KKC News and Update
So, what’s going on with Kamikaze Cookery, then?
We’ve gone a bit quieter lately, as you’ve probably noticed. That’s a) because I’m on holiday, and b) because we’re starting to ramp up for the next KKC release.
The next KKC release(es) won’t be another series, but a special feature, somewhere between one to three parts. We’re aiming to shoot it in May or early June, and it should be with you pretty soon after.
We’ve also been looking into prettiness - I’ve got a new camera, the rather wonderful HF-10 from Canon, which will bring our shooting technology into the 21st century from the late ‘90s where our last camera left us, and we’ve got an agreement to borrow some lighting kit, so everything should look a lot prettier.
As far as format goes, we’re looking at making each episode shorter, which should reduce the workload, and also increase our viewership. The big problem with KKC at the moment is that it’s basically a full-time job for about 4 months to produce the scale of series we did for Season 0, and whilst our viewers are all, without exception, lovely, they’re also not numerous enough to support that financially! We’d need about 10-20 times more viewers to support that level of production.
In addition, we’ve all got other projects (which has been the reason for the quiet patch, too). Notably, I’m (as the editor and director) engaged in developing a bunch of different technology for the day job at the moment, and we’re intending to start on a new series there soon, so once again, that cuts into KKC time.
So we’re not entirely sure what’s going to happen series-wise. Our current plan is to make a “special” in May and see how it goes! Hopefully the additional quality will get us a whole bunch of new viewers, and we can see what happens from there.
(In other news, we’ll also be releasing the second DVD from Season One at the same time, with the usual commentary and extra material).
 If we blog infrequently in the next while, it’s because time that could have been blogging time is going into production - we’ll try and get you some stills, some concept stuff, some ideas of what we’re working on, as soon as possible!
Let us know if you have any ideas for increasing our audience or making the series faster - we’d like to make more!


Graphics and User Flows
Clean & Original Design
Pre-Cruise Planner site - desktop and mobile sale experience.
Tailored content across all other channels.
Pre-Cruise Planner site - desktop and mobile sale experience.
Tailored content across all other channels.


lorem ipsumlorem ipsumlorem ipsumlorem ipsumlorem ipsumlorem ipsumlorem ipsumlorem ipsumlorem ipsumlorem ipsum
Isn’t it a good idea to have an extra long menu of real food, and not just words describing all the scrumptiousness? Of course, it is.So,join us at The Dining Room and try an array of international cuisines, as each of them tempts you into filling the plate and forgetting the diet. Start with a mix of different kinds of cheese if you’re measuring your meal in courses and not in calories.
privet And Comman Luxuary Dining Areas.
Tea With Shorteats
Vine Beer And Eerything..
Various Flavors
For Easy Price
“What a dream it was of tropical splendor of bloom and blossom, and Oriental conflagrations of costume….”...We are however, rightly acclaimed for a sophisticated and creative cocktail list that is imbued with the spirit of famous travellers past who have graced our shores. A full range of spirituous liquors and fermented libations are offered.
The Pool Bar and Terrace offer all day casual dining in a relaxed outdoor environment next to the swimming pool and overlooking the Indian Ocean.
Opening time – 10.00 am
Closing time – 12.00 am
Drink, Dine, Dance...
Special "Happy Hour" starts from every week dy at 7.00pm to 8.00pm. Buy one Get one offer every packages.
Opening time – 7.00 pm
Closing time – 12.00 am
Special meals for easy price..
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Phasellus imperdiet, nulla et dictum interdum, nisi lorem egestas vitae scel...erisque enim ligula venenatis dolor. Maecenas nisl est, ultrices nec congue eget, auctor vitae massa. Fusce luctus vestibul Integer fringilla congue eros non fermentum. Sed dapibus pulvinar nibh tempor porta.


All your files in one secure location, accessible anywhere.
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See how Fylo worksFounder & CEO, Huddle
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It only takes a minute to sign up and our free starter tier is extremely generous. If you have any questions, our support team would be happy to help you.


For PickerField
, you can define an arbitrary number of
actions,
displayed as buttons on the right. It can be done either in the XML descriptor using the actions
nested
element, or programmatically in the controller using addAction()
.
In this example, we have defined three actions in XML:
standard
lookup
and open
, and custom greeting
, invoking the greet()
method.
In the controller, we have added showGrade
custom action and clear
standard action with the
redefined icon.
Some action parameters can be specified in XML. In this example, standard open
action has
openType="DIALOG"
attribute, which forces an entity editor screen to open in a dialog window.


{% extends "base_project.html" %} {% load humanize static hc_extras %} {% block title %}Spike.sh Integration for {{ site_name }}{% endblock %} {% block content %}
If you are using Spike.sh, you can set up {{ site_name }} to create a Spike.sh incident when a check goes down, and resolve it when a check goes back up.
Log into your Spike.sh account and go to Integrations › New Integration. Select "Healthchecks" and click "Next".
After you have created the integration, click on Copy Webhook.
Copy the shown webhook URL and paste it in the form below. Save the integration, and you are done!


$customer.NickName
$foreach(topiclist in mytopiclist)
$topiclist.TopicTitle
$topiclist.AddTime
$topiclist.TopicDesc
查看全文
$end


| DOSE: |
110 mg |
oral |
MDA |
(capsule) |
| |
120 mg |
oral |
MDA |
(capsule) |
M ingested MDA, 110 mg: a white powder in a transparent gelatin
capsule. At the same time, B ingested MDA, 120 mg.
Both pills came from the same source. M had a body weight of about 140 lbs. as did B.
At T+30min, B lay on a bed, wide awake, eyes open, and described hirself as being 'overwhelmed', but M felt no strong effects, other than some mild jitters. M worked with a computer chasis, involving small screws and a small screwdriver, and did not find the presence of MDA to hinder dexterity or mental clarity of the task at hand. This continued until about T+45min.
Between T+30min and T+45min, M experiences what might have been olfactory hallucination: He detected the smell of cooking artichokes. B did not have any such sensation.
At T+1hour, M found hirself in roughly the same physical condition that B found hirself in at T+30min: lying on a matress, wide awake but physically overwhelmed and writhing. M found hirself writhing slowly. The physical sensation was visceral and sensual. Thoughts were simple and inwardly directed, and there was not a strong desire to have conversation. (This is meant to be compared to MDMA, which is quite different subjectively. MDMA has a sensual element, but also facilitates social contact, especially conversation. Also, the physical sensations under MDMA, while sensual, are less visceral and sexual than those of MDA.) Although M felt his tactile senses enhanced, and the idea of having sex was appealing, M was too mentally unfocussed and physically incapacitated to pursue this.
The level of physical incapacitation was such that it was possible, with considerable expression of volition, take a drink of water, get up and walk around, change the CD, change clothes. However, these acts required a bit of concentration and occured under a slight mental fog, similar but distinct from, e.g., the effects of THC. (The comparison to THC is fairly poor since THC renders the subject far less alert and foggy, but there is a similarity in the extra effort involved in concentrating to accomplish even simple goals, such as walking across a room to fill a glass of water.)
From T+1hour to T+4hours, the experience seemed to be about level: More sitting or lying around, with some mild writhing, some sexual thoughts, etc. M experienced no nausea or dizziness. B was quite dizzy during most of the experience.
During this time from T+1h to T+4h, M found hirself in either a state of heightened sensuality or intense emotional depression. The period lasted for several minutes at a time. During the periods of emotional depression, the physical incapacitation was diminished, but motivation was low due to the depression. In response to the strong depressive feelings, M took 100mg 5-HTP and some St. John's Wort, which may not have been a good idea.
Background note about M: M is neither very likely nor very unlikey to vomit. M has not ever experienced motion sickness, for example, and in situations where others, on the same dose of a substance, were likely to vomit, M had about a 50% chance of vomitting. M has never vomitted due to any dose of MDMA, despite some mild temporary nausea at the beginning of those experiences. In all of the situations where M has vomitted, whether from drugs or illness, there has always been a long duration of severe nausea (an hour or more), and usually, the vomitting was induced from a desire to halt the nausea. I.e. vomitting is rarely spontaneous.
At T+4.5 hours, M was sitting on the floor, mostly stationary. Suddenly, without warning or nausea, M felt a powerful and somewhat painful urge to vomit, as though M had been punched in the stomach very hard. M rapidly stood up and took about 4 or 5 steps toward another room, and vomitted. The heaves soon ended. M experienced no significant nausea afterward until about 2 hours later, when some brief period of mild nausea came and went.
The vomitting episode brought a heightened awareness and alertness for about 30 minutes, but that level of mental stimulation gradually wore off, and M lay down in bed to rest. Although not moving, M fonud it difficult to sleep. Muscle tension was significant but not overwhelming.
As late as T+12hours, M still found it difficult to sleep, and spent the next day in a tired but sleepless state. M felt low on energy, probably partly because M had not eaten since before ingensting the MDA. M ate some food and felt better, but was unable to eat much food since M's appetite was noticable supressed.
At T+22 hours, M finally fell asleep, and slept for quite a while.
The next day (maybe T+36 hours), M's energy level was still lower than usual, but M's appetite came back strongly.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


A listbox is intended for use as a custom, non-form based implementation of the native HTML select element.
By default, no option is selected until interacting with the widget. This matches the behaviour of a native HTML select element.
An initial selection can be specified by applying the aria-selected state to a single option.


What is the best new MIDI controller or sequencer of 2019?
by MusicRadarWhat is the best new MIDI controller or sequencer of 2019?
Were you in the market for a new MIDI controller or sequencer in the last year? If so, what did you opt for? Which box gave you the control you needed over your music production in 2019?
Our pick of the controller and sequencer releases of the year is laid out below. Give your vote to the one that you think deserves it the most, and we’ll bring you the results of the poll in early December.
Want to vote in other Best in music tech 2019 categories? Have your say here. Voting closes at midnight on 4 December 2019.


Apache Shiro Integrations
Shiro has been downloaded over one million times and is in production at thousands of companies. One reason: it integrates well with other technologies and frameworks.
Officially Supported Integrations
These integrations are supported by the Apache Shiro Development team. Want to help make them great? Contribute back to the project!
Spring Application Framework Integrate Shiro into standalone or web-based Spring applications.
Guice Dependency Injection Framework For Guice-based applications using standard Guice conventions and mechanisms.
CAS SSO server Protect your WebApp with a Jasig CAS SSO server.
Open Source Community Integrations
Stormpath User Management from Stormpath
Pairing Apache Shiro with Stormpath gives you a full application security and user management system, with little to no coding.Grails from Pivotal and @pledbrook
Very up-to-date Grails/Shiro Integration, including Grails 2.0 and Shiro 1.2. Adds easy authentication and access control to Grails applications.Oauth from @JimmiDyson
Source code for an OAuth module for Apache Shiro based on ScribeGoogle App Engine from @cilogi
Demo of one way to integrate Shiro with App Engine and Google Guice, plus front-end user registration and password management.Play! from @will_sargent
A very simple integration between Apache Shiro and Play 2.0. If you want to play with Play, this project could use an update handling statelessness since the Shiro 1.2 release.55Wicket from 55 Minutes
A nifty set of tools and libraries for enhancing productivity with the Apache Wicket Java web framework, including Shiro Integration.Lift from @timperrett
Integration between Shiro and the Lift Web framework. Uses Lift’s sitemap Locs instead of Shiro’s built in web.xml resource filters to control access to URLs.
Got An Integration?
Have an integration you want listed? Use Subversion (SVN) to pull down a copy of this page, and participate in Shiro development! Learn more about contributing to Apache Shiro.


If you liked this article and think others should read it, please share it on Twitter or Facebook or weibo .


×
About - React Node.js Webpack
Node.js web app boilterplate project template built using Webpack 3
Server
Node.js
Express 4
Client JS
Webpack
ESLint
React 15.6
React Router 4
ES6
Client Styles
Bootstrap 3.3.7
Font Awesome 4.6.3
Sass


I worked as a Business Analyst for Priority Technologies, Inc. Created test cases and implemented a testing process.
I consulted for Election Systems and Software.
I currently work at UNO in the Office of Financial Support and Scholarships. I am the functional lead for MavLINK.


Welcome ! Most, if not all of what you see here was designed as a feature. Although, if you happen to come across an extra-ordinary phenomena, to put simply - a Bug , feel free to consider that as feature or drop in a comment under the About section.
For those craving to know more about FnB history, the preface is as follows. I come from a long dark history of working in Quality. By 'Long' meaning 4 years of experience with 2 in core web technologies, and by 'Dark' meaning mostly seen as an under dog by the developer community but motivated by each mistake made. If that didn't bring tear to your eyes, congratulations you have no soul.
The Intent of this application is to encourage and motivate all those who browse this page to write code regardless of the fact if its good or bad. At the end of the day, when you check in all the filthy code but get the feature running my monkey patching or simply duct-taping the broken parts, you'll come to realize the next day the missing components that makes a code readable / reliable and resilient to changes in deployment.
All categories of feedback is deeply appreciated.
The Maker !


Datasets are useful for allowing comfortable access to training, test and validation data. Instead of having to mangle with arrays, PyBrain gives you a more sophisticated datastructure that allows easier work with your data.
For the different tasks that arise in machine learning, there is a special dataset type, possibly with a few sub-types. The different types share some common functionality, which we’ll discuss first.
A dataset can be seen as a collection of named 2d-arrays, called fields in this context. For instance, if DS implements DataSet:
inp = DS['input']
returns the input field. The last dimension of this field corresponds to the input dimension, such that
inp[0,:]
would yield the first input vector. In most cases there is also a field named ‘target’, which follows the same rules. However, didn’t we say we will spare you the array mangling? Well, in most cases you will want iterate over a dataset like so:
for inp, targ in DS:
...
Note that whether you get one, two, or more sample rows as a return depends on the number of linked fields in the DataSet: These are fields containing the same number of samples and assumed to be used together, like the above ‘input’ and ‘target’ fields. You can always check the DS.link property to see which fields are linked.
Similarly, DataSets can be created by adding samples one-by-one – the cleaner but slower method – or by assembling them from arrays.
for inp, targ in samples:
DS.appendLinked(inp, targ)
# or alternatively, with ia and ta being arrays:
assert(ia.shape[0] == ta.shape[0])
DS.setField('input', ia)
DS.setField('target', ta)
In the latter case DS cannot check the linked array dimensions for you, otherwise it would not be possible to build a dataset from scratch.
You may add your own linked or unlinked data to the dataset. However, note that many training algorithms iterate over the linked fields and may fail if their number has changed:
DS.addField('myfield')
DS.setField('myfield', myarray)
DS.linkFields('input','target','myfield') # must provide complete list here
A useful utility method for quick generation of randomly picked training and testing data is also provided:
>>> len(DS)
100
>>> TrainDS, TestDS = DS.splitWithProportion(0.8)
>>> len(TrainDS), len(TestDS)
(80, 20)
As the name says, this simplest form of a dataset is meant to be used with supervised learning tasks. It is comprised of the fields ‘input’ and ‘target’, the pattern size of which must be set upon creation:
>>> from pybrain.datasets import SupervisedDataSet
>>> DS = SupervisedDataSet( 3, 2 )
>>> DS.appendLinked( [1,2,3], [4,5] )
>>> len(DS)
1
>>> DS['input']
array([[ 1., 2., 3.]])
This dataset introduces the concept of sequences. With this we are moving further away from the array mangling towards something more practical for sequence learning tasks. Essentially, its patterns are subdivided into sequences of variable length, that can be accessed via the methods
getNumSequences()
getSequence(index)
getSequenceLength(index)
Creating a Sequentialdataset is no different from its parent, since it still contains only ‘input’ and ‘target’ fields. Sequentialdataset inherits from SupervisedDataSet, which can be seen as a special case with a sequence length of 1 for all sequences.
To fill the dataset with content, it is advisable to call newSequence() at the start of each sequence to be stored, and then add patterns by using appendLinked() as above. This way, the class handles indexing and such transparently. One can theoretically construct a Sequentialdataset directly from arrays, but messing with the index field is not recommended.
A typical way of iterating over a sequence dataset DS would be something like:
for i in range(DS.getNumSequences):
for input, target in DS.getSequenceIterator(i):
# do stuff
The purpose of this dataset is to facilitate dealing with classification problems, whereas the above are more geared towards regression. Its ‘target’ field is defined as integer, and it contains an extra field called ‘class’ which is basically an automated backup of the targets, for reasons that we be apparent shortly. For the most part, you don’t have to bother with it. Initialization requires something like:
DS = ClassificationDataSet(inputdim, nb_classes=2, class_labels=['Fish','Chips'])
The labels are optional, and mainly used for documentation. Target dimension is supposed to be 1. The targets are class labels starting from zero. If for some reason you don’t know beforehand how many you have, or you fiddled around with the setField() method, it is possible to regenerate the class information using assignClasses(), or calculateStatistics():
>>> DS = ClassificationDataSet(2, class_labels=['Urd', 'Verdandi', 'Skuld'])
>>> DS.appendLinked([ 0.1, 0.5 ] , [0])
>>> DS.appendLinked([ 1.2, 1.2 ] , [1])
>>> DS.appendLinked([ 1.4, 1.6 ] , [1])
>>> DS.appendLinked([ 1.6, 1.8 ] , [1])
>>> DS.appendLinked([ 0.10, 0.80 ] , [2])
>>> DS.appendLinked([ 0.20, 0.90 ] , [2])
>>> DS.calculateStatistics()
{0: 1, 1: 3, 2: 2}
>>> print DS.classHist
{0: 1, 1: 3, 2: 2}
>>> print DS.nClasses
3
>>> print DS.getClass(1)
Verdandi
>>> print DS.getField('target').transpose()
[[0 1 1 1 2 2]]
When doing classification, many algorithms work better if classes are encoded into one output unit per class, that takes on a certain value if the class is present. As an advanced feature, ClassificationDataSet does this conversion automatically:
>>> DS._convertToOneOfMany(bounds=[0, 1])
>>> print DS.getField('target')
[[1 0 0]
[0 1 0]
[0 1 0]
[0 1 0]
[0 0 1]
[0 0 1]]
>>> print DS.getField('class').transpose()
[[0 1 1 1 2 2]]
>>> DS._convertToClassNb()
>>> print DS.getField('target').transpose()
[[0 1 1 1 2 2]]
In case you want to do sequence classification, there is also a SequenceClassificationDataSet, which combines the features of this class and the Sequentialdataset.
This is another extension of Sequentialdataset that allows assigning different weights to patterns. Essentially, it works like its parent, except comprising another linked field named ‘importance’, which should contain a value between 0.0 and 1.0 for each pattern. A Sequentialdataset is a special case with all weights equal to 1.0.
We have packed this functionality into a different class because it is rarely used and drains some computational resources. So far, there is no corresponding non-sequential dataset class.


Enter MQTT Broker hostname or its IP address
In case the device must work without MQTT server host availability in the LAN, enable host PING check before establishing a connection to MQTT Broker. You can aslo set the duration of a timeout per connection attempt.
If left empty, message won't be sent to MQTT Broker
Sent messages will be retian by the MQTT Broker and automatically published to every client subscribing to them


Android Application that collects dexcom signals over BLE and allows calibrations
View the Project on GitHub StephenBlackWasAlreadyTaken/DexDrip
DexDrip allows you to use your phone as a Dexcom Receiver (Wirelessly! through the magic of bluetooth!)
one is the Relay (the wixel and bluetooth component) which catches Dexcom transmissions them and then sends them out over BT
The second part is the Android App, this receives that data and graphs it out for you (and allows you to enter calibrations)
Both are available and ready for you to use!
Follow me on twitter @StephenIsTaken, I will let everyone know when updates happen that you should definitely download!
Its in its early stages! Expect a lot of updates in the coming weeks!
AWESOME, let me know, put up some PRS, lets make it awesome!


> FEATURED PROJECT TOWER HOUSE
    > FEATURED PRESS ON THE BOOKS-SAINT ELMO PUBLIC MARKET
FEATURED PRESS
ON THE BOOKS - SAINT ELMO PUBLIC MARKET
Anderson-Wize is an architecture & design studio based in Austin, Texas.
Our collaberative approach to residential, institutional, and hospitality architecture results in precise solutions carefully attuned to their purpose.


Differences Between Composi and React
Although Composi and React share many API features, there are substantial differences. The following tables show what they share and how they differ.
API
| Composi | React |
|---|---|
| h | React.createElement |
| mount | ReactDOM.hydrate |
| render | ReactDOM.render |
| Component | React.Component |
| Component.render | React.Component.render |
| Component.state | React.Component.state |
| Component.setState | React.Component.setState |
| Component.update | React.Component.forceUpdate |
| Component.unmount | N/A |
| Fragment | React.Fragment |
Composi uses mount
to render a functional component the first time. This returns a reference to the component tree. You can pass that reference to the render
function in order to update that functional component efficiently.
mount
is also used to hydrate server-side rendered DOM with functional components, similar to ReactDOM.hydrate
. Just pass a DOM reference for the structure to hydrate as the third argument to mount
:
// Hydrate H1 inside header tag:
mount(<Title message='Amazing Title'/> 'header', 'h1')
Use render
to update an already mounted functional component:
const title = mount(<Title message='Boring!'/>, 'header')
// Sometime later update the title.
// Pass in the 'title' variable from above:
render(<Title message='An Amazing Title!!!'/>, title)
Properties
| Composi | React |
|---|---|
| class | className |
| inline events | inline events (synthesized) |
| onclick | onClick |
| oninput | onUpdate |
| for | htmlFor |
| xlink-href or xlinkHref | xlinkHref |
| innerHTML (string) | dangerouslySetInnerHTML (callback) |
| style (accepts object or standard inline string value) | style (accepts object) |
Inline events are just inline events, same as they've always been since DOM Level 0. Composi uses standard HTML attributes. No need for camel case or non-standard terms. For SVG icons you can use xlink-href
. innerHTML
works as it normally does with DOM elements. It accepts a string as its value. No need for a complicated function like with React. style
can take a JavaScript object literal of key value pairs, or you can use a string as you normally would with HTML. React and friends only accept an object.
For inserting arbitrary markup into the DOM, Composi uses innerHTML
. React uses dangerouslySetInnerHTML
, which requires a callback.
function Title() {
return (

Original Content

)
}
const title = mount(<Title/>, 'header')
// Later update the title:
title = render(title, <Title innerHTML='The New Title!'/>, 'header')
Lifecycle Hooks for Class Components
| Composi | React |
|---|---|
| componentWillMount | componentWillMount/UNSAFE_componentWillMount |
| componentDidMount | componentDidMount |
| componentWillUpdate | componentWillUpdate/UNSAFE_componentWillUpdate |
| componentDidUpdate | componentDidUpdate |
| componentWillUnmount | componentWillUnmount/UNSAFE_componentWillUnmount |
| N/A | componentWillReceiveProps/UNSAFE_componentWillReceiveProps |
| N/A | getDerivedStateFromProps |
| componentShouldUpdate (attribute) | componentShouldUpdate (callback) |
componentShouldUpdate
is an attribute that accepts a boolean value. By default it is true. Setting this property to false will prevent it from updating, event when its state changes. After making state changes, you can flag the component to update again by setting this property to true. The next update will show the changes. In contrast, this is a function that meeds to return a boolean.
class Title extends Component {
render(data) {
return (

{data}

)
}
}
// Create instance.
// Because it has no state, it does not yet render.
const title = new Title({
state: 'A Great Title',
container: 'header'
})
title.componentShouldUpdate = false
// Sometime later you want to change the title.
// Because 'componentShouldUpdate' was set to false, nothing will happen.
title.setState('A Brand New Title!')
// To update the component, set 'componentShouldUpdate' to true,
// then run 'update' on the component instance:
title.componentShouldUpdate = true
title.update()
Lifecycle Events for Functional Components
Composi provides lifecycle hooks for functional components. These are used like inline events. React has n equivalent.
| Composi | React |
|---|---|
| onmount | N/A |
| onupdate | N/A |
| onunmount | N/A |
onComponentDidMount
gets passed the root element of the functional component. componentDidUpdate
gets passed the old props, the new props and the root element of the component. onComponentWillUnmount
gets passed the parent element of the component.
// Use 'onComponentDidMount' to register event on component:
function List(props) {
return (

 initEvent(element)}>
<ListForm />

{props.items.map(item => <ListItem {...{item}}/>)}

)
}
// Access the component element to register event:
function initEvent(element) {
element.addEventListener('click', callBack)
}
Codepen Example:
See the Pen Composi functional-components-4 by Robert Biggs (@rbiggs) on CodePen.
createRef/Ref
| Composi | React |
|---|---|
| N/A (use this.element with componentDidMount to access DOM) | React.createRef |
| N/A (same as above) | ref |
Composi does not have createRef
like React, and so it does not support the ref
property on elements. But you don't need it. Instead you can take advantage of a component's element
property in the componentDidUpdate
lifecycle hook to access elements in the DOM:
See the Pen Composi No Ref by Robert Biggs (@rbiggs) on CodePen.
Instantiation
| Composi | React |
|---|---|
| mount (for functional components) | ReactDOM.hydrate/ReactDOM.render |
| new - use to instatiate class component | React.DOM.render |
To render a functional component the first time, use mount
:
function Title({message}) {
return (

{message}

)
}
// Mount the custom tag in the header:
const title = mount(<Title message='A Great Title'/>, 'header')
To mount a class component, instantiate it with the new
keyword. If the class component has state, it will render to the DOM automatically when you instantiate it. If it is stateless, you'll need to run update
on the instance to render it.
Here we create a stateful component. By instantiating it witht he new
keyword, the component renders immediately:
See the Pen Composi Instantiation - 1 by Robert Biggs (@rbiggs) on CodePen.
Here we create a stateless component. When we instantiate it, we provide state. This causes the component to render immediately:
See the Pen Composi Instantiation - 2 by Robert Biggs (@rbiggs) on CodePen.
Here we create a stateless component. When we instantiate it, nothing happens. However, when we set state on the component instance with the setState
method, the component renders immediately:
See the Pen Composi Instantiation - 3 by Robert Biggs (@rbiggs) on CodePen.
Here we create a stateless component. It will never have state. When we instantiate it, nothing happens. We provide it data to render by passing the data to the update
method. This is therefore a "pure" component.
See the Pen Composi Instantiation - 4 by Robert Biggs (@rbiggs) on CodePen.


Bootstrap is a free and open-source collection of tools for creating websites and web applications. It contains HTML- and CSS-based design templates for typography, forms, buttons, navigation and other interface components, as well as optional JavaScript extensions. It aims to ease the development of dynamic websites and web applications.
<button type="button" class="btn btn-primary">Bootstrap Button</button>


Academics
Programmes
- BTech Computer Science & Engineering
- MTech Computer Science & Engineering
- MTech Computer Science & Engineering (Information Security)
- MCA (Master of Computer Applications)
- PhD (Regular and Part Time)
Research & Consultancy
Areas of Research
- Wavelet Compression Algorithms
- Image Processing
- Biometric-based Authentication
- Mobile Computing
- Network Security
- Cryptography
- Program Analysis and Transformation
- Processor Design
- Processor-based Security
Research Guides
| S. No. | Name | Qualification | Specialization |
|---|---|---|---|
| 1. | Dr. V K Govindan | PhD (IISc, Bangalore) | Image Processing, Data Compression, Pattern Recognition |
| 2. | Dr. M P Sebastian | PhD (IISc, Bangalore) | Network Security, Cryptography, Mobile Networks, Computer Architecture |
| 3. | Dr. Vineeth Paleri | PhD (IISc, Bangalore) | Compiler Design |
| 4. | Dr. Priya Chandran | PhD (IISc, Bangalore) | Computer Architecture |
Details of Research Scholars
Research Publications (Last 3 Years)
- Accepted/ Published Papers in 2008-09
- Journals
- International Conferences
- Publications in 2007-08
- Journals
- International Conferences
- Publications in 2006-07
- Journals
- International Conferences
- Publications in 2005-06
- Journals
- International Conferences


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In the previous challenge, it was easy to print all the integers in order, since you did not have to access the original list. Once you had obtained the frequencies of all the integers, you could simply print each integer in order the correct number of times. However, if there is other data associated with an element, you will have to access the original element itself.
In the final counting sort challenge, you are required to print the data associated with each integer. This means, you will go through the original array to get the data, and then use some "helper arrays" to determine where to place everything in a sorted array.
If you know the frequencies of each element, you know how many times to place it, but which index will you start placing it from? It will be helpful to create a helper array for the "starting values" of each element.
Challenge
You will be given a list that contains both integers and strings. In this challenge you just care about the integers. For every value $i$ from $0 to 99$, can you output $L$, the number of elements that are less than or equal to $i$?
Input Format
- $n$, the size of the list $ar$.
- $n$ lines follow, each containing an integer $x$ and a string $s$.
Output Format
Output $L$ for all numbers from $0$ to $99$ (inclusive).

This continues for the rest of the list, until no more new numbers appear.


{% extends "base.html" %} {% block title %}ttDashboard - Bookmarklet{% endblock %} {% block meta_keywords %}bookmarklet, open source, turntable dashboard, ttdashboard, turntable.fm, turntable, turntablefm, live stats, dashboard, statistiques, statistics, Alain Gilbert{% endblock %} {% block meta_description %}To use this turntable statistics bookmarklet just drag the button below to your Bookmarks Bar, browse to turntable.fm and click it. You will see a statistics button on the header of TurnTable.{% endblock %} {% block extrahead %} {% endblock %} {% block content %}
SideSpeech creates a chat room between you and the other users of SideSpeech visiting the same domain. You can now surf the web and talk with people that share common interests in real time.
Download SideSpeechThe extension also work on :
The turntable chat is limited to one room. Sidespeech removes this limit and allows you to speak with everybody who are on the same domain as you. Sidespeech is also totally anonymous. Nobody can know who you are. But you can set a nickname if you want !
Sidespeech allows you to easily create and change rooms. So you can create a new room and invite your friends on it.


After spending a year in aperture priority, I finally graduated this evening to manual mode with automatic ISO. It’s lovely. (And the Sony α7R IV, which I first tried out via rental exactly a year ago, is still just the best.)


{% extends "base.html" %} {% block content %} Sorry! You don't seem to have the permissions to perform this action {% endblock %}


--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/proving.20sum(range.200).20.3D.200.html ---
How do I prove example : sum(range 0) = 0 := sorry
? (This seems embarrassingly simple, but as soon as I wander off the guided path of the natural number game, basic stuff like this shows up.)
there should be some lemma starting with range_zero
that shows that it's the empty set
then there should be something about sum_empty
or empty_sum
or etc
simp
?
rfl
?
not really sure what sum
and range
you are talking about so it's hard to be more specific
Sorry -- these are the list
versions (the example is preceded by import data.list.basic
and open nat list
). Neither simp
nor rfl
seem to work.
If you posted complete working code it would make people's lives a bit easier.
import data.list.basic open list nat example : sum(range 0) = 0 := rfl
Works for me.
Thanks -- it works for me too (I had put rfl
between begin
... end
).
In tactic mode you could use exact rfl
or refl
. They're not exactly equivalent, I think refl
works a little harder to close the goal.
Yeah, I was in term mode. The tactic version is refl
.
The natural number game hides the following thing: x + 0
is defined to be x
, so if you want to prove x + 0 = x
although I was encouraging you to write rw add_zero
you can just close this goal immediately with refl
!
In tactic mode you could use
exact rfl
orrefl
. They're not exactly equivalent, I thinkrefl
works a little harder to close the goal.
The main difference is that rfl
is the (term)-proof that equality is reflexive, and the refl
tactic works on any relation that is marked with @[refl]
(like le
, equiv
, ...)
Last updated: Apr 24 2020 at 19:02 UTC


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About me
My passion for working as a creative and designer is driven by my appreciation for good problem solving.
I beliefe that developing ideas, that break down expert knowledge and insights into easy to understand chunks of information, are the main responsibility of a creative and art director. However my passion is problem solving - digging deep into a problem, finding the core issue and developing the right approach to solve it.
My way of visualizing solutions is to establish a sophisticated and meaningful design. I consider every element with it's own functionally and purpose. Form follows function. Therefore I can present my work and justify every doubt with clear statements.
I wrote a book, "Stay edgy, be dainty", for interns and rookies in the graphic and advertising industry. The main part of „Stay edgy, be dainty“ is a guideline in chronological order, helping future interns and rookies with my experience and advice from advertising specialists. Starting off by helping how to find the right graphic design bureau or advertising agency, I accompany the student during the entire progress of their internship.


This is the Example4Controller.
The Example4Controller is a BindingController. We need it binding so it can show details of the items in the displayed list.
It also has a (sub)controller which is a ListController. These have ListModel as their model. The ListModel has a collection of Thing(s) and the ListController knows how to create instances to present those Thing(s). They get displayed, one per row, by rendering their own ThingRowController instances that are created and removed dynamically when needed.
Thing is class of Mapless that we are just using as example here to create a bunch of models so our ListModel is not empty and you can play with it.
Inspect this controller


--- layout: theme/index.njk collection: none package: 'vue' title: Idea a design system framework --- Idea.


There are three major sections to the parts project. These parts include: an ETL pipeline, a ML pipeline, and a web application that demonstrates the model's efficacy in real time using the user's input. The pipelines used Python libraries Pandas, Numpy, scikit-learn, nltk, and SQLAlchemy. The front-end utilized Flask and plotly.js.
Generated a predictive model for heart disease using labeled data. The data were analyzed, visualized, and modeled using Python libraries Pandas, Seaborn, and scikit-learn. The findings were summarized in a Medium blog.
Implemented a ML model on data to predict outcome of the 2019 World Series. Back-end completed with Python libraries pandas, NumPy, and scikit-learn.
Built a Python application to determine the best areas for property investment in South Carolina using available APIs, and web scraping for rental/property values. Results were graphed in a zoom-able heat-map with Matplotlib.
Generated a Heroku web app that visualizes data on bacteria found in various belly-button swabs. Data analysis was performed using Python libraries pandas, NumPy, and SQLAlchemy; the web app was built using Plotly.
Built a ML model using PyTorch to recognize different species of flowers. The model utilized a pre-trained network and was trained/validated using labeled data.
Generated a D3.js visualization of data obtained from US Census and Behavioral Risk Factor Surveillance System. The data were cleaned using Pandas.
Generated a web page that uses CSS and Bootstrap to display data; the data were obtained from OpenWeatherMap, analyzed using Pandas, and visualized using Matplotlib.
Built a predictive model for finding appropriate donors using labeled data. The data were analyzed, visualized, and modeled using Python libraries Pandas, Matplotlib, and scikit-learn.
A collection of MiniProjects that focus on data analysis and visualization.
Exploration in building C# programs: a collection of five MiniProjects.


HTTPScoop Help
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Welcome!
An introduction to HTTPScoop.
Using HTTP Scoop
How to capture HTTP conversations.
Control what's captured with
Preferences
.
Interpreting Captured Data
Understanding the information HTTPScoop presents to you.
HTTP response status code reference.
Solving Problems
Get help if you're not seeing the data you expect or are getting error messages.


Get advice about applying for help with childcare costs while you’re learning and support for vulnerable students.
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(The cover is copied from http://coub.com/view/7x8n3. If you do not know what the picture has in common with the topic, check out last weeks blog post)
Last week I introduced ‘Get Schwifty’ - an app to write, evaluate and run Swift scripts on an iPhone. Today I am going to describe some technical details of the project.
The project consists of three major parts: user interface, compiler and JavaScript runtime environment. Todays blog post is all about the compiler since it is the core feature of the product.
The compiler itself consists of four components which are necessary to compile the given source code from Swift to JavaScript. The components are lexer, parser, generator and AST. I am going to describe each one in more detail in this post. But before starting it; here is an overview how they are arranged in the workflow between the user interface and the JavaScript runtime:
The text input is handled by an UITextView which passes the source code as a raw String
to the lexer. It is the lexer’s task to tokenize the input. A token is an object that contains position-, type- and content information about a part of the source code that belongs together. The lexer also distinguishes between a keyword, an identifier and a literal. If you would like to read more about building a lexer, check out this blog post I wrote earlier about my programming language lbd. In short, this is how a Token looks like in Get Schwifty:
struct Location {
var row, column, len: Int
}
class Token {
let loc: Location
let type: TokenType
let raw: String
}
An example input like let a = 5
would produce the tokens [.keyword(let), .identifier(a), .equal, .literal(.integer(5))]
(pseude code). This kind of information is called lexical information, that is where the lexer got it’s name from.
The ouput, so the produced array of tokens, is then passed to the parser which adds semantic information to it. Semantic information describes the relationship between tokens. It is defined by the grammar of the language. Swift has a very complex grammar so I decided to only implement a subset of it to be able to get a first prototype up and running.
A grammar in the context of a compiler means the description of which concatenation of tokens results in which higher level construct. The already used example let a = 5
is a statement. And statements also have different subcategories, in this case it is a let-declaration-statement. A statement could also be an expression (which produces an output value) or a control structure like a loop or an if-statement. A program consists of multiple (or zero) concatenated statements. This already is a definition of a subset of the grammar. Normally you would define it in some generic form like Backus–Naur form.
I needed to act quickly when defining the grammar for Schwifty so I used a format between Backus–Naur form and Xtext and scribbled it on my whiteboard. I do not want to go too deep into detail here because it is actually pretty straight forward. The current feature set of Get Schwifty is also written down on the README file on Github.
The parser produces the AST (abstract syntax tree), so lets take a look at this first. As the name already suggests, the AST is a tree structure, that means it has nodes which have child nodes. One of the nodes has to be the root node, the beginning of the parsing structure. In Get Schwifty the root node is a program. As alread said, a program consists of zero, one or more statements. Since a program is not the only node with this structure I created a wrapping one, a scope.
public struct Program {
public var scope: Scope
}
public struct Scope {
public var statements = [Statement]()
}
public enum Statement {
case declaration(Declaration)
case controlStructure(ControlStructure)
case expression(Expression)
case assignment(Assignment)
case returnE(Expression?)
}
You can view the whole AST here. To create this tree, the parser just tries all possible solutions until one matches. For a program it just needs to parse the scope and if that is done, the parser checks if there is another element left:
func parseProgram() throws -> Program {
let scope = try self.parseScope(list: Parser.standardNamelist)
if let additional = self.iteratedElement() {
throw Error.unexpectedString(expected: "EOF", got: additional.raw)
}
return Program(scope: scope)
}
A scope repetitive tries to parse a statement and adds that to the list until a }
occurs which indicates the end of a scope. A declaration checks for the current token and decides based on this what it is trying to parse:
private func parseDeclaration(namelist: inout [String: IdentifierInformation]) throws -> Declaration {
let keyword = try self.parseKeyword()
switch keyword {
case "var":
return .variable(try self.parseVariableDecl(namelist: &namelist))
case "let":
return .constant(try self.parseLetDecl(namelist: &namelist))
case "func":
return .function(try self.parseFunctionDecl(namelist: &namelist))
default:
throw Error.unimplemented
}
}
In most common compilers code like this is generated. I also introduced a technique to generate parser code before. But in my opinion it is necessary to understand how a parser works and how one could implement it before generating this important part.
The output of the parser is a completely parsed AST if there were no errors during compile time. The next part in the workflow is the generator which takes the AST as an input and generates JavaScript code out of it. JavaScript does not know the concept of types so they are completely erased during generation time. It is very important that the type checks are done during parsing as well!
The generator generates code for each statement of the program separately which is necessary to allow functions like sleep
. It takes the part of the AST and generates JavaScript code that describes the intention behind the statement/expression/… The let a = 5
statement would produce the following JavaScript code: const a = 5;
. const
means in JavaScript that the value of this variable does not change. I could also use var
here since the mutation check is done durig compile time in the parser as well. The generation itself is straight forward and can be checked out here.
That is basically it. The tokens output from the lexer is also used for syntax highlighting, the JavaScript output from the generator is used as the input for the JSContext wrapper which executes the code. Thanks for reading this weeks blog post. If you would like to test Get Schwifty, I have some Testflight places left; just write me on Twitter.


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Hi! Welcome to my website! I'm JackyBorderCollie. If you want a better version of the website, go here.


PM Imran, Donald Trump discuss regional, bilateral issues
by https://www.facebook.com/dunyanewsISLAMABAD (Dunya News) - Prime Minister Imran Khan held a telephone conversation with U.S. President Donald Trump on Thursady to discuss bilateral and regional issues.
Prime Minister Imran Khan conveyed that the release of Western hostages in Afghanistan was a positive development and Pakistan was happy that they were safe and free. President Trump thanked the Prime Minister for Pakistan’s efforts in facilitating this positive outcome.
The Prime Minister re-affirmed Pakistan’s commitment to the advancement of Afghan peace and reconciliation process for a peaceful and stable Afghanistan. Both leaders agreed to continue to work together for the promotion of this shared objective.
The Prime Minister apprised President Trump of the current situation in IOJ&K, underscoring that over 8 million people remained under siege for over 100 days now. Appreciating President Trump’s continued engagement as well as mediation offer, Prime Minister Imran Khan stressed that the President must continue his efforts for facilitation of a peaceful solution of the Jammu & Kashmir dispute.
Recalling their conversations in Washington and New York, the two leaders agreed to deepen bilateral collaboration, including in relevant multilateral fora.
The two leaders further agreed to remain in close contact.


Class BuildInfo
Implements
Inherited Members
Namespace: XRTK.Editor.BuildPipeline
Assembly: XRTK.Editor.BuildPipeline.dll
Syntax
[RuntimePlatform(typeof(WebGlPlatform))]
[RuntimePlatform(typeof(WindowsStandalonePlatform))]
public class BuildInfo : ScriptableObject, IBuildInfo
Properties
| Improve this Doc View SourceAbsoluteOutputDirectory
The directory containing the full path to the OutputDirectory.
Declaration
public virtual string AbsoluteOutputDirectory { get; }
Property Value
| Type | Description |
|---|---|
| String |
AutoIncrement
Should the build auto increment the build version number?
Declaration
public bool AutoIncrement { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Remarks
If Version is assigned then this flag is ignored.
BuildOptions
Build options to include in the Unity player build pipeline.
Declaration
public BuildOptions BuildOptions { get; set; }
Property Value
| Type | Description |
|---|---|
| BuildOptions |
BuildPlatform
The IMixedRealityPlatform to build to.
Declaration
public virtual IMixedRealityPlatform BuildPlatform { get; }
Property Value
| Type | Description |
|---|---|
| IMixedRealityPlatform |
BuildSymbols
The symbols associated with this build.
Declaration
public string BuildSymbols { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
BuildTarget
The build target.
Declaration
public virtual BuildTarget BuildTarget { get; }
Property Value
| Type | Description |
|---|---|
| BuildTarget |
BundleIdentifier
The build Bundle Identifier (i.e. 'com.xrtk.core')
Declaration
public string BundleIdentifier { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
ColorSpace
Optional parameter to set the player's ColorSpace
Declaration
public ColorSpace? ColorSpace { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<ColorSpace> |
Configuration
The build configuration (i.e. debug, release, or master)
Declaration
public string Configuration { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
ExecutableFileExtension
The executable file extension for this build.
Declaration
public virtual string ExecutableFileExtension { get; }
Property Value
| Type | Description |
|---|---|
| String |
Remarks
If a directory is expected then keep as default.
FullOutputPath
The full output path for the final build.
Declaration
public string FullOutputPath { get; }
Property Value
| Type | Description |
|---|---|
| String |
Remarks
May include ExecutableFileExtension.
Install
Should the executable be installed on OnPostProcessBuild(BuildReport)?
Declaration
public virtual bool Install { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
IsCommandLine
Is this build being issued from the command line?
Declaration
public bool IsCommandLine { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
OutputDirectory
The directory to put the final build output relative to the project root.
Declaration
public virtual string OutputDirectory { get; set; }
Property Value
| Type | Description |
|---|---|
| String |
Remarks
Defaults to "dataPath/Builds/Platform Target/"
Scenes
The list of scenes to include in the build.
Declaration
public IEnumerable<EditorBuildSettingsScene> Scenes { get; set; }
Property Value
| Type | Description |
|---|---|
| IEnumerable<EditorBuildSettingsScene> |
Version
The build version number
Declaration
public virtual Version Version { get; set; }
Property Value
| Type | Description |
|---|---|
| Version |
Remarks
If set will override AutoIncrement
VersionCode
The version code (usually a single integer for platforms like iOS, Android, and Magic Leap)
Declaration
public int? VersionCode { get; set; }
Property Value
| Type | Description |
|---|---|
| Nullable<Int32> |
Methods
| Improve this Doc View SourceOnEnable()
Declaration
protected virtual void OnEnable()
OnPostProcessBuild(BuildReport)
Implement this function to receive a callback after the build is complete.
Declaration
public virtual void OnPostProcessBuild(BuildReport report)
Parameters
| Type | Name | Description |
|---|---|---|
| BuildReport | report | A BuildReport containing information about the build, such as the target platform and output path. |
OnPreProcessBuild(BuildReport)
Implement this function to receive a callback before the build is started.
Declaration
public virtual void OnPreProcessBuild(BuildReport report)
Parameters
| Type | Name | Description |
|---|---|---|
| BuildReport | report | A report containing information about the build, such as its target platform and output path. |
ParseCommandLineArgs()
Parses command line args via GetCommandLineArgs()
Declaration
public virtual void ParseCommandLineArgs()
Remarks
Supported arguments:
-autoIncrement
-versionName "0.1.0"
-versionCode "1"
-bundleIdentifier "com.xrtk.core"
-sceneList (CSV format)
-sceneListFile (CSV format)
-buildOutputDirectory
-colorSpace (see ColorSpace)
-buildArchitecture (x86, x64, ARM, ARM64)
-buildConfiguration (debug, master, release)


Hoang Ngoc Thanh
Coder
What does this team member to? Keep it short! This is also a great spot for social links!
Kieu Hoang Anh
Designer
What does this team member to? Keep it short! This is also a great spot for social links!
Luong Duc Tu
Coder
What does this team member to? Keep it short! This is also a great spot for social links!


Color utilities
Co-Design provides a powerful and functional color system. All colors can be overriden in the "_child.scss" file.
Primary color
Every site has a primary color. That one is part of a sites identity and brand.
Co-Design defaults to Codidacts brand color #4B68FF, however you should change it to your sites brand color.
You can access the primary color with these classes:
.has-color-primary
for foreground..has-background-color-primary
for background..has-border-color-primary
for border.
You can also append these classes with -X
, where X is any of these numbers, to get these shades:
Secondary colors
Secondary colors represent a "mood" of your site. Something worked, failed, needs your attention, ...
Co-Design has four secondary colors:
Red
Use red, when something is wrong, is urgent, dangerous or deleted.
.has-color-red
for foreground..has-background-color-red
for background..has-border-color-red
for border.
You can also append these classes with -X
, where X is any of these numbers, to get these shades:
Green
Use green, when something is successful or no action is needed.
.has-color-green
for foreground..has-background-color-green
for background..has-border-color-green
for border.
You can also append these classes with -X
, where X is any of these numbers, to get these shades:
Yellow
Use yellow, when something might be wrong, needs your attention or requires action.
.has-color-yellow
for foreground..has-background-color-yellow
for background..has-border-color-yellow
for border.
You can also append these classes with -X
, where X is any of these numbers, to get these shades:
Teal
Use teal for neutral information, where your attention or action may or may not be required.
.has-color-teal
for foreground..has-background-color-teal
for background..has-border-color-teal
for border.
You can also append these classes with -X
, where X is any of these numbers, to get these shades:
Tertiary colors
The tertiary colors are black, gray and white.
You can access the tertiary colors with these classes:
.has-color-black
for foreground..has-background-color-black
for background..has-border-color-black
for border..has-color-tertiary
for foreground..has-background-color-tertiary
for background..has-border-color-tertiary
for border..has-color-white
for foreground. (using gray here for visibility).has-background-color-white
for background. (using gray here for visibility).has-border-color-white
for border. (using gray here for visibility)
For "tertiary" (but not "black" and "white"), you can also append the classes with -X
, where X is any of these numbers, to get these shades:


SICSiminov Class Reference
| Inherits from | NSObject |
|---|---|
| Declared in | SICSiminov.h SICSiminov.m |
Overview
Exposes methods to deal with SIMINOV FRAMEWORK such as:-
- Initializer: Entry point to the SIMINOV.
- Shutdown: Exit point from the SIMINOV.
Other Methods
+ isActive
It is used to check whether SIMINOV FRAMEWORK is active or not.
+ (void)isActive
Discussion
It is used to check whether SIMINOV FRAMEWORK is active or not.
SIMINOV become active only when deployment of application is successful.
Exceptions
SICDeploymentException |
If SIMINOV is not active it will throw SICDeploymentException which is RuntimeException. |
|---|
Declared In
SICSiminov.h
+ initializer
Returns the SICIInitializer instance.
+ (id<SICIInitializer>)initializer
Return Value
Instance of SICIInitializer
Discussion
Returns the SICIInitializer instance.
Declared In
SICSiminov.h
+ start
It is the entry point to the SIMINOV FRAMEWORK. When application starts it should call this method to activate SIMINOV-FRAMEWORK. Siminov will read all descriptor defined by application, and do necessary processing.
+ (void)start
Discussion
It is the entry point to the SIMINOV FRAMEWORK. When application starts it should call this method to activate SIMINOV-FRAMEWORK. Siminov will read all descriptor defined by application, and do necessary processing.
Example: There are two ways to make a call.
- Call it from Application class.
- Call it from LAUNCHER Activity
Declared In
SICSiminov.h
+ shutdown
It is used to stop all service started by SIMINOV.
+ (void)shutdown
Discussion
It is used to stop all service started by SIMINOV.
When application shutdown they should call this. It do following services:
- Close all database’s opened by SIMINOV.
- Deallocate all resources held by SIMINOV.
Exceptions
SICSiminovException |
If any error occur while shutting down SIMINOV. |
|---|
Declared In
SICSiminov.h
+ processApplicationDescriptor
It process ApplicationDescriptor.xml file defined in Application, and stores in Resource Manager.
+ (void)processApplicationDescriptor
Discussion
It process ApplicationDescriptor.xml file defined in Application, and stores in Resource Manager.
Declared In
SICSiminov.m
+ processDatabaseDescriptors
It process all DatabaseDescriptor.xml files defined by Application and stores in Resource Manager.
+ (void)processDatabaseDescriptors
Discussion
It process all DatabaseDescriptor.xml files defined by Application and stores in Resource Manager.
Declared In
SICSiminov.m
+ processLibraries
It process all LibraryDescriptor.xml files defined by application, and stores in Resource Manager.
+ (void)processLibraries
Discussion
It process all LibraryDescriptor.xml files defined by application, and stores in Resource Manager.
Declared In
SICSiminov.m
+ processEntityDescriptors
It process all EntityDescriptor.xml file defined in Application, and stores in Resource Manager.
+ (void)processEntityDescriptors
Discussion
It process all EntityDescriptor.xml file defined in Application, and stores in Resource Manager.
Declared In
SICSiminov.m
+ processDatabase
It process all DatabaseDescriptor.xml and initialize Database and stores in Resource Manager.
+ (void)processDatabase
Discussion
It process all DatabaseDescriptor.xml and initialize Database and stores in Resource Manager.
Declared In
SICSiminov.m
Other Methods
+ doesDatabaseExists
It is used to check whether database exists or not.
+ (void)doesDatabaseExists
Discussion
It is used to check whether database exists or not.
Declared In
SICSiminov.m


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M
M11_
- Static variable in class element.
Element2D
Internal forces in local directions.
M2_
- Static variable in class element.
Element1D
Internal forces in local directions.
M3_
- Static variable in class element.
Element1D
Internal forces in local directions.
m_
- Variable in class dialogs.model.
MeshArea1
The number of divisions.
m_
- Variable in class dialogs.model.
MeshSolid1
The number of divisions.
m_
- Variable in class section.
TrapezoidCS
The dimensions of section.
main
- package main
Main
- Class in
main
Class having the main method.
Main()
- Constructor for class main.
Main
main(String[])
- Static method in class main.
Main
mass_
- Variable in class node.
NodalMass
The mass matrix of nodal mass.
masses_
- Variable in class element.
Element
Vector for storing additional masses of element.
masses_
- Variable in class node.
Node
Vector for storing masses of node.
massInfo(int)
- Method in class dialogs.assign.
AElementInfo2
Returns mass names of the element at the given index.
massInfo(int)
- Method in class dialogs.assign.
ANodeInfo2
Returns names of assigned masses (if any) to the node at the given index.
Mat
- Class in
matrix
Class for all types of matrices.
Mat()
- Constructor for class matrix.
Mat
mat_
- Variable in class matrix.
CDSMat
The CompDiagMatrix object.
mat_
- Variable in class matrix.
DMat
The DenseMatrix object.
mat_
- Variable in class matrix.
GPSMat
Internal storage array.
mat_
- Variable in class matrix.
USB1Mat
Internal storage array.
mat_
- Variable in class matrix.
USB2Mat
Internal storage array.
mat_
- Variable in class matrix.
USPMat
The UpperSPDPackMatrix object.
material
- package material
Material
- Class in
material
Class for material.
Material()
- Constructor for class material.
Material
Material1
- Class in
dialogs.library
Class for Material Library menu.
Material1(SolidMAT)
- Constructor for class dialogs.library.

Material2
- Class in
dialogs.library
Class for Add/Modify Materials menu.
Material2(Material1, boolean)
- Constructor for class dialogs.library.
Material2
Builds dialog, builds components, calls addComponent, sets layout and sets up listeners.
material_
- Variable in class data.
InputData
Vector for storing material input objects.
material_
- Variable in class element.
Element
The material of element.
materialAssignments()
- Method in class dialogs.analysis.
CheckModel1
Determines the number of elements having no material assigned.
materialInfo(int)
- Method in class dialogs.assign.
AElementInfo2
Returns material name of the element at the given index.
MaterialInfo
- Class in
write
Class for writing material information to output file.
MaterialInfo()
- Constructor for class write.
MaterialInfo
materialInfo_
- Static variable in class write.
WriteManager
Static variable for the writing option.
math
- package math
MathUtil
- Class in
math
This class provides additional utility methods for general use.
MathUtil()
- Constructor for class math.
MathUtil
matrix
- package matrix
maxa_
- Variable in class matrix.
USB1Mat
Array storing the adresses of diagonal elements.
maxDisp_
- Variable in class visualize.
PostElement1DDisplay
Maximum and minimum values for scaling graphics.
maxDisp_
- Variable in class visualize.
PostElement2DDisplay
Maximum and minimum values for scaling graphics.
maxDisp_
- Variable in class visualize.
PostElement3DDisplay
Maximum and minimum values for scaling graphics.
maxDisplacement_
- Variable in class visualize.
PostNodeDisplay
The scaled values of the drawing.
maxDisplacement_
- Variable in class visualize.
PostVisualizer
Maximum displacement of all nodes.
maxDistance_
- Variable in class visualize.
PostVisualizer
Maximum and minimum distances between nodes.
maxDistance_
- Variable in class visualize.
PreVisualizer
Maximum and minimum distances between nodes.
maxPrinciple_
- Static variable in class element.
Element
Static variable for the principle stress/strain order.
maxVal(int[])
- Static method in class math.
MathUtil
Returns the maximum value of the given integer array.
maxVal(double[])
- Static method in class math.
MathUtil
Returns the maximum value of the given double array.
maxVal_
- Variable in class visualize.
PostElement1DDisplay
Maximum and minimum values for scaling graphics.
maxVal_
- Variable in class visualize.
PostElement2DDisplay
Maximum and minimum values for scaling graphics.
maxVal_
- Variable in class visualize.
PostElement3DDisplay
Maximum and minimum values for scaling graphics.
maxVal_
- Variable in class visualize.
PostNodeDisplay
The scaled values of the drawing.
mechanics_
- Variable in class element.
ElementLibrary
The properties of element library.
mechLoadInfo(int)
- Method in class dialogs.assign.
AElementInfo2
Returns mechanical load names of the element at the given index.
mechLoadInfo(int)
- Method in class dialogs.assign.
ANodeInfo2
Returns names of assigned mechanical loads (if any) to the node at the given index.
mechLoads_
- Variable in class element.
Element
Vector for storing mechanical loads of element.
mechLoads_
- Variable in class node.
Node
Vector for storing mechanical loads of node.
MenuBar
- Class in
main
Class for menu bar of the main frame.
MenuBar(SolidMAT)
- Constructor for class main.
MenuBar
Creates menu bar.
MenuFormat
- Class in
dialogs.view
Class for Format Menu Numbers View menu.
MenuFormat(SolidMAT)
- Constructor for class dialogs.view.

MeshArea1
- Class in
dialogs.model
Class for Mesh Area Model menu.
MeshArea1(SolidMAT)
- Constructor for class dialogs.model.

MeshHexaElement
- Class in
threeDim
Class for Meshing hexa solid elements.
MeshHexaElement(Structure, Vector<Group>)
- Constructor for class threeDim.
MeshHexaElement
Creates hexa solid element mesher.
meshInto()
- Method in class dialogs.model.
MeshArea1
Meshes elements for mesh into option.
meshInto()
- Method in class dialogs.model.
MeshSolid1
Meshes elements for mesh into option.
meshInto(Element3D, int, int, int)
- Method in class threeDim.
MeshHexaElement
Meshes hexa solid elements into same type elements as the original one.
meshInto(Element2D, int, int)
- Method in class twoDim.
MeshQuadElement
Meshes quad area elements into same type elements as the original one.
meshInto(Element2D, int)
- Method in class twoDim.
MeshTriaElement
Meshes tria area elements into same type elements as the original one.
MeshQuadElement
- Class in
twoDim
Class for Meshing quad area elements.
MeshQuadElement(Structure, Vector<Group>)
- Constructor for class twoDim.
MeshQuadElement
Creates quad area element mesher.
MeshSolid1
- Class in
dialogs.model
Class for Mesh Solid Model menu.
MeshSolid1(SolidMAT)
- Constructor for class dialogs.model.

MeshTriaElement
- Class in
twoDim
Class for Meshing tria area elements.
MeshTriaElement(Structure, Vector<Group>)
- Constructor for class twoDim.
MeshTriaElement
Creates tria area element mesher.
method_
- Variable in class dialogs.library.
AnalysisCasePanel3
Integration method of analysis.
midPrinciple_
- Static variable in class element.
Element
Static variable for the principle stress/strain order.
minDistance_
- Variable in class visualize.
PostVisualizer
Maximum and minimum distances between nodes.
minDistance_
- Variable in class visualize.
PreVisualizer
Maximum and minimum distances between nodes.
minPrinciple_
- Static variable in class element.
Element
Static variable for the principle stress/strain order.
minVal(int[])
- Static method in class math.
MathUtil
Returns the minimum value of the given integer array.
minVal(double[])
- Static method in class math.
MathUtil
Returns the minimum value of the given double array.
minVal_
- Variable in class visualize.
PostElement1DDisplay
Maximum and minimum values for scaling graphics.
minVal_
- Variable in class visualize.
PostElement2DDisplay
Maximum and minimum values for scaling graphics.
minVal_
- Variable in class visualize.
PostElement3DDisplay
Maximum and minimum values for scaling graphics.
minVal_
- Variable in class visualize.
PostNodeDisplay
The scaled values of the drawing.
mirror()
- Method in class matrix.
DMat
Mirrors the upper triangular part of the matrix to lower triangular part.
MirrorElement1
- Class in
dialogs.model
Class for Mirror Elements Model menu.
MirrorElement1(SolidMAT)
- Constructor for class dialogs.model.

MirrorElement2
- Class in
dialogs.model
Class for Mirror Element Options Model menu.
MirrorElement2(MirrorElement1)
- Constructor for class dialogs.model.
MirrorElement2
Builds dialog, builds components, calls addComponent, sets layout and sets up listeners.
mirrorElements(DVec, DVec, DVec)
- Method in class dialogs.model.
MirrorElement1
Mirrors elements by the given plane points.
MirrorNode1
- Class in
dialogs.model
Class for Mirror Nodes Model menu.
MirrorNode1(SolidMAT)
- Constructor for class dialogs.model.

MirrorNode2
- Class in
dialogs.model
Class for Mirror Node Options Model menu.
MirrorNode2(MirrorNode1)
- Constructor for class dialogs.model.
MirrorNode2
Builds dialog, builds components, calls addComponent, sets layout and sets up listeners.
mirrorNodes(DVec, DVec, DVec)
- Method in class dialogs.model.
MirrorNode1
Mirrors nodes by the given plane points.
misesStress1D_
- Static variable in class visualize.
PostVisualizer
Static variable for the result option of drawing.
misesStress2D_
- Static variable in class visualize.
PostVisualizer
Static variable for the result option of drawing.
misesStress3D_
- Static variable in class visualize.
PostVisualizer
Static variable for the result option of drawing.
MisesStressInfo
- Class in
write
Class for writing Von Mises stress information to output file.
MisesStressInfo(int)
- Constructor for class write.
MisesStressInfo
Creates MisesStressInfo object.
misesStressInfo_
- Static variable in class write.
WriteManager
Static variable for the writing option.
Modal
- Class in
analysis
Class for modal analysis.
Modal(String)
- Constructor for class analysis.
Modal
Creates modal analysis.
modal_
- Static variable in class analysis.
Analysis
Static variable for the type of analysis.
model1_
- Static variable in class main.
Toolbars
Static variable for the index of toolbar.
model2_
- Static variable in class main.
Toolbars
Static variable for the index of toolbar.
model3_
- Static variable in class main.
Toolbars
Static variable for the index of toolbar.
model4_
- Static variable in class main.
Toolbars
Static variable for the index of toolbar.
model5_
- Static variable in class main.
Toolbars
Static variable for the index of toolbar.
modelFileImage_
- Variable in class dialogs.file.
FView1
The file image for files to be opened or saved.
modelMenuEvents(String)
- Method in class main.
ActionHandler
Handles model menu items' events.
mouseClicked(MouseEvent)
- Method in class main.
SolidMAT
Unused method.
mouseClicked(MouseEvent)
- Method in class visualize.
ContourScalor
mouseDragged(MouseEvent)
- Method in class visualize.
ContourScalor
Renews the location of frame according to the new location of cursor.
mouseEntered(MouseEvent)
- Method in class main.
SolidMAT
Unused method.
mouseEntered(MouseEvent)
- Method in class visualize.
ContourScalor
mouseExited(MouseEvent)
- Method in class main.
SolidMAT
Unused method.
mouseExited(MouseEvent)
- Method in class visualize.
ContourScalor
mouseMoved(MouseEvent)
- Method in class visualize.
ContourScalor
mousePressed(MouseEvent)
- Method in class main.
SolidMAT
Unused method.
mousePressed(MouseEvent)
- Method in class visualize.
ContourScalor
When left mouse button is pressed on panel2, this method computes the location of cursor relative to frame.
mouseReleased(MouseEvent)
- Method in class main.
SolidMAT
Handles mouse button release events.
mouseReleased(MouseEvent)
- Method in class visualize.
ContourScalor
MoveElement1
- Class in
dialogs.model
Class for Move Elements Model menu.
MoveElement1(SolidMAT)
- Constructor for class dialogs.model.
MoveElement1
Builds dialog, builds child dialog, builds components, calls addComponent, sets layout and sets up listeners.
moveElements(double, double, double)
- Method in class dialogs.model.
MoveElement1
Moves given elements by the given coordinate changes.
moveElements(double, double, double, int)
- Method in class dialogs.model.
ReplicateElement1
Replicates given elements by the given coordinate changes.
MoveNode1
- Class in
dialogs.model
Class for Move Nodes Model menu.
MoveNode1(SolidMAT)
- Constructor for class dialogs.model.
MoveNode1
Builds dialog, builds child dialog, builds components, calls addComponent, sets layout and sets up listeners.
moveNodes(double, double, double)
- Method in class dialogs.model.
MoveNode1
Moves nodes by the given coordinate changes.
moveNodes(double, double, double, int)
- Method in class dialogs.model.
ReplicateNode1
Replicates given nodes by the given coordinate changes.
MProgress1
- Class in
dialogs.analysis
Class for Modal Analysis Progress monitoring.
MProgress1(RunAnalysis1, Analysis)
- Constructor for class dialogs.analysis.
MProgress1
Builds dialog, builds components, calls addComponent, sets layout and sets up listeners.
multiply(DVec)
- Method in class matrix.
CDSMat
Performs linear algebraic matrix-vector multiplication (c = A * b).
multiply(DMat)
- Method in class matrix.
DMat
Performs linear algebraic matrix multiplication (C = A * B).
multiply(DVec)
- Method in class matrix.
DMat
Performs linear algebraic matrix-vector multiplication (c = A * b).
multiply(DVec)
- Method in class matrix.
SMat
Performs linear algebraic matrix-vector multiplication (c = A * b).
multiply(DVec)
- Method in class matrix.
USB1Mat
Performs linear algebraic matrix-vector multiplication (c = A * b).
multiply(DVec)
- Method in class matrix.
USB2Mat
Performs linear algebraic matrix-vector multiplication (c = A * b).
multiply(DVec)
- Method in class matrix.
USPMat
Performs linear algebraic matrix-vector multiplication (c = A * b).
mx_
- Static variable in class boundary.
ElementMechLoad
Static variable for the component of mechanical load.
mx_
- Static variable in class visualize.
PreVisualizer
Static variable for drawing mechanical loads of 2D/3D elements.
my_
- Static variable in class boundary.
ElementMechLoad
Static variable for the component of mechanical load.
my_
- Static variable in class visualize.
PreVisualizer
Static variable for drawing mechanical loads of 2D/3D elements.
mz_
- Static variable in class boundary.
ElementMechLoad
Static variable for the component of mechanical load.
mz_
- Static variable in class visualize.
PreVisualizer
Static variable for drawing mechanical loads of 2D/3D elements.
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