Questions
For Age 10+
1. This mega-metropolis in the east of the country and home of Mother Teresa for many years.
2. In which city is Red Fort Located ?
3. What is the capital of Madhya Pradesh and the site of an ecological disaster in 1984?
4. What is the capital of Mizoram ?
5. Once named Madras, what city is situated on the east coast and is the capital of Tamil Nadu?
6.Capital of Andhra Pradesh and the second largest inland city in India, What is it?
7. Capital of Kerala ?
8. Capital of Chattisgarh ?
9. What is the capital of the group of islands Andaman and Nicobar?
10. What is the capital of the north eastern state, Nagaland?
11. Which Indian city is the capital of two states?
12. How tall is the Statue of Unity inaugurated on 31st October 2018 ?
13. What is the Currency of Iran ?
14. What is the Capital of Switzerland ?
15. Capital of Austria ?
16. What is the curency of Turkey ?
17. What is the Capital of the United Arab Emirates ?
18. Tehran is the capital of which country ?
19. What is the capital of Israel ?
20. What is the capital of Canada ?
21. In Which year was the first iPhone launched ?
22. Who invented the Television ?
23. Who is the founder of TATA Industries Limited ?
24. What is the currency of Korea ?
25. What is the curency of Russia ?
26. What is the currency of Sweden ?
27. Under which taluka does Virar lie ?
28. What is the currency of Brazil ?
29. What is the currency of Poland ?
30. Who invented the Telephone ?
31. What is the currency of Mexico ?
32. Where is the White House Located ?
33. Which country has its currency as Dinar ?
34. Who invented Penicillin ?
35. Who invented the World Wide Web (WWW)
36. Who is known as the 'Father of Geometry' ?
37. Who discovered the element 'Radium' ?
38. The computer was invented by ?
39. Which country does not has its currency as Euro ?
40. Who is the 'Father of Indian Constitution' ?
For Age 0-10
1. Which is the National Bird of India ?
2. When is India's Independence Day ?
3. What is the Capital of India ?
4. Who is known as the Father of the Nation ?
5. Who was the brother of Lord Ram ?
6. Who wrote India's National Anthem ?
7. Which is the highest mountain in the world?
8. Which of these is NOT one of the colors on the Indian flag?
9. Which is the National Fruit of India ?
10. What is the name of the currency used in India?
11. When is India's Republic Day ?
12. When did India become an Independent Country?
13. Which is the national animal of India?
14. Which is the national flower of India?
15. What Is The Colour Of A School Bus?
16. How Many Spokes Are Present In The Ashoka Chakra On The National Flag?
17. What Is The Name Of The Alien In The Film, Koi Mil Gaya?
18. Which Country Is Termed As The Origin For The Olympic Games?
19. What Are The Historical Structures In Egypt Called?
20. Which Is The Largest Mammal On Earth?
21. Which Planet Is Closest To The Sun?
22. How many colours are present in the rainbow ?
23. Which Scientist Is Termed With Discovering The Nature Of Gravity?
24. What Instrument Is Famously Associated With Zakir Hussain?
25. Which Indian Singer Is Also Called As The Nightingale?
26. Which City Is The Eiffel Tower Located In?
27. Which Country Has The Highest Population In The World?
28. Which is the Largest Ocean in the world ?
29. How Many States Are Present In Our Country, India?
30. What is the colour of Nobita's tshirt most of the time ?
31. Ahemdabad is the capital of which state ?
32. What is the capital of West Bengal ?
33. Which is the largest state in India ?
34. Where is the Gateway Of India Located ?
35. Where is Taj Mahal located ?
36. What is the capital of Mizoram ? ?
37. What is the third planet from the sun ?
38. Which of the following is India's neighbouring country ?
39. Who is the current Prime Minister of India?
40. Who is the current President of India?


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Location: Cape Town, South Africa
Back to list


Check out the concept art of Diablo IV's regions, enemies and classes
Source: Blizzard Entertainment
What you need to know
- Diablo IV was recently announced at BlizzCon 2019.
- Blizzard has since released a bunch of concept art for the game.
- This concept art shows the dark, Gothic art direction, a more open world and some of the evils lurking about.
- Diablo IV currently does not have a release date.
Diablo IV was announced at BlizzCon 2019. While it's still early days, Blizzard has released a sizeable amount of information on the game. Blizzard has also shared a fair bit of concept art, which shows the dark, haunted direction of the game. Below, you can check out artwork of some of the five regions in the game that Blizzard has released, alongside artwork of the different enemies, classes and more. First up is the region of Scosglen.
Source: Blizzard Entertainment
This is the realm of Druids, a place where savage nature has taken hold. Werewolves lurk in the forests, while a new enemy type called the Drowned waits along the shores. Next up is the Fractured Peaks.
Source: Blizzard Entertainment
This snowy region is home to an order of monks, who take shelter from the harsh weather and frigid climate. Deep below, there are dark things stirring. Finally, we have some concept art of Hawezar.
Source: Blizzard Entertainment
These swamps are home to witches and snakes, with treachorous things creeping through the mire. The full game will have five regions: Scosglen, Fractured Peaks, Dry Steppes, Hawezar and Kejhistan. These will combine for one seamless overworld that has distinct, different locations.
Here, you can see the three classes that have been revealed so far. There'll be five when the game releases but for now, we know about the Barbarian, Druid and Sorceress. You can take a gander at concept art of these three classes and their legendary sets of equipment below.
Source: Blizzard Entertainment
Powerful heroes need powerful opponents and Diablo IV seems to have those in spades. Herds of bestial Goatmen are roaming the wilds, encroaching on civilization. Duriel, one of the Lesser Evils and the Lord of Pain, is making a return after last appearing (and only appearing) in Diablo II. Finally, the big bad, main antagonist of the game is Lilith, Queen of Succubi.
Source: Blizzard Entertainment
There's no release date right now and according to Blizzard, the game isn't coming anytime soon. Whenever it does, it'll be available on PlayStation 4, Xbox One and PC. We'll be sure to keep you posted on any other news or updates we learn about Diablo IV.
Get caught up
Diablo III: Ultimate Evil Edition
Evil is waiting
Diablo III continues the story of the Diablo series, with multiple classes to choose from and the Reaper of Souls expansion included, this is the best way to play Diablo III.

- Best keyboards for PlayStation 4 in 2019
- Best PlayStation 4 Games
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Holdings: {{ holdingValue | money }}
Buy shares of {{ stock.name }} Purchase Not enough cash.
Sell shares of {{ stock.name }} Sell Not enough on hand.
CASH {{ cash | money }}.


Goal: Use packery and Flip.js to create grid card effect.
Q
What is Packery.js and Flip.js and where to find them?
A
Packers.js is used to create grid effect, while Flip.js is used to create flipping card effect.
Where:
Q
How to integrate Packery with Flip?
A

Notice that we need to set the background color of card to transparent.
Ex:
.noColor{
background: rgba(255,0,0,0)
}


- A Message From Warren Buffet
- Annual and Interim Reports
Updated Nov. 6, 2015
- Special Letters From Warren and Charlie RE: Past, Present and Future
- Link to SEC Findings
- Links to Subsidiary Companies
- Corporate Governance
- Owner's Manual
- Letters From Warren Buffet Regarding Pledges to Make Gifts of Berkshire Stock
- News Releases
- "Warren Buffet's Letters to Berkshire Shareholders"
Updated February 28, 2015
- "Charlie Munger's Letters to Wesco Shareholders"
- Annual Meeting Information
- Celebrating 50 Years of a Profitable Partnership
(A commemarative book first sold at the 2015 Annual Meeting and now for sale on eBay.)
- Comparative Rights and Relative Prices of Class A and B Stock
- Berkshire Activewear
For a free car insurance rate quote that could save you substantial money
www.Geico.com Or Call 1-888-395-6349, 24 Hours a Day
Copyright © 1978-2015 Berkshire Hathaway Inc.


Actions, Resources, and Condition Keys for Amazon Rekognition
Amazon Rekognition (service prefix: rekognition
) provides the following service-specific resources, actions, and condition context
keys for use in IAM permission policies.
References:
-
Learn how to configure this service.
-
View a list of the API operations available for this service.
-
Learn how to secure this service and its resources by using IAM permission policies.
Topics
Actions Defined by Amazon Rekognition
You can specify the following actions in the Action
element of an IAM policy statement. Use policies to grant permissions to perform
an operation in AWS. When you use an action in a policy, you usually allow or
deny access to the API operation or CLI command with the same name. However,
in some cases, a single action controls access to more than one operation. Alternatively,
some operations require several different actions.
The Resource column indicates whether each action supports resource-level permissions. If
there is no value for this column, you must specify all resources ("*") in the
Resource
element of your policy statement. If the column includes a resource type, then
you can specify an ARN of that type in a statement with that action. Required
resources are indicated in the table with an asterisk (*). If you specify a resource-level
permission ARN in a statement using this action, then it must be of this type.
Some actions support multiple resource types. If the resource type is optional (not
indicated as required), then you can choose to use one but not the other.
For details about the columns in the following table, see The Actions Table.
| Actions | Description | Access Level | Resource Types (*required) | Condition Keys | Dependent Actions |
|---|---|---|---|---|---|
| CompareFaces | Compares a face in source input image with each face detected in the target input image. | Read | |||
| CreateCollection | Creates a collection in an AWS region. You can then add faces to the collection using the IndexFaces API. | Write | |||
| CreateStreamProcessor | Creates an Amazon Rekognition stream processor that you can use to detect and recognize faces in a streaming video. | Write | |||
| DeleteCollection | Deletes the specified collection. Note that this operation removes all faces in the collection. | Write | |||
| DeleteFaces | Deletes faces from a collection. | Write | |||
| DeleteStreamProcessor | Deletes the stream processor identified by Name. | Write | |||
| DescribeCollection | Describes the specified collection. | Read | |||
| DescribeStreamProcessor | Provides information about a stream processor created by CreateStreamProcessor. | Read | |||
| DetectFaces | Detects human faces within an image (JPEG or PNG) provided as input. | Read | |||
| DetectLabels | Detects instances of real-world labels within an image (JPEG or PNG) provided as input. | Read | |||
| DetectModerationLabels | Detects moderation labels within input image. | Read | |||
| DetectText | Detects text in the input image and converts it into machine-readable text. | Read | |||
| GetCelebrityInfo | Gets the name and additional information about a celebrity based on his or her Rekognition ID. | Read | |||
| GetCelebrityRecognition | Gets the celebrity recognition results for a Rekognition Video analysis started by StartCelebrityRecognition. | Read | |||
| GetContentModeration | Gets the content moderation analysis results for a Rekognition Video analysis started by StartContentModeration. | Read | |||
| GetFaceDetection | Gets face detection results for a Rekognition Video analysis started by StartFaceDetection. | Read | |||
| GetFaceSearch | Gets the face search results for Rekognition Video face search started by StartFaceSearch. | Read | |||
| GetLabelDetection | Gets the label detection results of a Rekognition Video analysis started by StartLabelDetection. | Read | |||
| GetPersonTracking | Gets information about people detected within a video. | Read | |||
| IndexFaces | Detects faces in the input image and adds them to the specified collection. | Write | |||
| ListCollections | Returns a list of collection IDs in your account. | Read | |||
| ListFaces | Returns metadata for faces in the specified collection. | Read | |||
| ListStreamProcessors | Gets a list of stream processors that you have created with CreateStreamProcessor. | List | |||
| RecognizeCelebrities | Returns an array of celebrities recognized in the input image. | Read | |||
| SearchFaces | For a given input face ID, searches the specified collection for matching faces. | Read | |||
| SearchFacesByImage | For a given input image, first detects the largest face in the image, and then searches the specified collection for matching faces. | Read | |||
| StartCelebrityRecognition | Starts asynchronous recognition of celebrities in a video. | Write | |||
| StartContentModeration | Starts asynchronous detection of explicit or suggestive adult content in a video. | Write | |||
| StartFaceDetection | Starts asynchronous detection of faces in a video. | Write | |||
| StartFaceSearch | Starts the asynchronous search for faces in a collection that match the faces of persons detected in a video. | Write | |||
| StartLabelDetection | Starts asynchronous detection of labels in a video. | Write | |||
| StartPersonTracking | Starts the asynchronous tracking of persons in a video. | Write | |||
| StartStreamProcessor | Starts processing a stream processor. | Write | |||
| StopStreamProcessor | Stops a running stream processor that was created by CreateStreamProcessor. | Write |
Resources Defined by Amazon Rekognition
The following resource types are defined by this service and can be used in the
Resource
element of IAM permission policy statements. Each action in the Actions table identifies the resource types that can be specified with that action. A resource
type can also define which condition keys you can include in a policy. These
keys are displayed in the last column of the table. For details about the columns
in the following table, see The Resource Types Table.
| Resource Types | ARN | Condition Keys |
|---|---|---|
| collection |
arn:${Partition}:rekognition:${Region}:${Account}:collection/${CollectionId}
|
|
| streamprocessor |
arn:${Partition}:rekognition:${Region}:${Account}:streamprocessor/${StreamprocessorId}
|
Condition Keys for Amazon Rekognition
Rekognition has no service-specific context keys that can be used in the Condition
element of policy statements. For the list of the global context keys that are
available to all services, see Available Keys for Conditions in the IAM Policy Reference.


Other plugins may need to use some of the functionality of the NAR Plugin, such as downloading and unpacking. The NAR Plugin therefore groups most of its functionality into the NAR Manager and allows other plugins and the NAR Plugin itself to call on the NAR Manager.
The SWIG Plugin which needs the swig native executable uses the NAR Manager to download, unpack and call the executable.
To use the NAR Manager, see the API Docs, add the following to your POM file:
<project> ... <dependencies> ... <dependency> <groupId>com.github.maven-nar</groupId> <artifactId>nar-maven-plugin</artifactId> <version>3.4.1-SNAPSHOT</version> </dependency> </dependencies> </project>
and use the code with the following snippet:
import com.github.maven_nar.Linker; import com.github.maven_nar.NarManager; import com.github.maven_nar.NarUtil; import org.apache.maven.artifact.repository.ArtifactRepository; import org.apache.maven.plugin.AbstractMojo; import org.apache.maven.plugin.MojoExecutionException; import org.apache.maven.plugin.MojoFailureException; import org.apache.maven.project.MavenProject; /** * Description... * * @goal your-goal * @phase your-phase * @requiresDependencyResolution compile */ public class YourMojo extends AbstractMojo { /** * Level of logging messages, 0 is minimum. * * @parameter property="logLevel" default-value="0" */ private int logLevel; /** * @parameter property="localRepository" * @required * @readonly */ private ArtifactRepository localRepository; /** * @parameter property="project" * @required * @readonly */ private MavenProject project; /** * The Architecture for picking up swig, Some choices are: "x86", "i386", * "amd64", "ppc", "sparc", ... Defaults to ${os.arch} * * @parameter property="os.arch" * @required */ private String architecture; /** * The Operating System for picking up swig. Some choices are: "Windows", * "Linux", "MacOSX", "SunOS", ... Defaults to a derived value from * ${os.name} * * @parameter default-value="" */ private String os; private NarManager narManager; public void execute() throws MojoExecutionException, MojoFailureException { os = NarUtil.getOS(os); // FIXME, should have some function in NarUtil Linker linker = new Linker("g++"); narManager = new NarManager(getLog(), logLevel, localRepository, project, architecture, os, linker); ...


This repository contains the extension to the Web World Wind library. It focuses on the UI elements and utilities that doesn't have place in the official repository as well as on the support to the less used formats that shouldn't grow the size of the core framework.
The full code for the examples below is available in the examples module of the Web WorldWind Extension project.
Demonstrates different controller for picking. This controller selects all renderables on the given point. Remembers the selected one and if the user clicks on the same place renderable above the one will be selected. If there is none above then, the one below will be selected.
Demonstrates utility class for automatic reordering of the layers. The default behavior is that the layers are ordered based on the position in the array. This allows ordering of the layers based on the z-index. The higher z-index means the layer is higher in the order.
The standard surface polygon implementation doesn't allow texture to be used as the coverage. This implementation takes a texture and draws it as the cover of the polygon. It supports only the rectangular textures.
Demonstrates alternative controls built in the HTML. The controls are positioned to the bottom right part of the canvas.
Demonstrates usage of Base 64 encoded imagery in the Placemarks.
Demonstrates usage of updated KML Ground Overlay element to process the KML Footprint from Sentinel-1 product.
Demonstrates downloading the information about the products and quick looks from SciHub.
Demonstrates how to download and use Sentinel acquisition plans.
Demonstrates how to display past and future orbits for a satellite.
Demonstrates visualization of Swaths showing acquisitions of new data.
Demonstrates visualization of Model of specific Satellite.


United States presidential election, 2012 Results, 'A visual guide to the check out the trends of 2012 results
This interactive map will bring you county wise break to individual candidates and counties. Our Analytics And Advanced Visualization helps to bring in-depth Analysis.


-
How Internet of Things (IoT) Is Changing the Cyber Security Landscape
securityintelligence.com
Privacy is a significant concern in the Internet of Things. It is already changing the security landscape and exponentially expanding the attack ...
securityintelligence.com
Privacy is a significant concern in the Internet of Things. It is already changing the security landscape and exponentially expanding the attack ...


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import iht.views.html._ @import uk.gov.hmrc.play.partials.FormPartialRetriever @import iht.config.AppConfig @import iht.views.html.filter._ @(countryMessageKey: String)(implicit request:Request[_], messages: Messages, ihtFormPartialRetriever: FormPartialRetriever, appConfig: AppConfig) @iht_main_template_registration(title = Messages("iht.usePaperForm"), browserTitle = Some(Messages("iht.usePaperForm")), isFullWidth = false, hasSignOut = false, hasTimeOut = false){ @if(countryMessageKey == "iht.countries.scotland") { @use_paper_form_scotland() } @if(countryMessageKey == "iht.countries.northernIreland") { @use_paper_form_northern_ireland() } @if(countryMessageKey == "page.iht.filter.domicile.choice.other") { @use_paper_form_other_country() }
@previous_answers( messages(countryMessageKey) ) }


RESUME
Education
GPA: 3.90
Morehouse College, Atlanta, Ga
Computer Science and Mathematics Major Ga August 2018-May 2022
Honors: Morehouse Academic Scholar (Full Scholarship), Honors Student, Dean’s List(Maintaining a GPA of 4.0), Ron Brown GPS Scholar, NSBE Region 3 Member of the Year
Classes and Course Work
- Coding: Computer Programming 1 (Spring 2019) and Computer Programming 2 (Fall 2019), How to Automate The Boring Stuff with Python (Udemy Spring 2019)
- Math: Calculus 1 (Fall 2018), Calculus 2(Spring 2019), Calculus 3 (Fall 2019), Set Theory/Discrete Mathematics (Spring 2019), Linear Algebra (Fall 2019)
Relevant Experience
Michigan State University Neuroscience Data Analysis and Research
- Analyzed around a terabyte of data from a deep neural network using pandas and complex mathematical functions to predict pain level of mice recorded in a video.
- Used pandas to correct and analyze the raw ~200gb output from a deep neural network (Open Pose) that tracks movement of human body parts frame by frame in a video.
- Developed machine learning thresholding functions and created algorithms that utilized basic calculus to interpret the movement of mice in a set 2D environment. (Python/Deep Lab Cut)
- Presented weekly results to professors at Michigan State and final results once at University of Michigan Dearborn Math Conference.
Data Science Bootcamp/Research
- Analyzed and displayed a variety of random data sets using libraries such as NumPy, matplotlib, Jupyter Notebook, and more.
- Participated in an intensive 4-week bootcamp with Morehouse Professors who taught basics of Data Analysis.
- Presented teachings and results to Math Alumni from Morehouse.
Personal / Class Projects
GOOGLE Coding Challenge (1st Place)
- Worked on a team of three to win the 1st ever Google coding challenge hosted in Atlanta, Georgia. (Hosted by diversity recruiters for Morehouse and Spelman College)
- The coding challenge involved solving numerous different problems in creative and efficient ways.(Python)
Back End Web Scraping Application
- Creating a web scraping application that allows businesses to gain insight on competitor pricing. Planning to implement both selenium and beautiful soup in Tkinter G.U.I.(Python).
Extracurricular Involvement
President Of Morehouse Robotics Club
- Revived the Morehouse Robotics team as a Freshman and recruited 23 new members.
National Society of Black Engineers Corprate Relations Chair
- Corprate relations chair on the NSBE eboard and part of the conference planning committee.
- Attends workshops and seminars to better myself and the black S.T.E.M. community.
Techincal Skills
- Python (3 yrs.), C++ (2 yrs.), HTML (1 yr.), CSS (1yr.), MATLAB (1yr.)
People who have visited my page:


Common Idioms
As any other library, SOCI-Ada has its set of idioms that ensure optimal work in terms of performance and resource usage. Still, the optimal use will depend on the concrete usage scenario - the places where programmer choices are needed will be described explicitly.
The idioms below are provided as complete programs with the intent to make them more understandable and to give complete context of use for each idiom. The programs assume that the target database is PostgreSQL, but this can be changed by a different connection string in each place where the sessions are established. The programs use the Ada 2005 interface and some minor changes will be required to adapt them for Ada 95 compilers.
Single query without data transfer
This type of query is useful for DDL commands and can be executed directly on the given session, without explicit statement management.
with SOCI; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); begin SQL.Execute ("drop table some_table"); end My_Program;
Note:
The session object is initialized by a constructor function call. An alternative would be to declare it without initialization and later use the Open
operation to establish a physical connection with the database.
Simple query without parameters resulting in one row of data
This type of query requires only single into elements, which together with the statement have to be manipulated explicitly.
with SOCI; with Ada.Text_IO; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); St : SOCI.Statement := SOCI.Make_Statement (SQL); Pos : SOCI.Into_Position; Num_Of_Persons : SOCI.DB_Integer; begin Pos := St.Into_Integer; St.Prepare ("select count(*) from persons"); St.Execute (True); Num_Of_Persons := St.Get_Into_Integer (Pos); Ada.Text_IO.Put_Line ("Number of persons: " & SOCI.DB_Integer'Image (Num_Of_Persons)); end My_Program;
Note:
The into element is inspected by providing the position value that was obtained at the time if was created. No operations are defined for the position type. There can be many into elements with a single query.
Simple query with parameters and without results
This type of query requires only use elements.
with SOCI; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); St : SOCI.Statement := SOCI.Make_Statement (SQL); begin St.Use_Integer ("increase"); St.Set_Use_Integer ("increase", 1000); St.Prepare ("update persons set salary = salary + :increase"); St.Execute (True); end My_Program;
Note:
The ":increase
" in the query is a placeholder variable. There can be many such variables and each of them needs to be filled in by respective use element.
Repeated query with parameters and without results
This type of query requires only use elements, but they can be set differently for each statement execution.
with SOCI; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); St : SOCI.Statement := SOCI.Make_Statement (SQL); begin St.Use_String ("name"); St.Prepare ("insert into countries(country_name) values(:name)"); St.Set_Use_String ("name", "Poland"); St.Execute (True); St.Set_Use_String ("name", "Switzerland"); St.Execute (True); St.Set_Use_String ("name", "France"); St.Execute (True); end My_Program;
Note:
Each time the query is executed, the current values of use elements are transferred to the database.
Batch query with parameters and without results
This type of query requires vector use elements. Compare with the previous example.
with SOCI; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); St : SOCI.Statement := SOCI.Make_Statement (SQL); First : SOCI.Vector_Index; use type SOCI.Vector_Index; begin St.Use_Vector_String ("name"); St.Use_Vectors_Resize (3); First := St.Use_Vectors_First_Index; St.Set_Use_Vector_String ("name", First + 0, "Poland"); St.Set_Use_Vector_String ("name", First + 1, "Switzerland"); St.Set_Use_Vector_String ("name", First + 2, "France"); St.Prepare ("insert into countries(country_name) values(:name)"); St.Execute (True); end My_Program;
Note:
The whole bunch of data is transferred to the database if the target database server supports it and the statement is automatically repeated otherwise. This is the preferred way to transfer many rows of data to the server when the data for all rows are known before executing the query.
Note:
The query can be executed many times and each time a new batch of data can be transferred to the server. The size of the batch (set by calling Use_Vectors_Resize
) can be different each time the query is executed, but cannot be larger than the size that was used the first time. The size of the batch defines a tradeoff between the amount of data being transmitted in a single step (this influences the memory used by the user program and the time of a single call) and the number of executions required to handle big data sets. The optimal size of the batch will therefore differ depending on the application, but in general tens of thousands is a reasonable limit for a batch size - the performance of the whole operation is usually not affected above this value so there is no need to imply higher memory usage at the client side.
Simple query with many rows of results
This type of query requires simple into elements.
with SOCI; with Ada.Text_IO; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); St : SOCI.Statement := SOCI.Make_Statement (SQL); Pos : SOCI.Into_Position; begin Pos := St.Into_String; St.Prepare ("select country_name from countries"); St.Execute; while St.Fetch loop Ada.Text_IO.Put_Line (St.Get_Into_String (Pos)); end loop; end My_Program;
Note:
The loop above executes as many times as there are rows in the result. After each row is read, the into elements contain the respective values from that row. The Execute
operation is called without parameter, which is False
by default, meaning that no data transfer is intended. The data is being transferred only during the Fetch
operation, which returns False
when no data has been retrieved and the result is exhausted.
This type of query can have simple parameters which are fixed at the execution time.
Batch query with many rows of results
This type of query requires vector into elements. Compare with previous example.
with SOCI; with Ada.Text_IO; procedure My_Program is SQL : SOCI.Session := SOCI.Make_Session ("postgresql://dbname=my_database"); St : SOCI.Statement := SOCI.Make_Statement (SQL); Pos : SOCI.Into_Position; Batch_Size : constant := 10; begin Pos := St.Into_Vector_String; St.Into_Vectors_Resize (Batch_Size); St.Prepare ("select country_name from countries"); St.Execute; while St.Fetch loop for I in St.Into_Vectors_First_Index .. St.Into_Vectors_Last_Index loop Ada.Text_IO.Put_Line (St.Get_Into_Vector_String (Pos, I)); end loop; St.Into_Vectors_Resize (Batch_Size); end loop; end My_Program;
Note:
The loop above is nested. The outer while
loop fetches consecutive batches of rows from the database with requested batch size; the returned batch can be smaller than requested (the into vector elements are downsized automatically if needed) and the intended batch size is requested again before repeating the Fetch
operation. For each returned batch, the into vector elements are inspected in the inner for
loop. This scheme ensures correct operation independently on the size of returned batch and is therefore a recommended idiom for efficiently returning many rows of data.
There is a tradeoff between efficiency and memory usage and this tradeoff is controlled by the requested batch size. Similarly to one of the examples above, there is no benefit from using batches bigger than tens of thousands of rows.
This type of query can have simple (not vectors) parameters that are fixed at execution time.
Final note:
Follow good database usage principles and avoid constructing queries by concatenating strings computed at run-time. Thanks to a good type system Ada is much better in preventing various SQL-injection attacks than weaker languages like PHP, but there is still a potential for vulnerability or at least performance loss. As a rule of thumb, rely on use elements to parameterize your queries and to provide clean separation between data and code. This will prevent many security vulnerabilities and will allow some servers to optimize their work by reusing already cached execution plans.
| Concepts | API Reference |
Copyright © 2008-2011 Maciej Sobczak


imputeLCMD: A collection of methods for left-censored missing data
imputation
The package contains a collection of functions for left-censored missing data imputation. Left-censoring is a special case of missing not at random (MNAR) mechanism that generates non-responses in proteomics experiments. The package also contains functions to artificially generate peptide/protein expression data (log-transformed) as random draws from a multivariate Gaussian distribution as well as a function to generate missing data (both randomly and non-randomly). For comparison reasons, the package also contains several wrapper functions for the imputation of non-responses that are missing at random. * New functionality has been added: a hybrid method that allows the imputation of missing values in a more complex scenario where the missing data are both MAR and MNAR.
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=imputeLCMD
to link to this page.


My Expertise
Full list: Microsoft Office (Powerpoint, Word, Excel), HTML5, CSS3, Python, Java, JavaScript, PHP,
C, C++, C#, Embedded C (Assembly Language), Android, MEANjs, Git, Angularjs, Bootstrap,
Mobile Application, Software Development, MySQL, NoSQL, MongoDB, Eclipse, Netbeans, Android Studio,
Visual Studio, Microsoft Azure, Big data, Hadoop, Code Composer Studio, Help Desk Support, Windows,
Linux, Active directory, MVC, AWS, Ubuntu, Lotus notes, XAMPP, D3js, Meteorjs, Nodejs,
Software Development Lifecycle, SCRUM, Agile, Software Management
My Education
SINGAPORE INSTITUTE OF TECHNOLOGY
Bachelor of Engineering with Honours in Information and Communications Technology (Software Engineering)
The McLink Scholarship Recipient
SINGAPORE POLYTECHNIC
Diploma in Info-Communication Engineering & Design
Distinction in Mobile Applications Development
My Achievements
The McLink Scholarship – Academic Year 2015/2016
A scholarship from McLink Asia Pte Ltd for student pursuing a full-time degree programme in Information and Communications Technology at SIT with good academic results, made significant contributions beyond academic studies to the institute or the community, and have good character record.
National Youth Achievement Award – Silver, Bronze
A self-development programme in Singapore that equips youths with life skills to make a difference to themselves, their communities and the world. It is part of an international Award Programme operating in more than 130 countries worldwide under various titles. Requires taking a variety of voluntary and challenging activities in each of the 4 areas of the programme, namely Service, Adventurous Journey, Skills and Physical Recreation, to develop personal qualities of self-reliance, perseverance and a sense of responsibility to themselves, to society and to the nation


| Fig 1 |
Flowchart for calculating the voltinism of C. krombeini by u ... |
| Fig 2 |
Cumulative frequency distribution (%) of C. krombeini develo ... |
| Fig 3 |
Nonlinear and linear development models for temperature-depe ... |
| Fig 4 |
Simulation of daily frequency (%) of C. krombeini adult emer ... |
| Fig 5 |
Predicted spatial patterns of C. krombeini voltinism in the ... |
| Fig 6 |
Spatial maps for the increase of the number of C. krombeini ... |
| Fig 7 |
Temporal changes in the voltinism of C. krombeini in West Vi ... |


Drag and Drop your files, click to the "Submit" button. When the "Download" button turn enabled, click to that, and your room file will start to download automatically. No matter the sequence, you can choose first scene and scfg files too. You can start a new convertation if you click to the "Remove selected file(s)" button.


Use Datasets
Clean datasets to boost your data science/analysis project
List Datasets
Add datasets and contribute to the open data community


samurai
`Prev `__
S
`Next `__
--------------
**samurai**: n.
A hacker who hires out for legal cracking jobs, snooping for factions in
corporate political fights, lawyers pursuing privacy-rights and First
Amendment cases, and other parties with legitimate reasons to need an
electronic locksmith. In 1991, mainstream media reported the existence
of a loose-knit culture of samurai that meets electronically on BBS
systems, mostly bright teenagers with personal micros; they have modeled
themselves explicitly on the historical samurai of Japan and on the “net
cowboys” of William Gibson's `*cyberpunk* <../C/cyberpunk.html>`__
novels. Those interviewed claim to adhere to a rigid ethic of loyalty to
their employers and to disdain the vandalism and theft practiced by
criminal crackers as beneath them and contrary to the hacker ethic; some
quote Miyamoto Musashi's *Book of Five Rings*, a classic of historical
samurai doctrine, in support of these principles. See also
`*sneaker* `__, `*Stupids* `__, `*social
engineering* `__,
`*cracker* <../C/cracker.html>`__, `*hacker
ethic* <../H/hacker-ethic.html>`__, and `*dark-side
hacker* <../D/dark-side-hacker.html>`__.
--------------
+-----------------------------+----------------------------+-------------------------------+
| `Prev `__ | `Up <../S.html>`__ | `Next `__ |
+-----------------------------+----------------------------+-------------------------------+
| samizdat | `Home <../index.html>`__ | sandbender |
+-----------------------------+----------------------------+-------------------------------+


AKAUPresetBuilder
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Create an AUPreset from a collection of dictionaries. dict is a collection of other dictionaries that have the format like this: Key:Value filename:string rootnote:int startnote:int (optional) endnote:int (optional)
Declaration
Swift
static public func createAUPresetFromDict(dict: NSDictionary, path: String, instrumentName: String, attack: Double? = 0, release: Double? = 0)
Parameters
dict
Collection of dictionaries with format as given above
path
Where the AUPreset will be created
instrumentName
The name of the AUPreset
attack
Attack time in seconds
release
Release time in seconds
-
This functions returns 1 dictionary entry for a particular sample zone. You then add this to an array, and feed that into createAUPresetFromDict - parameter rootNote: Note at which the sample playback is unchanged - parameter filename: Name of the file - parameter startNote: First note in range - parameter endNote: Last note in range
Declaration
Swift
public static func generateDictionary( rootNote: Int, filename: String, startNote: Int, endNote: Int) -> NSMutableDictionary
Parameters
rootNote
Note at which the sample playback is unchanged
filename
Name of the file
startNote
First note in range
endNote
Last note in range
-
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Class Library.LibraryTests
|
100%
successful |
Tests
| Test | Duration | Result |
|---|---|---|
| QueueIsEmptyTest | 0s | passed |
| addPointsToUserTest | 0s | passed |
| addUserTest | 0.001s | passed |
| addWithExistingNameTest | 0s | passed |
| caseSensitiveAnswerTest | 0s | passed |
| compareUserEqualTest | 0s | passed |
| compareUserGreaterTest | 0s | passed |
| compareUserSmallerTest | 0s | passed |
| empty7LeaderboardTest | 0s | passed |
| fullLeaderboardNoPlaceholderTest | 0.001s | passed |
| getEmailTest | 0s | passed |
| getPasswordTest | 0s | passed |
| getUserTest | 0s | passed |
| getUsernameTest | 0s | passed |
| initalPointsTest | 0.001s | passed |
| isGetUserEqualToUserTest | 0s | passed |
| leaderboard3EntryVariableTest | 0s | passed |
| leaderboard7EntryIgnore0PointsTest | 0.001s | passed |
| leaderboard7EntryTest | 0.001s | passed |
| listSortUserBasedOnPointsTest | 0.001s | passed |
| loadRiddleTest | 0.001s | passed |
| loginUserTest | 0s | passed |
| readSavedUsersTest | 0.001s | passed |
| riddleCorrectAnswerTest | 0s | passed |
| riddleIDTest | 0s | passed |
| riddleSolvedTest | 0.012s | passed |
| riddleTextTest | 0s | passed |
| riddleWithID0ShouldNotExistTest | 0s | passed |
| riddleWrongAnswerTest | 0s | passed |
| setgetSolvedByTest | 0s | passed |
| setgetSolvedOnTest | 0s | passed |
| updateRiddleIDTest | 0.001s | passed |
| userNotOnLeaderBoardTest | 0.003s | passed |
| userOnLeaderboardTest | 0.002s | passed |
| writeToJsonTest | 0.001s | passed |
Standard output
2 2
Standard error
[Test worker] INFO org.eclipse.jetty.util.log - Logging initialized @394ms to org.eclipse.jetty.util.log.Slf4jLog [Test worker] INFO io.javalin.Javalin - __ __ _ / /____ _ _ __ ____ _ / /(_)____ __ / // __ `/| | / // __ `// // // __ \ / /_/ // /_/ / | |/ // /_/ // // // / / / \____/ \__,_/ |___/ \__,_//_//_//_/ /_/ https://javalin.io/documentation [Test worker] INFO io.javalin.Javalin - Starting Javalin ... [Test worker] INFO io.javalin.Javalin - Static file handler added with path=/public and location=CLASSPATH. Absolute path: 'file:///C:/Users/kevin/Desktop/The%20Library/build/resources/main/public/'. [Test worker] INFO io.javalin.Javalin - Listening on http://localhost:7777/ [Test worker] INFO io.javalin.Javalin - Javalin started in 146ms \o/


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What is Stereotype Threat? or.. What is a Life for the Benefit of All?
Oct 4th, 2014
In the past few days I was invited to conduct some research about "Stereotype Threat", an important work from renowned social psychologist Claude Mason Steele.
The words that make up the name of this work are rather eloquent. Then consider that this is the fruit of a renowned social psychologist and it doesn't take long to realize that "Stereotype Threat" describes one of the issues we are facing as a global society.
This is the first line on the Wikipedia page on the subject:
Stereotype threat is a situational predicament in which people are or feel themselves to be at risk of confirming negative stereotypes about their social group.
And this is the third line on the same Wikipedia page:
Stereotype threat has been shown to reduce the performance of individuals who belong to negatively stereotyped groups.
As I read and familiarized myself with this research it became obvious to me that at some point in my life I felt it and at some other point in my life I even caused it to a greater or lesser degree.
It became clear that this is surely a problem in today's global society. One of the aspects that perhaps surprised me the most is that it's hard for me to remember the last time I felt it, it is hard because it's many years, if not decades since I felt it or since I emphasized someone else's feelings in this way.
I feel very lucky to be in this position, since it is clear that this issue is affecting many social interactions. I believe the last times I experienced Stereotype Threat was probably when I was a teenager going to high school. I surely experienced it other times later in adult life as well but it seems my choices lead me to be more and more in environments where these kind of social issues are simply not part of the relationships I nurture.
Have I done something right? or am I just avoiding this issue? I feel this is a good reality check to assess my life on the spot.
My focus in life is to contribute to world to be of benefit to all thanks to the great inspiration and support of the Balanced View non profit organization.
I have devoted time to get to know myself "as I am" beyond any idea of social group, ethnicity, sex, financial means, language, skills, preferences, likes, dislikes or stereotype threat.
In knowing myself simply "as I am" before any concept, it is natural to see everyone else in the same way. I am so lucky to share life with countless friends all over the world that see me and everyone else without any filter.
In these relationship the issues described by Stereotype Threat are simply not part of the equation.
Some of the most important qualities in contributing to such a supportive, empowering, and loving environment are openness, and willingness to be contributed by those who went before us. This is how I go through my life, learning from great leaders how to be of great benefit to all.


Mad Men
It's 1960, and ad executive Don Draper rules the roost at New York's Sterling Cooper Advertising Agency amid a glamorous backdrop.


|
Name
|
Type
|
Description
|
| dimmInfo | NvdimmDimmInfo[] |
List of DIMM information of all NVDIMMs on the host.
Dimm information is unset if the system does not support PMem feature.
|
| dimms | xsd:int[] |
List of NVDIMMs on the host.
NVDIMM list unset if the system does not support PMem feature.
|
| interleaveSet | xsd:int[] |
List of NVDIMM Interleave sets on the host.
Interleave set is unset if the system does not support PMem feature.
|
| iSetInfo | NvdimmInterleaveSetInfo[] |
List of information of all NVDIMM interleave sets on the host.
Interleave set information is unset if the system does not
support PMem feature.
|
| namespace | NvdimmGuid[] |
List of NVDIMM namespaces on the host.
Namespace is unset if the system does not support PMem feature.
|
| nsInfo | NvdimmNamespaceInfo[] |
List of information of all NVDIMM namespaces on the host.
Namespace information is unset if the system does not support
PMem feature.
|
| summary | NvdimmSummary |
Host NVDIMM system summary.
Summary is unset if the system does not support PMem feature.
|
|
Properties inherited from DynamicData |
| None |


#include <ssl.h>
Definition at line 1051 of file ssl.h.
◆ alpn_chosen
| const char* mbedtls_ssl_context::alpn_chosen |
negotiated protocol
Definition at line 1186 of file ssl.h.
◆ badmac_seen
| unsigned mbedtls_ssl_context::badmac_seen |
records with a bad MAC received
Definition at line 1070 of file ssl.h.
◆ cli_id
| unsigned char* mbedtls_ssl_context::cli_id |
transport-level ID of the client
Definition at line 1193 of file ssl.h.
◆ cli_id_len
| size_t mbedtls_ssl_context::cli_id_len |
length of cli_id
Definition at line 1194 of file ssl.h.
◆ client_auth
| int mbedtls_ssl_context::client_auth |
flag for client auth.
Definition at line 1175 of file ssl.h.
◆ conf
configuration information
Definition at line 1053 of file ssl.h.
◆ cur_out_ctr
| unsigned char mbedtls_ssl_context::cur_out_ctr[8] |
Outgoing record sequence number.
Definition at line 1159 of file ssl.h.
◆ disable_datagram_packing
| uint8_t mbedtls_ssl_context::disable_datagram_packing |
Disable packing multiple records within a single datagram.
Definition at line 1141 of file ssl.h.
◆ f_get_timer
get timer callback
Definition at line 1105 of file ssl.h.
◆ f_recv
Callback for network receive
Definition at line 1074 of file ssl.h.
◆ f_recv_timeout
Callback for network receive with timeout
Definition at line 1075 of file ssl.h.
◆ f_send
Callback for network send
Definition at line 1073 of file ssl.h.
◆ f_set_timer
set timer callback
Definition at line 1104 of file ssl.h.
◆ handshake
params required only during the handshake process
Definition at line 1088 of file ssl.h.
◆ hostname
| char* mbedtls_ssl_context::hostname |
expected peer CN for verification (and SNI if available)
Definition at line 1181 of file ssl.h.
◆ in_buf
| unsigned char* mbedtls_ssl_context::in_buf |
input buffer
Definition at line 1110 of file ssl.h.
◆ in_ctr
| unsigned char* mbedtls_ssl_context::in_ctr |
64-bit incoming message counter TLS: maintained by us DTLS: read from peer
Definition at line 1111 of file ssl.h.
◆ in_epoch
| uint16_t mbedtls_ssl_context::in_epoch |
DTLS epoch for incoming records
Definition at line 1124 of file ssl.h.
◆ in_hdr
| unsigned char* mbedtls_ssl_context::in_hdr |
start of record header
Definition at line 1114 of file ssl.h.
◆ in_hslen
| size_t mbedtls_ssl_context::in_hslen |
current handshake message length, including the handshake header
Definition at line 1133 of file ssl.h.
◆ in_iv
| unsigned char* mbedtls_ssl_context::in_iv |
ivlen-byte IV
Definition at line 1116 of file ssl.h.
◆ in_left
| size_t mbedtls_ssl_context::in_left |
amount of data read so far
Definition at line 1122 of file ssl.h.
◆ in_len
| unsigned char* mbedtls_ssl_context::in_len |
two-bytes message length field
Definition at line 1115 of file ssl.h.
◆ in_msg
| unsigned char* mbedtls_ssl_context::in_msg |
message contents (in_iv+ivlen)
Definition at line 1117 of file ssl.h.
◆ in_msglen
| size_t mbedtls_ssl_context::in_msglen |
record header: message length
Definition at line 1121 of file ssl.h.
◆ in_msgtype
| int mbedtls_ssl_context::in_msgtype |
record header: message type
Definition at line 1120 of file ssl.h.
◆ in_offt
| unsigned char* mbedtls_ssl_context::in_offt |
read offset in application data
Definition at line 1118 of file ssl.h.
◆ in_window
| uint64_t mbedtls_ssl_context::in_window |
bitmask for replay detection
Definition at line 1130 of file ssl.h.
◆ in_window_top
| uint64_t mbedtls_ssl_context::in_window_top |
last validated record seq_num
Definition at line 1129 of file ssl.h.
◆ keep_current_message
| int mbedtls_ssl_context::keep_current_message |
drop or reuse current message on next call to record layer?
Definition at line 1137 of file ssl.h.
◆ major_ver
| int mbedtls_ssl_context::major_ver |
equal to MBEDTLS_SSL_MAJOR_VERSION_3
Definition at line 1066 of file ssl.h.
◆ minor_ver
| int mbedtls_ssl_context::minor_ver |
either 0 (SSL3) or 1 (TLS1.0)
Definition at line 1067 of file ssl.h.
◆ mtu
| uint16_t mbedtls_ssl_context::mtu |
path mtu, used to fragment outgoing messages
Definition at line 1162 of file ssl.h.
◆ nb_zero
| int mbedtls_ssl_context::nb_zero |
of 0-length encrypted messages
Definition at line 1135 of file ssl.h.
◆ next_record_offset
| size_t mbedtls_ssl_context::next_record_offset |
offset of the next record in datagram (equal to in_left if none)
Definition at line 1125 of file ssl.h.
◆ out_buf
| unsigned char* mbedtls_ssl_context::out_buf |
output buffer
Definition at line 1148 of file ssl.h.
◆ out_ctr
| unsigned char* mbedtls_ssl_context::out_ctr |
64-bit outgoing message counter
Definition at line 1149 of file ssl.h.
◆ out_hdr
| unsigned char* mbedtls_ssl_context::out_hdr |
start of record header
Definition at line 1150 of file ssl.h.
◆ out_iv
| unsigned char* mbedtls_ssl_context::out_iv |
ivlen-byte IV
Definition at line 1152 of file ssl.h.
◆ out_left
| size_t mbedtls_ssl_context::out_left |
amount of data not yet written
Definition at line 1157 of file ssl.h.
◆ out_len
| unsigned char* mbedtls_ssl_context::out_len |
two-bytes message length field
Definition at line 1151 of file ssl.h.
◆ out_msg
| unsigned char* mbedtls_ssl_context::out_msg |
message contents (out_iv+ivlen)
Definition at line 1153 of file ssl.h.
◆ out_msglen
| size_t mbedtls_ssl_context::out_msglen |
record header: message length
Definition at line 1156 of file ssl.h.
◆ out_msgtype
| int mbedtls_ssl_context::out_msgtype |
record header: message type
Definition at line 1155 of file ssl.h.
◆ own_verify_data
previous handshake verify data
Definition at line 1205 of file ssl.h.
◆ p_bio
| void* mbedtls_ssl_context::p_bio |
context for I/O operations
Definition at line 1078 of file ssl.h.
◆ p_timer
| void* mbedtls_ssl_context::p_timer |
context for the timer callbacks
Definition at line 1102 of file ssl.h.
◆ peer_verify_data
previous handshake verify data
Definition at line 1206 of file ssl.h.
◆ renego_records_seen
| int mbedtls_ssl_context::renego_records_seen |
Records since renego request, or with DTLS, number of retransmissions of request if renego_max_records is < 0
Definition at line 1061 of file ssl.h.
◆ renego_status
| int mbedtls_ssl_context::renego_status |
Initial, in progress, pending?
Definition at line 1060 of file ssl.h.
◆ secure_renegotiation
| int mbedtls_ssl_context::secure_renegotiation |
does peer support legacy or secure renegotiation
Definition at line 1201 of file ssl.h.
◆ session
negotiated session data
Definition at line 1085 of file ssl.h.
◆ session_in
current session data (in)
Definition at line 1083 of file ssl.h.
◆ session_negotiate
session data in negotiation
Definition at line 1086 of file ssl.h.
◆ session_out
current session data (out)
Definition at line 1084 of file ssl.h.
◆ split_done
| signed char mbedtls_ssl_context::split_done |
current record already splitted?
Definition at line 1169 of file ssl.h.
◆ state
| int mbedtls_ssl_context::state |
SSL handshake: current state
Definition at line 1058 of file ssl.h.
◆ transform
negotiated transform params
Definition at line 1096 of file ssl.h.
◆ transform_in
current transform params (in)
Definition at line 1094 of file ssl.h.
◆ transform_negotiate
transform params in negotiation
Definition at line 1097 of file ssl.h.
◆ transform_out
current transform params (in)
Definition at line 1095 of file ssl.h.
◆ verify_data_len
| size_t mbedtls_ssl_context::verify_data_len |
length of verify data stored
Definition at line 1204 of file ssl.h.
The documentation for this struct was generated from the following file:


Article from
Hatsune Miku -Project DIVA- ƒ ~ Trophy Guide and Roadmap (JP)
Author:
Fubzy
Original article links:
https://www.playstationtrophies.org/forum/hatsune-miku-project-diva-f/198943-hatsune-miku-project-diva-trophy-guide-roadmap-jp.html
-Estimated trophy difficulty: 4.5/10
-Trophy breakdown: 29 (11 / 12 / 5 / 1 )
-Estimated Time To 100%: 30-40 hours
-Minimum Number Of Playthroughs Needed: 2 playthroughs (74 songs in total)
-Number Of Missable Trophies: None.
-Glitched Trophies: None.
-Does Difficulty Affect Trophies?: 2 trophies;達人プレイヤー[Expert Player] requires completing
the game on Normal Mode and 超人プレイヤー [Super Player] requires completing the game on Hard Mode.
-Do cheat codes disable trophies?: Not technically however using some in-game Help Items
will automatically make you fail the song, regardless of how well you do.
Welcome to Hatsune Miku – PROJECT DIVA ƒ! The incredibly popular Vocaloid Hatsune Miku
herself has come to both the Playstation Vita and Playstation 3 along with the twins Kagamine
Rin and Len, Luka, MEIKO and KAITO for another rhythm game adventure! There are 32 songs for
you to enjoy in this game (however lucky Playstation 3 players gain access to an extra six
brand new songs) with four difficulties available to choose from. There are online capabilities
within the game as well, including the opportunity to edit your own songs which you can upload
for the world to see, buy dozens of accessories and Modules for all six characters as well as
caring for your Vocaloids in their own DIVA Rooms!
The trophies in Hatsune Miku – PROJECT DIVA ƒ are thankfully much easier than their Dreamy
Theater, Dreamy Theater 2 and Dreamy Theater Extend counterparts, which range from 9 to 10 on
the trophy difficulty scale. All that's required in this in a nutshell is to complete the game
on two difficulties, Normal and Hard (no Perfecting required at all – phew!), reaching max
friendship level with all six characters, as well as purchasing all available Modules (outfits)
for the characters. Even though it is easy in retrospect, it will require quite a bit of time
investment as well as a grind for Diva Points so don't be expecting a quick here. There's
something to note that's rather important in the game; most trophies will unlock when you back
out to the main menu screen. So if it doesn't unlock immediately, do not fret. Simply back out
a couple of menus and if you see the game saving when you back out, you'll more than likely
earn the trophy.
Want to import this game to enjoy some of your favourite Vocaloid songs but afraid your lack of knowledge in the Japanese language will hold you back? Do not fear, it is still very easy to navigate and unless you want to understand the lyrics of the songs, you will not need to know a single word of the Japanese to enjoy, finish and subsequently this game. If you are already studying Japanese then knowing Katakana will definitely help as the game makes use of this alphabet quite a bit, but otherwise you will simply need to follow the instructions within the guide.
For further trophy aachieve requirement click the image above
Article from
Hatsune Miku -Project DIVA- ƒ2 ~ Trophy Guide and Roadmap (JP)
Author:
Fubzy
Original article links:
https://www.playstationtrophies.org/forum/hatsune-miku-project-diva-f-2nd/232178-hatsune-miku-project-diva-f-2nd-trophy-guide-roadmap.html
-Estimated trophy difficulty: 3/10 (highly skill
-dependant) (Vote here!)
-Trophy breakdown: 28 (10 / 12 / 5 / 1 )
-Estimated time to 100%: 40-50+ hours
-Minimum number of playthroughs needed: 2
-Number of missable trophies: None.
-Glitched trophies: No known glitches.
-Does difficulty affect trophies?: Yes, 中級プレイヤー [Intermediate Player] requires a
playthrough on
-Normal difficulty and 上級プレイヤー [Advanced Player] requires a playthrough on Hard difficulty.
-Do cheat codes disable trophies?: No known cheat codes.
The next installment to the increasingly popular Vocaloid console rhythm game franchise is
here! Hatsune Miku – PROJECT DIVA ƒ 2nd packs 40 songs into the roster, with new
favourites
such as DECORATOR and Envy Catwalk to returning classics like World is Mine and Melt.
New
in-game features, gorgeous anime graphics and the returning DIVA Rooms gives you a lot
to enjoy
in this new rhythm game for music, Vocaloid and anime fans alike. The game may be just
a little
harder than the original DIVA ƒ with the likes of The Intense Singing of Hatsune Miku
and
Two-Faced Lovers, both infamously difficult songs in the previous Project DIVA games
which
never reached western shores, but should ultimately provide a good challenge for
players.
The trophy list in this game is very much like the first Project Diva ƒ; unfortunately
leaving
little challenge for veterans of rhythm however for the majority this is a relief as
the will
be reachable for gamers of all skill levels. However, you'll again be grinding out
DIVA Points
to purchase not only all Modules (outfits) and DIVA Room furniture, but also
miscellaneous
items on sale such as Skins, customise items and presents. Therefore, the grind is
substantially longer than the previous game. One or two trophies also may prove
difficult to
some players, such as 3030メートル [Call it Macaroni] which requires you to win a
mini-game in the
DIVA Rooms, which activates randomly.
-Much like the first Project DIVA ƒ, the Japanese language is simple to get by in this
game.
-However, considering the game recommends modules for you to use in their respective
songs (and
-is a necessity to unlocking some Skins, which is required for a trophy) you may have
trouble
-knowing which outfit goes with which song. Furthermore, there is a list of unlockables
holding
-specific requirements for each song, and due to the complexity of this, translated
lists for
-both of these are available at the end of the guide.
For further trophy aachieve requirement click the image above
Article from
Hatsune Miku: Project Diva X - Trophy Guide and Roadmap
Author:
Aranlyde
Original article links:
https://www.playstationtrophies.org/forum/hatsune-miku-project-diva-x/297130-hatsune-miku-project-diva-x-trophy-guide-roadmap.html
-Estimated trophy difficulty: 7/10 (skill dependent)
-Offline trophies: 31 (10, 15, 5, 1)
-Online trophies: 0
-Approximate amount of time to platinum: 90-120 hours (luck dependent)
-Minimum number of playthroughs: 3 + song select (1 Request Mode and 2 Free Play)
-Number of missable trophies: 0
-Glitched trophies: None
-Does difficulty affect trophies?: Yes
-Do trophies stack?: No
-Do cheat codes disable trophies?: No cheats
Welcome to Project Diva X, the eleventh game in the Project Diva franchise, the third released to the West, and the first (well, second counting an arcade port) on the Playstation 4. Here is some important information on game mechanics that will help as you work towards the Platinum.
-Voltage: Voltage is your score in this version when playing Requests. Your Voltage Rate shows the multiplier applied to the score for each note you hit. You will need to clear a specific Voltage Order to pass each Request, and the maximum Voltage without any modifiers is 100,000 for hitting all COOLs plus hold/rush notes.
Modifiers to Voltage Rate are as follows:
Have a Module that matches the Aura Bonus: +20%
Have an Accessory that matches the Aura Bonus: +5% per Accessory
Have a Combination Bonus: +3% - +20% depending on the set
Hit 10 notes (COOL or GOOD): +1%
Miss 10 notes (MISS): −1%
Hitting a Rate Up note: +1% per level of Friendship with the Vocaloid (see Miku's BFF for more details)
Combination Bonuses: If you equip a specific set of Accessories, you will get a bonus to the starting Voltage Rate of the song, and thus a score multiplier. The best bonuses for each Aura are as follows (each provide +20%):
Classic: Control Headset + Cyber Visor + Equalizer + Speakers
Cute: Flower Crown + Flower Glasses + Flower Necklace + Flower Petal Wings
Cool: Devil’s Head Wings + Skull Eyepatch + Chain Necklace + Fallen Angel Wings
Elegant: Gemmed Hair Clips + Face Veil + Fancy Necklace + Gemmed Cape
Quirky: Feathered Cap + Four-Leaf Clover + Ocarina + Traveler’s Instrument
See Seibei4211's post for a complete list of all combination bonuses.
Modules: There are 294 total Modules in the game: 112 for Miku, 41 for Rin, 37 for Len, 40 for Luka, 32 for KAITO and 32 for MEIKO. You get a module every time you successfully complete Chance Time and will keep it if you clear the Voltage Order for the song. To help with acquiring new modules, equip a module with New Module Dropper (you can get up to Level 4). In addition, when completing a Festival, only the third Vocaloid you choose will get a Chance Time, and thus they are the only one you can earn a Module for. See Event Organizer for more details.
Gifts: When clearing a Request, you will get a number of Accessories or Gift items depending on how well you do in the song. If the Voltage Gauge turns rainbow, you have earned the maximum number of items for that song. The maximum number of rewards you can earn depends on the difficulty: 2 for Easy, 3 for Normal, 4 for Hard and 5 for Extreme. You can only hold a maximum of 5 of each Gift item, so use them when you're getting close to limit the amount of grinding you need to do later. See Gift Giver Galore for more details.
Gift Events: Every 5 songs you play, you will get a Gift Event (you can tell you'll get one if the Retry button is greyed out). Successfully complete the Vocaloid's request to earn a large Friendship bump. See Miku's BFF for more details.
For further trophy aachieve requirement click the image above


MagicTea has its official chart interface with the support for historical trends.
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here
to view.
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Quickstart¶
Installation¶
To install Bonfig simply run:
pip install bonfig
Note that Bonfig requires Python version 3.4 or greater, and has no external dependencies.
Getting Started¶
Basic Bonfig¶
Here is a super basic Bonfig:
>>> from bonfig import Bonfig, Store
>>> class Config(Bonfig):
... store = Store()
... A = store.Field('a value')
... B = store.Field(10, name='Berty')
We create a Bonfig by declaring a class that inherits from the baseclass Bonfig
.
Then we say we want to store configuration values in an attribute called store by assigning a Store
to
its value.
Following from that we create Fields A and B whose values we’ll store in our store, and we set B’s name to ‘Berty’.
So now we can create an instance of Config:
>>> c = Config()
And we can fetch parameters from that instance:
>>> c.A
'a value'
>>> c.B
10
By default, Bonfig instances are created and then ‘frozen’, meaning that parameters cannot be set:
>>> c.A = 'Overwrite'
TypeError: 'mappingproxy' object does not support item assignment
However you can prevent the freezing process by setting keyword argument frozen to false when creating your Bonfig instance.
>>> c = Config(frozen=False)
>>> c.A = 'Overwrite'
>>> c.A
'Overwrite'
Bonfig also plays well with inheritance, for example if we wanted to extend Config with a few more attributes, that’s no problem:
>>> class ExtraConfig(Config):
... extra_store = Store()
... C = extra_store.Field(3.14159)
...
>>> c = ExtraConfig()
>>> c.A
'a value'
>>> c.C
3.14159
Using Different Stores¶
So far, nothing has really happened that you can’t do with a regular class.
But let’s look at our ExtConfig instance c let’s check out the values of store and extra_store:
>>> c.store
mappingproxy({'A': 'a value', 'Berty': 10})
>>> c.extra_store
mappingproxy({'C': 3.14159})
We can see that the values of our Fields are actually stored in their respective stores. Oh yes, and the key by which c.B is stored by is ‘Berty’ as we set all the way up the top (I knew there was a reason)!
Despite first impressions, there is no magic here, it’s just Python. Once our Config has been defined, behind the scenes, Bonfig sets up 2 additional class attributes:
>>> ExtraConfig.__fields__
{<Field 'A' stored in store: val=a value, default=None>,
<Field 'Berty' stored in store: val=10, default=None>,
<Field 'C' stored in extra_store: val=3.14159, default=None>}
>>> ExtraConfig.__store_attrs__
{'extra_store', 'store'}
Upon initialisation of our Config, these are used by Bonfig.load()
, which replaces the Store class attributes with
dictionaries as instance attributes of the same name:
... def load(self, *args, **kwargs):
... for store_attr in self.__store_attrs__:
... setattr(self, store_attr, {})
Each field knows which store it belongs to, and where its value is stored, so when you ask an instance for a Field value it’s actually just looking it up in its store.
You might wonder why go to all this fuss to control where attribute values are stored, however this makes sense if you want to start loading and storing values from various places.
For example, perhaps you want to load values from JSON, whilst others are fixed for your configuration. By overloading
the Bonfig.load()
method, we can initialise Field
values from this JSON:
>>> import json
>>> class JSONBonfig(Bonfig):
... json_store = Store()
... A = json_store.Field() # Leaving val blank ensures values loaded in load won't be overwritten during Field.initialise
... dict_store = Store()
... B = dict_store.Field(360)
...
... def load(self):
... self.dict_store = {}
... self.json_store = json.loads('{"A": 180}')
And now we can seamlessly access attributes loaded in completely different ways on our configuration:
>>> c = JSONBonfig()
>>> c.A
180
>>> c.B
360
Sections¶
A common format for loading configurations is the .ini format. These files can be parsed using the standard configparser module, storing them as a dictionary like object - configparser.ConfigParser.
In the above examples, our Store is converted into a dictionary, however, we can very easily modify this behaviour by overloading the load method. Bonfig really doesn’t care what the store ends up being as all it does is try to use __getitem__ and __setitem__. So if your object can do that, it’ll work as a store for Fields. As it happens configparser.ConfigParser objects fit the bill, as such they work great as Stores.
However, .ini files require each value to be looked up both by a key and a section.
Bonfig can help you out with this by providing the Section
type, that make it easier to build up hierarchical
structures:
>>> import configparser
>>> class INIConfig(Bonfig):
... store = Store()
... SECTION = store.Section()
... A = SECTION.Field()
...
... def load(self):
... self.store = configparser.ConfigParser()
... self.store.read_string("[SECTION]\nA = Value")
...
>>> ini = INIConfig(frozen=False) # Don't implicitly turn store into MappingProxy
And looking at ini expectedly we see:
>>> ini.A
'Value'
>>> ini.store
<configparser.ConfigParser at 0x14927ee9470>
But how does c.A find its value c.store? Well we know it could find it like:
>>> ini.store['SECTION']['A']
And in-fact this is exactly what INIConfig.A does! Every Field has an attribute Field.keys
:
>>> INIConfig.A.keys
['SECTION', 'A']
When a Field fetches its value, Bonfig will try each key in this list heading deeper into a Store until it runs out of keys, when it will return the value found. Any Field created by a Section will have that section’s name prepended to its keys attribute.
Typed Fields¶
Going back to the .ini example, the values found in configparser.ConfigParser objects can only be strings, which can cause issues:
>>> class INI2Config(INIConfig):
... NUM = INIConfig.SECTION.Field()
... def load(self):
... self.store = configparser.ConfigParser()
... self.store.read_string("[SECTION]\nkey = Value\nNUM = 123")
>>> c = INI2Config(frozen=False)
>>> c.NUM
'123' # meh
Luckily, Bonfig provides the specialised Field types - IntField
, FloatField
,
BoolField
, DatetimeField
and :py:class`.PathField`.
These convert values from their given type to strings as they are inserted into their Store (using a method called pre_set), and then convert them back into their given type as after they’re fetched from their Store (using a method called post_get). This means these types can still be used in configurations, even if their Store is only compatible with strings:
>>> class FixedINI(INI2Config):
... NUM = INI2Config.SECTION.IntField()
>>> c = FixedINI(frozen=False)
>>> c.NUM
123 # Woo!
Bonfig Initialisation Arguments¶
The final useful bit of Bonfig that I think is really worth knowing about is that you can pass positional and keyword
arguments to Bonfig.load()
:
>>> class Argumentative(Bonfig):
... store = Store()
... A = store.Field()
... B = store.Field()
...
... def load(self, a, b):
... self.store = {'A': a,
... 'B': b}
...
>>> c = Argumentative('foo', 'bar')
>>> c.A
'foo'
>>> c.B
'bar'
Any arguments provided to __init__ are passed on to load (apart from frozen!).
Going Easier on the Eyes¶
In an effort to make your Bonfigs look a bit nicer, you can use Stores and Sections as context managers which creates a nice visual indent making visible where a section starts and ends. Additionally, it can get a bit tedious writing store.X, section.Y all the time, so you can also use the as keyword to provide an alias for them. All of this can help tidy up complex Bonfigs.
>>> class Long(Bonfig):
... store = Store()
...
... with store.Section('Alphabety') as A:
... Aa = A.Field('a')
... Ab = A.Field('b')
... Ac = A.Field('c')
... Ad = A.Field('d')
...
... with store.Section() as B:
... ABa = B.Field('e')
... ABb = B.Field('f')
... ABc = B.Field('g')
... ABd = B.Field('h')
...
... super_long_store_attr = Store()
...
... with super_long_store_attr as s:
... FINALLY = s.Field('What a major keystroke saver!')
...
>>> c = Long()
>>> c.store
mappingproxy({'Alphabety': {'Aa': 'a', 'Ab': 'b', 'Ac': 'c', 'Ad': 'd'},
'B': {'ABa': 'e', 'ABb': 'f', 'ABc': 'g', 'ABd': 'h'}})
>>> c.super_long_store_attr
mappingproxy({'FINALLY': 'What a major keystroke saver!'})


Blocked loading resource from url not allowed by $sceDelegate policy. URL: {0}
AngularJS' Strict Contextual Escaping (SCE) mode (enabled by default) has blocked loading a resource from an insecure URL.
Typically, this would occur if you're attempting to load an Angular template from an untrusted source. It's also possible that a custom directive threw this error for a similar reason.
Angular only loads templates from trusted URLs (by calling $sce.getTrustedResourceUrl on the template URL).
By default, only URLs that belong to the same origin are trusted. These are urls with the same domain, protocol and port as the application document.
The ngInclude directive and directives that specify a templateUrl
require a trusted resource URL.
To load templates from other domains and/or protocols, either adjust the whitelist/ blacklist or wrap the URL with a call to $sce.trustAsResourceUrl.
Note: The browser's Same Origin
Policy and
Cross-Origin Resource Sharing (CORS) policy apply
that may further restrict whether the template is successfully loaded. (e.g. neither cross-domain
requests won't work on all browsers nor file://
requests on some browsers)


{% extends 'reports/base.html' %} {% block title %}Aggregate by Broker{% endblock %} {% block content %} Aggregate by Type {% for bondtype in bondtypes %}
{{ bondtype.name }} {% include 'reports/aggregateListByBondType.html' %}


Arsenal sack Emery: Ljungberg wants ‘smiles on faces again’
by FSA EditorArsenal interim head coach Freddie Ljungberg has pledged to give everything to the club he starred for as a player.
Freddie Ljungberg is keen to get Arsenal fans back on side as he begins his tenure as interim head coach.
Club great Ljungberg was placed in temporary charge after Unai Emery was sacked on Friday, the former Sevilla and Paris Saint-Germain boss paying the price for a winless run of seven matches in all competitions.
Thursday’s 2-1 Europa League defeat to Eintracht Frankfurt saw a sparse Emirates Stadium crowd boo their team once more and Ljungberg knows a key part of his role is to bring back a semblance of a feelgood factor – starting with Sunday’s trip to Norwich City.
“However long I oversee Arsenal for I will give everything I have to put smiles on faces again,” the former Sweden midfielder tweeted.
“We have a busy few weeks ahead and the team needs your support. Let’s get to work!”
Ljungberg was a star performer for Arsene Wenger’s Arsenal, representing the club between 1998 and 2007.
He won two Premier League titles, scoring 12 times in 25 appearances as the Gunners tasted glory in 2001-02 before netting in a 2-0 FA Cup final triumph against Chelsea that season to complete the double.
It was the first of three winners’ medals in the competition for Ljungberg, who also starred in Wenger’s celebrated “Invincibles” side, who marched to the 2003-04 Premier League crown without losing a single top-flight match.


For our final client meeting, we met with Alex, our main client. Overall, he was very impressed with how far we'd taken the initial concept. The features he enjoyed most were the idea of multi-touch control, the sliding drawer that kept the volume controls persistant, and the AutoEQ screen. He loves the idea behind AutoEQ and said he'd certaintly buy the app if we had it fully working.
Alex expressed some sadness at the limitations of the Droid X, mainly it's lack of more than 2 point multi-touch. He also said he would like a larger screen to work with if he had the choice. Luckily, with the new line of Android tablets coming out, it is no large feat to port our code over. He also had an issue with the pitch slider. Since it covers a relatively high range of pitches, Alex found it easy to make broad changes to the pitch, but difficult to change small values precisely. One suggestion for improving this would be to make the rabbit and the turtle clickable. Clicking would increment the pitch up or down one knotch, thus allowing for finer control.
Alex also didn't like the Toast notifications for beginners. He said that he didn't have any doubt as to what the icons meant, and was desperate to turn them off as fast as he could because he found them to be annoying. This was dissappointing to us, but he said that he often does this in many of his applications.
Almost all DJ applications do this to some extent. For example, when I first installed Ableton Live [A popular laptop DJing application], It had this little box that took up a 1/16th of the screen with explaining what trivial controls did. I also immediately disabled that, so don't take it too hard. -- Alex
The most important feedback we feel Alex left us with is that he feels that this project should not stop with the end of this class. He thinks that if we released a working version, we could not only make money off of, but also make many amature and professional DJs very happy with their smartphones.


{{ define "main" }} {{ partial "landing/carousel.html" . }}
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Meet the Delphi team
{{ partial "arrow-link.html" (dict "link" (relref . "team") "alt" "View all") }}Access our data and tools
{{ partial "arrow-link.html" (dict "link" .Site.Params.apiUrl "alt" "Learn more") }}