If you love Telegram but don't want to leave Discord then you'll be pleased to find we've built a bridge in this channel. If you'd like to join the group in the Telegram app you can find it here: https://t.me/KomodoPlatform_Official.
100 messages
Before 05-Dec-19 12:00 AM
GatewayBOT11-Nov-18 08:39 PM
[telegram] <Acura360> after import you must rescan (re @encryptedBone: i import a private key .. the public address is there but amou t is zero)
[telegram] <encryptedBone> i restart and rescan is 100% sync
[telegram] <encryptedBone> very fast komodo already have 4 confirmation after 3min
[telegram] <Hermes08> Wait for it depending on the resources on the machine it can take sometime to reflect the imported key ...with the balance
[telegram] <encryptedBone> i restart the app the coins are not in the address where i import the pvt key
[telegram] <encryptedBone> 16gb ram ddr4 i7 7700
GatewayBOT11-Nov-18 08:52 PM
[telegram] <encryptedBone> transparent to shield transactioms are very fast d9nt need saplin
[telegram] <encryptedBone> and i get 2 conf. in 1min
[telegram] <encryptedBone> is better then zec
[telegram] <encryptedBone> but still the import key dont show the amount
[telegram] <encryptedBone> so i play around with agama for windows .. i will like a feature to allow me to send in batch .... batch send. to send on multiple addresses from my addresses to do a little coinjoin by myself
[telegram] <encryptedBone> for example i have kmd in 5 addresses from those 5 to send to 10 addresses ... 5inputs -10 outputs
[telegram] <encryptedBone> encrypted:
so i play around with agama for windows .. i will like a feature to allow me to send in batch .... batch spend. to send on multiple addresses from my addresses. to do a little coinjoin by myself
[telegram] <encryptedBone> for example i have kmd in 5 addresses from those 5 to send to 10 addresses ... 5inputs -10 outputs
GatewayBOT11-Nov-18 10:09 PM
[telegram] <Matt> Matt Wick:
https://youtu.be/FuNsdWAnmLY
Anyone else wanna shit on Verge with me? Love Jumblr and Snarks <3
One of the biggest gainers of 2017. Verge is a privacy-focused cryptocurrency forked from Dogecoin in 2014. In today's edition of Crypto Crap, we go over the...
CryptoTab Browser is the world’s first web browser with built-in mining features. Familiar Chrome user interface is perfectly combined with extremely fast mining speed. Mine and browse at the same time!
Many of you know that we are working on improving essential applications. This is a small demo of how to create a new wallet on #Chameleon Mobile by #ChainZilla: https://t.co/yBgKGvt7Z5 - This wallet supports assets by @KomodoPlatform @ethereum @QtumOfficial and soon @NEMo...
GatewayBOT12-Nov-18 05:07 AM
[telegram] <RuSh_ST> Hi all, If you guys are in Australia, Cointree Exchange is hosting an event in Melbourne & Sydney. Free pizza & Beer! Registrations are FREE - http://bit.ly/CointreeMelb
Trading Crypto with CointreeJoin Cointree and their partners for a night of FUN with networking opportunities, giveaways, games, crypto trading and great presentations!
Our presenters (see below for topics):
Robert Joseph - My SMSF
Matt Harry - Cloudbreak Assets
Jason Lee ...
blackjok3r12-Nov-18 06:26 AM
Send that free beer to WA pls (edited)
GatewayBOT12-Nov-18 11:13 AM
[telegram] <Caruan> Guys logo for a Blockchain project. Thoughts?
GatewayBOT12-Nov-18 11:52 AM
[telegram] <Ada> Hi everyone! I wanna share a channel - @HouseofChimeraTrading ! They made more as 500% profit in 4 months ! They only give calls on Binance, and no pump and dump calls
GatewayBOT12-Nov-18 12:31 PM
[telegram] <Zeehenk> Any word on that ledger fix? :)
GatewayBOT12-Nov-18 01:25 PM
[telegram] <Acura360>
[telegram] <leywite> Hi, guys!
Magnum announced support of Komodo
It’s a light web wallet supporting several currencies, including Komodo now! Magnum got approval of ANON, Aion and Tezos already and is striving to become a part of Komodo community
Most probably, you will ask about its safety. So, let’s see how it works: every wallet gets generated in your browser while Magnum does not store backup files or passwords thus the holder is the only one controlling access
Try Magnum, it’s free, safe and easy to use >:3
http://app.magnumwallet.co
GatewayBOT12-Nov-18 02:53 PM
[telegram] <Brenny431> Admin here or someone from team?
[telegram] <Brenny431> Hey, anyone know when the hard fork will happen to introduce zcash overwinter signature support to Komodo
GatewayBOT12-Nov-18 04:13 PM
[telegram] <cammofunk> Where is the new kmd marketing thats supposed to happen q4 this year?
[telegram] <Acura360> Q4 is not over t.me/KomodoPlatform_Official/109936 (re @cammofunk: Where is the new kmd marketing thats supposed to happen q4 this year?)(edited)
[telegram] <cammofunk> That link didnt work for me (re @Acura360: Q4 is not over t.me/KomodoPlatform_Official/109936)
[telegram] <cammofunk> just checking, because the 1million tx/sec test is supposaed to happen too no?
[telegram] <Acura360> Try again (re @cammofunk: That link didnt work for me)
[telegram] <Acura360> It will happen (re @cammofunk: just checking, because the 1million tx/sec test is supposaed to happen too no?)
[telegram] <cammofunk> worked, thanks
[telegram] <cammofunk> =)
[telegram] <cammofunk> My apologies for the impatience, just seems like people don't know how kick ass your platform is
[telegram] <Acura360> kmd dont moon because....
1.
GatewayBOT12-Nov-18 04:52 PM
[telegram] <Acura360> Kommt drauf an was der Bitcoin macht - ausbruch aus dem Dreieck nach oben, KMD steigt, BTC Ausbruch nach unten, KMD sinkt (re @Nils: Acura ich habe vor nochmals kmd zu kaufen und möchte dies natürlich wie jader andere auch zu einem perfekten zeitpunkt tun.
This is a small demo of how to create a new wallet on Chameleon Mobile by ChainZilla. This multi wallet is compatible with multiple asset platforms including...
This is a small demo of how to create a new wallet on Chameleon Mobile by ChainZilla. This multi wallet is compatible with multiple asset platforms including...
This is a small demo of how to create a new wallet on Chameleon Mobile by ChainZilla. This multi wallet is compatible with multiple asset platforms including...
ROGUE NEWS is a group of political scientists, editorial engineers, and radio show developers drawn together by a shared vision of bringing Alternative news ...
GatewayBOT12-Nov-18 07:57 PM
[telegram] <Zeehenk> Forwarded from Zeehenk: Any word on that ledger fix? :)
$KMD reward claiming is finally coming to Ledger devices
Retweets
124
Likes
303
[telegram] <Zeehenk> I saw that! :) was wondering if there was any more news.  Currently trading at bittrex but currently considering to switch to binance. They have lower fees and more coins to trade. Anyone has experience with Binance? Is it any good? tnx
Top 10 largest crypto exchanges, #Binance by far the cheapest in terms of fees.
Maker and takes fees binance 0.075%.
The rest of the exchanges charge 0.10%-0.3%.
Join @ https://t.co/fD7oEVf2yX
GatewayBOT12-Nov-18 11:07 PM
[telegram] <goldrush777> hi Is there any conection whith barter dex coin trading on Coinexchange?
GatewayBOT13-Nov-18 01:08 AM
[telegram] <HK_Fubt> hello everyone
[telegram] <HK_Fubt> I am the project manager from Hong Kong FUBT exchange. Do you have plans to launch a new exchange recently?I want to talk to you about the coin offering
GatewayBOT13-Nov-18 02:33 AM
[telegram] <yorklab> https://komodoplatform.com/contact-us/ (re @HK_Fubt: I am the project manager from Hong Kong FUBT exchange. Do you have plans to launch a new exchange recently?I want to talk to you about the coin offering)
Komodo is a cutting-edge blockchain project that hosts a fully interoperable ecosystem. Learrn about all of the latest developments at Komodo here.
[telegram] <n2okpride> I'd also subscribe to the newsletter as well as follow us on twitter.
GatewayBOT13-Nov-18 07:48 AM
[telegram] <Acura360> Qui Info about the two Hackers Forkwitch & Geocold51
[telegram] <Acura360> Quick Info about the two Hackers Forkwitch & Geocold51
[telegram] <Man07461> Hi, I just send an email to you Steve, can I DM you to discuss about the potential strategic partnership collaboration? @n2okpride
GatewayBOT13-Nov-18 08:01 AM
[telegram] <Acura360> Discord is also a good place for that (re @Man07461: Hi, I just send an email to you Steve, can I DM you to discuss about the potential strategic partnership collaboration? @n2okpride)
GatewayBOT13-Nov-18 01:01 PM
[telegram] <水原> hi
[telegram] <水原> hello
[telegram] <水原> some one alive？
[telegram] <PanchitoPantera> Nope. We’re all dead. We’re AI’s responding to you. (re @水原: some one alive？)
Secret project...
*100% created by #KMD community members
*Nothing similar exists in crypto space
*Many traders/investors will go crazy for it
*Web-based but w long term goal to leverage @KomodoPlatform tech to make it p2p
Stay tuned for the reveal... soon...
#BTC #ETH...
Likes
103
GatewayBOT13-Nov-18 02:34 PM
[telegram] <SentryK70> @Admin Is there something to read about the "sapling"
Just checked out @GuardaWallet web wallet and noticed they support @KomodoPlatform rewards! They offer web wallets, desktop wallets, mobile, as well as browser extensions. Nice work guys!
#crypto #btc #eth #kmd #bch #xrp #eos #xlm
https://t.co/scT4m764PI will be a hybrid DEX launching on the @KomodoPlatform, as we believe it's hands down the best tech platform around. Stay tuned for our first exchange listing later today. NO ICO, NO PRE-MINE. #oldschool
GatewayBOT13-Nov-18 04:09 PM
[telegram] <Osyed1> Any chance of Komodo getting listed on Coinbase.
[telegram] <Acura360> yes (re @Osyed1: Any chance of Komodo getting listed on Coinbase.)
[telegram] <FakeScam> this would be pretty crazy
[telegram] <ksthushara> Is there Agama Desktop Wallet for windows 32bit?
[telegram] <ksthushara> /hello
[telegram] <ksthushara> /Is there Agama Desktop Wallet for windows 32bit?
[telegram] <Elya> can you talk to me ?
GatewayBOT13-Nov-18 04:55 PM
[telegram] <Sergio> You are so cute (re @Elya: can you talk to me ?)
[telegram] <ksthushara> Is there any answers (re @Elya: )
[telegram] <ksthushara> Hello
GatewayBOT13-Nov-18 05:12 PM
[telegram] <Regnar> In case someone was looking for a wallet as a browser extension, this link is to Guarda, a 3rd party wallet who has integrated KMD. Their web wallet and desktop also allow KMD rewards to be claimed, I think rewards in the extension are coming later. (re @Acura360: https://twitter.com/Regnar__/status/1061117582613331968?s=20)
Just checked out @GuardaWallet web wallet and noticed they support @KomodoPlatform rewards! They offer web wallets, desktop wallets, mobile, as well as browser extensions. Nice work guys!
#crypto #btc #eth #kmd #bch #xrp #eos #xlm
Just know that while I am still in the learning stages of all of this that my intentions are to be inclusive of all crypto. I don’t know if that has come across in all my tweets. I feel like a dish sponge in an ocean at times.


In the JS section of this Codepen is a React class component called App that contains some information about an upcoming party in its state. For the following challenges, you will only need to edit code in the JS section, not the HTML or CSS.
- Challenge 1: Between the div tags at lines 18 and 20 of the JS section, render a component named <Party> and pass the partyType, entertainment, and venue properties from the state.
- Challenge 2: Create/define a new React component named Party. In it, have it return a div that contains h3 tags surrounding the words Party Time!, followed by two paragraph elements that use the passed-in props. The first paragraph element will say: This _____ party will be held at ______ with a maximum capacity of ____. The second paragraph element will say: Featured entertainment: ______! The blanks will be filled in using props. See the screenshot in the learning portal page for this code challenge.
- Challenge 3: Add another property to the state in App, pass it as props to the Party component, and use it somewhere in the Party component. The property is up to you. Some examples: an array with a list of guest names, a cake flavor, the name of the birthday person, the address of the venue, etc!
Additional Resources


Zane is Elemental Master of ice. And the Ice Ninja. As well as the first Nindroid ever. Zane was recruited by Master Wuto be a ninja. Wu taught him Spinjitzu he discouvered the other member of the team. Pythor once copied his blue brints. Zane once used the Obsidian Sais. He once used a Scepter. Zane once used one of the Forbidden Scrolls of Spinjitsu. He once used a Crossbow.
Zane likes P.I.X.A.L. Zane once sacrificed himself. Zane sacrificed half of his heart to P.I.X.A.L. Zane pushed wu from being blasted to the never realm. Zane was once the leader of the bad guy. His robot brother's name is echo Zane. His dad is Dr. Julien. During the conflict Zane discovered that P.I.X.A.L. is the new Samurai X. Zane once faught Mr.E. Zane also helped Mr.E fight the ninja to get his trust. Zane is the current Elemental Master of ice. And the Ninja of Ice. As well as the first Nindroid created. Zane was recruited by Master Wu. And learned Spinjitzu and discovered his other teammates. With whom he embarked on many adventures. Such as : battling the likes of the Serpentine and the Stone Army. During this time, Zane was reunited with his inventor. His father figure. The one and only Dr. Julien. But sometime after the Final Battle.
Zane was once in the sons of garmadon. Zane was once called Titanium ninja. Zane has a robot brother. When sane was in the sons of garmadon he was called Snakejaguar. Also when zane was in the never realm he was the Ice Emperor. Zane has a rivalry with Mr.E. Zane, the rest of the Ninja, Wu, and Garmadon used the Tornado of Creation to defeat the Oni. Zane began having dreams foreshadowing an invasion of Pyro Vipers and Zane also began having dreams of Blizzard Samurai invading. Zane being sent around 60 years into the past After Lloyd won the Final Battle. Pythor aided the Overlord. In becoming the Golden Master. And commanding an army Nindroids that were made from Zane's blueprints. During this time, Zane grew closer to another droid, P.I.X.A.L. And battled a Nindroid named Cryptor. Wiki Fandom Nathaniel
Zane was once called Tin Can. Zane has also been called Metal Man. He once used the golden shuirkens. He has Some power of the Ultimate Spinjitsu MasterLloyd. He also used the shurikens of ice. He faught the Serpentine. And he faught the Stone Army. During this time, Zane was reunited with his inventor/father figure, Dr. Julien. But some time after the Final Battle and the Nindroid crisis he passed away once again. After Lloyd won the Final Battle Pythor aided the Overlord in becoming the Golden Master. Nathaniel Wiki Fandom


7.6.1. MOM Messaging¶
Table of contents
- Function overview
- Module list
- How to use
- Configure settings to use MOM messaging
- Send message with asynchronous response (Sending asynchronous message)
- Send message with synchronous response (Sending synchronous message)
- Receive message with asynchronous response (Receiving asynchronous message)
- Receive message with synchronous response (Receiving synchronous message)
- Expansion example
- Data model of sent and received messages
Provides a function to send and receive messages using MOM. In this chapter, the message queue used for MOM messaging is referred to as MQ.
The data model shown in Data model of sent and received messages is assumed for MOM messaging. Also, General Data Format is used for the message format.
Important
In the Data model of sent and received messages, the framework control header is an item specified independently by Nablarch, and it is assumed to be included in the message body.
There is no problem if the message format can be designed in the project, but the requirement may not be met if the message format is already specified by the external system.
Such cases must be supported by adding the implementation in the project by referring to Change the reading and writing of the framework control header.
The assumed execution control platform differs for MOM messaging depending on the type of send and receive.
| Type of send and receive | Execution control platform |
|---|---|
| Sending asynchronous message | Nablarch Batch Application |
| Sending synchronous message | Does not depend on the execution control platform |
| Receiving asynchronous message | Messaging with MOM |
| Receiving synchronous message | Messaging with MOM |
<IP_ADDRESS>. Function overview¶
<IP_ADDRESS>.1. Compatible with various MOMs¶
Since MOM messaging various MOMs, the MessagingProvider interface is provided. MQ connection that depends on MOM and message send/receive are performed by the class that implements this interface. Therefore, this function can be used in various MOMs by creating a class that implements the MessagingProvider interface.
MOM messaging is compatible with JMS and offers JmsMessagingProvider. For details, refer to the linked Javadoc.
It also supports WebSphere MQ, which is widely used as a MOM. For details, see IBM WebSphere MQ Adapter.
<IP_ADDRESS>. Module list¶
<dependency>
<groupId>com.nablarch.framework</groupId>
<artifactId>nablarch-fw-messaging</artifactId>
</dependency>
<dependency>
<groupId>com.nablarch.framework</groupId>
<artifactId>nablarch-fw-messaging-mom</artifactId>
</dependency>
<IP_ADDRESS>. How to use¶
<IP_ADDRESS>.1. Configure settings to use MOM messaging¶
In MOM messaging, add the following classes to the component definition.
- Implementation class MessagingProvider (MQ connection, MQ send to/receive from)
- Messaging Context Management Handler (MQ connection management)
A configuration example is shown below.
<!-- Implementation class of MessagingProvider -->
<component name="messagingProvider"
class="nablarch.fw.messaging.provider.JmsMessagingProvider">
<!-- See Javadoc for configuration items-->
</component>
<!-- Messaging context management handler -->
<component name="messagingContextHandler"
class="nablarch.fw.messaging.handler.MessagingContextHandler">
<property name="messagingProvider" ref="messagingProvider" />
</component>
In the case of messages are received, it is necessary to set the data reader. Add the following class to the component definition.
- MessageReader (reads messages from MQ)
- FwHeaderReader (reads the framework control header from the message)
A configuration example is shown below.
- Point
- Specify
dataReader
in the component name of the data reader. - Specify MessageReader in the messageReader property of FwHeaderReader.
- Specify
<!-- FwHeaderReader -->
<component name="dataReader"
class="nablarch.fw.messaging.reader.FwHeaderReader">
<!-- MessageReader -->
<property name="messageReader">
<component class = "nablarch.fw.messaging.reader.MessageReader">
<!-- See Javadoc for configuration items-->
</component>
</property>
</component>
<IP_ADDRESS>.2. Send message with asynchronous response (Sending asynchronous message)¶
Send a message to an external system.
- Contents of Common protocol header Common protocol header configured in send message
Basically, only the send address header needs to be set.
Message ID: Configuration not required (numbered after sending) Correlation message ID: Configuration not required Send address: Logical name of the send address Reply to address: Configuration not required Expiry interval: Any
Sending asynchronous message provides AsyncMessageSendAction as a common action to acquire the data to be sent from the table (called a temporary table) held by the send message data, and create and send messages. AsyncMessageSendAction is an action class that works with Nablarch Batch Application.
Tip
Registration of the send message in the temporary table is assumed to be done using Database Access with Web Application or Batch Application.
Only the following deliverables are required to be created using AsyncMessageSendAction and the message send process can be implemented very easily.
- Temporary table that holds the data of send message
- Format definition file that represents the message layout
- SQL file (defines three types of SQL statements)
- SELECT statement for acquiring data with not sent status
- UPDATE statement to update the status of the relevant data to processed when the message is sent successfully
- UPDATE statement for updating the status of the relevant data to send failure when the message send fails
- Form class for status update
Tip
The only properties required for the form class are those that correspond to the table items required for status update. As a result, by defining a common table layout of the temporary table for the project, a single form class can be used in all sending asynchronous message.
Below is an implementation example based on Example application to send project information.
- Implementation examples
-
- Temporary table that holds the data of send message
- Point
- The primary key is the column that stores the ID that uniquely identifies the message.
- The attribute information of the table defines the columns corresponding to each item of the message to be sent.
- Define common items (update user ID, update date, etc.) according to each project architecture.
- INS_PROJECT_SEND_MESSAGE
Send message serial number (PK) SEND_MESSAGE_SEQUENCE Project name PROJECT_NAME Project type PROJECT_TYPE Project classification PROJECT_CLASS : (Omitted) Status STATUS Update user ID UPDATED_USER_ID Update date and time UPDATED_DATE
- Format definition file
- Point
- The file name is
<Request ID of send message>_SEND.fmt
.
- The file name is
- ProjectInsertMessage_SEND.fmt
file-type: "Fixed" # Fixed-length text-encoding: "MS932" # Character encoding of string type field record-length: 2120 # Length of each record [userData] Item definition omitted
- SQL file
- Point
- The file name is
<Request ID of send message>.sql
. - SQL_ID is as follows.
SELECT_SEND_DATA
: SELECT statement for acquiring data with not sent statusUPDATE_NORMAL_END
: UPDATE statement to update the status to processedUPDATE_ABNORMAL_END
: UPDATE statement to update the status to send failure
- The file name is
- ProjectInsertMessage.sql
SELECT_SEND_DATA = SELECT Omitted FROM INS_PROJECT_SEND_MESSAGE WHERE STATUS = '0' ORDER BY SEND_MESSAGE_SEQUENCE UPDATE_NORMAL_END = UPDATE INS_PROJECT_SEND_MESSAGE SET STATUS = '1', UPDATED_USER_ID = :updatedUserId, UPDATED_DATE = :updatedDate WHERE SEND_MESSAGE_SEQUENCE = :sendMessageSequence UPDATE_ABNORMAL_END = UPDATE INS_PROJECT_SEND_MESSAGE SET STATUS = '9', UPDATED_USER_ID = :updatedUserId, UPDATED_DATE = :updatedDate WHERE SEND_MESSAGE_SEQUENCE = :sendMessageSequence
- Form class for status update
- Point
- Since this form class is for status update only, all the attributes of the temporary table are not required to be retained as properties.
- SendMessagingForm.java
public class SendMessagingForm { /** Send message serial number */ private String sendMessageSequence; /** Update user ID */ @UserId private String updatedUserId; /** Update date and time */ @CurrentDateTime private java.sql.Timestamp updatedDate; // Constructor and accessor are omitted }
- Configuration of AsyncMessageSendAction
- Point
- When AsyncMessageSendAction is used, configuration of queue name of send destination and storage directory of format definition file are required. Configured by adding AsyncMessageSendActionSettings to the component definition. For the configuration items, refer to the Javadoc link.
- messaging-async-send-component-configuration.xml
<component name="asyncMessageSendActionSettings" class="nablarch.fw.messaging.action.AsyncMessageSendActionSettings"> <property name="formatDir" value="format" /> <property name="headerFormatName" value="header" /> <property name="queueName" value="TEST.REQUEST" /> <property name="sqlFilePackage" value="com.nablarch.example.sql" /> <property name="formClassName" value="com.nablarch.example.form.SendMessagingForm" /> <property name="headerItemList"> <list> <value>sendMessageSequence</value> </list> </property> </component>
- Applying AsyncMessageSendAction
- Point
- To make AsyncMessageSendAction work with Nablarch Batch Application, specify AsyncMessageSendAction in the component definition of Request Dispatch Handler.
- messaging-async-send-component-configuration.xml
<component class="nablarch.fw.handler.RequestPathJavaPackageMapping"> <property name="basePackage" value="com.nablarch.example.action.ExampleAsyncMessageSendAction" /> <property name="immediate" value="false" /> </component>
<IP_ADDRESS>.3. Send message with synchronous response (Sending synchronous message)¶
Send a message to an external system and wait for the reply. Block until a response message is received or the wait timeout expires.
Since a response message is received unlike Send message with asynchronous response (Sending asynchronous message), it can be guaranteed to some extent that the process worked correctly at the destination. However, if a response is not received within the specified time due to some problem and a timeout occurs, it is necessary to perform error processing (for example, message retry or failure notification).
- Contents of Common protocol header configured in send message
In addition to the send address header, it is necessary to set the reply to address header, which is the send address for the response.
Message ID: Configuration not required (numbered after sending) Correlation message ID: Configuration not required Send address: Logical name of the send address Reply to address: Logical name of reply to address Expiry interval: Any - Content of Common protocol header of response message created by the external system
After the send process is completed, the application waits until a message with the same correlation message ID as that of the send message is received at the reply to address. Therefore, the external system must configure the correlation message ID in the response message.
Message ID: Configuration not required (numbered after sending) Correlation message ID: Value of message ID header of send message Send address: Reply to address header of send message Reply to address: Configuration not required Expiry interval: Any
Sending synchronous message provides MessageSender as a utility class that wraps routine processing. Only the following deliverables are required to be created using MessageSender and the send synchronous response message can be created very easily.
- Format definition file used to send and receive
- Send/receive process with MessageSender
The following is an implementation example of sending project information by batch action from the data stored in the table based on Example application. Since the section to read data from the table is not related to sending of messages, the implementation example is omitted.
- Implementation examples
-
- Format definition file used to send and receive
- Point
- The file name is as follows.
- To send:
<Message request ID>_SEND.fmt
- To receive:
<Message request ID>_RECEIVE.fmt
- The record type name is fixed to
data
.
- ProjectInsertMessage_SEND.fmt
file-type: "Fixed" # Fixed-length text-encoding: "MS932" # Character encoding of string type field record-length: 2120 # Length of each record record-separator: "\r\n" # Carriage return and Line feed [data] Item definition omitted
- ProjectInsertMessage_RECEIVE.fmt
file-type: "Fixed" # Fixed-length text-encoding: "MS932" # Character encoding of string type field record-length: 130 # Length of each record record-separator: "\r\n" # Carriage return and Line feed [data] Item definition omitted
- Send/receive process using MessageSender
- Point
- Create the request message with SyncMessage.
- To send a message, use MessageSender#sendSync. For How to Use, refer to the linked Javadoc.
- SendProjectInsertMessageAction.java
public Result handle(SqlRow inputData, ExecutionContext ctx) { // Business process using input data is omitted SyncMessage responseMessage = null; try { responseMessage = MessageSender.sendSync( new SyncMessage("ProjectInsertMessage").addDataRecord(inputData)); } catch (MessagingException e) { // Send error throw new TransactionAbnormalEnd(100, e, "error.sendServer.fail"); } Map<String, Object> responseDataRecord = responseMessage.getDataRecord(); // Business process using response data is omitted return new Success(); }
- Configuration of MessageSender
- Point
- When MessageSender is used, configuration of queue name of send and receive destination and storage directory of format definition file are required. Configured by Set the dependent value. For configuration items, see MessageSenderSettings.
- messaging.config
messageSender.DEFAULT.messagingProviderName=defaultMessagingProvider messageSender.DEFAULT.destination=TEST.REQUEST messageSender.DEFAULT.replyTo=TEST.RESPONSE messageSender.DEFAULT.retryCount=10 messageSender.DEFAULT.formatDir=format messageSender.DEFAULT.headerFormatName=HEADER messageSender.DEFAULT.messageConvertorName=defaultSyncMessageConvertor
<IP_ADDRESS>.4. Receive message with asynchronous response (Receiving asynchronous message)¶
Receive a message that is sent to a specific destination. Block until a message is received or the wait timeout expires.
- Content of common protocol header Common protocol header of received message created by the external system
Message ID: Configuration not required (numbered after sending) Correlation message ID: Configuration not required Send address: Logical name of the address Reply to address: Configuration not required Expiry interval: Any
Receiving asynchronous message provides AsyncMessageReceiveAction as a common action to save the received message in the temporary table (message receive table). AsyncMessageReceiveAction is an action class that works with Messaging with MOM.
Tip
Assumption is that the data stored in the temporary table will be imported to this table in the system using the Batch Application.
Only the following deliverables are required to be created using AsyncMessageReceiveAction and the messages can be saved in the table very easily.
- Temporary table to register the messages
- Format definition file that represents the message layout
- INSERT statement (SQL file) for registering a message
- Form class used to register a message
Below is an implementation example based on Example application to receive project information.
- Implementation examples
-
- Temporary table to register the messages
- Point
- Received messages are saved in a dedicated temporary table for each message type.
- The primary key is the column that stores the ID that uniquely identifies the message. The value to be stored in this column is numbered by the framework using Surrogate Key Numbering.
- The attribute information of the table defines the columns corresponding to each item of the message to be received.
- Define common items (registration user ID, registration date and time, etc.) according to each project architecture.
- INS_PROJECT_RECEIVE_MESSAGE
Receive message serial number (PK) RECEIVED_MESSAGE_SEQUENCE Project name PROJECT_NAME Project type PROJECT_TYPE Project classification PROJECT_CLASS : (Omitted) Status STATUS Registered user ID INSERT_USER_ID Registration date and time INSERT_DATE
- Format definition file
- Point
- The file name is
<Request ID of received message>_RECEIVE.fmt
.
- The file name is
- ProjectInsertMessage_RECEIVE.fmt
file-type: "Fixed" # Fixed-length text-encoding: "MS932" # Character encoding of string type field record-length: 2120 # Length of each record [userData] Item definition omitted
- SQL file
- Point
- The file name is
<Request ID of received message>.sql
. - SQL_ID is
INSERT_MESSAGE
.
- The file name is
- ProjectInsertMessage.sql
INSERT_MESSAGE = INSERT INTO INS_PROJECT_RECEIVE_MESSAGE ( RECEIVED_MESSAGE_SEQUENCE, PROJECT_NAME, PROJECT_TYPE, PROJECT_CLASS, Below omitted
- Form class used to register a message
- Point
- The file name is
<Request ID of received message>Form
. - Define a constructor with two arguments: String, RequestMessage.
The meaning of each parameter is as follows.
- String -> Received message serial number
- RequestMessage -> Received message
- The file name is
- ProjectInsertMessageForm.java
public class ProjectInsertMessageForm { /** Received message serial number */ private String receivedMessageSequence; /** Project name */ private String projectName; // Other fields are omitted public ProjectInsertMessageForm( String receivedMessageSequence, RequestMessage message) { this.receivedMessageSequence = receivedMessageSequence; DataRecord data = message.getRecordOf("userData"); projectName = data.getString("projectName"); // Subsequent process is omitted } // Accessor is omitted }
- Configuration of AsyncMessageReceiveAction
- Point
- When AsyncMessageReceiveAction is used, configuration of format definition file and SQL file location, etc. are required. Configured by adding AsyncMessageReceiveActionSettings to the component definition. For the configuration items, refer to the Javadoc link.
- messaging-async-receive-component-configuration.xml
<component name="asyncMessageReceiveActionSettings" class="nablarch.fw.messaging.action.AsyncMessageReceiveActionSettings"> <property name="formClassPackage" value="com.nablarch.example.form" /> <property name="receivedSequenceFormatter"> <component class="nablarch.common.idgenerator.formatter.LpadFormatter"> <property name="length" value="10" /> <property name="paddingChar" value="0" /> </component> </property> <property name="receivedSequenceGenerator" ref="idGenerator" /> <property name="targetGenerateId" value="9991" /> <property name="sqlFilePackage" value="com.nablarch.example.sql" /> </component>
- Applying AsyncMessageReceiveAction
- Point
- To make AsyncMessageReceiveAction work with Messaging with MOM, specify AsyncMessageReceiveAction in the component definition of Request Dispatch Handler.
- messaging-async-receive-component-configuration.xml
<component class="nablarch.fw.handler.RequestPathJavaPackageMapping"> <property name="basePackage" value="nablarch.fw.messaging.action.AsyncMessageReceiveAction" /> <property name="immediate" value="false" /> </component>
<IP_ADDRESS>.5. Receive message with synchronous response (Receiving synchronous message)¶
It receives a message sent to a specific destination from a communication destination, and sends a response message to the reply to address configured in the message. At this time, the value of the message ID header of the received message is configured in the correlation message ID header of the response message.
Contents of Common protocol header configured in send message
Message ID: Configuration not required (numbered after sending) Correlation message ID: Value of message ID header of received message Send address: Value of the reply to address header of received message Reply to address: Configuration not required Expiry interval: Any
Receiving synchronous message provides MessagingAction as a template class that performs routine processing. MessagingAction is an action class that works with Messaging with MOM.
Only the following deliverables are required to be created by using MessagingAction.
- Format definition file that represents the message layout
- Process when a message is received and when an error occurs (action class)
Below is an implementation example based on Example application to receive project information.
- Implementation examples
-
- Format definition file
- Point
- The file name is as follows.
- To receive:
<Message request ID>_RECEIVE.fmt
- To send:
<Message request ID>_SEND.fmt
- ProjectInsertMessage_RECEIVE.fmt
file-type: "Fixed" # Fixed-length text-encoding: "MS932" # Character encoding of string type field record-length: 2120 # Length of each record record-separator: "\r\n" # Carriage return and Line feed [data] Item definition omitted
- ProjectInsertMessage_SEND.fmt
file-type: "Fixed" # Fixed-length text-encoding: "MS932" # Character encoding of string type field record-length: 130 # Length of each record record-separator: "\r\n" # Carriage return and Line feed [data] Item definition omitted
- Process when a message is received and when an error occurs (action class)
- Point
Inherit MessagingAction and override the following method.
Create the response message with RequestMessage#reply.
To retain the contents of request/response message, create a form class corresponding to each.
- ProjectInsertMessageAction.java
public class ProjectInsertMessageAction extends MessagingAction { @Override protected ResponseMessage onReceive( RequestMessage request, ExecutionContext context) { ProjectInsertMessageForm projectInsertMessageForm = BeanUtil.createAndCopy( ProjectInsertMessageForm.class, request.getParamMap()); // Perform the validation process.ApplicationException is thrown when an error is detected. ValidatorUtil.validate(projectInsertMessageForm); ProjectTemp projectTemp = BeanUtil.createAndCopy( ProjectTemp.class, projectInsertMessageForm); // Data configuration is omitted UniversalDao.insert(projectTemp); // Returns response data ProjectInsertMessageResponseForm resForm = new ProjectInsertMessageResponseForm("success", ""); return request.reply().addRecord(resForm); } @Override protected ResponseMessage onError( Throwable e, RequestMessage request, ExecutionContext context) { if (e instanceof InvalidDataFormatException) { //Invalid request message data record section layout resForm = new ProjectInsertMessageResponseForm("fatal", "invalid layout."); } else if (e instanceof ApplicationException) { //Request message data record section item validation error resForm = new ProjectInsertMessageResponseForm("error.validation", ""); } else { resForm = new ProjectInsertMessageResponseForm("fatal", "unexpected exception."); } return request.reply().addRecord(resForm); } }
<IP_ADDRESS>. Expansion example¶
<IP_ADDRESS>.1. Change the reading and writing of the framework control header¶
In some cases, reading and writing of the framework control header may require to be changed when the message format is already defined in the external system. To support this, add the implementation in the project. The following shows the support method for each type of send and receive.
- For sending asynchronous message
Since writing of the framework control header is performed by the following method, support is provided by overriding the following method.
- For sending synchronous message
MessageSender delegates the conversion process to SyncMessageConvertor so the conversion process of sent and received messages can be changed, and this class reads and writes the framework control headers.
Therefore, create a class that inherits SyncMessageConvertor, and specify in the configuration of MessageSender. See MessageSenderSettings for the configuration of MessageSender.
- For receiving asynchronous message
The framework control header is read by a class that implements the FwHeaderDefinition interface configured in FwHeaderReader. StandardFwHeaderDefinition is used by default.
Therefore, referring to StandardFwHeaderDefinition, a class that implements the FwHeaderDefinition interface can be created in the project and specified as the FwHeaderReader#fwHeaderDefinition property in the component definition.
- For receiving synchronous message
Reading the framework control header is the same as receiving asynchronous message.
Even when writing framework control header, creating the class with the implementation of FwHeaderDefinition interface is the same, but the class created with component definition can be specified in the fwHeaderDefinition property of Message Response Control Handler.
<IP_ADDRESS>. Data model of sent and received messages¶
In MOM messaging, the contents of sent and received messages are expressed with the following data model.
- Protocol header
- This header area mainly stores information used in message send and receive process of MOM. The protocol header can be accessed with the Map interface.
- Common protocol header
The following headers among the protocol headers used by the framework can be accessed with a specific key name. The key name is shown in parentheses.
- Message ID (MessageId)
String assigned by MOM for each message
Sending: Value assigned by MOM Receiving: The value issued by the sender MOM - Correlation message ID (CorrelationId)
Message ID of the message to which the message is related
Response message: Message ID of request message Resend request: Message ID of request message requesting the resend of response - Send address (Destination)
Logical name that represents the send address of the message
Sending: Logical name of the send queue Receiving: Logical name of the receive queue - Reply to address (ReplyTo)
Logical name that represents the address used when sending a response to this message
Sending: Logical name of the receive response queue for synchronous responses. Configuration not required if no response is required Receiving: Logical name of the reply to address queue for synchronous responses. Usually not configured if no response is required - Expiry interval (TimeToLive)
Expiry interval (msec) of message starting from the send process start point
Sending: Expiry interval of sent message Receiving: Not set
Tip
Headers other than the common protocol header can be defined arbitrarily in each messaging provider. Such headers are called individual protocol headers. For example, in the case of JMS messaging provider, all JMS headers, JMS extension headers and optional attributes are handled as individual protocol headers.
- Message body
The data area of the message excluding the protocol header is called the message body. As a general rule, MessagingProvider, which depends on MON, uses only the protocol header area. The other data areas are handled as unanalyzed simple binary data.
The message body is analyzed by General Data Format. This enables reading and writing the content of the message in Map format with the field name as a key.
- Framework control header
Many of the functions provided by this framework are designed on the assumption that specific control items are defined in the message. Such control items are called
framework control headers
.The correspondence between the framework control header and the handler using it are as follows.
- Request ID
ID to identify the business process that should be executed by the application that received this message.
Main handlers that use this header:
- User ID
A character string that indicates the execution permission of this message
Main handlers that use this header:
- Resend request flag
Flag set when sending a resend request message
Main handlers that use this header:
- Status code
Code value that represents the processing result for the request message
Main handlers that use this header:
The framework control header must be defined with the following field names in the first data record of the message body by default.
Request ID: requestId User ID: userId Resend request flag: resendFlag Status code: statusCode The following is an example of a standard framework control header definition.
#=================================================================== # Framework control header part (50 bytes) #=================================================================== [NablarchHeader] 1 requestId X(10) # Request ID 11 userId X(10) # User ID 21 resendFlag X(1) "0" # Resend request flag (0: Initial send 1: Resend request) 22 statusCode X(4) "200" # Status code 26 ?filler X(25) # Reserve area #====================================================================
When items other than the framework control header are included in the format definition, the items can be accessed as optional header items of framework control header and used for the purpose of simple expansion of the framework control header for each project.
It is highly recommended to provide a reserve area to add headers that are required to manage optional items and framework functions that may be added in the future.


{% for Car in object_list %}
{{ Car.brand }} {{ Car.model }}
, actions:
Edit
Color:
{{ Car.color }}
Number:
{{ Car.gov_number }}
{% empty %}
No cars added yet
{% endfor %}


FastFoodFast.com
Home
Catalog
user details
Full Name
Email
Mobile Phone Number
Profile Image
Delivery Details
Address
City
L.G.A.
State
Lagos
Port Harcourt
Abuja


Problems with module¶
Sadly, this module draws too much power from the badge and causes a reset. You have to disconnect the the 3v3 pin of the PMOD and hook it up to the BAT pin and use fresh batteries.
It might be usefull as a PMOD on other projects.
If you want a 3rd UART out the PMOD connector then take a look at the fpgasoc repo for an example of how to do this.
Flashing your badge¶
You need to flash your badge with a modified SOC image. This image adds a 3rd UART and routes it to the PMOD connector.
Download the following file and Run the following command to flash your badge.
Talking to the module UART¶
The UART can be found at base address 0x10000020
Module AT command set¶
Go here https://github.com/Supercon19WIFIHat/esp-at/blob/master/docs/ESP_AT_Commands_Set.md to see a list of commands the module supports.
Badge communication¶
Scanning¶
The badge will switch between server and client mode. When in server mode the badge will advertise. and when in client mode the badge will be listening for other badges.
Communication¶
communication will be over a BLE spp.
Comms notes¶
at+bleinit? to get mode. at+bleinit=2 server mode. can advertise at+bleinit=1 client mode. can scan for advertisments you need to set mode to 0 of you want to switch from server to client and vice versa
scanning. at+blescan=1,1 first arg turns on continuous scanning
omit the 2nd arg and it will scan continuously the second arg is how many seconds to scan for before stopping
scan messages +BLESCAN:5f:a5:21:e5:5e:e4,-85,02011a020a0c0bff4c001006131ee4c60f3b,,1
the response, address - rssi - adv data - scan rsp data - addr type
advertising.
at+bleadvstart
module comes up in anther modules scan like this. +BLESCAN:84:0d:8e:37:ae:5a,-67,,,0
at+bleadvdata=
turn echo off ate0


TOSCA usage guide
Edit (pull request)This section contains reference to the TOSCA Simple profile in YAML specification as it is now supported in Alien. TOSCA is a standard specification that allow dev_ops and architects to define reusable components and topologies that can be easily ported across clouds and orchestrators.
Alien 4 Cloud is designed so you can easily add your own components and leverage your existing scripts, puppet or chef recipes, using the TOSCA YAML based DSL.
TOSCA
Alien 4 Cloud is compliant with OASIS’s TOSCA standard to model it’s different components (nodes, relationships, capabilities and requirements).
In order to define components in TOSCA you can use the XML or YAML profile (TOSCA Simple Profile). We recommend using the simple profile and thus this documentation describe only the way to configure elements using the simple profile.
Tosca support in ALien 4 Cloud 3.0.0
Alien 4 Cloud only supports TOSCA Simple Profile in YAML, XML version is discontinuated and not supported by OASIS TOSCA TC and people still using it should migrate.
Alien 4 Cloud3.0.0 is very close to TOSCA 1.0.0 but still has a few differences.
Note that Simple Profile 1.0 specification will soon be released as a TOSCA standard however the standard test-suites have not been written yet.
Known differences
This section details the differences between TOSCA Simple Profile and Alien 4 Cloud 3.0.0 dsl:
- imports: alien4cloud imports are based on archive name and version rather than url or relative paths. We think that this is a better way to reference artifacts and to increase portability. Most of great tools support this kind of referencing (maven, bower, node etc.). Note that we plan to support TOSCA notation in the future but keep extended support of version notation (hopefully change the standard to include it).
- get_artifact: We don’t support get_artifact function in alien4cloud currently but rather provide an environment variable with the name of the artifact that provide the local path of the file.
- valid_source_types is not supported in a capability as we don’t think that this is a good practice as it limit the ability to create a new node that could connect to multiple services (there is no multiple inheritance but multiple requirements/capabilites). In addition this doesn’t bring real value except saving 2 yaml lines to create a new capability.
- attach_to relationships direction has changed in TOSCA from the working draft to latest release and we still support the previous version basically BlockStorage is the source and Compute the target which actually sounds to make more sense to us. We plan to support parsing/export to TOSCA by reverting the relation at parsing time.
- range type alien4cloud currently don’t support the range type primitive.
- attributes on capabilites are not yet parsed in alien4cloud.
- data types on attributes is not yet supported
- network we don’t support yet the TOSCA network types but have a simplified support for network definitions.
- group_types we don’t support group types as they can define operation but the impact of their operations on the workflow is not defined. Note that there is actually no group interface in TOSCA. We have a group support on node templates but this is currently used to assign policies (like H.A.).
- policy_types While some policies are supported in alien4cloud they are supported through group and are not flexible. Note that before the TOSCA Simple profile 1.1 version policies where experimental as the definition syntax has quite changed.
- interface_types TOSCA Simple Profile working draft had no interface_types and the interfaces where defined directly on the node types or relationship types. Alien 4 Cloud is compliant with the working drafts that provide simpler notation.
- implementation artifacts type Alien 4 Cloud currently relies on file extensions to automatically find the type of an implementation artifact which is very efficient in the simple definition notation. TOSCA however allow users to specify explicitly the artifact type.
- metadata Metadata was added in the late versions of the specification. Alien4Cloud currently supports tags which is similar to metadata but applies to the nodes types also. We are planning to work with the TOSCA TC to allow metadata on types and templates.
Declarative workflow differences
Declarative workflow generation is the main difference between the TOSCA Simple Profile and Alien 4 Cloud.
DSL extentions
- tags As stated we don’t support metadata but provide support for tags element which is similar but applies to all type elements.
- workflow Alien 4 Cloud support the definition of imperative workflows. TOSCA Simple Profile 1.0 doesn’t provide support for imperative workflows but we have pushed this into the 1.1 specification. Note that we however don’t support the 1.1 workflow specification that has just been defined and allow some more advanced options than the version we currently support.


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--- template: example.html title: Tiled WMS with custom projection example shortdesc: Example of using custom coordinate transform functions. docs: > With `ol.proj.addCoordinateTransforms()`, custom coordinate transform functions can be added to configured projections. tags: "wms, tile, tilelayer, projection" ---


Department of Biostatistics and Data Science
School of Public Health
The University of Texas Health Science Center at Houston
Online on Canvas
Respond at
Or text
f <- function() {
i <- 0
function() {
i <<- i + 1
i
}
}
g1 <- f(); g2 <- f(); g1(); g2(); g1(); g2()
What is the last printout value?
Respond at
oddcount <- function(x) {
k <- 0 # assign 0 to k
for (n in x) {
if (n %% 2 == 1) k <- k+1 # %% is the modulo operator
}
return(k)
}
FP: variable
Not much differnt from assigning
One may omit
f <- function() {
i <- 0
function() {
i <<- i + 1
i
}
}
> i <- 100
> g <- f()
> g()
[1] 1
> g()
[1] 2
> g2 <- f()
> g2()
[1] 1
How many variables are named
vectors are collections of elements of the same
> x <- c(20,21,22)
> length(x)
[1] 3
> mode(x)
[1] "numeric"
> u <- paste("uth", "bads")
> mode(u)
[1] "character"
> u
[1] "uth bads"
> strsplit(u, " ")
[[1]]
[1] "uth" "bads"
More on string manipulations later
> m <- matrix(1:4, 2)
> m
[,1] [,2]
[1,] 1 3
[2,] 2 4
> m %*% c(1, 1)
[,1]
[1,] 4
[2,] 6
Note matrix multiply
Review:
> cbind( matrix(1:2, 2), matrix(c("a", "b"), 2) )
[,1] [,2]
[1,] "1" "a"
[2,] "2" "b"
Like vector, matrix contains elements of the same type
Like vector, but can contain different types and even nested
> l <- list(a=list(a1=list(10)), b="uth")
> l
$a
$a$a1
$a$a1[[1]]
[1] 10
$b
[1] "uth"
> l$a$a1
[[1]]
[1] 10
R is also
> print(hist(c(1:10)))
$breaks
[1] 0 2 4 6 8 10
$counts
[1] 2 2 2 2 2
$equidist
[1] TRUE
attr(,"class")
[1] "histogram"
Attributes help decide which func within object to call
> re <- summary( lm(c(1:20) ~ c(21:40)) )
> re <- summary.lm( lm(c(1:20) ~ c(21:40)) )
Newer S4 system will be skipped
Save to pdf: append


(according to r/showerthoughts)are hated by everyone, but everyone loves procrastinating.still get stuff done. Reaffirming why we procrastinate.procrastinate ending procrastinary habits.current selves expect a lot from their future selves.future selves hate past selves for leaving everything to be done.are safe from suicide.finish a 30 minute job in 8 hours....and, finish an 8 hour job in 30 minutes.
Which brings us to present day...
This page still left (un)intentionally blank
¯\_(ツ)_/¯
Misdiagnosis
Passive Procrastinators:
suffer from high stress levels.get caught off guard.This slide omitted. (I ran out of time)
Active Procrastinators:
make better decisions.have increased insight.have have fewer unecessary tasks.have increased levels of creativity.
Presentations are due...
...but not until tomorrow.
Because screw that future self, he is a shmuck!
tomorrow
(noun)
a mystical land where 99% of all human productivity, motivation and achievement is stored.


Documentation
Getting Started
Authentication
Errors
APIs
Stitching videos with /v1/start_encode2
Creating Transcoding Task
Generating Thumbnails
Getting Access Token
Getting Transcoding Task Status
Interval-based Thumbnails
Starting Transcoding Process
Starting Transcoding Process with Custom Params
Stitching videos with /v1/start_encode
Adding logo/watermark
Template by CloudCannon
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Contributed to the research project for On-demand Secure circuits and Advanced Reservation Systems (OSCARS) at the Advanced Communication Lab (ACNL) located at Umass Lowell.
Currently working on developing front-end using React JS, JQuery, AJAX, HTML, CSS and Spring (JAVA) based on MVC architecture. Designed a RESTful Web Application for querying the bandwidth to OSCARS for advance reservation of the network Built the front end and make it more more interactive and make a network map for all network nodes. Built a visualized graph based on the API response for bandwidth availability. Libraries used were Charts.js, C3.js, D3.js, jqueryUI,
Github Repositories: What if API
MDeveloped key search engine components such as a web crawler, a database with an index and the links associated with the index.
Implemented an entry level search engine using these components and the page rank algorithm.
Language used: Python
Implemented reliable data transfer between a client and server using user datagram protocol. Main aim is to examine data loss if any, in a packet sent while implementing variants of UDP: UDP 2.0, UDP 2.1, UDP 3.0. Program would also check for corrupt acknowledgements, corrupt data and rectify them.
Evaluated the performance of the vehicle by testing the parameters of the vehicle such as acceleration, deceleration, mileage and brake testing. The data was analysed by a microcontroller and sent to the PC using SPI. After successful communication, the data was arranged in a tabular format in a word document corresponding to the vehicle number. Languages used: C and MATLAB Programming environments: Microsoft visual studio, MATLAB
Created a network visualization of a network in diffeent parts of the USA. Handled the API for the network and created the visualization in react from scratch.
Github Repository: Network map


I attempted to improve my understanding of the experiences cocaine users can have by diving into some reported experiences on Erowid. From the experiences I read, I started to find some commonalities among reports. While these are still likely oversimplifications, I did make a few observations.
Cocaine use seems to come with a mixed bag of experiences. Many people report feeling an intense euphoria for several minutes after ingestion. For some people, that seems to be an extremely enjoyable experience, while for others, it seems to be somewhat underwhelming. Similarly, cocaine seems to be more addictive for some people than others. For many, at least some level of craving can come almost immediately. Different methods of ingestion and doses also seem to have different effects on users. Intravenous use seems to have particular potential for causing distress for the user, as do high doses taken with any method of ingestion.
After spending some time on Erowid, I visited Visualizing Erowid and looked at the way in which the site has conglomerated data from user experiences. I reflected on the differences between reading individual user reports and looking at data trends.
Each experience reported on Erowid is personal; people get to tell their own stories. As a reader, I got to get into the writers’ heads and gain insight into their feelings every step of the way. I got to learn how they felt before, during, and after the highs associated with cocaine use. I got to experience tidbits of their personalities as they detailed what they did on a given day besides using cocaine. People reporting their experiences on Erowid have the opportunity to tell their stories exactly how they would like, and for a lot of users, that becomes quite literary and creative. These personal accounts put a personal spin on drug use and allow readers to reach a sense of understanding beyond what a chart showing conglomerated data might tell us. They remind us that substance use is different for every person.
However, looking at data in a conglomerate also provided some helpful insights. First, it made apparent the male-dominated nature of reports, even though among substances discussed on Erowid, cocaine use reports are one of the less male-dominated sets. Looking at data on Visualizing Erowid also provides insight into the wide age range in the cocaine use reports.
Visualizing Erowid also makes apparent which commonalities are “most common” among reports. Something I would not have predicted is that “crystal meth” was one of the top word pairs among cocaine use reports. It hardly popped up in the reports I read, but I was able to know that it was a common word pair within seconds of looking at Visualizing Erowid.
This is one of many ways in which data is powerful. Some observations would only come if I read every single user report in detail.  Data allows the viewer to take a step back and look at larger trends. It can provide a starting point for understanding the diversity of experiences that exists. Effective use of data, combined with attention to personal experiences, can contribute to a cohesive understanding of the experiences people have.


Conley, Georgia
Wat Lao Buddha Phothisaram
An ornate Buddhist temple located in an Atlanta suburb, built by and for the Laotian community.
Driving down Georgia’s highway 675, you may not notice this temple on one of the corners of the highway—tress block it from view part of the year. But this brightly-colored and gold-trimmed building is Wat Lao Buddha Phothisaram, which loosely translates to Laotian Buddhist temple under the Bodhi trees.
The temple is located just a few miles from the Atlanta airport in the suburb of Conley. Construction started in 1998. It was carried by a group of Laotian elders after they acquired the land with support from the local community. Much of the work was completed in 2006, but the temple continues to expand and improve as funds allow. Wat Lao Buddha Phothisaram is one of four Lao Buddhist Temples in the Atlanta area.
The temple is a sight to behold, featuring two three-headed dragon statues that give the impression of guarding the main altar, beautiful red and gold decorations, and a number of gold Buddha statues who reside there, including some that are works in progress. The three critical components of a temple—monk’s residency, service hall, and Buddha Simma (main altar)—are all present.
Know Before You Go
The temple welcomes visitors regularly, and holds events which are advertised on its official website. Monks may or may not come out during your visit, depending on their own activities, but donations are always appreciated.
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- {{ by.name }}
No thoughts have been posted yet.
Path: /client/views/thoughts/list.html
Uses: /client/views/thoughts/list.js


 This section is sort of a Cog-spotterís guide: a little inside information to help you find the Cogs you need to complete even the toughest of ToonTasks.
|
Any Toon will tell you, thereís nothing better than unleashing a good gag on an unsuspecting Cog, but donít forget - you wonít get any points for using a big gag on a little Cog. Read the section on Skill Points in section four if you need to refresh your memory.
|
Toon Tip:
The two top level Cogs of each type are only found in buildings.
|
|
Bossbots are most easily tracked down on Barnacle Boulevard in Donaldís Dock and Walrus Way in the Brrrgh.
|
|


Read data from a buffer at the position of the read/write head.
Reading data from a buffer will advance the position of the head by however many bytes it read.
Attempting to read from outside the buffer, returning 0.
| Box Name | Type | Description |
|---|---|---|
| Buffer Name | String | Name of the buffer |


---
layout: page
title: Standardization Efforts
permalink: /stan/
---
1. The Image Biomarker Standardisation Initiative
Link
2. Reference Ontology for Radiomics Features
Link
3. dcmqi: An Open Source Library for Standardized Communication of Quantitative Image Analysis Results Using DICOM
Link


Margherita (Speke & Baker peaks) (12 Days)
Snow Capped Mountain Ranges, Unique Flora, Mountain Trekking
The 5100m Mount Rwenzori - or "Mountains of the Moon" is the snowy source of the Nile reffered to by early geographers. The trails to the snow peaks ascend glacier-carved valleys filled with colourful mosses and giant foorms of lobelias, heathers and groundsels.
Day 1:
Arrival and transfer to hotel for overnight. O/N Serena Lake Victoria Hotel/Imperial Botanical Beach Hotel/Central Inn HB Basis.
Day 2:
Transfer to kasese via fort portal. O/N Rwenzori International Hotel/Tembo safari Lodge.
Day 3:
Nyakalengija (1615m) Nyabitaba Hut (2651m) 5 Hrs.
Day 4:
Nyabitaba (2651m) – Mubuku River (2600m) John Matte Hut (3380m) 6-7 Hrs.
Day 5:
John Matte Hut (3380m) – Bujuku (3962m) 5 Hrs.
Day 6:
Bujuku (3962m) – Speke Peak (4889m) and back for O/N 7-8 Hrs.
Day 7:
Bujuku (3962m) – Elena Hut (4541m) 4-5Hrs.
Day 8:
Elena Hut (4541m) – Margherita peak (5109m) – Kitandara hut (4027m) 3Hrs.
Day 9:
Kitandara hut (4027m) – Baker peak (4843m) – Guy Yeoman Hut (3450M) 8-9Hrs.
Day 10:
Guy Yeoman Hut (3450m) –Nyabitaba (2651m) 5-6 Hrs.
Day 11:
Nyabitaba (2651m) – Nyakalengija (1615m) 4-5Hrs. Transfer to Kampala via Fort portal. O/N Serena Lake Victoria Hotel/Imperial Botanical Beach Hotel/Central Inn HB Basis.
Day 12:
After Breakfast, transfer to airport and all we say is safe journey back home.
End of tour.


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Nana C++ Library An open-source C++ framework project The Installation Library Documentation |
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When you extract the library from its zip files, you have to install the library
and configurate it before using. For the Integrated Development Environment(IDE), you can use the general way to install the library. Step 1: Start the IDE you use, set C++ include folder and library folder by the library installation directory(%nana%). Include folder: %nana%/include Library folder: %nana%/extrlib, %nana%/build/bin/%ide% Step 2: Create a static linkage library project and add all the files in %nana%/source and all sub directorires to the project, and compile it. Then you will get a static linkage library file. Step 3: Then you can compile your Nana application projects successfully with the static linkage library file. Be sure the compilation supports the RTTI, multi-threading and exceptions. Step 4: Since 0.3, the Linux and Win32 packages are merged into one package, so if the Nana is built for Linux, then open the <nana/config.hpp> and configure it. For Windows: defaultly is configured for Windows #define USE_NANA_WINDOWS For Linux #define USE_NANA_LINUX_X11 The compiler environment are: Nana.C++03 - Microsoft Visual C++ Toolkit 2003 - Microsoft Visual C++ 2005 Express Beta1 with Microsoft SDK - Dev-C++ <IP_ADDRESS> - GCC 3.2 with XLib Nana.C++11 - Microsoft Visual C++ 2012 RC - GCC 4.7 For the specified IDE, you can follow these steps: Microsoft Visual C++ 2003/2005/2008/2010/2012 1. Setting the Nana include path and library path to the IDE: Microsoft Visual C++ 2003/2005/2008: Click the Tools menu>>Options>>Projects and Solutions>>VC++ Directories>>Select include files for "Show directories for". Add the Nana include folder(not the "nana" folder in the "include") and library path("%nana%/build/bin/vc7.1(/vc8/vc9)" and "%nana%/extrlib"). Microsoft Visual C++ 2010/2012: Open "%UserProfile%/AppData/Local/Microsoft/MSBuild/v4.0", %UserProfile% is a system environment variable. You can see the files "Microsoft.CPP.XXX.user.props", choose one of them for your target platform, and open it with a text editor program, such as notepad. Insert the "%nana%/include" in its <IncludePath> section. Insert the "%nana%/build/bin/vc10" and "%nana%/extrlib" in its <LibraryPath>, and split them up with a semicolon. 2. Compiling the Nana: Open %nana%/build/VC7.1(VC8/VC9/VC10/VC2012)/Nana.sln with MS Visual C++ 2003/2005/2008/2010/2012. Click the Build menu and select Rebuild All. When it's finish, a nana_debug.lib/nana_release.lib is generated in the "bin/vc7.1(/vc8/vc9/vc10/vc2012)" folder. You can find the "bin" folder in "%nana%/build". 3. Programming with the Nana: Create a Win32 Application Project, and make it as an empty project. Change properties of the project. C/C++ >>Code Generation> Runtime Library>>/MDd Link the static linkage file. Click the Linker>>Command>>Addtional Options, input the Nana static linkage file nana_debug.lib/nana_release.lib. Code::Blocks 1. Setting the Nana include path and library path to the IDE: Click the menubar "Settings>>Compiler..." to open Global compiler settings dialog. Select the "Search directories>>Compiler", add "%Nana%/include" directory(%Nana% is a directory where Nana is), add "/usr/include/freetype2" directory for Linux(the path of freetype2 is depended on your system), and then, switch to the "Linker" add %Nana%/build/codeblocks. 2. Compiling the Nana: MinGW:
Before compiling Nana, open "%Nana%/include/nana/config.hpp" file and find this line. #define USE_NANA_WINDOWS and modify it #define USE_NANA_LINUX_X11 Start to compile. Open the "%Nana%/build/codeblocks/nana.cbp" and build. Don't forget "-std=c++0x" or "-std=c++11" when building the Nana.C++11. 3, Programming with Nana Create a project, then open "Project>>Build options...>>Compiler settings>>Compiler flags" and enable "-std=c++0x" or "-std=c++11" if it is Nana.C++11. Switch the tab to "Linker settings" in "Project build options", and link these static libraries in "Other linker options". Windows: -lnana -lgdi32 -lcomdlg32 Linux: -lnana -lX11 -lpthread -lrt -lXft -lpng(if the support of PNG is enabled) -lasound(if nana::audio::player is called). Return |
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--- layout: post title: '22' date: 2019-10-17 00:18:50.000000000 +05:30 type: post parent_id: '0' published: true password: '' status: publish tags: [birthday] meta: timeline_notification: '1571251734' _publicize_job_id: '36415392423' author: login: priyankasaggu119 email<EMAIL_ADDRESS>display_name: priyankasaggu119 first_name: '' last_name: '' permalink: "/2019/10/17/22/" ---
Happy Birthday Dear me!


Shinya Suzumura, Kazuya Nakagawa, Yuta Umezu, Koji Tsuda, Ichiro Takeuchi, "Selective Inference for Sparse High-Order Interaction Models," In Proc. of ICML2017 (oral presentation, acceptance rate 25.4%),
PDF,
supp.
Kazuya Nakagawa, Shinya Suzumura, Mahito Sugiyama, Koji Tsuda, Ichiro Takeuchi, "Safe Pattern Pruning: An Efficient Approach for Predictive Pattern Mining," In Proc. of ACM SIGKDD2016 (research track, acceptance rate 18%),
PDF.
Shinya Suzumura, Kohei Ogawa, Masashi Sugiyama, Ichiro Takeuchi, "Outlier Path: A Homotopy Algorithm for Robust SVM," In Proc. of ICML2014 (oral presentation, acceptance rate 25%),
PDF.
Ryohei Nakano and Shinya Suzumura, "Grammatical Induction with Error Correction for Deterministic Context-free L-systems," In Proc. of WCECS2012, Vol.I, 2012, Best Paper Award of International Conference on Machine Learning and Data Analysis,
PDF.
Shinya Suzumura and Ryohei Nakano, "Complex-valued Multilayer Perceptron Search Utilizing Eigen Vector Descent and Reducibility Mapping," In Proc. of ICANN2012, Vol.7553, Part II, pp.1-8, 2012, Splinger Link.
Journals
Shinya Suzumura, Kazuya Nakagawa, Yuta Umezu, Koji Tsuda, Ichiro Takeuchi, "Selective Inference for High-order Interaction Features Selected in a Stepwise Manner," IPSJ Transactions on Bioinformatics, 2021,
PDF.


The PushButton Engine uses XML to store data about a game's objects. This chapter describes the format the engine expects when instantiating objects from XML. Loading XML object descriptions and instantiating them is handled by the TemplateManager class.
The easiest way to explain PushButton Engine's XML serialization format is to go through an example. Later sections provide a reference to specific details of the format. Here is an example level with explanatory comments:
<!-- Root tag - indicates version in case there are breaking changes in the format. The root tag contains one or more entities, templates or groups.--> <things version="1"> <!-- Only one entity of a given name can exist in the world at a time. The TemplateManager will generate warnings if you instantiate them more than once. --> <entity name="PlatformSpriteSheet"> <!-- Entities and templates contain components, which are named and have a specified type. --> <component type="com.pblabs.rendering2DSpriteSheetComponent" name="SpriteSheet"> <!-- Fields on the component are dealt with using our normal serializer. In this case we are assigning a string to ImageFilename on the SpriteSheetComponent. --> <ImageFilename>../Assets/Images/platform.png</ImageFilename> </component> </entity> <!-- Another sprite sheet - just the same as the above one, but with a different entity name and file. --> <entity name="DudeSpriteSheet"> <component type="com.pblabs.rendering2DSpriteSheetComponent" name="SpriteSheet"> <ImageFilename>../Assets/Images/guy.png</ImageFilename> </component> </entity> <!-- Templates are like entities in every respect except two. First, they can be instantiated more than once w/o warnings. Second, they can be referenced via the template attribute on an entity, which is explained later. --> <template name="Platform"> <component type="com.pblabs.rendering2DSpriteRenderComponent" name="Render"> <!-- Parent and SpriteSheet are typed fields. You can assign a direct reference to another component either on this entity or another using the componentReference attribute. --> <!-- Look up a named entity called Scene, find the first component that matches the type of Parent, and assign it. --> <Parent componentReference="Scene"/> <!-- Same for the SpriteSheet field, which happens to want a SpriteSheetComponent. --> <SpriteSheet componentReference="PlatformSpriteSheet"/> <!-- Although PositionReference, RotationReference, and SizeReference are all of type PropertyReference, PropertyReference implements ISerializable and does its own custom serialization - in this case so that you can specify a string property reference. --><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS></component> <component type="com.pblabs.box2D.Box2DSpatialComponent" name="Spatial"> <Manager componentReference="Box2D"/> <!-- CollisionType is of type ObjectType, and also implements ISerializable, in this case to allow you to provide a list of object types. --> <CollisionType> <Type>Platform</Type> </CollisionType> <CollidesWithTypes> <Type>Dude</Type> </CollidesWithTypes> <!-- Size is of type Point. The serializer lets you set fields by nesting tags. In this case <Size><x>1</x></Size is equivalent to saying Size.x = 1; in ActionScript. --> <Size> <x>256</x> <y>64</y> </Size> <!-- Booleans support named values (true/false). --> <CanMove>false</CanMove> <CanRotate>false</CanRotate> <CanSleep>true</CanSleep> <!--CollisionShapes is an array... --> <CollisionShapes> <!-- But you can specify the type of each item in the array. Here we use the feature in order to distinguish between different collision shapes. --> <_ type="com.pblabs.box2D.PolygonCollisionShape"> <!-- Vertices is also an array. In this case we can specify the type of the items to put into it. In addition, we are using <_>. The underscore alone tells the serializer to put the value contained in it at the end of the array. --> <!-- Underscore can also escape numerical values, which are not valid XML tag names. You can'd to <3>, you have to do <_3>. If you want to do an underscore, do <__>. --> <Vertices childType="flash.geom.Point"> <_><x>-1</x><y>-1</y></_> <_><x>1</x><y>-1</y></_> <_><x>1</x><y>1</y></_> <_><x>-1</x><y>1</y></_> </Vertices> </_> </CollisionShapes> </component> </template> <entity name="Scene"> <component type="com.pblabs.rendering2DScene2DComponent" name="Scene"> <Position> <x>400</x> <y>300</y> </Position> </component> </entity> <entity name="Box2D"> <component type="com.pblabs.box2D.Box2DManagerComponent" name="Manager"> </component> <component type="com.pblabs.box2D.Box2DDebugComponent" name="Debug"> <Scene componentReference="Scene"/> </component> </entity> <entity name="Dude"> <component type="com.pblabs.rendering2DSpriteRenderComponent" name="Render"> <!-- In addition to componentReference, you can specify componentName, which indicates a specific component to reference. --> <!-- If you use componentName alone, it will reference that component on the owning entity. --> <Parent componentReference="Scene" componentName="Scene"/> <SpriteSheet componentReference="DudeSpriteSheet"/><EMAIL_ADDRESS><EMAIL_ADDRESS><EMAIL_ADDRESS><TrackWithCamera>true</TrackWithCamera> </component> <component type="com.pblabs.box2D.Box2DSpatialComponent" name="Spatial"> <Manager componentReference="Box2D"/> <CollisionType> <Type>Dude</Type> </CollisionType> <CollidesWithTypes> <Type>Platform</Type> </CollidesWithTypes> <Position> <x>400</x> <y>100</y> </Position> <Size> <x>64</x> <y>74</y> </Size> <CanRotate>false</CanRotate> <CanSleep>false</CanSleep> <CollisionShapes> <_ type="com.pblabs.box2D.CircleCollisionShape"> <Friction>0</Friction> <Radius>0.5</Radius> <Offset><x>0</x><y>0.5</y></Offset> </_> </CollisionShapes> </component> <component type="com.com.pblabs.stupidSampleGame.DudeController" name="Controller"><EMAIL_ADDRESS><!-- Input Map Example --> <Input> <GoLeft>LEFT</GoLeft> <GoRight>RIGHT</GoRight> <Jump>UP</Jump> </Input> </component> </entity> <!-- Often you want one entity to be a clone of another with minor modifications. You can do this via the template attribute. Everything on Platform is loaded into the entity, then the information in the Platform1 entity is applied on top of it. --> <entity name="Platform1" template="Platform"> <!-- Notice that when we reference fields for an existing component (from the template) we omit the type attribute. --> <component name="Spatial"> <Position> <x>94</x> <y>450</y> </Position> </component> </entity> <entity name="Platform2" template="Platform"> <component name="Spatial"> <Position> <x>400</x> <y>500</y> </Position> </component> </entity> <entity name="Platform3" template="Platform"> <component name="Spatial"> <Position> <x>706</x> <y>450</y> </Position> </component> </entity> <!-- Groups are lists of templates/entities, so that you can instantiate them all as a single group. TemplateManager.InstantiateGroup returns an array of all the objects that were created. --> <group name="Managers"> <!-- Group tags contain one or more objectReference or groupReference tags. These reference groups or entities/templates by name, indicating what is part of the group. Things can be part of any number of groups. --> <objectReference name="Scene"/> <objectReference name="Box2D"/> </group> <group name="SpriteSheets"> <objectReference name="DudeSpriteSheet"/> <objectReference name="PlatformSpriteSheet"/> </group> <group name="Objects"> <objectReference name="Dude"/> <objectReference name="Platform1"/> <objectReference name="Platform2"/> <objectReference name="Platform3"/> </group> <group name="Everything"> <!-- This is how you reference a group from inside another group. --> <groupReference name="Managers"/> <groupReference name="SpriteSheets"/> <groupReference name="Objects"/> </group> </things>
There are three types of objects that can be instantiated from XML using the engine's TemplateManager class. These are entity, template, and group. Each of these can appear any number of times in a single XML file, in any order. They are all contained in the same parent tag that is the root of the XML document.
When an XML file is loaded, everything inside the root tag is added to the TemplateManager for later instantiation. Keep in mind, merely loading a description of an object does not actually create that object. It must be instantiated manually with the TemplateManager.
The entity tag contains the XML for an IEntity object. An IEntity is essentially a named container for a collection of components. So, the entity tag supports a single child tag, appropriately named component. Any number of component tags can be added to an entity tag, with each one describing a different component.
The name of the entity is set using the name attribute. Additionally, a template attribute is supported. The template attribute should be the name given to an XML object described with a template tag. The deserializer handles templates by first deserializing the new IEntity with the description contained in the template, then deserializing it again with the description contained in the entity. Essentially, this allows a template object to describe a common set of components for the IEntity, and the entity to overwrite or add additional components to the IEnity. The template attribute is optional.
A template is constructed in identical fashion to an entity, including the optional template tag. The only difference between a template and an entity, once instantiated, is that a template is not registered with the NameManager class, whereas an entity is. The reason for this is templates are designed to be instantiated multiple times, for things like bullets or respawning enemies, whereas an entity is designed to be instantiated once.
Entities cannot be used as templates in XML, however, so any object that is being used as a base description must be created as a template. Templates can be derived from other templates, though, with no limit on how many derivation levels there are.
The component tag goes inside of either a template or entity tag and describes a component that should be added to that template or entity when it is instantiated.
The component tag has two attributes, both of which are required in the normal case (the other case will be described below). The first attribute is type, which specifies the fully qualified class of the component. So, for instance, a component with class DudeController in the namespace com.pblabs.stupidSampleGame would have its type attribute set to "com.com.pblabs.stupidSampleGame.DudeController".
The second attribute is name. This specifies the name to assign to the component when it is instantiated. A component's name must be unique across all components on the same entity as it is used to lookup the component on an entity.
The tags inside of a component correspond exactly to the properties of that component. If a component has a property Position, then that property's value can be set with a child tag called Position. More information on this is in the General Serialization section.
Component tags also have the capability of overwriting an existing component rather than instantiating an entirely new one. This would happen when templates are being used. If an entity derives from a template with a component named "MyComponent", that entity can also have a component with name "MyComponent". Instead of creating another instance, the existing component on the template is looked up and its properties are replaced with anything defined by the child component. In this case, the child component should not have a class attribute.
A group is the third type of object that can be described in XML. It is essentially just a list of other templates, entities, or groups that will all be instantiated when the group is instantiated. For example, if you define a group with two children "MyFirstEntity" and "MySecondEntity", instantiating the group will instantiate both of those entities.
The list of objects to instantiate can contain two different tags. The first is objectReference, which is used for both templates and entities. The second is groupReference, which is used for referencing other groups.
A group has no effect on the actual game once instantiated. It is merely a convenience for instantiating several objects at once.
Component tags can contain any number of child tags that correspond to their properties as defined in code. If a component has a public property named "MyProperty", it's value can be set to 7 by adding <MyProperty>7</MyProperty> as a child of the component tag.
If a component has a class property that has child properties itself, these can be set as well. For example, to set the value of a Point property called Position, use the XML:
<Position> <x>10</x> <y>25</y> </Position>
Additionally, classes can contain child classes as well, to an infinite depth, using the same method.
By default, the deserialization process will automatically infer the type of the class to create based on the type specified in your code. You can override this behavior using the type attribute. This would allow you to instantiate a subclass of a class that was expected. The type attribute requires a fully qualified class name.
Properties that store references to IEntity objects or IEntityComponent objects can also be resolved in the XML. This is done with the entityReference, entityName, and objectReference attributes.
The nameReference attribute is used to assign a reference to an existing IEntity to the property. So, it must be the name of an entity that has already been instantiated. The property type should be IEntity and is resolved before onAdd is called on any components.
objectReference works the same way as nameReference, but instead of looking up an existing object, it will instantiate it from a named template instead.
The entityName attribute also takes the name of an existing entity, similar to the nameReference. The correct component is retrieved from the entity by inferring the type of component the property expects and looking up a component of that type from the found entity. An additional attribute can be specified to look up a specific component on the entity. This is the componentName attribute and should be set to the name of the component to lookup.
Arrays and Dictionaries are handled in almost the same way by the deserializer. The only difference is Arrays can use default tags to push objects onto them, whereas Dictionaries require a key.
The type of object that is added to a Dictionary or Array is specified by the childType attribute. This attribute value is the default type that will be used when instantiating child tags. Each child tag can optionally include the type attribute to override the type specified by the childType attribute.
The tag for each child corresponds to the key in the dictionary or array that the object will be added to. The handling of this key value has some special rules, however. To begin with, if the key has a leading underscore, it is automatically removed. This is to allow for keys that are just numbers as the XML specification does not allow numbers to be tags. If the key consists of just an underscore, the instantiated class is simply pushed onto the back of the array. For dictionaries, a single underscore is considered invalid.
The XML format for every class is as described in the General Serialization section, unless the class implements the ISerializable interface. If this is the case, the format can be anything, since it is defined by the specific ISerializable implementation. The built in classes that implement this are PropertyReference, ObjectType, and InputMap.
PropertyReference fields can be treated exactly like strings. The string value is that is set in XML is set as the value of the PropertyReference.
ObjectType fields can be treated like an array of strings. Each of the child tag values is added as a named type to the ObjectType field.
The InputMap class can be treated exactly like a dictionary. The keys should be the name of a binding on the input map, and the value should be the name of the key to use for that binding.
To load a level file you use the LevelManager. It's job is to manage the loading and unloading of level files. It also provides an interface to add and remove file and group references. You can also override the default file loading and unloading methods to customize this behavior.
There are two MXML tags available for prepping levels and groups for use with the LevelManager. LevelFileReference is used to associate level files with level numbers and GroupReference maps groups to level numbers.
To add the level file shown above in MXML we would do the following:
<mx:Canvas xmlns:mx="http://www.adobe.com.2006/mxml" xmlns:pb="PBLabs.Engine.MXML.*"> <pb:LevelFileReference filename="..Assets/Levels/level.pbelevel" level="0" id="myLevelReference" /> <pb:GroupReference name="Managers" level="0" id="managerGroup" /> <pb:GroupReference name="SpriteSheets" level="0" id="spriteSheetsGroup" /> <pb:GroupReference name="Objects" level="0" id="objectsGroup" /> <pb:GroupReference name="Everything" level="0" id="everythingGroup" /> </mx:Canvas>
This will ensure that all four groups get their objects instantiated when LevelManager loads the level and has it's Start method called. The 'level' attribute shared by both classes is simply an index used to define sets of groups or files to have loaded.
// Load level 0 and start game. LevelManager.Instance.LoadLevel(0); LevelManager.Instance.Start();
At this point, level 0 is loaded, the objects have been created and the game can begin. LevelManager also dispatches events based on the loading and unloading of level files.To be notified that a level has finished loading you would do the following:
// Add a listener to respond to level loaded event LevelManager.Instance.addEventListener(LevelEvent.LEVEL_LOADED_EVENT, levelLoadedHandler, false, 0, true); // Load level 0 and start game. LevelManager.Instance.LoadLevel(0); LevelManager.Instance.Start(); private function levelLoadedHandler(event:LevelEvent):void { // level is loaded! }
As one would expect, the process of loading level files in ActionScript is very similar to doing so in MXML:
// Add file and group references LevelManager.Instance.AddFileReference(0, "../Assets/Levels/level.pbelevel"); LevelManager.Instance.AddGroupReference(0, "Managers"); LevelManager.Instance.AddGroupReference(0, "SpriteSheets"); LevelManager.Instance.AddGroupReference(0, "Objects"); LevelManager.Instance.AddGroupReference(0, "Everything"); // Load level 0 and start game. LoadManager.Instance.LoadLevel(0); LoadManager.Instance.Start();
You'll notice the method arguments reflect the 'name' and 'level' attributes mentioned above.
This chapter has described the XML format assuming level files and the TemplateManager are being used to load and instantiate the XML data. This does not have to be the case. The Serialization class provides all the functionality necessary to instantiate any class from an XML description, or serialize any existing class to an XML description. The format outlined in this chapter still applies, but the Serialization class is used directly, rather than loading level files with the TemplateManager.


About
A recent development in the 'refugee-situation' requires that after 25 days of detention in "hotspots" while papers and documents are processed, refugees must be allowed out of the hotspot while they wait to hear what will happen to them next. The period of time they will have to wait is unknown, and therefore the volunteer approach will have to change from a short-term response to needs dynamic, to a more long-term focus.
What strikes SCARF is the amount of time refugee children are spending out of school, and away from their home environment, their belongings and hobbies. Children are missing out on vital stages of development with regard to education and skills.
The SCARF Van project aims to work with and unite the currently diffuse volunteer groups with a similar focus, and create a structure whereby more and more volunteers can travel to various Greek camps to share their skills and qualifications with refugee children in a learning environment.
This will be a long process, and needs to develop from actual experimentation - seeing what does and doesn't work. The SCARF Van is therefore spending the summer travelling around the Greek islands, first Leros, to introduce some workshops to the children there.
Watch this space for developments, and follow us on Instagram @thescarfvan to track our progress!
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Welcome to our website. We are dedicated to presenting information about the history of Robben Island with modern technological advances. Feel free to visit any of the pages and learn more information about this important historical site.


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Colour schemes for archaeological data visualization. Provides Paul Tol's colour schemes and several thematic palettes (geologic timescale, etc.) with scales for 'ggplot2'.
| Version: | 1.0.0 |
| Depends: | R (≥ 3.4) |
| Imports: | grDevices |
| Suggests: | ggplot2 (≥ 3.0.0), scales |
| Published: | 2018-10-19 |
| Author: | Nicolas Frerebeau [aut, cre] |
| Maintainer: | Nicolas Frerebeau <nicolas.frerebeau at cea.fr> |
| BugReports: | http://github.com/nfrerebeau/khroma/issues |
| License: | GPL-3 |
| URL: | http://github.com/nfrerebeau/khroma |
| NeedsCompilation: | no |
| Citation: | khroma citation info |
| Materials: | README |
| CRAN checks: | khroma results |
| Reference manual: | khroma.pdf |
| Package source: | khroma_1.0.0.tar.gz |
| Windows binaries: | r-devel: khroma_1.0.0.zip, r-release: khroma_1.0.0.zip, r-oldrel: khroma_1.0.0.zip |
| OS X binaries: | r-release: khroma_1.0.0.tgz, r-oldrel: khroma_1.0.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=khroma to link to this page.