Karaoke Templater Tutorial 1
From Aegisub Manual
Welcome to the first tutorial in using Karaoke Templater to create karaoke effects. We'll start out with something simple and then continue on to more advanced effects throughout the series.
Contents |
Finding Karaoke Templater
You can run Karaoke Templater in two different ways. For now we'll just concentrate on one of them.
Look under the Automation menu in Aegisub.
You should see the option called Apply karaoke template, though it will be unavailable. This is what you'll select to use the "templates" we'll be writing throughout these tutorials. Right now it's unavailable because you haven't entered any templates. We'll get to that in a moment.
If you don't have the Apply karaoke template option, your Aegisub installation is either incomplete or damaged. You need to repair your installation in that case, to be able to use Karaoke Templater.
But there is something else to make sure of first.
Getting timed karaoke
Karaoke Templater can do many things for you, but it can't guess the lyrics for your song, or how they're synchronised with the music. You'll have to time the lyrics yourself, or get someone else to do it. You can learn how to time karaoke at the Karaoke Timing Tutorial.
We'll call song lyrics with basic karaoke timing (\k timing), but no other special effects, for timed karaoke. When an effect has been applied to the karaoke we'll call it styled karaoke.
If you don't have any song to work with here are two lines from a song. You can select them in your browser, select Edit→Copy, then go to Aegisub and select Edit→Paste, to get them into Aegisub.
Dialogue: 0,0:00:01.85,0:00:09.06,Default,,0000,0000,0000,,{\k97}shi{\k41}ta{\k0} {\k20}no{\k10} {\k30}u{\k80}e{\k53} {\k23}a{\k21}ma{\k39}ku{\k7} {\k24}to{\k24}ke{\k31}ru{\k0} {\k37}wa{\k23}ta{\k92}gu{\k69}mo Dialogue: 0,0:00:09.28,0:00:16.21,Default,,0000,0000,0000,,{\k79}ki{\k61}su{\k0} {\k9}o{\k0} {\k37}shi{\k98}te{\k40} {\k23}ku{\k25}ro{\k40}i{\k0} {\k28}tsu{\k19}ba{\k51}sa{\k0} {\k11}no{\k0} {\k34}shi{\k138}ta
Either way you have some karaoke timed lyrics now, so we can start.
Load a video
You don't need to load any audio, but it can be a good idea to have some video open. If you don't have any video files ready you can use, select Video→Use dummy video and just say OK. It's not a very interesting video you will get, but it will show you how the subtitles and the effect we're creating will look.
Writing a k-replacer style template
Now we have everything else set up it's time to make the actual template. First, here's how to add it. The explanation of what every part means will follow.
- Select the very first subtitle line in the file.
- Select Subtitles→Insert Lines→Before Current to get a new line before it. This will become our karaoke template line. It doesn't need to be first, but it usually makes it easier to keep track of for yourself.
- Make sure the newly created line has the same style as your timed karaoke.
- Click the Comment check box for the new line. It should change colour in the subtitle grid.
- Find the Effect field, it's to the right of the Style and Actor fields. Put the text "
template line
" into it. (Without the quotes!) Press the Enter key on your keyboard to save the Effect field. - Finally, enter this text for the main text of your template line. Finish off with Enter again.
{\r\t($start,$mid,\fscy120)\t($mid,$end,\fscy100)}
Now look at the Automation menu again. If you made the template line correctly, Apply karaoke template will now be available. If it isn't review the steps above again.
Select Apply karaoke templates and watch Karaoke Templater do its work.
If you have a video open you can view the effect right now, inside Aegisub.
Also notice how the template line was left in place, and the timed karaoke was changed to comment lines and had karaoke filled into their Effect fields. Karaoke Templater preserves your timed karaoke in the styled karaoke so you won't lose it. But it also has another function...
Extending the effect a bit
Continuing right on from above, now try doing this:
- Change the text of the template line to:
{\r\k$kdur\t($start,$end,\1c&H00FF00&)\t($start,$mid,\fscy120)\t($mid,$end,\fscy100)}
- Apply templates again
Karaoke Templater re-used the commented out timed karaoke and changed the styled karaoke to match the new effect instead. You can also try changing the commented out timed karaoke and apply templates again.
Like this, you can work gradually on your effect and preview it as you go.
So what does it all mean?
To finish off this first part of the tutorial, here's what each part means. This is not the full explanation of everything, but it should be plenty for now.
- Template lines are lines in the subtitle file marked in a special way. They must always be Comment lines, and the first word in their Effect field must be
template
. - There are several kinds of template lines. We only used one in this tutorial, this template line type, or template class, is called a line template. Yes, it might be a bit confusing. It's called this because it creates one line of styled karaoke from one line of timed karaoke. The second word in the Effect field of a template line tells what template class it is. For line templates, this is
line
. - So, the
template line
text in the Effect field means this is a template line of line class.
- A template only does something to timed karaoke lines that have the same Style as the template line.
- Styled karaoke produced by Karaoke Templater all has
fx
in the Effect field. This is used as a reminder for Karaoke Templater that this line should be replaced, if templates are applied once again.
- The main text for a template line is called the template text. In line templates, every \k tag is replaced with the template text.
- Template text can use several variables. These are short words that start with a dollar-sign, like
$start
,$end
,$mid
and$kdur
. Variables are replaced with the information they store for every syllable that's replaced.-
$start
gets replaced with the start time of the syllable. This is in milliseconds from the start of the line, ie. a time code suitable for putting into the \t, \move and \fade tags. - Similarly,
$end
is the end time of the syllable, also in milliseconds. - A bit more special is
$mid
, this is the midway time of the syllable, the time right in the middle of$start
and$end
. Here, we used it to grow each syllable taller the first half of its duration, and back to normal height for the second half. Also in milliseconds. - The
$kdur
variable, however is in centiseconds. This is the original time from the \k tag, and is almost only useful for putting back into a \k tag, like we did here.
-
With this knowledge, you should already be able to create lots of effects. You may also want to refer to the page on ASS override tags.
You can also continue to the next tutorial, where we'll look at how to do math with variables to get more variation.


Package com.github.tommyettinger.ds.support.sort
Code for customized sorting on primitive arrays and collections. This is Apache-licensed code from the
FastUtil project with minimal changes.
-
Interface Summary Interface Description FloatComparator A type-specificComparator
; provides methods to compare two primitive types both as objects and as primitive types.IntComparator A type-specificComparator
; provides methods to compare two primitive types both as objects and as primitive types.LongComparator A type-specificComparator
; provides methods to compare two primitive types both as objects and as primitive types. -
Class Summary Class Description FloatComparators A class providing static methods and objects that do useful things with comparators.FloatComparators.NaturalImplicitComparator A type-specific comparator mimicking the natural order.FloatComparators.OppositeComparator FloatComparators.OppositeImplicitComparator A type-specific comparator mimicking the opposite of the natural order.FloatComparators.TolerantComparator IntComparators A class providing static methods and objects that do useful things with comparators.IntComparators.NaturalImplicitComparator A type-specific comparator mimicking the natural order.IntComparators.OppositeComparator IntComparators.OppositeImplicitComparator A type-specific comparator mimicking the opposite of the natural order.LongComparators A class providing static methods and objects that do useful things with comparators.LongComparators.NaturalImplicitComparator A type-specific comparator mimicking the natural order.LongComparators.OppositeComparator LongComparators.OppositeImplicitComparator A type-specific comparator mimicking the opposite of the natural order.


Those tools support the observability of our application
Analyse system events through structured logs
Kibana »
Visualize metrics as time series data
Grafana »
Prometheus »
Follow the path of transactions through the system
Zipkin »


Network applications allow clients to talk to them by listening to a particular port number for incoming messages.
POST, PUT, and PATCH requests can have a body, allowing you to push much more data to the server.
Request = Request-Line ; Section 5.1
*(( general-header ; Section 4.5
| request-header ; Section 5.3
| entity-header ) CRLF) ; Section 7.1
CRLF
[ message-body ] ; Section 4.3
from the spec
<METHOD> <URI>[?<QUERY>] [<PROTOCOL VERSION>]
<HEADERS>
[]
GET /movies/search.html?year=2012&name=Norman HTTP/1.1
Host: example.com
POST /movies/new HTTP/1.1
Host: example.com
Content-Type: application/x-www-form-urlencoded
name=ParaNorman&year=2012
POST /movies/new HTTP/1.1
Host: example.com
Content-Type: application/json
{"name": "ParaNorman", "year": "2012"}
Query string can only hold a small amount of data.
Use it when you want to expose some type of switch/option to the user, or when you want the content of a page to be repeatable in some way.
Response = Status-Line ; Section 6.1
*(( general-header ; Section 4.5
| response-header ; Section 6.2
| entity-header ) CRLF) ; Section 7.1
CRLF
[ message-body ] ; Section 7.2
from the spec
<STATUS>
<HEADERS>
[]
HTTP/1.0 200 OK
Server: SimpleHTTP/0.6 Python/2.6.4
Date: Mon, 30 Dec 2013 19:06:51 GMT
Content-type: text/html
Content-Length: 198
<!DOCTYPE html>

<title>Simple little page</title>
<link rel="stylesheet" type="text/css" href="./css/main.css">

Hello there!

Welcome to my simple html page.

Status codes are used by web servers to communicate the outcome of a request.
The status code appears on the 1st line (the status line) of the response, and can be thought of as how you might use an exit code for a CLI application.

— Dana McCallum (@DanaDanger) March 23, 2012
Loading assets like stylesheets, images and scripts go through their own request/response cycles.
There is usually a cap on the number of simultaneous requests a browser can make.
Stylesheets and images can download in parallel.
Best practice is to link to these assets as early in the document as possible.
Scripts are executed by the browser as they are loaded.
Scripts often mutate the document after the fact, and commonly need to wait for the entire DOM to be established before they can begin their work.
Best practice is to put your scripts at the very bottom of the document so the page can start laying itself out beforehand.
The assets that we link to from our document must be web accessible.
Important to note that Javascript runs in the browser as part of additional requests when linked via a script tag src attribute.
(function ($) {
'use strict';
// finds a strong elem inside the parent and sets it's text to msg
window.setMessage = function setMessage($parent, msg) {
$parent.find('strong').text(msg);
};
var $para = $('p');
window.setMessage($para, 'MUTATED');
$para.append($('', {src: 'images/toxie.jpg'}));
})(jQuery);
See: mutation demo
There are a number of cases where the browser may prevent you from doing things you'd like to do.


| User guide |
The second subfunction we will look at, updateInterface
, uses the
current selections to update the interface. This uses the structure
"data" to update various parts of the interface. For this simple example this just means:
1. Update the selected item in the listbox
set( gui.ListBox, 'Value'
, data.SelectedDemo );
2. Update the help button label
demoName = data.DemoNames{ data.SelectedDemo };set
( gui.HelpButton,'String'
, ['Help for '
,demoName] );
3. Update the view panel title
set
( gui.ViewPanel,'Title'
,sprintf
('Viewing: %s'
, demoName ) );
4. Update the ticked menu
menus =get
( gui.ViewMenu,'Children'
);set
( menus,'Checked'
,'off'
);% Use the name to work out which menu item should be ticked
whichMenu =strcmpi
( demoName,get
( menus,'Label'
) );set
( menus(whichMenu),'Checked'
,'on'
);
In general, this update function is called whenever the underlying shared "data" structure is changed. This happens when the user clicks a button, selects a list item or a menu. Next we will look at a typical callback.
(Full source code for this application is available here: [ view | edit | run ] )
| createInterface | [Top] | onListSelection |


Hello
Welcome to the quiz of [Course Name].
Quiz details
There will be __ questions.
You have __ minutes to finish this quiz.
You are not allowed to use class materials and any other materials.
Quiz has to be done individually.
Click start button when you are ready.
Good luck!
start


Whilst at DDDSouthWest 2011, I was speaking to Chris Hay about his scalability session. One of the areas we touched upon was the issues that ORMs have introduced into code.
ORMs have become very widely used. In my most recent work project we started using Entity Framework 4, we then migrated to Entity Framework Code First, when that was not working for us we moved away from Code First and stuck with EF4. We have had serious issues with our ORMs. Firstly, we found that our repository layer was causing CPU usage to spike to over 80%. This was due to queries being compiled on the fly each time the query was called. Secondly, when we removed our web service calls (to be replaced by a service layer), we found that the object hierarchy was causing all sorts of issues. Many of these were down to lazy design. The entities have the following look to them:
This meant that we had some hideous queries being created due to some navigation properties of the objects we were using. This is, of course, not just something found in EF4 but can be found in any ORM that is misused. The trouble with this type of scenario is that in order to fine tune the SQL that we (via the ORM) are producing via the ORM requires a change to the entities or their navigational properties. This means a lot of testing, recompilation and a redeploy.
What would be the alternative to an ORM? A DAL layer that called stored procedures and passed parameters to get data back? That felt very old school to me. I think that’s what drove me to start using ORMs initially.
So, if we cannot change the sql being produced easily, why do we use ORMs? It was described to me, by Andreas Håkansson (better known as TheCodeJunkie) as follows:
“DAL was born as a reaction to SQL, ORMs is an attempt to provide a DSL for writing DALs”
Mark Rendle suggested it was because of the need for intellisense.
To my mind, both are correct. This is clearly a way that enables developers to not have to deal with writing SQL. Now, old person hat on, in the olden days, a developer would have to be proficient in SQL if there were no DBAs around to take care of those things. This meant that a developer knew what was being done “under the hood”. Now, would it be fair to say that newer developers, born into a world of ORMs, actually don’t understand the SQL that they are producing?
Let’s think again about dealing with stored procedures. What would we do if we had to fine tune a stored procedure? Well if we are lucky, then we may not have to change input and output parameters and just change the logic of the procedure itself. This would mean that we could work on it without a recompilation and deployment. But if we have to change the inputs and outputs then we would need to change one layer, the DAL. This seems a lot more desirable to me. I am changing my code in one place which means I am a lot more confident.
Returning to Chris, he said he needs his SQL to be so finely tuned that it runs in milliseconds rather than seconds and the only way he can achieve this is to use stored procedures. This would allow the stored procedure to be worked on without the application being changed. This begs the questions: has the introduction of ORMs made developers lazy in their DAL layers? And: have they been too widely adopted – were they ever really meant for enterprise applications?
I can have a simple application up and running with a simple data structure and an ORM in a very short amount of time. If I take the same amount of time when setting up a so-called enterprise application, then my entities will have such bad relationships between them that the SQL produced is very bad. Oh wait – that’s the issue that has happened to me already………


>
Sem Ⅳ
Assignments For Advanced JAVA
Developed the presentation layer of library Management software Application with suitable Database
Design suitable Database for Library Management Systems
Developed business logic layer for Library Management System
Write a java application to demonstrate servlet lifecycle
Design database for student administration.Developed servlet to perform crud operation
Create employees table in emp database perfrom select insert,update,delete operation on employee table using jsp.
Design application using Struts2 application must accept username and Greet user when Command button is pressed
Write a java application encoding and decoding Json in java.


White Castle frozen burgers recalled due to listeria
by KNOE(CNN) - White Castle frozen burgers have been recalled due to possible listeria contamination.
Check your freezer! The company recalled several varieties including the six-packs of hamburgers, cheeseburgers, and jalapeno cheeseburgers as well as the 16-pack versions of the hamburgers and cheeseburgers.
All of the products have best by dates of August 2020.
There are no reports of any illnesses, but you should still discard the sandwiches or return to the store where they were purchased for an exchange or refund.
Copyright 2019 CNN. All rights reserved.


We followed the web corpus hyperlinks to discovering other relevant URLs. From this new web corpus have been eliminated all the websites considered too general (i.e facebook, twitter) and the non relevant ones (i.e maps.google, youtube). Furthermore, also the websites with an in-degree index smaller than 3 have been excluded. For this step we used HYPHE a software developed at médialab | SciencesPo. Rogers, Richard. "Mapping public web space with the Issuecrawler." Digital cognitive technologies: Epistemology and the knowledge economy (2010): 89-99."
We examined through co-link / social networking analysis the network produced with the crawling. Furthermore, we analyzed visually the network using GEPHI, an open-source network analysis and visualization software package. Thanks to its force-based algorithm, ForceAtlas2, we produced the qualitative interpretation of the graph. Sébastien Heymann and Bénédicte Le Grand. “Exploratory Network Analysis: Visualization and Interaction” to appear in Hocine Cherifi (editor), Complex Networks and their Applications, Cambridge University Press. Bastian, Mathieu, Sebastien Heymann, and Mathieu Jacomy. "Gephi: an open source software for exploring and manipulating networks." ICWSM. 2009. Bastian, Mathieu, Sebastien Heymann, and Mathieu Jacomy. "Gephi: an open source software for exploring and manipulating networks." ICWSM. 2009.


The Latest: No arrests after Halloween shooting kills 5
ORINDA, Calif. (AP) - The Latest on the deadly Halloween night shooting in California (all times local):
12 a.m.
A fifth person has died as a result of a Halloween night shooting at an Airbnb rental in Northern California.
The Contra Costa County Sheriff’s Office announced late Friday night that 19-year-old Oshiana Tompkins of Vallejo and Hercules died at a local hospital. The statement posted on social media did not specify when Tompkins was pronounced dead.
Tompkins’ death brings the total fatalities in the Thursday night shooting to five. Authorities have identified the other victims as 22-year-old Tiyon Farley of Antioch, 24-year-old Omar Taylor of Pittsburg, 23-year-old Ramon Hill Jr., and 29-year-old Javin County.
No arrests have been made and there’s no word on motive. Authorities say they found two guns at the Orinda scene.
10:15 p.m.
Authorities are trying to find the killer or killers who opened fire at a Halloween night party in a San Francisco suburb, killing four people.
Witnesses described people running in terror as shots rang out Thursday night at a rented four-bedroom home in Orinda.
About 100 people showed up for a party that apparently had been advertised on the internet.
Two guns were found at the scene.
The home was rented through Airbnb by a woman who claimed that she wanted a dozen family members with asthma to escape the smoke from a giant wildfire in neighboring Sonoma County, according to a person with knowledge of the transaction.
The Airbnb ad banned parties and the city has a 13-person limit on occupancy for short-term rentals.
Airbnb says it’s “urgently investigating” what happened.
Dazio reported from Los Angeles. Associated Press writers Janie Har in San Francisco and Brady McCombs in Salt Lake City contributed.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


| Bauer stereophonic-to-binaural DSP. 1. Preface. Typical stereo recordings are being made to listen by speakers. This means that a sound engineer makes the stereo mix to the adaptation of sound for listen of one channel by both ears. Therefore, you will be tired during long time headphone listening more because superstereo effect than because of poor designed headphones. What's missing in headphones is the sound going from each channel to the opposite ear, arriving a short time later for the extra distance traveled, and with a bit of high frequency roll-off for the shadowing effect of the head. And the time delay to the far ear is somewhat longer at low frequencies than at high frequencies. The Bauer stereophonic-to-binaural DSP (bs2b) is designed to improve headphone listening of stereo audio records. This improvement have been well described by electronic circuit designers like Benjamin Bauer [1], Siegfried Linkwitz [2], Chu Moy [3], Jan Meier [4], John Conover [10], HeadRoom [9]. The time delay at low frequency range, lowpass filters, highboost filters and crossfeeding of their electronic circuits has been made by first order RL (Bauer) or RC (Linkwitz, Moy, Meier) analog filters. This design makes the desired effects and naturally excludes the effect of comb filter in the upper range of frequencies through the nonlinear property of phase-frequency response of these filters. bs2b doing the same work through the simple and fast (in comparison with convolution) single pole recursive digital filters, because these filters have the same properties as an electronic RC-filters [5], [6], [7]. I have select a such values of cutoff frequencies of lowpass and highboost filters that allows to provide the desired time delay and most smooth resulting frequency response. Unfortunately, I have not calculated the actual value of the frequency cutoff of highboost filter, but it is not so important. A highboost digital filter can be represented as a two-step filter: as the subtraction of attenuated lowpass filtered signal from original signal. This can be mathematically described by one-step recursive filter. In the first (1.0.0) release of bs2b I applied a two-step method for highboost filter with using of already calculated lowpas filtered signal, but this is done the value of frequency cutoff of highboost filter a little less than I expected, and this led to the thickness of low-medium frequency range. Nevertheless, as written by Chu Moy [3], the frequency cutoff of highboost filter should be a bit higher than this value for the lowpass filter to achieve a smooth frequency response of crossfeeder. Therefore, I made a one-step highboost filter for the second release of bs2b. I started this project because the sound of other audioplayer's headphone plugins, that I heard before, did not satisfy me. Major deterioration of the sound produced by comb filter effect due to the use of FFT convolution with a linear phase frequency response. There is a HeadPlug plugin which have the option 'decomb', and the author writes about this: "The way the plugin does this is really damn-ass straight-forward from a technical point of view". I have tried to make it much easier for the CPU. Last comment. The bs2b does not produce any simulation of ambient, and does not produce any HRTF [8] transform in a high frequency range. Some implementations of the HRTF in a high frequency range are produced by good headphones, except of case of binaural headphones like Etymotic ER-4B.  2. Theory. A single pole recursive filter are presented by recursion eqation: O[n] = a0 * I[n] + a1 * I[n-1] + b1 * O[n-1] where a0, a1, b1 is a recursion coefficients, I[n] is an input samples, O[n] is an output (filtered) samples. Filter's response is relay to recursion coefficients. The table 2.1 shows a perl program that calculates the frequency and a time delay responses of the bs2b by using an H-transform [5]. Table 2.1. bs2b-H-transform.pl.
Figures 2.1 and 2.2 shows the results of the above program. In other words, it is a theoretical responses of bs2b DSP. 'Sum' is the sum of the signals after the lowpass and highboost filters, which can be interpreted as a bs2b action to the two channel mono signal. Figure 2.1. bs2b theoretical frequency response. On the figure 2.2 a negative value of time represents a delay of signal by microseconds. Figure 2.2. bs2b theoretical time delay response. Above shows the three versions with different sets of cut-off frequency and crossfeed level: 1) 700 Hz, 4.5 dB - default - this setting is closest to the virtual speaker placement with azimuth 30 degrees and the removal of about 3 meters, while listening by headphones. 2) 700 Hz, 6 dB - most popular - this setting is close to the parameters of a Chu Moy's [3] crossfeeder. 3) 650 Hz, 9.5 dB - making the smallest changes in the original signal only for relaxing listening by headphones - this setting is close to the parameters of a crossfeeder implemented in Jan Meier's [4] CORDA amplifiers. 3. Practical data. Figure 3.1 shows the practical frequency responses of the bs2b with Chu Moy's [3] (700 Hz, 6 dB) setting. This is a frequency analysis of white noise signals applied to bs2b. There is three types of white noise signals: 'Mono' is two channel mono signal; 'Independ' is a two channel independ signal; one channel signal. Processing of the one channel signal through a bs2b is presented as a response of highboost filter and as a response of lowpass filter. Figure 3.1. bs2b frequency response ( 700 Hz, 6 dB ). Figures 3.2 and 3.3 shows the frequency analysis of a real stereo signal. There is a classical and a rock samples. You can check an mp3 versions of this samples (original and effected by bs2b with Chu Moy's preset): sample_Bach, sample_Bach-bs2b, sample_ACDC, sample_ACDC-bs2b. Figure 3.2. Sample of J.S. Bach "BWV1066" frequency analysis ( 700 Hz, 6 dB ). Figure 3.3. Sample of AC/DC "Thunderstruck" frequency analysis ( 700 Hz, 6 dB ). 4. References. [1] Benjamin B. Bauer. Stereophonic Earphones and Binaural Loudspeakers. JAES Volume 9
Number 2 pp. 148-151; April 1961. http://www.aes.org/
[2] Siegfried Linkwitz. Improved Headphone Listening. Build a stereo-crossfeed circuit. Audio; December 1971. http://www.linkwitzlab.com/headphone-xfeed.htm
[3] Chu Moy. An Acoustic Simulator for Headphone Amplifiers. (C) 1998-2001 Chu Moy. http://gilmore2.chem.northwestern.edu/projects/showfile.php?file=cmoy1_prj.htm
[4] Jan Meier. A DIY Headphone Amplifier. [5] Steven W. Smith, Ph.D. The Scientist and Engineer's Guide to Digital Signal Processing. California Technical
Publishing; ISBN 0-9660176-3-3 (1997). http://www.dspguide.com/
[6] Davide Rocchesso. Introduction to Sound Processing. (C) 2003 Davide Rocchesso, GNU
FDL. http://profs.sci.univr.it/~rocchess/htmls/corsi/SoundProcessing/SoundProcessingBook/vsp.pdf
[7] BORES Signal Processing: Introduction to DSP. (C) 2004 Bores Signal Processing.
http://www.bores.com/courses/intro/index.htm
[8] Richard O.Duda. 3-D Audio for HCI. (C)
1996-2000 Richard O.Duda. http://interface.idav.ucdavis.edu/CIL_tutorial/3D_home.htm
[9] HeadRoom. About HeadRoom Crossfeed. (C) 1995-2006 HeadRoom. http://www.headphone.com/learning-center/about-headroom-crossfeed.php
[10] John Conover. Spatial Distortion Reduction Headphone Amplifier. (C) 1992-2005 John Conover. http://www.johncon.com/john/SSheadphoneAmp/index.html
[11] MultimediaWiki: PCM. [12] Digital filter. From Wikipedia, the free encyclopedia. Copyright (c) 2005-2010 Boris Mikhaylov < http://www.tmn.ru/~bor> |


It is our great pleasure to invite you to join us to mine TERA, a coin that offers solutions for issues of existing cryptocurrencies, namely centralization, transaction throughput, transaction speed, confirmation times, transaction fees and general usability and difficulty of integration into existing payment and financial systems.
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TERA is fastest block generation blockchain in decentralized blockchains. (Meaning that POS and the like are not decentralized...). With 1s block generation and 8s to confirmation, your transaction is near instant.
TERA blockchain is capable of throughput of 1000 transactions per second while retaining all praised blockchain features and bringing huge possibilities for further development and seamless integration with existing infrastructure as well as with new emerging technologies.
The coins are kept in accounts by analogy like bank accounts.
| Max Supply | Issue Date | Consensus Protocol | Type | Cryptographic Algorithm |
|---|---|---|---|---|
| 1,000,000,000 | 07/01/2018 | POW | COIN | TERAhash |
| Block Size | Pre-mine | Source Code | Explorer | Platform |
|---|---|---|---|---|
| 120 KB | 5% | https://github.com/terafoundation/wallet | https://terafoundation.org/explorer.html | NodeJS |


What will your verse look like?
Everyone has something to share. See how peopple are using
their Ipads, in their unique ways to add the world's story
What will your verse look like?
Everyone has something to share. See how peopple are using
their Ipads, in their unique ways to add the world's story


Structures
The following structures are available globally.
-
Exported encryption key.
See moreDeclaration
Swift
public struct EncryptionKey
-
Represents an entitlement related to using Sudo service APIs. Currently only entitlement that’s used in Sudo service is “sudoplatform.sudo.max” to represent the maximum number of Sudos each user is allowed to provision.
See moreDeclaration
Swift
public struct Entitlement
-
Represents a claim or identity attribute associated with a Sudo.
See moreDeclaration
Swift
public struct Claim : Hashable


Id: 433
Name: Doopidoo
Status: Alive
Species: Animal
Type: Doopidoo
Gender: unknown
OriginName: unknown
OriginUrl:
LocationName: unknown
LocationUrl:
Image: https://rickandmortyapi.com/api/character/avatar/433.jpeg
Episode: ['https://rickandmortyapi.com/api/episode/10']
Url: https://rickandmortyapi.com/api/character/433
Created: 2018-04-16T22:05:05.745Z


The Joint Health
Inspection Checklist
(Inpatient and Outpatient)
Checklist for Singular or Joint Inspections for Public and
Private Providers by Health Regulatory Bodies under the
Ministry of Health


--- title: How do Canadians really feel about the democratic system author: ~ date: '2020-09-20' categories: [] tags: [] ---
this is a test


 Imagine that you came up with an integer stored in a variable set_number
.
Check if set_number
is equal to the product of two integers entered by the user.
The input format:
Two lines containing integer numbers for you to multiply.
The output format:
True
if the user guessed correctly and False
otherwise.


1.8.4
Time tracking
Estimated time
2 .00 hours
Spent time
0 .00 hour
Start date 09/18/2012
Due date 08/31/2013
Fix pack 4 of 1.8
100%
33 closed
(100%)
0 open
(0%)
Version 1.8.4¶
Fixes some more issues of 1.8 as reported by users. No breaking changes in terms of configuration or classes for custom tasks, publishers, ....
These fixes did not make it for the 1.8.3 release.
This update mainly has WebDashboard and sourcecontrol improvements, also some issues are fixed in the parallel task.
Focus points : ° Subversion/SVN 1.7 should work ° support for VS 2012 ° Force button work when using the new categories in farmreport ° improve speed of several dashboard pages ° show logged in username in the dashboard
Related issues
Bug #196 : "Invalid revision range" during modifications check if multiple git source control used
Bug #207 : VS 2012 isn't supported as a TFS client
Bug #215 : Force button does not work when using the new categories in farmreport
Bug #234 : ccnet assumes existence of a .svn folder implies the folder is a working svn folder
Bug #240 : Conditional publisher stops working
Bug #244 : Subversion/SVN 1.7 upgrade causes CruiseControl.Net to checkout instead of update
Bug #249 : p4 sourcecontrol block's workingDirectory is ignored
Bug #254 : MSBuild XmlLogger
Bug #262 : Can not force build from web dashboard
Bug #264 : Can't Find Final Builder 7 Executable on 64 Bit OS
Bug #275 : Accurev updates do not respect history gathered.
Bug #282 : System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
Bug #283 : Potential crash in ParallelTask
Bug #284 : <commitBuildModifications> does not update appear to update "latest commit" value
Bug #290 : Statistics publisher uses CurrentCulture for values
Bug #292 : improve speed mstest cover page
Bug #293 : Improve build page : compile.xsl transform
Bug #298 : Fix missing defaults for clearcase sourcecontrol properties
Feature #238 : MSTest Categories
Feature #239 : <p4> source control block modifications
Feature #246 : show logged in username in the dashboard
Feature #247 : <p4> source control block <view> element accepts all valid depot path
Feature #250 : spanish translation for dashboard
Feature #256 : The CCNet should support TFS 2012 explorer client.
Feature #260 : Add build report for showing console output
Feature #286 : mstest : show failed tests at top
Feature #287 : mstest : show longest tests
Feature #289 : improve the nunit test page
Feature #296 : categorized farm view should show the amount of projects per category
Feature #299 : Add support for an incrementOnFailure node in the DateLabeller
Feature #300 : CCTray: Open connection and authenticate
Task #273 : better display of warnings and erros in dashboard
Task #288 : improve mstest page


--- layout: post status: publish published: true title: KDE4 on Kubuntu 7.10 author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 877 wordpress_url: http://winterdom.com/2008/01/kde4onkubuntu710 date: '2008-01-12 10:40:09 +0000' date_gmt: '2008-01-12 10:40:09 +0000' categories: - Linux tags: [] comments: - id: 593 author: jp author_email: '' author_url: '' date: '2008-01-15 00:58:40 +0000' date_gmt: '2008-01-15 00:58:40 +0000' content: | The elevated privileges problem is a kubuntu problem, not really kde 4. That is, kde 4 isn't configured to fully run off of su since ubuntu-based distros don't set a password on root. Simpler fix: sudo passwd root - id: 594 author: MilitantPotato author_email: '' author_url: '' date: '2008-01-15 09:24:20 +0000' date_gmt: '2008-01-15 09:24:20 +0000' content: | Using sudo for GUI programs isn't a good thing. See if kdesudo works, as I believe that bug comes from the use of kdesu. - id: 595 author: John author_email<EMAIL_ADDRESS>author_url: '' date: '2008-01-19 05:45:00 +0000' date_gmt: '2008-01-19 05:45:00 +0000' content: | I tried KDE 4 (Kbuntu) this morning and I have to say I am underwhelmed by the whole experience. For example, the new start menu just feels "a bit clunky", the daft bouncing "busy" mouse pointer is still there and no networking configuration app (it may be there but I could not see it). To be fair Kubuntu is not the optimal distribution for KDE so maybe some of the problems is with the distribution. The positive side, KDE 4 look nice, seems quite fast on my laptop and the widgets are great. I'll keep an eye on it's development and keep trying it over the next few months - even try a different distribution. KDE 4 has a lot of potential. For the time being I'll stick with Ubuntu and Gnome. - id: 596 author: John Bilicki III author_email<EMAIL_ADDRESS>author_url: http://www.jabcreations.com/ date: '2008-02-19 04:35:49 +0000' date_gmt: '2008-02-19 04:35:49 +0000' content: | I can't find KDE 4 RPM for Kubuntu. I downloaded and installed Kubuntu 7.10 after KDE 4's release simply to test the new version of Konqueror. Go figure that the site did not actually list what version of KDE desktop was part of the ISO. I can't find any RPMs. Can you help me out please? - id: 597 author: Tomas Restrepo author_email<EMAIL_ADDRESS>author_url: http://www.winterdom.com/weblog/ date: '2008-02-19 05:02:15 +0000' date_gmt: '2008-02-19 05:02:15 +0000' content: | John: You don't need to download the RPMs, apt-get can be used to install it; just follow the instructions at http://kubuntu.org/announcements/kde-4.0.php, which basically boils down to: sudo apt-get install kde4-core ---
Yesterday I decided to go a bit on the bleeding edge and went ahead and installed KDE 4.0 on my machine running Kubuntu Gutsy Gibbon. I started installing kde4-core first, then went for the whole kde4 package.
For the most part, the installation went OK. There are many UI changes, and I'm not sure I like all of them, but it's nice enough for the most part. I did run into some issues, so maybe this might help others solve them.
KDE 4.0 tends to use a bit more resources of your graphics card. Because of the sleep/hibernate issue I was running the open source Radeon driver (which doesn't do much acceleration), so it was very slow at first and I was experiencing some nasty graphics corruptions at times that forced me to restart the machine.
I then tried enabling again the restricted fxglr driver that Ubuntu can install automatically, and that felt a bit faster, but I was still suffering some heavy video corruption.
Finally, I tried ATI's (AMD's, really) latest linux driver, which I downloaded from here. This is actually working much better: I'm seeing no video corruption at all (as long as XComposite is disabled) and seems a bit snappier, though a few things in KDE4 (most notably, the shutdown screen) are just very sluggish overall regardless of which driver I was using.
Of course, now sleep/hibernate don't work again, so I need to try to find a workaround for that.
Update: I noticed that the fglrx driver wasn't loading properly, so I went in and removed all traces of the older ubuntu driver versions and reinstalled the ATI driver again, and now I've got both 2D and 3D acceleration (i.e. with DRI) working. Plus, it seems that sleep, at least is now working correctly again. Whoot!
The second problem I started to notice was that I couldn't run applications that required elevated privileges from the KDE menu. I could still run them using 'sudo' from the command line, but if I tried running them from the KDE menu, it would keep rejecting the password I was specifying. Sounds very like what other people reported here.
I was able to fix this by editing my ~/.kde4/share/config/kdeglobals file, and adding this at the bottom:
[super-user-command]
super-user-command=sudo
Whenever I boot directly into KDE4, I have no network right at the start, because the Wireless connection isn't configured.
Under KDE3, it still works right away because I have setup knetworkmanager already setup with my network details and it auto starts when I login. For now, I've added a script in ~./kde4/env/ that starts knetworkmanager when I login.
Unfortunately, it seems the KDE4 updates don't include a native KDE4 version of knetworkmanager so it seems it still runs as a KDE3 app.
The Shutdown Screen
The shutdown dialog in KDE4 just nags me, for two reasons:
Other Problems
One issue I have not yet researched too much, but that is causing some issues is that kwalletmanager seems to crash right after I log in every other time, forcing a full reboot to get it to work again, which obviously breaks havoc with other things, including, for example, the wallpaper not getting painted on the desktop [1]. Hopefully this stuff will be fixed by the time Hardy Heron ships.
[1] Update: Looks like this isn't related to the other issue at all. KDE simply refuses to paint the wallpaper on many ocassions (but opening the dialog settings and clicking apply fixes it). No idea yet what the issue is.


Utility functions for managing groups of fingers of Shadow Hand. Constructs "Hand" class of shared pointers to multiple fingers, once multiple finger instances have been created.
More...
#include "include/shadowlibs/shadow_hand.hpp"
|
| std::vector< std::shared_ptr< shadow_finger::Finger > > | _fingerVec |
| | Vector of the shared pointers to the fingers that we want to control Shared pointers because you cannot make a Hand without having created Fingers. More...
|
| |
Utility functions for managing groups of fingers of Shadow Hand. Constructs "Hand" class of shared pointers to multiple fingers, once multiple finger instances have been created.
Constructor for Hand class, takes in arbitrary number of shared pointers to Fingers.
- Parameters
-
| fingers_list | List of shared pointers to Fingers |
Add Finger to Hand.
- Parameters
-
Return all instances of Fingers in Hand as vector.
- Returns
- Vector of shared pointers to fingers
| int shadow_hand::Hand::numFingers |
( |
| ) |
|
|
inline |
Get number of Fingers in hand.
- Returns
- Integer size of _fingerVec
Vector of the shared pointers to the fingers that we want to control Shared pointers because you cannot make a Hand without having created Fingers.
The documentation for this class was generated from the following file:


Elders practice both healing and supplementary magic. Elders do not specialize in one particular skill and thus are quite useful during small party play.
They increase defense and evasion and are capable of healing allies and inflicting strong damage on the undead.
To be an Elder, your level must be over 40 and you must collect the Mark of the Pilgrim, the Mark of Life, and the Mark of the Healer.
Ask about marks.
Return


Lawyer who admitted inmates’ cellphone use is disbarred
LAS VEGAS (AP) - A Las Vegas attorney who pleaded guilty to a felony charge for allowing her clients to use cellphones while in jail has been disbarred from practicing law in Nevada.
The Nevada Supreme Court on Friday issued a decision stating that Alexis Plunkett’s misconduct hurt the legal system, her profession and her clients.
Plunkett in March pleaded guilty to a charge of possession of a telecommunication device by a prisoner as part of a plea agreement with prosecutors.
The charge stems from Plunkett’s jail visits to two former clients, including her then-boyfriend. Plunkett said the cellphone was used to make calls regarding bail, which she believed she was authorized to do.
She told the Las Vegas Review-Journal in an email that she is devastated by the Nevada high court’s decision and her “mistaken help” cost her a career and livelihood.
Information from: Las Vegas Review-Journal, http://www.lvrj.com
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


|
|
||
| Value | Description | Notes |
|---|---|---|
|
|
||
| 01 | VAT | Value-added tax (TVA, IVA, MwSt etc) |
| 02 | GST | General sales tax |
| 03 | ECO | ‘Green’ or eco-tax, levied to encourage responsible production or disposal, used only where this is identified separately from value-added or sales taxes |
|
|


|
ADI iSensor FX3 Firmware
v2.8.4-pub
Firmware for the Analog Devices iSensor FX3 Evaluation Platform. This firmware is built upon libraries provided by Cypress, and can be compiled using the Cypress EZ USB Suite
|
Implementation for a set of general purpose iSensor FX3 helper functions. More...
#include "HelperFunctions.h"
Functions | |
| static void | WatchDogTimerCb (uint32_t nParam) |
| Timer callback function to clear the watchdog timer. Should not be called directly. More... | |
| void | AdiReturnBulkEndpointData (CyU3PReturnStatus_t status, uint16_t length) |
| Sends a function result to the PC via the ChannelToPC endpoint. More... | |
| CyU3PReturnStatus_t | AdiSleepForMicroSeconds (uint32_t numMicroSeconds) |
| This function blocks thread execution for a specified number of microseconds. More... | |
| CyU3PReturnStatus_t | AdiSetDutSupply (DutVoltage SupplyMode) |
| This function configures the DUT supply voltage. More... | |
| void | AdiGetBuildDate (uint8_t *outBuf) |
| Gets the firmware build date, followed by the build time. More... | |
| void | AdiSendStatus (uint32_t status, uint16_t count, CyBool_t isControlEndpoint) |
| Sends status back to PC over control endpoint or manual bulk in endpoint. More... | |
| void | AdiConfigureWatchdog () |
| Configures the FX3 watchdog timer based on the current board state. More... | |
Variables | |
| CyU3PDmaChannel | ChannelToPC |
| CyU3PDmaBuffer_t | ManualDMABuffer |
| BoardState | FX3State |
| uint8_t | USBBuffer [4096] |
| uint8_t | BulkBuffer [12288] |
| static CyU3PTimer | WatchdogTimer |
Implementation for a set of general purpose iSensor FX3 helper functions.
Copyright (c) Analog Devices Inc, 2018 - 2020 All Rights Reserved.
THIS SOFTWARE UTILIZES LIBRARIES DEVELOPED AND MAINTAINED BY CYPRESS INC. THE LICENSE INCLUDED IN THIS REPOSITORY DOES NOT EXTEND TO CYPRESS PROPERTY.
Use of this file is governed by the license agreement included in this repository.
| void AdiConfigureWatchdog | ( | ) |
Configures the FX3 watchdog timer based on the current board state.
The watchdog is cleared by a software timer managed in the threadX RTOS. The clear interval is set to 5 seconds less than the watchdog period. If the watchdog timer elapses without being reset (software is locked up) then the FX3 firmware undergoes a hard reset and will reboot onto the second stage bootloader. This will cause an UnexpectedReset event to be raised in the running instance of the FX3Connection (if the FX3 board is connected).
| void AdiGetBuildDate | ( | uint8_t * | outBuf | ) |
Gets the firmware build date, followed by the build time.
| outBuf | Char array which build date/time is placed into |
| void AdiReturnBulkEndpointData | ( | CyU3PReturnStatus_t | status, |
| uint16_t | length | ||
| ) |
Sends a function result to the PC via the ChannelToPC endpoint.
| status | The status code to place in the BulkEndpointBuffer (0 - 3) |
| length | The number of bytes to send to the PC over the bulk endpoint |
This function is used to allow early returns out of long functions in the case where an invalid setting or operation is detected. Once this function is called, and the result sent to the PC, the function can be safely exited.
| void AdiSendStatus | ( | uint32_t | status, |
| uint16_t | count, | ||
| CyBool_t | isControlEndpoint | ||
| ) |
Sends status back to PC over control endpoint or manual bulk in endpoint.
| status | The status code to send back. Is placed in USBBuffer[0-3] |
| count | The number of bytes to send. Must be at least 4 |
| isControlEndpoint | Bool indicating if data should be sent over control endpoint or bulk endpoint |
This function will overwrite the data in USBBuffer[0-3]. If you need to send extra data along with the status, it must be placed starting at USBBuffer[4].
| CyU3PReturnStatus_t AdiSetDutSupply | ( | DutVoltage | SupplyMode | ) |
This function configures the DUT supply voltage.
| SupplyMode | The DUT Voltage to set (Off, 3.3V, 5V) |
This function sets the control pins on the LTC1470 power switch IC. This IC allows software to power cycle a DUT or give it 3.3V/5V to Vdd. This feature only works on the in-house ADI iSensors FX3 Eval board. It does not function on the iSensor FX3 Eval board based on the Cypress Explorer kit.
| CyU3PReturnStatus_t AdiSleepForMicroSeconds | ( | uint32_t | numMicroSeconds | ) |
This function blocks thread execution for a specified number of microseconds.
| numMicroSeconds | The number of microseconds to stall for. |
|
static |
Timer callback function to clear the watchdog timer. Should not be called directly.
| nParam | Callback argument, unused here. |
This function is called periodically by the RTOS to reset the watchdog timer. If this function is not called, then the FX3 will be rebooted onto the second stage bootloader.
| CyU3PDmaChannel ChannelToPC |
DMA channel for BULK-IN endpoint 0x82 (FX3 to PC)
| BoardState FX3State |
Struct. which stores all run time configurable FX3 settings
| CyU3PDmaBuffer_t ManualDMABuffer |
DMA buffer structure for output buffer
|
static |
Software timer called by RTOS to clear watchdog timer (if watchdog enabled)


A rating indicates user interest in content
A basic rating
Star and heart ratings are fully supported


|
Steam Audio API
2.0-beta.18
|
Functionality for using Virtual Surround Effect objects. More...
Functions | |
| IPLAPI IPLerror | iplCreateVirtualSurroundEffect (IPLhandle renderer, IPLAudioFormat inputFormat, IPLAudioFormat outputFormat, IPLhandle *effect) |
| Creates a Virtual Surround Effect object. More... | |
| IPLAPI IPLvoid | iplDestroyVirtualSurroundEffect (IPLhandle *effect) |
| Destroys a Virtual Surround Effect object. More... | |
| IPLAPI IPLvoid | iplApplyVirtualSurroundEffect (IPLhandle effect, IPLhandle binauralRenderer, IPLAudioBuffer inputAudio, IPLAudioBuffer outputAudio) |
| Applies HRTF-based binaural rendering to a buffer of multichannel audio data. More... | |
| IPLAPI IPLvoid | iplFlushVirtualSurroundEffect (IPLhandle effect) |
| Resets any internal state maintained by a Virtual Surround Effect object. More... | |
Functionality for using Virtual Surround Effect objects.
Phonon includes support for virtual surround. This involves taking multi-channel speaker-based audio data (stereo, quadraphonic, 5.1, or 7.1) and rendering audio for each speaker using binaural rendering. In other words, the audio signal for each speaker is rendered as if it were emanating from a point in space corresponding to the speaker's position. This allows users to experience, say, a 7.1 surround sound mix over regular stereo headphones.
Virtual Surround also works as a fast way to get approximate binaural rendering. All sound sources can be panned to some surround format (say 7.1); after they are mixed, the 7.1 surround mix can be rendered using virtual surround. This can save CPU cycles, at the cost of spatialization accuracy.
| IPLAPI IPLerror iplCreateVirtualSurroundEffect | ( | IPLhandle | renderer, |
| IPLAudioFormat | inputFormat, | ||
| IPLAudioFormat | outputFormat, | ||
| IPLhandle * | effect | ||
| ) |
Creates a Virtual Surround Effect object.
This can be used to render a multichannel surround sound data using HRTF-based binaural rendering.
| renderer | Handle to a Binaural Renderer object. |
| inputFormat | The format of the audio buffers that will be passed as input to this effect. All subsequent calls to iplApplyVirtualSurroundEffect for this effect object must use IPLAudioBuffer objects with the same format as specified here. The input format must not be Ambisonics. |
| outputFormat | The format of the audio buffers which will be used to retrieve the output from this effect. All subsequent calls to iplApplyVirtualSurroundEffect for this effect object must use IPLAudioBuffer objects with the same format as specified here. The output format must be stereo (2 channels). |
| effect | [out] Handle to the created Virtual Surround Effect object. |
Destroys a Virtual Surround Effect object.
| effect | [in, out] Address of a handle to the Virtual Surround Effect object to destroy. |
| IPLAPI IPLvoid iplApplyVirtualSurroundEffect | ( | IPLhandle | effect, |
| IPLhandle | binauralRenderer, | ||
| IPLAudioBuffer | inputAudio, | ||
| IPLAudioBuffer | outputAudio | ||
| ) |
Applies HRTF-based binaural rendering to a buffer of multichannel audio data.
| effect | Handle to a Virtual Surround Effect. |
| binauralRenderer | Handle to a Binaural Renderer object that should be used to apply the virtual surround effect. Each Binaural Renderer corresponds to an HRTF (which may be loaded from SOFA files); the value of this parameter determines which HRTF is used to spatialize the input audio. |
| inputAudio | Audio buffer containing the data to render using binaural rendering. The format of this buffer must match the inputFormat parameter passed to iplCreateVirtualSurroundEffect . |
| outputAudio | Audio buffer that should contain the rendered audio data. The format of this buffer must match the outputFormat parameter passed to iplCreateVirtualSurroundEffect . |
Resets any internal state maintained by a Virtual Surround Effect object.
This is useful if the Virtual Surround Effect object is going to be disabled/unused for a few frames; resetting the internal state will prevent an audible glitch when the Virtual Surround Effect object is re-enabled at a later time.
| effect | Handle to a Virtual Surround Effect object. |


Update
January 27, 2009
I know I've been pretty absent for the last two months, but I guess a pretty crazy month back home for Christmas and a really hectic back to the desert with the post-Chistmas depression and a paper to be re-done make up for a good excuse, if that can be accepted :)
Christmas back home was good, pretty stressing and with some sad parts, but it was nice overall. Meeting friends, eating good and travelling around the beautiful part of this world where I belong. What else can I ask for?
Anyway, I just wanted to drop a few lines to update my life for those interested:
- I've moved from the house where I lived during fall to a much closer one and it's turning out to have been a very good decission, now I live in a smaller place but way closer to "life" (it's closer to the uni and to downtown), which is good when you don't have a car.
- I've arranged a trip to California for next weekend: I'll fly out on friday to LA, have dinner with Ago and spend the night there and, on saturday morning, I'll get on a plane to SF to have remember weekend with some friend I made in Korea. I'l post the pics and more once back home.

- And I'm still learning and happy...


11.04.07
I
am interested in applying for a web instructor position. I
received my Bachelor of Arts degree from CSULB in Journalism and minor
in Spanish in 1991. Since attending Art Center College of Design in
Pasadena and beginning my web/graphic design career twelve years ago,
I have had the opportunity to work for many design firms in a variety
of capacities.
As
the first webmaster and designer at Caltech, I collaborated extensively
with staff and faculty in creating and developing promotional material,
both online and in print. I also taught classes for staff
and students in web page design, HTML, and Photoshop. As
a native Spanish speaker, I was responsible for translating documents
and facilitating bilingual discussions for Caltech geologists
conducting research in Mexico. At Shopsports.com,
I translated all store web sites into Spanish.
I
taught kindergarten and second grade for several years while
attending college and I have had vast experience teaching in an industry
setting. Not only have I conducted classes in design and software
use, but I have worked one-on-one with students in hands-on learning
situations, some of which required my bilingual skills. These experiences
have increased my desire to once again become involved in a formal
teaching environment.
I
am extremely organized, detail-oriented, resourceful, proactive, and
energetic. I look forward to speaking with you soon to discuss possible
teaching opportunities at Virginia College.
Sincerely,
Beatrice Aispuro
|


learn about currencies and ranking!
go backcubeventures comes with a buying system.you can buy stuff from the store and earn coins from completing achievements,kill enemies,defeat bosses,earn fom mystery boxes and ads.in the table below compares the value equivalent
| type of coin | quantity | value |
|---|---|---|
| bronze | 10000,000 | 1 |
| silver | 1000,000 | 10 |
| gold | 100,000 | 100 |
| necro | 50,000 | 150 |
| platinum | 10,000 | 1000 |
| Elite | 5,000 | 1500 |
| aqua | 1 | 500000 |
| earth | 1 | 500000 |
| elliptial | 1 | 500000 |
| Frost | 1 | 500000 |
| Fire | 1 | 500000 |
| Air | 1 | 500000 |
ranking shows where you are when it comes to experience. you could be an expert or an apprentice!
| ranking | experience | reward |
|---|---|---|
| beginner | none.you start off like this. | none(not yet) |
| apprentice | 200 | 2 silver and 1 mystery box. |
| intermediate | 450 | the grappler cube,4 silver |
| advanced | 750 | 1 gold,the cube,magma. |
| Expert | 1200 | 10 gold,level The Elder's tale permanently unlocked | master | 1600 | 50 gold,5 mystery boxes. |
| Hero | 2300 | double money for a day!!!!!!!! |
| ENDLESS | 3000 | 75 necro coins,SPECIAL GIFT coin mine! |
a really useful gift! it goes into your zen home and mines for coins,so it constantly gives you coins,you can disable it so it will stop spitting coins out... ...until you enable it again!


fierce
https://github.com/mschwager/fierce
A DNS reconnaissance tool for locating non-contiguous IP space
Examples
Perform complete DNS scan
fierce -dns zonetransfer.me -threads 3
DNS subdomains custom list bruteforce
I recommend to bruteforce with another tool as fierce is not verbose and you don't see progress state.
fierce -dns zonetransfer.me -wordlist /path/to/payload.txt


Dear {{ teacher.username }}
Thank you for submitting your registration information. As a reminder, these are the credentials you will need to log into your account:
| First Name | Last Name | Username | |
|---|---|---|---|
| {{ teacher.first_name }} | {{ teacher.last_name }} | {{ teacher.username }} | {{ teacher.email }} |
Kindly note that your password is a secret. Not even somasoma eLearning knows what it is.
Sincerely,
somasoma eLearning Admin


"We have web documents and a community of users, and we want them to contribute in building a knowledge graph that can be explored (e.g. via a faceted browser)."
Pundit is a semantic web annotation system that allows you to create structured annotations on top of web documents. Annotations are RDF triples that can be esily merged to form in fact a knowledge graph.
Pundit can be configured to address specific communities both in terms of UI and annotation vocabularies. Once properly configured it can be deployed as a Javascript library, to be added to your site to enable annotation of your web pages, or as a bookmarklet, to be distributed to your users to annotate any (almost) web page.
To demonstrate data crowsouring with Pundit we set up two demos:
Use the Pundit bookmarklet to annotate online news from a variety of web sites and build a collaborative faceted search. - Try it
Annotate the documents collected in a toy digital library and use the built-in Pundit tool to enrich the faceted navigation. - Try it


Open this page in a private or incognito browser, get your javascript debugger console ready, then click
here


| Trees | Indices | Toggle frames |
|---|
OpenGL and GLU interface.
This package imports all OpenGL, GLU and registered OpenGL extension functions. Functions have identical signatures to their C counterparts. For example:
from pyglet.gl import * # [...omitted: set up a GL context and framebuffer] glBegin(GL_QUADS) glVertex3f(0, 0, 0) glVertex3f(0.1, 0.2, 0.3) glVertex3f(0.1, 0.2, 0.3) glEnd()
OpenGL is documented in full at the OpenGL Reference Pages.
The OpenGL Programming Guide is a popular reference manual organised by topic. The free online version documents only OpenGL 1.1. Later editions cover more recent versions of the API and can be purchased from a book store.
The following subpackages are imported into this "mega" package already (and so are available by importing pyglet.gl):
These subpackages are also available, but are not imported into this namespace by default:
The information modules are provided for convenience, and are documented below.
| pyglet.gl.gl_info Information about version and extensions of current GL implementation. | |
| pyglet.gl.glu_info Information about version and extensions of current GLU implementation. |
|
Config
Graphics configuration.
|
|
| ObjectSpace | |
|
Context
OpenGL context for drawing.
|
|
| ContextException | |
| ConfigException |
| Context |
get_current_context()
Return the active OpenGL context.
|
| Context |
current_context = None
The active OpenGL context.
|
glBindTexture = <_FuncPtr object at 0x221ec08>
|
|
glTexImage2D = <_FuncPtr object at 0x232b8e8>
|
|
glDeleteTextures = <_FuncPtr object at 0x2287758>
|
Return the active OpenGL context.
You can change the current context by calling Context.set_current.
Deprecated: Use current_context
The active OpenGL context.
You can change the current context by calling Context.set_current; do not modify this global.
Since: pyglet 1.1
None |
| Trees | Indices | Toggle frames |
|---|
| Generated by Epydoc 3.0beta1 on Sun Mar 22 20:15:38 2009 | http://epydoc.sourceforge.net |


Left Panel
How does the app work?
How do home loans work in a nutshell?
Disclaimers
menu
menu
My App
Instructions go here
Principle:
Interest:
Down Payment Amount:
Down Payment Percent:
State:
Length:
- Select -
15 Year
30 Year
Table
Chart
Table
Close
Chart
Close
Chart goes here.


|
@{{tweet.screenName}}
Similar | Remove Doc
{{tweet.place.name}}
Click to get to the exact location in the map
|


Various communities have, over the years, lamented the lack of classic 'footnote' capabilities in HTML. This specification defines elements that can be used to markup notes and references thereto. It further specifies default styling for these elements, and suggests alternate ways that they might be organized and presented for specific uses.
This specification is designed to be an extension to [[!HTML5]]. This is a very early draft to collect together use cases, prioritize them, and start to mock up a solution that can address them.
Since the earliest versions of HTML, it has been possible to define a connection between areas of documents. Unfortunately, this simple and ubiquitous mechanism is not completely able to represent the rich semantics inherent in all sorts of connections that appear within and among documents.
This section defines terms that are use throughout this specification.
The accessible name is the name of a user interface element. Each platform accessibility API provides the accessible name property. The value of the accessible name may be derived from a visible (e.g., the visible text on a button) or invisible (e.g., the text alternative that describes an icon) property of the user interface element.
A simple use for the accessible name property may be illustrated by an "OK" button. The text "OK" is the accessible name. When the button receives focus, assistive technologies may concatenate the platform's role description with the accessible name. For example, a screen reader may speak "push-button OK" or "OK button". The order of concatenation and specifics of the role description (e.g., "button", "push-button", "clickable button") are determined by platform accessibility APIs or assistive technologies.
Hardware and/or software that:
This definition may differ from that used in other documents.
Examples of assistive technologies that are important in the context of this document include the following:
The following requirements were gathered via several email exchanges in 2015.
Instead of relying up @role to control the semantics of the notes, we *could* introduce an enumerated list of @kind values (ala the HTML5 track element) and define explicit semantics for the kinds of notes we support. Optionally permit other values for @kind, but say that their semantics are undefined. Candidate values for @kind would be footnote, sectionnote, endnote. If we wanted it to be really fun and declarative, also define the region where the notes would be gathered / relocated via @region (IDREF).
notegroup
elementgroup
— Default group name to use for notestype
— Default type of note marker to use for notesregion
(default - do not set),
doc-footnotes
[[!DPUB-ARIA-1.0]]interface HTMLNotegroupElement : HTMLElement { attribute DOMString group; attribute DOMString type; }; interface GroupInfo { readonly attribute DOMString group; readonly attribute DOMString type; readonly attribute long nextValue; }; interface HTMLNotegroupCollection { readonly attribute long length; getter GroupInfo (unsigned long index); getter GroupInfo (DOMString group); }; partial interface Document { [SameObject] readonly attribute HTMLNotegroupCollection notes; };
The notegroup
element represents a section of a document
or application that encloses note and other related content.
Typically the content of a notegroup
is one or more note elements.
If a group
attribute value is supplied, it represents
the name of this collection of notes. It's value can effect the note
group of any
enclosed note
elements.
If a type
attribute is supplied,
it can effect the type of any enclosed note
elements.
The group IDL attribute
MUST reflect the value of the group
attribute.
The type IDL attribute
MUST reflect the value of the type
attribute.
This specification extends the document object with the HTMLNotegroupCollection notes. This is a list of all of the note groups defined in the document along with their associated state information.
A note is a self-contained node. When such a note is referenced via a noteref element, and that reference is activated via someone using assistive technology, should the AT only "display" the contents if the referenced note? Even if the note is part of a large collection of notes? Or should the AT start "displaying" at the node for the node, and continue until it runs out of content or the user stops the displaying and returns to the reference via the "back" action?
User agents MUST process the notegroup
element as follows:
group
attribute is present, let group equal
its value.notegroup
element, and that
element's group
attribute is present, let group equal its
value.type
attribute is present, let type equal
its value.notegroup
element, and that
element's type
attribute is present, let type equal its
value.note
elementgroup
— Name of the note groupvalue
— Ordinal value of the notetype
— The type of the note markernote
(default - do not set),
doc-footnote
[[!DPUB-ARIA-1.0]]interface HTMLNoteElement : HTMLElement { attribute DOMString group; attribute DOMString type; attribute long value; readonly attribute DOMString displayValue; readonly attribute NodeList references; };
The note
element represents content that is related to other content in the
document. Typically the content of a note
is a reference or other supporting
information that would be distracting to the reader if it were included in the normal flow of
the content that references it.
The group
content attribute, if present, represents the name of a
note group.
If no group
is specified, then the default
group is used.
The type
attribute
can be used to specify the kind of marker to use on the
note.
The attribute, if specified, must have a value that is a
case-sensitive match
for one of the characters given in the first cell of one of the rows of
the table in Appendix A. The type
attribute
represents the state given in the cell in the
second column of the row whose first cell matches the attribute’s
value; if none of the cells
match, or if the attribute is omitted, then the attribute
represents the decimal state.
The value
content attribute, if present, must be an
integer giving the ordinal value of the note.
If no value
is supplied, the next available value within the
note's group is used.
The group IDL attribute MUST reflect the content attribute of the same name.
The type IDL attribute MUST reflect the content attribute of the same name, limited to only known values from the table in Appendix A.
The value IDL attribute MUST reflect the ordinal value for the note (see Processing model below for details about determining value).
The displayValue IDL attribute MUST reflect the value IDL attribute when transformed according to the element's type IDL attribute as defined in Appendix A.
The references IDL attribute MUST
reflect the list of noteref
elements that reference the
note.
By default, the contents of this element are displayed prefixed by the note's display value.
User agents MUST process the note
element as follows:
This model requires that the ID of each note be document unique. In theory it is possible to only require that the ID be unique within the collection of notes in the same group within the document. This would require implementations to perform navigation using something other than fragment identifiers, however. Is this desirable?
The style of value processing defined here permits duplicate values within a group of notes. Should duplicate note values be prevented?
id
attribute is present and is not unique in the
document, or if the element's id
attribute is NOT present, abort processing. This
is not a valid note as it cannot be referenced.group
attribute is present, let group equal
its value.notegroup
element, and that
element's group
attribute is present, let group equal its
value.type
attribute is present, let type equal
its value.notegroup
element, and that
element's type
attribute is present, let type equal its
value.value
attribute is present, let value equal
its value.noteref
elementnoteref
or
a
element descendants.note
— the ID of a note to referencelink
(default - do not set),
doc-noteref
[[!DPUB-ARIA-1.0]]interface HTMLNoterefElement : HTMLElement { readonly attribute DOMString displayValue; readonly attribute DOMString note; };
The content model for noteref
is similar to that of a
. This makes
sense and is maximally flexible. However, in the most common use case, noteref
will be used with no content at all:
Requiring the opening and closing tags in this common use case is inconvenient. Unfortunately, HTML does not have a simple way to short circuit a tag like XML does. And permitting the omission of the end tag in this case would result in inconsistent and undesirable parsing.
The noteref
element represents a reference to a note
within the same document. When this element is visible, its content is displayed prefixed
with the
display value of the associated note.
The note's display value and any content of the
noteref
element are focusable and selectable. By default,
selecting and activating the
content changes focus to the note referenced, in
exactly the same manner as navigation from an
a
element to its target. This has the logical follow-on
effect that the user agent's "back" functionality will return focus to
the location of the original reference.
It is possible to override the default behavior through scripting. For example, changing focus to the note could cause the referenced note's content to be displayed in a pop-up window, in a magin, in an area at the bottom of the screen, or whatever other mechanism is appropriate for the style of note and the idiom of the document. When such features are implemented, they SHOULD always keep in mind the needs of users with various accessibility requirements. For example, having the content of a note appear in a pop-up window when the reference acquires focus is fine for sighted users, but a user relying up a screen reader may wish to activate the reference in order to change focus to that popup so their reader will convey the contents of the note.
The note
content attribute represents the id
of the note
element
being referenced. A note
element with that ID MUST be present in the document in
order for the noteref
element to be considered a reference to a note (see Processing Model below).
A note reference SHOULD have an accessible name so that assistive technologies can make the semantics of the reference clear to their users.
If the noteref
element has a note
attribute specified, user
agents MUST process it as follows:
note
element, with the element's node document as the context node. This
will return either an element (the note) or null.references
.The following people and organizations were super helpful in their support of developing this document:


--- layout: post authors: ["Mike Jackson"] title: "ARCHER Software Carpentry Bootcamp at Imperial College London" date: 2014-07-11 time: "11:00:00" tags: ["Bootcamps"] ---
ARCHER, the UK's new national supercomputing service, offers training in software development and high-performance computing to scientists and researchers across the UK. As part of our training service we are running a 2 day Software Carpentry bootcamp at Imperial College London, UK, on 16-17 September.
Software Carpentry bootcamps help researchers become more productive by teaching software development skills that enable more to be done, in less time, and with less pain. We will cover skills including version control, task automation, good programming practice and automated testing. These are skills that, in an ideal world, researchers would master before tackling anything with "cloud" or "peta" or "HPC" in their name, skills that enable researchers to optimise their time and provide them with a secure basis to optimise and parallelise their code.
This course is being run by EPCC, as part of ARCHER, and Imperial College London. The course is in collaboration with Software Carpentry, a Mozilla Science Lab initiative.
For more information and to register please, visit the ARCHER training page.


This is a puzzle about pasta, which as everyone knows, is really tasty (“relitasti”)!
Each of the boxes depicts a fictional type of pasta ending in “i”. Arrange the provided word fragments on the labels of the boxes. Two things that help with this are: (1) the pasta types are ordered alphabetically; (2) the width of an empty space on a label corresponds with the number of letters in the matching fragment. The three unused fragments are EN TRO PI aka ENTROPY.


Description |
Project represents automatic metagraph visualization based on the principles of force-directed algorithms.
Also you can create your own metagraph with this tool.
Definition . Metagraph is a construct S = <V, M, E>, where
V - set of metagraph vertices,
M - set of metavertices,
E - set of edges.
Metavertex is a vertex that includes some other vertices that called inner vertices for this metavertex.
Metagraph node is a vertex or a metavertex.
Metagraph edge is oriented pair of vertices e(mv_out, mv_in), where mv_out - tail, mv_in - head.
The graphical representation is calculated and placed inside the rectangular area. The graphical representation is correct if it corresponds to the analytical.
The node have incorrect coordinates when it does not include in metavertex, but lies in figure of this metavertex. That nodes are marked in red.
M = { m1 }, where m1 = { v3, v4, v5 }
E = { e1, e2 }, where e1 = (v1, v2), e2 = (v2, v5)
[
v1 (19, 32, 0) {};
v2 ( 7, 26, 0) {};
v3 ( 6, 16, 0) {};
v4 (10, 4, 0) {};
v5 (21, 22, 0) {};
m1 (13, 14, 3) {v3, v4, v5};
]
Edges
[
e1 (v1, v2);
e2 (v2, v5);
]
v1 does not include in m1, but at the picture it does.
Also you can create your own metagraph with this tool.
Definition . Metagraph is a construct S = <V, M, E>, where
V - set of metagraph vertices,
M - set of metavertices,
E - set of edges.
Metavertex is a vertex that includes some other vertices that called inner vertices for this metavertex.
Metagraph node is a vertex or a metavertex.
Metagraph edge is oriented pair of vertices e(mv_out, mv_in), where mv_out - tail, mv_in - head.
The graphical representation is calculated and placed inside the rectangular area. The graphical representation is correct if it corresponds to the analytical.
The node have incorrect coordinates when it does not include in metavertex, but lies in figure of this metavertex. That nodes are marked in red.
Example
Metagraph Analytical representation
V = { v1, v2, v3, v4, v5 }M = { m1 }, where m1 = { v3, v4, v5 }
E = { e1, e2 }, where e1 = (v1, v2), e2 = (v2, v5)
Metagraph Text representation
Nodes[
v1 (19, 32, 0) {};
v2 ( 7, 26, 0) {};
v3 ( 6, 16, 0) {};
v4 (10, 4, 0) {};
v5 (21, 22, 0) {};
m1 (13, 14, 3) {v3, v4, v5};
]
Edges
[
e1 (v1, v2);
e2 (v2, v5);
]
Metagraph Graphical representation
Picture of incorrect graphical representation shows example when analytical representation doesn't correspond to the graphical representation:v1 does not include in m1, but at the picture it does.
Instruction |
Description of buttons
| Navigates (selects) to the metagraph's element (node or edge). | |
| Clears the area by deleting all elements of the metagraph. | |
|
Shows panel for the metagraph text representation. Represents the metagraph in the text. Generate the metagraph from the text. Note.Existed metagraph will be deleted. |
|
|
After clicking on this button, each click on the area will create a new node with coordinates of the pointer. Click on the button again to stop creating nodes. |
|
|
To create an edge: 1) select first node; 2) click this button; 3) select second node. |
|
|
To include a vertex in a metavertex: 1) select a vertex; 2) click this button; 3) select a metavertex. Note. You can not include a metavertex in a metavertex. Only - a vertex in a metavertex. Also, you can not include a vertex to another vertex that has included already. |
|
|
To exclude a vertex from a metavertex: 1) select a vertex; 2) click this button; 3) select a metavertex that includes the selected vertex. |
|
| To delete a metagraph's element (node or edge) select it and click this button. | |
|
Starts the graph visualization process (new coordinates of nodes are calculated). Note.This process may take some time, because the complexity of the visualization algorithm O(n2). |
|
| Shows configuration panel for visualization or randomization. | |
| Shows or hides captions of nodes/edges. | |
|
Generate new random metagraph. Note.Existed metagraph will be deleted. |
|
| Sets a new random color for each node. | |
| Sets a new random coordinates for each node. |
Text representation
Nodes [] - contains nodes description.
Edges []- contains edges descriptions.
Description of a particular node:
caption (coordinates) {included nodes};
(example of vertex description: v1 (19, 32, 0) {};)
(example of metavertex description: m1 (13, 14, 3) {v3, v4, v5};)
Description of a particular edge:
caption (mv_out_Caption, mv_in_Caption)
(example: e1 (v1, v2);)
Edges []- contains edges descriptions.
Description of a particular node:
caption (coordinates) {included nodes};
(example of vertex description: v1 (19, 32, 0) {};)
(example of metavertex description: m1 (13, 14, 3) {v3, v4, v5};)
Description of a particular edge:
caption (mv_out_Caption, mv_in_Caption)
(example: e1 (v1, v2);)
Panels
Panels are designed to display and edit the properties of tool's objects and configurations.
Gallery |


@import tags._ @* This template is for head only. it includes the minimum required for all pages. do not add logic or body elements to it all templates should inherit this one unless some other *@ @args() =@{play.mvc.Http.Context.current().args}


Saiba mais sobre o que seu candidato lendo sobre o que ele está falando!.
TIt is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout.
The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content
here, content here', making it look like readable English. Many desktop publishing packages and web page editors now
use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their
infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and


Hi! Welcome to our helpful guide, an unofficial resource for Code Fellows Seattle.
The help-your-cf project is intended to give you information on productivity tools and tips, which companies are hiring, and student projects from prior classes - and more! Use the navigation bar above to select the resource you want. Enjoy!


This is also very important part of your forum configuration. You can specify custom icons for almost every topic state. You can also choose two providers. FontAwesome and ElegantThemes Line Icons.
First you have to decide if you want to use FontAwesome or ET Line Icons. In both cases you will have to copy unicode symbol which will then be used to identify specified icon.
FontAwesome icons are available here: http://fortawesome.github.io/Font-Awesome/icons/. Find your preferred icon, click on it, and copy Unicode like described below.
Then paste it into desired icon text field in Devlom Configurator, use "Submit" button at the bottom to save your settings and you're done !
LineIcons icons are available here: http://www.elegantthemes.com/blog/resources/how-to-use-and-embed-an-icon-font-on-your-website. Scroll down to the middle of the page, where icons and icon classes are listed and copy Unicode like described below.
Then paste it into desired icon text field in Devlom Configurator, use "Submit" button at the bottom to save your settings and you're done !
We have to use Unicodes due to phpBB 3.1 limitations. This method provides more compatibility with prosilver codebase.


pysal.model.spreg.
ML_Lag
(y, x, w, method='full', epsilon=1e-07, spat_diag=False, vm=False, name_y=None, name_x=None, name_w=None, name_ds=None)[source]¶ML estimation of the spatial lag model with all results and diagnostics; [Ans88]
nx1 array for dependent variable
Two dimensional array with n rows and one column for each independent (exogenous) variable, excluding the constant
Spatial weights object
if ‘full’, brute force calculation (full matrix expressions) if ‘ord’, Ord eigenvalue method
tolerance criterion in mimimize_scalar function and inverse_product
if True, include spatial diagnostics
if True, include variance-covariance matrix in summary results
Name of dependent variable for use in output
Names of independent variables for use in output
Name of weights matrix for use in output
Name of dataset for use in output
(k+1)x1 array of estimated coefficients (rho first)
estimate of spatial autoregressive coefficient
nx1 array of residuals
nx1 array of predicted y values
Number of observations
Number of variables for which coefficients are estimated (including the constant, excluding the rho)
nx1 array for dependent variable
Two dimensional array with n rows and one column for each independent (exogenous) variable, including the constant
log Jacobian method if ‘full’: brute force (full matrix computations)
tolerance criterion used in minimize_scalar function and inverse_product
Mean of dependent variable
Standard deviation of dependent variable
Variance covariance matrix (k+1 x k+1), all coefficients
Variance covariance matrix (k+2 x k+2), includes sig2
Sigma squared used in computations
maximized log-likelihood (including constant terms)
Akaike information criterion
Schwarz criterion
predicted values from reduced form
prediction errors using reduced form predicted values
Pseudo R squared (squared correlation between y and ypred)
Pseudo R squared (squared correlation between y and ypred_e (using reduced form))
Sum of squared residuals
1xk array of standard errors of the betas
z statistic; each tuple contains the pair (statistic, p-value), where each is a float
Name of dependent variable for use in output
Names of independent variables for use in output
Name of weights matrix for use in output
Name of dataset for use in output
Name of the regression method used
[ 0.7502], [ 5.6116], [ 7.0497], [ 7.7246], [ 6.1231], [ 4.6375], [-0.1107], [ 0.0679], [ 0.0794], [ 0.4259]])
2.8684, 0.0026, 0.0002, 0.0266, 0.0032, 220.1292])
2.8684, 0.0026, 0.0002, 0.0266, 0.0032])
0.0508, 0.0146, 0.1631, 0.057 ])
[ 0.7082, 0.4788], [ 3.2083, 0.0013], [ 2.6018, 0.0093], [ 3.2442, 0.0012], [ 2.6181, 0.0088], [ 2.7382, 0.0062], [-2.178 , 0.0294], [ 4.6487, 0. ], [ 0.4866, 0.6266], [ 7.4775, 0. ]])
[ 0.7502], [ 5.6116], [ 7.0497], [ 7.7246], [ 6.1231], [ 4.6375], [-0.1107], [ 0.0679], [ 0.0794], [ 0.4259]])
2.8684, 0.0026, 0.0002, 0.0266, 0.0032, 220.1292])
2.8684, 0.0026, 0.0002, 0.0266, 0.0032])
0.0508, 0.0146, 0.1631, 0.057 ])
[ 0.7082, 0.4788], [ 3.2083, 0.0013], [ 2.6018, 0.0093], [ 3.2442, 0.0012], [ 2.6181, 0.0088], [ 2.7382, 0.0062], [-2.178 , 0.0294], [ 4.6487, 0. ], [ 0.4866, 0.6266], [ 7.4775, 0. ]])
__init__
(self, y, x, w, method='full', epsilon=1e-07, spat_diag=False, vm=False, name_y=None, name_x=None, name_w=None, name_ds=None)[source]¶Initialize self. See help(type(self)) for accurate signature.
Methods
|
Initialize self. |
Attributes
|
|
|
|
|
|
|
|
|
|
|


imagemagick is a free console software to create, edit, compose, or convert bitmap images.
Sometimes frames for animated characters come joined into a single image. For example, this is the image for the Skeleton death:
And the following command splits this image into a series of single pictures:
convert ./Skeleton_43x37.png -crop 43x37 skeleton_attack_%02d.png
Here
./Skeleton_43x37.png
is an input file-crop 43x37
is the size of a single imageskeleton_attack_%02d.png
is a mask for result file namesThat’s the opposite of previous task
convert +append ./skeleton_attack_00.png ./skeleton_attack_01.png ./jh.png
convert -append ./skeleton_attack_00.png ./skeleton_attack_01.png ./jv.png
Here +append
joins the images horizontally (into a single row), and -append
does similar thing but vertically (into a column).
It’s quite hard to make a GIF smaller, and there can be some unexpected side effects.
However, this command could do the job:
convert input.gif -coalesce -scale 385x334 -fuzz 2% +dither -layers Optimize scaled.gif
Actually, the imagemagick isn’t a good tool for this task, it will be better to use ffmpeg:
ffmpeg -framerate 60 -pattern_type glob -i './skeleton_attack_*.png' c1.gif
Also, the animations in this articles were made by Peek tool in Ubuntu.
A simpler way to remove some frames from a GIF is to split it into separate frames, remove some and join the rest ones back. However, this does not always work.
There are some other ways to complete this task. For example, you can use the gifsicle
in Ubuntu.
This command keeps frames from 25th to 78th into another file:
gifsicle ./dragon_bones_mecha_03.gif '#25-78' > zz.gif
And this one just removes specified frames:
gifsicle ./dragon_bones_mecha_03.gif --delete '#01-25' > zz01.gif
Also, you can convert GIF files with this tool online.


Just checking if this dir is synchronised. :)
The web server software is running but no content has been added, yet.


An 8-bit Virtual Architecture
I decided it might be fun to build a virtual architecture to calculate fibonacci numbers. I’m pretty excited about it; I’ve always wondered how hard it could be to design your own architecture entirely from scratch.
Implentation in a high level language
Basically, the first thing I started with was implementing fibonacci in C. Easy enough, right?
#include <stdio.h>
#include <stdlib.h>
int fib(int n){
/* Calculate the nth fibonaci number */
int a, b, i, tmp;
a = 1;
b = 1;
if (n==1 || n==2) return 1;
for (i=2; i<n; i++){
tmp = b;
b = a+b;
a = tmp;
}
return b;
}
int main(){
for (int i=1; i<10; i++){
printf("Fib number %d is %d.\n", i, fib(i));
}
return 0;
}
Translation to Assembly
I then discovered the wonderful gcc flag -S, to spit out assembly. This means we can generate assembly with gcc fib.c -S
. Super cool right!
This spit out a fib.s file that looks like:
.section __TEXT,__text,regular,pure_instructions
.build_version macos, 10, 14
.globl _fib ## -- Begin function fib
.p2align 4, 0x90
_fib: ## @fib
.cfi_startproc
## %bb.0:
pushq %rbp
.cfi_def_cfa_offset 16
.cfi_offset %rbp, -16
movq %rsp, %rbp
.cfi_def_cfa_register %rbp
movl %edi, -8(%rbp)
movl $1, -12(%rbp)
movl $1, -16(%rbp)
cmpl $1, -8(%rbp)
je LBB0_2
## %bb.1:
cmpl $2, -8(%rbp)
jne LBB0_3
LBB0_2:
movl $1, -4(%rbp)
jmp LBB0_8
LBB0_3:
movl $2, -20(%rbp)
LBB0_4: ## =>This Inner Loop Header: Depth=1
movl -20(%rbp), %eax
cmpl -8(%rbp), %eax
jge LBB0_7
## %bb.5: ## in Loop: Header=BB0_4 Depth=1
movl -16(%rbp), %eax
movl %eax, -24(%rbp)
movl -12(%rbp), %eax
addl -16(%rbp), %eax
movl %eax, -16(%rbp)
movl -24(%rbp), %eax
movl %eax, -12(%rbp)
## %bb.6: ## in Loop: Header=BB0_4 Depth=1
movl -20(%rbp), %eax
addl $1, %eax
movl %eax, -20(%rbp)
jmp LBB0_4
LBB0_7:
movl -16(%rbp), %eax
movl %eax, -4(%rbp)
LBB0_8:
movl -4(%rbp), %eax
popq %rbp
retq
.cfi_endproc
## -- End function
.globl _main ## -- Begin function main
.p2align 4, 0x90
_main: ## @main
.cfi_startproc
## %bb.0:
pushq %rbp
.cfi_def_cfa_offset 16
.cfi_offset %rbp, -16
movq %rsp, %rbp
.cfi_def_cfa_register %rbp
subq $16, %rsp
movl $0, -4(%rbp)
movl $1, -8(%rbp)
LBB1_1: ## =>This Inner Loop Header: Depth=1
cmpl $10, -8(%rbp)
jge LBB1_4
## %bb.2: ## in Loop: Header=BB1_1 Depth=1
movl -8(%rbp), %esi
movl -8(%rbp), %edi
movl %esi, -12(%rbp) ## 4-byte Spill
callq _fib
leaq L_.str(%rip), %rdi
movl -12(%rbp), %esi ## 4-byte Reload
movl %eax, %edx
movb $0, %al
callq _printf
movl %eax, -16(%rbp) ## 4-byte Spill
## %bb.3: ## in Loop: Header=BB1_1 Depth=1
movl -8(%rbp), %eax
addl $1, %eax
movl %eax, -8(%rbp)
jmp LBB1_1
LBB1_4:
xorl %eax, %eax
addq $16, %rsp
popq %rbp
retq
.cfi_endproc
## -- End function
.section __TEXT,__cstring,cstring_literals
L_.str: ## @.str
.asciz "Fib number %d is %d.\n"
.subsections_via_symbols
Now, I have no idea how to read x86 at this point. I tried to compile to something friendlier like MIPS or AVR assembly but that might have to wait. Cross compilation looks scary!
My Instruction Set Architecture
I’m having a really hard time designing an ISA for an 8-bit system. What gave me a really hard time is the beq instruction and the add instruction. I’m giving it a whirl with two bits for the opcode and 6 bits for the operands for now.
I have a lot more respect for folks who programmed 8-bit processors.
// r0: a, r1: b, r2: tmp, r3:n
ldi r3, n // int n = n
ldi r0, 1 // int a = 1
ldi r1, 1 // int b = 1
ldi r2, 1 // int tmp = 1
cmp r2, r3 // tmp == n == 1?
bze RETURN_1
ldi r2, 2 // tmp = 2
cmp r2, r3 // tmp == n == 2?
bze RETURN_2
ldi r2, -2
add r2, n // n = n - 2
LOOP: ldi r2, 0
add r2, r2, r1 // tmp = b
add r1, r0, r1
ldi a, 0
add r0, r0, r2 // a = tmp
ldi r2, -1
add r3, r3, r2// Decrement n
ldi r2, 0
cmp r3, r2
bze DONE
cmp r3, r3
bze LOOP // Get around not having BNEQ :')
RETURN_1:ldi r3, 1
cmp r2, r2
bze DONE
RETURN_2:ldi r3, 2
cmp r2, r2
bze DONE
RETURN_B:ldi r3, 0
add r3, r1, r3 // Return result in reg n was passed in in
cmp r2, r2
bze DONE
DONE:
The hard thing is the add instruction needs three (it doesn’t actually, can you see why?) instructions so that takes up six bits. Therefore we’re limited to 2 bits for the opcode and 2 bits for each of the registers. However, by being clever with ldi (ldi is fantastic!!) and branches I believe I might have some workable assembly.
My first draft ISA is therefore:
-LDI <destination register>, <4 bit immediate>
-CMP <register A>, <register B> (Sets zero flag on ALU)
-BZE <immediate address offset> (PC = PC + offset if ALU[zero])
-ADD <destination register>, <register A>, <register B> (dest = A + B)
Four instructions for fibonnaci, not bad!!