A blur of spectacles flash before me every day, be it sirens in the distance, flash blizzards from the North East or the homeless. The sirens never seem to die, even as they approach the horizon, and the snow is torrential, heavy and undiscerning. The hopelessness of the homeless, who utter things like “have a nice day — and a better tomorrow” as they drag their feet past you, shaking an empty plastic frappuchino cup with about eighty cents in nickels and dimes is something I’ll never be ok with, no matter how many different cities I see it in. And it’s always worse on the metro, which they call subway here. I’ll have to remember that.
I sustain myself on a diet of bread and cheese, seemingly unable to break off from my European customs. Also, the coffee sucks, which complicates things. With such restlessness my darker thoughts form cohesion.  And then I open the wine. En vino veritas.
And all is forgotten.
Rambling down 6th ave on an icy night that bites and gnaws on any exposed flesh gives me more perspective than I care to have. The Avenue of the Americas, Times Square, Little Brazil, all the way down from Columbus Circle at the park. The people, their indifference to each other, bumps on the sidewalk here and there – I think somehow I’m already a part of this mob, inasmuch as I can ever be.
I’ve been walking among them like a zombie now for days. Still working on European time, I wake up at 2 am and go through the day on 3 hours of sleep for a couple weeks at a time, stopping for a few days between projects to explore the dark, to exercise, and run through my German language CDs. It’s the price I pay for leading a life with a foot on each side of the pond.
A friend of mine told me once that when you’re dealing with the Middle East, there’s no such thing as “staying on the fence”. There’s a parallel here, I just know it.
But I’m somehow outside of it all, it occurs to me. I stumble in between office environments in my line of work, jumping from meeting to meeting, from client to client. Never belonging anywhere I go, always carrying a visitor’s badge. Really what I’m doing is wandering through people’s lives, observing, noting…occasionally judging. I can’t help that — it’s an occupational hazard of life on the go, of those who live on the road. We may covet the sense of normality that most people have, but we judge the mediocrity of it. We may occasionally seek the comforts of stability but we always yearn for the excitement of spontaneity. We want to have our cake and eat it too.
But at some point we’re going to have to come to terms with the fact that not everyone will have a normal life. Not everyone is capable of it. We will have to accept that the moment has come and gone many times to go down the familiar road that others do — a road that leads to routine, to tradition, to recognizable successes and failures. And we must remember that at every juncture we have chosen to veer from that path, even if it was at the last minute.
Should we ask ourselves why?
Of course. But when you start discussing reasons for things like that, you start getting into very ugly territory and people do not easily forget that kind of talk. You have to answer questions about what it would be like to feel like a part of something, even if it was something that a part of you hated, and leaves open a lot of flaws of a lot of people.  You’d have to completely forget the idea of warming your feet on the radiator while drinking whisky out of a mug on a cold snowy Tuesday. You’d have to have a sense that clients and coworkers are more than just faces on a calendar week.
…and how is that worth my frequent flier points?
But maybe this problem is not entirely outside my scope of expertise. As it is I have a problem with the way I’m doing things, or the way I perceive them. I need to fix the way I’m doing things, or else find a new way to do it. In terms of what I would tell my clients, I’m spending too much time trying to re-engineer a bad process, as I often blame them of doing. Maybe it’s time to find a new process. Maybe it’s time to take some of my own drugs.
–
Sometimes you recognize wisdom in the most unlikely of places. Like, for example, Turkish digital projectors.
At a meeting in Istanbul I sat back in my chair and took a deep breath, my mind fighting to keep the lights on and the lids up. The voices in the room droned on and on about something I couldn’t have been less interested in but needed to be. I am, after all, a professional.
As the speaker wrapped up and the pace changed a bit I started coming to, my senses resharpening in the expectation that soon I’d be on a flight out of that place. But not before I noticed something on the screen.
The projected image was flickering and people were bothered by it. The speaker checked her notebook for a bad connection, and someone else checked the projector, smacking it lightly like a misbehaving child.
Very technical.
I noticed that no one had bothered to read the white text on the blue background of the shutdown screen that was flickering, which read: “The Lamp is getting old. Buy a spare lamp.”
Huh, I thought. I think I might be on to something.


If not know, when?
If you spend too much time thinking about a thing, you’ll never get it done
Habit: A regular tendency or practice.
To form a habit it takes 66 days on average. They can bring positivity or negativity into your life.
They are harder to break, reducing mental resistance to start a healthy task such as exercise or
increase mental resistance to quit an unhealthy task such as smoking. Habits are a powerful tool to
shape your life, only through consistency and deliberate practice can mastery be achieved.
Make the right habits.
Journal: To write in a journal or diary.
The habit of journaling allows for self reflection and contemplation, only through review can one
make the most effective decisions. Journaling does more than self-expression and noting memories,
there are a wide range of short to long term benefits from reduced stress/anxiety to increasing
memory capacity and improving immune functions.
Notebook: A place to make notes.
To make notes, to record information captured from another source for developing knowledge or future
reference. By taking notes, the writer captures the essence of the information, freeing their mind
from having to recall everything.
Average writing speed: 13 WPM
Average typing speed:
40 WPM


The Best Beer
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content
We take pride in crafting something special. Our beer is made by real people with high standards. You want the best, and we want to make it.
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Crime Mapping and Spatial Analysis
Class 7: Spatio-Temporal Dependence and Heterogeneity
John Palmer
"everything is related to everything else, but near things are more related than distant things"
--Waldo Tobler's First Law of Geography
Clustering
"K-means"
$$\textrm{arg min}\sum_{i=1}^k\sum_{x_j \in s_i}\left(x_j - \mu_i \right)^2$$
How many clusters should you use?
K=2
K=10
K=20
K=5
What about time?
Smoothing
Kernel Density Estimation
$$ \hat{f}_h(x) = \frac{1}{n}\sum_{i=1}^n K_h(x - x_i) = \frac{1}{nh}\sum_{i=1}^n K\left(\frac{x - x_i}{h}\right)$$
Temporal Dependence
Spatial Dependence
Spatial Weights
Moran's I - Global
$$ I = \frac{N}{S_0} \sum_{i=1}^N\sum_{j=1}^N \frac{w_{ij}(x_i-\mu)(x_j-\mu)}{\sum_{i=1}^N (x_i - \mu)^2} $$
$$ S_0 = \sum_{i=1}^N\sum_{j=1}^N w_{ij} $$
Moran's I - Local
$$ I_i = \frac{z_i}{\sum_i{z_i^2/N}} \sum_{j \in J_i}{w_{ij}Z_j}$$
Spatial Regression
OLS Model
$$ y = \alpha + \beta X + \epsilon$$
Spatially Lagged Independent Variable
$$ y = \alpha + \beta X + \rho W X + \epsilon$$
Spatially Lagged Dependent Variable
$$ y = \alpha + \beta X + \rho W Y + \epsilon$$
Spatial Errors Model
$$ y = \alpha + \beta X + \epsilon$$ $$ \epsilon = \lambda W u + e$$


Lokakarya akhir pekan Btech merupakan kegiatan lokakarya (workshop) yang membahas materi TIK terkini yang dipandu oleh instruktur profesional.
Lokakarya ini diadakan pada akhir pekan yaitu pada: Hari: Sabtu dan Minggu Jam: 09:00 s.d. 17:00 WIB Tempat: Rumah Btech Perumahan Taman Cimanggu Jl. Tanjung VIII No. 14 Bogor Telp. +62-251-8340354 Ponsel (SMS/WA) +62-811-1118187
Btech provide training service because we understand that competences is a lifetime business investment. Training topics that provided by Btech including GNU/Linux, Open Source Software and Computer Networking. Read more.
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Btech provide support that makes your business running faster. We provide solutions that you need such as system migration, implementation of enterprise applications, and computer networking. Read more.
Btech provide training service because we understand that competences is a lifetime business investment. Training topics that provided by Btech including GNU/Linux, Open Source Software and Computer Networking. Read more.
Btech provide application development service intended to conform with conditions, needs and process of your business. Read more.


Contains extensions to the
com.google.code.appengine.awt.font
package. This package provides new
TextLayout
algorithm and a comprehensive way to handle SVG text attributes such stroked text or multiple font families.


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Infographic's title
WHAT IS
PEOPLE
WATCHING ON
Interactive Buttons
Stranger Things
You
Money Heist
The Umbrella Academy
Sex Education
The Perfect Date
Murder Mystery
Triple Frontier
Bird Box
Tall Girl
Infographic
References
References:
https://www.rottentomatoes.com/tv/
https://www.nytimes.com/2019/10/17/business/media/netflix-top-ten-movies-tv-shows.html
TOMATOMETER:
AUDIENCE SCORE:
CRITICS CONSENSUS:


Verus Information Page.
There's a lof of information about the Veruscoin project. We have gathered as much information and resources and bundled them into this FAQ, as to give a quick overview
`VRSC Wallet & data location` on different OS: Linux GUI: `~/.komodo/VRSC` Mac OS: `/Users//Library/Application Support/komodo/VRSC` Windows: `%AppData%\Komodo\VRSC\` 'CLI binaries location in Verus Agama installation': Windows Verus binaries: ` \resources\app\assets\bin\win64\verusd\` contains `verusd` and `verus` Windows Komodo (and asset chains) binaries: ` \resources\app\assets\bin\win64\` contains `komodod` and `komodo-cli` Linux Verus binaries: ` \resources\app\assets\bin\linux64\verusd` contains `verusd` and `verus` Linux Komodo (and asset chains) binaries: ` \resources\app\assets\bin\linux64\` contains `komodod` and `komodo-cli` 'CLI binaries location in Verus Desktop installation': Windows Verus binaries: ` \resources\app\assets\bin\win64\verusd\` contains `verusd` and `verus` Windows Komodo (and asset chains) binaries: ` \resources\app\assets\bin\win64\` contains `komodod` and `komodo-cli` Linux Verus binaries: ` \resources\app\assets\bin\linux64\verusd` contains `verusd` and `verus` Linux Komodo (and asset chains) binaries: ` \resources\app\assets\bin\linux64\` contains `komodod` and `komodo-cli`
Necessary files:
Website: Official VerusCoin website
GitHub: VerusCoin source code for the VerusCoin wallet, miner and explorer
Block explorer: Main VerusCoin Explorer
Block explorer: VerusCoin Backup Explorer
Block explorer: Explorer for all Komodo Ecosystem chains
Social Media: Bitcointalk
Social Media: Discord
Social Media: Twitter
Social Media: Medium
Social Media: Reddit
Overview: Chain specifications
Miner: Monkins ccminer for CPU (recommended) or GPU
Miner: nheqminer for Windows, Linux, and MacOS
Reported mining speeds: spreadsheet to compare hashrates
Mining pool: https://pool.veruscoin.io/ (fees will go to VERUS foundation)
Mining pool: https://luckpool.net/verus
Mining pool: https://vrsc.loudmining.com/
Mining pool: https://zergpool.com/
Mining pool: http://verus.bcmonster.com/
Mining pool: https://vrsc.mcmpool.eu/
Mining pool: https://wattpool.net/
Mining pool: https://www.nlpool.nl/
Mining pool: https://cryptopools.aod-tech.com/
Mining pool: https://vrsc.fpgapool.net/
Mining pool: https://vrsc.dev-codex.com/
Mining pool: https://vrsc.ciscotech.dk/
Mining pool: http://vrsc.standardpool.club/
Mining pool: https://zpool.ca/algo/verus
Mining pool: http://vrsc.52hash.com/
Staking pool: http://www.ginasismining.com/
Staking pool: https://www.aacoin.com/#/trade?symbol=VRSC_BTC (Technically not a pool, but it stakes your VRSC on the exchange)
Exchange: https://atomicdex.io/ (VRSC/any listed coin)
Exchange: https://app.stex.com/de/trade/pair/BTC/VRSC/1D (VRSC/BTC)
Exchange: https://safe.trade/trading/vrscbtc (VRSC/BTC, VRSC/SAFE)
Exchange: https://www.aacoin.com/#/trade?symbol=VRSC_BTC (VRSC/BTC)
Exchange: https://graviex.net/markets/vrscbtc (VRSC/BTC, VRSC/KMD, VRSC/USD)
Exchange: https://www.kuangex.com/#/exchange/vrsc_usdt (VRSC/USDT)
Guide: How to mine in under 5 minutes
Wallet: Agama releases
Wallet: Verus Desktop releases
Wallet: CLI wallet releases
Mobile wallet: Android Mobile Wallet
Mobile wallet: iOS Mobile Wallet
ARM wallet: CLI wallet
Paper wallet: Verus Paper wallet
Bootstrap: Download Verus Bootstrap
VerusPay: VerusPay setup guide
Information:
__**Veruscoin / VRSC**__ Platform: Komodo Project type: Decentralized public blockchain Open source, fair launch, no ICO Community driven project Privacy: Sapling enhanced, zk-SNARKs zero knowledge proofs Website: https://veruscoin.io/ Github: https://github.com/veruscoin There is the VerusCoin source code for the VerusCoin wallet, miner and explorer. Block explorers: https://explorer.veruscoin.io/ https://explorer.vrsc.0x03.services/ https://dex.explorer.dexstats.info/ Announcement: https://bitcointalk.org/index.php?topic=4070404.0 Discord: https://discord.gg/VRKMP2S Twitter: https://twitter.com/veruscoin Medium: https://medium.com/@veruscoin Reddit: https://reddit.com/r/veruscoin Mining Algorithm: VerusHash 2.1 - PoW/PoS 50/50 = **Proof of Power - 51% attack resistant** CPU targeted, non-discriminatory, hardware equalizing algorithm Block time: 1 min Block reward: 24 VRSC since 09/28/2018 (both mining and staking; next halving on Sept. 28, 2020) Total supply: 83'540'184, no premine, also see https://cdn-images-1.medium.com/max/2000/1*GUXCVTqV455RoOQzj9FGSw.jpeg Reward emission schedule: Started with linear ramp, changing every block for the first 10,080 blocks (0 to 384 VRSC) and then halving every month for the following 5 months, then every 2 years after that. All rewards, at or above 192 are time locked for random release between block 129,600 and 1,181,520 (3 months to 2 years and 3 months after genesis).  There is no corporation involved in the protocol, unlike most blockchain ID implementations. VerusIDs provide plenty of opportunity for identity applications. Mining: VerusCoin can be mined with CPUs, GPUs and FPGAs, solo and in pools. However, the algo is carefully designed for CPUs, and they still substantially outrange GPUs. ARM mining works in general, but although fairly efficient, without high hashrates. FPGAs can mine this coin, but don't outperform CPUs by much. Miners: Besides solo-mining with Verus Agama wallet, you can use: ccminer for CPU (efficient for most modern CPUs) or GPU https://github.com/monkins1010/ccminer/releases; nheqminer https://github.com/VerusCoin/nheqminer/releases (for Windows, Linux, and MacOS); A spreadsheet to compare hashrates can be found here: https://docs.google.com/spreadsheets/d/1RrSYJDV0Mjj3X-myMC3aQDGkcipivxHsD7ZxJ3r5f_A/edit#gid=201266774 You can also compare old and current algo Mining pools: https://pool.veruscoin.io/ (fees will go to VERUS foundation) https://luckpool.net/verus https://vrsc.loudmining.com/ https://zergpool.com/ https://vrsc.mcmpool.eu/ https://veruspool.coinminingguide.com/ https://wattpool.net/ https://www.nlpool.nl/ https://cryptopools.aod-tech.com/ https://vrsc.fpgapool.net/ https://vrsc.dev-codex.com/ http://vrsc.52hash.com/ https://vrsc.ciscotech.dk/ http://vrsc.standardpool.club/ https://zpool.ca/ Staking pools: https://discord.gg/4FJJRY5 (Ginasis Staking pool, 5% fee) https://docs.google.com/spreadsheets/d/1Up1WbMuCR21e6TxLae6zjLJePu_RIOVZwqShRj9vVvc/edit?usp=sharing (Dudezmobi Staking pool, 1% fee) https://www.aacoin.com/#/trade?symbol=VRSC_BTC (Technically not a pool, but it stakes your VRSC on the exchange, 20% fee) Price: https://veruspay.io/price/ Exchanges: https://app.stex.com/de/trade/pair/BTC/VRSC/1D https://safe.trade/trading/vrscbtc https://www.aacoin.com/#/trade?symbol=VRSC_BTC https://graviex.net/markets/vrscbtc https://atomicdex.io/ (in Beta) https://www.kuangex.com/#/exchange/vrsc_usdt Also check out the Guide on how to mine in under 5 minutes: https://medium.com/veruscoin/how-to-start-cpu-mining-verus-coin-vrsc-from-your-laptop-in-under-5-minutes-f69c9aae340e Wallets: Verus Agama GUI wallet is a forked Agama Desktop App for multiple coins https://github.com/VerusCoin/Agama/releases (for Win, Linux and Mac); Verus Desktop GUI wallet is a newly developed multi-coin wallet supporting VerusID https://github.com/VerusCoin/Verus-Desktop/releases (for Win, Linux and Mac); the CLI wallets can be found here: https://github.com/VerusCoin/VerusCoin/releases/ There's also possibilities to test coming PBaaS functionality in this wallet. A beta version of the Android mobile wallet can be found here: https://github.com/VerusCoin/Verus-Mobile/releases A beta version of the iOS mobile wallet can be accessed via this Apple TestFlight invite https://testflight.apple.com/join/ZS43lYcw A beta version of the ARM CLI wallet can be found here: https://github.com/monkins1010/VerusCoin/releases Our Paper Wallet can be accessed here: https://paperwallet.veruscoin.io If you need a bootstrap, you can find it here: https://bootstrap.veruscoin.io (a guide how to apply is pinned in #community-support channel in Discord: https://discord.gg/VRKMP2S or in the HOW-TO & FAQ section of our website https://veruscoin.io/downloads/how-to/how-to_bootstrap.html) For those interested in VerusPay, a guide can be found here: https://veruspay.io/setup/ And finally for those interested in running various Veruscoin services: https://github.com/VerusCoin/VerusServicesSetupInformation compiled by @Thoskk, complemented by @Godballz, edited by @Oink.
Updated: 2020-01-26.


RED
Section: Linux (8)Updated: 13 December 2001
Index Return to Main Contents
NAME
red - Random Early DetectionSYNOPSIS
tc qdisc ... red limit bytes min bytes max bytes avpkt bytes burst packets [ ecn ] [ bandwidth rate ] probability chanceDESCRIPTION
Random Early Detection is a classless qdisc which manages its queue size smartly. Regular queues simply drop packets from the tail when they are full, which may not be the optimal behaviour. RED also performs tail drop, but does so in a more gradual way.Once the queue hits a certain average length, packets enqueued have a configurable chance of being marked (which may mean dropped). This chance increases linearly up to a point called the max average queue length, although the queue might get bigger.
This has a host of benefits over simple taildrop, while not being processor intensive. It prevents synchronous retransmits after a burst in traffic, which cause further retransmits, etc.
The goal is the have a small queue size, which is good for interactivity while not disturbing TCP/IP traffic with too many sudden drops after a burst of traffic.
Depending on if ECN is configured, marking either means dropping or purely marking a packet as overlimit.
ALGORITHM
The average queue size is used for determining the marking probability. This is calculated using an Exponential Weighted Moving Average, which can be more or less sensitive to bursts.When the average queue size is below min bytes, no packet will ever be marked. When it exceeds min, the probability of doing so climbs linearly up to probability, until the average queue size hits max bytes. Because probability is normally not set to 100%, the queue size might conceivably rise above max bytes, so the limit parameter is provided to set a hard maximum for the size of the queue.
PARAMETERS
- min
- Average queue size at which marking becomes a possibility.
- max
- At this average queue size, the marking probability is maximal. Should be at least twice min to prevent synchronous retransmits, higher for low min.
- probability
- Maximum probability for marking, specified as a floating point number from 0.0 to 1.0. Suggested values are 0.01 or 0.02 (1 or 2%, respectively).
- limit
- Hard limit on the real (not average) queue size in bytes. Further packets are dropped. Should be set higher than max+burst. It is advised to set this a few times higher than max.
- burst
- Used for determining how fast the average queue size is influenced by the real queue size. Larger values make the calculation more sluggish, allowing longer bursts of traffic before marking starts. Real life experiments support the following guideline: (min+min+max)/(3*avpkt).
- avpkt
- Specified in bytes. Used with burst to determine the time constant for average queue size calculations. 1000 is a good value.
- bandwidth
- This rate is used for calculating the average queue size after some idle time. Should be set to the bandwidth of your interface. Does not mean that RED will shape for you! Optional.
- ecn
-
As mentioned before, RED can either 'mark' or 'drop'. Explicit Congestion
Notification allows RED to notify remote hosts that their rate exceeds the
amount of bandwidth available. Non-ECN capable hosts can only be notified by
dropping a packet. If this parameter is specified, packets which indicate
that their hosts honor ECN will only be marked and not dropped, unless the
queue size hits
limit
bytes. Needs a tc binary with RED support compiled in. Recommended.
SEE ALSO
tc(8)SOURCES
- o
- Floyd, S., and Jacobson, V., Random Early Detection gateways for Congestion Avoidance. http://www.aciri.org/floyd/papers/red/red.html
- o
-
Some changes to the algorithm by Alexey N. Kuznetsov.
AUTHORS
Alexey N. Kuznetsov<EMAIL_ADDRESS>Alexey Makarenko<EMAIL_ADDRESS>J Hadi Salim<EMAIL_ADDRESS>This manpage maintained by bert hubert<EMAIL_ADDRESS>Index
This document was created by man2html, using the manual pages.
Time: 05:34:30 GMT, December 24, 2015


I'm a student at Kent State pursuing a Bachelor of Science degree in Computer Science. I'm scheduled to graduate in May 2017. I love to program and really enjoy classes and personal projects. Someday I hope to work as a software developer and in the near future am looking for internships for Summer 2016.


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About Me
On this web site I publish my personal thoughts.
Technical summary
Good experience in professional development. Object-oriented development, design, implementation and testing. Frontend technoligies: AMD, ES6, CSS Pre-Processors. Database systems usage. Software testing, unit testing. 5 years of Web Development experience.
Contacts
- Twitter: https://twitter.com/greybax
- Github: https://github.com/greybax
- Linkedin: http://ru.linkedin.com/pub/aleksandr-filatov/89/608/66b/
- StackOverflow:
- Email: greybax[at]gmail[dot]com
Work Experience
December 2013 - Present. Akvelon LLC, Yaroslavl Branch, Software Developer Engineer
Dynamics AX Retail - frontend developer vendor at Microsoft.
- Non-windows POS project - developing new functionality for iOS and Android application on DevExtreme framework for cross platform mobile developing. Was developed CSS framework.
- Modern POS - developing and implementing new functionality on client-side.
- WebPOS / CloudPOS - developing app for Chrome/IE browsers on Windows/Mac/Linux platforms. Was developed some unit tests (tsUnit)
Languages and technologies: KnockoutJS
, TypeScript
, WinJS
, JQuery
, Javascript
, Sass/Less
, CSS
June 2010 - November 2013. Fogsoft LLC, Yaroslavl, Software Developer Engineer
- Was developed electronic trading platforms (ETP): bugs fixing and adding new features (
C#
,Microsoft SQL Server
) - ETP on the project “Trust” - lead programmer.
- creation of some main functional blocks: registration, authorization, trading process
- bug fixing, other functional block improving and testing
- writing the new functionality, database design, conduct Code Review, evaluation of projects
- Automatization of some routines (log analysis, scripts for CI-system CCNET, platform updates)
Languages and technologies: C#
, ASP.NET MVC 3
, EntityFramework
, MS SQL
, Ajax
, Javascipt
January 2010 - November 2010. IT Co LLC, Moscow. Worked remotely from Yaroslavl. C# Developer, ASP.NET Developer
Was developed of two projects:
- “Heating networks”.
- Automated system of corporate accounting and management of foreign companies (Cypriot company Chryslaw & Chryslaw). Currently, this system is used in a number of secretarial companies in Cyprus and in several Russian holdings, the circuit of which include foreign companies.
Languages and technologies: C#
, ASP.NET Web Forms
, MS SQL
, Javascipt
Education
September 2007 - June 2012. Yaroslavl State University. Specialist / Master degree.
Applied Mathematics and Computer Science, Department of Mathematical Modeling.
Certifications and Independent Courses
- Internet History, Technology, and Security (Coursera) - January 2015- Present
- Web Application Architectures (Coursera) - November 2014- Present
- MCSD: Web Applications (Microsoft) February 2014 – February 2016
- MCPS: Microsoft Certified Professional (Microsoft) 2013 – Present
- MS:Programming in HTML5 with JavaScript and CSS3 Specialist (Microsoft) 2013 – Present


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China says stopping violence is the most important thing in Hong Kong
BEIJING (Reuters) - China said stopping violence is the most important thing in Hong Kong now after the United States condemned “unjustified use of deadly force” in the latest violence and urged China to honor its commitments to freedom of expression in the territory.
China’s Foreign Ministry spokesman Geng Shuang made the comments at a daily news briefing in Beijing on Tuesday.
Police shot and critically wounded a protester and a man was set on a fire in Hong Kong on Monday.


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Here we Provide Guidance what to do after diploma which college you can get Admission based on Previous data.


The docs and samples page for Microsoft's consumer-focused Internet of Things team. I had a large part in the site's most recent redesign, and was totally responsible for it's implementation. This project honed my abilities to create clean, responsive pages with simple, low-overhead technologies, and to build sites from redlines.
A newer iteration of the full-stack project I created, this version of my location-based food-meetup app is built on the Sails.js and uses Angular JS in conjunction with Google's Material Design. Sïprmunch features a live in-app chat feature, and pushes new posts to the users feed without the need to refresh the page.
Daysie Chain seeks to make organizing group activities and get-togethers as easy as clicking a button. By adding groups of friends or colleagues that generally meet together, you can send mass event invitations event directly to user's cellphones via MMS text, and they can easily reply with a simple 'yes' or 'no' response. Users can then gauge attendance in-app, and even ping friends who have yet to RSVP. Daysie Chain was built with Ruby on Rails and utilizes the Twilio API for sending and receiving text messages.
My first ever full-stack web project, SIPRMNCH is a service for social foodies. Feel like grabbing a drink or a bite to eat but have no one to go with? SIPRMNCH allows users to create posts inviting strangers to food meetups, or respond to posts that other users have created. The service takes location data from your browser to tailor your feed to your immediate location.


--- layout: post title: "파도타기" date: 2019-07-05 toycode: true --- 철 썩 철 썩 철 썩 철 썩 철 썩 철 썩 철 썩 철 썩 철 썩 철 썩


Federal Court approves $900M deal to settle military sexual-assault cases
by The Canadian PressOTTAWA -- The Federal Court has approved a $900-million agreement that will settle multiple class-action lawsuits by survivors of sexual harassment and assault in the military.
The federal government agreed in July to pay $800 million for members of the Canadian Armed Forces and $100 million for another class of employees of the Department of National Defence to settle six overlapping cases filed in recent years.

The Liberals began by fighting the lawsuits in late 2017, but reversed course weeks later in early 2018 to begin settlement talks.
The judgment released Monday afternoon says most, but not all, of the members of the classes in the lawsuits wanted the deal approved by the court.
Judge Simon Fothergill, in his ruling, agreed the settlement should be approved, but wrote that such a deal is "inevitably a compromise" that is "unlikely to give all parties precisely what they want."
In July when the settlement was announced, lawsuit members were told they would be eligible for between $5,000 and $55,000.
A further $100,000 each could go to people subjected to exceptional harm, such as those who suffered post-traumatic stress disorder from the way they were treated and were denied benefits for the related disability.
The settlement also calls for an external review of existing anti-harassment programs and revisions to how the government deals with disability benefits for survivors of sexual assault or harassment.
This report by The Canadian Press was first published Nov. 25, 2019.


Preferences
Redirect
reddit.com
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old.reddit.com
.
Ensure that the plain version of Reddit is loaded over the new redesign.


abstract fun addRow(): DataFrame
Adds a new row and preserves existing DataFrame.
Note calling this function is a very inefficient operation, as it produces a full copy of the data. Prefer {@link krangle#DataFrame.Companion.fromRecords(Iterable, Lambda) DataFrame.fromRecords} for multiple additions instead.


Hi, I'm Cole. I'm a full stack web developer specializing in MEAN. If you want someone passionate about solving problems and learning new things then I'm your guy. I'm always looking for a challenge. I believe the best way to move forward keeps simplicity and effectiveness at the forefront. When I'm not coding I enjoy hanging out with friends, playing Settlers of Catan, and exercising.
| About | This is a social media website for the non-profit Silicon Valley Faces, which teaches leadership skills to High Schoolers, also with awareness of social issues such as bullying, LGBT sensitivity, and emotional abuse. The site was designed to help the organizers keep in touch with graduates/alumni and other stakeholders in the program. |
| What I Learned | A great deal of what I learned on this project deals with working in a team. There were 8 of us, and learning to deal with merge conflicts, commenting code, writing clearly, using good naming conventions, refactoring code and using includes to make the files more readable were all key. In addition, this project was developed according to the Scrum/Agile methodology, and I found the experience of breaking the project into tasks which tracked with sticky notes on the Sprint Backlog to be valuable experience as well. And let's not forget about the value of testing, deploying increments of the product, and then testing again to make sure it really works once it's out of production. |
| Technologies | MongoDB, Express, Angular, Nodejs, Angular-Bootstrap, Regex |
| About | A few years ago I was training Brazilian Jiu Jitsu (a kind of submission wrestling), and I was trying to teach myself techniques from youtube, but there are so many youtube videos which teach so many things - even contradictory things, that I was having a hard time keeping track of what was important. I created this website to solve that problem. It allows you to add the video to your account via the url, to give a star rating, to put it on a list of related videos, to give it an order on that list, and to keep notes on the video such as the most important time segments to watch. |
| What I Learned | This was by far my most UX centered development experience. I went through several drafts as I condensed the site into a single page applicaion and pushed through the technical challenges that I experienced as a result (it was my first time making a single page application). I was especially happy with the way I manipulated the url so that users could pull directly from the browser window without having to use the "Share" buttons and clicking "embed" to get a usable version of the video. I also liked writing the regex expression used in the search function, and the algorithms that change the position value of every video in the list when a video is deleted. |
| Technologies | MongoDB, Express, Angular, Nodejs, Angular-Bootstrap, Regex |
| About | There are a lot of people who frequently don't have time to make it to the gym for a workout and don't own any exercise equipment. For this group project we wanted to help these people stay in shape by offering a number of plyometric workouts to choose from, helping keep track of the workouts they've done, and see their friend's workouts and have their workouts be seen by their friends for accountability. |
| What I Learned | My big take away from this project was setting up login/registration for the MEAN stack. This was my primary focus. I also implemented the recording workouts and "find a friend" features. This was also an opportunity to begin thinking seriously about questions of layout and user experience - our first few attempts at designing this site resulted in key features being hidden behind menus, not out and available for someone who has just finished a workout. |
| Technologies | MongoDB, Express, Angular, Nodejs, Angular-Boostrap |
| About | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam scelerisque id nunc nec volutpat. Etiam pellentesque tristique arcu, non consequat magna fermentum ac. Cras ut ultricies eros. Maecenas eros justo, ullamcorper a sapien id, viverra ultrices eros. Morbi sem neque, posuere et pretium eget, bibendum sollicitudin lacus. Aliquam eleifend sollicitudin diam, eu mattis nisl maximus sed. Nulla imperdiet semper molestie. Morbi massa odio, condimentum sed ipsum ac, gravida ultrices erat. Nullam eget dignissim mauris, non tristique erat. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; |
| What I Learned | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam scelerisque id nunc nec volutpat. Etiam pellentesque tristique arcu, non consequat magna fermentum ac. Cras ut ultricies eros. Maecenas eros justo, ullamcorper a sapien id, viverra ultrices eros. Morbi sem neque, posuere et pretium eget, bibendum sollicitudin lacus. Aliquam eleifend sollicitudin diam, eu mattis nisl maximus sed. Nulla imperdiet semper molestie. Morbi massa odio, condimentum sed ipsum ac, gravida ultrices erat. Nullam eget dignissim mauris, non tristique erat. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; |
| Technologies | Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam scelerisque id nunc nec volutpat. |


Team June Byeon, Anette Hong
June Liu, Se One Park, Melissa Shi
Role Design Lead, UX Researcher
Tool Adobe Illustrator
Sketch
Invision
Principle
Duration Fall 2018 Group Project
CortiBot is a late-reveal hormone tracking app via wearable sensors that monitor your health condition using AR gamification. Users can raise a robot and complete assigned tasks in augmented reality to keep the robot's well-being. From this app we use persuasive techniques to persuade users that their look on the outside is not what is considered “healthy”. How their bodies are maintaining homeostasis is more crucial to living a healthy life. From the data, the app determines whether you have appropriate cortisol hormone, sleep, hydration, and activity while not exceeding high bound and low bound.
01.
Loading Screen - Connect to Your Wearable
The Loading Screens provide users detailed instructions to connect to their wearable step by step with micro-interactions that keep users engaged in the process. Cortibot creates users profiles and keep track of personal data from the wearable.
02.
Gear-Finding AR Game
One of our goals for Cortibot is to help users increase their activity levels. Therefore, we embedded AR gamification method in the task completion process. One of the task is that user needs to walk around and find a gear to level up his Cortibot.
03.
Stretching Game
In order to diversify our tasks and help users to exercise more, we designed another game which the user needs to keep a certain pose according to our instruction and earn more experience points.
04.
Water Drinking AR Game
Hydration was another goal we wanted to achieve to balance users' cortisol levels. We designed an AR game in which Cortibot prompts users to drink more water. User will show Cortibot a cup of water, and then Cortibot will detect the empty water cup after they finish.
05.
Cortibot Level Up
Cortibot will level up once they reach enouth experience points through task completions. When the Cortibot reaches Level 17, Cortibot will reveal information about cortisol to users.
06.
Monitoring Cortisol Level
When the user reaches Level 17, Cortibot will tell users why the app has been monitoring sleep, hydration, and activity level all the time. Users will gain more insights on how to balance cortisol through these measurements.
We have all heard this saying once, “You are what you eat.” With unreasonable beauty standards that Hollywood and celebrities portray through media, we have started to associate beauty and health with the shape of our bodies. Even with the growth and advancement of fitness-tracking technology, the belief that weight and visual appearance are accurate measurements of health and fitness is still highly prevalent. However, we have misconceived notions on what is considered “healthy.” Health is not strictly based on how much you eat or how much exercise you get, albeit important factors. The hormones, or lack thereof, that you secrete is what defines you as a healthy individual.
For this project, our team decided to create an intervention through either a mobile app or wearable that tracks and manages the level of growth hormones secreting in our body.
We started our ideation with a paper prototyping section. We decided to use parallel design method and split the team to come up with a design and paper prototype. We came up with 1 mobile app based designs and 1 physical interaction based design. All three had a similar concept of using metaphors to obfuscate the goal of the intervention to avoid psychological reactance against the concept of changing the habits, form healthy lifestyle, and transforming their attitude and stereotypes towards health.
In this approach, the goal was to learn how users would respond to persuasive attempts through data visualizations. We used an embedded design approach to convey the importance of tracking cortisol levels. A robot avatar interacts with the user, using metaphors to indicate what the user needs based on what the wearable is detecting. For instance, the robot would alert the user, saying it is “low on gas” to indicate low hydration levels and suggest that the user drinks a glass of water.
The prototype was well-received during user testing, with participants commenting on how they liked the idea of delivering health data via an avatar and felt that the friendly competition aspect would also be a good motivator.During user-testing, participants commented that it is important for the user to understand what the robot levels indicate in terms of the user. The prototype used terms such as “CPU” and “Rust” as metaphors for the different types of tracked data, but participants took some time to understand what they were specifically referring to.
Some users liked the intervention aspect of our application, but others suggested that we could make our tasks more challenging . For example, we could make users complete increasingly difficult tasks to capture gears. Currently, the tasks can be completed almost effortlessly, making the game too easy and less engaging. Additionally, some people suggested that we should incorporate more opportunities to interact with their robot to form stronger relationships and emotional attachment, especially given that our design relies heavily on this emotional bond for users to continue using the app.
We decided to reframe our information hierarchy and then visualize them consistently. For instance, the task page would only have tasks with consistent title, content, and points. As we tested through the prototype with the user, we also realized that the order that we revealed the information according to the menu bar might not align with our intention.
We decided to change the order of the task menu and the track menu so that users can prioritize completing the tasks rather than tracking the numbers. This change would better serve our goal of the app. Finally, we realized the way we represented the metaphors was not providing sufficient information for users to understand the purpose of the app, and what actions need to be taken for each steps. Based on the user’s feedback, we decided to specify the components of the HP or Level.
After more user testings and iterations, we have finally landed on our high-fidelity design, which we incorporated feedback and results we received from testings.
For high fidelity version of our design, we incorporated metaphor techniques because approaches that are too explicit might trigger reactance:
We want to help users establish habit by creating a psychological distance between self and stimulus by using metaphor
Provide repetitive tasks to perform behaviors. User should clearly identify the first time planning with details. Then, provide tasks. With repetition of behavior in a consistent context, automaticity increases. Thus, first time requires planning, and this habit should be repeated in consistent settings to proceed more efficiently and with less thought as control of the behavior which leads to activate automatic response. Also, no longer term costs associated in a single omission.
Gamification have a positive impact in health and wellbeing, particularly for health behaviours. We want to use gamification increase engagement and achieve health results.
Clear goal is a high form of affordance, which is also strongly and positively related to Challenges. Users respond the best when they feel like they are in control. Setting difficult but attainable goals could enhance user’s performance. Different game element serves different psychological needs. Avatars, meaningful stories serves need for social relatedness and need for autonomy (decision freedom and task meaningfulness.
Although our demo day has past, our design never stops. We are still updating and completing our CortiBot. Here are some more design screens we created which includes:
Based on our feedback from Demo Day, we saw that people generally liked our gamified health app and the idea of indirectly taking care of oneself by caring for an external figure. However, we also received several questions on whether repetitive tasks—such as drinking water, finding gears—could get boring after a while, prompting us to think of more diverse tasks to keep users engaged throughout their time with the app. Some users liked the AR game aspect of our application, but others suggested that we could make our tasks more challenging. For example, we could make users complete increasingly difficult tasks to capture gears. Currently, the tasks can be completed almost effortlessly, making the game too easy and less engaging.
Additionally, some people suggested that we should incorporate more opportunities to interact with their robot to form stronger relationships and emotional attachment, especially given that our design relies heavily on this emotional bond for users to continue using the app. Many also commented that they will likely abandon the app if they see that they are making stagnant progress.
We will brainstorm features to integrate into our wearable devices. We also want to develop a reward system to retain users in the case that weight loss progress is slower than expected. Additionally, we will look further into the possibilities of real-time hormone level tracking and make AR experience more fun and challenging .
Happy to always chat more about my project!


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Mamma Marija's started on a small narrow street as a pizza parlor. Marija wanted to help feed her brothers, who labored all day on the sea as fisherman and were often quite hungry by the time they came off their boats. With her secret sauces and top-notch topping combinations, Marija ended up not only feeding her brothers, but also most of the town. With the success of her street cafe, Marija was able to move her restaurant to its current prime location on the harbor, giving guest not only great cuisine but also great views.
"I cook for my family. Always have. Always will."
"Food is love."
"Here . . . have some more."


Testing MontyHall.cpp
| Actual output | Expected output |
|---|---|
Sr No Car here First Choice Monty_Opens Second Choice Win one Win Two 1 1 1 3 2 Yes 2 2 3 1 2 Yes 3 2 1 3 2 Yes 4 1 3 2 1 Yes 5 1 1 3 2 Yes 6 2 1 3 2 Yes 7 2 2 3 1 Yes 8 2 2 3 1 Yes 9 3 2 1 3 Yes 10 3 1 2 3 Yes 11 1 2 3 1 Yes 12 2 3 1 2 Yes 13 3 1 2 3 Yes 14 1 2 3 1 Yes 15 2 1 3 2 Yes 16 2 2 3 1 Yes 17 3 1 2 3 Yes 18 2 2 1 3 Yes 19 3 3 1 2 Yes 20 1 2 3 1 Yes 21 3 3 1 2 Yes 22 1 1 3 2 Yes 23 3 2 1 3 Yes 24 2 2 3 1 Yes 25 1 1 3 2 Yes 26 3 2 1 3 Yes 27 2 2 1 3 Yes 28 2 2 3 1 Yes 29 3 3 2 1 Yes 30 3 1 2 3 Yes 31 2 1 3 2 Yes 32 3 1 2 3 Yes 33 3 1 2 3 Yes 34 2 1 3 2 Yes 35 2 1 3 2 Yes 36 3 2 1 3 Yes 37 2 1 3 2 Yes 38 3 2 1 3 Yes 39 1 3 2 1 Yes 40 1 1 2 3 Yes 41 3 2 1 3 Yes 42 3 3 1 2 Yes 43 2 3 1 2 Yes 44 1 3 2 1 Yes 45 1 3 2 1 Yes 46 1 2 3 1 Yes 47 2 2 1 3 Yes 48 2 3 1 2 Yes 49 3 2 1 3 Yes 50 1 1 2 3 Yes 51 2 2 1 3 Yes 52 3 3 1 2 Yes 53 3 2 1 3 Yes 54 1 1 3 2 Yes 55 2 2 1 3 Yes 56 1 3 2 1 Yes 57 3 2 1 3 Yes 58 2 3 1 2 Yes 59 2 1 3 2 Yes 60 3 3 2 1 Yes 61 1 1 2 3 Yes 62 2 2 3 1 Yes 63 3 3 2 1 Yes 64 3 1 2 3 Yes 65 3 1 2 3 Yes 66 1 2 3 1 Yes 67 3 2 1 3 Yes 68 3 3 1 2 Yes 69 1 1 3 2 Yes 70 3 2 1 3 Yes 71 3 2 1 3 Yes 72 2 1 3 2 Yes 73 2 2 3 1 Yes 74 2 1 3 2 Yes 75 3 3 1 2 Yes 76 1 3 2 1 Yes 77 2 2 3 1 Yes 78 1 3 2 1 Yes 79 1 2 3 1 Yes 80 2 3 1 2 Yes 81 2 2 3 1 Yes 82 2 3 1 2 Yes 83 3 3 2 1 Yes 84 1 1 2 3 Yes 85 1 2 3 1 Yes 86 2 1 3 2 Yes 87 1 2 3 1 Yes 88 1 1 2 3 Yes 89 2 1 3 2 Yes 90 3 3 1 2 Yes 91 3 2 1 3 Yes 92 2 1 3 2 Yes 93 1 3 2 1 Yes 94 2 3 1 2 Yes 95 3 1 2 3 Yes 96 2 3 1 2 Yes 97 1 3 2 1 Yes 98 3 3 1 2 Yes 99 3 3 1 2 Yes 100 3 1 2 3 Yes 38 wins if player stays with his first choice 62 wins if player switches his choice Ratio of wins by second choice to first choice i.e. is 1.63 |
# Car First Opened Second Win Win here choice door choice first second 1 1 2 3 1 yes 2 3 1 2 3 yes 3 2 2 3 1 yes 4 1 3 2 1 yes 5 1 3 2 1 yes 6 1 1 3 2 yes 7 3 1 2 3 yes 8 3 3 1 2 yes 9 1 2 3 1 yes 10 2 3 1 2 yes 11 1 1 2 3 yes 12 2 2 1 3 yes 13 1 3 2 1 yes 14 2 2 3 1 yes 15 2 3 1 2 yes 16 1 1 3 2 yes 17 3 3 2 1 yes 18 2 2 1 3 yes 19 3 3 2 1 yes 20 2 1 3 2 yes 21 3 3 2 1 yes 22 3 3 2 1 yes 23 1 1 3 2 yes 24 2 1 3 2 yes 25 3 2 1 3 yes 26 1 3 2 1 yes 27 1 2 3 1 yes 28 2 3 1 2 yes 29 2 2 1 3 yes 30 2 1 3 2 yes 31 3 1 2 3 yes 32 3 3 1 2 yes 33 2 2 1 3 yes 34 3 1 2 3 yes 35 2 2 3 1 yes 36 1 2 3 1 yes 37 3 3 2 1 yes 38 1 3 2 1 yes 39 2 2 1 3 yes 40 1 1 2 3 yes 41 3 1 2 3 yes 42 3 1 2 3 yes 43 3 1 2 3 yes 44 2 2 1 3 yes 45 2 3 1 2 yes 46 3 3 2 1 yes 47 2 1 3 2 yes 48 2 1 3 2 yes 49 1 3 2 1 yes 50 2 2 1 3 yes 51 1 1 3 2 yes 52 2 3 1 2 yes 53 1 3 2 1 yes 54 3 2 1 3 yes 55 1 1 2 3 yes 56 3 2 1 3 yes 57 1 2 3 1 yes 58 1 1 2 3 yes 59 3 3 2 1 yes 60 2 3 1 2 yes 61 2 2 3 1 yes 62 3 3 2 1 yes 63 1 2 3 1 yes 64 3 3 1 2 yes 65 2 2 1 3 yes 66 3 2 1 3 yes 67 1 3 2 1 yes 68 1 2 3 1 yes 69 2 2 1 3 yes 70 1 1 3 2 yes 71 1 1 2 3 yes 72 1 2 3 1 yes 73 3 3 1 2 yes 74 1 1 2 3 yes 75 3 3 2 1 yes 76 3 3 2 1 yes 77 1 2 3 1 yes 78 2 2 3 1 yes 79 3 2 1 3 yes 80 1 3 2 1 yes 81 2 3 1 2 yes 82 3 3 2 1 yes 83 1 1 2 3 yes 84 1 3 2 1 yes 85 1 2 3 1 yes 86 2 3 1 2 yes 87 1 2 3 1 yes 88 3 1 2 3 yes 89 3 2 1 3 yes 90 2 1 3 2 yes 91 1 2 3 1 yes 92 3 1 2 3 yes 93 3 2 1 3 yes 94 2 1 3 2 yes 95 1 2 3 1 yes 96 3 3 2 1 yes 97 2 2 3 1 yes 98 2 3 1 2 yes 99 2 1 3 2 yes 100 2 2 1 3 yes 44 wins if stay with the first choice 56 wins if switch to the second choice Win ratio of switch over stay: 1.3 |
Student files
//Assignment No:2-Monty Hall Problem //Instructor Ron mak //Niraj Dharamshi-SJSU_ID 012551266 //Date Due 9th Feb 2018 #include <iostream> #include <fstream> #include<string> #include<iomanip> using namespace std; typedef int Door; const int SIMULATION_COUNT = 100; //Number of simulation //Function to generate random door numbers behind which car is present Door hideCar (int count_simulate) { srand (count_simulate + 2); // Initializing srand() function with the seed. int x = 0; x = rand () % 3 + 1; //expression will generate random numbers in the range{1,3} i.e. 1,2,3. return x; //return generated random number }; //Function to generate First choice of the door number of the player in the game Door makeFirstChoice (int count_simulate) { srand (count_simulate + 222); int x = 0; x = rand () % 3 + 1; return x; }; //Function to generate Monty's Choice of Door number which he opens Door openDoor (int count_simulate) { srand (count_simulate + 222); int x = 0; int car = 0; int i = 0; car = hideCar (count_simulate); //door behind which car is present int firstChoice = 0; firstChoice = makeFirstChoice (count_simulate); //door which is choosen by player //Checks that Monty does not opens door where car is present or player has chosen do { x = rand () % 3 + 1; } while (x == car || x == firstChoice); return x; }; //Function to generate door number as second choice of the player in the game Door makeSecondChoice (int count_simulate) { srand (count_simulate + 117); int x = 0; int car = 0; int z = 0; car = hideCar (count_simulate); //door behind which car is present int firstChoice = 0; firstChoice = makeFirstChoice (count_simulate); //First choice int opened_door = 0; opened_door = openDoor (count_simulate); //Opened Door do //Checking if the second choice is not opened door or first chosen door { x = rand () % 3 + 1; } while ((x == firstChoice) || (x == opened_door)); return x; }; //Function to simulate all the possibilities(combinations) as capped by defined iterations i.e. 100 here void simulate () { int car; float win1, win2 = 0.0; int first_choice; int opened_door; int second_choice; string win_1; string win_2; int i = 0; for (int i = 1; i <= SIMULATION_COUNT; i++) { car = hideCar (i); //Door behind which car is present first_choice = makeFirstChoice (i); //First Choice of the Player opened_door = openDoor (i); //Opened Door second_choice = makeSecondChoice (i); //Second choice of the player if (car == first_choice) //if car is won by the player by his first choice,counter is incremented { win_1 = "Yes"; win1++; } else { win_1 = ""; } if (car == second_choice) //if car is won by the player when he switches his choice,other counter is incremented { win_2 = "Yes"; win2++; } else { win_2 = ""; } //Printing the one row of simulation if (i < 10) { cout << i << " " << car << " " << first_choice << " " << opened_door << " " << second_choice << " " << win_1 << " " << win_2 << " " << endl; } else { if (i < 100) { cout << i << " " << car << " " << first_choice << " " << opened_door << " " << second_choice << " " << win_1 << " " << win_2 << " " << endl; } else { cout << i << " " << car << " " << first_choice << " " << opened_door << " " << second_choice << " " << win_1 << " " << win_2 << " " << endl; } } } cout << endl; cout << endl; float ratio = 0.0; ratio = win2 / win1; //ratio of wins by second choice to first choice cout << win1 << " wins if player stays with his first choice" << endl; cout << win2 << " wins if player switches his choice" << endl; cout << endl; cout <<setprecision(3); cout << "Ratio of wins by second choice to first choice i.e. is " << ratio << endl; }; int main () { //Header of the simulation columns cout << "Sr No " << "Car here " << "First Choice " << "Monty_Opens " << "Second Choice " << "Win one " << "Win Two " << endl; // Run the simulations. simulate (); return 0; }
Score
0/1


Day three after password change. Only typing the old password about half the time. Stupid muscle memory...
11/16/2009, 10:27:25 AM
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Day three after password change. Only typing the old password about half the time.


|
SAILAPIGuide
1_10_00_06
|
Internal to Button module.Members should not be accessed by the application. More...
#include <button.h>
Data Fields | |
| timer_t | timer |
| Button_StateVariables | buttonStateVariables |
| Button_EventMask | buttonEventMask |
| Button_CallBack | buttonCallBack |
| struct timespec | debounceDuration |
| struct timespec | longPressDuration |
| struct timespec | doublePressDetectiontimeout |
| Button_Pull | buttonPull |
Internal to Button module.Members should not be accessed by the application.
| timer_t Button_Object::timer |
timer structure to be used for creating timer.
Referenced by Button_close().
| Button_StateVariables Button_Object::buttonStateVariables |
state variables for handling the debounce state machine.
Referenced by Button_getLastPressedDuration().
| Button_EventMask Button_Object::buttonEventMask |
Event subscription mask for the button.
| Button_CallBack Button_Object::buttonCallBack |
Callback function for the button.
Referenced by Button_setCallBack().
| struct timespec Button_Object::debounceDuration |
Debounce duration for the button in milliseconds(ms).
| struct timespec Button_Object::longPressDuration |
Long press duration is milliseconds(ms).
| struct timespec Button_Object::doublePressDetectiontimeout |
double press detection timeout is milliseconds(ms).
| Button_Pull Button_Object::buttonPull |
Button pull(stored after reading from GPIO module).


This cannot be undone! You can always upload another avatar to replace your current one. {% endtrans %} {{ _('Cancel') }}


(Basic) Photo Editor
This screen allows to apply multiple effects on top of each other. A set of categories are displayed on the menu at the bottom of the screen,
which will take you to the specific functions available within those categories. Each category will then display a menu of available effects/functions that you can apply.
The functions are broken up into categories like this because otherwise there would just be too many functions in one place and it would be (even more) confusing.
Changing Parameters
Once you select a function, the set of adjustable parameters will be shown and you can change them and see the effects.
At theis time, there are 3 types of parameters that are shown:
- Scalar parameters (i.e. numbers)
These are displayed as a slider that you can move and the effect is applied to the image shown.
- Colour parameters
Colour parameters are shown as a hue slider. Move the slide around to select a color and it will be applied - what it does depends on
which feature you are applying and which parameter you are changing. Note that the slider button will change to the color selected so it's a litle easier to see.
- Position parameters
Position parameters define things like the centre of a vingnette. To change such a parameter, touch the 'pointing hand' symbol next to the parameter name, then touch the screen where you want the parametr to be set. You can move your finger around to see the effect of changing the parameter, but once you lift up your finger then that parameter is no longer active and you have to touch the hand icon to change it again. It is done this way so that the touch gestures for setting a position will not be confused with other gestures (e.g. for navigation).
(Not) Saving Effects
To 'save' an effect, touch the check mark in the top left corner of the parameters window. Saving in this case means that the filter and its parameters will be kept active and you can then apply other filters. If you don't want to keep the effct then either click the cross icon in the top right of the window, or just navigate to another effect. To undo a saved effect, click on the menu icon in the top right of the screen and choose undo.
Comparing Effect to the Input
Sometimes you may want to compare the image with effects applied to the previous image (with any previously saved filters applied) or the original, unedited image.
- Comparing to previous image
Touch the split screen icon, next to the check mark icon.
This will put the display into split screen mode with all filters applied on the left, and all filters except the currently selected filter on the right, i.e. so that you can see the effect of this filter compared to all of the others already applied.
To move the position of the split screen, touch the displayed image and drag your finger around, and the split will follow your finger. Ooh, isn't this exciting!
To go back to full screen mode, click on the full screen icon, which has now replaced the split screen icon next to the check mark.
Note: Do not do this with Style Transfer Effcts. These take a while to run (1-2 seconds each time) so it's really annoying.
I may actually (eventually) explicitly disable it for slower effects.
- Comparing to Original
To see the original, unedited, image touch the 'crossed out eye' icon next to the cross icon on the right of the parameter window.
This will then show the original image without any effects applied at all.
To go back to the filtered image, click the eye icon, which has now replaced the 'crossed out eye' icon.
Navigating
You can either navigate by using the selection icons at the bottom of the screen, or you can just swipe left or right to go to the previous or next effect, respectively.
Note that if you navigate to a new effect, the previous effect is discarded unless you saved it. So, if you are wondering why an effect didn't stay, you probably didn't touch the save (check) icon before changing effects.
Saving the Edited Image
If you want to save an edited image, touch the menu icon at the top right of the screen and select the save icon. Note that only the 'saved' effects will be applied to the saved image, so remember to save the last filter if you want that applied.
Sorry, more info will be added when Phil gets his lazy butt moving...


Data analysis in Enzo can be complicated. There are excellent premade packages available for doing Enzo data analysis (see the appropriate Section in the Enzo manual). However, it is likely that your data analysis needs will grow beyond these tools.
Enzo reads in initial conditions files and outputs simulation data using the HDF 5 structured data format (created and maintained by the NCSA HDF group). Though this format takes a bit more effort to code than pure C/C++ binary output, we find that the advantages are worth it. Unlike raw binary, HDF 5 is completely machine-portable and the HDF 5 library takes care of error checking. There are many useful standalone utilities included in the HDF 5 package that allow a user to examine the contents and structure of a dataset. In addition, there are several visualization and data analysis packages that are HDF 5-compatible. See the page on Data Vizualization for more information about this. The NCSA HDF group has an excellent tutorial on working with HDF 5.
Note that as of the February 2004 code release, Enzo still supports the HDF 4 data format. We strongly suggest that new users completely avoid this and use the HDF 5 version instead. Enzo's parallel IO only works with HDF 5, and subsequent releases of Enzo will not have any legacy support for HDF 4 at all.
Enzo outputs each individual adaptive mesh block as its own grid file. Each of these files is completely self-contained, and has information about all of the grid cells that are within that volume of space. Information on the size and spatial location of a given grid file can be obtained from the hierarchy file, which has the file extension ".hierarchy". This ascii file has a listing for each grid that looks something like this:
Grid = 26 GridRank = 3 GridDimension = 34 22 28 GridStartIndex = 3 3 3 GridEndIndex = 30 18 24 GridLeftEdge = 0.5 0.28125 0.078125 GridRightEdge = 0.71875 0.40625 0.25 Time =<PHONE_NUMBER>1467 SubgridsAreStatic = 0 NumberOfBaryonFields = 5 FieldType = 0 1 4 5 6 BaryonFileName = RedshiftOutput0011.grid0026 CourantSafetyNumber = 0.600000 PPMFlatteningParameter = 0 PPMDiffusionParameter = 0 PPMSteepeningParameter = 0 NumberOfParticles = 804 ParticleFileName = RedshiftOutput0011.grid0026 GravityBoundaryType = 2 Pointer: Grid[26]->NextGridThisLevel = 27
GridRank gives the dimensionality of the grid (this one is 3D), GridDimension gives the grid size in grid cells, including ghost zones. GridStartIndex and GridEndIndex give the starting and ending indices of the non-ghost zone cells, respectively. The total size of the baryon datasets in each grid along dimension i is (1+ GridEndIndex[i] - GridStartIndex[i]). GridLeftEdge and GridRightEdge give the physical edges of the grids (without ghost zones) in each dimension. NumberOfParticles gives the number of dark matter particles (and/or star particles, for simulations containing star particles) in a given grid. Note that when there are multiple grids covering a given region of space at various levels of resolution, particles are stored in the most highly refined grid. BaryonFileName is the name of the actual grid file, and should be the same as ParticleFileName. Time is the simulation time, and should be the same as InitialTime in the parameter file for the same data dump. The other parameters for each entry are more advanced and probably not relevant for simple data analysis.
Possibly the greatest source of potential confusion in Enzo's datasets is the overlap of grid cells. In a simulation, when a given grid is further refined, the coarse cells which have not been refined are still kept. The solution to the hydro and gravity equations are still calculated on that level, but are updated with information from more highly refined levels. What this is means is that a volume of space which has been refined beyond the root grid is covered by multiple grid patches at different levels of resolution. Typically, when doing analysis you only want the most highly refined information for a given region of space (or the most highly refined up to a certain level) so that you don't double-count (or worse) the gas in a given cell. Look at this example analysis code
Yet another significant source of confusion is the units that Enzo uses. When doing a cosmology simulation, the code uses a set of units that make most quantities on the order of unity (in principle). The Enzo manual section on the code output format explains how to convert code units to cgs units. However, there are some subtleties:
Density fields: All density fields are in the units described in the amr guide except electron density. Electron density is only output when MultiSpecies is turned on, and in order to convert the electron density to cgs it must be multiplied by the code density conversion factor and then (m_e/m_p), where m_e and m_p are the electron and proton rest masses (making electron density units different from the other fields by a factor of m_e/m_p). The reason this is done is so that in the code the electron density can be computed directly from the abundances of the ionized species.
Energy fields: There are two possible energy fields that appear in the code - Gas energy and total energy. Both are in units of specific energy, ie, energy per unit mass. When Zeus hydro is being used (HydroMethod = 2, there should be only one energy field - "total energy". This is a misnomer - the Zeus hydro method only follows the specific internal (ie, thermal) energy of the gas explicitly. When the total energy is needed, it is calculated from the velocities. When PPM is used (HydroMethod = 0) the number of energy fields depends on whether or not DualEnergyFormalism is turned on or off. If it is ON (1), there is a "gas energy" field and a "total energy" field, where "gas energy" is the specific internal energy and "total energy" is "gas energy" plus the specific kinetic energy of the gas in that cell. If DualEnergyFormalism is OFF (0), there should only be "total energy", which is kinetic+internal specific energies. Confused yet?
Particle mass field: Particle "masses" are actually stored as densities. This is to facilitate calculation of the gravitational potential. The net result of this is that, in order to calculate the stored particle "mass" to a physical mass, you must first multiply by the volume of a cell on the grid that the particle is stored in, and then convert to CGS. Grid cells are cubic, so pick your favorite axis and get the length of one grid cell in code units, which is equal to (GridRightEdge-GridLeftEdge) / (1+GridEndIndex-GridStartIndex). Don't forget to convert both the volume and density to CGS units!
Previous - Data Handling Issues
Next - Data Visualization


---
title: "Places - Favorites"
date: 2020-02-07
lesson: 67
---
{% set html %}
Explore cool, quirky places in your own backyard.
Loading...
{% endset %}
{% set js %}
{% endset %}
{{ html | safe }}
{% highlight "html" %} {{ html | safe }} {{ js | safe }} {% endhighlight %}
{{ js | safe }}


Inhibition of the Penicillium corylophilum CBMF1 growth by the thyme, clove, rosemary, and tea tree essential oils.
Figure 6


| TAG# | DATE | PROCESSED BY | Basic Records | Detailed Records | Command |
|---|---|---|---|---|---|
| {{record.tagNumber}} | {{record.dueDate}} | {{record.processedBy}} | {{record.basicRecords ? record.basicRecords.length : 0 }} | {{record.detailedRecords ? record.detailedRecords.length : 0 }} |
|
| TAG# | DATE | PROCESSED BY | Basic Records | Detailed Records | Command |
|---|---|---|---|---|---|
| {{record.tagNumber}} | {{record.dueDate}} | {{record.processedBy}} | {{record.basicCount }} | {{record.detailedCount }} |
|
Are you sure you want to delete this record?
Tag Number: {{recordToDelete.tagNumber}}


The default post-processor which adds some help text to certain predefined metric families.
The default preprocessor makes a number of modifications to make querying some Kamon-generated metrics nicer.
The default preprocessor makes a number of modifications to make querying some Kamon-generated metrics nicer.
In particular, it makes the following changes:
1. Adds an actor_name
label to Akka actor metrics
2. Adds a dispatcher_name
label to Akka dispatcher metrics
3. By default, both types of Akka dispatchers are grouped into the same category and are differentiated by a tag.
This is potentially confusing as they both have active-threads
instruments with slightly different semantics.
This preprocessor splits them into two different metric families by modifying the category name.
Contains all of the information from an entity snapshot from Kamon.
Contains all of the information from an entity snapshot from Kamon.
the category name from Kamon
the metric name from Kamon
all of the tags from Kamon
the snapshot value of the entity from Kamon
Once a sequence of metric families has been generated by the snapshot converter, each family is passed through a postprocessor that can perform last-minute changes to the metrics before they are serialised.
Allows preprocessing of metrics before they are sorted by category and converted to kamon-prometheus types.
Maps metrics from Kamon to a structure suitable for Prometheus.
Maps metrics from Kamon to a structure suitable for Prometheus.
Kamon tracks entities associated with one or more instruments, e.g. a counter or a gauge. In the Kamon data model, each entity is uniquely identified by a category, a name, and a set of tags (arbitrary string key-value mappings). Kamon supports four different types of instruments: counters, histograms, min-max counters, and gauges. This differs from Prometheus' data model.
In Prometheus, there is no concept of a category, just metric names. Prometheus also accepts something like tags, called labels. Prometheus does support several different types: counters, gauges, histograms, and summaries. In these ways, Prometheus is similar to Kamon. However, in Prometheus, each metric can only be of one type. Additionally, metrics with different labels can have the same name (in fact, labels are used to support the more complex types).
This class exists to bridge the two different data models.
Container for various utility functions necessary for munging names from Kamon so that they are usable by Prometheus.
The default post-processor which adds some help text to certain predefined metric families. Currently, this supports
kamon-akka
’s actor and dispatcher metrics.


Unfortunately you are using an unsupported browser.
Please consider using a more up to date version such as Google Chrome
Unfortunately somewthing went wrong.
Check that the input CSV matches the expected format


|
| virtual string | ActiveError [get, set] |
| | If specified, then the component will be displayed with this value as its active error when first rendered. Defaults to undefined. Use setActiveError or unsetActiveError to change it after component creation. More...
|
| |
| virtual string | ActiveErrorsTpl [get, set] |
| | The template used to format the Array of error messages passed to setActiveErrors into a single HTML string. By default this renders each message as an item in an unordered list. More...
|
| |
| virtual string | AriaErrorText [get, set] |
| | Localized announcement text for validation errors. This text will be used by Assistive Technologies such as screen readers to alert the users when field validation fails. More...
|
| |
| virtual string | AriaHelp [get, set] |
| | Optional text description for this object. This text will be announced to Assistive Technology users when the object is focused. More...
|
| |
| virtual bool | AutoFitErrors [get, set] |
| | Whether to adjust the component's body area to make room for 'side' or 'under' error messages. Defaults to true. More...
|
| |
| virtual string | BaseBodyCls [get, set] |
| | The CSS class to be applied to the body content element. Defaults to 'x-form-item-body'. More...
|
| |
| virtual string | ClearCls [get, set] |
| | The CSS class used to to apply to the special clearing div rendered directly after each form field wrapper to provide field clearing (defaults to 'x-form-clear-left'). More...
|
| |
| virtual string | DirtyCls [get, set] |
| | The CSS class to use when the field value is dirty. More...
|
| |
| virtual string | ErrorMsgCls [get, set] |
| | The CSS class to be applied to the error message element. Defaults to 'x-form-error-msg'. More...
|
| |
| virtual string | FieldBodyCls [get, set] |
| | An extra CSS class to be applied to the body content element in addition to fieldBodyCls. Defaults to empty. More...
|
| |
| virtual string | FieldLabel [get, set] |
| | The label for the field. It gets appended with the labelSeparator, and its position and sizing is determined by the labelAlign, labelWidth, and labelPad configs. Defaults to undefined. More...
|
| |
| virtual string | FocusCls [get, set] |
| | The CSS class to use when the field receives focus (defaults to 'x-form-focus') More...
|
| |
| virtual string | FormItemCls [get, set] |
| | A CSS class to be applied to the outermost element to denote that it is participating in the form field layout. Defaults to 'x-form-item'. More...
|
| |
| virtual bool | HideEmptyLabel [get, set] |
| | When set to true, the label element (fieldLabel and labelSeparator) will be automatically hidden if the fieldLabel is empty. More...
|
| |
| virtual bool | HideLabel [get, set] |
| | Set to true to completely hide the label element (fieldLabel and labelSeparator). Defaults to false. More...
|
| |
| virtual string | InvalidCls [get, set] |
| | The CSS class to use when marking the component invalid (defaults to 'x-form-invalid') More...
|
| |
| virtual string | InvalidText [get, set] |
| | The error text to use when marking a field invalid and no message is provided (defaults to 'The value in this field is invalid'). More...
|
| |
| virtual LabelAlign | LabelAlign [get, set] |
| | Controls the position and alignment of the fieldLabel. More...
|
| |
| virtual string | LabelCls [get, set] |
| | The CSS class to be applied to the label element. More...
|
| |
| virtual int | LabelPad [get, set] |
| | The amount of space in pixels between the fieldLabel and the input field. Defaults to 5. More...
|
| |
| virtual string | LabelSeparator [get, set] |
| | Character(s) to be inserted at the end of the label text. More...
|
| |
| virtual string | LabelStyle [get, set] |
| | A CSS style specification string to apply directly to this field's label. Defaults to undefined. More...
|
| |
| virtual int | LabelWidth [get, set] |
| | The width of the fieldLabel in pixels. Only applicable if the labelAlign is set to "left" or "right". Defaults to 100. More...
|
| |
| virtual MessageTarget | MsgTarget [get, set] |
| | The location where the error message text should display. More...
|
| |
| virtual string | MsgTargetElement [get, set] |
| | Add the error message directly to the innerHTML of the specified element. More...
|
| |
| virtual bool | PreventMark [get, set] |
| | true to disable displaying any error message set on this object. Defaults to false. More...
|
| |
| virtual bool | ReadOnly [get, set] |
| | true to mark the field as readOnly in HTML (defaults to false). More...
|
| |
| virtual string | ReadOnlyCls [get, set] |
| | The CSS class applied to the component's main element when it is readOnly. More...
|
| |
| virtual bool | SubmitValue [get, set] |
| | Setting this to false will prevent the field from being submitted even when it is not disabled. Defaults to true. More...
|
| |
| virtual bool | PreserveIndicatorIcon [get, set] |
| | Preserve indicator icon place. Defaults to false More...
|
| |
| virtual bool | AllowBlank [get, set] |
| | False to validate that the value length > 0 (defaults to true). More...
|
| |
| virtual string | BlankText [get, set] |
| | Error text to display if the allow blank validation fails (defaults to 'This field is required'). More...
|
| |
| virtual bool | DisableKeyFilter [get, set] |
| | True to disable input keystroke filtering (defaults to false). More...
|
| |
| virtual string | EmptyCls [get, set] |
| | The CSS class to apply to an empty field to style the emptyText (defaults to 'x-form-empty-field'). This class is automatically added and removed as needed depending on the current field value. More...
|
| |
| virtual string | EmptyText [get, set] |
| | The default text to display in an empty field (defaults to null). More...
|
| |
| virtual bool | EnableKeyEvents [get, set] |
| | True to enable the proxying of key events for the HTML input field (defaults to false) More...
|
| |
| virtual bool | EnforceMaxLength [get, set] |
| | True to set the maxLength property on the underlying input field. Defaults to false More...
|
| |
| virtual bool | Grow [get, set] |
| | True if this field should automatically grow and shrink to its content (defaults to false). More...
|
| |
| virtual string | GrowAppend [get, set] |
| | A string that will be appended to the field's current value for the purposes of calculating the target field size. Only used when the grow config is true. Defaults to a single capital "W" (the widest character in common fonts) to leave enough space for the next typed character and avoid the field value shifting before the width is adjusted. More...
|
| |
| virtual int | GrowMax [get, set] |
| | The maximum width to allow when grow = true (defaults to 800). More...
|
| |
| virtual int | GrowMin [get, set] |
| | The minimum width to allow when grow = true (defaults to 30). More...
|
| |
| virtual string | MaskRe [get, set] |
| | An input mask regular expression that will be used to filter keystrokes (character being typed) that do not match. Note: It dose not filter characters already in the input. More...
|
| |
| virtual int | MaxLength [get, set] |
| | Maximum input field length allowed by validation (defaults to Number.MAX_VALUE). This behavior is intended to provide instant feedback to the user by improving usability to allow pasting and editing or overtyping and back tracking. To restrict the maximum number of characters that can be entered into the field use the enforceMaxLength option. More...
|
| |
| virtual string | MaxLengthText [get, set] |
| | Error text to display if the maximum length validation fails (defaults to 'The maximum length for this field is {maxLength}'). More...
|
| |
| virtual int | MinLength [get, set] |
| | Minimum input field length required (defaults to 0). More...
|
| |
| virtual string | MinLengthText [get, set] |
| | Error text to display if the minimum length validation fails (defaults to 'The minimum length for this field is {minLength}'). More...
|
| |
| virtual string | Regex [get, set] |
| | A JavaScript RegExp object to be tested against the field value during validation (defaults to undefined). If the test fails, the field will be marked invalid using regexText. More...
|
| |
| virtual string | RegexText [get, set] |
| | The error text to display if regex is used and the test fails during validation (defaults to ''). More...
|
| |
| virtual bool | SelectOnFocus [get, set] |
| | True to automatically select any existing field text when the field receives input focus (defaults to false). More...
|
| |
| virtual int | Size [get, set] |
| | An initial value for the 'size' attribute on the text input element. This is only used if the field has no configured width and is not given a width by its container's layout. Defaults to 20. More...
|
| |
| virtual string | StripCharsRe [get, set] |
| | A JavaScript RegExp object used to strip unwanted content from the value during input. If stripCharsRe is specified, every character sequence matching stripCharsRe will be removed. More...
|
| |
| JFunction | Validator [get] |
| | A custom validation function to be called during field validation (getErrors) (defaults to undefined). If specified, this function will be called first, allowing the developer to override the default validation process. More...
|
| |
| virtual ValidationType | StandardVtype [get, set] |
| | A validation type name as defined in Ext.form.VTypes (defaults to null). More...
|
| |
| virtual string | Vtype [get, set] |
| | A validation type name as defined in Ext.form.VTypes (defaults to null). More...
|
| |
| virtual string | VtypeText [get, set] |
| | A custom error message to display in place of the default message provided for the vtype currently set for this field (defaults to ''). Only applies if vtype is set, else ignored. More...
|
| |


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“It was midnight of the new year, and an aged man stood thoughtfully at the window. He gazed with a long, despairing look, upon the fixed, eternal, and glorious heaven, and down upon the silent, still, and snow-white earth, whereon was none so joyless, so sleepless as he. For his grave stood open near him; it was covered only with the snows of age, not decked with the green of youth; and he brought with him, from a long and rich life, nothing save errors, crimes, and sickness—a wasted body, a desolate soul, a breast filled with poison, and an old age heavy with repentance and sorrow.” — John Mather Austin, Golden Steps To Respectability, Usefulness And Happiness


{%extends 'base.html'%} {%load static%} {%block title%}Profile{%endblock title%} {%block link%} {%endblock link%} {%block content%}
Email ID: |
{{user}} |
Date Joined: |
{{user.date_joined}} |
Devices Registered: |
{{total}} |
| Serial No | Device Name | URL |
|---|---|---|
| {{forloop.counter}} | {{i.name}} | Click to View |


{{items.about.title}}
{{items.about.schooling.associate}}
{{items.about.schooling.bachelor}}
{{items.about.blurb}}
{{client.client}}
{{client.blurb}}
{{client.tech}}


class ArchiveLoader: ddl.DynamicLibraryLoader.DynamicLibraryLoader;
An implementation of the abstract class DynamicLibraryLoader for
use with archive files in the Ar format.
In general, archive files can hold all types of files, but for use
in DDL, only archives of ELF object files and COFF library files
are handled.
bool canLoadLibrary(FileBuffer file
);
Returns:
$B(true) if the file
can be loaded by this loader,
$B(false) if it cannot.


Charley Baker and I have decided on some changes in how we will be leading the Watir project. For many years, we have shared this responsibility and have shared the “Lead Developer” title. At my request, Charley has agreed to take over as Lead Developer. As such he will be responsible for the day-to-day technical decisions and managing the various contributions. He has actually already taken on most of the responsibility so this is really a reflection of reality.
As Lead Developer, he will make sure we are responding appropriately to Jira tickets and Github pull requests. As the project has had more users, more releases and more contributors these responsibilities have only grown. I know that Charley will welcome help with this. If you have the time to review new Jira tickets or pull requests, we would love it if you would comment with your opinions or observations.
I plan to continue to contribute as a developer to the project. For example, I need to finish my work on adding the option to use zero-indexing.
This change will also allow me to continue to comment on contributions but without my comments being interpreted as final. For example, I might complain that a contribution lacks unit tests, but Charley may decide (as I have decided before) that this is a risk that we can afford to take in a particular case. Indeed, my hope is to write more about the principles that have defined Watir.
But mostly, I am handing over the lead developer responsibilities to Charley so that I can focus on fund-raising.
I want to get non-profit status for the Watir project, lead fund-raising campaigns and use Convio software to collect donations. This will be a new role for me, but one which I expect to get a lot of help with from my colleagues at Convio, many of whom are experts in this kind of thing.
I will say more about that in a later post. By taking on the lead developer responsibilities, Charley is giving me a chance to lead the Watir project in this new way.


---
menu: projects
---
I am (or have been) involved in the following open-source projects:
-
ALeSiA
- A tool for automated performance experiment planning and incremental algorithm selection (Scala).
-
SESSL
- A domain-specific language for simulation experiments (Scala).
-
JAMES II
- A Java-based Framework for Modeling & Simulation.
-
P3J
- A Java-based tool for probabilistic population projections, built on top of JAMES II.


Symbols: Special symbols
Preface
Basics: Functional Programming in Coq
- Introduction
- Enumerated Types
- Proof by Simplification
- Proof by Rewriting
- Proof by Case Analysis
- More Exercises
- Optional Material
Induction: Proof by Induction
Lists: Working with Structured Data
Poly: Polymorphism and Higher-Order Functions
MoreCoq: More About Coq
- The apply Tactic
- The apply ... with ... Tactic
- The inversion tactic
- Using Tactics on Hypotheses
- Varying the Induction Hypothesis
- Using destruct on Compound Expressions
- Review
- Additional Exercises
Logic: Logic in Coq
- Propositions
- Proofs and Evidence
- Conjunction (Logical "and")
- Iff
- Disjunction (Logical "or")
- Falsehood
- Negation
Prop: Propositions and Evidence
- Inductively Defined Propositions
- Additional Exercises
- Relations
- Programming with Propositions Revisited
MoreLogic
ProofObjects: Working with Explicit Evidence in Coq
MoreInd: More on Induction
Review1: Review Session for First Midterm
- General Notes
- Expressions and Their Types
- Inductive Definitions
- Tactics
- Proof Objects
- Functional Programming
- Judging Propositions
- More Type Checking
SfLib: Software Foundations Library
- From the Coq Standard Library
- From Basics.v
- From Props.v
- From Logic.v
- From Later Files
- Some useful tactics
Imp: Simple Imperative Programs
- Arithmetic and Boolean Expressions
- Coq Automation
- Evaluation as a Relation
- Expressions With Variables
- Commands
- Evaluation
- Reasoning About Imp Programs
- Additional Exercises
ImpParser: Lexing and Parsing in Coq
ImpCEvalFun: Evaluation Function for Imp
Extraction: Extracting ML from Coq
Equiv: Program Equivalence
- Behavioral Equivalence
- Properties of Behavioral Equivalence
- Program Transformations
- Proving That Programs Are Not Equivalent
- Extended exercise: Non-deterministic Imp
- Doing Without Extensionality (Optional)
- Additional Exercises
Hoare: Hoare Logic, Part I
Hoare2: Hoare Logic, Part II
- Decorated Programs
- Finding Loop Invariants
- Weakest Preconditions (Advanced)
- Formal Decorated Programs (Advanced)
Smallstep: Small-step Operational Semantics
- A Toy Language
- Relations
- Multi-Step Reduction
- Small-Step Imp
- Concurrent Imp
- A Small-Step Stack Machine
Review2: Review Session for Second Midterm
Auto: More Automation
Types: Type Systems
Stlc: The Simply Typed Lambda-Calculus
StlcProp: Properties of STLC
MoreStlc: More on the Simply Typed Lambda-Calculus
Sub: Subtyping
This page has been generated by coqdoc


That's My Jam!
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- Give 100% O2, evaluate ventilation, stop N2O and volatiles
- Stop local anesthetic
- What was given? Drug, dose, site? Does this = a crisis or not?
- If crisis, request intralipid
-
Bolus Intralipid 20% 1.5 mL/kg IV over 1 min.
Bolus Intralipid 20% mL (1.5 mL/kg) IV over 1 minute
- Further dosing
- Ensure adequate IV access, monitoring of continuous ECG, BP, and SaO2
- Avoid propofol, vasopressin, calcium channel blockers and beta blockers
- To suppress seizures: give midazolam 0.05-0.1 mg/kg IV
- To suppress seizures: give midazolam
mg (0.05-0.1 mg/kg) IV
- To treat hypotension: give Epinephrine 1 MICROgram/kg IV/IO, as needed, may need infusion 0.02-0.2 MICROgrams/kg/min
- To treat hypotension: give Epinephrine MICROgrams (1 MICROgrams/kg) IV/IO, as needed, may need infusion 0.02-0.2 MICROgrams/kg/min
- To treat acidosis: Draw serial ABGs, consider a-line
- HYPERKALEMIA
- Monitor for recurrence for 4-6 hours following the event
- Consider DDx


It's economical, it's fun, it's delicious. BUT if baking is not for you, that's okay! Thankfully, there are people out there like me! People who:
I've found this article particularly helpful for starting out.
The writer is enjoyable, true. But the website just.. pops. Granted that could be all the pretty pictures of weed. However I do find it a bit cluttered. For example: the ability to share the article is great, and essential for promotion. But does it need to be both at the end of the article (when scrolled to) and on the left side of the page (the whole time)? It seems a little redundant and pushy.


I am a CS senior graduating in Fall 2020 with an interest in Cyber security. I use to work for CCHP as an accounting administration clerk in SF.


#include "celix_types.h"
#include "celix_errno.h"
#include "celix_threads.h"
#include "celix_dm_info.h"
Go to the source code of this file.
|
| celix_dm_service_dependency_t * | celix_dmServiceDependency_create (void) |
| |
| void | celix_dmServiceDependency_destroy (celix_dm_service_dependency_t *dep) |
| |
| celix_status_t | celix_dmServiceDependency_setRequired (celix_dm_service_dependency_t *dependency, bool required) |
| |
| celix_status_t | celix_dmServiceDependency_setAddCLanguageFilter (celix_dm_service_dependency_t *dependency, bool addCLangFilter) |
| |
| celix_status_t | celix_dmServiceDependency_setStrategy (celix_dm_service_dependency_t *dependency, celix_dm_service_dependency_strategy_t strategy) |
| |
| celix_dm_service_dependency_strategy_t | celix_dmServiceDependency_getStrategy (celix_dm_service_dependency_t *dependency) |
| |
| celix_status_t | celix_dmServiceDependency_setService (celix_dm_service_dependency_t *dependency, const char *serviceName, const char *serviceVersionRange, const char *filter) |
| |
| const char * | celix_dmServiceDependency_getFilter (celix_dm_service_dependency_t *dependency) |
| |
| celix_status_t | celix_dmServiceDependency_setCallback (celix_dm_service_dependency_t *dependency, celix_dm_service_update_fp set) |
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| celix_status_t | celix_dmServiceDependency_setCallbackWithProperties (celix_dm_service_dependency_t *dependency, celix_dm_service_update_with_props_fp set) |
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| celix_status_t | celix_dmServiceDependency_setCallbacksWithOptions (celix_dm_service_dependency_t *dependency, const celix_dm_service_dependency_callback_options_t *opts) |
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| celix_status_t | celix_dmServiceDependency_setCallbackHandle (celix_dm_service_dependency_t *dependency, void *handle) |
| |
| dm_service_dependency_info_t * | celix_dmServiceDependency_createInfo (celix_dm_service_dependency_t *dep) |
| |
| void | celix_dmServiceDependency_destroyInfo (celix_dm_service_dependency_t *dep, dm_service_dependency_info_t *info) |
| |
| #define CELIX_EMPTY_DM_SERVICE_DEPENDENCY_CALLBACK_OPTIONS |
Value:{ .set = NULL, \
.add = NULL, \
.remove = NULL, \
.swap = NULL, \
.setWithProps = NULL, \
.addWithProps = NULL, \
.removeWithProps = NULL, \
.swapWithProps = NULL }
| typedef int(* celix_dm_service_swap_fp) (void *handle, void *oldService, void *newService) |
| typedef int(* celix_dm_service_swap_with_props_fp) (void *handle, void *oldService, void *newService, const celix_properties_t *newProps) |
| typedef int(* celix_dm_service_update_fp) (void *handle, void *service) |
| typedef int(* celix_dm_service_update_with_props_fp) (void *handle, void *service, const celix_properties_t *props) |
| Enumerator |
|---|
| DM_SERVICE_DEPENDENCY_STRATEGY_LOCKING |
|
| DM_SERVICE_DEPENDENCY_STRATEGY_SUSPEND |
|
| celix_dm_service_dependency_t* celix_dmServiceDependency_create |
( |
void |
| ) |
|
Create a service dependency. Caller has ownership.
Creates a service dependency info. The service dependency info struct contains information about the service dependency. The caller is the owner
| void celix_dmServiceDependency_destroy |
( |
celix_dm_service_dependency_t * |
dep | ) |
|
Destroys a service dependency. Caller has ownership.
Destroy a provided service dependency info struct.
| const char* celix_dmServiceDependency_getFilter |
( |
celix_dm_service_dependency_t * |
dependency | ) |
|
Returns the service dependency filter.
Return the service dependency update strategy.
| celix_status_t celix_dmServiceDependency_setAddCLanguageFilter |
( |
celix_dm_service_dependency_t * |
dependency, |
|
|
bool |
addCLangFilter |
|
) |
| |
Specify if the service dependency should add a C language filter for this dependency if no "service.lang" part is found the in the provided filter. Default is false
| celix_status_t celix_dmServiceDependency_setCallback |
( |
celix_dm_service_dependency_t * |
dependency, |
|
|
celix_dm_service_update_fp |
set |
|
) |
| |
Set the set callbacks when services specified by the service dependency The first argument of the callbacks will be the component implement (
- See also
- component_getImplementation) The second the argument a pointer to an instance of a service struct of the specified service dependency.
| celix_status_t celix_dmServiceDependency_setCallbackHandle |
( |
celix_dm_service_dependency_t * |
dependency, |
|
|
void * |
handle |
|
) |
| |
Set the callback handle to be used in the callbacks. Note that this normally should not be set, because the result of component_getImplementation() is used This can be used in rare cases when the callbacks are actually interceptors. e.g. in the case of C++ support.
Set the set, add, change, remove and swap function callbacks when services specified by the service dependency are (respectively) set, added, changed, removed or swapped.
The version with the WithProps suffix will be called with as third argument the service properties.
Set the set function callbacks when services specified by the service dependency The first argument of the callbacks will be the component implement (
- See also
- component_getImplementation) The second argument of th callbacks will be a pointer to an instance of a service struct of the specified service dependency. The third argument of th callbacks will be a pointer to a service properties of the a service instance of the specified service dependency.
| celix_status_t celix_dmServiceDependency_setRequired |
( |
celix_dm_service_dependency_t * |
dependency, |
|
|
bool |
required |
|
) |
| |
Specify if the service dependency is required. default is false
| celix_status_t celix_dmServiceDependency_setService |
( |
celix_dm_service_dependency_t * |
dependency, |
|
|
const char * |
serviceName, |
|
|
const char * |
serviceVersionRange, |
|
|
const char * |
filter |
|
) |
| |
Set the service name, version range and filter.
- Parameters
-
| serviceName | The service name. Must have a value. |
| serviceVersionRange | The service version range, can be a NULL pointer. |
| filter | The (additional) filter to use (e.g. "(location=front)"). Can be a NULL pointer. |
Specify if the service dependency update strategy.
The DM_SERVICE_DEPENDENCY_STRATEGY_LOCKING strategy notifies the component in case the dependencies set changes (e.g. a dependency is added/removed): the component is responsible for protecting via locks the dependencies list and check (always under lock) if the service he's depending on is still available.
The DM_SERVICE_DEPENDENCY_STRATEGY_SUSPEND (default when no strategy is explicitly set) reliefs the programmer from dealing with service dependencies' consistency issues: in case this strategy is adopted, the component is stopped and restarted (i.e. temporarily suspended) upon service dependencies' changes.
Default strategy is DM_SERVICE_DEPENDENCY_STRATEGY_SUSPEND


There is no value in using photographs to help you interpret the landscape seen in maps unless you can identify where the areas shown in the photographs are located on the map. Finding the location of the photographs on the maps is called orienting.
In order to orient the photographs with a map you must:


class DeviseCms
Methods
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__construct(FieldHelper $FieldHelper)
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||
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field($key, $type, $humanName = null, $group = null, $category = null, $alternateTarget = null)
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Details
at line 7
public
__construct(FieldHelper $FieldHelper)
at line 12
public
field($key, $type, $humanName = null, $group = null, $category = null, $alternateTarget = null)