Back to QuestOfRealms Overview
Game Designer Overview
This is a multi-user app for designing games. A game template
is created, from which playable game instances can be cloned.
Ensure MongoDB is running:
windows: use the start-mongodb.bat file provided with QuestOfRealms
linux: ensure the mongod service is running
Launch the app (go to the QuestOfRealms directory and run "sails lift").
You should see something like this:
Connect your browser to localhost:1337.
You should see a page like this (click on the image for a bigger view):
This shows existing game templates and games.
Game templates can be created, edited and deleted, and games can be created from them.
Create and edit games templates
To create a new game template, click the "start" button in the "New Realm Template" section
and fill out the form, and click "create". In this example we'll create an 8x8
map:
This will launch the Realm Designer, with a map grid of the
specified size.
The map grid is surrounded by the various design tools.
Palette
The palette tool has tabs for the categories "Environment", "Items" and "Characters" - for setting the type of landscape in a map location, or adding items and characters to map locations that have an environment set. Each tab presents a palette of the supported options in each category, and mousing-over each palette option will display its details.
Location Properties
The Location properties tool has tabs for displaying information about a map location, or its items or characters. Mousing-over a map location will display the relevant properties. Clicking in a map location will allow it to be edited. The map location border will go red and the Location properties tool title will change to "Edit location properties". Clicking again will cancel edit mode for the current location, or clicking on another location will move straight to edit mode for the new location. When in edit mode, various properties on the Edit location properties tool will become editable.
On the Overview tab, the location name will be editable in location edit mode.
The items tab displays an icon for each item in the current location. Mousing-over each will display its properties. Clicking on an item will allow it to be edited. The item border will go red and various properties will become editable. Clicking again will cancel edit mode for the current item, or clicking on another item will move straight to edit mode for the new item.
The characters tab displays an icon for each character in the current location. Mouse-over and edit behaviour is the same as the Items tab.
Objectives
The objectives tool is used to create a set of objectives that must be completed in sequence before the game can bo completed. The first objective must be to set the start location, and all other options are disabled until this step has been completed, at which point it becomes disabled and the other options are enabled.
Existing objectives can be deleted from the main objectives tool, and new ones added by pressing the "Add Objective" button, which launches the "Add Objective" dialog.
Returning to the main screen, you can see the list of existing game templates. These can be edited, deleted, or used to create games using the buttons in the table.
Create and edit games
Press the "Create Game" button on a row in the Realm Designs table and the "Create New Game" form will be displayed.
Filling this in will clone the game template as a new game which wil be displayed on the main screen.


Experiment functions¶
Here we describe the Experiment class. This class, and its associated methods, allow accessing and storing policy parameters, logging data, and nesting experiments.
Note that the Experiment class is used in two ways in StreamingBandit:
The getaction and setreward code of an experiment are both executed within the scope of the Experiment class. Hence, here you can use self.METHOD to use the methods described below.
Within an experiment, you can instantiate a new experiment by referring to its experiment id (thus by using exp_nested = Experiment(exp_id = id1))). You can subsequently execute the getaction and setreward code of this experiment. This functionality allows nesting of multiple experiments.
-
class
core.experiment.
Experiment
(exp_id, key='notUsedForLoopBack')¶ Class that organizes experiments.
- Variables
exp_id (int) – The exp_id that is tied to the experiment and the database.
key (string) – The key that is tied to the experiment, to validate the user.
-
get_theta
(key=None, value=None, name='_theta', all_float=False)¶ Get the theta (parameters) from the database.
- Parameters
key (string) – The key with which the theta will be associated. If only a key is given, all the thetas that belong to that key will be returned. Typically a key distinguishes experiments from each other.
value (string) – The value with which the theta will be assiocated. Typically the value distinguishes the different versions within an experiment. If no value is given, all thetas belonging to the key/experiment will be returned.
name (string) – The name of the parameters. Typically theta is okay.
all_float (bool) – If all_float is True, it will try to convert every value within the theta to a float.
- Returns
A dictionary with the parameter set.
-
log_data
(value)¶ Manual logging that is used in the get_action and set_reward codes.
- Parameters
value (dict) – The value that needs to be logged. Since MongoDB is used, a dictionary is needed.
- Returns
True if executed correctly.
-
run_action_code
(context, action=None)¶ Takes get_action code from Redis and executes it.
- Parameters
context (dict) – Context is a dictionary with the context for the getAction algorithm
action (dict) – Action is pre-created such that the exec(code) function can return an action dict for this function (this is because of the behavior of Python).
- Returns
A dict of action of which the content is determined by the get_action code.
-
run_context_code
(context=None)¶ Takes get_context code from Redis and executes it.
- Parameters
context (dict) – Context is pre-created such that the exec(code) function can return an context dict for this function (this is because of the behavior of Python).
- Returns
A dict of context of which the content is determined by the get_context code.
-
run_get_reward_code
(context, action, reward=None)¶ Takes get_reward code from Redis and executes it.
- Parameters
context (dict) – The context that may be needed for the algorithm.
action (string) – The action that is needed for the algorithm. Is actually free of type, but generally a string is used. but must be specified by used algorithm.
reward (dict) – Reward is pre-created such that the exec(code) function can return an reward dict for this function (this is because of the behavior of Python).
- Returns
True if executed correctly.
-
run_reward_code
(context, action, reward)¶ Takes set_reward code from Redis and executes it.
- Parameters
context (dict) – The context that may be needed for the algorithm.
action (string) – The action that is needed for the algorithm. Is actually free of type, but generally a string is used.
reward (int) – Generally an int, in 0 or 1. Can be of other type, but must be specified by used algorithm.
- Returns
True if executed correctly.
-
set_theta
(thetas, key=None, value=None, name='_theta')¶ Set the new theta (parameters) in the database.
- Parameters
thetas (dict) – The thetas that will eb stored. Typically a dictionary or a class of base.py. The function will check if it is a class and whether it has a get_dict function. It is okay to give a class with these conditions - it will call the get_dict function and store the dictionary.
key (string) – The key with which the theta will be associated. If only a key is given, all the thetas that belong to that key will be returned. Typically a key distinguishes experiments from each other.
value (string) – The value with which the theta will be assiocated. Typically the value distinguishes the different versions within an experiment. If no value is given, all thetas belonging to the key/experiment will be returned.
name (string) – The name of the parameter set.


System Architect Picture "Causal Relation"
Parent Diagram:
Subject Property Qualifier
(OMT Object Model)


7 ANOVA
Analysis of variance (ANOVA) is something you should recognise from your quantitative skills course. This chapter will begin with a brief recap before showing you how to perform phylogenetically corrected ANOVA.
7.1 Analysis of variance
Analysis of variance asks if there are differences in the mean values between 3 or more categories. If there are only two categories (Terrestrial/Aquatic for example), then you need a t-test.
In LIFE223 you analysed the results of an experiment in which corncrake hatchlings were raised on four different supplements in addition to their normal diet.
Analysis of Variance Table
Response: WeightGain
Df Sum Sq Mean Sq F value Pr(>F)
Supplement 4 357.65 89.413 5.1281 0.002331 **
Residuals 35 610.25 17.436
---
Signif. codes: 0 '***' 0.001 '**' 0.01 '*' 0.05 '.' 0.1 ' ' 1
The one-way ANOVA shows that there was a significant effect of supplement on the weight gain of the corncrake hatchlings (F = 5.1, df = 4, 35, p < 0.01). The final step is to perform our multiple comparisons test.
Tukey multiple comparisons of means
95% family-wise confidence level
factor levels have been ordered
Fit: aov(formula = corncrake.model)
$Supplement
diff lwr upr p adj
None-Allvit 1.375 -4.627565 7.377565 0.9638453
Linseed-Allvit 4.250 -1.752565 10.252565 0.2707790
Sizefast-Allvit 4.750 -1.252565 10.752565 0.1771593
Earlybird-Allvit 8.625 2.622435 14.627565 0.0018764
Linseed-None 2.875 -3.127565 8.877565 0.6459410
Sizefast-None 3.375 -2.627565 9.377565 0.4971994
Earlybird-None 7.250 1.247435 13.252565 0.0113786
Sizefast-Linseed 0.500 -5.502565 6.502565 0.9992352
Earlybird-Linseed 4.375 -1.627565 10.377565 0.2447264
Earlybird-Sizefast 3.875 -2.127565 9.877565 0.3592201
The TukeyHSD functions shows us the pairwise comparisons between groups. We can see (for example) that Allvit was not significantly different from the control (difference = 1.375g, p = 0.96) but Earlybird was significantly better than the control group (difference = 7.25g, p = 0.01).
7.2 Phylogenetic correction
As you know, when trying to run a similar analysis on non-independent data (such as species) we will run into problems. Garland et al (1993) developed a simulation based approach to solve this problem. The phylogenetic ANOVA uses computer simulations of traits evolving the phylogenetic tree. The next section contains some example data and a phylogeny to demonstrate the method.
7.3 Example data & analysis
The data we’re using is taken from the package geiger (Harmon et al. 2008) so make sure the package is installed and loaded.
Load the data as follows. The tree and data are stored together so we’ll need to save them to separate objects called dat and phy. You probably don’t need to do this but this is more similar to what you’re likely to see when using your own data.
wingL tarsusL culmenL beakD gonysW
magnirostris 4.404200 3.038950 2.724667 2.823767 2.675983
conirostris 4.349867 2.984200 2.654400 2.513800 2.360167
difficilis 4.224067 2.898917 2.277183 2.011100 1.929983
scandens 4.261222 2.929033 2.621789 2.144700 2.036944
fortis 4.244008 2.894717 2.407025 2.362658 2.221867
fuliginosa 4.132957 2.806514 2.094971 1.941157 1.845379
We need to start by defining the categories for the data. It is likely that you will have already done this in your data frame when using your own data. If so, just make sure the groups are stored as a factor. In this case, we’ll just create some random categories to work with for the example.
An important step here (and for every phylogenetic analysis) is making sure the tree and data can be compared. To do this, we should make sure that the rownames of the data are species names and not just numbers. In this case they already are but if they aren’t for you data, you can use the following code.
The geiger package has a very useful function called name.check to allow us to check that the rownames of our data match the tip labels of our tree.
$tree_not_data
[1] "olivacea"
$data_not_tree
character(0)
We can see that olivacea is not in our data. For some analyses, mismatches like this are a problem and you will need to drop the tip from the tree. It actually doesn’t matter here because the function we will be using can drop it automatically for us. However, let’s see how it’s done. Note the use of the function drop.tip from the package ape (Paradis and Schliep 2018) which is an essential package to have for this kind of work!
Now we have overwritten the old tree with our pruned tree. Let’s check the new one matches the data.
[1] "OK"
All that’s left now is to run the analysis. First we extract the column of interest from our data and then simply use the function aov.phylo.
You should notice some similarities and differences from the way you have run ANOVA before. We are still using a formula (the part with \(\sim\)) but not in a separate lm function. We need to specify the tree we want to use (tree) and also how many simulations we want to run. There isn’t a firm rule about this but general convention is around 1000 when sampling/bootstrapping/simulations are involved.
Analysis of Variance Table
Response: dat
Df Sum-Sq Mean-Sq F-value Pr(>F) Pr(>F) given phy
group 2 0.063237 0.031619 3.0067 0.09497 0.1918
Residuals 10 0.105161 0.010516
The results table should be very familiar! The only real difference here is that you have been provided with two p-values. The first (Pr(>F)) is the p-value without accounting for phylogeny and the second (Pr(>F) given phy) is the value when we account for phylogeny. In both cases, there is no significant difference between groups.
As you can see, accounting for phylogeny usually raises the p-value. This shows us that not accounting for phylogeny increases the risk of type I errors (false positives).
7.4 Further info
For further information about the phylogenetic ANOVA, you can read the original paper by Garland et al (1993).
Bibliography
Garland, J., Theodore, Dickerman, A.W., Janis, C.M., and Jones, J.A. (1993) ‘Phylogenetic Analysis of Covariance by Computer Simulation’. Systematic Biology [online] 42 (3), 265–292. available from <https://doi.org/10.1093/sysbio/42.3.265>
Harmon, L., Weir, J., Brock, C., Glor, R., and Challenger, W. (2008) ‘GEIGER: Investigating Evolutionary Radiations’. Bioinformatics 24, 129–131
Paradis, E. and Schliep, K. (2018) ‘Ape 5.0: An Environment for Modern Phylogenetics and Evolutionary Analyses in R’. Bioinformatics 35, 526–528


2. Quickstart¶
One of the features up Cloudmesh is to easily start new virtual machines
on vairous clouds. It uses defaults for these clouds that can be chaned,
but are easily stored in a yaml file located at
~/.cloudmesh/cloudmesh4.yaml
This file is created upon first start
of the shell. You need to edit it and include some of your cloud
information.
A template for the yaml file is located at:
2.1. Manual¶
Before we start it is important to note that cloudmesh provides a quick lin to its documentation. you can reach it with
cms open doc
In case you are a developer and have installed the manual locally, you can also obtain it with
cms open doc local
2.2. Generating the Key and Certificate¶
Todo
test if the key generation works
We can encrypt and decrypt files using generated random key as follows:
First, you need to create a public-private key with a passphrase. THis
can be achieved with the cms key
command it assumes that you have
not jet created a key
cms config ssh keygen
Alternatively you can create a key as follows
ssh-keygen -t rsa -m pem
In case you need to convert your key, to a pem certificate you can do it as follows
openssl rsa -in ~/.ssh/id_rsa -out ~/.ssh/id_rsa.pem
2.3. Validate and verify the key¶
To validate the key please use the cms command
cms config check
cms config verify
2.4. Command line¶
It is easy to switch beteeen clouds with the set command. Ater the set
and specifying the cloud by name many commands will default to that
cloud. The exception is the vm list
command that lists by default
all vms on all clouds. In addition the vm refresh
command will also
work on all clouds.
cms admin mongo create # needs only be done one time
cms admin mongo start
cms set cloud=vagrant
cms vm start
cms image list
cms flavor list
cms set cloud=aws
cms vm start
cms image list
cms flavor list
cms set cloud=azure
cms vm start
cms image list
cms flavor list
cms set cloud=chameleon
cms vm start
cms image list
cms flavor list
cms set cloud=jetstream
cms vm start
cms image list
cms flavor list
cms vm refresh
cms vm list
cms admin mongo stop
In case you want a command explicitly apply to one or more clouds or one or more vms, they can be specified by name such as
cms vm list --name vm[0-100]
cms vm list --cloud aws,azure
Defaults for the cloud and the name can be specified through set such as
cms set name=vm[0-100]
cms set cloud=aws,azure
Todo
check if multiple clouds can be set and the list command works on multiple clouds. Check this also for image and flavor commands
Using the commands
cms vm list
would than add the appropriate options to the command. To reset the show to all vms set name and cloud to all
cms set name=all
cms set cloud=all
2.5. Interactive shell¶
Cloudmesh uses cmd5 for its shell implementation and thus all commands that are typed in in the terminal can also be typed in into a shell that is started with cms
cms
cms> set cloud=aws
cms> vm start
2.6. Command scripts¶
As we use cmd5 we also have access to piped and named scripts with
echo script.cms | cms
and
cms --script script.cms
2.7. Cache¶
All information about for example virtual machines are cached locally.
The cache for various information sources can be explicitly updated with
the --refresh
flag. Thus the command
Todo
check if the list –refresh is implemented for vm, flavor, imgages, for all clouds
cms vm list --refresh
cma flavor list --refresh
cma image list --refresh
would first execute a refresh while the command
cms vm list
cms flavor list
cms image list
would only read from the local cache
To change the behavior and always do a refresh you can use the command
cms set refresh=True
To switch it off you can say
cms set refresh=False
Todo
check if refresh=True this is implemented.
2.8. Using quotes¶
Warning
In case you need to use quotes in the command line you need to mask them with a bakslash.


Project Vault
My Project...
Project Name:
Project Code:
Currency:
Customer:
Type:
Manager:
Project Status:
Project Start Date:
Project Closure Date:


Dear {{name}},
We could not process your invoice at {{appName}}.
Please update your credit card in your billing settings.
Amount : ${{invoice.amount_due / 100}}
{% for invoice in invoice.lines.data %}
${{invoice.amount / 100}} {{invoice.description}}
{% endfor %}
Total : ${{invoice.total / 100}}
The {{appName}} Support Team


Biography
{{ content }} {% if person.submitted %}Bio last updated {{ person.submitted }}, submit updates.
{% else %}This bio was written by an editor, submit updates.
{% endif %}--- layout: default body_class: layout-person header-nobr content-nobr --- {% assign person = page %} {% capture submit_link %}/collect/person/?name={{person.path_name}}{% endcapture %}
Bio last updated {{ person.submitted }}, submit updates.
{% else %}This bio was written by an editor, submit updates.
{% endif %}We are collecting biographies on New Theatre {% if person.student %}members{% else %}alumni{% endif %}, if this is you please submit one here.
We don't have any show credits on record for {{ person.title | escape_once }}, if you know of any please send the editors a message.


University of Canberra Games Major (BM0047.1)
So, you're interested in making games? Good for you!
My name is Anna Tito and I'm a lecturer in games and digital at the University of Canberra (UC).
This year (2022) have launched the elective major in game design at UC. This page will break down the first couple of units for you for the full break down of the major requirements you can look at the page on the UC Website: Breadth Major in Game Design (BM0047.1)
The two first year units for this course are:
- Introduction to Games Production (11683) - Semester 1
- Introduction to Games Design (11689) - Semester 2
This page will give you the low down on these two courses and what you can expect
Introduction to Games Production
Introduction to Games Production is the first of the game design units. If you'd like some more information about the unit then read on below. Otherwise you can read the rather dry and boring official unit description on the UC Web Site.
So what's this unit about?
This unit is all about understanding how games are made. It's a practical hands-on unit where we use a tool called Unity to build some simple demos of game techniques. Each demo focuses on a different skill you need to make a game. By the end of the unit we'll get you to modify one of the demos to build a more fleshed-out unique game of your own.
I take a really wide view of what games are. Most people's initial thought about games is stereotypical - first person shooters, real-time strategy, competitive online, etc. In this unit I take a wide view of games. Everything from The Sims, Bitlife and Stardew Valley through interactive story games on to RPGs and Pokemon to platformers all fall within the remit of this unit. Some of the most creative and interesting games to have come out recently absolutely shatter gaming stereotypes.

Not at all! In fact, this whole unit assumes you know absolutely nothing about computer programming or game development. If you'd asked me this question 10 years ago, I'd probably have said yes, you need quite a lot of technical knowledge to make a game. But these days we have some really great tools that anyone can learn to use if they're enthusiastic prepared to put some effort in.
One of the best things about this unit is that it's designed to be accessible to a wide audience. I'm personally very interested in how people from any background can learn how to make creative digital works using techniques that used to be limited to computer science.
Don't worry about this unit being too hard for you - instead, let me worry about making sure you're properly supported and that you have all the materials and contact you need to do well. All you have to do is show up and engage!
And absolutely don't worry if you don't think you're the right kind of person or that you won't fit in. This unit welcomes everyone, and especially women and people from diverse backgrounds who often bring fresh new insights and creative ideas.
Will I have to write an essay or do an exam?
No, and no. No essays in this unit. We get you to do a small research assignment at the beginning of the unit (week 4), but you'll submit that as a short video.
I don't like exams as an assessment tool - they're stressful and really just test your ability to do an exam. I understand they're pretty important in some professions, but for creative professionals like game designers, it's more about your ideas and execution than your memory.
This unit is all about learning through doing. At the end of the unit you'll be able to demonstrate all you have learned by showing me what you can do. And making games is a lot more fun than writing about them or doing exams about them!
What software do you use?
We will be using Unity in this unit. It's free for non-commercial use and there are thousands of online tutorials and forums that you can go to for extra information and help. Unity is also a fully-fledged game engine that has been used to build a number of independent professional titles.
We'll also be teaching you some basic C# (pronounces, c-sharp) programming. If you have done programming before and have been put off by it, do try it again! This is a design unit, so we approach learning code a little differently to more traditional information technology courses.
Can I do this unit online?
This unit is not designed as an online unit, but given the difficulty that some people may have with attending classes on campus in the current environment, the unit will support people who can't come to class as best we can. I still strongly encourage you to attend classes if you can, as being on campus is generally a better experience that sitting at home, and game development is more fun when shared with others!
If you're going to be doing this unit online, just let me know at the beginning of semester so that I can make sure all the online people are properly supported!
Introduction to Game Design
Introduction to Games Design is the second of the game design units (though you can easily do this one first if you join mid year). If you'd like some more information about the unit then read on below. Otherwise you can read the rather dry and boring official unit description on the UC Web Site.
So what's this unit about?
This unit is about teaching you the practicalities of and theory behind game designs.
We step away from the computer for this course and look at pen and paper and board games. By stripping back the technical component we can really look at what makes the essence of a good game. With your class mates you will play games an iterate over rules, trying out a range of approaches to really look at what makes a game "fun".

Not at all! This course is about the principles of game design which can be applied to a pen and paper, board game or digital games. Your most trusty tools in this course will be a pen and paper.
Will I have to write an essay or do an exam?
There are no essays or exams in this course. You will have to write a reflective journal, this journal is about engaging with and reflecting on the theoretical material we will be covering. You will also be designing games, writing rules and doing your own reflective analysis of these games explaining the choices you have made and why.
What software do you use?
None specifically, students are allowed to use whatever tools they wish to design their games this can be as simple as pen and paper or as complex as creating a digital version of the game.
Can I do this unit online?
This unit is not designed as an online unit, the need to play games together and iterate on them limits the ability for this course to run online.
If we have enough students interested in an online version, we may be able to run an online tutorial through canvas but it is not planned that way at this point in time.
Who runs these units?
This unit is run out of the Faculty of Arts and Design and is run in Canberra by Anna Tito. I have been working in games industry both in Australia and the USA for about 9 years, I am a games engineer by trade but have worked in a range of other areas on different projects depending on team and project size.
I really like my units to be fun and engaging. I like students to feel relaxed in my classes and I am not the kind of lecturer who fails people on technicalities. I encourage my students to come and talk to me whenever they want, and to discuss problems related to the unit so we can solve them. At the end of the day, what I really want is for everyone in my unit to have a good time and learn!
Where do I sign up?
If you'd like to enrol in either of these units, you'll need a free elective slot in your degree. If you're not sure if you do, speak with your Faculty's course advisors, or go visit student central. For information on how to find these people, see myUC course advice.
Once you know you're good to go, just enrol in the unit through myUC: log in, then go to the menu in the top left corner of myUC, click course > enrolment > unit enrolment and follow the advice there. In semester 1 the unit name is "Introduction to Games Production" and the unit code is 11683, in semester 2 the unit name is "Introduction to Game Design" and the unit code is 11689.
Why does this web page look like it's from the 1990s?
I dunno, the vapourwave aesthetic just appealed, and the retro look seemed appropriate. Hope you like the parallax star field scroller!


SciViews-R is a series of packages providing a GUI API on top of R, a free (Open Source) statistical software based on the S language.
Installation
You must first install R from CRAN ("Comprehensive R Archive Network"). R can be installed on different systems (Linux, Mac OS X, Windows, ...) and binaires/installers are provided for several OSes.
To install SciViews-R from CRAN, you simply enter the following instruction at the R command line on a machine connected to the Internet:
SciViewsPackages <- c("SciViews", "svMisc", "svSocket", "svGUI", "svIDE",
"svKomodo", "svDialogs", "svSweave", "svTools", "svUnit", "svWidgets", "tcltk2")
install.packages(SciViewsPackages)
For a short description of the packages in SciViews-R, see hereunder.
Where to start...
Once the SciViews-R additional packages are installed in R, here is how you can load one of these packages; type in R:
library(svDialogs)
You have now access to the function in that package. Try for instance:
display(guiDlg("SciViews-R", "My first dialog box with SciViews-R"))
You should then look at the R online help, and browse for help and examples for the various 'svXXXX' packages:
help.start()
Here is a short description of the SciViews-R packages:
- SciViews: Main package
- svMisc: Miscellaneous functions
- svSocket: R Socket Server
- svGUI: Functions to manage GUI client
- svIDE: IDE and code editor functions
- svKomodo: Functions to interface with Komodo Edit/IDE
- svDialogs:Dialog boxes
- svSweave:Sweave extensions
- svTools: Tools for code analysis
- svUnit: Unit testing
- svWidgets: Widgets & Windows
- tcltk2: Additional Tcl/Tk code and widgets
There is a video demonstrating the use of svSocket for communication between different R processes.
Note: the package svDialogs can manage (custom) menus for a R console under Linux/Unix, but you have to install a little Gtk2 program (ctxmenu) to display these menus on screen. Follow instruction in this zipped file. This little program is derived from gtkMenu.
Note2: the package tcltk2 allows for DDE interaction with R under Windows. The help page indicates the use of execdde.exe utility that is no longer distributed with the package, but can be downloaded from here. Unzip the file and place execdde.exe in a directory that is in your path (for instance, c:\Windows\system32).
Question? Suggestion? Bug report?
If you have any question about SciViews-R, send an email to support@sciviews.org.


AuthDash!
Just a simple dashboard which is authenticated using Firebase Authentication
Firebase
Firebase Authentication
Firebase Realtime Database
Firebase Hosting
Stuffs are very limited here! This is just a reference repository for implementation of firebase
authentication!


A while (loop) statement is aways followed by a condition which, after being evaluated, is
determined to be either true or false. If the condition is true, and
is further followed by some other type of action or logic, then that action gets executed.
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after the third loop iteration, returns false - and causes the flow of the code to stop/terminate.


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Box Office Records > Domestic > All Movies > Cumulative > All Time Domestic
All Time Domestic Box Office (Rank 2,801-2,900)
See also: All Time Domestic Limited Release - All Time International - All Time Worldwide - All Time Domestic (Inf. Adj.) - Top 2016 Domestic - Top 2017 Domestic
This chart contains the top 100 movies based on the cumulative domestic box office.
Please see our All-Time Top Grossing Films Comparison for a comparison of the daily performance of all films released since 1980 that have earned more than $450 million at the domestic box office.
| Rank | Released | Movie | Domestic Box Office |
International Box Office |
Worldwide Box Office |
|---|---|---|---|---|---|
| 2,801 | 2008 | Superhero Movie | $26,638,520 | $46,387,782 | $73,026,302 |
| 2,802 | 2013 | The Host | $26,623,701 | $37,853,350 | $64,477,051 |
| 2,803 | 1999 | Blast from the Past | $26,613,620 | $0 | $26,613,620 |
| 2,804 | 1961 | El Cid | $26,600,000 | $0 | $26,600,000 |
| 2,805 | 2003 | Basic | $26,599,248 | $15,999,250 | $42,598,498 |
| 2,806 | 2016 | The Forest | $26,594,261 | $13,461,178 | $40,055,439 |
| 2,807 | 2010 | Machete | $26,593,646 | $19,777,324 | $46,370,970 |
| 2,808 | 1989 | Glory | $26,593,580 | $0 | $26,593,580 |
| 2,809 | 1971 | A Clockwork Orange | $26,589,355 | $0 | $26,589,355 |
| 2,810 | 1974 | The Texas Chainsaw Massacre | $26,572,439 | $0 | $26,572,439 |
| 2,811 | 1997 | An American Werewolf in Paris | $26,570,463 | $0 | $26,570,463 |
| 2,812 | 1996 | Harriet the Spy | $26,570,048 | $0 | $26,570,048 |
| 2,813 | 1974 | The Great Gatsby | $26,533,200 | $0 | $26,533,200 |
| 2,814 | 1998 | Bulworth | $26,528,684 | $2,674,699 | $29,203,383 |
| 2,815 | 2015 | The Woman in Black 2: Angel of Death | $26,501,323 | $7,000,000 | $33,501,323 |
| 2,816 | 2003 | A Man Apart | $26,500,000 | $17,297,731 | $43,797,731 |
| 2,817 | 2003 | Sinbad: Legend of the Seven Seas | $26,483,452 | $54,284,432 | $80,767,884 |
| 2,818 | 1996 | First Kid | $26,465,920 | $0 | $26,465,920 |
| 2,819 | 2015 | Run All Night | $26,461,644 | $40,500,000 | $66,961,644 |
| 2,820 | 2000 | Book of Shadows: Blair Witch 2 | $26,421,314 | $21,300,000 | $47,721,314 |
| 2,821 | 2008 | Street Kings | $26,415,649 | $39,039,144 | $65,454,793 |
| 2,822 | 2012 | One for the Money | $26,414,527 | $9,782,694 | $36,197,221 |
| 2,823 | 1997 | Boogie Nights | $26,410,771 | $16,700,954 | $43,111,725 |
| 2,824 | 2016 | Ben-Hur | $26,410,477 | $62,314,623 | $88,725,100 |
| 2,825 | 1984 | Conan the Destroyer | $26,400,000 | $0 | $26,400,000 |
| 2,826 | 1990 | House Party | $26,385,627 | $0 | $26,385,627 |
| 2,827 | 1998 | Great Expectations | $26,333,044 | $29,073,394 | $55,406,438 |
| 2,828 | 1995 | Houseguest | $26,325,256 | $0 | $26,325,256 |
| 2,829 | 2015 | Love the Coopers | $26,302,731 | $15,864,555 | $42,167,286 |
| 2,830 | 1984 | Protocol | $26,300,000 | $0 | $26,300,000 |
| 2,831 | 1957 | Sayonara | $26,300,000 | $0 | $26,300,000 |
| 2,832 | 1986 | Wildcats | $26,285,544 | $0 | $26,285,544 |
| 2,833 | 1994 | I.Q. | $26,265,119 | $0 | $26,265,119 |
| 2,834 | 1991 | Necessary Roughness | $26,255,594 | $0 | $26,255,594 |
| 2,835 | 2008 | The Wrestler | $26,238,243 | $20,396,032 | $46,634,275 |
| 2,836 | 1989 | All Dogs Go To Heaven | $26,220,877 | $0 | $26,220,877 |
| 2,837 | 2009 | The Fourth Kind | $26,218,170 | $23,268,704 | $49,486,874 |
| 2,838 | 2003 | Dumb and Dumberer: When Harry Met Lloyd | $26,214,846 | $0 | $26,214,846 |
| 2,839 | 1984 | Micki + Maude | $26,200,000 | $0 | $26,200,000 |
| 2,840 | 2002 | Blood Work | $26,199,517 | $0 | $26,199,517 |
| 2,841 | 2010 | Ramona and Beezus | $26,167,002 | $1,302,619 | $27,469,621 |
| 2,842 | 1992 | Howards End | $26,124,872 | $74,505 | $26,199,377 |
| 2,843 | 2014 | That Awkward Moment | $26,068,955 | $27,000,000 | $53,068,955 |
| 2,844 | 2006 | The Descent | $26,024,456 | $31,026,597 | $57,051,053 |
| 2,845 | 2014 | A Walk Among the Tombstones | $26,017,685 | $36,090,902 | $62,108,587 |
| 2,846 | 1980 | The Elephant Man | $26,010,864 | $0 | $26,010,864 |
| 2,847 | 2013 | The World's End | $26,004,851 | $21,503,654 | $47,508,505 |
| 2,848 | 1989 | Do the Right Thing | $26,004,026 | $0 | $26,004,026 |
| 2,849 | 2000 | The Adventures of Rocky & Bullwinkle | $26,000,610 | $9,129,000 | $35,129,610 |
| 2,850 | 1954 | Demetrius and the Gladiators | $26,000,000 | $7,743 | $26,007,743 |
| 2,851 | 1993 | Son in Law | $25,989,889 | $0 | $25,989,889 |
| 2,852 | 1990 | Jacob's Ladder | $25,965,144 | $0 | $25,965,144 |
| 2,853 | 1977 | Freaky Friday | $25,942,000 | $0 | $25,942,000 |
| 2,854 | 1984 | The Cotton Club | $25,928,721 | $0 | $25,928,721 |
| 2,855 | 2008 | Shutter | $25,928,550 | $21,853,876 | $47,782,426 |
| 2,856 | 2017 | The Big Sick | $25,927,748 | $86,915 | $26,014,663 |
| 2,857 | 2007 | The Nanny Diaries | $25,926,673 | $20,064,522 | $45,991,195 |
| 2,858 | 2010 | Leap Year | $25,918,920 | $6,700,000 | $32,618,920 |
| 2,859 | 1968 | Yours, Mine and Ours | $25,912,624 | $0 | $25,912,624 |
| 2,860 | 1970 | Erinnerungen an die Zukunft | $25,900,000 | $0 | $25,900,000 |
| 2,861 | 1969 | Cactus Flower | $25,889,208 | $0 | $25,889,208 |
| 2,862 | 2012 | Alex Cross | $25,888,412 | $9,538,347 | $35,426,759 |
| 2,863 | 2002 | Frida | $25,885,000 | $30,246,239 | $56,131,239 |
| 2,864 | 1976 | Carrie | $25,878,153 | $0 | $25,878,153 |
| 2,865 | 2005 | Aeon Flux | $25,857,987 | $22,095,354 | $47,953,341 |
| 2,866 | 1996 | That Thing You Do! | $25,857,416 | $8,700,000 | $34,557,416 |
| 2,867 | 1993 | Shadowlands | $25,842,377 | $0 | $25,842,377 |
| 2,868 | 1997 | Murder at 1600 | $25,842,024 | $0 | $25,842,024 |
| 2,869 | 1988 | Betrayed | $25,816,139 | $0 | $25,816,139 |
| 2,870 | 2015 | The Lazarus Effect | $25,801,570 | $9,540,244 | $35,341,814 |
| 2,871 | 2007 | Mr. Woodcock | $25,799,486 | $7,235,759 | $33,035,245 |
| 2,872 | 1981 | Only When I Laugh | $25,782,304 | $0 | $25,782,304 |
| 2,873 | 1996 | From Dusk Till Dawn | $25,728,961 | $4,025 | $25,732,986 |
| 2,874 | 1996 | Down Periscope | $25,723,977 | $0 | $25,723,977 |
| 2,875 | 2010 | You Again | $25,702,053 | $7,136,892 | $32,838,945 |
| 2,876 | 1983 | The Outsiders | $25,697,647 | $0 | $25,697,647 |
| 2,877 | 2013 | 21 and Over | $25,682,380 | $16,513,386 | $42,195,766 |
| 2,878 | 2009 | Dance Flick | $25,662,155 | $6,430,606 | $32,092,761 |
| 2,879 | 1985 | Agnes of God | $25,627,836 | $0 | $25,627,836 |
| 2,880 | 1957 | Peyton Place | $25,600,000 | $0 | $25,600,000 |
| 2,881 | 2007 | The Mist | $25,593,755 | $31,595,653 | $57,189,408 |
| 2,882 | 2001 | Crocodile Dundee in Los Angeles | $25,590,119 | $13,802,992 | $39,393,111 |
| 2,883 | 1986 | Jumpin' Jack Flash | $25,587,804 | $0 | $25,587,804 |
| 2,884 | 2007 | Nancy Drew | $25,584,685 | $5,119,160 | $30,703,845 |
| 2,885 | 2002 | Jonah: A VeggieTales Movie | $25,571,351 | $37,428 | $25,608,779 |
| 2,886 | 2014 | Her | $25,568,251 | $22,962,991 | $48,531,242 |
| 2,887 | 1992 | Candyman | $25,554,348 | $0 | $25,554,348 |
| 2,888 | 2001 | Memento | $25,544,867 | $14,178,229 | $39,723,096 |
| 2,889 | 1988 | Funny Farm | $25,537,221 | $0 | $25,537,221 |
| 2,890 | 1984 | The Muppets Take Manhattan | $25,534,703 | $0 | $25,534,703 |
| 2,891 | 2008 | W. | $25,534,493 | $3,041,285 | $28,575,778 |
| 2,892 | 1981 | Halloween II | $25,533,818 | $0 | $25,533,818 |
| 2,893 | 1995 | Desperado | $25,532,388 | $0 | $25,532,388 |
| 2,894 | 2001 | Captain Corelli's Mandolin | $25,528,495 | $36,569,000 | $62,097,495 |
| 2,895 | 2005 | Serenity | $25,514,517 | $14,804,923 | $40,319,440 |
| 2,896 | 1997 | Mimic | $25,514,166 | $0 | $25,514,166 |
| 2,897 | 1984 | A Nightmare on Elm Street | $25,504,513 | $0 | $25,504,513 |
| 2,898 | 2002 | Beauty and the Beast (IMAX) | $25,487,028 | $0 | $25,487,028 |
| 2,899 | 2002 | All About the Benjamins | $25,482,931 | $390,214 | $25,873,145 |
| 2,900 | 1994 | My Father the Hero | $25,479,558 | $0 | $25,479,558 |
The Domestic Market is defined as the North American movie territory (consisting of the United States, Canada, Puerto Rico and Guam).
This table is updated daily to reflect the latest studio reports.
Note: This chart is not adjusted for inflation.


--- layout: page title: Profile date: 2010-02-28 00:06:40.000000000 +00:00 type: page published: true status: publish categories: [] tags: [] meta: _wp_page_template: default _edit_last: '1' author: David Simpson excerpt_separator: ---
If you've got any projects you think I might be interested in, don't be shy, contact me. I'm very approachable.


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The protocol uses blockchain technology to ensure the transparency and addressability of transactions. The SpaceMax solution also includes mechanism for ICT creation and a platform that allows projects to raise funds.
Main problem of the
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Our solution
We have built smart contracts that release ICO funds to the project only following the decision of its token buyers once the project meets its milestones.
To create a transparent, decentralized infrastructure, where one can track the targeted use of funds. Thanks to the W12 protocol, any party can create a SpaceMax organization of the type they need, set up its roadmap
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The fund is started in literally several minutes with minimal costs using blockchain-based infrastructure that supports.
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We believe it is incredibly important to redistribute this power & profitability, and hand it back over to the people - the real consumers, borrowers and lenders.
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# -*- coding: utf-8 -*-
"""
Module et_micc.tomlfile
=======================
"""
# This is a copy of poetry/utils/toml_file.py
# It is there to avoid introducing a dependency on poetry in et_micc.
from tomlkit.toml_file import TOMLFile as BaseTOMLFile
from typing import Union
# from ._compat import Path
from pathlib import Path
[docs]class TomlFile(BaseTOMLFile):
"""Read/write access to :file:`.toml` files (:file:`pyproject.toml` in particular).
Open a :file:`.toml` file and read its content
The content is accessed by subscripting:
.. code-block:: python
toml = TomlFile('path/to/toml')
# Read an item from the .toml file's content:
old_name = toml['tool']['poetry']['name']
# Modify an item in the .toml file's content (but not yet in the file):
toml['tool']['poetry']['name'] = 'new_name'
# Now modify the file with the modified content:
toml.save()
:param str|Path path: path to the .toml file.
:raises: FileNotFoundError if the file does not exist.
"""
def __init__(self, path): # type: (Union[str, Path]) -> None
super(TomlFile, self).__init__(str(path))
self._path_ = Path(path)
if self.exists():
self._content_ = self.read()
else:
raise FileNotFoundError(str(self._path_))
@property
def path(self): # type: () -> Path
"""Path object of the :file:`.toml` file"""
return self._path_
[docs] def exists(self): # type: () -> bool
"""Does the :file:`.toml` file exist?"""
return self._path_.exists()
def __getattr__(self, item):
"""Delegate to self.path."""
return getattr(self._path_, item)
def __str__(self):
"""string representation of self.path"""
return str(self._path)
def __getitem__(self,item):
"""Read access the content of the :file:`.toml` file."""
return self._content_[item]
def __setitem__(self,item,value):
"""Write access the content of the :file:`.toml` file."""
self._content_[item] = value
[docs] def save(self):
"""Write the current content of the :file:`.toml` file back to file."""
self.write(self._content_)\
# eof


{% include head.html %} {% comment %} Checks if site color theme setting or site reverse layout settings are exist. Add class if they do. {% endcomment %}


CitizenGrid is the mission control centre for all the applications in Citizen Cyberlab. When we started this project, we looked around the web and found that there were a lot of opportunities for people to get involved in Citizen Science projects but unless you knew how to launch a virtual machine or what BOINC was, it was a rather confusing place! That’s why we wanted to make CitizenGrid. We wanted a unified system that would take the clunky installs and endless registrations out of the process, so that scientists and users could get straight to the science.
The team developing CitizenGrid are from Imperial College and we make up a part of the London e-Science Centre in the Department of Computing at IC. We work on a range of projects that tackle problems in Medicine, Bioinformatics, High Energy Physics and cloud computing.
CitizenGrid is part of a big project across lots of universities and organisations in the EU called Citizen Cyberlab. The other groups have developed applications and tools to help Scientists create their own applications. They have also researched how people learn and worked on promoting CitizenScience though outreach activities and hack days.
Our aim is to get everyone involved in Citizen CyberScience by making CitizenGrid as intuitive as possible. We want it to be a place where Scientists can host their applications easily and however they want to. We also want users to be able to find the right type of project: one that will be interesting to them and will use the unique set of skills and resources that user has to offer.


win32 resource file format
by marco cocco, of d3k - the artisan of ware, italy
introduction
preface
welcome to the win32 resource file format reference guide !
this document is a guide to reading/writing windows 95 and windows nt resource files (res
extension).
this guide has been written by m.cocco (of d3k - the artisan of ware, italy) while developing
the makeres resource editor, a tool of the "photoshop plug-in toolkit" for
delphi 2.0.
copyright (c) 1997, marco cocco. all rights reserved.
copyright (c) 1997, d3k - the artisan of ware. all rights reserved.
audience
this guide is for any programmers who have written applications for windows systems and
wish to understand how to work with standalone binary resource file (res files, not in-exe
resources). this guide assumes you are proficient in the windows programming and have
worked in any development environments such as borland delphi 2.0, borland delphi 3.0,
borland c++ builder, microsoft visual c++ (on windows 95 or windows nt).
you should have a working knowledge of the different resource types, and understand how
handle binary files. this guide assumes you understand terminology such as records
(structures), word and dword types, strings (ansi and unicode), record (structure)
alignment, etc.
remarks
this documentation is made to provide specific information on implementation and
structuring issues for win32 resource files only. win16 resource files are not explained
in this guide.
the best way to use this guide is to read it all without skipping any chapter.
should you have any question, feel free to contact the author.
getting started
this document details the structure of the resource binary file (.res) format for win32
platforms (w95 and wnt). the structure is very similar to the existing win16
(w3/w3.1/3.11) structure, but it supports some new data types and data structures.
one important enhancement is the dword/word alignment of structures/fields which increases
performance of new 32 bit microprocessors but makes resource reading/writing a bit more
complex (structures are of dynamic size). the order of the fields of resource data
structures is not changed due to alignment, but some padding is required between fields.
the win32 resource file contains one or more binary resources merged in a single file and
aligned on dword boundaries. each resource has its own header structure followed by
resource data. immediately after the resource data comes the header for the next resource
followed by resource data, and so on.
to read/write resource files you must have knowledge of binary files handling. resource
files cannot be read using text mode file routines.
the resource header
the structure of the header is as follows:
| offset | field | data type | description |
| 0 | datasize | dword 4 bytes, 32 bit unsigned integer |
the size of the data that follows the header (not including any padding). |
| 4 | headersize | dword 4 bytes, 32 bit unsigned integer |
the size of the header structure. |
| 8 | restype | ordinal or unicode string array of 16 bit unsigned integers (2 bytes each) |
resource type id (standard or custom). |
| ofsof(restype)+sizeof(restype)+padding | resname | ordinal or unicode string array of 16 bit unsigned integers (2 bytes each) |
resource name. |
| ofsof(resname)+sizeof(resname)+padding | dataversion | dword 4 bytes, 32 bit unsigned integer |
determines the format of the information within the resource header that follows. not currently used. should be zeroed. |
| ofsof(dataversion)+4 | memoryflags | word 2 bytes, 16 bit unsigned integer |
the state of the resource. |
| ofsof(memoryflags)+2 | languageid | word 2 bytes, 16 bit unsigned integer |
the language that the strings are written with. |
| ofsof(languageid)+2 | version | dword 4 bytes, 32 bit unsigned integer |
it has no significance to the system. used by resource editors. usually zeroed. |
| ofsof(version)+4 | characteristics | dword 4 bytes, 32 bit unsigned integer |
it has no significance to the system. used by resource editors. usually zeroed. |
- resource header structure is not of fixed length. you have to read/write header
fields one at a time.
- resource headers ever start on a dword boundary.
- when reading a res file you must move the file pointer to next nearest dword boundary
(only if current file pointer is not already on a dword boundary).
- when writing a res file you must write as much padding bytes as it is required to let
the header be dword aligned (only if current file pointer is not already on a dword
boundary).
more about the resource header fields:
| field | additional information |
| datasize | the size of the data that follows the header. this value does not include any file
padding bytes added after the actual data. the format of the data is different for any of the possible resource types. data size is expressed in bytes (8 bit unsigned integer). |
| headersize | the size of the resource header structure. this value includes the size of the
datasize and headersize fields. the value of headersize is expressed in bytes and can be used to seek directly to resource data following the resource header (seek to filepos(datasize) + headersize). the win32 sdk wrongly says: "the headersize field gives the size of the resource header structure that follows". this should be read: "the headersize field gives the size of the resource header structure, including the datasize field and the headersize field itself". |
| restype | specifies the resource type (its integer code or its alphabetic name). further explanation of this field can be found in "the restype field" chapter. |
| resname | specifies the name of resource (its integer name-code or its alphabetic name). further explanation of this field can be found in "the resname field" chapter. |
| dataversion | determines the format of the information within the resource header that follows.
reserved for future expansion. this field is always zeroed but is supposed to change on next version of win32. resource editors should check this field and maintan unchaged the resource data if the format is not supported. |
| memoryflags | contains flags about the state of the resource. further explanation of this field can be found in "the memoryflags field" chapter. |
| languageid | specifies the language that the strings are written. by providing different values for
this field it is possible to store different language versions of the same resource. the
application can then choose the set of resources to load based on the currently system
language. further explanation of this field can be found in "language ids" chapter. |
| version | this field can be used to store custom version information. this lets resource editors
to keep backward compatibility whith other version of the same resource editor. this value is stripped out when the resource is linked to the application executable file. |
| characteristics | like the version field, this field can be used to store custom information flags. this value is stripped out when the resource is linked to the application executable file. |
the restype field
the restype field can either be:
| # | description |
| 1) | the first word of the restype field is 0xffff and the second word contains the
resource type id. the restype field is always 4 bytes long (0xffff word + id word), thus it doesn't require any padding for dword boundary alignment. this kind of restype field is used for system defined resources (menu, dialogs, icons,...) but is can also be used for custom resource types. if you are going to use this kind of restype for your custom resources, be sure to use id values not already reserved for standard resources (i suggest you using ids greater than 0x8000 or like). or better: never use non numeric ids for your custom resources. all standard windows resource types have been assigned numeric ids as follows: |
| 2) | the first word of the restype field is not 0xffff. the restype field is an array of unicode characters (a string) terminated by a null (0x0000 word). an additional word may be inserted after the terminating null to make next field (resname) start on a dword boundary. if your application is not using the set of unicode api calls you have to convert the resource name to ansi encoding. standard resources never use this kind of restype field. |
the resname field
the resname field can either be:
| # | description |
| 1) | the first word of the resname field is 0xffff and the second word contains the
resource name id. the resname field is always 4 bytes long (0xffff word + id word), thus it doesn't require any padding for dword boundary alignment. notice: string table resources are not allowed to be named using a unicode string: they must be have a numeric name id (case 1). |
| 2) | the first word of the resname field is not 0xffff. the resname field is an array of unicode characters (a string) terminated by a null (0x0000 word). an additional word may be inserted after the terminating null to make next field (dataversion) start on a dword boundary. if your application is not using the set of unicode api calls you have to convert the resource name to ansi encoding. notice: string table resources are not allowed to be named using a unicode string: they must be have a numeric name id (case 1). |
the memoryflags field
the memoryflags field contains flags about the state of a the resource.
this field is a "bit set", that is, each single bit of its value have a
different meaning as follows:
| bit # | bit mask | description |
| 4 | 0x0010 | if set: the resource is moveable, that is, the system can move the resource in
memory. if not set: the resource is fixed, that is, the system cannot move the resource in memory. |
| 5 | 0x0020 | if set: the resource is pure, that is, the resource contains dword aligned data
(padding is not needed). if not set: the resource is impure, that is, the resource contains non dword aligned data (padding is needed). |
| 6 | 0x0040 | if set: the resource must to be preloaded, that is, the resource must be loaded
in memory just after the application has been loaded from disk. if not set: the resource must not be preloaded, that is, the resource must be loaded in memory only when the application requires it. |
| 10 | 0x1000 | if set: the resource is discardable, that is, on low memory conditions, the
resource can be removed from memory and then reloaded when the application needs it. if not set: the resource isn't discardable, that is, on low memory conditions, the resource cannot be removed from memory. |
notice:
winnt ignores the setting of the moveable, impure, and preload flags.
language ids
the languageid field, included in each resource header, specifies the language that the
strings (of string tables and message tables) are written with.
the system must be informed of the language because it needs to know how to convert
characters from unicode to ansi (from double-byte to single-byte characters).
the languageid field (found in any resource header) if a 16 bin unsigned integer (word)
containing not only the language id but also a sub-language id. the lower 10 bits (bits
0-9) of this value contain the languageid, remaining bits contain the sublanguageid (bits
11-15).
the languageid specifies the code of the primary language. the sublanguageid specifies a
variation of the primary language (a dialect).
win32 resource format guide v1.0 - released on october 27th, 1997


--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/nat.2Ecast_smul.html ---
I tried to find a proof for (n:ℝ) • x = n • x
but failed. I wrote a proof myself.
Should I PR this?
import algebra.module variables {α : Type*} {β : Type*} [semiring α] [add_comm_monoid β] [semimodule α β] namespace nat @[simp, elim_cast] lemma cast_smul (b : β) : ∀n:ℕ, (n:α) • b = n • b | 0 := by simp | (n + 1) := by simp [add_smul, cast_smul] end nat
looks good to me
what is the smul on the right? Is that the one from group_power?
The one on the left is from semimodule
For the one on the right I think any add_comm_monoid
gets a semimodule nat
instance--that name sounds plausible
do we have a semimodule nat B
instance? The group_power file defines a has_scalar
instance directly
but it may have upgraded it to a semimodule for an appropriate structure on B
I wonder whether this should really be a simp lemma. In the sensitivity conjecture formalization we specifically needed the one on the left, and it was already slightly nonobvious how to write it
Ah, I don't know whether that semimodule nat
instance actually exists in mathlib
I think these are usually simp lemmas; the cast tactic is supposed to handle "fighting simp" in these sorts of cases
I found add_comm_monoid.semimodule
in the library. It shows semimodule ℕ β
.
So maybe it is useful to add another cast_smul
?
lemma cast_smul' (b : β) : ∀n:ℕ, (n:α) • b = add_monoid.smul n b
where add_monoid.smul
is the smul from group_power file.
Last updated: Apr 24 2020 at 19:02 UTC


>
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public abstract class PBEParametersGenerator
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
protected int |
iterationCount |
protected byte[] |
password |
protected byte[] |
salt |
| Modifier | Constructor and Description |
|---|---|
protected |
PBEParametersGenerator()
base constructor.
|
| Modifier and Type | Method and Description |
|---|---|
abstract CipherParameters |
generateDerivedMacParameters(int keySize)
generate derived parameters for a key of length keySize, specifically
for use with a MAC.
|
abstract CipherParameters |
generateDerivedParameters(int keySize)
generate derived parameters for a key of length keySize.
|
abstract CipherParameters |
generateDerivedParameters(int keySize,
int ivSize)
generate derived parameters for a key of length keySize, and
an initialisation vector (IV) of length ivSize.
|
int |
getIterationCount()
return the iteration count.
|
byte[] |
getPassword()
return the password byte array.
|
byte[] |
getSalt()
return the salt byte array.
|
void |
init(byte[] password,
byte[] salt,
int iterationCount)
initialise the PBE generator.
|
static byte[] |
PKCS12PasswordToBytes(char[] password)
converts a password to a byte array according to the scheme in
PKCS12 (unicode, big endian, 2 zero pad bytes at the end).
|
static byte[] |
PKCS5PasswordToBytes(char[] password)
converts a password to a byte array according to the scheme in
PKCS5 (ascii, no padding)
|
static byte[] |
PKCS5PasswordToUTF8Bytes(char[] password)
converts a password to a byte array according to the scheme in
PKCS5 (UTF-8, no padding)
|
protected byte[] password
protected byte[] salt
protected int iterationCount
public void init(byte[] password, byte[] salt, int iterationCount)
password
- the password converted into bytes (see below).salt
- the salt to be mixed with the password.iterationCount
- the number of iterations the "mixing" function
is to be applied for.public byte[] getPassword()
public byte[] getSalt()
public int getIterationCount()
public abstract CipherParameters generateDerivedParameters(int keySize)
keySize
- the length, in bits, of the key required.public abstract CipherParameters generateDerivedParameters(int keySize, int ivSize)
keySize
- the length, in bits, of the key required.ivSize
- the length, in bits, of the iv required.public abstract CipherParameters generateDerivedMacParameters(int keySize)
keySize
- the length, in bits, of the key required.public static byte[] PKCS5PasswordToBytes(char[] password)
password
- a character array representing the password.public static byte[] PKCS5PasswordToUTF8Bytes(char[] password)
password
- a character array representing the password.public static byte[] PKCS12PasswordToBytes(char[] password)
password
- a character array representing the password.


We've got a few bug fixes from this morning's release.
- Hawkmoon talent grid is fixed.
- Moments of Triumph Record Book now shows progress.
- New Item overlays (enabled in settings) have been restored.
- Fixed an error while equipping a loadout.
- Re-enabled stats until 9/19.
- Loadout Builder works again!.
Our full changelog is available if you would like to know more.
Follow us on:


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Once you have placed your order, you cannot change the delivery address/phone number / Email id . However, you may cancel your order and place a new one with the preferred address/phone number / Email id
Please note: An order shall be delivered at a single address only. We do not accept requests for delivering at multiple locations in a single order. We request you to place separate orders for separate locations.
CHANGE DELIVERY DATE
We try to deliver all your orders in the earliest time possible. However, if you want delivery at a later date, please coordinate with the courier person once he gets in touch with you.
What is EMI payment option?
EMI is a payment option which allows you to pay for the order in easy monthly installments. So if you are running out of money then you need not to worry, you can still enjoy a Enhanced Shopping Experience with us. The EMI Option is available only on credit cards issued by following banks:
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The credit card issuing bank charges interest per EMI transaction. The interest rates are decided by the bank and are displayed during the payment process. No processing or convenience fee is charged on EMI transactions.
The field executive will make no less than 3 attempts to deliver your order at your address. If you wish the order to be delivered at a preferred time or at a later date, please coordinate the same with the field executive/ courier person, when he gets in touch with you.
P.S- If we fail to deliver your order after 3 attempts, the product(s) will return back to us and your order will automatically get cancelled.Refund, if applicable will then be initiated within 4-5 business days.
To keep a track of your order, use our Track Order facility on the top right side of our home page.
Track order via SMS-
Send OS(space)(last five digits of your order number) to<PHONE_NUMBER>.
Example: OS 12345 where 12345 are the last 5 digits of your order number.
You can also refer to the email and SMS sent by us to track the movement of your order.
How do I return a product?
In the rare case that you are unsatisfied with a product in your order, you can raise a return request with us on our website or on our mobile app.
To return a product in your order, just follow the simple steps below:
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2. Select My Order- Select My order from Jabong Hi, Customer Drop down list.
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4. Click on Return- Click Return against the product you wish to return.
Just follow the simple steps that are displayed in the dialogue box and a return request will be raised.
No! You don't need to type the address every time you place an order, and we dont forget our customers! An address once used will be saved in My Account -> saved addresses link. You can go to your saved addresses and modify your default Shipping (delivery) address and Billing address.You can also add more addresses using 'Add a new address' button. You can select any of the addresses instead of typing the shipping address while you are ordering.
SOCIAL MEDIA


- All Superinterfaces:
- net.hudup.core.alg.Alg, EM, java.io.Serializable, net.hudup.core.alg.TestingAlg
- All Known Implementing Classes:
- DefaultRegressionEM, DualRegressionEM
public interface RegressionEM
extends EM
This interface is an indicator of any algorithm that applying expectation maximization algorithm into learning regression model.
- Version:
- 1.0
- Author:
- Loc Nguyen


{% extends "schedule/base.html" %} {% load i18n %} {% block body %} TODO replace this with a modal, and send the user someplace meaningful afterwards
{% trans "Are you sure that you want to delete:" %}
{{ object }}


This code converts an int value to a float precision floating point number and then passing the result to the Math.round() function, which returns the int/long closest to the argument. This operation should always be a no-op, since the converting an integer to a float should give a number with no fractional part. It is likely that the operation that generated the value to be passed to Math.round was intended to be performed using floating point arithmetic.
// The code ((size * 10) / 1024) is a whole number and if you round a whole you should get the same number every time string data = (Math.round(((size * 10) / 1024)) / 10) + " KB";
// Perhaps what you intended was to round down string data = size * 10 / 1024 / 10.0 + " KB"; //or almost the same thing using Math.round string data = return Math.round(size / 102.4) / 10.0 + " KB"; // This will give you the number KB with one decimal place.


Super simple evening project keyboard tester for my new mechanical keyboard adventure. Keys are registered and displayed by default by the event keycode. While keys are pressed the localized value of the keypress is highlighted until the keyup event is triggered.
Press Any key


PATANJALI'S YOGA APHORISMS
Before going into the Yoga aphorisms I shall try to discuss one great question, upon which rests the whole theory of religion for the Yogis. It seems the consensus of opinion of the great minds of the world, and it has been nearly demonstrated by researches into physical nature, that we are the outcome and manifestation of an absolute condition, back of our present relative condition, and are going forward, to return to that absolute. This being granted, the question is: Which is better, the absolute or this state? There are not wanting people who think that this manifested state is the highest state of man. Thinkers of great calibre are of the opinion that we are manifestations of undifferentiated being and the differentiated state is higher than the absolute. They imagine that in the absolute there cannot be any quality; that it must be insensate, dull, and lifeless; that only this life can be enjoyed, and, therefore, we must cling to it. First of all we want to inquire into other solutions of life. There was an old solution that man after death remained the same; that all his good sides, minus his evil sides, remained for ever. Logically stated, this means that man's goal is the world; this world carried a stage higher, and eliminated of its evils, is the state they call heaven. This theory, on the face of it, is absurd and puerile, because it cannot be. There cannot be good without evil, nor evil without good. To live in a world where it is all good and no evil is what Sanskrit logicians call a "dream in the air". Another theory in modern times has been presented by several schools, that man's destiny is to go on always improving, always struggling towards, but never reaching the goal. This statement, though apparently very nice, is also absurd, because there is no such thing as motion in a straight line. Every motion is in a circle. If you can take up a stone, and project it into space, and then live long enough, that stone, if it meets with no obstruction, will come back exactly to your hand. A straight line, infinitely projected must end in a circle. Therefore, this idea that the destiny of man is progressing ever forward and forward, and never stopping, is absurd. Although extraneous to the subject, I may remark that this idea explains the ethical theory that you must not hate, and must love. Because, just as in the case of electricity the modern theory is that the power leaves the dynamo and completes the circle back to the dynamo, so with hate and love; they must come back to the source.  If you love, that love will come back to you, completing the circle. It is as certain as can be, that every bit of hatred that goes out of the heart of a man comes back to him in full force, nothing can stop it; similarly every impulse of love comes back to him.
On other and practical grounds we see that the theory of eternal progression is untenable, for destruction is the goal of everything earthly. All our struggles and hopes and fears and joys, what will they lead to? We shall all end in death. Nothing is so certain as this. Where, then, is this motion in a straight line — this infinite progression? It is only going out to a distance, and coming back to the centre from which it started. See how, from nebulae, the sun, moon, and stars are produced; then they dissolve and go back to nebulae. The same is being done everywhere. The plant takes material from the earth, dissolves, and gives it back. Every form in this world is taken out of surrounding atoms and goes back to these atoms. It cannot be that the same law acts differently in different places. Law is uniform. Nothing is more certain than that. If this is the law of nature, it also applies to thought. Thought will dissolve and go back to its origin. Whether we will it or not, we shall have to return to our origin which is called God or Absolute. We all came from God, and we are all bound to go back to God. Call that by any name you like, God, Absolute, or Nature, the fact remains the same. "From whom all this universe comes out, in whom all that is born lives, and to whom all returns." This is one fact that is certain. Nature works on the same plan; what is being worked out in one sphere is repeated in millions of spheres. What you see with the planets, the same will it be with this earth, with men, and with all. The huge wave is a mighty compound of small waves, it may be of millions; the life of the whole world is a compound of millions of little lives, and the death of the whole world is the compound of the deaths of these millions of little beings.
Now the question arises: Is going back to God the higher state, or not? The philosophers of the Yoga school emphatically answer that it is. They say that man's present state is a degeneration. There is not one religion on the face of the earth which says that man is an improvement. The idea is that his beginning is perfect and pure, that he degenerates until he cannot degenerate further, and that there must come a time when he shoots upward again to complete the circle. The circle must be described. However low he may go, he must ultimately take the upward bend and go back to the original source, which is God. Man comes from God in the beginning, in the middle he becomes man, and in the end he goes back to God. This is the method of putting it in the dualistic form. The monistic form is that man is God, and goes back to Him again. If our present state is the higher one, then why is there so much horror and misery, and why is there an end to it? If this is the higher state, why does it end? That which corrupts and degenerates cannot be the highest state. Why should it be so diabolical, so unsatisfying? It is only excusable, inasmuch as through it we are taking a higher groove; we have to pass through it in order to become regenerate again. Put a seed into the ground and it disintegrates, dissolves after a time, and out of that dissolution comes the splendid tree. Every soul must disintegrate to become God. So it follows that the sooner we get out of this state we call "man" the better for us. Is it by committing suicide that we get out of this state? Not at all. That will be making it worse. Torturing ourselves, or condemning the world, is not the way to get out. We have to pass through the Slough of Despond, and the sooner we are through, the better. It must always be remembered that man-state is not the highest state.
The really difficult part to understand is that this state, the Absolute, which has been called the highest, is not, as some fear, that of the zoophyte or of the stone. According to them, there are only two states of existence, one of the stone, and the other of thought. What right have they to limit existence to these two? Is there not something infinitely superior to thought? The vibrations of light, when they are very low, we do not see; when they become a little more intense, they become light to us; when they become still more intense, we do not see them — it is dark to us. Is the darkness in the end the same darkness as in the beginning? Certainly not; they are different as the two poles. Is the thoughtlessness of the stone the same as the thoughtlessness of God? Certainly not. God does not think; He does not reason. Why should He? Is anything unknown to Him, that He should reason? The stone cannot reason; God does not. Such is the difference. These philosophers think it is awful if we go beyond thought; they find nothing beyond thought.
There are much higher states of existence beyond reasoning. It is really beyond the intellect that the first state of religious life is to be found. When you step beyond thought and intellect and all reasoning, then you have made the first step towards God; and that is the beginning of life. What is commonly called life is but an embryo state.
The next question will be: What proof is there that the state beyond thought and reasoning is the highest state? In the first place, all the great men of the world, much greater than those that only talk, men who moved the world, men who never thought of any selfish ends whatever, have declared that this life is but a little stage on the way towards Infinity which is beyond. In the second place, they not only say so, but show the way to every one, explain their methods, that all can follow in their steps. In the third place, there is no other way left. There is no other explanation. Taking for granted that there is no higher state, why are we going through this circle all the time; what reason can explain the world? The sensible world will be the limit to our knowledge if we cannot go farther, if we must not ask for anything more. This is what is called agnosticism. But what reason is there to believe in the testimony of the senses?  If reason is all in all, it leaves us no place to stand on this side of nihilism. If a man is agnostic of everything but money, fame, and name, he is only a fraud. Kant has proved beyond all doubt that we cannot penetrate beyond the tremendous dead wall called reason. But that is the very first idea upon which all Indian thought takes its stand, and dares to seek, and succeeds in finding something higher than reason, where alone the explanation of the present state is to be found. This is the value of the study of something that will take us beyond the world. "Thou art our father, and wilt take us to the other shore of this ocean of ignorance." That is the science of religion, nothing else.


How to find the right people to cold email
If they don’t respond within two weeks, move down one level.
First, I imagine myself as the recipient of a cold email. We’ve all received cold emails, and the bad ones are easy to spot. Why it’s wrong — a few things stand out. In your Gmail inbox, you’ll see the subject line and a portion of the first line, which will help you decide whether to delete or open the email.
First, make sure the subject line is neutral.
So I prefer generic subject lines.
I love ‘Hi from Jack.’ I love ‘Quick question.’ Questions like “Question about Tide” or “Question about General Electric” work well for us. Those generic subject lines work because they don’t turn people off.
If you pitch your product in the subject line, you’re more likely to be deleted than to be read.
Second, the first line of the email must be specific to their business. I like to compliment people, so I might say, “Hey Mark, ‘Congratulations on working with Power Rangers!’ ‘Hey, I looked at your website and loved the food photography.’ Some specifics.
So you’ve already beaten most of the nasty cold emails because you’re not in spam, and you’re are opened. But we’re talking about responses, and the best way to get someone to respond to an email is to assume they already know it’s true. Then tell them the answer.
If you find your website and like your work with Power Rangers, you can say something like that. ‘My name is Jack, and I work for marketing firm…’ Or if I’m talking to a consulting agency and say I do marketing for consulting agencies, they’ll instantly light up.
I just got off the phone with the CMO of a major telecom company, and they had these two main issues. We have solutions. My question is, do you have similar problems?
The CEOs of agencies with revenues between $1 million and $20 million will likely have similar issues, whereas the CMO’s of the same companies may have different problems. We learn about these two issues from our customers.
My recent coaching call with someone who sells Facebook ads in the e-commerce space revealed that videos sometimes sell worse than static images, so he recommended testing both. And that is a specific idea.
‘Let me know if this interests you.’ We’d love to talk more with you over the phone. ‘Can I send over a few times?’ The call-to-action is irrelevant as long as it is a question they can answer. Surprisingly many emails end in a period.
If you’re the CEO of a large company, say T-Mobile, would you buy Facebook ads or delegate that decision to a CMO? Would the CMO delegate to the Director of Marketing?
So thinking about the target company’s decision-making tree helps me find titles, and then I use LinkedIn to find the target customer. Typing in Director of Marketing, T-Mobile, for example, brings up a list of people, and then it goes back to those assumptions to see who will buy from you.
If you’re selling something that benefits the field sales team, then you’re selling something that helps the field sales team.
If you don’t want to do all of the research, the quickest way is to start with the CEO.
If they don’t respond within two weeks, move down one level. Email Marketing Director. If they don’t respond in two weeks, move up. I do not recommend sending multiple emails to the same company simultaneously.
My number one sales tip is to treat every client call like a doctor diagnosing a disease.
So, when I sell marketing services to agencies, I talk to the agency owner. From our previous conversations with other agency owners in the same position, I have a good idea of how they think and what problems they may be facing.
But I won’t say it out loud. Stating what we do, I then ask about their existing marketing. Do you currently hire a marketing vendor to manage your marketing? Do you have KPIs?
Ask questions that don’t have a clear answer but help me understand their needs. The easiest way to sell anything is to listen to a question. Your sales managers may have given you scripts or key points to hit.
Consider a case study that relates to it, and then answer the question based on your experience. When someone says, “Oh, we’ve always done all our marketing internally, and it’s just me,” I could say, “That happens in many agencies.” The founder tries to do everything, including marketing, sales, and production. I know many marketing agencies that seem to be crushing it with their clients, but when I look at their websites, their inbound leads are way down, and that’s what we help with.’
I listened to his response, internalized it, and then brought it up in our pitch as one of our case studies.
Congrats. You’ve got a boost. Use it now. Remember to subscribe to level up. See you tomorrow!
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Follow-up! The reminder sequence.
How to dramatically increase your cold email response rates.

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Effecient Email Communications
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Cold email mistakes most of us make
Avoid these ten common cold emailing mistakes.
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The story of Maddie Bregman.
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This article was just updated.
-
Make your offer a no-brainer
How to make your offer so strong that it becomes irresistible?
-
How to find the right people to cold email
If they don’t respond within two weeks, move down one level.
-
Cold Email OR Marketing Email
How to tell marketing emails from cold emails?
-
Cold email deliverability analysis (no tech)
Why do cold emails fail?
-
A step by step how we use cold emails
Use cold emails to get clients and grow our business.
-
Transforming strangers into customers.
Write a cold email that creates curiosity.
-
How to Prepare an Email Account for Cold Email Sending
Deliverability is critical when sending cold emails.


Adding suspending commandExecutors
This guide continues the guide 'Creating a new Plugin' and describes how command executors can be used to edit player data.
1. Create the CommandExecutor class
Create a traditional CommandExecutor but implement SuspendingCommandExecutor
instead of CommandExecutor
. Please
consider that the return value true
is automatically assumed if the function is suspended in one branch.
import com.github.shynixn.mccoroutine.SuspendingCommandExecutor
import org.bukkit.command.Command
import org.bukkit.command.CommandSender
import org.bukkit.entity.Player
class PlayerDataCommandExecutor(private val database: Database) : SuspendingCommandExecutor {
override suspend fun onCommand(
sender: CommandSender,
command: Command,
label: String,
args: Array<out String>
): Boolean {
if (sender !is Player) {
return false
}
if (args.size == 2 && args[0].equals("rename", true)) {
val name = args[1]
val playerData = database.getDataFromPlayer(sender)
playerData.name = name
database.saveData(sender, playerData)
return true
}
return false
}
}
2. Connect JavaPlugin and PlayerDataCommandExecutor
Instead of using setExecutor
, use the provided extension method setSuspendingExecutor
to allow to register a
suspendable command executor.
Important
Do not forget to declare the playerdata
command in your plugin.yml.
import com.github.shynixn.mccoroutine.SuspendingJavaPlugin
import com.github.shynixn.mccoroutine.registerSuspendingEvents
import com.github.shynixn.mccoroutine.setSuspendingExecutor
class MCCoroutineSamplePlugin : SuspendingJavaPlugin() {
private val database = Database()
override suspend fun onEnableAsync() {
database.createDbIfNotExist()
server.pluginManager.registerSuspendingEvents(PlayerDataListener(database), plugin)
getCommand("playerdata")!!.setSuspendingExecutor(PlayerDataCommandExecutor(database))
}
override suspend fun onDisableAsync() {
}
}
3. Test the CommandExecutor
Join your server and use the playerData command to observe getDataFromPlayer
and saveData
messages print to your server log.
The next page continuous by adding repeating and delayed tasks to the plugin.


Let's say you've created a registration form for people wanting to take part in your online book club. In order to send them invitations, you need to know their email address, so you are writing a program to check whether the field "email" is filled correctly.
Write a function that takes a string and checks that a user's email meets the following conditions:
Note that dots may also occur before @!
The function should return True
if all of the conditions are true, and False
otherwise.
You are not supposed to handle input or call your function, just implement it.
My e-mail is<EMAIL_ADDRESS>False
<EMAIL_ADDRESS>True


Utils for working with JavaScript classes and prototype methods.
Please consider following this project's author, Jon Schlinkert, and consider starring the project to show your :heart: and support.
Install with npm:
$ npm install --save class-utils
var cu = require('class-utils');
Returns true if an array has any of the given elements, or an object has any of the give keys.
Params
obj
{Object}val
{String|Array}returns
{Boolean}Example
cu.has(['a', 'b', 'c'], 'c');
//=> true
cu.has(['a', 'b', 'c'], ['c', 'z']);
//=> true
cu.has({a: 'b', c: 'd'}, ['c', 'z']);
//=> true
Returns true if an array or object has all of the given values.
Params
val
{Object|Array}values
{String|Array}returns
{Boolean}Example
cu.hasAll(['a', 'b', 'c'], 'c');
//=> true
cu.hasAll(['a', 'b', 'c'], ['c', 'z']);
//=> false
cu.hasAll({a: 'b', c: 'd'}, ['c', 'z']);
//=> false
Cast the given value to an array.
Params
val
{String|Array}returns
{Array}Example
cu.arrayify('foo');
//=> ['foo']
cu.arrayify(['foo']);
//=> ['foo']
Returns true if a value has a contructor
Params
value
{Object}returns
{Boolean}Example
cu.hasConstructor({});
//=> true
cu.hasConstructor(Object.create(null));
//=> false
Get the native ownPropertyNames
from the constructor of the given object
. An empty array is returned if the object does not have a constructor.
Params
obj
{Object}: Object that has a constructor
.returns
{Array}: Array of keys.Example
cu.nativeKeys({a: 'b', b: 'c', c: 'd'})
//=> ['a', 'b', 'c']
cu.nativeKeys(function(){})
//=> ['length', 'caller']
Returns property descriptor key
if it's an "own" property of the given object.
Params
obj
{Object}key
{String}returns
{Object}: Returns descriptor key
Example
function App() {}
Object.defineProperty(App.prototype, 'count', {
get: function() {
return Object.keys(this).length;
}
});
cu.getDescriptor(App.prototype, 'count');
// returns:
// {
// get: [Function],
// set: undefined,
// enumerable: false,
// configurable: false
// }
Copy a descriptor from one object to another.
Params
receiver
{Object}provider
{Object}name
{String}returns
{Object}Example
function App() {}
Object.defineProperty(App.prototype, 'count', {
get: function() {
return Object.keys(this).length;
}
});
var obj = {};
cu.copyDescriptor(obj, App.prototype, 'count');
Copy static properties, prototype properties, and descriptors from one object to another.
Params
receiver
{Object}provider
{Object}omit
{String|Array}: One or more properties to omitreturns
{Object}Inherit the static properties, prototype properties, and descriptors from of an object.
Params
receiver
{Object}provider
{Object}omit
{String|Array}: One or more properties to omitreturns
{Object}Returns a function for extending the static properties, prototype properties, and descriptors from the Parent
constructor onto Child
constructors.
Params
Parent
{Function}: Parent ctorextend
{Function}: Optional extend function to handle custom extensions. Useful when updating methods that require a specific prototype.Child
{Function}: Child ctorproto
{Object}: Optionally pass additional prototype properties to inherit.returns
{Object}Example
var extend = cu.extend(Parent);
Parent.extend(Child);
// optional methods
Parent.extend(Child, {
foo: function() {},
bar: function() {}
});
Bubble up events emitted from static methods on the Parent ctor.
Params
Parent
{Object}events
{Array}: Event names to bubble up Contributing
Pull requests and stars are always welcome. For bugs and feature requests, please create an issue.

 Running Tests
Running and reviewing unit tests is a great way to get familiarized with a library and its API. You can install dependencies and run tests with the following command:
$ npm install && npm test
  Building docs
(This project's readme.md is generated by verb, please don't edit the readme directly. Any changes to the readme must be made in the .verb.md readme template.)
To generate the readme, run the following command:
$ npm install -g verbose/verb#dev verb-generate-readme && verb

You might also be interested in these projects:
| Commits | Contributor |
|---|---|
| 34 | jonschlinkert |
| 8 | doowb |
| 2 | wtgtybhertgeghgtwtg |
Jon Schlinkert
Copyright © 2018, Jon Schlinkert. Released under the MIT License.
This file was generated by verb-generate-readme, v0.6.0, on January 11, 2018.


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