Cytoscape and NDEx
In this tutorial, you will:
-
Find networks in NDEx.
-
Load networks.
-
Export networks to NDEx.
Setup
This protocol requires:
To update the required Apps:
- Launch Cytoscape 3.8
- Use the App Manager to update all Apps to the latest version available.
Finding networks
We are going to do two separate keyword searches in NDEx.
- To open the NDEx interface, load the network via File → Import → Network from NDEx....
- There is also an alternative way to do this by clicking the NDEx icon in the toolbar.
- Type "Breast Cancer" in the search bar
- Click Enter to start the search.
- The resulting networks will be displayed in the interface.
Finding networks
The results we got hit each of the search terms individually, thus including any pathway with “cancer” in the name. That’s perhaps a bit too broad, so lets' try something more specific:
- Load the network via File → Import → Network from NDEx....
- Type "BRCA" in the search bar
- Click Enter to start the search.
- The resulting networks will be displayed in the interface.
Viewing networks
OK, these results are more specific. Let’s use the first hit. (name:brca) and open it in Cytoscape by double-clicking on it in the list:
Sending networks to NDEx
Now let's say you worked on your network in Cytoscape and want to send it to NDEx for storage, sharing or exchange.
First, you need to have an NDEx account. Go to https://www.ndexbio.org/ to create an NDEx account if you already haven't one... Please make sure to take note of your username and password because you will need them in the next step.
Sending networks to NDEx
- Right click your network and select Export Network to NDEx...
- You can aslo click the NDEx logo and choose Export to NDEx in addition to right-clicking on the network.
- In the Export Manager window, sign in to NDEx by entering your username and password.
- Then, you can optionally add network attributes by typing in the available text boxes...
- When done, click the blue Export network to NDEx button... A confirmation message will let you know when the operation has completed.
- Now your network is safely stored in your NDEx account and private to you.
- You can make your network publicly available and searchable in NDEx by adjusting its visibility setting via the network properties page in the NDEx webapp.


Real Oviedo striker Samuel Obeng to miss Asturian derby against Gijon
Real Oviedo will miss the services of Samuel Obeng Gyabaa in the upcoming Asturian derby game against Sporting Gijon in the Segunda Division B which comes off on Sunday 17 November, 2019.
The 22-year old is part of Ghana's U-23 sqaud at the ongoing U-23 Africa Cup of Nations tournament in Egypt.
Due to Ghana's progression to the semi-final, he will be able to join his team after the tournament which ends on 22 November.
The Black Meteors are set to play two more games before the tournament ends as they seek qualification to next year's Olympic Games to be staged in Tokyo.
Obeng helped the Black Meteors progress to the semi-finals of the competition and will not return to his club until next week.
He has scored and assisted a goal for the Black Meteors in the tournament.
Samuel Obeng has scored three goals in five matches for Real Oviedo this season.


A UnitInertia matrix is a unit-mass inertia matrix; you can convert it to an Inertia by multiplying it by the actual body mass.
More...
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| | UnitInertia_ () |
| | Default is a NaN-ed out mess to avoid accidents, even in Release mode. More...
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| |
| | UnitInertia_ (const RealP &moment) |
| | Create a principal unit inertia matrix with identical diagonal elements. More...
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| |
| | UnitInertia_ (const Vec3P &moments, const Vec3P &products=Vec3P(0)) |
| | Create a unit inertia matrix from a vector of the moments of inertia (the inertia matrix diagonal) and optionally a vector of the products of inertia (the off-diagonals). More...
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| |
| | UnitInertia_ (const RealP &xx, const RealP &yy, const RealP &zz) |
| | Create a principal unit inertia matrix (only non-zero on diagonal). More...
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| |
| | UnitInertia_ (const RealP &xx, const RealP &yy, const RealP &zz, const RealP &xy, const RealP &xz, const RealP &yz) |
| | This is a general unit inertia matrix.  More...
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| |
| | UnitInertia_ (const Mat33P &m) |
| | Construct a UnitInertia from a 3x3 symmetric matrix. More...
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| |
| | UnitInertia_ (const Inertia_< P > &inertia) |
| | Construct a UnitInertia matrix from an Inertia matrix. More...
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| |
| UnitInertia_ & | setUnitInertia (const RealP &xx, const RealP &yy, const RealP &zz) |
| | Set a UnitInertia matrix to have only principal moments (that is, it will be diagonal). More...
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| |
| UnitInertia_ & | setUnitInertia (const Vec3P &moments, const Vec3P &products=Vec3P(0)) |
| | Set principal moments and optionally off-diagonal terms. More...
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| |
| UnitInertia_ & | setUnitInertia (const RealP &xx, const RealP &yy, const RealP &zz, const RealP &xy, const RealP &xz, const RealP &yz) |
| | Set this UnitInertia to a general matrix. More...
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| |
| UnitInertia_ | shiftToCentroid (const Vec3P &CF) const |
| | Assuming that this unit inertia matrix is currently taken about some (implicit) frame F's origin OF, produce a new unit inertia matrix which is the same as this one except measured about the body's centroid CF. More...
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| |
| UnitInertia_ & | shiftToCentroidInPlace (const Vec3P &CF) |
| | Assuming that this unit inertia matrix is currently taken about some (implicit) frame F's origin OF, modify it so that it is instead taken about the body's centroid CF. More...
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| |
| UnitInertia_ | shiftFromCentroid (const Vec3P &p) const |
| | Assuming that the current UnitInertia G is a central inertia (that is, it is inertia about the body centroid CF), create a new object that is the same as this one except shifted to some other point p measured from the centroid. More...
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| |
| UnitInertia_ & | shiftFromCentroidInPlace (const Vec3P &p) |
| | Assuming that the current UnitInertia G is a central inertia (that is, it is inertia about the body centroid CF), shift it in place to some other point p measured from the centroid. More...
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| |
| UnitInertia_ | reexpress (const Rotation_< P > &R_FB) const |
| | Return a new unit inertia matrix like this one but re-expressed in another frame (leaving the origin point unchanged). More...
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| |
| UnitInertia_ | reexpress (const InverseRotation_< P > &R_FB) const |
| | Rexpress using an inverse rotation to avoid having to convert it. More...
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| UnitInertia_ & | reexpressInPlace (const Rotation_< P > &R_FB) |
| | Re-express this unit inertia matrix in another frame, changing the object in place; see reexpress() if you want to leave this object unmolested and get a new one instead. More...
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| UnitInertia_ & | reexpressInPlace (const InverseRotation_< P > &R_FB) |
| | Rexpress using an inverse rotation to avoid having to convert it. More...
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| |
| | operator const SymMat33P & () const |
| | This is an implicit conversion to const SymMat33. More...
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| |
| const Inertia_< P > & | asUnitInertia () const |
| | Recast this UnitInertia matrix as a unit inertia matrix. More...
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| UnitInertia_ & | setFromUnitInertia (const Inertia_< P > &inertia) |
| | Set from a unit inertia matrix. More...
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| |
| | Inertia_ () |
| | Default is a NaN-ed out mess to avoid accidents, even in Release mode. More...
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| |
| | Inertia_ (const RealP &moment) |
| | Create a principal inertia matrix with identical diagonal elements, like a sphere where moment=2/5 m r^2, or a cube where moment=1/6 m s^2, with m the total mass, r the sphere's radius and s the length of a side of the cube. More...
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| |
| | Inertia_ (const Vec3P &p, const RealP &mass) |
| | Create an Inertia matrix for a point mass at a given location, measured from the origin OF of the implicit frame F, and expressed in F. More...
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| |
| | Inertia_ (const Vec3P &moments, const Vec3P &products=Vec3P(0)) |
| | Create an inertia matrix from a vector of the moments of inertia (the inertia matrix diagonal) and optionally a vector of the products of inertia (the off-diagonals). More...
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| |
| | Inertia_ (const RealP &xx, const RealP &yy, const RealP &zz) |
| | Create a principal inertia matrix (only non-zero on diagonal). More...
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| |
| | Inertia_ (const RealP &xx, const RealP &yy, const RealP &zz, const RealP &xy, const RealP &xz, const RealP &yz) |
| | This is a general inertia matrix. More...
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| |
| | Inertia_ (const SymMat33P &inertia) |
| | Construct an Inertia from a symmetric 3x3 matrix. More...
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| |
| | Inertia_ (const Mat33P &m) |
| | Construct an Inertia matrix from a 3x3 symmetric matrix. More...
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| |
| Inertia_ & | setInertia (const RealP &xx, const RealP &yy, const RealP &zz) |
| | Set an inertia matrix to have only principal moments (that is, it will be diagonal). More...
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| |
| Inertia_ & | setInertia (const Vec3P &moments, const Vec3P &products=Vec3P(0)) |
| | Set principal moments and optionally off-diagonal terms. More...
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| |
| Inertia_ & | setInertia (const RealP &xx, const RealP &yy, const RealP &zz, const RealP &xy, const RealP &xz, const RealP &yz) |
| | Set this Inertia to a general matrix. More...
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| |
| Inertia_ & | operator+= (const Inertia_ &inertia) |
| | Add in another inertia matrix. More...
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| |
| Inertia_ & | operator-= (const Inertia_ &inertia) |
| | Subtract off another inertia matrix. More...
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| Inertia_ & | operator*= (const P &s) |
| | Multiply this inertia matrix by a scalar. Cost is 6 flops. More...
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| Inertia_ & | operator/= (const P &s) |
| | Divide this inertia matrix by a scalar. More...
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| |
| Inertia_ | shiftToMassCenter (const Vec3P &CF, const RealP &mass) const |
| | Assume that the current inertia is about the F frame's origin OF, and expressed in F. More...
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| Inertia_ & | shiftToMassCenterInPlace (const Vec3P &CF, const RealP &mass) |
| | Assume that the current inertia is about the F frame's origin OF, and expressed in F. More...
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| |
| Inertia_ | shiftFromMassCenter (const Vec3P &p, const RealP &mass) const |
| | Assuming that the current inertia I is a central inertia (that is, it is inertia about the body center of mass CF), shift it to some other point p measured from the center of mass. More...
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| |
| Inertia_ & | shiftFromMassCenterInPlace (const Vec3P &p, const RealP &mass) |
| | Assuming that the current inertia I is a central inertia (that is, it is inertia about the body center of mass CF), shift it to some other point p measured from the center of mass. More...
|
| |
| Inertia_ | reexpress (const Rotation_< P > &R_FB) const |
| | Return a new inertia matrix like this one but re-expressed in another frame (leaving the origin point unchanged). More...
|
| |
| Inertia_ | reexpress (const InverseRotation_< P > &R_FB) const |
| | Rexpress using an inverse rotation to avoid having to convert it. More...
|
| |
| Inertia_ & | reexpressInPlace (const Rotation_< P > &R_FB) |
| | Re-express this inertia matrix in another frame, changing the object in place; see reexpress() if you want to leave this object unmolested and get a new one instead. More...
|
| |
| Inertia_ & | reexpressInPlace (const InverseRotation_< P > &R_FB) |
| | Rexpress in place using an inverse rotation to avoid having to convert it. More...
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| |
| RealP | trace () const |
| |
| | operator const SymMat33P & () const |
| | This is an implicit conversion to a const SymMat33. More...
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| |
| const SymMat33P & | asSymMat33 () const |
| | Obtain a reference to the underlying symmetric matrix type. More...
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| |
| Mat33P | toMat33 () const |
| | Expand the internal packed representation into a full 3x3 symmetric matrix with all elements set. More...
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| |
| const Vec3P & | getMoments () const |
| | Obtain the inertia moments (diagonal of the Inertia matrix) as a Vec3 ordered xx, yy, zz. More...
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| |
| const Vec3P & | getProducts () const |
| | Obtain the inertia products (off-diagonals of the Inertia matrix) as a Vec3 with elements ordered xy, xz, yz. More...
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| |
| bool | isNaN () const |
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| bool | isInf () const |
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| bool | isFinite () const |
| |
| bool | isNumericallyEqual (const Inertia_< P > &other) const |
| | Compare this inertia matrix with another one and return true if they are close to within a default numerical tolerance. More...
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| |
| bool | isNumericallyEqual (const Inertia_< P > &other, double tol) const |
| | Compare this inertia matrix with another one and return true if they are close to within a specified numerical tolerance. More...
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| |
|
| static bool | isValidUnitInertiaMatrix (const SymMat33P &m) |
| | Test some conditions that must hold for a valid UnitInertia matrix. More...
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| |
|
These are UnitInertia matrix factories for some common 3D solids.
Each defines its own frame aligned (when possible) with principal moments. Each has unit mass and its center of mass located at the origin (usually). Use this with shiftFromCentroid() to move it somewhere else, and with reexpress() to express the UnitInertia matrix in another frame.
|
| static UnitInertia_ | pointMassAtOrigin () |
| | Create a UnitInertia matrix for a point located at the origin – that is, an all-zero matrix. More...
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| |
| static UnitInertia_ | pointMassAt (const Vec3P &p) |
| | Create a UnitInertia matrix for a point of unit mass located at a given location measured from origin OF and expressed in F (where F is the implicit frame of this UnitInertia matrix). More...
|
| |
| static UnitInertia_ | sphere (const RealP &r) |
| | Create a UnitInertia matrix for a unit mass sphere of radius r centered at the origin. More...
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| |
| static UnitInertia_ | cylinderAlongZ (const RealP &r, const RealP &hz) |
| | Unit-mass cylinder aligned along z axis; use radius and half-length. More...
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| |
| static UnitInertia_ | cylinderAlongY (const RealP &r, const RealP &hy) |
| | Unit-mass cylinder aligned along y axis; use radius and half-length. More...
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| |
| static UnitInertia_ | cylinderAlongX (const RealP &r, const RealP &hx) |
| | Unit-mass cylinder aligned along x axis; use radius and half-length. More...
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| |
| static UnitInertia_ | brick (const RealP &hx, const RealP &hy, const RealP &hz) |
| | Unit-mass brick given by half-lengths in each direction. More...
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| |
| static UnitInertia_ | brick (const Vec3P &halfLengths) |
| | Alternate interface to brick() that takes a Vec3 for the half lengths. More...
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| |
| static UnitInertia_ | ellipsoid (const RealP &hx, const RealP &hy, const RealP &hz) |
| | Unit-mass ellipsoid given by half-lengths in each direction. More...
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| |
| static UnitInertia_ | ellipsoid (const Vec3P &halfLengths) |
| | Alternate interface to ellipsoid() that takes a Vec3 for the half lengths. More...
|
| |
| static bool | isValidInertiaMatrix (const SymMat33P &m) |
| | Test some conditions that must hold for a valid Inertia matrix. More...
|
| |
| static Inertia_ | pointMassAtOrigin () |
| | Create an Inertia matrix for a point located at the origin – that is, an all-zero matrix. More...
|
| |
| static Inertia_ | pointMassAt (const Vec3P &p, const RealP &m) |
| | Create an Inertia matrix for a point of a given mass, located at a given location measured from the origin of the implicit F frame. More...
|
| |
| static Inertia_ | sphere (const RealP &r) |
| | Create a UnitInertia matrix for a unit mass sphere of radius r centered at the origin. More...
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| |
| static Inertia_ | cylinderAlongZ (const RealP &r, const RealP &hz) |
| | Unit-mass cylinder aligned along z axis; use radius and half-length. More...
|
| |
| static Inertia_ | cylinderAlongY (const RealP &r, const RealP &hy) |
| | Unit-mass cylinder aligned along y axis; use radius and half-length. More...
|
| |
| static Inertia_ | cylinderAlongX (const RealP &r, const RealP &hx) |
| | Unit-mass cylinder aligned along x axis; use radius and half-length. More...
|
| |
| static Inertia_ | brick (const RealP &hx, const RealP &hy, const RealP &hz) |
| | Unit-mass brick given by half-lengths in each direction. More...
|
| |
| static Inertia_ | brick (const Vec3P &halfLengths) |
| | Alternate interface to brick() that takes a Vec3 for the half lengths. More...
|
| |
| static Inertia_ | ellipsoid (const RealP &hx, const RealP &hy, const RealP &hz) |
| | Unit-mass ellipsoid given by half-lengths in each direction. More...
|
| |
| static Inertia_ | ellipsoid (const Vec3P &halfLengths) |
| | Alternate interface to ellipsoid() that takes a Vec3 for the half lengths. More...
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| |
|
| const UnitInertia_< P > & | getAsUnitInertia () const |
| |
| UnitInertia_< P > & | updAsUnitInertia () |
| |
| void | errChk (const char *methodName) const |
| |
| SymMat33P | I_OF_F |
| |
| template<class P > |
| Inertia_< P > | operator+ (const Inertia_< P > &l, const Inertia_< P > &r) |
| | Add two compatible inertia matrices, meaning they must be taken about the same point and expressed in the same frame. More...
|
| |
| template<class P > |
| Inertia_< P > | operator- (const Inertia_< P > &l, const Inertia_< P > &r) |
| | Subtract from one inertia matrix another one which is compatible, meaning that both must be taken about the same point and expressed in the same frame. More...
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| |
| template<class P > |
| Inertia_< P > | operator* (const Inertia_< P > &i, const P &r) |
| | Multiply an inertia matrix by a scalar. More...
|
| |
| template<class P > |
| Inertia_< P > | operator* (const P &r, const Inertia_< P > &i) |
| | Multiply an inertia matrix by a scalar. More...
|
| |
| template<class P > |
| Inertia_< P > | operator* (const Inertia_< P > &i, int r) |
| | Multiply an inertia matrix by a scalar given as an int. More...
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| |
| template<class P > |
| Inertia_< P > | operator* (int r, const Inertia_< P > &i) |
| | Multiply an inertia matrix by a scalar given as an int. More...
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| |
| template<class P > |
| Inertia_< P > | operator/ (const Inertia_< P > &i, const P &r) |
| | Divide an inertia matrix by a scalar. More...
|
| |
| template<class P > |
| Inertia_< P > | operator/ (const Inertia_< P > &i, int r) |
| | Divide an inertia matrix by a scalar provided as an int. More...
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| |
| template<class P > |
| Vec< 3, P > | operator* (const Inertia_< P > &I, const Vec< 3, P > &w) |
| | Multiply an inertia matrix I on the right by a vector w giving the vector result I*w. More...
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| template<class P > |
| bool | operator== (const Inertia_< P > &i1, const Inertia_< P > &i2) |
| | Compare two inertia matrices for exact (bitwise) equality. More...
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| |
| template<class P > |
| std::ostream & | operator<< (std::ostream &o, const Inertia_< P > &inertia) |
| | Output a human-readable representation of an inertia matrix to the indicated stream. More...
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| |
template<class P>
class SimTK::UnitInertia_< P >
A UnitInertia matrix is a unit-mass inertia matrix; you can convert it to an Inertia by multiplying it by the actual body mass.
Functionality is limited here to those few operations which ensure unit mass; most operations on a UnitInertia matrix result in a general Inertia instead. You can use a UnitInertia object wherever an Inertia is expected but not vice versa.
When constructing a UnitInertia matrix, note that we cannot verify that it actually has unit mass because every legal Inertia matrix can be viewed as the UnitInertia matrix for some differently-scaled object.
Unit inertia matrices are sometimes called "gyration" matrices; we will often represent them with the symbol "G" to avoid confusion with general inertia matrices for which the symbol "I" (or sometimes "J") is used.
Abbreviations
Typedefs exist for the most common invocations of UnitInertia_<P>:


| Shape Of | $ _ 1 _ | Shape |
|
$ y yields the shape of y as defined
in Section II A. For example,
the shape of a 2-by-3 matrix is 2 3, and the shape of
the scalar 3 is an empty list
(whose shape is 0). The rank of an argument y is #@$ y . For example: rank=: #@$ (rank 3) , (rank ,3) 0 1 (rank 3 4),(rank i. 2 3 4) 1 3 |
The shape of x$y is x,siy where siy is
the shape of an item of y; x$y gives a length error
if y is empty and x,siy does not contain a zero.
For example:y=: 3 4$'abcdefghijkl' y ; 2 2$ y +----+----+ |abcd|abcd| |efgh|efgh| |ijkl| | | |ijkl| | |abcd| +----+----+ This example shows how the result is formed from the items of y , the last 1-cell (abcd) showing that the selection is cyclic. The fit conjunction ($!.f) provides fill specified by the atom f , or the normal fill defined under Take ({.) if f is an empty vector. |
2 3 $ ,y abc defThe fit conjunction is often useful for appending zeros or spaces. For example:
8 $!.0 (2 3 4) 2 3 4 0 0 0 0 0 ]z=: 8$!.'*' 'abc' abc***** |. z *****cba 2 5$!.a: ;: 'zero one two three four five six' +----+---+---+-----+----+ |zero|one|two|three|four| +----+---+---+-----+----+ |five|six| | | | +----+---+---+-----+----+


Yes
No
Title
Paragraph 1
Paragraph 2
Now you see me
Now you don't
A
B
C
Not A/B/C
Username
Email
Username
Email
Toggle login type


Fortnite Chapter 2, Season 1 end date has been extended
by David PurcellEpic Games have announced that Fortnite Chapter 2’s debut season is going to be extended, making it one of the longest in the game’s history.
Fans of the popular battle royale game had been expecting an announcement regarding more Christmas-themed content ahead of the holiday season anyway, potentially with a new season being built around a winter theme.
However, not many could have predicted the bombshell the development team decided to land on November 20, publishing a blog post to their website with details of a Season 2 delay.
“With a new year comes new beginnings! Last year we celebrated 14 Days of Fortnite over the holidays. This year we’ve got even more content for you to unwrap, including new game features, free rewards and a live experience that you won’t want to miss,” it states.
“To prepare for all the new holiday-themed updates, we will be extending Chapter 2’s first season into early February. Get ready for winter!”
So, what did we learn? Well, there’s more than certainly going to be a whole host of Christmas themed content coming up, some of which has already been leaked in the form of skins and cosmetics following the v11.20 content update.
The biggest change comes in terms of their schedule, though. This delay means that Chapter 2, Season 1 will have lasted around five months – much longer than anything we’ve seen in the past.
What Epic has in store for us during the festive season remains to be seen, but with the next major update put very much on the back burner, the game’s online community will be hoping they step it up a gear in terms of new content for the foreseeable.


Freedom
Undocumented
-
Third-Party Browsers Supported by Freedom
- brave: Brave Browser (https://itunes.apple.com/us/app/brave-browser-fast-adblocker/id1052879175?mt=8)
- chrome: Google Chrome (https://itunes.apple.com/us/app/google-chrome-the-fast-and-secure-web-browser/id535886823?mt=8)
- dolphin: Dolphin Web Browser (https://itunes.apple.com/gb/app/dolphin-web-browser-fast-internet/id452204407?mt=8)
- firefox: Firefox Web Browser (https://itunes.apple.com/us/app/firefox-web-browser/id989804926?mt=8)
- firefoxFocus: Firefox Focus Web Browser (https://itunes.apple.com/us/app/firefox-focus-the-privacy-browser/id1055677337?mt=8)
Declaration
Swift
public enum Browser
-
Undocumented
-
An array of
UIActivity
instances that represent third-party browsers that can be used to open URLs in an instance ofUIActivityViewController
.Return Value
Returns an array of UIActivities that the consumer would like to support in their app.


Gateway
BOT
16-Aug-18 03:14 PM
[dscrdeql] <Jonathan-Mod> Morning folks, I see we reached 100+ retweets :Celebration:
[dscrdeql] <Llama-Admin> yep
[dscrdeql] <ECA Gorillaz> Woot
[dscrdeql] <Biomech-Founder> and in other good news... while the price is still low, the dumper didn't do their thing last night.  I was really looking forward to it, but they owners of a part that has stuff for kids to play with said they are on vacation next week, but it was closed today...
[dscrdeql] <SwimedDragon> My son was crying because we couldn't enter But luckely there was other stuff to do, so we still had a good day after all
[dscrdeql] <Combot Wombot> yeah hit 100 retweets there was a bit of a storm lol
[dscrdeql] <Podmaster> eventually... the question is when the eventuallly will happen lol
[dscrdeql] <SwimedDragon> Damn, I alway's seem to miss them
[dscrdeql] <SwimedDragon> But I was laughing at the number of notifications
[dscrdeql] <Jonathan-Mod> Me too - woke up to about 1300 of them
[dscrdeql] <boaler> i have not many followers.
[dscrdeql] <Biomech-Founder> Lead better
[dscrdeql] <Biomech-Founder> ..says the guy with 5 followers.
[dscrdeql] <Jonathan-Mod> Pretty sure I'm following you, what's your handle?
[dscrdeql] <Biomech-Founder> Lemme check... twitter ain't my thing, but I think you are.
[dscrdeql] <Biomech-Founder> nope, you're not
[dscrdeql] <ANGEL> Hello..
[dscrdeql] <Biomech-Founder> @KevinBiomech
[dscrdeql] <Biomech-Founder> Hello ANGEL
[dscrdeql] <boaler> @Jonathan-Mod hehe, everybody follows everyone? nice idea.
[dscrdeql] <boaler> oh i shared already. eql
[dscrdeql] <boaler> @clan_tool


FMPD K9 to get new protective vest
by WFTX Digital TeamFORT MYERS, Fla. -- In the next few weeks, Fort Myers Police K-9 Mattis will get a brand new bullet and stab protective vest.
The vest is being donated by the non-profit organization "Vested Interest in K-9’s."
The group has donated custom made vests to over 3500 K-9s in the U.S.
Each vest is worth between $1,000-$2,000.
K-9 Mattis' vest will be embroidered with the statement "honoring those who served and sacrificed".
.


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Perl Weekly
Issue #65 - 2012-10-22 - German Perl Workshop CfP and who will bring reader no. 4000?
latest | archive | by Gabor Szabo
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Hi,
this week seems to be thinner on posts, but there are a few very interesting ones! Also, as I can see the official birthday of CPAN is coming up on Friday 26 October.
We are also celebrating. The Perl Weekly has 3999 subsribers. Let's make a deal.  Bring just one new reader! Deal?
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Announcements
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Articles
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A configurable HTML parser, part 2
In this articles, there is way more than I ever wanted to know about HTML, and the specification of HTML. The thing is, that someone has to know if text is allowed immediately inside tags, or if there needs to be another element. Eg. . Jeffrey Kegler discusses the topic, and using his Marpa project provides a parser to deal with the problem.
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ShareDir Without The Leftover Blues
When upgrading a module, the CPAN client does not know how to remove the old, unnecessary files. This can be especially problematic with external files such as images used as icons. Yanick Champoux created Dist::Zilla::Plugin::ShareDir::Tarball that will allow you to distribute all the shared files as a single tar.gz file. He also created File::ShareDir::Tarball that will allow you to later find the files installed inside that zip file. It should be a drop-in replacement for File::ShareDir.
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Discussion
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A Simple Mojolicious/DBI Example
Not only is this a good, and small example on how to start writing web applications with a database back-end, but the ensuing discussion also provides a much deeper understanding how build a web application.
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A Simple Plack/DBI Example
In the footsteps of Joel Berger, Toby Inkster wrote an example using these two low-level abstraction modules. The example in itself is interesting, but the discussion about indirect method calls and syntax disambiguation might be also interesting to you.
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DBIC vs DBI
Dave Cross explains why DBIC (aka. DBIx::Class), the currently most popular ORM (Object Relational Mapper) of Perl is not only for people who don't know SQL.
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Releases
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MakeMaker, dev releases, perl 5.16 and Carton
Perl 5.16 and 5.16.1 are shipped with a developer release of ExtUtils::MakeMaker and there is no newer version CPAN. This sometimes breaks Carton. Tatsuhiko Miyagawa is a nice guy, so he phrases in a very nice way how p5p and the authors of the core modules could avoid such problems. I am just surprised how can this happen? Why is there no policy in p5p that they only ship with productions modules that have been released to CPAN?
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Code
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Fun
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Testing for HTTP compression
I guess the title should be 'Dead serious fun'. While Kirk Kimmel was trying to determine what the content-encoding of a web page is, he stumbled upon an interesting piece of SQL injection attack.
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Grants
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Perl 6
There is also a weekly summary of Perl 6 linked from the 'weekly collections' section
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Other
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Moved Draft of Perl Recruiter FAQ to Github
Are you fed up by recruiters writing PERL?  It is time to help John Napiorkowski improve this document that will help recruiters navigate the murky waters of the Perl community.
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Weekly collections
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Perl 6 changes - 2012W42
Thanks to Konrad Borowski (glitchmr) for publishing the edition early. Doing it on Saturday and then updating on Sunday works fine for me :)
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Past events
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Events
I usually list the next 3-4 events here. The list of all the events can be found on the web site. If your Perl event is not listed there, please let me know.
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You know, you could get the Perl Weekly right in your mailbox. Every Week. Free of charge!
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The functions MPI_GRAPH_CREATE and MPI_CART_CREATE are used to create general (graph) virtual topologies and cartesian topologies, respectively. These topology creation functions are collective. As with other collective calls, the program must be written to work correctly, whether the call synchronizes or not.
The topology creation functions take as input an existing communicator comm_old, which defines the set of processes on which the topology is to be mapped. A new communicator comm_topol is created that carries the topological structure as cached information (see Chapter Groups, Contexts, and Communicators ). In analogy to function MPI_COMM_CREATE, no cached information propagates from comm_old to comm_topol.
MPI_CART_CREATE can be used to describe cartesian structures of arbitrary dimension. For each coordinate direction one specifies whether the process structure is periodic or not. Note that an n-dimensional hypercube is an n-dimensional torus with 2 processes per coordinate direction. Thus, special support for hypercube structures is not necessary. The local auxiliary function MPI_DIMS_CREATE can be used to compute a balanced distribution of processes among a given number of dimensions.
[] Rationale.
Similar functions are contained in
EXPRESS [22] and PARMACS. ( End of rationale.)
The function MPI_TOPO_TEST can be used to inquire about the
topology associated with a communicator. The topological information can be
extracted from the communicator using the functions
MPI_GRAPHDIMS_GET and MPI_GRAPH_GET, for general
graphs, and MPI_CARTDIM_GET and MPI_CART_GET, for
cartesian topologies. Several additional functions are provided to manipulate
cartesian topologies: the functions MPI_CART_RANK and
MPI_CART_COORDS translate cartesian coordinates into a group rank,
and vice-versa; the function MPI_CART_SUB can be used to extract a
cartesian subspace (analogous to MPI_COMM_SPLIT). The function
MPI_CART_SHIFT provides the information needed to communicate with
neighbors in a cartesian dimension. The two functions
MPI_GRAPH_NEIGHBORS_COUNT and MPI_GRAPH_NEIGHBORS can
be used to extract the neighbors of a node in a graph. The function
MPI_CART_SUB is collective over the input communicator's group;
all other functions are local.
Two additional functions, MPI_GRAPH_MAP and MPI_CART_MAP are presented in the last section. In general these functions are not called by the user directly. However, together with the communicator manipulation functions presented in Chapter Groups, Contexts, and Communicators , they are sufficient to implement all other topology functions. Section Low-level topology functions outlines such an implementation.


EDUCATION
- Ph.D. in Computer Science - University of Colorado at Boulder, 2016 - present
- M.Sc. in Computer Science - University of Colorado at Boulder, 2013 - 2015
- B.Sc. in Cumputer Science - King Saud University, 2007 - 2011
EXCPERIENCE
SKILLS
- Code: Java | Python | C | Objective-C | BASH | Git
- Operating Systems: Linux | MacOS | MS Windows
- Networking Protocols: OpenFlow | IP:TCP/UDP | BGP | Named Data Networking (NDN)
- Network/Cloud Tools & Platforms: Amazon EC2 | OpenStack | Docker | DPDK | Click | Mininet | Emulab | CloudLab
- Paper Writing: LaTeX | Gnuplot
AWARDS
- Student Travel Award at ONAP’s first academic summit - October 2018
- Early Career Professional Development Fellowship Award, CU Boulder - 2016
- Student Travel Award at the Usenix Symposium on on Networked Systems Design and Implementation (NSDI’16)
- Winner team at CAIDA first BGP Hackathon, CAIDA - 2016
- Full Scholarship from the Saudi Arabian Cultural Mission in the U.S., SACM - 2012,present


Money Play. How should Red play 21?
pips Red=150 White=139
(CorrectAnswer= 0/0, ErrorScore= 0)
Over the board I played 13/10, looking to prime White's rear checker.
I executed the game plan and won with the cube shortly after but on analysis XG didn't like the play and voted for 24/21, challenging White while he still had no home board.
13/11, 24/23 comes a very narrow second. 13/10 is an error and is the sixth best play. The top five plays all involve splitting the back checker. The key here is to learn the tactic rather than worry about the specific move. Hopefully I'll get it right next time.
I executed the game plan and won with the cube shortly after but on analysis XG didn't like the play and voted for 24/21, challenging White while he still had no home board.
13/11, 24/23 comes a very narrow second. 13/10 is an error and is the sixth best play. The top five plays all involve splitting the back checker. The key here is to learn the tactic rather than worry about the specific move. Hopefully I'll get it right next time.
1. Cubeful 0-ply 8/5 6/5 Eq.: +0.340 0.588 0.180 0.012 - 0.412 0.096 0.003 2. Cubeful 0-ply 24/21 22/21 Eq.: +0.176 (-0.164) 0.542 0.144 0.006 - 0.458 0.090 0.002 3. Cubeful 0-ply 22/21 13/10 Eq.: +0.064 (-0.277) 0.516 0.145 0.008 - 0.484 0.128 0.006 4. Cubeful 0-ply 13/9 Eq.: +0.059 (-0.281) 0.514 0.146 0.009 - 0.486 0.129 0.006 5. Cubeful 0-ply 24/23 13/10 Eq.: +0.057 (-0.283) 0.515 0.143 0.008 - 0.485 0.129 0.006


--- title: WTF????? layout: post ---
The twist is that Etacts overlays that information onto phone calls and SMS messages. Users give their AT&T log-in information to Etacts - it only works with AT&T right now - and Etacts pulls data on calls and text messages into people’s so-called unifying inbox.
Does this mean that AT&T is storing your text messages? If so, I'd be PISSED if I was still on AT&T.


{% extends "tutorial.html" %} {% block pagebreadcrumb %}{{ tut.title }}{% endblock %} {% block head %} {% endblock %} {% block html5badge %} {% endblock %} {% block content %}
High performance web applications are crucial to a great user experience. As web applications become more and more complex, understanding performance impact is vital to creating a compelling experience. Over the past few years, a number of different APIs have appeared in the browser to help analyse performance of the network, load times, etc. but these don’t necessarily give fine-grained detail with sufficient flexibility to find what’s slowing down your application. Enter the User Timing API which provides a mechanism you can use to instrument your web application to identify where your application is spending its time. In this article we’ll cover the API plus examples of how to use it.
The first step in speeding up a slow web application is working out where time is being spent. Measuring the time impact of areas of Javascript code is the ideal way to identify hot spots, which is the first step in finding how to improve performance. Fortunately the User Timing API provides a way that you can insert API calls at different parts of your Javascript and then extract detailed timing data that can be used to help you optimize.
now()
’A fundamental part of accurate time measurement is precision. In the old days we had timing based around millisecond measurement which is OK, but building a jank-free 60 FPS site means each frame needs to be drawn in 16ms. So when you only have millisecond accuracy it lacks the precision needed for good analysis. Enter High Resolution Time, a new timing type that’s built into modern browsers. High Resolution Time gives us floating point time stamps that can be accurate to microsecond resolution - a thousand times better than before.
To get the current time in your web application, call the 'now()
' method which forms an extension of the Performance interface. The following code shows how to do that:
var myTime = window.performance.now();
There is another interface called PerformanceTiming which provides a number of different times related to how your web application is loaded. The now()
method returns the time elapsed from when the navigationStart
time in PerformanceTiming happened.
When trying to time web applications in the past you’d use something like Date.now()
which returns a DOMTimeStamp. DOMTimeStamp returns an integer number of milliseconds as its value. In order to provide the higher accuracy needed for High Resolution time, a new type called DOMHighResTimeStamp was introduced. This type is a floating point value that also returns the time in milliseconds. But since it’s floating point, the value can represent fractional milliseconds, and so can yield an accuracy of one thousandth of a millisecond.
So now that we have high resolution time stamps, let’s use the User Timing interface to pull out timing information.
The User Timing interface provides functions that let us call methods at different places in our application that can provide a Hansel and Gretel style breadcrumb trail to let us track where the time is being spent.
mark()
’
The ‘mark()
’ method is the main tool in our timing analysis toolkit. What mark()
does is store a time stamp for us. What’s super useful about mark()
is that we can name the time stamp, and the API will remember the name and the time stamp as a single unit.
Calling mark()
at various places in your application lets you work out how much time it took you hit that ‘mark’ in your web application.
The specification calls out a number of suggested names for marks that might be interesting and are fairly self explanatory, such as ‘mark_fully_loaded’, ‘mark_fully_visible’, ‘mark_above_the_fold’, etc.
For example, we could set a mark for when the application is fully loaded by using the following code:
window.performance.mark('mark_fully_loaded');
By setting named marks throughout our web application we can gather a whole bunch of timing data and analyze it at our leisure to work out what the application is doing and when.
measure()
’
Once you’ve set a bunch of timing marks, you’ll want to find out the elapsed time between them. You use the ‘measure()
’ method to do that.
The measure()
method calculates the elapsed time between marks, and can also measure the time between your mark and any of the well-known event names in the PerformanceTiming interface.
For example, you could work out the time from the DOM being complete until your application state is fully loaded by using code like:
window.performance.measure('measure_load_from_dom', 'domComplete', 'mark_fully_loaded');
Note: in that example we are passing the well-known name ‘domComplete’ from the PerformanceTiming interface.
When you call measure()
it stores the result independent of the marks you set, so you can retrieve them later.  For example, you might do batch runs on your web application and so you want to start fresh each run.
It’s easy enough to get rid of any marks you’ve set up by calling 'clearMarks()
'.
So the example code below would blow away all the existing marks you have, so that you can set up a timing run again if you want.
window.performance.clearMarks();
Of course, there are some scenarios where you might not want to clear all of your marks. So if you want to get rid of specific marks, you can just pass the name of the mark you want to remove. For example, the code below:
window.peformance.clearMarks('mark_fully_loaded');
gets rid of the mark we set in the first example while leaving any other marks we set unchanged.
You might want to get rid of any measures you’ve made as well, and there’s a corresponding method to do that called 'clearMeasures()
'. It works exactly the same as clearMarks()
does, but instead working on any measurements you’ve made. For example, the code:
window.performance.clearMeasures('measure_load_from_dom');
will remove the measure we made in the above measure()
example. If you want to remove all measures, it works just the same as clearMarks()
- in that you just call clearMeasures()
without arguments.
It’s all well and good to set marks and measure intervals, but at some point you want to get at that timing data to perform some analysis. This is really simple too, all you have to do is use the PerformanceTimeline interface.
For example, the 'getEntriesByType()
' method lets us get all our mark times, or all of our measure times out as a list so we can iterate over it and digest the data. What’s nice is that the list gets returned in chronological order, so you can see the marks in the order they were hit in your web application.
The code below:
var items = window.performance.getEntriesByType('mark');
returns us a list of all the marks that have been hit in our web application, whilst the code:
var items = window.performance.getEntriesByType('measure');
returns us a list of all the measures we’ve made.
You can also get back a list of entries by using the specific name you’ve given them. So for example, the code:
var items = window.performance.getEntriesByName('mark_fully_loaded');
would return us a list with one item in it containing the ‘mark_fully_loaded’ time stamp in the startTime
property.
Now that we have a decent picture of the User Timing API we can use it to analyze how long all our XMLHttpRequests take in our web application.
First we’ll modify all of our send()
requests to issue a function call that sets up the marks, and at the same time change our success callbacks with a function call that sets another mark and then generates a measure of how long the request took.
So normally our XMLHttpRequest would look something like:
var myReq = new XMLHttpRequest();
myReq.open('GET', url, true);
myReq.onload = function(e) {
do_something(e.responseText);
}
myReq.send();
For our example we’ll add a global counter to track the number of requests and also to use it to store a measure for each request that’s made. The code to do this looks like:
var reqCnt = 0;
var myReq = new XMLHttpRequest();
myReq.open('GET', url, true);
myReq.onload = function(e) {
window.performance.mark('mark_end_xhr');
reqCnt++;
window.performance.measure('measure_xhr_' + reqCnt, 'mark_start_xhr', 'mark_end_xhr');
do_something(e.responseText);
}
window.performance.mark('mark_start_xhr');
myReq.send();
The code above generates a measure with a unique name value for every XMLHttpRequest we send. We’re assuming the requests run in sequence - the code for parallel requests would need to be a bit more complex to handle requests that return out of order, we’ll leave that as an exercise for the reader.
Once the web application has done a bunch of requests we could dump them all to the console using the code below:
var items = window.performance.getEntriesByType('measure');
for (var i = 0; i < items.length; ++i) {
var req = items[i];
console.log('XHR ' + req.name + ' took ' + req.duration + 'ms');
}
The User Timing API gives you a lot of great tools to apply to any aspect of your web application. Narrowing down the hot-spots in your application can be easily achieved by sprinkling API calls throughout your web application and post-processing the timing data generated to create a clear picture of where time is being spent. But what if your browser doesn’t support this API? No problem, you can find a great polyfill here that emulates the API really well and plays nicely with webpagetest.org as well. So what are you waiting for? Try out the User Timing API on your applications now, you’ll work out how to speed them up and your users will thank you for making their experience so much better.
{% endblock %}


From the official PyATL blog.
This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt.
Read MoreThis is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt.
Read MoreThis is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt. This is the excerpt.
Read More


Medal Efficiency
The most straightforward way of measuring a country’s efficiency of earning medals is to count the number of medals per athlete participating. This method was used by Pettigrew and Reiche (2016) in their analysis of home-field advantage.
Some scholars argued that when assessing the efficiency of medal production, we need to take into account the resources that countries possess, such as GDP and population. From an economics perspective, Rathke and Woitek (2007) came up with a sophisticated formula calculating this efficiency, and visualized the results using multiple box plots that were stacked horizontally. See Figure 6.
Visualizations by Eirk (2016) for the Telegraph, and those by medalspercapita.com also highlighted the importance of GDP and the size of population. For example, Eirk (2016) ranked Olympic nations based on “Gold per million people” and “Gold per £100 bn GDP”. See Figure 7 and 8.
Similarly, using the concept of “medals per capita”, medalspercapita.com ranked countries based on “population per medal”, i.e., how many people are needed to generate a medal. They created a choropleth map based on the results where darker colors indicate lower “medals per capita”. See Table 3 and Figure 9.
However, we think it is problematic to divide medal counts by population or GDP in measuring medal efficiency. First of all, this method is unfair for countries who joined the Olympics late. For example, China (PRC) attended the Olympics for the first time in 1952 and due to political issues, it was not a participant till 1984 (COC, 2004). If the total number of medals is the basis for medal efficiency, it would be unfair for countries like China and many newly founded countries in Africa.
Second, it might be unfair to divide the number of medals by population. This formula assumes that a country can send as many athletes as it wants, but this is not the case. For example, for Tokyo 2020, each country can send at most three male and three female athletes (International Table Tennis Federation, 2018). As a result, China will send six table tennis athletes, as will Australia, Japan, Brazil, Egypt, Germany, and the United States (Wikipedia, n.d.), even though China’s population size is larger than that of all the six countries combined (World Bank, 2018).
Third, it might be simplistic to only count the total number of medals. There has been a debate on whether the ranking of Olympic countries should be based on the number of total medals or only golds (Johnson, 2008). We decided to adopt the method by New York Times, i.e., “medal points” (Klein, 2008). In this system, a gold medal is given 4 points, silver 2 and bronze 1. Center for Strategic International Studies (n.d.) used this method and ranked countries based on what they called as “weighted medals”.
In this interactive, viewers can see a country’s ranking on each category of sport in a specific Olympic Games by clicking the country’s name. This visualization is clear and direct, but it has some drawbacks. First, only the top countries can be shown interactively but there are over 200 participating countries and regions. Second, and because of the first drawback, this visualization did not provide viewers a general idea of the distribution of media efficiency across countries. See Figure 10.
To solve these problems, we decided to rank countries by “medal points” as well, but on an interactive choropleth world map.


Hi, this is Marta cooking!
Native Italian and grown up in the Northern countryside. I lived for eight years in Milan, tasting cuisines from all over the world and specializing in bartending.
I’m currently living in Paris, helping food & beverage brands to communicate their products through an appetizing storytelling.


We fetch sequence data and metadata. We query
the metadata in multiple ways using SPARQL and onthologies
We submit a sequence to the database. In this BLOG we fetch
a sequence from GenBank and add it to the database.
We modify a workflow to get new output
We modify metadata for all to use! In this BLOG we add a field
for a creative commons license.
We explore the Arvados command line and API


The border-style property specifies what kind of border to display. The following values are allowed: dotted - Defines a dotted border dashed - Defines a dashed border solid - Defines a solid border double - Defines a double border groove - Defines a 3D grooved border. The effect depends on the border-color value ridge - Defines a 3D ridged border. The effect depends on the border-color value inset - Defines a 3D inset border. The effect depends on the border-color value outset - Defines a 3D outset border. The effect depends on the border-color value none - Defines no border hidden - Defines a hidden border
This property specifies what kind of border to display:
A dotted border.
A dashed border.
A solid border.
A double border.
A groove border.
A ridge border.
An inset border.
An outset border.
No border.
A hidden border.
A mixed border.
The border-width property specifies the width of the four borders. The width can be set as a specific size (in px, pt, cm, em, etc) or by using one of the three pre-defined values: thin, medium, or thick. The border-width property can have from one to four values (for the top border, right border, bottom border, and the left border).
This property specifies the width of the four borders:
Some text.
Some text.
Some text.
Some text.
Some text.
Some text.
Some text.
Note: The "border-width" property does not work if it is used alone. Always specify the "border-style" property to set the borders first.
This property specifies the color of the four borders:
A solid red border
A solid green border
A solid multicolor border
p { border-style: dotted solid; } is the same as: { border-top-style: dotted; border-right-style: solid; border-bottom-style: dotted; border-left-style: solid; }
2 different border styles.
If the border-style property has four values: border-style: dotted solid double dashed; top border is dotted right border is solid bottom border is double left border is dashed If the border-style property has three values: border-style: dotted solid double; top border is dotted right and left borders are solid bottom border is double If the border-style property has two values: border-style: dotted solid; top and bottom borders are dotted right and left borders are solid If the border-style property has one value: border-style: dotted; all four borders are dotted
This property is a shorthand property for border-width, border-style, and border-color.
This property is a shorthand property for border-bottom-width, border-bottom-style, and border-bottom-color.
This property is used to add rounded borders to an element:
Normal border
Round border
Rounder border
Roundest border
p { border-style: solid; border-left-width: 15px; } border-color: #ff0000 #00ff00 #0000ff rgb(250,0,255); border-right-color: #ff0000;


zfgrep
Matches fixed strings in possibly compressed files.
Equivalent to `grep -F` with input decompressed first if necessary.
More information: home page
- Search for an exact string in a file:
zfgrep search_string path/to/file
- Count the number of lines that match the given string in a file:
zfgrep --count search_string path/to/file
- Show the line number in the file along with the matching lines:
zfgrep --line-number search_string path/to/file
- Display all lines except those that contain the search string:
zfgrep --invert-match search_string path/to/file
- List only filenames whose content matches the search string at least once:
zfgrep --files-with-matches search_string path/to/file1 path/to/file2 ...


Signal-to-Noise Ratio
A List Apart does a great job of presenting their content in a very direct manner with minimal distractions. The reader doesn't have to cut through visual clutter to get to where they want to be. This makes reading much easier and makes the experience pleasant and painless.
A List Apart


 For at least the last 100,000 years, the most popular toy for these orifices has been the dildo. A dildo, as the picture at right indicates, is a device shaped to mimic the form and function of the male penis.  The basic function of the dildo is to stimulate the orifice into which it is inserted, again pretty much in the same manner that a penis would, without the user having to worry about such annoyances as venereal disease, impotence, or premature ejaculation.  Possible uses for the dildo include:
It’s always good to consider where you will be using your dildo – that is, on what part of the body and in what setting. If you prefer a vibrating dildo, be sure yours is the waterproof variety before you take it into the water. (If you electrocute yourself while getting off in the tub, your morgue shot might end up somewhere embarrassing, like rotten.com.) Some dildos actually light up – which is convenient if you drop your dildo under the bed, but potentially embarrassing if you’re using it somewhere public after dark. It’s also important to consider how you will be using your dildo. Would it be more convenient for it to have a handle or a suction cup base? Will you be using it au natural or in a harness? If you are a woman wearing a harness, you might want to cover all your bases by acquiring a three phallus model that "plugs" into your rectum and vagina, while the out-thrusting member provides intimate entertainment to your partner.  More flexible varieties can bend to fill both your orifices at once when no partner is present. (Be sure to use a fresh condom before sharing another’s toy, and always wash toys thoroughly between uses.) Finally never underestimate the importance of texture. Too porous a texture is generally a bad idea as it will make your dildo hard to clean and may rub you raw besides. Too smooth a texture might just get boring.  If all this seems a little ho-hum, you can always try more exotic options. In addition to the options above, your dildo can twist, bend, rotate, plunge, and have an attached "clit tickler" besides. But if you find that your dildo just doesn’t give you enough wow on it’s own, maybe its time to pair it with a genuine vibrator. Or, you might consider making your dildo less impersonal. Sexologists recommend turning up the heat during Masturbation through fantasizing about someone you are in love with. But now you can now take the concept a step farther by tossing aside your usual love tool in favor of one modeled directly on someone you love.  When your mold is done, fill 'er up with the "rubber skin" casting material and wait for your work of art to become a permanent stiffy. To make your session more fun, pretend your boy is actually your favorite rock star and that, like Cynthia, you are casting his member for posterity. For added realism, invite over a friend to go down on him while you’re getting the mold ready. (Kiss song optional.) But be sure your guy doesn’t blow his load until after his erect member has been made a nice, solid impression for your cast.  Making a model of your lover’s schlong has some added benefits that you might not have considered. One is that this just might eliminate the penis envy some men feel toward their lover’s dildo. Now if he complains, "I should be enough for you", you just say, "Baby you are all I want – it’s just that your thing is like candy. I just can’t get enough of it." Or maybe you can tell him, "I’ve always fantasized about you having a twin.  The mind boggles at the possibilities.  Now it will remain yours, to do with as you please. (Which may include mutilating it with a blowtorch as you work off your rage.) Meanwhile, solo males can find their own ways to enjoy the Make Your Own Dildo concept.  Naturally to some of you this will all seem a bit absurd and amusing. The sexual purists of the world always think they are "above such things". But as an object of mixed lust and amusement, the dildo has a long, if not respectable, heritage. Although people have long known that the dildo dates back to at least Greek and Roman times (the word "dildo" is Latin for "open wide"), the oldest dildo known is in fact 106,000 years old. Made of carved whalebone, it was found in Iceland and is decorated with Goddess symbols and an ancient menstrual calendar (used by its owner to track her cycles against phases of the moon). Dildos in more relatively more recent history were manufactured in China of wood, jade, ivory or bronze (a museum recently displayed a 2000 year old bronze model from China). The ancient Greeks preferred a more pliable faux phallus of padded leather lubricated with olive oil. Still other early dildos were made of bone, wood, or metal, but a north African variant was reportedly made of camel dung, coated with layers of resin. Somebody was horny. Meanwhile, anyone who’s ever eyed their broomstick lustily may take comfort in the knowledge that in centuries past Celtic women danced beneath the full moon in the freshly plowed fields, sometimes even ritually masturbating themselves with short-handled brooms (to bring fertility to the earth before planting). Sometimes they would coat the broom stick with psychoactive drugs, no doubt giving rise to the cultural icon of the cackling witch riding her broom stick. Some cultures have also used dildos to deflower virgins. While these sacred phalluses were made of various materials, sometimes they were actually part of a larger sculpture – such as the Greek statues of Priapus. Granted it often took a little doing, but with assistance and diligent persistence, the maiden would clamber aboard the erect member and wriggle her way to ecstasy. While some ladies were out to lose their virginity, others were seeking the blessings of fertility. For example, Ancient Egyptian women who had trouble getting pregnant believed they could improve their fertility by masturbating by moonlight atop the stone phallus of Amon-Ra. In the 1990s, the Egyptian government began posting armed guards at some of the more popular statues of Amon-Ra because Egyptian women were wearing these archaeological treasures down through many centuries of the practice. Given the human penchant for impaling themselves upon the phallus of divine beings – or their graven images – one has to wonder whether our ancient animist ancestors ever deflowered a virgin with a dildo modeled on a stag, a bison, or some other sacred or significant animal. As yet, no such evidence is available. But given the "needle in the haystack" nature of the archaeological record, a lack of current evidence does not preclude such a possibility. For the modern animist (and those on the edgy side of kink), a well-made animal phallus is only a Google search away. While these were probably originally created for "furries" (those who get their kicks dressing up as bears and what not), these wonders of the animal kingdom can now be had by anyone looking to add a serious twist to their love life. Talk about your exotic options.  Or like a racoon or an orca for that matter Of course, such erotica exotica will cost – sometimes into the hundreds of dollars. The nature lover on a tight budget can always console themselves with stimulation provided from the plant kingdom however. A quick trip to the local supermarket should provide you with a broad array of useful fruits and vegetables – especially the cucumbers, carrots, zucchini, and your basic unripened banana. With all this variety at your fingertips however, it’s important to remember: never "take in" more than you can handle. And of course, never shove in anything that can’t be easily removed afterwards – this is especially true of toys for anal stimulation. Countless incidents in the ER have proved the wisdom of using caution in one’s choice of playthings. Remember to always avoid anything with rough edges, exposed electrical wires, toxic or irritating substances, bacterial contamination, a larger length or girth than your body can (currently) handle, and a design that precludes easy removal after orgasm.  Wash them with a gentle antibacterial cleanser, and use a condom if you're trading toys with a friend or using an anal toy in a vagina.
Related Trivia
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Goal-oriented focused and determined with the curiosity to learn new things and improve my knowledge. I am an undergraduate student at IIIT Bhubaneswar pursuing my B.Tech degree in Electronics and Telecommunication Engineering. I have done various projects in the field of Electronics as well as in data science. I am looking for internships and project opportunities to help me grow my knowledge.
Download ResumeIn this project,I made a IR senor based obstacle detection robot which can be controlled by user to detect the obstacle in coming in the robot path
In this project,I made a dual band microstrip patch Antenna using slots which can work for two frequency bands of 900MHz and 2.4GHz
In this prject,I made a Bitcoin price predictor using various machine learning algorithm
In this project,I made a breath analyser to detect the presence and concentration of alcohol in a person breath


It took me 3 days to completely set up my network using my routers, because the internet connection in my room is extremely lousy, it’s a nightmare trying to install the complete optware from the internet, you always get disconnected and had to start all over again.
For 7230 only has one USB port, I attached a USB hub to it and added 2 USB stick, now 7230 has NginX, php, mysql, sqlite, Perl, gcc, samba2 and etc installed on a 2GB USB stick. The default http server of optware is lighttp, but when I try to install wordpress on it, it seems to take forever to load a page. Then I switched to NginX, but the problem remains. so I think it just doesn’t suit to run large applications, I mean it’s just a router, what do you expect?  I spent a whole morning figuring it out and tried millions of configuration to got it working.
Wl500 already has 2 USB ports, so I attached a 16GB USB stick and a 1TB HDD on it. I mainly installed lighttp and samba2 on the USB stick and put all media files (mostly standard definition movies) on the HDD, but when I tried to configure samba2, I just couldn’t get it to support UTF-8 to show Chinese characters, though I can see the correct Chinese file names using the web server lighttp, when I access the folder under windows, it just gave me unreadable codes, surely I can update it to samba3 to solve the problem, but I think for now, samba2 is the best option because of the limited RAM on wl500. So I had to spend another extra afternoon renaming all the files in my HDD to English.
For now all the storage devices in my network are using EXT3 file system, but before that I tried to use NTFS (for sync under windows only) for the media HDD, and mount it on wl500 using ntfs-3g, of course everything worked out, but the file transfer rate is unbearably low, about 400KB/S tops, when I changed the file system to EXT3, the speed jumped to about 4MB/S (wired), I know it is still somehow low consider the port speed of USB 2.0, but I don’t see how I can boost up out of it. Besides, both of my routers only support to 802.11G standard, not to N, so I only get about 2.5MB/S tops using wireless, which is pretty enough for media playing, even for 720P video, that’s probably another reason I don’t need more wired speed. If I want to sync media files on the HDD, I can just get if off and access it directly using my laptop at about 20MB/S.
So the network in my dormitory works like this, the WAN goes to the 7230, which works as a web sever and a gateway, then it goes to wl500 through Ethernet using wire, after that it gets wireless from wl500, which hosts a file server using samba. The samba server made it possible for varies devices to access the resources. For laptops under windows and linux, just mount the shared folder on wl500. For Android mobile phones, just install an app called Cifs Manager and mount the share, then I can open directly whatever file I want. And I think the same can be achieved with Windows Mobile. But the others I am not so sure, including iOS, Symbian, webOS, etc. I don’t have corresponding device to test.
I thought about using DDNS service to enable access to my router everywhere, but the WAN to my room is not real WAN, it goes pass a gateway to my 7230, so unless I can find a server outside to redirect, I don’t see how it is possible, but I am moving out. Then I can choose my own ISP, and test it.


{% extends "index.html" %} {% block main %}
This is a classic synchronous view.
Fetched {{ pokemons|length }} Pokemon from database (+ the details of one). It took {{ duration|floatformat:6 }} seconds.


{% if pr %}
PR #{{pr}}
{% endif %}
{{job}}
#{{build}}
% if kubelet_log
Lines from kubelet.log containing pod {{pod}}
% if uid
Click to unhighlight:
Pod UID
% else
Click to highlight:
Pod UID
% endif
{{kubelet_log | safe}}
% endif


Package filters.filter_classes
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Class Summary Class Description FigureBeat The filter looks for all beats.Filter Abstract class filter with methods to inherit.NoRecapture The filter searches moves in which player don't kill enemy after loss figure.QueenBeat The filters look for all queen beats.QueenSacrifice The filter looking for all queen sacrifice.RookFilter The filter looks for all rooks.Sacrifice The filter looks for moves where figure with greater power is beats by figure (or pawn) with smaller power.


AsciiCat¶
-
class
AsciiShop.
RandomCat
¶ RandomCat grabs a random cat image for use in AsciiShop
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class
AsciiShop.
AsciiImage
(new_width='not_set')¶ AsciiImage takes a jpg and converts it to an ascii art image.
-
convert_to_ascii
()¶ Description: Uses convert_to_gray_scale to create a map of color values that are then exchanged for ascii characters to create an image. Returns: none
-
convert_to_gray_scale
()¶ Description: Converts a jpg to gray scale. Returns: none
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flipit
(direction)¶ Description: Flips the current image on an axis. Prints the changes but does not save them. Parameters: direction (string) – expects any string for left/right and up for up/down. Returns: none
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print_image
()¶
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scale_img
(x, y)¶ Description: Scales the image stored in self.matrix. self.matrix is expected to be the gray scale values of the current image. Prints the new image but does not store it.
Parameters: - x (int) – number of columns
- y (int) – number of rows
Returns: none
-


Welcome to my page! We're still under construction here.
- Day 0: Set-up Express server
- Day 1: Expanding Panels
- Day 2: Progress Steps
- Day 3: Rotating Navigation
- Day 4: Hidden Search Widget
- Day 5: Blurry Loading
- Day 6: Scroll Animation
- Day 7: Split Landing Page
- Day 8: Form Wave Animation
- Day 9: Sound Board
- Day 10: Dad Jokes
- Day 11: Event KeyCodes
- Day 12: FAQ Collapse
- Day 13: Random Choice Picker
- Day 14: Animated Navigation
- Bug Log


ZERO EFFECT (1998)
Rating: 3 stars (out of 4.0) ******************************** Key to rating system: 2.0 stars - Debatable 2.5 stars - Some people may like it 3.0 stars - I liked it 3.5 stars - I am biased in favor of the movie 4.0 stars - I felt the movie's impact personally or it stood out ********************************* A Movie Review by David Sunga
Directed by: Jake Kasdan
Written by: Jake Kasdan
Starring: Bill Pullman, Ben Stiller, Ryan O'Neal, Kim Dickens
Ingredients: Eccentric private detective, millionaire client, beautiful blackmailer,
Synopsis: Sir Arthur Conan Doyle wrote four novels and later five books of short stories concerning the exploits of fictional super-detective Sherlock Holmes and his faithful sidekick Dr. Watson. Surprisingly, in the stories Sherlock Holmes uses both morphine and cocaine, which are both over-the-counter legal drugs at the time. ZERO EFFECT is based on A SCANDAL IN BOHEMIA, a short story which can be found in the book THE ADVENTURES OF SHERLOCK HOLMES.
In A SCANDAL IN BOHEMIA, Sherlock Holmes initially belittles the intelligence of women and abhors romantic attraction: "all emotions, and that one particularly, were abhorrent to his cold, precise, but admirably balanced mind. He was the most perfect reasoning and observing machine that the world has ever seen, but as a lover....He never spoke of the softer passions, save with a gibe and a sneer."
A SCANDAL IN BOHEMIA begins with formerly inseparable pals Holmes and Watson growing apart due to Watson's recent marriage. Holmes is a violin-playing druggie, "alternating from week to week between cocaine and ambition, the drowsiness of the drug, and the fierce energy of his own keen nature."
A rich and powerful king named Wilhelm has committed (sexual) indiscretions, and a beautiful American woman named Irene Adler has the photographic evidence.  But they fail to locate the incriminating photo, and the king ends up hiring Holmes to steal the photo from Irene.
Holmes dons a disguise and Irene takes him in, thinking he is a kind gentleman. But once she figures out Holmes' identity Irene flees, informing Holmes by mail that the real thug is King Wilhelm, since he's the one harassing her in order to wipe out all knowledge and evidence of his dirty deeds. Humbled and outsmarted by the end of the story, Holmes adopts a new respect for women. Watson notices, "And whenever he [Holmes] speaks of Irene Adler, or when he refers to her photograph, it is always under the honorable title of the woman."
Similarly, ZERO EFFECT begins with formerly inseparable ace detective Darryl Zero (Bill Pullman) and his sidekick Arlo (Ben Stiller) growing apart due to Arlo's fiancee and recent marriage proposal. Darryl Zero is a guitar-playing thirty-something, strung-out surfer dude detective, alternating between amphetamines and deductive brilliance. Somewhat of a writer, Zero writes about his own effect on people: the "Zero" effect is when Darryl Zero's observations and interventions change the outlook of a client.
Their client, a rich and powerful Portland tycoon named Stark (Ryan O'Neal) , fears blackmail. Stark has committed a crime, and a beautiful lady paramedic named Gloria (Kim Dickens) has the incriminating evidence. Frustrated, Stark hires Zero.
Zero poses as an accountant and Gloria takes him into her home, sparking a romance which catches the romantically challenged Zero by surprise. Eventually she figures out he is Darryl Zero and flees.  Wiser at the end of the story, Zero notes that Gloria did the "Zero Effect" on him. In other words Gloria's observations and intervention in Darryl's life permanently changed him.
 It is a solid detective movie with interesting twists. In the beginning the main characters seem somewhat stiff and loony. For example, Bill Pullman goes overboard in an early drugged-out guitar playing scene while Ben Stiller is as stiff and straight as a DRAGNET cop. But soon - - as the characters begin to take on life and actions - - they develop a kind of depth. By the middle of the film, you have genuinely entertaining stuff, and you are hooked enough into the plot to go all the way to the end. If you can ignore the initial weirdo guitar scene, ZERO EFFECT is watchable, unpredictable, and entertaining.
Reviewed by David Sunga February, 1998
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