Local areas will have a longer notice period of inspections so that parents and others have greater opportunity to contribute their views and experiences.
Proposals to inspect local areas’ responsibilities to children and young people with special educational needs and/or disabilities (SEND) have received overwhelming support. Today (Thursday 10 March 2016)
the response document
shows that around 2,000 responses were made to the Ofsted and Care Quality Commission (CQC) public consultation. Overall, almost 90% were supportive of the proposals, which are designed to help raise service standards for some of the most vulnerable young people in England.
As a result of the feedback, Ofsted and the CQC have decided to extend the notice period for inspections from the proposed 2 to 5 days. That will ensure all partners, especially young people, parents and carers, have ample opportunity to offer their views about local education, health and social care services, and fully engage in the inspection.
From May, inspectors will visit local areas to see how they are fulfilling their responsibilities.
They will do this by:
-
assessing how well the local area identifies children and young people who have special educational needs and/or disabilities
-
evaluating how effectively the local area meets the needs and improves the outcomes of children and young people who have special educational needs and/or disabilities
-
using a wide range of information to evaluate how effectively the local area fulfils its responsibilities
-
talking to children and young people, and their parents and carers, and local partners, including nurseries, schools, colleges and specialist services
Inspectors will assess how SEND services are being delivered through the wide range of partners in the local area, including nurseries, schools, further education colleges, and through health and care services.
Joanna Hall, Ofsted Deputy Director for Schools, said:
I am pleased that there is overwhelming support for our proposals to inspect services for some of the most vulnerable children and young people in England. We have listened and will give parents and carers more notice of our inspections so that they can offer their views and insights.
I believe that the inspections will help local areas improve the services they deliver to children and young people with special educational needs or disability. These inspections will also provide reassurance to families, children and young people that local areas are being held to account.
I have no doubt that there will be some hard truths to deliver from the first inspections this summer. However, I want to stress that our inspection reports will also highlight effective practice. It is my hope that other local areas will learn from examples of how things can be done well so that there will be a long-term cultural change in the way these services are delivered.
Steve Field, Care Quality Commission Chief Inspector of General Practice, said:
Children and young people with special educational needs have the right to access the support they need from local health services. This critical work will for the first time highlight whether these needs are being met and while there could be some uncomfortable truths coming out of this work, we also aim to shine a spotlight on those local areas that are performing well to help services improve nationally.
Ofsted and the CQC carried out 5 pilot inspections to test the proposed new inspection type.
Inspectors will be experienced SEND specialists. They, not the local areas, will choose who they speak to when they carry out their inspection work.
In coming weeks, Ofsted and the Care Quality Commission will prepare an inspection handbook and framework, which will be published before the first inspections take place in May.
Note to editors
-
Read the
consultation response document
.
-
Watch an Ofsted film about these inspections:


{% extends 'layouts/layout-bsa-design-system.html' %} {% block pageTitle %} Start page template - NHS.UK prototype kit {% endblock %} {% block beforeContent %} {{ breadcrumb({ items: [ { href: "/index", text: "Home" } ], href: "/design-system/patterns", text: "Patterns" }) }} {% endblock %} {% block content %}
Patterns are guides on how to solve certain types of problems. These are examples of successful approaches used within the NHSBSA.
These patterns extend those used across Government and the NHS.


{% extends 'nav.html' %} {% block content %}
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Try something new, or go with what you know, the choice is yours!
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Enhancements to the Zoltan interface are described below.
Versions 3.8 and higher
Versions 3.6 and higher
Versions 3.2 and higher
Versions 3.1 and higher
Versions 3.0 and higher
Versions 1.5 and higher
Versions 1.3 and higher
The Zoltan native build environment, while still distributed, will no longer be supported. Users should use the autotools or CMake systems. Builds of the Zoltan F90 interface are supported in both autotools and CMake.
We applied this naming convention more consistently throughout Zoltan. Old parameters NUM_GLOBAL_PARTITIONS and NUM_LOCAL_PARTITIONS have been more accurately renamed NUM_GLOBAL_PARTS and NUM_LOCAL_PARTS. Old query functions ZOLTAN_PARTITIONS_MULTI_FN and ZOLTAN_PARTITION_FN have been more accurately renamed ZOLTAN_PART_MULTI_FN and ZOLTAN_PART_FN. However, in both cases, the old naming convention still works in the Zoltan library.
LB_METHOD,Former valid values of LB_METHOD should continue to work. In particular, values of LB_METHOD for geometric partitioners RCB, RIB, HSFC, and REFTREE are unchanged.
LB_APPROACH,
GRAPH_PACKAGE, and
HYPERGRAPH_PACKAGE.
The default graph partitioner has been changed from ParMETIS to Zoltan PHG. This change was made to provide graph partitioning capability without reliance on the third-party library ParMETIS.
Because Zoltan is designed primarily for dynamic load balancing, The default partitioning approach LB_APPROACH is now "repartition." This change affects only Zoltan's hypergraph partitioner PHG.
The table below lists the Zoltan function that uses both part and processor information, along with the analogous function that returns only processor information. Applications requiring only one part per processor can use either version of the functions.
| Function with Part and Processor info (v1.5 and higher) | Function with only Processor info (v1.3 and higher) |
| Zoltan_LB_Partition | Zoltan_LB_Balance |
| Zoltan_LB_Point_PP_Assign | Zoltan_LB_Point_Assign |
| Zoltan_LB_Box_PP_Assign | Zoltan_LB_Box_Assign |
| Zoltan_Invert_Lists | Zoltan_Compute_Destinations |
| Zoltan_Migrate | Zoltan_Help_Migrate |
| ZOLTAN_PRE_MIGRATE_PP_FN | ZOLTAN_PRE_MIGRATE_FN |
| ZOLTAN_MID_MIGRATE_PP_FN | ZOLTAN_MID_MIGRATE_FN |
| ZOLTAN_POST_MIGRATE_PP_FN | ZOLTAN_POST_MIGRATE_FN |
To continue using the v1.3 partition functions, no changes to C or Fortran90 applications are needed. Zoltan interfaces from versions earlier than 1.3 are also still supported (see below), requiring no changes to application programs.
To use the new v1.5 partitioning functions:
Versions of Zoltan before version 1.3 used a different naming convention for the Zoltan interface and query functions. All functions in Zoltan v.1.3 and above are prefixed with Zoltan_; earlier versions were prefixed with LB_.
Zoltan versions 1.3 and above maintain backward compatibility with the earlier Zoltan interface. Thus, applications that used earlier versions of Zoltan can continue using Zoltan without changing their source code.
Only two changes are needed to build the application with Zoltan v.1.3 and higher:
While it is not necessary for application developers to modify their source code to use Zoltan v.1.3 and above, those who want to update their source code should do the following in their application source files:


Ready to start the home inspection process with us? That's great! Order one today or contact us with any questions by either email,phone, or fill out the form below.
385-474-9633
orders@snsinspection.com


In cooperation with the annual Computing in Cardiology (CinC) conferences, PhysioNet also hosts an annual series of biomedical ‘Challenges’ that focus on unsolved problems in clinical and basic science. These Challenges have been supported by the NIH, Google, MathWorks and the Gordon and Betty Moore Foundation. For the first 15 years (from 2000 to 2014), these Challenges were led by George Moody, at the Laboratory for Computational Physiology (LCP), who subsequently retired due to poor health. Since 2015, the Challenges have been led by Gari Clifford at Emory University and the Georgia Institute of Technology. In honor of George’s lifelong contributions to the field, and particularly his seminal work on the Challenges, the Challenges were renamed from the ‘PhysioNet/Computing in Cardiology Challenges’, to the ‘George B. Moody PhysioNet Challenges’ in 2021.
If you are interested in contributing to, or posing a Challenge, please see Organizing a Moody PhysioNet Challenge here.
A list of past Challenges, with links to the descriptions of each Challenge, associated open access data, open source code and resultant publications can be found here.
For support with the current Challenge, please contact<EMAIL_ADDRESS>Previous Challenges are not generally supported, but requests will be considered, and the submission of open-source code to be re-run on past Challenge data will be considered if the requestor can provide resources to assist us. Unfortunately, the funding from the NIH and our generous sponsors cannot always match the large number of requests that we receive. Test data from previous Challenges will not be released under any circumstance to prevent overfitting on the test data.
For support from Computing and Cardiology (CinC), please email<EMAIL_ADDRESS>Although we partner with CinC, we cannot provide exceptions to the conference rules, discounts on fees, visa support letters for attendance, or other specific information about the conference not directly related to the Challenge.
For support with all libraries and code provided in projects on PhysioNet, please contact the corresponding author listed on the project page.


We are the pioneer
Our Success Story
At the end of the day, people want to buy from you so they can solve their own specific problems. To successfully convince your target audience that you can help them, you need to prove that you've helped others who have been struggling with the same issues. HubSpot does a great job of featuring their customer's pain points in this success story. Discover what problems your client had that your product or service helped to solve. Choose one or two that are most relevant to your target audience, and be sure to focus on them throughout the success story.
Our Mission
At the end of the day, people want to buy from you so they can solve their own specific problems. To successfully convince your target audience that you can help them, you need to prove that you've helped others who have been struggling with the same issues. HubSpot does a great job of featuring their customer's pain points in this success story. Discover what problems your client had that your product or service helped to solve. Choose one or two that are most relevant to your target audience, and be sure to focus on them throughout the success story.
Why only us?
We are a team of smart worker who are delivering customer centric solution of the real life problem.Our main focus is to solve the daily life problems.Our main motive is on the client satisfaction.As per the previous record we have a good customer satisfaction record.
How different?
We are a team of smart worker who are delivering customer centric solution of the real life problem.Our main focus is to solve the daily life problems. Our main motive is on the client satisfaction.As per the previous record we have a good customer satisfaction record.
Current Market
The global information technology industry is on pace to reach $5 trillion in 2019, according to the research consultancy IDC. The enormity of the industry is a function of many of the trends discussed in this report. Economies, jobs, and personal lives are becoming more digital, more connected, and increasingly, more
Our vision
Inspire the world with our innovative technologies, products and design that enrich people’s lives and contribute to social prosperity by creating a new future. Offer a wide range of well-designed, functional home furnishing products at prices so low that as many people as possible will be able to afford them.
 We do that by living our strategy and ruthlessly prioritizing our work to create simple elegant technology that delights our customers – all while delivering service that is second to none. Every single day, we join forces across teams and groups to break down barriers, build new markets and stare down the impossible until the impossible blinks.
 We do that by living our strategy and ruthlessly prioritizing our work to create simple elegant technology that delights our customers – all while delivering service that is second to none. Every single day, we join forces across teams and groups to break down barriers, build new markets and stare down the impossible until the impossible blinks.
Key Members
SAMARESH MAITI


Main Function
Raphael
Creates a canvas object on which to draw. You must do this first, as all future calls to drawing methods from this instance will be bound to this canvas.
Parameters
- container HTMLElement or string
- width number
- height number
or
- x number
- y number
- width number
- height number
Usage
// Each of the following examples create a canvas that is 320px wide by 200px high
// Canvas is created at the viewport's 10,50 coordinate
var paper = Raphael(10, 50, 320, 200);
// Canvas is created at the top left corner of the #notepad element (or its top right corner in dir="rtl" elements)
var paper = Raphael(document.getElementById("notepad"), 320, 200);
// Same as above
var paper = Raphael("notepad", 320, 200);
Element’s generic methods
Each object created on the canvas shares these same generic methods:
node
Gives you a reference to the DOM object, so you can assign event handlers or just mess around.
Usage
var c = paper.circle(10, 10, 10); // draw a circle at coordinate 10,10 with radius of 10
c.node.onclick = function () { c.attr("fill", "red"); };
remove
Removes element from the DOM. You can’t use it after this method call.
Usage
var c = paper.circle(10, 10, 10);
c.remove();
hide
Makes element invisible.
Usage
var c = paper.circle(10, 10, 10);
c.hide();
show
Makes element visible.
Usage
var c = paper.circle(10, 10, 10);
c.show();
rotate
Rotates the element by the given degree from its center point.
Parameters
- degree number Degree of rotation (0 – 360°)
- isAbsolute boolean [optional] Specifies is degree is relative to previous position (
false
) or is it absolute angle (true
)
or
- degree number Degree of rotation (0 – 360°)
- cx number [optional] X coordinate of the origin of rotation
- cY number [optional] Y coordinate of the origin of rotation
Usage
var c = paper.circle(10, 10, 10);
c.rotate(45); // rotation is relative
c.rotate(45, true); // rotation is absolute
translate
Moves the element around the canvas by the given distances.
Parameters
- dx number Pixels of translation by X axis
- dy number Pixels of translation by Y axis
Usage
var c = paper.circle(10, 10, 10);
c.translate(10, 10); // moves the circle down the canvas, in a diagonal line
scale
Resizes the element by the given multiplier.
Parameters
- Xtimes number Amount to scale horizontally
- Ytimes number Amount to scale vertically
Usage
var c = paper.circle(10, 10, 10);
c.scale(1.5, 1.5); // makes the circle 1.5 times larger
c.scale(.5, .75); // makes the circle half as wide, and 75% as high
attr
Sets the attributes of elements directly.
Parameters
- attributeName string
- value string
or
- params object
or
- attributeName string in this case method returns current value for given attribute name
or
- attributeNames array in this case method returns array of current values for given attribute names
Possible parameters
Please refer to the SVG specification for an explanation of these parameters.
- cx number
- cy number
- fill colour
- fill-opacity number
- font string
- font-family string
- font-size number
- font-weight string
- gradient object|string "‹angle›-‹colour›[-‹colour›[:‹offset›]]*-‹colour›"
- height number
- opacity number
- path pathString
- r number
- rotation number
- rx number
- ry number
- scale CSV
- src string (URL)
- stroke colour
- stroke-dasharray string [“-”, “.”, “-.”, “-..”, “. ”, “- ”, “--”, “- .”, “--.”, “--..”]
- stroke-linecap string [“butt”, “square”, “round”, “miter”]
- stroke-linejoin string [“butt”, “square”, “round”, “miter”]
- stroke-miterlimit number
- stroke-opacity number
- stroke-width number
- translation CSV
- width number
- x number
- y number
Usage
var c = paper.circle(10, 10, 10);
c.attr("fill", "black"); // using strings
c.attr({fill: "#000", stroke: "#f00", opacity: 0.5}); // using params object
animate
Linearly changes an attribute from its current value to its specified value in the given amount of milliseconds.
Parameters
- newAttrs object A parameters object of the animation results. (Not all attributes can be animated.)
- ms number The duration of the animation, given in milliseconds.
- callback function [optional]
Attributes that can be animated
The newAttrs
parameter accepts an object whose properties are the attributes to animate. However, not all attributes listed in the attr
method reference can be animated. The following is a list of those properties that can be animated:
- cx number
- cy number
- fill colour
- fill-opacity number
- font-size number
- height number
- opacity number
- path pathString
- r number
- rotation number
- rx number
- ry number
- scale CSV
- stroke colour
- stroke-opacity number
- stroke-width number
- translation CSV
- width number
- x number
- y number
Usage
var c = paper.circle(10, 10, 10);
c.animate({cx: 20, r: 20}, 2000);
getBBox
Returns the dimensions of an element.
Usage
var c = paper.circle(10, 10, 10);
var width = c.getBBox().width;
toFront
Moves the element so it is the closest to the viewer’s eyes, on top of other elements.
Usage
var c = paper.circle(10, 10, 10);
c.toFront();
toBack
Moves the element so it is the furthest from the viewer’s eyes, behind other elements.
Usage
var c = paper.circle(10, 10, 10);
c.toBack();
insertBefore
Inserts current object before the given one.
Usage
var r = paper.rect(10, 10, 10, 10);
var c = paper.circle(10, 10, 10);
c.insertBefore(r);
insertAfter
Inserts current object after the given one
Usage
var r = paper.rect(10, 10, 10, 10);
var c = paper.circle(10, 10, 10);
r.insertAfter(c);
Graphic Primitives
circle
Draws a circle.
Parameters
- x number X coordinate of the centre
- y number Y coordinate of the centre
- r number radius
Usage
var c = paper.circle(10, 10, 10);
rect
Draws a rectangle.
Parameters
- x number X coordinate of top left corner
- y number Y coordinate of top left corner
- width number
- height number
- r number [optional] radius for rounded corners, default is 0
Usage
// regular rectangle
var c = paper.rect(10, 10, 10, 10);
// rectangle with rounded corners
var c = paper.rect(10, 10, 100, 50, 10);
ellipse
Draws an ellipse.
Parameters
- x number X coordinate of the centre
- y number X coordinate of the centre
- rx number Horisontal radius
- ry number Vertical radius
Usage
var c = paper.ellipse(100, 100, 30, 40);
image
Embeds an image into the SVG/VML canvas.
Parameters
- src string URI of the source image
- x number X coordinate position
- y number Y coordinate position
- width number Width of the image
- height number Height of the image
Usage
var c = paper.image("apple.png", 10, 10, 100, 100);
set
Creates array-like object to keep and operate couple of elements at once. Warning: it doesn’t create any elements for itself in the page.
Usage
var st = paper.set();
st.push(paper.circle(10, 10, 5));
st.push(paper.circle(30, 10, 5));
st.attr({fill: "red"});
text
Draws a text string. If you need line breaks, put “\n” in the string.
Parameters
- x number X coordinate position.
- y number Y coordinate position.
- text string The text string to draw.
Usage
var t = paper.text(10, 10, "Look mom, I'm scalable!");
path
Initialises path drawing. Typically, this function returns an empty path
object and to draw paths you use its built-in methods like lineTo
and curveTo
. However, you can also specify a path literally by supplying the path data as a second argument.
Parameters
- params object Attributes for the resulting path as described in the
attr
reference. - pathString string [optional] Path data in SVG path string format.
Usage
var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50); // draw a diagonal line
var c = paper.path({stroke: "#036"}, "M 10 10 L 50 50"); // same
Path Methods
absolutely
Sets a trigger to count all following units as absolute ones, unless said otherwise. (This is on by default.)
Usage
var c = paper.path({stroke: "#036"}).absolutely()
.moveTo(10, 10).lineTo(50, 50);
relatively
Sets a trigger to count all following units as relative ones, unless said otherwise.
Usage
var c = paper.path({stroke: "#036"}).relatively()
.moveTo(10, 10).lineTo(50, 50);
moveTo
Moves the drawing point to the given coordinates.
Parameters
- x number X coordinate
- y number Y coordinate
Usage
// Begins drawing the path at coordinate 10,10
var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);
lineTo
Draws a straight line to the given coordinates.
Parameters
- x number X coordinate
- y number Y coordinate
Usage
// Draws a line starting from 10,10 to 50,50
var c = paper.path({stroke: "#036"}).moveTo(10, 10).lineTo(50, 50);
cplineTo
Draws a curved line to the given coordinates. The line will have horizontal anchors on start and on finish.
Parameters
- x number
- y number
- width number
Usage
var c = paper.path({stroke: "#036"}).moveTo(10, 10).cplineTo(50, 50);
curveTo
Draws a bicubic curve to the given coordinates.
Parameters
- x1 number
- y1 number
- x2 number
- y2 number
- x3 number
- y3 number
Usage
var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);
qcurveTo
Draws a quadratic curve to the given coordinates.
Parameters
- x1 number
- y1 number
- x2 number
- y2 number
Usage
var c = paper.path({stroke: "#036"}).moveTo(10, 10).curveTo(10, 15, 45, 45, 50, 50);
addRoundedCorner
Draws a quarter of a circle from the current drawing point.
Parameters
- r number
- dir string Two-letter directional instruction, as described below.
Possible dir
values
- lu
- left up
- ld
- left down
- ru
- right up
- rd
- right down
- ur
- up right
- ul
- up left
- dr
- down right
- dl
- down left
Usage
var c = paper.path({stroke: "#036"}).moveTo(10, 10).addRoundedCorner(10, "rd");
andClose
Closes the path being drawn.
Usage
var c = paper.path({stroke: "#036"}).moveTo(10, 10).andClose();
setSize
If you need to change dimensions of the canvas call this method
Parameters
- width number new width of the canvas
- height number new height of the canvas
setWindow
Should be called before main Raphael method. Sets which window should be used for drawing. Default is the current one. You need to use it if you want to draw inside iframe
Parameters
- window object
getColor
Returns a colour object for the next colour in spectrum
Parameters
- value number brightness [optional]
Usage
var c = paper.path({stroke: Raphael.getColor()}, "M10,10L100,100")
getColor.reset
Resets getColor function, so it will start from the beginning


For now you can find this functionality in the terminal version of the program, run with `python3 -i playground.py`


new Context(React, initialState, configuration)
Morearty context constructor.
Parameters:
| Name | Type | Description |
|---|---|---|
React |
Object | React instance |
initialState |
Associative | initial state |
configuration |
Object | configuration |
- Source:
Members
-
Binding
-
Binding module.
- Source:
- See:
-
Callback
-
Callback module.
- Source:
- See:
-
Data
-
- Source:
- See:
-
History
-
History module.
- Source:
- See:
-
Util
-
Util module.
- Source:
- See:
Methods
-
createClass(spec) → {function}
-
Create React component updated only when its binding is modified. Class in enriched with getState method.
Parameters:
Name Type Description spec
Object React component spec - Source:
Returns:
component constructor function- Type
- function
-
currentState() → {Associative}
-
Get current state.
- Source:
Returns:
current state- Type
- Associative
-
init(rootComp)
-
Initialize rendering.
Parameters:
Name Type Description rootComp
Object root application component - Source:
-
previousState() → {Associative}
-
Get previous state.
- Source:
Returns:
previous state- Type
- Associative
-
queueForceUpdate()
-
Force update on next render.
- Source:
-
state() → {Binding}
-
Get state binding.
- Source:
- See:
Returns:
state binding- Type
- Binding


--- layout: portfolio title: ! 'Documentary: "Come to the Fountain: Homelessness in Macon, Ga."' date: 2012-03-31 12:57:04.000000000 +05:30 categories: [] tags: [] status: publish type: portfolio published: true meta: _edit_last: '1' portfolio-image: '' seo_follow: 'false' seo_noindex: 'false' embed: _thumbnail_id: '1708' pvc_views: '367' name: ! 'Documentary: "Come to the Fountain: Homelessness in Macon, Ga."' _jetpack_related_posts_cache: a:1:{s:32:"8aa64d0d47aab35d63f6cd22cecd8e43";a:2:{s:7:"expires";i:1433558494;s:7:"payload";a:2:{i:0;a:1:{s:2:"id";i:2844;}i:1;a:1:{s:2:"id";i:3385;}}}} author: login: cvlewis email<EMAIL_ADDRESS>display_name: Carl V. Lewis first_name: Carl V. last_name: Lewis excerpt: !ruby/object:Hpricot::Doc options: {} ---
"Music With a Message" from Carl V. Lewis on Vimeo.
"Come to the Fountain: Homelessness in Macon, Ga."
By Carl V. Lewis and Rachel Finley
May 2, 2011
For a city with a modest population of around 100,000, Macon, Ga. has a stunning 500 to 800 homeless people living on its streets. While numerous aid organizations in the city offer free meals, places to sleep and assistance in the job search, Macon's homeless population lacks a safe and comfortable place to go during the day, leading many of them to congregate at a downtown fountain. This 2011 short-form documentary by Carl V. Lewis and Rachel Finley focuses on the effort to bring a day-shelter to Macon, which would provide the homeless with a roof over their heads and protect them from the the searing southern heat.


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AddressQueryConstraint
public struct AddressQueryConstraint : Codable
AddressQueryConstraint used to limit search results according to Dadata online API documentation.
-
Undocumented
Declaration
Swift
public var region: String?
-
Undocumented
Declaration
Swift
public var city: String?
-
Undocumented
Declaration
Swift
public var street_type_full: String?
-
Undocumented
Declaration
Swift
public var settlement_type_full: String?
-
Undocumented
Declaration
Swift
public var city_district_type_full: String?
-
Undocumented
Declaration
Swift
public var city_type_full: String?
-
Undocumented
Declaration
Swift
public var area_type_full: String?
-
Undocumented
Declaration
Swift
public var region_type_full: String?
-
Undocumented
Declaration
Swift
public var country: String?
-
Undocumented
Declaration
Swift
public var country_iso_code: String?
-
Undocumented
Declaration
Swift
public var region_iso_code: String?
-
Undocumented
Declaration
Swift
public var kladr_id: String?
-
Undocumented
Declaration
Swift
public var region_fias_id: String?
-
Undocumented
Declaration
Swift
public var area_fias_id: String?
-
Undocumented
Declaration
Swift
public var city_fias_id: String?
-
Undocumented
Declaration
Swift
public var settlement_fias_id: String?
-
Undocumented
Declaration
Swift
public var street_fias_id: String?
-
init(region:
city: street_type_full: settlement_type_full: city_district_type_full: city_type_full: area_type_full: region_type_full: country: country_iso_code: region_iso_code: kladr_id: region_fias_id: area_fias_id: city_fias_id: settlement_fias_id: street_fias_id: ) Undocumented
Declaration
Swift
public init( region: String? = nil, city: String? = nil, street_type_full: String? = nil, settlement_type_full: String? = nil, city_district_type_full: String? = nil, city_type_full: String? = nil, area_type_full: String? = nil, region_type_full: String? = nil, country: String? = nil, country_iso_code: String? = nil, region_iso_code: String? = nil, kladr_id: String? = nil, region_fias_id: String? = nil, area_fias_id: String? = nil, city_fias_id: String? = nil, settlement_fias_id: String? = nil, street_fias_id: String? = nil )


| hsearch-utils {utils} | R Documentation |
Utilities for searching the help system.
hsearch_db(package = NULL, lib.loc = NULL, types = getOption("help.search.types"), verbose = getOption("verbose"), rebuild = FALSE, use_UTF8 = FALSE) hsearch_db_concepts(db = hsearch_db()) hsearch_db_keywords(db = hsearch_db())
package |
a character vector with the names of packages to
search through, or |
lib.loc |
a character vector describing the location of R
library trees to search through, or |
types |
a character vector listing the types of documentation
to search.
See |
verbose |
a logical controlling the verbosity of building the
help search database.
See |
rebuild |
a logical indicating whether the help search database
should be rebuilt.
See |
use_UTF8 |
logical: should results be given in UTF-8 encoding? |
db |
a help search database as obtained by calls to
|
hsearch_db()
builds and caches the help search database for
subsequent use by help.search
. (In fact, re-builds only
when forced (rebuild = TRUE
) or “necessary”.)
The format of the help search database is still experimental, and may change in future versions. Currently, it consists of four tables: one with base information about all documentation objects found, including their names and titles and unique ids; three more tables contain the individual aliases, concepts and keywords together with the ids of the documentation objects they belong to. Separating out the latter three tables accounts for the fact that a single documentation object may provide several of these entries, and allows for efficient searching.
See the details in help.search
for how searchable
entries are interpreted according to help type.
hsearch_db_concepts()
and hsearch_db_keywords()
extract
all concepts or keywords, respectively, from a help search database,
and return these in a data frame together with their total frequencies
and the numbers of packages they are used in, with entries sorted in
decreasing total frequency.
db <- hsearch_db() ## Total numbers of documentation objects, aliases, keywords and ## concepts (using the current format): sapply(db, NROW) ## Can also be obtained from print method: db ## 10 most frequent concepts: head(hsearch_db_concepts(), 10) ## 10 most frequent keywords: head(hsearch_db_keywords(), 10)


//= parts/_head.html
//= parts/_loader.html //= parts/_header.html //= parts/_why-how.html //= parts/_university.html //= parts/_kromtech.html //= parts/_onset.html //= parts/_randd.html //= parts/_novnify.html //= parts/_zoom.html //= parts/_about.html //= parts/_news.html //= parts/_join.html //= parts/_contacts.html //= parts/_footer.html


Participate
How can I participate?
Anybody with the ticket of FAB13 can participate. We encourage you to create groups and develop your proposals during the FAB 13 Conference. If you haven't purchased your ticket yet please buy it here.
Time Schedule
During the conference days (from Tuesday to Thursday) teams can develop their projects using the infrastructure of the Super Fab Lab. Project registration will be held at the main venue on Tuesday night. Projects will be presented at the main stage of Fab Festival on Saturday afternoon.


Racing Camel with
BPM and Red Hat JBoss Fuse
(A self contained half day workshop)
Eric D. Schabell & Christina Lin
JBoss Technology Evangelists
What we are doing?
(all in 2 - 4 hrs...)
- PART I - Building a JBoss BPM Travel Agency
- PART II - Building Fuse Microservices
- PART III - Running the JBoss BPM Travel Agency
Part I
Building a
JBoss Travel Agency
with Red Hat JBoss BPM Suite
Part II
Building JBoss Fuse
Microservices
Part III
Running the project
Click on the image below to view the video online...
- Racing Camel with BPM and Red Hat JBoss Fuse


Lufenuron treatment for killing Candida
Day 1 Wednesday, April 02, 2014
Both Mae and I started taking this treatment today.
We each took the Lufenuron powder with our noon meal.
By evening neither of us felt any affects or results.
Day 2 Thursday, April 03, 2014
At 2AM I woke with strong feelings going through out my complete body. My first thoughts were that it was like the pain that was going through my body when my illness started in 1989. The pain was a shooting sharp pain that started in one point and traveled to another. This time instead of pain, it was a strong uncomfortable feeling. The feeling was occurring throughout my body from my feet to my head, even in my ears. This lasted for about an hour. My first reaction was fear; I felt my heart racing and my breath quick and heavy but then I realized that it might be the treatment removing the Candida from my body. My next thoughts were of driving the school bus and I was concerned about my motor skills. I removed my c-pap mask and got out of bed. I did some movements and walked into the bathroom. I was steady on my feet and felt no dizziness, so that fear left. I used the toilet and my bladder and bowels functioned properly. When I had gone to bed I was constipated but now it moved comfortably on its own. By now all feelings had returned to normal and I was able to return to sleep until the alarm woke me.
Day 3 Friday, April 04, 2014
I noticed no changes by this morning.
We took the last does of Lufenuron at noon today.
Day 15 Thursday, April 17, 2014
I really haven’t seen any significant changes.


--- seo: title: Subscription Tracking Overview title: Subscription Tracking Overview weight: 100 layout: page navigation: show: true ---
Managing suppressions is key to getting maximum email delivery. If your customers have an easy way to tell you that they'd like to stop receiving your email besides using the spam button it will give you valuable insights without affecting your reputation.
SendGrid has two different ways of processing suppressions depending on how you're sending mail. If you use the Subscription Tracking App, recipients can unsubscribe from all of the emails you’re sending. If you’re using the Marketing Email tool, recipients can unsubscribe from specific types of emails that they’d rather not receive anymore.
If you are sending email through SendGrid and have the Subscription Tracking app turned on, an unsubscribe option will be added to the footer of every email that gets sent through your account. A user who clicks the unsubscribe link will be added to your global suppression list and **any** future attempts to send email to those users will be suppressed unless they’re removed. You can also manage this list manually, adding and removing addresses via the UI or with the use of API calls.
The Subscription Tracking app also has a number of options for customization, such as a replacement tag that allows you to place the unsubscribe text somewhere in the body of the email, the ability to reword the unsubscribe message, and the ability to add a custom landing page.


{% extends 'bibtex/base.html' %} {% block content %}
You are logged in as user {{username}}. {% endif %}
Please report any bugs, problems, or suggestions to {{maintainer.name}}. API documentation.


@jl777c what does the services key in getpeerinfo's response mean?
{
"nodeid": 54,
"protocolversion": 2,
"ipaddress": "<IP_ADDRESS>",
"port": 7770,
"lastping":<PHONE_NUMBER>,
"time_started_con":<PHONE_NUMBER>,
"time_last_request":<PHONE_NUMBER>,
"services":<PHONE_NUMBER>,
"missbehavescore": 0,
"bestknownheight": 1485272,
"in_sync": "synced"
},


English (Voxforge AM+Wikipedia LM) - open domain model. You can try sentences like these:
- Who was the first president of the United States?
- I live in the Czech Republic.
- Who was that?
English (TED AM+Wikipedia LM) - open domain model. You can try sentences like these:
- Who was the first president of the United States?
- I live in the Czech Republic.
- Who was that?
English (VYSTADIAL TownInfo AM+LM) - town information domain specific model.
The model is based on free data Vystadial 2013 – English data.
You can try sentences like:
- I am looking for a cheap Chinese restaurant.
- I am looking for a fast food.
- I am looking for a bar.
Czech (VYSTADIAL AM + Wikipedia LM) - open domain model. You can try sentences like these:
- Praha je hlavní město České Republiky.
- Bydlím v Praze.
- Bedřich Smetana je slavný český skladatel.
Czech (VYSTADIAL AM + PTIcs LM) - public transport domain specific model.
The model is based on free data Vystadial 2013 – Czech data.
You can try sentences like these:
- Chtěl bych jet z Anděla na Malostranskou.
- Jak se dostanu z Prahy do Brna?
- V kolik hodin mi to jede?
Privacy & Terms
All data, including audio recording, is stored for the purpose of ASR quality improvement.
Note that the data can be shared with third parties for both research and commercial purposes.
All collected data will be made available to the ASR community;
therefore, do not say anything you do not want anyone to know about.
The service is available for free.
As a result, no guarantees are given regarding the quality of ASR results.
As of now, it is a beta product; thus,
things may break and the service may not be available for large periods of time.


Monitor resource usage of an process
This post presents a custom script to execute a process and monitor the CPU and Memory usage of that process using linux utilities such as top, grep, and awk. The result is exported to a text file, and optionally an image if gnuplot is installed.
Last update: 2021-06-03 14:44:13
Table of Content
The final script
Download monitor.sh then save to ~/monitor.sh
.
Add below line to ~/.bashrc
:
source monitor.sh
Usage:
monitor "title" program params
This post is written as a walk through guide, step by step, to help understanding how the script was made.
1. Export a function in bash⚓
In a bash file, a function with a name and its body can be defined and then exported with export -f
command:
myfunc.sh
#!/bin/bash
myfunc() {
echo "Params: $@"
}
export -f myfunc
To make function available outside of the script, run source
command before calling the function:
source myfunc.sh
myfunc abc
All params are implicit saved into local macros.
Refer to Advanced Bash-Scripting Guide:
| Macro | Description |
|---|---|
$BASHPID |
Process ID of the current instance of Bash. This is not the same as the $$ variable, but it often gives the same result. |
$PPID |
Process ID of the parent process |
$$ |
Process ID of the script itself |
$! |
Process ID of last job run in background |
$PWD |
The current directory that process is in at the time |
$SECONDS |
The number of seconds the script has been running |
$1 , $2 , $n |
The first, the second and the n-th param |
$# |
The number of command-line arguments |
$* |
All of the positional parameters, seen as a single word, must be quoted |
$@ |
Same as $* , but each parameter is a quoted string, that is, the parameters are passed on intact, without interpretation or expansion. This means, among other things, that each parameter in the argument list is seen as a separate word |
$? |
Exit status of a command, function, or the script itself |
2. Command-Grouping⚓
Refer to Bash Manual - Command Grouping.
Bash provides two ways to group a list of commands to be executed as a unit. When commands are grouped, re-directions may be applied to the entire command list.
( list )
- Placing a list of commands between parentheses causes a sub-shell environment to be created (see Command Execution Environment), and each of the commands in list to be executed in that sub-shell. Since the list is executed in a sub-shell, variable assignments do not remain in effect after the sub-shell completes.
{ list; }
- Placing a list of commands between curly braces causes the list to be executed in the current shell context. No sub-shell is created. The semicolon (or newline) following list is required.
In addition to the creation of a sub-shell, there is a subtle difference between these two constructs due to historical reasons:
- The braces are reserved words, so they must be separated from the list by blanks or other shell meta-characters
- The parentheses are operators, and are recognized as separate tokens by the shell even if they are not separated from the list by whitespace
3. Run a process⚓
The basic idea is to run a process in background and while it’s running, report its resource usage:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
echo "Executing $*"
$* &
# get PID of last job in background
pid=$!
echo "Executed in PID: $pid"
ps --no-headers -p $pid
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
# use ps to get cpu and memory usage
ps --no-headers -o '%cpu,%mem' -p $pid
sleep 1
done
)
export -f monitor
4. ps
or top
⚓
Both ps
and top
report CPU Usage, but the returned values are different.
Let’s check the manual of each command:
ps
- CPU usage is currently expressed as the percentage of time spent running during the entire lifetime of a process. This is not ideal, and it does not conform to the standards that ps otherwise conforms to. CPU usage is unlikely to add up to exactly 100%.
It means
ps
does not show the instant CPU usage, it shows an average CPU usage over the lifetime of the process. top
-
%CPU – CPU Usage, The task’s share of the elapsed CPU time since the last screen update, expressed as a percentage of total CPU time. It means if interval is 1 second,
top
will report CPU usage for the last 1 second. That can be considered as instant report.Let’s check
top
‘s options-b
: Batch-mode operation- Starts top in Batch mode, which could be useful for sending output from top to other programs or to a file. In this mode, top will not accept input and runs until the iterations limit set with the `-n’ command-line option or until killed.
-d
: Delay-time interval as: -d ss.t (secs.tenths)- Specifies the delay between screen updates, and overrides the corresponding value in one’s personal configuration file or the startup default. Later this can be changed with the
d
ors
interactive commands. -p
: Monitor-PIDs mode as: -pN1 -pN2 … or -pN1,N2,N3 …- Monitor only processes with specified process IDs.
Switch to use top
get the the process information:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
$* &
# get PID of last job in background
pid=$!
# use top to monitor the process
top -b -d 1 -p $pid &
# save top PID to control it
toppid=$!
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
sleep 1
done
# kill top
sleep 1
kill -9 $toppid
)
export -f monitor
Run a test:
monitor ffmpeg -y -hide_banner -i /dev/video0 -c:v h264_omx -t 10 test.mp4
and the result:
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
2286 pi 20 0<PHONE_NUMBER>48 121960 R 34.5 52.5 0:03.36 ffmpeg
5. grep
and awk
⚓
Refer to grep manual
Use grep
to extract process information lines using pid number as the keyword:
top -b -d 1 -p $pid | grep $pid &
Refer to awk manual
Use awk
to cut out 2 columns: %CPU and %MEM (at the 9th and 10th column) from the filtered lines:
top -b -d 1 -p $pid | grep $pid | awk '{print $9, $10}' &
So, this is a modified version:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
$* &
# get PID of last job in background
pid=$!
# use top to monitor the process
# use grep to catch useful lines
# use awk to extract data columns
top -b -d 1 -p $pid | grep $pid | awk '{print $9, $10}' &
# save top PID to control it
toppid=$!
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
sleep 1
done
# kill top
sleep 1
kill -9 $toppid
)
export -f monitor
Run a test command:
monitor ffmpeg -y -hide_banner -i /dev/video0 -c:v h264_omx -t 10 test.mp4
and the result:
CPU MEM
Bug: No output value
Surprisingly, there is no output for CPU and MEM usage reported in the output.
Search on google, there is a glue of missing data when using grep
in a pipeline.
6. Line buffered mode⚓
When using pipeline of commands, there is pipeline buffer between them.
The output from grep
is no longer line buffered but block buffered, usually the block is 4KB,leading to the problem that the next awk
command cannot see new data immediately on its input.
Notes from manuals:
man grep
--line-buffered
- Use line buffering on output. This can cause a performance penalty.
man awk
-W interactive
- sets un-buffered writes to stdout and line buffered reads from stdin. Records from stdin are lines regardless of the value of RS.
Combining them together and testing again:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
$* &
# get PID of last job in background
pid=$!
# use top to monitor the process
# use grep to catch useful lines, use line buffered mode
# use awk to extract data column, read input in line buffered mode
top -b -d 1 -p $pid | grep --line-buffered $pid | awk -W interactive '{print $9, $10}' &
# save top PID to control it
toppid=$!
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
sleep 1
done
# kill top
sleep 1
kill -9 $toppid
)
export -f monitor
Run a test:
monitor ffmpeg -y -hide_banner -i /dev/video0 -c:v h264_omx -t 10 test.mp4
and the result comes with expected values:
CPU MEM
20.0 0.8
21.0 3.5
67.3 5.1
89.1 6.0
77.2 9.4
7. Save log with tee
⚓
Use tee
to read from the standard input and write to the standard output and a file.
That is simple enough to clone the output to a log file:
$* | tee log.txt &
top -b -d 1 -p $pid | grep --line-buffered $pid | awk -W interactive '{print $9, $10}' | tee usage.txt &
Then modify the script:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
$* | tee log.txt &
# get PID of last job in background
pid=$!
# use top to monitor the process
# use grep to catch useful lines, use line buffered mode
# use awk to extract data columns, read input in line buffered mode
top -b -d 1 -p $pid | grep --line-buffered $pid | awk -W interactive '{print $9, $10}' | tee usage.txt &
# save top PID to control it
toppid=$!
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
sleep 1
done
# kill top
sleep 1
kill -9 $toppid
)
export -f monitor
Run a test:
monitor ffmpeg -y -hide_banner -i /dev/video0 -c:v h264_omx -t 10 test.mp4
Bug: Empty log and invalid output
After using tee
, there are twp issues happened:
- an empty log.txt file
- the usage.txt content is invalid
7.1. Fix empty log⚓
When making pipeline to tee
, only the STDOUT (1) is forwarded, while ffmpeg
prints output on the STDERR (2) not on the STDOUT (1).
Fix it by redirect ffmpeg
STDERR to STDOUT:
$* 2>&1 | tee log.txt &
7.2. Fix wrong data⚓
Add some debug lines ps -p $pid
to check the process ID after creating the processes:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
$* | tee log.txt &
# get PID of last job in background
pid=$!
ps -p $pid
# use top to monitor the process
# use grep to catch useful lines, use line buffered mode
# use awk to extract data columns, read input in line buffered mode
top -b -d 1 -p $pid | grep --line-buffered $pid | awk -W interactive '{print $9, $10}' | tee > usage.txt &
# save top PID to control it
toppid=$!
ps -p $toppid
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
sleep 1
done
# kill top
sleep 1
kill -9 $toppid
)
export -f monitor
Then, it prints out the PID of tee
, not the PID of ffmpeg
or top
.
PID TTY TIME CMD
647 pts/0 00:00:00 tee
PID TTY TIME CMD
652 pts/0 00:00:00 tee
Get PID of a process in pipeline
In bash, pipeline cause commands to run in a sub-shell!
For example, $* | tee > log.txt &
will run $*
in a sub-shell, and tee > log.txt
will run in current shell, therefore tee’s PID will be saved in the macro $!
.
The solution is to save the PID in the newly created sub-shell in which $!
returns correct PID, then load that PID later:
# save to pid.txt
($* 2>&1 & echo $! > pid.txt) | tee > log.txt &
# load from pid.txt
pid=$(<pid.txt)
Then modify the script:
monitor.sh
#!/bin/bash
monitor() (
# run process in background
($* 2>&1 & echo $! > pid.txt) | tee log.txt &
# get PID of last job in background
pid=$(<pid.txt)
ps -p $pid
# use top to monitor the process
# use grep to catch useful lines, use line buffered mode
# use awk to extract data columns, read input in line buffered mode
(top -b -d 1 -p $pid & echo $! > pid.txt) | grep --line-buffered $pid | awk -W interactive '{print $9, $10}' | tee usage.txt &
# save top PID to control it
toppid=$(<pid.txt)
ps -p $toppid
echo 'CPU MEM'
# check if a process is running
while [ -e /proc/$pid ]
do
sleep 1
done
# kill top
sleep 1
kill -9 $toppid
# clean up
rm pid.txt
)
export -f monitor
Run a test:
monitor ffmpeg -y -hide_banner -i /dev/video0 -c:v h264_omx -t 10 test.mp4
and got correct PIDs for ffmpeg
and top
:
PID TTY TIME CMD
2352 pts/0 00:00:00 ffmpeg
PID TTY TIME CMD
2360 pts/0 00:00:00 top
8. Graph with gnuplot
⚓
Gnuplot is a portable command-line graph utility for Linux, OS/2, MS Windows, OSX, VMS, and many other platforms. It can produce many different types of output, including terminal and file.
Terminal output
gnuplot -e " \
set term dumb; \
plot \
'usage.txt' using 1 title '%CPU' with lines, \
'' using 2 title 'MEM' with lines \
"
PNG Image output
gnuplot -e " \
set term png size 640, 480; \
set output 'usage.png'; \
set grid xtics lc rgb '#bbbbbb' lw 1 lt 1; \
set grid ytics lc rgb '#bbbbbb' lw 1 lt 1; \
plot \
'usage.txt' using 1 title '%CPU' with lines, \
'' using 2 title 'MEM' with lines \
"
Run a test:
monitor "test" "ffmpeg -y -hide_banner -i /dev/video0 -c:v h264_omx -t 10 test.mp4"
It prints out a good graph in the terminal as well as in a PNG image:
100 +--------------------------------------------------------------------+
| *** + + + + + |
90 |-+ * %CPU *******-|
| ** MEM ####### |
80 |-+ +-|
| * |
70 |-+ * +-|
| * |
60 |-+ * +-|
| * |
50 |-+ * +-|
| * |
40 |-+ * +-|
| * |
30 |-+ #########################################################|
| # * |
20 |-+ ## * +-|
| # ****** ************************* |
10 |-+ # ********* ******|
|###### + + + + + |
0 +--------------------------------------------------------------------+
0 2 4 6 8 10 12
9. Some enhancements⚓
Some small modifications to make script run in multiple sessions:
1. Set title for a new session
Let’s modify the script to accept params in this format:
monitor "title" command
by extracting those params at the beginning of the script:
monitor() (
# extract params
title=$1
command=${@:2} # get params from the 2nd one
...
)
The title will be used to name the session, to create a folder to save log files.
2. Save output to a separated folder
# create result folder if not existed
[ ! -d $title ] && mkdir $title
3. Change output format to CPU= X MEM= Y
It needs to change the data column index in gnuplot
:
# *-usage.txt content:
# CPU= X MEM= Y
# X is at 2nd column,
# Y is at 4th column
gnuplot -e " \
set term dumb; \
plot \
'${title}/${title}-usage.txt' using 2 title '%CPU' with lines, \
'' using 4 title 'MEM' with lines \
"
10. The final script⚓
Download the final script in the top of this page.


This is a random quote generator built with JavaScript. Just click on each section to view quotes on your favourite topic.


$125,290
Revenue
$23,500
Spendings
20
Completed Tasks
65%
Conversion Rate
Task Overview
| Title | Status | Progress |
|---|---|---|
| Perform analysis | complete |
100%
|
| Team meeting | in progress |
70%
|
| Office redesign | pending |
40%
|
| Unnecessary task | cancelled |
20%
|
| Customer followup | complete |
95%
|


TERMS OF SERVICE
Last Update: November 22, 2016
These Terms of Service govern the relationship between you and SCOREWARRIOR LIMITED whose LEGAL ADDRESS 71 Giorgallidou, Flat/Office 101, Agios Dometios, 2363, Nicosia, Cyprus and principal place of business is at: 228 Arch. Makarios III Ave, 512 office, “Ayios Pavlos Bulding (Block B)”, 3030, Limassol, Сyprus (hereinafter “SCOREWARRIOR LIMITED”, “we”, “our” and “us”) in relation to:
a. Our website totalbattle.com (hereinafter each a “Site”);
b. Our online browser game Total Battle (hereinafter called a “Game”);
c. Any of other services we may provide to you in relation to the Game in accordance with these Terms of Service, including but not limited to: support service and premium service (hereinafter collectively “Services”).

You cannot accept these Terms of Service if:
a. You are not lawfully entitled to use any of the Sites, the Game and/or Services under any applicable laws in the country in which you are located to reside;
b. You are not of the legal age to form a binding agreement with us.
Note that from time to time we may need to amend these Terms of Service, Privacy Policy and Community Rules in order to (including but not limited):
a. Reflect changes in the Law;
b. Reflect changes in the composition of the Services;
c. Reflect changes in the way how we collect, use and store your personal information;
d. Make sure that Community Rules protect interests of the community of our users.
The latest versions of these Terms of Service, Privacy Policy and Community Rules are always available on the Sites. As we don’t guarantee that will notify you about amendments in these Terms of Service, Privacy Policy and Community Rules, we strongly advise you to check for updates independently each time you use any of the Sites, the Game and/or Services. Also we highly recommend you to print copies of these Terms of Service, Privacy Policy and Community Rules for your records.
1. EPILEPSY WARNING
Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. If you or anyone in your family has ever had symptoms related to epilepsy (seizures or loss of consciousness) when exposed to flashing lights, consult your doctor prior to playing.
We advise that parents should monitor the use of the Game by their children. If you or your child experiences any of the following symptoms: dizziness, blurred vision, eye or muscle twitches, loss of consciousness, disorientation, any involuntary movement or convulsion, while playing the Game, DISCONTINUE USE IMMEDIATELY and consult your doctor.
Some individuals may experience discomfort (such as motion sickness, dizziness, or eyestrain) when playing the Game. If you experience such discomfort, stop playing and rest until it has subsided. Consult a doctor if the discomfort continues.
Precautions to take during use:
a. Do not stand too close to the screen. Sit a good distance away from the screen;
b. Preferably play the game on a small screen;
c. Avoid playing if you are tired or have not had much sleep;
d. Make sure that the room in which you are playing is well lit;
e. Rest for at least 10 to 15 minutes per hour while playing the game.
2. WARRANTIES
We warrant that we have the right to enter into these Terms of Service and to grant you the license to use any of the Sites, the Game and Services set out in section 5 “INTELLECTUAL PROPERTY RIGHTS”.
3. DISCLAIMER
USE OF ANY OF THE SITES, THE GAME AND/OR SERVICES SHALL BE AT YOUR SOLE RISK.
THE GAME AND SERVICES ARE PROVIDED ON AN “AS IS” AND “AS AVALIABLE” BASIS. WE DISCLAIM ANY WARRANTIES OF ANY NATURE, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
THE GAME AND SERVICES SHALL NOT BE LIABLE FOR ANY DELAY OR FAILURE TO PERFORM RESULTING FROM CAUSES OUTSIDE THE REASONABLE CONTROL OF SITE, INCLUDING WITHOUT LIMITATION ANY FAILURE TO PERFORM HEREUNDER DUE TO UNFORESEEN CIRCUMSTANCES OR CAUSE BEYOND SITE CONTROL SUCH AS ACTS OF GOD, WAR, TERRORISM, RIOTS, EMBARGOES, ACTS OF CIVIL OR MILITARY AUTHORITIES, FIRE, FLOODS, ACCIDENTS, NETWORK INFRASTRUCTURE FAILURES, STRIKES, OR SHORTAGES OF TRANSPORTATION FACILITIES, FUEL, ENERGY, LABOR OR MATERIALS.
WE DON’T GUIARANTEE THAT:
A. ANY OF THE SITES, THE GAME OR SERVICES WILL MEET YOUR EXPECTATIONS AND/OR REQUREMENTS;
B. THE QUALITY OF ANY PRODUCTS, SERVICES, INFORMATION OR OTHER MATERIALS PURCHASED OR OBTAINED BY YOU THROUGH THE GAME OR SERVICES WILL MEET YOUR EXPECTATIONS AND/OR REQUIREMENTS;
C. THE GAME AND SERVICES WILL BE UNINTERRUPTED, TIMELY, VIRUS-FREE, ERROR-FREE OR SUCH DEFFECTS WILL BE EVER CORRECTED;
D. USE OF ANY OF THE SITES, GAME OR SERVICES WILL BE ABSOLUTELY SECURE.
WE CONSTANTLY WORK ON FURTHER DEVELOPMENT OF THE GAME AND SERVICES.  WE DON’T GUARANTEE THAT ABOVEMENTIONED UPGRADES AND IMPROVEMENTS WON’T CHANGE YOUR EXPERIENCE OF USING THE GAME OR SERVICES.
DOWNLOAD OR OTHER WAY OF OBTAINMENT OF ANY MATERIALS WHILE USING THE SITES, GAME OR SERVICES SHALL BE DONE ON YOUR SOLE RISK.
4. ACCOUNT
In order to use the Game and Services you must register Total Battle account (hereinafter an “Account). In order to create an Account, you will need either an email address or an active Facebook™ profile. During Account registration process you will be also required to provide additional information, which you must provide truthfully and accurately. Details about the information you are requested to provide, how we process, use and store it are set in Privacy Policy.
In some cases, we may allow you to use the Game and/or Services in a demo mode which you may access without an Account. Note that your progress in the game won’t be saved unless you register the Account before exiting the demo mode. Also limitations on the Game and Services may apply.
You are not permitted to share your Account with anyone. You are not permitted to sell or transfer your Account to anyone. In case you grant access to your Account to third parties you will be solely responsible for all actions carried out by these third parties.
You are responsible for keeping your account secure from third parties. Under no circumstances should you disclose password from your Account to third parties. Note that our representatives, including support team, will never ask you for your Account password.
Please notify us immediately in following cases:
a. Any unauthorized use of your Account;
b. Any hacking tools being used or might be used in relations to any of the Sites, the Game or Services.
 WE DISCLAIM ANY LIABILITY OF ANY NATURE FOR ANY ACTIONS OF THIS THIRD PARTY SERVICE, INCLUDING BUT NOT LIMITED TO SUSPENSION OF YOUR FACEBOOK™ PROFILE WHICH MAY RESULT IN INABILITY TO ACCESS YOUR TOTAL BATTLE ACCOUNT.
5. ITELLECTUAL PROPERTY RIGHTS
The Sites and the Game contain a lot of different materials and assets, including but not limited to technology, software, interfaces, design, texts, images, videos, sounds and music (hereinafter collectively the “Content”). The Content and all intellectual property rights (hereinafter “IP Rights”) for the Content are owned by us (or by our affiliates and partners as applicable).
As long as these Terms of Service are in force between you and us, we grant you a personal, limited, non-exclusive, non-transferable, non-sublicenseable, revocable license so you can access, view and use the Sites, Game or Services.
You must not download (except as part of the proper use or operation of the Sites, Game or Services), copy, publish, post, distribute, print, reproduce, modify, adapt, transfer, disseminate, copyright, trademark or make any commercial use of any content (fully of partially) available on our Sites, in the Game or Services, unless we expressly authorize you to do so in writing.
6. USER GENERTED CONTENT
The Game and certain Services permit you to create and/or upload materials which you have created, such as, including but not limited to, posts, chat messages and profile content associated with your Account. Such materials are also known as “User Generated Content” or “UGC”.
We do not pre-screen, approve, endorse or own your UGC (as well as UGC of other users) which you have uploaded or made available to other users via the Game or Services. Still by uploading or making available your UGC via the Game or Services you grant us non-exclusive, transferable, sublicenseable, irrevocable license to store, publish, print, distribute, reproduce, adapt, modify, transfer and use for commercial purposes, including but not limited to use in for advertisement purposes.
If you upload or make available your UGC to other users via the Game or Services, you agree that:
a. Any part of the UGC which comprises or incorporates any of our IP rights remains our property;
b. You must not upload or make available to other users any materials that belong to third parties unless} you have been expressly authorized by such third parties to do so;
c. You must not upload any UGC which infringes the IP rights, privacy or any other rights of third parties or which is illegal or breaches these Terms of Service;
d. Your UGC must comply with all relevant legislation and must not contain any material which may be considered offensive, defamatory, illegal or which could cause any reputational loss or embarrassment to us;
e. You waive and agree not to assert any moral rights or similar rights you may have in UGC against us;
f. You are solely responsible for your UGC;
g. If you create and/or upload any UGC, you are responsible and liable for it. We may not bear any liability or responsibly for UGC, nor do we provide any support for UGC;
h. You must not in any way claim or suggest that any UGC is endorsed, supported by, or affiliated with us;
i. We reserve the right to edit, move, block, disable, remove (temporary or permanently) or take any other actions we consider appropriate in respect to UGC which we believe breaches any of the conditions above.
7. VIRTUAL GOODS, PURCHASES, BILLING
The access to the Game and basic gameplay features is free of charge. Still the Game may permit you to purchase premium content, including but not limited to virtual items, access to additional features, additional in-game services (herein after collectively “Virtual Goods”).
In order to purchase Virtual Goods, you need an Account.
Before purchasing Virtual Goods from us you must ensure that:
1. You either are at least 18 (eighteen) years old or, if you are under age of 18 (eighteen), that your parent or legal guardian has agreed to the respective purchase and these Terms of Service on your behalf;
2. You are authorized Account holder for the Account from which you are conducting a purchase;
3. You are authorized to use particular payment details (i.e. credit card);
4. All information you submit is true and accurate;
5. You agree to pay all the fees, commissions and charges associated with your purchase.
The prices for Virtual Goods are set in Euros, US Dollars or other currency applicable to your region and are displayed either in the description of corresponding Virtual Goods or on the “Buy” button. To conduct a purchase, you should click on the “Buy” button.
After clicking on the “Buy” button you will be offered to choose a payment method and enter respective payment details. We support payments with Visa™, MasterCard™, Maestro™ debit/credit cards along with a number of other payment methods applicable to your region.
NOTE THAT WE DO NOT STORE ANY OF YOUR PAYMENT DETAILS ON OUR SERVERS. All data is stored on the side of payment provider.
Before you confirm your purchase by clicking on any conspicuously labelled button concluding the purchase process or by fulfilling another action (e.g. sending a message), you must carefully review your purchase details, including but not limited to: selected payment method, total price including all applicable taxes and charges. If you find any errors, you should correct them or cancel the purchase.
NOTE THAT WE DO OUR BEST TO PROCESS AND COMPLETE YOUR PURCHASES AS FAST AS POSSIBLE, BUT UNDER CERTAIN CIRCUMSTANCES WE MAY NEED UP TO 72 (SEVENTY-TWO) HOURS TO COMPLETE YOUR PURCHASE.
In most cases 72 (seventy-two) hours is enough for payment services providers either to process your payment (so we can complete it) or refund full price of your purchase automatically. In case none of the above happened after the expiration of 72 (seventy-two) hours, contact our Support at:
<EMAIL_ADDRESS>.
We reserve following rights in respect to Virtual Goods:
a. Offer different sets and/or prices of Virtual Goods available for purchase for different users;
b. At any time in our sole discretion modify the sets and/or prices of Virtual Goods available for any user;
c. We may decline your request to acquire Virtual Goods for any reason.
Following rules apply to Virtual Goods:
a. Virtual Goods may only be redeemed for other Virtual Goods where permitted in the Game;
b. All Virtual Goods are non-refundable and non-exchangeable (whether or not you use them), unless otherwise expressly stated in these Terms of Service or as it is required by applicable Law;
c. You cannot sell or transfer Virtual Goods to anyone, unless otherwise permitted by the Game and if such actions are carried out in special in-game interface;
d. You may only acquire Virtual Goods from us or other users of the Game via special interface inside the Game;
e. Virtual Goods cannot be exchanged for cash or any goods or services, except other Virtual Goods as permitted in the Game.
8. CONSUMER RIGHTS
The provisions of these Terms of Service do not exclude, limit or otherwise restrict the consumer rights upon relevant provisions of the applicable law.
9. TERMINATION OF THESE TERMS OF SERVICE
These Terms of Service can be terminated for good cause by you and us.
In case such a termination is prompt by the breach of obligations under these Terms of Service from our side, you have the right to refund any payments made by you for Virtual Goods, that at the time of the termination have not been used by you.
The Company return any received funds to the sender, using the same method that they were received.
In case such a termination is prompt by the breach of obligations under these Terms of Service or Community Rules from your side, we reserve the right to suspend your Account and either temporary or permanently. Permanent suspension will also mean that we close your Account and terminate these Terms of Service between you and us.
If your account is suspended (or blocked) temporary, you will not be able neither to access it nor use any of the Services for the period of suspension, which may vary from several hours to several months depending on the scale of the abovementioned breach from your side.
If your account is suspended (or blocked) permanently, you will never be able neither to access it nor use any of the Services. We may also prohibit you from accessing or using the Game or any of the Services in future.
Account suspension doesn’t grand you the right for any refunds and/or compensations even if at the time of the suspension you have had any unused Virtual Goods.
If you believe that your Account has been suspended in error, please contact our Support at
<EMAIL_ADDRESS>.
You may close your Account and terminate these Terms of Service at any time without a cause by contacting our Support at
<EMAIL_ADDRESS>.

In case you choose to close your account and terminate these Terms of Service without a cause, you won’t be entitled to any refunds or compensations even if at the time of such a closure you have had unused Virtual Goods.
10. CONTACTS
Please address all your questions, complaints or comments regarding these Terms of Service to our Support at:
<EMAIL_ADDRESS>.
11. APPLICABLE AND GOVERNING LAW AND REGULATIONS
This Agreement is governed by the Laws of Cyprus. Any dispute arising from or related to the Sites, Games or Services shall exclusively be settled by courts of Cyprus in accordance with the laws of Cyprus exclusively.
PRIVACY POLICY
Last Update: November 22, 2016
This Privacy Policy applies to all of the Sites, Game and Services offered by us and regulates how we treat your persona information.
This Privacy Policy is made to provide clarity about the information we collect and how we use it to provide a better gaming experience. By accepting our Privacy Policy and Terms of Use you consent to our collection, storage, use and disclosure of your personal information as described in this Privacy Policy.
We do follow generally accepted industry standards to protect the personal information submitted, both during transmission and once we receive it. Therefore, while our goal to use commercially acceptable ways to protect your personal information, we cannot guarantee it is absolutely secure. Please note that information that you voluntarily make public, or which you disclose by posting comments or inserting of the Content will be publicly available and viewable by others. We do not hold any liability for any information that you voluntarily choose to be public through such and/or other explicit actions.
We only use personal information collected through any of the Sites, Game and Services for the purposes described in the Terms and below in this Privacy Policy. For example, we may use your personal information:
a. To respond to your submissions, questions, comments, requests and complaints and provide customer support;
b. To monitor and analyze usage of the Game and trends in order to personalize and improve the Game and experience of our users while using any of the Sites, Game or Services;
c. To provide relevant content, ads and features that match your or other people preferences;
d. To increase functionality and general quality of the Game;
e. To send you confirmations, updates, security alerts and support/administrative messages;
f. For marketing campaigns purposes, including (without limitation) email marketing campaigns.
g. For any other purposes, which we believe are necessary and for which the information is collected.
We will not share the personal information we collect from you through Game or our Services with third parties, except as described in the Terms. For example, we share information as follows:
a. When we believe in good faith that we are lawfully authorized or required to do so or that doing so is reasonably necessary or appropriate to comply with the law or legal processes or respond to lawful requests or legal authorities, including responding to lawful subpoenas, warrants or court orders;
b. When you give us your consent to do so, including if we notify you on the Game that the information you provide will be shared in a particular manner and you provide such information;
In general, we may request and store following information from you:
a. Your email address;
b. Your first and last names;
c. Your age;
d. Your gender;
e. Your location and time-zone;
f. Your address;
g. Interface display language;
h. You in-game chat messages and history;
i. History of all your actions in the Game;
j. History of your purchase of Virtual Goods;
k. Your messages sent to our Support and history of all inquires;
l. Details from your Facebook™ account which either you or Facebook™ are willing to share with us, including but not limited to: your name, your age and gender, list of friends, location, etc.
In order to make your visits to our Sites as pleasant as possible, we use, like many other companies, cookies and web beacons (collectively, “Data Collection Tools”). These Data Collection Tools automatically track and collect certain technical information that your browser sends to us. This information might include Internet protocol (IP) addresses, the browser type, browser language, Internet service providers (ISP), referring/exit pages, URLs, operating systems, date/time stamps, clickstream data and other similar information. However, this information doesn't identify individual users and we use it exclusively to analyze trends, to administer the site, to track user movements around the site as a whole to improve the services provided.
Your Internet browser can be set to reject cookies generally. Note that we recommend you to allow all cookies from our Sites, otherwise some of our Services may work incorrectly and some features may become unavailable.
Your information with limited access rights (including personal information) can only be accessed by our authorized employees or consultants or the concerned group entities that need to have access to this data in order to be able to fulfill their given duties.
Any information we collect is subject to this Privacy Policy in effect at the time such information is collected. We may, however, modify and revise our privacy policy from time to time without prior warning or notification. We strongly advise you to visit this page and read this Privacy Policy every time you access any of the Sites, Game or Services.
This Privacy Policy is the legal part of the Terms of Service, which is published at:
https://totalbattle.com/en/sw/#terms_and_conditions
.
PAYMENTS POLICY
Last Update: November 22, 2016
The prices for Virtual Goods are set in Euros, US Dollars or other currency applicable to your region and are displayed either in the description of corresponding Virtual Goods or on the “Buy” button. To conduct a purchase, you should click on the “Buy” button. The lowest price of any Virtual Good is commensurable of 2.99 USD. The highest price could reach up to 499.99 USD.
Payments accepted worldwide, but could be rejected due your location in Iran, North Korea, Cuba.
After clicking on the “Buy” button you will be offered to choose a payment method and enter respective payment details. We support payments with Visa™, MasterCard™, Maestro™ debit/credit cards along with a number of other payment methods applicable to your region.
NOTE THAT WE DO NOT STORE ANY OF YOUR PAYMENT DETAILS ON OUR SERVERS. All data is stored on the side of payment provider.
Before you confirm your purchase by clicking on any conspicuously labelled button concluding the purchase process or by fulfilling another action (e.g. sending a message), you must carefully review your purchase details, including but not limited to: selected payment method, total price including all applicable taxes and charges. If you find any errors, you should correct them or cancel the purchase.
NOTE THAT WE DO OUR BEST TO PROCESS AND COMPLETE YOUR PURCHASES AS FAST AS POSSIBLE, BUT UNDER CERTAIN CIRCUMSTANCES WE MAY NEED UP TO 72 (SEVENTY-TWO) HOURS TO COMPLETE YOUR PURCHASE.
In most cases 72 (seventy-two) hours is enough for payment services providers either to process your payment (so we can complete it) or refund full price of your purchase automatically. In case none of the above happened after the expiration of 72 (seventy-two) hours, contact our Support at:
<EMAIL_ADDRESS>.
We reserve following rights in respect to Virtual Goods:
a. Offer different sets and/or prices of Virtual Goods available for purchase for different users;
b. At any time in our sole discretion modify the sets and/or prices of Virtual Goods available for any user;
c. We may decline your request to acquire Virtual Goods for any reason.
Following rules apply to Virtual Goods:
a. Virtual Goods may only be redeemed for other Virtual Goods where permitted in the Game;
b. All Virtual Goods are non-refundable and non-exchangeable (whether or not you use them), unless otherwise expressly stated in these Terms of Service or as it is required by applicable Law;
c. You cannot sell or transfer Virtual Goods to anyone, unless otherwise permitted by the Game and if such actions are carried out in special in-game interface;
d. You may only acquire Virtual Goods from us or other users of the Game via special interface inside the Game;
e. Virtual Goods cannot be exchanged for cash or any goods or services, except other Virtual Goods as permitted in the Game.
REFUND POLICY
Last Update: November 22, 2016
Hereinafter:
“We” or “Us” or “Our” should be regarded as “SCOREWARRIOR LIMITED”, “You” or “Your” should be regarded as “user” or “player”, “Services” should be regarded as “all and any services provided by Us”.
Under the terms of Refund Policy set forth herein, We do not guarantee any reimbursements, returns and refunds and in no case We will provide cash refunds. At Our sole discretion We may choose to reimburse You only with game currency or virtual goods. You agree that We cannot prevent all possible technical issues when Services may be disrupted. If during the usage of Services there was such technical issues (including any error), You can contact our Support team (e-mail:
<EMAIL_ADDRESS>).
Basic conditions of Refund Policy
1. Your refund request (claim, petition) will only be considered if it is requested within the first twenty-four (24) hours of the alleged transaction, or within seven (7) days when the loss occurred or if You alleges that another individual (or a minor) has accessed Your player account. Any Your requests submitted after such time will not be considered.
2. In any issues We reserve the right to demand and You agree to provide Us with any available screenshots and other documents at Our sole discretion to confirm Your descriptions and request within 5 (five) days from the day of Our demand. No Your request or claim won`t be processed without supporting documentation. Any Your requests will not be considered after such time and if You didn`t provide Us with necessary documents.
3. As soon as possible, Support team will consider Your application and figure out the problem. Than We will be able at our sole discretion: - decide to return Your game currency or virtual goods; or - refuse to return such game currency or virtual goods without explanation and further appeal.
4. Reimbursements will not be given unless the Support team is able to verify that the loss occurred due to a game irregularity outside of normal gameplay, primarily as the result of a documented bug or server error.
5. We reserve the right to withhold any refund or reverse transaction until the identity of Your player account is adequately established to our satisfaction, in order to ensure that any payment made to Us will be honored after a refund has been made. You agree to provide, in case We demand, a notarized identification, or any other certified identification in accordance with the applicable laws of Your jurisdiction. If such notarized or certified identification or documents are not provided within five (5) days of our request, then such refund or reverse transaction shall not be effected, Your player account shall be closed and You shall forfeit all funds in Your player account, such decision shall be final, binding and not subject to appeal.
6. All purchases of virtual currency and virtual goods are deemed to be final and non-refundable, unless stated otherwise at Our discretion.
7. No Our employee outside of Our Support team is authorized to reimburse You or appeal the Support team’s decision.
8. In any case the following not results for You any returns or refunds or reimbursements by Us and you exempts Us from any responsibility: - potential or theoretical gain; - any losses attributable to problems with Your system (i.e. computer, Internet connection, etc.) or any system owned by a third party; - being banned from the game or any of Our Services for violating the in-game policies or any rules of providing of Our Services. You should play using a fair method on all games and should not in any way affect outcome of that game. This includes using computer aids, mathematical equations, betting systems etc.; - timing out as a result of inactivity on your system (i.e. computer, Internet connection, etc.).
9. You grant Us the right to call You to account (resulting Your relevant liability) for spamming with petitions or emails requesting returns or refunds or reimbursements or giving false information including in an attempt to receive any returns or refunds or reimbursements.

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Why should I provide my Last.fm Username?
Providing your Last.fm Username will allow the system to get an even
broader picture of your taste of music, given you are using the
Last.fm service for some time. We will only access data that is
publicly available on your Last.fm account. With the additional
information you will be able to use two recommenders that are only
available to users providing their Last.fm name.
Why can't I play any of the recommended songs?
The most probable reason is that you haven't installed the
Spotify music
streaming client on your computer. As we are using this service to
allow direct listening of the recommended songs you will not be able
to do so without Spotify installed. To overcome this issue either
install spotify or look for the recommended songs in your favorite
music service.
Are recommendations only improving over night?
To improve recommendations we have to take your newly made ratings
into account. As this task takes some time and computation power we
are performing it every night. This will keep your MuSe experience at
its best and we hope you will come back to look for new
recommendations the next day!
How can I change my password?
To change your password open the user menu (user icon in the upper
right corner) and click on "My Profile". Then click on the "Change
Profile" button and easily change you password.
How can I delete my account?
To delete your account open the user menu (user icon in the upper
right corner) and click on "My Profile". Then click "Delete Account"
and type in your current password.


02 Jun 2018
I continued my work of week 2 in this week as well. Though I was travelling for 2-3 days, I was able to give most of the hours to the work dedicated for this week. I had to add a detailed descriptive documentation for transolve
, for this I read documentation of the ode
module as Amit and Harsh suggested, apart from this I read several other documentation of sympy modules.
Read more
27 May 2018
So this is the end of the second week of GSoC and I am still working on implementing and improving transolve
. In the previous week Amit and I discussed about the things that are necessary for implementing transolve
. I have covered it in the previous blog post. Based on the discussions I have a submitted a WIP PR here.
Read more
20 May 2018
So the coding period started from 14 May 2018. So most of the days of the first week I spent was giving final exams and travelling. But now everything is over and I will be spending most of the time implementing what I have proposed for the first evaluations. I had a meeting with Amit during the community bonding period where we discussed :
Read more
29 Apr 2018
Sorry for the late post!!
Read more


Preparation time
30 mins to 1 hour
Cooking time
1 to 2 hours
Serves
Serves 4-6
Dietary
Three different alliums give this creamy tart a lovely range of savoury flavours, while the grainy mustard adds a note of sweetness. Like most savoury egg tarts, it is best eaten warm or at room temperature, rather than piping hot.
Equipment and preparation: you will need a 23cm/9in fluted loose-bottomed tart tin, 3.5cm/1¼in deep.
For the quick shortcrust pastry, put the flour, salt, butter and lard into the bowl of a food processor. Pulse until the mixture looks like fine breadcrumbs. With the processor running, slowly add 3-4 tablespoons of cold water processing just until the dough comes together in clumps. You may need a little less water or a touch more. Turn out the dough onto a lightly floured surface and knead briefly until smooth. Wrap in cling film and leave in the fridge to chill for around 30 minutes.
Meanwhile, for the filling, melt the butter and oil in a large frying pan over a medium-low heat. Add the shallots and onions and a pinch of salt. Cook slowly for at least 20 minutes, stirring from time to time, until the mixture is very soft and golden-brown.
Season with pepper and more salt if needed, then leave to cool.
Heat your oven to 200C/400F/Gas 6 and have ready a 23cm/9in fluted loose-bottomed tart tin, 3.5cm/1¼in deep.
Roll out the pastry on a lightly floured surface to a 3mm thickness and use it to line the tart tin, leaving excess pastry hanging over the edge. Keep a little uncooked pastry back in case you need to patch any cracks later. Line the pastry with baking parchment or foil and then fill with baking beans, or uncooked rice or lentils.
Bake blind for 15 minutes, then remove the parchment and baking beans and return the pastry to the oven for about eight minutes or until it looks dry and faintly coloured.
Use a small, sharp knife to trim away the excess pastry from the edge. Use a tiny bit of the reserved raw pastry to patch any cracks or holes if necessary.
For the filling, whisk the eggs, egg yolks, cream, mustard and chives together. Season with salt and a pinch of white pepper. Add the cooled onion mixture and stir to combine.
Pour the mixture into the pastry case and cook for 25-30 minutes, or until the filling is just set and golden-brown. Leave to cool in the tin for five minutes before removing, then serve warm or cold.


Kaspersky also checks if your password has been leaked in a database breach.
Database breaches can happen when a website or service is hacked or otherwise attacked. Unfortunately, your data can be leaked in the process. Sometimes, this data is released into the public.
If your password was leaked, it’s a good idea to create a new password as soon as possible.
It’s also possible that just your email was leaked, or maybe in combination with your password. You can check that on the following website:


This Shiny app was developed as the final project in Coursera Data Science specialization capstone.
Functionality is similar to that of smartphone keyboards: predicts the next word in a sentence based on the previous input. It works exclusively in the English language.
Based on a language model, returns the words with highest probabilities given the user input.