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ng-quick-form
Simplify usage of Angular forms with Angular Material for common use cases.
Instead of using FormGroup, FormArray and FormControl objects directly to define form
structure, this library uses QuickFormField
to declare form fields. It provides
<quick-form-field>
component to render fields, complete with
validation and error message handling.
Supported field types:
autocomplete
A text field with autocomplete with a list of options.
- Supports dynamic options based on current form value via
optionsFn
.
checkbox
A field that displays multiple checkboxes, allowing user to select one or more
option. Result of selection is returned as a single array value (instead of one
value per checkbox control).
chips
A field that display a list of values as individual, keyboard accessible, chips.
While users can type any chip value, it also supports auto-completion via a list of
options. In addition, the options can be categorized/grouped (see demo).
datepicker
A datepicker field.
password
A password field.
radio
A field that renders radio buttons based on options specified.
select
A field that lets user select a value based on a list of options.
- Supports multiple selection via the
selectMultiple
property.
- Supports dynamic options based on current form value via
optionsFn
.
separator
This is not a field to collect data. It displays a separator using the field title.
switch
A field that displays an Angular Material "slide toggle" control.
text
A text field.
textarea
A text field that supports multiple lines.
Getting Started
Key Concepts:
-
QuickFormModule
Register this module in your Angular application.
-
QuickFormField, QuickFormFieldType, QuickFormFieldOptionDefinition
Definition for a form field. A form basically constructed from an array
of fields. Granted, this approach has limitations when it comes to complex forms.
However, that is not the scope of this library. The objective is to make typical
form usage really really simple. For the rest, you can always fallback to
Angular's FormBuilder.
-
QuickForm.makeForm(fields: QuickFormField[]): FormGroup
This function is used to create a standard Angular FormGroup based on an array of
field definitions.
-
<quick-form-field>
This component is used to render form fields. Typical usage is to iterate through
form fields and render each field.
<quick-form-field *ngFor="let field of fields" [field]="field" [form]="form"> </quick-form-field>
-
QuickForm.preProcessFormValues(formValues: any)
Use this function to convert form values to a structure based on field definitions.
It should be called before processing form's JSON data.
Why is this needed? Some field types are rendered as multiple form
controls. For example, checkbox type is represented as a FormArray with multiple
FormGroups. The main FormGroup's value contains values from these intermediate
controls.
Demos
Simple Demo
View Demo
View Source
Field Types Demo
View Demo
View Source


Users
Users
Create New User
Whoops, something went wrong, please re-try.
Cannot update username. Desired name is in use.
Cannot create a user with a blank or invalid password.
User updated.
| Name | Enabled | User Type | Actions |
|---|---|---|---|
| Username | test | True | Manage |
Showing $START to $END of $NUM_OF_LINKS


TailwindCSS
Tailwind is a utility-first CSS framework for rapidly building custom user interfaces.
View TailwindCSS DocsParcel Bundler
Parcel is a web application bundler, differentiated by its developer experience. It offers blazing fast performance utilizing multicore processing, and requires zero configuration.
View how to use ParcelJS


Predicate's Little Conductors is a program specifically designed for our budding innovators (ages 7 and 8) who like to build and are curious about how things work. This class provides a gentle introduction to the foundations of computational thinking - how to think about solving problems with a computer. Little Conductors will simply change the way children play.
We love to code. Little Conductors will learn to basics of coding using a CodeBug wearable computer. Not only is it the cutest electronic product on the market, it is also a very capable learning device. Little Conductors will use a block-based programming language to create basic programs that run directly on the CodeBug.
CodeBug + Snap = The Perfect Match. In addition to the CodeBug, Little Conductors will use Snap Circuits to create fun projects that involve code control of electronics such as lighting an LED, controlling a motor, playing sounds - all from the little CodeBug that could.
Core concepts covered in the 10-week Little Conductors program:
Much like our Bootcamp program, these concepts are wrapped around fun activities that introduce a smarter way to play. Little Conductors runs for 10 weeks with 45-minute weekly classes. All hardware is provided for use during the class and the kids get to take the CodeBug home at the end of the program for continued use.


Ready Player One, by Ernest Cline
If you’re a fan of immersive computer games, you will love this book. It’s really highly regarded, so the cast and director Steven Spielberg really have their work cut out to impress its readers.
“2044. We’re out of oil. We’ve wrecked the climate. Famine, poverty, and disease are widespread. Like most of humanity, Wade Watts escapes this depressing reality by spending his waking hours jacked into the OASIS, a sprawling virtual utopia where you can be anything you want to be. And like most of humanity, Wade is obsessed by the ultimate lottery ticket that lies concealed within this alternate reality: OASIS founder James Halliday, who dies with no heir, has promised that control of the OASIS - and his massive fortune - will go to the person who can solve the riddles he has left scattered throughout his creation.
“For years, millions have struggled fruitlessly to attain this prize. And then Wade stumbles onto the key to the first puzzle. Suddenly, he finds himself pitted against thousands of competitors in a desperate race to claim the ultimate prize.”
Bel Canto, by Ann Patchett
Terrorists crash a birthday party opera gala in South America and a hostage situation develops. A group of strangers, including a world-renowned opera singer (played by Julianne Moore) are forced to live together for weeks. The fighters make demands, a poor Red Cross volunteer acts as intermediary with officers outside, and meanwhile, everyone inside the house tries to get along, despite numerous language barriers.
This would make an interesting book group choice as there is plenty to discuss.
The Girl in the Spider’s Web, by David Lagercrantz, translated by George Goulding
Biographer David Lagercrantz picks up where the late Stieg Larsson left off with the hugely popular Millennium Series.
“Then Blomkvist is contacted by renowned Swedish scientist Professor Balder. Warned that his life is in danger, but more concerned for his son’s well-being, Balder wants Millennium to publish his story - and it is a terrifying one.
“More interesting to Blomkvist than Balder’s world-leading advances in Artificial Intelligence is his connection with a certain female superhacker.

The Lost Wife, by Alyson Richman
“During the last moments of calm in pre-war Prague, Lenka, a young art student, falls in love with Josef. They marry - but soon, like so many others, they are torn apart by the currents of war. Now, decades later, an unexpected encounter in New York brings Lenka and Josef back together.”
Expect an epic story and coverage of the full horrors of war in both book and film. British Star Wars actor Daisy Ridley is rumoured to star.
The Guernsey Literary and Potato Peel Pie Society, by Mary Ann Shaffer & Annie Barrows
“It’s January 1946, and writer Juliet Ashton sits at her desk, vainly seeking a subject for her next book. Out of the blue, she receives a letter from one Dawsey Adams of Guernsey - by chance, he’s acquired a secondhand book that once belonged to Juliet - and, spurred on by their mutual love of Charles Lamb, they begin a correspondence.”
The film version has the snappier title of Guernsey. Lily James stars alongside a distinguished collection of British acting talents.
Annihilation, By Jeff Vandermeer
“For 30 years, Area X has remained mysterious, remote, and concealed by the government as an environmental disaster zone - even though it is to all appearances pristine wilderness. Over the same period, a secret agency known as the Southern Reach has monitored it and sent in expeditions to try to discover the truth. Some have suffered terrible consequences. Others have reported nothing out of the ordinary.
“Now, as Area X seems to be changing and perhaps expanding, the next expedition will attempt to succeed where all others have failed. What is happening in Area X, and what is the true nature of the invisible border that surrounds it?”
When Stephen King says a book is creepy, it probably is! Natalie Portman and Oscar Isaac star in the film.
Fifty Shades Freed, by E. L. James
Dakota Johnson and Jamie Dornan reprise their roles as Ana and Christian for the third and final time. In case you haven’t read the book:
“When Ana Steele first encountered the driven, damaged Christian Grey, it sparked an affair that changed both their lives irrevocably. Ana must learn to share Grey’s opulent lifestyle without sacrificing her own integrity or independence; and Grey must overcome his compulsion to control and lay to rest the horrors that still haunt him.”
 To paint a house is to kill a man. The paint is the blood that splatters on the wall and floors. In the course of nearly five years of recorded interviews Frank Sheeran confessed to Charles Brandt that he handled more than twenty-five hits for the Mob, and for his friend Hoffa.
“Sheeran learned to kill in the US Army, where he saw an astonishing 411 days of active combat during World War 2. After returning home he became a hustler and a hit man, working for legenday crime boss Russell Bufalino. Eventually Sheeran would rise to a position of such prominence that he was named as one of only two non-Italians on a list of the twenty-six most wanted Mob figures.
“When Bufalino ordered Sheeran to kill Hoffa, the Irishman did the deed, knowing that if he refused, he would have been killed himself.”
The forthcoming film version, The Irishman, stars Robert De Niro, Al Pacino and Anna Paquin.
All the Bright Places, by Jennifer Niven
“Theodore Finch is fascinated by death, and he constantly thinks of ways he might kill himself. But each time, something good, no matter how small, stops him. Violet Markey lives for the future, counting the days until graduation, when she can escape her Indiana town and her aching grief in the wake of her sister’s recent death.
“When Finch and Violet meet on the ledge of the bell tower at school, it’s unclear who saves whom. And when they pair up on a project to discover the ‘natural wonders’ of their state, both Finch and Violet make more important discoveries.”
Although this book is aimed at young adults, its themes are applicable to all ages and it would make an excellent book club read. Elle Fanning is lined up to play Violet.
A Wrinkle in Time, by Madeleine L’Engle
“When Charles Wallace Murry goes searching through a ‘wrinkle in time’ for his lost father, he finds himself on an evil planet where all life is enslaved by a huge pulsating brain known as ‘It’. How Charles, his sister Meg and friend Calvin find and free his father makes this a very special and exciting mixture of fantasy and science fiction, which all the way through is dominated by the funny and mysterious trio of guardian angels known as Mrs Whatsit, Mrs Who and Mrs Which.”
The adaptation of this classic children’s sci-fi adventure from 1962 is bound to be a grand production, starring big names including Reese Witherspoon, Chris Pine and Oprah Winfrey.


Implements interfaces:
TDbUserManager class
TDbUserManager manages user accounts that are stored in a database. TDbUserManager is mainly designed to be used together with TAuthManager which manages how users are authenticated and authorized in a Prado application.
To use TDbUserManager together with TAuthManager, configure them in the application configuration like following:
- <module id="db"
- class="System.Data.TDataSourceConfig" ..../>
- <module id="users"
- class="System.Security.TDbUserManager"
- UserClass="Path.To.MyUserClass"
- ConnectionID="db" />
- <module id="auth"
- class="System.Security.TAuthManager"
- UserManager="users" LoginPage="Path.To.LoginPage" />
In the above, UserClass specifies what class will be used to create user instance. The class must extend from TDbUser. ConnectionID refers to the ID of a TDataSourceConfig module which specifies how to establish database connection to retrieve user information.
Located in /Security/TDbUserManager.php (line 51)
TComponent | --TApplicationComponent | --TModule | --TDbUserManager
Creates the DB connection.
Returns a user instance given the user name.
Returns a user instance according to auth data stored in a cookie.
Initializes the module.
This method is required by IModule and is invoked by application.
Saves user auth data into a cookie.
Sets the ID of a TDataSourceConfig module.
The datasource module will be used to establish the DB connection that will be used by the user manager.
Validates if the username and password are correct.
Inherited From TModule
TModule::getID()
TModule::init()
TModule::setID()
Inherited From TApplicationComponent
TApplicationComponent::getApplication()
TApplicationComponent::getRequest()
TApplicationComponent::getResponse()
TApplicationComponent::getService()
TApplicationComponent::getSession()
TApplicationComponent::getUser()
TApplicationComponent::publishAsset()
TApplicationComponent::publishFilePath()
Inherited From TComponent
TComponent::addParsedObject()
TComponent::attachEventHandler()
TComponent::canGetProperty()
TComponent::canSetProperty()
TComponent::createdOnTemplate()
TComponent::detachEventHandler()
TComponent::evaluateExpression()
TComponent::evaluateStatements()
TComponent::getEventHandlers()
TComponent::getSubProperty()
TComponent::hasEvent()
TComponent::hasEventHandler()
TComponent::hasProperty()
TComponent::raiseEvent()
TComponent::setSubProperty()
TComponent::__get()
TComponent::__set()
Documentation generated on Fri, 03 Jun 2011 16:24:09 +0200 by phpDocumentor 1.3.0RC4


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Run a block after specs are run.
prevent_double_run
- Pass false to disable double run
prevention
# File lib/spork.rb, line 46 def after_each_run(prevent_double_run = true, &block) return if prevent_double_run && already_ran?(caller.first) after_each_run_procs << block end
# File lib/spork.rb, line 100 def detect_and_require(subfolder) ([LIBDIR.to_s] + other_spork_gem_load_paths).uniq.each do |gem_path| Dir.glob(File.join(gem_path, subfolder)).each { |file| require file } end end
Run a block AFTER the fork occurs. By default, if prefork is called twice in the same file and line number, the supplied block will only be ran once.
prevent_double_run
- Pass false to disable double run
prevention
# File lib/spork.rb, line 32 def each_run(prevent_double_run = true, &block) return if prevent_double_run && already_ran?(caller.first) if state == :prefork each_run_procs << block else yield end end
Used by the server. Called to run all of the ::after_each_run blocks.
# File lib/spork.rb, line 75 def exec_after_each_run # processes in reverse order similar to at_exit while p = after_each_run_procs.pop; p.call; end true end
Used by the server. Called to run all of the prefork blocks.
# File lib/spork.rb, line 66 def exec_each_run(&block) @state = :run activate_after_each_run_at_exit_hook each_run_procs.each { |p| p.call } each_run_procs.clear yield if block_given? end
Used by the server. Called when loading the prefork blocks of the code.
# File lib/spork.rb, line 60 def exec_prefork(&block) @state = :prefork yield end
This method is used to auto-discover peer plugins such as spork-testunit.
# File lib/spork.rb, line 107 def other_spork_gem_load_paths @other_spork_gem_load_paths ||= Spork::GemHelpers.latest_load_paths.grep(/spork/).select do |g| not g.match(%r{/spork-[0-9\-.]+/lib}) # don't include other versions of spork end end
Run a block, during prefork mode. By default, if prefork is called twice in the same file and line number, the supplied block will only be ran once.
prevent_double_run
- Pass false to disable double run
prevention
# File lib/spork.rb, line 22 def prefork(prevent_double_run = true, &block) return if prevent_double_run && already_ran?(caller.first) yield end
# File lib/spork.rb, line 55 def state @state ||= :not_using_spork end
Same as ::trap_method, but for class methods instead
# File lib/spork.rb, line 96 def trap_class_method(klass, method_name) trap_method((class << klass; self; end), method_name) end
Traps an instance method of a class (or module) so any calls to it don’t actually run until ::exec_each_run
# File lib/spork.rb, line 82 def trap_method(klass, method_name) method_name_without_spork, method_name_with_spork = alias_method_names(method_name, :spork) klass.class_eval " alias :#{method_name_without_spork} :#{method_name} unless method_defined?(:#{method_name_without_spork}) def #{method_name}(*args, &block) Spork.each_run(false) do #{method_name_without_spork}(*args, &block) end end ", __FILE__, __LINE__ + 1 end
# File lib/spork.rb, line 51 def using_spork? state != :not_using_spork end


--- layout: post title: Museography date: '2017-02-09T10:30:14+01:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/157022336860 ---


Back to home page
About Us
1.System supports of 3 types of people
Customer : gives consignment details and receives bills
Manager : manages the system , check the usage of the truck , truck status and consignment status .
Company : allots the trucks for consignments


I was the person mentioned in a
previous 5-MeO-DMT report that was originally published in
The Entheogen Review in 1999, some eight weeks after the event took place.
Some 10 years later, I am following up on this.
At the time the first account was written, I was not to know that I would continue to have severe symptoms, that continued for some SIX years! To this day I still have some breathing problems, albeit very mild ones, and carry an inhaler everywhere.
The panic attacks, breathing problems and vertigo continued, as did the high blood pressure. I had persistent upper respiratory infections, requiring two rounds of antibiotics, and my doctor referred me to a respiratory specialist, who prescribed various medications. Several months later, while staying with a friend, my breathing worsened and my friend took me to the emergency room where I received a nebuliser treatment and a prescription for prednisone. All together I must have spent several thousand dollars in medical fees. (I did not have insurance).
I continued to take Klonopin every few hours and if I woke up in the night, to keep the panic attacks at bay. I was working as a caterer and had to accept jobs. It was very difficult to maintain stamina and I had to rely on staff as I tended to collapse half way through a job. When I did not have to work, all I could do was rest at home and I remember feeling so weak that I could not even consider taking the garbage out, and I had to wait until I felt I could walk down stairs and out of the apartment building to the dumpster.
Reading the original account, I realise that it did not say that as soon as I inhaled the substance, within about 3 seconds, there was a huge bang in my head, which I likened to a bomb going off, and that is the last thing I remember until I came round, wheezing loudly and completely disoriented.
I gradually phased out the Klonopin over 2 years or so, but still had to take it occasionally. I have no idea where I went when I was out, but I feel as if I had a near-death experience and that I may have stopped breathing for an instant. For a long time, I was frightened that I would never recover. I am very grateful to be as well as I am now and after some time, I was able to work therapeutically with MDMA to process the experience.
I am all in favor of adventure and experimentation, but I feel that the importance of appropriate dosage cannot be stressed enough. More is not necessarily better!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends "Home/header.html" %} {% block content %} {% load staticfiles %} {% include "Home/includes/active2_yakhisizwe.html" %} {% include "Home/includes/active4_about.html" %} {% include "Yakisizwe/includes/about_us.html" %} {% include "Home/proverb/p74.html" %} {% endblock %}


vecto :construction: :sparkles: :art:
@0.7.1
A JavaScript Mini Library to deal with N-dimensional arrays.
 What's new
Upcoming
- Choose function
Installation
npm install vecto
API
// for whole pkg
const vecto = require('vecto');
//selective
const { Ndarray, core, math } = require('vecto');
Api List :
The Ndarray provides a class to construct ndarrays and operate on them.
Ndarray
Constructor
let v1 = new Ndarray(?[shape], ?'dtype', ?'initializer', ?[array]);
Shape : [Number] , Shape is the structure of the array, ex., shape of [2,3] means a 2x3 matrix having 2 array elements that have 3 elements each.
dtype : 'String', The data type for the elements of the array
Options : { 'uint8','uint16','uint32','int8','int16','int32','float32','float64','uint8clamped' }
initializer : 'String', The initializer to initialize the data for the Ndarray
Options : { 'zeros','linear','gaussian' }
Array : [[Number]], The Array that you want to create ndarray with.(if any).
Other Methods For creation
- Ndarray.array(array)
/ Ndarray.array : This Constructs an ndarray object for passed in array. @array : [[Number]] Returns : { NdarrayObject } **/
ex :
let v = Ndarray.array([[1,2,3],[4,5,6]]);
- Ndarray.zeroes(shape)
/ Ndarray.zeros : Constructs an ndarray object of given shape filled with placeholder 0's. @shape : [Number], the shape of the ndarray Returns : { NdarrayObject } **/
ex :
let zv = Ndarray.zeroes([2,2,3]);
Ndarray properties and methods
Properties
this.shape : [Number], It defines the structure of the ndarray.
this.array : [[Number]], Data of the ndarray.
this.size : int, The total number of elements in the ndarray.
this.dim : int, The Dimensions of the ndarray ( number of dimensions ).
this.dtype : 'String', The Data type of the elements of the array, currently only numbers are supported.
this.flat : TypedArrayObject, 1-D version of the ndarray, stored as typed arrays, Faster operations can be performed on this.
Methods
-  NdarrayObject.resize([new_shape])
This Method is used to alter the shape of an already existing ndarray, The new shape in form of array is provided and the current ndarray object is rearranged according to this new shape.
ex :
let nv = new ndarray([2,2,3],[[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]],'float32');
// nv.array = [[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]];
nv.resize([2,3]);
//nv.array = [[5,5,5],[5,5,5]]
-  NdarrayObject.reshape([new_shape])
This method is used to rearrange an already existing ndarray object, The new shape in form of array is provided and the current ndarray object is rearranged only if the size for the new shape === the size for the old shape , i.e., the total number of elements in both configurations remain the same.
ex :
let nv = new ndarray([2,2,3],[[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]],'float32');
// nv.array = [[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]];
nv.reshape([2,3]); // not possible
nv.reshape([6,2]);
//nv.array = [[5,5],[5,5],[5,5],[5,5],[5,5],[5,5]]
-  *NdarrayObject.flatten()
Creates 1-D form of the ndarray. * = called implicitly (don't need to call explicitly).
-  NdarrayObject.arrange([array])
Arranges The passed in 1-d array according to the shape of the NdarrayObject
ex :
let nv = new ndarray([2,3]);
nv.arrange([2]);
//nv.array = [[2,2,2],[2,2,2]]
nv.arrange([1,2]);
//nv.array = [[1,2,1],[2,1,2]]
nv.arrange([1,2,3,4,5,6,7]);
//nv.array = [[1,2,3],[4,5,6]]
-  NdarrayObject.transpose()
Performs transpose operation on 2d ndarrays (nd not supported yet) and returns the transposed array.
: return type = array.
ex :
let nv = new ndarray([2,3]);
nv.arrange([1,2,3,4,5,6]);
//nv.array = [[1,2,3],[4,5,6]]
console.log(nv.transpose())
//[[1,4],[2,5],[3,6]]
- NdarrayObject.fill()
fill the Ndarray according to a distribution
ex :
let nd = new Ndarray([2,3]); nd.fill('gaussian',0,1); // initializer,mean,stdDev nd.fill('linear',2); // fills the array with 2s; nd.fill('linear',2,5); // provided a range [min-max], fills with steps of 1 or min; nd.fill('linear',2,25,2); // fills in the range of 2 and 25 with steps of 2; nd.fill('zeros'); // fills with zeros;
math
Provides The Following functions :
- math.divide(arg1,arg2)
- math.exp(arg1)
- math.log(arg1)
- math.max(arg1,arg2,axis)
- math.min(arg1,arg2,axis)
- math.pow(arg1,pow)
- math.product(arg1,arg2,mode)
- math.sum(arg1,?arg2)
// Most of them are just wrappers around the normal Math class methods
math.product
product([arg1],[arg2],mode='string');
 return type : array
 Modes :
- dot : Performs hadmard product or elementwise product on the arrays.
- matrix : Performs matrix multiplication
ex :
b = [[10,20,30],[10,10,10]]
console.log(product(a,b,'dot'));
// [[10,40,90],[40,50,60]]
**************************
let a = [[1,2,3],[4,5,6],[2,4,6]],
b = [2,4,5];
console.log(product(a,b,'dot'));
//[[2,4,6],[16,20,24],[10,20,30]]
console.log(product(a,b,'matrix'));
//[ [ 2, 4, 6 ], [ 16, 20, 24 ], [ 35, 40, 45 ] ]
**************************
let a = [1,2,3],
b = [1,2,3];
console.log(product(a,b,'dot'));
//[1,4,9]
**************************
math.sum
Performs addition on two ndarrays.
Core
The core object exports all the methods to normal arrays instead of just ndarray objects.
Methods provided by the core are :
core.arrange([shape],[array])
Takes in the shape of the ndarray in which the passed elements are to be arranged.
ex :
let elems_arr = [1,2,3,4,5,6,7,8,9,10];
let nd = core.arrange([2,5],elems_arr);
//nd = [[1,2,3,4,5],[6,7,8,9,10]]
core.calc_shape([array])
Takes in an array and outputs the shape(configuration) of that array.
ex :
let ar = [[[1,2],[4,5]],[[2,3],[6,7]],[[7,8],[9,1]]],
shape = core.calc_shape(ar);
//shape = [3,2,2];
core.calc_size([array])
Takes in a array and calculates the size of the ndarray.
ex :
let shape = [4,5];
console.log(core.calc_size(shape));
//20
clip([array],min_val/[min_val],max_val/[max_val])
Makes the array elements contained in a limit provided as min_val and max_val.
[array] : the array to be clipped. min_val/[min_val] : the minimum limit for the data in the array. if provided as array, it's shape should match the shape of the provided array, with every element of the [min_val]describing the min val for the respective element of the provided array.
max_val/[max_val] : the maximum limit for the data in the array. if provided as array, it's shape should match the shape of the provided array, with every element of the [max_val]describing the max val for the respective element of the provided array.
( ^ = only one of min_val or max_val could be null.)
example :
let a = [[10,24,12,3],[7,1,20,9]];
clip(a,10,12);
// returns [[10,12,12,10],[10,10,12,10]]
clip(a,[[10,12,14,4],[8,0,10,10]],[[12,20,20,31],[10,1,10,10]]);
//returns [ [ 10, 20, 14, 4 ], [ 8, 1, 10, 10 ] ]
clip(a,[[10,12,14,4],[8,0,10,10]],2);
//returns [ [ 2, 2, 14, 4 ], [ 8, 1, 2, 10 ] ]
core.find_dim([array])
Return the dimension of the array
core.flatten([array])
Takes in an ndarray. Return the flattened version(1d) version of ndarray.
example :
let a = [[[1,2],[3,4]],[[5,6],[7,8]]];
core.flatten(a);
//returns [1,2,3,4,5,6,7,8];
core.form_chunks(size,number,[array])
size : The Size of a chunk. number : the number of chunks to be formed array : The array from which the chunks will be formed.
ex :
let ar = [1,2,3,4,5];
console.log(core.form_arr(2,2,ar));
//[[1,2],[3,4]]
let br = [[1,2,3],[4,5,6],[7,8,9]];
console.log(core.form_chunks(2,2,br));
//[[[1,2,3],[4,5,6]],[[7,8,9],[1,2,3]]]
core.transpose([arr],dtype='string')
Performs transpose operation on passed array.
A JavaScript Mini Library to deal with N-dimensional arrays.
 What's new
Upcoming
- Choose function
Installation
npm install vecto
API
// for whole pkg
const vecto = require('vecto');
//selective
const { Ndarray, core, math } = require('vecto');
Api List :
The Ndarray provides a class to construct ndarrays and operate on them.
Ndarray
Constructor
let v1 = new Ndarray(?[shape], ?'dtype', ?'initializer', ?[array]);
Shape : [Number] , Shape is the structure of the array, ex., shape of [2,3] means a 2x3 matrix having 2 array elements that have 3 elements each.
dtype : 'String', The data type for the elements of the array
Options : { 'uint8','uint16','uint32','int8','int16','int32','float32','float64','uint8clamped' }
initializer : 'String', The initializer to initialize the data for the Ndarray
Options : { 'zeros','linear','gaussian' }
Array : [[Number]], The Array that you want to create ndarray with.(if any).
Other Methods For creation
- Ndarray.array(array)
/ Ndarray.array : This Constructs an ndarray object for passed in array. @array : [[Number]] Returns : { NdarrayObject } **/
ex :
let v = Ndarray.array([[1,2,3],[4,5,6]]);
- Ndarray.zeroes(shape)
/ Ndarray.zeros : Constructs an ndarray object of given shape filled with placeholder 0's. @shape : [Number], the shape of the ndarray Returns : { NdarrayObject } **/
ex :
let zv = Ndarray.zeroes([2,2,3]);
Ndarray properties and methods
Properties
this.shape : [Number], It defines the structure of the ndarray.
this.array : [[Number]], Data of the ndarray.
this.size : int, The total number of elements in the ndarray.
this.dim : int, The Dimensions of the ndarray ( number of dimensions ).
this.dtype : 'String', The Data type of the elements of the array, currently only numbers are supported.
this.flat : TypedArrayObject, 1-D version of the ndarray, stored as typed arrays, Faster operations can be performed on this.
Methods
-  NdarrayObject.resize([new_shape])
This Method is used to alter the shape of an already existing ndarray, The new shape in form of array is provided and the current ndarray object is rearranged according to this new shape.
ex :
let nv = new ndarray([2,2,3],[[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]],'float32');
// nv.array = [[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]];
nv.resize([2,3]);
//nv.array = [[5,5,5],[5,5,5]]
-  NdarrayObject.reshape([new_shape])
This method is used to rearrange an already existing ndarray object, The new shape in form of array is provided and the current ndarray object is rearranged only if the size for the new shape === the size for the old shape , i.e., the total number of elements in both configurations remain the same.
ex :
let nv = new ndarray([2,2,3],[[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]],'float32');
// nv.array = [[[5,5,5],[5,5,5]],[[5,5,5],[5,5,5]]];
nv.reshape([2,3]); // not possible
nv.reshape([6,2]);
//nv.array = [[5,5],[5,5],[5,5],[5,5],[5,5],[5,5]]
-  *NdarrayObject.flatten()
Creates 1-D form of the ndarray. * = called implicitly (don't need to call explicitly).
-  NdarrayObject.arrange([array])
Arranges The passed in 1-d array according to the shape of the NdarrayObject
ex :
let nv = new ndarray([2,3]);
nv.arrange([2]);
//nv.array = [[2,2,2],[2,2,2]]
nv.arrange([1,2]);
//nv.array = [[1,2,1],[2,1,2]]
nv.arrange([1,2,3,4,5,6,7]);
//nv.array = [[1,2,3],[4,5,6]]
-  NdarrayObject.transpose()
Performs transpose operation on 2d ndarrays (nd not supported yet) and returns the transposed array.
: return type = array.
ex :
let nv = new ndarray([2,3]);
nv.arrange([1,2,3,4,5,6]);
//nv.array = [[1,2,3],[4,5,6]]
console.log(nv.transpose())
//[[1,4],[2,5],[3,6]]
- NdarrayObject.fill()
fill the Ndarray according to a distribution
ex :
let nd = new Ndarray([2,3]); nd.fill('gaussian',0,1); // initializer,mean,stdDev nd.fill('linear',2); // fills the array with 2s; nd.fill('linear',2,5); // provided a range [min-max], fills with steps of 1 or min; nd.fill('linear',2,25,2); // fills in the range of 2 and 25 with steps of 2; nd.fill('zeros'); // fills with zeros;
math
Provides The Following functions :
- math.divide(arg1,arg2)
- math.exp(arg1)
- math.log(arg1)
- math.max(arg1,arg2,axis)
- math.min(arg1,arg2,axis)
- math.pow(arg1,pow)
- math.product(arg1,arg2,mode)
- math.sum(arg1,?arg2)
// Most of them are just wrappers around the normal Math class methods
math.product
product([arg1],[arg2],mode='string');
 return type : array
 Modes :
- dot : Performs hadmard product or elementwise product on the arrays.
- matrix : Performs matrix multiplication
ex :
b = [[10,20,30],[10,10,10]]
console.log(product(a,b,'dot'));
// [[10,40,90],[40,50,60]]
**************************
let a = [[1,2,3],[4,5,6],[2,4,6]],
b = [2,4,5];
console.log(product(a,b,'dot'));
//[[2,4,6],[16,20,24],[10,20,30]]
console.log(product(a,b,'matrix'));
//[ [ 2, 4, 6 ], [ 16, 20, 24 ], [ 35, 40, 45 ] ]
**************************
let a = [1,2,3],
b = [1,2,3];
console.log(product(a,b,'dot'));
//[1,4,9]
**************************
math.sum
Performs addition on two ndarrays.
Core
The core object exports all the methods to normal arrays instead of just ndarray objects.
Methods provided by the core are :
core.arrange([shape],[array])
Takes in the shape of the ndarray in which the passed elements are to be arranged.
ex :
let elems_arr = [1,2,3,4,5,6,7,8,9,10];
let nd = core.arrange([2,5],elems_arr);
//nd = [[1,2,3,4,5],[6,7,8,9,10]]
core.calc_shape([array])
Takes in an array and outputs the shape(configuration) of that array.
ex :
let ar = [[[1,2],[4,5]],[[2,3],[6,7]],[[7,8],[9,1]]],
shape = core.calc_shape(ar);
//shape = [3,2,2];
core.calc_size([array])
Takes in a array and calculates the size of the ndarray.
ex :
let shape = [4,5];
console.log(core.calc_size(shape));
//20
clip([array],min_val/[min_val],max_val/[max_val])
Makes the array elements contained in a limit provided as min_val and max_val.
[array] : the array to be clipped. min_val/[min_val] : the minimum limit for the data in the array. if provided as array, it's shape should match the shape of the provided array, with every element of the [min_val]describing the min val for the respective element of the provided array.
max_val/[max_val] : the maximum limit for the data in the array. if provided as array, it's shape should match the shape of the provided array, with every element of the [max_val]describing the max val for the respective element of the provided array.
( ^ = only one of min_val or max_val could be null.)
example :
let a = [[10,24,12,3],[7,1,20,9]];
clip(a,10,12);
// returns [[10,12,12,10],[10,10,12,10]]
clip(a,[[10,12,14,4],[8,0,10,10]],[[12,20,20,31],[10,1,10,10]]);
//returns [ [ 10, 20, 14, 4 ], [ 8, 1, 10, 10 ] ]
clip(a,[[10,12,14,4],[8,0,10,10]],2);
//returns [ [ 2, 2, 14, 4 ], [ 8, 1, 2, 10 ] ]
core.find_dim([array])
Return the dimension of the array
core.flatten([array])
Takes in an ndarray. Return the flattened version(1d) version of ndarray.
example :
let a = [[[1,2],[3,4]],[[5,6],[7,8]]];
core.flatten(a);
//returns [1,2,3,4,5,6,7,8];
core.form_chunks(size,number,[array])
size : The Size of a chunk. number : the number of chunks to be formed array : The array from which the chunks will be formed.
ex :
let ar = [1,2,3,4,5];
console.log(core.form_arr(2,2,ar));
//[[1,2],[3,4]]
let br = [[1,2,3],[4,5,6],[7,8,9]];
console.log(core.form_chunks(2,2,br));
//[[[1,2,3],[4,5,6]],[[7,8,9],[1,2,3]]]
core.transpose([arr],dtype='string')
Performs transpose operation on passed array.


Well i guess Atari is giving the rights to Obsidian Entertainment to make the sequel. According to the website, it's due out in two years. It will use the aurora engine as well. Most likely is will be 3.5 rules. Sucks it didn't stay in the hands of the orginal, but Obsidian is also doing KotOR2 which uses aurora, and that game is looking pretty sweet.


CPU
public struct CPU
An implementation of the Sharp LR35902 processor used by the Game Boy
Register Layout
FEDCBA98 76543210
+--------+--------+
| A | F | AF
| B | C | BC
| D | E | DE
| H | L | HL
+--------+--------+
| SP | Stack Pointer
| PC | Program Counter
+-----------------+
Flags
76543210
+----------+
| ZNHC---- |
+----------+
- Z - Zero - Set when the result of a math operation is zero, or two values match for a CP operation
- N - Subtract - Set if a subtraction was performed in the last math operation
- H - Half-Carry - Set if a carry occurred from the lower nibble in the last math operation
- C - Carry - Set if a carry occurred in the last math operation, or if the accumulator A is less than value for a CP operation
-
The stack pointer
Declaration
Swift
public var SP: UInt16 = 0
-
The program counter
Declaration
Swift
public var PC: UInt16 = 0x100
-
The A register
Declaration
Swift
public var A: UInt8 = 0
-
The flag register
Declaration
Swift
public var F: UInt8 = 0
-
The B register
Declaration
Swift
public var B: UInt8 = 0
-
The C register
Declaration
Swift
public var C: UInt8 = 0
-
The D register
Declaration
Swift
public var D: UInt8 = 0
-
The E register
Declaration
Swift
public var E: UInt8 = 0
-
The H register
Declaration
Swift
public var H: UInt8 = 0
-
The L register
Declaration
Swift
public var L: UInt8 = 0
-
The CPU’s memory
Declaration
Swift
public var memory: Memory
-
The number of elapsed cycles
Declaration
Swift
public var cycle: UInt64 = 0
-
Create a new CPU with the provided memory
Declaration
Swift
public init(memory: Memory)
Parameters
memory
the memory this CPU will use
Return Value
a CPU with the provided memory
-
Get the value at the BC register and increment the program counter, spending the specified number of cycles
Declaration
Swift
public mutating func absoluteBC(cycles cyclesSpent: UInt64) -> UInt8
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the BC register
-
Get the value at the DE register and increment the program counter, spending the specified number of cycles
Declaration
Swift
public mutating func absoluteDE(cycles cyclesSpent: UInt64) -> UInt8
-
Get the value at the HL register and increment the program counter, spending the specified number of cycles
Declaration
Swift
public mutating func absoluteHL(cycles cyclesSpent: UInt64) -> UInt8
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the HL register
-
Get the value at the HL register, decrement the HL register, and increment the program counter, spending the specified number of cycles
Declaration
Swift
public mutating func absoluteHLD(cycles cyclesSpent: UInt64) -> Address
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the HL register prior to decrementing
-
Get the value at the HL register, increment the HL register, and increment the program counter, spending the specified number of cycles
Declaration
Swift
public mutating func absoluteHLI(cycles cyclesSpent: UInt64) -> Address
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the HL register prior to incrementing
-
Get the value of the byte immeditaely after the current program counter location, then increment the program counter twice.
Declaration
Swift
public mutating func immediate(cycles cyclesSpent: UInt64) -> UInt8
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the byye immediately after the program counter
-
Get the value of the two bytes immeditaely after the current program counter location, then increment the program counter thrice.
Declaration
Swift
public mutating func immediate16(cycles cyclesSpent: UInt64) -> UInt16
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the two byyes immediately after the program counter
-
Get the value of the byte immeditaely after the current program counter location, interpreted as a signed integer, then increment the program counter twice.
Declaration
Swift
public mutating func immediateSigned(cycles cyclesSpent: UInt64) -> Int8
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the byye immediately after the program counter, interpreted as a signed integer
-
Spend the specified number of cycles. Used to implement instructions that don’t involve data access.
Declaration
Swift
public mutating func implied(cycles cyclesSpent: UInt64)
Parameters
cyclesSpent
the number of CPU cycles spent by this operation
-
Get the value of the specified register and increment the program counter.
Declaration
Swift
public mutating func register(_ register: UInt8, cycles cyclesSpent: UInt64) -> UInt8
Parameters
register
the register to return a value from
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the specified register
-
Get the value of the specified double-width register and increment the program counter.
Declaration
Swift
public mutating func register16(_ register: UInt16, cycles cyclesSpent: UInt64) -> UInt16
Parameters
register
the double-width register to return a value from
cyclesSpent
the number of CPU cycles spent by this operation
Return Value
the value of the specified double-width register
-
ADC r, d8
- Add value + carry flag to registerDeclaration
Swift
public mutating func ADC(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to add to
value
the value to be added
-
ADC r, (a16)
- Add value at address + carry flag to registerDeclaration
Swift
public mutating func ADC(_ register: inout UInt8, address: Address)
Parameters
register
the register to add to
address
the address of the value to be added
-
ADD r, d8
- Add value to registerDeclaration
Swift
public mutating func ADD(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to add to
value
the value to be added
-
ADD r, (a16)
- Add value at address to registerDeclaration
Swift
public mutating func ADD(_ register: inout UInt8, address: Address)
Parameters
register
the register to add to
address
the address of the value to be added
-
AND r, d8
- Logical AND value with registerDeclaration
Swift
public mutating func AND(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be written to
value
the value to AND with the register
-
AND r, (a16)
- Logical AND value at address with registerDeclaration
Swift
public mutating func AND(_ register: inout UInt8, address: Address)
Parameters
register
the register to be written to
address
the address of the value to AND with the register
-
CP r, d8
- Compare value with registerDeclaration
Swift
public mutating func CP(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be compared to
value
the value to be compared
-
CP r, d8
- Compare value at address with registerDeclaration
Swift
public mutating func CP(_ register: inout UInt8, address: Address)
Parameters
register
the register to be compared to
address
the address of the value to be compared
-
DEC r
- Decrement the value in the provided registerDeclaration
Swift
public mutating func DEC(_ register: inout UInt8)
Parameters
register
The register to be decremented
-
DEC (a16)
- Decrement the value at the provided memory locationDeclaration
Swift
public mutating func DEC(address: Address)
Parameters
address
The address of the value to be decremented
-
INC r
- Increment the value in the provided registerDeclaration
Swift
public mutating func INC(_ register: inout UInt8)
Parameters
register
The register to be incremented
-
INC (a16)
- Increment the value at the provided memory locationDeclaration
Swift
public mutating func INC(address: Address)
Parameters
address
The address of the value to be incremented
-
LD r, d8
- Load 8-bit value into registerDeclaration
Swift
public mutating func LD(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be written to
value
an 8-bit value to write to the register
-
LD r, d16
- Load 16-bit value into registerDeclaration
Swift
public mutating func LD(_ register: inout UInt16, _ value: UInt16)
Parameters
register
the register to be written to
value
a 16-bit value to write to the register
-
LD (a16), d8
- Write 8-bit value to memoryDeclaration
Swift
public mutating func LD(address: Address, _ value: UInt8)
Parameters
address
the memory address to be written to
value
the value to be written
-
LD r, (a16)
- Read memory to registerDeclaration
Swift
public mutating func LD(_ register: inout UInt8, address: Address)
Parameters
register
the register to be written to
address
the address of the value to be written
-
LD ($FF00 + a8), d8
- Write value to memory at offset from 0xFF00Note
Used for quick writes to I/0 ports, zero page RAM and interrupt registerSeealso
MemoryDeclaration
Swift
public mutating func LDH(offset: UInt8, _ value: UInt8)
Parameters
offset
the address offset from 0xFF00
value
the value to be written
-
LD r, ($FF00 + a8)
- Read value from memory at offset from 0xFF00 into registerNote
Used for quick writes to I/0 ports, zero page RAM and interrupt registerSeealso
MemoryDeclaration
Swift
public mutating func LDH(_ register: inout UInt8, offset: UInt8)
Parameters
register
the register to be written to
offset
the address offset from 0xFF00
-
LD HL, ($FF00 + a8)
- Read 16-bit valuw from memory at offset from 0xFF00 into HL registerNote
Used for quick writes to I/0 ports, zero page RAM and interrupt registerSeealso
MemoryDeclaration
Swift
public mutating func LDHL(offset: Int8)
Parameters
offset
the address offset from 0xFF00
-
NOP
- Do nothingDeclaration
Swift
public func NOP()
-
OR r, d8
- Logical OR value with registerDeclaration
Swift
public mutating func OR(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be written to
value
the value to OR with the register
-
OR r, (a16)
- Logical OR value at address with registerDeclaration
Swift
public mutating func OR(_ register: inout UInt8, address: Address)
Parameters
register
the register to be written to
address
the address of the value to OR with the register
-
PUSH d16
- Push a value onto the stackDeclaration
Swift
public mutating func PUSH(_ value: UInt16)
Parameters
value
the value to push onto the stack
-
POP r
- Pop a value off the stackDeclaration
Swift
public mutating func POP(_ register: inout UInt16)
Parameters
register
the double-width register to write the popped value to
-
SBC r, d8
- Subtract value and carry bit from registerDeclaration
Swift
public mutating func SBC(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be subtracted from
value
the value to be subtracted
-
SBC r, (a16)
- Subtract value and carry bit from registerDeclaration
Swift
public mutating func SBC(_ register: inout UInt8, address: Address)
Parameters
register
the register to be subtracted from
address
the address of the value to be subtracted
-
SUB r, d8
- Subtract value from registerDeclaration
Swift
public mutating func SUB(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be subtracted from
value
the value to be subtracted
-
SUB r, (a16)
- Subtract value at address from registerDeclaration
Swift
public mutating func SUB(_ register: inout UInt8, address: Address)
Parameters
register
the register to be subtracted from
address
the address of the value to be subtracted
-
XOR r, d8
- Logical XOR value with registerDeclaration
Swift
public mutating func XOR(_ register: inout UInt8, _ value: UInt8)
Parameters
register
the register to be written to
value
the value to XOR with the register
-
XOR r, (a16)
- Logical XOR value at address with registerDeclaration
Swift
public mutating func XOR(_ register: inout UInt8, address: Address)
Parameters
register
the register to be written to
address
the address of the value to XOR with the register
-
The AF register A 16-bit register made from the 8-bit A and F registers
Declaration
Swift
public var AF: UInt16
-
The BC register A 16-bit register made from the 8-bit B and C registers
Declaration
Swift
public var BC: UInt16
-
The DE register A 16-bit register made from the 8-bit D and E registers
Declaration
Swift
public var DE: UInt16
-
The HL register A 16-bit register made from the 8-bit H and L registers
Declaration
Swift
public var HL: UInt16


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David Hariri – Posts
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Caipirinha
Want a fun way to celebrate the World Cup with the national cocktail? Make Caipirinha, made with lime, sugar, ice, and cachaça, which is a sugarcane-derived product. The alcohol results from the fermentation of the sugarcane juice that is distilled. Here is the recipe:
Ingredients
- 1 lime, cut into 4 wedges
- 1 tablespoon honey
- Ice cubes
- 3 tablespoons cachaça
Directions
- In a small glass, add lime and honey.
- Using a pestle or a wooden spoon gently mash the lime and the honey together. Do not squeeze the lime too much.
- Add ice and the cachaça. Enjoy!


From v0.3.2 the mean project has become a lot more modular with the introduction of packages. As a result when possible application specific code should be part of a custom package allowing you to easily upgrade your mean version in the future
All of the Server side code resides in the /server directory.
Serverserver --- config # Configuration Files (see below) --- controllers # Server side logic goes here --- models # schema models goes here --- routes # rest api endpoints routing - here --- views # swig based html rendering - here
All of the Client side code resides in the /public directory.
Clientpublic --- articles --- auth --- system ---- assets ---- controllers ---- lib ---- routes ---- services ---- views
All the configuration code resides in the server/config directory. Different environment configurations (testing, development, production) can be defined within the env directory.
Serverconfig --- env ---- all.js ---- development.js --- config.js --- express.js --- passport.js --- system/
Limit changing code in express.js and in system/ as it will make upgrading more challenging in the future
All of the Packages code resides in the /packages directory.
The package can be thought of as a mini mean project following the same file structure
See the packages section for more details about the packages file structure


Item 4.
Finally, draw bars from the lower value of one interval to the lower value of the next interval. The height of each bar should be equal to the frequency of its corresponding interval. That is, in the "Neighborhood welfare survey", if twenty respondents said that their annual household income is between $30,000 and $35,000, then the height of the bar corresponding to the bin [30,000-35,000] would be 20.in-context


<IP_ADDRESS>.1. Launching the JSR352 Batch Application¶
Table of contents
<IP_ADDRESS>.1.1. Launch the batch application¶
In the case of JSR352-compliant batch application, the batch is launched using an API specified by JSR352.
Nablarch provides nablarch.fw.batch.ee.Main as the standard implementation class. This class specifies the XML file name (file name excluding .xml) of the target JOB as an execution argument.
To specify the parameters during job execution, specify the launch option for nablarch.fw.batch.ee.Main . The value specified in the launch option is configured in jobParameters of JobOperator#start .
For the launch option, add --
to the name and configure a value for the argument following the name.
- Examples of using launch option
# In this example, two jobParameters "option1 = value1" and "option2 = value2" have been configured. $ java nablarch.fw.batch.ee.Main jobName --option1 value1 --option2 value2
Tip
Even when creating a launch class in the project, it can be implemented by referring to the main class.
<IP_ADDRESS>.1.2. Exit code for batch application¶
The exit code for the main class program mentioned above is as follows.
- Normal completion: 0 - When the exit status is other than “WARNING” and the batch status is BatchStatus.COMPLETED
- Abnormal completion: 1 - When the exit status is other than “WARNING” and the batch status is not BatchStatus.COMPLETED
- Warning completion: 2 - When the completion status is “WARNING”
If the JOB is interrupted while waiting for completion, it will return an abnormal completion code.
If errors such as a validation error have occurred, for which a warning has to be issued, then warning completion can be used. The method for warning completion is to call JobContext#setExitStatus(String) in chunk or batchlet, and configure the completion status as “WARNING”. Since the batch status permits an arbitrary value at the time of warning completion, even if an exception is thrown in chunk or batchlet and batch status is other than BatchStatus.COMPLETED , the above mentioned class ends with a warning if the completion status is configured as “WARNING”.
<IP_ADDRESS>.1.3. Initializing the system repository¶
System Repository can be initialized by configuring nablarchJobListenerExecutor
.
Configure the file name of the root xml file of the system repository to batch-boot.xml
and place it directly under the class path.
The file name or location can be changed with the parameters of nablarchJobListenerExecutor
.
An example is shown below.
- Example of the default
batch-boot.xml
configuration file <job id="sample-job" xmlns="http://xmlns.jcp.org/xml/ns/javaee" version="1.0"> <listeners> <!-- Configure nablarchJobListenerExecutor in job listener --> <listener ref="nablarchJobListenerExecutor" /> </listeners> <!-- Step definition is omitted --> </job>
- Example of a configuration file other than default
<job id="sample-job" xmlns="http://xmlns.jcp.org/xml/ns/javaee" version="1.0"> <listeners> <listener ref="nablarchJobListenerExecutor"> <properties> <!-- Configures xml to read in diConfigFilePath properties In this example, "sample_project/batch-boot.xml" under the class path is loaded into the system repository --> <property name="diConfigFilePath" value="sample_project/batch-boot.xml" /> </properties> </listener> </listeners> <!-- Step definition is omitted --> </job>


v3.1.4 (17 May 2021)
Bug fixed : Variation product image not found solved. Update : Variation Delete Restricted after used.v3.1.3 (16 May 2021)
Bug fixed : Product Labels Print issue fixed Update : Removed un-used checkbox on lists : Dashboard widget size based on permissions : Add Search button on Human Resource Attendance Sectionv3.1.2 (11 May 2021)
Bug fixed : Stock transfer error fixed : Email Template issue fixing Update : On notification list now user can select multiple and mark as reed New Feature : Arabic and multilingual Language support for jQuery pdf exports : Csv import for Product, Brand, Model, Unit type, Supplier, Customer, Employeev3.1.1 (9 May 2021)
Bug fixed : Bug Fixing : Holiday Server error fixing : Bank Account Update issue fixed : Datepicker date format issue fixed Update : Security Updatev3.1.0 (6 May 2021)
Bug fixed : Sale return design issue fixing update : Notification popup text color : Sale return issue New Feature : Theme Customization, Background image/color, use Gradiant or Solid color. : Admin can change theme color combination : Staff Phone number is not required now : Customer and Supplier Can registration their own account : Admin can enable and disable customer/suppler registration : New look for login, forgot password page : Login page, 404 Page background image dynamicaly change by Admin : Arabic and multilingual Language support for pdf : Custom email template for forgot password, email verification : Project manangement email customizations : Compact Theme intregation : Staff password change by Super admin : Reset Logo and Favicon on defaultv3.0.2 (19 April 2021)
Bug fixed : Language Translation not saved issue fixedv3.0.1 (17 April 2021)
Bug fixed : Generate payroll die dump solve : Generate payroll report show normal user role solved


|
UMI3D Unity SDK
2.5.b.221125
A UMI3D sdk implementation using Unity
|
Public Member Functions | |||
| override bool | Add (AbstractMenuItem abstractMenuItem) | ||
Add a menu item to this menu.
| |||
| override bool | AddWithoutNotify (AbstractMenuItem abstractMenuItem) | ||
Add a menu item to this menu without notify events.
| |||
| override bool | Remove (AbstractMenuItem abstractMenuItem) | ||
Remove a menu or a menuItem from this menu.
| |||
| void | Destroy () | ||
| override bool | RemoveWithoutNotify (AbstractMenuItem abstractMenuItem) | ||
Remove a menu or menuItem from this menu without notify events.
| |||
| override bool | Contains (AbstractMenuItem abstractMenuItem) | ||
Return true if the item is in collection.
| |||
| override IEnumerable< AbstractMenuItem > | GetItems () | ||
| Menu items and SubMenus contained in this menu. More... | |||
| override IEnumerable< AbstractMenuItem > | GetMenuItems () | ||
| Menu items contained in this menu. More... | |||
| override IEnumerable< AbstractMenu > | GetSubMenu () | ||
| Submenus contained in this menu. More... | |||
| override string | ToString () | ||
| Menu name. More... | |||
| Public Member Functions inherited from umi3d.cdk.menu.AbstractMenu | |||
| abstract IEnumerable< AbstractMenu > | GetSubMenu () | ||
| Submenus contained in this menu. More... | |||
| abstract IEnumerable< AbstractMenuItem > | GetMenuItems () | ||
| Menu items contained in this menu. More... | |||
| abstract IEnumerable< AbstractMenuItem > | GetItems () | ||
| Menu items and SubMenus contained in this menu. More... | |||
| abstract bool | Add (AbstractMenuItem abstractMenuItem) | ||
| Add a menu item to this menu. More... | |||
| abstract bool | AddWithoutNotify (AbstractMenuItem abstractMenuItem) | ||
| Add a menu item to this menu without notify events. More... | |||
| abstract bool | Remove (AbstractMenuItem menuItem) | ||
| Remove a menu or a menuItem from this menu. More... | |||
| abstract bool | RemoveWithoutNotify (AbstractMenuItem abstractMenu) | ||
| Remove a menu or menuItem from this menu without notify events. More... | |||
| abstract bool | Contains (AbstractMenuItem abstractMenuItem) | ||
| Return true if the item is in collection. More... | |||
| virtual void | RemoveAllSubMenu () | ||
| Remove all sub menus from this menu. More... | |||
| virtual void | RemoveAllMenuItem () | ||
| Remove all menu items from this menu. More... | |||
| virtual void | RemoveAll () | ||
| Remove all menu items from this menu. More... | |||
| Public Member Functions inherited from umi3d.cdk.menu.AbstractMenuItem | |||
| abstract override string | ToString () | ||
| Menu name. More... | |||
| virtual void | Select () | ||
| Raise selection event. More... | |||
| virtual void | Subscribe (UnityAction callback) | ||
| Subscribe a callback to the selection event. More... | |||
| virtual void | UnSubscribe (UnityAction callback) | ||
| Unsubscribe a callback from the selection event. More... | |||
| void | Select () | ||
| Raise selection event. More... | |||
| void | Subscribe (UnityAction callback) | ||
| Subscribe a callback to the selection event. More... | |||
| void | UnSubscribe (UnityAction callback) | ||
| Unsubscribe a callback from the selection event. More... | |||
Public Attributes | |
| List< MenuItem > | MenuItems = new List<MenuItem>() |
| List< Menu > | SubMenu = new List<Menu>() |
| Public Attributes inherited from umi3d.cdk.menu.AbstractMenu | |
| bool | navigable = true |
| Is navigation allowed through this menu. More... | |
| UnityEvent | onContentChange = new UnityEvent() |
| Event raised when menu content has been changed. More... | |
| AbstractMenuItemAdded | onAbstractMenuItemAdded = new AbstractMenuItemAdded() |
| Event raised when a sub menu has been added. More... | |
| AbstractMenuItemRemoved | OnAbstractMenuItemRemoved = new AbstractMenuItemRemoved() |
| Event raised when a sub-menu has been removed. More... | |
| Public Attributes inherited from umi3d.cdk.menu.AbstractMenuItem | |
| string | Name = "menu" |
| Menu name. More... | |
| Texture2D | icon2D |
| Icon associated with the menu. More... | |
| GameObject | icon3D |
| 3D icon associated with the menu. More... | |
| UnityEvent | OnDestroy = new UnityEvent() |
| Event raised when menu content has been changed. More... | |
Properties | |
| override int | Count [get] |
| Properties inherited from umi3d.cdk.menu.AbstractMenu | |
| abstract int | Count [get] |
| Return the number of Items and sub-menus. More... | |
|
virtual |
Add a menu item to this menu.
| menuItem | Menu item to add |
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Add a menu item to this menu without notify events.
| abstractMenuItem |
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Return true if the item is in collection.
| menuItem | item to check |
Implements umi3d.cdk.menu.AbstractMenu.
| void umi3d.cdk.menu.Menu.Destroy | ( | ) |
|
virtual |
Menu items and SubMenus contained in this menu.
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Menu items contained in this menu.
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Submenus contained in this menu.
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Remove a menu or a menuItem from this menu.
| menuItem | item to remove |
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Remove a menu or menuItem from this menu without notify events.
| abstractMenu |
Implements umi3d.cdk.menu.AbstractMenu.
|
virtual |
Menu name.
Implements umi3d.cdk.menu.AbstractMenuItem.
|
get |


Lifetime
The Unity container manages the lifetime of objects based on a Lifetime Manager you specify when you register the type.
The default behavior for the container, if no lifetime is registered, to use a Transient Lifetime. It creates a new instance of the requested type each time Resolve
method is called or when the dependency mechanism injects instances into other classes. The container does not store any references to the object.
Unity uses specific types that inherit from the LifetimeManager
base class (collectively referred to as lifetime managers) to control how it stores references to object instances and how the container disposes of these instances.
When you register an existing object using the RegisterInstance
method, the default behavior is for the container to take over management of the lifetime of the object you pass to this method using the Per Container Lifetime. This means that container maintains strong reference to the object and at the end of the container lifetime, the existing object is disposed.
How registering lifetime works
When type is registered with a lifetime manager, the creation and life cycle of the created instances is controlled according to that lifetime.
When a container is requested to produce an instance of the type, it first checks if a lifetime manager is associated with it. If not, or if it is a transient manager, the container simply creates the instance and return it to the caller.
If registration contains a lifetime manager, the container tries to get the value from that manager. If the manager has nothing stored in it, the container created an instance. But before it returns the instance to the caller it adds it to the lifetime manager for later use.
Next time the type is requested, the container gets the value previously stored in the manager, if available, and returns it to the caller.
Each lifetime manager has its own criteria how to store and retrieve object instances. Some only store unique instances in a container, others store unique instances per thread or session. Each algorithm serves particular purpose.
Built-In Lifetimes
The Unity container implements several lifetime managers that you can use directly in your code. The range covers most common use cases and scenarios. Unity includes the following lifetime implementations:


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| 021:090 Khan | : |
So We answered his call, and We bestowed upon him Yahya (John), and cured his wife (to bear a child) for him. Verily, they used to hasten on to do good deeds, and they used to call on Us with hope and fear, and used to humble themselves before Us. |
| 021:090 Maulana | : |
So We responded to him and gave him John and made his wife fit for him. Surely they used to vie, one with another, in good deeds and called upon Us, hoping and fearing; and they were humble before Us. |
| 021:090 Pickthal | : |
Then We heard his prayer, and bestowed upon him John, and adjusted his wife (to bear a child) for him. Lo! they used to vie one with the other in good deeds, and they cried unto Us in longing and in fear, and were submissive unto Us. |
| 021:090 Rashad | : |
We responded to him and granted him John; we fixed his wife for him. That is because they used to hasten to work righteousness, and implored us in situations of joy, as well as fear. To us, they were reverent. |
| 021:090 Sarwar | : |
We answered his prayer and granted him his son, John, by making his wife fruitful. They were people who would compete with each other in good deeds and pray to Us with love and reverence. With Us they were all humble people. |
| 021:090 Shakir | : |
So We responded to him and gave him Yahya and made his wife fit for him; surely they used to hasten, one with another In deeds of goodness and to call upon Us, hoping and fearing and they were humble before Us. |
| 021:090 Sherali | : |
So WE heard his prayer and bestowed upon him John and cured his wife of sterility for him. They used to vie with one another in good works and they called on US in hope and in fear, and they humbled themselves before US. |
| 021:090 Yusufali | : |
So We listened to him: and We granted him Yahya: We cured his wife's (Barrenness) for him. These (three) were ever quick in emulation in good works; they used to call on Us with love and reverence, and humble themselves before Us. |
Concepts/Themes Covered: الإيمان > الله جلّ جلاله > الخشوع بين يديه جلّ وعلا Faith> Allah, Glory to his Majesty> Humility Between His Hands الإيمان > الله جلّ جلاله > خشيته جلّ وعلا Faith> Allah, Glory to his Majesty> To Fear Allah العمل > العمل الصالح > المسارعة في الخيرات Action(Work)> The Good Deeds>Acceleration for Charities الإنسان والعلاقات الأخلاقية > الأخلاق الحميدة > المسارعة في فعل الخير Man and The Moral Relations> Good Morals>Acceleration to Do the Good
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


IEEE NIEC is delighted to announce the result of dedication and hard work of Tushar Varshney , Aayush Tayal, Vishal Sharma, Yash Vashisht, Hitesh Bhatia and IEEE NIEC executive commmittee members that their project named "Automatic Wheelchair for Disabled Person " approved to become Epics in IEEE Project.
#IEEE #IEEENIEC #EpicsInIEEE


As noted previously, one of the goals for an upcoming OpenShift release is to formally support MetalLB and the MetalLB operator on the OpenStack platform. In part one of the series, we configured an environment with OpenStack, OpenShift and BGP software routers. Now, in part two, we’re going to focus on installing and configuring MetalLB itself.
Install MetalLB
The first step on the path to using MetalLB is actually installing it. As a reminder, we want to use MetalLB in BGP mode. This necessitates things like routers that speak BGP and an OpenStack deployment that is configured to talk to these routers. These were all discussed in part one of this series, and if you followed along with this then you will currently have a deployment that looks like this:
If this is not the case, you probably want to read that part first. However, assuming it is, we can now proceed with installation. As a Kubernetes-native project, MetalLB comes with all the usual mechanisms for installation of Kubernetes components. Plain manifests are provided, as are Helm Charts and an operator, the MetalLB Operator. The various installation mechanisms are all discussed in the MetalLB installation guide.
Because operators are awesome, I opted to use the MetalLB Operator to deploy MetalLB and manage its lifecycle. The
MetalLB Operator is available on OperatorHub at operatorhub.io/operator/metallb-operator but when I was testing, the
main
branch contained a feature I wanted, namely the ability to configure a loadBalancerClass
. As a
result, I opted to deploy MetalLB Operator from source. The MetalLB Operator provides a very helpful Make
target to do
this, which you can use:
❯ git clone https://github.com/metallb/metallb-operator
❯ cd metallb-operator
❯ make deploy-openshift
Deployment takes a while but once finished we can validate that everything is running:
❯ oc get all -n metallb-system
Installation complete! Now onto configuration.
Initial MetalLB configuration
With the MetalLB Operator installed, it’s time to configure MetalLB. By using MetalLB Operator we gain the ability to
manage configuration of MetalLB itself via CRs. First up is the MetalLB
CR. This is primary configuration mechanism
and is the thing that enables MetalLB itself. There should only be one of them, which you can create like so:
❯ cat << EOF | oc apply -f -
apiVersion: metallb.io/v1beta1
kind: MetalLB
metadata:
name: metallb
namespace: metallb-system
spec:
loadBalancerClass: 'metallb.universe.tf/metallb'
nodeSelector:
kubernetes.io/os: linux
node-role.kubernetes.io/worker: ""
EOF
There are a couple of things to note here. Firstly, we are configuring spec.loadBalancerClass
. This is necessary
because dev-install deploys Octavia by default and cloud-provider-openstack
is using this for load balancing by
default. By setting this, we have the ability to later configure Service
s to use MetalLB rather than Octavia.
Secondly, we are restricting the speakers to run on worker nodes by configuring spec.nodeSelector
as there’s simply no
need to run them on the master nodes.
Once the CR is created, we can validate that it exists:
❯ oc get -n metallb-system metallb metallb
Assuming so, you can ensure the loadBalancerClass
attribute is in effect by inspecting the underlying service
containers:
❯ oc get -n metallb-system pods
NAME READY STATUS RESTARTS AGE
controller-7df7bbcffb-8cqzb 1/1 Running 0 5m1s
metallb-operator-controller-manager-c44c967b9-l6rvx 1/1 Running 0 13h
metallb-operator-webhook-server-6fdccfb5c5-k8b2m 1/1 Running 1 (13h ago) 13h
speaker-bg6pq 4/4 Running 0 5m1s
speaker-q6dmg 4/4 Running 0 5m1s
speaker-sjmtc 4/4 Running 0 5m1s
speaker-z9zrr 4/4 Running 0 5m1s
❯ oc get -n metallb-system pod controller-7df7bbcffb-8cqzb -o jsonpath="{.spec.containers[0].args}" | yq -P
- --port=7472
- --log-level=info
- --cert-service-name=webhook-service
- --lb-class=metallb.universe.tf/metallb
- --webhook-mode=disabled
❯ oc get -n metallb-system pod speaker-bg6pq -o jsonpath="{.spec.containers[0].args}" | yq -P
- --port=7472
- --log-level=info
- --lb-class=metallb.universe.tf/metallb
This all looks good. With this, the initial configuration of MetalLB is also complete. Now to the next step: configuring MetalLB for our BGP environment.
Configuring MetalLB to talk to the router
MetalLB in BGP mode requires a few bits of information. It needs a list of IP addresses that it can hand out, it needs
information about the routers that it should peer with, and it needs to be told which IP addresses it can advertise via
BGP. This configuration is all done using CRs, namely the IPAddressPool
, BGPPeer
, and BGPAdvertisement
CRs. First
up, the IP address pools.
cat << EOF | oc apply -f -
apiVersion: metallb.io/v1beta1
kind: IPAddressPool
metadata:
namespace: metallb-system
name: ipaddresspool
spec:
addresses:
- <IP_ADDRESS>-<IP_ADDRESS>
EOF
I’ve picked a totally arbitrary IP address range, ensuring it doesn’t overlap with any other IP address range on the network. Obviously if you have specific IP addresses you wish to use, you should configure these instead. I’ve also only configured one. This should be loads for our purposes.
Next, the BGP peers. While we have multiple leaf routers, our master and worker nodes are all talking to the
rack1-gateway
router. As a result, we really only need to create a BGP peer for this router.
cat << EOF | oc apply -f -
apiVersion: metallb.io/v1beta2
kind: BGPPeer
metadata:
name: rack1-bgp-peer
namespace: metallb-system
spec:
myASN: 64998
peerASN: 64999
peerAddress: <IP_ADDRESS>
password: "f00barZ"
EOF
The poc-bgp
project we used to configure our BGP software router uses the 64999
ASN for all of the leaf routers and
configured a password of f00barZ
. Since we’re pairing with one of these leaf routers, rack1-gateway
, we needed to
configure these. We chose the 64998
ASN for ourselves.
Finally, the BGP advertisement. Because MetalLB supports both a BGP and an L2 mode, it is possible that you could have some IP addresses that are meant to be assigned using BGP and other IP addresses that are meant to be assigned using ARP. In our case, we are only configuring MetalLB in BGP mode and only have a single IP address pool, which means we can advertise all IPs via BGP.
cat << EOF | oc apply -f -
apiVersion: metallb.io/v1beta1
kind: BGPAdvertisement
metadata:
name: bgpadvertisement
namespace: metallb-system
EOF
With those three CRs created, we can validate that they have been in fact created.
❯ oc get -n metallb-system ipaddresspool
NAME AUTO ASSIGN AVOID BUGGY IPS ADDRESSES
ipaddresspool true false ["<IP_ADDRESS>-<IP_ADDRESS>"]
❯ oc get -n metallb-system bgppeer
NAME ADDRESS ASN BFD PROFILE MULTI HOPS
rack1-bgp-peer <IP_ADDRESS> 64999
❯ oc get -n metallb-system bgpadvertisement
NAME IPADDRESSPOOLS IPADDRESSPOOL SELECTORS PEERS
bgpadvertisement
Wonderful!
Dealing with port security issues
With the above steps completed, our configuration of MetalLB is complete. However, if you were to create a Service
with type=LoadBalancer
now, you would find it doesn’t actually work. This is because Neutron has MAC spoofing
protection that is enabled by default. The fact that our worker node is advertising IP addresses that neutron does not
know about triggers this protection and results in packets getting dropped as they egress our worker node.
To work around this issue you have two options: you can disable port security, or you make use of neutron’s
allowed-address-pairs
extension to allow additional IPs, subnets, and MAC addresses, other than the fixed IP and MAC
address associated with the port, to act as source addresses for traffic leaving the port/virtual interface. Let’s
start with the former.
Disable port security
Disabling port security requires removing any existing allowed address pairs, removing any security groups, and finally disabling port security in general. If you you opt to do this, you will need to do this it for all worker node ports. As we only only have one worker node here, there is only one port to worry about, but you can trivially script the removal of port security for a larger number of ports using openstackclient or something like Ansible. For example:
ports=(
stephenfin-qfnvm-worker-0-97fkv
)
for port in "${ports[@]}"; do
openstack port set --no-allowed-address "$port"
openstack port set --no-security-group "$port"
openstack port set --disable-port-security "$port"
done
This is definitely the simpler option, though you will obviously be reliant on something else to provide network security. Let’s look at the alternative option.
Configure allowed address pairs
The allowed-address-pairs
extension can be used to allow egress traffic from a VM with an IP outside of the one
configured on the neutron port. From the docs:
The
allowed-address-pairs
extension adds anallowed_address_pairs
attribute to ports. The value ofallowed_address_pairs
is an array of allowed address pair objects, each having anip_address
and amac_address
. The set of allowed address pairs defines IP and MAC address that the port can use when sending packets ifport_security_enabled
istrue
(see theport-security
extension). Note that while theip_address
is required in each allowed address pair, themac_address
is optional and will be taken from the port if not specified.
If you inspect the ports assigned to the master and worker nodes, you’ll note that we already have some allowed address
pairs defined. OpenShift on OpenStack uses this feature to enable load balancing of the ingress and API VIPs and we can
opt to use it for load balancing of services also. Unfortunately, there is no easy way to create allowed address pairs
for all IP addresses in a given subnet, nor to create them in a manner where they apply to all hosts. As a result,
applying this will be tedious and scalability may well become a concern, particularly where there is a large number of
worker nodes or a large range of IP addresses (via IPAddressPool
). Since we only have one node and will only create
one example, we can at least try it out.
❯ openstack port set --allowed-address=ip-address=<IP_ADDRESS> stephenfin-qfnvm-worker-0-97fkv-0
If you wanted to create multiple services, you would need to create an allowed address pair for each and every IP
address specified in the IPAddressPool
(s).
This is the more involved option but either option should work. In any case, with port security issues mitigated, we are finally in a position to validate behavior.
Testing it out
Let’s create a simple “Hello, world” example to test this out. We’ll use the e2e-test-images/agnhost
image to do this:
❯ oc new-project test-metallb
❯ oc create deployment hello-node --image=k8s.gcr.io/e2e-test-images/agnhost:2.33 -- /agnhost serve-hostname
❯ cat << EOF | oc apply -f -
---
apiVersion: v1
kind: Service
metadata:
name: test-frr
spec:
selector:
app: hello-node
ports:
- port: 80
protocol: TCP
targetPort: 9376
loadBalancerClass: metallb.universe.tf/metallb
type: LoadBalancer
EOF
This should look very familiar if you’ve ever worked with services. In fact, there’s nothing unusual here aside from our
use of spec.type=LoadBalancer
and the declaration of spec.loadBalancerClass
. The former ensure we actually use a
load balancer while the latter ensures that the load balancer used is MetalLB rather than Octavia.
Once created, inspect the service to find the IP address assigned:
❯ oc get service test-frr
NAME TYPE CLUSTER-IP EXTERNAL-IP PORT(S) AGE
test-frr LoadBalancer <IP_ADDRESS> <IP_ADDRESS> 80:32519/TCP 2m13s
From this, we can see that the service has been assigned IP <IP_ADDRESS>
. If we curl
this, we should get something
back. Let’s test it out.
❯ curl <IP_ADDRESS>
hello-node-855787d74c-fkbt5
And it works. Good job, people!
Wrap Up
In this post, we deployed MetalLB via the MetalLB Operator, configured it a minimal manner, and worked around the port security issues that using an external routing solution with neutron presents. As you can see though, port security issues aside, the actual process of deploying and configuring MetalLB is rather effortless.
In a future post, I plan to outline some of the steps I used to debug and resolve issues I had deploying this initial configuration (there were a few). For now, I hope this was helpful to someone.


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--- layout: post status: publish published: true title: 'Administering BizTalk with PowerShell: Part 1' author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 692 wordpress_url: http://winterdom.com/2006/09/administeringbiztalkwithpowershellpart1 date: '2006-09-01 08:07:32 +0000' date_gmt: '2006-09-01 08:07:32 +0000' categories: - BizTalk - PowerShell tags: [] comments: - id: 473 author: Jeffrey Snover author_email<EMAIL_ADDRESS>author_url: '' date: '2006-09-01 20:53:52 +0000' date_gmt: '2006-09-01 20:53:52 +0000' content: | If you like Windows PowerShell's WMI support now - wait till you see what you get with RC2 (availability is not announced yet). Check out the details at: http://blogs.msdn.com/powershell/archive/2006/06/26/647038.aspx Jeffrey Snover [MSFT] Windows PowerShell/Aspen Architect Visit the Windows PowerShell Team blog at: http://blogs.msdn.com/PowerShell Visit the Windows PowerShell ScriptCenter at: http://www.microsoft.com/technet/scriptcenter/hubs/msh.mspx - id: 474 author: Tomas Restrepo author_email<EMAIL_ADDRESS>author_url: http://www.winterdom.com/weblog/ date: '2006-09-01 20:56:23 +0000' date_gmt: '2006-09-01 20:56:23 +0000' content: | Hi Jeffrey, Yep, I'm quite looking forward to it :) Heck, Actually I'm looking to the actual final bits so I can replace my usual cmd.exe prompt on my desktop with a powershell one :) ---
As many of you know, BizTalk Server has a fairly extensive WMI object model
you can use to manage and run your BizTalk servers. As even more of you know,
WMI is a pain in the neck to work with from pretty much anywhere, particularly
C#.
However, PowerShell does make it a lot easier and actually even fun, since
you can interactively execute and test any WMI query you need to perfection!
Given that, it will make a nifty complement to working with BizTalk Server's WMI
model. Here's something to open your appettite: List your BizTalk Hosts on the
local server:
$hosts = get-wmiobject MSBTS_HostInstance -namespace
'root\MicrosoftBizTalkServer'
$hosts | sort HostName | ft HostName,
HostType
I'll demonstrate some more interesting options in later posts!


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About Me:
I am a budding software developer currently training at Code Fellows.
I have been teaching myself to code off and on for about five years prior to attending Code Fellows. Up until now it has always been something which I was able to devote a hobby amount of time on, but for which I had a passion to learn the craft. I am excited to finally be able to engage with coding in an immersive way.
I have many diverse interests, but one which intersects quite strongly with software development is finance. Some of my early personal projects involved implementing automated trading and arbitrage strategies. I would start by finding a project on github which had some functionality which vaguely resembled what I wanted to accomplish. I would then start going through the source code, knowing what the code was supposed to do, trying to figure out why all these different functions were needed to accomplish the desired result. Then I would start playing with the code, making incremental changes to better understand how it worked. After I understood the code, I could completely rip it apart, saving the bits I needed, and then start coding my own logic into this skeleton of functionality.
This generally involved simultaneously learning crash-course style the built-in functions and syntax of a new programming language. I learned to work with C#, C++, and Python this way. Python quickly became my favorite. If this all sounds terribly difficult and exhausting, it was! I would build out a working concept, fine tune it for a week or two, and then not code anything for several months. The cumulative frustration of having to find answers to every question myself, (and sometimes not even knowing the right question to ask), would just burn out. Well, that, and I'd find another one of my interests to obsess over for a few weeks.
Well, I've been around a bit.
I was an intelligent kid but I didn't like school much. So, even though aced most tests, I was failing most of my classes through high school, because I never turned in a scrap of homework!  and unenrolled myself from ahigh school. Two months a US Army recruiter passed me his card across the counter at a popular fried chicken chain which was my full-time employment. It seemed like it would be a much less boring job, but a GED was required at least, and a HS diploma for most specialties. I enrolled in a correspondence program with proctored testing, and through self-directed study, earned 2 years worth of High School credits in just under 2 months, -enough for my diploma. I entered the Army and became a medic, serving multiple tours in Iraq.
After my military time I've drifted from job to job, and attended a few trade schools, always seeking opportunities to learn how to do something I thought was interesting. The problem I've always found is that with most jobs, the learning curve flattens out after 3-6 months and the job becomes repetetive and boring, or the opportunities to learn further are contingent on advancement into occupied positions that are not likely to become vacant. So, I frequently quit jobs, and sometimes pack up and move to a whole new state, just to try something new.
I think that in software development, I've finally found a bottomless well to satiate my neverending curiosity.
It's not just about feeding my desire to learn however. Software has the power to fundamentally alter and enhance the way we interact as a society. Software and interconnectivity has already turned entire intustries on end, and has sent countless technologies, processes, and even beaurocracies to obsoletion. I want to be able to contribute to this change in a positive way.
My Work Experience (not chronological):
- Clerk
- Movie Theater Custodian
- Fast Food Worker
- Warehousing/Inventory/Stocking, multiple jobs
- Light Manufacturing, Telecommunications
- Carpenter, Millwork Installer
- Forklift Driver
- Trencher and Cable Plow Operator
- Mechanic
- Combat Medic, US Army
- Liason/Trainer to the Iraqi Army
- Immunization Clinic Administrator, US Army
- Insurance Sales Agent
- Aerospace Composites Technician
- Production Lead, Shift Supervisor, Aerospace Manufacturing
Top Ten People Who Inspire Me:
Developers, entrepreneurs, Researchers, contemporary philosophers... These are the people alive today who inspire me to become an activist software developer.
- Elon Musk
- Satoshi Nakamoto
- Richard Stallman
- Sir Tim Berners Lee
- Amir Taaki
- Ross Ulbricht
- Moxie Marlinspike
- Harry Halpin
- Linus Torvalds
- James Fadiman
I believe with near certainty that this is a list of 10 names, but only 9 people. Of course, nobody can say who #2 is for sure...


--- title: "Week Six - 35 Years of Growing" date: "2020-12-28 00:00:01 -06:00" categories: - garden-journal layout: "post" blog-banner: "35-years-of-growing.jpg" post-date: "Dec 28-31, 2020" post-time: "10:00 AM" blog-image: "2020-12-28-wh.jpg" published: true ---
By: Kate Randall, Red Butte Garden Marketing Communications Specialist
View of Red Butte peak above the Natural Area of Red Butte Garden. photo: Jason Baker
Fall color in the Red Butte Garden Natural Area. photo: Jason Baker
Garden guest hikers on the Seepy Hollow trail. photo: RBG
Red Butte Garden has approximately 70 acres of Natural Area with 3.75 miles of trails in the foothills which makes us unique when compared to other botanical gardens. It includes diverse plant and wildlife habitats— riparian, grass-forb, and Oak-Maple communities.
Development of the Wildflower Meadow, located at the lower entrance of the Garden's Natural Area, began in 2011. The first three years were spent eradicating aggressive weeds. photo: Neal Dombrowski
A palette of bunch grasses, native perennials, and other low-water meadow plants, including spring-blooming bulbs, were planted and established. photo: Kate Randall
Over the last 10 years the Wildflower Meadow has evolved into a naturalized assemblage of a wide variety of native plants, and a home to a diverse animal and pollinator population. photo: Kate Randall
Words by Neal Dombrowski, Red Butte Garden Horticulturist
The visual transformation of the Wildflower Meadow throughout the year begins with early bulbs shooting beyond the greening grasses and perennial foliage in early spring. Meadow Camas (Camassia quamash), Wild Hyacinth (Triteleia grandiflora), Mariposa Lily (Calochortus sp.), and Pink Nodding Onion (Allium cernuum) are some of the bulbs that can be seen blooming in the Meadow. Later in the spring and summer, Prairie Junegrass (Koeleria macrantha), Giant Sacaton (Sporobolus wrightii), Little Bluestem (Schizachyrium scoparium), and Prairie Dropseed (Sporobolus heterolepis) start to mound in shades of green as Utah Sweetvetch (Hedysarum boreale), Blue Flax (Linum perenne), Mexican Hat (Ratibida columnifera), and Bee Balm (Monarda fistulosa) are open for business to pollinators.
Red Butte Garden broke ground in 2015 to build the Water Conservation Garden. photo: Jason Baker
Water Conservation Garden main entrance. photo: Dave Titensor
Water Conservation Garden upper teir in bloom. photo: Dave Titensor
The three-acre Water Conservation Garden, opened in 2017, is our newest and largest cultivated garden. It contains a variety of terraced, themed gardens which demonstrate various low-water gardening techniques and planting schemes. Situated in the foothills, the view of the valley and mountains can be breathtaking. Learn more about the Water Conservation Garden.
BOOtanical in the Garden, a month-long free daily admission Halloween festival made possible by a grant from the Utah State Legislature through the Cares Act administered by the Utah Division of Arts and Museums, replaced our annual Garden After Dark event in October 2020. photo: RBG
After closing on March 13 due to COVID-19, Red Butte Garden re-opened on June 29 with a new online tiered ticketing system. The Garden is part of the University of Utah and adheres to all the guidelines issued by the CDC, the University, and Salt Lake City.
All the Garden's hands-on classes and workshops were cancelled in 2020. Thanks to a Salt Lake City Community Partners grant, we have been able to move many classes, including Culinary Medicine Cooking, online and on-demand. photo: Kate Randall
When the Garden closed to the public on March 13, most adminstrative staff began working remotley from home and have been ever since. Cuts to the Garden's budget, staff hours, and wages became necessary because of the cancellation of the 2020 Outdoor Concert Series, Annual Spring Plant Sale, summer camps, hands-on classes, Garden After Dark, and private events. During this time, Red Butte Garden began designing and offering online classes and at-home Boredom Buster activities, we produced a new month-long event called BOOtanical, and developed new ways to reach teachers and students. The Visitor Center was retrofitted to adhere to social distancing policies and reopened on June 29. Our rock star Horticuture team has worked diligently keeping the Garden beautiful in spite of limited hours and less volunteer assistance. Check out Red Butte Garden's Virtual Resources.
Longtime Garden volunteer, Concert Club member, and donor, JoLynda Stillman, talks about her Red Butte Garden experience and why she decided to include the Garden in her will. Learn more about Planned Giving and Corporate Partnerships with the Garden.
Moving all the way from Australia to Utah, Jimmy Turner joined the Garden in March 2020 as our new Executive Director—right as we shut down and also experienced a 5.7 magnitude earthquake and many aftershocks. We are glad he stayed!
Learn more about the 35 Years of Growing, 35 Days of Giving campaign.


Ill keep this short because my life is pretty boring. My name is Christian Avalos and I am a Senior at Saint Mary's College High School. I am 100% Mexican and was born in Lake Tahoe. My favorite thing to do is laugh. Without laughter, my life would be even more boring than it already is.


Memory
Non-Volatile memory
Retains data on power off
Read-Only Memory(ROM)
- P~connection: closed = 0, open = 1, read by setting transistor T's gate high which closes connection
- contents programmed at foundry via mask
- mask cost is high => large production runs necessary
Programmable ROM(PROM)
- P is a fuse
- blow fuse with high V to write '1'
- can only write once
- mobile phones, RFID tags
Erasable PROM(EPROM)
- P is a special transistor that traps charge(for decades)
- erased by ultraviolet light(through quartz window)
- (erased = zero or one? TODO ask)
Electrically Erasable PROM(EEPROM)
- different voltages for writing, reading and erasing
- any byte can be writte
- multiple writes
- aka NVRAM
Flash
- like EEPROM but erased/written in block
- cheaper than EEPROM
- used in LPC1678, USB memory sticks, cameras
Volatile Memory
Loses data on power-off
Static RAM(SRAM)
- write by driving bit line b and its complement b'
- fast(invertors actively drive bit lines)
- large area(6 transistors) => expensive
- used for cache memory
Dynamic RAM(DRAM)
- C: charged=1, discharged=0
- write by driving bit line to Vcc or ground
- read: pre-charge bit line to Vgnc < V < Vcc, sense(amplify) signal, write back(reading 1 discharges C)
- about 4x slower than SRAM
- Periodic refresh(T=~10ms)
- small area => cheaper
- used for main memory
Classification
| Type |
Volatile? |
Writable |
Erase Size |
| ROM |
no |
no |
- |
| PROM |
no |
once |
- |
| EPROM |
no |
yes |
whole chip |
| EEPROM |
no |
yes |
byte |
| Flash |
no |
yes |
block |
| SRAM |
yes |
yes |
byte |
| DRAM |
yes |
yes |
byte |
Memory Chips
e.g. 16 word x 8 bit chip
For internal view, see handout
Decoder asserts a word line to enable a raw
Large Memory Chips
e.g. 2M word x 8 bit (221 words)
requires 21 x 2097152 decoder(slow!)
instead, arrange bit cells in symmetric array
221 words x 23 bits/word
= 224 bits(16M)
= 212 x 212 bits
= 4096 x 4096 bits
see handout
decoder is 12 x 4096
each row contains 4096/8 = 512 words
need 512:1 mux to select word
put address bits A20 - A9 on pins and assert Row Address Strobe(RAS) to select row
next put A8 - A0 on pins and assert Column Address Strobe(CAS) to select word
timing diagram: async DRAM read(2 words)
Fast Page Mode
- add latch to sense/write circuit that holds entire row
- only have to select RAM once if addresses from same row
- timing diagram: async DRAM FPM read(2 words)
- DRAM controlled asynchonously by timing RAS and CAS
- common until mid-90s
Synchronous DRAM(SDRAM)
- control circuit integrated into memory
- programmed for bursts of 1, 2, 4, 8, ... words
- timing diagram: SDRAM read(2 -word burst)
- takes starting address and produces words in consecutive bus cycles(from same row)
Double Data Rate(DDR) SDRAM
- data transferred as rising and falling edge of bus cycle
- timing diagram: SDRAM DDR read(2-word burst)
-
memory has to "banks" timed to different clock edges and data is stripped across banks
-
|0| |1|
- |2| |3|
-
...
-
DDR: 2000, DDR2: 2003, DDR3: 2007, DDR4: 2013
- same principle just faster circuitry
- naming convention: PC{2, 3, 4} - b/w b/w = #MB/s
e.g. PC3-12800 - 800MHz clock
=> 1600MT/s x 8 bytes/transfer = 12 800MB/s
Metrics
- latency: delay from start until first word produced(e.g. 5 cycles)
- bandwidth: volume of data per unit time
e.g. word size = 8 bytes, clock speed = 200MHz, 2 word read
Hz = cycle / s
Async: 2 words x 8 bytes / word x 200 MHz / 12 cycles = 267 MB/s
FPM: 16 bytes x 200MHz / 9 cycles = 356 MBs
SDRAM: 16 bytes x 200MHz / 7 cycles = 457 MB/s
DDR: 16 bytes x 200MHz / 6 cycles = 533 MB/s
Modules
- DIMM: dual inline memory module
- multiple memory chips on a PCB(printed circuit board)
- e.g. 1GB / DIMM with 64M word x 8 bit chips
- 2 sides(bank), 8 chips / side
- volume = 64 MB / chip x 8 chip / side x 2 sides = 512 MB/side x 2 sides = 1GB
- dual-channel = 2 DIMMS side by side => 128 bits in parallel
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