UK Drones Much More Likely to Be Used to Kill Individuals Than Conventional Bombers, NGO Claims
Recent analysis shows that the UK government is using drones to target individuals even more than they are using traditional bomber aircraft.
by by Mohamed ElmaaziDrone Wars UK, an NGO working towards the long-term goal of banning the use of armed drones, has published its analysis of two years' worth of Ministry of Defence (MoD) reports.
In the two years leading up to September 2019:
"Reaper drones launched two-thirds (67%) of the 110 strikes at ISIS* fighters in the open while other aircraft were used far more often to launch attacks on buildings, fighting positions, strong-points and other infrastructure. Half of all UK Reaper attacks (51%) were targeted at individuals on the ground compared to only 10% of Tornado and Typhoon strikes".
The reports' authors note that in total, "Reapers launched 29% of the UK’s strikes in this two-year period".
According to the Royal Air Force, "A three-person crew operates Reaper, working from a remote ground control station".
499 UK Air Attacks on Specific Targets
Drone Wars UK has categorised 499 air strikes on specific targets listed by the MoD into 20 categories including:
- buildings;
- fighters;
- positions;
- armed truck;
- heavy weapons.
Further sata released after a Freedom of Information request shows two attacks by Reapers in July 2019 and two by Typhoons in August 2019, but, the authors' note, the targets of these attacks are unknown.
Nature of Drones Means They Are Used More Often
The report notes that:
"Reapers stay in the air far longer than other aircraft, meaning that they loiter in this one area, watching particular compounds or individuals and also looking for ‘targets of opportunity’".
On the other hand, normal bomber jets are much faster and fly over far greater distances during their missions.
While Drone Wars UK warns against making generalisations about how the UK military has or will use drones in other conflict areas, they do say that this information provides "important insight into the way armed drones are being used on a day-to-day basis".
They also say:
"In addition, given that armed drones are being used far more to target individuals on the ground that other aircraft, this could in part explain why drone crew are suffering mental health problems compared to other air crew".
Drone Wars says the UK has dropped or fired over 4,000 bombs in Iraq and Syria as part of what the UK refers to as its ant-Daesh campaigns.
*Daesh (ISIS/ISIL/Islamic state) is a terrorist group banned in Russia


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M480 BSP V3.05.005
The Board Support Package for M480 Series
|
Macros | |
| #define | EADC_CONV_RESET(eadc) |
| A/D Converter Control Circuits Reset. More... | |
| #define | EADC_ENABLE_PDMA(eadc) |
| Enable PDMA transfer. More... | |
| #define | EADC_DISABLE_PDMA(eadc) |
| Disable PDMA transfer. More... | |
| #define | EADC_ENABLE_SAMPLE_MODULE_PDMA(eadc, u32ModuleMask) |
| Enable Sample Module PDMA transfer. More... | |
| #define | EADC_DISABLE_SAMPLE_MODULE_PDMA(eadc, u32ModuleMask) |
| Disable Sample Module PDMA transfer. More... | |
| #define | EADC_ENABLE_DOUBLE_BUFFER(eadc, u32ModuleNum) |
| Enable double buffer mode. More... | |
| #define | EADC_DISABLE_DOUBLE_BUFFER(eadc, u32ModuleNum) |
| Disable double buffer mode. More... | |
| #define | EADC_ENABLE_INT_POSITION(eadc, u32ModuleNum) |
| Set ADIFn at A/D end of conversion. More... | |
| #define | EADC_DISABLE_INT_POSITION(eadc, u32ModuleNum) |
| Set ADIFn at A/D start of conversion. More... | |
| #define | EADC_ENABLE_INT(eadc, u32Mask) |
| Enable the interrupt. More... | |
| #define | EADC_DISABLE_INT(eadc, u32Mask) |
| Disable the interrupt. More... | |
| #define | EADC_ENABLE_SAMPLE_MODULE_INT(eadc, u32IntSel, u32ModuleMask) |
| Enable the sample module interrupt. More... | |
| #define | EADC_DISABLE_SAMPLE_MODULE_INT(eadc, u32IntSel, u32ModuleMask) |
| Disable the sample module interrupt. More... | |
| #define | EADC_SET_DMOF(eadc, u32Format) |
| Set the input mode output format. More... | |
| #define | EADC_START_CONV(eadc, u32ModuleMask) |
| Start the A/D conversion. More... | |
| #define | EADC_STOP_CONV(eadc, u32ModuleMask) |
| Cancel the conversion for sample module. More... | |
| #define | EADC_GET_PENDING_CONV(eadc) |
| Get the conversion pending flag. More... | |
| #define | EADC_GET_CONV_DATA(eadc, u32ModuleNum) |
| Get the conversion data of the user-specified sample module. More... | |
| #define | EADC_GET_DATA_OVERRUN_FLAG(eadc, u32ModuleMask) |
| Get the data overrun flag of the user-specified sample module. More... | |
| #define | EADC_GET_DATA_VALID_FLAG(eadc, u32ModuleMask) |
| Get the data valid flag of the user-specified sample module. More... | |
| #define | EADC_GET_DOUBLE_DATA(eadc, u32ModuleNum) |
| Get the double data of the user-specified sample module. More... | |
| #define | EADC_GET_INT_FLAG(eadc, u32Mask) |
| Get the user-specified interrupt flags. More... | |
| #define | EADC_GET_SAMPLE_MODULE_OV_FLAG(eadc, u32ModuleMask) |
| Get the user-specified sample module overrun flags. More... | |
| #define | EADC_CLR_INT_FLAG(eadc, u32Mask) |
| Clear the selected interrupt status bits. More... | |
| #define | EADC_CLR_SAMPLE_MODULE_OV_FLAG(eadc, u32ModuleMask) |
| Clear the selected sample module overrun status bits. More... | |
| #define | EADC_IS_DATA_OV(eadc) |
| Check all sample module A/D result data register overrun flags. More... | |
| #define | EADC_IS_DATA_VALID(eadc) |
| Check all sample module A/D result data register valid flags. More... | |
| #define | EADC_IS_SAMPLE_MODULE_OV(eadc) |
| Check all A/D sample module start of conversion overrun flags. More... | |
| #define | EADC_IS_INT_FLAG_OV(eadc) |
| Check all A/D interrupt flag overrun bits. More... | |
| #define | EADC_IS_BUSY(eadc) |
| Get the busy state of EADC. More... | |
| #define | EADC_ENABLE_CMP0(eadc, u32ModuleNum, u32Condition, u16CMPData, u32MatchCount) |
| Configure the comparator 0 and enable it. More... | |
| #define | EADC_ENABLE_CMP1(eadc, u32ModuleNum, u32Condition, u16CMPData, u32MatchCount) |
| Configure the comparator 1 and enable it. More... | |
| #define | EADC_ENABLE_CMP2(eadc, u32ModuleNum, u32Condition, u16CMPData, u32MatchCount) |
| Configure the comparator 2 and enable it. More... | |
| #define | EADC_ENABLE_CMP3(eadc, u32ModuleNum, u32Condition, u16CMPData, u32MatchCount) |
| Configure the comparator 3 and enable it. More... | |
| #define | EADC_ENABLE_CMP_WINDOW_MODE(eadc, u32CMP) |
| Enable the compare window mode. More... | |
| #define | EADC_DISABLE_CMP_WINDOW_MODE(eadc, u32CMP) |
| Disable the compare window mode. More... | |
| #define | EADC_ENABLE_CMP_INT(eadc, u32CMP) |
| Enable the compare interrupt. More... | |
| #define | EADC_DISABLE_CMP_INT(eadc, u32CMP) |
| Disable the compare interrupt. More... | |
| #define | EADC_DISABLE_CMP0(eadc) |
| Disable comparator 0. More... | |
| #define | EADC_DISABLE_CMP1(eadc) |
| Disable comparator 1. More... | |
| #define | EADC_DISABLE_CMP2(eadc) |
| Disable comparator 2. More... | |
| #define | EADC_DISABLE_CMP3(eadc) |
| Disable comparator 3. More... | |
Functions | |
| void | EADC_Open (EADC_T *eadc, uint32_t u32InputMode) |
| This function make EADC_module be ready to convert. More... | |
| void | EADC_Close (EADC_T *eadc) |
| Disable EADC_module. More... | |
| void | EADC_ConfigSampleModule (EADC_T *eadc, uint32_t u32ModuleNum, uint32_t u32TriggerSrc, uint32_t u32Channel) |
| Configure the sample control logic module. More... | |
| void | EADC_SetTriggerDelayTime (EADC_T *eadc, uint32_t u32ModuleNum, uint32_t u32TriggerDelayTime, uint32_t u32DelayClockDivider) |
| Set trigger delay time. More... | |
| void | EADC_SetExtendSampleTime (EADC_T *eadc, uint32_t u32ModuleNum, uint32_t u32ExtendSampleTime) |
| Set ADC extend sample time. More... | |
| #define EADC_CLR_INT_FLAG | ( | eadc, | |
| u32Mask | |||
| ) |
Clear the selected interrupt status bits.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32Mask | The combination of compare interrupt status bits. Each bit corresponds to a compare interrupt status. Bit 0 is ADIF0, bit 1 is ADIF1..., bit 3 is ADIF3. Bit 4 is ADCMPF0, bit 5 is ADCMPF1..., bit 7 is ADCMPF3. |
This macro is used to clear clear the selected interrupt status bits.
| #define EADC_CLR_SAMPLE_MODULE_OV_FLAG | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Clear the selected sample module overrun status bits.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | The combination of sample module overrun status bits. Each bit corresponds to a sample module overrun status. Bit 0 is SPOVF0, bit 1 is SPOVF1..., bit 18 is SPOVF18. |
This macro is used to clear the selected sample module overrun status bits.
| #define EADC_CONV_RESET | ( | eadc | ) |
| #define EADC_DISABLE_CMP0 | ( | eadc | ) |
| #define EADC_DISABLE_CMP1 | ( | eadc | ) |
| #define EADC_DISABLE_CMP2 | ( | eadc | ) |
| #define EADC_DISABLE_CMP3 | ( | eadc | ) |
| #define EADC_DISABLE_CMP_INT | ( | eadc, | |
| u32CMP | |||
| ) |
| #define EADC_DISABLE_CMP_WINDOW_MODE | ( | eadc, | |
| u32CMP | |||
| ) |
Disable the compare window mode.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32CMP | Specifies the compare register, valid value are 0 and 2. |
ADCMPF2 (EADC_STATUS2[6]) will be set when both EADC_CMP2 and EADC_CMP3 compared condition matched.
| #define EADC_DISABLE_DOUBLE_BUFFER | ( | eadc, | |
| u32ModuleNum | |||
| ) |
| #define EADC_DISABLE_INT | ( | eadc, | |
| u32Mask | |||
| ) |
Disable the interrupt.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32Mask | Decides the combination of interrupt status bits. Each bit corresponds to a interrupt status. This parameter decides which interrupts will be disabled. Bit 0 is ADCIEN0, bit 1 is ADCIEN1..., bit 3 is ADCIEN3. |
Specific sample module A/D ADINT0 interrupt function Disabled.
| #define EADC_DISABLE_INT_POSITION | ( | eadc, | |
| u32ModuleNum | |||
| ) |
Set ADIFn at A/D start of conversion.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 15. |
The A/D converter generates ADIFn (EADC_STATUS2[3:0], n=0~3) at the end of conversion.
| #define EADC_DISABLE_PDMA | ( | eadc | ) |
| #define EADC_DISABLE_SAMPLE_MODULE_INT | ( | eadc, | |
| u32IntSel, | |||
| u32ModuleMask | |||
| ) |
Disable the sample module interrupt.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32IntSel | Decides which interrupt source will be used, valid value are from 0 to 3. |
| [in] | u32ModuleMask | the combination of sample module interrupt status bits. Each bit corresponds to a sample module interrupt status. This parameter decides which sample module interrupts will be disabled, valid range are between 1~0x7FFFF. |
There are 4 ADC interrupts ADINT0~3, and each of these interrupts has its own interrupt vector address.
| #define EADC_DISABLE_SAMPLE_MODULE_PDMA | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Disable Sample Module PDMA transfer.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | the combination of sample module interrupt status bits. Each bit corresponds to a sample module interrupt status. This parameter decides which sample module interrupts will be disabled, valid range are between 1~0x7FFFF. |
This macro is used to disable sample module PDMA transfer.
| #define EADC_ENABLE_CMP0 | ( | eadc, | |
| u32ModuleNum, | |||
| u32Condition, | |||
| u16CMPData, | |||
| u32MatchCount | |||
| ) |
Configure the comparator 0 and enable it.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | specifies the compare sample module, valid value are from 0 to 18. |
| [in] | u32Condition | specifies the compare condition. Valid values are:
|
| [in] | u16CMPData | specifies the compare value, valid range are between 0~0xFFF. |
| [in] | u32MatchCount | specifies the match count setting, valid range are between 0~0xF. |
For example, ADC_ENABLE_CMP0(EADC, 5, ADC_ADCMPR_CMPCOND_GREATER_OR_EQUAL, 0x800, 10, EADC_CMP_CMPWEN_DISABLE, EADC_CMP_ADCMPIE_ENABLE); Means EADC will assert comparator 0 flag if sample module 5 conversion result is greater or equal to 0x800 for 10 times continuously, and a compare interrupt request is generated.
| #define EADC_ENABLE_CMP1 | ( | eadc, | |
| u32ModuleNum, | |||
| u32Condition, | |||
| u16CMPData, | |||
| u32MatchCount | |||
| ) |
Configure the comparator 1 and enable it.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | specifies the compare sample module, valid value are from 0 to 18. |
| [in] | u32Condition | specifies the compare condition. Valid values are:
|
| [in] | u16CMPData | specifies the compare value, valid range are between 0~0xFFF. |
| [in] | u32MatchCount | specifies the match count setting, valid range are between 0~0xF. |
For example, ADC_ENABLE_CMP1(EADC, 5, ADC_ADCMPR_CMPCOND_GREATER_OR_EQUAL, 0x800, 10, EADC_CMP_ADCMPIE_ENABLE); Means EADC will assert comparator 1 flag if sample module 5 conversion result is greater or equal to 0x800 for 10 times continuously, and a compare interrupt request is generated.
| #define EADC_ENABLE_CMP2 | ( | eadc, | |
| u32ModuleNum, | |||
| u32Condition, | |||
| u16CMPData, | |||
| u32MatchCount | |||
| ) |
Configure the comparator 2 and enable it.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | specifies the compare sample module, valid value are from 0 to 18. |
| [in] | u32Condition | specifies the compare condition. Valid values are:
|
| [in] | u16CMPData | specifies the compare value, valid range are between 0~0xFFF. |
| [in] | u32MatchCount | specifies the match count setting, valid range are between 0~0xF. |
For example, ADC_ENABLE_CMP2(EADC, 5, ADC_ADCMPR_CMPCOND_GREATER_OR_EQUAL, 0x800, 10, EADC_CMP_CMPWEN_DISABLE, EADC_CMP_ADCMPIE_ENABLE); Means EADC will assert comparator 2 flag if sample module 5 conversion result is greater or equal to 0x800 for 10 times continuously, and a compare interrupt request is generated.
| #define EADC_ENABLE_CMP3 | ( | eadc, | |
| u32ModuleNum, | |||
| u32Condition, | |||
| u16CMPData, | |||
| u32MatchCount | |||
| ) |
Configure the comparator 3 and enable it.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | specifies the compare sample module, valid value are from 0 to 18. |
| [in] | u32Condition | specifies the compare condition. Valid values are:
|
| [in] | u16CMPData | specifies the compare value, valid range are between 0~0xFFF. |
| [in] | u32MatchCount | specifies the match count setting, valid range are between 1~0xF. |
For example, ADC_ENABLE_CMP3(EADC, 5, ADC_ADCMPR_CMPCOND_GREATER_OR_EQUAL, 0x800, 10, EADC_CMP_ADCMPIE_ENABLE); Means EADC will assert comparator 3 flag if sample module 5 conversion result is greater or equal to 0x800 for 10 times continuously, and a compare interrupt request is generated.
| #define EADC_ENABLE_CMP_INT | ( | eadc, | |
| u32CMP | |||
| ) |
Enable the compare interrupt.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32CMP | Specifies the compare register, valid value are from 0 to 3. |
If the compare function is enabled and the compare condition matches the setting of CMPCOND (EADC_CMPn[2], n=0~3) and CMPMCNT (EADC_CMPn[11:8], n=0~3), ADCMPFn (EADC_STATUS2[7:4], n=0~3) will be asserted, in the meanwhile, if ADCMPIE is set to 1, a compare interrupt request is generated.
| #define EADC_ENABLE_CMP_WINDOW_MODE | ( | eadc, | |
| u32CMP | |||
| ) |
Enable the compare window mode.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32CMP | Specifies the compare register, valid value are 0 and 2. |
ADCMPF0 (EADC_STATUS2[4]) will be set when both EADC_CMP0 and EADC_CMP1 compared condition matched.
| #define EADC_ENABLE_DOUBLE_BUFFER | ( | eadc, | |
| u32ModuleNum | |||
| ) |
Enable double buffer mode.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 3. |
The ADC controller supports a double buffer mode in sample module 0~3. If user enable DBMEN (EADC_SCTLn[23], n=0~3), the double buffer mode will enable.
| #define EADC_ENABLE_INT | ( | eadc, | |
| u32Mask | |||
| ) |
Enable the interrupt.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32Mask | Decides the combination of interrupt status bits. Each bit corresponds to a interrupt status. This parameter decides which interrupts will be enabled. Bit 0 is ADCIEN0, bit 1 is ADCIEN1..., bit 3 is ADCIEN3. |
The A/D converter generates a conversion end ADIFn (EADC_STATUS2[n]) upon the end of specific sample module A/D conversion. If ADCIENn bit (EADC_CTL[n+2]) is set then conversion end interrupt request ADINTn is generated (n=0~3).
| #define EADC_ENABLE_INT_POSITION | ( | eadc, | |
| u32ModuleNum | |||
| ) |
Set ADIFn at A/D end of conversion.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 15. |
The A/D converter generates ADIFn (EADC_STATUS2[3:0], n=0~3) at the start of conversion.
| #define EADC_ENABLE_PDMA | ( | eadc | ) |
Enable PDMA transfer.
| [in] | eadc | The pointer of the specified EADC module. |
When A/D conversion is completed, the converted data is loaded into EADC_DATn (n: 0 ~ 18) register, user can enable this bit to generate a PDMA data transfer request.
| #define EADC_ENABLE_SAMPLE_MODULE_INT | ( | eadc, | |
| u32IntSel, | |||
| u32ModuleMask | |||
| ) |
Enable the sample module interrupt.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32IntSel | Decides which interrupt source will be used, valid value are from 0 to 3. |
| [in] | u32ModuleMask | the combination of sample module interrupt status bits. Each bit corresponds to a sample module interrupt status. This parameter decides which sample module interrupts will be enabled, valid range are between 1~0x7FFFF. |
There are 4 ADC interrupts ADINT0~3, and each of these interrupts has its own interrupt vector address.
| #define EADC_ENABLE_SAMPLE_MODULE_PDMA | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Enable Sample Module PDMA transfer.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | the combination of sample module interrupt status bits. Each bit corresponds to a sample module interrupt status. This parameter decides which sample module interrupts will be disabled, valid range are between 1~0x7FFFF. |
When A/D conversion is completed, the converted data is loaded into EADC_DATn (n: 0 ~ 18) register, user can enable this bit to generate a PDMA data transfer request.
| #define EADC_GET_CONV_DATA | ( | eadc, | |
| u32ModuleNum | |||
| ) |
Get the conversion data of the user-specified sample module.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 18. |
This macro is used to read RESULT bit (EADC_DATn[15:0], n=0~18) field to get conversion data.
| #define EADC_GET_DATA_OVERRUN_FLAG | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Get the data overrun flag of the user-specified sample module.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | The combination of data overrun status bits. Each bit corresponds to a data overrun status, valid range are between 1~0x7FFFF. |
This macro is used to read OV bit (EADC_STATUS0[31:16], EADC_STATUS1[18:16]) field to get data overrun status.
| #define EADC_GET_DATA_VALID_FLAG | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Get the data valid flag of the user-specified sample module.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | The combination of data valid status bits. Each bit corresponds to a data valid status, valid range are between 1~0x7FFFF. |
This macro is used to read VALID bit (EADC_STATUS0[15:0], EADC_STATUS1[2:0]) field to get data valid status.
| #define EADC_GET_DOUBLE_DATA | ( | eadc, | |
| u32ModuleNum | |||
| ) |
Get the double data of the user-specified sample module.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 18. |
This macro is used to read RESULT bit (EADC_DDATn[15:0], n=0~3) field to get conversion data.
| #define EADC_GET_INT_FLAG | ( | eadc, | |
| u32Mask | |||
| ) |
Get the user-specified interrupt flags.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32Mask | The combination of interrupt status bits. Each bit corresponds to a interrupt status. Bit 0 is ADIF0, bit 1 is ADIF1..., bit 3 is ADIF3. Bit 4 is ADCMPF0, bit 5 is ADCMPF1..., bit 7 is ADCMPF3. |
This macro is used to get the user-specified interrupt flags.
| #define EADC_GET_PENDING_CONV | ( | eadc | ) |
Get the conversion pending flag.
| [in] | eadc | The pointer of the specified EADC module. |
This STPFn(EADC_PENDSTS[18:0]) bit remains 1 during pending state, when the respective ADC conversion is end, the STPFn (n=0~18) bit is automatically cleared to 0.
| #define EADC_GET_SAMPLE_MODULE_OV_FLAG | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Get the user-specified sample module overrun flags.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | The combination of sample module overrun status bits. Each bit corresponds to a sample module overrun status, valid range are between 1~0x7FFFF. |
This macro is used to get the user-specified sample module overrun flags.
| #define EADC_IS_BUSY | ( | eadc | ) |
| #define EADC_IS_DATA_OV | ( | eadc | ) |
Check all sample module A/D result data register overrun flags.
| [in] | eadc | The pointer of the specified EADC module. |
| 0 | None of sample module data register overrun flag is set to 1. |
| 1 | Any one of sample module data register overrun flag is set to 1. |
The AOV bit (EADC_STATUS2[27]) will keep 1 when any one of sample module data register overrun flag OVn (EADC_DATn[16]) is set to 1.
| #define EADC_IS_DATA_VALID | ( | eadc | ) |
Check all sample module A/D result data register valid flags.
| [in] | eadc | The pointer of the specified EADC module. |
| 0 | None of sample module data register valid flag is set to 1. |
| 1 | Any one of sample module data register valid flag is set to 1. |
The AVALID bit (EADC_STATUS2[26]) will keep 1 when any one of sample module data register valid flag VALIDn (EADC_DATn[17]) is set to 1.
| #define EADC_IS_INT_FLAG_OV | ( | eadc | ) |
Check all A/D interrupt flag overrun bits.
| [in] | eadc | The pointer of the specified EADC module. |
| 0 | None of ADINT interrupt flag is overwritten to 1. |
| 1 | Any one of ADINT interrupt flag is overwritten to 1. |
The ADOVIF bit (EADC_STATUS2[24]) will keep 1 when any one of ADINT interrupt flag ADOVIFn (EADC_STATUS2[11:8]) is overwritten to 1.
| #define EADC_IS_SAMPLE_MODULE_OV | ( | eadc | ) |
Check all A/D sample module start of conversion overrun flags.
| [in] | eadc | The pointer of the specified EADC module. |
| 0 | None of sample module event overrun flag is set to 1. |
| 1 | Any one of sample module event overrun flag is set to 1. |
The STOVF bit (EADC_STATUS2[25]) will keep 1 when any one of sample module event overrun flag SPOVFn (EADC_OVSTS[n]) is set to 1.
| #define EADC_SET_DMOF | ( | eadc, | |
| u32Format | |||
| ) |
Set the input mode output format.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32Format | Decides the output format. Valid values are:
|
The macro is used to set A/D input mode output format.
| #define EADC_START_CONV | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Start the A/D conversion.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | The combination of sample module. Each bit corresponds to a sample module. This parameter decides which sample module will be conversion, valid range are between 1~0x7FFFF. Bit 0 is sample module 0, bit 1 is sample module 1..., bit 18 is sample module 18. |
After write EADC_SWTRG register to start ADC conversion, the EADC_PENDSTS register will show which SAMPLE will conversion.
| #define EADC_STOP_CONV | ( | eadc, | |
| u32ModuleMask | |||
| ) |
Cancel the conversion for sample module.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleMask | The combination of sample module. Each bit corresponds to a sample module. This parameter decides which sample module will stop the conversion, valid range are between 1~0x7FFFF. Bit 0 is sample module 0, bit 1 is sample module 1..., bit 18 is sample module18. |
If user want to disable the conversion of the sample module, user can write EADC_PENDSTS register to clear it.
| void EADC_Close | ( | EADC_T * | eadc | ) |
| void EADC_ConfigSampleModule | ( | EADC_T * | eadc, |
| uint32_t | u32ModuleNum, | ||
| uint32_t | u32TriggerSrc, | ||
| uint32_t | u32Channel | ||
| ) |
Configure the sample control logic module.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 15. |
| [in] | u32TriggerSrc | Decides the trigger source. Valid values are:
|
| [in] | u32Channel | Specifies the sample module channel, valid value are from 0 to 15. |
Each of ADC control logic modules 0~15 which is configurable for ADC converter channel EADC_CH0~15 and trigger source. sample module 16~18 is fixed for ADC channel 16, 17, 18 input sources as band-gap voltage, temperature sensor, and battery power (VBAT).
| void EADC_Open | ( | EADC_T * | eadc, |
| uint32_t | u32InputMode | ||
| ) |
This function make EADC_module be ready to convert.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32InputMode | Decides the input mode.
|
This function is used to set analog input mode and enable A/D Converter. Before starting A/D conversion function, ADCEN bit (EADC_CTL[0]) should be set to 1.
| void EADC_SetExtendSampleTime | ( | EADC_T * | eadc, |
| uint32_t | u32ModuleNum, | ||
| uint32_t | u32ExtendSampleTime | ||
| ) |
Set ADC extend sample time.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 18. |
| [in] | u32ExtendSampleTime | Decides the extend sampling time, the range is from 0~255 ADC clock. Valid value are from 0 to 0xFF. |
When A/D converting at high conversion rate, the sampling time of analog input voltage may not enough if input channel loading is heavy, user can extend A/D sampling time after trigger source is coming to get enough sampling time.
| void EADC_SetTriggerDelayTime | ( | EADC_T * | eadc, |
| uint32_t | u32ModuleNum, | ||
| uint32_t | u32TriggerDelayTime, | ||
| uint32_t | u32DelayClockDivider | ||
| ) |
Set trigger delay time.
| [in] | eadc | The pointer of the specified EADC module. |
| [in] | u32ModuleNum | Decides the sample module number, valid value are from 0 to 15. |
| [in] | u32TriggerDelayTime | Decides the trigger delay time, valid range are between 0~0xFF. |
| [in] | u32DelayClockDivider | Decides the trigger delay clock divider. Valid values are:
|
User can configure the trigger delay time by setting TRGDLYCNT (EADC_SCTLn[15:8], n=0~15) and TRGDLYDIV (EADC_SCTLn[7:6], n=0~15). Trigger delay time = (u32TriggerDelayTime) x Trigger delay clock period.


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Have any sport blog that you would like to share? Post it down here.
Highlighting some of the best travel blogs that can help you decide best on the place that you would like to visit
Get to know the newest fitness technic that you have not come across
This is where you get the latest Fashion designs and also gossip about them.
Get to experience the best cooking techniques that you have never imagined of.
Check on the things that politicials have in store for you and get to enter into the gossip.


| DOSE: T+ 0:00 |
20 mg |
oral |
2C-I |
(powder / crystals) |
| T+ 1:30 |
10 mg |
oral |
2C-I |
(powder / crystals) |
| T+ 1:45 |
10 mg |
oral |
2C-I |
(powder / crystals) |
First off I want to say, that anyone that is thinking about trying any new drug, or for that matter any old drug, should do their homework. And furthermore, one should nor really ingest any drug in any form or fashion.
As usual it all began on one of my usual (by usual I mean daily heh) romps around the internet looking for god knows what. I just love reading about all the different chemicals and the creative things people have found to do with them. I come across this 2C-I stuff that I had previously heard about in a newsgroup and I think a few other places. After reading a bit about the chemical I found a place to purchase 250 mg.
The place had great service and I recieved the package in the mail the next day. It was NOT split into any kind of dossage, and me being with out scales, I simply split the whole pile into 3 equal size piles (very very carefully done to make sure they were extremely even) which comes to about 74mg per pile. I then split each of the three piles into 4 more even pile which aould be roughly 18-21 mg per dose. I know that is not a very acurate form of measuring dosage, but seeing how it was a safe dose amount even at the highest amount, it didn't really matter.
[Erowid Note: A volume amount of one powder doesn't necessarily weigh the same as the same volume of another powder. For substances active at such a small dose, eyeballing is particularly unwise. See related article]
Not having any empty gel caps, which seem to be the most popular form of ingestion, I ripped part of a rolling paper and scooped a dose off into the middle of it and then wrapped it up into a pill size ball careful not to spill any. I then swallowed the paper which tasted just like blueberrys (the flavor I had, and it was a rice paper btw, not the other kind).
After waiting close to an hour and half (apparently I didn't do enough HW on this drug, because it can take up to two hours to kick in, especially since I ate directly following ingestion.) I decided nothing was happing, I didn't know if it was the way i took it in the rolling paper, or if it was a defective product (aka ripped off), so I did as any extremely couriuse, worried he got ripped off, eager, not really carring hippy would do. I mixed another half dose in with a glass of lemonade. 15 min later I then reapeted this taking another half does, which bring the count up to some where between 36 and 42mg.
About 15 min. later I begin feeling tired and frustrated that nothing is happening and tell my roomate that I am going to bed (he didn't take any). After laying in bed with my eyes closed for around 10 - 20 min. I realize something is different, so i open my eyes and notice the ceiling is all 3d looking and slightly spinning. I get out of bed to see what, we will call him Mr. N, is doing. Mr. N suggest we go play Halo 2, so I aggree, loving the game, and wanting something to do.
At first, it was just like trying to play as though I was drunk, funny feeling, but still able to control.  The colors are all mixing together, and things are moving when they really aren't, and mostly the screen just looked like a large pool of splashed on colors that shifted often. After I notice this I tried to play some more, and thinking back on it, somehow I was doing amazingly good on the game (playing in heroic mode), it was as if my body was just playing without me having to process the actual game ( I play it ALOT).
I announce to Mr. N that I have no idea whats going on, and that I can't play this any more. We watch TV for a bit, then for some odd reason I decide to go lay in bed and try to go to sleep, its been about 3 hours in to the trip. This is when I am guessing the second dose comes on. While laying in bed, i stare at the ceiling, and floors, and walls. Its hard to explain this, but at first, my brain seemed to just be, like dead, nothing was going on, I couldn't really think, I can remember it, but at the times, I was just blank, just looking around taking everything in.
I started having some trouble breathing (this lasted the reas of the trip). I could breath just fine, but I had to manualy breath if that makes since, I wasn't automaticly breathing on my own, I had to think about it to do it. I wanted so bad to go to sleep, as I had been up for a very long period of time. It was around 4 or 5 in the morning when I began to get my mind back, but it didn't just slowly come back or come back at once, instead it was like loops of what was happening. I would be feeling really good for a little while and loving the way I felt, then a few min. later I would get aother wave of visuals which would last for a few min and then be immediatly followed by a moment of mind blankness where I would just sit there with an empty head as if no function was going on which was accompanied with queesyness (sp?) and a fear of dying from overdose (by this time I realized I had taken too much).
The trip did this for what seemed like hours. The best way I can compare it to is huffing freon or canned duster and taking in a hit waiting for it to stop, then taking another. I later (don't know what time) went into the bathroom to throw some water in my face and help some, I was shaking and full of eneregy with no output, having trouble breathing, and just plain scarred. I endedup standing and drinking from the sink for about 30 min. (lol how odd it seems now) then I stood and stared into the mirror to my enjoyment watching my face contort into many differnt patterns which mostly consisted of imploding/exploding (not like blowing up exploding, but bending outwards). I recall that it kinda made me look like Joe Camel.
I finally passed out in bed sometime around 11 am. (some 14 hours later). All in all it was quite an experience. I will never let this happen again, it was not fun and very dangerous. If I ingest this stuff again I would be safe and not ingest anymore untill the next day, just incase. And as I said always, always do your homework on any new chemical you may choose to take, there are always things you will need to know about it.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Select columns to view: (deafaults to all values)
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This is a basic tutorial for those SICStus Prolog users who would like to add Tcl/Tk user interfaces to their Prolog applications. The tutorial assumes no prior knowledge of Tcl/Tk but, of course, does assume the reader is proficient in Prolog.
Aware that the reader may not have heard of Tcl/Tk, we will start by answering three questions: what is Tcl/Tk? what is it good for? what relationship does it have to Prolog?


GRIM ATTACK
Ayr man left with ‘serious injuries’ after horror stabbing as police launch probe
by Justin BowieA 39-YEAR-old Ayr man was left with “serious injuries” after being stabbed in the stomach last night.
The victim was rushed to hospital after the horror attack which took place in a close on Glenmuir Road at 7.30pm.
Police say his condition is currently stable.
And now cops have launched an appeal for witnesses as they make a bid to hunt down the attacker.
They are keen to speak to anyone who may have seen anything suspicious at the time of the stabbing.
The male suspect is described as white, with a local accent.
He was wearing dark clothing with a baseball cap.
Anyone with information should contact Police Scotland via 101, quoting reference number 3254 of November 19.
Alternatively, you can contact Crimestoppers anonymously on 0800 555 111.
We told on Monday how the victim of a terrifying attack says she feared for her life after a close pal turned on her and hammered her hands.
Charlene Whyte, known as Shelly, spoke out after Thomas Chesterton, was convicted by a jury of the horrific attack.
She said she’d “trusted him like he was my brother”.
And we revealed today that a twisted killer who murdered a grandmother by stabbing her 47 times said he should be "shot in the head" for his crimes.
William Finlay, 57, from Camelon, Falkirk, was jailed for life for slaughtering 44-year-old neighbour Fiona McDonald, also known as Fiona Canning, over a pension row.


---
layout: archive
title: "Portfolio"
permalink: /portfolio/
author_profile: true
---
{% include base_path %}
Ever since I learned Python (about six months ago as of 1/1/21) I have always been looking to deepen my understanding in this language. Below are some of my favorite projects.
Projects
- First Attempt at HTML!
- Battle Bots Game
- Search Dictionaries (try searching "name")


Animalia
Etymology
The name "flamingo" comes from Portuguese or Spanish flamengo, "flame-colored", in turn coming from Provençal flamenc from flama "flame" and Germanic-like suffix-ing, with a possible influence of words like "Fleming".
Flamingo
Kindom
Animalia
Phylum
Cordata
Class
Aves
Rank
Family
03


The Conference on Robot Learning (CoRL) 2020 is being hosted virtually from November 16th - November 18th. We’re excited to share all the work from SAIL that’s being presented, and you’ll find links to papers, videos and blogs below. Feel free to reach out to the contact authors directly to learn more about the work that’s happening at Stanford!
List of Accepted Papers
Learning 3D Dynamic Scene Representations for Robot Manipulation
Authors: Zhenjia Xu, Zhanpeng He, Jiajun Wu, Shuran Song
Contact<EMAIL_ADDRESS>Links: Paper | Video | Website
Keywords: scene representations, 3d perception, robot manipulation
Learning Latent Representations to Influence Multi-Agent Interaction
Authors: Annie Xie, Dylan P. Losey, Ryan Tolsma, Chelsea Finn, Dorsa Sadigh
Contact<EMAIL_ADDRESS>Links: Paper | Blog Post | Website
Keywords: multi-agent systems, human-robot interaction, reinforcement learning
Learning Object-conditioned Exploration using Distributed Soft Actor Critic
Authors: Ayzaan Wahid (Google), Austin Stone (Google), Brian Ichter (Google Brain), Kevin Chen (Stanford), Alexander Toshev (Google)
Contact<EMAIL_ADDRESS>Links: Paper
Keywords: object navigation, visual navigation
MATS: An Interpretable Trajectory Forecasting Representation for Planning and Control
Authors: Boris Ivanovic, Amine Elhafsi, Guy Rosman, Adrien Gaidon, Marco Pavone
Contact<EMAIL_ADDRESS>Links: Paper | Video
Keywords: trajectory forecasting, learning dynamical systems, motion planning, autonomous vehicles
Model-based Reinforcement Learning for Decentralized Multiagent Rendezvous
Authors: Rose E. Wang, J. Chase Kew, Dennis Lee, Tsang-Wei Edward Lee, Tingnan Zhang, Brian Ichter, Jie Tan, Aleksandra Faust
Contact<EMAIL_ADDRESS>Links: Paper | Video | Website
Keywords: multiagent systems; model-based reinforcement learning
Reinforcement Learning with Videos: Combining Offline Observations with Interaction
Authors: Karl Schmeckpeper, Oleh Rybkin, Kostas Daniilidis, Sergey Levine, Chelsea Finn
Contact<EMAIL_ADDRESS>Links: Paper | Website
Keywords: reinforcement learning, learning from observation
Sampling-based Reachability Analysis: A Random Set Theory Approach with Adversarial Sampling
Authors: Thomas Lew, Marco Pavone
Contact<EMAIL_ADDRESS>Links: Paper
Keywords: reachability analysis, robust planning and control, neural networks
Keynote
Walking the Boundary of Learning and Interaction (Dorsa Sadigh)
Overview: There have been significant advances in the field of robot learning in the past decade. However, many challenges still remain when considering how robot learning can advance interactive agents such as robots that collaborate with humans. This includes autonomous vehicles that interact with human-driven vehicles or pedestrians, service robots collaborating with their users at homes over short or long periods of time, or assistive robots helping patients with disabilities. This introduces an opportunity for developing new robot learning algorithms that can help advance interactive autonomy.
In this talk, I will discuss a formalism for human-robot interaction built upon ideas from representation learning. Specifically, I will first discuss the notion of latent strategies— low dimensional representations sufficient for capturing non-stationary interactions. I will then talk about the challenges of learning such representations when interacting with humans, and how we can develop data-efficient techniques that enable actively learning computational models of human behavior from demonstrations, preferences, or physical corrections. Finally, I will introduce an intuitive controlling paradigm that enables seamless collaboration based on learned representations, and further discuss how that can be used for further influencing humans.
Live Event: November 17th, 7:00AM - 7:45AM PST
We look forward to seeing you at CoRL!


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{include file="index/head" /}
{include file="index/header" /} {include file="index/sidebar" /} {include file="index/dashboard" /}
{include file="index/footer" /}


We monetize metrics!
- transition strategic users
- incubate interactive users
- benchmark innovative content
- syndicate next-generation synergies
- leverage dynamic ROI
- monetize plug-and-play networks
- optimize rich applications
- enable end-to-end e-services
- evolve collaborative partnerships
- drive one-to-one communities
- empower world-class ROI
- streamline front-end schemas
- deploy wireless convergence


{% extends "blog/base.html" %} {% block content %} Hey there, I’m Yash Dewangan ML Enthusiast || Full Stack Developer Lead at @HackClub SKN {% endblock content %}


PennApps [s15 ed.]
A running commentary of antics at PennApps Spring 2015. Friday 6:00am Met a Stanford freshman who was on the same flight - made our collective »
A running commentary of antics at PennApps Spring 2015. Friday 6:00am Met a Stanford freshman who was on the same flight - made our collective »
I was part of an unforgettable vocational immersion program this past summer called Marketplace Silicon Valley. Founded by and made up of InterVarsity leaders and students, »
I've been taking a d.school course called "Designing your Life" taught by Dave Evans. As part of this course, we were asked to write about »
This quarter, I'm working as a small group leader and a section leader for CS106B. And it's crazy to look back and see how much I've »
I've decided to open source my notes on this Ghost blog this quarter. Two reasons why I've come to this decision rather than the Evernote setup »


All of this was irrelevant, however, to the larger concern over how "telecommuting" affected the economy. Local, state, and federal governments everywhere were very interested in determining what it all meant. More millions of dollars were distributed -- presumably to those consultants who hadn't yet received grants or contracts -- and the results conclusively proved that change causes winners and losers. No one was wiped clean off the map; "telecommuting" merely caused a redistribution of revenue flow, as if a minor earthquake had caused a river to alter its course, ultimately draining some swamps and flooding a few fields.
Commercial real estate, for example, dropped some in value. Whether this is because it had been oversupplied in the 1980s and 1990s or because demand for traditional office space really did fade is difficult to say. The hardest hit sectors were the classic city centers stuffed with commercial property -- the so-called 'miracle mile' of many a metropolis -- and little else. Parking lots and "9 to 5" delicatessens catering to the suit-and-tie crowd lost business. Caterers, building maintenance services, florists, shoe-shines -- they all lost business.
Bankers, investors, owners, and revenue agents began to get edgy, but very few panicked. The reason why is that they had time to adjust. In the marketplace of money and ideas, technical and social innovation more often produces dents than holes. "Telecommuting" was a powerful reality, but it was not the sledge-hammer that some had predicted it would be. Rather, it was millions of ball-peen hammers capable of sculpting a new form out of the steel-reinforced concrete of urban civilization.
Most real estate companies were invested in residential and "mixed" zoning estate, so the effects of a deflation in commercial value proved to be negligible. Construction workers and architects who specialized in commercial high-risers moved to different projects. There was still a market for refurbishing older, existing buildings. As for lost revenue to city governments, a simple zoning change allowed commercial property to become a hybrid of commercial and residential, so that people could work and live in the same building. That dampened enthusiasm for telecommuting, since some of its benefits relative to traditional commuting evaporated when the latter itself changed.
The biggest winners were those companies who specialized in providing telecommuting services. Why this should have come as a surprise is beyond the ken of any rational observer. Some people overlook the obvious in their search for the obscure, I suppose. What was not clearly stated (nor generally predicted), however, was that the capital for the telecommuting industry came from the same banks, investors, and owners who previously had a stake in the traditional commuting industry.
The most blatant example I can think of was the mass transit systems of many larger cities in Europe. The Dutch and Belgians pioneered the "if you can't beat 'em, join 'em" approach. Noticing that their ridership was falling off, no longer able to raid general revenue funding, and unwilling to raise ridership fees for fear of aggravating their loss in riders, they simply invested in mass electronic transit instead. In Amsterdam, for example, the metro is also the single largest stake-holder of cable-and-fiber connection firms in the city. Far from treating "telecommuting" as a rising tide to be sandbagged, they have embraced it as a vertical extension of the transportation industry. By clever use of advertising and promotional tie-ins -- for example, mailing free metro passes to customers who sign on with specific Internet access providers -- they have maximized revenue for both.


A breakthrough technology that doe not use invasive methods, but triggers the body to convert light energy into cell energy. Red LED can reduces wrinkles, age spots, and sun damage. Blue LED attacks the strain of bacteria that causes acne. Best results if done in a series of sessions.
Choose from 4 different cream modeling masks to suit your needs: Gold Collagen (Anti-Wrinkle), Silver Snail (Regeneration), Milky Brightening (Whitening), and Black Charcoal (Detox & Pore Tightening). Includes a quick facial rinse, followed immediately by a mask. Can also be aded to another facial.
Includes a quick facial rinse and gentle exfoliation. Followed by a 20 min LED Light Therapy session and a mask treatment.


Jeon So Mi sits down for an interview with W Korea
by sl278Jeon So Mi recently visited the offices of W Korea for a photoshoot and participated in a short video interview!
The popular starlet talked about her favorite foods and future plans for the contents she wants to make in the future. She expressed her love for Durian and overseas travel as well. The casual interview showed off the star's pure and bright nature, further capturing the hearts of fo fans.
Check out the video interview above!


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{{room.square}}
{{room.room_descpription|truncatechars:200}}


for this tutorial, I will be showing you how to customize your own scroll bar, combine timer to an awesome coming soon page, dabble with Vue framework(pronounce "view") to create a responsive draggable chat box, and using the YT API system to auto play music on page opened.
for anyone grading this tutorial. I have 2 "MakeWidget" js page, one is named MakeComingSoon, the other is named makeDraggableDiv. This is for OOP practice for better file management. There are 2 main css file instead of 1 for OOP practice. "mystle.css" is not needed but still included for consistency between this tutorial and the website as a whole. Also the steps for each part is stored in codepen. So there is only the final version when download.
Some background: I use these online tutorial to aid my process, check them out as well:
Vue Framework Essential Training. Need a Lynda account to access
Click this Demo Link to get to the demo
Click this Zip file to download the whole project
This is completely done with css. Create a css file, named it CustomScrollBar.css or however you want
Add the css code below to the file. Test it by making many paragraphs to overflow the page and make the scrollbar appear
Since the scroll-bar isn't a normal css property. The webkit custom element is there to make the customization happens. This means that certain browser will not accept this customization
The property of the scroll bar is expected to change is the track, thumb and the scroll bar itself when hovered
This is completed with CSS and JS. You still need only 1 html div as a location to attach your code in or you can attach it to the html body itself(not a good practice though)
Create a css and a js file to host these codes below.
First, create all the necessary element of the coming soon page with js, including their class and id COMPLETELY WITH JS >;). Add them to the html div in another html file
Within the background, these important component will be created:
A heading text that say "Coming Soon Page"
2 other text that provide extra info and tell more about the timer
a timer
a button to return to homepage
other divs to help organize the styling
Second, create the JS functionality of timer. Attach it within the MakeComingSoon(id) function above
The timer function is rather self-explanatory, but it constantly update the time different between now and a future moment set by the user
Third, attach this to the css file
The css file will contain the background image that you need to include in the project, as well as the styling for buttons and text
Fourth, run all of it together
There are quite a lot of rendering priority issue and it's extremely hard to test audio, especially when Chrome have its policy update and doesn't allow for audio to auto play on start. This is bypasses by a fact that Chrome actually white list over 1000 websites, including Youtube, and let these website auto play video and music on start
This is completed with CSS and JS. You still need only 1 html div as a location to attach your code in or you can attach it to the html body itself(not a good practice though)
Create a css and a js file to host these codes below.
First, create all the necessary element of the audio div with js, including their class and id, similar to how you would create the coming soon page. Add them to the html div in another html file like the coming soon page
Set the data video to any 11-digit code after a youtube video you wish to use the audio from. The 11-digit code below is just examples
This will allow for better customization in latter method
Second, create another js file to host these code below. This function allows to access the youtube API and return the video with user input parameter such as autoplay or loop. The reason this must be on a separate file from the previous js file is because the function below won't load together with the first part. This is probably due to the second function not attached to the first part as a private function (ele.thisFunc=function(){}). However, the timer function work without needing to make a private function so for now, this is resolved by make a different js file.
YT.player is the main method in this case, as it calls the youtube API and return the video requested with the parameter provided
Third, attach that js and a script to call youtube API from Youtube to the initial JS file by creating 2 script element. Then create some customizable functions to change certain user input like volume, source or everything like the three functions belows
Fourth, run all of it together
This is completed with CSS and JS. You still need only 1 html div as a location to attach your code in or you can attach it to the html body itself(not a good practice though)
Create a css and a js file to host these codes below.
One problem with this Draggable div is that I'm unable to do createElement like usual since there are too much render priority issues and some objects get renders before or after other object, making it impossible to incorporate all together. This is why I cheated a little bit and do normal code injection. :((
First, create all the necessary element of the audio with js, including their class and id with normal code injection instead of createElement method. Add the css in since some functionality also required the position:abosolute of css to work. Add them to the html div in another html file like the coming soon page
Basically, there are three main part for the Draggable Div: the header, the body and the text area
The header is the main draggable part, as well as containing the button for minimize function
The body is where the text input get display
The text area contain a text input box, a submit and a clear button
Second, add an initial position to the div so that it doesn't obstruct other content. Then add 3 functions to allow setting initial position, dragging the whole element, and minimize the element when needed
The function for setting initial position is self-explanatory. The function to drag the element will offset the top and the left position of the whole element to the cursor position. The minimize will activate when the user click on the minimize line on the header. It will hide the body and the text area and left only the header visible.
Third, Integrate some vue component in the same js file (the vue cdn is already incorporated in the first step)
The vue element is mainly for text storing from the text input area and display it in the body.
Vue does provide a quicker way to work with displaying data but it takes 15 lessons of Vue to get to this point, so I'm not gonna explain everything that Vue does.Finally, add them all together
Click here to return to homepage


Computers and Printmaking
Coursework
overview
During Spring 2018, I took an academic course with by Professor Hee Sook Kim at Haverford College called Computers and Printmaking. This was an intermediate course that integrated computer software such as Adobe Photoshop and Illustrator with traditional polyester-lithographic printmaking techniques.
So, how does one do this, exactly?! Blending both mediums can be a labored and careful process. Instead of carving images directly on stones or plates, students design images using computer softwares. We then print the image on polyester plates using a digital printer. Next, we ink the surface of the printmaking plates using rollers. Finally, we print by pressing the plate through a conventional printmaking press. The number of colors for a print mainly varies on the number of plates used, albeit the artist can choose to blend multiple colors on a single plate.
The idea is for students to juxtapose a high-tech method to create images with a low-tech method to print them, as printmaking has existed since the 1400s.


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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4 as a main course
Heat the griddle pan.
Dip the fish fillets in flour which has been seasoned with salt and freshly ground pepper. Shake off the excess flour and then spread a little butter with a knife on the flesh side, as though you were buttering a slice of bread rather meanly.
When the grill is quite hot but not smoking, place the fish fillets butter side down on the grill; the fish should sizzle as soon as they touch the pan.
Turn down the heat slightly and let them cook for 4 or 5 minutes on that side before you turn them over. Continue to cook on the other side until crisp and golden.
Meanwhile, make the sauce. Melt the butter and allow to boil.
Put the egg yolks into a bowl, add the mustard, wine vinegar and the herbs, mix well.
Whisk the hot melted butter into the egg yolk mixture little by little so that the sauce emulsifies. Keep warm, by placing the heatproof bowl in a saucepan of hot but not boiling water.
Serve the mackerel with the sauce, a good green salad and new potatoes.


Myers Briggs Personality evaluation
INFP-A Mediator
High 5
DOPE test
Dove. People orientated, loyal, friendly, hard working, team player.
My personal core values are Compassion, Curiosity, loyalty, kindness and honesty and integrity.
CompassionI tend to take in how others are feeling and I care about the wellbeing of others. I just want everyone to be happy!
CuriosityI have an innate sense of curiosity. I get satisfaction out of learning new things. I also enjoy finding ways to solve problems. Sometimes learning a completely new skill just takes a little confidence and patience. I learnt how to change the cam-belt on a car before I learnt how to fill it up with petrol!
IntegrityI believe being true to myself and sticking to what I believe is right is important. If I think someone is being treated unfairly I will tend to stick up for them even though I thoroughly dislike confrontation. I believe how you reach an outcome is just as important as the outcome itself.
One time I was living in a flat where one flatmate wanted to evict another flatmate due to some minor conflicts. He asked for my consent to do so. I believed that this was an unfair decision as not steps for conflict resolution were taken before coming to this outcome and this showed a lack of respect. I declined to even consider eviction until the following steps were taken. -The conflicts were identified -The issues were communicated to the other party -Sufficient reasonable steps were taken to resolve these conflicts. This resulted in a slightly awkward living situation for a while but I belive it was the right thing to do.
I am half NZ european and half Thai. Growing up I moved around a lot and Lived in New Zealand, Iraq, Russia and Thailand. I also spent an extensive amount of time in Saudi Arabia. Having traveled so much I have come across people with many different backgrounds and beliefs. I believe this has helped shaped my view and approach to people. I try to be respectful of the culture and beliefs of others and believe diversity should be celebrated and not avoided.
Strengths Patient, Considerate, Cooperative, Creative, Curiosity
Weaknesses Fearful, Undisciplined
I was running a childcare program that was also a shared space with the church and an early childhood programme. After complications arose with part of the building needing earthquake strengthening, space was limited so the leaders of the 3 groups met up to work out a solution. Discussions got a little heated with everyone focusing on their own needs. I said we need to stop and refocus. We shouldn’t see it as the child care vs the church vs the early childhood. We should approach it as the 3 groups vs the problem. We were all on the same team. This lead to a much more conducive discussion.


Markets found around your position:
{{ market.street }}, {{ market.zip }} {{ market.city }} 0"> - {{ market.distance | number:'.0-0' }} m
{{ market.street }}, {{ market.zip }} {{ market.city }}


--- layout: splash permalink: /Bolesti_zuba_i_endodoncija/ header: overlay_image: /assets/images/smile2.jpg overlay_filter: rgba(240,233,237, 0.8) ---


Parallel method for calculating the pagerank of web graphs. More...
Go to the source code of this file.
Functions | |
| double * | NTWPR_colored_pagerank (ntw_crs webGraph[static 1], const double c, const double e, const int32_t it_specific, const ntw_vector *const colors, FILE *stream) |
| Calculates the pagerank of the nodes of a web graph. More... | |
| void | NTWPR_GS_parallel_iter (const ntw_crs matrix[static 1], double x_vec[static 1], const double b_vec[static 1], const ntw_vector *const colors) |
| Calculates one iteration of \((I-A)x = b\). More... | |
| double | Vector_sqnorm (uint32_t size, double vector[static size]) |
| Returns the squered norm of a vector. More... | |
Parallel method for calculating the pagerank of web graphs.
Definition in file ntwprp.h.
| double* NTWPR_colored_pagerank | ( | ntw_crs | webGraph[static 1], |
| const double | c, | ||
| const double | e, | ||
| const int32_t | it_specific, | ||
| const ntw_vector *const | colors, | ||
| FILE * | stream | ||
| ) |
Calculates the pagerank of the nodes of a web graph.
If it_specific is non 0, the parameter won't be taken into account and the algorithm will run it_specific iterations. Else if it_specific is zero, the algorithm will run until it converges to e or the number of iterations grows more than a safety limit.
| webGraph | The web graf in ntw_crs representation. |
| c | The teleportation coefficient. |
| e | The convergence's tolerance. |
| it_specific | If not 0, the algorithm will run it_specific iterations. |
| colors | The color groups of the nodes. |
| stream | Opened FILE* stream for printing results. |
Definition at line 14 of file ntwprp.c.
| void NTWPR_GS_parallel_iter | ( | const ntw_crs | matrix[static 1], |
| double | x_vec[static 1], | ||
| const double | b_vec[static 1], | ||
| const ntw_vector *const | colors | ||
| ) |
Calculates one iteration of \((I-A)x = b\).
Uses the Gauss-Sneidel method, using forward substitution.
\[\vec{x}_i^{k+1} = \frac{1}{1-a_{ii}}(b_i - \sum_{j=1}^{i-1} a_{ij}\vec{x}_j^{k+1} - \sum_{j=i+1}^{n} a_{ij}\vec{x}_j^k)\]
| matrix | The sparse matrix A in CRS form. |
| x_vec | The vector x that will be replaced. |
| b_vec | The vector b. |
| colors | The color groups of the nodes. |
Definition at line 69 of file ntwprp.c.
| double Vector_sqnorm | ( | uint32_t | size, |
| double | vector[static size] | ||
| ) |
Returns the squered norm of a vector.
| size | The vector's size. |
| vector | The vector. |


Sales
Earnings
Referrals
To add users, you need to be signed in as the super user.
view more
The Manage Orders tool provides a view of all your orders.
Store, modify, and extract information from your database.


The ShenaniBot overlay provides several built-in views for use as Browser Sources.
Each view has a primary URL and can accept query string parameters. A view may also have additional URL "aliases" that redirect to it with preset query string parameters.
You can use CSS overrides to customize each view's appearance.
Show details of a level at a specified position in the queue.
position (number) Which level's info should be shown, based on order of the queue.
skip_mark (true
or false
)
Whether to filter out "markers" before counting levels to find
the one specified by position
; see notes below.
title (string; optional) A heading, such as "Now Plaing" or "Up Next". Note that this may need to be URL-encoded (which often just means replacing spaces with %20).
position
= 1 ; skip_mark
= false
;
title
= Now Playing
)
position
= 2 ; skip_mark
= false
;
title
= Up Next
)
The queue can contain levels and/or "markers". (A marker is placed
by the streamer with the !mark
command; it represents a
time during which no level from the queue is being played.)
The skip_mark
parmaeter determines whether markers are
counted when applying the position
parameter.
If skip_mark
is false
, then all queue
entries are counted; so a position
of N means to
show info for the Nth entry no matter what. (This is used with
position
1 by the "Now Playing" alias, for example, to
show the level - if any - being played.)
If skip_mark
is true
, then marker entries
are not counted; so a position
of N means to show
info for the Nth actual level, even if one or more "breaks
between levels" are skipped over in the process.
container The block containing all of the information being diaplayed. By default this is a column-oriented flex container with a black background and a ridged border.
title The title text (e.g. Now Playing in the above snapshot).
level-info A container for the level name and id. By default this is used to keep the name/id centered between the title and the "submitted by" line.
level-name The level name text.
level-id The level id text (the 7-digit code).
submitted-by The 'Submitted by <name>' text.
Show a list (of some or all) of the levels in the queue.
min_position (number) The first level to include in the list, based on order of the queue; default is 1.
max_position (number) If specified, the last level to include in the list, based on order of the queue; if omitted, there is no limit to the number of levels listed, though they might not all fit visibly on the screen.
skip_mark (true
or false
)
Whether to filter out "markers" before counting to find
min_position
and max_position
.
end_mark (number) If a positive integer N is
specified, then levels after the Nth marker (as well as the
marker itself) will not be included in the list (even if
mas-position
has not been reached). Markers before
min_position
do not count toward this limit.
If 0 is specified (or if this paramter is omitted), then all
levels from min_position
to
max_position
are included.
skip_mark
= false
; all other parameters omitted)
!random
command. Note that the level at the top of the queue is not included, since it is already being played and would be dequeued by the !random
command. (min_position
= 2 ; skip_mark
= false ; end_mark
= 1 ; all other parameters omitted)
The queue can contain levels and/or "markers". (A marker is placed
by the streamer with the !mark
command; it represents a
time during which no level from the queue is being played.)
The skip_mark
parmaeter determines whether markers are
counted when applying the min_position
and
max_position
parameters.
If skip_mark
is false
, then all queue
entries are counted; so a min_position
of N means
to start the list with the Nth entry no matter what. (For
example, if you're also using the nowPlaying
and
upNext
views, then skip_mark
=
false
could be used along with min_position
=
3 to skip over the levels whose information they already show.)
If skip_mark
is true
, then marker entries
are not counted; so a min_position
of N means to
start the list with the Nth actual level, even if one or more
"breaks between levels" are skipped over in the process. The markers
do remain in the list, so they can still be used with
end_mark
.
Whether markers are actually displayed is controlled via the CSS rules.
end_mark
can be used to end the list just before a
specified marker. For example, since the !random
command
only pulls levels from between position 2 and the next marker, the
randomPool
alias sets end_mark
to 1.
container The block containing all of the information being diaplayed. By default this is a column-oriented flex container with a black background and a ridged border.
level The information for each level in the list will be inside a container with this class.
level-name The names of listed levels
level-id The ids of listed levels (in parens)
marker For each marker in the list, there is a label ("[ BREAK ]") identified by this class.
Show whether the queue is open or closed; and if open, indicate how to add a level.
None
None
container The block containing all of the information being diaplayed. By default this is a simple block container with a black background.
queue-open This class is added to the container when
the status is "open"; by default this is combined with
status-keyword
so that "open" appears green and
"closed" appears red.
status-text The text "The queue is currently ___."
Note that the word in the blank ("open" or "closed") is more
specifically controlled by status-keyword
.
status-keyword The word showing the status of the queue ("open" or "closed")
command-text The text "Submit a level with ____"; by
default this is only shown when the queue is open. Note that
the command text is more specifically controlled by
command-keyword
command-keyword The text of the "add" command


pouët.net 2.0 API
Endpoints
http://api.pouet.net/v1/prod/?id=1
http://api.pouet.net/v1/search/prod/?q=[...]
http://api.pouet.net/v1/party/?id=1&year=2000
More to come, mostly on demand. Data structures are subject to change without notice.


{% extends "pagefetch/base.html" %} Hello {{ username }}, To activate your PageFetch account follow this url: {{ url }} Then you can start playing the game!


Once downloaded, double-click it. It will automatically install and launch the program. It will also create an icon in the start menu.
Windows may show a warning saying it doesn't recognize Rebaslight. Rebaslight is open source so anyone can view/audit the code. Be sure to only download it from www.rebaslight.com
Once downloaded, double click to mount it and drag the application icon to the /Applications
folder.
After the app is dragged to your Applications folder, you can run it normally - from the Finder, Launchpad, Spotlight, dock, etc.
Mac may show a warning saying it doesn't recognize Rebaslight. Rebaslight is open source so anyone can view/audit the code. Be sure to only download it from www.rebaslight.com
$ tar xf rebaslight-3.7.3.tar.bz2Then cd into the directory and run it!
$ cd rebaslight-3.7.3/ $ ./rebaslight
Rebaslight is optimized for special effects that are not possible nor easy to do in standard video editors. We recommend using a standard editor to add sound effects, splice/join scenes, overlay titles etc. Then, after exporting, bring the exported video file into Rebaslight to add the final special effects like lasers and muzzle flash.
Rebaslight is free (no cost) to use as long as the "Made with Rebaslight" watermark appears on the output video/image. However, if you make a one-time payment of $25 you may remove this watermark forever. Pay here.
It saves automatically. Next time you open Rebaslight it'll pick up right where you left off.
Rebaslight works best with video that is intended for the web (HTML5 video, either .webm or .mp4 with H.264 video and AAC or MP3 audio). If your file is not supported, Rebaslight gives you an option to try converting it to .webm. Another option is to export it as an HTML5 video from a standard video editor. Then import that file to Rebaslight to add the final effects.
Hint: Rebas | sabeR


{{ partial "head.html" . }}
Software developer.
*/}}I am an experienced software developer.
I have worked for a variety of creative agencies, startups and large enterprise.
I have a strong background in sales, marketing and communications.
{{/*I love code.
*/}} {{/*My interests include self-development, learning more about mental health, learning Japanese,
*/}}


A new event has been requested. Please log into BookRRaven.com to respond to the request.
do not respond to this email


This description is relevant for Windows systems. For alternate platforms the run-ws.bat
will have to be ported to that platforms equivalent script.
Start a command line window and make the CWD x:\tri-devp\bats
as defined in Development Package Preparation
Enter run-ws
. This should start the webserver on port 8882. There will be some messages to confirm this like:
INFO: Server default is running at http://localhost:8882/
'...'
INFO: Dev App Server is now running
To modify the port change the statement that begins set start_parms=--port=8882 ...
to whatever port you wish to use.
You will need to change the waks.bat
utility also in order to use WAKS Utility
Use <Ctrl-C>
to stop the webserver
This description is relevant for Windows systems. For alternate platforms the run-tri.bat
will have to be ported to that platforms equivalent script.
Start a command line window and make the CWD x:\tri-devp\bats
as defined in Development Package Preparation
Enter run-tri
. This should start the webserver on port 8888. There will be some messages to confirm this like:
starting tri-server
tri-server listening for q{CR}
scanDB starting ./TRI-DB
scanDB completed
Http Tri-Server alive at http://localhost:8888/
To modify the port change the statement that begins node js\tri-server.js -port 8888 ...
to whatever port you wish to use.
You will need to change the waks.bat
utility also in order to use WAKS Utility
Use q
or <Ctrl-C>
to stop the webserver
Use db
to see the Datastore Directory
Start your Chrome Browser (see Browser Support) and
goto URL localhost:8882
(GAE Variant) or localhost:8888
(Node.js Variant)
Vary this if the previous step 3 modified the port.
The window should appear
Modify the URL from Hello.htm
to Chqs.htm
and you will see the CIT Cheque Writer System Login
page
Modify the URL from Chqs.htm
to Deps.htm
and you will see the Donation Recording System Login
page
All these applications function as on the Tri-Demo Site Hello App with similar data.
The difference is that now you can login as the Superuser To do so
goto link Local SuperUser Login. You should see
To login as SuperUser use UserName super
and Password super
. You should see
To login as the AdminUser click on a particular link under the User Admin
column at the foot of the page. Try the msgs
app.
You should see
To login as AdminUser use UserName admin
and Password admin
You should see
This can be repeated for the other apps. The login fields UserName admin
and Password admin
apply there also.
Proceed to 03 Add MyApp Files


We're unlocking the power of saving for millions who rely on 401(k) plans.
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We take care of managing the dynamic administration of plans.
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We focus on discovering new, smarter ways to leverage technology.
Harbor connects us all...
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integrate the users' experience with the data of each retirement plan. The result is a new mobile experience with higher
participation, savings, and referral rates.


Every child in Pakistan who needs a mentor, has a mentor.
We commit to Pakistan’s young people that we will be leaders in providing them with the highest quality, volunteer based mentoring programs.
Many children in Pakistan struggle with societal barriers and face adversities in their lives.
Facing prolonged adversity creates toxic stress in the brain that can negatively impact development.
With the support of a mentor, these risks can be reduced or even avoided, and youth can reach their full potential.
We are a group of young professionals who are passionate about enabling young members of our society to live up to their full potential.
In January 2019 we took the initiative to form MASHAL with the aim of connecting high schools students with mentors.
These mentors would draw from their personal experiences to counsel the mentees on the best possible ways and methods to overcome hindrances to them realising their full potential.
Our desire to counsel and aid these students stems from our own respective pasts. As teenagers and high school students, we faced a number of academic and social challenges. We now wish to employ the invaluable lessons we have learnt over the years, to the benefit to the young members of our society. We do this with the intention of shaping our society’s future, by contributing to the present.
We believe that every young person is capable of achieving amazing things, but it can be very hard to know where to aim when you don’t know what’s out there. Our desire to support and build a generation of confident and ambitious students stems from our own respective pasts. All teenagers and high school students face a number of academic and social challenges, but not all have a trusted mentor that they can turn to for advice. We wish to employ the invaluable lessons we have learnt over the years, and benefit the young members of our society
Ibrahim was born and raised in Islamabad, Pakistan. Ibrahim is a multi-faceted professional with 5 years of experience living, studying and working in international environments (Europe, North America and Asia). Ibrahim has industry experience in strategy and finance across consulting, private banking, health care, startups, and nonprofit sectors.
Ibrahim recently completed his undergraduate in Finance from Vancouver, Canada and is currently working at Electronic Arts.
Ibrahim is passionate about empowering the youth and is excited help build the mentoring movement in Pakistan and to advocate for youth empowerment.
Mohammad completed his O and A level certifications from Headstart School Islamabad. In 2013, he left for the UK to pursue higher education. He holds an undergraduate degree in Politics and International Relations, and a masters degree in Economic Policy. Mohammad has worked extensively with the public sector on issues pertaining to economic growth and development.
Mohammad is passionate about sports and spent five of his high-school years as a national-level swimmer.
Muzammil was born and raised in Islamabad, Pakistan and went to Headstart School. He went to Erasmus University Rotterdam in Holland and graduated with a bachelors in Arts and Culture Studies in 2017. After interning at Dunya News and working at an online news publication, he now runs his own online media company called ‘The Weekly Pakistan’.
Muzammil is a skilled video editor and videographer.
He is passionate about photography, making videos, MMA and Football.
His hobbies include playing the guitar and piano, hiking, reading and watching movies.
Muzammil wants to do his best to help the underprivileged and marginalised people of Pakistan through art and education
Mina was born and raised in Cambridge, UK till the age of fifteen. She then moved to Islamabad for two years and went to Headstart School. Since then she’s been moving back and forth between the UK and Pakistan. She got a BSc. in Politics and Philosophy from the London School of Economics.
She chose to study politics and philosophy because she fell in love with sociology at A Level and wanted to understand how to practically implement changes in social issues.
After graduating, she moved to Swat, Pakistan where she taught English at two schools. She is currently working at an Education Technology company which creates interactive offline learning software for low income schools in Pakistan.
Her hobbies include drawing, painting, outdoor exploring and discovering new foods!
Many children in Pakistan struggle with societal barriers and face adversities in their lives like detrimental living conditions, family violence, risk factors for mental health, school issues and identity challenges.
These circumstances have nothing to do with the value of who they are or who they can become, but because of these situations, children and youth risk not having the opportunity to live up to their full potential.
Even worse is the possibility of continuing cycles of developing mental health issues. This comes at a cost to the young person, and to society.
With the guidance and support of a mentor, these risks can be reduced or even avoided, and youth are reminded they can be anything they dream of being.
THE COST OF DOING NOTHING:
PAVING THE WAY TO SUCCESS:
THE CONFIDENCE TO ACHIEVE MORE:
MASHAL creates individual mentoring relationships amongst young adults and youth. Mentorship is a two-way, learning and development partnership where the young person’s needs are placed at the centre.
Because young people’s minds are still developing, mentoring can support that process through back-and-forth interaction.
Mentoring is an important way to give youth experience with these essential back-and-forth relationships, developing them into healthy young individuals who are better able to deal with and overcome life’s adversities.


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object kareltherobot.World
Build and maintain the world in which Robots work and play. The normal operation is to show the world in its own frame, which is initially not visible. You can either call World.setVisible(true) to show this frame or extract its Canvas with World.worldCanvas() if you would rather show the world in another context. You can save worlds in files and restore them. You can even create the worlds in a text editor. For information on the external form of worlds see http://csis.pace.edu/~bergin/KarelJava2ed/karelexperimental.html , This format is also assumed by getWorld and is produced by asText when the separator is a newline. Note that the features here are not intended for normal robot programming, but for world initialization and maintenance.
| Nested Class Summary |
| Nested classes inherited from class kareltherobot.Directions |
Directions.Direction |
| Field Summary | |
static World |
asObject
|
| Fields inherited from interface kareltherobot.Directions |
East, infinity, North, South, West |
| Method Summary | |
static World |
asObject()
Obtain a singleton object representing the world |
static java.lang.String |
asText(java.lang.String sep)
Return a String version of the world's contents suitable for saving and restoring. |
static void |
clearBeepers(int Street,
int Avenue)
Clear all beepers, if any, from the given corner. |
static int |
delay()
Return the current delay value. |
static void |
getWorld(java.lang.String commands)
Read a world from a string. |
static void |
makeView()
This is normally not called, but is left public for the rare situations (like embedding this system in another) in which you need to manually create the view system. |
static void |
placeBeepers(int Street,
int Avenue,
int howMany)
Put some (additional) beepers on a corner. |
static void |
placeEWWall(int NorthOfStreet,
int atAvenue,
int lengthTowardEast)
Place a chain of one or more east west walls |
static void |
placeNSWall(int atStreet,
int EastOfAvenue,
int lengthTowardNorth)
Place a chain of one or more north south walls |
static void |
readWorld(java.lang.String filename)
Read a world from a file in the current directory. |
static void |
readWorld(java.lang.String directoryPath,
java.lang.String filename)
Read a world from a file in the given directory path. |
static void |
removeEWWall(int NorthOfStreet,
int atAvenue)
Remove a single east-west wall segment. |
static void |
removeNSWall(int atStreet,
int EastOfAvenue)
Remove a signle north-south wall segment |
static void |
repaint()
Repaint the world. |
static void |
replaceCloser(java.awt.event.WindowListener w)
Replace the standard window closer (which calls exit) of the frame with one of your choice. |
static void |
reset()
Remove everything from this world. |
static void |
resume()
Resume all the threads after stopping them. |
static void |
saveWorld(java.lang.String filename)
Save the world in a file in the current directory. |
static void |
saveWorld(java.lang.String directoryPath,
java.lang.String filename)
Save the world in a file in the given directory path. |
static void |
saveXMLWorld(java.lang.String filename)
Save a representation of th eworld in XML format. |
static void |
saveXMLWorld(java.lang.String directoryPath,
java.lang.String filename)
Save a world in XML format |
static void |
setBeeperColor(java.awt.Color color)
Change the color of beepers from the standard black to any color you choose. |
static void |
setDelay(int d)
Slow down the operation of robots in the world. |
static void |
setNeutroniumColor(java.awt.Color color)
Change the color of walls from the standard black to any color you choose. |
static void |
setSize(int numberOfStreets,
int numberOfAvenues)
Set the size of the world. |
static void |
setStreetColor(java.awt.Color color)
Change the color of streets and avenues from the standard dark red to any color you choose. |
static void |
setTrace(boolean t)
Turn tracing on or off. |
static void |
setupThread(java.lang.Runnable r)
Let a robot run in its own thread. |
static void |
setVisible()
Toggle the visibility state. |
static void |
setVisible(boolean show)
Make the frame visible or not. |
static void |
setVisible(boolean show,
int width,
int height)
Set the world visible or invisible and simultaneously set its pixel size. |
static void |
setWorldColor(java.awt.Color color)
Change the color of the background of the world from the standard white to any color you choose. |
static void |
showBeepers()
Show a report about all the beepers in the world on System.out |
static void |
showSpeedControl(boolean show)
Make the speed dialog visible or not. |
static void |
showWorld()
Print a representation of the world's contents on System.out. |
static void |
startThreads()
Start all the threads initially. |
static void |
stop()
Suspend all the threads in the world. |
static java.awt.Canvas |
worldCanvas()
Return the canvas that normally shows in the world's frame. |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final World asObject
| Method Detail |
public static final World asObject()
public static void placeBeepers(int Street, int Avenue, int howMany)
Street
- the street of the required cornerAvenue
- the avenue of the required cornerhowMany
- the number of beepers. An integer or "infinity"public static void clearBeepers(int Street, int Avenue)
Street
- the street of the required cornerAvenue
- the avenue of the required cornerpublic static java.awt.Canvas worldCanvas()
public static final void placeEWWall(int NorthOfStreet, int atAvenue, int lengthTowardEast)
NorthOfStreet
- the chain of walls will be north of this streetatAvenue
- the first segment will cross this avenuelengthTowardEast
- how many avenues to cross toward the eastpublic static final void placeNSWall(int atStreet, int EastOfAvenue, int lengthTowardNorth)
atStreet
- the first segment will cross this streetEastOfAvenue
- the chain of walls will be east of this avenuelengthTowardNorth
- how many strets to cross toward the northpublic static final void removeEWWall(int NorthOfStreet, int atAvenue)
NorthOfStreet
- the wall north of this streetatAvenue
- the segment that crosses this avenuepublic static final void removeNSWall(int atStreet, int EastOfAvenue)
atStreet
- the segment that crosses this streetEastOfAvenue
- the wall east of this avenuepublic static final void saveWorld(java.lang.String filename)
filename
- the name of the file to be savedpublic static final void saveXMLWorld(java.lang.String filename)
filename
- the name of the file to savepublic static final java.lang.String asText(java.lang.String sep)
sep
- the separator to use between world commands, generally newlinepublic static final void saveWorld(java.lang.String directoryPath, java.lang.String filename)
directoryPath
- a full path to the directory in which to save the filefilename
- the name of the file to be savedpublic static void saveXMLWorld(java.lang.String directoryPath, java.lang.String filename)
directoryPath
- a full path to the directory in which to save the filefilename
- the name of the file to be savedpublic static final void showBeepers()
public static final void showWorld()
public static final void readWorld(java.lang.String filename)
filename
- the name of the file in the current directory to readpublic static final void readWorld(java.lang.String directoryPath, java.lang.String filename)
directoryPath
- a full path to the file containing the worldfilename
- the nameof the file to readpublic static void getWorld(java.lang.String commands)
commands
- a string in the form of a world file. Tokens are
separated by the usual white spacepublic static final void reset()
public static final void setDelay(int d)
d
- the delay. The delay is the opposite of speed.public static final int delay()
public static final void resume()
public static final void stop()
public static final void setSize(int numberOfStreets, int numberOfAvenues)
numberOfStreets
- the number of streets to show. This sets the vertical
size of the world's window.numberOfAvenues
- the number of avenues to show. If they won't fit in
the visible window, a scroller will be created.public static final void setTrace(boolean t)
t
- turn tracing on if true. It is on by default.public static final void setupThread(java.lang.Runnable r)
r
- any runnable object, not just a robotpublic static final void showSpeedControl(boolean show)
show
- show the speed dialog if truepublic static final void setVisible(boolean show)
show
- show the world if truepublic static final void setVisible(boolean show, int width, int height)
show
- true to show the world, false to hide itwidth
- the number of pixels of width in the windowheight
- the number of pixels of height in the windowpublic static final void setVisible()
public static final void replaceCloser(java.awt.event.WindowListener w)
w
- a new WindowListener or nullpublic static final void setStreetColor(java.awt.Color color)
Note that the colors set in the world are NOT saved in the world files. They are just a feature of the current run of the program.
color
- the color for streets and avenuespublic static final void setNeutroniumColor(java.awt.Color color)
Note that the colors set in the world are NOT saved in the world files. They are just a feature of the current run of the program.
color
- the color for walls, which are made of Neutronium, an impenetrable substancepublic static final void setBeeperColor(java.awt.Color color)
Note that the colors set in the world are NOT saved in the world files. They are just a feature of the current run of the program.
color
- the color for beepers.public static final void setWorldColor(java.awt.Color color)
Note that the colors set in the world are NOT saved in the world files. They are just a feature of the current run of the program.
color
- the color for the background of the world.public static final void repaint()
public static final void startThreads()
public static final void makeView()
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You can now create FlipBook with just HTML (Recommended)
All you need is to include the necessary files.


Santa Clara Marriott
2700 Mission College Blvd.
Santa Clara, CA. 95054
Ballroom Salon 1-5
July 31, 9AM - 3PM
Lunch will be included
In the Mueller mobile classroom, attendess will learn about product selection, installation, operation and maintenance. The instructors are highly experinced water industry professionals.


| Total net profit | 28.74 | Gross profit | 102.67 | Gross loss | -73.93 |
| Profit factor | 1.39 | Expected payoff | 0.44 | ||
| Absolute drawdown | -4.7 | Maximal drawdown (%) | 36.32 (84.02%) | ||
| Total trades | 66 | Profit trades (% of total) | 39 (59.09%) | Loss trades (% of total) | 27 (40.91%) |
| Long positions (won %) | 32 (59.38%) | Short positions (won %) | 34 (58.82%) | ||
| Largest | profit trade | 7.69 | loss trade | -7.79 | |
| Average | profit trade | 2.63 | loss trade | -2.74 | |
| Minimum | profit trade | 0.05 | loss trade | -0.04 | |
| Maximum | take profit in pips | 215.9 | stop loss in pips | -464.1 | |
| Average | take profit in pips | 186.7 | stop loss in pips | -433.4 | |
| Minimum | take profit in pips | 156.0 | stop loss in pips | -404.2 | |
| Maximum | Reward-Risk | 0.5 | Duration in minutes | 12234 | |
| Average | Reward-Risk | 0.4 | Duration in minutes | 3354.7 | |
| Minimum | Reward-Risk | 0.3 | Duration in minutes | 52 | |
| Maximum | consecutive wins (profit in money) | 8.0 (9.86) | consecutive losses (loss in money) | 6.0 (-15.64) | |
| Average | consecutive wins | 3.0 | consecutive losses | 2.0 |
| Total net profit | 14.54 | Gross profit | 51.57 | Gross loss | -37.03 |
| Profit factor | 1.39 | Expected payoff | 0.45 | ||
| Absolute drawdown | 3.03 | Maximal drawdown (%) | 16.92 (62.5%) | ||
| Total trades | 32 | Profit trades (% of total) | 19 (59.38%) | Loss trades (% of total) | 13 (40.63%) |
| Largest | profit trade | 6.35 | loss trade | -6.48 | |
| Average | profit trade | 2.71 | loss trade | -2.85 | |
| Minimum | profit trade | 0.13 | loss trade | -0.08 | |
| Maximum | take profit in pips | 215.9 | stop loss in pips | -464.1 | |
| Average | take profit in pips | 186.5 | stop loss in pips | -433.6 | |
| Minimum | take profit in pips | 156.0 | stop loss in pips | -404.2 | |
| Maximum | Reward-Risk | 0.5 | Duration in minutes | 8287.0 | |
| Average | Reward-Risk | 0.4 | Duration in minutes | 2798.9 | |
| Minimum | Reward-Risk | 0.3 | Duration in minutes | 82.0 | |
| Maximum | consecutive wins (profit in money) | 5.0 (13.98) | consecutive losses (loss in money) | 3.0 (-3.9) | |
| Average | consecutive wins | 2.0 | consecutive losses | 2.0 |
| Total net profit | 14.2 | Gross profit | 51.1 | Gross loss | -36.9 |
| Profit factor | 1.38 | Expected payoff | 0.42 | ||
| Absolute drawdown | -4.7 | Maximal drawdown (%) | 22.7 (116.65%) | ||
| Total trades | 34 | Profit trades (% of total) | 20 (58.82%) | Loss trades (% of total) | 14 (41.18%) |
| Largest | profit trade | 7.69 | loss trade | -7.79 | |
| Average | profit trade | 2.56 | loss trade | -2.64 | |
| Minimum | profit trade | 0.05 | loss trade | -0.04 | |
| Maximum | take profit in pips | 189.5 | stop loss in pips | -448.9 | |
| Average | take profit in pips | 186.9 | stop loss in pips | -433.2 | |
| Minimum | take profit in pips | 171.2 | stop loss in pips | -430.6 | |
| Maximum | Reward-Risk | 0.4 | Duration in minutes | 12234.0 | |
| Average | Reward-Risk | 0.4 | Duration in minutes | 3877.8 | |
| Minimum | Reward-Risk | Duration in minutes | 52.0 | ||
| Maximum | consecutive wins (profit in money) | 6.0 (24.16) | consecutive losses (loss in money) | 4.0 (-7.26) | |
| Average | consecutive wins | 2.0 | consecutive losses | 2.0 |


Do mighty bows get ab from strength instead of dex or add with dex.
The AB is still determined by DEX. The Mighty property just allows you to add all or some of your STR modifier (up to the maximum value of the Mighty property) to damage. _________________ It's rogue, dammit, ROGUE!!!
Quote: Posted 04/14/08 22:34 (GMT) -- Monk9292
Do mighty bows get ab from strength instead of dex or add with dex.
Here is a good place to start finding answers to some of your questions.
Quote: Posted 04/18/08 00:25 (GMT) -- Restos del Juicio
Does have something to do with Finnese Weapon feat?
I believe that the Weapon Finesse feat is only needed if you want your AB to be determined by your DEX modifier with a Melee Weapon, its not needed if you only plan on using a Ranged Weapon.
Galebriel is correct. Weapon Finesse only applies to melee weapons. Ranged weapon use your DEX modifier by default. _________________ It's rogue, dammit, ROGUE!!!
I see
STR modifier will add some dmg then?
Yes, if you have the str it will. Mighty Property
_________________ Spirit, It is the hero's strength, the mother's resilience, and the poor man's armor. It cannot be broken, and it cannot be taken away. This I must believe. ~ Drizzt Do'Urden


Want to collaborate or check this app source code?
This app was developed for educational purposes using free and open-source tecnologies.
Source code is available on Github.
This app uses data and sprites provided by Pokéapi v2.
Some Pokémon images used in this app are from Bulbapedia.
Pokémon © 2002-2016 Pokémon. © 1995-2016 Nintendo/Creatures Inc./GAME FREAK inc. TM, ® and Pokémon character names are trademarks of Nintendo.
This app uses data and sprites from the Pokémon series of video games.
No copyright or trademark infringement is intended in using Pokémon content on this app developed for a fan reference.


title=Samuel Jackson for HTTP error codes!! Awesome.
date=2008-05-25
type=post
tags=blog
status=published
~~~~~~
Roy Fieldings on Apache 3.0 (well, sort of -- more of a series of hopeful hypotheticals than anything else...). It's brilliant: my favorite idea? Using Samuel Jackson pictures and quotes for all HTTP error codes!