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IN THE HIGH COURT OF UTTARAKHAND AT NAINITAL Writ Petition (PIL) No.77 of 2017 Himanshu Chandola .........Petitioner Vs. State of Uttarakhand & others ......Respondents With Writ Petition (PIL) No.5 of 2014 Ashok Kumar .........Petitioner Vs. State of Uttarakhand & others ......Respondents With Writ Petition (PIL) No.136 of 2015 Shekhar Chandra Upadhyay .........Petitioner Vs. State of Uttarakhand & others ......Respondents With Writ Petition (PIL) No.18 of 2017 Jagat Singh .........Petitioner Vs. State of Uttarakhand & others ......Respondents Present:- Mr. C.K. Sharma and Ms. Sonia Chawla, learned Counsel for the petitioners. Mr. S.S. Chauhan, learned Dy. Advocate General for the State of Uttarakhand. Mr. Aditya Pratap Singh, learned Standing Counsel for the Uttarakhand Environment Protection and Pollution Control Board. Mr. Prem Prakash Phartiyal and Pankaj Kumar Sinigh, learned Counsel for respondent nos. 6& 7. Mr. Himanshu Gairola, learned Counsel holding brief of Mr. Vipul Sharma, learned Counsel for respondent no.23. Coram: Hon'ble Ramesh Ranganathan, C.J. Hon'ble Ramesh Chandra Khulbe, J.
Hon'ble Ramesh Ranganathan, C.J. (Oral) All these Writ Petitions have been filed in larger public interest seeking a direction to the State Government and the State Pollution Control Board to cause an inquiry through a body of experts, and to take action against those industries which are causing environmental degradation, and are acting in violation of the guidelines prescribed in the Environment (Protection) Rules, 1986 and the Water (Prevention and Control of Pollution) Act, 1974.
2. It would suffice for the disposal of these four writ petitions to take note of the contents of, and the relief sought for in, WPPIL No.77 of 2017; and the directions issued by this Court, therein, from time to time. WPPIL No.77 of 2017 is filed by Shri Himanshu Chandola, an agriculturalist from Udham Singh 2 Nagar District, who complains of the failure of the respondents to take action against the recalcitrant industries which have caused severe environmental damage to the surrounding areas. He seeks a writ of mandamus commanding respondent nos.1 to 3, i.e. the State of Uttarakhand, the District Magistrate, Udham Singh Nagar and the Uttarakhand Environment Protection and Pollution Control Board to restrain the private respondents (industries causing pollution) from spreading pollution in the surrounding public areas, and to take action against them for causing water and air pollution. A mandamus is also sought commanding these private industries to ensure that they maintain the pollution standards as per the existing norms.
3. A Division Bench of this Court, by its order dated 17.08.2018, directed the Central Pollution Control Board to inspect each and every industry in the State of Uttarakhand, to ascertain whether or not the norms laid down under the Water (Prevention and Control of Pollution) Act, 1974, the Air (Prevention and Control of Pollution) Act, 1981, the Hazardous Wastes (Management and Handling) Rules, 1989, and the Environment (Protection) Rules, 1986 are being complied with, and thereafter submit its report to this Court.
4. The Central Pollution Control Board submitted its report stating that an inspection was caused of 793 (highly pollutant industries) red category industries in the State; their inspection revealed that 239 of such units were complying with the prescribed norms; 323 establishments in the red category were not complying with the prescribed norms; 159 units were closed; 43 units were not traceable; 26 units were still under construction; and 2 units could not be assessed as they were inaccessible.
5. The Division Bench had, in its order dated 14.02.2019, noted the submission urged on behalf of the State Pollution Control Board that the total number of red category industries in the State were 734, the number of units in the orange category was 2732, and those in the green category were 2700; during the year 2018-19, closure notices were issued to 214 and show cause notices were issued to 1812 units; and the State Pollution Control Board was taking prompt action whenever it found that the industries were not complying with the prescribed norms. The Division Bench, by its order dated 14.02.2019, directed the Central Pollution Control Board to furnish the list of 323 red category industries which were found not to be complying with the prescribed norms. The Member Secretary of the Uttarakhand Pollution Control Board was directed to inspect each one of these 323 red category industries, and take 3 action against the erring units, and submit an 'Action Taken Report' to this Court.
6. A compliance report was, thereafter, filed by the State Pollution Control Board informing this Court that of the 323 red category industries, identified by the Central Pollution Control Board, 27 were under closure, 179 of these units satisfied the prescribed norms, and show cause notices were issued against the rest. It was also brought to the notice of this Court that the Common Effluent Treatment Plant at Gadarpur, District Udham Singh Nagar did not comply with the prescribed norms, and a complaint was made against them before the Court of the Civil Judge (Junior Division); and, since 90 industries were connected to this common effluent treatment plants, any action taken by the Board for closure of this treatment plant could adversely affect these ninety units for no fault of theirs.
7. The Division Bench, in its order dated 13.06.2019, observed that failure on the part of the common effluent treatment plant to adhere to the prescribed norms would necessitate action being taken against them irrespective of the consequences, as any damage caused to the environment is irreversible. The State Pollution Control Board was directed to furnish details of the nature of the deficiencies found in the common effluent treatment plant; the action required to be taken to bring discharge of effluents, from these plants, within the prescribed parameters; and the time frame required to rectify the deficiencies in the effluent treatment plants. During the course of hearing on 27.06.2019, the State Pollution Control Board informed this Court that the Common Effluent Treatment Plant at Sitarganj catered to 90 industrial units located in Udham singh Nagar; all these 90 industrial units, which generated industrial effluents, were connected with the common effluent treatment plant for treatment of waste water; stoppage of the common effluent treatment plant would require each individual units to commission their own treatment plants, and to operate it in such a manner that they achieved the discharge standards as prescribed under the Environment (Protection) Rules, 1986. The Division Bench recorded the submission of the State Pollution Control Board that notices would be issued informing all the 90 industrial units that they had to commission their own treatment facilities, and operate them in such a manner that they achieved the standard norms; they would be given two weeks' time to comply with these requirements, and thereafter action would be taken against the Common Effluent Treatment Plant for failure to adhere to the prescribed norms.
48. The State Pollution Control Board further informed that the Common Biomedical Waste Treatment Facility at Gadarpur was also not found to be functioning properly; and it appeared that the health care facilities, which continued to generate biomedical waste, did not have a facility for effective treatment of biomedical waste, which had resulted in severe damage being caused thereby to the environment.
9. The Division Bench noted that there were two biomedical waste treatment facilities, one at Gadarpur in Udham Singh Nagar district, and another in Roorkee in Haridwar District; and if action were to be taken against the facility at Gadarpur, it may then require the biomedical waste generated in the entire State to be sent to Roorkee. Time was granted to the State Pollution Control Board to submit an affidavit in this regard.
10. Periodic reports have been filed by the Pollution Control Board regarding the action taken by them against the non-compliant Red Category Industries. It would suffice to take note of the contents of the latest affidavit filed in this regard. The said affidavit dated 17.02.2020 refers to show cause notices having been issued to 96 non-compliant red category industries; 80 of them had rectified the deficiencies and, therefore, the proposal to close these industries was revoked; one of these industries was directed to be closed and, after they had rectified the deficiency, the order of closure was revoked; 3 of these polluting industries had themselves closed their units, 11 Red Category Industries were under process after field verification, and 1 was pending field verification. With regards the 21 industries, to whom direction for closure was issued, the affidavit states that, after rectification of the deficiencies so pointed out, the order of closure was revoked for 20 industries, and the other industry had closed its unit.
11. While periodical monitoring of the functioning of these Red Category Industries is no doubt essential, we see no reason to keep these writ petitions pending in the files of this Court in view of the assurance of Mr. Aditya Pratap Singh, learned Standing Counsel for the State Pollution Control Board, that the Pollution Control Board is regularly monitoring the functioning of these red category industries; and action would be promptly taken against the recalcitrant units which failed to adhere to the prescribed norms.
12. Mr. C.K. Sharma, learned Counsel, appearing on behalf of the petitioners, would submit that, instead of keeping the writ petitions pending in the file of this Court, it would suffice if this Court were to grant liberty to the 5 petitioners, in case any violation of the environmental laws by any of these red category units comes to their notice, to again invoke the jurisdiction of this Court under Article 226 of the Constitution of India.
13. Granting the petitioners liberty as sought for, and considering the submission urged, on behalf of the State Pollution Control Board, that the Board would periodically monitor the functioning of these red category industries and take action against those who do not adhere to the prescribed environmental norms, we see no reason to keep the writ petitions pending on the file of this Court on these issues.
14. As the waste disposal facility at Gardarpur was not functioning properly, this Court was of the view that it may be in the best interest of the State to have a few more such facilities; and, since the cost of establishment of these facilities is extremely high, the State should explore the possibility of inviting private players to establish such facilities or to establish them in the Public Private Partnership mode.
15. In it affidavit filed before this Court, the State Pollution Control Board stated that, in the Minutes of the Meeting held on 04.12.2019, consisting of official of Urban Development, Health and Family Welfare Department and the Uttarakhand Pollution Control Board, it was decided that Common Effluent Treatment Plants (CETP) should be installed in industrial areas where the density was more; it was their opinion that a technical study should be conducted for the establishment of CETPs at the industrial areas in Bhagwanpur, Bantakhedi and Kashipur; for installation of the CEPTs in these areas, an initiative for a subsidized package being extended by the Department of Industrial Development was proposed to be introduced in order to encourage investors of local regions to establish and operate such plants; the existing two facilities were in the plain areas; and the proposal before the Pollution Control Board was considered for private investors for installation of such facilities at Narender Nagar in Tehri District and in Almora (hilly areas of the State). Invitations for expression of interest were also issued, was given wide publicity in the leading daily newspapers, and was also hosted on the website of the Board.
16. In its affidavit dated 17.02.2020, the Regional Officer of the Pollution Control Board states that 9 firms participated pursuant to the expression of interest, of which 3 were found to have technically qualified; the Pollution Control Board had shortlisted a firm namely, "The Just Environment 6 (Toxic Links), Delhi"; they were asked to make a presentation on 24.02.2020; thereafter 30 days' time was required to finalize the modalities; the shortlisted firm was thereafter required to prepare an inventory of the biomedical waste, in each of the 13 districts, within 300 days for submission of the final report; and, based on the report of the firm, the size of the units is required to be finalized.
17. Mr. Aditya Pratap Singh, learned Standing Counsel for the Pollution Control Board, states that the shortlisted firm would commence its exercise of collecting inventory, from the healthcare facilities in all the 13 districts of the State, from the 1st of April, 2020; and, in terms of the expression of interest, they are required to submit their report within 300 days from 01.04.2020. He would further submit that, since a decision has already been taken to establish two more waste disposal facilities in Tehri and Almora districts of Uttarakhand, action would be taken, on receipt of the report of the shortlisted firm, to decide on the size of the unit required to be established to cater to the waste generated by these healthcare facilities; and, thereafter, bids would be invited from those willing to establish such disposal facilities in these two districts of the State. He assures this Court that necessary action would be taken, within a prescribed time frame, for establishment of these waste disposal facilities in the two districts of Tehri and Almora.
18. As it does appear to us that the State Pollution Control Board has been taking action against the recalcitrant Red Category Industries in the State, and since efforts are underway to establish two additional bio-medical waste disposal facilities in the hilly region of the State, i.e. in Tehri and Almora districts, we record the assurance of the learned Standing Counsel, appearing on behalf of the State Pollution Control Board, that prompt action will be taken by the Pollution Control Board in this regard. All the four writ petitions are closed giving the petitioners liberty, in case any such need arises in future and these red category industries are found to have violated the prescribed environmental norms, to avail their judicial remedies in accordance with law.
19. All the four writ petitions are disposed of accordingly. No costs.
(Ramesh Chandra Khulbe, J.) (Ramesh Ranganathan, C.J.) 16.03.2020 Balwant/Sukhbant


public interface BeanNameAware extends Aware
For a list of all bean lifecycle methods, see the
BeanFactory javadocs
.
BeanClassLoaderAware
,
BeanFactoryAware
,
InitializingBean
| Modifier and Type | Method and Description |
|---|---|
void |
setBeanName(String name)
Set the name of the bean in the bean factory that created this bean.
|
void setBeanName(String name)
Invoked after population of normal bean properties but before an
init callback such as InitializingBean.afterPropertiesSet()
or a custom init-method.
name
- the name of the bean in the factory.
Note that this name is the actual bean name used in the factory, which may
differ from the originally specified name: in particular for inner bean
names, the actual bean name might have been made unique through appending
"#..." suffixes. Use the BeanFactoryUtils.originalBeanName(String)
method to extract the original bean name (without suffix), if desired.


Oh-My-ZSH for designers (too)
Designers, don't fear the command line. The shell doesn't have to be a scary & ugly thing to use, it can actually be somewhat enjoyable (at times). It's really not that bad, plus it gains you all kinds of street cred (or something). I really only started learning/using it because all the guys at Isotope11 made fun of me until I did. Now I can act pretentious and tell people to learn it too. This all really isn't about learning it any way, it's about making it better to use.
The default shell that ships with Linux and OSX is Bash. It looks a little something like this - Admittedly, my Bash profile is super plain and pretty difficult to use. I messed around with editing my .bashrc, adding aliases etc. and still just ended up disappointed. One day after bitching about my frequent git typos, I heard about something called 'Oh-my-zsh' in a response to my rants. Again, some sort of great secret had eluded me.
 Basically it's an extended Bourne shell that borrows features from other shells (bash, ksh, tcsh).
Installing
I installed via curl:
curl -L https://github.com/robbyrussell/oh-my-zsh/raw/master/tools/install.sh | sh
Set ZSH as your default shell
chsh -s /bin/zsh
Then you should be seeing something like this guy: The default theme isn't great looking. Not all super impressive yet, I know. It gets better though with the next step.
Vim ~/.zshrc and scroll down to plugins & theme
This is really the cool part, all of these plugins make life really easy. For example, here is a list of all the git aliases the git plugin adds: Git Plugin Cheatsheet
There are also tons of themes that come packaged with this. List of Themes
Personally, I'm using gnzh and it looks like this: That's a hell of a lot better than what I was rocking before, right? Shows me current working branch, gemset and also directory path. Also note me using the alias for 'git status' which is 'gst'. I also just loooove having an entire extra line to type on below.
Luckily, there IS more to it than just pretty colors. - When you tab tab you get a list of possible completions that you can navigate with arrows - ZSH shares command history among sessions - Spell checking (big win for me) - Little indicator shows when there are changes that haven't been committed
There's a lot more to it than this, but that's about the extent of my knowledge. Hell, i'm just a designer.
Posted: Nov 9 2012 Tags: bash z shell


11 African Stars Who Captained EPL Sides
by SL InternationalGabon forward Pierre-Emerick Aubameyang was recently named Arsenal's new captain, becoming the latest African player to captain a Premier League side. Here are 11 stars from the continent who wore the captain's armband in England's top flight!
Click through the gallery above to see the 11 African players who have captained Premier League sides!
Patrick Vieira, who was born in Senegal but famously represented France, became the first player born on the African continent to lift the Premier League title when he captained the Gunners to glory in the 2003/04 campaign.
South Africa has had two inspirational leaders of their own marshalling the Premier League pitches, with Lucas Radebe becoming a legendary figure at Leeds United and Aaron Mokoena skippering Portsmouth.
Download The Soccer Laduma Social Media App & Earn Airtime for Selfies!
Prior to Aubameyang's appointment in north London, the most recent African star to be named permanent captain of his club was Ivorian legend Kolo Toure, who wore the armband for Manchester City during the 2009/10 campaign.
City were also previously captained by former Algeria international Ali Benarbia, who had played for the likes of AS Monaco and Paris Saint-Germain prior to his move to Manchester.
Read: The 10 Best Clubs In Latest European Rankings
Other African EPL captains include Bolton Wanderers legend Jay-Jay Okocha as well as former Chelsea skipper Marcel Desailly, who was born in Ghana – you can view the full list by scrolling through the gallery above!


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4) You will get points for every correct answer.
5) Have Fun!


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Business Ties
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Seats hold on the civic council
Marriage
Business Tie


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control.job
- A common job descriptor for control modulesThis module provides a job
record type, a lightweight
structure to be used in the control flow subsystems
(control.*
modules).
Currently the only user is control.thread-pool
, but
some other modules are planned to use job
records.
A job
record may be returned to an application
by other control.*
modules so that the application
can keep track of the job. It’s not meant for
general use, however. An application isn’t supposed to
create a new job, or to modify its content; it can just query
the job’s properties.
In this section we only describe procedures an application needs to know. The interface for control subsystems is still fluid and may be changed as more subsystems are developed.
Different control flow subsystems may use job structure differently. This section only describes the common properties. Check the individual control flow module to know how to handle returned job objects.
A record type denotes the job. Applications should treat it as an opaque structure.
Returns #t
iff obj is a job record, #f
otherwise.
Returns the status of the job. It may be either one of the followings.
#f
Newborn or orphaned job. Usually an application won’t see a job in this status.
acknowledged
A job is recognized by a control flow library, but haven’t yet been run.
running
A job is being processed.
done
A job is finished. An application can retrieve its result
by job-result
.
error
A job is terminated by an error. An application can retrieve the
error causing condition by job-result
.
killed
A job is killed by external force. An application can retrieve the
reason of kill (which is specific to a particular control flow
subsystem) by job-result
.
If the job is in done
status, it returns the result of the job.
If the job is in error
status, it returns the condition object
that describes the error.
If the job is in killed
status, it returns an object describing
the reason of kill. The details of the object depends on a particular
control flow library.
Calling job-result
on a job in any other status may return
anything; you can’t rely on the result.
Suspends the calling thread until the job becomes either
done
, error
or killed
status. If the job
is already in one of those status, it returns immediately.
Returns job’s status.
If timeout is given and not #f
, it must be
a valid timeout spec (a <time>
object that represents
an absolute time point, or a real number that represents a
relative time in seconds.) The meaning of timeout is
the same as in mutex-unlock!
(See section 同期プリミティブ).
Once the timeout reaches, job-wait
returns no matter
how the job’s status is, and returns the value specified
to timeout-val, which defaults to #f
.
Depending on the control flow subsystem, jobs created by it may not be waitable; check out each subsystem’s documentation for the details.
If the control flow subsystem keeps track of timestamps,
these procedure returns the time (in <time>
objects)
when the job is acknowledged, started and finished (either normally,
or abnormally by an error or by being killed). If the job hasn’t
reached to certain status, #f
is returned instead.
If the subsystem does not trak timestamps, these procedures
always returns #f
.
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This document was generated by Shiro Kawai on May 28, 2012 using texi2html 1.82.


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GT Grad Pride @ 2018


stories/site/Blogs.story
Narrative:
As a test engineer
I want to test Ticket Master Developer's site
So that I test Blogs Page of Ticket Master Developer's site
Scenario: (/blogs/) Verification for general page's elements
Given open Blogs page
Then check general page elements for page, where DISQUS = false and LeftMenu = false


Welcome to the eagerly-anticipated concluding chapter of the tale of the Christmas fam scarf! The series explores in excruciating detail the creation of the scarf I lovingly crafted for my brother and his girlfriend for Christmas 2015.
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Welcome to part two of the tale of the Christmas fam scarf. The blog can be read in any order with no detriment to enjoyment. Here’s a sum-up of each.
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Ho ho ho! Merry Christmas everyone! It’s Christmas 2015 and my brother and his girlfriend are soon to unwrap what I hope is the most alarming yet heartwarming gift they’ve ever received: Their very own double-sided, two-colour Christmas fam scarf.
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In August 2013 I embarked on another new game project in my then-favourite language Java. Heartened by the knowledge that everyone loves a good classic game clone, I decide to write my own rendition of Snake.
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In June 2012 I’d just finished my degree and, having not yet given up hope of taking the indie gaming scene by storm, embarked on another game project. I decided I’d write a platform game, and that I’d write it using JavaScript and HTML5 canvas.
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Review
1.Type:
2.Aircraft ID:
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4.True Airspeed:
5.Departure Point:
6.Departure Time:
7.Cruising Altitude:
8.Route of Flight:
9.Destination:
10.Est. Time Enroute:
11.Remarks
12.Fuel on Board
13.Alternate Airport(s):
14.Pilot's Info:
15.Number Aboard:
16.Color of Aircraft:
17.Destination Contact/Telephone:
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{% extends "layout.html" %} {% block page_title %} GOV.UK prototyping kit {% endblock %} {% block content %} ALPHA This is a new service – your feedback will help us to improve it. Back to site codes Your NOSE-P code(s) Select the code(s) for your site's main activity: 110.04 Enteric fermentation 110.05 Manure management {% endblock %}
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Converts an if statement containing conjuction operation in its condition into two nested if statements with simplified conditions.


You are within 30 days of your violation date.
If you pay your ticket by
{{ ticket.discountDueDate | formatDate }}, you will pay
{{
ticket._outstandingBalanceDue
| currency: "CAD":"symbol-narrow":"1.2-2":defaultLanguage
}}, if paid after this date the amount due will be
{{
ticket._totalBalanceDue
| currency: "CAD":"symbol-narrow":"1.2-2":defaultLanguage
}}.
I agree I committed this offence and I would like to pay all counts for
this ticket.
Balance due if paid on or before
{{ ticket.discountDueDate | formatDate }}


'3BlackChicks Review...'
Rated PG-13; running time 140 minutes Genre: Action IMDB site: http://us.imdb.com/Details?0120903 Official site: http://www.x-men-the-movie.com/ Written by:Christopher McQuarrie, Ed Solomon Directed by: Bryan Singer Cast: Patrick Stewart, Sir Ian McKellen, Hugh Jackman, Anna Paquin, Famke Janssen, Halle Berry, James Marsden, Ray Park, Tyler Mane, Rebecca Romijn-Stamos, Bruce Davison, Shawn Ashmore (Bobby)
Review Copyright Rose Cooper, 2000 Review URL: http://www.3blackchicks.com/bamsxmen.html
Let me just say right off the bat that the closest I ever got to "X-Men" comics was [I can't believe I'm confessing this] when I used to read "Betty And Veronica"; that, and watching my sons play the "X-Men" arcade game. I had a passing knowledge of the basic idea of the Super(anti)Heroes, but not much more than your average Chick. Suffice it to say, except for my ongoing Beef that Angela "Born To Be 'Storm'" Bassett wasn't in it, I went into this flick with a clean slate, not quite knowing what to expect.
And while I didn't come out with nearly the "wow" feeling that I had from a similar-in-spirit flick - 1999's THE MATRIX - I can honestly say that X-MEN was a damned sight better than most of the live-action remakes of cartoons and comics I've had the sorry "pleasure" to witness [cf BATMAN AND ROBIN and ROCKY AND BULLWINKLE]. Heck, I can say more than that: I actually liked X-MEN.
The Story (WARNING: **spoilers contained below**): In the not-too-distant future, genetically-altered mutants will become a "forward leap" in mankind's evolution. And, as has been proven in mankind's past dealings with those seen as Different, that evolution will be feared - possibly to the point of extinction.
As an orphaned survivor of the Holocaust in Poland, Magneto (Sir Ian McKellen) has no intention of being vulnerable to the whims of mortal men again. Using his powers of literal magnetism, he gathers other mutants of similar mind - including super-strong Sabretooth (the aptly-named Tyler Mane); the flexible (of tongue and limb) Toad (Ray Park); and shapeshifting Mystique (Rebecca Romijn-Stamos) - to gain the upper hand on normal humans before McCarthy-ite Senator Kelly (Bruce Davison) and his ilk try to legislate the mutants out of existence.
 Despite their ability to cause mutants permanent grief, Prof. X still believes in the basic goodness of human beings, and brings in young and old mutants into his School For The Gifted to teach them how to Use Their Powers For Good, to best serve humanity.
The Upshot: The best compliments I can pay to X-MEN are that it did not get overwhelmed by its (pretty decent) special effects, and that it provided a good (without being condescending) introduction to a world formerly known only to fans of the comic books, and to a lesser extent, the video games. Not being plugged in to either of those pasttimes, I cannot say with any authority whether it was a completely valid introduction, but, as I mentioned earlier, I've seen much, much worse. I can dig this one.
Effects-wise, I wasn't as impressed as I thought I'd be; once you get past their basic powers - Sabertooth's Bigness, Cyclops' fire-shooting eyes, and Wolverine's claws - the thrill is gone. I had high hopes of seeing Something Special from Storm, but was let down there, too. In fact, the most impressive part of the flick was Cyclops' motorcycle [yes, I know: spoken as a true gearhead]. Still, Mystique was true to form [uh, no pun intended], and Toad was someone I'd Like To Get To Know Better...if you know what I mean [And I Think That You Do].
performances of its cast; wherever the writing and direction went lacking (and it was, in quite a few places; it wasn't until more than halfway through the movie, for instance, that X-MEN seemed to recognize the potential humor in Wolverine's and Cyclops' pissing contest), the actors came through with better-than-expected, honest depictions of their comic-book characters. It would've been all too easy to play it for camp, or go the "Batman" route with overly-maudlin performances; to their credit, this mostly-unglittery (with obvious exceptions) cast played it straight without being stodgy or overblown.
This first in an apparent series (that "ending" was anything but) was obviously Wolverine and Rogue's story, and actors Jackman and Paquin had the lion's share of the lines and action. They did well, as did Stewart as the hopeful Professor X and McKellen as the very bitter Magneto. Most of the rest of the players were there in truly supporting roles, whether limited by their own acting abilities (most notably Berry as Storm; I'll get to her later) or by the necessity of their character's limited movements (I felt bad for Tyler Mane; after all, what can a big Sabretooth do but roar excessively?) Ray Park, though, Worked It as Toad; by far my favorite mutant, he turned Being Bad into an art form. Bru'man most def had an Evil Tigger quality about him.
Having said all that, while I did enjoy the movie, I walked away feeling somewhat unsatisfied, and with more questions than answers. Probably much to the delight of the filmmakers, who've set this up as a "Batman"-like franchise. One can only hope X-MEN as a series has more staying power. And, hopefully for the follow-up flick, a stronger ending.
The "Black Factor" [ObDisclaimer: We Are Not A Monolith]: Another disclaimer: it's no secret that I don't hold a lot of stock in Halle Berry's acting abilities, and that I would've much preferred Angela Bassett in this role [dammit, she really was Born To Be Storm. grumble.] Even with that bias, though, I really did try to give Berry the benefit of the doubt. She almost had me on her side; her character not having a whole lot to do but speak her limited lines with a weirdly affected accent, I could've lived with her just Standing There, Being Pretty.
 Same thing as what happens to everything else." (END SPOILER)
Whoa.
Hmm...is it too late to suggest Grace Jones for the next flick?
Bammer's Bottom Line: It ain't rocket science [hmmm...actually, in this case, it might just be] but X-MEN was a good fun romp for an hour or two; certainly, as a direct-from-the-comics flick, it ran circles around TEENAGE NINJA MUTANT TURTLES. Not that that'd be all that big a circle to start with...
I'll be impressed when they add the Computer Geek Mutant.
Rose "Bams" Cooper /~\ Webchick and Editor, /','\ 3BlackChicks Review /','`'\ Movie Reviews With Flava! /',',','/`, Copyright Rose Cooper, 2000 `~-._'c / EMAIL<EMAIL_ADDRESS>`\ ( http://www.3blackchicks.com/ /====\
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Edit Project Last saved 2 minutes ago Last saved 2 minutes ago Update Project Preview Project Your project is closed because of disparity the Terms of Use. Please contact the Lykke Streams administrator Contact Project Flow Initiative When you have a greate idea but haven’t money and team for its realization create an initiative project. If your idea will be supported by Lykke members, Lykke will create a project and set a prize fund. Votes: 42 · Yes: 24 · No: 18 Registration Lykke members have to summit the project application form to take part in your project. Registration deadline is time when you announce your project and early birds can register. Other participants may register any time from the project start till is implementation deadline. Participants: 7 Submissions in process Participants have to send project results before the implementation deadline. Participants: 9(+2) · Results: 4 Voting Project Creator should select the best quality project solutions by his own or organize voting process. No results yet Project Task Project name Category: All All All2 Tags (comma separated) Abstract Describe the project Add File Attachments PDF Brief and concept.pdf 24.8MB AI Brief and concept.ai 24.8MB Add Resource Programming Resources GitHub Prize Fund Any of the citizens of Lykke City will be able to finance the project. You can enter the estimated budget of the project. You can give the project the entire fund to one winner, and can spread among several. 1st prize Wallet Address: 19ZKM6JFvCiBQbqqHPzRDLGHpN6wkQnXDs 2nd prize Wallet Address: 19ZKM6JFvCiBQbqqHPzRDLGHpN6wkQnXDs 3rd prize Wallet Address: 19ZKM6JFvCiBQbqqHPzRDLGHpN6wkQnXDs 4th prize Wallet Address: 19ZKM6JFvCiBQbqqHPzRDLGHpN6wkQnXDs


The Harvey L. Neiman Health Policy Institute (HPI) will study the value and role of radiology in evolving health care delivery and payment systems, including quality based approaches to care and the impact of medical imaging on overall health care costs. HPI research will provide a foundation for evidence-based imaging policy to improve patient care and bolster efficient, effective use of health care resources.
For more information, please visit the Neiman Institute website at www.neimanhpi.org .


Education
Information Science PhD Program
September 2013 — Present
University of Washington School of Information
- Advised by Jevin West in the DataLab
BS in Neuroscience
September 2004 — May 2008
Brown University
- GPA 4.0/4.0
- Magna cum Laude, Phi Beta Kappa
Work Experience
University of Washington
September 2013 — Present
Teaching Assistant / Research Assistant
- Classes: Design Thinking, Information Systems Analysis and Management, Client Side Web Development, Capstone Project
- Research Assistant for the Pew Charitable Trusts on projects assessing and visualizing scholarly impact
- Research Assistant for JSTOR building tools to visualize and explore their archives of scholarly publications
- Research Assistant for Pacific Northwest National Laboratory developing and analyzing algorithms for community detection in large networks
eScience Institute at UW
June 2015 — August 2015
Data Science for Social Good Summer Fellow
- Worked with the Bill and Melinda Gates Foundation on a project identifying factors leading to family homelessness in the greater Seattle area
- Built an interactive visualization tool to help government organizations better understand their data
Cornish College of the Arts
February 2012 — August 2013
Data Coordinator — Admissions
- Oversaw Admissions data for the college's Microsoft SQL Server based student database
- Maintained the integrity of data, ran reports, and analyzed data using Microsoft Access, Microsoft Excel, and Tableau
- Automated processes using macros written in Visual Basic for Applications
- Coordinated data flow between Admissions and other departments
University of Washington Dept of Anesthesiology
February 2009 — January 2011
October 2011 — February 2012
Research Technologist
- Worked under Principal Investigator Gregory Terman MD, designing and running experiments, maintaining the lab, analyzing data, and contributing to writing papers
Beth Israel Medical Center Dept of Radiation Oncology
March 2011 — September 2011
Research Analyst
- Managed and analyzed data sets for outcomes research on breast cancer populations
- Wrote papers, abstracts, and posters
Publications
- Portenoy J, West JD. Leveraging citation networks to generate narrative visualizations of scholars’ careers. IConference. 2016.
- West JD, Portenoy J. Delineating fields using mathematical jargon. Joint Workshop on Bibliometric-enhanced Information Retrieval and NLP for Digital Libraries (BIRNDL). 2016.
- Kinsley RK, Portenoy J: Perspectives of emerging museum professionals on the role of big data in museums. Hawaii International Conference on System Sciences (HICSS). 2015.
- Chadha M, Portenoy J, Boolbol SK, Gillego A, Harrison LB: Is there a role for postmastectomy radiation in ductal carcinoma in situ? International Journal of Surgical Oncology. 2012;2012:423520.
- Sheu R, Lussier D, Rosenblum A, Fong C, Portenoy J, Joseph H, Portenoy RK: Prevalence and characteristics of chronic pain in patients admitted to an outpatient drug and alcohol treatment program. Pain Medicine. 2008 Oct;9(7):911-7.
- Portenoy J, Teno JM: Hispanic language version of the family evaluation of hospice care: Hispanic language version of the family evaluation of hospice care. Journal of Pain and Symptom Management. 2007 Nov;34(5):459-61.
Skills
- Python, R, SQL, JavaScript, D3, HTML, CSS, Git, Visual Basic for Applications
- Visualization, Network Analysis, Machine Learning, Databases
- Human Languages: English, Spanish


Font Awesome icons gives you scalable vector icons that can instantly be customized — size, color, drop shadow, and anything that can be done with the power of CSS.
You can place Font Awesome icons just about anywhere using the CSS Prefix fa and the icon's name. Font Awesome is designed to be used with inline elements (we like the <i>
tag for brevity, but using a <span>
is more semantically correct).
Download icon
Comment icon
Save icon
To increase icon sizes relative to their container, use the fa-lg
(33% increase), fa-2x
, fa-3x
, fa-4x
, or fa-5x
classes.
33% larger download icon
3x larger comment icon
5x larger download icon
To arbitrarily rotate and flip icons, use the fa-rotate-*
and fa-flip-*
classes.
180 degrees rotated download icon
Horizontally flipped comment icon
Vertically flipped comment icon
Use fa-fw
to set icons at a fixed width. Great to use when different icon widths throw off alignment. Especially useful in things like nav lists & list groups.
Perfect
Aligned
Icons
Use fa-ul
and fa-li
to easily replace default bullets in unordered lists.
Use the fa-spin
class to get any icon to rotate. Works well with fa-spinner
, fa-refresh
, and fa-cog
.
Spinning spinner icon
Spinning refresh icon
Spinning cog icon
To stack multiple icons, use the fa-stack
class on the parent, the fa-stack-1x
for the regularly sized icon, and fa-stack-2x
for the larger icon. fa-inverse
can be used as an alternative icon color. You can even throw larger icon classes on the parent to get further control of sizing.
fa-spin
class. Check out the spinning icons example.


Frozen II shatters global box office record
by By Digital Desk staffThe highly anticipated sequel to 2013's Frozen has broken the global box office record for the highest-grossing weekend for an animated film.
Frozen II made $127 million domestically and $350 million worldwide during the first three days of its theatrical release.
It is the highest opening for any Walt Disney Animation Studios release.
The first Frozen film generated $876 million while in theatres, but made $93 million in the first five days.
Frozen II was released alongside A Beautiful Day in the Neighbourhood and 21 Bridges.


HEAVEN AND EARTH A film review by Piaw Na Copyright 1994 Piaw Na
A review of HEAVEN AND EARTH from a crazy perspective
"Have you heard of HEAVEN AND EARTH?" said my Vietnamese friend (I'll call her "Jane")
"No, what is it about?"
"It's a story about Vietnam, told from the perspective of a Vietnamese woman. I've yet to see an American film about Vietnam told from the point of view of a Vietnamese woman, so I want to see it."
"It sounds interesting...."
"Yeah. The actress isn't a professional actress--I met her once. She's from UC Davies and she dropped out of school for a year to do it."
"Hmm .... It says here that Oliver Stone made the movie--he also made PLATOON, didn't he?"
"Yes. This will be very different...."
And so I went and saw the movie with "Jane." I won't describe the movie for you, since others have and will do so. I won't dissect the plot, or talk about the symbolism.
The first thing we agreed on as we left the movie theatre was that the film should have been in Vietnamese with English subtitles. I'm not Vietnamese, and in spite of having a close Vietnamese friend, am not about to learn Vietnamese, but even though I'm used to listening to English being spoken with a Vietnamese accent, much of the impact of the film was lost as I had to decipher the Vietnamese/English. (I speak English with an accent, too, so this is not and should not be taken as an indictment of the Vietnamese accent.) The inconsistency of the language spoken by the lead actress, for instance, varied according to whether the director wanted her to be "authentic", or "understandable." (As she got angrier, her English got better.) This made it tough, since I missed enough dialog in the film for me to get irritated.
The main problem with the film was that it was telling Le Ly's story. As a memoir, it is well done. But as a story, it felt quite raw, since there was too much to handle. You can't tell a life's story in 3 hours and do it justice. "Jane" said, "it feels raw for you because you don't connect it with reality. You want to see it as a movie--but it's somebody's life story, and it's a pretty common story for Vietnamese. If I were to meet her outside a supermarket, I would have to assume that that was her background, but Americans are too detached from the Vietnamese experience to deal with this as anything other than a movie." I replied, claiming that the movie didn't do her memoir justice, and should have been cut perhaps just before she left Vietnam to lend the story more power. "But that wouldn't tell you the point of the story, which was that she truly was in-between, like the Vietnamese. We didn't know, even after the war, whether siding with the Americans was right or siding with the Viet-Cong was right. We were just fighting for our lives." It would have been just another "lived happily ever after" movie instead, I guess, so it wasn't a good thing, either.
We agreed that because of the format, the narration varied between lyrical and prosaic, and that lent an unreal feeling to the movie.
And so we came to the conclusion that the movie couldn't have been improved except by extending it to maybe five hours or making a mini-series on TV instead. But it's still worth seeing on the big screen, as many of the shots would lose their impact on videotape. We paid matinee prices for it, but that wasn't a deliberate act, and I would have gotten my money's worth even at full price.
This was a long movie. So be prepared to leave the theatre tired.
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Fresno Backyard Shooting Leaves 4 Dead and 6 Injured, Police Say
by Mihir Zaveri and Thomas Fuller[ Sign up for our daily newsletter about news from California here.]
Four people were fatally shot and six others wounded after at least one gunman opened fire on a backyard party in Fresno, Calif., on Sunday, then fled, the authorities said.
No suspects had been identified as of early Monday morning, and the police said they were collecting statements from witnesses and running shell casings through a national database. The motive and number of assailants was unknown.
About 35 friends and family members were watching a football game in the backyard when an unknown number of gunmen opened fire into the crowd, said Michael Reid, a deputy chief of the Fresno Police Department. The authorities received reports of the shooting around 8 p.m. local time.
[Fearing a mass shooting, police officers in the Seattle area took a man’s guns. A judge gave them back .]
Mr. Reid said all 10 of the victims were Asian men between 25 and 30 years old, and added that several children were at the party.
“Thank God that no kids were hurt,” he said.
Mr. Reid said three of the men died in the yard, and one died after being taken to a nearby hospital. Six others were taken to hospitals with non-life-threatening injuries, he said.
As of Monday morning, the police had not made any arrests in connection with the shooting. The police said they did not know what might have motivated the attack.
“This is senseless violence,” Mr. Reid said. “We’re going to do everything we can to find out who the perpetrators are and bring them to justice.”
Detectives were “canvassing the area searching for witnesses and anyone with surveillance cameras,” Lt. Bill Dooley of the Fresno Police Department said.
The shooting occurred on the 5300 block of East Lamona Avenue, just south of the Fresno Yosemite International Airport.
Videos posted on social media showed police cars and ambulances crowding a street lined with residential homes.
Fresno, a sprawling city of more than 500,000 people, is surrounded by vast expanses of almond and fruit trees. It is about 175 miles southeast of Sacramento.
California, which has some of the toughest gun laws in the nation, has seen a rash of mass shootings in recent weeks.
On Thursday, a 16-year-old student killed two of his classmates and wounded three others in a shooting at a high school in Santa Clarita, Calif.
Two shootings at separate Halloween parties, one in a San Francisco suburb and another in Long Beach, south of Los Angeles, killed a total of eight people.
The shooting at an Airbnb rental in Orinda, the San Francisco suburb, appeared to involve rival gangs, David Livingston, the sheriff of Contra Costa County, said at a news briefing Friday. A total of 10 people were shot in what the sheriff called a “blood bath.”
Daniel Victor and Jacey Fortin contributed reporting.


I'm a MEAN stack web developer who loves creating clean, functional code and solving problems. Who loves writing code that doesn't function? Exactly. No one.
TO THE ABOUT SECTION!!!I had some basic coding experience in high school and college. I got a degree at BYU-Idaho in University studies(emphasis in Spanish and a minor in Mandarin Chinese) when I realized that teaching really wasn't for me. I came to realize that I had a passion for creating things and solving problems and that web development was a way that I could find satisfaction in the work I was doing. I decided to pursue education to become a web developer and discovered my passion for coding as well as creating and learning new technologies. I have experience using the MEAN stack and am constantly looking for new technologies to learn.
Get Started!Experience working with git both on personal projects as well as with a team.
Experience styling using CSS, SCSS as well as wth SASS.
Experience using Angular.js as well as html5 and Gulp.
Experience using Node.js with Express, Mongoose and MongoDB.
If you would like to get in touch, below are my phone number and Email
801-556-5425


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| 1 | package fr.sii.ogham.email.sender.impl.javamail; | |
| 2 | ||
| 3 | import java.util.HashMap; | |
| 4 | import java.util.Map; | |
| 5 | ||
| 6 | import javax.mail.BodyPart; | |
| 7 | ||
| 8 | import fr.sii.ogham.core.resource.NamedResource; | |
| 9 | import fr.sii.ogham.email.attachment.Attachment; | |
| 10 | import fr.sii.ogham.email.exception.javamail.AttachmentResourceHandlerException; | |
| 11 | import fr.sii.ogham.email.exception.javamail.NoAttachmentResourceHandlerException; | |
| 12 | ||
| 13 | /** | |
| 14 | * Provides a handler for the attachment resource based on the class of the | |
| 15 | * attachment resource. | |
| 16 | * | |
| 17 | * @author Aurélien Baudet | |
| 18 | * | |
| 19 | */ | |
| 20 | public class MapAttachmentResourceHandler implements JavaMailAttachmentResourceHandler { | |
| 21 | /** | |
| 22 | * The map of attachment resource handlers indexed by the attachment resource | |
| 23 | * class | |
| 24 | */ | |
| 25 | private Map<Class<? extends NamedResource>, JavaMailAttachmentResourceHandler> map; | |
| 26 | ||
| 27 | /** | |
| 28 | * Initialize with the map of attachment resource handlers indexed by the | |
| 29 | * attachment resource class. | |
| 30 | * | |
| 31 | * @param map | |
| 32 | * the map of attachment resource handlers indexed by the | |
| 33 | * attachment resource class | |
| 34 | */ | |
| 35 | public MapAttachmentResourceHandler(Map<Class<? extends NamedResource>, JavaMailAttachmentResourceHandler> map) { | |
| 36 | super(); | |
| 37 | this.map = map; | |
| 38 | } | |
| 39 | ||
| 40 | /** | |
| 41 | * Initialize an empty map | |
| 42 | */ | |
| 43 | public MapAttachmentResourceHandler() { | |
| 44 | this(new HashMap<Class<? extends NamedResource>, JavaMailAttachmentResourceHandler>()); | |
| 45 | } | |
| 46 | ||
| 47 | @Override | |
| 48 | public void setData(BodyPart part, NamedResource resource, Attachment attachment) throws AttachmentResourceHandlerException { | |
| 49 |
3
1. setData : All method instructions removed → NO_COVERAGE 2. setData : All method instructions removed → KILLED 3. setData : All method instructions removed → KILLED |
JavaMailAttachmentResourceHandler attachmentHandler = map.get(resource.getClass()); |
| 50 | if (attachmentHandler == null) { | |
| 51 | throw new NoAttachmentResourceHandlerException("there is no attachment resource handler defined for managing " + resource.getClass().getSimpleName() + " attachment resource class", attachment); | |
| 52 | } | |
| 53 | attachmentHandler.setData(part, resource, attachment); | |
| 54 | } | |
| 55 | ||
| 56 | /** | |
| 57 | * Register a new attachment resource handler. | |
| 58 | * | |
| 59 | * @param clazz | |
| 60 | * the class of the attachment resource | |
| 61 | * @param handler | |
| 62 | * the attachment resource handler | |
| 63 | */ | |
| 64 | public void addResourceHandler(Class<? extends NamedResource> clazz, JavaMailAttachmentResourceHandler handler) { | |
| 65 |
4
1. addResourceHandler : All method instructions removed → SURVIVED 2. addResourceHandler : All method instructions removed → SURVIVED 3. addResourceHandler : All method instructions removed → KILLED 4. addResourceHandler : All method instructions removed → KILLED |
map.put(clazz, handler); |
| 66 | } | |
| 67 | ||
| 68 | } | |
Mutations | ||
| 49 |
1.1 2.2 3.3 |
|
| 65 |
1.1 2.2 3.3 4.4 |


Value Type:
Initial Value:
nil.
Description:
When (typep condition *break-on-signals*) returns true, calls to signal, and to other operators such as error that implicitly call signal, enter the debugger prior to signaling the condition.
The continue restart can be used to continue with the normal signaling process when a break occurs process due to *break-on-signals*.
Examples:
*break-on-signals* => NIL (ignore-errors (error 'simple-error :format-control "Fooey!")) => NIL, #<SIMPLE-ERROR 32207172> (let ((*break-on-signals* 'error)) (ignore-errors (error 'simple-error :format-control "Fooey!"))) >> Break: Fooey! >> BREAK entered because of *BREAK-ON-SIGNALS*. >> To continue, type :CONTINUE followed by an option number: >> 1: Continue to signal. >> 2: Top level. >> Debug> :CONTINUE 1 >> Continue to signal. => NIL, #<SIMPLE-ERROR 32212257> (let ((*break-on-signals* 'error)) (error 'simple-error :format-control "Fooey!")) >> Break: Fooey! >> BREAK entered because of *BREAK-ON-SIGNALS*. >> To continue, type :CONTINUE followed by an option number: >> 1: Continue to signal. >> 2: Top level. >> Debug> :CONTINUE 1 >> Continue to signal. >> Error: Fooey! >> To continue, type :CONTINUE followed by an option number: >> 1: Top level. >> Debug> :CONTINUE 1 >> Top level.
Affected By: None.
See Also:
break, signal, warn, error, typep, Section 9.1 (Condition System Concepts)
Notes:
*break-on-signals* is intended primarily for use in debugging code that does signaling. When setting *break-on-signals*, the user is encouraged to choose the most restrictive specification that suffices. Setting *break-on-signals* effectively violates the modular handling of condition signaling. In practice, the complete effect of setting *break-on-signals* might be unpredictable in some cases since the user might not be aware of the variety or number of calls to signal that are used in code called only incidentally.
*break-on-signals* enables an early entry to the debugger but such an entry does not preclude an additional entry to the debugger in the case of operations such as error and cerror.


#include <generator.h>
Data Fields | |
| char * | indent |
| long | indent_len |
| char * | space |
| long | space_len |
| char * | space_before |
| long | space_before_len |
| char * | object_nl |
| long | object_nl_len |
| char * | array_nl |
| long | array_nl_len |
| FBuffer * | array_delim |
| FBuffer * | object_delim |
| FBuffer * | object_delim2 |
| long | max_nesting |
| char | allow_nan |
| char | ascii_only |
| char | quirks_mode |
| long | depth |
Definition at line 112 of file generator.h.
Definition at line 127 of file generator.h.
Referenced by generate_json_float().
Definition at line 123 of file generator.h.
Referenced by cState_init_copy(), generate_json_array(), and State_free().
Definition at line 121 of file generator.h.
Referenced by cState_init_copy(), generate_json_array(), and State_free().
Definition at line 122 of file generator.h.
Referenced by cState_init_copy(), and generate_json_array().
Definition at line 128 of file generator.h.
Referenced by generate_json_string().
Definition at line 130 of file generator.h.
Referenced by generate_json_array(), and generate_json_object().
Definition at line 113 of file generator.h.
Referenced by cState_init_copy(), generate_json_array(), generate_json_object(), and State_free().
Definition at line 114 of file generator.h.
Referenced by cState_init_copy(), generate_json_array(), and generate_json_object().
Definition at line 126 of file generator.h.
Referenced by generate_json_array(), and generate_json_object().
Definition at line 124 of file generator.h.
Referenced by cState_init_copy(), generate_json_object(), and State_free().
Definition at line 125 of file generator.h.
Referenced by cState_init_copy(), generate_json_object(), and State_free().
Definition at line 119 of file generator.h.
Referenced by cState_init_copy(), generate_json_object(), and State_free().
Definition at line 120 of file generator.h.
Referenced by cState_init_copy(), and generate_json_object().
Definition at line 129 of file generator.h.
Definition at line 115 of file generator.h.
Referenced by cState_init_copy(), and State_free().
Definition at line 117 of file generator.h.
Referenced by cState_init_copy(), and State_free().
Definition at line 118 of file generator.h.
Referenced by cState_init_copy().
Definition at line 116 of file generator.h.
Referenced by cState_init_copy().


- trending article 1
- trending article 2
- trending article 3
- trending article 4
- trending article 5
- nearby articles 1
- nearby articles 2
- nearby article 3
- nearby article 4
- nearby article 5
- favourite article 1
- favourite article 2
- favourite article 3
- favourite article 4
- favourite article 5
- random article 1
- random article 2
- random article 3
- random article 4
- random article 5


Helper functions for Qualitative Comparative Analysis: evaluate and plot Boolean formulae on fuzzy set score data, apply Boolean operations, compute consistency and coverage measures.
| Version: | 0.2.3 |
| Depends: | R (≥ 3.1.0) |
| Imports: | stringr (≥ 0.6.2), ggplot2 (≥ <IP_ADDRESS>), directlabels (≥ 2013.6.15), graphics, QCA (≥ 2.5) |
| Published: | 2017-01-03 |
| Author: | Jirka Lewandowski [aut, cre] |
| Maintainer: | Jirka Lewandowski <jirka.lewandowski at wzb.eu> |
| License: | GPL (≥ 3) |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | QCAtools results |
| Reference manual: | QCAtools.pdf |
| Package source: | QCAtools_0.2.3.tar.gz |
| Windows binaries: | r-devel: QCAtools_0.2.3.zip, r-release: QCAtools_0.2.3.zip, r-oldrel: QCAtools_0.2.3.zip |
| OS X binaries: | r-release: QCAtools_0.2.3.tgz, r-oldrel: QCAtools_0.2.3.tgz |
| Old sources: | QCAtools archive |
Please use the canonical form https://CRAN.R-project.org/package=QCAtools to link to this page.


To use the Internet, you often use your personal data, which are then collected by companies and other companies pays alot for this data.
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Chicago Rapper Killa Kellz Pleads Guilty to Meth Trafficking, Facing 15 Years
by VladTVAccording to reports, Chicago rapper Killa Kellz pleaded guilty to charges that stem from 2017, and now the rapper is reportedly facing a 15-year prison sentence.
The rapper was booked for drug trafficking in 2017 in northern Missouri. While in court, the rapper, whose real name is Kevin Phyfiher, pled guilty to having almost a kilogram of meth with the intent to distribute. In his plea deal, his other charges were dropped as a result.
The rapper’s plea deal reveals he is facing a possibility of 15 years in federal prison without parole. Stay tuned for more details.
source: KQ2


Romelu Lukaku contradicts Ole Gunnar Solskjaer's comments on Man Utd exit
Romelu Lukaku admits he told Ole Gunnar Solskjaer he wanted to leave Manchester United in March, five months before completing his move to Inter Milan
by Liam Prenderville, http://www.facebook.com/mirrorfootballRomelu Lukaku has claimed Ole Gunnar Solskjaer wanted him to stay at Manchester United .
Lukaku, 26, left United for Inter Milan in a £73m deal in the summer after falling down the pecking order under Solskjaer.
The Belgian striker's absence has been felt with Marcus Rashford carrying the burden of being United's main attacking threat this season.
After Lukaku's exit, Solskjaer suggested he 'happily' let him go, insisting: "Romelu's head was not here for us working forward as a group.
"I have got lots of respects for Romelu but his time was up here."
Lukaku has claimed Solskjaer wanted him to stick around but he was determined to leave, initially outlining his intentions to the United boss back in March.
“Solskjaer has my eternal respect. He understood me when I said in March that it was time for me to leave," he told Het Belang van Limburg.
“I have been in the Premier League as an 18-year-old boy and now I am 26. Solskjaer wanted to keep me, but I was ready for something new.”
Lukaku has enjoyed a decent start to life in Milan, scoring nine times in 12 appearances.
He has faced problems off the pitch though after being subjected to racial abuse from opposition supporters.
Speaking ahead of Belgium's clash with Russia, he said: "I knew it would happen. I was prepared because I had spoken to other footballers about it.
"But I'm having a good time in Italy. The people on the street are very good to me and it's on that, that I want to focus."


How you are known to other players
Your Avatar appears next to your Game Feed posts and other items throughout the site.


About me
Education Background
School name: Moringa School
School Year:2021-2020
Level: Training
Course: Programming
School name: Fawe Girls' School
School Year:2017-2019
Level: Advanced Level
Course: Math Physics Computer science(MPC)
School name: Kigali Christian School
SChool Year:2014-2016
Level: Ordinary Level
Hobbies:
Reading
Singing
Dancing
Programming
Praying
Thinking
Skills:
Programming skills: HTML, CSS, Git and Github
Microsoft skills: Microsoft word, Powerpoint and more
Language skills: Kinyarwanda, English and French
Leadership skills
Projects
Here are some of the projects i worked and their descriptions:
Pet website
This talks about pets more specifically dogs and cats. That is; what one should know or facts about them, how to take good care and lastly an organisatio offering caring services to those pets.
Cookie recipe
In HTML, inconsistent indentation and spacing will not impact the functionality of the web page but will cause your code to be difficult to read and understand. So, this was a practice using Git clone and honing your HTML skills by fixing some indentation and spacing.
Contact me if you need any of project.
Telephone:<PHONE_NUMBER>
Email: murielle1@gmail.com


This is going to be a great tool!
This part will talk about all the awesome features!
{% extends "base.html" %} {% block title %}Homepage{% endblock %} {% block head %} {{ super() }} {% endblock %} {% block content %}
This is going to be a great tool!
This part will talk about all the awesome features!


The following reviews capture early impressions about Christopher Bridge Pinot Noirs by some of America’s finest wine critics:
2002 Vintage
Robert Wolfe/Owner: Oregon Pinot Noir Club/World Class Wines June 2004
"…the ’02 Christopher Bridge (Pinot Noir) is one of the finest new releases I’ve seen in some time, especially from a producer in this category (only 225 cases made.) The wine shows impressive concentration, with a nose and a palate of pure, ripe cherry. The wine is impeccably balanced, and as a result, slides across the palate like silk lingering for many seconds as the fruit-based finish continues to pump out flavor. This is the single most exciting new wine I’ve tried this year, and well worth the modest price tag. Drink, or hold for further development."
2003 Reserve Vintage
Rory Olson/Owner: Portland Wine Merchants/Adventures in Wine March 2005
"As a follow-up to two notable vintages in the three year history of Christopher Bridge Pinot Noirs, they have crafted their first Reserve edition and this is comparable to many of the Oregon Burgundies that hit the $50 mark! Absolutely beautiful blast of ripe Pinot fruit in the nose.  Super full and finishes super long. About as hedonistic as Pinot can get."
Robert Wolfe/Oregon Pinot Noir Club/World Class Wines May 2005
"The wine features dense fruits, berries and plums that spread out across the palate in waves. This is certainly a big, ripe wine from the ripe ’03 vintage, but it has real finesse to go along with the bold flavors. In other words, it has great balance and varietal flavors, factors that many ‘03s lack. The big fruit is already soft, generous and drinkable. The wine is balanced by a touch of ripe tannin and has perfectly balanced acidity to carry the flavors through a very lengthy finish. This is a terrific small-lot wine … worthy of acquisition."
RobertParker.com/Pierre Rovani/Wine Advocate July 2006
"This estate, and its Satori Springs Vineyard, is owned by Christopher Carlberg and his wife Susanne. Carlberg is Chris Camarda’s (of Andrew Will Winery fame) brother-in-law, which goes a long way to explain why Camarda produces this Oregon Pinot Noir in his Vashon Island winery. Its waxy black fruit-scented nose leads to a medium bodied, spicy personality. This peppery wine reveals flavors of currants, raspberries and strawberries."
Gold/ NW Wine Summit
Andy Perdue/Editor: WinePress Northwest/2006 Platinum Judging 2003 Satori Springs Pinot Noir, Willamette Valley
"Chris and Susanne Carlberg’s estate Satori Springs Vineyard in the northern Willamette Valley combine with the winemaking of Chris Camarda of Andrew Will fame … to produce a classy example of Oregon Pinot Noir. This reveals aromas of bright cherries and sweet spices with just a hint of oak, followed by flavors of pomegranates, sweet cherries and black olives."
Double Gold awarded
Travis Motter/Sommelier: Woodstock Wine & Deli/March 2007
"One of the great Pinot Noirs from our area that still has a great perfumed nose and good spiced fruit straight through to the finish."
(’05 C.B. Pinot Noir)
WinePress Northwest Pinot Noir Judging Spring 2008
Sourced from the "respected Satori Springs Vineyard …, this wine opens with aromas of raspberries, minerally earth and a hint of oak, followed by integrated flavors of cherries, rhubarb, pomegranates and sweet herbs." Rated 'Excellent'
2006 Vintage Silver/NW Wine Summit
Robert.Parker.com/Dr. Jay Miller/Wine Advocate October 2009
2007 Satori Springs Pinot Noir Willamette Valley
This PInot Noir was aged for 10 months in 15% new oak. Medium ruby-colored, it displays a perfume of cedar, spice box, assorted red fruits. On the palate it is medium-bodied, savory, well-balanced. Drink this tasty effort over the next 5 years. 87 pts.


Interface ServiceEntityCategory
-
- All Superinterfaces:
EntityCategory
- All Known Implementing Classes:
ServiceEntityCategoryImpl
public interface ServiceEntityCategory extends EntityCategory
Represents a "Service Entity Category".- Author:
- Martin Lindström<EMAIL_ADDRESS>-
-
Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description AttributeSet
getAttributeSet()
Returns the attribute set tied to this service entity category.String
getLevelOfAssurance()
Returns the Level of Assurance associated with this service entity category.-
Methods inherited from interface se.litsec.swedisheid.opensaml.saml2.metadata.entitycategory.EntityCategory
getType, getUri
-
-
-
-
Method Detail
-
getLevelOfAssurance
String getLevelOfAssurance()
Returns the Level of Assurance associated with this service entity category.The identifier indicates that only services conforming to at least the specified level of assurance have the capability to satisfy the security requirements of the Service Provider. An Identity Provider declaring this Service Entity Category MUST be able to provide this level of assurance.
- Returns:
- the URI representing the Level of Assurance, or
null
if no level of assurance is associated with the category
-
getAttributeSet
AttributeSet getAttributeSet()
Returns the attribute set tied to this service entity category.The attribute set Indicates that only services that implement attribute release according to the identified attribute set have the capability to satisfy the minimum attribute requirements of the Service Provider. An Identity Provider declaring this Service Entity Category MUST be able to provide these attributes.
- Returns:
- the attribute set
-
-


{% extends 'PS2/mentor_base.html' %} {% load static %} {% block content %} {% load crispy_forms_tags %}
Entry {{enteryNumber}}
Tasks Planned for Week: {{tasksplanned}}
Tasks Completed: {{taskscompleted}}
Variation in Plan & Plan to Overcome them(if any): {{variation}}
Activities for Next Week: {{nextweek}}
Learning Outcomes: {{learning}}
Equipments/Software Used/Learnt: {{equipments}}
Comments: {{comment}}
{% if lock == 0 %} {% else %} {% endif %}


---
title: Kern Lab Members
layout: default
group: members
---
{%- assign roles = site.data.members | map: "position" | uniq -%}
{%- for person in members %}
{{ person.name }}
{{ person.email }}
{%- if person.orcid %}
{%- assign orcid_link = "https://orcid.org/" | append: person.orcid -%}
{{ person.orcid }}
{%- endif -%}
{%- if person.scholar %}
Google Scholar Citations
{%- endif -%}
{% endfor -%}
{% endfor -%}
From left to right: Hannes Ludewig, Nick Buongiorno, Hannah Wayment-Steele, Ricardo Pádua, Chansik Kim, Adedolapo Ojoawo, Christiana Ntangka, Dorothee Kern, MacKenzie Patterson, Andrew Glaser, Carolyn Morningstar, and Camille Sullivan.
Current and previous Kern lab members came from all over the world to Waltham as can be seen from the map. To complete our world/continent-coverage, scientists from Antartica and Australia/Oceania are particularly encouraged to apply ;)


| Node | Type | Player | OP | Info (Mouse over for variants) |
|---|---|---|---|---|
admin_panel.ftbutilities.crash_reports.delete |
bool |
false |
true |
Allow to delete crash reports, requires admin_panel.ftbutilities.crash_reports.view |
admin_panel.ftbutilities.crash_reports.view |
bool |
false |
true |
Allow to view crash reports via Admin Panel |
admin_panel.ftbutilities.edit_world.gamerules |
bool |
false |
true |
Allow to edit gamerules via Admin Panel |
command |
bool |
false |
true |
Permission for commands, if FTBUtilities command overriding is enabled. If not, this node will be inactive |
ftbutilities.afk.timer |
timer |
0s |
AFK Timer | |
ftbutilities.back.back |
bool |
false |
true |
Allow player back to last time where /back is used |
ftbutilities.back.cooldown |
timer |
3m |
0s |
/back Cooldown Timer |
ftbutilities.back.home |
bool |
false |
true |
Allow player back to last time where /home is used |
ftbutilities.back.infinite |
bool |
false |
Allow to use 'back' command infinite times | |
ftbutilities.back.respawn |
bool |
true |
Allow player back to last death point | |
ftbutilities.back.rtp |
bool |
false |
true |
Allow player back to last time where /rtp is used |
ftbutilities.back.spawn |
bool |
false |
true |
Allow player back to last time where /spawn is used |
ftbutilities.back.tpa |
bool |
false |
true |
Allow player back to last time where /tpa is used |
ftbutilities.back.warmup |
timer |
5s |
0s |
/back Warmup Timer |
ftbutilities.back.warp |
bool |
false |
true |
Allow player back to last time where /warp is used |
ftbutilities.badge |
string |
"" |
Badge | |
ftbutilities.chat.formatting |
bool |
true |
Allows to use **bold**, *italic* and ~~striketrough~~ in chat | |
ftbutilities.chat.name_format |
string |
"<{name}>" |
"<&2{name}&r>" |
permission.ftbutilities.chat.name_format |
ftbutilities.chat.nickname.colors |
bool |
false |
true |
Allow to use formatting codes in nickname, requires ftbutilities.chat.nickname.set |
ftbutilities.chat.nickname.set |
bool |
false |
true |
Allow to change nickname |
ftbutilities.chat.speak |
bool |
true |
Controls if player is muted or not | |
ftbutilities.chat.text.color |
enum |
white |
Chat Text Color | |
ftbutilities.chunkloader.load_offline |
bool |
true |
Keep loaded chunks working when player goes offline | |
ftbutilities.chunkloader.max_chunks |
int |
50 |
64 |
Max Loadable Chunks |
ftbutilities.claims.attack_animals |
bool |
false |
true |
Allow to attack animals in claimed chunks |
ftbutilities.claims.block.edit |
bool |
false |
true |
Permission for blocks that players can break and place within claimed chunks |
ftbutilities.claims.block.interact |
bool |
false |
true |
Permission for blocks that players can right-click within claimed chunks |
ftbutilities.claims.block.interact.minecraft.acacia_door |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.anvil |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.birch_door |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.crafting_table |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.dark_oak_door |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.iron_door |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.jungle_door |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.spruce_door |
bool |
true |
||
ftbutilities.claims.block.interact.minecraft.wooden_door |
bool |
true |
||
ftbutilities.claims.bypass_limits |
bool |
false |
Allow to bypass claiming and loading limits | |
ftbutilities.claims.item |
bool |
true |
Permission for items that players can right-click in air within claimed chunks | |
ftbutilities.claims.item.minecraft.bucket |
bool |
false |
true |
|
ftbutilities.claims.item.minecraft.end_crystal |
bool |
false |
true |
|
ftbutilities.claims.item.minecraft.lava_bucket |
bool |
false |
true |
|
ftbutilities.claims.item.minecraft.water_bucket |
bool |
false |
true |
|
ftbutilities.claims.max_chunks |
int |
100 |
1000 |
Max Claimable Chunks |
ftbutilities.display.admin_info |
bool |
false |
true |
Display 'Admin' in Server Info |
ftbutilities.homes.cooldown |
timer |
5m |
0s |
/home Cooldown Timer |
ftbutilities.homes.cross_dim |
bool |
true |
Can use /home to teleport to/from another dimension | |
ftbutilities.homes.max |
int |
1 |
100 |
Max Homes |
ftbutilities.homes.warmup |
timer |
5s |
0s |
/home Warmup Timer |
ftbutilities.leaderboard |
bool |
true |
Permission for leaderboards that players can view | |
ftbutilities.other_player.claims.claim |
bool |
false |
true |
Allow player to claim other team chunks |
ftbutilities.other_player.claims.load |
bool |
false |
true |
Allow player to load other team chunks |
ftbutilities.other_player.claims.see_info |
bool |
false |
true |
Allow player to see info of other team chunks |
ftbutilities.other_player.claims.unclaim |
bool |
false |
true |
Allow player to unclaim other team chunks |
ftbutilities.other_player.claims.unload |
bool |
false |
true |
Allow player to unload other team chunks |
ftbutilities.other_player.heal |
bool |
false |
true |
Allow to heal other players |
ftbutilities.other_player.homes.list |
bool |
false |
true |
Allow to list other people homes |
ftbutilities.other_player.homes.teleport |
bool |
false |
true |
Allow to teleport to other people homes |
ftbutilities.rtp.cooldown |
timer |
10m |
0s |
permission.ftbutilities.rtp.cooldown |
ftbutilities.rtp.warmup |
timer |
5s |
0s |
permission.ftbutilities.rtp.warmup |
ftbutilities.spawn.cooldown |
timer |
1m |
0s |
/spawn Cooldown Timer |
ftbutilities.spawn.warmup |
timer |
5s |
0s |
/spawn Warmup Timer |
ftbutilities.tpa.cooldown |
timer |
3m |
0s |
/tpa Cooldown Timer |
ftbutilities.tpa.cross_dim |
bool |
true |
Can use /tpa to teleport to/from another dimension | |
ftbutilities.tpa.warmup |
timer |
5s |
0s |
/tpa Warmup Timer |
ftbutilities.warps.cooldown |
timer |
1m |
0s |
/warp Cooldown Timer |
ftbutilities.warps.warmup |
timer |
5s |
0s |
/warp Warmup Timer |
| Available command nodes | Usage |
|---|---|
command.advancement | /advancement <grant|revoke|test> <player> |
command.blockdata | /blockdata <x> <y> <z> <dataTag> |
command.carryon.carryon | /carryon <mode> |
command.carryon.reloadscripts | /reloadscripts |
command.clear | /clear [player] [item] [data] [maxCount] [dataTag] |
command.clone | /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode] |
command.customstartinggear.csg_config | /csg_config |
command.customstartinggear.csg_kit | /csg_kit |
command.debug | /debug <start|stop> |
command.defaultgamemode | /defaultgamemode <mode> |
command.difficulty | /difficulty <new difficulty> |
command.effect | /effect <player> <effect> [seconds] [amplifier] [hideParticles] /effect <player> clear |
command.enchant | /enchant <player> <enchantment ID> [level] |
command.enderstorage.enderstorage.clear | Provides ability to clear a users EnderStorage. |
command.enderstorage.enderstorage.help | Displays help for /EnderStorage commands. |
command.entitydata | /entitydata <entity> <dataTag> |
command.execute | /execute <entity> <x> <y> <z> <command> /execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <dataValue|-1|state|*> <command> |
command.extendedrenderer.config | Magic dev method! |
command.extendedrenderer.coroutil | Magic dev method! |
command.farmingforblockheads.farmingforblockheads | /farmingforblockheads reload |
command.fill | /fill <x1> <y1> <z1> <x2> <y2> <z2> <block> [dataValue|state] [oldBlockHandling] [dataTag] |
command.forge.dimensions | Use /forge dimensions |
command.forge.entity.help.list | Use /forge entity list [filter] [dim] to get entity info that matches the optional filter. |
command.forge.entity.list | Use /forge entity list [filter] [dim] to get entity info that matches the optional filter. |
command.forge.generate | Use /forge gen <x> <y> <z> <chunkCount> [dimension] [interval] |
command.forge.help.dimensions | Use /forge dimensions |
command.forge.help.entity | Use /forge entity help for more information on entity subcommands. |
command.forge.help.generate | Use /forge gen <x> <y> <z> <chunkCount> [dimension] [interval] |
command.forge.help.setdimension | Use /forge setdim <entity> <dimension> [<x> <y> <z>] |
command.forge.help.tps | Use /forge tps [dimension] |
command.forge.help.track | Use /forge track help for more information on tracking subcommands. |
command.forge.setdimension | Use /forge setdim <entity> <dimension> [<x> <y> <z>] |
command.forge.tps | Use /forge tps [dimension] |
command.forge.track.entity | commands.forge.tracking.entity.usage |
command.forge.track.help.entity | commands.forge.tracking.entity.usage |
command.forge.track.help.reset | Use /forge track reset <te|entity> |
command.forge.track.help.start | Use /forge track start <te|entity> <duration> |
command.forge.track.help.te | Use /forge track te |
command.forge.track.reset | Use /forge track reset <te|entity> |
command.forge.track.start | Use /forge track start <te|entity> <duration> |
command.forge.track.te | Use /forge track te |
command.ftbbackups.backup.help.size | /backup size |
command.ftbbackups.backup.help.start | /backup start [custom name] |
command.ftbbackups.backup.help.time | /backup time |
command.ftbbackups.backup.size | /backup size |
command.ftbbackups.backup.start | /backup start [custom name] |
command.ftbbackups.backup.time | /backup time |
command.ftblib.my_settings | /my_settings <config id> [value] |
command.ftblib.reload | /reload [*|domain:*|domain:id] |
command.ftblib.team.create | /team create <id> [color] |
command.ftblib.team.create_server_team | commands.team.create_server_team.usage |
command.ftblib.team.delete | /team delete <team> |
command.ftblib.team.help | /help [page|command name] |
command.ftblib.team.join | /team join <team> |
command.ftblib.team.kick | /team kick <player> |
command.ftblib.team.leave | /team leave |
command.ftblib.team.request_invite | /team request_invite <team> |
command.ftblib.team.settings | /team settings <config id> [value] |
command.ftblib.team.status | /team status <player> [set_status] |
command.ftblib.team.transfer_ownership | /team transfer_ownership <player> |
command.ftbmoney.import_shop_items_from_chest | /import_shop_items_from_chest <tab> [price] [replace] |
command.ftbmoney.money | /money |
command.ftbmoney.pay | /pay <player> <amount> |
command.ftbmoney.setmoney | /setmoney <player> <amount> |
command.ftbquests.ftbquests.change_consumable | /ftbquests change_consumable <*|chapter> <true|false> |
command.ftbquests.ftbquests.change_progress | /ftbquests change_progress <type> <team|*> [object ID] |
command.ftbquests.ftbquests.change_team_rewards | /ftbquests change_team_rewards <*|chapter> <true|false> |
command.ftbquests.ftbquests.editing_mode | /ftbquests editing_mode [true|false|toggle] [player] |
command.ftbquests.ftbquests.export_rewards_to_chest | /ftbquests export_rewards_to_chest <reward_table> |
command.ftbquests.ftbquests.import_rewards_from_chest | /ftbquests import_rewards_from_chest <reward_table> [weight] [replace] |
command.ftbquests.ftbquests.set_variable | /ftbquests set_variable <team> <variable ID> <value> |
command.ftbutilities.back | /back |
command.ftbutilities.chunks.claim | /chunks claim |
command.ftbutilities.chunks.help | /help [page|command name] |
command.ftbutilities.chunks.load | /chunks load |
command.ftbutilities.chunks.unclaim | /chunks unclaim |
command.ftbutilities.chunks.unclaim_all | /chunks unclaim_all [dimension] [player] |
command.ftbutilities.chunks.unclaim_everything | /chunks unclaim_everything [dimension] |
command.ftbutilities.chunks.unload | /chunks unload [player] |
command.ftbutilities.chunks.unload_all | /chunks unload_all [dimension] [player] |
command.ftbutilities.chunks.unload_everything | /chunks unload_everything [dimension] |
command.ftbutilities.delhome | /delhome [home] |
command.ftbutilities.delwarp | /delwarp <warp> |
command.ftbutilities.fly | /fly |
command.ftbutilities.god | commands.god.usage |
command.ftbutilities.heal | /heal [player] |
command.ftbutilities.home | /home [list|list_all|home] [player] |
command.ftbutilities.inv.disable_right_click | commands.inv.disable_right_click.usage |
command.ftbutilities.inv.help | /help [page|command name] |
command.ftbutilities.inv.view | /inv view <player> |
command.ftbutilities.kickme | /kickme |
command.ftbutilities.killall | /killall [type] [dimension] |
command.ftbutilities.leaderboards | /leaderboards [id] |
command.ftbutilities.mute | /mute <player> |
command.ftbutilities.nbtedit.entity | /nbtedit entity <id> |
command.ftbutilities.nbtedit.help | /help [page|command name] |
command.ftbutilities.nbtedit.item | /nbtedit item |
command.ftbutilities.nbtedit.player | /nbtedit player <player> |
command.ftbutilities.nbtedit.tile | /nbtedit tile <x> <y> <z> |
command.ftbutilities.nick | /nick <name...> |
command.ftbutilities.ranks.add | /ranks add <id> [parent] |
command.ftbutilities.ranks.delete | /ranks delete <rank> |
command.ftbutilities.ranks.get | /ranks get [player] |
command.ftbutilities.ranks.get_permission | /ranks get_permission <player> <permission> |
command.ftbutilities.ranks.help | /help [page|command name] |
command.ftbutilities.ranks.set | /ranks set <player> <rank|none> |
command.ftbutilities.ranks.set_permission | /ranks set_permission <rank> <permission> <true|false|value|none> |
command.ftbutilities.rec | /rec |
command.ftbutilities.rtp | commands.rtp.usage |
command.ftbutilities.sethome | /sethome [home] |
command.ftbutilities.setwarp | /setwarp <warp> <player>|{<x> <y> <z> [dim]} |
command.ftbutilities.spawn | /spawn |
command.ftbutilities.tpa | /tpa <player> |
command.ftbutilities.tpaccept | /tpaccept <player> |
command.ftbutilities.tpl | /tpl (<x> <y> <z>) | ([who] <player>) |
command.ftbutilities.trash_can | /trash_can |
command.ftbutilities.unmute | /unmute <player> |
command.ftbutilities.warp | /warp <warp> |
command.function | /function <name> [if <selector>|unless <selector>] |
command.gamemode | /gamemode <mode> [player] |
command.gamerule | /gamerule <rule name> [value] |
command.give | /give <player> <item> [amount] [data] [dataTag] |
command.help | /help [page|command name] |
command.jeresources.profile | profile [chunks|stop] [all] |
command.journeymap.jtp | /jtp <x y z dim> |
command.kill | /kill [player|entity] |
command.locate | /locate <feature> |
command.me | /me <action ...> |
command.morpheus.morpheus | /morpheus <alert : version> | /morpheus percent <percentage> | /morpheus disable <dimension number> |
command.nmsot.nmsot | /nmsot <help|reload> |
command.openblocks.flimflam | flimflam <player> [<effect>] |
command.openblocks.luck | luck <player> [<amount>] |
command.openblocks.ob_inventory | ob_inventory store <player> ob_inventory restore <player> <file without 'inventory-' and '.dat'> ob_inventory spawn <file without 'inventory-' and '.dat'> [<sub_inventory 'main'>, [<index of item>]] |
command.openmods.om_config_s | om_config_s save <modid> OR om_config_s help <modid> <category> <name> OR om_config_s get <modid> <category> <name> OR om_config_s clear <modid> <category> <name> OR om_config_s set <modid> <category> <name> <value>... OR om_config_s append <modid> <category> <name> <value>... OR om_config_s remove <modid> <category> <name> <value>... OR om_config_s default <modid> <category> <name> <value>... OR |
command.openmods.om_source_s | om_source_s class <class name> |
command.oreexcavation.undo_excavation | /undo_excavation |
command.particle | /particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] [player] [params] |
command.playsound | /playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume] |
command.publish | /publish |
command.recipe | /recipe <give|take> [player] <name|*> |
command.replaceitem | /replaceitem <entity|block> ... |
command.say | /say <message ...> |
command.scoreboard | /scoreboard <objectives|players|teams> ... |
command.seed | /seed |
command.setblock | /setblock <x> <y> <z> <block> [dataValue|state] [oldBlockHandling] [dataTag] |
command.setworldspawn | /setworldspawn [<x> <y> <z>] |
command.spawnpoint | /spawnpoint [player] [<x> <y> <z>] |
command.spreadplayers | /spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...> |
command.stats | /stats <entity|block> ... |
command.stopsound | /stopsound <player> [source] [sound] |
command.summon | /summon <entityname> [x] [y] [z] [dataTag] |
command.teleport | /teleport <entity> <x> <y> <z> [<y-rot> <x-rot>] |
command.tell | /tell <player> <private message ...> |
command.tellraw | /tellraw <player> <raw json message> |
command.testfor | /testfor <player> [dataTag] |
command.testforblock | /testforblock <x> <y> <z> <block> [dataValue|-1|state|*] [dataTag] |
command.testforblocks | /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode] |
command.time | /time <set|add|query> <value> |
command.title | /title <player> title|subtitle|actionbar|clear|reset|times ... |
command.toggledownfall | /toggledownfall |
command.tombstone.tbknowledge | Sets the knowledge of death of a player /tbknowledge <player> <show|set|give|remove> <value> |
command.tombstone.tbrecovery | Backups and restores players /tbrecovery <save_all_players|save_player <player>|load_player<player> <save>> |
command.tombstone.tbrequestteleport | tombstone.command.tbrequestteleport.usage |
command.tombstone.tbrestoreinventory | Restores the player inventory with the last known grave /tbrestoreinventory [player] |
command.tombstone.tbshowlastgrave | Shows the position of the last known grave of a player /tbshowlastgrave [player] |
command.tombstone.tbsiege | Launches a village siege in the chosen dimension or your current one /tbsiege [dim] |
command.tombstone.tbteleport | Dimensional teleport /tbteleport [entity] <destination> <destination> = <targetEntity> or <x> <y> <z> [dim] |
command.tombstone.tbteleportdiscovery | Teleports to an unexplored structure /tbteleportdiscovery <entity> [structure] [dim] |
command.tombstone.tbteleportgrave | Teleports to the last known grave of a player /tbteleportgrave [player] [playerGrave] |
command.tombstone.tbteleportvillage | Teleports to an explored village /tbteleportvillage <entity> <value> |
command.tp | /tp [target player] <destination player> /tp [target player] <x> <y> <z> [<yaw> <pitch>] |
command.trigger | /trigger <objective> <add|set> <value> |
command.villagenames.vn_name | ï¿½c/vn_name <structureType> [int, max 10] |
command.waila.dumphandlers | /dumphandlers |
command.weather | /weather <clear|rain|thunder> [duration in seconds] |
command.worldborder | /worldborder <set|center|damage|warning|get|add> ... |
command.xp | /xp <amount> [player] /xp <amount>L [player] |


/
Landing page, info and such/docs
API documentation/api
Redirects to /api/heartbeat
/api/heartbeat
Lists routes on API/:doi
Redirect to full text version (NOT WORKING YET)/api/members
List/query all members/api/members/:member
List parsing info for one member/api/prefixes
List/query by prefix/api/prefixes/:prefix
List parsing info for one prefix/api/doi/*
Get links/other metadata by DOI/api/fetch/
Download full textcurl -v 'https://ftdoi.org/api/members/' | jq .
curl -v 'https://ftdoi.org/api/members/4374/' | jq .
curl -v 'https://ftdoi.org/api/members/2258/' | jq .
Some publishers are inside of bigger publishers, so don't have their own Crossref member number, but do have their own DOI prefix, so we can use that to construct URLs for all their journals
curl -v 'https://ftdoi.org/api/prefixes/10.1080/' | jq .
API to get link information - gives doi, xml, and pdf links
curl -v 'https://ftdoi.org/api/doi/10.7554/eLife.07404/' | jq .
curl -v 'https://ftdoi.org/api/doi/10.7717/peerj.991/' | jq .
curl 'https://ftdoi.org/api/fetch/10.1371/journal.pgen.1006546?type=xml'
curl -H 'application/xml' 'https://ftdoi.org/api/fetch/10.1371/journal.pgen.1006546/'


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| Package | Description |
|---|---|
| balloonsTowerDefence | |
| other |
| Class and Description |
|---|
| Balloon |
| BalloonType
This class contains the default values for the balloon types
|
| Dart
This class is the super class to all dart objects it contains neccesary
methods for all darts to function
|
| DartType
This class contains default values for all dart types
|
| Entity
This interface contains needed methods for an object to move on the screen
|
| Floor
Floor object class represents every floor drown on the screen by floor grid
|
| FloorGrid
Handles the drawing of the floors on the screen
|
| FloorType
Floor type contains the default values for all the floor types
|
| MonkeyTower
This is the super class to all others that extend it and has the base frame
work for the towers
|
| MonkeyTowerType
This class outline the default variables for each monkey tower
|
| Round
Controls the balloons in the current round
|
| RoundManager
Handles all rounds and balloons in those rounds
|
| Class and Description |
|---|
| Floor
Floor object class represents every floor drown on the screen by floor grid
|
| FloorGrid
Handles the drawing of the floors on the screen
|
| FloorType
Floor type contains the default values for all the floor types
|
| Game
Main Game class runs the game as a different state of game
|
| Leaderboard |
| LevelEditor
The level editor screen
|
| MainMenu
Starting screen for the game
|
| MapSelectScreen |
| SplashScreenLoading
Controls the main loading screen
|
| TestScreen
Test class
|


THE SKULLS
Review by John Beachem
* *
Directed by: Rob Cohen Written by: John Pogue
"A skull above all others," a red robed member of the secret society proclaims in Rob Cohen's new film, "The Skulls". John Pogue, previously responsible for writing such "masterpieces" as "US Marshalls" and "Eraser", sprinkles this kind of inane, meaningless dialogue throughout the movie. I suppose I shouldn't have expected anything more out of a movie like this one, but somehow I thought the presence of Joshua Jackson ("Dawson's Creek", "Urban Legend"), one of the more talented young actors in Hollywood, might spark some life into this outing. After an interesting, if predictable, opening sequence involving a rowing race (I didn't even know rowing was a college sport), my hopes were going up. Instead, the movie snowballs downhill, getting worse and worse until it reaches one of the most ridiculous endings I've ever seen.
Luke McNamara (Joshua Jackson) is a champion rower for his college's rowing team, having led the school to three consecutive victories. His abilities have attracted the attention of The Skulls, a secret society composed of students and graduates from the university. To join their ranks, he has to complete a series of tasks with the other hopefuls, including the local rich kid, Caleb Mandrake (Paul Walker), son of the society's chairman, Litten Mandrake (Craig T. Nelson). While membership in the society alienates Luke's friends, Will (Steve Harris) and Chloe (Leslie Bibb), it's making his college dreams come true. However, this particular society may be a little darker than Luke first suspects, and he learns they're not above covering up things like murder.
I'm not sure just where to start with this ridiculous movie. Alright, I'm going to go over the film's good points first, which shouldn't take long. The music is, at times, rather nice. Starting with a somewhat creepy sounding score and changing into a more uplifting one during the rowing scene, the score is nicely used to highlight key scenes. Unfortunately, the soundtrack changes rather suddenly into a series of modern rock and rap songs. The only other high point I can think of in this moronic film is that there are one or two mildly suspensful scenes, though I can't seem to remember what exactly they involved. Except for these two points this is just another unbelievable, boring, shallow teen flick which will somehow draw in the high school crowd.
The actors here are, for the most part, unconvincing at best and laughably bad at worst. Jackson himself appears to know what a lousy movie he is in and sleepwalks his way through his scenes. Leslie Bibb ("Private Parts") is more than a little unconvincing as his love interest, and Hill Harper ("In Too Deep") is given very little to do as Jackson's best friend. Craig T. Nelson (Coach, "The Devil's Advocate") plays a character who is nothing more than a cardboard cutout villain. The worst performance of the movie comes from Paul Walker ("Brokedown Palace"), who seems to take his part very seriously, despite scenes where he is asked to do things like look up to the heavens and cry NO! The only decent performance comes from William L. Petersen ("Gun Shy"), playing a southern senator and doing a fairly good impersonation of Bill Clinton.
I think the thing in this movie that most grated on my nerves was the unbelievably cheesy dialogue. The fact that some of these actors were able to say their lines while keeping a straight face is remarkable. I do hope Joshua Jackson is able to obtain a better script for his next film, however since his next movie is going to be called "Gossip" I'm not holding my breath.  The movie runs about 100 minutes, which feels about an hour longer than that. I can't think of anyone I'd recommend it to unless you're looking for a few good, unintentional laughs. I give "The Skulls" a generous two out of five stars.
Comments? Feel free to e-mail them to<EMAIL_ADDRESS>For past reviews, movie news, and other fun stuff, visit: http://www.dependentfilms.net
* * * * * - One of the greatest movies ever made, see it now. * * * * - Great flick, try and catch this one. * * * - Okay movie, hits and misses. * * - Pretty bad, see it only if you have nothing better to do. * - One of the worst movies ever made. See it only if you enjoy pain.
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