Weather Dashboard
Search for a City:
search
Temperature:
Humidity:
Wind Speed:
UV Index:
5-Day Forecast:


Pivot A
Pivot B
Pivot C
D:
E:
Update
Clear
Unable to use canvas!
Fibonacci price levels
for RETracement, EXTension, EXPansion, Price Projection:
38.2% / 50% / 61.8% / 78.6% / 88.6% / 100% / 127.2% / 161.8% / 261.8%
Click the gray labels to copy descriptive text.
Disclaimer: This tool is for educational purpose only. Nothing contained in this website should be construed as investment advice.
[GitHub]


Float64 Scalar Data Accessor Interface 1 (Float64 SDAI1) is a data-I/O interface, mainly implemented by data container objects of language processor systems.
In this org.vcssl.connect package, multiple data I/O interfaces are provided for passing/receiving data without any data-conversions, between script-engine-side and plug-in-side, if required.
In them, this interface Float64 SDAI1 provides I/O methods of a double-type (64-bit floating point number type) scalar value.
The status of this interface is "FINALIZED".
The specification of this interface had been finalized at 2022/08/31. No modifications will be applied for this interface, excluding documents/comments.
This interface is currently supported by the scripting engine of Vnano. You can use this interface for development of plug-ins of applications equipped with the Vnano engine.
This interface is published under CC0, which is almost the same as the so-called "copyright-free" (domain).
| Name | INTERFACE_TYPE_ID |
|---|---|
| Value | The type ID of this interface (value: "FLOAT64_SDAI") referred when the plug-in will be loaded. |
| Type | static final String |
| Name | INTERFACE_GENERATION |
|---|---|
| Value | The generation of this interface (value: "1"). |
| Type | static final String |
| Name | setFloat64ScalarData |
|---|---|
| Signature | void setFloat64ScalarData(double data) |
| Description | Sets the double-type scalar value. |
| Parameters | data: The scalar value to be set. |
| Return | None |
| Name | getFloat64ScalarData |
|---|---|
| Signature | double getFloat64ScalarData() |
| Description | Gets the double-type scalar value. |
| Parameters | None |
| Return | The scalar value. |
| Name | hasFloat64ScalarData |
|---|---|
| Signature | boolean hasFloat64ScalarData() |
| Description | Returns whether any double-type scalar value can be gotten. |
| Parameters | None |
| Return | Returns true if any double-type scalar value can be gotton. |


NOAAport text data. In the IDD, this feedtype will eventually replace the use of the "IDS|DDPLUS". It contains all the Family of Services text products from IDS, PPS, and DDS, as well as other text bulletins.


skip to contents
Web-accessibility project: XXX
DH150, 2021 summar
assignment01: setup and notes
Awesome Student Name
[short description]
This project is to test and improve a web-accessibility of the museums.
#
[research]
I found these museum websites are interesting to investigate. I used Chrome Development tool lighthouse to diagnose the accessibility and SEO score of those websites.
1)
Getty Museum Research, https://www.getty.edu/research/tools/ , Accessibility (79), SEO (82)
2) website name, url (paste), SEO score (00)
3) website name, url (paste), SEO score (00)
4) website name, url (paste), SEO score (00)
5) website name, url (paste), SEO score (00) some analysis


Justin and the Eastern Roman Empire.
Justin I was a Byzantine Emperor who reigned from year 518-527, and was the first of the emperors who was born into a poor family and had to work his way up to Emperor. Perhaps Justin I’s greatest achievement however was the bringing of his nephew Justinian I to be the Emperor. Justinian I came to be during his period of reign one of the most influential Byzantine Emperors. Previously, around 395, the Western Roman Empire fell to the Goths and other scavengers, bringing the land out of Roman rule. Justinian I planned on taking back the Western Roman Empire and reuniting it with the Eastern Roman Empire


Please deploy me!
I just did B***
Here is a change again once more.
How is this for a change mofo mv
How is this for a change mofo


Amazing Features
Here are some amazing features of the Omics Playground. More amazingly, you will be able to use them yourself because our platform makes it easy for anyone to use a wide range of the most advanced machine learning algorithms. In the Playground you can freely visualize, analyze and explore your omics data to discover hidden patterns and trends in your data effectively. A platform that is enjoyable and ‘Makes Data Analytics Great Again’.
Expression and enrichment analysis
For differential expression, Omics Playground calculates up to eight different statistical testing methods. For gene set enrichment analysis, we use more than 50’000 gene sets with up to seven different statistical methods. We combine multiple statistical methods using meta-analysis so you can really trust your numbers. We also perform drug enrichment analysis of more than 5’000 drugs, and find drugs (mono and combination) with similar or opposing signatures compared to yours. You can enter custom gene sets to perform enrichment analysis of your own signature.
- DE methods: DESeq2, edgeR, LIMMA/Voom, LIMMA-trend, t-test.
- Enrichment methods: GSEA, GSVA, ssGSEA, Fisher exact, rank correlation, camera, fry.
- Drug enrichment analysis using drug activity profiles from the L1000 database.
Variable importance and biomarker selection
To understand which genes, mutations or gene sets are more influential on the outcome of your interest, the Playground calculates variable importance using state-of-the-art machine learning algorithms. The outcome can be multiple categories (classes) or patient survival. Using multiple algorithm we select the best biomarkers. We then train classifiers to build a prediction model for your data and phenotype of interest.
- Feature selection algorithms: LASSO, elastic nets, random forests, and extreme gradient boosting.
- Classifier algorithms: random forest, deep nets.
Special immuno-oncology analytics
We have implemented a special analysis modules for immuno-oncology. You can infer copynumber variation from single-cell RNA-seq expression, analyse differential immuno-genes usage, perform computational immune celltype profiling using state-of-the-art deconvolution algorithms.
- Deconvolution methods: contrained-NNLS, NNLM, EPIC, rank correlation and DCQ.
- Immune cell reference databases: LM22, DICE, ImmProt, ImmunoStates.
Advanced batch effects analysis
Omics data are notoriously sensitive to so-called “batch effects” that can make or break your analysis. Within the Playground you can easily identify batch effects with our unique PCA cluster analysis. Quantify batch effects and visually evaluate a variety of batch correction techniques in real time.
- Normalization methods: quantile normalization, median-centering, TMM, RLE.
- Batch methods: quantile normalization, NMM, MNN, ComBat, LIMMA.
Systems biology and multi-omics integration
Biology cannot be explained using a single omics type only. To truly understand biology, we need to measure multiple omics types and integrate heterogeneous information at gene, functional and phenotype level. Our ‘multi-omics’ module analyzes gene expression, methylation, copy number and mutation data, and integrates these data using our state-of-the-art multilayer graph algorithm. The result is a better Systems Biology analysis of your data that provides improved biomarker discovery, functional analysis and outcome prediction.
- Data integration using multi-matrix factorization and multi-partite graph algorithms.
- Multi-omics biomarker selection using PLS-DA, group LASSO, path scoring.
- Integrative multi-omics clustering using SNF, parallel heatmaps, multi-layer t-SNE.


Are you looking for a locksmith franchise or a locksmith business for sale?
Discover our Locksmith business opportunity below!
Want to jump to a particular section? Introduction, The Product, The Market Place, Income or The Package
Thank you for requesting details on one of the latest business opportunities to hit the UK from Readymade Business 4 U Ltd. We specialise in the full set-up of your chosen product into a fully operational business, including marketing and/or installation to get your new business off to the best start possible! We believe help and support is a key factor in any new business and we are proud to say that we supply this for as long as you need it, FREE of charge!
“Work for yourself, not by yourself”
Our team has over 30 years experience in this industry and we have the skills to help you build your own business at a fraction of the costs of a franchise.
“We do not charge any royalty or license fees”
You will “OWN” your business “OUTRIGHT” with Readymade Business. Unlike most franchises, we do not charge a licence fee or any other on-going fees, whatsoever! This makes our product superb value for money.
We “DO NOT COMPROMISE”. We offer everthing a similar franchise would but much more, for much less.
It’s “YOUR” business, we simply set it up for you. We make sure you don’t make the mistakes that, due to a lack of experience, most people who try to go it alone will make! Our tried and tested system, which we have developed over many years, is guaranteed to give you the best possible start and a low risk of failure. We offer all of the positives of a franchise without the complications and high costs normally associated with them.
Locksmithing is in great demand and is a recession proof business. Repeat business is a certainty…
As a professional locksmith (no experience required), after our comprehensive City & Guilds training program, you’ll have the knowledge required to open all types of locks, repair and replace them. You’ll be able to offer a key cutting service, key extraction, replacement keys, install digital locking systems and even repair and/or replace uPVC locks in doors and windows.
We will supply you with everything you need to be able to offer a complete and confident service to all of your customers; from a fully hosted, professional website, complete tool kit, in-class training, in-the-field training, to ongoing business generation from the start. Using our professional marketing team and our tried and tested system, we will help generate customers for your business.
We also offer FREE back-up and support for as long as you need it to ensure a smooth transition into your new business. We are always there when, or, if you need us. All that will be left is for you to run your business with ease and once your initial investment is recouped, it’s profit all the way!
- Full comprehensive training with professional locksmiths
- City & Guilds qualification after training
- Comprehensive tool kit and stock
- Potential earnings of £50,000+ per annum, OTE
- Local advertising
- Local and repeat business
- Interesting work
- Your own exclusive territory
- …and much more!
The market place is massive; and with your own territory to operate in; every house, building and commercial business/premise, is a potential customer. Locks break every day, either through age, use, miss-use, break-in, etc. People lose keys also, constantly misplacing them and breaking them. This will give you plenty of business in your own area.
You’ll meet some interesting people in this business, so it’s ideal for those who enjoy getting out and meeting people. You’ll also go to some interesting places as a locksmith. Whether you’re retired, semi-retired, or just looking to start a new career, this is for you!
No experience is required, just an eagerness to learn and some basic DIY skills is all that’s needed to learn this interesting trade.
- A repeat business, which is great for you
- We set everything up for you
- Excellent income potential
- No overheads
- No selling required
- Full back-up and support
- Secure future – locks & keys have been around for hundreds of years and always will be.
“Excellent income potential - hours to suit - job satisfaction”
With a potential income of over £50,000 per annum and a professional trade behind you, a secure and satisfying future awaits you!
Here is an example pricing structure to give you an idea of the money you can expect from this type of business. Rates depend on where you live in the UK:-
- Call out charge/per hour: Standard 6am to 6pm £50-£90
- Evening call out charge/per hour: 6pm to 10pm £75 - £120.00
- Night time call out per hour: 10pm to 6am £100 - £180
- Bank Holiday: £75 - £120
These are just your hourly call out charges, you also have profit on the keys and locks you supply, from trade prices to retail price to the customer.
As you can see, just a few call outs per week can give you a wage if you wish to just do part time. Over £50,000 per annum is easily achieved if you work on a full time basis.
- Full set-up, including a 5-day City & Guilds locksmith training course
- 4 nights hotel accommodation, including breakfast and dinner
- Comprehensive tool kit and locks set
- 12 months liability insurance
- Fully hosted website for 12 months
- Local SEO to help your website attract new customers
- Registration with rated companies to help generate focused business
- A full marketing campaign to help obtain new customers. This is a tried and tested system used locally that will advertise to customers from the start of your business
- Branded Polo shirts to help advertise your business and present a professional image
- Flyers and business cards
- I.D Badge
- FREE affiliate program
- Full back-up & on-going support from professional locksmiths
Our full package is only £6,995+VAT
Vans can be arranged subject to status, but you can use your own vehicle


Happens sometimes, but not always, additional work is needed to SSH without a password
Steal someone's private key
Note their UID
Create a new user local to your machine with the user's UID
SU as your local user and create .ssh dir, add id_rsa to it
ssh-add id_rsa
Now ssh to your target


SCS¶
The executable SCS node program was released on Pizza Day.
This release is alpha version of MOAC microchain. It is still under development but we want you to try and taste it with us. It is for programmers only.
The package is Only to run at a single node mode for easy debugging. It contains both vnode and scs executables and necessary files
Executables: Windows: pizzaAlpha.vnode.scs.widows.zip Ubuntu: pizzaAlpha.vnode.ubuntu.tar.gz, pizzaAlpha.scs.ubuntu.tar.gz
We also have some video instructions for developers. Please let us know your thoughts and comments.
English tutorials:
启动 ./bin/moac –datadir “/tmp/moac/60/01” –networkid 1975 –nodiscover –verbosity 4
运行一个Vnode的控制窗 ./bin/moac attach /tmp/moac/60/01/moac.ipc
运行SCS1
./scs1/scsserver ./go/src/github.com/innowells/moac-scs/build/bin/scsserver
Start SCS2
.scs2/scsserver
./go/src/github.com/innowells/moac-scs/build/bin/scsserver
=============== Test commands in the console =============== personal.newAccount(“123456”) miner.start() personal.unlockAccount(mc.accounts[0], “123456”, 0) scs1=”0xA6D018ae6981552Df5C39b5911bF7CA793D0405c” scs2=”0x700A559b7C5c3D5f79df9f7EfdD0bd068CBFad4e” mc.getBalance(scs1)/1000000000000000000 mc.getBalance(scs2)/1000000000000000000 mc.getBalance(mc.accounts[0])/1000000000000000000
loadScript("deploy_p1.js")
loadScript("deploy_s1.js")
loadScript("test_s1.js")
sendtx(mc.accounts[0], scs1, 200)
sendtx(mc.accounts[0], scs2, 200)
mc.getBalance(scs1)/1000000000000000000
mc.getBalance(scs2)/1000000000000000000
registertopool(scs1)
registertopool(scs2)
subchainprotocolbase.scsCount()
subchainprotocolbase.scsList(scs1)
subchainprotocolbase.scsList(scs2)
miner.stop()
miner.start(1)
registeropen()
subchainbase.nodeCount()
registerclose()
General info


This web crawler allows to you to find all the images in a web site and make a list. This list will contain each individual size of the picture and the amount of all images.


{% extends "base.html" %} {% block title %} Contribute {% endblock %} {% block content %}
This project is a community-driven effort of Open Knowledge Labs.
Anyone can get involved and contributions are welcome. There are 4 main areas of work:
We want to make it one click or one line to create or use data provided in our standard formats in any relevant tool or application.
Help make this happen – See the Roadmap »
We're creating lightweight standards together with simple "patterns" to guide data publishing, wrangling, and discovery.
Help us make this happen See the Roadmap »
We need to provide simple tutorials and guides. We need to engage users and tell relevant communities what we're doing.
Help us make this happen Get in touch »
We are preparing data – both in the form of a set of core datasets and in supporting others to package their data.
Help us make this happen See below »
Join the discussion on our mailing list:
We need help suggesting, preparing and maintaining Data Package datasets. Specifically:


maven-s3-repo
ArtifactId: ${project.artifactId}
Version: ${project.version}
- follows Maven 2+ repository structure (from the base path
/repo
)
- supports submission of maven artifacts via HTTP PUT or HTTP POST
- authenticated by Basic Authentication
- tested with maven-dependency-plugin (download) and with maven-deploy-plugin (upload)
Authentication
/configuration.properties
on the classpath contains the hashed user keys.
Run AuthenticationFilter.main
in your IDE to generate your key hash and add
to hmacs
property in /configuration.properties
.


ICE STORM, THE (director: Ang Lee; screenwriter: James Shamus; cinematographer: Frederick Elmes; cast: Kevin Kline (Ben Hood), Sigourney Weaver (Jane Carver), Joan Allen (Elena Hood), Jamey Sheridan (Jim Carver), Christina Ricci (Wendy Hood), Elijah Wood (Mikey Carver), Adam Hann-Byrd (Sandy Carver),Tobey Maguire (Paul Hood), 1997)
Reviewed by Dennis Schwartz
The story takes place in the wealthy WASPish 'burb of New Canaan, Connecticut, on Thanksgiving week, 1973, when there is an ice storm and a catastrophe is to follow that shakes up this bourgeois town. It is through the eyes of two families who are friends and neighbors that we follow the events leading up to the tragedy. Ben (Kline) and Elena Hood (Joan), their children, the sexually curious Wendy (Ricci), 14 and the preppie Paul (Tobey), 16; the other family consists of Jane (Sigourney) and Jim Carver (Jamey), their boys, the brilliant high school student Mikey (Elijah) and the younger son, the troubled and introverted Sandy (Adam).
This is played out against the negativity of the current Nixon administration, with some of the teens reflecting their parents' conservative political views and others vehemently on opposite sides of their parents.This is also a film about the parents' dissatisfaction with their empty lives, as they grumble about what they perceive to be missing in their lives. This dissatisfaction makes it possible for an affair between Ben and Jane to take place. But even that affair is stale (after he can't stop talking in bed and she chillingly tells him to keep quiet, "You are boring me, I have a husband and I don't need another one").
The lives of the children are scrutinized in the same way their parents' lives are, and the results are almost identical. The children, despite their discontentments with the outside world, are almost mirror images of their empty parents, unwilling to be honest with themselves, or too honest with themselves for their own good. Meanwhile, the revolutionary spirit of the times seems to be passing them by. Tobey struggles to relate with girls, as he is awkward, unsure of what to do or say. He is at the phase of his life where he is experimenting with drugs in the stupidest of ways; Wendy is unwisely looking to explore sex, but unaware of the consequences of her decisions; Mickey is reckless and unsure of how to handle his playful sense of adventure and freedom; Sandy is all bottled-up inside, wanting to love and be loved, while at the same time full of anger.
The introduction of nature into their lives brings about a stark reality, in the form of the Thanksgiving ice storm. The ice storm is magnificently opulent in its whitish, blueish, and gray colors (the ice was artificially made, but it looks only too real). It symbolically represents the truth that can't be denied, no matter what games the adults (wife-swapping) and children (touching their private parts) play. The beauty of the ice storm is even more menacing and attractive when it is added to the more placid beauty of the town's countryside; but it is also dangerous, as we see how the one surbanite truly influenced by the beauty of the storm, also succumbs to it.
It is amazing that this film was made by a foreigner, who is able to get into some of the nuances that pricked the skin of those living through those times (It still surprises me, though Hollywood has a rich history of foreigners doing just that, examples would be, messieurs Lang and Sirk). Lee was born in Taiwan and did not live here until 1978, yet he is able to capture a slice of what it was like here in the early '70s, and what it was like to be a rich American in the middle of great social change.
The characters are intricately drawn together, but each is complex and not reduced to being a caricature. Kline's performance is central to the film, he reflects on who he thinks he is supposed to be while his marriage has gone cold.While Ricci's performance is simply breathtaking in its verve, as she appears to be the only one of the teen group who really feels what is going on politically and socially.
These are successful people, and there is a reason why they are successful, and for all the holes in their life, we see how they are able to go after what they want and get it, the only thing that seems to be alluding them and out of their reach, is gaining peace of mind.
This film is to be admired for its vividly icy observations of suburban life, letting us clearly see the intensity and restlessness that lies behind the carefully manicured personas of the rich. Its use of the ice storm's raw power, in all its beauty and danger, as a metaphor on the dysfunctionality of the characters, were both well-utilized and, at the same time, utilized too much. The ice storm came to symbolize what can so easily be taken away from any one, in one rapid moment, if one is not prudent or careful in their life. The film can be slightly faulted for putting too much weight on the ice storm and its symbolical message, and for trying to make too much of the comparison between the children and the parents, thereby not doing enough justice to either, as the characterizations tended to appear to be too forced into fitting in with the metaphor of the ice storm.
REVIEWED ON 9/23/98 GRADE: B
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: page title: Resume weight: 2 ---
Prefer a paper copy? Download a PDF.
Programming –Ruby, PHP
Databases – SQLite, MySQL, Postgres
System Administration – LAMP, Drupal
Mobile development – Android, HTML5
Developed long-term mobility strategy for Fortune 500 medical products manufacturer as part of senior project
Determined current IT leaders. levels of investment in utility computing through analysis of financial statements, government filings, and product offerings. Presented findings to project sponsor, a "stealth-mode" startup.
Created a written business loan proposal targeted at area lending institutions with business executives and other students, personally researched and wrote a competitive analysis and operating plan
Bring TDD and agile development practices to start-up and enterprise clients by pair programming with client developers.
Develop full-stack web and mobile web applications in Ruby on Rails, Spring, Angular, and Backbone. Drive clients to focus on continuous delivery and MVP feature set.
Implement browser-based video chatting and appointment scheduling, interface with third-party POS system for promotion that increased same-store sales by 25% over stores without promotion.
Grow video library microsite to maintainable platform designed to easily support limited-time campaigns.
Harvest and crawl 20+ web APIs (REST, data dumps, and screen scraping) in a reliable and scalable manner. Merge similar records across data streams and transform data to fit internal schemas and classifications.
Determine needs of web development clients, estimate cost and time to completion, delegate work amongst staff.
Create web sites for University departments from scratch and using the Drupal content management system. Integrate sites with University systems to access user and course data using LDAP and custom integrations.
Designed, developed, and documented a cross-platform framework for custom client applications. Prototyped an internal web application that allows employees to view and update the high-level status of various projects.
Brainstormed and prototyped novel yet practical mobile applications using cutting-edge HTML5 technologies.
Selected vendors to develop consumer-facing tools (videos, calculators, etc.) for top 3 life and health insurance company. Developed RFP questions and RFP scoring process encompassing score collection and reporting.
Conducted competitive analysis and uncovered industry analyst reports to determine competitive parity level and most effective tool presentation format. Explained results in high-level, quantitative presentation.
Independently developed graphical tool that integrates with content management system to find outdated links and branding. Tool was shared with 20 countries across Central and Eastern Europe.
The projects page has fun experimental data analyses and interactive web experiences


A responsive site is a site that can adapt to whatever screen size you have. It is really important because we all use many different devices such as laptops, tablets and phones. Making a site that is responsive means that on all these devices you are still able to see and use the content easily.
Mobile first design is the idea that you should start building your site for mobiles and then build up to the desktop stage instead of the other way around. It's easier to scale up that to scale down from an established site. It's important because so many people are using mobile devices and sites need to be readily accessible for everyone.
Frameworks are a set of standardised code to help you keep some elements on your site in line with common concepts and problems. They can be a really big help to make the process faster for you, compatibilty and they also give you some clean code that is already doen for you. However because they give you the code already written it means that you arent really how to do all of these things yourself so you might get stuck further down the line if you were relying on frameworks.
A wireframe is a basic idea around how you want a site to look. You can draw this on paper or use a wireframing software. It takes away all the "fancy" elements of a website like colour, design and content and is more of a building block as to what, where and how you need to design your site. They are really useful at giving you a visual on how your site might look without being distracted by images etc.
I really struggled with the image. Sometimes it was just a simple thing link i had altered the link but other times it was about setting the margins and making it go exactly where i wanted it to!


const AWS = require('aws-sdk')
const chalk = require('chalk')
const generateStackName = require('../../utils/generate-stack-name')
/**
* Deletes a Cloudformation stack
* @function delete
* @memberof stack-manager
* @param {String} templatePath The path to your Cloudformation template.
* @param {String} [region] The region where the Cloudformation stack is.
* Defaults to eu-west-1.
* @returns {Promise} Resolves when the stack enters the
* [DELETE_COMPLETE]{@link https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/using-cfn-describing-stacks.html#w2ab2c15c15c17c11}
* state.
*/
module.exports = (templatePath, region = 'eu-west-1') => {
const cloudformation = new AWS.CloudFormation({ region })
const stackName = generateStackName(templatePath)
const params = {
StackName: stackName
}
return cloudformation
.deleteStack(params)
.promise()
.then(() => {
return cloudformation
.waitFor('stackDeleteComplete', { StackName: stackName })
.promise()
.then(() => (
console.log(
chalk.green('[SUCCESS]') +
' Stack ' +
chalk.green(stackName) +
' deleted'
)
))
})
}


generate score
print score
title
total instructions
starting notes
enter movement options:
small amount
medium amount
large amount
extra large amount
adjust probabilities:
enter timing options:
wait a while
wait a moment
pause briefly
adjust probabilities:
Score


My Details
| ID | Prefix | First Name | Last Name | Address | Actions |
|---|---|---|---|---|---|
| {{myArray.id}} | {{myArray.prefix}} | {{myArray.first}} | {{myArray.last}} | {{myArray.address}} |
My Records
-
Allergies
-
Procedures
-
Conditions
-
Immunizations
-
Observations
-
Medications
Record date:
{{records.record_date}}
Record type:
Allergy
Record reason:
{{records.record_reasonDesc}}
Health provider:
{{records.healthProvider.substring(records.healthProvider.indexOf("#")+1, records.healthProvider.length);}}
Start date:
{{records.allergy_start}}
Stop date:
{{records.allergy_stop}}
Description:
{{records.allergy_desc}}
Record date:
{{records.record_date}}
Record type:
Procedure
Record reason:
{{records.record_reasonDesc}}
Health provider:
{{records.healthProvider.substring(records.healthProvider.indexOf("#")+1, records.healthProvider.length);}}
Procedure date:
{{records.procedure_date}}
Description:
{{records.procedure_desc}}
Reason:
{{records.procedure_reasonDesc}}
Record date:
{{records.record_date}}
Record type:
Immunization
Record reason:
{{records.record_reasonDesc}}
Health provider:
{{records.healthProvider.substring(records.healthProvider.indexOf("#")+1, records.healthProvider.length);}}
Immunization date:
{{records.imm_date}}
Description:
{{records.imm_desc}}
Record date:
{{records.record_date}}
Record type:
Condition
Record reason:
{{records.record_reasonDesc}}
Health provider:
{{records.healthProvider.substring(records.healthProvider.indexOf("#")+1, records.healthProvider.length);}}
Start date:
{{records.cond_start}}
Stop date:
{{records.cond_stop}}
Description:
{{records.cond_desc}}
Record date:
{{records.record_date}}
Record type:
Observation
Record reason:
{{records.record_reasonDesc}}
Health provider:
{{records.healthProvider.substring(records.healthProvider.indexOf("#")+1, records.healthProvider.length);}}
Observation date:
{{records.obs_date}}
Description:
{{records.obs_desc}}
Value:
{{records.obs_value}}
Units:
{{records.obs_units}}
Record date:
{{records.record_date}}
Record type:
Medication
Record reason:
{{records.record_reasonDesc}}
Health provider:
{{records.healthProvider.substring(records.healthProvider.indexOf("#")+1, records.healthProvider.length);}}
Start date:
{{records.medication_start}}
Stop date:
{{records.medication_stop}}
Description:
{{records.medication_desc}}
Reason:
{{records.medication_reasonDesc}}
Notifications
| HID | Time | Description | Actions |
|---|---|---|---|
| {{row.hid}} | {{row.time}} | {{row.Description}} |
Healthcare Provider Directory
| ID | Name | Phone | Address |
|---|---|---|---|
| {{row.id}} | {{row.name}} | {{row.phone}} | {{row.address}} |


public class ProgressThread extends SimpleProgressThread
SimpleProgressThread
. This class can however, act as if
it is a SimpleProgressThread
. This can be done by calling
initProgresses(int)
with a parameter of 0.  Once initialized, you can get, set and retrieve
each progresses independently. The single progress element inherited from
SimpleProgressThread
will be passive (meaning it cannot be set) and
will act as the global progress for this object. To calculate/update this
global progress, call calcFinalProgress()
. If you call
getProgress()
then it will automatically update the
global progress.| Modifier and Type | Method and Description |
|---|---|
ProgressThread |
attachProgress(_Float progress)
Attaches a _Float value that can be used to track the progress.
|
void |
attachProgress(int index,
_Float progress)
Attaches a _Float value that can be used to track a specific progress in
multiple progresses.
|
float |
calcFinalProgress()
Calculates the final progress when take into account all the progresses.
|
boolean |
done()
Checks whether this process has done.
|
void |
drawProgress(int index)
Draws the progress(es) into a PApplet element passed in in the beginning with
a single numeric variable.
|
void |
drawProgress(processing.core.PApplet pg,
int index)
Draws the progresses(es) into a PApplet element passed in with a single
numeric label.
|
void |
drawProgress(processing.core.PApplet pg,
java.lang.String desc)
Draws the progress(es) into a PApplet element passed in with a single String
label.
|
void |
drawProgress(processing.core.PGraphics pg,
int index)
Draws the progress(es) into a PGraphics element passed in with a single
numeric label.
|
void |
drawProgress(processing.core.PGraphics pg,
java.lang.String desc)
Draws the progress(es) into a PGraphics element passed in with a single
String label.
|
void |
drawProgress(processing.core.PGraphics pg,
java.lang.String[] desc)
Draws the progress(es) into a PGraphics element passed in.
|
void |
drawProgress(java.lang.String desc)
Draws the progress(es) into a PApplet element passed in in the beginning with
a String label.
|
float |
getProgress()
Returns the final progress after averaging multiple progresses (if
applicable).
|
_Float |
getProgressAttachment()
Gets the progress element of this object to link to other objects.
|
_Float |
getProgressAttachment(int index)
Gets a specific progress in multiple progresses to link to other objects.
|
void |
initProgresses(int num)
Initializes multiple progress mode.
|
int |
progressesLength()
Returns the size of the number of progresses in operation (currently)
|
int |
progressesSize()
Returns the size of the number of progresses in operation (currently).
|
int |
progressLength()
Returns the size of the number of progresses in operation (currently)
|
int |
progressSize()
Returns the size of the number of progresses in operation (currently).
|
void |
resetProgress()
Resets every progress bar available to 0 but don't nullify it.
|
void |
setProgress(double value)
Sets the general progress.
|
void |
setProgress(double value,
double begin,
double end)
Sets the general progress inside a range.
|
void |
setProgress(float value)
Sets the general progress.
|
void |
setProgress(float value,
float begin,
float end)
Sets the general progress inside a range.
|
void |
setProgress(int index,
double value)
Sets a specific progress in multiple progresses.
|
void |
setProgress(int index,
double value,
double begin,
double end)
Sets a specific progress in multiple progresses inside a range.
|
void |
setProgress(int index,
float value)
Sets a specific progress in multiple progresses.
|
void |
setProgress(int index,
float value,
float begin,
float end)
Sets a specific progress in multiple progresses inside a range.
|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, run, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield
public void initProgresses(int num)
num
- the number of progressespublic float calcFinalProgress()
public ProgressThread attachProgress(_Float progress)
progress
- the _Float value to be attachedpublic void attachProgress(int index, _Float progress)
index
- the index to attach the valueprogress
- the _Float value to be attachedpublic void drawProgress(processing.core.PGraphics pg, java.lang.String[] desc) throws java.lang.RuntimeException
pg
- the PGraphics elementdesc
- the array of String to label the progress barsjava.lang.RuntimeException
- whenever the width or height of the progress bar is 0public void drawProgress(processing.core.PGraphics pg, java.lang.String desc)
pg
- the PGraphics elementdesc
- the descriptionpublic void drawProgress(processing.core.PGraphics pg, int index)
pg
- the PGraphics elementindex
- the numeric variablepublic void drawProgress(processing.core.PApplet pg, java.lang.String desc)
pg
- the PApplet elementdesc
- the descriptionpublic void drawProgress(processing.core.PApplet pg, int index)
pg
- the PApplet elementindex
- the numeric labelpublic void drawProgress(java.lang.String desc)
desc
- the descriptionpublic void drawProgress(int index)
index
- the numeric valuepublic void setProgress(float value)
setProgress
in class SimpleProgressThread
value
- the value to set tojava.lang.RuntimeException
- if the object is recording multiple progressespublic void setProgress(double value)
setProgress
in class SimpleProgressThread
value
- the value to set topublic void setProgress(float value, float begin, float end)
value
- the value to set tobegin
- the beginning valueend
- the end valuejava.lang.RuntimeException
- if the object is recording multiple progresses_Float.setValue(float, float, float)
public void setProgress(double value, double begin, double end)
value
- the value to set tobegin
- the beginning valueend
- the ending value_Float.setValue(double, double, double)
public void setProgress(int index, float value)
index
- the index of the progress to setvalue
- the value to set topublic void setProgress(int index, double value)
index
- the index of the progress to setvalue
- the value to set topublic void setProgress(int index, float value, float begin, float end)
index
- the index of the progress to setvalue
- the value to set tobegin
- the beginning valueend
- the ending value_Float.setValue(float, float, float)
public void setProgress(int index, double value, double begin, double end)
index
- the index of the progress to setvalue
- the value to set tobegin
- the beginning valueend
- the ending value_Float.setValue(double, double, double)
public float getProgress()
getProgress
in class SimpleProgressThread
public _Float getProgressAttachment()
getProgressAttachment
in class SimpleProgressThread
public _Float getProgressAttachment(int index)
index
- the index of the progress to setpublic int progressSize()
public int progressLength()
public int progressesSize()
public int progressesLength()
public void resetProgress()
resetProgress
in class SimpleProgressThread
public boolean done()


# Client playback: a 30 second example
My local cafe is serviced by a rickety and unreliable wireless network, generously sponsored with ratepayers’ money by our city council. After connecting, you are redirected to an SSL-protected page that prompts you for a username and password. Once you’ve entered your details, you are free to enjoy the intermittent dropouts, treacle-like speeds and incorrectly configured transparent proxy.
I tend to automate this kind of thing at the first opportunity, on the theory that time spent now will be more than made up in the long run. In this case, I might use Firebug to ferret out the form post parameters and target URL, then fire up an editor to write a little script using Python’s urllib to simulate a submission. That’s a lot of futzing about. With mitmproxy we can do the job in literally 30 seconds, without having to worry about any of the details. Here’s how.
# 1. Run mitmdump to record our HTTP conversation to a file.
mitmdump -w wireless-login
# 2. Point your browser at the mitmdump instance.
I use a tiny Firefox addon called Toggle Proxy to switch quickly to and from mitmproxy. I’m assuming you’ve already configured your browser with mitmproxy’s SSL certificate authority.
# 3. Log in as usual
And that’s it! You now have a serialised version of the login process in the file wireless-login, and you can replay it at any time like this:
mitmdump -c wireless-login
# Embellishments
We’re really done at this point, but there are a couple of embellishments we could make if we wanted. I use wicd to automatically join wireless networks I frequent, and it lets me specify a command to run after connecting. I used the client replay command above and voila! - totally hands-free wireless network startup.
We might also want to prune requests that download CSS, JS, images and so forth. These add only a few moments to the time it takes to replay, but they’re not really needed and I somehow feel compelled to trim them anyway.  When we’re done, we use w to save the conversation back to the file.


Help screen
This is a simple browser that lets you peruse all the documentation for the
Digital Chroma and the Toolkit. It has the following features:
- It works like a web browser, with blue {_link_help links} you can {_tap}
or {_click} to navigate to different pages.
- Green links pop up a definition, which you dismiss by tapping outside of.
It may contain further links, and if you follow a chain of green links, you
can back up by clicking within the popup.
- If a page is longer than the screen, you can scroll by {_drag dragging}
the page up or down. You can also use a mouse's scroll wheel. You can
also {_long-press} in the bottom half (but not on a link) to scroll all the
way to the end, or in the top half to scroll back to the beginning.
- Clicking or tapping a {question.png height=16} {_button}
anywhere in the Toolkit switches to the Help screen, to whatever
{_tab} you were last viewing, and navigates to a page that explains the
section of the Toolkit containing that button.
- You can open multiple pages in tabs. If you long-press a link, or on a
{question.png height=16} button, it creates a new tab for
that page, and you can click or tap the tabs to switch among them.
Long-pressing a tab closes it; long-pressing the only tab opens a new one
on the Home page.
- Long-pressing the HELP button switches to the Help
{_screen}, to the current tab, and navigates to the Home screen.
- As in a web browser, each tab has a history, which you can go back
through with the {back.png height=16} button at the top of
the screen.
- All the help pages are organized into an outline, which you can view
{Help_contents here}, and also navigate in order using the three buttons at
the bottom of the screen. The {next.png height=16} button
goes to the next page at the same outline level,
{previous.png height=16} goes to the previous page, and
{up.png height=16} goes to the parent page at the next
higher outline level.
Hotkeys
You can scroll a page at a time with "Page Up" and "Page Down", or to the
beginning or end with "Home" and "End".
You can dismiss a definition popup with "Escape".
You can navigate backward and forward through the history with "\<" and
"\>", or their unshifted equivalents "," and ".".
You can navigate through the outline with "Left", "Up", and "Right". You can
also use "Down" to go to the first child of the current page.


until(p, fn, x)
Apply the function fn
to x
and pass the result r
to the predicate p
.
If p
return true
, r
is returned, otherwise pass r
to
a recursive call to until
.
Return the final value of applying the function fn
to x
.


|
Elite Insights JSON
<IP_ADDRESS>
Start your reading with the JsonLog class. The documentation is in Camel Case, as dictated by C# conventions, the generated json will be in Pascal Case
|
DPS stats More...
Public Member Functions | |
| JsonDPS (Statistics.FinalDPS stats) | |
Public Attributes | |
| int | Dps |
| Total dps More... | |
| int | Damage |
| Total damage More... | |
| int | CondiDps |
| Total condi dps More... | |
| int | CondiDamage |
| Total condi damage More... | |
| int | PowerDps |
| Total power dps More... | |
| int | PowerDamage |
| Total power damage More... | |
| int | ActorDps |
| Total actor only dps More... | |
| int | ActorDamage |
| Total actor only damage More... | |
| int | ActorCondiDps |
| Total actor only condi dps More... | |
| int | ActorCondiDamage |
| Total actor only condi damage More... | |
| int | ActorPowerDps |
| Total actor only power dps More... | |
| int | ActorPowerDamage |
| Total actor only power damage More... | |
DPS stats
Definition at line 91 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.ActorCondiDamage |
Total actor only condi damage
Definition at line 132 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.ActorCondiDps |
Total actor only condi dps
Definition at line 128 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.ActorDamage |
Total actor only damage
Definition at line 124 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.ActorDps |
Total actor only dps
Definition at line 120 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.ActorPowerDamage |
Total actor only power damage
Definition at line 140 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.ActorPowerDps |
Total actor only power dps
Definition at line 136 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.CondiDamage |
Total condi damage
Definition at line 108 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.CondiDps |
Total condi dps
Definition at line 104 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.Damage |
Total damage
Definition at line 100 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.Dps |
Total dps
Definition at line 96 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.PowerDamage |
Total power damage
Definition at line 116 of file JsonStatistics.cs.
| int LuckParser.Builders.JsonModels.JsonStatistics.JsonDPS.PowerDps |
Total power dps
Definition at line 112 of file JsonStatistics.cs.


Splitting and Combining Reducers
Define Multiple Reducers for Each Slice of State
- Each reducer is composed of only one slice of state (ex: farmer, fruit) ## Combining Reducers
combineReducers
- import each reducer into a
rootReducer
file
- create and export your
rootReducer
- set your rootReducer to be equal to the return value of the Redux
combineReducers
function when it is invoked with an object as its argument.
- The keys of this object are the names of your slices of state
- The values of this object is your reducer for this slice ## Destructure the state object in your components ## Subordinate Reducers
- Shallow vs. Deep Copy
- For each layer of the state, you could create a subordinate reducer to freeze/duplicate that layer and create another layer of the nextState without manipulating your current state
Object.freeze()
is great, but also just shallow! ## REVIEW: Redux Workflow with Multiple Reducers
- Create and export the store (do this once!)
- Repeat the following for each feature of your application
- Create and export Action(s)
- Create and export Reducer
- Create a subordinate reducer if necessary
- Add Reducer to rootReducer
- Components (The component flow changes when you add in container components which interact with redux for the presentational componenets)
- Subscribe/unsubscribe components to your store
- Access the correct slice of state for your component
- Import and add dispatches to your actions in your components.


Stir Plate Kit
Table of Contents
«
Open Source DIY Kit
::
Contents
::
Kit Contents - checklist
»
Table of Contents
¶
Kit Contents
¶
Kit Contents - checklist
Basic speed control PCB
PCB Bill of Materials
Machined parts
Motor mount
Magnet mount
Stir-plate top - Desktop version only
Acrylic enclosure
Desktop stir plate enclosure
Colorimeter stir plate enclosure
Hardware and tools
List of Hardware
Tools included in kit
Assembly Instructions - Desktop version
¶
Assembly Instructions - Desktop versus Colorimeter
Step 1: Assembly of motor and magnet hub
Motor mount assembly
Magnet hub assembly
Mounting magnet hub onto motor
Step 2: Connecting motor to the speed control PCB
Mounting the PCB into the enclosure
Connecting the motor to the PCB
Step 3: Connecting power jack to the PCB
Power jack assembly
Connecting power jack to the PCB
Optional: Quick test
Step 4: Assembly of the enclosure
Mounting the motor
Assembly of arylic enclosure
Add the knob for variable speed control
Step 5: Final top assembly and testing
Top assembly
Finished product
Step 6: Using the stir plate
Assembly Instructions - Colorimeter version
¶
Assembly of the Colorimeter Stir Plate enclosure
Connecting motor to the PCB
Connecting power to the PCB
Enclosure sides and standoffs
Enclosure top
Final step - colorimeter holder
«
Open Source DIY Kit
::
Contents
::
Kit Contents - checklist
»


Technology lets you create some amazing things, but there are some things that have yet to be duplicated via technology. As advanced as we have become with Artificial Intelligence, there are still many things we just can't teach technology to do.
This week, I took some time to think about the ways we must use human intelligence to shore up what we cannot do with artificial intelligence, how this affects the industry, and what role we as developers play in that system.
Upon considering what problems the tech industry faces, a friend of mine mentioned a recent article in Wired, about the labor force who works to filter out unsafe/unsanitary/unspeakable content from major social media sites. Having never thought of the specific process that currently exists for flagged content to be reviewed and removed from the internet, I was quite intrigued. As content consumers, many of us may presume that websites have ways of determining inappropriate content, using keywords, and other algorithms, but society is more nuanced than that, not something that we can easily utilize AI for. What we're left with is a disturbing level of trauma these laborers face in the process of scrubbing the internet clean for our eyes to see. Outside of the larger conversations about outsourcing and content moderation, what this article got me curious about was the role developers have in this process. By creating technologies that require a human workforce to do either traumatic, or menial tasks, are we a part of the problem? What tactics or strategies should we be employing to change the story? Is AI the solution? These questions brought me to more research on other ways we use a human workforce to do the work many assume technology is doing, which brought me to Mechanical Turk. Although Mechanical Turk is not focused on content moderation, it is another workforce that asks it's laborors to use it's Human Intelligence, to complete menial tasks, that collectively contribute to major projects submitted to the site.
In the same vein, it made me wonder what effect it had on the people working with it, and what kinds of tasks people were asked to do, that couldn't be done by complex technologies itself. What I found was that workers in this space are also being paid astronomically small ammounts to do work, where there's not even a guaranteed payment. What was most fascinating was getting a glimpse into the types of processes we still require human intelligence for, instead of artificial intelligence. But if a technology required that level of "by-hand" improvement or modification to it, how sustainable can that technology be?Being a creator, and not just a consumer, of technology affords you many magical powers, but also a lot of responsibility, to consider how the creations you build help make society better, or enable society to be the worst it can be. It's my hope that if confronted with the realization that what I'm contributing to will adversely affect society, that I have the strength and voice to Git'up, Stand up! Stand up for your rights!


Rspamd
About
Downloads
Documentation
Documentation index
Quick start
Tutorials
Rspamd features
Integration to MTA
Migration between releases
Architecture
Configuration guide
Rspamd modules
Rspamd workers
Lua API guide
Contribution
News
Support
Rmilter
WebUI
Fork me on github


My training method integrates different movement patterns that correlate with your everyday life so you can feel and see the results immediately.
We will work on proper posture as it is key to relieving pain and learning how to breathe, and will help relieve stress and unlock your fitness potential.
Check out the packages below and I'll show you how to activate different muscles - we will literally turn them back on!


Convert your code to picture and share this beauty with everyone To get started, just type your code in the field below or select it from your files. Contributed by yigidosoft.com


There will be a special DASH Randomizer one-day tournament on January
18, 2020 that will be featured on the
SpeedGaming Twitch
channel. This tournament will feature 16 players who qualify for the
tournament with the top 8 finishers winning cash prizes. The tournament
will begin at 12:00 p.m. ET and will continue throughout the full day
until it is completed.
There will be 4 qualifying races for this tournament on the following
dates and times that could be restreamed by one of the SpeedGaming
channels:
- Saturday, December 14th at 1:00 p.m. ET
- Saturday, December 14th at 7:00 p.m. ET
- Saturday, December 21st at 1:00 p.m. ET
- Saturday, December 21st at 7:00 p.m. ET
The primary tournament organizer is Kipp. If you would like to assist
with any aspect of this tournament (commentary, tracking, prize pool
donation, general help), please contact him via Discord. Help will
definitely be needed and greatly appreciated.
The one-day tournament and the qualifying races will use Version 8 of
the DASH Randomizer logic. Information about Version 8 of the DASH
Randomizer, as well as the program to generate seeds, can be found
here:
https://dashrando.github.io
TOURNAMENT SCHEDULE
Assume a window of roughly 90 minutes for each individual race
The following information is subject to change, including the time
window as well as the specific restream channels.
-
During Round 1, all 8 races will finish within a 180-minute
window (4 races not on restream, 2 races on SG, and 2 races on
SG2)
-
During Round 2, all 4 races will finish within a 180-minute
window (2 races on SG and 2 races on SG2)
-
During Round 3, all 2 races will finish within a 180-minute
window (2 races on SG)
-
Between Round 3 and Round 4, the Crowd Control feature race will
finish within a 90-minute window (1 race on SG)
-
During Round 4, the final race will finish within a 90-minute
window (1 race on SG)
-
The goal is to have the entire tournament conclude with 12/16
races receive a restream on either SG or SG2 within a 12-hour
window from noon to midnight ET.
Please continue to check back here for updates and watch for
announcements on the following Discord servers:


Helped fashion designer with every aspect of production and development of clothing lines. The typical duties included preparing presentation materials, developing sketches for designers to work from, preparing clothing demos and sourcing the fabric.
Helped fashion designer with every aspect of production and development of clothing lines. The typical duties included preparing presentation materials, developing sketches for designers to work from, preparing clothing demos and sourcing the fabric.
Helped fashion designer with every aspect of production and development of clothing lines. The typical duties included preparing presentation materials, developing sketches for designers to work from, preparing clothing demos and sourcing the fabric.


focus-options-polyfill
Click me to focus on the button!
Click me to focus on the button without scrolling!
Click Me!


Public Types
- enum ModuleId {
VRBOT,
EASYVR
}
- enum Language {
ENGLISH,
ITALIAN,
JAPANESE,
GERMAN,
SPANISH,
FRENCH
}
- enum Group {
TRIGGER,
PASSWORD
}
- enum Wordset {
TRIGGER_SET,
ACTION_SET,
DIRECTION_SET,
NUMBER_SET
}
- enum Knob {
LOOSER,
LOOSE,
TYPICAL,
STRICT,
STRICTER
}
- enum Level {
EASY,
NORMAL,
HARD,
HARDER,
HARDEST
}
- enum Baudrate {
B115200,
B57600,
B38400,
B19200,
B9600
}
- enum WakeMode {
WAKE_ON_CHAR,
WAKE_ON_WHISTLE,
WAKE_ON_LOUDSOUND,
WAKE_ON_2CLAPS,
WAKE_ON_3CLAPS
}
- enum ClapSense {
CLAP_SENSE_LOW,
CLAP_SENSE_MID,
CLAP_SENSE_HIGH
}
- enum PinConfig {
OUTPUT_LOW,
OUTPUT_HIGH,
INPUT_HIZ,
INPUT_STRONG,
INPUT_WEAK
}
- enum PinNumber {
IO1,
IO2,
IO3
}
- enum SoundVolume {
VOL_MIN,
VOL_HALF,
VOL_FULL,
VOL_DOUBLE
}
- enum SoundIndex { BEEP
}
Public Member Functions
- EasyVR (Stream &s)
- bool detect ()
- bool stop ()
- int8_t getID ()
- bool setLanguage (int8_t lang)
- bool setTimeout (int8_t seconds)
- bool setKnob (int8_t knob)
- bool setLevel (int8_t level)
- bool setDelay (uint16_t millis)
- bool changeBaudrate (int8_t baud)
- bool sleep (int8_t mode)
- bool addCommand (int8_t group, int8_t index)
- bool removeCommand (int8_t group, int8_t index)
- bool setCommandLabel (int8_t group, int8_t index, const char *name)
- bool eraseCommand (int8_t group, int8_t index)
- bool getGroupMask (uint32_t &mask)
- int8_t getCommandCount (int8_t group)
- bool dumpCommand (int8_t group, int8_t index, char *name, uint8_t &training)
- void trainCommand (int8_t group, int8_t index)
- void recognizeCommand (int8_t group)
- void recognizeWord (int8_t wordset)
- bool hasFinished ()
- int8_t getCommand ()
- int8_t getWord ()
- int16_t getError ()
- bool isTimeout ()
- bool isConflict ()
- bool isMemoryFull ()
- bool setPinOutput (int8_t pin, int8_t value)
- int8_t getPinInput (int8_t pin, int8_t config)
- void playSoundAsync (int16_t index, int8_t volume)
- bool playSound (int16_t index, int8_t volume)
- bool dumpSoundTable (char *name, int16_t &count)
- bool resetAll ()
Detailed Description
An implementation of the EasyVR communication protocol.
Member Enumeration Documentation
Module identification number (firmware version)
- Enumerator:
| VRBOT |
Identifies a VRbot module
|
| EASYVR |
Identifies an EasyVR module
|
Language to use for recognition of built-in words
- Enumerator:
| ENGLISH |
Uses the US English word sets
|
| ITALIAN |
Uses the Italian word sets
|
| JAPANESE |
Uses the Japanese word sets
|
| GERMAN |
Uses the German word sets
|
| SPANISH |
Uses the Spanish word sets
|
| FRENCH |
Uses the French word sets
|
Special group numbers for recognition of custom commands
- Enumerator:
| TRIGGER |
The trigger group (shared with built-in trigger word)
|
| PASSWORD |
The password group (uses speaker verification technology)
|
Index of built-in word sets
- Enumerator:
| TRIGGER_SET |
The built-in trigger word set
|
| ACTION_SET |
The built-in action word set
|
| DIRECTION_SET |
The built-in direction word set
|
| NUMBER_SET |
The built-in number word set
|
Confidence thresholds for the knob settings, used for recognition of built-in words (except trigger)
- Enumerator:
| LOOSER |
Lowest threshold, most results reported
|
| LOOSE |
Lower threshold, more results reported
|
| TYPICAL |
Typical threshold (deafult)
|
| STRICT |
Higher threshold, fewer results reported
|
| STRICTER |
Highest threshold, fewest results reported
|
Strictness values for the level settings, used for recognition of custom commands (except triggers)
- Enumerator:
| EASY |
Lowest value, most results reported
|
| NORMAL |
Typical value (default)
|
| HARD |
Slightly higher value, fewer results reported
|
| HARDER |
Higher value, fewer results reported
|
| HARDEST |
Highest value, fewest results reported
|
Constants to use for baudrate settings
- Enumerator:
| B115200 |
115200 bps
|
| B57600 |
57600 bps
|
| B38400 |
38400 bps
|
| B19200 |
19200 bps
|
| B9600 |
9600 bps (default)
|
Constants for choosing wake-up method in sleep mode
- Enumerator:
| WAKE_ON_CHAR |
Wake up on any character received
|
| WAKE_ON_WHISTLE |
Wake up on whistle or any character received
|
| WAKE_ON_LOUDSOUND |
Wake up on a loud sound or any character received
|
| WAKE_ON_2CLAPS |
Wake up on double hands-clap or any character received
|
| WAKE_ON_3CLAPS |
Wake up on triple hands-clap or any character received
|
Hands-clap sensitivity for wakeup from sleep mode. Use in combination with WAKE_ON_2CLAPS or WAKE_ON_3CLAPS
- Enumerator:
| CLAP_SENSE_LOW |
Lowest threshold
|
| CLAP_SENSE_MID |
Typical threshold
|
| CLAP_SENSE_HIGH |
Highest threshold
|
Pin configuration options for the extra I/O connector
- Enumerator:
| OUTPUT_LOW |
Pin is a low output (0V)
|
| OUTPUT_HIGH |
Pin is a high output (3V)
|
| INPUT_HIZ |
Pin is an high impedance input
|
| INPUT_STRONG |
Pin is an input with strong pull-up (~10K)
|
| INPUT_WEAK |
Pin is an input with weak pull-up (~200K)
|
Available pin numbers on the extra I/O connector
- Enumerator:
| IO1 |
Pin IO1
|
| IO2 |
Pin IO2
|
| IO3 |
Pin IO3
|
Some quick volume settings for the sound playback functions (any value in the range 0-31 can be used)
- Enumerator:
| VOL_MIN |
Lowest volume (almost mute)
|
| VOL_HALF |
Half scale volume (softer)
|
| VOL_FULL |
Full scale volume (normal)
|
| VOL_DOUBLE |
Double gain volume (louder)
|
Special sound index values, always available even when no soundtable is present
- Enumerator:
-
Constructor & Destructor Documentation
Creates an EasyVR object, using a communication object implementing the Stream interface (such as HardwareSerial, or the modified SoftwareSerial and NewSoftSerial).
- Parameters:
-
| s | the Stream object to use for communication with the EasyVR module |
Member Function Documentation
Detects an EasyVR module, waking it from sleep mode and checking it responds correctly.
- Return values:
-
| is | true if a compatible module has been found |
Interrupts pending recognition or playback operations.
- Return values:
-
| is | true if the request is satisfied and the module is back to ready |
Gets the module identification number (firmware version).
- Return values:
-
| bool setLanguage |
( |
int8_t |
lang |
) |
|
Sets the language to use for recognition of built-in words.
- Parameters:
-
- Return values:
-
| is | true if the operation is successful |
| bool setTimeout |
( |
int8_t |
seconds |
) |
|
Sets the timeout to use for any recognition task.
- Parameters:
-
| seconds | (0-31) is the maximum time the module keep listening for a word or a command |
- Return values:
-
| is | true if the operation is successful |
| bool setKnob |
( |
int8_t |
knob |
) |
|
Sets the confidence threshold to use for recognition of built-in words.
- Parameters:
-
| knob | (0-4) is one of values in Knob |
- Return values:
-
| is | true if the operation is successful |
| bool setLevel |
( |
int8_t |
level |
) |
|
Sets the strictness level to use for recognition of custom commands.
- Parameters:
-
| level | (1-5) is one of values in Level |
- Return values:
-
| is | true if the operation is successful |
| bool setDelay |
( |
uint16_t |
millis |
) |
|
Sets the delay before any reply of the module.
- Parameters:
-
| millis | (0-1000) is the delay duration in milliseconds, rounded to 10 units in range 10-100 and to 100 units in range 100-1000. |
- Return values:
-
| is | true if the operation is successful |
| bool changeBaudrate |
( |
int8_t |
baud |
) |
|
Sets the new communication speed. You need to modify the baudrate of the underlying Stream object accordingly, after the function returns successfully.
- Parameters:
-
- Return values:
-
| is | true if the operation is successful |
| bool sleep |
( |
int8_t |
mode |
) |
|
Puts the module in sleep mode.
- Parameters:
-
| mode | is one of values in WakeMode, optionally combined with one of the values in ClapSense |
- Return values:
-
| is | true if the operation is successful |
| bool addCommand |
( |
int8_t |
group, |
|
|
int8_t |
index | |
|
) |
| | |
Adds a new custom command to a group.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
| index | (0-31) is the index of the command within the selected group |
- Return values:
-
| is | true if the operation is successful |
| bool removeCommand |
( |
int8_t |
group, |
|
|
int8_t |
index | |
|
) |
| | |
Removes a custom command from a group.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
| index | (0-31) is the index of the command within the selected group |
- Return values:
-
| is | true if the operation is successful |
| bool setCommandLabel |
( |
int8_t |
group, |
|
|
int8_t |
index, |
|
|
const char * |
name | |
|
) |
| | |
Sets the name of a custom command.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
| index | (0-31) is the index of the command within the selected group |
- Return values:
-
| is | true if the operation is successful |
| bool eraseCommand |
( |
int8_t |
group, |
|
|
int8_t |
index | |
|
) |
| | |
Erases the training data of a custom command.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
| index | (0-31) is the index of the command within the selected group |
- Return values:
-
| is | true if the operation is successful |
| bool getGroupMask |
( |
uint32_t & |
mask |
) |
|
Gets a bit mask of groups that contain at least one command.
- Parameters:
-
| mask | is a variable to hold the group mask when the function returns |
- Return values:
-
| is | true if the operation is successful |
| int8_t getCommandCount |
( |
int8_t |
group |
) |
|
Gets the number of commands in the specified group.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
- Return values:
-
| bool dumpCommand |
( |
int8_t |
group, |
|
|
int8_t |
index, |
|
|
char * |
name, |
|
|
uint8_t & |
training | |
|
) |
| | |
Retrieves the name and training data of a custom command.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
| index | (0-31) is the index of the command within the selected group |
| name | points to an array of at least 32 characters that holds the command label when the function returns |
| training | is a variable that holds the training count when the function returns. Additional information about training is available through the functions isConflict() and getWord() or getCommand() |
- Return values:
-
| is | true if the operation is successful |
| void trainCommand |
( |
int8_t |
group, |
|
|
int8_t |
index | |
|
) |
| | |
Starts training of a custom command. Results are available after hasFinished() returns true.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
| index | (0-31) is the index of the command within the selected group |
- Note:
- The module is busy until training completes and it cannot accept other commands. You can interrupt training with stop().
| void recognizeCommand |
( |
int8_t |
group |
) |
|
Starts recognition of a custom command. Results are available after hasFinished() returns true.
- Parameters:
-
| group | (0-16) is the target group, or one of the values in Groups |
- Note:
- The module is busy until recognition completes and it cannot accept other commands. You can interrupt recognition with stop().
| void recognizeWord |
( |
int8_t |
wordset |
) |
|
Starts recognition of a built-in word. Results are available after hasFinished() returns true.
- Parameters:
-
| wordset | (0-3) is the target word set, or one of the values in Wordset |
- Note:
- The module is busy until recognition completes and it cannot accept other commands. You can interrupt recognition with stop().
Polls the status of on-going recognition, training or asynchronous playback tasks.
- Return values:
-
| is | true if the operation has completed |
Gets the recognised command index if any.
- Return values:
-
| (0-31) | is the command index if recognition is successful, (-1) if no command has been recognized or an error occured |
Gets the recognised built-in word index if any.
- Return values:
-
| (0-31) | is the command index if recognition is successful, (-1) if no built-in word has been recognized or an error occured |
Gets the last error code if any.
- Return values:
-
| (0-255) | is the error code, (-1) if no error occured |
Retrieves the timeout indicator.
- Return values:
-
| is | true if a timeout occurred |
Retrieves the conflict indicator.
- Return values:
-
| is | true is a conflict occurred during training. To know what caused the conflict, use getCommand() and getWord() (only valid for triggers) |
Retrieves the memory full indicator (only valid after addCommand() returned false).
- Return values:
-
| is | true if a command could not be added because of memory size constaints (up to 32 custom commands can be created) |
| bool setPinOutput |
( |
int8_t |
pin, |
|
|
int8_t |
value | |
|
) |
| | |
Configures an I/O pin as an output and sets its value
- Parameters:
-
| pin | (1-3) is one of values in PinNumber |
| pin | (0-1) is one of the output values in PinConfig, or Arduino style HIGH and LOW macros |
- Return values:
-
| is | true if the operation is successful |
| int8_t getPinInput |
( |
int8_t |
pin, |
|
|
int8_t |
config | |
|
) |
| | |
Configures an I/O pin as an input with optional pull-up and return its value
- Parameters:
-
- Return values:
-
| void playSoundAsync |
( |
int16_t |
index, |
|
|
int8_t |
volume | |
|
) |
| | |
Starts playback of a sound from the sound table. Manually check for completion with hasFinished().
- Parameters:
-
| index | is the index of the target sound in the sound table |
| volume | (0-31) may be one of the values in SoundVolume |
- Note:
- The module is busy until playback completes and it cannot accept other commands. You can interrupt playback with stop().
| bool playSound |
( |
int16_t |
index, |
|
|
int8_t |
volume | |
|
) |
| | |
Plays a sound from the sound table and waits for completion
- Parameters:
-
| index | is the index of the target sound in the sound table |
| volume | (0-31) may be one of the values in SoundVolume |
- Return values:
-
| is | true if the operation is successful |
- Note:
- To alter the maximum time for the wait, define the EASYVR_PLAY_TIMEOUT macro before including the EasyVR library.
| bool dumpSoundTable |
( |
char * |
name, |
|
|
int16_t & |
count | |
|
) |
| | |
Retrieves the name of the sound table and the number of sounds it contains
- Parameters:
-
| name | points to an array of at least 32 characters that holds the sound table label when the function returns |
| count | is a variable that holds the number of sounds when the function returns |
- Return values:
-
| is | true if the operation is successful |
Empties internal memory for custom commands and groups.
- Return values:
-
| is | true if the operation is successful |
- Note:
- It will take about 35 seconds for the whole process to complete and it cannot be interrupted. During this time the module cannot accept any other command. The sound table data is not affected.


| 084:019 Khan | : |
You shall certainly travel from stage to stage (in this life and in the Hereafter). |
| 084:019 Maulana | : |
That you shall certainly ascend to one state after another. |
| 084:019 Pickthal | : |
That ye shall journey on from plane to plane. |
| 084:019 Rashad | : |
You will move from stage to stage. |
| 084:019 Sarwar | : |
that you will certainly pass through one stage after another. |
| 084:019 Shakir | : |
That you shall most certainly enter one state after another. |
| 084:019 Sherali | : |
That you shall, assuredly, pass on from one stage to another. |
| 084:019 Yusufali | : |
Ye shall surely travel from stage to stage. |
Concepts/Themes Covered: العلوم والفنون > الحقائق العلمية و الإشاة إلى وقائع أيدتهاالإكتشافات العلمية > ما يشبه الصواريخ Science and Art> The Scientific Facts and the Indication to Facts which have been supported by the Scientific Discoveries>What Looks like the Rockets
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Among the biggest challenges in harnessing the power of nanotechnology is achieving dynamic control of mechanical, chemical and electronic properties of nanoscale devices. Many devices stand to benefit from such control including transistors, sensors, actuators, energy harvesters, motors, robots and other locomotive devices. In principle, dynamic control could be obtained by applying external electric fields to piezoelectric materials, but carbon-based nanomaterials like two-dimensional graphene, which was awarded the 2010 Nobel Prize in Physics, are not intrinsically piezoelectric.
| Surface doping of Graphene... | ...leads to piezoelectricty. |
By selectively adsorbing atoms on the surface, we have discovered that piezoelectricity can be engineered in nonpiezoelectric graphene. Ab initio density functional theory calculations have demonstrated that adsorbing different atoms on a single side of graphene results in varying piezoelectric magnitudes. These piezoelectric magnitudes are found to be comparable to those in 3D piezoelectric materials. This designer piezoelectric phenomenon is unique to the nanoscale and has potential to bring dynamical mechanical control to existing graphene-based devices and other technologies. One can also envision that this work could pave the way for the creation of revolutionary new devices based not just on graphene, but also other 2D and low-dimensional structures (e.g., carbon nanotubes, fullerenes, etc.) as well.
Tutorial:
Emergent Electromechanical Properties of Nanoscale Materials, Evan Reed, Computational Chemistry and Materials Science program (Lawrence Livermore National Laboratory).
Publication:
Ong, M. T., Reed, E. J., Engineered Piezoelectricity in Graphene. ACS Nano 6, 1387–1394, doi:10.1021/nn204198g (2012).


Hi, my name is Kevin Huang.
I am a junior at
Washington University double majoring in computer science and mathematics. I'm originally from a suburb of Cleveland, Ohio, but also really enjoy life in St. Louis.
My professional interests include Android app development, educational software, and tools that make life more convenient.
Outside of those, I also enjoy playing basketball, following the NBA, weightlifting, and lion dancing.


Heading 1 (center)
Heading 2 (left)
Heading 3 (right)
The three headings above are aligned center, left and right.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever
since. 'Whenever you feel like criticizing anyone,' he told me, 'just remember that all the people in this world
haven't had the advantages that you've had.'


Are you looking for a Breathalyzer vending machine business or Breathalyzer business opportunities?
Find out more about our Alcohol Breathalyser business opportunity today!
Want to jump to a particular section? Introduction, Earning and advertising or Cost and package.
Alcohol Breathalysers is a digital vending machine that gives accurate readings of peoples alcohol levels in the blood. By simply breathing into the machine for 6 seconds, through a straw supplied, the machine will give you an accurate indication of your blood/alcohol level. Our machines also have digital advertising screens, which gives the operator an additional, potentially unlimited income from advertising.
Alcohol Breathalysers is a responsible way to support the "Don't drink & drive" campaigns. Being able to offer customers the chance to test their blood/alcohol level, before they make a decision to drive or not, it is an excellent service and also gives credit to the establishment they're in.
"Many people believe they are fine to drive, when they are actually over the limit"
These machines give an accurate reading for people to make that decision. Alcohol Breathalysers machines also attracts customers just to give it a try and test their blood/alcohol level compared to their friends levels, just for a bit of fun, all in all, these machines are very lucrative and offer a welcome service!
The Model:
Alcohol Breathalysers machines are placed in busy, alcohol related venues by us. We will provide you with a full package which includes, full location and installation of all your machines in busy locations. Ideal venues are:-
- Pubs
- Sports bars
- Clubs
- Restaurants
- Arena's
- Stadiums
- Casino's
- Bowling Alleys
- Hotel bars
- Pool halls
The earning potential is based on below average figures from machines in the field. Advertising space sold at only £20 each, again, a below average figure to give you a conservative outlook.
Based on only 5 machines, total usage from all 5 machines in one day, over a 1 month period to give a total:
| Weekday | Usage Week 1 | Usage Week 2 | Usage Week 3 | Usage Week 4 |
| Monday | £5.00 | £4.00 | £7.00 | £9.00 |
| Tuesday | £10.00 | £9.00 | £8.00 | £10.00 |
| Wednesday | £12.00 | £11.00 | £18.00 | £21.00 |
| Thursday | £15.00 | £17.00 | £20.00 | £24.00 |
| Friday | £35.00 | £26.00 | £32.00 | £43.00 |
| Saturday | £42.00 | £38.00 | £34.00 | £52.00 |
| Sunday | £24.00 | £28.00 | £25.00 | £29.00 |
| Total | £143.00 | £133.00 | £144.00 | £188.00 |
Grand usage total in 1 month = £608.00 based on only 5 machines
Adverts sold in a 4 week period: 20. That's just 4 per week @ £20 each = Total £400.00 in advertising revenue in 1 month, which will now repeat every month on top of your usage revenue.
That's £1,008.00 in 1 month, selling only 20 adverts!
Once established, using the same usage figures as above, with 100 adverts at only £20 each (Below average) = £2,608.00 per month with only 5 machines! Imagine how much you'd make with 10-15-20 machines or more!
Please note: These are easily achieved figures.
These machines are currently earning over £200.00 per month, each, in usage revenue alone! So, if you don't fancy selling your advertising space, just sitting back and allowing the machines to do all the work, 5 machines can easily earn you over £1,000.00 per month, virtually all you'll have to do is collect it…
"The machines will sell your advertising space for you"
Advertising:
This is repeat business, so once you have sold all your available adverts (100), they repeat every month. 1 or 2 may cancel occasionally, which you simply replace. But most stay on, as its very cheap advertising for the audience that use, or pass by these machines every day! We install your machines in very busy footfall areas. Local businesses will recognise these places and understand the passing footfall and the fantastic response these machines receive. So, all in all, along with the very cheap prices, they would be foolish not to want to advertise with you! Most businesses already have their advert ready to go, which they email to you and it's uploaded via a USB stick… simple!
"These machines can operate 24 /7, so if the venues are open 24 hrs, people are seeing the adverts every hour of everyday"
This is a great selling point, and we'll show you how easy these adverts are to sell. Full instructions will be given, and provided you're happy to pick-up the phone, you'll sell these adverts!
"Let someone else sell your ad space for you, if you don't wish to do it yourself"
Everyone knows someone who is unemployed or maybe a stay at home mum, who'll gladly sell your advertising space for you, offer them a commission, so it will cost you nothing!
"We will provide you advertisers to start you off, so from day one your machines will be attracting new advertisers"
Alcohol Breathalysers machines will also advertise themselves for new advertisers. We will put adverts on your machines, advertising for new advertisers! So, even while you're asleep or just enjoying quality of life, your machines will be working for you in every way!
Question - Do they work and will I make money?
Answer - Yes, we know they do, but just ask yourself "would you use this machine?" and the answer is, YES! People gather round them just to try it out, others would like to know if it's safe to drive. The advertising sells, as its cheap and has a massive potential for local businesses.
Question - Why should I invest with you?
Answer - We have years of experience in this field, having installed hundreds of machines over the years! We have staff members with over 20 years experience and guarantee satisfaction. All our business models are tried and tested concepts, and your new business will be set-up professionally and with the minimum of fuss. Unlike many of our competitors, we do not charge any hidden or on-going fees whatsoever and you will own the full rights to your business!
Question - Will I get an exclusive area?
Answer - Yes, but the size will depend on how many machines you order, you decide how large your area will be, by your order. Order more machines and we will increase your area.
Question - How much commission will I have to pay the venue to host my machine?
Answer - We have a good rate of installation, without having to pay any commission. But, if they do insist, we offer them 20% of your usage (Breath test only, not advertising) revenue. We will liaise with you to make sure you're happy, if not; we can move on to another venue. Remember; certain venues are worth paying commission to, plus, you'll sell more advertising space for more money to compensate you for any loss in commission.
Question - How much power do they use?
Answer - Only 12 volts
Question - How much maintenance do they require?
Answer - Not much at all, these machines have hardly any moving parts, so they are very reliable and you only have to fill them with straws when you empty your money every few weeks, so that can't be bad.
Question - Is there any liability to me, if the customer get breathalysed by police, after using the machine?
Answer - No, the machine does not store or record the personal results, plus there is a disclaimer on all machines. Also, only the Police or authorised agents can give a breathalyser test that's legal in court.
Question – How long from application to my business will be up and running?
Answer – On average, subject to the size of your order, around 6-8 weeks, which is mainly in the location of the venues. We do not rush to get anything that comes along, we use our experience to select the venue, we believe will give you the best results.
The cost will depend on how many machines you would like, the more you purchase after 5 units, the cheaper they become!
Minimum order is 2 machines.
The full package consists of the following:-
- All machines fully located and installed by us in busy locations in your chosen area (Subject to availability)
- 5 free adverts to start you off
- Full liability insurance to cover your investment for 12 months
- 0844/3 number, complete with a fully programmable digital answering system – Be professional when you're out; it's like having your own secretary
- Fully warranted machines
- FREE membership to our Affiliate Programme – Earn £££'s
- No royalties ever!
The costs are as follows and include all of the above package:-
- 2 x machines, full package = £3,995+VAT
- 3 x machines, full package = £5,990+VAT
- 4 x machines, full package = £7,990+VAT
- 5 x machines, full package = £9,595+VAT
- 10 x machines, full package = £17,995+VAT
- 20 x machines, full package = £29,995+VAT
Self-Installation:
If you feel confident enough to locate and install these machines yourself, without our assistance, we are happy to just sell you the machines, provided we have no one in your chosen area. It works exactly the same, the only difference is, you are installing the machines and you would be responsible for insurance, although we can add this.
Minimum order is 2 machines
2 x machines @£795 each = £1,590+VAT
Simply calculate how many machines on top of this, you would like @ £795+VAT, each.
E.G 10 x machines is 10 x £795 = £7,950+VAT + delivery, unless you are collecting.
Discounts for larger orders than 10.


Grand Magister Valdis:
Thank you! As a matter of fact, there are several Raid bosses around here. Which one can you defeat?
Ah! Of course you don't have to do so personally. There is no rule that says a clan leader must take up the sword directly. You can order your clan members to defeat a Raid Boss, then bring me proof of the victory.
Daimon the White-Eyed
Hestia, Guardian Deity of the Hot Springs
Plague Golem
Demon's Agent Falston


ArkavQuarium
For those who loves InsaniQuarium with low-spec PC
guppy
guppy Directory Reference
Directory dependency graph for guppy:
Files
file
Guppy.cpp
file
Guppy.hpp
[code]
file
testguppy.cpp
Generated by
1.8.14


Furukawa
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Experience a Part of Old Japan
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Traditional Rooms
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Single
A single traveler's paradise
¥13,000
Single Futon Set
Tea and Snacks for One
A one-size-fits-all Robe
42 inch TV
Heated Table
**No private restroom
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Double
A Romantic Couple's Getaway
¥22,000
Double Futon Set
Tea and Snacks
Two one-size-fits-all Robes
42 inch TV
Heated Table
Private Restroom
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Family
Comfort for the Whole Family
¥36,000
Four Futon Sets
Tea and Snacks for Everyone
42 inch TV
Heated Table
Private Balcony
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Our dataset has 18798 rows and 16 columns. This dataset gave us a lot of different ways to analyze our data. The earliest date in our dataset is 2020-08-03 and the latest recorded date is 2020-11-14. This dataset only covers recent months. This is useful to keep in mind when anaysing data because this most likely effects the results in some way. The column names are: video_id, title, publishedAt, channelId, channelTitle, categoryId, trending_date, tags, view_count, likes, dislikes, comment_count, thumbnail_link, comments_disabled, ratings_disabled, description. Thesevalues are extremely helpful to know when working with the dataset because they let you manipulate the data topull out useful information. Here are some of the take aways of our project
For the table, we grouped by and sorted by categoryId from the dataset to see which category trends the most, and other details that might come with it. We found out that Music came out as the most trending category with the highest average views and most comments, while the category with the most likes is Film & Animation. As for the video title statistic, we added that to see if having more characters in the video title with capital letters influenced the ability for the video to trending as shown on the table.
When comparing the values of average views to percentage of capital letters in titles, it is not clear the effect that caps in titles have on the rate at which videos go trending, but it was interesting, but not too surprising, to see how categories such as "Pets & Animals", "Travel & Events" and "How to & Style" with the highest percentage of capital letter in their titles. This could be due to the creators of these videos going for more clickbait-y titles. On the other hand, the categories with the lowest amount of capital letters in their title were "Music", "Science & Technology", and "News & Politics" with News & Politics having a significantly lower percentage of capitals, possibly because news channels follow stricter guidelines when it comes to presentations and naming their videos.


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