BEVERLY HILLS NINJA A film review by Chuck Dowling Copyright 1997 Chuck Dowling
Beverly Hills Ninja (1997) ** out of ***** - Cast:Chris Farley, Nicollette Sheridan, Chris Rock. Writers:Mark Feldberg and Mitch Klebanoff. Director: Dennis Dugan.
Director Dugan's previous film "Happy Gilmore" was basically a one-joke film, but with bite to it thanks to Adam Sandler and the on-the-edge character that he played. "Beverly Hills Ninja" is also a one-joke film, but the joke is presented in the first minute of the film and then is beaten to death for another 90 minutes.
Chris Farley ("Tommy Boy") again plays a big klutz, thankfully he knows his range and won't try to stretch beyond his abilities. This time out he's an orphan who was discovered by a group of ninjas who take him into their care and raise him according to their ways. They believe him to be "The Great White Ninja", an ancient legend of the ninja.  While causing mass destruction just hanging around at his home, a damsel in distress (Sheridan) comes to hire a ninja. (Boy, this really seems ridiculous as I write it, and you know they didn't pitch any of the actual story to the studio. I'm sure all they said was "It's Chris Farley as a clumsy ninja! Huh? How about that? 100 million easy!").
Well, Sheridan's appearance causes Farley to follow her to Beverly Hills, California (Get it? Beverly Hills Ninja? It's funny!). Once there, it's another "fish-out-of-water" story of sorts, as Farley gets to discover all the wonders of America (basically just hotels and strip clubs). He meets up with a bellboy (Rock, in an annoying performance) and they search for whatever it is that is supposed to be going on at this point. All I can tell you is that Chris Farley gets hurt a lot, and that's supposed to be funny.
"Beverly Hills Ninja" (along with last year's "Black Sheep") proves why "Tommy Boy" worked as a comedy. "Tommy Boy" was funny because Farley is doing his schtick, but someone is there to make fun of it.  Here, Farley does his schtick, and that's it. Farley's antics, by themselves, are just not funny. His character is nothing but yet another rip-off of Peter Sellers' Inspector Clouseau character, but without one ounce of intelligence.
-- Chuck Dowling Visit Chuck's Movie Reviews at http://users.southeast.net/~chuckd21/ Over 1,600 movies rated and/or reviewed! Movie news, box office reports, film related links, and reader's polls and reviews.
The review above was posted to the
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Hi I am Xinyi. You can call me Philina (/phə-li-na/). I am a photographer, graphic designer, soccer fan, musical lover and cloudspotter. To me, sunset, starry night and snow are the most amazing view in the world. You can’t imagine how great nature is until you step into its heart. Even shapes and colors of a cloud are incredibly fascinating.
One of my goals is to combine photography with web design to generate interesting chemical reactions. To me, there are so many things that need to be learned whatever in Web Design or in Photography. But that’s why they are charming.
I am passionate about creating and capturing beautiful things. Also I have the ability to cooperate with other people and undertake multiple work and stress.


Home
My Resume
Fun Facts
Some fun facts about me
Current Favorite Book
Start With Why
Click here to order on Amazon
Current Favorite Song
What Do You Mean - Justin Bieber
Click here to listen on YouTube
Current Favorite Movie
Tenet
Click here to watch the trailer on YouTube


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| Interface Summary | |
| DefaultEntityHandler.EventHandler | |
| XMLEntityHandler | This is the interface used for entity management. |
| XMLEntityHandler.CharBuffer | This interface is used to store and retrieve character sequences. |
| XMLEntityHandler.CharDataHandler | Interface for passing character data. |
| XMLEntityHandler.DTDHandler | DTD specific entity handler |
| XMLEntityHandler.EntityReader | This is the interface for scanners to process input data from entities without needing to know the details of the underlying storage of those entities, or their encodings. |
| XMLEntityReaderFactory | This is the factory interface used to create readers. |
| Class Summary | |
| DefaultEntityHandler | Default entity handler implementation. |
| DefaultReaderFactory | |
| MIME2Java | MIME2Java is a convenience class which handles conversions between MIME charset names and Java encoding names. |
| StreamingCharReader | An reader class for applications that need to process input data as it arrives on the stream. |
| XCatalog | This catalog supports the XCatalog proposal draft 0.2 posted to the xml-dev mailing list by John Cowan. |
| XMLCatalogHandler | Interface for implementing basic catalog support in the parser. |
| XMLDeclRecognizer | Abstract base class for encoding recognizers. |
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FIRST NAME
LAST NAME
EMAIL ADDRESS
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BIOGRAPHY
PHONE NUMBER
AFFILIATIONS
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CAT'S NAME
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Choose a talent
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COMMENTS


@Nullable open fun getFocusMode(): String
Gets the current focus mode setting.
Return
current focus mode. This value is null if the camera is not yet created. Applications should call
to start the focus if focus mode is FOCUS_MODE_AUTO or FOCUS_MODE_MACRO.
See Also
Camera.Parameters#FOCUS_MODE_AUTOCamera.Parameters#FOCUS_MODE_INFINITYCamera.Parameters#FOCUS_MODE_MACROCamera.Parameters#FOCUS_MODE_FIXEDCamera.Parameters#FOCUS_MODE_EDOFCamera.Parameters#FOCUS_MODE_CONTINUOUS_VIDEOCamera.Parameters#FOCUS_MODE_CONTINUOUS_PICTURE


Your API username is {{_user}} and it's auto generated password is {{ password }}
Please take a note of these credentials as this is the only time you will see them.
| API endpoint: | HTTP method of a call: | Header: | Description: |
|---|---|---|---|
| {{ app_url }}/auth | POST | cache-control: no-cache, { "username":"example, "password":"example" } | Authentication endpoint to obtain a token. Username/password required. |
| {{ app_url }}/api/v1/list | GET | cache-control: no-cache, Authorization: JWT example-token | Lists out all of the available API calls. Token required. |
| {{ app_url }}/api/v1/{{ a }} | GET | cache-control: no-cache, Authorization: JWT example-token | Lists out details in regards to api call with id {{ a }}. Token required. |
| {{ app_url }}/api/v1/{{ a }} | POST | cache-control: no-cache, Authorization: JWT example-token | executes an api call with id {{ a }}. Token required. |
This application functions as Restful API service which requires a Json Web Token (JWT for authentication).
Per default JWT is only valid for 15 minutes. In our case whether this API service is used for add-hoc scripted ansible restarts or daily scheduled restarts, chances are token will be expired.
There are other libraries which offer a refresh token, however even those are valid for 30 days only, hence authentication of API user is always necessary at some point.
Due to that, a scripted way of calling this API service would look like this from a shell script example:
Here is a sample shell script to authenticate, obtain token and make an API call with it:
Note - it requires a json parsing jq tool to be installed on linux host making a call.
#!/bin/bash token=$( curl -s POST {{ app_url }}/auth -H 'Content-Type: application/json' -H 'cache-control: no-cache' -d '{ "username":"Yourusername","password":"Yourpassword" }' | jq -r ".access_token" ) curl {{ app_url }}/api/v1/Test -k -X POST -H "Authorization: JWT $token" -H 'cache-control: no-cache'


Let's start with the vaguest picture, and zoom in a bit each section for a more detailed description, and in the end describe a final looping construct that you may find yourself needing at some point.
According to Rules 101, a turn is like this:
Let's look at step 2. What does it mean?
Say we have the following:
[ > Crate | Crate ] -> [ > Crate | > Crate ]
[ > Player | Crate ] -> [ > Player | > Crate ]
The player won't be able to push several crates in a row with this, because the first rule gets applied first, and then the second rule after that. So order does matter - these aren't abstract replacement rules floating around in a vacuum.
Each rule gets applied in turn as often as it can be before the interpreter moves on to the next one. It sounds quite simple, doesn't it, but there's one point of ambiguity. The compiler often compiles single rules you write down into several simpler rules (You can see the output by using the DEBUG switch in the Prelude).
For instance
[ > Player | Crate ] -> [ > Player | > Crate ]
is compiled into these four instructions:
Rule Assembly : (4 rules) =========== (81) DOWN [ crate | up player ] -> [ up crate | up player ] + (81) DOWN [ down player | crate ] -> [ down player | down crate ] + (81) RIGHT [ crate | left player ] -> [ left crate | left player ] + (81) RIGHT [ right player | crate ] -> [ right player | right crate ] ===========
So the question is: When I say that each rule is executed in turn to exhaustion, do I mean the few rules you write, or the many rules the interpreter ends up with?
The answer is "the former". The compiler generates lots of rules, but packs them together into rule groups. The interpreter then, instead of applying one rule as much as it can before moving to the next, loops through each rule group as often as it can (still for each individual rule running it as often as it can), before moving to the next.
You might wonder if you can construct rule groups yourself. The answer is yes, with use of the modest + symbol..
[ > Player | Crate ] -> [ > Player | > Crate ]
+ [ < Player | Crate ] -> [ < Player | < Crate ]
That assigns both rules (or rather, the rules that are generated from them) to the same rule group.
This technique is used in the extended rigid bodies section (warning: it's a bit of an arcane subject).
Having rule-groups is nice, and they should be your first port of call for loop-constructions. But there are reasons why you might want to nest loops, to have groups of rule groups iterating themselves in a loop to exhaustion.
Thankfully you can realize this, at least to a depth of two, using the STARTLOOP/ENDLOOP keywords. Let's take the standard sokoban example:
[ > Player | Crate ] -> [ > Player | > Crate ]
This gets compiled to something like the following rule-group:
DOWN [ crate | up player ] -> [ up crate | up player ]
+ DOWN [ down player | crate ] -> [ down player | down crate ]
+ RIGHT [ crate | left player ] -> [ left crate | left player ]
+ RIGHT [ right player | crate ] -> [ right player | right crate ]
The alternative STARTLOOP/ENDLOOP form of this rule-group is the following:
STARTLOOP
DOWN [ crate | up player ] -> [ up crate | up player ]
DOWN [ down player | crate ] -> [ down player | down crate ]
RIGHT [ crate | left player ] -> [ left crate | left player ]
RIGHT [ right player | crate ] -> [ right player | right crate ]
ENDLOOP
So, what does this do? This is in this case exactly the same as the rule-group. It iterates each rule separately, and once it reaches ENDLOOP, if any rule changed any movement or object during the run it jumps back to the STARTLOOP line (even if changes were subsequently reverted later in the loop). It can only leave when it reaches ENDLOOP without any rule since STARTLOOP having modified any object or movement.
And that's also how it works if there are bigger rule groups. So basically it's just another way to write loops where rule-groups can be nested inside (See the rigidbody description for (slightly complicated) examples of use).
Things to note:
And that's it. It's actually a pretty simple/chill construct that does more or less what it says on the tin. I'd still recommend rule-groups as a first port-of-call, but these are here if you need them. :)


Schedule your training where you need it, when you need it. At your location or in our classroom. Training for any number of students. All we need is a room and chairs.
All of our students are entered into our database and are sent a reminder prior to their expiration date.
Our instructors love to teach. They instill confidence in students while delivering a fun, interactive training experience with plenty of hands-on practice.


Delete only childs component ?
Delete only child observed variables component ?
Delete only child experimental factors component ?
Do you want to use templates ?
There is no {{model_type.replace("_"," ")}} to use... Please add one
{{mode_text[mode]['content']}}


A Fullstack Developer at Your Service!
I am a firm believer in the phrase "Service Before Self." I will work my hardest to ensure that I deliver results, whether it is a website for a small business or webApp set to replace facebook.
I am constantly exploring and researching, new technologies and methodologies to bring the competitive advantage to your business.
I maintain open lines of communication, can manage a project, track time & report on key items of interest like technical challenges and timelines.
A Kick Starter-like app, to help find developers and collaborators of all kinds for a projects. Users can post a github repo, request developers, enter scope of work, and more. This project utilizes join tables to map relationships, libraries such as devise, AWS storage, omniauth and the github API.
HTML 5 CSS 3 Bootstrap Responsive Mobile-Friendly Refile library Ruby Rails Oauth Devise Postgres Heroku Jquery AWS GitA fully Responsive and mobile-friendly (self-referential) website that displays my most recent projects. This website utilizes boostrap as well serveral other uitilty libraries.
HTML 5 CSS 3 Responsive Mobile-Friendly Javascript AnimateCSS Clipboard Boostrap JqueryA React-Native App that allows users to create study sessions and alert other users within a geographical radius of that session. This project utilizes the rapidly changing React-Native library, Firebase, NoSQL and component based architecture.
CSS 3 Firebase React React-native Google Places API Webpack Babel NoSQLAn application that gathers crowd sourced opinion of a photo via voting system. The application utilizes relational databases, user authenticaton, and is written in a Ruby and Javascript
HTML 5 CSS 3 Materialize Ruby Rails Oauth Devise Postgres Heroku Jquery GitThis project was part of 7 day sprint and was designed to test my understanding of Javascript programming. During this project I utilizes multiple resources such as colleagues, Stack Overflow and Github. I was able to build the simon game with just functional programming.
HTML 5 CSS 3 Javascript JQueryHey I'm Raf, I specialize in making web applications and modern, responsive websites.
I am located in Providence, Rhode Island and have been coding for about a year and a half, more recently
I've completed one of those coding bootcamps you might've heard about.
Overall I would say I know enough to be dangerous, but more importantly I can deliver results. I enjoy
treading new terrain, exploring fresh code libraries, building MVP's, and most of all taking an idea from headspace to database.


Bend La-Pine School District
Bend La-Pine Schools
2015
bend.k12.or.us
- Brand Strategist
- Information Architect
- Art Director and UX Designer
Bend La-Pine School District
This multi-site Drupal project included a main, district site as well as 29 elementary, middle, and high school sites.
We worked with the team at Bend La-Pine to develop a strong, online presence with clear access to important information at the district level while carving out spaces for schools to have their own, personalized sites within the district's ecosystem.
Migrating all of these schools sites as well as updating the district site to include responsive, information-focused design gave educators the platform to share important news and events, while creating a clear path to information and peace of mind for busy parents.


Double Jeopardy (R) *** Starring Ashley Judd, Tommy Lee Jones Directed by Bruce Beresford A Review by Frankie Paiva
Now as much as I like independent movies, you know, all those movies that feature plausible storylines and actual ideas, I couldn't help liking this movie. Now this didn't just start with the movie, the first time I saw the trailer with Wild Wild West I was excited about it. While not legally accurate, this fun idea of a woman being framed and then trying to track down the man that framed her instantly caught my attention. This is no original film, mind you, but it is a whole lot of fun.
Libby Parsons (Judd, destined to become a great actress) is thrilled when her husband buys her a new sailboat, she loves it of course, and after a romantic evening they go to bed.  Nick, (Bruce Greenwood) her husband, left her $2 million in insurance money, the jury sees this as a motive for killing him and she is put in prison.
It turns out Nick isn't dead at all, he's kidnapped her son and is now living in San Francisco with her best friend. But then someone gives her a holiday present, it's called double jeopardy. It says that any person cannot be brought to justice on the same crime twice. While this is not actually legally accurate, the crime would have to be commited in the same location for it to be legal, it's a great set up and the film has fun with it. When she's put on parole and commits a crime, her parole officer (Lee Jones) must track her down as she tries to kill the man that framed her. This begins a thrilling chase through the Mardi Gras season in New Orleans.
Double Jeopardy is too unbelieveable, even for a Hollywood film. Seriously, anyone who fires a gun that close to themselves (I'm making a point without giving away any plot points) would be deaf for the rest of the movie. But if you can push aside anything you know about law you should have a good time. Tommy Lee Jones doesn't do much for the film, and actually doesn't have that big of a role. Ashley Judd is great as Libby, an excellent casting choice, now if only there was a way to make a sequel. Fun, exciting, and suspenseful, Double Jeopardy gets *** stars.
The Young-Uns: Lots of tension, suspense, and gunfire plus a sex scene that doesn't show much nudity. Good Age 14 & Up
A Review by Frankie Paiva The 12 Year-Old Movie Reviewer E-Mail me at<EMAIL_ADDRESS>Visit my website at: http://expage.com/page/teenagemoviecritic
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: default ---
Project SAMMI, the Substance Abuse Management Modeling Initiative, is an effort to combat the opioid abuse epidemic by bringing together data and people who can act on it. Data analysts, clinicians, and policymakers can leverage existing sources of information to make informed choices about how to spend limited dollars.
In 2014, more than 1200 people are estimated to have died from unintentional opioid overdoses in the state of Massachusetts, according to the Department of Public Health. This is more than triple the rate in the state in 2000.
You can view a model of opioid substance abuse developed by SAMMI here, and view a list of data sources being used by the project here.


Jessica Park
Designer
About
Illustrations
Residency Dashboard
Hugo
Intelligent Spend Management
Itemator
Policy Bot
Concur Expense Bot
Nanostring


|
Houzi Game Engine
|
Represents a vertex in 2d space. More...
#include <vertex2.hpp>
Public Member Functions | |
| vertex2 () noexcept | |
| Builds a vertex2 object with all elements set to 0. | |
| vertex2 (const vec2f &position, const vec2f &tex_coords, const color &color) noexcept | |
| Builds a vertex2 object with the given position, texture coordinates, and color. More... | |
| vec2f | get_position () const noexcept |
| Gets the vertex position. More... | |
| void | set_position (const vec2f &pos) noexcept |
| Sets the vertex position. More... | |
| vec2f | get_texture_coordinates () const noexcept |
| Gets the vertex texture coordinates. More... | |
| void | set_texture_coordinates (const vec2f &tex_coords) noexcept |
| Sets the vertex texture coordinates. More... | |
| color | get_color () const noexcept |
| Gets the vertex color. More... | |
| void | set_color (const color &color) noexcept |
| Sets the vertex color. More... | |
Static Public Member Functions | |
| static const vertex_format & | get_vertex_format () |
| Retrieves the vertex_format. | |
Represents a vertex in 2d space.
The vertex contains information about its position, texture coordinates, and color.
|
noexcept |
Builds a vertex2 object with the given position, texture coordinates, and color.
| position | the vertex position. |
| tex_coords | the vertex texture coordinates. |
| color | the vertex color. |
|
noexcept |
Gets the vertex color.
|
noexcept |
Gets the vertex position.
|
noexcept |
Gets the vertex texture coordinates.
|
noexcept |
Sets the vertex color.
| color | the vertex color. |
|
noexcept |
Sets the vertex position.
| pos | the vertex position. |
|
noexcept |
Sets the vertex texture coordinates.
| tex_coords | the vertex texture coordinates. |


As far as preparation goes, there wasn't a lot of preparation. A friend came over with the quick trip drug, salvia. To be honest, I was excited to take it and was expecting to have lots of fun. I can't put my experience into the category of fun, but I can certainly classify it as an experience well worth having. The provider of Salvia told everyone to be completely silent while I was on my trip.
My friend loaded the PURE, a glass on glass 2 foot single perk bong, with an 1/8 of a gram of Salvia. It was in the form of crunched up dry leaves, like I was smoking horrible shwag. I burned it slow to ensure that I didn't pull it through the down tube too early and I shacked a full tube of Salvia. The last thing I remember is sitting back on a couch with my arms up on the backrest trying to keep all that smoke in my lungs for as long as possible in my friends dark bedroom. Note that I don't remember exhaling.
The onset of salvia was instant. I instantly forgot where I was, that I had taken any drug, and was now enjoying some grub with some people I thought at the time were my family. Oh, but wait, why is everything shaking? Excitement rushed through me because I thought I was in my first earthquake. Imagine the confused and terrified look on my face when I realized that it was just the people that control the universe unzipping their handbag and we, human beings who are supposed to be the highest power, are just molecules that can communicate with each other. Everything that I knew in the whole universe ended up existing as a small patch of some other lifeforms handbag. The handbag must have been mostly plastic because as the trip went on, I could see that people, walls, and everything had a plastic like texture.  My soul was crushed completely.
Oh, now comes the rediculous part. It turns out that the zipper to the handbag that we are all apart of runs right through earth, my house, and some of my friends. I will glance over the completely confusing unzipping of the zipper. I saw I coming. The ground was shaking and from a distance I saw the edge of the earth split and lift up into the sky as if I was looking up from someone's feet as they unzipped their pants and folded down both sides of the zipper. I can't explain that more clearly. About the zipper, their was no head to the zipper, there was just a zipper seam running across the earth that was being pulled apart.
Everything became 2D and pancaked together including myself to the wall. My friends were with me again but they were either pancaked to the bed which was in turn pancaked to the floor or the were of the other wall. I could not move as I was lifted hundreds of feet in the air as the splitting zipper was getting closer and closer. I was a nothing piece of plastic that could do anything but watch the earth be unzipped. The seam ended up splitting right next to me but avoiding me all together. One friend was cut in half but not bleeding because he was just plastic and my house split in two. Everyone, including myself was screaming.
The effects that I think are important to note are the following.  That does something to your ego. I must say though, I am completely normal now and understand that it was just a trip. I have suffered no flashbacks of any kind from that trip. Another note, after ten minutes, I zapped back to reality told my friend that I needed a breather, I stepped outside and was completely distraught about whether I would ever be normal again because for about ten minutes following my ten minutes of trip my brain seem to just race with thoughts I couldn't calm down. I lied down until my mind stopped spinning and, cold water helps, and I was completely fine again.
I don't remember what I was actually doing while I tripped, but my friends told me that I crawled slowly to the opposite side of the room, stood up and sprinted into the wall head first. The bump on my head was massive enough to prove that. I plan on doing it again because dealing with such an extreme experience helps at least me grow as a person. I can remember it like it just happened and I could imagine telling it to others as if it really happened.  Those memories change people for sure. I give the trippiness of Salvia an A+.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


iPad Magazine Design
Visd, Mobile
Digital publishing is evolving with the advent of magazines on iPad. This project is to explore this new form of communication. It further explores the stories behind users, clients, environment they interact with, the experience they go through, and the culture around. All of them is important to design decision making.
I worked with Mark and Ian as a design team, conducting a competitive analysis, selecting a user category, creating a moodboard for inspiration, generating concepts, developing a design language and color palette,designing navigation, and refining several pages of a complete and comprehensive screen design. The difficulty in this task we encountered was how to find accurate clues from raw materials, convention, culture and so on, to better serve our users and clients.
Personas, mood board, design language, interaction design
Design direction
Mourning the decay of architecture in New York City. Eliot Gregory’s article “Modern Architecture”consumed us with images of decay and despair over a city overcome by the grotesque excessiveness that adorn its buildings. Our design was influenced by this idea of excessiveness: the replacement of art and craftsmanship with efficiency. We envisioned a group of individuals who wanted to take back their city; to fight for simplicity, promote craft and build community.
Personas
Mood Board
Design & Navigation


PlankExerciseName
public struct PlankExerciseName : ExerciseName
extension PlankExerciseName: Hashable
Plank Exercise Name
-
Exercise Name Type
Declaration
Swift
public typealias ExerciseNameType = PlankExerciseName
-
Exercise Catagory Type
Declaration
Swift
public var catagory: ExerciseCategory { get }
-
Exercise Name
Declaration
Swift
private(set) public var name: String { get }
-
Exercise Name Number
Declaration
Swift
private(set) public var number: UInt16 { get }
-
List of Supported ExerciseNames
Declaration
Swift
static var supportedExerciseNames: [PlankExerciseName] { get }
-
Creates a ExerciseName Object
Declaration
Swift
static func create(rawValue: UInt16) -> PlankExerciseName?


Parsers
Parsers are at the core of what Pathom does. This section explains how Pathom parsers accomplish this responsibility and describes how they work.
The parser’s job
Every EQL transaction is a vector, which means by definition, an EQL transaction is a collection of things. The parser’s job is to walk this collection, figuring out the value of each requested entry and return a map with them.
In case of Pathom parsers, they also have a distinction between read
and mutate
, when
the parser is built those are provided separately.
It may look like a simple task but it can get quite complicated depending on how you intend to coordinate that processing. Let’s take a look at the built-in parsers from Pathom:
Serial parser
This is the simplest parser available as it doesn’t do anything more than a reduce, calling the reader for each entry in the query.
For the sake of understanding, let’s see how we can implement a simple naive serial parser:
; this a simple parser that reads entries from the env based on user query
(defn reduce-parser [env eql]
(reduce
(fn [out entry]
(assoc out entry (get env entry)))
{}
eql))
; process EQL!
(reduce-parser {:foo "bar" :answer 42} [:answer])
; => {:answer 42}
Now let’s push a different query to our parser, adding a parameter to our entry:
(reduce-parser {:foo "bar" :answer 42} ['(:answer {:with "param"})])
; => {(:answer {:with "param"}) nil}
So, that didn’t go so well; we got now a key out that includes the list and no value.
We could deal with this manually, checking for the list; but EQL has enough syntax that this turns in trouble quickly. To fix this, instead of dealing with the EQL directly, let’s convert it to the AST format and process that:
(defn reduce-parser [env eql]
; convert to ast
(let [ast (eql/query->ast eql)]
(reduce
(fn [out {:keys [key]}]
(assoc out key (get env key)))
{}
; process children
(:children ast))))
; now that we can get specific parts of entry, syntax details fade away
(reduce-parser {:foo "bar" :answer 42} [:answer])
; => {:answer 42}
(reduce-parser {:foo "bar" :answer 42} ['(:answer {:with "param"})])
; => {:answer 42}
You may be thinking: what about nested queries?
And the answer is: the parser has nothing to do with that; let’s understand why.
Let’s compare these two queries:
[:a
:b]
[:a
{:b [:c]}]
How many elements does each query have? The answer is two, for both. It just
happens that in the second query, the second element is a join; but from the
parser’s point of view, in the first case it gets :a
and :b
while in
the second case it gets an :a
and {:b [:c]}
.
That’s the reason why it’s not valid to do multiple joins in the same map in EQL, the map itself is considered one entry because the parser sees it as one element.
Pathom processes sub-queries at the reader level. The reader can look at the
AST and see that element has :children
, then it calls the parser again with the
children (and usually with some modifications to the environment) to process that
sub-query.
To illustrate how this processing works, let’s use the Pathom parser again:
(def count-parser
(p/parser {::p/env {::p/reader #(swap! (::counter %) inc)}}))
This time we created a count parser
, this parser will just increase a counter
and return its value, no matter what you ask, you can try it:
Notice that if you do queries with joins, they will just be ignored since the reader returns the value immediately. If we’d like to increase the counter only on the leaves, we can leverage Pathom reader composition and put something before just to walk the joins.
(defn join-walk-reader
[{:keys [query] :as env}]
(if query
(p/join env)
::p/continue))
(def count-parser
(p/parser {::p/env {::p/reader [join-walk-reader
#(swap! (::counter %) inc)]}}))
|
For our purposes |
You are encouraged to play around with the following example and understand the ordering in which Pathom processes the elements:
|
Through the previous description you may have realized, since readers process sub
queries, the result is a depth first pre-order traversal. To illustrate, think of the query:
|
These are the basics of the serial parser; and here is a list of things the Pathom parser does on top of was discussed in the previous section:
-
Fill environment with
:ast
,:parser
(itself) and:query
-
Support plugins
-
Provide
::p/path
to allow for path tracking -
Support output renaming via
:pathom/as
parameter -
Add parser related tracing events


TABLE OF INTERACTIONS WITH
PEFLOXACIN
See also: fluoroquinolones
See also: medications that lower the epileptic threshold
See also: substances with absorption reduced by gastro-intestinal targeted medications, antacids, and absorbants
From the French ANSM drug interactions document of September 2016 p. 172
PEFLOXACIN RxNorm: 7960 ATC: J01MA03 |
THEOPHYLLINE (AND, BY EXTRAPOLATION, AMINOPHYLLINE) CLASS CODE: R03DA |
Increase of the theophyllinemia with risk of overdose (decrease of the metabolism of the theophylline) |
Precaution for use Clinical monitoring and possibly monitoring of the theophyllinemia. |


Documentation
•
GitHub
•
Report a bug
Hello there!
You are running a
pywebview
application. Your user-agent is:
If you find
pywebview
useful, please show your support.


--- type: "youtube" title: "How To Recover Deleted Photos,Videos, And Files On All Android Devices Using DiskDigger" yt-video-id: "4HS0BkzMYJQ" description: "DiskDigger will help you to Recover Deleted Photos,Videos, And Files On All Android Devices" social_media_msg: "..." featimg: "http://images.dabannit.com/cf264b/2016-03-25-how-to-recover-deleted-photos,videos,-and-files-on-android-phone.html-a70.jpg" article_videos: "" origin_url: "https://www.youtube.com/watch?v=4HS0BkzMYJQ" ---
DiskDigger will help you to Recover Deleted Photos,Videos, And Files On All Android Devices.


{% include cards/charts/sales.html %}
{% include cards/charts/revenue.html %}
{% include cards/charts/new-clients.html %}
{% include cards/charts/active-users.html %}
{% include cards/project-summary.html stage-color="red" %}
{% include cards/project-summary.html title="UI Redesign" date="11 Nov 2019" stage="Final review" avatar-limit=3 avatar-offset=9 project-color="green" value=80 percentage-color="green" %}
{% include cards/small-stats-3.html number=43 title="New Tickets" value=6 %}
{% include cards/small-stats-3.html number="$95" title="Daily Earnings" value=-2 %}
{% include cards/small-stats-3.html number=7 title="New Replies" value=9 %}
{% include cards/map.html title="Top users" %}
{% include cards/development-activity.html %}
{% include cards/charts/card.html chart-id="temperature" height=10 %}
{% include cards/charts/card.html chart-id="donut" height=10 %}
{% comment %}
{% include cards/order-statistics.html %}
{% include cards/chart.html height=12 title="Chart title" id="chart-donut" data="donut" %}
{% include cards/chart.html height=12 title="Chart title" id="chart-pie" data="pie" %}
{% include cards/digit.html color="red" title="New feedback" digit="62" width="28%" %}
{% include cards/digit.html color="green" title="Today profit" digit="$652" width="84%" %}
{% endcomment %}
{% include cards/small-stats.html color="blue" icon="dollar-sign" count="132" subtitle="Sales" description="12 waiting payments" %}
{% include cards/small-stats.html color="green" icon="shopping-cart" count="78" subtitle="Orders" description="32 shipped" %}
{% include cards/small-stats.html chart-position="left" chart-type="donut" chart-data="56/100" chart-label="56%" color="red" count="1352" subtitle="Members" description="163 registered today" %}
{% include cards/small-stats.html color="yellow" chart-type="pie" chart-data="22/100" color="yellow" count="132" subtitle="Comments" description="16 waiting" %}
{% comment %}
{% for article in site.data.articles limit: 2 %}
{% include cards/blog-single.html article=article type="aside" %}
{% endfor %}
{% endcomment %}
{% comment %}
{% include cards/table-users.html %}
{% include cards/browsers.html %}
{% include cards/projects-list.html %}
{% include cards/members.html %}
{% include cards/chart-bg.html id="chart-bg-users-1" %}
{% include cards/chart-bg.html id="chart-bg-users-2" offset=60 aggregate=true color="red" rate="-3%" %}
{% include cards/chart-bg.html id="chart-bg-users-3" offset=50 color="green" rate="-3%" %}
{% include cards/chart-bg.html id="chart-bg-users-4" offset=40 color="yellow" rate="9%" %}
{% endcomment %}
{% include cards/invoices.html %}


UIE - User Intent Events
Extended browser events for common page actions.
Link Examples
Local
External (New Window)
External


Technology is disrupting the (life-long) education space and transforming the way people learn. Technology has also accelerated the pace at which business challenges and contents are changing. It has become necessary to establish a learning culture and environment in which to develop and retain talent that takes advantage of well-suited technologies.
Talk os us and let's find out together if there is anything that could be improved in your learning environment. Sometimes the implementation of a gamification framework is enough to start a transformation process. Sometimes we need to roll up our sleeves and design a whole new experience. Our mission is to get your learning experience ahead of the game.
The art of true learning is reached when a learner is not aware of different aspects of his/ her learning plan. It is supposed to be a unique experience - off- and online, mobile, collaborative, interactive and so on. We can help to design this experience with our innovative consulting approach.
If you think Points, Badges and Leaderboards (PBL) are state of the art – you need to contact us. If you want to optimize your gamified enterprise we are excited to meet this challenge and find innovative solutions with you.
There are plenty of studies showing the great benefits of video based learning together with its economic advantages like scalabiliy. We can help to leverage those benefits with our proven approach of interactive, ego-perspective learning experiences.
While everyone is talking about BIG Data at the moment we are already implementing it. Set a competitive advantage for your company in interpreting the vast amounts of data you already have. Our Learning Management System services can help you exploit those benefits.
Blessed by God with a positive attitude that is sufficient for an entire football team, Victor is our business guy who really makes things happen. Recruiting, sales finances as well as recording voice-overs are in his tool belt of management mastery. A lover of exquisite cuisine, he occasionally delights the team with exotic snacks - but not often enough.
Our (self) acclaimed wizard of the keyboard ensures that in the end something truly good is delivered to the client. As a psychologist, Till enjoys developing learning journeys and testing the user experience. His love affair with technology quickly made him CTO. He has a passion for films and acting but has never been offered a role in our learning videos.
Dressing only in black, Johannes surprises everyone with his creative energy and talent. He once invented Mr. Fry, the speaking French Fry who loves to explain the art of kitchen management. Internally Johannes is known as the godfather of Adobe's Creative Suite. He loves partying and good furniture.
 Dascha devotes all her leisure time to cats and has a passion for early Russian animations.
Winsstr. 64
10405 Berlin
<EMAIL_ADDRESS>© 2014


Play Monitoring: General Facts
With the abstract monitor-class HP_PLAY_MONITOR the library HP MIDIFILE offers an interface to listen at
special events during the play of a MIDI-file. If the user wants
to monitor the play, he has to create an own class which is derived from HP_PLAY_MONITOR and
he has to realize the member-functions of the class with his requirements. At runtime, he has
to send a pointer of an instance of his class to the library. While playing, all functions are
called by the library each time, when the event happens.
The member-functions allow to realize the display of takt, beat, lyrics and chords.


@(book: models.Booking, newPaymentForm: DynamicForm, user: models.users.User, env: play.api.Environment, error: String) @import helper._ @main("Ticket Payment", user) { @if(book != null) {
Date: @book.getDate
Time: @book.getTime
Ticket Quantity: @book.getQty
Total: € @book.getTotal


The team of UVU presenters for Bugtopia
Dr. Hjelmen answering bug questions
Remington giving an introduction
Students interacting with children at Spanish Fork Library
One of my first students graduating!
Touring the Butterfly Biosphere at Thanksgiving Point
UVU Representing at the branch meeting!
Checking out a Mariners' game!
Dr. Hjelmen and Remington checking out the aquarium in Seattle!
Remington presenting his independent research
Dr. Hjelmen presenting Marissa's project
Marissa and Audrey presenting their class project
Marissa presenting her work at UCUR 2023
Sam presenting her work at UCUR 2023
Remington presenting his work at UCUR 2023
Exploring Vancouver, BC as a lab!
On the way to the meeting!
Dr. Hjelmen with the speakers from his organized symposium
Sam presenting her work at ESA 2023!
Marissa presenting her work at ESA 2023!
Dr. Hjelmen joined the entomology class on their collecting trip!
The boxes are coming in!
It's really piling up!
Flow cytometer ready to assemble!


The following is a repository of the University of Sydney Pathology slides. These have been hosted here on behalf of the University of Sydney.
The sole purpose of this site is to provide a repository for medical and science students in the University's MD and BSc/BMedSci courses
to access these slides from home and to enable remote learning.
| Slide ID | Slide name | Link |
|---|---|---|
| {{i['slide_ID']}} | {{i['slide_name']}} | Open slide |
Disclaimer: Use these resources at your own risk. We, the authors and contributors take no responsibility for any misinformation provided within this website and are not liable for any damages caused as a result of the use of these resources. By using this website, you take full responsibility of any repercussions which may result from the use of these resources.


Account Verification
Hey ${username}!Your Study Blog account has been created.You may now login using your username and password.
You have received this email because you are registered with Study Blog.This is an automatically generated email. Please do not reply.


New in 3.0.0
Edit (pull request)Opensource
We no longer have a premium distribution for A4C : all previously premium components (plugins, distributions …) have been opensourced.
Elastisearch upgrade
Alien4Cloud now supports Elasticsearch version 6.6.2. Data migration guide is available on Github.
Yorc Orchestrator integration
This version no longer uses Cloudidy as Orchestrator. We have focused on strongly integrating with Yorc Orchestrator.
Wizard4Cloud
This version includes a new simplified UI witch mainly provides a step by step application creation wizard. The following guide describes all of this new UI’s features.
A4C Spray
To bootstrap a full A4C stack (including A4C, Yorc, Consul and so on …), a set of Ansible scripts is available on A4C Spray project.
Edit (pull request)


Built and designed by John Polacek
Follow @johnpolacek
Source code and documentation at
dfcb.github.com/controldeck.js
Below are various HTML5 slide presentation demos. Open the controller in a new window and use the buttons to update the slides opened in a different window.
IMPORTANT! Open controller BEFORE slides slides controller


2020 Olympics Qualifiers: D’Tigress lands in Pot three
by The Eagle OnlineThe senior women National Basketball Team, D’Tigress, has been seeded in Pot three alongside Japan, Brazil and Great Britain ahead of the draw ceremony for the 2020 Olympic Games Qualifying Tournament.
The NBBF Board member on Media, Oni Afolabi, made this known on Friday in Lagos.
Afolabi said the team picked one of the two available slots from Africa after beating Mali in the semifinal of the FIBA Africa organised pre-qualifiers held in Maputo, Mozambique last week.
According to him, the number one rated team in Africa who got to the quarter finals of the last World Cup in Spain will hope to join the men counterpart who had already qualified for the Tokyo 2020 Olympic Games.
He said that Mozambique who picked the second slot from Africa had landed in pot four alongside Korea, Sweden and Puerto Rico.
Afolabi said that the World Champions, USA were seeded alongside Australia, Spain and Canada, while Pot Two has France, Serbia, China and Belgium.
He the draws would be conducted on Nov. 27 in Switzerland with Belgium, China, France and Serbia to host the four OQT groups between February 6 and February 9, 2020.
The last time D’Tigress qualified for the Olympics was in 2004, which was hosted in Athens, Greece.
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NSE All-Share Index rises by 0.44%
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Functions for normalizing psychometric test scores. The normalization aims at correcting the metrological properties of the psychometric tests such as the ceiling and floor effects and the curvilinearity (unequal interval scaling). Functions to compute and plot predictions in the natural scale of the psychometric test from the estimates of a linear mixed model estimated on the normalized scores are also provided. See Philipps et al (2014) <doi:10.1159/000365637> for details.
| Version: | 1.0.8 |
| Depends: | R (≥ 2.14.0) |
| Imports: | lcmm (≥ 1.7.1), utils |
| Published: | 2018-05-18 |
| Author: | Cecile Proust-Lima, Viviane Philipps |
| Maintainer: | Cecile Proust-Lima <cecile.proust-lima at inserm.fr> |
| License: | GPL-2 | GPL-3 [expanded from: GPL] |
| NeedsCompilation: | yes |
| CRAN checks: | NormPsy results |
| Reference manual: | NormPsy.pdf |
| Package source: | NormPsy_1.0.8.tar.gz |
| Windows binaries: | r-devel: NormPsy_1.0.8.zip, r-release: NormPsy_1.0.8.zip, r-oldrel: NormPsy_1.0.8.zip |
| OS X binaries: | r-release: NormPsy_1.0.8.tgz, r-oldrel: NormPsy_1.0.8.tgz |
| Old sources: | NormPsy archive |
Please use the canonical form https://CRAN.R-project.org/package=NormPsy to link to this page.


Testing is generally seen as a Good Thing™ that one should do. Writing tests that are comprehensive and cover all possibilities however can be time-consuming, hard, or even downright impossible. Property-based testing is one method that can help with this. This talk will introduce the concept of property-based testing and how to do it yourself using the Python library Hypothesis.
First we will learn about property-based testing. What it is, how it works, and why it is useful. Specifically we will be talking about how property-based testing can generate comprehensive test cases from properties that your code must have and then find the smallest counterexample that breaks your code. (10 minutes)
Second we will introduce you to Hypothesis the Python property-based testing library based off of Haskell's QuickCheck library. We will go over getting it set up and the basics of how to use it. (5 minutes)
Third we will go over properties of a piece of code. What constitutes a good and useful property, how to think of them, how to extract them from existing code, and how to write them out so that they can be used for tests. For this section we will be going through different practical Python examples using the Hypothesis library. (~20 minutes, the iteration of this talk from PyConCA had four increasingly more complex examples but I had to cut the last example short to fit within the 30 minute slot so I feel that this talk should be able to fit within 30 minutes again)
Finally the talk will finish off with more detailed resources on property-based testing, Hypothesis, other testing methods that an interested developer can use to make their test suite great again. (5 minutes but the resources don't have to be explained so could be cut to fit into the 30 minute slot)


--- layout: page title: "Trips" description: "I visited worldwide" header-img: "img/sj-areia.jpg" ---


three.js
- NodeMaterial Performance
Node Material System
Standard
Node
Material |
None
MeshStandard
Node
Material |
None
Current Material System
MeshStandardMaterial |
None
Click to benchmark


🎭 Arya's Art Manager 🎭
Wines Movies NPR Tiny Desks TV Shows Books GitHub ->
Ten Lessons for a Post Pandemic World
Fareed Zakaria
A delightful book. As a fan of Zakaria's writing and
TV show I felt somewhat obligated to give his
long-form writing a try. Glad to say that it was worth
it; the medium allows Zakaria to coalesce his
knowledge across fields and convey the subject matter
to readers quite easily. I think his lessons are all
insightful and the book is structured such that each
lesson feeds into the next which I thought worked
quite well. Early lessons were sort of obvious to me,
but from Lesson 7 (Inequality) onwards I learnt quite
a bit. Thought his depiction of globalization was
quite clear-eyed and found his writing on the
potential futures of US-Sino relations comprehensive.
Favorite parts were the small anecdotes Fareed uses to
make a point. 'Nothing is written' from Lawrence of
Arabia & the twin 'Locksley Hall' poems will stick
with me for a while.


@CrisF
c2k12-Oct-18 02:22 PM
so far i counted
nobob
c2k
kolo
dwy
Mylo12-Oct-18 02:22 PM
is paintstripper your band from back in the day @blackjok3r ?
1
blackjok3r12-Oct-18 02:22 PM
no
it was my friends
Mylo12-Oct-18 02:23 PM
bullshit. i can tell when you're lying
CryptAiz12-Oct-18 02:23 PM
whats happening here..
1
Alright12-Oct-18 02:23 PM
ok, getting some sleep
CrisF12-Oct-18 02:23 PM
4/10
Alright12-Oct-18 02:23 PM
not sure if I'll be on tomorrow or not, have to finish what i took off for then might be on afterwards
blackjok3r12-Oct-18 02:23 PM
how many ppl we got for this bet ... you dont need money in the bot
its cool ... you coul exit scam if you want
CryptAiz12-Oct-18 02:23 PM
what bet
c2k12-Oct-18 02:23 PM
im in
Mylo12-Oct-18 02:23 PM
nah doing other work, just saw all the notices.


No man.
Excellent. Let's dine together and begin our friendship!
Callback
Sure,I'd like a drink.
No man.
Excellent.Popular choices include tea,coffee,cocoa.What do you say?


This operator generates a Multi Line Chart that shows the values of a selected Value Attribute over time. The plot contains one line for each feature. Specify an Id Attribute to identify the individual features.
Note: Plots change dynamically with the map view and include only pixels or features, which are located in this area.


Tasker is built for people and teams who like getting a lot done - without working too terribly hard.
Login or register to get started.


Buffalo Plains [as75], plain, in Imperia, peasants: 101
Last updated Turn #121
Buffalo Plains [as75], plain, in Imperia, peasants: 101
------------------------------------------------------------------------
7: Stack of giant lizards [ck7b], giant lizards, number: 5, arrived from
7: the south.
9: Pack of wolves [jf1o], wolves, number: 4, arrived from the south.
11: Pack of wolves [jf1o], wolves, number: 4, went north.
14: Wild men [cf7d], savages, number: 35, arrived from the east.
14: Pack of wolves [fp1e], wolf, arrived from the west.
16: Wild men [cf7d], savages, number: 35, went west.
16: Pack of wolves [fp1e], wolf, went east.
16: It has become quite foggy.
Routes leaving Buffalo Plains:
North, plain, to Buffalo Plains [ar75], 7 days
East, plain, to Buffalo Plains [as76], 7 days
South, desert, to Painted Desert [at75], 8 days
West, plain, to Buffalo Plains [as74], 7 days
The province is blanketed in fog.
No one can be seen through the fog.


Heavy snow snarls traffic, shuts schools in Iran capital
by AFPTehran (AFP) - Heavy snowfall blanketed the streets of north Tehran on Saturday, causing traffic chaos and forcing the closure of schools, authorities in the Iranian capital said.
Crews of municipal workers were battling to clear roads and pavements in parts of the capital, where snow began falling at the start of the morning rush hour and continued through the day.
"Snow started at a time when there is usually high traffic and now as you can imagine that snow has intensified this traffic," Hamid Mousavi, mayor of Tehran's first district, told the ISNA news agency.
The backed-up traffic prevented the use of snowploughs and forced the municipality to deploy staff to clear the snow by hand, he said.
One commuter said his journey to work from east Tehran took him twice as long as usual as traffic was backed up on major roads leading to northern districts.
There were only a few accidents, despite the driving conditions and the fact that many vehicles lacked tyre chains, a city official said, according to state television's website.
Schools in some districts were ordered closed in the afternoon.
"Due to the coldness of the weather, snow and forecast of continuing snowfall, all schools will be closed this afternoon in districts one to five and district 22 of Tehran," deputy governor Mohammad Taghizadeh said, quoted by ISNA.
"Also all schools in Shemiranat county will be closed in the afternoon shift."


ROS
_____ ____ _____ __ | __ \ / __ \ / ____| /_ | | |__) | | | | | | (___ | | | _ / | | | | \___ \ | | | | \ \ | |__| | ____) | | | |_| \_\ \____/ |_____/ |_|
ROS1
The ROS1 module enables easy integration of Publishers, Subscribers and Service Calls into Ravestate. It provides 3 Subclasses of property: Ros1SubProperty, Ros1PubProperty and Ros1CallProperty
Using the Properties
Ros1SubProperty
Subclass of property that is synchronized with a given ROS1-Topic.
Whenever it receives a new message from the topic,
the value is written to the property and a changed-Signal is emitted.
Example: Property that subscribes to the ROS topic chatter of type std_msgs/String and state that reacts upon new messages
import ravestate as rs import ravestate_rawio as rawio from ravestate_ros1 import Ros1SubProperty from std_msgs.msg import String # Import ROS message type with rs.Module(name="ros_chatter"): prop_subscriber = Ros1SubProperty(name="subscriber", topic='chatter', msg_type=String) @rs.state(read=prop_subscriber, write=rawio.prop_out) def react_to_message(ctx: rs.ContextWrapper): message = ctx[prop_subscriber.changed()] # message is of type std_msgs.msg.String ctx[rawio.prop_out] = f"Received on ROS-topic chatter: {message.data}"
Ros1PubProperty
Subclass of property that publishes all values written to it to a given ROS1-Topic.
Example: Property that publishes to the ROS topic chatter of type std_msgs/String and state that writes all outputs of the dialog system to the property
import ravestate as rs import ravestate_rawio as rawio from ravestate_ros1 import Ros1PubProperty from std_msgs.msg import String # Import ROS message type with rs.Module(name="ros_chatter"): prop_publisher = Ros1PubProperty(name="publisher", topic='chatter', msg_type=String) @rs.state(read=rawio.prop_out, write=prop_publisher) def ros_output(ctx: rs.ContextWrapper): # create message of type std_msgs.msg.String message = String(data=ctx[rawio.prop_out.changed()]) ctx[prop_publisher] = message
Ros1CallProperty
Subclass of property that calls a ROS-Service when a value is written to it, blocks until it gets the response, writes back the response into the property and returns.
- Build Request, can be of different form (see example):
- Parameters as a dict
- Parameters as ordered sequence
- Matching Request-Type
- Write Request to property, this blocks until a response is received and written back into the property.
If no response is received (timeout is 10 seconds per default, can be set with call_timeout), None is written back into the property. - Now the response can be read from the property. Check if it is None because service was unavailable!
Example: Property connected to the ROS service /add_two_ints of type rospy_tutorials/AddTwoInts and state that calls the Service through the property when the input is "add"
import ravestate as rs import ravestate_rawio as rawio from ravestate_ros1 import Ros1CallProperty # Import ROS service type from rospy_tutorials.srv import AddTwoInts, AddTwoIntsRequest with rs.Module(name="add_two_ints"): prop_addtwoints = Ros1CallProperty(name="addtwoints", service_name="/add_two_ints", service_type=AddTwoInts, call_timeout=5.0) # prop_addtwoints has to be in read and write @rs.state(cond=rawio.prop_in.changed(), read=(rawio.prop_in, prop_addtwoints), write=(rawio.prop_out, prop_addtwoints)) def add_two_ints(ctx): if ctx[rawio.prop_in.changed()] == "add": # 1. Build Request # Option 1: Parameters as dict request = {'a': 11, 'b': 232} # Option 2: Parameters as ordered sequence request = (1, 2) # Option 3: Matching Request-Type request = AddTwoIntsRequest(1, 2) # 2. Write Request to property. # This blocks until Response is written into property or service call timed out. ctx[prop_addtwoints] = request # 3. Read Response (of type rospy_tutorials.srv.AddTwoIntsResponse) from property response = ctx[prop_addtwoints] # Check if response is None if response: ctx[rawio.prop_out] = response.sum


"CYMBALS "(Hebrews tzeltzelim, from a root meaning to “tinkle”), musical instruments, consisting of two convex pieces of brass one held in each hand, which were clashed together to produce a loud clanging sound; castanets; “loud cymbals.” “Highsounding cymbals” consisted of two larger plates, one held also in each hand (2 Samuel 6:5; Psalm 150:5; 1 Chronicles 13:8; 15:16, 19, 28; 1 Corinthians 13:1).
"CYMBALS "(Hebrews tzeltzelim, from a root meaning to “tinkle”), musical instruments, consisting of two convex pieces of brass one held in each hand, which were clashed together to produce a loud clanging sound; castanets; “loud cymbals.” “Highsounding cymbals” consisted of two larger plates, one held also in each hand (2 Samuel 6:5; Psalm 150:5; 1 Chronicles 13:8; 15:16, 19, 28; 1 Corinthians 13:1).


Crossword |
class Crossword : Parcelable |
CrosswordReader |
class CrosswordReader : Closeable |
CrosswordState |
class CrosswordState : Parcelable |
CrosswordStateReader |
class CrosswordStateReader : Closeable |
CrosswordStateWriter |
class CrosswordStateWriter : Closeable |
CrosswordWriter |
class CrosswordWriter : Closeable |
Pos |
data class Pos |
buildCrossword |
fun buildCrossword(block: Builder.() -> Unit): Crossword |
buildWord |
fun buildWord(block: Builder.() -> Unit): Word |


Without concurrency, all tasks run in the main thread, and the app will be freeze when a heavy task is (eg: downloading, uploading, image processing…) running. Concurrency can give the users a better experience. The heavy tasks are running in background and they can do anything they want on the UI as usual.
This is not a tutorial, it’s only a note. What do I have to remember and understand about concurrency programming. The demo project can be found here.
There are 2 concurrency concepts: dispatch queues and NSOperationQueues
GCD conform with the FIFO order. GCD will run tasks in separate queues, not the main queue so that your app won’t be freezed. There are 2 dispatch queues: serial queues and concurrency queues.
The serial queue can only run a task at a time. The second task will run right after the first task has been done. Fortunately, we can create many serial queues and run them concurrently.
Serial queues are useful for managing shared resources and avoiding race condition.  They executed in the same order as they are inserted.
In below demo, I downloaded 4 images by using serial queue.
func runSerialQueue() {
let serialQueue = dispatch_queue_create("imagesQueue", DISPATCH_QUEUE_SERIAL)
dispatch_async(serialQueue) { () - Void in
self.runDownloadTask(0)
}
dispatch_async(serialQueue) { () - Void in
self.runDownloadTask(1)
}
dispatch_async(serialQueue) { () - Void in
self.runDownloadTask(2)
}
dispatch_async(serialQueue) { () - Void in
self.runDownloadTask(3)
}
}
You can create more queues and add task to new queues. Those queues will run concurrently with imagesQueue
.
And here is download function:
func runDownloadTask(index: Int) {
let img = self.downloadImage(self.imageUrl[index])
dispatch_async(dispatch_get_main_queue(), {
self.images[index].image = img
self.downloadCompleted()
})
}
Take a look at this cheat sheet. It can help you remember about GCD.
Concurrent queues execute multiple tasks at a time. You will not know the order of execution, execution time.
Besides the main queue, the system provides four concurrent queues. We call them Global Dispatch queues.
Here is how to download images with concurrent queues
func runConcurrentQueue() {
let queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
dispatch_async(queue) { () - Void in
self.runDownloadTask(0)
}
dispatch_async(queue) { () - Void in
self.runDownloadTask(1)
}
dispatch_async(queue) { () - Void in
self.runDownloadTask(2)
}
dispatch_async(queue) { () - Void in
self.runDownloadTask(3)
}
}
Here are how operation queues are different from dispatch queues:
The advantages of NSOperation
Let’s see how it works.
func runNSOperationQueue() {
queue = NSOperationQueue();
func createOperation(index: Int) - NSBlockOperation {
let operation = NSBlockOperation(block: {
self.runDownloadTask(index) })
operation.completionBlock = {
print("Operation \(index + 1) completed, cancelled:\(operation.cancelled)") }
return operation
}
let operation1 = createOperation(0)
queue.addOperation(operation1)
let operation2 = createOperation(1)
operation2.addDependency(operation1)
queue.addOperation(operation2)
let operation3 = createOperation(2)
operation3.addDependency(operation2)
queue.addOperation(operation3)
let operation4 = createOperation(3)
queue.addOperation(operation4)
}
We can see operation 2 (op2) depends on op1 and op3 depends on op2. It means, op1 and op4 run at a time and op1 completed, op2 runs and same to op3.
Concurrency is extremely strong in building app contacted with server, downloading or processing heavy tasks. It helps our apps run incredible smoothly.
This note is based on http://www.appcoda.com/ios-concurrency/. You can download the complete project at my github.


Property Care Kit is a home security system design to alert you in case of fire and water leakage at home or in the office. The Property Care Kit consist of Q-Leak, the water leakage detector, Q-Smoke, sensitive smoke detector and Q-Stick, the powerful gateway.
Security Guard Kit is a home and office security system designed to alert you in case of burglary or in presence of any person or a pet. The Security Guard Kit consist of the Q-Motion, the innovative motion detector, Q-Door, the innovative door sensor and Q-Stick, the powerful gateway.
Q-Cam Outdoor is a property outdoor WIFI surveillance camera that provides HD live encrypted streaming views of your property and vicinity. Thanks to the night surveillance your property is overview in the day and the night.
Q-Leak is a leakage detector with small sensor head and 2 meters long wire suitable for narrow spaces which can be placed anywhere water leakage can occur. To prevent water leakage-related damages it sends an alert wherever water is detected.
Q-motion is an innovative motion detector. When in Armed Mode setting, it sends an alert whenever movement is detected. Additionally, it detects changes in humidity, temperature and light changes.
Q-Smoke is a sensitive smoke detector that sends an alert and emits loud sounds whenever smoke is detected. When the battery level is low, Q-Smoke sends a low battery notification to the online portal HomeManager.
Q-Door is an innovative door sensor and when in Armed Mode settings, it sends an an alert whenever a door or a window is opened. Apart from door sensor it detects changes in humidity, temperature and light changes.
The Q-Stick is a small, stylish and powerful gateway which provides the connection between your home and your mobile device! It resembles a USB stick and comes with a power adapter and a stand.
The Q-Gate is a cost-effective and very powerful Ethernet gateway providing a fast and reliable connection between your home/office and your mobile phone.


#!/usr/bin/env python """ This is a stress test for the fastevents module. *Fast events does not appear faster!* So far it looks like normal pygame.event is faster by up to two times. So maybe fastevent isn't fast at all. Tested on windowsXP sp2 athlon, and freebsd. However... on my debian duron 850 machine fastevents is faster. """ import pygame from pygame import * # the config to try different settings out with the event queues. # use the fastevent module or not. use_fast_events = 1 # use pygame.display.flip(). # otherwise we test raw event processing throughput. with_display = 1 # limit the game loop to 40 fps. slow_tick = 0 NUM_EVENTS_TO_POST = 200000 if use_fast_events: event_module = fastevent else: event_module = event from threading import Thread class post_them(Thread): def __init__(self): Thread.__init__(self) self.done = [] self.stop = [] def run(self): self.done = [] self.stop = [] for x in range(NUM_EVENTS_TO_POST): ee = event.Event(USEREVENT) try_post = 1 # the pygame.event.post raises an exception if the event # queue is full. so wait a little bit, and try again. while try_post: try: event_module.post(ee) try_post = 0 except: pytime.sleep(0.001) try_post = 1 if self.stop: return self.done.append(1) import time as pytime def main(): init() if use_fast_events: fastevent.init() c = time.Clock() win = display.set_mode((640, 480), RESIZABLE) display.set_caption("fastevent Workout") poster = post_them() t1 = pytime.time() poster.start() going = True while going: # for e in event.get(): #for x in range(200): # ee = event.Event(USEREVENT) # r = event_module.post(ee) # print (r) #for e in event_module.get(): event_list = [] event_list = event_module.get() for e in event_list: if e.type == QUIT: print (c.get_fps()) poster.stop.append(1) going = False if e.type == KEYDOWN: if e.key == K_ESCAPE: print (c.get_fps()) poster.stop.append(1) going = False if poster.done: print (c.get_fps()) print (c) t2 = pytime.time() print ("total time:%s" % (t2 - t1)) print ("events/second:%s" % (NUM_EVENTS_TO_POST / (t2 - t1))) going = False if with_display: display.flip() if slow_tick: c.tick(40) pygame.quit() if __name__ == '__main__': main()


The differences between results of 10 Hz GPS devices for short-distance exercise is small. In other words, the accuracy of 10 Hz GPS devices are good for short-distance exercise. The deviations of result are small. (Med,2011)
The best accuracy between Garmin, Polar and other Running Watches is Garmin. Even though the Garmin has some limitations on it. In bad weather, Garmin has slightly more deviations than other. For taking repeated tracks, there are some deviations on turnings. However, the Garmin holds higher accuracy than other similar (GPS Accuracy of Garmin, Polar, and other Running Watches, 2017)
The raw data we have used to base our finding on are in an excel files and can be found in the link below:
Brief Description:
The graph above does show some slight differences between the recordings of distances between the Garmin Watch and Iphone 5s. The iPhone 5s either tracked the data a little higher or lower than the garmin watch on each test. More analysis can be found in the analysis section.
| Participant | Phone Position | Comfort Rating (out of 5) for iPhone 5s | Reason | Wearing the Garmin | Comfort Rating (out of 5) for Garmin | Preference |
|---|---|---|---|---|---|---|
| Steve | Hand | 1 | It was okay to start with but I wanted to be hands free | It was comfortable | 5 | Garmin |
| John | Back Pack | 3 | Requiring to wear a backpack was not enjoyable and I could feel the phone jumping around | I didn’t notice the watch while running and it felt comfortable | 4 | Garmin |
| James | Shoulder | 4 | Once the shoulder brace was tight enough I didn’t notice the weight of the phone. | I didn’t enjoy wearing the Garmin as I don't wear a watch | 2 | iPhone |
| Bailey | Hoodie Pocket | 2 | Was worried about the phone falling out of the pocket, walking speed would be okay but not running | I really liked the feel of the Garmin watch | 5 | Garmin |
| Alice | Hand | 4 | I only walked and was quite happy holding the phone in my hand | I preferred using the garmin watch | 4 | Garmin |


fn_propcontrol
Contents
Syntax
fn_propcontrol(obj,prop,spec,graphic object options...) fn_propcontrol(obj,prop,spec,{graphic object options...}) hu = fn_propcontrol.createcontrol(...)
Description
Create a control that will be synchronized to an object property value. Use the static method fn_propcontrol.createcontrol (3rd syntax above) to return the graphic handle of the control rather than the fn_propcontrol object.
Input: - obj the object whose property is observed - prop the name of the observed property THIS PROPERTY MUST BE SET AS OBSERVABLE, AND ITS SET ACCESS MUST BE PUBLIC - spec specification of both the value type and the control style: . for logical values: 'checkbox', 'radiobutton' or 'menu' . for numerical and char values: 'char', 'double', 'uint8', etc . for list of values: {spec value1 value2 ...} or {spec {values...} {labels...} [{shortlabels...}]} where spec is any of 'listbox', 'checkbox', 'pushbutton', 'menu' (one entry with sub-entries), 'menuval' (same, and value is indicated on the top-level entry), 'menugroup' (multiple entries at the first level) Under these two options, two special behaviors are available: * if 'labels' has one value less than 'values', the last element of 'values' is considered as a default value that is set when unchecking the current value (such value would typically be '', [] or 0). * if on the contrary 'labels' has one more value than 'values' (typically, 'others...'), this label is checked whenever the property value is not in the list, and when this label is pressed, a small input window lets the user select the desired value - options options for the graphic object that will be created - If spec is 'menu', 'menuval' or 'menugroup', it is mandatory that options will contain the pair ('parent',parentmenu). - Labels should be set with property 'string' for 'checkbox', 'char', 'double', etc., and with property 'label' for 'menu', etc. If not specified, the name of the observed property is used. For better readability, options can be nested inside a cell array.
See also: fn_menugroup, fn_control
Source
Thomas Deneux
Copyright 2015-2017


Jedzilla MTB Race #1
Downhill and Cross Country
Missoula, Montana
Contact Jed Dennison<EMAIL_ADDRESS>406.360.0582
All events take place at the Blue Mountain Recreation Area, Missoula, Montana
Registration for both events along with the cross-country start finish will be at the Equestrian parking lot.
Saturday May 4th:
downhill registration and practice begins @ 2:00 pm
racing starts @ 4:30pm
Sunday may 5th:
cross country registration begins @ 8:00 am
racing starts @ 9:30 am
Catagories: beginner to expert
The downhill will be on a somewhat modified course for this race due to snowpack levels.
Entry fee: $10 downhill, $15 cross country or $20 for both events!
NORBA lisc. required, one day beginner and sport lisc. available.


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--- title: "Research paper resources" sitetitle: Research paper resourcse summary: Suggested topics, tips for writing date: "2020-08-20" menu: resources: parent: Research paper weight: 3 # Academic page type (do not modify). type: docs output: blogdown::html_page: toc: true ---
The following suggested topics are taken from Wooldridge. These can be used as a starting point for your own idea generation. You can use these questions as is, you can focus on a specific aspect of a question, or you can add an additional subgroup or covariate to extend the analysis.
If you want to access the referenced data sets, just let me know.
What factors might explain racial/ethnic and gender differences in employment and wages? For example, Holzer (1991) reviewed the evidence on the “spatial mismatch hypothesis” to explain differences in employment rates between blacks and whites. Korenman and Neumark (1992) examined the effects of childbearing on women’s wages, while Hersch and Stratton (1997) looked at the effects of household responsibilities on men’s and women’s wages. Push harder than just identifying whether gender or racial/ethnic wage gaps exist (they do!).
Do your own “audit” study to test for discrimination in hiring (by race, gender, some other dimension). Have pairs of equally qualified friends, say, one male and one female, apply for local job openings in local bars or restaurants. You can provide them with phony resumes that give each the same experience and background, where the only difference is gender (or race, or something else). Then, track who gets the interviews (and/or job offers). Neumark (1996) described one such study conducted in Philadelphia. A variant would be to test whether general physical attractiveness or a specific characteristic, such as being obese or having visible tattoos or body piercings, plays a role in hiring decisions. You would want to use the same gender in the matched pairs, and it may not be easy to get volunteers for such a study.
Obtain monthly or quarterly data on teenage employment rates, the minimum wage, and factors that affect teen employment to estimate the effects of the minimum wage on teen employment. Solon (1985) used quarterly U.S. data, while Castillo-Freeman and Freeman (1992) used annual data on Puerto Rico. It might be informative to analyze time series data on a low-wage state in the United States–where changes in the minimum wage are likely to have the largest effect.
Do parental consent laws increase the teenage birthrate? You can use state level data for this: either a time series for a given state or, even better, a panel data set of states. Do the same laws reduce abortion rates among teenager? The Statistical Abstract of the United States contains all kinds of state-level data. Levine, Trainor, and Zimmerman (1996) studied the effects of abortion funding restrictions on similar outcomes. Other factors, such as access to abortions, may affect teen birth an abortion rate.
There is also recent interest in the effects of “abstinence only” sex education curricula. one can again use state-level panel data, or maybe even panel data at the school district level, to determine the effects of abstinence-only approaches to sex education on various outcomes, including rates of sexually transmitted diseases and teen birth rates.
Do change in traffic laws affect traffic fatalities? McCarthy (1994) contains an analysis of monthly time series data for the state of California. A set of dummy variables can be used to indicate the months in which certain laws were in effect. The file TRAFFIC2 contains the data used by McCarthy. An alternative is to obtain a panel data set on states in the United States, where you can exploit variation in laws across states, as well as across time. Freeman (2007) is a good example of a state-level analysis, using 25 years of data that straddle changes in various state drunk driving, seat belt, and speed limit laws.
Use panel data to study the effects of various economic policies on regional economic growth. Studying the effects of taxes and spending is natural, but other policies may be of interest. For example, Craig, Jackson, and Thomson (2007) study the effects of Small Business Association Loan Guarantee programs on per capita income growth.
Do differences in tax codes across states affect the amount of foreign direct investment? Hines (1996) studied the effects of state corporate taxes, along with the ability to apply foreign tax credits, on investment from outside the United States


From the scale of 1 to 5, where 1 is the lowest and 5 is the highest, please answer the following questions:


Overview
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get2DMode()
- Method in class ch.chnoch.thesis.renderer.
Plane
getAmbient()
- Method in class ch.chnoch.thesis.renderer.
Light
getAngle()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DBody
Gets the angle.
getAspectRatio()
- Method in class ch.chnoch.thesis.renderer.
Frustum
Gets the aspect ratio.
getBoundingBox()
- Method in class ch.chnoch.thesis.renderer.
Group
getBoundingBox()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the bounding box of the node.
getBoundingBox()
- Method in class ch.chnoch.thesis.renderer.
Shape
getBoundingBox()
- Method in class ch.chnoch.thesis.renderer.
ShapeNode
getCamera()
- Method in class ch.chnoch.thesis.renderer.
AbstractSceneManager
getCamera()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
SceneManagerInterface
getCameraMatrix()
- Method in class ch.chnoch.thesis.renderer.
Camera
Return the camera matrix, i.e., the world-to-camera transform.
getCenter()
- Method in class ch.chnoch.thesis.renderer.
BoundingBox
Gets the center of the bounding box.
getCenter()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the center of the individual node.
getCenter()
- Method in class ch.chnoch.thesis.renderer.
PhysicsGroup
getCenter()
- Method in class ch.chnoch.thesis.renderer.
ShapeNode
getCenter()
- Method in class ch.chnoch.thesis.renderer.
TransformGroup
getCenterOfProjection()
- Method in class ch.chnoch.thesis.renderer.
Camera
Gets the center of projection.
getChildren()
- Method in class ch.chnoch.thesis.renderer.
Group
getChildren()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets all the children of a node.
getChildren()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getColorBuffer()
- Method in class ch.chnoch.thesis.renderer.
VertexBuffers
Gets the buffer containing the color coordinates.
getCompleteTransformationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Group
getCompleteTransformationMatrix()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the complete transformation matrix that is calculated by multiplying all the transformation matrices you get when traveling the graph from the root to the current node.
getCompleteTransformationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getCoordinates()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DShape
Gets the coordinates of the shape.
getCurrentPosition()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DBody
Gets the current position.
getData()
- Method in class ch.chnoch.thesis.renderer.
VertexData.VertexElement
Gets the data.
getDiffuse()
- Method in class ch.chnoch.thesis.renderer.
Light
getDirection()
- Method in class ch.chnoch.thesis.renderer.
Light
getDirection()
- Method in class ch.chnoch.thesis.renderer.
Ray
getElements()
- Method in class ch.chnoch.thesis.renderer.
VertexData
Gets the elements.
getError()
- Method in exception ch.chnoch.thesis.renderer.
GLException
Gets the error.
getFarPlane()
- Method in class ch.chnoch.thesis.renderer.
Frustum
Gets the far plane.
getFrustum()
- Method in class ch.chnoch.thesis.renderer.
AbstractSceneManager
getFrustum()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
SceneManagerInterface
getHandles(int)
- Method in class ch.chnoch.thesis.renderer.
GLLight
Gets the handles in the shader.
getHandles(int)
- Method in class ch.chnoch.thesis.renderer.
GLMaterial
Gets the handles in the shader.
getHigh()
- Method in class ch.chnoch.thesis.renderer.
BoundingBox
Gets the highest point.
getID()
- Method in class ch.chnoch.thesis.renderer.
GLTexture
getID()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Texture
Gets the ID that is associated with this texture.
getIdentityMatrix()
- Static method in class ch.chnoch.thesis.renderer.util.
Util
Creates a new Identity Matrix.
getIndexBuffer()
- Method in class ch.chnoch.thesis.renderer.
BasicRenderer
Gets the index buffer.
getIndexBuffer()
- Method in class ch.chnoch.thesis.renderer.
VertexBuffers
Gets the buffer containing the indices.
getIndices()
- Method in class ch.chnoch.thesis.renderer.
VertexData
Gets the indices.
getLookAtPoint()
- Method in class ch.chnoch.thesis.renderer.
Camera
Gets the look at point.
getLow()
- Method in class ch.chnoch.thesis.renderer.
BoundingBox
Gets the lowest point.
getMaterial()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the
Material
associated to a node.
getMaterial()
- Method in class ch.chnoch.thesis.renderer.
PhysicsGroup
getMaterial()
- Method in class ch.chnoch.thesis.renderer.
ShapeNode
getMaterial()
- Method in class ch.chnoch.thesis.renderer.
TransformGroup
getNearPlane()
- Method in class ch.chnoch.thesis.renderer.
Frustum
Gets the near plane.
getNode()
- Method in class ch.chnoch.thesis.renderer.
Plane
Gets the node that is currently manipulated.
getNode()
- Method in class ch.chnoch.thesis.renderer.
RenderItem
Gets the node that stores the shape.
getNode()
- Method in class ch.chnoch.thesis.renderer.
Trackball
Gets the corresponding node.
getNormal()
- Method in class ch.chnoch.thesis.renderer.
Plane
getNormalBuffer()
- Method in class ch.chnoch.thesis.renderer.
BasicRenderer
Gets the normal buffer.
getNormalBuffer()
- Method in class ch.chnoch.thesis.renderer.
VertexBuffers
Gets the buffer containing the color coordinates.
getNormals()
- Method in class ch.chnoch.thesis.renderer.util.
TestObjReader
Gets the normals.
getNumberOfComponents()
- Method in class ch.chnoch.thesis.renderer.
VertexData.VertexElement
Gets the number of components.
getNumberOfVertices()
- Method in class ch.chnoch.thesis.renderer.
VertexData
Gets the number of vertices.
getOrigin()
- Method in class ch.chnoch.thesis.renderer.
Ray
getParent()
- Method in class ch.chnoch.thesis.renderer.
Group
getParent()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the parent of the node.
getParent()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getPhysicsProperties()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the physics properties of this node.
getPhysicsProperties()
- Method in class ch.chnoch.thesis.renderer.
PhysicsGroup
getPhysicsProperties()
- Method in class ch.chnoch.thesis.renderer.
ShapeNode
getPhysicsProperties()
- Method in class ch.chnoch.thesis.renderer.
TransformGroup
getPhysicsWorld()
- Method in class ch.chnoch.thesis.renderer.
AbstractSceneManager
getPhysicsWorld()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
SceneManagerInterface
Gets the object representing the physics world.
getPointOnPlane()
- Method in class ch.chnoch.thesis.renderer.
Plane
getPolygons()
- Method in class ch.chnoch.thesis.renderer.util.
TestObjReader
Gets the polygons.
getPosition()
- Method in class ch.chnoch.thesis.renderer.
Light
getPreviousPosition()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DBody
Gets the previous position.
getProgram()
- Method in class ch.chnoch.thesis.renderer.
GLShader
getProgram()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Shader
Gets the OpenGL representation of a shader.
getProjectionMatrix()
- Method in class ch.chnoch.thesis.renderer.
Frustum
Returns the 4x4 projection matrix, which is used for example by the renderer.
getRadius()
- Method in class ch.chnoch.thesis.renderer.
BoundingBox
Gets the radius of the bounding box.
getRadius()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DShape
Gets the radius of the shape if it is a circle.
getRoot()
- Method in class ch.chnoch.thesis.renderer.
AbstractSceneManager
getRoot()
- Method in class ch.chnoch.thesis.renderer.
GraphSceneManager
getRoot()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
SceneManagerInterface
This method will only be used, if the SceneManager is a Graph.
getRotationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Group
getRotationMatrix()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the rotation matrix of the individual node.
getRotationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getScale()
- Method in class ch.chnoch.thesis.renderer.
Group
getScale()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the scale of the individual node.
getScale()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getSceneManager()
- Method in class ch.chnoch.thesis.renderer.
AbstractRenderer
getSceneManager()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
RendererInterface
Gets the scene manager.
getSemantic()
- Method in class ch.chnoch.thesis.renderer.
VertexData.VertexElement
Gets the semantic.
getShader()
- Method in class ch.chnoch.thesis.renderer.
Material
getShape()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DBody
Gets the shape.
getShape()
- Method in class ch.chnoch.thesis.renderer.
Group
getShape()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the
Shape
associated to a node.
getShape()
- Method in class ch.chnoch.thesis.renderer.
ShapeNode
getSpecular()
- Method in class ch.chnoch.thesis.renderer.
Light
getSpotCutoff()
- Method in class ch.chnoch.thesis.renderer.
Light
getSpotDirection()
- Method in class ch.chnoch.thesis.renderer.
Light
getSpotExponent()
- Method in class ch.chnoch.thesis.renderer.
Light
getT()
- Method in class ch.chnoch.thesis.renderer.
RenderItem
Gets the transformation matrix.
getTarget()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DJoint
Gets the target position of the joint.
getTexCoordsBuffer()
- Method in class ch.chnoch.thesis.renderer.
VertexBuffers
Gets the buffer containing the texture coordinates.
getTexture()
- Method in class ch.chnoch.thesis.renderer.
Material
getTextures()
- Method in class ch.chnoch.thesis.renderer.util.
TestObjReader
Gets the textures.
getTransformation()
- Method in class ch.chnoch.thesis.renderer.
Shape
getTransformationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Group
getTransformationMatrix()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the transformation matrix of the individual node.
getTransformationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getTranslationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Group
getTranslationMatrix()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
Node
Gets the translation matrix of the individual node.
getTranslationMatrix()
- Method in class ch.chnoch.thesis.renderer.
Leaf
getType()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DBody
Gets the type.
getType()
- Method in class ch.chnoch.thesis.renderer.box2d.
Box2DShape
Gets the
Box2DShape.Box2DShapeType
of the shape.
getType()
- Method in class ch.chnoch.thesis.renderer.
Light
getUpVector()
- Method in class ch.chnoch.thesis.renderer.
Camera
Gets the up vector.
getVertexBuffer()
- Method in class ch.chnoch.thesis.renderer.
BasicRenderer
Gets the vertex buffer.
getVertexBuffer()
- Method in class ch.chnoch.thesis.renderer.
VertexBuffers
Gets the vertices.
getVertexBuffers()
- Method in class ch.chnoch.thesis.renderer.
Shape
getVertFOV()
- Method in class ch.chnoch.thesis.renderer.
Frustum
Gets the vertical Field of View.
getVertices()
- Method in class ch.chnoch.thesis.renderer.util.
TestObjReader
Gets the vertices.
getViewportMatrix()
- Method in class ch.chnoch.thesis.renderer.
AbstractRenderer
getViewportMatrix()
- Method in interface ch.chnoch.thesis.renderer.interfaces.
RendererInterface
Gets the viewport matrix.
GL2DRenderer
- Class in
ch.chnoch.thesis.renderer
The Class GL2DRenderer.
GL2DRenderer()
- Constructor for class ch.chnoch.thesis.renderer.
GL2DRenderer
Instantiates a new g l2 d renderer.
GL2DRenderer(SceneManagerInterface)
- Constructor for class ch.chnoch.thesis.renderer.
GL2DRenderer
Instantiates a new g l2 d renderer.
GLES11Renderer
- Class in
ch.chnoch.thesis.renderer
This is an implementation of a renderer for devices that only support OpenGL ES 1.1.
GLES11Renderer()
- Constructor for class ch.chnoch.thesis.renderer.
GLES11Renderer
Instantiates a new renderer using the OpenGL ES 1.1 platform
GLES11Renderer(SceneManagerInterface)
- Constructor for class ch.chnoch.thesis.renderer.
GLES11Renderer
Instantiates a new renderer using the OpenGL ES 1.1 platform
GLES20Renderer
- Class in
ch.chnoch.thesis.renderer
This class handles all of the aspect of drawing a shape to the screen.
GLES20Renderer(Context)
- Constructor for class ch.chnoch.thesis.renderer.
GLES20Renderer
The constructor for an OpenGL ES 2.0 device.
GLException
- Exception in
ch.chnoch.thesis.renderer
The Class represents an exception that occurred during any interaction with OpenGL
GLException()
- Constructor for exception ch.chnoch.thesis.renderer.
GLException
Instantiates a new gL exception.
GLException(String)
- Constructor for exception ch.chnoch.thesis.renderer.
GLException
Instantiates a new exception.
GLLight
- Class in
ch.chnoch.thesis.renderer
Represents a Light that will be drawn with OpenGL ES 2.0.
GLLight(Light)
- Constructor for class ch.chnoch.thesis.renderer.
GLLight
Instantiates a new OpenGL light.
GLMaterial
- Class in
ch.chnoch.thesis.renderer
Represents a material that will be drawn with OpenGL ES 2.0.
GLMaterial()
- Constructor for class ch.chnoch.thesis.renderer.
GLMaterial
Instantiates a new OpenGL material.
GLShader
- Class in
ch.chnoch.thesis.renderer
This class manages an OpenGL shader.
GLShader()
- Constructor for class ch.chnoch.thesis.renderer.
GLShader
Instantiates a new OpenGL shader.
GLTexture
- Class in
ch.chnoch.thesis.renderer
This class handles an OpenGL texture.
GLTexture(Context)
- Constructor for class ch.chnoch.thesis.renderer.
GLTexture
Instantiates a new texture for OpenGL ES 2.0.
GLUtil
- Class in
ch.chnoch.thesis.renderer.util
A collection of usable methods related to interacting with OpenGL ES.
GLUtil()
- Constructor for class ch.chnoch.thesis.renderer.util.
GLUtil
GLViewer
- Class in
ch.chnoch.thesis.renderer
This class extends GLSurfaceView, an important class from the Android framework.
GLViewer(Context, RendererInterface)
- Constructor for class ch.chnoch.thesis.renderer.
GLViewer
Instantiates a new GLViewer.
GraphSceneManager
- Class in
ch.chnoch.thesis.renderer
This is a possible implementation of how to manage a 3D-scene.
GraphSceneManager()
- Constructor for class ch.chnoch.thesis.renderer.
GraphSceneManager
Instantiates a new graph scene manager.
Group
- Class in
ch.chnoch.thesis.renderer
A group is an abstract superclass for all the nodes in a GraphSceneManager that do not contain an actual shape but rather a collection of child nodes.
Group()
- Constructor for class ch.chnoch.thesis.renderer.
Group
Instantiates a new group node.
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All Of My Projects
YouTube Channels Ran-
Cody Lyons - 2008-2009 DELETED
Dakodian Gamer - 2013-2016 EMAIL PASSWORD FORGOTEN
PinkDolphinGaing 2015 - 2016 RENAMED
T3GD Cody - 2016 ABANDONED
Dakota Lyons - 2016 ABANDONED
SafyreTheWolf 2016 - Present INACTIVE
Hating Life576 2016 - 2018 RENAMED
Safyre Lyons 2018 - Present ACTIVE
SafyreLyons 2018 - Present ACTIVE


Question 1: Create a variable called carName, assign the value "Honda City" to it, and display it.
var carName = "Honda City"; document.write(carName);
See the Pen JS ASST1 Q1 by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 2: Create a variable called number, assign the value 150 to it, and display it.
var number = 150; document.write(number);
See the Pen JSA1 Q2 by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 3: Display the sum of 5 + 10, using two variables x and y.
var x = 5, y = 10; document.write(x+y);
See the Pen JSA1 Q3 by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 4: Create a third variable called z, assign x + y to it, and display it.
var x = 5, y = 10, z = x+y;document.write(z);
See the Pen JSA1 Q4 by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 5: Use a single var keyword to create three variables with the following values: firstName = "John" lastName = "Doe" age = 35
var firstName = "John", lastName = "Doe", age = 35;
See the Pen JSA1 Q5 by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 6: Create DOB constant. Assume calculateAge() function will give you age. Store the value of calculateAge() in your variable/constant
const DOB = calculateAge(age);
See the Pen RJKaoG by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 7: Create a variable, assign some value to your variable and insert the value inside "div" element
var num = 10; var div = document.createElement("div"); div.setAttribute("id", "test"); document.body.appendChild(div); document.getElementById("test").innerHTML = num;
See the Pen JSA1 Q7 by Ruchira Prabhudesai (@ruchirap91) on CodePen.
Question 8: Use above question and use your choice of prompt box to display value of your variable.
function runAlert() { var num = prompt("Please enter your favorite number:",); if (num == null || num == "") { console.log("oops, user cancelled prompt"); } else { console.log(num); } } runAlert();


{% extends 'account/base.html' %} {% load i18n %} {% load static %} {% block title %}{% trans "Your account is now confirmed" %}{% endblock %} {% block navbar %}{% endblock %} {% block body %}
{% blocktrans with title=foirequest.title url=foirequest.get_absolute_url %} Your request “{{ title }}” has been sent. {% endblocktrans %}
{% trans "We will send you an email when you receive a reply from the public body." %}
{% endif %}


Go to the source code of this file.
Macros | |
| #define | ROSS_QUEUE_splay |
| #define | ROSS_RAND_clcg4 |
| #define | ROSS_NETWORK_mpi |
| #define | ROSS_GVT_mpi_allreduce |
| #define | ROSS_CLOCK_amd64 |
| #define | ARCH_ |
| #define | HAVE_CTIME 1 |
| #define | ROSS_VERSION "v7.2.1" |
| #define | AVL_TREE 1 |
| #define | RAND_NORMAL |
| #define | ROSS_timing |
| #define ROSS_VERSION "v7.2.1" |
Definition at line 11 of file config.h.
Referenced by io_store_checkpoint(), and tw_init().