One Of The Last Battle Of Britain Pilots Dies Aged 101
by Cameron FrewOne of the last surviving pilots from the Battle of Britain has died aged 101.
Following the passing of Flt Lt Maurice Mounsdon, the number of heroes left who fought in the historic air battles between the UK’s Royal Air Force and Nazi Germany’s Luftwaffe has been reduced to just three.
Maurice, with 56 Squadron, was one of 3,000 men who risked their lives in a three-and-a-half month campaign, in which 544 RAF pilots and aircrew died.
At the age of 22, Maurice had already shot down four enemy aircraft in a number of dogfights.
While soaring across Colchester, the veteran recalled the moment he was hit by a cannon shell from a Messerschmitt 109. Even with horrendous burns to his arms and legs, the pilot was able flip the plane and escape.
Explaining the incident, Maurice said:
I was on fire. There was only one thing to do and that was to get out as fast as possible. I was badly burned, but I rolled the aircraft over and came down by parachute from 14,000ft. I was conscious all the time. It was the first time I’d used a parachute. I think I was jolly lucky, in a way.
The dogfights were pretty frightening. Everyone was firing at the same time. It was a matter of luck if you survived or not… but at the end of it all it was the happiest time of my life, though I lost a lot of good friends.
His nephew Adrian told the Daily Mirror: ‘He was a great man and will be missed by his nephews and nieces.’
While being treated by pioneering surgeon Archibald McIndoe following the plane escape, Maurice – originally from Lichfield, Staffs – met his future wife Mary at the hospital. He married her in 1941 and spent the rest of World War II as a flight instructor.
In the late 1970s, the couple (who never had children) moved to the Spanish island of Menorca. Mary died in 1993 and Maurice passed away on Friday, December 6.
In September last year, the veteran celebrated his 100th birthday in style in Menorca, watching the Red Arrows’ smoke trails write ‘100’ in red, blue and white over the Mediterranean in a dazzling 30-minute performance.
He told The Times:
It was a real honour for me for the Red Arrows to come to Menorca and put on this display.
RIP Flt Lt Maurice Mounsdon.
After graduating from Glasgow Caledonian University with an NCTJ and BCTJ-accredited Multimedia Journalism degree, Cameron ventured into the world of print journalism at The National, while also working as a freelance film journalist on the side, becoming an accredited Rotten Tomatoes critic in the process. He’s now left his Scottish homelands and took up residence at UNILAD as a journalist.


The Inverse Kinematics (IK) problem is the problem of finding a robotic arm’s configuration in order for this arm’s end point to reach a target.
A 4-bones robotic arm that does not know how to reach that orange cube.
While it is easy to compute an analytical solution to the IK problem when the arm only contains two bones, it quickly becomes impractical as the number of bones increases. There are multiple ways, however, to find a numerical, approximate solution with arbitrary many bones.
One first, very straightforward method is called CCD (Cyclic Coordinate Descent):
for bone: last → first
vl = vector(bone.base, last.end)
vt = vector(bone.base, target.end)
α = angle(vl, vt)
n = cross(vl, vt)
rotate bone around bone.base along
n by α
repeat
Algorithm: one iteration of CCD.
Move the cube around with the mouse to see CCD in action. [10 iter.]
As a matter of fact, and as you can see from the demo, CCD runs pretty fast, gives smooth transitions as the target moves around, and also happens to be easy to implement. On the demo, it also gives some twist to the robotic arm: if you repeatedly move the target in circles, the arm will eventually get twisted as a helix.
(Note: on the demo, these twists can become quite severe and
cause a decrease in the arm’s volume;
this is an artifact, known as
This is because CCD works in quaternion space (~i.e. just with angles), and only looks at the quaternions from the last found solution; this is a local process. This would be solved by resetting and recomputing quaternions from the bone positions at every new solve. Another possibility would be to add constraints to the joint angles, as we will see in just a bit.
Another simple, well-documented method is FABRIK (Forward And Backward Reaching Inverse Kinematics):
// forward pass
vl = unit_vector(last.base,
target) × last.length
snap last.end to target
snap last.base to last.end -
vl
for bone: last - 1 →
first
next = bone.next
ub = unit_vector(bone.base,
next.base)
snap bone.end to next.base
snap bone.base to bone.end -
ub × bone.length
// backward pass
vf = vector(first.base,
first.end)
snap first.base to the robotic arm root
snap first.end to first.base +
vf
for bone: first + 1 → last
next = bone.next
ub = unit_vector(bone.base,
next.base)
snap bone.end to bone.base +
ub × bone.length
repeat
Algorithm: one iteration of FABRIK.
FABRIK in action. [10 iter.]
This method has a number of advantages over CCD. It is faster as it works in vector space and does not require to compute angles, and more well-behaved; all the while giving smooth results and being as easy to implement as CCD.
—
This could be all there is to it, but unfortunately, robotic arms (be it for robots or or 3D animated skeletons) are not ideal sequences of bones that can rotate just about freely. In the human skeleton, for example, some bones can only rotate in a certain manner or up to a certain angle.
This is why we need constraints. There are many kinds of constraints,
two of the most common ones are max/min angle constraints and
Fortunately, these two constraints are quite easy to include in CCD, using quaternions, with limited effect on its capacity to converge with very little work (compared to approaches using other paradigms such as the Jacobian) and to give plausible results.
CCD with a hinge constraint. [10 iter.]
FABRIK also allows to apply hinge and angle constraints, using vector projections, although the effect on the convergence is somehow more noticeable.
FABRIK with a hinge constraint. [10 iter.]
But! When there are more constraints, and especially when the constraints concern bones that are near the end effector, FABRIK fails to find an appropriate solution.
CCD (left) and FABRIK (right)
with two hinges constraints
and a max angle (π/2) on the last joint. [10 iter.]
One of the key advantages of FABRIK is its fast long-distance convergence, and a capacity to be less local, in some sense, than CCD. CCD, on the other hand, displays somehow of a better short-distance convergence, and most importantly better respects strict constraints.
Therefore, an interesting idea would be to combine the advantages of both approaches:
drop constraints
apply 2 iterations of FABRIK
set constraints back
apply 10 iterations of CCD
Algohithm: hybrid IK approach.
Hybrid approach with two hinge constraints
and a max angle (π/2) on the last joint. [2+10 iter.]
We can see that the hybrid approach is not perfect, but seems much more well-behaved than both CCD (too local, less smooth, twists) and FABRIK (hard time respecting constraints, vibrations). There are still vibration problems with this approach, especially when working with longer robotic arms!
As FABRIK, CCD, performs locally: it can hit a local optimum and never get out of it, which is very noticeable on longer arms. This is because the IK promlem is non-convex, and ideally heuristic methods such as FABRIK and CCD should be used along with some form of annealing (on the starting configurations), as advised by Jonathan Blow.
The annealing would become quite tedious as the skeleton grows in size, because we would need to find an acceptable cover of the space of degrees of freedom (see Sobol sampling), and that space gets exponentially large as the number of bones increases!
Furthermore, we should make sure that transitions stay smooth…
FABRIK on a 20-bone arm,
starting from a vertical configuration.
[10 iter.]
It seems the journey to solving the IK problem in far from being over yet!
Thanks for reading!


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These slides are based on
customised version of
framework


{% extends "layout_unbranded.html" %} {% block page_title %} Suspend a notice of eviction {% endblock %} {% block content %} About them (the "claimant") Name of claimant Address of claimant Address line 1 Address line 2 Address line 3 Town or city Postcode Continue {% endblock %}


Migration fun!
It has been a long road but I've finally got most of the blog onto GAE.
Well after doing all the sums and coming to the realisation that in reality the website for Whinnen.COM is simply a set of static pages it was not really worth using all the power of Wordpress. So I started a search for some other way to use GAE (Google App Engine) to serve up simple static pages of html.
I have to say that there are some pretty clever folks out there. I first found some information about a little project called jekyll that will use a plain text file (or markdown if you prefer) into a website using templates and some other goodness. Jekyll is based on rubygems so it is pretty much available for everything. It also ties in very nicely with GitHub, Inc and even allows you to use a GitHub based url to serve up your pages.
Obviously that is not quite what I want as I really would like Google to be the final resting place for our online presence. Some further searching using a simple search term of
jekyll google app engine
Came up with a ready made python application called DryDrop which allows you to autmatically update or cache pages from GitHub onto GAE simply by updating your GitHub repository. There were also some interesting pages to read on what people had done to achieve this.
Whilst playing around with it I soon realised that I would have to delve into css again, this is not really an issue but did prove to be interesting and I may post more on that later. One thing that is severely lacking in jekyll is the ability to have tags or categories displayed easily. After all using the liquid markup it is easy to put them into a post, but required some additional plugins to actually do anything with them.
I found a simple tag plugin from Charlie Park that I adapted to also incorporate categories as well. Now this is not a "cloud" type of arrangement but simply gives me the ability to a) display the tags and categories on a post and b) actually have a page that lists all the posts that are in either the tag or category.
#
# This is orginally by Charlie Park via http://charliepark.org/tags-in-jekyll/
#
module Jekyll
class TagIndex < Page
def initialize(site, base, dir, tag)
@site = site
@base = base
@dir = dir
@name = 'index.html'
self.process(@name)
self.read_yaml(File.join(base, '_layouts'), 'tag_index.html')
self.data['tag'] = tag
tag_title_prefix = site.config['tag_title_prefix'] || 'Posts Tagged “'
tag_title_suffix = site.config['tag_title_suffix'] || '”'
self.data['title'] = "#{tag_title_prefix}#{tag}#{tag_title_suffix}"
end
end
class TagGenerator < Generator
safe true
def generate(site)
if site.layouts.key? 'tag_index'
dir = site.config['tag_dir'] || 'tag'
site.tags.keys.each do |tag|
write_tag_index(site, File.join(dir, tag), tag)
end
end
end
def write_tag_index(site, dir, tag)
index = TagIndex.new(site, site.source, dir, tag)
index.render(site.layouts, site.site_payload)
index.write(site.dest)
site.pages << index
end
end
end
To make this fit in with my basic pages I used the following as my _layouts/tag_index.html. This gives me the ability to show a page that matches fully in with my primary archves style page.
---
layout: master
---

Tag Archives: {{ page.tag }}

{% for post in site.posts %}
{% for tag in post.tags %}
{% if tag == page.tag %}

{{ post.title }}

{{ post.oneliner }}

<tag id="tag" class="clearfix">

{% for tag in post.tags %}

{% for tag in post.tags %}

{{ tag }}

{% endfor %}

</tag>

{% endif %}
{% endfor %}
{% endfor %}

One thing that using GAE and GitHub is that it gives me great speeds, there are no database reads, pages are cached and as long as I configure GAE to always have one instance available I get great responses at all times. Of course using git means that I also have a hsitory of all the changes, enforced version control!
Overall this saves me around $130 - $180 a year for just a database and some cloud storage that quite honestly I don't use. It also gives me the ability to get my hands dirty again with coding, which I really do need.


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FOI release
Average annual student absenteeism or truancy figures for UK government regions over the last 5 years.
Please can you tell me the average annual student absenteeism or truancy figures for UK government regions for each of the last 5 years?
Absence information for 2010 to 2011 academic year is published in the ‘Pupil absence in schools in England, including pupil characteristics: 2010/11’ Statistical First Release .
Table 7.1 shows pupil absence by local authority area and government region in England. Absence information for the academic year 2009 to 2010 is published in the ‘Pupil absence in schools in England, including pupil characteristics: 2009 to 2010’ Statistical First Release .
Table 8.1 shows pupil absence by local authority area and government region in England. Absence information for the academic year 2008 to 2009 is published in the ‘Pupil absence in schools in England, including pupil characteristics: 2008 to 2009’ Statistical First Release .
Table 7.1 shows pupil absence by local authority area and government region in England. Absence information for the academic year 2007 to 2008 is published in the ‘Pupil absence in schools in England, including pupil characteristics: 2007 to 2008’ Statistical First Release .
Table 7.1 shows pupil absence by local authority area and government region in England. Absence information for the academic year 2006 to 2007 is published in the ‘Pupil absence in schools in England, including pupil characteristics: 2006 to 2007’ Statistical First Release .
Table 7.1 shows pupil absence by local authority area and government region in England. Data for the academic year 2011 to 2012 will be available on the Department for Education website in March 2013.
If you require information for other UK countries you will need to contact each devolved administration, their website addresses are as follows:


[1]
JEHOVAH is my shepherd;
I shall not want.
[2]
He maketh me to lie down in green pastures;
He leadeth me beside still waters.
[3]
He restoreth my soul:
He guideth me in the paths of righteousness for his name’s sake.
[4]
Yea, though I walk through the valley of the shadow of death,
I will fear no evil; for thou art with me;
Thy rod and thy staff, they comfort me.
[5]
Surely goodness and loving kindness shall follow me all the days of my life;
And I shall dwell in the house of Jehovah for ever.
[1]
THE EARTH is Jehovah’s, and the fulness thereof;
The world, and they that dwell therein.
[2]
For he hath founded it upon the seas,
And established it upon the floods.
[3]
Who shall ascend into the hill of Jehovah?
And who shall stand in his holy place?
[4]
He that hath clean hands, and a pure heart;
Who hath not lifted up his soul unto falsehood,
And hath not sworn deceitfully.
[5]
He shall receive a blessing from Jehovah,
And righteousness from the God of his salvation.
[6]
This is the generation of them that seek after him,
That seek thy face, even Jacob. [Selah]
[7]
Lift up your heads, O ye gates;
And be ye lifted up, ye everlasting doors:
And the King of glory will come in.
[8]
Who is the King of glory?
Jehovah strong and mighty,
Jehovah mighty in battle.
[9]
Lift up your heads, O ye gates;
Yea, lift them up, ye everlasting doors:
And the King of glory will come in.
[10]
Who is this King of glory?
Jehovah of hosts,
He is the King of glory. [Selah]
[1]
UNTO thee, O Jehovah, do I lift up my soul.
[2]
O my God, in thee have I trusted,
Let me not be put to shame;
Let not mine enemies triumph over me.
[3]
Yea, none that wait for thee shall be put to shame:
They shall be put to shame that deal treacherously without cause.
[4]
Show me thy ways, O Jehovah;
Teach me thy paths.
[5]
Guide me in thy truth, and teach me;
For thou art the God of my salvation;
For thee do I wait all the day.
[6]
Remember not the sins of my youth, nor my transgressions:
According to thy loving kindness remember thou me,
For thy goodness’ sake, O Jehovah.
[8]
Good and upright is Jehovah:
Therefore will he instruct sinners in the way.
[9]
The meek will he guide in justice;
And the meek will he teach his way.
[10]
All the paths of Jehovah are loving kindness and truth
Unto such as keep his covenant and his testimonies.
[11]
For thy name’s sake, O Jehovah,
Pardon mine iniquity, for it is great.
[12]
What man is he that feareth Jehovah?
Him shall he instruct in the way that he shall choose.
[13]
His soul shall dwell at ease;
And his seed shall inherit the land.
[14]
The friendship of Jehovah is with them that fear him;
And he will show them his covenant.
[15]
Mine eyes are ever toward Jehovah;
For he will pluck my feet out of the net.
[16]
Turn thee unto me, and have mercy upon me;
For I am desolate and afflicted.
[17]
The troubles of my heart are enlarged:
Oh bring thou me out of my distresses.
[18]
Consider mine affliction and my travail;
And forgive all my sins.
[19]
Oh keep my soul, and deliver me:
Let me not be put to shame, for I take refuge in thee.
[21]
Let integrity and uprightness preserve me,
For I wait for thee.
[22]
Redeem Israel, O God,
Out of all his troubles.
[1]
JUDGE me, O Jehovah, for I have walked in mine integrity:
I have trusted also in Jehovah without wavering.
[2]
Examine me, O Jehovah, and prove me;
Try my heart and my mind.
[3]
For thy loving kindness is before mine eyes;
And I have walked in thy truth.
[4]
I have not sat with men of falsehood;
Neither will I go in with dissemblers.
[5]
I will wash my hands in innocency:
So will I compass thine altar, O Jehovah;
[7]
That I may make the voice of thanksgiving to be heard,
And tell of all thy wondrous works.
[8]
Jehovah, I love the habitation of thy house,
And the place where thy glory dwelleth.
[9]
Gather not my soul with sinners,
Nor my life with men of blood;
[10]
In whose hands is wickedness,
And their right hand is full of bribes.
[11]
But as for me, I will walk in mine integrity:
Redeem me, and be merciful unto me.
[12]
My foot standeth in an even place:
In the congregations will I bless Jehovah.
[1]
JEHOVAH is my light and my salvation;
Whom shall I fear?
Jehovah is the strength of my life;
Of whom shall I be afraid?
[2]
When evil-doers came upon me to eat up my flesh,
Even mine adversaries and my foes, they stumbled and fell.
[3]
Though a host should encamp against me,
My heart shall not fear:
Though war should rise against me,
Even then will I be confident.
[4]
One thing have I asked of Jehovah, that will I seek after:
That I may dwell in the house of Jehovah all the days of my life,
To behold the beauty of Jehovah,
And to inquire in his temple.
[5]
For in the day of trouble he will keep me secretly in his pavilion:
In the covert of his tabernacle will he hide me;
He will lift me up upon a rock.
[6]
And now shall my head be lifted up above mine enemies round about me;
And I will offer in his tabernacle sacrifices of joy;
I will sing, yea, I will sing praises unto Jehovah.
[7]
Hear, O Jehovah, when I cry with my voice:
Have mercy also upon me, and answer me.
[8]
When thou saidst, Seek ye my face; my heart said unto thee,
Thy face, Jehovah, will I seek.
[9]
When my father and my mother forsake me,
Then Jehovah will take me up.
[11]
Teach me thy way, O Jehovah;
And lead me in a plain path,
Because of mine enemies.
[12]
Deliver me not over unto the will of mine adversaries:
For false witnesses are risen up against me,
And such as breathe out cruelty.
[13]
I had fainted, unless I had believed to see the goodness of Jehovah
In the land of the living.
[14]
Wait for Jehovah:
Be strong, and let thy heart take courage;
Yea, wait thou for Jehovah.
[1]
UNTO thee, O Jehovah, will I call:
My rock, be not thou deaf unto me;
Lest, if thou be silent unto me,
I become like them that go down into the pit.
[2]
Hear the voice of my supplications, when I cry unto thee,
When I lift up my hands toward thy holy oracle.
[3]
Draw me not away with the wicked,
And with the workers of iniquity;
That speak peace with their neighbors,
But mischief is in their hearts.
[4]
Give them according to their work, and according to the wickedness of their doings:
Give them after the operation of their hands;
Render to them their desert.
[5]
Because they regard not the works of Jehovah,
Nor the operation of his hands,
He will break them down and not build them up.
[6]
Blessed be Jehovah,
Because he hath heard the voice of my supplications.
[7]
Jehovah is my strength and my shield;
My heart hath trusted in him, and I am helped:
Therefore my heart greatly rejoiceth;
And with my song will I praise him.
[8]
Jehovah is their strength,
And he is a stronghold of salvation to his anointed.
Save thy people, and bless thine inheritance:
Be their shepherd also, and bear them up for ever.
[1]
ASCRIBE unto Jehovah, O ye sons of the mighty,
Ascribe unto Jehovah glory and strength.
[2]
Ascribe unto Jehovah the glory due unto his name;
Worship Jehovah in holy array.
[3]
The voice of Jehovah is upon the waters:
The God of glory thundereth,
Even Jehovah upon many waters.
[4]
The voice of Jehovah is powerful;
The voice of Jehovah is full of majesty.
[5]
The voice of Jehovah breaketh the cedars;
Yea, Jehovah breaketh in pieces the cedars of Lebanon.
[6]
He maketh them also to skip like a calf;
Lebanon and Sirion like a young wild-ox.
[7]
The voice of Jehovah cleaveth the flames of fire.
[8]
The voice of Jehovah shaketh the wilderness;
Jehovah shaketh the wilderness of Kadesh.
[9]
The voice of Jehovah maketh the hinds to calve,
And strippeth the forests bare:
And in his temple everything saith, Glory.
[10]
Jehovah sat as King at the Flood;
Yea, Jehovah sitteth as King for ever.
[11]
Jehovah will give strength unto his people;
Jehovah will bless his people with peace.
[1]
I WILL extol thee, O Jehovah; for thou hast raised me up,
And hast not made my foes to rejoice over me.
[2]
O Jehovah my God,
I cried unto thee, and thou hast healed me.
[3]
O Jehovah, thou hast brought up my soul from Sheol;
Thou hast kept me alive, that I should not go down to the pit.
[4]
Sing praise unto Jehovah, O ye saints of his,
And give thanks to his holy memorial name.
[5]
For his anger is but for a moment;
His favor is for a life-time:
Weeping may tarry for the night,
But joy cometh in the morning.
[6]
As for me, I said in my prosperity,
I shall never be moved.
[7]
Thou, Jehovah, of thy favor hadst made my mountain to stand strong:
Thou didst hide thy face; I was troubled.
[8]
I cried to thee, O Jehovah;
And unto Jehovah I made supplication:
[9]
What profit is there in my blood, when I go down to the pit?
Shall the dust praise thee? shall it declare thy truth?
[10]
Hear, O Jehovah, and have mercy upon me:
Jehovah, be thou my helper.
[11]
Thou hast turned for me my mourning into dancing;
Thou hast loosed my sackcloth, and girded me with gladness;
[12]
To the end that my glory may sing praise to thee, and not be silent.
O Jehovah my God, I will give thanks unto thee for ever.
[1]
IN thee, O Jehovah, do I take refuge;
Let me never be put to shame:
Deliver me in thy righteousness.
[2]
Bow down thine ear unto me; deliver me speedily:
Be thou to me a strong rock,
A house of defence to save me.
[3]
For thou art my rock and my fortress;
Therefore for thy name’s sake lead me and guide me.
[4]
Pluck me out of the net that they have laid privily for me;
For thou art my stronghold.
[5]
I hate them that regard lying vanities;
But I trust in Jehovah.
[7]
I will be glad and rejoice in thy lovingkindness;
For thou hast seen my affliction:
Thou hast known my soul in adversities;
[8]
And thou hast not shut me up into the hand of the enemy;
Thou hast set my feet in a large place.
[9]
Have mercy upon me, O Jehovah, for I am in distress:
Mine eye wasteth away with grief, yea, my soul and my body.
[10]
For my life is spent with sorrow,
And my years with sighing:
My strength faileth because of mine iniquity,
And my bones are wasted away.
[11]
Because of all mine adversaries I am become a reproach,
Yea, unto my neighbors exceedingly,
And a fear to mine acquaintance:
They that did see me without fled from me.
[12]
I am forgotten as a dead man out of mind:
I am like a broken vessel.
[13]
For I have heard the defaming of many,
Terror on every side:
While they took counsel together against me,
They devised to take away my life.
[14]
But I trusted in thee, O Jehovah:
I said, Thou art my God.
[15]
My times are in thy hand:
Deliver me from the hand of mine enemies, and from them that persecute me.
[16]
Let me not be put to shame, O Jehovah; for I have called upon thee:
Let the wicked be put to shame, let them be silent in Sheol.
[18]
Oh how great is thy goodness,
Which thou hast laid up for them that fear thee,
Which thou hast wrought for them that take refuge in thee,
Before the sons of men!
[20]
In the covert of thy presence wilt thou hide them from the plottings of man:
Thou wilt keep them secretly in a pavilion from the strife of tongues.
[21]
Blessed be Jehovah;
For he hath showed me his marvellous lovingkindness in a strong city.
[22]
As for me, I said in my haste,
I am cut off from before thine eyes:
Nevertheless thou heardest the voice of my supplications,
When I cried unto thee.
[23]
Oh love Jehovah, all ye his saints:
Jehovah preserveth the faithful,
And plentifully rewardeth him that dealeth proudly.
[24]
Be strong, and let your heart take courage,
All ye that hope in Jehovah.
[1]
BLESSED is he whose transgression is forgiven,
Whose sin is covered.
[2]
Blessed is the man unto whom Jehovah imputeth not iniquity,
And in whose spirit there is no guile.
[3]
When I kept silence, my bones wasted away
Through my groaning all the day long.
[4]
For day and night thy hand was heavy upon me:
My moisture was changed as with the drought of summer. [Selah]
[5]
I acknowledged my sin unto thee,
And mine iniquity did I not hide:
I said, I will confess my transgressions unto Jehovah;
And thou forgavest the iniquity of my sin. [Selah]
[6]
For this let every one that is godly pray unto thee in a time when thou mayest be found:
Surely when the great waters overflow they shall not reach unto him.
[7]
Thou art my hiding-place; thou wilt preserve me from trouble;
Thou wilt compass me about with songs of deliverance. [Selah]
[8]
I will instruct thee and teach thee in the way which thou shalt go:
I will counsel thee with mine eye upon thee.
[9]
Be ye not as the horse, or as the mule, which have no understanding;
Whose trappings must be bit and bridle to hold them in,
Else they will not come near unto thee.
[10]
Many sorrows shall be to the wicked;
But he that trusteth in Jehovah, lovingkindness shall compass him about.
[11]
Be glad in Jehovah, and rejoice, ye righteous;
And shout for joy, all ye that are upright in heart.


Connie is trying something big here..wait and see
Connie's Calculator:
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Prakash Industries highest bidder for Chhattisgarh coal mine; share price up 5%
The company's Q2 profit declined 72.5 percent to Rs 33.1 crore versus Rs 120.2 crore
Shares of Prakash Industries rose 5 percent intraday on November 7 after the company emerged as the highest bidder for Bhaskarpara coal mine.
The company participated in the 81st tranche of Coal Blocks auction, conducted by Ministry of Coal and has emerged as the highest bidder for the Bhaskarpara Coal Mine in Chhattisgarh, as per BSE release of the company.
The mine has an extractable reserve of 24.06 million tonnes and its coal is highly suitable for use in our Integrated Steel plant at Champa (Chhattisgarh), it added.
Presently the company is buying coal through the linkages allotted by Coal India and also through imports.
It is expected that the vesting order for the mine by the Nominated Authority of Ministry of Coal may be issued to the company in the due course of time.
Availability of coal from the Bhaskarpara Coal Mine will substantially enhance the operating margins of the company, the company said.
However, the company's Q2 profit declined 72.5 percent to Rs 33.1 crore versus Rs 120.2 crore, while revenue declines 12.1 percent to Rs 762.3 crore versus Rs 867.6 crore, YoY
At 0940 hrs, Prakash Industries was quoting at Rs 53.00, up Rs 1.75, or 3.41 percent on the BSE.Special Thursday Expiry on 10th 7th Nov
Early Closure to The Great Diwali Discount. Last Chance to get Moneycontrol PRO for a year @ Rs. 289/- only
Coupon code: DIWALI


Term
F20-G20
As of Date
21May20
Has Custom?
no
Hourly
Quantity
Region
Service
Curve
Bucket
Fix Price
Price
50
ISONE
Energy
HUB_DA_LMP
Peak
58.00
58.25
-50
ISONE
Energy
CT_DA_LMP
Peak
56.85
57.25
Net
1.00
Dollar Price
5811.15
Buy/Sell
Buy
Comments
Bla bla bla bla


Rusty Woofer
Hey, I'm a dog. Woof!
Some of my favorite places
The beach
The dog park
The fire hydrant
Make sure to follow me on
Instagram


- Extract the amazon-elasticmapreduce-2009-03-31-java-library.zip file into a working directory.
- Add all sources under "src" directory to your compilation path.
- Add all jars files under "third-party/*" directory to your classpath. NOTE: if you are using JDK 1.6, do not add jaxb jars
- Edit desired sample. For example: DescribeJobFlowsSample.java
- Set AWS Access Key ID and AWS Secret Access Key
String accessKeyId = "Your Access Key ID";
String secretAccessKey = "Your Secret Access Key";
- Set request parameters. For example, find following pre-generated snippet:
DescribeJobFlowsRequest request = new DescribeJobFlowsRequest();
// @TODO: set request parameters here
// invokeDescribeJobFlows(service, request);
- And uncomment third line:
DescribeJobFlowsRequest request = new DescribeJobFlowsRequest();
invokeDescribeJobFlows(service, request);
- Compile and run DescribeJobFlows. You should see the output
similar to the following:
DescribeJobFlowsResponse
ResponseMetadata
RequestId
95cdcb68-f46c-400b-8265-8c2de2a5c475
Note, you may also see additional debugging output. To adjust level of debugging, modify log4j.properties available in the root of the source tree.
- Experiment with samples. When ready, add library binary distribution to your application classpath, and use it.


[ all classes ]
[ net.hockeyapp.android ]
Coverage Summary for Class: R (net.hockeyapp.android)
| Class | Method, % | Line, % |
|---|---|---|
| R | 0% (0/ 1) | 0% (0/ 1) |
| R$color | 0% (0/ 1) | 0% (0/ 1) |
| R$drawable | 0% (0/ 1) | 0% (0/ 1) |
| R$id | 0% (0/ 1) | 0% (0/ 1) |
| R$layout | 0% (0/ 1) | 0% (0/ 1) |
| R$string | 0% (0/ 1) | 0% (0/ 1) |
| R$style | 0% (0/ 1) | 0% (0/ 1) |
| total | 0% (0/ 7) | 0% (0/ 7) |
1 /* AUTO-GENERATED FILE. DO NOT MODIFY.
2 *
3 * This class was automatically generated by the
4 * gradle plugin from the resource data it found. It
5 * should not be modified by hand.
6 */
7 package net.hockeyapp.android;
8
9 public final class R {
10 public static final class color {
11 public static final int hockeyapp_background_header = 0x7f060060;
12 public static final int hockeyapp_background_light = 0x7f060061;
13 public static final int hockeyapp_background_white = 0x7f060062;
14 public static final int hockeyapp_button_background = 0x7f060063;
15 public static final int hockeyapp_button_background_pressed = 0x7f060064;
16 public static final int hockeyapp_button_background_selected = 0x7f060065;
17 public static final int hockeyapp_text_black = 0x7f060066;
18 public static final int hockeyapp_text_light = 0x7f060067;
19 public static final int hockeyapp_text_normal = 0x7f060068;
20 public static final int hockeyapp_text_white = 0x7f060069;
21 }
22 public static final class drawable {
23 public static final int hockeyapp_btn_background = 0x7f080076;
24 }
25 public static final class id {
26 public static final int button_add_response = 0x7f090034;
27 public static final int button_attachment = 0x7f090035;
28 public static final int button_login = 0x7f090039;
29 public static final int button_refresh = 0x7f09003a;
30 public static final int button_send = 0x7f09003b;
31 public static final int button_update = 0x7f090042;
32 public static final int input_email = 0x7f090121;
33 public static final int input_message = 0x7f090122;
34 public static final int input_name = 0x7f090123;
35 public static final int input_password = 0x7f090124;
36 public static final int input_subject = 0x7f090125;
37 public static final int label_author = 0x7f090139;
38 public static final int label_date = 0x7f09013a;
39 public static final int label_last_updated = 0x7f09013b;
40 public static final int label_message = 0x7f09013c;
41 public static final int label_text = 0x7f09013d;
42 public static final int label_title = 0x7f09013e;
43 public static final int label_version = 0x7f09013f;
44 public static final int list_attachments = 0x7f090159;
45 public static final int list_feedback_messages = 0x7f09015a;
46 public static final int text_headline = 0x7f090290;
47 public static final int view_header = 0x7f0902f2;
48 public static final int web_update_details = 0x7f090338;
49 public static final int wrapper_attachments = 0x7f090345;
50 public static final int wrapper_feedback = 0x7f090346;
51 public static final int wrapper_feedback_scroll = 0x7f090347;
52 public static final int wrapper_messages = 0x7f090348;
53 public static final int wrapper_messages_buttons = 0x7f090349;
54 }
55 public static final class layout {
56 public static final int hockeyapp_activity_expiry_info = 0x7f0b0062;
57 public static final int hockeyapp_activity_feedback = 0x7f0b0063;
58 public static final int hockeyapp_activity_login = 0x7f0b0064;
59 public static final int hockeyapp_activity_update = 0x7f0b0065;
60 public static final int hockeyapp_fragment_update = 0x7f0b0066;
61 public static final int hockeyapp_view_feedback_message = 0x7f0b0067;
62 }
63 public static final class string {
64 public static final int hockeyapp_crash_dialog_app_name_fallback = 0x7f0f010b;
65 public static final int hockeyapp_crash_dialog_message = 0x7f0f010c;
66 public static final int hockeyapp_crash_dialog_negative_button = 0x7f0f010d;
67 public static final int hockeyapp_crash_dialog_neutral_button = 0x7f0f010e;
68 public static final int hockeyapp_crash_dialog_positive_button = 0x7f0f010f;
69 public static final int hockeyapp_crash_dialog_title = 0x7f0f0110;
70 public static final int hockeyapp_dialog_error_message = 0x7f0f0111;
71 public static final int hockeyapp_dialog_error_title = 0x7f0f0112;
72 public static final int hockeyapp_dialog_negative_button = 0x7f0f0113;
73 public static final int hockeyapp_dialog_positive_button = 0x7f0f0114;
74 public static final int hockeyapp_download_failed_dialog_message = 0x7f0f0115;
75 public static final int hockeyapp_download_failed_dialog_negative_button = 0x7f0f0116;
76 public static final int hockeyapp_download_failed_dialog_positive_button = 0x7f0f0117;
77 public static final int hockeyapp_download_failed_dialog_title = 0x7f0f0118;
78 public static final int hockeyapp_error_no_network_message = 0x7f0f0119;
79 public static final int hockeyapp_expiry_info_text = 0x7f0f011a;
80 public static final int hockeyapp_expiry_info_title = 0x7f0f011b;
81 public static final int hockeyapp_feedback_attach_file = 0x7f0f011c;
82 public static final int hockeyapp_feedback_attach_picture = 0x7f0f011d;
83 public static final int hockeyapp_feedback_attachment_button_text = 0x7f0f011e;
84 public static final int hockeyapp_feedback_attachment_error = 0x7f0f011f;
85 public static final int hockeyapp_feedback_attachment_loading = 0x7f0f0120;
86 public static final int hockeyapp_feedback_email_hint = 0x7f0f0121;
87 public static final int hockeyapp_feedback_failed_text = 0x7f0f0122;
88 public static final int hockeyapp_feedback_failed_title = 0x7f0f0123;
89 public static final int hockeyapp_feedback_fetching_feedback_text = 0x7f0f0124;
90 public static final int hockeyapp_feedback_generic_error = 0x7f0f0125;
91 public static final int hockeyapp_feedback_last_updated_text = 0x7f0f0126;
92 public static final int hockeyapp_feedback_max_attachments_allowed = 0x7f0f0127;
93 public static final int hockeyapp_feedback_message_hint = 0x7f0f0128;
94 public static final int hockeyapp_feedback_name_hint = 0x7f0f0129;
95 public static final int hockeyapp_feedback_refresh_button_text = 0x7f0f012a;
96 public static final int hockeyapp_feedback_response_button_text = 0x7f0f012b;
97 public static final int hockeyapp_feedback_select_file = 0x7f0f012c;
98 public static final int hockeyapp_feedback_select_picture = 0x7f0f012d;
99 public static final int hockeyapp_feedback_send_button_text = 0x7f0f012e;
100 public static final int hockeyapp_feedback_send_generic_error = 0x7f0f012f;
101 public static final int hockeyapp_feedback_send_network_error = 0x7f0f0130;
102 public static final int hockeyapp_feedback_sending_feedback_text = 0x7f0f0131;
103 public static final int hockeyapp_feedback_subject_hint = 0x7f0f0132;
104 public static final int hockeyapp_feedback_title = 0x7f0f0133;
105 public static final int hockeyapp_feedback_validate_email_empty = 0x7f0f0134;
106 public static final int hockeyapp_feedback_validate_email_error = 0x7f0f0135;
107 public static final int hockeyapp_feedback_validate_name_error = 0x7f0f0136;
108 public static final int hockeyapp_feedback_validate_subject_error = 0x7f0f0137;
109 public static final int hockeyapp_feedback_validate_text_error = 0x7f0f0138;
110 public static final int hockeyapp_login_email_hint = 0x7f0f0139;
111 public static final int hockeyapp_login_headline_text = 0x7f0f013a;
112 public static final int hockeyapp_login_headline_text_email_only = 0x7f0f013b;
113 public static final int hockeyapp_login_login_button_text = 0x7f0f013c;
114 public static final int hockeyapp_login_missing_credentials_toast = 0x7f0f013d;
115 public static final int hockeyapp_login_password_hint = 0x7f0f013e;
116 public static final int hockeyapp_paint_dialog_message = 0x7f0f013f;
117 public static final int hockeyapp_paint_dialog_negative_button = 0x7f0f0140;
118 public static final int hockeyapp_paint_dialog_neutral_button = 0x7f0f0141;
119 public static final int hockeyapp_paint_dialog_positive_button = 0x7f0f0142;
120 public static final int hockeyapp_paint_indicator_toast = 0x7f0f0143;
121 public static final int hockeyapp_paint_menu_clear = 0x7f0f0144;
122 public static final int hockeyapp_paint_menu_save = 0x7f0f0145;
123 public static final int hockeyapp_paint_menu_undo = 0x7f0f0146;
124 public static final int hockeyapp_permission_dialog_negative_button = 0x7f0f0147;
125 public static final int hockeyapp_permission_dialog_positive_button = 0x7f0f0148;
126 public static final int hockeyapp_permission_update_message = 0x7f0f0149;
127 public static final int hockeyapp_permission_update_title = 0x7f0f014a;
128 public static final int hockeyapp_update_button = 0x7f0f014b;
129 public static final int hockeyapp_update_dialog_message = 0x7f0f014c;
130 public static final int hockeyapp_update_dialog_negative_button = 0x7f0f014d;
131 public static final int hockeyapp_update_dialog_positive_button = 0x7f0f014e;
132 public static final int hockeyapp_update_dialog_title = 0x7f0f014f;
133 public static final int hockeyapp_update_mandatory_toast = 0x7f0f0150;
134 public static final int hockeyapp_update_version_details_label = 0x7f0f0151;
135 }
136 public static final class style {
137 public static final int HockeyApp_ButtonStyle = 0x7f1000cf;
138 public static final int HockeyApp_EditTextStyle = 0x7f1000d0;
139 public static final int HockeyApp_SingleLineInputStyle = 0x7f1000d1;
140 }
141 }


A program provides caregiver support services to enable care recipients to remain in their familiar environment. These caregiver support services are available to adult family members, or other individuals who are informal, unpaid providers of in-home and community care to older adults age 60 and older.
Cell -<PHONE_NUMBER> Website - www.elderlyaffairs.com
Services to assist older adults in remaining independent and active. Types of services provided: adult day care, assisted transportation, attendant care, case management, chore services, congregate meals, home delivered meals, homemaker/housekeeper, information and assistance, legal assistance, nutrition education, personal care, and transportation. There are also support services available to family caregivers such as: information, assistance, individual counseling, support groups and training, respite, and supplemental services.
Cell -<PHONE_NUMBER> Website - www.elderlyaffairs.com
Caregivers who provide the primary care to individuals who are disabled, frail, and/or isolated residents on Oahu, who are 60 years of age or older, on an as needed basis are eligible for case management, counseling, and training services. Training topics may include: ADL/ADL limitations, caregiver’s role, disease prevention and remediation, access to available resources, stages of disease and options/referrals in legal or financial related matters, RCI-REACH, and Arthritis Foundation related training. Staff will also provide information and referral sources when needed.
Cell -<PHONE_NUMBER> Website - www.childandfamilyservice.org


#include <AggOOGraphics.h>
Public Member Functions | |
| Graphics (Image *image, ColorFormat colFmt=ColorFormatPlain) | |
| virtual | ~Graphics (void) |
| Status | GetLastStatus () const |
| Status | Clear (const Color &color) |
| GraphicsState | Save (void) |
| Status | Restore (GraphicsState gstate) |
| Restore the graphics state. | |
| Status | DrawLine (const Pen *pen, const Point &pt1, const Point &pt2) |
| Status | DrawLine (const Pen *pen, const PointF &pt1, const PointF &pt2) |
| Status | DrawLine (const Pen *pen, INT x1, INT y1, INT x2, INT y2) |
| Status | DrawLine (const Pen *pen, REAL x1, REAL y1, REAL x2, REAL y2) |
| Status | DrawLines (const Pen *pen, const Point *points, INT count) |
| Status | DrawLines (const Pen *pen, const PointF *points, INT count) |
| Status | DrawArc (const Pen *pen, const Rect &rect, REAL startAngle, REAL sweepAngle) |
| Status | DrawArc (const Pen *pen, const RectF &rect, REAL startAngle, REAL sweepAngle) |
| Status | DrawArc (const Pen *pen, INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle) |
| Status | DrawArc (const Pen *pen, REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle) |
| Status | DrawEllipse (const Pen *pen, const Rect &rect) |
| Status | DrawEllipse (const Pen *pen, const RectF &rect) |
| Status | DrawEllipse (const Pen *pen, INT x, INT y, INT width, INT height) |
| Status | DrawEllipse (const Pen *pen, REAL x, REAL y, REAL width, REAL height) |
| Status | FillEllipse (const Brush *brush, const Rect &rect) |
| Status | FillEllipse (const Brush *brush, const RectF &rect) |
| Status | FillEllipse (const Brush *brush, INT x, INT y, INT width, INT height) |
| Status | FillEllipse (const Brush *brush, REAL x, REAL y, REAL width, REAL height) |
| Status | DrawPath (const Pen *pen, const GraphicsPath *path) |
| Status | FillPath (const Brush *brush, const GraphicsPath *path) |
| Status | RenderCompoundPath (const GraphicsPathCompound *path) |
| Status | DrawPolygon (const Pen *pen, const Point *points, INT count) |
| Status | DrawPolygon (const Pen *pen, const PointF *points, INT count) |
| Status | FillPolygon (const Brush *brush, const Point *points, INT count) |
| Status | FillPolygon (const Brush *brush, const PointF *points, INT count) |
| Status | FillPolygon (const Brush *brush, const Point *points, INT count, FillMode fillMode) |
| Status | FillPolygon (const Brush *brush, const PointF *points, INT count, FillMode fillMode) |
| Status | DrawRectangle (const Pen *pen, const Rect &rect) |
| Status | DrawRectangle (const Pen *pen, const RectF &rect) |
| Status | DrawRectangle (const Pen *pen, INT x, INT y, INT width, INT height) |
| Status | DrawRectangle (const Pen *pen, REAL x, REAL y, REAL width, REAL height) |
| Status | DrawRectangles (const Pen *pen, const Rect *rects, INT count) |
| Status | DrawRectangles (const Pen *pen, const RectF *rects, INT count) |
| Status | FillRectangle (const Brush *brush, const Rect &rect) |
| Status | FillRectangle (const Brush *brush, const RectF &rect) |
| Status | FillRectangle (const Brush *brush, INT x, INT y, INT width, INT height) |
| Status | FillRectangle (const Brush *brush, REAL x, REAL y, REAL width, REAL height) |
| Status | FillRectangles (const Brush *brush, const Rect *rects, INT count) |
| Status | FillRectangles (const Brush *brush, const RectF *rects, INT count) |
| Status | DrawPie (const Pen *pen, const Rect &rect, REAL startAngle, REAL sweepAngle) |
| Status | DrawPie (const Pen *pen, const RectF &rect, REAL startAngle, REAL sweepAngle) |
| Status | DrawPie (const Pen *pen, INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle) |
| Status | DrawPie (const Pen *pen, REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle) |
| Status | FillPie (const Brush *brush, const Rect &rect, REAL startAngle, REAL sweepAngle) |
| Status | FillPie (const Brush *brush, const RectF &rect, REAL startAngle, REAL sweepAngle) |
| Status | FillPie (const Brush *brush, INT x, INT y, INT width, INT height, REAL startAngle, REAL sweepAngle) |
| Status | FillPie (const Brush *brush, REAL x, REAL y, REAL width, REAL height, REAL startAngle, REAL sweepAngle) |
| Status | DrawBezier (const Pen *pen, const Point &pt1, const Point &pt2, const Point &pt3, const Point &pt4) |
| Status | DrawBezier (const Pen *pen, const PointF &pt1, const PointF &pt2, const PointF &pt3, const PointF &pt4) |
| Status | DrawBezier (const Pen *pen, INT x1, INT y1, INT x2, INT y2, INT x3, INT y3, INT x4, INT y4) |
| Status | DrawBezier (const Pen *pen, REAL x1, REAL y1, REAL x2, REAL y2, REAL x3, REAL y3, REAL x4, REAL y4) |
| Status | DrawBeziers (const Pen *pen, const Point *points, INT count) |
| Status | DrawBeziers (const Pen *pen, const PointF *points, INT count) |
| Status | DrawClosedCurve (const Pen *pen, const Point *points, INT count) |
| Status | DrawClosedCurve (const Pen *pen, const PointF *points, INT count) |
| Status | DrawClosedCurve (const Pen *pen, const Point *points, INT count, REAL tension) |
| Status | DrawClosedCurve (const Pen *pen, const PointF *points, INT count, REAL tension) |
| Status | FillClosedCurve (const Brush *brush, const Point *points, INT count) |
| Status | FillClosedCurve (const Brush *brush, const PointF *points, INT count) |
| Status | FillClosedCurve (const Brush *brush, const Point *points, INT count, REAL tension) |
| Status | FillClosedCurve (const Brush *brush, const PointF *points, INT count, REAL tension) |
| Status | DrawCurve (const Pen *pen, const Point *points, INT count) |
| Status | DrawCurve (const Pen *pen, const PointF *points, INT count) |
| Status | DrawCurve (const Pen *pen, const Point *points, INT count, INT offset, INT numberOfSegments, REAL tension) |
| Status | DrawCurve (const Pen *pen, const PointF *points, INT count, INT offset, INT numberOfSegments, REAL tension) |
| Status | DrawCurve (const Pen *pen, const Point *points, INT count, REAL tension) |
| Status | DrawCurve (const Pen *pen, const PointF *points, INT count, REAL tension) |
| Status | DrawImage (Image *image, const Rect &destRect, INT srcx, INT srcy, INT srcwidth, INT srcheight, Unit srcUnit, ImageAttributes *imageAttributes=NULL) |
| Status | DrawImage (Image *image, const RectF &destRect, REAL srcx, REAL srcy, REAL srcwidth, REAL srcheight, Unit srcUnit, ImageAttributes *imageAttributes=NULL) |
| Status | DrawImage (Image *image, const Point &point) |
| Status | DrawImage (Image *image, const PointF &point) |
| Status | DrawImage (Image *image, const Rect &rect) |
| Status | DrawImage (Image *image, const RectF &rect) |
| Status | DrawImage (Image *image, INT x, INT y) |
| Status | DrawImage (Image *image, REAL x, REAL y) |
| Status | DrawImage (Image *image, INT x, INT y, INT srcx, INT srcy, INT srcwidth, INT srcheight, Unit srcUnit) |
| Status | DrawImage (Image *image, REAL x, REAL y, REAL srcx, REAL srcy, REAL srcwidth, REAL srcheight, Unit srcUnit) |
| Status | DrawImage (Image *image, INT x, INT y, INT width, INT height) |
| Status | DrawImage (Image *image, REAL x, REAL y, REAL width, REAL height) |
| Status | TranslateTransform (REAL dx, REAL dy, MatrixOrder order=MatrixOrderPrepend) |
| Status | RotateTransform (REAL angle, MatrixOrder order=MatrixOrderPrepend) |
| Status | ScaleTransform (REAL sx, REAL sy, MatrixOrder order=MatrixOrderPrepend) |
| Status | MultiplyTransform (Matrix *matrix, MatrixOrder order=MatrixOrderPrepend) |
| Status | GetTransform (Matrix *matrix) |
| Status | SetTransform (const Matrix *matrix) |
| Status | ResetTransform (void) |
| CompositingMode | GetCompositingMode (void) |
| Status | SetCompositingMode (CompositingMode compositingMode) |
| CompositingQuality | GetCompositingQuality (void) |
| Status | SetCompositingQuality (CompositingQuality compositingQuality) |
| SmoothingMode | GetSmoothingMode (void) const |
| Status | SetSmoothingMode (SmoothingMode smoothingMode) |
| Status | SetGammaThreshold (REAL gamma) |
| REAL | GetGammaThreshold () const |
Protected Member Functions | |
| Status | SetStatus (Status status) const |
| Status | renderPath (const Brush *brush, const GraphicsPath *path) |
| AggOO::Graphics::Graphics | ( | Image * | image, | |
| ColorFormat | colFmt = ColorFormatPlain | |||
| ) |
Constructor
| AggOO::Graphics::~Graphics | ( | void | ) | [virtual] |
Destructor
Set the status of the pen
| Status AggOO::Graphics::renderPath | ( | const Brush * | brush, | |
| const GraphicsPath * | path | |||
| ) | [protected] |
Method which will render the path. Whether the path is drawn or filled, this routine is the same.
| Status AggOO::Graphics::GetLastStatus | ( | ) | const [inline] |
Return the previously set status
Clear the graphics object to the specified color
| GraphicsState AggOO::Graphics::Save | ( | void | ) |
Save the current graphics state
Draw a line segment
Draw a line segment
Draw a line segment
Draw a line segment
Draw a sequence of lines. Each line consists of a starting and end point.
Draw a sequence of lines. Each line consists of a starting and end point.
| Status AggOO::Graphics::DrawArc | ( | const Pen * | pen, | |
| const Rect & | rect, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw an arc
| Status AggOO::Graphics::DrawArc | ( | const Pen * | pen, | |
| const RectF & | rect, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw an arc
| Status AggOO::Graphics::DrawArc | ( | const Pen * | pen, | |
| INT | x, | |||
| INT | y, | |||
| INT | width, | |||
| INT | height, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw an arc
| Status AggOO::Graphics::DrawArc | ( | const Pen * | pen, | |
| REAL | x, | |||
| REAL | y, | |||
| REAL | width, | |||
| REAL | height, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw an arc
Draw an ellipse
Draw an ellipse
Fill an ellipse
| Status AggOO::Graphics::FillEllipse | ( | const Brush * | brush, | |
| REAL | x, | |||
| REAL | y, | |||
| REAL | width, | |||
| REAL | height | |||
| ) |
Fill an ellipse
| Status AggOO::Graphics::DrawPath | ( | const Pen * | pen, | |
| const GraphicsPath * | path | |||
| ) |
Draw a GraphicsPath
| Status AggOO::Graphics::FillPath | ( | const Brush * | brush, | |
| const GraphicsPath * | path | |||
| ) |
Fill the interior of a GraphicsPath
| Status AggOO::Graphics::RenderCompoundPath | ( | const GraphicsPathCompound * | path | ) |
Render a GraphicsPathCompound
Draw a polygon
Draw a polygon
Fill a polygon
Fill a polygon
| Status AggOO::Graphics::FillPolygon | ( | const Brush * | brush, | |
| const Point * | points, | |||
| INT | count, | |||
| FillMode | fillMode | |||
| ) |
Fill a polygon
| Status AggOO::Graphics::FillPolygon | ( | const Brush * | brush, | |
| const PointF * | points, | |||
| INT | count, | |||
| FillMode | fillMode | |||
| ) |
Fill a polygon
Draw a rectangle
Draw a rectangle
Draw a sequence of rectangles. Each polygon consists of 4 points.
Draw a sequence of rectangles. Each polygon consists of 4 points.
Fill a rectangle
| Status AggOO::Graphics::FillRectangle | ( | const Brush * | brush, | |
| REAL | x, | |||
| REAL | y, | |||
| REAL | width, | |||
| REAL | height | |||
| ) |
Fill a rectangle
Fill a sequence of rectangles
Fill a sequence of rectangles
| Status AggOO::Graphics::DrawPie | ( | const Pen * | pen, | |
| const Rect & | rect, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw a pie shape
| Status AggOO::Graphics::DrawPie | ( | const Pen * | pen, | |
| const RectF & | rect, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw a pie shape
| Status AggOO::Graphics::DrawPie | ( | const Pen * | pen, | |
| INT | x, | |||
| INT | y, | |||
| INT | width, | |||
| INT | height, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw a pie shape
| Status AggOO::Graphics::DrawPie | ( | const Pen * | pen, | |
| REAL | x, | |||
| REAL | y, | |||
| REAL | width, | |||
| REAL | height, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Draw a pie shape
| Status AggOO::Graphics::FillPie | ( | const Brush * | brush, | |
| const Rect & | rect, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Fill a pie shape
| Status AggOO::Graphics::FillPie | ( | const Brush * | brush, | |
| const RectF & | rect, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Fill a pie shape
| Status AggOO::Graphics::FillPie | ( | const Brush * | brush, | |
| INT | x, | |||
| INT | y, | |||
| INT | width, | |||
| INT | height, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Fill a pie shape
| Status AggOO::Graphics::FillPie | ( | const Brush * | brush, | |
| REAL | x, | |||
| REAL | y, | |||
| REAL | width, | |||
| REAL | height, | |||
| REAL | startAngle, | |||
| REAL | sweepAngle | |||
| ) |
Fill a pie shape
| Status AggOO::Graphics::DrawBezier | ( | const Pen * | pen, | |
| const Point & | pt1, | |||
| const Point & | pt2, | |||
| const Point & | pt3, | |||
| const Point & | pt4 | |||
| ) |
Draw a bezier spline
| Status AggOO::Graphics::DrawBezier | ( | const Pen * | pen, | |
| const PointF & | pt1, | |||
| const PointF & | pt2, | |||
| const PointF & | pt3, | |||
| const PointF & | pt4 | |||
| ) |
Draw a bezier spline
| Status AggOO::Graphics::DrawBezier | ( | const Pen * | pen, | |
| INT | x1, | |||
| INT | y1, | |||
| INT | x2, | |||
| INT | y2, | |||
| INT | x3, | |||
| INT | y3, | |||
| INT | x4, | |||
| INT | y4 | |||
| ) |
Draw a bezier spline
| Status AggOO::Graphics::DrawBezier | ( | const Pen * | pen, | |
| REAL | x1, | |||
| REAL | y1, | |||
| REAL | x2, | |||
| REAL | y2, | |||
| REAL | x3, | |||
| REAL | y3, | |||
| REAL | x4, | |||
| REAL | y4 | |||
| ) |
Draw a bezier spline
Draw a sequence of bezier splines
Draw a sequence of bezier splines
Draw a closed curve
Draw a closed curve
| Status AggOO::Graphics::DrawClosedCurve | ( | const Pen * | pen, | |
| const Point * | points, | |||
| INT | count, | |||
| REAL | tension | |||
| ) |
Draw a closed curve
| Status AggOO::Graphics::DrawClosedCurve | ( | const Pen * | pen, | |
| const PointF * | points, | |||
| INT | count, | |||
| REAL | tension | |||
| ) |
Draw a closed curve
Fill a closed curve
Fill a closed curve
| Status AggOO::Graphics::FillClosedCurve | ( | const Brush * | brush, | |
| const Point * | points, | |||
| INT | count, | |||
| REAL | tension | |||
| ) |
Fill a closed curve
| Status AggOO::Graphics::FillClosedCurve | ( | const Brush * | brush, | |
| const PointF * | points, | |||
| INT | count, | |||
| REAL | tension | |||
| ) |
Fill a closed curve
Draw a curve which passes through each point
Draw a curve which passes through each point
| Status AggOO::Graphics::DrawCurve | ( | const Pen * | pen, | |
| const Point * | points, | |||
| INT | count, | |||
| INT | offset, | |||
| INT | numberOfSegments, | |||
| REAL | tension | |||
| ) |
Draw a curve which passes through each point
| Status AggOO::Graphics::DrawCurve | ( | const Pen * | pen, | |
| const PointF * | points, | |||
| INT | count, | |||
| INT | offset, | |||
| INT | numberOfSegments, | |||
| REAL | tension | |||
| ) |
Draw a curve which passes through each point
| Status AggOO::Graphics::DrawCurve | ( | const Pen * | pen, | |
| const Point * | points, | |||
| INT | count, | |||
| REAL | tension | |||
| ) |
Draw a curve which passes through each point
| Status AggOO::Graphics::DrawCurve | ( | const Pen * | pen, | |
| const PointF * | points, | |||
| INT | count, | |||
| REAL | tension | |||
| ) |
Draw a curve which passes through each point
| Status AggOO::Graphics::DrawImage | ( | Image * | image, | |
| const Rect & | destRect, | |||
| INT | srcx, | |||
| INT | srcy, | |||
| INT | srcwidth, | |||
| INT | srcheight, | |||
| Unit | srcUnit, | |||
| ImageAttributes * | imageAttributes = NULL | |||
| ) |
Draw an image Draw an image Draw an image Draw an image Draw an image
| Status AggOO::Graphics::DrawImage | ( | Image * | image, | |
| const RectF & | destRect, | |||
| REAL | srcx, | |||
| REAL | srcy, | |||
| REAL | srcwidth, | |||
| REAL | srcheight, | |||
| Unit | srcUnit, | |||
| ImageAttributes * | imageAttributes = NULL | |||
| ) |
Draw an image
| Status AggOO::Graphics::DrawImage | ( | Image * | image, | |
| INT | x, | |||
| INT | y, | |||
| INT | srcx, | |||
| INT | srcy, | |||
| INT | srcwidth, | |||
| INT | srcheight, | |||
| Unit | srcUnit | |||
| ) |
Draw an image
| Status AggOO::Graphics::DrawImage | ( | Image * | image, | |
| REAL | x, | |||
| REAL | y, | |||
| REAL | srcx, | |||
| REAL | srcy, | |||
| REAL | srcwidth, | |||
| REAL | srcheight, | |||
| Unit | srcUnit | |||
| ) |
Draw an image
Draw an image
Draw an image
| Status AggOO::Graphics::TranslateTransform | ( | REAL | dx, | |
| REAL | dy, | |||
| MatrixOrder | order = MatrixOrderPrepend | |||
| ) |
Render an SVG path
| path | Path containing the SVG shape | |
| mtx | Transformation matrix | |
| clipBox | Clipping region | |
| opacity | Opacity ratio Translate the origin |
| Status AggOO::Graphics::RotateTransform | ( | REAL | angle, | |
| MatrixOrder | order = MatrixOrderPrepend | |||
| ) |
Rotate the surface
| Status AggOO::Graphics::ScaleTransform | ( | REAL | sx, | |
| REAL | sy, | |||
| MatrixOrder | order = MatrixOrderPrepend | |||
| ) |
Scale the surface
| Status AggOO::Graphics::MultiplyTransform | ( | Matrix * | matrix, | |
| MatrixOrder | order = MatrixOrderPrepend | |||
| ) |
Multiply the current transformation with another matrix
| Status AggOO::Graphics::ResetTransform | ( | void | ) |
Reset the transformation
| CompositingMode AggOO::Graphics::GetCompositingMode | ( | void | ) |
Get the current compositing mode
| Status AggOO::Graphics::SetCompositingMode | ( | CompositingMode | compositingMode | ) |
Set the compositing mode
| CompositingQuality AggOO::Graphics::GetCompositingQuality | ( | void | ) |
Get the compositing quality
| Status AggOO::Graphics::SetCompositingQuality | ( | CompositingQuality | compositingQuality | ) |
Set the compositing quality
| SmoothingMode AggOO::Graphics::GetSmoothingMode | ( | void | ) | const |
Get the smoothing (anti-aliasing) mode
| Status AggOO::Graphics::SetSmoothingMode | ( | SmoothingMode | smoothingMode | ) |
Set the smoothing mode
| Status AggOO::Graphics::SetGammaThreshold | ( | REAL | gamma | ) |
Set the gamma threshold (used when not antialiasing)
| REAL AggOO::Graphics::GetGammaThreshold | ( | ) | const |
Get the gamma threshold value


{% extends 'layout.html' %} {% block title %}About the Flask Demo{% endblock %} {% block content %}
This is a quick demo application about how to use Flask.


Our account policy requires below
Make sure your digital wallet is registered.
Make sure you have issued driving license and credit score credential.


Sophisticated Singles Meet and Greets on Long Island - Doc's Parties
Mar 26, 2012 . Doc's and Millennium parties take place at some of Long Island's most elegant venues, including Stuart Thomas Manor, Harbor Links Country Club, . Although the parties are designed for singles to meet and greet, couples .
http://www.40lovelive.com/lie_article.pdf
Treatment for Herniated or Bulging Discs
SwingerZoneCentral.com - Swinger Clubs
Type: Off-Premise. Couples Night Club (Long Island Manor). United States Bethpage, NY Phone:<PHONE_NUMBER>. Email<EMAIL_ADDRESS>.
http://www.swingerzonecentral.com/publicclubs.aspx?state=NY
New York Swinger Clubs List
Swinger Personals, Couples & Gangbang Parties, Wives .
http://www.swingingplaces.com/swinger_clubs/new_york.php
long island manor couples club Herniated or Bulging Discs
Couples Night Club
Couplesnightclub site and the following pages contain adult material, sexually . owners, members,Tripod, and the club and all our/their affiliates from any liability.
http://couplesnightclub.com/
Bay Shore Manor Park - Expedia
Choose from over 123 Long Island hotels near Bay Shore Manor Park with great savings. . Montauk Yacht Club Resort And Marina - Montauk Hotels .
http://www.expedia.com/Bay-Shore-Manor-Park-Hotels.0-l6180501-0.Travel-Guide-Filter-Hotels
Cougars & Cubs Message Board - Cougars & Cubs (Bethpage, NY ...
I host at an open-minded club in Long Island NY every 3rd Friday of the month. . Meetup details changed: Club Manor's Cougars are looking for their Cubs at .
http://www.meetup.com/Long-Island-Cougars-Cubs/messages/boards/
Official Impairment Listing for Spinal Disorders
Cougars & Cubs (Bethpage, NY) - Meetup
I host at an open-minded club in Long Island NY every 3rd Friday of the month. . At Club Manor A Ice Breaker Party To Make A Conversation for couples &.
http://www.meetup.com/Long-Island-Cougars-Cubs/
- wire worm damage in garden (narrowing of the spine)
Couples Night Club (Long Island Manor) Events
SLS Event Listings - Couples Night Club (Long Island Manor). Partner, 12/31/12, New Years Eve Bash @ Club Manor Get your tickets before sold out/price gets .
http://www.swinglifestyle.com/swingersclubevents/couples-night-club-(long-island-manor)-2531.cfmSwingers' Clubs on Long Island - Yahoo! Voices - voices.yahoo.com
Aug 2, 2009 . Long Island Manor is an off premise club where swingers can meet in a friendly and . Saturdays are reserved for single women and couples.
http://voices.yahoo.com/swingers-clubs-long-island-3936730.html
Couples Night Club (Long Island Manor)
Find local Swing Lifestyle couples that swing at the Couples Night Club (Long Island Manor) Swinger Club in Bethpage, NY.
http://www.swinglifestyle.com/swingers/club/2531/Couples-Night-Club-(Long-Island-Manor).cfm
Couples Social Club - swingers sex club review
Couples Social Club: Long Island's #1 club for couples and singles. Meet, . Have been going to the Manor for a couple of years. Only reason to go is its close by .
http://www.myswingclubs.com/swing-club-info/76/ny
Medical-Vocational Allowance for Herniated Disc
Long Island Bars & Clubs - Best Parties, Hot Spots & Dance ...
Browse Long Island's best bars, clubs and nightlife. Read reviews, find an event and check out the featured nightlife guide on ExploreLI.com.
http://long-island.newsday.com/bars-and-clubs
bifem : Message: All White Party in swing club Manor on Long Island ...
Jun 21, 2010 . All White Party in swing club Manor on Long Island NY this week-end, < Prev Next > . This is the Pre White party for couples and singles.
http://tech.groups.yahoo.com/group/bifem/message/31
Club Manor (Couples) (SwingClubManor) on Twitter
Club Manor (Couples). @SwingClubManor. Best couples & singles club in Long Island NY. Bethpage NY 11714 · http://www.couplesnightclub.com .
https://twitter.com/SwingClubManor
Appealing a Denial of Benefits
Wedding Catering Recommednations for Couple on a Budget - Outer ...
If you're willing to go upstate, out to Long Island, or into Jersey, you can probably . cheap and do self-catering, some suggestions: Women's Club of Ridgewood, .
http://chowhound.chow.com/topics/244911
events - Couples Night Club
A new twist on social events! A Nuts & Bolts party is a unique and sexy way to meet others if you a shy person. This event is geared towards singles and couples .
http://www.couplesnightclub.com/events.php


--- title: "How to generate LZ plot" date: 09-18-2020 draft: false weight: 2 output: rmarkdown::html_document: keep_md: true blogdown::html_page: keep_md: true bookdown::html_document2: keep_md: true md_document: variant: markdown_github preserve_yaml: true pandoc_args: ["--wrap=none"] ---
This script creates an R function to create regional Manhattan plots with points coloured according to LD and genes annotated beneath.
You will need at least two files to generate a Locus Zoom (LZ) plot: GWAS summary stats file, and a “gene” file.
The LD file can be generated on the fly, as long as you have access to the 1000GP reference data and the correct tools to calculate the LD (see Before you begin).
| Column | Description |
|---|---|
| CHR | Chromosome number of the variant |
| SNP | rsID of the variant |
| BP | Base position of the variant (in GRCh37/hg19) |
| P | P-value of the variant |
| Column_name | Description |
|---|---|
| CHR | Chromosome number of the variant |
| SNP | rsID of the variant |
| BP | Base position of the variant (in GRCh37/hg19) |
| P | P-value of the variant |
Three example input files are included for test purposes, along with an example .jpg output:
# load necessary files into R
Example.assoc.linear <- read.delim("Example.assoc.linear", stringsAsFactors = FALSE, header = TRUE)
Example.ld <- read.table("Example.ld", stringsAsFactors = FALSE, header = TRUE)
UCSC_GRCh37_Genes_UniqueList.txt <- read.delim("UCSC_GRCh37_Genes_UniqueList.txt", stringsAsFactors = FALSE, header = TRUE)
# load the locuszoom function into R
source("functions/locus_zoom.R")
# create a LocusZoom-like plot
locus.zoom(data = Example.assoc.linear, # a data.frame (or a list of data.frames) with the columns CHR, BP, SNP, and P
region = c(16, 53340000, 54550000), # the chromosome region to be included in the plot
offset_bp = 0, # how many basepairs around the SNP / gene / region of interest to plot
ld.file = Example.ld, # a file with LD values relevant to the SNP specified above
genes.data = UCSC_GRCh37_Genes_UniqueList.txt, # a file of all the genes in the region / genome
plot.title = "Association of FTO with BMI in Europeans", # the plot title
file.name = "Example.jpg", # the name of the file to save the plot to
secondary.snp = c("rs1121980", "rs8060235"), # a list of SNPs to label on the plot
secondary.label = TRUE) # TRUE/FALSE whether to add rsIDs of secondary SNPs to plot
This is not reproducible from the example data.
locus.zoom(data = EUR_meta_full1_clean_rsid.nfiltered_chr7,
gene = "MLXIPL",
offset_bp = 500000,
genes.data = UCSC_GRCh37_Genes_UniqueList,
plot.title = "Association of MLXIPL with gout in Europeans",
file.name = "alternateExample.jpg",
genes.pvalue = European_GWAS_2020_test.genes_named,
colour.genes = TRUE)


sum
Compute checksums and the number of blocks for a file.
A predecessor to the more modern `cksum`.
More information: home page
- Compute a checksum with BSD-compatible algorithm and 1024-byte blocks:
sum path/to/file
- Compute a checksum with System V-compatible algorithm and 512-byte blocks:
sum --sysv path/to/file


Vai's Blog
Learning to code
A warm welcome and a hearty Thank You for viewing this page.
This website defines my life @ EDA . Its a collection of my experiences, ups and downs and some cool party tricks for the budding web developer in you..
A special thanks to the GENIUS @ EDA who came up with this idea. The idea to make us express our feelings and also play around with technology couldn't have been better and the amazing questions are great pointers to show us where to start from.
About Me
I am Vaishnavi and I am a Full Stack web developerIn the making


Print address labels for postal voters in your ward
Print address labels for postal voters in your ward
You have selected the following constituency and ward.
{{error}}
| Street | Priority | Postal Voters | Tools | |
|---|---|---|---|---|
|
|
{{street | streetSingleLineFilter}} | {{street.numPostalVoters}} |


[gecode-users] [search engine] Set a starting point !
Christian Schulte
cschulte at kth.se
Tue Dec 4 17:33:17 CET 2012
Hi,
I am still not sure what you are referring to but I am guessing it is about
best solution search (Branch-and-bound). This does not work by starting from
and improving a feasible solution. Maybe you would like to make yourself
comfortable with the idea of best solution search in constraint programming.
Best
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Aribi Noureddine
Sent: Monday, December 03, 2012 8:35 PM
To: cschulte at kth.se
Cc: users at gecode.org
Subject: Re: [gecode-users] [search engine] Set a starting point !
Hi,
I mean by the starting point a feasible solution (not necessarily the best)
that I want to improve.
Best reagrds,
_ _ _
Noureddine ARIBI
_____
De : Christian Schulte <cschulte at kth.se>
À : 'Aribi Noureddine' <aribi_noureddine at yahoo.fr>; users at gecode.org
Envoyé le : Lundi 3 décembre 2012 20h08
Objet : RE: [gecode-users] [search engine] Set a starting point !
Hi,
What do you mean by a starting point?
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Aribi Noureddine
Sent: Monday, December 03, 2012 5:10 PM
To: users at gecode.org
Subject: [gecode-users] [search engine] Set a starting point !
Hi all,
Is there a way to let the search engine explore the search space from a
starting point?
Thank you.
Best regards,
_ _ _
Noureddine ARIBI
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Could not connect to REST service, application will not function.
Error may be resolved by reloading page or checking status of REST service
Select and upload a CSV (plain text with comma as separator) to create a new table in the Kung Faux Pandas database to be queried and synthesized.
Enter a SELECT query into the text box below and hit submit to recieve a de-identified result. Optionally, select the data generation method.
Note: Currently DataSynthesizer doesn't work with timestamp columns.


{% extends "layout.html" %} {% block content %}
Upload new Network
Upload new Network
Please upload layouts, links, and labels here.
Note that all external IDs in the links table must match nodes in the layouts table. {{attribute_namespaces}}
Attribute:
{% for namespace in attribute_namespaces %}
{{namespace}}
{% endfor %}
Submit Form
{% endblock %}


My first experience with salvia was about 2 months ago. Before that experience, I hadn't experimented with anything quite as intense. I'd smoked my fair share of marijuana, and I'd experimented with morning glory a couple times (which I loved). However, I was ready for something different. Prior to the experience, I'd researched salvia intensely.
Luckily, my parents were gone for the weekend, so I was able to use my house without the fear of being caught. Also, I had a couple of close friends for extra comfort. One of my friends had smoked salvia many times, so he was able to guide me and explain the process. Using a glass bowl, he loaded a generous bowl of 10x concentration. I dimmed the lights, sat on the coach, and mentally prepared myself for the adventure. I took the hit rather slowly because I wasnt sure how quickly I would get the urge to cough. I was able to fill my lungs with the smoke and I held for what seemed an eternity. As soon as I exhaled, the effects were instant.
It was as if someone had pressed a 'zoom out' button. Everything around me seemed so far away and I felt seperated, as if I was stuck in a portal between worlds. Then, I began to laugh hysterically at absolutely nothing. It was uncontrollable. It actually wasnt very enjoyable. It was the kind of euphoric laugh that happens after smoking marijuana. I felt embarassed because I knew that I was laughing at absolutely nothing and I knew that everyone was watching me. Then as randomly and suddenly as it began, the laughing stopped. The journey began.
Although I had been the only one making any noise with my laughing, the mood during that short period was one of hysteria and confusion. When the laughing stopped, it was as if someone had snapped their fingers and everything froze. The mood instantly changed.   At the end of the tunnel was a bright red light. It was a similar pattern to that in the hallway at the end of The Matrix after Neo stands up and faces the agents, only instead of green, it was a soothing red.
It was my job to keep the tunnel up because it was not stable. There were hundreds of brown troll-like creatures trying to get throught the tunnel. However, my hands seemed to have a mind of their own. Whenever my hands involuntarily moved, the tunnel's flowing red pattern would be disrupted. One of the strangest things I noticed was the way I perceived everything around me. I was vaguely aware of my friends standing and watching me, but they seemed very distant. Whenever one of them talked, I would not hear the voice. I would see the voice. I could see the soundwaves ripple through the air and they would hit my tunnel, causing it to sway.
Naturally, I became annoyed at my friends, so the mood was harshened a bit, but I didn't care because the only thing I was worrying about was keeping the tunnel up. Although my time perception was greatly altered, I was told that the trip lasted about 4 minutes. I did not enjoy the 40 minutes after the trip. I felt as if everything was pushing me down from all directions and I felt suffocated. I also noticed that I was drenched in sweat. My entire body felt sharp. That's the only way I can describe it. I felt like there was an invisible mold around me, and the only way to get through it was to cut my way through it. It was as if my arms were like knives and the air had the consistency of butter, so I had to cut my way through it. After those 40 minutes, I was basically back to normal, just a little out of it.
Since then, I've done salvia once, but only a small dose. I'd like to wait a little longer before I take another full dose. I just don't feel like I'm ready to experience something that intense again. I don't want to scare people away from it, but it is a very intense experience, so just make sure you know what you're getting in to.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Project
A Project is the object containing everything specific to an editing project.
Projects are loaded and saved using the Formatters.
Contents
- The Settings of the
Project
. - The History of the actions that brought us to the current state of the Project.
- The Content Bin, containing all the
SourceFactory
used in theTimeline
. - The Timeline, describing how the various objects (sources, operations) are laid out (through time and priority).
Settings
Here we will store the settings of the project, which contains, amongst other things:
- Metadata
- Description
- Author
- Project file location/directory
- ...
- Rendering settings
- These are the description of the streams
- Remark : ... maybe we don't need them since we just need to look at the timeline streams to know that ?
- These are the description of the streams
- Project file-format specific settings
- Remark : It might actually be better to have those stored in
Project
subclasses since the formatter allows that.
- Remark : It might actually be better to have those stored in
TODO : Brainstorm what else could be stored there remembering it's project specific.
History
The generic idea is that we store every action done on the Timeline and Content Bin along with the arguments, and we can then:
- undo an action
- redo an action
- serialize that list of actions
There shouldn't be any (practical) limits to the history.
TODO : Create a new page specific to History/Undo/Redo since it has implications bigger than just for the Project.
Content Bin
It can only contain discovered SourceFactory. That means they contain
at least the description of all the contained Stream
s, its duration.
Remark : A thumbnail representing the source might also be enforced.
The results of the search are


M&M October sales dips 11% at 51,896 units
Exports for October stood at 2,703 vehicles
by Moneycontrol NewsMahindra & Mahindra's (M&M) sales in October fell 11 percent to 51,896 units as against 58,416 units in the same period last year. However, month-on-month (MoM) total sales were up 19.7 percent at 51,896 units.
In the domestic market, auto sales fell 11 percent YoY to 49,193 units, but rose 20.9 percent MoM.
In the passenger vehicles segment, it sold 18,460 vehicles against 24,066 vehicles, while commercial vehicle sales came in at 23,582 vehicles as against 24,353 vehicles YoY.
In the medium and heavy commercial vehicles segment, M&M sold 402 vehicles, down 41 percent YoY.
Exports for October stood at 2,703 vehicles.
“The festive month of October was excellent for Mahindra, with retail volume exceeding wholesale by around 40 percent. This robust retail performance was contributed by both passenger and commercial vehicles," said Veejay Ram Nakra, Chief of Sales and Marketing, Automotive Division, M&M.
The company's farm equipment sector sold 45,433 tractors in October, down four percent YoY.
Domestic tractor sales were down four percent YoY at 44,646 units.
At 13:45 hours, the stock was quoting Rs 585.30, down Rs 20.80, or 3.43 percent, on the BSE.Special Thursday Expiry on 10th 7th Nov
Early Closure to The Great Diwali Discount. Last Chance to get Moneycontrol PRO for a year @ Rs. 289/- only
Coupon code: DIWALI


|
YASK
Yet Another Stencil Kit: a software framework for creating HPC stencil code. Copyright 2014-2023 Intel Corporation.
|
Base class for all AST nodes. More...
#include <yc_node_api.hpp>
Public Member Functions | |
| virtual std::string | format_simple () const =0 |
| Create a simple human-readable string. | |
| virtual int | get_num_nodes () const =0 |
| Count the size of the AST. | |
Base class for all AST nodes.
An object of this abstract type cannot be created.
|
pure virtual |
Create a simple human-readable string.
Formats the expression starting at this node.
|
pure virtual |
Count the size of the AST.


Dear {{ user.nickname }},
Click here to reset your password.
If you cannot click，you can also open the website by copying the following URL into your browser.
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Please do not reply to this email.


Burndown Budget
Trevor's Budget
Dining Out
Test Transaction
-$12.50
10/01/19
Test Transaction Number 2
-$102.00
10/05/19


File: src/away/parsers/ResourceDependency.ts
///<reference path="../_definitions.ts"/> module away.parsers { //import away.arcane; //import away.library.assets.IAsset; //import away.loaders.parsers.ParserBase; //import flash.net.URLRequest; //use namespace arcane; /** * ResourceDependency represents the data required to load, parse and resolve additional files ("dependencies") * required by a parser, used by ResourceLoadSession. * */ export class ResourceDependency { private _id:string; private _req:away.net.URLRequest; private _assets:away.library.IAsset[];//Vector.<IAsset>; private _parentParser:away.parsers.ParserBase; private _data:any; private _retrieveAsRawData:boolean; private _suppressAssetEvents:boolean; private _dependencies:ResourceDependency[]; public _iLoader:away.net.SingleFileLoader; public _iSuccess:boolean; constructor(id:string, req:away.net.URLRequest, data:any, parentParser:away.parsers.ParserBase, retrieveAsRawData:boolean = false, suppressAssetEvents:boolean = false) { this._id = id; this._req = req; this._parentParser = parentParser; this._data = data; this._retrieveAsRawData = retrieveAsRawData; this._suppressAssetEvents = suppressAssetEvents; this._assets = new Array<away.library.IAsset>();//new Vector.<IAsset>(); this._dependencies = new Array<ResourceDependency>(); } public get id():string { return this._id; } public get assets():away.library.IAsset[]//Vector.<IAsset> { return this._assets; } public get dependencies():ResourceDependency[]//Vector.<ResourceDependency> { return this._dependencies; } public get request():away.net.URLRequest { return this._req; } public get retrieveAsRawData():boolean { return this._retrieveAsRawData; } public get suppresAssetEvents():boolean { return this._suppressAssetEvents; } /** * The data containing the dependency to be parsed, if the resource was already loaded. */ public get data():any { return this._data; } /** * @private * Method to set data after having already created the dependency object, e.g. after load. */ public _iSetData(data:any):void { this._data = data; } /** * The parser which is dependent on this ResourceDependency object. */ public get parentParser():away.parsers.ParserBase { return this._parentParser; } /** * Resolve the dependency when it's loaded with the parent parser. For example, a dependency containing an * ImageResource would be assigned to a Mesh instance as a BitmapMaterial, a scene graph object would be added * to its intended parent. The dependency should be a member of the dependencies property. */ public resolve():void { if (this._parentParser) this._parentParser._iResolveDependency(this); } /** * Resolve a dependency failure. For example, map loading failure from a 3d file */ public resolveFailure():void { if (this._parentParser) this._parentParser._iResolveDependencyFailure(this); } /** * Resolve the dependencies name */ public resolveName(asset:away.library.IAsset):string { if (this._parentParser) return this._parentParser._iResolveDependencyName(this, asset); return asset.name; } } }


There is a problem.
This page is only for organisations that cannot be registered on Companies House, for example:
- charities
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- sole traders
- trusts
Please make sure you enter your organisation's details correctly. Any errors you make will slow down the application process, which could delay your funding payments.


Ensure the legs of a sounder are inserted in SOUND(SND) and GND of your IchigoJam.
Did you hear a beep sound?
A high tone.
A low tone.
A long tone.
Let's make a rhythm!
WAIT is the command to wait. A slow rhythm results if you put a larger number. GOTO is the command to go back to the line 10 to repeat. Press [ESC] key to stop.
The rhythm will stop while pressing the button of the IchigoJam. Let's try!
1. Make various sounds!
2. Make a rhythm with fast tempo
3. Add this program "12 BEEP 20:WAIT 30" to change the tripple time (musical time pattern)
4. Make a quadruple rhythm
5. Check the rhythm if change "GOTO 15" to "GOTO 10" on line 15
6. Make your original rhythm!


The literature on variable fonts has exploded since they were first announced in 2016. The best way to grok variable fonts is to jump in and start playing with them. Once you feel comfortable, you might want to branch out and explore a little. Here’s a list of selected resources to help you get started. This collection will evolve over time.


Ataxia means 'lack of order'.
People with Ataxia have problems with speech, coordination and balance. Ataxia gets worse over time, until they become dependent on other for all their needs
Enter your email address to keep informed of Ataxia and Me updates.


Share any space without sign-up charges, from a shared living room to a second home and everything in-between.
Choose your own schedule, prices, and requirements for guests. We’re there to help along the way.
Once your listing is live, qualified guests can reach out. You can message them with any questions before their stay.
The Host Guarantee helped me decide to join Airbnb because I have it to fall back on if there's damage or problems.
We know it’s a priority to trust the people staying in your home. Airbnb allows you to set strict requirements for who can book and to get to know guests before their stay.
If something does come up, though, we have your back. With our Host Guarantee covering property damage and our Host Protection Insurance for liability, you’re supported as a host throughout.
Ability to require government ID before booking
House Rules guests must agree to
Chance to read reviews from past trips
Free $1M protection for property damage
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24/7 global customer support
Once your listing is live, qualified guests can reach out. You can message them with any questions before their stay.
There’s no cost to sign up. Airbnb generally charges hosts a flat 3% per reservation, among the lowest fees in the industry.
Once a guest checks in, we can send your money by Paypal, direct deposit, or other available methods.
Learn how to make money on AirbnbHosting has helped me pay for a new kitchen and other upgrades.
2.9M
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New hosts per month
Airbnb connects people with places to stay and things to do around the world. The community is powered by hosts, who provide their guests with the unique opportunity to travel like a local.
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Border color has been created using color name - blue.
Border color has been created using Hex values - FF6600.
Border color has been created using RGB values - rgb(0, 153, 0)


cvpr cvpr2013 cvpr2013-447 cvpr2013-447-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Timothy Yau, Minglun Gong, Yee-Hong Yang
Abstract: In underwater imagery, the image formation process includes refractions that occur when light passes from water into the camera housing, typically through a flat glass port. We extend the existing work on physical refraction models by considering the dispersion of light, and derive new constraints on the model parameters for use in calibration. This leads to a novel calibration method that achieves improved accuracy compared to existing work. We describe how to construct a novel calibration device for our method and evaluate the accuracy of the method through synthetic and real experiments.
[1] A. Agrawal, S. Ramalingam, Y. Taguchi, and V. Chari. A theory of multi-layer flat refractive geometry. In CVPR, 2012. 1, 2, 3, 4, 6
[2] D. C. Brown. Close-range camera calibration. Photogrammetric Engineering, 37:855–866, 1971. 5
[3] V. Chari and P. Sturm. Multi-view geometry of the refractive plane. In BMVC, 2009. 2
[4] M. Daimon and A. Masumura. Measurement of the refractive index of distilled water from the near-infrared region to the ultraviolet region. Appl. Opt., 46(18):381 1–3820, 2007. 2, 6
[5] J. Gedge, M. Gong, and Y.-H. Yang. Refractive epipolar geometry for underwater stereo matching. In CRV, pages 146–152, 2011. 1, 2
[6] A. Jordt-Sedlazeck and R. Koch. Refractive calibration of underwater cameras. In ECCV (5), volume 7576 of Lecture Notes in Computer Science, pages 846–859. Springer, 2012. 1, 2
[7] S. N. Kasarova, N. G. Sultanova, C. D. Ivanov, and I. D. Nikolov. Analysis of the dispersion of optical plastic materials. Optical Materials, 29(1 1): 1481 – 1490, 2007. 6
[8] A. Sedlazeck and R. Koch. Calibration of housing parameters for underwater stereo-camera rigs. In BMVC, 2011. 2
[9] A. Sedlazeck and R. Koch. Perspective and non-perspective camera models in underwater imaging - overview and error analysis. In Theoretical Foundations of Computer Vision, volume 7474 of Lecture Notes in Computer Science, pages 212–242. Springer, 2011. 1
[10] M. Shortis, E. Harvey, and J. Seager. A review of the status and trends in underwater videometric measurement. SPIE Conf. 6491, Videometrics IX, 2007. 1
[11] T. Treibitz, Y. Y. Schechner, and H. Singh. Flat refractive geometry. In CVPR, 2008. 1<PHONE_NUMBER>44


Hi there I'm Ricky and a novice coder with a will to learn. You couldn't tell by my picture or in real life that I am several years older than I look, oh the gift/curse of being a small asian. Feel free to check out my rants and rambles.
Technical Blog Cultural Blog Wireframe Sites


Install the latest Shumway extension. (Read more about configuring the extension).
Examples (via Shumway Inspector):
Other demos
For more information about development, see the developer wiki, or find us on the #shumway IRC channel (irc.mozilla.org).
You can also clone the project with Git by running:
$ git clone git://github.com/mozilla/shumway


In the in-place mode, you specify all or most of the information necessary for the refactoring just by typing it, right in the editor. All the affected code fragments are highlighted and change as you type. If appropriate, additional refactoring options are selected in corresponding option boxes.
The in-place refactoring mode is available for the following refactorings:


1. Process Scheduling
2. Process Synchronization
3. Banker's Algorithm
4. Memory Management
5. Page Replacement
6. Disk Scheduling
7. File Allocation
The process scheduling is the activity of the process manager that handles the removal of the running process from the CPU and the selection of another process on the basis of a particular strategy.Process scheduling is an essential part of a Multiprogramming operating systems. Such operating systems allow more than one process to be loaded into the executable memory at a time and the loaded process shares the CPU using time multiplexing.
1. Shortest Job First
2. First Come First Served
3. Round Robin
4. Priority Scheduling
5. Shortest Remaining Time First
Process Synchronization means sharing system resources by processes in a such a way that, Concurrent access to shared data is handled thereby minimizing the chance of inconsistent data. Maintaining data consistency demands mechanisms to ensure synchronized execution of cooperating processes.
1. Producer Consumer Problem
2. Reader - Writer Problem
3. Dining Philosopher Problem
The banker’s algorithm is a resource allocation and deadlock avoidance algorithm that tests for safety by simulating the allocation for predetermined maximum possible amounts of all resources, then makes an “s-state” check to test for possible activities, before deciding whether allocation should be allowed to continue.
The memory management function keeps track of the status of each memory location, either allocated or free. It determines how memory is allocated among competing processes, deciding which gets memory, when they receive it, and how much they are allowed. When memory is allocated it determines which memory locations will be assigned. It tracks when memory is freed or unallocated and updates the status.
Memory Management
The page replacement algorithm decides which memory page is to be replaced. The process of replacement is sometimes called swap out or write to disk. Page replacement is done when the requested page is not found in the main memory (page fault).
1.Least recently used
2. most recently used
3. optimal page replacement
4. most frequently used
5. second chance (clock replacement)
Disk scheduling is the method that computer operating systems use to decide in which order the block I/O operations will be submitted to storage volumes. I/O scheduling is sometimes called disk scheduling.
The allocation method defines how the files are stored in the disk blocks. The direct access nature of the disks gives us the flexibility to implement the files. In many cases, different files or many files are stored on the same disk. The main problem that occurs in the operating system is that how we allocate the spaces to these files so that the utilization of disk is efficient and the quick access to the file is possiblets advantages and disadvantages.
The main idea behind contiguous allocation methods is to provide :
• Efficient disk space utilization
• Fast access to the file blocks
171C0231 Raghav Raghuwanshi
171CO232 Rahul Kumar
171CO233 Rakshith S
171CO234 Ravikiran Talawar
171CO235 Rohit Kumar
171CO236 Rounak Modi
171CO237 Sachin K L
171CO238 Sanath Ramesh
171CO239 Satish
171CO240 Saurabh Singhal


30 January 2017
Parentheses ( )
Parentheses are used for a number of different reasons JavaScript. They are used within mathmatical equations to represent grouping or prioritising of calculations. And, they are used within coding itself.
Examples are:
- Mathmatical equations such as
total = 59 * ((3 + 9) - ((8 - 7) * 2))
- Define variable within a Function
function getTotalOfSum(num1, num2) { add = num1 + num2; return("Total" + add); }
- Call a Function
getTotalOfSum(2, 9)
Brackets [ ]
Brackets are all about arrays, or a list of items (values) that can be found in a single place (variable).
An example is:
- A toilet bag
var myToiletBag = ["toothbrush", "toothpaste", "soap", ["purse", "coins", 3]];
Braces { }
Braces, curly braces or curly brackets, help JavaScript to understand the structure of the script and what is wanted to be DONE (what action to be taken). There is always an opening curly brace and a closing curly brace.
Examples are:
- Define the start and end of a Function
var functionName = function() { //start brace console.log("Hello World"); } //end brace
- Separate code into blocks within a Function
var functionName = function(choice1, choice2) { //start brace if (choice1 === choice2) { //start brace return ("The result is a tie"); } //end brace } //end brace
- Define the start and end of Loops
while (boolean expression) { //start brace statement } //end brace
- Define the start and end of Conditional Statements
if (boolean expression) { //start brace statement } else { //end brace & start brace statement } //end brace
- Defining an Objects contents
var myDog = { //start brace name: "Napolean", breed: "Staffie X", age: "8", friends: ["Jaz", "Michele"] } //end brace
Single Quotes ' '
Indicate that whatever is between them is not code to be actioned, but simple text or values to be read and/or displayed. Their contents is better known as a string.
An example is:
- Create a variable with the content of a sentence that does nothing except say "Hello World"
var = 'Hello World'
Double Quotes " "
Does exactly the same as single quotes, but with double quotes. There is no difference between them for the program, it is more about which is more convenient for typing.
An example is:
- Here us our variable with the content of the simple sentence
var = "Hello World"


Name:
HP:
Hit:
Avoid:
Crit:
Str:
Mag:
Skl:
Spd:
Luk:
Def:
Res:
Weapons:
End Turn
Attacker
Name:
HP:
Damage:
Accuracy:
Crit:
Double?
Weapon:
Target
Name:
HP:
Damage:
Accuracy:
Crit:
Double?
Weapon:


--- title: Research Topics in Software Engineering ref: rse-fall2016 description: Covers latest research trends in the field of programming languages and software engineering. semester: Fall 2016 number: 252-2600-05L lecturer: Prof. Dr. Martin Vechev ta: Petar Tsankov assistants: edoz: http://www.vvz.ethz.ch/Vorlesungsverzeichnis/lerneinheitPre.do?semkez=2016W&lang=en&ansicht=KATALOGDATEN&lerneinheitId=109450 session-time-place: Wed 10-12, CHN D46 lecture-time-place: exercise-time-place: credits: 2 image: assets/images/orator.jpg ---
The main goal of this seminar is to introduce students to the latest research trends in the field of programming languages and systems, including:
The seminar is carried out as a set of presentatins (2 each lecture) chosen from a set of available papers (available below). The grade is determined as a function of the presentation, handling questions and answers, and participation.


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