Before Change
if str(ex).startswith("YesssSMS:"):
_LOGGER.error(str(ex))
except RuntimeError as ex:
if str(ex).startswith("YesssSMS:"):
_LOGGER.error(str(ex))
After Change
def send_message(self, message="", **kwargs):
Send a SMS message via Yesss.at"s website.
if self.yesss.account_is_suspended():
// only retry to login after HASS was restarted with (hopefully)
// new login data.
_LOGGER.error(
"Account is suspended, cannot send SMS. "
"Check your login data and restart Home Assistant")
return
try:
self.yesss.send(self._recipient, message)
except self.yesss.NoRecipientError as ex:
_LOGGER.error(
"You need to provide a recipient for SMS notification: %s",
ex)
except self.yesss.EmptyMessageError as ex:
_LOGGER.error(
"Cannot send empty SMS message: %s", ex)
except self.yesss.SMSSendingError as ex:
_LOGGER.error(str(ex), exc_info=ex)
except ConnectionError as ex:
_LOGGER.error(
"YesssSMS: unable to connect to yesss.at server.",
exc_info=ex)
except self.yesss.AccountSuspendedError as ex:
_LOGGER.error(
"Wrong login credentials!! Verify correct credentials and "
"restart Home Assistant: %s", ex)
except self.yesss.LoginError as ex:
_LOGGER.error("Wrong login credentials: %s", ex)
else:
_LOGGER.info("SMS sent")


{% extends "base.html" %} {% block title %}Fishing Regulations{% endblock %} {% block content %}
Regulations apply to Lake Erie proper and areas immediately upstream in creeks, rivers, and tributaries. The following regulations for walleye (and sauger and saugeye), yellow perch, black bass (largemouth, smallmouth, and spotted), and white bass apply to the waters of Lake Erie, its embayments including Maumee Bay, Sandusky Bay, East Harbor, Middle Harbor, and West Harbor, and from where Lake Erie tributaries enter the lake upstream to the following end points:
Updated limits will be announced through a news release, and a publication with updated limits for walleye and yellow perch will be available at wildlife district offices and license outlets beginning in April.
| Species | Date | Daily Limit | Min. Size | ||||
|---|---|---|---|---|---|---|---|
| Largemouth, Smallmouth, & Spotted Bass |
March 1 - April 30, 2017 |
5 (singly or in combination) |
14 inches |
||||
| May 1 - June 23, 2017 |
Possession is prohibited | None | |||||
| June 24, 2017 - Feb. 28, 2018 |
5 (singly or in combination) | 14 inches | |||||
| Walleye, Sauger, & Saugeye |
Jan. 1 - Feb. 28, 2017 |
6 (singly or in combination) |
15 inches |
||||
| March 1 - April 30, 2017 |
4 (singly or in combination) | ||||||
| May 1, 2017 - Feb. 28, 2018 |
To be announced | ||||||
| White Bass | Open year-round | None | None | ||||
| Yellow Perch | March 1 - April 30, 2017 |
West Zone, 30 Central Zone, 30 East Zone, 30 |
None |
||||
| May 1, 2017 - Feb. 28, 2018 |
To be announced |
Lake Erie proper and the entire length of Lake Erie Creeks, Rivers, and Tributaries
| Species | Date | Daily Limit | Min. Size | ||
|---|---|---|---|---|---|
| Trout & Salmon | May 16 - Aug. 31, 2017 |
5 (singly or in combination) |
12 inches |
||
| Sept. 1, 2016 - May 15, 2017 Sept. 1, 2017 - May 15, 2018 |
2 (singly or in combination) |
For the waters of Cold Creek upstream of State Route 2 (Erie County).
This regulation no longer applies to Beaver Creek in Seneca County.
| Species | Daily Limit | Min. Size | ||
|---|---|---|---|---|
| Trout & Salmon | 5 (singly or in combination) | None |


Sunday, October 29 10:00AM to 5:00PM
IIIT Hyderabad,Gachibowli - 500032
This event is FREE and OPEN to everyone! just make sure to Register using the button above.
Hacktoberfest is an event led by DigitalOcean. We're merely organizing a local event in Hyderabad to make it more fun! Hack away with your fellow developers at our local venue provided by Open Source Development Group of Hyderabad.
We provide everyone with FOOD + SWAG courtesy by our Sponsors!
Questions? Suggestions? drop us an email at<EMAIL_ADDRESS>| 9:00 - 10:00 | Registration |
| 10:00 - 11:00 | Introduction to Git |
| 11:00 - 1:00 | Getting familiar with Organization in hacktoberfest |
| 1:00 - 2:00 | Lunch |
| 2:00 - 4:00 | Resolving Issues for those Organizations |
| 4:00 - 4:30 | Tea break |
| 4:30 - 5:00 | HACK HACK HACK! (code, networking, etc.) |


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about
the 3d web fest
This experience will showcase websites that are the best mixture of music, art, and technology by those inspired by what’s possible from the best of the best of the 3D Web. The 3D Web Fest will bring together the best of the 3D Web - presented as Live Performance Art – amazing, delightful, surprising and at times disturbing. See creations by artists and developers of all kinds showing off their best 3D web sites live with musical accompaniment. Then participate in a panel session with the performers on the future of the 3D Web including audience Q&A.
date/time
May 13, 2015 / 7:00pm - 10:00pm
venue location
3d web fest mixer
Leading up to the May event will be a series of 3D Web Fest Mixers where artists, musicians, and web developers can meet, brainstorm, and work on creations to submit for the festival.
Mixer meeting #2
March 2, 2015 / 6:30pm - 8:30pm


Nothing To Lose A Film Review By Michael Redman Copyright 1887 Michael Redman
*1/2 (Out of ****)
Successful LA advertising executive Nick Beam (Tim Robbins) has lost the most important thing in his life. Upon a surprise early visit home, he discovers his wife in bed with his boss. In shock, he drives aimlessly.
In an undesirable section of the city, carjacker "T" (Martin Lawrence) jumps into the passenger's seat and demands his wallet and keys. Beam explains "You've picked the wrong person on the wrong day," and heads out into the Arizona desert with T, a captive.
As you might expect in this salt and pepper comedy, the two become good buddies and go on a crime spree. It turns out the T is highly skilled but can't get a job because he has no legitimate experience and has to support his family somehow. Hatching a plot to get revenge on his boss, the two plan a big buck heist.
Occasionally there are bits that are almost humorous, but they seem played wrong.  Every plot turn is telegraphed long in advance. The team steals flashlights to use in their robbery. Quiet and stealth are of the utmost importance in the operation. The flashlights have built-in radios. Can you see it coming?
The worst give-away has to do with the pivotal scene that changes Beam's life. Anyone who pays the least attention to the events before he walks in on his wife's indiscretion can see what's coming an hour later.
Robbins does a credible job with a very limited role and Lawrence adds some spice to the film although neither are very funny. This seems a fatal mistake in what is supposed to be a comedy.
With very few exceptions, the audience will discover that in "Nothing To Lose", there is really nothing to gain.
(Michael Redman, after over 21 years of writing this column, is currently holed up in an air-conditioned room making only rare sojourns out into the sweltering day<EMAIL_ADDRESS>are the magical letters.)
[This appeared in the 7/24/97 "Bloomington Voice", Bloomington, Indiana. Michael Redman can be reached at<EMAIL_ADDRESS>]
--<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Welcome!
Your Organizers:
Darren Carpenter
Sameer Khan
Organization help:
Daria Ilic
Chad Crowell
Maybe you??? Talk to us about how you can help.
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Who has an announcement to make?
https://austin.chicktech.org
Check out what they do for girls in Austin,
and please consider supporting them or volunteering.
We hope to see you again next time!
Find us on twitter @LinuxAustin


Greetings Distinguished Directors, Esteemed Guests, Honorable Delegates and Student Officers;
It is an honor for me to welcome you to the ISLMUN web page. Throughout the exploration of this website, you can find all relevant information pertaining to our upcoming, Fourth Annual ISLMUN Conference, ranging from schedules to issues, procedures and committee reports, as well as many other areas. The inclusion of helpful sample material allows both new, aspiring Delegates and experienced Delegates alike to be able to prepare for the two-day conference thoroughly, ensuring that their research allows them to make meaningful and worthwhile contributions to resolution drafting and debate. As always however, if any questions arise, please do not hesitate to address any queries to either myself or our MUN director through contact information included in the ‘Contact Us’ section.
Our conference is aimed at satisfying the needs of delegates of all experience levels, providing a high quality and stimulating Model United Nations experience in the process. The conference procedures recognize the need for extensive debate, as well as for the maintenance of a parliamentary environment in committees and adhering to international conventions during resolution drafting. Student Officers at ISLMUN are trained to ensure that committees are ran professionally, with integrity, as well as focus on objective debate.
In my opinion, MUN is an excellent activity for High School Students to take part in. Not only does it equip students with the skills of diplomacy, research and professionalism – it also prepares our generation, the leaders of tomorrow, with the necessary international awareness needed to make a difference in an increasingly globalized world. By attending an MUN conference, students bolster these skills, making meaningful and worthwhile professional connections for the future in the process. In the words of the former UN Secretary General, Ban Ki Moon:
“By strengthening the three pillars of the United Nations - security, development and human rights - we can build a more peaceful, more prosperous and more just world for our succeeding generations.”
At ISLMUN, we strive to provide an MUN experience that would prepare future leaders to do just that. To develop and enforce universal human rights. To maintain and improve international security. To accelerate effective development and meet the Sustainable Development Goals. Not because participation in MUN will benefit them as individuals – but because the impact it has on them can in turn provide a positive impact for millions.
Please allow me to say that I am greatly looking forward for seeing you at the Fourth Annual ISLMUN conference. Issues discussed over these two days in January will provide meaningful insights into pressing issues of global importance, allowing students to not only grow as diplomats, but as citizens of a one, common world, as well. ISLMUN 2018 will be a worthwhile use of your time.
Best Regards,
Jan Sedláček
Secretary General, ISLMUN 2018


Extras
The adv3Lite library has been devised to minimize the number of classes a game author has to remember, so that a huge number of game objects can simply be defined as belonging to the Thing class. That may suit some game authors but not all. Authors used to the adv3 library may prefer to use the classes they are familiar with from there. Also, while using a greater number of classes means you have to remember more initially, it may make your code more readable in the long term, since assigning an object to an appropriate class may make it more immediately obvious what its function is.
To give game authors the choice of using a larger array of classes if they so wish, the extras.t module defines a number of classes that work more or less the same as the similarly named classes in adv3. Note that the 'shallow' classes add little or no real functionality to the adv3Lite library, however, since in most cases they simply define one or two properties that game authors could equally well define for themselves on Thing. There are, however, one or two classes in the extras.t module that do a little more than that (particularly the TravelConnector-derived classes), and it will usually prove better to make use of these 'deeper' classes than attempting to roll your own on Thing if you want their full functionality.
Shallow Equivalents to adv3 Classes
We start with the 'shallow' classes that simply define one or two properties on Thing (well, actually one or two of them do a bit more than that, but this will do as a first approximation):
- Container: Subclass of Thing with contType = In and isOpen = true.
- OpenableContainer: Subclass of Container with isOpen = nil and isOpenable = true.
- LockableContainer: Subclass of OpenableContainer with lockability = lockableWithoutKey.
- KeyedContainer: Subclass of OpenableContainer with lockability = lockableWithKey.
- Surface: Subclass of Thing with contType = On. Surface also defines specialized handling for the Search action, which reports what's ON a Surface (as well as anything in its hiddenIn list), whereas on the Thing class SEARCH simply redirects to LOOK IN.
- Platform: Subclass of Surface with isBoardable = true.
- Booth: Subclass of Container with isEnterable = true.
- Underside: Subclass of Thing with contType = Under.
- RearContainer: Subclass of Thing with contType = Behind.
- Wearable: Subclass of Thing with isWearable = true.
- Food: Subclass of Thing with isEdible = true.
- Fixture: Subclass of Thing with isFixed = true.
- Decoration Subclass of Thing with isDecoration = true. See note below on hideFromAll(action)
- Distant: Subclass of Decoration with a notImportantMsg that says the object is too far away. The Distant class also has a destination property for use with pathfinding.
- Component: Subclass of Fixture with a cannotTakeMsg that says the object can't be taken as it's part of its location.
- Heavy: Subclass of Fixture with a cannotTakeMsg that says the object is too heavy.
- Switch: Subclass of Thing with isSwitchable = true.
- Enterable: Subclass of Fixture that can be used to represent the outside of a building or the like. The connector property can be used to define the connector (typically a Door) that the player character should travel through when the Enterable is entered, or the destination property can be used to define the room the player character is taken to on entering the Enterable.To avoid certain problems with the GO TO pathfinding command, Enterable also descends from the ProxyDest class.
Remember, you can use as many or as few of these classes as you wish. In practice, using these clases probably makes game code more readable, as well as providing the ability to write code that iteratees over objects of a given class or modifies one of these classes to customize it to the requirements of a particular game.For example, some game authors may wish to exclude all Decorations from any command applied to ALL (such as X ALL or FEEL ALL), since in a location with several decorations. players may find it needlessly distracting, or at least cluttered, to read several messages along the lines of 'X is not important' in response to such commands. So a commonly useful modification to the Decoration class might be:
modify Decoration hideFromAll(action) { return true; } ;
This particular modification may be less useful in games that in any case define gameMain.allVerbsAllowAll = nil, but it illustrates the principle. It might nevertheless have been a good default to define in the library, but changing it in the library now would compromise backward compatibility.
TravelConnector Classes
The following classes implement one or two TravelConnector objects that are also present as physical objects in the game world:
- StairwayUp: Can be used for anything the player character might climb or climb up, typically a flight of stairs leading up, but could be used for a tree, mast, ladder or hillside.
- StairwayDown Can be used for anything the player character might climb down.
- Passage: Can be used for anything the player character might enter or go through to reach another destination.
- PathPassage: Like a Passage, except that following it also traverses it.
These classes work just a little differently from their adv3 equivalents, in that you don't have to use them in pairs. To use one of the above classes, put an instance in the appropriate room, set its destination property to the room you want it to lead to, and set the appropriate direction property of the room to point to it. For example, to implement a flight of stairs leading up from the hall to the landing you might write:
hall: Room 'Hall' "A broad flight of stairs leads up to the landing above. " up = hallStairs ; + hallStairs 'flight[n] of stairs; broad; steps staircase' destination = landing ;
Sensory Emanation Classes
The adv3Lite library defines the classes Noise and Odor to represent a sound and a smell respectively. Users familiar with adv3 should note that these classes are much simpler than the adv3 classes with the same name (and are more like the adv3 SimpleNoise and SimpleOdor classes). They are simply Decoration objects that can be either listened to (for a Noise) or smelled (for an Odor), either of which is treated as the same as examining them. For anything else they respond with 'You can't do that to a noise|smell. ' Since they don't by default define smellDesc or listenDesc they won't normally respond to an intransitive SMELL or LISTEN command. They can, however, be used to provide simple implementations of any smells or sounds whose existence is suggested by smelling or listening to other objects, or by issuing an intransitive SMELL or LISTEN command. For example:
+ cooker: Thing 'cooker;blackened;oven stove top' "Normally, you keep it in pretty good shape (or your cleaner does) but right now it's looking suspiciously blackened, especially round the top. " isFixed = true isSwitchable = true isOn = true smellDesc = "There's a distinct smell of burning from the cooker. " ; + Odor 'smell of burning; acrid distinct' "It smells quite acrid. " ;
As of Version 1.61, SensoryEmanations are hidden from any actions applied to ALL that are not relevant to the SensoryEmanation in questio (i.e. EXAMINE and either SMELL or LISTEN TO).
If your game needs a more sophisticated handling of sounds and smells than these rather simple classes offer, you may want to consider including the Sensory extension.
Other Miscellaneous Classes
The Flashlight is a subclass of Switch that lights up when its switched on, and goes out when its switched off. It can also be switched on and off with LIGHT and EXTINGUISH.
An Immovable is like a Fixture, except that taking it is blocked in check() rather than verify(). What this is means is that although it can't be taken, this doesn't affect the parser's choice of it as the target of a TAKE command. This could be used for anything that looks like it might be possible to take, but turns out not to be takeable (perhaps because it's heavier than it looks, or it's fastened in place but not obviously so).
An Unthing is an object that used to represent the absence of something that a player might assume to be present. The purpose of an Unthing is simply to provide a message explaining why the thing in question isn't there. For example, if the player drops a key down a drain, you could then add an Unthing to the location to remind the player why the key is no longer available:
unKey: Unthing 'small silver key' 'Unfortunately, you dropped the silver key down the drain. ' ;
Note that the second property we're defining with the template here is not the description but the notHereMsg, and that this must be a single-quoted string. Any attempt to perform any action with an Unthing will result in the display of its notHereMsg.
When choosing objects the parser will always prefer any other object to an Unthing. So, in the previous example, if the unKey was in scope at the same time as a large brass key, say, the parser will always choose the large brass key in respond to commands that just refer to a 'key', e.g. X KEY, TAKE KEY or UNLOCK DOOR WITH KEY.
The Unthing class inherits from Decoration. You can make selected actions work with an Unthing by overriding is decorationActions property. E.g. if you'd defined a RETRIEVE command which you wanted to work on the UnKey (to make the player character try to fish the real silver key out of the drain, maybe), you could define your unKey thus:
unKey: Unthing 'small silver key' 'Unfortunately, you dropped the silver key down the drain. ' decorationActions = [Retrieve] ;
A MinorItem is an unobtrusive and possibly unimportant portable object that's worth implementing in the game but sufficiently minor as to be not worth mentioning in response to X or FOO ALL unless it's either directly held by the player character or directly in the enclosing room or directly in the actor's location. Its includeTakeFromPutAll (which is true by default) determines whether it will be included in TAKE ALL FROM X or PUT ALL IN/ON/UNDER/BEHIND X when it's not directly held or directly in the enclosing room or actor's location.
A CollectiveGroup can be used to represent a collection of objects for certain actions. It's normally best used as a Fixture representing other Fixtures (see below if you need it to work with mobile objects). To use a CollectiveGroup define an object of the CollectiveGroup class in a particular location, and then the objects the CollectiveGroup represents in the same location, defining the collectiveGroups property of each of those other objects to point to the CollectiveGroup. For example, suppose we have a bank of switches comprising a red switch, a blue switch and a green switch; in outline we might do something like this:
+ switchBank: CollectiveGroup 'switches; of[prep]; row bank; them' "The bank comprises a row of three switches: one red, one blue, one green. " collectiveActions = [Examine, Take] ; + redSwitch: Switch 'red switch' isFixed = true collectiveGroups = [switchBank] ; + blueSwitch: Switch 'blue switch' isFixed = true collectiveGroups = [switchBank] ; + greenSwitch: Switch 'green switch' isFixed = true collectiveGroups = [switchBank] ;
With this in place the command X SWITCHES will give the description of the bank of switches, rather than of each individual switch, and TAKE SWITCHES will yield the message "The switches are fixed in place" rather than three messages to that effect, one for each switch. On the other hand the command FLIP SWITCHES will act on each of the individual switches in turn, since it's not one of the collectiveActions defined for the switchBank CollectiveGroup.
Note the use of the collectiveActions property to define which actions will be handled by the CollectiveGroup rather than by each of its members. By default, collectiveActions is simply [Examine], but, as here, we can override it to contain other actions instead or as well.
For this to work properly, the name section of the CollectiveGroup object should simply be the plural of the name common to each of its members (here 'switches' corresponding to 'switch').
If the desc property of a CollectiveGroup is not explicitly defined, it defaults to a list of those of its members that are in scope.
For some situations the Collective class (or its DispensingCollective subclass) defined in the Collective extension, may be a better bet than CollectiveGroup. The kind of situation where you'd want to use a Collective of DispensingCollective is where you have a group item (e.g. a bunch of grapes or stack of cans) from which you want to draw one or more individual items (e.g. grapes or cans).
If you need a CollectiveGroup to represent items that are not fixed in place, but might be moved around (a collection of short portable cables, for example), you can instead use the MobileCollectiveGroup class defined in the MobileCollectiveGroup extension.
A SecretDoor is a Door that only acts like a Door when it's open. When it's closed it's either totally invisible, or it appears to be something else, such as a bookcase or a panel.
To use a SecretDoor, define it just like a Door, but (assuming it starts out closed) define its vocab property to be whatever's suitable for its closed state, and a separate vocabWhenOpen property to define the name and other vocab to use when it's open. For example:
cellar: Room 'Cellar' 'cellar' "It's not a pleasant place at the best of times, dark, dank and smelly, with piles of old junk strewn all over the place waiting for you to find time to sort them out (which you probably never will). A wine rack stands <<unless wineRack.isOpen>> empty against the east wall<<else>>open to the east, revealing a passage beyond<<end>>. " isLit = nil darkName = 'Cellar (in the dark)' darkDesc = "It's too dark to see anything down here, but you could just about find your way back up to the kitchen. " up = kitchen west = wineRack regions = downstairs ; + wineRack: SecretDoor 'wine rack; empty' "It's empty; you never got round to restocking it. <<if isOpen>>It's also open, revealing a dark passage behind.<<end>> " afterAction() { if(gActionIs(Jump) && !isOpen) { "The vibration causes the wine rack to swing open, revealing a dark passage beyond. "; makeOpen(true); } } otherSide = dpDoor vocabWhenOpen = 'dark passage; empty wine; rack' ;
Note that the OPEN command won't work on a SecretDoor when it's closed, but the CLOSE command will work on a SecretDoor when it's open (unless you override the isOpenable property to make it do otherwise). The default assumption is that a SecretDoor has to be opened by some non-standard and probably non-obvious means.
If (exceptionally) a SecretDoor starts out open you can define its vocabWhenClosed property to specify the name and vocab to use for it when it's closed.
If you want a SecretDoor to be effectively invisible when it's closed, you could give it a vocab property comprising an empty string and make sure nothing else mentions it when it's closed, but it's probably easier just to make it a Door and define isHidden = !isOpen, for example:
loft: Room 'Hay Loft' 'hay loft' "There's not much up here, apart from a few stray strands of straw scattered across the bare boards. A ladder leads back down to the main part of the barn below. " down = ladderDown west = loftDoor ; + Decoration 'straw; stray of; strands' ; + Decoration 'bare boards;;them' ; + ladderDown: StairwayDown 'ladder' destination = barn dobjFor(Pull) { action() { if(loftDoor.isOpen) { "Pulling the ladder causes the secret door to close again. "; loftDoor.makeOpen(nil); } else { "Pulling the ladder causes a secret door to open to the west, revealing a small compartment beyond. "; loftDoor.makeOpen(true); } } } ; + loftDoor: Door 'small compartment;secret;door'' "It looks only just big enough to enter. " otherSide = compartmentDoor specialDesc = "A small compartment has opened up to the west. " useSpecialDesc = isOpen isHidden = !isOpen ; smallCompartment: Room 'Small Compartment' 'small compartment' "There's only just enough room to stand in here. " otherSide = loftDoor east = compartmentDoor out asExit(east) ; + compartmentDoor: Door 'small door' otherSide = loftDoor ;
Note that in both these example, the west exit will only be displayed in the exit lister when the corresponding SecretDoor is open. When a SecretDoor is closed then, for travel purposes, it behaves as if there's no exit through it, even though it's attached to an exit property like a standard Door.
A ContainerDoor, on the other hand, isn't really a door at all, but it can be used to represent the door of an openable container, such that opening, closing, locking and unlocking the ContainerDoor has the same effect as opening, closing, locking and unlocking the container. To use a ContainerDoor we must locate it in multipy-containing Thing that has an OpenableContainer defined on its remapIn property; we can't define a ContainerDoor directly as part of an openable container since the door would then be hidden inside the container when it was closed.
So, for example, to define a cooker/oven we can put things in or on and which has a door we should do this:
cooker: Fixture 'cooker;; oven stove' remapIn: SubComponent { isOpenable = true } remapOn: SubComponent { } ; + cookerDoor: ContainerDoor 'cooker door; oven stove' ;


Semantic
Ambient makes it easy for you to scaffold HTML5.
Build the intent of your content
Ambient makes it easy for you to scaffold HTML5. Build your content in the document outline.
Do use HTML5 sectioning elements to build the intent of your content.
Do NOT use HTML5 sectioning elements as a replacement for content better suited to a
div
.
Holy Grail HTML5 example
See the Pen Idea for flexbox HTML5 scaffolding & layout attributes by I only see spots (@ionlyseespots) on CodePen.
Code

Header

Aside

Hello, world!

Aside

Footer

Explicit
All content lying inside the
body
element is part of a section. Sections in HTML5 can be nested. Beside the main section, defined by thebody
element, section limits are defined either explicitly or implicitly. Explicitly-defined sections are:
| Scaffolding | ARIA Role | Description |
|---|---|---|
| body | none | Represents the content of an HTML document. |
| header | banner | Represents a group of introductory or navigational aids. |
| nav | navigation | Represents a section of a page that links to other pages or to parts within the page. |
| main | main | Represents the main content of the body of a document or application. |
| article | article | Represents a self-contained composition in a document, page, application, or site. |
| section | region | Represents a generic section of a document. |
| aside | complementary | Represents a section of the page with content connected tangentially to the rest, which could be considered separate from that content. |
| footer | contentinfo | Represents a footer for its nearest sectioning content or sectioning root element. |
Implicit
The HTML Headings Elements (h1 to h6) defines a new, implicit, section when they aren't the first heading of their parent, explicit, sections. The way this implicit section is positioned in the outline is defined by its relative rank with the previous heading in their parent section. If it is of a lower rank than the previous heading, it opens a implicit sub-section of the section.
| Scaffolding | Description |
|---|---|

|
A heading element briefly describes the topic of the section it introduces. |


CCScheduler Class Reference
| Inherits from | NSObject |
| Declared in | CCScheduler.h |
Overview
CCScheduler is responsible of triggering the scheduled callbacks. You should not use NSTimer. Instead use this class.
There are 2 different types of callbacks (selectors):
- update selector: the 'update' selector will be called every frame. You can customize the priority.
- custom selector: A custom selector will be called every frame, or with a custom interval of time
The ‘custom selectors’ should be avoided when possible. It is faster, and consumes less memory to use the ‘update selector’.
Tasks
Other Methods
-
timeScale
Modifies the time of all scheduled callbacks. You can use this property to create a ‘slow motion’ or ‘fast fordward’ effect. Default is 1.0. To create a ‘slow motion’ effect, use values below 1.0. To create a ‘fast fordward’ effect, use values higher than 1.0.
property -
– update:
‘update’ the scheduler. You should NEVER call this method, unless you know what you are doing.
-
– scheduleSelector:forTarget:interval:paused:repeat:delay:
The scheduled method will be called every ‘interval’ seconds. If paused is YES, then it won’t be called until it is resumed. If ‘interval’ is 0, it will be called every frame, but if so, it recommened to use ‘scheduleUpdateForTarget:’ instead. If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again. repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continiously delay is the amount of time the action will wait before it’ll start
-
– scheduleSelector:forTarget:interval:paused:
calls scheduleSelector with kCCRepeatForever and a 0 delay
-
– scheduleUpdateForTarget:priority:paused:
Schedules the ‘update’ selector for a given target with a given priority. The ‘update’ selector will be called every frame. The lower the priority, the earlier it is called.
-
– unscheduleSelector:forTarget:
Unshedules a selector for a given target. If you want to unschedule the “update”, use unscheudleUpdateForTarget.
-
– unscheduleUpdateForTarget:
Unschedules the update selector for a given target
-
– unscheduleAllSelectorsForTarget:
Unschedules all selectors for a given target. This also includes the “update” selector.
-
– unscheduleAllSelectors
Unschedules all selectors from all targets. You should NEVER call this method, unless you know what you are doing.
-
– unscheduleAllSelectorsWithMinPriority:
Unschedules all selectors from all targets with a minimum priority. You should only call this with kCCPriorityNonSystemMin or higher.
-
– pauseTarget:
Pauses the target. All scheduled selectors/update for a given target won’t be ‘ticked’ until the target is resumed. If the target is not present, nothing happens.
-
– resumeTarget:
Resumes the target. The ‘target’ will be unpaused, so all schedule selectors/update will be ‘ticked’ again. If the target is not present, nothing happens.
-
– isTargetPaused:
Returns whether or not the target is paused
-
– pauseAllTargets
Pause all selectors from all targets. You should NEVER call this method, unless you know what you are doing.
-
– pauseAllTargetsWithMinPriority:
Pause all selectors from all targets with a minimum priority. You should only call this with kCCPriorityNonSystemMin or higher.
-
– resumeTargets:
Resume selectors on a set of targets. This can be useful for undoing a call to pauseAllSelectors.
Deprecated Methods
Properties
timeScale
Modifies the time of all scheduled callbacks. You can use this property to create a ‘slow motion’ or ‘fast fordward’ effect. Default is 1.0. To create a ‘slow motion’ effect, use values below 1.0. To create a ‘fast fordward’ effect, use values higher than 1.0.
@property (nonatomic, readwrite) ccTime timeScale
Availability
v0.8
Discussion
Modifies the time of all scheduled callbacks. You can use this property to create a ‘slow motion’ or ‘fast fordward’ effect. Default is 1.0. To create a ‘slow motion’ effect, use values below 1.0. To create a ‘fast fordward’ effect, use values higher than 1.0.
Warning: It will affect EVERY scheduled selector / action.
Declared In
CCScheduler.h
Instance Methods
isTargetPaused:
Returns whether or not the target is paused
- (BOOL)isTargetPaused:(id)target
Availability
v1.0.0
Discussion
Returns whether or not the target is paused
Declared In
CCScheduler.h
pauseAllTargets
Pause all selectors from all targets. You should NEVER call this method, unless you know what you are doing.
- (NSSet *)pauseAllTargets
Availability
v2.0.0
Discussion
Pause all selectors from all targets. You should NEVER call this method, unless you know what you are doing.
Declared In
CCScheduler.h
pauseAllTargetsWithMinPriority:
Pause all selectors from all targets with a minimum priority. You should only call this with kCCPriorityNonSystemMin or higher.
- (NSSet *)pauseAllTargetsWithMinPriority:(NSInteger)minPriority
Availability
v2.0.0
Discussion
Pause all selectors from all targets with a minimum priority. You should only call this with kCCPriorityNonSystemMin or higher.
Declared In
CCScheduler.h
pauseTarget:
Pauses the target. All scheduled selectors/update for a given target won’t be ‘ticked’ until the target is resumed. If the target is not present, nothing happens.
- (void)pauseTarget:(id)target
Availability
v0.99.3
Discussion
Pauses the target. All scheduled selectors/update for a given target won’t be ‘ticked’ until the target is resumed. If the target is not present, nothing happens.
Declared In
CCScheduler.h
resumeTarget:
Resumes the target. The ‘target’ will be unpaused, so all schedule selectors/update will be ‘ticked’ again. If the target is not present, nothing happens.
- (void)resumeTarget:(id)target
Availability
v0.99.3
Discussion
Resumes the target. The ‘target’ will be unpaused, so all schedule selectors/update will be ‘ticked’ again. If the target is not present, nothing happens.
Declared In
CCScheduler.h
resumeTargets:
Resume selectors on a set of targets. This can be useful for undoing a call to pauseAllSelectors.
- (void)resumeTargets:(NSSet *)targetsToResume
Availability
v2.0.0
Discussion
Resume selectors on a set of targets. This can be useful for undoing a call to pauseAllSelectors.
Declared In
CCScheduler.h
scheduleSelector:forTarget:interval:paused:
calls scheduleSelector with kCCRepeatForever and a 0 delay
- (void)scheduleSelector:(SEL)selector forTarget:(id)target interval:(ccTime)interval paused:(BOOL)paused
Discussion
calls scheduleSelector with kCCRepeatForever and a 0 delay
Declared In
CCScheduler.h
scheduleSelector:forTarget:interval:paused:repeat:delay:
The scheduled method will be called every ‘interval’ seconds. If paused is YES, then it won’t be called until it is resumed. If ‘interval’ is 0, it will be called every frame, but if so, it recommened to use ‘scheduleUpdateForTarget:’ instead. If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again. repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continiously delay is the amount of time the action will wait before it’ll start
- (void)scheduleSelector:(SEL)selector forTarget:(id)target interval:(ccTime)interval paused:(BOOL)paused repeat:(uint)repeat delay:(ccTime)delay
Availability
v0.99.3, repeat and delay added in v1.1
Discussion
The scheduled method will be called every ‘interval’ seconds. If paused is YES, then it won’t be called until it is resumed. If ‘interval’ is 0, it will be called every frame, but if so, it recommened to use ‘scheduleUpdateForTarget:’ instead. If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again. repeat let the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continiously delay is the amount of time the action will wait before it’ll start
Declared In
CCScheduler.h
scheduleUpdateForTarget:priority:paused:
Schedules the ‘update’ selector for a given target with a given priority. The ‘update’ selector will be called every frame. The lower the priority, the earlier it is called.
- (void)scheduleUpdateForTarget:(id)target priority:(NSInteger)priority paused:(BOOL)paused
Availability
v0.99.3
Discussion
Schedules the ‘update’ selector for a given target with a given priority. The ‘update’ selector will be called every frame. The lower the priority, the earlier it is called.
Declared In
CCScheduler.h
unscheduleAllSelectors
Unschedules all selectors from all targets. You should NEVER call this method, unless you know what you are doing.
- (void)unscheduleAllSelectors
Availability
v0.99.3
Discussion
Unschedules all selectors from all targets. You should NEVER call this method, unless you know what you are doing.
Declared In
CCScheduler.h
unscheduleAllSelectorsForTarget:
Unschedules all selectors for a given target. This also includes the “update” selector.
- (void)unscheduleAllSelectorsForTarget:(id)target
Availability
v0.99.3
Discussion
Unschedules all selectors for a given target. This also includes the “update” selector.
Declared In
CCScheduler.h
unscheduleAllSelectorsWithMinPriority:
Unschedules all selectors from all targets with a minimum priority. You should only call this with kCCPriorityNonSystemMin or higher.
- (void)unscheduleAllSelectorsWithMinPriority:(NSInteger)minPriority
Availability
v2.0.0
Discussion
Unschedules all selectors from all targets with a minimum priority. You should only call this with kCCPriorityNonSystemMin or higher.
Declared In
CCScheduler.h
unscheduleSelector:forTarget:
Unshedules a selector for a given target. If you want to unschedule the “update”, use unscheudleUpdateForTarget.
- (void)unscheduleSelector:(SEL)selector forTarget:(id)target
Availability
v0.99.3
Discussion
Unshedules a selector for a given target. If you want to unschedule the “update”, use unscheudleUpdateForTarget.
Declared In
CCScheduler.h


Indonesian Kantoi After Falsely Claiming That M’sians “Stabbed” Her Friend In World Cup Qualifier
by Esther LiewTap to listen to this article instead: 🔊 Listen to Post
From throwing flares at each other to pulling out the chairs in Bukit Jalil Stadium to throw at Harimau Malaya fans, we thought we’d seen it all from our fellow football rivals on the other side of the Straits.
Yet, they continue to shock us with the boldness of their claims. Recently, an Indonesian netizen went viral after claiming that her friend was stabbed by Malaysians during the game!
In the Twitter thread, the netizen complained about the way Malaysian fans treated her and her Indonesian friends. Not only was her friend allegedly “stabbed”, but he was also arrested by a Malaysian police officer for causing havoc during the football match.
However, not long after the Tweet was posted, a medical assistant who said he was at the scene AND treating the patient debunked her claims, revealing the true story of the picture:
“I responded to the patient in this picture. Where was he stabbed? Only his eyes were irritated from the flare fire. The gauze on his chest was used to wipe his face. This Indon is just trying to make trouble!”
Another netizen voiced out what everyone else was thinking: “Stab wounds need to be compressed to stop bleeding. If he really was stabbed in the chest, why wasn’t there a single speck of blood on his body?”
After being exposed, netizens on Twitter were amused but not surprised by these wild “claims”.
Haih. How many more “claims” are we going to see from them?
Also read: Indonesia Wants Malaysia To Apologise For Violence In Bukit Jalil Stadium During Match


Flight Schedule
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10 Most influential men in Computer Field
This post gives a small introduction to the most influential people in computer field.
1.Charles Babbage
He is known as Father of Computers. He was an English Mathematician ,mechanical engineer who invented the first mechanical computer. His invention led to the growth of modern computers. Read more about him
2.John von Neumann
He was a Hungarian American mathematician who gave the architecture of a modern digital computers which is know as von Neumann architecture .This architecture is used even today from desktop computers to the super computers. Read more about him
3.Gordon Moore
He is one-of pioneer in the field of semi conductors and co-founder of Intel .His biggest contribution is the Moore Law which described how the speed of processor increases with the number of transistors. It his vision which made possible Intel to create the fastest microprocessors. Read more about him.
4.Dennis Ritchie and Ken Thompson
They are the creator of Unix ,a widely used OS and the father of Linux. The another contribution of Dennis Ritchie is the “C programming language “ which changed the way of programming.Read more about them.
5.Richard Stallman
Father of Free software movement .Its his vision that is the driving force behind the Free and open source software .He also founded the GNU which is a non-profit organization which makes the tools for Linux and Unix. Read more about him.
6.Bill Gates
Co-founder of Microsoft. His vision of “a desktop of every desk” is greatly achieved by the Windows operating system which best known for its easy usability. Read more about him
7.Bill Joy
He is a computer scientist from America. He is one of the co-founder of Sun MicroSystems. He created a Unix shell called ‘C shell’ at the age of 17!!!.The shell became famous as “Joy of Unix”.His other contributions are vi editor(the most popular editor in Unix and Linux),Java,BSD Unix,TCP/IP stack which made Internet possible .Read more about him
8.Linus Torvalds
He is Finnish software engineer who created the Linux kernal in 6 months!!.Linux changed the computer industry with storm since it runs in a small hand help phone to a big super server computer .Read more about him
9.Larry Page and Sergey Brin
The founders of the Internet search engine Google. Their vision of “organizing the world’s information and make it universally accessible and useful “ is greatly achieved by the Google search engine. The Google changed the face of Web. It made every one to have access to the information which is benefiting the millions and millions of the people throughout the world. Read more
10.Mark Shuttleworth
Founder of canonical Ltd which provides the Ubuntu operating system. Ubuntu played a major role in bringing Linux to the desktop. It is know for its usability and stability. Read more about him


[dscrd-hush] <gigamesh> srs tho guys. i spent the better part of a day getting my zaddr setup on my mac and still not a single donation to it! Not to mention the days i poured into the review!! And less than 100 HUSH from discord tips!!! zs18jwgjjp9au86qkv84wntk4ct4vesms4xmvkzxlljheg2k3sncg75jlfyualxw55x60wmukgmyfn


If you are experiencing choppy, stuttering, or broken up playback when viewing HEVC video on your Samsung Galaxy Avant, it is probably because your device doesn’t support the new HEVC H.265 codec, or your video has high specifications that your Samsung Galaxy Avant cannot handle. If that’s the case, converting the HEVC video to a format that is compatible with your Samsung Galaxy Avant would be a workable solution.
Samsung Galaxy Avant smartphone was launched in August 2014. The phone comes with a 4.50-inch touchscreen display with a resolution of 540 pixels by 960 pixels.
Samsung is a South Korean multinational conglomerate headquartered in Samsung Town, Seoul. It comprises numerous affiliated businesses, most of them united under the Samsung brand, and is the largest South Korean chaebol.
If your movie contains a audio codec that is not supported by Samsung Galaxy Avant, you may probably encounter audio lost issues when playing it. If that’s the case, we would recommend converting the movie to a format that is compatible with your Samsung Galaxy Avant first, such as H.264 AAC encoded MP4, which Samsung Galaxy Avant will recognize and handle well. Learn how to process file conversion below.
Part 1:
How to convert hevc videos for Samsung Galaxy Avant on Windows?
Part 2:
How to convert hevc videos for Samsung Galaxy Avant on Mac?
[pt_view id="2e16a40sux"]
Part 1. How to convert hevc videos for Samsung Galaxy Avant on Windows?
To convert hevc videos for Samsung Galaxy Avant playback on Windows, do as below:
Step 1: Import video files
Click “Add File” to load video files that you want to convert into this program.
Step 2: Select output format for Samsung Galaxy Avant
Click "Profile" to select
"Samsung" > "Samsung Galaxy S5(*.mp4)" as output format. This format profile will ensure a good performance while playing with Galaxy Avant.
Tips:
If necessary, you can click "Settings" button to modify video and audio parameters like encoder, resolution, frame rate, bitrate, aspect ratio, sample rate, and audio channels. You can also “Enable 3D Settings” to add 3D effect to your source media.
Step 3: Click “Convert” to start hevc video to Samsung Galaxy Avant conversion on Windows.
As soon as the conversion is complete, click “Open Folder” to get the generated
MP4 files that are suitable for playing on your Samsung Galaxy Avant. No audio lost issues will occur any more.
Part 2. How to convert hevc videos for Samsung Galaxy Avant on Mac?
To convert hevc videos for Samsung Galaxy Avant playback on Mac, do as below:
Step 1: Import video files
Click “Add File” to load video files that you want to convert into this program.
Step 2: Select output format for Samsung Galaxy Avant
Click "Profile" to select
"Samsung" > "Samsung Galaxy S5(*.mp4)" as output format. This format profile will ensure a good performance while playing with Galaxy Avant.
Tips:
If necessary, you can click "Settings" button to modify video and audio parameters like encoder, resolution, frame rate, bitrate, aspect ratio, sample rate, and audio channels. You can also “Enable 3D Settings” to add 3D effect to your source media.
Step 3: Click “Convert” to start hevc video to Samsung Galaxy Avant conversion on Mac.
As soon as the conversion is complete, click “Open Folder” to get the generated
MP4 files that are suitable for playing on your Samsung Galaxy Avant. No audio lost issues will occur again.
Also read:
How do you play HEVC/H.265 files on Samsung Galaxy S8+?


Parallax
Parallax is an effect where the background content or image in this case, is moved at a different speed than the foreground content while scrolling.

Parallax

Parallax is an effect where the background content or image in this case, is moved at a different speed than the foreground content while scrolling.


JavaScript must be enabled in order for you to use this web site. However, it seems JavaScript is either disabled or not supported by your browser. Please enable JavaScript by changing your browser options, then try again.


RESTful
Abstract event delivery via a secured RESTful API. This allows microservices teams to maintain service
boundaries, and not directly depend on any specific message broker technology. Access to the API can be
managed and secured using OAuth scopes.
JSON Schema
Enable convenient development of event-driven applications and asynchronous microservices. Event types can be
defined with schemas and managed via a registry. Nakadi also has optional support for events describing
business processes and data changes using standard primitives for identity, timestamps, event types, and
causality.
Flexibility
Nakadi instances are stateless. They can be run on AWS with auto-scaling.
Using Timelines, it is easy to move the traffic to another cluster without moving the data,
and without service interruption.


--- layout: post status: publish published: true title: What I've been up to author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 950 wordpress_url: http://winterdom.com/2002/10/whativebeenupto date: '2002-10-14 05:24:21 +0000' date_gmt: '2002-10-14 05:24:21 +0000' categories: - Personal tags: [] comments: - id: 667 author: Senkwe Chanda author_email<EMAIL_ADDRESS>author_url: '' date: '2002-10-15 00:04:00 +0000' date_gmt: '2002-10-15 00:04:00 +0000' content: |
I'm curious, I've heard only good things about Win .NET Server so far. What are you liking about it from a developers POV?
Cheers
Senkwe
- id: 668 author: Senkwe Chanda author_email<EMAIL_ADDRESS>author_url: '' date: '2002-10-15 01:04:00 +0000' date_gmt: '2002-10-15 01:04:00 +0000' content: |I'm curious, I've heard only good things about Win .NET Server so far. What are you liking about it from a developers POV?
Cheers
Senkwe
---I know I haven't posted anything in a while. The reason? Well, I don't think I had anything of importance to say. However, I haven't been inactive, either, so here's what I've been up to lately:


Advanced learner loans for 2018 to 2019 This allocation: 9 March 2019 Latest
Total 2018 to 2019 allocation
£568,805
You can check how we calculated your advanced learner loans allocation (opens in a new tab).
Advanced learner loan facility
| August 2018 to March 2019 | £278,653 |
|---|---|
| April 2019 to July 2019 | £162,463 |
| Total advanced learner loan facility | £441,116 |
Advanced learner loan bursary
| August 2018 to March 2019 | £80,661 |
|---|---|
| April 2019 to July 2019 | £47,028 |
| Total advanced learner loan bursary | £127,689 |
| Total 2018 to 2019 allocation | £568,805 |
|---|
You can request this in a different format.
Could my allocation change?
We can reduce or remove your allocation if there's evidence that public funds are at risk.
Allocation statements are not legally binding. They do not create any legal obligation against the Secretary of State for Education, acting through the Education and Skills Funding Agency.


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|
Ocular Engine
|
#include <ShaderProgram.hpp>
Protected Attributes | |
| VertexShader * | m_VertexShader |
| GeometryShader * | m_GeometryShader |
| FragmentShader * | m_FragmentShader |
| PreTessellationShader * | m_PreTessellationShader |
| PostTessellationShader * | m_PostTessellationShader |
| Protected Attributes inherited from Ocular::Core::Resource | |
| ResourceType | m_Type |
| ResourceMetadata * | m_Metadata |
| File | m_SourceFile |
| bool | m_IsInMemory |
| uint64_t | m_SizeInMemory |
| std::string | m_Name |
| std::string | m_MappingName |
A ShaderProgram is a collection of individual shader objects.
When a shader file is loaded (.hlsl, .glsl, etc.), a ShaderProgram object is created that contains all individual shaders found within the file.
| DomainShader * Ocular::Graphics::ShaderProgram::getDomainShader | ( | ) |
Returns a pointer to the Domain Shader that belongs to this shader program.
| FragmentShader * Ocular::Graphics::ShaderProgram::getFragmentShader | ( | ) |
| GeometryShader * Ocular::Graphics::ShaderProgram::getGeometryShader | ( | ) |
| HullShader * Ocular::Graphics::ShaderProgram::getHullShader | ( | ) |
Returns a pointer to the Hull Shader that belongs to this shader program.
| PixelShader * Ocular::Graphics::ShaderProgram::getPixelShader | ( | ) |
Returns a pointer to the Pixel Shader that belongs to this shader program.
| PostTessellationShader * Ocular::Graphics::ShaderProgram::getPostTessellationShader | ( | ) |
| PreTessellationShader * Ocular::Graphics::ShaderProgram::getPreTessellationShader | ( | ) |
| VertexShader * Ocular::Graphics::ShaderProgram::getVertexShader | ( | ) |
| void Ocular::Graphics::ShaderProgram::setDomainShader | ( | DomainShader * | shader | ) |
Sets the Domain Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setFragmentShader | ( | FragmentShader * | shader | ) |
Sets the Fragment Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setGeometryShader | ( | GeometryShader * | shader | ) |
Sets the Geometr Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setHullShader | ( | HullShader * | shader | ) |
Sets the Hull Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setPixelShader | ( | PixelShader * | shader | ) |
Sets the Pixel Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setPostTessellationShader | ( | PostTessellationShader * | shader | ) |
Sets the Post-Tessellation Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setPreTessellationShader | ( | PreTessellationShader * | shader | ) |
Sets the Pre-Tessellation Shader that belongs to this shader program.
| [in] | shader |
| void Ocular::Graphics::ShaderProgram::setVertexShader | ( | VertexShader * | shader | ) |
|
overridevirtual |
Frees all memory used by this Resource.
Reimplemented from Ocular::Core::Resource.


ChainStore
Constructor Summary
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chain_time_offset: *[] |
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|
|
| public |
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|
| public |
|
|
| public |
|
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| public |
|
|
| public |
subError: * |
|
| public |
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| public |
|
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| public |
|
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| public |
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| public |
subscribers: * tracks everyone who wants to receive updates when the cache changes |
|
| public |
timeout: * |
|
| public |
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| public |
workers: * |
Method Summary
| Public Methods | ||
| public |
addProposalData(approvals: *, objectId: *): * |
|
| public |
Clears all cached state. |
|
| public |
clearObjectCache(id: *) Clear an object from the cache to force it to be fetched again. |
|
| public |
fetchAllWorkers(): * |
|
| public |
fetchCommitteeMemberByAccount(account_id: *): * |
|
| public |
fetchFullAccount(an: *): * Fetches an account and all of its associated data in a single query |
|
| public |
fetchObject(id: *, force: boolean, autosubscribe: boolean, no_full_account: boolean): * If there is not already a pending request to fetch this object, a new request will be made. |
|
| public |
fetchRecentHistory(account: *): * There are two ways to extend the account history, add new more recent history, and extend historic hstory. |
|
| public |
fetchWitnessByAccount(account_id: *): * |
|
| public |
getAccount(name_or_id: *, autosubscribe: boolean): * |
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| public |
getAccountBalance(account: *, asset_type: *): number |
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| public |
getAccountMemberStatus(account: *): string |
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| public |
getAccountName(id: *): * |
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| public |
getAccountRefsOfAccount(the: *): * |
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| public |
getAccountRefsOfKey(the: *): * |
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| public |
getAsset(id_or_symbol: *): * |
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| public |
getBalanceObjects(address: *): * |
|
| public |
getCommitteeMemberById(account_id: *): * This method will attempt to lookup committee member by account_id. |
|
| public |
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| public |
getHeadBlockDate(): * |
|
| public |
There are three states an object id could be in: |
|
| public |
getObjectByVoteID(vote_id: *): * |
|
| public |
getObjectsByVoteIds(vote_ids: *): * |
|
| public |
getWitnessById(account_id: *): * This method will attempt to lookup witness by account_id. |
|
| public |
|
|
| public |
|
|
| public |
onUpdate(updated_objects: *) |
|
| public |
resetCache(subscribe_to_new: *): * |
|
| public |
setDispatchFrequency(freq: *) |
|
| public |
subscribe(callback: *): * Add a callback that will be called anytime any object in the cache is updated |
|
| public |
unSubFrom(type: *, id: *) |
|
| public |
unsubscribe(callback: *): * Remove a callback that was previously added via subscribe |
| Private Methods | ||
| private |
_isSubbedTo(type: *, id: *): * |
|
| private |
_subTo(type: *, id: *) |
|
| private |
_updateObject(object: *, notify_subscribers: boolean, emit: boolean): * Updates the object in place by only merging the set properties of object. |
Public Constructors
public constructor() source
Public Members
public account_history_requests: * source
public account_ids_by_account: * source
public account_ids_by_key: * source
public accounts_by_name: * source
public assets_by_symbol: * source
public balance_objects_by_address: * source
public chain_time_offset: *[] source
public committee_by_account_id: * source
public fetching_get_full_accounts: * source
public get_account_refs_of_accounts_calls: * source
public get_account_refs_of_keys_calls: * source
public get_full_accounts_subscriptions: * source
public head_block_time_string: * source
public objects_by_id: * source
public objects_by_vote_id: * source
public subError: * source
public subbed_accounts: * source
public subbed_committee: * source
public subbed_witnesses: * source
public timeout: * source
public witness_by_account_id: * source
public workers: * source
Public Methods
public addProposalData(approvals: *, objectId: *): * source
Params:
| Name | Type | Attribute | Description |
| approvals | * | ||
| objectId | * |
Return:
| * |
public clearCache() source
Clears all cached state. This should be called any time the network connection is reset.
public clearObjectCache(id: *) source
Clear an object from the cache to force it to be fetched again. This may be useful if a query failed the first time and the wallet has reason to believe it may succeede the second time.
Params:
| Name | Type | Attribute | Description |
| id | * |
public fetchCommitteeMemberByAccount(account_id: *): * source
Params:
| Name | Type | Attribute | Description |
| account_id | * |
Return:
| * | a promise with the witness object |
public fetchFullAccount(an: *): * source
Fetches an account and all of its associated data in a single query
Params:
| Name | Type | Attribute | Description |
| an | * | account name or account id |
Return:
| * | null if the object has been queried and was not found |
public fetchObject(id: *, force: boolean, autosubscribe: boolean, no_full_account: boolean): * source
If there is not already a pending request to fetch this object, a new request will be made.
Return:
| * | the object if it does exist and is in our cache |
public fetchRecentHistory(account: *): * source
There are two ways to extend the account history, add new more recent history, and extend historic hstory. This method will fetch the most recent account history and prepend it to the list of historic operations.
Params:
| Name | Type | Attribute | Description |
| account | * | immutable account object |
Return:
| * | a promise with the account history |
public fetchWitnessByAccount(account_id: *): * source
Params:
| Name | Type | Attribute | Description |
| account_id | * |
Return:
| * | a promise with the witness object |
public getAccount(name_or_id: *, autosubscribe: boolean): * source
Params:
| Name | Type | Attribute | Description |
| name_or_id | * | ||
| autosubscribe | boolean |
|
Return:
| * | the account object if it does exist |
public getAccountBalance(account: *, asset_type: *): number source
Params:
| Name | Type | Attribute | Description |
| account | * | ||
| asset_type | * |
public getAccountMemberStatus(account: *): string source
Params:
| Name | Type | Attribute | Description |
| account | * |
public getAccountName(id: *): * source
Params:
| Name | Type | Attribute | Description |
| id | * |
Return:
| * | the account name |
public getAccountRefsOfAccount(the: *): * source
Params:
| Name | Type | Attribute | Description |
| the | * | account id to find accounts that reference it |
Return:
| * | undefined if the result is unknown If this method returns undefined, then it will send a request to the server for the current set of accounts after which the server will notify us of any accounts that reference these keys |
public getAccountRefsOfKey(the: *): * source
Params:
| Name | Type | Attribute | Description |
| the | * | public key to find accounts that reference it |
Return:
| * | undefined if the result is unknown If this method returns undefined, then it will send a request to the server for the current set of accounts after which the server will notify us of any accounts that reference these keys |
public getAsset(id_or_symbol: *): * source
Params:
| Name | Type | Attribute | Description |
| id_or_symbol | * |
Return:
| * | object if the id_or_symbol exists |
public getBalanceObjects(address: *): * source
Params:
| Name | Type | Attribute | Description |
| address | * |
Return:
| * | a empty Set if no items are found If this method returns undefined, then it will send a request to the server for the current state after which it will be subscribed to changes to this set. |
public getCommitteeMemberById(account_id: *): * source
This method will attempt to lookup committee member by account_id. If committee member doesn't exist it will return null, if committee member is found it will return committee member object, if it's not fetched yet it will return undefined.
Params:
| Name | Type | Attribute | Description |
| account_id | * | account id |
Return:
| * |
public getObject(id: *, force: boolean, autosubscribe: boolean, no_full_account: boolean): * source
There are three states an object id could be in:
- undefined - returned if a query is pending
- defined - return an object
- null - query return null
Return:
| * |
public getObjectByVoteID(vote_id: *): * source
Params:
| Name | Type | Attribute | Description |
| vote_id | * |
Return:
| * |
public getObjectsByVoteIds(vote_ids: *): * source
Params:
| Name | Type | Attribute | Description |
| vote_ids | * |
Return:
| * |
public getWitnessById(account_id: *): * source
This method will attempt to lookup witness by account_id. If witness doesn't exist it will return null, if witness is found it will return witness object, if it's not fetched yet it will return undefined.
Params:
| Name | Type | Attribute | Description |
| account_id | * | account id |
Return:
| * |
public init(subscribe_to_new: boolean): * source
Params:
| Name | Type | Attribute | Description |
| subscribe_to_new | boolean |
|
Return:
| * |
public notifySubscribers() source
public onUpdate(updated_objects: *) source
Params:
| Name | Type | Attribute | Description |
| updated_objects | * |
public resetCache(subscribe_to_new: *): * source
Params:
| Name | Type | Attribute | Description |
| subscribe_to_new | * |
Return:
| * |
public setDispatchFrequency(freq: *) source
Params:
| Name | Type | Attribute | Description |
| freq | * |
public subscribe(callback: *): * source
Add a callback that will be called anytime any object in the cache is updated
Params:
| Name | Type | Attribute | Description |
| callback | * |
Return:
| * |
public unSubFrom(type: *, id: *) source
Params:
| Name | Type | Attribute | Description |
| type | * | ||
| id | * |
public unsubscribe(callback: *): * source
Remove a callback that was previously added via subscribe
Params:
| Name | Type | Attribute | Description |
| callback | * |
Return:
| * |
Private Methods
private _isSubbedTo(type: *, id: *): * source
Params:
| Name | Type | Attribute | Description |
| type | * | ||
| id | * |
Return:
| * |
private _subTo(type: *, id: *) source
Params:
| Name | Type | Attribute | Description |
| type | * | ||
| id | * |
private _updateObject(object: *, notify_subscribers: boolean, emit: boolean): * source
Updates the object in place by only merging the set properties of object.
This method will create an immutable object with the given ID if it does not already exist.
This is a "private" method called when data is received from the server and should not be used by others.
Return:
| * | an Immutable constructed from object and deep merged with the current state |


Can load RED main files
Can load BLUE folders
Can load YELLOW local file imports
Can load GREEN node_modules deps
Can load GREY files in node_modules deps
Can load PINK files in node_modules with style field in package.json


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The Four Brothers have bonded together to make an app, We are calling the app TwiTree because it have the fundamentals that Twilio and Brainstree Payments have.
Name:
Nickname:


An adaptation of [pdf 100KB] "Chameneos, a Concurrency Game for Java, Ada and Others" (which includes example implementations in Java, Ada and C).
As a practical matter, continuations & coroutines & cooperative threading will be ignored. Please don't implement your own custom scheduler.
Some language implementations use OS threads; some provide pre-emptive lightweight threads.
We ask that contributed programs not only give the correct result, but also use the same algorithm to calculate that result.
Each program should:
create differently coloured (blue, red, yellow), differently named, concurrent chameneos creatures
each creature will repeatedly go to the meeting place and meet, or wait to meet, another chameneos "(at the request the caller does not know whether another chameneos is already present or not, neither if there will be one in some future)"
both creatures will change colour to complement the colour of the chameneos that they met - don't use arithmetic to complement the colour, use if-else or switch/case or pattern-match
write all the colour changes for blue red and yellow creatures, using the colour complement function
for rendezvouses with an odd number of creatures (blue red yellow) and with an even number of creatures (blue red yellow red yellow blue red yellow red blue)
write the colours the creatures start with
after N meetings have taken place, for each creature write the number of creatures met and spell out the number of times the creature met a creature with the same name (should be zero)
spell out the sum of the number of creatures met (should be 2N)
ndiff -fields 2-10 program output N = 600 with this output file to check your program output has the correct format, before you contribute your program.


At the very least, Lean is seven principles which, we're told, we should apply to making software.
- Eliminate waste
- Amplify learning
- Decide as late as possible
- Deliver as fast as possible
- Empower the team
- Build integrity in
- See the whole
The first principle is fundamental.
List taken from Lean Software Development.


About
A collection of purposefully bad user interface implementations.
Inspired by posts on r/badUIbattles.
Fork me on GitHub
Bad
- Date inputs
- Email inputs
- Phone inputs
- Volume inputs
Bad Date
{% include date-dropdown.html %}
{% include date-index-of-pi.html %}
{% include date-day-adder.html %}
{% include date-slider.html %}
{% include date-boomerang.html %}
{% include date-roll-the.html %}
Bad Email
{% include email-ouija-board.html %}
Bad Phone
{% include phone-dropdown.html %}
{% include phone-random.html %}
{% include phone-slider.html %}
{% include phone-boomerang.html %}
{% include phone-etch-a.html %}
Bad Volume
{% include volume-pumpit.html %}
{% include volume-fiddle.html %}


Club Boss Responds To Balotelli Walking Out Of Training
by SL InternationalBrescia president Massimo Cellino has now broken his silence on Mario Balotelli walking out of training after a reported bust-up on Thursday.
Read: Balotelli Banished From Training
Reports in Italy claimed that the Italian striker was involved in alleged bust-up with head coach Fabio Grosso on Thursday afternoon.
It is believed that Gross told Balotelli to leave as he was not impressed with the striker's attitude during the session.
The Brescia president claims he has not had any contact with the head coach, but he does feel Balotelli has not been happy since the Verona game where he was racially abused by the fans.
“I wasn’t there,” Cellino told Gazzetta dello Sport.
“Grosso didn’t call me; I have to assume that there aren’t any problems. Anyway, Mario hasn’t been smiling since Verona.”
Verona are yet to be punished for their supporters' behaviour on November 3, after the initial stand closure ban was suspended, pending furthr investigation.


This is the next version of the go~mus components and is currently under rapid development. To get used to the concepts and try things out, head over to the stable version.
go~mus is a web-based software for visitor management in museums and cultural institutions. It provides the means of selling tickets or products online through different add-ons such as through an online shop or using the API.
These cover both extremes of the spectrum:
go~mus components is a project that aims to meet you in the middle. It abstracts away the complicated logic that needs to happen in order to sell tickets and products from go~mus, and provides you a simple HTML API to use instead while still allowing a lot of customisation.
Simply put, it allows you to embed small widget-like components into your existing website to enable the selling of tickets, events and tours from go~mus.
This documentation assumes that you are already familiar with HTML and have a basic understanding of JavaScript and JSON. The code samples are written in HTML5, JSON and the latest JavaScript.
This project is compatible with version 4 of the go~mus API. The documentation for which can be found online under: https://giantmonkey.github.io/gomus-api-doc
For browser compatibility please see the browser support section under setup and deployment.
go~mus components is currently in beta and under active development. During beta, new features will be added regularly and APIs will evolve based on user feedback.
IMPORTANT: Custom tables for dynamic component parts are not possible due to strict browser rules. Flex or other CSS will need to be used instead.
You can help us!
You can create issues, albeit documentation issues or code issues, on the Components Github repository.


{% extends "base.html" %} {% block contents %}
Congrats!
Your news will be visible very soon, wait 60 seconds approximately.


Mamas & Papas to shutter stores in pre-pack administration deal
by Jessica ClarkMaternity retailer Mamas & Papas has called in administrators in order to shutter loss-making stores just days after the collapse of rival firm Mothercare.
Bluegem Capital, the owner of Mamas & Papas since 2014, has regained control through a pre-pack administration – an insolvency procedure – which has allowed the retailer to close six unprofitable stores.
Read more: Mamas & Papas strikes up talks with landlords to cut rental bill
Mamas & Papas branches in Aberdeen, Preston, Milton Keynes, Lincoln, Leamington and Fareham have closed and 73 employees have been made redundant.
A further 54 jobs are at risk as the retailer reviews its head office operations in Huddersfield.
Mamas & Papas executive chairman Riccardo Cincotta said: “These actions are always difficult but they are also necessary in a challenging market to ensure Mamas & Papas achieves its considerable future potential.”
He added: “We will continue to review our store portfolio in the light of customers’ changing behaviour and we remain fully committed to an omni-channel offering that reflects their evolving needs.”
Bluegem Capital managing partner Marco Capello said the pre-pack insolvency process had put Mamas & Papas on a “solid platform”.
The store closures and redundancies come as a further blow to the struggling UK high street, which has seen a string of high profile retailers collapse this year.
More than 2,500 jobs are at risk after Mothercare’s UK business entered administration on Wednesday.
Read more: Three reasons behind Mothercare’s collapse
The administrator, PwC, announced it will implement a phased closure of Mothercare’s 79 UK stores after management decided that they were not profitable and no buyer could be found.
Increasing competition from supermarkets and online retailers and a failure to invest in its own online operation were cited as factors in the maternity and baby retailer’s downfall.
Main image credit: Getty


The US-China trade war remains the key driver for markets – ING
by Anil PanchalAnalysts at ING raise no doubts about the market’s reaction to the latest US-China trade developments as they term it to be the key driver for markets.
Key quotes
"The US-China trade war remains the key driver for markets with President Trump now threatening a fresh round of tariffs if there is no trade deal."
"Outside trade noise, investors will be looking to the FOMC minutes for direction on the Fed policy as the latest data points to a soft-landing in the US economy."
"There is little going on in Asia aside from trade figures from Japan and Taiwan, while Malaysian inflation continuing to be a non-event."


# ******************************************************************************
# Copyright 2017-2018 Intel Corporation
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ******************************************************************************
import tensorflow as tf
[docs]class CRF(tf.keras.layers.Layer):
"""
Conditional Random Field layer (tf.keras)
`CRF` can be used as the last layer in a network (as a classifier). Input shape (features)
must be equal to the number of classes the CRF can predict (a linear layer is recommended).
Note: the loss and accuracy functions of networks using `CRF` must
use the provided loss and accuracy functions (denoted as loss and viterbi_accuracy)
as the classification of sequences are used with the layers internal weights.
Args:
num_labels (int): the number of labels to tag each temporal input.
Input shape:
nD tensor with shape `(batch_size, sentence length, num_classes)`.
Output shape:
nD tensor with shape: `(batch_size, sentence length, num_classes)`.
"""
def __init__(self, num_classes, **kwargs):
self.transitions = None
super(CRF, self).__init__(**kwargs)
# num of output labels
self.output_dim = int(num_classes)
self.input_spec = tf.keras.layers.InputSpec(min_ndim=3)
self.supports_masking = False
self.sequence_lengths = None
[docs] def get_config(self):
config = {
"output_dim": self.output_dim,
"supports_masking": self.supports_masking,
"transitions": tf.keras.backend.eval(self.transitions),
}
base_config = super(CRF, self).get_config()
return dict(list(base_config.items()) + list(config.items()))
[docs] def build(self, input_shape):
assert len(input_shape) == 3
f_shape = tf.TensorShape(input_shape)
input_spec = tf.keras.layers.InputSpec(min_ndim=3, axes={-1: f_shape[-1]})
if f_shape[-1] is None:
raise ValueError(
"The last dimension of the inputs to `CRF` " "should be defined. Found `None`."
)
if f_shape[-1] != self.output_dim:
raise ValueError(
"The last dimension of the input shape must be equal to output"
" shape. Use a linear layer if needed."
)
self.input_spec = input_spec
self.transitions = self.add_weight(
name="transitions",
shape=[self.output_dim, self.output_dim],
initializer="glorot_uniform",
trainable=True,
)
self.built = True
# pylint: disable=arguments-differ
[docs] def call(self, inputs, sequence_lengths=None, **kwargs):
sequences = tf.convert_to_tensor(inputs, dtype=self.dtype)
if sequence_lengths is not None:
assert len(sequence_lengths.shape) == 2
assert tf.convert_to_tensor(sequence_lengths).dtype == "int32"
seq_len_shape = tf.convert_to_tensor(sequence_lengths).get_shape().as_list()
assert seq_len_shape[1] == 1
self.sequence_lengths = tf.keras.backend.flatten(sequence_lengths)
else:
self.sequence_lengths = tf.ones(tf.shape(inputs)[0], dtype=tf.int32) * (
tf.shape(inputs)[1]
)
viterbi_sequence, _ = tf.contrib.crf.crf_decode(
sequences, self.transitions, self.sequence_lengths
)
output = tf.keras.backend.one_hot(viterbi_sequence, self.output_dim)
return tf.keras.backend.in_train_phase(sequences, output)
[docs] def loss(self, y_true, y_pred):
y_pred = tf.convert_to_tensor(y_pred, dtype=self.dtype)
log_likelihood, self.transitions = tf.contrib.crf.crf_log_likelihood(
y_pred,
tf.cast(tf.keras.backend.argmax(y_true), dtype=tf.int32),
self.sequence_lengths,
transition_params=self.transitions,
)
return tf.reduce_mean(-log_likelihood)
[docs] def compute_output_shape(self, input_shape):
tf.TensorShape(input_shape).assert_has_rank(3)
return input_shape[:2] + (self.output_dim,)
@property
def viterbi_accuracy(self):
def accuracy(y_true, y_pred):
shape = tf.shape(y_pred)
sequence_lengths = tf.ones(shape[0], dtype=tf.int32) * (shape[1])
viterbi_sequence, _ = tf.contrib.crf.crf_decode(
y_pred, self.transitions, sequence_lengths
)
output = tf.keras.backend.one_hot(viterbi_sequence, self.output_dim)
return tf.keras.metrics.categorical_accuracy(y_true, output)
accuracy.func_name = "viterbi_accuracy"
return accuracy


PyLadies Pune, started in October 2014, is the Pune chapter of PyLadies, an international mentorship group focussed on helping more women become active participants and leaders in the Python open-source community. We aim to provide a friendly support network for women and a bridge to the larger Python world. Anyone with an interest in Python is encouraged to participate!
The mission of PyLadies is to promote, educate and advance a diverse Python community through outreach, education, conferences, events and social gatherings.
Our organised events include:
1. PyLadies Pune Chapter 1: Fun with Python by the amazing Red Hatters Ramakrishna Reddy, Pravin Kumar, Chandan Kumar and Anshul Behl. Held at Cummins College of Engineering for Women. January 2015.
2. PyLadies Sprint: Bug Triaging, Git basics and contributing to open source projects by Neeti Dahiya, Dhriti Shikhar and Chandan Kumar. Held at Red Hat Pune. March 2015.
3. Introduction to Fedora Project and FUDCon by Fedora Cloud Engineer, Kushal Das. Held at Cummins College of Engineering for Women. June 2015.
4. PyWalk, a Python programming workshop, by PyLadies organisers Shrreya Bhatachaarya and Manali Gadre. Held during Innovation 2k16 at Cummins College of Engineering for Women. March 2016.
To be a part of our events, join us on our Meetup page.
Red Hat Pune is our main sponsor for venue and event organization. To sponsor us or just show your support, send us an email!


fr.univrouen.umlreverse.ui.component.common.relation
Interfaces
IArrowBody
IArrowHead
IRelationGraphic
IRelationGraphicController
Classes
ARelationGraphic
ArrowBody
ArrowHead
EntityPoint
Enums
ARelationGraphic.Direction
EntityPoint.Side


ABOUT
Ivan du Toit is an eager learner willing to do any task that delivers the most value to the business, large or small. He has a record of keeping track of complex domains while leading high performance teams at companies like Amazon Web Services
WORK EXPERIENCE
Amazon Web Services (Software Development Engineer II), Amazon
September 2016 - Present
I am the team lead for the team that builds the EC2 (https://console.aws.amazon.com/ec2/home) management console. My focus is on increasing operational excellence and increasing our delivery velocity. This includes training new team members and driving the development of a DSL and framework to allow us to delivery more value to out customers, faster.
HIGHLIGHTS
- Driving and getting projects delivered across teams
- Steering and delivering a platform for increase delivery in multiple team
- Increased normalized project delivery by 50% YoY for 2 years while the team only grew 10%
Amazon (Software Development Engineer), Amazon
April 2014 - August 2016
I worked in the User Experience team to build the EC2 (https://console.aws.amazon.com/ec2/home) and VPC (console.aws.amazon.com/vpc/home) management consoles. To increase my exposure I am also involved in EC2 API design. Giving back is also important to me by helping newbies in operational excellence 101 training along with mentoring and helping interns
HIGHLIGHTS
- Reducing my teams operation incidents and load by 20% by driving good operational practice
- Training all new on-calls to prepare for their first rotation
- Initiating and delivering two big customer asks without impacting the teams roadmap
(Software Development Engineer - Intern, Amazon
December 2013 - March 2014
I worked in the User Experience team to build a UI testing framework based on CasperJS and PhantomJS.
HIGHLIGHTS
- Learned a lot about testing and the impact of good testing on velocity
- The framework and design is the bases of the testing used 3 years later
Teaching Assistant, University of Pretoria (Teaching Assistant)
February 2012 - December 2012
I helped students in the COS 151 and COS 110 modules to understand programming practice and complete the course work successfully.
Programmer, Alfega Technologies
June 2008 - January 2011
Web applications development and testing including creating a custom content management system. Lead development on the CMS during the last year.
HIGHLIGHTS
- Built custom CMS solution
SKILLS
Web Development
HTML CSS Javascript GWT AngularJsStateless backend development
Java SpringDevops
AWS Cloud Infrastructure as codeEDUCATION
BSc, Computer Science - University of Pretoria
February 2011 - December 2013
COURSES
- COS314 - Artificial intelligence
- OBS114 - Business management
- OBS124 - Business management
- WTW114 - Calculus
- WTW128 - Calculus
- ERA284 - Computer architecture
- COS226 - Concurrent systems
- COS212 - Data structures and algorithms
- WTW115 - Discrete structures
- WTW285 - Discrete structures 2
- PHY171 - First course in physics
- COS132 - Imperative programming
- INF214 - Informatics
- INL240 - Information science
- COS151 - Introduction to computer Science
- WTW126 - Linear Algebra
- WTW152 - Mathematical modelling
- COS216 - Netcentric computer systems
- COS110 - Program design: Introduction
- COS222 - Operating systems
- STK110 + STK120 - Statistics
- COS121 - Software modelling and design patterns
, - Online Courses
February 2011 - Present
COURSES
- CS258 - Software Testing(Udacity.com)
- Introduction to Artificial Intelligence at ai-class.com
- Learning how to learn (Coursera)
- Machine Learning by Andrew Ng (Coursera)
AWARDS
Golden Key International Invitation - Golden Key International Honour Society
2012
Recieved an invitation to join the socieity due to academic performance during the course of my studies.
U/20 SA Fencing colours -
2009
Recieved South African colours for U/20 Fencing
U/20 National Fencing Champion -
2009
Won the South African U/20 nationals
FIRST Robitics League Best Programmer - FIRST Robitics League South Africa
2006
Lead a team to participate in the FIRST Robotics League as part of a community outreach and enrichment program. Won the "Best Programmer" award at the FIRST Robitics League national finals in 2006.


Electronic Homework Submission
All programming work for this course should be submitted electronically
using the submit command.
To be able to use this command, you must first edit the file .cshrc
in your home directory (~/.cshrc) and add the line "set path=($path
/Apps)".
The submit command assumes that all work for a homework assignment is
stored in its own directory. You might, for instance create a directory
"cs104" and then create subdirectories "hw1", "hw2",
etc.
To use this command, cd (change directory) to your work directory.
After entering "ls", you should be able to see the parts necessary
for submission:
-
README - a plain text file README with (1) the honor
code statement, (2) your name and (3) student ID number (which serve
as your electronic signature), and (4) a description of the .java files
in your work directory (what programmers conventionally put in a README
file).
-
_____.java - Java source file(s) for the assignment
-
(For assignments with Java applets, you will also need to submit *.html
files.)
Now enter the command "submit cs#### hw#" where cs####
is your course/section and hw# is the assignment. For example,
to submit the first homework assignment for CS 104, section A, you would
enter "submit cs104a hw1". Then follow the instructions.
If you submit your work twice, the old copy is eliminated and no record
is kept. The latest time of submission is recorded for grading purposes.
If you have any problems with this script please contact Professor Neller
as soon as possible with an e-mail description of the problem and a copy
of the error message.


 The former actor said the incident left him in 'excruciating pain'.
by Tiffany LoA former Home and Away actor has told of the 'mental hell' he endured being raped as a child 40 years ago.
Trevor Allan Dale, 60, was sentenced on Friday to a minimum of five years and eight months in prison for raping former soap star Bryan Wiseman.
The brutal attack left the then-10-year-old bleeding and in 'excruciating' pain.
Bryan was repeatedly abused by Dale at his family home in Sylvania, southern Sydney in Australia in 1980.
The abuse started when he was cornered behind a granny flat when they played in the family's yard.
He said he got in trouble after the assault because his father thought damage to the granny flat's fibro wall was caused by his soccer ball.
In a victim impact statement, Bryan told the New South Wales District Court: "I have been a prisoner to what Trevor Dale has done to me for 40 years and there is no sentence that can make up for the mental hell that I have endured."
Bryan also said he was in year seven when he tried to warn a child living on Dale's street about the paedophile.
But it led to an onslaught of 'horrendous teasing and bullying' at school.
He revealed: "I was called names such as 'c***sucker...this teasing would happen on a daily basis.
The 50-year-old actor has been diagnosed with chronic depression and post-traumatic stress disorder.
"During my really bad times over the years I have even planned my own suicide - and planned how I would kill myself so as not to be found," he explained.
"I didn't want anyone at my funeral as I did not feel worthy enough."
It was only in 2017 Bryan went to New South Wales Police, which sparked a two-year investigation.
Dale was caught after police taped a phone call between Bryan and Dale, in which Dale told him the abuse 'was a bit of fun'.
Judge Siobhan Herbert said in court there'd been 'zero evidence of remorse'. Dale pleaded guilty to the rape and indecent assault and two other counts of indecent assault.
Bryan rose to fame as Dr John Wilson in Australian TV series 'Home and Away' - starring between 1998 and 2003.


Did you ever tried to run OpenHab, Home Assistant, ... ?
I wasn't even able to control a single ZWave device in 4 days...
Reuse of great mockups
Support the Rust community & use only safe Rust code
Only use what is needed & choose small frameworks
{
date: datetime,
type: string,
command: string,
parameter: {
xxx: value,
yyy: value,
...
}
}
{
date: "2016-05-13 19:32:12",
type: "update",
command: "device",
parameter: {
id: "zwave#2",
value: "on"
}
}
Heima Demo


ORG_2000012 - has spin-off organization
Label
has spin-off organization
Alternate name
has spinout
Sub property of
Definition
The property that associates an organization with a part that is now independent
Definition source
Michael Conlon https://orcid.org/0000-0002-1304-8448
Domain
Inverse of
Example
Google is a spin-off company of Stanford University; AGTC is a spin-off company of the University of Florida
Editor’s note
To say that a is a spin-off of b implies there is a spin-off process and that a is the output of that spin-off process
Term editor
Michael Conlon https://orcid.org/0000-0002-1304-8448