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The Java 2D API supports three imaging models
The following table contrasts the features of each of these imaging models.
This chapter focuses on the objects and techniques of the immediate mode imaging model. The immediate mode imaging classes and interfaces of the Java 2D API provide techniques for dealing with pixel mapped images whose data is stored in memory. This API supports accessing image data in a variety of storage formats and manipulating image data through several types of filtering operations.
The immediate mode imaging APIs in the Java 2D API can be grouped into six categories: interfaces, image data classes, image operation classes, sample model classes, color model classes, and exceptions.
The immediate mode imaging model supports fixed-resolution images stored in memory. The model also supports filtering operations on image data. A number of classes and interfaces are used in this model.
As shown in Figure 5-1, BufferedImage
provides general image management. A
BufferedImage
can be created directly in
memory and used to hold and manipulate image data retrieved from a
file or URL. A BufferedImage
can be
displayed using any Graphics2D
object
for a screen device, or rendered to any other destination using
appropriate Graphics2D
context. A
BufferedImage
object contains two other
objects: a Raster
and a ColorModel
.
The Raster
class
provides image data management. It represents the rectangular
coordinates of the image, maintains image data in memory, and
provides a mechanism for creating multiple subimages from a single
image data buffer. It also provides methods for accessing specific
pixels within an image. A Raster object contains two other objects,
a DataBuffer
and a SampleModel
.
The DataBuffer
class
holds pixel data in memory.
The SampleModel
class
interprets data in the buffer and provides it as individual pixels
or rectangular ranges of pixels.
The ColorModel
class
provides a color interpretation of pixel data provided by the
image’s sample model.
The image package provides additional classes that
define filtering operations on BufferedImage
and Raster
objects. Each image processing operation is embodied in a class
that implements the BufferedImageOp
interface, the RasterOp
interface, or
both interfaces. The operation class defines filter
methods that performs the actual image
manipulation.
Figure 5-2 illustrates the basic model for Java 2D API image processing:
The operations supported include:
Note that if you’re interested just in
displaying and manipulating images, you only need to understand the
BufferedImage
class and the filtering
operation classes. On the other hand, if you’re planning to
write filters or otherwise directly access image data, you’ll
need to understand the classes associated with BufferedImage
.
Here are some terms used throughout the following discussions:
Data Elements: primitive types used as units of
storage of image data. Data elements are individual members of a
DataBuffer
array. The layout of elements
in the data buffer is independent of the interpretation of the data
as pixels by an image’s SampleModel
.
Samples: distinct members of the pixels of an
image. A SampleModel
provides a
mechanism for converting elements in the DataBuffer
to pixels and their samples. The samples
of a pixel may represent primary values in a particular color
model. For example, a pixel in an RGB color model consists of three
samples: red, green, and blue.
Components: values of pixels independent of color
interpretation. The distinction between component and sample is
useful with IndexColorModel
, where pixel
components are indexes into the LookupTable
.
Band: the set of all samples of one type in an image, such as all red samples or all green samples. Pixel data can be stored in a number of ways, the two supported in the Java 2D API being banded and pixel interleaved. Banded storage organizes image data by bands, and a pixel is made up of sample data from the same position in each band. Pixel interleaved storage organizes image data by pixels, with a single array containing all pixels, and bands consisting of the set of samples at the same index position in each pixel.
Primaries: distinct members of a color value in a specific color model; for example the RGB model forms color values from the primaries red, green, and blue.
The BufferedImage
class
is the main class supporting the immediate imaging mode. It manages
an image in memory, providing ways to store pixel data, interpret
pixel data, and to render the pixel data to a Graphics
or Graphics2D
context.
To create a BufferedImage
, call the Component.createImage
method; this returns a
BufferedImage
whose drawing
characteristics match those of the component used to create
it—the created image is opaque, has the foreground and
background colors of the Component
, and
you can’t adjust the transparency of the image. You could use
this technique when you want to do double buffered drawing for
animation in a component; the discussion “Drawing in an Offscreen
Buffer” gives more details.
public Graphics2D createDemoGraphics2D(Graphics g) { Graphics2D g2 = null; int width = getSize().width; int height = getSize().height; if (offImg == null || offImg.getWidth() != width || offImg.getHeight() != height) { offImg = (BufferedImage) createImage(width, height); } if (offImg != null) { g2 = offImg.createGraphics(); g2.setBackground(getBackground()); } // .. clear canvas .. g2.clearRect(0, 0, width, height); return g2; }
You can also create a blank BufferedImage
in memory using one of several
constructor methods provided.
The BufferedImage
class
can be used to prepare graphic elements offscreen then copy them to
the screen. This technique is especially useful when a graphic is
complex or used repeatedly. For example, if you want to display a
complicated shape several times, you could draw it once into an
offscreen buffer and then copy it to different locations in the
window. By drawing the shape once and copying it, you can display
the graphics more quickly.
The java.awt
package
facilitates the use of offscreen buffers by letting you draw to an
Image
object the same way that you draw
to a window. All of the Java 2D API rendering features can
be used when drawing to offscreen images.
Offscreen buffers are often used for animation. For example, you could use an offscreen buffer to draw an object once and then move it around in a window. Similarly, you could use an offscreen buffer to provide feedback as a user moves a graphic using the mouse. Instead of redrawing the graphic at every mouse location, you could draw the graphic once to an offscreen buffer, and then copy it to the mouse location as the user drags the mouse.1
Figure 5-3 demonstrates how a program can draw to an offscreen image and then copy that image into a window multiple times. The last time the image is copied, it is transformed. Note that transforming the image instead of redrawing it with the transformation might produce unsatisfactory results.
The simplest way to create an image that you can
use as an offscreen buffer is to use the Component
.createImage
method.
By creating an image whose color space, depth, and
pixel layout exactly match the window into which you are drawing,
the image can be efficiently blitted to a graphics device. This
allows drawImage
to do its job
quickly.
You can also construct a BufferedImage
object directly to use as an offscreen
buffer. This is useful when you need control over the offscreen
image’s type or transparency.
BufferedImage
supports
several predefined image types:
TYPE_3BYTE_BGR
TYPE_4BYTE_ABGR
TYPE_4BYTE_ABGR_PRE
TYPE_BYTE_BINARY
TYPE_BYTE_GRAY
TYPE_BYTE_INDEXED
TYPE_CUSTOM
TYPE_INT_ARGB_PRE
TYPE_INT_ARGB
TYPE_INT_BGR
TYPE_INT_RGB
TYPE_USHORT_555_RGB
TYPE_USHORT_565_RGB
TYPE_INT_GRAY
A BufferedImage
object
can contain an alpha channel. In Figure 5-3, an alpha channel is
used to distinguish painted and unpainted areas, allowing an
irregular shape to appear over graphics that have already been
painted (in this case, a shaded rectangle). In other cases, you
might use alpha channel to blend the colors of the new image into
those in the existing image.
Note: unless you need alpha image data for transparency, as with the irregularly shaped images shown in Figure 5-2, you should avoid creating an off-screen buffer with alpha. Using alpha where it’s unnecessary slows rendering performance.
GraphicsConfiguration
provides convenience methods that automatically create buffered
images in a format compatible with your configuration. You can also
query the graphics configuration associated with the graphics
device on which the window resides to get the information you need
to construct a compatible BufferedImage
object.
To draw in a buffered image, you call its
BufferedImage.createGraphics
method,
which returns a Graphics2D
object. With
this object, you can call all of the Graphics2D
methods to draw graphics primitives,
place text, and render other images in the image. This drawing
technique supports dithering and other enhancements provided by the
2D imaging package. The following code illustrates the use of
offscreen buffering:
public void update(Graphics g){
Graphics2D g2 = (Graphics2D)g;
if(firstTime){
Dimension dim = getSize();
int w = dim.width;
int h = dim.height;
area = new Rectangle(dim);
bi = (BufferedImage)createImage(w, h); big = bi.createGraphics(); rect.setLocation(w/2-50, h/2-25); big.setStroke(new BasicStroke(8.0f)); firstTime = false; } // Clears the rectangle that was previously drawn. big.setColor(Color.white); big.clearRect(0, 0, area.width, area.height); // Draws and fills the newly positioned rectangle to the buffer. big.setPaint(strokePolka); big.draw(rect); big.setPaint(fillPolka); big.fill(rect); // Draws the buffered image to the screen. g2.drawImage(bi, 0, 0, this);
}
In addition to drawing directly in a BufferedImage
, you can directly access and
manipulate the image’s pixel data in a couple of ways. These
are useful if you’re implementing the BufferedImageOp
filtering interface, as described in
“Image Processing and
Enhancement”.
You can use the BufferedImage
.setRGB
methods to directly set the value of a pixel or a pixel array to a
specific RGB value. Note that no dithering is performed when you
modify pixels directly. You can also manipulate pixel data by
manipulating a WritableRaster
object
associated with a BufferedImage
(see“Managing and
Manipulating Rasters”).
You can apply a filtering operation to a
BufferedImage
using an object that
implements BufferedImageOp
interface.
Filtering and the classes that provide this filtering interface are
discussed in “Image
Processing and Enhancement”.
To render a buffered image into a specific
context, call one of the drawImage
method of the context’s Graphics
object. For example, when rendering within a Component
.paint
method,
you call drawImage
on the graphics
object passed to the method.
public void paint(Graphics g) { if (getSize().width <= 0 || getSize().height <= 0) return; Graphics2D g2 = (Graphics2D) g; if (offImg != null && isShowing()) { g2.drawImage(offImg, 0, 0, this); } }
A BufferedImage
object
uses a Raster
to manage its rectangular
array of pixel data. The Raster
class
defines fields for the image’s coordinate system—width,
height, and origin. A Raster
object
itself uses two objects to manage the pixel data, a DataBuffer
and a SampleModel
. The DataBuffer
is the object that stores pixel data for
the raster (as described on ), and the SampleModel
provides the interpretation of pixel
data from the DataBuffer
(as described
on ).
In most cases, you don’t need to create a
Raster
directly, since one is supplied
with any BufferedImage
that you create
in memory. However, one of the BufferedImage
constructor methods allows you to
create a Raster
by passing in a
WritableRaster
.
The Raster
class
provides a number of static factory methods for creating
Rasters
with the DataBuffers
and SampleModels
you specify. You can use these
factories when implementing RasterOp
filtering classes.
The Raster
class
incorporates the concept of parent and child rasters. This can
improve storage efficiency by allowing you to construct any number
of buffered images from the same parent. The parent and its
children all refer to the same data buffer, and each child has a
specific offset and bounds to identify its image location in the
buffer. A child identifies its ownership through its getParent
method.
To create a subraster, you use the Raster
.createSubRaster
method.When you create a subraster, you identify the area of its
parent that it covers and its offset from the parent’s
origin.
The Raster
class
defines a number of ways to access pixels and pixel data. These are
useful when you’re implementing the RasterOp
interface, which provides raster-level
filtering and manipulation of image data, or when implementing any
method that needs to perform low-level pixel manipulation.
The Raster.getPixel
methods let you get an individual pixel, which is returned as
individual samples in an array. The Raster
.getDataElements
methods return a specified run of uninterpreted image data from the
DataBuffer
. The Raster
.getSample
method
returns samples of an individual pixel. The getSamples
method returns a band for a particular
region of an image.
In addition to these methods, you can also access
the data buffer and the sample model through instance variables of
the Raster
class. These objects provide
additional ways to access and interpret the Raster
’s pixel data.
The WritableRaster
subclass provides methods for setting pixel data and samples. The
Raster
associated with a BufferedImage
is actually a WritableRaster
, thus providing full access to
manipulate its pixel data.
The DataBuffer
belonging to a Raster
represents an
array of image data. When you create a Raster
directly or through the BufferedImage
constructors, you specify a width and
height in pixels, along with a SampleModel
for the image data. This information is
used to create a DataBuffer
of the
appropriate data type and size.
There are three subclasses of DataBuffer
, each representing a different type of
data element:
DataBufferByte
(represents 8-bit
values)DataBufferInt
(represents 32-bit
values)DataBufferShort
(represents 16-bit
values)DataBufferUShort
(represents
unsigned short values)As defined earlier, elements are the discrete
members of the array of the data buffer, and components or samples
are the discrete values that together make up a pixel. There can be
various mappings between a particular type of element in a
DataBuffer
and a particular type of
pixel represented by a SampleModel
. It
is the responsibility of the various SampleModel
subclasses to implement that mapping and
provide a way to get specific pixels from a specific DataBuffer
.
DataBuffer
constructors
provide ways to create buffers of a specific size and a specific
number of banks.
While you can access image data in a DataBuffer
directly, it’s generally easier and
more convenient to do so through the methods of the Raster
and WritableRaster
classes.
The abstract SampleModel
class defines methods for extracting
samples of an image without knowing how the underlying data is
stored. The class provides fields for tracking the height and width
of the image data in the associated DataBuffer
, and for describing the number of bands
and the data type of that buffer. SampleModel
methods provide image data as a
collection of pixels, with each pixel consisting of a number of
samples or components.
The java.awt.image
package provides five types of sample models:
ComponentSampleModel
—used to
extract pixels from images that store sample data in separate data
array elements in one bank of a DataBuffer
.BandedSampleModel
—used to
extract pixels from images that store each sample in a separate
data element with bands stored in a sequence of data elementsPixelInterleavedSampleModel
—used to extract
pixels from images that store each sample in a separate data
element with pixels stored in a sequence of data elements.MultiPixelPackedSampleModel
—used to extract
pixels from single banded images that store multiple one-sample
pixels in one data element.SinglePixelPackedSampleModel
—used to extract
samples from images that store sample data for a single pixel in
one data array element in the first bank of a DataBuffer
.Pixel data presented by the SampleModel
may or may not correlate directly to a
color data representation of a particular color model, depending on
the data source. For example, in photographic image data, the
samples may represent RGB data. In image data from a medical
imaging device, samples can represent different types of data such
as temperature or bone density.
There are three categories of methods for
accessing image data. The getPixel
methods return a whole pixel as an array, with one entry for each
sample. The getDataElement
methods
provide access to the raw, uninterpreted data stored in the
DataBuffer
. The getSample
methods provide access to pixel components
for a specific band.
In addition to the Raster
object for managing image data, the
BufferedImage
class includes a
ColorModel
for interpreting that data as
color pixel values. The abstract ColorModel
class defines methods for turning an
image’s pixel data into a color value in its associated
ColorSpace
.
The java.awt.image
package provides four types of color models:
PackedColorModel
—An abstract
ColorModel
that represents pixel values
that have color components embedded directly in the bits of an
integer pixel. A DirectColorModel
is a
subclass of PackedColorModel
.DirectColorModel
—a
ColorModel
that represents pixel values
that have RGB color components embedded directly in the bits of the
pixel itself. DirectColorModel
model is
similar to an X11 TrueColor visual.ComponentColorModel
—a
ColorModel
that can handle an arbitrary
ColorSpace
and an array of color
components to match the ColorSpace
.IndexColorModel
—a ColorModel
that represents pixel values that are
indices into a fixed color map in the sRGB color space.Based on data in the DataBuffer
, the SampleModel
provides the ColorModel
with a pixel, which the ColorModel
then interprets as a color.
A lookup table contains data for one or more
channels or image components; for example, separate arrays for R,
G, and B. The java.awt.image
package
defines two types of lookup tables that extend the abstract
LookupTable
class, one that contains
byte data and one that contains short data (ByteLookupTable
and ShortLookupData
).
The image package provides a pair of interfaces
that define operations on BufferedImage
and Raster
objects: BufferedImageOp
and RasterOp
.
The classes that implement these interfaces
include AffineTransformOp
, BandCombineOp, ColorConvertOp, ConvolveOp
,
LookupOp, RescaleOp
. These classes can
be used to geometrically transform, blur, sharpen, enhance
contrast, threshold, and color correct images.
Figure 5-4 illustrates edge detection and enhancement, an operation that emphasizes sharp changes in intensity within an image. Edge detection is commonly used in medical imaging and mapping applications. Edge detection is used to increase the contrast between adjacent structures in an image, allowing the viewer to discriminate greater detail.
The following code illustrates edge detection:
float[] elements = { 0.0f, -1.0f, 0.0f, -1.0f, 4.f, -1.0f, 0.0f, -1.0f, 0.0f}; ... BufferedImage bimg = new BufferedImage(bw,bh,BufferedImage.TYPE_INT_RGB); Kernel kernel = new Kernel(3, 3, elements); ConvolveOp cop = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP, null); cop.filter(bi,bimg);
Figure 5-5 demonstrates lookup table manipulation. A lookup operation can be used to alter individual components of a pixel.
The following code demonstrates Lookup-table manipulation:
byte reverse[] = new byte[256]; for (int j=0; j<200; j++){ reverse[j]=(byte)(256-j); } ByteLookupTable blut=new ByteLookupTable(0, reverse); LookupOp lop = new LookupOp(blut, null); lop.filter(bi,bimg);
Figure 5-6 illustrates rescaling. Rescaling can increase or decrease the intensity of all points. Rescaling can be used to increase the dynamic range of an otherwise neutral image, bringing out detail in a region that appears neutral or flat.
The following code snippet illustrates rescaling:
Convolution is the process that underlies most spatial filtering algorithms. Convolution is the process of weighting or averaging the value of each pixel in an image with the values of neighboring pixels.This allows each output pixel to be affected by the immediate neighborhood in a way that can be mathematically specified with a kernel. Figure 5-7 illustrates Convolution.
The following code fragment illustrates how to use
one of the image processing classes, ConvolveOp
. In this example, each pixel in the
source image is averaged equally with the eight pixels that
surround it.
float weight = 1.0f/9.0f;float[] elements = new float[9]; // create 2D array// fill the array with nine equal elements for (i = 0; i < 9; i++) { elements[i] = weight;}// use the array of elements as argument to create a Kernelprivate Kernel myKernel = new Kernel(3, 3, elements);public ConvolveOp simpleBlur = new ConvolveOp(myKernel); // sourceImage and destImage are instances of BufferedImagesimpleBlur.filter(sourceImage, destImage) // blur the image
The variable simpleBlur contains a new instance of
ConvolveOp
that implements a blur
operation on a BufferedImage
or a
Raster
. Suppose that sourceImage and
destImage are two instances of BufferedImage
. When you call filter
, the core method of the ConvolveOp
class, it sets the value of each pixel in
the destination image by averaging the corresponding pixel in the
source image with the eight pixels that surround it.
The convolution kernel in this example could be represented by the following matrix, with elements specified to four significant figures:
When an image is convolved, the value of each pixel in the destination image is calculated by using the kernel as a set of weights to average the pixel’s value with the values of surrounding pixels. This operation is performed on each channel of the image.
The following formula shows how the weights in the kernel are associated with the pixels in the source image when the convolution is performed. Each value in the kernel is tied to a spatial position in the image.
The value of a destination pixel is the sum of the products of the weights in the kernel multiplied by the value of the corresponding source pixel. For many simple operations, the kernel is a matrix that is square and symmetric, and the sum of its weights adds up to one.2
The convolution kernel in this example is
relatively simple. It weights each pixel from the source image
equally. By choosing a kernel that weights the source image at a
higher or lower level, a program can increase or decrease the
intensity of the destination image. The Kernel
object, which is set in the ConvolveOp
constructor, determines the type of
filtering that is performed. By setting other values, you can
perform other types of convolutions, including blurring (such as
Gaussian blur, radial blur, and motion blur), sharpening, and
smoothing operations. Figure 5-8 illustrates sharpening
using Convolution.
The following code snippet illustrates sharpening with Convolution:
float[] elements = { 0.0f, -1.0f, 0.0f, -1.0f, 5.f, -1.0f, 0.0f, -1.0f, 0.0f}; ... Kernel kernel = new Kernel(3,3,elements); ConvolveOp cop = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP, null); cop.filter(bi,bimg);
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FA DB Su’a Cravens Posts Scary Messages On Social Media That Has Folks Worried About His Safety (PICS)
by Darrelle LincolnSu’a Cravens desperately needs family or a friend to check on him and his well being.
The former Redskins and Broncos defensive back recently took to social media and posted some scary messages that had people worried that he might be trying to do something to himself.
Cravens hasn’t played during the 2019 season as of yet. He recently made news after he had a fight in a hotel lobby with Denver Nuggets player Malik Beasley over an Instagram model.
Cravens bragged about beating up Beasley on Snapchat: “I just had to beat a n—a a—that just tried me. Scratched my face, but I f—-d that n—a up, ol b—h a-s n—a.”
The woman in the middle of the brawl was identified as Instagram model Montana Yao. She is the mother of Beasley’s son, who was born in March.
Cravens changed a lot on his social media accounts, including his display name as “RIP.”
Cravens played five games for the Broncos last season but was part of the team’s trim down prior to the start of the season.


Pokémon Sword and Shield – Galar region evolution guide for Koffing, Farfetch’d and more
by Darryn BonthuysPokémon Sword and Shield is out right Meowth, and while it may have dozens of new critters to find and capture, it’s the quirky reinvention of old favourites that many a long-time fan is after. After all, who would have ever thought that Koffing would undergo an industrial evolution that transforms into a roaming magnate who gets by on the tears of Sobble? NOT ME!
So if you’re looking for a new twist on old favourites, then here you go: A complete guide to evolving familiar faces into brand new forms in Pokémon Sword and Shield.
Zigzagoon, Linoone and Obstagoon
- Zigzagoon evolves into Linoone at level 20.
- Linoone evolves into Obstagoon at night, at level 35.
Yamask and Runerigus
- Yamask evolves into Runerigus if it has 49 and above damage and you walk under the Stone Scultpure in Dusty Hill.
Mime Jr, Mr Mime and Mr Rime
- Mime Jr evolves into Mr Mime after it learns the move Mimic at level 32.
- Galarian region Mr Mime evolves into Mr Rime at level 42.
Meowth and Perrserker
- Meowth evolves into Perrserker at level 28.
Corsola and Cursola
- Corsola evolves into Cursola at level 38.
Koffing and Weezing
- Koffing evolves into Weezing at level 35.
Ponyta and Rapidash
- Ponyta evolves into Rapidash at level 38.
Darumaka and Darmanitan
- Darumaka evolves into Darmanitan when an Ice Stone is used on it.
Farfetch’d and Sirfetch’d
- Farfetch’d evolves into Sirfetch’d after it lands three critical hits on another Pokémon in battle.


| Dates | Location |
|---|---|
| May 15-17 | Sunnyvale / San Jose Area, CA (Joint PWG/OpenPrinting, Hosted by PWG)
Venue Info + Agenda RSVP Survey |
| August 22-23 | Virtual |
| November 14-15 | ??? (Location TBD - please volunteer!) |
NOTE:
All dates should be considered "tentative" until an official
announcement for the event has been posted to the
<EMAIL_ADDRESS>mailing list. Until officially announced and a
final count of attendees has been made, members should abstain from making
travel arrangements, as the dates may need to be changed or the PWG may
elect to virtualize the Face-to-Face event, running the meetings entirely
over a WebEx teleconference.
Click here for a list of links to other groups' event schedules


About WebhookInbox
WebhookInbox is a web service and website that receives HTTP requests from external sources and stores the data of those requests for later retrieval. Each inbox is represented by a generated URL, which can be passed to other applications for use. If you're developing a service that makes HTTP callbacks, WebhookInbox can be used as a convenient way to examine what you're sending. Incoming request data is displayed on the WebhookInbox website in realtime as it happens.
There is also a REST API available, meaning WebhookInbox can be used programmatically, for example by a browser app wishing to receive HTTP callbacks.
The URLs generated by WebhookInbox can even be used with PubSubHubbub. You can create an inbox and subscribe its target URL to a PubSubHubbub service, and feed updates will be delivered to the inbox.
WebhookInbox is open source. You can run your own instance if you'd like. It is built with Django, Redis, Pushpin, and AngularJS.


Server Management
Shutdown time:
Players Online:
%count%
Used Memory:
%used% bytes
Game Time:
%time%


This controls the amount of sound sent into the reverb room, relative to the amount of direct sound. This is normally controlled by a performance control, which comes from the reverb send {_global_parameter}, but if the {Control_reverb_room} parameter is set to something other than "performance", this pair of program parameters overrides the reverb performance controls.
This is contained in the {Control_tone_cluster tone cluster} within the {Control_section}.
This is contained in the WIDTH section of the right panel, under the following parameter number:
| {sw-set-split.png height=48} {sw-34.png height=48} |
This appears in the display as Reverb Send.
This is accessed via {_NRPN} 0,35.
| MIDI | display | ||
| 0 | off | (default) | |
| 1 | \-65db | ||
| \b\n\b\n\b | \b\n\b\n\b | \b\n\b\n\b | |
| 96 | +14.2db | ||
| \b\n\b\n\b | \b\n\b\n\b | \b\n\b\n\b | |
| 127 | +30.5db |
Up to 96, the dry sound is at full volume. Beyond that, it begins to be attenuated.


{% extends "base.html" %}
{% block head %}
{{ super() }}
{% endblock %}
{% block title %}Choose Study{% endblock %}
{% block content %}
{# If this admin is authorized to view studies, list the studies #}
{% if studies %}
You are authorized to view and edit multiple studies. Please choose one:


Setting up a Django app on Heroku
This is a simple guide to setting up a Django project on Heroku.
The first step is to create a virutal environment in a new directory:
$ mkdir proj && cd proj
$ virtualenv -p python3 .
$ source bin/activate
(proj) $ mkdir src
(proj) $ cd src
(proj) $ pip install django==1.10.5
(proj) $ django-admin.py startproject myproj .
(proj) $ ls
myproj manage.py
This sets up a virtual environment and creates an empty Django project. The next step is to create a settings module.
(proj) $ cd myproj
(proj) $ mkdir settings && cd settings
Next we want to add __init__.py
to settings to make it a python module.
src/myproj/settings/init.py
from .base import *
from .production import *
try:
from .local import *
except:
pass
Next we want to change the BASE_DIR
(base directory) in settings.py
:
settings.py
[...]
# Build paths inside the project like this: os.path.join(BASE_DIR, ...)
BASE_DIR = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
[...]
Next we need to move settings.py
into the settings
folder and rename it base.py
and then copy base.py
twice as local.py
and production.py
these three files will live in settings
.
(proj) $ mv settings.py settings
(proj) $ cd settings
(proj) $ mv settings.py base.py
(proj) $ cp base.py local.py
(proj) $ cp base.py production.py
Next we need to install PostgreSQL:
(proj) $ pip install psycopg2
(proj) $ pip install gunicorn dj-database-url
(proj) $ pip install django-crispy-forms
(proj) $ pip install pillow
At this point we can check to see if everything installed correctly:
(proj) $ pip freeze
appdirs==1.4.3
dj-database-url==0.4.2
Django==1.10.5
django-crispy-forms==1.6.1
gunicorn==19.7.1
olefile==0.44
packaging==16.8
Pillow==4.0.0
psycopg2==2.7.1
pyparsing==2.2.0
six==1.10.0
And then we can add these to a file in our base directory called requirements.txt
:
(proj) $ pip freeze > requirements.txt
Next we can run migrations and create a superuser:
(proj) $ python manage.py migrate
(proj) $ python manage.py createsuperuser
Next we need to initialize our git repository and create .gitignore
:
(proj) $ git init
We can put .gitignore
in our base directory and add the following:
myproj/settings/local.py
We also want to ignore several other python-related files in our directory. An easy way to do this is to add python gitignore. This can be found here.
Next we can make our first commit:
(proj) $ git add --all
(proj) $ git commit -m "initial commit"
The next step involves setting up Heroku. First we need to create a Procfile
in our base directory:
Procfile
web: gunicorn myproj.wsgi --log-file -
Next we can try to run Heroku locally, but first we need to add <IP_ADDRESS>
to ALLOWED_HOSTS
in production.py
, base.py
and local.py
.
We should now see “It worked!” at <IP_ADDRESS>:5000
, which tells us that everything is working properly.
Next we need to create the project on Heroku:
(proj) $ heroku login
(proj) $ heroku create my-unique-project-name-123
Now we can see our project at my-unique-project-name-123.herokuapp.com
, and it should say Heroku | Welcome to your new app!
Next we will want to add my-unique-project-name-123.herokuapp.com
to ALLOWED_HOSTS
in settings.py
.
The very last step is to add the specific version of Python to a file called runtime.txt
in our base directory:
(proj) $ python -V
Python 3.4.3
(proj) $ echo "python-3.4.3" > runtime.txt
Before we push to Heroku we need to change a setting on Heroku related to static files:
(proj) $ heroku config:set DISABLE_COLLECTSTATIC=1
Now we can finally push the git repository to Heroku:
(proj) $ git push heroku master
Now if we go to our site on heroku we should see:
Not Found
The requested URL / was not found on this server.
There is a helpful guide on deploying Python and Django apps on Heroku’s website here.
Here’s an important excerpt regarding databases:
For Django applications, a Heroku Postgres hobby-dev database is automatically provisioned. This populates the DATABASE_URL environment variable. No add-ons are automatically provisioned if a pure Python application is detected. If you need a SQL database for your app, add one explicitly:
$ heroku addons:create heroku-postgresql:hobby-dev
So we need to run this command:
(proj) $ heroku addons:create heroku-postgresql:hobby-dev
Next we need to access the terminal on our Heroku server:
(proj) $ heroku run bash
Next we need to add database-related information to production.py
under the DATABASES
section:
[...]
import dj_database_url
db_from_env = dj_database_url.config()
DATABASES['default'].update(db_from_env)
[...]
Now we can push to Heroku:
(proj) $ git push heroku master
Next we can run our migrations:
(proj) $ heroku run python manage.py makemigrations
Next we can run migrate
and createsuperuser
on our Heroku server:
(proj) $ heroku run python manage.py migrate && heroku run python manage.py createsuperuser
Now we should be able to login to the admin page with the account we just created, but CSS is still not working at this point. Here’s how we configure static files to get CSS to work:
(proj) $ pip install whitenoise
whitenoise
is needed so Heroku can run our static files.
Next we want to make sure to include whitenoise
in requirements.txt
:
(proj) $ pip freeze > requirements.txt
Next we need to add the following item to the list of MIDDLEWARE
components. This needs to be added to BOTH production.py
AND base.py
in order for the local files to show on both our heroku site and the locally served site with heroku local web
:
MIDDLEWARE = [
[...]
'whitenoise.middleware.WhiteNoiseMiddleware',
[...]
]
Next we have a few more items to add to our settings files:
production.py
STATICFILES_DIRS = (
os.path.join(BASE_DIR, "static"),
)
STATIC_ROOT = os.path.join(BASE_DIR, "live-static", "static-root")
STATICFILES_STORAGE = 'whitenoise.django.GzipManifestStaticFilesStorage'
#STATIC_ROOT = "/home/cfedeploy/webapps/cfehome_static_root/"
MEDIA_URL = "/media/"
MEDIA_ROOT = os.path.join(BASE_DIR, "live-static", "media-root")
And we also need to add some files to our base directory that will hold our static files:
(proj) $ mkdir static
(proj) $ echo "body {color:#000;}" > static/main.css
(proj) $ mkdir live-static
(proj) $ mkdir live-static/static-root
(proj) $ mkdir live-static/media-root
(proj) $
(proj) $
And we also need to add the following to the end of production.py
:
[...]
STATIC_URL = '/static/'
STATICFILES_DIRS = (
os.path.join(BASE_DIR, "static"),
)
STATIC_ROOT = os.path.join(BASE_DIR, "live-static", "static-root")
STATICFILES_STORAGE = 'whitenoise.django.GzipManifestStaticFilesStorage'
#STATIC_ROOT = "/home/cfedeploy/webapps/cfehome_static_root/"
MEDIA_URL = "/media/"
MEDIA_ROOT = os.path.join(BASE_DIR, "live-static", "media-root")
base.py
and local.py
should have the following:
STATIC_URL = '/static/'
STATICFILES_DIRS = (
os.path.join(BASE_DIR, "static"),
)
STATIC_ROOT = os.path.join(BASE_DIR, "live-static", "static-root")
MEDIA_URL = "/media/"
MEDIA_ROOT = os.path.join(BASE_DIR, "live-static", "media-root")
Next we want to run collectstatic
locally:
(proj) $ python manage.py collectstatic
We also want to add a blank file to live-static/media-root
so that it becomes tracked in git:
(proj) $ echo "some text" > live-static/media-root/blank.txt
Next we can commit these changes and push to Heroku, and check to see if the static files are working in the admin panel. We also want to set DISABLE_COLLECTSTATIC
to 0
:
(proj) $ git add --all
(proj) $ git commit -m "added static files"
(proj) $ git push heroku master
(proj) $ heroku config:set DISABLE_COLLECTSTATIC=0
Now we should be able to see the admin panel with working CSS on both the live and local heroku sites.
Adding an app and configuring Bootstrap
Now that everything seems to be working we can start building our app.
Let’s start by creating a new app:
(proj) $ python manage.py startapp pages
pages
will be the name of an app that we create here.
In pages/views.py
we can add a class-based view that will serve as the homepage:
from django.shortcuts import render
from django.views.generic import View
# Create your views here.
class HomeView(View):
def get(self, request, *args, **kwargs):
return render(request, 'pages/home.html', {})
We then update urls.py
to include our new view:
from django.conf.urls import url
from django.contrib import admin
from services.views import HomeView
urlpatterns = [
url(r'^admin/', admin.site.urls),
url(r'^$', HomeView.as_view(), name='home'),
]
Next we have to add pages
to INSTALLED_APPS
in both production.py
and local.py
.
Next we need to make some folders within our new pages
app:
(proj) $ mkdir page/templates && cd pages/templates
(proj) $ mkdir pages
(proj) $ touch home.html
Then we need to add the following to home.html
:
{% extends "base.html" %}
{% block content %}
{% endblock content%}
Next we need to update DIR
in TEMPLATES
in base.py
, local.py
and production.py
:
[...]
'DIRS': [os.path.join(BASE_DIR, 'templates')],
[...]
Next we need to add a templates
folder to the root of our project:
(proj) $ mkdir templates
(proj) $ touch tempates/base.html
Next we can add a basic Bootstrap template to base.html
:
<!DOCTYPE html>

<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">

<title>Bootstrap 101 Template</title>

<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css" integrity="sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u" crossorigin="anonymous">

<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap-theme.min.css" integrity="sha384-rHyoN1iRsVXV4nD0JutlnGaslCJuC7uwjduW9SVrLvRYooPp2bWYgmgJQIXwl/Sp" crossorigin="anonymous">

Hello, world!

This html was taken from Bootstrap’s ‘Get Started’ page.
Now we can run heroku local web
and confirm that we see “Hello, world!” from the Bootstrap template.


Power proportional computing
1. Introduction
This post illustrates the relationship between power consumption, CPU load,
and CPU frequency of a laptop computer. The subsequent analysis is based on a
dataset collected from a 13-inch Macbook Pro running on a Core i5-5287U processor
with MacOS Seirra installed.
The dataset consists of two data frames populated with the following readings:
| Column | Desciption |
|---|---|
| Time | Sample time stamp |
| Voltage | Voltage reading of the battery (in mV) |
| Current | Current reading of the battry (in mA) |
| Remaining charge | Remaining charge of the battery in (mAh) |
| CPU load | CPU load in (%) |
| Total power consumption | Power consumption (in Watts) computed using P = V*I where V and I are obtained from the Voltage and Current columns |
| Processor power consumption* | Power consumption of the processor, i.e., Total power - processor power = pwr cons. of other components |
| Processor speed (freq)* | processor clock frequency (in MHz) at sampling instance |
* Data collected using Intel Power Gadget.
Tools used:
MacOS SystemProfiler: to collect battery discharge info., i.e.,
voltage and current readings.
Intel Power Gadget: CPU frequency and power consumption monitoring tool
Python Libraries
psutil: to gather CPU load at user-defined sampling intervals
pandas and numpy: to process the resulting data
bokeh: for plotting
Aditionally, I had to write a small python program to automate the data collection.
Finally, for anyone interested, the data and associated code lives here.
2. Energy efficiency
Energy efficiency is a vital factor to consider in the design of modern computer systems. Some of the top energy consumers in a laptop are CPU, LCD, RAM, GPU, and disk, with the most power hungry component being the CPU.
CPU power consumption
Power consumption of a CPU is usually modeled by the proportionality,
where V is the supply voltage to the CPU and f is the clock frequency in Hz. However, clock frequency is also proportional to supply voltage, i.e,
yeilding a cubic relatioinship between power consumption (P) and clock frequency (f). However, lower degrees of proportionality may often emerge as there are several factors affecting the proportionality. Generally,
where the proportionality exponent a is in the range (1, 3).
Let us illustrate this proportionality using the empirical data described in the Introduction. The following figure shows a scatter plot of CPU power consumption as a function of CPU clock frequency. The dotted line is a polynomial curve fitting of the data resulting in a quadratic relationship between power and frequency (i.e. a=2 in the above proportionality equation),
Speed scaling
As shown in the above figure, the CPU operates at a range of frequencies, 1.3 GHz to 3.3 GHz, instead of operating at the advertised stock frequency, which is at 2.9 GHz for the particular CPU model under consideration. This is for the laptop’s own good. When high speed is not needed, the CPU saves battery power by operating at lower frequency.
Being the heart of a computer, the CPU also imitates how the heart operates, sort of. Just like our heart starts pumping more blood when we start running or when we engage with some other demanding task, the CPU can vary the clock frequency depending on the amount of workload. This mechanism is called speed scaling or speed step when the range of frequency is between the lowest and the stock frequency, and turbo boost for frequencies in between the stock frequency and the max frequency. The following figure illustrates this phenomenon using the data collected from the computer under study.
There is a claim that turbo boost is just speed scaling rebranded for marketing purpose. However, this paper concisely described turbo boost as the performance improvement gained by pushing the CPU beyond its Thermal Design Point (TDP) for short periods of time. Since the long run average power cannot exceed the TDP, turbo boost cannot be sustained for a long period, and is made possible by the thermal budget accumulated during less demanding periods.
Total power vs CPU power
Obviously, the CPU is not the only component that consumes power. A computer’s total power consumption can still be high when the load on the CPU is low. For example, streaming high definition video from youtube will keep the GPU and the LCD display busy without having a significant impact on CPU load. Another example can be an input/output intensive task that frequently reads and writes to disk that requires CPU time only occasionally. The following scatter plot illustrates both the total system power consumption and CPU power consumption. A linear approximation of system and CPU power as a function of CPU load is also given in the same figure.
According to the linear approximation, the system and CPU power consumptions when the CPU is idle are around 12 and 3 Watt, respectively. At 100% CPU load, system and CPU power would be around 35 and 28 Watt, respectively. Over the entire load spectrum, the gap between the two lines represents power consumed by components other than the CPU. Note also that the gap gets narrower as the CPU load increases. This is intuitive since the CPU takes the lion’s share of power at higher load.


Amanda LeMoine
Amanda LeMoine is a Process Support Specialist at White Labs. Her main duties on the job are looking into processes, and figuring out the best ways to improve the process through automation. She studied chemistry at UCSD, and now Amanda considers herself to be a "Forever Student" since she has taken it upon herself to learn the basics of multiple different programming languages while on the job. Now she is enrolled in UCSD's Coding Bootcamp to formalize and round out her education in programming.
Amanda has multiple different hobbies that she likes to do in her free time. From learning acrobatic silks, knitting, to horseback riding. On the weekends she teaches therapeutic horsebackriding lessons to people in the special needs community.


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.imaging.formats.tiff.photometricinterpreters; | |
| 18 | ||
| 19 | import java.io.IOException; | |
| 20 | ||
| 21 | import org.apache.commons.imaging.ImageReadException; | |
| 22 | import org.apache.commons.imaging.color.ColorConversions; | |
| 23 | import org.apache.commons.imaging.common.ImageBuilder; | |
| 24 | ||
| 25 | public class PhotometricInterpreterCmyk extends PhotometricInterpreter { | |
| 26 | public PhotometricInterpreterCmyk(final int fSamplesPerPixel, | |
| 27 | final int fBitsPerSample[], final int Predictor, final int width, final int height) { | |
| 28 | super(fSamplesPerPixel, fBitsPerSample, Predictor, width, height); | |
| 29 | } | |
| 30 | ||
| 31 | @Override | |
| 32 | public void interpretPixel(final ImageBuilder imageBuilder, final int samples[], final int x, | |
| 33 | final int y) throws ImageReadException, IOException { | |
| 34 | ||
| 35 | final int sc = samples[0]; | |
| 36 | final int sm = samples[1]; | |
| 37 | final int sy = samples[2]; | |
| 38 | final int sk = samples[3]; | |
| 39 | ||
| 40 | final int rgb = ColorConversions.convertCMYKtoRGB(sc, sm, sy, sk); | |
| 41 |
1
1. interpretPixel : removed call to org/apache/commons/imaging/common/ImageBuilder::setRGB → SURVIVED |
imageBuilder.setRGB(x, y, rgb); |
| 42 | } | |
| 43 | ||
| 44 | } | |
Mutations | ||
| 41 |
1.1 |


Wager
Wager (Wallet Manager) is an app that will help you to organize your personal cashflow. You can add or delete transaction and the app will help you calculate your income, cash and balance in one month. The app also have a growth feature that help you know how your balance in last 3 months. Wager is an progressive webs app so you can save this as an native app in desktop and phone.
Credit
- App created by Yusril Adriansyah P.
- Logo created by Dwi Randi R.
- Infographic vector created by dooder
- Indosat Ooredoo Digital Camp
- Dicoding


This is the partial for view 3.
Showing of 'interpolate' filter: {{ 'Current version is v%VERSION%.' | interpolate }}


Ulrike Sturm
"Once design becomes a process handled by a group of specialists and non-specialists, particular communication skills are needed in order to bring about a productive co-creational setting that does not give way to a hierarchical structure."
"Design by/for Participation This plane of design entails not only participatory methods and techniques for engaging at design time the user community in the initial setting of the participative system, but also participative support mechanisms for encouraging participants’ engagement and design activities at use time. At this level, metadesigners and participants play a more fluid role in the design activity. An instance of design for participation is, for example, the design of mechanisms in support of reflective activities. These mechanisms can be either computational (i.e. embedded in a software system) or social (i.e. embedded in media for social interaction)."


Apple partners with Mercantile Pacific as its regional distributor
by Tech DeskApple has announced Mercantile Pacific, Singapore, one of the forerunner international mobile phone distribution companies as its regional distributor for Pakistan and Afghanistan.
The company is constantly working on expanding their network by adding partners, supplier and customers from all across the globe that has enabled them to create a strong threshold in the industry.
“We are thrilled to partner with Airlink Communication, one of the leading Mobile Phone Distributors, in the country,” stated Simon Mallitte, Mercantile Pacific Head of Global and Business Development.
Mercantile Pacific has further expanded by tapping into Pakistan’s tech industry by signing up Airlink Communication as its distribution partner.


Author: R Searls
Level: Beginner
Technologies: JAX-WS
Summary: The jaxws-addressing
quickstart is a working example of the web service using WS-Addressing.
Target Product: JBoss EAP
Source: https://github.com/jboss-developer/jboss-eap-quickstarts/
The jaxws-addressing
quickstart demonstrates the use of JAX-WS in Red Hat JBoss Enterprise Application Platform as a simple WS-addressing application.
The application this project produces is designed to be run on Red Hat JBoss Enterprise Application Platform 7.1 or later.
All you need to build this project is Java 8.0 (Java SDK 1.8) or later and Maven 3.3.1 or later. See Configure Maven for JBoss EAP 7.1 to make sure you are configured correctly for testing the quickstarts.
In the following instructions, replace EAP7_HOME
with the actual path to your JBoss EAP installation. The installation path is described in detail here: Use of EAP7_HOME and JBOSS_HOME Variables.
For Linux: EAP7_HOME/bin/standalone.sh
For Windows: EAP7_HOME\bin\standalone.bat
mvn clean install wildfly:deploy
This will create the jaxws-addressing-client.jar
and deploy service/target/jaxws-addressing-service.war
to the running instance of the server.
You can check that the Web Service is running and deployed correctly by accessing the following URL: http://localhost:8080/jaxws-addressing/AddressingService?wsdl. This URL will display the deployed WSDL endpoint for the Web Service.
Make sure the service deployed properly.
Open a command prompt and navigate into the client directory of this quickstart.
cd client/
mvn exec:java
Note: This quickstart requires quickstart-parent
artifact to be installed in your local Maven repository. To install it, navigate to quickstarts project root directory and run the following command:
mvn clean install
You should see the following output in the client console.
Hello World!
mvn wildfly:undeploy
You can also start the server and deploy the quickstarts or run the Arquillian tests from Eclipse using JBoss tools. For general information about how to import a quickstart, add a JBoss EAP server, and build and deploy a quickstart, see Use JBoss Developer Studio or Eclipse to Run the Quickstarts.
For this quickstart, follow the special instructions to Deploy and Undeploy a Quickstart Containing Server and Java Client Projects
jaxws-addressing
parent project, and choose Run As
--> Maven install
.jaxws-addressing-service
subproject, and choose Run As
--> Run on Server
.Finish
.jaxws-addressing-client
subproject and choose Run As
--> Java Application
.Console
tab:
Hello World!
jaxws-addressing
parent project and choose Run As
--> Maven build
. Enter wildfly:undeploy
for the Goals
and click Run
.If you want to debug the source code of any library in the project, run the following command to pull the source into your local repository. The IDE should then detect it.
mvn dependency:sources


{{/*
Licensed to the Apache Software Foundation (ASF) under one
or more contributor license agreements. See the NOTICE file
distributed with this work for additional information
regarding copyright ownership. The ASF licenses this file
to you under the Apache License, Version 2.0 (the
"License"); you may not use this file except in compliance
with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing,
software distributed under the License is distributed on an
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
KIND, either express or implied. See the License for the
specific language governing permissions and limitations
under the License.
*/}}
{{ $scssMain := "scss/main-custom.scss"}}
{{ if .Site.IsServer }}
{{ $css := resources.Get $scssMain | toCSS (dict "enableSourceMap" true) | postCSS }}
{{ else }}
{{ $css := resources.Get $scssMain | toCSS (dict "enableSourceMap" false) | postCSS | minify | fingerprint }}
{{ end }}
{{ with .Site.Data.webpack }}
{{ $vendorsHeader := index . "vendors~header" }}
{{ end }}


This shows an detailed graphs that each represent the latest bid of an agent, with the received corresponding price (the blue line).


--- layout: newsstory title: News Story match: Yeltz 1 Cambridge 1 ---
After the tedium of the game at Cambridge, at least there were a couple of goals. Their star player Neil Harris has left to exotic Millwall but we still couldn't beat them - our goal coming from Evran.
In other games, Merthyr and Forest Green both won. They've still to meet in the league, so obviously those two games are going to be crucial. At the bottom, St. Leonards' brief stay in the Premier is over already, with Ashford almost down as well.


Try out Tab Override on this textarea element. Use the tab key to add a tab character. Use shift+tab to remove tabs. You can select multiple lines to shift them left and right.


{{ professor_name }}
Links
Courses
Charts on this page show what courses the professor has taught in past semesters. You can view the chart of that course by clicking on the leaf node.
Status
The chart below shows the elective status of each section in each semester.
{{ coursesection }}
{{ each_term }}
{{ each_section }} | {{ (" ").join(speed_data_each_term.get(each_section).get("class_instructor")) }}
Grades
Data comes from the UTD GRADES website. You can visit utdgrades.com for more information.
{{ each_dict.get("section") }} {% if each_dict.get("badges") %} {% for badge in each_dict.get("badges") %} {{ badge }} {% endfor %} {% endif %}
{{ each_term_section }} {{ each_term_section_dict.get(each_term_section).values()|sum() }}
{% endfor %}Comments
Leave your opinion and help others make better choices.


|
Assimp
5.0.1, master @ cd42b955
|
Classes | |
| struct | Assimp::ASE::Animation |
| Helper structure to represent an ASE file animation. More... | |
| struct | Assimp::ASE::BaseNode |
| Represents an ASE file node. More... | |
| struct | Assimp::ASE::Bone |
| Helper structure to represent an ASE file bone. More... | |
| struct | Assimp::ASE::BoneVertex |
| Helper structure to represent an ASE file bone vertex. More... | |
| struct | Assimp::ASE::Camera |
| Helper structure to represent an ASE camera. More... | |
| struct | Assimp::ASE::Dummy |
| Helper structure to represent an ASE helper object (dummy) More... | |
| struct | Assimp::ASE::Face |
| Helper structure to represent an ASE file face. More... | |
| struct | Assimp::ASE::InheritanceInfo |
| Helper structure to represent the inheritance information of an ASE node. More... | |
| struct | Assimp::ASE::Light |
| Helper structure to represent an ASE light source. More... | |
| struct | Assimp::ASE::Material |
| Helper structure representing an ASE material. More... | |
| struct | Assimp::ASE::Mesh |
| Helper structure to represent an ASE file mesh. More... | |
| class | Assimp::ASE::Parser |
| Class to parse ASE files. More... | |
Namespaces | |
| Assimp | |
| Helper structures for the Collada loader. | |
| Assimp::ASE | |
Macros | |
| #define | AI_ASE_IS_NEW_FILE_FORMAT() (iFileFormat >= 200) |
| #define | AI_ASE_IS_OLD_FILE_FORMAT() (iFileFormat < 200) |
| #define | AI_ASE_NEW_FILE_FORMAT 200 |
| #define | AI_ASE_OLD_FILE_FORMAT 110 |
| #define AI_ASE_IS_NEW_FILE_FORMAT | ( | ) | (iFileFormat >= 200) |
| #define AI_ASE_IS_OLD_FILE_FORMAT | ( | ) | (iFileFormat < 200) |
| #define AI_ASE_NEW_FILE_FORMAT 200 |
| #define AI_ASE_OLD_FILE_FORMAT 110 |


+91 12345-6789
<EMAIL_ADDRESS>Australia
Mobile : +91 12345-6789
Email<EMAIL_ADDRESS>Address : Australia
| Description | Amount |
|---|---|
| Payment for August 2016 | 15,000/- |
| Payment for June 2016 | 6,00/- |
| Payment for May 2016 | 35,00/- |
|
Total Amount: Late Fees: Payable Amount: Balance Due: |
65,500/- 500/- 1300/- 9500/- |
Total: |
31.566/- |


syntax: <?php //PHP code goes here ?>
The default file extension for PHP files is .php. A PHP file normally contains HTML tags, and some PHP scripting code. Below, we have an example of a simple PHP file structure, with a PHP script that uses a built-in PHP function "echo" to output the text "Hello PHP!" on a web page:
the code:


---
name: Reveries of a Programmer
image: /images/me2.jpg
---
A proud Undergrad at the Indian Institute of Technology Kanpur, majoring in Computer Science and Engineering.
I was a summer research intern at the Max Planck Insitute for Software Systems during Summer '16, having worked with Prof. Eva Darulová in the Automated Approximation and Verification group.
Throw in ramblings about Networks, Linux, Vim, Web Development, and some occassional philosophy; that's about much regarding this blog.
This happens to be the fourth complete rewrite of my homepage. And I'm not stopping.
As for about me, that's on the About me page.
Some things I'm passionate about (happen to be mostly computing related somehow):


Provides functions to measure growth patterns and align sampling spots in chronologically deposited materials. The package is intended for the fields of sclerochronology, dendrochronology and geology.
| Version: | 0.2 |
| Depends: | R (≥ 3.0), RImageJROI, spatstat, plyr |
| Published: | 2016-01-21 |
| Author: | Mikko Vihtakari [aut, cre] |
| Maintainer: | Mikko Vihtakari <mikko.vihtakari at gmail.com> |
| License: | GPL-3 |
| URL: | https://github.com/MikkoVihtakari/sclero |
| NeedsCompilation: | no |
| CRAN checks: | sclero results |
| Reference manual: | sclero.pdf |
| Vignettes: |
Align sampling spots in photographs |
| Package source: | sclero_0.2.tar.gz |
| Windows binaries: | r-devel: sclero_0.2.zip, r-release: sclero_0.2.zip, r-oldrel: sclero_0.2.zip |
| OS X binaries: | r-release: sclero_0.2.tgz, r-oldrel: sclero_0.2.tgz |
Please use the canonical form https://CRAN.R-project.org/package=sclero to link to this page.


| Due Date: | 29 April 2019 23:59:59 |
| Submission: | Attach your solution using the file attachment controls provided below. |
| Assessment Weight: | 30% |
| Change Log: | The following changes have been made since the initial release of the assignment.
|
| Determinations: | The following interpretations are implied by the specification in conjunction with common
sense
based on everyday experience, but stated here explicitly to erase possible misconceptions:
|
In this assignment you will design, implement, and test, a simulated Robotic Vacuum Cleaner, hereafter referred to as the device. The simulation consists of a simple virtual environment within which the device moves under a rudimentary autonomous control algorithm, collecting particulate matter (also called rubbish) from the floor as it passes.  When the device reaches its maximum load-carrying capacity, it travels to a charging station where it unloads all accumulated waste matter, and tops up its battery. Having done so, the device resumes its patrol, continuing until either the simulation is terminated via a command from the user, or the simulation exceeds a designated maximum time limit.
Share ideas, not code!
Exceptions: you are strongly encouraged to call functions
defined
in the current version of the ZDK, as downloaded from CAB202
2019
Semester 1 Blackboard Learning Resources on or after 25 February 2019. You are strongly
encouraged
to download and submit copies – modified as appropriate – of the files
helpers.c
,
helpers.h
, and zdj2.c
, from CAB202 2019 Semester 1
Blackboard
Learning Resources Topic 4.
ncurses
library to render graphics or text is expressly prohibited.Breaching any of the foregoing conditions will result in an immediate and final score of 0 for the Assignment.
Submit the following items:
.c
) and header files (.h
) required to
compile
and run your program.bash
script or makefile which can be used to build your program
in a
typical CAB202 programming environment.bash
script which embodies and automatically executes your test
suite.
The details of the contents of this script are set out under the heading Test
Requirements, below.
The simulated machine will exhibit the following general capabilities:
It will detect collision between itself and other fixed objects such as walls and charging station, and respond appropriately.
It will have a direction sensor which it will use to navigate, by turning relative to its current direction, or by travelling towards a charging station.
An in-built scale will enable the device to measure the weight of its current payload, and adjust its behaviour accordingly.
A battery level sensor will enable the machine to monitor its current power status, to ensure that it returns to its charging station when power runs low.
A basic graphical interface, rendered using the CAB202 ZDK graphics library, will show the progress of the robot vacuum cleaner as it navigates the virtual environment. The operator of the simulation will use the user interface to monitor the state of the device via a status panel, observe the effectiveness with which the machine cleans the floor, and verify that the machine generally conforms to specification as set out in detail in the remainder of this document.
The simulation will execute in two modes. When running in interactive mode, a human observer (e.g. your tutor) will control the simulation using instructions listed below. When running in batch mode, the simulation will be executed with a list of instructions provided via redirected standard input, using the same instruction set as those used by the human observer.
The instructions recognised by the simulator are listed below. Some of these instructions are atomic, but several require the input of one, two, or three numeric parameters, as elaborated in greater detail in the following sections. The Robot Vacuum Cleaner instruction set is listed below:
'b'
– tell the device to stop cleaning and return to base i.e. step repeatedly
towards the
charging dock.'d'
– drop a piece of dust (small rubbish) on the floor.'i'
– push the device one unit north (up on the terminal).'j'
– push the device one unit west (left on the terminal).'k'
– push the device one unit south (down on the terminal).'l'
– push the device one unit east (right on the terminal).'m'
– set the millisecond delay between successive invocations of the
loop
function.'o'
– set the time-out period, that is, the total permitted run time, measured in
seconds.
'p'
– cause the device to start moving (if it is stationary) or stop moving (if it
is
mobile).'q'
– quit simulation.'r'
– reset simulation.'s'
– drop a piece of slime (medium rubbish) on the floor.'t'
– drop a piece of trash (large rubbish) on the floor.'v'
– move the device to a new location and specify a new direction.'w'
– change the amount (weight) of the rubbish currently on board the device.'y'
– change the battery level of the device.'?'
– display help screen.A video which demonstrates a near-complete version of the assignment is available for viewing in the Echo360 panel within Blackboard. The only functionality absent is pixel-level collision detection.
n10353950
.mm:ss
.
get_current_time
to measure elapsed time since last reset,
rather than
attempting calculations based on the loop delay.'|'
(pipe) symbols.'-'
(minus) symbols.
'+'
(plus) symbols.'@'
(at) symbols.'p'
command, it moves directly
downwards
to the bottom border, at a speed of 0.2 screen units per time slice. This direction may
be
displayed as 0 degrees, or it may be displayed as 90 degrees, depending on the
coordinate system
you have chosen to use.'p'
command is encountered, it stops moving.
If it is
not moving and a 'p'
command is encountered, it starts moving. Apart from
stopping
and starting, there should be no other side effects: all other aspects of the state of
the
simulation must remain unchanged.'v'
instruction.get_current_time
to measure passing time as the battery discharges,
rather than
attempting calculations based on the loop delay.'#'
(hash)
symbols.'b'
command, when
the
battery level drops below 25%, or when the total current weight of on-board rubbish exceeds
45g.
get_current_time
to measure passing time during recharge,
rather than
attempting calculations based on the loop delay.'.'
(point or
full stop) symbol.'~'
(tilde) symbols.'&'
(ampersand) symbols.'d', 's', 't'
– use the input command region to read an (x,y) coordinate
pair, and
move a piece of rubbish of the appropriate type into that location.
'i', 'j', 'k', 'l'
– push the device one unit towards
the north
(up), west (left), south (down), east (right), respectively. All other constraints must
continue
to be satisfied. If the device is engaged in normal movement and it is pushed, then it
should
continue its previous movement after being pushed. If the device is returning to base
when it is
pushed, it should re-orient and continue to return to base after being pushed.'m'
– Ask the user for a new delay period for use in the main event loop.
Refer to
Topic 4 lecture notes.'o'
– set the time-out period, that is, the total permitted run time,
measured in
seconds. Refer to Topic 4 lecture notes.'q'
– Display a farewell message, wait for user input, then exit the
simulation
'r'
– Reset simulation. The Robot Vacuum, rubbish, and status display are
all
restored to their initial state as described above.'v'
– Ask the user to supply new x, y, and angle settings for the device.
Assign
these values into the state of the object, and resume. If the devices is operating in
Return
to Base mode at the time it is moved, then it must automatically realign on a
charging
station and resume its journey back from the new location.'w'
– Ask the user to enter a new, positive value for the weight. The
current
payload weight is updated to the new value. This allows the behaviour of the device to
be
efficiently tested under a range of conditions (empty, full, in between) to verify that
all
trigger criteria are detected properly.
'y'
– Ask the user to enter a new
battery level,
between 0 and 100 inclusive. The battery level of the device is updated to the new
value. This
allows the behaviour of the device to be efficiently tested under a range of conditions
(low
charge, full charge, and near the cut-off for Return to Base behaviour) to
verify that
all trigger criteria are detected properly.
'?'
– Suspend all operations in the simulation and
display a
simple help screen which lists all available commands with a brief synopsis. The screen
should
prompt the user to press a key to resume, then wait until the user presses a key, or
until the
execution time-out limit is reached. When the help screen closes, the simulation should
appear
exactly as it was, apart from the elapsed time indicator, which should include the time
spent
viewing the help screen.
The program must be implemented with a view to ease of comprehension and maintainability. To this end:
The program must be rigorously and methodically tested, using an automated test suite which you will implement using a shell script.
The assignment is worth 30% of your total grade in this subject, and it is marked out of 30. A detailed marking rubric will be published at least 14 days before the submission deadline. The approximate breakdown of marks will be:
The following points should be noted about marking:
#include
to insert the contents of source files
rather
than header files; uploading of multiple versions of the same source file.For purposes of AMS assessment, this activity has been classified as non-assessed. This does not mean the assignment is non-assessable – it means that the system is not able to assess the assignment automatically. AMS will not enforce a hard close-down for submissions, however in line with QUT policy, late submissions without an approved extension will not be marked. If special circumstances prevent you from meeting the assessment due date, you can apply for an extension before the assignment due date. If you don’t have an approved extension you should submit the work you have completed by the due date and it will be marked against the assessment criteria.
Use "Attach file" to attach a single version of each source file.
Files with names ending with a pattern other than .c
, .h
, or
.bash
, will be rejected. Please ensure that your naming convention takes
this
limitation into account.
A maximum of 30 files may be included in each submission. This limit is fixed and there is no valid reason to request that the system be re-engineered to accept a greater number of attachments.
When you have attached all required files, press the "Submit" button.
Source files for each submission will be placed in a single distinct folder on the server, and compiled with the following command:
gcc *.c -std=gnu99 -Wall -Werror -I../ZDK -L../ZDK -lzdk -lncurses -lm -o a1_n10353950
Note that the wild-card pattern *.c
will compile all files with a name that
ends
with the extension .c
in the present working directory.
Therefore, you should organise your files in a folder alongside the ZDK folder and use this command to build your solution. Make sure there are no additional files (such as old versions of your program) in your work folder which may cause unpredictable build errors and/or run-time behaviour.
It is your responsibility to use the command set out above to build the project on your own computer to verify that it will compile without problems.
If you are using the #include
directive to connect multiple C source files, the
#include
d files should be renamed to have an extension of .h
to avoid
errors
arising from multiple definition of functions. However, in general you should not include
anything other
than .h
files in the first place.
If compilation is successful, AMS will verify that your program has compiled successfully, and then return. Your program will not be executed because there is no meaningful test that can be performed automatically on a program such as this. The score allocated by AMS for this task is not your mark for the assignment.


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Updated July 1, 2014 |
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Updated May 2, 2014 |
Updated March 1, 2014 |
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(A commemorative book first sold at the 2015 Annual Meeting and now for sale on eBay.) |
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Updated January 20, 2010 |
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This tab gives you access to all available 3rd party plugins and templates for DokuWiki. Please be aware that installing 3rd party code may pose a security risk, you may want to read about plugin security first.


The siteLanguageServices provides information about available languges of a site.
Dependencies:
| Name | Type | Description |
|---|---|---|
| Test |
Properties:
| Name | Type | Description |
|---|---|---|
| obj | property of this service |
The siteLanguageServices provides information about available languges of a site.
| Name | Type | Description |
|---|---|---|
| Test |
| Name | Type | Description |
|---|---|---|
| obj | property of this service |


@Embeddable Classes in Action
Table of Content :
Introduction :
JPA allows the persistence of fields as embedded typically into the same table as the "owning" class using @Embedded objects, which allow you to pull out attributes of an entity into another class, and embed that class back into the entity. The result is a Java object that might look a little more logical, but doesn’t actually change the database structure since the embedded object’s fields are still on the first object.
To illustrate this, imagine we have a Person object who has an Address.
It might make sense to pull out the address into another class, but maybe for speed or legacy reasons we have to keep a denormalized table structure. Using an Embeddable class (with the @Embeddable annotation), we can still do this on the JPA end of things. It would look like this:
Instances of embeddable classes are always embedded in other entity objects and do not require separate space allocation and separate store and retrieval operations. Therefore, using embeddable classes can save space in the database and improve efficiency.
Create the JPA Diagram :
- Goto File menu > New File > Persistence category.
- From the Persistence , select JPA Diagram and click Next.
- Type SmapleERD for the diagram name.
- Type com.jeddict.embeddable for the Package.
- Click Finish.
When we click Finish, the NetBeans IDE creates the JPA Diagram and opens the diagram in the designer window.
Create the Embedded Property:
The @Embedded annotation is used to specify a persistent field or property of an entity whose value is an instance of an embeddable class. A class is declared as embeddable by marking it with the @Embeddable annotation.
- Drag & Drop the Entity and Embeddable from the Palette window to designer.
- Double click on the Entity and Embeddable and rename to Person and Address .
- To create basic attribute, click on the Person Entity , then click on the expand button > basic property.
- To create embedded attribute, click on the Person Entity , then click on the composition button.
- Now, drag embedded attribute to Address Embeddable class.
- Right click on the diagram > Generate Source Code.
- Click on the Person entity and Address embeddable class to view generated source code.
- Now, deploy the project and view the database table.
JPA will just treat all of the attributes of Address as attributes of Person, and it all works out. JPQL queries should change, but for the most part all of your Java code looks a lot more logical. None of your queries will have any joins.
Nested Embeddable Classes :
A nested embeddable is a relationship to an embeddable object from another embeddable.
- Drag & Drop the Embeddable from the Palette window to designer.
- To create nested embedded property.Click on the Address Embeddable , then click on the composition button.
- Now, drag embedded attribute to ZipCode Embeddable class.
- Right click on the diagram > Generate Source Code.
- Click on the Address and ZipCode embeddable class to view generated source code.
- Now, deploy the project and view the database table.
Shared Embeddable :
An embeddable object can be shared between multiple classes or within class. By default, column definitions specified in the @Embeddable class apply to the table of the owning entity but you can override them using @AttributeOverride.
Consider Person has property home address and office address of type Address. If Entity have the same embeddable object type twice, then default column name will not work, at least one of the columns will have to be explicit. To support this, @AttributeOverride can be applied to an embedded field or property to override mapping defined by the embeddable class (or embeddable class of one of its attributes).
- First rename the address property to homeAddress by double click on it.
- Drag embedded attribute to Address Embeddable class , to add one more embedded property named officeAddress.
- Right click on the diagram > Generate Source Code.
- Click on the Person entity class to view generated source code.
- Now, deploy the project and see the server log .
The person table has two attributes (homeAddress.street and officeAddress.street) that both have the same column name (“street”). We have to define different column names for homeAddress and officeAddress attributes. To do that, use @AttributeOverride (and if our embedded object has a relationship to another entity, use @AssociationOverride).
Add @AttributeOverride / @AssociationOverride Annotation :
- Open the diagram and click on the Person Entity
- Now, open the JPA Override View panel from Menu > Window > Jeddict > Override View.
- In this panel, you may view all of the attribute on which Attribute Override and Association Override annotation can be applied.
- Click on the attribute and change their column name from property panel.
- Generate the source code and view Person entity class .
- Now, deploy the project and view the database table .
Restriction :
Embeddable classes, however, do not have an identity (primary key) of their own which leads to some limitations :
- Embeddable instances cannot be shared by different entity objects.
- Embeddable objects cannot be directly persisted, it can only be persisted or queried in the context of their parent.
- Embeddable objects does not have an id or table.
So a decision whether to declare a class as an entity or embeddable requires case by case consideration.


Creating an Easy Batch engine is straightforward and can be done through the EasyBatchEngineBuilder
API as follows:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder().build();
The Easy Batch engine builder API is the main entry point to configure and create Easy Batch engine instances.
Once you have created an Easy Batch engine instance, you can run it simply as follows:
easyBatchEngine.call();
To read records from a data source, you should register an implementation of the RecordReader
interface :
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordReader(new MyRecordReader(myDataSource)) .build();
Easy Batch comes with a built-in FlatFileRecordReader
that allows you to read records from a flat file.
To use the flat file record reader, first you need to add the easybatch-flatfile
module to your dependencies:
<dependency> <groupId>io.github.benas</groupId> <artifactId>easybatch-flatfile</artifactId> <version>${version}</version> </dependency>
Then, you can use the FlatFileRecordReader
with the following snippet:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordReader(new FlatFileRecordReader(myFlatFile)) .build();
With Easy Batch, you can filter records through the RecordFilter
API. This interface allows you to skip records from being processed if they obey to some criteria.
A typical example is to filter comment records (that begin with # for example) in a flat file.
To use a record filter with Easy Batch, you can use the following snippet:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordFilter(new myRecordFilter()) .build();
Easy Batch comes with built-in implementations of commonly used flat file record filters :
StartsWithFlatFileRecordFilter
: filters a record if it starts with one of the given prefixes (for instance, records starting with #). You can also set the constructor parameter negate
to true to inverse this behavior.EndsWithFlatFileRecordFilter
: filters a record if it ends with one of the given suffixes. You can also set the constructor parameter negate
to true to inverse this behavior.RecordNumberEqualsToFlatFileRecordFilter
: filters a record if its number is equal to one of the given numbers (for example, record number 1). You can also set the constructor parameter negate
to true to inverse this behavior.RecordNumberGreaterThanFlatFileRecordFilter
: filters a record if its number is greater than a given numberRecordNumberLowerThanFlatFileRecordFilter
: filters a record if its number is lower than a given numberRecordNumberBetweenFlatFileRecordFilter
: filters a record if its number is in a given number rangeTo use these built-in record filters, you have to add the easybatch-flatfile
module to your dependencies as described in
section 2.
Heads up! By default, Easy Batch registers a NoOp record filter that does not filter any input record.
Easy Batch development is POJO-based and lets you map input records to your domain objects. To map records to your POJO instances, you should register an implementation of the RecordMapper
interface as follows:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordMapper(new myRecordMapper()) .build();
Easy Batch comes with two implementations of the RecordMapper
interface:
DsvRecordMapper
: allows you to map delimiter-separated-values to domain objectsFixedLengthRecordMapper
: allows you to map fixed-length records to domain objectsThese two mappers also convert raw textual data in flat file records to typed data in your domain objects.
Easy Batch supports all built-in Java primitive and wrapper types (please refer to the javadoc of the io.github.benas.easybatch.flatfile.converter
package for all details about Easy Batch built-in type converters).
If you want to provide a custom type converter, you can implement the TypeConverter
interface and register your implementation using
DsvRecordMapper.registerTypeConverter
and FixedLengthRecordMapper.registerTypeConverter
methods.
You can find an example of how to use the DsvRecordMapper
in the Hello World tutorial,
and an example of how to use the FixedLengthRecordMapper
in the Products statistics tutorial.
Heads up! By default, Easy Batch registers a NoOp record mapper that returns the record as is (no mapping logic).
Validating input data is an essential step in every batch application. With Easy Batch, you can validate records by registering a RecordValidator
implementation as follows:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordValidator(new myRecordValidator()) .build();
Easy Batch comes with a built-in implementation of the RecordValidtor
interface using the Bean Validation API (JSR 303) reference implementation Hibernate validator.
The following steps describe how to use the Bean Validation API record validator with Easy Batch :
easybatch-validation
module to your dependencies :
<dependency> <groupId>io.github.benas</groupId> <artifactId>easybatch-validation</artifactId> <version>${version}</version> </dependency>
BeanValidationRecordValidator
within Easy Batch engine:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordValidator(new BeanValidationRecordValidator<YourPojoType>()) .build();
Heads up! By default, Easy Batch registers a NoOp record validator that does not apply any validation logic.
Easy Batch lets you define your batch processing business logic through the RecordProcessor
interface.
This is where you define what to do for each record. To register your record processor, use the following snippet:
EasyBatchEngine easyBatchEngine = new EasyBatchEngineBuilder() .registerRecordProcessor(new myRecordProcessor()) .build();
With Easy Batch, you can also do some computation on input records and hold a batch result that will be returned at the end of execution.
This can be done through the getEasyBatchResult
method of the RecordProcessor
interface : Your record processor can hold the compuation result in an instance variable and return it using this method.
You can find an example of how to return a computation result in the Products statistics tutorial.
Heads up! By default, Easy Batch registers a NoOp record processor that logs an information message about the record being processed.
Easy Batch engine records several metrics during record processing and provides a complete report at the end of execution.
This report is an instance of the EasyBatchReport
class and contains the following information:
You can get Easy Batch report as follows:
EasyBatchReport easyBatchReport = easyBatchEngine.call();
You can format Easy Batch reports using the EasyBatchFormatter
interface.
Easy Batch comes with a built-in implementation named EasyBatchHtmlReportFormatter
that formats Easy Batch reports to HTML format which you can use as follows:
String htmlReport = new EasyBatchReportFormatter().formatEasyBatchReport(easyBatchReport);
The following is a sample HTML report (click on the image for a live HTML demo):
To use the EasyBatchHtmlReportFormatter
, you should add the easybatch-tools
module to your dependencies:
<dependency> <groupId>io.github.benas</groupId> <artifactId>easybatch-tools</artifactId> <version>${version}</version> </dependency>


Select your OPT start date
| Submit your application to ISSC by | Your application must reach USCIS by |
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CIS is here to help. Feel free to reach out to any or use through email, social media or in-person at our office. We want to help and would be happy to answer any questions of concerns that you might have.
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Next up in the series — where I jot down what I'm reading from the data viz world — is sports. My original motivation for going back to school to study journalism was sports. I'd do everything and anything to work for a professional team, but when I got to Mizzou, I was put through intense writing classes and it put me off of sports altogether. Then I came across data and visuals and life hasn't been the same since.
The folks at FiveThirtyEight are the best in the business at covering a variety of sports on a daily basis. I might be slightly biased — having interned there last fall — but Neil Paine and co inject expert analysis with often stunning visualizations from the equally talented visuals teams. And it's not just daily stories that they produce: 538 cranks out several dashboard visualizations that have kept me coming back daily.
2) The Pudding
There really isn't anything like The Pudding on the internet right now, especially when it comes to visualizing NBA data. Although their NBA pieces are few and far between, when Russell Goldenberg puts an idea on screen, it's absolutely mesmerizing. And what's even better, The Pudding pay freelancers very generously for spectacular ideas. So get in touch with any ideas.
3) Todd Whitehead aka the Crumpled Jumper
I came across Todd's stuff on Twitter — who goes by the pseudonym Crumpled Jumper — and was immediately hypnotized by the beauty and detail of his stunning portfolio. Much of Todd's stuff finds its way onto Nylon Calculus, which has a collection of some other solid sports viz pieces.
4) NBA Math
The folks at NBA Math have a selection of great tools for player and team analysis. While their actual visualizations could be slightly clearer, they do a great job in providing data that you can't find anywhere else.
5) Yale Undergraduate Sports Analytics Group
Honorary shoutout to these folks, who apply a whole lot of math to sports that I mostly don't understand, but the results are very interesting. Plus, I wish I could do this kind of stuff as an undergrad. Kudos.


Application Cache
How it works
The manifest file is made up of several sections which lists all the resources on the web application. Once thses files are referenced in the manifest file then they will be cached by the browser, and any changes made to those files will not be seen until the manifest file is also updated. Each time the web page loads the application cache is checked for changes. if there are any then the changed files are downloaded to the browsers cache. Downloading these changes doesn't mean they are immediately displayed though. To show changes the page must be refreshed.
Pressing the 'Check for Updates' button above will manually force the browser to check for any updates.
If the mime-type is not in your servers configuration then the application cache may not work. Any file extension can be used, however needs to be served with the correct mime-type. Common file extensions that I've found are .maifest and .appcache. Out of the box XAMPP installations should support .manifest.
When the browser is offline, or the website goes down, the application cache status will change to error when attempting to update. Any cached pages and scripts will continue to function. When the browser is online, and there are no updates found in the application cache, then all resources are loaded from the cache, saving network bandwidth and time.
Try working offline, or stopping the server your hosting this on. Refresh the page. Everything will still load and the local storage functionality will continue to work.
Local Storage
Local storage is built into most modern browsers and allows a default of 5mb per origin to be stored. Items in local storage are save indefinitely. The browser can be closed, the computer can be shut down, but the items stored will remain, unless they are explicitly removed or the browsers cache is cleared. Items in local storage are saved as strings in key value pairs.
Accessing a localStorage item is done by:
localStorage.getItem("key");
and storing a localStoage item is done by:
localStorage.setItem("key","value");
Simple.
Items in local storage can also be explicitly removed by:
localStorage.removeItem("key");
Saving text
Using the above methods the input below can save text to local storage.
Saving numbers
As items in local storage are saved as strings, other data such as numbers need to be converted when read from local storage. However they do not need to be converted when storing to local storage.
var number = parseInt(localStorage.getItem("number"));
The counter below demonstrates a number being save to local storage. As the number is increased, it is first loaded from local storage, then parsed as an integer to allow the addition, before being saved back to local storage again.


U3xxx two person team competition is a traditional team events at the swan club. Previously Swan had organized U3200, U3550 competitions. The events used to take nominal fee of $5 to cover prize: Nittaku premium plastic balls.
The event this year has changed to be charitable. $25 per person donation is suggested for participation. The donation will be used to support PPC to provide free or low cost facility and education programs to general public.


This version dated 07-July-2002 and is maintained by Barry A. Scott<EMAIL_ADDRESS>Barry's Emacs is easy to use and accessible yet powerful.
You can start using Barry's Emacs as a notepad replacement. Then, at your own speed use more advanced features.
Its user interface uses familiar Windows style user interface, key bindings, menus, toolbar and dialogs. Barry's Emacs is integrated with the windows explorer.
Contrast this with GNU Emacs that uses a quirky user interface, non Windows key bindings and requires configuration in its ELisp language before being useful.
There are three Barry's Emacs kits.
No. Barry's Emacs has been in existence in one form or another since 1980, GNU Emacs came along a few years later.
The source of all the MLisp extensions is included in each kit.
However the source code of the main editor is not available.
Traditionally Emacs like editors use Ctrl-X as a keyboard command prefix. This conflicts with the normal use of Ctrl-X as the Cut operation.
By default Barry's Emacs allows both uses of Ctrl-X. If you have highlighted a selection Ctrl-X will Cut it into the clip board. Otherwise Barry's Emacs uses the Ctrl-X as a first key of a Ctrl-X command.
To add the default behaviour to your emacsinit.ml place the following line at the top of the file.
(default-emacs-init "windows,windows-extended")
Barry's Emacs is usually programmed in MLisp, its own simplified version of Lisp.
On Windows Emacs can be extended by writing DLL's using the Barry's Emacs extension API.
The Python language can also be used to program Barry's Emacs. However the Python integration with Barry's Emacs is still experimental.
This is how to add Barry's Emacs to the Visual Studio Tools menu.
Now type ALT-T-B to have BEmacs edit the current file from Visual Studio.
Use the following command line in the Options/Preferences... dialog box.
"C:\Program Files\Barry Scott\Barry's Emacs\BEmacs.exe" /package=wingrep $f $l
Create the file emacs_user:wingrep.mlp with the following contents:
(defun (wingrep-com (visit-file (argv 1)) (goto-line (argv 2)) ) )
The vss-view package support SourceSafe Edit and View operations.
This package is automatically run from the vss-view.exe program.
You will also need to edit your SS.INI file to allow overridden file types to use vss-view.exe.
Here are some example lines for SS.INI
; The following lines force SourceSafe not to execute certain file types. .reg = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe .vbp = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe .vcp = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe .mak = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe .bat = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe .cmd = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe .py = c:\Program Files\Barry Scott\Barry's Emacs\vss-view.exe


---
layout: post
title: Ferdinand I of Portugal, animatic
date: '2013-03-23T06:27:00+01:00'
categories:
- Storyboards
- Atoleiros Battle
picture_url: https://film-Storyboards.tumblr.com/post/46064087777/death-of-ferdinand-i-of-portugal-animatic
---
Death of Ferdinand I of Portugal. Animatic Storyboards, procession with Franciscan monks; 1st rough, 2nd rough and final drawing


{% load i18n %} {% trans "Case Search and Claim" %}
{% trans "Search against the following case properties." %}
{% trans "Add search property" %}
{% trans "Filter based on a specific value of any case property. These are applied to every search and are hidden from the user." %}
{% trans "Add default search property" %}
{% blocktrans %} If this XPath expression evaluates to false, the case search button will not be displayed. If no expression is given, the button will always be displayed. {% endblocktrans %}
{% blocktrans %} An XPath expression that will evaluate to a space separated list of ids. For example: instance('commcaresession')/session/context/userid or 'a1c0148dc2120c6b1762f5ac5aba2a15' {% endblocktrans %}


If you get a puppy, you need to take care of it. A puppy can be a lot of work. Puppies need fresh water each day. They also need to be fed twice a day. A puppy needs exercise or it might get restless and have an accident inside. Puppies like to chew on things. It is wise to find a toy that the puppy can chew on. A puppy can be hard to train. If your puppy needs training, take it to obedience classes. In these classes, you can teach the puppy to sit and shake hands. You will have to keep up the training at home. A puppy needs to play with you or it will feel neglected. Make sure you have the time to take care of a puppy.
in-context


DPM wants fund management accountability among welfare bodies
KUALA LUMPUR, Nov 18 — Deputy Prime Minister Datuk Seri Dr Wan Azizah Wan Ismail said non-governmental organisations and foundations which receive contributions from members of the public or other parties should uphold the principles of accountability, transparency, integrity and good governance.
Dr Wan Azizah who is also women, family and community development minister said the approach would give a high level of confidence to contributors and encourage them to continue assisting.
“They include providing annual report of receipts and expenditure such as aid to target groups and they should be displayed in their respective websites.
“Take these necessary measures to ensure no leakages in the management of the funds acquired. Carry out monitoring and continuous audit to avoid such problems cropping up later,” she said.
Dr Wan Azizah was speaking at the launching of Bantuan Metro Prihatin here today. — Bernama


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Audio Verlag
Universal Pitch
Behance Case
Taiko Design
Client Design
Artuner Shop
iFurn Concept
About
Dsgn
___ Work
Universal Music Pitch
Behance Case
Taikonauten Design
Client Design
Der Audio Verlag
Artuner Design
iFurn Concept


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Package org.jclouds.virtualbox.functions
Class Summary
AddIDEControllerIfNotExists
ApplyMemoryToMachine
AttachBridgedAdapterToMachine
AttachHostOnlyAdapter
AttachMediumToMachineIfNotAlreadyAttached
AttachNATAdapterToMachineIfNotAlreadyExists
AttachNicToMachine
BridgedIfStringToBridgedIf
CloneAndRegisterMachineFromIMachineIfNotAlreadyExists
CloneAndRegisterMachineFromIMachineIfNotAlreadyExists will take care of the followings: - cloning the master - register the clone machine.
CreateAndInstallVm
CreateAndRegisterMachineFromIsoIfNotAlreadyExists
CreateMediumIfNotAlreadyExists
DetachDistroMediumFromMachine
HardcodedHostToHostNodeMetadata
IMachineToHardware
IMachineToImage
IMachineToIpAddress
Get an IP address from an IMachine using arp of the host machine.
IMachineToNodeMetadata
IMachineToSshClient
IMachineToVmSpec
Get a VmSpec from an IMachine
IpAddressesLoadingCache
A
LoadingCache
for ip addresses.
LaunchMachineIfNotAlreadyRunning
Starts a machine using launchMachine() with the provided type and environment.
MastersLoadingCache
A
LoadingCache
for masters.
NodeCreator
Creates nodes, by cloning a master vm and based on the provided
NodeSpec
.
RetrieveActiveBridgedInterfaces
StringToKeyCode
TakeSnapshotIfNotAlreadyAttached
YamlImagesFromFileConfig
A supplier for vbox yaml config that reads a yaml whose path is stored under VirtualBoxConstants.VIRTUALBOX_IMAGES_DESCRIPTOR.
Enum Summary
MacAddressToBSD
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