Ocala events
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6th grade english dol worksheets
Magellan Fund - Wikipedia, the free encyclopedia
Fidelity earns its income, like most mutual funds, from fees . During Morris Smith's tenure, AUM grew from $13 billion to $20 billion. During . Bob Stansky certainly experienced the most volatility with .
http://en.wikipedia.org/wiki/Magellan_FundPRITX - T. Rowe Price International Stock Fund Mutual Fund Quote ...
There are thousands of mutual funds to choose from. Get Money . Fund Management and Purchase Info . Fund manager & tenure, Robert Smith / 5 Years .
http://money.cnn.com/quote/mutualfund/mutualfund.html?symb=PRITX
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Robert Smith | LinkedIn
Robert Smith's Overview. Past. Public Pension Fund Manager at State Board of Administration of Florida; Principal at Morgan Stanley Asset Management; Senior .
http://www.linkedin.com/pub/robert-smith/12/1ba/b7a -
Identifying Stewardship Mutual Funds for Individual Investors: The ...
Since the mutual funds scandal in 2003, it has become increasingly clear that thoughtful, . John A. Haslem is Professor Emeritus of Finance in the Robert H. Smith School of . Bogle, J.C. Has Your Fund Manager Betrayed Your Trust?
http://www.iijournals.com/doi/abs/10.3905/joi.2<IP_ADDRESS> -
Russ Wermers' Home Page! - Robert H. Smith School of Business ...
His article on mutual fund herding and stock prices (Journal of .
http://www.rhsmith.umd.edu/faculty/rwermers/mariah carey know what love is
98 people's favorite
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Time for mutual funds to favour shareholders | Economists' Forum
Feb 14, 2013 . The Investment Company Act of 1940 requires that mutual funds be . of assets under management, which gives fund managers an incentive to .
http://blogs.ft.com/economistsforum/2013/02/time-for-mutual-funds-to-pay-back-shareholders/ -
Buying Top Mutual-Fund Stock Picks Can Make You More Money ...
Apr 9, 2011 . Two new studies show that skilled active fund managers do make a . of the University of Maryland's Robert H. Smith School of Business, along .
http://online.barrons.com/article/SB50001424052970204395804576162674129302688.html


making and using web apps with App Scripts
miGoogle 2019
Presentation info
slide deck
Documentation
"Getting Started" tutorial
and
sample page
Simple Sheets API
documentation
GitHub repository
Sample pages
example of embedded Google Sheet
instructor info
and the
(source data)
course standards
and the
(source data)
the basics of reading with the API
and the
(source data)
Cy Young winners
and the
(source data)
New Zealand / American vocabulary flash cards
and the
(source data)
using Google Sites
Using the
Simple Sheets
API with students
lesson ideas
Where else to go?
web apps with Google Apps Script
Simple Sheets API
app scripts


Weekly Feminist News Digest - 06/03/2013 - 06/07/2013
The Weekly Feminist News Digest is a service of the Feminist Majority Foundation, made possible through the support of individuals like you. Your contribution is vital to the continued success of our empowering work.
Donate Today [ https://salsa.democracyinaction.org/o/1400/shop/custom.jsp?donate_page_KEY=2117 ]!
Top Feminist News - 6/03/2013 -6/07/2013
Jun 7 2013
Scott Roeder Disciplined For In-Prison Comments
Scott Roeder, the anti-abortion extremist who murdered Dr…
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14388 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14388 ]
Jun 6 2013
NY Governor Cuomo Officially Introduces Women’s Equality Act
On Tuesday, New York Governor Andrew Cuomo (D) officially introduced the long-awaited Women’s Equality Act…
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14382 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14382 ]
Jun 5 2013
Feminist Majority Foundation Applauds Plan B Ruling
Today the Second Circuit Court of Appeals ruled that the Food and Drug Administration (FDA) must immediately begin selling emergency contraception over the counter to anyone who asks for it. The court partially rejected a stay requested by the Department of Justice that would force them to sell emergency contraception over-the-counter to women and girls of all ages…
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14381 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14381 ]
Jun 4 2013
Statement of Eleanor Smeal - Remembering Senator Frank Lautenberg
A Strong Supporter of Women’s Rights Senator Frank Lautenberg, who had the support of the feminist movement in New Jersey and nationwide throughout his Senate career, was a leader in many fights for women’s rights. He was the author and champion of the 1996 Domestic Violence Gun Ban, which prohibited people convicted of misdemeanor crimes of domestic violence from possessing or purchasing a firearm…
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14372 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14372 ]
Jun 3 2013
New Jersey Senator Frank Lautenberg Dies
New Jersey Senator Frank Lautenberg (D) passed away this morning due to complications from viral pneumonia [ http://www.huffingtonpost.com/2013/06/03/frank-lautenberg-dead-dies_n_3377916.html ]…
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14369 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14369 ]
Other Feminist News This Week
Jun 7 2013
OH Senate Passes Anti-Abortion State Budget
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14389 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14389 ]
Jun 7 2013
House Armed Services Committee Takes on Sexual Assault In Annual Military Spending Bill
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14390 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14390 ]
Jun 6 2013
Gender is Obstacle for Female Corporate Board Members
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14383 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14383 ]
Jun 6 2013
Over 400 Garment Workers Fall Ill in Bangladesh
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14384 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14384 ]
Jun 5 2013
Nationwide Abortion Ban Advances in Committee
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14377 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14377 ]
Jun 5 2013
Women Senators Form Bipartisan Front on Military Sexual Assault
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14378 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14378 ]
Jun 5 2013
Congresswoman Jackie Speier Criticizes Marine Response to Offensive Facebook Page
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14379 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14379 ]
Jun 4 2013
Sound of Change Live Concert Highlights Women’s Rights Worldwide
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14374 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14374 ]
Jun 4 2013
Congressional Hearing on Military Sexual Assault Begins Today
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14375 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14375 ]
Jun 3 2013
Beatriz Will Undergo C-Section To Save Her Life
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14370 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14370 ]
Jun 3 2013
Illinois Same-Sex Marriage Bill Fails To Get Vote
http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14371 [ http://www.feminist.org/news/newsbyte/uswirestory.asp?id=14371 ]


This feature works with select fields(ie radio, checkbox, select). Select a field to visualise below and the type of graph below then click visualise


Chapter 1 Software Installation
In this course, we’ll be using a variety of different software programs to write, manage, and execute the code that we write. Unfortunately, one of the most frustrating and confusing barriers to start working with code is simply getting your machine properly set-up, so set aside some time and dig in.
Note, classroom machines for this course should have all appropriate software already installed and ready to use.
1.1 Summary
In short, you’ll need to install the following programs: see below for more information / options. While the rest of this book is about Python, we’ll also be using R and RStudo in this course:
- Anaconda (Python): A python distribution that also includes notebook capabilities through Jupyter notebooks (link)
- R: A statistical programming language used to wrangle, analyze, and visualize data (mac, windows)
- RStudio: An interface for writing and running R code, which is a primary language for the quarter (link)
- Git: A set of command-line tools for tracking changes to a project. This is likely already installed on Macs. The Windows download will come with Git Bash, a simple interface for executing Git commands (link).
- Visual Studio Code: A text-editor in which to write longer programming scripts (link).
The following sections have additional information about the purpose of each component, how to install it, and alternative configurations.
1.2 R
R is a popular data science language used to download, analyze, and visualize data. You can download it at the appropriate link for your operating system (mac, windows). At the link, click the appropriate download link and follow instructions:
1.3 RStudio
The primary programming language we will use throughout the course is R. It’s a very powerful statistical programming language that is built to work well with large and diverse datasets. While you are able to execute R scripts without an interface, the RStudio interface provides a wonderful way to engage with the R language. Importantly, you cannot use the RStudio interface until you have installed R.
To download the RStudio program, select the installer for your operating system at this link. Make sure to scroll down to download a free version of RStudio:
Once the download completes, double-click on the .exe
file to run the installer. Simply follow the steps of the installer, and you should be prepared to use RStudio. By downloading RStudio, you will also install the R programming language, if it is not already present in your operating system.
1.4 Anaconda (Python)
Python is a very popular all-purpose programming language that is making a major impact in the data-science arena. While Python may already be installed on your machine, it is common to download a Python Distribution, which also downloads a variety of commonly used packages.
The Anaconda distribution is popular because it also provides support for Jupyter notebooks (workbooks for documenting and sharing data science work). The internet is flooded with debates about Python 2 v.s. Python 3, but you should download Python 3. Python 3 is “the future”, but many libraries only provide Python 2 support. Download here.
1.5 Git
Git is a version control system that provides a set of commands that allow you to manage changes to a project (much more on this in module-3). For now, you’ll need to download and install the software. Note, if you are using a Windows machine, this will install a program called Git Bash, which provides a text-based interface for executing commands on your computer. For alternative/additional Windows command-line tools, see below.
1.6 Command-line Tools (Windows)
The command-line provides you a text-based interface for providing instructions to your computer. In this course, we’ll largely use the command-line for navigating our computer’s file structure, and executing commands that allow us to keep track of changes to the code we write (i.e., version control). If you’re using a Mac, you are able to access your command-line by default, and don’t need to install any additional software. If you’re using a Windows machine, you’ll need to install one of the following programs in order to interact directly with the command-line.
1.6.1 Git Bash
Because we’ll primarily use the command line for implementing version control (i.e., keeping track of changes to our code), we can use a command-line tool that ships with the version control software, Git. When you download the Git software on Windows, the Git Bash user-interface will be installed. You can then navigate to Git Bash from your Desktop / Start Menu, and you will be able to use the appropriate syntax to keep track of code changes.
1.6.2 Windows Bash
With the release of Windows 10, Windows began providing command line (bash) support. If you already have Windows 10, here are a few instructions for installing bash capabilities. This requires that you switch to 64 bit windows, and follow the instructions above. While this will provide you with direct bash capabilities, you may run into challenges along the way (I have not tested these instructions). Note, you will still need to install Git in addition to Windows Bash.
1.6.3 Powershell (Windows Management Framework)
If you want to explore more robust command-line alternatives for Windows, the Windows Management Framework (including a program called Powershell) seems to be a preferred standard. Powershell will provide a simple text-based interface for inputing commands. Note, you will still need to install Git in addition to Powershell.
1.7 Text Editors
In order to write code, you need somewhere to write it (obviously). There are a variety of available programs that provide an interface for editing code. A major advantage of these programs is that they provide automatic formatting for easier interpretation of the code, along with cool features like auto-completion and integration with version control.
RStudio has a great built in text editor, but you’ll (at times) want to use another text editor which is more robust, or designed for a different programming language. You really only need to download one of the following programs, but feel free to download multiple text-editors to compare and contrast how you like them.
1.7.1 Visual Studio Code
Visual Studio Code (or VS Code; not to be confused with Visual Studio) is a free, open-source editor developed by Microsoft—yes, really. It focuses on web programming and JavaScript, though also supports many other languages and provides a number of community-built extensions for adding even more features. Although fairly new, it is updated regularly and has has become one of our main editors for programming. VS Code is actually a stand-alone web application, so it’s written in the same HTML, CSS, and JavaScript you’ll learn in this course!
To install VS Code, follow the above link and Click the “Download” button to download the installer (e.g, .exe
) file, then double-click on that to install the application.
Once you’ve installed VS Code, the trick to using it effectively is to get comfortable with the Command Palette. If you hit Cmd+Shift+P
, VS Code will open a small window where you can search for whatever you want the editor to do. For example, if you type in markdown
you can get list of commands related to Markdown files (including the ability to open up a preview). The Format Code
option is particularly useful.
For more information about using VS Code, see the documentation, which includes videos if you find them useful.
1.7.2 SublimeText
SublimeText is a very popular text editor with excellent defaults and a variety of available extensions. One drawback is that, to use it without paying, you are using an unlimited free trial. Every ~10 times you save a file, it will ask you if you want to purchase the full version, which is a bit distracting. SublimeText2 is the current stable version of the software, though feel free to install SublimeText3 if you don’t mind using software that’s in beta.
1.7.3 Atom
Atom is a text editor built by the folks at GitHub, and has been gaining in popularity. As an open source project, people are continually building (and making available) interesting/useful extensions. It’s built-in spell-check is a great feature, especially for documents that require lots of written text. See more and download here.
If you run into any installation/configuration challenges, please let others know on the slack channel so that others can anticipate the same issues.


What Is the Difference Between Margin, Border, and Padding?
DBC Blog Post Phase 0-Unit 1/Week 2
April 17, 2015
People often get confused about the margin, border, and padding properties in css. What do they do exactly? How do I use them? WHY WON'T THIS WORK??? Understanding their purpose can help all of us understand how to best use each of these properties to get the results that we're looking for.
To best understand how these are used we have to understand the Box Model . This is how your objects are positioned in css. Each object has an outer margin, a border, a padding, and then the content. Adjusting the properties around the content give us the look and feel that we're looking for in our sites.
Working outward, the padding is the first property surrounding the content. Essentially it clears the area around the content and you can adjust how much space is cleared.
The border property follows, allowing you to create a visible border around the padding and thus the content. You can alter how the border is dispayed using variables like solid, solid black, dashed, 5px, etc. All of these help to customize the borders that you are creating.
Finally, the margin is the outermost property of the box model. Essentially it is used to clear the area outside of the border. You can move the content around the page by making the margins have positive and negative values moving them away (+) or towards(-) the stated property. For example, if you type margin-left: -20px, you will move your content closer to the left by 20 pixels.
Using these properties correctly and in unison can greatly affect your productivity. Understanding that they work together and how they work together will help you get there. Check out the W3 Schools article I have linked in the "Box Model" link above and learn more!


A dynamically generated set of typesetting utility classes, in charge of modifying
an element's font-size and line-height, based on sizes defined in the
$jigsass-sizes
variable.
Additionally, JigSass Type provides utility classes for setting an element's
font-weight
, font-style
and font-family
stacks through the
$jigsass-font-stacks
variable.
Available classes
u-type--<named-size>
(example: .u-type--alpha)
u-fw--<weight>
(example: .u-fw--700)
u-fs--i
(italic)
u-fs--n
(normal)
u-fs--o
(oblique)
u-ff--<stack>
(example: .u-ff--serif)
Installation
Using npm:
npm i -S jigsass-utils-type
Usage
Import JigSass Utils Type into your main scss file near its very end, together with all
other utilities (utilities should always be the last to be imported).
@import 'path/to/jigsass-utils-type/scss/index';
Like all other JigSass Utils, JigSass Type does not automatically generate any CSS
when imported. You would need to explicitly indicate that each individual typesetting
class should actually be generated in each component or object it is used in:
// _c.foo.scss
.foo {
@include jigsass-util(u-type, $modifier: alpha);
...
}
// _c.bar.scss
.bar {
@include jigsass-util(u-type, $modifier: epsilon);
@include jigsass-util(u-type, $modifier: delta, $from: large);
...
}
Doing so helps us a great deal with portability, as no matter where we import component or object
partials, the correct utility classes will be generated. Think of it as a poor man's dependency
management.
Developer communication is also assisted by including "dependencies" wherever they are required,
as anyone going through a partial, can easily understand how it should be marked up with just a
glance.
As far as bloat goes, just don't worry about it - the actual styles will only be generated once,
at the location in the cascade where the Jigsass Type partial was imported into the main file.
JigSass Type classes are responsive-enabled, using JigSass MQ
and the breakpoints defined in the $jigsass-breakpoints variable.
Based on the breakpoint arguments passed to jigsass-util
when including a type class, responsive
modifiers are generated according to the following logic:
.u-type--modifier[-[-from-{breakpoint-name}][-until-{breakpoint-name}][-misc-{breakpoint-name}]]
So, assuming the medium
, large
and landscape
breakpoints are defined in $jigsass-breakpoints
as 600px
, 1024px
and (orientation: landscape)
respectively,
@include jigsass-util(u-type, $modifier: zeta);
will generate the .u-type--zeta
class, which is not limited to any media-query.
@include jigsass-util(u-type, $modifier: zeta, $until: medium);
will generate the .u-type--zeta--until-medium
class, which will be in effect at
(max-width: 37.49em)
and will override styles in the default class until that point.
@include jigsass-util(u-type, $modifier: zeta, $from: large, $misc: landscape);
will generate the .u-type--zeta--from-large-when-landscape
class, which will go into
effect at (min-width: 64em) and (orientation: landscape)
and will override styles in the default
class under these conditions.
License: MIT


fun Throwable.printToString(): String
Returns this Throwable as a String with the error and stack trace.
Author bright_spark
Since 2.2.5


TKernelResampler is a general class for image resampling using arbitrary convolution filters. It implements a fast method for resizing images, by precomputing kernel weights in mapping tables or coefficient bins.
For single-sample look-ups, the GetSample method supports three different kernel modes:
For further information, see topic about Sampling and Rasterization.


This riclpmr package is a set of tools for creating lavaan-style model specifications of Random Intercept Cross Lag Panel Models for arbitrarily large numbers of constructs and measurement occations.
It also contains a helpful function for passing this model specification to the appropriate lavaan
or blavaan
function.
See this blog post for more information about the model.
To install:
devtools::install_github('jflournoy/riclpmr')


Declarations¶
A declaration introduces a storage entity to the enclosing block. All declarations are subject to lexical scope.
Céu supports variables, vectors, pools, internal events, and external events:
Var ::= var [`&´|`&?´] [ `[´ [Exp [`*`]] `]´ ] [`/dynamic´|`/nohold´] Type ID_int [`=´ Sources]
Pool ::= pool [`&´] `[´ [Exp] `]´ Type ID_int [`=´ Sources]
Int ::= event [`&´] (Type | `(´ LIST(Type) `)´) ID_int [`=´ Sources]
Ext ::= input (Type | `(´ LIST(Type) `)´) ID_ext
| output (Type | `(´ LIST([`&´] Type [ID_int]) `)´) ID_ext
[ do Block end ]
Sources ::= /* (see "Assignments") */
Most declarations support an initialization assignment.
Variables¶
A variable declaration has an associated type and can be optionally initialized. Declarations can also be aliases or option aliases.
Examples:
var int v = 10; // "v" is an integer variable initialized to 10
var int a=0, b=3; // "a" and "b" are integer variables initialized to 0 and 3
var& int z = &v; // "z" is an alias to "v"
Vectors¶
A vector declaration specifies a
dimension between brackets,
an associated type and can be optionally
initialized.
Declarations can also be aliases.
TODO: ring buffers
Examples:
var int n = 10;
var[10] int vs1 = []; // "vs1" is a static vector of 10 elements max
var[n] int vs2 = []; // "vs2" is a dynamic vector of 10 elements max
var[] int vs3 = []; // "vs3" is an unbounded vector
var&[] int vs4 = &vs1; // "vs4" is an alias to "vs1"
Pools¶
A pool declaration specifies a dimension and an associated type. Declarations for pools can also be aliases. Only in this case they can be initialized.
The expression between the brackets specifies the dimension of the pool.
Examples:
code/await Play (...) do ... end
pool[10] Play plays; // "plays" is a static pool of 10 elements max
pool&[] Play a = &plays; // "a" is an alias to "plays"
TODO: data pools
Dimension¶
Declarations for vectors or pools require an expression between brackets to specify a dimension as follows:
- constant expression: Maximum number of elements is fixed and space is statically pre-allocated.
- variable expression: Maximum number of elements is fixed but space is dynamically allocated. The expression is evaulated once at declaration time.
- omitted: Maximum number of elements is unbounded and space is dynamically allocated. The space for dynamic dimensions grow and shrink automatically.
TODO: ring buffers
Events¶
An event declaration specifies a type for the values it carries when occurring. It can be also a list of types if the event communicates multiple values.
External Events¶
Examples:
input none A; // "A" is an input event carrying no values
output int MY_EVT; // "MY_EVT" is an output event carrying integer values
input (int,byte&&) BUF; // "BUF" is an input event carrying an "(int,byte&&)" pair
TODO: output &/impl
Internal Events¶
Declarations for internal events can also be aliases. Only in this case they can be initialized.
Examples:
event none a; // "a" is an internal events carrying no values
event& none z = &a; // "z" is an alias to event "a"
event (int,int) c; // "c" is a internal event carrying an "(int,int)" pair


It is a common misconception that unemployment rate is directly related to the countries economic performance. If a crisis occur, then unemployment rate increases; on the other hand, if the country is sailing through tranquil waters, the unemployment rate decreases. There is far enough evidence to refute this conclusion, showing that neither the correlation between unemployment and economic performance nor the causation are true.
In less developed countries, unemployment is often a factor of inequality and lack of adequate social policies, leaving a large portion of the population skill-less and excluded from the job market. Likewise, on some of the well developed countries, unemployment has been rising steadily even through years of positive increase in per capita GDP. A possible explanation for it is a new arrangement of the society due to the breakthrough advancements in technology, requiring less employed people to generate the same amount of products and services.
If that hypothesis is true, we have to look at unemployment from a new perspective. Instead of a negative side effect from poor economical development, unemployment reflects an inevitable rearrangement of society. Social policies must be developed in order to address the unemployment issue with a forward thinking approach. The unemployed, young and old, should not be excluded from society, or worst, be forced to perform meaningless jobs that do not generate value on a personal or societal level.
In other words, if the cake just gets bigger and bigger, it is only a matter of finding a way to properly ensure everyone gets a fair piece of it.
In the visualization below, you can explore the relationship between Unemployment Rate and Per Capita GDP in different countries, age groups and genders. The data was downloaded from Gapminder.


Semantics
Programs can be intuitionistically typed:
M
:
T
in
val
(if
M
only uses
value
constructors).
M
:
T
in
central
(if
M
only uses
value
and
central
constructors).
M
:
T
in
proc
(
M
can use any constructor).
We can look at each of these cases in turn...


Class ClipGradientNodeOp¶
Defined in File node_operators_unary.h
Inheritance Relationships¶
Base Type¶
public marian::UnaryNodeOp
(Struct UnaryNodeOp)
Class Documentation¶
-
class
ClipGradientNodeOp
: public marian::UnaryNodeOp¶ Public Functions
-
~ClipGradientNodeOp
()¶
-
void
allocate
()¶
-
void
free
()¶
-
void
forward
()¶
-
void
backward
()¶
-
void
init_dependent
()¶ Initialization for backward step of top node in computation graph.
Allocates memory and sets gradient to 1 (df/df == 1).
-
void
set_zero_adjoint
()¶ Initialization for backward step of any non-top node in computation graph.
Allocates memory and sets gradient to 0 for further accumulation of gradients from all parents.
-
Tensor &
val
()¶
-
Tensor &
grad
()¶
-
virtual size_t
hash
()¶
-


CONTINUE
Statement
Restarts the enclosing WHILE
or FOR
loop. It is an error to call CONTINUE
outside of a WHILE
or FOR
loop.
Syntax
CONTINUE
Examples
DECLARE @counter = 0;
WHILE @counter <
10 BEGIN
SET @counter = @counter + 1;
IF @counter % 2 = 0
CONTINUE;
PRINT @counter;
END
Prints the odd numbers from 1 to 9 in increasing order.


(Note: This is Part 5 of my GBA by Example series. A list of my other GBA tutorials can be found here)
We’ve covered an awful lot of drawing in these posts, but it takes a lot more than drawing code to make a game. One of the key parts of building something playable is letting users actually be able to interact with our code, so today I’m going to go over how to get user input on the GBA. It’s going to be short and sweet, because it’s really not that complicated on this platform, which is great, because it means that we can spend more time on building an example program this week.
By the end of the post today, we’re going to end up with a simple program that displays a sprite and changes the background based on what button was last pressed. It’s going to look something like this:
Let’s get started :)
I assume if you’re interested in these posts, you already know what a GBA looks like. Just in case, here’s a photo with all the inputs shows:
The GBA has 10 buttons that the user can press while a game is running:
Each of these buttons can be in one of two states - down or up. Conveniently, the state of every button is stored in a single 16 bit value (with only the lower 10 bits used). This value is known as the Input Register. It, and the location of each key’s corresponding bit are as follows:
| REG_INPUT | 0x FEDC BA98 7654 3210 |
|---|---|
| FEDCBA | Ignored / Undefined Data |
| 9 | Left Shoulder Button |
| 8 | Right Shoulder Button |
| 7 | DPAD -> Down |
| 6 | DPAD -> Up |
| 5 | DPAD -> Left |
| 4 | DPAD -> Right |
| 3 | Start Button |
| 2 | Select Button |
| 1 | B Button |
| 0 | A Button |
The only bit of weirdness with all of this is that the GBA represents keys which are in their Up (un-pressed) state with a value of 1, and keys that are pressed with a value of 0. This means that if we were to read the value of the input register while the Start button was pressed, we would expect to see a value of 0x0000 0011 1111 0111, notice that the bit that corresponds to the start button is 0, because the button is down.
Turning the above table into a set of constants representing which bit is set for each key looks lkke this:
#define REG_KEYINPUT (* (volatile uint16*) 0x4000130)
#define KEY_A 0x0001
#define KEY_B 0x0002
#define KEY_SELECT 0x0004
#define KEY_START 0x0008
#define KEY_RIGHT 0x0010
#define KEY_LEFT 0x0020
#define KEY_UP 0x0040
#define KEY_DOWN 0x0080
#define KEY_R 0x0100
#define KEY_L 0x0200
#define KEY_MASK 0xFC00
and using the above table, a function that returns a non zero value if a key is down might look like this:
uint32 getKeyState(uint16 key_code)
{
return !(key_code & (REG_INPUT | KEY_MASK) );
}
Because we aren’t immediately inverting the value in the input register (like Tonc does), the bitwise logic for this can be a bit unintuitive, so let’s walk through how the above function works.
For the example, let’s assume that we’re testing to see if the Start button is currently pressed:
INPUT: ???? ??11 1111 0111
FLAG : 1111 1100 0000 0000
--------------------------
1111 1111 1111 0111
INPUT: 1111 1111 1111 0111
START: 0000 0000 0000 1000
--------------------------
val= 0x 0000 0000 0000 0000
return (!val); //true, key is DOWN
This gives us 0, because of how the GBA stores key states (Remember, 1 is UP), so we just return whether our result == false so that we get a non zero value when the button is down
If instead of the Start Mask, we checked a different button, like the A Button:
INPUT: 1111 1111 1111 0111
A BTN: 0000 0000 0000 0001
--------------------------
val= 0x 0000 0000 0000 0001
return (!val); //false, key is UP
The KEY_MASK constant is important for this function to work, because we have no idea that the top 6 bits of this value are being set to (whatever it is, it’s junk data), and we want to be sure that we’re only testing our key_code value against data that we expect is in the input register.
Always masking the KEY_INPUT register by the KEY_MASK value seems a bit excessive to me though. What I prefer to do (and what you’ll see elsewhere on line), is to use a function that will store the value in the input register in a 16 bit variable, and perform the masking then. This function is called once per frame, and then you don’t have to worry about OR-ing with KEY_MASK every time you want to read a value from the hardware:
uint16 input_cur;
inline void key_poll()
{
input_cur = REG_KEYINPUT | KEY_MASK;
}
uint32 getKeyState(uint16 key_code)
{
return !(input_cur & key_code);
}
void main()
{
while(1)
{
key_poll();
if ( getKeyState(KEY_L) )
{
//key is down
}
}
}
This is great, but it only lets us test if the user is currently holding down a key, it doesn’t let us detect if the key has been just pressed. This is great for things like charging an attack, but not as good for something like triggering a jump, because it’s going to read as true for multiple frames unless your user has the reflexes of a cat.
The obvious next thing we need to do is to be able to detect if the user has just started pressing or releasing a button. To do this, we need to store a second input state variable, that holds the input of the previous frame. To determine if a key’s state is new, we just have to compare the current frame’s input register to the one from the previous frame. It makes sense to do this register-copying inside the function we use to store the current frame’s input:
uint16 input_cur;
uint16 input_prev;
void key_poll()
{
input_prev = input_cur;
input_cur = REG_KEYINPUT | KEY_MASK;
}
Then all we need are two new functions to detect key press and release:
uint16 wasKeyPressed(uint16 key_code)
{
return (input_cur & ~input_prev) & key_code;
}
uint16 wasKeyReleased(uint16 key_code)
{
return (~input_cur & input_prev) & key_code;
}
If you’re confused by the above, writing it out on paper really helps, but I’m going to skip walking through it here because it really only matters long enough to write the above functions.
When it’s all put together, your input handling code might look like this:
#ifndef INPUT_H
#define INPUT_H
unsigned short input_cur = 0x03FF;
unsigned short input_prev = 0x03FF;
#define REG_KEYINPUT (* (volatile unsigned short*) 0x4000130)
#define KEY_A 0x0001
#define KEY_B 0x0002
#define KEY_SELECT 0x0004
#define KEY_START 0x0008
#define KEY_RIGHT 0x0010
#define KEY_LEFT 0x0020
#define KEY_UP 0x0040
#define KEY_DOWN 0x0080
#define KEY_R 0x0100
#define KEY_L 0x0200
#define KEY_MASK 0xFC00
inline void key_poll()
{
input_prev = input_cur;
input_cur = REG_KEYINPUT | KEY_MASK;
}
inline unsigned short wasKeyPressed(unsigned short key_code)
{
return (key_code) & (~input_cur & input_prev);
}
inline unsigned short wasKeyReleased(unsigned short key_code)
{
return (key_code) & (input_cur & ~input_prev);
}
inline unsigned short getKeyState(unsigned short key_code)
{
return !(key_code & (input_cur) );
}
#endif
That’s literally all there is to input handling on the GBA! You can stop here if that’s all you’re after, but I took it a step further and built the program you saw at the start of the article. I’m going to walk through how to put that together below.
But for the remainder of this post, and all future posts, I’m going to put the input handling code above into input.h
All the sprites that I’m using for the example project can be found on github. It isn’t super compact, but for such a simple program, that’s not really that important. If you want to follow along as I build this, grab the data from there. If you just want the final product, you can find the whole thing on github here.
The function to load the sprite data is as follows:
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef uint16 ScreenBlock[1024];
typedef uint16 Tile[32];
typedef Tile TileBlock[256];
#define MEM_PALETTE ((uint16*)(0x05000200))
#define MEM_TILE ((TileBlock*)0x6000000)
#define MEM_OAM ((volatile ObjectAttributes *)0x07000000)
typedef struct ObjectAttributes {
uint16 attr0;
uint16 attr1;
uint16 attr2;
uint16 pad;
} __attribute__((packed, aligned(4))) ObjectAttributes;
void LoadTileData()
{
//each sprite is 32 tiles
memcpy(MEM_PALETTE, Pal, PalLen );
memcpy(&MEM_TILE[4][0], ATiles, TileLen);
memcpy(&MEM_TILE[4][32], BTiles, TileLen);
memcpy(&MEM_TILE[4][64], SelectTiles, TileLen);
memcpy(&MEM_TILE[4][96], StartTiles, TileLen);
memcpy(&MEM_TILE[4][128], RIGHTTiles, TileLen);
memcpy(&MEM_TILE[4][160], LEFTTiles, TileLen);
memcpy(&MEM_TILE[4][192], UPTiles, TileLen);
memcpy(&MEM_TILE[4][224], DOWNTiles, TileLen);
memcpy(&MEM_TILE[5][0], LTiles, TileLen);
memcpy(&MEM_TILE[5][32], RTiles, TileLen);
volatile ObjectAttributes *spriteAttribs = &MEM_OAM[0];
spriteAttribs->attr0 = 0x602F;
spriteAttribs->attr1 = 0xC04F;
spriteAttribs->attr2 = 0;
}
I’m not going to walk through this, because we’ve already covered how to load and set up sprites in a previous post
I’m also using a simple 1 colour background in the gif from earlier, which I just created procedurally like so:
#define MEM_BG_PALETTE ((uint16*)(0x05000000))
#define MEM_SCREENBLOCKS ((ScreenBlock*)0x6000000)
#define REG_BG0_CONTROL *((volatile uint32*)(0x04000008))
void CreateBackground()
{
MEM_BG_PALETTE[0] = RGB15(0,0,0);
uint8 tile[64];
for (int j = 0; j < 64; j++)
{
tile[j] = 0;
}
memcpy(MEM_TILE[0][0], tile, 64);
uint16 screenBlock[1024];
for (int i = 0; i < 1024; i++)
{
screenBlock[i] = 0;
}
memcpy(MEM_SCREENBLOCKS[1], &screenBlock[0], 2048);
REG_BG0_CONTROL = 0x0180;
}
Again, I’m not going to talk too much about this, because I covered it last week.
Great! Now that that’s out of the way, let’s do something more interesting.
The most obvious thing to do is to draw a different sprite depending on what button is currently pressed. This is pretty easy since we laid our sprites out sequentially in memory:
inline uint16 RGB15(uint32 red, uint32 green, uint32 blue)
{
return red | (green<<5) | (blue<<10);
}
void DrawSprite(uint16 key_code)
{
const uint16 keys[] = {KEY_A, KEY_B, KEY_SELECT,
KEY_START, KEY_RIGHT, KEY_LEFT,
KEY_UP, KEY_DOWN, KEY_L, KEY_R};
int idx = 0;
for (int i = 0; i < 10; ++i)
{
if (keys[i] == key_code)
{
idx = i;
break;
}
}
volatile ObjectAttributes *spriteAttribs = &MEM_OAM[0];
spriteAttribs->attr0 = 0x602F;
spriteAttribs->attr1 = 0xC04F;
spriteAttribs->attr2 = idx * 32 * 2;
}
And then move the sprite off screen when we don’t want to draw any text at all:
void ClearSprite()
{
volatile ObjectAttributes *spriteAttribs = &MEM_OAM[0];
spriteAttribs->attr0 = 0x60AF;
}
In addition to drawing a sprite, let’s animate our background. You’ll notice that the background I created earlier was just a single colour. Since the colours live in palette memory, we can change the colour of the background just by changing the first colour in the background palette.
To make things simpler, I just added the code to change the background colour ot the DrawSprite function from above. There are certainly better / cleaner ways to do this, but for a quick and dirty example, I think the following will do.
void DrawSprite(uint16 key_code)
{
...
const uint16 bgCols[] = {RGB15(16,0,0), RGB15(0,16,0), RGB15(0,0,16),
RGB15(16,16,0),RGB15(16,16,16),RGB15(32,16,0),
RGB15(32,0,16),RGB15(16,0,32),RGB15(16,32,0),
RGB15(32,0,32)};
MEM_BG_PALETTE[0] = bgCols[idx];
}
Finally, I added a single line to the ClearSprite function:
void ClearSprite()
{
...
MEM_BG_PALETTE[0] = 0;
}
You can do a lot of interesting things by modifying palettes directly, like having parts of sprites flash when hit, or having different enemies use the same sprite but use different colours (like the old Legend of Zelda games did with red / blue enemies). What I’ve done here is the simplest possible example of doing something like that, but it’s effective nonetheless.
If you’re still with me, the hard part is over, and all that’s left is to write out the main function for our program, and make sure all the necessary #defines are there for things to work together.
//previous code from article omitted for brevity
#define VIDEOMODE_0 0x0000
#define ENABLE_OBJECTS 0x1000
#define MAPPINGMODE_1D 0x0040
#define BACKGROUND_0 0x0100
#define REG_DISPLAYCONTROL *((volatile uint16*)(0x04000000))
#define REG_VCOUNT *((volatile uint16*)(0x04000006))
inline void vsync()
{
while (REG_VCOUNT >= 160);
while (REG_VCOUNT < 160);
}
int main()
{
CreateBackground();
LoadTileData();
REG_DISPLAYCONTROL = VIDEOMODE_0 | ENABLE_OBJECTS | BACKGROUND_0 | MAPPINGMODE_1D;
key_poll();
ClearSprite();
while(1)
{
vsync();
key_poll();
const uint16 keys[] = {KEY_A, KEY_B, KEY_SELECT,
KEY_START, KEY_RIGHT, KEY_LEFT,
KEY_UP, KEY_DOWN, KEY_L, KEY_R};
ClearSprite();
for (int i = 0; i < 10; ++i)
{
if (getKeyState(keys[i]))
{
DrawSprite(keys[i]);
}
}
}
return 0;
}
If you want to grab a fully put-together, runnable version of the code, you can find it here, I’m going to omit it here because all the code is already available on this page, and I think a github repo is a far better delivery mechanism for that much code than pasting it here.
This has the disadvantage of only showing one key press at a time (and prioritizing some keys over others), but I’m ok with that, I just wanted a fun example program to show off input handling, and to provide more examples of how to use stuff we’ve done in articles past. I suppose modifying the above to show all the buttons that are currently pressed instead of one is left as an exercise to the reader? ;)
That’s it for this week! I’m kind of excited that we’ve covered enough ground that I can throw up some code and refer to previous articles instead of having to explain every line, but if that ended up being unclear today make sure to let me know via reddit or twitter, or wherever so I can adjust future articles.
Finally, As much fun as pumping these articles out every week is, I’m going to slow down a bit and do one every two weeks , so that I have more time for some other hobby projects. We’ve covered enough ground now that there’s no reason to wait around for me to post more before starting to build the GBA game of your dreams though, so get to it!
And as always, if you want to say hello, or ask questions, or point out mistakes I’ve made, I’m most easily reached on Twitter.


{% extends "base.html" %} {% load app_tags %} {% load social_share %} {% load static %} {% block head_title %}Job board{% endblock %} {% block in_body %}
For now, the job board is operating manually and you inquire by sending an email to {{<EMAIL_ADDRESS>}}. To make the process as sufficient as possible, please include a short description of the position, title, company name, location, logotype, and a link to your job posting.
Posting your position here is a unique way of reaching the talented students at KTH. Especially to our 300+ members in the society who are interested in the field AI. That makes the job board an effective way to attract the right talent to your business.
For now, to post on the job board will be free of charge!
The job board gets manually updated. We will follow up on our request as soon as possible.
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Personal Wiki Blog
http://markebrooks.github.io
Personal Wiki Blog
en(c) Copyright 2008 Sun Microsystems, Inc.AdministratorAdministratorXWiki Logo
http://markebrooks.github.io
https://markebrooks.github.io/skins/albatross/logo.pngWiki Launch
https://markebrooks.github.io/bin/view/Blog/WikiLaunch?language=en
This is the first news of this Wiki installation. If you want to know what is going on in the XWiki world, don’t forget to read the XWiki Blog.News 2007-05-30T08:35:38+00:00AdministratorAdministrator


submission 1001
CUSTOMER INFORMATION
PRODUCTS
DEFECTS
SUBMISSION SUMMARY
NAME : JOHN DOE
EMAIL : JOHN DOE @ GMAIL.COM
ADDRESS : 1564 PASIR SADERF
CONTACT :<PHONE_NUMBER>89
PRODUCT : JOHN DOE
DEFECTS : BREAKAGE[XXX] BROKEN SPRING HOOK[XXXXXXX]
PRODUCT : JOHN DOE
DEFECTS : BREAKAGE[XXX] BROKEN SPRING HOOK[XXXXXXX]


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To use this feature, select Maintain | Unattended Measurements Setup. This will bring up the “Unattended Measurement Parameters” dialog box which is detector dependent.
INCC can be used in conjunction with Radiation Review to analyze measurements acquired in unattended mode by either Shift Register Collect or Multi-Instrument Collect. In this case, Radiation Review can send a data matching message to INCC requesting the display of the previously imported verification measurement for the detector specified in the message that most closely matches the requested date and time. If the time difference between the requested date and time and the measurement date and time exceeds (plus or minus) the maximum time in seconds specified by a parameter entered from the “Unattended Measurement Parameters” dialog box, then a message will be displayed indicating no match was found for the requested verification measurement date and time.
When importing measurements from Radiation Review you have the option of being presented with an acquire dialog box for checking and possibly changing parameters as each measurement is imported or you can check the “Auto import” box here and have INCC use whatever parameters were previously entered for the item id of the current measurement. If no item id parameters were previously entered then you will be presented with an acquire dialog box regardless of whether or not the “Auto import” box was checked.


Notre Dame women’s player out with blood clots in lungs
SOUTH BEND, Ind. (AP) - Notre Dame guard Abby Prohaska says she has blood clots in both lungs and is out indefinitely.
The 5-foot-10 sophomore announced on social media Monday she has been diagnosed with bilateral pulmonary embolism.
She played in 38 of the team’s 39 games last season and averaged 14.4 minutes. She was expected to take a bigger role this year. No. 16 Irish has lost all five starters from the team that was beaten by Baylor in the national championship game.
Notre Dame opens its season at Fordham on Tuesday night.
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| Use of tab character after start of line | Use spaces rather than tabs. | Low | XColumn.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | XColumn.java | 22 |
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| Use of tab character after start of line | Use spaces rather than tabs. | Low | YColumn.java | 11 |
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| Use of tab character after start of line | Use spaces rather than tabs. | Low | ColorSelection.java | 21 |
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| Use of tab character after start of line | Use spaces rather than tabs. | Low | Grid.java | 15 |
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| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridFactory.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridFactory.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridFactory.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridFactory.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridFactory.java | 48 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridFactory.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 6 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 7 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 8 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 9 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 10 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 11 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 12 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | GridTracker.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 8 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 9 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 10 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 11 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 12 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 13 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 14 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuItemTemplate.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 9 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 10 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | MenuTemplate.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 36 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 38 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 39 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | Pen.java | 40 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenColorLabel.java | 6 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenMenu.java | 6 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 36 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | PenScrollingBar.java | 37 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 13 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 14 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | ScrollingBar.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 10 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 11 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 12 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 13 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SetPalette.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 33 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 34 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 35 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 36 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 37 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 38 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 39 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 40 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 41 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 42 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 43 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 44 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 45 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 46 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 47 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 48 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 49 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 50 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SingleGrid.java | 51 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 73 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 74 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 75 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 76 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 77 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 78 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 79 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 80 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 81 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 82 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 83 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 84 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 85 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 86 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 87 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 88 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 89 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 90 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 91 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | SlogoView.java | 92 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 12 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 14 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 19 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 20 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 21 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 22 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 23 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 24 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 25 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 26 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 27 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 28 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 29 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 30 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 31 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TabsOfGrids.java | 32 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 9 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 10 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 11 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 12 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 13 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 14 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 15 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 16 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 17 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | TurtleMovement.java | 18 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | UserObjects.java | 8 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | UserObjects.java | 9 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | UserObjects.java | 13 |
| Use of tab character after start of line | Use spaces rather than tabs. | Low | UserObjects.java | 14 |


Some libraries have trouble if the data returned from the server is a collection. Griffin.Yo handles that.

Yo.G.render('DataTarget', [
{ Name: 'Jonas', Address: { Postal: 12345, City: "Falun" }},
{ Name: 'Tom', Address: { Postal: 54321, City: "Stockholm" }}
]);