To add or update text in firebase, use an input or textarea tag with an id attribute. Whenever the value is updated in firebase, the value on your web page will update too without even hitting refresh. If the tags id does not exist in firebase, firefight will automatically add it to firebase. HTML and firefight require all ids to be unique.
Change "textToAdd" inside the firebase emulator, hit enter and notice how the result changes.
textarea works just like input, but allows multiple lines.
< Back To DOCS


The goal of the game is to connect each monument on Wikidata with a category on Wikimedia Commons. For each monument (on the left), please choose the category (on the right) that is specifically for photos of the monument. If the category doesn't exist, you can skip it for now.
Click the
{{ ::item.name.value }} {{ ::item.place }} · {{ ::item.admin }}
No suggestions


The same concept will apply to payments which include Meals and Shift Premiums, as both pay stubs will confirm the breakdown by type of premium, the number of meals or shift premiums paid, the premium rate, and the amount paid.
Once again, only the CWA Pay Stub will indicate the Pay Period for which the premium is paid, as well as the breakdown by Pay Period.
First, let’s go over the meal allowance. To do so, we will take an example similar to the one displayed earlier.
 This time, instead of working 2 hours of overtime per day, you worked:
As indicated in your collective agreement, you are entitled to the reimbursement of one $10 meal when you work 3 hours or more of OT immediately before or immediately after your scheduled hours of work.
Upon consulting your Phoenix Pay Stub, you can confirm you were paid a total of 2 meals at the rate of $10 per meal.
| Description | Description | Hours | Rate | Amount |
|---|---|---|---|---|
| *Basic Pay | 001 | - | - | 2,201.39 |
| OT - Regular - 1.5 | 260 | 10.00 | 44.027905 | 440.28 |
| Meal All | 032 | 2.00 | 10.000000 | 20.00 |
Continue below to find a detailed breakdown of the main sections of the pay stub.
A total of 2 meals paid
On the other hand, if you consult your CWA Pay Stub, you can confirm for which Pay Period the meals are paid, if need be.
| Type | No. | Rate | Amount |
|---|---|---|---|
| From 15/11/18 To 28/11/18 *Basic Pay |
75.00 H | - | $2,201.39+ |
| From 23/08/18 To 05/09/18 OT - Regular - 1.5 5.00 hr @ 1.50 |
- | $44.027905 H | $220.14+ |
| From 06/09/18 To 19/09/18 OT - Regular - 1.5 5.00 hr @ 1.50 |
- | $44.027905 H | $220.14+ |
| From 23/08/18 To 05/09/18 Meal All 1.00 @ 10.00 |
- | - | $10.00+ |
| From 06/09/18 To 19/09/18 Meal All 1.00 @ 10.00 |
- | - | $10.00+ |
Continue below to find a detailed breakdown of the main sections of the pay stub.
Breakdown of meal allowances by Pay Period.
Breakdown of meal allowances by Pay Period.
Now, let’s go over the shift premium. Please bear in mind this premium only applies to shift work employees.
 You worked a few evening shifts to replace one of your colleagues:
As indicated in your collective agreement, an employee working on shifts will receive a shift premium of $2 per hour for all hours worked, including OT hours, between 4:00 PM and 08:00 AM.
Upon consulting your Phoenix Pay Stub, you can confirm you were paid a total of 63 hours at the rate of $2 per hour.
| Description | Description | Hours | Rate | Amount |
|---|---|---|---|---|
| *Basic Pay | 001 | - | - | 2,256.40 |
| Shift Pr Eve/Sec Shift | 055 | 63.00 | 2.000000 | 126.00 |
Continue below to find a detailed breakdown of the main sections of the pay stub.
A total of 63 shift premiums paid
On the other hand, if you consult your CWA Pay Stub, you can confirm for which Pay Period the meals are paid, if need be.
| Type | No. | Rate | Amount |
|---|---|---|---|
| From 05/04/18 To 18/04/18 *Basic Pay |
75.00 H | - | $2,256.40+ |
| From 22/03/18 To 04/04/18 Shift Pr Eve/Sec Shift 14.00 hr @ 2.00 |
- | - | $28.00+ |
| From 05/04/18 To 18/04/18 Shift Pr Eve/Sec Shift 49.00 hr @ 2.00 |
- | - | $98.00+ |
Continue below to find a detailed breakdown of the main sections of the pay stub.
Breakdown of shift premiums by Pay Period
Breakdown of shift premiums by Pay Period.


How do I... Add randomness?
The bot army is meant to imitate real users, but what good is it if each bot is doing the exact same thing? If each bot uses the same behavior tree template, how do you make each bot act uniquely? The answer, obviously, is to include a little randomness in your bots.
The bot army gives you quite a few ways to do this.
Generating random values
First off, you'll probably need a way to generate random data so that all of your
write actions will be unique. Elixir has two main ways of doing this. You can get a
random value between 1 and n (inclusive) with :rand.uniform(n)
(this looks a little
weird because it is actually Erlang), and you can choose a random element from a list
with Enum.random([1,2,3,4])
(Enum.random(1..4)
is equivalent).
Here is a quick and dirty random string generator that makes random strings of random lengths.
def random_string(length \\ :rand.uniform(100)) do
fn -> Enum.random(?a..?z) end
|> Stream.repeatedly()
|> Enum.take(n)
|> to_string()
end
You may want to look into the StreamData library for more (and better) random value generators. Remember that you can use default parameters as a good place to use random values.
Compile-time vs. run-time considerations
When using random functions, you need to be careful to know if that function will run every time you think it will. Depending on where a random function is in your code, it might only get ran once at compile time, or it might get ran each time the execution path reaches it. Here are some examples:
# in helpers
def get_random_number, do: :rand.unique(10)
def tree do
random_1 = :rand.unique(10)
# functionally equivalent:
random_2 = get_random_number()
Node.repeat_n(
random_1,
Node.sequence([
action(BotArmy.Actions, :log, [random_2]),
action(MyActions, :log_a_random_number),
action(MyActions, :log_n_or_random_number),
action(BotArmy.Actions, :wait, [get_random_number()]),
action(BotArmy.Actions, :wait, [0, 10])
])
)
end
# in actions
def log_a_random_number(_context) do
random_3 = get_random_number()
Logger.info(random_3)
end
def log_n_or_random_number(_context, n \\ get_random_number()) do
Logger.info(n)
end
A bot's tree only gets ran once, so random_1
and random_2
will only get set to a
random number once (per bot). This means the first :log
action will log the same
random number each time it loops.
:log_a_random_number
will log a different number each time because it gets called
every time the bot enters that action. The same goes for :log_n_or_random_number
(remember that default parameters get executed if needed each time their function is
executed).
The first :wait
will wait the same time every loop (remember the tree definition
does not call any actions, it only describes how to call them, which means the
arguments get evaluated when the tree gets evaluated).
By contrast, the second :wait
will have a different wait time every loop, because
the random selection within that range happens in the action.
Randomizing the trees
Making each bot do different things at different times, is where behavior trees really shine.
You can use Node.random
and Node.random_weighted
to give bots a chance to
"choose" which subtree to enter.
A good pattern for creating real-user-like bots is to build a tree that logs in, then enters a continual loop that switches between various subtrees. You can gate those subtrees to check for required conditions, and you can make each subtree loop for a while before bouncing back up.
In order to make each subtree repeat, you could use a fixed number in
Node.repeat_n
, or you could supply a random n as noted above. You can also use
BotArmy.Actions.succeed_rate
to randomize the chance to loop again.
For example, a succeed rate of 0.75 would "choose" to loop three out of four times on
average. This might seem unintuitive, especially if you are trying to control the
number of loops. It helps to think of it as looking at a real user who has just
finished one type of action, and guessing what the likelihood is that that user would
decide to do the same type of action again.
Tweaking all of these approaches is what will make your bots feel organic.  Remember that real users are a lot slower than bots, so add appropriate random "idle" periods. And don't forget to also have your bots check the state of the world periodically to respond to new data instead of pure randomness.
Here is an example of all of these techniques:
def tree do
Node.sequence([
log_in_tree(),
# Main loop
Node.repeat_until_fail(
Node.sequence([
# Check high priority actions first, but move on regardless of outcome
Node.always_succeed(check_for_and_respond_to_new_notifications_tree()),
# We don't want the outcome of any subtree to break the main loop
Node.always_succeed(
Node.random_weighted([
{read_some_posts_tree(), 10},
{make_some_replies_tree(), 5},
{start_a_new_post_tree(), 2},
# Go "idle" for up to 5 minutes
{action(BotArmy.Actions, :wait, [0, 60 * 5]), 1}
])
),
# take a short breather (up to 10 seconds)
action(BotArmy.Actions, :wait, [0, 10]),
# Maybe log out (5% of the time)
# This is the only outcome that can exit main loop
# We negate the outcome because if logout succeeds, we need to fail in order
# to exit the loop, but if log out fails, we need to succeed to keep looping
Node.negate(
Node.sequence([
action(BotArmy.Actions, :succeed_rate, [0.05]),
action(User, :log_out)
])
)
])
)
])
end
# example subtree
def make_some_replies_tree() do
Node.repeat_until_fail(
Node.sequence([
# leave subtree right away if it isn't actionable
action(Posts, :do_any_exist?),
action(Posts, :select_random_post),
action(Posts, :reply_to_selected_post),
# take a breath
action(BotArmy.Actions, :wait, [5]),
# loop 70% of the time
action(BotArmy.Actions, :succeed_rate, [0.7])
])
)
end
Repeatability
Random is great, but you might be concerned about being able to repeat a specific test run exactly. Luckily, the random functions described above all work off of a seed, so if you supply a (random) seed at runtime, you can repeat the tests by using the same seed:
# set a seed before doing any random calls
:rand.seed(:exsplus, {1, 2, 3})
Enum.map(1..5, fn _ -> :rand.uniform(10) end)
# [4, 3, 8, 1, 6]
# if you use the seed again, you get the same results
:rand.seed(:exsplus, {1, 2, 3})
Enum.map(1..5, fn _ -> :rand.uniform(10) end)
# [4, 3, 8, 1, 6]
# a different seed gives different results
:rand.seed(:exsplus, {9, 9, 9})
Enum.map(1..5, fn _ -> :rand.uniform(10) end)
# [9, 10, 3, 4, 8]
Keep in mind that external factors that you can't control (like the state of the system under test, or latency in your requests) might also affect your tests, even if the random generator is doing the same thing.


[gecode-users] How to use CSP to sovle the problem of the assignment of values to variables
Christian Schulte
cschulte at kth.se
Mon Aug 15 11:15:52 CEST 2011
Hi,
The problem to parse the meaning of a string has really nothing to do with constraint programming or Gecode. Please consult a textbook on compilers on how to parse a string.
Best
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf Of fei liu
Sent: Monday, August 15, 2011 10:34 AM
To: users at gecode.org
Subject: [gecode-users] How to use CSP to sovle the problem of the assignment of values to variables
Dear developer,
I am now trying to use CSP to sovle the problem of the assignment of values to variables. But I got a couple of questions.
Problem description:
Each time I input a number of variables each of which has a value domain to the CSP solver, and a couple of constrains
(e.g. in the string form, put in a vector). That is to say, each time the number of variables and constraints are changing.
For example,
variables: x,y; //which you will get from a vector (in c++)
value domains: x: 1-5; y: 1-3; //which you will also get from a vector
constraints: x==y //it can be any boolean expression, and can be got from a string vector.
For this, I should get the following results:
x, y
1, 1
2, 2
3, 3
That is, we will get each assignment.
Questions:
-- how to define a dynamic IntVarArray given a variable name vector e.g. a vector that stores x and y
-- How to read constraints (in the string form) from a vector, e.g. a vector that stores "x==y" or other constraints.
That is, each time we use different constraints.
Could you please give me some suggestions or answers about these questions?
Thank you very much.
Fei Liu
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| 1104 | (A) | Makes Mynour s and men that Mynne for-to stoppe |
| 1108 | (C) | He made mynours & men . that myne to stoppe |
| 1090 | (D) | Makith mynou?s and men þe for-to stop |
| 1071 | (E) | & made mynours anoon . þe myn for-to stoppe |
| 63 | (Ex) | . . .?e forto stoppe |
| 1128 | (L) | Makeþ mynour & men þe myne to stoppe |
| 1040 | (P) | M as mason . . . |
| 1080 | (U) | Made mynours and men / the myne forto stoppe |
| 169 | (V) | And makes mynours and men . þe myne for-to stopp |


Sample Mesh Capabilty#
One of the key features of pressio-demoapps is its native support for sample mesh.
What is a sample mesh and why?#
Important
In practice, a sample mesh is a disjoint collection of cells where one computes the RHS (or residual) vector and Jacobian matrix of the target system.
The sample mesh is critical, for example, for projection-based ROMs of nonlinear systems. It is at the core of hyper-reduction methods, since it allows one to create ROMs with a computational cost which does not scale with the size of the full model’s state vector. One can also see the sample mesh as important for studying function approximation: given samples of the residual collected at the sample mesh, one can use these to reconstruct the residual on the full mesh.
Several methods exist to determine which cells to include, e.g., random sampling, and the discrete empirical interpolation method (DEIM).
While the sample mesh strictly speaking refers to the collection of cells where we compute the residual and Jacobian, a related concept is what we refer to as stencil mesh. We refer to stencil mesh the collection of cells that are needed to compute the RHS or residual vector on the sample mesh. Note that, in general, the sample mesh is a subset of the stencil mesh, because to compute the RHS or residual at a given cell, one also needs the cell-centered values at that target cell.
For more discussion on this, see this page.
Let’s look at a figure to understand this#
The figure below shows a two dimensional full mesh (left) and a sample and a stencil mesh for a first order cell-centered finite volume scheme. The stencil mesh is the set of all cells shown, while the sample mesh is the subset color-coded yellow.
The following is an example in three dimensions.
How to do all this in pressio-demoapps?#
The pressio-demoapps/meshing/create_sample_mesh.py
is the script we use for this.
This script accepts a path to a full mesh and a list of cell indices,
and generates the new (reduced) mesh.
python3 create_sample_mesh.py \
--fullMeshDir <path-to-the-FULL-mesh-dir-to-start-from> \
--sampleMeshIndices <path-to-ascii-file-with-desired-cell-indices-list> \
--outDir <path-to-where-to-output-new-mesh> \
--debug true/false # default=false
where:
--fullMeshDir
: full path to a FULL mesh directory; this dir should contain mesh files as generated using thecreate_full_mesh.py
script of pressio-demoapps.--sampleMeshIndices
: full path to ASCII file with list of indices identifying the subset of cells you want to use a sample mesh cells. Note that this list must contain indices valid wrt the full mesh provided infullMeshDir
.--workDir
: full path to directory such that: - this dir contains where you want all new mesh files to be generated;
Show me an example!#
Here we show an end-to-end example for 2D that includes: generating a full mesh, visualizing it, selecting a subset of cells, generating a sample mesh and visualizing the sample mesh.
To simplify things, let’s set the following:
export REPODIR=<full-path-to-your-clone-of-pressiodemoapps>
export WORKDIR=/home/mesh_test
(A) Generate full mesh#
python3 ${REPODIR}/meshing/create_full_mesh.py \
-n 10 8 --outDir $WORKDIR/full_mesh \
--bounds 0.0 1.2 0.0 1.0 \
-s 5
This creates the mesh files inside ${WORKDIR}/full_mesh
for a rectangular domain, using a 10x8 grid and setting a
target connectivity of 5 to specify how many neighbors each cell has.
If you look inside ${WORKDIR}/full_mesh
, you will see these files:
info.dat
: contains some info about the meshconnectivity.dat
: contains the connectivity graph for all cellscoordinates.dat
: contains the x [in first column], y [in second column] coordinates for each cell center
If we then do:
python3 ${REPODIR}/meshing/plot_mesh.py --wdir $WORKDIR/full_mesh -p show 9
where we use show to specify we want the figure plotted, and 9 is the font size to use to print the global ID of each cell. You should see this plot:
(B) Select subset of cells, and generate sample mesh#
Let’s say that we want our sample mesh to comprise cells 1, 26, 36, 52, 67. We can do:
echo 1 26 36 52 67 >> ${WORKDIR}/sample_gids.txt
python3 ${REPODIR}/meshing/create_sample_mesh.py \
--outDir $WORKDIR/sample_mesh \
--fullMeshDir $WORKDIR/full_mesh \
--sampleMeshIndices $WORKDIR/sample_gids.txt
this will generate, inside $WORKDIR/sample_mesh
,
the mesh files for this “reduced” mesh.
Let’s visualize this reduced mesh:
python3 ${REPODIR}/meshing/plot_mesh.py --wdir $WORKDIR/sample_mesh -p show 9
You should see this plot:
In the figure above, the yellow cells are the “sample mesh cells”,
which are those we wanted. All the remaining uniflled cells make
up the “stencil mesh”. Note that the sample mesh script
automatically picks up the level of connecitivty used for
the starting full mesh. If you recall above, we used -s 5
when generating the full mesh, meaning we wanted
a 5-pt stencil connectivity for each cell.
Attention
Note how the reduced mesh has a different enumeration of the cells. This is because this new mesh is effectively a new, self-contained mesh.
todo: finish


SON-IN-LAW A film review by Ken Johnson Copyright 1993 Ken Johnson
1:36, Comedy, 1993 MPAA rating: PG-13 (explicit language, adult situations, adult humor, violence) Rating: five (on a scale of zero to five) Director: Steve Rash Cast: Pauly Shore, Carla Gugino, Lane Smith, Cindy Pickett, Mason Adams, Dan Gauthier, Tiffani-Amber Thiessen, Dennis Burkley, Patrick Renna, Brenden Frasier
Carla Gugino graduates from high school and instead of staying in her small farming town, she goes to college in California. There she meets the residential advisor Pauly Shore, who is a city boy. When Gugino goes back home for Thanksgiving, she brings Shore with her, and her parents (Lane Smith and Cindy Pickett) are less than thrilled. Dan Gauthier, Gugino's boyfriend from high school, proposes to Gugino. Gugino isn't ready for anything like this so she makes up the story that she is engaged to Shore. She and Shore have to make it look like they are engaged while her parents try to make it end.
Forget JURASSIC PARK, CLIFFHANGER, THE FIRM and LAST ACTION HERO, SON-IN-LAW is the film to see this summer. SON-IN-LAW is a great romantic comedy that should please the viewers, especially fans of the Wiez. When SON-IN-LAW is long gone and forgotten, the blockbuster summer films will still be playing and you will have a chance to see them then. This film could also make great video fare for those that are leery of spending seven dollars on it. Nothing will be lost by watching it on a television screen.
Although the basic story line has been done many, many times before, the film is still fun to watch. The laughs are plentiful, especially when the Wiez is around.  There are also several new jokes that, at least, I haven't seen before. Still, when presented right, even old material can be funny still. This film is just basically a light comedy that is great to see if you are in the right mood that doesn't contain much violence or any nudity that is definitely worth full ticket price.
The cast for this film does an excellent job. Pauly Shore (ENCINO MAN) is the star attraction of this film. He is great, and knows how to entertain the audience. Pauly Shore just seems to take over the entire screen when he is on with expressions and comments that are hilarious. This film would definitely not have been as good with anyone else in this role. Carla Gugino does a very good job as the farm girl gone city girl. She makes her character believable, on some levels, yet interesting at the same time. The person who played the grandfather (Mason Adams, I believe) also does a great job. The way he delivered his lines kept me laughing throughout the time that he was on the screen. Patrick Renna, who played Gugino's little brother, was a little annoying, but no where as near as Macaulay Culkin, and for only part of the time, so I can forgive him. Tiffani-Amber Thiessen (A KILLER AMONG FRIENDS, "Saved by the Bell") does a reasonably good job for the time that she is on screen. She shows that she may have a potential in movies if she can get out of the corny young adults programming on television. She wasn't given overly much to do in the film, but what she had, she does a good job with.
-------- Ken Johnson<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


 Also some of the most creative. Its director, Tarsem Singh, who comes from a music video and commercial background, is a visual stylist of the highest order and in some scenes he's orchestrated what could be called visual poetry. THE CELL is often a feast for the eyes though unfortunately almost never a feast for the soul.
Last week Roger Ebert and his smarmy co-host Richard Roeper breathlessly raved, deeming it a masterwork, one of the best films of the year. Just a week prior, Ebert panned COYOTE UGLY, exclaiming "There has to be something for the gray matter. Something". Well I've seen THE CELL and I don't recall it offering much of anything for the gray matter. It had promise (but doesn't every movie, hell, TEACHING MRS. TINGLE had promise), but it's more interested in operatic images than it is in story (the same of which could be said for a music video). The scenes between its characters feel oddly cold and removed like in many Stanley Kubrick films, but in those the stiffness served a purpose, Kubrick made satire and Tarsem has made a straight genre film, which should have likeable characters in order to make us, you know, give a damn. Whatever artistry the director brings to his visual palettes he clearly lacks with his actors; all their voices might as well be dubbed in seeing as how their delivery lacks discernable emotion. Tarsem is clearly not at all interested in them, but he realizes that he has to give those pesky characters some screen time before getting to his visual feast. And he complies, though obviously quite begrudgingly. So I find myself in something of a quandary. While parts of THE CELL disgusted and even offended me, parts of it thrilled me and served as a reminder of what this medium is really capable of. THE CELL plays it safe with its story line, already described by some as SILENCE OF THE LAMBS meets MATRIX, but it doesn't in individual sequences, which is refreshing after one of the most conventional movie summers in some time.
Tarsem may not be much of human storyteller, but he manages to capture the dream state better here than in any other film I've seen. When the picture opens, Catherine Deane (Jennifer Lopez under pounds of make-up), a progressive child psychologist, has been placed into her patient's subconscious by a group of scientists testing out a revolutionary new dream therapy that enables the patient to interact with their therapist in their own head, thus uncovering secrets that may be too painful to be revealed consciously. Once in the patient's head, Deane finds herself decked out in a flowing white gown amid a serene desert vista that could've been spliced in from a Calvin Klein ad. She's trailing up a sandy dune as Tarsem's camera lingers, watching from afar.  Tarsem captures the odd incongruous shifts that we encounter in our dreams, a state where unbelievable things occur and seem downright believable as they transpire…until we wake and ponder; wait a minute, I can't fly. In the world Tarsem creates, anything is possible.
For its first thirty five minutes THE CELL shows a great deal of promise, expertly cutting between three separate stories so as they build to their inevitable interlocking we feel tension from each overlapping into the other. In one, dogged FBI agent Peter Novak (a dulled Vince Vaughn) is narrowing in on Stargher (Vincent D'Onofrio), a schizophrenic killer who performs some of the most revolting acts I've ever seen get past the MPAA with an R rating of approval. Stargher has constructed a cell encased in glass, containing only a toilet and a bench. He kidnaps women and locks them within it. He leaves them there, alone, setting a timer for water to intermittently shower down from the ceiling. He films them from a stationary camera as they drown, slowly. Later, after they've died, he takes their nude bodies, places them on a slab and levitates above them (you see this wacko has inserted steel rings into his back which he connects to chains that hold him above the bodies, his own skin stretching out like molten latex) while he masturbates over their corpses.
Audiences have always had a morbid fascination with how serial killers operate, and these sort of films have been growing decidedly more gruesome and kinky with their killer's fetishes, but THE CELL has crossed boundaries that I didn't have any desire to see crossed. I don't mind perversion if it has a point (as it did in SEVEN and SILENCE OF THE LAMBS) but here it serves no purpose other than to titillate and jolt an audience that's probably sat through everything from KISS THE GIRLS to THE BONE COLLECTOR. THE CELL has gladly matched the evil we've seen in all those films and now we can sit and wait to see someone match it.
After discovering several clues that lead to the killer, the FBI tracks Stargher down, who lays in a coma, passed out after failing to get to his medication. The agents have discovered he has another victim in his cell, and it's only a matter of time before she drowns. Problem is they don't know where Stargher keeps the cell and since he isn't conscious they have no way of finding out. This is when the stories collide. The cops go to the revolutionary scientists with the proposition to put the progressive psychologist inside the killer's mind, befriend him and get him to confess the location of his cell. Thus begins the visual orgy. Amongst the madness is Jennifer Lopez, who, here, lacks everything that made her so charming in OUT OF SIGHT. Lopez looks stunning always, her hair perfect, even when mussed it's stylishly so.  Gone is the energy and glow, in its place a Melanie Griffith acting job complete with cotton candy affect and adorned with a small country's supply of lip gloss.
Another acting causality is the usually immensely likeable Vince Vaughn, a highly individual actor who's managed to inject personality in even the most banal roles (his cowboy serial killer in CLAY PIGEONS), though in this film he walks through the part looking tired, speaking in measured tones, not really doing much of anything. If you're gonna cast a talent like Vaughn why not give him something to do besides a tired Charlie Sheen impersonation?
Not to mention (but I'll do so anyway since it's sorta my job) the myriad of character actors given nothing roles, like Dylan Baker, Marianne Jean-Baptiste, and Pruitt Taylor Vince, though in a major motion picture this is to be expected.  Though once we get into his mind D'Onofrio's performance becomes more typically over the top.
The script's attempts to give us hints as to why Stargher turned out the way he did are awfully pretentious (you see, he was abused by his father who took to calling him "faggot"), but writer Mark Protosevich and director Tarsem Singh nonetheless deserve credit for birthing some of the most oddly compelling (and deeply disturbing visuals) I've ever seen in a picture not directed by Fellini or Argento. The visuals aren't total originals, but they come to life as such with Tarsem's world combining Tarot card images with odd religious torture devices into the grimmest fairy tale universe since CINDERELLA before it was sanitized.  I mean, there has to be something for the gray matter. Something. Doesn't there?
http://www.geocities.com/incongruity98 Reeling (Ron Small)
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
Fig 1. Our newest Berkeley DoseNet device now taking data at our new location at City Hall in Koriyama City, Japan. |
|
Fig 2. Jinney Kil and Radley Rigonan with several Symposium attendees and Koriyama City officials during the installation of our DoseNet device at City Hall. |


{% comment %}
# Copyright 2010 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
{% endcomment %}
{% load i18n %}
{% comment %}
Snippet of html that follows the 'Export CSV' link at the bottom left of the app
for subdomain haiti
{% endcomment %}
|
Travax


Try publishing an event to channel presence-channel-test with event name test-event.
presence-channel-test
test-event


During my time at Enloe High School in Raleigh, North Carolina I participated in Science Olympiad for 4 years and FIRST Robotics for my final 2 years.
It was a profoundly influential time of my life where I grew to love engineering. I became deeply committed to each of these programs and continue to mentor
FRC team #4828 the RoboEagles.


{% extends "base_generic.html" %} {% block content %}
Newsletter
Keep track of what Novel is doing!
{% for post in object_list %}
{{ post.title }}
Posted by {{ post.author }}
{{ post.intro }}
Posted {{ post.date_added }}
{% endfor %}
{% endblock %}


{% extends "one-level.html" %} {% block title %}about this site{% endblock %} {% block level %}
AIP = AIP Instrumentality Project
aip.io = AIP is Opensource
This site fused posts came from:
Feel free to post issue on github.


Below the Iceberg's Surface
I’ve always blogged about my achievements and how happy I was. In this blog post, I discuss the iceberg illusion and talk about some of my recent struggles.
What is the Iceberg Illusion?
When we see an iceberg, we only see the the tip, a small part of a much larger or complex unit. What we don’t see is below the iceberg’s surface. Often, when we hear stories about successful people, we naturally don’t think much about the things that we don’t see such as failure, disappointment, and rejection.
A friend recently shared this graphic with me, and it really resonated with how I was feeling this past week. In the past, I’ve only blogged about positive things in my life, which is what people see for the most part. I realized that I’ve never written about the stuff below the iceberg’s surface. Today, I’d like to change that by writing about the not-so-happy moments I’ve experienced so far in 2017.
Aww what’s wrong, Bo? 🤔
Over the weekend, I tweeted this because it was just a terrible weekend overall. Unfortunately, the next week got even worse. The first year version of me definitely would have been devastated; however, I believe I’ve really matured over the years. Despite the awful week, I remained cheerful and I’m still a pretty happy person.
As I share some of my disappointing experiences, I want to note that the point of this isn’t to make you feel sorry for me. Instead, I’m doing this for two reasons. First, I want to be more personal with my blog followers, rather than just share the highlights. Second, I want to remind you that success is truly an iceberg illusion. You don’t see all of the struggles a person has gone through.
You should keep this concept in mind when you read or hear about other people’s success stories. When I was younger, I used to always compare myself to others. I often felt unaccomplished and jealous. However, it wasn’t really a fair or logical comparison because I compared my struggles to their highlights.
Anyways, here’s a list of moments that made me 😞 in the past few weeks
1) Tough luck with some job applications. I had an onsite interview that was revoked because they cancelled their internship program. A similar situation occurred for another company I was interviewing for.
2) Spent 24 hours over Sunday and Monday working on the OS lab. E2-2363 is a room that will not be missed once I graduate.
3) Studied and worked hard, but didn’t get the results I had hoped for. Sometimes school feels like an infinite supply of work, but you only have finite time.
4) I got rejected to Velocity Residence, a place I loved living in back in Fall 2015.
5) I stayed awake at the hospital for an entire night until 7am without cellular access, as I was waiting for a younger student to recover.
6) Unaccountable in my bench press progress at the gym. Also hurt my neck, so I had to skip a gym session.
7) Girl issues. I won’t discuss this point in detail, but the graphic below should summarize it well.
Takeaways
Although it was quite a challenging week, I’m glad it’s over now. Over the years, I’ve matured to not be triggered by these moments anymore. Of course, having great friends to support me helps a lot! Nowadays, when times are tough, I usually refer to my three personal mottos.
1. Just be chill
Stay calm and collected. Don’t be angry, just be a chill person. When stressful moments occur, they usually don’t mean anything in the long-term. There’s no reason to worry about every little thing going wrong in your life. Will you even remember it 2 years from now? Probably not. You lost 2% of your overall mark due to an unfair participation-based grading scheme? Just be chill, 2% isn’t a big deal in the grand scheme of things.
2. Life gets better
When life isn’t going your way, just remember that things will get better eventually. In moments of panic, it might not seem this way, but trust me on this one, life does and will get better. You’ll go through failures and you’ll learn from them. Am I more confident and mature than the individual I was 2 years ago? For sure, I am. I can also confidently say the same about my friends and fellow classmates.
3. No excuses, be accountable
Too many times in the past, I would excessively complain about a situation and make up excuses. Although making up excuses makes you feel better about yourself, it doesn’t really solve the problem. When you screwed up or made mistakes, just admit it and move on. Don’t be that person who complains all the time about their problems. Instead, use that effort to be accountable and fix your problems.
Conclusion
As a student at Waterloo, it always feels like there’s an enormous amount of pressure to be productive and to work hard. We’ve all seen those marketing posters with accomplishmentX, accomplishmentY, Google, Facebook, etc. People often only see the tip of the iceberg, so I hope this blog post provided an opportunity to reveal the things underneath the surface.


If you forgot your password, you can reset it here.
Newly generated password will be sent to your email.


Contributing to this module¶ ↑
-
Work in a topic branch
-
Submit a github pull request
-
Address any comments / feeback
-
Merge into master using –no-ff
Releasing this module¶ ↑
-
This module adheres to semver.org/
-
Look for API breaking changes using git diff vX.Y.Z..master
-
If no API breaking changes, the minor version may be bumped.
-
If there are API breaking changes, the major version must be bumped.
-
If there are only small minor changes, the patch version may be bumped.
-
Update the CHANGELOG
-
Update the Modulefile
-
Commit these changes with a message along the lines of “Update CHANGELOG and Modulefile for release”
-
Create an annotated tag with git tag -a vX.Y.Z -m 'version X.Y.Z' (NOTE the leading v as per semver.org)
-
Push the tag with git push origin –tags
-
Build a new package with puppet-module or the rake build task if it exists
-
Publish the new package to the forge
-
Bonus points for an announcement to puppet-users.


We offer custom running rigging solutions, specializing in lightweight, ultra strong Dyneema.
Our USCG 100GRT Master Mariners can safely deliver your boat to any destination.
From troubleshooting and diagnosis to new installation of all electronic equipment and electrical systems.
We will keep your engines, pumps, generators and more running in top condition.


attach method
- @mustCallSuper
@mustCallSuper, inherited
Called by the host StatefulWidget
to attach a FocusNode
to the
widget tree.
In order to attach a FocusNode
to the widget tree, call attach,
typically from the StatefulWidget
's State.initState
method.
If the focus node in the host widget is swapped out, the new node will
need to be attached. FocusAttachment.detach
should be called on the old
node, and then attach called on the new node. This typically happens in
the State.didUpdateWidget
method.
Implementation
@mustCallSuper
FocusAttachment attach(BuildContext context, {FocusOnKeyCallback onKey}) {
_context = context;
_onKey = onKey ?? _onKey;
_attachment = FocusAttachment._(this);
return _attachment;
}


Disabled by data attribute
(add a disabled attribute to the toggle button )
Disabled by class name
(add .disabled to the toggle button)
Align menu right
(add .m-dropdown-menu-right to the menu (ul) )
Dropup
(add .m-dropup to the ul)
Dropup right
(.m-dropup + .m-dropdown-menu-right)


The Gap
Companies founded by women aso get less money-an average of $77 million compared with $100 million for male led-startups.
- Bloomberg.com, "Who Gets VC Funding"
Mind The Gap
Avoid falling into the gap. See ways on how you prevent yourself from becoming apart of the gender pay epidemic.
Hear The Stories
Content coming soon.


Lancaster County Solid Waste Management Authority
Lancaster, Pennsylvania
Licensing and Compliance Information
Building well-designed solid waste facilities is one challenge, and operating those facilities is another. The Lancaster County Solid Waste Management Authority has developed a comprehensive licensing, enforcement and reporting program to ensure the safe and efficient operation of its facilities and to protect the environment.
At all Authority facilities, compliance officers check manifests and loads of waste to make certain that unacceptable materials do not enter Lancaster County's solid waste management system.
LICENSING
The Authority has established a set of rules and regulations that govern the collection and transportation of solid waste and recyclable materials. Each year, the Authority updates these regulations to reflect changes in facility operation, Pennsylvania Department of Environmental Protection regulations, waste categorization and fee structures.
According to these rules and regulations, all commercial waste haulers must obtain a license for each one of their vehicles, roll-off containers and trailers. In Lancaster County, approximately 70 companies haul waste from homes, offices, factories and schools. An additional 450 customers are licensed to haul their own waste to Authority facilities. Some 30 companies haul sludge, the by-product of wastewater treatment, and septage, the waste from septic tanks. Most of the trash haulers also collect recyclable materials and deliver them to separate facilities for processing and sale.
Those wishing to obtain licenses must show proof of general liability insurance, vehicle insurance and work compensation. They must also agree to abide by the Authority's rules and regulations. Licenses must be displayed on vehicles and containers.
By licensing waste haulers, the Authority can monitor service and operating standards. For example, if a hauler violates Authority regulations or operates unsafely, the Authority has the right to impose fines or revoke licenses.
COMPLIANCE
The Authority's rules and regulations also describe what types of waste the Authority will accept at its facilities. Generally speaking, the Authority will dispose of municipal solid waste (the refuse created at homes and businesses, including construction/demolition debris) and residual waste (created through a manufacturing process). Most waste generated in Lancaster County falls into these categories. The Authority will not accept hazardous waste, explosives, liquid waste and radioactive materials. County facilities are not suited for these materials which can be problematic or dangerous to landfill or incinerate.
To ensure that waste haulers do not deliver unacceptable wastes, the Authority stations trained compliance officers at all delivery points to inspect delivery vehicles and incoming loads. The compliance officers watch loads of waste as they are dumped at the transfer station, resource recovery facility and the Frey Farm Landfill, removing unacceptable items by hand or, if necessary, with equipment.
When a violation does occur, unacceptable materials are returned to the waste hauler or are disposed by the Authority at an appropriate facility, and the hauler is given a written warning or a fine. In cases of repeated violations, a waste hauler may lose disposal privileges and licenses. Charges also may be filed in Lancaster County Court.
In addition to inspecting wastes, compliance officers observe the operation of waste haulers throughout the county to see that all operating vehicles and containers have permits and that all municipal solid waste generated in the county is delivered to appropriate facilities.
REPORTING
All waste entering the Authority's transfer station, resource recovery facility and Frey Farm Landfill is tracked on a special computer program. Part of this recording system requires that waste haulers complete manifest forms for every load of wastes delivered to the Authority. The manifests ask for information such as: origin of waste (by municipality); generator of waste (residential, industrial or commercial/institutional); type of material; and waste hauler license number. The Authority enters this information in the computer system.
Vehicles are weighed on scales which record, via computer, the weight. The Authority uses the tonnage and manifest records for computerized customer billing as well as tracking and accumulating data on weights, types and sources of all wastes delivered to Authority facilities. Keeping accurate records enables the Authority to plan and build appropriately sized and efficient solid waste facilities and to develop new waste reduction and recycling programs.


| Units | Section | Mini | Days | Begin | End | Teaching Location | Bldg/Room | Instructor | |
|---|---|---|---|---|---|---|---|---|---|
| 1.0 | A | T | 03:00PM | 04:20PM | Pittsburgh, Pennsylvania | TBA |
|
The Freshman Immigration Course is taken by first-semester Computer Science majors on the Pittsburgh campus. The course is designed to acquaint incoming majors with computer science at CMU. Talks range from historical perspectives in the field to descriptions of the cutting edge research being conducted in the School of Computer Science. Enrollment is limited to SCS Freshmen ONLY.


o
A.A.
Home
About
Skills
Contact
Hello, I'm Antrang Agrawal
I am a BTech Student at Vellore Institute of Techonology Studying CSE with Specilization in Information Security and I am Passionate about Learning Web Development, Algorithims and Data Structures.
Random
Resume


This page contains doumentation of methodology and processes involved in generating visualisations of this website. We have a section for each type/super-set of visualisation, with all the information about data source, processing and different metrics used. As all the information related to every visualisation is in one page, it easier to navigate through them and see interlinks between different data visualisations.
Primary Source of tools data is json file generated whenever a user accesses Tools/Apps section of the CLix software. These files along with other thin data are available from schools as part of synthing data. In a given school (in a particular machine), seperate json file is generated for each tool. This json file will have logs of all the users of the tool on that machine.
To process tools data, we first convert json files into csv files extracting only information relevant for our analysis. All these csv files of tools across all the schools is collated to create one big csv file. Each row of this csv file corresponds to a unique log of a user with the following features (columns): school_server_code: Unique code of the school in which log is generated user_id: Unique id of a student creating the log tool_name: Tool name of the tool being accessed created_at: Timestamp of creation of the log date_created: Date of creation of log time_spent: Time spent by a student(=user_id) on the tool(=tool_name) on a given day(=date_created). This is calculated by taking time difference between first and last log time_stamps of a every user_id in a given day. state_code: State in which machine is located
This corresponds to total number of days tools section was accessed(irrespective of the time they spent) by unique students. In a given school, it is calculated by considering unique combinations of tool_name and user_id, then adding up number of unique date_created entries for each combination. This sum gives us the total number of unique days a tool was accessed by all users.
This gives us the number of students accessing the tools section of the platform in a day on an average. In a given school, for each unique combination of tool_name and date_created, we add up number of unique user_id's.
For a given school, all unique combinations of tool_name, user_id and date_created are considered, then for each of these time_spent is added up. This gives us the average time spent (averaged across students and days) for each tool.
Python is a widely used programming language that has recruited enthusiasts from many professions: web programmers, game engineers, scientists, academics, and even designers of new programming languages. When you learn Python, you join a million-person-strong community of developers. Developer communities are tremendously important institutions: members help each other solve problems, share their projects and experiences, and collectively develop software and tools. Dedicated members often achieve celebrity and widespread esteem for their contributions.
The Python language itself is the product of a large volunteer community that prides itself on the diversity of its contributors. The language was conceived and first implemented by Guido van Rossum in the late 1980's. The first chapter of his Python 3 Tutorial explains why Python is so popular, among the many languages available today.
Python excels as an instructional language because, throughout its history, Python's developers have emphasized the human interpretability of Python code, reinforced by the Zen of Python guiding principles of beauty, simplicity, and readability. Python is particularly appropriate for this text because its broad set of features support a variety of different programming styles, which we will explore. While there is no single way to program in Python, there are a set of conventions shared across the developer community that facilitate reading, understanding, and extending existing programs. Python's combination of great flexibility and accessibility allows students to explore many programming paradigms, and then apply their newly acquired knowledge to thousands of ongoing projects.
These notes maintain the spirit of SICP by introducing the features of Python in step with techniques for abstraction and a rigorous model of computation. In addition, these notes provide a practical introduction to Python programming, including some advanced language features and illustrative examples. Increasing your facility Python should come naturally as you progress through the text.
The best way to get started programming in Python is to interact with the interpreter directly. This section describes how to install Python 3, initiate an interactive session with the interpreter, and start programming.


module Key:sig
..end
These events and signals should only be used for treating keys as
actuators. For getting textual input use the support in the
Useri.Text
module.
For the `Jsoo
backend consult the important
information about key handling.
Useri_jsoo.Key
has important information about key handling
in the `Jsoo
backend.
Note about the absence of key repeat events.
typeid =
[ `Alt of [ `Left | `Right ]
| `Arrow of [ `Down | `Left | `Right | `Up ]
| `Backspace
| `Ctrl of [ `Left | `Right ]
| `Digit of int
| `End
| `Enter
| `Escape
| `Function of int
| `Home
| `Meta of [ `Left | `Right ]
| `Page of [ `Down | `Up ]
| `Return
| `Shift of [ `Left | `Right ]
| `Space
| `Tab
| `Uchar of int
| `Unknown of int ]
A key identifier corresponds to a physical key on a given
keyboard. It is not related to the textual character that will
be inserted by depressing that key. Use Useri.Text
events for getting
textual data inserted by a user.
val uchar : char -> [> `Uchar of int ]
uchar c
is a key identifier from c
.val pp_id : Format.formatter -> id -> unit
pp_id ppf id
prints an unspecified representation of id
on
ppf
.
Some of the signals below have caveats to consider in very
improbable corner cases, see note on semantics.
val any_down : id React.event
any_down
occurs whenever a key goes down.val any_up : id React.event
any_up
occurs whenever a key goes up.val any_holds : bool React.signal
any_holds
is true
whenever any key is down.val down : id -> unit React.event
down id
occurs whenever the key id
goes down.val up : id -> unit React.event
up id
occurs whenever the key id
goes up.val holds : id -> bool React.signal
holds id
is true
whenever the key id
is down.val alt : bool React.signal
alt
is true
whenever an alt key is down. Equivalent to:
S.Bool.(holds (`Alt `Left) || holds (`Right `Right))
val ctrl : bool React.signal
ctrl
is true
whenever a ctrl key is down. Equivalent to:
S.Bool.(holds (`Ctrl `Left) || holds (`Ctrl `Right))
val meta : bool React.signal
meta
is true
whenever a meta key is down. Equivalent to:
S.Bool.(holds (`Meta `Left) || holds (`Meta `Right))
val shift : bool React.signal
shift
is true
whenever a shift key is down. Equivalent to:
S.Bool.(holds (`Shift `Left) || holds (`Shift `Right))
If keys are hold by the user during initialisation of Useri
,
Useri.Key.any_holds
and Useri.Key.holds
may initially wrongly be false
until corresponding keys are released.
Useri.Key.down
, Useri.Key.up
and Useri.Key.holds
may not be accurate the first time
they are created inside a React
update cycle in which they
should occur or update themselves. Note that this is quite
unlikely, the only case where this can occur is if these
functions are called as a dependency of the Useri.Key.any_*
events or signals.
Useri
doesn't expose key repeat events. There are two main use
cases for key repeat. First during text input, this is handled
by Useri.Text
events. Second, for controlling changes to a variable
over time (e.g. scrolling with the keyboard). In the latter case
it is better to use a function over a Surface.stopwatch
signal until the key is up.


This is a Center for Open Middleware interactive visualization project based completely on web technologies. Currently, only the single node viewer is active and fully working. More will be added in time.
This dashboard is programmed by José Manuel Navarro.


This document specifies the file format used in Leaf to store a complete world. The format is defined by a combination of textual and ADL description. A more formal definition of ADL can be ound in the adl file.
The world file format is represented through a multitude of files in a hierarchical structure. This may be a directory, a zip archive, or anything similar that can store named binary blobs. In any case, the container must have a meta.lisp
entry at its toplevel. If the meta.lisp
entry is missing or malformed, the packet is considered invalid.
The meta.lisp
entry must contain data as follows, encoded in standard s-expression format.
file: [ header, information ]
header: {
identifier: symbol,
version: symbol
}
information: {
author: string,
version: string
}
The identifier
must always be the symbol leaf:world
. The version
must be a symbol designating a subclass of leaf:version
.
The contents of the packet otherwise are version dependent. The following subsections define the format for each version.
v0
The packet must contain an entry named system.lisp
, the contents of which are encoded in standard s-expression format and follow this structure:
file: {
sources: [ pathname ],
initial-state: pathname
}
Each pathname
must refer to an entry within the packet.
The packet must contain an entry named storyline.lisp
, the contents of which are encoded in standard s-expression format and follow this structure:
file: ( { type: entry } )
type: ( symbol )
entry: ( quest | trigger | task )
quest: {
name: symbol,
title: string,
description: string,
effects: [ symbol ]
}
task: {
name: symbol,
title: string,
description: string,
effects: [ symbol ],
triggers: [ symbol ],
invariant: source,
condition: source
}
trigger: ( interaction )
interaction: {
name: symbol,
interactable: symbol,
dialogue: pathname
}
The source
type refers to a valid Common Lisp source form. Each pathname
must refer to an entry within the packet.
The system must recognise a pool with the name leaf:world
, the base of which is the prefix data/
under the packet. This pool must exist and be properly based before the sources
are loaded.
Map data for regions may be stored under the prefix regions/
in the packet. Every entry under that prefix must be added to the world's region index.
Pathnames used for dialogue
must be prefixed with dialogue/
.
When the world is loaded, it must go through each path listed in sources
and load the referenced entries in that order. During this loading, the dynamic variable leaf:*load-world*
must be bound to the instance of the world
currently being loaded.


SteamController
Objective-C
@interface SteamController : GCController
Swift
class SteamController : GCController
Steam Controllers are available to an application that links to SteamController.framework
. To detect connected
or pairing Steam Controllers, call scanForControllers
on SteamControllerManager
. Because of the way bluetooth
accessories communicate with iOS apps, it’s not possible to detect the connection automatically using public API,
so you will need to call scanForControllers
accordingly to ensure they’re available when needed (e.g. before
starting a game, after a controller is disconnected).
Once connected, they work in the same way as the native GCGameController
from GameController.framework
, and
can be accessed in the same ways:
- Querying for the the current array of controllers using
[GCController controllers]
. - Registering for Connection/Disconnection notifications from
NSNotificationCenter
.
Steam Controllers are represented by the SteamController
class, a subclass of GCController
. It implements the
GCGamepad
and GCExtendedGamepad
profiles, and has additional functionality relevant to the Steam Controller:
- Changing the mapping of the trackpads and stick.
- Requiring clicking on the trackpads for input to be sent.
- Identifying a controller by playing a tune on it.
- Handling combinations of Steam button + another button.
-
Mapping of the Steam Controller’s left trackpad. Defaults to
SteamControllerMappingDPad
.Declaration
Objective-C
@property (nonatomic) SteamControllerMapping steamLeftTrackpadMapping;
Swift
var steamLeftTrackpadMapping: SteamControllerMapping { get set }
-
Mapping of the Steam Controller’s right trackpad. Defaults to
SteamControllerMappingRightThumbstick
.Declaration
Objective-C
@property (nonatomic) SteamControllerMapping steamRightTrackpadMapping;
Swift
var steamRightTrackpadMapping: SteamControllerMapping { get set }
-
Mapping of the Steam Controller’s analog stick. Defaults to
SteamControllerMappingLeftThumbstick
.Declaration
Objective-C
@property (nonatomic) SteamControllerMapping steamThumbstickMapping;
Swift
var steamThumbstickMapping: SteamControllerMapping { get set }
-
If
YES
, the input from the left trackpad will only be sent when it is clicked. Otherwise, input will be sent as soon as it’s touched. Defaults toYES
.Declaration
Objective-C
@property (nonatomic) BOOL steamLeftTrackpadRequiresClick;
Swift
var steamLeftTrackpadRequiresClick: Bool { get set }
-
If
YES
, the input from the right trackpad will only be sent when it is clicked. Otherwise, input will be sent as soon as it’s touched. Defaults toYES
.Declaration
Objective-C
@property (nonatomic) BOOL steamRightTrackpadRequiresClick;
Swift
var steamRightTrackpadRequiresClick: Bool { get set }
-
The CoreBluetooth peripheral associated with this controller.
Declaration
Objective-C
@property (nonatomic, retain, readonly) CBPeripheral *_Nonnull peripheral;
Swift
var peripheral: CBPeripheral { get }
-
Battery level (0.0 to 1.0).
This is derived from the voltage reported by the controller, 1.0 meaning 3 volts. This property is KVO-compliant.
Declaration
Objective-C
@property (nonatomic, readonly) float batteryLevel;
Swift
var batteryLevel: Float { get }
-
Plays the identify tune on the controller.
Declaration
Objective-C
- (void)identify;
Swift
func identify()
-
Handler for combinations using the Steam button.
If set, this handler will be called on the handler queue when another button is pressed or released in combination with the Steam button:
- When the Steam button is pressed, this handler will be called once for every other button that is
currently pressed, with
isDown=YES
. - While the Steam button is held down, this handler will be called whenever the buttons change.
- When the Steam button is released, this handler will be called for every other button that was pressed
with
isDown=NO
, and the other handlers will be updated to reflect the current state of the buttons. If there were no button presses while the Steam button was down,controllerPausedHandler
will be called on the main queue.
Declaration
Objective-C
@property (nonatomic, copy, nullable) SteamControllerButtonHandler steamButtonCombinationHandler;
Swift
var steamButtonCombinationHandler: SteamControllerButtonHandler? { get set }
- When the Steam button is pressed, this handler will be called once for every other button that is
currently pressed, with
-
Sets the mode of the controller.
Defaults to SteamControllerModeGameController.
Declaration
Objective-C
@property (nonatomic) SteamControllerMode steamControllerMode;
Swift
var steamControllerMode: SteamControllerMode { get set }