I'm a Canada-based Full Stack Web Developer. I provide all the services you need to get your new web application up and running in no time!
Contact Me!In the Word Guess Game, when you press a key, the app reveals the correct country gradually based on your correct guesses.
This game can be used in a "Play to Win" contest.
Check it outThe Crystal Collector is a game that dynamically page content with the jQuery library based on the crystals you choose.
This game can be used for educational purposes.
Trivia uses JavaScript for the logic and jQuery to manipulate HTML based on answers to a quiz.
This is a fun game that can be used in an online contest.
Powered by Giphy.api this app displays gifs of a selected country. You can add your own countries and load gif's of the selected country
This would be a fun addition to a travel page.
Check it outThis app uses Firebase to host train arrival and departure data. It formats date information using Moment.js.
This app can be used in other travel situations.
Check it outThis app uses Firebase, Ticketmaster API to get events and prices with different currencies.
This app can be modified to include other event APIs.
Check it outLIRI is a Language Interpretation and Recognition Interface. It searches Spotify for songs, Bands in Town for concerts, and OMDB for movies.
Check it outThis is an Amazon-like storefront built with MySQL. Customers shop while managers and supervisors manage stock. It tracks product sales to identify highest gorssing departments.
Check it outFriend Finder, aka Rafiki, is a fun application that helps you find a friend who's compatible with you. You answer a simple survey - and voila - a compatible friend pos up!
Check it outA Burger Eatin' Application With Node.js/Express/MySQL/Handlebars/Bootstrap4. HTML templating is done with the help of Handlebars.
Check it outA Burger Eatin' Application With Sequelize/Node.js/Express/MySQL/Handlebars/Bootstrap4. HTML templating is done with the help of Handlebars.
Check it outA management system for high end car rental company built with Sequelize/Node.js/Express/MySQL/Handlebars/Bootstrap4/Firebase/Handlebars.
Check it outA full MERN stack web application that allows you to search for news that's relevant for you, mark your favorite stories and add personal notes.
Check it outA React memory game with UI components. The app manages component state, and responds to user events. This can be used for pure entertainment or online contest.
Check it outA MERN app with CRUD. The app manages component state, and responds to user events. Search and Save for your favorite books.
Check it outFull stack web application that allows 4 people to securely log in, chat and play Uno. Utilizes React.js, Node.js, Express, Firebase, Socket.io
Check it out


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Technical Support
Use this form only for technical support. Agency contact for other questions and information is available within the actual request.
{% extends "base.html" %} {% block title %}Technical Support{% endblock %} {% block custom_css %} {% endblock %} {% block content %}
Use this form only for technical support. Agency contact for other questions and information is available within the actual request.


LrangeCommand
ï»¿#sidebar
ListCommandsSidebar
Time complexity: O(start+n) (with n being the length of the range and start being the start offset)Return the specified elements of the list stored at the specified
key. Start and end are zero-based indexes. 0 is the first element
of the list (the list head), 1 the next element and so on.
For example LRANGE foobar 0 2 will return the first three elements
of the list.
start and
end can also be negative numbers indicating offsets
from the end of the list. For example -1 is the last element of
the list, -2 the penultimate element and so on.
Note that if you have a list of numbers from 0 to 100, LRANGE 0 10 will return
11 elements, that is, rightmost item is included. This
may or may not be consistent with
behavior of range-related functions in your programming language of choice (think Ruby's Range.new, Array#slice or Python's range() function).
LRANGE behavior is consistent with one of Tcl.
Indexes out of range will not produce an error: if start is over
the end of the list, or start
>
end, an empty list is returned.
If end is over the end of the list Redis will threat it just like
the last element of the list.
Multi bulk reply, specifically a list of elements in the specified range.


NOVOCAINE ---------
Dr. Frank Sangster (Steve Martin) enjoys a thriving dental practice. His no-nonsense hygienist/fiance Jean (Laura Dern) keeps his life in order and his bed on fire. But when Susan Ivey (Helena Bonham Carter) pays him a visit, successfully wheedling a drug prescription from him, Sangster's comfortable life is turned upside down in "Novocaine."
The best part of "Novocaine" occurs during its opening credits where eerie X-rays, which will intermittently appear throughout the film, are paired with Danny Elfman's "Edward Scissorhands" meets "Seven" score. When the story begins, in an office environment strongly reminiscent of Robert Altman's "Dr. T and the Women," it sustains interest for a while, before sinking into a hopelessly over-plotted tale where the players are jerked around by the whims of story line rather than character development.
Sangster discovers that the desirable Miss Ivey has doctored his prescription, so it's no surprise when she doesn't appear for her 7 a.m. appointment the next morning. She does appear, all innocent confusion, at 7 p.m. that night, however, and seduces Sangster in the dental chair, a scene Frank had suggested to Jean and been denied that very afternoon. The next morning he finds his entire office supply of drugs has been wiped out. With law enforcement breathing down his neck, Frank lies, hoping to allay Jean's suspicions and set things right on his own.
Frank tracks Susan down at a seedy motel, only to be threatened by her hot tempered brother Duane (Scott Caan, "American Outlaws"). This is the same guy Frank and his addict brother Harlan (Elias Koteas, "Crash"), Frank's bane and recent pad crasher, had scuffled with in a bar earlier. When Duane is found dead in Frank's home with Harlan missing, Frank becomes the main suspect.
Screenwriter David Atkins ("Arizona Dreams") shows style in his directorial debut, mainly by his aforementioned creepy use of X-Rays to punctuate the action and Frank's symbolic depiction with bunny rabbits. However, the Hitchcockian 'innocent man thrown into circumstances beyond his control' genre
has far better representatives than "Novocaine" and this well assembled cast can't keep this one from spiralling out of control.
Steve Martin is capable of great physical comedy ("All of Me"), but here, his actions merely seem foolhardy. Helena Bonham Carter, in full "Fight Club" Marla mode, is sexy in a slouchy, rundown way, but brings little else to the table. Scott Caan is menacing as her brother, but is dealt out fairly quickly. Laura Dern is bright and chirpy, willing to put her kickboxing moves up against those that would bring down her man until her own faith in him is derailed. The uncreditted Kevin Bacon gets the most mileage out of his character, Lance Phelps, a self-absorbed actor shadowing police in research for an upcoming role.
Early on, Frank tells us 'The worst thing a man can lose is his teeth,' and Atkins doesn't spare us a queasy climax, but "Novocaine" is no "The Tenant," nor "Marathon Man." What "Novocaine" eventually is, is numbingly convoluted.
C
For more Reeling reviews visit www.reelingreviews.com
<EMAIL_ADDRESS><EMAIL_ADDRESS>========== X-RAMR-ID: 29494 X-Language: en X-RT-ReviewID: 250236 X-RT-TitleID: 1109933 X-RT-SourceID: 386 X-RT-AuthorID: 1487
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Let's find out. Click the Start Quiz button below to start the quiz.
You will have 1 minute to answer 4 questions.


{% extends "progress_tracking/base.html" %} {% block content %}
This app allows you manage your system test runs.
So. What do you want to do?
Login for further action.


Before Change
self.actions_spec = actions
for name in self.actions_spec:
if name in self.states_spec:
raise TensorforceError(
"Name overlap between actions and states: {}.".format(name)
)
if name in self.internals_spec:
raise TensorforceError(
"Name overlap between actions and internals: {}.".format(name)
)
After Change
name="name", value=name, group1="internals", group2="action-masks"
)
if name in self.actions_spec:
raise TensorforceError.collision(
name="name", value=name, group1="actions", group2="action-masks"
)
self.auxiliaries_spec[name] = dict(
type="bool", shape=(spec["shape"] + (spec["num_values"],))
)


geth
The go-ethereum command-line interface.
More information: home page
- Connect to the main Ethereum network and automatically download the full node:
geth
- Connect to the Ropsten test network:
geth --testnet
- Create a new account:
geth account new
- Enable mining:
geth --mine


Generic html elements with custom vuejs events aren't trapped and still should be use with a @click.stop modifier.
Accordion content
without a @click.stop modifier.
Accordion content
accordion opening / closing can be trigger using the prop open.
Accordion content
when open, hide border-top on the next accordion
Accordion content
Accordion content
Accordion content
Accordion content
Accordion content
Accordion content
Allow heading inside accordion header
Paragraph
Accordion content
Accordion content
Accordion content
Accordion content
Accordion content
Accordion content


---
layout: post
title: CppCoreGuidelines CP.102 仔细研读以下文献
categories: [technology]
tags: [CppCoreGuidelines]
---
C++ 核心指南目录
“Carefully study the literature”
理由
除了原子操作和其他少数标准模式。无锁编程需要很深的专家知识。在提交无锁代码给别人前，先要称为专家。
相关参考文献：
- Anthony Williams: C++ concurrency in action. Manning Publications.
- Boehm, Adve, You Don’t Know Jack About Shared Variables or Memory
Models , Communications of the ACM, Feb 2012.
- Boehm, “Threads Basics”, HPL TR 2009-259.
- Adve, Boehm, “Memory Models: A Case for Rethinking Parallel
Languages and Hardware”, Communications of the ACM, August 2010.
- Boehm, Adve, “Foundations of the C++ Concurrency Memory Model”,
PLDI 08.
- Mark Batty, Scott Owens, Susmit Sarkar, Peter Sewell, and Tjark
Weber, “Mathematizing C++ Concurrency”, POPL 2011.
- Damian Dechev, Peter Pirkelbauer, and Bjarne Stroustrup:
Understanding and Effectively Preventing the ABA Problem in
Descriptor-based Lock-free Designs. 13th IEEE Computer Society ISORC
2010 Symposium. May 2010.
- Damian Dechev and Bjarne Stroustrup: Scalable Non-blocking
Concurrent Objects for Mission Critical Code. ACM OOPSLA’09. October
2009
- Damian Dechev, Peter Pirkelbauer, Nicolas Rouquette, and Bjarne
Stroustrup: Semantically Enhanced Containers for Concurrent
Real-Time Systems. Proc. 16th Annual IEEE International Conference
and Workshop on the Engineering of Computer Based Systems (IEEE
ECBS). April 2009.
- Maurice Herlihy, Nir Shavit, Victor Luchangco, Michael Spear, “The
Art of Multiprocessor Programming”, 2nd ed. September 2020


rrricanes is a web-scraping library for R designed to deliver hurricane data (past and current) into well-organized datasets. With these datasets you can explore past hurricane tracks, forecasts and structure elements.
This documentation and additional help articles can be found online.
Text products (Forecast/Advisory, Public Advisory, Discussions and Probabilities) are only available from 1998 to current. An effort will be made to add prior data as available.
List all storms that have developed by year and basin. Year must be in a four-digit format (%Y) and no earlier than 1998. Basin can be one or both of Atlantic ("AL") or East Pacific ("EP").
get_storms
List all storms by year, basin
get_storm_data
can be used to select multiple products,
multiple storms and from multiple basins.
Additional text products are:
get_discus
Storm Discussions
get_fstadv
Forecast/Advisory. These products contain a bulk of the information for tropical cyclones including current position, structure, forecast position and forecast structure.
get_posest
Position Estimates. Rare and used generally
for threatening cyclones. This product was discontinued after the 2013
season and is now issued as get_update
.
get_prblty
Strike Probabilities. Show the probability
of the center of a cyclone passing within 65nm of a location for a given
forecast period. This product was discontinued after 2005, replaced with
get_wndprb
.
get_public
Public Advisory. General non-structured information exists in these products.
get_update
Updates. Generally issued when a cyclone undergoes a sudden change that requires immediate notice.
get_wndprb
Wind Speed Probability. Lists the
probability of a location experiencing a minimum of 35kt, 50kt or 64kt
winds for an alotted forecast period or accumulated probability. This
product replaced get_prblty
after the 2005 season.
The products above may take some time to load if the NHC website is slow (as
is often the case, unfortunately). For all storm advisories issued outside
of the current month, use the rrricanesdata
package.
To install rrricanesdata
, run
install.packages("rrricanesdata",
repos = "https://timtrice.github.io/drat/",
type = "source")
See vignette("installing_rrricanesdata", package = "rrricanes")
for
more information.
For enhanced plotting of storm data, several GIS datasets are available. The core GIS functions return URLs to help you refine the data you wish to view. (Some products will not exist for all storms/advisories). These products are:
gis_advisory
Past track, current position, forecast and wind radii
gis_breakpoints
Breakpoints for watches and warnings
gis_latest
All available GIS products for active cyclones
gis_outlook
Tropical Weather Outlook
gis_prob_storm_surge
Probabilistic Storm Surge
gis_windfield
Wind Radii
gis_wsp
Wind Speed Probabilities
gis_download
will download the datasets from the above
functions.
Some GIS datasets will need to be converted to dataframes to plot geoms. Use
shp_to_df
to convert SpatialLinesDataFrames and
SpatialPolygonsDataFrames. SpatialPointsDataFrames can be converted using
tibble::as_data_frame
targeting the @data object.
dplyr.show_progress
displays the dplyr progress bar when scraping raw
product datasets. In get_storms
, it is based on the number of
years being requested. In the product functions (i.e.,
get_fstadv
) it is based on the number of advisories. It can be
misleading when calling get_storm_data
because it shows the
progress of working through a storm's product advisories but will reset on
new products/storms.
dplyr.show_progress
displays the dplyr progress bar when scraping raw
product datasets. In get_storms
, it is based on the number of
years being requested. In the product functions (i.e.,
get_fstadv
) it is based on the number of advisories. It can be
misleading when calling get_storm_data
because it shows the
progress of working through a storm's product advisories but will reset on
new products/storms.
rrricanes.working_msg
is set to FALSE by default. When TRUE, it will
list the current storm, advisory and date being worked.


Andreya Valabek
Home
Skills
Resume
Portfolio
Contact
Andreya Valabek
Full-Stack Web Developer
Empathetic life-long learner and world traveller.
Portfolio
Technical
Skills
HTML,CSS, Bootstrap, Materialize
React, JavaScript, jQuery
Node, Express
MongoDB, Mongoose, MySQL, Sequelize
CI/CD, GIT, Jest, Enzyme, A11y,
Training, Mentoring, Learning, Women in Tech
Located in Chandler, Arizona
Portfolio
Resume


Sweet Free Stuff
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Search input with a list of results that filters automatically through a startsWith pipe.
<fd-search-input>
Standard Search Input
The standard version of the component that most people will likely use regularly.
Custom Filter
The search input can be used with a custom filter that is decided outside the component.
To accomplish this, you will need to set the [usingCustomFilter]
flag to true, like shown below. To display nothing when the user first clicks inside, simply set the starting Subject value to an empty array.


This component will load the remote bundle from MFE2 and programmatically construct a component from that module.
The component below is created from the remote module:


A ‘Third country’ duty is the tariff charged where there isn’t a trade agreement or a customs union with the UK. It can also be referred to as the Most Favoured Nation (MFN) rate.
A tariff preference is the rate available if a free trade agreement or another arrangement is in place between the UK and your country. Your goods will need to comply with the rules of origin to benefit from this rate and you will need to provide evidence of compliance with your shipment. Read the Rules of Origin section of this page for more information.
If a country has multiple arrangements with the UK then different preferential rates (and rules) will be shown for each arrangement.
Tariff rates do not always stay the same throughout the year, and this service only shows the rates that apply today. The start date shows when this tariff measure came into effect. If there is also a date in brackets, such as “(1 September 2021)” this shows when the current measure will end.
Rates for other times of the year can be obtained by searching for this commodity on the detailed Trade Tariff tool and using the “change date” feature.


{% extends "index.html" %} {% block contents %}
Delivery Results
{% if sentto == '' %}No deliveries made.
{% else %}Deliveries made to whitelisted addresses {{ sentto }} with letters from {{ recs }} for applicant {{ app }}.
Confirmation sent to {{ aem }}{% if addr == '' or addr == aem %}.
{% else %} and {{ addr }}.{% endif %} {% endif %} {% if failed or nmd or nf or corrupt %}Errors:
{% if failed %}
Non-Whitelisted Addresses: {{ failed }}
{% endif %}
{% if nmd %}
Missing Metadata: {{ nmd }}
{% endif %}
{% if nf %}
Missing File: {{ nf }}
{% endif %}
{% if corrupt %}
Corrupt Files: {{ corrupt }}
{% endif %}
{% if "margymail" in nmd %}
Please note that mailto codes do not include<EMAIL_ADDRESS>So, for example, you entered {{ nmd.partition(';')[0] }}, but should have entered {{ nmd.partition(';')[0][:-14] }}.
{% endif %}
{% if nmd or nf or corrupt %}
Any requested deliveries not mentioned above did not experience errors, but MARGY did not deliver them so as to avoid partial deliveries.
{% endif %}


teaching
My teaching experience and the students I advised
Courses
- Course Assistant & Lecturer in Informatik 1 HS17, HS18, HS19
- Lecturer on Search-Based Software Engineering in Advanced Software Engineering FS20
- Lecturer on Search-Based Software Testing in Software Testing FS19, FS20
- Lecturer on Search-Based Software Testing in Software Maintenance and Evolution HS18
- Teaching Assistant in Software Praktikum (SoPra) FS17
Students
-
Lucas Pelloni (Bachelor Thesis): GUI usability and testing of mobile applications
-
Christian De Iaco (Bachelor Thesis): Developer’s Perception of Unit Test Quality: An Empirical Investigation on Unit Test Quality from a Developer’s Point of View
-
Christian Birchler (Bachelor Thesis): Estimation of Test Flakiness By Static and Dynamic Call-Graph Analysis co-advised with Christoph Laaber


Sounds in this list may not be used in INF, they are for use in briefings and cutscenes.
SFX are pure sound effects
DLG are pure dialogs
DLX are dialogs including sound effects
In case you wonder about such names as M01KYL01.VOC, here is the decomposition :
MMission
01Mission Number (Arc Hammer is 16!)
KYLSpeaker
KYLKyle
JANJan Ors
IMPImperial
JABJabba
MMAMon Mothma
MOCGeneral Mohc
NARNarrator
REBRebel
VDRVader;
01first speech for this mission (A1 is an alternate recording)
[by Blake Crosby]
| VOC Name | Type | Description |
| AX-SHING.VOC | SFX | Sound Of An Axe |
| BEAM-1C.VOC | SFX | Low Pitch Beam Sound |
| BEAM-2A.VOC | SFX | High Pitch Beam Sound |
| BEEP-01.VOC | SFX | Default Beep |
| BEEP-3.VOC | SFX | Warning Horn |
| BEEP-6.VOC | SFX | Buzzer |
| BREATH-1.VOC | SFX | Darth Vader Inhaling |
| BREATH-2.VOC | SFX | Darth Vader Exhaling |
| BUCKLE1.VOC | SFX | Attaching A Buckle |
| BUTTON-1.VOC | SFX | Default Button Sound |
| DFLOCK.VOC | SFX | Distant Sound (Explosion???) |
| DFLOGO.VOC | SFX | Sound Of Df Logo |
| DISTRESS.VOC | DLX | Tak Base Distress Call |
| DIVE1.VOC | SFX | Dark Trooper Sound |
| DIVE2.VOC | SFX | Dark Trooper Sound |
| DIVE3.VOC | SFX | Dark Trooper Sound |
| DOOR-1.VOC | SFX | Door |
| DS-LP-2.VOC | SFX | Star Destroyer Engines Passing By |
| DT-DOOR2.VOC | SFX | Big Door |
| DTLAUNCH.VOC | SFX | Dark Trooper Launcher (Explosion??) |
| DT-LOWER.VOC | SFX | Mecanical Sound |
| ELEV1-1.VOC | SFX | Elevator Sound |
| EN-ZP-4.VOC | SFX | Futuristic Sound |
| EX-BIG-2.VOC | SFX | Explosion |
| EXEC.VOC | SFX | Star Destroyer's Engines |
| EX-FL-2.VOC | SFX | Explosion |
| EX-GR-2.VOC | SFX | Explosion |
| EX-GROM1.VOC | SFX | Distant Explosion |
| GOGGLES1.VOC | SFX | Wistleing Sound |
| GOGGLES2.VOC | SFX | Wistleing Sound |
| GUNCOCK.VOC | SFX | Gun Cocking Sound |
| HEART-1.VOC | SFX | Medical Machine Beep |
| HOLO1.VOC | SFX | Futuristic Sound |
| HYD-CL-1.VOC | SFX | Click Sound |
| HYD-CL-3.VOC | SFX | Deeper Clicking Sound |
| HYDROL-3.VOC | SFX | Elevator Starting |
| HYP-IN-8.VOC | SFX | Entering Hyperspace |
| INTCOM3.VOC | DLX | Dark Trooper Release, Mark 1... |
| INTCOM4.VOC | DLX | Dark Trooper Test, Mark1... |
| INTCOM5.VOC | DLX | Medic 1, Medic 2, Medic 3 |
| INTCOM6.VOC | DLX | Launch Test 2, Launch Test 3 |
| INTNARA1.VOC | DLG | Scrolling Text (First Third) |
| INTNARB1.VOC | DLG | Scrolling Text (Middle Third) |
| INTNARC1.VOC | DLG | Scrolling Text (Last Third) |
| JABAHOLO.VOC | SFX | Futuristic Sound |
| JABGONE.VOC | SFX | Futuristic Sound |
| JHALO-ON.VOC | SFX | Futuristic Sound |
| LOGOMIX.VOC | SFX | Lucasarts Logo |
| M01IMP01.VOC | DLG | Primary Drop Line Engage. Dropline One, Two Nine Release. |
| M01KYL01.VOC | DLG | This Is Too Easy, Now To Get To My Ship |
| M01KYL02.VOC | DLG | Interesting, This Sounds Like It Could Be An Imperial Attack... Except For Those Sounds. |
| M01KYL03.VOC | DLG | A New Stormtrooper That Can Take Out A Base That. Easy! I Should've Kept Working For The Empire. |
| M01KYL04.VOC | DLG | This Could Be Interesting, All Right I'm In But I Think I'll Need Some Help On This One. I Want Jan Ors As My Mission Officer. |
| M01MMA01.VOC | DLG | Thank You Commander For Responding On Such Short... |
| M01MMA02.VOC | DLG | 5 Days Ago The Empire Attacked One Of Our Secret... |
| M01MMA03.VOC | DLG | Tak Base Was Destroyed Within Minutes, Many... |
| M01MMA04.VOC | DLG | Very Perceptive Commander, I Know You Understand That... |
| M01MMA05.VOC | DLG | This Imperial Officer, Crix Madine Wishes To Defect... |
| M01MMA06.VOC | DLG | The Rebel Command Is Not Taking This Lightly, They... |
| M01MMA07.VOC | DLG | Certainly, Then I Will Let Jan Further Brief You On... |
| M01MOC01.VOC | DLG | Thank You Lord Vader, What I Will Unveil For You... |
| M01MOC02.VOC | DLG | With Pleasure |
| M01MOC03.VOC | DLG | Dark Trooper Release |
| M01MOC04.VOC | DLG | Certainly Lord Vader |
| M01MOC0A.VOC | DLG | Thank You Lord Vader, What I Will Unveil Today... |
| M01MOC0B.VOC | DLG | We Will Be Able To Decimate The Rebels Just As We... |
| M01NAR01.VOC | DLG | Kyle Delivers The Plans To The Rebel Alliance... |
| M01REB01.VOC | DLG | This Is Tak Base To Anybody Out There, Please We... |
| M01REB02.VOC | DLG | Total Devastation, They Broke Through Our Shields... |
| M01VDR01.VOC | DLG | The Emperor Has Approved Of Your Test Demonstration... |
| M01VDR02.VOC | DLG | A Noble Cause General, I Hope The Demonstration... |
| M01VDR03.VOC | DLG | Very Impressive General The Emperor Will Be Most... |
| M02JAN01.VOC | DLX | Go Ahead Kyle |
| M02JAN02.VOC | DLX | Get Back To The Landing Pad And I Will Meet You There |
| M02KYL01.VOC | DLX | Jan ? |
| M02KYL02.VOC | DLX | Looks Like I Found Somthing That Could Help Us Out |
| M03JAN01.VOC | DLX | You're The Boss, Kyle |
| M03KYL01.VOC | DLX | Jan, I Found Moff Rebus; I'm Ready To Get Out Of This Mess |
| M04JAN01.VOC | DLX | That's All We Need, Lets Get Out Of Here I'm Getting Nervous |
| M04KYL01.VOC | DLX | I Found Some Interesting Looking Metal I Think This May Offer Us Some Important Clues. |
| M05JAN01.VOC | DLX | Ok Kyle, Sounds Good To Me |
| M05KYL01.VOC | DLX | Kyle To Jan, Charge Set Ready To Clear |
| M05KYL02.VOC | DLX | Jan You Better Get Me Out Of Here I Think I Just Finished Off A Dark Trooper. I Don't Want To Find Out If There Are Any More Around. |
| M05KYL03.VOC | DLX | If That Thing Down There Is Any Indication Of What We Are Dealing With, We're Going To Need More Fire Power. |
| M05MOC01.VOC | DLG | This Contemptible Excuse For An Officer Will No Longer... |
| M05MOC02.VOC | DLG | I Understand The Threat Lord Vader, Katarn Was Once An... |
| M05VDR01.VOC | DLG | Katarn Will Not Be As Easy To Deal With, He Is Very... |
| M06JAN01.VOC | DLX | Don't Hang Around Let's Get Out Of Here Before Any More Dark Troopers Arrive. |
| M06KYL01.VOC | DLX | Ok Jan, I Rescued Madine |
| M07JAN01.VOC | DLX | Picking Up The Signal, Looks Like We Are Done Here |
| M07JAN02.VOC | DLX | Ok Kyle, Let's See Where These Smugglers Are Headed |
| M07KYL01.VOC | DLX | Tracking Device Is Secured |
| M08KYL01.VOC | DLX | Charge One Set |
| M08KYL02.VOC | DLX | Charge Two Set |
| M08KYL03.VOC | DLX | All Charges Set |
| M08KYL04.VOC | DLX | Woman After My Own Heart |
| M08KYL05.VOC | DLX | Ah Sh {Static} |
| M09JAN01.VOC | DLX | Those Must Be Smuggler Routes To The Arc Hammer I Think It's Time To Get Out Of Here. |
| M09JANA1.VOC | DLX | Those Must Be Smuggler Routes To The Arc Hammer I Think It's Time To Get Out Of Here. |
| M09KYL01.VOC | DLX | Jan I Found The Imperial Nava Card |
| M10JAB01.VOC | DLX | Jabba Speaking |
| M10JAB02.VOC | DLX | Jabba Speaking |
| M10JAB03.VOC | DLX | Jabba Speaking |
| M10JAB04.VOC | DLX | Jabba Laughing And Speaking |
| M10JAB05.VOC | DLX | Jabba Speaking |
| M10JAB06.VOC | DLX | Jabba Speaking (Mad) |
| M10JAN01.VOC | DLG | Thanks I Thought I Was Done For |
| M10KYL01.VOC | DLX | Jabba, What Have You Done With Jan? If Any Harm Comes To Her I'll Personally Shove My Blaster Down Your Slimy Throat. |
| M10KYL02.VOC | DLX | I Wish You Were Here Too Jabba, There Is Nothing Like Roasted Kell Dragon |
| M10KYL03.VOC | DLG | No Time For Hugs, Lets Get Out Of Here |
| M11JAN01.VOC | DLX | Good Job Kyle But You're Not Done Yet |
| M11JAN02.VOC | DLX | Beautiful Kyle.  I Can't Stay Out Here Too Long Before Imperial Security.. |
| M11JAN03.VOC | DLX | Kyle Something Strange Is Going Down Over Here!  Kyle You Better Look Out I Just Saw {Static} |
| M11JAN05.VOC | DLX | Kyle Where Are You? I'm Back At The Landing Pad |
| M11JAN06.VOC | DLX | I Had Tie Fighters All Over Me, I Had To Properly Dispose Of Them |
| M11JANA6.VOC | DLX | I Had Tie Fighters All Over Me, I Had To Properly Dispose Of Them |
| M11KYL01.VOC | DLX | Jan, I Cracked The Central Lock, I'm In |
| M11KYL02.VOC | DLX | Nava Card Inserted And Decoding |
| M11KYL03.VOC | DLX | Data Tape Is In Hand I'm On My Way Out |
| M11KYL04.VOC | DLX | Where Were You Jan? |
| M12IMP01.VOC | DLG | Smuggler's Ship, Your Flight Path Is Clear Begin Your Docking Procedure |
| M12JAN01.VOC | DLX | Good Job Kyle |
| M12JAN02.VOC | DLX | Good Luck Kyle, And May The Force Be With You |
| M12KYL01.VOC | DLX | Ok Jan, Smuggler's Ship Secured |
| M12KYL02.VOC | DLX | Now Launching, I'll See You On The Dark Side Jan |
| M13KYL01.VOC | DLG | Here We Go |
| M16KYL01.VOC | DLG | That's One |
| M16KYL02.VOC | DLG | That's Two |
| M16KYL03.VOC | DLG | One More Left |
| M16KYL04.VOC | DLG | Jan Would Be Proud |
| M16KYL05.VOC | DLG | There Is No Glory In War Mohc |
| M16KYL06.VOC | DLG | For Freedom |
| M16MOC01.VOC | DLX | It's Been A Long Time Since I Have Challenged A Man In Battle I'm Glad My Opponent Is So Worthy. |
| M16MOC02.VOC | DLG | You Were An Excellent Adversary, Commander; The Warrior's Flame Burns In... |
| M16MOC03.VOC | DLG | It Is Unfortunate That You Do Not Appreciate What I Am Building Here... |
| M16MOC04.VOC | DLG | No Glory? Then Why Do You Engage In This War? |
| M16MOC05.VOC | DLG | You Delude Yourself Commander, We All Fight For Freedom; To Bad You Will... |
| M16VDR01.VOC | DLG | This Is An Unfortunate Set Back, The Force Is Strong With Katarn |
| MEDISCAN.VOC | SFX | Soft Buzzing Sound |
| MEDSHIP3.VOC | SFX | A Frigate's Engines |
| MIL-NF-1.VOC | SFX | Swishing Sound |
| MO8JAN01.VOC | DLX | Good Job, Let's Blow This Ice Cube! |
| PIGPUSH.VOC | SFX | Burping Sound |
| RANTRO01.VOC | DLG | There He Is Stop Him! |
| RANTRO02.VOC | DLG | You There! Stop Where You Are! |
| RANTRO03.VOC | DLG | Stop! Rebel Scum |
| RANTRO04.VOC | DLG | You Are Not Authorized In This Area |
| RANTRO05.VOC | DLG | You Are In Violation Of Imperial Law, Surrender Immediately |
| RANTRO06.VOC | DLG | Halt! |
| RANTRO07.VOC | DLG | Set Blasters On Full! |
| RANTRO08.VOC | DLG | Blast Him! |
| RANTRO09.VOC | DLG | Release Charges 1, 7, 11 And 9 |
| RANTRO10.VOC | DLG | There Is An Intruder On The Premises, All Forces On Alert! |
| RANTRO11.VOC | DLG | Condition Red, Intruder Is Onboard |
| RAY.VOC | SFX | Futuristic Sound |
| RAY-OFF.VOC | SFX | Futuristic Sound |
| REMOTE-2.VOC | SFX | Swishing Sound |
| REV-UP-1.VOC | SFX | Futuristic Sound |
| REV-UP-2.VOC | SFX | Futuristic Sound |
| SD-LP-1.VOC | SFX | Star Destroyer Engines |
| SHIPLOCK.VOC | SFX | Locking Sound |
| SH-NF-1.VOC | SFX | Crow's Engines Passing By |
| SLEEVE-2.VOC | SFX | Swishing Sound |
| SNORT.VOC | SFX | Snorting Sound |
| STEADY.VOC | SFX | Engine Sound |
| STRAP1.VOC | SFX | Clicking Sound |
| TGT-02.VOC | SFX | Soft Beeps |
| TGT-LP-7.VOC | SFX | Soft Beep |
| TREPDO-2.VOC | SFX | Swishing Sound |
| TUBE1.VOC | SFX | Elevator Moving/Doors Opening |
| XW-NF-1.VOC | SFX | X-Wing Flying By |
| ZOOM1.VOC | SFX | Futuristic Sound |


Report Generator
Amount of Milk produced per shed in a day
Total Amount of Milk
Calculator---Input price per litre
Your revenue for leap year are as below:
Comparison between New Price and Previous Price


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The requested page could not be found.
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--- title: Constructs a DenseFeatures. type: docs repo: https://github.com/rstudio/keras menu: main: name: Constructs a DenseFeatures. - keras parent: keras-reference aliases: - /reference/keras/layer_dense_features.html - /keras/reference/layer_dense_features.html - /guide/keras/reference/layer_dense_features.html - /tools/tools/keras/reference/layer_dense_features.html - /installation/keras/reference/layer_dense_features.html - /tutorials/keras/reference/layer_dense_features.html - /guide/tools/keras/reference/layer_dense_features.html - /deploy/keras/reference/layer_dense_features.html - /tools/keras/reference/layer_dense_features.html - /tutorials/tools/keras/reference/layer_dense_features.html ---
A layer that produces a dense Tensor based on given feature_columns.
layer_dense_features(
object,
feature_columns,
name = NULL,
trainable = NULL,
input_shape = NULL,
batch_input_shape = NULL,
batch_size = NULL,
dtype = NULL,
weights = NULL
)
| object | Model or layer object |
| feature_columns | An iterable containing the FeatureColumns to use as
inputs to your model. All items should be instances of classes derived from
|
| name | An optional name string for the layer. Should be unique in a model (do not reuse the same name twice). It will be autogenerated if it isn't provided. |
| trainable | Whether the layer weights will be updated during training. |
| input_shape | Dimensionality of the input (integer) not including the samples axis. This argument is required when using this layer as the first layer in a model. |
| batch_input_shape | Shapes, including the batch size. For instance,
|
| batch_size | Fixed batch size for layer |
| dtype | The data type expected by the input, as a string ( |
| weights | Initial weights for layer. |
Other core layers:
layer_activation()
,
layer_activity_regularization()
,
layer_attention()
,
layer_dense()
,
layer_dropout()
,
layer_flatten()
,
layer_input()
,
layer_lambda()
,
layer_masking()
,
layer_permute()
,
layer_repeat_vector()
,
layer_reshape()


This page demonstrates how to retrieve Prefix WhoIs results for a given IP in JSON format from a p2whois server. FYI, the demo server that serves results for this page is not configured for production purposes, its availability and api spec may change without notice, and it's CORS policy is likely to prevent you from accessing it from most domains.
TO AVOID BEING BLOCKED BY CORS POLICY, PLEASE RUN THIS DEMO FROM here, OR MODIFY THE PAGE TO POINT TO YOUR OWN SERVER.
p2whois is NOT affiliated with Prefix WhoIs (I'm just a happy user). By using p2whois you undertake to comply with the Prefix WhoIs license regarding the data, in addition to the p2whois software license.
For more detailed information kindly consult the p2whois GitHub repository.
IP address info:
...


天际线扫描
文章目录
LeetCode 218. The Skyline Problem
A city’s skyline is the outer contour of the silhouette formed by all the buildings in that city when viewed from a distance. Now suppose you are given the locations and height of all the buildings as shown on a cityscape photo (Figure A), write a program to output the skyline formed by these buildings collectively (Figure B).
The geometric information of each building is represented by a triplet of integers [Li, Ri, Hi], where Li and Ri are the x coordinates of the left and right edge of the ith building, respectively, and Hi is its height. It is guaranteed that 0 ≤ Li, Ri ≤ INT_MAX, 0 < Hi ≤ INT_MAX, and Ri - Li > 0. You may assume all buildings are perfect rectangles grounded on an absolutely flat surface at height 0.
For instance, the dimensions of all buildings in Figure A are recorded as: [ [2 9 10], [3 7 15], [5 12 12], [15 20 10], [19 24 8] ] .
The output is a list of “key points” (red dots in Figure B) in the format of [ [x1,y1], [x2, y2], [x3, y3], … ] that uniquely defines a skyline. A key point is the left endpoint of a horizontal line segment. Note that the last key point, where the rightmost building ends, is merely used to mark the termination of the skyline, and always has zero height. Also, the ground in between any two adjacent buildings should be considered part of the skyline contour.
For instance, the skyline in Figure B should be represented as:[ [2 10], [3 15], [7 12], [12 0], [15 10], [20 8], [24, 0] ].
Notes:
The number of buildings in any input list is guaranteed to be in the range [0, 10000].
The input list is already sorted in ascending order by the left x position Li.
The output list must be sorted by the x position.
There must be no consecutive horizontal lines of equal height in the output skyline. For instance, […[2 3], [4 5], [7 5], [11 5], [12 7]…] is not acceptable; the three lines of height 5 should be merged into one in the final output as such: […[2 3], [4 5], [12 7], …]
解析：
skyline是一道经典的扫描线+离散化的算法题。
先进行数据离散化。将将起点连同高度与终点连同高度各作为一个pair都统一保存，利用set性质排序（可以用set来去重）,将左节点的高度设为负值加入到点的集合中，这样就可以区分左右结点,而且不需要重写sort函数（将端点按照x坐标值由小到大排序，同时如果x相等，对于左端点，按照高度由低到高；对于右端点，按照高度由高到低排序）
然后在处理这个包含起点和终点的数组, 如果是起点, 就将其高度放到multiset中, 如果是终点就将在遍历起点入集合的高度值删除. 然后再看添加和或者删除前后的multiset中最大值是否发生改变, 如果发生改变了说明这个点是边际点.
删除multiset的时候不可以直接删除值, 因为这样会把所有等于这个值的点都删除, 我们要先找到一个这个值的指针, 然后删除这个指针, 这样可以保证只删除一个.
|
|
文章作者 Forz
上次更新 2017-06-24


pie title Pets adopted by volunteers
"Dogs" : 386
"Cats" : 85
"Rats" : 35
@startmermaid
sequenceDiagram
Alice -» Bob: Hello Bob, how are you?
Bob–»John: How about you John?
Bob–x Alice: I am good thanks!
Bob-x John: I am good thanks!
Note right of John: Bob thinks a long
long time, so long
that the text does
not fit on a row.
Bob–>Alice: Checking with John… Alice->John: Yes… John, how are you? @endmermaid
graph TD
A[Christmas] -->|Get money| B(Go shopping)
B --> C{Let me think}
C -->|One| D[Laptop]
C -->|Two| E[iPhone]
C -->|Three| F[fa:fa-car Car]
classDiagram
Animal <|-- Duck
Animal <|-- Fish
Animal <|-- Zebra
Animal : +int age
Animal : +String gender
Animal: +isMammal()
Animal: +mate()
class Duck{
+String beakColor
+swim()
+quack()
}
class Fish{
-int sizeInFeet
-canEat()
}
class Zebra{
+bool is_wild
+run()
}
stateDiagram
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]


Introduction
Activations are combinations of parallel Vuforia Image Marker Targets and series video clips that get displayed over top of the markers. Creating them requires a number of Unity GameObjects and Components to be configured and calibrated against each other.
Object Hierarchy
Each Activation must have the following structure ([GO]
symbols denote GameObjects, [CMP]
symbols denote Components, unmarked lines are notes on how to configure the preceding object):
- [GO] <Activation Name>, (e.g. 'Baltimore', 'T-Shirt', 'Mars', etc) - the root of the activation.
- [CMP] Transform
- Set scale to <1, 1, 1>
- The value of the other properties do not matter.
- [CMP] Activation - the main controller script.
- Set the
Keyboard Shortcut
value to force the first marker in the list of targets to activate when running in the editor. This is helpful for testing workflow without testing detection or tracking.
- Set
Remove Graphic
checkbox if you would like the target image to not appear when running in the editor. When running the live application, the target image is always removed.
- Set the
On Complete
event to fire the ScaleTransform.Enter()
method of the Main > Padding > moveRightPanel (4)
GameObject.
- [GO] Targets - the collection of targets, any one of which may activate the experience.
- [CMP] Transform
- Set scale to <1, 1, 1>
- The value of the other properties does not matter.
- [GO] Target (n) - where
n
is a number.
- [CMP] Transform - there is no need to set the transform. Vuforia will automatically configure the scale and the position and rotation do not matter. If you create the target object using the
GameObject > Vuforia > Image
menu option, then most of the following components will have most of their properties configured correctly.
- [CMP] ImageTargetBehaviour - this is Vuforia's target trackable component.
- Set
Type
to Predefined
.
- Set
Database
to Exelon
.
- Set
Image Target
to the target you desire.
- Open the
Advanced
group panel and set the Extended Tracking
checkbox to filled.
- [CMP] MeshRenderer - Used to visualize the target image. Allow Vuforia to configure this component.
- [CMP] ImageTargetMesh-(XXXX) - Sets the aspect ratio of the target image. Allow Vuforia to configure this component.
- [CMP] TrackableFoundEventHandler - This is a Juniper component that manages the understanding of the target–when it was found, whether or not we're standing a safe distance from it, firing events when it is found, etc.
- After creating the
Attachment Point
object below, come back and set the Attachment Point
property to point to it.
- Set the
Safe Distance
to a minimum distance in meters that the user should stand from the marker.
- There is no need to set any of the events. The
Activation
script will manage it.
- [GO] Activation Point - this will be the parent of the Videos and is used to callibrate the position of the videos against the target. See "Calibrating Videos Against Image Targets" below for more details.
- [GO] Videos - the collection of videos, all of which will play in sequence.
- [CMP] Transform - none of the values matter, they will be reset to the origin position, zero rotation, and unity scale by the
Activation
.
- [GO] Video (n) - where
n
is a number.
- [CMP] Transform
- Generally speaking, one should set the
Position
to <0, 0, 0>. Only set the position to a different value if you explicitly want the video offset from the poster.
- Set
Rotation
to <90, 0, 0>
- Set
Scale
to <1, videoClip.height/videoClip.width, 1>
- [CMP] MeshFilter
- Set the
Mesh
field to Quad
.
- [CMP] MeshRenderer
- Set
Light Probes
to Off
.
- Set
Reflection Probes
to Off
.
- Set
Cast Shadows
to Off
.
- Clear the
Receive Shadows
textbox.
- Set
Materials
to one element: the VideoOutput
material.
- [CMP] VideoPlayer
- Set
Source
to Video Clip
- Set
Video Clip
to the video you would like to play at this position.
- Fill the
Play on Awake
checkbox.
- Fill the
Wait for First Frame
checkbox.
- Clear the
Loop
checkbox. The Activation
will set the Loop
field for the last video in the series.
- Set
Playback Speed
to 1
.
- Set
Render Mode
to Material Override
.
- Set
Renderer
to this very same GameObject.
- Set
Material Property
to _MainTex
- Set
Audio Output Mode
to None
.
- [CMP] VideoVader - this is a Juniper component that manages the fade transition.
- There is no need to set any of the events.
- Set
Attack
to 0
.
- If the SpiralTransition follows, set
Release
to 0.75
. Otherwise, set Release
to 0
.
- Clear the
Looping
checkbox.
- Set
Tween
to Quadratic
- Set
Tween K
to 0
.
- Set
Min Alpha
to 0
.
- Set
Max Alpha
to 1
.
- Set
Length
to 0.5
(seconds).
- Set
Restart Timeout
to 10
(seconds).
- Set
Linger Timeout
to 0
.
- (optional) [CMP] SpiralTransition - this is a Juniper component that manages the transition from world-space to "fake camera space", to make the video appears as if it is full-screen.
- There is no need to set any of the events.
- Set
Attack Time
to 0.75
.
- Set
Release Time
to 0
.
- Set
Tween
to Sine
.
- Set
Tween K
to 0
.
- Set
Start Orientat
to <90, 0, 0>
- Set
End Orientation
to <0, 0, -90>
- Fill the
Full Screen
checkbox.
- Do not set
Distance
. With the Full Screen
property set, the Distance will be calculated automatically.
- Set
Length
to 1
.
Calibrating Videos Against Image Targets
Because the image targets are subsets of the poster image, the videos and the targets do not have the same orientation. In many cases, they don't even have the same scale.
- First, make sure the MeshRenderer on the target that you want to calibrate is enabled. Only the first target in the list of targets will be activated, so to calibrate all targets you'll have to complete this process multiple times after reordering the targets in the list of targets.
- Start the app in the Unity editor.
- Click the
Start
button.
- Wait for
Camera Initialization
to complete.
- Prepare your mouse pointer over Unity's Pause button.
- When the
Scanning
graphic appears, hit the shortcut key for the activation you want to edit:
B
for Baltimore
P
for Philadelphia
C
for Chicago
W
for Washington
- When the target appears, the video will be playing right away. Click the Pause button.
- Drill down through the Hierarchy to find the currently playing video. It will be the only one in the list of videos for the activation that is an active game object. The list of videos will have been reparented to the active target.
- Find the video's MeshRenderer and double-click its material.
- Set the
Opacity
field of the material instance to a value that lets you see both the video and the image target comfortably. Somewhere are 0.5
usually works.
- Return to the target object and select its
Attachment Point
game object underneath.
- Scale and Translate the Attachment Point until the images overlap satisfactorily.
- Click the context menu of the Attachment Point's Transform and select "Copy Component".
- Stop the Unity Editor.
- Click the context menu of the Attachment Point's Transform and select "Past Component Values".
- Apply the changes to the Activation's prefab.
- Save the scene.
- Repeat for all targets.


This is a bunch of text split into multiple columns. The CSS `column-fill` property is used to spread the contents evenly across all the columns.


| Updated as of 3/31/2020 7:08 p.m. | |
|---|---|
| *these data are updated once a day | |
| Confirmed Cases of COVID-19 in Arkansas | 564 |
| Arkansas Department of Health Lab positive test results | 106 |
| Commercial Lab positive test results | 320 |
| Updated as of 3/30/2020, 12:52 pm | |
|---|---|
| *these data are updated once a day | |
| Currently Hospitalized | 62 |
| Currently on Ventilator | 21 |
| Total Nursing Home Residents | 43 |
| Gender | Male = 39.9% |
| Age | 0-18: 17 |


return(7f) - [FORTRAN:STATEMENT] completes execution of the instance of the subprogram in which it appears
RETURN [scalar-int-expr]
Execution of the RETURN statement completes execution of the instance of the subprogram in which it appears.It is generally considered good practice to avoid having multiple RETURN statements in a single subprogram. A RETURN is not required in a subprogram as reaching the end of the subprogram is equivalent to execution of a RETURN statement with no expression.
The RETURN statement must appear in the scoping unit of a function or subroutine subprogram.
scalar-int-expr Alternate returns are deprecated! If the expression appears and has a value n between 1 and the number of asterisks in the dummy argument list, the CALL statement that invoked the subroutine transfers control to the statement identified by the nth alternate return specifier in the actual argument list of the referenced procedure. If the expression is omitted or has a value outside the required range, there is no transfer of control to an alternate return. The scalar-int-expr is allowed only in the scoping unit of a subroutine subprogram.
Sample program
program demo_return call tryreturn(1) call tryreturn(10) contains subroutine tryreturn(i) integer,intent(in) :: i select case(i) case(1) write(*,*)*one* return case(2) write(*,*)*two* return case default write(*,*)*default* return end select write(*,*)*cannot get here* return end subroutine tryreturn end program demo_returnResults:
*one* *default*Sample program using alternate returns. Alternate returns are an obsolescent feature.
program alt_return implicit none call one(2,*10,*20,*30) write(*,*)did not select alternate return goto 999 10 continue write(*,*)picked first alternate return goto 999 20 continue write(*,*)picked second alternate return goto 999 30 continue write(*,*)picked third alternate return goto 999 999 continue end program alt_return subroutine one(ipick,*,*,*) implicit none integer :: ipick select case(ipick) case(1) write(*,*)first alternate return selected return 1 case(2) write(*,*)second alternate return selected return 2 case(3) write(*,*)third alternate return selected return 3 end select write(*,*)no alternate return selected end subroutine oneResults:
second alternate return selected picked second alternate return
| Nemo Release 3.1 | return (7) | July 22, 2023 |


Module pl.compat
Lua 5.1/5.2/5.3 compatibility.
Injects `table.pack`, `table.unpack`, and `package.searchpath` in the global environment, to make sure they are available for Lua 5.1 and LuaJIT.
All other functions are exported as usual in the returned module table.
NOTE: everything in this module is also available in `pl.utils`.
Functions
| execute (cmd) | execute a shell command, in a compatible and platform independent way. |
| load (ld[, source[, mode[, env]]]) | Load Lua code as a text or binary chunk (in a Lua 5.2 compatible way). |
| getfenv (f) | Get environment of a function (in a Lua 5.1 compatible way). |
| setfenv (f, env) | Set environment of a function (in a Lua 5.1 compatible way). |
Fields
| lua51 | boolean flag this is Lua 5.1 (or LuaJIT). |
| jit | boolean flag this is LuaJIT. |
| jit52 | boolean flag this is LuaJIT with 5.2 compatibility compiled in. |
| dir_separator | the directory separator character for the current platform. |
| is_windows | boolean flag this is a Windows platform. |
Global exported functions (for Lua 5.1 & LuaJIT)
| table.pack (...) | pack an argument list into a table. |
| table.unpack (t[, i[, t]]) | unpack a table and return the elements. |
| package.searchpath (name, path[, sep[, rep]]) | return the full path where a file name would be matched. |
Functions
- execute (cmd)
-
execute a shell command, in a compatible and platform independent way.
This is a compatibility function that returns the same for Lua 5.1 and
Lua 5.2+.
NOTE: Windows systems can use signed 32bit integer exitcodes. Posix systems only use exitcodes 0-255, anything else is undefined.
NOTE2: In Lua 5.2 and 5.3 a Windows exitcode of -1 would not properly be returned, this function will return it properly for all versions.
Parameters:
- cmd a shell command
Returns:
- true if successful
- actual return code
- load (ld[, source[, mode[, env]]])
-
Load Lua code as a text or binary chunk (in a Lua 5.2 compatible way).
Parameters:
- ld code string or loader
- source name of chunk for errors (optional)
- mode 'b', 't' or 'bt' (optional)
- env environment to load the chunk in (optional)
- getfenv (f)
-
Get environment of a function (in a Lua 5.1 compatible way).
Not 100% compatible, so with Lua 5.2 it may return nil for a function with no
global references!
Based on code by [Sergey Rozhenko](http://lua-users.org/lists/lua-l/2010-06/msg00313.html)
Parameters:
- f a function or a call stack reference
- setfenv (f, env)
-
Set environment of a function (in a Lua 5.1 compatible way).
Parameters:
- f a function or a call stack reference
- env a table that becomes the new environment of `f`
Fields
- lua51
-
boolean flag this is Lua 5.1 (or LuaJIT).
- lua51
- jit
-
boolean flag this is LuaJIT.
- jit
- jit52
-
boolean flag this is LuaJIT with 5.2 compatibility compiled in.
- jit52
- dir_separator
-
the directory separator character for the current platform.
- dir_separator
- is_windows
-
boolean flag this is a Windows platform.
- is_windows
Global exported functions (for Lua 5.1 & LuaJIT)
- table.pack (...)
-
pack an argument list into a table.
Parameters:
- ... any arguments
Returns:
-
a table with field n set to the length
- table.unpack (t[, i[, t]])
-
unpack a table and return the elements.
NOTE: this version does NOT honor the n field, and hence it is not nil-safe. See `utils.unpack` for a version that is nil-safe.
Parameters:
- t index of the last element to unpack, defaults to #t (optional)
- i index from which to start unpacking, defaults to 1 (optional)
- t index of the last element to unpack, defaults to #t (optional)
Returns:
-
multiple return values from the table
See also:
- package.searchpath (name, path[, sep[, rep]])
-
return the full path where a file name would be matched.
This function was introduced in Lua 5.2, so this compatibility version
will be injected in Lua 5.1 engines.
Parameters:
- name string file name, possibly dotted
- path string a path-template in the same form as package.path or package.cpath
- sep string template separate character to be replaced by path separator. Default: "." (optional)
- rep string the path separator to use, defaults to system separator. Default; "/" on Unixes, "\" on Windows. (optional)
Returns:
- on success: path of the file
- on failure: nil, error string listing paths tried
See also:


This week in Dev Bootcamp (the 7th week of our 9-week phase 0), we took a break from Ruby and began to learn an entirely new programming language, Javascript. While not many people would suggest that it's possible to learn a new language in just a week (and there's clearly still much more to learn), I've been quite suprised at how easy it has been to jump from Ruby to Javascript. It's reminded me a lot about my experience learning Italian in college after spending 4 years learning Spanish in highschool. While the syntax of the languages differs in many respects, the core concepts and grammar rules are almost identical. The same can very much be said of Javascript and Ruby.
In today's post, we're going to review an example of how similar Javascript and Ruby are, by comparing the core object structure of both languages: Ruby hashes and Javascript objects. As Ruby and Javascript are each considered object-oriented programming languages, it shouldn't be surprising that they both share an object structure at their core. With Ruby, a hash is defined as "a collection of unique keys and their values." With Javascript, according to the Mozilla Developer Network which maintains the current documentation, an object is defined as "a collection of properties, and a property is an association between a name (or key) and a value."
With both hashes and Javascript objects, the individual values within the parent object can themselves be objects (including functions or methods), and so it is very easy to end up with a nested structure of child objects within parent objects. Additionally, the syntax for creating objects and hashes is nearly identical.
In Ruby we have:
player_info = {
name: ‘Joe Pavelski’,
number: 8,
height: ‘5”11’,
weight: 190,
goals: 6,
assists: 10,
team: ‘San Jose Sharks’,
age: 31
}
In Javascript, the only difference is in the preferred camelCase syntax of the object name:
playerInfo = {
name: ‘Joe Pavelski’,
number: 8,
height: ‘5”11’,
weight: 190,
goals: 6,
assists: 10,
team: ‘San Jose Sharks’,
age: 31
}
Both languages also offer very easy and similar ways of accessing data within an object. In Ruby, we can return the value for a given key by calling the code below.
player_info[:age]
=> 31
In Javascript, we can return the value for a key by either using the nearly identical bracket notation, or by using the slightly simpler and preferred dot-notation, as below.
player_info["age"]
=> 31
player_info.age
=> 31
As you can see by these similarities, Javascript objects and Ruby hashes have much in common, which learning Javascript far easier for someone who is already familiarity with Ruby and the core concepts of object-oriented programming.


Џ̸̬̼̲͇͆̓̊́̐͘͜Ξ̷̢͈̦̬̖͍̻̦̫͉̔̒̅̄͋̄͒̄Ж̷̥̙̘̣̙̀͒͘͜ϟ̷̛̞̜̬̥̮̩̳̻̜̯̂Ц̶̛̜̗̎́̀̈́̾̏
🗝🔔🌞🌟👑
𝐢 𝐫 𝐛𝟎𝐠𝐢𝐞. a simple, minimalistic, and free thinker. I like making stuff & eventually putting it on the internet. 𝐢 𝐫 𝐭𝐞𝐜𝐡𝐬𝐡𝐚𝐦𝐚𝐧 横も 。�͎̫̎�
📜 Epiclog
I’m a creative innovator based on earth, conceptualising delightful visual experiences for mobile / web that inturn empower & engage users.
Although like many, one weakness I acknowledge is not valuing myself highly and this is something I routinely work on improving. Regardless of weakness, some of my strengths include: Impeccable timing. Now I don't mean I'm super punctual, nothing like that.
What I mean is no matter how much effort I put in, I'm always in place need to be. I express myself through movement and making others laugh.
👩🏽🚀 Vision
Our world is augmenting itself with new technologies. We are constantly learning and evolving. We are constantly evolving. Mass adoption is coming.
🏆 Accomplishments
- 2008: Helped with Hurricane Katrina Relief via Secondary School 🏈 Team
- 2014: Won the IBM design in community award
- Present: Finishing this page..😅
The best way out is always through
-Robert Frost
🌮 EXP.
👨🎓 Scholar
- Speed: 📚x3
- Coordination: 📚x10
- Power: 📚x8
- IQ: 📚x7
- Leadership: 📚x7
- Luck: 📚x13
- Piety: 📚x2
- Lore: 📚x19
Domestication is the key to success in life. So I played along with the rules and made a few mistakes. I'm not a perfectionist, but I'm a perfectionist. So much so i've wanted this page to be a perfect it never saw the digital light of day. Maybe i had to live life first before i could write this, who knows. But i'm proud of what i've done & where i've been. Learning is life, and learning is fun.
👨🍳 Cook
- Speed: 🍳x7
- Coordination: 🍳x13
- Power: 🍳x5
- IQ: 🍳x9
- Leadership: 🍳x9
- Luck: 🍳x23
- Piety: 🍳x6
- Lore: 🍳x25
I can cook, and I love it. I love it so much that I'm always trying to learn new things. Although my cook style is somewhat orthodox and not very creative, I feel my fundamentals are strong. Hehe I love cooking.
🤵 Barkeep
- Speed: 🍹x22
- Coordination: 🍹x30
- Power: 🍹x10
- IQ: 🍹x15
- Leadership: 🍹x15
- Luck: 🍹x33
- Piety: 🍹x16
- Lore: 🍹x40
I went to college with a barkeep background. I was a barkeep for a few years, but I didn't really enjoy it. Partly
💁 Waiter
- Speed: 🥗x13
- Coordination: 🥗x50
- Power: 🥗x7
- IQ: 🥗x10
- Leadership: 🥗x9
- Luck: 🥗x23
- Piety: 🥗x6
- Lore: 🥗x25
The 2 years I worked as a waiter at a local restaurant, I was able to learn a lot about the business. I also learnt how to be a good person (and not a bad one). i picked up a lot of skills in the process. I made a lot of tips hehe.
👹 Techshaman
- Speed: 📿x13
- Coordination: 📿x50
- Power: 📿x7
- IQ: 📿x10
- Leadership: 📿x9
- Luck: 📿x23
- Piety: 📿x6
- Lore: 📿x25
Just before I encrouched onto lvl30, I became the Techshaman. My mission is to halp. 🧞 ॐweareone. onethreethreeseven. morethanone.
TYSM++♥ for scrolling!


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Uploaded Document(s):
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Link |
Status |
|
|
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Original design by MinimaIion on Scratch. The design is licensed under the Creative Commons Attribution-ShareAlike 2.0 license. Thus, this HTML file has the same license.


About
Worried about attending your first hackathon? Hackathons can sound scary… but really they’re fun and relaxed events where you can learn how to create cool technology.When you turn up to a hackathon, you’re going to be greeted by a bunch of friendly students who are above all passionate about learning. It depends on the hackathon, but a “bunch” can be anything from 50 to over 1000 students. There’ll be some volunteers and organizers ready to sign you in, hand you some complimentary swag, and answer any questions you might have.
What do I do at a hackathon?
Featured
Basic Starting Resources
Starter KITS
High Impacted Kits


@() @import helper._ @import b3.vertical.fieldConstructor @main {
Generally, there are mainly three kinds of emails that would be sent to authors according to status codes of their papers. You can edit and modify templates for such emails. Note that words delimited by the curely brackets, { and } will be handled by the system itself, so please do not modify them
}


Library System
| Name |
Author |
Publisher |
Page |
Serial |
|
| The Hunger Games |
Suzanne Collins |
Alfa |
478 |
1 |
|
| Harry Potter |
J.K. Rowling |
Beta |
398 |
2 |
|
| To Kill a Mockingbird |
Harper Lee |
Omega |
685 |
3 |
|
| Pride and Prejudice |
Jane Austen |
Sky |
425 |
4 |
|
| Twilight |
Stephenie Meyer |
Sun |
556 |
5 |
|
| The Book Thief |
Markus Zusak |
Child |
475 |
6 |
|
| Narnia |
C.S. Lewis |
Alfa |
358 |
7 |
|
| Animal Farm |
George Orwell |
Dog |
277 |
8 |
|
| Les Misérables |
Victor Hugo |
Dog |
369 |
9 |
|
| The Alchemist |
Paulo Coelho |
Omega |
247 |
10 |
|
| The Help |
Kathryn Stockett |
Clock |
159 |
11 |
|
| Charlotte's Web |
E.B. White |
Book |
437 |
12 |
|
| Dracula |
Bram Stoker |
Beta |
346 |
13 |
|


This page will make requests to the example lambda API and can be used to see how the blue/green deployment works.


| The early life of Walt Disney is explored in this family film with an art house twist. Though his reality was often dark, it was skewed by his ever growing imagination and eternal optimism. | |
| Genres: | Biography, Drama, Family |
| Director: | Logan Sekulow |
| Writer: | Wendy Ott |
Cast: | The Narrator - Travis Tritt Walt Disney - Olan Rogers Roy Disney - Ryan Dunlap Elias Disney - Mark Stuart Ub Iwerks - William Haynes Ray Kroc - Jonathan Schneck Flora Disney - Tyler Hayes Army Recruitment Officer - Adam Black Doc Sherwood - Denny Brownlee Uncle Robert - Jim E Chandler Youngest Walt Disney - Levi Cissell Young Walt Disney - Lincoln Cissell Gin - Daniel Dennis Hugh Harman - Phil Earnest Jim - Matt Giesler McCrum - Mark Gullickson Burt Hudson - Steve Mason Red Cross Instructor - Kevin Max Aunt Margaret - Mary Meyer Rudy Ising - David Richt Fred Harman - Isaiah Stratton Oscar - Tom Vann L.R. Oswald - Terry Weaver Frank Newman - Greg Wilson Ruth Disney - Maggie Wood |


|
ARDP
2.2.1
Another RDF Document Parser
|
#1 Resource Description Framework
Resource Description Framework (from here on referred to as simply RDF
) is W3C
specification for description and modeling of objects, their relationships and properties. Data stored in RDF format is formed by TRIPLET: SUBJECT - PREDICAMENT - OBJECT
. The triplet tells us:
"SUBJECT has property PREDICAMENT and the predicament has value of OBJECT"
For storing RDF data the special storage techniques and tools were designed, which allows additional functions such as querying, inserting or deleting the data inside.
The other rather interesting property of RDF is ability to deduce additional information - in simplicity it is creation of triplets not (physically) existing in the RDF storage.
Semantic web is all about the data. On the internet there are large quantities of the data available in different forms. The most dominant forms are still texts, images and tables. Those are easy to understand for human, as he draws his own logical conclusions about the data and links them together.
Machines do not possess such ability to do logical deductions, so how it can then recognize relationships between information? This exact problem is challenged by Semantic Web
.
The basic principle is to complement the in human readable form (text, image ...) by metadata. And from the metadata the machine will determine relationships between objects.
The semantic web development is driven by the World Wide Web Consortium and it's technologies specifications contains specification for RDF
and OWL
.
At the data represented in RDF metadata
we can look as on oriented graph. The root node is represented by subject, edge is predicament and the result node is object. The nodes can be of following types:
For exchanging the RDF metadata
there are numerous file formats in use. The main focus of this thesis in on the Notation 3
and particularly it's subset: Turtle
, N-Triples
and N-Quads
. Other well known formats are: RDF/XML
, RDF/JSON
, TriG
. For the following discussion about each format the following example metadata will be used:
| OBJECT | PERDICAMENT | SUBJECT |
|---|---|---|
| ex:schools::VSB | ex:studiesAt | ex:Student |
| "xyz123" | ex:login | ex:Student |
| ex:Student | ex:teaches | ex:Profesor |
Primary format for the data specified in W3C
documents in 1999 for semantic web RDF description. ```xml <?xml version="1.0" encoding="UTF-8"?> <rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:ex="http://example.com/#">
<rdf:Description rdf:about="http://example.com/Student"> <ex:studiesAt>http://example.com/schools#VSB</ex:studiesAt> <ex:login>xyz123</ex:login> </rdf:Description>
<rdf:Description rdf:about="http://example.com/Profesor"> <ex:teaches>http://example.com/Student</ex:teaches> </rdf:Description> </rdf:RDF> ```
Based on format which drives Web 2.0
. JSON
notation was specified for javaScript objects ( hence the name JSON - JavaScript Object Notation). It gained popularity in recent years and therefore it should not be supprise to anyone that it's used as alternative to more verbose RDF/XML
syntax
```json { "http://example.org/Student" : { "http://example.org/#studiesAt" : [ { "value" : "http://example.com/schools#VSB", "type" : "uri" } ], "http://example.org/#login" : [ { "value" : "xyz123", "type" : "literal" } ] }, "http://example.org/Profesor" : { "http://example.org/#teaches" : [ { "value" : "http://example.com/Student", "type" : "uri" } ] } } ```
Subset of the Notation 3
syntax omitting some less common construction such as implication (=>
) and keywords such as has
. Currently most common alternative to the RDF/XML
syntax.
```ruby ns0: http://example.com/# .
http://example.com/Student ns0:studiesAt "http://example.com/schools#VSB" ; ns0:login "xyz123" .
http://example.com/Profesor ns0:teaches "http://example.com/Student" . ```
The subset of the Turtle
notation simplifying it's syntax and omitting more complex construction in favor of very simple triple syntax.
```xml http://example.com/Student http://example.com/#studiesAt "http://example.com/schools#VSB" . http://example.com/Student http://example.com/#login "xyz123" . http://example.com/Profesor http://example.com/#teaches "http://example.com/Student" . ```
As is seen from those examples, the N3
based examples are much easier to read to human.


Having difficulty understanding math? Looking for help in math? Or a free math
tutor?
If
yes, MathExpression.com is for you!
Here, we provide free math tutoring online. To do so, we
have carefully created easy and understandable lessons for you. For
effectively learning, we divide each lesson into four parts as listed below:
Math Videos
Animated math videos to help you visualize math
ideas better.
Study Tips
Study tips that focus on important math ideas. You will
save time by knowing what is necessary.
Practice
Questions
Practice questions to help you to build better understanding
in math.
Step-by-Step Solutions
Each practice question comes with step-by-step
solutions with complete explanations
All these in MathExpression.com - The Free Math Tutor Online.
For each lesson, read the study tips carefully and take note of the
important concepts/ideas before watching the video.
These tips will guide you in your math thinking strategies.
After watching the video, try
the practice questions. They are tailored to help you understand the
lesson better. Have fun!
This is an introduction to the basic parts of the
coordinate plane. You'll learn about the Coordinate
axis and more...
Learn how to read and write the coordinates of a point...
Learn how to draw the graph of a straight a line. This lesson will show you the basic ideas behind graphing...
Learn how to calculate the slope (gradient) of a line.
You will get to familiarize with the terms 'change
in x', 'change in y' and more...
This lesson shows you how the slope formula is
derived and some visual examples on using it...
This lesson shows you under what circumstances a
line can have negative slope, positive slope,
zero or infinite slope...
This lesson shows what x and y intercepts. Also,
you will see some examples on how to find the
intercepts of linear equations...
In this lesson, we will examine the slope-intercept form of an equation of a line....
After learning about the slope-intercept form,
let's see some examples on how to use it to draw
the line of a linear equation...
This lesson shows you how to determine the equation of a line using the given information such as the slope, coordinates of a point and more....
This lesson shows you how to determine the
equation of a line that is parallel to the
x-axis or y-axis...
This lesson introduces you to algebra. Also, you will
get to know what algebra variables are
all about...
This lesson shows you how to identify and
combine 'like terms' in algebraic
expressions...
Understand the basics behind adding 'like terms'
in order to simplify algebraic expressions...
Learn how to remove brackets in algebraic
expressions...
Learn how to evaluate expressions by substituting variables and perform the required calculations...
This lesson shows you the basics that you need to know when solving linear
equations...
This lesson shows you some examples on how to
solve
linear equations to further your understanding
in this topic...
This lesson shows you the basics behind the
first three exponent laws. You'll learn how
these laws are actually formulated...
This lesson shows you the basics behind the next
three exponent laws.
You'll learn how these laws are actually
formulated...
This lesson shows you some examples on using the exponent laws that you have learned in
the previous lessons.
This lesson shows you the basics behind
fractional exponents and how they are related to
roots.
In this lesson, we will learn about line symmetry and what is line of symmetry...
This lesson shows you the ideas behind 2D
Rotational Symmetry. Also, you will get to see a
quick video demonstration on it...
In this lesson,
we will learn
about rotation symmetry for a cube and tetrahedron...
Need help in
understanding
fractions? This
lesson will show
you
the basic ideas
on fractions and the common
terms used in
describing fractions...
In this lesson,
we will learn
more on improper
fractions and
mixed fractions.
Also, we will
see how we can
convert from
improper to
mixed fraction
and vice
versa...
This lesson is
about equivalent
fractions. We
will learn the
important ideas
behind and how
to find these
fractions...
In this lesson,
we will learn the basics
behind adding
fractions that
have like and
unlike
denominators...
After
understanding
the basics,
let's see a few
more
examples on how
to add
fractions...
In this lesson, we will learn about subtracting fractions and will be using some examples to explain how this subtraction works....
In this lesson,
we will learn
the basics
behind
multiplying fractions
and will be
using some
examples to
explain how this multiplication
works...
In this lesson,
we will see more
examples on how
to multiply
fractions. Also,
we will learn
how to use
common factor to
make the
multiplication
easier...
In this lesson, we will use some examples to explain the basics behind dividing fractions...
In this lesson, we will see more examples on how
to divide fractions. We will also see how
we can use common factors to simplify the
division...
This page
contains free
fraction
worksheets. The
solution and
answers are
provided at the
end of each
worksheet to
help you to
learn better...
This is an
online fraction
calculator. This
calculator not
only gives you
the answer but
also the sample
solution (i.e.
steps) for your
reference...
This lesson is an introduction to the basic
ideas on how to find the volume of solids.
We will be using a
rectangular solid and a cylinder as examples...
In this lesson, we will learn about the volume
of a cube...
In this lesson, we will learn about the volume
of a cylinder...
In this lesson, we will learn about the volume
of a sphere...
In this lesson, we will learn about the volume
of a cone...
In this lesson, we will learn about the volume
of a pyramid...
This page
contains the
volume formulas
for a cube,
rectangular solid, cylinder
and sphere...
In this lesson, we will learn about the area
of a square...
In this lesson, we will learn about the area
of a rectangle...
In this lesson, we will learn about the area
of a circle...
In this lesson, we will learn about the area
of a parallelogram...


Show/Hide Widget
This demo shows example of usage for showContainer/hideContainer feature.
Use it to show/hide whole widget. Buttons are disabled till you choose the effect.
Effects:
fade
<none>
wipe
slide
glide
unfurl
slideTop
glideTop
shrink
slideRight
glideRight
slideBottom
glideBottom
slideLeft
glideLeft
Animation speed:
1
2
3
4
5
10
15
20
50
100
This page uses an
AJAX Component
- Zapatec DHTML Extra Widget, but your browser does not support Javascript.


nips nips2002 nips2002-114 nips2002-114-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Martin Szummer, Tommi S. Jaakkola
Abstract: Classiﬁcation with partially labeled data requires using a large number of unlabeled examples (or an estimated marginal P (x)), to further constrain the conditional P (y|x) beyond a few available labeled examples. We formulate a regularization approach to linking the marginal and the conditional in a general way. The regularization penalty measures the information that is implied about the labels over covering regions. No parametric assumptions are required and the approach remains tractable even for continuous marginal densities P (x). We develop algorithms for solving the regularization problem for ﬁnite covers, establish a limiting differential equation, and exemplify the behavior of the new regularization approach in simple cases.
[1] Tommi Jaakkola, Marina Meila, and Tony Jebara. Maximum entropy discrimination. Technical Report AITR-1668, Mass. Inst. of Technology AI lab, 1999. http://www.ai.mit.edu/.
[2] Naftali Tishby and Noam Slonim. Data clustering by markovian relaxation and the information bottleneck method. In Advances in Neural Information Processing Systems (NIPS), volume 13, pages 640–646. MIT Press, 2001.
[3] Stephen Roberts, C. Holmes, and D. Denison. Minimum-entropy data partitioning using reversible jump Markov chain Monte Carlo. IEEE Trans. Pattern Analysis and Mach. Intell. (PAMI), 23(8):909–914, 2001.
[4] Matthias Seeger. Input-dependent regularization of conditional density models. Unpublished. http://www.dai.ed.ac.uk/homes/seeger/, 2001.
[5] Thomas Cover and Joy Thomas. Elements of Information Theory. Wiley, 1991.
[6] Robert Weinstock. Calculus of Variations. Dover, 1974.


Peek-a-boo is an ancient game riddled in mystery and deceit. Though it appears to be an innocent children's pastime, you may change your mind when you learn of its treacherous history.
What a cute walrus! Click here to hide her again.
Watch the fancy penguin slide! Click here to see the wonderfulness!
Photo by Derek Oyen on Unsplash
Wasn't that great? Click here to slide them back down.
Click here for bonus penguin facts
All penguin species are found exclusively in the Southern Hemisphere! The fastest penguin can reach 22 miles per hour.


The Julia Community Prizes celebrate the amazing set of scientists, developers and designers who have come together build such a strong and diverse ecosystem for numerical computing. Each of the four individuals chosen for the first award in 2018 have made immense contributions to Julia over many years, and all of them have been crucial to Julia's success.
The prizes were announced at JuliaCon 2018 in London, and each awardee was presented with certificate of accomplishment and a cash prize of $1000.
Please join us in congratulating the winners, and thanking the awards committee.


|
| Value |
Description |
Notes |
|
| 01 |
Proprietary |
Note that <IDTypeName> is required with proprietary identifiers |
| 02 |
ISBN-10 |
10-character ISBN of manifestation of work, when this is the only work identifier available – now DEPRECATED in ONIX for Books,
except where providing historical information for compatibility with legacy systems. It should only be used in relation to
products published before 2007 – when ISBN-13 superseded it – and should never be used as the ONLY identifier (it should always
be accompanied by the correct GTIN-13 / ISBN-13 of the manifestation of the work)
|
| 06 |
DOI |
Digital Object Identifier (variable length and character set) |
| 11 |
ISTC |
International Standard Text Code (16 characters: numerals and letters A-F, unhyphenated) |
| 15 |
ISBN-13 |
13-character ISBN of manifestation of work, when this is the only work identifier available |
| 18 |
ISRC |
International Standard Recording Code |
| 32 |
GLIMIR |
Global Library Manifestation Identifier, OCLC’s ‘manifestation cluster’ ID |
| 33 |
OWI |
OCLC Work Identifier |
|


Match Play. Red leads 3-2 to 7. Should Red redouble? If redoubled, should White take?
pips Red=92 White=68
(CorrectAnswer= 0/0, ErrorScore= 0)
White should be wary as four points takes Red to exactly the number he requires.
Red will hit with any 1 but not any 6. If White doesn't escape immediately his own board will crash and Red will have even more leeway to hit on the 2-pt. This all adds up to a very clear drop for White and of course Red should redouble, despite the fact that White will redouble to 8 immediately.
Red will hit with any 1 but not any 6. If White doesn't escape immediately his own board will crash and Red will have even more leeway to hit on the 2-pt. This all adds up to a very clear drop for White and of course Red should redouble, despite the fact that White will redouble to 8 immediately.
Cube analysis 2-ply cubeless equity +0.251 (Money: +0.261) 0.575 0.190 0.003 - 0.425 0.079 0.003 Cubeful equities: 1. No double +0.386 2. Double, pass +1.000 (+0.614) 3. Double, take +0.233 (-0.153) Proper cube action: No double, take (20.0%)


Refugees Welcome! is a 501(c)3 nonprofit embedded in the University of Massachusetts Boston’s Center for Peace, Development, and Democracy. [RW!]’s mission is to strengthen and streamline immigrant and refugee services across the greater Boston area. The organization does this by engaging with migrant service providers through a participatory line of inquiry to solve the most pressing issues facing migrants in our city. [RW!] serves as a platform for organizing immigrant and refugee services, provides capacity building trainings for organizations, advocates for the expansion of immigrant and refugee services, and assists service providers by helping to fill any programmatic gaps through connecting them with resources, developing new initiatives, and supporting their work.
To assist refugee service providers, Refugees Welcome! focuses on five thematic areas (or teams): Research, Communication, Capacity Building, Technology, and Grant Writing and Fundraising. The Leadership Team, Research Fellows, and Interns work on specific teams to develop programmatic activities that are geared towards our clients’ needs.
To find out more about Refugees Welcome!, visit refugeeswelcomehome.org or email<EMAIL_ADDRESS>The Migrant Service Map is an interactive mapping tool designed to streamline common workflows for service providers who assist immigrant and refugee communities. It helps providers locate organizations in Boston – such as community centers, education resources, legal and healthcare assistance – and share these with their clients.
Built in 2019, the map is a result of Refugees Welcome!’s ongoing research into methods to improve immigrant and refugee service provision. Development has been a joint effort between Refugees Welcome!, the MapBox Community Development Office, and Code for Boston.
The map is populated by a list of approved locations compiled by Refugees Welcome! and contains up to date contact information for the organizations included.
Additional features to allow providers to add, edit and update their own information as well as expanding to new locations are in the project’s roadmap, and depend on funding.
Our Research Team is searching for funding to expand the application’s borders beyond Boston – to multiple nonprofit fields and cities.
Moving forward, the project will solicit nonprofits across Boston for feedback during every product management phase to make the application easily accessible and usable by immigration service providers. For partnership and investment inquires, please email<EMAIL_ADDRESS>The Migrant Service Map helps migrant service providers explore the organizations serving immigrant and refugee communities in the Boston area. They can then make personalized recommendations for their clients, based on the type of assistance an organization offers and its location convenience.
Providers can use the map to:
Refugees Welcome! compiled up to date information for the service providers included in the map.
Begin a search for appropriate providers by first narrowing down which services are needed, and then further selecting providers appropriate to the clients’ needs and location.
The Migrant Service Map enables the user to choose service providers from within a selected area of the city. In order to search for all providers, click select all in the top PROVIDER TYPE box. This will display providers of all types in both the list and the map.
Use the DISTANCE and NEAR boxes to define the search circle on the map. You can choose the center location of your search circle first, or its size.
Click the DISTANCE box to enlarge or reduce the search area and click a button to choose the distance from the search circle center.
Click the NEAR box to indicate the geographical center for your search. Enter the street address or name of the location in the text box. This could be your clients’ workplace, school, home or some other convenient spot. Click the enter key to apply your choice. This icon will appear in the center of the search circle.The PROVIDER TYPE menu in the top bar displays service providers by type. You can select from this list to create a custom list of providers for your client. These providers will be selected from those available in an area centered on your chosen location.
From the top bar, click the PROVIDER TYPE menu and click on the corresponding boxes to choose the types of service providers to include in your custom list. The chosen service providers will appear under the SERVICE PROVIDER tab and in the map. Clicking on a box a second time will remove the service provider from the SERVICE PROVIDER tab list and the map.
From the top bar, click the PROVIDER TYPE menu and click on the corresponding boxes to choose the types of service providers to include in your custom list. The chosen service providers will appear under the SERVICE PROVIDER tab and in the map. Clicking on a box a second time will remove the service provider from the SERVICE PROVIDER tab list and the map.
If you haven’t selected a search area, the default area will display around the center of Boston.
The area of the search can be increased or decreased using the button.
The icon will enable you to display all of the locations of your expanded provider cards in the searched area on the map.
If you would like to clear all of your provider type selections, click “clear all” in the PROVIDER TYPE menu. To start a new search, simply select your new desired provider types from the PROVIDER TYPE menu. If you’d like to specify a central location and distance circle size, type a location into the NEAR box and select a distance from the DISTANCE dropdown respectively.
The service providers you have chosen will appear under the SERVICE PROVIDERS tab.
You can expand an individual service provider listing to view more information by clicking in the listing box. Clicking the listing box a second time will minimize the listing.
By default, the results list under the SERVICE PROVIDER tab will be alphabetical. Use this icon to change the list from alphabetical (a to z) to reverse order (z to a).
The list of selected SERVICE PROVIDERS can be further sorted for easier exploration and selection. Click on the SORTED BY: box, and select from one of the offered sort criteria.
If you are sorting your SERVICE PROVIDERS by DISTANCE, use the icon to change the list from ascending distance (closest to furthest) to descending distance (furthest to closest).
Use the PROVIDER TYPE menu in the top bar to add or remove provider listings of a given type from the SERVICE PROVIDER list.
Here you will find contact information such as address, phone number, email, website, mission, and provider type. If you’d like more information about the provider, click on SEE MORE at the bottom of the listing to expand the listing further.
Click the NEAR box to indicate the geographical center for your search. Enter the street address or name of the location in the text box. This could be your clients’ workplace, school, home or some other convenient spot. Click the enter key to apply your choice. This icon will appear in the center of the search circle.
Click the DISTANCE box to enlarge or reduce the search area and click a button to choose the distance from the search circle center.
You can specify different distances, and only the providers within the distance circle you specify will be shown on the map and the list.
Each pin icon on the map represents at least one service provider. If it is visible on the map, a service provider will also be listed in the SERVICE PROVIDERS tab. When you click on the pin icon of a service provider on the map, the SERVICE PROVIDERS tab will present the listing and expand it. Use the SAVE button in the listing to add it to the list under the SAVED (custom) tab.
Once a provider is saved, the listing in the SERVICE PROVIDERS tab has a SAVED icon where the SAVE button was like in the image below. To unsave a provider, click this SAVED icon.
Add a provider to the customized list by clicking the SAVE button on the individual listing under the SERVICE PROVIDER tab. The listing will be added to the SAVED tab, which you can view by clicking that tab.
Once a provider is saved, the listing in the SERVICE PROVIDERS tab has a SAVED icon where the SAVE button was like in the image below. To unsave a provider, click this SAVED icon.
The icons on the map indicate the location of service providers.
If an icon indicates the location of a single provider, hovering over that icon will display the name of the provider. The name which is displayed is not clickable.
If the icon represents multiple listings in close proximity, a box will pop up over the icon that will list all the providers at that location. The listings in this box are also not clickable.
If you hold the mouse over a listing in the SERVICE PROVIDERS tab, the icon on the map will turn green.
Clicking on an icon will display the name of the organization in the top of the SERVICE PROVIDERS tab, animate the icon and cause the icon to turn yellow. The icon will remain yellow as long as the listing is open in the SERVICE PROVIDERS tab.
If the pin icon represents multiple listings in close proximity, clicking on it will zoom in to the map at that location.
When you have selected a listing, whether individual or multiple, the corresponding map pin will animate and turn yellow. A pin will remain yellow as long the provider listing is expanded in the list. You can have multiple listings open at the same time in the SERVICE PROVIDERS tab. When you minimize the listing in the SERVICE PROVIDERS tab, the map icons will return to their original colors.
| Indicates the location of a service provider. See below for the particular icon used to distinguish each type of service provider. | |
| Indicates a location that was identified by your search description. | |
| Indicates a location with multiple services or services in close proximity. You can click once on an icon like this one in order to zoom in and show the providers which have been grouped. The names of the services in the cluster will also be shown in a pop-up when hovering the mouse over this icon. | |
| Service provider icons by type: | |
| Hospital, medical facility, clinic, doctor. | |
| Job training, occupational training, job help assistance. | |
| Financial assistance, food assistance, nutrition information, food bank, free meals | |
| Legal | |
| Community Center | |
| Mental health clinic, mental health services, behavioral health | |
| Education, schools, English as a second language programs | |
| Resettlement | |
| Housing, shelters |
Providers may have different privacy requirements and choose not to disclose certain information. If you would like to find the details of a provider that are not listed, please contact that provider directly using other contact information which they have provided.
The potentially sensitive nature of information provided through this tool was considered from the start. The design and development process worked to minimize risk involved in its use.
The tool incorporates privacy and security in a number of ways. All network communications use an https connection which is the most secure type of connection to the internet available. It also does not use or store cookies, which are small bits of information that the browser collects. On a similar note, the tool does not save any information to a database or server, so there is no data gathering or information retained by the app.
Essentially, the development team has taken many steps to make this tool as secure as possible and ensures that the app gathers as little information as is necessary for basic functionality. While we still advise using best internet practices as you would on any site, the map is geared towards safeguarding user identities.
We understand that some organizations providing services to immigrants would like to keep certain information from public access. When registering, they are able to disclose whatever info they are comfortable sharing.
Currently, providers without an address do not appear in results in any form. Including such providers in the results list is a planned but incomplete feature. If your organization would like to see this implemented, please see the following section for details on providing feedback.
To find out more about Refugees Welcome!, visit refugeeswelcomehome.org or email<EMAIL_ADDRESS>Please navigate to the feedback form for Migrant Service Map here. If you would like a response from the team, please include your email in the feedback form. A team member will respond as soon as possible.