The following document contains the results of PMD 5.0.2.
| Violation | Line |
|---|---|
| Avoid unused constructor parameters such as 'config'. | 29 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 28 |
| Violation | Line |
|---|---|
| Useless parentheses. | 501 - 502 |
| Useless parentheses. | 515 - 517 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 28 |
| Avoid modifiers which are implied by the context | 34 |
| Avoid modifiers which are implied by the context | 40 |
| Avoid modifiers which are implied by the context | 46 |
| Avoid modifiers which are implied by the context | 52 |
| Avoid modifiers which are implied by the context | 58 |
| Avoid modifiers which are implied by the context | 64 |
| Avoid modifiers which are implied by the context | 70 |
| Avoid modifiers which are implied by the context | 76 |
| Avoid modifiers which are implied by the context | 82 |
| Avoid modifiers which are implied by the context | 88 |
| Avoid modifiers which are implied by the context | 95 |
| Avoid modifiers which are implied by the context | 101 |
| Avoid modifiers which are implied by the context | 108 |
| Avoid modifiers which are implied by the context | 114 |
| Avoid modifiers which are implied by the context | 120 |
| Avoid modifiers which are implied by the context | 127 |
| Avoid modifiers which are implied by the context | 133 |
| Avoid modifiers which are implied by the context | 139 |
| Avoid modifiers which are implied by the context | 145 |
| Avoid modifiers which are implied by the context | 150 |
| Avoid modifiers which are implied by the context | 159 |
| Avoid modifiers which are implied by the context | 168 |
| Avoid modifiers which are implied by the context | 175 |
| Avoid modifiers which are implied by the context | 182 |
| Violation | Line |
|---|---|
| Unnecessary use of fully qualified name 'ServletContextUtils.getContextPath' due to existing import 'net.jawr.web.util.ServletContextUtils' | 160 |
| Useless parentheses. | 163 |
| Violation | Line |
|---|---|
| Useless parentheses. | 80 - 82 |
| Useless parentheses. | 80 |
| Useless parentheses. | 80 |
| Useless parentheses. | 81 |
| Violation | Line |
|---|---|
| Useless parentheses. | 59 |
| Useless parentheses. | 112 |
| Useless parentheses. | 240 |
| Useless parentheses. | 262 |
| Useless parentheses. | 289 |
| Violation | Line |
|---|---|
| Avoid empty while statements | 171 - 173 |
| Violation | Line |
|---|---|
| Useless parentheses. | 62 |
| Useless parentheses. | 63 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 174 - 176 |
| Avoid empty catch blocks | 191 - 193 |
| Avoid empty catch blocks | 207 - 209 |
| Avoid empty catch blocks | 222 - 224 |
| Avoid empty catch blocks | 237 - 239 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 33 |
| Avoid modifiers which are implied by the context | 36 |
| Avoid modifiers which are implied by the context | 42 |
| Avoid modifiers which are implied by the context | 50 |
| Avoid modifiers which are implied by the context | 56 |
| Avoid modifiers which are implied by the context | 63 |
| Avoid modifiers which are implied by the context | 69 |
| Avoid modifiers which are implied by the context | 75 |
| Avoid modifiers which are implied by the context | 81 |
| Avoid modifiers which are implied by the context | 87 |
| Avoid modifiers which are implied by the context | 94 |
| Avoid modifiers which are implied by the context | 101 |
| Avoid modifiers which are implied by the context | 107 |
| Avoid modifiers which are implied by the context | 114 |
| Avoid modifiers which are implied by the context | 121 |
| Avoid modifiers which are implied by the context | 130 |
| Avoid modifiers which are implied by the context | 139 |
| Avoid modifiers which are implied by the context | 146 |
| Avoid modifiers which are implied by the context | 152 |
| Avoid modifiers which are implied by the context | 158 |
| Avoid modifiers which are implied by the context | 166 |
| Avoid modifiers which are implied by the context | 174 |
| Avoid modifiers which are implied by the context | 180 |
| Avoid modifiers which are implied by the context | 186 |
| Avoid modifiers which are implied by the context | 192 |
| Avoid modifiers which are implied by the context | 198 - 199 |
| Avoid modifiers which are implied by the context | 205 - 206 |
| Violation | Line |
|---|---|
| Useless parentheses. | 330 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 33 |
| Avoid modifiers which are implied by the context | 39 |
| Avoid modifiers which are implied by the context | 45 |
| Avoid modifiers which are implied by the context | 51 |
| Avoid modifiers which are implied by the context | 58 |
| Avoid modifiers which are implied by the context | 68 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 81 - 105 |
| Avoid empty catch blocks | 242 - 244 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 29 |
| Violation | Line |
|---|---|
| Useless parentheses. | 121 - 134 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 29 |
| Avoid modifiers which are implied by the context | 36 |
| Violation | Line |
|---|---|
| Useless parentheses. | 164 |
| Unnecessary final modifier in final class | 259 - 270 |
| Unnecessary final modifier in final class | 277 - 284 |
| Unnecessary final modifier in final class | 447 - 479 |
| Useless parentheses. | 602 |
| Useless parentheses. | 609 |
| Unnecessary final modifier in final class | 643 - 658 |
| Unnecessary final modifier in final class | 681 - 738 |
| Useless parentheses. | 714 |
| Useless parentheses. | 715 |
| Useless parentheses. | 722 |
| Useless parentheses. | 723 |
| Unnecessary final modifier in final class | 755 - 791 |
| Unnecessary final modifier in final class | 803 - 809 |
| Unnecessary final modifier in final class | 816 - 829 |
| Unnecessary final modifier in final class | 831 - 903 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 26 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 30 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 42 |
| Violation | Line |
|---|---|
| Useless parentheses. | 183 - 184 |
| These nested if statements could be combined | 274 - 276 |
| Violation | Line |
|---|---|
| Useless parentheses. | 99 |
| Useless parentheses. | 100 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 32 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 29 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 28 |
| Avoid modifiers which are implied by the context | 31 |
| Avoid modifiers which are implied by the context | 34 |
| Avoid modifiers which are implied by the context | 52 |
| Violation | Line |
|---|---|
| Useless parentheses. | 205 |
| Useless parentheses. | 206 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 30 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 30 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 33 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 35 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 36 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 221 - 224 |
| Violation | Line |
|---|---|
| Useless parentheses. | 170 |
| Useless parentheses. | 171 |
| Useless parentheses. | 192 |
| Useless parentheses. | 300 |
| Useless parentheses. | 300 |
| Useless parentheses. | 332 |
| Useless parentheses. | 353 |
| Useless parentheses. | 354 |
| Useless parentheses. | 400 |
| Useless parentheses. | 400 |
| Useless parentheses. | 449 |
| Useless parentheses. | 449 |
| Useless parentheses. | 450 |
| Useless parentheses. | 450 - 451 |
| Useless parentheses. | 453 |
| Useless parentheses. | 453 - 454 |
| Useless parentheses. | 453 - 454 |
| Useless parentheses. | 455 - 456 |
| Useless parentheses. | 455 |
| Useless parentheses. | 458 - 459 |
| Useless parentheses. | 458 |
| Useless parentheses. | 460 - 461 |
| Useless parentheses. | 460 - 461 |
| Useless parentheses. | 460 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 782 - 784 |
| Avoid empty catch blocks | 815 - 817 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 696 - 698 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 160 - 163 |
| Violation | Line |
|---|---|
| Avoid unused constructor parameters such as 'messageLog'. | 79 |
| These nested if statements could be combined | 169 - 172 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 29 |
| Avoid modifiers which are implied by the context | 37 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 33 |
| Violation | Line |
|---|---|
| No need to import a type that lives in the same package | 18 |
| Avoid modifiers which are implied by the context | 33 |
| Avoid modifiers which are implied by the context | 40 |
| Avoid modifiers which are implied by the context | 51 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 33 |
| Avoid modifiers which are implied by the context | 36 |
| Avoid modifiers which are implied by the context | 44 |
| Avoid modifiers which are implied by the context | 51 |
| Avoid modifiers which are implied by the context | 60 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 180 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 43 |
| Avoid modifiers which are implied by the context | 52 |
| Avoid modifiers which are implied by the context | 59 |
| Avoid modifiers which are implied by the context | 67 |
| Avoid modifiers which are implied by the context | 76 |
| Avoid modifiers which are implied by the context | 84 - 85 |
| Avoid modifiers which are implied by the context | 99 - 101 |
| Avoid modifiers which are implied by the context | 115 - 117 |
| Avoid modifiers which are implied by the context | 125 |
| Avoid modifiers which are implied by the context | 133 |
| Avoid modifiers which are implied by the context | 139 |
| Avoid modifiers which are implied by the context | 145 |
| Avoid modifiers which are implied by the context | 150 |
| Avoid modifiers which are implied by the context | 156 |
| Avoid modifiers which are implied by the context | 163 |
| Avoid modifiers which are implied by the context | 171 |
| Avoid modifiers which are implied by the context | 177 |
| Violation | Line |
|---|---|
| Avoid unused method parameters such as 'processBundle'. | 975 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 31 |
| Avoid modifiers which are implied by the context | 37 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 83 - 84 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 30 |
| Violation | Line |
|---|---|
| Avoid unused imports such as 'java.util.ResourceBundle' | 22 |
| Avoid empty catch blocks | 176 - 178 |
| Avoid empty catch blocks | 183 - 185 |
| Violation | Line |
|---|---|
| Useless parentheses. | 253 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 29 |
| Avoid modifiers which are implied by the context | 35 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 32 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 146 - 148 |
| Violation | Line |
|---|---|
| Useless parentheses. | 104 |
| Violation | Line |
|---|---|
| Unnecessary use of fully qualified name 'net.jawr.web.util.StringUtils.LINE_SEPARATOR' due to existing import 'net.jawr.web.util.StringUtils' | 168 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 33 |
| Avoid modifiers which are implied by the context | 42 - 43 |
| Avoid modifiers which are implied by the context | 48 |
| Avoid modifiers which are implied by the context | 55 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 40 - 42 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 32 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 32 |
| Avoid modifiers which are implied by the context | 42 |
| Violation | Line |
|---|---|
| Useless parentheses. | 117 |
| Useless parentheses. | 118 - 119 |
| Violation | Line |
|---|---|
| Avoid unused constructor parameters such as 'generatorRegistry'. | 117 |
| Avoid empty catch blocks | 307 - 309 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 36 |
| Avoid modifiers which are implied by the context | 44 - 45 |
| Avoid modifiers which are implied by the context | 52 |
| Avoid modifiers which are implied by the context | 59 |
| Avoid modifiers which are implied by the context | 66 |
| Avoid modifiers which are implied by the context | 72 |
| Avoid modifiers which are implied by the context | 78 |
| Avoid modifiers which are implied by the context | 84 |
| Avoid modifiers which are implied by the context | 90 |
| Violation | Line |
|---|---|
| Avoid unused constructor parameters such as 'generatorRegistry'. | 60 |
| Violation | Line |
|---|---|
| Useless parentheses. | 119 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 123 - 125 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 31 |
| Avoid modifiers which are implied by the context | 38 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 56 |
| Avoid modifiers which are implied by the context | 65 |
| Avoid modifiers which are implied by the context | 75 |
| Avoid modifiers which are implied by the context | 83 |
| Avoid modifiers which are implied by the context | 92 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 30 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 279 - 288 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 31 |
| Avoid modifiers which are implied by the context | 39 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 31 |
| Avoid modifiers which are implied by the context | 39 |
| Violation | Line |
|---|---|
| Avoid modifiers which are implied by the context | 27 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 755 - 763 |
| Violation | Line |
|---|---|
| Avoid unused imports such as 'javax.servlet.jsp.JspException' | 22 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 43 - 44 |
| Avoid empty catch blocks | 48 - 49 |
| Avoid empty catch blocks | 53 - 54 |
| Avoid empty catch blocks | 58 - 59 |
| Avoid empty catch blocks | 63 - 64 |
| Avoid empty catch blocks | 68 - 69 |
| Violation | Line |
|---|---|
| Useless parentheses. | 205 |
| Useless parentheses. | 213 |
| Useless parentheses. | 221 |
| Useless parentheses. | 229 |
| Useless parentheses. | 237 |
| Useless parentheses. | 245 |
| Useless parentheses. | 253 |
| Useless parentheses. | 261 |
| Useless parentheses. | 269 |
| Useless parentheses. | 277 |
| Useless parentheses. | 285 |
| Useless parentheses. | 293 |
| Useless parentheses. | 301 |
| Useless parentheses. | 309 |
| Useless parentheses. | 317 |
| Useless parentheses. | 325 |
| Useless parentheses. | 333 |
| Useless parentheses. | 341 |
| Useless parentheses. | 349 |
| Useless parentheses. | 357 |
| Useless parentheses. | 365 |
| Useless parentheses. | 373 |
| Useless parentheses. | 381 |
| Useless parentheses. | 389 |
| Useless parentheses. | 397 |
| Useless parentheses. | 405 |
| Useless parentheses. | 666 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 48 - 49 |
| Avoid empty catch blocks | 54 - 55 |
| Avoid empty catch blocks | 60 - 61 |
| Avoid empty catch blocks | 66 - 67 |
| Avoid empty catch blocks | 72 - 73 |
| Avoid empty catch blocks | 78 - 79 |
| Avoid empty catch blocks | 84 - 85 |
| Avoid empty catch blocks | 90 - 91 |
| Avoid empty catch blocks | 96 - 97 |
| Avoid empty catch blocks | 102 - 103 |
| Avoid empty catch blocks | 108 - 109 |
| Avoid empty catch blocks | 114 - 115 |
| Avoid empty catch blocks | 120 - 121 |
| Avoid empty catch blocks | 126 - 127 |
| Avoid empty catch blocks | 132 - 133 |
| Avoid empty catch blocks | 138 - 139 |
| Avoid empty catch blocks | 144 - 145 |
| Avoid empty catch blocks | 150 - 151 |
| Avoid empty catch blocks | 156 - 157 |
| Avoid empty catch blocks | 162 - 163 |
| Avoid empty catch blocks | 168 - 169 |
| Avoid empty catch blocks | 174 - 175 |
| Avoid empty catch blocks | 180 - 181 |
| Avoid empty catch blocks | 186 - 187 |
| Avoid empty catch blocks | 192 - 193 |
| Avoid empty catch blocks | 198 - 199 |
| Avoid empty catch blocks | 204 - 205 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 47 - 48 |
| Avoid empty catch blocks | 53 - 54 |
| Violation | Line |
|---|---|
| Useless parentheses. | 313 |
| Useless parentheses. | 321 |
| Useless parentheses. | 329 |
| Useless parentheses. | 337 |
| Useless parentheses. | 345 |
| Useless parentheses. | 353 |
| Useless parentheses. | 361 |
| Useless parentheses. | 369 |
| Useless parentheses. | 377 |
| Useless parentheses. | 385 |
| Useless parentheses. | 393 |
| Useless parentheses. | 401 |
| Useless parentheses. | 409 |
| Useless parentheses. | 417 |
| Useless parentheses. | 425 |
| Useless parentheses. | 433 |
| Useless parentheses. | 441 |
| Useless parentheses. | 449 |
| Useless parentheses. | 457 |
| Useless parentheses. | 465 |
| Useless parentheses. | 473 |
| Useless parentheses. | 481 |
| Useless parentheses. | 489 |
| Useless parentheses. | 497 |
| Useless parentheses. | 505 |
| Useless parentheses. | 513 |
| Useless parentheses. | 521 |
| Useless parentheses. | 529 |
| Useless parentheses. | 537 |
| Useless parentheses. | 545 |
| Useless parentheses. | 553 |
| Useless parentheses. | 561 |
| Useless parentheses. | 569 |
| Useless parentheses. | 577 |
| Useless parentheses. | 585 |
| Useless parentheses. | 593 |
| Useless parentheses. | 601 |
| Useless parentheses. | 609 |
| Useless parentheses. | 617 |
| Useless parentheses. | 625 |
| Useless parentheses. | 633 |
| Useless parentheses. | 641 |
| Useless parentheses. | 649 |
| Useless parentheses. | 657 |
| Useless parentheses. | 1080 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 43 - 44 |
| Avoid empty catch blocks | 49 - 50 |
| Avoid empty catch blocks | 55 - 56 |
| Avoid empty catch blocks | 61 - 62 |
| Avoid empty catch blocks | 67 - 68 |
| Avoid empty catch blocks | 73 - 74 |
| Avoid empty catch blocks | 79 - 80 |
| Avoid empty catch blocks | 85 - 86 |
| Avoid empty catch blocks | 91 - 92 |
| Avoid empty catch blocks | 97 - 98 |
| Avoid empty catch blocks | 103 - 104 |
| Avoid empty catch blocks | 109 - 110 |
| Avoid empty catch blocks | 115 - 116 |
| Avoid empty catch blocks | 121 - 122 |
| Avoid empty catch blocks | 127 - 128 |
| Avoid empty catch blocks | 133 - 134 |
| Avoid empty catch blocks | 139 - 140 |
| Avoid empty catch blocks | 145 - 146 |
| Avoid empty catch blocks | 151 - 152 |
| Avoid empty catch blocks | 157 - 158 |
| Avoid empty catch blocks | 163 - 164 |
| Avoid empty catch blocks | 169 - 170 |
| Avoid empty catch blocks | 175 - 176 |
| Avoid empty catch blocks | 181 - 182 |
| Avoid empty catch blocks | 187 - 188 |
| Avoid empty catch blocks | 193 - 194 |
| Avoid empty catch blocks | 199 - 200 |
| Avoid empty catch blocks | 205 - 206 |
| Violation | Line |
|---|---|
| Avoid empty catch blocks | 43 - 44 |
| Avoid empty catch blocks | 48 - 49 |
| Avoid empty catch blocks | 53 - 54 |
| Avoid empty catch blocks | 58 - 59 |
| Avoid empty catch blocks | 63 - 64 |
| Violation | Line |
|---|---|
| Avoid unused imports such as 'javax.servlet.jsp.JspException' | 19 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 179 - 181 |
| Violation | Line |
|---|---|
| Useless parentheses. | 160 |
| Useless parentheses. | 167 |
| Violation | Line |
|---|---|
| These nested if statements could be combined | 197 - 199 |
| Violation | Line |
|---|---|
| Useless parentheses. | 63 |
| Useless parentheses. | 64 |
| Useless parentheses. | 65 |
| Violation | Line |
|---|---|
| Useless parentheses. | 73 |
| Useless parentheses. | 74 |
| Useless parentheses. | 75 |
| Useless parentheses. | 76 |
| Useless parentheses. | 82 |
| Useless parentheses. | 83 |
| Useless parentheses. | 84 |
| Useless parentheses. | 85 |
| Useless parentheses. | 92 |
| Useless parentheses. | 93 |
| Useless parentheses. | 94 |
| Useless parentheses. | 101 |
| Useless parentheses. | 102 |
| Useless parentheses. | 108 |
| Useless parentheses. | 109 |
| Check the value returned by the skip() method of an InputStream to see if the requested number of bytes has been skipped. | 149 |
| Violation | Line |
|---|---|
| Useless parentheses. | 150 |
| Useless parentheses. | 150 |
| Useless parentheses. | 151 |
| Useless parentheses. | 151 |
| Useless parentheses. | 154 |
| Useless parentheses. | 154 |
| Useless parentheses. | 155 |
| Useless parentheses. | 155 |
| Useless parentheses. | 161 |
| Useless parentheses. | 161 |
| Useless parentheses. | 162 |
| Useless parentheses. | 168 |
| Useless parentheses. | 168 |
| Useless parentheses. | 171 |
| Useless parentheses. | 171 |


Machine Learning
Endorsed by 3 of Marc’s colleagues at Spotify
Deep Learning
Endorsed by 2 of Marc’s colleagues at Spotify
Data Science


Definition: One or more people fell a tree
Explication: Felling is the process of cutting down an individual tree transforming its position from vertical to horizontal. Felling a tree can be done by hand or with a motorized machine. If done by hand, it usually involves a tool such as a saw, chainsaw, or axe. A tree-felling machine, known as a feller buncher, can also be used. Felling is part of the logging process, but can also be done to single trees in non-logging contexts. possibly climbing the tree or accessing upper parts of the tree from a cherry-picker bucket and then cutting branches from the tree before felling it, possibly cutting a horizontal wedge from the tree's trunk to cause the tree to fall in a desired direction, cutting horizontally through the trunk of the tree with saw(s) or ax(es), using wedges or rope(s) to prevent the tree from falling in some particular direction (such as onto a house).


Palolo grandmother bound, robbed by armed robbers in her home | Honolulu Star-Advertiser
Police were searching for two robbers who broke into a Palolo grandmother’s home Friday afternoon and tied her up before robbing her.
The grandmother, 65, was home with her 2-year-old granddaughter when the unknown males entered her home at about 1:40 p.m.
When the males were confronted, they assaulted and bound the grandmother, then took items before fleeing.
One of the males brandished a handgun, police said. Police said the grandmother did not know the males and the robbery appeared to be random.
Police opened a first-degree robbery investigation.


Qualification:
Master's Degree in Statistical Analytics, Data Science, or Bachelor's Degree in computer science engineering will be considered with at least three - five years of applicable work experience
Preferred Proficiency:
- Web development experience (AngularJS, D3).
- Experience in a statistical programming language like R or Python; applied machine learning techniques including dimensionality reduction strategies, supervised/unsupervised classification and natural language processing frameworks.
- Experience in at least one data visualization tools (e.g. Tableau, QlikView) and data warehousing tools (e.g. Informatica) is preferred
Huge Advantage:
- Building and scaling Machine Learning frameworks
- Hadoop (Hive, Spark, UDF's)
Definite Plus:
- Web development experience (AngularJS, D3).
Experience:
- 5+ years of relevant experience in one of the following areas: Data engineering, database engineering, business intelligence or business analytics.
- 5+ years of hands-on experience in writing complex, highly-optimized SQL queries across large data sets.
- 2+ years of experience in scripting languages like Python etc.


@* * This template is called from the `index` template. This template * handles the rendering of the page header and body tags. It takes * two arguments, a `String` for the title of the page and an `Html` * object to insert into the body of the page. *@ @(callback: String)(user: User)
@if(callback != null) {


Great Britain players must make amends for tour defeats in Papua New Guinea clash
Wayne Bennett has made it clear what GB need to improve as England look ahead to Australia series next year and World Cup 2021
by Jamie Peacock, https://www.mirror.co.uk/authors/jamie-peacock/It has been amazing to witness the reception Great Britain have had in Papua New Guinea and the genuine love for the sport by the local people.
It's their national sport and you can see what it means to them to have the Lions playing here again for the first time in 23 years.
There is so much excitement and we're expecting a sell-out crowd for our game on Saturday, so we need to perform well and win.
Our last result against New Zealand was disappointing and Wayne Bennett has made it very clear what the players need to do to improve.
They now need to go out and execute that. They know they are under pressure now, but pressure makes diamonds and I'm looking forward to seeing a great performance in a wonderful occasion for rugby league.
Our results have not been what we wanted on the tour but let's not forget that this squad has had a lot of leadership ripped out of it.
We are missing Sam Burgess, Sean O'Loughlin, James Roby and Kallum Watkins, who are all seasoned internationals.
They all bring plenty to the table and any team that misses that calibre of players is going to struggle in terms of leadership and direction.
We have seen that a little bit, just like Australia have with the players they have lost - it's not surprise that they've also been beaten.
But our squad is extremely together and the players know where they've gone wrong in the three Tests and what is needed.
Out of our three performances so far, last week's was probably our worst in terms of being clinical and disciplined.
New Zealand showed us how to do that and that's how you win at this level - you need to be disciplined with the ball and not make errors.
You also have to realise that it can take 10 or 15 minutes to build pressure and it's an area we need to improve.
If we want to beat the Australians next year and win the World Cup the year after then we need to significantly improve that.
Some people say we don't have enough strength in depth in positions like centre, but strength in depth has been an issue for years with Great Britain.
It was when I played. We had 12, 13 great players and you'd look at your bench and wonder if they could add anything, and beyond that we were struggling.
But I really believe we have got more strength in depth than we've ever had at the moment.


Nicolas Pettican
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This document was generated by Shiro Kawai on May 28, 2012 using texi2html 1.82.


{{template config_path="design/email/header_template"}}
{{trans "%firstname %lastname," firstname=$firstname lastname=$lastname}}
{{trans "Your account is now active."}}
{{trans 'You can now use it to sign in to our shop, using these credentials during checkout or on the My Account page:' customer_url=$this.getUrl($store,'customer/account/',[_nosid:1]) |raw}}


Hi there! I am Javier, and in this moments, I am being part of the Udacity’s Bertelsmann Technology Scholarship Cloud Track Challenge Course.
During this course, one of the proposed activities was to write a blog post about one of the course topics and host it over AWS S3.
Therefore, in order to complete this task and share with anybody who could be interested in do it, following, I am detailing the steps that I did take in order to achieve the goal, and I would like to advice you to follow these in order to complete this challenge you too.
My purpose is that other people can be inspired and encouraged to complete these tasks, so they can host their own blog, professional, personal or portfolio website.
Before start, I will mention that for this tutorial, I am using several of the things we have seen through the course and specially some GIT topics. Are not very advanced topics, but those necessary to achieve the goal.
So, Do you want to know how to get your own blog over AWS S3?
Let's get started!
Phase 1 - Getting and preparing our Blog
I want to remind you that this is all about a static blog, so the first thing we are going to need is to have a blog and its content, which we will host after on our AWS S3 bucket.
You could choose between several options to get this job done. But for our purposes (Hosting on AWS S3), I will place here what I think are two main:
1. To use your skills and to program this from scratch or
2. To use a template.
Of course, the first one is funny and you can learn a lot, but the second is also funny, and you have some of the work done in advance, which is good so you can concentrate in the content, and also to code a little in order to get your blog looking as you want.
So, no more words to say I am going to explain you by using the second one.
I got this excelent (in my oppinion) blog template called Clean Blog totally by free from https://startbootstrap.com/.
Again, you have two options:
1. You can download it or
2. Fork it from the Star Bootstrap GitHub repo.
Maybe at first, the easier choice could seem just to download the code, make changes and jump to the AWS S3 bucket subject. But let me advice you to keep your blog code into a GIT repository. In this way you can have both: all the advantages or code versioning systems and also to practice a little what you have learnt so far!
Well... the first thing I did was to fork my own version of the Star Bootstrap repo on GitHub, so I am able to push changes.
After that, I cloned locally:
$ git clone git@github.com:javarb/startbootstrap-clean-blog.git
And created the branch udacity-bertelsmann-scholarship-blog-challenge, in order to push my changes to that branch and not to master:
$ git checkout -b udacity-bertelsmann-scholarship-blog-challenge
At this point, you will have the source code in place, and you will edit your blog content using your favorite code editor. I would advise you to use Visual Studio Code editor.
When you need high quality images, you can go to a free photo bank such as Unsplash, where you can get high resolution photos by free (remember to give credit to the photographers!)
 And even if this could not be your case right now, you will acquire experience doing the things in the correct way.
So after some changes, your fork should look similar to mine:
Phase 2 - Launching on AWS S3
Now we are close of our objective, huh?
In really this part is easier thanks to the AWS guide to setting up a Static Website
The first thing we do is to login in our console, go to S3 section of your AWS control panel and select to create a S3 bucket. After that, choose a descriptive name for your bucket and select the region where it will dwell:
Click on next and leave the default options values and click on next again.
After it, we see the 'Set permissions' screen, so here we need to disabling the all public access default blockage (since we want everybody can se our blog):
Click on next, review the summary information and click on 'Create bucket':
Now, after that your bucket has been created, it feels like we are really close to reach our goal!
And that is true, but we still have some few important steps to do in order our website content be publicly available.
One thing we need to do, is to make this bucket a web site hosting bucket. For that, we click on our bucket name and under the 'Properties' tab, we click over 'Static website Hosting' card and then we need to provide our index document name. Then you click on save:
Note: Remember that in this card you can find your endpoint name (you will need it after to access your site)
We need also to set the bucket policy, so all people can access its content from the internet. For this, you need go to the 'Permissions' tab of your bucket and add this content on the Bucket policy editor:
{
"Version":"2012-10-17",
"Statement":[{
"Sid":"PublicReadForGetBucketObjects",
"Effect":"Allow",
"Principal": "*",
"Action":["s3:GetObject"],
"Resource":["arn:aws:s3:::your-bucket-name/*"]
}]
}
You must to replace 'your-bucket-name' with the name of your bucket. For example, my configuration looks like this:
After you click save, you can see how your bucket has become public now:
With these steps we have completed the required configurations. And now, is time to upload our blog website content!
 Well, you will use it now to access your blog! You can find it under the 'Properties' tab, and clicking on the 'Static website hosting' card. For example, mine is:
You can find it under the 'Properties' tab, and clicking on the 'Static website hosting' card. For example, the mine is:
http://javier-arboleda-blog.s3-website-us-east-1.amazonaws.com - here is where you are now dude!
FYI: This name is composed of your bucket name and the AWS regional S3 URL endpoint. So, since I configured my bucket to be located on US East (N. Virginia), the corresponding region endpoint is 's3-website-us-east-1.amazonaws.com'. A complete list of regional endpoints can be found here.
Thus, if all is going well, now you are seeing your new blog!
Note: Sometimes this could take a little while receiving answer from the bucket, but must not be much.
Remember that always that you need to make changes, just drag and drop replacing needed files in the bucket and done!
Now you know how to create a static blog/website on AWS S3.
If you want your website have your own domain name, you will have to rent it from a registar such as Godaddy, Hostgator, etc., and make it to point to your AWS S3 endpoint.
I hope you have enjoyed reading and following my instructions, as much as I enjoyed writing them!
See this same post on Medium


BOF session tonight on Shoes, 8pm in Room 23! Come build an app, or hack on @shoooesrb with me!!! #rubyconf
11/18/2014, 2:58:58 PM
Favs: 1
Retweets: 0
link--- layout: tweet ---
BOF session tonight on Shoes, 8pm in Room 23! Come build an app, or hack on @shoooesrb with me!!! #rubyconf
11/18/2014, 2:58:58 PM
Favs: 1
Retweets: 0
link


I’m a student in Universidade de Aveiro, currently doing my master’s degree in Engenharia de Computadores e Telemática.
Throughout my academic path I took the effort to participate in activities such as lectures and workshops in order to improve my soft skills.
I consider myself organized and committed with a constant need to learn and evolve as an individual and a programmer. I always try my best to create a good work environment, which contributes positively to mine and my team’s productivity.
4 weeks summer internship as a Software Developer in Altice Labs. A experience that let me get involved in a working environment. Working and earning more knowledge with Angular, TypeScript, Html, Java and more.
My main goal as a Glua member is helping people fixing Linux’s malfunctions/bugs. From private sessions with the people who come to us, to open workshops for anyone interested in learning more about this OS. Along the way, other than being helpful, I am able to expande my knowledge about Linux and most of all improve my personal growth as a problem solver.
Community whose main objective is the reuse of electronic devices, thus avoiding their waste and appealing to sustainability. During my journey through the Forall Phones community I was responsible for several projects and team management.


The quotes and update endpoints are open to all, but due to licensing agreements with our photographers we cannot give
approval for using the image endpoints.
Can we feature Mue on our website?
Sure! We welcome all reviews and articles to be created about Mue, you don't need to ask us for permission. If you want,
you can email us a link to the page when you're finished!


StaticBatchingUtility 静态批处理工具
StaticBatchingUtility can prepare your objects to take advantage of Unity's static batching.
StaticBatchingUtility可以准备你的物体，利用Unity的静态批处理优势批处理。
This step is useful as a performance optimization allowing engine to reduce number of draw-calls dramatically, but keep amount of rendered geometry intact.
这步是非常有用的，作为性能优化允许引擎去减少大幅的draw-calls（描绘指令）数，但保持完整的渲染几何量。
By calling one of the Combine methods you will create an internal mesh which will contain combined geometry, however each original GameObject will be present in the scene and will be culled individually. The fact that GameObjects can be culled individually allows run-time to render the same amount of geometry as it would without batching, unlike combining geometry in the modeling tool. Combining geometry in the modeling tool prevents effecient culling and results in much higher amount of geometry being rendered.
通过调用Combine方法，将创建一个内部网格，其中包含合并的几何体，然而每个原始游戏物体，将出现在场景，并且被单独检选。事实上，GameObjects可以单独检选，允许运行时渲染同样数量几何体，因此没有批处理，不像在建模工具合并几何体。在建模工具合并几何体，防止生效的剔除和导致较高的几何体数量被渲染。
Note that you do not need to call Combine methods on objects which were already marked as "Static" in the Editor. They will be prepared for static batching automatically during the Build Player step.
注意，你不需要在物体上调用Combine方法，本来就在编辑器已经标识为“Static”。它们将准备在生成时，自动静态批处理。
IMPORTANT: only objects with the same material can be batched, thus it is useful to share as many textures/material as you can.
主要事项：仅在物体具有相同材质可以被批处理，因此你可以用于共享尽可能多的纹理/材质。
Class Functions类函数
-
Combine will prepare all children of the staticBatchRoot for static batching.
合并将准备staticBatchRoot的所有子物体用于静态批处理。


Healthytiser is a new kind of restaurant which is offering REAL dietary and proteined meals for divers occasions : regime, training, breakfast, dinner,....
Promos
Our most famous dishes but with a reduction ! that you can dubble if you take the same meal twice in the same week
Events
Participating to one of our events can give rights to access more reductions and to our private saloon


Pund
This page contains an index of all the individuals in the database with the surname of Pund. Selecting the person’s name will take you to that person’s individual page.
| Given Name | Birth | Death | Partner | Parents |
|---|---|---|---|---|
| Annie May Elizabeth “May” | 1888-03-12 | 1944-05-15 | Dewan, Cornelius “Con” | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| Charles Peterson | 1906 | 1967 | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda | |
| Dorothy Ada “Dot” | 1889 | 1975-10-24 | Montgomery, Oswald A. | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| Elizabeth Henrietta | 1865-11-17 | 1914-07-13 | Beal, George William | Pund, John Martin Dietrich Sherry, Emily Ada |
| Elizabeth Margaret Annie “Betty” | 1904 | 1979 | Stilley, John “Jack” Steel | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| Friedrich August | 1837-05-02 | 1843-09-21 | Pund, Simon Gottlob Michael Koch, Julia Henrietta Margaretha | |
| Friedrich Heinrich Ernst | 1840-11-05 | 1843-11-03 | Pund, Simon Gottlob Michael Koch, Julia Henrietta Margaretha | |
| Friedrich Wilhelm | Schlueter, Ilsabe Susanna | |||
| Georg Michael Friedrich | 1774-03-29 | Ekmann, Engel Elisabeth Dorothea | Pund, Friedrich Wilhelm Schlueter, Ilsabe Susanna | |
| George Gordon | 1930-02-14 | 1973-04-06 | Brown, [Living] | Pund, George William Beal McIntyre, Isobel |
| George William Beal | 1897 | 1947-11-16 | McIntyre, Isobel | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| Johannes Carl Adolph | 1831-09-14 | Pund, Simon Gottlob Michael Koch, Julia Henrietta Margaretha | ||
| John Charles “Jack” | 1902-12-15 | 1997 | McGregor, Martha “Maisie” | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| John Martin Dietrich | 1834-05-22 | 1915-07-22 | Sherry, Emily Ada | Pund, Simon Gottlob Michael Koch, Julia Henrietta Margaretha |
| John McIntyre | about 1926 | 2003-07-16 | Wilmen, Ada Mavis | Pund, George William Beal McIntyre, Isobel |
| John Percy | 1892-12-00 | 1892-12-00 | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda | |
| Keith Russell | about 1928 | 1972-08-31 | Loughbridge, Elizabeth Ann | Pund, Stanley Martin "Stan" Niblett, Lillian Annie "Lil" |
| Louisa Emily Margaret | 1861-06-09 | 1940-12-07 | Kelly, James Francis, Brick, Edward | Pund, John Martin Dietrich Sherry, Emily Ada |
| Madge | 1918 | 1972 | Martin, Douglas Gordon | Pund, Stanley Martin "Stan" Niblett, Lillian Annie "Lil" |
| Mavis | Pund, Stanley Martin "Stan" Niblett, Lillian Annie "Lil" | |||
| Patricia Helen | about 1928 | 2008 | Hinton, Herbert Keith | Pund, George William Beal McIntyre, Isobel |
| Percy John | 1894 | 1923-03-18 | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda | |
| Percy John Charles“Jack” | 1863-05-03 | 1937-08-06 | Cuzner, Anne Matilda | Pund, John Martin Dietrich Sherry, Emily Ada |
| Roy Allan Dietrich | 1909-02-19 | 1993-11-01 | Hines, Phyliss Marquerite | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| Simon Gottlob Michael | 1805-07-28 | 1855-12-24 | Koch, Julia Henrietta Margaretha | Pund, Georg Michael Friedrich Ekmann, Engel Elisabeth Dorothea |
| Stanley Martin “Stan” | 1899 | 1960-04-26 | Niblett, Lillian Annie “Lil” | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda |
| Theodor Friedrich | 1846-01-13 | Pund, Simon Gottlob Michael Koch, Julia Henrietta Margaretha | ||
| Un-named Baby | 1908-12-00 | 1908-12-00 | Pund, Percy John Charles"Jack" Cuzner, Anne Matilda | |
| [Living] | Bongers, [Living] | Pund, George Gordon Brown, [Living] | ||
| [Living] | Pund, George Gordon Brown, [Living] | |||
| [Living] | Kennedy, Gordon John | Pund, George William Beal McIntyre, Isobel | ||
| [Living] | ???, [Living] | Pund, John McIntyre Wilmen, Ada Mavis | ||
| [Living] | Pund, John McIntyre Wilmen, Ada Mavis | |||
| [Living] | Pund, John McIntyre Wilmen, Ada Mavis | |||
| [Living] | Pund, John McIntyre Wilmen, Ada Mavis | |||
| [Living] | Pund, John McIntyre Wilmen, Ada Mavis |


|
TouhouFanGame
A RPG Touhou fan game
|
Entity containing Component and updated by System. More...
#include <Entity.hpp>
Public Member Functions | |
| Entity (unsigned id) | |
| Entity (unsigned id, const std::string &name, const std::vector< Component * > &&components, bool serializable=true) | |
| unsigned | getID () const |
| Fetch the ID of the Entity. More... | |
| std::string | getName () const |
| Fetch the name of the Entity. More... | |
| bool | toBeDestroyed () const |
| Whether this Entity is marked for deletion. More... | |
| bool | isSerializable () const |
| Whether the Entity can be serialized or not. More... | |
| void | destroy () |
| Mark this Entity for deletion. More... | |
| bool | hasComponent (const std::string &name) const |
| Whether this Entity has a "<name>Component". More... | |
| Component & | getComponent (const std::string &name) const |
| Returns the Component of the Entity that has this name. More... | |
| std::vector< std::string > | getComponentsNames () const |
| Get all the Component's name this Entity has. More... | |
| void | addComponent (Component *component) |
| Add a Component to an Entity. More... | |
| void | removeComponent (const std::string &name) |
| Removes a Component from an Entity. More... | |
| void | setSerializable (bool serializable) |
| Change whether this Entity should be serialized or not. More... | |
| void | serialize (std::ostream &) const |
| Serializes an Entity to a stream. More... | |
| void | unserialize (Game &game, std::istream &) |
| Loads an Entity from a stream. More... | |
Private Attributes | |
| bool | _serializable = true |
| If this is the to false, the Entity will not be serialized. More... | |
| bool | _toDel = false |
| Whether this Entity is marked for deletion. More... | |
| unsigned | _id = 0 |
| The ID of the Entity. More... | |
| std::string | _name |
| The name of the Entity. More... | |
| std::vector< std::unique_ptr< Component > > | _components |
| All the Components the Entity. More... | |
| friend | Core |
Entity containing Component and updated by System.
Definition at line 24 of file Entity.hpp.
| TouhouFanGame::ECS::Entity::Entity | ( | unsigned | id | ) |
Definition at line 22 of file Entity.cpp.
| TouhouFanGame::ECS::Entity::Entity | ( | unsigned | id, |
| const std::string & | name, | ||
| const std::vector< Component * > && | components, | ||
| bool | serializable = true |
||
| ) |
| id | The ID of the Entity. |
| name | The name of the Entity. |
| components | The Component of the Entity. |
| serializable | Whether this Entity should be serialized or not. |
Definition at line 13 of file Entity.cpp.
| void TouhouFanGame::ECS::Entity::addComponent | ( | Component * | component | ) |
Definition at line 97 of file Entity.cpp.
| void TouhouFanGame::ECS::Entity::destroy | ( | ) |
Mark this Entity for deletion.
Definition at line 47 of file Entity.cpp.
| Component & TouhouFanGame::ECS::Entity::getComponent | ( | const std::string & | name | ) | const |
Returns the Component of the Entity that has this name.
| ComponentNotFoundException |
Definition at line 62 of file Entity.cpp.
| std::vector< std::string > TouhouFanGame::ECS::Entity::getComponentsNames | ( | ) | const |
| unsigned TouhouFanGame::ECS::Entity::getID | ( | ) | const |
| std::string TouhouFanGame::ECS::Entity::getName | ( | ) | const |
Fetch the name of the Entity.
Definition at line 32 of file Entity.cpp.
| bool TouhouFanGame::ECS::Entity::hasComponent | ( | const std::string & | name | ) | const |
Whether this Entity has a "<name>Component".
Definition at line 52 of file Entity.cpp.
| bool TouhouFanGame::ECS::Entity::isSerializable | ( | ) | const |
Whether the Entity can be serialized or not.
Definition at line 84 of file Entity.cpp.
| void TouhouFanGame::ECS::Entity::removeComponent | ( | const std::string & | name | ) |
| void TouhouFanGame::ECS::Entity::serialize | ( | std::ostream & | stream | ) | const |
Serializes an Entity to a stream.
| NotSerializableException |
Definition at line 89 of file Entity.cpp.
| void TouhouFanGame::ECS::Entity::setSerializable | ( | bool | serializable | ) |
Change whether this Entity should be serialized or not.
Definition at line 27 of file Entity.cpp.
| bool TouhouFanGame::ECS::Entity::toBeDestroyed | ( | ) | const |
Whether this Entity is marked for deletion.
Definition at line 42 of file Entity.cpp.
| void TouhouFanGame::ECS::Entity::unserialize | ( | Game & | game, |
| std::istream & | stream | ||
| ) |
|
private |
All the Components the Entity.
Definition at line 39 of file Entity.hpp.
|
private |
The ID of the Entity.
Definition at line 33 of file Entity.hpp.
|
private |
The name of the Entity.
Definition at line 36 of file Entity.hpp.
|
private |
If this is the to false, the Entity will not be serialized.
Definition at line 27 of file Entity.hpp.
|
private |
Whether this Entity is marked for deletion.
Definition at line 30 of file Entity.hpp.
|
private |
Definition at line 41 of file Entity.hpp.


Applications can expose AMP APIs through Mantissa by providing factories to create AMP box receiver objects. These objects are accessible to authenticated AMP clients and an arbitrary number of them can be served over a single port.
This document will explain how an application can control Mantissa's response to AMP commands. It will also explain how to write clients which can connect to the Mantissa server and interact with these applications.
Readers should familiarize themselves with the following concepts in order to understand all sections of this document:
Applications label the AMP functionality they are adding to Mantissa
using a protocol identifier. This serves a similar purpose similar to
that of the port number used with TCP connections. A powerup for IBoxReceiverFactory
specifies the name of the AMP functionality it is providing with its
protocol
attribute. When a user connects to and
authenticates with the Mantissa AMP server, he will be able to select a
protocol defined by one of the IBoxReceiverFactory
powerups
on his store to which to create a new connection.
Once a client has selected a IBoxReceiverFactory
powerup by
its protocol
attribute, the getBoxReceiver
method of that powerup is invoked to create a IBoxReceiver
to handle the AMP traffic. This can be a
twisted.protocols.amp.AMP
subclass or it can be any other
IBoxReceiver
implementation. Whatever is returned will be
associated a IBoxSender
and then be able to pass boxes to
and receive boxes from the client.
Here, SimpleFactory
uses a URI to ensure uniqueness for the
protocol it is specifying and returns a new instance of
twisted.protocols.amp.AMP
from each call to
getBoxReceiver
. This powerup won't be able to do much of
interest, since it can't respond to any commands. If you have an
existing AMP
subclass which implements responders to an
interesting set of commands, returning it here would let a client invoke
those commands on it.
Clients connecting to a Mantissa AMP server must do two things not
generally required of AMP clients: they must authenticate using
credentials valid for the Mantissa server and they must select a protocol
to which to connect. For details regarding authentication, see the
documentation for epsilon.ampauth
.
connectRoute
allows a
client to specify the IBoxReceiverFactory
it to which it
wants to connect. It does this by specifying a protocol
value. The IBoxReceiverFactory
with a corresponding value
for its protocol
will be used to create the server-side
IBoxReceiver
. For example, if SimpleFactory
were installed, specifying
u"http://divmod.com/ns/example/0.0"
would cause its
getBoxReceiver
method to be used to create the box receiver.
Mantissa includes an AMP echo server. This example connects to a Mantissa server where this powerup has been installed and sends one box to it, printing out the result:
AMP echo client
For clients wishing to take advantage of epsilon.ampauth
's one-time pad authentication
support, AMPConfiguration
implements the
IOneTimePadGenerator
interface, and
can generate pads which will be valid for clients connecting to its
factory.


JavaScript arrays are used to store multiple values in a single variable. They can have just about anything as elements. Strings, numbers, booleans, more arrays, variables, and more(?).
var myLetters = ["a", "b", "c", "d"]; var myNumbers = [1, 2, 3, 9];
Press the button to see an array of strings appear. This button will show you some AWESOME array methods.
Want to know how I did this? That big fat array is everything that we wanted to appear as a string. We used a .forEach() method to append each value in the array in our un ordered list with an id = "ex-methods"
$(document).ready(function() { $("button#example").click(function() { var methods = ['
pop(): remove the last element
', '
push(): add an element to the end
', '
concat(): combine with another array
', '
reverse(): reverse the order of the array
']; methods.forEach(function(method){ $("#ex-methods").append(method); }); }); });


Some of us have had problems with the web shell and getting into the Jetstream portal. These materials will show you how to log in using an SSH key through your local terminal.
Cryptographic keys are a convenient and secure way to authenticate without having to use passwords. They consist of a pair of files called the public and private keys: the public part can be shared with whoever you’d like to authenticate with (in our case, Jetstream!), and the private part is kept “secret” on your machine. Things that are encrypted with the public key can be be decrypted with the private key, but it is computationally intractable (ie, it would take on the order of thousands of years) to determine a private key from a public key. You can read more about it here.
The good news is that there is already a registered public key for our Jetstream account. However, to make use of it, you’ll need the private key. And so, we move on!
The private key has been posted on slack in the #general
channel. You can download it by
visiting here, selecting
Actions, and pressing download.
In order to connect to your instance, we need to know its IP address, its unique identifier on the internet. This is listed in your instance details, circled below:
Now, things diverge a little.
These systems have their own terminal by default. Find and open your terminal: on MacOS, you can search for Terminal in finder.
We’re going to assume that the key file ended up in your Downloads
folder. In your terminal,
run:
cd && mv ~/Downloads/angus_private_key .
This puts the file in your home folder. Now, we need to set its permissions more strictly:
chmod 600 angus_private_key
Finally, we can use the IP address from before, along with the common login name and the key, to log in:
ssh -i angus_private_key tx160085@YOUR_IP_ADDRESS
You should now have access to atmosphere within your local terminal.
For Windows, we first need to actually install a terminal.
First, download mobaxterm home edition (portable) and run it.
Fill in your “remote host,” which will be the IP address from earlier. Then select
“specify username” and enter tx160085
.
Copy the downloaded private file onto your primary hard disk (generally C:) and the put in the full path to it.


Welcome!
This website is a sample Github repository that contributors can use to learn about Git and Github
Please see these projects for additonal resources:
- Slide show: SOME_URL
- This project on Github: SOME_URL
This website is a sample Github repository that contributors can use to learn about Git and Github
Please see these projects for additonal resources:
Please add your Github user name below with the following template:

YOUR_USER_NAME


--- date: 2010-02-01T00:00:00Z published: true title: Premier Danny Williams going to U.S. for heart surgery - probably against the (unjust) law. url: /2010/02/01/premier-danny-williams-going-to-u-s-for-heart-surgery-probably-against-the-unjust-law-/ ---
Newfoundland and Labrador Premier Danny Williams is set to undergo heart surgery this week in the United States.
CBC News confirmed Monday that Williams, 59, left the province earlier in the day and will have surgery later in the week.
The premier's office provided few details, beyond confirming that he would have heart surgery and saying that it was not necessarily a routine procedure.
The fact that this is against the law in Canada is pure bullshit. Two tier healthcare is alive and well in Canada folks - and I'm okay with that - but:
1. It is currently illegal to pay for a "medically necessary" procedure.
2. We have a sitting Premier who appears to be doing just that.
Will there be any penalty for him? Or will we just hear the chorus of: "He's too important to wait for the surgery."


WRKDIR
Infrastructure
The base OpenBSD operating system is fairly complete in its own right. However, there is a large amount of third party software one might want to use in addition to the base system. The OpenBSD developers have done the hard work to make many thousands of third party applications available as pre-compiled binary packages.
In order to create a binary package, developers will start out with a
Makefile
that contains the list of instructions to fetch, extract,
patch, configure, compile and package the raw source code.
The collection of all these Makefiles
is collectively known as the
ports system.
In this handbook, we will explain how the ports system works and show you how to create or update your own port including the guidelines for submitting your work back to the OpenBSD Project.
To get the most out of this handbook, you'll want to be very familiar with the pkg_* tools and the base system. To learn more about packages, see packages(7).
NOTE: The ports & packages collection does NOT go through the thorough security audit that the OpenBSD base system does. Although we strive to keep the quality of the packages collection high, we just do not have enough human resources to ensure the same level of robustness and security as in the base OS.


--- layout: docs template: t-docs title: Objects > WRAPPER name: wrapper selector: .o-wrapper collection: docs-objects ---
The wrapper object determines a max-with in certain breakpoints, and set equal horizontal margins.
Check wrapper playground


Registration Form
Fill the form carefully*
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--- layout: post title: "CLASSES WILL START" subtitle: "Get Ready, Generals." date: 2019-07-29 13:35:00 +0800 background: '/img/bglogo.png' ---
As per OVPAA Memorandum No. 43 s. 2019, CLASSES WILL START on August 13, 2019.
Check the Original FB post


{% extends "soc/notification/base.html" %} {% comment %} Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %} {% block content %} {{ org_name }} has opened a new connection with you in order to offer you a role within their organization. {% if message %} They provided the following message:
{{ message }}
{% endif %} To respond to this connection, please visit the following url: {{ connection_url }} {% endblock %}


3 references to CommonInitialization
System.Management.Automation (3)
engine\MshObject.cs (3)
551
CommonInitialization
(PSCustomObject.SelfInstance);
577
CommonInitialization
(obj);
598
CommonInitialization
(result.ImmediateBaseObject);


Main title slide
This is 1
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
This is 2, no child slides
This is 3
Lorem ipsum dolor sit amet, consectetur adipiscing elit.
First chapter
Second chapter
Third chapter


Wiki ▸ [[API Reference]] ▸ [[Core]] ▸ Formatting
Formatting numbers is one of those things you don’t normally think about until an ugly “0.30000000000000004” appears on your axis labels. Also, maybe you want to group thousands to improve readability, and use fixed precision, such as “$1,240.10”. Or, maybe you want to display only the significant digits of a particular number. D3 makes this easy using a standard number format. For example, to create a function that zero-fills to four digits, say:
javascript
var zero = d3.format("04d");
Now you can conveniently format numbers:
javascript
zero(2); // "0002"
zero(123); // "0123"
| In addition to numbers, D3 also supports formatting and parsing [[dates | Time-Formatting]], and [[comma-separated values | CSV]]. |
# d3.format(specifier)
Returns a new format function with the given string specifier. (Equivalent to locale.numberFormat for the default U.S. English locale.) A format function takes a number as the only argument, and returns a string representing the formatted number. The format specifier is modeled after Python 3.1’s built-in [[format specification mini-language|http://docs.python.org/release/3.1.3/library/string.html#formatspec]]. The general form of a specifier is:
[[fill]align][sign][symbol][0][width][,][.precision][type]
The fill can be any character other than “{“ or “}”. The presence of a fill character is signaled by the character following it, which must be one of the align options.
The align can be:
The sign can be:
The symbol can be:
The “0” option enables zero-padding.
The width defines the minimum field width. If not specified, then the width will be determined by the content.
The comma (“,”) option enables the use of a comma for a thousands separator.
The precision indicates how many digits should be displayed after the decimal point for a value formatted with types “f” and “%”, or before and after the decimal point for a value formatted with types “g”, “r” and “p”.
The available type values are:
| exponent (“e”) - use [[Number.toExponential | https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Number/toExponential]]. |
| general (“g”) - use [[Number.toPrecision | https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Number/toPrecision]]. |
| fixed (“f”) - use [[Number.toFixed | https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Number/toFixed]]. |
| integer (“d”) - use [[Number.toString | https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Number/toString]], but ignore any non-integer values. |
The type “n” is also supported as shorthand for “,g”.
# d3.formatPrefix(value[, precision])
Returns the SI prefix for the specified value. If an optional precision is specified, the value is rounded accordingly using d3.round before computing the prefix. The returned prefix object has two properties:
For example:
js
var prefix = d3.formatPrefix(1.21e9);
console.log(prefix.symbol); // "G"
console.log(prefix.scale(1.21e9)); // 1.21
This method is used by d3.format for the s
format.
# d3.round(x[, n])
| Returns the value x rounded to n digits after the decimal point. If n is omitted, it defaults to zero. The result is a number. Values are rounded to the closest multiple of 10 to the power minus n; if two multiples are equally close, the value is rounded up in accordance with the built-in [[round | https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Math/round]] function. For example: |
js
d3.round(1.23); // 1
d3.round(1.23, 1); // 1.2
d3.round(1.25, 1); // 1.3
d3.round(12.5, 0); // 13
d3.round(12, -1); // 10
Note that the resulting number when converted to a string may be imprecise due to IEEE floating point precision; to format a number to a string with a fixed number of decimal points, use d3.format instead.
# d3.requote(string)
Returns a quoted (escaped) version of the specified string such that the string may be embedded in a regular expression as a string literal.
js
d3.requote("[]"); // "\[\]"
| See the [[d3.time | Time-Formatting]] module. |


@() @main() { @_navigationBar("nav-item-contact")
8 Carrere Court, Charleston SC 29403+1.8034483529
melissawiel@@gmail.com
Do I seem like a good fit for your company?
Set up an interview with me to find out!


The following components run validity checks on csv format files:
Model data files
Oasis input files
The following checks are performed on the damage bin dictionary:
In addition, warnings are issued in the following cases:
interval_type
column included.The checks can be performed on damage_bin_dict.csv
from the command line:
$ validatedamagebin < damage_bin_dict.csv
The following checks are performed on the event footprint:
Should all checks pass, the maximum value of intensity_bin_index
is given, which is a required input for footprinttobin
.
The checks can be performed on footprint.csv
from the command line:
$ validatefootprint < footprint.csv
The following checks are performed on the vulnerability data:
Should all checks pass, the maximum value of damage_bin_id
is given, which is a required input for vulnerabilitytobin
.
The checks can be performed on vulnerability.csv
from the command line:
$ validatevulnerability < vulnerability.csv
The following checks are performed across the damage bin dictionary, event footprint and vulnerability data:
The checks can be performed on damage_bin_dict.csv
, footprint.csv
and vulnerability.csv
from the command line:
$ crossvalidation -d damage_bin_dict.csv -f footprint.csv -s vulnerability.csv
The following checks are performed across the coverages, items, fm policytc, fm programme and fm profile data:
agg_id
in fm_programme.csv
and item_id
in items.csv
when level_id = 1
.coverage_id
in items.csv
matches those in coverages.csv
.policytc_id
in fm_policytc.csv
matches those in fm_profile.csv
.level_id
, agg_id
) pairs in fm_policytc.csv
are present as (level_id
, to_agg_id
) pairs in fm_programme.csv
.level_id = n > 1
, from_agg_id
corresponds to a to_agg_id
from level_id = n - 1
.The checks can be performed on coverages.csv
, items.csv
, fm_policytc.csv
, fm_programme.csv
and fm_profile.csv
from the command line, specifying the directory these files are located in:
$ validateoasisfiles -d path/to/output/directory
The Ground Up Losses (GUL) flag g
can be specified to only perform checks on items.csv
and coverages.csv
:
$ validateoasisfiles -g -d /path/to/output/directory


<prolog>
The <prolog>
element contains information about the topic as an whole
(for example, author information or subject category) that is either entered by the author
or maintained by a software application. Much of the metadata inside the
<prolog>
will not be displayed with the topic when the topic is
rendered, but may be used by processes that generate search indexes or customize
navigation.
Category: Prolog (metadata) elements


---
title: "28+ Bighorn Logo
Background"
description: "For $275 they received 66 designs from 17 different designers from around."
date: "2020-08-26"
categories:
- "Logo"
images:
- "https://www.clipartkey.com/mpngs/m/188-1889266_bighorn-sheep-clipart-ram-football-clarkston-high-school.png"
featuredImage: "https://www.sheridan.k12.wy.us/docs/_full_/userfiles/4/my%20files/big%20horn%20logo%20&%20elements-7.jpg?id=532275&thumbwidth=190&fullwidth=500"
featured_image: "https://images-platform.99static.com//hMH6ExQLXndA0G7WVb6Ly8tN69Q=/87x2017:1062x2990/fit-in/500x500/99designs-contests-attachments/118/118269/attachment_118269076"
image: "https://le-cdn.hibuwebsites.com/0ba297a3f54d4572b592fe3ba0af7c93/dms3rep/multi/opt/logo-e1569e50-640w.png"
---
28+ Bighorn Logo
Background.  Discover 57 bighorn designs on dribbble.
G&j outdoors logo features a elk in the upper corner and a mule. This file does not require a rating on the project's quality scale. 174 likes · 2 talking about this · 21 were here.
See more ideas about logo concept, concept and big horn sheep.
Almost files can be used for commercial. 100+ vectors, stock photos & psd files.


2017-12-01
last modified: 2018-09-19
== !
Recap: how does it feel building an IoT?
Business models and IoT: an example
What to do next? Publishing best works
What to do next? Data x IoT
"Feeling" is an unsual term to describe a course / project_title
→ the point is to stress the cultural novelty you encountered:
In business schools, you acquire skills such as "conducting marketing research" or "knowing the principles of accountancy".
When you think of it, this kind of skills are characterized by:
difficulty / error / failure: memorizing courses is hard, lack of experience in marketing can mean poor judgement.
equipment: Word, Powerpoint, Excel
information search / knowledge acquisition: attending lectures, reading books and memorizing, practising cases.
types of output: presentations in class with ppt, written report as a Word doc, written exams.
length / time: time spent on reading and memorizing
quality / excellence: nuanced and rich judgement. Knowledge and correct application of accountancy procedures.
You practiced something different. Building this connect object, you did:
difficulty / error / failure: not knowing where the error comes from. Is it the code? The object? The token? The computer? The cable? Poor documentation or documentation for engineers.
equipment: an object, a software, a cable, a soldering station, computers in the Makers Lab, 3D printers. Equipment is diverse and potentially poorly documented.
information search / knowledge acquisition: attending lectures, reading the pdfs, but also a lot of self search and trial and error.
types of output: an artefact that works. Deviation from the "model" is ok. You are in control.
length / time: contrary to purely
quality / excellence: getting something that works and which is engaging:
Esthetics: is it beautiful? is it pleasing to use?
Utility: does it provide a useful service?
Ergonomics: is it simple, easy and comfortable to use? Does it lead to repeat use?
Withings is a company born in France in 2008. It designs connected objects for a B2C market:
In 2016, Nokia acquires Withings:
In 2017, Nokia fades away the Withings brand and develops its digital health solutions:
The value proposal of Nokia’s solution is not to sell more Iot. It consists in providing servicing, enabled by IoT.
Note: this is the latest development of an old trend, which is the "servicing economy":
Goal of the Data R&D Institute: pushing forward and publicly what emlyon business school does in data science.
There is a convergence between IoT, data science and AI. See the AYT Kit released by Google:
To stay updated on these topics, contributions welcome:
Find references for this lesson, and other lessons, here.
This course is made by Clement Levallois.
Discover my other courses in data / tech for business: https://www.clementlevallois.net
Or get in touch via Twitter: @seinecle


A demo for arcade.js (view the source to learn more).
This sample shows how to implement moving objects, circle-circle and circle-polygon collisions.
This game requires HTML 5 support.


Create memes using the form below.Enter a link for the image you want to use, some spicy text, and submit to view your masterpiece.


Martin Luther King Jr. was an American Baptist minister and activist who became the most outspoken leader in the Civil Rights Movement. He advocated peace and justice for all as represented in his famous speech, "I have a Dream".
Click here for more informationHe wanted people to look at the content of a person's character rather than the color of a person's skin Click to View.
King's main legacy was to secure progress on civil rights in the U.S. Just days after King's assassination, Congress passed the Civil Rights Act of 1968.[205] Title VIII of the Act, commonly known as the Fair Housing Act, prohibited discrimination in housing and housing-related transactions on the basis of race, religion, or national origin (later expanded to include sex, familial status, and disability). This legislation was seen as a tribute to King's struggle in his final years to combat residential discrimination in the U.S.
Martin Luther King Jr. was born January 15, 1929 and died April 4, 1968. He was named Michael King Jr., after his father. He was an American Baptist minister and activist who became the spokesman and leader for the Civil Rights Movement. His primary role was in the advancement of civil rights employed in a nonviolent and civil manner based on his Christian belief.


Made by Joao Pedro Brito Tomé.
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Dar Al Masyaf, Madinat Jumeirah, Dubai
by Jumeirah Hotels & Resorts


|
Flat top headstone with shaped shoulders, 3 kerbstones and 2 posts. Square flower holder to head end of grave. Sloping tablet at foot end of grave. The mason made an error in the first part of the inscription of the tablet and both the clear error and correction are transcribed here.
On headstone
IN LOVING MEMORY OF RACHEL ANN BRIDGMAN DIED SEPTEMBER 7TH 1952 AGED 77 YEARS. ALSO OF HER HUSBAND GEORGE EDWARD BRIDGMAN DIED MAY 7TH 1955 AGED 84 YEARS. "IN GOD'S KEEPING."
On tablet
CHRTIANA EVELYN LLOYD 1899 - 1987
(transcribed here to show correction)
CHRISTIANA EVELYN LLOYD 1899 - 1987
Burial Register: C074 C092 C310
|
|


[CHAPTER 845]
CAREER CRIMINALS
Section
845-1 Findings and purpose
845-2 Career criminal prosecution program
845-3 Persons subject to career criminal prosecution efforts


How to make an icon uri for Circuit Sandbox
PNG images are created in PowerPoint file "Illustration Fodder.ppt", in the Circuit Siulator icons/ folder
Icons with PowerPoint
- Draw the icon in PowerPoint, save it as a .png.
- Open the icon in Preview and resize to 18 x 18 pixels.
- Add a link to the icon below, in this file.
Icons with Adobe Illustrator
- Draw the icon in Illustrator at actual scale, save as .svg.
- During save, uncheck "responsive" (or try both ways)
- Add a link to the icon below, in this file.
- right-click on icon image, INSPECT
- right-click on "img src=somelink", OPEN LINK IN RESOURCES PANEL
- right-click on image, COPY IMAGE AS DATA URL
- paste into schematic javascript file as ok_icon.src = 'data:image/png;base64,iVBORw0K ...
These instructions come from:
https://www.abeautifulsite.net/convert-an-image-to-a-data-uri-with-your-browser/
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Examples of converter types include the Crimson Candypop Bud, the Golden Candypop Bud, and the Queen Candypop Bud.
To create a new type of converter, please follow the making object types tutorial.
Overview
The converter object just sits there, and when a Pikmin is thrown inside, it is stored inside. After some seconds have passed, the object has been bumped against, or enough Pikmin have been stored at once, the converter closes, and spits out seeds of the new type. Some converters can also change their Pikmin type with time, cycling through them so the player can throw Pikmin at the right time to get the type of Pikmin they want.
Converter type objects are hardcoded in the engine to sit there and wait for Pikmin to be thrown inside, store them, close, spit new seeds, open up, wither out, be bumped against, and change the output type with time.
Properties
Besides the global object type properties, a converter type has the following properties.
Mandatory
available_pikmin_types
: List of Pikmin types that this converter can produce, separated by semicolon. If there is only one type, the converter never changes, but if there are more, it will cycle through them with time, in the order you write here.
Recommended
None.
Optional
auto_conversion_timeout
: When a Pikmin is thrown in, the converter will close and convert after these many seconds have passed, if nothing else happened in the meantime. Defaults to 5 seconds.buffer_size
: How many Pikmin the converter can have stored in its buffer before it's forced to close and convert them all. Defaults to 5.pikmin_per_conversion
: For every one Pikmin inserted, how many Pikmin come out. Defaults to 1.same_type_counts_for_output
: A converter can only handle so many Pikmin during its lifetime. If this is true, throwing a Pikmin of the same type as the output will count for this lifetime total. Defaults to false.total_input_pikmin
: After the converter has handled these many Pikmin, it closes, converts, and dies out. Defaults to 5.type_animation_suffixes
: If this converter can output multiple types of Pikmin, this will indicate the suffix of the animations for every given type. This is a semicolon-separated list, and must be filled with the same amount and in the same order asavailable_pikmin_types
. For example, if it outputs Red Pikmin and Yellow Pikmin, setting this to_red; _yellow
means that all animations that end in_red
(for instance,idling_red
) will be used when the converter's current output is Red Pikmin. Defaults to not set.type_change_interval
: If this converter can output multiple types of Pikmin, this is how long it takes for it to switch to the next type. Defaults to 3 seconds.
Animations
A converter type needs to have the following animations. Note that for every type of Pikmin it can output, you need another set of these animations, and each set needs to end with the suffix you specified in the type_animation_suffixes
property.
idling
: Just idling.bumped
: When it's been bumped against.closing
: Closing.spitting
: Spitting out the new seeds.opening
: Opening back up.dying
: Dying.
Script
Converter types have hardcoded scripts, so the only thing you can do is enhance them.
Some script variables control special behavior, like the converter's starting team. To know which ones exist, you can go to the area editor, select a converter, and read the tooltip of each variable.


DunnoTap is a board game based on the Whac-A-Mole game. DunnoTap’s board has nine wooden boxes. Each box will rotate one at a time; when a box rotates, it can show you one of these icons:
- Golden bar (will give you points when you tap over it)
- Axe (will get you points out when you tap over it)
You have time and a minimum score to complete each level. The higher the level, the fastest the box rotates (in and out).
Here is one of the sketches that we did while we where planning DunnoTap. The characters changed as we were developing the game but the core continued as we planned it.
This is how DunnoTap looks like.
This game was implemented with Unity, C# and .
The code is hosted on . Here is the repository: https://github.com/isabel22/dunno-tap
Installation
Dunno-tap is available for phones and tablets with Android >= 4.4.
It is published on Google Play, you can download it here: https://play.google.com/store/apps/details?id=com.Tor.DunnoTap
Team
The idea came to @mcka1n’s mind. All the development was made by me.


This is a page that contains the results of online multimedia practicum
This section discusses the basis of using HTML canvas as a medium for creating various kinds of web-based multimedia elements. Canvas HMTL used to draw graphics / bitmaps interactively using scripts (javascript).
This section learns about interactivity in web applications using pointers. It is expected that students can understand the event using a mouse and keyboard as well take input values from both devices to be developed into an application simple drawing.
Web-based multimedia can be used for various purposes. One of them is to create digital art content. This section trains students to create content digital art uses vector canvas that is programmatically created using the concept looping in javascript.
One interactivity using event pointer that can be done by user is do drag & drop. This activity can be applied to a variety of needs for example editing objects in a graphic editor or arranging objects as in puzzle game.
Animations can be made using Canvas HTML by changing object attributes in time intervals. On the HTML canvas, time intervals can be created using the time function interval or animation frame.
. ............................................................... .......................................................... .......................................................... ......................................... .
Presentation and capture of audio through the application the web can be developed using an HTML canvas. Through HTML canvas, audio data can be obtained then is used as an input variable to manipulate the graphic elements animated (animated graphic element).
Recording audio is taking audio data through a microphone device. Audio data obtained can then be used further for example: stored on the device or uploaded to the server. Using the recording capabilities on the HTML canvas one can used to make audio conversations online.
Using the drawImage () function on an HTML canvas, image objects can be manipulated to size and how it looks. This function can be used to create image editing tools, especially for cropping purposes.
One of the devices that can be accessed through a web application is the camera. Camera it can be used to take one frame as a photo. Photo data is in the form of DATA_URL with base64 format. The data can then be utilized to be sent to the server or downloaded in PNG format.


Id: 141
Name: Ghost in a Jar
Status: Dead
Species: Alien
Type: Parasite, Ghost
Gender: Genderless
OriginName: unknown
OriginUrl:
LocationName: Earth (Replacement Dimension)
LocationUrl: https://rickandmortyapi.com/api/location/20
Image: https://rickandmortyapi.com/api/character/avatar/141.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/15']
Url: https://rickandmortyapi.com/api/character/141
Created: 2017-12-27T19:14:14.545Z


autojsoncxx
A header-only library and a code generator to automagically translate between JSON and C++ types.
Overview
JSON is a popular format for data exchange. Reading and writing JSON in C++, however, is nontrivial. Even with the help of libraries, one still needs to write lots of boilerplate code, and it is extremely hard to guard against all possible errors, since JSON is dynamically typed while C++ employs static typing.
More importantly, manually writing such code is a violation of DRY principle. When manually written, the class definition, parsing and serialization code can easily become out of sync, leading to brittle code and subtle bugs.
autojsoncxx is an attempt to solve this problem by automating such process.
Dependency
- RapidJSON
- Python (2.7 or 3.3+)
- (optional) Parsimonious
- (optional) Catch
- (optional) Boost
Features
- The parsing/serializing code are automagically generated.
- Detailed error message. Unlike ordinary JSON libraries, autojsoncxx will detect not only invalid JSON errors, but also mismatch between JSON value and C++ type specification.
- Ease of use. A single function call is enough for most use cases. The library has no complicated build setup, since it's header only.
- Fast. Based on the streaming API of
rapidjson
and C++ templates, this library is efficient both in space and time. - Flexible. Whenever the support of a certain class
Foo
is added to the library, all the combination of types, likestd::vector<Foo>
,std::shared_ptr<Foo>
,std::deque<std::map<std::string, Foo>>>
is automatically supported as well, thanks to the use of template specialization. - Liberal license. Both the library and its dependency are licensed liberally (MIT or BSD-like). Anyone is free to copy, distribute, modify or include in their own projects, be it open source or commercial.
Testing
To build the test, you need a sufficiently new compiler because the goal is to test all the type support, including many ones only introduced in c++11.
First clone the repository, and pull the dependency
git clone https://github.com/netheril96/autojsoncxx.git --recursive
UNIX/Linux/Mac users:
cmake .
make
make test
Windows users:
Generate the test/userdef.hpp
file from the definition examples/userdef.json
. Then open the solution file under test/mscvXX_test/
to build and run the test.
If too many tests fail, make sure your work directory points to the test
directory.
Currently tested compilers
- Clang 3.4/3.5 on Mac OS X (11.9)
- GCC 4.9 (Homebrew) on Mac OS X (11.9)
- Clang 3.0 on Ubuntu 12.04 (x64)
- GCC 4.8 on Ubuntu 14.04.1 (x86/x64)
- MSVC 10 (x86) on Windows 7
- MSVC 11/12 (x86/x64) on Windows 7
Quick start
The code generator reads a JSON file that defines the class structure. An example definition is like this
{
"name": "Person",
"members":
[
["unsigned long long", "ID", {"required": true}],
["std::string", "name", {"default": "anonymous"}],
["double", "height"],
["double", "weight"],
["std::vector<unsigned long long>", "known_associates"]
]
}
Run the script autojsoncxx.py (requires Python 2.7+, including version 3+) on this definition file, and a header file will be generated. It includes a definition for Person
as well as some helper classes.
python autojsoncxx.py --input=persondef.json --output=person.hpp
Serialization
Person p;
autojsoncxx::to_pretty_json_file("person.json", p);
autojsoncxx::to_json_file(stdout, p);
autojsoncxx::to_json_string(std::make_shared<Person>(p));
Parsing
autojsoncxx::ParsingResult result;
Person p;
if (!autojsoncxx::from_json_file("person.json", p, result)) {
std::cerr << result << '\n';
return -1;
}
Error handling
If the JSON file is malformed, any decent JSON library will detect it and tell you what goes wrong. But what if the JSON value is perfectly valid, but not laid out the way you expected? Usually you have to manually check the DOM tree against your specification, but this library will automatically generates the necessary code.
Here is valid JSON file
{
"name": "Mike",
"ID":<PHONE_NUMBER>904,
"height": 1.77,
"weight": 70.0,
"known_associates": [
"Jack", "Mary"
]
}
Running through the parsing code, and you will get an error output:
Parsing failed at offset 127 with error code 16:
Terminate parsing due to Handler error.
Trace back (last call first):
(*) Type mismatch between expected type "uint64_t" and actual type "string"
(*) Error at array element with index 0
(*) Error at object member with name "known_associates"
One can also query the errors programmingly.
Documentation
Read more here.
Credit
This project is inspired by google protobuf. It adopts the same approach in protobuf (compiler + definition file), and borrows various parse options from it.


We encourage the use and reuse of our collection data.
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Data in the title, made, maker and details fields are released under Creative Commons Zero
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{{> global/icon i="cc-by"}}
Descriptions and all other text content are licensed under a Creative Commons Attribution 4.0 licence
Download catalogue entry as json
Our records are constantly being enhanced and improved, but please note that we cannot guarantee the accuracy of any information shown on this website.


The tab-size
CSS property is used to customize the width of a tab (U+0009
) character.
visual
tab-size: <integer> | inherit
<integer>
pre { tab-size: 99; /* Don't use tabs! */ }
| Browser | Lowest Version | Support of |
|---|---|---|
| Internet Explorer | --- | --- |
| Firefox | 4.0 (Gecko 2.0) | -moz-tab-size |
| Opera | 10.60 | -o-tab-size |
| Safari (WebKit) | --- | --- |


Finding phone numbers
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Feel free to leave this page and return at any time to check your progress. We'll also send you an email when we're done.
{% extends "base.html" %} {% block title %}Finding phone numbers{% endblock %} {% block additionalscripts %} {% endblock %} {% block content %}
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We're switching to GoogleApps! Coming soon is an interactive calendar for church events and appointments!


The Qt Resource System
The Qt resource system is a platform-independent mechanism for storing binary files in the application's executable. This is useful if your application always needs a certain set of files (icons, translation files, etc.) and you don't want to run the risk of losing the files.
The resource system is based on tight cooperation between qmake, rcc (Qt's resource compiler), and QFile.
Resource Collection Files (.qrc
)
The resources associated with an application are specified in a .qrc
file, an XML-based file format that lists files on the disk and optionally assigns them a resource name that the application must use to access the resource.
Here's an example .qrc
file:
<!DOCTYPE RCC><RCC version="1.0"> <qresource> <file>images/copy.png</file> <file>images/cut.png</file> <file>images/new.png</file> <file>images/open.png</file> <file>images/paste.png</file> <file>images/save.png</file> </qresource> </RCC>
The resource files listed in the .qrc
file are files that are part of the application's source tree. The specified paths are relative to the directory containing the .qrc
file. Note that the listed resource files must be located in the same directory as the .qrc
file, or one of its subdirectories.
Resource data can either be compiled into the binary and thus accessed immediately in application code, or a binary resource can be created and at a later point in application code registered with the resource system.
By default, resources are accessible in the application under the same file name as they have in the source tree, with a :/
prefix, or by a URL with a qrc
scheme.
For example, the file path :/images/cut.png
or the URL qrc:///images/cut.png
would give access to the cut.png
file, whose location in the application's source tree is images/cut.png
. This can be changed using the file
tag's alias
attribute:
<file alias="cut-img.png">images/cut.png</file>
The file is then accessible as :/cut-img.png
from the application. It is also possible to specify a path prefix for all files in the .qrc
file using the qresource
tag's prefix
attribute:
<qresource prefix="/myresources"> <file alias="cut-img.png">images/cut.png</file> </qresource>
In this case, the file is accessible as :/myresources/cut-img.png
.
Some resources need to change based on the user's locale, such as translation files or icons. This is done by adding a lang
attribute to the qresource
tag, specifying a suitable locale string. For example:
<qresource> <file>cut.jpg</file> </qresource> <qresource lang="fr"> <file alias="cut.jpg">cut_fr.jpg</file> </qresource>
If the user's locale is French (i.e., QLocale::system().name() returns "fr_FR"), :/cut.jpg
becomes a reference to the cut_fr.jpg
image. For other locales, cut.jpg
is used.
See the QLocale documentation for a description of the format to use for locale strings.
External Binary Resources
For an external binary resource to be created you must create the resource data (commonly given the .rcc
extension) by passing the -binary switch to rcc. Once the binary resource is created you can register the resource with the QResource API.
For example, a set of resource data specified in a .qrc
file can be compiled in the following way:
rcc -binary myresource.qrc -o myresource.rcc
In the application, this resource would be registered with code like this:
QResource::registerResource("/path/to/myresource.rcc");
Compiled-In Resources
For a resource to be compiled into the binary the .qrc
file must be mentioned in the application's .pro
file so that qmake
knows about it. For example:
RESOURCES = application.qrc
qmake
will produce make rules to generate a file called qrc_application.cpp
that is linked into the application. This file contains all the data for the images and other resources as static C++ arrays of compressed binary data. The qrc_application.cpp
file is automatically regenerated whenever the .qrc
file changes or one of the files that it refers to changes. If you don't use .pro
files, you can either invoke rcc
manually or add build rules to your build system.
Currently, Qt always stores the data directly in the executable, even on Windows, macOS, and iOS, where the operating system provides native support for resources. This might change in a future Qt release.
Compression
Resources are compressed by default (in the ZIP
format). It is possible to turn off compression. This can be useful if your resources already contain a compressed format, such as .png
files.  You can specify the compression level and the threshold level to consider while compressing files, for example:
rcc -compress 2 -threshold 3 myresources.qrc
Using Resources in the Application
In the application, resource paths can be used in most places instead of ordinary file system paths. In particular, you can pass a resource path instead of a file name to the QIcon, QImage, or QPixmap constructor:
cutAct = new QAction(QIcon(":/images/cut.png"), tr("Cu&t"), this);
See the Application example for an actual application that uses Qt's resource system to store its icons.
In memory, resources are represented by a tree of resource objects. The tree is automatically built at startup and used by QFile for resolving paths to resources. You can use a QDir initialized with ":/" to navigate through the resource tree from the root.
Qt's resources support the concept of a search path list. If you then refer to a resource with :
instead of :/
as the prefix, the resource will be looked up using the search path list. The search path list is empty at startup; call QDir::addSearchPath() to add paths to it.
Using Resources in a Library
If you have resources in a library, you need to force initialization of your resources by calling Q_INIT_RESOURCE() with the base name of the .qrc
file. For example:
MyClass::MyClass() : BaseClass() { Q_INIT_RESOURCE(resources); QFile file(":/myfile.dat"); ... }
This ensures that the resources are linked into the final application binary in the case of static linking. You should put the initialization code close to where the resources are used in your library, so that clients of your library will only link in the resources if they use the feature of the library that depends on them.
Note: As the resource initializers generated by rcc are declared in the global namespace, your calls to Q_INIT_RESOURCE() also need to be done outside of any namespace.
If the library includes resources that are not used internally, but instead exposed to clients of the library, the initialization needs to happen in the application code. For example:
int main(int argc, char *argv[]) { QApplication app(argc, argv); Q_INIT_RESOURCE(graphlib); QFile file(":/graph.png"); ... return app.exec(); }
As before, this ensures that the resources are linked into the final application binary in the case of static linking, but also triggers loading of the library in the case of dynamic linking, such as plugins.
Similarly, if you must unload a set of resources explicitly (because a plugin is being unloaded or the resources are not valid any longer), you can force removal of your resources by calling Q_CLEANUP_RESOURCE() with the same base name as above.
Note: The use of Q_INIT_RESOURCE() and Q_CLEANUP_RESOURCE() is not necessary when the resource is built as part of the application.


WITNESS LIST Pensions & Investments Committee March 19, 2001-8:00A HB 437 For: Graves, Aaron (Self and Texas & New Mexico Association Of College And University Police Departments) Megerson, John (Self and Texas & New Mexico Association Of College & University Police) Verini, Dom (University Of Texas Police) On: Van Slyke, Jeffrey (University of Texas at Austin) Registering, but not testifying: For: Wilkinson, Charley (Combined Law Enforcement Associations Of Texas) HB 464 For: Amidei, Maurice (Self) Montgomery, Sally (Self) HB 881 For: Fickel, Ann (Texas Classroom Teachers Association) Floyd, Beamon (Texas Association Of School Administrators) Lehr, Mike (Texas Retired Teachers Association) Registering, but not testifying: For: De Leon, Marty (Texas Association OF School Boards) HB 1076 For: Goethals, Ron (Dallas County Community Supervision & Corrections Dept.) Hendrick, Dana (Self) Registering, but not testifying: On: White, Bonita (Texas Dept. Of Criminal Justice) HB 1237 Against: Anderson, Gary (Texas Public Employers Association) Registering, but not testifying: For: Hammond, Bill (Texas Association Of Business and Chambers of Commerce) HB 2211 For: Atkins, Raymond (Helen Farabee Regional MHMR Centers) Evans, Robert (Laher Regional MHMR Center) Registering, but not testifying: For: Gettelfinger, Nancy (Self) McClure, Spencer (Texas Council Of Community MHMR) HB 2309 For: Falknor, David (Self) HB 2392 On: Henderson, Harold (Office Of The Attorney General) Nail, William (ERS) Registering, but not testifying: For: Wilkinson, Charley (Combined Law Enforcement Associations Of Texas) On: Boatright, David (Office Of the Attorney General) Maldonado, Miguel (Office Of The Attorney General) HB 2728 For: Kinney, Robert (Brobeck, Phleger & Harrison LLP) Skloss, Ronald (Brobeck Phleger & Harrison LLP) On: Crawford, Denise (State Securities Board) Registering, but not testifying: For: Yore, Scott (Silicon Metrics Corporation)


There are many challenges faced by healthcare providers and the caregiving community in remotely monitoring and collecting critical health data of their loved ones/patients at a centralized location. It is specifically true in the era of COVID-19 that healthcare providers and caregivers have more responsibility to monitor their loved ones/patients' health due to the social distancing guidelines.
The Enhanced Digital Nurse Assistant (EDNA) Care System application aims to solve these challenges by offering caregivers and healthcare providers an effective way to monitor their loved ones'/patients' health and metrics remotely and modernize how to maintain their health data and reports in real-time. This data can be accessed by healthcare providers and caregivers to provide valuable guidance to the care receivers. The system encompasses several algorithms to aid in early detection, and the event-driven architecture will send notifications and alerts to those who need to know, getting people the care they need quicker and more efficiently. Having a highly secured system will ensure patients that their data is safe and used to monitor and improve their health effectively. A well-architected solution can mean the difference between life and death for the end-user; we stand by our design due to its reliability, scalability, and performance.


Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been
the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of
type and scrambled it to make a type specimen book. It has survived not only five centuries, but
also the leap into
electronic typesetting
location_on Yellowstone National Park, United States
location_on Somewhere Beyond, United States
location_on Yellowstone National Park, United States