MAHARASHTRA |
| AXIS BANK |
UTIB0000062 |
400211011 |
MALAD |
SONIMUR APARTMENTS, TIMBER ESTATE S V ROAD, MALAD |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000061 |
400211013 |
THANE |
DHIRAJ BAUG, (NEAR HARI NIWAS CIRCLE) LBS MARG, THANE (WEST). |
0 |
THANE |
THANE |
MAHARASHTRA |
| AXIS BANK |
UTIB0000060 |
400211010 |
WORLI |
264-265, VASWANI CHAMBERS DR.ANNIE BESANT ROAD,WORLI |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000059 |
396211002 |
VALSAD |
SHOP NO 1,2 & 4, DOCTOR HOUSE HALAR ROAD |
0 |
BULSAR |
VALSAD |
GUJARAT |
| AXIS BANK |
UTIB0000058 |
380211004 |
VEJALPUR |
SHREYAS COMPLEX, A-001/004 SHRINAND NAGAR, VEJALPUR |
0 |
AHMEDABAD |
AHMEDABAD |
GUJARAT |
| AXIS BANK |
UTIB0000057 |
342211002 |
JODHPUR |
PANCHRATNA APRTMENTS 818, CHOPASNI ROAD |
0 |
JODHPUR |
JODHPUR |
RAJASTHAN |
| AXIS BANK |
UTIB0000056 |
110211008 |
GURGAON |
SCO-29, SECTOR-14, NEAR HUDA OFFICE,OLD DELHI-GURGAON RD |
0 |
GURGAON |
GURGAON |
HARYANA |
| AXIS BANK |
UTIB0000055 |
110211010 |
SWASTHYA VIHAR - NEW DELHI |
A-13, SWASTHYA VIHAR, VIKAS MARG, |
0 |
DELHI |
NEW DELHI |
DELHI |
| AXIS BANK |
UTIB0000054 |
110211009 |
SHAKTI NAGAR |
PLOT NO.1, AMAR BHAVAN, 11433 G.T. KARNAL ROAD, SHAKTI NAGAR |
0 |
DELHI |
NEW DELHI |
DELHI |
| AXIS BANK |
UTIB0000053 |
226211002 |
LUCKNOW |
25 B , ASHOK MARG, SIKANDER BAGH CHAURAHA,LUCKNOW |
0 |
LUCKNOW |
LUCKNOW |
UTTAR PRADESH |
| AXIS BANK |
UTIB0000052 |
560211003 |
JAYANAGAR |
55/5 30TH CROSS 13TH MAIN JAYANAGAR 4TH BLOCK |
0 |
BANGALORE |
BANGALORE URBAN |
KARNATAKA |
| AXIS BANK |
UTIB0000051 |
686211002 |
KOTTAYAM |
NO. IX-311, A/2 CENTURY TOWERS NEAR YWCA, M C ROAD |
0 |
KOTTAYAM |
KOTTAYAM |
KERALA |
| AXIS BANK |
UTIB0000050 |
171211002 |
SHIMLA |
GF/FF DURGA COTTAGE SDA COMMERCIAL COMPLEX,KASUMPTI |
0 |
SIMLA |
SHIMLA |
HIMACHAL PRADESH |
| AXIS BANK |
UTIB0000049 |
110211007 |
GREATER KAILASH |
E-64 GREATER KAILASH-I |
0 |
DELHI |
NEW DELHI |
DELHI |
| AXIS BANK |
UTIB0000048 |
440211002 |
NAGPUR |
Axis Bank ltd, M.G. House, Rabindranath Tagore Road, Besides Board office, Civil Lines, Nagpur-440001. |
0 |
NAGPUR |
NAGPUR |
MAHARASHTRA |
| AXIS BANK |
UTIB0000047 |
395211002 |
SURAT |
DIGVIJAY TOWERS, OPP. ST XAVIERS' SCHOOL GHOD DOD ROAD |
0 |
SURAT |
SURAT |
GUJARAT |
| AXIS BANK |
UTIB0000046 |
680211002 |
THRISSUR |
CITY CENTRE, XXV/1130 ROUND WEST |
0 |
THRISSUR |
TRISSUR |
KERALA |
| AXIS BANK |
UTIB0000045 |
700211010 |
TOLLYGUNGE |
207 N S C BOSE ROAD TOLLYGUNGE |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000044 |
462211002 |
BHOPAL |
PLOT NO 165A & 166, STAR ARCADE M P NAGAR, ZONE 1 |
0 |
BHOPAL |
BHOPAL |
MADHYA PRADESH |
| AXIS BANK |
UTIB0000043 |
452211002 |
INDORE |
KAMAL PALACE, 1 YESHWANT COLONY YESHWANT NIWAS ROAD |
0 |
INDORE |
INDORE |
MADHYA PRADESH |
| AXIS BANK |
UTIB0000042 |
141211002 |
LUDHIANA |
SHOP NO.3, LGF, SURYA TOWERS 108 THE MALL |
0 |
LUDHIANA |
LUDHIANA |
PUNJAB |
| AXIS BANK |
UTIB0000041 |
160211001 |
CHANDIGARH |
SCO 20-21-22 SECTOR 34-A |
0 |
CHANDIGARH |
CHANDIGARH |
CHANDIGARH |
| AXIS BANK |
UTIB0000040 |
110211006 |
PITAMPURA |
PLOT NO.6, LOCAL SHOPPING CENTRE, DP BLOCK, PITAMPURA |
0 |
DELHI |
NEW DELHI |
DELHI |
| AXIS BANK |
UTIB0000039 |
110211005 |
BALLABHGARH |
PLOT NO.40,SCO, SECTOR 7, BALLABHGARH, FARIDABAD |
0 |
FARIDABAD |
FARIDABAD |
HARYANA |
| AXIS BANK |
UTIB0000038 |
388211002 |
VALLABH VIDYANAGAR, GUJRAT |
TARA TERRACES MOTA BAZAR VALLABH VIDYANAGAR |
660200 |
VALLABH VIDYANAGAR |
ANAND |
GUJARAT |
| AXIS BANK |
UTIB0000037 |
411211002 |
PUNE |
STERLING PLAZA 1262/B, J M ROAD DECCAN GYMKHANA |
0 |
PUNE |
PUNE |
MAHARASHTRA |
| AXIS BANK |
UTIB0000036 |
400211009 |
PANVEL |
RAJE COMPLEX, PLOT NO 198A SHIVAJI CHOWK, |
0 |
PANVEL |
RAIGAD |
MAHARASHTRA |
| AXIS BANK |
UTIB0000035 |
734211002 |
SILIGURI |
SPECTRUM HOUSE SEVOKE ROAD, SILIGURI, |
0 |
SILIGURI |
DARJEELING |
WEST BENGAL |
| AXIS BANK |
UTIB0000034 |
700211009 |
BEHALA |
76/69 DIAMOND HARBOUR ROAD BEHALA CHOWRASTA |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000033 |
700211008 |
KONNAGAR |
43 G T ROAD (EAST) DIST HOOGHLY |
0 |
KONNAGAR |
HOOGHLY |
WEST BENGAL |
| AXIS BANK |
UTIB0000032 |
380211003 |
VASTRAPUR |
SUNRISE,THE SHOPPING MALL,SHOP 31&32 NEAR SWAMI NARAYAN MANDIR, VASTRAPUR |
0 |
AHMEDABAD |
AHMEDABAD |
GUJARAT |
| AXIS BANK |
UTIB0000031 |
302211003 |
TILAK NAGAR, JAIPUR |
A-31 KANCHAN APARTMENTS OPP-LBS COLLEGE, TILAK NAGAR |
0 |
JAIPUR |
JAIPUR |
RAJASTHAN |
| AXIS BANK |
UTIB0000030 |
500211004 |
JUBILEE HILLS, HYDERABAD |
H.NO.8-2-293/82/J-III/19 ,PLOT NO. 19-III, ROAD NO. 71, JUBILEE HILLS |
0 |
HYDERABAD |
HYDERABAD URBAN |
ANDHRA PRADESH |
| AXIS BANK |
UTIB0000029 |
400211008 |
GHATKOPAR |
YASHODHAN, JN. OF R.B.MEHTA MARG AND VALLABH BAUG LANE, GHATKOPAR (EAST) |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000028 |
400211007 |
UTI BANK, BANDRA |
MANGAL MAHAL TURNER ROAD,BANDRA (WEST) |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000027 |
500211003 |
TARNAKA |
GROUND FLR, WELCOME COURT COMPLEX, OPP. RAILWAY DEGREE COLLEGE, TARNAKA |
0 |
SECUNDERABAD CANTONMENT |
HYDERABAD URBAN |
ANDHRA PRADESH |
| AXIS BANK |
UTIB0000026 |
700211007 |
BAGUIATI |
MANGALIK, H/H-19/1, VIP ROAD BAGUIATI. |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000025 |
700211006 |
SALT LAKE CITY -KOLKATA |
BD-20, SECTOR I, SALT LAKE CITY |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000024 |
751211002 |
BHUBANESHWAR |
ARCHBISHOP'S HOUSE SATYANAGAR |
0 |
BHUBANESWAR |
KHURDA |
ODISHA |
| AXIS BANK |
UTIB0000023 |
400211005 |
VIRAR |
GOKUL BUILDING,I ST FLOOR AGASHI ROAD, VIRAR (WEST) |
0 |
THANE |
THANE |
MAHARASHTRA |
| AXIS BANK |
UTIB0000022 |
110211004 |
NOIDA |
B2-B3, SECTOR 16 NOIDA, U.P. |
0 |
NOIDA |
GAUTAM BODDA NAGAR |
UTTAR PRADESH |
| AXIS BANK |
UTIB0000021 |
700211005 |
NABAPALLY |
SANGAM MARKET, COLONY MORE NABAPALLY,BARASAT |
0 |
NABAPALLY |
NORTH 24 PARGANAS |
WEST BENGAL |
| AXIS BANK |
UTIB0000020 |
400211006 |
ANDHERI |
AXIS BANK ROYAL ACCORD IV, MAIN ROAD LOKHANDWALA COMPLEX, ANDHERI (WEST) |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000019 |
400211004 |
VASAI |
LUCKY PALACE, NEAR S T BUS STAND,NAVGHAR,VASAI (W) |
0 |
THANE |
THANE |
MAHARASHTRA |
| AXIS BANK |
UTIB0000018 |
400211003 |
BORIVALI (WEST) |
NANDNANDAN BHAVAN ,SODAWALA LANE, BORIVALI (WEST) |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000017 |
700211004 |
KANKURGACHI |
P-35, CIT ROAD, SCHEME VII (M) MANICKTALA MAIN ROAD, KOLKATA |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000016 |
600211004 |
ANNA NAGAR, CHENNAI |
F 33, II ND AVENUE, ANNA NAGAR EAST, |
0 |
CHENNAI |
CHENNAI |
TAMIL NADU |
| AXIS BANK |
UTIB0000015 |
110211003 |
GREEN PARK |
K-12, GREEN PARK MAIN NEW DELHI |
0 |
DELHI |
NEW DELHI |
DELHI |
| AXIS BANK |
UTIB0000014 |
600211003 |
T NAGAR |
79, G N CHETTY ROAD T. NAGAR |
0 |
CHENNAI |
CHENNAI |
TAMIL NADU |
| AXIS BANK |
UTIB0000013 |
390211002 |
VADODARA |
VARDHAMAN COMPLEX, OPP. G.E.B RACE COURSE CIRCLE (NORTH), |
0 |
VADODARA |
VADODARA |
GUJARAT |
| AXIS BANK |
UTIB0000012 |
831211002 |
JAMSHEDPUR |
VOLTAS HOUSE, MAIN ROAD BISTUPUR |
0 |
JAMSHEDPUR |
PURBI SINGHBHUM |
JHARKHAND |
| AXIS BANK |
UTIB0000011 |
700211003 |
GOLPARK |
20,GARIAHAT ROAD GOLPARK |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000010 |
302211002 |
JAIPUR |
O-15, GREEN HOUSE ASHOK MARG, C-SCHEME |
0 |
JAIPUR |
JAIPUR |
RAJASTHAN |
| AXIS BANK |
UTIB0000009 |
560211002 |
BANGALORE |
NO. 9, M.G. ROAD, BLOCK 'A' |
0 |
BANGALORE |
BANGALORE URBAN |
KARNATAKA |
| AXIS BANK |
UTIB0000008 |
500211002 |
HYDERABAD |
6-3-879/B FIRST FLOOR,G PULLA REDDY BL GREENLANDS, BEGUMPET ROAD |
0 |
HYDERABAD |
HYDERABAD URBAN |
ANDHRA PRADESH |
| AXIS BANK |
UTIB0000007 |
110211002 |
NEW DELHI |
STATESMAN HOUSE, 148, BARAKHAMBA ROAD |
0 |
DELHI |
NEW DELHI |
DELHI |
| AXIS BANK |
UTIB0000006 |
600211002 |
CHENNAI |
82 DR RADHAKRISHNAN SALAI MYLAPORE, CHENNAI |
0 |
CHENNAI |
CHENNAI |
TAMIL NADU |
| AXIS BANK |
UTIB0000005 |
700211002 |
KOLKATA BRANCH |
7, SHAKESPEARE SARANI KOLKATA |
0 |
KOLKATA |
KOLKATA |
WEST BENGAL |
| AXIS BANK |
UTIB0000004 |
400211002 |
MUMBAI BRANCH |
UNIVERSAL INSURANCE BUILDING,GROUND FLOOR SIR P M ROAD, FORT,MAHARASHTRA,400001 |
0 |
MUMBAI |
GREATER MUMBAI |
MAHARASHTRA |
| AXIS BANK |
UTIB0000003 |
380211002 |
AHMEDABAD BRANCH |
TRISHUL-OPPOSITE SAMARTHESHWAR TEMPLE LAW GARDEN, ELLIS BRIDGE-380006 |
0 |
AHMEDABAD |
AHMEDABAD |
GUJARAT |


--- layout: page title: "About" description: "This is what this is." header-img: "img/img4-2.jpg" ---
My name is Dylan and I am a student at King Kekaulike High School in Maui, Hawaii. This website is here for me to record my progress during my summer internship with Algoritics, LLC


|
mlpack
1.0.12
|
This function is the Lovasz-Theta semidefinite program, as implemented in the following paper: More...
Public Member Functions | |
| LovaszThetaSDP () | |
| LovaszThetaSDP (const arma::mat &edges) | |
| Initialize the Lovasz-Theta SDP with the given set of edges. More... | |
| const arma::mat & | Edges () const |
| arma::mat & | Edges () |
| double | Evaluate (const arma::mat &coordinates) |
| double | EvaluateConstraint (const size_t index, const arma::mat &coordinates) |
| const arma::mat & | GetInitialPoint () |
| void | Gradient (const arma::mat &coordinates, arma::mat &gradient) |
| void | GradientConstraint (const size_t index, const arma::mat &coordinates, arma::mat &gradient) |
| size_t | NumConstraints () const |
Private Attributes | |
| arma::mat | edges |
| arma::mat | initialPoint |
| size_t | vertices |
This function is the Lovasz-Theta semidefinite program, as implemented in the following paper:
S. Burer, R. Monteiro "A nonlinear programming algorithm for solving semidefinite programs via low-rank factorization." Journal of Mathematical Programming, 2004
Given a simple, undirected graph G = (V, E), the Lovasz-Theta SDP is defined by:
min_X{Tr(-(e e^T)^T X) : Tr(X) = 1, X_ij = 0 for all (i, j) in E, X >= 0}
where e is the vector of all ones and X has dimension |V| x |V|.
In the Monteiro-Burer formulation, we take X = R * R^T, where R is the coordinates given to the Evaluate(), Gradient(), EvaluateConstraint(), and GradientConstraint() functions.
Definition at line 110 of file aug_lagrangian_test_functions.hpp.
| mlpack::optimization::LovaszThetaSDP::LovaszThetaSDP | ( | ) |
| mlpack::optimization::LovaszThetaSDP::LovaszThetaSDP | ( | const arma::mat & | edges | ) |
Initialize the Lovasz-Theta SDP with the given set of edges.
The edge matrix should consist of rows of two dimensions, where dimension 0 is the first vertex of the edge and dimension 1 is the second edge (or vice versa, as it doesn't make a difference).
| edges | Matrix of edges. |
|
inline |
Definition at line 137 of file aug_lagrangian_test_functions.hpp.
References edges.
|
inline |
Definition at line 138 of file aug_lagrangian_test_functions.hpp.
References edges.
| double mlpack::optimization::LovaszThetaSDP::Evaluate | ( | const arma::mat & | coordinates | ) |
| double mlpack::optimization::LovaszThetaSDP::EvaluateConstraint | ( | const size_t | index, |
| const arma::mat & | coordinates | ||
| ) |
| const arma::mat& mlpack::optimization::LovaszThetaSDP::GetInitialPoint | ( | ) |
| void mlpack::optimization::LovaszThetaSDP::Gradient | ( | const arma::mat & | coordinates, |
| arma::mat & | gradient | ||
| ) |
| void mlpack::optimization::LovaszThetaSDP::GradientConstraint | ( | const size_t | index, |
| const arma::mat & | coordinates, | ||
| arma::mat & | gradient | ||
| ) |
| size_t mlpack::optimization::LovaszThetaSDP::NumConstraints | ( | ) | const |
|
private |
Definition at line 141 of file aug_lagrangian_test_functions.hpp.
Referenced by Edges().
|
private |
Definition at line 144 of file aug_lagrangian_test_functions.hpp.
|
private |
Definition at line 142 of file aug_lagrangian_test_functions.hpp.


Philosophy
CrossCheck's primary goal is to create a highly composable and ergonomic validation system.
High Level Architecture
The data structures and core functions are found in @cross-check/core
to create a small, well-defined composition boundary. The primary data structure in @cross-check/core
is ValidationDescriptor
.
Higher level tools for building up validations are found in @cross-check/dsl
. Validators written against the interfaces in @cross-check/core
will compose reliably with validators created using the higher level abstractions (including the object oriented abstractions).
Finally, while @cross-check/core
and @cross-check/dsl
validate values, @cross-check/schema
validates entire records against a schema, with facilities optimized for that use case. The @cross-check/schema
library also creates ValidationDescriptor
, and the errors produced when validating a schema are the same ValidationError
s in @cross-check/core
.
TypeScript Hardened
CrossCheck defines a handful of core, composable interfaces that are defined rigorously in TypeScript. Convenience abstractions are layered on top, sharing a stable core primitive.
// A validation descriptor is an instance of a validator including a descriptive
// name and its options
interface ValidationDescriptor<T, Options> {
name: string;
validator(options: Options): Validator<T>;
options: Options;
}
// A validator is a function that takes a value and produces (asynchronously)
// a list of validation errors.
type Validator<T> = (value: T) => Promise<ValidationError[]>;
// A validation error is a path to error and an error message, which contains
// the name of the error and additional details provided by the validator.
interface ValidationError {
path: string[];
message: {
name: string;
details: unknown;
}
}
Composition at the Core
The CrossCheck core data structure is called ValidationDescriptor
, and its goal is to provide a highly composable but relatively unopinionated primitive for building composed validators.

This makes it possible to validate that a single string matches a particular format, or that a number is greater than some lower bound.
To validate an object, CrossCheck validates the object as a "value" and uses composition to validate its constituent parts. Several design decisions of the core data structure make such composition possible:
- A single validator can return any number of errors. This makes it possible for a single validator to run sub-validators on sub-parts of the object in question.
- Validation errors include a path member, which provides the path to the place where the error occurred. Validations that validate sub-properties, like the object or array validator, prepend the path that they plucked off. This also allows arbitrary nesting: each validator that plucks off a sub-part of an object prepends the path it added.
These design decisions also make array validations relatively consistent: an array validator runs the same sub-validator on every element of the array, and produces an error whose path is the index into the array.
This makes validating an array of objects containing members that are themselves arrays of objects a standard composition in CrossCheck.
There is no distinction between a "single value" and an object or array. A value is a value is a value. Composition takes care of the rest.
No Exceptions and No Mutation
CrossCheck validations are functional, not effectful.
CrossCheck never mutates the underlying objects in order to validate them or report errors. It also does not throw exceptions in order to report validation errors like many schema validation libraries.
The CrossCheck validation process reads data from objects and produces an array of error messages.
Localization Agnostic, But Formatting Friendly
Validation libraries usually make formatting a responsibility of individual validators.
This forces a hard choice between bad options:
- provide no localization solution at all
- hardcode support for a specific localization library
- force people to write new implementations of the validations for each localization solution they want to use
The CrossCheck validation function produces a data structure containing enough information to create localized, formatted error messages, rather than making formatting an additional responsibility of validators.
[{
"path": ["lat"],
"message": {
"key": "gt",
"args": { "expected": 0, "actual": -50 }
}
}]
Validators themselves are responsible for producing these error message data structures, but not for formatting. This allows validators to remain compact and still relatively easy to write, while allowing for robust and high-quality localizations.
In practice, higher-level libraries written on top of these primitives should expose integration with localization libraries, but validators themselves can remain agnostic to those questions.
UI Friendly
A good validation library provides rich error information to a human end-user, typically presented via an interactive UI.
This means that attempting to validate an entire object must:
- produce a list of validation errors
- identify precisely where the validation errors occured in a way that is consumable by an interactive UI
- provide the error messages in a format that can be localized into various languages and contexts
This stands in contrast with traditional schema libraries, which usually assume that they are validating data against programmer error, and accept or reject entire entities.
CrossCheck schemas are built on top of the CrossCheck validation primitive, which means that when a document fails to validate, you get a list of rich errors back that can be presented to an end user.
In our original design exploration for CrossCheck, we wrote:
The accurate placement of errors in a form (a UI concern!) is a key requirement of a good validation library.
This is still a good guiding principle for CrossCheck. A good validation library cannot avoid considering UI concerns in its core design.
Framework Agnostic, But Framework Friendly
CrossCheck was extracted from the requirements of a working validation system that powered Condé Nast's CMS, which is written in Ember.
One of the main goals of the extraction was to allow people to define validation rules for their forms without needing to understand Ember or its object model.
However, we wanted to make it possible to write validators that could be shared between vanilla environments and frameworks.
This mostly amounts to two concerns.
First, applications should be able to expose well-defined "services" to validations. If a validator depends on such a service, and somebody wants to use the validator in a different environment (such as React Native), they will have a clear, pure-JavaScript definition of what they will need to implement.
In practice, this means that integrations can expose things like a configuration service or feature flagging infrastructure.
Second, it should be possible to write a validator that looks up properties on an object, agnostic to how those properties should be looked up. For example, looking up a property in an Immutable.js Map requires the user to use .get(). Knockout turns computed getters into functions (to look up firstName on a Person object, you say person.firstName()).
In the case of both of these issues (services and getters), the philosophy of CrossCheck is to expose hooks on an "Environment" that framework integrators can use to abstract these distinctions. Validators receive this environment as a parameter, and if validator definitions work through the Environment (e.g. looking up properties by using environment.get rather than direct indexing), they will be reusable in more environments and with more kinds of data structures.
Because it can be difficult to remember to work through the environment all the time, the @cross-check/dsl library provides a number of abstractions that do the work for you. For example, the object() validator provided by @cross-check/dsl automatically looks up sub-properties by using environment.get.


For the Brooklyn Quarterly, I investigated various attempts to place a value on a liberal arts education, especially as contrasted with one in STEM alone. I interviewed Shirley Tilghman, President-emerita of Princeton, as a leader and public thinker on this topic.
As someone with experience studying and working in the humanities, I know that quotes, or small pieces of text such as poems and song lyrics, are essential to self-expression for a very large number of people. Yet it seems that the Internet lacks a good place for people to collect and analyze small pieces of text and study how they interconnect. Pindar, named for one of the first Greek lyric poets, is an attempt to create that place, and a side project over the past few months.
Intelligent, user-powered site for quote collection and analysis.


Terry Lynn King Bearce
A small token of my love for my mother and her story. A window into her life, loves, friends and adventures.
Click here if on mobile and it does not load.
A small token of my love for my mother and her story. A window into her life, loves, friends and adventures.
Click here if on mobile and it does not load.


[gecode-users] memory exception
Guido Tack
tack at gecode.org
Sat Jan 23 13:18:11 CET 2010
frank lemoine wrote:
> thank's Guido for the reply,
>
> i've a 2 GO RAM that's the max memory that can be handle by XP 32 bits, so i can't increase it any more.
>
> the second option you told to "Increase the recomputation limits in the search engine options" can you explain to me the exacte way to increast it.
The c-d and a-d command line options if you use the Driver infrastructure, or via the preferences if you use Gist, or with an object of the following class if you use the search engines programmatically:
http://www.gecode.org/doc-latest/reference/classGecode_1_1Search_1_1Options.html
Cheers,
Guido
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Yes, since FileWriter
inherits
from OutputStreamWriter
.
The example program
constructs a FileWriter stream.
This also creates a disk file in the current directory,
named "reaper.txt".
The write()
method is
called several times to write characters to
the disk file.
Then the file is closed.
import java.io.*; class WriteTextFile { public static void main ( String[] args ) throws IOException { String fileName = "reaper.txt" ; FileWriter writer = new FileWriter( fileName ); writer.write( "Behold her, single in the field,\n" ); writer.write( "Yon solitary Highland Lass!\n" ); writer.write( "Reaping and singing by herself;\n" ); writer.write( "Stop here, or gently pass!\n" ); writer.close(); } }
Details will be explained in a bit. For now, copy-paste-save-and-run this program. Note: each time you run the program it will delete any existing file named "reaper.txt" and create a new one. You might wish to check that the 20 page report that you wrote last night is not saved in "reaper.txt".


Generated by
TestNG
with
ReportNG
at 21:41 CST on 星期六 07 三月 2020
admin@DESKTOP-J4HNK2U / Java 1.8.0_181 (Oracle Corporation) / Windows 10 10.0 (amd64)
Test Results Report
Log Output
Suite
Duration
Passed
Skipped
Failed
Pass Rate
Test
59.807s
0
2
1
0.00%
Total
0
2
1
0.00%


In this solve description, I use RU'
to mean a partial clock-wise rotation of an edge. Without the prime, a full 180 degree rotation is implied.
It's worth mentioning before we begin that it's tempting to reduce this puzzle to the case of the Curvy Copter, but this results in a single twisted corner two thirds of the time, at which point, the only way I know how to fix it is to use the following steps anyway.
Get it back into cube shape. Admittedly, I've never jumbled this puzzle too far out of wack, so I don't know how bad it can get. As far as I have jumbled it, though, it's never been too terribly hard to restore its cube shape.
Solve the corner positions and orientations. Easy.
Use an obvious tri-cycle with an occational and equally obvious setup (single edge turn) to solve the positions and orientations of the edge pieces.
If you find that the last 2 edge pieces need to swap positions, rotate all 4 white corners one quater turn in their own face, and then rotate the yellow corners a quater turn in their own face to match. Now try solving the edge positions again.
If you find that the last 2 edge pieces are misoriented, try-cycle them out of position with a correclty oriented edge in the mix, now flip one of the 2 edges, undo the tri-cycle, and then undo the flip. In other words, there is an easy way to flip pairs of edges.
 I call these the slivers and triangles. In this step we solve all the triangle positions. I simply use (RU',LF'),FU,(RU',LF')i,FU
and its symmetric varient with setups to accomplish this. The crux is figuring out the setup moves. Some of them can be quite elaborate. Try not to make them unnecessarily elaborate, however. The longer the setup, the harder it is to unwind.
You can also use (RU',LF'),FU,(RU',LF')i,(RF',LU')i,FU,(RF',LU')
with setups as well. This as well as the previously mentioned sequence performs a pair of triangle face swaps. Note that it is often useful to swap two triangle faces of the same color while swapping two other triangle faces of differring color, or moving a triangle from one location on its face to another.
Laslty, solve the sliver piece positions. There is an obvious tri-cycle for this. The setup moves become longer as you near the end of the solve. Remember that swapping two slivers of the same color can be done with a tri-cycle involving a sliver of one color, and 2 slivers of another.


Extract the scripts here (so that the script files are directly in the folder with the dicoms)
Open a terminal here
Convert the dicoms to ascii files
If using python, you will need the pydicom module installed
maybe: $ python -m pip install pydicom
or just: $ pip install pydicom
Otherwise if using xmedcon, you'll need that
Linux only $ sudo apt-get install xmedcon
Run $ ./dcm2asc.sh (Linux with xmedcon) or python3 dcm2asc.py
When it finishes, look at the final values:
Ensure the slope and intercept are consistent
Ensure that the slope and intercept are 1 and -1024 respectively
If not, edit the slope and intercept values in asc2png8.py to match
Ensure the values are in HU, if not, these scripts won't work. You will have to use a proper dicom viewer (you can probably still use the sort script mentioned above though).
Convert the ascii files to png
Open asc2png8.py and set the desired window high and low bounds (if not using windowing in the web ct viewer).
These are in HU, but 0 is air, so add 1000
The scripts come set to a window from -1000 to 1000
Go to File > Scan for DICOM files ... (Ctrl + Shift + O)
Navigate to the folder with your dicom (.dcm) files
Apply your desired window (create a custom one with Center Level at 0, and Width at 2000 if using windowing in the web ct viewer)
Scroll through every slice (otherwise, windowing isn't applied to every slice when you export)
Go to File > Export > To a picture file
Select a folder for your destination
As mentioned above, select PNG
Make sure there isn't any meta data set to burn into your images.
If you didn't presort your dicoms, you may have to order them by hand now.
Tile your images
Again, the exact process will depend on what software you use. I am sure there are many options. I will cover 2 free ones here.
Windows Tutorial Video:
Be aware the the gimp solution in this video is very slow, if you have a large slice count (depends on your computer, but probably greater than 150), set this to run overnight.
Linux Tutorial Video:
Steps:
First, know that the end products should be as square as possible eg:
7 x 7 if there are between 43 - 49 slices
7 x 8 if there are between 50 - 56 slices
8 x 8 if there are between 57 - 64 slices
etc.
It doesn't have to be perfect, but load time is shortened if we can chunk the whole image
into the GPU and square collages will help with that.
Software for combining images:
Option 1: Imagemagick
Install Imagemagick (on Ubuntu, just $ sudo apt-get install imagemagick), other platforms might require you to build this from scratch.
Go to the folder with your pngs
Open a terminal there and run: $ montage -mode concatenate -tile 8x *.png out.png
The 8x means: Tile the new image 8 by whatever, so the second dimension will be whatever it needs to be
to fit all of the slices. Change the 8 to be the floor of the square root of your image count.
Input Total Slices:
8x
This plugin was created by Eduardo Hernàndez, I am only hosting it here because Gimp doesn't
have the best repo for plugins.
Find the folder for adding scripts to Gimp.
Open Gimp
Go to: Edit
Click Preferences
Expand the Folders section
Click Scripts (Not Plugins)
This shows you the directories where Gimp looks for scripts
when it starts up, if there is more than 1, choose the one
with your user name in it and go to that folder.
Once you get to your scripts folder (it may be empty) close Gimp.
Extract the plugin you downloaded in step 2 here.
Reopen Gimp (Gimp only looks for new plugins when it starts up)
Make sure the plugin is available, go to:
Filters
Combine
Make sure there is an option: Fuse Layers, but don't use it yet.
If this option isn't here, make sure the plugin was extracted into teh correct folder,
and make sure Gimp was restarted.
Now go to File > Open as Layers (Ctrl + Alt + O)
An open dialog will appear, Navigate to the folder with your pngs
There are sort options at the top, click Name until your images are listed in descending order.
Now import all the images
click an image once
press Ctrl + A to Select All
Click Open
The images should no be listed in the layers outline in ascending order
Tile them with your plugin by again going to:
Filters
Combine
Click: Fuse Layers
A dialog will appear asking you How many Layers on the X axis?
Set this to the floor of the square root of your slice count
Input Total Slices:
- Layers on the X axis
Click OK, this will take a LONG time, some images have taken over an hour.
The feed back isn't helpful in gaging how close the image is to completion.
Gimp will appear to be not responding from time to time, don't panic, this is fine.
If you do feel something has gone wrong, you will have to force close Gimp to stop the script.
But honestly, I have never had the script not finish an image (it just takes forever).
A new image will appear with all the slices in one
Again, this might not be the final image, so lossless formats (like PNG) are preferred.
Final compression
Again, the process depends on your image editing program.
Load the complete collage into an editor (if you went the Gimp route above, you are already here)
You can usually save a little space by makeing sure the image mode is in grayscale.
In Gimp, go to Image > Mode > Grayscale
Typically each slice in my images are 512 x 512 (so the full 8 x 8 example would be 4096 x 4096)
Scale the image to whatever you want, but make sure the final resolution is evenly divisible by the tile resolution
For example, 4096 / 8 = 512 exactly.
If a dimension wasn't evenly divisible (eg 4095 / 8 = 511.875) the viewer will round off a pixel and the image will migrate
slightly as it is scrolled.
Before you scale the image, make sure empty portions of the image are a color similar to your slice's background
Imagemagick makes the empty parts white, when you scale the image the smoothing algorithm will blend this
white into neighboring slices (creating a white border along the bottom of some slices).
Export the image. This is hopefully the final product and you will typically want to use lossy compression. (JPG).
Because these images are low on color you can typically get away with a lot of compression.
If you are using windowing with very narrow widths you will want less compression.
Add your image to the viewer
Windows Tutorial Video:
Linux Tutorial Video:
Steps:
Let's replace the simple trial's image with yours
Go to the build01 folder where you have your index.html
Go to the assets folder and change 3 things:
Edit assets.txt
Find the size of your new image in bytes, let's pretend it was 1,234,756 bytes large.
Maybe right clicking will tell you, otherwise, search the Internet for how.
Open assets.txt and find a line that looks like i:slides/file01.jpg:1489715:image/jpeg
This line contains the file name, size, and mime type (separated by colons):
If your image is a .jpg, you only have to change its file size, so the new line is: i:slides/file01.jpg:1234567:image/jpeg
If your image is a .png, the new line is: i:slides/file01.png:1234567:image/png
Edit slidedim.txt
Open slidedim.txt
This file tells the viewer how to parse your image, more at Viewer Configuration.
The first number is the index for the set of slides (think: a specific trial), no other rows can have this same index. This stays 1
The next number is the file number, we used file01 in assets.txt so we'll keep this 1. Trials can use the same file if
desired, this decreases download and image processing time (currently the reward trial is at index 4, and uses the same image as trial 3.
This gives us a separate place to use click states for the fireworks, while leaving the user's clicks untouched).
The next number is the width, in slides, our image is, let's say this was 8, so change this number.
The next number is the height, in slides, our image is, let's say this was 7, so change this number.
The next number is the total slides, our image is, let's say this was 53, so change this number (Note this would mean we would have some
empty spaces in our image since 7*8 is 56, this is fine though, make sure to enter the actual number of slides 53, and NOT total
possible slices 56).
The next item is a boolean value indicating whether you wish to record clicks on that trial, change this to t and we can now
see clicks show up on our new image.
Lastly, we have the file extension, if the image was jpg, leave it as .jpg, if it was png, change it to .png. Case matters.
Add your actual image
Go into the slides folder
Rename or remove file01.jpg
Paste in your new image
Name it file01.jpg, case probably matters (even if you are using Windows now, your final server will probably be Linux)
You can have a total of 20 images with this naming scheme
The first half of this video also covers adding an image to the CT viewer, however the above tutorials
are profoundly better. The last half covers changing colors/etc of the viewer itself.
Don't spend too much effort here. The viewer, and its loading bar, should be hidden while the user
reads consent / instructions, and fills out demographics info. If everything goes correctly,
the viewer should be finished loading before it has a chance to be seen.
Basic Changes
In the root of the build folder there is a file called styles.css
In this file, there is a section called Loading Bar
There are five groups of values
…outer… is the outline of the loading bar
…inner… is the loading bar itself
…panel is the entire surrounding panel the loading bar and image are in.
…panel > … > img is the format of the image.
waitSpinner is the spinner that appears when the user input blocks while
the viewer loads as well as when the user's data is submitted.
Add whatever values / change whatever colors you want here.
The CT viewer image is specified in html/logo.png You can change this to be whatever you want.
Advanced Changes (if you're familiar with html/JavaScript)
You can completely overwrite the loading screen by implementing two functions (check scripts/viewerEvents.js for skeleton code):
window.viewerCustomLoadingBar(panel) is called when the loading bar is first created.
The parameter panel is the root panel to build everything inside of.
If you do not create an element here with the id viewer-meter-inner-bar you must create the function mentioned below as well.
Otherwise, the viewer tries to advance a loading bar which doesn't exist (and crashes the loader, so no ct viewer will appear ever).
window.viewerLoadingBarAdvance(percent) is called when the loading bar advances.
The parameter percent is a number between 0 and 1 indicating how much data is loaded.


Sprint 2 Admin
Design exploration
All prototypes created so far, including those created for design exploration
User research
Prototypes ready to put in front of users during testing purposes. Set as index.html for easy of use during testing
All prototypes created so far, including those created for design exploration
Prototypes ready to put in front of users during testing purposes. Set as index.html for easy of use during testing


class Addition : BinaryOperation<Double>
Performs addition on two Double arguments. |
|
class And : BinaryOperation<Double> |
|
class Division : BinaryOperation<Double>
Performs division on two Double arguments. |
|
class ExclusiveOr : BinaryOperation<Double> |
|
class Exponent : BinaryOperation<Double>
Performs exponentiation on two Double arguments. |
|
class Identity : UnaryOperation<Double>
Performs the identity function on a single Double argument. |
|
class IfGreater : BranchOperation<Double>
Performs a branch by comparing two arguments using the greater than operator. |
|
class IfLessThanOrEqualTo : BranchOperation<Double>
Performs a branch by comparing two arguments using the less than or equal to operator. |
|
class Multiplication : BinaryOperation<Double>
Performs multiplication on two Double arguments. |
|
class Not : UnaryOperation<Double>
Performs the bitwise not function on a single Double argument. |
|
class Or : BinaryOperation<Double> |
|
class Sine : UnaryOperation<Double>
Performs the sine function on a single Double argument. |
|
class Subtraction : BinaryOperation<Double>
Performs subtraction on two Double arguments. |


first experience
=====================================================
arrived at friends house who said that they had sum mdma powder did i want it, knowing me i said yes without a second of thought but noted to them that my medication (antipsychotics) counter the effect of amphetamines and didnt expect much to happen. so i emptied out the bag and snorted to small lines about a half a point in total. 10-20 minutes later i started to feel really good simliar to what ice is like or really good speed. Increased heart rate and brain functions enhanced, i told them i didnt think it was mdma and they fessed up and said they werent sure what it was but i wanted more. so i rang up the guy who gave it to her and asked what it was and if i could get any more and i was told its mdpv otherwise known as meow. i had an excellent nite and stayed up all nite talkin and playing music
second experience
=========================================================
i got a 50bag (2.5 points) snorted 2-3 little lines and gave 4 other people a little line 20 mins later everyone was high as and jibbering rapidly and i still had more than half of the bag left. this drug is similar to ice in that it enhances my mood and like speed it increases awareness and artistic abilty. i didnt sleep that nite and went for a jam the next day and had a ball played music for about 8 hours strate with minimal breaks.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


People should use Netflix because it contains all kinds of TV shows, even though it might not include some other type of films or TV shouw, it is a good app for entertainment.Also I'm hungry


{{showDisplayText(assoc)}}
{{assoc.displayText | limitTo: 12}}
Drag and drop folders around the canvas, click on a folder to navigate into it, right click on a folder to set a background image.


El Dorado Warrior: ... Heh! I'm okay!
[gets stepped on by giant living statue]
El Dorado Warrior: [muffled] I'm still okay!
A character is subjected to something which is clearly, obviously, incontrovertibly and usually quite messily fatal, or at the very least extremely painful.
There's a moment's pause for comic effect...
And from the wreckage emerges a muffled "I'm OK.", sometimes accompanied by a thumbs-up. This trope is always Played for Laughs, and exists as a product of Rule of Funny.
Compare/Contrast He's Okay, in which another character notes that the injured party isn't dead and in a usually serious situation.
See also Non Sequitur, *Thud* for another common outcome of this scenario. Not to be confused with I'm O.K, a video game. Compare and contrast Obviously Not Fine where they say the line, but everyone can see it's not true.
Here is a compilation with a lot of examples.
Examples:
- Lampshaded wonderfully in the CP9 arc of One Piece. After the entire crew gets smashed through a wall by a runaway train, Luffy laughs off the danger. The rest of the crew, buried in rubble, say "Don't be stupid... we're not rubber like you... there's no way we're... ABSOLUTELY FINE!" they burst out of the rubble at the last bit, with little more than superficial bruising.
- After the Yellow Flag explodes for the first time Black Lagoon, Dutch calls out for his teammates to make sure they're still alive. Revy and Rock have already checked in, and after calling for Benny, Benny runs up through the doorframe to safety with a "miraculously, I'm alive!"
- Done in Fairy Tail, during the Oracion Seis/Nirvana arc when Lyon sacrifices himself to defeat racer, only to reappear a few episodes later, perfectly fine.
Lyon: Reports of my death have been greatly exaggerated.
- In the Act 1 Cold Open of Sailor Moon Crystal, this is subverted, after The Klutz Usagi's extended Pratfall Staircase Tumble down her household stairs and an Off Screen Crash.
Usagi's Mother: Are you alright?
Usagi: [yelling offscreen] I'm not alright! [enters rubbing rear] Ouuuuuch. - Dia in Pokémon Adventures occasionally crashes into something as a Running Gag. He then appears with Pokeballs in his eyes while saying "everything is fine". This is referenced when he has his Disney Death.
- Super Power Beat Down: In "Batman vs. Deadpool", to demonstrate his Healing Factor, Deadpool fires a bullet in his own brain and goes down. A few seconds later, he raises an arm while saying "I'm alright, I'm alright, gimme a second..."
- Yu-Gi-Oh! The Abridged Series: During the Duelist Kingdom arc, there's a flashback to the scene where Kaiba jumps out of a several-meter-high window to escape Pegasus's goons. While they remark that there's no way he could've survived such a high fall, he announces that he's fine...but they refuse to believe him.
Goon 1: There's no way he could survive a fall like that!
Kaiba: [from far below] Actually, I seem to be okay.
Goon 2: Nope, he's definitely dead.

Goon 1: At least we're not dead, like you!
- A Bug's Life. While Flik's idea to ride dandelion fluff across the chasm seems brilliant, he slams directly into a rock afterward. But he's still quick to inform us: "I'm... OK!"
- In Monsters vs. Aliens B.O.B is repeatedly stepped on by the huge rampaging robot.
B.O.B: I got him you guys, I got him! *stomp* Don't worry, I'm wearing him down! *stomp* Hot dogs! Ha! *stomp*
- Double Subverted in The Road to El Dorado when Tzekel-Kan's giant stone jaguar storms the palace:
[after being thrown around in the air, bitten repeatedly, paw-smacked, and landing on the ground hard]
Guard: [checks for bruises] I'M OKAY! (*STOMP!*) [muffled voice under paw] I'm still okay! - How to Train Your Dragon. Fishlegs (after falling off a Gronckle): "I'm okay!" (Gronckle falls on him) "Less okay!"
- In The LEGO Batman Movie, a cat gets roasted by lava, yet still squeaks, "I'm okay!". This reinforces that, despite the devastation being unleashed, this is a Nobody Can Die movie.
- Toy Story: Woody after a toolbox falls on him.
- The Emperor's New Groove: Kronk after falling off the throne platform trying to catch a snack.
- My Little Pony: Equestria Girls Rainbow Rocks: At the end, after her second Smoke Out, Trixie tries to sneak away in the public, but slips and falls behind the bleachers because of her impractical dress. Then comes her voice...
Trixie Lulamoon: Trixie's okay!
- Despicable Me 3: As he tucks Agnes (who vows to find a unicorn in the woods tomorrow morning) in her triple-decker bunk bed, Gru goes to walk away and forgets he's standing on a ladder, causing him to fall to the floor. He exclaims that he's okay, but Agnes is still fast asleep.
- Played for laughs in a TMNT trailer
- In The Pink Panther Strikes Again, Inspector Clouseau vaults over a banister, falls down some stairs, and announces "That felt good."
- Death Proof. After a tense car chase that had Zoë Bell frantically holding onto the hood of the car, it ends with the cars skidding off the road and one of the protagonists opening fire on their attacker. She gets back in her car as he drives away, and sits there with her friend, shaking, clearly agitated by the whole experience. Zoe is nowhere to be seen for about 15 seconds, until she pops up in front, waves, and quickly says "I'm okay!"
- It's a Wonderful Life: Uncle Billy drunkenly walks off screen, then we hear a crash. "I'm all right... I'm allllll right!" Said crash was an accident and they Threw It In.
- Dracula: Dead and Loving It: Dracula falls down a flight of stairs, then tosses off an "I'm fine!" A moment later, you can see his shadow limping up the stairs behind him.
- Freddy Got Fingered: Andy (the kid Chew Toy who keeps getting hurt throughout the movie, says it after getting chopped to pieces by plane propellers. The line was very obviously dubbed in to supposedly avoid an NC-17 rating, despite never seeing Andy on screen again.
- In the opening sequence of Hot Shots!, a fighter pilot slips while trying to repair his craft at cruising altitude and gets racked by the tailfin at several hundred miles per hour. In a helium voice he informs his co-pilot, "I'm okay!"
- Monty Python and the Holy Grail: Concorde collapses after taking an arrow in the chest, but interrupts Lancelot's eulogy of him by saying "I'm not quite dead, sir."
- How To Be A Latin Lover: Maximo's father is a trucker who has been driving all night to get back home. He starts nodding off as he approaches and drives straight through the house. After the truck comes to rest, he shouts out "I'm OK!" Then it explodes.
- Subverted in Pulp Fiction, which is understandable in the post-rape context.
Butch: You okay?
Marsellus: Naw, man. I'm pretty fuckin' far from okay. - Goosebumps: Lorraine hits a werewolf with her car, bewildered by the event that has just unfolded, she reassures her audience "I'm okay... [airbag inflates] I'm still okay!"
- Not Another Teen Movie: Janey shouts this after she falls through the staircase into a basement and a table and lamp fall on top of her.
- Spider-Man: Homecoming: During one web-slinging routine in New York, Spider-Man misses a shot (showing he's still somewhat inexperienced) and painfully lands on his face on the roof of a building. He's quickly back to his feet while calling out "I'm okay! I'm okay!" to nobody in particular.
- In The Rise of Skywalker C3PO is treated with the usual lack of consideration, lampshaded when our heroes fall through quicksand and end up in an underground cavern.
Poe: Finn?! Rey?!Threepio: I know you didn't ask me, Sir, but I am fine.
- In Waking the Witch, Savannah does this when she's been poisoned and the villain is forcing her to summon her angel mother.
- In the Eureka episode "Welcome Back Carter", Sheriff Andy's car is suddenly crushed flat with him in it. "I'm OK" comes complete with thumbs up.
- McLean Stevenson on The Carol Burnett Show the night after being McLeaned.
- In The Red Green Show, Bill doesn't say (or at least isn't heard saying) "I'm OK", but he always gives a thumbs-up at the end of the segment to indicate that yes, he survived again.
- Frequently used by Raven Symone in the series That's So Raven. In one episode, however, after sustaining an injury from a skating accident, she says "I am not okay!"
- Father Ted has Mrs. Doyle, who'd fallen down the stairs and been crippled earlier in the episode, fall down again (with a chorus of "OHHOLYMARYMOTHEROFGOD" to the thumps), get up and pronounce, "I'm cured!".
- Rachel does one of these on Friends in a first-season episode when she falls off her balcony—she ends up swinging by her ankle from the Christmas lights that she was taking down.
- In one episode of The Big Bang Theory, Leonard hits his head while getting something from under the table at a restaurant.
Leonard: Yeah, I'm okay. Hey, did you spill ketchup?
Penny: No.
Leonard: I'm not okay! - MythBusters: This trope is probably the major reason that Tory Belleci's infamous bike accident is considered an Amusing Injury and one of the funniest moments on the show. Adam also tends to do this, saying (often, even adding an "Ouch..." occasionally) "...I'm okay."
- This is Captain Man's Catchphrase in Henry Danger. He is Nigh Invulnerable but can still feel pain.
- "It's Alright Ma (I'm Only Bleeding)" from Bob Dylan's Bringing It All Back Home.
- In Scion, the Charisma Knack "Never Say Die" which lets you give your allies Willpower points equal to the damage you took by invoking this trope.
- In The Eighth Voyage of Sindbad show at Universal's Islands of Adventure, it's a running gag for Kabob to say this whenever he falls down.
- Played for laughs in Crash Twinsanity, where Cortex is knocked into a (seemingly bottomless) pit and shouts "I'm okay! The spikes broke my fall..."
- One of Eugene's dying quotes in Whacked! is "I'm okay!", although he then thinks to himself, "This sucks".
- Coming home to Elena in Pandora's Tower when her Baleful Polymorph is still in the early stages will make her hurriedly tell Aeron to be careful not to slip in the purple ooze she's leaking on the floor, or not to come too close to her in case he gets messy himself. An example of this not being played for laughs; some variations on the scene are even quite heart-wrenching as she's obviously on the verge of freaking out completely, but still manages to be more worried over Aeron putting himself in harm's way for her sake.
- EDI says this verbatim in the Citadel DLC of Mass Effect 3. Her mobile platform suddenly short-circuits and essentially falls unconscious only to then pop back up saying that she's okay. Since one of her eyes is askew, Shepard and Joker aren't convinced.
- In the Tokimeki Memorial series, Miyuki Kotobuki is the master of this. No matter if the Ferris-wheel makes an unexpected brutal stop that makes her hit the cabin's floor hard, or if she's run over by trucks, or if she nearly passed out from training at Dance Dance Revolution for a whole day, continually, without eating or drinking (and getting her feet very grazed in the process; all of this to regain the trust of her partner who was angry at her lack of focus and left her), she'll always say, in a dazed voice and swirly eyes: "Daijoubi-, daijoubi-" (a Miyuki-version of "daijoubu", "I'm okay").
- Red vs. Blue, Season 5:
Caboose: [some time after "donating" blood to an alien child] I'm okay! I'm okay!
[Caboose collapses to the ground]
Caboose: I'm not okay! - A staple of Garry's Mod animations involving the Scout.
Scout: That didn't hurt!
- In the Homestar Runner short "Strongest Man in the World" (a remake of The Homestar Runner Enters the Strongest Man in the World Contest), Señor Havin'-A-Little-Trouble gets crushed under a pile of grapes, but afterwards waves his arm and calls out "I still alive!"
- DC Super Hero Girls: In "Fall into Super Hero High", from Killer Frost accidentally covering the ground in ice, Starfire and Star Sapphire slip and go into a Slippery Skid. Then, from offscreen, one of them says "I'm okay!"
- Lampshaded on Mighty Magiswords with multiple characters saying "Signs of life" after something painful happening.
- A non-verbal example in Team Sonic Racing: Overdrive: after leaping out of his car to deflect a bomb directed at Sonic, Knuckles tumbles onto the road before getting back in his car. Afterwards, he gives Sonic a thumbs up and a confident grin while his face is missing a tooth and sporting some welts.
- In JonTron's review of the NES Star Wars games, he takes part in the battle of Hoth before his ship is shot, proclaiming he's fine... moments until his ship blows up and suddenly pops back with a lightsaber.
- Phineas and Ferb:
- Exaggerated in "The Fast and the Phineas", Phineas is in a NASCAR-like race and as a result of random destruction to the arena, most of the other cars go flying. They end up stacked artistically, some upside down. Then all the drivers popped out and simultaneously shout, "We're okay!"
- Also in "Wizard of Odd", when Suzie (playing the Wicked Witch of the East) repeatedly states that she's alive, even with the house right on top of her; everybody else ignoring her. Word of God even commented in an interview that Disney will let them do all sorts of over-the-top slapstick as long as they use this trope.
- During the song "Extra-Ordinary" from the episode "Great Balls of Water", Candace mentions the interesting activities "underwater taxidermy, shopping for a suitcase". During the second of these, a shot is seen of Candace walking past with an alligator suitcase - the alligator looks exactly like it would in real life, except it has a handle, and its tail is holding a sign saying "I'm Okay!"
- "Just in case anyone is wondering what happened to old Doofenshmirtz, I'm okay!" (crash) "Okay, obviously not now."
- Played for laughs in Ruby Gloom, whenever the adventurous Iris crashes into something offscreen ("I'm good!") or when Misery gets struck by lightning ("Ow.")
- This was Eugene's catchphrase in Hey Arnold!
- A played-with example in Danny Phantom.
- In Megas XLR, when the Glorft have Coop trapped, a buncha of drivers show to challenge the Glorft, only to get swung aside in a second, with one of the drivers stating they're all right.
- In the TV series of Men in Black, one episode was set in a dream world where everything went the way that Jay liked. Part of this was Agent Kay being ultra incompetent: he would regularly be run over by some alien device run amok, and shout (from a distance) "I'm OK!" subverted when Kay crawls into sight — as nothing but a skeleton — and shouts, "I'm OK!" [looks down at himself] "Whoa, what happened here?"
- A variation in Storm Hawks.  One of them decides to do a stunt by racing up the wall, leaping off, and grabbing a stalactite. As he and the other Blizzarians cheer, he lets go with his hands to do twin rocker signs, which causes him to slide off and plummet to the ground. There's a beat, then we see him lift his hand in another rocker sign, cheering. The other Blizzarians cheer along with him, while the Storm Hawks don't show much enthusiasm at all this.
- On Jimmy Two-Shoes, after a character is dropped in a Shark Pool: "I'm okay...kinda."
- Transformers Animated: Lugnut says this in one episode after Megatron interrupts his Punch of Kill Everything to prevent him from destroying the Constructicons (then the Constructobots).
- Dave the Barbarian plays with this when two separate cottages are crushed by a rampaging monster. It can't be seen what happens to the occupants, but they both call out:
First Peasant: I'm still alive!
Second Peasant: I'm not... - Time Squad subverts this in an episode involving the Wright brothers. In the end, when they unveil their latest invention; a plane powered by rockets, Orville (who spent the entire episode being the Butt-Monkey of all their failures) explodes in midair and crashes to the ground we get this:
[emerging from the flaming wreck]
Orville: I'm alright!
[flaming wreck explodes again]
Orville: Okay... NOW I'M HURT [beat] YES, DEFINITELY HURT! - In The Grim Adventures of Billy & Mandy special; "Billy & Mandy's Big Boogey Adventure", a squirrel says this after being bisected by the blade of Grim's scythe.
- Subverted in The Amazing World of Gumball episode "The Allergy", when Mr. Small attempts to cure Darwin's constant sneezing using holistic medicine involving plugging two crystals in Darwin's nose. Darwin sneezes and accidentally knocks Rocky out of a tree, causing Rocky to declare "I'm not okay!"
- Futurama: At the end of "War is the H-Word", it cuts to the credits as Bender deliberately sets off a bomb in his chest. We hear an explosion, followed by Bender shouting "I'm okay!"
- In Bob's Burgers, the phrase is Tina Belcher's catchphrase: she says it almost every time she falls over or gets hurt.
- Stitch has a minor catchphrase in Lilo & Stitch: The Series after he gets hurt, "I'm OK! I'm fluffy!" Sometimes it crosses over with his famous illeism, replacing "I'm" with his name.
- Jackie Chan's bonus reels often feature this, as he messes up one of his stunts and then jumps back up to indicate he's not (too badly) hurt. Humorously lampshaded in the Rush Hour outtake reel:
Crew: Is he okay? Is Jackie okay?
Jackie Chan: [jumps up] Jackie always OK!
[laughter among the crew]


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Quick start guide¶
Jedli is a data mining tool box, designed to get more out of digitized Arabic texts.
Getting started with Jedli¶
- Download the zipped Jedli archive from the website: https://www.islamic?empire.uni?hamburg.de/en/publications?tools/digital?tools/downloads/jedli?toolbox.html
- Unzip the Jedli archive and save the Jedli folder on your computer
- In the Jedli folder, double?click the jedli_main.exe file to launch the program. When you launch it the first time, Jedli might take around a minute to install itself.
Jedli currently contains three main tools¶
- The Indexer: creates customized index files for any number of words in any number of sources.
- The Highlighter: highlights the words the user provided in a text, in order to facilitate retrieving relevant information from lengthy texts; different colors can be used for different (sets of) search terms, allowing the user to create personal color schemes.
- The Context Search: allows you to limit your search results to relevant contexts, based on user?defined checklists.
More tools will be added later to the tool box. Contact us if you would like to see another feature.
The advantages of Jedli over other tools¶
- checklists of search terms: you can create lists with an unlimited number of search terms, which you can use repeatedly for search operations.
- allows you to use separate, highly customizable search options for each search term.
- allows you to create your own source selections (based on genres, time periods, …).
- allows you to save all your search results
Adding texts to Jedli¶
Jedli comes with a small number of sample texts; more texts can be downloaded from our website, or added by the user (see the manual).


---
title: fit
sidebar: function_reference_sidebar
permalink: rotation.fit.html
folder: function_reference
toc: false
---
find rotation rot such that l = rot * r
Description
Find the rotation that best maps all the vectors r
onto the vectors l
.
Syntax
{% highlight matlab %}
rot = rotation.fit(r,l)
rot = rotation.fit(r,l,'weights',w)
{% endhighlight %}
Input
Output
References
- W. Kabsch, A solution for the best rotation to relate two sets of vectors, Acta Cryst. (1976). A32, 922.
- B. K. P. Horn, Closed-form solution of absolute orientation using unit quaternions, Journal of the Optical Society of America A (1987), Vol, 4, 629.
See also
rotation.rotation rotation.byMatrix rotation.byAxisAngle rotation.byEuler


The IEEE Computer Society is the world's leading membership organization dedicated to computer science and technology. Serving more than 60,000 members, the IEEE Computer Society is the trusted information, networking, and career-development source for a global community of technology leaders that includes researchers, educators, software engineers, IT professionals, employers, and students.
Be essential to the global technical community and computer professionals everywhere and be universally recognized for the contributions of technical professionals in developing and applying technology to improve global conditions.
The IEEE Computer Society is the world's leading membership organization dedicated to computer science and technology. Serving more than 60,000 members, the IEEE Computer Society is the trusted information, networking, and career-development source for a global community of technology leaders that includes researchers, educators, software engineers, IT professionals, employers, and students.
© 2016 - All Rights with IEEE NIEC


Your client's appointments.
Appointment Between:
{{ appointment.rep.name }} (You) and {{ appointment.client.name }} (Client)
Time: {{ appointment.time }}
Status: {{ appointment.status }}
No scheduled appointments.


UDPL Rifle/Carbine
Match Information
Rifle/Carbine Match Divisions -
IRON = Iron Sights Only
OPT = Optical sights
OPEN = For those who wish
to change rifles and/or uppers during the course of the match. Of course an
optic or more than one optic is allowed.
NHP = Non-High Power includes pistol caliber and .22 LR rifle/carbines
Use of Chamber Safety Flags will be
required for this match. If you do not have these, they will be available
for purchase at the match during registration for $1.00 each.


The ticketshop is closed. You can go to the website for more information.
{% extends "base.html" %} {% block content %} {% if not view.event %}
The ticketshop is closed. You can go to the website for more information.
You can order your {{ view.event.name }} tickets through this website.
The event will be held from {{ view.event.start|date:"l, F j, Y" }} to {{ view.event.end|date:"l, F j, Y" }} at {{view.event.location }}.
For more information prior to your order please consult the website.
We accept:
Order tickets:
{% if orders %}| Order ID | Time | Amount | Status | |
|---|---|---|---|---|
| {{ order.id }} | {{ order.timestamp }} | € {{ order.amount }} | {{ order.get_status_display }} | {% if order.valid %}Download invoice{% endif %} | {% endfor %}
We have the following tickets available:


Let Jenkins generate remote image name while pushing local image to the registry.
Image name is generated using information from Git SCM.
Remote image has the following pattern:<organization>/<project>:<branch name>.<first 6 numbers of current HEAD>.


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| 053:032 Sherali | : |
Those who shun the grave sins and all indecencies except minor faults. Verily, thy Lord is Master of vast forgiveness. HE knows you well from the time when HE created you from the earth, and when you were embryos in the bellies of your mothers. So ascribe not purity to yourselves. HE knows him best who is truly righteous. |
| 053:032 Yusufali | : |
Those who avoid great sins and shameful deeds, only (falling into) small faults,- verily thy Lord is ample in forgiveness. He knows you well when He brings you out of the earth, And when ye are hidden in your mothers' wombs. Therefore justify not yourselves: He knows best who it is that guards against evil. |
| 053:033 Khan | : |
Did you (O Muhammad SAW) observe him who turned away (from Islam). |
| 053:033 Maulana | : |
Seest thou him who turns back, |
| 053:033 Pickthal | : |
Didst thou (O Muhammad) observe him who turned away, |
| 053:033 Rashad | : |
Have you noted the one who turned away? |
| 053:033 Sarwar | : |
(Muhammad), have you ever seen the one who has turned away (from guidance), |
| 053:033 Shakir | : |
Have you then seen him who turns his back? |
Concepts/Themes Covered: أركان الإسلام > التوحيد > الكافرون > إعراضهم عن آيات الله Pillars of Islam> Islamic> The Disbelievers> Their Turning away from Allah's Signs الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > البخل Man and The Moral Relations>The Dispraised Morals>Stinginess
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


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Café Menu!
Spectacular way to enjoy chocolate! Come enjoy a chocolate meal!
Get Tickets Now!
COFFEE
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HOT CHOCOLATE
Caramelia, Dark and Regular
DRINKING CHOCOLATE
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GELATO
Kids Gelato (1 scoop), small (2 scoop),
large (3 scoop)
Small Milkshake
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BAKED
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PASTRIES
Nutela Panini (add Strawberry,
Banana or marshmallow)
Variety of Mini cakes
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mozzarella, basil pesto,
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Soup of the Day
House Salad
PANINIS
American (turkey, cheddar, mayo,
tomato)
Caprese (tomato, mozzarella, basil
pesto)
Italian (turkey, salami, dijon
mustard, tomato, provolone)
Mediterranean (prosciutto,
provolone, roasted tomatoes)
French (brie, pear, honey, thyme)
Spanish (Manchego cheese,
roasted tomatoes, hot or mild
salami)
Grilled Cheese (Cheddar,
provolone, mayo)
Chicken Avocado (Chicken
avocado, goat cheese, balsamic)
Chicken Lingonberry (Chicken,
ham, cheddar, oregano,
lingonberry ham)
“Cheesesteak” Panini (Steak,
caramelized onions, provolone
and mayo)


I appear to have misunderstood the heading of the previous item, which means that what I wrote above is complete nonsense. The club of the title is not a society or association. It is, rather, a bludgeon. “The cardboard club” refers to a weapon made of cardboard which was used as a theatrical prop during the Bodger's Spinney Variety Theatre's production of Istvan Scrimgeour's Pinteresque drama A Few People Sitting Around In The Dark Hating Each Other. The cardboard club appears in the following scene in Act XVIII:
The Iris Murdoch Character : Shall we go on a picnic?
The V S Naipaul Character : (after a pause) Say that again and I'll bash out your brains with a cardboard club.
The Iris Murdoch Character : I expect you will, but what's your motivation?
The V S Naipaul Character : (after a longer pause) Put a sock in it.
The Iris Murdoch Character : Dust and ashes. Ashes and dust.
The V S Naipaul Character bashes the Iris Murdoch Character over the head with the cardboard club, repeatedly. She falls to the ground.
The V S Naipaul Character : Don't say I didn't warn you. I'm going to go and write one of my well-regarded novels.
Exit


Demo summary | Read me
Look at console for more info
input[type="file"]
Submit
NB: data-required attribute without values, is the same to set it to false
data-required
false
data-
Options as json
accept


The tool will check for the availability of new versions on our server and propose to download it. The tool needs a connection to the internet. No private information will be communicated to the server, but the download will be anonymously registered via Google Analystics to help us monitor the number of users. Visible high number of users helps us get funding, so if you like our tools please recommend them to your colleagues!
The tool will register its startup by connecting to our server. The tool needs a connection to the internet. No private information or information about your project data will be communicated to the server. The startup will be anonymously registered via Google Analystics to help us monitor the number of users. Visible high number of users helps us get funding, so if you like our tools please recommend them to your colleagues!


Installing
To install a villa, please, just link the villa.js and the villa.css at your head!
script
src="js/villa.min.js"script
link
rel="stylesheet"
src="js/villa.min.css"
Docs
Villa
The Villa Structure is based on some definations, as there: Foundation, Container, Flex, Typography and UX and UI helpers.
Foundation
Also know as 'the reseter', the Villa Foundation set the default styles of browser to a todo thing.
Container
The container is what receive the content, it can be determinate as Blog, Wide and Full.
Flex
With the new HTML5, the grid layout as finally obsolete, and the Flexbox is the future! The Villa Flex contains every flex helpers to you create personally interfaces.
Align Content
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Accusamus corporis in obcaecati vero! Aliquid eligendi impedit ipsum neque quibusdam, quidem reiciendis vitae? Aliquid, at consectetur corporis minima necessitatibus nisi optio.
Align Items
Justify Content
Grid
Based on the Bootstrap grid, the grid layout is used on villa do the crossbrowser layout.
Typography
With a lot of study about typography, we get the best font-sizes, line-height, and good praticies to better your page. All the sizes use the EM measure.
Color Helpers
Based on the specification of Material Colors,


|
Jetson Inference
DNN Vision Library
|
Loading and saving image files from disk. More...
Classes | |
| class | imageLoader |
| Load an image or set of images from disk into GPU memory. More... | |
| class | imageWriter |
| Save an image or set of images to disk. More... | |
Functions | |
| template<typename T > | |
| bool | loadImage (const char *filename, T **ptr, int *width, int *height) |
| Load a color image from disk into CUDA memory, in uchar3/uchar4/float3/float4 formats with pixel values 0-255. More... | |
| bool | loadImage (const char *filename, void **output, int *width, int *height, imageFormat format) |
| Load a color image from disk into CUDA memory, in uchar3/uchar4/float3/float4 formats with pixel values 0-255. More... | |
| bool | loadImageRGBA (const char *filename, float4 **ptr, int *width, int *height) |
| Load a color image from disk into CUDA memory with alpha, in float4 RGBA format with pixel values 0-255. More... | |
| bool | loadImageRGBA (const char *filename, float4 **cpu, float4 **gpu, int *width, int *height) |
| Load a color image from disk into CUDA memory with alpha, in float4 RGBA format with pixel values 0-255. More... | |
| template<typename T > | |
| bool | saveImage (const char *filename, T *ptr, int width, int height, int quality=95, const float2 &pixel_range=make_float2(0, 255), bool sync=true) |
| Save an image in CPU/GPU shared memory to disk. More... | |
| bool | saveImage (const char *filename, void *ptr, int width, int height, imageFormat format, int quality=95, const float2 &pixel_range=make_float2(0, 255), bool sync=true) |
| Save an image in CPU/GPU shared memory to disk. More... | |
| bool | saveImageRGBA (const char *filename, float4 *ptr, int width, int height, float max_pixel=255.0f, int quality=100) |
| Save a float4 image in CPU/GPU shared memory to disk. More... | |
Loading and saving image files from disk.
| class imageLoader |
Load an image or set of images from disk into GPU memory.
Supported image formats for loading are JPG, PNG, TGA, BMP, GIF, PSD, HDR, PIC, and PNM (PPM/PGM binary). Internally, imageLoader uses the loadImage() function to load the images, so the supported formats are the same.
imageLoader has the ability to load an sequence of images from a directory, including wildcard characters (e.g. images/*.jpg
), or just a single image. When given just the path to a directory, it will load all valid images from that directory.
Public Member Functions | |
| virtual | ~imageLoader () |
| Destructor. More... | |
| virtual bool | Capture (void **image, imageFormat format, uint64_t timeout=DEFAULT_TIMEOUT, int *status=NULL) |
| Load the next frame. More... | |
| virtual bool | Open () |
| Open the stream. More... | |
| virtual void | Close () |
| Close the stream. More... | |
| bool | IsEOS () const |
| Return true if End Of Stream (EOS) has been reached. More... | |
| virtual uint32_t | GetType () const |
| Return the interface type (imageLoader::Type) More... | |
| Public Member Functions inherited from videoSource | |
| virtual | ~videoSource () |
| Destroy interface and release all resources. More... | |
| template<typename T > | |
| bool | Capture (T **image, int *status) |
| Capture the next image from the video stream, using the default timeout of 1000ms. More... | |
| template<typename T > | |
| bool | Capture (T **image, uint64_t timeout=DEFAULT_TIMEOUT, int *status=NULL) |
| Capture the next image from the video stream. More... | |
| bool | IsStreaming () const |
| Check if the device is actively streaming or not. More... | |
| uint32_t | GetWidth () const |
| Return the width of the stream, in pixels. More... | |
| uint32_t | GetHeight () const |
| Return the height of the stream, in pixels. More... | |
| uint32_t | GetFrameRate () const |
| Return the framerate, in Hz or FPS. More... | |
| uint64_t | GetFrameCount () const |
| Return the number of frames captured. More... | |
| uint64_t | GetLastTimestamp () const |
| Get timestamp of the last captured frame, in nanoseconds. More... | |
| imageFormat | GetRawFormat () const |
| Get raw image format. More... | |
| const URI & | GetResource () const |
| Return the resource URI of the stream. More... | |
| const videoOptions & | GetOptions () const |
| Return the videoOptions of the stream. More... | |
| bool | IsType (uint32_t type) const |
| Check if this stream is of a particular type. More... | |
| template<typename T > | |
| bool | IsType () const |
| Check if a this stream is of a particular type. More... | |
| const char * | TypeToStr () const |
| Convert this stream's class type to string. More... | |
Static Public Member Functions | |
| static imageLoader * | Create (const char *path, const videoOptions &options=videoOptions()) |
| Create an imageLoader instance from a path and optional videoOptions. More... | |
| static imageLoader * | Create (const videoOptions &options) |
| Create an imageLoader instance from the provided video options. More... | |
| static bool | IsSupportedExtension (const char *ext) |
| Return true if the extension is in the list of SupportedExtensions. More... | |
| Static Public Member Functions inherited from videoSource | |
| static videoSource * | Create (const videoOptions &options) |
| Create videoSource interface from a videoOptions struct that's already been filled out. More... | |
| static videoSource * | Create (const char *URI, const videoOptions &options=videoOptions()) |
| Create videoSource interface from a resource URI string and optional videoOptions. More... | |
| static videoSource * | Create (const char *URI, const commandLine &cmdLine) |
| Create videoSource interface from a resource URI string and parsing command line arguments. More... | |
| static videoSource * | Create (const char *URI, const int argc, char **argv) |
| Create videoSource interface from a resource URI string and parsing command line arguments. More... | |
| static videoSource * | Create (const int argc, char **argv, int positionArg=-1) |
| Create videoSource interface by parsing command line arguments, including the resource URI. More... | |
| static videoSource * | Create (const commandLine &cmdLine, int positionArg=-1) |
| Create videoSource interface by parsing command line arguments, including the resource URI. More... | |
| static const char * | Usage () |
| Usage string for command line arguments to Create() More... | |
| static const char * | TypeToStr (uint32_t type) |
| Convert a class type to a string. More... | |
Static Public Attributes | |
| static const uint32_t | Type = (1 << 4) |
| Unique type identifier of imageLoader class. More... | |
| static const char * | SupportedExtensions [] |
| String array of supported image file extensions, terminated with a NULL sentinel value. More... | |
| Static Public Attributes inherited from videoSource | |
| static const uint64_t | DEFAULT_TIMEOUT =1000 |
| The default Capture timeout (1000ms) More... | |
Protected Member Functions | |
| imageLoader (const videoOptions &options) | |
| bool | isLooping () const |
| Protected Member Functions inherited from videoSource | |
| videoSource (const videoOptions &options) | |
Protected Attributes | |
| bool | mEOS |
| size_t | mLoopCount |
| size_t | mNextFile |
| std::vector< std::string > | mFiles |
| std::vector< void * > | mBuffers |
| Protected Attributes inherited from videoSource | |
| bool | mStreaming |
| videoOptions | mOptions |
| uint64_t | mLastTimestamp |
| imageFormat | mRawFormat |
Additional Inherited Members | |
| Public Types inherited from videoSource | |
| enum | Status { ERROR = -2, EOS = -1, TIMEOUT = 0, OK = 1 } |
| Stream status codes that are optionally returned from Capture() More... | |
|
virtual |
Destructor.
|
protected |
|
virtual |
|
virtual |
|
static |
Create an imageLoader instance from a path and optional videoOptions.
|
static |
Create an imageLoader instance from the provided video options.
|
inlinevirtual |
Return the interface type (imageLoader::Type)
Reimplemented from videoSource.
|
inline |
Return true if End Of Stream (EOS) has been reached.
In the context of imageLoader, EOS means that all images in the sequence have been loaded, and looping is either disabled or all loops have already been run.
|
inlineprotected |
|
static |
Return true if the extension is in the list of SupportedExtensions.
| ext | string containing the extension to be checked (should not contain leading dot) |
|
virtual |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
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static |
String array of supported image file extensions, terminated with a NULL sentinel value.
The supported extension are:
|
static |
Unique type identifier of imageLoader class.
| class imageWriter |
Save an image or set of images to disk.
Supported image formats for saving are JPG, PNG, TGA, and BMP. Internally, imageLoader uses the saveImage() function to save the images, so the supported formats are the same.
imageWriter has the ability to write a sequence of images to a directory, for example images/i.jpg
(where i
becomes the image number), or just a single image with a static filename (e.g. images/my_image.jpg
). When given just the path of a directory as output, it will default to incremental i.jpg
sequencing and save in JPG format.
Public Member Functions | |
| virtual | ~imageWriter () |
| Destructor. More... | |
| template<typename T > | |
| bool | Render (T *image, uint32_t width, uint32_t height) |
| Save the next frame. More... | |
| virtual bool | Render (void *image, uint32_t width, uint32_t height, imageFormat format) |
| Save the next frame. More... | |
| virtual uint32_t | GetType () const |
| Return the interface type (imageWriter::Type) More... | |
| Public Member Functions inherited from videoOutput | |
| virtual | ~videoOutput () |
| Destroy interface and release all resources. More... | |
| template<typename T > | |
| bool | Render (T *image, uint32_t width, uint32_t height) |
| Render and output the next frame to the stream. More... | |
| virtual bool | Open () |
| Begin streaming the device. More... | |
| virtual void | Close () |
| Stop streaming the device. More... | |
| bool | IsStreaming () const |
| Check if the device is actively streaming or not. More... | |
| uint32_t | GetWidth () const |
| Return the width of the stream, in pixels. More... | |
| uint32_t | GetHeight () const |
| Return the height of the stream, in pixels. More... | |
| float | GetFrameRate () const |
| Return the framerate, in Hz or FPS. More... | |
| uint64_t | GetFrameCount () const |
| Return the number of frames output. More... | |
| const URI & | GetResource () const |
| Return the resource URI of the stream. More... | |
| const videoOptions & | GetOptions () const |
| Return the videoOptions of the stream. More... | |
| void | AddOutput (videoOutput *output) |
| Add an output sub-stream. More... | |
| uint32_t | GetNumOutputs () const |
| Return the number of sub-streams. More... | |
| videoOutput * | GetOutput (uint32_t index) const |
| Return a sub-stream. More... | |
| virtual void | SetStatus (const char *str) |
| Set a status string (i.e. More... | |
| bool | IsType (uint32_t type) const |
| Check if this stream is of a particular type. More... | |
| template<typename T > | |
| bool | IsType () const |
| Check if a this stream is of a particular type. More... | |
| const char * | TypeToStr () const |
| Convert this stream's class type to string. More... | |
Static Public Member Functions | |
| static imageWriter * | Create (const char *path, const videoOptions &options=videoOptions()) |
| Create an imageWriter instance from a path and optional videoOptions. More... | |
| static imageWriter * | Create (const videoOptions &options) |
| Create an imageWriter instance from the provided video options. More... | |
| static bool | IsSupportedExtension (const char *ext) |
| Return true if the extension is in the list of SupportedExtensions. More... | |
| Static Public Member Functions inherited from videoOutput | |
| static videoOutput * | Create (const videoOptions &options) |
| Create videoOutput interface from a videoOptions struct that's already been filled out. More... | |
| static videoOutput * | Create (const char *URI, const videoOptions &options=videoOptions()) |
| Create videoOutput interface from a resource URI string and optional videoOptions. More... | |
| static videoOutput * | Create (const char *URI, const commandLine &cmdLine) |
| Create videoOutput interface from a resource URI string and parsing command line arguments. More... | |
| static videoOutput * | Create (const char *URI, const int argc, char **argv) |
| Create videoOutput interface from a resource URI string and parsing command line arguments. More... | |
| static videoOutput * | Create (const int argc, char **argv, int positionArg=-1) |
| Create videoOutput interface by parsing command line arguments, including the resource URI. More... | |
| static videoOutput * | Create (const commandLine &cmdLine, int positionArg=-1) |
| Create videoOutput interface by parsing command line arguments, including the resource URI. More... | |
| static videoOutput * | CreateNullOutput () |
| Create videoOutput interface that acts as a NULL output and does nothing with incoming frames. More... | |
| static const char * | Usage () |
| Usage string for command line arguments to Create() More... | |
| static const char * | TypeToStr (uint32_t type) |
| Convert a class type to a string. More... | |
Static Public Attributes | |
| static const uint32_t | Type = (1 << 5) |
| Unique type identifier of imageWriter class. More... | |
| static const char * | SupportedExtensions [] |
| String array of supported image file extensions, terminated with a NULL sentinel value. More... | |
Protected Member Functions | |
| imageWriter (const videoOptions &options) | |
| Protected Member Functions inherited from videoOutput | |
| videoOutput (const videoOptions &options) | |
Protected Attributes | |
| uint32_t | mFileCount |
| char | mFileOut [1024] |
| Protected Attributes inherited from videoOutput | |
| bool | mStreaming |
| videoOptions | mOptions |
| std::vector< videoOutput * > | mOutputs |
|
virtual |
Destructor.
|
protected |
|
static |
Create an imageWriter instance from a path and optional videoOptions.
|
static |
Create an imageWriter instance from the provided video options.
|
inlinevirtual |
Return the interface type (imageWriter::Type)
Reimplemented from videoOutput.
|
static |
Return true if the extension is in the list of SupportedExtensions.
| ext | string containing the extension to be checked (should not contain leading dot) |
|
inline |
Save the next frame.
|
virtual |
|
protected |
|
protected |
|
static |
String array of supported image file extensions, terminated with a NULL sentinel value.
The supported extension are:
|
static |
Unique type identifier of imageWriter class.
| bool loadImage | ( | const char * | filename, |
| T ** | ptr, | ||
| int * | width, | ||
| int * | height | ||
| ) |
Load a color image from disk into CUDA memory, in uchar3/uchar4/float3/float4 formats with pixel values 0-255.
Supported image file formats by loadImage() include:
This function loads the image into shared CPU/GPU memory, using the functions from cudaMappedMemory.h
| [in] | filename | Path to the image file to load from disk. |
| [out] | ptr | Reference to pointer that will be set to the shared CPU/GPU buffer containing the image that will be allocated. This buffer will be allocated by loadImage() in CUDA mapped memory, so it is shared between CPU/GPU. gpu will be the pointer to this shared buffer in the GPU's address space. There is physically one buffer in memory. |
| [in,out] | width | Pointer to int variable that gets set to the width of the image in pixels. If the width variable contains a non-zero value when it's passed in, the image is resized to this desired width. Otherwise if the value of width is 0, the image will be loaded with it's dimensions from the file on disk. |
| [in,out] | height | Pointer to int variable that gets set to the height of the image in pixels. If the height variable contains a non-zero value when it's passed in, the image is resized to this desired height. Otherwise if the value of height is 0, the image will be loaded with it's dimensions from the file on disk. |
| bool loadImage | ( | const char * | filename, |
| void ** | output, | ||
| int * | width, | ||
| int * | height, | ||
| imageFormat | format | ||
| ) |
Load a color image from disk into CUDA memory, in uchar3/uchar4/float3/float4 formats with pixel values 0-255.
Supported image file formats by loadImage() include:
This function loads the image into shared CPU/GPU memory, using the functions from cudaMappedMemory.h
| [in] | filename | Path to the image file to load from disk. |
| [out] | ptr | Reference to pointer that will be set to the shared CPU/GPU buffer containing the image that will be allocated. This buffer will be allocated by loadImage() in CUDA mapped memory, so it is shared between CPU/GPU. gpu will be the pointer to this shared buffer in the GPU's address space. There is physically one buffer in memory. |
| [in,out] | width | Pointer to int variable that gets set to the width of the image in pixels. If the width variable contains a non-zero value when it's passed in, the image is resized to this desired width. Otherwise if the value of width is 0, the image will be loaded with it's dimensions from the file on disk. |
| [in,out] | height | Pointer to int variable that gets set to the height of the image in pixels. If the height variable contains a non-zero value when it's passed in, the image is resized to this desired height. Otherwise if the value of height is 0, the image will be loaded with it's dimensions from the file on disk. |
| bool loadImageRGBA | ( | const char * | filename, |
| float4 ** | cpu, | ||
| float4 ** | gpu, | ||
| int * | width, | ||
| int * | height | ||
| ) |
Load a color image from disk into CUDA memory with alpha, in float4 RGBA format with pixel values 0-255.
| bool loadImageRGBA | ( | const char * | filename, |
| float4 ** | ptr, | ||
| int * | width, | ||
| int * | height | ||
| ) |
Load a color image from disk into CUDA memory with alpha, in float4 RGBA format with pixel values 0-255.
| bool saveImage | ( | const char * | filename, |
| T * | ptr, | ||
| int | width, | ||
| int | height, | ||
| int | quality = 95 , |
||
| const float2 & | pixel_range = make_float2(0,255) , |
||
| bool | sync = true |
||
| ) |
Save an image in CPU/GPU shared memory to disk.
Supported image file formats by saveImage() include:
| filename | Desired path of the image file to save to disk. |
| ptr | Pointer to the buffer containing the image in shared CPU/GPU zero-copy memory. |
| width | Width of the image in pixels. |
| height | Height of the image in pixels. |
| max_pixel | The maximum pixel value of this image, by default it's 255 for images in the range of 0-255. If your image is in the range of 0-1, pass 1.0 as this value. Then the pixel values of the image will be rescaled appropriately to be stored on disk (which expects a range of 0-255). |
| quality | Indicates the compression quality level (between 1 and 100) to be applied for JPEG and PNG images. A level of 1 correponds to reduced quality and maximum compression. A level of 100 corresponds to maximum quality and reduced compression. By default a level of 95 is used for high quality and moderate compression. Note that this quality parameter only applies to JPEG and PNG, other formats will ignore it. |
| sync | If true (default), the GPU will be sychronized with cudaDeviceSynchronize() to assure that any processing on the image has been completed before saving it to disk. |
| bool saveImage | ( | const char * | filename, |
| void * | ptr, | ||
| int | width, | ||
| int | height, | ||
| imageFormat | format, | ||
| int | quality = 95 , |
||
| const float2 & | pixel_range = make_float2(0, 255) , |
||
| bool | sync = true |
||
| ) |
Save an image in CPU/GPU shared memory to disk.
Supported image file formats by saveImage() include:
| filename | Desired path of the image file to save to disk. |
| ptr | Pointer to the buffer containing the image in shared CPU/GPU zero-copy memory. |
| width | Width of the image in pixels. |
| height | Height of the image in pixels. |
| max_pixel | The maximum pixel value of this image, by default it's 255 for images in the range of 0-255. If your image is in the range of 0-1, pass 1.0 as this value. Then the pixel values of the image will be rescaled appropriately to be stored on disk (which expects a range of 0-255). |
| quality | Indicates the compression quality level (between 1 and 100) to be applied for JPEG and PNG images. A level of 1 correponds to reduced quality and maximum compression. A level of 100 corresponds to maximum quality and reduced compression. By default a level of 95 is used for high quality and moderate compression. Note that this quality parameter only applies to JPEG and PNG, other formats will ignore it. |
| sync | If true (default), the GPU will be sychronized with cudaDeviceSynchronize() to assure that any processing on the image has been completed before saving it to disk. |
| bool saveImageRGBA | ( | const char * | filename, |
| float4 * | ptr, | ||
| int | width, | ||
| int | height, | ||
| float | max_pixel = 255.0f , |
||
| int | quality = 100 |
||
| ) |
Save a float4 image in CPU/GPU shared memory to disk.


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'We've Destroyed Venice': Mayor Says Damages to Venice Due to Floods Estimated to Be at Least $1Bln
ROME (Sputnik) - Damages to Italy's top tourist city Venice due to ongoing devastating floods are estimated to be at least a billion euros ($1.1 billion), Mayor Luigi Brugnaro said.
"We have destroyed Venice. We're talking about a billion euros in damages", the mayor said.
Mayor Luigi Brugnaro has also ordered the iconic St Mark's Square closed ahead of the latest sea swell of about 1.6 metres (over five feet) as powerful storms and winds hit the region again mid-morning. According to reports, it will be lower than the peak of 12 November but still dangerous.
"I'm forced to close the square to avoid health risks for citizens... a disaster", Brugnaro said.
Churches, shops and houses in the city of canals have been flooded by extraordinarily intense "acqua alta", or high waters that hit on 12 November. Italy declared a state of emergency in Venice, a UNESCO World Heritage site, after the city recorded a high-water mark of 1.87 metres (6.13 feet), resulting in the highest tide since 1966.
In 1966, the high-water mark reached a record 1.94 metres (6.36 feet), triggering the worst flood in the city's history. It left thousands of residents without homes and caused over $6 million in damage to the city.