Summary
This project was done with a team as part of a final project for a Harvard Extension School course. It aims to derive insights about food access and attributes across the US by evaluating how these factors affect the health of a community. We worked to solve the question, ‘How can policy makers introduce policies that are the most effective at bettering the health of a county?’ This interactive visualization is designed for policy makers to better understand what changes could improve the health of their county.
Background
There are many factors that influence the health of a community -- ranging from culture, income, food access, healthy food options, welfare programs, etc. Each county differs across these variables and therefore changing certain variables (for example, adding more grocery stores or reducing the number of fast food restaurants) affect the health of the county uniquely from others.
Process
To accomplish our goal, we used data from the USDA Food Environment Atlas. This dataset contains data at the county level and has many features, including access to restaurants, grocery stores, farmers markets and welfare programs, as well as demographic and health data. We first focused on the back-end data to refine our project goal. We conducted exploratory data analysis, applied feature engineering, and created our data model to establish how a user could best digest the data and how we could best predict the health of a county. Then, we designed and built our front-end web application to navigate the data and created a prediction calculator where a user could interact with our data model.
Web Application Overview
Policy makers can see a visual summary of the US according to variables that influence the health of each community uniquely — such as income, food access, and healthy food options — both though a full map of all counties and three more linked visualizations that show deeper details on specific variables. The user can make further discoveries on a narrowed county level with linked visualizations that can drill down into each county and the Obesity Prediction Calculator, that tests how changing certain variables can influence the health of that county. This application gives policy makers comprehensive insight into the trends and specifics of the country and each county, and provides guidance in policies they should target to best help a specific county.
Challenges
One of the most immediate challenges in this project was our dataset. After selecting features, we found that about half of our data had at least one null value in each county, so the entire county had to be dropped from the prediction model. Having all of the county data would have made our model more accurate and could show the user more accurate trends. Another challenge was figuring out at what level our model should predict. We originally wanted to have separate models for each state with the understanding that there were many cultural factors not captured in the data, and were hoping to account for this by narrowing our focus to a state level. However, we only had county level data and most states have too few counties to build an accurate model around.
Conclusion
This web application provides a solid jumping off point to further investigate this idea of county-specific food policy. To have better accuracy, one would need more recent data with more relevant variables. The inaccuracy in the obesity prediction calculator indicates that there are likely many factors that influence community health that cannot be perfectly capture by a number, reinforcing that policy makers should not rely solely on data to introduce policy into a community. They should incorporate the voice of the community to have a fuller understanding and work with the community to find effective solutions.


"x" "1" "CASHMAN,JR, MUTAGENICITY OF MPTP(1-METHYL-4-PHENYL-1,2,3,6-TETRAHYDROPYRIDINE) AND ITS METABOLITES, TOXICOLOGY43(2):173-182, 1987"


Malware Timeline
Network/Registry/File logs
23:15:02.57
05th September 2013
Network Operation
Event Type 1
Operation Type
07:44
23th April 2013
File Operation
Event Type 2
07:44
23th April 2013
Registry Operation
Event Type 3
07:44
23th April 2013
Process Operation
Event Type 4


actions
- Source:
Methods
(static) createActivity(state, commit, rootState, activity) → {Promise.<(*|boolean|void)>}
Create an activity.
Create an activity
Parameters:
| Name | Type | Description |
|---|---|---|
state |
||
commit |
||
rootState |
||
activity |
- Source:
Returns:
- Type
- Promise.<(*|boolean|void)>
(static) deleteActivity(state, commit, rootState, pid, localRemove) → {Promise.<(*|boolean|void)>}
Delete an activity matching the supplied ID.
Delete an activity matching the supplied ID
Parameters:
| Name | Type | Description |
|---|---|---|
state |
||
commit |
||
rootState |
||
pid |
||
localRemove |
- Source:
Returns:
- Type
- Promise.<(*|boolean|void)>
(static) getActivities(param0, param1)
Retrieve an array of activities based on a provided query object.
Retrieve an array of activities based on a provided query object
Parameters:
| Name | Type | Description |
|---|---|---|
param0 |
Provided | |
param1 |
* |
- Source:
(static) getActivity(state, commit, dispatch, rootState, id, associated) → {Promise.<(*|boolean|void)>}
Retrieve a single activity based on the ID.
Retrieve a single activity based on the ID
Parameters:
| Name | Type | Description |
|---|---|---|
state |
||
commit |
||
dispatch |
||
rootState |
||
id |
||
associated |
- Source:
Returns:
- Type
- Promise.<(*|boolean|void)>


Creating a Cluster¶
Orchestrating a cluster currently consists of two steps: orchestrating the Bastion and then, from there, orchestrating the OpenShift OKD Cluster itself.
Creating the Bastion¶
If you’ve made any local changes to the Orchestrator files you should commit them to revision control. The repository is cloned to the bastion so checking them in now means it will get an up to date copy of your files.
The Bastion is a small machine that allows you to create the cluster from within an isolated network. With a Bastion you can create and access compute nodes that would normally not have any visibility outside the network they’re on.
For a given cloud provider you only need to create a single Bastion. From there you should be able to manage a number of individual OKD clusters. As long as you’re happy that they share the same network, which in AWS terms, means a commonVPC
andSubNet
.
If the SSH key-pair you are using is not your default (id_rsa) then you will probably need to install ssh-agent to allow some stages of creation to run without prompting:
eval $(ssh-agent)
ssh-add ~/.ssh/aws-keypair
To create the Bastion, from the root of the project run the create.py
utility:
./create.py --bastion
If there’s more than one deployment configuration in the project you’ll need to name thewone to use, e.g.:
./create.py simple-aws-frankfurt-3.9 --bastion
You’ll be prompted to confirm the actions before the creation process continues.
Creating the Bastion will take a few minutes.
Once created you can SSH to the Bastion in order to continue with the second step, creating the Cluster. The address of the Bastion should be available in the final steps of the Ansible playbook used to create it:
PLAY RECAP ****************************************************************
<IP_ADDRESS> : ok=16 changed=9 unreachable=0 failed=0
SSH to the Bastion:
ssh<EMAIL_ADDRESS>Creating the Cluster¶
You will find a clone of the orchestrator in the Bastion user’s home directory.
To create the Cluster navigate to the orchestrator clone’s directory and
run create.py
:
cd okd-orchestrator
./create.py
You will be asked for confirmation before the deployment commences. Confirm with the prompted phrase to continue.
If there’s more than one deployment configuration in the project you’ll need to name the one you want to use, e.g.:
./create.py simple-aws-frankfurt-3.9
You will be prompted for a password to be assigned to the OKD admin account once the cluster has been created. Choose a password and keep a record of it so that you can login to the cluster console once OKD has been deployed.
To avoid being prompted for a password you can set one in the environment variableTF_VAR_okd_admin_password
before runningcreate.py
with something likeTF_VAR_okd_admin_password=blob1234 ./create.py
Once it’s complete, your OKD Cluster should be installed, with a console
available on the IP address or domain name that’s routed to the Master node,
i.e. the address used for the deployment’s cluster.public_hostname
.
You should be able to login as admin
using the password chosen
when you created the cluster.
The Bastion is no longer needed once your cluster has been deployed and so you can stop it, if your cloud provider provides this functionality. This will reduce your costs. Do not delete the Bastion, you may need it to manage the cluster and you will need it to tear it down. So feel free to stop the instance, but do not delete it.


ABOUT ME
A short intro about me. I live in Varanasi and I grew up here. Currently I am studying Mehcanical Engineering from BIT Mesra, Ranchi. I'm really into Science and Technology. Currently , I am intrested in Competitive Programming, Machine Learning and Data Science and Web Development. I'm really new to all these fields but constantly trying to learn and improve my skills.
Besides this, I have a great interest in Physics, i just love the way it explains the beauty of our nature and The Universe around us. I just wonder all the time how everything is so CHAOTIC and Systematic in our Universe at the same time . Ain't that Beautiful!!


Final read alignments having more than these many total length of gaps are discarded. The default is 2..
Final read alignments having more than these many edit distance are discarded. The default is 2.
Some of the reads spanning multiple exons may be mapped incorrectly as a contiguous alignment to the genome even though the correct alignment should be a spliced one - this can happen in the presence of processed pseudogenes that are rarely (if at all) transcribed or expressed. This option can direct TopHat to re-align reads for which the edit distance of an alignment obtained in a previous mapping step is above or equal to this option value. If you set this option to 0, TopHat will map every read in all the mapping steps (transcriptome if you provided gene annotations, genome, and finally splice variants detected by TopHat), reporting the best possible alignment found in any of these mapping steps. This may greatly increase the mapping accuracy at the expense of an increase in running time. The default value for this option is set such that TopHat will not try to realign reads already mapped in earlier steps.
This is the expected (mean) inner distance between mate pairs. For, example, for paired end runs with fragments selected at 300bp, where each end is 50bp, you should set -r to be 200. The default is 50bp.
The standard deviation for the distribution on inner distances between mate pairs. The default is 20bp.
The "anchor length". TopHat will report junctions spanned by reads with at least this many bases on each side of the junction. Note that individual spliced alignments may span a junction with fewer than this many bases on one side. However, every junction involved in spliced alignments is supported by at least one read with this many bases on each side. This must be at least 3 and the default is 8./center>
The maximum number of mismatches that may appear in the "anchor" region of a spliced alignment. The default is 0.
The minimum intron length. TopHat will ignore donor/acceptor pairs closer than this many bases apart. The default is 70.
The maximum intron length. When searching for junctions ab initio, TopHat will ignore donor/acceptor pairs farther than this many bases apart, except when such a pair is supported by a split segment alignment of a long read. The default is 500000.
The maximum insertion length. The default is 3./center>
The maximum deletion length. The default is 3.
This will link to the Tuxedo pipeline manual for the tophat algorithm
read gap length 1
?
read-edit-distance
?
read-align-edit
?
expected distance between pairs
?
mate standard deviation
?
minimum number length
?
minimum anchor length
?
splice-mismatched
?
min-intron length
?
max-intron length
?
max insertion length!!
?
fRNAkenstein, Crunch!
jQuery Dialog Form Example
Click below button to see jQuery dialog form.


riboswitch binding ′-dG env riboswitches ligand ′-dG-II purine xpt aptamer base affinity RNA pair class guanine interaction interactions classes junction using domain structure Biol. three-way {border-style insertion nucleotide similar px;} #ffffff;} sequence family (Figure nucleotides selectivity ′-deoxyguanosine RNAs analysis differences hydrogen ′-dG-I Batey Breaker element florum observed subtilis R.R. R.T. Watson–Crick ability bind model pocket Figure triple U–A data equivalent forms helix members recognition riboswitches, riboswitches. second (Table Chem. Nucleic Structural Table bonding guanine/adenine high mutation position Acids ITC Mol. RNA. Supplementary additional compounds crystal crystals gene higher new nucleobase px; revealed structural {font-family A–U Crystallogr. G–C aptamers architecture base-base compared conserved discriminate does font-size pairs single variant Acad. J.E. L-L M.E. Mfl-IA(′-dG-I) Nat. Natl. Proc. Sci. Sherlock Thus, U.S.A. affinity. basis binds buffer changes cognate contacts domain. double; env(′-dG-II) interacts junction-proximal junction. nearly refinement residue results riboswitch. set shown subset unique used μM, A.L. Edwards Gilbert However, I-A Methods Mfl-IA S.D. adenine adenosine affinities bacteria bond border-color border-width chemically class-II complex concentrations described determined direct directly guanosine helices identity metabolites mixture molecular nucleoside previously proximal pyrimidine related respond role selective significant solid; specificity structures sugar synthetic tertiary universally variation versus ykkC {font-style {font-weight (PDB -fold .-fold B). Data ID: J.J. J/. Leontis Res. Sudarsan Wall-eyed Westhof achieve acyclovir addition affinity, alignment bacterial bold broad cell change class, class. classes, classes. compound courier; critical cyclic determine difference diversity em; exhibit expression family, gel global groups local loop loss metabolite modest moiety pair. performed polymerase promotes pt;} range recognize regulatory relative replacement shift spectrum stereo suggesting two-nucleotide uridine view –). ′-OH ′-dG. ′-deoxyribose


controllers.service
Classes
ActivityService
ActivityServiceTest
BaseService
MembershipService
MembershipServiceTest
UserService
UserServiceTest


--- layout: post title: Pimp My Snack date: 2006-04-20 00:00:00 category: amusing ---
via FP Neil: Pimp My Snack.


Strategy is comprised of three parts: vision (who the customers are, what customers need, and how you plan to deliver a unique offering), goals (what you want to achieve in the next quarter, year or 18 months) and initiatives (the high-level efforts that will help you achieve your goals).


As a content designer, I create user-centred content that puts user needs first.
I’m passionate about accessibility, plain English and content that helps people do what they need to.
I’ve worked in content design for over 5 years with roles in the public and charity sectors.
You can find out more about my recent work.


TF4061 - Industrial Internet of Things
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0
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Brightness
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Lux
Login
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Recipe 6.16. Avoiding the "Singleton" Design Pattern with the Borg IdiomCredit: Alex Martelli, Alex A. Naanou ProblemYou want to make sure that only one instance of a class is ever created: you don't care about the id of the resulting instances, just about their state and behavior, and you need to ensure subclassability. SolutionApplication needs (forces) related to the "Singleton" Design Pattern can be met by allowing multiple instances to be created while ensuring that all instances share state and behavior. This is more flexible than fiddling with instance creation. Have your class inherit from the following Borg class: class Borg(object): _shared_state = { } def _ _new_ _(cls, *a, **k): obj = object._ _new_ _(cls, *a, **k) obj._ _dict_ _ = cls._shared_state return obj If you override _ _new_ _ in your class (very few classes need to do that), just remember to use Borg._ _new_ _, rather than object._ _new_ _, within your override. If you want instances of your class to share state among themselves, but not with instances of other subclasses of Borg, make sure that your class has, at class scope, the "state"ment: _shared_state = { } With this "data override", your class doesn't inherit the _shared_state attribute from Borg but rather gets its own. It is to enable this "data override" that Borg's _ _new_ _ uses cls._shared_state instead of Borg._shared_state. DiscussionBorg in actionHere's a typical example of Borg use: if _ _name_ _ == '_ _main_ _': class Example(Borg): name = None def _ _init_ _(self, name=None): if name is not None: self.name = name def _ _str_ _(self): return 'name->%s' % self.name a = Example('Lara') b = Example( ) # instantiating b shares self.name with a print a, b c = Example('John Malkovich') # making c changes self.name of a & b too print a, b, c b.name = 'Seven' # setting b.name changes name of a & c too print a, b, c When running this module as a main script, the output is: name->Lara name->Lara name->John Malkovich name->John Malkovich name->John Malkovich name->Seven name->Seven name->Seven All instances of Example share state, so any setting of the name attribute of any instance, either in _ _init_ _ or directly, affects all instances equally. However, note that the instance's ids differ; therefore, since we have not defined special methods _ _eq_ _ and _ _hash_ _, each instance can work as a distinct key in a dictionary. Thus, if we continue our sample code as follows: adict = { } j = 0 for i in a, b, c: adict[i] = j j = j + 1 for i in a, b, c: print i, adict[i] the output is: name->Seven 0 name->Seven 1 name->Seven 2 If this behavior is not what you want, add _ _eq_ _ and _ _hash_ _ methods to the Example class or the Borg superclass. Having these methods might better simulate the existence of a single instance, depending on your exact needs. For example, here's a version of Borg with these special methods added: class Borg(object): _shared_state = { } def _ _new_ _(cls, *a, **k): obj = object._ _new_ _(cls, *a, **k) obj._ _dict_ _ = cls._shared_state return obj def _ _hash_ _(self): return 9 # any arbitrary constant integer def _ _eq_ _(self, other): try: return self._ _dict_ _ is other._ _dict_ _ except AttributeError: return False With this enriched version of Borg, the example's output changes to: name->Seven 2 name->Seven 2 name->Seven 2 Borg, Singleton, or neither?The Singleton Design Pattern has a catchy name, but unfortunately it also has the wrong focus for most purposes: it focuses on object identity, rather than on object state and behavior. The Borg design nonpattern makes all instances share state instead, and Python makes implementing this idea a snap. In most cases in which you might think of using Singleton or Borg, you don't really need either of them. Just write a Python module, with functions and module-global variables, instead of defining a class, with methods and per-instance attributes. You need to use a class only if you must be able to inherit from it, or if you need to take advantage of the class' ability to define special methods. (See Recipe 6.2 for a way to combine some of the advantages of classes and modules.) Even when you do need a class, it's usually unnecessary to include in the class itself any code to enforce the idea that one can't make multiple instances of it; other, simpler idioms are generally preferable. For example: class froober(object): def _ _init_ _(self): etc, etc froober = froober( ) Now froober is by nature the only instance of its own class, since name 'froober' has been rebound to mean the instance, not the class. Of course, one might call froober._ _class_ _( ), but it's not sensible to spend much energy taking precautions against deliberate abuse of your design intentions. Any obstacles you put in the way of such abuse, somebody else can bypass. Taking precautions against accidental misuse is way plenty. If the very simple idiom shown in this latest snippet is sufficient for your needs, use it, and forget about Singleton and Borg. Remember: do the simplest thing that could possibly work. On rare occasions, though, an idiom as simple as this one cannot work, and then you do need more. The Singleton Design Pattern (described previously in Recipe 6.15) is all about ensuring that just one instance of a certain class is ever created. In my experience, Singleton is generally not the best solution to the problems it tries to solve, producing different kinds of issues in various object models. We typically want to let as many instances be created as necessary, but all with shared state. Who cares about identity? It's state (and behavior) we care about. The alternate pattern based on sharing state, in order to solve roughly the same problems as Singleton does, has also been called Monostate. Incidentally, I like to call Singleton "Highlander" because there can be only one. In Python, you can implement the Monostate Design Pattern in many ways, but the Borg design nonpattern is often best. Simplicity is Borg's greatest strength.  Now, any reference or binding of an instance attribute will affect all instances equally. I thank David Ascher for suggesting the appropriate name Borg for this nonpattern. Borg is a nonpattern because it had no known uses at the time of its first publication (although several uses are now known): two or more known uses are part of the prerequisites for being a design pattern. See the detailed discussion at http://www.aleax.it/5ep.html. An excellent article by Robert Martin about Singleton and Monostate can be found at http://www.objectmentor.com/resources/articles/SingletonAndMonostate.pdf. Note that most of the disadvantages that Martin attributes to Monostate are really due to the limitations of the languages that Martin is considering, such as C++ and Java, and just disappear when using Borg in Python. For example, Martin indicates, as Monostate's first and main disadvantage, that "A non-Monostate class cannot be converted into a Monostate class through derivation"but that is obviously not the case for Borg, which, through multiple inheritance, makes such conversions trivial. Borg odds and endsThe _ _getattr_ _ and _ _setattr_ _ special methods are not involved in Borg's operations. Therefore, you can define them independently in your subclass, for whatever other purposes you may require, or you may leave these special methods undefined. Either way is not a problem because Python does not call _ _setattr_ _ in the specific case of the rebinding of the instance's _ _dict_ _ attribute. Borg does not work well for classes that choose to keep some or all of their per-instance state somewhere other than in the instance's _ _dict_ _. So, in subclasses of Borg, avoid defining _ _slots_ _that's a memory-footprint optimization that would make no sense, anyway, since it's meant for classes that have a large number of instances, and Borg subclasses will effectively have just one instance! Moreover, instead of inheriting from built-in types such as list or dict, your Borg subclasses should use wrapping and automatic delegation, as shown previously Recipe 6.5. (I named this latter twist "DeleBorg," in my paper available at http://www.aleax.it/5ep.html.) Saying that Borg "is a Singleton" would be as silly as saying that a portico is an umbrella. Both serve similar purposes (letting you walk in the rain without getting wet)solve similar forces, in design pattern parlancebut since they do so in utterly different ways, they're not instances of the same pattern. If anything, as already mentioned, Borg has similarities to the Monostate alternative design pattern to Singleton. However, Monostate is a design pattern, while Borg is not; also, a Python Monostate could perfectly well exist without being a Borg. We can say that Borg is an idiom that makes it easy and effective to implement Monostate in Python. For reasons mysterious to me, people often conflate issues germane to Borg and Highlander with other, independent issues, such as access control and, particularly, access from multiple threads. If you need to control access to an object, that need is exactly the same whether there is one instance of that object's class or twenty of them, and whether or not those instances share state. A fruitful approach to problem-solving is known as divide and conquermaking problems easier to solve by splitting apart their different aspects. Making problems more difficult to solve by joining together several aspects must be an example of an approach known as unite and suffer! See AlsoRecipe 6.5; Recipe 6.15; Alex Martelli, "Five Easy Pieces: Simple Python Non-Patterns" (http://www.aleax.it/5ep.html). |


[gecode-users] getting all solutions + interrupting gecode
Mikael Zayenz Lagerkvist
zayenz at gmail.com
Fri Dec 5 15:21:44 CET 2008
On Fri, Dec 5, 2008 at 2:44 PM, Filip Konvička <filip.konvicka at logis.cz> wrote:
> Just a technical note - this is quite error-prone, because throwing
> exception or returning in "do something..." results in memory leaks.
Yes, using some auto_ptr-version is of course much better. My example
was only meant for the case where the loop is in the main-function, as
was the case in the OP. Thanks for the improved code.
Cheers,
Mikael
--
Mikael Zayenz Lagerkvist, http://www.ict.kth.se/~zayenz/
More information about the gecode-users
mailing list


Properties | |
| DateTime | ReportTime [get] |
| timestamp for the period of time the report covers. More... | |
| string | City [get] |
| name of the city for which the report covers. More... | |
| string | Country [get] |
| The country for which the report covers. More... | |
| LatLngPoint | Location [get] |
| The latitude/longitude for which the report covers. More... | |
| float? | AtmosphericVisibility [get] |
| atmospheric visibility More... | |
| DateTime? | SunriseTime [get] |
| The time at which sunrise occurs for the ReportTime More... | |
| DateTime? | SunsetTime [get] |
| The time at which sunset occurs for the ReportTime More... | |
| float? | CloudCover [get] |
| An estimate, from 0 to 1, of the current proportion cloud cover. More... | |
| float? | WindDirection [get] |
| The current direction of the wind, in degrees clockwise from north. More... | |
| float? | WindSpeed [get] |
| The current speed of the wind, in KMH. More... | |
| string | Conditions [get] |
| An enumeration of the current conditions. More... | |
| float? | Temperature [get] |
| The current temperature. More... | |
| float? | Humidity [get] |
| The air humidity. More... | |
| float? | AtmosphericPressure [get] |
| The atmospheric pressure. More... | |
| string | ErrorMessage [get] |
| The error message, if a server error occurred. More... | |
Definition at line 7 of file IWeatherReport.cs.
|
get |
The atmospheric pressure.
Definition at line 120 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().
|
get |
atmospheric visibility
Definition at line 45 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().
|
get |
name of the city for which the report covers.
Definition at line 21 of file IWeatherReport.cs.
|
get |
An estimate, from 0 to 1, of the current proportion cloud cover.
Definition at line 71 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().
|
get |
An enumeration of the current conditions.
The conditions.
Definition at line 96 of file IWeatherReport.cs.
|
get |
The country for which the report covers.
Definition at line 29 of file IWeatherReport.cs.
|
get |
The error message, if a server error occurred.
The error.
Definition at line 129 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.OpenWeatherMap.API.NeedsNewReport(), and Juniper.World.Climate.Weather.PrintDebugReport().
|
get |
The air humidity.
Definition at line 112 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().
|
get |
The latitude/longitude for which the report covers.
Definition at line 37 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport(), and Juniper.World.Climate.OpenWeatherMap.API.NeedsNewReport().
|
get |
timestamp for the period of time the report covers.
Definition at line 13 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.OpenWeatherMap.API.NeedsNewReport().
|
get |
The time at which sunrise occurs for the ReportTime
The sunrise time.
Definition at line 54 of file IWeatherReport.cs.
|
get |
The time at which sunset occurs for the ReportTime
The sunset time.
Definition at line 63 of file IWeatherReport.cs.
|
get |
The current temperature.
Definition at line 104 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().
|
get |
The current direction of the wind, in degrees clockwise from north.
Definition at line 79 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().
|
get |
The current speed of the wind, in KMH.
Definition at line 87 of file IWeatherReport.cs.
Referenced by Juniper.World.Climate.Weather.GetReport().


Ploror688.github.io
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ABOUT
SENTINELS
About
THE TEAM BEHIND SENTINELSWIPE
Jennifer Adams
Research Fellow
Georges Labrèche
Copernicus Space Office Trainee
Diana Mastracci
Fabio Vivian
Swiss National Trainee
BUILT ON WORK FROM THE
MAPSWIPE TEAM


This year, I’ve been a bit overboard with 56 films.
All those films should be released in 2021 but nothing is sure any more, so don’t trust the dates. And, of course, 14 are coming from my expectations of last year.
This year, I’m less interesting by the delta between expectations and reality and will use this list mostly to pick films from the top and just completely avoid the bottom. "Forcing" myself to watch Bloodshot or Wonder Woman last year was not fun.
Some novelties: HBO Max is becoming a new channel at the expense of Denis Villeneuve, plenty of science fiction and MCU is back :) alongside Sony’s Marvel :(
- Dune by Denis Villeneuve - HBO Max (1 October)
because SF, Denis Villeneuve, the books and the casting - The Matrix 4 by Lana Wachowski ♀ - HBO Max
significant part of the cast returns but the question remains: why a sequel? - Kaamelott - Premier volet by Alexandre Astier
a cult French TV comedy finally got its first feature film, I’m curious - The Batman by Matt Reeves with Robert Pattinson, music by Michael Giacchino
the best trailer of last year - Mission: Impossible 7 by Christopher McQuarrie
should be solid regarding the cast and crew, is it the passing of the torch from Tom Cruise? - Last Night in Soho by Edgar Wright (April 23)
- Bios by Miguel Sapochnik with Tom Hanks(16 April)
because SF and music by Gustavo Santaolalla - The Suicide Squad by James Gunn - DCEU - HBO Max
- Big Bug by Jean-Pierre Jeunet - Netflix (21 March)
- No Time to Die by Cary Joji Fukunaga - James Bond (2 April)
- Don’t Look Up by Adam McKay with Leonardo DiCaprio, Jennifer Lawrence, Timothée Chalamet, Cate Blanchett, Meryl Streep and Johah Hill - Netflix
- The Tomorrow War by Chris McKay with Chris Pratt (23 July)
because SF - OSS 117: Alerte Rouge en Afrique Noire by Nicolas Bedos
a sequel to two of the best French films, with a different director, I’m scared - Reminiscence by Lisa Joy with Hugh Jackman, Rebecca Ferguson - HBO Max
because SF - West Side Story by Steven Spielberg (10 December)
- Belle by Mamoru Hosoda
- The Last Duel by Ridley Scott with Matt Damon and Adam Driver (15 October)
- Spider-Man 3 by Jon Watts - Marvel/Sony it’s complicated (17 December)
let’s see how this multiverse goes and eventually explodes into a Sony/Marvel breakup - Connected - Sony Pictures Animation
- Wendell & Wild by Henry Selick with Jordan Peele and Keegan-Michael Key - Netflix
- The Mauritanian by Kevin Macdonald with Jodie Foster (19 February)
- Eternals by Chloé Zhao ♀ - Marvel (5 November)
This is the weirdest cast - Promising Young Woman by Emerald Fennell ♀ (12 February)
- Top Gun: Maverick by Joseph Kosinski (2 July)
- Raya and the Last Dragon - Disney (12 March)
- Luca - Disney/Pixar
- Vivo - Sony Pictures Animation (4 June)
- Minari by Lee Isaac Chung (12 February)
- Ghostbusters: Afterlife by Jason Reitman (11 June)
- Deep Water by Adrian Lyne with Ben Affleck and Ana de Armas (13 August)
- The Guilty by Antoine Fuqua with Jake Gyllenhaal
- The King's Man by Matthew Vaughn (12 February)
- Wrath of Man by Guy Ritchie with Jason Statham, remake of Cash Truck (French: Le Convoyeur) (15 January)
- Encanto - Disney
- Shang-Chi And The Legend Of The Ten Rings by Destin Daniel Cretton - Marvel (9 July)
- Chaos Walking by Doug Liman with Mads Mikkelsen, Tom Holland, Daisy Ridley
- A Quiet Place Part II by John Krasinski (23 April)
because of the returning cast but I’m afraid it’s an unnecessary sequel - Malcolm & Marie by Sam Levinson with John David Washington and Zendaya - Netflix (5 February)
- Black Widow by Cate Shortland ♀ - Marvel (7 May)
- Red Notice by Rawson Marshall Thurber with Dwayne Johnson, Ryan Reynolds, and Gal Gadot - Netflix
- Uncharted by Ruben Fleischer
- Black Adam by Jaume Collet-Serra with Dwayne Johnson - DCEU
- Free Guy by Shawn Levy
- Cherry by Anthony and Joe Russo with Tom Holland - Apple TV+ (26 February on theatres and 12 March on Apple TV+)
- Mortal Kombat by Simon McQuoid - HBO Max
- Sherlock Holmes 3 by Dexter Fletcher
- Elvis by Baz Luhrmann with Tom Hanks
- Coming 2 America by Craig Brewer with Eddie Murphy - Amazon Studios (5 March)
- Space Jam: A New Legacy by Malcolm D. Lee with LeBron James
- F9 by Justin Lin (1 April)
- Godzilla vs Kong by Adam Wingard (21 May)
- Evangelion: 3.0+1.0 Thrice Upon a Time by Hideaki Anno
- Cruella by Craig Gillespie - Disney
- Monster Hunter by Paul W.S. Anderson (17 February)
- Venom: Let There Be Carnage by Andy Serkis - Sony’s Marvel
- Morbius by Daniel Espinosa with Jared Leto - Sony’s Marvel
Fin


After last year’s surprise three-minute sell-out, we expect tickets to sell very quickly, and we’re working on a sales process that is fair and transparent, and that takes time zones into consideration. Tickets will be available for sale on April 29, and cost $175.
As part of our wider diversity and inclusion efforts, we are also working to make sure SRCCON tickets are available to people in smaller and non-coastal newsrooms, and to members of communities underrepresented in journalism and technology.
We’re also offering scholarships to help defray the cost of participating in SRCCON. Applications are open now till April 24, and we’ll notify applicants before tickets go on sale.
We’ll post more information on the ticketing process in the coming weeks and months. In the meantime, please note that if you pitch a session we accept, you will be offered a chance to buy a ticket before the public on-sale date.


This page demonstrates the album array displayed within a Material Table. Table features include a search/filter field, items per page, and paginator, and columns sorters.


This function should not be used in Microsoft Excel 95 or later because the Slide Show add-in is available only in Microsoft Excel version 5.0 or earlier versions.
Equivalent to clicking the Paste button on a slide show sheet. Pastes the contents of the Clipboard as the next available slide of the active slide show sheet, and gives the slide the attributes you specify.
If this function is not available, you must install the Slide Show add-in.
Syntax
SLIDE.PASTE(effect_num, speed_num, advance_rate_num, soundfile_text)
SLIDE.PASTE?(effect_num, speed_num, advance_rate_num, soundfile_text)
Effect_num is a number specifying the transition effect you want to use when displaying the slide.
The numbers correspond to the effects in the Effect list in the Edit Slide dialog box. The first effect in the list is 1 (None).
If effect_num is omitted, the default setting is used.
Speed_num is a number from 1 to 10 specifying the speed of the transition effect.
If speed_num is omitted, the default setting is used.
If speed_num is greater than 10, Microsoft Excel uses the value 10 anyway.
If effect_num is 1 (none), speed_num is ignored.
Advance_rate_num is a number specifying how long (in seconds) the slide is displayed before advancing to the next one.
If advance_rate_num is omitted, the default setting is used.
If advance_rate_num is 0, you must press a key or click with the mouse to advance to the next slide.
Soundfile_text is the name of a file enclosed in quotation marks and specifies sound that will be played when the slide is displayed.
If soundfile_text is omitted, Microsoft Excel plays the default sound defined for the slide show sheet, if any.
If soundfile_text is empty text (""), no sound is played.
In Microsoft Excel for the Macintosh, soundfile_text also includes the number or name of the sound resource to play in the file.
Resource is the number or name of a sound resource in soundfile_text.
This argument applies only to Microsoft Excel for the Macintosh.
If resource is omitted, Microsoft Excel uses the first resource in the file.
If the file does not contain a sound resource with the specified name or number, Microsoft Excel halts the macro and displays an error message.
Remarks
SLIDE.PASTE returns TRUE if it successfully pastes the slide, or FALSE if you click the Cancel button when using the dialog-box form. If the active sheet is not a slide show or is protected, SLIDE.PASTE returns the #N/A error value. If the Clipboard format is not compatible with the slide show sheet's format, SLIDE.PASTE returns the #VALUE error value.
Examples
In Microsoft Excel for Windows, the following macro formula pastes the contents of the Clipboard into the active slide show sheet. The slide's transition effect is fade, at a speed of 8; it is displayed for five seconds; and Microsoft Excel plays the specified sound file:
SLIDE.PASTE(3, 8, 5, "C:\SLIDES\SOUND\MACHINES.WAV")
In Microsoft Excel for the Macintosh, the formula is:
SLIDE.PASTE(3, 8, 5, "HARD DISK:SLIDES:SOUND:MACHINE SOUNDS")
Return to index


rdomains.Rmd
The latest development version of the package will always be on GitHub. To install the package from GitHub and to load the installed package:
To install the package from CRAN, type in:
Next, load the package:
To get category of the content from shallalist, first download the latest file using:
And then, get the category using:
## domain_name shalla_category
## 1 google.com searchengines
To get category of the content from DMOZ, first download the archived parsed CSV file using:
And then, get the category using:
Probability that Domain Hosts Adult Content Based on features of Domain Name and Suffix alone:
## domain_name category
## 1 google.com 0.3133728
Start by getting the API key from virustotal.
Get virustotal category by running:
## domain bitdefender dr_web alexa google websense trendmicro
## 1 http://www.google.com searchengines chats google searchengines advertisements search engines portals
Get the content category of a domain according to McAfee (Trusted):
## url status categorization reputation
## 2 http://www.google.com Categorized URL - Search Engines Minimal Risk
To get the category of content from Amazon (Alexa) (which provides it via DMOZ), start by getting credentials from https://aws.amazon.com/. Next, set the environment variables:
Then run,
## Title AbsolutePath
## 1 Search Engines/Google Top/Computers/Internet/Searching/Search_Engines/Google


Credit Application Status
Application Number:
Not Assigned
Application Date:
Credit Score:
Risk Score:
Application Status:
Status Detail:


BITUpdateManager Class Reference
| Inherits from | BITHockeyBaseManager : NSObject |
| Conforms to | UIAlertViewDelegate |
| Declared in | BITUpdateManager.h |
Overview
The update manager module.
This is the HockeySDK module for handling app updates when using Ad-Hoc or Enterprise provisioning profiles. This modul handles version updates, presents update and version information in a App Store like user interface, collects usage information and provides additional authorization options when using Ad-Hoc provisioning profiles.
This module automatically disables itself when running in an App Store build by default! If you integrate the Atlassian JMC client this module is used to automatically configure JMC, but will not do anything else.
The protocol BITUpdateManagerDelegate
provides delegates to inform about events and adjust a few behaviors.
To use the server side restriction feature, to provide updates only to specific users, you need to setup the
BITAuthenticator
class. This allows the update request to tell the server which user is using the app on the
current device and then let the server decide which updates the device may see.
Tasks
Delegate
-
delegate
property
Update Checking
-
updateSetting
property -
checkForUpdateOnLaunch
property -
– checkForUpdate
Update Notification
-
alwaysShowUpdateReminder
property -
showDirectInstallOption
property
Expiry
-
expiryDate
property -
disableUpdateCheckOptionWhenExpired
property
User Interface
Properties
alwaysShowUpdateReminder
Flag that determines if updates alert should be repeatedly shown
@property (nonatomic, assign) BOOL alwaysShowUpdateReminder
Discussion
If enabled the update alert shows on every startup and whenever the app becomes active, until the update is installed. If disabled the update alert is only shown once ever and it is up to you to provide an alternate way for the user to navigate to the update UI or update in another way.
When running the app from the App Store, this setting is ignored.
Default: YES
Declared In
BITUpdateManager.h
checkForUpdateOnLaunch
Flag that determines whether the automatic update checks should be done.
@property (nonatomic, assign, getter=isCheckForUpdateOnLaunch) BOOL checkForUpdateOnLaunch
Discussion
If this is enabled the update checks will be performed automatically depending on the
updateSetting
property. If this is disabled the updateSetting
property will have
no effect, and checking for updates is totally up to be done by yourself.
When running the app from the App Store, this setting is ignored.
Default: YES
Warning: When setting this to NO
you need to invoke update checks yourself!
See Also
Declared In
BITUpdateManager.h
delegate
Sets the BITUpdateManagerDelegate
delegate.
@property (nonatomic, weak) id delegate
Declared In
BITUpdateManager.h
disableUpdateCheckOptionWhenExpired
Disable the update check button from expiry screen or alerts
@property (nonatomic) BOOL disableUpdateCheckOptionWhenExpired
Discussion
If do not want your users to be able to check for updates once a version is expired, then enable this property.
If this is not enabled, the users will be able to check for updates and install them if any is available for the current device.
Default: NO
Warning: This only works when using Ad-Hoc provisioning profiles!
See Also
Declared In
BITUpdateManager.h
expiryDate
Expiry date of the current app version
@property (nonatomic, strong) NSDate *expiryDate
Discussion
If set, the app will get unusable at the given date by presenting a blocking view on
top of the apps UI so that no interaction is possible. To present a custom you, check
the documentation of the
[BITUpdateManagerDelegate shouldDisplayExpiryAlertForUpdateManager:]
delegate.
Once the expiry date is reached, the app will no longer check for updates or send any usage data to the server!
When running the app from the App Store, this setting is ignored.
Default: nil
Warning: This only works when using Ad-Hoc provisioning profiles!
See Also
Declared In
BITUpdateManager.h
showDirectInstallOption
Flag that determines if the update alert should show an direct install option
@property (nonatomic, assign, getter=isShowingDirectInstallOption) BOOL showDirectInstallOption
Discussion
If enabled the update alert shows an additional option which allows to invoke the update
installation process directly, instead of viewing the update UI first.
By default the alert only shows a Show
and Ignore
option.
When running the app from the App Store, this setting is ignored.
Default: NO
Declared In
BITUpdateManager.h
updateSetting
When to check for new updates.
@property (nonatomic, assign) BITUpdateSetting updateSetting
Discussion
Defines when a the SDK should check if there is a new update available on the
server. This must be assigned one of the following, see BITUpdateSetting
:
BITUpdateCheckStartup
: On every startup or or when the app comes to the foregroundBITUpdateCheckDaily
: Once a dayBITUpdateCheckManually
: Manually
When running the app from the App Store, this setting is ignored.
Default: BITUpdateCheckStartup
Warning: When setting this to BITUpdateCheckManually
you need to either
invoke the update checking process yourself with checkForUpdate
somehow, e.g. by
proving an update check button for the user or integrating the Update View into your
user interface.
Declared In
BITUpdateManager.h
Instance Methods
checkForUpdate
Check for an update
- (void)checkForUpdate
Discussion
Call this to trigger a check if there is a new update available on the HockeyApp servers.
When running the app from the App Store, this setting is ignored.
Declared In
BITUpdateManager.h
hockeyViewController:
Create an update view
- (BITUpdateViewController *)hockeyViewController:(BOOL)modal
Parameters
- modal
Return a view ready for modal presentation with integrated navigation bar
Return Value
BITUpdateViewController The update user interface view controller, e.g. to push it onto a navigation stack.
Declared In
BITUpdateManager.h


I have working on some projects recently. Here you will see some demostrations.
These are only partial works, I am working on making some of universal code into useful module/asset, and will post it later on GitHub.


//
At MakersAcademy by Pablo
- Understanding what is asynchronous javascript
- A few short !== simple exercises
- Realising we didn’t understand point 1
- Concepts that play a role in async javascript
- Do I understand now the async pattern?
- Resources for those that say no
- Resources for those that say yes
puts "puts in line one, Im the first one"
sleep(2)
puts "puts in line two"
puts in line one, Im the first one
//waits 2 sec
puts in line two
setTimeout( function() { console.log('Im the first console.log') }
, 2000);
console.log('Im the second console log');
Im the second console log
//waits 2 sec
Im the first console.log
Using async javascript
setTimeout( function() { console.log('Im the first console.log') }
, 2000);
console.log('Im the second console log');
Im the second console log
//wait 2 sec
Im the first console.log
setTimeout(function, time) is a function that receives 2 parameters:
- the first parameter is another function
- the second parameter is a time in milliseconds
- and it will execute the function received as a first parameter after the time we pass as a second parameter
What is the output of this script?
setTimeout(function() { console.log('Im console.log in line one') }
, 3000);
setTimeout(function() { console.log('Im console.log in line two') }
, 2000);
console.log('console log in line three')
setTimeout(function() { console.log('Im console.log in line one') }
, 3000);
setTimeout(function() { console.log('Im console.log in line two') }
, 2000);
console.log('console log in line three')
console log in line three
console log in line two
console log in line one
What is the output of this script?
for(var i = 0; i < 5; i++) {
console.log("Calling setTimeout for value: " + i);
setTimeout( function() { console.log(i) }, 1000);
};
Calling setTimeout for value: 0
Calling setTimeout for value: 1
Calling setTimeout for value: 2
Calling setTimeout for value: 3
Calling setTimeout for value: 4
//wait 2 seconds
5
5
5
5
5
Write the code that generates the following output:
Calling setTimeout for value: 0
Calling setTimeout for value: 1
Calling setTimeout for value: 2
Calling setTimeout for value: 3
Calling setTimeout for value: 4
0
1
2
3
4
for (var i = 0; i < 4; ++i) {
wrappingTimeout(i);
};
function wrappingTimeout(i) {
console.log("Calling setTimeout for value: " + i);
setTimeout(function() { console.log(i); }, 2000);
};
but you need to understand Javascript, meaning:


sleep
`Prev `__
S
`Next `__
--------------
**sleep**: vi.
1. [techspeak] To relinquish a claim (of a process on a multitasking
system) for service; to indicate to the scheduler that a process may be
deactivated until some given event occurs or a specified time delay
elapses.
2. In jargon, used very similarly to v. `*block* <../B/block.html>`__;
also in sleep on, syn.: with block on. Often used to indicate that the
speaker has relinquished a demand for resources until some (possibly
unspecified) external event: “They can't get the fix I've been asking
for into the next release, so I'm going to sleep on it until the
release, then start hassling them again.”
--------------
+------------------------------------+----------------------------+-------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+------------------------------------+----------------------------+-------------------------+
| slashdot effect | `Home <../index.html>`__ | slim |
+------------------------------------+----------------------------+-------------------------+


Creates an instance of the class specified by the path. The path could either be directly to the constructor method, the .lvclass file or to the class folder. It is also possible to set the constructor input parameters by the "Control Names" and "Control Values" inputs.
Since this function runs the constructor with VI server, making the constructor "running top-level", it is necessary to use the external create event in order to let this VI create the needed object and become the owner of the queues and data value reference. However, if the constructor also contains user defined queues, notifiers etc., these will be garbage collected by LabVIEW when the constructor is finished executing. To avoid this, use the Default Constructor instead.
Be careful when using this VI when building executables, since paths must be correct and make sure that all needed VIs are included in the build.
Note: Will not work on RT systems.
|
error in (no error) The error in cluster can accept error information wired from VIs previously called. Use this information to decide if any functionality should be bypassed in the event of errors from other VIs. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
status The status boolean is either TRUE (X) for an error, or FALSE (checkmark) for no error or a warning. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
code The code input identifies the error or warning. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
source The source string describes the origin of the error or warning. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
control names Names of the controls to set before running the constructor. |
| Control Name |
|
control values Values of the controls to set before running the constructor. |
| Value |
|
class path Specifies the path to the LabVIEW class. |
|
respond to create event? (T) If TRUE, this method will also respond to the create event. This will make the top-level calling VI the owner of the object and LabVIEW will not garbage collect the object until the top-level VI stops executing. If FALSE, an other external process must respond to the G# create event. |
|
keep constructor VI ref open? (T) If true, the VI reference to the constructor VI will not be closed. |
| timeout in ms (-1) |
|
error out The error out cluster passes error or warning information out of a VI to be used by other VIs. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
status The status boolean is either TRUE (X) for an error, or FALSE (checkmark) for no error or a warning. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
code The code input identifies the error or warning. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
source The source string describes the origin of the error or warning. The pop-up option Explain Error (or Explain Warning) gives more information about the error displayed. |
|
reference out Object reference out. |
|
constructor VI ref VI reference to constructor. |


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On 17 June 2017, 7 new articles were published in 4 journals.
Parenting in A Digital Age: A Review of Parents' Role in Preventing Adolescent Cyberbullying
Victimization in Light of Self-Compassion: Development Towards Communal Compassion
Sexual Minorities in Conflict Zones: A Review of the Literature
Opting Out: the Role of Identity, Capital, and Agency in Prison Visitation
A Homegrown Terrorist Cell: Observations of A Police Undercover Operative


Yep, it is just an interesting GARDEN.
window.URL
to parse an image file to a base64 encoded string.Visit this list directly.
Caution: While using Chinese, due to the encode/decode problems, some links maybe invalid. There is no plans to fixed it, just visit the English documentation alternatively.


Check out the class="alert-link">spinning icons example .


Suspected Female Islamic State Member, Children Returned to Germany
BERLIN (AP) — German authorities say a 30-year-old woman who allegedly was a member of the Islamic State group has returned to Germany with her three children.
by Breitbart LondonGerman news agency dpa reported Sunday the woman and children, whose identities were not revealed, arrived Saturday night in Frankfurt from Irbil in Iraq.
It is believed they were in a detention camp in northern Syria.
Authorities said the woman would be investigated among other things for her membership in the IS group, but that there was no arrest warrant for her.
Earlier this month, Turkey stepped up the return of suspected foreign IS members back to their countries of origin.
Germany has said it will check the background of all suspected Islamic State group members deported back to Germany to assess the risks they pose.


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This is a paragraph.
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--- layout: post esbma_id: 1515 title: Book Review: You Need to Be a Little Crazy date: 2004-03-25 15:45:05 keywords: cornsharp book_biz ---
25 Mar 2004
I recently read a good book entitled You Need to Be a Little Crazy by Barry Moltz.
The subtitle is "The Truth About Starting and Growing Your Business". It's a book about entrepreneurship, with lots of good stories. It's not specific to software, but the book does contain a fair amount of high-tech cluefulness.
Moltz speaks with experience. Although the book includes case studies of several other people, the author tells many of his own tales. In fact, I think these personal glimpses are the best aspect of the book. Somewhat by definition, entrepreneurs are surrounded by people who do not truly understand them. Running a small company is therefore one of the loneliest jobs in the world, especially because hiding this feeling is one of the success criteria. Entrepreneurs need to know they are neither alone nor unique. After reading this book, I found myself believing that Barry Moltz and I have a lot in common.
I particularly enjoyed his various postmortem remarks about the dotcom bubble, liberally sprinkled throughout the book. Granted, hindsight is 20/20, so it doesn't take a genius to say that a lot of boneheaded things happened in the 1990s. Still, Moltz says it well.
Best of all, the book is just plain fun to read. I devoured the whole thing on a plane ride.


AREA
- Accessibility
- Education
- Fabrication
- Health/Wellness
- Smart Cities
- Sustainability
TECHNOLOGY
- Augmented Reality
- Computer Vision
- Custom Hardware
- E-Textiles
- Machine Learning
- Wearables
{% for project in projects %}
{% endfor %}


Package com.topstonesoftware.javaorc
Class WriteORCFile
java.lang.Object
com.topstonesoftware.javaorc.WriteORCFile
- All Implemented Interfaces:
java.lang.AutoCloseable
public class WriteORCFile
extends java.lang.Object
implements java.lang.AutoCloseable
WriteORCFile
A class that supports writing files in ORC file format.
A list of Objects is written to the ORC file for each row. The ORC file schema passed to the class constructor is used to interpret how each of the Object values should be cast and written to the ORC file.
One instance of this class is allocated for each ORC file that is written. The class has internal state cannot be reused and must be allocated for each file.
This class is not thread safe.
References
Code Examples
- A code example showing schema construction: https://www.jianshu.com/p/a9f8b7aa3c28
- A code example showing how to write a string to ORC format: https://www.javahelps.com/2020/08/read-and-write-orc-files-in-core-java.html
- A simple JSON reader that populates ColumnVector objects:
https://github.com/apache/orc/blob/main/java/tools/src/java/org/apache/orc/tools/convert/JsonReader.java - ORC file format overview: https://cwiki.apache.org/confluence/display/Hive/LanguageManual+ORC
- ORC V1 file format: https://orc.apache.org/specification/ORCv1/
API
- Apache ORC types: https://orc.apache.org/docs/types.html
- Apache ORC documentation: https://orc.apache.org/docs/core-java.html
- ORC Core: https://javadoc.io/doc/org.apache.orc/orc-core/latest/index.html
- HIVE Storage API: https://orc.apache.org/api/hive-storage-api/index.html
- HIVE Storage API source on GitHub: https://github.com/apache/hive/tree/master/storage-api/src/java/org/apache/hadoop/hive/ql/exec/vector
- Hadoop file system (3.3.0): https://hadoop.apache.org/docs/r3.3.0/api/index.html
Downloads
- https://mirror.olnevhost.net/pub/apache/orc/
- Author:
- Ian Kaplan, Topstone Software, www.topstonesoftware.com and www.bearcave.com<EMAIL_ADDRESS>-
Method Summary
Modifier and Type Method Description void
close()
Close method for the WriteORCFile object.void
setOrcWriter(org.apache.orc.Writer orcWriter)
Set the ORC writer.void
writeRow(java.util.List<java.lang.Object> row)
Write an ORC file rowMethods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Method Details
-
setOrcWriter
public void setOrcWriter(org.apache.orc.Writer orcWriter)Set the ORC writer. This method can be used to replace the default local file system writer with a writer for another file system (for example, a writer for AWS S3).- Parameters:
orcWriter
- The Writer object that should be used when writing the ORC file.
-
writeRow
Write an ORC file row
- Parameters:
row
- Each element in the List corresponds to a column in the ORC file as defined by the ORC file schema. The Objects in the list may be complex object like Lists in the case of columns that consists of array, structure or map elements.- Throws:
ORCFileException
-
close
Close method for the WriteORCFile object. Once this function is called the object should not be reused.
This class is designed to be used inside a try() { .. } operation. For example:
try (var orcWriter = new WriteORCFile(filePath, schema)) { ... }
- Specified by:
close
in interfacejava.lang.AutoCloseable
- Throws:
ORCFileException
-


December 2017
Internal Company Hackathon: IoT Devices
What we built
I can't say too much about this once because it's internal. But we utilized an array of Estimote beacons to determine positions of users inside a room. Data from the beacons were aggregated and displayed to a front-end via heatmap.js.
Technology used:
Estimote Proximity Beacons, heatmap.js, AngularJS, Spring Boot
Takeaways:
The beacons last forever, and they are quite small. They can be hid in various spots and are battery powered. In terms of position accuracy they are enough to distinguish someone's position within a couple feet to a beacon. Heatmap.js is also a wonderful library that is simple to use. I can see it being used in a lot with maps and location data.
Our team took home Best Themed Category. The other projects we're all incredibly well done. I am amazed by some of the engineers in this company.


Unlike most other games, most of the places in FFTA2 have very little bearing on what happens in them. Locations of missions seem to be chosen more or less at random. Unless otherwise indicated, the description of each place is simply that provided by the game. In fact many of the "challenge" type missions take place somewhere but don't even use that location's battle map. Each area has several locations inside it, usually including one named after the area.
- Aisenfield
- The legend of the Thirteen was born long ago on this sweeping plain that time forgot.
- Aisenfield: This peaceful green field unfolds as far as the eye can see, a sight unchanging through the ages.
- Nazan Highroad: This road leads northeast to the Nazan Mines. Few pass this way since they closed.
- Tramdine Trail: This trail leads north to Tramdine Fens. Chocobos that take fright easily make for ill mounts in the bleak swampland ahead.
- Fluorgis Highroad: This road leads northwest to Fluorgis. Bards can often be heard reciting their latest verses, refining them as they approach the city.
- Neslowe Highroad: This road leads to the Neslowe Passage. The bridge here spanning the narrow sea is only open by day.
- Kthili Highroad: This road leads east to Kthili Sands. At this distance the great desert dunes seem only hills.
- Field of the Fallen: Grass sways in undulating waves across the verdant expanse. The Thirteen are said to have fought a great battle here.
- The Ligress Headland: Warm winds sweep across this rocky highland. Below, the Mirhelian Sea stretches to the horizon.
- Gaol's March: This road was built to honor the hero Gaol, one of the Thirteen Knights of Aisen.
- Aldanna Range
- Rugged highland with row upon row of soaring peaks. Hardy mountain shrubs grow among its crags and clefts.
- The Aldanna Range: Icy winds and magicked Mist swirl through these mountain peaks. Many fierce beasts make their home among the rocky crags.
- Zedlei Highroad: This road leads north to Zedlei Forest. Travelers' feet move with hushed whispers through the soft carpet of fallen leaves.
- Baptiste Highroad: This road leads east to Baptiste Hill. There is little vegetation to break the monotony of the desolate trail.
- Galerria Highroad: This road leads to the caves of the Galerria Deep. Footing is tracherous on the dark, uneven path.
- Lezaford's Cottage: This old cottage is nestled deep in the mountains. The trail leading here bears little sign of traffic.
You can rest here to turn time forward by one or more months. Later you can also reach Zellea from here.
- Orchise Snowfields: The ground here is dusted white with snow, broken only by the occasional track of some unseen animal.
- Whitesnow Pass: This frozen pass lies under a perpetual blanket of snow that shines a ghostly silver in the moonlight.
- Redclay Pass: The smooth clay along this trail can be perilously slipper. Occasionally, a thin Mist hangs in the air.
- Baptiste Hill
- Green grasses cover the gently sloping hillside. A refreshing wind eases the burdens of passing travelers.
- Baptiste Hill: Lush grasses carpet the hillside. Caravans mark the progress of their journey as they pass the solitary tree.
- Aldanna Highroad: This road leads west to the Aldanna Range. The loose soil littering the path slows even the most sure-footed of wayfarers.
- Bigsa Highroad: This road leads southwest to the Bigsa Greenlands. The way is rough, making progress slow even on foot.
- Camoa Highroad: This road leads south towards Camoa, gradually widening as it nears the city.
- Zedlei Highroad: This road follows the coast north to Zedlei Forest. Mounds of green underbrush rise along the verge.
- Sun-dappled Trail: Sunlight dances through breaks in the canopy covering this woodland trail. Clumps of mushrooms sprout in the shade.
- The Boulderfall: The many rocks jutting from this low-lying mountain make it a popular proving ground for adventurers with more lofty ambitions.
- Flutegrass Bluff: A cool breeze blows in from the coast. On clear days it's possible to make out the continent across the narrow sea.
- Bigsa Greenlands
- Thick vegetation grows across this broad plain. Many travelers pass along its extensive network of roads.
- Camoa Highroad: This road leads east to Camoa. Passing storms often leave the road rutted and cut across with pools of water.
- Graszton Highroad: This busy road leads south to Graszton. Even late at night the steady stream of travelers does not abate.
- Galerria Highroad: This road leads west to the caves of the Galerria Deep. Even here, the ground is cold and damp.
- Baptiste Highroad: This road leads north to Baptiste Hill. The greater part of the travelers here can be seen astride chocobos.
- The Bigsa Greenlands: Bright, open fields stretch to the horizon. As the sun falls, monsters creep out of the rising gloom.
- Vieg Northroad: The Vieg Highroad is one of the region's busiest corridors. It is not uncommon to find stalls and tents offering sundry goods to passersby.
- Caravan Trail: A trail cut into the side of a steep cliff. Travelers on chocoboback carefully pick their way along the incline.
- Jadewood: Tall trees blot out the light in the deep recesses of this forest. The air is heavy with moisture from hidden pools and lush greenery.
- Camoa
- Camoa is a famed gathering spot for adventurers. The countryside surrounding the city is a verdant patchwork of crops and pastureland.
- Camoa: This ancient city has long been a favorite gathering spot for adventurers. Throngs of people bustle along its streets.
- Bigsa Highroad: This road leads west to the Bigsa Greenlands. A sea of emerald grass glimmers on either side.
- Baptiste Highroad: This road climbs gradually north toward Baptiste Hill.
- Adventurer's Rest: Soft breezes caress this gently rolling grassland. An idyllic resting spot for the footsore adventurer.
- Shaug Tablelands: This high plateau offers a spendid view of Camoa. Take care should the weather turn foul: the paths here can be treacherous in the rain.
- Dias Plain: Narrow paths crisscross this airy plain. The sun-weary traveler will find welcome shelter in the cool shade of the trees.
- Tulque Grove: Faeries are said to gather beneath the trees of this secluded grove. The sound of rustling leaves is borne upon the breeze.
Not initially available
- Fluorgis
- Quaint shops and age-old houses line the streets of Fluorgis. Beyond the city, ruins of once mighty fortresses stand watch over the wilderness.
- Fluorgis: Filled with fountains and greenery, the lively city of Fluorgis thrives as a hub of air trade.
- Sant D'alsa Highroad: This road leads to Sant D'alsa Bluff. Airship after airship pass by overhead, receding noiselessly into the distance.
- Aisenfield Highroad: This road leads southeast to Aisenfield. Who can count the songs sung of heroes who set out along this very highway?
- Tramdine Trail: This road leads east into Tramdine Fens. These days its traffic numbers more beasts than men.
- Fluorgis Aerodrome: Ivalice's first aerodrome, built soon after the invention of the airship. It's a gateway for all manner of goods from throughout Ivalice.
- Diegnot Fortress: Not far to the north of Fluorgis lies Diegnot Fortress. Her once proud walls have long since crumbled into ruin.
- Cannol West Barbican: The western gate of Cannol Keep. They said none could breach its massive doors, and indeed, it stood fast even as the keep proper fell.
- Cannol Keep: Named after the famed gria general, the ruins of this holdfast are the grandest for many leagues.
Note: The Luck-stick Sellers show up here.
- Galerria Deep
- Countless tunnels make up this vast underground cavern. It's known in some circles as the Pit of the Larva.
- The Galerria Deep: Chill wind swirls in the cavern, its howl echoing ceaselessly through the lightless depths.
- Bigsa Highroad: This road leads east to the Bigsa Greenlands. Snow and mud mix to form a nearly impassable mire.
- Aldanna Highroad: This road leads northeast to the Aldanna Range. At night the damp ground freezes solid.
- Rupie Highroad: This road leads north to the Rupie Mountains. Snow falls year-round along this icy trail.
- Windwrit Tundra: A silence hangs over the frozen ground. Not even the beasts of the wild dare break the stillness here.
- Larva Den: Something has dug a large, conical pit in the floor of the cave. The earth at the bottom seems to write and shift...
- Sealed Reach: Water trickles down the rough stone of the cavern walls. The living rock at its base is smooth and slick.
- Goug
- This island rising from the Mirhelian Sea is home to the moogle city of Goug.
- Goug: This moogle city is the birthplace of tecknologies found throughout Ivalice. Odd machineries perch on every shelf and peer out from every corner.
- Kthili Highroad: This road leads north to Kthili Sands. A great iron drawbridge connects the island with the mainland.
- Neslowe Highroad: This majestic bridge leads west to the Neslowe Passage. Its solid construction shrugs off storm and tide with ease.
- Goug Mines: No ordinary mine, this network of tunnels holds machineries found nowhere else. Expeditions are often made in search of these ancient relics.
- Corpolk Field: Few plants grow in the barren soil here.
- Firewyrm Mount: Gouts of flame erupt from the living volcano. They say beasts who breathe flame and scorch the ground they walk live among the char.
Note: This is not immediately accessible; it becomes so after a mission.
- Graszton
- This narrow stretch of land overlooks the Sea of Ewohl. People and goods stream through the busy port city of Graszton.
- Graszton: Awash with merchants and sailors, this lively port town is an important center for trade and commerce in the region.
- Bigsa Highroad: This road leads north to the Bigsa Greenlands. A group of volunteer watchmen patrols the highway.
- Vieg Southroad: Where there are travelers, there are highwaymen. This road sees its fair share of both.
- Baybold Lowlands: The sound of distant waves can just be heard above the hard wind. Few plants find purchase in the barren soil.
- Shadeholme: This dark, unsettling forest is rumored to serve as a hideout for brigands and thieves.
Not initially available
- Melby Point: Fairies are said to gather in this secluded spot, where white flower petals dance on the wind.
This is where the Brightmoon Tor first appears. Not initially available.
- Jylland
- The general area of Ivalice that FFTA2 takes place in. The continents of Jylland include Ordalia, Loar, and Jagd Zellea.
- Kthili Sands
- Waves of sand rise and fall in this barren waste. The scorching sun burns bright in the sky.
- Kthili Sands: By day the sun beats down without mercy. By night freezing winds bite into sun-seared flesh.
- Aisenfield Highroad: This road leads west to Aisenfield. The going is slow, with the fine sand swallowing foot and wheel alike.
- Goug Highroad: This bridge leads south to the city of Goug. Before its construction, boats ferried travelers across the narrow channel.
- The Ochre Wasteland: Images shimmer and blur above these scorching sands, while bone-thin beasts prowl in search of prey.
- Simoon Dunes: ???
Note: This is where the Wizard D'Tidle can remove your clan title.
- Sea of Boiling Flame: Lava flows glowing hot from the volcano's maw, and the air is thick with sulfur. The hellish landscape stretches unbroken into the distance.
Note: This is not immediately accessible; it becomes so after a mission.
- Loar
- The main continent of FFTA2. Areas in Ordalia include: Aldanna Range, Baptiste Hill, Bigsa Greenlands, Camoa, Galerria Deep, Graszton, Moorabella, Ruins of Delgantua, Rupie Mountains, Targ Wood, and Zedlei Forest.
- Moorabella
- The magick city of Moorabella and its aerodrome sit atop this high, forest-covered plateau.
- Moorabella: The magick arts are studied and refined here in this quaint town of neatly rowed houses and snow-covered lanes.
- Zedlei Highroad: This road leads east to Zedlei Forest. Wisps of magickal light glow in the night air.
- Rupie Highroad: This road leads southwest to the Rupie Mountains. The bitter cold saps the strength of travelers as they make their ascent.
- Delgantua Highroad: This road leads west into the ruins of Delgantua. Once a major thoroughfare, it's now all but deserted.
- Moorabella Aerodrome: Situated on the outskirts of Moorabella, this airship terminal offers skyferry service to Fluorgis.
- Sage's Grove: Sages often gather to talk alongside the small river that runs through this peaceful wood.
- Dyme Plateau: The sky shines bright blue above this high plain. Snow falls here not by any work of nature, but by the hand of magick.
- Reighlard Forest: The private grounds of the grand duke of Moorabella. The forest has remained largely undisturbed by man.
- The Snowdust: Snow soft and white as cotton falls in this lonely field. A wandering minstrel once called it the Snowdust - now none call it anything else.
- Nazan Mines
- This magicite mine has lain dormant for long years. Only creatures of the dark now crawl its passages.
- Nazan Mines: This mine once yielded all manner of magicite, but was abandoned when the Gorday vein was struck.
- Tramdine Trail: This trail leads west to Tramdine Fens. Smugglers once used it to traffic magicite from the mines.
- Aisenfield Highroad: Laid in the days of the great magicite rush, this road leads southwest to Aisenfield.
- Gorday Mine: This magicite mine has been closed for decades. Scores of men once labored to excavate the precious stones.
- Gorday Citadel: Built to protect the miners from the beasts of the wild, this fortress was no longer needed once the mines were closed.
- The Skystone Lode: This shaft yielded vast quantities of skystone, much of which found its way to Goug.
- The Spellstone Lode: This shaft yielded spellstone of all varieties. Though closed for many years, the mine still sees occasional visits from Akademy scholars.
- Neslowe Passage
- A cave passing beneath the narrow sea once connected this volvanic island with the mainland.
- The Neslowe Passage: This network of caves passes under the Mirhelian Sea. It was once possible to reach the mainland, but these passages have collapsed.
Note: This is not immediately accessible; it becomes so after a mission.
- Aisenfield Highroad: This bridge leads north to Aisenfield. Water covers the bridge at night, making passage impossible.
- Goug Highroad: This majestic bridge leads east to Goug. Ash gathers like snow in drifts along its span.
- Lava Run: Countless lava flows have formed a natural path sloping away from the volcano. With each passing day it grows a little wider.
- Neslowe Peak: This volcano has smoldered for many hundred years. They say it once lay deep on the ocean floor.
- Shifting Caverns: A long forgotten cavern that extends beneath the Mirhelian Sea. It is impossible to tell whether its passages were wrought by man.
Note: This is not immediately accessible; it becomes so after a mission.
- Ordalia
- The second continent of Jylland. Areas on Ordalia include Aisenfield, Fluorgis, Goug, Kthili Sands, Nazan Mines, Neslowe Passage, Sant D'alsa Bluff, and Tramdine Fens.
- Ruins of Delgantua
- This sprawling ruin is thought to date back to the Galtean era. The lost arts of that time are evident throughout.
- The Ruins of Delgantua: The ruins of a great castle built during the Galtean era. Its once mighty ramparts are now cracked and tumbled.
- Moorabella Highroad: This road leads east to Moorabella. The way is broken and overgrown from disuse.
- Hall of Blessings: Divine light washes over this wide chamber, illuminating prayers painstakingly carved into the flagstones.
- Gateway to the Past: This wide passage encloses a broken courtyard. Fragments of elegant ornamentation give silent testimony to the ruin's former glory.
- Hall of Kings: This grand throne room was once the seat of power. Even its emptiness is imposing.
- Way of Judgment: The wall at the end of this long, straight passage is inscribed with images of fantastickal creatures.
Note: This is not immediately accessible; it becomes so after a mission.
- Rupie Mountains
- Said to have been raised in the age of myth, these mountains have a stark, captivating beauty.
- The Rupie Mountains: These mountains stand with a quiet dignity, offering a breathtaking view on clear days.
- Galerria Highroad: This road leads south to the Galerria Deep. Snow blows without relent along the rocky path.
- Moorabella Highroad: This road leads north to Moorabella. Hollows to the side of the road offer shelter agains the biting blizzard winds.
- Fields of Dancing Snow: Deep drifts of snow deter all but the most determined travelers. The creatures living here are of an ancient breed.
- Watch of the Mountain Gods: Cold winds rush up from the depths, shaking the timeword bridges that span the chasm.
- Whitehearth: A blanket of snow rests on the ground, dotted by the tracks of creatures who make this their mountainous home.
- Sant D'alsa Bluff
- This high bluff looks down on the sea crashing against the rocks far below. The region is geologically active and warm the year round.
- Fluorgis Highroad: This road leads east to the city of Fluorgis. A strong, steady breeze blows in from the city.
- The Zegrots Stones: The word "zegrots", meaning "that which belongs to a giant man", seems particularly appropriate for these massive stones.
- Seagull Rise: Seabirds light upon the grassy hillside to rest their wings as waves crash against the cliffs far below.
- Mount Llavina: Several years past, this volcano stirred to life once again. The strong coastal winds carry ash from the eruptions high into the air.
Note: This is where The Final Quest (after finishing all 300) takes place.
- Targ Wood
- Birdson fills this peaceful forest. A small village stands among the watchful trees.
- Targ Wood: Many animals dwell among the towering trees of this quiet wood.
Note: This is where Luso first appears in Ivalice.
- Wood Village: A small village where time seems to stand still. The fresh mushroom stew is not to be missed.
Note: This is the only city without an auction house.
- Camoa Highroad: This road leads north to Camoa. Delicate flowers dot its embankments.
- Muskmallow Field: Chocobos lazily graze among the field's gently swaying grasses.
- Traveler's Way: A meandering road leading to Targ Wood. Travelers come and go along the throughfare.
- Ophy Point: Faeries are said to gather in this secluded spot. The wind carries a faint, sweet scent.
Not initially available
- Tramdine Fens
- The sun shines wanly over this desolate swampland. A pervasive gloom falls on all who enter.
- Tramdine Fens: The spirits of the dead are said to wander this dready fen. Even at midday the sky is dark and unsettling.
- Fluorgis Trail: This trail leads west to the city of Fluorgis. None are fool enough to walk it once the sun has set.
- Aisenfield Trail: This trail is mired in muck and mud for many leagues on its southward march to Aisenfield.
- Catsbreath Field: The dying wind blows lazily, barely stirring the grass. Rough sstones lie strewn across the ground.
- Protectors' Walk: This broad bog teems with life. A small shrine built by the local villagers stands on one of the higher patches of ground.
Note: We later learn this shrine was built for Elpe, one of the Gifted, who sacrificed herself to save nearby villagers from monsters.
- Waterside Hut: It is difficult to say when this small workshop was built, or by whom, but all are free to use it.
Note: This is where the Witch of the Fens lives. You can also rest here and move time forward by one or more months.
- Demonroot Bog: Moss and water plants grow thick in this remote place. Many of the stagnant pools dotting the bog are deep beyond measure.
Note: This is not immediately accessible; it becomes so after a mission.
- Nazan Trail: More animal trail than footpath, this track rises steep and narrow, leading east to the Nazan Mines.
- Zedlei Forest
- Warm light plays through the canopy of this beautiful forest. The Silenia river runs through the heart of the wood on its eastward journey to the sea.
- Zedlei Forest: Magnificent trees reach skyward in this lush forest. Some of the greater trees are said to harbor powerful magick.
- Baptiste Highroad: This road leads southeast to Baptiste Hill. The warm rays of the sun bathe the path in golden light.
- Aldanna Highroad: This road clibms southwest to the foothills of the Aldanna Range. The quiet murmur of running water delights the senses.
- Moorabella Highroad: This road leads west to the city of Moorabella. Arbors line the road, offering welcome shelter to the tired traveler.
- Formo Brook: A frigid stream of snowmelt from the mountains enters the forest here. Many woodland animals can be seen drinking along its banks.
- The Greenhall: The trees of this forest provide the highest quality timber. Once felled, the trunks are taken to the lumbermills on giant sleds.
- Overlook Rise: This small hill peeks out above the forest. The lord of the wood is said to dwell at its rocky summit.
Note: This is not immediately accessible; it becomes so after a mission.
- Zellea, the Forbidden Land
- The Mist runs thick in these forbidden reaches. A treasure of immense power is said to lie here.
This can only be reached through Lezaford's Cottage by the end of the game, and is the place where the final battle takes place.
- Dance of the Candleflies: Softly glowing crystals mark the entryway to the Forbidden Land.
- Footfalls of Despair: The ground here resonates with strong magicks, as though it bears the memory of some terrible battle.
- To Touch the Heavens: No in-game description. This is the final battleground.
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


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WHAT WE DO?
What's up, I was born on January 25, 2001. I'm a student living in Bandung, West Java, Indonesia. I am a fan of photography, videography, design, and technology. I'm also interested in programming, web development and web design. You can see my portfolio!
If interested in working together, send me an email.
+ Contact
email<EMAIL_ADDRESS>phone : 0812 2007 9559


 Well then, this might be the controller for you. Introducing the hand-warming GameCube pad – an invention by a competitive Super Smash Bros. Melee player known as Morne, who is located in Southern California.
Morne has been working on a prototype for a year now, and last week uploaded a video of Version 1.0. It's the same kind of GameCube controller you're likely familiar with, except that it has internal heating thanks to polymer clay and an external battery pack. The idea came about when another player noticed Morne using an electric hand warmer to get his hands and fingers ready for a battle at a competitive event one day.
While it's still in the early stages, the controller is already able to be recharged with a battery pack or micro USB. Morne himself has tendinitis, so he hopes his invention can help prolong his playtime and result in less pain overall after each fight. The plan is to take a couple of prototypes to Genesis 7 early next year and get some feedback, but he's already working on revisions and considering collaborating with other modders.
If you're curious about potential dangers to the internal components, Morne says insulation should provide enough safety and the external power source means there's no additional drain on the GameCube. Below is the full rundown of Version 1.0:
Do you like the sound of a hand-warming GameCube controller designed for competitive play? Share your thoughts below.
[via kotaku.com.au]


WITNESS LIST Appropriations Committee March 3, 1999-8:00A Budget On: Baldwin, Howard (Office of the Attorney General) Benedict, Jerry (Office of Court Administration) Birdwell, Bruce (State Office of Risk Management) Cargile, Eugene (Adjutant General's Department) Cornyn, John (Office of the Attorney General) Malcolm, Jerry (Texas State Military Facilites Commission) Marty, Wayne (Adjutant General's Department) McClure, Gary (Texas State Military Facilites Commission) Roberts, Wayne (Andersen Consulting) Schueter, Kay (State Law Library) Specia, John (225th District Court)


Evaporating.Link is a simple free file sharing service.
Created by Michael Standen.
Curious? Find out more.
Why no HTTPS? Cost. All uploads and downloads are via HTTPS. Check the link above for more information.
This site is open source.


Selected data is the collection of brushed and marked data. This example demonstrates dataset refinement using the keepData and removeData functions. Selected solutions can also be downloaded as a csv file for further analysis.
Reset Brushes Reset Marks Reset Selections Keep Selected Remove Selected Export Data


Set Time Intervals
Pimsleur's graduated-interval, is a scale designed to help language learning. The content being learned will repeat itself after 5 seconds, then 25 seconds, and then 2 minutes, 10 minutes, 1 hour, 5 hours, 1 day, 5 days, 25 days, 4 months and finally 2 years. The cards in this application follow this interval, taking more or less time to appear after each occurance, depending on the difficulty registered each time. If you click on the "Low" button, the card will go to the next step of the scale, taking a longer time to repeat itself. If you click on the "Medium" button, the card will stay on the same step of the scale that it is in. If you click on the "High" button, the card will go to the earlier step of the scale, taking a shorter time to repeat itself. So, if you want to make your learning faster or slower you can change the repetition intervals.
Current configuration:
{% for time in times %}
Interval {{forloop.counter}}: {{time}}
{% endfor %}


Psalm 57
For the chief musician; set to Al Tashheth. A Psalm
of David. A michtam; when he fled from Saul, in the cave.
1 Be merciful to me, God, be merciful to me,
for I take refuge in you until these troubles are over.
I stay under your wings for protection until this destruction is over.
2 I will cry to God Most High,
to God, who does all things for me.
3 He will send help from heaven and save me,
when the man who wishes to swallow me up rebukes me;
Selah
God will send out to me his covenant faithfulness and his trustworthiness.
4 My life is among lions;
I am among those who are ready to devour me.
I am among people whose teeth are spears and arrows,
and whose tongues are sharp swords.
5 Be exalted, God, above the heavens;
let your glory be above all the earth.
6 They spread out a net for my feet;
I was distressed.

They themselves have fallen into the middle of it!
Selah
7 My heart is fixed, God, my heart is fixed;
I will sing, yes, I will sing praises.
8 Wake up, my honored heart; wake up, lute and harp;
I will wake up the dawn.
9 I will give thanks to you, Lord, among the peoples;
I will sing praises to you among the nations.
10 For your covenant faithfulness is great to the heavens,
and your trustworthiness reaches to the skies.
11 Be exalted, God, above the heavens;
may your glory be exalted over all the earth.


lib.density package¶
Module contents¶
library for density-based algorithms
This module is going to contain a set of libraries that can be used to generate algorithms associated with machine learning. Most of these algorithms are already implemented elsewhere, and this library is generated for my own learning.