|
Panda3D
|
Public Member Functions | |
| def | __init__ (self, air, name=None) |
| def | b_setParent (self, parentToken) |
| def | d_setH (self, h) |
| def | d_setHpr (self, h, p, r) |
| def | d_setP (self, p) |
| def | d_setParent (self, parentToken) |
| def | d_setPos (self, x, y, z) |
| def | d_setPosHpr (self, x, y, z, h, p, r) |
| def | d_setR (self, r) |
| def | d_setX (self, x) |
| set pos and hpr functions ####### More... | |
| def | d_setXY (self, x, y) |
| def | d_setXYH (self, x, y, h) |
| def | d_setXYZH (self, x, y, z, h) |
| def | d_setY (self, y) |
| def | d_setZ (self, z) |
| def | do_setParent (self, parentToken) |
| def | setParent (self, parentToken) |
| def | setParentStr (self, parentToken) |
| def | setXY (self, x, y) |
| def | setXYH (self, x, y, h) |
| def | setXYZH (self, x, y, z, h) |
| Public Member Functions inherited from DistributedObjectUD | |
| def | __init__ (self, air) |
| def | delete (self) |
| def | getDeleteEvent (self) |
| def | sendDeleteEvent (self) |
| def | status (self, indent=0) |
| Public Member Functions inherited from DistributedObjectBase | |
| def | getLocation (self) |
| def | getParentObj (self) |
| def | handleChildArrive (self, childObj, zoneId) |
| def | handleChildArriveZone (self, childObj, zoneId) |
| def | handleChildLeave (self, childObj, zoneId) |
| def | handleChildLeaveZone (self, childObj, zoneId) |
| def | handleQueryObjectChildrenLocalDone (self, context) |
| def | hasParentingRules (self) |
| Public Member Functions inherited from DirectObject | |
| def | __init__ (self) |
| def | accept (self, event, method, extraArgs=[]) |
| def | acceptOnce (self, event, method, extraArgs=[]) |
| def | addTask (self, *args, **kwargs) |
| def | detectLeaks (self) |
| def | doMethodLater (self, *args, **kwargs) |
| def | getAllAccepting (self) |
| def | ignore (self, event) |
| def | ignoreAll (self) |
| def | isAccepting (self, event) |
| def | isIgnoring (self, event) |
| def | removeAllTasks (self) |
| def | removeTask (self, taskOrName) |
Public Attributes | |
| DistributedNodeUD_initialized | |
| Public Attributes inherited from DistributedObjectUD | |
| accountName | |
| air | |
| dclass | |
| DistributedObjectUD_initialized | |
| lastNonQuietZone | |
| Public Attributes inherited from DistributedObjectBase | |
| cr | |
| parentId | |
| zoneId | |
Additional Inherited Members | |
| Static Public Attributes inherited from DistributedObjectUD | |
| notify = directNotify.newCategory("DistributedObjectUD") | |
| int | QuietZone = 1 |
| Static Public Attributes inherited from DistributedObjectBase | |
| notify = directNotify.newCategory("DistributedObjectBase") | |
| Static Public Attributes inherited from DirectObject | |
| def | accept_once = acceptOnce |
| def | add_task = addTask |
| def | detect_leaks = detectLeaks |
| def | do_method_later = doMethodLater |
| def | get_all_accepting = getAllAccepting |
| def | ignore_all = ignoreAll |
| def | is_accepting = isAccepting |
| def | is_ignoring = isIgnoring |
| def | remove_all_tasks = removeAllTasks |
| def | remove_task = removeTask |
| def __init__ | ( | self, | |
| air, | |||
name = None |
|||
| ) |
| def b_setParent | ( | self, | |
| parentToken | |||
| ) |
| def d_setH | ( | self, | |
| h | |||
| ) |
| def d_setHpr | ( | self, | |
| h, | |||
| p, | |||
| r | |||
| ) |
| def d_setP | ( | self, | |
| p | |||
| ) |
| def d_setParent | ( | self, | |
| parentToken | |||
| ) |
| def d_setPos | ( | self, | |
| x, | |||
| y, | |||
| z | |||
| ) |
| def d_setPosHpr | ( | self, | |
| x, | |||
| y, | |||
| z, | |||
| h, | |||
| p, | |||
| r | |||
| ) |
| def d_setR | ( | self, | |
| r | |||
| ) |
| def d_setX | ( | self, | |
| x | |||
| ) |
set pos and hpr functions #######
| def d_setXY | ( | self, | |
| x, | |||
| y | |||
| ) |
| def d_setXYH | ( | self, | |
| x, | |||
| y, | |||
| h | |||
| ) |
| def d_setXYZH | ( | self, | |
| x, | |||
| y, | |||
| z, | |||
| h | |||
| ) |
| def d_setY | ( | self, | |
| y | |||
| ) |
| def d_setZ | ( | self, | |
| z | |||
| ) |
| def do_setParent | ( | self, | |
| parentToken | |||
| ) |
| def setParent | ( | self, | |
| parentToken | |||
| ) |
| def setParentStr | ( | self, | |
| parentToken | |||
| ) |
| def setXY | ( | self, | |
| x, | |||
| y | |||
| ) |
| def setXYH | ( | self, | |
| x, | |||
| y, | |||
| h | |||
| ) |
| def setXYZH | ( | self, | |
| x, | |||
| y, | |||
| z, | |||
| h | |||
| ) |
| DistributedNodeUD_initialized |


GitHub user and token
GitHub user
GitHub token
Update token
Delete token
GitHub URL overwrites
GitHub API URL
GitHub API URL. Change to suite e.g. a GitHub Enterprise instance"
GitHub HTML URL
GitHub (HTML) URL. Change to suite e.g. a GitHub Enterprise instance
Set github.com values
Set HPE GitHub values
Global Yoda defaults
Owner default
Repolist default
Default list of repos to scope. Comma-separated list.
CSV delimiter
CSV field delimiter, default ";"
Estimates
# issues
In body
In Labels
(no default)
Where to get estimates
Yoda cache
Repository cache live time
Repository live time in minutes. Default is 60 (1h)";"
Clear Repository cache
Time Statistics defaults overwrites
Interval
Interval in days or months (
m
postfix)
Label Bar Splitting
Split issues into bars (reg. exp or comma sep. list)
Other ("blank" for blank)
Bar label for other issues
Burndown defaults overwrites
Tentative Label
Label indicating tentative/stretch issues
In Progress Label
Label indicating work has started
Not Codefreeze Label
Label indicating work is not needed for code freeze
Label subtotals
Regular expression for doing subtotals
Additional Data
Overwrite definition of Additional Data Column. Format Headline,regular expression
Release Notes defaults overwrites
Release Note Issue Types
Issue types (labels) to output to RN sections). Comma-separated list of Label|Header
Release Note Known Issue Types
Issue types (labels) to output to Known RN sections). Comma-separated list of Label|Header
Release Note Skip Label
Label value causing issue to be skipped into RN (default "Q - No RN")
Release Note Known Issue Label
Label value causing issue to be listed into Known Issues RN (default "Q - Known Issue")
CFD defaults overwrites
Interval
Interval in days or months (
m
postfix)
Kanban defaults overwrites
Columns
Column definitions. Comma sep. list of [
Title
]open|closed:
label
|*
Label Manager defaults overwrites
Source Repo
Default source repository for label manager
Other Global Settings
Frame background color
Frame background color (default green #01a982)
Some text some message..


Class BandColumns
This class holds the band columns settings. It is used in the Columns property.
Inheritance
System.Object
BandColumns
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: FastReport
Assembly: FastReport.OpenSource.dll
Syntax
public class BandColumns
Constructors
BandColumns(DataBand)
Initializes a new instance of the BandColumns class with default settings.
Declaration
public BandColumns(DataBand band)
Parameters
| Type | Name | Description |
|---|---|---|
| DataBand | band |
Properties
Count
Gets or sets the number of columns.
Declaration
public int Count { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Remarks
Set this property to 0 or 1 if you don't want to use columns.
Layout
Gets or sets the layout of the columns.
Declaration
public ColumnLayout Layout { get; set; }
Property Value
| Type | Description |
|---|---|
| ColumnLayout |
MinRowCount
Gets or sets the minimum row count that must be printed.
Declaration
public int MinRowCount { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Remarks
This property is used if the Layout property is set to DownThenAcross. 0 means that FastReport should calculate the optimal number of rows.
Width
The column width, in pixels.
Declaration
public float Width { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Single |
Methods
Assign(BandColumns)
Assigns values from another source.
Declaration
public void Assign(BandColumns source)
Parameters
| Type | Name | Description |
|---|---|---|
| BandColumns | source | Source to assign from. |


{% extends "../jobprofilenew.html" %}
{% block page_title %}
Find a career
{% endblock %}
{% set profileName = "Teaching assistant" %}
{% set profileSecondaryName = "Classroom assistant, learning support assistant" %}
{% set profileDescription = "Teaching assistants support teachers and help children develop." %}
{% set salaryLow = "15,500" %}
{% set salaryHigh = "18,000" %}
{% set hoursRange = "32 - 40" %}
{% set hoursDetail = "Term time / school hours" %}
{% set patternValue = "Evenings & weekends" %}
{% set patternDescription = "Attending events or appointments" %}
{% block content %}
{% set serviceName = 'Find a career' %}
{% set bannerStyle = 'BETA-style' %}
Each school sets its own entry requirements. Check job vacancies with your local education authority to find out what each school wants. You could do: You'll usually need: There is strong competition for jobs, so a qualification in nursery work, childcare, playwork or youth work can give you an advantage. You could study for qualifications like a level 2 or 3 certificate in support for learning and teaching in schools. Find a course at a college near you. You may be able to get financial help to do a course. If you're under 19, these courses are free. You could also get in through an intermediate or advanced apprenticeship in childcare or supporting teaching and learning in schools. If you don't have any qualifications or experience, you may get into the job if you show you can work well with children, teachers and parents. Many teaching assistants volunteer before getting paid work. You'll need: Most jobs are in nursery, primary and special schools. You could also work in secondary or independent schools and academies. Your day-to-day duties could include: With experience, you could become a senior assistant or apply for a Higher Level Teaching Assistant (HLTA) role.
Right now there aren't any apprenticeships in this field of work. Consider exploring the related careers or find other apprenticeships.
There are no courses for Primary school teacher available at the moment
1. How to become a {{ profileName }}
College
Apprenticeship
Work
2. Skills
3. What you'll do
4. Career path and progression
5. Current opportunities
Apprenticeships
In England
Training courses
In England
Last updated: 23 March 2016
{% endblock %}


{%trans "Germany" %}
1. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
This is sample text This is sample text This is sample text This is sample text This is sample text This is sample texts
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Text Here
This is sample text This is sample text This is sample text This is sample text This is sample text This is sample texts


Chocks away! Yes, in a spasm of insane generosity, I have decided to give away all my chocks for Christmas. I shall be distributing them among the poor, the indigent, the feckless, and the riff-raff—that is, pretty much the entire population of my particularly insalubrious bailiwick. I am going to give away every last chock—the one under the draining board, the one beside the bathroom radiator, the many and various chocks scattered higgledy-piggledy wherever I cast my myopic gaze. Do bear in mind that I am not talking about chocs, as in chocolates. I mean chocks. If you are not sure what I am talking about, go and siphon out your ears.
Hooting Yard's Christmas Chocks Away! Initiative is sponsored by evil plutocrats.


§663-16 Indemnity. This part does not impair any right of indemnity under existing law. [L 1941, c 24, §6; RL 1945, §10492; RL 1955, §236-15; HRS §663-16]


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Cookie Policy:
What is a cookie?
Cookies are small text files that websites place on your device as you are browsing. They are processed and stored by your web browser. In and of themselves, cookies are harmless and serve crucial functions for websites. Cookies can also generally be easily viewed and deleted.
However, cookies can store a wealth of data, enough to potentially identify you without your consent. Cookies are the primary tool that advertisers use to track your online activity so that they can target you with highly specific ads. Given the amount of data that cookies can contain, they can be considered personal data in certain circumstances and, therefore, subject to the GDPR.
Cookie information:
This website uses cookies that are strictly necessary to move around
the service and use its features.
Cookies are also used in games, to score hiscore information. (name
and score). You will be asked if you wish to store the hiscore table
before this data is stored. This hiscore data can be reset to the
defaults to erase hiscores if required
Google Analytics
We use google analytics to help analyse how visitors use this website.
More information can be found here (google site)


Namespace CADability.Attribute
Classes
AttributeException
ApplicationException class raised by various operations with attributes.
AttributeListContainer
static Funktions to manage IAttributeListContainer and IAttributeList objects
ChangeEventArgs
CheckedAttributes
Shows a list of Attributes as checkboxes.
CheckedLayerList
A collapsable treeview entry for the ControlCenter that presents to the user all layers of the provided list with a checkbox next to each layer. The titel of the entry is specified by the provided resourceId.
ColorDef
Summary description for ColorDef.
ColorList
Eine Tabelle von benannten Farben. Die Tabelle ist serialisierbar und wird gewöhnlich in einem "Settings" Objekt gespeichert. Die Tabelle kann in der EigenschaftenAnzeige interaktiv manipuliert werden.
DimensionStyle
DimensionStyleList
The DimensionStyleList contains the list of available dimension styles (DimensionStyle). It is owned by the project or the global settings. It implements IShowProperty to make it available in the tree voew of the control center.
Filter
This class filters IGeoObjects according to their attributes or other properties.
A Project contains a FilterList which contains Filters. The task of a filter
is to decide, whether a IGeoObject is accepted by this filter or not. The FilterList is
used by the
FilterList
A FilterList is a list of Filters. The Project owns a FilterList which is used
by the
HatchStyle
Abstract base class for all hatchstyles. A hatchstyle is used to define the interior of a Hatch object.
HatchStyleContour
An implementation of a HatchStyle, that defines a style consisting of contours inside the shape.
HatchStyleLines
An implementation of a HatchStyle, that defines a style consisting of parallel lines.
HatchStyleList
List of HatchStyle derived objects. Typically a Project
or the Settings maintain such a list.
The list is serializable and can be shown and modified in the
HatchStyleSolid
A HatchStyle which fills the shape with a solid color. May be used as a base class for different kinds of solid fillings.
Layer
A Layer is an attribute to IGeoObject objects. With several layers you can group the GeoObjects in a Model. In a ModelView you can select which layers are visible. In a Filter you can select which layers are be pickable The property DisplayOrder affects the order of display or printing if the according feature is enabled in a ModelView or Layout. Layer implements the IShowProperty interface to present ist properties.
LayerComparer
LayerList
Eine Liste von Layern, immer alphabetisch nach Namen sortiert. Die Namen müssen eindeutig sein. Das Zufügen bzw. Umbenennen eines Layers, so dass Mehrdeutigkeiten entstehen würden, führt zu einer Exception.
LayerSelectionProperty
LinePattern
LinePatternList
LineWidth
Describes a line width. The "onedimensional" GeoObjects (e.g. Line, Ellipse, BSpline) have a line with as an attribute. The main propertie of the line width are the width and the scaling system (LineWidth.Scaling), which defines how to interpret the width.
LineWidthList
NamedAttributeComparer
Comparer to sort lists of INamedAttributes
Style
A Style is a collection of several attributes like Layer, LineWidth that can be collectively set to an GeoObject.
StyleList
StyleSelectionProperty
Interfaces
IAttributeList
Interface implemented by lists of attributes, e.g. LayerList.
IAttributeListContainer
Interface implemented by Project and Settings. Helps to get all kind of attribute lists, e.g. ColorList, LayerList
IColorDef
Interface to handle the colors of IGeoObject objects
IHatchStyle
ILayer
Interface supported by all objects that have a Layer proerty
ILinePattern
ILineWidth
INameChange
Interface used by named objects, like attributs (e.g. FilterList)
IStyle
Interface to be implemented by objects that have a (changable) Style property
Enums
AttributeException.AttributeExceptionType
Type of exception
ColorDef.ColorSource
ColorList.StaticFlags
DimensionStyle.EAngleFlag
DimensionStyle.EAngleText
DimensionStyle.EFontFlag
DimensionStyle.EGeoFlag
DimensionStyle.EPointFlag
DimensionStyle.ERadiusFlag
DimensionStyle.ESymbol
DimensionStyle.ESymbolFlag
DimensionStyle.ESymbolPlacement
DimensionStyle.ETextFlag
DimensionStyle.ETypeFlag
HatchStyleContour.EHoleMode
How to proceed with holes in the area to be filled.
HatchStyleContour.ESpiralMode
Parallel or continous filling modes
LayerUsage
LinePattern.Scaling
Scaling system of the line pattern.
- DevicePattern specifies the number of pixel, zoom independant
- WorldPattern specifies the pattern of the line in the world coordinate system
- LayoutPattern specifies the pattern of the line in the layout system (mm on the paper when printed)
LineWidth.Scaling
Scaling system of the line width.
- DeviceWidth specifies the number of pixel, zoom independant
- WorldWidth specifies the width of the line in the world coordinate system
- LayoutWidth specifies the width of the line in the layout system (mm on the paper when printed)
Style.EDefaultFor
Category of objects to provide different default styles
Delegates
AttributeChangedDelegate
AttributeChangeDelegate
CheckedLayerList.CheckStateChangedDelegate
Delegate definition for the CheckStateChangedEvent, which is called when the user changes the checkbox next to a layer
DimensionStyle.PropertyChangedDelegate
Filter.ConstructionDelegate
Delegate definition for overridable constructor. Used only for custom filters.
FilterList.PreFilterDelegate
Delegate definition for an FilterList event to allow pre-filtering of acceptance of IGeoObject objects.


{{ partial "head.html" . }}
{{ partial "header.html" . }}
{{ partial "section_header.html" (dict "title" "Our projects" "tagline" "Have a look at just a few of the projects we have completed" "color" "#fff" "class" "big") }}
All
{{ range $name, $taxonomy := .Site.Taxonomies.categories }}
{{ humanize $name }}
{{ end }}
{{ range (where .Site.Pages "Section" "projects") }} {{ partial "project_item.html" . }} {{ end }}
{{ partial "footer.html" . }}


This is the prototype for jsreport end user customization feature. You can go through five scenarios that came to my mind jsreport could support.
jsreport server for this example is hosted at http://<IP_ADDRESS>:8600/ . You can login there with admin/password credentials.
Source code for jsreport fork - https://github.com/pofider/jsreport/tree/embedding
Source code for example - https://github.com/pofider/jsreport-embedding
Issue and discussion - https://github.com/jsreport/jsreport/issues/20


National awards money doubled, amount for Independence Award raised to Tk 500,000
by bdnews24.comThe government has revised the national awards money, doubling the sums almost across the board.
The only exception is Swadhinata Padak or Independence Award, the highest civilian honour, for which the amount has been raised to Tk 500,000 from Tk 300,000.
The other national awards are Ekushey Padak, Bangabandhu National Agriculture Award, Begum Rokeya Padak, National Film Award and National Sport Award.
The Cabinet Division announced the revised amounts of money given with the awards on Thursday.
In an order, the division said the Bangabandhu Agriculture Award Trust would set the amount for the award in line with the law.
The gold medals, replicas and citations have been kept unchanged for all the awards.
For Ekushey Padak and Begum Rokeya Padak, the money has been set at Tk 400,000, while National Sport Award winners will get Tk 100,000 each.
In case of the National Film Awards, the winner of the Lifetime Achievement Award will get Tk 300,000, best producer and director Tk 200,000 each, and others Tk 100,000.
The government revised the sums of money given with the national awards for the last time in May, 2017.


{% extends "base.html" %} {% block head %} {{ super() }} {% endblock %} {% block content %}
Please help us fighting spam by following the directions below


Hi! Welcome to my checkbox playground
Mode 1
Mode 2
A
B
C
1
2
Today
Tomorrow
Yesterday
Amelia
Cerulean
Cosmo
Cyborg
Flatly
Journal
Readable
Simplex
Slate
Spacelab
Superhero
United


We offer 8 languages for you to learn, while taking a tour of the location. Click a point on the map to get started, then click "Let's Go!" when you're ready!
Welcome to the United States! Take a tour around famous monuments while learning English phrases!
Let's Go!
Välkommen till sverige! You can have TONS of fun in Sweden while you learn the language!
Bienvenue en France! Ever wanted to learn basic phrases in French? Now's your chance!
Bienvenido a Mexico! Here's your chance to take a vacation to Mexico, and learn Spanish at the same time!
ようこそ、日本へ! We know you've been dreaming of going to Japan, and learning their language at the same time. What's holding you back?
歡迎你來到廣東! Learn one of the most popular Chinese dialect, and have fun at the same time!
欢迎来到北京! Mandarin is considered to be one of the most important languages in the world. Here's an opportunity to learn it!
한국에 오신 것을 환영합니다! Korea is home to many popular subcultures around the world nowadays... Why not learn the language?
This project was created by Moody's Girls Who Code in Summer of 2017.


Hello!
My name is Christian Ryan Baltazar from the Philippines and you can call me Cyan.
A highly skilled UI Engineer with a background in MBA, have a good taste in design
and with a natural interest and curiosity about UX (User Centered Solutions).
I am open to work here and abroad ideally in Singapore, Australia and in the US.
If I'm not coding or playing with pixels, you can find me on the
basketball court or at the nearest coffee shop in my hometown,
Tarlac City Philippines,
with my friends and loved ones.


--- layout: post title: "Renaissance Trailer" --- Interesting looking French movie: Renaissance. Here's hoping it comes over to our side of the pond. (Link courtesy of BLDGBLOG)


Below you'll find an inventory and examples of icons, and how to use them and the support styling.
This demo is a live example of what your kit can do. Read up on how things are organized in your README. See how anything is specifically working by viewing this page's source.
You can place your Fort Awesome icons just about anywhere using your CSS kit prefix
tag, but you can use >
too).

If you change the font-size of the icon's container, the icon gets bigger. Same things goes for color, drop shadow, and anything else you can imagine with CSS.
Still need help getting started? Check out our how-to article on using icons.
reg-lg
reg-2x
reg-3x
reg-4x
reg-5x
Note: We like using these animated classes with things like spinners, gears, and loaders.
Hey. It looks like you don't have any typefaces currently in this kit. Its pretty easy to add some or even upload your own.
This kit has extensive documentation for use on the web and on the desktop. Check out https://fortawesome.com/share/eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJraXQiOiJkZjgzMjU3NSJ9.9RYG8yAU_nlteQZzi7aXRCqICZmx47auF-uh47L4lUc/kit-documentation.
Need an example or walkthrough? Check out our Fort Awesome how-to guides on desktop use, serving things yourself, and basic icon use.
This demo page look out of date or is it missing something? You can edit assets, names, and settings on Fort Awesome.
View & Edit on Fort AwesomeHeads up! You'll need to the kit owner to view.


USB PC Communication
These protocols facilitate communication between the SITCore device and a PC. The USB page has more details and is a prerequisite to this tutorial.
By default, USB client support is used for deploying and debugging applications. However, deploying and debugging can be switched to a serial mode using MOD pin, freeing the USB Client port to serve other purposes.
The USB port can also be freed by completely disabling the USB debug interface, which is a feature of ip protection.
USB CDC
The USB Communications Device Class (CDC) is natively supported by Windows and Linux. It is a way for a PC to use a USB port as a virtual serial port. Once loaded, the PC will use this port like any other serial port (COM port). Windows 10 works without the need for any drivers, but earlier operating systems may need a driver. While it works with most operating systems, CDC is typically limited to 64 KBytes/second.
Tip
Needed NuGets: GHIElectronics.TinyCLR.Devices.UsbClient
var usbclientController = UsbClientController.GetDefault();
var usbClientSetting = new UsbClientSetting(){
Mode = UsbClientMode.Cdc,
ManufactureName = "Manufacture_Name",
ProductName = "Product_Name",
SerialNumber = "12345678",
};
var cdc = new Cdc(usbclientController, usbClientSetting);
cdc.DeviceStateChanged += (a,b) => Debug.WriteLine("Connection changed.");
cdc.DataReceived += (a,count) => Debug.WriteLine("Data received:" + count);
cdc.Enable();
while (cdc.DeviceState != DeviceState.Configured);
Debug.WriteLine("UsbClient Connected");
// The example will read data from port to dataR array
// Copy dataR to dataW array, plus 1 for each element
// Write dataW array back to port
while (true){
var len = cdc.Stream.BytesToRead;
if (len > 0){
var dataR = new byte[len];
var dataW = new byte[len];
int read = cdc.Stream.Read(dataR);
for (var i = 0; i < read; i++){
dataW[i] = (byte)(dataR[i] + 1);
}
cdc.Stream.Write(dataW);
}
Thread.Sleep(100);
}
WinUSB
The WinUSB drivers are unique to Windows and take advantage of the power and speed of USB to provide faster communication than CDC. The speed is limited by the data processing on the IoT device. Windows 10 loads the drivers automatically, Windows 7 requires drivers.
Note
Unlike CDC mode, a disadvantage of WinUSB is that it requires a special code on the PC side to read and write to the device.
var usbclientController = UsbClientController.GetDefault();
var usbClientSetting = new UsbClientSetting(){
Mode = UsbClientMode.WinUsb,
ManufactureName = "Manufacture_Name",
ProductName = "Product_Name",
SerialNumber = "12345678",
Guid = "{your guid}",
};
var winUsb = new WinUsb(usbclientController, usbClientSetting);
winUsb.DeviceStateChanged += (a,b) => Debug.WriteLine("Connection changed.");
winUsb.DataReceived += (a,count) => Debug.WriteLine("Data received:" + count);
winUsb.Enable();
while (winUsb.DeviceState != DeviceState.Configured) ;
Debug.WriteLine("UsbClient Connected");
// The example will read data from port to dataR array
// Copy dataR to dataW array, plus 1 for each element
// Write dataW array back to port
while (true){
var len = winUsb.Stream.BytesToRead;
if (len > 0){
var dataR = new byte[len];
var dataW = new byte[len];
int read = winUsb.Stream.Read(dataR);
for (var i = 0; i < read; i++){
dataW[i] = (byte)(dataR[i] + 1);
}
winUsb.Stream.Write(dataW);
}
Thread.Sleep(100);
}
WebUSB
Some modern browsers, like Chrome and Edge, include a way to give access to the USB from the web content. TinyCLR CDC and WinUSB already include the necessary descriptors to enable WebUSB. This repo includes a full WebUSBApp
and SerialWebUSBApp
examples to load onto the device, that is any TinyCLR device. Once loaded, visit https://ghi-electronics.github.io/TinyCLR-WebUSB/ to connect to the device.
Note
For CDC (Serial Web USB), needs to load SerialWebUSBApp
into the device and visit https://ghi-electronics.github.io/TinyCLR-WebUSB/serialwebusb.html
User will see TinyCLR WebUsb
device as an option to Connect
On successful connection the input drop downs are enabled.
After selecting Update State
the device sends back a message indicating the outcome.
In this case the PB0
is set HIGH
and the LED turns on.
The secret sauce is in using the correct endpoints, which are fixed in both CDC and WinUSB drivers. This line can be used to initiate the class let webusb = new WebUSB(2, 1);
which is found inside webusb.js
file


If you see this there was a problem connection to World Manager servers.
We are using io.js and Electron .


'3BlackChicks Review...'
HEARTBREAKERS (2001) Rated PG-13; running time 122 minutes Genre: Comedy Seen at: Jack Lokes' Celebration Cinema (Lansing, Michigan) Official site: http://www.mgm.com/heartbreakers/ IMDB site: http://us.imdb.com/Details?0125022 Written by:Stephen Mazur, Paul Guay, Robert Dunn Directed by: David Mirkin Cast: Sigourney Weaver, Jennifer Love Hewitt, Gene Hackman, Ray Liotta, Jason Lee, Nora Dunn, Anne Bancroft, Jeffrey Jones
Review Copyright Rose Cooper, 2001 Review URL: http://www.3blackchicks.com/bamsbreakers.html
And Now For Something Completely Mindless. And, funny.
The Story (WARNING: **spoilers contained below**): It's old one-two con: Dear Old Mom Angela (Sigourney Weaver) left-hooks some poor fool into marrying her, then daughter Page (Jennifer Love Hewitt) sucker-punches the schmoe by seducing him into a compromising position, so that The Jilted Bride can collect on blackmail...er, I mean, alimony. All in the family, I reckon.
After snagging philandering chop-shop owner Dean Cumanno (Ray Liotta) this way, Page wants out of the mother-daughter con game to set up her own separate scams. Angela doesn't think Page can hack it, but reluctantly agrees to break up, until an IRS Agent (Anne Bancroft) bursts their bubble. Needing some quick cash, Page agrees to one more, big con, so the two set off for prime Rich White Guy hunting grounds: Palm Springs.
There, they pick out tobacco billionaire William B. Tensy (Gene Hackman) as their new mark; the constantly-hacking Tensy seems an easy enough mark, though Page would rather go after younger game. But complicating things for them both are Tensy's stern, dedicated housekeeper (Nora Dunn) and Jack (Jason Lee), a bartender (and more?) with the hots for Page's alter con-ego. Could True Love be in the cards for Page?
The Upshot: Well, it's not completely mindless. Nope, that's MONKEYBONE territory. HEARTBREAKERS was more like DIRTY ROTTEN SCOUNDRELS with tits. Oh boy, am I gonna hear it for that one.
Despite all the flailing about, the ObLoveStory between Page (Love Hewitt; LH, from now on) and Jack (Jason Lee, who I can't stop seeing as Azrael from DOGMA. Trust me; that's not A Good Thing.) was the least interesting thing about HEARTBREAKERS, though I was shocked when I realized that I actually liked both characters and their actors - taken separately. No, what HEARTBREAKERS had going for it was more an ensemble groove, with each character, and actor, adding their own zesty spice to the mix.
Sigourney Weaver, in one of her best comedic performances since WORKING GIRL, and Ray Liotta, in one of _his_ best performances, *period*, in a lonnnnnng time, had great comedic timing together, as did - much to my shock - Weaver and LH (who I wouldn't have bet could Hold Weaver's Jockstrap; thanks, Jim Hill, for that image). As it stood, LH was much more convincing as the put-upon condaughter, than as the Love Interest; I could live with that, though, because the con was The Thing. And though his was a one-trick pony, Gene Hackman's hacky cigarette baron character, William B. Tensy, kept me grinning for most of the movie. I wasn't crazy about his payoff scene, but I've gotten a lot of mileage out of that statue [go see the flick, to catch my meaning]. The cast seemed to get much giggles playing off each other; that translated well to the audience, as we giggled right back.
There's not much depth to HEARTBREAKERS - certainly, nothing Exciting! And! New!, despite the lame "I'm like this because I have Male Abandonment Issues" subplot - but sometimes, a good laugh is its own reward. And lord knows, after the dismal early 2001 movie season, we need all the rewards we can get.
The "Black Factor" [ObDisclaimer: We Are Not A Monolith]: Um...how about the "Chick Factor" instead?
I admit I don't have much first-hand experience at being a horny guy who has, apparently, never seen a push-up bra he didn't like, so somebody help me out here: what is it about a curvy chick flashing her tits, that makes guys stoopid? I mean, didn't Julia Roberts already Go There with "Airhead Broccoli" (or whateverthell it's called)? Are fellas really so desperate that all it takes is a little whiff of pus...er...femininity, to make y'all give away the farm? Well, somebody sure thinks y'all are, given all the Curvy Busty Chick Snags An Idiot plots in comedies these days. But maybe I'm just playa-hatin' because I know I won't look half as good as Ms. Weaver, when *I* turn 50.
Bammer's Bottom Line No, it's not THE STING, nowhere near it. But HEARTBREAKERS was a funny, lighthearted comedy - and who doesn't like to laugh?
HEARTBREAKERS (rating: greenlight): HEARTBREAKERS was a turn-your-brain-off-and-just-enjoy-it kinda flick. Hey, everything can't be Deep, y'know?
Rose "Bams" Cooper Webchick and Editor, 3BlackChicks Review Movie Reviews With Flava! Copyright Rose Cooper, 2001 EMAIL<EMAIL_ADDRESS>http://www.3blackchicks.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


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Take Advantage Of This Secret Ford Mustang Bullitt Discount
You can save up to $3,500 on the Ford Mustang Bullitt this month.
by Martin BiggThe Thanksgiving holiday is just around the corner, which of course means automakers will be slashing prices for Black Friday. For the 2020 model year, the Ford Mustang Bullitt was given a $1,200 price bump, but taking advantage of this secret discount discovered by CarsDirect will lower the price considerably.
The deal won't be advertised on TV or online, but Ford is giving dealers up to $3,500 in dealer cash to help lower prices and clear inventories, reducing the Ford Mustang Bullitt's starting price from $47,690 down to $44,190. The Ford Mustang Bullitt was launched last year to celebrate the 50th anniversary of the pony car's appearance in the 1968 film 'Bullitt.'
Exclusive features for the Ford Mustang Bullitt include a white cue ball shifter, green stitching on the seats, and unique Highland Green paint matching the original movie car. The 5.0-liter V8 also gets a power bump up to 480 horsepower sent through a six-speed manual, which is the only transmission option.
According to a bulletin sent to dealers, Ford is also combining a trade-in bonus with 0% financing. As of November 14, trading in a 1995 or newer vehicle entitles customers to a $1,000 trade-in bonus in most parts of the US. In places like Detroit, this deal is worth as much as $2,000.
This can also be used with Ford's current zero percent financing offer, which means this month is a great time to buy a 2019 Ford Mustang if you've been on the fence. Hopefully, this will help give Mustang sales a boost, as Ford's muscle car was outsold by the Dodge Challenger in the third quarter. In the same period, Mustang sales dropped by 12.3 percent to 16,823 examples.
A dealer incentive bulletin shows Ford is offering 20 percent off MSRP on most models, but we could see even better deals offered closer to Black Friday.


A
Spry Effects cluster lets you combine multiple effects to create
a single new effect. Depending on the method the effects are added
to, the effects can either run in parallel (at the same time) or
in queue (where one effect begins only after the previous effect
ends).
When you define a cluster, you can combine simple effects
like Move, Size, Opacity, or Color, or a previously defined cluster
effect. For examples, see the Spry effects demonstration page.
A
cluster can contain an unlimited number of animated effects. You
can also use a cluster to animate two or more different elements,
either in parallel or in queue.
All the Spry effects—Fade,
Grow, Highlight, Slide, Shake, Squish, and Blind—are predefined
clustered effects that use the basic effects Move, Size, Opacity,
and Color.
- To begin creating an effects cluster, link the
SpryEffects.js file on your web page by adding the following code
to the head of your document:

. . .

Note: The exact file path differs, depending
on where you store the SpryEffects.js file.
The SpryEffects.js
file is in the includes folder of the Spry folder that you downloaded
from Adobe Labs. See Prepare
your files.
- Extend the Spry Cluster JavaScript class.
The Spry effects library includes a class called Spry.Effect.Cluster.
Any new effect that extends this class becomes a cluster.
This
example creates a new effect that fades an element in or out at
the same time as it slides the element.
Create the class to
extend the Spry.Effect.Cluster. The constructor should receive two
parameters: the element to apply the effect to, and the animation
options.

- Define default values for the effect’s options when no
custom options are used:

- Define options that override the default options when
someone adds custom options to the constructor:

- Define the effects that animate the element:

Note: In this situation, the options
sent to the individual effect are the same. In some situations (for
example, if you wanted to set different durations for different
effects), the values for the defined effects need a more complex
computation for each effect participating in the cluster.
- Register the effects with the cluster by using one of
the two methods made available by the original cluster class from
the Spry effects library: addParallelEffect() and addNextEffect().
Using addParallelEffect() causes all of the registered
effects to run in parallel.
The following is the complete code for a FadeSlide effect
with the two animations registered in parallel:

- Attach the new effect by adding an event and a script tag
to your code:

Click here to Fade and Slide the below paragraph.

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sadipscing elitr, sed diam nonumy eirmod tempor invidunt
ut labore et dolore magna aliqit amet.


--- layout: post title: Interview with David from Canada on Rails categories: - sightings author: David published: true date: 2006-11-15 18:07:00.000000000 +00:00 ---
Better late than never, the InfoQ team has finally released an interview done with yours truly back in April at Canada on Rails. It includes questions like “How long until you are the vendor?” and “WS-* is that bullshit?” and many more fun themes. The questioner is Obie Fernandez.


| Path: | README.rdoc |
| Last Update: | Thu Mar 11 09:52:08 -0800 2010 |
A gem that provides text processing routines for Twitter Tweets. The major reason for this is to unify the various auto-linking and extraction of usernames, lists, hashtags and URLs.
# Extraction class MyClass include Twitter::Extractor usernames = extract_mentioned_screen_names("Mentioning @twitter and @jack") # usernames = ["twitter", "jack"] end # Extraction with a block argument class MyClass include Twitter::Extractor extract_reply_screen_name("@twitter are you hiring?").do |username| # username = "twitter" end end
# Auto-link class MyClass include Twitter::Autolink html = auto_link("link @user, please #request") end
Username extraction and linking matches all valid Twitter usernames but does not verify that the username is a valid Twitter account.
Auto-link and extract list names when they are written in @user/list-name format.
Auto-link and extract hashtags, where a hashtag contains any latin letter or number but cannot be solely numbers.
Auto-linking and extraction of URLs differs from the Rails default so that it will work correctly in Tweets written in languages that do not include spaces between words.
Special care has been taken to be sure that auto-linking and extraction work in Tweets of all languages. This means that languages without spaces between words should work equally well.
To run the Conformance suite, you‘ll need to add that project as a git submodule. From the root twitter-text-rb directory, run:
git submodule add git@github.com:mzsanford/twitter-text-conformance.git test/twitter-text-conformance/ git submodule init git submodule update


Axiom Bank
Product Designer, Front-End Developer
Purpose
Creating a credit card origination system
Research, design, and develop a safe and secure credit card application that integrates with Credit Bureaus and Core Banking Providers to make a credit decision in less than 3 minutes.
Key Contributions
Designing page architecture as well as page layout
Axiom's goal was to not only minimize the amount of time it took a potential customer to find the application, but to minimize the amount of time filling in information. I accomplished the first task by consolidating/streamlining the amount of pages in the pre-application workflow. The second task required much more user testing and competitor research to determine which stages of the application were the most problematic or confusing. This led to significant improvements in the UX and increased onboarding.
Takeaways
Details, details, details
During the creation of this website, I realized how important it is when designing a large system to make everything highly specific so that no details get lost when passing it on to a co-worker. Just because I sometimes operate on assumptions does not mean the next person will.


Home
Menus
Burgers
KFC
Mc Donalds
Burger King
Pizzas
Donimo's
Pizza Hut
Pizza Passion
Subway
Super Donuts
Sandwiches
Order Online
Checkout
About Us
Sign Up
Login
Billing Address
Full Name
Email
Address
City
State
Zip
Payment
Accepted Cards
Name on Card
Credit card number
Exp Month
Exp Year
CVV
Shipping address same as billing
Cart
{{pizza * price1 }}
Garden Delight Pizza
₹399.99
Maharaja Burger
₹79.99
Subway
₹275.05
Chicken Munchurian
₹299
Total
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Our target users are data scientists without high computer science skills. Follow the principle of user-centerd design, we need an UI that is friendly and easy to use. An UI with lots of scripts (e.g. bash shell) is not ideal. We provide a graphical UI which is much simpler to use than the scripts UI for data scientists. Users may achieve what they need by a few mouse clicks, and the functionalities of each part of the UI is easily understandable.
Important! -- The Sketches and Prototypes shown in this page is not the final product, and have differences with the final version, including arrangements, functionalities and behavious etc. The purpose of these contents is to show our original ideas and how the UI was being considered. If you want to know the actual product, please refer to our documentation.
Home Search Page
Search by FAD ID or select searching elements
Map View
Searching result shown by map
Table View
Searching result shown by table
Note: The reason for the searching keywords is not related to “FAD” and the result page shows datasets’ name and info instead of data from well-formed datasets (What our project provided now) is because our clients wanted us to give out a more general-purpose system rather than the actual one that focuses on “FAD” in the first few weeks. But the frames and structures are what we wanted.
A short video about how interactions performs
between our prototype's pages


listen (
callback
,
) {
Reads the remote configuration and compares it to the local instance. If the remote
configuration does not match, the Remote
will do one of the following:
- By default, the process will exit.
- If the APIOverwriteActions option is set, the local configuration is written to the server. If this fails for some reason, the process will exit.
- If the APIAcceptConfig option is set, the discrepency is logged but startup continues.
Once the remote configuration is resolved, actions
have their setup
Functions run. Finally, the port is opened and this
Remote
begins accepting requests.


events works!
| Description | Probability | Reliability | Failure Rate | MTBF (Mean time before it fails) |
| Emergency Diesel Generator failure | 0.0869 | 0.9131 | 0.0909 | 11 |
| Generator bearing failure | 0.0123 | 0.9877 | 0.0123 | 81 |
| Generator cooling fan failure | 0.0364 | 0.9636 | 0.037 | 27 |
| Generator failure due to loose connection | 0.0482 | 0.9518 | 0.0494 | 20.25 |
| Generator failure due to overload | 0.0123 | 0.9877 | 0.0123 | 81 |
| Generator failure due to undervoltage | 0.0123 | 0.9877 | 0.0123 | 81 |
| Generator oil leaking | 0.0363 | 0.9637 | 0.037 | 27.027 |
| Generator software problem | 0.0244 | 0.9756 | 0.0247 | 40.5 |
| Heating Ventilation Air Conditioner (HVAC) failure | 0.01 | 0.99 | 0.0101 | 99.5 |
| HV Switchgear & MCC failure | 0.0545 | 0.9455 | 0.056 | 17.8571 |
| Main Generator failure | 0.5653 | 0.4347 | 0.833 | 1.2005 |
| Motor bearing failure | 0.0336 | 0.9664 | 0.0342 | 29.25 |
| Motor breaker failure | 0.0043 | 0.9957 | 0.0043 | 234 |
| Motor brush wear | 0.0211 | 0.9789 | 0.0214 | 46.8 |
| Motor cable overheat | 0.0169 | 0.9831 | 0.0171 | 58.5 |
| Motor contactor burn | 0.0043 | 0.9957 | 0.0043 | 234 |
| Motor ex protection failure due to water ingress | 0.0085 | 0.9915 | 0.0085 | 117 |
| Motor failure due to external source (wood & lizard) | 0.0085 | 0.9915 | 0.0085 | 117 |
| Motor failure due to high vibration | 0.0127 | 0.9873 | 0.0128 | 78 |
| Motor failure due to lightning strike | 0.0043 | 0.9957 | 0.0043 | 234 |
| Motor failure due to overcurrent | 0.0295 | 0.9705 | 0.0299 | 33.4286 |
| Motor failure due to overheating | 0.0043 | 0.9957 | 0.0043 | 234 |
| Motor failure due to overload | 0.074 | 0.926 | 0.0769 | 13 |
| Motor failure due to overspeed | 0.0169 | 0.9831 | 0.0171 | 58.5 |
| Motor failure due to reverse current | 0.0581 | 0.9419 | 0.0598 | 16.7143 |
| Motor failure due to short circuit | 0.0295 | 0.9705 | 0.0299 | 33.4286 |
| Motor failure due to termination loose | 0.0085 | 0.9915 | 0.0085 | 117 |
| Motor failure due to undervoltage | 0.0169 | 0.9831 | 0.0171 | 58.5 |
| Motor fan failure | 0.0127 | 0.9873 | 0.0128 | 78 |
| Motor lock rotor jammed | 0.0085 | 0.9915 | 0.0085 | 117 |
| Motor oil leaking | 0.0169 | 0.9831 | 0.0171 | 58.5 |
| Motor Operated Valves (MOVs) failure | 0.1645 | 0.8355 | 0.1797 | 5.5648 |
| Motor starting problem | 0.1052 | 0.8948 | 0.1111 | 9 |
| Motor switch/button stuck | 0.0085 | 0.9915 | 0.0085 | 117 |
| Motor Synchronization Failure | 0.0043 | 0.9957 | 0.0043 | 234 |
| PA System failure | 0.0061 | 0.9939 | 0.0061 | 164 |
| Process Heaters failure | 0.1393 | 0.8607 | 0.15 | 6.6667 |
| Protection Relays failure | 0.0119 | 0.9881 | 0.012 | 83.3333 |
| Transformer cooling fan failure | 0.054 | 0.946 | 0.0556 | 18 |
| Transformer failure | 0.0106 | 0.9894 | 0.0107 | 93.4579 |
| Transformer failure due to short circuit | 0.0183 | 0.9817 | 0.0185 | 54 |
| Transformer oil leaking | 0.1216 | 0.8784 | 0.1296 | 7.7143 |
| UPS failure | 0.039 | 0.961 | 0.0398 | 25.1256 |
| Variable Speed Drive failure | 0.0952 | 0.9048 | 0.1 | 10 |
Failures categorized according to type of equipments
| Failures | Occurrence | Percentages |
| Diesel Generator | 1 | 2.28 |
| Generator | 8 | 18.18 |
| Heating Ventilation Air Conditioner (HVAC) | 1 | 2.28 |
| HV Switchgear & MCC | 1 | 2.28 |
| Motor | 24 | 54.55 |
| PA System | 1 | 2.28 |
| Process Heaters | 1 | 2.28 |
| Protection Relays | 1 | 2.28 |
| Transformer | 4 | 9.09 |
| UPS | 1 | 2.28 |
| Variable Speed Drive | 1 | 2.28 |
| *Total | 44 | 100% |
Categorized failures can be displayed through charts, for eg:


|
Subor SDK API
0.9.3
|
context used to create RuyiSDK instance More...
#include <RuyiSDK.h>
Public Types | |
| enum | Endpoint { Notset, Console, Mobile, PC, Web } |
| from which endpoint the SDK is running. More... | |
Public Member Functions | |
| RuyiSDKContext (Endpoint ep, std::string ra) | |
| ~RuyiSDKContext () | |
| bool | IsValid () |
Friends | |
| class | RuyiSDK |
context used to create RuyiSDK instance
from which endpoint the SDK is running.
| Enumerator | |
|---|---|
| Notset | default to notset |
| Console | running from console |
| Mobile | running from mobile |
| PC | running from pc |
| Web | running from web |
|
inline |
|
inline |
| bool RuyiSDKContext::IsValid | ( | ) |
|
friend |


Priithon.Mrc.Mrc2:
this class is for NON-memmapped access of Mrc files
sections can be read and written on a by-need basis
the Mrc2 object itself only handles
the file-object and
the header and
extended header data
BUT NOT ANY image data
wx._windows.SplitterWindow:
wx.SplitterWindow manages up to two subwindows or panes, with an
optional vertical or horizontal split which can be used with the
mouse or programmatically.
Priithon.plt.plot_objects.poly_marker:
adding a layout method that did most of the computation and marker
function selection upfront might speed up drawing
Priithon.splitND.spv:
"split panel viewer" self.hist_arr != None ONLY IF NOT
self.img.type() in (na.UInt8, na.Int16, na.UInt16) then also
self.hist_max and self.hist_min is set to min,max of number
type !! and: self.hist_range = self.hist_max - self.hist_min then
call: S.histogram(self.img, self.hist_min, self.hist_max,
self.hist_arr) self.hist.setHist(self.hist_arr, self.hist_min,
self.hist_max)


This state indicates that an export request is successfully submitted. Furthermore, this status indicates that the system starts generating a new report. Thereafter, the system transfers this report to the Deploying state.
A submitted request to export data from the Connect platform is required.
Following the Pending state, the system assigns Deploying status to a new report file.


>> Book Validator!
Title
Must not be blank
Author
Must not be blank
Number of pages
Must be positive
Try me - Manual validation
Try me - End point method validation
Try me - Service method validation
Reset


GONNECT
Copyright (c) 2000 João Neto
Gonnect is a two player strategy game played on a 13x13 Go board.
- RULES - The rules of GO apply, except:
- Players may not pass;
- The PIE rule: White may choose as his 1st move to exchange places with Black.
- GOAL - A player wins if he can create a chain of connected stones between any two opposite board sides (left-right or bottom-up) or if his adversary has no valid move.
Historical note: At July 12, 2000, Gonnect was proposed with an extra rule stating "Players cannot create uncapturable stone structures (i.e., all pieces can eventually be captured), unless it is a winning move", but was remarked by Eric Osman, Matti Siivola and Richard Rognlie that both rules forbidding suicide and passing would make this complex and inelegant rule, unnecessary.
- Some initial notes:
- Black cannot make a good 1st move, because White would use the PIE rule to exchange positions.
- Perhaps, the best 1st move for White is to play at the board center.
- Notice that the "No pass" rule, together with the "No suicide" rule, implies that there is no safe uncapturable two hole structures, since sooner or later a player needs to fill them in order to keep moving.
- Too small boards (9x9 or less) would give too much advantage to Black. I would suggest a 13x13 board for some nice and quick games, or even a 19x19 standard Go board for deeper battles.
- A suicidal move cannot be made even if it would result on a connecting winning line!
- There is already a Gonnect engine in Richard's PbM game server! Try it!
- An article about Gonnect appeared on Abstract Games Magazine 6.
- Thoughts about the game (by Cameron Browne and João neto)
Blocking the Opponent Given an unresolved local battle between players A and B:- if the unresolved area is not central to A's connection, then A is safe to abandon pieces in that area and play around the periphery of the battle, often ending up in a superior position despite losing many pieces. - if A must connect through the unresolved area, then any captures by B in that area are bad (much worse than captures in Go) as not only is a potential connection for A removed, but B consolidates their blocking connection. Sounds obvious, but these qualities distinguish Gonnect substantially from Go.
Each player will have at least two structure types: connecting chains (to win) and blocking chains (to prevent the opponent's win). Also, there will be stones that can be used to block the opponent's connecting stones. A player may insert a stone into the opponent's structure in order to delay a connection. let's call it a defensive blocking move.
Connecting From left to right (and up to down) we have:
- The triplet
- The ladder (or strong Keima)
- The open triangle
- The arrow
- The extended ladder
Loose diagonal connections, like Keima (Knight's extension) introduce delays for final orthogonal connections. Orthogonal connections might be even more valuable than at Go.
Connection Bestiary
From left ro right (and up to down) we have:
- Strong and very slow
- Equally strong and twice as faster
- Almost as strong as the first and faster
- Fast, but not that strong
- Slow (but faster than the first) and strong
- Strong and fast
These connections can mix with each other (eg, the fifth is a mixture of the first two). It depends on the adjacent piece context. It the connection is threaten, a strong connection may be needed. If the danger is not very close, a faster connection can be more useful.
Placing Stones It seems that a good rule of thumb in Gonnect is not to play isolated pieces adjacent to enemy pieces. Playing an isolated piece adjacent to an enemy piece removes one of its freedoms and gives the opponent a head star in surrounding that piece.
Even for offensive attacks, White should play in E4 to capture the Black stone [this is a basic Go tactic]
Basic Patterns [The X] From our game it looks like the following pattern is strong for either player. If White has connected above and below, he still needs to surround the entire formation and removes it to join the two. This situation suggests the opposite of Go philosophy: - in Go it is more important to build a strong periphery around a region (outwards in), - whereas here a player builds a strong center that reaches outwards.
[The ladder] This is a basic Go tactic. If Black plays e6, he threatens to capture d6, and White responds d5, and then: d4 e5 f5 e4 g4... and the White chain is dead when reaching and edge. If White as some piece near the diagonal line e5-j1, the ladder cannot work, and Black would get himself into a dangerous position.
[The triplet Jump]
Moves: e7 d7 e6 d6 e5 d5 e3. White tries to escape Black's opposition, making a two point jump. Point e4 is relatively safe. If Black e4 then f4 d4 d2 After that, if Black move f5, then: g5 f6 f7 g6 h6 (a Go ladder).
Breaking Connection Black is heading to the bottom. How White should start blocking it?
- [White plays at e5] Too soon. Black may play f5, then: b4 (if f4 then e3) f4 e3 (if f3 then e3) f3 and White cannot stop it.
- [f5] After Black's e5, then e4 f4. Both e4 and f5 are weak pieces.
- [e4] If Black responds f5, then f4, and the blocking is strong. If Black responds f4, then f3. This option seems sound.
- [f4] If e4 then e3 f5 g4, and White creates a ladder structure. If d4 then d3 c3 and Black seems to escape. However, this move may be good near the edge.
- [g4] This move makes sense if the chain cannot turn into an opposite direction. After e4 (if e3 then e4) White moves e3 f4 f3.
- [e3] Extends option [e4]. If f4 then f3 g3 g2 h3...
- [f3] Similar to [g4], but if White has some influence in the right, it's stronger because it gives more protection to the weaker bottom edge.
Connection Races White must avoid connection races (each player forgets the other and tries to finish his own chain), at least until he gets the advantage. If a player knows that his connection time is smaller than the opponent's, he must insert delays by placing defensive blocking stones. [check blocking the opponent]
E.g., If Black moves B4, even if White plays at B3, White suffers a 2 move delay, since he must play A4 and then B4. This move is a defensive blocking move, a player defends himself by increasing the opponent's connection time (i.e.. the number of stones needed to win)
Deadlocks Consider the following situation where White has achieved a deadlock at A11-B10.
White is blocked from connecting vertically or horizontally. To win Black just has to wait until the board fills up and White is forced to play B13 or D13, reducing their top left formation to one eye and making it vulnerable. How Black can maximize their chances of forcing White to do this? Black must ensure they have more eyes than White when the eye-filling stage is reached, regardless of whether the eyes belong to formations that offer any connective benefit.
What about the next pattern?
This appears to be the best way to pack as many eyes into as small a space as possible. Any game between two expert players will eventually be deadlocked, reach the eye-filling stage, then be won by the player with the most eyes. Of course, while you were doing this, your opponent would be playing on awkward places to interfere. And which would be more important - making 1-point eyes in your own territory or messing up his? We just don't know as yet!
[Bill Taylor] Whoever has to crack first loses; which means, roughly, whoever has the less territory as in Go. But not exactly the same - there is an art to filling in one's own territory, and wasting moves in the opponent territory, that regular Go does not encompass. It has been studied for endgame-like positions, and leads to some fascinating Conway-style results there. But no-one has yet studied things for filling in very large territories. There are many general proverbs waiting to be discovered! No doubt if Gonnect (or no-pass Go) ever catches on they will become more well-known.
Gonnect Stages (1) Board-filling stage: first half of the game where players run for connection until the board is deadlocked
(2) Eye-filling stage: second half of the game where each player is forced to fill in their eyes. The first player forced to reduce one of their group's eyes to a single point then loses that group, and the game returns briefly to the board-filling stage. This is the reason for the "no passing" rule.
We've found the following recipe successful: play for a deadlock, anticipating the eye-filling stage, while creating as many eyes as possible. The opponent usually makes a mistake (not defensive enough) allowing a premature connection to win the game.
Gonnect turns out not to be only a territory-grabbing game, with connection theme being only secondary in importance. The connection aspect is uppermost, with the territory grabbing component more a contingency plan for later. In fact, these complementary strategies combine beautifully to make Gonnect as interesting as both Go and Hex!
Some opinions About the depth of Gonnect compared to Go, I start to understand. There is the new dimension found in the richer endgame where we might need to waste time in filling territories, as you said. So there is also something of Tanbo in Gonnect, not only Go and Hex. And there is the constant threat that a connection may be achieved quite early. This is something decreasing the depth. We seem to see where we want to go and who is ahead before it would be possible in a Go game. But this may well be a beginner's illusion. The game is anyway more exciting than Go, where I'm lost with its early lack of tension. Claude Chaunier
A fascinating game - part race, part blockage, part territory! I think this may be one of your prize inventions. But as you say, it's amazing no-one ever thought of it before. Bill Taylor
Although Go and Gonnect have even more in common than I at first though--in the end, it is the player who constructs the strongest groups who wins, regardless of how the win condition is defined. It is obvious from looking at our board that you and I are playing Gonnect and not Go, but I think the positions could be analyzed without even thinking about what game we are playing. That is, I am about 90% certain you are going to win, and if we suddenly switched to playing by the rules of Go, I would still be about 90% sure you are going to win. There is some elbow room here, but I bet this would apply to most Go or Gonnect matches. And it is easy to see the basis of my prediction by looking at the board: you have two strong groups, groups which I should probably consider nearly impossible to capture. I have none, and it is obvious that my pieces were only played in response to your groups. I tell my friend with whom I play Gonnect, but is much less interested in games than me, "Don't look at the board and see pieces; look at the board and see groups." What makes Gonnect great--which I'm sure you realize--is the way it forces the players to constantly care about the move immediately at hand. Go is too spread out; a strong player can take it easy for the opening moves, like the hare racing the tortoise, knowing that they will ultimately win in the end game. All Gonnect does--the simple twist of rules--is to raise the possibility that there may very well not be an end game. Carpe diem.  For the most part, we feel little direction in our lives, often pulled in multiple directions at once. We envy the characters we see in drama--their (fictional) lives are directed, they have a goal, and the plot is the essence of fulfilling that goal, there is never a wasted scene, or else we call it bad drama. We live our lives as though they were Go games, but we secretly (sometimes not secretly) wish they were Gonnect games. I suggested a business to my friend: clients come to me, name a date in the future, and pay me a few thousand dollars. On that date, I murder them. From now until that date, they live with the absolute knowledge that they will die in X years (or less, by other causes); anything they want to do, they do, because the possibility of the "end game" has been removed; for them, there is only the present. That is what you've done to Go in my opinion, you've taken an enjoyable game and made it as enjoyable as it could be. - Chris (San Diego - CA)
Go and Gonnect Gonnect is not just a variant of Go. What happens is that Go and Gonnect both use a common set of rules, namely, those for capturing with no liberties, Ko, ..., but each game uses them in a different role, Go for territory grabbing, and Gonnect for connection patterns. We don't know which is the best game, but Gonnect is not a subset of Go, they intersect in some places, but differ in others. What Go players are using when they play Gonnect is the knowledge they have in those common rules, but there are other parts in Gonnect that experience Gonnect players will get and play consistly better.
The same can be said about FIDE Chess and most Chess Variants. Why good chess players behave well in CVs? It's not because CVs are a subset of Chess (which is not the case for certain) but use the concepts of space, tactics, opening experience, and so on... to play those new games that share many features with FIDE Chess.
Another difference between Go and Gonnect is that Go is rather vague during the opening stages. This is because players can safely space pieces about the board to claim territory without too much concern for exact placement. In contrast the placement of pieces in Gonnect is critical from the very first move (as in Hex!) and a weak move can be attacked directly from the second move.
 (No!) why not?
Check the answer here!
Another challenge: What would be really nice for a Gonnect puzzle, would be a winning move that had two good-looking replies - but one which lost to a connection tesuji, and the other lost to a Go tesuji that prevented connections for either player. - Bill Taylor
This section will show the progression of the international matches that started in March 2019.
The results were sent by Egoitz Campo.World Ranking of Gonnect
Results
March 2019 Tournament
1. Jorge Sánchez 1-1 Egoitz Campo (in the middle of the game we decided to finish the game and draw)
2. Diego Borneo 1-0 Beñat García
3. JM Cardo 1-1 Mercedes Doldán (they didn’t finish the game)
4. Jacob Rodríguez 1-0 Miguel González
5. Egoitz Campo 1-0 Darlyn MendozaMay 2019 Tournament
1. Jacob Rodríguez 1-0 Darlyn Mendoza
2. Egoitz Campo 1-0 Marta Martínez
3. Darlyn Mendoza 1-0 Marta Martínez
4. Darlyn Mendoza 1-0 Marta Martínez
5. Jorge Sánchez 1-0 Oscar
6. Egoitz Campo 1-0 Jacob RodríguezDecember 2019 Tournament
1. Egoitz Campo 1-0 Lisandra Cruz
2. David Montfulleda 1-0 Antony Burgos
3. Egoitz Campo 1-0 Javier Alonso
4. Javier Alonso 1-0 Egoitz Campo
5. Jacob Rodríguez 1-0 Jorge Sánchez
6. Javier Alonso 1-1 Zulema Moreno
7. Jorge Sánchez 1-0 Zulema Moreno
8. Egoitz Campo 1-1 David MontfulledaJanuary 2020
Lisandra Cruz 1-0 Darlyn Mendoza
Darlyn Mendoza 1-0 Lisandra CruzApril
Egoitz Campo 1-1 David Montfulleda
Egoitz Campo 1-0 Darlyn Mendoza
Egoitz Campo 1-0 Tomas BeriashvilliJune
Egoitz Campo 1-0 Monica Vaqueiro
Mikel Montiel 1-0 Esther SantamariaWorld Ranking updated 11-06-2020
Rank.
Player Name
Matches
Won
Draw
Lose
Points
Country
1
Egoitz Campo
12
8
3
1
31
Basque Country
2
Darlyn Mendoza
7
3
0
4
13
Basque Country
3
Jacob Rodríguez
4
3
0
1
10
Basque Country
4
Jorge Sánchez
4
2
1
1
9
Basque Country
5
David Montfulleda
3
1
2
0
7
Basque Country
6
Lisandra Cruz
3
1
0
2
5
Basque Country
7
Javier Alonso
2
1
0
1
4
Basque Country
8
Diego Borneo
1
1
0
0
3
Venezuela
9
Mikel Montiel
1
1
0
0
3
Basque Country
10
Zulema Moreno
2
0
1
1
3
Basque Country
11
Marta Martínez
3
0
0
3
3
Basque Country
12
Mercedes Doldán
1
0
1
0
2
Paraguay
13
JM Cardo
1
0
1
0
2
Basque Country
14
Monica Vaqueiro
1
0
0
1
1
Basque Country
15
Tomas Beriashvilli
1
0
0
1
1
Georgia
15
Esther Santamaria
1
0
0
1
1
Basque Country
16
Antony Burgos
1
0
0
1
1
Venezuela
17
Miguel González
1
0
0
1
1
Basque Country
18
Oscar
1
0
0
1
1
Basque Country
19
Beñat García
1
0
0
1
1
Basque Country
We want to thank all those friends that are even now, playing and discussing with us about Gonnect.
Without them, this page would never be done.
Neto wants to send a special thanks to Claude Chaunier and Bill Taylor from
all the profound and fruitful discussions that we had and continue to have in all these years.


Vacuum Forming Machine
For my final project i make a Vacuum Forming Machine.
Two years ago i building a vaccuum forming machine but with some problems.
The problems are:
-Positioning the material in the vacuum table;
-Release of gases
- Do not know the temperature to mold the material
After this problems i resolve make another type of vacuum forming machine.
This time i'm going to build a vacuum forming user frindly.
In this machine the user selects the program intended for type of material will use, after the user select the program the machine heat the material and automatically knows that material is prepared to be molded and again automatically the machine put the material in exact position on vacuum table.
This machine have sensor to knows if the material is prepared and if have the exact temmperature for the table vacuum.
The frame where you put the material is in an axis with a motor, this axis make the material to go down from the heating to the vacuum.
For the gases i decide to make a closed box with a door to put a meterial in the machine and an air extraction point for the gases to be extracted to the street.


public final class Pattern extends Object implements Serializable
A regular expression, specified as a string, must first be compiled into
an instance of this class. The resulting pattern can then be used to create
a Matcher
object that can match arbitrary character sequences against the regular
expression. All of the state involved in performing a match resides in the
matcher, so many matchers can share the same pattern.
A typical invocation sequence is thus
Pattern p = Pattern.compile
("a*b"); Matcher m = p.matcher
("aaaaab"); boolean b = m.matches
();
A matches
method is defined by this class as a
convenience for when a regular expression is used just once. This method
compiles an expression and matches an input sequence against it in a single
invocation. The statement
is equivalent to the three statements above, though for repeated matches it is less efficient since it does not allow the compiled pattern to be reused.boolean b = Pattern.matches("a*b", "aaaaab");
Instances of this class are immutable and are safe for use by multiple
concurrent threads. Instances of the Matcher
class are not safe for
such use.
| Construct | Matches |
|---|---|
| Characters | |
| x | The character x |
| \\ | The backslash character |
| \0n | The character with octal value 0n (0 <= n <= 7) |
| \0nn | The character with octal value 0nn (0 <= n <= 7) |
| \0mnn | The character with octal value 0mnn (0 <= m <= 3, 0 <= n <= 7) |
| \xhh | The character with hexadecimal value 0xhh |
| \uhhhh | The character with hexadecimal value 0xhhhh |
| \x{h...h} | The character with hexadecimal value 0xh...h
(Character.MIN_CODE_POINT
<= 0xh...h <=
Character.MAX_CODE_POINT ) |
| \t | The tab character ('\u0009') |
| \n | The newline (line feed) character ('\u000A') |
| \r | The carriage-return character ('\u000D') |
| \f | The form-feed character ('\u000C') |
| \a | The alert (bell) character ('\u0007') |
| \e | The escape character ('\u001B') |
| \cx | The control character corresponding to x |
| Character classes | |
[abc] |
a , b , or c (simple class) |
[^abc] |
Any character except a , b , or c (negation) |
[a-zA-Z] |
a through z
or A through Z , inclusive (range) |
[a-d[m-p]] |
a through d ,
or m through p : [a-dm-p] (union) |
[a-z&&[def]] |
d , e , or f (intersection) |
[a-z&&[^bc]] |
a through z ,
except for b and c : [ad-z] (subtraction) |
[a-z&&[^m-p]] |
a through z ,
and not m through p : [a-lq-z] (subtraction) |
| Predefined character classes | |
| . | Any character (may or may not match line terminators) |
| \d | A digit: [0-9] |
| \D | A non-digit: [^0-9] |
| \h | A horizontal whitespace character: [ \t\xA0\u1680\u180e\u2000-\u200a\u202f\u205f\u3000] |
| \H | A non-horizontal whitespace character: [^\h] |
| \s | A whitespace character: [ \t\n\x0B\f\r] |
| \S | A non-whitespace character: [^\s] |
| \v | A vertical whitespace character: [\n\x0B\f\r\x85\u2028\u2029] |
| \V | A non-vertical whitespace character: [^\v] |
| \w | A word character: [a-zA-Z_0-9] |
| \W | A non-word character: [^\w] |
| POSIX character classes (US-ASCII only) | |
\p{Lower} |
A lower-case alphabetic character: [a-z] |
\p{Upper} |
An upper-case alphabetic character:[A-Z] |
\p{ASCII} |
All ASCII:[\x00-\x7F] |
\p{Alpha} |
An alphabetic character:[\p{Lower}\p{Upper}] |
\p{Digit} |
A decimal digit: [0-9] |
\p{Alnum} |
An alphanumeric character:[\p{Alpha}\p{Digit}] |
\p{Punct} |
Punctuation: One of !"#$%&'()*+,-./:;<=>?@[\]^_`{|}~ |
\p{Graph} |
A visible character: [\p{Alnum}\p{Punct}] |
\p{Print} |
A printable character: [\p{Graph}\x20] |
\p{Blank} |
A space or a tab: [ \t] |
\p{Cntrl} |
A control character: [\x00-\x1F\x7F] |
\p{XDigit} |
A hexadecimal digit: [0-9a-fA-F] |
\p{Space} |
A whitespace character: [ \t\n\x0B\f\r] |
| java.lang.Character classes (simple java character type) | |
| \p{javaLowerCase} | Equivalent to java.lang.Character.isLowerCase() |
| \p{javaUpperCase} | Equivalent to java.lang.Character.isUpperCase() |
| \p{javaWhitespace} | Equivalent to java.lang.Character.isWhitespace() |
| \p{javaMirrored} | Equivalent to java.lang.Character.isMirrored() |
| Classes for Unicode scripts, blocks, categories and binary properties | |
\p{IsLatin} |
A Latin script character (script) |
\p{InGreek} |
A character in the Greek block (block) |
\p{Lu} |
An uppercase letter (category) |
\p{IsAlphabetic} |
An alphabetic character (binary property) |
\p{Sc} |
A currency symbol |
\P{InGreek} |
Any character except one in the Greek block (negation) |
[\p{L}&&[^\p{Lu}]] |
Any letter except an uppercase letter (subtraction) |
| Boundary matchers | |
| ^ | The beginning of a line |
| $ | The end of a line |
| \b | A word boundary |
| \B | A non-word boundary |
| \A | The beginning of the input |
| \G | The end of the previous match |
| \Z | The end of the input but for the final terminator, if any |
| \z | The end of the input |
| Linebreak matcher | |
| \R | Any Unicode linebreak sequence, is equivalent to \u000D\u000A|[\u000A\u000B\u000C\u000D\u0085\u2028\u2029] |
| Greedy quantifiers | |
| X? | X, once or not at all |
| X* | X, zero or more times |
| X+ | X, one or more times |
| X{n} | X, exactly n times |
| X{n,} | X, at least n times |
| X{n,m} | X, at least n but not more than m times |
| Reluctant quantifiers | |
| X?? | X, once or not at all |
| X*? | X, zero or more times |
| X+? | X, one or more times |
| X{n}? | X, exactly n times |
| X{n,}? | X, at least n times |
| X{n,m}? | X, at least n but not more than m times |
| Possessive quantifiers | |
| X?+ | X, once or not at all |
| X*+ | X, zero or more times |
| X++ | X, one or more times |
| X{n}+ | X, exactly n times |
| X{n,}+ | X, at least n times |
| X{n,m}+ | X, at least n but not more than m times |
| Logical operators | |
| XY | X followed by Y |
| X|Y | Either X or Y |
| (X) | X, as a capturing group |
| Back references | |
| \n | Whatever the nth capturing group matched |
| \k<name> | Whatever the named-capturing group "name" matched |
| Quotation | |
| \ | Nothing, but quotes the following character |
| \Q | Nothing, but quotes all characters until \E |
| \E | Nothing, but ends quoting started by \Q |
| Special constructs (named-capturing and non-capturing) | |
| (?<name>X) | X, as a named-capturing group |
| (?:X) | X, as a non-capturing group |
| (?idmsuxU-idmsuxU) | Nothing, but turns match flags i d m s u x U on - off |
| (?idmsux-idmsux:X) | X, as a non-capturing group with the given flags i d m s u x on - off |
| (?=X) | X, via zero-width positive lookahead |
| (?!X) | X, via zero-width negative lookahead |
| (?<=X) | X, via zero-width positive lookbehind |
| (?<!X) | X, via zero-width negative lookbehind |
| (?>X) | X, as an independent, non-capturing group |
The backslash character ('\') serves to introduce escaped constructs, as defined in the table above, as well as to quote characters that otherwise would be interpreted as unescaped constructs. Thus the expression \\ matches a single backslash and \{ matches a left brace.
It is an error to use a backslash prior to any alphabetic character that does not denote an escaped construct; these are reserved for future extensions to the regular-expression language. A backslash may be used prior to a non-alphabetic character regardless of whether that character is part of an unescaped construct.
Backslashes within string literals in Java source code are interpreted as required by The Java™ Language Specification as either Unicode escapes (section 3.3) or other character escapes (section 3.10.6) It is therefore necessary to double backslashes in string literals that represent regular expressions to protect them from interpretation by the Java bytecode compiler. The string literal "\b", for example, matches a single backspace character when interpreted as a regular expression, while "\\b" matches a word boundary. The string literal "\(hello\)" is illegal and leads to a compile-time error; in order to match the string (hello) the string literal "\\(hello\\)" must be used.
Character classes may appear within other character classes, and may be composed by the union operator (implicit) and the intersection operator (&&). The union operator denotes a class that contains every character that is in at least one of its operand classes. The intersection operator denotes a class that contains every character that is in both of its operand classes.
The precedence of character-class operators is as follows, from highest to lowest:
1 Literal escape \x 2 Grouping [...] 3 Range a-z 4 Union [a-e][i-u] 5 Intersection [a-z&&[aeiou]]
Note that a different set of metacharacters are in effect inside a character class than outside a character class. For instance, the regular expression . loses its special meaning inside a character class, while the expression - becomes a range forming metacharacter.
A line terminator is a one- or two-character sequence that marks the end of a line of the input character sequence. The following are recognized as line terminators:
If UNIX_LINES
mode is activated, then the only line terminators
recognized are newline characters.
The regular expression . matches any character except a line
terminator unless the DOTALL
flag is specified.
By default, the regular expressions ^ and $ ignore
line terminators and only match at the beginning and the end, respectively,
of the entire input sequence. If MULTILINE
mode is activated then
^ matches at the beginning of input and after any line terminator
except at the end of input. When in MULTILINE
mode $
matches just before a line terminator or the end of the input sequence.
Capturing groups are numbered by counting their opening parentheses from left to right. In the expression ((A)(B(C))), for example, there are four such groups:
1 ((A)(B(C))) 2 (A) 3 (B(C)) 4 (C)
Group zero always stands for the entire expression.
Capturing groups are so named because, during a match, each subsequence of the input sequence that matches such a group is saved. The captured subsequence may be used later in the expression, via a back reference, and may also be retrieved from the matcher once the match operation is complete.
A capturing group can also be assigned a "name", a named-capturing group, and then be back-referenced later by the "name". Group names are composed of the following characters. The first character must be a letter.
A named-capturing group is still numbered as described in Group number.
The captured input associated with a group is always the subsequence that the group most recently matched. If a group is evaluated a second time because of quantification then its previously-captured value, if any, will be retained if the second evaluation fails. Matching the string "aba" against the expression (a(b)?)+, for example, leaves group two set to "b". All captured input is discarded at the beginning of each match.
Groups beginning with (? are either pure, non-capturing groups that do not capture text and do not count towards the group total, or named-capturing group.
This class is in conformance with Level 1 of Unicode Technical Standard #18: Unicode Regular Expression, plus RL2.1 Canonical Equivalents.
Unicode escape sequences such as \u2014 in Java source code are processed as described in section 3.3 of The Java™ Language Specification. Such escape sequences are also implemented directly by the regular-expression parser so that Unicode escapes can be used in expressions that are read from files or from the keyboard. Thus the strings "\u2014" and "\\u2014", while not equal, compile into the same pattern, which matches the character with hexadecimal value 0x2014.
A Unicode character can also be represented in a regular-expression by using its Hex notation(hexadecimal code point value) directly as described in construct \x{...}, for example a supplementary character U+2011F can be specified as \x{2011F}, instead of two consecutive Unicode escape sequences of the surrogate pair \uD840\uDD1F.
Unicode scripts, blocks, categories and binary properties are written with the \p and \P constructs as in Perl. \p{prop} matches if the input has the property prop, while \P{prop} does not match if the input has that property.
Scripts, blocks, categories and binary properties can be used both inside and outside of a character class.
Scripts are specified either with the prefix Is
, as in
IsHiragana
, or by using the script
keyword (or its short
form sc
)as in script=Hiragana
or sc=Hiragana
.
The script names supported by Pattern
are the valid script names
accepted and defined by
UnicodeScript.forName
.
Blocks are specified with the prefix In
, as in
InMongolian
, or by using the keyword block
(or its short
form blk
) as in block=Mongolian
or blk=Mongolian
.
The block names supported by Pattern
are the valid block names
accepted and defined by
UnicodeBlock.forName
.
Categories may be specified with the optional prefix Is
:
Both \p{L}
and \p{IsL}
denote the category of Unicode
letters. Same as scripts and blocks, categories can also be specified
by using the keyword general_category
(or its short form
gc
) as in general_category=Lu
or gc=Lu
.
The supported categories are those of
The Unicode Standard in the version specified by the
Character
class. The category names are those
defined in the Standard, both normative and informative.
Binary properties are specified with the prefix Is
, as in
IsAlphabetic
. The supported binary properties by Pattern
are
The following Predefined Character classes and POSIX character classes
are in conformance with the recommendation of Annex C: Compatibility Properties
of Unicode Regular Expression
, when UNICODE_CHARACTER_CLASS
flag is specified.
| Classes | Matches |
|---|---|
| \p{Lower} | A lowercase character:\p{IsLowercase} |
| \p{Upper} | An uppercase character:\p{IsUppercase} |
| \p{ASCII} | All ASCII:[\x00-\x7F] |
| \p{Alpha} | An alphabetic character:\p{IsAlphabetic} |
| \p{Digit} | A decimal digit character:p{IsDigit} |
| \p{Alnum} | An alphanumeric character:[\p{IsAlphabetic}\p{IsDigit}] |
| \p{Punct} | A punctuation character:p{IsPunctuation} |
| \p{Graph} | A visible character: [^\p{IsWhite_Space}\p{gc=Cc}\p{gc=Cs}\p{gc=Cn}] |
| \p{Print} | A printable character: [\p{Graph}\p{Blank}&&[^\p{Cntrl}]] |
| \p{Blank} | A space or a tab: [\p{IsWhite_Space}&&[^\p{gc=Zl}\p{gc=Zp}\x0a\x0b\x0c\x0d\x85]] |
| \p{Cntrl} | A control character: \p{gc=Cc} |
| \p{XDigit} | A hexadecimal digit: [\p{gc=Nd}\p{IsHex_Digit}] |
| \p{Space} | A whitespace character:\p{IsWhite_Space} |
| \d | A digit: \p{IsDigit} |
| \D | A non-digit: [^\d] |
| \s | A whitespace character: \p{IsWhite_Space} |
| \S | A non-whitespace character: [^\s] |
| \w | A word character: [\p{Alpha}\p{gc=Mn}\p{gc=Me}\p{gc=Mc}\p{Digit}\p{gc=Pc}\p{IsJoin_Control}] |
| \W | A non-word character: [^\w] |
The Pattern
engine performs traditional NFA-based matching
with ordered alternation as occurs in Perl 5.
Perl constructs not supported by this class:
Predefined character classes (Unicode character)
\X Match Unicode extended grapheme cluster
The backreference constructs, \g{n} for the nthcapturing group and \g{name} for named-capturing group.
The named character construct, \N{name} for a Unicode character by its name.
The conditional constructs (?(condition)X) and (?(condition)X|Y),
The embedded code constructs (?{code}) and (??{code}),
The embedded comment syntax (?#comment), and
The preprocessing operations \l \u, \L, and \U.
Constructs supported by this class but not by Perl:
Character-class union and intersection as described above.
Notable differences from Perl:
In Perl, \1 through \9 are always interpreted as back references; a backslash-escaped number greater than 9 is treated as a back reference if at least that many subexpressions exist, otherwise it is interpreted, if possible, as an octal escape. In this class octal escapes must always begin with a zero. In this class, \1 through \9 are always interpreted as back references, and a larger number is accepted as a back reference if at least that many subexpressions exist at that point in the regular expression, otherwise the parser will drop digits until the number is smaller or equal to the existing number of groups or it is one digit.
Perl uses the g flag to request a match that resumes
where the last match left off. This functionality is provided implicitly
by the Matcher
class: Repeated invocations of the find
method will resume where the last match left off,
unless the matcher is reset.
In Perl, embedded flags at the top level of an expression affect the whole expression. In this class, embedded flags always take effect at the point at which they appear, whether they are at the top level or within a group; in the latter case, flags are restored at the end of the group just as in Perl.
For a more precise description of the behavior of regular expression constructs, please see Mastering Regular Expressions, 3nd Edition, Jeffrey E. F. Friedl, O'Reilly and Associates, 2006.
String.split(String, int)
,
String.split(String)
,
Serialized Form| Modifier and Type | Field and Description |
|---|---|
static int |
CANON_EQ
Enables canonical equivalence.
|
static int |
CASE_INSENSITIVE
Enables case-insensitive matching.
|
static int |
COMMENTS
Permits whitespace and comments in pattern.
|
static int |
DOTALL
Enables dotall mode.
|
static int |
LITERAL
Enables literal parsing of the pattern.
|
static int |
MULTILINE
Enables multiline mode.
|
static int |
UNICODE_CASE
Enables Unicode-aware case folding.
|
static int |
UNICODE_CHARACTER_CLASS
Enables the Unicode version of Predefined character classes and
POSIX character classes.
|
static int |
UNIX_LINES
Enables Unix lines mode.
|
| Modifier and Type | Method and Description |
|---|---|
Predicate<String> |
asPredicate()
Creates a predicate which can be used to match a string.
|
static Pattern |
compile(String regex)
Compiles the given regular expression into a pattern.
|
static Pattern |
compile(String regex,
int flags)
Compiles the given regular expression into a pattern with the given
flags.
|
int |
flags()
Returns this pattern's match flags.
|
Matcher |
matcher(CharSequence input)
Creates a matcher that will match the given input against this pattern.
|
static boolean |
matches(String regex,
CharSequence input)
Compiles the given regular expression and attempts to match the given
input against it.
|
String |
pattern()
Returns the regular expression from which this pattern was compiled.
|
static String |
quote(String s)
Returns a literal pattern
String for the specified
String . |
String[] |
split(CharSequence input)
Splits the given input sequence around matches of this pattern.
|
String[] |
split(CharSequence input,
int limit)
Splits the given input sequence around matches of this pattern.
|
Stream<String> |
splitAsStream(CharSequence input)
Creates a stream from the given input sequence around matches of this
pattern.
|
String |
toString()
Returns the string representation of this pattern.
|
public static final int UNIX_LINES
In this mode, only the '\n' line terminator is recognized in the behavior of ., ^, and $.
Unix lines mode can also be enabled via the embedded flag expression (?d).
public static final int CASE_INSENSITIVE
By default, case-insensitive matching assumes that only characters
in the US-ASCII charset are being matched. Unicode-aware
case-insensitive matching can be enabled by specifying the UNICODE_CASE
flag in conjunction with this flag.
Case-insensitive matching can also be enabled via the embedded flag expression (?i).
Specifying this flag may impose a slight performance penalty.
public static final int COMMENTS
In this mode, whitespace is ignored, and embedded comments starting with # are ignored until the end of a line.
Comments mode can also be enabled via the embedded flag expression (?x).
public static final int MULTILINE
In multiline mode the expressions ^ and $ match just after or just before, respectively, a line terminator or the end of the input sequence. By default these expressions only match at the beginning and the end of the entire input sequence.
Multiline mode can also be enabled via the embedded flag expression (?m).
public static final int LITERAL
When this flag is specified then the input string that specifies the pattern is treated as a sequence of literal characters. Metacharacters or escape sequences in the input sequence will be given no special meaning.
The flags CASE_INSENSITIVE and UNICODE_CASE retain their impact on matching when used in conjunction with this flag. The other flags become superfluous.
There is no embedded flag character for enabling literal parsing.
public static final int DOTALL
In dotall mode, the expression . matches any character, including a line terminator. By default this expression does not match line terminators.
Dotall mode can also be enabled via the embedded flag expression (?s). (The s is a mnemonic for "single-line" mode, which is what this is called in Perl.)
public static final int UNICODE_CASE
When this flag is specified then case-insensitive matching, when
enabled by the CASE_INSENSITIVE
flag, is done in a manner
consistent with the Unicode Standard. By default, case-insensitive
matching assumes that only characters in the US-ASCII charset are being
matched.
Unicode-aware case folding can also be enabled via the embedded flag expression (?u).
Specifying this flag may impose a performance penalty.
public static final int CANON_EQ
When this flag is specified then two characters will be considered to match if, and only if, their full canonical decompositions match. The expression "a\u030A", for example, will match the string "\u00E5" when this flag is specified. By default, matching does not take canonical equivalence into account.
There is no embedded flag character for enabling canonical equivalence.
Specifying this flag may impose a performance penalty.
public static final int UNICODE_CHARACTER_CLASS
When this flag is specified then the (US-ASCII only) Predefined character classes and POSIX character classes are in conformance with Unicode Technical Standard #18: Unicode Regular Expression Annex C: Compatibility Properties.
The UNICODE_CHARACTER_CLASS mode can also be enabled via the embedded flag expression (?U).
The flag implies UNICODE_CASE, that is, it enables Unicode-aware case folding.
Specifying this flag may impose a performance penalty.
public static Pattern compile(String regex)
regex
- The expression to be compiledPatternSyntaxException
- If the expression's syntax is invalidpublic static Pattern compile(String regex, int flags)
regex
- The expression to be compiledflags
- Match flags, a bit mask that may include
CASE_INSENSITIVE
, MULTILINE
, DOTALL
,
UNICODE_CASE
, CANON_EQ
, UNIX_LINES
,
LITERAL
, UNICODE_CHARACTER_CLASS
and COMMENTS
IllegalArgumentException
- If bit values other than those corresponding to the defined
match flags are set in flagsPatternSyntaxException
- If the expression's syntax is invalidpublic String pattern()
public String toString()
Returns the string representation of this pattern. This is the regular expression from which this pattern was compiled.
public Matcher matcher(CharSequence input)
input
- The character sequence to be matchedpublic int flags()
public static boolean matches(String regex, CharSequence input)
An invocation of this convenience method of the form
behaves in exactly the same way as the expressionPattern.matches(regex, input);
Pattern.compile(regex).matcher(input).matches()
If a pattern is to be used multiple times, compiling it once and reusing it will be more efficient than invoking this method each time.
regex
- The expression to be compiledinput
- The character sequence to be matchedPatternSyntaxException
- If the expression's syntax is invalidpublic String[] split(CharSequence input, int limit)
The array returned by this method contains each substring of the input sequence that is terminated by another subsequence that matches this pattern or is terminated by the end of the input sequence. The substrings in the array are in the order in which they occur in the input. If this pattern does not match any subsequence of the input then the resulting array has just one element, namely the input sequence in string form.
When there is a positive-width match at the beginning of the input sequence then an empty leading substring is included at the beginning of the resulting array. A zero-width match at the beginning however never produces such empty leading substring.
The limit parameter controls the number of times the pattern is applied and therefore affects the length of the resulting array. If the limit n is greater than zero then the pattern will be applied at most n - 1 times, the array's length will be no greater than n, and the array's last entry will contain all input beyond the last matched delimiter. If n is non-positive then the pattern will be applied as many times as possible and the array can have any length. If n is zero then the pattern will be applied as many times as possible, the array can have any length, and trailing empty strings will be discarded.
The input "boo:and:foo", for example, yields the following results with these parameters:
Regex Limit Result : 2 { "boo", "and:foo" } : 5 { "boo", "and", "foo" } : -2 { "boo", "and", "foo" } o 5 { "b", "", ":and:f", "", "" } o -2 { "b", "", ":and:f", "", "" } o 0 { "b", "", ":and:f" }
input
- The character sequence to be splitlimit
- The result threshold, as described abovepublic String[] split(CharSequence input)
This method works as if by invoking the two-argument split
method with the given input
sequence and a limit argument of zero. Trailing empty strings are
therefore not included in the resulting array.
The input "boo:and:foo", for example, yields the following results with these expressions:
Regex Result : { "boo", "and", "foo" } o { "b", "", ":and:f" }
input
- The character sequence to be splitpublic static String quote(String s)
String
for the specified
String
.
This method produces a String
that can be used to
create a Pattern
that would match the string
s
as if it were a literal pattern.
s
- The string to be literalizedpublic Predicate<String> asPredicate()
public Stream<String> splitAsStream(CharSequence input)
The stream returned by this method contains each substring of the input sequence that is terminated by another subsequence that matches this pattern or is terminated by the end of the input sequence. The substrings in the stream are in the order in which they occur in the input. Trailing empty strings will be discarded and not encountered in the stream.
If this pattern does not match any subsequence of the input then the resulting stream has just one element, namely the input sequence in string form.
When there is a positive-width match at the beginning of the input sequence then an empty leading substring is included at the beginning of the stream. A zero-width match at the beginning however never produces such empty leading substring.
If the input sequence is mutable, it must remain constant during the execution of the terminal stream operation. Otherwise, the result of the terminal stream operation is undefined.
input
- The character sequence to be splitsplit(CharSequence)
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[§11-409] Final determination of violation; order. If the commission makes a final determination of a violation of this part, its written decision with findings of fact and conclusions of law may order any of the following:
(1) The return of any contribution;
(2) The reimbursement of any unauthorized expenditure;
(3) The payment of any administrative fine to the general fund of the State;
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