git-add - Add file contents to the index
git add [-n] [-v] [--force | -f] [--interactive | -i] [--patch | -p]
[--edit | -e] [--[no-]all | --[no-]ignore-removal | [--update | -u]]
[--intent-to-add | -N] [--refresh] [--ignore-errors] [--ignore-missing]
[--] [<pathspec>...]
This command updates the index using the current content found in the working tree, to prepare the content staged for the next commit. It typically adds the current content of existing paths as a whole, but with some options it can also be used to add content with only part of the changes made to the working tree files applied, or remove paths that do not exist in the working tree anymore.
The "index" holds a snapshot of the content of the working tree, and it is this snapshot that is taken as the contents of the next commit. Thus after making any changes to the working directory, and before running the commit command, you must use the add command to add any new or modified files to the index.
This command can be performed multiple times before a commit. It only adds the content of the specified file(s) at the time the add command is run; if you want subsequent changes included in the next commit, then you must run git add again to add the new content to the index.
The git status command can be used to obtain a summary of which files have changes that are staged for the next commit.
The git add command will not add ignored files by default. If any ignored files were explicitly specified on the command line, git add will fail with a list of ignored files. Ignored files reached by directory recursion or filename globbing performed by Git (quote your globs before the shell) will be silently ignored. The git add command can be used to add ignored files with the -f (force) option.
Please see git-commit(1) for alternative ways to add content to a commit.
<pathspec>...
Files to add content from. Fileglobs (e.g. *.c) can be given to add all matching files. Also a leading directory name (e.g. dir to add dir/file1 and dir/file2) can be given to update the index to match the current state of the directory as a whole (e.g. specifying dir will record not just a file dir/file1 modified in the working tree, a file dir/file2 added to the working tree, but also a file dir/file3 removed from the working tree. Note that older versions of Git used to ignore removed files; use --no-all option if you want to add modified or new files but ignore removed ones.
-n, --dry-run
Don(cqt actually add the file(s), just show if they exist and/or will be ignored.
-v, --verbose
Be verbose.
-f, --force
Allow adding otherwise ignored files.
-i, --interactive
Add modified contents in the working tree interactively to the index. Optional path arguments may be supplied to limit operation to a subset of the working tree. See (lqInteractive mode(rq for details.
-p, --patch
Interactively choose hunks of patch between the index and the work tree and add them to the index. This gives the user a chance to review the difference before adding modified contents to the index.
This effectively runs add --interactive, but bypasses the initial command menu and directly jumps to the patch subcommand. See (lqInteractive mode(rq for details.
-e, --edit
Open the diff vs. the index in an editor and let the user edit it. After the editor was closed, adjust the hunk headers and apply the patch to the index.
The intent of this option is to pick and choose lines of the patch to apply, or even to modify the contents of lines to be staged. This can be quicker and more flexible than using the interactive hunk selector. However, it is easy to confuse oneself and create a patch that does not apply to the index. See EDITING PATCHES below.
-u, --update
Update the index just where it already has an entry matching <pathspec>. This removes as well as modifies index entries to match the working tree, but adds no new files.
If no <pathspec> is given when -u option is used, all tracked files in the entire working tree are updated (old versions of Git used to limit the update to the current directory and its subdirectories).
-A, --all, --no-ignore-removal
Update the index not only where the working tree has a file matching <pathspec> but also where the index already has an entry. This adds, modifies, and removes index entries to match the working tree.
If no <pathspec> is given when -A option is used, all files in the entire working tree are updated (old versions of Git used to limit the update to the current directory and its subdirectories).
--no-all, --ignore-removal
Update the index by adding new files that are unknown to the index and files modified in the working tree, but ignore files that have been removed from the working tree. This option is a no-op when no <pathspec> is used.
This option is primarily to help users who are used to older versions of Git, whose "git add <pathspec>..." was a synonym for "git add --no-all <pathspec>...", i.e. ignored removed files.
-N, --intent-to-add
Record only the fact that the path will be added later. An entry for the path is placed in the index with no content. This is useful for, among other things, showing the unstaged content of such files with git diff and committing them with git commit -a.
--refresh
Don(cqt add the file(s), but only refresh their stat() information in the index.
--ignore-errors
If some files could not be added because of errors indexing them, do not abort the operation, but continue adding the others. The command shall still exit with non-zero status. The configuration variable add.ignoreErrors can be set to true to make this the default behaviour.
--ignore-missing
This option can only be used together with --dry-run. By using this option the user can check if any of the given files would be ignored, no matter if they are already present in the work tree or not.
--
This option can be used to separate command-line options from the list of files, (useful when filenames might be mistaken for command-line options).
The optional configuration variable core.excludesfile indicates a path to a file containing patterns of file names to exclude from git-add, similar to $GIT_DIR/info/exclude. Patterns in the exclude file are used in addition to those in info/exclude. See gitignore(5).
h'-04'(buh'+03'c
Adds content from all *.txt files under Documentation directory and its subdirectories:
$ git add Documentation/e*.txt
Note that the asterisk * is quoted from the shell in this example; this lets the command include the files from subdirectories of Documentation/ directory.
h'-04'(buh'+03'c
Considers adding content from all git-*.sh scripts:
$ git add git-*.sh
Because this example lets the shell expand the asterisk (i.e. you are listing the files explicitly), it does not consider subdir/git-foo.sh.
When the command enters the interactive mode, it shows the output of the status subcommand, and then goes into its interactive command loop.
The command loop shows the list of subcommands available, and gives a prompt "What now> ". In general, when the prompt ends with a single >, you can pick only one of the choices given and type return, like this:
*** Commands *** 1: status 2: update 3: revert 4: add untracked 5: patch 6: diff 7: quit 8: help What now> 1
You also could say s or sta or status above as long as the choice is unique.
The main command loop has 6 subcommands (plus help and quit).
status
This shows the change between HEAD and index (i.e. what will be committed if you say git commit), and between index and working tree files (i.e. what you could stage further before git commit using git add) for each path. A sample output looks like this:
staged unstaged path 1: binary nothing foo.png 2: +403/-35 +1/-1 git-add--interactive.perl
It shows that foo.png has differences from HEAD (but that is binary so line count cannot be shown) and there is no difference between indexed copy and the working tree version (if the working tree version were also different, binary would have been shown in place of nothing). The other file, git-add--interactive.perl, has 403 lines added and 35 lines deleted if you commit what is in the index, but working tree file has further modifications (one addition and one deletion).
update
This shows the status information and issues an "Update>>" prompt. When the prompt ends with double >>, you can make more than one selection, concatenated with whitespace or comma. Also you can say ranges. E.g. "2-5 7,9" to choose 2,3,4,5,7,9 from the list. If the second number in a range is omitted, all remaining patches are taken. E.g. "7-" to choose 7,8,9 from the list. You can say * to choose everything.
What you chose are then highlighted with *, like this:
staged unstaged path 1: binary nothing foo.png * 2: +403/-35 +1/-1 git-add--interactive.perl
To remove selection, prefix the input with - like this:
Update>> -2
After making the selection, answer with an empty line to stage the contents of working tree files for selected paths in the index.
revert
This has a very similar UI to update, and the staged information for selected paths are reverted to that of the HEAD version. Reverting new paths makes them untracked.
add untracked
This has a very similar UI to update and revert, and lets you add untracked paths to the index.
patch
This lets you choose one path out of a status like selection. After choosing the path, it presents the diff between the index and the working tree file and asks you if you want to stage the change of each hunk. You can select one of the following options and type return:
y - stage this hunk n - do not stage this hunk q - quit; do not stage this hunk or any of the remaining ones a - stage this hunk and all later hunks in the file d - do not stage this hunk or any of the later hunks in the file g - select a hunk to go to / - search for a hunk matching the given regex j - leave this hunk undecided, see next undecided hunk J - leave this hunk undecided, see next hunk k - leave this hunk undecided, see previous undecided hunk K - leave this hunk undecided, see previous hunk s - split the current hunk into smaller hunks e - manually edit the current hunk ? - print help
After deciding the fate for all hunks, if there is any hunk that was chosen, the index is updated with the selected hunks.
You can omit having to type return here, by setting the configuration variable interactive.singlekey to true.
diff
This lets you review what will be committed (i.e. between HEAD and index).
Invoking git add -e or selecting e from the interactive hunk selector will open a patch in your editor; after the editor exits, the result is applied to the index. You are free to make arbitrary changes to the patch, but note that some changes may have confusing results, or even result in a patch that cannot be applied. If you want to abort the operation entirely (i.e., stage nothing new in the index), simply delete all lines of the patch. The list below describes some common things you may see in a patch, and which editing operations make sense on them.
added content
Added content is represented by lines beginning with "+". You can prevent staging any addition lines by deleting them.
removed content
Removed content is represented by lines beginning with "-". You can prevent staging their removal by converting the "-" to a " " (space).
modified content
Modified content is represented by "-" lines (removing the old content) followed by "+" lines (adding the replacement content). You can prevent staging the modification by converting "-" lines to " ", and removing "+" lines. Beware that modifying only half of the pair is likely to introduce confusing changes to the index.
There are also more complex operations that can be performed. But beware that because the patch is applied only to the index and not the working tree, the working tree will appear to "undo" the change in the index. For example, introducing a new line into the index that is in neither the HEAD nor the working tree will stage the new line for commit, but the line will appear to be reverted in the working tree.
Avoid using these constructs, or do so with extreme caution.
removing untouched content
Content which does not differ between the index and working tree may be shown on context lines, beginning with a " " (space). You can stage context lines for removal by converting the space to a "-". The resulting working tree file will appear to re-add the content.
modifying existing content
One can also modify context lines by staging them for removal (by converting " " to "-") and adding a "+" line with the new content. Similarly, one can modify "+" lines for existing additions or modifications. In all cases, the new modification will appear reverted in the working tree.
new content
You may also add new content that does not exist in the patch; simply add new lines, each starting with "+". The addition will appear reverted in the working tree.
There are also several operations which should be avoided entirely, as they will make the patch impossible to apply:
h'-04'(buh'+03'c
adding context (" ") or removal ("-") lines
h'-04'(buh'+03'c
deleting context or removal lines
h'-04'(buh'+03'c
modifying the contents of context or removal lines
git-status(1) git-rm(1) git-reset(1) git-mv(1) git-commit(1) git-update-index(1)
Part of the git(1) suite


For two weeks in the spring of 2013, twelve professional artists from France and Texas each turned one side of a door into a work of art. They are part of a groundbreaking public art project called OPEN THE DOOR, originated by the Texan-French Alliance for the Arts and the Paris art collective, 9eme Concept. With these collaborative works of art and other events, we seek to break down social barriers and cultural stereotypes while focusing on intercultural understanding. 60 doors were created and are being installed in 19 locations around Houston . Since the beginning of 2013, around sixty unique doors were produced and are being installed in nineteen locations around the city of Houston. The locations are highlighted on a map that serves as a « Cultural Trail » and guide the public to all the OPEN THE DOOR events pointing to the doors as well as the diverse cultural local neighborhoods around Houston. French and American musicians, dancers, storytellers, etc. will perform at each location. Opening receptions for the installations will feature speakers who will expand upon the ideals and goals of OPEN THE DOOR.
Open The Door Houston, 9eme Concept, 2013/2013, Dari koleksi: 9eme Concept
Open The Door Houston, 9eme Concept, 2013/2013, Dari koleksi: 9eme Concept
Open The Door Houston, 9eme Concept, 2013/2013, Dari koleksi: 9eme Concept


video
element: Captions (WebVTT)Tests whether WebVTT captions are supported in the HTML5 video
element:
If captions appear during the first 10s of video playback, or can be turned on from the player interface, then the test passes.
video
element: Captions (TTML)Tests whether TTML captions are supported in the HTML5 video
element:
If captions appear during the first 10s of video playback, or can be turned on from the player interface, the test passes.


Product Management Links
A collection of essential resources for Product Managers. Loaded with links to articles, videos, podcasts, and more.
Fundamentals
A Product Manager’s Job
Fundamentals
Becoming a Product Manager
Planning
User Research
Planning
Personas
Planning
Product Strategy
Planning
Roadmapping
Building
Agile Methodologies
Building
Product Launch
Building
Data and Analytics
Design
Design Sprint
Design
Prototyping
Design
Usability Tests
Career
Working with Engineers
Career
Team Organization
Career
Leadership
Career
Becoming Great


MazeRunner was one of the first games that we created! It allowed us to experience with some different techniques,
as well as get a handling on Unity and Blender!
Welcome to MazeRunner! MazeRunner is a simple maze solving game that puts you in control of a character of your
choice, in order to find your way to the end of the maze! Record each time and see if you can beat it when you come
back to the maze again! With simple swipe to move controls, you'll be solving mazes in no time!
Our mazes come in four different sizes, giving you plenty of variety to chose from and enjoy inside of
MazeRunner! So what are you waiting for? Come check it out!


Buttercup Gold and Other Stories
by Ellen Robena Field
“Buttercup Gold”
Additional Information
- Year Published: 1894
- Language: English
- Country of Origin: United States of America
- Source: Field, E.R. (1894) Buttercup Gold and Other Stories Bangor: C. H. Glass
-
Readability:
- Flesch–Kincaid Level: 7.4
- Word Count: 311
- Genre: Fairy Tale/Folk Tale
- Keywords: 19th century literature, children's literature, short stories
- ✎ Cite This
Downloads
Did you ever hear of the pot of gold hidden at the end of the rainbow? Some people think it is there now, but they are mistaken, for a long time ago somebody found it. How he happened to find it, nobody knows, for a great many people have searched in vain, and have never even been able to discover that the rainbow has any ends at all. The man who found it was very selfish and did not want anybody to know, for fear they might want some of his money. So one night he put it in a bag, which he slung over his shoulder, and walked across the fields toward a thick wood where he meant to hide it.
In the bag was something beside the gold—something so small that the greedy man in his hurry had not noticed it. It was a hole, and, as he walked on, one by one the gold coins fell out into the grass. When he reached the wood and found all of his money gone, he hurried back to search for it, but something strange had happened. It was a midsummer night, and the fairies were having a dance out in the meadows. They were good, loving little people, and despised selfishness above everything. One little fairy spied the glittering gold among the grasses. She had seen the greedy man passing by, and knew he would soon be back to hunt for his treasure. “It will do him no good,” she said, “if he hides it away, and neither will it help anybody else. I will change it into something that will give joy to rich and poor.”
When the greedy man reached the meadow he could see no gold money, but in its place were bright, yellow flowers—buttercup gold for the children.


Android provides a very good colllection of utility classes :
- Base64: Utilities for encoding and decoding the Base64 representation of binary data
- LruCache: A cache that holds strong references to a limited number of values.
- SparseArray: SparseArrays map integers to Objects. Unlike a normal array of Objects, there can be gaps in the indices. It is intended to be more memory efficient than using a HashMap to map Integers to Objects, both because it avoids auto-boxing keys and its data structure doesn't rely on an extra entry object for each mapping.
- TypedValue: Container for a dynamically typed data value. Primarily used with Resources for holding resource values.
- Patterns: Commonly used regular expression patterns.
- TextUtils: Utilities for string operations
android.util


About me
My name is Jun Li, I'm 22 years old and I came from Connecticut. Before coming to Epicodus, I was a junior at Central Connecticut State University, and my major is computer Science. My university's computer science course so far has only taught me some fundamentals and theory of java, after realizing that college courses alone is nowhere enough for the work field, I decided to come to epicodus because I want to aquire the necessary skills for work after graduation
Skills
- A little bit of java
- A little bit of html
- A little bit of css
- Enough Git/Github to push commits online
proficiency
- A little bit of java
- A little bit of html
- A little bit of css
- Enough Git/Github to push commits online
Projects
For the past 4 days, me and my partners have created many projects as we followed through the lessons, here are some of the projects we created:
Interests
I'm interested in all sort of computer programming, but I'm most interested in mobile app development hopefully during my internship at Epicodus and after my graduation. Some of my other personal interests are:
- Tennis
- Table tennis(Accepting Challenges)
- Creating random but delicious foods
- Portland beers


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Contents
Codeforces
LeetCode
HackerRank
Codeforces
28 May, 2021 | Codeforces for newbies: Learn with Fun!
29 May, 2021 | Codeforces Solution | 431A: Black Square.
31 May, 2021 | Codeforces Solution | 707A: Brain's Photos.
01 Jun, 2021 | Codeforces Solution | 1475A: Odd Divisor.
01 Jun, 2021 | Codeforces Solution | 1311A: Add Odd or Subtract Even.
01 Jun, 2021 | Codeforces Solution | 1472B: Fair Division.
06 Jun, 2021 | Codeforces Solution | 1472A: Cards for Friends.
LeetCode
31 May, 2021 | LeetCode Solution | 1859: Sorting the Sentence
09 June, 2021 | LeetCode Solution | 58: Length of Last Word
14 July, 2021 | LeetCode Solution | 232. Implement Queue using Stacks
HackerRank
07 June, 2021 | HackerRank | Learn, Practice and Take Challenges!


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Slide six
Slide seven
Slide eight
Reset all properties
Testing the data-rotate attribute


Defines the abstractions used by the OpenGamma engine to group a set of calculations into views and execute them on a view processor.


Comments
-
Greg Hurrell
This feature is already implemented, although it's a bit of a hidden feature. You can find the notes for it in the release notes for version 1.3:
https://wincent.com/a/products/synergy-classic/history/
Specifically:
[Feature] New "power user" feature (accessible from command-line), display floater on desktop. To activate, enter "defaults write org.wincent.Synergy desktopFloater -bool true" in the Terminal and restart Synergy. To deactivate, enter "defaults write org.wincent.Synergy desktopFloater -bool false".
GUI-level options for adjusting the floater level have been requested in bug #324, so I am going to close this one and mark it as a duplicate:
Add a comment
Comments are now closed for this issue.


Calculate array information
min, max, avg, prod
Built with Vanilla JS ES6 OOP class
Updated in 2023 with strict mode, const, let, arrow functions, responsive typography and basic color themes.
Please input numbers comma separated like: 1,3,6,9
Built with Vanilla JS ES6 OOP class
Updated in 2023 with strict mode, const, let, arrow functions, responsive typography and basic color themes.
Please input numbers comma separated like: 1,3,6,9


Public Member Functions | |
| (void) | - addTest: [implementation] |
| (void) | - addTestMethod:names:class: [implementation] |
| (void) | - addTestSuite: [implementation] |
| (int) | - countTestCases [implementation] |
| (OJTest) | - createTestWithSelector:class: [implementation] |
| (SEL) | - getTestConstructor: [implementation] |
| (id) | - init [implementation] |
| (id) | - initWithClass: [implementation] |
| (id) | - initWithClass:name: [implementation] |
| (id) | - initWithName: [implementation] |
| (void) | - isTestMethod: [implementation] |
| (CPString) | - name [implementation] |
| (void) | - run: [implementation] |
| (void) | - setName: [implementation] |
Definition at line 3 of file OJTestSuite.j.
| - (void) addTest: | (OJTest) | aTest | [implementation] |
Definition at line 57 of file OJTestSuite.j.
| - (void) addTestMethod: | (SEL) | selector | ||
| names: | (CPArray) | names | ||
| class: | (Class) | aClass | ||
[implementation] |
Definition at line 67 of file OJTestSuite.j.
| - (void) addTestSuite: | (Class) | aTestClass | [implementation] |
Definition at line 62 of file OJTestSuite.j.
| - (int) countTestCases | [implementation] |
Definition at line 126 of file OJTestSuite.j.
| - (OJTest) createTestWithSelector: | (SEL) | selector | ||
| class: | (Class) | aClass | ||
[implementation] |
Definition at line 76 of file OJTestSuite.j.
| - (SEL) getTestConstructor: | (Class) | aClass | [implementation] |
Definition at line 100 of file OJTestSuite.j.
| - (id) init | [implementation] |
Definition at line 9 of file OJTestSuite.j.
| - (id) initWithClass: | (Class) | aClass | [implementation] |
Definition at line 27 of file OJTestSuite.j.
| - (id) initWithClass: | (Class) | aClass | ||
| name: | (CPString) | aName | ||
[implementation] |
Definition at line 51 of file OJTestSuite.j.
| - (id) initWithName: | (CPString) | aName | [implementation] |
Definition at line 18 of file OJTestSuite.j.
| - (void) isTestMethod: | (SEL) | selector | [implementation] |
Definition at line 95 of file OJTestSuite.j.
| - (CPString) name | [implementation] |
Definition at line 116 of file OJTestSuite.j.
| - (void) run: | (OJTestResult) | result | [implementation] |
Definition at line 105 of file OJTestSuite.j.
| - (void) setName: | (CPString) | aName | [implementation] |
Definition at line 121 of file OJTestSuite.j.


We build digital experience that Educate and inform the millions of people who visits out sites
Home to the iconic Ask.com website and headquartered in Oakland’s thriving downtown, Ask Media Group operates dozens of websites that help curious people find the information they need. Our growing portfolio of online experiences helps our users discover everything from bathrobes to tax forms, and we thrive on the challenge of developing a wide variety of sites that address everyday questions, no matter how large or small. Our team knows how to not only create but profitably grow digital properties to meaningful scale, touching the lives of millions of people each day. Ask Media Group is owned and operated by IAC (NASDAQ: IAC).


You can include snippets of javascript in external files. These snippets will get rerun every time that address is navigated to.
You can include snippets of javascript in external files. These snippets will get rerun every time that address is navigated to.


I am Felix Reverte, passionated about technology, networks, systems and cloud computing.
So, I am a Telematics Engineering Graduate and a Master in Telecomunication Engineering from the Polytechnic University of Cartagena.
Currently, I am working as a Consultant at AlamoConsulting. Here you can download my CV.
"Comparison of the implementation and deployment of a Web application with different service providers Cloud and non-Cloud".
You can see the Spanish language version of the complete project memory here.
"Study on network modernization of SMEs and their adaptation to IPv6".
You can see the Spanish language version of the complete project memory here.
When I finished my Degree I started developing the Aluminios Flores Web page and my own Web site, both sites powered by Wordpress in order to learn about it.
I worked as network organizer at the Teleco Lan Party Cartagena from 2012 to 2015, configuring Cisco and HP switches, deploying Ubiquiti WiFi and network planning.
On 2014, during the 6th Teleco Lan Party Cartagena edition, I developed a system of capture and the monitoring of the network traffic from the event users. To carry out this task I was helped by Eduardo Ruiz Gonzalez, who performed the statistical analysis of data.
You can see the presentation related to that work in the following video:
You can write me to if you want.


Sowore’s rearrest in court, national tragedy – Gani Adams
by Abeeb ALAWIYEAdvertisement
LEADER of Oodua Peoples Congress (OPC), Gani Adams, has described as a ‘national tragedy, the invasion of the Federal High Court on Friday by operatives of the Department of State Services (DSS), to forcefully rearrest the convener of #RevolutionNow, and publisher of Sahara Reporters, Omoyele Sowore, less than 24 hours after he was released on bail.
Adams said the incident showed that the rule of law was gradually dying, while the Federal Government remains helpless, noting that the situation played out at the court has only indicated that Nigeria had lost its drift as a democratic nation.
He said, “With what happened at the court, it reminded me of the dark era of the military but ironically, the present government under President Muhammadu Buhari is likened to the military junta of late Sani Abacha where the military brigande held sway for years.
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“I have been watching events as they unfold, but I am saddened that the event that transpired in the court was a testimony that Nigeria had a long way to go.”
According to him, DSS failure to respect the rule of law was a sad reminder of the military era.
“This is not the democracy we fought for between 1993 and 1998,” Adams said.
He however, advised President Buhari not to allow these set of people at the corridors of power to use his name and the Presidency to perpetrate evil that could later discredit his name in future.”


"Marko i Musa" is a
traditional Serbian folk story, about national hero
Marko Kraljevic and his enemy - Musa the Outlaw.
Story is teaching kids that usage of
violence is not necessary, and that everything can be
solved in peaceful manners.
Interactive book. Language: Serbian and English.
Interesting stories and language to learn, for kids
Universal application, works on both iPhone/iPod Touch
and iPad


This week's blog is brought to you by hogs because pigs are smart, and so is having a good problem solving strategy.
I was working on the whereAreYou function in the JS Built-in Methods Kata, but whenever I tried to return the door Scooby had been found in I would get an error. I was still trying to get my head around exactly what each built-in method was returning, and had probably spent too long without a break trying to get to this point anyway. I tried googling around but with minimal luck, and talking through the code wasn't helping me either. I was getting frustrated because I just didn't understand what was going wrong.
In the end I looked at EDA's sample solution, and then realised I would first need to return if there was no Scooby found at all - only after that could I return which door he was hiding behind (the computer was trying to find a property of something that didn't exist whoops.) I had thought that the issue was something earlier in the code, but because I didn't understand the code enough to work through the logic myself, I couldn't figure out the problem on my own. I learned that I need to really take my time understanding a new method or piece of code that I put into my projects. If I just copy stuff in there without knowing exactly what it does or how it works, it's going to be really difficult to know how to fix any bugs when they arise.
After working through the first 3 built-in method functions, I was beginning to understand how they worked, and how I could chain methods onto the end of each other rather than always assigning them to a new variable after each step. Working on the deBee function, I was able to reflect on those previous tasks and my improving understanding of them, and apply that to this new challenge. Through pseudocode I worked out that I needed to split my string into an array, filter out the word 'buzz' (in all forms of capitalisation) and then join that new array back up into a string. I first built the code by assigning it to new variables, because it made slightly more sense in my head that way, but once I got it working I went back and tried tacking each of those methods onto the end of one another and returning the whole thing.
I felt really proud when that worked - the code was quite a lot shorter and simpler, and I love that feeling of being able to say hey I can do this thing that I couldn't do even yesterday. Throughout the whole challenge I felt really curious and determined, and I was making sure I really understood each step in my code. I learned that taking your time, as well as taking regular breaks so that your mind is fresh, is really important when tackling a problem. I love to just get started on a problem but I'm learning that going slower and making sure I do things like pseudocode and really focus on understanding new pieces of code will save me heaps of time in the long run.


Computer algebra system
differentiation
expansion
tautology test
function grapher
function grapher in dark mode
grapher for bivariate functions
grapher for complex functions
grapher for reliefs of complex functions
grapher for complex fractals


virtualenv is a pretty awesome tool for any python user, however it is often too easy to accidentally install new packages into the wrong place. Here I show you how to separate your system packages and that of your project environments.
Intro
Jump "straight" to the Syspip section if you know all about python packaging and virtualenv.
virtualenvwrapper
This is a really useful tool, even if it adds binaries with amazingly long names. It lets you easily and quickly list, add, and switch to a virtualenv.
I don't usually need all the many options this script provides, and would also prefer for it to be easier to combine the virtualenvwrapper's and git's PS1 prompt changes.
Changing Environments
To change environments is pretty easy, you just use the workon
command. This works whether you have a currently active environment or not.
workon $env_name
To deactivate the current environment you use the deactivate
command, just like normal. Though personally I though workoff was more obvious.
alias workoff=deactivate
Tab Completion!
When using the workon
command you can tab complete to see the list of all the environments you have.
Add/Remove Environments
# Add a new environment
mkvirtualenv $env_name
# Remove an environment
rmvirtualenv $env_name
Syspip
Heres where stuff gets interesting. To prevent mistakes while installing packages, I've added the following things to my bash startup scripts (.bashrc
, .bash_aliases
, etc.)
# .bashrc
source /usr/local/bin/virtualenvwrapper.sh
export WORKON_HOME=$HOME/.environments
export PIP_VIRTUALENV_BASE=WORKON_HOME
export PIP_REQUIRE_VIRTUALENV=true
First notice that we set PIP_REQUIRE_VIRTUALENV
, this ensures that pip will not run without an active virtual environment.
Second, do remember to set PIP_VIRTUALENV_BASE
, since that is what pip uses to tell if you have an environment active. (AFAIK)
# .bash_aliases
export SYSTEM_PIP=`which pip`
function syspip {
PIP_REQUIRE_VIRTUALENV="" sudo $SYSTEM_PIP "$@"
}
Here we first find which version of pip we use, then add a new way of using the global pip binary. Now you have 2 ways of installing a package, each of which always installs to the expected location.
-
To install only for the currently active environment, (or fail if it doesn't find one)
pip install $package
-
To install only globally
syspip install $package
.bash_aliases
before you activate any environments, otherwise syspip
might not work as advertised.


|
append
Syntax:
#include <string> string& append( const string& str ); string& append( const char* str ); string& append( const string& str, size_type index, size_type len ); string& append( const char* str, size_type num ); string& append( size_type num, char ch ); string& append( input_iterator start, input_iterator end ); The append() function either:
For example, the following code uses append() to add 10 copies of the '!' character to a string: string str = "Hello World"; str.append( 10, '!' ); cout << str << endl; That code displays: Hello World!!!!!!!!!! In the next example, append() is used to concatenate a substring of one string onto another string: string str1 = "Eventually I stopped caring..."; string str2 = "but that was the '80s so nobody noticed."; str1.append( str2, 25, 15 ); cout << "str1 is " << str1 << endl; When run, the above code displays: str1 is Eventually I stopped caring...nobody noticed. |


--- layout: page title: "About" description: "This is what we do." header-img: "img/about-bg.jpg" ---
Welcome to one of the biggest and exclusive clubs of IIT Bombay. Web n Coding Club houses the most talented and genius computer geeks in the institute. If you see 1's and 0's crawling the walls; if you see algorithms flowing around; if you find coding fun, then you have steered towards the right port. Don't fret even if you don't. It is now our responsibility at WnCC to make you ambient with codes and algorithms, all in exchange for your attention.
Your journey with WnCC will begin with workshops, hands-on sessions and competitions. We learn coding skills and then compete with best brains in the institute-this prepares you for various international coding championships like ACM-ICPC and Google Code Jam.  You will get a chance to learn from your seniors and friends. In case of any doubts, you can contact us on any of our social media terminals including but not limited to a Google Group.
Some of our workshops held last fall covered Android-SDK, Python, PHP, Perl, Bash and much more. We have done lectures on SEO, networking etc. We also organize Hack-Nights and Code-JAM where you can try out real coding challenges.
We are not just limited to coding stuff nor as geeky as we pride ourselves to be. You are invited to our club parties where you display your exclusive work while munching on some french fries.


Welcome, my name is MUTHU CHOCKALINGAM. I am a Civil Engineer ,“I am seeking an opportunity to merge my initiative, enthusiasm with4+years of proficiency to add value, both to the organization and myself.To aim at expanding my horizons and developing skills in the field of“Civil Engineering” and to work in a dynamic environment that provides opportunities for my growth”.
Chettinad Builders Private Limited is the construction division of Chettinad Group involved in various construction activities and functioning as construction division and Ready Mix Concrete division. The division takes care of the construction activities of Industrial structures of Cement, Steel, Sugar, Cogen and Port development activities and also Highrise and high end Residential Flats, Institutions, Health Centers, I.T. buildings and Commercial complexes.
Blue Arc construction Pvt. Ltd is a licensed construction company .It is an integrated company which combines both construction and renovation. Their business includes constructions such as Residential & Apartment Complexes, as well as making support facilities such as external wall packaging, landscaping and interior renovations.
Ocs facilities Management almost every sector, businesses and organizations rely on us to provide a wide range of facility management services that are integral to their success.
© 2019 All rights reserved | Design by MUTHU CHOCKALINGAM


We work with Indian NGO's and Government Agencies, providing them top-notch scalable solutions. We specialise in -
We have a special place for opensource in our heart and we offer several free services if the solution is open-source.
We know you value time. We can provide scalable solutions for any problem in 3 months time.
Contact US
If you would like to know more about us or get our expertise then mail- Click Here
portfolio
Jutja Project Management Software- Inhouse opensource realtime project management software
project-avant- Provide technical experties to a local Kanpur NGO
Sehat-th.org- Customised ERP and Android Based Solutions
If you would like to know more about us or get our expertise then mail-
Contact
If you would like to know more about us or get our expertise then mail- Click Here


Eurojackpot results for Friday 20th October 2017
The winning numbers for the 42nd Eurojackpot draw in 2017 that took place on Friday 20th October at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | 1 | €4,876.70 | 42 |
|
Match 4 and 1 Euro Number |
€248.40 | 10 | €2,484 | 742 |
|
Match 4 |
€111.70 | 18 | €2,010.60 | 1,283 |
|
Match 3 and 2 Euro Numbers |
€57.70 | 28 | €1,615.60 | 2,129 |
|
Match 2 and 2 Euro Numbers |
€22.20 | 381 | €8,458.20 | 28,549 |
|
Match 3 and 1 Euro Number |
€19 | 467 | €8,873 | 32,337 |
|
Match 3 |
€15.50 | 770 | €11,935 | 56,500 |
|
Match 1 and 2 Euro Numbers |
€10.70 | 2,008 | €21,485.60 | 148,659 |
|
Match 2 and 1 Euro Number |
€8.50 | 6,263 | €53,235.50 | 455,860 |
|
Total |
- | 9,946 | €114,974.20 | 726,112 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 18th January 2018.
Additional Draw Information
In total there were 20,482,430 entries into this draw from all participating countries.
Draw Number: 42
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn311,897,036.38 | 0 | kn0 | 1 |
|
Match 5 and 1 Euro Number |
kn3,265,625.73 | 0 | kn0 | 4 |
|
Match 5 |
kn768,382.21 | 0 | kn0 | 6 |
|
Match 4 and 2 Euro Numbers |
kn36,589.13 | 0 | kn0 | 42 |
|
Match 4 and 1 Euro Number |
kn1,863.71 | 12 | kn22,364.52 | 742 |
|
Match 4 |
kn838.07 | 21 | kn17,599.47 | 1,283 |
|
Match 3 and 2 Euro Numbers |
kn432.91 | 36 | kn15,584.76 | 2,129 |
|
Match 2 and 2 Euro Numbers |
kn166.56 | 400 | kn66,624 | 28,549 |
|
Match 3 and 1 Euro Number |
kn142.55 | 584 | kn83,249.20 | 32,337 |
|
Match 3 |
kn116.29 | 1,102 | kn128,151.58 | 56,500 |
|
Match 1 and 2 Euro Numbers |
kn80.28 | 2,020 | kn162,165.60 | 148,659 |
|
Match 2 and 1 Euro Number |
kn63.77 | 7,368 | kn469,857.36 | 455,860 |
|
Total |
- | 11,543 | kn965,596.49 | 726,112 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 19th December 2017.
The estimated jackpot advertised in Croatia prior to the draw was kn307,000,000.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kc1,067,946,065 | 0 | Kc0 | 1 |
|
Match 5 and 1 Euro Number |
Kc11,181,613 | 0 | Kc0 | 4 |
|
Match 5 |
Kc2,630,966 | 0 | Kc0 | 6 |
|
Match 4 and 2 Euro Numbers |
Kc125,282 | 1 | Kc125,282 | 42 |
|
Match 4 and 1 Euro Number |
Kc6,381 | 11 | Kc70,191 | 742 |
|
Match 4 |
Kc2,869 | 25 | Kc71,725 | 1,283 |
|
Match 3 and 2 Euro Numbers |
Kc1,482 | 50 | Kc74,100 | 2,129 |
|
Match 2 and 2 Euro Numbers |
Kc570 | 696 | Kc396,720 | 28,549 |
|
Match 3 and 1 Euro Number |
Kc488 | 745 | Kc363,560 | 32,337 |
|
Match 3 |
Kc398 | 1,256 | Kc499,888 | 56,500 |
|
Match 1 and 2 Euro Numbers |
Kc274 | 3,661 | Kc1,003,114 | 148,659 |
|
Match 2 and 1 Euro Number |
Kc218 | 10,973 | Kc2,392,114 | 455,860 |
|
Total |
- | 17,418 | Kc4,996,694 | 726,112 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 24th November 2017.
The estimated jackpot advertised in Czech Republic prior to the draw was Kc0.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.263,026,125 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.2,774,758 | 0 | kr.0 | 4 |
|
Match 5 |
kr.652,907 | 2 | kr.1,305,814 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.31,118 | 6 | kr.186,708 | 42 |
|
Match 4 and 1 Euro Number |
kr.1,613 | 61 | kr.98,393 | 742 |
|
Match 4 |
kr.742 | 120 | kr.89,040 | 1,283 |
|
Match 3 and 2 Euro Numbers |
kr.397 | 195 | kr.77,415 | 2,129 |
|
Match 2 and 2 Euro Numbers |
kr.166 | 2,574 | kr.427,284 | 28,549 |
|
Match 3 and 1 Euro Number |
kr.142 | 2,793 | kr.396,606 | 32,337 |
|
Match 3 |
kr.116 | 4,933 | kr.572,228 | 56,500 |
|
Match 1 and 2 Euro Numbers |
kr.80 | 13,659 | kr.1,092,720 | 148,659 |
|
Match 2 and 1 Euro Number |
kr.63 | 40,690 | kr.2,563,470 | 455,860 |
|
Total |
- | 65,033 | kr.6,809,678 | 726,112 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 18th January 2018).
The estimated jackpot advertised in Denmark prior to the draw was kr.189,000,000.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | 0 | €0 | 42 |
|
Match 4 and 1 Euro Number |
€248.40 | 2 | €496.80 | 742 |
|
Match 4 |
€111.70 | 6 | €670.20 | 1,283 |
|
Match 3 and 2 Euro Numbers |
€57.70 | 11 | €634.70 | 2,129 |
|
Match 2 and 2 Euro Numbers |
€22.20 | 229 | €5,083.80 | 28,549 |
|
Match 3 and 1 Euro Number |
€19 | 265 | €5,035 | 32,337 |
|
Match 3 |
€15.50 | 459 | €7,114.50 | 56,500 |
|
Match 1 and 2 Euro Numbers |
€10.70 | 1,159 | €12,401.30 | 148,659 |
|
Match 2 and 1 Euro Number |
€8.50 | 3,521 | €29,928.50 | 455,860 |
|
Total |
- | 5,652 | €61,364.80 | 726,112 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 18th January 2018.
The estimated jackpot advertised in Estonia prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 1 | €41,570,496.90 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | At present this information is not released by the lottery operator of Finland | 42 | |
|
Match 4 and 1 Euro Number |
€248.40 | 742 | ||
|
Match 4 |
€111.70 | 1,283 | ||
|
Match 3 and 2 Euro Numbers |
€57.70 | 2,129 | ||
|
Match 2 and 2 Euro Numbers |
€22.20 | 28,549 | ||
|
Match 3 and 1 Euro Number |
€19 | 32,337 | ||
|
Match 3 |
€15.50 | 56,500 | ||
|
Match 1 and 2 Euro Numbers |
€10.70 | 148,659 | ||
|
Match 2 and 1 Euro Number |
€8.50 | 455,860 | ||
|
Total |
- | 726,112 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 20th October 2018.
The estimated jackpot advertised in Finland prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 1 | €435,251.60 | 4 |
|
Match 5 |
€102,412.10 | 4 | €409,648.40 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | At present this information is not released by the lottery operator of Germany | 42 | |
|
Match 4 and 1 Euro Number |
€248.40 | 742 | ||
|
Match 4 |
€111.70 | 1,283 | ||
|
Match 3 and 2 Euro Numbers |
€57.70 | 2,129 | ||
|
Match 2 and 2 Euro Numbers |
€22.20 | 28,549 | ||
|
Match 3 and 1 Euro Number |
€19 | 32,337 | ||
|
Match 3 |
€15.50 | 56,500 | ||
|
Match 1 and 2 Euro Numbers |
€10.70 | 148,659 | ||
|
Match 2 and 1 Euro Number |
€8.50 | 455,860 | ||
|
Total |
- | 726,112 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 20th October 2020.
The estimated jackpot advertised in Germany prior to the draw was €189,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
Ft28,726,595 | 0 | Ft0 | 6 |
|
Match 4 and 2 Euro Numbers |
Ft1,367,915 | 0 | Ft0 | 42 |
|
Match 4 and 1 Euro Number |
Ft69,675 | 9 | Ft627,075 | 742 |
|
Match 4 |
Ft31,330 | 24 | Ft751,920 | 1,283 |
|
Match 3 and 2 Euro Numbers |
Ft16,185 | 38 | Ft615,030 | 2,129 |
|
Match 2 and 2 Euro Numbers |
Ft6,225 | 515 | Ft3,205,875 | 28,549 |
|
Match 3 and 1 Euro Number |
Ft5,330 | 558 | Ft2,974,140 | 32,337 |
|
Match 3 |
Ft4,350 | 1,073 | Ft4,667,550 | 56,500 |
|
Match 1 and 2 Euro Numbers |
Ft3,000 | 2,886 | Ft8,658,000 | 148,659 |
|
Match 2 and 1 Euro Number |
Ft2,385 | 8,625 | Ft20,570,625 | 455,860 |
|
Total |
- | 13,728 | Ft42,070,215 | 726,112 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 18th April 2018.
The estimated jackpot advertised in Hungary prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.5,149,337,450 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.53,914,610 | 0 | kr.0 | 4 |
|
Match 5 |
kr.12,685,780 | 0 | kr.0 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.604,070 | At present this information is not released by the lottery operator of Iceland | 42 | |
|
Match 4 and 1 Euro Number |
kr.30,760 | 742 | ||
|
Match 4 |
kr.13,830 | 1,283 | ||
|
Match 3 and 2 Euro Numbers |
kr.7,140 | 2,129 | ||
|
Match 2 and 2 Euro Numbers |
kr.2,740 | 28,549 | ||
|
Match 3 and 1 Euro Number |
kr.2,350 | 32,337 | ||
|
Match 3 |
kr.1,910 | 56,500 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,320 | 148,659 | ||
|
Match 2 and 1 Euro Number |
kr.1,050 | 455,860 | ||
|
Total |
- | 726,112 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw were valid until Saturday 20th October 2018.
The estimated jackpot advertised in Iceland prior to the draw was kr.0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | 2 | €9,753.40 | 42 |
|
Match 4 and 1 Euro Number |
€248.40 | 30 | €7,452 | 742 |
|
Match 4 |
€111.70 | 50 | €5,585 | 1,283 |
|
Match 3 and 2 Euro Numbers |
€57.70 | 59 | €3,404.30 | 2,129 |
|
Match 2 and 2 Euro Numbers |
€22.20 | 1,006 | €22,333.20 | 28,549 |
|
Match 3 and 1 Euro Number |
€19 | 1,044 | €19,836 | 32,337 |
|
Match 3 |
€15.50 | 1,817 | €28,163.50 | 56,500 |
|
Match 1 and 2 Euro Numbers |
€10.70 | 4,608 | €49,305.60 | 148,659 |
|
Match 2 and 1 Euro Number |
€8.50 | 14,372 | €122,162 | 455,860 |
|
Total |
- | 22,988 | €267,995 | 726,112 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 19th November 2017).
The estimated jackpot advertised in Italy prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | At present this information is not released by the lottery operator of Latvia | 42 | |
|
Match 4 and 1 Euro Number |
€248.40 | 742 | ||
|
Match 4 |
€111.70 | 1,283 | ||
|
Match 3 and 2 Euro Numbers |
€57.70 | 2,129 | ||
|
Match 2 and 2 Euro Numbers |
€22.20 | 28,549 | ||
|
Match 3 and 1 Euro Number |
€19 | 32,337 | ||
|
Match 3 |
€15.50 | 56,500 | ||
|
Match 1 and 2 Euro Numbers |
€10.70 | 148,659 | ||
|
Match 2 and 1 Euro Number |
€8.50 | 455,860 | ||
|
Total |
- | 726,112 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 19th November 2017.
The estimated jackpot advertised in Latvia prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | 0 | €0 | 42 |
|
Match 4 and 1 Euro Number |
€248.40 | 3 | €745.20 | 742 |
|
Match 4 |
€111.70 | 5 | €558.50 | 1,283 |
|
Match 3 and 2 Euro Numbers |
€57.70 | 7 | €403.90 | 2,129 |
|
Match 2 and 2 Euro Numbers |
€22.20 | 75 | €1,665 | 28,549 |
|
Match 3 and 1 Euro Number |
€19 | 91 | €1,729 | 32,337 |
|
Match 3 |
€15.50 | 159 | €2,464.50 | 56,500 |
|
Match 1 and 2 Euro Numbers |
€10.70 | 510 | €5,457 | 148,659 |
|
Match 2 and 1 Euro Number |
€8.50 | 1,375 | €11,687.50 | 455,860 |
|
Total |
- | 2,225 | €24,710.60 | 726,112 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 19th December 2017.
The estimated jackpot advertised in Lithuania prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | At present this information is not released by the lottery operator of Netherlands | 42 | |
|
Match 4 and 1 Euro Number |
€248.40 | 742 | ||
|
Match 4 |
€111.70 | 1,283 | ||
|
Match 3 and 2 Euro Numbers |
€57.70 | 2,129 | ||
|
Match 2 and 2 Euro Numbers |
€22.20 | 28,549 | ||
|
Match 3 and 1 Euro Number |
€19 | 32,337 | ||
|
Match 3 |
€15.50 | 56,500 | ||
|
Match 1 and 2 Euro Numbers |
€10.70 | 148,659 | ||
|
Match 2 and 1 Euro Number |
€8.50 | 455,860 | ||
|
Total |
- | 726,112 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw were valid until Saturday 20th October 2018.
The estimated jackpot advertised in Netherlands prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.391,365,440 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.8,091,695 | 1 | kr.8,091,695 | 4 |
|
Match 5 |
kr.964,155 | 0 | kr.0 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.45,910 | At present this information is not released by the lottery operator of Norway | 42 | |
|
Match 4 and 1 Euro Number |
kr.2,335 | 742 | ||
|
Match 4 |
kr.1,050 | 1,283 | ||
|
Match 3 and 2 Euro Numbers |
kr.540 | 2,129 | ||
|
Match 2 and 2 Euro Numbers |
kr.205 | 28,549 | ||
|
Match 3 and 1 Euro Number |
kr.175 | 32,337 | ||
|
Match 3 |
kr.145 | 56,500 | ||
|
Match 1 and 2 Euro Numbers |
kr.100 | 148,659 | ||
|
Match 2 and 1 Euro Number |
kr.80 | 455,860 | ||
|
Total |
- | 726,112 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 20th January 2018.
The estimated jackpot advertised in Norway prior to the draw was kr.382,000,000.
| Numbers Matched | Prize Per Winner | Winners from Poland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
zł175,000,000 | 0 | zł0 | 1 |
|
Match 5 and 1 Euro Number |
zł0 | 0 | zł0 | 4 |
|
Match 5 |
zł0 | 0 | zł0 | 6 |
|
Match 4 and 2 Euro Numbers |
zł956,183.70 | 1 | zł956,183.70 | 42 |
|
Match 4 and 1 Euro Number |
zł1,052.80 | 26 | zł27,372.80 | 742 |
|
Match 4 |
zł473.40 | 64 | zł30,297.60 | 1,283 |
|
Match 3 and 2 Euro Numbers |
zł244.60 | 113 | zł27,639.80 | 2,129 |
|
Match 2 and 2 Euro Numbers |
zł94.10 | 1,566 | zł147,360.60 | 28,549 |
|
Match 3 and 1 Euro Number |
zł80.60 | 1,897 | zł152,898.20 | 32,337 |
|
Match 3 |
zł65.70 | 3,207 | zł210,699.90 | 56,500 |
|
Match 1 and 2 Euro Numbers |
zł45.40 | 8,502 | zł385,990.80 | 148,659 |
|
Match 2 and 1 Euro Number |
zł36.10 | 26,840 | zł968,924 | 455,860 |
|
Total |
- | 42,216 | zł2,907,367.40 | 726,112 |
Eurojackpot prizes in Poland must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 20th October 2020.
The estimated jackpot advertised in Poland prior to the draw was zł175,000,000.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 0 | €0 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | 0 | €0 | 42 |
|
Match 4 and 1 Euro Number |
€248.40 | 9 | €2,235.60 | 742 |
|
Match 4 |
€111.70 | 11 | €1,228.70 | 1,283 |
|
Match 3 and 2 Euro Numbers |
€57.70 | 40 | €2,308 | 2,129 |
|
Match 2 and 2 Euro Numbers |
€22.20 | 480 | €10,656 | 28,549 |
|
Match 3 and 1 Euro Number |
€19 | 495 | €9,405 | 32,337 |
|
Match 3 |
€15.50 | 731 | €11,330.50 | 56,500 |
|
Match 1 and 2 Euro Numbers |
€10.70 | 2,243 | €24,000.10 | 148,659 |
|
Match 2 and 1 Euro Number |
€8.50 | 6,716 | €57,086 | 455,860 |
|
Total |
- | 10,725 | €118,249.90 | 726,112 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 24th November 2017.
The estimated jackpot advertised in Slovakia prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€41,570,496.90 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€435,251.60 | 1 | €435,251.60 | 4 |
|
Match 5 |
€102,412.10 | 0 | €0 | 6 |
|
Match 4 and 2 Euro Numbers |
€4,876.70 | 1 | €4,876.70 | 42 |
|
Match 4 and 1 Euro Number |
€248.40 | 42 | €10,432.80 | 742 |
|
Match 4 |
€111.70 | 61 | €6,813.70 | 1,283 |
|
Match 3 and 2 Euro Numbers |
€57.70 | 71 | €4,096.70 | 2,129 |
|
Match 2 and 2 Euro Numbers |
€22.20 | 1,058 | €23,487.60 | 28,549 |
|
Match 3 and 1 Euro Number |
€19 | 1,185 | €22,515 | 32,337 |
|
Match 3 |
€15.50 | 1,947 | €30,178.50 | 56,500 |
|
Match 1 and 2 Euro Numbers |
€10.70 | 5,378 | €57,544.60 | 148,659 |
|
Match 2 and 1 Euro Number |
€8.50 | 16,313 | €138,660.50 | 455,860 |
|
Total |
- | 26,057 | €733,857.70 | 726,112 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 19th November 2017.
The estimated jackpot advertised in Spain prior to the draw was €41,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.401,097,096 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.7,903,733 | 1 | kr.7,903,733 | 4 |
|
Match 5 |
kr.988,133 | 0 | kr.0 | 6 |
|
Match 4 and 2 Euro Numbers |
kr.282,434 | 1 | kr.282,434 | 42 |
|
Match 4 and 1 Euro Number |
kr.22,071 | 22 | kr.485,562 | 742 |
|
Match 4 |
kr.9,015 | 49 | kr.441,735 | 1,283 |
|
Match 3 and 2 Euro Numbers |
kr.2,991 | 98 | kr.293,118 | 2,129 |
|
Match 2 and 2 Euro Numbers |
kr.228 | 1,153 | kr.262,884 | 28,549 |
|
Match 3 and 1 Euro Number |
kr.195 | 1,287 | kr.250,965 | 32,337 |
|
Match 3 |
kr.160 | 2,141 | kr.342,560 | 56,500 |
|
Match 1 and 2 Euro Numbers |
kr.110 | 6,055 | kr.666,050 | 148,659 |
|
Match 2 and 1 Euro Number |
kr.87 | 17,394 | kr.1,513,278 | 455,860 |
|
Total |
- | 28,201 | kr.12,442,319 | 726,112 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 20th January 2018.
The estimated jackpot advertised in Sweden prior to the draw was kr.416,000,000.
Associated Draw Results
- 5
- 7
- 8
- 1
- 0
- 4
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 0 |
| Match Last 4 in Exact Order | €500 | 10 |
| Match Last 3 in Exact Order | €50 | 77 |
| Match Last 2 in Exact Order | €5 | 782 |
| Match Last 1 in Exact Order | €3 | 7,494 |
- 0
- 5
- 5
- 1
- 1
- 6
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK0 | 0 |
| Match 5 | CZK200,000 | 2 |
| Match 4 | CZK20,000 | 11 |
| Match 3 | CZK2,000 | 99 |
| Match 2 | CZK200 | 898 |
| Match 1 | CZK120 | 9,037 |
- 4
- 6
- 7
- 4
- 5
- 2
- 2
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €0 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 0 |
| Match Any 5 in the Right Spot | €500 | 30 |
| Match Any 4 in the Right Spot | €50 | 460 |
| Match Any 3 in the Right Spot | €6 | 4,269 |
| Match Any 2 in the Right Spot | €3 | 22,811 |
- Kööpenhamina
- 55
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 13 |
| City | €5 | 1,360 |
- 0
- 7
- 3
- 7
- 2
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 0 |
| Match First/Last 3 in Exact Order | kr10,000 | 11 |
| Match First/Last 2 in Exact Order | kr2,000 | 108 |
- Stavanger
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


This page is used to import sun space related information in to the KiWi system. The import operation is a time and resource consuming task so please use it carefully.
The import requires the following files :
All files are required. All the files must be placed in the directory specified in the "Import Directory" field.
Because the import can take a while the user is able to limit the imported items count. The Limit count can be done for :
If you select one of the "Import All ..." checkbox then the associated limit value (specified with the text field) is ignored. You can provide a limit for all (Tag, Comunities and Activities) or individual.
Plase note that there is not 1 to 1 coresponce between the sun space concepts and the kiwi one.


STUDIES ON WAVES IN ELASTIC/VISCOPLASTIC MEDIA
by . PAUL E. ZANNIS Diploma (Mech. Eng.) National Technical University of Athens ,1963 Diploma (Civil Eng.} National Technical University of Athens ,1967
M. Ph. Yale University, 1969
A Dissertation Presented to the Faculty of the Graduate School of Yale University in Candidacy for the Degree of Doctor of Philosophy 1971
BL
Reproduced with permission of the copyright owner. Further reproduction prohibited without permission.


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