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Trey Viramontes
Trey
Email
Introduction
Hello all! I am a physics major with a math minor. After Lewis, I plan on attending graduate school,potentially at Lewis, to acquire a masters degree in data science. Currently, I volunteer to coach an in house baseball team in Joliet, and within the next few weeks I will also be coaching a 9U travel baseball team as well. I have three younger brothers, one of which is on the team that I coach. The one of other two are in high school and while the other is studying Civil engineering at UIUC. I got two puppies this past spring which have also taken up quite a bit of my time.
What I Hope to Learn in This Course
- Computing Components and File Systems
- Programming in python, specifically for solving computational problems in regards to physics and mathematical modeling.
- The topic of Artificial intelligence also seems very intriguing.
My Favorite Hobbies
- Coaching Baseball
- Going to sporting events, such as baseball and football games
- Spending time with family
- Swimming in the summer
- Taking my dogs for walks
Greatest Innovation
Fun Fact
I have been to 8 of the 30 professional baseball stadiums, and hope to visit all of them at some point in my life. A few of my favorites were Wrigley Field, Fenway Park, and Yankee Stadium.


I am a Computer Science Undergraduate at Hunter College, class of 2023, with an interest in web and software development. Since I am still inexperienced in this field and all the options that it has to offer, I am actively seeking internships that will help expand my range of knowledge and skills.
In Summer 2019 I was first introduced to the field of technology by being a student at the WiTNY (now known as Rewriting The Code) Summer Guild - where I was taught the basics of building a website. Moreover, during the Spring 2019, and Fall 2020 sessions, I had the amazing opportunity to learn from professionals, from the technology industry, and enhance my coding and networking skills as a Technology Fellow under the guidance of Diverse Influencers. I am currently a member of both Rewriting the Code, and Womxn in Computer Science (WiCS) at Hunter College. From previous college coursework and internships, I am knowledgeable in Python, HTML, CSS, and C++. I have also taken courses on Calculus II, and Discrete Structures, Software Analysis and Design III, and Computer Architecture I and am currently learning Computer Architecture II, Intro to Data Science, and Computer Theory I.


Etymology: ‘Vishwa’ means universal, ‘Rupa’ means form. The word ‘Vishwarupa’ means the universal omnipresent form of or God.
Spiritual and Scientific Significance
When one looks at any image or statue of Vishwarupa, you will notice that many other Hindu Gods are represented as part of the imagery. The core significance of ‘Vishwarupa’ is represented by the fact that it is an embodiment of all Gods in one. This depicts that God is one, universal, and omnipresent. Vishwarupa is intimidating in nature as it depicts destruction of all negative aspects of humanity and only reflects the positive side.
The concept of and name ‘Vishwarupa’ proceeds the popular belief that Krishna revealed his divine self on the battlefield and spoke to Arjuna. Since it is believed that Krishna, who Hindus believe was an incarnation or avatar of Vishnu, revealed his divine self, ‘Vishwarupa’ has more commonly being associated with Vishnu type features.
By depicting ‘Vishwarupa’ as a ‘Vishnu’ type god, the concept of ‘Vishwarupa’ has been diluted. And the primary significance that God is One, has become lost in translation. Popular Beliefs
Popular Belief
In the historical Mahabharatha, Arjuna was getting cold feet just before the battle against his cousins the Kauravas as he was in moral dilemma. His fight for justice and righteousness was threatened. To convince Arjuna about concept of duty and true life path Krishna transformed and showed his Vishwarupa. Arjuna overwhelmed by the supreme figure and the life discourse understood importance of doing Dharma.
‘Vishwarupa’ can also interpreted as “the story of evolution,” as the individual evolves in this world doing more and more with time. The Vishwarupa Darshan is a cosmic representation of all the Hindu Gods and Goddesses, Sages and Asuras, good and the bad as we perceive in our own particular perspective of existence in this world.
The fact that Hindu’s believe in the concept of Vishwarupa, is somewhat contrary to the belief that there are so many individual Gods and Goddesses. In Vishwarupa we find that there is only one universal God, and the many gods are symbolic aspects of the one God, which is actually formless, yet like many aspects of Hinduism has a form associated with him.
Consorts:
None directly
Associated Festival:
‘Vishwarupa’ is not worshipped directly, as such there are no festivals or rituals directly related to this form of God.


This is being hosted from an ESP32 running freeRTOS. Whattup.
The below bar should change an LED brightness connected to the microcontroller. Try it when more than one device is connected!
The below counter is being sent from the ESP32:
This page does not exist, so the error page will appear.


---
title: Northern Devon Healthcare NHS Trust
layout: gb
---
Northern Devon Healthcare NHS Trust
as of September 06, 2012
| Resource |
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Spend over £25,000 in Northern Devon Healthcare Trust
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Payments to Suppliers with a value over £25,000 from Northern Devon Healthcare Trust
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March 2012
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✔
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34
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2012-03-02
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2012-03-28
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8025233.75
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Payments to suppliers over £25,00 from Northern Devon Healthcare Trust for the period May 2012
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May 2012
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46
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2012-05-02
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2012-05-30
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3226996.58
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Paymernts to suppliers with a value over £25,000 from Northern Devon Healthcare Trust
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November 2011
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37
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2011-11-02
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2011-11-30
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3140693.57
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Payments to suppliers with a value over £25,000 Northern Devon Healthcare Trust
|
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2011 October
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Payments to suppliers with a value over £25,000 from Northern Devon Healthcare Trust for January 2012
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January 2012
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✔
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✔
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✔
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45
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2012-01-04
|
2012-01-27
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4125399.14
|
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Payments to suppliers over £25000 from Northern Devon Healthcare in April 2012
|
|
April 2012
|
✔
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✔
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✔
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✔
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✔
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61
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2012-04-04
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2012-04-27
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6172445.34
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Spend over £25,000 in Northern Devon Healthcare NHS Trust
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|
2010 December
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Payments to suppliers with a value over £25,000 from Northern Devon Healthcare Trust for February 2012
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February 2012
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✔
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44
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2012-02-01
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2012-02-29
|
2750738.46
|
Error details


An Australian Pokémon Game Would Be Amazing
by Luke PlunkettWe’ve had Hawaiian Pokémon, we’ve had British Pokémon, and after seeing this incredible fan art project by VivinkArt I’m convinced it’s time for an Australian Pokémon next.
It all began a few months back as a simple joke:
(Yeahnah is incredibly common and mighty useful Australian slang that basically means yeah, I understand and/or empathise with what you’re telling me, but no, I don’t agree.)
“It was definitely a joke I did from earlier this year that started it”, VivinkArt tells me. From there, though, it got a bit more serious. “It got me inspired to make an entire region and game based in Australia”, and as Pokémon Sword & Shield kept having more information and new Pokémon revealed, VivinkArt started fleshing out the world of Yeah/Nah alongside it.
“Steve Irwin as a Professor/Champion made tonnes of people happy, which really motivated me to keep going. Seeing so many people positively reacting and being touched by the idea of Irwin being a Pokémon Champ meant a lot.”

Let’s take a look at some of it. First up, the game world, which manages to include nods to both the outback and Melbourne’s terrible weather:
Next, the trainers, who have appropriately Australian names:
With a guest appearance as a Professor by Steve Irwin:
As for the Pokemon themselves, they’re a mix. Some are based on actual Australian animals, others on mythical creatures and a couple (Gallopoli and Popia, based on the WW1 commemorative poppy flower) even further left-field, drawing inspiration from Australia’s military history.
Pladdle is based on a platypus.The mullet on “Bogano” (a “Bogan” is a loaded word that dictionaries generously describe as “an uncouth or unsophisticated person regarded as being of low social status”) is a nice touch.
These guys are inspired by the Quoll.
For handier reference, here’s a pokedex with everything done so far (VivinkArt is constantly adding to it).
If you want to see more, or keep up with the project, you can follow VivinkArt on Twitter.


The Call of the Oboe Screened at Filmfest DC 1999 Reviewed by Mac VerStandig<EMAIL_ADDRESS>http://www.moviereviews.org 1 Star (Out of 4)
Often similar to a little boy lost in a park that he had no right venturing into, The Call of the Oboe (O Toque Do Oboe) is a disappointing film that seems to have wandered astray. Many elements of the film are solid, and have potential far greater than director Claudio MacDowell will ever know, but they simply don't convert into a solid work.
Although a setting is never established, it becomes apparent. The film takes place somewhere in a Latin American village in present day. The community is a dull one, where every day is a downhill slide from the last. Over time, the people have taken to themselves. The town cinema is closed, no tourist has passed through in years, and the daily funeral processions are accompanied by no one other than the grave digger.
So what happens when a "tourist" (Paolo Betti) does arrive one day? He sends this routine and dull town into mayhem and shock. It is revealed that he is a musician who plays the oboe as a hobby. When he sits down in the park one day to give a solo performance, the entire community gathers around for their first bit of entertainment in countless years.
It is from that that the musician meets some of the villagers, and agrees to play at the local cinema in accompaniment to a silent film, thus opening the theatre for the first time in ages. The woman that talks him into this witty task is the cinema owner (Leticia Vota) who also happens to be engaged to the town's police inspector, a figure who soon becomes suspicious of his fiance's involvement with this musician.
The rest of the plot closely resembles a freak show gone horribly astray. It features a character who literally rises from his grave, a woman who has a phone conversation with God, and the aforementioned inspector who goes from an intriguing and serious character, to an almost humorous drunk.
Technically, this film is a nightmare. The music score is poorly edited into the film, so it is often choppy, rough, and abrupt. The lighting is poor at best, which makes it increasingly difficult to focus on many scenes, and the English subtitles are full of misspelled words, and are often absent presumably on the assumption that the audience will be able to understand some simple Portuguese and Spanish phrases. This translation flaw is best highlighted at the beginning of the film when what seems to be a relevant fight is filled with dialogue, but the subtitles are limited to fewer than 25 words.
In addition, the pace of the film seems uneven. It opens with a series of long panoramic shots that alone can test one's patience. The film then moves into a faster pace, that again slows towards the end, as the director seems determined to reach the two hour mark.
There was, however, potential for this film. It is a piece exploring the beauty of cinema and music, and the re-unification of people. These are all topics that could easily fill a movie. Perhaps, if there were no freak show, and the technical aspects were to improve, there might just be a thing of beauty at the end. Most importantly, though, the director would have to patch up the plot and make it flow better so that the two hours aren't such a bore. Until then, there seems to be little more hope for this piece, than that boy has by simply crying out "Mommy" while he wanders astray in a park.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Hi! I'll be your math teacher this semester, so I made this survey to assess your current level of math knowledge.


Miscellaneous functions to help customise 'ggplot2' objects. High-level functions are provided to post-process 'ggplot2' layouts and allow alignment between plot panels, as well as setting panel sizes to fixed values. Other functions include a custom 'geom', and helper functions to enforce symmetric scales or add tags to facetted plots.
| Version: | 0.4.2 |
| Depends: | gridExtra (≥ 2.3), ggplot2 |
| Imports: | gtable, grid, grDevices, stats, utils |
| Suggests: | knitr, png |
| Published: | 2018-11-03 |
| Author: | Baptiste Auguie [aut, cre] |
| Maintainer: | Baptiste Auguie <baptiste.auguie at gmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Materials: | NEWS |
| CRAN checks: | egg results |
| Reference manual: | egg.pdf |
| Vignettes: |
Laying out multiple plots on a page Overview of the egg package |
| Package source: | egg_0.4.2.tar.gz |
| Windows binaries: | r-devel: egg_0.4.2.zip, r-release: egg_0.4.2.zip, r-oldrel: egg_0.4.2.zip |
| OS X binaries: | r-release: egg_0.4.2.tgz, r-oldrel: egg_0.4.2.tgz |
| Old sources: | egg archive |
| Reverse imports: | coveffectsplot |
| Reverse suggests: | frailtyEM, gridExtra |
Please use the canonical form https://CRAN.R-project.org/package=egg to link to this page.


{% extends "layout.html" %} {% block page_title %} GOV.UK prototype kit {% endblock %} {% block content %} {% include "../includes/phase_banner_alpha.html" %} Register an S1 form Customer search You can search by any combination of first name, last name, date of birth and National Insurance number. Advanced search {% include "../registration/searchResults.html" %} {% endblock %}


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FDA declines to approve Adamis Pharma's Zimhi to treat opioid overdose
REUTERS: Adamis Pharmaceuticals Corp said on Monday its opioid overdose treatment was rejected by the U.S. Food and Drug Administration.
In a letter to the company, the FDA raised questions about the treatment's chemistry and manufacturing but not about its safety or effectiveness, Adamis said.
The drug Zimhi is a naloxone pre-filled single dose syringe used for the emergency treatment of known or suspected opioid overdose.
(Reporting by Shivani Singh and Manojna Maddipatla in Bengaluru; Editing by Shinjini Ganguli)


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calendar_today October 30
location_city San Francisco
Join us for a day full of Firebase Workshops and Pizza!


It’s still the safest way to ensure CSS styles are applied in email clients. Referencing external stylesheets isn’t well-supported in email. Embedded CSS in a


Background
A few months ago I had to setup a home office and decided I would take the opportunity to upgrade my home network. My Linksys BEFSR41 Etherfast Cable / DSL Router had never given me any problems and so I decided to upgrade to the Linksys BEFW11S4 Wireless-B broadband Router. I now have everything working reliably but getting to this happy state and resolving the problems took a lot of luck and in the end the solution was far from obvious. Judging by the bad reviews on Amazon and elsewhere it appears that many people have been unable to fix similar problems with this device. Below is my description of the problem and a solution that worked for me. Hopefully this will help others, but as always, your mileage may vary!
Configuration
I have two Macs running OSX on my home network, both machines have static IP addresses and are wired to the router. I wanted to add a wireless Windows Laptop with a DHCP assigned IP address. I purchased a Linksys BEFW11S4 Wireless-B broadband Router and at the same time I bought a Proxim ORiNOCO Gold 802.11a/b/g ComboCard for the Laptop this came with a Proxim client utility. Installation and setup of the laptop card was very easy. Simply plug in the card, insert the disc and install the driver. The card immediately picked up my neighbors open network and I was on the Internet. Setting up the router was a bit more challenging; I copied the configuration from my previous device and enabled DHCP to start issuing IP numbers out of range of my 2 static machines. Everything worked and I was connected to the Internet via my new router.
Symptoms
The wireless network seemed to work fine for several days but then it “hung”. The only fix was to turn off the router and turn it back on again. This hang affected all machines connected to the router. Whenever they attempted any network operations they would time out. However the Proxim client utility and the laptop claimed the wireless network was still running! The network hung once or twice a week – Annoying, but tolerable. Then I upgraded the laptop from windows 2000 to XP and things got worse! The network would hang one or two times a day. At first I did not connect the OS upgrade with the router problems, besides, I had another bigger issue.
I connect to work via a Cisco VPN client which seemed to be working ok but all of a sudden (in fact immediately after the XP upgrade), Microsoft Exchange slowed to glacial speed. It would take hours to sync with the Exchange Server. This was not acceptable. I had to fix things. I called our company technical support and got through to the guy who manages the VPN. He said “What order did you install the wireless card driver and the VPN client? Because they don’t play nice together and you must install the wireless card driver first and then the VPN client”.
Solution
- Download and install the latest firmware upgrade from Linksys. This is not enough to fix the problem on its own. I tried this first and the network still hung. But it’s a good idea and this solution may not work without it.
- Uninstall the Cisco VPN client and the Proxim client utility from the laptop
- Reinstalled the Proxim client utility on the laptop
- Reinstalled the Cisco VPN client on the laptop Outcome
The network has been running for 10 days without a single hitch.
Cause
I’m still not certain what the cause was but this is what I suspect. The VPN client and Proxim client utility share something in common dlls or configuration or something! When installed in the wrong order things get messed up and in unusual circumstances the laptop sends network traffic that is somehow malformed. This affects the router and causes it to hang. Basically the router appears to be intolerant of glitches in low level network messages and this leads to low reliability. Not a great explanation I know and it may be completely spurious but my network now works reliably so I’m happy!


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House for Rent - Proof of Concept
View:
Notes:
- The currency drop down on the Rates page in Option 2 does not work properly. It does work correctly in Option 1
- The Gallery pages are a mock-up only. To see what to expect, view this page and click on an image


Water Treatment Plants
问题描述 :
As part of a coordinated plan, a pipeline is setup in order to connect cities to the sewage treatment plants distributed along the river. It is more efficient to have treatment plants running at maximum capacity and less-used ones switched off for a period. So, each city has its own treatment plant by the river and also a pipe to its neighbouring city upstream and a pipe to the next city downstream along the riverside. At each city’s treatment plant there are three choices:
- either process any water it may receive from one neighbouring city, together with its own dirty water, discharging the cleaned-up water into the river;
- or send its own dirty water, plus any from its downstream neighbour, along to the upstream neighbouring city’s treatment plant (provided that city is not already using the pipe to send it’s dirty water downstream);
- or send its own dirty water, plus any from the upstream neighbour, to the downstream neighbouring city’s plant, if the pipe is not being used.
The choices above ensure that:
every city must have its water treated somewhere and
at least one city must discharge the cleaned water into the river.
Let’s represent a city discharging water into the river as “V” (a downwards flow), passing water onto its neighbours as “>” (to the next city on its right) or else “) and list the cities symbols in order. For example, two cities, A and B, can
each treat their own sewage and each discharges clean water into the river. So A’s action is denoted V as is B’s and we write “VV” ;
or else city A can send its sewage along the pipe (to the right) to B for treatment and discharge, denoted “>V”;
or else city B can send its sewage to (the left to) A, which treats it with its own dirty water and discharges (V) the cleaned water into the river. So A discharges (V) and B passes water to the left (
We could not have “>
So we have just 3 possible set-ups that fit the conditions:
A B A > B A < B
V V V V
RIVER~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~RIVER
"VV" ">V" "V
If we now consider three cities, we can determine 8 possible set-ups.
Your task is to produce a program that given the number of cities NC (or treatment plants) in the river bank, determines the number of possible set-ups, NS, that can be made according to the rules define above.
You need to be careful with your design as the number of cities can be as large as 100.
输入:
输出:
样例输入:
2 3 20
样例输出:
3 8 102334155
解题代码:
//* @author: import java.util.*; import java.math.BigInteger; public class Main { public static void main(String[] args) { BigInteger a[]=new BigInteger[105]; int i,k; BigInteger temp; a[1]=new BigInteger("1"); for(i=2;i<=100;i++) { temp=new BigInteger("1"); for(k=1;k< i;k++) { temp=temp.add(a[k]); } a[i]=temp.add(a[i-1]); } Scanner stdin=new Scanner(System.in); while(stdin.hasNext()) { int n=stdin.nextInt(); System.out.println(a[n]); } } }
大哥，你复制也看看是不是这题的答案才复制吧。
有一点问题。。后面动态规划的程序中
int dp[n+1][W+1];
会报错 提示表达式必须含有常量值。该怎么修改呢。。
“可以发现,树将是满二叉树,”这句话不对吧，构造的树应该是“完全二叉树”，而非“满二叉树”。
Java真是解决大数的利器
#include <cstdio>
#include <cstring>
const int MAXSIZE=256;
//char store[MAXSIZE];
char str1[MAXSIZE];
/*
void init(char *store) {
int i;
store['A']=’V', store['B']=’W',store['C']=’X',store['D']=’Y',store['E']=’Z';
for(i=’F';i<=’Z';++i) store =i-5;
}
*/
int main() {
//freopen("input.txt","r",stdin);
//init(store);
char *p;
while(fgets(str1,MAXSIZE,stdin) && strcmp(str1,"STARTn")==0) {
if(p=fgets(str1,MAXSIZE,stdin)) {
for(;*p;++p) {
//*p=store[*p]
if(*p<’A’ || *p>’Z') continue;
if(*p>’E') *p=*p-5;
else *p=*p+21;
}
printf("%s",str1);
}
fgets(str1,MAXSIZE,stdin);
}
return 0;
}
在第 18行的，while(scanf("%d %dn", &n, &c), n)，这句有错吧
这个是代码高亮功能，那就再换一个颜色
这个问题别太纠结了，不同的编译器结果不一


{% extends "main/base.html" %} {% load crispy_forms_tags %} {% load staticfiles %} {% load humanize %} {% block css %} {% endblock %} {% block content %} {% include 'main/message.html' %}
The users in this list have been given permission to join the collection, but are not added to this set. Adding them here will allow them to test to become part of the set annotators, and this testing will expire in {{ report_set.expire }}.
You have no annotators for this collection. A user must request to be an annotator for you to give them annotation permission to a set.
| User | Status | Added Date | Testing Date | |
|---|---|---|---|---|
| {{ annotator.user }} | {{ annotator.status }} | {{ annotator.created_at }} | {{ annotator.updated_at }} | {% if annotator.status == "DENIED" %} {% endif %} |
| User | Status | Testing Date | |
|---|---|---|---|
| {{ annotator.user }} | {{ annotator.status }} | {{ annotator.updated_at }} | {% if annotator.status == "TESTING" %} {% endif %} |


Infinite Hash Maze
arrow keys = move
A/Z = zoom in/out
F/C = floodfill, clear
W = toggle walls
H/I = toggle help/info
Center position: (
)
Visible cells:
Hashes per frame:
Filled cells:
FPS:


CrimPapers
Articles published on 7 December 2019
On 7 December 2019, 13 new articles were published in 12 journals.
What You See Is What You Get? Investigating How Survey Context Shapes the Association Between Media Consumption and Attitudes About Crime
The Synergy of Topoi and Socio-Cognition in Ideology Construction and Identity Reformation: War on Terror Discourse by Reham Farouk El Shazly
Preparing Teachers For Students in Juvenile Justice Settings by Douglas B. Larkin, Lachan V. Hannon
Seventeen Years of Restorative Justice Circles: the Yellow Medicine County Experience by Anne G. Buchanan
Retraction Statement: Lynchings, Racial Threat, and Whites' Punitive Views Toward Blacks
“Yes, I Can”: What Is the Role of Perceived Self-Efficacy in Violent Online-Radicalisation Processes of “Homegrown” Terrorists? by Linda Schlegel
Using Smartphones in Police Operations: the Necessity of Media Literacy in Police Forces in the Age of Transparency
Integrating A Social Norms Perspective to Address Community Violence Against Sri Lankan Women and Girls: A Call For Research and Practice by Anam Parvez Butt, Leah Kenny, Beniamino Cislaghi
What Are the Human Trafficking Policies of Professional Medical Organizations? by Shelley Fang, Phuong Nguyen, John Coverdale, Mollie Gordon
Who Can Impact the Us Supreme Court’s Legitimacy? by Miles T. Armaly
The Genesis of Formal Police Agency Creation in U.s. Cities by Nicholas Salimbene
Students Plans to Obtain A License to Carry on Campus After the Passage of Texas Senate Bill 11
Cyberterrorism Today? Findings From A Follow-On Survey of Researchers by Stuart Macdonald, Lee Jarvis, Simon M. Lavis


About Me
I am a person who is positive about every aspect of life.
There are many things I like to do, to see, and to experience.  I like to see the sunrise in the morning, I like to see the moonlight at night; I like to feel the music flowing on my face, I like to smell the wind coming from the ocean. I like to look at the clouds in the sky with a blank mind, I like to do thought experiment when I cannot sleep in the middle of the night.
I like flowers in spring, rain in summer, leaves in autumn, and snow in winter.  I like country’s peace, I like metropolis’ noise; I like the beautiful west lake in Hangzhou, I like the flat cornfield in Champaign. I like delicious food and comfortable shoes; I like good books and romantic movies. I like the land and the nature, I like people. And, I like to laugh.


Welcome to the IndieWeb
An Introduction to Owning Your Own Data
Harry Reeder
Edinburgh Napier University
##About Me * Harry Reeder * 4th Year Software Engineer, Edinburgh Napier *
@harry_reeder *
tbrb on freenode - find me in `#compsoc-uk` * IBMer


Apple cancels premiere of 'The Banker' over 'concerns'
by Jake Coyle, The Associated PressNEW YORK -- Apple has cancelled the premiere of one of the tech company's first original films, "The Banker" the day before it was to debut at Los Angeles' AFI Film Festival.
In a statement Wednesday, Apple said that last week it learned of "some concerns" surrounding "The Banker" and needs "some time to look into these matters." An Apple spokesperson declined to elaborate.
The based-on-a-true-story film stars Samuel L. Jackson and Anthony Mackie.  In 1968, Garrett was convicted of misusing bank funds.
The film is Apple's boldest step yet into moviemaking. A theatrical release is scheduled for Dec. 6, after which it would be a part of the company's new streaming service, Apple TV Plus.
AFI said it would replace "The Banker" with a screening of Noah Baumbach's Netflix release "Marriage Story" as its closing-night film.


Tcl_PrintDouble - Convert floating value to string
#include <tcl.h>
Tcl_PrintDouble(interp, value, dst)
- Tcl_Interp *interp (in)
-
Before Tcl 8.0, the tcl_precision variable in this interpreter
controlled the conversion. As of Tcl 8.0, this argument is ignored and
the conversion is controlled by the tcl_precision variable
that is now shared by all interpreters.
- double value (in)
-
Floating-point value to be converted.
- char *dst (out)
-
Where to store the string representing value. Must have at
least TCL_DOUBLE_SPACE characters of storage.
Tcl_PrintDouble generates a string that represents the value
of value and stores it in memory at the location given by
dst. It uses %g format to generate the string, with one
special twist: the string is guaranteed to contain either a
“.”
or an
“e”
so that it does not look like an integer. Where %g would
generate an integer with no decimal point, Tcl_PrintDouble adds
“.0”.
If the tcl_precision value is non-zero, the result will have
precisely that many digits of significance. If the value is zero
(the default), the result will have the fewest digits needed to
represent the number in such a way that Tcl_NewDoubleObj
will generate the same number when presented with the given string.
IEEE semantics of rounding to even apply to the conversion.
conversion, double-precision, floating-point, string
Copyright © 1995-1997 Roger E. Critchlow Jr.
Copyright © 1989-1993 The Regents of the University of California.
Copyright © 1994-1997 Sun Microsystems, Inc.


The CSS width property specifies the width of the element's content area. The content area is the portion inside the padding, border, and margin of an element (the box model). So, if an element has a specified width, the padding added to that element will be added to the total width of the element. This is often an undesirable result. To keep the width at widthmax only, no matter the amount of padding, you can use the box-sizing property. This causes the element to maintain its width; if you increase the padding, the available content space will decrease.
Paragraph with Box Sizing nullifying the padding
Check
Check
Check
Check
Check
Check
Paragraph using Padding + Width
Check
Check
Check
Check
Check
Check


Let's make a game that totally isn't a direct copy of a well-known game from a known-litigious foreign multinational corporation. We'll start with a default room with a set of assets we'll use in our game - a basic player object, some blocks, an enemy, some scenery, a goal flag, a collectible coin, and one special item. We also include some sounds which will be associated with each of these objects, and the script file that ties it all together.
<FireBoxRoom> <Assets> <AssetObject id="pipe" src="scenery/pipe.obj" /> <AssetObject id="brickblock" src="blocks/brick.obj" /> <AssetObject id="coin" src="items/coin.obj" /> <AssetObject id="goomba" src="enemies/goomba.obj" /> <AssetObject id="flag" src="items/flag.obj" /> <AssetObject id="questionblock" src="blocks/question.obj" /> <AssetObject id="mushroom" src="items/mushroom.obj" /> <AssetSound id="bonk" src="sounds/bonk.wav" /> <AssetSound id="break" src="sounds/break.wav" /> <AssetSound id="jump" src="sounds/jump.wav" /> <AssetSound id="stomp" src="sounds/stomp.wav" /> <AssetSound id="coin" src="sounds/coin.wav" /> <AssetSound id="win" src="sounds/win.wav" /> <AssetSound id="die" src="sounds/die.wav" /> <AssetSound id="oneup" src="sounds/oneup.wav" /> <AssetSound id="gameover" src="sounds/gameover.wav" /> <AssetSound id="music" src="sounds/music.mp3" /> <AssetScript src="totallynotmario.js" /> </Assets> <Room> </Room> </FireBoxRoom>
Now let's go through the implemention of these types, one by one. For now we'll focus on functionality - collecting coins, stomping on enemies, winning and dying. We'll come back and add some fancy effects later.
First we'll set up the player. As we all know, every self-respecting player has three lives, can grow, and should work hard to try to collect as much money as possible before their inevitable death. So let's set that up and see what the code looks like.
function GamePlayer() { this.lives = 3; this.size = 0; this.coins = 0; this.alive = true; // Create an invisible object to represent the player's collider this.object = room.createObject('Object', { id: 'capsule', collision_id: 'capsule', visible: false }); } GamePlayer.prototype.update = function(dt) { this.object.pos = player.pos; } GamePlayer.prototype.hit = function() { if (this.size == 0) { this.die(); } else { this.size = 0; // Getting hit shrinks you even if you have a flower } } GamePlayer.prototype.addCoin = function(numcoins) { if (!numcoins) numcoins = 1; this.coins += numcoins; room.playSound('coin'); // if someone adds a whole bunch of coins at once, we want to hear a while (this.coins > 100) { this.lives++; this.coins -= 100; room.playSound('oneup'); } } GamePlayer.prototype.die = function() { this.alive = false; this.lives--; room.stopSound('music'); room.playSound('die'); if (this.lives == 0) { this.gameover(); } else { this.reset(); } } GamePlayer.prototype.gameover = function() { room.playSound('gameover'); } GamePlayer.prototype.reset = function() { room.playSound('music'); player.pos = Vector(0,0,0); this.size = 0; this.alive = true; }
We'll instantiate this with the following code:
var mario = new GamePlayer();
The most basic object in our scene is the humble pipe. It just sits there looking pretty, and preventing other objects from walking through it. Yes, we'll probably want to go back and add some fancy pipes later, like maybe a pipe with a carniverous plant living inside, or a pipe which leads to a secret cavern full of riches - but for now we just need a simple pipe.
function Pipe(pos) { this.object = room.createObject('Object', { id: 'pipe', pos: pos, collision_id: 'cylinder' }); }
We can now create new pipes with the following code:
var mypipe = new Pipe(Vector(x, y, z));
Next let's define the most basic block type, a solid block of brick that goes "bonk" when you hit it from below. If you're big, you can even break it.
function BrickBlock(pos) { this.object = room.createObject('Object', { id: 'brickblock', collision_id: 'cube', pos: pos }); } BrickBlock.prototype.onCollide = function(other) { if (other == mario) { if (mario.size > 0) { this.break(); } else { this.bonk(); } } } BrickBlock.prototype.break = function() { this.playSound('break'); room.removeObject(this.object); } BrickBlock.prototype.bonk = function() { this.playSound('bonk'); }
We can now create new pipes with the following code:
var mybrick = new BrickBlock(Vector(x, y, z));
Our player needs an incentive to progress through the game. Of course there's always going to be a princess in the next castle, but you're going to need some money when you get there. Dating a princess isn't cheap.
function Coin(pos) { this.object = room.createObject('Object', { id: 'coin', pos: pos, collision_id: 'cylinder', }); } Coin.prototype.onCollide = function(other) { if (other == mario) { this.collect(); } } Coin.prototype.collect = function() { mario.addCoin(); room.removeObject(this.object); }
Of course, it's all been easy so far - just a walk in the park, full of coins, pipes, and blocks of bricks. Unfortunately life just isn't that easy. Watch out, here come the goombas.
function Goomba(pos) { this.alive = true; this.direction = 1; this.startpos = pos; this.object = room.createObject('Object', { id: 'goomba', pos: pos, collision_id: 'sphere' }); } Goomba.prototype.onCollide = function(other) { if (other == mario) { // If mario is jumping, we die. Otherwise, he dies. if (mario.isJumping) { this.die(); } else { mario.die(); } } else { this.changeDirection(); } } Goomba.prototype.changeDirection = function(direction) { if (typeof direction != 'undefined') { this.direction = direction; } else { this.direction = (this.direction == 1 ? -1 : 1); } if (this.direction == -1) { this.object.xdir = Vector(0,0,-1); this.object.ydir = Vector(0,1,0); this.object.zdir = Vector(1,0,0); } else if (this.direction == 1) { this.object.xdir = Vector(0,0,1); this.object.ydir = Vector(0,1,0); this.object.zdir = Vector(-1,0,0); } } Goomba.prototype.reset = function() { this.alive = false; this.object.pos.y = -1000; } Goomba.prototype.reset = function() { this.alive = true; this.object.pos = this.startpos; this.direction = 1; } Goomba.prototype.update = function(dt) { if (this.alive) { this.object.pos.x += this.speed * (dt / 1000); } }


#include <german_stem.h>
Public Member Functions | |
| void | operator() (string_typeT &text, bool contract_transliterated_umlauts=false) |
Private Member Functions | |
| void | step_1 (string_typeT &text) |
| void | step_2 (string_typeT &text) |
| void | step_3 (string_typeT &text) |
| void stemming::german_stem< string_typeT >::operator() | ( | string_typeT & | text, | |
| bool | contract_transliterated_umlauts = false | |||
| ) | [inline] |
| text | string to stem. | |
| contract_transliterated_umlauts | use variant algorithm. that expands "ä" to "ae", ect... |
| void stemming::german_stem< string_typeT >::step_1 | ( | string_typeT & | text | ) | [inline, private] |
Search for the longest among the following suffixes:
-e em en ern er es
-s (preceded by a valid s-ending)
and delete if in R1. (Of course the letter of the valid s-ending is not necessarily in R1)
(For example, äckern -> äck, ackers -> acker, armes -> arm)
Define a valid s-ending as one of b, d, f, g, h, k, l, m, n, r or t.
| void stemming::german_stem< string_typeT >::step_2 | ( | string_typeT & | text | ) | [inline, private] |
Search for the longest among the following suffixes:
-en er est
-st (preceded by a valid st-ending, itself preceded by at least 3 letters)
and delete if in R1.
(For example, derbsten -> derbst by step 1, and derbst -> derb by step 2, because b is a valid st-ending, and is preceded by just 3 letters)
Define a valid st-ending as the same list, excluding letter r.
| void stemming::german_stem< string_typeT >::step_3 | ( | string_typeT & | text | ) | [inline, private] |
Search for the longest among the following suffixes, and perform the action indicated.
-end ung
-delete if in R2
-if preceded by ig, delete if in R2 and not preceded by e
-ig ik isch
-delete if in R2 and not preceded by e
-lich heit
-delete if in R2
-if preceded by er or en, delete if in R1
-keit
-delete if in R2
-if preceded by lich or ig, delete if in R2


I always scavenge for the perfect music to seek inspiration while creating. And thus the playlist, for all those who always hunt for the perfect music to light up and start working. Because after all music is not only about anything that sounds good to the ears but a feeling. I have been asked a lot many times
I always scavenge for the perfect music to seek inspiration while creating. And thus the playlist, for all those who always hunt for the perfect music to light up and start working. Because after all music is not only about anything that sounds good to the ears but a feeling. I have been asked a lot many times
I always scavenge for the perfect music to seek inspiration while creating. And thus the playlist, for all those who always hunt for the perfect music to light up and start working. Because after all music is not only about anything that sounds good to the ears but a feeling. I have been asked a lot many times
I always scavenge for the perfect music to seek inspiration while creating. And thus the playlist, for all those who always hunt for the perfect music to light up and start working. Because after all music is not only about anything that sounds good to the ears but a feeling. I have been asked a lot many times
I always scavenge for the perfect music to seek inspiration while creating. And thus the playlist, for all those who always hunt for the perfect music to light up and start working. Because after all music is not only about anything that sounds good to the ears but a feeling. I have been asked a lot many times


&mvte:address:fname; &mvte:address:lname;
&mvte:address:addr1;
&mvte:address:addr2;
&mvte:address:city;
,
&mvte:address:state;
&mvte:address:zip;
&mvte:address:cntry;
Residential Address
Phone: &mvte:address:phone;
Default Shipping/Billing Address
Default Shipping Address
Default Billing Address


ovs-command-compgen.bash adds bash command-line completion support for ovs-appctl, ovs-dpctl, ovs-ofctl and ovsdb-tool commands.
display available completion or complete on unfinished user input (long option, subcommand, and argument).
once the subcommand (e.g. ofproto/trace) has been given, the script will print the subcommand format.
the script can convert between keywords like 'bridge/port/interface/dp' and the available record in ovsdb.
only support small set of important keywords (dp, datapath, bridge, switch, port, interface, iface).
does not support parsing of nested options (e.g. ovsdb-tool create [db [schema]]).
does not support expansion on repeatitive argument (e.g. ovs-dpctl show [dp...]).
only support matching on long options, and only in the format (--option [arg], i.e. should not use --option=[arg]).
To use the script, either copy it inside /etc/bash_completion.d/ or manually run it via . ovs-command-compgen.bash.
An unit testsuite is provided as ovs-command-compgen-test.bash. To run the test, first enter ovs sandbox via:
make sandbox && cd sandbox
Then copy both ovs-command-compgen-test.bash and ovs-command-compgen.bash to the current directory. Finally, run the test via:
bash ovs-command-compgen-test.bash
Please report problems to bugs@openvswitch.org.


Having just documented the build, I decided to tidy up the water monitoring.
The Tx now doesnt seem to be working properly - the LED, which used to flash on a pulse, is now constantly but dimly lit when a signal cables is connected. The Tx reads data, but is very sensitive to any input on the pulse counter circuit, e.g touching the input signal connections (when cable not connected) causes the LED to part illuminate and random data is sent.
There is +3.3V across the pulse input (I cant remember if this was there before, but expected zero).
What I changed: I had a commercial pulse meter from Enica connected in parallel - could this have been pulling the signal to zero? Ive reconnected the Enica with no joy.
Ive also tried removing R8 from the TX.
Ive resoldered a few dry joints, and this helped somewhat - I can now detect a voltage change pulse, but not a zero-volt (closed circuit) pulse.
Will the TX's interrupt line detect a zero voltage pulse?
Re: Hmm - was working now, isnt...
Hi Andy,
From the information you've provided I have an idea as to what the problem could be.
Have you read the section on wired pulse counting at the bottom of this page: http:// openenergymonitor.org/emon/ node/79. The input to the meter/output of emonTx should be 3.3V. The solid-state relay in the water meter should then output a 3.3V pulse and 0V when there is no pulse.
My guess is that 3.3V is a bit low for the solid-state relay in your water meter. Have you got a datasheet for the meter? The Enica meter probable supplied the meter with a higher voltage (5V?). This can easily be measured, to find out if what I think is true. This would explain why the system stopped working when the Enica meter was removed. Out of interest how long is the cable run from the meter to the emonTx?
The fix for this problem involves a bit of hack on the emonTX PCB to route 5V to the pulse output socket. This is assuming you are powering the emonTx from a 5V USB supply, its this true? The emonTx has got two positive power rails +3.3V and PWR. The PWR rail is connected directly to the USB/FTDI socket while the 3V power rail is the output from the MCP1702 voltage regulator. In order to route 5V to the emonTx pulse socket you will need to physically break the track on the top the PCB and then solder a wire from the PWR power rail (broken out onto all the JeePort sockets) to the positive terminal on the pulse socket (see image attached below). Unfortunately this hack will make the readings from CT2 and CT3 incorrect and might stop the temperature port working since due to how the PCB is routed they will also now receive 5V when the Atmega is running at 3.3V. The Atmega needs to run at 3.3V since the RFM12B cannot take 5V.
I plan to incorporate a user selectable jumper in newer versions of the emonTx to allow voltage selection to the pulse socket.
Let me know how you get on.
Re: Hmm - was working now, isnt...
I'll give that a go - thanks. (I'm away from the project at the moment, with limited net access, so will be a week or so before I update)
Re: Hmm - was working now, isnt...
Can I just verify - should I be able to 'record a pulse' just by making and breaking the circuit between pin 3 (vcc) and pin 2 (IRQ/data) of the pulse plug? (forget any other devices connected).
Re: Hmm - was working now, isnt...
Hi Andy,
Yes this will work fine. In this case I would leave the resistor R8 in place to pull down the IRQ line. For the firmware Use the emonTx pulse counting example from: https://github.com/openenergymonitor/emonTxFirmware
Good luck, Glyn.
Re: Hmm - was working now, isnt...
In that case, there's something wrong.
I wonder if Ive shafted the IRQ line - if I bridge the data to Vcc, its like the circuit is bouncing - instead of 1 pulse, it registers a random value - would I need to generate a 'clean', single pulse to prove this?
Its odd - the rest of the functionality seems ok (although I do get occasional problems uploading sketches) - serial output ok, as is the RF12b to the Nanode.
Anyway, you'll see that Ive sent an email for a couple of new PCB's just in case.
Re: Hmm - was working now, isnt...
New PCB's are in the post! RFM12 boards should be here in a week or so.
An easy way to test the puse counting is to use another Arduino or emonTX to generate a simple square wave pulse, try and get it to match the pulse your meter is suppost to be generating. Then connect this square wave to the emonTx puse input and see if it works. If you dont have another Arduino you could use a different digital output on the same emonTx although this might cause some strage timming issues..
Might be a good idea to read my post above rearding voltage. I think 3.3V could be a bit low for most meters. Follow the modification in the above post to change this I'm designing an voltage selectable jumper conneciton in for the next version of the emonTx. Proabably available beginning of next year.
Hope you get to the bottom of the problem.
Good luck.


I'm expandable.
Expand Me
Card Header
I lay out as a Table when I have space
Card Footer
Card Header
And as a set of cards when I don't.
Card Footer
Card Header
Check it out. Expand and contract the left to give me more or less space
Card Footer


Gateway
BOT
09-Mar-19 03:18 PM
[dscrdvrsc] <SmeLLyArMpiTs> any idea for my cpu "Kaby Lake" 3.4 GHz Intel "Core i5" what is the max thread?
[dscrdvrsc] <Ginasis Mining Pools> how many CPU cores / Threads does it have?
[dscrdvrsc] <SmeLLyArMpiTs> it is 4 cores but not sure if there is hyper threading
[dscrdvrsc] <fng77> get cpu-z
[dscrdvrsc] <Ginasis Mining Pools> Id guess its either 2 core 4 threads (HT) or jsut 4 cores
[dscrdvrsc] <Ginasis Mining Pools> so do -t 4
[dscrdvrsc] <SmeLLyArMpiTs> if i dont want to max out my cpu cause i am doing some stuff i just do . -t 3 right?
[dscrdvrsc] <fng77> or are you on mac or linux?
[dscrdvrsc] <SmeLLyArMpiTs> mac!
[dscrdvrsc] <fng77> Ok, sorry
[dscrdvrsc] <Ginasis Mining Pools> yeah could do -t 3 to use the computer still
[dscrdvrsc] <fng77> @SmeLLyArMpiTs Whats the model of your Kaby Lake i5?
[dscrdvrsc] <SmeLLyArMpiTs> Kaby Lake" 3.4 GHz Intel "Core i5" processor (7500) with four independent processor "cores" on a single chip,
[dscrdvrsc] <fng77> Nice! I had one of those that I had to sell. You will get a pretty decent hashrate with that one!
[dscrdvrsc] <SmeLLyArMpiTs> mac is really messed up .. i choose 3 threads but the os is saying the miner is using 200+% of the cpu -.-
[dscrdvrsc] <fng77> ok, I kind of recognize that.. Dont know from where but do you have some other cpuload info app?
[dscrdvrsc] <SmeLLyArMpiTs> i found the answer
[dscrdvrsc] <SmeLLyArMpiTs> how it work in mac
[dscrdvrsc] <SmeLLyArMpiTs> 100% = . 1 core -.-
[dscrdvrsc] <SmeLLyArMpiTs> 1 core
[dscrdvrsc] <fng77> Thats right!
[dscrdvrsc] <SmeLLyArMpiTs> so i am using 2 cores +
[dscrdvrsc] <fng77> Thats how it is. What hashrate do you have with 3 threads?
(edited)
[dscrdvrsc] <SmeLLyArMpiTs> 2.49 MH/s (Now)
[dscrdvrsc] <SmeLLyArMpiTs> is this crap
[dscrdvrsc] <fng77> hmm thought that one would produce more..
[dscrdvrsc] <SmeLLyArMpiTs> its wierd cause i was doing vertcoin on bootcamp windows 10 .. i got 25mh on radeon
[dscrdvrsc] <SmeLLyArMpiTs> what is the acceptable "average "
[dscrdvrsc] <SmeLLyArMpiTs> its 2.8 now
[dscrdvrsc] <SmeLLyArMpiTs> 89 watts of power used
CPU hashrates 2.0
CPU,MHz,Threads,Sockets,Hashrate MH/s,Hashrate/Thread,CPU efficiency,Miner version,User,donation address: RWSYRHqoYRKfUGzxjvVD2UMLW5Lo9ZL2VY
AMD A10-7800,3700,3,1,1,50,0,50,13,51%,Agama 0.5.0 Windows 10,stretcher83#6535,post your hashrates to:
AMD A10-7800,...
[dscrdvrsc] <fng77> Its not that bad. Ive seen worse 0.1333 on one of my cpus. Another around 4MH/s
[dscrdvrsc] <SmeLLyArMpiTs> but y is it 25mh on vertcoin .. or its apple : orange?
[dscrdvrsc] <SmeLLyArMpiTs> we cant compare it direct?
[dscrdvrsc] <Oink> More like pineapple / Handgranate
[dscrdvrsc] <SmeLLyArMpiTs> 4.22 now
[dscrdvrsc] <SmeLLyArMpiTs> its wierd
[dscrdvrsc] <SmeLLyArMpiTs> y will it grow
[dscrdvrsc] <SmeLLyArMpiTs> isnt it a direct function of cpu
[dscrdvrsc] <fng77> it goes a little up and down, you have to look at the average rate when you have mined for a while.
[dscrdvrsc] <fng77> But still at 5MH you will be able to get some verus. Sometimes you have to use what you got. I can agree that the watts is a little high, but at time maybe you can upgrade to something else?
[dscrdvrsc] <fng77>
[dscrdvrsc] <SmeLLyArMpiTs> LOL i punch in the figures in the calculator . . monthly profit . is . $ -13.91
[dscrdvrsc] <fng77> I know. But remember VRSC can also rise in value in the future!
[dscrdvrsc] <SmeLLyArMpiTs> yeah !
[dscrdvrsc] <SmeLLyArMpiTs> thats what i am counting on
[dscrdvrsc] <fng77> Then ist good to have a couple in your wallet..
[dscrdvrsc] <SmeLLyArMpiTs> give me a bitcoin style explosion muahahah
[dscrdvrsc] <SmeLLyArMpiTs> i maybe dreaming,, but dreams can be good .
[dscrdvrsc] <SmeLLyArMpiTs> muahahah
[dscrdvrsc] <fng77> You never know. Mine some and we also have some fun here in the forum!
[dscrdvrsc] <SmeLLyArMpiTs> lol lowering the monitor to dimmest is now 84 watts
[dscrdvrsc] <SmeLLyArMpiTs> muahahahaha
[dscrdvrsc] <SmeLLyArMpiTs> you know .. now i doubt those folks who say they mine casually and still profit ..
[dscrdvrsc] <SmeLLyArMpiTs> i think it is highly unlikely
[dscrdvrsc] <fng77> is it a laptop? Mine with 3 therads, do your other work with the forth, surf and so on. Im not sure about profit either just think Veruscoin is a intersing projekt.  It is an ESTIMATE! Don’t be disappointed if you don’t mine a block yourself within that period
[dscrdvrsc] <Oink> The rest as per @Ginasis Mining Pools comment
[dscrdvrsc] <Ginasis Mining Pools> Luck numbers probs still off as numbers need changing in the pool code to match verus better (Fairly sure this has not been resolved on Ginasis) but it didn't exactly make high priority since its jsut a pretty number xD
[dscrdvrsc] <0x03> hm, we changed the avg block time
[dscrdvrsc] <0x03> with the code as is, it won't get any better
[dscrdvrsc] <0x03> not a lot at least
[dscrdvrsc] <Ginasis Mining Pools> there is some in one of the site pages
[dscrdvrsc] <0x03> the math behind isn't very complicated tho
[dscrdvrsc] <Ginasis Mining Pools> in the website folder from memory
[dscrdvrsc] <Ginasis Mining Pools> that it pulls from


Load and Exporting Data¶
One of the main goals of Jaqy is to simplify importing and exporting various data formats to and from the database. In this tutorial, we are primarily focused on CSV format.
Exporting CSV¶
The exporting of data from the database is illustrated in the following example.
.export csv myfile.csv
SELECT *
FROM MyTable
ORDER BY a;
Here, .export command is used to setup the
export. csv option specifies that the output is
going to be in CSV format. myfile.csv
is the output file. In the
interactive mode, the output file path is relative to the current directory.
In the script mode, the path is relative to the script that contains the
command.
Jaqy has an extensible framework for handling different types of paths.
With jaqy-s3
plugin, it is also possible to export to S3 bucket. The
current implementation of jaqy-s3
writes to a local temporary file first
and then upload to the S3 bucket. The following example is similar to the
above, just with the path changed to an S3 URI instead of a local file.
.export csv s3://mybucket/myfile.csv
SELECT *
FROM MyTable
ORDER BY a;
Export Binary and Character Data Files¶
CSV exporter allows the possibility of exporting certain columns of data as separate files. To facilitate the file name generation, a simple approach of using printf format is used.
For example, the following exports column 2 and 3 into files named 01.bin
,
02.bin
etc. The encoding for character data is UTF-16LE. The path
is relative to the csv file.
.export csv -n %02d.bin -e UTF-16LE -f 2 -f 3 file1.csv
SELECT * FROM MyTable ORDER BY a;
It is possible to have different naming patterns for each column. The counter in this case would not be shared.
For example, the following exports the 2nd column into files named 0001.txt
,
0002.txt
etc, while the 3rd column gets exported into files named
IMG0001.png
, IMG0002.png
, etc.
.export csv -n %04d.txt -e UTF-8 -f2 -n IMG%04d.png -f3 file1.csv
SELECT * FROM MyTable ORDER BY a;
Importing CSV¶
The following example shows a simple CSV data import.
.import command is used to setup the data import.
For csv type, -h
option specifies that the CSV
file has a header row.
.import csv -h myfile.csv
INSERT INTO MyTable VALUES (?, ?, ?);
The above syntax using ?
to do the import based on the position. It is
possible to change the column order by using {{
and }}
to specify
the names.
.import csv -h myfile.csv
INSERT INTO MyTable VALUES ({{col1}}, {{col2}}, {{col3}});
Again, it is possible to access S3 bucket. Unlike the exporting case, the file can be directly imported.
.import csv -h s3://mybucket/myfile.csv
INSERT INTO MyTable VALUES ({{col1}}, {{col2}}, {{col3}});
You can also specify http
or https
URLs for data import.
.import csv -h https://introcs.cs.princeton.edu/java/data/surnames.csv
INSERT INTO MyTable VALUES ({{col1}}, {{col2}}, {{col3}});
Importing Binary and Character Data Files¶
Much like the CSV export, it is possible to specify that values for certain entries are the file names that contains the data for import.
In this example, the column 2 is treated as character data from a file, while the column 3 is treated as binary data from a file. The file names are path relative to the csv file.
.import csv -h -e UTF-16LE -j2 -k3 file1.csv
INSERT INTO MyTable VALUES (?, ?, ?);
Automatic Schema Discovery¶
Jaqy has a schema detection mechanism that allows SQL schema to be inferred from the import. You can use it to directly import the data without trying to figure out of the schema yourself. It is mostly for convenience, and not guaranteed to work in all cases.
.import csv -h -f https://introcs.cs.princeton.edu/java/data/surnames.csv
.importtable surnames
Direct Inter-Database Data Transfer¶
Jaqy has a fairly unique feature of allowing direct inter-database data transfer. You can see from the example below. Two sessions (see .session) are used. Then one session export to pipe, while the other session import from pipe.
.session 0
-- PostgreSQL large data set export settings
.set autocommit off
.set fetchsize 50
.export pipe
SELECT * FROM TextTable ORDER BY a;
.session 1
.import pipe
.set batchsize 50
INSERT INTO TextTable VALUES (?, ?, ?, ?);
The example here intentionally made batch size and fetch size small to illustrate the functionality. Usually, one needs to consider the amount of memory for holding the ResultSet and the amount of the memory needed to submit the data. See large data set handling.


Diabetes is a serious disease and an epidemic problem. Diabetes can lead to many other health risks such as heart disease, stroke, kidney failure, premature death, etc.
We want to provide an easy way for those with diabetes to keep track of their blood sugar and health.
EZtrack will be both a device and mobile app.
The device would be in the form of a bracelet. It will take a small amount of blood from your body in order calculate the results.  The device will be automatic so you will never have to worry or forget.
Once the results are sent to your device it will alert you if your sugar level needs to be brought to your attention. The app will also have reminders and suggestions in order for you to stay on top of your health.


Heat the olive oil in a shallow casserole dish or large, deep frying pan.
Add the chicken pieces and fry, turning occasionally, until golden-brown on all sides.
Add the garlic, capers, olives, oregano and red pepper and stir well.
Add the wine, and simmer until it has reduced in volume by half.
Stir in the tomatoes, breaking them up slightly with a wooden spoon.
Season with salt and pepper then cover loosely with a lid and simmer for about 40 minutes, stirring occasionally.
For the gnocchi, grease a large baking dish with a little of the butter.
Place the milk in a saucepan and heat until it is almost boiling. (Do not boil.)
Add the semolina, stirring all the time to prevent any lumps from forming.
Continue to cook over a low heat for about ten minutes, stirring constantly, until the mixture has become a fairly firm but smooth ball.
Remove the pan from the heat and mix in 60g/2oz of the butter, 60g/2oz of the parmesan cheese, the egg yolk and season with salt and freshly ground black pepper.
Tip the mixture out onto a lightly oiled baking sheet and smooth out to create a layer 2cm/1in thick. Leave to cool at room temperature for about one hour to firm up slightly.
Using a pastry cutter 3cm/1¼in diameter, cut out discs of the gnocchi mixture, reshaping and re-rolling the trimmings to make sure you use up of all of the mixture.
Meanwhile, place the tomatoes into a saucepan with the olive oil and season with salt and freshly ground black pepper.
Break the tomatoes down just a little with a wooden spoon and cook for about ten minutes, until thickened.
Place the gnocchi into the greased baking dish, overlapping slightly so you have just one layer of gnocchi discs.
Top with the tomato sauce and remaining 40g/1½oz parmesan and dot over lumps of the remaining butter.
Add a twist of black pepper and place into the oven to bake for 15 minutes, or until the edges are golden.
Remove from the oven, scatter the basil over the chicken and gnocchi dishes and serve.


jQuery
jQuery is a JavaScript library.
You can write less code but do more.
jQuery makes things easy!


Road and bridge projects are expected to make up one of the biggest chunks of the jobs created in the stimulus package. Below, you’ll find a chart of more than 5,800 projects that have been approved by the U.S. Department of Transportation. Once given the green light, states can put the projects out to bid, contract them and begin construction work. So far, about 2,300 projects are under way.
Help us find out how much progress has been made on these projects by participating in our Stimulus Spot Check.
For more on the stimulus, check out our blog and resource page.
| State | Urban Area | Project Description | Improvement Type | ARRA Funds Obligated |
|---|---|---|---|---|
| MISSISSIPPI | SR 438 From Hwy 61 through Arcola to Hwy 1 | Pavement Improvement | $2,500,800 | |
| MISSISSIPPI | ELLISON RIDGE ROAD | Pavement Improvement | $525,000 | |
| MISSISSIPPI | SR 6 between I-55 and Lafayette CL in Panola County. Overlay East Bound Lanes. | Pavement Improvement | $3,300,000 | |
| MISSISSIPPI | SR 39 FR I-20 TO 52ND ST, MERIDIAN | Pavement Improvement | $3,867,400 | |
| MISSISSIPPI | US 45 A FM WEST POINT TO 1 MI N OF SR 25 | Pavement Improvement | $4,000,000 | |
| MISSISSIPPI | US 45A FM APPRX 9 MI N OF NOX CL TO THE CLAY CL | Pavement Improvement | $2,735,100 | |
| MISSISSIPPI | US 45 A FM THE S MON CL TO THE N MON CL | Pavement Improvement | $4,000,000 | |
| MISSISSIPPI | SR 331 REPLACE BRIDGE BT CALHOUN C.L. & SR 334 | Bridge Replacement | $3,960,000 | |
| MISSISSIPPI | HATTIESBURG | US 49 from Edwards St. to 31st Avenue | Pavement Improvement | $8,636,900 |
| MISSISSIPPI | SR 365 FM PRENTISS CL TO US 72 | Pavement Improvement | $1,548,700 | |
| MISSISSIPPI | SR 198 REPLACE BRIDGE 179.0 OVER DICKEY CREEK AT BEAUMONT | Bridge Replacement | $1,469,900 | |
| MISSISSIPPI | POORHOUSE ROAD | Pavement Improvement | $1,608,700 | |
| MISSISSIPPI | SR 32 between SR 7 & SR 330, PE, ROW & CON for bridge rep., Calhoun & Yalobusha Cos. | Bridge Replacement | $7,080,000 | |
| MISSISSIPPI | JACKSON | US 80 AND SHAW ROAD IN JACKSON, HINDS COUNTY, TRAFFIC SIGNAL | Safety/Traffic Management | $134,800 |
| MISSISSIPPI | JACKSON | US 80 FR SPRINGRIDGE RD TO TERRY RD | Pavement Improvement | $6,478,100 |
| MISSISSIPPI | SR 570 FR W CORP LIMITS OF MCCOMB EAST .9 MI NOTE: P.E. IS 100838 | Pavement Improvement | $1,670,000 | |
| MISSISSIPPI | Base and Surface on North Holly Springs Industrial Park Access Road for approximately 2.0 miles in Marshall County. | New Construction | $2,436,600 | |
| MISSOURI | ARRA,, ROUTE 2, CASS COUNTY, THIN LIFT OVERLAY FROM COMMERICAL ST TO RTE. ZZ, 14.656 MILES | Pavement Improvement | $504,700 | |
| MISSOURI | ARRA, RT 5, CAMDEN CO, WIDEN TO THREE LANES TO IMPROVE CAPACITY FROM RTE F NORTH APPROXIMATELY 0.9 MILE IN SUNRISE BEACH, 0.9 MI | Pavement Widening | $894,800 | |
| MISSOURI | ARRA, ROUTE 7, BENTON COUNTY, REHAB OF 2 BR DECKS OVER TRUMAN RESERVOIR FROM 1.8 MILES NORTH OF RT 77 TO WEST OF WARSAW, 2.0 MI | Bridge Improvement | $5,026,400 | |
| MISSOURI | ARRA, ROUTE 15, MONROE COUNTY, PAVEMENT & SHOULDER IMPROVEMENTS FROM RT 154 N JUNCTION TO 1.1 MILES NORTH OF RT 22, 24.572 MILES | Pavement Improvement | $2,227,800 | |
| MISSOURI | ARRA, ROUTE 15, AUDRAIN COUNTY, PAVEMENT IMPROVEMENTS FROM 1.1 MILES NORTH OF RTE 22 TO 0.2 MILE NORTH OF RTE 54, 5.038 MILES | Pavement Improvement | $880,500 | |
| MISSOURI | ARRA, ROUTE 17, TEXAS COUNTY, THIN LIFT OVERLAY FROM RTE 106 N SUMMERSVILLE TO RTE 60 IN MT VIEW, 14.628 MILES | Pavement Improvement | $547,500 | |
| MISSOURI | ARRA, ROUTE 17, HOWELL COUNTY, THIN LIFT OVERLAY FROM RTE 60 IN MT VIEW TO RTE 160, 21.067 MILES | Pavement Improvement | $879,300 | |
| MISSOURI | ARRA PROJECT-RTE 17, MILLER COUNTY, REPLACE BRIDGE OVER THE OSAGE RIVER, 1 MILE EAST OF TUSCUMBIA .486 MILES | Bridge Replacement | $8,277,485 | |
| MISSOURI | ARRA, RTE 17, COLE COUNTY, THIN LIFT OVERLAY FROM RTE 54 TO BRUSH CREEK, 19.266 MILES | Pavement Improvement | $848,200 | |
| MISSOURI | ARRA, ROUTE 21, WASHINGTON COUNTY, PAVEMENT IMPROVEMENTS FROM 1.7 MILES SOUTH OF RTE 8 N POTOSI TO RTE N, 20.7 MILES | Pavement Improvement | $2,311,900 | |
| MISSOURI | ROUTE 28, MARIES COUNTY, THIN LIFT OVERLAY FROM ROUTE 63 TO DIXON, 17.5 MILES | Pavement Improvement | $829,300 | |
| MISSOURI | ARRA I-29, PLATTE COUNTY; RESURFACE PAVEMENT AND SHOULDERS AT VARIOUS LOCATION FROM RT 273 TO VIVION RD.; 19.45 MI | Pavement Improvement | $11,799,300 | |
| MISSOURI | ARRA, ROUTE 31, BUCHANAN COUNTY, THIN LIFT OVERLAY FROM RTE 36 TO RTE 169, 6.222 MILES | Pavement Improvement | $301,800 | |
| MISSOURI | ARRA, RTE 34, WAYNE CO, WIDEN, BUILD SHOULDERS, GRADING, PAVING, DRAINAGE & RESURFACING OF RTE 34 PIEDMONT TO RTE 67, 7.6 miles | Pavement Widening | $15,172,600 | |
| MISSOURI | ARRA PROJECT-RTE 35, CLINTON, RESURFACING & BR REHAB, N/O SHOAL CREEK TO N/O RTE 166 NEAR LATHROP, BR OVER SHOAL & BRUSHY CK, 7.8 | Pavement Improvement | $14,156,500 | |
| MISSOURI | ARRA, ROUTE 36, LINN COUNTY, THIN LIFT OVERLAY FROM RT 36 TO RT 11, 1.772 MILES | Pavement Improvement | $172,000 | |
| MISSOURI | ARRA, ROUTE 39, LAWRENCE COUNTY, THIN LIFT OVERLAY FROM RTE 60 TO 1.5 MILES NORTH OF RTE 248, 12.127 MILES | Pavement Improvement | $498,500 | |
| MISSOURI | ARRA ROUTE 41, CARROL COUNTY, PAVEMENT & SHOULDER IMPROVEMENTS FROM ROUTE 24 TO ROUTE 240 IN SALINE & CARROLL COUNTIES, 17.846 MI | Pavement Improvement | $1,569,300 | |
| MISSOURI | ROUTE 41, SALINE COUNTY, THIN LIFT OVERLAY FROM RTE 240 TO RTE TT, 10.268 MILES | Pavement Improvement | $574,500 | |
| MISSOURI | ARRA, ROUTE 44, PHELPS COUNTY, MAJOR PAVEMENT REHAB/RECONSTRUCTION ON I-44 WBL FM BUS LOOP 44 (ROLLA) TO SUGARTREE RD, 8.213 MILES | Pavement Improvement | $11,128,700 | |
| MISSOURI | ARRA, RTE 44, PULASKI CO, MILL/FILL OVERLAY ON BUS LOOP 44 FROM RTE H TO SPUR 44 & ON RTE H FROM BUS LOOP 44 TO I-44, 5.085 MILES | Pavement Improvement | $865,600 | |
| MISSOURI | ARRA, ROUTE 44, CRAWFORD COUNTY, PAVEMENT REHAB ON WESTBOUND LANES FROM 0.6 MILE WEST OF RTE H TO PHELPS COUNTY LINE, 12.507 MILES | Pavement Improvement | $897,500 | |
| MISSOURI | ARRA, RT 44, FRANKLIN CO, FULL-DEPTH PAVEMENT REPLACEMENT ON EB & WB LANES FROM W/O VIADUCT ST IN PACIFIC TO RT 100 WEST, 5.072 MI | Pavement Widening | $24,595,400 | |
| MISSOURI | ARRA, ROUTE 45, PLATTE COUNTY, THIN LIFT OVERLAY FROM RTE 273 TO SPUR 45 SOUTH, 11.89 MILES | Pavement Improvement | $507,200 | |
| MISSOURI | ARRA, ROUTE 51, PERRY COUNTY, PAVEMENT IMPROVEMENTS FROM I-55 TO RTE 72, 16.297 MILES | Pavement Improvement | $1,722,800 | |
| MISSOURI | ARRA, ROUTE 52, HENRY COUNTY, THIN LIFT OVERLAY FROM THE ST CLAIR COUNTY LINE TO RT 13, 15.143 MILES | Pavement Improvement | $509,600 | |
| MISSOURI | ARRA, ROUTE 52, BATES COUNTY, THIN LIFT OVERLAY FROM RT BB TO 1.6 MILES EAST OF RT W, 5.268 MILES | Pavement Improvement | $212,200 | |
| MISSOURI | ARRA, ROUTE 52, ST CLAIR COUNTY, THIN LIFT OVERLAY FROM 1 MILE WEST OF RT P TO 1.8 MILES EAST OF RT A, 4.741 MILES | Pavement Improvement | $192,400 | |
| MISSOURI | ARRA PROJ - I-55, NEW MADRIDPVMNT REHAB, N - 0.3 M S/O RTE 84 TO SCOTT/NEW MADRID CO LINE, S -SCOTT/NEW MADRID CO LINE TO ARK LINE | Pavement Improvement | $15,743,400 | |
| MISSOURI | ARRA, RTE 55, PEMISCOT CO, PAVEMENT REHAB-NB LANE-RTE I-55 PEMISCOT CO FROM ARKANSAS ST LINE TO 2.0 MI S OF RTE I-155 , 15.00 M | Pavement Improvement | $16,085,700 | |
| MISSOURI | ARRA, ROUTE 55, NEW MADRID COUNTY, WELCOME CENTER AT MARSTON, 0.3 MILE | Transportation Enhancements | $6,439,650 | |
| MISSOURI | ARRA, ROUTE 59, ATCHISON COUNTY, THIN LIFT OVERLAY FROM IOWA STATE LINE TO RT 136, 9.90 MILES | Pavement Improvement | $692,700 | |
| MISSOURI | ARRA PROJECT - RTE 60, BARRY CO - RESURFACING FROM 0.6 M E/O BUS 60 WEST IN MONETT TO 0.3 M E/O RTE 14, 17.617 MILES | Pavement Improvement | $1,820,200 | |
| MISSOURI | ARRA PROJECT - RTE 60, BARRY CO - CAPACITY IMPROVEMENTS FROM E/O CHAPELL DR IN MONETT TO KANSAS AVE IN REPUBLIC, 27.807 MI | Pavement Improvement | $6,286,450 | |
| MISSOURI | SPRINGFIELD | ARRA, RTE 60, GREENE COUNTY, INTERCHANGE IMPROVEMENTS AT JAMES RIVER FREEWAY AND NATIONAL AVENUE IN SPRINGFIELD, 0.474 MI | Pavement Widening | $4,569,383 |
| MISSOURI | ARRA, ROUTE 62, MISSISSIPPI COUNTY, THIN LIFT OVERLAY FROM RTE B IN BERTRAND TO THE CITY OF CHARLESTON, 5.856 MILES | Pavement Improvement | $323,100 | |
| MISSOURI | ARRA, ROUTE 63, HOWELL COUNTY, ASPHALT MILL AND FILL FROM RTE 63 TO BROADWAY IN WEST PLAINS, 1.801 MILES | Pavement Improvement | $506,000 | |
| MISSOURI | ARRA, RTE 63, ADAIR CO, CONSTRUCT NEW TWO LANE ROADWAY EAST OF KIRKSVILLE, 6.189 MI | New Construction | $17,433,500 | |
| MISSOURI | ARRA, RT 65, GREENE CO, GRADING & PAVING TO ADD LANES FOR 6-LANE FREEWAY FROM BUS 65 (CHESTNUT EXPWY) TO RT D (SUNSHINE ST), 2.027 | Pavement Widening | $10,431,200 | |
| MISSOURI | ARRA, RT 65, GREENE, GRADING, PAVING TO ADD LANES FOR 6-LANE FREEWAY FROM RT D (SUNSHINE ST) TO RT 60 (JAMES RIVER FREEWAY) 3.466 | Pavement Widening | $9,809,900 | |
| MISSOURI | SPRINGFIELD | ARRA, RT 65, GREENE CO, GRADING, PAVING TO ADD LANES FOR 6-LANE FREEWAY FROM I-44 TO BUS RT 65 (CHESTNUT EXPWY) IN SPGFD, 2.794 MI | Bridge Improvement | $2,359,316 |
| MISSOURI | ARRA, ROUTE 65, BENTON COUNTY, BRIDGE DECK REHAB OVER OSAGE RIVER JUST SOUTH OF WARSAW, 0.194 MILE | Bridge Improvement | $1,497,700 | |
| MISSOURI | ARRA, RT 67, ST LOUIS CO, ADA SIDEWALK IMPROVEMENTS ON RT 67 FROM OLD ST CHARLES RD TO I-270 & ON RT AC FROM I-270 TO RT 67, 7.538 | Transportation Enhancements | $1,997,400 | |
| MISSOURI | ROUTE 69, CLAY COUNTY, THIN LIFT OVERLAY FROM THE CLINTON COUNTY LINE TO ROUTE 92, 6.017 MILES | Pavement Improvement | $260,300 | |
| MISSOURI | ROUTE 70, LAFAYETTE COUNTY, PAVEMENT & SHOULDER TREATMENTS FROM THE JACKSON COUNTY LINE TO JOHNSON DR IN CITY OF ODESSA, 29.114 MI | Pavement Improvement | $6,861,500 | |
| MISSOURI | ROUTE 70, COOPER COUNTY, RESURFACE THE WESTBOUND LANES FROM 0.3 MILE EAST OF ROUTE B TO THE SALINE COUNTY LINE, 17.1 MILES | Pavement Improvement | $7,612,000 | |
| MISSOURI | ARRA, ROUTE 70, BOONE COUNTY, THIN LIFT OVERLAY FROM RTE 63 CONNECTOR TO RTE Z, 5.34 MILES | Pavement Improvement | $290,000 | |
| MISSOURI | ARRA, RT 70, ST LOUIS CITY, PAVEMENT REPLACE & RDWAY IMPROVEMENTS FROM I-44/I-55 INTERCHANGE TO WASHINGTON AVE(MEMORIAL DR), .57 M | Pavement Improvement | $4,975,000 | |
| MISSOURI | ARRA, ROUTE 71, BARTON COUNTY, CONSTRUCT INTERCANGE AT RTE 126, 0.6 MILE | New Construction | $4,516,400 | |
| MISSOURI | ARRA, ROUTE 71, BARTON COUNTY, CONSTRUCT INTERCHANGE AT RTES DD AND EE, 0.6 MILE | New Construction | $3,667,300 | |
| MISSOURI | ARRA, ROUTE 71, BARTON COUNTY, CONSTRUCT INTERCHANGE AT RTES V AND C, 0.6 MILE | New Construction | $3,681,800 | |
| MISSOURI | ARRA, ROUTE 71, BATES COUNTY, CONSTRUCT INTERCHANGE AND RIGHT OF WAY ACQUISITION AT RTE 52 (SOUTH), 0.6 MILE | New Construction | $5,096,700 | |
| MISSOURI | ARRA, RTE 76, TANEY COUNTY, SIDEWALK IMPROVEMENTS FROM ROARK VALLEY ROAD TO GRETNA, 2.864 MILES | Transportation Enhancements | $1,303,100 | |
| MISSOURI | Right of Way to construct roundabout and new bridge over Lake Taneycomo | Other | $750,000 | |
| MISSOURI | ARRA, ROUTE 83, BENTON COUNTY, REHAB OF BRIDGE DECK OVER TRUMAN RESERVOIR NEAR MOCKINGBIRD ROAD, 0.5 MILE | Bridge Improvement | $2,399,300 | |
| MISSOURI | ROUTE 86, NEWTON COUNTY, PAVEMENT, SHOULDER IMPROVEMENTS AND RUMBLE STRIPES FROM RTE P TO 0.2 MILE WEST OF RTE 71, 9.952 MILES | Pavement Improvement | $845,800 | |
| MISSOURI | ROUTE 86, BARRY COUNTY, PAVEMENT, SHOULDER IMPROVEMENTS AND RUMBLE STRIPS FROM RTE F TO 2.9 MILES EAST OF RTE H, 11.799 MILES | Pavement Improvement | $949,700 | |
| MISSOURI | Thin lift overlay from Rte. 60 to south of railroad. | Pavement Improvement | $28,100 | |
| MISSOURI | Rehabilitate pavement surface from I-55 to Kingshighway. | Pavement Improvement | $556,600 | |
| MISSOURI | Thin lift overlay from County Road 462 to Rte. 67. | Pavement Improvement | $357,800 | |
| MISSOURI | Thin lift overlay from Rte. V west of Doniphan to Rte. 160 in Doniphan. | Pavement Improvement | $763,700 | |
| MISSOURI | Thin lift overlay from Rte. WW in Poplar Bluff to Rte. 158. | Pavement Improvement | $276,700 | |
| MISSOURI | Resurface and improve shoulders from Lasalle Ave. to Lexington Ave. | Pavement Improvement | $1,791,300 | |
| MISSOURI | Thin lift overlay from Rte. 164 to the Arkansas State line. | Pavement Improvement | $472,400 | |
| MISSOURI | Thin lift overlay from Rte. U to Rte. 164. | Pavement Improvement | $365,800 | |
| MISSOURI | Thin lift overlay on Spur 113 in Holt County from Rte. 113 to Rte. A and on Rte. A in Nodaway County from Spur 113 to Rte. 71 | Pavement Improvement | $670,300 | |
| MISSOURI | Painting, redeck and bridge repairs of Missouri River bridge at Brownville, NE. | Bridge Improvement | $7,574,880 | |
| MISSOURI | Thin lift overlay from Rte. 63 to Rte. N in Schuyler and Putnam counties. | Pavement Improvement | $977,000 | |
| MISSOURI | Right of way acquisition to relocate/construct Route 141 from Rte. 40 to Rte. 340 (Olive Blvd). In cooperation with St. Louis County, construct Rte. 141 from Rte. 340 (Olive Blvd) to Rte. 364 (Page A | Other | $18,060,000 | |
| MISSOURI | ARRA, RTE 141, ST LOUIS COUNTY, GRADING FOR UTILITY RELOCATIONS AT RTE 340, 0.5 MI | Pavement Improvement | $402,200 | |
| MISSOURI | Widen from two lanes to four lanes from Horridge Road to Route 291. | Pavement Widening | $20,802,100 | |
| MISSOURI | Thin lift overlay from Rte. D to Rte. DD | Pavement Improvement | $107,800 | |
| MISSOURI | ADA Sidewalk improvements from Route 92 to Route KK. | Transportation Enhancements | $1,374,500 | |
| MISSOURI | Pavement and shoulder improvements from Rte. 31 to I-29. | Pavement Improvement | $2,694,300 | |
| MISSOURI | Thin lift overlay from east of Rte. 65 to Rte. 41. | Pavement Improvement | $67,300 | |
| MISSOURI | Pavement and shoulder improvements from Rte. 5 to Rte. 40. | Pavement Improvement | $1,047,300 | |
| MISSOURI | Thin lift overlay from Rte. 76 to Rte. 165. | Pavement Improvement | $295,000 | |
| MISSOURI | Thin lift overlay from Rte. AB to Farm Road 107. | Pavement Improvement | $62,800 | |
| MISSOURI | Extend Page Ave. from 0.3 mile west of Harvester to 0.6 mile east of Central School Road at Woodstream. | New Construction | $20,505,400 | |
| MISSOURI | Extend Page Ave. from 0.6 mile east of Central School Road at Woodstream to 0.3 mile west of Central School Road. | New Construction | $22,474,500 | |
| MISSOURI | Cold in Place Recycling in Shelby, Clark, Marion, Montgomery, Audrain and Monroe counties. | Pavement Improvement | $5,937,500 | |
| MISSOURI | ST. LOUIS (IL) | ARRA CHURCH ST REPLCMNT BRDG, RESURFACING PROJECT; ASPHALT REPAVEMENT; SIDEWALK ON BOTH SIDES OF RD; LANDSCAPING; UNION; 1.2 MI. | Transportation Enhancements | $207,932 |
| MISSOURI | Pavement improvements on westbound and eastbound lanes from Broadway to Rte. 63. | Pavement Improvement | $2,201,500 | |
| MISSOURI | COLUMBIA | Build a railroad bridge over Route 63 north of Rte. B in Columbia. | Safety/Traffic Management | $3,307,857 |
| MISSOURI | ST. LOUIS (IL) | RESURFACING | Pavement Improvement | $933,220 |
| MISSOURI | ST. LOUIS (IL) | RESURFACING | Pavement Improvement | $411,980 |
| MISSOURI | ST. LOUIS (IL) | RESURFACING | Pavement Improvement | $242,550 |
| MISSOURI | ST. LOUIS (IL) | RESURFACING | Pavement Improvement | $112,027 |
| MISSOURI | ST. LOUIS (IL) | PRELIMINARY ENGINEERING | Pavement Improvement | $628,253 |
| MISSOURI | ST. LOUIS (IL) | RESURFACING | Pavement Improvement | $631,016 |
| MISSOURI | ST. LOUIS (IL) | PRELIMINARY ENGINEERING | Other | $890,000 |
| MISSOURI | ST. LOUIS (IL) | RECONSTRUCTION, SIDEWALKS | Other | $206,814 |
| MISSOURI | ST. LOUIS (IL) | RESURFACING, SIDEWALKS, UTILITIES | Other | $105,504 |
| MISSOURI | Rail extension, switch, crossings and siding for new tenant. | Other | $27,646 | |
| MISSOURI | Dock and dolphin construction, site development | Other | $67,797 | |
| MISSOURI | ARRA, ROUTE 111, ATCHISON COUNTY, THIN LIFT OVERLAY FROM RT 136 TO I-29, 3.75 MILES | Pavement Improvement | $274,200 | |
| MISSOURI | ARRA, ROUTE 246, NODAWAY COUNTY, THIN LIFT OVERLAY FROM RTE 148 TO RTE E, 8.133 MILES | Pavement Improvement | $376,500 | |
| MISSOURI | ARRA, ROUTE O, ATCHISON COUNTY, THIN LIFT OVERLAY FROM RT C TO RT 136, 9.881 MILES | Pavement Improvement | $573,200 | |
| MISSOURI | Thin lift overlay from Rte. 48 to Rte. E. | Pavement Improvement | $414,900 | |
| MISSOURI | ARRA, ROUTE DD, BUCHANAN COUNTY, THIN LIFT OVERLAY FROM RTE 371 TO RTE MM. 4.036 MILES | Pavement Improvement | $214,300 | |
| MISSOURI | ROUTE A, CLINTON COUNTY, THING LIFT OVERLAY FROM RTE 69 TO RTE H, 11.323 MILES | Pavement Improvement | $577,500 | |
| MISSOURI | ARRA, RTE AC, BUCHANAN COUNTY, RESURFACE DRIVING LANES AND SHOULDERS FROM RTE 6 (FREDERICK BLVD) TO RTE 36 IN ST JOSEPH, 2.407 MI | Pavement Improvement | $1,813,700 | |
| MISSOURI | ARRA, ROUTE 190, LIVINGSTON COUNTY, THIN LIFT OVERLAY FROM DAVIESS COUNTY LINE TO RTE 65, 12.13 MILES | Pavement Improvement | $1,218,800 | |
| MISSOURI | ARRA ROUTE D, MACON COUNTY, THIN LIFT OVERLAY FROM ROUTE 63 TO ROUTE 156 IN LAPLATA 1.003 MILES | Pavement Improvement | $89,000 | |
| MISSOURI | ROUTE 156, MACON COUNTY, THIN LIFT OVERLAY FROM RTE 63 TO KNOX COUNTY LINE, 8.971 MILES | Pavement Improvement | $543,600 | |
| MISSOURI | ROUTE 202, SCHUYLER COUNTY, THIN LIFT OVERLAY FROM THE IOWA STATE LINE TO RTE 63, 8.547 MILES | Pavement Improvement | $423,400 | |
| MISSOURI | RT W, MARION CO, THIN OVERLAY ON RT W FROM RT 61 N JUNC TO RT 61 S JUNC AND RT 61 OUTER ROAD FROM RT W TO .3 MILE S OF RT W, 3.378 | Pavement Improvement | $177,500 | |
| MISSOURI | ARRA, ROUTE A, RANDOLPH COUNTY, THIN LIFT OVERLAY FROM BUS RT 63 TO RT B, 9.56 MILES | Pavement Improvement | $577,200 | |
| MISSOURI | ROUTE W, MONROE COUNTY, THIN LIFT OVERLAY FROM ROUTE 24 TO ROUTE J, 4.006 MILES | Pavement Improvement | $212,500 | |
| MISSOURI | ARRA, ROUTE 151, SHELBY COUNTY, THIN LIFT OVERLAY FROM BUS RTE 36 TO RTE 24, 22.13 MILES | Pavement Improvement | $1,112,200 | |
| MISSOURI | ARRA, ROUTE KK, LINCOLN COUNTY, THIN LIFT OVERLAY FROM OLD RTE 61 TO RTE W, 6.361 MILES | Pavement Improvement | $296,700 | |
| MISSOURI | ARRA, ROUTE EE, LINCOLN COUNTY, THIN LIFT OVERLAY FROM RTE Y TO RTE 47, 5.259 MILES | Pavement Improvement | $261,200 | |
| MISSOURI | ARRA, RTE 273, PLATTE COUNTY, PAVEMENT IMPROVEMENTS ON RTE 273 FROM RTE JJ TO I-29 AND SPUR 92 FROM RT 273 TO RTE 92, 4.907 MILES | Pavement Improvement | $478,800 | |
| MISSOURI | ROUTE J, RALLS COUNTY, THIN LIFT OVERLAY FROM ROUTE EE TO ROUTE 154, 8.095 MILES | Pavement Improvement | $411,900 | |
| MISSOURI | ROUTE EE, RALLS COUNTY, THIN LIFT OVERLAY FROM ROUTE J TO ROUTE 19, 4.648 MILES | Pavement Improvement | $247,100 | |
| MISSOURI | ARRA, RTE 1, CLAY COUNTY, ADA SIDEWALK IMPROVEMENTS FROM VIVION ROAD TO 72ND STREET, 2.623 MILES. | Transportation Enhancements | $1,588,100 | |
| MISSOURI | ARRA RT J LINCOLN/ WARREN CO THIN LIFT OVERLAY FROM 47 TO WARREN CO LINE/LINCOLN CO LINE TO I-70 N OUTER RD IN WARREN CO 11.634 MI | Pavement Improvement | $520,900 | |
| MISSOURI | ROUTE M, RAY COUNTY, THIN LIFT OVERLAY FROM ROUTE C TO ROUTE 10, 5.763 MILES | Pavement Improvement | $206,200 | |
| MISSOURI | ROUTE C, RAY COUNTY, THIN LIFT OVERLAY FROM ROUTE U TO ROUTE 10, 5.148 MILES | Pavement Improvement | $182,000 | |
| MISSOURI | ARRA, ROUTE Z, BOONE COUNTY, THIN LIFT OVERLAY FROM RTE 124 TO I-70, 19.186 MILES | Pavement Improvement | $827,600 | |
| MISSOURI | ROUTE FF, LAFAYETTE COUNTY, THIN LIFT OVERLAY FROM GILLESPIE DRIVE TO ROUTE O, 12.367 MILES | Pavement Improvement | $437,900 | |
| MISSOURI | ARRA, ROUTE TT, WARREN COUNTY, THIN LIFT OVERLAY FROM RTE T TO RTE 94, 3.549 MILES | Pavement Improvement | $180,600 | |
| MISSOURI | ARRA, ROUTE 131, JOHNSON COUNTY, PAVEMENT IMPROVEMENTS FROM RTE 50 TO RTE 2, 16.143 MILES | Pavement Improvement | $1,209,700 | |
| MISSOURI | ARRA, ROUTE C, COLE COUNTY, PAVEMENT IMPROVEMENTS FROM RT AA TO RT 52, 21.054 MILES | Pavement Improvement | $2,054,900 | |
| MISSOURI | ARRA, ROUTE 87, MONITEAU COUNTY, THIN LIFT OVERLAY FROM RTE O TO RTE C, 10.5 MILES | Pavement Improvement | $485,200 | |
| MISSOURI | ARRA, ROUTE 47, ST FRANCOIS COUNTY, THIN LIFT OVERLAY FROM THE WASHINGTON COUNTY LINE TO THE CITY OF BONNE TERRE, 5.219 MILES | Pavement Improvement | $171,000 | |
| MISSOURI | ARRA, ROUTE 47, ST FRANCOIS COUNTY, THIN LIFT OVERLAY FROM CITY OF BONNE TERRE TO RTE 67, 1.788 MILES | Pavement Improvement | $127,500 | |
| MISSOURI | ARRA, ROUTE W, VERNON COUNTY, THIN LIFT OVERLAY FROM RTE 54 TO .9 MILE NORTH OF HIGHLAND, 2.377 MILES | Pavement Improvement | $135,900 | |
| MISSOURI | ARRA, ROUTE K, VERNON COUNTY, THIN LIFT OVERLAY FROM BUS 71 TO COUNTY ROAD 507, 2.489 MILES | Pavement Improvement | $125,000 | |
| MISSOURI | ARRA, ROUTE BB, VERNON COUNTY, THIN LIFT OVERLAY FROM RTE 54 TO RTE F, 5.969 MILES | Pavement Improvement | $282,400 | |
| MISSOURI | ARRA, ROUTE 215, POLK COUNTY, THIN LIFT OVERLAY FROM RTE 123 TO RTE 13, 10.865 MILES | Pavement Improvement | $333,600 | |
| MISSOURI | ROUTE P, JASPER COUNTY, THIN LIFT OVERLAY FROM RTE J TO RTE 66, 4.477 MILES | Pavement Improvement | $224,900 | |
| MISSOURI | ARRA, ROUTE FF, JASPER COUNTY, CAPACITY IMPROVEMENTS FROM RTE 71 TO PRIGMOR AVENUE IN JOPLIN, 1.169 MILES | Pavement Improvement | $1,766,000 | |
| MISSOURI | JOPLIN | ARRA, RTE. FF, JASPER COUNTY, INTERSECTION IMPROVEMENTS AT PRIGMOR AVENUE 1.2 MILES EO RTE. 71 IN JOPLIN, 0.2 MILES | Pavement Improvement | $1,248,500 |
| MISSOURI | ARRA, ROUTE H, ST GENEVIEVE COUNTY, THIN LIFT OVERLAY FROM RTE 51 TO RTE 61, 6.844 MILES | Pavement Improvement | $328,400 | |
| MISSOURI | ROUTE JJ, JASPER COUNTY, THIN LIFT OVERLAY FROM RTE Z TO RTE P, 3.969 MILES | Pavement Improvement | $179,600 | |
| MISSOURI | ARRA, ROUTE EE, GREENE COUNTY, THIN LIFT OVERLAY FROM RT AB TO RT 160, 5.417 MILES | Pavement Improvement | $241,700 | |
| MISSOURI | ARRA, ROUTE PP, WEBSTER COUNTY, THIN LIFT OVERLAY FROM RTE 60 TO 1.0 MILE WEST OF RTE FF, 1.78 MILE | Pavement Improvement | $50,800 | |
| MISSOURI | ARRA, ROUTE H, GREENE COUNTY, THIN LIFT OVERLAY FROM SOUTH OF RTE KK TO NORTH OF VALLEY WATER MILL RD, 3.857 MILES | Pavement Improvement | $153,900 | |
| MISSOURI | ARRA, ROUTE H, POLK COUNTY, PAVEMENT AND SHOULDER IMPROVEMENTS FROM RTE 32 TO RTE WW, 20.57 MILES | Pavement Improvement | $1,273,000 | |
| MISSOURI | ARRA, ROUTE AB, GREENE COUNTY, THIN LIFT OVERLAY FROM ROUTE 160 TO ROUTE 266, 6.121 MILES | Pavement Improvement | $281,100 | |
| MISSOURI | ARRA, ROUTE B, WEBSTER COUNTY, THIN LIFT OVERLAY FROM RTE AD TO BUS RTE 60, 5.683 MILES | Pavement Improvement | $162,700 | |
| MONTANA | Wetland mitigation in the NW quadrant of the I-90 East Main Street Interchange in Bozeman. | Other | $232,865 | |
| MONTANA | Reconstruction of existing Wylie Drive in Lewis & Clark County. | Safety/Traffic Management | $968,000 | |
| MONTANA | Bridge replacement without added capacity on US 89 | Bridge Replacement | $2,728,753 | |
| MONTANA | Overlay, Slope Flattening & Widening on US 89 within the Blackfeet Reservation | Pavement Improvement | $9,884,850 | |
| MONTANA | Off site wetland mitigation reserve for Watershed #13 - Upper Yellowstone in Park County | Other | $346,767 | |
| MONTANA | US-93 near Stevensville - Reconstruction with Added Capacity | Pavement Widening | $6,567,500 | |
| MONTANA | I 15 Dearborn Rest Area Replacement | Safety/Traffic Management | $4,506,500 | |
| MONTANA | Bridge Replacement Project on MT 7 North of Ekalaka | Pavement Improvement | $2,134,000 | |
| MONTANA | Reconstruction of the existing roadway and structure work on MT 7 | Pavement Improvement | $8,217,000 | |
| MONTANA | 14.2 mile chip seal on MT 13 in Daniels County north of Scoby | Pavement Improvement | $518,694 | |
| MONTANA | 15.3 mile overlay on MT 16 between Plentywood and the Port of Raymond in Sheridan County. | Pavement Improvement | $3,022,926 | |
| MONTANA | Mill and fill 5.5 miles of US 212 in Big Horn County and within the Northern Cheyenne Reservation. | Pavement Improvement | $2,004,800 | |
| MONTANA | 8.1 mile pavement preservation, minor widening & pavement marking/guardrail upgrade on MT 39 in Rosebud County, just north of the Northern Cheyenne Reservation. | Pavement Improvement | $1,905,486 | |
| MONTANA | 9 mile overlay on MT 200 west of Richey, in Dawson County | Pavement Improvement | $2,306,303 | |
| MONTANA | 14.6 mile chip seal on MT 86 northeast of Bozeman in Gallatin County. | Pavement Improvement | $899,351 | |
| MONTANA | 5 mile mill and resurface of I 90 in Sweet Grass County | Pavement Improvement | $3,205,584 | |
| MONTANA | BILLINGS | Cold mill and overlay I -90 at the Pinehills Interchange and 3.2 miles to the west. | Pavement Improvement | $1,342,000 |
| MONTANA | 13.3 mile full width overlay of I 90. Ramps will be cold milled and overlaid. The rest area parking lot will be crack sealed and s&c. | Pavement Improvement | $7,936,247 | |
| MONTANA | I 94 Bridge Deck Rehabilitation In Rosebud County | Bridge Improvement | $4,931,200 | |
| MONTANA | 6.2 mile mill and fill on I 94 east of Wibaux, in Wibaux County. | Pavement Improvement | $1,319,731 | |
| MONTANA | BILLINGS | 1.4 mile overlay in Billings | Pavement Improvement | $556,542 |
| MONTANA | BILLINGS | Reconstruct a portion of Shilo Road from 2 lane to 4 lane - Billings | Pavement Widening | $9,301,727 |
| MONTANA | 0.7 mile mill and fill in Butte | Pavement Improvement | $768,730 | |
| MONTANA | 3.5 mile chip seal on S 260 north of Libby | Pavement Improvement | $186,403 | |
| MONTANA | 2.3 mile chip seal on S 271 northeast of Drummond in Powell County | Pavement Improvement | $111,165 | |
| MONTANA | Installing post mounted flashers at the intersection of S-279 & S 231 north of Helena | Safety/Traffic Management | $35,000 | |
| MONTANA | Installing post mounted flashers on York Road northeast of Helena | Safety/Traffic Management | $33,750 | |
| MONTANA | 7.7 mile overlay on S-308 in Carbon County west of Belfry | Pavement Improvement | $1,444,840 | |
| MONTANA | Pave State Secondary 323 from RP 24.83 to 37.1 This is the section that is currently under contract with a total reconstruct to a all weather gravel surface. | Pavement Improvement | $8,652,601 | |
| MONTANA | MISSOULA | 2.6 mile seal and cover on a state highway west of Missoula. | Pavement Improvement | $233,249 |
| MONTANA | 4.6 mile chip seal on S 424 west of Kalispell | Pavement Improvement | $186,479 | |
| MONTANA | 3.5 mile chip seal on S 503 southwest of Kalispell | Pavement Improvement | $154,610 | |
| MONTANA | 2.4 mile mill and fill on S 507 east of Alberton, Missoula County | Pavement Improvement | $460,118 | |
| MONTANA | GREAT FALLS | 0.9 mile overlay in Great Falls | Pavement Improvement | $598,282 |
| MONTANA | GREAT FALLS | 0.7 mile overlay in Great Falls. | Pavement Improvement | $355,008 |
| MONTANA | GREAT FALLS | 0.6 mile overlay in Great Falls. | Pavement Improvement | $327,122 |
| MONTANA | GREAT FALLS | 0.18 mile mill and fill in Great Falls | Pavement Improvement | $355,857 |
| MONTANA | GREAT FALLS | Multiple Location sidewalk Improvment Project - Great Falls | Transportation Enhancements | $1,043,314 |
| MONTANA | GREAT FALLS | Phase 3 of a Multiple Location sidewalk Improvment Project - Great Falls | Transportation Enhancements | $479,600 |
| MONTANA | 1.09 mile mill and fill in Helena | Pavement Improvement | $675,340 | |
| MONTANA | 0.3 mile mill and fill in Helena | Pavement Improvement | $242,918 | |
| MONTANA | 0.83 mile overlay in Helena | Pavement Improvement | $383,990 | |
| MONTANA | 0.7 mile mill and fill in Livingston | Pavement Improvement | $215,594 | |
| MONTANA | MISSOULA | 0.8 mile mill and fill in Missoula | Pavement Improvement | $150,745 |
| MONTANA | MISSOULA | 0.17 mile mill and fill in Missoula | Pavement Improvement | $76,845 |
| MONTANA | MISSOULA | On the Scott Street overpass in Missoula, Bridge deck repair and replacing the surface with a high strength epoxy concrete. | Bridge Improvement | $2,013,827 |
| MONTANA | MISSOULA | 0.3 mile mill and fill in Missoula | Pavement Improvement | $119,570 |
| MONTANA | MISSOULA | Intersection & Signal Improvement in Missoula | Pavement Improvement | $689,800 |
| MONTANA | MISSOULA | NORTH HIGGINS BIKE/PED-MSLA (PENG) Along both sides of State Urban Route 8119/Higgins Ave-Sidewalks, bike lanes, lighting.. | Other | $125,000 |
| MONTANA | MISSOULA | 2 mile mill and fill in Missoula | Pavement Improvement | $616,301 |
| MONTANA | MISSOULA | MULLAN RD BIKE/PED PATH-MSLACO (PENG) South side of State Urban Route 8123/Mullan Rd-Hard surfaced bike/ped path... | Other | $72,000 |
| MONTANA | MISSOULA | SIDEWALK RAMPS-MISSOULA (PENG) Along various routes within the Missoula urban limits-ADA sidewalk ramps.. | Other | $20,000 |
| MONTANA | MISSOULA | GREENOUGH DRIVE SIDEWALKS-MSLA (PENG) Both sides of Greenough Drive between Madison Ave & Water Works Hill Trailhead-Sidewalks... | Other | $30,000 |
| MONTANA | Bridge & Approach Replacement without added Capacity | Bridge Replacement | $2,402,036 | |
| MONTANA | Bridge Replacement Project | Pavement Improvement | $776,600 | |
| N MARIANA | CROSS ISLAND RD, PHASE II RECON, WIDENING, DRAINAGE IMPRVMTS, 500 FT PAST INTERSXN W/KAGMAN RD TO INTERSXN W/TALOFOFO RD (1.73 MI) | Other | $4,500,000 | |
| NEBRASKA | Resurf., S. Shld., Br. Repair | Pavement Improvement | $3,665,228 | |
| NEBRASKA | Br. | Bridge Replacement | $2,966,171 | |
| NEBRASKA | Resurf., S. Shld. | Pavement Improvement | $2,601,872 | |
| NEBRASKA | Urban | Pavement Improvement | $1,645,634 | |
| NEBRASKA | Resurf. | Pavement Improvement | $5,132,648 | |
| NEBRASKA | LINCOLN | Resurf., S. Shld. | Pavement Improvement | $2,296,813 |
| NEBRASKA | Gr., Culv., Br. | Bridge Replacement | $1,944,384 | |
| NEBRASKA | Resurf., S. Shld., Str. | Pavement Improvement | $4,907,360 | |
| NEBRASKA | Gr., Surf., Br. | Bridge Improvement | $1,717,017 | |
| NEBRASKA | Resurf. | Pavement Improvement | $4,633,135 | |
| NEBRASKA | Resurf. | Pavement Improvement | $6,943,834 | |
| NEBRASKA | Joint Seal, Diamond Grinding | Pavement Improvement | $1,380,504 | |
| NEBRASKA | Br. Deck Overlay | Bridge Improvement | $1,315,548 | |
| NEBRASKA | Br. Deck Overlay | Bridge Improvement | $1,050,940 | |
| NEBRASKA | Joint Repair, Diamond Grinding | Pavement Improvement | $2,164,435 | |
| NEBRASKA | Resurf., S. Shld. | Pavement Improvement | $6,670,500 | |
| NEBRASKA | Resurf. | Pavement Improvement | $5,255,421 | |
| NEBRASKA | OMAHA (IA) | Gr., Surf., S. Shld. | Pavement Widening | $16,486,652 |
| NEBRASKA | Viaduct | Bridge Replacement | $6,943,648 | |
| NEBRASKA | Resurf., S. Shld. | Pavement Improvement | $3,914,863 | |
| NEBRASKA | Resurf., S. Shld. | Pavement Improvement | $2,135,795 | |
| NEBRASKA | Resurf. | Pavement Improvement | $3,745,305 | |
| NEBRASKA | Resurf. | Pavement Improvement | $2,395,806 | |
| NEBRASKA | Br. | Bridge Replacement | $372,654 | |
| NEBRASKA | Resurf. | Pavement Improvement | $1,635,326 | |
| NEBRASKA | Resurf., S. Shld. | Pavement Improvement | $3,304,415 | |
| NEBRASKA | Resurf. | Pavement Improvement | $2,878,863 | |
| NEBRASKA | Br. Repair/Rehab. | Bridge Improvement | $5,403,400 | |
| NEBRASKA | Resurf., S. Shld. | Pavement Improvement | $3,139,546 | |
| NEBRASKA | OMAHA (IA) | Br. | Bridge Replacement | $2,018,451 |
| NEBRASKA | OMAHA (IA) | Br. | Bridge Improvement | $1,665,817 |
| NEBRASKA | OMAHA (IA) | Gr., Culv., Surf., Br. Removal | Pavement Improvement | $13,955,039 |
| NEBRASKA | OMAHA (IA) | Br. | Bridge Improvement | $3,296,000 |
| NEBRASKA | Urban | Pavement Improvement | $1,157,694 | |
| NEBRASKA | Gr., Culv., Resurf. | Pavement Improvement | $1,947,585 |
Source: FDIC


Video
Images:
Header Files
Boid.h
This header file contains a class Boid and each of its objects represents a boid on the screen.
It defines methods to modify the velocity of the boids by applying various rules of flocking on each boid.
We apply the rules of Collision Avoidance, Velocity Matching (Alignment) and Flock Centering (Cohesion) on each boid.
// Define the boundaries of the Viewport
#define XMin 0
#define YMin 0
#define XMax 1000
#define YMax 1000
class Boid
{
public:
//Position, velocity of the Boid
float posX, posY;
float velX, velY;
float maxForce, maxVelocity, minVelocity;
public:
// Initialize position and a random velocity for the Boid
// Also initializes maxVelocity and minVelocity
// @param x : x coordinate of starting point
// @param y : y coordinate of starting point
Boid(float x, float y);
// Draws the boid as a triangle at its position on screen and pointing towards the direction of its velocity
void draw();
// Updates the position of the boid according to its velocity
void update();
// Applies the rule of collision avoidance on the boids, so that they do not collide with each other.
// @param flock : a vector of all the Boid objects
void Avoidance(vector<Boid> flock);
// Applies the rule of collision avoidance on the boids, so that they do not collide with the obstacles.
// @param obstacles : a vector of all the Obstacle objects
void avoidObstacles(vector<Obstacle> obstacles);
// Applies the rule of cohesion on the boids.
// It applies a force on all the boids towards the centre of the flock.
// Thus keeping the flock together.
// @param flock : a vector of all the Boid objects
void Cohesion(vector<Boid> flock);
// Applies the rule of velocity matching on the boids.
// Thus ensuring that the all the boids in the flock move in the same direction.
// @param flock : a vector of all the Boid objects
void Alignment(vector<Boid> flock);
// Applies the rules of flocking on the boid.
// @param flock : a vector of all the Boid objects
// @param obstacles : a vector of all the Obstacle objects
void applyRules(vector<Boid> flock, vector
Obstacle.h
This header file contains a class Obstacle and each of its objects represents a obstacle on the screen.
class Obstacle
{
public:
// Position of the obstacle on the screen
float posX, posY;
public:
// Initialize position of the obstacle
// @param x : x coordinate
// @param y : y coordinate
Obstacle(float x, float y);
// Draw the obstacle on screen
void draw();
// Add the obstacle to screen
void add();
};
Flock Simulation
main.cpp contains the code required to create a Window, set coordinate system
and render graphics using the methods from glfw3 and graphics library.
It also renders the boids and the obstacles.
// Vectors to store all the boids and obstacles
vector<Boid> flock;
vector<Obstacle> obstacles;
// Creates the Window using GLFW methods, registers callback for mouse button press, Esc press.
// Uses method from Boid.h and Obstacle.h to create and animate the flock and obstacles.
int main(void);
// Re-adjust Viewport size when window is resized
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
// Closes the window when escape key is pressed
void processInput(GLFWwindow *window);
// Creates a boid on left-click and an obstacle on right click
void mouse_button_callback(GLFWwindow* window, int button, int action, int mods);


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Blueprints New Edit Edit Composite Choose Organisation: 1 2 3 4 Test Configure Provider Parameters Choose Operating System:* Choose Provider:* Choose Available Images:* Choose Region:* Select Region Select VPC:* Select VPC Select Subnet:* Select Subnet Select KeyPair :* Choose KeyPair Instance Type: * Choose Instanace Type Security Group: * Instances to Launch: * Do you want to configure Domain Name at the time of Blueprint Launch?: Yes No Configure Organization Parameters Choose Organization * Enter Blueprint Name: * Choose Business Group * Choose Project * Add to Service Delivery : Bot Type * Task Check Learning Composite Built with other Short Description Bot Category * Active Directory Amazon Web Services VMWare Windows Services Acitve Directory Workflow OpenDJ LDAP Workflow Application Deployment Installation & Configuration Database Management Upgrade Installation Select Docker Image * Available Repo Tags * Launch Parameters Docker Images* Add Order Name Image Path Tag Launch Params Action Configure Runlist Parameters Edit Runlist View Runlist Cookbook Attributes Attributes Values Configure Application Deploy app during Bootstrap Repository Server:* Choose Server Repository Name:* Choose Repositories Group ID:* Choose Group ID Artifacts:* Choose Artifacts Versions:* Choose Versions Repository URL:* Tags:* Choose Tag Container Name/ID: Container Port:* Host Port:* User Name: Password: Email ID: Application URL New Name URL Action Name URL Action No Data Available Configure Stack Parameters Add New Blueprint Unable to save blueprint. Please try again later. Organization Business Group Project Environment No blueprints found ×Close Select target Organization Business Group Project Environment × Edit Runlist ×Close Update Runlist ×Close Versions Select a version
1 2 3 4 Test Configure Provider Parameters Choose Operating System:* Choose Provider:* Choose Available Images:* Choose Region:* Select Region Select VPC:* Select VPC Select Subnet:* Select Subnet Select KeyPair :* Choose KeyPair Instance Type: * Choose Instanace Type Security Group: * Instances to Launch: * Do you want to configure Domain Name at the time of Blueprint Launch?: Yes No Configure Organization Parameters Choose Organization * Enter Blueprint Name: * Choose Business Group * Choose Project * Add to Service Delivery : Bot Type * Task Check Learning Composite Built with other Short Description Bot Category * Active Directory Amazon Web Services VMWare Windows Services Acitve Directory Workflow OpenDJ LDAP Workflow Application Deployment Installation & Configuration Database Management Upgrade Installation Select Docker Image * Available Repo Tags * Launch Parameters Docker Images* Add Order Name Image Path Tag Launch Params Action Configure Runlist Parameters Edit Runlist View Runlist Cookbook Attributes Attributes Values Configure Application Deploy app during Bootstrap Repository Server:* Choose Server Repository Name:* Choose Repositories Group ID:* Choose Group ID Artifacts:* Choose Artifacts Versions:* Choose Versions Repository URL:* Tags:* Choose Tag Container Name/ID: Container Port:* Host Port:* User Name: Password: Email ID: Application URL New Name URL Action Name URL Action No Data Available Configure Stack Parameters Add New Blueprint Unable to save blueprint. Please try again later.