WILD THINGS (1998)
A film review by Steve Kong Edited by Cher Johnson Copyright 1998 Steve Kong
Wild Things falls into the "stupid but fun" group. The plot is laughable, the dialogue is hilarious, and all the major performers think they're in different types of pictures. Even the director looks like he's unable to figure out what kind of movie this is supposed to be.
In the hardly sleepy town of Blue Bay resides a high school where all the students look like magazine models. In Blue Bay, people sleep with just about everyone else; "promiscuity" is as common a word as "eating." People in this town look good and dress to promote themselves. So, what's the problem in this town?
 But did he? There is a doubt to Van Ryan's claims until another student, Suzie Toller (Neve Campbell), comes forward and says that Sam Lombardo too raped her. Investigating this rape case are two Blue Bay cops, Ray Duquette (Kevin Bacon) and Gloria Perez (Daphne Rubin-Vega).
To tell any more of the story would spoil the movie. Wild Things tries hard to entertain the audience. At most points the twists and turns in the script work-but barely. Wild Things is by far an example of how to make a movie so bad that it actually looks good.
The twists and turns in Wild Things are mostly predictable but it is the execution that makes them so enjoyable. As I was watching the film, I was trying to guess when and what would come up next. And like James Berardinelli, a prominent Internet film critic, I missed only one of the twists. However, as I said, it's the execution that makes the twist so fun. The script by Kem Numm and Stephen Peters has dialogue that goes so deeply overboard it is laughable.
The lead performers, Matt Dillon, Neve Campbell, and Denise Richards all play their parts tongue in cheek. Dillon is likeable as the beat up school counselor Lombardo. Campbell seems to be relishing her part as the tramp in the trailer park. And Richards is given a handful more lines than she had in Starship Troopers, but she is not given much more to work with.
In the supporting roles look for two outstanding performances; Bill Murray as a Lombardo's sleazy lawyer and new comer Daphne Rubin-Vega as Kevin Bacon's partner. Wild Things is full of unintentional laughs but Murray brings some much-needed intentional comedy to Wild Things. Rubin-Vega is a newcomer but gives a wonderful performance.
For bad performers look for Robert Wagner as Kelly Van Ryan's lawyer and Theresa Russell as Kelly Van Ryan's slutty mom. Wagner seems to believe that he is in a serious movie and sticks out like a sore thumb. My favourite Wagner moment is when Wagner meets Dillon's Lombardo and says, "You're finished in Blue Bay. Get lost!" I laughed and cringed at this line. Theresa Russell seems to be parodying herself in this film.
Wild Things is a largely commercially aimed film. How do I know that? It is gratuitous. But, you might ask, in what?  And for those of you curious, Denise Richards and Theresa Russell get topless scenes and Kevin Bacon gets a full frontal nude scene.
Should you see Wild Things? Yes. I'd recommend Wild Things during a matinee showing. This film is an unintentional comedy with a twist of mystery and twist of thriller. Sure, the film is trash, but it's fun trash. Don't pick up and leave once you see the credits! There are some fun credit cookies that will throw in more twists. Don't Miss Wild Things in the theatres.
--- steve kong<EMAIL_ADDRESS>reviews from a guy who loves the cinema http://boiled.sbay.org/boiled/
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StorWe is a collaborative storytelling site that uses contributions
from its users to write new stories.
It’s a little like the Telephone and a little like Exquisite Corpse.
Each story begins with three prompts/clues: subject, setting, theme, and has exactly 10 contributors.
Once ten contributions have been submitted, a new story prompt starts.
As a contributor, you get to publish your part of the story
and leave hints for the next user.


Lahore High Court allows Nawaz Sharif to travel abroad for treatment
The Lahore High Court, in its order seen as a setback to the government, also said that the duration could be extended upon doctors' recommendation
by Press Trust of IndiaIn a major relief to Pakistan's ailing former prime minister Nawaz Sharif, a court on Saturday allowed him to travel abroad for four weeks and ordered the Imran Khan government to remove his name from the Exit Control List without any conditions.
The Lahore High Court, in its order seen as a setback to the government, also said that the duration could be extended upon doctors' recommendation, Dawn news reported.
Sharif, 69, is suffering from multiple health complications, including erratic platelet count, and is currently being treated at his residence near Lahore where an ICU has been set up.
The former prime minister on Thursday filed a petition in the Lahore High Court seeking an order to the government to remove his name from the no-fly list or the Exit Control List (ECL).
Following the hearing, the LHC's two-judge bench comprising Justice Ali Baqar Najafi and Justice Sardar Ahmad Naeem ordered the government to remove Sharif's name from the ECL for four weeks for medical treatment without any conditions.


System Developer Analyst
Accenture
Nov 2018 -
Developer within Capital Market Platforms practice.
Spacecraft Database Developer
Airbus
Developer for the next European Mars Rover. Worked on harness creation for correct communication between central software, on-board computer and on-board data acquisition devices.
BSc Computer Science
Queen Mary University of London
Graduated with First Class overall with hons.
Member
BCS, The Chartered Institute for IT


Quick hummus recipe
This recipe makes quick, tasty hummus, with no messing. It has been adapted from a number of different recipes that I have read over the years.
Hummus is a delicious thick paste used heavily in Greek and Middle Eastern dishes. It is very tasty with salad, grilled meats and pitta breads.
Ingredients
- 1 can (400g) of chick peas (garbanzo beans)
- 175g of tahini
- 6 sundried tomatoes
- Half a red pepper
- A pinch of cayenne pepper
- 1 clove of garlic
- A dash of olive oil
Instructions
- Remove the skin from the garlic, and chop coarsely
- Remove all the seeds and stalk from the pepper, and chop coarsely
- Add all the ingredients into a food processor
-
Process all the ingredients into a paste.
- If you want a coarse "chunky" hummus, process it for a short time
- If you want a smooth hummus, process it for a longer time
For a different flavour, you could try blending in a small measure of lemon and coriander, chili pepper, lime and chipotle, harissa and mint, or spinach and feta cheese. Experiment and see what works for you.
Storage
Refrigerate the finished hummus in a sealed container. You should be able to use it for about a week after you've made it. If it starts to become fizzy, you should definitely discard it.
Hummus is suitable for freezing; you should thaw it and use it within a couple of months.


Jimmy (Hiu Nam) Lo
Programmer
- Website
- jimmylocoding.com
-<EMAIL_ADDRESS>- Github
- github.com/jimmylorunning
- linkedin.com/in/jimmylocoding
- Address
- 450 Robinson Ave, Apt 2,
Atlanta GA 30315
- Phone
-<PHONE_NUMBER>
2/2007 to 4/2014
eBranch Manager at DeKalb County Public Library:
Completely revamped the library's website from backend to frontend, making information responsive, accessible, and editable
Created an app for librarians to enter programs for publication on the website's events calendar as well as on TV screens that greet patrons as they enter the library
Built a complete intranet solution to facilitate communication within the organization
Started and created content for DCPLive (blog) and DCPLink (newsletter)
Created a multi-faceted online presence for the library to reach its patrons on Twitter, Facebook, Flickr, Pinterest, and YouTube
Created and maintained three podcasts delivering original audio content to patrons
8/2005 to 8/2006
Lead Web Programmer at Anchor Wave Internet Solutions:
Key member of a small web development team making sites for local small businesses in Tucson, Arizona. Helped develop a PHP-based content management system for use across client sites.
4/2001 to 7/2003
New Media Specialist at Wages Design:
Worked closely with a team of graphic designers to deliver beautiful, effective websites for clients.
9/1996 to 5/1999
Co-op Software Developer at Lotus Development:
Assisted in the development of Word Pro, a word processing application for the desktop.
8/2003 to 1/2005
Arizona State University
MFA: Creative Writing
1/1996 to 12/2000
Georgia Institute of Technology
Bachelor: Computer Science (3.37)
Backend Web Development:
PHP, MySQL, Ruby, Ruby on Rails, ExpressionEngine
Frontend Web Development:
HTML, CSS, Javascript, JQuery, Sass, Less
Web Design:
Photoshop, Illustrator, User Interface (UI) Design, User Experience (UX)
Server Platforms:
Linux, Windows Server, Mac OS X


20-year-old woman stabbed to death in Niigata
NIIGATA — A 20-year-old woman was stabbed to death Friday in a bustling district of Niigata city, and a male suspect is on the run, police said.
On Saturday, police named the suspect as Ryosuke Saito, 25, of unknown occupation, from Ageo, Saitama Prefecture. He has been put on a nationwide wanted list.
The woman, identified as Yuzuki Ishizawa, was stabbed in a building near JR Niigata station at around 9 p.m. She was pronounced dead after being taken to a hospital. According to witnesses and people working in the same building, she worked at a drinking establishment there.
A 60-year-old man who was in a bar on the fourth floor said he was surprised to hear a police siren and went to investigate. As he descended the stairs, he saw a woman on the second-floor landing with rescue workers giving her artificial respiration.
The woman appeared unconscious and her abdomen was covered in blood, he said.
© KYODO


Around the World in 80 Days
by Jules Verne
Chapter 37: In Which It is Shown That Phileas Fogg Gained Nothing by His Tour Around the World, Unless it Were Happiness
Additional Information
- Year Published: 1873
- Language: English
- Country of Origin: France
- Source: Verne, J. (1873) Around the World in 80 Days Paris, France: Routledge
-
Readability:
- Flesch–Kincaid Level: 8.0
- Word Count: 1,042
- Genre: Adventure
- Keywords: 19th century literature, adventure, french literature
- ✎ Cite This
Downloads
Yes; Phileas Fogg in person.
The reader will remember that at five minutes past eight in the evening—about five and twenty hours after the arrival of the travellers in London—Passepartout had been sent by his master to engage the services of the Reverend Samuel Wilson in a certain marriage ceremony, which was to take place the next day.
Passepartout went on his errand enchanted. He soon reached the clergyman's house, but found him not at home. Passepartout waited a good twenty minutes, and when he left the reverend gentleman, it was thirty–five minutes past eight. But in what a state he was! With his hair in disorder, and without his hat, he ran along the street as never man was seen to run before, overturning passers–by, rushing over the sidewalk like a waterspout.
In three minutes he was in Saville Row again, and staggered back into Mr. Fogg's room.
He could not speak.
"What is the matter?" asked Mr. Fogg.
"My master!" gasped Passepartout—"marriage—impossible—"
"Impossible?"
"Impossible—for to–morrow."
"Why so?"
"Because to–morrow—is Sunday!"
"Monday," replied Mr. Fogg.
"No—to–day is Saturday."
"Saturday? Impossible!"
"Yes, yes, yes, yes!" cried Passepartout. "You have made a mistake of one day! We arrived twenty–four hours ahead of time; but there are only ten minutes left!"
Passepartout had seized his master by the collar, and was dragging him along with irresistible force.
Phileas Fogg, thus kidnapped, without having time to think, left his house, jumped into a cab, promised a hundred pounds to the cabman, and, having run over two dogs and overturned five carriages, reached the Reform Club.
The clock indicated a quarter before nine when he appeared in the great saloon.
Phileas Fogg had accomplished the journey round the world in eighty days!
Phileas Fogg had won his wager of twenty thousand pounds!
How was it that a man so exact and fastidious could have made this error of a day? How came he to think that he had arrived in London on Saturday, the twenty–first day of December, when it was really Friday, the twentieth, the seventy–ninth day only from his departure?
The cause of the error is very simple.
Phileas Fogg had, without suspecting it, gained one day on his journey, and this merely because he had travelled constantly eastward; he would, on the contrary, have lost a day had he gone in the opposite direction, that is, westward.
In journeying eastward he had gone towards the sun, and the days therefore diminished for him as many times four minutes as he crossed degrees in this direction. There are three hundred and sixty degrees on the circumference of the earth; and these three hundred and sixty degrees, multiplied by four minutes, gives precisely twenty–four hours—that is, the day unconsciously gained. In other words, while Phileas Fogg, going eastward, saw the sun pass the meridian eighty times, his friends in London only saw it pass the meridian seventy–nine times. This is why they awaited him at the Reform Club on Saturday, and not Sunday, as Mr. Fogg thought.
And Passepartout's famous family watch, which had always kept London time, would have betrayed this fact, if it had marked the days as well as the hours and the minutes!
Phileas Fogg, then, had won the twenty thousand pounds; but, as he had spent nearly nineteen thousand on the way, the pecuniary gain was small. His object was, however, to be victorious, and not to win money. He divided the one thousand pounds that remained between Passepartout and the unfortunate Fix, against whom he cherished no grudge. He deducted, however, from Passepartout's share the cost of the gas which had burned in his room for nineteen hundred and twenty hours, for the sake of regularity.
That evening, Mr. Fogg, as tranquil and phlegmatic as ever, said to Aouda: "Is our marriage still agreeable to you?"
"Mr. Fogg," replied she, "it is for me to ask that question. You were ruined, but now you are rich again."
"Pardon me, madam; my fortune belongs to you. If you had not suggested our marriage, my servant would not have gone to the Reverend Samuel Wilson's, I should not have been apprised of my error, and—"
"Dear Mr. Fogg!" said the young woman.
"Dear Aouda!" replied Phileas Fogg.
It need not be said that the marriage took place forty–eight hours after, and that Passepartout, glowing and dazzling, gave the bride away. Had he not saved her, and was he not entitled to this honour?
The next day, as soon as it was light, Passepartout rapped vigorously at his master's door. Mr. Fogg opened it, and asked, "What's the matter, Passepartout?"
"What is it, sir? Why, I've just this instant found out—"
"What?"
"That we might have made the tour of the world in only seventy–eight days."
"No doubt," returned Mr. Fogg, "by not crossing India. But if I had not crossed India, I should not have saved Aouda; she would not have been my wife, and—"
Mr. Fogg quietly shut the door.
Phileas Fogg had won his wager, and had made his journey around the world in eighty days. To do this he had employed every means of conveyance—steamers, railways, carriages, yachts, trading–vessels, sledges, elephants. The eccentric gentleman had throughout displayed all his marvellous qualities of coolness and exactitude. But what then? What had he really gained by all this trouble? What had he brought back from this long and weary journey?
Nothing, say you? Perhaps so; nothing but a charming woman, who, strange as it may appear, made him the happiest of men!
Truly, would you not for less than that make the tour around the world?


-
Seth's Blog: People who like this stuff...
sethgodin.typepad.com
like this stuff. When you work in a genre (any genre), break all the rules at your own peril. Sure, you need to break some rules, need to do ...
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The Upside of Pessimism
www.theatlantic.com
The theory of defensive pessimism suggests that imagining—and planning for—worst-case scenarios can be more effective than trying to think positively.
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Seth's Blog: But the Beatles were out of tune
sethgodin.typepad.com
The pedant (that's what we call someone who is pedantic, a picker of nits, eager to find the little thing that's wrong or out of place) is afraid. ...
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Quilt Bot sur Twitter : "@pixelsorter http://t.co/HIYwRq9B1H"
twitter.com
Mot de passe oublié ? Vous utilisez déjà Twitter via SMS ?
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Why Getting It Wrong Is the Future of Design | WIRED
www.wired.com
We have figured out the rules of creating sleek sophistication. We know, more or less, how to get it right. Now, we need a shift in perspective that ...
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Frank Chimero – I Can’t Read Walden
frankchimero.com
The design, illustration, and writing of Frank Chimero.
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Seth's Blog: A simple way to look at effective advertising in a digital age
sethgodin.typepad.com
Would you miss it if it weren't there? Vogue magazine regularly runs more than 600 pages in length. And that's fine, because it's worth more with the ...
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Anthony Bourdain Has Become The Future Of Cable News, And He Couldn't Care ...
www.fastcompany.com
The host of CNN's Parts Unknown starting again on Sunday wants to make a great show--and challenge some cultural assumptions.
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William Faulkner on Writing, the Human Dilemma, and Why We Create: A Rare ...
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"It's the most satisfying occupation man has discovered yet, because you never can quite do it as well as you want to, so there's always som
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Manischewitz: The Great Story of a Not-So-Great Wine - Modern Farmer
modernfarmer.com
Manischewitz wine may be bad, but the history is excellent.
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Who Deserves the Space: The Airplane Seat Recliner or Reclinee?
www.slate.com
Not since the Battle of the Somme has such little space been the subject of such intense conflict. We refer to the fact that Americans are now ...
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Will Brain-To-Brain Instant Messaging Eventually Replace Phones?
www.fastcoexist.com
Imagine Apple one day making mind-reading machines.
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How to Better Control Your Time by Designing Your Ideal Week
michaelhyatt.com
One of the ways I have learned to take control of my time is by planning My Ideal Week. I then use this as a template for planning each week.
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Pamela Slim
people.hotdogsandeggs.com
Transcribed advice and inspiration from real people by Chris Gallo.
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The Boring Designer • Cap Watkins
blog.capwatkins.com
Whenever I’m looking at a product designer’s work, I find myself continuously asking the same question: which solution is the boring one? Maybe it’s ...
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Seth's Blog: Symptoms and diseases
sethgodin.typepad.com
A fever is a symptom. There's an underlying disease that causes it. Giving you a fever (sitting in a sauna) doesn't make you sick, and getting rid of ...
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Martial arts and the cycle of bullshit - Charlie's Diary
www.antipope.org
[ Home ] [ FAQ ] [ Contact me ] [ Older stuff ]
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Albert Einstein, Scientist and Mob Idol
www.newyorker.com
Alva Johnston’s 1933 Profile of Albert Einstein. He never expected to be famous; “permanent astonishment shines from his great eyes under their ...
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Responsive Images and Web Standards at the Turning Point
alistapart.com
Responsible responsive design demands responsive images, images whose dimensions and file size suit the viewport and bandwidth of the receiving ...
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A Long, Ugly Year of Depression That's Finally Fading - Rand's Blog
moz.com
Yesterday morning I woke up early to speak at the Business of Software conference in Boston. It was my first time there, and it’s an exceptional ...
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Do I wish to revise my time management tips?
marginalrevolution.com
I wrote this in 2004 on MR: Here are my suggestions: 1. There is always time to do more, most people, even the productive, have a day that is at ...
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Make Your Mark
99u.com
Are you ready to “make a dent in the universe”? As a creative, you no longer have to take a backseat. In fact, stepping up and embracing ...
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How to Battle Decision Fatigue
99u.com
Knowing where your attention goes, and what's important to you, can help you make better decisions.
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The Modern Craftsman’s Guide: Work with Dignity
99u.com
When we separate ourselves from our work, we lose dignity in our labor. Here's how to get it back.
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How I Kept a 373-Day Productivity Streak Unbroken
99u.com
When trying to build a rock-solid routine, it is a question of when and not if you will face an unexpected obstacle.


{% extends "base.html" %} {% block title %} Welcome Home {% endblock %} {% block content %}
Publish from the command line
Get Started now!
core
{{ package.readmeSnippet }} explore more ›
examples


I have been always wary of writing and sharing in the public domian. Nevertheless, personally and professionaly I happen to share my knowledge and learnings extensively.
You always look up to your mentor and he would always encourage knowledge sharing. To facilitate the same, we do not require an extensive wiki, a simple notepad/scratchpad can help us achieve the objective.
So, here we are with another notepad/scratchpad to share and learn from my public domain learnings. Happy learning.


We exchange infrastructure!
- revolutionize value-added portals
- disintermediate open-source applications
- maximize proactive platforms
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- generate out-of-the-box methodologies
- engineer dynamic functionalities
- maximize user-centric platforms
- strategize one-to-one niches
- implement one-to-one deliverables
- aggregate next-generation supply-chains
- synthesize real-time action-items
- e-enable granular paradigms
- iterate scalable e-commerce


Across: 5. One girl returns with help (3) 8. Union man to drive King George through the good times (10) 9. Oh dear! Two articles left inside by Bob! (4) 10. Begin baking a French cake (3) 11. Poison found in a noble land (10) 14. Serene newcomer is in river (4) 15. Take action against her (3) 16. Shameful inspection before dodgy load goes to America (10) 20. Come out loud, then soft (4) 21. Very old nice tan (7) 22.  I had ten earlier! (7) 24. Word of victory by queen and bishop (4) 25. Don't use enough words for guarantee? (10) 29. He is in a muddle (3) 30. Put together tuba in reverse order (4) 31. Little girl taken in by design to furnish with battlements (10) 35. Anger that is right inside (3) 36. Christopher King in new come-back (4) 37. Flushed with rage, caught lout and told him where to go! (10) 38. Talk of gravity forces one inside (3) Down: 1. Right time to regret (3) 2. Lido heart-throb? (4) 3. Egad! That's old! (4) 4. Knight leads horse, following French horn-pipe (7) 5. In the morning Dora catches fish for diplomat (10) 6. Clear Don of Rock'n'rolling here! (10) 7. Flyer gives everything in gift to leader (10) 11. You and me follow second coach (3) 12. Ale spilt in meadow (3) 13. Penny goes after commercial combine (3) 17. Ride Inter-city (10) 18. Shooting part inside may be tense! (10) 19. Girl's holding cat right for broadcasters (10) 23. Riders make a scholar finish article (7) 26. "The return of Lawman!" (3) 27. I had one girl (3) 28. Sounds like this river is unknown (3) 32. Corn borrowed by Mark Antony? (4) 33. Lady of the Irish (4) 34. Bound to be bad diet (4)


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
Dietary
Creamy mascarpone and ricotta add a touch of luxury to this simple vegetable risotto. Omit the deep-fried courgette flowers to make a quick mid-week meal.
For the courgette risotto, melt 25g/1oz of the butter in a large pan until foaming. Fry the onion and garlic for 2-3 minutes, or until softened. Add the Arborio rice and stir well to coat in the butter.
Cook for 1-2 minutes, or until the rice grains start to turn translucent, then add the wine and cook for 3-4 minutes, or until nearly all of the liquid has evaporated.
Add a ladleful of the chicken stock to the pan and stir well. Cook for 1-2 minutes, or until nearly all of the stock has been absorbed, then add another ladleful of the stock. Repeat the process until the rice is cooked but still al dente (retaining bite).
Add the courgette during the last 2-3 minutes of cooking and then stir in the mascarpone, 25g/1oz of the parmesan and the remaining butter. Season with salt and freshly ground black pepper.
For the deep-fried courgette flowers, heat a deep-sided frying pan filled two-thirds full with the oil until hot but not smoking, or heat a deep-fat fryer to 190C/375F (CAUTION: hot oil can be dangerous. Do not leave unattended.)
Mix the ricotta with the lemon zest and juice, then spoon the mixture into the courgette flowers and twist the end to seal.
In a bowl, mix together the yeast, salt, sugar, tonic water, flour, vodka and vinegar. Set aside until the batter starts to bubble, then dip in the flowers to coat and deep-fry in the hot oil for two minutes. Remove with a slotted spoon and drain on a plate lined with kitchen paper.
For the basil oil, blend the basil and oil in a blender until smooth, then pass through a sieve.
To serve, place the risotto in serving bowls and top with the courgette flowers. Drizzle the basil oil around the risotto and top with the remaining parmesan.


The only people you'll need to talk to.
Painting | Renovations | Building
Learn MoreThere's only one right way to do things.
The Livingstone Company was founded in 1976 by the president, Jack Livingstone as a painting company.
Over the years the company has evolved into building, remodeling, and additions.
Since 1989 the company has expanded into land development and new home building. Completed projects include Hyland Crossing, Pheasant Hill Reserve, and Whitcomb Pines condominiums all in Scituate.
The Livingstone Company takes you from start to finish for your project. Here are some of our specialties.
We started out painting and we continue to be the premiere painting company of the South Shore. New buildings, old homes, interiors, exteriors - we do it all in a timely and professional manner.
If you're worried about updating an old room or building, just give us a call and we can take care of it. We understand what goes into a professional remodel and we ensure success each time.
We don't just renovate existing structures, we build new ones. Whether you're looking to build a new home or corporate building, we can provide you with a streamlined and efficient process.
Over a span of 25 years and in 2 homes I have called upon The Livingstone Company to complete a variety of projects.
The level of customer service, competitive pricing and a consistent staff turned me into a repeat customer many times over.
Phone calls are always returned in a timely manner and the staff is polite an meticulous in both the work and clean up. Pleasure to work with and the low turnover makes for many familiar faces.
Interior and exterior painting, a new roof, two new kitchens and baths, remodel of an unfinished basement to creating a playroom and an in-home gym, took a 3 season room and created a family room complete with built-ins, skylights and a two-level deck all done by The Livingstone Company!
We have used the Livingstone company for over 15 years.
They have helped us with a variety of home improvement projects including reconstruction of our pool house, interior finish cabinetry, interior and exterior painting and outdoor lighting design.
The projects are always completed on time and on budget and Jack and his staff are prompt, courteous, and tidy. We recommend them without hesitation for all your construction and home improvement needs.
Whether it's building a home or just freshening up a room, the Livingstone company is the company to call.
Leave us a message and we'll get back to you as soon as possible.


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Please take our guided tour around the world of GRM and see what we have inside.


|
N3 Library
A C library for building neural network.
|
This file contains functions to import and save a network state. More...
Functions | |
| double | __n3l_get_weight_from_file (void *data) |
| Internal function to read weight from file during network initialization. More... | |
| N3LNetwork * | n3l_file_import_network (char *filename) |
| Import the network state from a previously saved file. More... | |
| bool | n3l_file_export_network (N3LNetwork *net, char *filename) |
| Export the current network state to the chosen file. More... | |
| char ** | n3l_file_get_csv_data_raw (FILE *csv, uint64_t row_offset, uint64_t col_offset, uint64_t size) |
| Get inputs from an already opened csv file. More... | |
| double * | n3l_file_get_csv_data_dbl (FILE *csv, uint64_t row_offset, uint64_t col_offset, uint64_t size, N3LCSVData data_parser) |
| Get inputs from an already opened csv file. More... | |
This file contains functions to import and save a network state.
| double __n3l_get_weight_from_file | ( | void * | data | ) |
Internal function to read weight from file during network initialization.
| data | Pointer to an already opened file. (FILE type) |
| bool n3l_file_export_network | ( | N3LNetwork * | net, |
| char * | filename | ||
| ) |
Export the current network state to the chosen file.
| net | Initialized network state. |
| filename | File name into write the current network state. |
| double* n3l_file_get_csv_data_dbl | ( | FILE * | csv, |
| uint64_t | row_offset, | ||
| uint64_t | col_offset, | ||
| uint64_t | size, | ||
| N3LCSVData | data_parser | ||
| ) |
Get inputs from an already opened csv file.
Get a single line, from the csv
current position.
| csv | Already opened in read mode csv file. |
| row_offset | If 0 read from the current position, otherwise set the position to the row_offset line. |
| col_offset | Start column from 0 to get the first data column |
| size | Number of data to read from the col_offset index |
| data_parser | A custom data parser, each data will be passed as string to this function. If you don't need custom parser this could be set to NULL. |
| char** n3l_file_get_csv_data_raw | ( | FILE * | csv, |
| uint64_t | row_offset, | ||
| uint64_t | col_offset, | ||
| uint64_t | size | ||
| ) |
Get inputs from an already opened csv file.
Get a single line, from the csv
current position.
| csv | Already opened in read mode csv file. |
| row_offset | If 0 read from the current position, otherwise set the position to the row_offset line. |
| col_offset | Start column from 0 to get the first data column |
| size | Number of data to read from the col_offset index |
| N3LNetwork* n3l_file_import_network | ( | char * | filename | ) |
Import the network state from a previously saved file.
| filename | Previously saved file name with n3l_file_export_network(). |


{% if session['run_clearance'] %}
RESUME
PAUSE
SAVE NOTE
{% endif %}
--comment--
--note--
REPEAT#
Flux-Bias (V/A)
XY-Frequency (GHz)
XY-Power (dBm)
S-Parameter
IF-Bandwidth (Hz)
Frequency (GHz)
Power (dBm)
LIVE
PEEK
CSV-1D
CLIP
Setting up Measurement:
Flux-Bias (V/A)
XY-Frequency (GHz)
XY-Power (dBm)
S-Parameter
IF-Bandwidth (Hz)
Frequency (GHz)
Power (dBm)
--comment--
REPEAT
ONCE
TEST ETA
LOGGED
{% if session['run_clearance'] %}
{% endif %}
Searching Measurement:
DATA RESET: PLEASE CONSIDER IT CAREFULLY. THIS ACTION CANNOT BE UNDONE.
File Owner Password:
Truncate After:
Confirm your action
Are you really
really
really
sure that you want to make changes to the FILE?
NO
YES


Proton3DObject¶
Note
Here are the possible options for the extras
parameter of the constructor:
{
type: "cube"|"sphere"|"perspectivecamera"|"spotlight"|"sky"|undefined/null (used when importing meshes),
fov: [A number around 1, only for cameras.],
position: new Proton.Vector3( [Number], [Number], [Number] ),
rotation: new Proton.Vector3( [Number], [Number], [Number] ) (Measures in degrees.),
sun: [A Proton3D light which is the "sun" of your sky. Only for skies.],
width: [A number. Only for cubes.],
height: [A number. Only for cubes.],
depth: [A number. Only for cubes.],
radius: [A number. Only for spheres.]
castShadow: [A boolean. Only for meshes.]
invisible: [A boolean. Only for meshes. (Calls object.makeInvisible().)],
noPhysics: [A boolean. Only for meshes.],
mass: [A number. Only for meshes.],
restitution: [A number, representing bounciness. Only for meshes.],
friction: [A number. Only for meshes.]
}
-
class
Proton3DObject
(extras)¶ Description.
The constructor for making an object in Proton uses a variable called “extras” to prevent multiple function parameters (that must be in exact order when called because JavaScript).
- Arguments
extras (object) – Parameters for making the object.
-
Proton3DObject.
castShadow
¶ Wether or not the object casts a shadow.
-
Proton3DObject.
children
¶ Any sub-objects of the object
-
Proton3DObject.
mass
¶ The mass of the object (0 = stationary)
-
Proton3DObject.
onNear
¶ A function to be executed when the player is within the pickup distance.
-
Proton3DObject.
onUse
¶ A function to be executed when the player is withing the pickup distance of the object, hovers over it with their crosshair, and presses their use key.
-
Proton3DObject.
pickupDistance
¶ The distance the player has to be from the object to pick it up (or whatever they’d do) by pressing their use key (typically E).
-
Proton3DObject.
position
¶ The position of the object.
-
Proton3DObject.
receiveShadow
¶ Wether or not the object can receive a shadow cast upon it. This should also work for self-shadows.
-
Proton3DObject.
rotation
¶ The rotation of the object, measured in degrees.
-
Proton3DObject.
add
(object)¶ Adds another object to the object
- Arguments
object (object) – The Proton3DObject that will become a “child” of the main object.
-
Proton3DObject.
addAngularVelocity
(x, y, z)¶ Adds an angular velocity to the object.
- Arguments
x (number) – The x value of the added angular velocity
y (number) – The y value of the added angular velocity
z (number) – The z value of the added angular velocity
-
Proton3DObject.
addLinearVelocity
(x, y, z)¶ Adds a linear velocity to the object.
- Arguments
x (number) – The x value of the added linear velocity
y (number) – The y value of the added linear velocity
z (number) – The z value of the added linear velocity
-
Proton3DObject.
animatePosition
(x, y, z)¶ Eases the object into a set position.
- Arguments
x (number) – The x value of the object’s new position
y (number) – The y value of the object’s new position
z (number) – The z value of the object’s new position
-
Proton3DObject.
applyImpulse
(force, offset)¶ Applies an “impulse” to an object.
- Arguments
force (object) – A Proton.Vector3 object
offset (object) – (Optional:) A Proton.Vector3 object describing where the impulse is to be done.
-
Proton3DObject.
changeFOV
(value)¶ Changes the field-of-view for a camera.
- Arguments
value (number) – The FOV, somewhere around 1.
-
Proton3DObject.
delete
()¶ Deletes an object. It can still be accessed as a variable, but it is deleted from the scene.
-
Proton3DObject.
getAngularVelocity
()¶ Returns the angular velocity of an object
- Returns
object – A Proton.Vector3 object.
-
Proton3DObject.
getLinearVelocity
()¶ Returns the linear velocity of an object
- Returns
object – A Proton.Vector3 object.
-
Proton3DObject.
getMass
()¶ Gets the mass of an object.
- Returns
number – The mass itself.
-
Proton3DObject.
getOnNear
()¶ Returns the function to be called when the player gets close to the object (see the onNear property’s description for more)
- Returns
function – The function itself.
-
Proton3DObject.
getOnUse
()¶ Returns the function to be called when the object is used (see the onUse property’s description for more)
- Returns
function – The function itself.
-
Proton3DObject.
getPickup
()¶ Returns the variables described in the setPickup function.
- Returns
object – { pickupable: [Whether the object can be picked up or not.], returnAfterPickup: [Wether the object should actually be picked up or just have the onUse function executed.] }
-
Proton3DObject.
getPickupDistance
()¶ Returns the minimum distance for the object to be used (see above).
- Returns
number – The minimum distance for the object to be used by the player.
-
Proton3DObject.
getPosition
()¶ Returns the position of the object.
- Returns
object – A Proton.Vector3 object
-
Proton3DObject.
getRotation
()¶ Returns the rotation of the object.
- Returns
object – A Proton.Vector3 object
-
Proton3DObject.
getShadowOptions
()¶ Gets “shadow options” for an object: whether an object casts a shadow, and wether it can receive one.
- Returns
object – { cast: [boolean], receive: [boolean] }
-
Proton3DObject.
getWorldDirection
()¶ Gets a normalized vector on where the object is “looking”.
- Returns
object – A Proton.Vector3 object.
-
Proton3DObject.
getWorldPosition
()¶ Gets the global position of the object
- Returns
object – A Proton.Vector3 object.
-
Proton3DObject.
getWorldRotation
()¶ Gets the global rotation of the object.
- Returns
object – A Proton.Vector3 object.
-
Proton3DObject.
isPhysicsReady
()¶ Checks if the physics for the object has loaded.
- Returns
boolean – Wether or not physics for the object has loaded.
-
Proton3DObject.
lookAt
(x, y, z)¶ Rotates the object to face a vector.
- Arguments
x (number) – The x value of the vector.
y (number) – The y value of the vector.
z (number) – The z value of the vector.
-
Proton3DObject.
makeInvisible
()¶ Makes the object invisible.
-
Proton3DObject.
makePlayer
(extras)¶ Makes an object into the player. Disclaimer: Needs the imported object + this function to have the parameter noShadows set to true
- Arguments
extras (object) – An example (all properties are optional): { type: “firstperson”|”thirdperson”, head: Proton.Vector3, invisible: boolean, noShadows: boolean, movementSpeed: number, jumpHeight: number }
-
Proton3DObject.
remove
(object)¶ Removes another object from the object
- Arguments
object (object) – The Proton3DObject that will stop being “child” of the main object. Note that it already has to be a child of the object: you can use [object].children to see if the main object has children at all.
-
Proton3DObject.
setAngle
(value)¶ Sets the angle of a spotlight
- Arguments
value (number) – The angle, in radians.
-
Proton3DObject.
setAngularFactor
(x, y, z)¶ Sets the “angular factor” of an object: wether or not an axis is going to be used when physics is simulated for an object, in a normalized vector.
- Arguments
x (number) – The x value of the angular factor of the object
y (number) – The y value of the angular factor of the object
z (number) – The z value of the angular factor of the object
-
Proton3DObject.
setAngularVelocity
(x, y, z)¶ Sets the angular velocity of the object
- Arguments
x (number) – The x value of the angular velocity of the object
y (number) – The y value of the angular velocity of the object
z (number) – The z value of the angular velocity of the object
-
Proton3DObject.
setIntensity
(value)¶ Sets the intensity of a light.
- Arguments
value (number) – The intensity of the light.
-
Proton3DObject.
setLinearFactor
(x, y, z)¶ Sets the “linear factor” of an object: wether or not an axis is going to be used when physics is simulated for an object, in a normalized vector.
- Arguments
x (number) – The x value of the linear factor of the object
y (number) – The y value of the linear factor of the object
z (number) – The z value of the linear factor of the object
-
Proton3DObject.
setLinearVelocity
(x, y, z)¶ Sets the linear velocity of the object
- Arguments
x (number) – The x value of the linear velocity of the object
y (number) – The y value of the linear velocity of the object
z (number) – The z value of the linear velocity of the object
-
Proton3DObject.
setMass
(value)¶ Sets the mass of the object.
- Arguments
value (number) – The mass of the object. Note: 0 = stationary
-
Proton3DObject.
setOnNear
(nearFunction)¶ Sets a function to be called when the player gets close to the object (see the onNear property’s description for more)
- Arguments
nearFunction (function) – The function itself.
-
Proton3DObject.
setOnUse
(useFunction)¶ Sets a function to be called when the object is used (see the onUse property’s description for more)
- Arguments
useFunction (function) – The function itself.
-
Proton3DObject.
setPickup
(pickupness, returnAfterUse)¶ Sets two variables: wether the object can be picked up, and whether it should not actually be picked up (but still have the onUse function executed.)
- Arguments
pickupness (boolean) – Wether the object can be picked up or not.
returnAfterUse (boolean) – Wether the object should actually be picked up or have just the onUse function executed.
-
Proton3DObject.
setPickupDistance
(value)¶ Sets the minimum distance for the object to be used (see above).
- Arguments
value (number) – The minimum distance for the object to be used by the player.
-
Proton3DObject.
setPosition
(x, y, z)¶ Sets the position of the object.
- Arguments
x (number) – The x value of the object’s new position
y (number) – The y value of the object’s new position
z (number) – The z value of the object’s new position
-
Proton3DObject.
setRotation
(x, y, z)¶ Sets the rotation of the object, in degrees.
- Arguments
x (number) – The x value of the object’s new rotation
y (number) – The y value of the object’s new rotation
z (number) – The z value of the object’s new rotation
-
Proton3DObject.
setShadowOptions
(cast, receive)¶ Sets the “shadow options” for an object: whether an object casts a shadow, and wether it can receive one.
- Arguments
cast (boolean) – Wether the object can cast a shadow
receive (boolean) – Wether the object can receive a shadow
-
Proton3DObject.
setSunPosition
(x, y, z)¶ Sets the position of a sun in a sky.
- Arguments
x (number) – The X position of the sun.
y (number) – The Y position of the sun.
z (number) – The Z position of the sun.


Equilateral triangle. both sides are equal.
Isosceles triangle. two sides are equal.
Scalene triangle. two sides are not equal.
side one
side two
side three


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.math3.analysis.differentiation; | |
| 18 | ||
| 19 | import org.apache.commons.math3.analysis.MultivariateMatrixFunction; | |
| 20 | ||
| 21 | /** Class representing the Jacobian of a multivariate vector function. | |
| 22 | * <p> | |
| 23 | * The rows iterate on the model functions while the columns iterate on the parameters; thus, | |
| 24 | * the numbers of rows is equal to the dimension of the underlying function vector | |
| 25 | * value and the number of columns is equal to the number of free parameters of | |
| 26 | * the underlying function. | |
| 27 | * </p> | |
| 28 | * @version $Id$ | |
| 29 | * @since 3.1 | |
| 30 | */ | |
| 31 | public class JacobianFunction implements MultivariateMatrixFunction { | |
| 32 | ||
| 33 | /** Underlying vector-valued function. */ | |
| 34 | private final MultivariateDifferentiableVectorFunction f; | |
| 35 | ||
| 36 | /** Simple constructor. | |
| 37 | * @param f underlying vector-valued function | |
| 38 | */ | |
| 39 | public JacobianFunction(final MultivariateDifferentiableVectorFunction f) { | |
| 40 | this.f = f; | |
| 41 | } | |
| 42 | ||
| 43 | /** {@inheritDoc} */ | |
| 44 | public double[][] value(double[] point) { | |
| 45 | ||
| 46 | // set up parameters | |
| 47 | final DerivativeStructure[] dsX = new DerivativeStructure[point.length]; | |
| 48 |
2
1. value : changed conditional boundary → KILLED 2. value : negated conditional → KILLED |
for (int i = 0; i < point.length; ++i) { |
| 49 | dsX[i] = new DerivativeStructure(point.length, 1, i, point[i]); | |
| 50 | } | |
| 51 | ||
| 52 | // compute the derivatives | |
| 53 | final DerivativeStructure[] dsY = f.value(dsX); | |
| 54 | ||
| 55 | // extract the Jacobian | |
| 56 | final double[][] y = new double[dsY.length][point.length]; | |
| 57 | final int[] orders = new int[point.length]; | |
| 58 |
3
1. value : changed conditional boundary → KILLED 2. value : Changed increment from 1 to -1 → KILLED 3. value : negated conditional → KILLED |
for (int i = 0; i < dsY.length; ++i) { |
| 59 |
2
1. value : changed conditional boundary → KILLED 2. value : negated conditional → KILLED |
for (int j = 0; j < point.length; ++j) { |
| 60 | orders[j] = 1; | |
| 61 | y[i][j] = dsY[i].getPartialDerivative(orders); | |
| 62 | orders[j] = 0; | |
| 63 | } | |
| 64 | } | |
| 65 | ||
| 66 |
1
1. value : mutated return of Object value for org/apache/commons/math3/analysis/differentiation/JacobianFunction::value to ( if (x != null) null else throw new RuntimeException ) → KILLED |
return y; |
| 67 | ||
| 68 | } | |
| 69 | ||
| 70 | } | |
Mutations | ||
| 48 |
1.1 2.2 |
|
| 58 |
1.1 2.2 3.3 |
|
| 59 |
1.1 2.2 |
|
| 66 |
1.1 |


$79/ month
No Make up
No Costumes
No meal
1 visit per month
-
$99/ month
1 Costume
1 Meal
Maximum of 2 visits per month
$199 / month
Make up provided
3 Costumes
3 Meals
Unlimited visits
© 2017 AndroidLand Pricing Table . All rights reserved


{% load i18n %}
{{ greeting }}
{% blocktrans %} The Wire Payment Invoice you requested for project {{ domain }} is now available. {% endblocktrans %}
| {% trans 'Invoice No.' %}: | {{ statement_number }} |
|---|---|
| {% trans 'Project Space' %}: | {{ domain }} |
| {% trans 'Amount Due' %}: | {{ amount_due }} |
{% blocktrans %} Instructions for Wire Payment {% endblocktrans %}
{% blocktrans %} Dimagi accepts wire payments via ACH and wire transfer. To complete the Wire Payment, please follow these instructions: {% endblocktrans %}
{% blocktrans %} Thank you for using CommCare. If you have any questions, please don't hesitate to contact {{ invoicing_contact_email }}. {% endblocktrans %}
{% blocktrans %}
Best Regards,
The CommCare HQ Team
www.commcarehq.org
{% endblocktrans %}
{% blocktrans %} Statement From: CommCare HQ and the corporation Dimagi, Inc. 585 Massachusetts Ave, Ste 4, Cambridge, MA 02139 USA {% endblocktrans %}


Niall Canavan: Plymouth Argyle starting to repay Green Army after Devon Derby drubbing
The Pilgrims have bounced back from a 4-0 defeat at Exeter with back-to-back 1-0 away wins
by Chris ErringtonDefender Niall Canavan believes Plymouth Argyle have begun to repay the Green Army after the 4-0 Devon Derby drubbing by Exeter City last month.
The Pilgrims have bounced back from the debacle at St James Parek with back-to-back 1-0 away wins.
First, they defeated Bolton Wanderers in the FA Cup first round, and then Argyle went to League Two leaders Forest Green Rovers and also beat them.
Next up for the Pilgrims is the visit of third-placed Bradford City to Home Park on Saturday.
That will be another test of the Pilgrims’ credentials to make a serious promotion push over the rest of the season.
The mood around Home Park has improved considerably since losing so emphatically to Exeter.
Canavan said: “We were all hurting after the game. We knew we were going to get booed by the fans.
“You are well aware of what has happened and what is going to come.
“It’s hard to go and try to applaud them because you know really that they don’t want you to do it.
“But we are thankful for the support we have had everywhere.
“We have said from there we need to repay them and the two good defensive displays away from home are hopefully the start of doing that.”
Argyle have had their issues defensively this season, particularly when defending set pieces in their own penalty area.
However, they have kept three clean sheets in their last four league games with Exeter the notable exception.
Canavan said: “It’s hard work on the training ground and pointing out a few principles that we maybe let slip at certain times in games.
“Or there is games that we have maybe lost control of when we have not been at our best.
“We have got a good record for clean sheets this season and in some games there has been a glut of goals at times that have hurt us, and that’s something we have got to address.
“We have worked on things on the training ground, we have had meetings and we all understand our roles and what’s expected of us.
“The last two results in particular away from home we have really dug in and got the gritty bit done.”
Manager Ryan Lowe has settled on a defensive trio in ther last couple of matches which has seen Canavan in the centre of defence, with Scott Wootton and Gary Sawyer either side of him.
Canavan said: “Obviously, we know each other from last season but didn’t play as a three.
“It is something that the more work you do the more you build on those relationships and you get familiar with what people tend to do in certain situations.
“You get to pick up on little bits and we spend a lot of time here (at Home Park) together. That will just continue to build the more we play together.”
The visit of Bradford to Home Park will see Leeds-born Canavan line up against the club which released him at the age of 12.
Canavan said: “It’s a club I spent a bit of time at and knew some good people there.
 They are well supported and I’m sure they will be coming down in good numbers so it should make it a good game.”
After being released by Bradford, Canavan played for local ataeur side Leeds City before being spotted by Scunthorpe United and signed up.
Plymouth Live's unbeatable Argyle coverage
Keep an eye out on our social media pages for more Argyle news - we are on Twitter @HeraldPAFC and on Facebook Plymouth Live - Argyle
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Plymouth Live has launched a WhatsApp service dedicated to keeping you up to date with the latest Argyle news. Click here to join and follow the instructions on your phone.
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Canavan said: “I was only 12 so nobody (at Bradford) knows who I am. I had a grudge for about three years until I ended up moving to Scunthorpe.
“Even then, when I played them at youth level, a lot of the lads I played with were still there, so I had a bit of a grudge then, but I’m a grown man now.
“It’s not really at the forefront of my mind. I’m not thinking anyone there is bothered about it, other than a few friends from school who will text me because they are Bradford fans.”
He added: “It worked out for me so, in many ways, it was a blessing in disguise.”


|
This library provides C typedef and C struct interface.
|
| define-c-enum | Defines a C enumeration constant |
| define-c-typedef | Defines a C structure type |
| define-c-struct-methods | Defines a constructor, accessors, and mutators for a C structure type |
| define-c-struct-type | Is a handy macro that combines define-c-typedef and define-c-struct-methods |
| c-sizeof | Returns a byte size of C primitive or C structure type |
| c-coerce-void* | Coerces a C void* value to a C structure object |
| bytevector-c-short-ref | Retrieves a short value from a bytevector |
| bytevector-c-int-ref | Retrieves an int value from a bytevector |
| bytevector-c-long-ref | Retrieves a long value from a bytevector |
| bytevector-c-long-long-ref | Retrieves a long long value from a bytevector |
| bytevector-c-void*-ref | Retrieves a void* value from a bytevector |
| bytevector-c-float-ref | Retrieves a float value from a bytevector |
| bytevector-c-double-ref | Retrieves a double value from a bytevector |
| bytevector-c-unsigned-short-ref | Retrieves an unsigned short value from a bytevector |
| bytevector-c-unsigned-int-ref | Retrieves an unsigned int value from a bytevector |
| bytevector-c-unsigned-long-ref | Retrieves an unsigned long value from a bytevector |
| bytevector-c-unsigned-long-long-ref | Retrieves an unsigned long long value from a bytevector |
| bytevector-c-int8-ref | Retrieves an int8_t value from a bytevector |
| bytevector-c-int16-ref | Retrieves an int16_t value from a bytevector |
| bytevector-c-int32-ref | Retrieves an int32_t value from a bytevector |
| bytevector-c-int64-ref | Retrieves an int64_t value from a bytevector |
| bytevector-c-uint8-ref | Retrieves an uint8_t value from a bytevector |
| bytevector-c-uint16-ref | Retrieves an uint16_t value from a bytevector |
| bytevector-c-uint32-ref | Retrieves an uint32_t value from a bytevector |
| bytevector-c-uint64-ref | Retrieves an uint64_t value from a bytevector |
| bytevector-c-short-set! | Stores a short value to a bytevector |
| bytevector-c-int-set! | Stores an int value to a bytevector |
| bytevector-c-long-set! | Stores a long value to a bytevector |
| bytevector-c-long-long-set! | Stores a long long value to a bytevector |
| bytevector-c-void*-set! | Stores a void* value to a bytevector |
| bytevector-c-float-set! | Stores a float value to a bytevector |
| bytevector-c-double-set! | Stores a double value to a bytevector |
| bytevector-c-int8-set! | Stores an int8_t value to a bytevector |
| bytevector-c-int16-set! | Stores an int16_t value to a bytevector |
| bytevector-c-int32-set! | Stores an int32_t value to a bytevector |
| bytevector-c-int64-set! | Stores an int64_t value to a bytevector |
| bytevector-c-strlen | Returns a C string length of its contents |
| make-c-bool | Returns a bytevector contains a bool value |
| make-c-short | Returns a bytevector contains a short value |
| make-c-int | Returns a bytevector contains an int value |
| make-c-long | Returns a bytevector contains a long value |
| make-c-long-long | Returns a bytevector contains a long long value |
| make-c-void* | Returns a bytevector contains a void* value |
| make-c-float | Returns a bytevector contains a float value |
| make-c-double | Returns a bytevector contains a double value |
| make-c-int8 | Returns a bytevector contains an int8_t value |
| make-c-int16 | Returns a bytevector contains an int16_t value |
| make-c-int32 | Returns a bytevector contains an int32_t value |
| make-c-int64 | Returns a bytevector contains an int64_t value |
| c-bool-ref | Retrieves a bool value from a memory |
| c-short-ref | Retrieves a short value from a memory |
| c-int-ref | Retrieves an int value from a memory |
| c-long-ref | Retrieves a long value from a memory |
| c-long-long-ref | Retrieves a long long value from a memory |
| c-void*-ref | Retrieves a void* value from a memory |
| c-float-ref | Retrieves a float value from a memory |
| c-double-ref | Retrieves a double value from a memory |
| c-unsigned-short-ref | Retrieves an unsigned short value from a memory |
| c-unsigned-int-ref | Retrieves an unsigned int value from a memory |
| c-unsigned-long-ref | Retrieves an unsigned long value from a memory |
| c-unsigned-long-long-ref | Retrieves an unsigned long long value from a memory |
| c-int8-ref | Retrieves an int8_t value from a memory |
| c-int16-ref | Retrieves an int16_t value from a memory |
| c-int32-ref | Retrieves an int32_t value from a memory |
| c-int64-ref | Retrieves an int64_t value from a memory |
| c-uint8-ref | Retrieves an uint8_t value from a memory |
| c-uint16-ref | Retrieves an uint16_t value from a memory |
| c-uint32-ref | Retrieves an uint32_t value from a memory |
| c-uint64-ref | Retrieves an uint64_t value from a memory |
| c-string-ref | Retrieves a C string from a memory |
| c-bool-set! | Stores a bool value to a memory |
| c-short-set! | Stores a short value to a memory |
| c-int-set! | Stores a int value to a memory |
| c-long-set! | Stores a long value to a memory |
| c-long-long-set! | C-long-set! stores a long long value to a memory |
| c-void*-set! | Stores a void* value to a memory |
| c-float-set! | Stores a float value to a memory |
| c-double-set! | Stores a double value to a memory |
| c-int8-set! | Stores a int8_t value to a memory |
| c-int16-set! | Stores a int16_t value to a memory |
| c-int32-set! | Stores a int32_t value to a memory |
| c-int64-set! | Stores a int64_t value to a memory |
| c-string-set! | Stores a C string to a memory |
| alignof:bool | <constant> |
| alignof:short | <constant> |
| alignof:int | <constant> |
| alignof:long | <constant> |
| alignof:long-long | <constant> |
| alignof:size_t | <constant> |
| alignof:void* | <constant> |
| alignof:float | <constant> |
| alignof:double | <constant> |
| alignof:int8_t | <constant> |
| alignof:int16_t | <constant> |
| alignof:int32_t | <constant> |
| alignof:int64_t | <constant> |
| sizeof:bool | <constant> |
| sizeof:short | <constant> |
| sizeof:int | <constant> |
| sizeof:long | <constant> |
| sizeof:size_t | <constant> |
| sizeof:void* | <constant> |
|
define-c-enum defines a C enumeration constant. This macro has an analogy to the C enum statement.
|
|
(define-c-enum spec ...)
|
|
spec:
|
<subform>
|
|
> (import (rnrs) (ypsilon c-types))
> (define-c-enum FOO (BAR . 10) BAZ)
> (list FOO BAR BAZ)
(0 10 11)
|
|
define-c-typedef defines a C structure type. This macro has an analogy to the C typedef statement.
|
|
|
|
define-c-typedef does not define a constructor, accessors, nor mutators, use define-c-struct-methods to define them.
|
|
> (import (rnrs) (ypsilon c-types))
> (define-c-typedef time_t long)
> (define-c-typedef suseconds_t long)
> (define-c-typedef timeval (struct (time_t tv_sec) (suseconds_t tv_usec)))
> timeval
#<c-typedef timeval 8 4 (struct (time_t tv_sec) (suseconds_t tv_usec))>
|
|
define-c-struct-methods defines a constructor, accessors, and mutators for a C structure type.
|
|
(define-c-struct-methods type-name ...)
|
|
type-name:
|
<symbol>
|
|
The constructor returns a bytevector for a strage to hold field values. The mutator stores a two's complement representation of a value to a field, and it is an assertion violation if the value does not fit to the field. Methods defined by define-c-struct-methods are macro, and following naming convention is used to name them:
|
|
|
> (import (rnrs) (ypsilon c-types))
> (define-c-typedef point (struct (int x) (int y)))
> point
#<c-typedef point 8 4 (struct (int x) (int y))>
> (define-c-struct-methods point)
> (define pt (make-point)) ; make-point
> pt
#vu8(0 0 0 0 0 0 0 0)
> (point-x-set! pt 1000) ; point-x-set!
> (point-y-set! pt -500) ; point-y-set!
> pt
#vu8(232 3 0 0 12 254 255 255)
> (point-x pt) ; point-x
1000
> (point-y pt) ; point-y
-500
|
|
;; demonstrate assignments to 32bit fields
> (import (rnrs) (ypsilon c-types))
> (define-c-typedef type32b (struct (uint32_t u) (int32_t s)))
> (define-c-struct-methods type32b)
> (define nums (make-type32b))
> (type32b-u-set! nums #xffffffff)
> (type32b-u nums)
4294967295
;; int32_t s = (signed)4294967295U;
;; cout << s; /* prints -1 */
> (type32b-s-set! nums<PHONE_NUMBER>)
> (type32b-s nums)
-1
;; uint32_t u = (unsigned)-1;
;; cout << u; /* prints<PHONE_NUMBER> */
> (type32b-u-set! nums -1)
> (type32b-u nums)
4294967295
|
|
(define-c-struct-type type-name (field-type field-name) ...)
|
|
type-name:
field-type:
field-name:
|
<symbol>
<symbol>
<symbol>
|
|
> (import (rnrs) (ypsilon c-types))
> (define-c-struct-type point (int x) (int y))
> (define pt (make-point))
> (point-x-set! pt 1000)
> (point-y-set! pt -500)
> pt
#vu8(232 3 0 0 12 254 255 255)
> (point-x pt)
1000
> (point-y pt)
-500
|
|
c-sizeof returns a byte size of C primitive or C structure type.
|
|
(c-sizeof type-name)
|
|
type-name:
|
<symbol>
|
|
> (import (ypsilon c-types))
;; primitive type
> (c-sizeof unsigned-int)
4
;; structure type
> (define-c-typedef foo (struct (int8_t u8) (int32_t u32)))
> (c-sizeof foo)
8
|
|
c-coerce-void* coerces a C void* value to a C structure object.
|
|
(c-coerce-void* expression type-name)
|
|
expression:
type-name:
|
<subform>
<symbol>
|
|
The expression must be evaluated as an exact integer.
|
|
Be aware that misuse of this procedure causes a fatal error, segmentation fault for an example.
|
|
> (import (ypsilon sdl))
> (SDL_Init SDL_INIT_EVERYTHING)
0 ; init success
> (define screen (SDL_SetVideoMode 256 256 32 SDL_SWSURFACE))
> screen
159419344 ; 0x9808bd0
> (define surface (c-coerce-void* screen SDL_Surface))
> surface
#<bytevector-mapping 0x9808bd0 60>
> (SDL_MapRGB (SDL_Surface-format surface) #x20 #xff #x10)
2162448 ; 0x20ff10
|
|
bytevector-c-short-ref retrieves a short value from a bytevector.
|
|
(bytevector-c-short-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-int-ref retrieves an int value from a bytevector.
|
|
(bytevector-c-int-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-long-ref retrieves a long value from a bytevector.
|
|
(bytevector-c-long-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-long-long-ref retrieves a long long value from a bytevector.
|
|
(bytevector-c-long-long-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-void*-ref retrieves a void* value from a bytevector.
|
|
(bytevector-c-void*-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-float-ref retrieves a float value from a bytevector.
|
|
(bytevector-c-float-ref bytevector byteoffset)
=> <flonum>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-double-ref retrieves a double value from a bytevector.
|
|
(bytevector-c-double-ref bytevector byteoffset)
=> <flonum>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-unsigned-short-ref retrieves an unsigned short value from a bytevector.
|
|
(bytevector-c-unsigned-short-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-unsigned-int-ref retrieves an unsigned int value from a bytevector.
|
|
(bytevector-c-unsigned-int-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-unsigned-long-ref retrieves an unsigned long value from a bytevector.
|
|
(bytevector-c-unsigned-long-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-unsigned-long-long-ref retrieves an unsigned long long value from a bytevector.
|
|
(bytevector-c-unsigned-long-long-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-int8-ref retrieves an int8_t value from a bytevector.
|
|
(bytevector-c-int8-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-int16-ref retrieves an int16_t value from a bytevector.
|
|
(bytevector-c-int16-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-int32-ref retrieves an int32_t value from a bytevector.
|
|
(bytevector-c-int32-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-int64-ref retrieves an int64_t value from a bytevector.
|
|
(bytevector-c-int64-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-uint8-ref retrieves an uint8_t value from a bytevector.
|
|
(bytevector-c-uint8-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-uint16-ref retrieves an uint16_t value from a bytevector.
|
|
(bytevector-c-uint16-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-uint32-ref retrieves an uint32_t value from a bytevector.
|
|
(bytevector-c-uint32-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-uint64-ref retrieves an uint64_t value from a bytevector.
|
|
(bytevector-c-uint64-ref bytevector byteoffset)
=> <int>
|
|
bytevector:
byteoffset:
|
<bytevector>
<int>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-short-set! stores a short value to a bytevector.
|
|
(bytevector-c-short-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [SHORT_MIN, USHORT_MAX].
|
|
bytevector-c-int-set! stores an int value to a bytevector.
|
|
(bytevector-c-int-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [INT_MIN, UINT_MAX].
|
|
bytevector-c-long-set! stores a long value to a bytevector.
|
|
(bytevector-c-long-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [LONG_MIN, ULONG_MAX].
|
|
bytevector-c-long-long-set! stores a long long value to a bytevector.
|
|
(bytevector-c-long-long-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [LONGLONG_MIN, ULONGLONG_MAX].
|
|
bytevector-c-void*-set! stores a void* value to a bytevector.
|
|
(bytevector-c-void*-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [INTPTR_MIN, UINTPTR_MAX].
|
|
bytevector-c-float-set! stores a float value to a bytevector.
|
|
(bytevector-c-float-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<flonum>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-double-set! stores a double value to a bytevector.
|
|
(bytevector-c-double-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<flonum>
|
|
The byteoffset must be non-negative.
|
|
bytevector-c-int8-set! stores an int8_t value to a bytevector.
|
|
(bytevector-c-int8-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [INT8_MIN, UINT8_MAX].
|
|
bytevector-c-int16-set! stores an int16_t value to a bytevector.
|
|
(bytevector-c-int16-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [INT16_MIN, UINT16_MAX].
|
|
bytevector-c-int32-set! stores an int32_t value to a bytevector.
|
|
(bytevector-c-int32-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [INT32_MIN, UINT32_MAX].
|
|
bytevector-c-int64-set! stores an int64_t value to a bytevector.
|
|
(bytevector-c-int64-set! bytevector byteoffset value)
=> unspecified
|
|
bytevector:
byteoffset:
value:
|
<bytevector>
<int>
<int>
|
|
The byteoffset must be non-negative.
The value must be within the range [INT64_MIN, UINT64_MAX].
|
|
bytevector-c-strlen returns a C string length of its contents.
|
|
(bytevector-c-strlen bytevector)
=> <int>
|
|
bytevector:
|
<bytevector>
|
|
If no terminating zero byte exists in the bytevector, bytevector-c-strlen returns bytevector-length of the bytevector.
|
|
make-c-bool returns a bytevector contains a bool value.
|
|
(make-c-bool value)
=> <bytevector>
|
|
value:
|
<int>
|
|
make-c-short returns a bytevector contains a short value.
|
|
(make-c-short value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [SHORT_MIN, USHORT_MAX].
|
|
make-c-int returns a bytevector contains an int value.
|
|
(make-c-int value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [INT_MIN, UINT_MAX].
|
|
make-c-long returns a bytevector contains a long value.
|
|
(make-c-long value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [LONG_MIN, ULONG_MAX].
|
|
make-c-long-long returns a bytevector contains a long long value.
|
|
(make-c-long-long value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [LONGLONG_MIN, ULONGLONG_MAX].
|
|
make-c-void* returns a bytevector contains a void* value.
|
|
(make-c-void* value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [INTPTR_MIN, UINTPTR_MAX].
|
|
make-c-float returns a bytevector contains a float value.
|
|
(make-c-float value)
=> <bytevector>
|
|
value:
|
<flonum>
|
|
make-c-double returns a bytevector contains a double value.
|
|
(make-c-double value)
=> <bytevector>
|
|
value:
|
<flonum>
|
|
make-c-int8 returns a bytevector contains an int8_t value.
|
|
(make-c-int8 value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [INT8_MIN, UINT8_MAX].
|
|
make-c-int16 returns a bytevector contains an int16_t value.
|
|
(make-c-int16 value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [INT16_MIN, UINT16_MAX].
|
|
make-c-int32 returns a bytevector contains an int32_t value.
|
|
(make-c-int32 value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [INT32_MIN, UINT32_MAX].
|
|
make-c-int64 returns a bytevector contains an int64_t value.
|
|
(make-c-int64 value)
=> <bytevector>
|
|
value:
|
<int>
|
|
The value must be within the range [INT64_MIN, UINT64_MAX].
|
|
make-c-string returns a bytevector contains a C string.
|
|
(make-c-string value)
=> <bytevector>
|
|
value:
|
<string>
|
|
A terminating zero byte will be appended.
|
|
c-bool-ref retrieves a bool value from a memory.
|
|
(c-bool-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-short-ref retrieves a short value from a memory.
|
|
(c-short-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-int-ref retrieves an int value from a memory.
|
|
(c-int-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-long-ref retrieves a long value from a memory.
|
|
(c-long-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-long-long-ref retrieves a long long value from a memory.
|
|
(c-long-long-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-void*-ref retrieves a void* value from a memory.
|
|
(c-void*-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-float-ref retrieves a float value from a memory.
|
|
(c-float-ref location)
=> <flonum>
|
|
location:
|
<address> or <bytevector>
|
|
c-double-ref retrieves a double value from a memory.
|
|
(c-double-ref location)
=> <flonum>
|
|
location:
|
<address> or <bytevector>
|
|
c-unsigned-short-ref retrieves an unsigned short value from a memory.
|
|
(c-unsigned-short-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-unsigned-int-ref retrieves an unsigned int value from a memory.
|
|
(c-unsigned-int-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-unsigned-long-ref retrieves an unsigned long value from a memory.
|
|
(c-unsigned-long-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-unsigned-long-long-ref retrieves an unsigned long long value from a memory.
|
|
(c-unsigned-long-long-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-int8-ref retrieves an int8_t value from a memory.
|
|
(c-int8-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-int16-ref retrieves an int16_t value from a memory.
|
|
(c-int16-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-int32-ref retrieves an int32_t value from a memory.
|
|
(c-int32-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-int64-ref retrieves an int64_t value from a memory.
|
|
(c-int64-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-uint8-ref retrieves an uint8_t value from a memory.
|
|
(c-uint8-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-uint16-ref retrieves an uint16_t value from a memory.
|
|
(c-uint16-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-uint32-ref retrieves an uint32_t value from a memory.
|
|
(c-uint32-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-uint64-ref retrieves an uint64_t value from a memory.
|
|
(c-uint64-ref location)
=> <int>
|
|
location:
|
<address> or <bytevector>
|
|
c-string-ref retrieves a C string from a memory.
|
|
(c-string-ref location)
=> <string>
|
|
location:
|
<address> or <bytevector>
|
|
A terminating zero byte will be removed.
|
|
c-bool-set! stores a bool value to a memory.
|
|
(c-bool-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
c-short-set! stores a short value to a memory.
|
|
(c-short-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [SHORT_MIN, USHORT_MAX].
|
|
c-int-set! stores a int value to a memory.
|
|
(c-int-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [INT_MIN, UINT_MAX].
|
|
c-long-set! stores a long value to a memory.
|
|
(c-long-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [LONG_MIN, ULONG_MAX].
|
|
c-long-set! stores a long long value to a memory.
|
|
(c-long-long-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [LONGLONG_MIN, ULONGLONG_MAX].
|
|
c-void*-set! stores a void* value to a memory.
|
|
(c-void*-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [INTPTR_MIN, UINTPTR_MAX].
|
|
c-float-set! stores a float value to a memory.
|
|
(c-float-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<flonum>
|
|
c-double-set! stores a double value to a memory.
|
|
(c-double-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<flonum>
|
|
c-int8-set! stores a int8_t value to a memory.
|
|
(c-int8-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [INT8_MIN, UINT8_MAX].
|
|
c-int16-set! stores a int16_t value to a memory.
|
|
(c-int16-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [INT16_MIN, UINT16_MAX].
|
|
c-int32-set! stores a int32_t value to a memory.
|
|
(c-int32-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [INT32_MIN, UINT32_MAX].
|
|
c-int64-set! stores a int64_t value to a memory.
|
|
(c-int64-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<int>
|
|
The value must be within the range [INT64_MIN, UINT64_MAX].
|
|
c-string-set! stores a C string to a memory.
|
|
(c-string-set! location value)
=> unspecified
|
|
location:
value:
|
<address> or <bytevector>
<string>
|
|
A terminating zero byte will be appended.
|
| Constants: | alignof:bool, alignof:short, alignof:int, alignof:long, alignof:long-long, alignof:size_t, alignof:void*, alignof:float, alignof:double, alignof:int8_t, alignof:int16_t, alignof:int32_t, alignof:int64_t |
|
Each constant is defined to an alignment size of correspondent C types.
|
| Constants: | sizeof:bool, sizeof:short, sizeof:int, sizeof:long, sizof:long-long, sizeof:size_t, sizeof:void* |
|
Each constant is defined to a byte size of correspondent C types.
|


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now(1f) - [TIME] print the date and time (LICENSE:PD)
Synopsis
Description
Options
Examples
Limits
See Also
Author
License
now [Format [ -date date_str|-ued Unix_time|-jed Julian_Date|-dat date_vector] [ -delta dd-hh:mm:ss]]|--help |--version|-test]
Report the current time or a Fortran date vector in a variety of formats. Julian dates, Unix Epoch time, weekdays, monthnames, ordinal days, AM/PM and iso-8601 week-numbering are supported by building a format string containing the desired macros.
-test : To list allowed macros use the -test switch.
Format This string, containing macro names or keywords, creates the format used to print the specified date. The FORMAT string is expanded using the following macros:
Description ExampleBase time array: (1) %Y -- year, yyyy 2022 (2) %M -- month of year, 01 to 12 01 (3) %D -- day of month, 01 to 31 09 %d -- day of month, with suffix (1st, 2nd,...) 9th (4) %Z -- minutes from UTC -0300 %z -- -+hh:mm from UTC -05:00 %T -- -+hhmm from UTC -0500 (5) %h -- hours, 00 to 23 11 %H -- hour (1 to 12, or twelve-hour clock) 11 %N -- midnight< AM <=noon; noon<= PM <midnight AM (6) %m -- minutes, 00 to 59 25 (7) %s -- sec, 00 to 59 43 (8) %x -- milliseconds 000 to 999 067 Conversions: %E -- Unix Epoch time<PHONE_NUMBER>.0670142 %e -- integer value of Unix Epoch time<PHONE_NUMBER> %J -- Julian date 2459589.1845262502 %j -- integer value of Julian Date(Julian Day) 2459589 %O -- Ordinal day (day of year) 009 %o -- Whole days since Unix Epoch date 19001 %U -- day of week, 1..7 Sunday=1 1 %u -- day of week, 1..7 Monday=1 7 %i -- ISO week of year 1..53 1 %I -- iso-8601 week-numbering date(yyyy-Www-d) 2022-W01-7 Names: %l -- abbreviated month name Jan %L -- full month name January %w -- first three characters of weekday Sun %W -- weekday name Sunday %p -- phase of moon First quarter %P -- percent of way from new to full moon 45% Literals: %% -- a literal % % %t -- tab character %b -- blank character %B -- exclamation(bang) character ! %n -- new line (system dependent)
%q -- single quote (apostrophe) %Q -- double quote " Program timing: %c -- CPU_TIME(3f) output 0.35747999999999995E-1 %C -- number of times this routine is used 1 %S -- seconds since last use of this format 0.0000000000000000 %k -- time in seconds from SYSTEM_CLOCK(3f) 135590.938 %K -- time in clicks from SYSTEM_CLOCK(3f) 135590945
If no percent (%) is found in the format one of several alternate substitutions occurs.
If the format is composed entirely of one of the following keywords the following substitutions occur: "iso-8601", "iso" ==> %Y-%M-%DT%h:%m:%s%z 2022-01-09T11:25:43-05:00 "iso-8601W", "isoweek" ==> %I 2022-W01-7 "sql" ==> "%Y-%M-%D %h:%m:%s.%x" "2022-01-09 11:25:43.071" "sqlday" ==> "%Y-%M-%D" "2022-01-09" "sqltime" ==> "%h:%m:%s.%x" "11:25:43.071" "rfc-2822" ==> %w, %D %l %Y %h:%m:%s %T Sun, 09 Jan 2022 11:25:43 -0500 "rfc-3339" ==> %Y-%M-%DT%h:%m:%s%z 2022-01-09T11:25:43-05:00 "date" ==> %w %l %D %h:%m:%s UTC%z %Y Sun Jan 09 11:25:43 UTC-05:00 2022 "short" ==> %w, %l %d, %Y %H:%m:%s %N UTC%z Sun, Jan 9th, 2022 11:25:43 AM UTC-05:00 "long"," " ==> %W, %L %d, %Y %H:%m:%s %N UTC%z Sunday, January 9th, 2022 11:25:43 AM UTC-05:00 "suffix" ==> %Y%D%M%h%m%s<PHONE_NUMBER>2543 "formal" ==> The %d of %L %Y The 9th of January 2022 "lord" ==> the %d day of %L in the year of our Lord %Y the 9th day of January in the year of our Lord 2022 "easter" ==> FOR THE YEAR OF THE CURRENT DATE: Easter day: the %d day of %L in the year of our Lord %Y "all" ==> A SAMPLE OF DATE FORMATS otherwise the following words are replaced with the most common macros: year %Y 2022 month %M 01 day %D 09 timezone %z -05:00 hour %h 11 minute %m 25 second %s 43 millisecond %x 073 epoch %e<PHONE_NUMBER> julian %j 2459589 ordinal %O 009 weekday %u 7 MONTH %L July Month %l Jul DAY %d 7th HOUR %H 10 GOOD %N AM Weekday %w Thu WEEKDAY %W Thursday Timezone %Z -240 TIMEZONE %z -04:00 if none of these keywords are found then every letter that is a macro is assumed to have an implied percent in front of it. For example: YMDhms ==> %Y%M%D%h%m%s ==><PHONE_NUMBER>2543
-dat date_vector A date vector is eight integers representing a date in the same manner as the Fortran DATE_AND_TIME(3f) function: yyyy mm dd zone hh mm ss mss only numeric time zones are supported. When present, the specified date is used instead of the current time.
-uet Unix_Epoch_Time When present a value is used as the Unix Epoch Time. This date is is then adjusted using any -delta value and then printed using the specified format. -jed Julian_Date When present a value is used as the Julian Ephemeris Date. -delta dd-hh:mm:ss Add the specified duration to the date. -date date_str The guessdate(3f) routine is used to try to convert a date description to a date vector. For the guess to work, dates must either be in the form YYYY-MM-DD or the order of numeric values must be ""dd yy yyy". Only four-digit years are supported. Month names are preferred over numeric values. See the guessdate(3f) documentation for further details. When present, the specified date is used instead of the current time.
Sample commands:
now Friday, June 17th, 2016 03:22:53 PM UTC-4:00now -delta 1-0:0:0 # Tomorrow Sunday, June 19th, 2016 11:32:26 AM UTC-4:00
now -delta -1-0:0:0 # Yesterday Friday, June 17th, 2016 11:32:43 AM UTC-4:00
now long -delta 7-0:0:0 # Next week Saturday, June 25th, 2016 11:32:57 AM UTC-04:00
now The date is %Y/%M/%D %h:%m:%s # user-specified formats using macros The date is 2009/08/10 00:33:48
now Y/M/D h:m:s # user-specified format with no % character 2009/08/10 00:33:48
now year-month-day # user-specified format with no % with long keywords 2016-07-29
now -dat 2016 07 23 -240 1 01 00 00 # alternate date Saturday, July 23rd, 2016 1:01:00 AM UTC-4:00
now -uet<PHONE_NUMBER> # alternate Unix Epoch date now -date January 4th, 1999 10:20:30 # try to determine date from description.
now YEAR=%Y MONTH=%M DAY=%D # YEAR=2009 MONTH=08 DAY=10
now HOUR=%h MINUTES=%m SECONDS=%s MILLISECONDS=%x HOUR=01 MINUTES=18 SECONDS=44 MILLISECONDS=946
# double-quotes are tricky (double them) to put in literally in this program: now ""year-month-day"",""hour-minute-second"" # "2017-04-23","14-41-09"
# quotes are easier to control using the single-letter macros(use %q and %Q): now QY-M-DQ,Qh:m:sQ "2017-04-23","14-41-09"
now -test # Show formatting options, handy way to look up macro names
See the M_time module description. Basically, A Gregorian Calendar is assumed, and Leap Seconds are not specifically accounted for.
month(1), sec2days(1), days2sec(1), easter(1), paws(1), today(1), ttee(1)
John S. Urban
Public Domain
| Nemo Release 3.1 | now (1) | July 22, 2023 |


mentry::fixedPointMentry
Commandmentry::fixedPointMentry
– Create and manipulate
mentry widgets for real numbers in fixed-point formatmentry::fixedPointMentry pathName count1 count2 ?-comma? ?options?
pathName
for displaying and editing real numbers in fixed-point format, with
count1
characters before and count2
digits after the decimal point. Both count1
and
count2
must be positive integers. The mentry will
have two entry components, separated by a label displaying a
"."
character by default; the optional
-comma
switch changes the label text to
","
. The supported options
are the same as in the case of the mentry::mentry
command.type
attribute of
the widget to the value "FixedPoint"
and returns the name of
the newly created widget.mentry::putReal
Commandmentry::putReal
– Output a real number to a mentry
of type "FixedPoint"
mentry::putReal number pathName
number
to the
mentry widget pathName
, which must have been created
with the mentry::fixedPointMentry
command (this
is checked by examining the widget's type
attribute,
which must have the value "FixedPoint"
).mentry::getReal
Commandmentry::getReal
– Get a real number from a mentry of
type "FixedPoint"
mentry::getReal pathName
pathName
, which must have been created with the
mentry::fixedPointMentry
command (this
is checked by examining the widget's type
attribute,
which must have the value "FixedPoint"
)."EMPTY"
.


|
APF
1.0
C++ 插件框架(Application Plugin Framework)
|
跨平台基本函数 更多...
函数 | |
| int | init_mutex (pthread_mutex_t *pmutex) |
| 初始化互斥锁 更多... | |
| int | uninit_mutex (pthread_mutex_t *pmutex) |
| 释放互斥锁 更多... | |
| int | lock_mutex (pthread_mutex_t *pmutex) |
| 互斥锁加锁 更多... | |
| int | unlock_mutex (pthread_mutex_t *pmutex) |
| 互斥锁解锁 更多... | |
| int | begin_thread (pthread_t *pthread, THREAD_FUNC func, void *arg) |
| 创建线程 更多... | |
| int | wait_thread (pthread_t *pthread) |
| 等待线程结束 更多... | |
| unsigned long | clock_tick () |
| 获取CPU时间(毫秒) 更多... | |
| int | init_semaphore (sem_t *psem, unsigned int initcount) |
| 初始化信号量 更多... | |
| int | uninit_semaphore (sem_t *psem) |
| 释放信号量 更多... | |
| int | wait_semaphore (sem_t *psem, unsigned long waittime) |
| 等待信号 更多... | |
| int | post_semaphore (sem_t *psem) |
| 增加信号 更多... | |
| void | yield () |
| 释放CPU使用权 | |
| int | random_int () |
| 随机生成一个数字 更多... | |
变量 | |
| UEndianTest | g_endianTest ={(long)1} |
| 大端/小端CPU测试对象 | |
跨平台基本函数
Copyright (C) 2013 - 2013, Paul Zhou, qianl. ong. zhou@ gmai l.com
This software is licensed as described in the file COPYING, which you should have received as part of this distribution.
You may opt to use, copy, modify, merge, publish, distribute and/or sell copies of the Software, and permit persons to whom the Software is furnished to do so, under the terms of the COPYING file.
This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
在文件 oscore.cpp 中定义.
| int begin_thread | ( | pthread_t * | pthread, |
| THREAD_FUNC | func, | ||
| void * | arg | ||
| ) |
| unsigned long clock_tick | ( | ) |
| int init_mutex | ( | pthread_mutex_t * | mutex | ) |
| int init_semaphore | ( | sem_t * | sem, |
| unsigned int | initcount | ||
| ) |
| int lock_mutex | ( | pthread_mutex_t * | mutex | ) |
| int post_semaphore | ( | sem_t * | sem | ) |
| int random_int | ( | ) |
| int uninit_mutex | ( | pthread_mutex_t * | mutex | ) |
| int uninit_semaphore | ( | sem_t * | sem | ) |
| int unlock_mutex | ( | pthread_mutex_t * | mutex | ) |
| int wait_semaphore | ( | sem_t * | sem, |
| unsigned long | waittime | ||
| ) |
| int wait_thread | ( | pthread_t * | pthread | ) |


--- layout: post title: Live in general intruded tags: - Personal Life status: publish type: post published: true meta: {} --- I've been a little quiet on the Internet over the last couple of days as the recent wind blew the skylight off the roof and smashed it :-(. It is very surprising how hard it is to:
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This HTML document intents to introduce some physics terminology to layman, so that user without middle school physics background can understand the rest of the manual better. This is NOT a comprehensive physics guide.
The distance travelled by an object over a period of time.
Specifically,
$$Displacement= Final Position - Initial Position $$
Displacement can be signed to denote the direction of movement.
In real life, displacement is in the unit "meter" (m) or "kilometer"(km). In computer graphics, "pixel"(px) is more commonly used.
For this script, there is no distinction on these two terms, defining as: $$ velocity = {Displacement \over time} $$ Just like displacement, it can be signed to represent direction.
Acceleration: speed is increasing over time.
Deceleration: speed is decreasing
A -ve Acceleration is the same as deceleration, so you'd only see the abbreviation "Accel" but no "Decel" in this script.
$$ Acceleration = {finalVelocity-initialVelocity \over time} $$
This is "something" that change the motion of an object. Force is required to generation acceleration. Without force, a stationary object stays still, while a moving object will keep moving in a straight line at constant speed.
A larger force cause larger change in acceleration: $$ Force = mass \times acceleration $$ which is usually written as simply: $$ F = ma $$
In this particular script, the gravity, Wind and FluxField simulate the application of external force on object. The script has no concept of mass so assume it is a point mass of 1 unit.
To represent how fast something rotates, we use "angular speed": $$ angular Speed = {AngleRotated \over time} $$ in short form: $$ \omega = {d \theta \over dt} $$ This can also be a signed value to represent the direction of rotation.
Similar to acceleration on a straight line, the change in angular speed over time is the angular acceleration: $$ angular Acceleration = {\omega _f-\omega _i \over time} $$ +ve angular acceleration means spinning faster and faster.
Spinning: an object rotating along axis going through its own center, e.g. a car wheel.
Orbiting: an object is rotating around something else, e.g. the moon is orbiting around Earth.
If at one moment, you observed a satellite is directly above your head, and after any arbitrary amount of time, if the satellite is still directly above your head, we say that satellite is geosynchronous. The moon's orbiting is not geosynchronous however, since it is not in a fixed position in the sky.
A force acting in the opposite direction to the movement of object. It also grows bigger as the object moves faster.
This script has no concept of "Center of gravity", so just treat it as a form of uniform force acting in certain direction, or just simply "acceleration".
In reality, and using the Newtonian model, the strength of gravity grows linearly from the center of a solid mass to its peak at the solid's surface, then decay with the squared distance from the solid's center.


Data drift analysis gives you insights on the applicability of a model by exploring how a dataset of new data differs from the evaluation (test) dataset.
In order to detect data drift, we train a RandomForest classifier that aims at distinguishing new data from the data present in the test set.
If this classifier is performing well, it implies that test data and new data can be distinguished and that you are observing high data drift. You may consider retraining your model in that situation.
You need to provide the dataset containing new observations as input.
Dataset containing new data:
RunTraining data classifier...
Drift Score
Lower is better.
The drift score (between 0 and 1) is low if the test dataset (used to evaluate your model) and your input dataset are indistinguishable. See the documentation for details.
Your drift score of indicates
Model Information
Fugacity
Fugacity expresses the difference between the expected "ideal" data your model was trained on and the observed "real" data you are analyzing. We compare the proportion of samples predicted in each class when scoring on both the test and your input datasets.
Predicted probability density chart
This chart represents the probability density estimation for a given prediction class when scoring both the test dataset and your input dataset.
Visually different probability density estimations indicate high data drift.
Feature Drift Overview
The scatter plot shows feature importance for the original model versus feature importance for the
(data classifying) drift model.
This graph should be examined alongside with the drift score ().
For a highly drifted dataset (drift score ~1), if the features most responsible for data drift are of low importance
in the original model (bottom right quadrant), you can expect the behavior of the model to remain the same.
Features in the top right quadrant of this scatter plot are highly drifted (i.e. they are powerful in
distinguishing test data from new observations), but also of high importance for the original model.
In this situation, you can expect the performance of the model to degrade as your model does not apply
to your new observations.


A Clean, Responsive HTML Invoice Templates Based on Bootstrap 3.
Github
Invoice Sample 1
View Demo
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Invoice Sample 2
View Demo
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Invoice Sample 3
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My pursuit of happiness is glorified every day by my 2 teenage boys, my loving wife and our adorable Dog, so it’s more about them than me that makes the details about me.
I was born and raised in Chennai, an urban city in South most part of India. My mom was a school teacher and my Dad worked at law enforcement department, so time management and disipline were made a habit. Growing up under their cozy shelter and guidance, myself and my younger brother did all the adventures of learning. I completed my Bachelors and Master’s degree in computer science from India. Before embarking into the journey of a professional life, during my college days I was lucky to get some freelance software development opportunity where I was designing accounting applications using Foxpro and Visual Basic. This helped me to test the waters in software technologies and helped me to build a good foundation in designing business applications and also helped supplement some tuitions to my college. Met my beautiful wife and now married for 17 years as of this writing. We travelled, lived and worked in many countries for some years, before we pursued our American dreams.
Now settled in the beautiful city of Los Angeles, I work as a product manager at a technology company and head an excellent team that develop Medicare management software products for Healthcare companies. I am a firm believer in team work and collaboration, so I enjoy learning and mentoring my team, without whom I believe my organization cannot deliver quality products. Every day is a new learning so I am never afraid to make mistakes and have always given my team the full freedom to experiment new ideas. While I pass the credit to them for success, I always step in and assume responsibilities for any failures, which in my opinion is yet another learning.
I manage my time well and during my free time I enjoy variety of activities like exercising, weekend hiking on the hills. Gardening is my passion and I believe in growing our own food. I built a green house in our backyard and around the year we have constant supply of organically grown greens and veggies from our backyard. I am a self-taught Woodworker and Photographer. I love woodworking tools and have setup a woodworking shop in my garage. I have designed and made kitchen cabinets, study desks, coffee tables and side tables for our home use and for friends. I own a full frame camera and lens kits and enjoy shooting landscape and portrait photos and possess good working knowledge of Adobe Photoshop. When I am not doing the above, I enjoy playing social league cricket.


Firestorm
s reviewed by James Brundage
Being a critic is like having a Ph.D. in Theology, you are constantly questioning everything you've every known about your field of study. As a Ph.D. would wonder about the particular meaning of a bible verse and if it does or does not mean transubstantiation is real or not, I wonder, seeing a particular movie, why such trash is turned out by the movie industry day after day after day.
 They are ideas that should have never been thought up, things which should have never been created, like the IRS or the KKK. Movies like "Firestorm", something that has no purpose whatsoever as a film, makes me wonder "why?" more than any other type of film.
To give you an idea of what the worth of it is, I'll go through the basics. The first thing we can cross off our possible list is quality; the film was one of the poorest quality films I've ever seen, with people tripping over lines, faking Canadian accents that sound more like something out of "Fargo", and embarking on a Sierra-Club like mission to save the birds.
The next thing to go kaput is merit as an action movie. Watching the screen, for myself and, I think, the entire movie theater, was like sitting through a foreign film without subtitles, or, worse, like a college lecture in a subject you hate. As each person was killed, as each thing happened, at least one member of the audience groaned. The special effects were no star at all, mustering all the realism of cardboard cutouts for a TV movie. And, the saddest merit that a film can ever offer as its sole bit (being able to connect people to Kevin Bacon in six steps or less), won't help anybody... the only person who's in, or worked on, this movie that anyone would remotely recognize is Scott Glenn, and he plays a bit part.
I propose something for you viewers. If you're bored, why as why?, Don't see "Firestorm"
The review above was posted to the
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Please direct comments/criticisms of the review to relevant newsgroups.
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