| Package | Description |
|---|---|
| org.apache.fop.complexscripts.fonts | |
| org.apache.fop.complexscripts.scripts | |
| org.apache.fop.fonts |
Classes for font handling.
|
| org.apache.fop.fonts.truetype |
Classes for TrueType fonts.
|
| org.apache.fop.render.java2d |
Java2D Renderer which paints rendered pages on Graphics2D instances.
|
| Class and Description |
|---|
| AdvancedTypographicTableFormatException
Exception thrown when attempting to decode a truetype font file and a format
constraint is violated.
|
| GlyphClassMapping
The
GlyphClassMapping interface provides glyph identifier to class
index mapping support. |
| GlyphClassTable
Base class implementation of glyph class table.
|
| GlyphCoverageMapping
The
GlyphCoverageMapping interface provides glyph identifier to coverage
index mapping support. |
| GlyphCoverageTable
.Base class implementation of glyph coverage table.
|
| GlyphDefinition
The
GlyphDefinition interface is a marker interface implemented by a glyph definition
subtable. |
| GlyphDefinitionTable
The
GlyphDefinitionTable class is a glyph table that implements
glyph definition functionality according to the OpenType GDEF table. |
| GlyphMappingTable
Base class implementation of glyph mapping table.
|
| GlyphPositioning
The
GlyphPositioning interface is implemented by a glyph positioning subtable
that supports the determination of glyph positioning information based on script and
language of the corresponding character content. |
| GlyphPositioningState
The
GlyphPositioningState implements an state object used during glyph positioning
processing. |
| GlyphPositioningSubtable
The
GlyphPositioningSubtable implements an abstract base of a glyph subtable,
providing a default implementation of the GlyphPositioning interface. |
| GlyphPositioningTable
The
GlyphPositioningTable class is a glyph table that implements
GlyphPositioning functionality. |
| GlyphPositioningTable.Anchor
The
Anchor class implements a anchor record, comprising an X,Y coordinate pair,
an optional anchor point index (or -1), and optional X or Y device tables (or null if absent). |
| GlyphPositioningTable.DeviceTable
The
DeviceTable class implements a positioning device table record, comprising
adjustments to be made to scaled design units according to the scaled size. |
| GlyphPositioningTable.Value
The
Value class implements a positioning value record, comprising placement
and advancement information in X and Y axes, and optionally including device data used to
perform device (grid-fitted) specific fine grain adjustments. |
| GlyphProcessingState
The
GlyphProcessingState implements a common, base state object used during glyph substitution
and positioning processing. |
| GlyphSubstitution
The
GlyphSubstitution interface is implemented by a glyph substitution subtable
that supports the determination of glyph substitution information based on script and
language of the corresponding character content. |
| GlyphSubstitutionState
The
GlyphSubstitutionState implements an state object used during glyph substitution
processing. |
| GlyphSubstitutionSubtable
The
GlyphSubstitutionSubtable implements an abstract base of a glyph substitution subtable,
providing a default implementation of the GlyphSubstitution interface. |
| GlyphSubstitutionTable
The
GlyphSubstitutionTable class is a glyph table that implements
GlyphSubstitution functionality. |
| GlyphSubstitutionTable.Ligature
The
Ligature class implements a ligature lookup result in terms of
a ligature glyph (code) and the N+1... |
| GlyphSubtable
The
GlyphSubtable implements an abstract glyph subtable that
encapsulates identification, type, format, and coverage information. |
| GlyphTable
Base class for all advanced typographic glyph tables.
|
| GlyphTable.ClassSequenceRule
The
ClassSequenceRule class implements a subclass of Rule
that supports matching on a specific glyph class sequence. |
| GlyphTable.CoverageSequenceRule
The
CoverageSequenceRule class implements a subclass of Rule
that supports matching on a specific glyph coverage sequence. |
| GlyphTable.GlyphSequenceRule
The
GlyphSequenceRule class implements a subclass of Rule
that supports matching on a specific glyph sequence. |
| GlyphTable.LookupSpec
A structure class encapsulating a lookup specification as a <script,language,feature> tuple.
|
| GlyphTable.LookupTable
The
LookupTable class comprising an identifier and an ordered list
of glyph subtables, each of which employ the same lookup identifier. |
| GlyphTable.Rule
The
Rule class implements an array of rule lookup records. |
| GlyphTable.RuleLookup
The
RuleLookup class implements a rule lookup record, comprising
a glyph sequence index and a lookup table index (in an applicable lookup list). |
| GlyphTable.RuleSet
The
RuleSet class implements a collection of rules, which
may or may not be the same rule type. |
| GlyphTable.UseSpec
The
UseSpec class comprises a lookup table reference
and the feature that selected the lookup table. |
| Class and Description |
|---|
| GlyphDefinitionTable
The
GlyphDefinitionTable class is a glyph table that implements
glyph definition functionality according to the OpenType GDEF table. |
| GlyphPositioningTable
The
GlyphPositioningTable class is a glyph table that implements
GlyphPositioning functionality. |
| GlyphSubstitutionTable
The
GlyphSubstitutionTable class is a glyph table that implements
GlyphSubstitution functionality. |
| GlyphTable
Base class for all advanced typographic glyph tables.
|
| GlyphTable.LookupSpec
A structure class encapsulating a lookup specification as a <script,language,feature> tuple.
|
| GlyphTable.LookupTable
The
LookupTable class comprising an identifier and an ordered list
of glyph subtables, each of which employ the same lookup identifier. |
| GlyphTable.UseSpec
The
UseSpec class comprises a lookup table reference
and the feature that selected the lookup table. |
| Class and Description |
|---|
| GlyphDefinitionTable
The
GlyphDefinitionTable class is a glyph table that implements
glyph definition functionality according to the OpenType GDEF table. |
| GlyphPositioningTable
The
GlyphPositioningTable class is a glyph table that implements
GlyphPositioning functionality. |
| GlyphSubstitutionTable
The
GlyphSubstitutionTable class is a glyph table that implements
GlyphSubstitution functionality. |
| Positionable
Optional interface which indicates that glyph positioning is supported and, if supported,
can perform positioning.
|
| Substitutable
Optional interface which indicates that glyph substitution is supported and, if supported,
can perform substitution.
|
| Class and Description |
|---|
| GlyphDefinitionTable
The
GlyphDefinitionTable class is a glyph table that implements
glyph definition functionality according to the OpenType GDEF table. |
| GlyphPositioningTable
The
GlyphPositioningTable class is a glyph table that implements
GlyphPositioning functionality. |
| GlyphSubstitutionTable
The
GlyphSubstitutionTable class is a glyph table that implements
GlyphSubstitution functionality. |
| OTFAdvancedTypographicTableReader
OpenType Font (OTF) advanced typographic table reader.
|
| Class and Description |
|---|
| Positionable
Optional interface which indicates that glyph positioning is supported and, if supported,
can perform positioning.
|
| Substitutable
Optional interface which indicates that glyph substitution is supported and, if supported,
can perform substitution.
|
Copyright 1999-2020 The Apache Software Foundation. All Rights Reserved.


AKIRA A Film Review by Jon Turner Posted 5/14/00
Rating: ***1/2 out of *****
Review: Many, many fans of Japanese animation, consider AKIRA, an animated adaption of the comic-book of the same title, at the time, to be one of the finest animated films to come from the land of the Rising Sun. Strangely, however, it took me more than two viewings for me to get the message surrounding this movie.
The story of how I saw the film begins in the summer of 1995, when I was 13 years old. At the time, I was very interested in products that had come from Japan. I had owned a couple of videogame soundtracks, and was very fond of Kitaro. I was interested what Japnaese film scores was like. That was when I brought the soundtrack album to AKIRA. It was arguably one of the most impressive soundtracks I have ever heard. Its mixture of synthesizer samples, vocal chanting, and percussive instruments made it an experience unlike any I've heard. I was interested in seeing the film.
A few days later, I rented the movie from Palmer Video (This was a bad mistake on my part, as my parents, at the time, did NOT permit me to watch movies restricted for a mature audience, unless I had their approval. In addition, the video cover had NO warning that it was NOT FOR KIDS.) I had no idea how extremely dark (and violent) AKIRA was, nor was I really much of an Anime fan (The only Anime I had seen, up until watching AKIRA, were THE BRAVE FROG, and WINDARIA. Okay, I also saw THE TRANSFORMERS: THE MOVIE as well, and I guess LITTLE NEMO: ADVENTURES IN SLUMBERLAND can be counted as some other examples. I had also seen SECRET OF THE SEAL, SWAN LAKE, PUSS ‘N BOOTS, SECRET OF THE SEAL, and THE WIZARD OF OZ. Years later, after AKIRA, around 1998, I saw the FINAL FANTASY Anime, and after that, the fabulous ***** KIKI'S DELIVERY SERVICE, and I had become somewhat involved in this totally different genre of animation since then. I know this seems like a bore, but I thought that you probably might wanna know that about me).
So why was I both baffled and sick to my stomach after watching AKIRA?
Well, for starters, the storyline is SO complicated, I literally had to check every source available to understand it. However, from a visit to the AKIRA ONLY website online, I was able to read (and download here) the storyline for AKIRA. It takes a strong mind to truly understand what is going on if you don't have a clue what the storyline is, or even read the comic book which this film is based on. In addition, AKIRA is jampacked – and I really do mean JAMPACKED – with an extreme amount of violence (as you will probably tell from reading the synopsis of the film)
So, if you're one of those people who saw the film and was baffled by the storyline, feel free to read on. If you are not, be careful, because the following *does* contain some spoilers (a thing I tend to give with my reviews). Don't say I didn't warn you…
That said, this is how the story goes, as written by Matthew Zell for the 1989 Capricorn Anime Guide (Note that I've downloaded this article from the AKIRA ONLY website, made a few changes, and added in some extra comments, for a more entertaining, or perhaps gruesome, reading experience.):
The film opens with a helicopter shot of Tokyo, on July 16, 1988. Flash forward to 2019, after World War III (something I hope we never have), where Tokyo had been completely destroyed. Neo-Tokyo is constructed around the remains of Tokyo – a crater which was caused by (presumably) the dropping of a destructive bomb.
 They are bikers locked in a violent battle between a rival group of bikers, called the clowns. As they ride off into the night to continue their battle (one of the most exciting scenes in the film), a man holding what looks like a 100-year-old child attempts, unsuccessfully, to elude the police. When the man is shot and killed, the child, named Takashi, screams and shatters the buildings around him. The child escapes in the confusion while Kay and Ryu, the dead man's friends, watch in amazement. The Colonel sets out with Masaru, another of these strange children, to find Takashi. While rioting crowds are subdued by the police with tear gas, Kaneda's rumble continues. Tetsuo takes the lead and, after disposing of his opponents, nearly has a collision with Takashi. Tetsuo's bike suddenly explodes. First Kaneda, then the Colonel arrive. Takashi and Tetsuo are taken while the rest of the bikers are arrested.
While Kaneda and his friends are being processed, he notices Kay's picture in a book of wanted criminals. After his interview, Kaneda spots Kay, who has yet to be processed, in the hallway. He manages to convince the officer to let him take her with him. Kaneda is beginnning to introduce himself when Kay spots Ryu, who has also been arrested. She eludes Kaneda so she can help her friend escape.
While analyzing him, the army doctors discover that Tetsuo's mind is psychically active. The Colonel orders Tetsuo to be held and taught to develop his power.
We then discover that Kaneda and his friends are now attending some sort of juvenile school. In this sequence, we see a teacher punching each of the bikers as he yells `Shut up!' at each of them. Afterwords, the bikers shout some really PROFANE insults towards the teacher, which I won't even bother to go into detail about. (Upon viewing this sequence to my mother, along with the scene where the doctors are examining Tetsuo, she found it to be really disturbing. I can't say I blame her.) After that, Kaneda and his friends are joined by their girlfriends. Tetsuo's girlfriend, Kaori, asks where her boyfriend is, but Kaneda can only tell her that the army took him.
Later that night, Tetsuo escapes and meets Kaori, and they talk about going someplace far away. Apparently, Tetsuo has had enough of the torture he's going through at the hospital, and so, next day, he and Kaori steal Kaneda's bike and go for a ride. They are spotted by the Clowns and pursued. Tetsuo and Kaori are both caught and tortured (This sequence involves Kaori getting her front shirt ripped off where we see her front breasts. Why did they have to include this brief, but short, sexual attack in this scene? It's pointless, and it doesn't really do much of anything to tell the story, much less explain what's going on.) but fortunately, Kaneda and his friends show up before anything happens. They capture one of the bikers, and Tetsuo beats him to death. Kaneda tries to stop his friend before he kills the guy. Tetsuo whirls on him and demands to know why Kaneda didn't help him escape from the hospital. It is here that we start to see a change in Tetsuo, as he screams out at Kaneda and his friends, `You think I'm a loser! It's not my fault I was smaller! Well there will come a day when I'll show all of you! Don't you forget it!' Suddenly, upon hearing a voice say `Akira!',  During all this, Tetsuo says, in bitter agony, `I'VE GOT AKIRA!!!'. The army shows up and carries him off again.
Later Kaneda sees Ryu and Kay after they have performed an act of terrorism. He follows and helps Kay elude her army pursuers.
While Tetsuo suffers nightmares in the hospital, yet another one of these strange children meets the Colonel. The girl, Kyoko, says she had a dream in which she forsaw that Akira will awaken very soon. This prompts the general to pay a visit to Akira, who is frozen at 5 degrees Kelvin.
Kay takes Kaneda back to her hideout. Kaneda is still going through his `come-on' lines. Ryu arrives and locks Kaneda up, believing him to be an army spy. They go into one of the other rooms where Ryu receives forged ID cards which will allow them to pass the hospital security. They are planning to break into the hospital and kidnap another of the children. Meanwhile, Kaneda is caught while trying to escape and Ryu accuses him of spying on their meeting.
Ryu meets with his boss, who is a member of the ruling council. While they discuss the planned attack, they observe a group of young people involved in a religious ceremony worshipping Akira.
 They have funded the Akira Project for four years and there have been no Results. The Colonel tells them that he is already at his minimum expenditure and warns of the dire consequences if they cut any further. The council ignores him, and he storms out.
While Kaneda, Kay, and her group infitrate the hospital, Tetsuo's head begins throbbing again. He is assaulted by a series of illusions created by the Children for the purpose of heightening his emotional distress and thereby bringing forth his psychic powers. (This sequence, which is probably the most bizarre, involves cuddly stuffed animals - a teddy bear, a rag doll, and a plush car - come to life and eventually mutate into larger versions, and what follows after that… I wouldn't dare mention it.) During this nightmarish sequence, Tetsuo cuts his foot and the gruesomeness of the scene breaks the children's concentration. Tetsuo, who at this point has gone crazy, wants to find the Children. Suddenly, he knows how to find them. While Tetsuo makes his way to Room A, Kay and her friends are attacked in the sewers. With help, she and Kaneda steal one of the floating platforms and set off the find the children.
Tetsuo battles his way to Room A, while Kyoko tells Kaneda, through Kay, the location of Room A. Takashi and Masaru engage Tetsuo in an indecisive psychic combat when the Colonel appears. Tetsuo's head begins pounding again, and the doctor tells him that if he would just cooperate, they could fix it. Tetsuo doesn't believe him. Kyoko tells Tetsuo that the most powerful of them, Akira, had the same problem, but he found peace at last. Tetsuo demands to know where Akira is, and begins tearing the place apart to find him. Kaneda arrives and tells Tetsuo that he's come to rescue him (`Well, don't just stand there like a dunce! Hurry, come on, we've gotta get outta here!'). Tetsuo, resentful of Kaneda's usually bad treatment (and they're supposed to be best friends!), laughs at him (His laughter, at this point, is evil and crazy. It must probably be a part of the `powers' that he has acquired from his time at the hospital) and tells Kaneda, `I don't think I'll be needing your help anymore, if that's all right with you! As a matter of fact, you might be needing MY help! When ya need a hand, just CALL, old buddy!' He then confronts Kyoko and pulls Akira's location, under the Olympic Stadium, from her mind. He then teleports himself out of the hospital. (`Is this another one of my powers?' Tetsuo asks, laughing hysterically, as he flies out the window.)
The Colonel sets out to deal with the menace when he is confronted by a government agent. He informs the Colonel that the council had decided to strip him of command and have him arrested. The Colonel resists and realizes he will have to subdue the government so that he can deal with the crisis.
Tetsuo finds his way back to the usual hangout and asks the bartender for `capsules', whatever that is. He then kills the bartender since he has no money to pay for the drugs. We don't actually see this happen, but we see the results of it after Kaneda's friends, Yamagata and Kai, arrive at the bar, and discover the destruction that Tetsuo caused. The drugs have had almost no effect on him. Yamagata makes the mistake of offending Tetsuo, and crushed by a refrigerator (and presumably killed by Tetsuo afterwards).
Imprisoned in the Hospital's detention area, Kay tries to explain to Kaneda what little she knows of Akira and his awesome power. Kyoko unlocks the cell door and the pair escape. (It also here that we get to see Kaneda quetsioning Kay about her relationship with Ryo, and, like most of the characters in this film, she shows a surly attitude about it. Not that I blame her, though….)
Kaneda runs into Kai, who tells him what Tetsuo has done. Kaneda takes Yamagata's bike and smashes it, vowing revenge (He also says the B word as he does so). Takashi shows up and kidnaps Kay. Kyoko warns Kaneda that the consequences will be dire if Tetsuo isn't stopped. Says Kaneda as he is about to ride off on his bike to confront Tetsuo: `I don't wanna keep the (No, I'm not gonna say it) waiting!'
Meanwhile, Ryo's boss is trying to make his escape before the army can find him. Ryu shows up and the panic-crazed councilman guns him down. (We later see the councilman die from choking on some pills that he takes while trying to escape down an alley.)
Tetsuo makes his way to the stadium, demolishing everything in its path. Not even the tanks from the army can stop him – the first one that fires ends up creating a crater in the ground. The doctor, who monitors Tetsuo's psychic output, realizes that Tetsuo has become as powerful as Akira himself. Tetsuo arrives at Akira's cryogenic chamber and is confronted by Kay, who is being controlled by the three Children. She tells him that the power they have must never be used, or a catastrophe will result. Tetsuo, who finds all this to be `utter stupidity!' attacks, and he and Kay have a terrible fight. Tetsuo prevails, only to discover that all that remains of Akira are some containers filled with a print of his nervous system.
Kaneda arrives, and they have a very nasty confrontation (via laser guns), which culminates with Tetsuo's left arm completely amputated. (The results of this on the screen are REALLY bloody - I literally looked away from the screen during this part!) Later on, some sort of satellite from outer space transports Tetsuo up and we see him get a bionic mechanical arm as a replacement. Later, Tetsuo sets himself up with the containers in the Olympic Stadium. Kaori enters looking for Tetsuo, and finds him writhing in pain. As Tetsuo begins to loose control of his new arm (This is yet another nightmarishly gruesome scene: wires from Tetsuo's arm stretch out and literally begin to crawl across the ground.), the Colonel arrives. He tells Tetsuo that his only hope for freedom from the intense pain is to return to the hospital. Tetsuo refuses and attacks first the Colonel, then Kaneda when he arrives.
Then comes the moment where Tetsuo completely loses all control of his powers and they go completely arwy, setting up yet another gory scene: Tetsuo's body literally mutates into a very gory, very large, and very grotesque mess. His voice, no longer sounding human, calls out for help to his friends, who of course, can do nothing to help him. In trying to reach out to Kaori, she gets caught in his horribly mutated body and gets crushed to death. `KAORI'S PAIN IS INSIDE ME!!!' he screams. Kaneda also gets caught, and he tries to get him to stop, but Tetsuo is beyond controlling himself: `MY BODY WON'T LISTEN TO POWERS!! KANEDA… ESCAPE!!!!' And he throws Kaneda out of the mess that his body has become.
(Out of the many scenes in AKIRA, this one is the most horrifying – and sickening – of them all. However, there is a point that this scene is trying to make: we are not only horrified -and filled with pain- at Tetsuo's transformation, first on the inside, then the outside as well, but we also feel sorry for him – after all, this wasn't his fault. Come to think of it, I can relate to this kind of struggle, as I had a decision I had to make on whether or not I was going to be a part of the real world, or stay forever enclosed in my nutshell.)
During all this, the three Children appear and kneel before what remains of Akira, calling for his help. Suddenly, the bottles containing Akira burst open and Akira regenerates himself. (I was really quite surprised, and shocked to discover that he is a `kid' like the Children. I thought he'd be something terrifying. But then, we already have enough terrifying scenes like this.) His full power bursts forth, recreating the phenomenon that demolished Tokyo 38 years ago, giving Tetsuo the only peace he can ever know.
Kyoko teleports the Colonel to safety, but Kaneda is caught in the explosion. The Children sacrifice themselves to save him, as well as the whole world and all of Neo-Tokyo. Inside the explosion, Kaneda experiences several flashes of Tetsuo's life: Riding down the highway in Kaneda's wake, the strange experiment that gave four ordinary children psychic ablities, and the first time he met Kaneda. This sequence culminates not only with Neo-Tokyo being destroyed (well, not totally), but with Kaneda finding himself on a mound of rubble in the middle of the wreckage, making peace with what remains of Tetsuo – a bright dot of light – and reuniting with Kay and Kai. We also see that the colonel has survived the terrible apocalypse, having taken cover (along with Kay and Kai) underneath the tunnel. The apocaylpse is over, and as the sun comes out through the clouds, Kaneda and his friends return to Neo-Tokyo.
We are then, at this point, supposed to realize that this is not an end, but a beginning, as we hear the Children's voices: `Someday, we will be. It has already begun….'
In a place that is no place (where we get some visuals that will leave one's mouth hanging wide open), a voice is heard: `I am Tetsuo.…'
If the above has you baffled, and sick, I apologize, but that's what happens throughout AKIRA. What happens in the film is not terribly well explained, and it will take only a strong mind (and stomach) to sit through two hours of confusion and violence. It was not until recently, when I viewed the film again at the age of 18, on May 13, 2000, that I managed to acquire both and sit through this film. This time around, though, I wasn't as disturbed as I was when I first viewed it five years ago. I guess it takes time in order to do certain things that you weren't able to do back then.
What struck me most about the film was the way it was trying to convey a message, in spite of its gritty atmosphere. Director Katsuhiro Ohtomo, who wrote the original comic book, attempts to show us that humanity can be used for both good and evil purposes. But does he succeed in conveying what he wants us to feel, or does he just deliver eyepopping visuals with an unclear story? I'm feeling like he succeeded in doing both. While the storyline does have a point, and the characters somewhat interesting (Like most Japanese animated films, the characters here are not all bad or all good, but, well, human. The only real villain could be the powers that cause Tetsuo to go mad, since it results with his presumed death at the end.), it is somewhat difficult to follow along. People who have never read the original comic (me included) may be baffled by some of the parts of the film that are a little more unclear. (The ending and the concept involving Akira had me CONFUSED, if you want an example.) I guess part of the problem has to be that Ohtomo was trying to squeeze 1256 pages of his graphic novel into a 124 minute movie. This causes the overall result of the film's storyline to be a cacophony of confusion, despite supporting a strong message and complicated characters.
Incidentally, the critics found the storyline to be too confusing as well. However, they also found the animation to be an impressive achievement. There's no doubt about it that the animation is nothing short of spectacular. Most of the animated films from Japan I had seen before AKIRA had beautiful colors, but there were not anywhere as fast - or grisly - as this. The action scenes are very breathtaking and masterfully executed. In fact, I recently found out from my cousin that the animators doubled the frame rate per second of most animated films to make such scenes possible. It really shows here. Unfortunately, when the film begins to get violent – and bloody – we get to see plenty of it, and it almost makes us difficult for us to remember that this is just a cartoon. That is what occasionally makes watching AKIRA a painful task.
The result of the spectacular visuals is the time and effort (and money) spent on the making of AKIRA. Katsuhiro Ohtomo and his animation staff spent ¥1.1 billion to make AKIRA, which, at the time, was quite a lot of money considering how much it usually costs to produce an animated film in Japan. (However, some other Japanese animated films such as WINGS OF HONNEAMISE and PRINCESS MONONOKE have cost a lot more than this.) The work made into making AKIRA was worth it, because the film was a big box office hit in Japan. Unfortunately, I have no data on how much it grossed in that country.
AKIRA was dubbed into English by Streamline Pictures (a company which got a really bad name with its English dubs on Japanese animated films) and released in the US around 1990. The film grossed only $439,162 in its limited US release, but it managed to become a best-seller on video. Strangely, the English dub affected my entertainment value of the film a little the second time I saw it (even though I got used to it by the last half hour of the film). The problem isn't the translation from Japanese to English (It is a difficult language to translate; believe me, I wasn't so successful on some attempts to translate some CDs I imported from Japan), but by the acting. The actors, which the exception of some, sound like they don't have experience on matching their words in synch wth the lip movement. In addition, it almost sounds like they aren't very experienced at acting. I don't usually have a problem with most dubs, unlike most Anime fans, but surprisingly this one bothered me a little bit more than most. However, like I said before, I got accustomed to it as the film reach its last couple of minutes.
To sum it up, AKIRA is ABSOLUTELY NOT FOR CHILDREN. It's dark plot and very grisly visuals will scare them away and undoubtedly give them nightmares for weeks. The target audience for AKIRA is one that can stand to overlook its violent images and see a gem beneath the grit. But is it really necessary to successfully achieve such feelings? I personally don't like movies with violence, but because I'm older, I at least was able to handle the grisly images better than I did when I was 15. However, I have failed to understand just why violent movies appeal to such a wide audience. Still, the animation was dazzling enough for me to give it a passing grade, as you can probably judge from the rating above.
Footnote: The web address to the excellent film site on AKIRA is http://www.goline.com/phil/akirarave/. It not only provides a good synopsis on the story, but it also explains a whole lot more about the film. Be sure to go there if you're really interested.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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India announces $400 million loan for Sri Lanka, in support of new president
by By Neha Dasgupta1 / 2Sri Lanka's President Rajapaksa and India's PM Modi shake their hands during a photo opportunity ahead of their meeting at Hyderabad House in New Delhi
By Neha Dasgupta
NEW DELHI (Reuters) - India will lend Sri Lanka $400 million for infrastructure projects, Prime Minister Narendra Modi said on Friday after talks with the island nation's new President Gotabaya Rajapaksa aimed at improving bilateral ties.
Sri Lanka, located off the southern tip of India, has become an arena of competing influence between New Delhi and China, which has built ports, power stations and highways as part of President Xi Jinping's signature "Belt and Road Initiative", designed to boost trade and transport links across Asia.
But the terms of some of those projects have drawn criticism from politicians in Sri Lanka and opened the way for countries such as India, the United States and Japan to rebuild ties in the Indian Ocean country that lies near key shipping lanes.
Rajapaksa, Sri Lanka's former wartime defence chief, is on his first visit to India after a sweeping election victory earlier this month won on a platform promising to pull the country out of its deepest economic slump in more than 15 years.
He told reporters he wanted to take bilateral ties with India to a "very high level".
Modi said India would provide Sri Lanka with $50 million for its security needs in addition to the $400 million for infrastructure. "India is fully committed to the development of Sri Lanka," he said.
(Reporting by Neha Dasgupta; Editing by Sanjeev Miglani and Alex Richardson)


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Django Jquery File Upload Example
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Role: UX Designer, Visual Designer, Lead Front-End-Developer
Tools: Sketch, Adobe Illustrator, Shopify
Languages: HTML, CSS, Javascript
Link to Final Content: Lulabop's website.
Lulabop is an outdoor gadget and lifestyle company bent on taking over the world with their reimagined caribiner clip. Their mission is to make lives better by creating clever product solutions for everyday problems. Though Lulabop had their own challenges, namely wanting to direct more traffic and sales through their own online store, rather than their amazon page. Their page wasn’t converting as many users as they’d aspired to, and they weren’t sure why.
The current structure and organization of information on the Lulabop.com website concerning Lulabop the company and their main product, the Hero Clip, was not converting traffic to purchases at an optimal rate. How could we leverage an existing user base coupled with a robust wholesale business, and direct its energies through the preferred sales route of the product website?
No design problem is complete without its challenges, and Lulabop had one major one. Lulabop’s ecommerce portal is built on Shopify’s framework, and the theme had to stay. They’d invested quite a bit to get what they had off of the ground, and overhauling or choosing a new theme wasn’t in scope.
The user testing was incredibly revealing. Lulabop’s website was recieving quite a bit of traffic due to their marketing pushes, but their bounce-rate was incredibly high. Testing revealed that the hero-video Lulabop originally had at the very top of their landing page took sometimes over 7 seconds to load. They were losing a huge bulk of their users on page load.
To solve for this we replaced the video with a hero imagery slideshow, and moved the video to a lower section on the landing page. This change alone lowered their load tmies almost 90%. We also added a call-to-action button to direct users to immediately shop their best products.
A lot of feedback from users confirmed that the names of some of Lulabop’s products were unclear or confusing, especially when nested near eachother.
As a team we were able to participate in the re-naming and re-branding of Lulabop’s main product, and a well-responded survey helped us nail down a new name for what was formerly known as the Qliptlet, which became The Hero Clip.
Lulabop benefited from reorganizing some of the links on their navigation in order to differentiate their products and funnel traffic accordingly.
We needed to give the webiste users a clearer path to purchse and an optimized way to find information about Lulabop’s products.
There is one design method that I think can be a complete game-changer, depending on the client, and with Lulabop we were able to make this magic happen. Before exploring fully fleshed-out solutions, we wanted to take the time as a team to present our research and invite the client to participate in sketching with us.
This can be a scary moment. Everyone fears the blank page in front of them, and the client might not get it. If you can positively coach your team and client into sketching as a group without fear, the outcome can be not only efficient, but incredibly helpful to coming to a solution.
Not only does the client get to come along the journey of creation, but they come to fully understand and value how much of an impact design can make to their business.
When a whole team comes together to sketch as a group the amount of work that is generated is incredible.
We needed to give the webiste users a clearer path to purchse and an optimized way to find information about Lulabop’s products.


New Tottenham boss Jose Mourinho’s most memorable Man Utd quotes
by Peter StoreyJose Mourinho has been appointed as the new head coach of Tottenham.
The former Manchester United boss has replaced Mauricio Pochettino.
Here we recall some of his memorable comments from his time in charge at Old Trafford.
“Do you know what was the result? Three-nil. Do you know what this means (holding up three fingers)? Three-nil but it also means three Premier Leagues and I won more alone than the other 19 managers together. Three for me and two for them. Respect, respect, respect,” – leaving the post-match media conference angry at a perceived lack of respect following the August 27, 2018, 3-0 Premier League loss to Tottenham at Old Trafford.
“You can be a rich club and buy all the best players in the world but you cannot buy class...because I am in the movie I could ask for some royalties,” – criticising neighbours Manchester City for their Amazon Prime documentary on August 18, 2018.
“I wouldn’t spend my money to see these teams,” – after a weakened United lost 4-1 to a Liverpool side without their leading players in Michigan in the International Champions Cup on July 28, 2018.
“What never happened to me and will never happen to me is to be suspended for match-fixing,” – a war of words with Antonio Conte escalated in January 2018 when the Portuguese made reference to the Italian’s four-month ban for failing to report attempted match-fixing, which was later overturned and saw Conte acquitted.
“If you ask me one thing that I don’t like a lot it’s that they lose their balance very easily. You know, a little bit of wind and they fall,” – accuses Manchester City of simulation on December 9, 2017, ahead of the Manchester derby.
“I’m not going to lose my hair to speak about Antonio Conte,” – makes a reference to then-Chelsea boss Conte’s hair transplant on United’s pre-season tour in July 2017.
“He was in front of me and I was making every decision for him. He has to change his football brain. We need his fantastic physical and technical qualities but he cannot play with my brain,” – after a 1-1 draw with Everton in April 2017, Luke Shaw is told to “grow up” quickly.
“Manchester United sold players that I would never sell and bought players that I would never buy. I would never have sold (Angel) Di Maria, Chicharito (Javier Hernandez), Danny Welbeck – never, no chance,” – questions United’s transfer policy on March 16, 2017.
“They can call me what they want. Until the moment they have a manager that wins four Premier Leagues for them, I’m the number one. When they have somebody that wins four Premier Leagues for them, I become number two. Until this moment Judas is number one,” –Mourinho responds to Chelsea supporters labelling him ‘Judas’ during United’s 1-0 FA Cup quarter-final loss at Stamford Bridge on March 13, 2017.
“There is a difference between the brave, who want to be there at any cost, and the ones for whom a little pain can make a difference,” – appears on November 7, 2016, to cast doubt on Chris Smalling and Luke Shaw’s claims they are injured after the defensive pair missed a win at Swansea.


We have become so busy, that most of our days go by in a blur. Many of us take part in activities without being mindful as to how they affect us and make us feel. Do we even enjoy our "fun" activites?
Here at 'Design Your Life', we want to help you figure out what actually brings you joy. We want to help measure what truly engages you and fulfills your desires. Our site gives you the opportunity to quickly and easily record your activitites as well as how they make you feel. Armed with this information, you will be able to plan activities for the future that will bring you enjoyment and fulfillment.


Balanced CSS library based on BEM and flex, currently in active development.
Wanna try it right now? Use this:
<link rel="stylesheet" href="https://icmx.github.io/amine/amine.css" />
Amine v0.0.16 by icmx
MIT


You need to enable JavaScript to run this app.
Tfjudge
Compare your stats against your friends' in TeamFight Tactics !


I had tried salvia once before by smoking the raw leaf that me and my friend had bought at a local headshop. After about 5-8 straight bong hits apiece we got the giggles for about 5 mins and that was it. We were very dissapointed and for some reason never experimented with it again. After educating myself a little more and reading other peoples incredible experiences I decided to give it a second try.
I ordered 1 gram of 7x extract from a website and after waiting about 4 days got it in the mail. I placed two very small pinches of the extract into my bong. I would guess it was less than 1/10th of the contents of the baggy but its hard to guess with such small amounts. Either way it wasnít much.  I pulled the piece and inhaled it all in one go and held it for about 20-30 sec I guess. When I exhaled there wasnít even any smoke that came out. As soon as I exhaled I could already feel a tingle in my brain that I always feel when somethingís getting ready to come on. I tried lighting it again to make sure I had burned it all but nothing would catch and it was all ash.
I looked over at my roomate and my whole field of vision changed.  Then the room began to gently rock up and down and side to side like the head of a bobble head doll. Then I felt the pressure on the right side of my head right above my ear. I had read about this phenomenon and expected it but didnít expect it to feel nearly as physically as it did. If my eyes hadnít been open I would have swore there was something or someone there physically pushing against my head with significant force. This was soon felt against the whole right side of my body and I had the sensation that I was slowly leaning to the left but I was sitting upright the entire time so far.
I looked straight ahead, away from my roomate, and the entire room was transformed. At this point Iím not sure if my eyes were open or closed but they felt like they were open. From the corner of the ceiling and the opposite wall down to the corner of the wall behind and the floor there were 7-8 bright coloured lines that looked like they had been drawn onto the air. In between each of these lines the air was hued a different shade of orange or yellow which I think was from the yellow kitchen light that was shining in the other room.
Each line was the same colour as the colour between it so it looked sorta like they were two colours at once, meaning, the first line was red with two feet of space and the second line was orange. In between the first and second line the air was shaded red and in between the second and third lines the air was shaded orange, but the lines seperating the red and orange was red and orange at the same time. While I was looking at this I had the impression that these were chutes to pour or send something down but before I had time to attempt to consider this something else happened.
After about 10-15 seconds of looking at this a large dark green ghostlike form swooped around the room and then flew straight into my eyes. Like as it got closer to me it shrunk in size until when right before it got to me it was small enough to fly directly into my pupils. The whole time so far, which was probably about 45 seconds to 1 min I had been laughing hysterically while all this was going on. When the ghost went into my eyes I started laughing even harder and started to kind of double over or fall over just from laughing so hard. I layed my head down on the couch and just kept laughing and laughing.
This whole time my roomate, who I didnít prep as well as I should have as to what to do while I was tripping, was talking and asking me questions and making general exclamations as to my current state. The whole time I was altered I was incredibly angry at him for disturbing me.  He was very quiet after that.
After I came out of it and finally could stop laughing I sat up again and looked over and asked him how long it lasted. He said about 2 mins since I first inhaled it. To me it seemed like it lasted about 10 mins before I laid my head down and then it seemed like I had only had my head down for about 30 secs before I snapped out of it. For about 15-20 mins afterwards I felt slightly dizzy and lighthead and just the tiniest bit sick to my stomach. I think the sick feeling came from about half a beer I had drank before I went to check the mail and found my salvia as alcohol makes me sick when combined even in small quantities with every substance I've tried.
Overall it was an incredible experience that Iím glad I got to try while its still legal. Iím hoping that next time I might be not be so overwhelmed and be able to remember even better what exactly happens now that I have an idea of what might be coming.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


No player stats available at this time.
| Cmp | Att | Yds | Cmp% | TD | Int | |
|---|---|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Completions}} | {{player.Attempts}} | {{player.Yards}} | {{player.CompletionPercentage | decimals:1}}% | {{player.Touchdowns}} | {{player.Interceptions}} |
| Att | Yds | Avg | TD | |
|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Attempts}} | {{player.Yards}} | {{player.Average | decimals:1}} | {{player.Touchdowns}} |
| Rec | Yds | Avg | TD | |
|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Receptions}} | {{player.Yards}} | {{player.Average | decimals:1}} | {{player.Touchdowns }} |
| Tkl | Solo | Ast | Sac | TFL | Int | |
|---|---|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Tackles}} | {{player.Solos}} | {{player.Assists}} | {{player.Sacks}} | {{player.TacklesForLoss}} | {{player.Interceptions}} |
| FG | FGA | XP | Pts | |
|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.FieldGoals}} | {{player.FieldGoalAttempts}} | {{player.ExtraPoints}} | {{player.Points}} |
| Att | Yds | Avg | I20 | |
|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Attempts}} | {{player.Yards}} | {{player.Average | decimals:1}} | {{player.Inside20}} |
| Att | Yds | Avg | TD | |
|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Attempts}} | {{player.Yards}} | {{player.Average| decimals:1}} | {{player.Touchdowns}} |
| Att | Yds | Avg | TD | |
|---|---|---|---|---|
| {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} {{(players|getPlayerById:player.PlayerId:teamId).DisplayName}} | {{player.Attempts}} | {{player.Yards}} | {{player.Average| decimals:1}} | {{player.Touchdowns}} |


Xamarin >
|
Xcode >
|
Blender >
|
Web Development >
|
📚 Language Tutorials
C#
XHTML and CSS3
Swift
📱 Xamarin Tutorials
How to make a table application
How to make a location based application
How to run a debug session
How to perform unit tests
How to use the navigation controller
🖥 Xcode Tutorials
How to convert text to speech using the AVFoundation framework
© Dan Gerchcovich


% rebase('base')
About me
Hi, my name is Marcos Castro. I have interest in machine learning, web development, education and entrepreneurship. I'm Bachelor in Computer Science and I have specialization in distance education. I love technology and teaching computer programming!


AutoMateLaunchOptionKey
public enum AutoMateLaunchOptionKey : LaunchOptionKey
Represents key used in the launch environments handled by AppBudy.
animation
: Used to enable / disable animation, used by theAnimationHandler
.contacts
: Used to manage contacs by theContactsHandler
.events
: Used to manage events by theEventKitHandler
.reminders
: Used to manage reminders by theEventKitHandler
.isInUITest
: Used to manege UI test environment information by theIsInUITestHandler
.
-
Used to enable / disable animation, used by the
AnimationHandler
.Declaration
Swift
case animation = "AM_ANIMATION_KEY"
-
Used to manage contacs by the
ContactsHandler
.Declaration
Swift
case contacts = "AM_CONTACTS_KEY"
-
Used to manage events by the
EventKitHandler
.Declaration
Swift
case events = "AM_EVENTS_KEY"
-
Used to manage reminders by the
EventKitHandler
.Declaration
Swift
case reminders = "AM_REMINDERS_KEY"
-
Used to manege UI test environment information by the
IsInUITestHandler
.Declaration
Swift
case isInUITest = "AM_IS_IN_UI_TEST"


Start Bootstrap
Dashboard
Shortcuts
Overview
Events
About
Services
Contact
Simple Sidebar
Make sure to keep all page content within the
#page-content-wrapper
.
Toggle Menu
Insert


Brabus will show its Black Baron E V12, based on the 2010 Mercedes-Benz E63 AMG,
at the 2009 Frankfurt Motor Show next week. Visually, Brabus’ Black Baron E V12
gets a new engine ventilation system, new front quarter panels, an upgraded front
bumper, new side skirts, a trunk mounted spoiler, new front quarter panels and awkward
looking rear-wheel covers.


{% extends "content_template.html" %} {% from "components/content-metadata.html" import content_metadata %} {% from "components/table.html" import mapping_table, row, text_field, field %} {% from "components/live-search.html" import live_search %} {% from "govuk_frontend_jinja/components/details/macro.html" import govukDetails %} {# Used by the content_template.html layout, prefixes the "navigation" accessible name #} {% set navigation_label_prefix = 'Pricing information' %} {% block per_page_title %} Text message pricing {% endblock %} {% block content_column_content %}
Each unique service you add has an annual allowance of free text messages.
When a service has used its annual allowance, it costs {{ sms_rate }} pence (plus VAT) for each text message you send.
You may use more free messages, or pay more for each message, if you:
The current allowance is:
Each unique service you add has a separate allowance.
If a text message is longer than 160 characters (including spaces), it counts as more than one message.
The following signs and symbols count as 2 characters each:
[]{}^\|~€
Using them can increase the cost of sending text messages.
Some languages, such as Welsh, use accented characters.
The following accented characters do not affect the cost of sending text messages: Ä, É, Ö, Ü, à, ä, é, è, ì, ò, ö, ù, ü.
Using other accented characters can increase the cost of sending text messages.
{% set accentedChars %}It might cost more to send text messages to international numbers than UK ones, depending on the country.
{% set smsIntRates %} {{ live_search(target_selector='#international-pricing .table-row', show=True, form=_search_form, label='Search by country name or code') }}


?Yo^v
BOTANICAL
NEW
YORK
BOTANICAL
GARDEN
443803
Dipholis
New
York
Botanical
Garden
Arthur
Cronquist,
1944
NEW
YORK
BOTANICAL
GARDEN
FIELD
MUSEUM
OF
NATURAL
HISTORY
EXPLORATION
OF
THE
BAHAMAS.
NO.
PERCY
WILSON,
COLLECTOR.
MARIGUANA,
Ten
miles
west
of
Abraham
Bay.
DEC.
5,
6,
1907.
01443803
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Contents
Queries are used to retrieve information about the cluster, e.g. a list of instances or nodes. For historical reasons they use a simple data structure for their result. The client submits the fields it would like to receive and the query returns a list for each item (instance, node, etc.) available. Each item consists of another list representing the fields’ values.
This data structure has a few drawbacks. It can’t associate a status (e.g. “node offline”) with fields as using special values can lead to ambiguities. Additionally it can’t mark fields as “not found” as the list of returned columns must match the fields requested.
Example:
>>> cli.GetClient().QueryNodes([], ["name", "pip", "mfree"], False)
[
['node1.example.com', '<IP_ADDRESS>', 14800],
['node2.example.com', '<IP_ADDRESS>', 31280]
]
There is no way for clients to determine the list of possible fields, meaning they have to be hardcoded. Selecting unknown fields raises an exception:
>>> cli.GetClient().QueryNodes([], ["name", "UnknownField"], False)
ganeti.errors.OpPrereqError: (u'Unknown output fields selected: UnknownField', u'wrong_input')
The client must also know each fields’ kind, that is whether a field is numeric, boolean, describes a storage size, etc. Centralizing this information in one place, the master daemon, is desirable.
The current query result format can not be changed as it’s being used in various places. Changing the format from one Ganeti version to another would cause too much disruption. For this reason the ability to explicitly request a new result format must be added while the old format stays the default.
The implementation of query filters is planned for the future. To avoid having to change the calls again, a (hopefully) future-compatible interface will be implemented now.
In Python code, the objects described below will be implemented using subclasses of objects.ConfigObject, providing existing facilities for de-/serializing.
As it turned out, only very few fields for instances used regular expressions, all of which can easily be turned into static field names. Therefore their use in field names is dropped. Reasons:
The proposal is to implement this new interface for the following items:
The request is a dictionary with the following entries:
List of names of fields to return. Example:
["name", "mem", "nic0.ip", "disk0.size", "disk1.size"]
This will be used to filter queries. In this implementation only names can be filtered to replace the previous names parameter to queries. An empty filter (None) will return all items. To retrieve specific names, the filter must be specified as follows, with the inner part repeated for each name:
["|", ["=", "name", "node1"], ["=", "name", "node2"], …]
Filters consist of S-expressions (["operator", <operants…>]) and extensions will be made in the future to allow for more operators and fields. Such extensions might include a Python-style “in” operator, but for simplicity only “=” is supported in this implementation.
To reiterate: Filters for this implementation must consist of exactly one OR expression (["|", …]) and one or more name equality filters (["=", "name", "…"]).
Support for synchronous queries, currently available in the interface but disabled in the master daemon, will be dropped. Direct calls to opcodes have to be used instead.
The result is a dictionary with the following entries:
List of lists, one list for each item found. Each item’s list must have one entry for each field listed in fields (meaning their length is equal). Each field entry is a tuple of (status, value). status must be one of the following values:
Example response after requesting the fields name, mfree, xyz, mtotal, nic0.ip, nic1.ip and nic2.ip:
{
"fields": [
{ "name": "name", "title": "Name", "kind": "text", },
{ "name": "mfree", "title": "MemFree", "kind": "unit", },
# Unknown field
{ "name": "xyz", "title": None, "kind": "unknown", },
{ "name": "mtotal", "title": "MemTotal", "kind": "unit", },
{ "name": "nic0.ip", "title": "Nic.IP/0", "kind": "text", },
{ "name": "nic1.ip", "title": "Nic.IP/1", "kind": "text", },
{ "name": "nic2.ip", "title": "Nic.IP/2", "kind": "text", },
],
"data": [
[(0, "node1"), (0, 128), (1, None), (0, 4096),
(0, "<IP_ADDRESS>"), (0, "<IP_ADDRESS>"), (3, None)],
[(0, "node2"), (0, 96), (1, None), (0, 5000),
(0, "<IP_ADDRESS>"), (0, "<IP_ADDRESS>"), (3, "<IP_ADDRESS>")],
# Node not available, can't get "mfree" or "mtotal"
[(0, "node3"), (2, None), (1, None), (2, None),
(0, "<IP_ADDRESS>"), (3, None), (3, None)],
],
}
The request is a dictionary with the following entries:
List of names of fields to return. If not set, all fields are returned. Example:
["name", "mem", "nic0.ip", "disk0.size", "disk1.size"]
The result is a dictionary with the following entries:
Example:
{
"fields": [
{ "name": "name", "title": "Name", "kind": "text", },
{ "name": "mfree", "title": "MemFree", "kind": "unit", },
{ "name": "mtotal", "title": "MemTotal", "kind": "unit", },
{ "name": "nic0.ip", "title": "Nic.IP/0", "kind": "text", },
{ "name": "nic1.ip", "title": "Nic.IP/1", "kind": "text", },
{ "name": "nic2.ip", "title": "Nic.IP/2", "kind": "text", },
{ "name": "nic3.ip", "title": "Nic.IP/3", "kind": "text", },
# …
{ "name": "disk0.size", "title": "Disk.Size/0", "kind": "unit", },
{ "name": "disk1.size", "title": "Disk.Size/1", "kind": "unit", },
{ "name": "disk2.size", "title": "Disk.Size/2", "kind": "unit", },
{ "name": "disk3.size", "title": "Disk.Size/3", "kind": "unit", },
# …
]
}
A field definition is a dictionary with the following entries:
Field type, one of the following:
More types can be added in the future, so clients should default to formatting any unknown types the same way as “other”, which should be a string representation in most cases.
Example 1 (item name):
{
"name": "name",
"title": "Name",
"kind": "text",
}
Example 2 (free memory):
{
"name": "mfree",
"title": "MemFree",
"kind": "unit",
}
Example 3 (list of primary instances):
{
"name": "pinst",
"title": "PrimaryInstances",
"kind": "other",
}
To limit the amount of code necessary, the new result format will be converted for clients calling the old methods. Unavailable values are set to None. If unknown fields were requested, the whole query fails as the client expects exactly the fields it requested.
Currently query calls take a number of parameters, e.g. names, fields and whether to use locking. These will continue to work and return the old result format. Only clients using the new calls described below will be able to make use of new features such as filters. Two new calls are introduced:
The LUXI API is more or less mapped directly into Python. In addition to the existing stub functions new ones will be added for the new query requests.
The RAPI interface already returns dictionaries for each item, but to not break compatibility no changes should be made to the structure (e.g. to include field definitions). The proposal here is to add a new parameter to allow clients to execute the requests described in this proposal directly and to receive the unmodified result. The new formats are a lot more verbose, flexible and extensible.
Command line programs might have difficulties to display the verbose status data to the user. There are several options:
Some are better for interactive usage, some better for use by other programs. It is expected that a combination will be used. The column separator (--separator=…) can be used to differentiate between interactive and programmatic usage.
Another solution discussed was to add an additional column for each non-static field containing the status. Clients interested in the status could explicitly query for it.


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 8-12
These rich, zingy wraps are easy to make for a decadent but casual meal with family or friends.
For the lamb, put the carrot, onion, star anise, garlic, parsley and chipotle chilli into a large saucepan. Half-fill the pan with cold water, then lay the lamb belly on top and pour over just enough water to cover the meat. Bring the mixture to the boil, then reduce the heat until simmering and simmer for 1 hour, until the meat is really tender.
Meanwhile, for the pickled red onions, put the sliced red onions into a bowl, then heat the cider vinegar, caster sugar, mustard seeds and salt in a non-reactive pan until the sugar has dissolved and the mixture is just simmering.
Pour the liquid over the onions, then add the cucumber, stir well and set aside to cool.
For the barbecue sauce, heat a non-reactive frying pan over a medium heat until hot, then add the chipotle paste and stir-fry for a 1-2 minutes. Add the ketchup and maple syrup and stir-fry for a further 2-3 minutes, or until bubbling. Add the Worcestershire sauce, cider vinegar and soy sauce, bring the mixture to the boil, then reduce the heat until simmering and simmer for 5-6 minutes, or until thickened. Set aside.
When the lamb has cooked, remove it from the pan using a slotted spoon and set aside to drain and cool.
Preheat the oven to 200C/180C Fan/400F/Gas 6. Warm the naan bread or pide in the oven for a few minutes.
To serve, coarsely shred the lamb meat and fold the meat into the warm barbecue sauce. Spoon the mixture on top of the warmed bread, with some of the pickled red onions and coriander leaves scattered on top.


public class ReentrantLock extends Object implements Lock, Serializable
Lock
with the same basic
behavior and semantics as the implicit monitor lock accessed using
synchronized
methods and statements, but with extended
capabilities.
A ReentrantLock
is owned by the thread last
successfully locking, but not yet unlocking it. A thread invoking
lock
will return, successfully acquiring the lock, when
the lock is not owned by another thread. The method will return
immediately if the current thread already owns the lock. This can
be checked using methods isHeldByCurrentThread()
, and getHoldCount()
.
The constructor for this class accepts an optional
fairness parameter. When set true
, under
contention, locks favor granting access to the longest-waiting
thread. Otherwise this lock does not guarantee any particular
access order. Programs using fair locks accessed by many threads
may display lower overall throughput (i.e., are slower; often much
slower) than those using the default setting, but have smaller
variances in times to obtain locks and guarantee lack of
starvation. Note however, that fairness of locks does not guarantee
fairness of thread scheduling. Thus, one of many threads using a
fair lock may obtain it multiple times in succession while other
active threads are not progressing and not currently holding the
lock.
Also note that the untimed tryLock()
method does not
honor the fairness setting. It will succeed if the lock
is available even if other threads are waiting.
It is recommended practice to always immediately
follow a call to lock
with a try
block, most
typically in a before/after construction such as:
class X {
private final ReentrantLock lock = new ReentrantLock();
// ...
public void m() {
lock.lock(); // block until condition holds
try {
// ... method body
} finally {
lock.unlock()
}
}
}
In addition to implementing the Lock
interface, this
class defines a number of public
and protected
methods for inspecting the state of the lock. Some of these
methods are only useful for instrumentation and monitoring.
Serialization of this class behaves in the same way as built-in locks: a deserialized lock is in the unlocked state, regardless of its state when serialized.
This lock supports a maximum of<PHONE_NUMBER> recursive locks by
the same thread. Attempts to exceed this limit result in
Error
throws from locking methods.
| Constructor and Description |
|---|
ReentrantLock()
Creates an instance of
ReentrantLock . |
ReentrantLock(boolean fair)
Creates an instance of
ReentrantLock with the
given fairness policy. |
| Modifier and Type | Method and Description |
|---|---|
int |
getHoldCount()
Queries the number of holds on this lock by the current thread.
|
protected Thread |
getOwner()
Returns the thread that currently owns this lock, or
null if not owned. |
protected Collection<Thread> |
getQueuedThreads()
Returns a collection containing threads that may be waiting to
acquire this lock.
|
int |
getQueueLength()
Returns an estimate of the number of threads waiting to
acquire this lock.
|
protected Collection<Thread> |
getWaitingThreads(Condition condition)
Returns a collection containing those threads that may be
waiting on the given condition associated with this lock.
|
int |
getWaitQueueLength(Condition condition)
Returns an estimate of the number of threads waiting on the
given condition associated with this lock.
|
boolean |
hasQueuedThread(Thread thread)
Queries whether the given thread is waiting to acquire this
lock.
|
boolean |
hasQueuedThreads()
Queries whether any threads are waiting to acquire this lock.
|
boolean |
hasWaiters(Condition condition)
Queries whether any threads are waiting on the given condition
associated with this lock.
|
boolean |
isFair()
Returns
true if this lock has fairness set true. |
boolean |
isHeldByCurrentThread()
Queries if this lock is held by the current thread.
|
boolean |
isLocked()
Queries if this lock is held by any thread.
|
void |
lock()
Acquires the lock.
|
void |
lockInterruptibly()
Acquires the lock unless the current thread is
interrupted.
|
Condition |
newCondition()
|
String |
toString()
Returns a string identifying this lock, as well as its lock state.
|
boolean |
tryLock()
Acquires the lock only if it is not held by another thread at the time
of invocation.
|
boolean |
tryLock(long timeout,
TimeUnit unit)
Acquires the lock if it is not held by another thread within the given
waiting time and the current thread has not been
interrupted.
|
void |
unlock()
Attempts to release this lock.
|
public ReentrantLock()
ReentrantLock
.
This is equivalent to using ReentrantLock(false)
.public ReentrantLock(boolean fair)
ReentrantLock
with the
given fairness policy.fair
- true
if this lock should use a fair ordering policypublic void lock()
Acquires the lock if it is not held by another thread and returns immediately, setting the lock hold count to one.
If the current thread already holds the lock then the hold count is incremented by one and the method returns immediately.
If the lock is held by another thread then the current thread becomes disabled for thread scheduling purposes and lies dormant until the lock has been acquired, at which time the lock hold count is set to one.
public void lockInterruptibly() throws InterruptedException
Acquires the lock if it is not held by another thread and returns immediately, setting the lock hold count to one.
If the current thread already holds this lock then the hold count is incremented by one and the method returns immediately.
If the lock is held by another thread then the current thread becomes disabled for thread scheduling purposes and lies dormant until one of two things happens:
If the lock is acquired by the current thread then the lock hold count is set to one.
If the current thread:
InterruptedException
is thrown and the current thread's
interrupted status is cleared.
In this implementation, as this method is an explicit interruption point, preference is given to responding to the interrupt over normal or reentrant acquisition of the lock.
lockInterruptibly
in interface Lock
InterruptedException
- if the current thread is interruptedpublic boolean tryLock()
Acquires the lock if it is not held by another thread and
returns immediately with the value true
, setting the
lock hold count to one. Even when this lock has been set to use a
fair ordering policy, a call to tryLock()
will
immediately acquire the lock if it is available, whether or not
other threads are currently waiting for the lock.
This "barging" behavior can be useful in certain
circumstances, even though it breaks fairness. If you want to honor
the fairness setting for this lock, then use
tryLock(0, TimeUnit.SECONDS)
which is almost equivalent (it also detects interruption).
If the current thread already holds this lock then the hold
count is incremented by one and the method returns true
.
If the lock is held by another thread then this method will return
immediately with the value false
.
public boolean tryLock(long timeout, TimeUnit unit) throws InterruptedException
Acquires the lock if it is not held by another thread and returns
immediately with the value true
, setting the lock hold count
to one. If this lock has been set to use a fair ordering policy then
an available lock will not be acquired if any other threads
are waiting for the lock. This is in contrast to the tryLock()
method. If you want a timed tryLock
that does permit barging on
a fair lock then combine the timed and un-timed forms together:
if (lock.tryLock() ||
lock.tryLock(timeout, unit)) {
...
}
If the current thread
already holds this lock then the hold count is incremented by one and
the method returns true
.
If the lock is held by another thread then the current thread becomes disabled for thread scheduling purposes and lies dormant until one of three things happens:
If the lock is acquired then the value true
is returned and
the lock hold count is set to one.
If the current thread:
InterruptedException
is thrown and the current thread's
interrupted status is cleared.
If the specified waiting time elapses then the value false
is returned. If the time is less than or equal to zero, the method
will not wait at all.
In this implementation, as this method is an explicit interruption point, preference is given to responding to the interrupt over normal or reentrant acquisition of the lock, and over reporting the elapse of the waiting time.
tryLock
in interface Lock
timeout
- the time to wait for the lockunit
- the time unit of the timeout argumenttrue
if the lock was free and was acquired by the
current thread, or the lock was already held by the current
thread; and false
if the waiting time elapsed before
the lock could be acquiredInterruptedException
- if the current thread is interruptedNullPointerException
- if the time unit is nullpublic void unlock()
If the current thread is the holder of this lock then the hold
count is decremented. If the hold count is now zero then the lock
is released. If the current thread is not the holder of this
lock then IllegalMonitorStateException
is thrown.
unlock
in interface Lock
IllegalMonitorStateException
- if the current thread does not
hold this lockpublic Condition newCondition()
Condition
instance for use with this
Lock
instance.
The returned Condition
instance supports the same
usages as do the Object
monitor methods (wait
, notify
, and notifyAll
) when used with the built-in
monitor lock.
Condition
waiting or signalling methods are called, then an IllegalMonitorStateException
is thrown.
InterruptedException
will be thrown, and the thread's
interrupted status will be cleared.
newCondition
in interface Lock
public int getHoldCount()
A thread has a hold on a lock for each lock action that is not matched by an unlock action.
The hold count information is typically only used for testing and debugging purposes. For example, if a certain section of code should not be entered with the lock already held then we can assert that fact:
class X {
ReentrantLock lock = new ReentrantLock();
// ...
public void m() {
assert lock.getHoldCount() == 0;
lock.lock();
try {
// ... method body
} finally {
lock.unlock();
}
}
}
public boolean isHeldByCurrentThread()
Analogous to the Thread.holdsLock(Object)
method for
built-in monitor locks, this method is typically used for
debugging and testing. For example, a method that should only be
called while a lock is held can assert that this is the case:
class X {
ReentrantLock lock = new ReentrantLock();
// ...
public void m() {
assert lock.isHeldByCurrentThread();
// ... method body
}
}
It can also be used to ensure that a reentrant lock is used in a non-reentrant manner, for example:
class X {
ReentrantLock lock = new ReentrantLock();
// ...
public void m() {
assert !lock.isHeldByCurrentThread();
lock.lock();
try {
// ... method body
} finally {
lock.unlock();
}
}
}
true
if current thread holds this lock and
false
otherwisepublic boolean isLocked()
true
if any thread holds this lock and
false
otherwisepublic final boolean isFair()
true
if this lock has fairness set true.true
if this lock has fairness set trueprotected Thread getOwner()
null
if not owned. When this method is called by a
thread that is not the owner, the return value reflects a
best-effort approximation of current lock status. For example,
the owner may be momentarily null
even if there are
threads trying to acquire the lock but have not yet done so.
This method is designed to facilitate construction of
subclasses that provide more extensive lock monitoring
facilities.null
if not ownedpublic final boolean hasQueuedThreads()
true
return does not guarantee that any other thread will ever
acquire this lock. This method is designed primarily for use in
monitoring of the system state.true
if there may be other threads waiting to
acquire the lockpublic final boolean hasQueuedThread(Thread thread)
true
return does not guarantee that this thread
will ever acquire this lock. This method is designed primarily for use
in monitoring of the system state.thread
- the threadtrue
if the given thread is queued waiting for this lockNullPointerException
- if the thread is nullpublic final int getQueueLength()
protected Collection<Thread> getQueuedThreads()
public boolean hasWaiters(Condition condition)
true
return does
not guarantee that a future signal
will awaken any
threads. This method is designed primarily for use in
monitoring of the system state.condition
- the conditiontrue
if there are any waiting threadsIllegalMonitorStateException
- if this lock is not heldIllegalArgumentException
- if the given condition is
not associated with this lockNullPointerException
- if the condition is nullpublic int getWaitQueueLength(Condition condition)
condition
- the conditionIllegalMonitorStateException
- if this lock is not heldIllegalArgumentException
- if the given condition is
not associated with this lockNullPointerException
- if the condition is nullprotected Collection<Thread> getWaitingThreads(Condition condition)
condition
- the conditionIllegalMonitorStateException
- if this lock is not heldIllegalArgumentException
- if the given condition is
not associated with this lockNullPointerException
- if the condition is nullDracula Javadoc Sample, Made with Allan Im.


You can combine all of these variants together, e.g. <vaadin-grid theme="compact no-row-borders row-stripes">
<vaadin-grid theme="compact">
The following styles changes are applied by setting <theme="compact">
min-height
is decreased from --lumo-size-xl
to --lumo-size-m
min-height
is decreased from --lumo-size-m
to --lumo-size-s
----lumo-space-m
to --lumo-space-s
<vaadin-grid theme="no-border">
When setting theme="no-border"
, the outer border on the grid is removed.
<vaadin-grid theme="no-row-borders">
When setting theme="no-row-borders"
, all the borders on the grid rows are removed.
<vaadin-grid theme="column-borders">
When setting theme="column-borders"
,
all the cells (except row details) have the border-right set.
This doesn't apply to the last column, to ensure proper outer grid border appearance.
<vaadin-grid theme="row-stripes">
When setting theme="row-stripes"
,
all the even grid rows (their body and details cells) are filled with the background of
--lumo-contrast-5pct
.
The odd rows cells appearance is left unchanged.
<vaadin-grid theme="wrap-cell-content">
By default, cell contents don’t wrap and all overflowing content is either clipped or truncated. Apply the wrap-cell-content
theme to make the cell content wrap instead.


Techies
Tips
- Know your tricky Land Mine spots. This is on the pre-6.86 map and back when
Techies used to be able to kill everyone with 3 land mines, but most of the information is the same.
- Know your tricky Remote
mine and sign spots. Don't put too much stock in the red tree-red sign theory, though, because people have pay2win methods
to bypass that now.
- If you really want to take the hero seriously, you need to get good at math. Early game Techies is all about
optimization and understanding how armor and HP affect Land Mine and Suicide's damage.
- Be very careful with vision, and know exactly how far enemy heroes and creeps can see so you can mine undetected.
Nights are your friend. Trees are your friend.
- If you're Mining smack dab in the middle of the lane, you should probably put down a safety Stasis to keep you protected
in case the enemy is making a move on you.
- When pushing with your team, insulate your getaway by pre-planting a Stasis on your likely escape route in case things go
haywire.
- Aether Lens allows you to easily dump Stasis Traps in trees.
- Everyone expects a pile of remotes under a tower when sieging a team with Techies, but the gaps between T1 and T2 or T2
and T3 towers are often left undetected.
- Lay Remotes all along the lanes during the late game. If you die, you can continue cutting the wave with Remotes to stall a
push, rather than going all-in on a T3 mine stash.
- If you box-select a bunch of Remote Mines, you can shift+left click a portrait or a mine itself to individually deselect them.
If you only need 3 Remotes to kill a target, but they're about to walk over a stash of 8, don't blow the entire depot.
- Remotes have 700 day and night vision, so it can be worth placing them on cliffs just to serve as budget wards.
- You can cancel the cast animation for Remote Mines pretty much up until the mine actually makes contact with the ground. If
you're in the middle of a teamfight and trying to get some good damage, cast and cancel it like a Split Earth until you're sure
you're satisfied.
- Keep a Remote in the Rosh pit. You don't need to gamble on a big kill and set up an armory in the pit, but you should at least
keep vision in there at all times.
- Smoke is great on Techies since you get bonus movespeed and you never right click to break the Smoke anyway.
- Always take advantage of dropping INT/mana items to get more regen when you use Soul Ring or Arcane Boots. This is way more effective
than you'd think it would be, especially post-Agh.
- Late game, don't worry about dealing damage with Suicide, you're in it for the respawn timer reduction.
- Don't be afraid to buy Void Stones or Sage Masks in the side shop and then sell them 8 seconds later to get some free regen. You turn
the gold unreliable, sure, but Techies benefits a lot from % mana regen items, even in short bursts.
- ...so you know how structures break Smoke, right? Well the Fountain actually doesn't. Soooo you can actually walk into the enemy
Fountain under Smoke and do things like... pick up some items that may be lying around in there. This is actually a tip for teams both
playing with and against Techies because the Gem arms race gets very intense. Stash your Gems, kids. Don't leave them lying on the floor.
Counters
- Heroes with cheap summons (Beastmaster, Lycan, Invoker, Broodmother, Enigma, NP) or illusion heroes/illusion runes are
invaluable when dealing with Land Mines.
- Consider building a Helm of the Dominator and just constantly having creeps roaming around the map blowing up Land Mines.
- Dazzle with Shallow Grave and Pugna with Decrepify can run face first into a Land Mined area and walk out alive. . Oracle with Fate's Edict can walk face
first into a Remote Mined area and hope the Techies player doesn't realize it gives full magic immunity.
- The concept of investing in a Gem pre-20 minutes is a terrifying proposition to many lower level players, but that baby will
win you games against a Techies.
- Quelling Blade, Iron Talon, and Battle Fury can instantly kill Land/Stasis/Remote mines. Even as a ranged hero it can be worth
buying these, especially in late game situations where you may only get milliseconds of vision on high ground to kill mines.
- Get to the lane. Fast. Pre-game time is invaluable for Techies players. Find out where he's hiding or just verify that certain
areas are safe.
- You're allowed to chase a Techies for about 400 units without detection before you start need to really evaluating your life
decisions.
- ALWAYS. ATTACK. THE STASIS TRAP. PLEASE. IT ONLY TAKES ONE ATTACK.
- Stasis Traps won't trigger on invis units, unlike Land Mines.
- It's okay to place a sentry ward in tower vision if it means you can certify that the area is clean during a push.
- Stay away from treelines when pushing the mid tier 2 tower against Techies. It's a favorite area for hidden Remote stashes.
- Soul Ring leaves a buff on heroes even if they've used all the mana. If you look for this buff when he's bobbing in and out
of fog, it'll help tell you that he just placed a mine.
- Techies players loooove going for offensive Force Staff plays, so be very wary if you see that item in their inventory.
- Haven't seen Techies leave a certain side of the map in a while? That's cool, leave him alone and go push another lane. Techies
is useless without setup time, so Techies players have to guess where your team is going next and prime the area. Keep strong vision
on the map, not so you can find him and kill him, but rather so you can find him, watch him, and verify that he's wasting his time.


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Last Name
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First Name
|
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Chinese Name
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Date of Birth
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||
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Gender
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Male
Female
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Speak Chinese at Home
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Yes No |
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Text Language Preference
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T-Shirt Size
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Learned Chinese in School/Tutoring
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Extra Curriculum
|
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Last Name
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First Name
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Chinese Name
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Date of Birth
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Gender
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Male
Female
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Speak Chinese at Home
|
Yes No |
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Text Language Preference
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T-Shirt Size
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Learned Chinese in School/Tutoring
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Extra Curriculum
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Last Name
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First Name
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||
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Chinese Name
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Date of Birth
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Gender
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Male
Female
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Speak Chinese at Home
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Yes No |
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Text Language Preference
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Yes No |
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Learned Chinese in School/Tutoring
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Extra Curriculum
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Platform
- All web platforms
Technology
- HTML, CSS, ARIA, ePub, PDF
Summary
Decorative images don’t add information to the content of a page. Text values for these types of images would add audible clutter to screen reader output or could distract users if the topic is different from that in adjacent text. Merely omitting the alternative text can cause problems as some screen readers will try to repair the omission by reading the image filename. Whether to treat an image as decorative or informative is a judgment that only the author can make, based on the reason for including the image on the page.
How it solves user need
Explicitly marking an image as decorative will cause assistive technology to skip over the image as if it didn't exist on the page. This reduces time and fatigue needed to listen to descriptions of decorative images or long cryptic file names.


A CSS library for creating classy websites.
View a demo at https://studiouniverse.github.io/Classic/
Inspired by designer Jason Hibbs (who made Pugless), and the popular Bootstrap 4 library.
Maintained as part of Studio Universe
’s in-house toolkit. Bored of jQuery? Check out Hermes
.


Isolation between containers is weaker than isolation between VMs, so some environments deploy containers for different tenants in separate VMs as an additional security measure. This document describes creation of containers inside VMs and how they can be made part of the logical networks securely. The created logical network can include VMs, containers and physical machines as endpoints. To better understand the proposed integration of containers with OVN and OpenStack, this document describes the end to end workflow with an example.
- A OpenStack tenant creates a VM (say VM-A) with a single network interface that belongs to a management logical network. The VM is meant to host containers. OpenStack Nova chooses the hypervisor on which VM-A is created.
- A Neutron port may have been created in advance and passed in to Nova with the request to create a new VM. If not, Nova will issue a request to Neutron to create a new port. The ID of the logical port from Neutron will also be used as the vif-id for the virtual network interface (VIF) of VM-A.
- When VM-A is created on a hypervisor, its VIF gets added to the Open vSwitch integration bridge. This creates a row in the Interface table of the Open_vSwitch database. As explained in the IntegrationGuide.md, the vif-id associated with the VM network interface gets added in the external_ids:iface-id column of the newly created row in the Interface table.
- Since VM-A belongs to a logical network, it gets an IP address. This IP address is used to spawn containers (either manually or through container orchestration systems) inside that VM and to monitor the health of the created containers.
- The vif-id associated with the VM's network interface can be obtained by making a call to Neutron using tenant credentials.
- This flow assumes a component called a "container network plugin". If you take Docker as an example for containers, you could envision the plugin to be either a wrapper around Docker or a feature of Docker itself that understands how to perform part of this workflow to get a container connected to a logical network managed by Neutron. The rest of the flow refers to this logical component that does not yet exist as the "container network plugin".
- All the calls to Neutron will need tenant credentials. These calls can either be made from inside the tenant VM as part of a container network plugin or from outside the tenant VM (if the tenant is not comfortable using temporary Keystone tokens from inside the tenant VMs). For simplicity, this document explains the work flow using the former method.
- The container hosting VM will need Open vSwitch installed in it. The only work for Open vSwitch inside the VM is to tag network traffic coming from containers.
- When a container needs to be created inside the VM with a container network interface that is expected to be attached to a particular logical switch, the network plugin in that VM chooses any unused VLAN (This VLAN tag only needs to be unique inside that VM. This limits the number of container interfaces to 4096 inside a single VM). This VLAN tag is stripped out in the hypervisor by OVN and is only useful as a context (or metadata) for OVN.
- The container network plugin then makes a call to Neutron to create a logical port. In addition to all the inputs that a call to create a port in Neutron that are currently needed, it sends the vif-id and the VLAN tag as inputs.
- Neutron in turn will verify that the vif-id belongs to the tenant in question and then uses the OVN specific plugin to create a new row in the Logical_Port table of the OVN Northbound Database. Neutron responds back with an IP address and MAC address for that network interface. So Neutron becomes the IPAM system and provides unique IP and MAC addresses across VMs and containers in the same logical network.
- The Neutron API call above to create a logical port for the container could add a relatively significant amount of time to container creation. However, an optimization is possible here. Logical ports could be created in advance and reused by the container system doing container orchestration. Additional Neutron API calls would only be needed if the port needs to be attached to a different logical network.
- When a container is eventually deleted, the network plugin in that VM may make a call to Neutron to delete that port. Neutron in turn will delete the entry in the Logical_Port table of the OVN Northbound Database.
As an example, consider Docker containers. Since Docker currently does not have a network plugin feature, this example uses a hypothetical wrapper around Docker to make calls to Neutron.
- Create a Logical switch, e.g.:
``` % ovn-docker –cred=cca86bd13a564ac2a63ddf14bf45d37f create network LS1 ```
The above command will make a call to Neutron with the credentials to create a logical switch. The above is optional if the logical switch has already been created from outside the VM.
- List networks available to the tenant.
``` % ovn-docker –cred=cca86bd13a564ac2a63ddf14bf45d37f list networks ```
- Create a container and attach a interface to the previously created switch as a logical port.
``` % ovn-docker –cred=cca86bd13a564ac2a63ddf14bf45d37f –vif-id=$VIF_ID \ –network=LS1 run -d –net=none ubuntu:14.04 /bin/sh -c \ "while true; do echo hello world; sleep 1; done" ```
The above command will make a call to Neutron with all the inputs it currently needs to create a logical port. In addition, it passes the $VIF_ID and a unused VLAN. Neutron will add that information in OVN and return back a MAC address and IP address for that interface. ovn-docker will then create a veth pair, insert one end inside the container as 'eth0' and the other end as a port of a local OVS bridge as an access port of the chosen VLAN.


--- ---
Cache the default value if it is a static value
[Internal] Gets the decoded representation of a value if the value is defined, otherwise, returns the default value, which may be the result of an injectable function.
[Internal] Gets the decoded representation of a value if the value is defined, otherwise, returns the default value, which may be the result of an injectable function.
Finds Param objects which have different param values
Checks if two param value objects are equal (for a set of Param objects)
Checks if two param value objects are equal (for a set of Param objects)
The list of Param objects to check
The first set of param values
The second set of param values
true if the param values in values1 and values2 are equal
Returns true if a the parameter values are valid, according to the Param definitions
Returns true if a the parameter values are valid, according to the Param definitions
Generated using TypeDoc


4.2. Working with Multiple Buffers
If you want to create a
buffer that contains a file, simply type
C-x C-f to find the file. Emacs
automatically creates a second buffer and moves you there. If you
already have a copy of the file in a buffer, C-x C-f just moves you to the existing buffer.
This move is sensible and probably really what you want anyhow; if
C-x C-f read the file from disk
every time, you could end up with many versions of the same file that
were each slightly different. If the filename you give C-x C-f doesn't exist, Emacs
assumes you want to create a new file by that name and moves you to a
blank buffer.
4.2.1 Switching Buffers
C-x C-f is always followed by a
filename. The command for moving between
buffers, C-x b, is followed by a
buffer name. Did you realize that the mode line
doesn't display filenames but only buffer names?
Some versions of Emacs show both, but GNU Emacs shows only the buffer
name. The buffer name and the filename, if any, are the same unless
you change them (see the section "Renaming
Buffers," later in this chapter).
To move between the buffers, type C-x
b. Emacs shows you a default buffer name. Press Enter if that's the buffer
you want, or type the first few characters of the correct buffer name
and press Tab. Emacs fills in the
rest of the name. Now press Enter to
move to the buffer.
You can do the following with C-x b:
|
If you type C-x b followed by:
|
Emacs:
|
|---|
|
A new buffer name
|
Creates a new buffer that isn't connected with a
file and moves there.
| |
The name of an existing buffer
|
Moves you to the buffer (it doesn't matter whether
the buffer is connected with a file or not).
|
If you want to create a second (or third or fourth, etc.) empty
buffer, type C-x b. Emacs asks for a
buffer name. You can use any name, for example, practice, and press Enter. Emacs creates the buffer and moves you
there. For example, assume you've been working on
your tried-and-true dickens buffer. But
you'd like something new, so you start a new buffer
to play with some prose from James Joyce.
|
Type: C-x b joyce
| |
| |
You typed a new buffer name.
|
|
Type: Enter
| |
| |
Now you have a new buffer named joyce to type in.
|
This procedure isn't all that different from using
C-x C-f; about the only difference
is that the new buffer, joyce,
isn't yet associated with a file. Therefore, if you
quit Emacs, the editor won't ask you whether or not
you want to save it.
C-x b is especially useful if you
don't know the name of the file you are working
with. Assume you're working with some obscure file
with an unusual name such as
.saves-5175-pcp832913pcs.nrockv01.ky.roadrunner.com.
Now assume that you accidentally do something that makes this buffer
disappear from your screen. How do you get
.saves-5175-pcp832913pcs.nrockv01.ky.roadrunner.com
back onto the screen? Do you need to remember the entire name or even
a part of it? No. Before doing anything else, just type C-x b. The default buffer is the buffer that
most recently disappeared; type Enter and you'll see it
again.
Alternatively, the Buffer Menu popup
lists buffers
by major mode, and you can choose one. Hold down Ctrl and click the left mouse button to see a
pop-up menu of your current buffers. (The Buffers menu at the top of
the screen also shows all current buffers.)
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Hold down Ctrl and click the left
mouse button.
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Emacs displays a pop-up menu of current buffers by mode (Mac OS X).
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To cycle through all the buffers you
have, type C-x
to go to the
next buffer (in the buffer list) or C-x
to go to the previous buffer. (Don't
hold down Ctrl while you press the arrow key or Emacs beeps
unhappily.)
4.2.2 Deleting Buffers
It's easy to create buffers, and just
as
easy to delete them when you want to. You may want to delete buffers
if you feel your Emacs session is getting cluttered with too many
buffers. Perhaps you started out working on a set of five buffers and
now want to do something with another five. Getting rid of the first
set of buffers makes it a bit easier to keep things straight.
Deleting a buffer can also be a useful emergency escape. For example,
some replacement operation may have had disastrous results. You can
kill the buffer and choose not to save the changes, then read the
file again.
Deleting a buffer doesn't delete the underlying file
nor is it the same as not displaying a buffer. Buffers that are not
displayed are still active whereas deleted buffers are no longer part
of your Emacs session. Using the analogy of a stack of pages,
deleting a buffer is like taking a page out of the current stack of
buffers you are editing and filing it away.
Deleting buffers doesn't put you at risk of losing
changes, either. If you've changed the buffer (and
the buffer is associated with a file), Emacs asks if you want to save
your changes before the buffer is deleted. You will lose changes to
any buffers that aren't connected to files, but you
probably don't care about these buffers.
 Now let's learn how to do it
from the keyboard to increase your fluency in Emacs.
To delete a buffer, type C-x k (for
kill-buffer). Emacs shows the name
of the buffer currently displayed; press Enter to delete it or type another buffer name
if the one being displayed is not the one you want to delete, then
press Enter. If
you've made changes that you
haven't yet saved, Emacs displays the following
message:
Buffer buffer name modified. Kill anyway? (yes or no).
To ditch your changes, type yes, and
Emacs kills the buffer. To stop the buffer deletion process, type
no. You can then type C-x C-s to save the buffer, followed by
C-x k to kill it.
You can also have Emacs ask you about deleting each buffer, and you
can decide whether to kill each one individually. Type M-x kill-some-buffers to weed out unneeded
buffers this way. Emacs displays the name of each buffer and whether
or not it was modified, then asks whether you want to kill it. Emacs
offers to kill each and every buffer, including the buffers it
creates automatically, like *scratch* and
*Messages*. If you kill all the buffers in your
session, Emacs creates a new *scratch* buffer;
after all, something has to display on the screen!
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