Double-click a Folder to access the contents of that folder.
Double-click a File to open the file in the Viewer (PDF) or download the file (non-PDF).
Single-click a File (highlighting it blue) to access the File Menu at the far right.
Clicking the File Menu will bring up the following options (from left to right)
- Download the File
- View the File Details
Click the Link Button at the top to paste the URL of the Folder you are currently accessing into the Address Bar of your browser. You can also right-click the Link Button and select “Copy Link Address” or “Copy
Shortcut” to paste the URL of the Folder into a document.
You can enter additional words into the search box to increase your results. For example, entering
memo letter will
find documents that contain either of those words. Entering "memo letter"
will find documents that contain that exact phrase.
You can narrow your search results by adding a hyphen (minus sign) in front of any word or phrase you wish to
exclude from the search.
For example, memo -letter will find documents containing the
word memo, but not the word letter.
This search feature turns up results based on file names and descriptions. To search the contents of an
individual document, you must first view or download it and then perform a search within the document itself.
Double-click a file's name to open the file in the PDF viewer, or download the file (non-PDF and PDF files).
Single-click a file's path to open the file in the documents tab.


ssdtools
is an R package to plot and fit Species Sensitivity Distributions (SSD).
SSDs are cumulative probability distributions which are fitted to toxicity concentrations for multiple species. The ssdtools package uses Maximum Likelihood to fit log-normal, log-logistic, log-Gumbel, Gompertz, gamma or Weibull distributions. Multiple distributions can be averaged using Information Criteria. Confidence intervals on fits and hazard concentrations are produced by bootstrapping.
ssdtools
provides a data set for several chemicals including Boron.
library(ssdtools)
boron_data
#> # A tibble: 28 x 5
#> Chemical Species Conc Group Units
#> <chr> <chr> <dbl> <fct> <chr>
#> 1 Boron Oncorhynchus mykiss 2.1 Fish mg/L
#> 2 Boron Ictalurus punctatus 2.4 Fish mg/L
#> 3 Boron Micropterus salmoides 4.1 Fish mg/L
#> 4 Boron Brachydanio rerio 10 Fish mg/L
#> 5 Boron Carassius auratus 15.6 Fish mg/L
#> 6 Boron Pimephales promelas 18.3 Fish mg/L
#> 7 Boron Daphnia magna 6 Invertebrate mg/L
#> 8 Boron Opercularia bimarginata 10 Invertebrate mg/L
#> 9 Boron Ceriodaphnia dubia 13.4 Invertebrate mg/L
#> 10 Boron Entosiphon sulcatum 15 Invertebrate mg/L
#> # ... with 18 more rows
Multiple distributions can be fit using ssd_fit_dists()
and plot using the ggplot2
generic autoplot
The goodness of fit can be assessed using ssd_gof
ssd_gof(boron_dists)
#> # A tibble: 6 x 9
#> dist ad ks cvm aic aicc bic delta weight
#> * <chr> <dbl> <dbl> <dbl> <dbl> <dbl> <dbl> <dbl> <dbl>
#> 1 lnorm 0.507 0.107 0.0703 239. 240. 242. 1.42 0.133
#> 2 llog 0.487 0.0993 0.0595 241. 241. 244. 3.40 0.049
#> 3 gompertz 0.602 0.120 0.0822 238. 238. 240. 0 0.271
#> 4 lgumbel 0.829 0.158 0.134 244. 245. 247. 6.58 0.01
#> 5 gamma 0.441 0.117 0.0555 238. 238. 240. 0.019 0.268
#> 6 weibull 0.435 0.117 0.0543 238. 238. 240. 0.014 0.269
and the model-averaged 5% hazard concentration estimated using ssd_hc
print(boron_hc5)
#> # A tibble: 1 x 5
#> percent est se lcl ucl
#> * <int> <dbl> <dbl> <dbl> <dbl>
#> 1 5 1.25 0.736 0.602 3.22
Model-averaged predictions complete with confidence intervals can be produced using the stats
generic predict
and plotted together with the original data using ssd_plot
.
The ssdtools manual is available at https://bcgov.github.io/ssdtools/articles/ssdtools-manual.html.
A shiny webpage developed for non-R-users is available at https://poissonconsulting.shinyapps.io/ssdtools/.
The data included in ssdtools
are sourced from the Canadian environmental quality guidelines published by the Canadian Council of Ministers of the Environment. See the data-raw
folder for more information.
To report bugs/issues/feature requests, please file an issue.
To cite ssdtools in publications use:
Thorley et al., (2018). ssdtools An R package to fit Species
Sensitivity Distributions. Journal of Open Source Software,
3(31), 1082. https://doi.org/10.21105/joss.01082
A BibTeX entry for LaTeX users is
@Article{,
title = {{ssdtools}: An R package to fit Species Sensitivity Distributions},
author = {Joe Thorley and Carl Schwarz},
journal = {Journal of Open Source Software},
year = {2018},
volume = {3},
number = {31},
pages = {1082},
doi = {10.21105/joss.01082},
}
If you would like to contribute to the package, please see our CONTRIBUTING guidelines.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.
The code is released under the Apache License 2.0
Copyright 2015 Province of British Columbia
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.


Angular Material Design Restaurant eCommerce Template
Mox implements the official Angular Material Design components and
built with Angular CLI. No Bootstrap!, No jQuery! and Only
TypeScript! Start creating your app with Mox template, 6 layouts, 7
color styles, 20+ pages


--- layout: post title: Tell don't Ask categories: - Design Patterns tags: - Design Pattern status: publish type: post published: true meta: _edit_last: '1' _headspace_page_title: Tell don't Ask _headspace_description: The principle Tell don't Ask helps to ensure a correct division of responsibility without causing excess coupling to an incorrect class. author: login: maxcnunes email<EMAIL_ADDRESS>display_name: maxcnunes first_name: '' last_name: '' ---
Article originally posted on Tribalingua.
Do you take care with how you write a letter? So that it will clear and easy for your recipient to read? Well, it should be the same feeling with the code that you write. With a letter we sometimes have to stop and think what is the best way to write down what is in our minds. Therefore, we have to be clear and easy for anyone else reading what you were thinking when you wrote that. Just as we have rules to write a nice readable letter, also we have Patterns and Principles to write clean and understandable code.
The principle Tell don't Ask helps to ensure a correct division of responsibility without causing excess coupling to an incorrect class.
...you should endeavor to tell objects what you want them to do; do not ask them questions about their state, make a decision, and then tell them what to do. - The Pragmatic Bookshelf
To exemplify it I wrote a sample based in a common code present in a project that I'm working on in this sprint.
{% gist maxcnunes/8005735 %}In the Ask version I have too much logic outside the Form class, that should be responsible to do all that process. In the Tell version I just tell what I want and nothing else. This increases the maintainability and readability of my code because it is shorter, cleaner and I let the Form class do what it knows doing better than the Screen class.
As many others principles and patterns in software design, this is not set in stone nor is it a silver bullet to solve all your problems, but anyway with approaches like that you will be guided towards a better code.
So do you want to be known as a good writer or as that crazy drunk friend that sends you nonsense messages on the phone at 3:00 AM?! Think about it :)


{% extends 'base.html' %} {% load static %} {% block pagetitle %}
This page shows the course's all assignment entries.
{{ assignment.detail }}
View Score


Strong quake hits eastern Indonesia; no tsunami warning
JAKARTA, Indonesia — A strong and shallow earthquake hit Indonesia’s easternmost Papua region on Saturday, but the epicenter was far from populated areas and there was no risk of a tsunami, officials said. The U.S.
by Canadian PressJAKARTA, Indonesia — A strong and shallow earthquake hit Indonesia’s easternmost Papua region on Saturday, but the epicenter was far from populated areas and there was no risk of a tsunami, officials said.
The U.S. Geological Survey said the magnitude 6.1 quake struck at a depth of just 10 kilometres (6 miles). Shallow quakes tend to cause more damage than deeper ones.
Rahmat Triyono, who heads the earthquake and tsunami centre at Indonesia’s Meteorology, Climatology and Geophysics Agency, said there was no risk of a tsunami from the quake and there were no immediate reports of injuries or damage.
He said most residents in the West Papua provincial capital of Manokwari did not feel the quake.
With a population of around 877,000, West Papua is one of Indonesia's least populous provinces.
Indonesia, home to more than 260 million people, is prone to earthquakes and volcanic eruptions due to its location along the Pacific "Ring of Fire." A powerful Indian Ocean quake and tsunami in 2004 killed a total of 230,000 people in a dozen countries, most of them in Indonesia.
The Associated Press


Material design lite
Just a basic example, added a card in the header.
--- layout: material title: Material design lite permalink: /frameworks/material group: frameworks --- {% include_relative material_example.html %}
Just a basic example, added a card in the header.


LG G Pad 5 10.1 is launched with Snapdragon 821 and 8,200mAh battery
by AbdullahLG G Pad 5 10.1 is launched with Snapdragon 821 and 8,200mAh battery
4 (80%) 4 votes
LG is back to the tablet world, two years after the last official product in the United States. The new device, announced in the recent hours in Korea, is the LG G Pad 5 10.1, the tablet with technical specifications far from the latest available in the market.
The G Pad 5 10.1 has a 10.1 inch IPS LCD display with FHD+ resolution (1920×1200 pixels), Qualcomm Snapdragon 821 SoC, whose launch dates back over 3 years ago, 4GB of LPDDR4 RAM and 32GB of storage space (UFS 2.0) expandable via microSD slot.
Finally, the remaining specs include an 8MP rear camera, a single 5MP front camera, sensor for lateral fingerprint recognition, 3.5mm audio jack and 8.200 mAh battery with Quick Charge 3.0 fast charge support via USB type C port.
LG G Pad 5 10.1 specifications
- 10.1″ IPS LCD display with FHD+ resolution (1920×1200 pixels)
- Qualcomm Snapdragon 821 Octa-Core SoC
- 4GB of LPDDR4 RAM
- 32GB of storage space expandable via microSD slot up to 512GB
- 8MP rear camera
- 5MP front camera
- Side fingerprint sensor
- LTE connectivity, Wi-Fi 802.11ac, Bluetooth 4.2, GPS
- 3.5mm audio jack
- 8.200 mAh battery with Quick Charge 3.0 fast charge support via Type C USB port
- Dimensions: 247.2 x 150.7 x 8mm
- Weight: 498 grams
- Android 9 Pie OS
LG G Pad 5 10.1 is currently introduced only in the South Korean market, in Silver color, at a price not yet announced by the company.


Stop Watch
TinyPyIDE
(Recommend using Chrome)
Draw
Write Graph
https://github.com/ylchao/ylchao.github.io


During the entirety of my living in Beijing, I never actually had to opportunity to go inside and visit the CCTV
tower, however I did have the chance to get very close to it during drives into and out of the city (I lived in the suburbs).
Although it may go without saying, it stands repeating that this building is truly an anomaly amongst the landscape it
inhibits. Although the skyline is changing these days with buildings such as China Zun (pictured below) being built literally right across the
street from the CCTV tower, the majority of the surrounding buildings are what we might think of as 'typical'.
What I really like about the area that the CCTV is located in (the central business district) is that it's a clash of extremes.
While you are surrounded by glass-covered skyscrapers in one spot, you can simply walk two blocks down the road and be right back on a
typical shopping street, with tons of options for dining, shopping, etc.
What could previously have been described as "just another business district in a big city" has been fundamentally changed
by the inclusion of the CCTV tower. It now gives the entire area an almost quirky vibe, owing to the modernness and sheer difference
of the building's architecture.


Truthiness is not so difficult to understand if you start with just primitive types. Just ask this simple question:
true
or false
?true
, it's truthy. false
, it's falsy.
That's about it! The values in that example cast to false
(are falsy). Any other String, Number, or
Boolean will cast to true
(are truthy). Take a look through these links to take dig deeper:


Install Notepad++ (default install) and the NppExec plugin (download, unzip the .dll and other files into the plugins folder of where you installed Notepad++).
Open menu Plugins -> NppExec -> Execute and enter:
NPP_SAVE
cmd /C C:\path_to_lobster_goes_here\bin\lobster.exe "$(FULL_CURRENT_PATH)"
Save script under name “lobster
”
Load some lobster code. pressing F6
and then “ok”
should run it. Next time press Ctrl+F6
to bypass the
dialog.
NOTE: running from within Notepad++ doesn’t work for programs
that do console input thru e.g. get_line()
. Output (thru
print()
) does work, but is sometimes delayed. Graphical
programs work well.
By default, Notepad++ comes set up insert tabs into your code, which is against the Lobster style guide, and can result in errors if you modify the existing examples. In Settings -> Preferences -> Language Menu / Tab Settings you can change this.
in Plugins -> NppExec -> Console Output Filters, add these on individual lines:
%FILE%(%LINE%): error:*
%FILE%(%LINE%): VM error:*
in block -> %FILE%(%LINE%)
make sure to checkmark them to on, and check bold, or change the
color to red (FF 00 00
) or something.
This will highlight errors you get from Lobster, and allow you to double click on them to go directly to the line of the error. The first one is for compile errors, the second for runtime errors, and the third for the stacktrace part of runtime errors.
NOTE: this file currently only seems to work with a dark background theme, so be sure to choose in menu Settings -> Style Configurator under “Select Theme” something like Zenburn first.
Language -> Define your language.., then Import… and choose
the docs/notepad++/notepadpp_udl_lobster.xml
file.
Save As… “lobster
”
It should now show .lobster
files with correct
highlighting, or you can set it explicitly from the Language
menu.


upi_pay
Find installed UPI payment apps on your phone and make payments using any one of them.
Package implements UPI Deep Linking And Proximity Integration Specification.
| Android | iOS |
|---|---|
Getting Started
Add this package to your flutter project's pubspec.yaml
as a dependency as follows:
dependencies:
...
upi_pay: ^1.0.0
Import the package as follows:
import 'package:upi_pay/upi_pay.dart';
iOS configuration
In Runner/Info.plist
add or modify the LSApplicationQueriesSchemes
key so it includes custom query schemes shown as follows:
<key>LSApplicationQueriesSchemes</key>
<array>
...
<string>freecharge</string>
<string>gpay</string>
<string>in.fampay.app</string>
<string>lotza</string>
<string>mobikwik</string>
<string>paytm</string>
<string>phonepe</string>
<string>upi</string>
<string>upibillpay</string>
<string>whatsapp</string>
...
</array>
Usage
Get list of installed apps
final List<ApplicationMeta> appMetaList = await UpiPay.getInstalledUpiApps();
Show an app's details
Widget appWidget(ApplicationMeta appMeta) {
return Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
appMeta.iconImage(48), // Logo
Container(
margin: EdgeInsets.only(top: 4),
alignment: Alignment.center,
child: Text(
appMeta.application.getAppName(),
textAlign: TextAlign.center,
),
),
],
);
}
Do a UPI transaction
Future doUpiTransation(ApplicationMeta appMeta) {
final UpiTransactionResponse response = await UpiPay.initiateTransaction(
amount: '100.00',
app: appMeta.application,
receiverName: 'John Doe',
receiverUpiAddress: 'john@doe',
transactionRef: 'UPITXREF0001',
transactionNote: 'A UPI Transaction',
);
print(response.status);
}
Behaviour, Limitations & Measures
Android
Flow
- On Android, the UPI Deep Linking And Proximity Integration Specification is implemented using Intents.
- An Intent call with transaction request parameters includes the specific UPI app to be invoked.
- Post the UPI transaction being processed by the chosen Android UPI app, it returns a response as per the format defined in the specification to the package's Android plugin layer.
- The plugin layer parses this response to create a
UpiTransactionResponse
object that is returned to your calling code. This object clearly indicates the status of the UPI payment, i.e. was it successful, failed or being processed.
Measures
It is advised that you implement a server-side payment verification on top of this status reporting, to avoid being affected by any hacks in the UPI transaction workflow on client's phone.
iOS
Flow
- On iOS, the UPI Deep Linking And Proximity Integration Specification is implemented using iOS custom schemes.
- Each UPI payment app can listen to a payment request of the form
upi://pay?...
sent by a caller app to iOS. - The specification does not let you specify the target app's identifier in this request. On iOS, there is no other disambiguation measure available such as any ordering of the UPI payment apps that can be retrieved using any iOS APIs. Hence, it's impossible to know which UPI payment app will be invoked.
- One of the applicable apps gets invoked and it processes the payment. The custom schemes mechanism has no way to return a transaction status to your calling code. The calling code can only know if a UPI payment app was launched successfully or not.
How does the package then implement getInstalledUpiApps
?
The apps that implement any other unique custom scheme other than upi
are discovered using such custom schemes. In the list of returned apps, both the reliably discovered apps and the supported but undetectable apps are returned.
Your code can distinguish if an app in the list of discovered apps was detected or not by checking as follows:
bool isAppReallyDiscovered(ApplicationMeta applicationMeta) {
return applicationMeta.application.discoveryCustomScheme != null
}
Measures
- You will have to implement a payment verification on top of functionality available through this package.
- You should distinguish discovered and supported-only apps using the mechanism in the above section. The example app can be used for reference.
UPI Apps' Functional Status Dynamics
UPI standards and systems are evolving, and accordingly behaviour and functionality of the UPI payment apps are changing. See Apps for details of current functional status of various applications that were verified by us.
Support for merchant and non-merchant payments
The UPI Deep Linking And Proximity Integration Specification is designed for merchant payments. It includes parameters in payment request that can be provided only if the payment was made to a merchant e.g. the merchant code (mc
parameter), and a signature (crypto-hash) of the request created using merchant's private key.
However; various applications have been accepting requests without merchant details and signature and successfully processing payments. Possibly, the dilution could be due to the reason that such a package can only automate filling a payment form, and unless the user verifies the details in the form and enters the UPI pin, no damaging payments can be really made.
Over last few months, few applications have started changing their behaviour around non-merchant payments and one or more of the following are seen in few apps:
- An implicit "unverified source" warning or a direct warning indicating that merchant data in the request is not correct
- Z7 error, "Transaction Frequency Limit Exceeded": See UPI Error and Response Codes
- U16 error, "Risk Threshold Exceeded", see UPI Error and Response Codes
- An implicit "Security error"
This behaviour sometimes is not consistent even for the same app. For example, WhatsApp successfully completes transactions on iOS; but rejects non-merchant transactions on Android.
If you believe that your app's users' money is secure via their UPI pin, and you can let them use apps that successfully complete non-merchant transactions, then go ahead and pick the working apps in Apps and integrate this package.
Regressions
It's seen that post the Bank mergers of 2020-21 some of the bank apps have stopped working, even though they are still in Play Store and/or App Store.
iOS minimum versions
Several BHIM apps have stopped working on <iOS 13.5. This package's iOS support is verified on iPhone with iOS 14+.
Love to experiment yourself?
Default behaviour of the getInstalledUpiApps
API is to give you only the completely successfully working UPI apps. You can make the package return other apps by passing relevant values for parameters of this API. Please see API documentation. To support this experimentation, we would add further tweaking to allow you to access UPI apps not seen and supported by this package shortly on Android.


| output_utf8 {utf8} | R Documentation |
Test whether the output connection has ANSI style escape support or UTF-8 support.
output_ansi() output_utf8()
output_ansi
tests whether the output connection supports ANSI
style escapes. This is TRUE
if the connection is a terminal
and not the Windows GUI. Otherwise, it is true if running in
RStudio 1.1 or later with ANSI escapes enabled, provided stdout()
has not been redirected to another connection by sink()
.
output_utf8
tests whether the output connection supports UTF-8. For
most platforms l10n_info()$`UTF-8`
gives this information, but this
does not give an accurate result for Windows GUIs. To work around this,
we proceed as follows:
if the character locale (LC_CTYPE
) is "C"
, then
the result is FALSE
;
otherwise, if l10n_info()$`UTF-8`
is TRUE
,
then the result is TRUE
;
if running on Windows, then the result is TRUE
;
in all other cases the result is FALSE
.
Strictly speaking, UTF-8 support is always available on Windows GUI,
but only a subset of UTF-8 is available (defined by the current character
locale) when the output is redirected by knitr
or another process.
Unfortunately, it is impossible to set the character locale to UTF-8 on
Windows. Further, the utf8
package only handles two character
locales: C and UTF-8. To get around this, on Windows, we treat all
non-C locales on that platform as UTF-8. This liberal approach means that
characters in the user's locale never get escaped; others will get output
as <U+XXXX>
, with incorrect values for utf8_width
.
A logical scalar indicating whether the output connection supports the given capability.
.Platform
, isatty
, l10n_info
,
Sys.getlocale
# test whether ANSI style escapes or UTF-8 output are supported cat("ANSI:", output_ansi(), "\n") cat("UTF8:", output_utf8(), "\n") # switch to C locale Sys.setlocale("LC_CTYPE", "C") cat("ANSI:", output_ansi(), "\n") cat("UTF8:", output_utf8(), "\n") # switch to native locale Sys.setlocale("LC_CTYPE", "") tmp <- tempfile() sink(tmp) # redirect output to a file cat("ANSI:", output_ansi(), "\n") cat("UTF8:", output_utf8(), "\n") sink() # restore stdout # inspect the output readLines(tmp)


Unit for Data Science
Github
/
Large Scale Video
/
Nexus Lab
/
Intersections of knowledge, culture, behavior, visualization, computer science, engineering
Michael Simeone
This .
<


A collection of helper functions for Texture2D
More...
|
| static void | FillPixels (this Texture2D texture2D, int row, int col, int width, int height, Color fillColor) |
| | Fills the pixels. More...
|
| |
| static void | FillPixels (this Texture2D texture2D, Color fillColor) |
| | Fills the texture with a single color. More...
|
| |
| static Texture2D | CaptureScreenRegion (int x, int y, int width, int height) |
| | Captures a region of the screen and returns it as a texture. More...
|
| |
| static Texture2D | CreateTextureFromRegion (this Texture2D texture2D, int x, int y, int width, int height) |
| | Creates a texture from a defined region. More...
|
| |
A collection of helper functions for Texture2D
◆ CaptureScreenRegion()
| static Texture2D Microsoft.MixedReality.Toolkit.Texture2DExtensions.CaptureScreenRegion |
( |
int |
x, |
|
|
int |
y, |
|
|
int |
width, |
|
|
int |
height |
|
) |
| |
|
static |
Captures a region of the screen and returns it as a texture.
- Parameters
-
| x | x position of the screen to capture from (bottom-left) |
| y | y position of the screen to capture from (bottom-left) |
| width | width of the screen area to capture |
| height | height of the screen area to capture |
- Returns
- A Texture2D containing pixels from the region of the screen specified
You should call this in OnPostRender.
◆ CreateTextureFromRegion()
| static Texture2D Microsoft.MixedReality.Toolkit.Texture2DExtensions.CreateTextureFromRegion |
( |
this Texture2D |
texture2D, |
|
|
int |
x, |
|
|
int |
y, |
|
|
int |
width, |
|
|
int |
height |
|
) |
| |
|
static |
Creates a texture from a defined region.
- Parameters
-
| texture2D | The Texture2D. |
| x | x position of this texture to get the texture from |
| y | y position of this texture to get the texture from |
| width | width of the region to capture |
| height | height of the region to capture |
◆ FillPixels() [1/2]
| static void Microsoft.MixedReality.Toolkit.Texture2DExtensions.FillPixels |
( |
this Texture2D |
texture2D, |
|
|
Color |
fillColor |
|
) |
| |
|
static |
Fills the texture with a single color.
- Parameters
-
| texture2D | The Texture2D. |
| fillColor | Color of the fill. |
◆ FillPixels() [2/2]
| static void Microsoft.MixedReality.Toolkit.Texture2DExtensions.FillPixels |
( |
this Texture2D |
texture2D, |
|
|
int |
row, |
|
|
int |
col, |
|
|
int |
width, |
|
|
int |
height, |
|
|
Color |
fillColor |
|
) |
| |
|
static |
Fills the pixels.
You will need to call Apply on the texture in order for changes to take place.
- Parameters
-
| texture2D | The Texture2D. |
| row | The row to start filling at. |
| col | The column to start filling at. |
| width | The width to fill. |
| height | The height to fill. |
| fillColor | Color of the fill. |
This function considers row 0 to be left and col 0 to be top.
The documentation for this class was generated from the following file:


Bread
Product Code
Product Description
Price
001
Loaf of Sourdough Bread
$4.99
002
Baguette
$3.99
003
Pack of 6 English Muffins
$4.99
004
Loaf of Whole Wheat Sandwich Bread
$2.99
A nesting table demo
This is
the first inner table


Let us look at some more examples of using media queries. Media queries are a popular technique for delivering a tailored style sheet to different devices. To demonstrate a simple example, we can change the background color for different devices.


This code block protects against software weaknesses such as Download of Code without Integrity Check
Most communication protocols have some level of integrity checks built in, primarily to account for data degradation or corruption. These mechanisms vary from simple checksums, to MD5 or SHA digests. Git, for example, implements a SHA-1 mechanism to identify commits.
When security is involved developers should be concerned with attackers potentially intercepting update packages and replacing them with malware. This should be an expecially high concern for security software which are used to fight malware. The absence of integrity checks allows the manipulation of update packages.
Simple checksums and digests can be bypassed through collisions. MD5 collisions can be identified in 1 day while SHA-1 collisions can be identified in 1 year as disclosed by Google researchers in 2017.
The importance of the Google discovery is significant since many SSL certificates are signed with SHA-1 hashes for integrity. This means that man-in-the-middle attackers with sufficient computing power could potentially create fake SSL certificates using a different public key and break secure communications.
Algorithms in the SHA-2 class such as SHA-256 still remain safe until more computing power can break them. However even with SHA-256 there still remains the problem of transmitting the hashes to the receiving party. If the hashes are transmitted through a separate channel this channel should be secure.
An approach that attempts to resolve this problem is using RSA signatures in a similar way TLS communication works. Here is the process at a high level:
The following tutorial covers digital signatures in Java: Generating and Verifying Signatures


| Package | Description |
|---|---|
| jason | |
| jason.architecture | |
| jason.asSemantics | |
| jason.asSyntax | |
| jason.asSyntax.directives | |
| jason.asSyntax.patterns.goal | |
| jason.bb | |
| jason.functions | |
| jason.infra.centralised | |
| jason.infra.components | |
| jason.infra.jade | |
| jason.infra.repl | |
| jason.profiling | |
| jason.runtime | |
| jason.stdlib |
Internal actions of Jason.
|
| jason.util |
| Class | Description |
|---|---|
| DefaultInternalAction |
Default implementation of the internal action interface (it simply returns false
for the interface methods).
|
| InternalAction |
Common interface for all internal actions.
|
| Class | Description |
|---|---|
| ActionExec | |
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| Message | |
| TransitionSystem |
| Class | Description |
|---|---|
| ActionExec | |
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| ArithFunction |
Common interface for all arithmetic functions
|
| Circumstance | |
| Circumstance.Step | |
| CircumstanceListener | |
| DefaultInternalAction |
Default implementation of the internal action interface (it simply returns false
for the interface methods).
|
| Event | |
| GoalListener |
call-back interface to be notified about events on goals
|
| GoalListener.FinishStates | |
| GoalListener.GoalStates | |
| IntendedMeans | |
| Intention |
Represents and Intention (a stack of IntendedMeans).
|
| InternalAction |
Common interface for all internal actions.
|
| Message | |
| Option |
An Option is a Plan and the Unifier that has made it relevant and applicable
|
| QueryCacheKey | |
| TransitionSystem | |
| TransitionSystem.State | |
| Unifier |
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| ArithFunction |
Common interface for all arithmetic functions
|
| InternalAction |
Common interface for all internal actions.
|
| Unifier |
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| ArithFunction |
Common interface for all arithmetic functions
|
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| Unifier |
| Class | Description |
|---|---|
| ArithFunction |
Common interface for all arithmetic functions
|
| DefaultArithFunction |
Useful default implementation of all methods of ArithFunction interface.
|
| TransitionSystem |
| Class | Description |
|---|---|
| ActionExec | |
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| CircumstanceListener | |
| Message |
| Class | Description |
|---|---|
| CircumstanceListener | |
| Event | |
| Intention |
Represents and Intention (a stack of IntendedMeans).
|
| Class | Description |
|---|---|
| ActionExec | |
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| Message | |
| TransitionSystem |
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| DefaultInternalAction |
Default implementation of the internal action interface (it simply returns false
for the interface methods).
|
| InternalAction |
Common interface for all internal actions.
|
| TransitionSystem | |
| Unifier |
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|
| Class | Description |
|---|---|
| Circumstance | |
| CircumstanceListener | |
| DefaultInternalAction |
Default implementation of the internal action interface (it simply returns false
for the interface methods).
|
| Event | |
| Intention |
Represents and Intention (a stack of IntendedMeans).
|
| InternalAction |
Common interface for all internal actions.
|
| Message | |
| TransitionSystem | |
| Unifier |
| Class | Description |
|---|---|
| Agent |
The Agent class has the belief base and plan library of an
AgentSpeak agent.
|


People
|
Joe
Robinson, Northeastern
University
http://www.jrobsvision.com |
Ming Shao, University
of Massachusetts
(Dartmouth)
http://www.cis.umassd.edu/~mshao/ |
|
|
Yue Wu, Northeastern
University
http://www1.ece.neu.edu/~yuewu/ |
Timothy Gillis,
Northeastern
University
https://www.linkedin.com/in/timothy-gillis-912b95b9/ |


import _ from 'lodash';
export default {
type: 'literal',
Literal nodes are for plain strings in the regular expression. They are rendered as labels with the value of the literal quoted.
import _ from 'lodash';
export default {
type: 'literal',
Renders the literal into the currently set container.
_render() {
return this.renderLabel([this.literal])
.then(label => {
let spans = label.selectAll('tspan');
label.select('rect').attr({
rx: 3,
ry: 3
});
return label;
});
},
Merges this literal with another. Literals come back as single characters during parsing, and must be post-processed into multi-character literals for rendering. This processing is done in Match.
merge(other) {
this.literal += other.literal;
},
setup() {
Value of the literal.
this.literal = this.properties.literal.textValue;
Ordinal value of the literal for use in CharsetRange.
this.ordinal = this.literal.charCodeAt(0);
}
};


sudoprofiles
/
com.sudoplatform.sudoprofiles
/
Claim
/
Visibility
/
PRIVATE
PRIVATE
PRIVATE
Claim is only accessible by the user, i.e. it's encrypted using the user's key.


scripttool is a command line program run from a shell like Bash. You can find compiled version in the releases
This is generalized instructions for a release.
Compiled versions are available for Mac OS X (amd64 processor, macosx-amd64), Linux (amd64 process, linux-amd64), Windows (amd64 processor, windows-amd64), Rapsberry Pi (arm7 processor, raspbian-arm7) and Pine64 (arm64 processor, linux-arm64)
VERSION_NUMBER is a symantic version number (e.g. v0.1.2)
For all the released version go to the project page on Github and click latest release
| Platform | Zip Filename |
|---|---|
| Windows | scripttool-VERSION_NUMBER-windows-amd64.zip |
| Mac OS X | scripttool-VERSION_NUMBER-macosx-amd64.zip |
| Linux/Intel | scripttool-VERSION_NUMBER-linux-amd64.zip |
| Raspbery Pi | scripttool-VERSION_NUMBER-raspbian-arm7.zip |
| Pine64 | scripttool-VERSION_NUMBER-linux-arm64.zip |
export PATH="$HOME/bin:$PATH"
)Here’s an example of the commands run in the Terminal App after downloading the zip file.
cd Downloads/
unzip scripttool-*-macosx-amd64.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
Here’s an example of the commands run in from the Bash shell on Windows 10 after downloading the zip file.
cd Downloads/
unzip scripttool-*-windows-amd64.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
Here’s an example of the commands run in from the Bash shell after downloading the zip file.
cd Downloads/
unzip scripttool-*-linux-amd64.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
Released version is for a Raspberry Pi 2 or later use (i.e. requires ARM 7 support).
Here’s an example of the commands run in from the Bash shell after downloading the zip file.
cd Downloads/
unzip scripttool-*-raspbian-arm7.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
scripttool is “go gettable”. Use the “go get” command to download the dependant packages as well as scripttool’s source code.
go get -u github.com/rsdoiel/scripttool/...
Or clone the repstory and then compile
cd
git clone https://github.com/rsdoiel/scripttool src/github.com/rsdoiel/scripttool
cd src/github.com/rsdoiel/scripttool
make
make test
make install


Our theme is highly responsive to different screen sizes.
Magazine used Bootstrap, the most popular HTML, CSS, and JS framework.
You can easily customize the template. The theme is made by SCSS.
Blessing in disguise. Gulp save you time and let you focus on the coding.
We write clean code, otherwise it can bring a development organization to its knees.
Highly customizable, well documented and developer friendly codebase.
We showed 9 demo variation but you can build any kind of magazine using this theme
Hassle free, zero cost and frequent life time update with update notifications.
Our theme has multi color theme option. By default we set few theme colors but you can set any color within 1 second.


Testing out some Effects with jQuery
Here is another cool Effect
Fade in Our Line Items
Toggles fade in or out on Our Line Items
Run
Walk
Jump
Fly
Stop Don't Fade me
I am ready fade me out bro
Is it time to be faded?
Don't click me!! I will fade out your divs
Click me to slideToggle your divs


Total notifications: {{num_total_notifications}}
Answered notifications: {{num_answered_responses}} ({{answered_perc}}%)
distribution:
{% for bundle in distribution %}
- {{bundle.name}}: {{bundle.answered}} are answered, {{bundle.correct}} are correct ({{bundle.correct_perc}}%)
{% endfor %}


Poll the room for ideas, repeat each idea. Write them down or remember them.
In order to understand recursion, one must first understand recursion.
Ask the room about some recursive acronyms.
Has anyone ever heard of GNU, Nagios, PHP
Gnu's Not Unix
Nagios Ain't Gonna Insist on Sainthood
PHP Hypertext Preprocessor - Need a reference for this
Most of the content which currently exists is an in-joke for those
who already get it.
Factorial Function
\begin{aligned}
\operatorname{fact}(n) = n \cdot \operatorname{fact}(n)
\end{aligned}
Lets solve for
\begin{aligned}
\operatorname{fact}(2)
\end{aligned}
To begin solving this problem we have to substitute for each
occurrence of n in the definition of fact.
The first step
\begin{aligned}
\operatorname{fact}(2) = 2 \cdot \operatorname{fact}(2-1)
\end{aligned}
At this time we don't know the result of evaluating fact(2-1)
but we do know the result of evaluating 2 - 1
\begin{aligned}
\operatorname{fact}(2) = 2 \cdot \operatorname{fact}(1)
\end{aligned}
Now we can start evaluating fact(1), can someone explain what the
next step will look like?
\begin{aligned}
\operatorname{fact}(2) &= 2 \cdot \operatorname{fact}(1) \\
\operatorname{fact}(1) &= 1 \cdot \operatorname{fact}(1 - 1)
\end{aligned}
One minus one is obviously zero, so now we get fact(0)
\begin{aligned}
\operatorname{fact}(2) &= &2 \cdot \operatorname{fact}(1) \\
\operatorname{fact}(1) &= &1 \cdot \operatorname{fact}(0) \\
\operatorname{fact}(0) &= &...
\end{aligned}
And what happens when we evaluate fact(0)
Factorial Function
\begin{aligned}
\operatorname{fact}(n) = n \cdot \operatorname{fact}(n)
\end{aligned}
Improved Factorial Function
\begin{aligned}
\operatorname{fact}(n) &=
n \cdot \operatorname{fact}(n) \\
\operatorname{fact}(1) &= 1
\end{aligned}
Solve For
\begin{aligned}
\operatorname{fact}(3)
\end{aligned}
When we look at fact(3), we look back at the function definition
and replace each instance of n with 3, so you get
fact(3) = 3 * fact(3-1)
\begin{aligned}
\operatorname{fact}(3) = 3 \cdot \operatorname{fact}(2)
\end{aligned}
We can't continue solving because we don't know what fact(2) is,
so we have to evaluate fact(2)
\begin{aligned}
\operatorname{fact}(3) &= 3 \cdot \operatorname{fact}(2) \\
\operatorname{fact}(2) &= 2 \cdot \operatorname{fact}(1)
\end{aligned}
Here we still have to evaluate, fact(1) before we can continue
\begin{aligned}
\operatorname{fact}(3) &= 3 \cdot \operatorname{fact}(2) \\
\operatorname{fact}(2) &= 2 \cdot \operatorname{fact}(1) \\
\operatorname{fact}(1) &= 1
\end{aligned}
fact(1) is just 1, 1 is our base case, and so we can begin to
collapse values and feel like we're moving closer to a solution
\begin{aligned}
\operatorname{fact}(3) &= 3 \cdot \operatorname{fact}(2) \\
\operatorname{fact}(2) &= 2 \cdot 1
\end{aligned}
\begin{aligned}
\operatorname{fact}(3) = 3 \cdot 2
\end{aligned}
\begin{aligned}
\operatorname{fact}(3) = 6
\end{aligned}
We started with this
\begin{aligned}
\operatorname{fact}(n) = n \cdot \operatorname{fact}(n)
\end{aligned}
Worked our way here
\begin{aligned}
\operatorname{fact}(n) &=
n \cdot \operatorname{fact}(n) \\
\operatorname{fact}(1) &= 1
\end{aligned}
Can you think of any other improvements?
Can anyone think of another way we can improve it?
Limiting the scope of numbers it's defined for
Defining 0 to return 1 (enables neat tricks in other maths)
\begin{aligned}
\operatorname{fact}(n) =
\begin{cases}
1 & \mbox{if } n = 0 \\
n \cdot \operatorname{fact}(n-1) & \mbox{if } n > 0 \\
\end{cases}
\end{aligned}
\begin{aligned}
\zeta(s) = \sum _{n=1}^{\infty}{\frac{1}{n^{s}}}
\end{aligned}
Define the Riemann Zeta function here to drop in if anyone wants
to see some weird math, and explain why programming should be
more accessible than that.
What is a stack?
Same thing here, use the stack you created on the board to walk through this.
Still hoping I can find a cool web tool that does the vis I want, otherwise I'll make it.
Walk through collapsing the callstack and evaluate the function.
Explain the properties of a stack at the same time.
Where does recursion appear in programs?
Visualize merge sort
It would be awesome if I could use dot/graphviz and somehow animate
Mutual Recursion
Does anyone have an idea of what this might be?

Explain/Whiteboard the reason this means you can reuse the same
stack frame.
Tail Recursion
Tail Recursion is when you recurse with the result of the evaluation
of the recursive function being the final and self contained call.
Tail Recursion Elimination
This uses TCO to phenomenal effect, and practically turns recursion
into iteration. You don't have to hold onto partial evaluations.
If the compiler is going to optimize recursion into iteration anyways, why bother?
Maintainability, Provability, some problems can only be solved with recursion.
Further Reading
How to Design Programs
The Little Schemer
Structure and Interpretation of Computer Programs
“If you want to build a ship, don't drum up people to collect wood and don't assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
–Antoine de Saint-Exupery


opldecode(1) opldecode(1) NAME opldecode - Decode a Raster Object (opl) stream into human readable form. SYNOPSIS opldecode [options] <zjs-file DESCRIPTION opldecode decodes a Raster Object (opl) stream into human readable form. A Raster Object stream is the printer langauge used by some Konica Minolta printers, such as the KM magicolor 2480 MF. COMMAND LINE OPTIONS These are the options that can appear on the command line. -d basename Basename of .pbm file for saving decompressed planes. -h Print hex file offsets. -o Print file offsets. -D level Set Debug level [0]. EXAMPLES Decode an Raster Object stream file created by foo2lava-wrapper -z1. $ foo2lava-wrapper -z1 testpage.ps | opldecode -h 0: Event=StartOfJob; 11: OSVersion=WindowsXP; 25: DrvVersion=2.0.1410.0; 3b: Resolution=1200x600; 4f: RasterObject.Compression=JBIG; 6d: Sides=OneSided; 7c: MediaSize=custom_size_8.5x11in; 9b: MediaType=plain; ab: MediaInputTrayCheck=top; c3: RasterObject.BitsPerPixel=1; df: RasterObject.Planes=00FFFF,0,0,0,0,0,0; 106: RasterObject.Width=9792; 11e: RasterObject.Height=6400; 137: RasterObject.Data#20= DL = 0, D = 0, P = 1, - = 0, XY = 9792 x 6400 L0 = 128, MX = 0, MY = 0 Order = 3 ILEAVE SMID Options = 92 LRLTWO TPDON TPBON DPON 50 stripes, 0 layers, 1 planes 161: RasterObject.Data#32768= 817a: RasterObject.Data#32768= 10193: RasterObject.Data#3168= 10e0b: RasterObject.Planes=FF00FF,0,0,0,0,0,0; 10e32: RasterObject.Width=9792; 10e4a: RasterObject.Height=6400; 10e63: RasterObject.Data#20= DL = 0, D = 0, P = 1, - = 0, XY = 9792 x 6400 L0 = 128, MX = 0, MY = 0 Order = 3 ILEAVE SMID Options = 92 LRLTWO TPDON TPBON DPON 50 stripes, 0 layers, 1 planes 10e8d: RasterObject.Data#32768= 18ea6: RasterObject.Data#32768= 20ebf: RasterObject.Data#19200= 259d8: RasterObject.Planes=FFFF00,0,0,0,0,0,0; 259ff: RasterObject.Width=9792; 25a17: RasterObject.Height=6400; 25a30: RasterObject.Data#20= DL = 0, D = 0, P = 1, - = 0, XY = 9792 x 6400 L0 = 128, MX = 0, MY = 0 Order = 3 ILEAVE SMID Options = 92 LRLTWO TPDON TPBON DPON 50 stripes, 0 layers, 1 planes 25a5a: RasterObject.Data#32768= 2da73: RasterObject.Data#32768= 35a8c: RasterObject.Data#32768= 3daa5: RasterObject.Data#7056= 3f64d: RasterObject.Planes=000000,0,0,0,0,0,0; 3f674: RasterObject.Width=9792; 3f68c: RasterObject.Height=6400; 3f6a5: RasterObject.Data#20= DL = 0, D = 0, P = 1, - = 0, XY = 9792 x 6400 L0 = 128, MX = 0, MY = 0 Order = 3 ILEAVE SMID Options = 92 LRLTWO TPDON TPBON DPON 50 stripes, 0 layers, 1 planes 3f6cf: RasterObject.Data#32768= 476e8: RasterObject.Data#17472= 4bb41: Event=EndOfPage; 4bb51: Event=EndOfJob; FILES /usr/bin/opldecode SEE ALSO foo2lava-wrapper(1), foo2opl(1) AUTHOR Rick Richardson<EMAIL_ADDRESS>http://foo2lava.rkkda.com/


Thanks for your feedback
Your feedback helps improve Chrome OS and will be reviewed by our team. Because of the large number of reports, we won’t be able to send a reply.
Here are some other helpful resources:
Send new report
Done


--- title: "Page not found" layout: default permalink: /404 # permalink must be specified because this file is not in the root sitemap: false ---
Sorry, we've misplaced that URL or it's pointing to something that doesn't exist. Head back home to try finding it again.


Reports and presentations are constantly being written by the Cassini team. Often times, many of these documents follow a consistent format that only change slightly in content between versions. As a result of their consistency in format, these documents are a great candidate for automation. Autodoc was designed as a means to automate such reports in order to alleviate the amount of work that its writers would have to do. It is a tool that when given a docx, pptx or xlsx file along with a text file of desired content can output a document of the same format with the desired content inserted into the template.
Autodoc replaces key values in a document with a desired value stated in a textfile. Autodoc can be used in both graphical and command-line environments. The application takes in the three following inputs:
Can be executed by double-clicking the JAR file or executing the JAR from command-line without any inputs. Input files can be drag-and-dropped into their corresponding fields or selected through their appropriate file browser. This mode also supports an auto-open feature that when selected will automatically open the output file when generated.
Can be executed by command-line by executing the JAR file with the required input.
Example (With and without auto-open):
java -jar autodoc.jar /path/to/textfile /path/to/template /path/of/output
java -jar autodoc.jar /path/to/textfile /path/to/template /path/of/output true
True document automation is ideal for documents that are generated routinely and vary only slightly from one report to the next. True automation can be achieved by utilizing Autodoc in command-line mode and tools such as shell scripts and job-scheduling software such as Cron in Unix machines. The diagram below depicts the process that can be captured by a shell script in order to acheive true automation.
Javadoc - Java documentation for developers.
Autodoc was developed by JPL Summer Intern Delvison Castillo under the advisement of Diane Conner and Bill Heventhal.
Tue May 27 12:06:00 PDT 2014 - v1.6 - Fixed issues found with PowerPoint file conversion: '${' were sometimes left over after substitution, and tables, headers, and footers were not included by previous substitution methods. Also found issue which caused double-substitution of some text; refactored pptx substitution method.
Wed Aug 21 13:56:45 PDT 2013 - v1.5 - Auto-open and keywords not found notifications implemented in command-line mode
Mon Aug 19 14:44:57 PDT 2013 - v1.4 - Fixed powerpoint in-text replace for keys such as ${this} and [this]
Fri Aug 16 16:38:46 PDT 2013 - v1.3 - Fixed Excel file bug. Values for formulas were not being recalculated. Now values formulas will recalculate after Autodoc outputs an xlsx file.


Various illustrations commissioned by private individuals. Media used: watercolor, poster color
Various illustrations done digitally in Photoshop or Manga Studio. Tools: Wacom Bamboo Pen Tablet
Original illustrations painted by hand done in watercolor and gouache.
A 10-piece watercolor illustration for a poetry book. Illustrations are based on poem interpretations.
Sets of stickers drawn by hand in watercolor, scanned, printed, then laser-cut.
Stylized portraits with decorations and colorful elements. Painted using watercolor and inks.
A low-poly earth 3D model for a poster centrepiece. Made in Cinema 4D
This low-poly 3D model was a result of a material study in cinema 4D. An animated version of this model can be found in the Animation category.


1. MIT Calendar Home 2. Today's events 3. Today's exhibits 4. Academic calendar 5. MIT holidays 6. Browse by category
Search for events: in the next 7 days in the next 15 days in the next 30 days in the past 15 days in the past 30 days this school term this school year
MIT Calendar Help
0: MIT Mobile Web Home
Information Services & Technology


- JettyHttpServer - Class in com.ltsllc.miranda.http
-
Created by Clark on 3/9/2017.
- JettyHttpServer(Server, HandlerCollection) - Constructor for class com.ltsllc.miranda.http.JettyHttpServer
-
- JettyServletContainer - Class in com.ltsllc.miranda.http
-
A ServletContainer for Jetty
- JettyServletContainer(Server) - Constructor for class com.ltsllc.miranda.http.JettyServletContainer
-
- join() - Method in class com.ltsllc.miranda.cluster.Cluster
-
Attempt to join the cluster
- JoinClusterAction - Class in com.ltsllc.miranda.actions
-
A class that "knows" how to join a cluster.
- JoinClusterState - Class in com.ltsllc.miranda.actions
-
A class that "knows" how to join a cluster.
- JoinClusterState(JoinClusterAction) - Constructor for class com.ltsllc.miranda.actions.JoinClusterState
-
Create a new instance.
- JoiningState - Class in com.ltsllc.miranda.node.states
-
A node which has sent a join message enters this state and remains here
until it receives a reply.
- JoiningState(Node, Network) - Constructor for class com.ltsllc.miranda.node.states.JoiningState
-
- JoinResponseWireMessage - Class in com.ltsllc.miranda.node.networkMessages
-
Created by Clark on 3/11/2017.
- JoinResponseWireMessage(JoinResponseWireMessage.Responses) - Constructor for class com.ltsllc.miranda.node.networkMessages.JoinResponseWireMessage
-
- JoinResponseWireMessage.Responses - Enum in com.ltsllc.miranda.node.networkMessages
-
- JoinWireMessage - Class in com.ltsllc.miranda.node.networkMessages
-
Created by Clark on 2/6/2017.
- JoinWireMessage(String, String, int, String) - Constructor for class com.ltsllc.miranda.node.networkMessages.JoinWireMessage
-
- JoinWireMessage(Node) - Constructor for class com.ltsllc.miranda.node.networkMessages.JoinWireMessage
-
- JsonParser - Class in com.ltsllc.miranda.network
-
A class that knows how to split out Json messages.
- JsonParser(String) - Constructor for class com.ltsllc.miranda.network.JsonParser
-
- jsonToWireMessage(WireMessage, String) - Static method in class com.ltsllc.miranda.network.Handle
-
- jsonToWireMessage(String) - Static method in class com.ltsllc.miranda.network.Handle
-
- jsonToWireMessageTwoPass(String) - Static method in class com.ltsllc.miranda.network.Handle
-
- JSPublicKeySerializer - Class in com.ltsllc.miranda.user
-
Created by Clark on 6/7/2017.
- JSPublicKeySerializer() - Constructor for class com.ltsllc.miranda.user.JSPublicKeySerializer
-


We monetize content!
- optimize bleeding-edge web-readiness
- strategize real-time schemas
- extend bricks-and-clicks supply-chains
- deploy ubiquitous technologies
- utilize customized e-business
- brand ubiquitous deliverables
- repurpose 24/7 eyeballs
- repurpose clicks-and-mortar action-items
- enable user-centric paradigms
- transition cross-platform synergies
- leverage back-end bandwidth


Icon for myself Using my mascot, I decided to make my own logo to appear in videos. Here's the past to present renditions.
Sports Logos For the UFFL (United Furry Football League) I created two logos for the respective teams.


| Package | com.flashdynamix.motion |
| Class | public class TweensyZero |
Tweensy.to(item, {x:50, y:100});
Tweensy.from(item, {x:200, y:150});
Tweensy.fromTo(item, {x:200, y:150}, {x:50, y:100});
| Property | Defined by | ||
|---|---|---|---|
| defaultTween : Function [static]
The default tween which will be used when none is provided using a to, from and fromTo method.
| TweensyZero | ||
| hasTimelines : Boolean [static][read-only]
Whether the TweensyZero Class has any timeline animations.
| TweensyZero | ||
| lazyMode : Boolean = true [static]
Defines whether the TweensyGroup Class will automatically resolve property tween conflicts.
Property tween conflicts occur when one property tweens time overlaps another. | TweensyZero | ||
| onComplete : Function [static]
Executed when all tweens are complete.
| TweensyZero | ||
| onCompleteParams : Array [static]
Parameters applied to the onComplete Function.
| TweensyZero | ||
| onUpdate : Function [static]
Executed on each frame update.
| TweensyZero | ||
| onUpdateParams : Array [static]
Parameters applied to the onUpdate Function.
| TweensyZero | ||
| paused : Boolean [static][read-only]
Whether the TweensyZero Class is currently paused.
| TweensyZero | ||
| refreshType : String [static]
Sets the timing system currently in use by the TweensyZero Class.
| TweensyZero | ||
| secondsPerFrame : Number [static]
Sets how many seconds per frame are added to to each on an ENTER_FRAME when TweensyZero Class's refreshType is of the TweensyZero.FRAME mode.
This property and feature is intended as an alternative to the TweensyZero.TIME (time based animation) mode which can result in jumpy effects. | TweensyZero | ||
| timelines : int [static][read-only]
Total number of animations in progress for the TweensyZero class.
| TweensyZero |
| Method | Defined by | ||
|---|---|---|---|
|
from(instance:Object, from:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimelineZero
[static]
Adds a from based tween using the properties defined in the from Object.
| TweensyZero | ||
|
fromTo(instance:Object, from:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimelineZero
[static]
Adds a from to based tween using the properties defined in the from and to Objects.
| TweensyZero | ||
|
pause():void
[static]
Pauses all tweens which have been executed by the TweensyZero Class.
| TweensyZero | ||
|
resume():void
[static]
Resumes all tweens which have been executed by the TweensyZero Class.
| TweensyZero | ||
|
stop(instance:* = null, ... props):void
[static]
Allows for removing tweens which have been executed by the TweensyZero Class.
| TweensyZero | ||
|
stopAll():void
[static]
Stops all tweens which have been executed by the TweensyZero Class.
| TweensyZero | ||
|
to(instance:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimelineZero
[static]
Adds a to based tween using the properties defined in the target Object.
| TweensyZero | ||
|
toString():String
| TweensyZero |
| Constant | Defined by | ||
|---|---|---|---|
| FRAME : String = "frame" [static]
Sets the refreshType to use the current seconds per frame on each ENTER_FRAME allowing for frame based animations.
| TweensyZero | ||
| TIME : String = "time" [static]
Sets the refreshType to use the current frames per second of the SWF allowing for time based animations.
| TweensyZero | ||
| version : Number = 0.2 [static]
| TweensyZero |
| defaultTween | property |
public static var defaultTween:Function
The default tween which will be used when none is provided using a to, from and fromTo method.
See also
| hasTimelines | property |
hasTimelines:Boolean
[read-only]Whether the TweensyZero Class has any timeline animations.
Implementation public static function get hasTimelines():Boolean
| lazyMode | property |
public static var lazyMode:Boolean = true
Defines whether the TweensyGroup Class will automatically resolve property tween conflicts.
Property tween conflicts occur when one property tweens time overlaps another.
| onComplete | property |
public static var onComplete:Function
Executed when all tweens are complete.
See also
| onCompleteParams | property |
public static var onCompleteParams:Array
Parameters applied to the onComplete Function.
See also
| onUpdate | property |
public static var onUpdate:Function
Executed on each frame update.
See also
| onUpdateParams | property |
public static var onUpdateParams:Array
Parameters applied to the onUpdate Function.
See also
| paused | property |
paused:Boolean
[read-only]Whether the TweensyZero Class is currently paused.
Implementation public static function get paused():Boolean
| refreshType | property |
refreshType:String
[read-write]
Sets the timing system currently in use by the TweensyZero Class.
public static function get refreshType():String
public function set refreshType(value:String):void
See also
| secondsPerFrame | property |
secondsPerFrame:Number
[read-write]
Sets how many seconds per frame are added to to each on an ENTER_FRAME when TweensyZero Class's refreshType is of the TweensyZero.FRAME mode.
This property and feature is intended as an alternative to the TweensyZero.TIME (time based animation) mode which can result in jumpy effects.
Instead TweensyZero.FRAME ensures that every frame is rendered in the duration of your animation.
e.g. If your FLA frame rate is 30 frames per second then set secondsPerFrame to 1 second for every 30 frames (1/30).
public static function get secondsPerFrame():Number
public function set secondsPerFrame(value:Number):void
See also
| timelines | property |
timelines:int
[read-only]Total number of animations in progress for the TweensyZero class.
Implementation public static function get timelines():int
| from | () | method |
public static function from(instance:Object, from:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimelineZero
Adds a from based tween using the properties defined in the from Object.
Parametersinstance:Object — The instance Object to be tweened or multiple instances if using the type Array e.g. [item1, item2]
|
|
from:Object — An Object containing the properties you would like to tween from e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
duration:Number (default = 0.5 ) — The time in secs you would like the tween to run.
|
|
ease:Function (default = null ) — The ease equation you would like to use e.g. Quintic.easeOut.
|
|
delayStart:Number (default = 0 ) — The delay you would like to use at the beginning of the tween and every subsequent REPLAY of a tween.
|
|
update:Object (default = null ) — This param is used when tweening a property in a Object which needs to be applied onto another Object each time
the tween occurs.For example to(new DropShadowFilter(), {alpha:0}, myDisplayItem); Will apply the tweening DropShadowFilter onto the DisplayObject 'myDisplayItem'. |
|
onComplete:Function (default = null ) — The onComplete event handler you would like to fire once the tween is complete.
|
|
onCompleteParams:Array (default = null ) — The params applied to the onComplete handler.
|
TweensyTimelineZero —
An instance to the TweensyTimelineZero which can used to manage this tween.
|
See also
| fromTo | () | method |
public static function fromTo(instance:Object, from:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimelineZero
Adds a from to based tween using the properties defined in the from and to Objects.
Parametersinstance:Object — The instance Object to be tweened or multiple instances if using the type Array e.g. [item1, item2]
|
|
from:Object — An Object containing the properties you would like to tween from e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
to:Object — An Object containing the properties you would like to tween to e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
duration:Number (default = 0.5 ) — The time in secs you would like the tween to run
|
|
ease:Function (default = null ) — The ease equation you would like to use e.g. Quintic.easeOut
|
|
delayStart:Number (default = 0 ) — The delay you would like to use at the beginning of the tween and every subsequent REPLAY of a tween
|
|
update:Object (default = null ) — This param is used when tweening a property in a Object which needs to be applied onto another Object each time
the tween occurs.For example to(new DropShadowFilter(), {alpha:0}, myDisplayItem); Will apply the tweening DropShadowFilter onto the DisplayObject 'myDisplayItem' |
|
onComplete:Function (default = null ) — The onComplete event handler you would like to fire once the tween is complete.
|
|
onCompleteParams:Array (default = null ) — The params applied to the onComplete handler.
|
TweensyTimelineZero —
An instance to the TweensyTimelineZero which can used to manage this tween.
|
See also
| pause | () | method |
public static function pause():void
Pauses all tweens which have been executed by the TweensyZero Class.
| resume | () | method |
public static function resume():void
Resumes all tweens which have been executed by the TweensyZero Class.
| stop | () | method |
public static function stop(instance:* = null, ... props):void
Allows for removing tweens which have been executed by the TweensyZero Class.
Tweens can be stopped via an instance or tween props by the following methods :
instance:* (default = null )
|
|
... props |
| stopAll | () | method |
public static function stopAll():void
Stops all tweens which have been executed by the TweensyZero Class.
| to | () | method |
public static function to(instance:Object, to:Object, duration:Number = 0.5, ease:Function = null, delayStart:Number = 0, update:Object = null, onComplete:Function = null, onCompleteParams:Array = null):TweensyTimelineZero
Adds a to based tween using the properties defined in the target Object.
Parametersinstance:Object — The instance Object to be tweened or multiple instances if using the type Array e.g. [item1, item2]
|
|
to:Object — An Object containing the properties you would like to tween to e.g. {x:50, y:25}
or this can be relative e.g. {x:'50', y:'-25'} or can be a random position e.g. {x:'-50, 50', y:'-25, 25'}
|
|
duration:Number (default = 0.5 ) — The time in secs you would like the tween to run.
|
|
ease:Function (default = null ) — The ease equation you would like to use e.g. Quintic.easeOut.
|
|
delayStart:Number (default = 0 ) — The delay you would like to use at the beginning of the tween and every subsequent REPLAY of a tween.
|
|
update:Object (default = null ) — This param is used when tweening a property in an Object which needs to be applied onto another Object each time
the tween occurs.For example to(new DropShadowFilter(), {alpha:0}, myDisplayItem); Will apply the tweening DropShadowFilter onto the DisplayObject 'myDisplayItem'. |
|
onComplete:Function (default = null ) — The onComplete event handler you would like to fire once the tween is complete.
|
|
onCompleteParams:Array (default = null ) — The params applied to the onComplete handler.
|
TweensyTimelineZero —
An instance to the TweensyTimelineZero which can used to manage this tween.
|
See also
| toString | () | method |
public function toString():String
Returns
String |
| FRAME | constant |
public static const FRAME:String = "frame"
Sets the refreshType to use the current seconds per frame on each ENTER_FRAME allowing for frame based animations.
See also
| TIME | constant |
public static const TIME:String = "time"
Sets the refreshType to use the current frames per second of the SWF allowing for time based animations.
See also
| version | constant |
public static const version:Number = 0.2


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Info


Is Merara thinking Addis Ababa is at the mercy of Oromo region?
borkena
Part I
Merera Gudina has been involved in Ethiopian Politics for nearly fifty years now.
As a young man, he was a member of All Ethiopian Socialist Movement (Meison in Amharic) and was imprisoned for seven years.
In the post Colonel Mengistu Hailemariam era, Merara immersed himself in ethnic based politics and has emerged as a leader in that political tradition.
He is the chairman of Oromo Federalist Congress (OFC). Some known him as a wise politician with unwavering stand for the cause of Ethiopia even while leading an ethnic based political movement.
For others, Merera has become a perplexing political figure to say the least. From the interviews he had at different times, it has become clear that he is more into ethnic politics.
In an interview with Nahoo TV, he is clearer as to where he stands in Ethiopian politics. The way forward, for him, is to democratize existing ethnic federalism.
He even went to the extent of saying that Addis Ababa should not he in a collision course with Oromo region. In essence, what he said is that Addis Ababa is at the mercy of Oromo region.
Watch part I and Part II of his interviews below
Part II
Video : embedded from Nahoo TV YouTube channel
Cover photo : screenshot from video
Join the conversation. Like borkena on Facebook and get Ethiopian News updates regularly. As well, you may get Ethiopia News by following us on twitter @zborkena


Instructor: Ronald Anderson
Credits: 3.5
Prerequisites
MECH 328 or ENPH 211 (PHYS 211) and ENPH 225 (PHYS 225) and registered in a BSCE or BASC Academic Program.
  Cow tri-tip corned beef meatloaf pork chop. Chicken meatball pancetta leberkas pork belly picanha tail kevin pork loin.
  Cow tri-tip corned beef meatloaf pork chop. Chicken meatball pancetta leberkas pork belly picanha tail kevin pork loin.
  Cow tri-tip corned beef meatloaf pork chop. Chicken meatball pancetta leberkas pork belly picanha tail kevin pork loin.
  Cow tri-tip corned beef meatloaf pork chop. Chicken meatball pancetta leberkas pork belly picanha tail kevin pork loin.
  Cow tri-tip corned beef meatloaf pork chop. Chicken meatball pancetta leberkas pork belly picanha tail kevin pork loin.
  Cow tri-tip corned beef meatloaf pork chop. Chicken meatball pancetta leberkas pork belly picanha tail kevin pork loin.
Save Report


-
PathophysiologyTypes of Injuries
-
Prognosis after TBIGlasgow Coma Scale, Amnesia
-
Post-traumatic seizuresEpilepsy and treatments
-
Paroxysmal autonomic instabilityincluding dystonia
-
Cranial Nerve injuries in TBIsigns and symptoms
-
Post-traumatic agitationdiscussion and treatments
-
Neuroendocrine disorderssigns and treatments
-
Stroke rehabilitationrecovery, spasticity, dysphagia, aphasia


Where will you find the item added earliest to a queue?
at the front
at the back
in the middle
randomly
There are no hints for this question


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Custom Map Mods May (Finally) Be Heading to Dark Souls
by Mike SandersIt may sound crazy, but despite Dark Souls being 8 years and having received a lot of attention from the modding community, there has been one major obstacle that has proven to be a huge challenge for them. Put simply, it has been (so far) impossible for people to create custom maps and locations within the game.
Well, that’s not strictly true. While new areas can be created, a weird conflict with collision detection has meant that your character can’t really do anything with them. Well, except either fall or walk through them.
Following the release of a new video, however, it seems that (finally) this major hurdle may have been overcome!
Dark Souls May Finally Get Custom Maps
In a report via Eurogamer, one of the team who has worked on the custom map mod has said that while initial tests are proving successful (based on the years of failure and difficulties), it hasn’t been easy to achieve.
“We had initially thought we’d have to reverse engineer the collision format that Dark Souls uses in order to be able to generate custom collision, but Horkrux figured out how to do it just by using official Havok tools. It turns out FromSoftware didn’t make anything especially fancy, Horkrux just needed to make a template for Havok.”
When Can We Expect to See Some New Maps?
While the news is exciting to fans of the Dark Souls franchise, you shouldn’t be getting too excited at this point. The team behind the development has been very keen to point out that while this is a significant breakthrough, the fine-tuning of it (to the point that fully-fledged new areas could be inserted) is a long way away from reality.
With From Software seemingly taking an extended break from the franchise, however, this represents the best hope of any new Dark Souls content. I personally can’t wait to see what they have in store for us!
What do you think? – Let us know in the comments!


Exploring Biological Data Through Linked API Services
The availability of scientific data through RESTful APIs provides a rich source of information for scientists to support their research. However, the risk of this pervasive availability is that an individual researcher may fail to find relevant information that is outside the direct scope of interest. BioThings Explorer is a tool which can guide researchers identify the right API(s) to use among similar ones based on specific research tasks.
Try it outAs a biologist, you might ask for all the biological knowledge (e.g. protein, pathway, chemical, anatomy, etc.) relevant to your research interest (e.g. gene CXCR4). API Crawler the right place to go. It is essentially a linked-data service which can return connected biological data for a specific biological entity (e.g. Gene Symbol CXCR4).
Try it outDon't want to waste your time finding the right APIs, reading through their tedious documentation and then fetching the results from these APIs? Here you go! BioThings Explorer provides a central point to access all the data provided from a variety of biological APIs on the fly.
Try it out