Compound used:
D,L-Adrenochrome freebase (synthetic, 99,98% purity)
CAS: [56-06-8]
synonyms:
Adrenochrome (freebase)
3-Hydroxy-1-methyl-5,6-indolinedione,
2,3-Dihydro-3-hydroxy-1-methyl-1H-indole-5,6-dione
Note: D,L means it is a racemate, which means it is an equimolar mixture of two of enantiomers: the D-Adrenochrome and the L-Adrenochrome (also called (-)-Adrenochrome et (+)-Adrenochrome respectively)
Adrenochrome has been described as a hallucinogen or psychotomimetic and a cholinesterase inhibitor. It has also haemostatic properties (meaning that it is something that stops bleeding.
Description of the powder: a close-up of the adrenochrome crystals shows a dark red color but the powder seems just like dried blood to the naked eye, meaning some slightly orangy brown color. But if I dissolve some crystals into a few drops of water I will get a blood red to bright red solution (depending on the concentration), exactly the same color as Mercurochrome. It has a slightly metallic chemical taste which somewhat reminded me of the taste of blood but it was much more tasteless (less bitter).
Price:
Most labs sell D,L-Adrenochrome(CAS:56-06-8) at 70 to 100euros for 250mg. But I recently found another chemical supplier selling a product named 'Adrenochrome' at 110euros for 50g, the price difference is so huge that I first though it couldn't be the same compound that other suppliers were selling, but CAS number was 56-06-8 so it was definately the same Adrenochrome. Such a price difference seems strange to me, I thought maybe it could be one of the two enantiomers (instead of the D,L form) but this wouldn't be logical as separating two enantiomers is complicated and therefore one enantiomer alone should be more expensive than the DL form, and certainly not cheaper.
Note:
Adrenochrome is quickly oxidised and should be kept away from air, light, humidity and heat. Therefore it is kept in an airtight container which is put in the freezer. Even this way, it will slowly decompose so it should not be kept for too long before use.
My experimentations with Adrenochrome:
I had acquired D,L-Adrenochrome freebase (the one sold at 70euros for 250mg)
first trial: I held 100mg under my tongue for 1 minute and then swallowed. Fast onset (about 5 minutes)
second trial: I snorted 50mg. Onset: a few seconds.
third trial : I smoked 25mg (vaporised in a crack pipe). Onset is almost instant.
Note that I waited a few days between each trial.
The three trials gave me the exact same effects, which were very light and really uninteresting (I wouldn't even call it a high).
First, it's wasn't hallucinogen nor psychedelic. I had a feeling of warmth through my body, I felt a numbness in my hands and my head (possibly linked to the haemostatic effect), there was some slight sedation, and a very slight short lived euphoria (the euphoria was a slightly more pronouced when smoked, but still very short lived)
There's also some minor visual change (no visuals, just that I would see the room slightly differently than usual, but honestly that was some really minor change, a joint of hashish would have done the same, nothing really noticeable). There might be some slight myosis too (=little pupils), not really sure.
To sum up, effects were extremely weak, absolutely not fun nor psychedelic in anyway, and short lived (I would say the slight initial euphoria is gone within 4-5 minutes, and the few strange feelings that I experience from the stuff are gone within about 1 hour (I couldn't say the exact duration as I didn't really checked my watch)
Needless to say I was very disappointed by this uninteresting compound.
The effects I had from it were flimsy, there was a definite effect on my vision and my mental state for sure but I would definitely not call it 'hallucinogenic'.
SO, I might have wanted to try higher dosages just in case this could intensify any effects (let's say 250mg orally, 100mg snorted and 100mg vaporised), or I might have wanted to try the other adrenochrome (the one sold at 110euro/50g) just to make sure it is the same...but I didn't as I had better things to do with my money and I was pretty sure that even if this would give me some more effect, that would still be of poor recreational/spiritual interest.
Also, about possible secondary effects of adrenochrome: as it is an haemostatic compound (prevents capillary bleeding during injury) it is not impossible that excessive use would end up causing blood circulation troubles, furthermore some scientists seem to say that adrenochrome is known to cause cardiovascular troubles.
To conclude I would say that this is an uninteresting substance to my opinion, and furthermore it's possibly a dangerous one.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


E-Nation’s Constitution in English¶
First Part:¶
The connection as a Foundational Principle.¶
With the purpose of participating in the creation of a society of harmony and peace:
I _________________ wish to be part of this society, and I commit myself to have the fundamental basic intention of “not harming any other human being”, that is, before carrying out any activity, I will take into consideration that this activity does not cause harm to others.
I accept the truth that: “all human beings are naturally different in capacities and needs, just as all human beings are equally important”. That is why, in order to achieve peace, I commit myself to: “support all the members of this society, so that they can benefit society with their uniqueness”, with the same force with which I want to express my uniqueness.
I recognize that life is a process of continuous development and therefore, consciously or unconsciously, I and the other members of this society can and will make mistakes. That’s why I commit myself to recognize my mistakes, to ask for mercy for my mistakes, and I promise to repair them. On the other hand, I promise to judge with mercy the errors of the other members of this society.
All this I do in order to fulfill the ultimate goal established by nature for the human race: to be the guardian of life.
Second Part:¶
Development in Articles.¶
1.¶
Freedom implies great responsibility and therefore the citizen must be educated in using his freedom wisely, since ignorance does not free him from responsibility and the consequences of his actions.
2.¶
The education system has the purpose of forming responsible citizens, knowing society and the world, preparing citizens to be entrepreneurs and parents of the next generation. It is based on the scientific method applied with love learning to think scientifically, how to balance human nature with technological developments.
Definition:
Scientific Method: 1. Observe. 2. Investigate. 3. Hypothesis. 4. Experiment. 5. Conclusions or Repeat.
2.1.¶
We recognize the existence of mental viruses and that training in the application of the scientific method is the tool to eliminate them.
Definition:
Mental Virus: Beliefs that limits the development of the human being. Mental viruses behave just like its biological counterparts because they mutate and are transmitted between people.  There are also mental viruses that are born as mental viruses.
2.2.¶
Families are free to choose the educational center they consider most convenient for their children, including teaching at home.
2.3.¶
Educational centers will be publicly evaluated with the indicators of Mutual Welfare. Circular Education is recommended, with its 10 educational principles. 1. Social Environment Builds the Person. 2. Personal Example. 3. Equality of Importance. 4. Teaching through Games. 5. Weekly field travels. 6. The Elderly Teach the Minors. 7. “The Small Court”. 8. Record of the Activities in Video. 9. Small Groups with Several Educators (of both genders). 10. Parent support.
2.4.¶
Stepped learning is recommended, following the development of the history of mankind.
2.4.1. General Aspects:¶
- Up to 5 years the child should develop gradually in the same way that humanity developed until his generation, related first with nature and then with technology.
- The child should grow in increasingly larger circles. Example: from the room to the living room, from the living room to the garden etc. Here it is important to observe how much the child’s desire shows to enter the next circle, because the progress must be made according to their demand and not by means of pressure (The same happens in the transition from the tit to the bottle).
- From the Kindergarten it would be ideal for each new stage to be isolated from the previous and next stages. This allows the educator that in each stage can help to develop a homogeneous society where there are not strong versus weak.
- From 3 to 10 years old, the little ones are not in danger of absorbing the negative qualities produced by the “cunning” in growth of the elderly.
- From 9 to 12 years old, the genders are separated, including their educators, and they are taught roles in primitive social life.
- From the age of 12, they are taught the roles in postmodern society, and to participate in power games, which perform the genres.
2.4.2. Specific Aspects:¶
- From 0 to 18 months: During this period it is recommended to feed them breast milk directly from the breast of their mother. At this stage your environment is recommended to be surrounded by the least amount of stimuli, only your parents, your room and your crib. They do not understand wide environments and complex forms (cars, planes, TV, Smart Phones, computers).
- From 18 months to 3 years: Stop perceiving him as a baby, and start seeing him as a small child. In this stage he has the capacity to learn through games and examples, his parents must show him all kinds of ways that they can understand so that internally they begin to discern between the good and the bad.
- From 3 to 5 years old: their development ceases to depend exclusively on the home, and kindergarten becomes their main environment for growth. During this period emotional development is vital, in kindergarten you must learn to relate to adults, with boys and girls, learn different types of rules, how to take care of things that can hurt your body.
- At 3 years: they can learn the letters and numbers.
- At 4 years old: they can learn to read and sing different subjects they have memorized. Ex .: colors, numbers, letters …
- At 5 years: comparisons of quality and quantity. Example: height and width, distances, light and dark, etc.
- From 6 years old: it goes from kindergarten to school. Having acquired a correct emotional development, it moves to a new stage where mental development is main (scientific knowledge) using the KWHLAQ method.
- From the age of 9, the use and programming of the computer.
3.¶
Our collective decision-making mechanism is direct democracy with meritocracy, expressed in the consensus vote and the benevolent dictator.
Definitions:
Direct Democracy: The power is not delegated and is always in the hands of citizens, who participate actively and continuously in decision-making.
Meritocracy: The ability to do a job, either by demonstration when doing work, or by having a public title that accredits you as capable of performing the job.
Consensus Voting: Decisions that cannot be resolved by technical analysis are resolved by a limited time vote, on a series of proposals, with 4 types of votes: 1- Agree, 2- Against, 3- I do not care, 4- First Dead. The consensus occurs when a proposal reaches ⅔ of type 1 votes and up to 12% of type 4 votes.
Benevolent Dictator: The benevolent dictator is a role that is earned by merit, since it is a person with the ability to reconcile contradictory points and his function is to make decisions in the extreme case that consensus could not be reached. He or She can be revoked at any time.
3.1.¶
Voting is not anonymous, except in cases where it is necessary, as to avoid damage to a reputation. The votes of the last round can be anonymous.
4.¶
We operate and organize ourselves in a distributed manner, both in the geographical area and in the distribution of power, avoiding, as far as possible, the formation of centralisms.
4.1.¶
In the geographical area we are a nation, distributed throughout the planet Earth. At the will of citizens, their geo-located assets are part of our geography. At the same time we recognize the geographical spaces of the other nationality of our citizens.
4.2.¶
In the area of power, we seek that the power always resides in the citizen, avoiding delegations of power, except for temporary delegations and revocable at any time that the practice requires for the effective realization of activities.
5.¶
To get out of the paradigm of measuring everything exclusively with money, two forms of payment are recognized: 1- honor, 2- money.
5.1.¶
Events are promoted to pay with honor, giving public recognitions. These recognitions can be standardized in a hierarchical system of levels, which are achieved by achieving a defined number of points. Example of levels: iron, copper, silver, gold, platinum; each with sub-levels from 1 to 5.
6.¶
Our economic system is the Circular Market Capitalism, with total transparency and detailed in real time for the activities of public entities.
6.1.¶
The market develops when the two fundamental laws of the economy are fulfilled.
- Law of Profit or loss: incentivize or restrict any type of activity by giving the opportunity of gain or loss, whether real or potential.
- Law of Competition: the necessary requirements for a new company to enter into a market are the minimum possible.
6.1.1.¶
All types of virtual or physical currencies are recognized as valid for the cancellation of payments, provided that the parties agree.
6.1.2.¶
In order to promote competition in natural monopolies, such as roads, water, electricity, radio spectrum, competition for temporary differentiated use and administrative competence in services is proposed, using a common medium shared by all operators and always leaving the opportunity to try new operators.
6.2.¶
The monetary function, of creating money in our UnityCoin currency, belongs to the organized citizens.
6.3.¶
The financial function of administration of the money of the State (in what the money is spent), in our currency UnityCoin belongs to the organized citizens.
6.3.1.¶
The depreciation of the monetary mass of UnityCoin, as a mechanism of social redistribution, can be implemented in the future to ensure a sustainable economy.
6.4.¶
The State may be the capitalist partner, in those projects that citizens need and the project executors don’t have the money to invest.
6.4.1.¶
The health and education systems can be financed by the State, while they are administered by private companies or organized citizens. The State participates in the profits and / or losses, as well as the private ones.
6.5.¶
As the system of production of goods and services requires a continuous injection of money, instead of injecting that money into the banks or the stock exchange system, that injection of money will be made directly to citizens, through a universal minimum income.
6.5.1.¶
The State will be responsible for giving a minimum universal income to each citizen, except for those citizens who receive an insured basic salary (Article 7) as the case of those who work for the State.
Definition:
Universal Minimum Income: the amount of monthly money a person needs to survive. We are talking about that with that amount the person can pays his expenses of: food, basic services (water, electricity, telephone, Internet) and health.
<IP_ADDRESS>.¶
To receive this money, every citizen should periodically see or attend a talk where they are educated and remembered that this money comes from the welfare of the society in which they live. If social welfare improves, the amount of money increases, if social welfare decreases, the amount of money received decreases.
<IP_ADDRESS>.¶
The universal minimum income will be implemented progressively and is one of the economic - human goals, starting with children up to the age of 16, women dedicated to home and their education, and adults over 60.
This encourages the work of young people, the retirement of our seniors from work, as well as recognizes the work of women in the home, making it easier for them to continue studying.
<IP_ADDRESS>.¶
For minors up to the age of 16 and for a maximum of two children, the mother or her legal representative receives 50% of the amount of money an adult receives.
In order to favor the natural development of children, the amount goes up to 60%, if the children are under the continuous authority of a man and a woman (because biologically the Same-sex marriage do not reproduce and that the children need the masculine and feminine model).
<IP_ADDRESS>.¶
To avoid misuse of universal minimum income, this can be granted with means of payment that support differentiated consumption.
Definition:
Differentiated Consumption: In physical or virtual stores at the time of payment, the payment terminals distinguish whether the money from the payment means can be used to buy the products. Example: beverages and tobacco cannot be paid with money reserved for food and services.
Differentiated Payment: The price of the product varies with reference to the citizen who pays. Example: older adults pay 50% less, a birthday person pays 20% less.
6.6.¶
All public or private organizations and their products, which offer goods or services to the public, will be evaluated every six months publicly by citizens, with all the details of who and how this evaluation was carried out, using our matrix of Indicators of Mutual Welfare. The products will clearly show the result of that evaluation.
6.7.¶
Each locality will define and make public a series of economic - human - ecological goals, updated periodically, that include the goals of the macro locality that groups belong and other localities.
6.8.¶
Automation and the use of Artificial Intelligences are promoted in all sectors: public and private, including health and legal sectors, as mechanisms to improve the quality of products and attention to citizens, to reduce costs and free the human being from repetitive tasks. Our economic-financial model allows these improvements to be immediately distributed to all citizens.
7.¶
The basic salary insured is established, the State is responsible for ensuring the existence of a job for all citizens who require it.
Definition:
Work: It is everything that a citizen does to earn money or honor, favoring society and nature.
Basic Insured Salary: It is the amount of monthly money that a person needs to cover all his needs, but not luxuries. We are talking about that with this amount, the person can pay His expenses of: food, basic services of water, electricity, telephone, health, hygiene, Internet, housing and transportation.
7.1.¶
Citizens, companies and other organizations that generate products or services, that benefit society and nature, are not employment agencies and are free to trade with those who wish.
7.2.¶
The State will be automated as much as possible, without losing quality of service. Thus the number of working hours must continually decrease, and the benefits of this technological efficiency (cultural heritage) are automatically transferred to the entire population through lower prices.
8.¶
Companies pay the State an annual tax of 10% (or less, since most of the work is done by machines, robots and artificial intelligence). It must be a sufficient amount to pay the salaries and other costs of the State (justified at the highest level of detail).
8.1.¶
The sale of products does not pay taxes, but in order to facilitate collection, the tax that companies have to pay can be implemented as a tax on the value of the product.
8.1.1.¶
The products that we do not want to promote in society such as alcohol, tobacco and drugs are discouraged with high taxes (as is done today). 200% 1,000% are possible values and are fixed for each type, for example Alcohol 200%, Cigars 300%, Marijuana 400%.
<IP_ADDRESS>.¶
This money collected is for programs to prevent the consumption of these products, educational system and health.
9.¶
Citizens pay a progressive tax, that is to say it increases as the income of the citizens increase, and is measured in basic salaries. The one who earns more pays more. We propose to start at 5% up to 30%, with a final gradual scale until reaching the top. For example, a minimum wage pays 5%, two minimum wages 7%, three minimum wages 9%, and so on up to 20 minimum wages or more, which pays 30%.
10.¶
To avoid double taxation, we recognize the payment of taxes in other countries.
11.¶
The penalty for evading taxes, is as much fines for double the money evaded, as the loss of half of the reputation that the citizen or company has. If you do not have money, pay with equivalent labor.
11.1.¶
People can decide not to pay taxes. And since this attitude damages society, they will have to pay a penalty in reputation in each period.
12.¶
As the State is interested in knowing what crosses the customs, we propose an import tariff of 1%, for everything.
13.¶
The tax on inheritance and royalties, which is paid when a family member dies and their assets pass to a family member, or when someone decides to give a good to another person, will be: for the first degree of consanguinity 5%, for others 10% degrees, and royalties equal to 10%.
14.¶
Addictive and highly profitable businesses such as the casino and lotteries, to ensure that a large part of the profits are returned to the citizens, it is recommended that they be financed by the State and administered by private companies.
15.¶
The localities can set additional taxes to those already mentioned in order to stimulate competition between locations.
16.¶
Every citizen can participate in any organization that manages money, without requiring a license of any kind. It is recommended the creation of business centers, composed of advisors of all kinds, to seek success in the implementation of business ideas, to participate in the profits or losses of these businesses.
17.¶
The planet earth belongs to all life, and life needs whoever takes care of it, that’s why the concept of the owner of the land is changed, as the guardian of the Earth.
17.1.¶
Private property is inviolable, unless it is necessary for a common good, clearly demonstrable and with due compensation in money and honor.
18.¶
To promote the creation of new patents, and to avoid the excessive protectionism of old patents it is established that patents will last for 5 years, extendable for 2 years more if they are not implemented in the first 5 years.
18.1.¶
The creation of new patents shall be publicly recognized with honor.
19.¶
The Executive Power of the State is implemented through two complementary organizations, the technical circle and the circle of government. Both are organizations composed of citizens, who make their decisions horizontally but execute their tasks vertically. They meet regularly and are completely transparent, anonymity is not allowed.
19.1.¶
The technical circle, is responsible for the execution of technical tasks, based on the scientific method, and has a representative in the circle of government.
19.2.¶
The circle of government is responsible for issues related to citizens, their needs and priorities.  Each locality has this same organization and is grouped into larger localities (macro locality) with government circles integrated by a representative of each government circle in groups of up to 10.
19.3.1.¶
The macro-localities also have a benevolent dictator. And a representative of each macro-locality is grouped into larger macro-locations of up to 10 representatives.
19.4.¶
Part of the functions of the Executive is to define and organize: 1. The judicial system. 2. The system of professional armed forces. 3. The distributed system of public data. 4. The system for checking complaints. 5. The various standards, important to facilitate competition. 6. The parties, which will have the purpose of uniting and integrating the whole society.
19.4.1.¶
Recognizing that citizens are not prepared for new systems, as a first approximation in a transition, you can implement a copy of the archaic state systems, evaluating periodically (monthly, bi-monthly, quarterly): What parts of this system work ? What parts can be updated now? What parts can be changed in the next iteration?
20.¶
We are a state of law where we apply justice with mercy, the damages caused are repaired with money and honor in proportion to the damage caused and to whoever causes the damage. If the damage is so severe that it cannot be repaired without a doubt then capital punishment is allowed to eradicate this evil in society.
20.1.¶
Everyone has access to the justice system, which is paid by the losing party. These costs will be set in man hours.
20.2.¶
The legal body is constituted in a hierarchical way: 1- This constitution. 2- Laws (generalizations). 3- Standard contracts (dynamically updated by citizens). 4- Procedures (regulations). 5- Recommendations. In order to maintain freedom, responsibility and self-control, it is recommended to develop recommendations instead of laws and regulations.
20.3.¶
It is understood that companies are in a state of continuous improvement, therefore this reality is assumed and the legal body is applied considering the latest version and the difference between versions.
20.3.1.¶
These modifications will be annotated using the SemVer notation.
20.4.¶
The definition of the judicial system includes its relationship with the Criminal Investigation Agency.
21.¶
The salary in the State will be a minimum of 1 basic salary and maximum 3 basic salaries. The private sector does not have these limits.
21.1.¶
Salaries in the State are paid using the money collected with taxes.
22.¶
We promote the culture, values and local languages, as long as they do not contradict our Foundation.
23.¶
Our FOUNDATION has supreme character, and the Articles serve to develop it, in any case what is important is the intention of what is written and not the words with which it is written.
23.1.¶
The fundamentals may be modified in their wording but never in their intention. The articles of this social pact can be modified at any time using the mechanism of collective participation established in this social pact.
24.¶
Our nationality is acquired and waived by the public demonstration of the will of any human being from the age of majority, or 13 years of age if their guardians allow it.
24.1.¶
This public demonstration consists of a video where the person reads the fundamentals of this social pact.
25.¶
The citizen is responsible for his or her actions, both those he or she does and those he or she should do and not do.
26.¶
Every citizen can participate in any public organization that he wishes, being his only limitation the one imposed on himself for his capacity of contribution to that organization.
26.1.¶
Therefore we do not have political parties but groups of interest.
27.¶
All work deserves a retribution whether in cash or in honor.
28.¶
Organized citizens are responsible for the formulation and execution of public policies being able to delegate their power to managers for short and renewable periods.
29.¶
The public delegates are representatives of citizens and not of themselves. They are under the orders of organized citizens and are free to be removed at any time.
30.¶
Total Transparency: All activities of public entities both internal processing and customer service will be accessible online in order to ensure public auditing at real time.
31.¶
The public registry will be kept in a cryptographic form with printing on paper according to the convenience of the citizen. His or her storage will be public and distributed for verification and online access at any time.
31.1.¶
This distributed registry will have the functions of: traditional registry, notary, electronic identification (with levels of domain of identity) and trust services (remote identification, probative value) serving both the public and the private, if the private person requests and pays for it.
31.2.¶
When the storage in this distributed register is done in an assisted form (prior advice) either by a certified citizen (the notary) or an artificial intelligence, the value and weight of that accompaniment is added to it.
31.2.1.¶
To facilitate this registration process, a series of assisted templates will be created, on typical documents.
32.¶
The digital identity is accepted for public procedures, except for the specific ones that require an additional physical validation.
32.1.¶
The digital information of a citizen belongs to the citizen.
32.1.1.¶
Accessing private information of a citizen without reason is a criminal offense with a penalty.
32.2.¶
The registration information of companies and land tenure is public.
32.3.¶
Pseudonyms can also be used as digital identities if they are duly verified by the notary or artificial intelligence.
33.¶
The behavior within the private spaces is totally free and with clear rules for anyone who freely decides to participate in that private space and to maintain that freedom without inducing particular behaviors in the public. Behavior in public spaces is dictated by the behavior of order, respect and hierarchy, which establishes the biological nature (XX and XY).
33.1.¶
Therefore publicly is only promoted the family model of a man, a woman and their children. The other types of sexual behavior are accepted and recognized at the same level of importance as the natural model within the limitations imposed by the biological nature.
33.1.1.¶
Marriage is the union of one man with one woman.
33.1.2.¶
Same-sex marriage is the union between two human beings of the same sex.
33.1.3.¶
Another type of sexual unions between two or more human beings is equally valid (all within the Fundamentals). If they are popular, they can be assigned a specific denomination (trinomial, multinomial, etc.).
33.2.¶
Marriage, Same-sex marriage and other sexual associations are based on our foundations, (equality of importance, recognition of differences) with the limitations and responsibilities that these same sexual associations establish among themselves in their standard contracts.
33.3.¶
Each locality can generate spaces with its own rules of conduct.
33.4.¶
All citizens are equally important but for the purpose of respect and order the natural hierarchy is recognized: children owe respect to their parents and other adults and adults to the elderly.
33.5.¶
Citizens, organizations and companies are free to negotiate with whomever they wish.
34.¶
Majority is assumed progressively: - 13 years = Majority to be a citizen (with the approval of the parents) and receive the punishments for the crimes committed. - 16 years = Majority for emancipation under the approval of parents and to vote, except for drugs, prostitution, arms, drugs, alcohol and cigarettes among others. - 18 years = Majority except for strong drugs and weapons. - 21 years = Complete Majority. At age 21, brain development is over.
35.¶
The commercialization of drugs is accepted but it is not publicly promoted and its negative effects will be well explained in the commercial chain. In the educational system soft drugs such as alcohol and cigarettes are explained as of 13 years old and strong drugs are explained at 16 years of age.
36.¶
The physical security of the State depends on the citizens and the State, providing to it all the technological advances.
36.1.¶
Every citizen has the right to use and carry weapons. People with mental problems that represent a danger to society are excluded.
36.1.1.¶
Deterrent weapons are recommended over lethal weapons.
36.2.¶
All weapons will be duly registered in the public registry of assets.
36.3.¶
Each year, each armed citizen must participate in sessions of security and use of weapons, sharing techniques and experiences for a better social service.
36.4.¶
The militias are organized armed citizens who participate in the duty to insure the nation.
36.5.¶
The Executive will form specialized, armed professional groups that will coordinate with the militias.
36.5.1.¶
The Professional Armed Force is an organization that has the purpose of protect the citizens and support them in cases of disasters. When they are not in activity or training, they will be carrying out construction work, first nationally and then internationally.
36.6.¶
For weapons of war, magazines of more than 7 rounds, and munitions of high lethal power, a special permit is required.
36.7.¶
In the education system men and women as of the 16 years receive instruction in personal defense and in the handling and protection of arms.
37.¶
Every citizen has the duty to comply with and enforce this social pact.
TRANSITIONAL PROVISION¶
1.¶
Due to the impossibility of implementing this social pact at one time it will be progressively implemented accepting the limitations imposed by the progressive development of our model.
Note:¶
Due to the existence of the basic salary insured and the universal minimum income the traditional social security concepts no longer apply, such as: retirement, forced unemployment, unjustified dismissal, etc.


Hello World! I am a recent Queen’s University graduate with a BSc in Environmental Sciences and am currently enrolled in University of Toronto’s SCS Coding Bootcamp. I am bilingual (French and English) and possess the leadership, background knowledge and drive to excel in a learning-based role in the field of environmental tech.
I am currently seeking an opportunity where I can learn and delve deeper into programming languages such as JavaScript, mySQL and Python.


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You may have noticed that our website is currently suffering from yet another hacker infestation. The culprits are probably the usual IAM people.
We are working round the clock to fix the problem, but the IT security department is a bit understaffed. Apparently, securing our own website is not considered a priority. As long as the problem doesn’t spread beyond the public page, what could possibly go wrong? The security holes should be fixed in a few days. In the meantime, report all suspicious web activity.
Oskar Jönsson
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Head of IT security


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| Modifier and Type | Method and Description |
|---|---|
Device |
DeviceList.get(int index)
Returns the device with the specified index.
|
static Device |
LibUsb.getDevice(DeviceHandle handle)
Get the underlying device for a handle.
|
static Device |
LibUsb.getParent(Device device)
Get the the parent from the specified device [EXPERIMENTAL].
|
static Device |
LibUsb.refDevice(Device device)
Increment the reference count of a device.
|
| Modifier and Type | Method and Description |
|---|---|
Iterator<Device> |
DeviceList.iterator() |
| Modifier and Type | Method and Description |
|---|---|
static int |
LibUsb.getActiveConfigDescriptor(Device device,
ConfigDescriptor descriptor)
Get the USB configuration descriptor for the currently active
configuration.
|
static int |
LibUsb.getBusNumber(Device device)
Get the number of the bus that a device is connected to.
|
static int |
LibUsb.getConfigDescriptor(Device device,
byte index,
ConfigDescriptor descriptor)
Get a USB configuration descriptor based on its index.
|
static int |
LibUsb.getConfigDescriptorByValue(Device device,
byte value,
ConfigDescriptor descriptor)
Get a USB configuration descriptor with a specific bConfigurationValue.
|
static int |
LibUsb.getDeviceAddress(Device device)
Get the address of the device on the bus it is connected to.
|
static int |
LibUsb.getDeviceDescriptor(Device device,
DeviceDescriptor descriptor)
Get the USB device descriptor for a given device.
|
static int |
LibUsb.getDeviceSpeed(Device device)
Get the negotiated connection speed for a device.
|
static int |
LibUsb.getMaxIsoPacketSize(Device device,
byte endpoint)
Calculate the maximum packet size which a specific endpoint is capable
sending or receiving in the duration of 1 microframe.
|
static int |
LibUsb.getMaxPacketSize(Device device,
byte endpoint)
Convenience function to retrieve the wMaxPacketSize value for a
particular endpoint in the active device configuration.
|
static Device |
LibUsb.getParent(Device device)
Get the the parent from the specified device [EXPERIMENTAL].
|
static int |
LibUsb.getPortNumber(Device device)
Get the number of the port that a device is connected to.
|
static int |
LibUsb.getPortNumbers(Device device,
ByteBuffer path)
Get the list of all port numbers from root for the specified device.
|
static int |
LibUsb.getPortPath(Context context,
Device device,
ByteBuffer path)
Deprecated.
Please use
LibUsb.getPortNumbers(Device, ByteBuffer)
instead. |
static int |
LibUsb.open(Device device,
DeviceHandle handle)
Open a device and obtain a device handle.
|
int |
HotplugCallback.processEvent(Context context,
Device device,
int event,
Object userData)
Process a hotplug event.
|
static Device |
LibUsb.refDevice(Device device)
Increment the reference count of a device.
|
static void |
LibUsb.unrefDevice(Device device)
Decrement the reference count of a device.
|
Copyright © 2011–2018 usb4java Team. All rights reserved.


Class PathSelectionResult
The result of a SelectAsync(IUnixFileSystem, Nullable<String>, CancellationToken) operation.
Inherited Members
Namespace: FubarDev.FtpServer.FileSystem
Assembly: FubarDev.FtpServer.Abstractions.dll
Syntax
public class PathSelectionResult
Properties
| Improve this Doc View SourceDirectory
Gets the directory of the search result.
Declaration
public IUnixDirectoryEntry Directory { get; }
Property Value
| Type | Description |
|---|---|
| IUnixDirectoryEntry |
Remarks
When ResultType is FoundDirectory, this is the found directory. When ResultType is FoundFile, this is the parent directory. Otherwise, this is the last found directory.
File
Gets the found document.
Declaration
public IUnixFileEntry? File { get; }
Property Value
| Type | Description |
|---|---|
| Nullable<IUnixFileEntry> |
Remarks
This property is only valid when ResultType is FoundFile.
FullPath
Gets the full root-relative path of the element that was searched.
Declaration
public string FullPath { get; }
Property Value
| Type | Description |
|---|---|
| String |
IsMissing
Gets a value indicating whether there was a missing path part.
Declaration
public bool IsMissing { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
MissingNames
Gets the directory of missing child elements.
Declaration
public IReadOnlyCollection<string> MissingNames { get; }
Property Value
| Type | Description |
|---|---|
| IReadOnlyCollection<String> |
Remarks
This is only valid, when IsMissing is true.
ResultType
Gets the type of the result.
Declaration
public PathSelectionResultType ResultType { get; }
Property Value
| Type | Description |
|---|---|
| PathSelectionResultType |
TargetEntry
Gets the found target entry.
Declaration
public IUnixFileSystemEntry TargetEntry { get; }
Property Value
| Type | Description |
|---|---|
| IUnixFileSystemEntry |
Remarks
This is only valid when IsMissing is false.
Methods
| Improve this Doc View SourceCreate(Stack<IUnixDirectoryEntry>)
Creates a selection result for a found directory.
Declaration
public static PathSelectionResult Create(Stack<IUnixDirectoryEntry> foundPathSegments)
Parameters
| Type | Name | Description |
|---|---|---|
| Stack<IUnixDirectoryEntry> | foundPathSegments | The found path segments. |
Returns
| Type | Description |
|---|---|
| PathSelectionResult | The created selection result. |
Create(Stack<IUnixDirectoryEntry>, IUnixFileEntry)
Creates a selection result for a found file.
Declaration
public static PathSelectionResult Create(Stack<IUnixDirectoryEntry> foundPathSegments, IUnixFileEntry document)
Parameters
| Type | Name | Description |
|---|---|---|
| Stack<IUnixDirectoryEntry> | foundPathSegments | The found path segments. |
| IUnixFileEntry | document | The found file. |
Returns
| Type | Description |
|---|---|
| PathSelectionResult | The created selection result. |
CreateMissingDirectory(Stack<IUnixDirectoryEntry>, IReadOnlyCollection<String>)
Creates a selection for a missing directory.
Declaration
public static PathSelectionResult CreateMissingDirectory(Stack<IUnixDirectoryEntry> foundPathSegments, IReadOnlyCollection<string> missingPathSegments)
Parameters
| Type | Name | Description |
|---|---|---|
| Stack<IUnixDirectoryEntry> | foundPathSegments | The found path segments. |
| IReadOnlyCollection<String> | missingPathSegments | The missing path elements. |
Returns
| Type | Description |
|---|---|
| PathSelectionResult | The created selection result. |
CreateMissingFileOrDirectory(Stack<IUnixDirectoryEntry>, IReadOnlyCollection<String>)
Creates a selection for a missing file or directory.
Declaration
public static PathSelectionResult CreateMissingFileOrDirectory(Stack<IUnixDirectoryEntry> foundPathSegments, IReadOnlyCollection<string> missingPathSegments)
Parameters
| Type | Name | Description |
|---|---|---|
| Stack<IUnixDirectoryEntry> | foundPathSegments | The found path segments. |
| IReadOnlyCollection<String> | missingPathSegments | The missing path elements. |
Returns
| Type | Description |
|---|---|
| PathSelectionResult | The created selection result. |
GetPath()
Get the full path as directory entries.
Declaration
public Stack<IUnixDirectoryEntry> GetPath()
Returns
| Type | Description |
|---|---|
| Stack<IUnixDirectoryEntry> | The full path as directory entries. |


The previous example showed us how to specify transitions keyed off a change in property state, and showed us that we could specify transitions involving multiple properties. However, triggering an animation on a change in "width" doesn't properly convey the high-level meaning of what we are trying to do. Consider this example:
Here we are providing the same behaviour as in the previous example, but rather than keying the transition off the width (which changes as a consequence of the desired hover styling) we are transitioning off a new, user-defined property, "state-hover". This proposal includes a family of user-named properties, all prefixed by "state-", to support named transition behaviour.
In order to indicate when this property changes, we provide definitions in the style rules for "#animation" and "#animation:hovered". The result is a transition-graph that more accurately specifies the intent of the transition.
Also note the use of the property "direction: both" in our @edge definition. This specifies that this edge is reversible, and is useful whenever the forward and reverse definitions of a state change animation are the same.


Abyssal Celebrant Undrias:
Soon we will hold the Ceremony of Darkness, our most sacred ritual, in honor of Gran Kain and Shilen. But there is still much to prepare, and several of our under-clerics were recently eaten by Giant Spiders. Still, I cannot ask a guest such as yourself to help...
(Only Dark Elves may undertake this quest.)


OPEN EXCHANGE VISUALIZER
Reverse model
Information of Model
Copyright © 2018. Institute of Digital Media, Peking University, China


There are several MIDI or NoteSequence
visualizers available.
You can connect it to an mm.Player
to update the visualization
in sync with the audio.
Load a melody in any of these formats:
Note: This has the same visual output as mm.PianoRollSVGVisualizer
,
but using a canvas instead of an svg. This visualizers also redraws the entire
sequence on every time step. For longer sequences, canvases become really expensive and
big, and might crash the renderer.
We recommend using the PianoRollSVGVisualizer
mm.PianoRollSVGVisualizer,
if performance is a concern.
SVG visualizers (piano roll and waterfall) support CSS! Use a selector like
svg rect.note
to match notes, and style them using the
available CSS properties. More advanced styling is possible:
.active
class.data-instrument
, data-program
,
data-is-drum
and data-pitch
.--midi-velocity
custom property is defined on every note and can be
accessed using the
var()
CSS function.
To demonstrate this, we need a slightly juiced up version of our NoteSequence
:
Click below to apply the following style sheet:


Guidance
Types of apprenticeships that you can apply for in the plumbing and heating sector.
The plumbing industry is a key part of the UK’s construction industry. It’s a highly competitive field that employs skilled craftspeople and technicians who work with a wide range of materials and technologies. Plumbers must be familiar with everything from domestic boilers to advanced welding techniques to computerised control systems.
From installing sanitation systems and servicing boilers to laying underground drainage pipes, plumbers work for the construction industry as well as for commercial and domestic clients. In recent years, the industry has also been involved with developing environmentally-sound technologies like solar water heating and rain water harvesting.
As a plumber, you could find yourself working in many different places – from construction sites to residential homes. Job prospects are good, with plenty of scope for self-employment.
As a plumbing apprentice, you’ll learn about the installation and maintenance of plumbing systems and components. You be working under minimal supervision to complete the installation and maintenance of domestic hot water, cold water, sanitation, drainage, rainwater systems, central heating systems and components.
On the advanced level apprenticeship, your skill base will broaden and you’ll be able to enter the profession at a higher level. For example you will able to complete and oversee work to install, service, maintain and commission;
Intermediate level apprenticeship
Advanced level apprenticeship
Published: 12 April 2012


Have a question about us? Need to talk to customer service? Have a great idea? Drop us a line and we'll get back to you as soon as we can.
Find us at:


Anthony Liriano
RECENT PROJECTS
Projects that I have worked to help small businesses leverage technology and others as experiments.
🍔🍽 Restaurant Digital Menu
🍔🍽 Restaurant Digital Menu
.NET 5, PostgreSQL, Angular, Stripe, AWS Lambda, AWS RDS
An online ordering system for pick-up and on-demand delivery..
© 2021 anthonyliriano.com


{% capture tracks-year %}tracks-{{ include.year }}{% endcapture %} {% assign track-name = include.track %} {% assign track = site.data.tracks[tracks-year][include.track] %} {% assign map = track.map %} {% assign guide = track.guide | first %} {% if track %} {% if guide %}
The track guide is missing.
{% endif %} {% else %}The track introduction is missing.
{% endif %}


Clojure eXchange 2016
In less then a month time I am traveling to London for Clojure eXchange 2016. I am very excited about it! Not only because I was selected to give a talk on solving permutation puzzles, a topic that is very interesting to me. But mostly to be among peers, meet old friends and make new ones, to have interesting discussions and learn new things.
A permutation puzzle is a single player game that has the following properties. The game can be played by making a series of moves. For each state of the game the moves are the same, and the object is to find a sequence that reached the goal state. An example of a permutation puzzle is the Rubiks Cube. The cube that was immensely popular in the 80s, but still gathers up a crowd with regional-, national- and world-championship.
Learning how to solve a cube takes some devoting. One has to learn an algorithm that will tell you a sequence of moves to the goal. One can memorize an algorithm, but the problem is that it does not help you when you encounter a different permutation puzzle. Like the skewb or the megaminx. What I would like to talk about is a way to discover the algorithms for yourself. And how a computer and Clojure can help you in developing those algorithms.
But this is not why I am so excited on going to Clojure eXchange. The best thing about Clojure eXchange is meeting other people. People with similar interests, but different backgrounds, different ideas, different vantage points and different insights. It is in interactions with these people I learn new things. And I love learning.
So I hope to meet and greet you at the Clojure eXchange, because I love to learn from you.


{% extends 'base.html' %} {% block getssa %}
You need a SSA to onboard your application with a Broker or IDP.


Mujuru denies Mnangagwa VP post offer
by Staff ReporterFormer Vice President Joice Mujuru has denied reports that she has accepted an offer by President Emmerson Mnangagwa to be a Vice President after General Constantino Chiwenga.
Exiled Professor Jonathan Moyo had alleged that President Emmerson Mnangagwa has offered former Vice President Joice Mujuru to become the Vice President.
Posting on Twitter Moyo said, “After having led and coordinated Joice Mujuru’s ouster from 2008 until he succeeded her as Vice President in Dec 2014, Emmerson Mnangagwa has put the cat among the pigeons by offering Mujuru the VP post currently held by Chiwenga. She’s happy to accept!”
In 2014 Mnangagwa working with the military invited Grace Mugabe to lead a spirited effort in removing grace Mugabe as Vice President of the party.
Mujuru subsequently resigned from the party and went to form the National People’s Party.
Joice Mujuru told Jonathan Moyo that he is misinformed.
Said Prof. Moyo, “The sources are impeccable. There’s no need to push the envelope here, unless it becomes necessary. I understand your position. It’s too early to come out. But it’s a known fact that the two of you met recently and that he sorted your pension issues out, before making the offer!”
Source – Byo24


replace "site-name" with your netlify site name or domain.
https://badges.netlify.com/api/site-name.svg?branch=master
[![Build Status](https://badges.netlify.com/api/site-name.svg?branch=master)](https://app.netlify.com/sites/site-name/deploys)


About Me
I am 33 years old and originally from Spain. I have been in US for the past 10 years, 7 of which in the Bay Area (San Francisco!). My background is in Chemical Engineering and my current job is a consulting company in oil and gas in downtown Houston. Most of my work is related with coding and that is why I am trying to learn Flowstack!


§421-3 Qualifications of incorporators. Three or more adult persons, engaged in agriculture as bona fide producers of agricultural products, or two or more associations of such producers, may form an association under this chapter. [L 1949, c 234, pt of §1; RL 1955, §176-3; HRS §421-3]


Configuring an iOS App for CI/CD
The CI/CD mobile service allows you automate building of iOS apps, allowing you to concentrate on developing the app.
Prerequisites
-
You have registered an iOS app on OpenShift, that is, you have provisioned an iOS mobile client.
-
You have provisioned the CI/CD mobile service.
-
You have built the iOS app using Xcode.
-
You have configured a macOS computer as described in Configuring macOS for CI/CD
Procedure
-
Bind the iOS mobile client to the CI/CD mobile service.
-
Enter the parameters in the bind wizard.
-
By default, the <x> branch is used. If you want to specify the branch to build:
-
how to
-
use a different branch
-
-
To trigger a build …


Project Explorer
Project Explorer displays a defined folder structure that manages addition and deletion of new ELT jobs, java classes, parameter files, XML files, build files, scripts and the Hydrograph jar file.


ProteomeDiver is being developed by Matthias Stahl in the lab of Stephan Sieber at TUM.
ProteomeDiver home page: https://github.com/mtstahl/subsurface.
ProteomeDiver developer's home page: http://www.oc2.ch.tum.de.
Please cite ProteomeDiver as: Stahl et al.: xxx. 2017.
ProteomeDiver: Apache License 2.0.
Please note that some of the JAR files used by ProteomeDiver
may not have the same license as ProteomeDiver. If you
want to use any of these in a different context, make sure to obtain the
original license(s) for the JAR file(s) in question.
For licenses regarding Java see www.sun.com.


About Us
We are a Software Development, talented managment, and digital marketing company, Located in Michigan, USA.
Our main goal is to make our Clients happy and satisfaid after receiving there orders, we work with different companies, and we provide a high quality designs, and plugins.
HylantGames Managment Team.
We have a very talented and experienced Company Managers, Ready to interview and assit any customer & client.
Our freelancers have been tested and trusted to start delivering the best of the best.
Ordering System
You can place and order in our server using DiscordAPP, we have a support channel and we can hear you order.
After ordering, you will receive a Transaction ID to your email so you can follow every step of you're order.
Support Team ready 24/7 to assist you with any questions or problems.
Services
Our Services are 100% Custom and Editable.
Minecraft Plugins / Setups
We have an Experienced Devlopers ready to make your own custom plugin, and even setup your server for you.
Graphic Designing
Looking for a Business or Mascot or even Vecotor logos? here where you can find the latest and the most modern work.
TeamSpeak 3 Setups
Openning a new TeamSpeak 3 Server and don't know how to setup it? we can do that for you.
Web Devlopment
We can setup your Wordpress or custom website with our best and experienced Web Developers
Minecraft Building
We provide a Full Custom Builds, and you can follow any step we do and we can do what ever you're imagination wants.
Contact Us
contact@hylantgames.com


Traffic Mirroring and Service Virtualization
Deploy Preference v2
We’ll use version 2 of preferences service. The only difference between v1 and V2 is that v2 prints its name in capital letters (PREFERENCE).
kubectl apply -f manifests/kubernetes/preference-v2.yml
You should have 2 pods for preference based on the steps above
kubectl get pods
NAME READY STATUS RESTARTS AGE
customer-755bbbdd44-t2vjq 2/2 Running 1 6d
preference-v1-7c8b57fc49-kcsvc 2/2 Running 0 6d
preference-v2-f74bcc999-lwlbf 2/2 Running 0 36s
recommendation-v1-798bf87d96-stzqt 2/2 Running 7 6d
Send several requests to the customer endpoint
while true; do curl $customer; sleep .5; done
In a new terminal, check the logs of recommendation-v2
kubectl logs -f `kubectl get pods|grep preference-v2|awk '{ print $1 }'` -c preference
The default Kubernetes behavior is to round-robin load-balance across all available pods behind a single Service.
So after running several times you’ll get some combinations of:
customer => preference => recommendation v1 from '798bf87d96-stzqt': 176 customer => PREFERENCE => recommendation v1 from '798bf87d96-stzqt': 177 customer => preference => recommendation v1 from '798bf87d96-stzqt': 178 customer => PREFERENCE => recommendation v1 from '798bf87d96-stzqt': 179
and see what happens when you run
kubectl apply -f manifests/istio/traffic-mirroring/preference-destination-rule-v1-v2.yml
kubectl apply -f manifests/istio/traffic-mirroring/preference-v1-mirror-v2-virtual-service.yml
curl $customer
The customer has stopped calling preference:v2
customer => preference => recommendation v1 from '798bf87d96-stzqt': 196
customer => preference => recommendation v1 from '798bf87d96-stzqt': 198
customer => preference => recommendation v1 from '798bf87d96-stzqt': 200
...
But preference:v2 still receiving requests:
preference v2 request from pod: f74bcc999-lwlbf
preference v2 request from pod: f74bcc999-lwlbf
preference v2 request from pod: f74bcc999-lwlbf
Clean up
kubectl delete -f manifests/istio/traffic-mirroring/preference-destination-rule-v1-v2.yml
kubectl delete -f manifests/istio/traffic-mirroring/preference-v1-mirror-v2-virtual-service.yml
Virtualizing Mirrored Service Dependencies
To avoid side-effects from the version 2 of preferences service, instead of communicating with recommendation service, we are going to make the preference:v2 communicate with a virtualized recommendation service.
Service virtualization can be understood as something similar as mocking where instead of mocking components (classes), you are mocking remote services.
For this concrete case, virtualized recommendation service will return recommendation v2 from 'virtualized': 2
.
kubectl apply -f manifests/kubernetes/recommendation-virtualized.yml
Mirroring Traffic to Preference
After this step, you should have three versions of recommendation service (v1, v2 and virtualized).
NAME READY STATUS RESTARTS AGE customer-755bbbdd44-t2vjq 2/2 Running 1 6d preference-v1-7c8b57fc49-kcsvc 2/2 Running 0 3h preference-v2-f74bcc999-lwlbf 2/2 Running 4 35m recommendation-v1-798bf87d96-stzqt 2/2 Running 7 3h recommendation-virtualized-5f9678d7d8-6lhx4 2/2 Running 0 30s
Send several requests to see their responses
while true; do curl $customer; sleep .5; done
The default Kubernetes behavior is to round-robin load-balance across all available pods behind a single Service.
So after running several times you’ll get some combinations of:
customer => PREFERENCE => recommendation v1 from '798bf87d96-stzqt': 233 customer => preference => recommendation v2 from 'virtualized': 2 customer => PREFERENCE => recommendation v2 from 'virtualized': 2 customer => preference => recommendation v1 from '798bf87d96-stzqt': 234 customer => PREFERENCE => recommendation v1 from '798bf87d96-stzqt': 235 customer => preference => recommendation v2 from 'virtualized': 2 customer => PREFERENCE => recommendation v2 from 'virtualized': 2
Notice that now the v2
reaches all recommendation services.
Let’s avoid this by just sending traffic that comes from preference v2 service to the virtualized recommendation service.
kubectl apply -f manifests/istio/routing-simple/recommendation-destination-rule-v1.yml
kubectl apply -f manifests/istio/service-virtualization/recommendation-virtualized-virtual-service.yml
Then do again some requests and you’ll get something like:
customer => preference => recommendation v1 from '2409176097-kcjsr': 5 customer => PREFERENCE => recommendation v1 from 'virtualized': 2 customer => preference => recommendation v2 from '1275713543-2bs5k': 6 customer => PREFERENCE => recommendation v2 from 'virtualized': 2
We’re almost done. We will again make preference:v2 a mirror for v1.
kubectl apply -f manifests/istio/traffic-mirroring/preference-v1-mirror-v2-virtual-service.yml
Read the output of the curl command and the log of preference:v2, what do you observe ?
Now all requests that are from preference v2 are redirected to virtualized recommendation service. In this way when you deploy a new service, you can mirror the traffic without worrying about side-effects on other services, since the requests are redirected to a virtualized instance instead of a production one.


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Course Team
Abbas' Office Hours:
Mondays 11:30 AM to 1:15 PM
Fridays 11:30 AM to 1:15 PM
Office: IC 478
TA Office Hours:
TBA
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Abbas' Office Hours:
Mondays 11:30 AM to 1:15 PM
Fridays 11:30 AM to 1:15 PM
Office: IC 478
TA Office Hours:
TBA
Office: TBA


Please choose from the following facility types to describe this place to play.
Please insert an image URL. To do this, right click on an image on the internet and press "Copy image Address", then paste it above!


{% extends 'votings/base.html' %} {% comment %} Copyright 2018 - 2019 Fabian Wenzelmann Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %} {% load bootstrap4 %} {% block content %}
Copyright © 2018 - 2019 Fabian Wenzelmann
stura-voting-django is licensed under the Apache License, Version 2.0.
stura-voting-django ist lizensiert unter der Apache Lizenz, Version 2.0.
Der Source Code findet sich auf github.


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Climbing hurts
I've started climbing again. Well, bouldering. I've made it to the gym pretty consistently over the last month and a half. I did a problem marked 'V4″ (a grade of difficulty, for those who are curious) - which, if that is the real grade, is pretty good considering my inconsistent exercise. I was hoping to send a 'V6″ last night, but could only struggle through a move further than the night before. Which isn't good, as I tried at the end of the evening the night before, and last night I should have flown up it, since I tried it much earlier in the evening.
Notwithstanding, I'm probably going through a 'compensation' phase, since bouldering is hard work.
I did send a weird problem with an engaging ending - the key is to throw yourself diagonally up and away from the wall. You need to because you need the normal force in order to apply enough friction to get the height, and then catch the edge and yourself before you fly too far away. It was... disconcerting.
I saw some faces I hadn't seen in a while - coincidentally they were talking about getting back into it and were advocating routes over bouldering as bouldering can be harder on the body. Exhibit A: I've consistently managed to mash the flesh between the nail and the side of my fingers so bad that they are stinging painful to touch for days afterwards.
About this entry
You"re currently reading "Climbing hurts," an entry on a crick in the net
- Published:
- 11.30.05 / 10am
- Category:
- Circular File, Gravity


If you have read up on Anian Prime from the Lacitya system, you'll be very familiar with the type of world that Sacyt is. Blistering hot with storms that will make a volcano sweat. Similarly, it is homme to only a few flora and fauna as you'll see below. Rock collectors will be quite happy here as the volcanic activity provides for all sizes and variants they could wish for.
Geistole
Make sure to bring your umbrella and geiger counter when visiting Geistole. The planet is prone to raining down ocassional bursts of radiation to anything not shielded or stuck behind a good chunk of lead. I'm pretty sure the radiation fried the circuits within the sentinels as well, because they are sporadic and often end up going on frenzies. Despite those deterents, the planet is quite a nice place to visit. The colors are lush and the fauna is interesting.
Awleyaw
Cold summers and even colder winters is the best way to describe this planet. Great location if looking to host the winter olympics, but don't stay too long or you'll soon find yourself buried in snow. Blizzards don't roll around too often which is nice. The fauna here is passive enough. I think they're just stuck in some sort of perpetual half-hibernation. And if you do eventually tire of the same old below zero temperature, its just a hop and a skip away to Sacyt where you can quickly warm up.


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Gecode::Gist::VisualNode Class Reference
Node class that supports visual layout More...
#include <visualnode.hh>
Public Member Functions | |
| VisualNode (int p) | |
| Construct with parent p. | |
| VisualNode (Space *root) | |
| Constructor for root node from root and b. | |
| bool | isHidden (void) |
| Return if node is hidden. | |
| void | setHidden (bool h) |
| Set hidden state to h. | |
| void | setStop (bool h) |
| Set stop state to h. | |
| void | dirtyUp (const NodeAllocator &na) |
| Mark all nodes up the path to the parent as dirty. | |
| void | layout (const NodeAllocator &na) |
| Compute layout for the subtree of this node. | |
| int | getOffset (void) |
| Return offset off this node from its parent. | |
| void | setOffset (int n) |
| Set offset of this node, relative to its parent. | |
| bool | isDirty (void) |
| Return whether node is marked as dirty. | |
| void | setDirty (bool d) |
| Mark node as dirty. | |
| bool | childrenLayoutIsDone (void) |
| Return whether the layout of the node's children has been completed. | |
| void | setChildrenLayoutDone (bool d) |
| Mark node whether the layout of the node's children has been completed. | |
| bool | isMarked (void) |
| Return whether node is marked. | |
| void | setMarked (bool m) |
| Set mark of this node. | |
| bool | isBookmarked (void) |
| Return whether node is bookmarked. | |
| void | setBookmarked (bool m) |
| Set bookmark of this node. | |
| void | pathUp (const NodeAllocator &na) |
| Set all nodes from the node to the root to be on the path. | |
| void | unPathUp (const NodeAllocator &na) |
| Set all nodes from the node to the root not to be on the path. | |
| bool | isOnPath (void) |
| Return whether node is on the path. | |
| int | getPathAlternative (const NodeAllocator &na) |
| Return the alternative of the child that is on the path (-1 if none). | |
| void | setOnPath (bool onPath0) |
| Set whether node is on the path. | |
| void | toggleHidden (const NodeAllocator &na) |
| Toggle whether this node is hidden. | |
| void | hideFailed (const NodeAllocator &na, bool onlyDirty=false) |
| Hide all failed subtrees of this node. | |
| void | unhideAll (const NodeAllocator &na) |
| Unhide all nodes in the subtree of this node. | |
| void | toggleStop (const NodeAllocator &na) |
| Do not stop at this node. | |
| void | unstopAll (const NodeAllocator &na) |
| Do not stop at any stop node in the subtree of this node. | |
| Shape * | getShape (void) |
| Return the shape of this node. | |
| void | setShape (Shape *s) |
| Set the shape of this node. | |
| void | computeShape (const NodeAllocator &na) |
| Compute the shape according to the shapes of the children. | |
| BoundingBox | getBoundingBox (void) |
| Return the bounding box. | |
| void | changedStatus (const NodeAllocator &na) |
| Signal that the status has changed. | |
| VisualNode * | findNode (const NodeAllocator &na, int x, int y) |
| Find a node in this subtree at coordinates x, y. | |
| void | labelBranches (NodeAllocator &na, BestNode *curBest, int c_d, int a_d) |
| Create or clear branch labels in subtree. | |
| void | labelPath (NodeAllocator &na, BestNode *curBest, int c_d, int a_d) |
| Create or clear branch labels on path to root. | |
| std::string | getBranchLabel (NodeAllocator &na, VisualNode *p, const Choice *c, BestNode *curBest, int c_d, int a_d, int alt) |
| Return string that describes the branch. | |
| std::string | toolTip (NodeAllocator &na, BestNode *curBest, int c_d, int a_d) |
| Return string that is used as a tool tip. | |
| void | dispose (void) |
| Free allocated memory. | |
Protected Types | |
| enum | VisualNodeFlags { DIRTY = SpaceNode::LASTBIT+1, CHILDRENLAYOUTDONE, HIDDEN, MARKED, ONPATH, BOOKMARKED } |
Flags for VisualNodes. More... | |
Protected Member Functions | |
| bool | containsCoordinateAtDepth (int x, int depth) |
| Check if the x at depth depth lies in this subtree. | |
Protected Attributes | |
| int | offset |
| Relative offset from the parent node. | |
| Shape * | shape |
| Shape of this node. |
Detailed Description
Node class that supports visual layout
Definition at line 125 of file visualnode.hh.
Member Enumeration Documentation
enum Gecode::Gist::VisualNode::VisualNodeFlags [protected] |
Flags for VisualNodes.
Definition at line 128 of file visualnode.hh.
Constructor & Destructor Documentation
| Gecode::Gist::VisualNode::VisualNode | ( | int | p | ) |
Construct with parent p.
Definition at line 69 of file visualnode.cpp.
| Gecode::Gist::VisualNode::VisualNode | ( | Space * | root | ) |
Constructor for root node from root and b.
Definition at line 82 of file visualnode.cpp.
Member Function Documentation
| bool Gecode::Gist::VisualNode::containsCoordinateAtDepth | ( | int | x, | |
| int | depth | |||
| ) | [protected] |
Check if the x at depth depth lies in this subtree.
Definition at line 233 of file visualnode.cpp.
| bool Gecode::Gist::VisualNode::isHidden | ( | void | ) | [inline] |
Return if node is hidden.
Definition at line 129 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setHidden | ( | bool | h | ) | [inline] |
Set hidden state to h.
Definition at line 134 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setStop | ( | bool | h | ) | [inline] |
Set stop state to h.
Definition at line 139 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::dirtyUp | ( | const NodeAllocator & | na | ) |
Mark all nodes up the path to the parent as dirty.
Definition at line 102 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::layout | ( | const NodeAllocator & | na | ) |
Compute layout for the subtree of this node.
Definition at line 113 of file visualnode.cpp.
| int Gecode::Gist::VisualNode::getOffset | ( | void | ) | [inline] |
Return offset off this node from its parent.
Definition at line 147 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setOffset | ( | int | n | ) | [inline] |
Set offset of this node, relative to its parent.
Definition at line 150 of file visualnode.hpp.
| bool Gecode::Gist::VisualNode::isDirty | ( | void | ) | [inline] |
Return whether node is marked as dirty.
Definition at line 153 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setDirty | ( | bool | d | ) | [inline] |
Mark node as dirty.
Definition at line 158 of file visualnode.hpp.
| bool Gecode::Gist::VisualNode::childrenLayoutIsDone | ( | void | ) | [inline] |
Return whether the layout of the node's children has been completed.
Definition at line 163 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setChildrenLayoutDone | ( | bool | d | ) | [inline] |
Mark node whether the layout of the node's children has been completed.
Definition at line 168 of file visualnode.hpp.
| bool Gecode::Gist::VisualNode::isMarked | ( | void | ) | [inline] |
Return whether node is marked.
Definition at line 173 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setMarked | ( | bool | m | ) | [inline] |
Set mark of this node.
Definition at line 178 of file visualnode.hpp.
| bool Gecode::Gist::VisualNode::isBookmarked | ( | void | ) | [inline] |
Return whether node is bookmarked.
Definition at line 183 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setBookmarked | ( | bool | m | ) | [inline] |
Set bookmark of this node.
Definition at line 188 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::pathUp | ( | const NodeAllocator & | na | ) |
Set all nodes from the node to the root to be on the path.
Definition at line 127 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::unPathUp | ( | const NodeAllocator & | na | ) |
Set all nodes from the node to the root not to be on the path.
Definition at line 135 of file visualnode.cpp.
| bool Gecode::Gist::VisualNode::isOnPath | ( | void | ) | [inline] |
Return whether node is on the path.
Definition at line 193 of file visualnode.hpp.
| int Gecode::Gist::VisualNode::getPathAlternative | ( | const NodeAllocator & | na | ) |
Return the alternative of the child that is on the path (-1 if none).
Definition at line 144 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::setOnPath | ( | bool | onPath0 | ) | [inline] |
Set whether node is on the path.
Definition at line 198 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::toggleHidden | ( | const NodeAllocator & | na | ) |
Toggle whether this node is hidden.
Definition at line 153 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::hideFailed | ( | const NodeAllocator & | na, | |
| bool | onlyDirty = false | |||
| ) |
Hide all failed subtrees of this node.
Definition at line 159 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::unhideAll | ( | const NodeAllocator & | na | ) |
Unhide all nodes in the subtree of this node.
Definition at line 207 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::toggleStop | ( | const NodeAllocator & | na | ) |
Do not stop at this node.
Definition at line 214 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::unstopAll | ( | const NodeAllocator & | na | ) |
Do not stop at any stop node in the subtree of this node.
Definition at line 223 of file visualnode.cpp.
| Shape * Gecode::Gist::VisualNode::getShape | ( | void | ) | [inline] |
Return the shape of this node.
Definition at line 203 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::setShape | ( | Shape * | s | ) |
Set the shape of this node.
Definition at line 391 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::computeShape | ( | const NodeAllocator & | na | ) |
Compute the shape according to the shapes of the children.
Definition at line 399 of file visualnode.cpp.
| BoundingBox Gecode::Gist::VisualNode::getBoundingBox | ( | void | ) | [inline] |
Return the bounding box.
Definition at line 208 of file visualnode.hpp.
| void Gecode::Gist::VisualNode::changedStatus | ( | const NodeAllocator & | na | ) |
Signal that the status has changed.
Definition at line 230 of file visualnode.cpp.
| VisualNode * Gecode::Gist::VisualNode::findNode | ( | const NodeAllocator & | na, | |
| int | x, | |||
| int | y | |||
| ) |
Find a node in this subtree at coordinates x, y.
Definition at line 249 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::labelBranches | ( | NodeAllocator & | na, | |
| BestNode * | curBest, | |||
| int | c_d, | |||
| int | a_d | |||
| ) |
Create or clear branch labels in subtree.
Definition at line 166 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::labelPath | ( | NodeAllocator & | na, | |
| BestNode * | curBest, | |||
| int | c_d, | |||
| int | a_d | |||
| ) |
Create or clear branch labels on path to root.
Definition at line 175 of file visualnode.cpp.
| std::string Gecode::Gist::VisualNode::getBranchLabel | ( | NodeAllocator & | na, | |
| VisualNode * | p, | |||
| const Choice * | c, | |||
| BestNode * | curBest, | |||
| int | c_d, | |||
| int | a_d, | |||
| int | alt | |||
| ) |
Return string that describes the branch.
Definition at line 284 of file visualnode.cpp.
| std::string Gecode::Gist::VisualNode::toolTip | ( | NodeAllocator & | na, | |
| BestNode * | curBest, | |||
| int | c_d, | |||
| int | a_d | |||
| ) |
Return string that is used as a tool tip.
Definition at line 279 of file visualnode.cpp.
| void Gecode::Gist::VisualNode::dispose | ( | void | ) |
Free allocated memory.
Reimplemented from Gecode::Gist::SpaceNode.
Definition at line 96 of file visualnode.cpp.
Member Data Documentation
int Gecode::Gist::VisualNode::offset [protected] |
Relative offset from the parent node.
Definition at line 138 of file visualnode.hh.
Shape* Gecode::Gist::VisualNode::shape [protected] |
Shape of this node.
Definition at line 140 of file visualnode.hh.
The documentation for this class was generated from the following files:
- gecode/gist/visualnode.hh
- gecode/gist/visualnode.cpp
- gecode/gist/visualnode.hpp


What's the matter? Haven't you ever seen this trope before?
When you hear this familiar Stock Phrase, the chances are that one of the following is the case:
- A character has been caught in some sort of embarrassing act, and, for want of a better tactic, is attempting to shrug off the embarrassment and avert the stares of onlookers by pretending that there is in fact Nothing To See Here. Sometimes a character is doing this on another character's behalf. Example from the film Splash:
Freddie: What you looking at? You never seen a guy who slept with a fish before?
- As above, something unusual is going on, but this time the character is using the line ironically, or at least knowingly. In such cases the character is evidently aware that the sight before him is well out of the ordinary, but, instead of gawping with his cohorts, greets it like The Stoic and/or Deadpan Snarker he is. Example from The Spy Who Loved Me:
Sub Captain: What's the matter, sailor? You never seen a major taking a shower before?
(The major is an attractive woman.) - A Deadpan Snarker is mocking another character's shocked reaction to something by which the former is unfazed. Example from the film The Big Sleep:
Philip Marlowe: What's the matter? Haven't you ever seen a gun before? What do you want me to do, count three like they do in the movies?
- The line is being used similarly to You Look Like You've Seen a Ghost, with no, he hasn't being implied instead of yes, he has. Example from Amazon Women on the Moon:
Butch: What's she looking at? She acts like she's never seen a man before.
Queen Lara: She hasn't. Have you, Alpha-Beta?
Alpha Beta: No, My Queen.
Examples:
open/close all folders
Anime & Manga
- Baccano!:

Huey: Encoded? Please, Victor. These blueprints are exactly what they appear to be. They are the creations of a man who, while much younger than us, deserves our respect. These blueprints were all created in the nineteenth century, and several of these items have been properly patented. I'm sure even you have seen a talking clock before. - Ranma ½:
Tsubasa: What's the matter? Never seen a real guy before?
Comedy
- An old joke about a stand-up comedian taking off his clothes:
"What's the the matter? Haven't you ever seen a comic strip?"
Comic Books
- In The Life and Times of Scrooge McDuck, when Scrooge arrives to Johannesburg riding a lion and everyone's obviously panicking, he comments the following:
Scrooge: Hmph! I reckon these yokels have never seen a real cowboy before!

Gabrielle: What's the matter? Never seen a Veela before?
- In the Empath: The Luckiest Smurf story "Who's That Smurfette?", when the Smurfs just stop and stare as they meet Smurfette for the first time, Hefty says this:
"Well, what are you all smurfing at? Haven't any of you seen a female Smurf before?"
- In Teenage Mutant Ninja Kneazles a fight between Gryffindor and Slytherin students occurs right before the Triwizard Tournament.
Hannah: Really, hadn't these French girls seen half a school engaged in a brawl over breakfast?
- In Time to Ascend Harry changes in a crowded Hogwarts Express corridor while his girlfriend and her friends are changing in their compartment.
Harry: What? Never seen a guy in his underwear before?
- Universe Falls: In "Scary-oke", the Crystal Gems are surprised to see Stan helping to fight off a horde of zombies, and he quips "What are you three looking at!?
Films — Animation
- Aqua Teen Hunger Force Colon Movie Film For Theaters
Frylock: Haven't you ever seen a bra before?
- Hercules:
Phil: What's the matter? You never seen a satyr before?
- Mad Monster Party?:
Felix: Golly. What's the matter with them? Haven't they ever seen a tourist before?
- Mulan:
Mushu: [disguised as a messenger riding a panda] Urgent news from the General. [beat] What's the matter? Never seen a black-and-white before?!
- Rudolph the Red-Nosed Reindeer (1964)
Sam the Snowman: What's the matter? Haven't you ever seen a talking snowman before?
Films — Live-Action
- 1776:
Dr. Benjamin Franklin: What's the matter? Haven't you ever seen a great man before?
- Atanarjuat
Oki: What are you all looking at?

- The Crush:
Darian Forrester: What's the matter, haven't you ever seen a Valiant before?
- Emmanuelle V:
Emmanuelle: What's the matter? Why are you so shy? Have you never seen a naked woman before?
- Journey to the Center of the Earth (2008):
Sean: [running from a dinosaur] Haven't you ever seen a dinosaur before?
Trevor: Not with skin on it! - Kung Fu Hustle (2004):
Sing: [to ice cream vendor looking at him strangely] What're you looking at? Never seen an ice cream thief before?
- The Librarian: Quest for the Spear:
Flynn Carsen: What's the matter? Haven't you guys ever seen a naked guy in a sheet before?
- Marvel Cinematic Universe:
- Iron Man (variant)
Tony Stark: Let's face it, this is not the worst thing you've caught me doing.
- In Avengers: Infinity War, as Peter Parker's classmates look from the schoolbus to see a giant spaceship looming over New York, the bus driver asks:
- Iron Man (variant)
- Mask (1985):
Rusty Dennis: What's the matter, never seen anyone from the planet Vulcan before?
- Monty Python's The Meaning of Life:
Sergeant-Major: Don't stand there gawping! Like you've never seen the hand o' God before!
- Oliver! (1968):
The Artful Dodger: [to Oliver, who has just arrived in London] Whatchu starin' at? 'Aven't you never seen a toff?
- In Police Academy 2: Their First Assignment, after Mahoney replaces Lt. Mauser's hair conditioner with quick-acting epoxy resin while the latter takes a shower, Mauser's hands get glued to his head. Unfortunately for him, the shampoo runs into his eyes, so he's quite blind as he staggers out and rants at his men about how immature and un-funny this is. By the time he can see again, though, he's wandered out of the locker room altogether and is in the police station itself, in his birthday suit, hands stuck to his shampooed head, leading him to inquire of the stunned civilians and fellow cops:
Mauser: "What's the matter? Haven't you ever seen a man washing his hair before?"
- The Producers (2005):
Mr. Marks: WHAT? You've never seen someone humiliated before?
- Raising Helen:
Helen Harris: It's like they've never seen a dress before!
- Remember the Titans:
Sunshine: [coming into the game to replace Rev because Rev's wrist was broken during the previous play] What's the matter? Haven't you ever seen a football injury before, you wimps?
- Seven Samurai:
Heihachi Hayashida: Haven't you ever seen anyone cut firewood before?
- Shoot to Kill (a.k.a. Deadly Pursuit) after Sidney Poitier scares off a bear.

- Sleepaway Camp II: Unhappy Campers:
Ally: What are you staring at? Haven't you ever seen a pair of boobs before?
- The Spy Who Loved Me. A submarine sailor is surprised to see Major Anya Amasova using the captain's shower. The Captain, without looking up from his desk, but knowing full well what the sailor must be looking at, asks "What's wrong, sailor? Haven't you seen a major using a shower before?"
- Young Guns Of Texas
Martha Jane Canary: What are you gawking at? Ain't you never seen a pair of pants before?
Literature
- An example in Night Watch when bizarre magical events have caused Ridcully to greet the Watch wearing only his hat.
Ridcully: Haven't you lot ever seen a wizard before?
Captain Carrot: We've... never seen so much of a wizard, sir. - In the bodice-ripper Whisper to Me of Love, the hero has just discovered that the pickpocket he caught is a girl disguised as a boy. She angrily snaps, "Blimey! What are you staring at?! 'Aven't you ever seen a female 'afore!?" He sardonically replies, "Yes, but not one who disguises herself as a boy."
Live-Action TV
- The Andy Griffith Show:
Barney Fife: What's the matter, haven't you ever seen a man take off a dress before?
- Barney Miller, when Nick Yamana was convinced that a suspect was turning into a werewolf:
Barney: It's called a beard! Haven't you ever seen a beard before?
Yamana: Not in my family. - Breaking Bad:
Vanco: What's the matter, Schraeder?
- Due South (episode "An Invitation to Romance"):
Ray Vecchio: [while dressed as Fraser, to a passing pedestrian] What are you looking at? You never seen a Canadian before?
- Horatio Hornblower, "The Duchess and the Devil": Horatio uses this phrase when he wants to prevent one of his sailors from staring at the Duchess who is coming aboard.
Styles: Captain Pellew's coming aboard, sir. And, uh, a lady, sir. Nice dress, sir; good-looking.
Hornblower: Don't froth at the mouth, Styles. You've seen a woman before, man.
 - Jonathan Creek: Maddy's method of justifying why she is in the men's toilets in "Time Waits for Norman":
Maddy: Yes, all right. Haven't you ever seen a transvestite before?
- Last of the Summer Wine (episode "The Swan Man of Ilkley"):
Billy: Exactly. Anybody would think we'd never seen a bloke in a dressing gown up to his waist in water strangling a swan before.
- The Love Boat: The captain has sent Gopher on deck to tell a nude sunbather to cover up. Although she is not seen on camera, her voice is heard. When she stands up, Gopher is noticeably awed at the sight of her.
"Gopher, surely you've seen a female body before."
"I thought I had, but I was wrong." - M*A*S*H, when Winchester receives a package of truffles as part of a Care package from his family:
Winchester: Haven't you ever seen truffles before?
B.J.: Nobody knows the truffles I've seen.  It just so happens that the thing they're most upset about isn't the fucking, but that the floor is littered with half-finished anti-Stockwell propaganda posters of the kind that have been showing up all over the city without anyone having a clue as to who made them.
- Star Trek: Deep Space Nine (episode "Apocalypse Rising"):
Sisko (disguised as a Klingon): What's the matter, Dukat? Haven't you ever seen a Klingon before?
- Star Trek: The Next Generation (episode "Up the Long Ladder"):
Brenna O'Dell: And what are you staring at? You never seen a woman before?
- Tour of Duty:
Private Alberto Ruiz: What's the matter?
- Will & Grace:
Karen: [to woman] What are you looking at, preggo? Haven't you ever seen herpes before?
- The X-Files (episode "The Unnatural", after a Glamour Failure reveals his alien self)
Josh Exley: What's the matter, Arthur?
- The Young Riders, when Kid has to remove Lou's pants to tend to a bullet wound in her leg:
Lou: What's the matter, Kid? Ain't you ever seen a girl before?

Roleplay
- Survival of the Fittest
Dacey 'Dawson' Ashcroft: [after being revealed as a female to male crossdresser] You mean you've never seen a guy with boobs before?
Theater
- Leonard Bernstein's Mass, "Fracture". In context, the celebrant has just thrown down and shattered the consecrated elements, so the moment is shocking.
Celebrant: What are you staring at? Haven't you ever seen an accident before?
Theme Parks
- Star Tours Disneyland ride
G2-4T: Hey! What's the matter?
Video Games
- From the text intro to Chapter 5 of Caribbean Hideaway.
Dewey: What could that be?
Barley: 'Aven't ya ever seen a rare magical talisman before?
Dewey: Well, if it's rare, why would ya think I'd 'ave seen— - The Legend of Zelda: Majora's Mask
Tatl: What? You don't know about the [target creature]?
- Rather tellingly, only for enemies that also appeared in Ocarina of Time.
- Spyro 2: Ripto's Rage!:
Spyro the Dragon: Hey stop staring! Haven't you ever seen a dragon before?
Web Comics
- Dan and Mab's Furry Adventures 820. Since the dimension usually doesn't have humans...
"What?
Western Animation
- Adventures of Sonic the Hedgehog
Tails: What's everybody afraid of?
Sonic: Yeah! You'd think they never saw a blue hedgehog before. - The Adventures of Super Mario Bros. 3:
Bowser: Hey, what're you staring at? Haven't you ever seen a reptile ready to conquer the world?!
- Futurama:
Cubert Farnsworth: What? Haven't any of you seen a genius' wiener before?
Everyone: No.
Fry: Well, once in the park. - The Looney Tunes cartoon "Hyde and Hare"
Bugs Bunny (after mutating into a green rabbit-like beast): What's eating them? You'd think they'd never seen a rabbit before!
- The Simpsons: In "The Last Temptation of Homer", Homer imagines his attractive co-worker Mindy Simmons as The Burlesque of Venus, including cherub versions of his friends Lenny and Carl.
Cherub Lenny: Hey Homer, what's the matter?
Cherub Carl: Ain't you ever seen a naked chick ridin' a clam before? - Variant in The Venture Bros., after shaving the Sasquatch:
Brock: You could have told me Sasquatch was a... a dude.
Steve Summers: Huh? You couldn't tell?
Brock: Not until I had to... sh-have him.
Steve Austin: What're you, shy? Sasquatch doesn't have anything you haven't seen before.
Brock: Sasquatch is something I haven't seen before!