Nagy insists Trubisky change was 'zero to do with his play'
by OmnisportMatt Nagy was adamant Mitch Trubisky had not been pulled for a poor performance as he faced the media on Monday, insisting only injury saw the Chicago Bears quarterback removed from the defeat to the Los Angeles Rams.
Trubisky endured a torrid outing – completing 24 of his 43 passes for just 190 yards, with one touchdown and one interception – in Sunday's late game, as the Rams ran out 17-7 winners.
The quarterback was benched late in the game, allowing Chase Daniel to take to the field, yet the Bears posted on Twitter their starter was dealing with a hip problem.
Nagy expanded on the issue the following day, claiming it was evident Trubisky was suffering from a hip problem picked up in a sack late in the first half.
When it was put to the head coach there had been scepticism about the nature of Trubisky's absence late in the game, he replied: "I'm aware from others, who have told me that.
"After the game, when you're interviewing, there's a lot of stuff going on. This one's so simple – there's nothing but honesty.
"Every decision that was made had zero to do with his play. It was based off the injury he had last night.
"When you're not a part of it and you don't really know what's going on, I'm not questioning what people are thinking. I'm just telling you exactly what happened. I can't be more honest than that.
"We knew there was pain and we had to monitor that the entire second half. You'll see it when you watch the tape, on almost every play, you'll see where it's affecting him."
Nagy added the injury had started to affect the success of the team, although the quarterback was keen to continue regardless.
"He really wanted to [play]," Nagy said. "Sometimes I have to protect him from himself. That's exactly what that was."


The Main Events of League of Legends
Region Tournaments
Regular split LEC / LCS
During the regular season 10 teams participate in a total of 18 best of one matches.
These matches are played in a double round robin, which means that each team gets to face all other teams twice.
LEC Playoffs
After the 18 split matches the top 6 teams advance to the playoffs with the top 4 headed to the winners
bracket giving them a 2nd chance for the finals if they lose.
The 5th and 6th seed goes to the
losers bracket, where they will get knocked out of the bracket after a loss. These matches are all best
of 5.
LCS Playoffs
The LCS playoffs consists of a two bracket system where the top 6 teams get to fight at a chance for the finals
However from the summer season and forwards the top 8 teams will get to fight to get to the finals
Regular split LCK
The Korean split is a lot like the European and American. Their system is also a double round robin, these matches are best of 3 instead.
LCK Playoffs
The korean playoffs consists of 4 best of 5 matches. where the 4th and 5th seed start by going up against
each other.
The winner of that match goes against the 3rd seed and so on.
Regular split LPL
The regular split in China is like the Korean format, except this season is only a single round robin with best of 3 matches.
LPL Playoffs
The chinese palyoffs consist of a dual bracket sistem where the top 8 teams gets to fight for the trophy.
International Tournaments
Mid Season Invitational - Spring
The Mid Season Invitational is held between the first and second splits of all regions. The champions of
each competitive region compete for the MSI title.
Teams from China, Europe, and Korea are invited directly to the Main Event, while teams from other
regions must qualify through the Play-In.
Rift Rivals - Spring
Rift Rivals is an international event taking place in spring. Teams from two sets of regions meet at two seperate LAN tournaments.
There's Two events with two or four regions each:
NA & EU
KR. CN, TW/HK/MO & VN
Teams are invited and seeded based on their rankings in the spring split of each region.
World Championship - End of Year
The World Championship is the conclusion of the esports season, and one of the biggest events the year has to offer.
A total of 24 teams from all regions are invited. 12 of these teams, mainly the teams from the minor regions go to the play-in stage, along with the 3rd seeds from the major regions where they play for a chance to go onto the main event, where the last 12 teams await.
The play in stage follows a group stage format where the 12 teams are divided into 4 groups. The winners from these groups go onto the main stage.
In the main stage the 16 teams get divided into another 4 groups where they will follow a double round robin, best of one match format.
The top two teams from each group go on to the knockout stages.
In the knockout stage the 4 #1 teams go against a random #2 team.
All Stars - December
The all Stars event is a massive event mainly made "for fun"
The event consists of showmatches aswell as a 1v1 tournament.
The fans get to vote what pro players they want to see at the event, and whoever gets most votes will get an invite to the event.


Increase Loyalty
Bring to the table win-win survival strategies to ensure proactive domination at the end of the day. Evolve from the runway, heading toward a streamlined cloud solution. User generated content in real-time will have multiple touchpoints for conversion.


| HA | D | hour angle |
|---|---|---|
| DEC | D | declination |
| PHI | D | observatory latitude |
| AZ | D | azimuth |
|---|---|---|
| AZD | D | azimuth velocity |
| AZDD | D | azimuth acceleration |
| EL | D | elevation |
| ELD | D | elevation velocity |
| ELDD | D | elevation acceleration |
| PA | D | parallactic angle |
| PAD | D | parallactic angle velocity |
| PADD | D | parallactic angle acceleration |
| angles | degrees | ||
| velocities | degree/sec | ||
| accelerations | degree/sec/sec |
Note that the seconds here are sidereal rather than SI. One sidereal second is about 0.99727 SI seconds.
The velocity and acceleration factors assume the sidereal tracking case. Their respective numerical values are (exactly) 1/240 and (approximately) 1/3300236.9.
SLALIB --- Positional Astronomy Library


Name: {{student.name}}
Grade: {{student.grade}}
School: {{student.school}}
Theacher: {{student.teacher}}
Name: {{tigerData.name}}
Born: {{tigerData.born}}
Birth date: {{tigerData.birthDate}}
Live: {{tigerData.residence}}


WITNESS LIST Civil Practices Committee April 14, 1999-2:00P HB 69 For: Baldwin, George (Self and Associated General Contractors) Crawford, R.C. (Self) Nelson, Steve (Self and Associated General Contractors & Faulkner Construction Co.) Risk, Raymond (Texas Construction Association) HB 1036 For: Grigsby, Anthony (Texas Civil Justice League) Against: Caldwell, Guy Wade (Self) Chapel, John W. (Self) Hile, Richard C. (Texas Trial LAwyers Association) James, Reggie (Consumers Union SW Regional Office) May, Matthew (Self) On: Albright, Alex (Self) HB 2665 For: Glenn, Eric (Texas Association of Business & Chambers of Commerce) Scott, Rider (Greater Dallas Crime Commission) Vasquez, Manuel (Dallas Police Department) Ybarbo, Ray (Chief Al A. Philippus San Antonio Police Department) Against: Crawford, R.C. (Self) Hampton, Hartley (Texas Trial Lawyers Association) HB 2897 For: Glenn, Eric (Texas Association of Buisness & Chambers of Commerce) Risk, Raymond (Texas Construction Association) Against: Schaffer, Robert (Texas Trial Lawyers Association) HB 3151 For: Crawford, R.C. (Self) Against: Albright, Alex Wilson (Self) Orsinger, Richard R. (Self) On: Pemberton, Bob (Texas Supreme Court) HB 3378 For: Scott, Rider (Greater Dallas Crime Commission) HB 3614 For: Lawrence, Judge Tom (Self and Dispute Resolution Center of Harris County) HCR 106 For: Pham, Anh (Self) HCR 110 For: Parker, Richard (Anderson Columbia Environmental, Inc.) HCR 118 For: Crawford, R.C. (Self) Parker, Richard (Gibson Recycling) HCR 120 For: Shepherd, Larry P. (Self and Shepherd & White Investments) On: Minick, Stephen (TNRCC) SB 56 For: Allen, George B. (Texas Apartment Association) SB 598 For: Grigsby, Anthony (Texas Civil Justice League)


Our Platform. Your Solution
We created the Omics Playground, a self-service analytics platform that empowers biologists to perform complex analysis and visualisation by themselves, without the need for a bioinformatician or learning how to code yourself. Self-service bioinformatics provides you with a powerful solution to fast track your bioinformatics needs.
——
Benefits for Biologists
Ask your own questions, get the answers in the way you want. Nobody knows your data better than yourself. Avoid expensive mistakes and get your answers faster. Less time you spend for data analytics, means more time for biology.
With our tools, big data bioinformatics is just a simple click. Zero coding required. No need to write pesky R scripts, no more juggling of your data between multiple websites. With the Omics Playground you quickly create beautiful figures for your presentation straight away from your platform.
Your omics data contains a wealth of information. Much more than you initially may think. With our platform you can easily explore and discover new findings from your data.
——
Benefits for Institutions
A self-service bioinformatics platform reduces overhead costs. Our analytics platform is in the cloud. In this way the user does not need to install any software, update versions, and is accessible anywhere. And look Ma — no hardware to maintain!
Democratize data analytics across your institution. Train and empower your staff with improved bioinformatics tools. Promote a culture of data-driven science. Ensure quality reports with reliable data sources and governed data analytics.
Your old data still is valuable. Liberate old data out of their silos and integrate them with new data. Reinvigorate your old data by re-analyzing them with new methods and algorithms.
——
Benefits for Bioinformaticians
Off-load repetitive tasks like data exploration, filtering tables, and creating graphs to the biologists to do on their own. As a result, it allows the team to concentrate on more critical and complex issues.
Self-service analytics makes the data analytics more transparent: the biologist understands more what is behind the analysis, the bioinformatician understands more the biological meaning, creating a mutual learning process between bioinformaticians and biologists.
Using the Playground, bioinformaticians can standardize analytics workflow and reporting. Minimize coding errors by using our well-tested platform. Export tables for further analysis if you need. In the Pro version of our platform, you can tweak between algorithms to optimize your analytics. You will have early access to new features.


You have been updated to the latest version of the Peek extension. This version includes a new design for the welcome and settings pages, no longer shows insecure HTTP previews on secure HTTPS pages, and includes some performance improvements/bug fixes.
Peek shows previews over file download links. Just hover your mouse over a link to a file, and the preview will appear.
Try clicking here and hover over some results.
You can click the full-screen button on the popup to open the preview in a new window.
To open Peek settings, click the settings gear on any popup, or click the Peek icon in the toolbar. You can also click the button below.
Peek can create previews for the following file types:
If you find Peek useful, please donate to support continued development. It would mean a lot!
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If you find a bug, or have a suggestion for a new feature, please create an issue at Peek GitHub repository.


Rachel Drummond
Unafffiliated
Student and grader at University of Colorado Denver, Department of Mathematics
2000 BS, cum laude, University of Colorado Denver, major Mathematics, minor Physics; 2007 MS University of Colorado Denver, Applied Mathematics and Bioinformatics; pedagogy classes at Metropolitan State University; Currently enrolled in the PhD program at University of Colorado Denver in the Department of Mathematics.
80130-8911
My primary work has been advocating for the increased participation of women and girls in the STEM fields.
Less than $25 monthly donations to each Planned Parenthood and Human Rights Campaign. Over last 5 years, perhaps $100 in total one-time donation to progressive causes.
Society for Industrial and Applied Mathematics, Mathematical Association of America, American Women in Mathematics, American Mathematical Society
I feel that a mathematical perspective will aid in the development of fair boundaries that accurately represent the population of that area.
As a mathematician, I try to deal strictly with "the numbers" and best practices developed through peer reviewed research. As a mother and citizen, I want our elections to accurately represent the will of the people. We can't always agree on politics or policy, but we can agree to try our best to be fair and above board. That is what I believe unites us as a country, the belief in the fairness of the system to both represent the will of the people and protect our rights.
My education (see above) has been devoted to analysis, logic and reason. Further, my pedagogical experience in teaching mathematics allows me to pass on these skills to others. My experience as a single mother of three has given me much experience applying these skills to resolving conflicts.
Female


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I am a Applied Data Science student, passionate about telling stories backed up by data. My goal is to combine my technical and business skills to reach smarter business decisions. I am currently researching on fake news early detection using machine learning. After securing my master's degree I plan to use my knowledge in data science to generate actionable insights for companies.
Designed the first actionable performance metrics for $713.9 million annual spending in contract services for 55 agencies in City of New York by statistical methods and collaboration with cross functional teams
Improved the efficiency of contract sign-off by 30 days by utilizing R, Power BI
Technology Stack: R, NYC GBAT, Power BI, Mysql, MS SQL Server, SharePoint, Power Apps
Led the daily status meetings, fiscal years audits with Business Partners and vendors from offsite as a single of point of contact
Developed the business-critical application of optimizing vehicle performance by processing signal sensor data
Improved DataStage effectiveness by designing optimal database architecture which reduced the load/run time by 5 hours
Consolidated, transformed & analyzed complex data to assess supply & sales of 2.5 million yearly vehicle
Supervised 20+ new associates in team; mentored them in SQL, BI tools and business areas
Escalated issue response rate to 92% by automating failure notifier system of 120 BI applications across India & US
Technology Stack: IBM DataStage 11.3, 11.5 (ETL), DB2, Unix Server – Putty, Excel, Salesforce
• Working as a Python/ Django full stack developer with iSchool Student Development team
Actively involved in developing the methods for Create, Read, Update and Delete (CRUD) and perform operations on PostgreSQL
Designing RESTful API's, manage relational databases and schema design
Developing backend modules using Python on Django MVC Web Framework
Managing the code versioning with GitLab and deployment to staging and production servers
Engineered comprehensive database management module, which provided an efficient search mechanism to explore various MBA and Engineering colleges across India using SQL, JavaScript, HTML5, CSS, and Oracle DBMS.
Collaborated in a team to design a crawler code in Python and PHP scripts to mine University websites to retrieve the data regarding the University Information
Correlated the anomalies in stock prices to both negative and positive financial news published in market
Developed the API in Python to fetch the news articles and stocks data
Build logistic regressor to predict +ve or -ve sentiment score and linear regressor with seasonality to predict the fluctuation in time series stocks data
Technology Stack: Python, Spark, Jupyter Notebooks, Logistic and Linear regression, Seasonality, Data Visualization
Built an interactive R-shiny application like online doctor which gives cognitive responses to user input
Developed predictive model using random forest and k-Means clustering to classify patient’s condition and recommend drug
Technology Stack: R, R-shiny, rmarkdown, decision trees, kNN, K-means clustering, tree bagging, tokenization, ngram model
Developed analytical modelling to help Business Investors & Android developers in investment decisions
Analyzed the consumer trend by pattern recognition using forecasting model by applying probability distribution theory and Naïve Bayes model and Visualized the results using Pivot tables and presented the business insights
Cross validated the results using confidence interval, hypothesis testing, t-test and p-test
Technology Stack: Stat Tool, Excel, Pivot tables, Tableau, R, Excel Reporting
Developed cognitive search engine to output the relevant content to user search query in a Web Interface
Performed the text ranking on the data collected via elastic search and Apache nutch & stored in Hadoop clusters and RDDs
Technology Stack: Python, HBase, RDDs, Spark, Elastic search, Apache Nutch, SQL, Page Rank, Google API
Implemented system to automate order processing, cost computation & warehouse management with inventory analysis
Created user interface for business client to manage products, transactions and transportation in MS Access
Conducted requirement analysis & gathered data to setup database of the company using MS SQL Server & MS Visio
GPA: 3.7/4 (STEM)
GPA: 4/4
Relevant Coursework: Data Structures, Software Engineering, Object Oriented Programming, Computer Architecture, Soft Computing


GPS
Our GPS tracker is on point
Never get lost and stay right on track with our GPS tracker!
-
Never miss a turn
As soon as you start the walk or hike, you will see which directions to take to get to the destination without problems. Get step-by-step voice directions so you can easily put your phone or tablet away and enjoy the view to the fullest.
-
Offline mode
Always know where you are, even when you are not connected to the internet. Using offline navigation will also help with the battery life of your phone or tablet.
-
Find campsites
If you feel like you need a break, or want to call it a day and get some sleep, you can find possible campsites on the map.


Payment
-
A PaymentIntent tracks the process of collecting a payment from your customer. We recommend that you create exactly one PaymentIntent for each order or customer session in your system. You can reference the PaymentIntent later to see the history of payment attempts for a particular session.
A PaymentIntent transitions through multiple statuses throughout its lifetime and ultimately creates at most one successful charge.
https://stripe.com/docs/api/payment_intents
See moreDeclaration
Objective-C
@interface SCPPaymentIntent : NSObject <SCPJSONDecodable, NSCopying>
Swift
class PaymentIntent : NSObject, JSONDecodable, NSCopying
-
Parameters for creating an
See moreSCPPaymentIntent
. Pass an object of this type intoTerminal.shared.createPaymentIntent()
.Declaration
Objective-C
@interface SCPPaymentIntentParameters : NSObject
Swift
class PaymentIntentParameters : NSObject
-
The possible statuses for a PaymentIntent.
https://stripe.com/docs/api/payment_intents/object#payment_intent_object-status
See moreDeclaration
Objective-C
enum SCPPaymentIntentStatus : NSUInteger {}
Swift
enum PaymentIntentStatus : UInt, @unchecked Sendable
-
Declaration
Objective-C
enum SCPPaymentStatus : NSUInteger {}
Swift
enum PaymentStatus : UInt, @unchecked Sendable
-
Contains details about items included in the [PaymentIntent] amount
See moreDeclaration
Objective-C
@interface SCPAmountDetails : NSObject <SCPJSONDecodable, NSCopying>
Swift
class SCPAmountDetails : NSObject, JSONDecodable, NSCopying
-
Contains details about tips
For more information, see the official Stripe docs: Collect on-reader tips
See moreDeclaration
Objective-C
@interface SCPTip : NSObject <SCPJSONDecodable, NSCopying>
Swift
class SCPTip : NSObject, JSONDecodable, NSCopying
-
Parameters that will be applied to the card present PaymentIntent.
See moreDeclaration
Objective-C
@interface SCPCardPresentParameters : NSObject
Swift
class CardPresentParameters : NSObject
-
Capture Method values that can be used as card-present payment method options.
See moreDeclaration
Objective-C
enum SCPCardPresentCaptureMethod : NSUInteger {}
Swift
enum CardPresentCaptureMethod : UInt, @unchecked Sendable
-
Network routing priority on co-branded EMV cards supporting domestic debit and international card schemes.
See moreDeclaration
Objective-C
enum SCPCardPresentRouting : NSUInteger {}
Swift
enum CardPresentRouting : UInt, @unchecked Sendable
-
An object representing details from a transaction using a card_present payment method.
See moreDeclaration
Objective-C
@interface SCPCardPresentDetails : NSObject <SCPJSONDecodable>
Swift
class CardPresentDetails : NSObject, JSONDecodable
-
Receipt details associated with a card present transaction.
See moreSee
https://stripe.com/docs/api/charges/object#charge_object-payment_method_details-card_present-receiptDeclaration
Objective-C
@interface SCPReceiptDetails : NSObject <SCPJSONDecodable, NSCopying>
Swift
class ReceiptDetails : NSObject, JSONDecodable, NSCopying
-
An error from
See more-[SCPTerminal processPayment:completion:]
.Declaration
Objective-C
@interface SCPProcessPaymentError : NSError
Swift
class ProcessPaymentError : NSError
-
The various card brands for a card.
See moreDeclaration
Objective-C
enum SCPCardBrand : NSInteger {}
Swift
enum CardBrand : Int, @unchecked Sendable
-
The various funding sources for a card.
See moreDeclaration
Objective-C
enum SCPCardFundingType : NSInteger {}
Swift
enum CardFundingType : Int, @unchecked Sendable
-
Declaration
Objective-C
@interface SCPCharge : NSObject <SCPJSONDecodable>
Swift
class Charge : NSObject, JSONDecodable
-
The possible statuses for a charge
See moreDeclaration
Objective-C
enum SCPChargeStatus : NSUInteger {}
Swift
enum ChargeStatus : UInt, @unchecked Sendable
-
Details about a PaymentMethod at a specific time. ex: at time of transaction for a Charge.
Unlike an SCPPaymentMethod, the details object does not have a
See morestripeId
, and only exists as a sub-object of another Stripe object.Declaration
Objective-C
@interface SCPPaymentMethodDetails : NSObject <SCPJSONDecodable>
Swift
class PaymentMethodDetails : NSObject, JSONDecodable
-
Contains details about a user’s credit card.
See moreDeclaration
Objective-C
@interface SCPCardDetails : NSObject <SCPJSONDecodable>
Swift
class CardDetails : NSObject, JSONDecodable
-
PaymentMethod objects represent your customer’s payment instruments. They can be used with PaymentIntents to collect payments, or saved to Customer objects to store instrument details for future payments.
See moreDeclaration
Objective-C
@interface SCPPaymentMethod : NSObject <SCPJSONDecodable>
Swift
class PaymentMethod : NSObject, JSONDecodable
-
The type of the PaymentMethod.
See moreDeclaration
Objective-C
enum SCPPaymentMethodType : NSUInteger {}
Swift
enum PaymentMethodType : UInt, @unchecked Sendable
-
The
See morePaymentMethodOptionsParameters
contains options for PaymentMethod creation.Declaration
Objective-C
@interface SCPPaymentMethodOptionsParameters : NSObject
Swift
class PaymentMethodOptionsParameters : NSObject
-
The
See moreCollectConfiguration
contains configuration information relevant to collecting a payment method.Declaration
Objective-C
@interface SCPCollectConfiguration : NSObject <NSCopying>
Swift
class CollectConfiguration : NSObject, NSCopying
-
@abstract Controls when the funds will be captured from the customer’s account.
See moreSee
https://stripe.com/docs/terminal/payments/collect-payment?terminal-sdk-platform=ios#capture-paymentDeclaration
Objective-C
enum SCPCaptureMethod : NSUInteger {}
Swift
enum CaptureMethod : UInt, @unchecked Sendable
-
The
See moreTippingConfiguration
contains configuration information relevant to collecting tips.Declaration
Objective-C
@interface SCPTippingConfiguration : NSObject <NSCopying>
Swift
class TippingConfiguration : NSObject, NSCopying
-
Contains information about card networks that can be used to process the payment.
See moreSee
https://stripe.com/docs/api/payment_methods/object#payment_method_object-card-networks-availableDeclaration
Objective-C
@interface SCPNetworks : NSObject <SCPJSONDecodable>
Swift
class SCPNetworks : NSObject, JSONDecodable
-
Represents the ability for a PaymentIntent to be incrementally authorized.
See moreDeclaration
Objective-C
enum SCPIncrementalAuthorizationStatus : NSUInteger {}
Swift
enum SCPIncrementalAuthorizationStatus : UInt, @unchecked Sendable


Select Country or Region
US States
US Counties
US Districts
Algeria
Argentina
Brazil
Canada
Croatia
European Union
Germany
Greece
Indonesia
Iran
Iraq
Russia
Serbia
Tunisia
Turkey
Ukraine
France
France Regions


... This can be done on the layout pane.
These columns do not take up all the width of the row. They are limited to 7 spans for desktop viewers and pushed 3 spans to the right. All this is easily configurable on the layout tab. For smaller screens this is adjusted. At the second breakpoint the push is removed and the span width increased to 12 (the full width since we’re using a grid configuration with 12 columns).
“
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer posuere erat a ante.
- Jane Doe, The LadyBug Project


Touch and Tell mods
I have done two Touch and Tells. They each had a different
pcb. Here is the setup I used for the first Touch and Tell. I am
working on putting together the second one.
The most obvious difference is the resistors between the ICs.
I have not listed the setup for selecting modes/cards or
replacing the membrane pad. The modes/cards is just basic SPST switches
or dipswitches. Membrane info can be found on the Touch & Tell membrane map page. For the first T&T I used momentary switches (Photo
black buttons middle top), and for the second I used a combo of 1
rotary switch, 1 SPST switch, and a "shorted" RCA plug with RCA jacks (Photo
knob, switch, and 10 jacks bottom of photo). I recommend going a
non-momentary route because the T&T will repeat if the switch is
held down. Update 7.3.06 Added membrane hook up info to bottom of page.
I think the schematic is pretty straight forward. With the
4 glitches you could go rotary for one at a time or multi SPST switches
to combine.
The Special Pitch is quite nice. I could not think of a good
descriptive name, but it goes back and forth between pitch fast/pitch
slow on its own. This can also be used with the pitch control but it
will cutout halfway through the the pitch range (cuts out mid to slow,
works fast to mid). This cutting out does not crash the T&T turn
back to the "usable range" and it is still going.
Updated info
What might not be clear from the photos of the two methods of replacing the membrane is how they are actually hooked up.
The 2 rows of buttons are N.O. mom buttons (8 on top row, 2 on bottom
row left, and 4 bottom row right). They are wired up in the way below,
and two buttons have to be pressed together for sound/word to be
triggered.
On the other T&T 4 wires were connected to a rotary switch with the
center pole connected to a SPST switch. The SPST will make or break
connection to a common point for the other 10 wires. For aesthetic
reasons I used RCA patchbays for nearly all switch functions. The RCA
plugs have the center and rings shorted together. The RCA patchbays are
wired so that plugging in the RCA plug completes a signal path.
Otherwise the signal path is open, and that is how I used RCA patchbays
to act like/replicate/function like a set of N.O. momentary switches.
Dial the rotary, plug in the RCA plug, and use the SPST to trigger the
sound/word.
To loop/repeat sounds/words with the all N.O. mom setup you have to
keep the 2 buttons held down. The other setup just flip the SPST to ON.
This looping/repeating is just like pressing and holding the original
membrane buttons, not the stuttered phenome looping.
|


X
amount of timeAsynchronous
Non-Blocking
High Resolution (ms)
Cancelable
Exactly Once Execution Guarantees
const timers = new Map()
function set(id, delay, fn) {
if (!timers.has(id)) {
timers.set(id, setTimeout( fn, delay ).unref());
}
}
function cancel(id) {
const ref = timers.get(id);
clearTimeout( ref );
return timers.delete(id);
}
Distributed Timers - As A Service
curl -i -XPOST http://localhost:2300/timer -d '{
"timeout": 10000
, "data": "Hello!"
, "callback": {
"transport": "http"
, "uri": "http://some.domain.com/world"
, "method": "post"
}
}'
-H "Content-Type: application/json"
HTTP/1.1 201 CREATED
location: /timer/4adb026b-6ef3-44a8-af16-4d6be0343ecf
Date: Fri, 23 Dec 2016 00:19:13 GMT
Connection: keep-alive
Content-Length: 0
curl -i -XDELETE http://localhost:2300/timer/4adb026b-6ef3-44a8-af16-4d6be0343ecf
HTTP/1.1 202 Accepted
Date: Fri, 23 Dec 2016 00:22:12 GMT
Connection: keep-alive
Content-Length: 0


GUMBY 1 A film review by Steve Rhodes Copyright 1995 Steve Rhodes
RATING (0 TO ****): 1/2
The movie GUMBY 1 is the little green clay figure Gumby's first feature length movie. The ads incorrectly call the picture GUMBY: THE MOVIE, but the beginning and ending credits consistently label the film GUMBY 1 in large green type. Whatever its name, it is the least offensive and most soporific kids' movie of 1995. The production feels amateurish from start to finish, and seeing in the credits that they did the research at the local (Sausalito) library reinforces that notion.
At the start of the show, Pokey and some of the other clay characters get fused together into a ball of clay in an accident. This is one of the few scenes other than the end of the movie that work. The only interesting idea in the show is that the clay figures can walk into books (like Down on the Farm) and hence into the story as well. While the idea is sweet, the execution is not compelling. The character's words are total drivel. The movie relies upon sight gags to keep the audience's attention and most of these gags consist of various characters getting clay food thrown at them and having it run down their faces. It was mildly funny maybe the first two times and tedious thereafter.
As in all kids' movies today, people either have no apparent jobs or they are in business and out to exploit the environment, their workers or their customers. In GUMBY 1, Gumby and his friends find that a loan company is stealing from all the farmers in the area.  Gumby asks them, "Can I help you?", and one of the women replies, "The loan company is taking away all our farms." He then admonishes them that, "Shows you loans can be dangerous." And thus our little kids learn another one sided lesson about capitalism. See JETSONS: THE MOVIE, among others, for more such teachings.
On the good side, Gumby and his pals (No Buckle, Big Buckle, and High Buckle) do pitch in and help out people in need. They form a band called Gumby and the Clayboys to raise money for the farmers. The evil Blockheads, however, have other plans for them and especially for Gumby's little dog Low Belly.
The quality of the production is terrible. The sounds effects remind me of something you might get on a cheap cassette promising all the sounds effects you'll ever need for only ten dollars. The animation is extremely choppy as if they were on a tight time schedule and a low budget, and they cut corners every where possible by not taking the time to do the proper adjustments between each frame. The voices (Charles Farrington, Art Clokey, Gloria Clokey, plus a few others) are awful. They could have paid some college acting students a few dollars and improved the movie dramatically. Worst is the voice of the character called Lucky. The actor playing him does a gratingly bad rendition of a W. C. Fields imitation.
Clay animation, while not rivaling Impressionist painting as an art form, nevertheless has a genuine charm. I regret to say that director Art Clokey was bereft of ideas when he decided to take something that works well in small doses on television and make it into a movie, and an overly long one at that. His sole idea seems to be to get it quickly into video and make a killing. This is a shame since the last few minutes show what the movie could have been had the writers (Art and Gloria Clokey) not felt constrained to follow a traditional story line.
The high point of the show comes at the end. After the poorly written story is over, they switch to an almost unrelated rock video, and finally they cut loose and show what clay animation can do. Gumby morphs into one shape after another, and my son was ready to jump up and dance with him. The clay animation during the credits is equally good. So sad that the rest of the movie is so abysmal. The last words of the computer in the show are, "Situation impossible. Press escape key to abandon operation." Where is the escape key when you need it I thought to myself.
GUMBY 1 runs an exhausting and highly repetitive 1:23 thanks to no sense of proportion by editor Lynn Stevenson. Nothing happens in GUMBY 1, and it happens slowly. The movie is rated G, and if there were a rating tamer than G, this movie would get it. There is nothing to offend anyone of any age. I can not recommend this movie to anyone. Let me be fair and tell you that Jeffrey (6 1/2) likes the movie and gives it a thumbs up. On the other hand, he only appeared to enjoy it very much during the rock video at the end. Finally, I give the movie a half of a star for a nice ending to a highly boring and amateurish production.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: December 5, 1995
Opinions expressed are mine and not meant to reflect my employer's.
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| Public Properties | |
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| Effects | Return the list of effects stored in the library |
| Name | Get the name of the effects library |
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| AddEffect | add an effect to the library |
| AddEmitter | Add a new emitter to the library. |
| AddShape | Add a shape to the library |
| ClearAll | Clear all effects in the library |
| GetEffect | Retrieve an effect from the library |
| GetEmitter | Retrieve an emitter from the library |
| GetShape | Get a Shape from the library |


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