|
GNSDK C API Reference
<IP_ADDRESS>2
|
Macros | |
| #define | GNSDK_LIST_TYPE_ARTISTTYPES "gnsdk_list_type_artist_types" |
| #define | GNSDK_LIST_TYPE_COMPOSITION_FORM "gnsdk_list_type_compform" |
| #define | GNSDK_LIST_TYPE_CONTRIBUTORS "gnsdk_list_type_contributors" |
| #define | GNSDK_LIST_TYPE_EPGAUDIOTYPES "gnsdk_list_type_epgaudiotypes" |
| #define | GNSDK_LIST_TYPE_EPGCAPTIONTYPES "gnsdk_list_type_epgcaptiontypes" |
| #define | GNSDK_LIST_TYPE_EPGDEVICETYPES "gnsdk_list_type_epgdevicetypes" |
| #define | GNSDK_LIST_TYPE_EPGPRODUCTIONTYPES "gnsdk_list_type_epgproductionyypes" |
| #define | GNSDK_LIST_TYPE_EPGVIDEOTYPES "gnsdk_list_type_epgvideotypes" |
| #define | GNSDK_LIST_TYPE_EPGVIEWINGTYPES "gnsdk_list_type_epgviewingtypes" |
| #define | GNSDK_LIST_TYPE_ERAS "gnsdk_list_type_eras" |
| #define | GNSDK_LIST_TYPE_FEATURETYPES "gnsdk_list_type_featuretypes" |
| #define | GNSDK_LIST_TYPE_GENRES "gnsdk_list_type_genres" |
| #define | GNSDK_LIST_TYPE_GENRES_VIDEO "gnsdk_list_type_genres_video" |
| #define | GNSDK_LIST_TYPE_INSTRUMENTATION "gnsdk_list_type_instrumentation" |
| #define | GNSDK_LIST_TYPE_IPGCATEGORIES_L1 "gnsdk_list_type_ipgcat_l1" |
| #define | GNSDK_LIST_TYPE_IPGCATEGORIES_L2 "gnsdk_list_type_ipgcat_l2" |
| #define | GNSDK_LIST_TYPE_LANGUAGES "gnsdk_list_type_languages" |
| #define | GNSDK_LIST_TYPE_MEDIASPACES "gnsdk_list_type_mediaspaces" |
| #define | GNSDK_LIST_TYPE_MEDIATYPES "gnsdk_list_type_mediatypes" |
| #define | GNSDK_LIST_TYPE_MOODS "gnsdk_list_type_moods" |
| #define | GNSDK_LIST_TYPE_ORIGINS "gnsdk_list_type_origins" |
| #define | GNSDK_LIST_TYPE_RATINGS "gnsdk_list_type_ratings" |
| #define | GNSDK_LIST_TYPE_RATINGTYPES "gnsdk_list_type_ratingtypes" |
| #define | GNSDK_LIST_TYPE_ROLES "gnsdk_list_type_roles" |
| #define | GNSDK_LIST_TYPE_TEMPOS "gnsdk_list_type_tempos" |
| #define | GNSDK_LIST_TYPE_VIDEOAUDIENCE "gnsdk_list_type_videoaudience" |
| #define | GNSDK_LIST_TYPE_VIDEOMOOD "gnsdk_list_type_videomood" |
| #define | GNSDK_LIST_TYPE_VIDEOREGIONS "gnsdk_list_type_videoregions" |
| #define | GNSDK_LIST_TYPE_VIDEOREPUTATION "gnsdk_list_type_videoreputation" |
| #define | GNSDK_LIST_TYPE_VIDEOSCENARIO "gnsdk_list_type_videoscenario" |
| #define | GNSDK_LIST_TYPE_VIDEOSERIALTYPES "gnsdk_list_type_videoserialtypes" |
| #define | GNSDK_LIST_TYPE_VIDEOSETTINGENV "gnsdk_list_type_videosettingenv" |
| #define | GNSDK_LIST_TYPE_VIDEOSETTINGPERIOD "gnsdk_list_type_videosettingperiod" |
| #define | GNSDK_LIST_TYPE_VIDEOSOURCE "gnsdk_list_type_videosource" |
| #define | GNSDK_LIST_TYPE_VIDEOSTORYTYPE "gnsdk_list_type_videostorytype" |
| #define | GNSDK_LIST_TYPE_VIDEOSTYLE "gnsdk_list_type_videostyle" |
| #define | GNSDK_LIST_TYPE_VIDEOTOPIC "gnsdk_list_type_videotopic" |
| #define | GNSDK_LIST_TYPE_VIDEOTYPES "gnsdk_list_type_videotypes" |
| #define | GNSDK_LIST_TYPE_WORKTYPES "gnsdk_list_type_worktypes" |
| #define GNSDK_LIST_TYPE_ARTISTTYPES "gnsdk_list_type_artist_types" |
The list of supported artist type categories.
Definition at line 749 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_COMPOSITION_FORM "gnsdk_list_type_compform" |
The list of supported composition forms for classical music.
Definition at line 874 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_CONTRIBUTORS "gnsdk_list_type_contributors" |
This list contains contributor role list elements available from Gracenote, such as Actor or Costume Design. These apply to video data. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 792 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_EPGAUDIOTYPES "gnsdk_list_type_epgaudiotypes" |
Definition at line 981 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_EPGCAPTIONTYPES "gnsdk_list_type_epgcaptiontypes" |
Definition at line 991 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_EPGDEVICETYPES "gnsdk_list_type_epgdevicetypes" |
Definition at line 1011 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_EPGPRODUCTIONTYPES "gnsdk_list_type_epgproductionyypes" |
Definition at line 1006 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_EPGVIDEOTYPES "gnsdk_list_type_epgvideotypes" |
Definition at line 986 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_EPGVIEWINGTYPES "gnsdk_list_type_epgviewingtypes" |
Definition at line 976 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_ERAS "gnsdk_list_type_eras" |
The list of supported music era categories.
Definition at line 743 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_FEATURETYPES "gnsdk_list_type_featuretypes" |
The list of supported feature types for video data.
Definition at line 797 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_GENRES "gnsdk_list_type_genres" |
The list of supported music genres.
Remarks:
The genre list contains a hierarchy of genres available from Gracenote strictly for music data. The language of the list is determined by the locale language value given to gnsdk_manager_list_retrieve().
Definition at line 733 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_GENRES_VIDEO "gnsdk_list_type_genres_video" |
This list contains a hierarchy of genre list elements available from Gracenote, strictly for video data. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 766 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_INSTRUMENTATION "gnsdk_list_type_instrumentation" |
The list of supported instrumentation for classical music.
Definition at line 879 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_IPGCATEGORIES_L1 "gnsdk_list_type_ipgcat_l1" |
Definition at line 996 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_IPGCATEGORIES_L2 "gnsdk_list_type_ipgcat_l2" |
Definition at line 1001 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_LANGUAGES "gnsdk_list_type_languages" |
This list contains languages that are supported by Gracenote, and are typically used to indicate the original language of an item. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 724 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_MEDIASPACES "gnsdk_list_type_mediaspaces" |
The list of supported media spaces for video data, such as Music, Film, or Stage. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 849 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_MEDIATYPES "gnsdk_list_type_mediatypes" |
The list of supported media types for music and video, such as Audio CD, Blu-ray, DVD, or HD DVD. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 823 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_MOODS "gnsdk_list_type_moods" |
The list of supported moods for music data. Moods are categorized into levels, from more general (Level 1, such as Blue) to more specific (Level 2, such as Gritty/Earthy/Soulful). The language of the list is determined by the locale language value given to gnsdk_manager_list_retrieve().
Definition at line 857 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_ORIGINS "gnsdk_list_type_origins" |
The list of supported geographic origins for artists.
Definition at line 738 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_RATINGS "gnsdk_list_type_ratings" |
This list contains movie rating list elements supported by Gracenote. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 775 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_RATINGTYPES "gnsdk_list_type_ratingtypes" |
This list contains film content rating list elements supported by Gracenote. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 783 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_ROLES "gnsdk_list_type_roles" |
This list contains role list elements supported Gracenote for album data, such as Vocalist and Bass Guitar. The language of the list is determined by the locale language value given to gnsdk_manager_list_retrieve().
Definition at line 757 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_TEMPOS "gnsdk_list_type_tempos" |
The list of supported tempos for music data; has three levels of granularity. The tempos are categorized in levels in increasing order of granularity. Level 1: The meta level, such as Fast Tempo. Level 2: The sub tempo level, such as Very Fast. Level 3: The micro level, which may be displayed as a numeric tempo range, such as 240-249, or a descriptive phrase. The language of the list is determined by the locale language value given to gnsdk_manager_list_retrieve().
Definition at line 868 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOAUDIENCE "gnsdk_list_type_videoaudience" |
The list of supported audience types for video data. It includes general audience classifications by age, ethnicity, gender, and spiritual beliefs, such as Kids & Family, African-American, Female, Gay & Lesbian, and Buddhist. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 899 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOMOOD "gnsdk_list_type_videomood" |
The list of supported moods for video data, such as Offbeat. It includes general classifications such as such as Offbeat, Uplifting, Mystical, and Sarcastic. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 908 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOREGIONS "gnsdk_list_type_videoregions" |
The list of supported video regions. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 805 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOREPUTATION "gnsdk_list_type_videoreputation" |
The list of supported film reputation types for video data, such as Classic. It includes general classifications such as such as Classic, Chick Flick, and Cult. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 917 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSCENARIO "gnsdk_list_type_videoscenario" |
The list of supported scenarios for video data. It includes general classifications such as such as Action, Comedy, and Drama. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 926 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSERIALTYPES "gnsdk_list_type_videoserialtypes" |
The list of supported video serial types, such as Series or Episode. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 832 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSETTINGENV "gnsdk_list_type_videosettingenv" |
The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 933 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSETTINGPERIOD "gnsdk_list_type_videosettingperiod" |
The list of supported historical time settings for video data, such as Elizabethan Era, 1558-1603, or Jazz Age, 1919-1929.
Definition at line 940 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSOURCE "gnsdk_list_type_videosource" |
The list of supported story concept sources for video data, such as Fairy Tales & Nursery Rhymes. It includes story source classifications such as Novel, Video Game, and True Story. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 950 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSTORYTYPE "gnsdk_list_type_videostorytype" |
The list of supported overall story types for video data, such as Love Story. It includes general theme classifications such as such as Love Story, Family Saga, Road Trip, and Rags to Riches. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 889 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOSTYLE "gnsdk_list_type_videostyle" |
The list of supported film style types for video data, such as Film Noir.It includes general style classifications such as such as Art House, Film Noir, and Silent. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 959 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOTOPIC "gnsdk_list_type_videotopic" |
The list of supported film topics for video data, such as Racing or Teen Angst. It includes a diverse range of film topics, such as Politics, Floods, Mercenaries, Surfing, and Adventure. It also includes some list elements that can be considered sub-topics of a broader topic. For example, the list element Aliens (the broad topic), and Nice Aliens and Bad Aliens (the more defined topics). The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 970 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_VIDEOTYPES "gnsdk_list_type_videotypes" |
The list of supported video types, such as Documentary, Sporting Event, or Motion Picture. Use this list type with the GNSDK_VIDEO_FILTER_KEY_PRODUCTION_TYPE_INCLUDE, GNSDK_VIDEO_FILTER_KEY_PRODUCTION_TYPE_INCLUDE, and GNSDK_VIDEO_FILTER_KEY_PRODUCTION_TYPE_EXCLUDE filter keys. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 815 of file gnsdk_manager_lists.h.
| #define GNSDK_LIST_TYPE_WORKTYPES "gnsdk_list_type_worktypes" |
The list of supported work types for video data, such as Musical or Image. The language of the list is determined by the language value given to gnsdk_manager_list_retrieve(). If any list is not available in the requested language, the functionality defaults to using the English language list.
Definition at line 841 of file gnsdk_manager_lists.h.
How can we improve this topic?
Copyright © 2000-present. Gracenote, Inc. All rights reserved. Generated on Tue Jan 8 2013 07:40:57.


Water
Soft and hard water
- Water, in its natural state, is pure and does not contain dissolved mineral salts.
- Water without dissolved mineral salts is said to be soft
- Water with dissolved mineral salts is said to be hard water
- Water from oceans, lakes,seas, boreholes, rivers and dams is said to be hard water.
- Rain water is soft water.
- Soft water can form lather easily with soap.
- Hard water does not lather easily with soap.
Disadvantages of hard water
- It wastes fuel when boiling to soften it.
- Wastes soap when used for washing.
- Wastes time since it leads to delays while boiling or being used to wash clothes.
- When transported while hot through pipes, it forms boiler's scale that can end up bocking the pipes.
- Discolours clothes when used for washing.
- Stains the container in which it is boiled.
- Interferes with dying and tanning process.
Softening hard water
- The process of removing minerals from hard water is called softening.
- Hard water can be softened through boiling and use of chemicals.
- Boiling hard water removes temporary hardness.
- Permanent hardness can be removed by using chemicals
- Use of chemicals for removing permanent hardness in water is commonly done in industries.


1. HTML
"Hypertext Markup Lnaguage", or "HTML", is how computers communicate to each other how a webpage should look. Each HTML document contains multiple "elements", denoted by "tags". Some tags (inline tags) affect how the text appears, while others (block tags) form boxes around the content. In this way, HTML is just a series of nested boxes. Each sub-box is indented in the code in order to better display the ridgid, methodical, logical thinking employed by the computers.
2. CSS
The more code that is needed in the HTML document, the more likely it is that a mistake will be made. For this reason, if multiple elements need to look the same, they are given tags assigning them to a specific "class". A separate "Cascading Style Sheet", or "CSS", is then created which specifies how ALL members of a given class are to be presented.
3. Python
While HTML interacts directly with the computer, Python acts as a go-between for the programmer and the computer. It allows for variables to be lists, which can then be directly modified without having to directly reassign the variable. Lists may also be checked for the presence and/or location of a specific element, or checked for length. Although these last few things can also be done with strings in HTML, they are a bit simpler to execute in Python.
4. Loops
Python is especially useful because it allows for the implementation of "loops", which can allow for code to be run multiple times or only in certain circumstances. "If" loops only execute thier code if a certain condition exists. "Else" clauses may be added after an "if" loop for if it does not, otherwise it will simply not execute. "While" loops will CONTINUOUSLY execute so long as some condition exists. For this reason, they are usually paired with a new "counting variable", which gets modified after every iteration, and the condition is dependet on its value. "For" loops look at each and every element within a list and executes the code for each one.


{% extends "layout.html" %} {% block page_title %} Claim for Housing Possession Court Duty {% endblock %} {% block content %} Current billing cycle: December 2017 14 claims outstanding 30 claims received 11 claims processed Next steps Process all received claims before ending billing cycle End billing cycle {% endblock %}


That is not possible as the Guardian Towers of Life have been destroyed.
Therefore, all of those in the room will be teleported to a position near the castle hall in 8 minutes.
Make yourself comfortable.
Teleport


08. Explore Blockchain Data
Explore Blockchain Data
Understanding how the blockchain operates as a database is a huge step toward starting to program your own blockchain applications. The next crucial step in the process is going out and seeing the data for yourself. In this section we'll do exactly that. We'll start by looking at blockchain data using an online block explorer, then we'll investigate this same data as it looks in a JSON.
Explore Blockchain Data with a Block Explorer
In this first video, we'll look at the blockchain dataset using an online block explorer.
You can follow along with this demonstration using blockexplorer.com.
Explore Bitcoin Data
Explore Blockchain JSON Data
Having seen blockchain data using the block explorer, we can now better understand it when we look at its structure using JSON. Without all the user interface features it's still the same data, and this data is what you'll be using when working with blockchain data for yourself.
In the next video, we'll look at block data in JSON.
Explore Bitcoin Data Part 2
Resources:
Bitcoin Developer Glosary
Problem Set: Blockchain Data
Throughout the past couple videos, we went over some new terminology and saw how it is represented in the blockchain dataset. To help make sure you're prepared for future concepts, we'd like you to think through some of the questions below.
Blockchain Data
SOLUTION:
Block number in the chainBlockchain Data
SOLUTION:
- Previous Hash
- Nonce
- Bits
- Time Stamp
Wrap Up
In this section, we went beyond the blockchain as a dataset and into the actual blockchain data. First, we went through a demonstration using an online block explorer, then followed this up by looking at the same data in JSON.
Later in the program, you'll be working with this data more closely for developing blockchain applications. For now, focus more specifically on how the data you're seeing relates to the concepts you learned previously. This will help tie together the knowledge you have already and allow you solve more complex problems later on.
Coming up, we'll investigate the codebase of a blockchain. Looking at the bitcoin codebase, we can start to see how this data is handled.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/unfold.20partial.20application.html ---
Hey.
I'm trying to unfold my own definition which is only applied partially, e.g.
in a goal
finset.sum (S : finset α) (my_function b) = something_else
where
my_function : some_type -> α -> some_comm_monoid_type
In that case, dunfold/unfold doesn't work and I need to specify
finset.sum (S : finset α) (λa, my_function b a) = something_else
for the tactic to work. Is there a workaround for this to be done automatically ? Thanks.
You can define my_function
with the second argument right of the colon
i.e. write my_function (s : some_type) : α -> some_comm_monoid_type := λa, ...
assuming you always want to unfold this function in such a partially applied environment
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


{% extends "base.html" %} {% load crispy_forms_tags %} {% block head_title %}Checkout | {{ block.super }}{% endblock %} {% block content %}
Please confirm your order and we will forward you to our secure payment site
{{ cart.cartitem_set.count }} Item(s):
|
||
| Order Total: {{ cart.total }} |


| Trees | Indices | Toggle frames |
|---|
Manage a collection of vertex lists for batched rendering.
Vertex lists are added to a Batch using the add and add_indexed methods. An optional group can be specified along with the vertex list, which gives the OpenGL state required for its rendering. Vertex lists with shared mode and group are allocated into adjacent areas of memory and sent to the graphics card in a single operation.
Call VertexList.delete
to remove a vertex list from the batch.
|
__init__(self)
Create a graphics batch.
|
|
| VertexList |
add(self,
count,
mode,
group,
*data)
Add a vertex list to the batch.
|
| IndexedVertexList |
add_indexed(self,
count,
mode,
group,
indices,
*data)
Add an indexed vertex list to the batch.
|
|
migrate(self,
vertex_list,
mode,
group,
batch)
Migrate a vertex list to another batch and/or group.
|
|
|
draw(self)
Draw the batch.
|
|
|
draw_subset(self,
vertex_lists)
Draw only some vertex lists in the batch.
|
Migrate a vertex list to another batch and/or group.
vertex_list and mode
together identify the vertex list to migrate.
group
and batch
are new owners of the vertex list after migration.
The results are undefined if mode
is not correct or if vertex_list
does not belong to this batch (they are not checked and will not
necessarily throw an exception immediately).
batch
can remain unchanged if only a group change is desired.
Draw only some vertex lists in the batch.
The use of this method is highly discouraged, as it is quite inefficient. Usually an application can be redesigned so that batches can always be drawn in their entirety, using draw.
The given vertex lists must belong to this batch; behaviour is undefined if this condition is not met.
| Trees | Indices | Toggle frames |
|---|
| Generated by Epydoc 3.0beta1 on Sun Mar 22 20:15:39 2009 | http://epydoc.sourceforge.net |


Toggle navigation
Kebaya Jarik
Articles
Smart Tips
Questions
Address
Kebaya Jarik
Traditional Fashion | Consultant
The Articles
Smart Tips
Q & A
Name
E-mail
Phone Number
-- Choose For Advice --
Fashion Design
Art
Beauty
Questions
Submit


| Hamlet | Action | $2 | +1 Card +1 Action You may discard a card for +1 Action. You may discard a card for +1 Buy. |
| Fortune Teller | Action -- Attack | $3 | +$2 Each other player reveals cards from the top of their deck until they reveal a Victory card or Curse. They put it on top and discard the rest. |
| Menagerie | Action | $3 | +1 Action Reveal your hand. If the revealed cards all have different names, +3 Cards. Otherwise, +1 Card. |
| Farming Village | Action | $4 | +2 Actions Reveal cards from the top of your deck until you reveal an Action or Treasure card. Put that card into your hand and discard the rest. |
| Horse Traders | Action -- Reaction | $4 | +1 Buy +$3 Discard 2 cards. ---------- When another player plays an Attack card, you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand. |
| Remake | Action | $4 | Do this twice: Trash a card from your hand, then gain a card costing exactly $1 more than it. |
| Tournament | Action | $4 | +1 Action Each player may reveal a Province from their hand. If you do, discard it and gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and +$1. |
| Young Witch | Action -- Attack | $4 | +2 Cards Discard 2 cards. Each other player may reveal a Bane card from their hand; if they don't, they gain a Curse. ---------- Setup: Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards. |
| Harvest | Action | $5 | Reveal the top 4 cards of your deck, then discard them. +$1 per differently named card revealed. |
| Horn of Plenty | Treasure | $5 | When you play this, gain a card costing up to $1 per differently named card you have in play (counting this). If it's a Victory card, trash this. |
| Hunting Party | Action | $5 | +1 Card +1 Action Reveal your hand. Reveal cards from your deck until you reveal one that isn't a copy of one in your hand. Put it into your hand and discard the rest. |
| Jester | Action -- Attack | $5 | +$2 Each other player discards the top card of their deck. If it's a Victory card they gain a Curse; otherwise they gain a copy of the discarded card or you do, your choice. |
| Fairgrounds | Victory | $6 | Worth 2VP for every 5 differently named cards in your deck (round down). |
| Bag of Gold | Action -- Prize | $0* | +1 Action Gain a Gold onto your deck. (This is not in the Supply.) |
| Diadem | Treasure -- Prize | $0* | Worth $2 When you play this, +$1 per unused Action you have (Action, not Action card). (This is not in the Supply.) |
| Followers | Action -- Attack -- Prize | $0* | +2 Cards Gain an Estate. Each other player gains a Curse and discards down to 3 cards in hand. (This is not in the Supply.) |
| Princess | Action -- Prize | $0* | +1 Buy While this is in play, cards cost $2 less, but not less than $0. (This is not in the Supply.) |
| Trusty Steed | Action -- Prize | $0* | Choose two: +2 Cards; +2 Actions; +$2; gain 4 Silvers and put your deck into your discard pile. (This is not in the Supply.) |


Appearance
Geodude is made of stone. He has only a head and two hands, his nose is missing. The hands are somewhat similar to the hands of a person; veins are also very convex on them. The color of the Pokemon is gray. Over time, the stone rubs on the ground and becomes smooth.


When you clone a backtest a new project is created with the backtest code files. To clone a backtest, follow these steps:
- In the top-right corner of the IDE, click Results.
- (Optional) If the backtest you want to rename isn't visible, use the pagination tools at the bottom of the screen to see older backtests.
- Hover over the backtest you want to clone and then click the clone icon that appears.


100
80
60
40
20
0
100
80
60
40
20
TURBULENT
TURBULENT
x
DJ
INTP
EXTRAVERTED - 7%
INTROVERTED - 93%
INTUITIVE - 77%
OBSERVANT - 23%
THINKING - 58%
FEELING - 42%
JUDGING - 19%
PROSPECTING - 81%
ASSERTIVE - 32%
TURBULENT - 68%
x
ALYSSA
ENFP
EXTRAVERTED - 71%
INTROVERTED - 29%
INTUITIVE - 62%
OBSERVANT - 38%
THINKING - 40%
FEELING - 60%
JUDGING - 44%
PROSPECTING - 56%
ASSERTIVE - 37%
TURBULENT - 63%
x
MELINDA
ENFJ
EXTRAVERTED - 71%
INTROVERTED - 29%
INTUITIVE - 64%
OBSERVANT - 36%
THINKING - 15%
FEELING - 85%
JUDGING - 63%
PROSPECTING - 37%
ASSERTIVE - 18%
TURBULENT - 82%
x
MICHELLE
INFJ
EXTRAVERTED - 17%
INTROVERTED - 83%
INTUITIVE - 85%
OBSERVANT - 15%
THINKING - 8%
FEELING - 92%
JUDGING - 71%
PROSPECTING - 29%
ASSERTIVE - 7%
TURBULENT - 93%
x
RINO
ENFP
EXTRAVERTED - 75%
INTROVERTED - 25%
INTUITIVE - 58%
OBSERVANT - 42%
THINKING - 35%
FEELING - 65%
JUDGING - 40%
PROSPECTING - 60%
ASSERTIVE - 68%
TURBULENT - 32%
x
VANESSA
ENFP
EXTRAVERTED - 86%
INTROVERTED - 14%
INTUITIVE - 76%
OBSERVANT - 24%
THINKING - 47%
FEELING - 53%
JUDGING - 26%
PROSPECTING - 74%
ASSERTIVE - 49%
TURBULENT - 51%
x
SHARON
INFP
EXTRAVERTED - 49%
INTROVERTED - 51%
INTUITIVE - 63%
OBSERVANT - 37%
THINKING - 40%
FEELING - 60%
JUDGING - 49%
PROSPECTING - 51%
ASSERTIVE - 57%
TURBULENT - 43%
x
LEON
ENFP
EXTRAVERTED - 83%
INTROVERTED - 17%
INTUITIVE - 59%
OBSERVANT - 41%
THINKING - 47%
FEELING - 53%
JUDGING - 8%
PROSPECTING - 92%
ASSERTIVE - 85%
TURBULENT - 15%
x
LUCAS
ENFP
EXTRAVERTED - 71%
INTROVERTED - 29%
INTUITIVE - 62%
OBSERVANT - 38%
THINKING - 47%
FEELING - 53%
JUDGING - 40%
PROSPECTING - 60%
ASSERTIVE - 37%
TURBULENT - 63%
x
MOG
ENFP
EXTRAVERTED - 84%
INTROVERTED - 16%
INTUITIVE - 55%
OBSERVANT - 45%
THINKING - 23%
FEELING - 77%
JUDGING - 31%
PROSPECTING - 69%
ASSERTIVE - 34%
TURBULENT - 66%
x
ERICA
INTJ
EXTRAVERTED - 40%
INTROVERTED - 60%
INTUITIVE - 56%
OBSERVANT - 44%
THINKING - 46%
FEELING - 54%
JUDGING - 51%
PROSPECTING - 49%
ASSERTIVE - 63%
TURBULENT - 37%
x
MEGAN
INTJ
EXTRAVERTED - 35%
INTROVERTED - 65%
INTUITIVE - 52%
OBSERVANT - 48%
THINKING - 53%
FEELING - 47%
JUDGING - 56%
PROSPECTING - 44%
ASSERTIVE - 39%
TURBULENT - 61%
x
APRIL
ENFP
EXTRAVERTED - 63%
INTROVERTED - 37%
INTUITIVE - 56%
OBSERVANT - 44%
THINKING - 21%
FEELING - 79%
JUDGING - 43%
PROSPECTING - 57%
ASSERTIVE - 12%
TURBULENT - 88%
x
SARINA
ESTJ
EXTRAVERTED - 100%
INTROVERTED - 0%
INTUITIVE - 6%
OBSERVANT - 94%
THINKING - 64%
FEELING - 36%
JUDGING - 58%
PROSPECTING - 42%
ASSERTIVE - 80%
TURBULENT - 20%
x
KRYSTAL
INTJ
EXTRAVERTED - 43%
INTROVERTED - 57%
INTUITIVE - 71%
OBSERVANT - 29%
THINKING - 54%
FEELING - 46%
JUDGING - 72%
PROSPECTING - 28%
ASSERTIVE - 39%
TURBULENT - 61%
x
STEPHANIE
ENFP
EXTRAVERTED - 54%
INTROVERTED - 46%
INTUITIVE - 84%
OBSERVANT - 16%
THINKING - 39%
FEELING - 61%
JUDGING - 18%
PROSPECTING - 82%
ASSERTIVE - 33%
TURBULENT - 67%
x
JOHNNY
ESFJ
EXTRAVERTED - 54%
INTROVERTED - 46%
INTUITIVE - 42%
OBSERVANT - 59%
THINKING - 36%
FEELING - 64%
JUDGING - 65%
PROSPECTING - 35%
ASSERTIVE - 35%
TURBULENT - 65%
x
HALEY
ENFP
EXTRAVERTED - 63%
INTROVERTED - 37%
INTUITIVE - 76%
OBSERVANT - 24%
THINKING - 26%
FEELING - 74%
JUDGING - 19%
PROSPECTING - 81%
ASSERTIVE - 32%
TURBULENT - 68%
x
RAYMOND
ENFP
EXTRAVERTED - 72%
INTROVERTED - 28%
INTUITIVE - 81%
OBSERVANT - 24%
THINKING - 15%
FEELING - 85%
JUDGING - 33%
PROSPECTING - 67%
ASSERTIVE - 19%
TURBULENT - 81%
x
CELYNNE
INFP
EXTRAVERTED - 39%
INTROVERTED - 61%
INTUITIVE - 87%
OBSERVANT - 13%
THINKING - 26%
FEELING - 74%
JUDGING - 14%
PROSPECTING - 86%
ASSERTIVE - 6%
TURBULENT - 94%
x
SYLVIA
ENFP
EXTRAVERTED - 64%
INTROVERTED - 36%
INTUITIVE - 72%
OBSERVANT - 28%
THINKING - 32%
FEELING - 68%
JUDGING - 45%
PROSPECTING - 55%
ASSERTIVE - 21%
TURBULENT - 79%
x
LIZZY
ISFP
EXTRAVERTED - 47%
INTROVERTED - 53%
INTUITIVE - 37%
OBSERVANT - 53%
THINKING - 26%
FEELING - 74%
JUDGING - 44%
PROSPECTING - 56%
ASSERTIVE - 28%
TURBULENT - 72%
x
RACHEL
ENFJ
EXTRAVERTED - 74%
INTROVERTED - 26%
INTUITIVE - 59%
OBSERVANT - 41%
THINKING - 28%
FEELING - 72%
JUDGING - 78%
PROSPECTING - 22%
ASSERTIVE - 22%
TURBULENT - 78%
x
TIMMY
INFP
EXTRAVERTED - 18%
INTROVERTED - 82%
INTUITIVE - 71%
OBSERVANT - 29%
THINKING - 40%
FEELING - 57%
JUDGING - 43%
PROSPECTING - 57%
ASSERTIVE - 43%
TURBULENT - 57%
x
JUSTIN
ISFJ
EXTRAVERTED - 17%
INTROVERTED - 83%
INTUITIVE - 38%
OBSERVANT - 62%
THINKING - 10%
FEELING - 90%
JUDGING - 61%
PROSPECTING - 39%
ASSERTIVE - 22%
TURBULENT - 78%
x
ZOE
INFP
EXTRAVERTED - 64%
INTROVERTED - 36%
INTUITIVE - 51%
OBSERVANT - 49%
THINKING - 49%
FEELING - 51%
JUDGING - 17%
PROSPECTING - 83%
ASSERTIVE - 46%
TURBULENT - 54%
x
JESSICA
ENFP
EXTRAVERTED - 86%
INTROVERTED - 14%
INTUITIVE - 62%
OBSERVANT - 38%
THINKING - 12%
FEELING - 88%
JUDGING - 35%
PROSPECTING - 65%
ASSERTIVE - 15%
TURBULENT - 85%
x
EMILY
INFP
EXTRAVERTED - 24%
INTROVERTED - 76%
INTUITIVE - 91%
OBSERVANT - 9%
THINKING - 14%
FEELING - 86%
JUDGING - 12%
PROSPECTING - 88%
ASSERTIVE - 16%
TURBULENT - 84%
x
JUNE
ENFP
EXTRAVERTED - 54%
INTROVERTED - 46%
INTUITIVE - 77%
OBSERVANT - 23%
THINKING - 44%
FEELING - 56%
JUDGING - 13%
PROSPECTING - 87%
ASSERTIVE - 21%
TURBULENT - 79%
x
KELLY
INFP
EXTRAVERTED - 17%
INTROVERTED - 83%
INTUITIVE - 64%
OBSERVANT - 36%
THINKING - 23%
FEELING - 77%
JUDGING - 43%
PROSPECTING - 57%
ASSERTIVE - 31%
TURBULENT - 69%
x
LAURA
INFP
EXTRAVERTED - 32%
INTROVERTED - 68%
INTUITIVE - 56%
OBSERVANT - 44%
THINKING - 35%
FEELING - 65%
JUDGING - 21%
PROSPECTING - 79%
ASSERTIVE - 4%
TURBULENT - 96%
x
EMILY Z.
INFJ
EXTRAVERTED - 49%
INTROVERTED - 51%
INTUITIVE - 59%
OBSERVANT - 41%
THINKING - 44%
FEELING - 56%
JUDGING - 60%
PROSPECTING - 40%
ASSERTIVE - 22%
TURBULENT - 78%


placeholder-for card
edit with atom - test edit
droplist of links of potential projects to work on
digital christmas tree
christmas animation (mountains & snow)
css xmas ornaments


Serializing a PDF document.
Serializing currently supports "full" and "incremental" writing.
Somebody around wants to do linearization??


#
State
Name
Description
Action
{% for project in projects %}
warn
{{ project.get('name') }}
Feb 03 02:00 PM
Start
Last build log
{% endfor %}
Penkins
3.3.1
©
2019
stack web services


Players: Loading...
Loading...
Points: Loading...
Loading...
Loading...
Loading...
[LEFTCLICK] - Shoot
[RIGHTCLICK] - RocketJump
Killed by
Falaxir
Name
Points
Falaxir
999


Cubeacon DevKit v2
This page is intended for The Rounded Cubeacon DevKit v2.
Technical Spesification
| Transmission Range | 100m maximum |
| Certification | CE ROHS FCC Approval |
| Compatibility | iOS 7.0 or higher and Android 4.3 or higher |
| Color | White |
| Battery model | Coin battery CR2477, 1000mAh |
| Battery lifetime | 1.5 years* |
| Size | 36 x 16 mm |
| Chipset | Nordic Nrf51822 |
| Protocol | Apple iBeacon™ standard |
*NOTE : Depends on transmission power and broadcast interval of beacon
Managing Tools
Switch On/Off
Before you can switch it on/off, you need to open the back panel of Cubeacon DevKit v2. After it was open, press the button (Image 2) besides battery for 2-3 sencods until the bluelight lights up (see Image 3).
Cubeacon Tools will enable Android phone to:
- Locate beacons
- Calibrate RSSI of beacon
- Configure beacon parameters
Install Cubeacon Tools directly from Google Play Store
Configure Beacon
1. Open Cubeacon Tools app
By using Cubeacon Tools you can configure beacon parameters like:
- Major number
- Minor number
- Measured distance
- Transmission Power
- Broadcasting Interval
- Beacon name
- Connection mode
- Security password
2. Connect to Beacon
Select tab menu Config on app and press Connect button.
It will show a list of available beacons that have config mode enabled. Each of beacon has information like:
- Beacon name
- MAC address
- Proximity UUID
- Major
- Minor
- RSSI signal strength
- Battery level
Select the beacon that match to your device to ENTER configuration mode.
3. Config Mode - 1
The first config mode screen show:
- Battery level, it shows the level of battery using value from
0
to100
. - Proximity UUID, (Universally Unique Identifier) is a 128-bit value that uniquely identifies your app's beacons.
- Major, it is a 16-bit unsigned integer that used to differentiate groups of beacons with the same proximity UUID.
- Minor, it is a 16-bit unsigned integer that used to differentiate groups of beacons with the same major.
- Measured Distance, it is a factory-calibrated, read-only constant which indicates what's the expected RSSI at a distance of 1 meter to the beacon. Combined with RSSI, it allows you to estimate the distance between the device and the beacon.
- Transmission Power, it is the power with which the beacon broadcasts its signal. The value ranges from
-20 dBm
to0 dBm
. - Broadcasting Interval, it describes the time between each signal that was broadcasted. The value ranges from
100ms
to1000ms
. - Serial ID, it shows the serial ID of the beacon device.
- Beacon Name, it shows the beacon name.
Select one of them to change the beacon's parameter value.
4. Config Mode - 2
The second config mode screen show:
- Connection Mode, normally no need to change this parameter value, unless you want to make beacon parametes immutable.
- Device Information, this menu will show the device information about the beacon like manufacturer, model number, serial number, firmware, hardware etc.
- Change Password, change the security password to reboot the beacon.
- Save Configuration, after finish modify beacon's parameter, press it and type the security password to reboot to make changes of the parameters.


{% load i18n %}
{% trans "A rule name is required." %}
{% trans "Name length should be less than 255 chars." %}
{% trans "Description length should be less than 255 chars." %}
{% trans "A rule protocol is required." %}
{% trans "A rule action is required." %}


Class TFStatus
Used to track the result of TensorFlow operations.
Namespace: TensorFlow
Assembly: TensorFlowSharp.dll
Syntax
public class TFStatus : TensorFlow.TFDisposable
Remarks
TFStatus is used to track the status of a call to some TensorFlow operations. Instances of this object are passed to various TensorFlow operations and you can use the Ok to quickly check if the operation succeeded, or get more detail from the StatusCode and a human-readable text using the StatusMessage property.
The convenience Raise() can be used to raise a TFException if the status of the operation did not succeed.
Constructors
TFStatus()
Initializes a new instance of the TFStatus class.
Declaration
public TFStatus ();
Fields
Default
Per-thread global status that you can use if you do not need to create a new instance of this object.
Declaration
[System.ThreadStatic]
public static TensorFlow.TFStatus Default;
Field Value
| Type | Description |
|---|---|
| TFStatus | To be added. |
Remarks
This is provided as a convenience for APIs that take a TFStatus. While the TFStatus is usually an optional parameter, when it is made optional, API calls that fail raise an exception. Use this property to pass a TFStatus without having to allocate a new one. The problem with this of course is that you risk having multiple parts of your code override this thread-global variable.
Properties
Error
Gets a value indicating whether this TFStatus state has been set to an error.
Declaration
public bool Error { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
Ok
Gets a value indicating whether this TFStatus state has been set to ok.
Declaration
public bool Ok { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
StatusCode
Gets the status code for the status code.
Declaration
public TensorFlow.TFCode StatusCode { get; }
Property Value
| Type | Description |
|---|---|
| TFCode | The status code as an enumeration. |
StatusMessage
Gets a human-readable status message.
Declaration
public string StatusMessage { get; }
Property Value
| Type | Description |
|---|---|
| System.String | The status message. |
Methods
Raise()
Convenience method that raises an exception if the current status is an error.
Declaration
public void Raise ();
Remarks
You can use this method as a convenience to raise an exception after you invoke an operation if the operation did not succeed.
SetStatusCode(TFCode, String)
Sets the status code on this TFStatus.
Declaration
public void SetStatusCode (TensorFlow.TFCode code, string msg);
Parameters
| Type | Name | Description |
|---|---|---|
| TFCode | code | Code. |
| System.String | msg | Message. |
ToString()
Returns a System.String that represents the current TFStatus.
Declaration
public override string ToString ();
Returns
| Type | Description |
|---|---|
| System.String | A System.String that represents the current TFStatus. |


Plugin Information |
|---|
View Maintenance Jobs Scheduler on the plugin site for more information. |
Perform deleting or disabling of old jobs based on some cron tasks. You can configure this plugin globally based on some specific scheduler, excluding jobs with some regex, add some description in each disabling job (for tracking purposes), apply that filter for those jobs older than X days.
Summary
Jenkins is an awesome Automation System, and there are a bunch of people using it in different ways, for example: developers, testers, automation, build engineers, release engineers, scrum master, product owner and so on. Unfortunately, as the number of jobs grows, maintaining them becomes tedious, and the paradigm of no using a predefined set of maintenance jobs action fall apart.
The Maintenance Jobs Scheduler plugin attempts to solve this problem by running a cronly task based on some parameters.
Manually reviewing those jobs wouldn't be too hard, but doing the same thing all over again for every job or for a hundred other projects is where it gets difficult and tedious. This provides a much more powerful way of analyzing them.
Usage
Go to Manage Jenkins - Configure System - Maintenance Jobs Scheduler section:
Open Issues
Groovy Script
You can see the method in the below url:
- https://github.com/jenkinsci/maintenance-jobs-scheduler-plugin/blob/master/src/main/java/org/jenkinsci/plugins/maintenancejobsscheduler/MaintenanceJobsPeriodicWork.java#L45
Although it's not supported yet, the execute method will return the list of disabled/removed jobs then you will be able to iterate themGroovy Script
new org.jenkinsci.plugins.maintenancejobsscheduler.MaintenanceJobsPeriodicWork().execute(true, 1, "disabled", "", false);
Groovy Script (Upcoming release)// It will be available in the upcoming release new MaintenanceJobsPeriodicWork().execute(true, 1, "disabled", "", false)?.each { println it.name }
Version history
Version 0.1.1 (Upcoming release)
- Change execute signature and return List of Jobs
Version 0.1.0 (Dec 28, 2015)
- Initial release
Attachments:
Screen Shot 2015-07-05 at 13.54.43.png (image/png)
Screen Shot 2015-07-05 at 13.54.56.png (image/png)
Screen Shot 2015-07-08 at 00.15.03.png (image/png)
Screen Shot 2015-07-08 at 00.14.44.png (image/png)
Screen Shot 2015-07-08 at 00.27.46.png (image/png)
Screen Shot 2015-08-26 at 20.46.42.png (image/png)
Screen Shot 2015-08-26 at 20.50.15.png (image/png)


GIT-SHELL(1) Git Manual GIT-SHELL(1) NAME git-shell - Restricted login shell for Git-only SSH access SYNOPSIS git shell [-c <command> <argument>] DESCRIPTION A login shell for SSH accounts to provide restricted Git access. When -c is given, the program executes <command> non-interactively; <command> can be one of git receive-pack, git upload-pack, git upload-archive, cvs server, or a command in COMMAND_DIR. The shell is started in interactive mode when no arguments are given; in this case, COMMAND_DIR must exist, and any of the executables in it can be invoked. cvs server is a special command which executes git-cvsserver. COMMAND_DIR is the path "$HOME/git-shell-commands". The user must have read and execute permissions to the directory in order to execute the programs in it. The programs are executed with a cwd of $HOME, and <argument> is parsed as a command-line string. GIT Part of the git(1) suite Git <IP_ADDRESS> 11/24/2012 GIT-SHELL(1)


|
|
|
Stay safe and secure online!
- Don‘t login via email links
- Please ensure you key in the correct URL:www.mybsn.com.my
- Notify us here of any myBSN "phishing" website
- Don‘t forget to clear your cache after logging out
myBSN Internet Banking Hours
Customer Service Centre
- From 7.00am - 12.00 midnight
|
|


{% extends "./partial/base.html" %} {% block title %}About{% endblock %} {% block tabs %} {% endblock %} {% block content %}
Total Wins {{character.overall_wins}}
Total Losses {{character.overall_losses}}
Stats
Current Wins {{character.wins}}
Current Loses {{character.loses}}
Total Wins {{character.overall_wins}}
Total Losses {{character.overall_losses}}
Stats
Current Wins {{character.wins}}
Current Loses {{character.loses}}
Total Wins {{character.overall_wins}}
Total Losses {{character.overall_losses}}
Stats
Current Wins {{character.wins}}
Current Loses {{character.loses}}
Total Wins {{character.overall_wins}}
Total Losses {{character.overall_losses}}
Stats
Current Wins {{character.wins}}
Current Loses {{character.loses}}
Total Wins {{character.overall_wins}}
Total Losses {{character.overall_losses}}
Stats
Current Wins {{character.wins}}
Current Loses {{character.loses}}


All-inclusive, dependency-free
Typescene offers a component model that goes beyond UI rendering, and supports comprehensive state management out of the box. Other than a build chain (Webpack, Parcel, or otherwise) there are no dependencies to worry about at all.
Scales effortlessly
All it takes to get started with Typescene is a single command. From there, the intuitive object-oriented architecture makes it easy to scale up simply by adding the components you need.
Views are static representations of your UI, a tree structure of UI components either as XML (JSX) or nested JavaScript calls. Typescene provides a flexbox-inspired set of UI components and a CSS-based themeable styling system to fully ‘abstract away’ the DOM.
Activities represent the underlying application state, reflecting how the user sees your app. These provide data to views and handle input events. Each view is bound to one activity, but multiple activities can be active at the same time since they can be nested and routed independently.
Services contain data that isn’t tied to a particular activity, and provide access to the global state. Services are great for encapsulating database access, login sessions, and user preferences, so that they can be used from any other component using just their name.
Questions?
Q. Who makes Typescene? – A. Typescene is an independent open source project. It was originally started by a single developer around the same time as some of the big frameworks that are around today. After years of polishing and dog-fooding, code and tools have been made available for general use.
Q. Should I use Typescene for my next app? – A. Sure! Read the documentation and use the guides to familiarize yourself with the framework and get started.
Q. Should I use Typescene for my website or blog? – A. No, probably not. Typescene was developed for interactive applications that resemble desktop or mobile apps, not server-generated content.
Q. Can I use plain JavaScript instead of TypeScript? – A. Yes, for your own code you can stick with JavaScript (ES6+), although all of the Typescene documentation is written with TypeScript in mind.
Q. Does Typescene include a calendar / pagination / tag cloud / other UI widget? – A. Not the main package, no. The aim is to include only ‘primitive’ components, which can be combined into other components and published as separate NPM packages.
Q. Why yet another JavaScript framework…? – Typescene is genuinely different from the other options currently available in ways that actually benefit developers, with a dependency-less design that focuses on simplicity and maintainability.
Not convinced? Read more about Typescene’s design goals.


Brielle Nickoloff
Voice User Experience Designer
Currently at
Witlingo
.
See my work on Voice UX
Analytics
,
Guidelines
, and
Reviews
at Witlingo.
See my
research
on the ways humans anthropomorphize digital Voice assistants.
View
Resume


I, Ben Lindsey, have a passion for doing cool stuff and creating awesome things.
Check out some of the cool things I've designed!


Assimp::SceneHelper Struct Reference
Utility for
SceneCombiner.
More...
#include <SceneCombiner.h>
List of all members.
Detailed Description
Utility for
SceneCombiner.
Definition at line 158 of file SceneCombiner.h.
The documentation for this struct was generated from the following file:
- C:/Users/New/Documents/Games_Technology/Year4_Semester1/ICT397/~My Work/Assignment2/ICT397Carre/CarreGameEngine/Dependencies/assimp-4.1.0/include/assimp/SceneCombiner.h


--- layout: data_model title: LogicalProtocolType this_version: 1.0 ---
Logical Protocols characterizes the logical protocol of a link layer connection. One example of a logical protocol is ARP.
| Field Name | Type | Description |
|---|---|---|
| ARP_RARP0..1 | ARPType |
ARP is a logical protocol used for resolution of network layer addresses (e.g., IP addresses) into link layer addresses (e.g., MAC addresses). RARP is a logical protocol used by a host computer to request its network layer address when it has its link layer address. |
| NDP0..1 | NDPType |
Neighbor Discovery Protocol (NDP) is used with IPv6 to determine the link-layer addresses for neighbors. Corresponds to combination of IPv4 protocols: ARP, ICMP Router Discovery, and ICMP Redirect. |


'Gutted' Dancing On Ice star forced to pull out of show after breaking bone in neck
Jake Quickenden, 31, is devastated after being told by his medical team it would be 'dangerous' for him to skate on the Christmas special
by Rose Hill, https://www.mirror.co.uk/authors/rose-hill/Jake Quickenden has been forced to pull out of Dancing On Ice's Christmas show after breaking a bone in his neck.
The former X Factor star, 31, was set to take part in their festive special but has suffered a nasty injury which would mean it would be "dangerous" for him to dance.
For the first time ever since the show began, ITV are airing a Dancing On Ice Christmas Special which is set to rival Strictly's yearly one.
Jake, who won the show in 2018, was set to perform a routine alongside the likes of Ray Quinn and Gemma Collins.
However Jake confirmed today that he has had to pull out of taking part after the medical team wouldn't give him the OK after his injury.
He tweeted: "Devastated I’ve had to pull out of @dancingonice Christmas show, I’ve broken a bone in my neck and I won’t have time to heal and the medical team think it’s too dangerous and to much of a rush to try and take part!!! Gutted."
Dancing On Ice's official Twitter account added: "Unfortunately due to an existing injury, and on medical grounds, @JakeQuickenden will no longer be able to participate in #DancingOnIce at Christmas. We wish you a speedy recovery Jake!"
The line-up for 2020's series has already been confirmed, with Joe Swash, Corrie's Lisa George, Michael Barrymore and Diversity's Perri Kiely ready to put on their skates and dance on live TV.

After the news was announced, Ian said that he was "overwhelmed" at the support he had received.
"Totally overwhelmed today... I’ll need some time to just take it all in!!" he said. "I’m just totally blown away by your incredible support and messages! Thankyou so much, truly xx."
*Dancing On Ice returns in January on ITV


Thanks for signing up for DayCamp!
Here is some information that you're going to want to take note of :
Hint: feel free to take a picture. It can help you recall this information at any time!
{{currentuser.firstName}} {{currentuser.lastName}}
PIN: {{currentuser.PIN}}
Username: {{currentuser.username}}
Email: {{currentuser.email}}
Phone: {{currentuser.phone}}
Now that you've got your account set up and your important info noted,
let's go ahead and add your children into our records


Are you sure that you want to increase your level? This will cost you {{levelUpCost$ | async}} space diamonds. Choose one of the properties below to specialize your cryptonaut:


CoinMiningCompare.com
Links
https://coinminingcompare.com/plans
https://coinminingcompare.com/plan-finder-step-1
https://coinminingcompare.com/profitability-calculator
https://coinminingcompare.com/articles
https://coinminingcompare.com/about
https://coinminingcompare.com/contact
https://coinminingcompare.com/privacy
https://coinminingcompare.com/terms


The corpus package does not define a special corpus object, but it does define a new data type, corpus_text
, for storing a collection of texts. You can create values of this type using the as_corpus_text()
or as_corpus_frame()
function.
Take, for example, the following sample text, created as an R character vector.
# raw text for the first two paragraphs of _The Tale of Peter Rabbit_,
# by Beatrix Potter
raw <- c(
para1 =
paste("Once upon a time there were four little Rabbits,",
"and their names were: Flopsy, Mopsy, Cottontail, and Peter.",
"They lived with their Mother in a sandbank,",
"underneath the root of a very big fir tree.",
sep = "\n"),
para2 =
paste("'Now, my dears,' said old Mrs. Rabbit one morning,",
"'you may go into the fields or down the lane,",
"but don't go into Mr. McGregor's garden --",
"your Father had an accident there;",
"he was put in a pie by Mrs. McGregor.'",
sep = "\n"))
We can convert the text to a corpus_text
object using the as_corpus_text()
function:
text <- as_corpus_text(raw)
Alternatively, we can convert it to a data frame with a column named "text"
of type corpus_text
using the as_corpus_frame()
function:
data <- as_corpus_frame(raw)
Both as_corpus_frame()
and as_corpus_text()
are generic; they work on character vectors, data frames, tm Corpus
objects, and quanteda corpus
objects. Whenever you call a corpus function expecting text, that function calls as_corpus_text()
on its input. We will see some examples of converting tm and quanteda objects below.
The corpus_text
type behaves like an R character vector in most respects, but using this type enables some new features.
Each corpus_text
object has a text_filter
property that can be get or set using the text_filter()
generic function. This property allows us to specify the preprocessing decisions that define the text normalization, token, and sentence boundaries.
# get the text filter
print(text_filter(text))
Text filter with the following options:
map_case: TRUE
map_quote: TRUE
remove_ignorable: TRUE
combine: NULL
stemmer: NULL
stem_dropped: FALSE
stem_except: NULL
drop_letter: FALSE
drop_number: FALSE
drop_punct: FALSE
drop_symbol: FALSE
drop: NULL
drop_except: NULL
connector: _
sent_crlf: FALSE
sent_suppress: chr [1:155] "A." "A.D." "a.m." "A.M." "A.S." "AA." "AB." "Abs." "AD." ...
# set a new text filter
text_filter(text) <- text_filter(drop_punct = TRUE, drop = stopwords_en)
# update a text filter property
text_filter(text)$drop_punct <- TRUE
# switch to the default text filter
text_filter(text) <- NULL
All corpus_text
objects contain valid UTF-8 data. It is impossible to create a corpus_text
object with invalid UTF-8:
# the input is encoded in Latin-1, but declared as UTF-8
x <- "fa\xE7ile"
Encoding(x) <- "UTF-8"
as_corpus_text(x) ## fails
Error in as_corpus_text.character(x): argument entry 1 is incorrectly marked as "UTF-8": leading byte 0xE7 followed by invalid continuation byte (0x69) at position 4
as_corpus_text(iconv(x, "Latin1", "UTF-8")) ## succeeds
[1] "façile"
All corpus_text
objects have unique names. When you coerce an object with duplicate names to corpus_text
, the duplicates get renamed with a warning:
x <- as_corpus_text(c(a = "hello", b = "world", a = "repeated name")) # fails
Warning in as_corpus_text.character(c(a = "hello", b = "world", a = "repeated name")): renaming
entries with duplicate names
names(x)
[1] "a" "b" "a.1"
Setting repeated names fails:
# fails, duplicate names
names(x) <- c("a", "b", "a")
Error in `names<-.corpus_text`(`*tmp*`, value = c("a", "b", "a")): duplicate 'names' are not allowed
You can set the names
to NULL
if you don’t want them:
names(x) <- NULL
print(names(x))
NULL
corpus_text
objects can manage collections of texts that do not fit into memory, through the memory-map interface provided by read_ndjson()
. When dealing with such objects, internally the corpus_text
object just stores an offset into the file containing the text, not the text itself.
# store some sample data in a newline-delimited JSON file
tmp <- tempfile()
writeLines(c('{"text": "A sample text", "metadata": 7 }',
'{"text": "Another text."}',
'{"text": "A third text.", "metadata": -100}'),
tmp)
# memory-map the "text" field
data <- read_ndjson(tmp, text = "text", mmap = TRUE)
# display the internal representation of the resulting 'corpus_text' object
unclass(data$text)
$handle
<pointer: 0x7fba65dd4ba0>
$sources
$sources[[1]]
JSON data set with 3 rows of type text
$table
source row start stop
1 1 1 1 13
2 1 2 1 13
3 1 3 1 13
$names
NULL
$filter
NULL
Above, the handle
component of the text object is a memory-mapped view of the file. The table
component stores the row numbers for the data, along with the start and stop indices of the text.
corpus_text
objects can reference substrings of other R character objects, without copying the parent object. This allows functions like text_split()
and text_locate()
to quickly split a text into smaller segments without allocating new character strings.
# segment text into chunks of at most 10 tokens
(chunks <- text_split(text, "tokens", 10))
parent index text
1 para1 1 Once upon a time there were four little Rabbits
2 para1 2 ,\nand their names were: Flopsy, Mopsy
3 para1 3 , Cottontail, and Peter.\nThey lived with
4 para1 4 their Mother in a sandbank,\nunderneath the
5 para1 5 root of a very big fir tree.
6 para2 1 'Now, my dears,' said old Mrs
7 para2 2 . Rabbit one morning,\n'you may go into
8 para2 3 the fields or down the lane,\nbut don't
9 para2 4 go into Mr. McGregor's garden --\nyour
10 para2 5 Father had an accident there;\nhe was put
11 para2 6 in a pie by Mrs. McGregor.'
# segmenting does not allocate new objects for the segments
unclass(chunks$text) # inspect text internals
$handle
<pointer: 0x7fba65fa0fb0>
$sources
$sources[[1]]
para1
"Once upon a time there were four little Rabbits,\nand their names were: Flopsy, Mopsy, Cottontail, and Peter.\nThey lived with their Mother in a sandbank,\nunderneath the root of a very big fir tree."
para2
"'Now, my dears,' said old Mrs. Rabbit one morning,\n'you may go into the fields or down the lane,\nbut don't go into Mr. McGregor's garden --\nyour Father had an accident there;\nhe was put in a pie by Mrs. McGregor.'"
$table
source row start stop
1 1 1 1 47
2 1 1 48 84
3 1 1 85 125
4 1 1 126 168
5 1 1 169 196
6 1 2 1 29
7 1 2 30 68
8 1 2 69 107
9 1 2 108 145
10 1 2 146 186
11 1 2 187 213
$names
NULL
$filter
NULL
The call to text_split()
did not allocate any new character objects; the result uses the same sources, but with different start and stop indices.
Printing corpus_text
objects truncates the output at the end of the line instead of printing the entire contents.
# print a character object
print(raw)
para1
"Once upon a time there were four little Rabbits,\nand their names were: Flopsy, Mopsy, Cottontail, and Peter.\nThey lived with their Mother in a sandbank,\nunderneath the root of a very big fir tree."
para2
"'Now, my dears,' said old Mrs. Rabbit one morning,\n'you may go into the fields or down the lane,\nbut don't go into Mr. McGregor's garden --\nyour Father had an accident there;\nhe was put in a pie by Mrs. McGregor.'"
# print a corpus_text object
print(text)
para1
"Once upon a time there were four little Rabbits,\nand their names were: Flopsy, Mopsy, Cotto…"
para2
"'Now, my dears,' said old Mrs. Rabbit one morning,\n'you may go into the fields or down the …"
If you’d like to print the entire contents, you can convert the text to character and then print:
# print entire contents
print(as.character(text))
[1] "Once upon a time there were four little Rabbits,\nand their names were: Flopsy, Mopsy, Cottontail, and Peter.\nThey lived with their Mother in a sandbank,\nunderneath the root of a very big fir tree."
[2] "'Now, my dears,' said old Mrs. Rabbit one morning,\n'you may go into the fields or down the lane,\nbut don't go into Mr. McGregor's garden --\nyour Father had an accident there;\nhe was put in a pie by Mrs. McGregor.'"
The one disadvantage of using a corpus_text
object instead of an R character vector is that many functions from other packages that expect R character vectors will not work on corpus_text
. To get around this, you can call as.character
on a corpus_text
object to convert it to an R character vector.
# some R methods coerce their inputs to character; 'message' is one example
message(as_corpus_text("hello world"))
hello world
# others do not;
cat(as_corpus_text("hello world"), "\n") # fails
Error in cat(as_corpus_text("hello world"), "\n"): argument 1 (type 'list') cannot be handled by 'cat'
# we must call 'as.character' on the inputs
cat(as.character(as_corpus_text("hello world")), "\n")
hello world
All corpus functions expecting text work on quanteda corpus objects:
uk2010immigCorpus <-
quanteda::corpus(quanteda::data_char_ukimmig2010,
docvars = data.frame(party = names(quanteda::data_char_ukimmig2010)),
metacorpus = list(notes = "Immigration-related sections of 2010 UK party manifestos"))
# search for terms in a quanteda corpus that stem to "immigr":
text_locate(uk2010immigCorpus, "immigr", stemmer = "en")
text before instance after
1 BNP IMMIGRATION : AN UNPARALLELED CRISIS WHICH ONLY …
2 BNP …THE BNP CAN SOLVE. \n\n- At current immigration and birth rates, indigenous British…
3 BNP … will include a halt to all further immigration , the deportation of all illegal imm…
4 BNP …ion, the deportation of all illegal immigrants , a halt to the "asylum" swindle and…
5 BNP …mes in Britain, regardless of their immigration status.\n\n- The BNP will review al…
6 BNP …mission that they orchestrated mass immigration to change forcibly Britain's demogr…
7 BNP …ce is in grave peril, threatened by immigration and multiculturalism. In the absenc…
8 BNP …Statistics (ONS), legal Third World immigrants made up 14.7 percent (7.5 million) …
9 BNP …rths to second and third generation immigrant mothers. Figures released by the ON…
10 BNP …hen these figures are added in, the immigrant birth rate is estimated to be aroun…
11 BNP …ales.\n\n- The majority of the 'new immigrants ' are not from Eastern Europe, as is…
12 BNP …imed. According to the ONS figures, immigrants from Eastern Europe had 25,000 chil…
13 BNP …er exponentially, and given current immigration and birth rates, will utterly overw…
14 BNP …s.\n\nThe Disastrous Effect of Mass Immigration on British Society\n\nThere is no e…
15 BNP …here that it is 'racist' to discuss immigration and population density.\n\nThe word…
16 BNP …between 300,000-500,000 Third World immigrants each year is an issue that all thre…
17 BNP …d so on.\n\nA Case Study: Crime and Immigration \n\nImmigration has had a dramatic e…
18 BNP …ase Study: Crime and Immigration\n\n Immigration has had a dramatic effect on Britai…
19 BNP …onately involving ethnic groups.\n\n Immigration Has Harmed British Jobs\n\nThe conc…
20 BNP …s working than in 1997.\n\nOverall, immigrants have taken up more than 1.64 millio…
⋮ (87 rows total)
You can convert a quanteda corpus to a data frame using as_corpus_frame()
, or extract its text using as_corpus_text()
:
# convert to corpus_text:
print(as_corpus_text(uk2010immigCorpus))
BNP
"IMMIGRATION: AN UNPARALLELED CRISIS WHICH ONLY THE BNP CAN SOLVE. \n\n- At current immigrati…"
Coalition
"IMMIGRATION. \n\nThe Government believes that immigration has enriched our culture and stren…"
Conservative
"Attract the brightest and best to our country.\n\nImmigration has enriched our nation over t…"
Greens
"Immigration.\n\nMigration is a fact of life. People have always moved from one country to a…"
Labour
"Crime and immigration\n\nThe challenge for Britain\n\nWe will control immigration with our n…"
LibDem
"firm but fair immigration system\n\nBritain has always been an open, welcoming country, and …"
PC
"As a welcoming nation, Plaid Cymru recognises the invaluable contribution that migrants have…"
SNP
"And we will argue for Scotland to take responsibility for immigration so that we can develop…"
UKIP
"Immigration & Asylum.\n\nAs a member of the EU, Britain has lost control of her borders. Som…"
# convert to data frame:
print(as_corpus_frame(uk2010immigCorpus))
party text
BNP BNP IMMIGRATION: AN UNPARALLELED CRISIS WHICH ONLY THE BNP CAN SOLVE. \n…
Coalition Coalition IMMIGRATION. \n\nThe Government believes that immigration has enrich…
Conservative Conservative Attract the brightest and best to our country.\n\nImmigration has en…
Greens Greens Immigration.\n\nMigration is a fact of life. People have always mov…
Labour Labour Crime and immigration\n\nThe challenge for Britain\n\nWe will contro…
LibDem LibDem firm but fair immigration system\n\nBritain has always been an open,…
PC PC As a welcoming nation, Plaid Cymru recognises the invaluable contrib…
SNP SNP And we will argue for Scotland to take responsibility for immigratio…
UKIP UKIP Immigration & Asylum.\n\nAs a member of the EU, Britain has lost con…
All corpus functions expecting text also work on tm Corpus objects:
data("crude", package = "tm")
# get the top terms in a tm corpus:
term_stats(crude, drop_punct = TRUE, drop = stopwords_en)
term count support
1 oil 85 20
2 said 73 20
3 reuter 20 20
4 prices 48 15
5 last 24 12
6 one 17 12
7 dlrs 23 11
8 opec 44 10
9 barrel 15 10
10 mln 31 9
11 crude 21 9
12 new 14 9
13 pct 14 9
14 price 13 9
15 also 9 9
16 petroleum 9 9
17 market 20 8
18 barrels 11 8
19 industry 10 8
20 world 10 8
⋮ (1042 rows total)
The as_corpus_frame()
and as_corpus_text()
functions also work on tm Corpus objects:
# convert to corpus_text
print(as_corpus_text(crude))
127
"Diamond Shamrock Corp said that\neffective today it had cut its contract prices for crude oi…"
144
"OPEC may be forced to meet before a\nscheduled June session to readdress its production cutt…"
191
"Texaco Canada said it lowered the\ncontract price it will pay for crude oil 64 Canadian cts …"
194
"Marathon Petroleum Co said it reduced\nthe contract price it will pay for all grades of crud…"
211
"Houston Oil Trust said that independent\npetroleum engineers completed an annual study that …"
236
"Kuwait\"s Oil Minister, in remarks\npublished today, said there were no plans for an emergen…"
237
"Indonesia appears to be nearing a\npolitical crossroads over measures to deregulate its prot…"
242
"Saudi riyal interbank deposits were\nsteady at yesterday's higher levels in a quiet market.…"
246
"The Gulf oil state of Qatar, recovering\nslightly from last year's decline in world oil pric…"
248
"Saudi Arabian Oil Minister Hisham Nazer\nreiterated the kingdom's commitment to last Decembe…"
273
"Saudi crude oil output last month fell\nto an average of 3.5 mln barrels per day (bpd) from …"
349
"Deputy oil ministers from six Gulf\nArab states will meet in Bahrain today to discuss coordi…"
352
"Saudi Arabian Oil Minister Hisham Nazer\nreiterated the kingdom's commitment to last Decembe…"
353
"Kuwait's oil minister said in a newspaper\ninterview that there were no plans for an emergen…"
368
"The port of Philadelphia was closed\nwhen a Cypriot oil tanker, Seapride II, ran aground aft…"
489
"A study group said the United States\nshould increase its strategic petroleum reserve to one…"
502
"A study group said the United States\nshould increase its strategic petroleum reserve to one…"
543
"Unocal Corp's Union Oil Co said it\nlowered its posted prices for crude oil one to 1.50 dlrs…"
704
"The New York Mercantile Exchange set\nApril one for the debut of a new procedure in the ener…"
708
"Argentine crude oil production was\ndown 10.8 pct in January 1987 to 12.32 mln barrels, from…"
# convert to data frame
print(as_corpus_frame(crude))
text
127 Diamond Shamrock Corp said that\neffective today it had cut its contract prices for crude …
144 OPEC may be forced to meet before a\nscheduled June session to readdress its production cu…
191 Texaco Canada said it lowered the\ncontract price it will pay for crude oil 64 Canadian ct…
194 Marathon Petroleum Co said it reduced\nthe contract price it will pay for all grades of cr…
211 Houston Oil Trust said that independent\npetroleum engineers completed an annual study tha…
236 Kuwait"s Oil Minister, in remarks\npublished today, said there were no plans for an emerge…
237 Indonesia appears to be nearing a\npolitical crossroads over measures to deregulate its pr…
242 Saudi riyal interbank deposits were\nsteady at yesterday's higher levels in a quiet market…
246 The Gulf oil state of Qatar, recovering\nslightly from last year's decline in world oil pr…
248 Saudi Arabian Oil Minister Hisham Nazer\nreiterated the kingdom's commitment to last Decem…
273 Saudi crude oil output last month fell\nto an average of 3.5 mln barrels per day (bpd) fro…
349 Deputy oil ministers from six Gulf\nArab states will meet in Bahrain today to discuss coor…
352 Saudi Arabian Oil Minister Hisham Nazer\nreiterated the kingdom's commitment to last Decem…
353 Kuwait's oil minister said in a newspaper\ninterview that there were no plans for an emerg…
368 The port of Philadelphia was closed\nwhen a Cypriot oil tanker, Seapride II, ran aground a…
489 A study group said the United States\nshould increase its strategic petroleum reserve to o…
502 A study group said the United States\nshould increase its strategic petroleum reserve to o…
543 Unocal Corp's Union Oil Co said it\nlowered its posted prices for crude oil one to 1.50 dl…
704 The New York Mercantile Exchange set\nApril one for the debut of a new procedure in the en…
708 Argentine crude oil production was\ndown 10.8 pct in January 1987 to 12.32 mln barrels, fr…


The multiline mode is enabled by the flag pattern:m
.
It only affects the behavior of pattern:^
and pattern:$
.
In the multiline mode they match not only at the beginning and the end of the string, but also at start/end of line.
In the example below the text has multiple lines. The pattern pattern:/^\d/gm
takes a digit from the beginning of each line:
``js run let str =
1st place: Winnie 2nd place: Piglet 3rd place: Eeyore`;
! alert( str.match(/^gm) ); // 1, 2, 3 /! ```
Without the flag pattern:m
only the first digit is matched:
``js run let str =
1st place: Winnie 2nd place: Piglet 3rd place: Eeyore`;
! alert( str.match(/^g) ); // 1 /! ```
That’s because by default a caret pattern:^
only matches at the beginning of the text, and in the multiline mode – at the start of any line.
"Start of a line" formally means "immediately after a line break": the test `pattern:^` in multiline mode matches at all positions preceded by a newline character `\n`.
And at the text start.
The dollar sign pattern:$
behaves similarly.
The regular expression pattern:\d$
finds the last digit in every line
``js run let str =
Winnie: 1 Piglet: 2 Eeyore: 3`;
alert(str.match(/\d$/gm)); // 1,2,3 ```
Without the flag pattern:m
, the dollar pattern:$
would only match the end of the whole text, so only the very last digit would be found.
"End of a line" formally means "immediately before a line break": the test `pattern:$` in multiline mode matches at all positions succeeded by a newline character `\n`.
And at the text end.
To find a newline, we can use not only anchors pattern:^
and pattern:$
, but also the newline character \n
.
What’s the difference? Let’s see an example.
Here we search for pattern:\d\n
instead of pattern:\d$
:
``js run let str =
Winnie: 1 Piglet: 2 Eeyore: 3`;
alert(str.match(//gm)); // 1,2 ```
As we can see, there are 2 matches instead of 3.
That’s because there’s no newline after subject:3
(there’s text end though, so it matches pattern:$
).
Another difference: now every match includes a newline character match:\n
. Unlike the anchors pattern:^
pattern:$
, that only test the condition (start/end of a line), \n
is a character, so it becomes a part of the result.
So, a \n
in the pattern is used when we need newline characters in the result, while anchors are used to find something at the beginning/end of a line.


Not the prettiest of towns, having many concrete buildings, but friendly and easily to explore on foot. The mosques give the town a more exotic feel and the colonial-style Courthouse and Handicraft Centre add interest to the old town.
For full details on clearance into and out of Malaysia see Malaysia Formalities.
There is a sheltered anchorage in the river and plenty of space between the moored fishing boats.


[exercises]
Frequency 0.1
Bandwidth 0.1
Signal Gain
Hop Rate
Signal to Interference & Noise Ratio: SINR = 0.2 dB
Information Capacity: C =


Home
Bee's
Learn
Ask
Shop
Games
Tool's
contact
Contact Me<EMAIL_ADDRESS>First Name:
Last Name:
E-mail:
Comments:


The Big G gets a 90s make over in this thrilling roller coaster of FX. In this version, Godzilla is the result of French nulcear testing in the 50s. He is supposedly a mutated Iguana, and is well over two hundred feet tall.
The main plot revolves around Nick (Matthew Broderick), a Biologist/Nuclear Physicist who is researching the results of Radiation on animals. He is called in to investigate when Godzilla attakcs a Japanese Fishing boat.
Meanwhile, Nick's ex girlfriend is struggling in a dismal job as toadie to a smarmy anchorman. It seems she dumped him when he asked her to marry her in the films lame attempt at a love story. But hey, who cares about the little people? THis move ain't called Broderick; We are here to see the Big Guy turn up the heat!
There are many struggles by the script writers to keep Godzilla "realistic." He is not the invincible juggernaut of Japanese Kaiju films; He can be hurt, and used speed, agility, and cunning to defeat the army instead of brute strength.
Godzilla's special FX are nothing short of amazing; His sheer size is well displayed by some artful direction, and his much more reptillian appearance makes him all the more menacing. Instead of an atomic fire blast, he can create hurricane force winds with his roar.
BTW, he is a HE. Yes, the egg laying thing is a big part of the plot, but he produces the eggs asexually.
 The producers probably knew this, so there are many, many jabs a Film Critics Siskel and Ebert. Doesn't excuse the thin plot, though.
Kudos do go to the Professional, (forgot his name.) who plays a French Secret Agent. He is the only well developed character in the movie, and his screen time is among the shortest.
All in all, I have to say that Godzilla is a great, entertaining movie, but not for the human actors; For all of the city stomping anctics of the Big G. The movie screams for sequal; How about a rematch with King Kong? Hey, it could happen...
******** of Ten .
The Steel City Wrestling Federation: Where the big boys play with attitude!
http://www.angelfire.com/mi/scwrestling
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


New CDT Project Wizard preferences
Use the New CDT Project Wizard to define which toolchains are selected in New CDT Project Wizard by default.
| Option | Description |
|---|---|
| Project types | The same project types list as shown in Project Wizard. |
| Toolchain | The same list of toolchains as shown in Project Wizard. |
| Make toolchain(s) preferred | Makes the selected toolchain(s) preferred.
|
| Make toolchain(s) not preferred | Removes preference mark from selected toolchain(s). |
| Show project types and toolchains only if they are supported on the platform | The same control as on Project Wizard page. Defines whether unsupported project types and toolchains are hidden or shown. |


Nawaz, Maryam and Safdar's names on ECL: Interior Minister
by https://www.facebook.com/dunyanewsISLAMABAD (Dunya News) - Interior Minister Brigadier (retd) Ijaz Shah said that Nawaz Sharif, Maryam Nawaz and Captain Safdar’s names are on the ECL, and they were included by the National Accoubtablilty Bureau (NAB) and not government.
Talking about Nawaz Sharif’s treatment abroad, Ijaz Shah said that if going abroad for medical treatment was the only option for former premier then the government would ‘find a way’.
On the other hand while talking about the Azadi March, he said that the Kashmir issue is lagging behind because of the Jamiat Ulema-e Islam (JUI-F) sit-in which has more than 50,000 participants.
In an interview with the private TV, Interior Minister hoped that the Azadi March will end in a good way despite most of the activists are unaware of the reason they came to Islamabad.
Meanwhile, Ijaz Shah expressed that both the demands regarding Prime Minister‘s resignation and the Army were inappropriate. He added that the elections without Army are not possible.
Interior Minister further said that the role of the Army in Pakistan is very clear and the nation cannot get unstable as long as the Army exists.
Responding to another question, he asserted that the role of the Army Chief is important in every state. “For the first time in the country‘s history, the government and the military are on the same page”, he added.


Plot of the Eigenvalues of Theoretical and Measured Striations
The principal stress axes s1,and s3, found with the dihedra method, are filled in the fields on the right side of the plot area. Now the theoretical striation directions on the measured slickenside planes are calculated as maximum resolved shear stresses (MRSS)for the shape factors R=0.0, 0.1...,1.0. Their eigenvalues are shown in a triangle plot, together with the eigenvalues of the measured striations. The shape factor can be estimated by comparison of the plot of measured eigenvalues with it's neighbours. The method is described in Wallbrecher et al. (1996).
With the menu ‚colour‚ the colours of the theoretical and measured points can be changed.
The menu ‚Diagram‚ contains the same options as in all the other plot programs.


Items
Other views
Click an Assignments cell value to display the resource selection combo-box (note that it uses MultiSelectorComboBox component available with the Gantt Chart library).
...
Close
Load Chart
Resource filter:
(All)
...


And the idea of just wandering off to a cafe with a notebook and writing and seeing where that takes me for awhile is just bliss.
- J K Rowling
A café setting is known as a casual social environment where you can find people reading newspapers and magazines, playing board games, studying or chatting with others about current events. It is known also regarded as a place where information can be exchanged. A café is sometimes called a coffeehouse or a coffee shop or tea shop in English, a café in French and a bar in Italian. It shares some characteristics of a bar and some characteristics of a restaurant given its selection of foods and beverages served, but is distinct from a cafeteria which is a type of restaurant where customers can choose from many


pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python. It is built on top of the very nice 2d physics library Chipmunk.
2007 - 2013, Victor Blomqvist -<EMAIL_ADDRESS>MIT License
This release is based on the latest pymunk release (4.0.0), using chipmunk 6.2 rev 3bdf1b7b3c (source included)
| Homepage: | http://www.pymunk.org |
|---|---|
| Forum: | http://chipmunk-physics.net/forum/ |
| Email: |<EMAIL_ADDRESS>|
| Getting the latest SVN copy: | |
| svn checkout http://pymunk.googlecode.com/svn/trunk pymunk-read-only | |
| Chipmunk: | http://chipmunk-physics.net/ |
pymunk ships with a number of demos in the examples directory, and its complete documentation including API Reference.
If chipmunk doesnt ship with a chipmunk binary your platform can understand (currently Windows and Linux 32bit and 64 bit are included) you will have to compile chipmunk before install. See section CHIPMUNK in this readme for (very simple) instructions.
To install you can either run:
> python setup.py install
or simply put the pymunk folder where your program/game can find it. (like /my_python_scripts/yourgame/pymunk). The chipmunk binary library is located in the pymunk folder.
The easy way to get started is to check out the examples/ directory, and run ‘run.py python arrows.py’ and so on, and see what each one does :)
Quick code example:
import pymunk # Import pymunk..
space = pymunk.Space() # Create a Space which contain the simulation
space.gravity = 0,-1000 # Set its gravity
body = pymunk.Body(1,1666) # Create a Body with mass and moment
body.position = 50,100 # Set the position of the body
poly = pymunk.Poly.create_box(body) # Create a box shape and attach to body
space.add(body, poly) # Add both body and shape to the simulation
while True: # Infinite loop simulation
space.step(0.02) # Step the simulation one step forward
For more detailed and advanced examples, take a look at the included demos (in examples/).
Compiled libraries of Chipmunk compatible Windows and Linux 32bit and 64bit are distributed with pymunk. If pymunk doesnt have your particular platform included, you can compile Chipmunk by hand with a custom setup argument:
> python setup.py build_chipmunk
The compiled file goes into the /pymunk folder (same as _chipmunk.py, util.py and others). If the compile fail, please check the readme in chipmunk_src for generic instructions on how to compile with gcc, or download the relevant release from Chipmunk homepage and follow its instructions.


Stately Clojure implementation of Statecharts as a pure data structure
Clevolution Evolutionary art application and library in
Clojure
animator A generic canvas-based
animation component for Om/React
mc-map Simple integration of Google Maps with Om/React and
core.async, showing motorcycle parking meters in San Francisco
async-plgd
Hoare's Communicating Sequential Processes, demonstrating a variety of data structures and control structures
implemented with CSP, in Clojure core.async
Cellular A
core.async implementation of Brinch Hansen's Parallel Cellular Automata, applied to forest-fire simulation and
Laplacian relaxation, running in both Clojure and ClojureScript
d3-tree-cljs Bostock's d3.layout.tree demo implemented in
ClojureScript and refactored according to Bocoup.com's "d3 reusability" guidelines
Evolution Generative art system repositories -
original haXe version, including a simple LISP parser and interpreter
as3delaunay Voronoi-Diagram library for Flash
Ultimate Enum
for AS3 How fully can we implement enumerated types in a language that doesn't have them built in? (Pretty
fully.) How much boilerplate will the application programmer tolerate to use them? (Not that much.)


OTET Result 2019 declared on bseodisha.nic.in: All you need to know
OTET Result 2019: The passing criteria for OTET examination is 60%. Here's all you need to know about the exam
by BS Web TeamOTET Result 2019: Odisha Teachers Eligibility Test (OTET) result 2019 is declared today by Board of Secondary Education, Odisha. The OTET result 2019 is available for download on its official website - bseodisha.nic.in
OTET Result 2019: Steps to download result
Step 1: Visit the official webite - bseodisha.nic.in
Step 2: Click on 'Examinations' tab
Step 3: Select 'OTET Exam'
Step 4: Click on the 'OTET 2019 Result' link
Step 5: Fill in your log in credentials
Step 6: OTET Result 2019 will be displayed on the screen. Download it for future reference
OTET Result 2019: Passing criteria
The passing criteria for OTET examination is 60%
The candidates who qualified the OTET 2019 entrance will be awarded with eligibility certificates that will allow them to apply for the post of teachers in Class 1 to VIII and IX to XII in government school across the state of Odisha.
BSE Odisha has already released the OTET 2019 answer keys and accepted objections. The result is now released on the official website bseodisha.nic.in.
Candidates who have appeared for the examination are advised to keep a check on the official website - bseodisha.nic.in as well as on the old website bseodisha.ac.in for updates regarding the results. Qualifying OTET is mandatory as per the Right to Education Act for getting a teaching job.


Toolstash provides a way to save, run, and restore a known good copy of the Go toolchain and to compare the object files generated by two toolchains.
Usage:
toolstash [-n] [-v] save [tool...] toolstash [-n] [-v] restore [tool...] toolstash [-n] [-v] [-t] go run x.go toolstash [-n] [-v] [-t] [-cmp] compile x.go
The toolstash command manages a “stashed” copy of the Go toolchain kept in $GOROOT/pkg/toolstash. In this case, the toolchain means the tools available with the 'go tool' command as well as the go, godoc, and gofmt binaries.
The command “toolstash save”, typically run when the toolchain is known to be working, copies the toolchain from its installed location to the toolstash directory. Its inverse, “toolchain restore”, typically run when the toolchain is known to be broken, copies the toolchain from the toolstash directory back to the installed locations. If additional arguments are given, the save or restore applies only to the named tools. Otherwise, it applies to all tools.
Otherwise, toolstash's arguments should be a command line beginning with the name of a toolchain binary, which may be a short name like compile or a complete path to an installed binary. Toolstash runs the command line using the stashed copy of the binary instead of the installed one.
The -n flag causes toolstash to print the commands that would be executed but not execute them. The combination -n -cmp shows the two commands that would be compared and then exits successfully. A real -cmp run might run additional commands for diagnosis of an output mismatch.
The -v flag causes toolstash to print the commands being executed.
The -t flag causes toolstash to print the time elapsed during while the command ran.
The -cmp flag causes toolstash to run both the installed and the stashed copy of an assembler or compiler and check that they produce identical object files. If not, toolstash reports the mismatch and exits with a failure status. As part of reporting the mismatch, toolstash reinvokes the command with the -S flag and identifies the first divergence in the assembly output. If the command is a Go compiler, toolstash also determines whether the difference is triggered by optimization passes. On failure, toolstash leaves additional information in files named similarly to the default output file. If the compilation would normally produce a file x.6, the output from the stashed tool is left in x.6.stash and the debugging traces are left in x.6.log and x.6.stash.log.
The -cmp flag is a no-op when the command line is not invoking an assembler or compiler.
For example, when working on code cleanup that should not affect compiler output, toolstash can be used to compare the old and new compiler output:
toolstash save <edit compiler sources> go tool dist install cmd/compile # install compiler only toolstash -cmp compile x.go
The go command accepts a -toolexec flag that specifies a program to use to run the build tools.
To build with the stashed tools:
go build -toolexec toolstash x.go
To build with the stashed go command and the stashed tools:
toolstash go build -toolexec toolstash x.go
To verify that code cleanup in the compilers does not make any changes to the objects being generated for the entire tree:
# Build working tree and save tools. ./make.bash toolstash save <edit compiler sources> # Install new tools, but do not rebuild the rest of tree, # since the compilers might generate buggy code. go tool dist install cmd/compile # Check that new tools behave identically to saved tools. go build -toolexec 'toolstash -cmp' -a std # If not, restore, in order to keep working on Go code. toolstash restore
The Go tools write the current Go version to object files, and (outside release branches) that version includes the hash and time stamp of the most recent Git commit. Functionally equivalent compilers built at different Git versions may produce object files that differ only in the recorded version. Toolstash ignores version mismatches when comparing object files, but the standard tools will refuse to compile or link together packages with different object versions.
For the full build in the final example above to work, both the stashed and the installed tools must use the same version string. One way to ensure this is not to commit any of the changes being tested, so that the Git HEAD hash is the same for both builds. A more robust way to force the tools to have the same version string is to write a $GOROOT/VERSION file, which overrides the Git-based version computation:
echo devel >$GOROOT/VERSION
The version can be arbitrary text, but to pass all.bash's API check, it must contain the substring “devel”. The VERSION file must be created before building either version of the toolchain.


This simple dialog-based game is an example of using a machine-learning model inside of a web application. It is open sourced at https://github.com/google/mysteryofthreebots.
The model it uses is called Universal Sentence Encoder Lite and is available at Tensorflow Hub.
A helpful tool for creating dialog-based games is the Semantic Reactor, a Google Sheets Add-On that allows you to experiment with machine-learned language models. To learn more, go to the Google Cloud AI Workshop Page.
To see this screen again, just reload the game in your browser. And now…on with the game!


Method List
Search:
-
#alerts Weather::Actions
-
#chance_of_cloudy Weather::Planner
-
#chance_of_fog Weather::Planner
-
#chance_of_freezing Weather::Planner
-
#chance_of_groundsnow Weather::Planner
-
#chance_of_hail Weather::Planner
-
#chance_of_heat Weather::Planner
-
#chance_of_high_wind Weather::Planner
-
#chance_of_humid Weather::Planner
-
#chance_of_not_freezing Weather::Planner
-
#chance_of_partlycloudy Weather::Planner
-
#chance_of_precipitation Weather::Planner
-
#chance_of_rain Weather::Planner
-
#chance_of_snow Weather::Planner
-
#chance_of_sultry Weather::Planner
-
#chance_of_sunny Weather::Planner
-
#chance_of_thunderstorms Weather::Planner
-
#chance_of_tornado Weather::Planner
-
#chance_of_warmth Weather::Planner
-
#complex_forecast Weather::Actions
-
#complex_forecast_10day Weather::Actions
-
#conditions Weather::Actions
-
#full_response Weatheruby::WeatherError
-
#get Weatheruby
-
#get_chance_of Weather::Planner
-
#get_dewpoints Weather::Planner
-
#get_planner_response Weather::Planner
-
#get_precipitation Weather::Planner
-
#get_temperatures Weather::Planner
-
#hurricane_data Weather::Actions
-
#initialize Weatheruby
-
#initialize Weatheruby::WeatherError
-
#language_key Weatheruby
-
#message Weatheruby::WeatherError
-
#moon_phase Weather::Actions
-
#parse_complex_forecast Weather::Actions
-
#parse_simple_forecast Weather::Actions
-
#record_high Weather::Actions
-
#record_low Weather::Actions
-
#simple_forecast Weather::Actions
-
#simple_forecast_10day Weather::Actions
-
#sun_info Weather::Actions


Yusuke Endoh
Twitter: @mametter
make
./prog
make
./prog | tee prog_next.c
make prog_next
./prog_next | tee prog_next.c
make prog_next
./prog_next | tee prog_next.c
make python
make python3
And now for something completely different: A program whose metabolic processes are a matter of interest only to historians. It has kicked the bucket and departed to that mysterious country from whose bourne no traveller returns! This is an EX-tremely obfuscated program!
___-----__
_-- --__
_- _--_ \
_- /\ +-.:.:-+ /\ \
/ \/ |.:.:.:| \/ |
/ |:.:.:.| |
/ |.:.:.:| | ___-----___
| |.:.:| | / \
| |:.:.| | < It's ... |
\ |:.| | \ /
\ || | ---_____---
_--\ |
_- -__ |
__- --___ |
_- |
/ |
| |
© Copyright 1984-2018,
Leo Broukhis, Simon Cooper, Landon Curt Noll
- All rights reserved |


SP21: DIGITAL ART: SURVEY & PRACTICE
Project 2 is due! Click the button to turn in your assignment.
Just turn it in! What's the issue?
If you're really struggling, maybe try the help tab?
Assignment turned in successfully!
Project 2 is due! Click the button to turn in your assignment.
Just turn it in! What's the issue?
If you're really struggling, maybe try the help tab?
Assignment turned in successfully!


Home
About
Explore
Gallery
Achievements
Techopedia
Youtube
Team
2020
2019
Contact
Login
IEEE SIES GST
Student Branch
Join us in an amazing journey of learning through competitions, workshops, seminars and much more...
Know More


--- layout: page title: Cloud Macros for Bitbucket and Confluence date: 2015-08-13 09:06:45.000000000 +01:00 type: page published: true status: publish categories: [] tags: [] meta: _wpcom_is_markdown: "1" _edit_last: "1" _wpas_done_all: "1" _thumbnail_id: "3342" author: David Simpson excerpt_separator: ---
This add-on is the missing link between Atlassian's Bitbucket and Confluence products. Currently Atlassian have no way of displaying Bitbucket content within Confluence. This add-on fixes the problem.
An unreleased Confluence Cloud add-on comprising 3 macros:
See the issues for a repository – open, closed, whatever.
See the last few commits on a repository.
Embed Bitbucket Snippets into Confluence. Just like GitHub Gister, but for Bitbucket.


Travel Arrangements!
Here are the ways you can get here.
By plane!
By boat!
By helicopter!
By orbital Drop!
Use these coordinates for any of the above options: 25.0000° N, 71.0000° W


Learn about Hextrapolate
Hextrapolate is a conversion tool that converts numbers in any base — from base 2 (binary) right through to base 36 — into any other base. It can also convert to and from string representations of numbers using different, user-selectable text encodings (ASCII, UTF-8 and UTF-16).
Humans are most accustomed to thinking and working in base 10 (decimal) but computers regularly employ other formats, especially base 2 (binary), base 8 (octal) and base 16 (hexadecimal). Hextrapolate is useful not only for programmers but for any computer user that needs to convert numbers from one base into another.
Start typing
To get started just begin typing in one of Hextrapolate’s input fields. As you type each new digit or character all of the other fields will update in realtime to show the equivalent value expressed in other bases and formats. If you try to type a digit that is not valid for a given base Hextrapolate will show you a tool-tip indicating which digits are allowed. There are no arbitrary limits to the size of numbers that you can convert using Hextrapolate; even numbers containing thousands of digits and more can be converted.
Make choices
Preset fields are provided for the most common bases used in computing (binary, octal, decimal and hexadecimal). In addition to these fields Hextrapolate provides a number of custom fields which you can use to perform exotic conversions (for example, from Base 13 to Base 29) and encodings to and from textual string representations.
Get help when you need it
The extensive help documentation that you’re reading right now is always available from the Help menu; the help is embedded inside the application itself so you don’t need to be connected to the Internet to read it. The Hextrapolate Help is modelled to look just like the familiar and easy-to-use help provided by Apple with its own applications, and you can browse or search through it from within the Mac OS X Help Viewer.


{% extends "postman/base.html" %} {% block content %}
Confirm your email address by clicking the link below:
We're happy to have you on board! Please let us know if we can answer any questions.


Following are the Open Source projects related to our Organisation.
A collection of simple python mini projects to enhance your python skills
Build Bots, Scrape a website or use an API to solve a problem.
A List of programming snippets
This Platform Search Thousands Of Job Boards In Different Technologies From Over The World.
Simple utility to analyze Github public profile.


# File vendor/plugins/active_scaffold/test/misc/configurable_test.rb, line 88 def test_arity ConfigurableClass.send :extend, ActiveScaffold::Configurable # this is the main style assert_equal 'foo', ConfigurableClass.configure {'foo'} # but we want to let people accept the configurable class as the first argument, too assert_equal 'bar', ConfigurableClass.configure {|a| a.foo} end


Checking this box means you will give us access to the following scopes:
- esi-search.search_structures.v1
- esi-universe.read_structures.v1
We use these scopes to search the structures you can see through ESI for the
">>" character found in all Ansiblex Jump Gate names, as well as a letter following
it because ESI has some weird limitations on how many results it will return.
This process can be seen in
this file.
However, this scope gives us access to read every single one of the structures
you have access to. Because of that, we are giving you the ability to choose whether
you trust us with that kind of power.
Blue Donut is and always will be 100% open-source. The code running on the website is
available on
GitHub.