My name is Yi Liu. To make this paragraph fun I will define my name. The Chinese writing is 劉(Liu) 毅(Yi) . Yi means perserverance, determination, and insistence. Liu means kill, and destroy. Funny, right?
If that is not funny, I got this joke from internet. When Chuck Norris is web surfing websites get the message “Warning: Internet Explorer has deemed this user to be malicious or dangerous. Proceed?”
If still not enough. Read more: The media have been talking about whether the success of the Roseanne revival is due to Roseanne Barr’s pro-Trump politics or to the high quality of the sitcom itself. Beating his chest, Donald Trump thinks it’s all about him and is only too glad to take credit for its sky-high ratings. Funny thing is, there are not one but two weekly comedy series that really are all about him. Our Cartoon President and The President Show have created two very different fictional President Trumps, and this week will be the last time to catch them for a while. Stephen Colbert’s animated family sitcom Our Cartoon President is bright and rollicking; on Sunday, April 8, the finale of its 10-episode run will air on Showtime before returning in the summer for seven more episodes. Comedy Central’s The President Show, a half-hour sketch comedy starring Anthony Atamanuik as Trump, is a dark and urgent tour of Trump’s five-alarm psyche. Its first season ended in November, but it returned on Tuesday April 3, a couple hours after Roseanne, with an hour-long special: In the “Make America Great-A-Thon,” Trump pleads for cash to fund his wall, confesses a lifetime of sins to Robert Mueller, and in unison with Kellyanne Conway (played by Kathy Griffin) repeats the Sinclair News script, “This is extremely dangerous to our democracy.” A second special will air this summer. These two shows owe much to the tradition of the modern political comedy. The first hit presidential impersonation was Vaughn Meader’s Kennedy; in 1962, his First Family album became the fastest-selling pre-Beatles record in history, and ever since there’s been money in presidential send-ups. Saturday Night Live has given us every POTUS starting with Chevy Chase’s Gerald Ford. (Dan Akroyd’s impression of Richard Nixon didn’t appear until later, after he resigned from office.) The genius of Will Ferrell’s George W. Bush (which turned into the hit Broadway play You’re Welcome America, in 2009) was to find the clueless, defensive frat boy in Bush, which somehow shifted the blame for his military and economic blunders onto the Americans who voted for him. Alec Baldwin’s mugging Trump on SNL won him an Emmy last year, although Baldwin himself has wondered if his impression was “too cuddly.” But presidential parodies have become far more sophisticated over the years, rooting their humor in character more than in gags. This is partly due to the influence of Colbert’s running portrayal of a right-wing talking head on Comedy Central’s The Colbert Report from 2005–14. His more than two years out of character as host of The Late Show have produced, I think, a more astringent, sometimes even mean, humor that can fall flat. (Ivanka’s like a Barbie doll, he said recently, because “the space where her heart should be is a hollow plastic shell.” Oof.) But with Our Cartoon President, Colbert seems to be satisfying any character-inhabiting urges again, albeit indirectly, as the executive producer and a voice-actor. (No one on the show will divulge which characters he plays.) Following a father-knows-least sitcom format, the version of Trump on Our Cartoon President (voiced by Jeff Bergman) is narcissistic, morally oblivious, but also so bumbling and Clouseau-like that he can seem innocent, almost lovable. The real Trump’s cruelty and casual sadism seem to have been exaggerated and transferred to the Steven Miller character, who takes his S&M seriously and likes to hang from hooks attached to his torso. With the odd exception of Trump himself—his lantern-shaped jaw makes him look more like Jay Leno, and thus even more harmless—the caricatures can be wonderful. Betsy DeVos, John Kelly, and especially Sarah Huckabee Sanders are dead-on likenesses, and their characterizations are pointed. Don Jr. and Eric are Beavis and Butthead with Wharton vocabularies; Nancy Pelosi wears a perma-smile (the DC “dead face” that hides human emotion); and the always-frightened Jared Kushner is the only character who seems to know it’s going to end badly for everyone. The show goes after media heads, too: Maddow, Hannity, and Trump’s morning-consult team, which it parodied with a song that goes, “Three white people on a couch, it’s Fox & Friends.” The difficulty with Trump’s character is the role he has to play—a parody of a parody, Peter Griffin from Family Guy with a billion dollars and the nuclear codes. “Looking at a transcript of our show, no one would think it wasn’t dark,” Our Cartoon President’s showrunner, R.J. Fried, told me. “But things don’t feel as awful when portrayed in bright colors and funny voices.” CURRENT ISSUE View our current issue Subscribe today and Save up to $129. That element of the show has resulted in some unevenness. Most glaringly, OCP has yet to deal with Trump’s relationships with women. Melania, perforce, is portrayed as the lovingly tolerant wife: Oh, Donald! She rings neither true nor funny. The show knows this is a problem. “That was the very thing we felt we needed to address” in the episodes that will air this summer, Fried said. At other times, the knives do poke through those goofy bonds. Last week, for instance, when the Pences tried to make Trump into a good Christian, the show did a South Park–worthy number on religion, Jesus, and piety itself. “We always aspired for this show to be a mental Trojan horse for people,” Fried said. “It’s entertaining, but it’s going to sneak into the brain.” In Comedy Central’s The President Show, it’s more like the horses are already inside and kicking down the stalls. Atamanuik’s weekly dive into Trump’s psyche, from April to November of last year, surely alienated any hardcore Trump supporters who bothered to watch it. And Tuesday’s special produced so many deadly thuds (like Trump as Hitler, screaming in German, in that much-memed scene from the movie Downfall) that you can see how his base despises the liberal media. But I still like to think that Atamanuik’s usually far more complex Trump impression is so uncanny and so funny that it might persuade an Obama-turned-Trump voter to see the clear and present danger. “I’m over Trump humor—I don’t want to hear any more about his orange face and tiny hands. But what I do want to do is make him a fully rounded figure that I can mess with,” says Atamanuik, who co-stars with co-executive producer Peter Grosz, who plays Mike Pence. “Our shows always aim to be empathetic to his supporters. We would always try to make the case that he sold you a bill of goods. At the end of the day, people will start to turn if they go, ‘He’s just like everyone else.’”


| Interface | Description |
|---|---|
| SoyNode |
This class defines the base interface for a node in the parse tree, as well as a number of
subinterfaces that extend the base interface in various aspects.
|
| SoyNode.BlockCommandNode |
A node that represents a Soy command that encloses a template block.
|
| SoyNode.BlockNode |
A node that represents a template block.
|
| SoyNode.CommandNode |
A node that represents a specific Soy command.
|
| SoyNode.ConditionalBlockNode |
A node that represents a block of Soy code that is conditionally executed.
|
| SoyNode.ExprHolderNode |
A node that holds some expressions in its fields/properties.
|
| SoyNode.LocalVarBlockNode |
A node that adds a new local variable whose scope comprises the children of this code.
|
| SoyNode.LocalVarInlineNode |
A node that adds a new local variable whose scope comprises the younger siblings of this node.
|
| SoyNode.LocalVarNode |
A node that adds a new local variable.
|
| SoyNode.LoopNode |
A node that represents a block of code that is executed in a loop.
|
| SoyNode.MsgBlockNode |
A block node that can hold message content.
|
| SoyNode.MsgPlaceholderInitialNode |
A node that can be the initial content (i.e.
|
| SoyNode.MsgSubstUnitNode |
A substitution unit is any non-raw-text message part, since it will be replaced when the
message is rendered.
|
| SoyNode.ParentSoyNode<N extends SoyNode> |
A node in a Soy parse tree that may be a parent.
|
| SoyNode.RenderUnitNode |
A node that represents an independent unit of rendering.
|
| SoyNode.SplitLevelTopNode<N extends SoyNode> |
A node that represents the top of a split-level structure in the parse tree.
|
| SoyNode.StandaloneNode |
A node that can legally appear as the direct child of some block node (doesn't necessarily have
to be legal as the direct child of a template).
|
| SoyNode.StatementNode |
A node that represents a specific Soy statement.
|
| SoytreeUtils.Shortcircuiter<R> |
Helper interface for
visitAllExprsShortcircuitably . |
| Class | Description |
|---|---|
| AbstractBlockCommandNode |
Abstract implementation of a BlockNode and CommandNode.
|
| AbstractBlockNode |
Abstract implementation of a BlockNode.
|
| AbstractCommandNode |
Abstract implementation of a CommandNode.
|
| AbstractParentCommandNode<N extends SoyNode> |
Abstract implementation of a ParentNode and CommandNode.
|
| AbstractParentSoyNode<N extends SoyNode> |
Abstract implementation of a ParentSoyNode.
|
| AbstractReturningSoyNodeVisitor<R> |
Abstract base class for all SoyNode visitors.
|
| AbstractSoyNode |
Abstract implementation of a SoyNode.
|
| AbstractSoyNodeVisitor<R> |
Abstract base class for all SoyNode visitors.
|
| CallBasicNode |
Node representing a call to a basic template.
|
| CallBasicNode.CommandTextInfo |
Private helper class used by constructors.
|
| CallDelegateNode |
Node representing a call to a delegate template.
|
| CallNode |
Node representing a call.
|
| CallNode.CommandTextInfo |
Private helper class used by constructors.
|
| CallParamContentNode |
Node representing a 'param' with content.
|
| CallParamNode |
Abstract node representing a 'param'.
|
| CallParamNode.CommandTextParseResult |
Return value for
parseCommandTextHelper() . |
| CallParamValueNode |
Node representing a 'param' with a value expression.
|
| CaseOrDefaultNode |
Abstract node representing a 'case' or 'default' block in 'select', 'switch' or 'plural'
statements.
|
| CssNode |
Node representing a 'css' statement.
|
| DebuggerNode |
Node representing the 'debugger' statement.
|
| ExprUnion |
Represents a Soy expression in either V2 or V1 syntax.
|
| ForeachIfemptyNode |
Node representing the 'ifempty' portion of a 'foreach' statement.
|
| ForeachNode |
Node representing a 'foreach' statement.
|
| ForeachNonemptyNode |
Node representing the loop portion of a 'foreach' statement.
|
| ForNode |
Node representing a 'for' statement.
|
| IfCondNode |
Node representing a block within an 'if' statement that has a conditional expression (i.e.
|
| IfElseNode |
Node representing the 'else' block within an 'if' statement.
|
| IfNode |
Node representing an 'if' statement.
|
| LetContentNode |
Node representing a 'let' statement with content.
|
| LetNode |
Abstract node representing a 'let' statement.
|
| LetNode.CommandTextParseResult |
Return value for
parseCommandTextHelper() . |
| LetValueNode |
Node representing a 'let' statement with a value expression.
|
| LogNode |
Node representing the 'log' statement.
|
| MsgFallbackGroupNode |
Represents a group of one or more messages.
|
| MsgHtmlTagNode |
Node representing an HTML tag within a 'msg' statement/block.
|
| MsgNode |
Node representing a 'msg' block.
|
| MsgPlaceholderNode |
A node that is the direct child of a MsgBlockNode and will turn into a placeholder.
|
| MsgPluralCaseNode |
Node representing a 'case' block in a 'plural' block.
|
| MsgPluralDefaultNode |
Node representing the 'default' block in a 'plural' block.
|
| MsgPluralNode |
Node representing a 'plural' block.
|
| MsgPluralRemainderNode |
Node representing a 'remainder' section in a 'plural' block.
|
| MsgSelectCaseNode |
Node representing a 'case' block in a 'select' block.
|
| MsgSelectDefaultNode |
Node representing the 'default' block in a 'select' block.
|
| MsgSelectNode |
Node representing a 'select' block.
|
| MsgSubstUnitBaseVarNameUtils |
Static helpers for generating base names for msg substitution units (i.e.
|
| PrintDirectiveNode |
Node representing a 'print' directive.
|
| PrintNode |
Node representing a 'print' statement.
|
| RawTextNode |
Node representing a contiguous raw text section.
|
| RequirecssUtils |
Utilities for processing the 'requirecss' attribute (for a Soy file or for a template).
|
| SoyFileNode |
Node representing a Soy file.
|
| SoyFileSetNode |
Node representing a Soy file set (the root of the Soy parse tree).
|
| SoySyntaxExceptionUtils |
Utilities for creating and modifying SoySyntaxException objects.
|
| SoytreeUtils |
Shared utilities for the 'soytree' package.
|
| SwitchCaseNode |
Node representing a 'case' block in a 'switch' block.
|
| SwitchDefaultNode |
Node representing the 'default' block in a 'switch' statement.
|
| SwitchNode |
Node representing a 'switch' statement.
|
| TemplateBasicNode |
Node representing a basic template.
|
| TemplateBasicNodeBuilder |
Builder for TemplateBasicNode.
|
| TemplateDelegateNode |
Node representing a delegate template.
|
| TemplateDelegateNode.DelTemplateKey |
Value class for a delegate template key (name and variant).
|
| TemplateDelegateNodeBuilder |
Builder for TemplateDelegateNode.
|
| TemplateNode |
Node representing a template.
|
| TemplateNode.SoyFileHeaderInfo |
Info from the containing Soy file's
delpackage and namespace declarations. |
| TemplateNodeBuilder |
Builder for TemplateNode.
|
| TemplateNodeBuilder.DeclInfo |
Value class used in the input to method
TemplateNodeBuilder.setHeaderDecls(java.util.List<com.google.template.soy.soytree.TemplateNodeBuilder.DeclInfo>) . |
| TemplateRegistry |
A registry or index of all templates in a Soy tree.
|
| TemplateRegistry.DelegateTemplateDivision |
Represents a set of delegate templates with the same key (name and variant) and same priority.
|
| XidNode |
Node representing an 'xid' statement.
|
| Enum | Description |
|---|---|
| AutoescapeMode |
Specifies how the outputs of
{print} commands that lack escaping directives are
encoded. |
| SoyNode.Kind |
Enum of specific node kinds (corresponding to specific node types).
|
| Exception | Description |
|---|---|
| TemplateRegistry.DelegateTemplateConflictException |
Exception thrown when there's no unique highest-priority active delegate template at render
time.
|


We had this idea because there are many best practises related to hackathons
In general, Looks matter the most for a Hackathon Submission.
The Jury / Audience has about 5 minutes to judge the App. If it looks like a Million Dollar App, that's great.
What happens under the Hood, is of no particular interest.
Most Times the Hackathon is about one of these:
Business Case
Social Case
Which will win depends on the Hackathon Organizer.
Preflight
Check if they provide Accomodation.
Find someone to join your team. (around 4 people form a solid Team)
Check their Challenges. Identify which would be most profitable for the business,
and also the Social Cause Challenges.
Takeoff (at the Hackathon)
Find out if it is a business or a social hackathon
IMPORTANT
Talk to the judges and stakeholders for your challenge. Present them your Ideas.
Let them give feedback on your ideas.
8+ hours to develop the app. Focus on using Tech which most devs in your team can use.
Prefer languages /libraries with good ecosystem, such as
[Java,Javascript,Bootstrap,Leaflet.js,Chart.js,Disqus,Kotlin],
stay away from [PHP, Python, NodeJS, Vue.js, weird stuff no one uses] because they tend to fail and are also dynamically typed.

IMPORTANT
Use an API from the challenge creators
Bonus Points
Use innovative / difficult Tech such as: [ Blockchain, Face Recognition, Video, Photos, Live Video, VR, AR, ...]
Bonus Points
Create a Branding (Name,Logo,Colors) for your App
Bonus Points
Fake Data already in the App, as if People had used it.
Bonus Points
Deploy your App to a Server / Amazon AWS / ...
REQUIRED FOR LIVE DEMO
Get a Domain(around 10 Euros for cheap domain) , Subdomain or URL-Shortener-Link(bit.ly) for your App
Bonus Points
Touchdown (Presentation)
Have a tall, handsome guy with presentation skills do the presentation.
Have a Powerpoint to explain the Solution.
Do a Live Demo with the audience. Have the link to your App visible at all times during the Presentation.
Bonus Points
Printed Handout with the link to your solution and the key points.
Bonus Points
Look at the juding criteria. These could be:
Innovation (is it new, or has it been done before?)
Business Value (is there a clear business advantage in using the solution?)
Social Cause (does it help the poor people, women, children,etc ?)
Afterparty
Post the Link to your Live Demo on their Slack / whatever
Give everyone the Opportunity to try it out without time constraints
Tips to win
Tips to win a 'Business' Hackathon (backed up with data):
Either provide a promising Business model, or provide a clear solution to save on Costs.
Data about 'business' Hackathons to back up these claims:
My Team Won at Provinzial Hack 2018 with a Business Case about Renting and a Website
A Team Won at Kreathon Hack 2018 with a Business Case about decreasing Costs for a garbage collection company (which was a sponsor) by implementing hardware which would check which garbage-bins are full, and a garbage-car route planning optimizer. Overall this would save them 10% of the Cost.
My Team Won at Energy Hack 2019 with a Business Case about using Blockchain to track Payments for Africans to enable outside investors to gather information about credit-worthiness of a person.
A Team Won at ApoBank Hack 2019 with a 'smart financial assistant' App for Doctors, which showed financial recommendations and compared your financial information with that of other doctors, and the doctors could maybe for example switch insurances or invest some money. And the whole thing was gamified with levels and XP Points.
A Team Won at Journalism Hackathon 2019 with an Quiz App (like quizduell) that would let users battle against each other about regional knowledge. In the aftermath of a quiz-duell, you could see which answers you got wrong, and a link to the local newspaper page which contained the answer. This was to encourage young people to read newspapers to gain local knowledge and to provide traffic for these local newspapers
A Team Won at PropTech Hackathon 2019 by providing an app for renters to interact with their landlords, to ease their interactions which is usually by email or mail? The app would then also contain Ads and stuff.
Tips to win a 'Social' Hackathon: (backed up with data)
Do something with Air Pollution, Discrimination, Climate Change, ... if it is relatable to their Challenges.
My Team Won at GeoHack 2019 with an app that could compare 'Better Life Index' score for different regions in germany. 'Better life index' was their philanthropic score for how good life in an area is.
A Team Won DoHack 2019 by making an app where people could 'adopt' green spaces. This has to do with urban gardening. So people could post images, comments and such on a page for their green space. This would be done in collaboration with the City. It would promote environmental Stewardship and make the City Greener and increase Quality of Life.


May 25
Awake to righteousness, and sin not.
1 Corinthians 15:34
When your alarm clock goes off tomorrow morning, don't just wake up to another day. Do what the Word says to do and "awake to righteousness!"
Why? Because tomorrow--and every other day of your life on this earth-- Satan is going to try to convince you that you don't have any right to the things of God. He's going to try to bring you into bondage again to sin in order to control your life. But he won't be able to do it if you'll reawaken yourself every day to who you really are in Jesus. Here's a prayerful confession to help that revelation come alive in you:
"Father, I confess anew Jesus Christ as my Lord and Savior today.  I completely yield myself to You. My will is now Your will. My plans are now Your plans.
"As a new creation in Christ Jesus, I accept the gift of righteousness and all that gift includes: health, prosperity, peace, joy and life abundant. I put aside every weight and the sin that so easily besets me. I now look unto Jesus, the Author and Finisher of my faith.
"According to Your Word, I can now reign in this life as a king. The power of sin and death in my life has been overcome. No longer am I ruled by the forces of evil but by the God above all gods. I am more than a conqueror through Him who loves me.
"I determine today to walk conscious of my right-standing with You, Lord, and with every step to draw closer and closer to You. Thank You for the gift of righteousness. Because of that gift, I can do all things through Christ Jesus who strengthens me.
"In Jesus' Name. Amen!"
Scripture Reading: Colossians 2:9-15


AuthFilt - A Filter for Advanced Authentication
AuthFilt demonstrates how to write an authentication filter based on an external datasource. Authentication is the process of accepting or denying a request from a client, so AuthFilt will be notified each time an authentication request comes in. This sample uses a file (c:\inetsrv\userdb.txt) to keep track of authorized users, but you might modify this sample to access a database which holds user info. The file c:\inetsrv\userdb.txt does not exist. Please look at Db.c to see how to make such a file and change the location of the file if you so desire.
For each authentication request, AuthFilt first looks in a cache of recently authenticated users, and when that fails, AuthFilt looks in the userdb.txt file. This shows an efficient way to authorize connections: a cache allows the filter to quickly authenticate users, and because each request comes in through the filter, speed is critical.
Steps to build the sample:
OR
You can load the authfilt project file (authfilt.dsp for Visual Studio 6, or authfilt.sln for Visual Studio .NET) and build the sample using the build authfilt.dll command.


Note
Click here to download the full example code
Plotting members of a model ensemble¶
In this recipe, we will plot the members of a model ensemble.
Import cf-python and cf-plot:
import cfplot as cfp
import cf
Read the field constructs using read function and store it in the variable
f
. The * in the filename is a wildcard character which means the function reads all files in the directory that match the specified pattern. [0:5] selects the first five elements of the resulting list:
[<CF Field: long_name=Pressure reduced to MSL(time(2920), latitude(256), longitude(512)) Pa>,
<CF Field: long_name=Pressure reduced to MSL(time(2920), latitude(256), longitude(512)) Pa>,
<CF Field: long_name=Pressure reduced to MSL(time(2920), latitude(256), longitude(512)) Pa>,
<CF Field: long_name=Pressure reduced to MSL(time(2920), latitude(256), longitude(512)) Pa>,
<CF Field: long_name=Pressure reduced to MSL(time(2920), latitude(256), longitude(512)) Pa>]
The description of one of the fields from the list shows
'realization'
as a property by which the members of the model ensemble are labelled:
f[1].dump()
------------------------------------------------------
Field: long_name=Pressure reduced to MSL (ncvar%PRMSL)
------------------------------------------------------
CDI = 'Climate Data Interface version 1.9.3 (http://mpimet.mpg.de/cdi)'
CDO = 'Climate Data Operators version 1.9.3 (http://mpimet.mpg.de/cdo)'
Conventions = 'CF-1.6'
citation = '<http://onlinelibrary.wiley.com/doi/10.1002/qj.776/abstract>.\n
Quarterly J. Roy. Meteorol. Soc./, 137, 1-28. DOI: 10.1002/qj.776.'
comments = 'Data is from \n NOAA-CIRES 20th Century Reanalysis version 3\n,'
ensemble_members = 10
experiment = '451 = SODAsi.3 pentad 8 member SSTs climatologically adjusted to
HadISST2.3 1981 to 2010 climatology'
forecast_init_type = 3
history = 'Mon Apr 15 00:59:30 2019: cdo -v -f nc4 -r
setpartabn,/global/homes/l/lslivins/convert_grb2_netcdf/cdo_table
-copy -setreftime,1800-01-01,00:00:00,3hours PRMSL.1941_001.grb
PRMSL.1941_mem001.nc'
institution = 'NOAA ESRL Physical Sciences Division & CU/CIRES \n'
long_name = 'Pressure reduced to MSL'
observations = 'International Surface Pressure Databank version 4.7'
original_name = 'prmsl'
param = '1.3.0'
platform = 'Model'
realization = 1
units = 'Pa'
Data(time(2920), latitude(256), longitude(512)) = [[[100489.0, ..., 101519.0]]] Pa
Domain Axis: latitude(256)
Domain Axis: longitude(512)
Domain Axis: time(2920)
Dimension coordinate: time
axis = 'T'
calendar = 'proleptic_gregorian'
standard_name = 'time'
units = 'hours since 1800-1-1 00:00:00'
Data(time(2920)) = [1941-01-01 00:00:00, ..., 1941-12-31 21:00:00] proleptic_gregorian
Dimension coordinate: latitude
axis = 'Y'
long_name = 'latitude'
standard_name = 'latitude'
units = 'degrees_north'
Data(latitude(256)) = [89.46282196044922, ..., -89.46282196044922] degrees_north
Dimension coordinate: longitude
axis = 'X'
long_name = 'longitude'
standard_name = 'longitude'
units = 'degrees_east'
Data(longitude(512)) = [0.0, ...,<PHONE_NUMBER>089844] degrees_east
An ensemble of the members is then created by aggregating the data in
f
along a new'realization'
axis using the cf.aggregate function, and storing the result in the variableensemble
.'relaxed_identities=True'
allows for missing coordinate identities to be inferred. [0] selects the first element of the resulting list.id%realization
now shows as an auxiliary coordinate for the ensemble:
ensemble = cf.aggregate(
f, dimension=("realization",), relaxed_identities=True
)[0]
print(ensemble)
Field: long_name=Pressure reduced to MSL (ncvar%PRMSL)
------------------------------------------------------
Data : long_name=Pressure reduced to MSL(id%realization(5), time(2920), latitude(256), longitude(512)) Pa
Dimension coords: time(2920) = [1941-01-01 00:00:00, ..., 1941-12-31 21:00:00] proleptic_gregorian
: latitude(256) = [89.46282196044922, ..., -89.46282196044922] degrees_north
: longitude(512) = [0.0, ...,<PHONE_NUMBER>089844] degrees_east
Auxiliary coords: id%realization(id%realization(5)) = [1, ..., 5]
To see the constructs for the ensemble, print the constructs attribute:
print(ensemble.constructs)
Constructs:
{'auxiliarycoordinate0': <CF AuxiliaryCoordinate: id%realization(5) >,
'dimensioncoordinate0': <CF DimensionCoordinate: time(2920) hours since 1800-1-1 00:00:00 proleptic_gregorian>,
'dimensioncoordinate1': <CF DimensionCoordinate: latitude(256) degrees_north>,
'dimensioncoordinate2': <CF DimensionCoordinate: longitude(512) degrees_east>,
'domainaxis0': <CF DomainAxis: size(2920)>,
'domainaxis1': <CF DomainAxis: size(256)>,
'domainaxis2': <CF DomainAxis: size(512)>,
'domainaxis3': <CF DomainAxis: size(5)>}
6. Loop over the realizations in the ensemble using the range function and the domain_axis to determine the size of the realization dimension. For each realization, extract a subspace of the ensemble using the subspace method and the 'id%realization'
keyword argument along a specific latitude and longitude and plot the realizations from the 4D field using cfplot.lineplot.
A moving average of the ensemble along the time axis, with a window size of 90 (i.e. an approximately 3-month moving average) is calculated using the moving_window method. The mode='nearest'
parameter is used to specify how to pad the data outside of the time range. The squeeze method removes any dimensions of size 1 from the field to produce a 2D field:
cfp.gopen()
for realization in range(1, ensemble.domain_axis("id%realization").size + 1):
cfp.lineplot(
ensemble.subspace(
**{"id%realization": realization}, latitude=[0], longitude=[0]
).squeeze(),
label=f"Member {realization}",
linewidth=1.0,
)
cfp.lineplot(
ensemble.moving_window(
method="mean", window_size=90, axis="T", mode="nearest"
)[0, :, 0, 0].squeeze(),
label="Ensemble mean",
linewidth=2.0,
color="black",
title="Model Ensemble Pressure",
)
cfp.gclose()
Total running time of the script: ( 1 minutes 4.205 seconds)


This is 10 numbers, for example 12345 67890. It will be on tax returns and other letters about Corporation Tax. It may be called ‘reference’, ‘UTR’ or ‘official use’. You can find a lost UTR number.


Class DragEventDispatchExtensions
Drag event dispatch helper extension methods.
Inheritance
Namespace: Bunit
Assembly: Bunit.dll
Syntax
public static class DragEventDispatchExtensions : object
Methods
| Improve this Doc View SourceDrag(IElement, DragEventArgs)
Raises the @ondrag
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void Drag(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
Drag(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondrag
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void Drag(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DragAsync(IElement, DragEventArgs)
Raises the @ondrag
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DragAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |
DragEnd(IElement, DragEventArgs)
Raises the @ondragend
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void DragEnd(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
DragEnd(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondragend
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void DragEnd(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DragEndAsync(IElement, DragEventArgs)
Raises the @ondragend
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DragEndAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |
DragEnter(IElement, DragEventArgs)
Raises the @ondragenter
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void DragEnter(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
DragEnter(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondragenter
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void DragEnter(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DragEnterAsync(IElement, DragEventArgs)
Raises the @ondragenter
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DragEnterAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |
DragLeave(IElement, DragEventArgs)
Raises the @ondragleave
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void DragLeave(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
DragLeave(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondragleave
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void DragLeave(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DragLeaveAsync(IElement, DragEventArgs)
Raises the @ondragleave
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DragLeaveAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |
DragOver(IElement, DragEventArgs)
Raises the @ondragover
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void DragOver(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
DragOver(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondragover
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void DragOver(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DragOverAsync(IElement, DragEventArgs)
Raises the @ondragover
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DragOverAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |
DragStart(IElement, DragEventArgs)
Raises the @ondragstart
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void DragStart(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
DragStart(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondragstart
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void DragStart(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DragStartAsync(IElement, DragEventArgs)
Raises the @ondragstart
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DragStartAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |
Drop(IElement, DragEventArgs)
Raises the @ondrop
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static void Drop(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| DragEventArgs | eventArgs | The event arguments to pass to the event handler. |
Drop(IElement, Int64, Double, Double, Double, Double, Int64, Int64, Boolean, Boolean, Boolean, Boolean, Nullable<String>, Nullable<DataTransfer>)
Raises the @ondrop
event on element
, passing the provided
properties to the event handler via a
Declaration
public static void Drop(this IElement element, long detail = null, double screenX = null, double screenY = null, double clientX = null, double clientY = null, long button = null, long buttons = null, bool ctrlKey = null, bool shiftKey = null, bool altKey = null, bool metaKey = null, string? type = null, DataTransfer? dataTransfer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | The element to raise the event on. |
| System.Int64 | detail | A count of consecutive clicks that happened in a short amount of time, incremented by one. |
| System.Double | screenX | The X coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | screenY | The Y coordinate of the mouse pointer in global (screen) coordinates. |
| System.Double | clientX | The X coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Double | clientY | The Y coordinate of the mouse pointer in local (DOM content) coordinates. |
| System.Int64 | button | The button number that was pressed when the mouse event was fired: Left button=0, middle button=1 (if present), right button=2. For mice configured for left handed use in which the button actions are reversed the values are instead read from right to left. |
| System.Int64 | buttons | The buttons being pressed when the mouse event was fired: Left button=1, Right button=2, Middle (wheel) button=4, 4th button (typically, "Browser Back" button)=8, 5th button (typically, "Browser Forward" button)=16. If two or more buttons are pressed, returns the logical sum of the values. E.g., if Left button and Right button are pressed, returns 3 (=1 | 2). |
| System.Boolean | ctrlKey | true if the control key was down when the event was fired. false otherwise. |
| System.Boolean | shiftKey | true if the shift key was down when the event was fired. false otherwise. |
| System.Boolean | altKey | true if the alt key was down when the event was fired. false otherwise. |
| System.Boolean | metaKey | true if the meta key was down when the event was fired. false otherwise. |
| System.Nullable<System.String> | type | Gets or sets the type of the event. |
| System.Nullable<DataTransfer> | dataTransfer | The data that underlies a drag-and-drop operation, known as the drag data store. See |
DropAsync(IElement, DragEventArgs)
Raises the @ondrop
event on element
, passing the provided eventArgs
to the event handler.
Declaration
public static Task DropAsync(this IElement element, DragEventArgs eventArgs)
Parameters
| Type | Name | Description |
|---|---|---|
| IElement | element | |
| DragEventArgs | eventArgs |
Returns
| Type | Description |
|---|---|
| Task | A task that completes when the event handler is done. |


6180 the moon is a puzzle platformer with a simple, well executed mechanic and delightful music. Levels are quick to restart, not too long, and accompanied with audio and visual cues.
There was an SNES programmer! His game was impressive technically, but lacking in gameplay. You moved a character left and right, collecting stars which floated down in different patterns. I was told the parallaxing background was the result of a hardware addition that came just at the end of the SNES lifecycle.
Onikira’s in the realm of high skill-cap 2D combat games like Guacamelee. You feel both very powerful and fragile. Avoiding damage is about reading enemy tells and controlling your space. The lens flare-esque filter makes for cool shadows, and makes every scene a cinematic experience.
Onikira’s made in Duality, which is an open-source Unity alternative for 2D games. I was told Duality encourages good programming practices, compared to Unity, where you make a bunch of attributes public so you can edit them. It provides a level editor as well. Seems like you’d only use Duality if you needed or liked that it was open source, because it doesn’t have nearly the support that Unity does, or the Asset Store. The Visual Studio support that Unity enjoys is also pretty huge.
And apparently Seattle has a growing indie game scene.


Methods
args (AsyncTask)
args= (AsyncTask)
async (AsyncTask)
async (Async)
binary (AsyncBinary)
binary= (AsyncBinary)
call_arguments (AsyncTask)
execute! (AsyncTask)
execute_next! (AsyncTask)
finished? (AsyncTask)
next! (AsyncTask)
object (AsyncTask)
object= (AsyncTask)
object_active_record? (AsyncTask)
object_from_db (AsyncTask)
object_new_record? (AsyncTask)
result (AsyncTask)
result= (AsyncTask)
save_object (AsyncTask)
schedule (Async)
schedule (AsyncTask)
started? (AsyncTask)
validate_object (AsyncTask)


Ten suspects arrested for tender fraud of more than R600 million
The simultaneous intelligence driven raids took place in Eastern Cape, Gauteng, Mpumalanga and KwaZulu-Natal by a multi-disciplinary team that included Crime Intelligence and SAPS detectives.
by SuppliedCol Katlego Mogale confirmed that two of these suspects were arrested in the Lowveld.
“In a continuous effort to root out malfeasance in government, the Directorate for Priority Crime Investigation (DPCI) has arrested ten suspects aged between 34 and 60 in the early hours of today.”
ALSO READ: Mozambican mother missing since October
The operation follows a complaint by the National Treasury after it transpired that the suspects allegedly colluded in accessing the Amathole District Municipality funds through flaunting of procurement processes. Afterwards they were awarded a contract for ventilated improved toilets in the Eastern Cape.
The Hawks’ preliminary investigation discovered that over R600 million was to be awarded for the contract, of which R286 million has already been paid to the suspects.
“All ten suspects will appear in the East London Magistrate’s court on 22 November, on charges of fraud, corruption and money laundering in terms of the Prevention of Organised Crime Act (POCA).”
The Asset Forfeiture processes are already underway. The outstanding collaboration with the office of the Director Public Prosecutions in the Eastern Cape made it possible for the case to proceed.
ALSO READ: High ranked court official arrested for fraud and corruption
The Acting National Head of the Directorate for Priority Crime Investigation, Lt Gen Yolisa Matakata , applauded the team for the arrests.
“This development is most welcome in our greater fight against corruption to ensure to ensure that clean and credible governance prevails. We will stop at nothing to ensure that corrupt perpetrators, be it in the private sector or government are brought to book,” she said.


three.js
- scene loader test [blender]
[+]
Loading ...
Start
Click to play
(W,A,S,D = Move, SPACE = Jump, MOUSE = Look, CLICK+HOLD = Shoot)


Our own version of a wizard taken from the Wizards Vaadin add-on, that uses a
global "state" object (and is thus capable of producing an "output") and is
capable of refreshing the newly activated steps, if set to do so (steps may
then be a result of previous steps, for example).


--- title: "Pollinator Week: Native Bees in the Garden" date: "2017-06-21 00:00:01 -06:00" categories: - garden-journal layout: "post" blog-banner: "garden-journal-spring.jpg" post-date: "June 21, 2017" post-time: "03:00 PM" blog-image: "2017-06-21-wh.jpg" published: true ---
By: Gregory Lee, Red Butte Garden Executive Director, 2002-2019
Many of the Red Butte Garden’s regular visitors view the Garden as their sanctuary — a refuge from the stresses, strains, and pressures of everyday life. An abundance of birds and other mammals also find refuge here and make their permanent or temporary homes in the Garden.
Recently we discovered that mammals and birds aren’t the only animals for which Red Butte Garden is a sanctuary. Joe Wilson, a professor of Entomology at Utah State University, studied the bee fauna of the Garden in 2015-16 and discovered 127 different species of bees, from 33 different genera, and all six North American bee families. Unlike honey bees (Apis mellifera), very few native bees sting people.
The abundance of bee species in the Garden varied across the seasons, they were most abundant and diverse in the spring and gradually decreased as the season progressed. Bees in the genus Andrena, commonly called the mining bee, were most abundant with over 20 represented species. A variety of bumble bees (Bombus) were found to be doing very well in the Garden in contrast to the population declines they are experiencing elsewhere—emphasizing, according to Wilson, the importance of the Garden’s role in protecting native bees.
Wilson found a number of specialist bees including a cactus specialist (Diadasia australis), a squash family specialist (Peponapis pruinosa), and a variety of sunflower family specialists. Specialist bees forage for pollen that can be found on only a few or even just one plant species.
Interestingly, the bee species in the formal garden areas were markedly different than those found in the Natural Area. Of the 83 species collected in the formal garden areas, 33 were only found there, and of the 86 species found in the Natural Area, 48 were only found there, with 53 species found in both areas. Professor Wilson’s report concluded that Red Butte Garden is an important refuge for bees in heavily developed Salt Lake County, providing a continuous, predictable, reliable supply of floral resources and a consistent source of undisturbed nesting areas.
The Garden takes its role of sanctuary very seriously. We are a refuge for children to play in nature, for adults to escape from their stresses, for animals, birds and yes, for bees.


Well, just back from vacation and I am finding myself deep in content planning for our big launch event on November 22nd 2005 in Vienna (yes, if you are interested, save this date because it's already fixed!!!). We really want to do a one-day developer conference with in-depth content for our developer and architects community. Actually it would be really helpful getting some input from anybody out there in the Austrian developer community. So if you have any topic you'd prefer having in a session at our launch conference just post a comment to this blog entry and I'll keep it in mind for the content plan.
But comment quickly because I want to finalize the content plan this week ;)
Thanks for any comments...


Performs Three-Mode Principal Components Analysis, which carries out Tucker Models.
| Version: | 1.5.1 |
| Depends: | R (≥ 3.3.0) |
| Suggests: | knitr, testthat |
| Published: | 2018-06-14 |
| Author: | Marta Marticorena [aut], Gustavo Gimenez [cre], Cecilia Gonzalez [ctb], Sergio Bramardi [aut] |
| Maintainer: | Gustavo Gimenez <gustavo.gimenez at faea.uncoma.edu.ar> |
| BugReports: | https://github.com/gusart/tuckerR_mmgg/issues |
| License: | GPL-3 |
| URL: | https://github.com/gusart/tuckerR_mmgg |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | tuckerR.mmgg results |
| Reference manual: | tuckerR.mmgg.pdf |
| Package source: | tuckerR.mmgg_1.5.1.tar.gz |
| Windows binaries: | r-devel: tuckerR.mmgg_1.5.1.zip, r-release: tuckerR.mmgg_1.5.1.zip, r-oldrel: tuckerR.mmgg_1.5.1.zip |
| OS X binaries: | r-release: tuckerR.mmgg_1.5.1.tgz, r-oldrel: tuckerR.mmgg_1.5.1.tgz |
| Old sources: | tuckerR.mmgg archive |
Please use the canonical form https://CRAN.R-project.org/package=tuckerR.mmgg to link to this page.


Version 1.1.0 (Released May 2021)
- Tons of UI improvements and refinements!
- Revised user guide screen.
- Introduced webOS App Museum II auto-updater.
- Added the 'Version Info' page that you are looking at right now!
- New icon.
- Bug fixes and other minor tweaks.


URL:
http://
https://
Interval:
1s
5s
10s
30s
Only Show Errors
Show Response Text
Show Newest First
Start
Clear Response
Requests:
0
Errors:
0


Before Change
next_actor = (next_actor + noise.clamp(*self.noise_clip_range)).clamp(
*CONTINUOUS_TRAINING_ACTION_RANGE
)
next_state_actor = rlt.PreprocessedStateAction.from_tensors(
next_state, next_actor
)
next_q_value = self.q1_network_target(next_state_actor)
if self.q2_network is not None:
next_q_value = torch.min(
After Change
next_actor = (next_actor + noise.clamp(*self.noise_clip_range)).clamp(
*CONTINUOUS_TRAINING_ACTION_RANGE
)
next_state_actor = (next_state, rlt.FeatureData(next_actor))
next_q_value = self.q1_network_target(*next_state_actor)
if self.q2_network is not None:
next_q_value = torch.min(


I HAVE STARTED STREAMING 2 MONTHS NOW IAM JUST FOCOUSING ON BGMI .I PLAY 6 FINGER + FULL GYRO.
When I'm not coding, You may find me binging on Movies, Web Series, Painting and stuff.
Take a look at my Resume for more Information.
SOME GAMES I LIKE TO PLAY ARE:
- BGMI
- VALLORANT
- GTA V
- MINECRAFT
- Git/ GitHub


SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction
Zhiming Hu, Congyi Zhang, Sheng Li, Guoping Wang, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics (TVCG), 25(5), pp. 2002–2010, 2019.
Abstract
We present a novel, data-driven eye-head coordination model that can be used for realtime gaze prediction for immersive HMD-based applications without any external hardware or eye tracker. Our model (SGaze) is computed by generating a large dataset that corresponds to different users navigating in virtual worlds with different lighting conditions. We perform statistical analysis on the recorded data and observe a linear correlation between gaze positions and head rotation angular velocities. We also find that there exists a latency between eye movements and head movements. SGaze can work as a software-based realtime gaze predictor and we formulate a time related function between head movement and eye movement and use that for realtime gaze position prediction. We demonstrate the benefits of SGaze for gaze-contingent rendering and evaluate the results with a user study.Video
Links
Doi: doi
Paper: paper.pdf
Dataset: dataset Code: codeSupplemental materials: supplemental materials
BibTeX
@article{hu19_sgaze,
title = {SGaze: A Data-Driven Eye-Head Coordination Model for Realtime Gaze Prediction},
author = {Hu, Zhiming and Zhang, Congyi and Li, Sheng and Wang, Guoping and Manocha, Dinesh},
journal = {IEEE Transactions on Visualization and Computer Graphics (TVCG)},
volume = {25},
number = {5},
pages = {2002--2010},
year = {2019},
doi = {10.1109/TVCG.2019.2899187}
}


Could it be possible to add an option to hide the forum? I always get tempted to go check it, only to be confronted with rage, whine, complains, xenophobia, racism, gratuitous assaults, etc.. Hopefully, such an option would make me forget about this place, and improve my overall experience in the battelog. :)
BrainFooLong
Administrator
Lol, it's possible but i don't integrate it. Completly useless feature but a funny request :-)
The forums is mostly full of your listed points, but its a bit usefull - sometimes.


Sharptypeconverter is a project that tries to convert c# code to typescript code by parsing the c# to a syntax tree and emitting it as typescript
For now the project helps with the conversion as much as possible, but doesn't output 100% working code.
For a working example paste your c# code in the put textarea and press convert.
Only works for complete c# files including namespaces that build properly.


change species climate potential relative catch projected fisheries marine Available: impacts Pacific Nations commercial changes British Climate scenarios environmental Fisheries Nations’ pp. management data abundance shifts traditional used coastal range revenue Cheung latitudinal (RCP species’ study Coast model {border-style Change change. likely Nature ecological lower px;} #ffffff;} Haida Marine North Table estimates global upper declines fishing landed obtained ocean using additional analysis distribution distributions included projections Fig University WWL habitat BC’s Columbia Columbia, Ministry Nation Pauly annual Change. collab: cumulative knowledge salmon Canada Click Council DBEM LINK Lam Northwest RCP available cell file. key regions represent Fish Group; Publishing areas current resource (PDF) (e.g., AquaMaps BC: Central Fisheries. Nations, Oceans Projected Research agreements derived estimated fisheries. fishes given herring increase poleward rate resources richness strategies (%) (). ./nclimate Island Jones Strait Table). VWY Vancouver bioclimate calculated change, clam decade envelope fish fisheries, following instance, mean median net number provide px; regional shift suggested waters {font-family CAD) Dynamic Ecological Ecology However, Impacts Indian Ocean Press; Species Treaty Turner United abundances adaptation associated challenges clams climate-related corresponding cultural decline effects ensemble experience fishery font-size food hand local rates responses results situated southern trends (–) ./j.-...x Berkes Canadian Conservation Global Indigenous Maxent Modelling Northern Projections Review Sarmiento Science. Text). Traditional Victoria, Watson approaches approximate coast domestic double; economic frameworks greater harvested increased joint-management latitude observed offset pelagic project ranges scenarios. sea serve severe spatial species, species. spp. spp.) studies uncertainty yield (Table (i.e., (see ./s--- Agriculture. Agriculture; Cambridge, Coast, Data FSC Food Heiltsuk Hook Industry Life Management Results Rev Salmon Science Seafood Tsawwassen WWLC World Year [], ]). access account adaptive area border-color border-width capacity communities conditions declining ecosystem ecosystems environment exhibit exhibited growth higher interactions line; long-term multi-model northern occur opportunities population predict primarily research respective scale scenario sharing similar small-scale solid; strong suggest suitability taxonomic temperature time treaty trophic understanding values variability years {font-style {font-weight -year ./nature Aboriginal Agriculture Applications. Aquatic Arctic Biol Catch Centre DFAs Department Distribution Dunne Encyclopedia Environmental Estimated FNs’ Georgia Glob Hecate Independent Institute Knowledge LVW Model Moss Multi-model Nation; Organization Physical Progress Resilience Resource Sample Sea Sumaila Vancouver, acidification aggregated analyses analysis. anthropogenic assess average based baseline biodiversity bold boundaries conservation conservative considerable contrast, correlation courier; development different dynamics efforts em; eulachon example, examples greatest group harvests herring, history hook http://www.env.gov.bc.ca/omfd/reports/YIR-.pdf. identified importance important include inferred intertidal intrinsic invertebrates invertebrates. large-scale life localized longitudinal losses majority manila models new objectives ordered participation particular, preferences present primary productivity pt;} reduction reference represents respectively sample scenarios, security stocks strategies. study, subsistence systems territories total use warming


I have started an installation with a emonTxV2 (used to decode the teleinformation from EDF's electric meter and therefore located in the garden), an emonGLCD and an emonBase (Raspi+HDD). All these guys communicate though RF using 433MHz.
The system has been working for a few days without any problems and suddenly I got two side effects in a raw: first the remote control of my automatic gate has been reinitialized and a little bit later I was not able to use the remote control of my car anymore. Looking at the documentation of those equipment, I realized they are also operating in the 433MHz band.
Therefore, I am suspecting that my RFM12 network is causing some interference. Has anyone already encountered similar problems?
Thanks in advance,
Re: RFM12 causing interference to other equipments
All devices on the same frequency will interfere with each other, the important thing is that they are only transmitting for relatively short amounts of time and that the space between each transmission is large so that there is a small probability of two devices transmitting at the same time. Could one of the rfm12 modules be transmitting continuously? did you change any code? did the problem with the car keys go away when you turned the system off?
Re: RFM12 causing interference to other equipments
I have had the same problem. Rather than repeating everything if you look up the thread "Car keys not working" you will be able to see what happened and how, with the help of others on the forum, the problem was solved.
Hope this helps.
[Edit: Inserted the link for you - RW]


Pure CSS Hamburger Menus
Hamburger menus can be enhance with interactive elements in Javascript. The basic interactivity for the menu is this repository was developed using only HTML5 and CSS3, without any JavaScript code.
See source of this repository - it contains just one HTML and one CSS
Please see the Hamburger icons in the page header above.
For a complete WebApp see Hamburger Menu App with additional Javscript.


data_unpacker
event_queue
Enter search terms or a module, class or function name.
represents a quaternion as a tuple
represents a vector as a tuple
represents a uuid as, well, a uuid
inbound LLUUID data from packets is already UUID(), they are already the same ‘datatype’


Greetings! Dear Future Investor, we are delighted to see you here. We would like to invite you to fill
out the application form with your thoughts so that we can get to know you better. The information will
help us to identify the right investor profile which is crucial for the long-term success of Keplertek.
Feel free to demonstrate your passion, motivation and vision, it would take you around 6-8 minutes.
Let's get going!


| Permission Node | Info | |
|---|---|---|
| block.tap | ALL |
Node for taping blocks with the tree tap |
| block.wrench | ALL |
Node for wrenching blocks |
| enderio.gui.gui_id_alloy_smelter | ALL |
Permission to open the GUI_ID_ALLOY_SMELTER GUI of Ender IO |
| enderio.gui.gui_id_anvil | ALL |
Permission to open the GUI_ID_ANVIL GUI of Ender IO |
| enderio.gui.gui_id_attractor | ALL |
Permission to open the GUI_ID_ATTRACTOR GUI of Ender IO |
| enderio.gui.gui_id_buffer | ALL |
Permission to open the GUI_ID_BUFFER GUI of Ender IO |
| enderio.gui.gui_id_cap_bank | ALL |
Permission to open the GUI_ID_CAP_BANK GUI of Ender IO |
| enderio.gui.gui_id_combustion_gen | ALL |
Permission to open the GUI_ID_COMBUSTION_GEN GUI of Ender IO |
| enderio.gui.gui_id_crafter | ALL |
Permission to open the GUI_ID_CRAFTER GUI of Ender IO |
| enderio.gui.gui_id_crusher | ALL |
Permission to open the GUI_ID_CRUSHER GUI of Ender IO |
| enderio.gui.gui_id_enchanter | ALL |
Permission to open the GUI_ID_ENCHANTER GUI of Ender IO |
| enderio.gui.gui_id_enderface | ALL |
Permission to open the GUI_ID_ENDERFACE GUI of Ender IO |
| enderio.gui.gui_id_external_connection | ALL |
Permission to open the GUI_ID_EXTERNAL_CONNECTION GUI of Ender IO |
| enderio.gui.gui_id_farm_statation | ALL |
Permission to open the GUI_ID_FARM_STATATION GUI of Ender IO |
| enderio.gui.gui_id_inhibitor | ALL |
Permission to open the GUI_ID_INHIBITOR GUI of Ender IO |
| enderio.gui.gui_id_inventory_panel | ALL |
Permission to open the GUI_ID_INVENTORY_PANEL GUI of Ender IO |
| enderio.gui.gui_id_inventory_panel_remote | ALL |
Permission to open the GUI_ID_INVENTORY_PANEL_REMOTE GUI of Ender IO |
| enderio.gui.gui_id_inventory_panel_sensor | ALL |
Permission to open the GUI_ID_INVENTORY_PANEL_SENSOR GUI of Ender IO |
| enderio.gui.gui_id_killer_joe | ALL |
Permission to open the GUI_ID_KILLER_JOE GUI of Ender IO |
| enderio.gui.gui_id_painter | ALL |
Permission to open the GUI_ID_PAINTER GUI of Ender IO |
| enderio.gui.gui_id_power_monitor | ALL |
Permission to open the GUI_ID_POWER_MONITOR GUI of Ender IO |
| enderio.gui.gui_id_power_monitor_advanced | ALL |
Permission to open the GUI_ID_POWER_MONITOR_ADVANCED GUI of Ender IO |
| enderio.gui.gui_id_powered_spawner | ALL |
Permission to open the GUI_ID_POWERED_SPAWNER GUI of Ender IO |
| enderio.gui.gui_id_slice_n_splice | ALL |
Permission to open the GUI_ID_SLICE_N_SPLICE GUI of Ender IO |
| enderio.gui.gui_id_soul_binder | ALL |
Permission to open the GUI_ID_SOUL_BINDER GUI of Ender IO |
| enderio.gui.gui_id_spawn_guard | ALL |
Permission to open the GUI_ID_SPAWN_GUARD GUI of Ender IO |
| enderio.gui.gui_id_spawn_relocator | ALL |
Permission to open the GUI_ID_SPAWN_RELOCATOR GUI of Ender IO |
| enderio.gui.gui_id_stirling_gen | ALL |
Permission to open the GUI_ID_STIRLING_GEN GUI of Ender IO |
| enderio.gui.gui_id_tank | ALL |
Permission to open the GUI_ID_TANK GUI of Ender IO |
| enderio.gui.gui_id_telepad | ALL |
Permission to open the GUI_ID_TELEPAD GUI of Ender IO |
| enderio.gui.gui_id_telepad_dialing_device | ALL |
Permission to open the GUI_ID_TELEPAD_DIALING_DEVICE GUI of Ender IO |
| enderio.gui.gui_id_telepad_travel | ALL |
Permission to open the GUI_ID_TELEPAD_TRAVEL GUI of Ender IO |
| enderio.gui.gui_id_transceiver | ALL |
Permission to open the GUI_ID_TRANSCEIVER GUI of Ender IO |
| enderio.gui.gui_id_travel_accessable | ALL |
Permission to open the GUI_ID_TRAVEL_ACCESSABLE GUI of Ender IO |
| enderio.gui.gui_id_travel_auth | ALL |
Permission to open the GUI_ID_TRAVEL_AUTH GUI of Ender IO |
| enderio.gui.gui_id_vacuum_chest | ALL |
Permission to open the GUI_ID_VACUUM_CHEST GUI of Ender IO |
| enderio.gui.gui_id_vat | ALL |
Permission to open the GUI_ID_VAT GUI of Ender IO |
| enderio.gui.gui_id_weather_obelisk | ALL |
Permission to open the GUI_ID_WEATHER_OBELISK GUI of Ender IO |
| enderio.gui.gui_id_xp_obelisk | ALL |
Permission to open the GUI_ID_XP_OBELISK GUI of Ender IO |
| enderio.gui.gui_id_zombie_gen | ALL |
Permission to open the GUI_ID_ZOMBIE_GEN GUI of Ender IO |
| enderio.soulvial.pickup | ALL |
Permission to pickup an entity with Ender IO's soul vessel |
| enderio.soulvial.pickup_owned | OP |
Permission to pickup an entity that is owned by another player with Ender IO's soul vessel |
| enderio.soulvial.place | ALL |
Permission to place down an entity with Ender IO's soul vessel |
| enderio.wrench.blockalloysmelter | ALL |
Permission to wrench-break the block blockAlloySmelter of Ender IO |
| enderio.wrench.blockattractor | ALL |
Permission to wrench-break the block blockAttractor of Ender IO |
| enderio.wrench.blockbuffer | ALL |
Permission to wrench-break the block blockBuffer of Ender IO |
| enderio.wrench.blockcapbank | ALL |
Permission to wrench-break the block blockCapBank of Ender IO |
| enderio.wrench.blockcombustiongenerator | ALL |
Permission to wrench-break the block blockCombustionGenerator of Ender IO |
| enderio.wrench.blockconduitbundle | ALL |
Permission to wrench-break the block blockConduitBundle of Ender IO |
| enderio.wrench.blockconduitfacade | ALL |
Permission to wrench-break the block blockConduitFacade of Ender IO |
| enderio.wrench.blockcrafter | ALL |
Permission to wrench-break the block blockCrafter of Ender IO |
| enderio.wrench.blockdialingdevice | ALL |
Permission to wrench-break the block blockDialingDevice of Ender IO |
| enderio.wrench.blockelectriclight | ALL |
Permission to wrench-break the block blockElectricLight of Ender IO |
| enderio.wrench.blockenchanter | ALL |
Permission to wrench-break the block blockEnchanter of Ender IO |
| enderio.wrench.blockenderio | ALL |
Permission to wrench-break the block blockEnderIo of Ender IO |
| enderio.wrench.blockendermanskull | ALL |
Permission to wrench-break the block blockEndermanSkull of Ender IO |
| enderio.wrench.blockexperienceobelisk | ALL |
Permission to wrench-break the block blockExperienceObelisk of Ender IO |
| enderio.wrench.blockfarmstation | ALL |
Permission to wrench-break the block blockFarmStation of Ender IO |
| enderio.wrench.blockfusedquartz | ALL |
Permission to wrench-break the block blockFusedQuartz of Ender IO |
| enderio.wrench.blockgauge | ALL |
Permission to wrench-break the block blockGauge of Ender IO |
| enderio.wrench.blockingotstorage | ALL |
Permission to wrench-break the block blockIngotStorage of Ender IO |
| enderio.wrench.blockinhibitorobelisk | ALL |
Permission to wrench-break the block blockInhibitorObelisk of Ender IO |
| enderio.wrench.blockinventorypanel | ALL |
Permission to wrench-break the block blockInventoryPanel of Ender IO |
| enderio.wrench.blockinventorypanelsensor | ALL |
Permission to wrench-break the block blockInventoryPanelSensor of Ender IO |
| enderio.wrench.blockkillerjoe | ALL |
Permission to wrench-break the block blockKillerJoe of Ender IO |
| enderio.wrench.blocklightnode | ALL |
Permission to wrench-break the block blockLightNode of Ender IO |
| enderio.wrench.blockpaintedfusedquartz | ALL |
Permission to wrench-break the block blockPaintedFusedQuartz of Ender IO |
| enderio.wrench.blockpainter | ALL |
Permission to wrench-break the block blockPainter of Ender IO |
| enderio.wrench.blockpoweredspawner | ALL |
Permission to wrench-break the block blockPoweredSpawner of Ender IO |
| enderio.wrench.blockpowermonitor | ALL |
Permission to wrench-break the block blockPowerMonitor of Ender IO |
| enderio.wrench.blockpowermonitorv2 | ALL |
Permission to wrench-break the block blockPowerMonitorv2 of Ender IO |
| enderio.wrench.blockreinforcedobsidian | ALL |
Permission to wrench-break the block blockReinforcedObsidian of Ender IO |
| enderio.wrench.blockreservoir | ALL |
Permission to wrench-break the block blockReservoir of Ender IO |
| enderio.wrench.blocksagmill | ALL |
Permission to wrench-break the block blockSagMill of Ender IO |
| enderio.wrench.blocksliceandsplice | ALL |
Permission to wrench-break the block blockSliceAndSplice of Ender IO |
| enderio.wrench.blocksolarpanel | ALL |
Permission to wrench-break the block blockSolarPanel of Ender IO |
| enderio.wrench.blocksoulbinder | ALL |
Permission to wrench-break the block blockSoulBinder of Ender IO |
| enderio.wrench.blockspawnguard | ALL |
Permission to wrench-break the block blockSpawnGuard of Ender IO |
| enderio.wrench.blockspawnrelocator | ALL |
Permission to wrench-break the block blockSpawnRelocator of Ender IO |
| enderio.wrench.blockstirlinggenerator | ALL |
Permission to wrench-break the block blockStirlingGenerator of Ender IO |
| enderio.wrench.blocktank | ALL |
Permission to wrench-break the block blockTank of Ender IO |
| enderio.wrench.blocktelepad | ALL |
Permission to wrench-break the block blockTelePad of Ender IO |
| enderio.wrench.blocktransceiver | ALL |
Permission to wrench-break the block blockTransceiver of Ender IO |
| enderio.wrench.blocktravelanchor | ALL |
Permission to wrench-break the block blockTravelAnchor of Ender IO |
| enderio.wrench.blockvacuumchest | ALL |
Permission to wrench-break the block blockVacuumChest of Ender IO |
| enderio.wrench.blockvat | ALL |
Permission to wrench-break the block blockVat of Ender IO |
| enderio.wrench.blockweatherobelisk | ALL |
Permission to wrench-break the block blockWeatherObelisk of Ender IO |
| enderio.wrench.blockwirelesscharger | ALL |
Permission to wrench-break the block blockWirelessCharger of Ender IO |
| enderio.wrench.blockxpvacuum | ALL |
Permission to wrench-break the block blockXPVacuum of Ender IO |
| enderio.wrench.blockzombiegenerator | ALL |
Permission to wrench-break the block blockZombieGenerator of Ender IO |
| ftbu.back.infinite | NONE |
Allow to use 'back' command infinite times |
| ftbu.claims.block.break.* | OP |
Permission for blocks that players can break in claimed chunks |
| ftbu.claims.block.break.graves.graveslave | ALL | |
| ftbu.claims.block.break.graves.gravestone | ALL | |
| ftbu.claims.block.break.graves.headstone | ALL | |
| ftbu.claims.block.break.gravestone.gravestone | ALL | |
| ftbu.claims.block.cnb | OP |
Allow to edit C&B bits in claimed chunks |
| ftbu.claims.block.interact.* | OP |
Permission for blocks that players can interact within claimed chunks |
| ftbu.claims.block.interact.minecraft.anvil | ALL | |
| ftbu.claims.block.interact.minecraft.crafting_table | ALL | |
| ftbu.claims.block.interact.minecraft.wooden_door | ALL | |
| ftbu.claims.claim_chunks | ALL |
Allow player to claim chunks |
| ftbu.claims.dimension_allowed.* | ALL |
Permission for dimensions where claiming chunks is allowed |
| ftbu.claims.dimension_allowed.1 | OP | |
| ftbu.claims.modify_other_chunks | OP |
Allow player to edit other player's chunks |
| ftbu.display.admin_info | OP |
Display 'Admin' in Server Info |
| ftbu.display.permissions | OP |
Display 'My Permissions' in Server Info |
| ftbu.homes.cross_dim | ALL |
Can use /home to teleport to/from another dimension |


{{#> base title='500 - Internal Server Error' }}
Looks like something's broken on our end, we'll get right on it.


Hammerhead code
Documentation of the the source code of an AUV of Team Tiburon, NIT Rourkela
Main Page
Related Pages
Namespaces
Classes
Files
Examples
File List
File Members
src
hammerhead
tools
hammerhead
include
hammerhead
hammerhead.h File Reference
#include <
logging_tools/logging_tools.h
>
Include dependency graph for hammerhead.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Generated by
1.8.11


Module with some text content (WhatDoIDo).
- Source:
Example
// JSX

<Modal show={this.state.showModal} onHide={this.hideModal} bsSize={'lg'}>
<Modal.Body>

</Modal.Body>
<Modal.Footer>
<Button onClick={this.hideModal} className="button-deafult">Close</Button>
</Modal.Footer>
</Modal>
<Grid>
<Row>
<Col xs={12} sm={12} md={12} lg={12} xl={12}>

Let's code!

</Col>
</Row>
<Row xs={10} xsOffset={1} sm={8} smOffset={2} md={8} mdOffset={2} className="section-box">

I develop single page applications over 3 layers (MVR): Models/Collections, Views and Router. With Restful APIs connections through Backbone models and jQuery Ajax calls, with the following verbs: Get, Post, Put and Delete. I have been using Underscorejs and Dustjs as Templating system. Semantic HTML and CSS pre-processors make me happy, for this reason I use HTML5 tags and Less. All my development runs through the GIT Workflow or SVN. And I include Node packages and Bower on any of my new projects.

In the following diagram you can see all the technologies I work with, and how I organize my job:

</Row>
<Row>
<Col sm={12} className="section-box">

Diagram

</Col>
</Row>
</Grid>


Check Font
If you want to check that the following fonts is installed in your system or not run the below commands according to the locales:
Assamese:
The language locale code for Assamese is as
fc-match sans-serif:lang=as
Your Output should be like
Lohit-Assamese.ttf: "Lohit Assamese" "Regular"
Bengali:
The language locale code for Bengali is bn
fc-match sans-serif:lang=bn
Your Output should be like
Lohit-Bengali.ttf: "Lohit Bengali" "Regular"
German:
The language locale code for German is de
fc-match sans-serif:lang=de
Your Output should be like
DejaVuSans.ttf: "DejaVu Sans" "Book"
Gujarati:
The language locale code for Gujarati is gu
fc-match sans-serif:lang=gu
Your Output should be like
Lohit-Gujarati.ttf: "Lohit Gujarati" "Regular"
Hindi:
The language locale code for Hindi is hi
fc-match sans-serif:lang=hi
Your Output should be like
Lohit-Devanagari.ttf: "Lohit Devanagari" "Regular"
Kannada:
The language locale code for Kannada is kn
fc-match sans-serif:lang=kn
Your Output should be like
Lohit-Kannada.ttf: "Lohit Kannada" "Regular"
Maithili:
The language locale code for Maithili is mai
fc-match sans-serif:lang=mai
Your Output should be like
Lohit-Devanagari.ttf: "Lohit Devanagari" "Regular"
Malayalam:
The language locale code for Malayalam is ml
fc-match sans-serif:lang=ml
Your Output should be like
Meera.ttf: "Meera" "Regular"
Marathi:
The language locale code for Marathi is mr
fc-match sans-serif:lang=mr
Your Output should be like
Lohit-Devanagari.ttf: "Lohit Devanagari" "Regular"
Odia:
The language locale code for Odia is or
fc-match sans-serif:lang=or
Your Output should be like
Lohit-Odia.ttf: "Lohit Odia" "Regular"
Punjabi:
The language locale code for Punjabi is pa
fc-match sans-serif:lang=pa
Your Output should be like
Lohit-Gurmukhi.ttf: "Lohit Gurmukhi" "Regular"
Tamil:
The language locale code for Tamil is ta
fc-match sans-serif:lang=ta
Your Output should be like
Lohit-Tamil.ttf: "Lohit Tamil" "Regular"
Telugu:
The language locale code for Telugu is te
fc-match sans-serif:lang=te
Your Output should be like
Lohit-Telugu.ttf: "Lohit Telugu" "Regular"
Japanese:
The language locale code for Japanese is ja
fc-match sans-serif:lang=ja
Your Output should be like
VL-Gothic-Regular.ttf: "VL Gothic" "regular"
NOTE :- These commands will work in Linux Operating System.


{% extends "charme_base.html" %} {% load i18n %} {% block main %} {% if validlink %}
{% trans "Please enter your new password twice so we can verify you typed it in correctly." %}
{% else %}{% trans "The password reset link was invalid, possibly because it has already been used. Please request a new password reset." %}
{% endif %} {% endblock %}


WHAT I LIKE ABOUT YOU A film review by Christopher Null Copyright 2000 filmcritic.com filmcritic.com
Independent romantic comedy is often a sketchy proposition. The money put into the production -- hiring great actors, getting enough takes to catch the nuance of every joke, and having top-notch editing -- invariably makes a big impact on the end result of the picture. And the indies don't have money.
Which isn't to say that having no money means you have no hope. CLERKS and THE BROTHERS MCMULLEN are probably the two best examples of no-budget comedies that were smashing successes.  There's a whole lot of heart in this picture, and everyone in the production puts on a good face. Unfortunately, as a whole, the movie feels a bit derivative, moderately contrived, and ultimately simplistic -- while still being a reasonably good time.
WHAT I LIKE ABOUT YOU is at heart a good-old love triangle. Ollie (Marie Black) runs a quaint bookstore with her rich fiancée Michael (Ben Pascoe). Michael decides he wants to sell the store to a mall developer (and big chain Book City), *plus* he is having an affair, thus doubly crushing poor Ollie's spirit. Enter Adam (Ryan Wickerham), the nutty traffic reporter at the local radio station. When their paths cross, Ollie and Adam first hate each other, but soon enough they fall in love and save the bookstore in the process. Birds sing. Sun shines. If only life were this wonderful!
Wickerham is the real star of this movie -- his kinetic frenzy invokes a young Jim Carrey, especially when he is given wide leeway to ham it up. Black is less charming in her star turn, coming off as generally cold and often stilted in her line delivery. Supporting characters like the "Unabomber Wannabe," "Accent Man," and "Joe Buck" (the radio station owner) lend a lot of life to what could have been dull exposition, and the film blossoms thanks to these little details.
 Fortunately, it hits slightly more often than not, and any fan of the indie scene will find this a worthy diversion.

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Our journey began as freelancers who decided to pursue their creative work. We didn't have any business experience but as we read many business books, attended many seminars/networking events, and gained clients, we progressed onward.
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How To Watch Or Stream UFC Fight Night 164: Jan Blachowicz Vs. Ronaldo ‘Jacare’ Souza
by Trent ReinsmithThe UFC visits Brazil for the third and final time in 2019 on Saturday for the ESPN+ streaming UFC Fight Night 164 card. In the main event, Jan Blachowicz welcomes Ronaldo “Jacare” Souza to the light heavyweight division. Blachowicz, who is the No. 6 ranked fighter in the 205-pound division, was on a four-fight winning streak heading into his February matchup against Thiago Santos. Santos won that fight via third-round knockout. That victory earned Santos a shot at light heavyweight champion Jon Jones. Jones defeated the surging Santos via split decision.
Blachowicz bounced back from that setback, his first knockout loss since Rameau Thierry Sokoudjou defeated him by TKO in 2011 under the KSW banner. In July, Blachowicz scored a second-round knockout win over former UFC middleweight champion Luke Rockhold. After that “Performance of the Night” bonus-winning victory, Blachowicz, who is the former KSW light heavyweight champion, asked to be matched up against Jones. Instead, the UFC decided the 36-year-old should fight another former middleweight in his first contest at light heavyweight.
That fighter is Ronaldo “Jacare” Souza. Souza, who always seemed one fight away from earning a UFC middleweight title shot, went 3-3 in his past six fights at 185 pounds. After a decision loss to Jack Hermansson in April, Souza decided it was time to give the 205-pound division a shot.
The odds in this matchup favor Blachowicz.
HOW TO WATCH OR STREAM UFC FIGHT NIGHT 164
UFC Fight Night 164 takes place at Ginasio do Ibirapuera in Sao Paulo, Brazil. The entire card streams on ESPN+. Prelims begin at 5 p.m. ET, followed by the main card at 8 p.m. ET.
UFC Fight Night 164 Prelim Card (ESPN+ 5 p.m. ET)
Sérgio Moraes vs. James Krause
Ricardo Ramos vs. Luiz Eduardo Garagorri
Francisco Trinaldo vs. Bobby Green
Warlley Alves vs. Randy Brown
Douglas Silva de Andrade vs. Renan Barão
Ariane Lipski vs. Veronica Macedo
Vanessa Melo vs. Tracy Cortez
UFC Fight Night 164 Main Card (ESPN+ 8 p.m. ET)
Jan Błachowicz vs. Ronaldo Souza
Maurício Rua vs. Paul Craig
Charles Oliveira vs. Jared Gordon
Antonio Arroyo vs. Andre Muniz
Markus Perez vs. Wellington Turman


25 people arrested in multi-agency operation
AMARILLO, Texas (KFDA) - 25 people in the Amarillo area have been arrested during the Project Safe Neighborhood Multi-Agency Operation to Combat Crime.
On Nov. 14th and 15th Amarillo police partnered with the Potter County Sheriff’s office, Randall County Sheriff’s office, Texas DPS and agents from multiple federal agencies for the operation.
The arrests included outstanding warrants, drug and weapon offenses, and other violent crimes.
The bust recovered 1 stolen car, 2 firearms and drugs including marijuana, methamphetamine, and heroin.


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Pep Clotet press conference: Every word on Trueman, Clarke-Salter and Montero
Birmingham City news | Pep Clotet's full transcript after Birmingham City's 1-1 draw with Huddersfield Town
by Brian Dick, https://www.facebook.com/blueswriterbriandick/?fref=tsPep Clotet was pleased with the character of his team - and Connal Trueman as the young goalkeeper played an important part in Birmingham City’s 1-1 draw at Huddersfield Town.
They had to come from behind to claim it, though, after Frazier Campbell put the hosts ahead in the 55th minute.
Lukas Jutkiewicz was on hand to deflect home Marc Roberts’ header with 12 minutes to go, which gave Clotet a point he felt his team merited.
Match analysis
"It was a hard fought point, you knew it was going to be very difficult, they are in good form at home, we knew they would press us a lot.
"We knew today we would have to be a bit more patient with the ball, try to dominate possession when it was very difficult to get possession.
"We knew that if we managed to break this press the game would open up a little bit more in wide areas.
"That’s why we went a little bit wider today.
"I think the effort was there, despite the set-back of them scoring first because it looked like it was going to be a game of the first one who scores can take the points.
"The team kept believing and although we had a little spell where we were nervous, obviously going away from home and everything is a little bit more difficult, I think the team managed the game superbly.
"The players coming off the bench all made a big impact."
Connal Trueman
"I am very happy for him because it’s his debut this season - he played a few games last season - but he put his head down and worked for a year-and-a-half, we thought he deserved that chance.
"It’s up to him to take it, not only did he save important chances but at the same time he showed that he had the character as well. He helped us a lot from the back.
"I am very pleased for him because it really comes from his own work."
Birmingham City on social media
If you want to follow all things Birmingham City via social media then this is the place to find out how.
Transfers, injuries, match-day videos and photos and the thoughts of the manager and his players, we’ve got you covered.
We’ll be bringing the very latest throughout the week and around the clock.
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For all your latest Blues news, opinion, analysis and transfer gossip, click here
You can follow our reporter Brian Dick on Twitter, and his email address is<EMAIL_ADDRESS>Jake Clarke-Salter
"There is no doubting the quality of Jake, he has already showed at international level and playing aboard but that position is never easy because a mistake in there is always a difficult one to overcome.
"But he is growing into his own game and the Championship is difficult, especially with today how physical Huddersfield would be. I think he managed.
"He is in a position where he needs to use his pace because that gave him a little bit of an edge with the strikers. It’s not easy for a young player to perform in the Championship."
Jefferson Montero's bright cameo....
"He was a handful when he came on because he has that ability to beat defenders one-v-one. He got us that foul for the goal and he was a constant threat on the wing.
"It’s still a bit early because now we have Bela and Josh [McEachran] featuring, sometimes I would like that we would be two months further down the road and everyone is used to everything.
"But that’s how we are, we have said we are a work in progress, we are growing and the fact we are getting results away from home always leaves you wanting more."
Set piece success
"The whole team works a lot on it. It was a massive strength for us last season, it got us 27 goals last season, all the set plays including throws and free kicks. It’s always been a massive part of Birmingham City.
"And this season as well, it’s very important for us because today if we didn’t find the perfect chance to score a goal a set-piece can always unlock it and today it was very, very welcome."