class PlayerProxy : Player
This class is a proxy for a player that's connected via the CommunicationHandler. The proxy will send actions made by the local player and receives the actions made by the local player of the connected device. The Architecture is symmetric and as follows Local - Device 1 - Proxy - Network - Proxy - Device 2 - Local for a 2 player game over the network.
<init> |
This class is a proxy for a player that's connected via the CommunicationHandler. The proxy will send actions made by the local player and receives the actions made by the local player of the connected device. The Architecture is symmetric and as follows Local - Device 1 - Proxy - Network - Proxy - Device 2 - Local for a 2 player game over the network. PlayerProxy(id: PlayerId) |
allow |
Whether or not Piece's of the player can be moved by the manually on this device. Always false. var allow: Boolean |
othersMove |
Send move via CommunicationHandler. var othersMove: Move? |
onDataReceived |
Subscription of DataReceivedEvent's that are broadcasted on the EventBus. Event occurs if the CommunicationHandler receives new data. fun onDataReceived(event: DataReceivedEvent): Unit |
presentGrid |
Present own starting grid. fun presentGrid(pieces: List<Piece>): Unit |
processOthersGrid |
Send StartingGrid to via CommunicationHandler. fun processOthersGrid(otherGrid: StartingGrid): Unit |
processOthersStartingNumber |
Sends the starting number to the connected device. fun processOthersStartingNumber(number: StartNumber): Unit |


Jessica Lam
President |<EMAIL_ADDRESS>Hello friends! I'm a 4th Year Bioengineering: Biotechnology student. I'm a huge foodie, but ramen and Thai food are the faves. If you're ever down to get some yummy food off campus (because we all know dorm food isn't that good), feel free to hit me up! I also enjoy going to the beach when I'm not suffering indoors by studying, and really just exploring all that San Diego has to offer. I also enjoy going to concerts and (window) shopping! I'm also a barista, so stop by Cups Coffee and I'll be sure to make you a delicious cup of coffee. If you ever have any questions about BMES, classes, or just life, I'm open to it all!
Michelle Ragsac
Vice-President Internal |<EMAIL_ADDRESS>I'm a 3rd year Bioengineering: Bioinformatics major, and I will be acting as this year's Vice-President Internal! I want to help the members of BMES learn about the opportunities avaliable to them, and contribute to providing a fun environment to study, socialize, contribute, and learn in our organization. In my spare time--when I'm not coding, eating, or reading--I like casual photography (especially of photos of my friends and food), dreaming about owning a cat, and sleeping. Send me a message if you have questions about Bioinformatics, UC San Diego life, food spots around campus, or how you can get involved in BMES!
Vikash Morar
Vice-President External |<EMAIL_ADDRESS>Hey! I'm Vikash and I'm the Vice-President External for BMES this year! I'm a third-year Biochemistry and Cell Biology major from Sixth College. I really love eating and sleeping, so if you're interested in going out to eat together or learning about the best places to nap on campus, let me know! I also run the professional development workshops for BMES, so if you have any suggestions for workshops that you want to see (including for programming languages, lab skills, etc.), let me know! If you want any individual help for resumes, interviews, or other professional skills in general, feel free to contact me for that as well!
Anurag Coramutla
Vice-President Finance |<EMAIL_ADDRESS>I'm a third year student, in Warren College, that is interested in Business. I am pursuing a business management career, hopefully, in the energy or biotech industry. Outside of academics, I enjoy photography. I also compete for the UCSD Club Tennis Team.
Bryan Yeh
Bioengineering Day Chair |<EMAIL_ADDRESS>Hey all! I'm a sophomore in Muir College originating from the far far lands of NorCal. In my free time (heh, what's that), I enjoy browsing Reddit, playing video games such as smash or league, and watching anime. Cool new tech and gadgets always interest me. Feel free to message me out of the blue to talk and make a new friend! I'm also down to hang out, play tennis, or any other fun activities.
Julie Yip
Bioengineering Day Chair |<EMAIL_ADDRESS>Hey there! My name is Julie and I am a second Bioengineering: Biotechnology major at Warren College. I love singing with friends, reading food blogs and experiencing live music. If you ever want to fangirl/fanboy over any artist, talk to me! I am always open to new recommendations (and I love listening to people talk about their passions). Also, in addition to bioengineering, I want to be a science writer in the future. If any of this sounds like you too, I think you're cool, and we should hang out. If it doesn't...well, we should still hang out. Cheers!
Christopher Um
Lab Expo Chair |<EMAIL_ADDRESS>Hey friends, my name is Chris and I'm one of your Lab Expo chairs for this year.  I also cook at home! When I have free time I like to talk to friends and other people. If you want to talk about Lab Expo, BMES, or your life problems feel free to talk to me!
Gladys Ornelas
Social Chair |<EMAIL_ADDRESS>Hey everyone! I'm a graduating senior Bioengineering student in Warren College. I'm also currently the Co-Chair for BMES Social Committee! As Social Chair, I help manage the BMES Mentorship Program and assist with the creation and overseeing of social events. I'm also actively involved in research under Dr. Todd Colemans Nerual Interaction Lab. Next fall, I will be continuing my studies towards a Masters degree in Bioengineering.
Alexandra Muise
Outreach Chair |<EMAIL_ADDRESS>Hello! I'm a 2nd year BTEC major in Warren & I'm one of your Outreach chairs for the year! I have a love for baking, a compensational love for running, and I welcome all conversation and friendly meetings so feel free to contact me!
Yajur Maker
Translational Medicine Day Chair |<EMAIL_ADDRESS>As a 3rd year Bioengineer, I am focused on translating my research interests into innovative medical technologies. To do this, I focus on creating low cost medical devices in the Engineering World Health organization, work on mimicking bone structure in the McKittrick Biomaterials Lab, and have helped to start Translational Medicine Day to inspire undergraduate students to pursue Translational Medicine. In my free time I also enjoy long walks on the Beach. And Food. Lets not forget food.
Vincent Hu
Translational Medicine Day Chair |<EMAIL_ADDRESS>Hey! I am a second year Bioengineering: Bioengineering major planing to petition for a second major in mathematics: Computer science. As the Translational Medicine day Co-chair, I plan to make Translational Medicine day an amazing event that shows off the power of interdisciplinary communication between research and medicine. and I enjoy fooling around with cards, playing piano, and practicing calligraphy. My favorite drink is milk and I used to drink probably way too much of it. I hope to see you around!


Pacific Graphics 2004 Changelog
This page tracks the new paper links made to my list of Pacific Graphics 2004 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
February 5, 2005
October 26, 2004
October 21, 2004
September 30, 2004
September 18, 2004
September 12, 2004
September 10, 2004
September 9, 2004
September 8, 2004
August 25, 2004
August 22, 2004
August 18, 2004
August 14, 2004
August 11, 2004
August 7, 2004
July 26, 2004
July 24, 2004
July 22, 2004
July 21, 2004
July 19, 2004
July 14, 2004
kesen.huang@gmail.com


WITNESS LIST Jurisprudence Committee February 10, 1997-1:30P SB 94 Registering, but not testifying: For: Westbrook, Terry (Demi-John Is. Prop Own), Freeport SB 165 For: Key, Alicia (Office of Attorney Gen.), Austin Against: Sampson, John J. (Self), Austin SB 222 For: Eads, Arthur C. (Self), Belton Registering, but not testifying: For: Bridges, Tom (Self), Sinton Briston, Stephen (Self), Graham Pruitt, G. Dwayne (Self), Brownfield Sumrow, Galen Ray (Self), Rockwall SB 224 Registering, but not testifying: For: Allison, Jim (Co Judge & Comm Assoc), Austin SB 231 For: Groomer, Cindy (Co. & Dist Clerk's Asso), Amarillo Roach, Donna (Dallas County), Dallas On: McGeehan, Ann (Sec. of State-Elections), Austin Registering, but not testifying: For: Allison, Jim (Co. Judges & Comm Assoc), Austin Mendez, Mark (Tarrant County), Ft. Worth SB 311 For: Bridgewater, Betty (Self), Euless Jacks, Milli (Betty Brigdewater), Ft. Worth On: Davis, Will D. (Tx Life Insurance Assoc), Austin Sampson, John J. (Self), Austin Registering, but not testifying: On: Hamilton, Tyrette (Tx. Dept. of Insurance), Austin


Quickstart¶
A quick example how to learn a model on a given dataset.
from distfit import distfit
import numpy as np
X = np.random.normal(0, 2, 1000)
y = [-8,-6,0,1,2,3,4,5,6]
# Initialize model
dist = distfit()
# Find best theoretical distribution for empirical data X
dist.fit_transform(X)
dist.plot()
# Make prediction
dist.predict(y)
dist.plot()
Installation¶
Create environment
If desired, install distfit
in an isolated Python environment using conda:
conda create -n env_distfit python=3.6
conda activate env_distfit
Install via pip
:
# The installation from pypi is disabled:
pip install distfit
# Install directly from github
pip install git+https://github.com/erdogant/distfit
Uninstalling¶
If you want to remove your distfit
installation with your environment, it can be as following:
# List all the active environments. distfit should be listed.
conda env list
# Remove the distfit environment
conda env remove --name env_distfit
# List all the active environments. distfit should be absent.
conda env list


MagicSequence Class Reference
[Scripts for problems]
Inherits Example.
Detailed Description
Example: Magic sequenceFind a magic sequence of length . A magic sequence of length is a sequence
of integers such that for every :
- is an integer between and .
- the number occurs exactly times in the sequence.
See problem 19 at http://www.csplib.org/.
Definition at line 57 of file magic-sequence.cc.
Public Types | |
| enum | { PROP_REIFIED, PROP_COUNT, PROP_GCC } |
| Propagation to use for model. More... | |
Public Member Functions | |
| void | exactly (IntVarArray &v, IntVar &x, int i) |
| Naive version for counting number of ocurrences of i. | |
| MagicSequence (const SizeOptions &opt) | |
| The actual model. | |
| MagicSequence (bool share, MagicSequence &e) | |
| Constructor for cloning e. | |
| virtual Space * | copy (bool share) |
| Copy during cloning. | |
| virtual void | print (std::ostream &os) |
| Print sequence. |
Member Enumeration Documentation
| anonymous enum |
Propagation to use for model.
- Enumerator:
-
PROP_REIFIED Use reified constraints. PROP_COUNT Use count constraints. PROP_GCC Use single global cardinality constraint.
Definition at line 65 of file magic-sequence.cc.
Constructor & Destructor Documentation
| MagicSequence::MagicSequence | ( | const SizeOptions & | opt | ) | [inline] |
| MagicSequence::MagicSequence | ( | bool | share, | |
| MagicSequence & | e | |||
| ) | [inline] |
Member Function Documentation
| void MagicSequence::exactly | ( | IntVarArray & | v, | |
| IntVar & | x, | |||
| int | i | |||
| ) | [inline] |
Naive version for counting number of ocurrences of i.
Definition at line 72 of file magic-sequence.cc.
| virtual Space* MagicSequence::copy | ( | bool | share | ) | [inline, virtual] |
| virtual void MagicSequence::print | ( | std::ostream & | os | ) | [inline, virtual] |
The documentation for this class was generated from the following file:
- examples/magic-sequence.cc (Revision: 5524)


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Identifier Index
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A
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Q
R
S
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X
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_
]
A
a
(in
Arbiter
)
add_static()
(in
Space
)
apply_force()
(in
Body
)
a
(in
Segment
)
angle
(in
Body
)
apply_impulse()
(in
Body
)
add()
(in
Space
)
angle
(in
Vec2d
)
Arbiter
(in
pymunk
)
add_collisionpair_func()
(in
Space
)
angular_velocity
(in
Body
)
arbiters
(in
Space
)
B
b
(in
Arbiter
)
bodies
(in
Space
)
body
(in
Shape
)
b
(in
Segment
)
Body
(in
pymunk
)
C
cache_bb()
(in
Shape
)
collision_type
(in
Shape
)
convex_hull()
(in
pymunk.util
)
calc_center()
(in
pymunk.util
)
Contact
(in
pymunk
)
cpvrotate()
(in
Vec2d
)
center
(in
Circle
)
contacts
(in
Arbiter
)
cpvunrotate()
(in
Vec2d
)
Circle
(in
pymunk
)
convert_to_basis()
(in
Vec2d
)
cross()
(in
Vec2d
)
D
damped_spring()
(in
Body
)
distance
(in
Contact
)
damping
(in
Space
)
dot()
(in
Vec2d
)
E
elasticity
(in
Arbiter
)
elasticity
(in
Shape
)
F
friction
(in
Arbiter
)
friction
(in
Shape
)
from_param()
(in
Vec2d
)
G
get_angle()
(in
Vec2d
)
get_length()
(in
Vec2d
)
gravity
(in
Space
)
get_angle_between()
(in
Vec2d
)
get_length_sqrd()
(in
Vec2d
)
GrooveJoint
(in
pymunk
)
get_dist_sqrd()
(in
Vec2d
)
get_points()
(in
Poly
)
group
(in
Shape
)
get_distance()
(in
Vec2d
)
get_poly_UA()
(in
pymunk.util
)
I
id
(in
Shape
)
interpolate_to()
(in
Vec2d
)
is_left()
(in
pymunk.util
)
inf
(in
pymunk
)
is_clockwise()
(in
pymunk.util
)
init_pymunk()
(in
pymunk
)
is_convex()
(in
pymunk.util
)
J
jn_acc
(in
Contact
)
Joint
(in
pymunk
)
jt_acc
(in
Contact
)
L
layers
(in
Shape
)
length
(in
Vec2d
)
local_to_world()
(in
Body
)
M
mass
(in
Body
)
moment_for_circle()
(in
pymunk
)
moment
(in
Body
)
moment_for_poly()
(in
pymunk
)
N
nonstatic_point_query()
(in
Space
)
normalize_return_length()
(in
Vec2d
)
normal
(in
Contact
)
normalized()
(in
Vec2d
)
P
perpendicular()
(in
Vec2d
)
point_query()
(in
Space
)
position
(in
Contact
)
perpendicular_normal()
(in
Vec2d
)
Poly
(in
pymunk
)
projection()
(in
Vec2d
)
PinJoint
(in
pymunk
)
poly_vectors_around_center()
(in
pymunk.util
)
pymunk
PivotJoint
(in
pymunk
)
position
(in
Body
)
R
radius
(in
Circle
)
remove_static()
(in
Space
)
rotate()
(in
Vec2d
)
reduce_poly()
(in
pymunk.util
)
reset_forces()
(in
Body
)
rotated()
(in
Vec2d
)
rehash_static()
(in
Space
)
reset_shapeid_counter()
(in
pymunk
)
rotation_vector
(in
Body
)
remove()
(in
Space
)
resize_active_hash()
(in
Space
)
remove_collisionpair_func()
(in
Space
)
resize_static_hash()
(in
Space
)
S
Segment
(in
pymunk
)
Space
(in
pymunk
)
step()
(in
Space
)
set_default_collisionpair_func()
(in
Space
)
stamp
(in
Arbiter
)
surface_velocity
(in
Arbiter
)
Shape
(in
pymunk
)
stamp
(in
Space
)
surface_velocity
(in
Shape
)
shapes
(in
Space
)
static_point_query()
(in
Space
)
SlideJoint
(in
pymunk
)
static_shapes
(in
Space
)
T
torque
(in
Body
)
U
update_position()
(in
Body
)
update_velocity()
(in
Body
)
util
(in
pymunk
)
V
vec2d
(in
pymunk
)
velocity
(in
Body
)
Vec2d
(in
pymunk.vec2d
)
version
(in
pymunk
)
W
world_to_local()
(in
Body
)
X
X
(in
pymunk.util
)
x
(in
Vec2d
)
Y
Y
(in
pymunk.util
)
y
(in
Vec2d
)
_
__abs__()
(in
Vec2d
)
__newobj__()
(in
Vec2d
)
_get_friction()
(in
Shape
)
__add__()
(in
Vec2d
)
__nonzero__()
(in
Vec2d
)
_get_gravity()
(in
Space
)
__and__()
(in
Vec2d
)
__or__()
(in
Vec2d
)
_get_group()
(in
Shape
)
__del__()
(in
Body
)
__pos__()
(in
Vec2d
)
_get_jt_acc()
(in
Contact
)
__del__()
(in
Joint
)
__pow__()
(in
Vec2d
)
_get_layers()
(in
Shape
)
__del__()
(in
Shape
)
__rdiv__()
(in
Vec2d
)
_get_mass()
(in
Body
)
__del__()
(in
Space
)
__rdivmod__()
(in
Vec2d
)
_get_moment()
(in
Body
)
__div__()
(in
Vec2d
)
__repr__()
(in
Vec2d
)
_get_normal()
(in
Contact
)
__divmod__()
(in
Vec2d
)
__rfloordiv__()
(in
Vec2d
)
_get_position()
(in
Body
)
__eq__()
(in
Vec2d
)
__rlshift__()
(in
Vec2d
)
_get_position()
(in
Contact
)
__floordiv__()
(in
Vec2d
)
__rmod__()
(in
Vec2d
)
_get_radius()
(in
Circle
)
__getitem__()
(in
Vec2d
)
__rpow__()
(in
Vec2d
)
_get_rotation_vector()
(in
Body
)
__getstate__()
(in
Vec2d
)
__rrshift__()
(in
Vec2d
)
_get_shapes()
(in
Space
)
__iadd__()
(in
Vec2d
)
__rshift__()
(in
Vec2d
)
_get_stamp()
(in
Arbiter
)
__idiv__()
(in
Vec2d
)
__rsub__()
(in
Vec2d
)
_get_stamp()
(in
Space
)
__ifloordiv__()
(in
Vec2d
)
__rtruediv__()
(in
Vec2d
)
_get_static_shapes()
(in
Space
)
__imul__()
(in
Vec2d
)
__setangle()
(in
Vec2d
)
_get_surface_velocity()
(in
Arbiter
)
__init__()
(in
Arbiter
)
__setitem__()
(in
Vec2d
)
_get_surface_velocity()
(in
Shape
)
__init__()
(in
Body
)
__setlength()
(in
Vec2d
)
_get_torque()
(in
Body
)
__init__()
(in
Circle
)
__setstate__()
(in
Vec2d
)
_get_velocity()
(in
Body
)
__init__()
(in
Contact
)
__sub__()
(in
Vec2d
)
_set_a()
(in
Segment
)
__init__()
(in
GrooveJoint
)
__truediv__()
(in
Vec2d
)
_set_angle()
(in
Body
)
__init__()
(in
Joint
)
__xor__()
(in
Vec2d
)
_set_angular_velocity()
(in
Body
)
__init__()
(in
PinJoint
)
_fields_
(in
Vec2d
)
_set_b()
(in
Segment
)
__init__()
(in
PivotJoint
)
_get_a()
(in
Arbiter
)
_set_collision_type()
(in
Shape
)
__init__()
(in
Poly
)
_get_a()
(in
Segment
)
_set_damping()
(in
Space
)
__init__()
(in
Segment
)
_get_angle()
(in
Body
)
_set_elasticity()
(in
Shape
)
__init__()
(in
Shape
)
_get_angular_velocity()
(in
Body
)
_set_friction()
(in
Shape
)
__init__()
(in
SlideJoint
)
_get_arbiters()
(in
Space
)
_set_gravity()
(in
Space
)
__init__()
(in
Space
)
_get_b()
(in
Arbiter
)
_set_group()
(in
Shape
)
__init__()
(in
Vec2d
)
_get_b()
(in
Segment
)
_set_layers()
(in
Shape
)
__invert__()
(in
Vec2d
)
_get_bodies()
(in
Space
)
_set_mass()
(in
Body
)
__isub__()
(in
Vec2d
)
_get_center()
(in
Circle
)
_set_moment()
(in
Body
)
__itruediv__()
(in
Vec2d
)
_get_collision_type()
(in
Shape
)
_set_position()
(in
Body
)
__len__()
(in
Vec2d
)
_get_contacts()
(in
Arbiter
)
_set_radius()
(in
Circle
)
__lshift__()
(in
Vec2d
)
_get_damping()
(in
Space
)
_set_surface_velocity()
(in
Shape
)
__mod__()
(in
Vec2d
)
_get_distance()
(in
Contact
)
_set_torque()
(in
Body
)
__mul__()
(in
Vec2d
)
_get_elasticity()
(in
Arbiter
)
_set_velocity()
(in
Body
)
__ne__()
(in
Vec2d
)
_get_elasticity()
(in
Shape
)
__neg__()
(in
Vec2d
)
_get_friction()
(in
Arbiter
)
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PORTFOLIO MESSAGE APP
We hope that you enjoy our first project with UCI coding bootcamp. Please click the "LEAVE A MESSAGE" button to leave us your feedback. We appreciate your support!"
- Garrett, Michael and Danilo


Methods
_hideModal()
Hide the modal content
- Source:
_showModal()
Show the modal content in a popup
- Source:
connectedCallback()
When the web component is appended to the DOM,
1. Store references to some components of
2. Add click linsteners
1. Store references to some components of
2. Add click linsteners
- Source:
disconnectedCallback()
Clean up linsteners when the web component is disconnected with the DOM
- Source:


Muslim Day is intended to help Muslims evaluate their daily activities on the way to imitate the lifestyle of the Prophet Muhammad (Peace be upon him) in Religion and life.
 You can always update your preferences and/or edit the list of daily activities to match your own personal goals.
Muslim Day is available in both Arabic and English Languages, and the user can switch between the two languages from the application settings.
Tap any item in the list to change between three states:
To view your progress for a specific task over the last week, month, or year, tap the pie icon next to the item.
To view your progress for all tasks of the day over a period of week, month, or year, select the Progress tab from the bottom app bar.
To change between weekly, monthly, and yearly progress, swipe left and right in the progress view
To add, edit, delete, or hide an item from the daily list, tap the three dots at the top of the app, and select "Edit List" from the menu
To add a new item to the list:
To edit one of the items in the list:
To change the week days when the items should be displayed:
To move an item, hold and drag the item to the new position then release.
Hiding an item keeps the item in the list for later use, but does not show it in the daily assessment list.
To hide an item, swipe the item to the right.
To delete an item from the list, swipe the item to the left
Once you delete an item, a message appears at the bottom of the screen with an undo option
Otherwise, click the back button, and select 'Discard' from the 'Save changes' dialog. That also discards any other changes that you may have made since you opened the 'Edit List' screen.


Salad Template is fully responsive, simple, clean and mobile friendly coming soon page with nice countdown timer, parallax background, subscribe form and contact form.
Its build based on Twitter Bootstrap, so it has many features.
It is easy to install and customize. In general, you can create unlimited number of themes with our Compass/SASS Script.
Salad Template is compatible with all major browsers on desktop, tablets and smartphone devices!
Don’t forget to rate if you enjoy the product!
Copy next files and directory to your root directory.
To run Salad Template your host just needs PHP 5.0 or later.
/index.html /assets directory /subscribe.php /mailer.php
To change logo image just replace current image with yours in same size.
Logo image is located at assets/gfx/logo.png.
| File | # | Property | Description |
|---|---|---|---|
| index.html | line 20 | countdownDate | Counterdown limit date in format yyyy/mm/dd HH:ii:ss (2013/06/24 23:45:00) |
| index.html | line 21 | animeTime | Time duration for all animations on page |
| index.html | line 22 | openAtInit | Auto-Open one of your panels (Subscribe, About or Contact) |
| index.html | line 23 | initTimeout | Wait before auto-open one of your panels |
| index.html | line 24 | initPanelToOpen | Panel to open on startup - can be "subscribe", "about" or "contact" |
| core.scss | line 4 | trans | Opacity value for all panels (0-1) eg 0.75 |
| core.scss | line 5 | subscribecolor | Color for subscribe panel |
| core.scss | line 6 | about | Color for about panel |
| core.scss | line 7 | contact | Color for contact panel |
| core.scss | line 7 | textshadow | Color for text shadows |
Install ruby.
How to install Compass and SASS
Open file /compass/sass/core.scss and edit color values to your favorite colors.
Open cmd/terminal, go to compass-style directory and compile new theme.
compass compile
Open subscribe.php file and edit line 3.
$file_name = 'subs.txt';
If you want to receive email for every subscribsion, please uncomment line 42 and enter your information
<EMAIL_ADDRESS>'New Item Added', 'Added email address: ' . $email);
Open mailer.php file and edit line 3.
$to_email =<EMAIL_ADDRESS>For all information and questions contact me via email: zeljic@gmail.com


This web application consists on a video play through WebRTC. The Media
Pipeline is composed by a PlayerEndpoints directly connected
to a WebRtcEndpoint in receive-only mode. To run this demo
follow these steps:
Open this page with a browser compliant with WebRTC
(Chrome, Firefox).
Click on Start to play the video.
Click on Pause to pause the video.
Click on Stop to finish the playback.
Click on Seek to perform a seek at the position
indicated in the previous text field (in milliseconds).
Click on Get Position to get the playback position
in milliseconds.


Welcome to my website!
Hobbies
- Texting
- Shopping
- Napping
- Cooking
- Netflix
- YouTube
- Gaming
Sports
- Tennis
- Cheerleading
- Golf
- Swimming
Favorites
| Category | Item |
|---|---|
| Sport | Tennis |
| Video Game | League of Legends |
| Movie | Kingsman: The Secret Service |
| Restaurant | Spice C |
Welcome to my website!
| Category | Item |
|---|---|
| Sport | Tennis |
| Video Game | League of Legends |
| Movie | Kingsman: The Secret Service |
| Restaurant | Spice C |


A few additional conveniences for Boolean properties.
A lightweight interface wrapping a property contained in some unspecified map.
A minimal Thread wrapper to enhance shutdown hooks.
A bidirectional map wrapping the java System properties.
The values in SystemProperties can be used to access and manipulate designated system properties.
Register a shutdown hook to be run when the VM exits.
Register a shutdown hook to be run when the VM exits. The newly created thread is marked as a daemon so it will not interfere with VM shutdown. The hook is automatically registered: the returned value can be ignored, but is available in case the Thread requires further modification. It can also be unregistered by calling ShutdownHookThread#remove().
Note that shutdown hooks are NOT guaranteed to be run.
the Thread which will run the shutdown hook.
Returns all active thread in the current thread's thread group and subgroups.
Returns all active thread in the current thread's thread group and subgroups.
an IndexedSeq containing the threads.
An immutable Map representing the current system environment.
An immutable Map representing the current system environment.
a Map containing the system environment variables.
Throw a new RuntimeException with the supplied message.
Exit the JVM with the given status code.
Exit the JVM with the default status code.
A bidirectional, mutable Map representing the current system Properties.
A bidirectional, mutable Map representing the current system Properties.
a SystemProperties.
scala.sys.SystemProperties
A convenience method to get the current Runtime instance.
A convenience method to get the current Runtime instance.
the result of java.lang.Runtime.getRuntime()
The package object
scala.sys
contains methods for reading and altering core aspects of the virtual machine as well as the world outside of it.2.9
2.9


Server: Microsoft-IIS/3.0
Date: Thu, 18 Dec 1997 18:39:36 GMT
Content-Type: text/html
Accept-Ranges: bytes
Last-Modified: Wed, 05 Nov 1997 17:22:01 GMT
Set-Cookie: EGSOFT_ID=<IP_ADDRESS>-1248619056.29166564; expires=Fri, 31-Dec-2010 00:00:00 GMT; path=/
Content-Length: 2206
Curative Professional Courseware Login
The Curative Courseware is a multiple modules training program designed for
health care professionals who work in Curative Wound Management Programs.
To enter the Courseware, click on the Login Button below. A window will
appear that asks for your Username and Password. Please enter your
Courseware User ID and Courseware Password where indicated.
If you have not registered to utilize this system please contact the program director for your Wound Management Program to receive your User ID and Password.
If you are a registered user, and are having difficulty accessing the Courseware, contact Christy Pines<EMAIL_ADDRESS>If you are a Curative Health Professional and you have forgotten or misplaced your user information contact, your program director or Christy Pines via email at<EMAIL_ADDRESS>or call her at<PHONE_NUMBER>.
For more information about Curative education programs, contact Carelyn Fylling at<EMAIL_ADDRESS>Click here to return to the Curative Home Page.
Please be aware that the material contained in this site is proprietary and confidential. Please do not allow unauthorized persons into the site and please do not allow others to use your user ID and Password. Your User ID and Password are used to certify module completion which are credited to your account. All material contained in this site is copyright Curative Health Services
1996.


Current it can download any lecture notes pdf free of cost with rate of 500 milisecond per page.
We are Working to make it easy to distribute and easy to acsess.
We will make it too small and ultra fast in next stable release expectation of 15 to 20 mb in size and 15 sec/pdf download speed.
Source Code →


ngComponentRouter
| Name | Description |
|---|---|
| Router | A |
| ChildRouter | This type extends the |
| RootRouter | This type extends the |
| ComponentInstruction | A |
| RouteDefinition | Each item in the RouteConfig for a Routing Component is an instance of this type. It can have the following properties: |
| RouteParams | A map of parameters for a given route, passed as part of the |


HexEdit incorporates "templates" for describing the format of many different types of binary data. This allows you, with the appropriate template, to easily see an overview of a file, and quickly drill down to specific data fields. If you have ever had to analyse a binary file by counting bytes and decoding individual fields you will know how invaluable this facility is.
Unlike the "template" systems of other hex editors, HexEdit uses an advanced system that can evaluate expressions based on the data of the file in use and allow for optional and variable-sized elements. See the later sections on creating templates for more information on how HexEdit templates work. HexEdit templates are stored in XML files and later sections explain how to create templates, if you want to make your own, and even the technical format of the XML files.
Using Templates
When templates are in use a "tree view" of the file is available that lets you easily get an overview of the file and quickly find what you are looking for (assuming the template is well-designed). By default HexEdit does not display this tree view. To enable use of templates click the "Use templates" check box in the Display page of the "Options" dialog. After you turn this on, any file thenceforth opened will use an appropriate template file if there is one or else the default template file.
There is also an option to display the tree view either in a split window or as a tabbed window. If using a split window the tree view is displayed to the left of the normal view. This has the advantage that you can see both views together, which is particularly useful in "sync" mode (see below). You can also click and drag the divider to resize the views as desired. If instead you use tabbed windows then you cannot see both the tree and the hex view at the same time, but you can see more of them and can easily flip between them using the tabs.
The tree view gives a hierarchical display of the data in the file. The tree controls work like the standard Windows tree controls where you click a plus box (+) to "expand" an item (ie show all items one level below it) or click a minus box (-) to contract an item. If you right-click an item a context (popup) menu appears with an item "Expand All" that shows all items down to any level below that item.
You can easily use this tree to explore and even modify the data of the file. At any time you can print (and print preview) the tree as it is currently displayed using the normal File/Print (and File/Print Preview) menu items.
Tree View
There are several basic types of items in the tree view:
|
Type |
Purpose |
Contained Types |
|
STRUCT |
contains one or more items of different types |
STRUCT, FOR, IF, JUMP, DATA or EVAL |
|
JUMP |
contains a single item but at a different file location |
STRUCT, FOR, IF or DATA |
|
FOR |
contains a repetition of (zero or more) items of the same type |
STRUCT, FOR, IF, JUMP or DATA |
|
IF |
this item no longer appears in HexEdit 3.0 unless you are in edit mode (see below) |
STRUCT, FOR, IF, JUMP or DATA |
|
EVAL |
shows a message or value based on previous fields |
none |
|
DATA |
contain the actual data elements |
none |
The first four item types contain other items; whereas data (and eval) items are the "leaves" of the tree and cannot be expanded. There is just one special top-level (struct) item that represents the whole file.
Each item in the tree view has an icon which shows its purpose. Related items have similar icons, for example, all data icons have the same shape but only differ in their color. Here is a description of the various icons:
|
|
represents the whole file (STRUCT) |
|
|
represents a STRUCT containing sub-elements of different types |
|
|
represents a definition for a structure that can be used later |
|
|
represents a JUMP to a different part of the file |
|
|
represents a FOR containing sub-elements (zero or more) all of the same type |
|
|
represents an IF containing an optional sub-element |
|
|
represents a SWITCH selecting one (or zero) of several CASE elements |
|
|
represents an EVAL which shows a value or message |
|
|
represents an integer data type |
|
|
represents a bit-field |
|
|
represents a floating-point type |
|
|
represents a string type |
|
|
represents a date |
|
|
represents zero or more bytes of unknown type |
|
|
represents extra bytes past where the end of file was expected |
Note that under certain conditions some icons may be grayed. For example, if the test condition of an IF is not satisified the data for the sub-elements is not available but the rows for the sub-elements are still displayed but with grayed icons. Similarly if an array size evaluates to zero one sub-element is still displayed but with grayed icons to indicate that the element is not actually present. Note: in HexEdit 3.0 these elements would not be displayed at all unless in edit mode.
Icons for data elements are also grayed under error conditions (see below). For example, if there is a premature EOF or the template itself detects an error condition such as a data domain error.
In HexEdit 3.0 several new items were added. The JUMP item allows the data of the file to be processed non-sequentially. The EVAL item allows expressions to be evaluated and displayed (as well as allowing initialisation of variables which was sometimes a problem for HexEdit 2.5 template designers). There are also items to define a STRUCT and re-use it later. Also IF items now support an "else" part. These are described further in the later section on "Template Files" and "Editing Templates".
Further, unless you are in template editing mode any parts of the template that are not present in the file are not displayed. In other words zero-length arrays, zero-size data items etc. And the IF node itself is not displayed only its child part if present - so if the IF has an else part only the part that is present is shown and if there is no else part nothing is shown at all unless the IF expression is true. This is explained further in the section on creating templates.
Synchronising Selections
When you select a row in the tree view you can select the corresponding bytes in the hex view by using the sync button (on the left end of the Navigation bar by default). When the item is a container item all bytes contained within the item are selected. So selecting the top-level item in the tree view should select the whole file. The sync button also works in reverse -- you can select the data item in the tree view that corresponds with any byte in the normal view.
When "Auto Sync" mode is on the tree and hex view are automatically kept synchronised. In other words when the selection is changed in one view the selection in the other view is automatically changed to match. The Auto Sync button is the 2nd button on the Navigation Bar.
Columns
The tree view has multiple columns to display information about the item on a particular row. Most of the columns only display useful information for data items. Here is an explanation of all the available columns:
|
Column |
Displays |
|
Hex Address |
the starting address within the file of a data item or the first data item within a container |
|
Decimal Address |
the same as the hex address but in decimal |
|
Size |
the size (decimal) of the data element or all contained data elements within a container |
|
Type |
HexEdit's description of the type of data (eg, "big-endian unsigned 32-bit integer") |
|
Type Name |
an optional name for the type of data (eg. a C/C++ struct or class name or typedef name) |
|
Data |
allows you to see (and sometimes modify) the actual data field |
|
Units |
optional comment field for data elements that have units (eg "milliseconds") |
|
Domain |
an expression that determines the validity of the data in the file (eg "this != 0") |
|
Flags |
various flags for the item (eg "Read Only" etc) |
|
Comments |
optional explanatory comments |
All the columns can be resized, and all except for the left-most (tree) column can be hidden. To resize a column just click and drag on the column divider in the title row, or double-click it to automatically resize to the width of the largest item. Note that the column widths may vary as the window is resized, but once you manually set a column width the column may grow wider but is never made narrower than the size you set.
Individual columns can be hidden or unhidden by right clicking on any column heading and selecting from the context menu that appears. When you exit from HexEdit the width of all columns and which ones are hidden is retained.
Data Items
The data items are displayed with alternating background colors. (The exact colors depend on the current color scheme.)
How a particular data item is displayed in the "Data" column may be fixed by a particular template or the template may just say to use the "default" formatting. The default formatting can be set in the Display page of the "Options" dialog. There are six format strings for:
|
Data Type |
Allowed Format Strings |
|
character |
a C language "printf" format string where the character is passed as an int (typically "%c" to display as a character) |
|
signed integer |
can be "hex", "dec", "oct", "bin" or a printf format string for an integer (typically %d to display in decimal) |
|
unsigned integer |
can be "hex", "dec", "oct", "bin" or a printf format string for an integer (typically %u to display in decimal) |
|
string |
a printf format string where the string to be formatted is passed as a "char *" (typically "%s" to display as characters) |
|
floating point |
a printf format string where the value is passed as a "double" (typically "%g" to display in scientific notation when necessary) |
|
date |
a C language strftime format string (typically %#c to display the date and time using local conventions) |
The template may indicate that some fields are read-only. If not read-only you can click on the field to edit it. Note that the edit format may not be the same as the displayed format -- numbers are edited using decimal, strings as characters and date using local formating conventions. Integer fields that have an associated "enum" declaration in their domain can only take on certain values -- to change these fields just select from the drop-down list.
Selecting Templates
A file that has never been opened before will use the "default" template, or (if it exists) an associated template file based on the file extension. Template files for general classes of files (based on the file extension) have a file name starting with an underscore followed by the extension (and like all template files they then have an extension themselves of ".XML"). For example, if you open a .BMP file (eg. DRAWING.BMP) and there is an _BMP.XML template file in the templates directory then that (_BMP) template is used. But if you select a different template for a file HexEdit remembers and uses it again the next time you open the file.
The title row of the tree view contains a drop-list of all the available templates. It is a simple matter to select a new template for a file by selecting from the drop down list.
Error Conditions
There are several error conditions you may encounter if the data file does not match the template or if the template file itself is invalid.
Errors in the template file are diagnosed when the template is processed. An error message is displayed including the offending line number if it is an XML syntax error. You will need to modify the XML or inform the creator of the template of the problem.
The data file itself may not match the template for several reasons:
the data file is truncated, incomplete, or corrupted
the data file is not the type of file you thought it was
the data file is for a different version or variation than that for which the template was created
the template is incorrect
If there is extra data past where the expected end of file was to be (according to the template) HexEdit simply indicates that with an extra element at the top level (with the icon) at the top level underneath the file icon .
A more serious condition exists if the end of file is encountered before expected. In this case HexEdit displays a message box and tries to show all the following elements of the template but with grayed icons. If there are expressions used in the template that try to evaluate non-existent data values then this will also generate more error messages.
Finally, a template can specify what are valid values for data (leaf) elements using the "domain" attribute. EVAL items can also be used to check other types of file consistencies that cannot be done with a simple domain check. If a data value is invalid according to the template then it is grayed.
Performance Considerations
When you open a new file or change the template in use there may be a small to large delay as the file data is processed against the template. This can vary greatly depending on the template (ie format of the data file) and even the specific file being used.
Some files may contain a very large number of identical (in format and size) elements which are represented in the template as an array of fixed sized elements. For this type of data usually most of the fixed elements do not need to be processed, since their size is known. This is what the "Number of fixed array elements" option in the Display page of the "Options" dialog is for. Unless you want to see the specified number of array elements you can reduce this number to speed processing of the template.


{{ JSGlue.include() }}
Drop file here or
click to upload
jpeg/png/bmp files with a size less than 10MB
upload to IPFS
Cancel
Confirm
{#
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#}
0x
Change Contract
Create Account
Import Account
Remove Account
private key:
Confirm
Create Identity
Import Identity
Remove Identity
private key:
Confirm


{{ message }}
Waiting on a response from the server...
Login Successful!
{{ message }}
You are currently logged in. To log out, use the button below.
Is loginForm valid?:
{{loginForm.valid | json}}
Is loginForm submitted?:
{{submitted | json}}
loginForm value:
{{loginForm.value | json}}
{{ event | json }}


{% csrf_token %}
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Input CSV Adjacency Matrix
Pseudocode
Dijkstra(G, s, t):
for each v in G.V - {s}:
v.dist = infinity
v.pred = null
v.seen = false
s.dist = 0
Q = {G.V}
while Q ≠ ∅:
u = Q.extractMin()
u.seen = true
for each v in G.adj(u):
alt = u.dist + weight(u -> v)
if (alt < v.dist):
v.dist = alt
v.pred = u


Delicious
THE BEST FOOD BLOG ON THE WEB
Chocolate Pizza
POSTED ON 15 DEC 2013 / DESSERTS
Here is text
Vanessa Stevenson
Food enthusiast, photography fan. Add a pinch of raw foodism and that's pretty much who I am.
SHARE RECIPE


| 1 | /* | |
| 2 | * Copyright (C) 2017 ahuotala | |
| 3 | * | |
| 4 | * This program is free software; you can redistribute it and/or | |
| 5 | * modify it under the terms of the GNU General Public License | |
| 6 | * as published by the Free Software Foundation; either version 2 | |
| 7 | * of the License, or (at your option) any later version. | |
| 8 | * | |
| 9 | * This program is distributed in the hope that it will be useful, | |
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 12 | * GNU General Public License for more details. | |
| 13 | * | |
| 14 | * You should have received a copy of the GNU General Public License | |
| 15 | * along with this program; if not, write to the Free Software | |
| 16 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | |
| 17 | */ | |
| 18 | package com.ahuotala.platformgame.entity; | |
| 19 | ||
| 20 | import com.ahuotala.platformgame.Game; | |
| 21 | import com.ahuotala.platformgame.graphics.Sprite; | |
| 22 | import java.awt.Color; | |
| 23 | import java.awt.Graphics; | |
| 24 | ||
| 25 | /** | |
| 26 | * | |
| 27 | * @author ahuotala | |
| 28 | */ | |
| 29 | public class Tile extends Entity { | |
| 30 | ||
| 31 | private final int widthHeight = 32; | |
| 32 | ||
| 33 | private String textureName; | |
| 34 | ||
| 35 | private Sprite sprite; | |
| 36 | ||
| 37 | public Tile(int x, int y, String textureName) { | |
| 38 | super(x, y); | |
| 39 |
1
1. |
super.setWidth(widthHeight); |
| 40 |
1
1. |
super.setHeight(widthHeight); |
| 41 | this.textureName = textureName; | |
| 42 | } | |
| 43 | ||
| 44 | public String getTextureName() { | |
| 45 |
1
1. getTextureName : mutated return of Object value for com/ahuotala/platformgame/entity/Tile::getTextureName to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return textureName; |
| 46 | } | |
| 47 | ||
| 48 | public void setTextureName(String textureName) { | |
| 49 | this.textureName = textureName; | |
| 50 | } | |
| 51 | ||
| 52 | /** | |
| 53 | * PiirrÃ¤ tiili | |
| 54 | * | |
| 55 | * @param g | |
| 56 | */ | |
| 57 | @Override | |
| 58 | public void render(Graphics g) { | |
| 59 | if (sprite == null) { | |
| 60 | sprite = Game.spr.getSprite(textureName); | |
| 61 | } | |
| 62 | ||
| 63 | //PiirrÃ¤ tekstuuri | |
| 64 | g.drawImage(sprite.getImage(), x - Player.offsetX, y, widthHeight, widthHeight, null); | |
| 65 | super.getBounds().setLocation(x - Player.offsetX, y); | |
| 66 | //PiirrÃ¤ rajat debuggausta varten | |
| 67 | // drawBounds(g); | |
| 68 | } | |
| 69 | ||
| 70 | @Override | |
| 71 | public void tick() { | |
| 72 | // super.getBounds().setLocation(x - Player.getOffsetX(), y); | |
| 73 | } | |
| 74 | ||
| 75 | @Override | |
| 76 | public void drawBounds(Graphics g) { | |
| 77 | g.setColor(Color.red); | |
| 78 | g.draw3DRect((int) getBounds().getX(), (int) getBounds().getY(), (int) getBounds().getWidth(), (int) getBounds().getHeight(), true); | |
| 79 | } | |
| 80 | ||
| 81 | } | |
Mutations | ||
| 39 |
1.1 |
|
| 40 |
1.1 |
|
| 45 |
1.1 |


Ghost Database
Welcome to the Ghost Database. Please fill out the information below.
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Utility methods for translating Python dicts into hoc template objects or global variables in NEURON accessible to hoc.
@author: - Thomas McTavish
Convert a python boolean into a global hoc double value. :param hoc: A hoc instance as attained by from neuron import h. :param key: Name of the variable :param val: True or False
Translate numbers, strings, and boolean values of a Python dictionary into global variables in NEURON. The keys of the dict become the variable names in hoc. If the hoc variables already exist, they will be overwritten. All values that are boolean, ints, or floats are translated to a double in hoc. Strings are treated as hoc strdef objects. Any other types of the dict are ignored.
| Parameters: |
|
|---|
Convert a 1D list of ints or floats into a global hoc Vector. :param hoc: A hoc instance as attained by from neuron import h. :param key: Name of the variable :param val: 1D list of ints or floats
Convert a python number into a global hoc double value. :param hoc: A hoc instance as attained by from neuron import h. :param key: Name of the variable :param val: Python integer or float


|
BTK
0.3dev.0
Open-source library to visualize/process biomechanical data
|
Store three marker's IDs to create a face. More...
#include <btkTriangleMesh.h>
Public Member Functions | |
| const int * | GetIds () const |
| void | SetIds (int id1, int id2, int id3) |
| VertexFace (int id1=-1, int id2=-1, int id3=-1) | |
Friends | |
| bool | operator== (const VertexFace &lhs, const VertexFace &rhs) |
Store three marker's IDs to create a face.
|
inline |
Constructor. The given IDs correspond to markers' IDs which will be used as vertices.
|
inline |
Returns the IDs as an array of three integers.
|
inline |
Sets the IDs.
|
friend |
Equal operator.


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