AngularJS provides animation hooks for common directives such as
ngRepeat, ngSwitch, and
ngView, as well as custom directives via the $animate
service.
These animation hooks are set in place to trigger animations during the life cycle of various
directives and when triggered, will attempt to perform a CSS Transition, CSS Keyframe Animation or a
JavaScript callback Animation (depending on whether an animation is placed on the given directive).
Animations can be placed using vanilla CSS by following the naming conventions set in place by
AngularJS or with JavaScript code, defined as a factory.
Animations are not available unless you include the ngAnimate
module as a
dependency of your application.
Below is a quick example of animations being enabled for ngShow
and ngHide
:

<input type="checkbox" ng-model="checked" />
Is visible

Content...

.content-area {
border: 1px solid black;
margin-top: 10px;
padding: 10px;
}
.sample-show-hide {
transition: all linear 0.5s;
}
.sample-show-hide.ng-hide {
opacity: 0;
}
See the API docs for ngAnimate
for instructions on installing the module.
You may also want to setup a separate CSS file for defining CSS-based animations.
Animations in AngularJS are completely based on CSS classes. As long as you have a CSS class attached to an HTML element within your application, you can apply animations to it. Let's say for example that we have an HTML template with a repeater like so:

{{ item.id }}

As you can see, the repeated-item
class is present on the element that will be repeated and this
class will be used as a reference within our application's CSS and/or JavaScript animation code to
tell AngularJS to perform an animation.
As ngRepeat
does its thing, each time a new item is added into the list, ngRepeat
will add an
ng-enter
class to the element that is being added. When removed it will apply an ng-leave
class
and when moved around it will apply an ng-move
class.
Taking a look at the following CSS code, we can see some transition and keyframe animation code set
up for each of those events that occur when ngRepeat
triggers them:
/*
We are using CSS transitions for when the enter and move events
are triggered for the element that has the `repeated-item` class
*/
.repeated-item.ng-enter, .repeated-item.ng-move {
transition: all 0.5s linear;
opacity: 0;
}
/*
`.ng-enter-active` and `.ng-move-active` are where the transition destination
properties are set so that the animation knows what to animate
*/
.repeated-item.ng-enter.ng-enter-active,
.repeated-item.ng-move.ng-move-active {
opacity: 1;
}
/*
We are using CSS keyframe animations for when the `leave` event
is triggered for the element that has the `repeated-item` class
*/
.repeated-item.ng-leave {
animation: 0.5s my_animation;
}
@keyframes my_animation {
from { opacity: 1; }
to { opacity: 0; }
}
The same approach to animation can be used using JavaScript code (for simplicity, we rely on jQuery to perform animations here):
myModule.animation('.repeated-item', function() {
return {
enter: function(element, done) {
// Initialize the element's opacity
element.css('opacity', 0);
// Animate the element's opacity
// (`element.animate()` is provided by jQuery)
element.animate({opacity: 1}, done);
// Optional `onDone`/`onCancel` callback function
// to handle any post-animation cleanup operations
return function(isCancelled) {
if (isCancelled) {
// Abort the animation if cancelled
// (`element.stop()` is provided by jQuery)
element.stop();
}
};
},
leave: function(element, done) {
// Initialize the element's opacity
element.css('opacity', 1);
// Animate the element's opacity
// (`element.animate()` is provided by jQuery)
element.animate({opacity: 0}, done);
// Optional `onDone`/`onCancel` callback function
// to handle any post-animation cleanup operations
return function(isCancelled) {
if (isCancelled) {
// Abort the animation if cancelled
// (`element.stop()` is provided by jQuery)
element.stop();
}
};
},
// We can also capture the following animation events:
move: function(element, done) {},
addClass: function(element, className, done) {},
removeClass: function(element, className, done) {}
}
});
With these generated CSS class names present on the element at the time, AngularJS automatically figures out whether to perform a CSS and/or JavaScript animation. Note that you can't have both CSS and JavaScript animations based on the same CSS class. See here for more details.
ngClass
animation hooksAngularJS also pays attention to CSS class changes on elements by triggering the add and remove hooks. This means that if a CSS class is added to or removed from an element then an animation can be executed in between, before the CSS class addition or removal is finalized. (Keep in mind that AngularJS will only be able to capture class changes if an interpolated expression or the ng-class directive is used on the element.)
The example below shows how to perform animations during class changes:

<button ng-click="myCssVar='css-class'">Set</button>
<button ng-click="myCssVar=''">Clear</button>

CSS-Animated Text

.css-class-add, .css-class-remove {
transition: all 0.5s cubic-bezier(0.250, 0.460, 0.450, 0.940);
}
.css-class,
.css-class-add.css-class-add-active {
color: red;
font-size: 3em;
}
.css-class-remove.css-class-remove-active {
font-size: 1em;
color: black;
}
Although the CSS is a little different than what we saw before, the idea is the same.
A handful of common AngularJS directives support and trigger animation hooks whenever any major event occurs during their life cycle. The table below explains in detail which animation events are triggered:
| Directive | Supported Animations |
|---|---|
| form / ngForm | add and remove (various classes) |
| ngAnimateSwap | enter and leave |
| ngClass / {{class}} | add and remove |
| ngClassEven | add and remove |
| ngClassOdd | add and remove |
| ngHide | add and remove (the ng-hide class) |
| ngIf | enter and leave |
| ngInclude | enter and leave |
| ngMessage / ngMessageExp | enter and leave |
| ngMessages | add and remove (the ng-active /ng-inactive classes) |
| ngModel | add and remove (various classes) |
| ngRepeat | enter, leave, and move |
| ngShow | add and remove (the ng-hide class) |
| ngSwitch | enter and leave |
| ngView | enter and leave |
(More information can be found by visiting the documentation associated with each directive.)
For a full breakdown of the steps involved during each animation event, refer to the
$animate
API docs.
Animations within custom directives can also be established by injecting $animate
directly into
your directive and making calls to it when needed.
myModule.directive('my-directive', ['$animate', function($animate) {
return function(scope, element) {
element.on('click', function() {
if (element.hasClass('clicked')) {
$animate.removeClass(element, 'clicked');
} else {
$animate.addClass(element, 'clicked');
}
});
};
}]);
By default, animations are disabled when the AngularJS app bootstraps. If you
are using the ngApp
directive, this happens in the DOMContentLoaded
event, so immediately
after the page has been loaded. Animations are disabled, so that UI and content are instantly
visible. Otherwise, with many animations on the page, the loading process may become too visually
overwhelming, and the performance may suffer.
Internally, ngAnimate
waits until all template downloads that are started right after bootstrap
have finished. Then, it waits for the currently running $digest
and one more after that, to finish. This ensures that the whole app has been compiled fully before
animations are attempted.
If you do want your animations to play when the app bootstraps, you can enable animations globally in your main module's run function:
myModule.run(function($animate) {
$animate.enabled(true);
});
There are several different ways to disable animations, both globally and for specific animations.
Disabling specific animations can help to speed up the render performance, for example for large
ngRepeat
lists that don't actually have animations. Because ngAnimate
checks at runtime if
animations are present, performance will take a hit even if an element has no animation.
This function can be called during the config phase of an app. It
takes a filter function as the only argument, which will then be used to "filter" animations (based
on the animated element, the event type, and the animation options). Only when the filter function
returns true
, will the animation be performed. This allows great flexibility - you can easily
create complex rules, such as allowing specific events only or enabling animations on specific
subtrees of the DOM, and dynamically modify them, for example disabling animations at certain points
in time or under certain circumstances.
app.config(function($animateProvider) {
$animateProvider.customFilter(function(node, event, options) {
// Example: Only animate `enter` and `leave` operations.
return event === 'enter' || event === 'leave';
});
});
The customFilter
approach generally gives a big speed boost compared to other strategies, because
the matching is done before other animation disabling strategies are checked.
This function too can be called during the config phase of an app. It takes a regex as the only argument, which will then be matched against the classes of any element that is about to be animated. The regex allows a lot of flexibility - you can either allow animations for specific classes only (useful when you are working with 3rd party animations), or exclude specific classes from getting animated.
app.config(function($animateProvider) {
$animateProvider.classNameFilter(/animate-/);
});
/* prefixed with `animate-` */
.animate-fade-add.animate-fade-add-active {
transition: all 1s linear;
opacity: 0;
}
The classNameFilter
approach generally gives a big speed boost compared to other strategies,
because the matching is done before other animation disabling strategies are checked. However, that
also means it is not possible to override class name matching with the two following strategies.
It's of course still possible to enable / disable animations by changing an element's class name at
runtime.
This function can be used to enable / disable animations in two different ways:
With a single boolean
argument, it enables / disables animations globally:
$animate.enabled(false)
disables all animations in your app.
When the first argument is a native DOM or jqLite/jQuery element, the function enables / disables
animations on this element and all its children: $animate.enabled(myElement, false)
. You can
still use it to re-enable animations for a child element, even if you have disabled them on a parent
element. And compared to the classNameFilter
, you can change the animation status at runtime
instead of during the config phase.
Note however that the $animate.enabled()
state for individual elements does not overwrite
disabling rules that have been set in the classNameFilter.
ng-animate
CSS classWhenever an animation is started, ngAnimate
applies the ng-animate
class to the element for the
whole duration of the animation. By applying CSS transition / animation styling to that class, you
can skip an animation:
.my-class {
transition: transform 2s;
}
.my-class:hover {
transform: translateX(50px);
}
my-class.ng-animate {
transition: 0s;
}
By setting transition: 0s
, ngAnimate
will ignore the existing transition styles, and not try to
animate them (Javascript animations will still execute, though). This can be used to prevent
issues with existing animations interfering with ngAnimate
.
When nesting elements with structural animations, such as ngIf
, into elements that have
class-based animations such as ngClass
, it sometimes happens that before the actual animation
starts, there is a brief flicker or flash of content where the animated element is briefly visible.
To prevent this, you can apply styles to the ng-[event]-prepare
class, which is added as soon as
an animation is initialized, but removed before the actual animation starts (after waiting for a
$digest
). This class is only added for structural animations (enter
, move
, and leave
).
Here's an example where you might see flickering:

It is possible that during the enter
event, the .message
div will be briefly visible before it
starts animating. In that case, you can add styles to the CSS that make sure the element stays
hidden before the animation starts:
.message.ng-enter-prepare {
opacity: 0;
}
/* Other animation styles ... */
By default, any ngAnimate
-enabled directives will assume that transition
/ animation
styles on
the element are part of an ngAnimate
animation. This can lead to problems when the styles are
actually for animations that are independent of ngAnimate
.
For example, an element acts as a loading spinner. It has an infinite css animation on it, and also
an ngIf
directive, for which no animations are defined:
.spinner {
animation: rotating 2s linear infinite;
}
@keyframes rotating {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
Now, when the ngIf
expression changes, ngAnimate
will see the spinner animation and use it to
animate the enter
/leave
event, which doesn't work because the animation is infinite. The element
will still be added / removed after a timeout, but there will be a noticeable delay.

You can prevent this unwanted behavior by adding CSS to the .ng-animate
class, that is added for
the whole duration of each animation. Simply overwrite the transition / animation duration. In the
case of the spinner, this would be:
.spinner.ng-animate {
animation: 0s none;
transition: 0s none;
}
If you do have CSS transitions / animations defined for the animation events, make sure they have a
higher priority than any styles that are not related to ngAnimate
.
You can also use one of the other strategies to disable animations.
Before animating, ngAnimate
checks if the animated element is inside the application DOM tree. If
not, no animation is run. Usually, this is not a problem since most apps use the html
or body
elements as their root.
Problems arise when the application is bootstrapped on a different element, and animations are attempted on elements that are outside the application tree, e.g. when libraries append popup or modal elements to the body tag.
You can use $animate.pin(element, parentHost)
to associate an element with
another element that belongs to your application. Simply call it before the element is added to the
DOM / before the animation starts, with the element you want to animate, and the element which
should be its assumed parent.
For a full breakdown of each method available on $animate
, see the
API documentation.
To see a complete demo, see the animation step in the phonecat tutorial.


Here's how this site is made
- Static Site Generator — Eleventy
- Hosted — Production: GitHub Pages, Dev: Netlify
- Type — Google Web Fonts: Source Code Pro, Lora
- Code — github.com/jlord/jlord.github.io
Other Bits
- Blog post — New Site, Simple Site
- Old site — jlord.github.io/old-site


Bloomberg Bitcoin ‘FUDster’ Promoted ‘Faketoshi Wannabes’ Last Year
by Ali RazaA Bloomberg journalist who published a ‘bitcoin manipulation FUD’ article yesterday was called out for promoting Satoshi Nakamoto wannabes in June last year.
One of Bloomberg’s journalists, going by the name of Matt Leising, caught the attention of the bitcoin and crypto Twitter community yesterday for his latest article on a ‘new Tether FUD’. However, it didn’t stop there. Folks left no time in lashing out at the gentleman for his ‘faketoshi wannabe’ articles from 2018.
Bloomberg Journalist Promotes Faketoshi’s Book
One of Leising’s past articles that got a lot of negative attention recently is the title from June 30th, 2018, called ‘Key Passages From Satoshi Nakamoto Excerpt on Bitcoin Beginnings.’ As the title implies, Matt claimed that he has a book written by Satoshi Nakamoto himself, in which he details the process of Bitcoin’s creation.
Obviously, with Nakamoto’s real identity still being unknown, any such book by anyone who claims to be Satoshi is a farce. Not to mention that the real Satoshi Nakamoto has withdrawn from public years ago, and many do not believe that he will ever return, much less with a book.
In other words, Matt Leising promoted a book written by someone else, with links to it indicating the existence of a ‘Nakamoto Family Foundation.’ All of the links are now dead, so the ‘book’ cannot be accessed anymore.
However, Leising’s tweets and articles on the topic still remain, and the crypto community was not pleased to see them. Furthermore, many believe that he owes the bitcoin and crypto world an apology for promoting ‘Faketoshi wannabes,’ under the Bloomberg news brand.
Satoshi Nakamotos everywhere
The trend of various random people claiming to be Satoshi Nakamoto is not exactly new. The community has been after Satoshi for years now, ever since bitcoin was originally launched. At first, people believed that Satoshi must be one of the well-known developers, researchers, or tech geniuses. However, everyone who was ever believed to be Satoshi has since denied the claims.
Then, some people, such as nChain’s chief scientist Dr. Craig Steven Wright, started claiming that they are Satoshi Nakamoto, the Bitcoin inventor, in hopes of getting fame and exposure. The latest example happened only recently when a German national by the name of Jörg Molt claimed to be Nakamoto (Bitcoin’s co-founder) during the Vegas Blockchain Week, before being ridiculed and called a liar by pretty much everyone.

What do you think about Leising’s bitcoin fud and faketoshi articles? Do you think he owes the crypto world an apology? Leave a comment down below to let us know.
Images via Shutterstock: Twitter @udiWertheimer
The Rundown


HardwareKeyboard
public enum HardwareKeyboard : String, LaunchArgumentValue
Enumeration describing available hardware keyboards in the system.
-
Automatically generated value for hardware keyboard Arabic.
Declaration
Swift
case Arabic = "ar@hw=Arabic"
-
Automatically generated value for hardware keyboard Armenian.
Declaration
Swift
case Armenian = "hy@hw=Armenian-HM QWERTY"
-
Automatically generated value for hardware keyboard AzerbaijaniLatin.
Declaration
Swift
case AzerbaijaniLatin = "az_Latn@hw=Azeri"
-
Automatically generated value for hardware keyboard Bangla.
Declaration
Swift
case Bangla = "bn@hw=Bangla"
-
Automatically generated value for hardware keyboard Belarusian.
Declaration
Swift
case Belarusian = "be@hw=Byelorussian"
-
Automatically generated value for hardware keyboard BulgarianBulgaria.
Declaration
Swift
case BulgarianBulgaria = "bg_BG@hw=Bulgarian - Phonetic"
-
Automatically generated value for hardware keyboard CatalanSpain.
Declaration
Swift
case CatalanSpain = "ca_ES@hw=Spanish - ISO"
-
Automatically generated value for hardware keyboard Cherokee.
Declaration
Swift
case Cherokee = "chr@hw=Cherokee-Nation"
-
Automatically generated value for hardware keyboard ChineseChinamainland.
Declaration
Swift
case ChineseChinamainland = "zh_CN@hw=US"
-
Automatically generated value for hardware keyboard ChineseSimplifiedPinyinRomanization.
Declaration
Swift
case ChineseSimplifiedPinyinRomanization = "zh_Hans-Pinyin@hw=US"
-
Automatically generated value for hardware keyboard ChineseSimplifiedSHUANGPIN.
Declaration
Swift
case ChineseSimplifiedSHUANGPIN = "zh_Hans-Shuangpin@hw=US"
-
Automatically generated value for hardware keyboard ChineseSimplifiedWUBIHUA.
Declaration
Swift
case ChineseSimplifiedWUBIHUA = "zh_Hans-Wubihua@hw=US"
-
Automatically generated value for hardware keyboard ChineseTaiwan.
Declaration
Swift
case ChineseTaiwan = "zh_TW@hw=Zhuyin Bopomofo"
-
Automatically generated value for hardware keyboard ChineseTraditionalCANGJIE.
Declaration
Swift
case ChineseTraditionalCANGJIE = "zh_Hant-Cangjie@hw=CangjieKeyboard"
-
Automatically generated value for hardware keyboard ChineseTraditionalPinyinRomanization.
Declaration
Swift
case ChineseTraditionalPinyinRomanization = "zh_Hant-Pinyin@hw=US"
-
Automatically generated value for hardware keyboard ChineseTraditionalSHUANGPIN.
Declaration
Swift
case ChineseTraditionalSHUANGPIN = "zh_Hant-Shuangpin@hw=US"
-
Automatically generated value for hardware keyboard ChineseTraditionalSUCHENG.
Declaration
Swift
case ChineseTraditionalSUCHENG = "zh_Hant-Sucheng@hw=CangjieKeyboard"
-
Automatically generated value for hardware keyboard ChineseTraditionalWUBIHUA.
Declaration
Swift
case ChineseTraditionalWUBIHUA = "zh_Hant-Wubihua@hw=US"
-
Automatically generated value for hardware keyboard ChineseTraditionalZHUYIN.
Declaration
Swift
case ChineseTraditionalZHUYIN = "zh_Hant-Zhuyin@hw=Zhuyin Bopomofo"
-
Automatically generated value for hardware keyboard CroatianCroatia.
Declaration
Swift
case CroatianCroatia = "hr_HR@hw=Croatian"
-
Automatically generated value for hardware keyboard CzechCzechia.
Declaration
Swift
case CzechCzechia = "cs_CZ@hw=Czech"
-
Automatically generated value for hardware keyboard DanishDenmark.
Declaration
Swift
case DanishDenmark = "da_DK@hw=Danish"
-
Automatically generated value for hardware keyboard DutchBelgium.
Declaration
Swift
case DutchBelgium = "nl_BE@hw=Belgian"
-
Automatically generated value for hardware keyboard DutchNetherlands.
Declaration
Swift
case DutchNetherlands = "nl_NL@hw=Dutch"
-
Automatically generated value for hardware keyboard EnglishAustralia.
Declaration
Swift
case EnglishAustralia = "en_AU@hw=Australian"
-
Automatically generated value for hardware keyboard EnglishCanada.
Declaration
Swift
case EnglishCanada = "en_CA@hw=Canadian"
-
Automatically generated value for hardware keyboard EnglishIndia.
Declaration
Swift
case EnglishIndia = "en_IN@hw=US"
-
Automatically generated value for hardware keyboard EnglishJapan.
Declaration
Swift
case EnglishJapan = "en_JP@hw=US"
-
Automatically generated value for hardware keyboard EnglishSingapore.
Declaration
Swift
case EnglishSingapore = "en_SG@hw=US"
-
Automatically generated value for hardware keyboard EnglishUnitedKingdom.
Declaration
Swift
case EnglishUnitedKingdom = "en_GB@hw=British"
-
Automatically generated value for hardware keyboard EnglishUnitedStates.
Declaration
Swift
case EnglishUnitedStates = "en_US@hw=US"
-
Automatically generated value for hardware keyboard EstonianEstonia.
Declaration
Swift
case EstonianEstonia = "et_EE@hw=Estonian"
-
Automatically generated value for hardware keyboard FinnishFinland.
Declaration
Swift
case FinnishFinland = "fi_FI@hw=Finnish"
-
Automatically generated value for hardware keyboard FrenchBelgium.
Declaration
Swift
case FrenchBelgium = "fr_BE@hw=French"
-
Automatically generated value for hardware keyboard FrenchCanada.
Declaration
Swift
case FrenchCanada = "fr_CA@hw=Canadian - CSA"
-
Automatically generated value for hardware keyboard FrenchFrance.
Declaration
Swift
case FrenchFrance = "fr_FR@hw=French"
-
Automatically generated value for hardware keyboard FrenchSwitzerland.
Declaration
Swift
case FrenchSwitzerland = "fr_CH@hw=Swiss French"
-
Automatically generated value for hardware keyboard Georgian.
Declaration
Swift
case Georgian = "ka@hw=Georgian-QWERTY"
-
Automatically generated value for hardware keyboard GermanAustria.
Declaration
Swift
case GermanAustria = "de_AT@hw=German"
-
Automatically generated value for hardware keyboard GermanGermany.
Declaration
Swift
case GermanGermany = "de_DE@hw=German"
-
Automatically generated value for hardware keyboard GermanSwitzerland.
Declaration
Swift
case GermanSwitzerland = "de_CH@hw=Swiss German"
-
Automatically generated value for hardware keyboard GreekGreece.
Declaration
Swift
case GreekGreece = "el_GR@hw=Greek"
-
Automatically generated value for hardware keyboard Gujarati.
Declaration
Swift
case Gujarati = "gu@hw=Gujarati"
-
Automatically generated value for hardware keyboard Hawaiian.
Declaration
Swift
case Hawaiian = "haw@hw=Hawaiian"
-
Automatically generated value for hardware keyboard HebrewIsrael.
Declaration
Swift
case HebrewIsrael = "he_IL@hw=Hebrew"
-
Automatically generated value for hardware keyboard Hindi.
Declaration
Swift
case Hindi = "hi@hw=Devanagari"
-
Automatically generated value for hardware keyboard HindiLatin.
Declaration
Swift
case HindiLatin = "hi_Latn@hw=US"
-
Automatically generated value for hardware keyboard HindiTRANSLIT.
Declaration
Swift
case HindiTRANSLIT = "hi-Translit@hw=US"
-
Automatically generated value for hardware keyboard HungarianHungary.
Declaration
Swift
case HungarianHungary = "hu_HU@hw=Hungarian"
-
Automatically generated value for hardware keyboard IcelandicIceland.
Declaration
Swift
case IcelandicIceland = "is_IS@hw=Icelandic"
-
Automatically generated value for hardware keyboard IndonesianIndonesia.
Declaration
Swift
case IndonesianIndonesia = "id_ID@hw=US"
-
Automatically generated value for hardware keyboard IrishIreland.
Declaration
Swift
case IrishIreland = "ga_IE@hw=British"
-
Automatically generated value for hardware keyboard ItalianItaly.
Declaration
Swift
case ItalianItaly = "it_IT@hw=Italian - Pro"
-
Automatically generated value for hardware keyboard JapaneseJapanKANA.
Declaration
Swift
case JapaneseJapanKANA = "ja_JP-Kana@hw=US"
-
Automatically generated value for hardware keyboard JapaneseJapanROMAJI.
Declaration
Swift
case JapaneseJapanROMAJI = "ja_JP-Romaji@hw=US"
-
Automatically generated value for hardware keyboard Kannada.
Declaration
Swift
case Kannada = "kn@hw=Kannada"
-
Automatically generated value for hardware keyboard KoreanSouthKorea.
Declaration
Swift
case KoreanSouthKorea = "ko_KR@hw=2SetHangul"
-
Automatically generated value for hardware keyboard LatvianLatvia.
Declaration
Swift
case LatvianLatvia = "lv_LV@hw=Latvian"
-
Automatically generated value for hardware keyboard LithuanianLithuania.
Declaration
Swift
case LithuanianLithuania = "lt_LT@hw=Lithuanian"
-
Automatically generated value for hardware keyboard MacedonianMacedonia.
Declaration
Swift
case MacedonianMacedonia = "mk_MK@hw=Macedonian"
-
Automatically generated value for hardware keyboard MalayMalaysia.
Declaration
Swift
case MalayMalaysia = "ms_MY@hw=US"
-
Automatically generated value for hardware keyboard Malayalam.
Declaration
Swift
case Malayalam = "ml@hw=Malayalam"
-
Automatically generated value for hardware keyboard Maori.
Declaration
Swift
case Maori = "mi@hw=Maori"
-
Automatically generated value for hardware keyboard Marathi.
Declaration
Swift
case Marathi = "mr@hw=Devanagari-QWERTY"
-
Automatically generated value for hardware keyboard NajdiArabic.
Declaration
Swift
case NajdiArabic = "ars@hw=Arabic"
-
Automatically generated value for hardware keyboard NorwegianBokmålNorway.
Declaration
Swift
case NorwegianBokmålNorway = "nb_NO@hw=Norwegian"
-
Automatically generated value for hardware keyboard Odia.
Declaration
Swift
case Odia = "or@hw=Oriya"
-
Automatically generated value for hardware keyboard Persian.
Declaration
Swift
case Persian = "fa@hw=Persian-ISIRI 2901"
-
Automatically generated value for hardware keyboard PolishPoland.
Declaration
Swift
case PolishPoland = "pl_PL@hw=Polish Pro"
-
Automatically generated value for hardware keyboard PortugueseBrazil.
Declaration
Swift
case PortugueseBrazil = "pt_BR@hw=Brazilian - Pro"
-
Automatically generated value for hardware keyboard PortuguesePortugal.
Declaration
Swift
case PortuguesePortugal = "pt_PT@hw=Portuguese"
-
Automatically generated value for hardware keyboard Punjabi.
Declaration
Swift
case Punjabi = "pa@hw=Gurmukhi"
-
Automatically generated value for hardware keyboard RomanianRomania.
Declaration
Swift
case RomanianRomania = "ro_RO@hw=Romanian"
-
Automatically generated value for hardware keyboard RussianRussia.
Declaration
Swift
case RussianRussia = "ru_RU@hw=Russian"
-
Automatically generated value for hardware keyboard SerbianCyrillic.
Declaration
Swift
case SerbianCyrillic = "sr_Cyrl@hw=Serbian"
-
Automatically generated value for hardware keyboard SerbianLatin.
Declaration
Swift
case SerbianLatin = "sr_Latn@hw=Serbian-Latin"
-
Automatically generated value for hardware keyboard SlovakSlovakia.
Declaration
Swift
case SlovakSlovakia = "sk_SK@hw=Slovak"
-
Automatically generated value for hardware keyboard SlovenianSlovenia.
Declaration
Swift
case SlovenianSlovenia = "sl_SI@hw=Slovenian"
-
Automatically generated value for hardware keyboard SpanishLatinAmerica.
Declaration
Swift
case SpanishLatinAmerica = "es_419@hw=Spanish - ISO"
-
Automatically generated value for hardware keyboard SpanishMexico.
Declaration
Swift
case SpanishMexico = "es_MX@hw=Spanish - ISO"
-
Automatically generated value for hardware keyboard SpanishSpain.
Declaration
Swift
case SpanishSpain = "es_ES@hw=Spanish - ISO"
-
Automatically generated value for hardware keyboard Swahili.
Declaration
Swift
case Swahili = "sw@hw=US"
-
Automatically generated value for hardware keyboard SwedishSweden.
Declaration
Swift
case SwedishSweden = "sv_SE@hw=Swedish - Pro"
-
Automatically generated value for hardware keyboard TagalogPhilippines.
Declaration
Swift
case TagalogPhilippines = "tl_PH@hw=Spanish - ISO"
-
Automatically generated value for hardware keyboard Telugu.
Declaration
Swift
case Telugu = "te@hw=Telugu"
-
Automatically generated value for hardware keyboard ThaiThailand.
Declaration
Swift
case ThaiThailand = "th_TH@hw=Thai"
-
Automatically generated value for hardware keyboard Tibetan.
Declaration
Swift
case Tibetan = "bo@hw=Tibetan-QWERTY"
-
Automatically generated value for hardware keyboard TurkishTurkey.
Declaration
Swift
case TurkishTurkey = "tr_TR@hw=Turkish-QWERTY-PC"
-
Automatically generated value for hardware keyboard UkrainianUkraine.
Declaration
Swift
case UkrainianUkraine = "uk_UA@hw=Ukrainian"
-
Automatically generated value for hardware keyboard Urdu.
Declaration
Swift
case Urdu = "ur@hw=Urdu"
-
Automatically generated value for hardware keyboard VietnameseVietnam.
Declaration
Swift
case VietnameseVietnam = "vi_VN@hw=US"
-
Automatically generated value for hardware keyboard WelshUnitedKingdom.
Declaration
Swift
case WelshUnitedKingdom = "cy_GB@hw=British"


from abc import ABC, abstractmethod
from copy import deepcopy as dcopy
from typing import Optional, List, Union, Dict, Tuple
from banditpylib.data_pb2 import Context, Arm, Actions, Feedback
[docs]class Goal(ABC):
"""Abstract class for the goal of a learner"""
@property
@abstractmethod
def name(self) -> str:
"""Name of the goal"""
[docs]class IdentifyBestArm(Goal):
"""Best arm identification
:param Arm best_arm: best arm identified by the learner
"""
def __init__(self, best_arm: Arm):
self.__best_arm = best_arm
@property
def name(self) -> str:
return 'best_arm_id'
@property
def best_arm(self) -> Arm:
return self.__best_arm
[docs]class MaximizeTotalRewards(Goal):
"""Reward maximization"""
@property
def name(self) -> str:
return 'reward_maximization'
[docs]class MaximizeCorrectAnswers(Goal):
"""Maximize correct answers
This is used by thresholding bandit learners.
:param List[int] answers: answers obtained by the learner
"""
def __init__(self, answers: List[int]):
self.__answers = answers
@property
def name(self) -> str:
return 'max_correct_answers'
@property
def answers(self) -> List[int]:
return self.__answers
[docs]class MakeAllAnswersCorrect(Goal):
"""Make all answers correct
This is used by thresholding bandit learners.
:param List[int] answers: answers obtained by the learner
"""
def __init__(self, answers: List[int]):
self.__answers = answers
@property
def name(self) -> str:
return 'make_all_correct'
@property
def answers(self) -> List[int]:
return self.__answers
[docs]class Learner(ABC):
"""Abstract class for learners
:param Optional[str] name: alias name
"""
def __init__(self, name: Optional[str]):
self.__name = self._name() if name is None else name
@property
def name(self) -> str:
"""Name of the learner"""
return self.__name
@abstractmethod
def _name(self) -> str:
"""
Returns:
default learner name
"""
[docs] @abstractmethod
def reset(self):
"""Reset the learner
.. warning::
This function should be called before the start of the game.
"""
@property
@abstractmethod
def running_environment(self) -> Union[type, List[type]]:
"""Type of bandit environment the learner plays with"""
@property
@abstractmethod
def goal(self) -> Goal:
"""Goal of the learner"""
[docs]class SinglePlayerLearner(Learner):
"""Abstract class for single player learners
:param Optional[str] name: alias name
"""
def __init__(self, name: Optional[str]):
super().__init__(name)
[docs] @abstractmethod
def actions(self, context: Context) -> Actions:
"""Actions of the learner
Args:
context: contextual information about the bandit environment
Returns:
actions to take
"""
[docs] @abstractmethod
def update(self, feedback: Feedback):
"""Update the learner
Args:
feedback: feedback returned by the bandit environment after
:func:`actions` is executed
"""
[docs]class CollaborativeAgent(ABC):
r"""Abstract class for collaborative agents
:param Optional[str] name: alias name
"""
def __init__(self, name: Optional[str]):
self.__name = self._name() if name is None else name
@property
def name(self) -> str:
"""Name of the agent"""
return self.__name
@abstractmethod
def _name(self) -> str:
"""
Returns:
default agent name
"""
[docs] @abstractmethod
def reset(self):
"""Reset the agent
.. warning::
This function should be called before the start of each game.
"""
[docs] @abstractmethod
def actions(self, context: Context) -> Actions:
"""Actions of the agent
Args:
context: contextual information about the bandit environment
Returns:
actions to take
"""
[docs] @abstractmethod
def update(self, feedback: Feedback):
"""Update the agent
Args:
feedback: feedback returned by the bandit environment after
:func:`actions` is executed
"""
[docs] @abstractmethod
def broadcast(self) -> Dict[int, Tuple[float, int]]:
"""Broadcast information learnt in the current round
Returns:
arm ids, corresponding average rewards seen, and numbers of pulls used to
deduce average rewards
"""
[docs]class CollaborativeMaster(ABC):
r"""Abstract class for collaborative masters that handle arm assignment and
elimination
:param Optional[str] name: alias name
"""
def __init__(self, name: Optional[str]):
self.__name = self._name() if name is None else name
@property
def name(self) -> str:
"""Name of the master"""
return self.__name
@abstractmethod
def _name(self) -> str:
"""
Returns:
default master name
"""
[docs] @abstractmethod
def reset(self):
"""Reset the master
.. warning::
This function should be called before the start of each game.
"""
[docs] @abstractmethod
def initial_arm_assignment(self) -> Dict[int, List[int]]:
"""The arm assignment before the first round
Returns:
arm assignment per agent for all agents
"""
[docs] @abstractmethod
def elimination(
self, messages: Dict[int, Dict[int,
Tuple[float,
int]]]) -> Dict[int, List[int]]:
"""Update the set of active arms based on some criteria and return arm
assignment
Args:
messages: dict of messages broadcasted from agents, where key is agent_id
Returns:
arm assignment per agent
"""
[docs]class CollaborativeLearner(Learner):
"""Abstract class for collaborative learners
:param CollaborativeAgent agent: one instance of a collaborative agent
:param CollaboratveMaster master: instance of a collaborative master
:param int num_agents: total number of agents involved
:param Optional[str] name: alias name
"""
def __init__(self,
agent: CollaborativeAgent,
master: CollaborativeMaster,
num_agents: int,
name: Optional[str] = None):
super().__init__(name=name)
self.__agents = []
for _ in range(num_agents):
self.__agents.append(dcopy(agent))
self.__master = master
[docs] def reset(self):
for agent in self.__agents:
agent.reset()
self.__master.reset()
@property
def agents(self) -> List[CollaborativeAgent]:
"""Involved agents"""
return self.__agents
@property
def master(self) -> CollaborativeMaster:
"""Controlling master"""
return self.__master


A Provider Authentication Policy response, sent from a provider to
a relying party
Located in /Auth/OpenID/PAPE.php (line 159)
Auth_OpenID_Extension | --Auth_OpenID_PAPE_Response
Add a authentication policy to this response
This method is intended to be used by the provider to add a policy that the provider conformed to when authenticating the user.
Create an Auth_OpenID_PAPE_Response object from a successful OpenID library response.
Parse the provider authentication policy arguments into the internal state of this object
Inherited From Auth_OpenID_Extension
Auth_OpenID_Extension::getExtensionArgs()
Auth_OpenID_Extension::toMessage()
Documentation generated on Tue, 21 Apr 2009 11:31:32 -0700 by phpDocumentor 1.3.2


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Pull Yourself Up by Your Bootstraps!
Ever feel like the walls are closing in on you?
Try retail therapy! Check out Wink.shop for incredible deals on sweet treats, electronics, and travel!
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The SolaRid Machine
The SolaRid machine collects real-time data, and directs the data to your device. The machine implements high-tech management software and eradication hardware to collect accurate sample data for your fields.
Primary Machine Components
| Standing |
Allows the unit to be held by one primary mounting pole
|
Motherboard
|
Central CPU that allows for the machine to operate and data to be transmitted |
| Solar Panels |
Allows the unit to operate 24/7 without running extra power to the unit |
| Killer Panel |
Insect eradication panel, tracks the amount of insects killed |
| Light Panels |
One of the multiple insect attractants |
| Dashboard |
Allows for unit operation and data retrieval |
SolaRid Agricultural - IIoT Function and Capabilities
| External Thermistor |
Measures ambient temperatures
|
Humidity Sensors
|
Measures and displays humidity levels |
| Cell Modem Module |
Stores data in an SQL database |
| Strike Detection |
Detects voltage reduction and counts numbers of insect strikes hourly |
| Software Controlled Adjustments |
Used to turn Killing Grid system ON / OFF and to adjust Voltage Levels remotely |
| Precipitation Detection |
Detects rainfall and shuts off Killing Grid |
| Firmware Updates |
Internet downloaded updates for the machine |


| Categories: containers, adaptors | Component type: type |
Queue is a container adaptor, meaning that it is implemented on top of some underlying container type. By default that underlying type is deque, but a different type may be selected explicitly.
int main() { queue<int> Q; Q.push(8); Q.push(7); Q.push(6); Q.push(2); assert(Q.size() == 4); assert(Q.back() == 2); assert(Q.front() == 8); Q.pop(); assert(Q.front() == 7); Q.pop(); assert(Q.front() == 6); Q.pop(); assert(Q.front() == 2); Q.pop(); assert(Q.empty()); }
| Parameter | Description | Default |
|---|---|---|
| T | The type of object stored in the queue. | |
| Sequence | The type of the underlying container used to implement the queue. | deque<T> |
| Member | Where defined | Description |
|---|---|---|
| value_type | queue | See below. |
| size_type | queue | See below. |
| queue() | Default Constructible | The default constructor. Creates an empty queue. |
| queue(const queue&) | Assignable | The copy constructor. |
| queue& operator=(const queue&) | Assignable | The assignment operator. |
| bool empty() const | queue | See below. |
| size_type size() const | queue | See below. |
| value_type& front() | queue | See below. |
| const value_type& front() const | queue | See below. |
| value_type& back() | queue | See below. |
| const value_type& back() const | queue | See below. |
| void push(const value_type&) | queue | See below. |
| void pop() [3] | queue | See below. |
| bool operator==(const queue&, const queue&) | queue | See below. |
| bool operator<(const queue&, const queue&) | queue | See below. |
| Member | Description |
|---|---|
| value_type | The type of object stored in the queue. This is the same as T and Sequence::value_type. |
| size_type | An unsigned integral type. This is the same as Sequence::size_type. |
| bool empty() const | Returns true if the queue contains no elements, and false otherwise. Q.empty() is equivalent to Q.size() == 0. |
| size_type size() const | Returns the number of elements contained in the queue. |
| value_type& front() | Returns a mutable reference to the element at the front of the queue, that is, the element least recently inserted. Precondition: empty() is false. |
| const value_type& front() const | Returns a const reference to the element at the front of the queue, that is, the element least recently inserted. Precondition: empty() is false. |
| value_type& back() | Returns a mutable reference to the element at the back of the queue, that is, the element most recently inserted. Precondition: empty() is false. |
| const value_type& back() const | Returns a const reference to the element at the back of the queue, that is, the element most recently inserted. Precondition: empty() is false. |
| void push(const value_type& x) | Inserts x at the back of the queue. Postconditions: size() will be incremented by 1, and back() will be equal to x. |
| void pop() | Removes the element at the front of the queue. [3] Precondition: empty() is false. Postcondition: size() will be decremented by 1. |
| bool operator==(const queue&, const queue&) | Compares two queues for equality. Two queues are equal if they contain the same number of elements and if they are equal element-by-element. This is a global function, not a member function. |
| bool operator<(const queue&, const queue&) | Lexicographical ordering of two queues. This is a global function, not a member function. |
[1] Queues are a standard data structure, and are discussed in all algorithm books. See, for example, section 2.2.1 of Knuth. (D. E. Knuth, The Art of Computer Programming. Volume 1: Fundamental Algorithms, second edition. Addison-Wesley, 1973.)
[2] This restriction is the only reason for queue to exist at all. Any container that is both a front insertion sequence and a back insertion sequence can be used as a queue; deque, for example, has member functions front, back, push_front, push_back, pop_front, and pop_back The only reason to use the container adaptor queue instead of the container deque is to make it clear that you are performing only queue operations, and no other operations.
[3] One might wonder why pop() returns void, instead of value_type. That is, why must one use front() and pop() to examine and remove the element at the front of the queue, instead of combining the two in a single member function? In fact, there is a good reason for this design. If pop() returned the front element, it would have to return by value rather than by reference: return by reference would create a dangling pointer. Return by value, however, is inefficient: it involves at least one redundant copy constructor call. Since it is impossible for pop() to return a value in such a way as to be both efficient and correct, it is more sensible for it to return no value at all and to require clients to use front() to inspect the value at the front of the queue.


Marco's path towards Affiliate Marketing
Discover itAfter years of study, in 2013 I decided it was time for me to start my journey to become an affiliate marketer.
Wow. It all sounds very powerful and easy but my very first question was: where do I get started? I got my certificates, I studied hard and I passed exams. However, everybody knows an excellent theorical knowledge is mandatory to succeed but you have to test - and improve - your skills in everyday life.
I did - and I am still doing - it. Anyway I created this page to share with you my experience and path. I'll just describe basic tips to start. I hope you'll find it useful!
This is the very first question I asked myself. Finding a good answer is much harder than you think. I surfed the internet for months trying to find a good and profitable niche. I did it and you can do it as well. There are just a few questions, and right answers, you must find.
When you sell - online or offline - you need to know your products and niches. Why? Becuase you're going to talk about it a lot!Where? When? We'll see that in next steps.
It can be anything: a hobby, what you studied, your job. But you must be an expert of that field.
Good. Let's start thinking about a niche you can handle: write down at least three topics you master.
| edit |
|---|
Micheal Jackson was right. The world's full of people and... They probably have different interests than you!
I know what you're thinking.  I just want you to know you also need to find an interested audience to talk to! You must build your audience since the beginning! You have to know what people search online and how often. How? The internet is full of tools to get it. The most famous - and my favorite - one is Google Keyword Planner.
Ok. This is the toughest point of this stage. You understood what you like and you also know a lot of people like it as well. I guess you're aware of the fact thousands of people sell stuff online. They're your competitors.
At this stage you need to understand if there's too much competition in your niche or if the niche you chose is too small and your business won't be scalable.
I mean... It's better if you don't join a niche where big and famous websites invest millions of dollars nor niches followed by very few people. You need to find the correct balance between competition and audience volume. How? It is up to you.
 Awesome! Wait... How do you get known?!
The best way to share your knowledge is writing about it. And the best way to write about your topic on the internet is running a blog! Aren't you a coder? Don't you know how to build a page? Not a big trouble. You can use a Content Management System to run your blog! There are plenty of them online. Anyway, I suggest you to join the Wordpress community. It's easy to use and thousands of developers worldwide work on it. Furthermore, if you need support, you can get my help! ;)
If people doesn't find you, you need to find them! Invest some money - believe me if I tell you big budgets are not necessary - on Facebook Ads, Google ads, Bing ads and so on. You can reach people worldwide and make great profits!
I want to be clear. Don't spam. It bothers you the same way bothers anybody. Build your list and provide your audience with reliable and high quality content. They must be happy to see your message in their mailbox! Share your experience and knowledge with them!
I want to know your opinion. Drag these three strategies we discussed from the most important (left) to the least important one (right).
Great. You found a niche and you found a way - or several ones - to sell your products. There's now one more step to face: where do you find good products and, first of all, reliable suppliers to work with? You can find on the internet hundreds of platforms where you can deal with suppliers. They're basically intermediaries between you, the publisher, and the supplier, the merchant. You'll find marketing tools and a commission management system. I worked with several partners such as Amazon, Tradedoubler, Zanox and Clickpoint. Have a look at their websites.
I talked for a while about how you should start your journey as an affiliate marketer. I want to show two of my successful projects just to tell you that hard work and perseverance can take you to a brillant future and successful business even if you start from scratch. As I did. Here there are my two top affiliate marketing websites:
Niche: TV-Shows, Series, Movies and Sit-coms
My very first project as an affiliate marketer. Now I turned this website into a dropshipping one. We'll talk about dropshipping very soon! :)
Check it outNiche: Cosplay
Probably my top project as an affiliate marketer. Thousands of users visit my website everyday to get their cosplays of their favorite hero!
Check it outAfter 3 years I sold products in these countries:
Believe me if I tell you can do the same!
I briefly summarized the first steps you need to take to become a good affiliate marketer. The path is long and hard but I'm sure you're gonna make it if you work hard and believe in you project! If you want to discuss with me about your ideas and plans, follow me on social networks or email me at mventuri[at]hotmail.it. Good luck and I hope to hear from you soon!


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Grandma Connie and Papa Morris came to visit for Shane's birthday. Shane celebrated his birthday at school. He went to baseball practice with his grandparents. Shane got a training wheel bicycle for his birthday. A few days later he got to go to Takafumi's birthday party.
Shane had a good time at Isabel's birthday party. The next day he got to watch the Race for the Cure run down our street.
Shane likes to entertain Nina. Nina seems very interested in Shane.
The weather has finally gotten hot!
Shane has had a good time at t-ball, despite the fact that his coach often doesn't show up and he and his team mates don't really understand how to play the game.
Shane and Maya like to play with playdough. They both like to wear their fishy shirts.
Shane got all dressed up to attend a wedding.
Shane got to hold a parrot at the Carnegie Library summer reading festival.
Shane likes to make Nina smile.
Shane went to Maryland for Nina's naming ceremony at Grandma Judy and Papa Mike's house. He also went to Aunt Ginny and Uncle Jeff's house.
Nina thinks Shane is funny.
Shane and Maya went to visit Grandma Connie and Papa Morris without Mom and Dad.
We moved the furniture out of the way so we could have our new windows installed.
Shane built his own Home Depot bulldozer from a kit.
Everybody reach out and say "Aaah!"
The new dining room windows are so clear!
The ball room at the Carnegie Science Center is a lot of fun.
August was a quiet month. Shane spent a lot of time at home hanging out with his sisters.
Shane had a good time on the big slide at the big slide park. He likes to play with Nina.
Shane was excited to start kindergarten. He also had a good time at the block party.
We got our custom made new side door.
We went to Maryland and took a big family portrait with 4 kids, 13 adults, and 2 basset hounds. We also got to see our cousins and aunts and uncles.
Shane helped Maya celebrate her birthday. He built a cart and gave her a ride. Shane enjoyed watching the Great Race.
Shane enjoyed a fall day at the Pittsburgh zoo.
Shane brought some fun goop home from school. It is made from laundry starch, glue, and food coloring. Mom showed Shane how to use a straw to blow a bubble with it. Shane thinks Mom is awesome.
Shane showed off some of the things he likes to do at school at the kindergarten open house. Shane's tile is on the wall of the Children's School kitchen.
We carved our Halloween pumpkins. Shane was a ghost for Halloween.
Shane lost his first tooth. He spit it out when he brushed his teeth and it went down the drain. Good thing Dad knows how to take the sink appart.
Shane goes to Kinderkinetics at the Pitt pool on Saturday mornings. He is having a good time learning how to swim.
Shane sleeps in until "eight-zero-zero" on weekends, and then he comes downstairs to wake up mom and dad.
Shane likes to visit the Carnegie Museum of Natural History.
Shane helped Dad put the chains and snow blade on the tractor. He also helped change the faucet on the kitchen sink. He brought the extra plumbing parts to school to show his friends.
Shane posed with his sisters for some holiday card photos.
Shane is very excited about math. He likes to do long addition problems with Dad. Shane enjoyed building a gingerbread house at Julie's party. He really liked the binoculars grandma Judy got him for Hanukah. Shane and Maya made picture frames to give to their friends next door.
We went to Maryland and saw lots of relatives at Grandma Judy and Papa Mike's house and at Aunt Ginny and Uncle Jeff's house. Grandma Connie and Papa Morris moved to Maryland too! Shane played a lot of Uno games on the trip and lost his second tooth.
On December 31 we went out to lunch and then had dinner at home and played games and made a fancy chocolate dessert (molten chocolate baby cakes). Shane went to bed early. Mom and Dad and Nina tried to wake him up at midnight, but he was too sleepy.
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Katsande Reveals Conversation With Chiefs Match-Winner
by Soccer LadumaKaizer Chiefs midfielder Willard Katsande has revealed the conversation he had with two-goal hero Dumisani Zuma before Wednesday's clash.
Read: Chiefs Move Seven Points Clear Of Sundowns
Chiefs moved seven points clear at the top of the Absa Premiership standings with a 2-0 victory away to Chippa United.
With Khama Billiat and Lebogang Manyama rested, Zuma stepped up and bagged a brace for the Soweto giants.
"We knew that it was going to be difficult, provided we had eight changes in the team. But we tried to find the balance, thank God the gamble worked and we managed to get the maximum points, of which is what we wanted. It's not about playing good but it's about grinding the results," Katsande told SuperSport after the match.
"The boys showed character and everybody deserves this. We prepare the team during pre-season and I always say to the guys, as somebody who has walked this path, everybody is important to the team, the fixture are gonna come tight, just work hard and wait for your chance," he went on.
"Unlike to sit down and sulk by the time the chance comes you don't perform so I think the guys listened to me very well. You couldn't see that there's no [Khama] Billiat, there's no [Lebogang] Manyama, there's no [Erick] Mathoho, job well done to the team!
"I told him [Dumisani Zuma] before kick-off that, "We don't have Khama, we don't have Manyama, all the pressure is on you, you need to make us play, you're gonna be our match winner", I'm sure if you can ask him he'll tell you the same thing. You could see he stepped up in the big shoes and he delivered."
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!


Crowdfund Direct Democracy Project in Balkan Countries!
Apply for citizenship right now and help us build direct democracy tools and services and test them in devastated Balkan countries (Croatia, Serbia, Bosnia and Herzegovina, etc.). Our intention is not to destroy the national countries and institutions but to help them flourish instead.
Crowdfunding is the very core of Anonutopia. We will crowdfund everything and build and use tools for utilizing liquid democracy in order to manage everything Anonutopia does in a decentralized manner. Crowdfunding is built into Anote and its goal is to fund developing apps that incentivize spending Anote and its crypto fiat equivalents (built-in deflation).
You can read more about Anote here.
Crowdfunding Rewards
1 Anote - Become an Applicant
If you purchase and hold 1 Anote, you can become a citizen of Anonutopia through the process of real-life verification. This way you receive an "Applicant" tag which allows you to get verified and become eligible for Anonutopia's universal basic income.
You can currently get 1 Anote for free, check out our airdrop page.
{{ .CitizenLimit }} Anote - Become a Citizen
If you purchase and hold 1,000 Anote, you can become a citizen of Anonutopia without a real-life verification. and instantly receive a "Citizen" tag. This way you instantly become eligible for Anonutopia's universal basic income.
10,000 Anote - Become a Founder
If you purchase and hold 10,000 Anote, you can become a citizen of Anonutopia without a real-life verification and instantly receive a "Founder" tag. This way you instantly become eligible for Anonutopia's universal basic income with index 2.5.
15,000 Anote - Become a Bankster
If you purchase and hold 15,000 Anote, you can become a citizen of Anonutopia without a real-life verification and instantly receive a "Bankster" tag. This way you instantly become eligible for Anonutopia's universal basic income with index 2.0 and you can do commercial Bankster activities.
150,000 Anote - Become an Angel
If you purchase and hold 150,000 Anote, you can become a citizen of Anonutopia without a real-life verification and instantly receive an "Angel" tag. This way you instantly become eligible for Anonutopia's universal basic income with index 50.0. This is for the purpose of real-life testing universal basic income, and this way you get to be a part of the group that will first test universal basic income in real-life, with amounts sufficient for a decent living.
The index will get lower as regular citizens approach this major milestone too.
1,000,000 Anote - Run an AnonOracle / Become a Gateway
If you purchase and hold 1,000,000 Anote (or get them leased to you), you can run an AnonOracle software, our PoS (Proof of Stake) security daemon and the very foundation of our banking system. Once you're running AnonOracle, you can also do Gateway commercial activities.
If you're new to our tags system, you can read more about them here.
Apply for citizenship now, join us and let's build a better future together!


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WITNESS LIST Higher Education (Interim) Committee April 20, 2004 -10:30A Legislative Budget Board ON: Baisden, Debbie (Legislative Budget Board), Austin, TX Overview of Two-Year Institutions ON: Barron, Glenda (Texas Higher Education Coordinating Board), Austin, TX Brown, Commissioner Don (Texas Higher Education Coordinating Board), Austin, TX McClenney, Kay (Community College Leadership University of Texas-Austin Program), Austin, TX Texas Association of Community Colleges ON: Garcia, Rey (Texas Association of Community Colleges), Austin, TX Pickelman, John (Texas Association of Community Colleges), Austin, TX


Accumulate calls enable element-wise atomic read and write to remote memory locations. MPI specifies ordering between accumulate operations from one process to the same (or overlapping) memory locations at another process on a per-datatype granularity. The default ordering is strict ordering, which guarantees that overlapping updates from the same source to a remote location are committed in program order and that reads (e.g., with MPI_GET_ACCUMULATE) and writes (e.g., with MPI_ACCUMULATE) are executed and committed in program order. Ordering only applies to operations originating at the same origin that access overlapping target memory regions. MPI does not provide any guarantees for accesses or updates from different origin processes to overlapping target memory regions.
The default strict ordering may incur a significant performance penalty. MPI specifies the info key accumulate_ordering to allow relaxation of the ordering semantics when specified to any window creation function. The values for this key are as follows. If set to none, then no ordering will be guaranteed for accumulate calls. This was the behavior for RMA in MPI-2 but is not the default in MPI-3. The key can be set to a comma-separated list of required access orderings at the target. Allowed values in the comma-separated list are rar, war, raw, and waw for read-after-read, write-after-read, read-after-write, and write-after-write ordering, respectively. These indicate whether operations of the specified type complete in the order they were issued. For example, raw means that any writes must complete at the target before subsequent reads. These ordering requirements apply only to operations issued by the same origin process and targeting the same target process. The default value for accumulate_ordering is rar,raw,war,waw, which implies that writes complete at the target in the order in which they were issued, reads complete at the target before any writes that are issued after the reads, and writes complete at the target before any reads that are issued after the writes. Any subset of these four orderings can be specified. For example, if only read-after-read and write-after-write ordering is required, then the value of the accumulate_ordering key could be set to rar,waw. The order of values is not significant.
Note that the above ordering semantics apply only to accumulate operations, not put and get. Put and get within an epoch are unordered.


We plant the right material to accent your site and concurrently keep areas clean and modern. Beds are kept sharp with clean, hand dug edging. We offer maintenance to clients who wish to have their landscape detailed throughout the year. Our designs take into consideration the plants' needs concerning sunlight, water, size, and more.
Our portfolio of hardscapes includes retaining walls, pavers, fireplaces, and outdoor kitchens out of natural and man-made stone. With a sharp eye for aesthetics, our designs are functional and unique. Our kitchens and fireplaces are designed and built by us from the ground up. We love using natural stone for our patios and veneer when possible.
We implement lighting to many of our designs not only for appearance but for safety as well. Lighting is an important aspect that will allow you to enjoy your oasis at night.
Small waterfalls and ponds can add great ambiance to most any site. The sound of water is very relaxing and enjoyable. Whether its a small pond in the front yard, or a winding stream and waterfall in the back, Hidden Oasis can accent your property with pristine water features.
In 1983, Joel Geist started “Classic Touch Landscaping.” Through 2005, he grew the company from mowing apartment complexes to designing and building vast landscape, hardscape, water features, and wood structures. Joel's son, Chad Geist, grew up working beside his father when not in school.
After rebranding to “Classic Design Landscaping,” Joel worked mainly with his son, Chad Geist. Together they completed various projects and designs. Chad went to college and ventured into a career in business. He would work with his father when time allowed.
Chad, wanting to work for himself, decided to start a landscaping company under his father's guidance. Hidden Oasis is the culmination of over 30 years of work in the landscaping industry. Joel and Chad work as a team designing and building for clients in Dayton, Columbus, and Northern Cincinnati areas.


Feel free to browse!
Currently i am learning to code in c/c++. The challenge is great. I am enjoying every bit of it.


{% extends 'base.html' %} {% block contents %} Back
This page features a plain form - no modal. The extension does not control its submission.


Mosek Optimization Server
The MOSEK Optimization Server is a service that solves optimization problem using MOSEK.
The MOSEK Optimization Server can be used from the MOSEK library though the API call "optimizeremote", or by submitting problems directly through the web API.
The server can be set up to allow unencrypted anonymous HTTP access, or to require a login or access token over HTTPS. Optionally, a web API for administering the server can be enabled.
Please see MOSEK documentation for details.
Try it here! Select a local file:


This is string interpolation: {{ status }}
This is one-way binding.
This is event binding in action: {{ status }}
This is another form of event binding!
{{ message }}
This is two-way binding
{{ dynamicMessage }}
This is *ngIf at work!
This is "else" at work!
This is ngStyle and ternary expressions at work!
This is ngClass and ternary expressions at work!
This is *ngFor at work!
{{ server }}
This is *ngFor with indexing at work!
{{ i }}


THE MUMMY
A Film Review by Brian Takeshita
Rating: **1/2 out of ****
It is the time of the ancient Egyptians, and the pharaoh's mistress is one of the most beautiful women in all the land, coveted so greatly that he forbids her to even be touched by another man. Little does he know that the enchanting Anck-Su-Namum has been doing a little fooling around with the pharaoh's priest of the dead, Imhotep, until the pharoah catches the both of them red-handed. Stabbed in the back by this traitorous act, he gets stabbed in the back once again and for good by the happy couple. Unfortunately for them, the pharaoh's guards burst in to find their ruler murdered and proceed to take the lovers into custody. Of course, when you're talking ancient Egypt, you know they're not just going to the slammer. Anck-Su-Namum is killed, and Imhotep is mummified alive, with a few hundred flesh-eating scarabs for company in his sarcophagus. But that's not all! No, a terrible curse is placed upon his body which will haunt him in the afterlife. One trick, though. If he is ever exhumed, he will return to the earth as a plague upon mankind. Well, there's always a catch, isn't there?
Skip ahead a few thousand years to 1923, where Jonathan (John Hannah) has come into possession of a rare Egyptian artifact. He just wants to sell it, but when his Egyptologist sister Evelyn (Rachel Weisz) opens the artifact and inside finds a map to the lost city of Hamunaptra, where a trove of the pharoah's treasure supposedly exists, they enlist the help of former French Foreign Legionnaire Rick O'Connell (Brendan Fraser) and embark upon a journey to rediscover the lost city. The problem is, they're not the only ones looking for the city and its treasure. Three Americans and another Egyptologist, lead by Rick's former comrade-in-arms Beni (Kevin J. O'Connor) are also on the hunt, and upon their arrival at the Hamunaptra ruins, accidentally release our old friend Imhotep, wrapped up in a thirst for revenge against the world.
For those of you looking for an honest-to-goodness scare, look elsewhere because director Stephen Sommers' approach is definately a departure from what we're used to. Sure, there are some suspenseful moments, and a few instances where you catch your breath in your throat, but for the most part THE MUMMY is an action-oriented flick interlaced with a decent amount of humor. Sommers obviously didn't want to gross people out or make them scream, but just give them a good time instead. Keep in mind, however, that "a good time" is a relative term.
The change in approach is due in part to the mummy Imhotep himself. You see, the mummy in THE MUMMY isn't like the ones we've seen in black and white on late night television, arms out in front, slowly moving forward toward its victim.  Whereas the thing about the old mummy was that it was slow, but it was going to get you no matter how long it took, this one is much more conducive to an action film. After all, think about how boring it would be to try and revolve an action sequence around a walking Ace bandage moving at a quarter mile an hour. This one is the full blown action mummy with kung-fu grip.
Brendan Fraser's O'Connell also contributes to the action tone, being a stock character for one of these films. O'Connell is brash, confident, full of bravado, but also completely competant. You'd expect to see a guy like him come walking out of an adventure novel.  Rachel Weisz's Evelyn similarly fits right into this film as the book smart, but unworldly damsel. Whereas Fraser plays his part with aplomb, however, Weisz does little to distinguish this movie heroine from countless others in the annals of movie history, an admittedly difficult task when the script provides little help. The rest of the characters are pretty much in the film to fill in the requisite slots, and it's too bad that the script doesn't offer them more than the standard fare.
Visually, this film has some top-notch effects, most notably when it comes to rendering Imhotep. Starting off as a decaying corpse, the mummy hunts down those who released him in order to take their vital organs for his own. As he becomes whole, he "fills out" so that at any given time, he's part live and part dead to some degree, and the line between real and computer generated is virtually unnoticable.
Unfortunately, while THE MUMMY presents us with a very unconventional mummy movie, it's still a very conventional action adventure film, complete with such cliches as the old washed up guy who gets to prove himself one last time, the ever popular leaning against a wall and revealing a hidden passage to a secret room, and not just one, but two people getting done in because of their own greed.  I don't think everyone wants to watch a film that just has more of the same stuff you've seen in so many other films - except oh, yeah, this one has a mummy.
Review posted June 4, 1999
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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I could easily forgive his pride, if he had not mortified mine.
I think that Judaism has the same problem that any thick civilization has in a world in which, as you say, context is stripped away. And not only is context stripped away, but attention to any one thing is canter and less than it used to be. So, for example, a lot of Jewish commentary is based on your recognizing the reference that I make. Who recognizes references anymore? Because people don’t spend years studying books.
The government silences a corporate objector, and those corporations may have the most knowledge of this on the subject.
Corporations have lots of knowledge about environment, transportation issues, and you are silencing them during the election.
Though there may be something to Justice Kennedy's concern, the type of corporate "knowlegede transfer" that he describes is atypical:
Rather than expressing their "knowledge" in a 90-minute documentary or even an informative 1-minute commercial, in actual practice, most big corporate donors pay a group of political operators to set up a "front group" to develop a provocative 30-second ad on an unrelated wedge issue. Kennedy's preoccupation about "knowlege" is mostly hypothetical and could be protected by a exception for such knowlege-transfer.
Reply-All did a story in 2018 about how the New York City's CompStat Crime-Tracking System was developed and how the Police Department changed with the introduction and use of the system.
The result was that police officers are given quotas for the number of summons (tickets) they need to issue, forcing them to trump up the charges if necessary:
PEDRO: Some guy jumps out.  You know, we were just shaking our heads like, “What did you give him?” “Blocking pedestrian traffic.” And they just start laughing. I'm like, oh wow. All right. So we move on.
PJ: Pedro says the next stop was this Mexican man who was just sitting alone on a stoop. They wrote him up for the exact same thing: Blocking pedestrian traffic.
PEDRO: And this was all night until all of us–there was like a four or five of us in the van, until everyone had five.
PJ: Pedro was so confused by what had had happened that night, he actually went home, and looked up the definition of blocking pedestrian traffic. These guys had not been blocking pedestrian traffic. This was absurd. And Pedro didn't know it, but all over the city cops were getting pushed in the exact same way -- to aggressively write summonses to people for doing seemingly nothing. I talked to another cop, this guy in Brooklyn named Edwin Raymond.
EDWIN RAYMOND: After the academy, I would run into officers that I was in the academy with. And it’d be like, “Oh, hey, what's up? Are you still at transit?” And the third question, without fail, the third question was always, “What do they want from you guys over there?” That’s how much this is part of the culture.
This quote is from the beginning of Reply-All's superb two-part series called: The Crime Machine Part 1 Part 2.


Create preliminary exploratory data visualisations of an entire
dataset to identify problems or unexpected features using 'ggplot2'.
| Version: |
0.5.2 |
| Depends: |
R (≥ 3.2.2) |
| Imports: |
ggplot2, tidyr, dplyr, purrr, readr, plotly (≥ 4.5.6), magrittr, stats, tibble, rlang (≥ 0.2.0) |
| Suggests: |
testthat, knitr, rmarkdown, vdiffr, gdtools |
| Published: |
2018-12-10 |
| Author: |
Nicholas Tierney [aut, cre],
Sean Hughes [rev] (Sean Hughes
reviewed the package for rOpenSci, see
https://github.com/ropensci/onboarding/issues/87),
Mara Averick [rev] (Mara Averick reviewed the package for rOpenSci, see
https://github.com/ropensci/onboarding/issues/87),
Stuart Lee [ctb],
Earo Wang [ctb],
Nic Crane [ctb] |
| Maintainer: |
Nicholas Tierney <nicholas.tierney at gmail.com> |
| BugReports: |
https://github.com/ropensci/visdat/issues |
| License: |
MIT + file LICENSE |
| URL: |
http://visdat.njtierney.com/, https://github.com/ropensci/visdat |
| NeedsCompilation: |
no |
| Citation: |
visdat citation info |
| Materials: |
README NEWS |
| CRAN checks: |
visdat results |


Valo
Theme source code
Form layout
Form layout defining label position
First Name
Last Name
Email
Form layout with vaadin components


|
| def | __init__ (self) |
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| def | __repr__ (self) |
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| def | add (self, funcOrTask, name=None, sort=None, extraArgs=None, priority=None, uponDeath=None, appendTask=False, taskChain=None, owner=None) |
| |
| def | destroy (self) |
| |
| def | doMethodLater (self, delayTime, funcOrTask, name, extraArgs=None, sort=None, priority=None, taskChain=None, uponDeath=None, appendTask=False, owner=None) |
| |
| def | doYield (self, frameStartTime, nextScheduledTaskTime) |
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| def | finalInit (self) |
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| def | flushTaskProfiles (self, name=None) |
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| def | getAllTasks (self) |
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| def | getCurrentTask (self) |
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| def | getDoLaters (self) |
| |
| def | getProfileFrames (self) |
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| def | getProfileFramesSV (self) |
| |
| def | getProfileSession (self, name=None) |
| |
| def | getProfileTasks (self) |
| |
| def | getProfileTasksSV (self) |
| |
| def | getTasks (self) |
| |
| def | getTasksMatching (self, taskPattern) |
| |
| def | getTasksNamed (self, taskName) |
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| def | hasTaskChain (self, chainName) |
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| def | hasTaskNamed (self, taskName) |
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| def | invokeDefaultHandler (self, signalNumber, stackFrame) |
| |
| def | keyboardInterruptHandler (self, signalNumber, stackFrame) |
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| def | logTaskProfiles (self, name=None) |
| |
| def | popupControls (self) |
| |
| def | profileFrames (self, num=None, session=None, callback=None) |
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| def | remove (self, taskOrName) |
| |
| def | removeTasksMatching (self, taskPattern) |
| |
| def | replaceMethod (self, oldMethod, newFunction) |
| |
| def | run (self) |
| |
| def | setClock (self, clockObject) |
| |
| def | setProfileFrames (self, profileFrames) |
| |
| def | setProfileTasks (self, profileTasks) |
| |
| def | setupTaskChain (self, chainName, numThreads=None, tickClock=None, threadPriority=None, frameBudget=None, frameSync=None, timeslicePriority=None) |
| |
| def | step (self) |
| |
| def | stop (self) |
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| def add |
( |
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self, |
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funcOrTask, |
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name = None , |
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sort = None , |
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extraArgs = None , |
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priority = None , |
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uponDeath = None , |
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appendTask = False , |
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taskChain = None , |
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owner = None |
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Add a new task to the taskMgr. The task will begin executing
immediately, or next frame if its sort value has already
passed this frame.
Parameters:
funcOrTask: either an existing Task object (not already
added to the task manager), or a callable function
object. If this is a function, a new Task object will be
created and returned. You may also pass in a coroutine
object.
name (str): the name to assign to the Task. Required,
unless you are passing in a Task object that already has
a name.
extraArgs (list): the list of arguments to pass to the task
function. If this is omitted, the list is just the task
object itself.
appendTask (bool): If this is true, then the task object
itself will be appended to the end of the extraArgs list
before calling the function.
sort (int): the sort value to assign the task. The default
sort is 0. Within a particular task chain, it is
guaranteed that the tasks with a lower sort value will
all run before tasks with a higher sort value run.
priority (int): the priority at which to run the task. The
default priority is 0. Higher priority tasks are run
sooner, and/or more often. For historical purposes, if
you specify a priority without also specifying a sort,
the priority value is understood to actually be a sort
value. (Previously, there was no priority value, only a
sort value, and it was called "priority".)
uponDeath (bool): a function to call when the task
terminates, either because it has run to completion, or
because it has been explicitly removed.
taskChain (str): the name of the task chain to assign the
task to.
owner: an optional Python object that is declared as the
"owner" of this task for maintenance purposes. The
owner must have two methods:
``owner._addTask(self, task)``, which is called when the
task begins, and ``owner._clearTask(self, task)``, which
is called when the task terminates. This is all the
ownermeans.
Returns:
The new Task object that has been added, or the original
Task object that was passed in.
| def doMethodLater |
( |
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self, |
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delayTime, |
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funcOrTask, |
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name, |
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priority = None , |
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taskChain = None , |
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uponDeath = None , |
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appendTask = False , |
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owner = None |
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) |
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Adds a task to be performed at some time in the future.
This is identical to `add()`, except that the specified
delayTime is applied to the Task object first, which means
that the task will not begin executing until at least the
indicated delayTime (in seconds) has elapsed.
After delayTime has elapsed, the task will become active, and
will run in the soonest possible frame thereafter. If you
wish to specify a task that will run in the next frame, use a
delayTime of 0.
| def setupTaskChain |
( |
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self, |
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chainName, |
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numThreads = None , |
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tickClock = None , |
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threadPriority = None , |
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frameBudget = None , |
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frameSync = None , |
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timeslicePriority = None |
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) |
| |
Defines a new task chain. Each task chain executes tasks
potentially in parallel with all of the other task chains (if
numThreads is more than zero). When a new task is created, it
may be associated with any of the task chains, by name (or you
can move a task to another task chain with
task.setTaskChain()). You can have any number of task chains,
but each must have a unique name.
numThreads is the number of threads to allocate for this task
chain. If it is 1 or more, then the tasks on this task chain
will execute in parallel with the tasks on other task chains.
If it is greater than 1, then the tasks on this task chain may
execute in parallel with themselves (within tasks of the same
sort value).
If tickClock is True, then this task chain will be responsible
for ticking the global clock each frame (and thereby
incrementing the frame counter). There should be just one
task chain responsible for ticking the clock, and usually it
is the default, unnamed task chain.
threadPriority specifies the priority level to assign to
threads on this task chain. It may be one of TPLow, TPNormal,
TPHigh, or TPUrgent. This is passed to the underlying
threading system to control the way the threads are scheduled.
frameBudget is the maximum amount of time (in seconds) to
allow this task chain to run per frame. Set it to -1 to mean
no limit (the default). It's not directly related to
threadPriority.
frameSync is true to force the task chain to sync to the
clock. When this flag is false, the default, the task chain
will finish all of its tasks and then immediately start from
the first task again, regardless of the clock frame. When it
is true, the task chain will finish all of its tasks and then
wait for the clock to tick to the next frame before resuming
the first task. This only makes sense for threaded tasks
chains; non-threaded task chains are automatically
synchronous.
timeslicePriority is False in the default mode, in which each
task runs exactly once each frame, round-robin style,
regardless of the task's priority value; or True to change the
meaning of priority so that certain tasks are run less often,
in proportion to their time used and to their priority value.
See AsyncTaskManager.setTimeslicePriority() for more.


礦ision Build Log
Tool Versions:
IDE-Version: μVision V<IP_ADDRESS> Copyright (C) 2018 ARM Ltd and ARM Germany GmbH. All rights reserved. License Information: 00 Microsoft, Microsoft, LIC=FYUKP-MUTUS-E4NSZ-J6QGT-Y3STQ-SLM0K Tool Versions: Toolchain: PK51 Prof. Developers Kit Version: <IP_ADDRESS> Toolchain Path: C:\Keil_v5\C51\BIN C Compiler: C51.exe V<IP_ADDRESS> Assembler: A51.exe V<IP_ADDRESS> Linker/Locator: BL51.exe V<IP_ADDRESS> Library Manager: LIB51.exe V<IP_ADDRESS> Hex Converter: OH51.exe V<IP_ADDRESS> CPU DLL: S8051.DLL V<IP_ADDRESS> Dialog DLL: DP51.DLL V<IP_ADDRESS>Project:
C:\Users\EVK\Desktop\04中景园电子0.96OLED显示屏_C51系列_SPI_例程\中景园电子0.96OLED显示屏_C51系列_SPI_例程\OLED.uvproj Project File Date: 02/25/2019Output:
Rebuild target 'Target 1' assembling STARTUP.A51... compiling main.c... compiling oled.c... SRC\oled.c(154): warning C294: unreachable code linking... *** WARNING L16: UNCALLED SEGMENT, IGNORED FOR OVERLAY PROCESS SEGMENT: ?PR?OLED_DISPLAY_ON?OLED *** WARNING L16: UNCALLED SEGMENT, IGNORED FOR OVERLAY PROCESS SEGMENT: ?PR?OLED_DISPLAY_OFF?OLED *** WARNING L16: UNCALLED SEGMENT, IGNORED FOR OVERLAY PROCESS SEGMENT: ?PR?_OLED_SHOWNUM?OLED Program Size: data=30.0 xdata=0 code=5094 creating hex file from "OLED"... "OLED" - 0 Error(s), 4 Warning(s). Build Time Elapsed: 00:00:04


Print Sample
Browse...
1. Import Mesh
Mesh ID:
2. Analyze Mesh
Problems:
3. Repair Mesh
4. Create Tray
5. Prepare Tray
6. Create Support
7. Generate Printable From Tray
Tray ID:
Printable ID:
8. Download Printable File
Export Mesh
Download File ID:
Load File To Canvas


An implementation of the PrintService interface represents an actual printer that might be returned from an implementation of PrintServiceLookup. The PrintService can be queried to determine its capabilities by invoking one of the many methods that return the print service's supported attributes. The Locating Services section of the Printing and Streaming Documents chapter discusses using PrintService and PrintServiceLookup.
The JDK includes PrintServiceLookup implementations that can locate the standard platform printers. To locate other types of printers, such as IPP printers or JINI printers, a print-service provider can write implementations of PrintServiceLookup. The print-service provider can dynamically install these PrintServiceLookup implementations using the SPI JAR file specification.
Rather than sending data to a printer, an application can also print the data to an output stream using a StreamPrintService, which allows the application to convert the data to different formats. To obtain a StreamPrintService, an application uses the lookup methods of the StreamPrintServiceFactory abstract class. This class is similar to that of the PrintServiceLookup class in that it also discovers print services. The chapter Printing and Streaming Documents describes using StreamPrintServiceFactory and StreamPrintService. A StreamPrintService can also be used to send 2D graphics to an output stream. See Printing and Streaming 2D Graphics for more details.
The javax.print.attribute and javax.print.attribute.standard packages define print attributes, which describe a capability of a print service, a charactaristic of a document, an instruction for processing a document or an entire print job, or the state of a print job or printer.
The javax.print.attribute package describes the types of attributes and how they can be collected into sets. The Attribute interface is the superinterface for all attributes. The javax.print.attribute package includes classes and interfaces defining the five different kinds of attributes, each of which describes the capabilities of one piece of the printing process. For example, the PrintRequestAttribute interface defines attributes that clients use to describe the characteristics of a print job, which might include the number of copies to print.
The javax.print.attribute.standard package enumerates all of the standard attributes supported by the API, most of which are implementations of attributes specified in the IPP specification. The Attributes chapter discusses the attribute API in more detail.


Texas teacher caught on camera telling Hispanic student to ‘speak English’
SOCORRO, Texas (KVIA/CNN) - A substitute teacher at a Texas high school was caught on camera telling a Spanish-speaking student to speak English.
"Speak English. We're in America. Give me your phone."
That was the moment a substitute teacher told a Socorro High School student to speak English in the middle of a busy classroom.
The student in the video said students in the classroom were all using their phones, so he pulled his out to watch the Argentina vs. Uruguay match.
The substitute then went over to him.
"I saw that she was going to get it, so I got it too and I told her, 'No, why? ¿No, por que? And that’s when she said, ‘Talk English, we’re in America,’” said student Carlos Cobian.
Several classmates were recording the incident.
“I thought it was a little racist because you know, we live on the border and it's all Mexican, Latinos,” said Cobian.
Cobian said he had never run into this before with any teacher, staff or substitute.
“This is the first time, for me, it's the first time with someone being racist at Socorro High School,” Cobian said.
Students are allowed to use phones with teacher permission, but Cobian said no other student was asked to hand over theirs.
Cobian said the substitute then asked for security, who she reportedly told he had pushed her.
He says he did not and when students shared video with security, the situation calmed down.
Cobian was pulled out of class.
The Socorro School District said: "The incident in the video is being investigated. Appropriate action, per our employee code of conduct policies, will be taken."
This is the second incident at Socorro High School to be caught on cell phone video by students in the same week.
Earlier, a teacher was seen on camera seemingly slapping a female student on her bottom. That educator is currently on paid administrative leave while the district investigates.
Copyright 2019 KVIA via CNN. All rights reserved.


The man admits putting poison in his wife's water but denies trying to kill her. He told police he had been trying to make her a little unwell to ease her obsessional interest in planning pilgrimages and listening to the Catholic radio station Radio Maria.
from today's Grauniad


Deconstructed sweater. Wrap those scarves. Cozy.
Here at Onyx we value high quality, responsibly sourced clothing for every trend setter. With four locations worldwide and an online shop, we provide our clothes to fashionistas everywhere.
Onyx Fashion just released it's premier Autumn 2019 read to wear collection. Created for the young international trendsetter, confident, rebellious, ready to redefine success.
Something short and leading about the collection below_its contents, the creator, etc. Make it short and sweet, but not too short so folks don't simply skip over it entirely.
Onyx Signature Pants
Onyx Signature Sweater
Onyx Pullovers
Must Haves for Winter
Onyx Skirt
Onyx Patterned Skirt
Here at Onyx we value high quality, responsibly sourced clothing for every trend setter. With four locations worldwide and an online shop, we provide our clothes to fashionistas everywhere.
Onyxia
O-Nyxxi
Onyxellia


our office: 2663 arlineton drive apt 201 alexanderia virginia 22306
contact on whatsapp: +315-636-5890
call us +315-636-5890
email info@classicdigitizing.com


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Logic less mode
Logic less mode is inspired by Mustache. Logic less mode uses a dictionary object e.g. a recursive hash tree which contains the dynamic content.
Conditional
If the object is not false or empty?, the content will show
- article
h1 = title
Inverted conditional
If the object is false or empty?, the content will show
-! article
p Sorry, article not found
Iteration
If the object is an array, the section will iterate
- articles
tr: td = title
Lambdas
Like mustache, Slim supports lambdas.
= person
= name
The lambda method could be defined like this
def lambda_method
"
#{yield(:name => 'Andrew')}
"
end
You can optionally pass one or more hashes to yield
. If you pass multiple hashes, the block will be iterated as described above.
Dictionary access
Example code:
- article
h1 = title
The dictionary object is accessed in the order given by the :dictionary_access
. Default order:
:symbol
- Ifarticle.respond_to?(:has_key?)
andarticle.has_key?(:title)
, Slim will executearticle[:title]
:string
- Ifarticle.respond_to?(:has_key?)
andarticle.has_key?('title')
, Slim will executearticle['title']
:method
- Ifarticle.respond_to?(:title)
, Slim will executearticle.send(:title)
:instance_variable
- Ifarticle.instance_variable_defined?(@title)
, Slim will executearticle.instance_variable_get @title
If all the above fails, Slim will try to resolve the title reference in the same order against the parent object. In this example, the parent would be the dictionary object you are rendering the template against.
As you might have guessed, the article reference goes through the same steps against the dictionary. Instance variables are not allowed in the view code, but Slim will find and use them. Essentially, you're just using dropping the @ prefix in your template. Parameterized method calls are not allowed.
Strings
The self
keyword will return the .to_s
value for the element under consideration.
Given
{
:article => [
'Article 1',
'Article 2'
]
}
And
- article
tr: td = self
This will yield

Article 1
</>

Article 2

Logic less in Rails
Install:
Require:
gem 'slim', :require => 'slim/logic_less'
You might want to activate logic less mode only for a few actions, you should disable logic-less mode globally at first in the configuration
Slim::Engine. :logic_less => false
and activate logic less mode per render call in your action
class Controller
def action
Slim::Engine.(:logic_less => true) do
render
end
end
end
Logic less in Sinatra
Sinata has built-in support for Slim. All you have to do is require the logic less Slim plugin. This can be done in your config.ru:
require 'slim/logic_less'
You are then ready to rock!
You might want to activate logic less mode only for a few actions, you should disable logic-less mode globally at first in the configuration
Slim::Engine. :logic_less => false
and activate logic less mode per render call in your application
get '/page'
slim :page, :logic_less => true
end
Options
| Type | Name | Default | Purpose | | ---- | ---- | ------- | ------- | | Boolean | :logic_less | true | Enable logic less mode (Enabled if 'slim/logic_less' is required) | | String | :dictionary | "self" | Dictionary where variables are looked up | | Symbol/Array<Symbol> | :dictionary_access | [:symbol, :string, :method, :instance_variable] | Dictionary access order (:symbol, :string, :method, :instance_variable) |


--- layout: post title: taken with instagram at starbucks date: '2011-03-06T13:30:58+08:00' tags: [] tumblr_url: http://blog.jln.co/post/3670095701/taken-with-instagram-at-starbucks ---
Taken with Instagram at Starbucks