Here's how to get ahead in Pokémon Sword and Shield
Source: iMore
So you've gotten Pokémon Sword, Pokémon Shield (or both), and want to know how to be the best trainer in the whole region. We'll we're here to help you on your quest. Whether you're looking for fighting advice or want to know about cool little elements in-game, we've got you covered. Here are tips, tricks, and cheats for Pokémon Sword and Shield.
Pokémon Sword and Shield Tips
Choosing your starter
As with every other Pokémon game, Sword and Shield starts by having you choose between a Grass-type, a Water-type, and a Fire-type Pokémon; these are Grookey, Sobble, and Scorbunny, respectively. It's really a personal and often emotional choice for many gamers.
They are all-powerful Pokémon that can serve you well on your journey. Overall, Water-types tend to have the least weaknesses of the three, so if you're looking for a potentially easier jaunt through the game, you might want to go with Sobble. I prefer Fire-types as they can be less common to find. Ultimately, however, the choice is yours.
Use the Options Menu
Source: iMore
The first thing I did when I started my game was go into the Options Menu and change my preferences. I like to zoom through my game, so I set the Text Speed to Fast. Plus, I made it so the game doesn't ask me if I want to give my Pokémon Nicknames. You can also choose whether or not caught Pokémon automatically get sent to Boxes, have the option of skipping movies, and can disable autosave in favor of manual saves, among other options.
Fight often!
Source: iMore
Fighting is essential for two main reasons:
- It helps your Pokémon level up and become stronger. Leveling up also allows your Pokémon to learn more powerful moves. If you don't fight Pokémon and trainers on your path, then your party won't be strong enough to take on the gym leaders. In turn, you won't be able to progress in the game.
- Fighting fellow trainers also gives you money so you can buy more things. There are a lot of necessary items, awesome-looking outfits, and character customization options that require money. If you actually want to participate in the Galar region's beautiful world, you'll need the money you obtain for beating trainers and gym leaders.
If a Pokémon is flying over your head, whistle at it
If you're ever in the Wild Area and see a beautiful Butterfree flying over your head, don't despair, you can catch it. Whistle in-game simply by pressing down the left joystick. This attracts Pokémon towards you and is sometimes the only way to get a Pokémon within reach.
Poke around and talk to people
Source: iMore
There are items hidden everywhere in Pokémon Sword and Pokémon Shield. If you see a glittering sparkle on the ground, approach it and press A to pick it up. Additionally, people in the Galar region are amicable. Talk to everyone you see. Someone might give you a potion or other helpful item for merely interacting with them.
Sell your goods at the market in Stow-on-Side
With all of those items and sweet outfits, it can be hard getting the money necessary to buy everything you want. Fortunately, the market in Stow-on-Side tends to give you a lot more money for the items you sell than a PokeMart would. The trade-off here is that the store owner will only purchase one item from you per day, so you'll want to be strategic with the items you sell.
Have a versatile team
Source: The Bulba Handbook
Having a well-balanced party means you need to have Pokémon with several different types. Each type is weak against certain types and strong against others. For instance, Water is strong against Fire, but weak against Grass. To beat opponents and gym leaders, you'll need to take advantage of this system.
The best way to do that is to have as many different Pokémon types in your party as possible. That way, you'll be ready for any random encounter you might come across. Some Pokémon only have one type, but others have two types. If possible, get Pokémon with multiple types. You'll also want to be aware of the type of attacks your Pokémon has. Just because it's a Fire-type, doesn't mean it has a Fire-type move yet.
All "strong-looking" Pokémon can't be caught yet
If you're running around the Wild Area and come across a "strong-looking" Pokémon, you should be aware that you won't be able to capture it, yet. You'll need to progress further in the game and obtain more gym badges to catch a Pokémon of that level. Your options when encountering a "strong-looking" Pokémon are to either fight it and get experience points or to run away. Just note that this might be a challenging battle.
Check out inactive Pokémon dens
Pokémon dens are where you come across Max Raid Battles. However, if you come across a den that isn't glowing, you can collect Watts from it. This is the currency explicitly used in the Wild Area. You can sometimes find rare items selling from the Wild Area's merchants, so you definitely want to have Watts handy.
Regularly cook at your Pokémon Camp
Cooking meals with your Pokémon gives you dishes that you can use during battle to boost morale, heal all of your Pokémon at once, or raise their friendliness levels. Pokémon that have a higher level of friendliness are more likely to inflict critical hits during battle. You're going to want to experiment and make dishes often. What's more, playing with your Pokémon in the Pokémon Camp raises their experience points.

- Do a little dance: If you quickly spin your left joystick around, your main character will do a sweet little dance and then strike Leon's pose.
- Psych out your Pokémon: When you're playing with your Pokémon in the Pokémon Camp, you can pretend to throw the ball. This requires that you move an external Joy-Con in a throwing motion without actually pressing Y.
As we play more, we hope to find other little details like this that really make the experience more enjoyable.
Pokémon Sword and Shield Cheats
We're still figuring these out ourselves. We'll update as soon as we discover some cheats. Check back soon!
Well, there you have it, tips, tricks, and cheats for Pokémon Sword and Shield. We'll be updating this page so check back often. Now go forth, collect various Pokémon, beat every gym leader, and become the best trainer there ever was!
Parry with steel
Pokémon Sword
Welcome to the Galar region
Pokémon Sword features new Pokémon to tame and a legendary Pokémon exclusive to this version. There'll be plenty of things for trainers to explore and do that haven't been seen before.
Guard and protect
Pokémon Shield
Welcome to the Galar region
Pokémon Sword features new Pokémon to tame and a legendary Pokémon exclusive to this version. There'll be plenty of things for trainers to explore and do that haven't been seen before.
We may earn a commission for purchases using our links. Learn more.


Version : Android latest version
Condition : 30+ days passed without claiming reward (No issue within 30 days)
Problem : Rewards amount and Claim button are not displayed on Dashboard.
Workaround : Send all amount to my address via "Send" menu. But people who used to get claim button feels bad with this.


"As a person who's always on the go,
it's nice to save time and
write something
about my day. Whether it be a goal or an
acheivement,
I get to look back and see the little steps
I have taken over time.
The little things make a huge impact."
-Joe Smith
"A normal journal overwhelms me.
All that empty space!
I need something finite and easy
This journal fits the bill."
-Patricia Carter
"This allows one to get "to the point".
Great for busy individuals
or over-thinkers.
It also helps you gauge what is important and what
you want to highlight about that day in a couple of sentences."
-Alice Thompson
"I hope to develop a good habit
through journaling!
This is a great start, and it's
handy
to have an app for that."
-John Baker
"It's so cool to see what I was thinking
the year prior
and have the memories
of every individual day."

It's perfect if you
want to be more reflective
and appreciative of
your life"
-Jacob Kelly


{% extends 'base.html' %} {% load static i18n %} {% get_current_language as LANGUAGE_CODE %} {% block title %} {% if form.errors %}{% trans "Error: "%}{% endif %} {% trans "Check patient received this key" %} {% endblock %} {% block content %} {% include "includes/error_list.html" %} {% include "includes/flash_messages.html" %}
{% trans "The text takes about 30 seconds to arrive." %}
{% trans "To enter the key, the phone must be connected to the internet." %}


{#Copyright (c) 2017-2018 CRS4 #} {##} {#Permission is hereby granted, free of charge, to any person obtaining a copy of #} {#this software and associated documentation files (the "Software"), to deal in #} {#the Software without restriction, including without limitation the rights to use, #} {#copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, #} {#and to permit persons to whom the Software is furnished to do so, subject to the following conditions: #} {##} {#The above copyright notice and this permission notice shall be included in all copies or #} {#substantial portions of the Software. #} {##} {#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, #} {#INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE #} {#AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, #} {#DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #} {#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.#} {% extends 'base.html' %} {% block content %} {% if status == 0 %}
{% endif %} {% endblock %}


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 4
This spiced pork belly recipe is a simple, stress-free dish perfect for any night of the week.
Blanch the pork belly. Bring a large pot of water to the boil. Add the pork belly to the boiling water and cook for 3-4 minutes (this will remove the excess fat).
Remove the pork, drain and refresh. Cut into bite-sized chunks.
Heat some of the oil in a heavy-bottomed casserole dish and add the pork. Brown the pork pieces (you may need to do this in batches, adding more oil as you go). Be careful because it may spatter a bit.
Remove the browned pieces with a slotted spoon and keep to one side.
Drain off the fat, leaving about two tablespoons' worth in the casserole.
Add the sugar to the pan and stir. After a few minutes, the sugar will turn brown and begin to caramelise. When it's a pale brown colour, add the chicken stock and stir, scraping the browned bits off the bottom of the pan.
Add the star anise and the cinnamon or cassia bark. With the flat side of a knife, bash the ginger, to reveal the inside. Add to the pan.
Add the Shaoxing wine and soy sauce and stir.
Return the pork to the pan. The stock should just cover the pork, so add more or less according to the size of your casserole, or top up with a bit of water. Add a pinch of black pepper.
Bring to a simmer, cover, and turn the heat to low. Simmer for about two hours.
For the last half-hour, remove the lid and reduce the sauce. The sauce should be rich and reduced and the pork meltingly tender.
At the end of the cooking time, slice the spring onions on the diagonal into 5cm/2in lengths and add to the pork. Simmer for another five minutes or so.
Serve the pork in a bowl with some boiled white rice.


smartScroll demo: nice scroller
A rotation plugin is used in this demo.
Try the following to see how it works:
- Scroll down to see the button;
- Press the button to scroll up, press again to scroll down to the previous position;
- Press the button to scroll up, than manually scroll down to the previous position or lower;
- Scroll up and down manually to see the button's behaviour;
- Scroll down and refresh the page.


Connect Ledger Wallet
Select a wallet
derivation path: {{ this.derivationPath }}
- Connect your Ledger Nano S and open the ethereum app.
- Make sure you don't have any other apps connected to your Ledger open.
- Make sure you have "Browser Support" turned ON in Settings.
- Make sure you have "Contract Data" turned ON in Settings.
Please specify your desired network:
{{network.name}}
Address
Balance (ETH)
{{ address.address }}
{{ address.balance }}
{{ error }}


This is the completed application for James Ward's OSCON Workshop: 6 Minute Apps! Build Your First Modern Web App


Email is required.
Invalid email address.
Password must be at least 8 characters.
Confirmation password is required.
Passwords do not match.


Both used for state management in react lets find their differences!
MobX is used in many apps for many years!
MobX is fast to learn and easy to add to youre app, and most of the time requires a small amount of code to function!
MobX providing a good perfomance!
Redux helps you write applications that behave consistently, run in different environments (client, server, and native), and are easy to test.
Centralizing your application's state and logic enables powerful capabilities like undo/redo, state persistence, and much more.
The Redux DevTools make it easy to trace when, where, why, and how your application's state changed.
Redux: written in ES6.
MobX: written in JS & TS.
Redux: one large store for data storage
MobX: More than one store for data storage
Redux: mainly used in large and comlpex applications!
MobX: used for small and simple applications!
Redux: mainly used for scalable applications
MobX: less scalable
Redux: not much efficient
MobX: provides good perfomance
// src/pages/contact-form-page.js
//...some code...
@inject("stores") @observer // injecting store into props
class ContactFormPage extends Component {
//...some code...
// accessing store via props
const { contactStore: store } = this.props.stores;
return (
<ContactForm
store={store}
form={this.form}
contact={store.entity}
/>
)
}
// src/pages/contact-form-page.js
//...some code...
// accessing props
<ContactForm
contact={this.props.contact}
loading={this.props.loading}
onSubmit={this.submit}
/>
//...some code...
// function for injecting state into props
function mapStateToProps(state) {
return {
contact: state.contactStore.contact,
errors: state.contactStore.errors
}
}
// injecting both state and actions into props
export default connect(mapStateToProps, { newContact,
saveContact,
fetchContact,
updateContact
})(ContactFormPage);
// src/actions/contact-actions.js
//...some code...
export function fetchContacts(){
return dispatch => {
dispatch({
type: 'FETCH_CONTACTS',
payload: client.get(url)
})
}
}
//...some code...
// src/reducers/contact-reducer
//...some code...
switch (action.type) {
case 'FETCH_CONTACTS_FULFILLED': {
return {
...state,
contacts: action.payload.data.data || action.payload.data,
loading: false,
errors: {}
}
}
case 'FETCH_CONTACTS_PENDING': {
return {
...state,
loading: true,
errors: {}
}
}
case 'FETCH_CONTACTS_REJECTED': {
return {
...state,
loading: false,
errors: { global: action.payload.message }
}
}
}
//...some code...
// src/stores/store.js
//...some code...
@action
fetchAll = async() => {
this.loading = true;
this.errors = {};
try {
const response = await this.service.find({})
runInAction('entities fetched', () => {
this.entities = response.data;
this.loading = false;
});
} catch(err) {
this.handleErrors(err);
}
}
//...some code...
Redux and Mobx both are the libraries which are used to manage the application state in one way or the other. These both Redux vs Mobx are mainly combined with front-end libraries like react and angular to develop the user interfaces more interactive and to show the changing the data over the time.
Mobx is mainly preferred to use for the beginners as it is simple and easy to learn. Redux can be preferred for those who have a strong understanding of functional programming skills. It has been seen that Redux is well established and popular among the developers whereas Mobx is not that popular, but Mobx can be the good alternative for managing the state of the application.
Mobx vs Redux both are great libraries to work on and these can be selected depending on the requirements and availability of resources. Happy learning!!


-
Exist to Listen - The Stories We Tell
June 2022
-
Summer Intensive
June 2022
-
Story Lane "The Tree"
November 2021
-
Here To Listen "Sunshine Personified"
Summer 2021
In Memory of Keri Wilson
-
Becca: A Story of Surrender
April 2021
-
Story Lane "The Gift"
Nov 2020
-
Story Lane
July 2020
Premiered Scared but Strong, 6:2, and The Nuff
-
Here to Listen
College Station, 2018
Premiered Pink Sunsets and Thank You for Caring About Me
-
Here to Listen
Houston 2018
Premiered I Don't have Time for This
-
Fertile Ground
Spring 2017
Premiered I Am Home
-
Project Dance Live
Spring 2017
-
Awakening Movement
Fall Gala 2016
Premiered Aza Gail
-
Creative weekend and audition with KDA
Fall 2016
Pre Professional program
-
HATCH
Fall 2015
Premiered We Are Here
-
Amalgamate Artist Series
Fall 2015


I love sneakers!
问题描述 :
After months of hard working, Iserlohn finally wins awesome amount of scholarship. As a great zealot of sneakers, he decides to spend all his money on them in a sneaker store.
There are several brands of sneakers that Iserlohn wants to collect, such as Air Jordan and Nike Pro. And each brand has released various products. For the reason that Iserlohn is definitely a sneaker-mania, he desires to buy at least one product for each brand.
Although the fixed price of each product has been labeled, Iserlohn sets values for each of them based on his own tendency. With handsome but limited money, he wants to maximize the total value of the shoes he is going to buy. Obviously, as a collector, he won’t buy the same product twice.
Now, Iserlohn needs you to help him find the best solution of his problem, which means to maximize the total value of the products he can buy.
There are several brands of sneakers that Iserlohn wants to collect, such as Air Jordan and Nike Pro. And each brand has released various products. For the reason that Iserlohn is definitely a sneaker-mania, he desires to buy at least one product for each brand.
Although the fixed price of each product has been labeled, Iserlohn sets values for each of them based on his own tendency. With handsome but limited money, he wants to maximize the total value of the shoes he is going to buy. Obviously, as a collector, he won’t buy the same product twice.
Now, Iserlohn needs you to help him find the best solution of his problem, which means to maximize the total value of the products he can buy.
输入:
Input contains multiple test cases. Each test case begins with three integers 1<=N<=100 representing the total number of products, 1 <= M<= 10000 the money Iserlohn gets, and 1<=K<=10 representing the sneaker brands. The following N lines each represents a product with three positive integers 1<=a<=k, b and c, 0<=b,c<100000, meaning the brand’s number it belongs, the labeled price, and the value of this product. Process to End Of File.
输出:
Input contains multiple test cases. Each test case begins with three integers 1<=N<=100 representing the total number of products, 1 <= M<= 10000 the money Iserlohn gets, and 1<=K<=10 representing the sneaker brands. The following N lines each represents a product with three positive integers 1<=a<=k, b and c, 0<=b,c<100000, meaning the brand’s number it belongs, the labeled price, and the value of this product. Process to End Of File.
样例输入:
5 10000 3 1 4 6 2 5 7 3 4 99 1 55 77 2 44 66
样例输出:
255
#include <cstring> #include <string> #include <cstdio> #include <algorithm> #include <queue> #include <cmath> #include <vector> #include <cstdlib> #include <iostream> #define max2(a,b) ((a) > (b) ? (a) : (b)) #define min2(a,b) ((a) < (b) ? (a) : (b)) using namespace std; typedef struct node { int v,w; } shoe; vector<shoe>brand[15]; int main() { int dp[15][10005]; int n,m,k,a; shoe s; while(cin>>n>>m>>k) { for(int i=0;i<=k;i++) brand[i].clear(); for(int i=0; i<n; i++) { cin>>a>>s.v>>s.w; brand[a].push_back(s); } memset(dp,-1,sizeof(dp)); memset(dp[0],0,sizeof(dp[0])); for(int i=1;i<=k;i++) for(int p=0;p<(int)brand[i].size();p++) for(int j=m;j>=brand[i][p].v;j--) { if(dp[i][j-brand[i][p].v]!=-1) dp[i][j]=max2(dp[i][j],dp[i][j-brand[i][p].v]+brand[i][p].w); //同一种类的鞋子能取多个 if(dp[i-1][j-brand[i][p].v]!=-1) dp[i][j]=max2(dp[i][j],dp[i-1][j-brand[i][p].v]+brand[i][p].w); } if(dp[k][m]>=0) cout<<dp[k][m]<<endl; else cout<<"Impossible"<<endl; } return 0; }
参考：http://blog.csdn.net/weyuli/article/details/9258659
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居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
居然完结了，好桑心
int L[m+1][n+1];这样定义出错，这个在gcc上可以编译通过 在VS上不行 应该改为new 或者vector
漂亮。佩服。
P.S. unsigned 应该去掉。换行符是n 不是/n
还可以稍微优化一下，
int main() {
int m,n,ai,aj,bi,bj,ak,bk;
while (scanf("%d%d",&m,&n)!=EOF) {
ai = sqrt(m-1);
bi = sqrt(n-1);
aj = (m-ai*ai-1)>>1;
bj = (n-bi*bi-1)>>1;
ak = ((ai+1)*(ai+1)-m)>>1;
bk = ((bi+1)*(bi+1)-n)>>1;
printf("%dn",abs(ai-bi)+abs(aj-bj)+abs(ak-bk));
}
}
非常好，初学者就应该先理解递归
第二种解法如果数组有重复元素 就不正确
排版
可以用公式。主要为了说明动态规划，如果要打表的话，这种方法也是较简单和高效的
能不能说一下tmp数组和solve都是干嘛的？
感觉这里的评分标准没啥作用阿，反而显得显得赘余，还不如直接去掉好了。
这代码的输出格式不对阿，else语句的low=p移动一下位置，增加可读性
The site You have write is very nicely prepared and quite insightful thanks for nice posta?|
原来欧几里德定理应用这么多
為甚麼fln*20+0.5f
分析的很详细！赞一个
51行错了，改为：void Union(struct subset subsets[], int x, int y)


A free, fun online camp in introductory programming skills! Students can pick from one of four paths, as shown below. In our online camp, each mentor helps teach five to six students for a month. The goal of these camps is to show students how fun and interdisciplinary computer sciencce can be! No experience in programming is necessary.
All paths will teach basic programming principles.


Ilya Kreymer, Webrecorder Lead Developer
(Not the movie)
"The reproduction of sound with little distortion, giving a result very similar to the original."
from merriam-webster.com
The reproduction of a web page with little distortion, giving a result very similar to the original?
The reproduction of a web page as it was originally designed to be experienced?
What exactly is original?
What is distortion of a web page?
A modern web site is generally:
Many web sites (applications) are non-deterministic ==
no exact original to archive!
Try to reduce the non-determinism as much as we can!
A few "tricks":
Replay:
http://myarchive.example.com/coll/http://example.com/Capture:
http://myarchive.example.com/coll/record/http://example.com/Traditional url rewriting:
http://example.com/ -> http://myarchive.institution.org/replay/http://example.com
But Javascript expects original url http://example.com/ !
"Trick" the browser or "sandbox" the original JS environment
A partial list of overrides:
But some Javascript objects can't be overriden at all!
Ex: window
, location
, top
Fortunately, they can be "masked" by replacing:
location.href = "http://example.com/"
With:
// add a fake scope { let location = ...get fake location object ... location.href = "http://example.com/" }
(Discovered and added to pywb by @johnaberlin)
pywb can also be used as an HTTP and HTTPS proxy
(for both capture and replay)
More info in pywb docs: HTTP/S Proxy Mode Setup
😄 Running in proxy mode avoids the need for url rewriting and JS sandboxing tricks! 😄
😞 But not any of the other replay/capture fidelity issues... 😞
Proxy Mode alone is no longer sufficient for high-fidelity capture and replay!
Only match "significant" portion of URL, ignore remainder
Captured: http://example.com/some/path?_=12345
Replayed: http://example.com/some/path?_=67890
Need to fuzzy match, ignore the _= (a timestamp param)
How do we know what query params to ignore?
Captured: http://example.com/some/path?id=ABC&__otherparam=abc&other=test
Replayed: http://example.com/some/path?__temp=testid&id=ABC&__foo=234
Only match the id= query parameter
pywb maintains a list of fuzzy matching rules
Browsers can load different resources based on screen size, pixel density, window size, and general device capabilities
HTML and CSS can be added dynamcially by Javascript
CSS @media queries
/* If screen dimension is upto 1000px */ @media screen and (max-width: 1000px) { body { background-image: large.png } } /* If screen dimension is 500px or less */ @media screen and (max-width: 500px) { body { background-color: small.png } }
<img> srcset tag
<img src="image-src.png" srcset="image-1x.png 1x, image-2x.png 2x, image-3x.png 3x, image-4x.png 4x">
Solution: Try to load all options dynamically
pywb 2.1 (and Webrecorder) have a new 'Auto Fetch' system for capturing all versions of a resource automatically during browser-based capture.
More details in an upcoming blog post
by John Berlin, our Senior Backend Developer
DASH / HLS manifest Rewriting
History pushState/replaceState API allows manipulating currently displayed url
(More info at WARC File Format workshop)
Many "tricks" needed to reproduce a modern web page at high-fidelity
pywb solves some of these problems,
but many more remain
We need your help in working on these difficult issues!
Continuous work on fidelity improvements is necessary.
Automation of high fidelity web archiving!
Explore overlap between software preservation and web archives.
Prototype combining web archives + browsers + sofware preservation:
See: scalar.webrecorder.net


This operation compares two floating point values for equality.
Because floating point calculations may involve rounding,
calculated float and double values may not be accurate.
For values that must be precise, such as monetary values,
consider using a fixed-precision type such as BigDecimal.
For values that need not be precise, consider comparing for equality
within some range, for example:
if ( Math.abs(x - y) < .0000001 )
.
See the Java Language Specification, section 4.2.4.
float a = 0.15 + 0.15 float b = 0.1 + 0.2 if(a == b) // can be false! if(a >= b) // can also be false! // Because internally, computers use a format (binary floating-point) that cannot accurately represent a number like 0.1, 0.2 or 0.3 at all. // If you really need your results to add up exactly, especially when you work with money: use a special decimal datatype. // If you just donít want to see all those extra decimal places: simply format your result rounded to a fixed number of decimal places when displaying it // If you have no decimal datatype available, an alternative is to work with integers, e.g. do money calculations entirely in cents/lowest denonination. But, // - this is more work and has some drawbacks.
BigDecimal a = 0.15 + 0.15; BigDecimal b = 0.1 + 0.2 if(a == b) // Evaluate to true
STACKOVERFLOW SITE : http://www.cygnus-software.com/papers/comparingfloats/Comparing%20floating%20point%20numbers.htm


My App
Username
Password
Sign In
Location
Total time
camera
camera
mic
mic
2018 - 09 - 28
Hi, I’m Helpy chatbot.👋
Do you have any question about disaster?
The current Disaster Info.
Earthquakes Info.
😀
Advisory
Utd Street, Seattle, WA, USA
Wildfire Info.
😀
Safe
Utd Street, Seattle, WA, USA
3234.3234.32
Help me!
Notification
This function is only for members.
Please log in.
Register Emergency Contact
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Drawing
The GHIElectronics.TinyCLR.Drawing
NuGet package includes the backbone for all graphics needs. It includes support for shapes, fonts and bitmaps.
Shape examples are Graphics.FillEllipse
, Graphics.DrawLine
and Graphics.DrawRectangle
. These methods need Pen
and Brush
that are also part of Graphics
.
TinyCLR OS has built in graphics methods for these displays. The following sample code runs on our UCM Dev Board with the UD435 Display option. You will need to add the GHIElectronics.TinyCLR.Drawing
, GHIElectronics.TinyCLR.Devices.Gpio
and GHIElectronics.TinyCLR.Pins
NuGet package to your program.
The GPIO in this example is only used to control the display's backlight. Note that the backlight is on GPIO A on the UCM Dev Board.
using System.Drawing;
using GHIElectronics.TinyCLR.Devices.Display;
using GHIElectronics.TinyCLR.Devices.Gpio;
using GHIElectronics.TinyCLR.Pins;
class Program {
private static void Main() {
UCMStandard.SetModel(UCMModel.UC5550); // Change to your specific board.
var backlight = GpioController.GetDefault().OpenPin(UCMStandard.GpioPin.A);
backlight.SetDriveMode(GpioPinDriveMode.Output);
var displayController = DisplayController.GetDefault();
// Enter the proper display configurations for the UD435
displayController.SetConfiguration(new ParallelDisplayControllerSettings {
Width = 480,
Height = 272,
DataFormat = DisplayDataFormat.Rgb565,
HorizontalBackPorch = 46,
HorizontalFrontPorch = 16,
HorizontalSyncPolarity = false,
HorizontalSyncPulseWidth = 1,
DataEnableIsFixed = false,
DataEnablePolarity = false,
PixelClockRate = 16_000_000,
PixelPolarity = false,
VerticalBackPorch = 23,
VerticalFrontPorch = 7,
VerticalSyncPolarity = false,
VerticalSyncPulseWidth = 1
});
displayController.Enable();
backlight.Write(GpioPinValue.High);
// Some needed objects
var screen = Graphics.FromHdc(displayController.Hdc);
var greenPen = new Pen(Color.Green, 5);
var redPen = new Pen(Color.Red, 3);
// Start Drawing (to memory)
screen.Clear(Color.Black);
screen.DrawEllipse(greenPen, 40, 30, 80, 60);
screen.DrawLine(redPen, 0, 0, 479, 271);
// Flush the memory to the display. This is a very fast operation.
screen.Flush();
}
}
The DisplayController.ActiveConfiguration
can be used to read the configuration at any time. The Width and Height can be used to write code that automatically scales to the display's resolution. The example above can be changed to automatically draw a line from corner to corner, no matter the display resolution.
screen.DrawLine(redPen, 0, 0, displayController.ActiveConfiguration.Width-1, displayController.ActiveConfiguration.Height-1);
It is important to note that drawing functions process graphics in RAM independently from any display. The display driver then transfers the pixels from the internal memory to the display, through Graphics.Flush
. Learn more about the display support.
Images
TinyCLR OS supports BMP, GIF, and JPG. Depending on your hardware's limitation, one or more of these image formats maybe supported. Images can be loaded from a stream
or simply load from resources.
Tip
BMP supports 256 colors and 24bit. GIF does not support animated images.
var screen = Graphics.FromHdc(displayController.Hdc);
var logo = Resource.GetBitmap(Resource.BitmapResources.GHI_Electronics_Logo);
screen.DrawImage(logo, 50, 150);
screen.Flush();
Fonts
Fonts are well supported. They are covered here.


Projects
KHATA
ERP solutionKhata is a mini-ERP solution with modules like inventory, payroll, sales, purchase, expense, reports, etc.
EMRG
University Management SystemEMRG is a University Management System with modules like Faculty, Students, Departments, Programs, Sections etc. There is also a Advising / Course Enrollment module in the system.
Play
Sports Events TrackerPlay is a sports events tracking site. It uses a C# .NET Core Web API back-end and an F# Fable-Elmish-React front-end.
Prediction
Live/Die Prediction of Hepatitis PatientsHepatitis Prediction is a machine learning project that uses F# for processing 1 Million data rows and scikit-learn for predicting probability of patient dying based on 17 features from the dataset.
XPChain
Work-Experience recording systemXPChain is a blockchain based solution for immutably and securely storing employees' work experiences, certificates, etc. in terms of XPTokens. Uses Digital Signatures for security and anonymity.
Scrapper
Explosm Comics ScrapperExplosm Scrapper is a web scrapper console application that can download all the comics from explosm.net automatically and stores them in an organized way.


Big Laughing Gym info...
Geography: North Eastern US (Virgina and north) / Japan
[Also found in Western US, however for some reason the western varity is not psycoactive enough to be considered for consumption (besides, you guys out west have enough fun mushrooms growing wild)] ;)
Habitat: Decaying hardwood logs/stumps, base of hardwood trees
Season: June-November
Apperiance: Rusty orange to pale yellow. Nice size mushroom, really jumps out at you if you run across them. Cap has a fiberous quality. Stem has a 'wood like' appearnace. Plesent mushroom odor, slightly fruity. Very bitter taste. (see images section for some good pictures)
Identification: Spore print is rusty orange. Also look for the tell tale 'wood like' stem. There should be a definate 'break' between the stem and the gills. A 'blueing' effect will take place after a while if you burse the stem. Nice thing about this mushroom is that it has no deadly look a likes. (Except in Colarado) Could be confused with the Jack-o-Lantern mushroom, which is mildly poisonous but not deadly. The Jack-o-Lantern mushrooms gills form from the stem and radiate out to the underside of the cap however, as Big Gyms gills are found only under the cap (not on the stem). Little danger in misidentifing Big Gym as long as a person have a field mushroom manual (it is pretty distinct).
MY STORY...
July/sunny day. Me and some buddys went down to Elkins, WV for some camping fun. (We're from Pittsburgh). Usually we bring some acid or commercial shrooms along with us, however we couldn't score any for this trip on short notice. :(
On the second day we went hiking. Even from a distance the orange mushrooms caught my eye, and I went over to investigate.
There, growing out of the bottom of a birch tree was Gymnopilus Spectabilis (lovingly also known as Big Laughing Gym). I didn't have a manual on me, however I have read 'Mushrooms Demystified' in its entirety (paying special attention to BLG since it is the only trip mushroom found wild in my neck of the woods).
I carefully examined it, then picked all five of them to take back to camp for further scrutany. After matching up the criteria of these shrooms to what I knew of BLG, and taking a positive spore print (important), I announced to my buddys what I had found.
Needless to say they were scpetical of what I was telling them, but after seeing me eat one (3 inch long stem, 3 inch cap) they all wanted some. :)
NOTE: In retrospect this probably wasn't the most intelegent thing to do, considering we were an hour from anything resembling a hospital and I didn't have a manual on me. However, as noted above, I did my homework and BLG is easily identifable and has no deadly look a likes. (at least in the eastern US)
Out of a group of about ten of us, five ate the mushrooms. The others just shook their heads and drank beer. Interesting to note was that one of the participants had never tripped before.
30 min. after consumption: BLG eaters giggleing.  Shifty perifial vision, slight nausua, increased noise perception, slight visual distortion. The virgin was running around asking 'why does everything look so weird? Why is the stream so loud? ;)
Hour after consumption: Smoked a joint of some high quality weed. Classic psilocybin effects in full bloom. Neon plants, breathing landscape, psycological distortion. I would compare it to eating about 3.5 grams of dried Psilocybin Cubensis. The virgin was nowhere to be found. The scaredy cats were now jelouse and went hiking to see if they could find more.
1.5 hours after consumption: BLG eaters and myself went hiking for a change of scenery. One effect I noticed that was different from any other mushrooms I ever ate was uncontroled laughter, much, much more than from other shroom experiances. The type of laughter I get from N2O. Nothing was really comical about the woods, no one was even talking or telling jokes. We were however all in hysterics to the point that people were falling down. (I guess this is where the name BLG comes from).
1.75 hours after consumption: We came across a log blocking the trails path. A white, creamy liquid was running off it. Everyone when silent for five seconds. Then all at once we realize where the virgin must have went, and done before. This caused life threating laughter for the next five min.
2.0 hours after consumption: We got back to camp and found the virgin sitting there. We laughed at him and told him that his cover was blown. He laughed and said, 'you got to do what you got to do'. Understandable I guess, but on a log!? hehehehe
4.0 hours after consumption: Shroom effects worn off almost completely with no bad side effects.
VERY nice trip. Never laughed so had in my life. Have found BLG twice since then (both times in PA). Effects were simular both additional times.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Class SimpleShape
A simply connected 2d shape. It consists of a Border outline and 0 or more holes. The holes don't overlap (disjunct) and reside totally inside the outline.
Inheritance
Inherited Members
Namespace: CADability.Shapes
Assembly: CADability.dll
Syntax
[Serializable]
public class SimpleShape : ISerializable, IQuadTreeInsertable, IComparable<SimpleShape>
Constructors
| Improve this Doc View SourceSimpleShape(Border)
Constructs a simple shape by specifying the outline
Declaration
public SimpleShape(Border outline)
Parameters
| Type | Name | Description |
|---|---|---|
| Border | outline | The outline |
SimpleShape(Border, Border[])
Constructs a simple shape by specifying the outline
and any number of holes
.
Declaration
public SimpleShape(Border outline, params Border[] holes)
Parameters
| Type | Name | Description |
|---|---|---|
| Border | outline | The outline |
| Border[] | holes | The holes |
SimpleShape(SerializationInfo, StreamingContext)
Constructor required by deserialization
Declaration
protected SimpleShape(SerializationInfo info, StreamingContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Runtime.Serialization.SerializationInfo | info | SerializationInfo |
| System.Runtime.Serialization.StreamingContext | context | StreamingContext |
Properties
| Improve this Doc View SourceArea
Returns the area of this simple shape.
Declaration
public double Area { get; }
Property Value
| Type | Description |
|---|---|
| System.Double |
Empty
Returns true, if the Area of this shape is 0.0
Declaration
public bool Empty { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Holes
Returns all holes of this simple shape in an array. You may modify the array since it is a clone of the holes array in this object. But you may not modify the individual holes.
Declaration
public Border[] Holes { get; }
Property Value
| Type | Description |
|---|---|
| Border[] |
NumHoles
Gets the number of holes in this simple shape.
Declaration
public int NumHoles { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Outline
Gets the outline of this simple shape. Do not modify the border because this shape might become invalid. To obtain a good performance the outline of this simple shape is returned, not a clone.
Declaration
public Border Outline { get; }
Property Value
| Type | Description |
|---|---|
| Border |
Methods
| Improve this Doc View SourceCalculateSignature()
Declaration
public CompoundShape.Signature CalculateSignature()
Returns
| Type | Description |
|---|---|
| CompoundShape.Signature |
Clip(ICurve2D, Boolean)
Clips the provided curve by this shape. Either the inner parts or the parts outside of this shape are returned.
Declaration
public double[] Clip(ICurve2D toClip, bool returnInsideParts)
Parameters
| Type | Name | Description |
|---|---|---|
| ICurve2D | toClip | Curve to be clipped |
| System.Boolean | returnInsideParts | true: return inside parts, false: return outside parts |
Returns
| Type | Description |
|---|---|
| System.Double[] | the clipped curves |
Clone()
Returns a clone (deep copy) of this simple shape
Declaration
public SimpleShape Clone()
Returns
| Type | Description |
|---|---|
| SimpleShape | The clone |
Contains(GeoPoint2D, Boolean)
Tests whether the provided point is contained in this simple shape.
Declaration
public bool Contains(GeoPoint2D p, bool acceptOnCurve)
Parameters
| Type | Name | Description |
|---|---|---|
| GeoPoint2D | p | The point to be examined |
| System.Boolean | acceptOnCurve | true: accept points on the border as inside points, false: return true only for points totally inside this shape |
Returns
| Type | Description |
|---|---|
| System.Boolean | true if the point is contained, false otherwise |
Expand(Double)
Expands this simple shape by the given amount. note that the result is a CompoundShape which is composed of multiple simple shapes.
Declaration
public CompoundShape Expand(double d)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | d | Amount to expand, if negative Shrink(Double) will be called |
Returns
| Type | Description |
|---|---|
| CompoundShape | The resulting shape |
GetExtent()
Returns the extent of this shape, i.e. the size of the horizontally adjusted rectangle that encloses it.
Declaration
public BoundingRect GetExtent()
Returns
| Type | Description |
|---|---|
| BoundingRect |
GetModified(ModOp2D)
Returns a modified shape of this shape. This shape remains unchanged.
Declaration
public SimpleShape GetModified(ModOp2D m)
Parameters
| Type | Name | Description |
|---|---|---|
| ModOp2D | m | Modification by which this shape is modified |
Returns
| Type | Description |
|---|---|
| SimpleShape |
GetObjectData(SerializationInfo, StreamingContext)
Implements System.Runtime.Serialization.ISerializable.GetObjectData(System.Runtime.Serialization.SerializationInfo, System.Runtime.Serialization.StreamingContext)
Declaration
public void GetObjectData(SerializationInfo info, StreamingContext context)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Runtime.Serialization.SerializationInfo | info | The System.Runtime.Serialization.SerializationInfo to populate with data. |
| System.Runtime.Serialization.StreamingContext | context | The destination (System.Runtime.Serialization.StreamingContext) for this serialization. |
GetPosition(CompoundShape, CompoundShape)
Checks the relative position of two shapes to each other. The order of the parameters is important for the result.
Declaration
public static SimpleShape.Position GetPosition(CompoundShape cs1, CompoundShape cs2)
Parameters
| Type | Name | Description |
|---|---|---|
| CompoundShape | cs1 | First shape |
| CompoundShape | cs2 | Second shape |
Returns
| Type | Description |
|---|---|
| SimpleShape.Position | The position |
GetPosition(SimpleShape, SimpleShape)
Checks the relative position of two shapes to each other. The order of the parameters is important for the result.
Declaration
public static SimpleShape.Position GetPosition(SimpleShape s1, SimpleShape s2)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | s1 | First shape |
| SimpleShape | s2 | Second shape |
Returns
| Type | Description |
|---|---|
| SimpleShape.Position | The position |
GetSingleOutline()
Declaration
public Path2D GetSingleOutline()
Returns
| Type | Description |
|---|---|
| Path2D |
HitTest(ref BoundingRect)
Checks whether this shape and the provided rectangle overlap
Declaration
public bool HitTest(ref BoundingRect Rect)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingRect | Rect |
Returns
| Type | Description |
|---|---|
| System.Boolean |
Hole(Int32)
Gets the hole with the specified index. The original border is returned. Do not modify this or the simple shape might become invalid. If you need to modify it, make a clone first.
Declaration
public Border Hole(int Index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | Index |
Returns
| Type | Description |
|---|---|
| Border |
Intersect(SimpleShape, SimpleShape)
Returns the intersection (common parts, overlapping area) of two simple shapes.
Declaration
public static CompoundShape Intersect(SimpleShape Part1, SimpleShape Part2)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | Part1 | First shape |
| SimpleShape | Part2 | Second shape |
Returns
| Type | Description |
|---|---|
| CompoundShape | The resulting shape (may be empty) |
Intersect(SimpleShape, SimpleShape, Double)
Declaration
public static CompoundShape Intersect(SimpleShape Part1, SimpleShape Part2, double precision)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | Part1 | |
| SimpleShape | Part2 | |
| System.Double | precision |
Returns
| Type | Description |
|---|---|
| CompoundShape |
isCongruent(SimpleShape, CompoundShape.Signature, out ModOp2D, Double)
Declaration
public bool isCongruent(SimpleShape other, CompoundShape.Signature otherSig, out ModOp2D thisToOther, double precision)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | other | |
| CompoundShape.Signature | otherSig | |
| ModOp2D | thisToOther | |
| System.Double | precision |
Returns
| Type | Description |
|---|---|
| System.Boolean |
MakeLongHole(ICurve2D, Double, Double)
Declaration
public static SimpleShape MakeLongHole(ICurve2D centerLine, double halfWidth, double precision)
Parameters
| Type | Name | Description |
|---|---|---|
| ICurve2D | centerLine | |
| System.Double | halfWidth | |
| System.Double | precision |
Returns
| Type | Description |
|---|---|
| SimpleShape |
MakePaths(Plane)
Converts the outline and the holes of this shape into Path objects.
Declaration
public Path[] MakePaths(Plane plane)
Parameters
| Type | Name | Description |
|---|---|---|
| Plane | plane | Plane in 3D space where the shape is located |
Returns
| Type | Description |
|---|---|
| Path[] | The resulting path(s) |
Project(Plane, Plane)
The 2d-simple shape is assumed to reside in plane "fromPlane". It will be projected perpendicular onto the plane "toPlane". If the planes are perpendicular, the result will be am empty shape.
Declaration
public SimpleShape Project(Plane fromPlane, Plane toPlane)
Parameters
| Type | Name | Description |
|---|---|---|
| Plane | fromPlane | the containing plane |
| Plane | toPlane | the projection plane |
Returns
| Type | Description |
|---|---|
| SimpleShape | the projected shape |
Reduce(Double)
Declaration
public void Reduce(double precision)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | precision |
Shrink(Double)
Shrinks this simple shape by the given amount. note that the result is a CompoundShape which is composed of multiple simple shapes.
Declaration
public CompoundShape Shrink(double d)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Double | d | Amount to shrink, if negative Expand(Double) will be called |
Returns
| Type | Description |
|---|---|
| CompoundShape | The resulting shape (may be empty) |
Split(Border)
Returns a CompoundShape consisting of several SimpleShapes that touch each other.
This SimpleShape is cut along the open Border ToSplitWith
into
several subshapes.
Declaration
public CompoundShape Split(Border ToSplitWith)
Parameters
| Type | Name | Description |
|---|---|---|
| Border | ToSplitWith | The curve to cut with (open Border) |
Returns
| Type | Description |
|---|---|
| CompoundShape | Splitted shape |
Subtract(SimpleShape, SimpleShape)
Returns the subtraction of Part1
minus Part2
, i.e. all parts that belont to Part1
but not to Part2.
Declaration
public static CompoundShape Subtract(SimpleShape Part1, SimpleShape Part2)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | Part1 | Shape to be subtracted from |
| SimpleShape | Part2 | Shape that is subtracted |
Returns
| Type | Description |
|---|---|
| CompoundShape | The resulting shape (may be empty) |
ThickPolyLine(Polyline2D, Double)
Declaration
public static SimpleShape ThickPolyLine(Polyline2D p2d, double radius)
Parameters
| Type | Name | Description |
|---|---|---|
| Polyline2D | p2d | |
| System.Double | radius |
Returns
| Type | Description |
|---|---|
| SimpleShape |
Unite(SimpleShape, SimpleShape)
Returns the union of two simple shapes.
Declaration
public static CompoundShape Unite(SimpleShape Part1, SimpleShape Part2)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | Part1 | First shape |
| SimpleShape | Part2 | Second shape |
Returns
| Type | Description |
|---|---|
| CompoundShape | The resulting shape (may be empty) |
Explicit Interface Implementations
| Improve this Doc View SourceIQuadTreeInsertable.GetExtent()
Declaration
BoundingRect IQuadTreeInsertable.GetExtent()
Returns
| Type | Description |
|---|---|
| BoundingRect |
IQuadTreeInsertable.HitTest(ref BoundingRect, Boolean)
Declaration
bool IQuadTreeInsertable.HitTest(ref BoundingRect rect, bool includeControlPoints)
Parameters
| Type | Name | Description |
|---|---|---|
| BoundingRect | rect | |
| System.Boolean | includeControlPoints |
Returns
| Type | Description |
|---|---|
| System.Boolean |
IQuadTreeInsertable.ReferencedObject
Declaration
object IQuadTreeInsertable.ReferencedObject { get; }
Returns
| Type | Description |
|---|---|
| System.Object |
IComparable<SimpleShape>.CompareTo(SimpleShape)
Declaration
int IComparable<SimpleShape>.CompareTo(SimpleShape other)
Parameters
| Type | Name | Description |
|---|---|---|
| SimpleShape | other |
Returns
| Type | Description |
|---|---|
| System.Int32 |


{% extends "_shared/_layout.html" %} {% block content %}
Looks like something went completely wrong!
But don't worry - it can happen to the best of us,
- and it just happened to you.
Try one of these instead


IoC container for Dart
This framework is a part of the Pip.Services project. It provides an inversion-of-control component container to facilitate the development of composable services and applications.
As all Pip.Services projects this framework is implemented in a variety of different languages: Java, .NET, Python, Node.js, Golang and Dart.
The framework provides a light-weight container that can be embedded inside a service or application, or can be run by itself,
as a system process, for example. Container configuration serves as a recipe for instantiating and configuring components inside the container.
The default container factory provides generic functionality on-demand, such as logging and performance monitoring.
- Core - Component container and container as a system process
- Build - Container default factory
- Config - Container configuration
- Refer - Container references
Quick Links:
Acknowledgements
The Dart version of Pip.Services is created and maintained by:
- Sergey Seroukhov
- Levichev Dmitry
The documentation is written by:
- Mark Makarychev
- Levichev Dmitry
Libraries
- pip_services3_container
- Preferred Contains implementation of the inversion of control container, which creates objects and controls their lifecycle(*) using various configurations. [...]


Town of Clifton Park Arbor Day
On Saturday, April 24, 2021 the Town of Clifton Park held kick-off celebrations for a week long event to celebrate Earth Day and Arbor Day. Our team was invited to promote the LLAMA Challenge. The event was held at the Clifton Commons. We went, had fun, and explained the LLAMA Challenge and our solution to others. We passed out flyers and had people scan the QR code for the Clifton Commons locations so they were on their way to completing the LLAMA Challenge.
Photo of Event Photo of EventFacebook Post Facebook Post


Blundell on standby to replace Nicholls for New Zealand after batsman takes Archer blow
by OmnisportTom Blundell is on standby to replace Henry Nicholls against England if the New Zealand batsman is ruled out of the remainder of the first Test.
Nicholls was struck on the helmet by a bouncer from England paceman Jofra Archer in the penultimate over on day two at Bay Oval in Mount Maunganui.
The 28-year-old was able to remain at the crease and was unbeaten on 26 at stumps, with the Black Caps 144-4 in reply to the tourists' 353 all out.
Also see - Ranji Trophy schedule
Nicholls will undergo concussion tests and Blundell will replace him if he is unable to continue.
STUMPS - 144/4 trailing by 209 runs Genuine day of Test match cricket complete! Super contest between bat and ball leaves the match poised ahead of day three
CARD | https://t.co/KCxkXgzBiZ#NZvENG #cricketnation pic.twitter.com/KqlWgoI8yg
— BLACKCAPS (@BLACKCAPS) November 22, 2019
<script></script>
New Zealand paceman Tim Southee said: "He's a pretty tough character so he'll rest up tonight, a couple of Panadol and be back out there.
"He'll be assessed later on tonight and again in the morning, that's the protocol.
"He's shaping up all right at the moment so fingers crossed he'll be right."
Sam Curran took the big scalp of Kane Williamson for 51 after also removing Tom Latham.
Ben Stokes earlier top-scored with 91 for England, with Southee taking 4-86 in an opening match of the series that is nicely poised.


JavaScript is the only programming language understood by all web browsers, making it the most common language for web and mobile development. Students who learn how to code in JavaScript will be able to create simple to complex web pages, add interactivity features to an existing site, and update pages quickly without reloading.
C# is most popular among bigger established businesses, often for building internal software. Because it's been around for a long time and has the backing of Microsoft, it is one of the most in-demand languages in the job market. C# has also been going through a bit of a rebirth lately, with Microsoft open sourcing the language and surrounding platform, porting it to run on Mac and Linux, and incorporating many of the best features of other languages. If you like the idea of working for a larger company on business software, C# is a great choice.
For more information, visit our site today. Click here!
React is a JavaScript library used to create dynamic, interactive user interfaces. It allows a site to quickly update many different elements at once, without reloading the page. Since its development at Facebook in 2011 it has exploded in popularity. In fact, a recent survey by the popular question-and-answer site Stack Overflow eported React's usage increased by over 300% in 2016 alone.
Examples of companies and products that use React include AirBnB, BBC, Ebay, Facebook, Instagram, Lyft, Netflix, New York Times, Reddit, Nike, Pinterest, Paypal, and many more.
For more information, visit our site today. Click here!
For more information, visit our site today. Click here!


{% extends "basePdf.html" %} {% block title %} Result LLDP Delta {% endblock%} {% block main %}
| Global | From Cabling | From LLDP | |||||
|---|---|---|---|---|---|---|---|
| # | status | device | local port | remote device | remote port | remote device | remote port |
| {{item.id}} | {{item.status}} | {{item.localDevice}} | {{item.localPort}} | {{item.remoteDevice}} | {{item.remotePort}} | {{item.lldpRemoteDevice}} | {{item.lldpRemotePort}} |


sudo brctl show- Create a new Ethernet bridge interface:
sudo brctl add bridge_name- Delete an existing Ethernet bridge interface:
sudo brctl del bridge_name- Add an interface to an existing bridge:
sudo brctl addif bridge_name interface_name- Remove an interface from an existing bridge:
sudo brctl delif bridge_name interface_name


Line 1: One integer aliveplayercount. Count of alive players
aliveplayercount lines: id score size snake
foodcount lines: x y
- aliveplayercount: number of alive players
- id: id of the current snake. Use this ID to find your own snake.
- score: the points of this player. Highest number of points wins the game.
- size: length of the next snake variable. Which will be: (size*4-1)
- snake: number on the format: "5,5,6,5" which is "x0,y0,x1,y1". Indicating the cells occupied by the snake.
- x and y: position of food spawned around the map.


Class: Aws::EC2::NetworkInterface
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
|
|
|
Instance Chain:
|
|
| Inherits: |
Aws::Resources::Resource
|
| Defined in: | (unknown) |
Class Attribute Summary
::Aws::Resources::Resource - Inherited
Class Method Summary
- .new(id, options = {}) constructor
::Aws::Resources::Resource - Inherited
| .add_data_attribute | Registers a data attribute. |
| .add_identifier, .data_attributes, .identifiers, .new |
::Aws::Resources::OperationMethods - Extended
Instance Attribute Summary
-
#attachment ⇒ Types::NetworkInterfaceAttachment
readonly
The network interface attachment.
. -
#availability_zone ⇒ String
readonly
The Availability Zone.
. -
#description ⇒ String
readonly
A description.
. -
#groups ⇒ Array<Types::GroupIdentifier>
readonly
Any security groups for the network interface.
. - #id ⇒ String readonly
-
#interface_type ⇒ String
readonly
The type of interface.
. -
#ipv_6_addresses ⇒ Array<Types::NetworkInterfaceIpv6Address>
readonly
The IPv6 addresses associated with the network interface.
. -
#mac_address ⇒ String
readonly
The MAC address.
. -
#network_interface_id ⇒ String
readonly
The ID of the network interface.
. -
#owner_id ⇒ String
readonly
The AWS account ID of the owner of the network interface.
. -
#private_dns_name ⇒ String
readonly
The private DNS name.
. -
#private_ip_address ⇒ String
readonly
The IPv4 address of the network interface within the subnet.
. -
#private_ip_addresses ⇒ Array<Types::NetworkInterfacePrivateIpAddress>
readonly
The private IPv4 addresses associated with the network interface.
. -
#requester_id ⇒ String
readonly
The ID of the entity that launched the instance on your behalf (for example, AWS Management Console or Auto Scaling).
. -
#requester_managed ⇒ Boolean
readonly
Indicates whether the network interface is being managed by AWS.
. -
#source_dest_check ⇒ Boolean
readonly
Indicates whether traffic to or from the instance is validated.
. -
#status ⇒ String
readonly
The status of the network interface.
. -
#subnet_id ⇒ String
readonly
The ID of the subnet.
. -
#tag_set ⇒ Array<Types::Tag>
readonly
Any tags assigned to the network interface.
. -
#vpc_id ⇒ String
readonly
The ID of the VPC.
.
::Aws::Resources::Resource - Inherited
| #client | Marked private to prevent double documentation. |
| #data_loaded?, | |
| #identifiers | Marked private to prevent double documentation. |
Instance Method Summary
-
#assign_private_ip_addresses(options = {}) ⇒ Struct
Assigns one or more secondary private IP addresses to the specified network interface.
- #association ⇒ NetworkInterfaceAssociation?
-
#attach(options = {}) ⇒ Types::AttachNetworkInterfaceResult
Attaches a network interface to an instance.
. - #create_tags(options = {}) ⇒ Array<Tag>
-
#delete(options = {}) ⇒ Struct
Deletes the specified network interface.
-
#describe_attribute(options = {}) ⇒ Types::DescribeNetworkInterfaceAttributeResult
Describes a network interface attribute.
-
#detach(options = {}) ⇒ Struct
Detaches a network interface from an instance.
. -
#modify_attribute(options = {}) ⇒ Struct
Modifies the specified network interface attribute.
-
#reset_attribute(options = {}) ⇒ Struct
Resets a network interface attribute.
- #subnet ⇒ Subnet?
-
#unassign_private_ip_addresses(options = {}) ⇒ Struct
Unassigns one or more secondary private IP addresses from a network interface.
. - #vpc ⇒ Vpc?
::Aws::Resources::Resource - Inherited
| #data, | |
| #load | Loads data for this resource. |
| #reload | Alias for Resources::Resource#load. |
| #wait_until | Waiter polls an API operation until a resource enters a desired state. |
Constructor Details
.new(id, options = {})
.new(options = {})
Instance Attribute Details
#attachment ⇒ Types::NetworkInterfaceAttachment (readonly)
The network interface attachment.
#availability_zone ⇒ String
(readonly)
The Availability Zone.
#description ⇒ String
(readonly)
A description.
#groups ⇒ Array
<Types::GroupIdentifier> (readonly)
Any security groups for the network interface.
#id ⇒ String
(readonly)
#interface_type ⇒ String
(readonly)
The type of interface.
Possible values:
- interface
- natGateway
#ipv_6_addresses ⇒ Array
<Types::NetworkInterfaceIpv6Address> (readonly)
The IPv6 addresses associated with the network interface.
#mac_address ⇒ String
(readonly)
The MAC address.
#network_interface_id ⇒ String
(readonly)
The ID of the network interface.
#owner_id ⇒ String
(readonly)
The AWS account ID of the owner of the network interface.
#private_dns_name ⇒ String
(readonly)
The private DNS name.
#private_ip_address ⇒ String
(readonly)
The IPv4 address of the network interface within the subnet.
#private_ip_addresses ⇒ Array
<Types::NetworkInterfacePrivateIpAddress> (readonly)
The private IPv4 addresses associated with the network interface.
#requester_id ⇒ String
(readonly)
The ID of the entity that launched the instance on your behalf (for example, AWS Management Console or Auto Scaling).
#requester_managed ⇒ Boolean
(readonly)
Indicates whether the network interface is being managed by AWS.
#source_dest_check ⇒ Boolean
(readonly)
Indicates whether traffic to or from the instance is validated.
#status ⇒ String
(readonly)
The status of the network interface.
Possible values:
- available
- attaching
- in-use
- detaching
#subnet_id ⇒ String
(readonly)
The ID of the subnet.
#tag_set ⇒ Array
<Types::Tag> (readonly)
Any tags assigned to the network interface.
#vpc_id ⇒ String
(readonly)
The ID of the VPC.
Instance Method Details
#assign_private_ip_addresses(options = {}) ⇒ Struct
Assigns one or more secondary private IP addresses to the specified network interface. You can specify one or more specific secondary IP addresses, or you can specify the number of secondary IP addresses to be automatically assigned within the subnet's CIDR block range. The number of secondary IP addresses that you can assign to an instance varies by instance type. For information about instance types, see Instance Types in the Amazon Elastic Compute Cloud User Guide. For more information about Elastic IP addresses, see Elastic IP Addresses in the Amazon Elastic Compute Cloud User Guide.
AssignPrivateIpAddresses is available only in EC2-VPC.
#association ⇒ NetworkInterfaceAssociation?
#attach(options = {}) ⇒ Types::AttachNetworkInterfaceResult
Attaches a network interface to an instance.
#create_tags(options = {}) ⇒ Array
<Tag>
#delete(options = {}) ⇒ Struct
Deletes the specified network interface. You must detach the network interface before you can delete it.
#describe_attribute(options = {}) ⇒ Types::DescribeNetworkInterfaceAttributeResult
Describes a network interface attribute. You can specify only one attribute at a time.
#detach(options = {}) ⇒ Struct
Detaches a network interface from an instance.
#modify_attribute(options = {}) ⇒ Struct
Modifies the specified network interface attribute. You can specify only one attribute at a time.
#reset_attribute(options = {}) ⇒ Struct
Resets a network interface attribute. You can specify only one attribute at a time.
#subnet ⇒ Subnet?
#unassign_private_ip_addresses(options = {}) ⇒ Struct
Unassigns one or more secondary private IP addresses from a network interface.


{{+bindTo:partials.standard_nacl_article}}
NOTE:
Deprecation of the technologies described here has been announced
for platforms other than ChromeOS.
Please visit our
migration guide
for details.
Check the documentation resources below for help with common issues and problems. For additional questions, reach out to the Native Client community in the forums below. You can also report new issues using the Native Client issue tracker.
To report a new issue:


--- layout: page title: "Contact" permalink: /contact/ --- codelerity is based in the Oxford / London region of the United Kingdom. We work with clients around the world. To start a conversation, email us at<EMAIL_ADDRESS>Registered office Codelerity Ltd. 3rd Floor Suite 207 Regent Street London W1B 3HH England
codelerity is based in the Oxford / London region of the United Kingdom. We work with clients around the world.
To start a conversation, email us at info@codelerity.com


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Results for Round {{ player.round_number }}
{{ player.round_number }}/{{ Constants.num_rounds }}
Money in your private account: {{ endowment}}
Your contributions:
You just contributed: {{savings}}
Your total contributions to the conservation fund to date: {{ my_total_savings }}
Others' contributions:
| Total contributions: Round 1 - {{ player.round_number }} | Round {{ player.round_number }} contributions | ||||||
|---|---|---|---|---|---|---|---|
You | {{ p.ind_cum_savings }} | You | {{p.savings}} |
{% else %}
Participant {{ p.id_in_group }} | {{ p.ind_cum_savings }} | Participant {{ p.id_in_group }} | {{p.savings}} |
{% endif %}
| The group’s contribution to the conservation fund to date: | {{ total_savings }} | The group’s contribution to the conservation fund in round {{ player.round_number }} | {{ current_total_savings }} | ||||
The group conservation fund goal | {{ goal }} |


Auth0 Passwordless Example
Login with Email Code
Don't forget to add your page's origin
to your App's
Allowed Origins (CORS)
in the
Auth0 dashboard
, unless it is already in the list of
Allowed Callback URLs.
SignIn
Welcome


public interface IClientModel
ITurnTracker getTurnTracker()
Postcondition: Retrieved the value.
ICatanMap getCatanMap()
Postcondition: Retrieved the value.
int getWinner()
Postcondition: Retrieved the value.
int getVersion()
Postcondition: Retrieved the value.
IMessageList getChat()
Postcondition: Retrieved the value.
IMessageList getLog()
Postcondition: Retrieved the value.
java.util.List<IPlayer> getPlayers()
Postcondition: Retrieved the value.
void setTurnTracker(ITurnTracker turnTracker)
Postcondition: Value has been updated.
void setWinner(int winner)
Postcondition: Value has been updated.
void setVersion(int version)
Postcondition: Value has been updated.
void setChat(IMessageList chat)
Postcondition: Value has been updated.
void setLog(IMessageList log)
Postcondition: Value has been updated.
void setCatanMap(ICatanMap catanMap)
Postcondition: Value has been updated.
void setPlayers(java.util.List<IPlayer> players)
Postcondition: Value has been updated.
IResourceList getBank()
Postcondition: Retrieved the value.
void setBank(IResourceList bank)
Postcondition: Value has been updated.
IBonusTracker getBonusTracker()
Postcondition: Retrieved the value.
void setBonusTracker(IBonusTracker bonusTracker)
Postcondition: Value has been updated.
ITradeOffer getTradeOffer()
Postcondition: Retrieved the value.
void setTradeOffer(ITradeOffer tradeOffer)
Postcondition: Value has been updated.
IPlayer getLocalPlayer()
Postcondition: Retrieved the value.
void setLocalPlayer(IPlayer localPlayer)
Postcondition: Value has been updated.
IDevCardList getDeck()
Postcondition: Retrieved the value.
void setDeck(IDevCardList deck)
Postcondition: Value has been updated.
boolean canRollNumber()
boolean canAcceptTrade()
boolean canOfferTrade(ITradeOffer tradeOffer)
boolean canDiscardCards(IResourceList cards)
boolean canFinishTurn()
boolean canBuyDevCard()
boolean canMaritimeTrade(ResourceType inputResource, ResourceType outputResource, int ratio)
boolean canPlayYearOfPlenty(ResourceType resource1, ResourceType resource2)
boolean canPlayMonument()
boolean canPlayMonopoly()
boolean canPlaySoldier(HexLocation hexLocation, int victimIndex)
boolean canPlayRoadBuild(EdgeLocation location1, EdgeLocation location2)
boolean canBuyRoadAtLocation(EdgeLocation edgeLocation)
boolean canBuySettlementAtLocation(VertexLocation vertexLocation)
boolean canBuyCityAtLocation(VertexLocation vertexLocation)
boolean isLocalPlayersTurn()


Montpellier JUG
My little web stack
Add new Human
add
Humans List
id
FirstName
LastName
Action
delete


I2P Browsing
I2P in Private Browsing is a webextension to secure and enhance your I2P use in the browser.
This is an experimental product.
New to I2P? Learn more here.
I2P Browser allows you to surf the internet using the private and secure I2P network. When using it, you are protected against tracking, surveillance, and censorship as a first-class participant in the I2P network. I2P Browser isolates cookies and deletes your browser history after your session. These modifications ensure your privacy and security are protected in the browser.
We also provide you with additional settings for bumping up your browser security. Our Security Settings allow you to block elements that could be used to attack your computer. Click below to see what the different options do. Note: By default, NoScript and HTTPS Everywhere are not included on the toolbar, but you can customize your toolbar to add them. With all the security and privacy features provided by I2P, your experience while browsing the internet may be a little different. Things may be a bit slower, and depending on your security level, some elements may not work or load. You may also be asked to prove you are a human and not a robot.
I2P is capable of using peer-to-peer applications like BitTorrent, protecting your identity when you share files. Our anonymous bittorrent client is available in the browser.
There is also an anonymous e-mail service available inside of I2P, which is accessible from our browser via the menu directly below.
With all the security and privacy features provided by I2P, your experience while browsing the internet may be a little different. Things may be a bit slower, and depending on your security level, some elements may not work or load. You may also be asked to prove you are a human and not a robot.
Applications
These applications use I2P to provide them with security and privacy.
- Hidden Services Manager I2P has a web-based interface for configuring .i2p services like web sites, to set up your own web sites, go here:
- E-Mail I2P also bundles a webmail client which can be used to access in-I2P e-mail. To use it, go here:
- BitTorrent I2P is capable of anonymous Peer-to-Peer file sharing, to use the built-in bittorrent client go here:
If you want to get more information about I2P, you can visit these links.
- Homepage: More information is available here.
- Source Code: Browse the source or contribute here.
- Releases: Check for new releases here.


C#
One of the hardest for me, because i'm not actually a good programmer but still i tried my best for this
<EMAIL_ADDRESS>09462707510
MY SKILLS
HTML
CSS
PHP
C#
JAVA
C++
One of the hardest for me, because i'm not actually a good programmer but still i tried my best for this
This one is for me is kinda stress to do because where starting from the native way of HTML which is in Notepad++ (&NBSP PA MORE!)
It is the one of the activities that Maam Maan want us to do. I enjoy doing it because thats the beggining of me learning
- " I HAVE WORKS IN C++ & JAVA, BUT I CAN'T FIND THEM "


<condition>
The <condition>
element describes a state that the troubleshooting topic
is intended to remedy. This information helps the user decide whether a troubleshooting
topic might contain an applicable remedy for a problem. This section should add to or
clarify information that is in the tile or short description of the troubleshooting topic.
This information should be brief.
Category: Troubleshooting elements


Please confirm that the ESS File listed below belongs to the evacuee by confirming their address before viewing their profile.
Your search has yielded more than 1 result, please confirm which ESS File listed below belongs to the evacuee by confirming their address before viewing their profile.
Your search yielded no results. Please go back and try again.
Date of Birth: {{result.dob | date:'MMM-d-yyyy'}}
Address: {{result.primaryAddress}}, {{result.city}}, {{result.province}}, {{result.country}}, {{result.postalCode}}
ESS File #: {{result.registrationId}}
Self-Registration Date & Time: {{result.selfRegisteredDate | date:'MMM-d-y, h:mm a'}}
Registration Finalized Date & Time: {{result.registrationCompletionDate | date:'MMM-d-y, h:mm a'}}
Evacuated From: {{result.evacuatedTo}}
Evacuated To: {{result.evacuatedFrom}}


Discover
Download
Talk to Neos
A new way to communicate.
Neos is an open source alternative for professional VoIP.

Configure your own vocicemal and personnalize it !
htdfhfgh gfd gfh
Team
Michael
Benjamin
Lael


VirtualDirectory class
A VirtualDirectory can serve files and directory-listing from a root path, to HttpRequests.
The VirtualDirectory providing secure handling of request uris and file-system links, correct mime-types and custom error pages.
Constructors
Properties
bool allowDirectoryListing #
Set or get if the VirtualDirectory should list the content of directories.
void set directoryHandler(void callback(Directory dir, HttpRequest request)) #
Set the callback to override the default directory listing. The callback will be called with the Directory to be listed and the HttpRequest.
void set errorPageHandler(void callback(HttpRequest request)) #
Set the
callback to override the error page handler. When
callback is
invoked, the statusCode
property of the response is set.
bool followLinks #
Set or get if the VirtualDirectory should follow links, that point to other resources within the root directory.
bool jailRoot #
Set or get if the VirtualDirectory should jail the root. When the root is not jailed, links can be followed to outside the root directory.
Methods
void serve(Stream<HttpRequest> requests) #
Serve a Stream of HttpRequests, in this VirtualDirectory.
void serveFile(File file, HttpRequest request) #
Serve the content of file to request.
This is usefull when e.g. overriding directoryHandler to redirect to some index file.
In the request contains the [HttpStatus.IF_MODIFIED_SINCE] header,
serveFile will send a HttpStatus.NOT_MODIFIED
response if the file
was not changed.
Note that if it was unabled to read from
file, the
requests response
is closed with error-code HttpStatus.NOT_FOUND
.
void serveRequest(HttpRequest request) #
Serve a single HttpRequest, in this VirtualDirectory.


E-Pie-Codus Pizza Shop
Create Order
Select Size
Small
Medium
Large
Toppings
Cheese
Spinach
Peppers
Mushrooms
Roasted Garlic
Tomatoes
Quantity
Add Another Pizza
Customer Info
Name
Address
Phone Number
Place Order
Total: $


Curvy Model Ashley Alexiss Rocks Lacy Underwear As She Shows Support For The Patriots
November 18, 2019
Curvy Model Ashley Alexiss Rocks Lacy Underwear As She Shows Support For The Patriots
Ashley Alexiss shared a photo to her Instagram fans to show off her support for the New England Patriots in her underwear, and her fans are going wild for it. On Sunday, the Sports Illustrated swimsuit model took to the popular social media platform to post a sweltering snapshot in which she rocks a football jersey and a pair of lacy lingerie that puts her famous curves fully on display.
 The model wore a figure-hugging navy jersey with the number 11 on the front. Alexiss is tugging at the bottom of the jersey as she pulls it to the side, revealing her stomach and bellybutton piercing along the way.
Alexiss teamed her top with a pair of lace underwear featuring Pat Patriot on the front. In addition to her favorite team’s mascot, the lingerie also displays the Pats’ blue and white colors. The bottoms have a lace waistband that sits high on the model’s side, helping showcase her full lower body.
Alexiss is shooting a fierce gaze at the camera with her lips slightly puckered into a smile.  Her hair is blowing back, as if by a fan.
She completed her look with expressive makeup marked by a dark smokey eye and light pink shade on her lips.
Since going live, the post — which Alexiss shared with her almost 2 million Instagram followers — has garnered more than 24,700 likes in under a day of being posted, as of the time of this writing. The same time period also brought in upwards of 300 comments to the photo.
Users of the social media app who are fans of the swimsuit model took to the comments section to praise the photo, while also showering her with compliments and emoji.
Loading...
“Can I say “Yay” and “Boo” at the same time?” one user wrote.

“I am in love!!!! GO PATS!!!!” a third fan raved.
This isn’t the first time Alexiss strips down to her lingerie in recent posts. As The Inquisitr has previously written, Alexiss took to her Instagram page just a few days ago to share a snapshot in which she rocked nothing but a lilac bra that left little to the imagination.


Prepared by Bradley Temple
At it's most basic, it makes objects for tests
factory :user do
username "Bob"
age 30
end
Makes a "snapshot" of object attributes that's reusable in tests
factory :post do
title "Hi"
body "Hello"
user
end
The user factory will be called and a user object will be created
factory :user do
sequence(:username) { |n| "user#{n}" }
age 30
end
Automatically incremebts the attribute to take care of uniqueness constraints
factory :user do
sequence(:username) { |n| “user#{n}” }
age 30
password “secret”
password_confirmation { |u| u.password }
end
factory :user do
username "Bob"
admin false
factory :admin do
admin true
end
end
build_stubeed(:user)
This will create a mock object, and unlike build, will not create real objects for associations. This also enforces walls on unit tests, and will throw an exception if your code attempts to access the database. This should be your go-to for unit testing
Given this Messaage model:
class Message < ActiveRecord::Base
belongs_to :sender, class_name: "User", foreign_key: "sender_id"
belongs_to :recipient, class_name: "User", foreign_key: "recipient_id"
end
factory :user, aliases: [:sender, :recipient] do
username “Bob”
age 30
end
factory :message do
sender
recipient
end
factory :user do
username “Bob”
age 30
trait :voting_age do
age 18
end
trait :drinking_age do
age 21
end
end
Method One: Call Diretly
create(:user, :drinking_age)
Method Two: Child Factory
factory :user do
username “Bob”
age 30
trait :drinking_age do
age 21
end
factory :drinking_buddy, :traits => [:drinking_age]
end
create(:drinking_buddy)
factory :user do
username “Bob”
age 30
trait :drinking_age do
age 21
end
trait :admin do
admin true
end
factory :go_home_admin_your_drunk, :traits => [:drinking_age, :admin]
end
create(:go_home_admin_your_drunk)
# => <User username: "user_1", admin: true, age:21>
# Bad Way
user = create(:user)
5.times { create(:post, user:user) }
factory :user do
sequence(:username) { |n| “user#{n}” }
age 30
factory :user_with_posts do
ignore do
post_count 1
end
after(:create) do |user, factory|
create_list :post,
factory.post_count,
user: user
end
end
end
create(:user_with_posts, post_count: 1)
# => <User username: "user_1", posts: [<Post title: "Hello World">]>
factory :url, class: String do
skip_create
protocol "http://"
host "www.google.com"
port 80
trait :secure do
protocol "https://"
end
initialize_with { new("#{protocol}#{host}:#{port}") }
end
build(:url, :secure, host: "www.twitter.com")
# => "https://www.twitter.com:80"


Who is good student?
Show average marks


{% extends 'layout.html' %} {% block body %}
The confirmation link is invalid, possibly because it has already been used.


I dumped Windows a few years ago and I couldn't be happier. When it comes up in conversation however, I sometimes have a difficult time explaining why my hatred for Windows is justified. That's what I wanted to do here.
It's worth noting that Windows has gotten better (or at least my perception has). I'm also willing to admit that no operating system, and no community of users is perfect. Additionally, in the years I've used Linux, I've become more aware of its shortcomings as well.
Often, Linux isn't viable for reasons outside your control. There might be software that is only available on Windows or OSX that because of school or business requirements must be used. There are many software packages on Windows that do not have an open-sourced alternative, and many that do are not as powerful, or lack necessary features.
Or maybe, you just prefer Windows. That's fine too.
This is probably the truth of the matter. Individuals love to pit their beliefs against the majority. One way ensure uniqueness is to have very strong opinions on things that don't matter.
There are no package managers; you have to browse to the software's web page and manually download and run the installer, all the while hoping that the website you're downloading from is the official site. Even if it is the official site, there's an upsetting trend of packaging suggested software/web browser toolbars with the installer.
It's just as difficult to update software, or even to be notified of available updates. Often, a software "update" installs a completely different version of whatever software you're using without removing to outdated version! Even if an updater does attempt to remove a previous version, it never does so completely.
It's worth noting that even with Linux, your experience might vary.
I don't understand this phenomenon; it doesn't make sense to me that someone somewhere thought "Hey, wouldn't it be cool if we forced hours of pain on our users while they try to uninstall an inordinate amount of crap before they can use our computers?"
It's almost never possible to completely and fully uninstall software from a Windows
machine. No matter what, it always leaves behind thousands of configuration files,
.dll
s, app data, and registry entries.
A fresh install of Windows can be as large as 8-9 GB, and the
C://Windows
directory seems to grow at an astonishing rate.
Updates are consequently huge as well. This makes it extremely difficult to download updates and/or fresh installs of Windows, especially on rural internet connections .
Windows always overwrites the MBR and will always set a newly installed version of Windows as the default operating system.
Microsoft has interpreted a click on the
X
icon (you know, the one we use to
exit
programs) of the Windows 10 update notification
as approval to initiate the Windows 10 update
. This is a common practice of
malware
installers, and is a
huge
breach of trust. Furthermore, Microsoft has begun to
automatically
update machines to Windows 10 without user approval. This is just as large of a breach of
trust. Personally, this is all the reason I need to never use Windows again. When I use a
computer, it's with the expectation that
I'm
the one in control of how I use my data. Microsoft is not omniscient (though they keep
trying) and does
not
know what's best for me.
Microsoft's EULA , section 2, "Your Content", grants "Microsoft a worldwide and royalty-free intellectual property license to use Your Content, for example, to make copies of, retain, transmit, reformat, display, and distribute"
F8
key press on every Windows version prior. - It's extremely difficult to disable Cortana. -
Windows 10 violates basic networking principles. It ignores host files, DNS protocol, firewall
rules, and sends telemetry data regardless of your settings.
Sure, Visual Studio is awesome... most of the time. But that's not what I mean. I mean the process of installing a language, libraries, and tools, is extremely lacking. Additionally, even using these things can be painful. My experience installing, learning, and using Python on Windows was what convinced me to switch. After using some of the features of Linux that make software development easier, I knew that the pain I had suffered using Windows was in vain.
This one goes without saying.


| smooth.construct.sos.smooth.spec {mgcv} | R Documentation |
gam
can use isotropic smooths on the sphere, via terms like
s(la,lo,bs="sos",m=2,k=100)
. There must be exactly 2 arguments to such a smooth.
The first is taken to be latitude (in degrees) and the second longitude (in degrees).
m
(default 0) is an integer in the range -1 to 4 determining the order of the penalty used.
For m>0
, (m+2)/2
is the penalty order, with m=2
equivalent to the usual second
derivative penalty. m=0
signals to use the 2nd order spline on the sphere, computed by
Wendelberger's (1981) method. m = -1
results in a Duchon.spline
being
used (with m=2 and s=1/2), following an unpublished suggestion of Jean Duchon.
k
(default 50) is the basis dimension.
## S3 method for class 'sos.smooth.spec' smooth.construct(object, data, knots) ## S3 method for class 'sos.smooth' Predict.matrix(object, data)
object |
a smooth specification object, usually generated by a term |
data |
a list containing just the data (including any |
knots |
a list containing any knots supplied for basis setup — in same order and with same names as |
For m>0
, the smooths implemented here are based on the pseudosplines on the sphere of Wahba (1981)
(there is a correction of table 1 in 1982, but the correction has a misprint in the definition of A — the A
given in the 1981 paper is correct). For m=0
(default) then a second order spline on the sphere is used which is the
analogue of a second order thin plate spline in 2D: the computation is based on Chapter 4 of Wendelberger, 1981.
Optimal low rank approximations are obtained using exactly the approach given in Wood (2003). For m = -1
a smooth of the
general type discussed in Duchon (1977) is used: the sphere is embedded in a 3D Euclidean space, but
smoothing employs a penalty based on second derivatives (so that locally as the smoothing parameter tends
to zero we recover a "normal" thin plate spline on the tangent space). This is an unpublished suggestion of Jean
Duchon.
Note that the null space of the penalty is always the space of constant functions on the sphere, whatever the order of penalty.
This class has a plot method, with 3 schemes. scheme==0
plots one hemisphere of the sphere, projected onto a circle.
The plotting sphere has the north pole at the top, and the 0 meridian running down the middle of the plot, and towards
the viewer. The smoothing sphere is rotated within the plotting sphere, by specifying the location of its pole in the
co-ordinates of the viewing sphere. theta
, phi
give the longitude and latitude of the smoothing sphere pole
within the plotting sphere (in plotting sphere co-ordinates). (You can visualize the smoothing sphere as a globe, free to
rotate within the fixed transparent plotting sphere.) The value of the smooth is shown by a heat map overlaid with a
contour plot. lat, lon gridlines are also plotted.
scheme==1
is as scheme==0
, but in black and white, without the image plot. scheme>1
calls the default
plotting method with scheme
decremented by 2.
An object of class "sos.smooth"
. In addition to the usual elements of a
smooth class documented under smooth.construct
, this object will contain:
Xu |
A matrix of the unique covariate combinations for this smooth (the basis is constructed by first stripping out duplicate locations). |
UZ |
The matrix mapping the parameters of the reduced rank spline back to the parameters of a full spline. |
Simon Wood<EMAIL_ADDRESS>with help from Grace Wahba (m=0 case) and Jean Duchon (m = -1 case).
Wahba, G. (1981) Spline interpolation and smoothing on the sphere. SIAM J. Sci. Stat. Comput. 2(1):5-16
Wahba, G. (1982) Erratum. SIAM J. Sci. Stat. Comput. 3(3):385-386.
Wendelberger, J. (1981) PhD Thesis, University of Winsconsin.
Wood, S.N. (2003) Thin plate regression splines. J.R.Statist.Soc.B 65(1):95-114
require(mgcv) set.seed(0) n <- 400 f <- function(la,lo) { ## a test function... sin(lo)*cos(la-.3) } ## generate with uniform density on sphere... lo <- runif(n)*2*pi-pi ## longitude la <- runif(3*n)*pi-pi/2 ind <- runif(3*n)<=cos(la) la <- la[ind]; la <- la[1:n] ff <- f(la,lo) y <- ff + rnorm(n)*.2 ## test data ## generate data for plotting truth... lam <- seq(-pi/2,pi/2,length=30) lom <- seq(-pi,pi,length=60) gr <- expand.grid(la=lam,lo=lom) fz <- f(gr$la,gr$lo) zm <- matrix(fz,30,60) require(mgcv) dat <- data.frame(la = la *180/pi,lo = lo *180/pi,y=y) ## fit spline on sphere model... bp <- gam(y~s(la,lo,bs="sos",k=60),data=dat) ## pure knot based alternative... ind <- sample(1:n,100) bk <- gam(y~s(la,lo,bs="sos",k=60), knots=list(la=dat$la[ind],lo=dat$lo[ind]),data=dat) b <- bp cor(fitted(b),ff) ## plot results and truth... pd <- data.frame(la=gr$la*180/pi,lo=gr$lo*180/pi) fv <- matrix(predict(b,pd),30,60) par(mfrow=c(2,2),mar=c(4,4,1,1)) contour(lom,lam,t(zm)) contour(lom,lam,t(fv)) plot(bp,rug=FALSE) plot(bp,scheme=1,theta=-30,phi=20,pch=19,cex=.5)


|
λ
|
Recruitment rate of individuals |
|
μ
|
Natural death rate of individuals |
|
k
|
Recovery rate of exposed individuals due to immunity during latent period |
|
r
|
Recovery rate of exposed individuals due to immunity |
|
α
|
Rate at which exposed individuals become infected after latent period |
|
d
1
|
Death rate of infected individuals due to COVID-19 |
|
d
2
|
Death rate of quarantined individuals due to COVID-19 |
|
β
1
|
Contact rate of susceptible individuals with infected individuals |
|
β
2
|
Contact rate of susceptible individuals with exposed individuals |
|
q
1
|
Quarantined rate of exposed individuals |
|
q
2
|
Quarantined rate of infected individuals |
|
q
|
Rate of recovery from quarantine to recovered |


- readAndStripParam(Uri, Activity) - Method in class io.branch.referral.Branch
-
Reads and (if successful) removes the parameter from the data Uri
.
- REDEEM_CODE - Static variable in class io.branch.referral.Branch
-
The code to be passed as part of a deal or gift; retrieved from the Branch object as a
tag upon initialisation.
- redeemRewards(int) - Method in class io.branch.referral.Branch
-
Redeems the specified number of credits from the "default" bucket, if there are sufficient
credits within it.
- redeemRewards(String, int) - Method in class io.branch.referral.Branch
-
Redeems the specified number of credits from the named bucket, if there are sufficient
credits within it.
- redeemRewards(JSONObject) - Method in class io.branch.referral.BranchRemoteInterface
-
Get the rewards for the App ID specified in the post JSONObject
.
- REDIRECT_ANDROID_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by an Android device.
- REDIRECT_BLACKBERRY_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by a Blackberry device.
- REDIRECT_DESKTOP_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by a desktop client.
- REDIRECT_FIRE_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by an Amazon Fire device.
- REDIRECT_IOS_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by an iOS device.
- REDIRECT_IPAD_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by a large form-factor iOS device such as
an iPad.
- REDIRECT_WINDOWS_PHONE_URL - Static variable in class io.branch.referral.Branch
-
The redirect URL provided when the link is handled by a Windows Phone device.
- REFERRAL_BUCKET_DEFAULT - Static variable in class io.branch.referral.Branch
-
Default value of referral bucket; referral buckets contain credits that are used when users
are referred to your apps.
- REFERRAL_CODE - Static variable in class io.branch.referral.Branch
-
Key value for referral code as a parameter.
- REFERRAL_CODE_AWARD_UNIQUE - Static variable in class io.branch.referral.Branch
-
An Integer
value indicating the calculation type of the referral code.
- REFERRAL_CODE_AWARD_UNLIMITED - Static variable in class io.branch.referral.Branch
-
An Integer
value indicating the calculation type of the referral code.
- REFERRAL_CODE_LOCATION_BOTH - Static variable in class io.branch.referral.Branch
-
An Integer
value indicating the user to reward for applying a referral code.
- REFERRAL_CODE_LOCATION_REFERREE - Static variable in class io.branch.referral.Branch
-
An Integer
value indicating the user to reward for applying a referral code.
- REFERRAL_CODE_LOCATION_REFERRING_USER - Static variable in class io.branch.referral.Branch
-
An Integer
value indicating the user to reward for applying a referral code.
- REFERRAL_CODE_TYPE - Static variable in class io.branch.referral.Branch
-
Hard-coded value for referral code type.
- REFERRAL_CREATION_SOURCE_SDK - Static variable in class io.branch.referral.Branch
-
Branch SDK version for the current release of the Branch SDK.
- ReferralNetworkCallback() - Constructor for class io.branch.referral.Branch.ReferralNetworkCallback
-
- registerClose() - Method in class io.branch.referral.BranchRemoteInterface
-
Calls the command to close the connection on the Branch API.
- registerInstall(String, boolean) - Method in class io.branch.referral.BranchRemoteInterface
-
Register an install event with the Branch API.
- registerListOfApps(JSONObject) - Method in class io.branch.referral.BranchRemoteInterface
-
Registers a list of apps currently installed on the device.
- registerOpen(boolean) - Method in class io.branch.referral.BranchRemoteInterface
-
Register an open application event with the Branch API.
- RemoteInterface - Class in io.branch.referral
-
This class assists with RESTful calls to the Branch API, by encapsulating a generic
HttpClient
object, and handling all restful calls via one of its GET or POST capable
methods.
- RemoteInterface() - Constructor for class io.branch.referral.RemoteInterface
-
Required, default constructor for the class.
- removeAt(int) - Method in class io.branch.referral.ServerRequestQueue
-
As the method name implies, removes the
ServerRequest
object, at the position
indicated by the
Integer
parameter supplied.
- REQ_TAG_APPLY_REFERRAL_CODE - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
apply referral code action.
- REQ_TAG_COMPLETE_ACTION - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
complete action.
- REQ_TAG_DEBUG_CONNECT - Static variable in class io.branch.referral.PrefHelper
-
- REQ_TAG_DEBUG_DISCONNECT - Static variable in class io.branch.referral.PrefHelper
-
- REQ_TAG_DEBUG_LOG - Static variable in class io.branch.referral.PrefHelper
-
- REQ_TAG_DEBUG_SCREEN - Static variable in class io.branch.referral.PrefHelper
-
- REQ_TAG_GET_CUSTOM_URL - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
get custom URL action.
- REQ_TAG_GET_REFERRAL_CODE - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
get referral code action.
- REQ_TAG_GET_REFERRAL_COUNTS - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
register/install action.
- REQ_TAG_GET_REWARD_HISTORY - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
get rewards history action.
- REQ_TAG_GET_REWARDS - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
get rewards action.
- REQ_TAG_IDENTIFY - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
identify user action.
- REQ_TAG_LOGOUT - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
logout action.
- REQ_TAG_REDEEM_REWARDS - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
redeem rewards action.
- REQ_TAG_REGISTER_CLOSE - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
register/app closed action.
- REQ_TAG_REGISTER_INSTALL - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
register/install action.
- REQ_TAG_REGISTER_OPEN - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
register/app opened action.
- REQ_TAG_SEND_APP_LIST - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
send app list to server action.
- REQ_TAG_VALIDATE_REFERRAL_CODE - Static variable in class io.branch.referral.BranchRemoteInterface
-
A static
Integer
that is used to identify a tag that indicates a
validate referral code action.
- resetUserSession() - Method in class io.branch.referral.Branch
-
Manually sets the Boolean
value, that indicates that the Branch API connection has
been initialised, to false - forcing re-initialisation.


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