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Welcome, Derek!
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[§346-53.61] Centers for Medicare and Medicaid Services approval. The department shall implement sections 346-53.62, 346-53.63, and 346-53.64, subject to approval of the Hawaii medicaid state plan by the Centers for Medicare and Medicaid Services. [L Sp 2008, c 8, pt of §2]
Note
Section effective upon approval of the Hawaii medicaid state plan by the Centers for Medicare and Medicaid Services. L Sp 2008, c 8, §9.


|
Archivist
<IP_ADDRESS>
|
Choose folder, save file, open file dialog More...
Public Member Functions | |
| OpenDialogViewModel (OpenDialogType type) | |
| Default constructor More... | |
| OpenDialogViewModel (OpenDialogType type, string filter) | |
| Constructor with specified Filter More... | |
| OpenDialogViewModel (OpenDialogType type, string filter, string path) | |
| Constructor with specified Filter and starting path More... | |
| void | OpenDialog () |
| Opens Dialog More... | |
| Public Member Functions inherited from Archivist.BaseViewModel | |
| void | OnPropertyChanged (string name) |
| Call this to fire a PropertyChanged event More... | |
Properties | |
| string | _Filter [get, set] |
| Open file filter More... | |
| string | Path [get, set] |
| Chosen path More... | |
| OpenDialogType | Type [get, private set] |
| Type of dialog More... | |
| ICommand | DialogCommand [get, private set] |
| Command that opens dialog More... | |
Events | |
| EventHandler | OnPathUpdated |
| Event that fires whenever path is updated More... | |
| Events inherited from Archivist.BaseViewModel | |
| PropertyChangedEventHandler | PropertyChanged = (sender, e) => { } |
| The event that is fired when any child property changes its value More... | |
Choose folder, save file, open file dialog
| Archivist.OpenDialogViewModel.OpenDialogViewModel | ( | OpenDialogType | type | ) |
Default constructor
| type | What type dialog to open |
| Archivist.OpenDialogViewModel.OpenDialogViewModel | ( | OpenDialogType | type, |
| string | filter | ||
| ) |
Constructor with specified Filter
| type | |
| Filter |
| Archivist.OpenDialogViewModel.OpenDialogViewModel | ( | OpenDialogType | type, |
| string | filter, | ||
| string | path | ||
| ) |
Constructor with specified Filter and starting path
| type | |
| Filter |
| void Archivist.OpenDialogViewModel.OpenDialog | ( | ) |
Opens Dialog
|
getsetprivate |
Open file filter
|
getprivate set |
Command that opens dialog
|
getset |
Chosen path
|
getprivate set |
Type of dialog
| EventHandler Archivist.OpenDialogViewModel.OnPathUpdated |
Event that fires whenever path is updated


Toyota Camry AWD revealed in the US, but not coming to Australia
Sadly, the new all-paw versions of the Camry and Avalon are solely for North American buyers.
by Derek Fung- shares
The Toyota Camry and Avalon sedans sold in the US will gain the option of all-wheel drive from 2020.
Sadly for Australians looking for an all-wheel drive family sedan alternative to the Subaru Liberty or Holden Commodore V6, the Camry AWD and Avalon AWD are "North America-only models developed in the US and assembled exclusively at Toyota Motor Manufacturing Kentucky".
Australian-market Camry sedans have been imported from Japan since the company ended local vehicle manufacturing at its Altona factory in Melbourne.
These new North American Camry and Avalon all-wheel drive models are available exclusively with a 150kW or 153kW 2.5-litre four-cylinder engine and an eight-speed automatic.
Above and top: Toyota Camry AWD.
Using an adapted version of the Dynamic Torque Control AWD system from the RAV4, the Camry and Avalon AWD models are able to direct up to 50 per cent of engine torque to the rear wheels as required.
When all-wheel drive isn't needed, an electromagnetically-controlled coupling disengages the propeller shaft to improve fuel economy.
The company is hoping to lure back some former family sedan buyers who switched to a crossover vehicle due to their ready availability of all-wheel drive.
Above: Toyota Avalon AWD.
Although this the first all-wheel drive Avalon, it isn't the first time AWD has been offered in the Camry, with the option available on some Japanese market models, as well as the 1991 to 1998 American range.
Would adding an AWD model to the Camry range convince you out of a, say, Subaru Liberty? Let us know in the comments section below.
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Toyota Camry AWD revealed in the US, but not coming to Australia


Hosea
1
1 This is the word of Yahweh that came to Hosea son of Beeri in the days of Uzziah, Jotham, Ahaz and Hezekiah, kings of Judah, and in the days of Jeroboam son of Joash, king of Israel.
2 When Yahweh spoke at first through Hosea, he said to him,
"Go, take for yourself a wife who is a prostitute.
She will have children who are the result of her prostitution.
For the land is committing a great act of prostitution
while forsaking me."
3 So Hosea went and married Gomer daughter of Diblaim, and she conceived and bore him a son.
4 Yahweh said to Hosea,
"Call his name Jezreel.
For in a little while
I will punish the house of Jehu
for the bloodshed at Jezreel,
and I will put an end
to the kingdom of the house of Israel.
5 It will happen in that day
that I will break the bow of Israel
in the valley of Jezreel."
6 Gomer conceived again and bore a daughter. Then Yahweh said to Hosea,
"Call her name Lo Ruhamah,
for I will no longer have mercy
on the house of Israel,
that I should forgive them at all.
7 Yet I will have mercy on the house of Judah,
and I will save them by myself, Yahweh their God.
I will not save them
by bow, sword, battle, horses, or horsemen."
8 Now after Gomer had weaned Lo Ruhamah, she conceived and bore another son.
9 Then Yahweh said,
"Call his name Lo Ammi,
for you are not my people,
and I am not your God.
10 Yet the number of the people of Israel
will be like the sand of the seashore,
which cannot be measured or counted.
It will be that where it was said to them,
'You are not my people,'
it will be said to them,
'You are people of the living God.'
11 The people of Judah and the people of Israel
will be gathered together.
They will appoint one leader for themselves,
and they will go up from the land,
for great will be the day of Jezreel.


I'm a 3rd year student at the Rochester Institute of Technology. I'm studying software engineering with a minor in computer science and communications. I have passion for self improvement and I believe that this shows in my work. I've taught myself the basics of a web framework (literally) overnight and have spent most of my time learning how to learn quicker, faster, and more effectively. I have two years experience building web applications for companies in the health domain.
I subscribe to the philosophy that it's impossible to know all of the ins and outs of a finished project before building it. Because of this I follow an agile methodology allowing changes in the design to be easily made. In addition, I use tools to ensure that time can be spent developing and fixing issues without worrying about one small change breaking and entire ssytem.
Pomodoros is a form of time management to easily measure out work that can be done by looking at previous work. It is a form of time-boxing to see how time can be used most efficiently. Because I use this technique, it's very easy to guage how long tasks should take along with being able to analyze weak points in my process and make improvements in the future.
If you're looking to hire myself, I can offer competitive rates for a junior software engineer and web designer position. I understand what I can (and cannot do) and can provide reasonable estimations for my work because of the methods that I use.


The Growth of Big Data - Big Data is one of the key forces driving the growth and popularity of NoSQL for business. The almost limitless array of data collection technologies ranging from simple online actions to point of sale systems to GPS tools to smartphones and tablets to sophisticated sensors – and many more – act as force multipliers for data growth.
In fact, one of the first reasons to use NoSQL is because you have a Big Data project to tackle. A Big Data project is normally typified by:| Datamodel | Performance | Scalability | Flexibility | Complexity | Functionality |
|---|---|---|---|---|---|
| Key-value store | High | High | High | None | Variable (None) |
| Column Store | High | High | Loq | Moderate | Low Minimal |
| Document Store | High | Variable | High | Low | Variable |
| Graph Database | Variable | Variable | High | High | Graph Theory |
Cassandra is perfect for managing large amounts of structured, semi-structured, and unstructured data across multiple data centers and the cloud. Cassandra delivers continuous availability, linear scalability, and operational simplicity across many commodity servers with no single point of failure, along with a powerful dynamic data model designed for maximum flexibility and fast response times. Built-for-scale architecture means that it is capable of handling petabytes of information and thousands of concurrent users/operations per second.
An apache Software Foundation project, Cassandra is column oriented database and is an open source distributed database management system designed to handle large amounts of data across many commodity servers, providing high availability with no single point of failure. Cassandra does not support joins or subqueries. Rather, Cassandra emphasizes denormalization through features like collections.
Each node in a cluster can accept read and write requests, regardless of where the data is actually located in the cluster. When a node goes down, read/write requests can be served from other nodes in the network.The key components of Cassandra are as follows:
1.Node
− It is the place where data is stored.
Data center
− It is a collection of related nodes.
Cluster
− A cluster is a component that contains one or more data centers.
Commit log
− The commit log is a crash-recovery mechanism in Cassandra. Every write operation is written to the commit log.
Mem-table
− A mem-table is a memory-resident data structure. After commit log, the data will be written to the mem-table. Sometimes, for a single-column family, there will be multiple mem-tables.
SSTable
− It is a disk file to which the data is flushed from the mem-table when its contents reach a threshold value.
Bloom filter
− These are nothing but quick, nondeterministic, algorithms for testing whether an element is a member of a set. It is a special kind of cache. Bloom filters are accessed after every query.
nodetool cfstats :
displays statistics for each table and keyspace.
nodetool cfhistograms :
provides statistics about a table, including read/write latency, row size, column count, and number of SSTables.
nodetool netstats :
provides statistics about network operations and connections.
nodetool tpstats :
provides statistics about the number of active, pending, and completed tasks for each stage of Cassandra operations by thread pool.
nodetool status :
cqlsh machine_ip
- connects to the machine cqlsh
HELP
- Displays help topics for all cqlsh commands.
CAPTURE
- Captures the output of a command and adds it to a file.
CONSISTENCY
- Shows the current consistency level, or sets a new consistency level.
COPY
- Copies data to and from Cassandra.
DESCRIBE
- Describes the current cluster of Cassandra and its objects.
EXPAND
- Expands the output of a query vertically.
EXIT
- Using this command, you can terminate cqlsh.
PAGING
- Enables or disables query paging.
SHOW
- Displays the details of current cqlsh session such as Cassandra version, host, or data type assumptions.
SOURCE -
Executes a file that contains CQL statements.
TRACING -
Enables or disables request tracing.
To upgrade an existing cassandra installation, you can follow the below instructions:
mkdir ~/cassandra_backup
sudo cp -r /etc/cassandra/* ~/cassandra_backup
sudo vi /etc/cassandra/cassandra.yaml
and edit num_tokens to 1 and uncomment the initial_token and set it to 1nodetool upgradesstables
nodetool drain
sudo service cassandra stop
sudo cp -r /etc/cassandra/* ~/cassandra_backup_new
sudo apt-get install cassandra=2.1.12
CREATE KEYSPACE key_space WITH replication = {
'class': 'NetworkTopologyStrategy',
'cdr_record': '2'
};
INSERT INTO key_space.emp (emp_id,emp_city,emp_name,emp_phone,emp_sal) VALUES(3,'Kolkata','Stag1',4412,60);
UPDATE TABLE emp(
emp_id int PRIMARY KEY,
emp_name text,
emp_city text,
emp_sal varint,
emp_phone varint);
INSERT INTO TABLE emp(emp_id int,emp_name,emp_city,emp_sal,emp_phone) VALUES(1,'foo','Bangalore',24,1234567);
nodetool status
nodetool info
nodetool -host <IP_ADDRESS> ring


Building Name:
{{ ctrl.building.buildingName }}
Building Id:
{{ ctrl.building.buildingId }}
Image Width:
{{ ctrl.building.imagePixelWidth }}
Image Height:
{{ ctrl.building.imagePixelHeight }}


git annotate
Show commit hash and last author on each line of a file.
See `git blame`, which is preferred over `git annotate`.
`git annotate` is provided for those familiar with other version control systems.
More information: home page
- Print a file with the author name and commit hash prepended to each line:
git annotate path/to/file
- Print a file with the author email and commit hash prepended to each line:
git annotate -e path/to/file
- Print only rows that match a regular expression:
git annotate -L :regexp path/to/file


The MON debugger is started with the mon command, and can use the invocation switches listed below.
mon [ [-options] ... [filename] ]
Where:
At startup MON also searches for the MON script file startice.maj and executes it. Although this feature still exists, its usage is being phased out.
Table 5-1. MON Command Line Options
|
Options |
Description |
|---|---|
|
-c cas |
Next parameter is the core access select option (0 - 32). See the Core_Access_Selectoption for more details. |
|
-d device |
Specifies what probe to connect to. The device parameter is the Ethernet hostname or IP address of the probe. When using the virtual probe, this would be the hostname or IP address of the computer running the virtual probe software (See Using the Virtual Sourcery Probe). Note: The space between the switch and device is required. On MESP Personal Probes for PowerPC a connection is not based on Ethernet network addresses. Instead, you can use either :0 (if you only have one probe attached, or :<serial #> which can be found on the bottom side of the probe. |
|
-dl |
Discovers/displays a list of probes accessible via the network and then quits. Note that discovery can work over subnets if the router is configured to support multi-cast packets. |
|
-dm |
Discovers/displays a list of probes accessible via the network and allows you to choose one to connect to and use. |
|
-dn unit_name |
(Applies to MIPS and ARM Only) Connect to the probe with the given unit_name. The default unit name for a Sourcery Probe is the serial number for Sourcery Probe Personal models and FSLXXXXXX for Sourcery Probe Professional models where XXXXXX is the bottom six digits of the number given on the bottom of the probe. Do not include the colons. |
|
-h |
MON switch for displaying help on MON invocation (instead of starting the debugger). |
|
-ni |
Non-intrusive startup mode. Normal startup mode resets the processor and clears any breakpoints. Use of -ni allows connection to a target without losing this target state information. Also, if the target is currently executing in interactive mode, the debugger will enter interactive mode and not disturb the running program.
Note: Because the optional breakpoint command lists are not recorded on the target, they cannot be recovered from the target. However, your original breakpoint will be recovered with an empty command list. |
|
-l |
Specifies the target as Little-endian (-l). This switch sets the initial value of the Trgt_Little_Endian option to on. |
|
-q |
Start monitor in Quiet mode (no loading messages, etc.). |
|
-vh |
Display the list of CPU types supported by MON. |
|
-vX |
Specifies the processor type (5KC, ARM922T, ...) that will be debugged. If grouped with other options with a single "-" (dash), the vX option should be the last in that group. For a complete list of processors supported by MON, use the -vh option. A specific probe may only support a subset of the listed options. Note: There must be no space between -v and the processor type. |
|
-z |
Start in stand-alone mode. Allows usage of the help system and commands that are not specific to accessing the probe. |


We're sorry but ont-client doesn't work properly without JavaScript enabled. Please enable it to continue.


It is important that you get the device number right.
If you provide an incorrect number you may be legally liable for nuisance calls under the laws of your country. OFCOM is the regulatory body for the UK
Provide the number starting with the country code, but without the initial 0.
For example, if your device phone number is +44 (0)1234 567890 then put<PHONE_NUMBER>90 here
Overview
Phone or SMS the switchboard on 07782 961981
{{consoles.length}} consoles connected
Console: '{{console.name}}'
This console is connectednot connected
{{devices.length}} devices registered
{{getNumDevicesInState("RING")}} ringing in
{{getNumDevicesInState("CALL")}} being called
{{getNumDevicesInState("BUSY")}} busy with a message
{{getNumDevicesInState("IDLE")}} idle
Performance
{{audios.length}} audio files available
{{texts.length}} text files available
{{goals.length}} goals available
{{ivrsteps.length}} IVR steps available
Number: {{getSelectedDevice().number}}
Send text: '{{getSelectedDevice().cue.text.label}}'
Play audio '{{getSelectedDevice().cue.audio.name}}'
These settings only apply to your current console window
Show additional controls in the UI for setup before the performance
Log off from the console
Server
These settings apply to the server, and will be reflected in all connected consoles
Send a "heartbeat" sms every hour to check the switchboard is running
The number to send the heartbeat message to
The fully-qualified URL that this server is hosted on, so Plivo can contact us
Remove all registered devices from the performance. This cannot be undone.
Can devices register themselves by phoning the switchboard?
Use an interactive voice response menu if enabled, or use goals for automation
Skip the confirmation of registration and start the IVR menu immediately
Backup and restore
Download files for safekeeping or analysis
Save the audit trail of all devices to a local CSV file group by device
Backup the current performance to a local zip file
Restore a performance from a zipfile. This will erase the current performance.
Default messages
Use either the name of an audio file or any message to use text-to-speech
When not registered and switchboard registration is turned on
When not registered and switchboard registration is turned off
When something goes wrong
When an unmapped IVR key has been pressed
When the wrong button has been pressed during registration
When a call hasn't been answered in time
Registration successful when IVR is off
Registration successful when IVR is on
Unregistration successful
When an IVR step is waiting for a keypress but has exceeded the number of loops permitted


The Bob's Burgers writers must have a field day when it comes to dreaming up dialogue for the most relatable 13-year-old sex-driven hopeless romantic on television- Tina Belcher. She says everything most of us thought while walking through the hallways of junior high and high school, and in turn, seems more and more like we are reading a page out of our own journal/diary each episode. With that in mind I have gathered some of her best quotes that we should all be using in everyday, because butts!
Go here to read more about Tina Ruth Belcher


Angry Chiefs Fans Clap Back At Magents
by SL Social“All I can do is laugh listening to this person and the things he says. He's entitled to his opinion that’s for sure. I for one am not saying Chiefs will win the league, but I’m optimistic that they can. Therefore, in my view he is just another naysayer who can’t stomach the fact that Chiefs are sitting on the totem pole.”
This was the view of SL Supporter @PeaceLoving in response to Orlando Pirates legend, Edward ‘Magents’ Motale, who in a recent SLTV interview, boldly predicted that the men from Naturena will not win the league this season, despite their impressive start.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!
Meanwhile, SL Supporter @Honestkhosi feels that Ernst Middendorp’s side is well on course to win their first Absa Premiership title since the 2014/15 season, although they are not getting carried away.
“We don't have to be disrupted by anti-Chiefs people like this 'Magents' guy. Chiefs are on course, and it's gonna take a lot for any team to stop 'THE NATURENA TRAIN'. However, we as Kaizer Chiefs, we know very well, that the league title can be not won in November. We honestly have to wait until May 2020 before we can officially lift our league title. As for now, we are working very hard in our training sessions.”
Although @SL Supporter MDANANA agrees with the 53-year-old, and feels that it is still a long way to go before the league champions are revealed.
“He is right, because nobody knows who will win the league, but Chiefs fans will be silly if they think beating Sundowns will win them the league.”
Do you think Kaizer Chiefs can prove the doubters wrong and win the league this season?


If you can't find the device you want to use (e.g. web-cam attached after Linuxtrack GUI was started, ...), press the "Refresh" button and check again.
Next thing that you can set is the camera orientation - normally you should not need to change this...

Supported device types are the following:
Wiimote Setup
Web-cam Setup
Web-cam Setup for face tracking
TrackIR Setup (including SmartNav devices)
HID device setup
If Wiimote is the tracking device of your choice, first of all, make sure you have the Wiimote server running (comes along with Linuxtrack) and connected to the Wiimote.
If Wiimote server is not running, then start it, press the Connect button and then simultaneously press buttons "1" and "2" on the Wiimote . After a short pause, you should see the state change to Connected and one of LEDs on your Wiimote should blink briefly about every 5 seconds.
Due to the nature of Wiimote there is no way to tweak any parameters except for which LEDs should indicate running/paused tracker. Just select which LEDs should be on in the Running state and which should be on in the Paused state. However, if the battery life is crucial for you, you should turn all LEDs off at least in the Running state (in this state you are going to spend most of the time after all).
Now you can try to start the tracking to verify the device is set up correctly.
To configure a web-cam, first of all you have to set the Pixel Format. The preferred format is YUYV (native UVC web-cam format), but you can experiment and see which one works the best for you (just avoid the JPEG/MJPG formats as they aren't supported).
Continue by selecting the desired Resolution & Frame rate. The safest bet would be something around 352x288@30; when tracking with these setting works, you can experiment with different resolutions and frame rates.
To ensure best frame rate (stable and high), it is recommended to turn at least the Automatic exposure off (better turn off the rest of Auto... features too), if possible. Then set the exposure manually and tweak the rest of parameters (brightness, contrast, ...) to get good picture. On Linux you can use the guvcview for this purpose.
Now you can try to start the tracking to verify the device is set up correctly.
To configure a web-cam, first of all you have to set the Pixel Format. The preferred format is YUYV (native UVC web-cam format), but you can experiment and see which one works the best for you (just avoid the JPEG/MJPG formats as they aren't supported).
Continue by selecting the desired Resolution & Frame rate.
The safest bet would be something around 352x288@30; when tracking with these setting works, you can
experiment with different resolutions and frame rates.
The last thing to set before the first test is the path to the cascade used to track the face. OpenCV Haar and LBP cascades are supported. If the default cascade doesn't suit you, just browse to the cascade of your choice. On Linux you can find them in the following paths:
If you have never used TrackIR before, you are going to need to install the firmware. Just press the Install Firmware button and follow the instructions. Usually just pressing Download button on the presented dialog is all that is needed - it downloads the driver package from NP and extracts firmware needed to run the device.
Now you can try to start the tracking to verify the device is set up correctly.
When done with axes setup, you can jump to the Tracking Setup chapter.
There are two panes in this window, the first pane being the Camera View. This pane allows you to troubleshoot the tracking - it shows exactly what the camera sees, so it can show you for example any interfering light sources, unwanted reflections and so on. The second pane, 3D view shows what the result is going to look like in the simulator.
To start the tracking, all you have to do is press the Start button and wait for the device to initialize (usually takes couple of seconds).
In case of head tracking, you should see your head in the Camera View pane, with a white rectangle around it, or in case of model based tracking there should be 3 (or 1 in case of single point model) "blobs" (fields of bright pixels), each of which has a white cross inside (means a valid blob). You should check, that the rectangles/blobs with crosses are there through the full range of motions you plan to use.
Some devices allow you to do some "post-processing" steps to discriminate some of the interferences, but the first rule of troubleshooting is this: the best way to get rid of the interference is to remove it physically.
With infrared sensitive devices (TrackIR/SmartNav, Wiimote, ...) the interference sources might not be all that easily identifiable - things like light bulbs, lit cigars, candles, IR TV and other remote controls can cause considerable interference. Also sun can cause significant problems - not only direct sun, but also areas lit (and heated) by sun can be sources of severe interference.
When such a solution is not possible, different devices have different means that might help you to achieve better tracking results.
Another way to discriminate the "bad" blobs is according to their size - set the Valid blob size to values, that only the valid blobs satisfy (for higher resolution devices the range of values might be in range of 200 - 600). Just note, that these unwanted blobs can still interfere with the tracking, especially when they merge with some valid blob. Also don't forget to check, the whole range of motion you intend to use - for example setting the lower limit too high might break tracking when you move your head farther away from the camera.
Specialty of some TrackIR models, when using the reflective model is setting of the illuminating IR LEDs brightness. This can help you weaken unwanted reflections - just set the IR LEDs brightness somewhat lower.
When using a web-cam, make sure it is correctly focused and you get sharp image (best checked in some external application).
To minimize the impact of the background light on the web-cam, you might need a visible light filter - piece of magnetic tape material, exposed film, piece of magnetic material from diskette or even piece of black stocking might help there.
Some web-cams also contain IR filters, that can completely filter out light from IR LEDs. However removal of the IR filter might be non-trivial and you risk irreparable damage to the camera, so try that only as a last resort (for example you might use ordinary visible light LEDs instead; also higher current might help to "burn through" the IR filter, but be careful not to burn the LEDs instead!).
Also make sure that your face is well lit, but without sharp shadows.
If the rectangle stays around your face, but the tracking is still jumpy, you should adjust the Smoothing slider - moving the slider right steadies the tracking. Try adjusting the Filter Factor on the Tracking setup tab too - these two filters have somewhat different characteristics and complement each other.
The smoothing filter actually averages input values, ironing out big jumps, but it also introduces a lag. The filter in the Tracking setup tab works best when smoothing small jitter. Try finding some sweet spot that works for you.
To optimize the CPU usage, you may try to move the Optimize for slider towards the Speed end, trading a bit of precision for a considerably lower CPU usage.


Intro to Remote Sensing
Today we'll talk about remote sensing, what it can do, and how to do it
DISCLAIMER: I am not an expert
So, what is Remote Sensing anyway?
Use of aerial sensor technologies (special cameras) to detect and classify objects on Earth by means of propagated signals (e.g. electromagnetic radiation)
Visible light is one type of electromagnetic radiation, other forms are X-rays and Radio Waves.
A brief history of Remote Sensing
First, there was aerial photography (via balloons)
Not useful for making maps
Next came planes and satellites w/ sensors attached
Satellites can capture more than just visible light
infrared!
thermal!
Satellites are equipped with bands to measure electromagnetic waves
Some bands measure visible light, and some measure infrared
Bands can be combined into the RGB display on a monitor to show information that is outside the spectrum of visible light
resize browser for next slide
Let's define some terms
Spatial Resolution: Size of a pixel that is recorded (1 px = 1 m)
Spectral Resolution: Wavelength width of each band (e.g. 0.10 to 0.11 μm per band)
Temporal Resolution: Frequency of flyovers (1 image every 30 days)
LANDSAT 8: - 30 meter resolution
- 11 bands btwn 0.43-12.51 μm
- 16 day temporal resolution
Each pixel has a Digital Number value (0-255)
When 3 DNs combine on a RGB monitor, it displays a color
Digital Numbers- 0,0,0 is black
- 255,255,255 is white
Areas of similar land cover emit similar electromagnetic waves
and therefore have similar DN values
Classification is a technique used to categorize all pixels into land cover classes
Two types of classification- •Supervised Classification
- •Unsupervised Classification
These techniques group pixels of similar value to show land use
Unsupervised Classification- User specifies number of classes and pixels are automatically grouped into clusters of similar DN value
Supervised Classification- User selects representative samples for each land cover class, called Training Sites
The computer uses Training Sites to classify every other pixel in the image


All aspects of social interaction play a part to someones overall emotional intelligence, whether it's recognising others emotions, or ability to give your undivided attention to someone. But from what I understand, the key aspect to emotional intelligence is to literally be intelligent with your own and others emotions. What I mean by this is know how you imapct others with your emotions, know when to show empathy, know when to care for your own emotions, just in general know to be aware of your surroundings.


[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
Langille, Dan
laptops backing up
configuring wireless interfaces for
encrypting hard disks
power management support for
last command
last modification dates of files, finding
lastcomm command
lastlogin command
leave command
Lents, David
2nd
less pager customizing
vs. more pager
Libes, Don
limiting files
line feeds (duplicate), removing
live filesystems, using
live log data, viewing
livelock and kernel optimizations
loader.conf file
2nd
password protection
loader.rc file
locate command
lock command
log files for sudoscript
log hosts configuring scripts on
consolidating web server logs
logproc and
preparing
variables/values for log host scripts
web server scripts
logging out of login shell
logging servers, setting up
login banner, removing
.login file
login prompt, changing
.login.conf file
logins automating, using ftp
lastlogin command
remote
connecting to headless servers
restricting
logout policy, enforcing
logproc scripts
logs for web servers, consolidating
logs, protecting with flags
@LongName tar format extension
look command
lowercasing characters
|


- Pick up from {{ meal_request.pickup_start }} to {{ meal_request.pickup_end }}
- Contact {{ meal_request.chef.volunteer.preferred_name }} at {{ meal_request.chef.volunteer.phone_number }}
- Address: {{ meal_request.chef.volunteer.address }}
{{ meal_request.pickup_details|default:"None" }}
- Drop off from {{ meal_request.dropoff_start }} to {{ meal_request.dropoff_end }}
- Contact {{ meal_request.name }} at {{ meal_request.phone_number }}
- Address: {{ meal_request.address }}
{{ meal_request.delivery_details|default:"None" }}
The recipient will{% if not meal_request.can_meet_for_delivery %} not{% endif %} be able to meet you in the lobby or door of the residence.
{% if not meal_request.delivered %}
{% endif %}


Contact Me | Status
I am a:
I specialize in Logistical Work (Amazon MQJ1), Retail (Walmart, Home Depot), and Cashiering (Circle K, Buffalo Wild Wings)


Word Guess Game
Guess the food ...
Press any key to get started!


|
Drake
|
Implements a GroupFactoryBase to construct Group objects. More...
#include <drake/automotive/maliput/multilane/connection.h>
Public Member Functions | |
| GroupFactory ()=default | |
| virtual | ~GroupFactory ()=default |
| virtual std::unique_ptr< Group > | Make (const std::string &id) const |
Makes an empty Group with the specified id . More... | |
| virtual std::unique_ptr< Group > | Make (const std::string &id, const std::vector< const Connection *> &connections) const |
Makes a Group with id , populated by connections . More... | |
Does not allow copy, move, or assignment | |
| GroupFactory (const GroupFactory &)=delete | |
| GroupFactory & | operator= (const GroupFactory &)=delete |
| GroupFactory (GroupFactory &&)=delete | |
| GroupFactory & | operator= (GroupFactory &&)=delete |
| Public Member Functions inherited from GroupFactoryBase | |
| GroupFactoryBase ()=default | |
| virtual | ~GroupFactoryBase ()=default |
| GroupFactoryBase (const GroupFactoryBase &)=delete | |
| GroupFactoryBase & | operator= (const GroupFactoryBase &)=delete |
| GroupFactoryBase (GroupFactoryBase &&)=delete | |
| GroupFactoryBase & | operator= (GroupFactoryBase &&)=delete |
Implements a GroupFactoryBase to construct Group objects.
|
delete |
|
delete |
|
default |
|
virtualdefault |
|
inlinevirtual |
Makes an empty Group with the specified id
.
Implements GroupFactoryBase.
|
inlinevirtual |
Makes a Group with id
, populated by connections
.
connections
must not contain duplicates.
Implements GroupFactoryBase.
|
delete |
|
delete |


Hello.
I am a programmer, wanna be web developer and foremost a computer science freshmen.I ♥ coffee and poetry
My Skills.
Programming
I started learning programming as a part of curriculum but eventually it became a habit. I regularly participate in coding contests on codechef and codeforces.
Web Development
Web development is one the best hobby I have. I spent my leisure time playing with html,css and java script.
Get In Touch
Loves coffee more?
Feels you have loves coffee more than me? Let's have a coffee together and I will say some shayaris for you.
CONTACT ME


Sorrento F41L - Battery Life
Document Id: KBDOC-00173
Created: 2013-11-01
Updated: 2013-11-12
Sorrento F41L Battery Life
Just like any other electric device, the Sorrento F41L must be charged. If it seems to be discharging quickly, you are using the phone too much.
Charging the phone
- Rub a baloon on your head and discharge the charge on the phone.
- Find an electric eel.
- Use the Raiden Lightning move to charge the phone instantaneously.
Tags: tablet, battery life, why, that, through


Stop planning for the future!
Here. My favorite thing about the term "refactoring" is that it gives a trendy name to architecting for today, knowing full well that we'll need to re-arch (and re-code) tomorrow when we've got new requirements.
Stu says this in more detail for the unconvinced.


Cupcakes Epicodus strives to provide the best service possible with every contact!
We operate in an industry built on taste. This can only be achieved through communication and experienced baking – from the first taste to your very last.
At Cupcakes Epicodus you always talk to a human!
Have questions about taste screening? Our entire team receives specialized training regularly to ensure you're receiving the best taste possible. From basic questions to complex ingredient inquiries, we're here to help!
Interested in learning more about our cupcakes? Our Executive Bakers take the time to discuss your existing taste screening program and help you make smart decisions that best meet your taste buds.
Thanks again!


An OsmAnd update is here. We've introduced a new search interface and many fixes. Read on to find out all the details.
A quick search was probably one of the most requested features we've received. A first version of it is included in this release. Now, you can enter almost any type of query, be it a type of POI, an address or even a link to the map and find it using the Search button on the map screen. We kept the regular search in the main menu to help users transition comfortably from the more traditional search to the new one.
Now OsmAnd navigation can be integrated into your car audio system. Connect an Android device running OsmAnd via Bluetooth to a car stereo system which provides speakerphone functionality. If in OsmAnd you select Settings - General Settings - Voice guidance output - Phone call audio, OsmAnd will interrupt any music to play its navigation prompts.
In the previous OsmAnd release, we introduced transport stops information. In 2.4, this has been improved. Now, you can turn them on in Configure map - Transport - Transport stops, then tap on one and see all the routes on that stop. More to come, you can tap a route to view it on the map from start to end.
Please remember to update your offline maps, as only the latest versions contain the transport route data needed for some of this new functionality.
We reworked route guidance, voice prompting, and added new turn lane indication. The release also includes numerous fixes like improved storage management, etc. Besides that, some local languages like Sorbian have been added to the new release. Also, you can now enjoy support of such language options as Spanish (American) and English (United Kingdom). They will be of best help as map languages in the regions to show you the geographical names in regional language. To set your chosen language as map language, please go to Configure map - Map language.
Hurry to update your OsmAnd today!


Offers Ends In
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you like before the timer runs
out!
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The Peace Corps is a service opportunity for motivated changemakers to immerse themselves in a community abroad, working side by side with local leaders to tackle the most pressing challenges of our generation.
Mark Crovella is a Professor in the Department of Computer Science at Pokhara University.
SPRING 2020 & WINTER 2020


Home Page
Cycle 1
What I did
In the first cycle of Digital Fab, I did two team events and coded this website in html5. The first challenge
was to build a device of straws to catch a golf ball before it hit the ground, and only 3 straws could
be touching the ground. This challenge was pretty difficult and my grounp did not succeed. The second
challenge was to build the tallest free-standing structure made of only newspaper and tape. My group made
the third tallest structure with out it falling over.
As you can see by the intense focus in the photos, our group was prepared to win. While we may have been
over prepared, we still had fun and learned something
Going over plans for a good design
Our design didn't go to plan
Our tower was taller than the Burj Khalifa at one point


The polygon example shows some examples of what can be done with polygons in the Generic Geometry Library: the outer ring and the inner rings how to calculate the area of a polygon how to get the centroid, and how to get an often more interesting label point how to correct the polygon such that it is clockwise and closed within: the well-known point in polygon algorithm how to use polygons which use another container, or which use different containers for points and for inner rings how polygons can be intersected, or clipped, using a clipping box
The illustrations below show the usage of the within algorithm and the intersection algorithm.
The within algorithm results in true if a point lies completly within a polygon. If it lies exactly on a border it is not considered as within and if it is inside a hole it is also not within the polygon. This is illustrated below, where only the point in the middle is within the polygon.
The clipping algorithm, called intersection, is illustrated below:
The yellow polygon, containing a hole, is clipped with the blue rectangle, resulting in a multi_polygon of three polygons, drawn in red. The hole is vanished.
include polygon_example.cpp
#include <algorithm>
#include <iostream>
#include <string>
#include <boost/geometry/geometry.hpp>
std::string boolstr(bool v)
{
return v ? "true" : "false";
}
int main(void)
{
using namespace boost::geometry;
polygon_2d poly;
{
const double coor[][2] = {
{2.0, 1.3}, {2.4, 1.7}, {2.8, 1.8}, {3.4, 1.2}, {3.7, 1.6},
{3.4, 2.0}, {4.1, 3.0}, {5.3, 2.6}, {5.4, 1.2}, {4.9, 0.8}, {2.9, 0.7},
{2.0, 1.3}
};
}
std::cout << dsv(poly) << std::endl;
box_2d b;
std::cout << dsv(b) << std::endl;
std::cout <<
"area: " <<
area(poly) << std::endl;
point_2d cent;
std::cout << "centroid: " << dsv(cent) << std::endl;
std::cout << "number of points in outer ring: " << poly.outer().size() << std::endl;
{
poly.inners().resize(1);
const double coor[][2] = { {4.0, 2.0}, {4.2, 1.4}, {4.8, 1.9}, {4.4, 2.2}, {4.0, 2.0} };
}
std::cout << "with inner ring:" << dsv(poly) << std::endl;
std::cout <<
"new area of polygon: " <<
area(poly) << std::endl;
std::cout << "new centroid: " << dsv(cent) << std::endl;
std::cout << "point in polygon:"
<<
" p1: " << boolstr(
within(make<point_2d>(3.0, 2.0), poly))
<<
" p2: " << boolstr(
within(make<point_2d>(3.7, 2.0), poly))
<<
" p3: " << boolstr(
within(make<point_2d>(4.4, 2.0), poly))
<< std::endl;
box_2d cb(make<point_2d>(1.5, 1.5), make<point_2d>(4.5, 2.5));
typedef std::vector<polygon_2d> polygon_list;
polygon_list v;
std::cout << "Clipped output polygons" << std::endl;
for (polygon_list::const_iterator it = v.begin(); it != v.end(); ++it)
{
std::cout << dsv(*it) << std::endl;
}
polygon_set ps;
polygon_2d hull;
std::cout << "Convex hull:" << dsv(hull) << std::endl;
deque_polygon poly2;
append(ring, make<point_2d>(2.8, 1.9));
append(ring, make<point_2d>(2.9, 2.4));
append(ring, make<point_2d>(3.3, 2.2));
append(ring, make<point_2d>(3.2, 1.8));
append(ring, make<point_2d>(2.8, 1.9));
std::cout << dsv(poly2) << std::endl;
return 0;
}


Region 1
This is region 1.
File
Display Options
Another action
Something else here
Relayout
Maximize
Switch
Toggle Plotter
Reset
Remove All
Add All
INFO
Hover over a plot in the plot list to get more info about it displayed in this info panel.


| Genre | Title | Description | Page |
|---|---|---|---|
| Puzzle | Mine Sweeper | Popular puzzle game | ./minesweeper/index.html |
| Puzzle | SUM10 | connect cells and make sum 10 | ./sum10/index.html |
| Genre | Title | Description | Page |
|---|---|---|---|
| Puzzle | Mine Sweeper | Popular puzzle game | ./minesweeper/index.html |
| Puzzle | SUM10 | connect cells and make sum 10 | ./sum10/index.html |


As a treatment professional you know
that when a client is a part of a
recovery community, their chance for
long term recovery success increases
exponentially. The Haven is a
residential recovery community
integrated into campus life, providing a
unique opportunity for college
students to fulfill their academic goals
while working on the life skills
necessary to sustain and support their
recovery.
The Haven makes it possible for
students to return to college, immerse
themselves in the social and academic
college world, while still enjoying the
safety and support of a sober
living environment.
Our philosophy of honoring and
supporting each individual’s authentic
contribution to the community, the
college, and the world around them
translates into a compassionate,
practical and effective sober living
approach.
The Haven staff works closely with
therapists, case managers,
psychiatrists, counselors, parents,
aftercare specialists, college
administrators and others, to provide a
continuum of care and support for
clients coming from a variety of
recovery paths. We invite all
providers to remain a part of a
student’s support team.
The Haven communities are
peer-driven, led by students in deep
recovery, and given daily clinical
oversight by The Program Director.
The Haven is supported by the
following staff:
Clinical Supervisor: Reviews program
efficacy and client progress in regular
meetings with Program Director and
House Managers
Clinical Program Director: Intake
and Assessments, One on One
Recovery Coaching with each student
weekly, supervises staff, University
Liaison, Operations/Activities.
Resident Assistant(s): Student with.
1+ year in recovery. Provides onsite
peer support, conducts testing, runs
meetings, schedules events, and
ensures compliance with house rules.
The Haven supports students in early
recovery who are committed to living
a recovery lifestyle while pursuing a
college degree. Here’s a brief
description of the students who are
getting the most out of living in the
Haven Communities:
The Haven structure provides the
best "fit" for college students in
recovery who are able to work
toward the following program goals
and ideals:
Being drug and alcohol free
is the “entrance fee” for admission into The
Haven Community and a foray into a
recovery lifestyle that is rewarding
beyond belief. Haven students will be
drug tested regularly to enable early
intervention in case of relapse, and to
safeguard a substance free
community.
Each student is required to regularly
attend 12-step meetings or gatherings
of their personally selected modality
of recovery such as Agape, SMART,
Holistic, Dharma, Rational Recovery,
etc., and is encouraged to develop a
relationship with a sponsor and a
network of recovering friends and
mentors for support.
Students will meet with a Recovery
Coach a minimum of once per week
for an hour to collaborate on the
creation of “The Plan” – a roadmap
created by the student with the help of
the coach for achieving goals in the
area of recovery, academics, nutrition
and fitness, spirituality, social life,
family, etc..
Because of the demands of college
and the hard work of early recovery,
Haven students must be able to utilize
the assistance they have available to
them, including their Recovery Coach,
sponsors, peers in the community,
therapists, groups, meetings, tutors
and university resources.
All Haven students are expected to
attend the weekly Community
Gathering. Students must be able to
understand house rules and what is
required of them to participate and
comply with the structure and
organization of the house.
Treatment professionals are welcome
to come to The Haven for a tour and
to meet with The Clinical Program
Director and House Managers to
discuss whether this community
would provide the right fit for a
specific client wishing to come to
campus. Please feel free to contact
The Haven at<PHONE_NUMBER> with any
questions or to schedule a visit to any
of our locations.


Most marriages are breaking up because of people’s attachment to the phone – Okyeame Kwame
by Adu SarpeahThe lifespan of contemporary marriages can be linked to that of female Anopheles mosquitoes taking into consideration couples’ obsession to their mobile phones instead of offering companionship, rapper Okyeame Kwame has observed.
According to Okyeame Kwame in an interview with Citi FM’s Jessica Opare Saforo, he chose to tackle phubbing (the practice of ignoring one’s companion in order to pay attention to one’s phone) because it is the number one reason for most problems in relationships in the world.
In one of his songs called ‘Dum Fon No’, the Rap Dacta tells the story of a married man asking his wife to put off her phone and pay attention to him. As a reminder, ‘Dum Fon No’, taken off the ‘Made in Ghana’ album features Yaa Yaa.
Listen to the music under discussion below:


jscholl23
Collection of cool stuff related to my hobbies
Poll Results
Thank you for voting!
Here are the Poll Results.
Charts last updated 21:21 3/21/2020.


Payments via PayPal
The Integration Service supports payments via
PayPal
.
Checkout Processes
Authorization only
Charge immediately (without separate Authorization)
Post Purchase Processes
TODO


The ObservationInterface reflects the current state of the game. Guaranteed to be valid when OnGameStart or OnStep is called.
More...
#include <sc2_interfaces.h>
The ObservationInterface reflects the current state of the game. Guaranteed to be valid when OnGameStart or OnStep is called.
◆ GetAbilityData()
| virtual const Abilities& sc2::ObservationInterface::GetAbilityData |
( |
bool |
force_refresh = false | ) |
const |
|
pure virtual |
Gets metadata of abilities. Array can be indexed directly by AbilityID.
- Parameters
-
| force_refresh | forces a full query from the game, may otherwise cache data from a previous call. |
- Returns
- Data about all abilities possible for the current game session.
◆ GetArmyCount()
| virtual int32_t sc2::ObservationInterface::GetArmyCount |
( |
| ) |
const |
|
pure virtual |
The number of army units.
- Returns
- Count of army units.
◆ GetBuffData()
| virtual const Buffs& sc2::ObservationInterface::GetBuffData |
( |
bool |
force_refresh = false | ) |
const |
|
pure virtual |
Gets metadata of buffs. Array can be indexed directly by BuffID.
- Parameters
-
| force_refresh | forces a full query from the game, may otherwise cache data from a previous call. |
- Returns
- Data about all buffs possible for the current game session.
◆ GetCameraPos()
| virtual Point2D sc2::ObservationInterface::GetCameraPos |
( |
| ) |
const |
|
pure virtual |
Position of the center of the camera.
- Returns
- Camera position.
◆ GetFeatureLayerActions()
| virtual const SpatialActions& sc2::ObservationInterface::GetFeatureLayerActions |
( |
| ) |
const |
|
pure virtual |
Gets a list of actions performed as abilities applied to the current selection. For use with the feature layer or rendered options.
- Returns
- List of actions.
◆ GetFoodArmy()
| virtual int32_t sc2::ObservationInterface::GetFoodArmy |
( |
| ) |
const |
|
pure virtual |
◆ GetFoodCap()
| virtual int32_t sc2::ObservationInterface::GetFoodCap |
( |
| ) |
const |
|
pure virtual |
◆ GetFoodUsed()
| virtual int32_t sc2::ObservationInterface::GetFoodUsed |
( |
| ) |
const |
|
pure virtual |
◆ GetFoodWorkers()
| virtual int32_t sc2::ObservationInterface::GetFoodWorkers |
( |
| ) |
const |
|
pure virtual |
◆ GetGameInfo()
| virtual const GameInfo& sc2::ObservationInterface::GetGameInfo |
( |
| ) |
const |
|
pure virtual |
Gets the GameInfo struct for the current map.
- Returns
- The current GameInfo struct.
◆ GetGameLoop()
| virtual uint32_t sc2::ObservationInterface::GetGameLoop |
( |
| ) |
const |
|
pure virtual |
Get the current game loop for this observation.
- Returns
- The game loop.
◆ GetIdleWorkerCount()
| virtual int32_t sc2::ObservationInterface::GetIdleWorkerCount |
( |
| ) |
const |
|
pure virtual |
The number of workers that currently have no orders.
- Returns
- Count of idle workers.
◆ GetMinerals()
| virtual int32_t sc2::ObservationInterface::GetMinerals |
( |
| ) |
const |
|
pure virtual |
The mineral count of the player.
- Returns
- The mineral count.
◆ GetPlayerID()
| virtual uint32_t sc2::ObservationInterface::GetPlayerID |
( |
| ) |
const |
|
pure virtual |
Gets a unique ID that represents the player.
- Returns
- The player ID.
◆ GetPowerSources()
| virtual const std::vector<PowerSource>& sc2::ObservationInterface::GetPowerSources |
( |
| ) |
const |
|
pure virtual |
Gets all power sources associated with the current player.
- Returns
- List of power sources.
◆ GetPreviousUnit()
| virtual const Unit* sc2::ObservationInterface::GetPreviousUnit |
( |
Tag |
tag | ) |
const |
|
pure virtual |
Get the unit state as represented by the the call to GetObservation from the previous frame. This is useful for calculating deltas between Unit states. It is unsafe to assume GetUnit and GetPreviousUnit will both necessarily return a Unit given the same tag. The Unit may have been created or destroyed in the last step.
- Parameters
-
| tag | Unique tag of the unit. |
- Returns
- Pointer to the Unit object.
◆ GetRawActions()
| virtual const RawActions& sc2::ObservationInterface::GetRawActions |
( |
| ) |
const |
|
pure virtual |
Gets a list of actions performed as abilities applied to units. For use with the raw option.
- Returns
- List of raw actions.
◆ GetRawObservation()
| virtual const SC2APIProtocol::Observation* sc2::ObservationInterface::GetRawObservation |
( |
| ) |
const |
|
pure virtual |
A pointer to the low-level protocol data for the current observation. While it's possible to extract most in-game data from this pointer.
<
- Returns
- A const pointer to the Observation.
- See also
- Observation GetObservation()
◆ GetScore()
| virtual const Score& sc2::ObservationInterface::GetScore |
( |
| ) |
const |
|
pure virtual |
Gets the detailed current set of scores.
- Returns
- The current score structure.
◆ GetStartLocation()
| virtual Point3D sc2::ObservationInterface::GetStartLocation |
( |
| ) |
const |
|
pure virtual |
Gets the initial start location of the player.
- Returns
- Player start position.
◆ GetUnit()
| virtual const Unit* sc2::ObservationInterface::GetUnit |
( |
Tag |
tag | ) |
const |
|
pure virtual |
Get the unit state as represented by the last call to GetObservation.
- Parameters
-
| tag | Unique tag of the unit. |
- Returns
- Pointer to the Unit object.
◆ GetUnits() [1/3]
| virtual const Units& sc2::ObservationInterface::GetUnits |
( |
| ) |
const |
|
pure virtual |
Get a list of all known units in the game.
- Returns
- List of all ally and visible enemy and neutral units.
◆ GetUnits() [2/3]
| virtual Units sc2::ObservationInterface::GetUnits |
( |
Unit::Alliance |
alliance, |
|
|
Filter |
filter = {} |
|
) |
| const |
|
pure virtual |
Get all units belonging to a certain alliance and meet the conditions provided by the filter. The unit structure is const data only. Therefore editing that data will not change any in game state. See the ActionInterface for changing Unit state.
- Parameters
-
| alliance | The faction the units belong to. |
| filter | A functor or lambda used to filter out any unneeded units in the list. |
- Returns
- A list of units that meet the conditions provided by alliance and filter.
◆ GetUnits() [3/3]
| virtual Units sc2::ObservationInterface::GetUnits |
( |
Filter |
filter | ) |
const |
|
pure virtual |
Get all units belonging to self that meet the conditions provided by the filter. The unit structure is const data only. Therefore editing that data will not change any in game state. See the ActionInterface for changing Unit state.
- Parameters
-
| filter | A functor or lambda used to filter out any unneeded units in the list. |
- Returns
- A list of units that meet the conditions provided by the filter.
◆ GetUnitsAdded()
| virtual const Units& sc2::ObservationInterface::GetUnitsAdded |
( |
| ) |
const |
|
pure virtual |
Gets a list of units added in the previous step. You could also hook into the OnUnitCreated event for this data on a per Unit basis.
- See also
- OnUnitCreated()
◆ GetUnitsRemoved()
| virtual const Units& sc2::ObservationInterface::GetUnitsRemoved |
( |
| ) |
const |
|
pure virtual |
Gets a list of units added in the previous step. You could also hook into the OnUnitCreated event for this data on a per Unit basis. Ally units disappear because they are destroyed. Enemy units may disappear because they move out of visibility, or because they are destroyed.
- Returns
- A list of units that were removed from the observation.
- See also
- OnUnitCreated()
◆ GetUnitTypeData()
| virtual const UnitTypes& sc2::ObservationInterface::GetUnitTypeData |
( |
bool |
force_refresh = false | ) |
const |
|
pure virtual |
Gets metadata of units. Array can be indexed directly by UnitID.
- Parameters
-
| force_refresh | forces a full query from the game, may otherwise cache data from a previous call. |
- Returns
- Data about all units possible for the current game session.
◆ GetUpgradeData()
| virtual const Upgrades& sc2::ObservationInterface::GetUpgradeData |
( |
bool |
force_refresh = false | ) |
const |
|
pure virtual |
Gets metadata of upgrades. Array can be indexed directly by UpgradeID.
- Parameters
-
| force_refresh | forces a full query from the game, may otherwise cache data from a previous call. |
- Returns
- Data about all upgrades possible for the current game session.
◆ GetUpgrades()
| virtual const std::vector<UpgradeID>& sc2::ObservationInterface::GetUpgrades |
( |
| ) |
const |
|
pure virtual |
Gets all upgrades.
- Returns
- List of upgrades.
◆ GetVespene()
| virtual int32_t sc2::ObservationInterface::GetVespene |
( |
| ) |
const |
|
pure virtual |
The vespene count of the player.
- Returns
- The vespene count.
◆ GetVisibility()
| virtual Visibility sc2::ObservationInterface::GetVisibility |
( |
const Point2D & |
point | ) |
const |
|
pure virtual |
Returns visibility value of the given point for the current player.
- Parameters
-
- Returns
- Visibility.
◆ GetWarpGateCount()
| virtual int32_t sc2::ObservationInterface::GetWarpGateCount |
( |
| ) |
const |
|
pure virtual |
Number of warp gates owned by the player. This value should only be nonzero for Protoss.
- Returns
- Count of warp gates.
◆ HasCreep()
| virtual bool sc2::ObservationInterface::HasCreep |
( |
const Point2D & |
point | ) |
const |
|
pure virtual |
Returns 'true' if the given point has creep.
- Parameters
-
- Returns
- Creep.
◆ IsPathable()
| virtual bool sc2::ObservationInterface::IsPathable |
( |
const Point2D & |
point | ) |
const |
|
pure virtual |
Returns 'true' if the given point on the terrain is pathable. This does not.
<
- Parameters
-
- Returns
- Pathable.
◆ IsPlacable()
| virtual bool sc2::ObservationInterface::IsPlacable |
( |
const Point2D & |
point | ) |
const |
|
pure virtual |
Returns 'true' if the given point on the terrain is buildable. This does not.
<
- Parameters
-
- Returns
- Placable.
◆ TerrainHeight()
| virtual float sc2::ObservationInterface::TerrainHeight |
( |
const Point2D & |
point | ) |
const |
|
pure virtual |
Returns terrain height of the given point.
- Parameters
-
- Returns
- Height.
The documentation for this class was generated from the following file:


Riyad Mahrez admits finding Pep Guardiola decision "difficult to live with" at Man City
The former Leicester winger is starting to fulfill his potential at the Etihad but says he struggled to accept his lack of playing time at the beginning of his City career
by Darren Lewis, https://www.mirror.co.uk/authors/darren-lewis/Riyad Mahrez admits he found it mentally “difficult to live with” not being one of Pep Guardiola’s main men last season.
The Manchester City winger was the club’s record signing last year when he made a £60million move from Leicester .
Despite not playing regularly last season he has once again made the shortlist for the coveted Ballon d’Or trophy.
But he believes he’d have as good a chance as the likes of Liverpool pair Sadio Mane and Mohamed Salah with more first-team football.
"At the end of the season, I spent several matches on the bench,” said Mahrez. “Mentally, it was very difficult to live with. But in training I put everything into it because I still had this aim with Algeria. I said to myself: ‘Go for it, at one moment Pep (Guardiola) will need you.’”
Mahrez, who went on to win the Africa Cup of Nations with Algeria, played only 14 of City’s Premier League games from the start last season with 13 of them coming from the bench.
He made five FA Cup appearances from the start and lined up in four League Cup games with one appearance from the bench.
This season Mahrez has started five of City’s 12 Premier League games with three more appearances from the bench.
He has insisted, however, he has a good relationship with Guardiola. “He’s really very simple,” Mahrez said.
“He is a winner, he is there to make us progress. Guardiola, he’ll explain everything to us, decrypt everything, from A to Z, with the aim of facilitating the match.
“He is focused on the game. I love meetings with the coach. The video with him is fascinating because we constantly learn.
“The dressing room of a big club is another reality. You have to fight non-stop. Being relaxed isn’t tolerated.
“I’m looking to do more, because if you don’t, you know someone else will play instead of you.
“To make a good match, it is not enough any more, it is necessary to make very, very good matches all the time. That’s Manchester City.”


{% extends 'base.html' %} {% block body %}
Welcome! Mupadie is an application to test and evaluate musical pattern discovery algorithms. Start by uploading a piece of music as a MIDI file with the form above to visualise musical patterns in that piece.
There are two algorithms implemented in Mupadie. They are:
You can also upload your own musical pattern discovery results as a JSON file, if you want to visualise patterns found by an algorithm not included in this application! See further instructions uploading JSON files.


Sir Isaac Newton
CONTENTS:
- 1 Life
- 1.1 Early life
- 1.2 Middle years
- 1.2.1 Mathematics
- 1.2.2 Optics
- 1.2.3 Mechanics and gravitation
- 1.3 Classification of cubics
- 1.4 Later life
- 1.5 Personal relations
- 2 After death
- 2.1 Fame
- 2.2 Commemorations
- 3 Religious views
- 3.1 Effect on religious thought
- 3.2 Occult
- 3.3 Alchemy
- 4 Enlightenment philosophers
- 5 Apple incident
- 6 Works
- 6.1 Published in his lifetime
- 6.2 Published posthumously
- 6.3 Primary sources
- 7 See also
- 8 References
- 9 Bibliography
- 10 Further reading
- 11 External links


|
Bullet Collision Detection & Physics Library
|
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
Go to the source code of this file.
Classes | |
| class | btSoftSoftCollisionAlgorithm |
| collision detection between two btSoftBody shapes More... | |
| struct | btSoftSoftCollisionAlgorithm::CreateFunc |


COVID19 - Medical Kit Supplier
Organization Name
Contact Person Name
Contact Person Phone Number
Contact Person Email
Designation of the Contact Person?
Office Address
Supply Location Address
What All Items Can You Supply
Proposal Details to Be Shared here..
Maximum Quantity that you can supply every week? (Items that you have selected above)
Can You Deliver Across India?
Submit


Install Git on your computer and configure your name and email.
Git is open source software (free for anyone to use) written by Linus Torvalds who also wrote the Linux operating system.
It is a program for keeping track of changes over time, known in programming as version control.
Git isn't like other programs on your computer. You'll likely not see an icon on your desktop, but it will always be available to you and you'll be able to access it at anytime from your terminal (which you're using in Git-it!) or Git desktop applications (like GitHub for Mac or Windows).
Once it is installed, open terminal (aka Bash, aka Shell, aka Prompt). You can verify that it's really there by typing:
$ git --version
This will return the version of Git that you're running and look something like this:
git version 1.9.1
(Any version 1.7.10
or higher is fine.)
Next, configure Git so it knows who to associate your changes to:
Set your name:
$ git config --global user.name "<Your Name>"
Now set your email:
$ git config --global user.email<EMAIL_ADDRESS>Dollar signs $
are often used in programming documentation
to signify that the line is command line code (see the code snippets above). You don't actually
type the $
in though, only type what comes after. For instance, to run the verify command above, you're actually going to type git-it verify
into terminal.


Recording
of 9
approx.
minutes remaining
Sound Tagging Task
Tutorial Video
Tutorial Video
Highlight & Tag Each Sound
Click and drag to create a new annotation. Listen for sound events and tag them from the list under the audio recording.


{% extends "auth_app/base.html" %} {% load bootstrap4 %} {% block title %} Email sent {% endblock %} {% block header %} Password reset link was sent {% endblock %} {% block dialogCard %}
We've emailed you instructions for setting your password, if an account exists with the email you entered. You should receive them shortly.
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This file is a self-contained HTML / CSS / Javascript example of how the Wikipedia
OnThisDay
endpoint can be used.
Options:
Month:
Day:
Type:
Births
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Selected
Events
Holidays
Language:
EN
DE
FR
SV
Order:
Descending
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I Am Shikhar Kamal, 'Soon To Be' FULL STACK DEVELOPER With Knowledge In RESTful APIs, Real Time Communication & Some Quirky Tools.
To Know More Scroll More
I Got Into Development Just Few Months Back And Have Learnt Awesome Things. And I'm Loving It. Besides This I Love Playing ,Be It Any Sport Like Soccer , Cricket, Table Tennis, Badminton etc. I am A Die Hard Fan of Virat Kohli & Rocky Series. I am A disciplined Child And do Everthing With Full Heart
66%
60.22%
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Portfolio
(Making Your Own Porfolio giving Details About Yourself
Using BootStrap,HTML,CSS,CSS3,Jquery.)
CSS,CSS3, HTML, JavaScript.
C, C++, JAVA, Jquery,Angular js,Bootstrap.
Listening To Music,Drawing,Reading
Swimming And Playing
9953560869


The USgas package provides an overview of demand for natural gas in the US in a time-series format. That includes the following datasets:
us_total
- The US annual natural gas consumption by state-level between 1997 and 2019, and aggregate level between 1949 and 2019us_monthly
- The monthly demand for natural gas in the US between 2001 and 2020us_residential
- The US monthly natural gas residential consumption by state and aggregate level between 1989 and 2020Data source: The US Energy Information Administration API
More information about the package datasets available on this vignette.
You can install the released version of USgas from CRAN with:
install.packages("USgas")
And the development version from GitHub with:
# install.packages("devtools") devtools::install_github("RamiKrispin/USgas")
Plotting the consumption of natural gas in New England states:
data(us_total) str(us_total) #> 'data.frame': 1265 obs. of 3 variables: #> $ year : int 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 ... #> $ state: chr "Alabama" "Alabama" "Alabama" "Alabama" ... #> $ y : int<PHONE_NUMBER>34<PHONE_NUMBER>14<PHONE_NUMBER>43<PHONE_NUMBER>67<PHONE_NUMBER>93 ... head(us_total) #> year state y #> 1 1997 Alabama 324158 #> 2 1998 Alabama 329134 #> 3 1999 Alabama 337270 #> 4 2000 Alabama 353614 #> 5 2001 Alabama 332693 #> 6 2002 Alabama 379343
Subsetting the New England states:
ne <- c("Connecticut", "Maine", "Massachusetts", "New Hampshire", "Rhode Island", "Vermont") ne_gas <- us_total[which(us_total$state %in% ne),] ne_wide <- reshape(ne_gas, v.names = "y", idvar = "year", timevar = "state", direction = "wide") ne_wide <- ne_wide[order(ne_wide$year), ] names(ne_wide) <- c("year",ne) head(ne_wide) #> year Connecticut Maine Massachusetts New Hampshire Rhode Island Vermont #> 139 1997<PHONE_NUMBER><PHONE_NUMBER>8<PHONE_NUMBER> #> 140 1998<PHONE_NUMBER><PHONE_NUMBER>7<PHONE_NUMBER> #> 141 1999<PHONE_NUMBER><PHONE_NUMBER>3<PHONE_NUMBER> #> 142 2000<PHONE_NUMBER>9<PHONE_NUMBER>0 88419 10426 #> 143 2001<PHONE_NUMBER>3<PHONE_NUMBER>8 95607 7919 #> 144 2002<PHONE_NUMBER>36<PHONE_NUMBER>1 87805 8367
Plotting the states series:
# Set the y and x axis ticks at_x <- seq(from = 2000, to = 2020, by = 5) at_y <- pretty(ne_gas$y)[c(2, 4, 6)] # plot the first series plot(ne_wide$year, ne_wide$Connecticut, type = "l", col = "#073b4c", frame.plot = FALSE, axes = FALSE, panel.first = abline(h = c(at_y), col = "grey80"), main = "New England Annual Natural Gas Consumption by State", cex.main = 1.2, font.main = 1, col.main = "black", xlab = "Source: https://www.eia.gov/", font.axis = 1, cex.lab= 1, ylab = "Million Cubic Feet", ylim = c(min(ne_gas$y, na.rm = TRUE), max(ne_gas$y, na.rm = TRUE)), xlim = c(min(ne_gas$year), max(ne_gas$year) + 3)) # Add the 5 other series lines(ne_wide$year, ne_wide$Maine, col = "#1f77b4") lines(ne_wide$year, ne_wide$Massachusetts, col = "#118ab2") lines(ne_wide$year, ne_wide$`New Hampshire`, col = "#06d6a0") lines(ne_wide$year, ne_wide$`Rhode Island`, col = "#ffd166") lines(ne_wide$year, ne_wide$Vermont, col = "#ef476f") # Add the y and x axis ticks mtext(side =1, text = format(at_x, digits=0, nsmall=0), at = at_x, col = "grey20", line = 1, cex = 0.8) mtext(side =2, text = format(at_y, scientific = FALSE), at = at_y, col = "grey20", line = 1, cex = 0.8) # Add text text(max(ne_wide$year) + 2, tail(ne_wide$Connecticut,1), "Connecticut", col = "#073b4c", cex = 0.7) text(max(ne_wide$year) + 2, tail(ne_wide$Maine,1) * 0.95, "Maine", col = "#1f77b4", cex = 0.7) text(max(ne_wide$year) + 2, tail(ne_wide$Massachusetts,1), "Massachusetts", col = "#118ab2", cex = 0.7) text(max(ne_wide$year) + 2, tail(ne_wide$`New Hampshire`,1) * 1.1, "New Hampshire", col = "#06d6a0", cex = 0.7) text(max(ne_wide$year) + 2, tail(ne_wide$`Rhode Island`,1) * 1.05, "Rhode Island", col = "#ffd166", cex = 0.7) text(max(ne_wide$year) + 2, tail(ne_wide$Vermont,1), "Vermont", col = "#ef476f", cex = 0.7)


Start earning 6% annually
on your account balance.
Only positive returns.
Compounded monthly.
No commitment.
No penalties.
No fees.
The average market return is 7% a year.
Upcrue cuts through the uncertainty of receiving positive returns when you need that money.


If it’s your first visit to Austin, be sure to explore a few of the city’s iconic spots. The State Capitol building is a National Historic Landmark, built from local Oak Hill limestone and and sunset red granite.
At the heart of Austin, Zilker Park offers large green spaces, trails, gardens, and many other outdoor amenities. Lady Bird Lake is a popular recreation area where you can enjoy a promenade or water activities.
The University of Texas is home to 50,000+ students. Among its 7 museums and 17 libraries, you can find one of only 21 remaining copies of the Gutenberg Bible and the first permanent photograph.


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2017/7/23 American festival


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--- layout: default title: Board of Directors group: about group-weight: 4 permalink: /about/board-of-directors/ ---
Chairman, White & Company Insurance Inc.
Senior Project Engineer, The Aerospace Corporation
Public Policy Consultant
Non-profit Organization Administrator
Attorney, Law Offices of George W. Collins
Conductor
Managing Director, Investments, Wells Fargo Advisors
Music Educator, Musician
Certified Financial Planner, Mark Financial Services
Publisher, Santa Monica Mirror
Retired Professor, University of Southern California


Admin Dashboard
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Hi, I'm Brittany! I was born and raised in Baton Rouge, Louisiana and now reside in New Orleans, Louisiana. I studied Cellular and Molecular Biology at Tulane Univserity. After graduting, I decided to go a completely different route in life and am not currently working for a tech start-up. I handle customer retention/customer success. I am in the process of learning different coding languages. I can wear many different hats and I'm never afraid to try something new.
I am an active member in the rugby community in New Orleans. I was part of the beginning of the rebirth of Tulane Women's Rugby Football Club. In my second year on the team, I was Vice President and assisted in bringing the recruitment rate up by 200%. Through fundraising and sponsorships, we were able to secure jerseys for the team. In TWRFC 3rd year, we were finally eligible to play competitvely. That year we won the DII Spring National Championship. Since then the team has gone to the DII Spring National Championship 3 times and has won 2/3. I currently play for the Louisiana women's club team, Lagniappe, and plan on continuing for years to come!
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Conversions from yotabytes per second, 10^24 bytes More...
Static Public Member Functions | |
| static float | BitsPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to bits More... | |
| static float | BytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to bytes More... | |
| static float | KilobytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to kilobytes More... | |
| static float | MegabytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to megabytes More... | |
| static float | GigabytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to gigabytes More... | |
| static float | TerabytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to terabytes More... | |
| static float | PetabytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to petabytes More... | |
| static float | ExabytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to exabytes More... | |
| static float | ZettabytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to zettabytes More... | |
| static float | KibibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to kibibytes More... | |
| static float | MibibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to mibibytes More... | |
| static float | GibibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to gibibytes More... | |
| static float | TebibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to tebibytes More... | |
| static float | PebibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to pebibytes More... | |
| static float | ExbibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to exbibytes More... | |
| static float | ZebibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to zebibytes More... | |
| static float | YobibytesPerSecond (float yotabytesPerSecond) |
| Convert yotabytesPerSecond to yobibytes More... | |
Public Attributes | |
| const float | PER_BIT_PER_SECOND = 1 / Units.BitsPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per bit per second More... | |
| const float | PER_BYTE_PER_SECOND = 1 / Units.BytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per byte per second More... | |
| const float | PER_KILOBYTE_PER_SECOND = 1 / Units.KilobytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per kilobyte per second More... | |
| const float | PER_MEGABYTE_PER_SECOND = 1 / Units.MegabytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per megabyte per second More... | |
| const float | PER_GIGABYTE_PER_SECOND = 1 / Units.GigabytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per gigabyte per second More... | |
| const float | PER_TERABYTE_PER_SECOND = 1 / Units.GigabytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per terabyte per second More... | |
| const float | PER_PETABYTE_PER_SECOND = 1 / Units.PetabytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per petabyte per second More... | |
| const float | PER_EXABYTE_PER_SECOND = 1 / Units.ExabytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per exabyte per second More... | |
| const float | PER_ZETTABYTE_PER_SECOND = 1 / Units.ZettabytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per zettabyte per second More... | |
| const float | PER_KIBIBYTE_PER_SECOND = 1 / Units.KibibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per kibibyte per second More... | |
| const float | PER_MIBIBYTE_PER_SECOND = 1 / Units.MibibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per mibibyte per second More... | |
| const float | PER_GIBIBYTE_PER_SECOND = 1 / Units.GibibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per gibibyte per second More... | |
| const float | PER_TEBIBYTE_PER_SECOND = 1 / Units.TebibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per tebibyte per second More... | |
| const float | PER_PEBIBYTE_PER_SECOND = 1 / Units.PebibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per pebibyte per second More... | |
| const float | PER_EXBIBYTE_PER_SECOND = 1 / Units.ExbibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per exbibyte per second More... | |
| const float | PER_ZEBIBYTE_PER_SECOND = 1 / Units.ZebibytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per zebibyte per second More... | |
| const float | PER_YOBIBYTE_PER_SECOND = Units.BytesPerSecond.PER_YOBIBYTE_PER_SECOND / Units.BytesPerSecond.PER_YOTABYTE_PER_SECOND |
| The number of yotabytes per second per yobibyte per second More... | |
Conversions from yotabytes per second, 10^24 bytes
Definition at line 6 of file YotabytesPerSecond.cs.
|
inlinestatic |
Convert yotabytesPerSecond to bits
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 98 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to bytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 108 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to exabytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 168 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to exbibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 238 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to gibibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 208 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to gigabytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 138 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to kibibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 188 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to kilobytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 118 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to megabytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 128 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to mibibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 198 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to pebibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 228 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to petabytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 158 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to tebibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 218 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to terabytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 148 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to yobibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 258 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to zebibytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 248 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
|
inlinestatic |
Convert yotabytesPerSecond to zettabytes
| yotabytesPerSecond | The number of yotabytes per second |
Definition at line 178 of file YotabytesPerSecond.cs.
References Juniper.Units.Units.
| const float Juniper.Units.YotabytesPerSecond.PER_BIT_PER_SECOND = 1 / Units.BitsPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per bit per second
Definition at line 11 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_BYTE_PER_SECOND = 1 / Units.BytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per byte per second
Definition at line 16 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_EXABYTE_PER_SECOND = 1 / Units.ExabytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per exabyte per second
Definition at line 46 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_EXBIBYTE_PER_SECOND = 1 / Units.ExbibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per exbibyte per second
Definition at line 81 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_GIBIBYTE_PER_SECOND = 1 / Units.GibibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per gibibyte per second
Definition at line 66 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_GIGABYTE_PER_SECOND = 1 / Units.GigabytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per gigabyte per second
Definition at line 31 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_KIBIBYTE_PER_SECOND = 1 / Units.KibibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per kibibyte per second
Definition at line 56 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_KILOBYTE_PER_SECOND = 1 / Units.KilobytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per kilobyte per second
Definition at line 21 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_MEGABYTE_PER_SECOND = 1 / Units.MegabytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per megabyte per second
Definition at line 26 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_MIBIBYTE_PER_SECOND = 1 / Units.MibibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per mibibyte per second
Definition at line 61 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_PEBIBYTE_PER_SECOND = 1 / Units.PebibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per pebibyte per second
Definition at line 76 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_PETABYTE_PER_SECOND = 1 / Units.PetabytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per petabyte per second
Definition at line 41 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_TEBIBYTE_PER_SECOND = 1 / Units.TebibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per tebibyte per second
Definition at line 71 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_TERABYTE_PER_SECOND = 1 / Units.GigabytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per terabyte per second
Definition at line 36 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_YOBIBYTE_PER_SECOND = Units.BytesPerSecond.PER_YOBIBYTE_PER_SECOND / Units.BytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per yobibyte per second
Definition at line 91 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_ZEBIBYTE_PER_SECOND = 1 / Units.ZebibytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per zebibyte per second
Definition at line 86 of file YotabytesPerSecond.cs.
| const float Juniper.Units.YotabytesPerSecond.PER_ZETTABYTE_PER_SECOND = 1 / Units.ZettabytesPerSecond.PER_YOTABYTE_PER_SECOND |
The number of yotabytes per second per zettabyte per second
Definition at line 51 of file YotabytesPerSecond.cs.


Structures
The following structures are available globally.
-
FreeRTOS Constants
Declaration
Swift
public struct AmazonFreeRTOS
-
BLE services used by the SDK.
Declaration
Swift
public struct AmazonFreeRTOSGattService
-
BLE characteristics used by the SDK.
Declaration
Swift
public struct AmazonFreeRTOSGattCharacteristic
-
Mqtt proxy message of Connack.
See moreDeclaration
Swift
public struct Connack : Encborable
-
Mqtt proxy message of Connect.
See moreDeclaration
Swift
public struct Connect : Decborable
-
Mqtt proxy message of Disconnect.
Declaration
Swift
public struct Disconnect : Decborable
-
Generic mqtt proxy message.
See moreDeclaration
Swift
public struct MqttMessage : Decborable
-
Mqtt proxy message of Pingreq.
Declaration
Swift
public struct Pingreq : Decborable
-
Mqtt proxy message of Pingresp.
Declaration
Swift
public struct Pingresp : Encborable
-
Mqtt proxy message of Puback.
See moreDeclaration
Swift
public struct Puback : Encborable
-
Mqtt proxy message of Publish.
See moreDeclaration
Swift
public struct Publish : Encborable, Decborable
-
Mqtt proxy message of Suback.
See moreDeclaration
Swift
public struct Suback : Encborable
-
Mqtt proxy message of Subscribe.
See moreDeclaration
Swift
public struct Subscribe : Decborable
-
Mqtt proxy message of Unsuback.
See moreDeclaration
Swift
public struct Unsuback : Encborable
-
Mqtt proxy message of Unsubscribe.
See moreDeclaration
Swift
public struct Unsubscribe : Decborable
-
Delete network request.
See moreDeclaration
Swift
public struct DeleteNetworkReq : Encborable
-
Delete network response.
See moreDeclaration
Swift
public struct DeleteNetworkResp : Decborable
-
Edit network request.
See moreDeclaration
Swift
public struct EditNetworkReq : Encborable
-
Edit network response.
See moreDeclaration
Swift
public struct EditNetworkResp : Decborable
-
List network request.
See moreDeclaration
Swift
public struct ListNetworkReq : Encborable
-
List network response.
See moreDeclaration
Swift
public struct ListNetworkResp : Decborable
-
Generic network config message.
See moreDeclaration
Swift
public struct NetworkMessage : Decborable
-
Save network request.
See moreDeclaration
Swift
public struct SaveNetworkReq : Encborable
-
Save network response.
See moreDeclaration
Swift
public struct SaveNetworkResp : Decborable


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/universal.20properties.20again.html ---
Since everybody is doing universal properties and fight reluctant universes and type class inference, let me try to get help. Remember I'm working with Hausdorff completions of uniform space. I have a nice proof of their universal properties and I'd like to run the usual stuff on it. Especially today I need uniqueness for this construction. So I forget about my explicit construction and try to run abstract arguments. See https://gist.github.com/PatrickMassot/beb3b40bec8888b3061d9c410c229467 First trouble: I had to setup explicit universe level in order to get Lean to accept compare
. Then the instances buried in the structure are hard to get out. I guess I'm on a completely wrong track here.
@Mario Carneiro I'm afraid you were busy typing some advertisement when that thread started (and stopped).
Do you have any hint for me?
What explicit universe?
u
Oh yes that is true
If I put Type*
everywhere you see Type u
I can shadowing errors
Same if I try Type v
for all beta variables
That's the same thing I was talking about with Kevin
the u
in space : Type u
is an internal universe variable
so if you make it v
instead then you will have a bad day
so that means you have to explicitly make them the same, which means you need to name the variable
same as who?
same as α : Type u
I'm having a bad day even with named u
At least I don't see .{u}
anywhere in your file
I get an error in uniform_continuous_compare
?
I'm fine with α and its completion living in the same universe. That sounds nice and is actually true for my explicit construction (I think)
about synthesized instance different from inferred
exactly, that's the heart of my question
But why beta has to be in the same universe?
That's easy enough to fix, use letI
instead of haveI
Better yet, add this
attribute [instance] completion_package.uniform_structure completion_package.completeness completion_package.separation
and it won't be necessary
beta is also an internal universe variable
I'm sure I've seen this trick in the sheaf discussion, but I forgot. Thanks a lot
it doesn't have to be in the sense that you can define it with a different variable, but this will make your life harder and furthermore it doesn't mean what you think it means
It is impossible to define a field which quantifies over multiple universe levels
I was worried I would have a lot of trouble with these instances but this trick seems to fix everything (including removing @uniform_continuous
ugliness in the definition of compare
)
that is, something like this doesn't work: (lift : ∀ {u} {β : Type u} (f : α → β), space → β)
where u
is somehow quantified inside the structure
What do you think I thought it meant and what would it actually mean? (Grammar clearly tell us we are in the middle of a tricky discussion involving multiple universes)
Oh, (lift : ∀ {u} {β : Type u} (f : α → β), space → β)
is what I would have liked to mean
But I don't mind, really
Luckily, in the vast majority of cases, having a lift in universe u implies a lift in higher universes too
usually this is due to some zfc style size considerations
I certainly don't want to run into zfc size considerations. Actually I mostly want to prove that the completion of a product is nicely isomorphic to the product of the completions, taking the opportunity to try abstract non-sense in Lean
I think you should just stick to universe u
it's not quite as strong a theorem as you could state, but all the constructions will go through without any added headache
Great, I like that
I'll try to move on. Thanks!
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


If you're new to Mesos
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See our community page for more details.
Apache Mesos Doxygen Style Guide
This guide introduces a consistent style for documenting Mesos source code using Doxygen. There is an ongoing, incremental effort with the goal to document all public Mesos, libprocess, and stout APIs this way. For now, existing code may not follow these guidelines, but new code should.
Source Code Documentation Syntax
Doxygen documentation needs only to be applied to source code parts that constitute an interface for which we want to generate Mesos API documentation files. Implementation code that does not participate in this should still be enhanced by source code comments as appropriate, but these comments should not follow the doxygen style.
We follow the Javadoc syntax to mark comment blocks. These have the general form:
/**
* Brief summary.
*
* Detailed description. More detail.
* @see Some reference
*
* @param <name> Parameter description.
* @return Return value description.
*/
Example:
/**
* Returns a compressed version of a string.
*
* Compresses an input string using the foobar algorithm.
*
* @param uncompressed The input string.
* @return A compressed version of the input string.
*/
std::string compress(const std::string& uncompressed);
Doxygen Tags
This is the allowed set of doxygen tags that can be used.
- \@param Describes function parameters.
- \@return Describes return values.
- \@see Describes a cross-reference to classes, functions, methods, variables, files or URL.
Example:
/**
* Available kinds of implementations.
*
* @see process::network::PollSocketImpl
*/
- \@file Describes a refence to a file. It is required when documenting global functions, variables, typedefs, or enums in separate files.
- \@link and \@endlink Describes a link to a file, class, or member.
- \@example Describes source code examples.
\@image Describes an image.
When following these links be aware that the doxygen documentation is using another syntax in that \@param is explained as \param.
Wrapping
We wrap long descriptions using four spaces on the next line.
@param uncompressed The input string that requires
a very long description and an even longer
description on this line as well.
Constants and Variables
Example:
/**
* Prefix used to name Docker containers in order to distinguish
* those created by Mesos from those created manually.
*/
extern const std::string DOCKER_NAME_PREFIX;
Fields
Example:
/**
* The parent side of the pipe for stdin.
* If the mode is not PIPE, None will be stored.
* **NOTE**: stdin is a macro on some systems, hence this name instead.
*/
Option<int> in;
Functions and Methods
Example:
/**
* Forks a subprocess and execs the specified 'path' with the
* specified 'argv', redirecting stdin, stdout, and stderr as
* specified by 'in', 'out', and 'err' respectively.
*
* If 'setup' is not None, runs the specified function after forking
* but before exec'ing. If the return value of 'setup' is non-zero
* then that gets returned in 'status()' and we will not exec.
*
* @param path Relative or absolute path in the filesytem to the
* executable.
* @param argv Argument vector to pass to exec.
* @param in Redirection specification for stdin.
* @param out Redirection specification for stdout.
* @param err Redirection specification for stderr.
* @param flags Flags to be stringified and appended to 'argv'.
* @param environment Environment variables to use for the new
* subprocess or if None (the default) then the new subprocess
* will inherit the environment of the current process.
* @param setup Function to be invoked after forking but before
* exec'ing. NOTE: Take extra care not to invoke any
* async unsafe code in the body of this function.
* @param clone Function to be invoked in order to fork/clone the
* subprocess.
* @return The subprocess or an error if one occurred.
*/
Try<Subprocess> subprocess(
const std::string& path,
std::vector<std::string> argv,
const Subprocess::IO& in = Subprocess::FD(STDIN_FILENO),
const Subprocess::IO& out = Subprocess::FD(STDOUT_FILENO),
const Subprocess::IO& err = Subprocess::FD(STDERR_FILENO),
const Option<flags::FlagsBase>& flags = None(),
const Option<std::map<std::string, std::string>>& environment = None(),
const Option<lambda::function<int()>>& setup = None(),
const Option<lambda::function<
pid_t(const lambda::function<int()>&)>>& clone = None());
Classes and Structs
Example:
/**
* Represents a fork() exec()ed subprocess. Access is provided to the
* input / output of the process, as well as the exit status. The
* input / output file descriptors are only closed after:
* 1. The subprocess has terminated.
* 2. There are no longer any references to the associated
* Subprocess object.
*/
class Subprocess
{
public:
Library and Component Overview Pages and Developer Guides
Substantial libraries, components, and subcomponents of the Mesos system such as stout, libprocess, master, agent, containerizer, allocator, and others should have an overview page in markdown format that explains their purpose, overall structure, and general use. This can even be a complete developer guide.
This page must be located in the top directory of the library/component and named “README.md”.
The first line in such a document must be a section heading bearing the title which will appear in the generated Doxygen index. Example: “# Libprocess Developer Guide”
Example Code
C++ code examples should be enclosed by ‘~~~{.cpp}’.
Example:
int main(int argc, char** argv)
{
...
}
NOTE: Because of shortcomings of Doxygen’s markdown parser we currently use indentation for wrapping all non C++ code blocks.
Building Doxygen Documentation
As of right now, the Doxygen documentation should be built from the build subdirectory using doxygen ../Doxyfile . The documentation will then be generated into the ./doxygen subdirectory.