtraData
Optional extra data associated with the score, which will NOT be visible on the site but can be retrieved by the API. Ignored if "".
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/scores/add/
- parameters
TrophyID
The unique ID number for this trophy. Can be seen at http://gamejolt.com/dashboard/developer/games/achievements// in the right-hand column.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/trophies/add-achieved/
- parameters
?UserName
A user name. Leave null to automatically pull user data (only works for embedded Flash on GameJolt or Quick Play). Usernames can only have letters, numbers, hyphens (-) and underscores (_), and must be 3-30 characters long.
?UserToken
A user token. Players enter this instead of a password to enable highscores, trophies, etc. Leave null to automatically pull user data (only works for embedded Flash on GameJolt or Quick Play). User tokens can only have letters and numbers, and must be 4-30 characters long.
?Callback
An optional callback function. Will return true if authentication was successful, false otherwise.
- see
- http://gamejolt.com/api/doc/game/users/auth/
- parameters
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/sessions/close/
- parameters
?Callback
An optional callback function. Must take a BitmapData object as a parameter.
- parameters
Key
The key for the data to retrieve.
User
Whether or not to get the data associated with this user. True by default.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/data-store/fetch/
- parameters
?Limit
The maximum number of scores to retrieve. Leave null to retrieve only this user's scores.
?CallBack
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/scores/fetch/
- parameters
DataType
Pass FlxGameJolt.TROPHIES_MISSING or FlxGameJolt.TROPHIES_ACHIEVED to get the trophies this user is missing or already has, respectively. Or, pass in a trophy ID # to see if this user has that trophy or not. If unused or zero, will return all trophies.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/trophies/fetch/
- parameters
ID
The ID of the trophy whose image you want to get.
?Callback
An optional callback function. Must take a BitmapData object as a parameter.
- parameters
?UserID
An integer user ID value. If this is passed, UserName and UserIDs are ignored. Pass 0 to ignore.
?UserName
A string user name. If this is passed, UserIDs is ignored. Pass "" or nothing to ignore. Usernames can only have letters, numbers, hyphens (-) and underscores (_), and must be 3-30 characters long.
?UserIDs
An array of integers representing user IDs. Pass [] or nothing to ignore.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/users/fetch/
- parameters
User
Whether or not to get the keys associated with this user. True by default.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/data-store/get-keys/
- parameters
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/scores/tables/
- parameters
GameID
The unique game ID associated with this game on GameJolt. You must create a game profile on GameJolt to get this number.
PrivateKey
Your private key. You must have a developer account on GameJolt to have this number. Do NOT store this as plaintext in your game!
AutoAuth
Call authUser after init() has run to authenticate user data.
?UserName
The username to authenticate, if AutoAuth is true. If you set AutoAuth to true but don't put a value here, FlxGameJolt will attempt to get the user data automatically, which will only work for Flash embedded on GameJolt, or desktop games run via Quick Play.
?UserToken
The user token to authenticate, if AutoAuth is true. If you set AutoAuth to true but don't put a value here, FlxGameJolt will attempt to get the user data automatically, which will only work for Flash embedded on GameJolt, or desktop games run via Quick Play.
?Callback
An optional callback function, which is only used if AutoAuth is set to true. Will return true if authentication was successful, false otherwise.
- parameters
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/sessions/open/
- parameters
Active
Leave true to set the session to active, or set to false to set the session to idle.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/sessions/ping/
- parameters
Key
The key for the data to remove.
User
Whether or not to remove the data associated with this user. True by default.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/data-store/remove/
- parameters
UserName
The user's name.
UserToken
The user's token.
?Callback
An optional callback function. Will return true if authentication was successful, false otherwise.
- parameters
Key
The key for this data.
Value
The key value.
User
Whether or not to associate this with this user. True by default.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/data-store/set/
- parameters
Key
The key of the data you'd like to manipulate.
Operation
The type of operation. Acceptable values: "add", "subtract", "multiply", "divide", "append", "prepend". The former four are only valid on numerical values, the latter two only on strings.
Value
The value that you'd like to work with on the data store.
User
Whether or not to work with the data associated with this user.
?Callback
An optional callback function. Will return a Map whose keys and values are equivalent to the key-value pairs returned by GameJolt.
- see
- http://gamejolt.com/api/doc/game/data-store/update/