SODIUM PHOSPHATES- sodium phosphate, monobasic, monohydrate and sodium phosphate, dibasic, anhydrous injection, solution
Cardinal Health
Disclaimer: This drug has not been found by FDA to be safe and effective, and this labeling has not been approved by FDA. For further information about unapproved drugs, click here.
Sodium Phosphates Injection, USP is a sterile, nonpyrogenic, concentrated solution containing a mixture of monobasic and dibasic sodium phosphate in Water for Injection. It must be diluted prior to administration.
Each mL of the solution consists of two phosphate salts provided as follows:
| Ingredient (s) | Phosphorus | Sodium |
| Monobasic Sodium Phosphate Monohydrate - 276 mg |
93 mg or |
92 mg or |
| Dibasic Sodium Phosphate Anhydrous – 142 mg |
3 mM |
4 mEq |
The solution contains no bacteriostatic agent or other preservative.
The solution is intended to provide phosphate ion: (PO4-3) for addition to large volume infusion fluids for intravenous use. Unused portions should be discarded.
Phosphorus in the form of organic and inorganic phosphate has a variety of important biochemical functions in the body and is involved in many significant metabolic and enzyme reactions in almost all organs and tissues. It exerts a modifying influence on the steady state of calcium levels, a buffering effect on acid-base equilibrium and a primary role in the renal excretion of hydrogen ion.
Phosphorus is present in plasma and other extracellular fluid, in cell membranes and intracellular fluid, as well as in collagen and bone. Phosphorus in the extracellular fluid is primarily in inorganic form, and plasma levels may vary somewhat with age.
The ratio of disodium phosphate and monosodium phosphate in the extracellular fluid is 4:1 (80% : 20%) at the normal pH of 7.4. This buffer ratio varies with the pH, but owing to its relatively low concentration, it contributes little to the buffering-capacity of the extracellular fluids.
Phosphorus, present in large amounts in erythrocytes and other tissue cells, plays a significant intracellular role in the synthesis of high energy organic phosphates.
Hypophosphatemia should be avoided during periods of total parenteral nutrition, or other lengthy periods of intravenous infusions. Serum phosphorus levels should be regularly monitored, and appropriate amounts of phosphorus should be added to the infusions to maintain normal serum phosphorus levels. Intravenous infusion of inorganic phosphorus may be accompanied by a decrease in the serum level and urinary excretion of calcium. The normal level of serum inorganic phosphorus is 3.0 to 4.5 mg/dL in adults and 4.0 to 7.0 mg/dL in children. Intravenously infused phosphorus not taken up by the tissues is excreted almost entirely in the urine.
Sodium is the principal cation of extracellular fluids. The sodium ion exerts a primary role in controlling total body water and its distribution.
Sodium Phosphates Injection, USP, 3mM P/mL, is indicated as a source of phosphorus, for addition to large volume intravenous fluids, to prevent or correct hypophosphatemia in patients with restricted or no oral intake. It is also useful as an additive for preparing specific intravenous fluid formulas when the needs of the patient cannot be met by standard electrolyte or nutrient solutions. The concomitant amount of sodium (4 mEq/mL) must be calculated into total electrolyte content of such prepared solutions.
Sodium Phosphates Injection, USP is contraindicated in diseases where high sodium, high phosphorus or low calcium levels may be encountered.
Sodium Phosphates Injection, USP must be diluted and thoroughly mixed before use.
To avoid phosphorus intoxication, infuse solutions containing sodium phosphate slowly. Infusing high concentrations of phosphorus may result in a reduction of serum calcium and symptoms of hypocalcemic tetany. Calcium levels should be monitored.
Solutions containing sodium ion should be used with great care, if at all, in patients with congestive heart failure, severe renal insufficiency and in clinical states in which there exists edema with sodium retention.
In patients with diminished renal function, administration of solutions containing sodium ions may result in sodium retention.
This product contains aluminum that may be toxic. Aluminum may reach toxic levels with prolonged parenteral administration if kidney function is impaired. Premature neonates are particulary at risk because their kidneys are immature, and they require large amounts of calcium and phosphate solutions, which contain aluminum.
Research indicates that patients with impaired kidney function, including premature neonates, who receive parenteral levels of aluminum at greater than 4 to 5 mcg/kg/day accumulate aluminum at levels associated with central nervous system and bone toxicity. Tissue loading may occur at even lower rates of administration.
Phosphorus replacement therapy with sodium phosphates should be guided primarily by the serum inorganic phosphorus levels and the limits imposed by the accompanying sodium (Na+) ion. Frequent monitoring of serum calcium and sodium as well as renal function is recommended.
Use with caution in patients with renal impairment, cirrhosis, cardiac failure or in conjunction with other edema causing medications. It should not be used with sodium retaining medications.
Caution must be exercised in the administration of parenteral fluids especially those containing sodium ion, to patients receiving corticosteroids or corticotropin.
Pregnancy: Teratogenic Effects. Pregnancy Category C. Animal reproduction studies have not been conducted with sodium phosphate. It is also not known whether sodium phosphate can cause fetal harm when administered to a pregnant woman or can affect reproduction capacity. Sodium phosphate should be given to a pregnant woman only if clearly needed.
Adverse reactions involve the possibility of combined sodium and phosphorus intoxication from overdosage.
Sodium replacement therapy should be guided primarily by the serum sodium level. Use with caution in patients with renal impairment, cirrhosis, cardiac failure or other edematous or sodium retaining states. Phosphorus intoxication results in a reduction of serum calcium, and the symptoms are those of hypocalcemic tetany. See WARNINGS.
Sodium Phosphates Injection, USP is administered intravenously only after dilution in a larger volume of fluid. The dose and rate of administration are dependent upon the individual needs of the patient. Serum sodium, inorganic phosphorus and calcium levels should be monitored as a guide to dosage.
Withdraw the calculated volume aseptically and transfer to appropriate intravenous fluid to provide the desired number of millimoles (mM) of phosphorus and milliequivalents (mEq) of sodium.
In the event of overdosage, discontinue infusions containing Sodium Phosphates Injection, USP immediately, and institute corrective therapy. (See WARNINGS, PRECAUTIONS and ADVERSE REACTIONS).
Parenteral drug products should be inspected visually for particulate matter and discoloration, whenever solution and container permit.
Sodium Phosphates Injection, USP 3mM Phosphorus/mL,
4 mEq Sodium/mL
| NDC 0517-3405-25 | 5 mL Single Dose Vial | packed in boxes of 25 |
| NDC 0517-3415-25 | 15 mL Single Dose Vial | packed in boxes of 25 |
| NDC 0517-3450-25 | 50 mL Single Dose Vial | packed in boxes of 25 |
Store at 20° to 25°C (68° to 77°F); excursions permitted to 15° to 30°C (59° to 86°F) (See USP Controlled Room Temperature).
These products do not contain a bacteriostatic agent or other preservatives. Any unused portion should be discarded.
AMERICAN
REGENT, INC.
SHIRLEY, NY 11967
IN3405
Rev. 11/05
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SODIUM PHOSPHATES
sodium phosphate, monobasic, monohydrate and sodium phosphate, dibasic anhydrous injection, solution | ||||||||||||||||||||
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| Labeler - Cardinal Health (188557102) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Cardinal Health | 188557102 | REPACK(55154-5738) |


Self-Empowerment
I believe that we all have the right to make our own choices and the power to control our own lives. Personal and collective trauma often robs us of this birthright, I seek to restore this.
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I was born and raised in NYC surrounded by the electric energy and bustling life of the city. From early on I've been passionate about the art of healing. I'm told that I invite authenticity and playfulness into the spaces I frequent, while also challenging others to speak their truth and be vulnerable.
I am also a dancer who re-discovered my passion for the art a few years ago. I'm a huge fan of Beyonce's choreography (enough to learn it & offer a dance class at a local dance studio), a music junkie, humor enthusiast, "lyric decipherer", and someone who is in awe of women's ability to create life.
I believe that we all have the right to make our own choices and the power to control our own lives. Personal and collective trauma often robs us of this birthright, I seek to restore this.
I operate from the basic assumption that we are equal collaborators.  This framework establishes curiosity and partnership.
Transformation begins with the quality of our beliefs. Transforming our beliefs allows us to live more authentically and abundantly; that's true freedom.
My work challenges the emotional, mental, and psychological consequences of the lies of injustice. This creates social justice first internally then externally.
All of my services help my clients to pursue a life where thriving isn't just a possibility but a regular expectation.
I am a Licensed Mental Health Counselor (# MC 60507339) in Washington State. I graduated with honors with my Master's Degree in Mental Health Counseling from CUNY Hunter College and did my undergraduate work in Psychology and Sociology at Stony Brook University.
I have had the privilege of working in the mental health field over the years at several outpatient treatment centers for those with chemical dependency issues and trauma. I have also completed several trainings that serve to help survivors of sexual assault and domestic violence including most recently the Therapist Core Traning from Washington Coalition of Sexual Assault Programs (WCSAP). I have also worked at the YWCA Domestic Violence Emergency Shelter where I assisted women fleeing from abusive relationships. I have also served as a mental health counselor at a low-income clinic for women called Seattle Therapy Alliance.
I am committed to creating and maintaining opportunities for social justice. I have been trained in social justice counseling and various issues related to the intersection of class, gender, race, and sexual orientation, and its impact on mental health.
I have created and facilitated the group “Having the Conversation: Discussing Race, Oppression and Privilege”. For almost a year, this free community group served participants as they navigated past and ongoing racism. I have also served as a guest facilitator at the University of Washington's (UW) “Racial Justice Organizing and Caucus” where I assisted in facilitating the conversation on racism and various systems of oppression. It has also been an honor to provide psychosocial assessments to assist undocumented immigrants and their families.


Apollo 11 was the spaceflight that first landed humans on the Moon. Commander Neil Armstrong and lunar module pilot Buzz Aldrin formed the American crew that landed the Apollo Lunar Module Eagle on July 20, 1969, at 20:17 UTC. Armstrong became the first person to step onto th...


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Filter the Wendy task runner to only run PendingTasks with the following options.
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{% block body %}
Welcome to my blog. I don't know what to write here, so I don't write often.
{% for post in posts -%}
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{%- endfor %}


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WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Registering, but not testifying:
FOR:
Belcher, Nora Executive Director (Texas e-Health Alliance), Austin, TX
Campos, Lorena (Port San Antonio), Austin, TX
Eckstein, Deece IGR Officer (Travis County Commissioners Court), Austin, TX
Martin, Amanda Governmental Affairs Manager (Texas Association of Business), Austin,
TX
Mendez, Mark Assistant County Administrator (Tarrant County), Ft Worth, TX
Reyes, Stephanie VP of Public Affairs (San Antonio Chamber of Commerce), San Antonio,
TX
Scheberle, Drew SVP (Austin chamber of commerce), Austin, TX
Shannon, Fred (Texas Association of Manufacturers), Austin, TX
Yancy, Justin President (Texas Business Leadership Council), Austin, TX
ON:
Kimbriel, Todd Director egovernment (Department of Informatiom Resources), Austin, TX
FOR:
Hansch, Greg (Self; National Alliance on Mental Illness (NAMI) TX), Austin, TX
Rosales-Elkins, Deborah Peer Policy Fellow (Self; NAMI Texas), Manor, TX
AGAINST:
Spiller, Lee Executive Director (Citizens Commission on Human Rights), Austin, TX
Registering, but not testifying:
FOR:
Barba, Michael Associate Director of Public Policy (Texas Catholic Conference of
Bishops), Austin, TX
Baxter, Jason (Texas Association of Health Plans), Austin, TX
Belcher, Nora Executive Director (Texas e-Health Alliance), Austin, TX
Dodson, Marissa (Self; Texas counseling association), Kerrville, TX
Ewing, Diane (Texans Care for Children), Austin, TX
Garbutt, Liz (Children's Defense Fund-Texas), Austin, TX
Gentry, Karen Mrs. (Self), Austin, TX
Gonzalez, Sara VP Advocacy and public policy (Texas Hospital Association), Austin, TX
Hansch, Greg (Self; National Alliance on Mental Illness (NAMI) Texas), Austin, TX
Hebert, Bryan (United Ways of Texas), Austin, TX
Houston, Joshua General Counsel (Texas Impact), Austin, TX
Jarrin, Nelson Director of Government Affairs (Meadows Mental Health Policy Institute),
Austin, TX
Johnson, Lee Deputy Director (Texas Council of Community Centers), Austin, TX
Kunish, Eric Mr. (Self; National Alliance on Mental Illness Austin Affiliate, Advocacy
Committee Chair), Austin, TX
Laroche, Sebastien Research & Policy Analyst (Methodist Healthcare Ministries of South
Texas, Inc.), San Antonio, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Masey, Chris Policy specialist (Coalition of Texans with disabilities), Austin, TX
Mitias, Marcus Program Director (Texas Health Resources), Arlington, TX
Moore, Kathleen Licensed Professional Counselor (Self; Texas Counseling Association),
Bastrop, TX
Pogue, Stacey Senior Policy Analyst (Self), Austin, TX
Romero, Michelle Associate Dlirector of Advocacy (Texas Medical Association), Austin,
TX
Rosales-Elkins, Deborah Peer Policy Fellow (Self; NAMI Texas), Manor, TX
Rose, Denise (Texas Occupational Therapy Association), Austin, TX
Schleifer, Jessica Director of Advocacy (Teaching Hospitals of Texas), Austin, TX
Switzer, Gyl (Mental health america of texas), Austin, TX
Woomer, Eric (Federation of Texas Psychiatry), Austin, TX
ON:
Bowden, Rachel (Texas Department of Insurance), Austin, TX
Charney, Jimmy Senior Advisor, ombudsman (The Health and Human Services
Commission), Austin, TX
Ita, Trina Deputy Associate Commissioner (The Health and Human Services Commission),
Austin, TX
Registering, but not testifying:
FOR:
Berry, Traci Sr. VP, Community Engagement & Education (Goodwill Central Texas),
Austin, TX
Besserman, Kenneth General Counsel (Texas Restaurant Assn.), Austin, TX
Bratton, Pamela Vice President (Self; Texas Association of Staffing), PAsadena, TX
Fowler, Meredyth Legislative Counsel (Independent Bankers Association of Texas),
Austin, TX
Henning, Lori (Texas Association of Goodwills), Austin, TX
Holik, Haley Policy Analyst (Texas Public Policy Foundation), Austin, TX
Hoy, Sandy General Counsel (Texas Apartment Association), Austin, TX
Martin, Amanda Governmental Affairs Manager (Texas Association of Business), Austin,
TX
Scheberle, Drew SVP (Austin chamber of commerce), Austin, TX
Shannon, Fred (Texas Association of Manufacturers), Austin, TX
Spilman, Annie Legislative director (National Federation of Independent Business/Texas),
Austin, TX
AGAINST:
Aguilar, Leonard (Texas Building Trades), Austin, TX
Lara, Rene Legislative Dir. (Texas AFL-CIO), Austin, TX
ON:
Walker, Jamie (Texas Department of Insurance), Austin, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Registering, but not testifying:
FOR:
Durst, Melodie Executive Director (Credit Union Coalition of Texas), Austin, TX
Embrey, Celeste (Texas Bankers Association), Austin, TX
Hebert, Bryan (United Ways of Texas), Austin, TX
Houston, Joshua General Counsel (Texas Impact), Austin, TX
Huffman, Jeff President (Texas Credit Union Association), Austin, TX
Rosen, Laura (CPPP), Austin, TX
Scurlock, Stephen (Independent Bankers Association of Texas), Austin, TX
Widrow, Woody Executive Director (RAISE Texas), Austin, TX
FOR:
Ditty, Karen Dr (Texas academy of audiology), Cypress, TX
Hrncir, Abbie (Self), Tomball, TX
Korduba Hrncir, Laryssa Judge (Self), Tomball, TX
Lestz, Leslie Dr. (also providing written testimony) (Self; Texas pediatric society), Dallas,
TX
Lyons, Grace (Self), Houston, TX
Lyons, Jodi (Self), Houston, TX
Milem, Preston (also providing written testimony) (Self), Arlington, TX
AGAINST:
Hamilton, Beth (Self), Austin, TX
Registering, but not testifying:
FOR:
Barker, Brance Dean (Self), Duncanville, texas, TX
Ford, Cheryl Mrs. (Self), Houston, TX
Ford, Luckie Mr. (Self), Houston, TX
Gentry, Karen Mrs. (Self), Austin, TX
Lennon, Robin (Self; Kingwood TEA Party, Inc.), Kingwood, TX, TX
Lilly, Janna Texas Council for Adm. of Special Education (Texas Council of
Administrators of Special Education), Austin, TX
Lyons, Daniel (Self), Houston, TX
Masey, Chris Policy specialist (Coalition of Texans with disabilities), Austin, TX
Milem, Sarah (Self), Arlington, TX
Parham, Sharon Deaf educator (Self), Cypress, TX
Paul, Jeni (Self), Austin, TX
Peterson, Jennifer Parent (Self), Austin, TX
Schultz, Joann (Self), Pinehurst, TX
Schultz, Sergius (Self), Pinehurst, TX
Shields, Bradford (Texas Academy of Audiology), Austin, TX
Spiro, Lisa (Self), Austin, TX
Tyler, Jennifer (Self), Flint, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Wachs, Iris (Self), Houston, TX
Wachs, Michael (Self), Houston, TX
Wachs, Stephanie (Self), Houston, TX
AGAINST:
Hovinga, Lucy Mother (Self), Cedar creek, TX
Hummel, Karlin President texas association of the deaf (Texas Association of the Deaf),
Mancahca, TX
Spilman, Annie Legislative director (National Federation of Independent Business/Texas),
Austin, TX
Valverde, Donna (Self), Austin, TX
ON:
Bowden, Rachel (Texas Department of Insurance), Austin, TX
Providing written testimony:
FOR:
Cantu, Amy (Self; The center for hearing and speech), League city, TX
Clay, Bailey Speech Language Pathologist (Self; The Center for Hearing and Speech),
Houston, Tx, TX
Huddleston, Amy (Self; The Center for Hearing and Speech), Houston, TX
Spiro, Jessica (Self; The Center for Hearing and Speech), Houston, TX
AGAINST:
Martin, Amanda Governmental Affairs Manager (Texas Association of Business), Austin,
TX
ON:
Glass, Tom (Self; Protect the Texas Grid), Hockley, TX
Hall, Bob Senator (Self), Edgewood, TX
Registering, but not testifying:
FOR:
Bradford, Trayce (Self; Texas Eagle Forum), Grapevine, TX
Hettinger, Ann Public Policy Director (Self; Center for the Preservation of American
Ideals), Rockwall, TX
Hodges, Dana (Self), Orange, TX
ON:
Lasher, Warren Sr. Director of System Planning (ERCOT), Taylor, TX
Lloyd, Brian Executive director (Public Utility Commission), Austin, TX
FOR:
Bresnen, Steve (Texas Trial Lawyers Association), Austin, TX
Chesser, Joe Director of Parks and Recreation, city of Sugar La (City of Sugar Land),
Sugar land, TX
Kovacs, Michael City Manager (City of Fate), Fate, TX
ON:
Brocato, Thomas (Steering Committee of Cities Served by Oncor and TCAP), Austin, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Registering, but not testifying:
FOR:
Miller, Tami Director of Legislative Activities (CenterPoint Energy), Houston, TX
Patterson, TJ Manager of Legislative Affairs (City of Fort Worth), Fort Worth, TX
Ramirez, Ricardo Intergovernmental Relations Manager (City of Sugar Land), Sugar Land,
TX
Rathgeber, Julia (Association of Electric Companies of Texas (AECT)), Austin, TX
ON:
Lloyd, Brian Executive director (Public Utility Commission), Austin, TX
FOR:
Warner, Greg Director (Self; First Southwest Asset Mgmt and Hilltop Securities), Austin,
TX
Registering, but not testifying:
FOR:
Phenix, Billy (Securities Industry and Financial Markets Association (SIFMA)), Austin,
TX
Propes, Jay (Fidelity Investments/FMR, LLC), Austin, TX
Registering, but not testifying:
FOR:
Hoy, Sandy General Counsel (Texas Apartment Association), Austin, TX
Patterson, TJ Manager of Legislative Affairs (City of Fort Worth), Fort Worth, TX
FOR:
Chesser, Joe Director of Parks and Recreation, city of Sugar La (City of Sugar Land),
Sugar land, TX
ON:
Brocato, Thomas (Steering Committee of Cities Served by Oncor and TCAP), Austin, TX
Registering, but not testifying:
FOR:
Kovacs, Michael City Manager (City of Fate), Fate, TX
Miller, Tami Director of Legislative Activities (CenterPoint Energy), Houston, TX
Ozuna, Jesse Assistant Director, Government Affairs (Mayor's Office, City of Houston),
Houston, TX
Ramirez, Ricardo Intergovernmental Relations Manager (City of Sugar Land), Sugar Land,
TX
ON:
Lloyd, Brian Executive director (Public Utility Commission), Austin, TX
Registering, but not testifying:
FOR:
Drake, Tom (Auto Data Direct), Rockdale, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Elfant, Bruce Travis county tax assessor collector (Self; Texas association of tax assessor
collectors), Austin, TX
Truitt, Lisa (Self), Austin, TX
Truitt, Vicki (Self; AA Wrecker Service), Austin, TX, TX
ON:
Francis, Brian Executive Director (Texas Department of Licensing and Regulation),
Austin, TX
Kuntz, Jeremiah Director of Vehicle Titles and Registration (Texas Department of Motor
Vehicles), Austin, TX
FOR:
Aguilar, Leonard (Texas Building Trades), Austin, TX
Registering, but not testifying:
ON:
Francis, Brian Executive Director (Texas Department of Licensing and Regulation),
Austin, TX
Registering, but not testifying:
FOR:
Beachley, Pamela (Self; Texa Cotton Ginners Trust), Austin, TX
Burklund, Adam (American Insurance Association), Austin, TX
Hillert, Bobby Executive Director (Texas Orthopaedic Association), Austin, TX
Lara, Rene Legislative Dir. (Texas AFL-CIO), Austin, TX
Martin, Amanda Governmental Affairs Manager (Texas Association of Business), Austin,
TX
rodriguez, Jimmy Legislative Director (San Antonio Police Officers Association), San
Antonio, TX
Smith, Arianna Counsel, Public Affairs, CLEAT (Combined Law Enforcement
Associations of Texas), Austin, TX
Spilman, Annie Legislative director (National Federation of Independent Business/Texas),
Austin, TX
ON:
Lee, Amy Special Advisor (Texas Department of Insurance, Division of Workers'
Compensation), Austin, TX
Registering, but not testifying:
FOR:
Besserman, Kenneth General Counsel (Texas Restaurant Assn), Austin, TX
Dow, Jim (Texas Craft Brewers Guild), Austin, TX
Sheer, Jim Vice President of Government Relations (Texas Retailers Association), Austin,
TX
Spilman, Annie Legislative director (National Federation of Independent Business/Texas),
Austin, TX
Wilkes, Morris (United Supermarkets), Lubbock, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
ON:
Harrison, Amy Director of Licensing (Texas Alcoholic Beverage Commission), Austin, TX
Wilson, Martin Assistant General Counsel (Texas Alcoholic Beverage Commission),
Austin, TX
Registering, but not testifying:
FOR:
McDaniel, Stephen (Service Contract Industry Council), Tallahassee, FL
Vane, Mark (Gardere Wynne Sewell LLP), Austin, TX
ON:
Francis, Brian Executive Director (Texas Department of Licensing and Regulation),
Austin, TX
FOR:
McDaniel, Stephen (Service Contract Industry Council), Tallahassee, FL
Registering, but not testifying:
FOR:
Gonzalez, Daniel Director of Legislative Affairs (Texas Assocation of REALTORS),
Austin, TX
Parenteau, Julia Associate Director of Legislative Affairs (Texas Association of Realtors),
Austin, TX
Vane, Mark (Gardere Wynne Sewell LLP), Austin, TX
ON:
Oldmixon, Douglas Executive Director, Texas Real Estate Commission (Texas Real Estate
Commission), Austin, TX
FOR:
Balch, Mandy (Central States Life & Health Co. Of Omaha), Austin, TX
Registering, but not testifying:
FOR:
Braziel, Robert (Texas Automobile Dealers Association), Austin, TX
Howard, Jay (Preferred Administrators), Austin, TX
Yarbrough, Brian (JPMorgan Chase), Austin, TX
ON:
Baker, Marianne (Texas Department of Insurance), Austin, TX
Nance, Matthew Deputy General Counsel (Office of Consumer Credit Commissioner),
Austin, TX
Registering, but not testifying:
FOR:
Belcher, Nora Executive Director (Texas e-Health Alliance), Austin, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
FOR:
Thomsen, Kendra Physician assistant (Self; Texas Academy of Physician Assistants),
Cedar Park, TX
Registering, but not testifying:
FOR:
Finch, Dan (Texas Medical Association), Austin, TX
Hillert, Bobby Executive Director (Texas Orthopaedic Association), Austin, TX
Irwin, Maggie (Concentra), Austin, TX
Jackson, Lisa Executive Director (Texas Academy of Physician Assistants), Austin, TX
Koebele, Steve Consultant (Concentra), Austin, TX
Laroche, Sebastien Research & Policy Analyst (Methodist Healthcare Ministries of South
Texas, Inc.), San Antonio, TX
ON:
Lee, Amy Special Advisor (Texas Department of Insurance, Division of Workers'
Compensation), Austin, TX
Registering, but not testifying:
FOR:
Crawford, Teri (Self; San Jacinto College), Pasadena, TX
Noble, Shannon Government Affairs Counsel (Texas Industrial Vocational Association),
Austin, TX
ON:
Francis, Brian Executive Director (Texas Department of Licensing and Regulation),
Austin, TX
Registering, but not testifying:
FOR:
Crawford, Teri (Self; San Jacinto College), Pasadena, TX
ON:
Francis, Brian Executive Director (Texas Department of Licensing and Regulation),
Austin, TX
FOR:
Haydon, Donald Executive director (Self; Texas physical therapy association), Austin, TX
Registering, but not testifying:
FOR:
Vandehey, Dale Department of Defense Regional State Lliaison (Department of Defense -
State Liaison Office), San Antonio, TX
ON:
Maline, John Executive Director (Executive Council of Physical Therapy and Occupational
Therapy Examiners), Austin, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
FOR:
Duncan, Charlie (Self; Texas low income housing information service), Austin, TX
Flanagan, Kelly Legislative Counsel (Texas Association of Realtors), Austin, TX
Fleming, John General Counsel (Texas Mortgage Bankers Association), Austin, TX
Hoskins, Wes President &CEO (Self; Texas Bankers Association), Corpus Christi, TX
AGAINST:
Creel, Chris (Self; Creel Law Group, PLLC), Austin, TX
Garcia, Roman (Self), Floresville, TX
Longhofer, Matt Manager (Self; TPTLA), Dallas, TX
Longoria, Manuel COO (Self; Texas Property Tax Lien Holders Association), Arlington,
TX
Nelson, Jack (Self; Texas property tax lienholders association), Austin, TX
Peacock, Bill (also providing written testimony) (Texas Public Policy Foundation), Austin,
TX
Squier, Peter President of Hunter Kelsey of Texas (Self; Texas Property Tax Lienholders
Association), Austin, TX
ON:
Pettijohn, Leslie Commissioner (Office of Consumer Credit Commissioner), Austin, TX
Registering, but not testifying:
FOR:
Durst, Melodie Executive Director (Credit Union Coalition of Texas), Austin, TX
Gonzalez, Daniel Director of Legislative Affairs (Texas Assocation of REALTORS),
Austin, TX
Huffman, Jeff President (Texas Credit Union Association), Austin, TX
Lee, Randy (Stewart Title Guaranty Company), Austin, TX
Parenteau, Julia Associate Director of Legislative Affairs (Texas Association of Realtors),
Austin, TX
Place, Allen Attorney (Self; Texas Land Title Association), Austin, TX
Scurlock, Stephen (Independent Bankers Association of Texas), Austin, TX
Yarbrough, Brian (JPMorgan Chase), Austin, TX
ON:
Nance, Matthew Deputy General Counsel (Office of Consumer Credit Commissioner),
Austin, TX
FOR:
Daghestani, Anas MD (Self; Texas Medical Association), Austin, TX
Morrow, Robert Market President Southeast TX, Blue Cross/Shield (also providing written
testimony) (Blue Cross and Blue Shield of Texas), Houston, TX
Registering, but not testifying:
FOR:
Baxter, Jason (Texas Association of Health Plans), Austin, TX
Hubbard, John (Self; PracticeEdge), Austin, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Martin, Amanda Governmental Affairs Manager (Texas Association of Business), Austin,
TX
Randolph, Ian (TMA PracticeEdge), Austin, TX
ON:
Walker, Jamie (Texas Department of Insurance), Austin, TX
Registering, but not testifying:
FOR:
Kercheval, Todd (Texas Auctioneer Association), Austin, TX
ON:
Harbeson, Bill Director of Enforcement (Texas Department of Motor Vehicles), Austin, TX
Registering, but not testifying:
FOR:
Holzheauser, Craig (Texas EMS Alliance), Austin, TX
Kercheval, Todd (Texas Auctioneer Association), Austin, TX
Landry, Mitch (Texas Municipal Police Association (TMPA)), Austin, TX
Louderback, AJ Sheriff (Sheriffs' Association of Texas), Edna, TX
ON:
Alexander, Jay Major (Texas dps), Austin, TX
Registering, but not testifying:
ON:
Jones, Caroline Commissioner (Department of Savings and Mortgage Lending), Austin,
TX
O'Shields, Steven Dierctor of Licensing (Department of Savings & Mortgage Lending),
Austin, TX
FOR:
Ehlert, Paul (Germania Farm Mutual and TAMIC), Brenham, TX
Registering, but not testifying:
ON:
Baker, Marianne (Texas Department of Insurance), Austin, TX
Registering, but not testifying:
FOR:
Durst, Melodie Executive Director (Credit Union Coalition of Texas), Austin, TX
Embrey, Celeste (Texas Bankers Association), Austin, TX
Houston, Joshua General Counsel (Texas Impact), Austin, TX
Huffman, Jeff President (Texas Credit Union Association), Austin, TX
Rosen, Laura (CPPP), Austin, TX
Scurlock, Stephen (Independent Bankers Association of Texas), Austin, TX
WITNESS LIST
Business & Commerce
May 16, 2017 8:00 AM
Widrow, Woody Executive Director (RAISE Texas), Austin, TX


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about
presentations
publications
software
teaching
2018
World-wide Web and Social Media
2018-12-22
R package site incorporation into my personal website
2018-11-24
reticulate R package & Travis
2018-04-01
limmbo2 R package now on Github
2018-03-30
2017
pkgdown R package for generating package websites on Github
2017-09-10
Joan Didion’s "On self-respect"
2017-09-10
Mathematical Writing by Donald Knuth, Tracy Larrabee, and Paul Roberts
2017-08-16
John Roberts's Commencement Address
2017-07-03
Getting started with blogdown
2017-05-07


What you need
This section is: Accountancy service provider
For this section you’ll need to know:
- which services you provide
- if you're registered with HMRC to handle other business' tax matters
- your HMRC Agent Registration Number, if relevant
This section is: Accountancy service provider
For this section you’ll need to know:


N
K
Num of switches
Num of switches per level
Num of physical servers
Num of links
Num of nodes
Num of levels
Num of bcubes


Beam (Docstrings)¶
Beam¶
This module can be used to solve 2D beam bending problems with singularity functions in mechanics.
-
class
sympy.physics.continuum_mechanics.beam.
Beam
(length, elastic_modulus, second_moment, variable=x)[source]¶ A Beam is a structural element that is capable of withstanding load primarily by resisting against bending. Beams are characterized by their cross sectional profile(Second moment of area), their length and their material.
Note
While solving a beam bending problem, a user should choose its own sign convention and should stick to it. The results will automatically follow the chosen sign convention.
Examples
There is a beam of length 4 meters. A constant distributed load of 6 N/m is applied from half of the beam till the end. There are two simple supports below the beam, one at the starting point and another at the ending point of the beam. The deflection of the beam at the end is resticted.
Using the sign convention of downwards forces being positive.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols, Piecewise >>> E, I = symbols('E, I') >>> R1, R2 = symbols('R1, R2') >>> b = Beam(4, E, I) >>> b.apply_load(R1, 0, -1) >>> b.apply_load(6, 2, 0) >>> b.apply_load(R2, 4, -1) >>> b.bc_deflection = [(0, 0), (4, 0)] >>> b.boundary_conditions {'deflection': [(0, 0), (4, 0)], 'slope': []} >>> b.load R1*SingularityFunction(x, 0, -1) + R2*SingularityFunction(x, 4, -1) + 6*SingularityFunction(x, 2, 0) >>> b.solve_for_reaction_loads(R1, R2) >>> b.load -3*SingularityFunction(x, 0, -1) + 6*SingularityFunction(x, 2, 0) - 9*SingularityFunction(x, 4, -1) >>> b.shear_force() -3*SingularityFunction(x, 0, 0) + 6*SingularityFunction(x, 2, 1) - 9*SingularityFunction(x, 4, 0) >>> b.bending_moment() -3*SingularityFunction(x, 0, 1) + 3*SingularityFunction(x, 2, 2) - 9*SingularityFunction(x, 4, 1) >>> b.slope() (-3*SingularityFunction(x, 0, 2)/2 + SingularityFunction(x, 2, 3) - 9*SingularityFunction(x, 4, 2)/2 + 7)/(E*I) >>> b.deflection() (7*x - SingularityFunction(x, 0, 3)/2 + SingularityFunction(x, 2, 4)/4 - 3*SingularityFunction(x, 4, 3)/2)/(E*I) >>> b.deflection().rewrite(Piecewise) (7*x - Piecewise((x**3, x > 0), (0, True))/2 - 3*Piecewise(((x - 4)**3, x - 4 > 0), (0, True))/2 + Piecewise(((x - 2)**4, x - 2 > 0), (0, True))/4)/(E*I)
-
apply_load
(value, start, order, end=None)[source]¶ This method adds up the loads given to a particular beam object.
Parameters: value : Sympifyable
The magnitude of an applied load.
start : Sympifyable
The starting point of the applied load. For point moments and point forces this is the location of application.
order : Integer
The order of the applied load. - For moments, order= -2 - For point loads, order=-1 - For constant distributed load, order=0 - For ramp loads, order=1 - For parabolic ramp loads, order=2 - … so on.
end : Sympifyable, optional
An optional argument that can be used if the load has an end point within the length of the beam.
Examples
There is a beam of length 4 meters. A moment of magnitude 3 Nm is applied in the clockwise direction at the starting point of the beam. A pointload of magnitude 4 N is applied from the top of the beam at 2 meters from the starting point and a parabolic ramp load of magnitude 2 N/m is applied below the beam starting from 2 meters to 3 meters away from the starting point of the beam.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> b = Beam(4, E, I) >>> b.apply_load(-3, 0, -2) >>> b.apply_load(4, 2, -1) >>> b.apply_load(-2, 2, 2, end = 3) >>> b.load -3*SingularityFunction(x, 0, -2) + 4*SingularityFunction(x, 2, -1) - 2*SingularityFunction(x, 2, 2) + 2*SingularityFunction(x, 3, 0) + 2*SingularityFunction(x, 3, 2)
-
bending_moment
()[source]¶ Returns a Singularity Function expression which represents the bending moment curve of the Beam object.
Examples
There is a beam of length 30 meters. A moment of magnitude 120 Nm is applied in the clockwise direction at the end of the beam. A pointload of magnitude 8 N is applied from the top of the beam at the starting point. There are two simple supports below the beam. One at the end and another one at a distance of 10 meters from the start. The deflection is restricted at both the supports.
Using the sign convention of upward forces and clockwise moment being positive.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> R1, R2 = symbols('R1, R2') >>> b = Beam(30, E, I) >>> b.apply_load(-8, 0, -1) >>> b.apply_load(R1, 10, -1) >>> b.apply_load(R2, 30, -1) >>> b.apply_load(120, 30, -2) >>> b.bc_deflection = [(10, 0), (30, 0)] >>> b.solve_for_reaction_loads(R1, R2) >>> b.bending_moment() -8*SingularityFunction(x, 0, 1) + 6*SingularityFunction(x, 10, 1) + 120*SingularityFunction(x, 30, 0) + 2*SingularityFunction(x, 30, 1)
-
boundary_conditions
¶ Returns a dictionary of boundary conditions applied on the beam. The dictionary has three kewwords namely moment, slope and deflection. The value of each keyword is a list of tuple, where each tuple contains loaction and value of a boundary condition in the format (location, value).
Examples
There is a beam of length 4 meters. The bending moment at 0 should be 4 and at 4 it should be 0. The slope of the beam should be 1 at 0. The deflection should be 2 at 0.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> b = Beam(4, E, I) >>> b.bc_deflection = [(0, 2)] >>> b.bc_slope = [(0, 1)] >>> b.boundary_conditions {'deflection': [(0, 2)], 'slope': [(0, 1)]}
Here the deflection of the beam should be
2
at0
. Similarly, the slope of the beam should be1
at0
.
-
deflection
()[source]¶ Returns a Singularity Function expression which represents the elastic curve or deflection of the Beam object.
Examples
There is a beam of length 30 meters. A moment of magnitude 120 Nm is applied in the clockwise direction at the end of the beam. A pointload of magnitude 8 N is applied from the top of the beam at the starting point. There are two simple supports below the beam. One at the end and another one at a distance of 10 meters from the start. The deflection is restricted at both the supports.
Using the sign convention of upward forces and clockwise moment being positive.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> R1, R2 = symbols('R1, R2') >>> b = Beam(30, E, I) >>> b.apply_load(-8, 0, -1) >>> b.apply_load(R1, 10, -1) >>> b.apply_load(R2, 30, -1) >>> b.apply_load(120, 30, -2) >>> b.bc_deflection = [(10, 0), (30, 0)] >>> b.solve_for_reaction_loads(R1, R2) >>> b.deflection() (4000*x/3 - 4*SingularityFunction(x, 0, 3)/3 + SingularityFunction(x, 10, 3) + 60*SingularityFunction(x, 30, 2) + SingularityFunction(x, 30, 3)/3 - 12000)/(E*I)
-
elastic_modulus
¶ Young’s Modulus of the Beam.
-
length
¶ Length of the Beam.
-
load
¶ Returns a Singularity Function expression which represents the load distribution curve of the Beam object.
Examples
There is a beam of length 4 meters. A moment of magnitude 3 Nm is applied in the clockwise direction at the starting point of the beam. A pointload of magnitude 4 N is applied from the top of the beam at 2 meters from the starting point and a parabolic ramp load of magnitude 2 N/m is applied below the beam starting from 3 meters away from the starting point of the beam.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> b = Beam(4, E, I) >>> b.apply_load(-3, 0, -2) >>> b.apply_load(4, 2, -1) >>> b.apply_load(-2, 3, 2) >>> b.load -3*SingularityFunction(x, 0, -2) + 4*SingularityFunction(x, 2, -1) - 2*SingularityFunction(x, 3, 2)
-
reaction_loads
¶ Returns the reaction forces in a dictionary.
-
second_moment
¶ Second moment of area of the Beam.
-
shear_force
()[source]¶ Returns a Singularity Function expression which represents the shear force curve of the Beam object.
Examples
There is a beam of length 30 meters. A moment of magnitude 120 Nm is applied in the clockwise direction at the end of the beam. A pointload of magnitude 8 N is applied from the top of the beam at the starting point. There are two simple supports below the beam. One at the end and another one at a distance of 10 meters from the start. The deflection is restricted at both the supports.
Using the sign convention of upward forces and clockwise moment being positive.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> R1, R2 = symbols('R1, R2') >>> b = Beam(30, E, I) >>> b.apply_load(-8, 0, -1) >>> b.apply_load(R1, 10, -1) >>> b.apply_load(R2, 30, -1) >>> b.apply_load(120, 30, -2) >>> b.bc_deflection = [(10, 0), (30, 0)] >>> b.solve_for_reaction_loads(R1, R2) >>> b.shear_force() -8*SingularityFunction(x, 0, 0) + 6*SingularityFunction(x, 10, 0) + 120*SingularityFunction(x, 30, -1) + 2*SingularityFunction(x, 30, 0)
-
slope
()[source]¶ Returns a Singularity Function expression which represents the slope the elastic curve of the Beam object.
Examples
There is a beam of length 30 meters. A moment of magnitude 120 Nm is applied in the clockwise direction at the end of the beam. A pointload of magnitude 8 N is applied from the top of the beam at the starting point. There are two simple supports below the beam. One at the end and another one at a distance of 10 meters from the start. The deflection is restricted at both the supports.
Using the sign convention of upward forces and clockwise moment being positive.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> R1, R2 = symbols('R1, R2') >>> b = Beam(30, E, I) >>> b.apply_load(-8, 0, -1) >>> b.apply_load(R1, 10, -1) >>> b.apply_load(R2, 30, -1) >>> b.apply_load(120, 30, -2) >>> b.bc_deflection = [(10, 0), (30, 0)] >>> b.solve_for_reaction_loads(R1, R2) >>> b.slope() (-4*SingularityFunction(x, 0, 2) + 3*SingularityFunction(x, 10, 2) + 120*SingularityFunction(x, 30, 1) + SingularityFunction(x, 30, 2) + 4000/3)/(E*I)
-
solve_for_reaction_loads
(*reactions)[source]¶ Solves for the reaction forces.
Examples
There is a beam of length 30 meters. A moment of magnitude 120 Nm is applied in the clockwise direction at the end of the beam. A pointload of magnitude 8 N is applied from the top of the beam at the starting point. There are two simple supports below the beam. One at the end and another one at a distance of 10 meters from the start. The deflection is restricted at both the supports.
Using the sign convention of upward forces and clockwise moment being positive.
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols, linsolve, limit >>> E, I = symbols('E, I') >>> R1, R2 = symbols('R1, R2') >>> b = Beam(30, E, I) >>> b.apply_load(-8, 0, -1) >>> b.apply_load(R1, 10, -1) # Reaction force at x = 10 >>> b.apply_load(R2, 30, -1) # Reaction force at x = 30 >>> b.apply_load(120, 30, -2) >>> b.bc_deflection = [(10, 0), (30, 0)] >>> b.load R1*SingularityFunction(x, 10, -1) + R2*SingularityFunction(x, 30, -1) - 8*SingularityFunction(x, 0, -1) + 120*SingularityFunction(x, 30, -2) >>> b.solve_for_reaction_loads(R1, R2) >>> b.reaction_loads {R1: 6, R2: 2} >>> b.load -8*SingularityFunction(x, 0, -1) + 6*SingularityFunction(x, 10, -1) + 120*SingularityFunction(x, 30, -2) + 2*SingularityFunction(x, 30, -1)
-
variable
¶ A symbol that can be used as a variable along the length of the beam while representing load distribution, shear force curve, bending moment, slope curve and the deflection curve. By default, it is set to
Symbol('x')
, but this property is mutable.Examples
>>> from sympy.physics.continuum_mechanics.beam import Beam >>> from sympy import symbols >>> E, I = symbols('E, I') >>> x, y, z = symbols('x, y, z') >>> b = Beam(4, E, I) >>> b.variable x >>> b.variable = y >>> b.variable y >>> b = Beam(4, E, I, z) >>> b.variable z
-


After the orbital arrays incinerated the city, they dropped our platoon in to take a look around.
We had seen it before. An endless graveyard. Everything ashes. Ash buildings. Ash people.
For six days, we trudged through the dead city before finding the first sign of life.
On the edge of the blast zone, before frozen winter fields, a small flowering bush.
Perhaps the heat of the bombardment had tricked it into blooming early.
We all looked at it for a silent moment and quickly moved on.
We were young and tired and just miles from the rendezvous.
Yet sometimes at night that silent moment returns.
And I see them fluttering again.
In the cold uncaring wind.
Doomed flowers.
Soft and pale.


google.resumable_media.constants module¶
Useful constants need for Google Media Downloads and Resumable Uploads.
-
google.resumable_media.constants.
PERMANENT_REDIRECT
= 308¶ int – Permanent redirect status code.
It is used by Google services to indicate some (but not all) of a resumable upload has been completed.
http.client.PERMANENT_REDIRECT
was added in Python 3.5, so can’t be used in a “general” code base.For more information, see RFC 7238.
-
google.resumable_media.constants.
TOO_MANY_REQUESTS
= 429¶ int – Status code indicating rate-limiting.
http.client.TOO_MANY_REQUESTS
was added in Python 3.3, so can’t be used in a “general” code base.For more information, see RFC 6585.
-
google.resumable_media.constants.
UPLOAD_CHUNK_SIZE
= 262144¶ int – Chunks in a resumable upload must come in multiples of 256 KB.


The idea behind the Steam Theme, is to make Battlelog look and feel more like Steam does.
Steam Theme 1 is for BF3 & MOHW, and has been released for some time now.
Steam Theme 2 on the other hand, is for BF4, and is currently in a testing phase.
~~~~ Version 1.2.2 ~~~~
* Fixed the tabs in the Com Center.
* Fixed the background to allow custom backgrounds. (Thanks to BrainFooLong)
* Fixed the forum thread list a little bit, titles were unaligned.
+ Styled the Battlefield 4 Battle Feed related stuff.
At first sight it looks very nice! I'll edit this post when I find some little bugs.
Edit:
19-9-2012
1* The 'minimize filter settings' button is barely visible. I see every other clickable little button like a cross or something are barely visible. (see:
https://dl.dropbox.com/u/97057514/buttons.png
)
2* The 'Favourite threads' page is still the basic theme. (see:
)
3* BF3stats element is still the basic theme.
4* At the Battlereport page some elements are still the basic theme, for example when you sort something, that element will change to the basic theme. Also highlighted players in the Battlereports have weird colors. (see:
)
20-9-2012
10* The right Map rotation arrow is pointing the wrong way. Only happens in your theme, other themes haven't got this problem. (see:
https://dl.dropbox.com/u/97057514/maprotation.png
)
Topicstarter
xXJumpyXx
Helping Hand
Nice little list, I'll work my way through it. Most of the stuff are things that I don't use very often, so it might explain why they aren't styled at all or are very bugged.
About "3* BF3stats element is still the basic theme.", It'll be in the final theme, according to brain only themes hosted on the BBLog servers (a/k/a official themes) will show changes made to the BF3Stats iframe.
ezek1el3000
+1
like it very much!
 Looking forward for final.
Minilog and this now my favos.
Meaurk
Global Moderator
Found some new ' bugs'. The standard yellow buttons are in this theme grey with white text in it. The BBLog buttons are still yellow, for example at the forum the 'to favourites' and all the BBCode buttons as well.
Topicstarter
xXJumpyXx
Helping Hand
Not really a bug, it's more like me being lazy :S But thanks for reporting it nonetheless.
I'll fix it, just haven't got around to it yet. I'm working on fixing stuff from your list at the moment, though :)
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Fixed most of the stuff Inception pointed out. Only 1* and 3* aren't done yet.
Here's what's done in the update:
~~~~ Version dev_01 ~~~~
* Fixed the Premium page.
* Fixed the My favored Threads page.
* Fixed the import friends page.
* Fixed the server backgrounds/borders on the profile -> servers page.
* Fixed the Matches page.
* Fixed the Edit emblem button.
* Fixed the Edit Platoon Emblem page.
* Fixed the map rotation right button bug.
* Fixed the Leaderboard pages.
* Fixed the report button menu.
* Fixed colours on some selection buttons.
* Fixed the platoon Members page.
* Fixed the Battle Report page.
+ Added a border to the bottom of the server list.
EDIT: Oops, forgot the order selection buttons on battle reports :/ Will fix it in a little bit.
EDIT 2: Fixed it :)
~~~~ Version dev_02 ~~~~
* Fixed the order sorting buttons on the Battle Report page.
ORFK
Global Moderator
you could make a general screenshot for an overview...
Prokill
Can you fix this?
The color of the icon is only visible when you hover over it.
See my attachment
Thanks
Topicstarter
xXJumpyXx
Helping Hand
ORFK wrote:
you could make a general screenshot for an overview...
I might do that, not now though. I need to fix it first :)
Prokill wrote:
Can you fix this?
The color of the icon is only visible when you hover over it.
See my attachment
Thanks
Will do, I'm going to fix all those images, including close/minimize buttons and some more. Hopefully I'll have time today.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Made some fixes :)
~~~~ Version dev_03 ~~~~
* Fixed the sorting kit icons on the weapons page.
* Fixed the Live Scoreboard on the server page.
* Fixed some Com Center related icons.
* Fixed some server related icons.
* Fixed the bubble over the top bar to be black instead of grey.
* Fixed some server browser related stuff.
* Made a temporary fix for the close and minimize buttons.
* Also fixed some smaller stuff that's not worth mentioning.
ezek1el3000
Hi there,
could you make the name entries more visible? And something is wrong with the "Find Soldier" Button. If i choose "Multiplayer" and want to search a name, the search window dissapear immediatly after clicking on it.
2012-09-25_234023.jpg
And it would be nice if you could inverse the colours of the "speaking indicator" under the Player avatars. Grey = speaking, black = silence.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
ezek1el3000 wrote:
Hi there,
could you make the name entries more visible?
Fixed :)
ezek1el3000 wrote:
And something is wrong with the "Find Soldier" Button. If i choose "Multiplayer" and want to search a name, the search window dissapear immediatly after clicking on it.
I can't reproduce this. Do you mean if you're on the multiplayer page (server browser) and open the find soldier form it goes away?
EDIT: I'll fix the party speaking icon and the white background when someone's playing tomorrow, hopefully.
Updated:
~~~~ Version dev_04 ~~~~
+ Styled the NOTICE bar at the top of the page.
* Fixed the close and minimize buttons to be more like in Steam.
* Fixed the icons on the sound settings page for Battlelog VOIP.
* Fixed the toggle (collapse/expand) icon for the server browser settings.
* Fixed the border in the "FEEDBACK & SUPPORT" window.
* Fixed the search results for the "Find Soldier" form, changed background as well.
* Made some minor changes to the "Add a new friend" button in the Com Center.
ezek1el3000
xXJumpyXx wrote:
I can't reproduce this. Do you mean if you're on the multiplayer page (server browser) and open the find soldier form it goes away?
Exactly.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Sorry ezek1el3000, I can't reproduce that problem in Firefox or Chrome, with that said I can't fix it (if it is a bug in the theme). It might be something on your end, not sure what though.
But don't leave empty handed, theme's updated again :)
~~~~ Version dev_05 ~~~~
+ Styled the game manager.
+ Styled the "Wake Island Dog Tag Challenge" page.
* Fixed the private/public icon in party chat.
* Fixed the speaking icon in party chat.
* Fixed it so it displays correctly when someone in a party is playing.
* Fixed it so you can see which key you have for Push To Talk (PTT) in the Com Center.
* Fixed the kick/mute menu in the party chat so that it's styled.
* Fixed the sorting vehicles icons on the vehicles page.
* Made the Game Activity logo in the top bar be orange/yellow when on that page. (NOTE: Not my problem to fix, but whatever...)
Pun1a
Helping Hand
If you make this white, I'll use your theme.
http://img.pun1a.net/2012-09-27_1722.png
Topicstarter
xXJumpyXx
Helping Hand
Pun1a wrote:
If you make this white, I'll use your theme.
http://img.pun1a.net/2012-09-27_1722.png
What a coincidence I actually have that fixed in my local dev build. I'm going to try and squeeze some more fixes in before I update.
Post edited 2 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
New update again :)
~~~~ Version dev_06 ~~~~
+ Made some minor changes to the VOIP buttons in the Com Center when in a party.
+ Styled the gun plot.
* Fixed the links on the "Wake Island Dog Tag Challenge" page to be like all other links, didn't take effect in last update.
* Changed the colour of the awards/ribbons border.
* Fixed so that the battle feed entries has the same close/delete button as in Steam as well.
* Fixed the game icons so that the black PC icon is grey instead.
* Fixed the Com Center yellow background when it's open.
* Fixed the text on the Com Center tab so that it fits the new background.
* Fixed the flip/rotate buttons on the "Edit Platoon Emblem" page.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Lol, 3rd post in a row. Anyhow, theme's updated again.
I think this might be the last dev_ release, unless I manage to finish a secret feature and fix the all the buttons. As it is now, the theme should be usable and most, if not all, areas of Battlelog are styled in some way.
~~~~ Version dev_07 ~~~~
+ Added support for the BF3Stats iframe, it wont be seen until the final theme though.
* Fixed so that the arrows going down on the assignments page are styled like the other (vertical) arrows.
* Fixed so that the text box for chaining the Battlelog background fits the rest of the theme.
* I took it upon myself to make a temporary fix for the mini stars bug, until they're fixed in BBLog that is.
ezek1el3000
Hi Jumpy,
i like your theme very much. But could you make the Assignment text more readalbe? not black just gray or something? Maybe white? Would be great.
eze
Topicstarter
xXJumpyXx
Helping Hand
Sure, I'll find some nice colour for it. This will however be fixed when I've fixed the stuff broken in the new Battlelog update. So next dev_ version will probably be later today or tomorrow.
ezek1el3000
yeah, sounds good. Lookin forward to check it out. Keep up the great work!
br
eze
IIkiLLuII
great work, i like the theme
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Updated. This is mainly to fix the stuff broken by the Battlelog update.
I'm still going to make some changes regarding the profile page, but at least it usable now :)
~~~~ Version dev_08 (New Battlelog) ~~~~
* Fixed the soldier search bar/field.
* Fixed the active/selected server in the server browser.
* Fixed the profile page.
* Changed the colour of the text on assignments progress, let me know if it's okay.
NOTE: Let me know if you find something broken by the new Battlelog update.
Chosneg
so cool
ezek1el3000
Very good job jumpy! I like it very much. Assignment text is now a way better readable. Thank you for making these changes so quickly!
eze
Flaxe
This theme is really nice, thanks for the work Jumpy!
And ye, the assignment text is a lot better and also it's better compatible with the latest Battlelog update :)
Though, I would like to see a color change on the buttons. Maybe change the colors so they look like the "Join Server" (My Filtersets is the same) button with a gray background and white text?
https://dl.dropbox.com/u/22910977/play%20now.PNG
https://dl.dropbox.com/u/22910977/quickmatch.PNG
https://dl.dropbox.com/u/22910977/platoon.PNG
ezek1el3000
Hi Jumpy,
found this after some testing. Could you make the background of the "player radar user found" thing more readable?
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
A little bit bigger update now, at least bigger than the rest
(excluding dev_01)
.
~~~~ Version dev_09 ~~~~
+ Styled the "Update available" menu.
+ Styled the "FINISH THE INSTALLATION" pop-up box.
+ Made the search results in the find soldier search bar be scrollable instead of going down the whole page.
+ Styled the Battle Report DNA cluster on the profile page.
+ Styled the BBLog context menu.
+ Styled the flame user post warning on the forum.
+ Styled the flame warning message on the selected server in the server browser.
* Re-styled the profile pages background images. Let me know what you think, Premium & Non-Premium profiles.
* Fixed some stuff on the "Search Results" page on the Forum.
* Fixed a lot of smaller stuff (Example: Some border colours).
* Fixed so that it shows the MOHW icons instead of the BF3 icons on MoH:W related stuff.
Flaxe wrote:
I would like to see a color change on the buttons. Maybe change the colors so they look like the "Join Server" (My Filtersets is the same) button with a gray background and white text?
I've been too lazy to change the buttons, but it will be done, just not sure when though :/
José Ortega
Global Moderator
Jumpy, will you marry me? its one of the best themes ever.
ezek1el3000
wasakakero wrote:
Jumpy, will you marry me? its one of the best themes ever.
100% agreed. execpt the proposal of marriage ;-)
ezek1el3000
got another one. the names are covered by dogtags.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
From a big update to a small update :P
~~~~ Version dev_10 ~~~~
+ Styled the loading box at the bottom of the server browser.
* Fixed the Age Ratings page.
- Removed the CSS that made dog tags overlap the soldier names on the profile pages. (This was only a bug in Firefox, in Chorme it worked like I intended it to in dev_09).
ezek1el3000
You sir, are awesome! Thx.
juress
Theme Developer
One suggestion, could you just overwrite the file in dropbox with the same filename, so we dont have to update the link in BBLog every time, or does it change the number in the link as well?
Topicstarter
xXJumpyXx
Helping Hand
juress wrote:
One suggestion, could you just overwrite the file in dropbox with the same filename, so we dont have to update the link in BBLog every time, or does it change the number in the link as well?
I use the same file all the time, open it make, changes and Ctrl+S (save) it. I do the same for my local dev version and I never have to update the link.
The posted link is Up2Date and is the same that I've used all the time.
juress
Theme Developer
xXJumpyXx wrote:
juress wrote:
One suggestion, could you just overwrite the file in dropbox with the same filename, so we dont have to update the link in BBLog every time, or does it change the number in the link as well?
I use the same file all the time, open it make, changes and Ctrl+S (save) it. I do the same for my local dev version and I never have to update the link.
The posted link is Up2Date and is the same that I've used all the time.
Oh right, i guess i was fooled by that %29 stuff :D
You shouldnt put special characters and spaces into a filename you plan to put on the net ;)
Topicstarter
xXJumpyXx
Helping Hand
juress wrote:
Oh right, i guess i was fooled by that %29 stuff :D
You shouldnt put special characters and spaces into a filename you plan to put on the net ;)
It's only a temporary file, until I publish the theme live (in the theme switcher) :) After that I'll use a normal name.
-----
Quick theme related information update:
So, collage is keeping me busy most of my time now.
If theme updates comes a bit slower or what not, it's because of limited time.
I hope you understand :P
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Updated, this is only to fix a bug that would have been in BBLog 2.6.0.
~~~~ Version dev_11 ~~~~
* Fixed the BBLog Plugins list so that listed entries are the same as in the Theme Switcher.
José Ortega
Global Moderator
so, its going to be in the next release of BBLog?
edit:
http://k37.kn3.net/B41E27884.png
BrainFooLong
Administrator
This theme is now added to featured list. Gratulations.
Topicstarter
xXJumpyXx
Helping Hand
wasakakero wrote:
so, its going to be in the next release of BBLog?
edit:
http://k37.kn3.net/B41E27884.png
Where does the link go? All I get is "403 - Forbidden".
brain wrote:
This theme is now added to featured list. Gratulations.
:)
ORFK
Global Moderator
jep, its a nice tehem, really good work, but i still prefer the bandar desert :-P
José Ortega
Global Moderator
damn, i hate those img host.
http://dl.dropbox.com/u/6032338/Untitled.png
and.. just for fun:
http://dl.dropbox.com/u/6032338/4D4iP.jpg
Topicstarter
xXJumpyXx
Helping Hand
wasakakero wrote:
damn, i hate those img host.
http://dl.dropbox.com/u/6032338/Untitled.png
Will fix that for sure :) But it's not on the top of my to-do/priority list at the moment.
Topicstarter
xXJumpyXx
Helping Hand
ORFK wrote:
jep, its a nice tehem, really good work, but i still prefer the bandar desert :-P
That's OK :) It would be pretty boring/bad if everyone in the world had the same taste.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
So finally, after some time, I'll finally update the theme again, YAY :D
As always, if you find any bugs or have feedback, by all means, post it here :) I hope you like this update.
~~~~ Version 1.0.2 ~~~~
+ Started work on some Battlelog yellow buttons, what do you think? (Example: The "Post" button in the forum)
+ Added a background colour for transparent gravatars.
+ Made the dog tag selection boxes on the "Select Dog Tags" page a little bit bigger.
* Changed some colours in the "Objects" box on the "Edit Platoon Emblem" page. (Now you can use it without sitting 2cm from the screen, xD.)
* Made a "TEMPORARY" fix for the platoons menu if you have invites waiting.
* Fixed the remove/delete/close button in the friends list.
* Fixed the BBLog Cloud menu.
* Fixed a small Battelog bug on some profile pages.
* Fixed the footer background in the BF3Stats iframe.
* Fixed the delete button on the "Battle Feed Entry" page.
* Fixed a bug among the "Layers" on the "Edit Platoon Emblem" page.
* Fixed the dog tag selection boxes on the "Select Dog Tags" page.
* Fixed the promote/demote/kick buttons in the platoon members list.
José Ortega
Global Moderator
Yellow buttons? you should try a green combination, steam-like.
Topicstarter
xXJumpyXx
Helping Hand
wasakakero wrote:
Yellow buttons? you should try a green combination, steam-like.
No, I don't mean it like that. I mean that I've started to work on the yellow buttons that are in Battlelog to make them more Steam like.
I'm still not sure how I feel about the buttons I included in this version. If you want to have a look at them you can find the new buttons under the multiplayer menu and post just to name two places.
I'll surely look into the green like buttons now that you mentioned them, they could go good with Battlelog.
José Ortega
Global Moderator
xXJumpyXx wrote:
I'll surely look into the green like buttons now that you mentioned them, they could go good with Battlelog.
they WILL look good, it could be even better if you disable the background.
ezek1el3000
Hey Jumpy,
can make the scrollbar in the activity window more visible? Grey colored like the font color?
Topicstarter
xXJumpyXx
Helping Hand
Sure, I'll change it. I'll include it in the next update I'm working on for BBLog 3.
ezek1el3000
awesome. thanks.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
OK, the Steam Theme is now compatible with BBLog 3.
~~~~ Version 1.0.3 (New BBLog) ~~~~
+ Made the colour of the scrollbars be a bit brighter.
* Fixed a lot of stuff for MoH:W.
* Fixed stuff for the new BBLog 3.
* Fixed the colour of the "Highest round score" in the Battle Feed and Game Activity.
* Fixed some stuff in the server browser.
This update will go live for everyone when BBLog 3 is released on the 21st.
Changelog is not final, I might or might not do more stuff till BBLog 3 is out.
José Ortega
Global Moderator
Do you still have plans for the green buttons?
Topicstarter
xXJumpyXx
Helping Hand
Yeah, I do :)
Post edited 2 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
A quick update to fix the news/forum section at the top of the BBLog menu. It was broken by some last minute changes in BBLog before it went live.
~~~~ Version 1.0.4 ~~~~
* Fixed the News/Forum section in the BBLog menu.
- Removed the scrollbar support for the BBLog menu, it was removed before launch.
I'm aware of the news/forum not being spaced apart from the rest of the menu, don't worry about it.

Post edited 2 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
So I finally decided to work a bit on the theme again and managed to do a decent update if you ask me.
I also validated the CSS file with the WC3 Validator for fun, no errors found :D
The new green buttons on the home page, let me know what you think.
~~~~ Version 1.0.5 ~~~~
+ Styled the MoH:W Stats iframe.
+ Styled the "Start Mission" CO-OP dropdown menu.
+ Styled the progression arrows in Gun Master Battle Reports.
+ Giving green Steam buttons a try, let my know what you think of the result.
* Made some small changes on the CO-OP page, nothing worth mentioning.
* Made the Common Selector text be a bit more readable by adding a shadow to it.
* Fixed some other stuff in the BBLog Options menu.
* Fixed some stuff on the MoH:W stats page.
* Fixed the server name in Battle Reports from the Xbox 360 or Playstation 3 so it's white instead of black.
* Fixed the issue with the news/forum section not being spaced apart from the rest of the BBLog menu.
* Fixed the favorite link in the multiplayer dropdown menu to have a capitalized F. (Thanks to ORFK and juress for pointing it out)
- Removed some old/outdated stuff that's not needed any more.
Side note: I validated the CSS file with the WC3 Validator :)
EDIT: These damn iframes and not working unless the theme is loaded from the BBLog servers means I can only detect bugs when the theme is live. Nonetheless, I'll update the theme again and fix the damn bugs.
BrainFooLong
Administrator
I really like the green touch but you should be consequent and change all buttuns to green.
The orange button doesn't look good with your theme, imho.
ezek1el3000
The change background option is not working if your theme is activated. I want to try this feature with this background:
can you confirm this? or a problem on my end again? I tried other themes and it works...
Topicstarter
xXJumpyXx
Helping Hand
It's the theme, I use !important on the background. I'll fix it later today.
I'm going to update the theme again today anyway, to fix the iframe bugs and put a secret new background image :)
ezek1el3000
great! Thanks.
Topicstarter
xXJumpyXx
Helping Hand
So I spent some time fixing and adding stuff. This update brings more green buttons to the people :)
A nice little thing I decided to do was to add some snow to the background, it's Christmas soon after all so why not spice it up a bit?
~~~~ Version 1.0.6 ~~~~
+ Added more green buttons.
+ Added some of FamFamFam icons as replacements to the default Battlelog ones.
+ Styled selections.
+ Styled the "My Filtersets" menu in the Server Browser.
+ Gave the theme a winter/snowy touch, it's Christmas soon :).
+ Gave the top bar a dark shadow under it to make it pop out a bit.
+ Inverted the colours on the play button for status updates in the feed.
+ Changed the Accept/Decline buttons.
+ Rounded the corners of feed comments by 2px.
* Fixed the iframe bugs. (I can't detect iframe bugs unless the theme is LIVE)
* Fixed the position of the progress bar on the Award Progression (Awards) page.
* Some code cleaning.
There's maybe something small I've forgotten to add to the list. If I remember something else I'll add it.
Meaurk
Global Moderator
Really like the christmas edition. :-)
However, I've found a small design bug. When you're disconnected with a server the "reconnect" button is green, but the "close" button isn't. It hasn't a color at all.
Keep up the good work. :-)
ezek1el3000
Well done. I like the new christmas background. But i dont like the geen buttons. Just ugly, imho.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
I'm glad the Christmas Edition is appreciated :)
Meaurk wrote:
However, I've found a small design bug. When you're disconnected with a server the "reconnect" button is green, but the "close" button isn't. It hasn't a color at all.
Thanks, I'll have a look at it.
ezk1el3000 wrote:
But i dont like the geen buttons. Just ugly, imho.
Any ideas on how you'd make them less, ugly, so to say? Maybe making them darker, using another green steam button, etc...
BrainFooLong
Administrator
I like the bigger green buttons more than the tiny, don't know why. Look quite better in big.
I guess that the small buttons looks "darker" to the eye because of the smaller area.
In my opinion would be a more "shiny" effect of the button better (not a glow, more the color itself). And also, button texts would be better with white color or "white 0px 0px 1px" text-shadow and still black font color, or something, for a better contrast (maybe this not match with a more shinier button).
ezek1el3000
try BrainFooLongs recommendation.
Post edited 2 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Oops, seems like I forgot a URL in the CSS when I published the 1.0.6 update. Not only that, but the URL is defunct after the update so the report icon in Battlelog went away completely :S
I had planned to wait with this release a bit but seeing as I'm in breach of two theme rules with this and the fact that the report button is gone I don't really have a choice.
~~~~ Version 1.0.7 ~~~~
* Fixed the selection colour in Firefox to resemble the intended one in Chrome.
* Made a pretty darn small fix on the Battlefield 3 Stats Overview page. (1px, that's how small)
* So it seems like Firefox refused my last iframe fixes :/.
* Forgot to remove a URL in the CSS for the report icon that I used in my developer build. Now you'll see the icon again (the new icon :P).
I'll work on the buttons and the Reconnect button bug for the next release, should have been in this one but it is what it is.
SirRobinII
Your themes are awesome ^^
BrainFooLong
Administrator
A short feedback about green buttons.
I really love the green button in the Multiplayer Dropdown "Quick Match".
That looks perfect with the white font, the decent green text shadow and the minimal border radius.
All others with black bold font don't look as good as the quick match button for me.
José Ortega
Global Moderator
BrainFooLong wrote:
A short feedback about green buttons.
I really love the green button in the Multiplayer Dropdown "Quick Match".
That looks perfect with the white font, the decent green text shadow and the minimal border radius.
All others with black bold font don't look as good as the quick match button for me.
Also, some buttons arent like the steam buttons (some of them are to much dark).
405984039
Is there a way to switch back to the old background for those who prefer it?
Post edited 6 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Sure there is. Use the Change Background option in BBLog and apply this: black url(https://dl.dropbox.com/u/65189162/Steam%20Theme/Backgrounds/New%20Normal.png) repeat-x
Post edited 3 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
I've been lazy during the holiday, but I decided to get the theme a little bit fixed up for 2013 :)
~~~~ Version 1.0.8 ~~~~
+ Made the advertisement background be dark, in some cases if the advertisement wouldn't load you'd see a white box.
+ Styled some more buttons. (The only buttons that are left now are the add friend buttons.)
* Changed the background to be like the normal one but with people cheering for the year 2013.
* Added a small shadow to the profile boxes to make them seem blurred instead of having sharp edges.
* Fixed the colour of the text being really dark while writing a comment and focusing on something else.
* Fixed a lot bugs on the Store page.
* Fixed some text colours that were being displayed wrong.
* Fixed the green buttons a bit, now the text is white, not bold and has a black shadow to make it easier to read. (The small BBLog buttons still have a black bold text, a lot easer to read that way.)

EDIT: jumpy for god sake, that avatar is crazy @_@
I'm on a quest to hypnotise the internetz. You are now under my command, you'll ignore your own hunger and send that cookie to me instead :P
Just for the record - I see you changed the most buttons to white font and green BG.
But there still some green buttons with a black font (bblog options for example) - That doesn't look as good as the white font, imho.

I tried using a white/brighter font colour but then it wasn't as readable. So I decided to use white on larger buttons and black on smaller buttons.
BrainFooLong
Administrator
Well, just tried a better looking option for me.
Maybe you like it too.
he doesn't like white things, white cookies aren't that good.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Yay for another update :P
Nothing special, just some fixes.
~~~~ Version 1.0.9 ~~~~
+ Styled the sound related elements for the soldier radar.
* Fixed a border on the "Edit profile" page.
* Fixed the colour of the ellipsis (...) on long server names on the "Servers" page.
* Changed back to the normal background (updated version, though).
* Re-styled the BBLog buttons due to popular demand. (Thanks to BrainFooLong)
Topicstarter
xXJumpyXx
Helping Hand
Here we go. Nothing really exciting, but an update nonetheless.
~~~~ Version 1.1.0 ~~~~
+ Styled the "BANNED" badge.
+ Styled the tabs. (Example: The tabs on the profile page)
+ Styled the tooltips.
+ Gave the footer icons a small hover effect. (Just for fun :D)
* Re-styled the forum to fit the new Steam forum.
* Changed the Premium header on profile pages.
* Fixed the background image a bit. (Changed it from PNG to JPG for better quality)
* Fixed some smaller bugs on the forum.
- Removed a small border-radius on feed comment boxes.
José Ortega
Global Moderator
Here, take a cookie.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
I've been working on making the forums look a lot more like the Steam forums.
I think it looks aright, if I'm allowed to say so myself.
~~~~ Version 1.1.1 (Updated Battlelog) ~~~~
+ Styled the newly added separator for Sticky forum threads.
+ Made the "Sticky" text on forum threads be green, like it is on Steam forums. (The "Locked" text on locked threads will also be green, call it a side effect if you'd like)
* Gave the forums more work to make it even more Steam like.
- Removed the CSS for the "FEEDBACK & SUPPORT" tab, it was removed when Battlelog was updated.
Post edited 3 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
A small update following the Battlelog update.
~~~~ Version 1.1.2 (Updated Battlelog) ~~~~
+ Styled the forum post preview area.
+ Styled the comment reply section in news posts.
+ Styled the hooah text on news posts/comments.
+ Styled the spoiler blocks, if you hover it you'll see a hard to read (at first glance) preview of the hidden text.
+ Made an easy/quick fix for the newly added BBCode buttons. (I'll make them better later on...)
+ Lowered the opacity on the favourite battle reports unknown picture.
* Fixed the topic textarea colour while creating a new thread.
Post edited 1 x times, last by
Chosneg
Chosneg
Can you push away the soldier picture from the lvl picture?
http://puu.sh/2d1mj
<----See? The lvl icon overlaps the soldier. Can you do that with the other themes also?
Topicstarter
xXJumpyXx
Helping Hand
I can do it with this (Steam) theme and the Glow theme, because they're my themes.
There's however a plugin called "Fix Elements" that does exactly this.
Post Link:
i think you interchanged "what you see" and "what you supposed to see"
Meaurk
Global Moderator
No, I "selected" the whole page by accident and the text "When you add friends their activity will appear here in real-time." showed up, it isn't visible in steam team.
I noticed it myself today. It only occurs in Chrome as far as I can tell.
I'll update the theme tomorrow/today.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
I've tried to fix everything that is broken in Chrome. If you happen to stumble upon something still broken, feel free to share.
~~~~ Version 1.1.3 ~~~~
+ Added better support for some future BBLog stuff.
+ Styled the leaderboards a bit more.
* Made the text in the server browser filter menu be a tiny bit brighter when hovering it.
* Fixed a ton of stuff that stopped working in Chrome for some reason.
* Fixed so that the new sorting options in the forum search are styled.
* Fixed the join/play button in the COM CENTER so that it shows when you hover it.
Maybe some other small thing(s) which I've forgotten about.
Topicstarter
xXJumpyXx
Helping Hand
Get ready ladies and gentlemen, get ready to see the smallest update in the history of history.
This should have been fixed ages ago, but other stuff got in the way and I forgot about it...
Also, I somehow managed to delete the changelog.txt from my Dropbox, but it's fixed now :)
~~~~ Version 1.1.4 ~~~~
* Removed the white border under the "View more activity" button on the forum page.
José Ortega
Global Moderator
it should be 1.1.31 instead.
Here, take a cookie.
Post edited 3 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Fixed the stuff that I have seen are broken, not a clean update, though. The old CSS is still in there, I didn't feel like cleaning out the old stuff.
I'll probably re-write the theme from scratch when BF4 is out, or when Battlelog 2.0 is out, not sure if that will come before or with BF4. Mostly because I don't want to clean the code, only to have to do it all over again.
~~~~ Version 1.1.5 ~~~~
* Fixed the theme to work with the new Battlelog update.
* Fixed the switch weapon menu on the weapons page, have missed it until now :S
~~~~ Version 1.1.6 ~~~~
+ Made the avatars have a border with the status colour.
* Fixed more stuff, smaller stuff, that was broken.
* Made the navigation bar be fixed to the top like the new Battlelog.
Topicstarter
xXJumpyXx
Helping Hand
Yay! I finally managed to update the theme again, with the help of BrainFooLong :-)
It's been some time since I updated the theme now, the summer has kept me busy. But I've noticed a few problems with the theme, so I thought ought to update it.
The 1.1.7 update should have been released earlier, but I'm experiencing problems with updating the theme, so BrainFooLong had to update it for me, which happened today.
~~~~ Version 1.1.7 ~~~~
+ Made the 'Create new match' button on the Matches page be bigger. (Thanks to Dendari)
+ Made the selected server be listed in red, if the server is on the server radar. (Thanks to Dendari)
+ Made the main forum page and forum titles use the 'BebasNeueRegular' font for the forum headings.
+ Made the contracted chat wider, so the close button wont interfere.
+ Moved the solider on the Campaign page to the left to fix a display/render issue.
+ Styled the Match page(s). (Thanks to Dendari)
* Fixed the progress bar in the soldier menu.
* Fixed the background in the chat.
* Fixed the tab colour on the active tab in the navigation bar.
* Fixed the Apply bar on the Loadout page. (Thanks to Dendari)
* Fixed the 'FEEDBACK & SUPPORT' pop-up window.
* Fixed a colour on the forum 'Search results' page.
* Fixed the 'SOLDIER' text not disappearing in the navigation bar when the browser windows gets too small.
* Fixed the COM CENTER not going away when the browser window gets too small.
* The above fix (^) broke the toggle COM CENTER button feature, so I had to fix that as well.
* Made some small fixes in the Game Activity, to make it look better.
Thanks to Dendari for the help he offered in this update.
José Ortega
Global Moderator
Im out of cookies this time, but i will give you a polar bear instead.
Topicstarter
xXJumpyXx
Helping Hand
Even though I'd prefer cookies, that polar bear deal sure is intriguing... I'll take it!
I'll name him/her/it Pluto :-)
Topicstarter
xXJumpyXx
Helping Hand
Yay, I finally managed to update the theme for the new Battlelog update.
~~~~ Version 1.1.8 (Battlelog Update) ~~~~
* Fixed the header for the new Battlelog update.
* Made some changes to the Battlelog ads on the main page.
Sweet, I'll save it for when the world ends, you always need a backup cookie in dire times!
SomeRedThing
screenshot.png
That white on the Mobile Artillery icon bugs me. It stands out too much. I found that it wasn't using alpha on the inside of the icons and was designed to be on a white background. So I decided to fix it.
Here is the fixed
Steam Theme Kit Icons
And the
Fixed Original Battlelog Kit Icons
(for other theme developers to use?)
On another note there seems to be an issue with the drop down menus along the top (with Chrome at least). I hover over and the drop down transitions in but then when I move my mouse down to click on something it transitions back out again not allowing me to click an item in the drop down.
I played around a little and it seems it is to do with line 58 of the theme #base-header .game-bar .grid-container{bottom: 1px;}
I understand why this is there and does look better with than without but I haven't been able to find a way to make it work. It seems to be making a 1 pixel gap.
Topicstarter
xXJumpyXx
Helping Hand
Thanks for the fixed Mobile Artillery :) I have no idea why they made only the Mobile Artillery image have white in it, when the others don't.
In regards to the 1px gap, I was working with it in the last update and I guess I thought it was working as it should, but I guess not.
If you're interested, I fixed it quite easily by adding a 1px transparent border to the same line.
~~~~ Version 1.1.9 ~~~~
* Changed the Mobile Artillery icon to match the rest. (Thanks to SomeRedThing)
* Fixed the 1px gap in-between the menu row and drop-down menu's.
* Fixed some link colours on the weapons and vehicle pages.
* Made a quick/easy fix for the drop-down menu's going up instead of down, if the browser window is too small.
SomeRedThing
Awesome! Thanks for the quick update Jumpy.
My guess is that the other icons were made first. Then someone else made the Mobile Artillery and Tank Destroyer icons when Armored Kill came out. The white versions of those have black pixels on them. You don't notice them as much because the background is already dark anyway.
Yeah I played with adding borders. Didn't think of making it transparent though.
 I have a huge space between the panel and the default base-container.
Must be something DICE did while updating Battlelog to version 'production-14', when I updated the theme yesterday the theme worked fine, but then Battlelog was in 'production-11'.
It seems like a border managed to sneak it's way in left of the the soldier in the menu row with the update as well.
I'll have a look around for more broken stuff and probably have it fixed later today.
EDIT: Updated now.
~~~~ Version 1.2.0 ~~~~
* Fixed the page being pushed down a lot.
* Fixed COM CENTER not showing when active, if the browser window is too small.
* Fixed some pop-up text.
* Made the new PC logo on the soldier tab be white when active.
- Removed the 1px border that snuck in by the solider image in the menu row.
EDIT: Battlelog was updated yesterday (2013-10-01) and made the top menu bugged.
~~~~ Version 1.2.1 ~~~~
* Fixed the community bar background.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
This is just a little update post.
I'm currently re-writing the theme from scratch for Battlelog 2.0 and at the same time experimenting with a different look from what the current version of the theme has.
With that in mind, I'll most likely post a preview of the new version (2.0.0) in the coming days. To make sure that everything is working fine, and also to acquire some feedback.
My plan is to continue the 1.X.X branch of the theme for BF3 and MoH:W, while the 2.X.X branch will represent BF4.
New Theme Versions Format:
X.Y.Z [size=50](e.g. 2.7.4)[/size]
X = Theme branch - 1 is BF3 & MoH:W, while 2 is BF4. [size=50](Battlelog [1].0 and Battlelog [2].0)[/size]
Y = Bigger update - Updates that I consider to be big.
Z = Smaller updates - Updates that I consider to be small.
Topicstarter
xXJumpyXx
Helping Hand
So, I'm finally ready to release a
testing
version of the new Steam Theme for Battlelog 2.0 (BF4).
Keep in mind that it's still not the final version of the theme.
I have been testing out the theme for a few days now and I'm loving it. I have only seen one problem that comes with being premium.
http://4st.me/ynGDH.png
If I had to give feedback on anything really it would be for the background image to be one full image to cover the whole page and for maybe a new style of font where it says Soldiers / Presentation ect maybe Purista? ^^ Other than that I'm loving the theme so far!
Topicstarter
xXJumpyXx
Helping Hand
I haven't been on Battlelog for quite some time now, I didn't even know if the Steam Theme 2 test still worked.
But seeing as it pretty much works 100% as it was when I made it, I'll have a look at it and work on it a little bit in the coming days.
I've been semi-inactive here for a time as well, so I'm sorry for the late reply.
ezek1el3000
No1 Theme Fan ready for testing duty :)
SomeRedThing
I've noticed you have changed all the buttons in Steam Theme 2 to a bright green. Personally I find them distracting because they draw my eyes to things that aren't important. Particularly the Com Center ones. I think it might be the number of them that bothers me. I think the green should only be used for the "important" buttons.
I made a collection of different looking buttons I could find on steam:
SteamButtons.png
I tried a few out to see how they might look on BattleLog and heres some pseudo-css of what I think the colors should be: .btn-tiny { gray }
.btn-small, .btn-clean { blue or gray }
.btn-primary { green }
.btn-clean so far I only found to be used for the Create Group Chat button in the Com Center. I think it would be okay the same as small or perhaps could be a flatter and/or squarer look.
I also had a toy with the look of the "submenu" and made it into a tab format (like seen here
http://steamcommunity.com/greenlight/
). Looks okay for single level but starts to look strange when you have two rows, like on the Stats and Unlocks pages. The tab format at
http://steamcommunity.com/
is similar but would look odd too. Maybe there could be a special style for second menus?
steam-tabs-test.css
Tabs-SingleRow.png
Tabs-DoubleRow.png
Some other little thoughts I have:
Create Group Chat button in the Com Center should be centered or fill the area it is in.
text-shadow
on the buttons I find makes the icons on the buttons to join a friend in the Com Center look a little odd with what looks like a black edge to it.
The buttons on the Steam website are a bit squarer with 2px
border-radius
rather than the 3px you have with your theme.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
Topicstarter
xXJumpyXx
Helping Hand
Thanks for the feedback and ideas :D
I'll most definitely give the suggested changes a shot, and implement them as I see fit.
As with the green buttons (and other changes), you'll probably just noticed the changes one day. I don't really keep a changelog or post updates until the theme is
officially
released.
EDIT: The Steam Theme is now retired by me. Read the main post...


Player
Score:
0
Controls:
Player
:
Select units with mouse left click-and-drag. Order units to attack enemy with left click


The appearance properties of an annotation group are not applied to the group's
bounding rectangle, but to its child annotations. However,
child annotation appearance properties have precedence over the group appearance
properties.
The position of a child annotation is always relative to the group's location, and not relative to the entire chart image. "0,0" represents the position of the top-left corner of the group, and "100,100" is the position of the bottom-right corner of the group.
The following properties have no effect when set in a child annotation: IsSizeAlwaysRelative, AnchorDataPoint, AnchorAlignment, AnchorX, AnchorY, AnchorOffsetX, AnchorOffsetY.


Yocto/Raytrace: Tiny Raytracer
In this homework, you will learn the basics of image synthesis by
implementing a simple, naive, path tracer. In particular, you will
learn how to
- setup camera and image synthesis loops,
- usa ray-intersection queries,
- write simple shaders,
- write a naive path tracer with simple sampling.
Framework
The code uses the library Yocto/GL,
that is included in this project in the directory yocto
.
We suggest to consult the documentation
for the library. Also, since the library is getting improved
during the duration of the course, we suggest that you star it and watch it
on Github, so that you can notified as improvements are made.
In particular, we will use
- yocto_math.h: collection of math functions
- yocto_sampling.h: collection of sampling routines
- yocto_shading.h: collection of shading functions
- yocto_image.{h,cpp}: image data structure and image loading and saving
- yocto_commonio.h: helpers for writing command line apps
- yocto_glview.{h,cpp}: helpers for writing simple GUIs
In order to compile the code, you have to install
Xcode
on OsX, Visual Studio 2019 on Windows,
or a modern version of gcc or clang on Linux,
together with the tools cmake and ninja.
The script scripts/build.sh
will perform a simple build on OsX.
As discussed in class, we prefer to use
Visual Studio Code, with
C/C++ and
CMake Tools
extensions, that we have configured to use for this course.
You will write your code in the file yocto_raytrace.cpp
for functions that
are declared in yocto_raytrace.h
. Your renderer is called by yscenetrace.cpp
for a command-line interface and ysceneitraces.cpp
that show a simple
user interface.
This repository also contains tests that are executed from the command line
as shown in run.sh
. The rendered images are saved in the out/
directory.
The results should match the ones in the directory check/
. High resolution
images are computed by run-highres.sh
.
Functionality (24 points)
In this homework you will implement the following features:
- Main Rendering Loop in function
raytrace_samples()
:
- implement the main rendering loop considering only 1 sample (the loop over
samples in done in the apps)
- from the slides this is like the progressive rendering loop but with only
one sample
- update the accumulation buffer, number of samples and final image for each
pixel of the
state
object
- use
get_shader()
to get the shader from the options
- implement both a simple loop over pixel and a parallel one, as shown in code
- for each return value from the shader, clamp its color if above
params.clamp
- Color Shader in function
shade_color()
:
- implement a shader that check for intersection and returns the material color
- use
intersect_bvh()
for intersection
- Normal Shader in function
shade_normal()
:
- implement a shader that check for intersection and returns the normal as a
color, with a scale and offset of 0.5 each
- Texcoord Shader in function
shade_texcoord()
:
- implement a shader that check for intersection and returns the texture
coordinates as a color in the red-green channels; use fmod()
to force them
in the [0, 1] range
- Eyelight Shader in function
shade_eyelight()
:
- implement a simple shader that compute diffuse lighting from the camera
center as in the slides
- Raytrace Shader in function
shade_raytrace()
:
- implement a shader that simulates illumination for a variety of materials
structured following the steps in the lecture notes
- get position, normal and texcoords; correct normals for lines
- get material values by multiply material constants and textures
- implement polished transmission, polished metals, rough metals,
rough plastic, and matte shading in hte order described in the slides
- you can use any function from Yocto/Shading such as
fresnel_schlick()
,
and the appropriate sampling functions sample_XXX()
- for matte, use the function
sample_hemisphere_cos()
and skip the
normalization by 2 pi
- for rough metals, we will use a simpler version than the one used in the
slides; we will choose a microfacet normal in an accurate manner and then
implement reflection as if the metal was polished, with that normal
mnormal = sample_hemisphere_cospower(exponent, normal, rand2f(rng));
exponent = 2 / (roughness * roughness)
- for plastic surfaces, we will use the same manner to compute the normal
- and then apply a test with Fresnel that chooses whether to do reflection or
diffuse
Extra Credit (10 points)
- refraction (simple): implement refraction for polished surfaces in the
shade_raytrace()
function:
- choose the refractive direction by using
refract()
,
ior
is the index of refraction that you can obtain from the reflectivity (0.04)
- remember to invert the index of refrasction upon exiting th surface
- you can take inspiration from Raytracing in one Weekend
- cell shading (medio): implement a shder for non realistic rendering following
cell shading
- matcap shading (medio): implement a shader for non-realistic
matcap shading 1
or matcap shading 2
- your own shader (medio): write some shader from ideas found in
ShaderToy
- other BVHs (medio): the execution time is dominated by ray-scene
intersection; let us test other BVHs to see whether we get any significant
speed-up
- we haev alraedy integrated Intel Embree, so this won't count here
- integrate the BVh from nanort and
bvh
- test all large scenes and report in the readme the rendering time and compare
them to our base time
- to integrate these BVHs, you can write new shaders that use them directly,
or insert the new Bvhs inside our Bvh data and redirect all calls to
intersect_bvh
- thick lines and points (hard): the rendering os points and lines is now
too approximate; in this extra credit we will compute these intersections accurately
- render points as spheres and lines as capped cones
- intersection algorithms can be found here with names Sphere and Rounded Cone
- to integrate them in our code you have to (a) insert the new intersection
functions in
intersect_bvh
in yocto_bvh
, (b) change the functions
eval_position
e eval_normal
to compute the new position and normal,
or (c) change the data to return the intersection normal and position directly
from the intersection call
- if you work on this point, please contact the teacher to get test files
- volume rendering (hard): implement rendering of simple volumes following
Ray tracing The Next Week
- new scenes (very easy, few points): create additional scenes
- create new images with your renderer from models assembled from the Web
- you can edit new models in Blender and export then in glTF, using
yscene
in Yocto/GL to convvert them and then adjust lighting by hand
- your works well with environment maps and diffuse materials so I would focus
on those features - find environment maps on PolyHaven
- as a starting point, try to assemble new scenes by placing new models and
textures and environment maps - for example from
PolyHaven or Sketchfab
For handing in, the content of the extra credit have to be described in a PDF
called readme.pdf, that needs to be submitted together with code and images.
Just put for each extra credit, the name of the extra credit, a paragraph that
describes what you have implemented, one or more result images, and links to
the resources used in your implementation.
You can produce a PDF in any way you want. One possibility is to write the file
as Markdown and convert it in PDF with VSCode plugins or other tool.
In this manner, you can link directly the images that you hand in.
Submission
To submit the homework, you need to pack a ZIP file that contains the code
you write and the images it generates, i.e. the ZIP with only the
yocto_raytrace/
and out/
directories.
If you are doing extra credit, include also apps
, other images, and a
readme.pdf
file that describes the list of implemented extra credit.
The file should be called <cognome>_<nome>_<numero_di_matricola>.zip
,
i.e. <lastname>_<firstname>_<studentid>.zip
, and you should exclude
all other directories. Send it on Google Classroom.