Where I live, it is easy to get the materials to make ayahuasca, the potent plant based brew used by indigenous people in the amazon for millenia for healing and spirit journeys. However, I wanted to go closer to the source for my introduction to this plant teacher, so recently I travelled with two close friends to attend an ayahuasca retreat in Peru.
The retreat took place at the Corto Maltés Amazonia Lodge, on the banks of the Madre de Dios river. We were surrounded by the amazon rain forest, with its amazing diversity of plant and animal life. Being away from the stress and distractions of modern life was healing in itself and definitely enhanced the experience. There were no media available during the retreat, and not knowing what was happening in the outside world helped me to realize that everything important was happening right there – it was the inner work we were doing that really mattered.
The ayahuasca experience itself is hard to describe. It felt something like dreaming or dying. The ayahuasca session is a crucible in which psychological and spiritual processes occur at a much greater level of intensity than is typical in everyday life, enabling one to learn rapidly and deeply about life, mind, relationships and spirit.
Members of the group reported a wide variety of experiences. Some people had visions, for others the trip mostly involved their thought processes or emotions. One person felt she was dying, surrounded by white light, her body dissolving into nothingness. Another reported feeling enlightened in the present moment, for the first time – after years of serious Zen meditation. A few people battled inner demons in one way or another. One person felt that ayahuasca was essentially an artificial alteration of his perceptions, though most people felt that ayahuasca revealed deeper truths about life. Each person had a unique experience, in fact each session for each person was unique.
We did three sessions altogether. Each time we would gather in the dining area of the retreat center, with a pillow, blanket, water, and whatever else we would need for the overnight session, then we would walk together down a dark path into the forest, lit by small torches about every two to three meters. We gathered in a special building used only for ayahuasca sessions. Diego, the leader of the group, would say some prayers, and then one by one we would go to him to receive the medicine. When the ayahuasca started to take effect, Diego would begin to chant and play his guitar. His beautiful chanting was very soothing and centering, and was valuable and helpful part of the sessions.
For me ayahuasca brought up whatever I needed to experience in the present moment. I found it to be a very harsh teacher. Whenever I tried to resist what was being shown to me, the experience would become more intense and unpleasant – one of the central lessons for me is that it is better to let go, to surrender to the experience.
Some concepts that I had understood in an abstract way I experienced at a much deeper level. One of these concepts is impermanence. I had grasped that concept on a superficial intellectual level, but didn’t really understand it. During my first and third ayahuasca sessions, I entered into states of intense suffering that I was absolutely convinced would never end – even death would not release me. Yet those states did pass.
At another point I found myself spontaneously breathing out love into the world. It was a subtle experience but very distinct. This is something I had practiced in the past, but which I hadn’t really felt before. What had been an intellectual exercise before became an experiential reality during the ayahuasca session. Since then I’ve occasionally been able to practice this technique and genuinely feel it.
Ayahuasca also helped me to see that a great deal of what I experience is a projection of my mind, which interferes with my ability to see the world – inner or outer - as it is. I had read and thought about being centered and experiencing the moment as it is, without trying to grasp or resist. Under the influence of ayahuasca, this quality of mind is very important, and I believe I am a little better at being that way now.
In the second session one of my friends was having a very intense, difficult time, and at one point all of us gathered around her and were chanting to her. It felt wonderful to be part of a circle of caring, giving love and attention to a friend in need. During the first session I had a difficult time, and others helped me; now I found myself on the other side of that equation and it felt wonderful to take that role for her.
During the third experience, when I was suffering intensely regarding karma from past actions - basically feeling emotions I needed to feel but had always avoided - I believe I was 'burning karma' at that time, doing some of the suffering I needed to do. I feel a bit clearer now, as if my karmic load has lightened a bit.
No matter how difficult the session was, when the effects started to wear off – when I was no longer tripping – I felt happy and centered. So glad to be alive, to breathe, to be in this space with people I love. This, for me, is one of the most wonderful aspects of the ayahuasca experience. First I go through the difficult part, then I feel wonderful – it’s the exact opposite of taking a drug, feeling good for a while, followed by some sort of hangover.
It seems to me that the best way to do ayahuasca is in this sort of ritual setting. The medicine can teach a lot about relationships, and how to give and receive love. Sharing the experience with my fellow travelers afterwards was a very important part of the process. The chanting and singing was an important part of it and the opening and closing of the ceremony helped to put the experience in context.
I believe that ayahuasca, used properly, can be a catalyst to accelerate personal and spiritual growth. You still have to go through your process, but this medicine can speed things up. It shows you what you need to work on and puts you in a state where you can do some intense learning. Ayahuasca, I feel, works very well in the context of an ongoing spiritual practice such as meditation.
I would recommend the ayahuasca experience to anyone who is seriously interested in spiritual or psychological work and is attracted to altered states.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Welcome to SETAphish
Group creation
{% if form %}For creating a new target group of users: use CSV file (',' separated and no headers), containing per line:
{% elif error_msg %}
KO! We were unable to create the target group
Reason for that: {{ error_msg }}
{% elif group_name %}Group {{group_name}} created successfully!
{% endif %}


Today's Activity
Elements
0
Games Played
Average Score
0
Numbers
0
Games Played
Average Score
0
Your Performance over Time
All Time Activity
0
Games Total


The Division: A Lesson In Persistence
It’s E3 2013. Multiple blockbuster games have been revealed. With new franchises such as Watch_Dogs, or new installments in existing franchises like Assassins Creed: Black Flag, the coming years seem packed. That’s when the lights go out and a video plays. It details a world in a crisis, infected from an outbreak on Black Friday. The lights come back on, with one sentence written on the screen: What will it take to save what remains?
Like it or not, The Division is a great example of game development, particularly where it can go bad and where it can go good. The game was revealed to the public in 2013, with an intial release date of 2014, but was delayed until March 8th 2016. Through multiple delays, it fell into that strange area of games which have long development cycles, like Beyond Good and Evil 2 or Mass Effect: Andromeda. (which is worth a more in-depth exploration)
When the full thing released, it came out to some praise, but many criticisms. As a writer from IGN best puts it:
"...as full as the world is of eerily beautiful sights to see, it is equally devoid of worthwhile things to do."
Vince Ingenito
The world was beautiful, but there were many inital problems. Random encounters were rare, enemies endless in combat, but the game was fun when the guns went hot. The world was immersive, with nearly every part of the environment reacting to you. Open car doors would close when you touched them, you could give civilians food, and more.
As time went on, the Division forged a new path, one that similar shared-world games such as the Destiny Franchise followed. They met with their community and got feedback through the ETF, or Elite Task Force. They added systems that their players wanted, harder PvE experiences, good loot, and more.
By the end of 2017, The Division had a dedicated playerbase, one that continually played the new and enriching experiences that Massive rolled out. Whether or not you liked the game, it is impossible to deny that it managed to fix itself. With a sequel on the way, it will be fascinating to see where this franchise goes next.


{% extends "skins/base.html"%} {% load static from staticfiles %} {% block content %}
In order to setup a mobi site we need to generate a domain for your site. This wil serve as the site URL for your mobi site in the future.
Your mobile site URL will be
http://your-site-name.molo.site
Aenean lacinia bibendum nulla sed consectetur. Vivamus sagittis lacus vel augue laoreet rutrum faucibus dolor auctor posuere consectetur est...


Dave knows human languages
Dave is learning computer languages
Follow along!
For this assignment, we were asked four questions about CSS. They are listed below. I need to answer one of them. Since three of them (2, 3 & 4) are areas where I don't feel comfortable yet, I'm going to answer all three instead. Apparently, I have a bit too much time on my hands, I'm sure that will change soon enough...
1. What is the difference between margin, border, and padding?
This I already understand. It is fairly well explained with the "Box Model" (see graphic)
Also, the Margin and the padding are transparent, so we see the background color
2. What are the best practices associated with using classes vs. ids?
So the best explanation of this question came from THIS PAGE. Below is the quote that seems to capture it best.
"Maybe a good analogy here is bar codes and serial numbers. Take an iPod in a store. On the packaging will be a bar code. This tells the store what the product is, so when it is scanned, the system knows exactly what the product is and what it costs. It might even be able to know what color it is or where it was kept in the store. All iPod of this same type have the exact same bar code on them.
"The iPod will also have a serial number on it which is absolutely unique to any other iPod (or any other device) in the world. The serial number doesn’t know the price. It could, but for the store this wouldn’t be a very efficient way to store and use that data. Much easier to use the barcode, so that for example, if the price changed, you could just change the price for that bar code and not every individual serial number in your system.
This is much like ID’s and Classes. Information that is reuseable should be kept in a class and information that is totally unique should be kept in an ID."
So bottom line, "class" is for groups of things and "IDs" are for specific individuals. I created several classes to be used in blog posts, in the course of doing this research. There is a class for "questions" and a class for "quotes," since I will likely use those items over and over again. I saw several examples that refered to individual comments on a blog post as a good use of the ID item.
3. What are the differences between relative, absolute, fixed, and static positioning?
OK this is tricky. I found a great explanation / demostration of the different types of position at THIS PAGE and a solid discussion HERE, I think I understand it, but I'm not sure how well I can explain it, but I'll try
Static is the default, it just means the element is placed where it "normally" would be assigned if you don't specify further.
Relative can be used to move an element. For example we can add "top=20px" to move the element DOWN 20 pixels relative to where "position: static" would have placed it. Although it is "moved" in terms of where we see it, other items are placed relative to it as if it were in its "static" place. Poorly explained, but I understand it...
Absolute means you can pin something to a very specific place on the page and it will stay there. However, this removes it from the flow of the items, other items will ignore it and will not position relative to it.
Fixed means that the position on the viewer stays the same, so that if you scroll down or right, for example, the fixed element remains in the same place on your screen. We may see this on those "sign up now and get a free thingie" boxes on some "squeeze pages."
4. What does it mean to display inline vs using inline block?
I found a nice visual of this at STACK OVERFLOW:It was explained very succinctly as follows:
"An inline element has no line break before or after it, and it tolerates HTML elements next to it.
A block element has some whitespace above and below it and does not tolerate any HTML elements next to it.
An inline-block element is placed as an inline element (on the same line as adjacent content), but it behaves as a block element."
That seems to sum things up very nicely.


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Owning Palette: Advanced Classes, Controls, and VIs
Requires: Labstache
Loaders are responsible for loading partial Mustache templates into a root, or master, Mustache template. The Partial tag in a Mustache template acts like an import, or include, where the contents of the particle Mustache template should be added to the Abstract Syntax Tree (AST) of the parsed, root Mustache template. The Mustache template specification does not explicitly define a method for loading, importing, or including partials. The implementation for loading partials is left to the user, but this library provides an abstract base class for creating custom partial loaders and a series of pre-defined loader implementations.
| Library Item | Description |
|---|---|
| Data | The Data class represents a partial loader that stores partial Mustache templates in a key-value collection and depending on the type for the value, will either load a partial Mustache template from a string or from a file. |
| File | The File class represents a partial loader that loads partial Mustache templates stored in a file. This implementation matches the partial loading procedure mentioned in the Mustache template specification. The key for the partial tag is the file name without an extension. A default search path and file extension is used to locate the partial Mustache template file. |
| Loader | The Loader class is the abstract base class for all partial loaders. Objects of this class should not be directly created. Instead, a new class that inherints from the Loader class should be created. |
| String | The String class represents a partial loader where partial Mustache templates are stored as strings in a key-value collection. The key for the partial tag is the key in the key-value collection and the value is a string containing the partial Mustache template. |


Tree representing the structure of your source code.
(1 + 2) * 3
(1 + 2) * 3
(1 + 2) * 3
print("may the force be with you")
if a == 23:
print("may the force be with you")
a = 32
if a == 23:
print("may the force be with you")
Looking around without moving your head.
x = 1
y = x + 2
y = 1 + 2
Evaluating constant expressions at compile time.
a = 2 * 3
a = 6
Comparing the AST from your code before and after making changes.


Game Information
Characters
The Mage
He is one of the last humans to be able to use magic. He was trained in secret to be able to better use his abilities, but he distanced himself from society when he became an adult. Some of his friends visit him, but nobody is left that knows his secret. Soon, he will need to return, proudly bearing his gift in the name of good.
The Mage’s Friend
This is an early concept sketch for a character currently planned to be a childhood friend for the mage. She doesn’t know about his magic ability, but few things stay a secret forever. The Friend will serve an integral role in plot/narrative.
The Thangatn
The race of bird people that live in tribes along the near edge of the desert. These people are friendly yet fierce, and are prideful.  They place tradition in high value and are extremely loyal to their chosen friends, but it is not usually so simple to get on their good side.
Magic
Fireball
Manifest your magical power into a flaming orb of destruction! This spell is basic, but still has a lot of depth. Master it to increase the damage it does to enemies, the speed that you can cast it, and the number of additional effects it has.
Hail
Freeze environmental vapor into huge chunks of ice which then fall on your target. Great for keeping a hoard of weak monsters at bay, and mastering it will cause it to rain more ice in less time, and over a wider area.
Electrify
Deter enemies from touching you by applying an intense electric field around your body. The charge is harmless—to you, anyway. Become skilled in casting this spell, and watch fingers of electricity leap from you to your target, even at a distance.
Items
Surtr
It is said that Surtr was once used to guard a world of fire. The fire conjured by Surtr has been known to destroy villages. The ownership of the staff has changed countless times in the past century.
Fire spells cast with Surtr are stronger, and normal spells cast by Surtr inflict additional fire damage.
Potion
Alchemy has a large place in the world due to the falling-out of magic. There are potions for everything; medicine, energy, and even to imitate the effects of certain spells. Some potions may be more powerful than others, however, and since these are only made by the most skilled alchemists, they may be difficult to come across. There are also poisons which are meant to be thrown at enemies to damage them or slow them down. There may even be potions that will both help and hurt the user.
Feathered Bangle
Made from monster feathers. Said to bring luck when travelling in the wilderness—caravan riders will often wear them.
While wearing the Feathered Bangle, avian monsters may recognize the patterning and allow your presence without becoming aggresive.
Enemies
Goblin
Not very intelligent, but shows some tribal instinct. Goblins will recklessly charge into a battle without any forethought or sense of self-preservation. They tend to be weak, but every now and then there’s one that just refuses to give up.
Spathur larva
The offspring of the dreaded spathur.  On the rare occasion that a larva matures, it will either join the male adults and wait to mate, or, if female, kill the current mother and take its place.
Parallus
Not very aggressive, but they are territorial. They have avian ancestry, though they have no wings. They thrive in environments with plenty of open space, but that still have some to take fruit and nuts from. Parallus are very quick.


| row 1, cell 1 |
this is some data in a cell |
this is the last cell of row
1 |
| "a quoted string" |
<some text in angle
brackets> |
1234 |
| the next cell is empty |
beware of special characters
such as ampersand (&) |
|
| the last row, first cell |
middle cell |
last cell of last row |


{{kid.name}}
Aatma Shiksha
Aatma Shodh
Aatma Vishesh
Personal Details
{{kid.age}}
Gender: Male
Gender: Female
DOB: {{kid.dob | date:'mediumDate'}}
Standard:{{kid.standard}}
Area: {{kid.area.areaName}}
Sessions : {{kid.totalSessions}}
School: {{kid.school}}


--- layout: post title: My first HPRM SDK application categories: [] tags: dotnet-sdk status: publish type: post published: true meta: {} ---
If you are not a programmer but want to do some simple HPRM SDK programming here is a start. It is actually quite easy to achieve some fairly powerful outcomes, like anything the curve gets steeper as your ambition grows.
Please forgive my constant sniffing in this video, I have been battling a cold for a week.
using (Database database = new Database()) { database.Id = "F1"; database.Connect(); using (TrimMainObjectSearch search = new TrimMainObjectSearch(database, BaseObjectTypes.Record)) { search.SetSearchString("electronic"); using (StreamWriter textFile = File.CreateText(@"d:\junk\myexport.csv")) { foreach (Record record in search) { textFile.WriteLine(string.Format( "{0},{1},{2}", record.Uri, record.Number, record.Title)); } } } }


public class Location
extends java.lang.Object
| Constructor and Description |
|---|
Location(java.lang.String name,
java.util.HashMap<Direction,java.lang.String> views)
A constructor for a Location
Requires a name and Map representing
the views of the Location
|
| Modifier and Type | Method and Description |
|---|---|
void |
addContent(Item item)
Adds Item to the Location
|
void |
addNeighbour(Location neighbour,
Direction direction)
Adds neighbour to the Location
This enables moving from this Location to its
neighbour and back.
|
Direction |
getCurrentDirection()
Gets currentDirection
|
Item |
getItem(java.lang.String itemName)
Gets Item from the Location
|
java.util.HashSet<java.lang.String> |
getItemNames()
Gets names of the items
|
java.util.HashSet<java.lang.String> |
getItemUrl()
Gets urls of the items
|
java.util.HashSet<Item> |
getLocationContent()
Gets locationContent
|
java.lang.String |
getName()
Gets name of the Location
|
java.util.HashMap<Direction,Location> |
getNeighbours()
Gets Map of the neighbouring Locations
|
java.util.Map<Direction,java.lang.String> |
getViews()
Gets Map with views of the Location
|
boolean |
isNeighbour(Location location)
Checks if a Location is a neighbour of this Location
|
Location |
moveForward()
Enters next Location if there is
a neighbour set to the current Direction.
|
java.lang.String |
moveLeft()
Gets a view of the Location
to the left of the current one.
|
java.lang.String |
moveOpposite()
Gets the opposite view of the
Location.
|
java.lang.String |
moveRight()
Gets a view of the Location
to the right of the current one.
|
void |
removeItem(java.lang.String itemName)
Removes item from location
|
void |
setCurrentDirection(Direction direction)
Sets currentDirection to given Direction
|
public Location(java.lang.String name, java.util.HashMap<Direction,java.lang.String> views)
name
- any String name for the Locationviews
- Map of pairs of direction and image URL representing views of the Locationpublic java.lang.String moveLeft()
public java.lang.String moveRight()
public java.lang.String moveOpposite()
public Location moveForward()
public void addNeighbour(Location neighbour, Direction direction)
neighbour
- Location to be added as neighbour to this Locationdirection
- Direction which identifies position of neighbouring Locationpublic java.util.Map<Direction,java.lang.String> getViews()
public boolean isNeighbour(Location location)
location
- Locationpublic Direction getCurrentDirection()
public java.util.HashMap<Direction,Location> getNeighbours()
public void setCurrentDirection(Direction direction)
direction
- NORTH, SOUTH, EAST or WESTpublic java.lang.String getName()
public void addContent(Item item)
item
- Item to be added to the Locationpublic void removeItem(java.lang.String itemName)
pickedItem
- Item to be removed from the Locationpublic Item getItem(java.lang.String itemName)
itemName
- Strin name of an itempublic java.util.HashSet<Item> getLocationContent()
public java.util.HashSet<java.lang.String> getItemNames()
public java.util.HashSet<java.lang.String> getItemUrl()


| Overview | : | Highlight | : | Fade | : | Grow | : | Squish | : | Shake | : | Blind | : | Slide |
An detailed overview of the functions inside the SpryEffects.js and how to call them
The Blind Effect enables users simulating a window blind up/down, where the contents of the affected elements stay in place.
 Blind Up with toggle=true

 Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna

| duration | The duration of the effect in milliseconds |
|---|---|
| from | The start value of the effect as string value + % or px. e.g from:"10px" |
| to | The end value of the effect as string value + % or px. |
| toggle | If the effect should run in revers orde onc you select the trigger element again |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){ alert("finish function")} |
| transition | Spry.linearTransition or Spry.sinusoidalTransition as object |
address, dd, div, dl, dt, form, h1, h2, h3, h4, h5, h6, p, ol, ul, li, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
Makes an element appear/fade away
Fade It
Fade me, please.

| duration | The duration of the effect in milliseconds |
|---|---|
| from | The start value of the effect as integer value from:10 |
| to | The end value of the effect as integer value |
| toggle | If the effect should run in revers orde onc you select the trigger element again |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){} |
| transition | Spry.linearTransition or Spry.sinusoidalTransition as object |
Works safely with most HTML elements, except body, table rows, table bodies and table heads.
There is currently no common way to set the opacity of an element either use opacity:0.2 or filter:alpha(opacity=20)
for IE.
The opacity is also not supported by [Firefox 1.5, Microsoft IE for Macintosh 5.2, Microsoft Internet Explorer 6.0, Netscape Navigator 8.0, Opera 8.0, Safari 2.0]
applet, body, iframe, object, tr, tbody, th
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
Shrinks or Grows the specified element.
 Shrink from 100% to 20% with toggle=true

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna

| duration | The duration of the effect in milliseconds |
|---|---|
| from | The start value of the effect as string value + % or px. e.g from:"10px" |
| to | The end value of the effect as string value + % or px. |
| referHeight | reference direction for the from/to parameters, if set in pixel (true: height, false: width), default: false |
| growCenter | growing position of the element (true: grow from center, false: grow from top left corner), default: true |
| toggle | If the effect should run in revers order onc you select the trigger element again |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){} |
| transition | Spry.linearTransition or Spry.sinusoidalTransition as a object |
address, dd, div, dl, dt, form, img, p, ol, ul, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect
This effect Flashes a color as the background of an element.
 Highlight Box

Lorem ipsum dolor sit amet,consetetur sadipscing elitr

| duration | The duration of the effect in milliseconds |
|---|---|
| from | startcolor value, sets the color of first frame of the highlight |
| toggle | true or false, if true the restoreColor get ignored |
| to | endcolor value, sets the color of the last frame of the highlight. |
| restoreColor | Sets the background color of the element after the highlight has finished. |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){} |
| transition | Spry.linearTransition or Spry.sinusoidalTransition as a object |
If you use the toggle option within the highlight effect , the restoreColor get ignored.
applet, body, frame, frameset, noframes
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect
The Shake effect moves the specified element left and right in a rapid manner.
 Shake it

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna aliqit amet

| id | id of the element to be shaken. |
|---|---|
| duration | the length of the shaking. Default is 500 millliseconds. |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){} |
Shake only works left and right. It does not work up and down. The duration is fixed to 500ms.
address, blockquote, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, iframe, img, object, p, ol, ul, li, applet, dir, hr, menu, pre, table
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
Simulates a window blind, where the contents of the specified element scrolls up or down or from left to right.
 Slide Up with toggle=true

 Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna

| duration | The duration of the effect in milliseconds |
|---|---|
| from | The start value of the effect as string value + % or px. e.g from:"10px" |
| to | The end value of the effect as string value + % or px. |
| horizontal | The slide direction of the effect (true: horizontal or false: vertical (default)) |
| toggle | If the effect should run in revers orde onc you select the trigger element again |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){} |
| transition | Spry.linearTransition or Spry.sinusoidalTransition as a object |
Slide effect always requires a single
 around the content that should slide. The widget is attached to the outer container.
blockquote, dd, form, div, center
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
The Squish effect collapses the specified element into the upper left corner of itself until it disappears.
 Squish Example 2

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna aliqt

| duration | The duration of the effect in milliseconds |
|---|---|
| toggle | If the effect should run in revers order once you select the trigger element again |
| setup | function that is called before the effect begins e.g function setup (element,effect){} |
| finish | function that is called after the effect e.g function finish (element,effect){} |
address, dd, div, dl, dt, form, img, p, ol, ul, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
The Pulsate effect causes the element to quickly fade in and out during the duration.
Pulsate Example

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna aliqt

| duration | The duration of the effect in milliseconds |
|---|---|
| from | The start value of the effect as string value + % or px. e.g from:"10px" |
| to | The end value of the effect as string value + % or px. |
| transition | Spry.linearTransition or Spry.sinusoidalTransition as a object |
address, dd, div, dl, dt, form, img, p, ol, ul, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
The Puff effect causes the element to move towards the top left corner of the screen and fade out at the same time..
Puff Example

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna aliqt

address, dd, div, dl, dt, form, img, p, ol, ul, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
The Fold effect causes the element to disappear by blinding up and then to the left.
Fold Example

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna aliqt

address, dd, div, dl, dt, form, img, p, ol, ul, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
The Fold effect causes the element to move down the page as it fades out.
Dropout Example

Lorem ipsum dolor sit amet, consetetur sadipscing elitr, sed
diam nonumy eirmod tempor invidunt ut labore et dolore magna aliqt

address, dd, div, dl, dt, form, img, p, ol, ul, applet, center, dir, menu, pre
varname.start(); - Starts the effect.
varname.stop(); - Stops the effect.
Copyright © 2006. Adobe Systems Incorporated. All rights reserved.


It will be recollected that a few months since an article appeared in several of the papers, purporting to give an account of the origin of the XXBOOKOFMORMON. How far the writer of that piece has effected his purposes, or what his purposes were, in pursuing the course he has, I shall not attempt to say at this time, but I shall call upon every candid man to judge in this matter for himself; I shall content myself by presenting before the public the other side of the question, in the letter which follows.
itXXwillXXbeXXrecollected willXXbeXXrecollectedXXthat beXXrecollectedXXthatXXa recollectedXXthatXXaXXfew thatXXaXXfewXXmonths aXXfewXXmonthsXXsince fewXXmonthsXXsinceXXan monthsXXsinceXXanXXarticle sinceXXanXXarticleXXappeared anXXarticleXXappearedXXin articleXXappearedXXinXXseveral appearedXXinXXseveralXXof inXXseveralXXofXXthe severalXXofXXtheXXpapers ofXXtheXXpapersXXpurporting theXXpapersXXpurportingXXto papersXXpurportingXXtoXXgive purportingXXtoXXgiveXXan toXXgiveXXanXXaccount giveXXanXXaccountXXof anXXaccountXXofXXthe accountXXofXXtheXXorigin ofXXtheXXoriginXXof theXXoriginXXofXXthe originXXofXXtheXXxxbookofmormon ofXXtheXXxxbookofmormonXXhow theXXxxbookofmormonXXhowXXfar xxbookofmormonXXhowXXfarXXthe howXXfarXXtheXXwriter farXXtheXXwriterXXof theXXwriterXXofXXthat writerXXofXXthatXXpiece ofXXthatXXpieceXXhas thatXXpieceXXhasXXeffected pieceXXhasXXeffectedXXhis hasXXeffectedXXhisXXpurposes effectedXXhisXXpurposesXXor hisXXpurposesXXorXXwhat purposesXXorXXwhatXXhis orXXwhatXXhisXXpurposes whatXXhisXXpurposesXXwere hisXXpurposesXXwereXXin purposesXXwereXXinXXpursuing wereXXinXXpursuingXXthe inXXpursuingXXtheXXcourse pursuingXXtheXXcourseXXhe theXXcourseXXheXXhas courseXXheXXhasXXi heXXhasXXiXXshall hasXXiXXshallXXnot iXXshallXXnotXXattempt shallXXnotXXattemptXXto notXXattemptXXtoXXsay attemptXXtoXXsayXXat toXXsayXXatXXthis sayXXatXXthisXXtime atXXthisXXtimeXXbut thisXXtimeXXbutXXi timeXXbutXXiXXshall butXXiXXshallXXcall iXXshallXXcallXXupon shallXXcallXXuponXXevery callXXuponXXeveryXXcandid uponXXeveryXXcandidXXman everyXXcandidXXmanXXto candidXXmanXXtoXXjudge manXXtoXXjudgeXXin toXXjudgeXXinXXthis judgeXXinXXthisXXmatter inXXthisXXmatterXXfor thisXXmatterXXforXXhimself matterXXforXXhimselfXXi forXXhimselfXXiXXshall himselfXXiXXshallXXcontent iXXshallXXcontentXXmyself shallXXcontentXXmyselfXXby contentXXmyselfXXbyXXpresenting myselfXXbyXXpresentingXXbefore byXXpresentingXXbeforeXXthe presentingXXbeforeXXtheXXpublic beforeXXtheXXpublicXXthe theXXpublicXXtheXXother publicXXtheXXotherXXside theXXotherXXsideXXof otherXXsideXXofXXthe sideXXofXXtheXXquestion ofXXtheXXquestionXXin theXXquestionXXinXXthe questionXXinXXtheXXletter inXXtheXXletterXXwhich theXXletterXXwhichXXfollows
itXXwillXXbe willXXbeXXrecollected beXXrecollectedXXthat recollectedXXthatXXa thatXXaXXfew aXXfewXXmonths fewXXmonthsXXsince monthsXXsinceXXan sinceXXanXXarticle anXXarticleXXappeared articleXXappearedXXin appearedXXinXXseveral inXXseveralXXof severalXXofXXthe ofXXtheXXpapers theXXpapersXXpurporting papersXXpurportingXXto purportingXXtoXXgive toXXgiveXXan giveXXanXXaccount anXXaccountXXof accountXXofXXthe ofXXtheXXorigin theXXoriginXXof originXXofXXthe ofXXtheXXxxbookofmormon theXXxxbookofmormonXXhow xxbookofmormonXXhowXXfar howXXfarXXthe farXXtheXXwriter theXXwriterXXof writerXXofXXthat ofXXthatXXpiece thatXXpieceXXhas pieceXXhasXXeffected hasXXeffectedXXhis effectedXXhisXXpurposes hisXXpurposesXXor purposesXXorXXwhat orXXwhatXXhis whatXXhisXXpurposes hisXXpurposesXXwere purposesXXwereXXin wereXXinXXpursuing inXXpursuingXXthe pursuingXXtheXXcourse theXXcourseXXhe courseXXheXXhas heXXhasXXi hasXXiXXshall iXXshallXXnot shallXXnotXXattempt notXXattemptXXto attemptXXtoXXsay toXXsayXXat sayXXatXXthis atXXthisXXtime thisXXtimeXXbut timeXXbutXXi butXXiXXshall iXXshallXXcall shallXXcallXXupon callXXuponXXevery uponXXeveryXXcandid everyXXcandidXXman candidXXmanXXto manXXtoXXjudge toXXjudgeXXin judgeXXinXXthis inXXthisXXmatter thisXXmatterXXfor matterXXforXXhimself forXXhimselfXXi himselfXXiXXshall iXXshallXXcontent shallXXcontentXXmyself contentXXmyselfXXby myselfXXbyXXpresenting byXXpresentingXXbefore presentingXXbeforeXXthe beforeXXtheXXpublic theXXpublicXXthe publicXXtheXXother theXXotherXXside otherXXsideXXof sideXXofXXthe ofXXtheXXquestion theXXquestionXXin questionXXinXXthe inXXtheXXletter theXXletterXXwhich letterXXwhichXXfollows
itXXwill willXXbe beXXrecollected recollectedXXthat thatXXa aXXfew fewXXmonths monthsXXsince sinceXXan anXXarticle articleXXappeared appearedXXin inXXseveral severalXXof ofXXthe theXXpapers papersXXpurporting purportingXXto toXXgive giveXXan anXXaccount accountXXof ofXXthe theXXorigin originXXof ofXXthe theXXxxbookofmormon xxbookofmormonXXhow howXXfar farXXthe theXXwriter writerXXof ofXXthat thatXXpiece pieceXXhas hasXXeffected effectedXXhis hisXXpurposes purposesXXor orXXwhat whatXXhis hisXXpurposes purposesXXwere wereXXin inXXpursuing pursuingXXthe theXXcourse courseXXhe heXXhas hasXXi iXXshall shallXXnot notXXattempt attemptXXto toXXsay sayXXat atXXthis thisXXtime timeXXbut butXXi iXXshall shallXXcall callXXupon uponXXevery everyXXcandid candidXXman manXXto toXXjudge judgeXXin inXXthis thisXXmatter matterXXfor forXXhimself himselfXXi iXXshall shallXXcontent contentXXmyself myselfXXby byXXpresenting presentingXXbefore beforeXXthe theXXpublic publicXXthe theXXother otherXXside sideXXof ofXXthe theXXquestion questionXXin inXXthe theXXletter letterXXwhich whichXXfollows
...
You see by the above questions and answers, that XXTITLEANDNAME in his great zeal to destroy the XXLDS, has asked XXTITLEANDNAME a few questions, and then wrote a letter to XXTITLEANDNAME in his own language. I do not say, that the above questions and answers were given in the form that I have written them, but these are the substance of the questions asked, and the answers given.
It may be proper to furnish the reader with an extract from XXFIRSTNAME XXINITIAL XXLASTNAME’s answer to XXINITIAL XXLASTNAME’s "..." which will prove beyond all question, unless his testimony with the others concerned is proven false, that XXFIRSTNAME XXLASTNAME never saw the XXBOOKOFMORMON, till some time after its publication.
itXXmayXXbeXXproper mayXXbeXXproperXXto beXXproperXXtoXXfurnish properXXtoXXfurnishXXthe toXXfurnishXXtheXXreader furnishXXtheXXreaderXXwith theXXreaderXXwithXXan readerXXwithXXanXXextract withXXanXXextractXXfrom anXXextractXXfromXXxxfirstname extractXXfromXXxxfirstnameXXxxinitial fromXXxxfirstnameXXxxinitialXXxxlastname xxfirstnameXXxxinitialXXxxlastnameXXs xxinitialXXxxlastnameXXsXXanswer xxlastnameXXsXXanswerXXto sXXanswerXXtoXXxxinitial answerXXtoXXxxinitialXXxxlastname toXXxxinitialXXxxlastnameXXs xxinitialXXxxlastnameXXsXXwhich xxlastnameXXsXXwhichXXwill sXXwhichXXwillXXprove whichXXwillXXproveXXbeyond willXXproveXXbeyondXXall proveXXbeyondXXallXXquestion beyondXXallXXquestionXXunless allXXquestionXXunlessXXhis questionXXunlessXXhisXXtestimony unlessXXhisXXtestimonyXXwith hisXXtestimonyXXwithXXthe testimonyXXwithXXtheXXothers withXXtheXXothersXXconcerned theXXothersXXconcernedXXis othersXXconcernedXXisXXproven concernedXXisXXprovenXXfalse isXXprovenXXfalseXXthat provenXXfalseXXthatXXxxfirstname falseXXthatXXxxfirstnameXXxxlastname thatXXxxfirstnameXXxxlastnameXXnever xxfirstnameXXxxlastnameXXneverXXsaw xxlastnameXXneverXXsawXXthe neverXXsawXXtheXXxxbookofmormon sawXXtheXXxxbookofmormonXXtill theXXxxbookofmormonXXtillXXsome xxbookofmormonXXtillXXsomeXXtime tillXXsomeXXtimeXXafter someXXtimeXXafterXXits timeXXafterXXitsXXpublication
itXXmayXXbe mayXXbeXXproper beXXproperXXto properXXtoXXfurnish toXXfurnishXXthe furnishXXtheXXreader theXXreaderXXwith readerXXwithXXan withXXanXXextract anXXextractXXfrom extractXXfromXXxxfirstname fromXXxxfirstnameXXxxinitial xxfirstnameXXxxinitialXXxxlastname xxinitialXXxxlastnameXXs xxlastnameXXsXXanswer sXXanswerXXto answerXXtoXXxxinitial toXXxxinitialXXxxlastname xxinitialXXxxlastnameXXs xxlastnameXXsXXwhich sXXwhichXXwill whichXXwillXXprove willXXproveXXbeyond proveXXbeyondXXall beyondXXallXXquestion allXXquestionXXunless questionXXunlessXXhis unlessXXhisXXtestimony hisXXtestimonyXXwith testimonyXXwithXXthe withXXtheXXothers theXXothersXXconcerned othersXXconcernedXXis concernedXXisXXproven isXXprovenXXfalse provenXXfalseXXthat falseXXthatXXxxfirstname thatXXxxfirstnameXXxxlastname xxfirstnameXXxxlastnameXXnever xxlastnameXXneverXXsaw neverXXsawXXthe sawXXtheXXxxbookofmormon theXXxxbookofmormonXXtill xxbookofmormonXXtillXXsome tillXXsomeXXtime someXXtimeXXafter timeXXafterXXits afterXXitsXXpublication
itXXmay mayXXbe beXXproper properXXto toXXfurnish furnishXXthe theXXreader readerXXwith withXXan anXXextract extractXXfrom fromXXxxfirstname xxfirstnameXXxxinitial xxinitialXXxxlastname xxlastnameXXs sXXanswer answerXXto toXXxxinitial xxinitialXXxxlastname xxlastnameXXs sXXwhich whichXXwill willXXprove proveXXbeyond beyondXXall allXXquestion questionXXunless unlessXXhis hisXXtestimony testimonyXXwith withXXthe theXXothers othersXXconcerned concernedXXis isXXproven provenXXfalse falseXXthat thatXXxxfirstname xxfirstnameXXxxlastname xxlastnameXXnever neverXXsaw sawXXthe theXXxxbookofmormon xxbookofmormonXXtill tillXXsome someXXtime timeXXafter afterXXits itsXXpublication
"..."
Having said so much respecting the manuscript found, I shall add a few more remarks, and then close the subject. Sufficient has already been said to prove clearly to every candid mind, that the whole story is not reconcilable with the facts, as stated by the originators themselves, and by its various contradictions completely destroys itself and proves it to be a base fabrication.
havingXXsaidXXsoXXmuch saidXXsoXXmuchXXrespecting soXXmuchXXrespectingXXthe muchXXrespectingXXtheXXmanuscript respectingXXtheXXmanuscriptXXfound theXXmanuscriptXXfoundXXi manuscriptXXfoundXXiXXshall foundXXiXXshallXXadd iXXshallXXaddXXa shallXXaddXXaXXfew addXXaXXfewXXmore aXXfewXXmoreXXremarks fewXXmoreXXremarksXXand moreXXremarksXXandXXthen remarksXXandXXthenXXclose andXXthenXXcloseXXthe thenXXcloseXXtheXXsubject closeXXtheXXsubjectXXsufficient theXXsubjectXXsufficientXXhas subjectXXsufficientXXhasXXalready sufficientXXhasXXalreadyXXbeen hasXXalreadyXXbeenXXsaid alreadyXXbeenXXsaidXXto beenXXsaidXXtoXXprove saidXXtoXXproveXXclearly toXXproveXXclearlyXXto proveXXclearlyXXtoXXevery clearlyXXtoXXeveryXXcandid toXXeveryXXcandidXXmind everyXXcandidXXmindXXthat candidXXmindXXthatXXthe mindXXthatXXtheXXwhole thatXXtheXXwholeXXstory theXXwholeXXstoryXXis wholeXXstoryXXisXXnot storyXXisXXnotXXreconcilable isXXnotXXreconcilableXXwith notXXreconcilableXXwithXXthe reconcilableXXwithXXtheXXfacts withXXtheXXfactsXXas theXXfactsXXasXXstated factsXXasXXstatedXXby asXXstatedXXbyXXthe statedXXbyXXtheXXoriginators byXXtheXXoriginatorsXXthemselves theXXoriginatorsXXthemselvesXXand originatorsXXthemselvesXXandXXby themselvesXXandXXbyXXits andXXbyXXitsXXvarious byXXitsXXvariousXXcontradictions itsXXvariousXXcontradictionsXXcompletely variousXXcontradictionsXXcompletelyXXdestroys contradictionsXXcompletelyXXdestroysXXitself completelyXXdestroysXXitselfXXand destroysXXitselfXXandXXproves itselfXXandXXprovesXXit andXXprovesXXitXXto provesXXitXXtoXXbe itXXtoXXbeXXa toXXbeXXaXXbase beXXaXXbaseXXfabrication
havingXXsaidXXso saidXXsoXXmuch soXXmuchXXrespecting muchXXrespectingXXthe respectingXXtheXXmanuscript theXXmanuscriptXXfound manuscriptXXfoundXXi foundXXiXXshall iXXshallXXadd shallXXaddXXa addXXaXXfew aXXfewXXmore fewXXmoreXXremarks moreXXremarksXXand remarksXXandXXthen andXXthenXXclose thenXXcloseXXthe closeXXtheXXsubject theXXsubjectXXsufficient subjectXXsufficientXXhas sufficientXXhasXXalready hasXXalreadyXXbeen alreadyXXbeenXXsaid beenXXsaidXXto saidXXtoXXprove toXXproveXXclearly proveXXclearlyXXto clearlyXXtoXXevery toXXeveryXXcandid everyXXcandidXXmind candidXXmindXXthat mindXXthatXXthe thatXXtheXXwhole theXXwholeXXstory wholeXXstoryXXis storyXXisXXnot isXXnotXXreconcilable notXXreconcilableXXwith reconcilableXXwithXXthe withXXtheXXfacts theXXfactsXXas factsXXasXXstated asXXstatedXXby statedXXbyXXthe byXXtheXXoriginators theXXoriginatorsXXthemselves originatorsXXthemselvesXXand themselvesXXandXXby andXXbyXXits byXXitsXXvarious itsXXvariousXXcontradictions variousXXcontradictionsXXcompletely contradictionsXXcompletelyXXdestroys completelyXXdestroysXXitself destroysXXitselfXXand itselfXXandXXproves andXXprovesXXit provesXXitXXto itXXtoXXbe toXXbeXXa beXXaXXbase aXXbaseXXfabrication
havingXXsaid saidXXso soXXmuch muchXXrespecting respectingXXthe theXXmanuscript manuscriptXXfound foundXXi iXXshall shallXXadd addXXa aXXfew fewXXmore moreXXremarks remarksXXand andXXthen thenXXclose closeXXthe theXXsubject subjectXXsufficient sufficientXXhas hasXXalready alreadyXXbeen beenXXsaid saidXXto toXXprove proveXXclearly clearlyXXto toXXevery everyXXcandid candidXXmind mindXXthat thatXXthe theXXwhole wholeXXstory storyXXis isXXnot notXXreconcilable reconcilableXXwith withXXthe theXXfacts factsXXas asXXstated statedXXby byXXthe theXXoriginators originatorsXXthemselves themselvesXXand andXXby byXXits itsXXvarious variousXXcontradictions contradictionsXXcompletely completelyXXdestroys destroysXXitself itselfXXand andXXproves provesXXit itXXto toXXbe beXXa aXXbase baseXXfabrication
It is evident, from XXLASTNAME’s own statement, that he obtained the manuscript from XXTITLEANDNAME; but, after comparing it with the XXBOOKOFMORMON, he found there was no correspondence or similarity between them, either in style or contents: therefore, to cover his own shame, he resorts to the supposition, without a particle of presumptive evidence, that XXINITIAL XXLASTNAME had written a different kind of novel, and the probability was, that it had been converted into the XXBOOKOFMORMON. XXTITLEANDNAME makes the following statement respecting the manuscript which he had in his possession: "..."  But he afterwards writes to her, that the manuscript did not read as he expected, and he should not print it. After all, then, it appears the whole story is traced to the source, which is nothing more than the ipse dixit of a vagabond, and a fugitive from justice, the veritable XXINITIAL XXLASTNAME. This is the principal plea which is depended upon for rejecting the XXBOOKOFMORMON. Such, then, is the history of the XXLASTNAME lie. It no doubt has afforded many a pretext for rejecting the truth; but it never prevented a sincere lover of truth from embracing the message which God has sent again to the children of men. Why? Because they would search and prove the matter for themselves without any regard to what others might do. I know the XXBOOKOFMORMON to be true; and all the inventions and slanders which the Devil and his servants can invent, will never shake my faith in it. The evidence on which it rests, cannot be overthrown.


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Newsletter June 2016 |
VIYManagement.com |
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VIYM is an independent partnership, which advises international investors, focusing primarily on PERE investments in the hotel sector of Western and Eastern Europe, as well as providing growth capital to SMEs across consumer sectors in CIS. |
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PROJECT ACTIVITY > EUROPE · Austria – Italy – Switzerland – RUSSIA · 15 most vital regional centers from Kaliningrad to Vladivostok OFFICES > London HQ – Luxembourg – Moscow – St. Petersburg AUM > US$ 420 million |
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VIYM News |
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VIYM's Hotel Projects Awarded TripAdvisor Quality Certificates for 2016 |
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15 June 2016, Moscow - VIYM's hotel projects have once again been recognised by the world's largest travel website, TripAdvisor. Holiday Inn Voronezh and Park Inn by Radisson Yaroslavl have been awarded TripAdvisor certificates for 2016.
This award recognises high service standards in the hotel sector. The quality certificate is awarded to hotels, restaurants, and tourist sites across the globe that strive to deliver outstanding customer service.
Holiday Inn Express Voronezh and Park Inn by Radisson Yaroslavl are part of Regional Hotel Chain (RHC), which is one of the fastest-growing Russian companies in the construction and management of hotel real estate. Today the company is implementing a project to create Russia's largest regional hotel network of mid-range hotels providing services under leading international brands: Park Inn by Radisson, Holiday Inn Express, and Courtyard by Marriott.
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READ MORE
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French Kiss Opens Second Cafe in its French Kiss Patisserie Chain |
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15 June 2016, Moscow - VIYM's hotel projects have once again been recognised by the world's largest travel website, TripAdvisor. Holiday Inn Voronezh and Park Inn by Radisson Yaroslavl have been awarded TripAdvisor certificates for 2016.
This award recognises high service standards in the hotel sector. The quality certificate is awarded to hotels, restaurants, and tourist sites across the globe that strive to deliver outstanding customer service.
Holiday Inn Express Voronezh and Park Inn by Radisson Yaroslavl are part of Regional Hotel Chain (RHC), which is one of the fastest-growing Russian companies in the construction and management of hotel real estate. Today the company is implementing a project to create Russia's largest regional hotel network of mid-range hotels providing services under leading international brands: Park Inn by Radisson, Holiday Inn Express, and Courtyard by Marriott.
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READ MORE
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Four Seasons Lion Palace St. Petersburg Hosts St. Petersburg International Economic Forum Guests |
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15 June 2016, Moscow - VIYM's hotel projects have once again been recognised by the world's largest travel website, TripAdvisor. Holiday Inn Voronezh and Park Inn by Radisson Yaroslavl have been awarded TripAdvisor certificates for 2016.
This award recognises high service standards in the hotel sector. The quality certificate is awarded to hotels, restaurants, and tourist sites across the globe that strive to deliver outstanding customer service.
Holiday Inn Express Voronezh and Park Inn by Radisson Yaroslavl are part of Regional Hotel Chain (RHC), which is one of the fastest-growing Russian companies in the construction and management of hotel real estate. Today the company is implementing a project to create Russia's largest regional hotel network of mid-range hotels providing services under leading international brands: Park Inn by Radisson, Holiday Inn Express, and Courtyard by Marriott.
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READ MORE
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Family Doctor Medical Clinic Hits New Highs |
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15 June 2016, Moscow - VIYM's hotel projects have once again been recognised by the world's largest travel website, TripAdvisor. Holiday Inn Voronezh and Park Inn by Radisson Yaroslavl have been awarded TripAdvisor certificates for 2016.
This award recognises high service standards in the hotel sector. The quality certificate is awarded to hotels, restaurants, and tourist sites across the globe that strive to deliver outstanding customer service.
Holiday Inn Express Voronezh and Park Inn by Radisson Yaroslavl are part of Regional Hotel Chain (RHC), which is one of the fastest-growing Russian companies in the construction and management of hotel real estate. Today the company is implementing a project to create Russia's largest regional hotel network of mid-range hotels providing services under leading international brands: Park Inn by Radisson, Holiday Inn Express, and Courtyard by Marriott.
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READ MORE
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Update on Russia's PE activities |
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RDIF and leading middle eastern funds invest in AFG National Agro Holding |
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16 June 2016, Moscow - The Russian Direct Investment Fund (RDIF) and leading funds from the Middle East announce investment in AFG National, a vertically integrated agro-industrial holding. AFG National is a leading rice producer and distributor, which has also been active in agricultural projects contributing to import substitution in the vegetables and fruit-growing sector. The agreement was signed today during the Saint Petersburg International Economic Forum.
Under the agreement, RDIF and its partners will invest around 9 billion rubles on a parity basis. The proceeds will be used by the company to increase rice production, table potatoes, field vegetables and apples. The company will also use the funds to increase its land bank and build agricultural infrastructure as well as expand the product line and develop new brands.
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Russian Direct Investment Fund (RDIF) was established in 2011 to make equity co-investments, primarily in Russia alongside reputable international financial and strategic investors. RDIF acts as a catalyst for direct investment in the Russian economy.
Charoen Pokphand Group (C.P. Group) is one of Thailand’s largest private businesses and one of Asia’s leading conglomerates, with a global and diversified business across a variety of geographies, sectors and industries.
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First Russian billionaire investing in Iran after sanctions |
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25 May 2016, Moscow - Billionaire entrepreneur Vladimir Potanin has become the first Russian investor to buy a stake in an Iranian company after the lifting of international sanctions, Kommersant daily reports.
Potanin through his Winter Capital Partners fund became a shareholder in a number of Iranian internet companies, including the country’s biggest web retailer – Digikala.
Winter Capital Partners invested in Swedish-based Pomegranate Investment, whose main asset is a 9.6 percent stake in an Iran’s Sarava, which owns stakes in about a dozen local online companies and controls Digikala, Kommersant reports. Digikala controls 91 percent of the Iranian market and is known as the local Amazon.
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Winter Capital Partners was created by Potanin in 2015. The company has invested over $300 million, and its portfolio includes a pharmaceutical company that supplies flu vaccines.
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Save the date |
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PE & RE Forums.


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LiteGraph
C++library
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templated Graph class. Contains methods to generate and interact node-edges graphs. More...
#include <litegraph.hpp>
Public Member Functions | |
| Graph () | |
| graph constructor | |
| void | add_nodes (int num) |
| adds a number of generic nodes to the graph More... | |
| void | add_node (const T &node=T()) |
| adds a node/vertex to the graph More... | |
| void | add_node (const T &node, std::string name) |
| adds a node/vertex to the graph More... | |
| void | add_edge (int src, int dst, dir_t dir=AtoB, const E &edge=E()) |
| adds an edge to the graph, in between two nodes More... | |
| void | add_edge (std::string src, std::string dst, dir_t dir=AtoB, const E &edge=E()) |
| void | remove_edge (int A, int B) |
| removes a previously added edge from the graph More... | |
| T & | operator[] (int node_id) |
| node selection operator (by id) More... | |
| T | operator[] (int node_id) const |
| node selection operator (by id) More... | |
| T & | operator[] (std::string node_name) |
| node selection operator (by name) More... | |
| T | operator[] (std::string node_name) const |
| node selection operator (by name) More... | |
| E & | operator() (int src, int dst) |
| edge selection operator (from node src to node dst) More... | |
| E | operator() (int src, int dst) const |
| edge operator (from node src to node dst) More... | |
| std::string | name (int node_id) |
| retrieves node name from its id More... | |
| int | id (std::string node_name) |
| retrieves node id from its name More... | |
| int | size () |
| retrives graph size (number of nodes) More... | |
| bool | is_edge (int src, int dst) |
| checks if an edge is present in between two nodes More... | |
| std::set< int > | neighbors (int node_id) const |
| returns a set of neighbouring (distance 1) nodes More... | |
| Matrix2D< int > | seek_loops () |
| check the walk matrices for graph loops More... | |
| bool | has_loops (int node_id=-1) |
| checks if a specific node (or the graph in general) has loops More... | |
| void | print_walk (int id) |
| prints walk matrices More... | |
| void | print_loops () |
| prints loop matrix Node_id x Steps More... | |
templated Graph class. Contains methods to generate and interact node-edges graphs.
| T | node Class |
| E | edge Class |
| void litegraph::Graph< T, E >::add_edge | ( | int | src, |
| int | dst, | ||
| dir_t | dir = AtoB , |
||
| const E & | edge = E() |
||
| ) |
adds an edge to the graph, in between two nodes
| T | node Class |
| E | edge Class |
| src | source node id |
| dst | destination node id |
| dir | edge direction (src->dst by default) [member of dir_t enum] |
| edge | [optional] edge Class instance to associate with link |
| void litegraph::Graph< T, E >::add_node | ( | const T & | node = T() | ) |
adds a node/vertex to the graph
| T | node Class |
| E | edge Class |
| node | [optional] node class instance to associate with vertex |
| void litegraph::Graph< T, E >::add_node | ( | const T & | node, |
| std::string | name | ||
| ) |
adds a node/vertex to the graph
| T | node Class |
| E | edge Class |
| node | [optional] node class instance to associate with vertex |
| name | node name |
| void litegraph::Graph< T, E >::add_nodes | ( | int | num | ) |
adds a number of generic nodes to the graph
| T | node Class |
| E | edge Class |
| num | number of nodes to be added |
| bool litegraph::Graph< T, E >::has_loops | ( | int | node_id = -1 | ) |
checks if a specific node (or the graph in general) has loops
| T | node Class |
| E | edge Class |
| node_id | target node |
| int litegraph::Graph< T, E >::id | ( | std::string | node_name | ) |
retrieves node id from its name
| T | node Class |
| E | edge Class |
| node_name | node name |
| bool litegraph::Graph< T, E >::is_edge | ( | int | src, |
| int | dst | ||
| ) |
checks if an edge is present in between two nodes
| T | node Class |
| E | edge Class |
| src | source node id |
| dst | destination node id |
| std::string litegraph::Graph< T, E >::name | ( | int | node_id | ) |
retrieves node name from its id
| T | node Class |
| E | edge Class |
| node_id | target node id |
| std::set< int > litegraph::Graph< T, E >::neighbors | ( | int | node_id | ) | const |
returns a set of neighbouring (distance 1) nodes
| T | node Class |
| E | edge Class |
| node_id | target node id |
| E & litegraph::Graph< T, E >::operator() | ( | int | src, |
| int | dst | ||
| ) |
edge selection operator (from node src to node dst)
| T | node Class |
| E | edge Class |
| src | source node |
| dst | dest node |
| E litegraph::Graph< T, E >::operator() | ( | int | src, |
| int | dst | ||
| ) | const |
edge operator (from node src to node dst)
| T | node Class |
| E | edge Class |
| src | source node |
| dst | dest node |
| T & litegraph::Graph< T, E >::operator[] | ( | int | node_id | ) |
node selection operator (by id)
| T | node Class |
| E | edge Class |
| node_name | node id |
| T litegraph::Graph< T, E >::operator[] | ( | int | node_id | ) | const |
node selection operator (by id)
| T | node Class |
| E | edge Class |
| node_name | node id |
| T & litegraph::Graph< T, E >::operator[] | ( | std::string | node_name | ) |
node selection operator (by name)
| T | node Class |
| E | edge Class |
| node_name | node name |
| T litegraph::Graph< T, E >::operator[] | ( | std::string | node_name | ) | const |
node selection operator (by name)
| T | node Class |
| E | edge Class |
| node_name | node name |
| void litegraph::Graph< T, E >::print_loops | ( | ) |
prints loop matrix Node_id x Steps
| T | node Class |
| E | edge Class |
| void litegraph::Graph< T, E >::print_walk | ( | int | id | ) |
prints walk matrices
| T | node Class |
| E | edge Class |
| id | step distance/level |
| void litegraph::Graph< T, E >::remove_edge | ( | int | src, |
| int | dst | ||
| ) |
removes a previously added edge from the graph
| T | node Class |
| E | edge Class |
| src | source node id |
| dst | dst node id |
| Matrix2D< int > litegraph::Graph< T, E >::seek_loops | ( | ) |
check the walk matrices for graph loops
| T | node Class |
| E | edge Class |
| int litegraph::Graph< T, E >::size | ( | ) |
retrives graph size (number of nodes)
| T | node Class |
| E | edge Class |


The F# tests are split into a few different suites. Understanding the suites' structure, similarities, and differences is important when running, debugging, or authoring the tests.
FSharp Suite (aka "Cambridge Suite")
The test cases for this suite reside under tests\fsharp
. This suite dates back to F#'s origins at Microsoft Research, Cambridge, and utilizes a simple batch script framework to execute. In general, this suite has broad coverage of mainline compiler and runtime scenarios.
FSharpQA Suite (aka "Redmond Suite")
The test cases for this suite reside under tests\fsharpqa\source
. This suite was first created as the initial F# integration for F# 2.0. Tests for this suite are driven by the "RunAll" framework, implemented in Perl. This suite is rather large and has broad and deep coverage of a variety of compiler, runtime, and syntax scenarios.
Compiler and Library Core Unit Test Suite
The test cases for this suite reside next to the F# core library code, at src\fsharp\FSharp.Core.Unittests
. This suite is a set of standard NUnit test cases, implemented in F#. This suite focuses on validation of the core F# types and the public surface area of FSharp.Core.dll.
Visual F# Tools IDE Unit Test Suite
The test cases for this suite reside next to the Visual F# Tools code, at vsintegration\src\unittests
. This suite is a set of standard NUnit test cases, implemented in F#. This suite exercises a wide range of behaviors in the F# Visual Studio project system and language service.
In order to run all of the tests, you will need to install
Perl and NUnit should be included in the %PATH% to make execution easiest. It is also recommended that you run tests from an elevated command prompt, as there are a couple of test cases which modify the GAC, and this requires administrative privileges.
Before running tests, make sure you have successfully built all required projects as specified in the 'Prepare For Tests' section of the DEVGUIDE. Don't forget to build and install the Visual Studio components as well if you want to run the IDE tests below.
Don't run tests from a Visual Studio developer command prompt. (see below)
The script tests\RunTests.cmd
has been provided to make execution of the above suites simple. You can kick off a full test run of any of the above suites like this:
RunTests.cmd <debug|release> fsharp [tags to run] [tags not to run] RunTests.cmd <debug|release> fsharpqa [tags to run] [tags not to run] RunTests.cmd <debug|release> coreunit RunTests.cmd <debug|release> coreunitportable47 RunTests.cmd <debug|release> coreunitportable7 RunTests.cmd <debug|release> coreunitportable78 RunTests.cmd <debug|release> coreunitportable259 RunTests.cmd <debug|release> ideunit
RunTests.cmd
sets a handful of environment variables which allow for the tests to work, then puts together and executes the appropriate command line to start the specified test suite.
All test execution logs and result files will be dropped into the tests
folder, and have file names matching FSharp_*.*
, FSharpQA_*.*
, CoreUnit_*.*
, IDEUnit_*.*
.
For the FSharp and FSharpQA suites, the list of test areas and their associated "tags" is stored at
tests\test.lst // FSharp suite tests\fsharpqa\source\test.lst // FSharpQA suite
Tags are in the left column, paths to to corresponding test folders are in the right column. If no tags are specified to RunTests.cmd
, all tests will be run.
If you want to re-run a particular test area, the easiest way to do so is to set a temporary tag for that area in test.lst (e.g. "RERUN"), then call RunTests.cmd <debug|release> <fsharp|fsharpqa> RERUN
.
If you want to specify multiple tags to run or not run, pass them comma-delimited and enclosed in double quotes, e.g. RunTests.cmd debug fsharp "Core01,Core02"
. From a Powershell environment, make sure the double quotes are passed literally, e.g. .\RunTests.cmd debug fsharp '"Core01,Core02"'
or .\RunTests.cmd --% debug fsharp "Core01,Core02"
.
RunTests.cmd
is mostly just a simple wrapper over tests\fsharpqa\testenv\bin\RunAll.pl
, which has capabilities not discussed here. More advanced test execution scenarios can be achieved by invoking RunAll.pl
directly. Run perl tests\fsharpqa\testenv\bin\RunAll.pl -?
to see a full list of flags and options.
FSharp Suite
These tests are fairly easy to execute directly when needed, without help from RunTests.cmd
or RunAll.pl
. Test area directories in this suite will have either a Build.bat
script, a Run.bat
script, or both. To run the test area, you can simply call Build.bat
(if it exists), then Run.bat
(if it exists). In this way it is simple to re-run a specific test area by itself. NOTE: If you are re-running tests manually like this, make sure you set environment variables similarly to how RunTests.cmd does (e.g. %FSCBINPATH%), to ensure tests are running against your open-built bits, and not against another deployment of F#.
Build.bat
and Run.bat
scripts typically invoke tests\Config.bat
to pick up a variety of environment variables and configuration options, then invoke tests\fsharp\single-test-build.bat
and tests\fsharp\single-test-run.bat
. This will compile and execute the local test.fsx
file using some combination of compiler or fsi flags. If the compilation and execution encounter no errors, the test is considered to have passed.
FSharpQA Suite
These tests require use of the RunAll.pl
framework to execute. Test area directories in this suite will contain a number of source code files and a single env.lst
file. The env.lst
file defines a series of test cases, one per line. Test cases will run an optional "pre command," compile some set of source files using some set of flags, optionally run the resulting binary, then optionally run a final "post command." If all of these steps complete without issue, the test is considered to have passed.
Core Unit Test Suite
To build the unit test binary, call msbuild fsharp-library-unittests-build.proj /p:TargetFramework=net40
from the src
directory. Tests are contained in the binary FSharp.Core.Unittests.dll
.
You can execute and re-run these tests using any standard NUnit approach - via graphical nunit.exe
or on the command line via nunit-console.exe
.
Visual F# Tools IDE Unit Test Suite
To build the unit test binary, call msbuild fsharp-vsintegration-unittests-build.proj /p:TargetFramework=net40
from the src
directory. Tests are contained in the binary Unittests.dll
. The IDE unit tests rely on the "Salsa" library, which is a set of Visual Studio mocks. The code for Salsa resides at vsintegration\src\Salsa
. Note that for compatibility reasons, the IDE unit tests should be run in a 32-bit process, either nunit-console-x86.exe
or nunit-x86.exe
.
You can execute and re-run these tests using any standard NUnit approach - via graphical nunit-x86.exe
or on the command line via nunit-console-x86.exe
.
src\update.cmd
with the -ngen
flag before running tests.RunTests.cmd
(look for PARALLEL_ARG).RunTests.cmd
(look for HOSTED_COMPILER).


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