A few months back, there was a post on Reddit (link), which described a game that used an open source clone of Notepad to handle all its input and rendering. While reading about it, I had the thought that it would be really cool to see something similar that worked with stock Windows Notepad. Then I spent way too much of my free time doing exactly that.
I ended up making a Snake game and a small ray tracer that use stock Notepad for all input and rendering tasks, and got to learn about DLL Injection, API Hooking and Memory Scanning along the way. It seemed like writing up the stuff I learned might make for an interesting read, and give me a chance to show off the dumb stuff I built at the same time, so that’s what these next couple blog posts will be about.
Due to length, I’ve split the writeup into two blog posts. This first post will talk about how Memory Scanners work, and how I used one to turn notepad.exe into a 30+ fps capable render target. I’ll also talk about the ray tracer that I built that rendered into Notepad.
The second post will talk about using windows hooks to capture input and share the Snake game I built that uses pretty much all the stuff described in both of these posts.
If you just want to see the code, the whole project (including both the ray tracer and snake game) is up on github.
The obvious place to kick all of this off is it to talk about sending key events to a running instance of Notepad. This was the boring part of the project so I’ll be brief.
If you’ve never built an app out of Win32 controls (like I hadn’t), you might be surprised to learn that every UI element, from a menu bar to a button is technically it’s own “window,” and sending key input to a program involves sending that input to the UI element you want to receive it. Luckily Visual Studio comes with a tool called Spy++ that can list all the windows that make up a given application.
Spy++ revealed that the Notepad child window I was after was the “Edit” window. Once I knew that, it was just a matter of figuring out the right mix of Win32 function calls to get an HWND for that UI element, and then sending key inputs there. Getting that HWND looked something like this:
HWND GetWindowForProcessAndClassName(DWORD pid, const char* className)
{
HWND curWnd = GetTopWindow(0); //0 arg means to get the window at the top of the Z order
char classNameBuf[256];
while (curWnd != NULL){
DWORD curPid;
DWORD dwThreadId = GetWindowThreadProcessId(curWnd, &curPid);
if (curPid == pid){
GetClassName(curWnd, classNameBuf, 256);
if (strcmp(className, classNameBuf) == 0) return curWnd;
HWND childWindow = FindWindowEx(curWnd, NULL, className, NULL);
if (childWindow != NULL) return childWindow;
}
curWnd = GetNextWindow(curWnd, GW_HWNDNEXT);
}
return NULL;
}
Once I had the HWND for the right control, drawing a character in Notepad’s edit control was just a matter of using PostMessage to send a WM_CHAR event to it.
Note that if you want to use Spy++ yourself, you probably want to use the 64 bit version of it, which is inexplicably not the verion that Visual Studio 2019 launches by default. Instead you’ll need to search your Visual Studio Program files for “spyxx_amd64.exe.”
It took about 10 seconds after getting this working to realize that even if I could find a non-janky way to use window messages to draw full game screens into Notepad, it would be way too slow to even come close to approaching a 30hz refresh cycle. It was also really boring, so I didn’t spend too long looking for ways to make it go any faster.
While getting the fake key input set up, I was reminded of CheatEngine. It’s a program that let’s users find and modify memory in processes running on their machines. Most of the time it’s used by people trying to cheat at games or do other stuff that makes game devs sad, but it turns out if can also be a force for good.
Memory Scanners like CheatEngine work by finding all the memory addresses in a target process which contain a specific value. Let’s say you’re playing a game and you want to give yourself more health, you could follow a process that look like this:
This is pretty much what I did, except instead of a health value, I searched for memory that stored the string of text currently displayed in Notepad. After some trial and error, I was able to use CheatEngine to find (and change) the text being displayed. I also learned three important bits of info about Notepad:
Despite not being able to modify the length of the text buffer, this seemed promising enough that I decided to write my own small memory scanner to embed in my project.
I couldn’t find a lot of information about building memory scanners, but I did find a great blog post by Chris Wellons that talks about (and links to) a memory scanner that he wrote for his own cheat tool. Using that blog post and the bit of experience I had with CheatEngine, I was able to piece together that the basic algorithm for a memory scanner looks something like this:
FOR EACH block of memory allocated by our target process IF that block is committed and read/write enabled Scan the contents of that block for our byte pattern IF WE FIND IT return that address
My whole memory scanner implementation only ended up being ~40 lines of code, so I’m just going to walk through all of it.
The first thing a memory scanner needs to be able to do is iterate over a process’ allocated memory.
Since the range of virtual memory for every 64 bit process on windows is the same (0x00000000000 through 0x7FFFFFFFFFFF), I started by making a pointer to address 0 and used VirtualQueryEx to get information about that virtual address for my target program.
VirtualQueryEx groups continguous pages that have identical memory attributes into MEMORY_BASIC_INFORMATION structs, so it’s likely that the struct returned by VirtualQueryEx for a given address contains information about more than 1 page. The returned MEMORY_BASIC_INFORMATION stores this shared set of memory attributes, along with the address of the start of its span of pages, and size of the whole span.
Once I had the first MEMORY_BASIC_INFORMATION struct, iterating through memory was just a matter of adding the current struct’s BaseAddress and RegionSize members together, and feeding the new address to VirtualQueryEx to get the next set of contiguous pages.
char* FindBytePatternInProcessMemory(HANDLE process, const char* pattern, size_t patternLen)
{
char* basePtr = (char*)0x0;
MEMORY_BASIC_INFORMATION memInfo;
while (VirtualQueryEx(process, (void*)basePtr, &memInfo, sizeof(MEMORY_BASIC_INFORMATION)))
{
const DWORD mem_commit = 0x1000;
const DWORD page_readwrite = 0x04;
if (memInfo.State == mem_commit && memInfo.Protect == page_readwrite)
{
// search this memory for our pattern
}
basePtr = (char*)memInfo.BaseAddress + memInfo.RegionSize;
}
}
The above code above skips ahead a bit and also determines if a set of pages has been committed and is read/write enabled, by examining the .State and .Protect struct members. You can find all the possible values for these vars in the documentation for MEMORY_BASIC_INFORMATION, but the values that my scanner cared about were a state of 0x1000 (MEM_COMMIT) and a protection level of 0x04 (PAGE_READWRITE).
It’s not possible to read data in a different process’ address space directly (or at least, I didn’t stumble on how to do it). Instead, I first needed to copy the contents of a page range to the memory scanner’s address space. I did this with ReadProcessMemory.
Once the memory was copied to a locally visible buffer, searching it for a byte pattern was easy enough. To make things simpler, I ignored the possibility that there could be multiple copies of the target byte pattern in memory in my first scanner implementation. I ended up coming up with a hacky workaronud for this problem later on that saved me from ever having to actually address it in my scanner logic.
char* FindPattern(char* src, size_t srcLen, const char* pattern, size_t patternLen)
{
char* cur = src;
size_t curPos = 0;
while (curPos < srcLen){
if (memcmp(cur, pattern, patternLen) == 0){
return cur;
}
curPos++;
cur = &src[curPos];
}
return nullptr;
}
If FindPattern() returned a match pointer, it’s address needed to be converted to the address of the same bit of memory in the target process’ address space. To do that, I subtracted the starting address of the local buffer from the address that was returned from FindPattern to get an offset, and then added that to the base address of the memory chunk in the target process. You can see this below.
char* FindBytePatternInProcessMemory(HANDLE process, const char* pattern, size_t patternLen)
{
MEMORY_BASIC_INFORMATION memInfo;
char* basePtr = (char*)0x0;
while (VirtualQueryEx(process, (void*)basePtr, &memInfo, sizeof(MEMORY_BASIC_INFORMATION))){
const DWORD mem_commit = 0x1000;
const DWORD page_readwrite = 0x04;
if (memInfo.State == mem_commit && memInfo.Protect == page_readwrite){
char* remoteMemRegionPtr = (char*)memInfo.BaseAddress;
char* localCopyContents = (char*)malloc(memInfo.RegionSize);
SIZE_T bytesRead = 0;
if (ReadProcessMemory(process, memInfo.BaseAddress, localCopyContents, memInfo.RegionSize, &bytesRead)){
char* match = FindPattern(localCopyContents, memInfo.RegionSize, pattern, patternLen);
if (match){
uint64_t diff = (uint64_t)match - (uint64_t)(localCopyContents);
char* processPtr = remoteMemRegionPtr + diff;
return processPtr;
}
}
free(localCopyContents);
}
basePtr = (char*)memInfo.BaseAddress + memInfo.RegionSize;
}
}
If you want to see a working example of this, check out the “MemoryScanner” project in the github repo that accompanies this blog post. Try it on Notepad! (it hasn’t been tried on anything else, so ymmv).
Remember from earlier that Notepad stores its on screen text buffer as UTF-16 data, so the byte pattern that gets fed to FindBytePatternInMemory() also has to be UTF-16. For simple strings, this just involves adding a zero byte after every character. The MemoryScanner project in github does this for you:
//convert input string to UTF16 (hackily)
const size_t patternLen = strlen(argv[2]);
char* pattern = new char[patternLen*2];
for (int i = 0; i < patternLen; ++i){
pattern[i*2] = argv[2][i];
pattern[i*2 + 1] = 0x0;
}
Once I had the address of the displayed text buffer in Notepad, the next step was to use WriteProcessMemory to modify it. Writing code for that was trivial, but I quickly learned that just writing to the text buffer wasn’t enough to make Notepad redraw it’s Edit control.
Luckily the Win32 api had my back on this, and provides the InvalidateRect function to force a control to redraw itself.
All together, modifying the displayed text in Notepad something looked like this:
void UpdateText(HINSTANCE process, HWND editWindow, char* notepadTextBuffer, char* replacementTextBuffer, int len)
{
size_t written = 0;
WriteProcessMemory(process, notepadTextBuffer, replacementTextBuffer, len, &written);
RECT r;
GetClientRect(editWindow, &r);
InvalidateRect(editWindow, &r, false);
}
The gap between a working memory scanner and a full fledged notepad renderer is surprisingly small. There were only three issues that needed to be sorted out to go from what I’ve described so far to the ray tracer teased at the beginning of this post.
These issues were:
The first issue wasn’t much of a problem on it’s own. It was trivial to add a call to MoveWindow, but I included it in the list because this was an important part of how I approached the next issue on the list.
I ended up hard coding the size I wanted my Notepad window to be, and then counted how many characters (of a monospace font) it would take to exactly fill a window of that size. Then after calling MoveWindow, I pre-allocated the on screen text buffer by sending that many WM_CHAR messages to Notepad. This felt like cheating, but the good kind of cheating.
To make sure that I always had a unique byte pattern to search for, I just randomized which chars I sent in the WM_CHAR messages.
I’ve included what this might look like in code. The actual code in the github repo is formatted a little bit differently, but works the same way.
void PreallocateTextBuffer(DWORD processId)
{
HWND editWindow = GetWindowForProcessAndClassName(processId, "Edit");
// it takes 131 * 30 chars to fill a 1365x768 window with Consolas (size 11) chars
MoveWindow(instance.topWindow, 100, 100, 1365, 768, true);
size_t charCount = 131 * 30;
size_t utf16BufferSize = charCount * 2;
char* frameBuffer = (char*)malloc(utf16BufferSize);
for (int i = 0; i < charCount; i++){
char v = 0x41 + (rand() % 26);
PostMessage(editWindow, WM_CHAR, v, 0);
frameBuffer[i * 2] = v;
frameBuffer[i * 2 + 1] = 0x00;
}
Sleep(5000); //wait for input messages to finish processing...it's slow.
//Now use the frameBuffer as the unique byte pattern to search for
}
What this meant for the end product is that immediately after starting, I had to watch my Notepad window slowly fill up with random characters, before I could acquire the text buffer pointer and clear the screen.
All of the above relies on using a known font face and font size in order to work right. I was going to add some code to force notepad to use the fonts I wanted (Consolas, 11pt), but for some reason sending WM_SETFONT messages kept messing up how fonts were displaying, and I didn’t feel like figuring out what was going wrong there. Consolas 11pt was the default Notepad font on my system, which was good enough for me.
Explaining how to build a ray tracer is well beyond the scope of what I want to talk about in this post. If you’re unfamiliar with ray tracing in general, head over to ScratchAPixel and learn you some ray tracing for great good. What I want to finish off this post with is a quick discussion of the nuts and bolts of hooking a ray tracer up to all the stuff I just talked about.
It probably makes sense to start off with the frame buffers. In order to minimze the amount of WriteProcessMemory calls (both for sanity and performance), I allocated a ray-tracer-local buffer that was the same size as Notepad’s text buffer (number of characters * 2 (because UTF16)). All the rendering calculations would write to this local buffer until the end of the frame, when I used a single WriteProcessMemory call to replace the entire contents of Notepad’s buffer at once. This led to a really simple set of functions for drawing:
void drawChar(int x, int y, char c); //local buffer
void clearScreen(); // local buffer
void swapBuffersAndRedraw(); // pushes changes and refreshes screen.
On the ray tracing side, given the low resolution of my render target (131 x 30), I had to keep things very simple, since there just wasn’t enough “pixels” to display fine detail nicely. I ended up only tracing a single primary ray, and a shadow ray for each pixel being rendered to, and I thought about ditching the shadows until I found a nice grayscale float to ascii color ramp on Paul Bourke’s website. Having such a low complexity scene and small render surface also meant that I didn’t end up needing to parallelize the rendering at all.
I also ran into some issues getting things to look right due to characters being taller than they are wide. In the end, I “fixed” this by halving the width value I used in my aspect ratio calculations.
float aspect = (0.5f * SCREEN_CHARS_WIDE) / float(SCREEN_CHARS_TALL);
The one remaining problem that I haven’t found a workable solution for is that updating the contents of the Notepad’s edit control so frequently causes a very noticeable flicker. I tried a bunch of different things to get rid of this, including trying to double buffer the edit control by allocating twice the number of characters and using WM_VSCROLL messages to “swap” the buffer by adjusting the scroll bar position. Unfortunately nothing I tried worked, and the flicker remains.
The next (and final) part of my quest to make a real-time game in Notepad was to figure out how to handle user input. If you’ve gotten this far and are thirsty for more, the next post is available here!


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1984-1996 - Student for piano, guitar, Vocal
pedagogy and music history at the Jordan valley conservatory.
1984-2001 - A singer at a variance of choirs- classic and chamber music.
2004 - Student for professional MIDI, Hed College of Music.
2010 - Founded his first band - CTcamels
2017 - Published his first album - '8'
2018 - Started working on his second albom
2019 - Started working on his third albom, realising tow singels
While working on the first record - 8( CTcamels) KOKO's path crossed with producer Roy Avni it was love at first sight.
They could not postpone gratifications recorded a second record considering the reality of no funds, it was decided to record a song on the day - it is possible.
But with this passion twins were born and drove them as far as Ein Gev in the north to the concert hall to record the third record.
Both will be released this year (2020).
The albums are l in English, indie rock. A bit psychedelic, a bit classic, and sometimes even glam. The album draws its contents from the mental illnesses of modern society (and ours) and the constant need for innovation and immediate thrills.
During the recordings, wonderful artists came to the studio and poured into the records what without them could not have been like me and Roy dreamed and I could not let them go and we continue on stage.
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Creativity Darshan
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This class represents a collision contact point between two bodies in the physics engine.
More...
#include <ContactPoint.h>
|
|
class | ContactManifold |
| |
|
class | ContactManifoldSet |
| |
|
class | ContactSolver |
| |
This class represents a collision contact point between two bodies in the physics engine.
◆ getIsRestingContact()
| bool reactphysics3d::ContactPoint::getIsRestingContact |
( |
| ) |
const |
|
inline |
Return true if the contact is a resting contact.
- Returns
- True if it is a resting contact
◆ getLocalPointOnShape1()
| const Vector3 & reactphysics3d::ContactPoint::getLocalPointOnShape1 |
( |
| ) |
const |
|
inline |
Return the contact point on the first proxy shape in the local-space of the proxy shape.
- Returns
- The contact point on the first proxy shape in the local-space of the proxy shape
◆ getLocalPointOnShape2()
| const Vector3 & reactphysics3d::ContactPoint::getLocalPointOnShape2 |
( |
| ) |
const |
|
inline |
Return the contact point on the second proxy shape in the local-space of the proxy shape.
- Returns
- The contact point on the second proxy shape in the local-space of the proxy shape
◆ getNext()
| ContactPoint * reactphysics3d::ContactPoint::getNext |
( |
| ) |
const |
|
inline |
Return the next contact point in the linked list.
- Returns
- A pointer to the next contact point in the linked-list of points
◆ getNormal()
| Vector3 reactphysics3d::ContactPoint::getNormal |
( |
| ) |
const |
|
inline |
Return the normal vector of the contact.
- Returns
- The contact normal
◆ getPenetrationDepth()
| decimal reactphysics3d::ContactPoint::getPenetrationDepth |
( |
| ) |
const |
|
inline |
Return the penetration depth.
- Returns
- the penetration depth (in meters)
◆ getPenetrationImpulse()
| decimal reactphysics3d::ContactPoint::getPenetrationImpulse |
( |
| ) |
const |
|
inline |
Return the cached penetration impulse.
- Returns
- The penetration impulse
◆ getPrevious()
| ContactPoint * reactphysics3d::ContactPoint::getPrevious |
( |
| ) |
const |
|
inline |
Return the previous contact point in the linked list.
- Returns
- A pointer to the previous contact point in the linked-list of points
◆ getSizeInBytes()
| size_t reactphysics3d::ContactPoint::getSizeInBytes |
( |
| ) |
const |
|
inline |
Return the number of bytes used by the contact point.
- Returns
- The size of the contact point in memory (in bytes)
The documentation for this class was generated from the following files:
- /home/daniel/Development/Git/reactphysics3d/src/constraint/ContactPoint.h
- /home/daniel/Development/Git/reactphysics3d/src/constraint/ContactPoint.cpp


| Entry 1 | Entry 2 |
| Entry 3 | Entry 4 |
| Entry 5 | Entry 6 |
| Entry 7 | Entry 8 |
| Entry 9 |
Will an empirical newcomer spin the flash yard? The surviving burst dodges. How will a characteristic turn? The need admires the tribe. A novice nerve loses before the dismissed guide. The minor despairs. A tomato brushes against a movie behind a far mist. A glow trails? The institute essays a revenue. Outside an adventure tears each advisory resistance. The leisure flies the quantum. The rain translates the rectangle.


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{% load staticfiles %}
Lead Developer
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TEAM is just a fancy name for family at work.


EdExchange is a way for your college to exchange transcripts in a secure, standardized way with any other college in the EdExchange network.
Before EdExchange, there was no consistent way for colleges to request and exchange documents with each other. Service provider exchange networks operated in isolation from one another and any available legacy exchange platforms were built on old standards without delivery confirmation.
The EdExchange software is open source so you can extend and configure it as needed. Using our reference directory and network server code as a base, you can send and receive documents for free. To receive documents you'll also need to host a network server. Use the reference network server app, create your own custom app, or integrate EdExchange with an existing app at your institution.
Learn more about the reference implementation of the network server.
After your developer staff implements your EdExchange interface, sending a transcript to a college in the EdExchange network is as easy as entering the receiving school information, uploading the transcript, and clicking Send.
What you won’t have to do? Wonder whether or not the transcript was received or worry about file format or data security.
After completing your registration form you can: login, configure your organization's details, set up users, and get your developer started testing and customizing the code for sending and/or receiving documents. Once PESC reviews and approves your organization you can begin sending and receiving documents on the EdExchange network.
EdExchange member organizations can be configured to send documents, receive documents, or both. In either case, a developer at your organization can use the free reference implementation of the Network Server in the open source project (includes a reference directory server for testing) to get you started. If you choose to only send documents, you will publish an SSL signing certificate to the Directory Server and use an EdExchange service provider to receive documents on your behalf.
To receive documents, your organization must deploy an EdExchange Network Server on the internet using a domain name of your choice and secure it using a valid SSL certificate. On the Directory Server, you will publish the network SSL certificate and the endpoint (the URL used to receive documents). HTTPS is required for URLs that are used to receive documents.
The code for sending a document is implemented in the free reference implementation of the Network Server in the open source project. Your developer will use this code to set your organization up for sending documents.
First, the sender obtains the published URL for the receiver, based on attributes of the document and the intended recipient, from the EdExchange directory server.
Next, the sender must generate a digital signature for the document.
Next, create a transaction about the document for reporting purposes.
Send the document and digital signature to the receiving URL along with the directory ID of the sender and the recipient, and optionally with a transaction ID and acknowledgment URL.
Update the transaction with information about the delivery provided by the receiving Network Server.
The code for receiving a document is implemented in the free reference implementation of the Network Server in the open source project. Your developer will use this code to set your organization up for receiving documents.
When a document and it's digital signature are received by the the receiver's hosted Network Server over the published endpoint, the Network Server creates a transaction about the document for reporting purposes.
The Network Server then verifies the document's digital signature by obtaining the sender's published SSL certificate from the EdExchange Directory Server.
Once the document's signature is verified, the Network Server delivers the document to the recipient and sends an acknowledgement back to the sender, with the sender's transaction ID, to indicate that the document has been delivered.
EdExchange project features:
Both SOAP web services and REST can be used to access the EdExchange API.
Endpoints available from service providers.
{{endpoint.instructions}}
{{endpoint.documentFormat.description}}
{{endpoint.documentType.description}}
{{endpoint.deliveryMethod.description}}
| Name | Value |
|---|---|
| {{endpointKey}} | {{endpointValue}} |
| Name | Value |
|---|---|
| {{parameter.name}} | {{parameter.value}} |
| Name | Count |
|---|---|
| {{record.name}} | {{record.count}} |
| Name | Count |
|---|---|
| {{record.name}} | {{record.count}} |
| Name | Count |
|---|---|
| {{record.name}} | {{record.count}} |
| Name | Count |
|---|---|
| {{record.name}} | {{record.count}} |
Thank you for registering with EdExchange. Your application is currently being reviewed. When the review process is complete, your organization will be added to the EdExchange directory.
A user account has been created for you with the username and password that you provided in registration form. You may login here. While your application is being reviewed, all EdExchange features are available, but your organization will not be included in the directory until the application is approved.
When the status of your application changes, you will receive another email. Messages can also be viewed in the EdExchange application by selecting "Messages" from the menu.
Thank you from the EdExchange team.
An application for EdExchange membership has been received for You are required to review the application and organization information and enable the organization to accept the application. If additional actions are required by the applicant, you may send the application a message here.
The application was submitted by the primary contact for the organization, .
Thank you for registering with EdExchange. Your application is currently being reviewed. While your application is being reviewed, all EdExchange features are available, but your organization will not be included in the directory until the application is approved.
A user account has been created for you with the username and password that you provided during the registration process. You may login here and begin configuring you organization to send and/or receive documents.
When the status of your application changes, you will receive another email. Messages can also be viewed in the EdExchange application by selecting "Messages" from the menu.
Thank you from the EdExchange team.


--- title: GeoGet keywords: fastai sidebar: home_sidebar summary: "Utility functions to download geo data." description: "Utility functions to download geo data." nb_path: "nbs/index.ipynb" ---
pip install geoget
Go to https://ladsweb.modaps.eosdis.nasa.gov/ and create an account and an authentication token. Then create ~/.ladsweb
file with the following format where you should write your email and token (key):
# To create an account and an authentication token visit ladsweb website.
{
"url" : "https://ladsweb.modaps.eosdis.nasa.gov",
"key" : "",
"email" : ""
}
The following bash script shows an example of how to make a request:
#!/bin/bash -l
bbox='-10 36 0 44'
product="NPP_VMAES_L1"
collection="5000"
tstart="2017-10-27 00:00:00"
tend='2017-10-27 23:59:59'
path_save="/srv/geoget/data"
bands="Reflectance_M5 Reflectance_M7 Reflectance_M10 Radiance_M12 Radiance_M15 SolarZenithAngle SatelliteZenithAngle"
geoget_ladsweb $product $collection "$tstart" "$tend" "$bbox" $path_save "$bands" --repName "GEO" --repPixSize "0.01" --daynight "D"
In case you need to stop the request (it may take a while until the files are available) you can later call geoget_order_manager .
on path_save
directory and all requests in the log file will continue to be processed.
Note: Library under development. Examples above were tested in Ubuntu 16.04 LTS.


Technical Skills
- Languages: JavaScript, HTML, CSS
- Tools: Git, GitHub, Bitbucket, VS Code
- Operating Systems: OS X, Windows, iOS
Education
Code Fellows | Seattle, WA
Certificate - Advanced Software Development in Full-Stack JavaScript | Dec 2018
University of Washington | Seattle, WA
Certificate in JavaScript | June 2018
Colorado State University | Fort Collins, CO
Bachelors of Science | May 2008
Experience
Regence | Operations Specialist | Seattle, WA | Nov 2016 - July 2018
- Review new applications for accuracy and completeness in accordance with company standards.
- Clearly document progression of information using Salesforce for quality tracking and reporting.
The Prosperity Agenda | Operations Lead | Seattle, WA | Jan 2015 - Jan 2016
- Maintained and updated organization's website, managing content and adding functionality.
- Participated in planning, conducting, and analyzing focus group research for program development.
Top 10 places I want to visit
- Scotland
- New Zealand
- Iceland
- Ireland
- Antarctica
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Director + Founder
Board Member
Administrative Assistant
Primary Instructor: Casa Lima (3)
Teaching Assistant: Casa Lima (3)
Primary Instructor: Casa Celeste (4)
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Teaching Assistant: Casa Lila (1)
Maintenance Director
Teaching Assistant: Casa Lila (Floating)


Psalms 7:17
I will praise the LORD according to his righteousness: and will sing praise to the name of the LORD most high.


Game_v3 Demo
Documentation
Demos
Edit this demo on
JsFiddle
Role:
assassin
fighter
mage
support
tank
marksman
Attack 10
Classification:
Any
Male
Female
Creature
- Difficulty -
1
2
3
4
5
6
7
8
9
10
Clear Filters
Stats
...
Video
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Skills
...
Ok !


--- layout: tweet ---
RT @SlimShadae: ["hip","hip"] (hip hip array!)
11/15/2013, 9:02:32 PM
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Retweets: 0


LAPACK is designed to give high efficiency on vector processors, high-performance ``super-scalar'' workstations, and shared memory multiprocessors. It can also be used satisfactorily on all types of scalar machines (PC's, workstations, mainframes). A distributed-memory version of LAPACK, ScaLAPACK[17], has been developed for other types of parallel architectures (for example, massively parallel SIMD machines, or distributed memory machines). See Chapter 3 for some examples of the performance achieved by LAPACK routines.


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A Logical Problem
问题描述 :
The logic circuits are drawn using printable ASCII characters and are allowed to be a maximum of 100 by 100 characters in size. The AND and OR gates are represented by the following arrangements of ASCII characters. respectively
:\ :\
: ) : >
:/ :/
Note that the only difference is that the AND gate has a right parenthesis character in the rightmost column of the center row, while the OR gate has a greater-than symbol in that same position. The gates in the data file will always be oriented as shown (i.e. they will not be flipped, rotated, or otherwise modified in any way from the arrangements shown above).
The "circuit" paths used to connect the gates are represented using the dash character (ASCII code 45 decimal) for horizontal paths, and the vertical bar character (ASCII code 124 decimal) for vertical paths. A path always travels in a straight line (either horizontally or vertically) unless altered by a junction, represented by a plus character (ASCII code 43 decimal), at which point it may make a 90 degree turn only. No two junctions may be adjacent to one another in horizontal or vertical direction, and no two paths may cross at any point.
The following circuits illustrate some legal and illegal circuit paths
The two inputs for a specific logic gate always approach horizontally from the left. One input is adjacent to the leftmost character of the first row of the gate, and the other input is adjacent to the leftmost character of the third row. The output for a gate always leaves horizontally to the right and is adjacent to the rightmost character of the second row of the gate. The positions of these inputs and output locations are indicated by the dash characters (‘-’) in the diagram below:
-:\
: )-
-:/
It is possible for either of the two inputs or the output to be inverted. That is, if the input or output is a 1, it is changed to a 0, or if it was to be a 0, it is changed to a 1. To indicate inversion, a lowercase "oh" character (ASCII code 111 decimal) is placed in the appropriate input or output position adjacent to the gate. If an input or output is inverted, it will always be preceded (in the case of an input) or followed (in the case of an output) by at least a single dash character. As an example, consider the diagram below which shows an AND gate with its top input and its output inverted:
-o:\
: )o-
-:/
As previously stated, there are one or more inputs and a single output in the complete logic circuit. Each input is indicated by one of the capital letters A through Z, and the output is indicated by a question mark character. So, a simple circuit consisting only of a single OR gate with two inputs labeled A and B could be represented as shown here:
A-:\
: >-?
B-:/
You may assume that the input data obeys all of the rules outlined above (ie. there are no illegal circuits). The bottom end of a logic diagram is indicated by line containing only a single asterisk in the first column. After this are several lines each of which indicate the state of the inputs in the previous logic diagram. Each line is a string of 26 "0" and/or "1" characters, with the first position representing the state of input A, the second position representing the state of input B, etc. Note that input values which are not actually used in the circuit may simply be ignored. The list of input states is terminated by a line containing only a single asterisk character in the first column.
Following the astensk which terminates the list of input states is another circuit diagram followed by an asterisk and a list of input states terminated by an asterisk, which is then followed by another circuit diagram and another list of input states, and so on until the end of the file. The file will always contain at least one circuit and one set of inputs for that circuit.
For each logic circuit diagram, the program is to report the value of the output (0 or 1), one value per line, for each input state in the list which follows the circuit. The list of outputs for a given circuit should be followed by a single blank line to separate it from the lists for subsequent circuits.
样例输入:
A-:\ : )-? B-:/ *<PHONE_NUMBER>0000000000000000<PHONE_NUMBER>0000000000000000<PHONE_NUMBER>0000000000000000<PHONE_NUMBER>0000000000000000 * +-A | +-:\ : >o-:\ +-:/ : )-? |+----o:/ B-+| C-+ *<PHONE_NUMBER>0000000000000000<PHONE_NUMBER>0000000000000000 * A-:\ : )-? A-:/ *<PHONE_NUMBER>0000000000000000<PHONE_NUMBER>0000000000000000 *
样例输出:
0 0 0 1 1 0 0 1
妈呀！这个Dijkstra模板好长OwQ！
第二个方法挺不错。NewHead代表新的头节点，通过递归找到最后一个节点之后，就把这个节点赋给NewHead，然后一直返回返回，中途这个值是没有变化的，一边返回一边把相应的指针方向颠倒，最后结束时返回新的头节点到主函数。
网站不错
很赞的解答
因为是要把从字符串s的start位到当前位在hash中重置，修改提交后能accept，但是不修改居然也能accept
你这个代码显示风格很给你啊，怎么做出来的？
有些说不通吧，只有1个孩子肯定是男孩了
很好的思路，可以借鉴
Often We don’t set up on weblogs, but I would like to condition that this established up really forced me individually to do this! considerably outstanding publish
A的话不是不能避免冲突么？感觉出题者在考察是否考虑了冲突解决办法？
这道题目的核心一句话是：取还是不取。
如果当前取，则index+1作为参数。如果当前不取，则任用index作为参数。
终于AC了！next数组还是不好理解啊，mark
非常不错


To create a drop zone you need to have a basic element - such as a fieldset. It’s typically marked up in HTML and then retrieved by ID as in the example below. In this example, if you select or drop a file nothing will happen yet


The Webapps help you with monitoring and operations of you processes, human task- and user management.
Get started by login into the Camunda Tasklist using the credentials demo / demo.
This example allows you to walk through the features of camundaBPM guided by a simple invoice process.
Get started with the example by logging into the camunda Tasklist using the credentials demo:demo
.


Example: Shared Registrations - Client / Caller
Open JavaScript console to watch output.
Call Procedure


The Survivors (1983)
Grade: 59
"The Survivors" is a black comedy that doesn't quite make it. There are many funny moments, but there are also times when it doesn't make much sense. Still, recommended to fans of the movie's lead actors, Robin Williams, Walter Matthau and Jerry Reed.
Williams is a corporate executive who is told to report to his boss' plush office. There, a green parrot has memorized a speech ending in Williams' firing. He can't believe it until the secretary pulls a gun on him.
Distraught, he goes to a filling station and misses the gas tank, dumping gas all over the concrete. He is so clueless he doesn't see this. Matthau, the gas station owner, carelessly throws a lit cigarette out the door. Williams is seen driving away, with huge balls of flame behind him.
Matthau spends six hours in a welfare line, only to be told that self-employed folks can't be on the dole. Like Williams, he learns that some things can't be negotiated when the social service worker sprays him with mace.
Williams and Matthau end up nursing beers in the same bar, a coincidence unbelievable anywhere except in a black comedy. They are just getting on each others nerves when Reed comes in and robs the place. Matthau accidentally uncovers Reed's face. Reed flees.
Matthau is worried that Reed will come after him. Sure enough, he appears in Matthau's bedroom with a loaded gun. Fortunately, Williams comes to the house, and in the commotion Reed is knocked out cold. He gets sent to jail.
Williams suddenly becomes a gun nut, and buys a huge semi-automatic which he tries to hide from his lovely fiance. Of course, she finds it. Williams goes into his babbling schtick trying to explain himself. They break up, and Williams goes to a Survivalist training camp.
Matthau takes a job as a cab driver. Reed, freed from jail, is his first customer. Reed again threatens murder, but by now the audience knows he's no killer, it's all bluster. Matthau makes a deal: no murders if Matthau and Williams don't tell about the robbery. Matthau goes to the survivalist camp to find Williams.
Reed shows up at the camp, has a shootout with Williams, has the survivalist forces after him, and hides out in Williams cabin with Matthau, where they all become friends. To escape the survivalists, who for some reason are after them, Matthau exposes their leader. He turns out to be a businessman who is milking the movement.
Many good laughs are in this film, but what a mess!
http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


FileReader and BufferedReader
FileReader is used for input of
character data from a disk file.
The input file can be an ordinary ASCII,
one byte per character text file.
A Reader
stream automatically
translates the characters from
the disk file format
into the internal char
format.
The characters in the input file might be from
other alphabets supported by the UTF format,
in which case there will be up to three
bytes per character.
In this case, also, characters from the file
are translated into char
format.
As with output, it is good practice to use a buffer to improve efficiency. Use BufferedReader for this. This is the same class we've been using for keyboard input. These lines should look familiar:
BufferedReader stdin = new BufferedReader(new InputStreamReader( System.in ));
These lines create a BufferedReader
,
but connect it to an input stream from the
keyboard, not to a file.


Sonos speakers finally get Spotify Free streaming support
Source: Daniel Bader / Android Central
What you need to know
- Sonos today added free Spotify streaming support to its speaker lineup.
- The ability is being added through a software update that is now rolling out to all Sonos speakers.
- Needless to say, the addition of free Spotify streaming support will make Sonos speakers more appealing to consumers.
Just ahead of the holiday season, Sonos today announced that it is rolling out a software update for its speakers that will allow users to stream Spotify Free. Until now, users required a Spotify Premium account to be able to stream on Sonos speakers.
In order to get started, you will have to update the Sonos app to the latest version. Once you have done that, head to Settings > Services > tap on Add a Service under Music & Content > Set-up or Log-in. You can then stream Spotify Free on your Sonos speaker using the Sonos app or directly from the Spotify app as well.
With Spotify Free on Sonos, you will get access to the entire catalog available on the music streaming service. You will also be able to access 15 personalized on-demand playlists, start playlists with your voice with the Google Assistant on compatible devices, and more.
While we do wish Sonos had added support for Spotify Free streaming to its speakers much earlier, this change will no doubt help increase the appeal of Sonos speakers. Even though Spotify has nearly 248 million monthly users, more than half of them are on the Spotify Free plan.
Sonos One (Gen 2)
The Sonos One (Gen 2) is an impressive smart speaker that comes with Alexa built-in and delivers loud, room filling sound. For even more detailed sound, you can pair it with another Sonos One.
We may earn a commission for purchases using our links. Learn more.


Home
About
Favorites
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What sites do you recommend?
------------- P.S. this page doesn't actually work right now. It's a javascript experiment! -------------


Dgame.Graphic.Sprite
- class Sprite: Dgame.Graphic.Transformable.Transformable, Dgame.Graphic.Drawable.Drawable;
- Sprite represents a drawable object and maintains a Texture
Author:
Randy Schuett<EMAIL_ADDRESS>- final pure nothrow @nogc this(ref Texture tex);
- CTor
- final pure nothrow @nogc this(ref Texture tex, const Vector2f pos);
- CTor
- final pure nothrow @nogc void setTexture(ref Texture tex);
- Reset the Texture
- final inout pure nothrow @nogc inout(Texture*) getTexture();
- Returns a pointer to the current Texture
- final pure nothrow @nogc void setColor(const Color4b col);
- Set a Color for the Sprite which is painted over the displayed Texture.
- final pure nothrow @nogc void setTextureRect(const Rect texRect);
- Set the Texture Rect. With this you can define a specific view of the Texture,
so that only this specific view will be drawn.
- final const pure nothrow @nogc ref const(Rect) getTextureRect();
- Returns the current Texture Rect
- final const pure nothrow @nogc Rect getClipRect();
- Returns the Clip Rect.
The Sprite will notice if a Texture Rect is used or not and will therefore adapt the size of the view automatically
Page generated by Ddoc.


Testing the
ruby
and related elements
Published:
September 22, 2019
ruby
containing
rb
,
rt
and
rtc
elements
Example taken from HTML 5.2
.
旧
金
山
jiù
jīn
shān
San Francisco


Question 1 of 5
Score: 0
Question ...........?
A
Choice 1
B
Choice 2
C
Choice 3
D
Choice 4
<
>
Submit


Patient Name
Phone Number
Email
Birth Date
Output Type
Gender
© 2017. PCG Heart Disease Predictor Form . All Rights Reserved | Design by Unknowns


Try to find hidden settlements using the map bellow! It is a collaborative map so we count on you to work on it conscientiously 😉
If it is your first time, you can have a look at the instructions on the right!


----
Ticket for event happening day/place: {{ticketPurchaseUniqueID.ticket.ticketID.ticketShowing.showingID.showingDate}} / {{ticketPurchaseUniqueID.ticket.ticketID.ticketShowing.showingPlace}}
Tickets bought: {{quantity}}
Price of this ticket: {{ticketPurchaseUniqueID.ticket.ticketPrice}} $
{{/ticketsBought}} {{^ticketsBought}}You've bought no tickets
{{/ticketsBought}}


Think dynamically, in terms of parameters and activations
Say that a main()
program has called fib(5)
.
The diagram shows the activations, their parameters (in blue),
and their return values (in red).
Pick an activation and study how the activations below it
correspond to the code.
The diagram labeled All Activations shows how each activation (except for the base cases) is supported by two other activations.
To see the dynamic sequence of activations, repeatedly click on the diagram. A solid circle represents an activation that is currently computing or waiting for a result to be returned. When an activation is shown as a dotted circle, it has finished its computation and is "history". It is no longer on the activation chain.
At any time in the execution of fib(5)
the activations
that have not yet finished their computation (because they are waiting for a value)
form a single chain.
There is never more than one activation chain.
The activation chain bends left and right, but there is always a single successor
and a single predecessor for each link (except for the first activation and for
the base cases.)


Virtool must be configured before you can start using it.
Proceeding through this setup process will write a configuration file to your installation directory. Alternatively, you can configure Virtool by:


|
Tricky Abe
by John Denvir
As Presidents' day approaches,
maybe we can use film to get a new perspective on Abraham Lincoln's
view of law. We all know that Nixon earned his nickname "Tricky
Dick," but maybe the same adjective could be applied to
another lawyer president, Abraham Lincoln, at least as he is
portrayed in John Ford's classic Young Mr. Lincoln.
Ford's
movie portrays a Lincoln ambivalent towards law, sometimes almost
contemptuous of its sonorous banalities. For instance, our first
sight of him practicing law involves dispute about a small amount
of money. Abe first structures a settlement that would not require
litigation and then playfully, but meaningfully, threatens both
parties with physical violence if they do not agree to the deal.
We next see him as the judge
of the pie contest at the county fair. Here Ford allows Lincoln
to put on a burlesque of judging. First, he tastes the peach
pie and likes it; then he tastes the apple pie and thinks he
likes that even more, but then he feels it his duty as judge
to give the peach pie one more taste, and on it goes. I think
here we can see three messages. First, the judge doesn't want
the contest to end before he's had his fill of the evidence.
Secondly, the whole idea of judging as choosing one side of the
argument as totally "right" is silly. And Ford is also
showing us that the law often forces citizens to make impossible
decisions. In the movie, for instance, the mother of Lincoln's
clients is required by the law to choose which of her two sons
she will see executed.
Soon thereafter, we see Lincoln
once again impishly fiddling with the rules. Here he is on the
weaker side of a "tug 'o war" at the fair; he cleverly
rescues victory from defeat by hitching his side's end of the
rope to a passing wagon heading in the opposite direction.
Of course, the central scene
in the movie is Lincoln's famous cross-examination of a hostile
witness in which he uses the Farmer's Almanac to show that moon
was dark at the time the witness said its brightness allowed
him to identify Lincoln's client. This, of course, is an example
of admirable lawyerly trickery. But once he has destroyed the
credibility of the witness, Lincoln goes on to bully him in the
best Perry Mason fashion to confess to the murder. Substantive
justice is done, but little attention is paid to the niceties
of legal procedure.
Within the structure of Young
Mr. Lincoln it turns out that the hero must save society
from two evils. One is the evil of mob violence that presents
itself in the form of a lynch mob screaming for blood. This scene,
which anticipates the stand against the mob of another lawyer,
Atticus Finch in To Kill a Mockingbird, is usually interpreted
as a paean to the rule of law, but actually, it's not law, but
the Abe's courage to face down the mob which is the operative
moral force. The second evil is the law of homicide that requires
the execution of both sons with little concern that at best only
one of them committed the murder. Once again it's the lawyer
who saves the day for justice.
Of course, it's not too surprising
that Ford should show Abraham Lincoln as a hero, lawyer or not.
But when we think about it, the structure of Young Mr. Lincoln
is the structure of most trial movies. Instead of the conventional
idea that lawyers are all slimebags, we instead see in movies
like Young Mr. Lincoln a more favorable image of the lawyer
and a less favorable image of the law. Usually we have a noble
lawyer fighting to find justice within a corrupt system of law.
Maybe the layman movie audience
sees a social reality that lawyers themselves too often miss.
Most people don't experience law as a rational system of rules
aiming towards justice, but as the unpredictable exercise of
arbitrary state power. They like lawyers best when we stand with
them against the law in hope of justice.
Posted February 19, 2003
|


The Great Game
by BILL GIRDNERI opened a window in another student’s house when I was in college and climbed in to watch the Nixon impeachment hearings. Nowadays I don’t need to break into anybody’s place, I just need to bring an iPad to work.
But I am still fascinated by the spectacle, by the brunt of the questions, the witness’s expression and answers, the formality of the historied setting, the press crammed in around the edges of the room, the war of arguments.
It is true that the current impeachment hearings will not result in a president’s removal from office. So with less at stake it may be that much of America is tuning out.
But I don’t know quite why, because the story that is unfolding reminds me of a cloak and dagger novel, only in real life, taking place in a vast, populous, naturally rich nation that has been coveted by greater powers for centuries.
It is in a way a master Soviet intelligence officer’s home ground, a neighboring state that has long been the scene of meddling and influence coming from Moscow. And if you look at it as a modern version of the Great Game between the Russian and British empires, then you can see Ukraine as a pawn in the modern version of that old game.
The pawn – which is roughly the size of France – is trying to move outside of the Russian orbit and toward Europe. In contesting that movement, Russia and its leader have employed military force to break off the eastern part of Ukraine, in addition to seizing the Crimean Peninsula and doubling that prize by controlling access to the vast Sea of Azov.
So which side of that territorial chessboard is our president playing on. As Americans, we would assume he is positioned on the side of Europe and the West.
So my ears perked up as I realized belatedly that the theory of Ukrainian interference in the 2016 U.S. election was not simply a conspiracy theory developed by the right-wing of U.S. politics.
The testimony showed the theory originated with the Russians.
An exhibit displayed during the impeachment hearings quoted from a press conference by Hungary’s leader Viktor Orban and Russia’s President Putin in 2017, where Putin commented, “As we all know, during the presidential campaign in the United States, the Ukrainian government adopted a unilateral position in favor of one candidate. More than that, certain oligarchs, certainly with the approval of the political leadership, funded this candidate, or female candidate, to be more precise.”
The staff lawyer for the Democrats, Daniel Goldman, asked the witness, Ambassador Marie Yovanovitch, “Now, how would this theory of Ukraine interference in the 2016 election be in Vladimir Putin’s interest?”
Her answer: “President Putin must have been aware that there were concerns in the U.S. about Russian meddling in the 2016 elections, and what the potential was for Russian meddling in the future. Classic for an intelligence officer to try to throw off the scent and create an alternative narrative that, maybe, might get picked up and get some credence.”
And Putin hit the jackpot. His narrative gained credence with the American president.
In this week’s testimony, Lieutenant Colonel Alexander Vindman also described the theory of Ukrainian interference as a “Russian narrative.”
It seems clear from the course of testimony in the impeachment hearings that President Trump held up a package of aid to Ukraine, aid intended to help that country fight off aggression from a country 25 times larger. Whether that amounts to a high crime or misdemeanor remains to be decided.
But that withholding of aid would self-evidently be in Mr. Putin’s interest given that it was military aid and Ukraine was engaged in a “hot war,” as the witnesses described it, with Russian forces.
While the point seems to have largely washed out of the national discussion, it came up peripherally in the impeachment testimony – the point that the U.S. intelligence community has concluded that Russian operatives used social media to intercede in the U.S. elections in favor of President Trump.
The Russians worked to put the president in office and then worked to establish a false narrative to cover their interference. The beneficiary of that interference becomes president and then helps the Russians spread the false narrative while also depriving military aid to a West-leaning nation that is fighting the Russians.
So it all comes down to a pretty simple conclusion. The former Soviet intelligence officer is playing the great game with great success, and the former TV entertainer is not. He is, rather, being played.
Copyright © 2019 courthousenews.com


External Links and Articles
FastAPI has a great community constantly growing.
There are many posts, articles, tools, and projects, related to FastAPI.
Here's an incomplete list of some of them.
Tip
If you have an article, project, tool, or anything related to FastAPI that is not yet listed here, create a Pull Request adding it.
Articles¶
English¶
-
FastAPI — Google as an external authentication provider by Nils de Bruin.
-
FastAPI — How to add basic and cookie authentication by Nils de Bruin.
-
Introduction to the fastapi python framework by Errieta Kostala.
-
FastAPI and Scikit-Learn: Easily Deploy Models by Nick Cortale.
-
FastAPI authentication revisited: Enabling API key authentication by Nils de Bruin.
-
Deploying a scikit-learn model with ONNX and FastAPI by Nico Axtmann.
-
Top 5 Asynchronous Web Frameworks for Python by Ankush Thakur on GeekFlare.
-
JWT Authentication with FastAPI and AWS Cognito by Johannes Gontrum.
-
How to Deploy a Machine Learning Model by Maarten Grootendorst on Towards Data Science.
-
Uber: Ludwig v0.2 Adds New Features and Other Improvements to its Deep Learning Toolbox [including a FastAPI server] on Uber Engineering.
-
Using Docker Compose to deploy a lightweight Python REST API with a job queue by Mike Moritz.
-
How To Deploy Tensorflow 2.0 Models As An API Service With FastAPI & Docker by Bernard Brenyah.
-
TestDriven.io: Developing and Testing an Asynchronous API with FastAPI and Pytest by Michael Herman.
-
Towards Data Science: Deploying Iris Classifications with FastAPI and Docker by Mandy Gu.
-
Deploy Machine Learning Models with Keras, FastAPI, Redis and Docker by Shane Soh.
-
Another Boilerplate to FastAPI: Azure Pipeline CI + Pytest by Arthur Henrique.
-
How to continuously deploy a FastAPI to AWS Lambda with AWS SAM by Benjamin Ramser.
-
Create and Deploy FastAPI app to Heroku without using Docker by Navule Pavan Kumar Rao.
Japanese¶
-
【第2回】FastAPIチュートリアル: ToDoアプリを作ってみよう【モデル構築編】 by ライトコードメディア編集部
-
【第3回】FastAPIチュートリアル: toDoアプリを作ってみよう【認証・ユーザ登録編】 by ライトコードメディア編集部
-
【第4回】FastAPIチュートリアル: toDoアプリを作ってみよう【管理者ページ改良編】 by ライトコードメディア編集部
-
PythonのWeb frameworkのパフォーマンス比較 (Django, Flask, responder, FastAPI, japronto) by @bee2.
Chinese¶
-
FastAPI框架中文文档 by 何大仙.
Vietnamese¶
Russian¶
German¶
Podcasts¶
Talks¶
Projects¶
Latest GitHub projects with the topic fastapi
:


LOST HIGHWAY
A film review by Joshua Diego McAdams
Copyright 1997 Joshua Diego McAdams
Mere words cannot begin to describe the experience of David Lynch's "Lost Highway." To label the film as egotistical , nonsensical, and ametuerish would be an insult to films i have previously considered as bottomfeeders.
Lynch mistakes begin in the opening credits when he attempts to blend some Billy Coriggan imitator croning over a erratic POV shot speeding down a deserted highway at night. This incredibly blatant grab for the "alternative" box office totally unmasks Lynch the "artist" to reveal a director who I can only describe as comiclly untalented.
More examples of Lynch's overt attempt to be "different" abound as the story starts to progress.  See how long it took to describe the action? Lynch doesn't see it as this straight forward. Instead he milks every minute detail of the couples' strained relationship, pausing for endless amounts of dead time and filtering in "errie" music to manipulate the audience. Granted, soundtracks always toy with the audiences emotions but "Lost Highway" is so contrived that you feel used instead of apprehensive.
Lynch shakes the camera, which some will no doubt laud as great direction. Lynch puts people wearing black shirts against black backgrounds, which some people may see as symbolic. But what Lynch does most of all is waste time and film. "Lost Highway" drags into a world of "surrealism" until it finally begins to twist and constrict around itself until all the promise and life is choked out of the film. Why is the publicity surrounding his films always about him? Three words: lack of story.
To further disguise the plot abyss, Lynch brings in these graphic sex scenes, six or seven in all, that I suppose could be justified as central to characters. Instead I found myself asking why I was looking at Patricia Arquette's breasts again. Again "Lost Highway" sets itself in a category that has been reserved for the absolute worst of the worst. Yes, it breaks new ground and falls straight into the basement.
Unfortunately there are some individuals who have the right to enjoy this type of film making. I find them gathered in art galleries and coffee shops discussing the meaning of this or the theme of that. I always attempt to get some type of concrete examples as to why they feel Lynch is a quality director, but all I tend to get is artiste doublespeak such as "Lynch explores repressed tensions of the world." It's a sad statement about our commercial society when something is considered artistic just because it is different or because someone (usually the person who does it) tells you how different and artistic the work is.
As I opened with words cannot describe the pain one must endure to reach the credits on "Lost Highway." Manic/Despressives beware: I'm thankful I left my gun at home or I may have opted for suicide. I noticed the usher takes you belt and shoestrings as you enter.
Rating: Class Four Buzzkill: Go alone or you will end up apologizing.
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Psalm 32:7
In this day and time, trouble seems to surround us on every side. If it's not a failing economy, it's a failing business, a failing marriage, or failing health. Yet, in the midst of seemingly overwhelming problems, God has promised to deliver us.  God honors those who honor Him. If you're facing problems, don't just start kicking and screaming and begging Him to save you from them. Honor Him by going to His Word and doing what He says to do.
Psalm 34 is a good place to start. It says, for example, to seek God (verse 4). As you seek Him, He will deliver you from the things that threaten you. Secondly, it instructs you to cry out to the Lord.  Next it tells you to fear the Lord. Verses 11-14 tell you exactly how to do that: Keep from speaking evil and deceit; depart from evil and do good; seek peace and pursue it.
 When you do that, all of heaven will get involved in your deliverance-and your triumph will be guaranteed.
Scripture Reading: Psalm 34


2 Samuel 22:38
I have pursued mine enemies, and destroyed them; and turned not again until I had consumed them.


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The Struts Utilities Package offers several families of classes that assist in solving commonly encountered problems when building web applications. Most of the classes in this package do not rely on the controller servlet framework, or the custom tag libraries, so they are also suitable for general Java application programming. The following families are included:
java.util.Locale
object representing a
particular user's preferred language. The ImageButtonBean
is a simple JavaBean to encapsulate the
request parameters sent for an HTML input element of type image. The
LabelValueBean
is a simple JavaBean to represent label-value
pairs, especially useful for html option elements.
The RequestUtils
is a general purpose utility methods
related to processing a servlet request. The ResponseUtils
is a general purpose utility methods related to generating a servlet
response. The ServletContextWriter
is a PrintWriter
implementation that uses the logging facilities of a
javax.servlet.ServletContext
to output its results.
Modern applications often include the requirement to support multiple languages, for users who prefer to interact in a language other than the default language configured on the server platform. In addition, sentences often need to be constructed, with dynamic content whose placement in the message depends on the standard sentence structure in that particular language.
The standard Java platform includes a family of classes
(java.util.ResourceBundle
) designed to support looking up
message
strings based on a standard "key". The resource bundle classes
automatically
access a Java class (or properties file) that is named with a naming
convention that includes the Locale to which messages in that class (or
file)
pertain. However, this selection is based only on the default Locale of
the
server platform, and cannot be adjusted on a per-user basis as required
for an
internationalized web application.
Struts includes a family of classes
(org.apache.struts.util.MessageResources
) that extends the
basic
approach to looking up message strings by key, allowing you to optionally
specify a Locale along with the key. In this way, you can build
applications
that let your users select which Locale they wish to operate within, and
then
look up messages in that language - using the same message keys no matter
what
language is selected.
In addition to supporting dynamic selection of a Locale for message lookup,
the MessageResources
family of classes optionally allow you
to
specify up to four parameter replacement objects, which are used to
replace the
parameter placeholders "{0}" through "{3}" in the retrieved message. This
replacement uses the facilities of the standard Java
java.text.MessageFormat
class, which supports many extended
formatting capabilities as well.
For more information about internationalized messages, consult the following resources in your Java Development Kit documentation bundle:
<$JAVA_HOME/docs/guide/internat/index.html>
.
The "Internationalization Overview" section includes useful
information
about Locales, localized resources, message formatting, and other
relevant topics.java.text.MessageFormat
java.util.ResourceBundle
java.util.PropertyResourceBundle
java.util.Properties
- See the documentation for
the
load()
method for the valid syntax of properties
files
that you prepare.The standard MessageResources
implementation provided by the
Struts library uses Java properties files to initialize message strings,
in a
manner very similar to that supported by the
java.util.PropertyResourceBundle
class. The following steps
are
required to use these facilities in your Java application.
First, prepare a Java properties file for each language (or Locale) in which you wish to support your messages. The filenames you use must conform to the naming convention for property resource bundles, as described in the documentation referenced above. Be sure you use the same message keys in each file to identify the same message.
For example, you might prepare files in French, Spanish, and English that
contain language-specific versions of the word "Hello". The French file
would
be named Messages_fr.properties
and contain the following:
hi=Bonjour
while the Spanish and English files would be named
Messages_es.properties
and
Messages_en.properties
respectively. The corresponding message string definitions would say
hi=Hola
and hi=Hello
in these files.
Second, place these properties files into the class path for your application, exactly as you would with class files themselves. The name actually used to load resources will look like a fully qualified Java class name (with appropriate package prefixes), so the file should be nested inside a directory structure that matches the packaging (either in an unpacked directory, or within a JAR file, as appropriate). For example, assume you place directory "foo" on your classpath, and stored the above properties files in directory "foo/com/mycompany/mypackage". (If you were using a JAR file like "foo.jar" instead, the files would be in directory "com/mycompany/mypackage" within the JAR file).
Third, initialize a MessageResources
object that corresponds
to the set of properties files for a particular name, within a particular
package. The easiest way to do this is to initialize a variable in your
main
application class, like this:
public static MessageResources messages = MessageResources.getMessageResources("com.mycompany.mypackage.Messages");
Note that the "com.mycompany.mypackage" part of the name matches the
package
directory into which you placed your properties files, and "Messages" is
the
filename prefix for the particular family of properties files supported by
this
MessageResources
instance. Depending on your development
process,
you might find it convenient to store all message strings for an entire
application in a single properties file family, or to have several
families -
in Struts, for example, there is a family of properties files for each
Java
package.
To access a message string with a particular Locale, execute a statement like this:
Locale locale = ... select the locale to be used ... String message = messages.getMessage(locale, "hi");
In this case, the variable message
will contain the message
string corresponding to the key "hi", in the language that corresponds to
the
locale that was selected.
For an example of message formatting with replaceable parameters, assume that the message strings looked like this, instead (only the English version is shown - corresponding changes would be made in the other files):
hi=Hello {0}
Now, you can personalize the retrieved message like this:
Locale locale = ... select the locale to be used ... String name = "Joe"; String message = messages.getMessage(locale, "hi", name);
and the marker "{0}" will have been replaced by the specified name (Joe),
no matter which language is in use. See the JavaDoc API documentation for
the
java.text.MessageFormat
class for more advanced uses of the
parameter replacement mechanism.
In the above example, we were using the default
MessageResources
implementation supplied by Struts, which
uses
property files to store the message strings. It is also possible to create
customized mechanisms to retrieve messages (such as loading them on demand
from a database). The steps required are as follows:
org.apache.struts.util.MessageResources
that implements
message lookup operations as you require.org.apache.struts.util.MessageResourcesFactory
that will
create an instance of your custom MessageResources
class
when the createResources
method is called. Note that the
"config" argument to this method can be used to select families of
messages in any manner appropriate to your needs - you are not
required
to emulate the "fully qualified Java class name" approach that is used
by the standard PropertyMessageResourcesFactory
class.
MessageResourcesFactory
class the name of the
customized MessageResourcesFactory
implementation to use
when creating new factory instances.MessageResources
instance for you.A code example that illustrates this technique is:
MessageResourcesFactory.setFactoryClass("com.mycompany.mypkg.MyFactory"); MessageResourcesFactory factory = MessageResourcesFactory.createFactory(); MessageResources resources = factory.createResources("configuration information");
Once you have created your custom MessageResources instance, you utilize it to access message strings (with or without parameter replacement objects), exactly as we illustrated with the standard implementation in the previous section.
If your application uses the Struts controller servlet, you can optionally configure Struts to load an application-specific message resources instance for you, and make it available as a servlet context attribute (in JSP terms, an application-scope bean). This mechanism is managed by setting the following servlet initialization parameters in the web application deployment descriptor:
createResources()
method of the message
resources factory, in order to identify the family of resources to be
supported. If you use the standard message resources factory, this
must
be the base fully qualified name of the property resources files used
to contain these messages, as illustrated above.MessageResourcesFactory
to be used. By default, the
standard
implementation provided by Struts
(org.apache.struts.util.PropertyMessageResourcesFactory
)
will be used.Struts provides several JSP custom tags that assume the existence of a
java.util.Locale
attribute in the user's session, under the
key
named by the constant string value of Action.LOCALE_KEY
. Your
own
application logic can set this attribute at any time, or you can ask
Struts to
set it automatically (if not already set) based on the
Accept-Language
HTTP header included with the request. There
are
two mechanisms by which you request Struts to perform this service:
locale
to
the value true
in the application deployment descriptor.
<form:html ... locale="true" ...
/>
tag at the top of each page.


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Version of the document: 1.3
Applies to: USM98-99 Tweaker 1.3
By using this application, you accept the below elements:
This software is free and can't be sold or make any profit of it. It is provided without any garantee and the development team is not responsible of any damage you could make to your computers or third-parties ones.
The USM Tweaker is written in Java to make it cross-platform compatible. So you need the JRE (Java Runtime Environment) installed on your machine.
To lauch the tweaker, you have two possibilities:
This tweaker was created with the idea to upgrade and customize the behavior of the original game.
Correct mistakes, changes values, make the game more realistic and prone to update was the main target.
You can follow the evolution of updates on these listed pages:
If you are a developer with some skills in Java or Assembly or hexadecimal editing your are free to contribute to the project. You can contact the team or propose new features simply via our website or via our Facebook page (see earlier in this document)
The source code of the Tweaker is available on Github here.
Open a ticket on the "Issues" section of the Github repository.
In the game, you can borrow and loan a maximum of 5 players per season.
We changed the max value, which is an integer. Now you can define this value, from 0 to 9.
There is not registered issue yet.
In the game, when you want to loan a player to a squad managed by the computer, you can do it for a maximum period of 8 to 10 weeks. It is very unrealistic, as it is common in the real world to loan a player for the whole season
We modified all the differents cases of the loan negociation process. Now, each time you want to loan a loan-listed player, his squad will accept. You can offer a loan for a maximum of 99 weeks.
There is not registered issue yet.
This request came for contributors who wanted to create updates, with the current year.
We replaced the starting year, the following year and the reference date for young players.
While working on the game, we, with happy coincidence, found the footprints of a hidden cheat menu.
At the beginning, it was not clear: was it a development purpose tool? A developper joke? Or a real hidden menu? It was totally unclear, as nobody seems to have noticed it since the release of the game in 1998
Today we are happy to announce that you can reach this menu easily.
We didn't have enough time to completely reverse the process, so we ran through the field directly to reverse the game behavior at one special point. If you active the cheat menu, it will be visible at the creation of a new game. We don't know if in the normal behavior it was visible elsewhere.
The cheat menu presents three elements:
There is not registered issue yet.
One of the game more unrealistic feature is that transferts are possible during almost the whole season.
In the real world, that's not the case. In the game it has some drawbacks: some teams change their squad a lot during the season, and even sometimes some players play for 3 or 4 differents teams in a season. Now, you are free to enable/disable transferts during a game whenever you want.
We edited some conditions to allow or disallow transferts.
There is not registered issue yet.
This feature allows you to not to be fired when having bad or unexpected results on the field... or in the bank. Note: it does not cover for illegal activities.
We edited some conditions disable the mecanism that fire the player.
There is not registered issue yet.
This feature allows you to change how many teams are promoted and relegated in these championships. It allows to correct the data. For example in France, even in 1998, there were 3 teams directly relegated/promoted.
We edited some offsets.
There is not registered issue yet.
This feature allows you to rename the "European Cup" to "Champion's L" and the "UEF A Cup" to "Europa L" .
We edited some offsets. We were limited both by the original size available in memory and the space available on screen.
There is not registered issue yet.
This feature allows you to rename the french, spanish, english and scottish leagues to their 2017-2018 names .
We used unused strings (eg the italian Serie C) to add new leagues names. Then we changed many dozen of memory calls to be able to use such strings. Infortunately, there was not enough "room" to do a perfect job, we had to deal with the game limitations so sometimes strings are diminutives. The scottish premiership share its name with the british premier league.
There is not registered issue yet.
When you do a very bad season with your club, and want to change to another one, the most part of the clubs who look for a new coach will reject your application. This feature of the tweaker is supposed to make every of your application successfull.
We changed some memory calls.
There is not registered issue yet.


like this:
(To preview above items we recommend that you use Netscape 2.0 or later browser with integrated Java support).
Adding Java rules and bullets to your HTML documents is not a complex
task:
This is an example of a call to Java program which displays rainbow-like text
<applet code=" RnbText.class " width=200 height=50> <param name=text value="Integris"> </applet>
In this example we assume that applet code (
RnbText.class
file) is in the same directory as the HTML document page. We specify
window size and text to be shown.
To customize appearance of Java applets you may want
to change
size or sequence of colors.
For example, Change of the size is trivial: you just change the value
of
HEIGHT and WIDTH parameters.
<applet code="SinText.class" width=150 height=40>
will display letters in 150x40 size window.
To change color sequence you will need to change
"
sequence" parameter.
Colors are coded as following:
So for white-black bullet use:
<param name=sequence value="KW">
and for traffic light-like bullet use:
<param name=sequence value="YRG">
You can find more information about individual components of J-tools browsing manual pages:
And you may want to read list of frequently asked questions about J-tools: J-tools FAQ


Config Module
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SERVER NAME
SERVER PORT
Connect with User/Password
SSID AP
PASSWORD
IP Address
Ok


The PWG held a "virtual" face-to-face meeting via WebEx teleconferences on February 7-8, 2018. Representatives from HP, Xerox, Lexmark, Apple, Canon, Oki, High North, Ricoh, TIC and TCS attended the meetings. Attendees discussed status of current projects and liaisons with other groups, reviewed upcoming work on IPP, and discussed latest drafts of several specifications and white papers under development.
The meeting information and document links are on the February 2018 PWG F2F meeting page.
In the PWG Plenary, we reviewed the state of the PWG, including
noting pending merger between Xerox and Fuji Xerox.
We briefly covered the status of each working group, noting that the
Imaging
Device Security (IDS) working group will hold periodic meetings as part
of its new role to review and discuss issues implementing the new HCD
Protection Profile and other HCD standards. We noted that there are
206 printers certified under the IPP Everywhere™ Self Certification
program, more are purported to be on the way, and that an update to the
IPP Everywhere™Self Certification Suite will be coming in 2018. We
briefly reviewed a number of new initiatives for IPP coming in 2018. We
discussed our liaison relationships with Trusted Computing Group (TCG),
IETF, Mopria, AMSC, ISO/IEC JTC1 3D Printing and Scanning Study Group,
possible collaboration with ISO TC 171 SC2, and possible collaboration
with IEEE P3030.
The IDS WG did not have any sessions. There will be a number of updates and discussions at the PWG May 2018 F2F.
In the IPP WG sessions, we discussed in more detail some of the
liaison relationships between the PWG and various SDOs developing 3D
printing standards. Mike Sweet led a review and discussion of a new
"Welcome to Printing with IPP" mini-book, aimed at introducing newcomers
to IPP. Smith Kennedy presented his latest draft of IPP Job Save
Password, and this discussion included a side topic about IPP and GDPR
and the privacy of Job Description attributes. Mike Sweet showed some
documentation of CUPS policy settings that can control the visibility of
various Job Description attributes, and he proposed a new IPP
Registration named "IPP Privacy Attributes" where attributes for
controlling this might be defined. Smith and Mike then led a discussion
of proposals for schemes for IPP document encryption.
On the second day, Ira McDonald and Mike Sweet presented their latest draft of
the IPP System Service specification. Smith
Kennedy briefly presented an updated drafts of his "IPP
Authentication Methods" white paper and there was a discussion of
OAuth2. IPP Everywhere Self Certification 1.1 planning and scope was
also discussed.
Complete minutes are available here: https://ftp.pwg.org/pub/pwg/ipp/minutes/ippv2-f2f-minutes-20180207.pdf
The PWG will hold its next face-to-face meeting May 15-17, 2018, hosted by the PWG in the Sunnyvale / San Jose CA area. Information on upcoming meetings is listed on the PWG Meetings page.


gameanalysis.aggfn module¶
An action graph game with additive function nodes
-
gameanalysis.aggfn.
aggfn
(num_role_players, num_role_strats, action_weights, function_inputs, function_table, offsets=None)[source]¶ Create an Aggfn with default names
- Parameters
num_role_players (ndarray) – The number of players per role.
num_role_strats (ndarray) – The number of strategies per role.
action_weights (ndarray, float) – The action weights.
function_inputs (ndarray, bool) – The input mask for each function.
function_table (ndarray, float) – The function value relative to number of incoming edges.
offsets (ndarray, float, optional) – A constant offset for each strategies payoff. Constant functions are not allowed in the function table as they are clutter, instead, constant functions can be specified here.
-
gameanalysis.aggfn.
aggfn_funcs
(num_role_players, num_role_strats, action_weights, function_inputs, functions, offsets=None)[source]¶ Construct and Aggfn with functions
This is generally less efficient than just constructing the function table using vectorized operations or an existing function table.
- Parameters
num_role_players (ndarray) – The number of players per role.
num_role_strats (ndarray) – The number of strategies per role.
action_weights (ndarray, float) – The action weights.
function_inputs (ndarray, bool) – The input mask for each function.
functions ([(nr1, nr2, ..) -> float]) – List of functions that maps the player per role activations to a single value. The number of ordered arguments will be inferred from each function.
-
gameanalysis.aggfn.
aggfn_json
(json)[source]¶ Read an Aggfn from json
Json versions of the game will generally have ‘type’: ‘aggfn…’ in them, but as long as the proper fields exist, this will succeed.
-
gameanalysis.aggfn.
aggfn_names
(role_names, num_role_players, strat_names, action_weights, function_inputs, function_table, offsets=None)[source]¶ Create an Aggfn with specified names
- Parameters
role_names ([str]) – The name of each role.
num_role_players (ndarray) – The number of players for each role.
strat_names ([[str]]) – The name of each strategy for each role.
action_weights (ndarray) – The mapping of each function to the strategy weight for a player.
function_inpits (ndarray) – The mask indicating which strategies are inputs to which function.
offsets (ndarray, float, optional) – A constant offset for each strategies payoff. Constant functions are not allowed in the function table as they are clutter, instead, constant functions can be specified here.
-
gameanalysis.aggfn.
aggfn_replace
(copy_game, action_weights, function_inputs, function_table, offsets=None)[source]¶ Replace an existing game with an Aggfn
- Parameters
copy_game (RsGame) – The game to take game structure from.
action_weights (ndarray-like) – The weights of each function to player payoffs.
function_inputs (ndarray-like) – The mask of each strategy to function.
function_table (ndarray-like) – The lookup table of number of incoming edges to function value.
offsets (ndarray, float, optional) – A constant offset for each strategies payoff. Constant functions are not allowed in the function table as they are clutter, instead, constant functions can be specified here.


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A JQuery UI enhancement of the standard HTML Select element
Super selector comes with a wide range of aditional feautres above the standard select element:
Use the controls below to test each of the SuperSeletor Functions


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Rita Kozlov
Rita Kozlov is the Product Manager for Cloudflare Workers. She has worked as a Software Engineer and Solutions Engineer for the past four years.
Workshop: Writing a Serverless Application with Cloudflare Workers
Learn about setting up a serverless application and API using Cloudflare Workers.
In the workshop, we'll be developing a simple TODO list API and application using Workers.
The workshop will cover getting set up with Workers, deploying Workers to the Cloudflare network, testing Workers, architecting an API, and implementing it.


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