Hollesley Bay absconder found
by Oliver SullivanA convicted burglar who absconded from Hollesley Bay prison on the Suffolk coast has been apprehended by police.
Paul Luttman, 49, failed to return to the prison after being granted release on a temporary licence in Cleveland, Yorkshire.
He was due to return to the category D prison on Wednesday, November 13 at 3.30pm.
Police arrested him in Cleveland on Thursday and he will be returned to the prison sentence.
A spokesman for Suffolk police thanked the public for their help in locating Mr Luttman.


--- layout: post title: Epic of Kings Promises a Console-Quality Experience in 2015 date: 2016-12-01 17:03:22 +0800 ---
There have been lots of?games to promise console-quality experiences on mobile, but when it came time to put their money where their mouth is, the results are often less then spectacular.
I’m not say it hasn’t been done – I’m just saying it’s a bit of a crapshoot. For every Horn or Skylanders?out there, there are a dozen games that shoot for the moon and end up with disastrous results.
Which will Epic of Kings be? I have no idea, but based on the trailer it sure looks pretty.
The gameplay looks like it takes its cues from Infinity Blade, and we’ve seen more than a few games in the past that succeeded with that formula. And it’s also from Dead Mage, the developers behind the tremendously good Shadow Blade, so there’s reason to hope.
Expect Epic of Kings on Android and iOS in early 2015.


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What does the PRISM app do?
The PRISM mobile app makes is easy for patients to take surveys and answer questions about how they are feeling. These “patient reported outcomes” can help inform your doctor about your condition in between office visits.
What is the PROMIS Physical Function survey?
This survey measures your capability for doing various physical activities. The app asks as few questions as needed to assess your overall physical abilities.
What does the score mean?
The score is a number between 1 and 100 that represents your physical function. The survey has been validated across a large population and the score is an indication of your physical function compared to other people of your gender and age group.
How will this information be used?
Your answers may be used by your doctor to help them understand how you are doing between office visits. Your doctor will be able to see trends as your treatment progresses.


{% extends "/templates/base.html" %} {% block title %}Book Shelf{% endblock %} {% block head %}Book Shelf{% endblock %} {% block external %} {% endblock %} {% block content %}
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This is a simple hero unit, a jumbotron-style component a dropdown button link making ajax calls to the open trivia database. Link Open Trivia
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TABLE OF INTERACTIONS WITH
NON STEROIDAL ANTI-INFLAMMATORY DRUGS
From the French ANSM drug interactions document of September 2016, pp. 25-27
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
OTHER NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
With the other non steroidal anti-inflammatory drugs: increase of the risk of causing ulcers and digestive hemorrhage |
Not recommended |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
ACETYLSALICYLIC ACID RxNorm: 1191 ATC: A01AD05 B01AC06 N02BA01 |
Increase of the risk of digestive system ulceration and hemorrhage |
Not recommended with -anti-inflammatory doses of acetylsalicylic acid (>=1gr per dose and/or >=3gr per day) --analgesic or antipyretic doses (>=500 mg per dose and/or <3 gr per day) Take into account with -anti-coagulating dosage (of 50 mg to 375 mg total per day in 1 or several doses) |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
ANGIOTENSIN II RECEPTOR ANTAGONISTS or ANGIOTENSIN RECEPTOR BLOCKERS (ARBs) CLASS CODE: C09CA0-001 |
Acute renal insufficiency with patients at risk (older patient, dehydration, treatment with diuretics, changes in renal function), due to decrease of the glomerular filtration (inhibition of the vasodilator prostaglandins due to the non-steroidal anti-inflammatories). These effects are generally reversible. In addition, reduction of the antihypertensive effect. |
Precaution for use Hydrate the patient and monitor renal function at the beginning of treatment and regularly while these substances are administered together. . |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
ORAL ANTICOAGULANTS CLASS CODE: B01A-001 |
Increase of the oral anticoagulant’s risk of hemorrhage (irritation of the gastroduodenal mucosa by the non-steroidal anti-inflammatories) |
Not recommended If the administration of these substances together cannot be avoided, strict clinical monitoring and possibly biological monitoring. |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
BETA BLOCKING AGENTS (EXCEPT ESMOLOL) CLASS CODE: C07AB-002 |
Reduction of the antihypertensive effect (inhibition of the vasodilating prostaglandins by the non steroidal anti-inflammatories |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
CICLOSPORIN RxNorm: 3008 ATC: L04AD01 S01XA18 |
Risk of addition of the nephrotoxic effects, especially with older patients. |
Precaution for use Monitor renal function at the beginning of the treatment with the NSAI |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
DEFERASIROX RxNorm: 614373 ATC: V03AC03 |
Increase of the risk of causing ulcers and digestive hemorrhage |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
DIURETICS CLASS CODE: C0E-001 |
Acute renal insufficiency with the patient at risk (older patient and/or dehydrated one) due to decrease of the glomerular filtration (inhibition of the vasodilator prostaglandins due to the NSAIs). Furthermore, reduction of the antihypertensive effect |
Precaution for use Hydrate the patient and monitor renal function at the start of treatment |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
GLUCOCORTICOIDS (EXCEPT HYDROCORTISONE) CLASS CODE: A0-H0-001 |
Increase of the risk of ulceration and of gastrointestinal hemorrhage |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
LOW MOLECULAR WEIGHT HEPARINS AND RELATED DRUGS (CURATIVE DOSES AND/OR OLDER PATIENT) CLASS CODE: B01AB-001 |
Increase of the risk of hemorrhage (irritation of the gastroduodenal mucosa by the NSAIs) |
Not recommended If administering the substances together cannot be avoided, strict clinical monitoring |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
LOW MOLECULAR WEIGHT HEPARINS AND RELATED DRUGS (PREVENTIVE DOSES) CLASS CODE: B01AB-002 |
Increase of the risk of hemorrhage |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
UNFRACTIONATED HEPARIN (CURATIVE DOSES AND/OR OLDER PATIENTS) CLASS CODE: B01AB-003 |
Increase of the risk of hemorrhage (irritation of the gastroduodenal mucosa by the NSAIs) |
Not recommended If administering the substances together cannot be avoided, strict clinical monitoring |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
UNFRACTIONATED-HEPARIN-(PREVENTIVE-DOSES) CLASS CODE: B01AB-004 |
Increase of the risk of hemorrhage |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
ANGIOTENSIN CONVERTING ENZYME INHIBITORS (ACE INHIBITORS) CLASS CODE: C09AA |
Acute renal insufficiency with patients at risk (older patients, dehydrated ones, those taking diuretics, those with altered renal function) due to decrease of the glomerular filtration (inhibition of the vasodilating prostaglandins due to the NSAIs). These effects are generally reversible. Furthermore, reduction of the antihypertensive effect. |
Precaution for use Hydrate the patient and monitor renal function at the beginning of treatment and regularly during the administration of the substances together. |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
SELECTIVE SEROTONIN REUPTAKE INHIBITORS (SSR1s) CLASS CODE: NO6AB |
Increase of the risk of hemorrhage |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
LITHIUM RxNorm: 6448 ATC: D11AX04 |
Increase of the plasma concentrations of lithium that can reach toxic values (decrease of the renal excretion of the lithium) |
Not recommended If administering the substances together cannot be avoided, monitor the plasma concentrations of lithium strictly and adjust the dosage of the lithium during the treatment with the substances together and after the NSAI is stopped |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
METHOTREXATE RxNorm: 6851 ATC: L01BA01 L04AX03 |
Increase of the hematological toxicity of the methotrexate (decrease of the renal clearance of the methotrexate by the NSAIs). |
Not recommended -for doses of methotrexate higher than 20 mg per week -with the ketoprofen and the methotrexate in doses higher than 20 mg per week, wait an interval of at least 12 hours between the end or the beginning of treatment with ketoprofen and the dose of methotrexate Precaution for use -with the methotrexate used in weak doses (less than or equal to 20 mg per week) weekly monitoring of the CBC during the first weeks of taking the substances together. Increased monitoring in case of change (even slight) of renal function as well as with older patients |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
PEMETREXED RxNorm: 68446 ATC: L01BA04 |
Risk of increase of the toxicity of the pemetrexed (decrease of its renal clearance by the NSAIs) |
Not recommended -in case of weak to moderate renal function Precaution for use -in case of normal renal function. Biological monitoring of renal function. |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
PENTOXIFYLLINE RxNorm: 8013 ATC: C04AD03 |
Increase of the risk of hemorrage |
Take into account |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
TACROLIMUS RxNorm: 42316 ATC: D11AH01 L04AD02 |
Risk of addition of the nephrotoxic effects, especially with older patients |
Precaution for use Monitor the renal function at the beginning of treatment with the NSAI |
NON STEROIDAL ANTI-INFLAMMATORY DRUGS CLASS CODE: M01A-002 |
TENOFOVIR DISOPROXIL RxNorm: 300195 ATC: J05AF07 |
Risk of increase of the nephrotoxicity of the tenofovir, especially with large doses of the anti-inflammatory or in the presence of factors of risk of renal insufficiency |
Precaution for use When these are administered together, monitor renal function. |


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Home
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About
Product
About
The Team
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Team Lead
Josh Akeman
Front End
Joshua Wood
Back End
Alejandro Ruperti
Data Scientist
Crawford Collins
Data Scientist
Winston Lee
Data Scientist
Krisli Dimo
User Interface
Ken Ridenour
User Interface


Coverage Summary for Class: TestScenario (nl.tudelft.jpacman.project)
| Class | Class, % | Method, % | Line, % |
|---|---|---|---|
| TestScenario | 100% (1/ 1) | 100% (5/ 5) | 100% (55/ 55) |
1 package nl.tudelft.jpacman.project;
2
3
4 import nl.tudelft.jpacman.Launcher;
5 import nl.tudelft.jpacman.board.Board;
6 import nl.tudelft.jpacman.board.Direction;
7 import nl.tudelft.jpacman.board.Square;
8 import nl.tudelft.jpacman.board.Unit;
9 import nl.tudelft.jpacman.game.Game;
10
11 import nl.tudelft.jpacman.level.Player;
12 import nl.tudelft.jpacman.npc.Ghost;
13
14 import nl.tudelft.jpacman.npc.ghost.Navigation;
15 import org.assertj.core.util.Lists;
16
17 import org.junit.After;
18 import org.junit.Before;
19 import org.junit.jupiter.api.Test;
20
21 import java.util.Random;
22
23 import static org.junit.Assert.*;
24
25 public class TestScenario {
26
27
28 private LaunchSmallScale launchSmallScale;
29
30 @Test//TS006 |TC06: player win all pallet has been consume
31 public void playerWin(){
32 launchSmallScale = new LaunchSmallScale();
33
34 //launchSmallScale launches a new board of size 4x5 with 2 pallets,a player and a ghost
35 launchSmallScale.launch(Lists.newArrayList("#####","#P..#","## G#","#####"));
36 Game game = launchSmallScale.getGame();
37 Player player = game.getPlayers().get(0);
38
39 assertEquals(0,player.getScore());
40 game.start();
41 assertTrue(game.isInProgress());
42
43 //since the board has only 2 pallets, to win he has to finish all the pallets
44 game.move(player, Direction.EAST);
45 game.move(player, Direction.EAST);
46
47
48 //Player wins if total score is 20 since there is only 2 pallet
49 assertEquals(20,player.getScore());
50
51
52 // check that player is alive when the game has ended to indicate that player won
53 assertTrue(player.isAlive());
54 assertFalse(game.isInProgress());
55
56 }
57
58
59 //------------------------------------------------------Scenario 3------------------------------------------------------------
60 //description : a ghost will automatically moved around
61
62 @Test//TS007 |TC07: ghost move when a tick event occurs
63 public void ghostMove() throws InterruptedException {
64
65 launchSmallScale = new LaunchSmallScale();
66
67 //launchSmallScale launches a new board of size 4x5 with 1 pallets,a player and a ghost
68 launchSmallScale.launch(Lists.newArrayList("#####", "#P.##","## G#", "#####"));
69
70 Game game = launchSmallScale.getGame();
71
72 //get board
73 Board board = game.getLevel().getBoard();
74
75 //initial position of ghost on the board
76 Square square1 = board.squareAt(2,2);
77 Square square2 = Navigation.findNearest(Ghost.class,square1).getSquare();//get square1 position
78 Unit ghost = square2.getOccupants().get(0);
79
80 game.start();
81 assertTrue(game.isInProgress());
82
83 Thread.sleep(250);//allow ghost to move 1 block
84 Square square3 = ghost.getSquare();//get ghost position after move
85
86 assertEquals(square1,square3);
87
88 }
89
90 @Test//TS008|TC08: ghost moves over pallet and pallet is invisible
91 public void palletInvisible() throws InterruptedException {
92 launchSmallScale = new LaunchSmallScale();
93
94 // launches a new board of size 3x5 with 1 pellets,a player and a ghost
95 launchSmallScale.launch(Lists.newArrayList("#####", "#P.G#", "#####"));
96 Game game = launchSmallScale.getGame();
97 game.start();
98 assertTrue(game.isInProgress());
99
100 Board board = game.getLevel().getBoard();
101 Square square1 = board.squareAt(0, 0);
102
103 Unit unit = Navigation.findNearest(Ghost.class, square1);
104 Ghost ghost = (Ghost) unit;
105
106 Thread.sleep(250);//make ghost travel 1 step to the next square containing pellet
107
108 Square square2 = board.squareAt(2, 1);//pallet location
109 int n = square2.getOccupants().size();//get number of occupant in that square
110 assertEquals(2, n);//check to see if the square contain 2 thing : pallet and the ghost
111 int index = square2.getOccupants().indexOf(ghost);//index of last occupant that is visible : it should be ghost
112 assertEquals(1, index);
113
114 }
115
116 @Test//TS009 |TC09: ghost leaves a cell with a pallet and the pallet reappear
117 public void palletReappear() throws InterruptedException {
118 launchSmallScale = new LaunchSmallScale();
119
120 // launches a new board of size 3x5 with 1 pellets,a player and a ghost
121 launchSmallScale.launch(Lists.newArrayList("#####", "#P.G#", "#####"));
122 Game game = launchSmallScale.getGame();
123 game.start();
124 assertTrue(game.isInProgress());
125
126 Board board = game.getLevel().getBoard();
127 Square square1 = board.squareAt(0, 0);
128
129
130 Thread.sleep(500);//make ghost travel 2 step to the next square containing pellet
131
132 Square square2 = board.squareAt(2, 1);//pallet location
133 int n = square2.getOccupants().size();//get number of occupant in that square
134 assertEquals(1, n);//check to see if the square contain 1 thing : pallet
135
136 }
137
138 }


Manufacturer / Distributor of Precured Tread Rubber, Cushion Gum and Strip Rubber for Commercial Truck Retreading, USA & Canada.
We sell top quality and cost effective Cap and Casings / Retreaded truck tires for commercial fleet services in North America.
|

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#include <SFML/Audio/Export.h>
#include <SFML/Audio/SoundStatus.h>
#include <SFML/Audio/Types.h>
#include <SFML/System/Time.h>
#include <SFML/System/Vector3.h>
Go to the source code of this file.
Data Structures | |
| struct | sfSoundStreamChunk |
| defines the data to fill by the OnGetData callback More... | |
Typedefs | |
| typedef sfBool(* | sfSoundStreamGetDataCallback )(sfSoundStreamChunk *, void *) |
| Type of the callback used to get a sound stream data. More... | |
| typedef void(* | sfSoundStreamSeekCallback )(sfTime, void *) |
| Type of the callback used to seek in a sound stream. More... | |
Functions | |
| CSFML_AUDIO_API sfSoundStream * | sfSoundStream_create (sfSoundStreamGetDataCallback onGetData, sfSoundStreamSeekCallback onSeek, unsigned int channelCount, unsigned int sampleRate, void *userData) |
| Create a new sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_destroy (sfSoundStream *soundStream) |
| Destroy a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_play (sfSoundStream *soundStream) |
| Start or resume playing a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_pause (sfSoundStream *soundStream) |
| Pause a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_stop (sfSoundStream *soundStream) |
| Stop playing a sound stream. More... | |
| CSFML_AUDIO_API sfSoundStatus | sfSoundStream_getStatus (const sfSoundStream *soundStream) |
| Get the current status of a sound stream (stopped, paused, playing) More... | |
| CSFML_AUDIO_API unsigned int | sfSoundStream_getChannelCount (const sfSoundStream *soundStream) |
| Return the number of channels of a sound stream. More... | |
| CSFML_AUDIO_API unsigned int | sfSoundStream_getSampleRate (const sfSoundStream *soundStream) |
| Get the sample rate of a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setPitch (sfSoundStream *soundStream, float pitch) |
| Set the pitch of a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setVolume (sfSoundStream *soundStream, float volume) |
| Set the volume of a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setPosition (sfSoundStream *soundStream, sfVector3f position) |
| Set the 3D position of a sound stream in the audio scene. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setRelativeToListener (sfSoundStream *soundStream, sfBool relative) |
| Make a sound stream's position relative to the listener or absolute. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setMinDistance (sfSoundStream *soundStream, float distance) |
| Set the minimum distance of a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setAttenuation (sfSoundStream *soundStream, float attenuation) |
| Set the attenuation factor of a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setPlayingOffset (sfSoundStream *soundStream, sfTime timeOffset) |
| Change the current playing position of a sound stream. More... | |
| CSFML_AUDIO_API void | sfSoundStream_setLoop (sfSoundStream *soundStream, sfBool loop) |
| Set whether or not a sound stream should loop after reaching the end. More... | |
| CSFML_AUDIO_API float | sfSoundStream_getPitch (const sfSoundStream *soundStream) |
| Get the pitch of a sound stream. More... | |
| CSFML_AUDIO_API float | sfSoundStream_getVolume (const sfSoundStream *soundStream) |
| Get the volume of a sound stream. More... | |
| CSFML_AUDIO_API sfVector3f | sfSoundStream_getPosition (const sfSoundStream *soundStream) |
| Get the 3D position of a sound stream in the audio scene. More... | |
| CSFML_AUDIO_API sfBool | sfSoundStream_isRelativeToListener (const sfSoundStream *soundStream) |
| Tell whether a sound stream's position is relative to the listener or is absolute. More... | |
| CSFML_AUDIO_API float | sfSoundStream_getMinDistance (const sfSoundStream *soundStream) |
| Get the minimum distance of a sound stream. More... | |
| CSFML_AUDIO_API float | sfSoundStream_getAttenuation (const sfSoundStream *soundStream) |
| Get the attenuation factor of a sound stream. More... | |
| CSFML_AUDIO_API sfBool | sfSoundStream_getLoop (const sfSoundStream *soundStream) |
| Tell whether or not a sound stream is in loop mode. More... | |
| CSFML_AUDIO_API sfTime | sfSoundStream_getPlayingOffset (const sfSoundStream *soundStream) |
| Get the current playing position of a sound stream. More... | |
| typedef sfBool(* sfSoundStreamGetDataCallback)(sfSoundStreamChunk *, void *) |
Type of the callback used to get a sound stream data.
Definition at line 48 of file SoundStream.h.
| typedef void(* sfSoundStreamSeekCallback)(sfTime, void *) |
Type of the callback used to seek in a sound stream.
Definition at line 49 of file SoundStream.h.
| CSFML_AUDIO_API sfSoundStream* sfSoundStream_create | ( | sfSoundStreamGetDataCallback | onGetData, |
| sfSoundStreamSeekCallback | onSeek, | ||
| unsigned int | channelCount, | ||
| unsigned int | sampleRate, | ||
| void * | userData | ||
| ) |
Create a new sound stream.
| onGetData | Function called when the stream needs more data (can't be NULL) |
| onSeek | Function called when the stream seeks (can't be NULL) |
| channelCount | Number of channels to use (1 = mono, 2 = stereo) |
| sampleRate | Sample rate of the sound (44100 = CD quality) |
| userData | Data to pass to the callback functions |
| CSFML_AUDIO_API void sfSoundStream_destroy | ( | sfSoundStream * | soundStream | ) |
Destroy a sound stream.
| soundStream | Sound stream to destroy |
| CSFML_AUDIO_API float sfSoundStream_getAttenuation | ( | const sfSoundStream * | soundStream | ) |
Get the attenuation factor of a sound stream.
| soundStream | Sound stream object |
| CSFML_AUDIO_API unsigned int sfSoundStream_getChannelCount | ( | const sfSoundStream * | soundStream | ) |
Return the number of channels of a sound stream.
1 channel means a mono sound, 2 means stereo, etc.
| soundStream | Sound stream object |
| CSFML_AUDIO_API sfBool sfSoundStream_getLoop | ( | const sfSoundStream * | soundStream | ) |
Tell whether or not a sound stream is in loop mode.
| soundStream | Sound stream object |
| CSFML_AUDIO_API float sfSoundStream_getMinDistance | ( | const sfSoundStream * | soundStream | ) |
Get the minimum distance of a sound stream.
| soundStream | Sound stream object |
| CSFML_AUDIO_API float sfSoundStream_getPitch | ( | const sfSoundStream * | soundStream | ) |
Get the pitch of a sound stream.
| soundStream | Sound stream object |
| CSFML_AUDIO_API sfTime sfSoundStream_getPlayingOffset | ( | const sfSoundStream * | soundStream | ) |
Get the current playing position of a sound stream.
| soundStream | Sound stream object |
| CSFML_AUDIO_API sfVector3f sfSoundStream_getPosition | ( | const sfSoundStream * | soundStream | ) |
Get the 3D position of a sound stream in the audio scene.
| soundStream | Sound stream object |
| CSFML_AUDIO_API unsigned int sfSoundStream_getSampleRate | ( | const sfSoundStream * | soundStream | ) |
Get the sample rate of a sound stream.
The sample rate is the number of audio samples played per second. The higher, the better the quality.
| soundStream | Sound stream object |
| CSFML_AUDIO_API sfSoundStatus sfSoundStream_getStatus | ( | const sfSoundStream * | soundStream | ) |
Get the current status of a sound stream (stopped, paused, playing)
| soundStream | Sound stream object |
| CSFML_AUDIO_API float sfSoundStream_getVolume | ( | const sfSoundStream * | soundStream | ) |
Get the volume of a sound stream.
| soundStream | Sound stream object |
| CSFML_AUDIO_API sfBool sfSoundStream_isRelativeToListener | ( | const sfSoundStream * | soundStream | ) |
Tell whether a sound stream's position is relative to the listener or is absolute.
| soundStream | Sound stream object |
| CSFML_AUDIO_API void sfSoundStream_pause | ( | sfSoundStream * | soundStream | ) |
Pause a sound stream.
This function pauses the stream if it was playing, otherwise (stream already paused or stopped) it has no effect.
| soundStream | Sound stream object |
| CSFML_AUDIO_API void sfSoundStream_play | ( | sfSoundStream * | soundStream | ) |
Start or resume playing a sound stream.
This function starts the stream if it was stopped, resumes it if it was paused, and restarts it from beginning if it was it already playing. This function uses its own thread so that it doesn't block the rest of the program while the music is played.
| soundStream | Sound stream object |
| CSFML_AUDIO_API void sfSoundStream_setAttenuation | ( | sfSoundStream * | soundStream, |
| float | attenuation | ||
| ) |
Set the attenuation factor of a sound stream.
The attenuation is a multiplicative factor which makes the stream more or less loud according to its distance from the listener. An attenuation of 0 will produce a non-attenuated stream, i.e. its volume will always be the same whether it is heard from near or from far. On the other hand, an attenuation value such as 100 will make the stream fade out very quickly as it gets further from the listener. The default value of the attenuation is 1.
| soundStream | Sound stream object |
| attenuation | New attenuation factor of the stream |
| CSFML_AUDIO_API void sfSoundStream_setLoop | ( | sfSoundStream * | soundStream, |
| sfBool | loop | ||
| ) |
Set whether or not a sound stream should loop after reaching the end.
If set, the stream will restart from beginning after reaching the end and so on, until it is stopped or sfSoundStream_setLoop(stream, sfFalse) is called. The default looping state for sound streams is false.
| soundStream | Sound stream object |
| loop | sfTrue to play in loop, sfFalse to play once |
| CSFML_AUDIO_API void sfSoundStream_setMinDistance | ( | sfSoundStream * | soundStream, |
| float | distance | ||
| ) |
Set the minimum distance of a sound stream.
The "minimum distance" of a stream is the maximum distance at which it is heard at its maximum volume. Further than the minimum distance, it will start to fade out according to its attenuation factor. A value of 0 ("inside the head of the listener") is an invalid value and is forbidden. The default value of the minimum distance is 1.
| soundStream | Sound stream object |
| distance | New minimum distance of the stream |
| CSFML_AUDIO_API void sfSoundStream_setPitch | ( | sfSoundStream * | soundStream, |
| float | pitch | ||
| ) |
Set the pitch of a sound stream.
The pitch represents the perceived fundamental frequency of a sound; thus you can make a stream more acute or grave by changing its pitch. A side effect of changing the pitch is to modify the playing speed of the stream as well. The default value for the pitch is 1.
| soundStream | Sound stream object |
| pitch | New pitch to apply to the stream |
| CSFML_AUDIO_API void sfSoundStream_setPlayingOffset | ( | sfSoundStream * | soundStream, |
| sfTime | timeOffset | ||
| ) |
Change the current playing position of a sound stream.
The playing position can be changed when the stream is either paused or playing.
| soundStream | Sound stream object |
| timeOffset | New playing position |
| CSFML_AUDIO_API void sfSoundStream_setPosition | ( | sfSoundStream * | soundStream, |
| sfVector3f | position | ||
| ) |
Set the 3D position of a sound stream in the audio scene.
Only streams with one channel (mono streams) can be spatialized. The default position of a stream is (0, 0, 0).
| soundStream | Sound stream object |
| position | Position of the stream in the scene |
| CSFML_AUDIO_API void sfSoundStream_setRelativeToListener | ( | sfSoundStream * | soundStream, |
| sfBool | relative | ||
| ) |
Make a sound stream's position relative to the listener or absolute.
Making a stream relative to the listener will ensure that it will always be played the same way regardless the position of the listener. This can be useful for non-spatialized streams, streams that are produced by the listener, or streams attached to it. The default value is false (position is absolute).
| soundStream | Sound stream object |
| relative | sfTrue to set the position relative, sfFalse to set it absolute |
| CSFML_AUDIO_API void sfSoundStream_setVolume | ( | sfSoundStream * | soundStream, |
| float | volume | ||
| ) |
Set the volume of a sound stream.
The volume is a value between 0 (mute) and 100 (full volume). The default value for the volume is 100.
| soundStream | Sound stream object |
| volume | Volume of the stream |
| CSFML_AUDIO_API void sfSoundStream_stop | ( | sfSoundStream * | soundStream | ) |
Stop playing a sound stream.
This function stops the stream if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position (unlike sfSoundStream_pause).
| soundStream | Sound stream object |


|
ovs all
|
Public Member Functions | |
| struct ovs_list list_node | OVS_GUARDED_BY (dummy_list_mutex) |
| struct ovs_mutex mutex | OVS_ACQ_AFTER (dummy_list_mutex) |
Data Fields | |
| struct netdev | up |
| struct eth_addr hwaddr | OVS_GUARDED |
| int mtu | OVS_GUARDED |
| struct netdev_stats stats | OVS_GUARDED |
| enum netdev_flags flags | OVS_GUARDED |
| int ifindex | OVS_GUARDED |
| struct dummy_packet_conn conn | OVS_GUARDED |
| FILE * | tx_pcap |
| FILE *rxq_pcap | OVS_GUARDED |
| struct in_addr address | netmask |
| struct ovs_list rxes | OVS_GUARDED |
| struct ovs_mutex mutex netdev_dummy::OVS_ACQ_AFTER | ( | dummy_list_mutex | ) |
| struct ovs_list list_node netdev_dummy::OVS_GUARDED_BY | ( | dummy_list_mutex | ) |
| struct in_addr address netdev_dummy::netmask |
| struct eth_addr hwaddr netdev_dummy::OVS_GUARDED |
| struct netdev_stats stats netdev_dummy::OVS_GUARDED |
| enum netdev_flags flags netdev_dummy::OVS_GUARDED |
| int mtu netdev_dummy::OVS_GUARDED |
| struct dummy_packet_conn conn netdev_dummy::OVS_GUARDED |
| int ifindex netdev_dummy::OVS_GUARDED |
| struct ovs_list rxes netdev_dummy::OVS_GUARDED |
| FILE * rxq_pcap netdev_dummy::OVS_GUARDED |
| FILE* netdev_dummy::tx_pcap |
| struct netdev netdev_dummy::up |


Hey there! The following surveys have been made just for fun, but the data they collect may end up being useful to some.
Some of these surveys may have certain qualifications to fill them out, while others don't. All of the results from each survey are available on Kaggle for anyone to take a look at and use.
Fill out as many of these surveys as you'd like, but please only submit each survey once. If you have any questions, feel free to reach out to Ben.


// LECPGraphingConstants.js
// LECrossPlatform
//
// Created by Yong
// Copyright (c) 2017 LiftEd, Incorporated. All rights reserved.
//
// Defines the graphings constants used throughout the library, quick way to turn on/off debugging
//
//Create all of our dictionaries so we know they exist:
if ( ! ( "GraphingCallbacks" in window.LiftEd ) ) { window.LiftEd.GraphingCallbacks = {}; } //This is our namespace for Client-side graphing callback functions
if ( ! ( "Graphing" in window.LiftEd ) ) {
/**
* @namespace Graphing
*/
window.LiftEd.Graphing = {}; } //This is our namespace for internal Graphing functions
//constants
window.LiftEd.Const.kAnnotationBackGroundAttributeID = 6;


#include <reg52.h>
Go to the source code of this file.
Definition at line 6 of file 8051.H.
Definition at line 7 of file 8051.H.
Definition at line 8 of file 8051.H.
Definition at line 9 of file 8051.H.
Definition at line 4 of file 8051.H.
Definition at line 5 of file 8051.H.
| void DCM_Forward |
( |
void |
| ) |
|
| void Delay |
( |
unsigned int |
tic | ) |
|
| void LCD_Command |
( |
unsigned char |
val | ) |
|
| void LCD_Data |
( |
unsigned char |
val | ) |
|
| void LCD_Decimal |
( |
unsigned char |
pos, |
|
|
unsigned char |
var |
|
) |
| |
| void LCD_Hex |
( |
unsigned char |
pos, |
|
|
unsigned char |
var |
|
) |
| |
| void LCD_Int16 |
( |
unsigned char |
pos, |
|
|
unsigned int |
var, |
|
|
unsigned char |
n |
|
) |
| |
| void LCD_Int16 |
( |
unsigned char |
pos, |
|
|
unsigned int |
var, |
|
|
char |
n |
|
) |
| |
| void LCD_String |
( |
unsigned char |
pos, |
|
|
unsigned char * |
var |
|
) |
| |


Thank you for visiting the California State Legislature web site. We want you to know about the collection, use, security, and access to information that may result from your use of this site. By visiting this web site, you consent to the policies and practices described in this notice, including the collection and use of information as described below. This web site is maintained for the California State Legislature by the Legislative Counsel Bureau.
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Please note that this policy is subject to change without notice, and that it reflects our current business practices. This policy is dated December 5, 2003.
This Notice covers the following topics:
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Public Disclosure
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If you do nothing during your visit to this web site but browse, or download information, we automatically collect and store certain information about your visit. This information does not identify you by name, and we make no attempt to link other web sites with the persons who browse this web site.
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If you choose to provide us with personal information, as in e-mail with a comment or question, we will ordinarily use the information to respond to you, to address issues you identify, or to improve our web site. Alternatively, as appropriate, we may forward your e-mail to an appropriate local, state, or federal agency that may be better able to help you.
If you choose to submit information to us, the information will be transmitted through secure lines to our database. Except as provided by law or for such uses as are necessary to protect the integrity of our computer system, any private information will be used only for the purposes for which it was provided and for related purposes and, other than as described above, will not be shared with any other entity. Information you provide may be included with other visitors' information to be used for statistical reporting and trending data.
The information collected is not limited to text characters, and may include audio, video, and graphic information you send us.
Public Disclosure
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Information collected through this site may be deemed a public record that is subject to inspection and copying by the public, unless an exemption in law exists. In the event of a conflict between this policy and the Legislative Open Records Act, or other law governing the disclosure of records, the Legislative Open Records Act or other applicable law will control.
Security
The developer and manager of this web site has taken several steps to safeguard the integrity of its telecommunications and computing infrastructure, including but not limited to authentication, monitoring, auditing, and encryption. Security measures have been integrated into the design, implementation, and day-to-day practices of our operating environment as part of our continuing commitment to risk management. This information should not be construed in any way as giving business, legal, or other advice, or warranting, as fail-proof, the security of information provided via this web site.
This web site and the information it contains are provided as a public service by the California State Legislature. The web site is monitored to ensure its proper operation, to verify the functioning of applicable security features, and for related purposes. Anyone using this web site expressly consents to such monitoring. Unauthorized attempts to upload or change any information in this web site, to defeat or circumvent security features, or to utilize this site for other than its intended purposes are prohibited and may result in criminal prosecution.
Limitation of Liability
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We make no claims, promises, or guarantees about the accuracy, completeness, or adequacy of the contents of this web site, and expressly disclaim liability for errors and omissions in the contents of this site. No warranty of any kind, implied, expressed, or statutory, including but not limited to the warranties of non-infringement of third party rights, title, merchantability, fitness for a particular purpose, and freedom from computer virus, is given with respect to the contents of this web site or its hyperlinks to other Internet resources. Reference in this web site to any specific commercial products, processes, or services, or the use of any trade, firm, or corporation name is for the information and convenience of the public, and does not constitute endorsement, recommendation, or favoring by the State of California, or its employees or agents.
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Some of the information presented on this web site may be protected by copyright. Permission to use that material must be obtained in advance from the California State Assembly, the California State Senate, or the Legislative Counsel Bureau, as applicable. In addition, we have the unlimited right to use for any purpose, free of any charge, all information submitted via this site except those submissions made under separate legal contract.


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No Blog post here !!!!
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Construct Pads (Auto, All Angles)
This function identifies drawn pads (including ones drawn at
non-90 degree rotation),
and translates them into flashed pads. You may control what
types of pads may be created.
Note: the ability to build Pads in all angles was added to the
Construct Pad (auto) action,
and you can use that action instead, if desired..
If most of the drawn pads are placed horizontally or vertically use
DFM -> Cleanup -> Construct Pads (Auto.)
If the features are drawn with pads instead of lines run
Edit -> Reshape -> Pad To Line on these
features first.
To access the Construct Pads Action:
• Activate the Graphic Editor
• Select DFM > Cleanup > Construct Pads (Auto., All Angles)
This function runs on one or more layers at once and has the following
parameters which control its behavior:
Layer: layer name or layer
expression
Apply to: work on all features or on selected
features only
Minimum: smallest drawn feature to
consider
Maximum: largest drawn feature to consider
Tolerance: amount of variance in edges to allow
Reference SM: solder mask layer name
Standard Symbol Allowed : types of standard symbol that allowed for
creation
The reference solder mask is optional. It can help the pad recognition
and reduce the number of false alarms by considering the pads on the
solder mask layer.
Note: construct pads should be
run on the solder mask layer first.
Reports
None
Result Attributes
None


This is the partial for view 2.
Showing of 'interpolate' filter: {{accessLevel}} {{ 'Current version is v%VERSION%.' | interpolate }}
| # | Act. | Client | Phone No. | Company | |
|---|---|---|---|---|---|
| {{$index+1}} | {{row.firstName}} {{row.lastName}} | {{row.phone}} | {{row.email}} | {{row.company}} |


E-Pizza Parlor
Fill out the options below to see the price of your pizza!
Pick a Size!
Choose one please
Small
Medium
Large
Family
Maybe a topping?
Optional
Pepporoni
Jalapeños
Shrooms
Bacon
Anchovies
Two?
Optional
Pepporoni
Jalapeños
Shrooms
Bacon
Anchovies
Not enough? Pick another!
Optional
Pepporoni
Jalapeños
Shrooms
Bacon
Anchovies
What do I owe ya?


--- layout: default --- {% include section.html header="Software Projects" description="" %}
Description: Parking signs in Australia are notoriously complicated. The project was to build a proof-of-concept vision system to detect and recognise a signs from mobile phone and deliver verdict to user whether they can park at the location.
Technology: The system uses customised state-of-the-art multi-stage neural network for detection. The main challenge was working with tiny data set and large variety of backgrounds, lighting and weather conditions and obstructions. System was deployed for production on Amazon EC2
Description:
Stock traders need to process large quantity of complex information in real time to be able to compete. The project was to analyse input PDF and present to the user a short 2-3 sentence summary.
Technology:
During the research phase we experimented with both extractive and abstractive text summarization, sentiment analysis and translation techniques to get all the pieces necessary for the final product. Decoding raw PDFs was a significant challenge as well.
Description:
Smart home and IoT technologies offer huge potential savings in heating, power, air conditioning and predictive maintenance. Combining sensor data form thousands of properties we were able to identify actionable insights for occupants and landlords.
Technology:
Houses were equipped with variety of sensors like power, temperature, humidity, CO2. We used variety of models like ARIMA, Gaussian processes, neural networks to detect latent variables (e.g. occupancy status), predict behavioural patterns (e.g. heating requirements) and risk of issues (e.g. hidden mould).
Description:
I needed to analyze a database of transcripts in a deeper language context and identify advisory skill sets and their applied sales strategies (e.g., up-selling and cross-selling) for training purposes.
Technology:
I identified key phrases using both metadata and BERT-based deep learning architecture, a popular choice for language modeling and analysis.
Description:
This project is a proof-of-concept neural architecture for automated fault detection on high resolution images of wind turbine blades. I provided know-how via ongoing consulting as well as developed actual software for data pre-processing and model training and testing. The customer provided images and preliminary labels in a raw format. Large part of the project was to browse, clean, select and label data provided so it can be feed into machine learning component.
Technology:
Due to unique technical challenges encountered, two non-standard components were developed:
1) a completely custom pre-processing pipeline to deal characteristics of input data
2) far-going optimisation of neural network subsystem to allow for fast training time.
Description: In this project I was a principal software developer responsible for designing and implementing self-driving module for an Unmanned Ground Vehicle (UGV). Robot would navigate over GPS over predetermined routes, where obstacle avoidance module would be responsible for detecting unexpected obstacles like pedestrians, parked vehicles and similar (robot would use walking paths).
Technology: Primary sensor was front facing monocular RGB camera (aka webcam). Images from camera were processed by two independent neural networks: 1) YOLO for object detection and localisation - pedestrians, parked vehicles etc. Network was trained on both pre-existing dataset as well as mix-in of our own training data. 2) SegNet for detecting if ground in front of vehicle is derivable (pavement, tarmac). Network was pre-trained on CityScapes with few added images.
" %} {% include poster.html image="/assets/images/tool.jpg" title="Tool wear assessment for CNC router" description='Description: CNC Router is a machine which uses rotational tool bit (drill) to remove material from solid block to manufacture a target part. Tool bits wear down and technicians often forget to check and replace them. This system automatically takes picture of tool bit before job is started and feeds it into convolutional neural network to classify current wear of the tool bit.
Technology: Image classification is performed with DenseNet-201 which showed best performance out of tried architectures. CNN was pre-trained on ImageNet and trained any further. Classifier was trained on target dataset with heavy data augmentation and regularisation applied. After training network was able to detect cracked, chirped or overheated (changed color) tool bits.
System is operating in a machine shop at the aerospace manufacturing facility.
' %} {% include poster.html image="/assets/images/mining.jpg" title="Interactive simulation for mining robot swarm" description="Description: The purpose of this project was to assess in detail performance of the swarm of 200+ mining and support robots. Swarm would start in containers, then deploy solar panels, build surface base, excavate tunnels, process raw materials and finally wind up operation. The complexity of the project was similar to simple strategy video game.
Technology: Simulation is physics-based, build in Unity3D game engine along with set of plugins for dynamic volumetric terrain (so robots can freely excavate). Individual robot AI manages energy, navigation, task queues etc. Swarm AI manages task allocation, robot coordination, excavation orders and similar.
At any point user can override high-level strategy or take over full control over individual robot.
" %}I lead engineering effort to design both software and hardware and to build and test this wall-spraying drone. Drone is equipped with advanced control system to make it possible to operate at very close proximity to the building, while still giving pilot ability to operate with confidence and precision. To the best of my knowledge at the time of writing (early 2019) this is the only system of its kind in existence.
This project had substantial research component - literature review did not return feasible answers. Work required systematic experimentation and deep understanding. In the end we solved all the engineering problems and we did it in a way that is practical, cost effective and easy to use.
The customer holds CAA exepmtion and is in the process of commercialising the operation.
" %} {% include poster.html image="/assets/images/lidar.jpg" title="Industrial Drone for 3D laser scanning" description='I was lead software and hardware on this project. Drone purpose is to make highly detailed 3D scans of industrial sites. Subject to operating conditions drone was able to achieve 5-10cm precision on raw pointcloud. This is better than industry standard at the time (2018).
Drone is equipped with RTK GPS for positioning, high-end IMU and Lidar. Onboard computer is used for data recording. Custom software for 3D pointcloud synthesis was written from scratch.
The drone was deployed to scan jetty structure at Hinkley Point C nuclear power station building site, which was the largest build site in the UK at the itme.
' %}


{% extends "global/base.html" %} {% block content %}
Please note that due to the Global Covid-19 Pandemic, we have suspended all workshop applications. We are working on updating our Organiser Manual to support remote workshops as a potential alternative.
Any inconveniences caused are sincerely regretted.


{% extends "layout.html" %} {% block breadcrumbs %} {% endblock %} {% block content %}
VISPR-online is a web-based interactive framework for CRISPR screens exploration and visualization.
CRISPR screening helps systematically exploration of the functions of coding and non-coding elements in a genome.
We previously developed MAGeCK and
MAGeCK-VISPR to perform CRISPR screening data analysis.
VISPR is a visualization tool included in MAGeCK-VISPR,
which can be used to explore interesting genes.
However, VISPR is designed for local use and some manual configutations need be set to run the program.
To help the community to access the tool easily, we improve the tool and develop an online version: VISPR-online.
The advantages of VISPR-online compared with VISPR:
VISPR-online is a downstream tool for MAGeCK and
MAGeCK-VISPR. The input of VISPR-online is output of
MAGeCK and
MAGeCK-VISPR. For the usage of these two tools,
please refer to our Nature Protocol paper MAGeCKFlute.
The suffixes of input files of VISPR-online are shown bellow.
| File function | File suffix |
|---|---|
| Gene summary | *.gene_summary.txt |
| Normalized count | *.count_normalized.txt |
| sgRNA summary | *.sgrna_summary.txt |
sgRNA location file is a tab-delimited text file without file header. Five columns are required: chromosome name, gRNA start, gRNA stop, gRNA ID and strand. The gRNA IDs should be the same with those in read count file.
chr2 11143961 11143981 s_7648 - chr3 186801168 186801188 s_46884 + chr20 46053591 46053611 s_50992 + chr3 46705812 46705832 s_57876 + chr19 46634669 46634689 s_23309 - chr7 108514201 108514221 s_42887 +
VISPR-online allows users to save sessions to the server and resume them later with session IDs. If the "Save session to server" box is checked (Step 6 in "Upload Files" tab), the session will be saved to the server. VISPR-online will return a session ID to the user. Users can resume the session later with the ID ("Load Session" tab). They can also send the session ID to others to share the data. The session ID is a string of 32 randomly generated characters; therefore, users can access the data only if they know the ID.
Beta-score is a measurement of gene selections similar to the term of log fold change in differential expression analysis. A positive beta-core means a gene is positively selected in a condition, vice versa. Detailed explanation of beta-score please refer to MAGeCK-VISPR paper.
VISPR-online is open source under MIT license. The source code can be downloaded from GitHub. Users can install and use VIPSR-online in a local computer or network. The README of the repository describes how to install VISPR-online locally.
Brower usually caches the JavaScript, CSS and other data to improve speed and user experience. When CRISP-view is updated, user needs to empty the previous cache in the browser. For Safari, press Opt+Cmd+E to empty cache.


Hi,I'm Muhammed Sabi Abdulmajeed I'm a Fashion Designer
Let's talk about me
I am a Fashion Designer, young and vibrant at heart.
And I wish to help change the world with my skill
within me, I'm well skilled in my career. I've always wanted to make this world a more beautiful place and with my skill I believe I can achive this now.


Sprint 5 Cultural Blog
Heading To Bootcamp!
What is your long term goal and/or career pathway?
I love technology, and part of the reason why i wanted to get into programming in the first place is to be able to contribute
to the tech industry by building cool programs that will help people to live better lives. Getting to where i'd like to be will take a lot
of long-term determination and goal setting, but i can see myself in the future mainly working for myself and building my own projects, and
hopefully finding a more steady job at a company that i really like to help me gain more experience and knowledge.
What do you think your biggest strengths and limitations will be in Bootcamp?
I think my biggest strength will be my creativity. I consider myself more of a creative type than an analytical type, and while that might seem
like the complete opposite mentality to somebody who "should" like programming, i am really attracted to finding creative solutions to problems and
thinking outside of the box. I think my biggest limitation will be overcoming my limiting beliefs and habits. I intend to approach these issues with a growth
mindset, but i need to be aware of my tendency to become disheartened when things become frutrating or confusing, and i also need to be aware of my tendency to
overlook the importance of time management.
What do you think your biggest non-technical challenge at Bootcamp will be?
I think my biggest non technical challenege will be communication. I sometimes find that i am not always the clearest when expressing my ideas, opinions or
concerns. It's always good to have a clear line of communication between yourself and your coworkers, that way everybody is on the same page and it makes working
together much easier. I have struggled in the past with communicating how i am feeling, or any concerns i may have about the project i am working on. So i will make an
effort to speak clearly and openly with my cohort and course facilitators about my progress, frustrations and sucesses.
What non-technical skills - human skills - would you like to see developed in yourself while at EDA?
I think being around a new group of people can be a bit daunting at times, because you never really kow what everybody thinks of you, or if those thoughts are negative or positive
i'd like to develop better conversational skills, and listening skills. I think these are key to developing good relationships with people, and everybody appreciates being listened to
and spoken to well. I think listening is one of the most important skills people can learn, and i've really enjoyed the conscious listening exercises we've done during foundations.. so i hopefully
to develop this skill further in bootcamp.
What are your expectations of yourself on Bootcamp
I expect to work hard. And i expect to be a good team player. I really want to see myself growing at a rapid pace during bootcamp, and i know i am capable of achieving these goals.
But, like anybody, i have my weaknesses.. and so i'd really like to see myself overcome these to be able to meet the expectations i'm setting for myself. If i can do that, and finish EDA
with confidence i will be happy.


--- layout: newsstory title: THE DOOR'S NOT COMPLETELY SHUT match: Yeltz 3 Dorchester 1 ---
The promotion race continues as another Yeltz victory means we can still catch leaders Nuneaton - with 10 games to go we're only 29 points behind them in a remarkable 8th place .

After a goalless first half, we took the lead with a goal from (who else) Steve Pie-arce , and then added a second from Reedy . Dorchester pulled one back soon after, but then Stevo got his 9th in four games and we'd won again.


If you would like to become involved in the development of Microsoft Azure SDKs and Tools there are many different ways in which you can contribute. We strongly value your feedback, questions, bug reports, and feature requests.
Consider these options
Our source is developed & published on GitHub.com (learn more). If you are new to Git, check out the Pro Git Book online or at your bookseller of choice.
We have based our development process for moving code around on the now-classic Successful Git Branching Model as well as using GitHub pull requests and forks between the central organization repository and developer accounts.
From any of the Microsoft Azure code repositories on GitHub, you can "Fork" the code to your own account.
To get the source on your local development machine,
simply clone the repo using Git:
git clone https://github.com/USERNAME/PROJECT.git
git checkout dev
Each repository has a README that should be helpful to learn more about the specifics of the language, project and its development environment.
The easiest way to ask questions is to use the Microsoft Azure SDK and Tools forums on StackOverflow and MSDN. If your target language is .NET the most appropriate forums for discussion are on MSDN. For all other languages please use StackOverflow.
| Forum Provider | Tags | Notes | |
|---|---|---|---|
StackOverflow |
azure | A friendly, open and fun community of developers. | |
Microsoft forums |
A good place for support and feedback on Microsoft Azure features and services like Web Sites, Mobile Services, etc. |
Issues and feature requests are submitted through the project's
Issues section on GitHub. Please use the following guidelines when
you submit issues and feature requests:
Issues are regularly reviewed and updated with additional information by the core team. Sometimes the core team may have questions about particular issue that might need clarifications so, please be ready to provide additional information.
Feature requests and Design Change Requests (DCRs) are an important part of the lifecycle of any software project. Please log these as Issues in the appropriate GitHub repository.
Although the team will consider any opened issues, please keep in mind that there is an extremely high bar when it comes to expanding the scope and functionality of a core product such as an SDK for Microsoft Azure.
When opening any feature requests, consider including as much information as possible, including:
From an engineering standpoint, please make sure that you can build and test the code. Familiarize yourself with our project guidelines and coding conventions.
The SDK team also recommends that you read these great posts about open source:
If you have ever considered contributing to the ASP.NET Web Stack, we have modeled much of this process on that project.
Before you start working on a feature or substantial code contribution please discuss it with the team and ensure it is an appropriate addition to the core product.
Note that code submissions will be rigorously reviewed and tested by the Microsoft Azure SDK Team (or the appropriate Azure service owners), and only contributions that meet an extremely high bar for both quality and design/roadmap appropriateness will be merged into the source.
In some situations Microsoft employees may engage with you to review design decisions and mitigate issues as part of the contribution process. Understand that in some situations, developers inside Microsoft may decide to decline your pull request and instead log the issue for a future product milestone or bug fix. The team will provide information in the pull in these situations and still thank you for your contribution.
For bug fixes, simply start a conversation in the related GitHub issue to notify the team and chat about the design of the fix if needed.
There are many opportunities to build value-add services and frameworks that do not need to direct alterations to the SDKs and products: NuGet packages for .NET or NPM modules for Node.js devs can easily take a dependency on the core SDK components, for example.
In order to speed up the process of accepting your contributions, you should try to make your checkins as small as possible, avoid any unnecessary deltas and the need to rebase.
In order to become a contributor to the Microsoft Azure open source projects on GitHub you must follow some legal requirements.
Until you meet the legal requirements your pull requests / source contributions will not be considered or reviewed.
As a community member you must sign the Contribution License Agreement (CLA) before you can contribute to Microsoft open source projects.
You only need complete and submit the documentation once. Please carefully review the document; you may also need to have your employer sign the document.
Signing the Contribution License Agreement (CLA) does not grant you rights to commit to the main repository but it does mean that the Microsoft Azure team will be able to review and consider your contributions and you will get credit if we do.
The Contribution License Agreement (CLA) is available at: https://cla.azure.com/.
If you are currently employed as an active Full-Time Employee (FTE) at Microsoft you may be able to contribute through your job to the SDK without signing a CLA.
You will need to clearly identify yourself as a Microsoft employee in your GitHub profile. You should also include your alias in any pull requests.
As a courtesy you should have a conversation about contributing to the Azure open source projects with your manager, and remember to follow your business group's guidelines and policies.
If your Microsoft team is looking to partner with the Azure SDK team to ship new bits, create new open source projects & meet your shipping criteria, please start engaging the Microsoft Azure SDK triad early.
Our SharePoint site contains plenty of information on the onboarding process, timelines and contacts.
Open Azure SDK SharePoint
Requires corporate credentials
Active contributors might be asked to join the core team or help with feature development. The ability to merge pull requests typically remains with the SDK team to ensure that contributions to master are thoroughly reviewed.
Please configure your Git client with a name and email address to use for your commits. This will also help the team validate your CLA status:
git config user.name Your Name git config user.email YourAlias@YourEmailDomain
In order to obtain the source code you need to become familiar with Git (see http://progit.org/book/) and Github (see http://help.github.com/) and you need to have Git installed on your local machine. You can obtain the source code from Github and start a contributor environment by following the these steps on your local machine:
git clone git@github.com:[USERNAME]/[PROJECT]
git checkout dev
You can then start to make modifications to the code in your local Git repository.
This can be done in your local dev branch or, if you prefer, in a branch out of dev.
In the simplest scenario, working directly on dev, you can commit your work
with following commands:
git commit -a
git push
Once your code is in your github fork, you can then submit a pull request
for the team's review. You can do so with the following commands:
If there are conflicts between your fork and the main project one, github will warn you that the pull request cannot be merged. If that's the case, you can do the following:
git remote add upstream -f
git@github.com:Azure/[PROJECT]
git merge upstream/dev
git push
Please keep in mind that not all requests will be approved.
Requests are reviewed by the Core Team on a regular basis and will
be updated with the status at each review. If your request is
accepted you will receive information about the next steps and
when the request will be integrated in the main branch. If your
request is rejected you will receive information about the reasons
why it was rejected.
The Microsoft Azure SDK team has an active Microsoft discussion group used for submitting code reviews and discussing design changes, best practices, and other important topics.
Part of the code review process involves using a code review tool, and for most open source projects, the team uses the built-in Pull Request functionality on GitHub for enabling annotations and comments on code before accepting the pull request/s.
Expect a good amount of feedback as part of any pull request: not only which branch to merge to and from, but also consistency guidelines, matching existing code, and making targeted, smart changes when fixing bugs.
The SDK team is considering allowing for community code reviews as well. If you watch a repository of interest, you can make comments on any public pull request. The best time for providing feedback is during dev branch pulls into the primary Azure GitHub organization.
The best way to get in touch with the team regarding feature ideas, developer designs amd communicating about bug fixes is to use the Issues system built in to GitHub.
If you are looking for support or to provide feedback, there are a lot of places to do this.
Huge thanks go to the contributors from the community who have been actively working with the Microsoft Azure SDK team.
You can find a list of contributors here.
Microsoft is always hiring bright and talented students & professionals. Please consider submitting your resume and applying for open positions at //careers.microsoft.com.


I just finished watching a video (sadly in Real) of a talk by Seymour Papert and Alan Kay, speaking about math education using computers and programming. The really the neat part is about halfway through where Alan Kay starts doing demos using Squeak and the always-mysterious Morphic (and they seem to have a new site, Squeakland, embodying legendary and only recently truly revealed Etoys).
I used Squeak quite a bit several years ago, but found it extremely difficult to achieve that last 5% of the development process -- great for making toys, but hard to make real tools. And Morphic was really a big part of what pushed me away -- besides the performance issues (which are very significant to this day, despire Moore), Morphic is a deeply cryptic system (classic ravioli code) with little effort expended at the time to make it accessible to a programmer. The rest of Squeak, while not particularly well documented, had a sort of simple beauty that made it accessible, the quintessential example of good object-oriented programming and a class hierarchy that served as better documentation than narrative could have. Morphic isn't like that -- to many small features only become sensible when viewed in the larger framework, and its own object model which you could only see in relief. It was obviously born of a strong vision in the creator's mind, and perhaps it is well communicated in the informal lessons that happen in the Squeak core team if not to the wider public... and perhaps with its maturity you don't have to understand it -- it's concrete, you needn't program it, you can simply manipulate it. But this is obviously not satisfying to a programmer.
Still, I find myself intrigued, and I have a childish desire to make my own race car. Everytime I've tried to go back, I find myself both intrigued and frustrated; maybe it's still worth one more go. Despite the pessimism of the last paragraph, it's an awesome demo, and it leaves me a lot of things to think about. More later...


The work done by me in this course work
- Create a presentation page
- Create the functinality to increase/decrease font size
- Create a form to allow people to buy products
- Create a page according to subject we selected
Tasks I Completed
- I have created a presentation page with title and the name of everyone in the group. After 4 seconds, main page will be displayed.
- I have created the advanced funtionality to increase/decrease the font size.
- I have created a shop with 6 different products and all required questions validated by java scripts and finally user can see bill
- i have created a page about travel excursion. Because our topic is tourism and I select travel excursion for my part.
== CLICK HERE RO GO TO SHOP AGAIN ==


View the different scripts that you might execute when running the FunctionalTest stage: users_spec.rb.
Create a delivery pipeline in Jenkins
Add a new view.
Click on the link labeled View/Hide Build Pipeline Icon Legend and view the description.
Click on the link labeled Configure View.
Click on the link labeled Start Build of Pipeline for TargetEnvironment. It will take approximately 20 minutes to run through the pipeline. This pipeline calls the TargetEnvironment job. After the TargetEnvironment is successful, it runs the Deployment. The Deployment job gets deployment artifacts from an Amazon S3 bucket. The Build job - which runs on a "continuous" basis, pushes the zip file to S3 so that it can be used by the Deployment job.


1.---- of 5 Americans have mental illnesses.
2. Only --% of adults with diagnosable mental health problems and less than --% of children and adolescents receive needed treatment.
3. Suicide is the ---th leading cause of death in the United States.
4. Alzheimers disease affects an estimated --- million Americans.
5. Which of the following is NOT a mental illness?


NFT Dashboard
Fill out this form to create a new NFT for your Dapp.
Create
Waiting for confirmation...


Last Survivor Of Infamous Hindenburg Disaster Dies, Aged 90
During an attempt to dock in New Jersey, the Hindenburg zeppelin suddenly burst into flames and crashed to the ground. During what has been recorded in history as the "Hindenburg Disaster," the ship was destroyed and 36 people lost their lives.
The last survivor of the Hindenburg airship disaster in 1937 has died at his home in Laconia, New Hampshire, on Friday at age 90.
Werner Gustav Doehner was just eight years old when the famous zeppelin exploded into flames and crashed into the ground below while docking in Lakehurst, New Jersey, on May 6, 1937.
He was the sole remaining survivor of the 62 passengers and crew who escaped the tragedy, which led to the deaths of his father and sister as well as 35 other people on board the flight.
“We were close to a window, and my mother took my brother and threw him out. She grabbed me and fell back and then threw me out," Doehner said while talking to the Associated Press in 2017, marking the 80th anniversary of the crash.
“She tried to get my sister, but she was too heavy, and my mother decided to get out by the time the zeppelin was nearly on the ground.”
“Suddenly the air was on fire,” he added.
Despite being thrown out of the airship, he suffered severe burns on his face, both hands, and his right leg from the knee. Doehner received treatment from numerous hospitals until January 1938.
He remained in hospital for three months and travelled to New York City so he could receive skin grafts.
His son Bernie Doehner said that "he did not talk about" the event.
The Hindenburg was the largest aircraft ever built by the time it was completed in 1936, which saw the disaster described as the worst in "the history of aviation" at the time.
The US Commerce Department concluded that the crash was caused by a hydrogen leak which mixed with the air and sparked a fire.
“The theory that a brush discharge ignited such mixture appears most probable,” the department’s report claimed.
According to his obituary, Doehner had been living in the US since 1984, where he worked in New England as an electrical engineer.
He is survived by his 52 year old wife, Elin, and his son.


These samples illustrate the use of the Tcl/Tk and the Amzi! Logic Server.
LB Query - A graphical front end on a logicbase query utility.
Copyright ©1987-2004 Amzi! inc. All Rights Reserved. Amzi! is a registered trademark and Logic Server and e-Prolog are trademarks of Amzi! inc.


Edmond:
Hunt the giant spiders that are wreaking havoc in this area, then bring their skins back to me. I will reward you for each Giant Spider Skin you bring back.
Oh, and if you need something while hunting those spiders, ask my friend, Marius. He takes care of everything that we bring from the village.


Offline SAS Generator
Azure Service Bus
Azure Blob Storage
Offline Azure Service Bus SAS Generator
Edit this page
Connection String (Primary or Secondary)
Validity (in minutes, hours or days; suffix m, h or d)
Generate
SAS Connection String
<<


IT'S A WONDERFUL LIFE A film by Frank Capra Starring James Stewart, Donna Reed, Lionel Barrymore, Thomas Mitchell, and Henry Travers Written by Frank Capra, Frances Goodrich, Albert Hackett, and Jo Swerling Based on the story "The Greatest Gift" by Philip Van Doren Stern
One of the sweetest tales to ever be made, IT'S A WONDERFUL LIFE isn't perfect, but its good natured charm and beautiful performances light up the screen with glorious results. Probably the greatest "feel-good" film of all time, IT'S A WONDERFUL LIFE aims for the heart, and strikes with a golden arrow.
On Christmas Eve, George Bailey (Stewart) is being prayed for by many in the small town of Bedford Falls. You see, George is in trouble, and he has always helped others who needed it. This one time, however, God answers his prayers, and sends down the lovable Guardian Angel Clarence (Travers) to try and save George. Clarence has got his own problems, however. Clarence is an angel without his wings, and each time the bell rings, the wings pass him by. The Bailey case is a way for him to earn those magical wings and become a true angel.
But before Clarence can save George, he first has to go through a Cliffs Notes version of George Bailey's life. We see George sacrificing his hearing to save his brother's life, sacrificing his college education to save the family business, sacrificing his dream of living far away to support his brother, and even sacrificing his life to make sure his brother is happy working somewhere else. When the bank his family owns is in trouble, George gives away his honeymoon money to make sure the bank isn't sold to the evil Mr. Potter (Barrymore), who wants nothing less than to get the Baileys out of Bedford Falls. One Christmas, Potter gets his chance. Uncle Billy Bailey (Mitchell) loses $8,000 of the bank's money. Without the money, the bank must close down. George is stuck in a tremendous bind, and contemplates suicide. Clarence, the faithful servant, is there just to pick him up, and to show him what Bedford would be like without George. This is all a lead-in to the very famous last scene, where George finally sees what true happiness is about.
IT'S A WONDERFUL LIFE does have its faults. The movie is beginning to feel dated in the details, especially in the treatment of women and men. The sex roles in the film are weirdly out of place in the 90's, like something out of a revisionist look. All the men drink too much and slap their wives too much during some portions of the film. There are, however, endearing moments in all of this. Capra puts in just enough humor mocking the sex roles of the 50's to make the movie remarkably enjoyable. The story is hackneyed, and the ending feels, well, a little too sugarish. There's this uneasy feeling of sugar over everything, especially the sequences where George is either in trouble, or helping somebody. It's a little too nice for my liking, at times. There is, however, enough humor, enough wit, and enough of Jimmy Stewart to get the movie through the middle part, which would be the most difficult. But watching IT'S A WONDERFUL LIFE is never boring or difficult: it's always interesting, right until the finale, which, for all its sugar, makes delightful sense and is beautifully done.
Capra does have his monumental cliches, but the actors relish them and overplay everything to perfection. Donna Reed is perfect as the loving, obeidient wife, and Lionel Barrymore is gloriously grump as Mr. Potter. Everyone else is magnificent, including Bert and Ernie (Ward Bond and Frank Faylen). There is a general sense of goodness, as if everyone in the film knows that they are making a great film, and they relish that. Stewart, however, is the king of all of this. He is sometimes awkward, especially when saying "Merry Christmas" to all objects, animate or inanimate. But he is James Stewart, and he's lovably delightful throughout the film.
Have I complained? I shouldn't have. This is a really good movie. No, this is a great movie. Better yet, this is a phenomenal movie. There is a reason classics are invented: to make sure that people will always have great movies to aid them in their quest for living life. This is one of those films. It is a "feel-good" movie, something people complain a little too much about. But Capra's reworking of "A Christmas Carol" is the greatest Christmas movie of all time. There, I've said it. I have to admit, the first time I saw this, I saw it with my family, including my 11 year old kid sister. They all loved it. They loved George, his wife, his troubles, and the beautiful ending. Is it a little too sugar-coated? Maybe. No matter. This is a film that should be watched time and time again, with families around a coffee table, and eggnog on the plate. It is a film that just makes you feel good about life, family, and hope. It is the perfect Christmas film, flaws and all. It is Frank Capra's greatest acheivement, and that really does say a lot. For about 121 out of 129 minutes, this movie is flawless. The rest can be excused: no film is perfectly flawless. I can't get over how much I love this movie, and how much you will, after watching it, digesting it, and sitting with your family, appreciating how special life really is.
RATING: ***1/2 out of ****
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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review and has no editorial control. Unless stated otherwise, the copyright
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Related links: index of all rec.arts.movies.reviews reviews


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Truckers Philippines | Live Map
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Management is from Mars and IT Professionals are from Venus
Jack Dausman started the dialogue with a post mentioning that 60% of the IT workers are ready to move one. Ben Pole, Kevin Pettitt and Jonathan Walkup chipped in. Of course I have my 2c to add to it.
I agree with Jack on training as key success factor as well with Ben on a need to shift the perspective from cost to benefit. I also liked the remarks about semi competent techies defending their turf. There is another dimension and that is communication.
We geeks tend to communicate in terms like: CPU, Uptime, Bandwidth, Storage, Access, Network etc. Managers tend to speak about money, corporate values, business development, key performance indicators and revenue-cost ratios. Both sides blame the other, that they speak in tongues, don't listen and don't understand. One problem is surly, that a lot of managers can't manage, so they resort to micro management (a.k.a. not trusting the techies due to a lack of people skills).
What can be done? First of all, when you move on you will take all your problems with you, so the solution is to solve your part first before moving on. There a several dimensions you can have a look. If you firmly think, that you know what is right, but you are not in charge, some lateral leadership could help.  We became geeks because we found technology much more fascinating than business and numbers, however we need to translate our thinking into management compatible statements of cost and value. In a recent conversation a potential client was complaining our proposal was to expensive, so we ran the numbers:
" OK we can skip the validation routines, that would shave 2k from our price. But in return about 10% of the forms would have errors. To clarify them 2 engineers in two countries need to get online and discuss (if they discover them at all). That takes half an hour, given your internal rates for 2 engineers, that is about 0.2k. We don't calculate time for delays or damage for undiscovered errors. Your estimate is about 1000-1500 approvals / year, so the cost for saving 2k would be about 20-30k/year".
Suddenly they did understand. Of course it is very painful to break down everything we do into value prepositions. But it is not that difficult. We generally can set two types of cost: investment for improved productivity, speed, revenue and investment to avoid damage or higher cost. So the question is: how much do we spend on other things if we don't do that and how much will it cost and how likely will disaster strike. Once we make things measurable, even if the benchmarks are rather blurry, we find common ground with the management to negotiate. Once you master the skill and the situation doesn't improve (because you got one of them) it is time to move on. You new company will appreciate your ability to "speak management".
I agree with Jack on training as key success factor as well with Ben on a need to shift the perspective from cost to benefit. I also liked the remarks about semi competent techies defending their turf. There is another dimension and that is communication.
We geeks tend to communicate in terms like: CPU, Uptime, Bandwidth, Storage, Access, Network etc. Managers tend to speak about money, corporate values, business development, key performance indicators and revenue-cost ratios. Both sides blame the other, that they speak in tongues, don't listen and don't understand. One problem is surly, that a lot of managers can't manage, so they resort to micro management (a.k.a. not trusting the techies due to a lack of people skills).
What can be done? First of all, when you move on you will take all your problems with you, so the solution is to solve your part first before moving on. There a several dimensions you can have a look. If you firmly think, that you know what is right, but you are not in charge, some lateral leadership could help.  We became geeks because we found technology much more fascinating than business and numbers, however we need to translate our thinking into management compatible statements of cost and value. In a recent conversation a potential client was complaining our proposal was to expensive, so we ran the numbers:
" OK we can skip the validation routines, that would shave 2k from our price. But in return about 10% of the forms would have errors. To clarify them 2 engineers in two countries need to get online and discuss (if they discover them at all). That takes half an hour, given your internal rates for 2 engineers, that is about 0.2k. We don't calculate time for delays or damage for undiscovered errors. Your estimate is about 1000-1500 approvals / year, so the cost for saving 2k would be about 20-30k/year".
Suddenly they did understand. Of course it is very painful to break down everything we do into value prepositions. But it is not that difficult. We generally can set two types of cost: investment for improved productivity, speed, revenue and investment to avoid damage or higher cost. So the question is: how much do we spend on other things if we don't do that and how much will it cost and how likely will disaster strike. Once we make things measurable, even if the benchmarks are rather blurry, we find common ground with the management to negotiate. Once you master the skill and the situation doesn't improve (because you got one of them) it is time to move on. You new company will appreciate your ability to "speak management".
Posted by Stephan H Wissel on 06 February 2006 | Comments (1) | categories: Business


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On going development of Campus Connect, a social media mobile application used to connect Canadian University and College students.
As of on the week of September 6, 2019, Campus Connect was trending at #6 in the Google Play store and #80 on the Apple App Store thanks to the strong cooperation of the business team and development team.
Built new mobile application features by doing feature proposals, team management, React Native Mobile Development, various Firebase services and deploying application for internal testing.
June 2019 - Present
Full Stack Developer
Infor
Completed the application in a team of 3 including a Scrum Master.
Outlined web application style by using mock ups, to create a simplified company workflow for all software developers, approved by senior managers.
Utilizing MaterialUI and Angular, built a seamless front end displaying data tables, auto plotting charts and search forms of strict criterion.
Using NodeJS and ExpressJS, built a back-end server to perform complex queries to Oracle SQL Database for statistical data computation.
Designed SQL database models to store information of software developers' Jenkins project build information, SVN revisions, branch commits and test failures.
Configured Jenkins using Jenkinsfile to auto populate Oracle SQL Database with pipeline information after every run, and, to send custom emails to developers and managers specifying the same pipeline information. This was done for both Linux and Windows environments.
Written testing suites using MochaJS, ChaiJS and SuperTest for backend integration testing and Jasmine for front end Angular tests.
May 2019 - August 2019
Freelance Web Developer
Self Employed
Connect with clients mostly of small businesses to build websites for product advertising.
Work closely with clients to meet specific styling demands and developed websites using Javascript, HTML and CSS.
September 2018 - April 2019
University Teaching Assistant
University of Toronto
Teach tutorials and lectures of roughly 40-100 students on key concepts including database design, OOP, data structures, time complexity and stateful design.
Mark student quizzes, exams, assignments and projects, while giving constructive feedback.
Provide support to professors by reviewing assignment proposals and exam invigilation.
Coding Languages: Python, MySQL Verilog, Assembly.
Courses:
CSCC43 Introduction to Databases.
CSCB58 Computer Organization.
CSCA48 Introduction to Computer Science.
CSCA08 Introduction to Computer Programming.
September 2016 - December 2018
React Native Developer
Bank of Montreal
Completed internal mobile app voluntarily and final app approved by all BMO stakeholders.
Direct software design and development focusing on Bank of Montreal software development team needs.
Prototyped mobile app to demonstrate usage to stakeholders.
Designed user authentication flow and implemented user log in and registration using AWS Cognito.
Implemented data retrieval from NoSQL databases and APIs using Fetch Api and product specific Api packages.
Managed mobile app data using Redux.
Handled screen transitions and component design using React Navigation, Native Base, Redux Forms, Redux Logger and Redux Thunk Middleware.
April 2018 - August 2018
Amazon Web Services Cloud Developer
Bank of Montreal
Pioneered bank's switch to serverless microservices by decoupling infrastructure into compact functions, mitigating blast radius of each function's failure and enabling faster development and deployment cycles.
Re-engineered core business functions into non-blocking NodeJS lambdas.
Created an automated CI/CD CodePipeline for DevOps, while complying with best practices.
Enabled automated deployment of full-scale web applications and their individual resources using CloudFormation, Serverless Framework, SAM, and Swagger.
Constructed custom user pools for user identification, authentication, and authorization using Cognito.
Developed mobile and web front-end applications using React Native, ReactJS, and Bootstrap for access management features not offered by AWS.
January 2018 - August 2018
Angular Web Application Developer
University of Toronto
Worked in a team of 5 to create a social media web application to make communication easy between TAs and Professors at the University of Toronto.
Developed on the Front-End using Angular2/4, TypeScript, Bootstrap, HTML and CSS.
Created detailed UML for Angular2/4 code and upgraded web application to from Angular2 to Angular4 by code refactoring.
June 2017 - September 2017
Sales Representative
KnewSales Group
Actively engaged individuals for credit card registration.
Doubled registration quota on a daily basis.
August 2015 - August 2016
Education
University of Toronto
Honours Bachelor of Arts and Science
Computer Science - Software Engineering
September 2015 - April 2020
Columbia International College
Computer Science Program
August 2013 - April 2015
Skills
Programming Languages & Tools
Workflow
Agile Development & Scrum
Cross Functional Teams
Cross Browser Testing & Debugging
Projects
UTSC Projects - Founder, Tech Lead
Creating a ReactJS web application used to connect Project Owners with Enthusiast from diverse backgrounds and skills for the University of Toronto.
UX/UI design using mock-ups and getting active feedback.
Holding weekly meetings as SCRUM master for a growing team of 6 software developers.
Mentoring developers on the usage of React, Redux, Firebase and their affiliated tools.
Tuple - Co Founder
Developing a social media mobile application UI using React Native and Redux.
Styled each screen using Native-Base components.
Implemented user authentication using Firebase and file storage using AWS S3.
Creating live messaging feature using SocketIO.
Middle-Man Elimination Project - Hackathon
Created a back-end program designed to minimize trade expenditure by cutting out the need for a Middle-Man.
Using Python, implemented algorithm that locates the largest clique of network, given two files of millions of sellers and buyers and their connections, allowing them to communicate directly with each other.


 PETERSBURG, Fla. (AP) - Police in Florida say a man arrested once for slashing a woman with a knife got out of jail and later killed her.
The Tampa Bay Times reports that 57-year-old Warren Brown was arrested Saturday on charges of second-degree murder in the killing of 43-year-old Sophie Solis. He was jailed without bail.
Investigators say Brown attacked Solis with a knife earlier this month, was arrested and was subsequently released on bail. Authorities say Brown ignored a court order to stay away from Solis, and then she signed an affidavit saying she didn’t want to press charges.
About a week later, police say Brown fatally stabbed Solis, placing her body in the trunk of a Cadillac. It was found a few days later in the car by concerned friends.
Information from: Tampa Bay Times (St. Petersburg, Fla.), http://www.tampabay.com.
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


On 5 April 2017, 12 new articles were published in 8 journals.
Tensions For Green Criminology
Empirical Study of Convenience Theory: A Student Elicitation on White-Collar Crime
Patterns of Interaction in Webcam Sex Work: A Comparative Analysis of Female and Male Broadcasters
Suicide Ideation Among Adolescent American Indians: An Application of General Strain Theory
Pregnancy Criminalization, Reproductive Asymmetry, and Race: An Experimental Study
Exploring the Subculture of Ideologically Motivated Cyber-Attackers
Adopting A White-Collar Crime Theoretical Framework For the Analysis of Terrorism
Religious and Spiritual Support, Reentry, and Risk
The Contagious Diffusion of Worldwide Terrorism: Is It Less Common Than We Might Think?
Note: although this article was published on 6 February 2017, the publisher only added it to the journal RSS feed on 5 April 2017, which is why it is shown in the list of articles for that date.


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System Architect Symbol details for "Projected Outcome"
Expected Outcome (Class)
- Description:
"Outcome" predicted to be in effect subsequent to the deducing "Activity".
Natural Progression (Class)
- Description:
"Projected Property" attributing a condition or state which is expected to occur in the absence of
any intervention.
Projected Outcome (Class)
- Description:
"Projected Property" attributing a condition or state as a potential effect of an "Activity".
- Comment:
-
This is something which, at the time of deduction, does not exist but is predicted so to do, as
distinct from an actual outcome which is deduced to exist at the time of observation.
This is not the same as the result (finding) of an observing activity.
Projected Property (Class)
- Description:
"Property" predicted to be applicable after the time of identification.
property for (Association)
- From Class:
"Projected Outcome"
- To Class:
"Expected Outcome"
- From Class:
"Projected Outcome"
- To Class:
"Expected Outcome"
PrPr/Intention (Generalization Node)
- Base Class:
"Projected Property"
- Definitions Used:
-
Projected Property (Class)
Target Property (Class)
- Description:
"Projected Property" attributing a condition or state as an aim, objective or goal.


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