State in Trident
Trident has first-class abstractions for reading from and writing to stateful sources. The state can either be internal to the topology – e.g., kept in-memory and backed by HDFS – or externally stored in a database like Memcached or Cassandra. There’s no difference in the Trident API for either case.
Trident manages state in a fault-tolerant way so that state updates are idempotent in the face of retries and failures. This lets you reason about Trident topologies as if each message were processed exactly-once.
There’s various levels of fault-tolerance possible when doing state updates. Before getting to those, let’s look at an example that illustrates the tricks necessary to achieve exactly-once semantics. Suppose that you’re doing a count aggregation of your stream and want to store the running count in a database. Now suppose you store in the database a single value representing the count, and every time you process a new tuple you increment the count.
When failures occur, tuples will be replayed. This brings up a problem when doing state updates (or anything with side effects) – you have no idea if you’ve ever successfully updated the state based on this tuple before. Perhaps you never processed the tuple before, in which case you should increment the count. Perhaps you’ve processed the tuple and successfully incremented the count, but the tuple failed processing in another step. In this case, you should not increment the count. Or perhaps you saw the tuple before but got an error when updating the database. In this case, you should update the database.
By just storing the count in the database, you have no idea whether or not this tuple has been processed before. So you need more information in order to make the right decision. Trident provides the following semantics which are sufficient for achieving exactly-once processing semantics:
- Tuples are processed as small batches (see the tutorial)
- Each batch of tuples is given a unique id called the “transaction id” (txid). If the batch is replayed, it is given the exact same txid.
- State updates are ordered among batches. That is, the state updates for batch 3 won’t be applied until the state updates for batch 2 have succeeded.
With these primitives, your State implementation can detect whether or not the batch of tuples has been processed before and take the appropriate action to update the state in a consistent way. The action you take depends on the exact semantics provided by your input spouts as to what’s in each batch. There’s three kinds of spouts possible with respect to fault-tolerance: “non-transactional”, “transactional”, and “opaque transactional”. Likewise, there’s three kinds of state possible with respect to fault-tolerance: “non-transactional”, “transactional”, and “opaque transactional”. Let’s take a look at each spout type and see what kind of fault-tolerance you can achieve with each.
Transactional spouts
Remember, Trident processes tuples as small batches with each batch being given a unique transaction id. The properties of spouts vary according to the guarantees they can provide as to what’s in each batch. A transactional spout has the following properties:
- Batches for a given txid are always the same. Replays of batches for a txid will exact same set of tuples as the first time that batch was emitted for that txid.
- There’s no overlap between batches of tuples (tuples are in one batch or another, never multiple).
- Every tuple is in a batch (no tuples are skipped)
This is a pretty easy type of spout to understand, the stream is divided into fixed batches that never change. storm-contrib has an implementation of a transactional spout for Kafka.
You might be wondering – why wouldn’t you just always use a transactional spout? They’re simple and easy to understand. One reason you might not use one is because they’re not necessarily very fault-tolerant. For example, the way TransactionalTridentKafkaSpout works is the batch for a txid will contain tuples from all the Kafka partitions for a topic. Once a batch has been emitted, any time that batch is re-emitted in the future the exact same set of tuples must be emitted to meet the semantics of transactional spouts. Now suppose a batch is emitted from TransactionalTridentKafkaSpout, the batch fails to process, and at the same time one of the Kafka nodes goes down. You’re now incapable of replaying the same batch as you did before (since the node is down and some partitions for the topic are not unavailable), and processing will halt.
This is why “opaque transactional” spouts exist – they are fault-tolerant to losing source nodes while still allowing you to achieve exactly-once processing semantics. We’ll cover those spouts in the next section though.
(One side note – once Kafka supports replication, it will be possible to have transactional spouts that are fault-tolerant to node failure, but that feature does not exist yet.)
Before we get to “opaque transactional” spouts, let’s look at how you would design a State implementation that has exactly-once semantics for transactional spouts. This State type is called a “transactional state” and takes advantage of the fact that any given txid is always associated with the exact same set of tuples.
Suppose your topology computes word count and you want to store the word counts in a key/value database. The key will be the word, and the value will contain the count. You’ve already seen that storing just the count as the value isn’t sufficient to know whether you’ve processed a batch of tuples before. Instead, what you can do is store the transaction id with the count in the database as an atomic value. Then, when updating the count, you can just compare the transaction id in the database with the transaction id for the current batch. If they’re the same, you skip the update – because of the strong ordering, you know for sure that the value in the database incorporates the current batch. If they’re different, you increment the count. This logic works because the batch for a txid never changes, and Trident ensures that state updates are ordered among batches.
Consider this example of why it works. Suppose you are processing txid 3 which consists of the following batch of tuples:
["man"]
["man"]
["dog"]
Suppose the database currently holds the following key/value pairs:
man => [count=3, txid=1]
dog => [count=4, txid=3]
apple => [count=10, txid=2]
The txid associated with “man” is txid 1. Since the current txid is 3, you know for sure that this batch of tuples is not represented in that count. So you can go ahead and increment the count by 2 and update the txid. On the other hand, the txid for “dog” is the same as the current txid. So you know for sure that the increment from the current batch is already represented in the database for the “dog” key. So you can skip the update. After completing updates, the database looks like this:
man => [count=5, txid=3]
dog => [count=4, txid=3]
apple => [count=10, txid=2]
Let’s now look at opaque transactional spouts and how to design states for that type of spout.
Opaque transactional spouts
As described before, an opaque transactional spout cannot guarantee that the batch of tuples for a txid remains constant. An opaque transactional spout has the following property:
- Every tuple is successfully processed in exactly one batch. However, it’s possible for a tuple to fail to process in one batch and then succeed to process in a later batch.
OpaqueTridentKafkaSpout is a spout that has this property and is fault-tolerant to losing Kafka nodes. Whenever it’s time for OpaqueTridentKafkaSpout to emit a batch, it emits tuples starting from where the last batch finished emitting. This ensures that no tuple is ever skipped or successfully processed by multiple batches.
With opaque transactional spouts, it’s no longer possible to use the trick of skipping state updates if the transaction id in the database is the same as the transaction id for the current batch. This is because the batch may have changed between state updates.
What you can do is store more state in the database. Rather than store a value and transaction id in the database, you instead store a value, transaction id, and the previous value in the database. Let’s again use the example of storing a count in the database. Suppose the partial count for your batch is “2” and it’s time to apply a state update. Suppose the value in the database looks like this:
{ value = 4,
prevValue = 1,
txid = 2
}
Suppose your current txid is 3, different than what’s in the database. In this case, you set “prevValue” equal to “value”, increment “value” by your partial count, and update the txid. The new database value will look like this:
{ value = 6,
prevValue = 4,
txid = 3
}
Now suppose your current txid is 2, equal to what’s in the database. Now you know that the “value” in the database contains an update from a previous batch for your current txid, but that batch may have been different so you have to ignore it. What you do in this case is increment “prevValue” by your partial count to compute the new “value”. You then set the value in the database to this:
{ value = 3,
prevValue = 1,
txid = 2
}
This works because of the strong ordering of batches provided by Trident. Once Trident moves onto a new batch for state updates, it will never go back to a previous batch. And since opaque transactional spouts guarantee no overlap between batches – that each tuple is successfully processed by one batch – you can safely update based on the previous value.
Non-transactional spouts
Non-transactional spouts don’t provide any guarantees about what’s in each batch. So it might have at-most-once processing, in which case tuples are not retried after failed batches. Or it might have at-least-once processing, where tuples can be processed successfully by multiple batches. There’s no way to achieve exactly-once semantics for this kind of spout.
Summary of spout and state types
This diagram shows which combinations of spouts / states enable exactly-once messaging semantics:
Opaque transactional states have the strongest fault-tolerance, but this comes at the cost of needing to store the txid and two values in the database. Transactional states require less state in the database, but only work with transactional spouts. Finally, non-transactional states require the least state in the database but cannot achieve exactly-once semantics.
The state and spout types you choose are a tradeoff between fault-tolerance and storage costs, and ultimately your application requirements will determine which combination is right for you.
State APIs
You’ve seen the intricacies of what it takes to achieve exactly-once semantics. The nice thing about Trident is that it internalizes all the fault-tolerance logic within the State – as a user you don’t have to deal with comparing txids, storing multiple values in the database, or anything like that. You can write code like this:
java
TridentTopology topology = new TridentTopology();
TridentState wordCounts =
topology.newStream("spout1", spout)
.each(new Fields("sentence"), new Split(), new Fields("word"))
.groupBy(new Fields("word"))
.persistentAggregate(MemcachedState.opaque(serverLocations), new Count(), new Fields("count"))
.parallelismHint(6);
All the logic necessary to manage opaque transactional state logic is internalized in the MemcachedState.opaque call. Additionally, updates are automatically batched to minimize roundtrips to the database.
The base State interface just has two methods:
java
public interface State {
void beginCommit(Long txid); // can be null for things like partitionPersist occurring off a DRPC stream
void commit(Long txid);
}
You’re told when a state update is beginning, when a state update is ending, and you’re given the txid in each case. Trident assumes nothing about how your state works, what kind of methods there are to update it, and what kind of methods there are to read from it.
Suppose you have a home-grown database that contains user location information and you want to be able to access it from Trident. Your State implementation would have methods for getting and setting user information:
```java
public class LocationDB implements State {
public void beginCommit(Long txid) {
}
public void commit(Long txid) {
}
public void setLocation(long userId, String location) {
// code to access database and set location
}
public String getLocation(long userId) {
// code to get location from database
} } ```
You then provide Trident a StateFactory that can create instances of your State object within Trident tasks. The StateFactory for your LocationDB might look something like this:
java
public class LocationDBFactory implements StateFactory {
public State makeState(Map conf, int partitionIndex, int numPartitions) {
return new LocationDB();
}
}
Trident provides the QueryFunction interface for writing Trident operations that query a source of state, and the StateUpdater interface for writing Trident operations that update a source of state. For example, let’s write an operation “QueryLocation” that queries the LocationDB for the locations of users. Let’s start off with how you would use it in a topology. Let’s say this topology consumes an input stream of userids:
java
TridentTopology topology = new TridentTopology();
TridentState locations = topology.newStaticState(new LocationDBFactory());
topology.newStream("myspout", spout)
.stateQuery(locations, new Fields("userid"), new QueryLocation(), new Fields("location"))
Now let’s take a look at what the implementation of QueryLocation would look like:
```java
public class QueryLocation extends BaseQueryFunction<LocationDB, String> {
public List
public void execute(TridentTuple tuple, String location, TridentCollector collector) {
collector.emit(new Values(location));
} } ```
QueryFunction’s execute in two steps. First, Trident collects a batch of reads together and passes them to batchRetrieve. In this case, batchRetrieve will receive multiple user ids. batchRetrieve is expected to return a list of results that’s the same size as the list of input tuples. The first element of the result list corresponds to the result for the first input tuple, the second is the result for the second input tuple, and so on.
You can see that this code doesn’t take advantage of the batching that Trident does, since it just queries the LocationDB one at a time. So a better way to write the LocationDB would be like this:
```java
public class LocationDB implements State {
public void beginCommit(Long txid) {
}
public void commit(Long txid) {
}
public void setLocationsBulk(List<Long> userIds, List<String> locations) {
// set locations in bulk
}
public List<String> bulkGetLocations(List<Long> userIds) {
// get locations in bulk
} } ```
Then, you can write the QueryLocation function like this:
```java
public class QueryLocation extends BaseQueryFunction<LocationDB, String> {
public List
public void execute(TridentTuple tuple, String location, TridentCollector collector) {
collector.emit(new Values(location));
} } ```
This code will be much more efficient by reducing roundtrips to the database.
To update state, you make use of the StateUpdater interface. Here’s a StateUpdater that updates a LocationDB with new location information:
java
public class LocationUpdater extends BaseStateUpdater<LocationDB> {
public void updateState(LocationDB state, List<TridentTuple> tuples, TridentCollector collector) {
List<Long> ids = new ArrayList<Long>();
List<String> locations = new ArrayList<String>();
for(TridentTuple t: tuples) {
ids.add(t.getLong(0));
locations.add(t.getString(1));
}
state.setLocationsBulk(ids, locations);
}
}
Here’s how you would use this operation in a Trident topology:
java
TridentTopology topology = new TridentTopology();
TridentState locations =
topology.newStream("locations", locationsSpout)
.partitionPersist(new LocationDBFactory(), new Fields("userid", "location"), new LocationUpdater())
The partitionPersist operation updates a source of state. The StateUpdater receives the State and a batch of tuples with updates to that State. This code just grabs the userids and locations from the input tuples and does a bulk set into the State.
partitionPersist returns a TridentState object representing the location db being updated by the Trident topology. You could then use this state in stateQuery operations elsewhere in the topology.
You can also see that StateUpdaters are given a TridentCollector. Tuples emitted to this collector go to the “new values stream”. In this case, there’s nothing interesting to emit to that stream, but if you were doing something like updating counts in a database, you could emit the updated counts to that stream. You can then get access to the new values stream for further processing via the TridentState#newValuesStream method.
persistentAggregate
Trident has another method for updating States called persistentAggregate. You’ve seen this used in the streaming word count example, shown again below:
java
TridentTopology topology = new TridentTopology();
TridentState wordCounts =
topology.newStream("spout1", spout)
.each(new Fields("sentence"), new Split(), new Fields("word"))
.groupBy(new Fields("word"))
.persistentAggregate(new MemoryMapState.Factory(), new Count(), new Fields("count"))
persistentAggregate is an additional abstraction built on top of partitionPersist that knows how to take a Trident aggregator and use it to apply updates to the source of state. In this case, since this is a grouped stream, Trident expects the state you provide to implement the “MapState” interface. The grouping fields will be the keys in the state, and the aggregation result will be the values in the state. The “MapState” interface looks like this:
java
public interface MapState<T> extends State {
List<T> multiGet(List<List<Object>> keys);
List<T> multiUpdate(List<List<Object>> keys, List<ValueUpdater> updaters);
void multiPut(List<List<Object>> keys, List<T> vals);
}
When you do aggregations on non-grouped streams (a global aggregation), Trident expects your State object to implement the “Snapshottable” interface:
java
public interface Snapshottable<T> extends State {
T get();
T update(ValueUpdater updater);
void set(T o);
}
MemoryMapState and MemcachedState each implement both of these interfaces.
Implementing Map States
Trident makes it easy to implement MapState’s, doing almost all the work for you. The OpaqueMap, TransactionalMap, and NonTransactionalMap classes implement all the logic for doing the respective fault-tolerance logic. You simply provide these classes with an IBackingMap implementation that knows how to do multiGets and multiPuts of the respective key/values. IBackingMap looks like this:
java
public interface IBackingMap<T> {
List<T> multiGet(List<List<Object>> keys);
void multiPut(List<List<Object>> keys, List<T> vals);
}
OpaqueMap’s will call multiPut with OpaqueValue’s for the vals, TransactionalMap’s will give TransactionalValue’s for the vals, and NonTransactionalMaps will just pass the objects from the topology through.
Trident also provides the CachedMap class to do automatic LRU caching of map key/vals.
Finally, Trident provides the SnapshottableMap class that turns a MapState into a Snapshottable object, by storing global aggregations into a fixed key.
Take a look at the implementation of MemcachedState to see how all these utilities can be put together to make a high performance MapState implementation. MemcachedState allows you to choose between opaque transactional, transactional, and non-transactional semantics.


Event filters allow you to limit which events are returned from events() queries.
| Filter | Description | Example |
|---|---|---|
| alertId | The ID of the alert that created the event. | events(alertId=1411189741192) |
| alertTag | A tag associated with the alert that generated the event. | events(alertTag="ops") |
| eventTag | A tag associated with the event. | events(eventTag="codepushes") |
| name | The name of the event. Manually created events have a unique name, while events generated by an alert have the same name as the associated alert. The name filter requires quotes if spaces exist in the name. | events(name="Request Latency too high") |
| severity | The classification of the user event or the severity of alert that generated the event. User event classification levels are severe, warn, info, and unclassified. Although an event can be left as unclassified, the severity filter does not accept unclassified as a valid value. | events(severity="info") |
| source or tag | The source or source tag associated with the alert that generated the event. The source filter allows you to display events generated by an alert based on a single source or set of sources. The tag filter works the same way, but allows you to specify a source tag instead of a source name. | events(source="app-*" or tag="dc2") |
| subtype | The subtype of event of type alert-detail: failing, recovered. | events(subtype="failing") |
| target | The target of the alert that generated the event. The list of targets associated with an alert are considered a single string. If you want to identify a single target within that string, then you must use wildcards. For example, if the notification field contains<EMAIL_ADDRESS><EMAIL_ADDRESS>pd:fbw21c9ee0219473w2179r4t23f8c34, to use<EMAIL_ADDRESS>as the target filter, specify the email as<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|
| type | The type of an event. There are system-generated event types: alert, maintenanceWindow, alert-detail, credentials-error, alert-created, alert-updated, alert-deleted, dashboard-deleted, maintenancewindow-created, maintenancewindow-updated, maintenancewindow-deleted and you can optionally assign a type to a user event. The value requires quotes if it contains spaces or starts with a wildcard. | events(type="Code push") events(type="*-created") |


var
elementThen he turned to the blackboard and picked up the chalk. After a few moment's thought, he wrote E = m c2. The teacher looked pleased.

Then he turned to the blackboard and picked up the chalk. After a few moment's
thought, he wrote <var>E</var> = <var>m</var> <var>c</var>2. The teacher
looked pleased.


Visualizing Traffic and Accidents in NYC, as Affected by Weather and Potholes
January 13-17, 2013
Rain Storm occurred on January 16, 2013


Also add an introductory paragraph with more information about yourself, including what things you're passionate about, programming languages you enjoy writing in, etc.
this my skills i learned it
For Contact me And know more informatin About me open this Link:Facebook


Tearful Saffron Barker exits Strictly after most controversial dance-off in history
Strictly Come Dancing viewers were in disbelief as Karim Zeroual 'scandalously' landed in the bottom two with Saffron Barker and AJ Pritchard despite finishing top of the leaderboard
by Irishmirror.ieSaffron Barker was left in tears after becoming the ninth celebrity to leave Strictly Come Dancing 2019.
The YouTube sensation and her professional partner AJ Pritchard were knocked out of the competition after a dreaded dance-off marred in controversy.
Despite finishing joint top of Saturday night's leaderboard, Karim Zeroual and Amy Dowden found themselves in the bottom two when the scores were combined with the results of the public vote.
The judges unanimously decided to save Karim and Amy - but the 'scandalous' dance-off has led for calls for a complete overhaul of the result system.
Emotional Saffron struggled to hold back the tears even before the dance-off - then broke down after being kicked out as she praised AJ for taking her out of her shell.
When asked by host Tess Daly about her time on the show, Saffron said: "I’ve had the absolute time of my life and it’s all down to him. It’s been amazing.
"I’d like to thank AJ so much, when I look at what I was like on week one I was so embarrassed and shy. He’s really taken me out of my shell. Thank you so much for everything."
Giving some words about his celeb partner, AJ added: " Every single week you’ve approached it with a positive mental attitude and you’ve inspired so many… on your own social media too.
"As a non-dancer starting from day one I’m not going to lie I was a bit scared… but performing those fantastic dances has been amazing. I’ll never ever ever forget that dance. Thank you. The best partner. Thank you."
Saffron and AJ faced an uphill battle after finding out they were up against the pair who finished top of the leaderboard.
The pair failed to convince the judges to save them after performing their Samba to Walking On Sunshine by Take Me To Rio Collective.
Giving his decision, Craig Revel Horwood said: "Tonight was easy for me the best dance tonight was Amy and Karim."
Motsi Mabuse, who also chose to save Karim, said: "One couple left me no choice, it was a perfect performance and I’m going to save Karim and Amy."
In agreement, Bruno Tonioli said: “I want to keep the couple that has proven to be the strongest both technically and artistically.”
Head judge Shirley Ballas said she would also have chosen to save Karim and Amy, who impressed with their Contemporary Couples Choice to Drops Of Jupiter by With Confidence.
Taking to Twitter , one shocked viewer said: "Karim in the dance off?! You should never ask the audience ever again"
Another added: "How Karim is in the bottom 2 is beyond my comprehension. Did voters think he was safe and support someone else instead?"
A third agreed: "Having Karim & Amy in the dance-off is beyond logical explanation. Their dance was stunning & were they to leave it would really damage the rest of this year’s competition."
A fourth said: "I really don’t trust the public to vote in this up coming general election if they are prepared to put Karim and Amy in the #Strictly dance off"
Poor AJ fell victim to the 'samba curse' for the third series in a row.
The professional dancer had been hoping to avoid leaving the competition on the dreaded dance.
On Tuesday night's It Takes Two, he told host Rylan Clark Neal: "Unfortunately the past two years I've gone out on a samba.
"This is not going to happen. This is going to be the year. Samba curse gone."
Fearful Saffron added: "It's like really sad. I'm praying. Every year it's happened to him. We can't let it happen again."
*Strictly Come Dancing returns next Saturday on BBC One


transforming
See user guide:
Transforming
rotate model
setRotate("saw", [0,0,0]);
// Rotate saw 0 degrees about X
setRotate("saw", [90,0,0]);
// Rotate saw 90 degrees about X
translate model
setTranslate("saw", [0,0,-100]);
// Translate saw backwards along -Z
setTranslate("saw", [0,0,0]);
// Restore saw translation to default
scale model
setScale("saw", [0.5,0.5,0.5]);
// Scale saw by 50%
setScale("saw", [1,1,1]);
// Restore saw scale to default
translate object
setTranslate("saw#3.1", [0,80,-50]);
// Translate saw cover
setTranslate("saw#3.1", [0,0,0]);
// Restore saw cover translation to default
rotate object
setRotate("saw#3.1", [-90,0,0]);
// Rotate saw cover about X
setRotate("saw#3.1", [0,0,0]);
// Restore saw cover rotation to default
scale object
setScale("saw#3.1", [0.5,0.5,0.5]);
// Scale saw cover by 50%
setScale("saw#3.1", [1,1,1]);
// Restore saw cover scale to default


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Followers
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Following
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Now that your app has been created, you'll want to start building out features and components. Check out some of the resources below for next steps.


--- layout: post title: Where Have All The Single-Function Devices Gone? date: 2005-12-10 00:00:00 categories: interfaces-&-interaction mobile ---
Where Have All The Single-Function Devices Gone?: "Consumers faced with so many technology choices are forced to ask themselves when a device crosses the line from manageable multitasker to operational overload."


|
FreeApiPrint 1.0.0
|
Static Public Member Functions | |
| static | getOptions ($options) |
Public Attributes | |
| const | REPLACE_VALUE = '%VALUE%' |
Static Private Member Functions | |
| static | parseOption ($option, $value) |
Static Private Attributes | |
| static | $available_options |
Definition at line 36 of file ApiPrintOption.class.php.
| static ApiPrintOption::getOptions | ( | $ | options | ) | [static] |
Check and build the options for command line
| array | $options | The options to check |
Definition at line 204 of file ApiPrintOption.class.php.
| static ApiPrintOption::parseOption | ( | $ | option, |
| $ | value | ||
| ) | [static, private] |
Check and build a option for command line
| string | $option | The option name to check |
| string | $value | The value of option to check |
Definition at line 228 of file ApiPrintOption.class.php.
ApiPrintOption::$available_options [static, private] |
Definition at line 55 of file ApiPrintOption.class.php.
| const ApiPrintOption::REPLACE_VALUE = '%VALUE%' |
Definition at line 38 of file ApiPrintOption.class.php.


Each validator which is based on Zend\Validator\ValidatorInterface provides one or multiple messages in the case of a failed validation. You can use this information to set your own messages, or to translate existing messages which a validator could return to something different.
These validation messages are constants which can be found at top of each validator class. Let’s look into Zend\Validator\GreaterThan for an descriptive example:
1 2 3 | protected $messageTemplates = array(
self::NOT_GREATER => "'%value%' is not greater than '%min%'",
);
|
As you can see the constant self::NOT_GREATER refers to the failure and is used as key, and the message itself is used as value of the message array.
You can retrieve all message templates from a validator by using the getMessageTemplates() method. It returns you the above array which contains all messages a validator could return in the case of a failed validation.
1 2 | $validator = new Zend\Validator\GreaterThan();
$messages = $validator->getMessageTemplates();
|
Using the setMessage() method you can set another message to be returned in case of the specified failure.
1 2 3 4 5 | $validator = new Zend\Validator\GreaterThan();
$validator->setMessage(
'Please enter a lower value',
Zend\Validator\GreaterThan::NOT_GREATER
);
|
The second parameter defines the failure which will be overridden. When you omit this parameter, then the given message will be set for all possible failures of this validator.
Zend Framework is shipped with more than 45 different validators with more than 200 failure messages. It can be a tedious task to translate all of these messages. But for your convenience Zend Framework comes with already pre-translated validation messages. You can find them within the path /resources/languages in your Zend Framework installation.
Note
Used path
The resource files are outside of the library path because all of your translations should also be outside of this path.
So to translate all validation messages to German for example, all you have to do is to attach a translator to Zend\Validator\AbstractValidator using these resource files.
1 2 3 4 5 6 7 8 | $translator = new Zend\Mvc\I18n\Translator();
$translator->addTranslationFile(
'phpArray',
'resources/languages/en.php',
'default',
'en_US'
);
Zend\Validator\AbstractValidator::setDefaultTranslator($translator);
|
Note
Supported languages
This feature is very young, so the amount of supported languages may not be complete. New languages will be added with each release. Additionally feel free to use the existing resource files to make your own translations.
You could also use these resource files to rewrite existing translations. So you are not in need to create these files manually yourself.
Sometimes it is necessary to limit the maximum size a validation message can have. For example when your view allows a maximum size of 100 chars to be rendered on one line. To simplify the usage, Zend\Validator\AbstractValidator is able to automatically limit the maximum returned size of a validation message.
To get the actual set size use Zend\Validator\AbstractValidator::getMessageLength(). If it is -1, then the returned message will not be truncated. This is default behaviour.
To limit the returned message size use Zend\Validator\AbstractValidator::setMessageLength(). Set it to any integer size you need. When the returned message exceeds the set size, then the message will be truncated and the string ‘...‘ will be added instead of the rest of the message.
1 | Zend\Validator\AbstractValidator::setMessageLength(100);
|
Note
Where is this parameter used?
The set message length is used for all validators, even for self defined ones, as long as they extend Zend\Validator\AbstractValidator.
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


It is sometimes useful to put test data into a separate file (e.g. a CSV file).
You can use the magic variable "#HREF"
to let your fixture code
know the URL of an anchor.
Note, however, that having separate test data tends to be a "bad smell" suggesting that your test is too implementation-specific and/or covers too many things.
The following instrumentation:
test file blah.csv
Will execute myMethod()
in the Java fixture code and pass in the parameter "blah.csv" as #HREF.
If myMethod()
simply returns the value it receives, then the assertEquals
should
succeed.


interactive-shapes
use the controls below to interact with the 2D surface
reset
|
translate
rotate
scale
|
wire
|
triangle
square
circle
star
|
delete


home
login
register
event
Team_Search
Teaminformation
randomTeam
Join_Event
Terminate_Event
Create Team
Editteaminfo
Kick_member
private/public
Personal Info
requests
randomEvent


MALLOC_GET_STATE
Section: Linux Programmer's Manual (3)
Updated: 2014-06-13
Index
Return to Main Contents
NAME
malloc_get_state, malloc_set_state - record and restore state of malloc implementation
SYNOPSIS
#include <malloc.h>
void* malloc_get_state(void);
int malloc_set_state(void *state);
DESCRIPTION
The
malloc_get_state()
function records the current state of all
malloc(3)
internal bookkeeping variables
(but not the actual contents of the heap
or the state of
malloc_hook(3)
functions pointers).
The state is recorded in a system-dependent opaque data structure
dynamically allocated via
malloc(3),
and a pointer to that data structure is returned as the function result.
(It is the caller's responsibility to
free(3)
this memory.)
The
malloc_set_state()
function restores the state of all
malloc(3)
internal bookkeeping variables to the values recorded in
the opaque data structure pointed to by
state.
RETURN VALUE
On success,
malloc_get_state()
returns a pointer to a newly allocated opaque data structure.
On error (for example, memory could not be allocated for the data structure),
malloc_get_state()
returns NULL.
On success,
malloc_set_state()
returns 0.
If the implementation detects that
state
does not point to a correctly formed data structure,
malloc_set_state()
returns -1.
If the implementation detects that
the version of the data structure referred to by
state
is a more recent version than this implementation knows about,
malloc_set_state()
returns -2.
CONFORMING TO
These functions are GNU extensions.
NOTES
These functions are useful when using this
malloc(3)
implementation as part of a shared library,
and the heap contents are saved/restored via some other method.
This technique is used by GNU Emacs to implement its "dumping" function.
Hook function pointers are never saved or restored by these
functions, with two exceptions:
if malloc checking (see
mallopt(3))
was in use when
malloc_get_state()
was called, then
malloc_set_state()
resets malloc checking hooks
if possible;
if malloc checking was not in use in the recorded state,
but the caller has requested malloc checking,
then the hooks are reset to 0.
SEE ALSO
malloc(3),
mallopt(3)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- CONFORMING TO
-
- NOTES
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:03 GMT, September 18, 2014


| Opcode/Instruction | Op/En | Description |
|---|---|---|
| 66 0F 38 81 INVVPID r64, m128 | RM | Invalidates entries in the TLBs and paging-structure caches based on VPID (in 64-bit mode). |
| 66 0F 38 81 INVVPID r32, m128 | RM | Invalidates entries in the TLBs and paging-structure caches based on VPID (outside 64-bit mode). |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (r) | ModRM:r/m (r) | NA | NA |
Invalidates mappings in the translation lookaside buffers (TLBs) and paging-structure caches based on virtualprocessor identifier (VPID). (See Chapter 28, “VMX Support for Address Translation”.) Invalidation is based on the INVVPID type specified in the register operand and the INVVPID descriptor specified in the memory operand.
Outside IA-32e mode, the register operand is always 32 bits, regardless of the value of CS.D; in 64-bit mode, the register operand has 64 bits (the instruction cannot be executed in compatibility mode).
The INVVPID types supported by a logical processors are reported in the IA32_VMX_EPT_VPID_CAP MSR (see Appendix A, “VMX Capability Reporting Facility”). There are four INVVPID types currently defined:
If an unsupported INVVPID type is specified, the instruction fails.
INVVPID invalidates all the specified mappings for the indicated VPID(s) regardless of the EPTP and PCID values with which those mappings may be associated.
The INVVPID descriptor comprises 128 bits and consists of a VPID and a linear address as shown in Figure 30-2.
IF (not in VMX operation) or (CR0.PE = 0) or (RFLAGS.VM = 1) or (IA32_EFER.LMA = 1 and CS.L = 0) THEN #UD; ELSIF in VMX non-root operation THEN VM exit; ELSIF CPL > 0 THEN #GP(0); ELSE INVVPID_TYPE ← value of register operand; IF IA32_VMX_EPT_VPID_CAP MSR indicates that processor does not support INVVPID_TYPE THEN VMfail(Invalid operand to INVEPT/INVVPID); ELSE // INVVPID_TYPE must be in the range 0–3 INVVPID_DESC ← value of memory operand; IF INVVPID_DESC[63:16] ≠ 0 THEN VMfail(Invalid operand to INVEPT/INVVPID); ELSE CASE INVVPID_TYPE OF 0: // individual-address invalidation VPID ← INVVPID_DESC[15:0]; IF VPID = 0 THEN VMfail(Invalid operand to INVEPT/INVVPID); ELSE GL_ADDR ← INVVPID_DESC[127:64]; IF (GL_ADDR is not in a canonical form) THEN VMfail(Invalid operand to INVEPT/INVVPID); ELSE Invalidate mappings for GL_ADDR tagged with VPID; VMsucceed; FI; FI; BREAK; 1: // single-context invalidation VPID ← INVVPID_DESC[15:0]; IF VPID = 0 THEN VMfail(Invalid operand to INVEPT/INVVPID); ELSE Invalidate all mappings tagged with VPID; VMsucceed; FI; BREAK; 2: // all-context invalidation Invalidate all mappings tagged with all non-zero VPIDs; VMsucceed; BREAK; 3: // single-context invalidation retaining globals VPID ← INVVPID_DESC[15:0]; IF VPID = 0 THEN VMfail(Invalid operand to INVEPT/INVVPID); ELSE Invalidate all mappings tagged with VPID except global translations; VMsucceed; FI; BREAK; ESAC; FI; FI; FI;
See the operation section and Section 30.2.
| #GP(0) | If the current privilege level is not 0. |
| If the memory operand effective address is outside the CS, DS, ES, FS, or GS segment limit. | |
| If the DS, ES, FS, or GS register contains an unusable segment. | |
| If the source operand is located in an execute-only code segment. | |
| #PF(fault-code) | If a page fault occurs in accessing the memory operand. |
| #SS(0) | If the memory operand effective address is outside the SS segment limit. |
| If the SS register contains an unusable segment. | |
| #UD | If not in VMX operation. |
| If the logical processor does not support VPIDs (IA32_VMX_PROCBASED_CTLS2[37]=0). | |
| If the logical processor supports VPIDs (IA32_VMX_PROCBASED_CTLS2[37]=1) but does not support the INVVPID instruction (IA32_VMX_EPT_VPID_CAP[32]=0). |
| #UD | The INVVPID instruction is not recognized in real-address mode. |
| #UD | The INVVPID instruction is not recognized in virtual-8086 mode. |
| #UD | The INVVPID instruction is not recognized in compatibility mode. |
| #GP(0) | If the current privilege level is not 0. |
| If the memory operand is in the CS, DS, ES, FS, or GS segments and the memory address is in a non-canonical form. | |
| #PF(fault-code) | If a page fault occurs in accessing the memory operand. |
| #SS(0) | If the memory destination operand is in the SS segment and the memory address is in a non-canonical form. |
| #UD | If not in VMX operation. |
| If the logical processor does not support VPIDs (IA32_VMX_PROCBASED_CTLS2[37]=0). | |
| If the logical processor supports VPIDs (IA32_VMX_PROCBASED_CTLS2[37]=1) but does not support the INVVPID instruction (IA32_VMX_EPT_VPID_CAP[32]=0). |


Typesetting classic Jewish texts
Next
Typesetting classic Jewish texts
Leonid Dubinsky
Table of Contents
TODO
Font Formats
TrueType, Type1 and history of OpenType
Font Rendering
Fonts
Glyph Layout with Vowels and Cantillation
People
Intermediate Format
PDF generation
XSL-FO engines
FOP
XEP [
XEP
]
xmlroff [
xmlroff
]
passivetex
Notes
Bibliography


| Declared in | RMUploadPlugin.h |
|---|
You uploader bundle principal class.
This class is the go-between for your presets, credentials and configuration view controllers respectively.
The methods which return an NSViewController
have assertions performed on the return value, if any of these assertions fail, unless otherwise documented, an exception will be thrown:
the view controller's view must not have a superview.
When returning a view controller, make no assumptions about how the view will be used. It may be in a sheet in one version, and a view hierarchy the next. You must not call any methods to deal with closing windows etc. always post the relevant notifications.
A plugin is structured like this:
RMUploadPlugin <->> RMUploadPreset
(RMUploadPlugin <->> RMUploadCredentials)
(RMUploadPreset <<-> RMUploadCredentials)
A plugin owns many presets, and optionally, many credentials.
A preset optionally, has credentials.
bundle
propertyThe bundle the plugin was initialised with.
credentials
propertyRMUploadCredentials objects.
presets
propertyRMUploadPreset objects.
- initWithBundle:
Designated initialiser.
- credentialsConfigurationViewControllerForCredentials:
This method is required if your preset returns a class from +[RMUploadPreset credentialsClass].
- presetConfigurationViewControllerForPreset:
This method is required. Unless, your preset has configured an RMUploadCredentials object, and you have no preset configuration options, in which case this method is optional.
- additionalMetadataViewControllerForPresetClass:
This method is optional.
The bundle the plugin was initialised with.
@property NSBundle *bundle
If your plugin requires access to any resources, this method is a helper to get access to the
instance for your plugin. NSBundle
RMUploadPlugin
.h
objects. RMUploadCredentials
@property NSSet *credentials
RMUploadPlugin
.h
objects. RMUploadPreset
@property NSSet *presets
RMUploadPlugin
.h
Designated initialiser.
- (id)initWithBundle:(NSBundle *)bundle
The instance of NSBundle
representing the plugin wrapper.
Plugins may be initialised concurrently, no guarantees are made about their initialisation environment.
RMUploadPlugin
.h
This method is required if your preset returns a class from +[
. RMUploadPreset
credentialsClass]
- (RMUploadPresetConfigurationViewController *)credentialsConfigurationViewControllerForCredentials:(RMUploadCredentials *)credentials
Used to return an
whose view allows the user to configure the credentials, such as the username/password and or a token.NSViewController
You must not configure the plugin<->>credentials
relationship in this method, this will be done for you if required.
The
object to configure is set as the RMUploadCredentials
representedObject
property.
RMUploadPlugin
.h
This method is required. Unless, your preset has configured an
object, and you have no preset configuration options, in which case this method is optional. RMUploadCredentials
- (RMUploadPresetConfigurationViewController *)presetConfigurationViewControllerForPreset:(RMUploadPreset *)preset
The
object to configure is set as the RMUploadPreset
representedObject
property.
RMUploadPlugin
.h
This method is optional.
- (RMUploadMetadataConfigurationViewController *)additionalMetadataViewControllerForPresetClass:(Class)presetClass
If your plugin supports additional file metadata, this view will be placed in your plugin's section of the metadata view. The representedObject
will be a KVC container, the contents of which will be passed in the uploadInfo
to upload tasks. There is no guarantee that the object you 'configure', and the object passed to your
will be the same, just that they will have the same values you set.RMUploadTask
If you do add keys to this container they must be namespaced to your plugin.
RMUploadPlugin
.h
Last updated: 2010-9-9


Internal packages that are not yet (and in some cases ever) going on CRAN
EpiEstim
(v 2.1-0, ): EpiEstim: a package to estimate time varying reproduction
numbers from epidemic curvescyphr
(v 1.0.2, ): High Level Encryption Wrappersmontagu
(v 0.6.1, ): Interface with 'montagu'orderly
(v 1.0.8, ): Lightweight Reproducible Reportingorderlyweb
(v 0.1.4, ): Orderly Support For 'OrderlyWeb'projections
(v 0.3.0, ): Project Future Case Incidencevaultr
(v 1.0.3, ): Vault Client for Secrets and Sensitive DataIf drat
is not installed, first install from
CRAN with
install.packages("drat")
To install packages, run
drat:::add("imperialebola2018")
after which packages can be installed as usual, for example:
install.packages("orderly")


{% extends "base.html" %} {% load static %} {% block subtitle %} - {{ system.hostname }} - edit{% endblock %} {% block head %} {% endblock %} {% block content %}
Inheriting Entire Key Store
This will inherit all key/value pairs from the defined parent
Inheriting Single Key/Value Pair
NIC Formatting
The following attributes for a network adapter must be present to be in a generated DHCP scope.
The dhcp_scope option should match the name of the key/value store in the truth database. (phx-vlan100 etc)
Add Network Adapter
Adapter Number (0-99)
IP Address
Mac Address
Adapter Name (nic0-99 or mgmt0-99)
DHCP Option Host Name
Host Name
DHCP Scope ...No Scope... {% for scope in dhcp_scopes %} {{ scope.name }} ({{ scope.description }}) {% endfor %}


IFFileBasedSchemeHandler Class Reference
| Inherits from | NSObject |
|---|---|
| Conforms to | IFSchemeHandler |
| Declared in | IFFileBasedSchemeHandler.h IFFileBasedSchemeHandler.m |
Overview
A URI scheme handler for referencing file data. Instances of this handler are initialized with directory search paths (defined using standard NS file definitions), or a single standard base path. The compound URI name is used as the file path. The handler uses the path to search for a matching file under each of its configured base paths. File based schemes support relative URIs, where a URI name representing a relative path (i.e. a path not starting with /) is resolved against a reference absolute URI.
Other Methods
– initWithDirectory:
Initialize the handler with a specific search path.
- (id)initWithDirectory:(NSSearchPathDirectory)directory
Discussion
Initialize the handler with a specific search path.
Declared In
IFFileBasedSchemeHandler.h
– initWithPath:
Initialize the handler with the specified base path.
- (id)initWithPath:(NSString *)path
Discussion
Initialize the handler with the specified base path.
Declared In
IFFileBasedSchemeHandler.h
– initWithPath:extension:
Initialize the handler with the specified base path and file extension filter.
- (id)initWithPath:(NSString *)path extension:(NSString *)ext
Discussion
Initialize the handler with the specified base path and file extension filter.
Declared In
IFFileBasedSchemeHandler.h
extFilter
An optional file extension filter. If specified then URI names with have the specified extension automatically appended, assuming the don’t already have the extension; e.g. scheme:name becomes scheme:name.ext
@property (nonatomic, strong) NSString *extFilter
Discussion
An optional file extension filter. If specified then URI names with have the specified extension automatically appended, assuming the don’t already have the extension; e.g. scheme:name becomes scheme:name.ext
Declared In
IFFileBasedSchemeHandler.h
– dereference:againstPath:
Try dererencing a URI against a specified base path.
- (IFResource *)dereference:(IFCompoundURI *)uri againstPath:(NSString *)path
Parameters
uri |
A URI belonging to the current handler’s URI scheme. |
|---|---|
path |
A base path. |
Return Value
If a file exists at the path, specified by the URI’s name, relative to the specified base path, then return a resource (@see IFFileResource) representing that file; otherwise return nil.
Discussion
Try dererencing a URI against a specified base path.
Declared In
IFFileBasedSchemeHandler.h
Other Methods
– resolve:against:
Resolve a possibly relative URI against a reference URI. Not all URI schemes support relative URIs, but e.g. file based URIs (@see IFFileBasedSchemeHandler) do allow relative path references in their URIs. Each URI handler maintains a map of reference URIs, keyed by scheme name. When asked to resolve a relative URI, the handler checks for a reference URI in the same scheme, and if one is found then asks the scheme handler to resolve the relative URI against the reference URI.
- (IFCompoundURI *)resolve:(IFCompoundURI *)uri against:(IFCompoundURI *)reference
Discussion
Resolve a possibly relative URI against a reference URI. Not all URI schemes support relative URIs, but e.g. file based URIs (@see IFFileBasedSchemeHandler) do allow relative path references in their URIs. Each URI handler maintains a map of reference URIs, keyed by scheme name. When asked to resolve a relative URI, the handler checks for a reference URI in the same scheme, and if one is found then asks the scheme handler to resolve the relative URI against the reference URI.
Declared In
IFURIHandling.h
– dereference:parameters:
Dereference a URI.
- (id)dereference:(IFCompoundURI *)uri parameters:(NSDictionary *)params
Parameters
uri |
The parsed URI to be dereferenced. |
|---|---|
params |
A dictionary of the URI’s parameter name and values. All parameters have their URI values dereferenced to their actual values. |
Return Value
The value referenced by the URI.
Discussion
Dereference a URI.
Declared In
IFURIHandling.h


Q Light Controller Plus (QLC+ for short) is meant to control lighting equipment used in various performances, like live concerts and theatres etc. The main intention is that QLC+ will be able to outperform commercial lighting desks without the need for a 500+ page manual through the use of an intuitive and flexible user interface.
This page has been arranged in alphabetical order to facilitate searching for a specific topic.
An audio function is an object representing an audio
file stored in a disk.
QLC+ supports the most common audio formats like Wave, MP3, M4A, Ogg and Flac. It supports
mono or stereo channels and several sample rates like 44.1KHz, 48KHz, etc...
Audio functions can be placed in Chaser or in a Show at the desired time,
using the Show Manager panel.
Like most of the QLC+ functions, Audio supports fade in and fade out times.
Warning: Even though QLC+ allows you to, it is not possible to play two audio files simultaneously. Especially on Windows, you might experience unwanted crashes.
Blackout is used to set all channels in all universes to zero and keep them that way, regardless of which functions are currently being run or what values have been set to them manually. When blackout is turned off, the current values of all channels are sent to each universe.
Some channels in intelligent fixtures provide many kinds of functions, or capabilities like switching the lamp on when the channel value is [240-255], setting a red color on a color wheel when the value is exactly [15], or simply controlling the fixture's dimmer intensity with values [0-255]. Each of these individual function is called a capability and each of them has these three properties:
Channel groups can be added and defined in the Fixture Manager
panel by using the Channel groups editor.
Channel groups can have a user defined name and can group together any user defined channels
selected from an existing Fixtures list.
A chaser function is built up from multiple scenes that are run in sequence, one after the other, when the chaser function is started. The next function is run only after the previous has finished. Any number of functions can be inserted to a chaser.
The Chaser function's direction can be reversed. The Chaser function can also be set to do an infinite loop, an infinite ping-pong-loop (direction is reversed after each pass) or it can run through just once, in a single-shot mode, after which it terminates by itself. If the function is set to loop infinitely, it must be stopped manually.
As of version 3.3.0, each chaser has its own speed settings:
Copies of chaser functions can be created with the Function Manager. The scenes inside a chaser are not duplicated when a chaser is copied. Only the order and direction are copied to the new one.
Click And Go is a technology that allows the user to quickly access macros and colors
in a completely visual way and with just a couple of clicks. This can lead to
more efficient live shows and more freedom to choose the desired result very easily.
So far, three types of widgets are available:
A collection function encapsulates multiple functions that are run simultaneously when the collection function is executed. Any number of functions can be inserted to a collection, but each function can be inserted only once and a collection cannot be a direct member of itself.
Collections have no speed settings. The speed of each member function is set individually using their own editors.
Copies of collection functions can be created with the Function Manager. The functions contained in a collection are not duplicated; only the list of functions is copied.
DMX is short for Digital MultipleX. It basically defines a whole bunch of properties, protocol, wiring etc. In the case of lighting software, it defines the maximum number of channels (512) per universe and the value range of each channel (0-255).
QLC+ supports 4 individual universes. They do not necessarily need to be connected to DMX hardware; rather, DMX has just been selected as the de facto lighting standard. Actual hardware abstraction (whether it's analogue 0-10V, DMX or some other method) is achieved through output plugins.
An EFX function is mainly used to automate moving lights (e.g. scanners & moving heads). The EFX can create complex mathematical paths on an X-Y plane that are converted to DMX values for the fixture's pan and tilt channels. Only fixtures that contain valid pan & tilt channels can take part in an EFX function.
A fixture is essentially one lighting device. It can be, for example, one moving head, one scanner, one laser etc.. However, for simplicity, individual PAR cans (and the like) that are usually controlled thru one dimmer channel per can, can be grouped together to form one single fixture.
With the Fixture Definition Editor, users can edit shared fixture information stored in a fixture library that contains the following properties for each fixture:
These fixture definitions can then be used to create actual fixtures in the Q Light Controller Plus application, that will have additional properties defined by users:
Several instances of a fixture can be created (e.g. users must be able to have several instances of a MAC250 in use). Each fixture can be named, but the name is not used internally by QLC+ to identify individual fixture instances. The same goes for the DMX address. Nevertheless users are encouraged to name their fixtures in some systematic way to help identify each of them -- if necessary.
Generic dimmer devices don't need their own fixture definitions, because usually multiple dimmers are patched into a common address space, employing one or more dimmer racks. Users can create instances of these generic dimmer entities just by defining the number of channels each one of them should have.
A fixture group is, as the name says, a group of fixtures. They also define (at a rather basic level) the actual physical, real world arrangement of these fixtures. This knowledge can be used, for example, in the RGB Matrix to produce a wall of RGB-mixable lights that can act as individual pixels in a graphic pattern or scrolling text.
Many manufacturers design their intelligent lights in such a way that they can be configured to understand different sets of channels. For example, a scanner might have two configuration options: one for only 8bit movement channels (1x pan, 1x tilt) and another one for 16bit movement channels (2x pan, 2x tilt). Instead of creating a completely new fixture definition for each variation, they have been bundled together in QLC+'s fixture definitions into fixture modes.
The number of functions is practically unlimited. Functions are used to automate the setting of values to DMX channels. Each function type has its own way of automating lights.
The function types are:
Each function can be named and, although the name is not used to uniquely identify individual functions, users are encouraged to name their functions in some systematic and concise way to help identify each of them. For your own comfort.
As of version 3.3.0, each function has its own speed settings:
The Grand Master is used as the final master slider before values are written to the actual physical DMX hardware. Usually, the Grand Master affects only Intensity channels, but can also be changed to effect the values of all channels.
The Grand Master has also two Value Modes that control the way how the Grand Master affects channel values:
A head represents an individual light output device in a fixture. Usually, a single fixture contains exactly one output, like the lens, the bulb, or a set of LEDs. There is, however, an increasing number of fixtures on the market that, although treated as a single fixture, have multiple light output devices, i.e. heads.
For example, you might have a RGB LED bar fixture that is assembled onto a single chassis and as such it appears as a single fixture with one DMX input and one DMX output. However, it is actually comprised of four separate RGB LED "fixtures". These separate fixtures are treated in QLC+ as heads; they share some properties with their sibling heads, they can be controlled individually, but they might also have a master intensity control that controls the light output of all the heads together.
Each head belongs to a Fixture Mode because in one mode, a fixture might provide enough channels to control each of its heads individually while in another mode, only a handful of channels might be provided for controlling all the heads simultaneously.
HTP is a rule that decides what level is sent to out to a DMX universe by a channel when the channel is being controlled by more than one function or Virtual Console widget. Generally, intensity channels obey the HTP rule. This includes generic intensity channels used to control light intensity with dimmers and also channels controlling the intensity of a color, typically in an LED fixture.
The HTP rule is simple: the highest level (nearer 100%) that is currently being sent to a channel is the one that gets sent out to the DMX universe.
Let's say you have two sliders that control the same intensity channel. First, you set slider 1 to 50% and then move slider 2 from 0% to 75%. As long as slider 2 is below 50% nothing happens, but after crossing the 50% level set by slider 1, the light intensity increases up to 75%. If you drag slider 2 again towards 0%, the light intensity decreases until it reaches the 50% set by slider 1 and stays at 50% until slider 1 is dragged down.
A crossfade between 2 Scenes will replace the HTP levels in the first scene with the HTP levels of the second. The new HTP levels will be combined with HTP levels from other functions and virtual console widgets as above. See also LTP.
QLC+ supports a variety of plugins to send and receive data from/to the external world.
A plugin can be an interface to physical devices (such as DMX adapters or MIDI controllers) or
to a network protocol (such as ArtNet,
OSC or E1.31).
Plugins support input, output or feedback capabilities depending on the device or the protocol they're
controlling.
The primary input methods for QLC+ are naturally the keyboard and mouse. Users can assign keyboard keys to virtual console buttons and drag sliders and do pretty much everything with a mouse.
Although, with plugins it is possible to attach additional input devices to one's computer to alleviate the rather clumsy and slow user experience that is achieved with a regular mouse and a keyboard. Plugins supporting an input line provide capabilities for getting external devices to produce input data to various QLC+ elements.
An input line is a connection provided by some hardware or network which is accessed through an input plugin. It can be, for example, a MIDI IN connector in the user's computer (or peripheral) to which users can connect MIDI-capable input devices like slider boards etc.
An output line is a connection provided by a hardware or network which is accessed through an output plugin. In other words, it is a real DMX universe, but has been dubbed output to separate it from QLC+'s internal universes. You could think of them as individual XLR output connectors in your DMX hardware.
Input profiles can be thought of as fixtures' cousins; they contain information on specific devices that produce input data. An input device can be, for example, a slider board like the Behringer BCF-2000, Korg nanoKONTROL, an Enttec Playback Wing...
LTP is a rule that decides what level is sent to out to a DMX universe by a channel when the channel is being controlled by more than one function or Virtual Console widget. Generally, it is used for channels that have been assigned to groups other than the Intensity group, such as pan, tilt, gobo, strobe speed and other intelligent fixture parameters
The LTP rule is simple: the latest level that has been set by a function or a Virtual Console widget gets sent out to the DMX universe.
During a crossfade between Scenes, LTP levels will often be changed. This has to be handled with some care as some LTP levels need to jump immediately to a new level, for example, changing from one gobo to another. LTP groups such as pan and tilt, however, might need to change gradually from one level to another during a crossfade. Different timings can be achieved by combining scenes in a Collection. See also HTP.
Q Light Controller Plus is based on the common concept of having two distinct operational modes to prevent accidental and possibly harmful changes during operation:
An RGB matrix function can be used to impose simple graphics and text on a matrix (a grid or a wall) of RGB and/or monochrome fixture heads. The RGB matrix function has been designed to be extendable with scripts that can be written by users.
Each RGB matrix has its own speed settings:
An RGB script (not to be confused with the ) is a program written in ECMAScript (also known as JavaScript) that produces the necessary image data for RGB Matrix functions. Learn more from the RGB Script API page.
A scene function comprises the values of selected channels that are contained in one or more fixture instances. When a scene is started, the time it takes for its channels to reach their target values depends on the scene's speed settings:
Each function has its own speed settings:
Copies of scene functions can be created with the Function Manager. All of the scene's contents are copied to the duplicate.
A Sequence has some of the functionality of a Chaser.
It is equivalent to a Chaser in which each step is a single Scene and every one of those Scenes controls the
same set of channels. A Sequence is bound to one specific Scene, which means that all the steps of the
Sequence can only control the enabled channels of that Scene.
When creating new steps in a Sequence, no Function selection pop-up will appear, since a Sequence
step cannot include other Functions, unlike a Chaser step.
When a Sequence is created, a special sequence icon will appear in the Function Manager
as a child of the Scene to which it is bound.
To understand the difference between a Sequence and a Chaser, you are invited to read the second paragraph
of the Show Manager documentation.
The Script function works on a simple yet powerful scripting language to automate QLC+ functionalities in a sequential order. A Script can be modified with the Script Editor.
A Show is an advanced function which encapsulates most of the QLC+ Functions to create a time driven light show. A Show can be created only with the Show Manager and can be inspected and renamed with the Show Editor.


The lowest prices on avocados
Differents types and prices of avocados, you can choose the best price in this app.


Angular is only dependency (no jQuery). 8K minified or 2K gzipped.
Check out the live demo or the source code.
$ bower install angular-scroll
$ npm install angular-scroll
You can also download the production versionor the development version.
If you prefer a CDN hosted version (which might speed up your load times), check out cdnjs.com/libraries/angular-scroll.
Don’t forget to add duScroll
to your module dependencies.
angular.element
Scroll APIThis module extends the angular.element
object with a few jQuery like functions. Note that $document
is an angular.element
, for usage example see below. In case of name collisions existing jQuery or jqlite functions will be preserved, just use the prefixed version: ie .duScrollTo()
instead of .scrollTo()
.
.scrollTo( left, top [, duration [, easing ] ] )
Scrolls the element/window to the specified left/top position. If duration
is specified the scrolling is animated for n milliseconds. If easing
is ommited the animation will default to the duScrollEasing
function.
.scrollTo( element [, offset, [, duration [, easing ] ] ] )
Alias of .scrollToElement
.
.scrollToElement( element [, offset, [, duration [, easing ] ] ] )
Scrolls to the specified element, if offset
is passed it will be subtracted from the elements position which is good if one uses floating menus.
.scrollToElementAnimated( element [, offset, [, duration [, easing ] ] ] )
Convenience function. Works exactly the same as scrollToElement
but uses the default values from duScrollOffset
, duScrollDuration
and duScrollEasing
unless otherwise specified.
.scrollTop|scrollLeft( )
Returns current scroll position.
.scrollTop|scrollLeft( top [, duration [, easing ] ] )
Scrolls to specified position in either axis, with optional animation.
.scrollTopAnimated|scrollLeftAnimated( top [, duration [, easing ] ] )
Convenience function like scrollToElementAnimated
but for scrollTop
/scrollLeft
.
Animated scrolling returns a $q
promise, it will resolve when the scrolling has finished or be rejected if cancelled (by starting another scroll animation before it finished).
```js angular.module(‘myApp’, [‘duScroll’]). controller(‘myCtrl’, function($scope, $document) { var top = 400; var duration = 2000; //milliseconds
//Scroll to the exact position
$document.scrollTop(top, duration).then(function() {
console && console.log('You just scrolled to the top!');
});
var offset = 30; //pixels; adjust for floating menu, context etc
//Scroll to #some-id with 30 px "padding"
//Note: Use this in a directive, not with document.getElementById
var someElement = angular.element(document.getElementById('some-id'));
$document.scrollToElement(someElement, offset, duration); } ); ```
The above example can be achieved by configuration instead of arguments:
```js angular.module(‘myApp’, [‘duScroll’]) .value(‘duScrollDuration’, 2000) .value(‘duScrollOffset’, 30) .controller(‘myCtrl’, function($scope, $document) { $document.scrollTopAnimated(400).then(function() { console && console.log(‘You just scrolled to the top!’); });
var someElement = angular.element(document.getElementById('some-id'));
$document.scrollToElementAnimated(someElement); } ); ```
du-smooth-scroll
Provides smooth anchor scrolling.
html
Scroll it!
du-scrollspy
Observes whether the target element is at the top of the viewport (or container) and adds an active
class if so. Takes optional offset
and duration
attributes which is passed on to .scrollTo
,
html
Am i active?
or together with Bootstrap
html

Link

du-spy-context
Enables multiple sets of spies on the same target element. Takes optional offset
attribute to
html

Link

Link

### du-scroll-container
Modifies behavior of du-scrollspy
and du-smooth-scroll
to observe/scroll within and element instead of the window/document. Good for modals/elements with overflow: auto/scroll
.
html

This is the top

Scroll to me, or the top

If your links lie outside of the scrollable element, wrap them with the du-scroll-container
directive and send the element id as argument:
```html <ul du-scroll-container="scroll-container">
</ul> <div id="scroll-container"> […] </div> ```
The directives play well together, try the demo or inspect its source code.
```html <ul du-spy-context du-scroll-container="scroll-container">
</ul> <ul du-spy-context du-scroll-container="scroll-container">
</ul> <div id="scroll-container"> […] </div> ```
NOTE: the $duScrollChanged
event and the scrollPosition
service are deprecated. Use angular.element().on()
together with .scrollTop()
instead.
js
angular.module('myApp', ['duScroll']).
controller('MyCtrl', function($scope, $document){
$document.on('scroll', function() {
console.log('Document scrolled to ', $document.scrollLeft(), $document.scrollTop());
});
var container = angular.element(document.getElementById('container'));
container.on('scroll', function() {
console.log('Container scrolled to ', container.scrollLeft(), container.scrollTop());
});
}
);
Duration is defined in milliseconds.
To set a scroll duration on a single anchor:
html
Scroll it!
To change the default duration:
js
angular.module('myApp', ['duScroll']).value('duScrollDuration', 5000);
Set the duScrollEasing
value to a function that takes and returns a value between 0 to 1. Here’s a few examples to choose from.
js
function invertedEasingFunction(x) {
return 1-x;
}
angular.module('myApp', ['duScroll']).value('duScrollEasing', invertedEasingFunction);
You can also pass a custom easing function as the fourth argument in scrollTo
.
Set the duScrollGreedy
value to true
if the elements you are observing are not wrapping the whole section you want to observe, but merely the first one in the section (such as headlines).
js
angular.module('myApp', ['duScroll']).value('duScrollGreedy', true);
To change default offset (in pixels) for the du-smooth-scroll
directive:
js
angular.module('myApp', ['duScroll']).value('duScrollOffset', 30);
The duScrollspy
directive fires the global events duScrollspy:becameActive
and duScrollspy:becameInactive
with an angular.element wrapped element as first argument. This is nice to have if you want the URL bar to reflect where on the page the visitor are, like this:
js
angular.module('myApp', ['duScroll']).
config(function($locationProvider) {
$locationProvider.html5Mode(true);
}).
run(function($rootScope, $location){
$rootScope.$on('duScrollspy:becameActive', function($event, $element){
//Automaticly update location
var hash = $element.prop('hash');
if(hash) {
$location.hash(hash.substr(1)).replace();
$rootScope.$apply();
}
});
});
$ gulp
$ npm test
$ npm run update-webdriver
$ npm run protractor


25
1 Then Bildad the Shuhite answered and said,
2 "Dominion and fear are with him;
he makes order in his high places of heaven.
3 Is there any end to the number of his armies?
Upon whom does his light not shine?
4 How then can man be righteous with God?
How can he who is born of a woman be clean, acceptable to him?
5 See, even the moon has no brightness to him;
the stars are not pure in his sight.
6 How much less man, who is a worm—
a son of man, who is a worm!"


13 Secrets from The Secret History of Twin Peaks
A few months ago, I read The Secret History of Twin Peaks, and here are some of my favorite things I learned along the way.
-
When the Log Lady was seven, she and two other kids went on a nature walk. They thought they were gone for an hour, but they were actually gone for a day, with the LL being found near Pearl Lake. When she was found, she had three triangles on the back of her right knee, and she didn’t remember anything. She asked her doctor, Donna’s grandfather (Dan Hayward), if “he thought the owls were coming back.”
-
Hank’s dad, Elmer Jennings, passed out drunk and drowned in “a steel tub of his basement beer-brewing apparatus.” Hank’s grandfather, Einer, also enjoyed beer and also reported seeing a UFO.
-
r. Lawrence Jacoby’s brother was a newspaper reporter (Twin Peaks Gazette).
-
Carl Rodd (the third kid abducted with the Log Lady and Henry Stanton’s character on Twin Peaks) also had triangles.
-
Reverse speech is related to the Illuminati. It is supposed to offer a window into the deepest parts of the unconscious.
-
Ed Hurley, Hank, Hawk, Harry, and his brother, and Jerry Horne, played football at Twin Peaks High School were undefeated until they lost at state.
-
The Packards and Martells were rival families until Pete and Catherine got together. The Martells sold their mill to the Packards.
-
Ed Hurley is James’s uncle.
-
Andy is a ninth-degree black belt in gossip. “You know, Hawk, I never think of myself as a gossip. I think of myself as an oral historian.”
-
Hank was fatally knifed in the prison weight room by a distant cousin of the Renault family.
-
The mayor’s brother, Air Force Colonel Doug Milford, had a UFO/alien encounter. He also became a stealth military lieutenant, working on secret projects, and was a Nixon confidant. He could keep a secret.
-
Dr. Jacoby was suspended indefinitely from practicing medicine, so he moved back to Hawaii.
-
Major Briggs took over Colonel Milford’s work.


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#647 f_ity
facility
falsity
familiarity
fatality
feasibility
fecundity
felicity
ferocity
fertility
festivity
fidelity
flammability
flexibility
fluidity
formality
fragility
fraternity
frivolity
frugality
futility


{extend name="layout/app" /}
{block name="title"}首页{/block}
{block name="content"}
{include file="index/banner-static" /}
{include file="index/box-seven" /}
{include file="index/box-four" /}
{include file="index/banner-case" /}
{/block}
{block name="ext_js"}
{/block}


C++
C++ (/ˌsiːˌplʌsˈplʌs/) is a general-purpose programming language created by Bjarne Stroustrup(Danish computer scientist) as an extension of the C programming language. It was first named as "C with Classes" but later named as c++. The language has expanded significantly over time, and modern C++ now has object-oriented, generic, and functional features in addition to facilities for low-level memory manipulation. It is very close to machine and one of the fastest language. It is almost always implemented as a compiled language, and many vendors provide C++ compilers. C++ is a cross-platform language that can be used to create high-performance applications.
Uses of C++
C++ is faster than most other programming languages and it provides excellent concurrency support. This makes it useful in those areas where performance is quite critical and the latency required is very low. Such requirements occur all the time in high-load servers such as web servers, application servers, database servers, etc. C++ plays a key role in such servers. C++ is closer to hardware than most other programming languages like Python, etc. This makes it useful in those areas where the software is closely coupled with hardware and low-level support is required at the software level. This feature also gives us interaction between hardware. Although there are many uses of c++ some of the main uses of c++ are listed:- Games
- GUI Based Applications
- Database Software
- Enterprise Software
- Browsers
- Advanced Computation And Graphics
- Banking Applications
- Cloud/Distributed System
- Compilers
- Operating Systems
- Libraries
- Telephone Switches
Softwares and Operating System that are made in C++
#include <iostream>
using namespace std;
int main(){
cout<<"hello world";
return 0;
}


Go Home
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Provided by Theo Bearman
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{% extends 'mewall/head.html' %}
{% block header %}
In Loving Memory of
Rosemarie Simard
04 February 1933 - 15 September 2016
Share your love.


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| 3574 - Margaritas on the River Walk North America - Greater New York - 2006/2007 | |||||
| Submit | Ranking |
One of the more popular activities in San Antonio is to enjoy margaritas in the park along the river know as the River Walk. Margaritas may be purchased at many establishments along the River Walk from fancy hotels to Joe's Taco and Margarita stand. (The problem is not to find out how Joe got a liquor license. That involves Texas politics and thus is much too difficult for an ACM contest problem.) The prices of the margaritas vary depending on the amount and quality of the ingredients and the ambience of the establishment. You have allocated a certain amount of money to sampling different margaritas.
Given the price of a single margarita (including applicable taxes and gratuities) at each of the various establishments and the amount allocated to sampling the margaritas, find out how many different maximal combinations, choosing at most one margarita from each establishment, you can purchase. A valid combination must have a total price no more than the allocated amount and the unused amount (allocated amount - total price) must be less than the price of any establishment that was not selected. (Otherwise you could add that establishment to the combination.)
For example, suppose you have $25 to spend and the prices (whole dollar amounts) are:
| Vendor | A | B | C | D | H | J |
| Price | 8 | 9 | 8 | 7 | 16 | 5 |
Then possible combinations (with their prices) are:
ABC(25), ABD(24), ABJ(22), ACD(23), ACJ(21), ADJ( 20), AH(24), BCD(24), BCJ(22), BDJ(21), BH(25), CDJ(20), CH(24), DH(23) and HJ(21).
Thus the total number of combinations is 15.
The input begins with a line containing an integer value specifying the number of datasets that follow, N, (1N1000). Each dataset starts with a line containing two integer values V and D representing the number of vendors (1V30) and the dollar amount to spend (1D1000) respectively. The two values will be separated by one or more spaces. The remainder of each dataset consists of one or more lines, each containing one or more integer values representing the cost of a margarita for each vendor. There will be a total of V cost values specified. The cost of a margarita is always at least one (1). Input values will be chosen so the result will fit in a 32 bit unsigned integer.
For each problem instance, the output will be a single line containing the dataset number, followed by a single space and then the number of combinations for that problem instance.
Note: Some solution methods for this problem may be exponential in the number of vendors. For these methods, the time limit may be exceeded on problem instances with a large number of vendors such as the second example below.
2 6 25 8 9 8 7 16 5 30 250 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
1 15 2 16509438
Greater New York 2006-2007


Click on a single cell to choose it. Control/command click on cells to add them to this selection. You can alse drag a lasso around cells to choose several. Currently it is not possible to deselct part of an lassoed area.
After a selection has been made navigate to the tiles on the bottom, as you hover them the cells in the grid will change. Mouse click on the desired tile to set it.
In a battlemap some cells are not meant to be ocupiable by monsters and miniatures. By default all cells are ocupiable. In order to make a cell not ocupiable click on the lock icon.
If you want to make the cell ocupiable again simply select it and click the unlock icon.
Press the X close icon to remove a selection and close the selection menu
When a selection has been made click on the trash icon to reset the selected cells to default. As requested by Kraake
| Remove Col | Remove a column from the right of the grid |
| Add Row | Add a row to the bottom of the grid |
| Remove Row | Remove a row from the bottom of the grid |
| Add Col | Add a column on the right side of the grid |
| Clear selection | Remove all selections and close the selection menu |
| Reset selection | Reset the selected tiles to default state |
| Status toggle | Set a tile as ocupiable. |
| Status toggle | Set a tile as not ocupiable. No miniature may move to this cell. |


Team Collaboration
Invite other users to help you annotate text and create an annotated corpus. You only have to create a guideline and upload text data. Team collaboration can accelate the annotation process.
{% extends "base.html" %}
{% load static %}
{% load render_bundle from webpack_loader %}
{% block header %}
{% endblock %}
{% block content %}
Invite other users to help you annotate text and create an annotated corpus. You only have to create a guideline and upload text data. Team collaboration can accelate the annotation process.
doccano is independent of language - you can annotate texts regardless of the languages. You can quickly start annotating text.


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--- layout: page title: Model 3 Cost Estimator permalink: "/model3cost" published: true ---
Choose your options below to recieve a cost estimate
Choose Battery
Autopilot Option
Premium Upgrade
Choose Color
Wheel


ML Family (Super-)Trees
Select graph to display:
Graph 1
Graph 2
Graph 3
Graph 4
Graph 5
Graph 6
Graph 7
Graph 8
Graph 9
Graph 10
Graph 11
Graph 12
Graph 13
Graph 14
Graph 15
Graph 16
Graph 17
Graph 18
Graph 19
Graph 20
OR
Manual Entry
Add family relationships manually...


|
|
|
Mattel v. Rotten
We registered matell.com (a name similar to, but not used by
Mattel Toy Corporation) and pointed it to rotten.com's page. This did
not sit well with Mattel, when unsuspecting people looking for pages about
Barbie Dolls were finding decapitations and whatnot. And incredibly,
Mattel was concerned customers would confuse our website with theirs!
|
|
|
|
FOTM Winner!
This woman's face was allegedly pasted onto the top of the face of
one of our "Fuck of the Month" winners.  This letter claims we entered into some manner
of contract (outright lie) and that somehow their trademark protection
extends to an instance where we explicitly state that they have
not endorsed our rating (second outright lie).
|
|
|
|
Loser Meets Train
The case of a family claiming that a photo on one of our pages
is their nephew.  Our analysis was inconclusive.
|
|
|
|
Pointy Haired Lawyers
Uni**d M*dia clamps d*wn on r*tten, over the par*dies of
their D*****t strip that appeared in various homoerotic and
otherwise offensive epis*des.
 This time they don't like us
saying the word "D*****t". Ok, fine, we won't say it. Whatever.
|
|
|
|
Achtung Bissen
The Jewish Anti-Defamation League
is upset at a picture we posted which has nothing at
all to do with Jewry or the Holocaust. Their complaint
is that it reminds them of the Holocaust.
Anyway we fully expect them to narq to Pillsbury about this.
|
|
|
|
Pillsbury
Now Pillsbury doesn't like us.. It seems that our depiction
of Doughboy Holocaust rattled their attorneys.
How can four million doughboys be wrong?
|
|
|
|
Mastercard Priceless
The Mastercard Corporation doesn't seem to realize the
definition of parody. Like, when we make fun of someone's
advertising campaign, it's parody. And stuff. What asses.
|
|
|
|
FOTM Winner #2
This one is a case of mistaken identity. Apparently
because the "model" looks like some girl, it therefore
must be her face pasted on the picture! Never mind that
the portrait of her face is taken at an angle unique
to porn, and she has her "Gene Simmons" tongue hanging out..
|
|
|
|
Futurama Porn
Ok, maybe the Futurama porn wasn't such a good idea.
Futurama is a somewhat popular Fox television show. This might
be covered by parody, but we aren't exactly Mad magazine.
|
|
|
|
Bonsai Kitten
Hundreds of people complain about the Bonsai Kitten site that
we host, to the UK Royal Society for the Prevention of Cruelty
to Animals. Never mind that no cruelty occurred either in the
creation of the website or as a result from it. They think
they see kitties being abused and therefore the site must be
eradicated. The word hoax does not exist in their dictionary.
|
|
|
|
Coca-Cola
"It has come to our attention that your Rotten.com and Fuqqer.com websites depict
as the March, 2000 "Fuck of the Month" a picture of a Coca-Cola bottle inserted into
a woman's anus. Needless to say, this image is not consistent with the goodwill and
reputation that The Coca-Cola Company has striven over many years to associate
with its trademarks."
|
|


Available memory can be a problem when loading very large gzip'ed FITS files, especially in 32-bit Chrome. JS9 currently reads the entire FITS file or gzip'ed file and inflates parts as needed. It can process files up to approx. 200Mb in size before Chrome runs out of heap space. Note that Chrome often will load an ungzip'ed FITS file in cases where the gzip'ed file fails (though there still are upper limits on the total space available). We hope that the 64-bit version of Chrome (in early Canary release as of 7/1/2014) will alleviate these problems. Otherwise, we will take a more drastic approach to memory management within JS9 (at the expanse of speed).
The zscale algorithm requires allocation of a fixed-size static memory buffer. We have limited the size of this secondary buffer to be large enough to handle a 2048 x 2048 x 4-byte image. If your image is larger than this, zscale will not run. We will revisit the size of the static buffer as we gain more experience with the size of images being analyzed. To date, 2048 x 2048 seems to be a reasonable compromise.
When resizing a box region in one direction only (i.e., width or height), the width of the region's border will be different in each direction. This is due to the underlying graphics algorithm used to resize the region, which changes the scale factor in each direction individually and ties the border width to that scale factor. We will fix this in a future release.
One of the simplest ways to use JS9 locally is by means of the file:// URL scheme, e.g., point your browser to file:///home/me/js9/js9basics.html.
This does not work in Google Chrome because Chrome does not permit a local HTML file to read other local files. You can read a relatively emotional argument about this restriction at:
https://code.google.com/p/chromium/issues/detail?id=37586
The workaround is to start Chrome with the --allow-file-access-from-files switch. On Linux:
chrome --allow-file-access-from-filesOn a Mac:
open /Applications/Google\ Chrome.app --args --allow-file-access-from-files
Google Chrome version 31.0.1650.57 (released for Mac on 11/14/2013) broke the HTML5 setTransform call and with it, catalog and region display in JS9 beta9 and earlier. This bug has been fixed in the Chrome canary build as of December 9, 2013, but it's unclear how long it will take to release a stable version. A work-around has been added to JS9 beta10 for Chrome v31 and v32. Update: Chrome v33 is fixed.
If the "load image" command is part of a group of commands passed to the js9 script, a race condition can occur when subsequent commands are executed before the image is fully loaded. To avoid this problem, images should be loaded in a separate js9 command and the load status checked for completion before proceeding to manipulate the image. See the js9load script for details (or just use the script itself to load images). (Technical details: images are loaded asynchronously, so that other parts of the Web page are available during the load process. A synchronous load could freeze the Web page while loading. To avoid this situation, external processes should use the "status load" command to check for a completed load before sending further processing commands).
On a Mac running Firefox 20 (but not Safari or Chrome), deleting a region using the individual region's context menu sometimes does not erase it. Moreover, this problem only seems to happen when the context menu is brought up using a long-press (double-click seems to work).
The underlying issue is that a call to the HTML5 ctx.clearRect() routine does not actually erase the canvas. It only occurs when hardware acceleration is turned on with the following FireFox preference:
Preferences -> Advanced -> General -> Use hardware acceleration when availableWe believe this is a bug in how Firefox is handling the canvas using the Mac graphics accelerator. Hopefully, it will be fixed in a future release. Work-arounds include: use double-click to bring up the context menu, use Safari or Chrome.
The region generally will disappear as soon as some other JS9 action is performed that changes the display (e.g. change contrast/bias, select a menu, display new image, etc). We therefore recommend living with the problem for a while in the hope that Mozilla fixes it soon.
Update as of 11/21/2013: This problem apparently has been fixed by Firefox.
When running Firefox on some Linux machines (especially Debian or Ubuntu), clicking and moving the mouse does not refresh the image with new contrast/bias parameters until the mouse actually stops. Instead of continually redisplaying the image, the image is redrawn once at the end.
This problem does not affect Chrome on Linux boxes, so one work-around is to switch browsers ...
However, a configuration fix for this problem is proposed here:
http://www.hackermusings.com/2012/05/firefoxs-graphics-performance-on-x11/
It’s been long known that a vocal minority (or perhaps even majority) of Firefox users have had issues with rendering performance on X11, but nobody has quite pinpointed what the issue is. Recently Nicolas Silva landed a change in mozilla-central to add a preference to allow for disabling the use of the RENDER extension when drawing using Cairo on X11. I’d like to call on any Firefox/Linux users who have been experiencing speed issues to download the latest nightly and go to about:config and set “gfx.xrender.enabled” to “false”. If you could also let me know what hardware and drivers you’re running that’d also be great.
During our debugging efforts, this fix worked on almost all Debian/Ubuntu/CentOS machines exhibiting the problem. Here are detailed instructions to implement the work-around:
Some Linux machines did not respond to this fix. Instead they were fixed by setting the about:config parameter named gfx.canvas.azure.enabled to false. The instructions for doing this are similar to those above:
It is clear that Firefox's support for the HTML5 canvas element is evolving as they develop more sophisticated optimization techniques. Please let us know if you have problems with contrast/bias redisplay.
When running Firefox version 17 and below, mouse movement does not update the position/value display until the mouse stops. Similarly, contrast/bias mouse movement does not refresh the image until the mouse stops. This happens only when the following Preference is unset:
Advanced -> General -> Use hardware acceleration when available
To fix this problem, either set the Preference or upgrade to Firefox 18.


It is a long established fact that a rer will be distracted by the readable content
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Official Statistics
Maintained schools and academies inspections and outcomes official statistics covering the period September 2013 to August 2014.
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Latest findings for maintained schools and academies inspections and outcomes official statistics:
Overall, 63% of schools inspected between 1 September 2013 and 31 August 2014 were judged good or outstanding. This is a slight decline from the previous academic year, where 64% were good or outstanding.
On 31 August 2014 the proportion of schools judged good or outstanding at their most recent inspection reached 81%. This is the highest proportion of good or outstanding schools there has ever been.
Official statistics are produced impartially and free from political influence.
Published: 4 December 2014


System Architect Picture "Performance Rejected Activity"
Parent Diagram:
Activity State
(OMT Object Model)


Defenders_UK
Following the work of enforcement officers as they battle to protect the public from the crooks and con men endangering our health, families and homes.


Bungalows Lake House / Cadi Arquitetura
- Curated by Matheus Pereira
- about 19 hours
- version="1.0" encoding="UTF-8"? Architects: Cadi Arquitetura
- AreaArea of this architecture projectArea: 689.0 ft2
- version="1.0" encoding="UTF-8"?YearCompletion year of this architecture project Year: 2019
- version="1.0" encoding="UTF-8"?PhotographsPhotographs: Cristiano Bauce
- version="1.0" encoding="UTF-8"?ManufacturersBrands with products used in this architecture project Manufacturers: Andrea Feine, AutoDesk, Cerâmica Portinari, Deca, Itamonte, Locatelli Mármores e Granitos, Móveis Schoor, Pasinato, Rossler Pedras e Revestimentos, Santa Luzia, Shingle, Stella, Tarkett
- Lead Architects Daiane Renner, Ismael Stimamiglio
- Project Team Francine Henz
- Landscaping Daiane Renner, Ismael Stimamiglio
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Text description provided by the architects. The bungalows were created from the customer's need to be able to make even more use of the area where Casa do Lago is located, a project completed in 2017.
With a privileged position, the bungalow design takes advantage of the scenery to create unexpected resting environments. Clients requested a space where they could sleep and wake up to the magnificent view of the lake, as well as provide a differentiated experience for guests and visitors.
The strategic position does not neglect privacy, and thermal and acoustic comfort. To integrate the bungalows into the existing Lake House, visual language prioritizes the same materials, such as exposed stone, concrete and wood, to warm the surroundings and bring all the naturalness of the surroundings closer to the users of the space. Rust slate was the flooring chosen for the entire outdoor area.
In the central point between the bungalows was created a space to receive, where the pergola protects the barbecue grillembedded in the granite top. Rising to the highest level, a spa has been positioned strategically to enjoy the view of the entire property.