Owner of an {{car.vehicleDetails.make}} {{car.vehicleDetails.modelType}}
With Prince Insurance since November 2014
Insured on {{car.logEntries[car.logEntries.length-1].timestamp | date:'d MMM y'}}
Lives at:
40 Garick Pass
Newbury
United Kingdom
{{car.vehicleDetails.make}} {{car.vehicleDetails.modelType}}
New Vehicle
Owned by: Paul Harris
Registered on: {{car.logEntries[car.logEntries.length-1].timestamp | date:'d MMM y'}}
2.5L Engine 240bhp
5 Doors
Colour: {{car.vehicleDetails.colour}}


XD, Photoshop, Illustrator, InDesign, HTML, CSS, Javascript
uWork is the biggest personal project I have taken on. As a start up with big aspirations, it gave me invaluable start up experience working with other designers and developers. Working as the chief design officer in my spare evenings and weekends, I responsible for creating and maintaining the brand, UI and UX design and print design for the company.
The first step was to create a strong brand for uWork. I designed a logo and created a set of comprehensive brand guidelines that acted as a starting point for the site itself.
As a task site aimed at students, the UI and UX for the site and app is critical to uWork's success. Using adobe's new XD applicaiton, a fully designed wireframe is in the process of being created in addition to a supporting UI kit.
A big focus on the uWork project is creating beautiful code, with emphasis on the A11Y Project, a community-driven effort to make web accessibility easier.


| 203 | (A) | Of the lawe and the lore that oure by-leue askes |
| (C) | ---- no text ---- | |
| 199 | (D) | Of þe lord & þe lawe þat our byleve askith |
| 197 | (E) | the lawe & þe lore . that owre byleeue askyth |
| (Ex) | ---- no text ---- | |
| 202 | (L) | þe lawe & þe lore þat our byleue askeþ |
| 196 | (P) | Of þe lawe & þe lare þat oure lede askys |
| 197 | (U) | Of the lawe and the lore / that oure byleue asketħ |
| (V) | ---- no text ---- |


Downloads Southern Oscillation Index, Oceanic Nino Index, North Pacific Gyre Oscillation data, North Atlantic Oscillation and Arctic Oscillation. Data sources are described in the README file.
| Version: | 0.4.0 |
| Depends: | R (≥ 3.3.0) |
| Imports: | stats |
| Suggests: | devtools, ggplot2, rpdo (≥ 0.2.1), testthat, tibble |
| Published: | 2018-12-02 |
| Author: | Sam Albers [aut, cre] |
| Maintainer: | Sam Albers <sam.albers at gmail.com> |
| License: | GPL-3 |
| URL: | https://github.com/boshek/rsoi |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | rsoi results |
| Reference manual: | rsoi.pdf |
| Package source: | rsoi_0.4.0.tar.gz |
| Windows binaries: | r-devel: rsoi_0.4.0.zip, r-release: rsoi_0.4.0.zip, r-oldrel: rsoi_0.4.0.zip |
| OS X binaries: | r-release: rsoi_0.4.0.tgz, r-oldrel: rsoi_0.4.0.tgz |
| Old sources: | rsoi archive |
Please use the canonical form https://CRAN.R-project.org/package=rsoi to link to this page.


Hello my name is Rob Davis I am New Zealander who lives in sunny Nelson.
I have a true passion for nature and is fortunate to have travelled to so many
places to enable me to take amazing photos of earth's nature.
I have a wife and two kids "Josh" and "Kate".
I have studied Ethology at the university of Otogo for 3 years. photogrpahy
grew as a interest, then a hobby, until it turned into a passion that I commit alot of my life to.
I have a passion for photogrpahy and nature. So why not combine them together to capture beautiful nature all around the world. I have a passion for devleoping my photogrpahy skills and challenging myself to find wildlife in the most dangeorus places.
I've been to the Hymalias, Kathmandu, Asia, Australia, Iceland, Europe, Africa (South Africa, Kenya, Ghana), and of course New Zealand
My favourite place that I have been to is Africa.  I managed to capture the greatest mammals alive.
Elephants, Lions, Hyenas, Hippos, ect.


close
Trigger this event to manually close the menu.
Code example:
$("#my-menu").mmenu(); $("#my-menu").trigger( "close.mm" );
closing
Triggered when the menu is closing.
Code example:
$("#my-menu").mmenu(); $("#my-menu").on( "closing.mm", function() { alert( "The menu will now be closed." ); } );
closed
Triggered when the menu is finished closing.
Code example:
$("#my-menu").mmenu(); $("#my-menu").on( "closed.mm", function() { alert( "The menu has just been closed." ); } );


{% include "header.html" %}
| Tickets | Price |
|---|---|
| {{ticket.get_name}} | ${{ticket.get_price}} |
| Service Fee | ${{fee}} |
| Total | ${{total}} |
Please check your email for your records. You can pickup your tickets at the venue.
Your confirmation id is: [{{id|escape}}]
Please click here to re-select your tickets. You have not been charged.
Please wait a bit before trying again. You have not been charged.
Please click here to re-select your tickets. You have not been charged.
Attempting to checkout with a different card may solve this issue. Please click here to re-select your tickets. You have not been charged.


Welcome @ChekeYt
Before you start using Comparte Ride we need you to do one last thing. Please click in this button and verify you are the owner of the account.
{{ token }}


Conga Comic
Learning Resources
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-
Jakarta
Holland Village
The Concept of Urban Central Living. Urban Living is a characterization of a modern city life.
-
Tangerang
Millenium Village
The most prestigious development in Tangerang. Get your best suites now, exclusively limited!
-
Manado
Holland Village
How do I travel around Holland Village, from Holland Village to Jakarta and its surrounding area ?


See: Description
| Class | Description |
|---|---|
| AuxSpaceDupFinder | |
| ConstantSpaceDupFinder |
Reference Crux: Position of the node with multiple incoming pointers is the duplicate. Assumption: There is at least one duplicate in the list. Complexity: O(n) time, O(1) space |
| LinearTimeMNFinder |
O(n) time and O(1) space algorithm to find the first missing positive number.
|


U.S. Supreme Court Justice Ginsburg released from hospital -spokeswoman
by ReutersWASHINGTON — U.S. Supreme Court Justice Ruth Bader Ginsburg was released from the hospital on Sunday, the court said, after being admitted for chills and fever.
“She is home and doing well,” the court said in a statement.
Ginsburg, 86, began experiencing the symptoms on Friday. She went to a hospital in Washington before being transferred to Johns Hopkins Hospital in Baltimore for more evaluations, the court said.
The court said on Saturday that the justice’s symptoms have abated after antibiotics and fluids and that was expected to be released from the hospital the following day.
Ginsburg is the oldest justice on the court. Her health is closely watched because a Supreme Court vacancy would give President Donald Trump the opportunity to appoint a third justice to the nine-member court and prod it further to the right.
Ginsburg has faced several health scares over the past year, including in August, when she underwent radiation therapy for pancreatic cancer. (Reporting by Doina Chiacu; Editing by Daniel Wallis)


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{% extends 'mentalhealth_base.html' %} {% block "metadesc" %} Read and write reviews for therapists. {% endblock %} {% block "ogdesc" %} Read and write reviews for therapists. {% endblock %} {% block "title" %}Add a New Review{% endblock %} {% block "page_title" %}Add a New Review for {{ therapist_name }}{% endblock %} {% block "therapists_breadcrumbs" %}


Code in user modules can be instrumented with LogDebug messages, intended for use when abnormal circumstances require the output of detailed information. In order that this instrumentation can be left in place without impacting performance under normal circmstances, it is important that LogDebug messages, by default, cost as little as possible in runtime overhead. That includes:
Since LogDebug messages are (by default) rapidly discarded, the user can explicitly enable LogDebug messages issued by some or all modules. This is done without needing to re-compile code, via parameters in the .cfg file.
For time-critical running, there is also a way to elminate the effect of LogDebug messages at compile-time. When this approach is used, the LogDebug calls will be optimized down to be truly zero-cost. The trade-off is that for code compiled with this switch set, the LogDebug messages cannot be explicitly enabled via parameters in the .cfg file.
In order to "turn on" responses to LogDebug, the user does two things in the
.cfg file, as illustrated by this example:
The
If the code was compiled with
While the default behavior, as described above, is tied to the same
A consequence of this policy is that there are several points at which
LogDebug message responses can be disabled, and the user requiring such
output needs to enable both the issuing and the reporting of the messages.
If you are trying to get your LogDebug messages to be reported and they are
not being shown, here is a checklist of reasons why LogDebug messages would
not be reported by a destination:
You can define the symbol
Enabling LogDebug Messages
Code can be freely sprinkled with LogDebug messages, without fear of undue
performance overhead: By default, each call to LogDebug("category") will
consult a boolean variable to check whether debug messages are enabled for
the current module. Unless debug messages have explicitly been enabled,
LogDebug() will do no other work, and each operator<< to the LogDebug
will merely check that same boolean and do no work either.
process TEST = {
service = MessageLogger {
vstring destinations = { "detailedInfo.txt"
, "critical.txt"
}
PSet detailedInfo.txt = { string threshold = "DEBUG" }
vstring debugModules = { "myAnalysisModule"
, "myOtherModule
}
}
untracked PSet maxEvents = {untracked int32 input = 5}
path p = { myAnalysisModule, myOtherModule, aThirdModule }
module myAnalysisModule = ModuleThatIssuesDebugMessages { }
module myOtherModule = ModuleThatIssuesDebugMessages { }
module aThirdModule = ModuleThatIssuesDebugMessages { }
source = EmptySource { }
}
The string threshold = "DEBUG"
parameter in the Pset for detailedInfo.txt
specifies that
the destination writing to that file should respond to all messages of
severity DEBUG or higher -- that is, to all messages. By default
the threshold is INFO
, so in the above example,
the destination writing to critical.txt
would not report the LogDebug
messages.
vstring debugModules = {...}
list specifies all the modules for which LogDebug should be enabled.
As illustrated, these modules are specified by their module labels.
In this example, LogDebug messages issued while in
myAnalysisModule
or myOtherModule
would be enabled,
while those issued while in aThirdModule
would be rapidly
discarded.
Enabling all LogDebug Messages
One further syntax is provided, for the convenience of users wishing to enable
all LogDebug messages:
process TEST = {
service = MessageLogger {
vstring destinations = { "detailedInfo.txt"
, "critical.txt"
}
PSet detailedInfo.txt = { string threshold = "DEBUG" }
vstring debugModules = { "*" }
}
untracked PSet maxEvents = {untracked int32 input = 5}
path p = { myAnalysisModule, myOtherModule, aThirdModule }
module myAnalysisModule = ModuleThatIssuesDebugMessages { }
module myOtherModule = ModuleThatIssuesDebugMessages { }
module aThirdModule = ModuleThatIssuesDebugMessages { }
source = EmptySource { }
}
(Remember that you still have to set one or more thresholds to
DEBUG
.
Unless some destination(s) have their thresholds set at
DEBUG
, the LogDebug messages will be composed but no destination
will report them.)
Compile-time Elimination of LogDebug Messages
If NDEBUG
is defined (this is the same NDEBUG
that
would turn assert
into nothingness), then the LogDebug macro
will be transformed into a form that is easily optimized down to zero run-time
cost.
NDEBUG
defined, LogDebug messages
will be completely suppressed (even if the .cfg file directs that they be
enabled), since the code for testing whether such messages are enabled will not
be present.
NDEBUG
that applies to assert
macros,
two additional symbols are provided to allow the user to over-ride
that behavior.
ML_NDEBUG
is defined,
then LogDebug message code will not be compiled (that is, LogDebug will
be transformed into the zero-runtime-cost form) even if NDEBUG
is not defined.
ML_DEBUG
is defined,
then LogDebug message code will be compiled, not matter what.
Why are my LogDebug Messages Not Being Reported?
By design, the MessageLogger avoids (by default) reporting LogDebug
messages, and discards such messages as rapidly as possible unless
they are enabled. In addition, destinations' thresholds are set
above that of DEBUG severity by default; again, users must specifically
indicate that they want a destination to respond to LogDebug messages.
This design choice was made so that users can instrument their code with
(normally inactive) LogDebug diagnostics, and leave these in for future
use without impacting performance when the information is not needed.
NDEBUG
symbol defined
(for example, certain production compilations would do this to turn off
assert checking), then the LogDebug
macro is turned to a no-op.
ML_DEBUG
to override this.
vstring debugModules = { "myModuleLabel" }
is present in the MessageLogger parameter set. Check the spelling of
debugModules
and check that the module
label suppied is the correct label. This label will appear outside the
MessageLogger parameter set, on the left
side of a module myModuleLabel =
parameter
and in the path = { ..., myModuleLabel, ...}
parameter.
vstring debugModules = { "*" }
enables LogDebug messages from all modules.
string threshold = "DEBUG"
Mark Fischler
Last modified: December 1, 2005


{% extends "layout.html" %} {% block title %} - Control {{ control }}{% endblock %} {% block content %}
Navigate to control {{ next }}.
You're off course at control {{ control }}. Try to get back on course! {{ message }}
Start over {% endblock %}


File generated from /Users/xenykr/Documents/project/Tellet/ssam/apps/ssam_message/.eunit/ssam_message_smtp_server.erl by COVER 2014-10-08 at 11:23:44 **************************************************************************** | %% @doc A simple example callback module for `gen_smtp_server_session' that also serves as | %% documentation for the required callback API. | | -module(ssam_message_smtp_server). | %-module(smtp_server_example). | -behaviour(gen_smtp_server_session). | | | -export([init/4, handle_HELO/2, handle_EHLO/3, handle_MAIL/2, handle_MAIL_extension/2, | handle_RCPT/2, handle_RCPT_extension/2, handle_DATA/4, handle_RSET/1, handle_VRFY/2, | handle_other/3, handle_AUTH/4, handle_STARTTLS/1, code_change/3, terminate/2]). | | -define(RELAY, true). | | -record(state, | { | options = [] :: list() | }). | | -type(error_message() :: {'error', string(), #state{}}). | | %% @doc Initialize the callback module's state for a new session. | %% The arguments to the function are the SMTP server's hostname (for use in the SMTP anner), | %% The number of current sessions (eg. so you can do session limiting), the IP address of the | %% connecting client, and a freeform list of options for the module. The Options are extracted | %% from the `callbackoptions' parameter passed into the `gen_smtp_server_session' when it was | %% started. | %% | %% If you want to continue the session, return `{ok, Banner, State}' where Banner is the SMTP | %% banner to send to the client and State is the callback module's state. The State will be passed | %% to ALL subsequent calls to the callback module, so it can be used to keep track of the SMTP | %% session. You can also return `{stop, Reason, Message}' where the session will exit with Reason | %% and send Message to the client. | -spec init(Hostname :: binary(), SessionCount :: non_neg_integer(), Address :: tuple(), Options :: list()) -> {'ok', string(), #state{}} | {'stop', any(), string()}. | init(Hostname, SessionCount, Address, Options) -> 0..| io:format("peer: ~p~n", [Address]), 0..| case SessionCount > 20 of | false -> 0..| Banner = [Hostname, " ESMTP SSAM_MESSAGE_SMTP_SERVER"], 0..| State = #state{options = Options}, 0..| {ok, Banner, State}; | true -> 0..| io:format("Connection limit exceeded~n"), 0..| {stop, normal, ["421 ", Hostname, " is too busy to accept mail right now"]} | end. | | %% @doc Handle the HELO verb from the client. Arguments are the Hostname sent by the client as | %% part of the HELO and the callback State. | %% | %% Return values are `{ok, State}' to simply continue with a new state, `{ok, MessageSize, State}' | %% to continue with the SMTP session but to impose a maximum message size (which you can determine | %% , for example, by looking at the IP address passed in to the init function) and the new callback | %% state. You can reject the HELO by returning `{error, Message, State}' and the Message will be | %% sent back to the client. The reject message MUST contain the SMTP status code, eg. 554. | -spec handle_HELO(Hostname :: binary(), State :: #state{}) -> {'ok', pos_integer(), #state{}} | {'ok', #state{}} | error_message(). | handle_HELO(<<"invalid">>, State) -> | % contrived example 0..| {error, "554 invalid hostname", State}; | handle_HELO(<<"trusted_host">>, State) -> 0..| {ok, State}; %% no size limit because we trust them. | handle_HELO(Hostname, State) -> 0..| io:format("HELO from ~s~n", [Hostname]), 0..| {ok, 655360, State}. % 640kb of HELO should be enough for anyone. | %If {ok, State} was returned here, we'd use the default 10mb limit | | %% @doc Handle the EHLO verb from the client. As with EHLO the hostname is provided as an argument, | %% but in addition to that the list of ESMTP Extensions enabled in the session is passed. This list | %% of extensions can be modified by the callback module to add/remove extensions. | %% | %% The return values are `{ok, Extensions, State}' where Extensions is the new list of extensions | %% to use for this session or `{error, Message, State}' where Message is the reject message as | %% with handle_HELO. | -spec handle_EHLO(Hostname :: binary(), Extensions :: list(), State :: #state{}) -> {'ok', list(), #state{}} | error_message(). | handle_EHLO(<<"invalid">>, _Extensions, State) -> | % contrived example 0..| {error, "554 invalid hostname", State}; | handle_EHLO(Hostname, Extensions, State) -> 0..| io:format("EHLO from ~s~n", [Hostname]), | % You can advertise additional extensions, or remove some defaults 0..| MyExtensions = case proplists:get_value(auth, State#state.options, false) of | true -> | % auth is enabled, so advertise it 0..| Extensions ++ [{"AUTH", "PLAIN LOGIN CRAM-MD5"}, {"STARTTLS", true}]; | false -> 0..| Extensions | end, 0..| {ok, MyExtensions, State}. | | %% @doc Handle the MAIL FROM verb. The From argument is the email address specified by the | %% MAIL FROM command. Extensions to the MAIL verb are handled by the `handle_MAIL_extension' | %% function. | %% | %% Return values are either `{ok, State}' or `{error, Message, State}' as before. | -spec handle_MAIL(From :: binary(), State :: #state{}) -> {'ok', #state{}} | error_message(). |<EMAIL_ADDRESS>State) -> 0..| {error, "552 go away", State}; | handle_MAIL(From, State) -> 0..| io:format("Mail from ~s~n", [From]), | % you can accept or reject the FROM address here 0..| {ok, State}. | | %% @doc Handle an extension to the MAIL verb. Return either `{ok, State}' or `error' to reject | %% the option. | -spec handle_MAIL_extension(Extension :: binary(), State :: #state{}) -> {'ok', #state{}} | 'error'. | handle_MAIL_extension(<<"X-SomeExtension">> = Extension, State) -> 0..| io:format("Mail from extension ~s~n", [Extension]), | % any MAIL extensions can be handled here 0..| {ok, State}; | handle_MAIL_extension(Extension, _State) -> 0..| io:format("Unknown MAIL FROM extension ~s~n", [Extension]), 0..| error. | | -spec handle_RCPT(To :: binary(), State :: #state{}) -> {'ok', #state{}} | {'error', string(), #state{}}. |<EMAIL_ADDRESS>State) -> 0..| {error, "550 No such recipient", State}; | handle_RCPT(To, State) -> 0..| io:format("Mail to ~s~n", [To]), | % you can accept or reject RCPT TO addesses here, one per call 0..| {ok, State}. | | -spec handle_RCPT_extension(Extension :: binary(), State :: #state{}) -> {'ok', #state{}} | 'error'. | handle_RCPT_extension(<<"X-SomeExtension">> = Extension, State) -> | % any RCPT TO extensions can be handled here 0..| io:format("Mail to extension ~s~n", [Extension]), 0..| {ok, State}; | handle_RCPT_extension(Extension, _State) -> 0..| io:format("Unknown RCPT TO extension ~s~n", [Extension]), 0..| error. | | -spec handle_DATA(From :: binary(), To :: [binary(),...], Data :: binary(), State :: #state{}) -> {'ok', string(), #state{}} | {'error', string(), #state{}}. | handle_DATA(_From, _To, <<>>, State) -> 0..| {error, "552 Message too small", State}; | handle_DATA(From, To, Data, State) -> | % some kind of unique id 0..| Reference = lists:flatten([io_lib:format("~2.16.0b", [X]) || <<X>> <= erlang:md5(term_to_binary(erlang:now()))]), | % if RELAY is true, then relay email to email address, else send email data to console 0..| case proplists:get_value(relay, State#state.options, false) of 0..| true -> relay(From, To, Data); | false -> 0..| io:format("message from ~s to ~p queued as ~s, body length ~p~n", [From, To, Reference, byte_size(Data)]), 0..| case proplists:get_value(parse, State#state.options, false) of 0..| false -> ok; | true -> 0..| try mimemail:decode(Data) of | _Result -> 0..| io:format("Message decoded successfully!~n") | catch | What:Why -> 0..| io:format("Message decode FAILED with ~p:~p~n", [What, Why]), 0..| case proplists:get_value(dump, State#state.options, false) of 0..| false -> ok; | true -> | %% optionally dump the failed email somewhere for analysis 0..| File = "dump/"++Reference, 0..| case filelib:ensure_dir(File) of | ok -> 0..| file:write_file(File, Data); | _ -> 0..| ok | end | end | end | end | end, | % At this point, if we return ok, we've accepted responsibility for the email 0..| {ok, Reference, State}. | | -spec handle_RSET(State :: #state{}) -> #state{}. | handle_RSET(State) -> | % reset any relevant internal state 0..| State. | | -spec handle_VRFY(Address :: binary(), State :: #state{}) -> {'ok', string(), #state{}} | {'error', string(), #state{}}. | handle_VRFY(<<"someuser">>, State) -> 0..| {ok, "someuser@"++smtp_util:guess_FQDN(), State}; | handle_VRFY(_Address, State) -> 0..| {error, "252 VRFY disabled by policy, just send some mail", State}. | | -spec handle_other(Verb :: binary(), Args :: binary(), #state{}) -> {string(), #state{}}. | handle_other(Verb, _Args, State) -> | % You can implement other SMTP verbs here, if you need to 0..| {["500 Error: command not recognized : '", Verb, "'"], State}. | | %% this callback is OPTIONAL | %% it only gets called if you add AUTH to your ESMTP extensions | -spec handle_AUTH(Type :: 'login' | 'plain' | 'cram-md5', Username :: binary(), Password :: binary() | {binary(), binary()}, #state{}) -> {'ok', #state{}} | 'error'. | handle_AUTH(Type, <<"username">>, <<"PaSSw0rd">>, State) when Type =:= login; Type =:= plain -> 0..| {ok, State}; | handle_AUTH('cram-md5', <<"username">>, {Digest, Seed}, State) -> 0..| case smtp_util:compute_cram_digest(<<"PaSSw0rd">>, Seed) of | Digest -> 0..| {ok, State}; | _ -> 0..| error | end; | handle_AUTH(_Type, _Username, _Password, _State) -> 0..| error. | | %% this callback is OPTIONAL | %% it only gets called if you add STARTTLS to your ESMTP extensions | -spec handle_STARTTLS(#state{}) -> #state{}. | handle_STARTTLS(State) -> 0..| io:format("TLS Started~n"), 0..| State. | | -spec code_change(OldVsn :: any(), State :: #state{}, Extra :: any()) -> {ok, #state{}}. | code_change(_OldVsn, State, _Extra) -> 0..| {ok, State}. | | -spec terminate(Reason :: any(), State :: #state{}) -> {'ok', any(), #state{}}. | terminate(Reason, State) -> 0..| {ok, Reason, State}. | | %%% Internal Functions %%% | | relay(_, [], _) -> 0..| ok; | relay(From, [To|Rest], Data) -> | % relay message to email address 0..| [_User, Host] = string:tokens(To, "@"), 0..| gen_smtp_client:send({From, [To], erlang:binary_to_list(Data)}, [{relay, Host}]), 0..| relay(From, Rest, Data). |


--- layout: blog title: 博客 / 信访交流 traceHTML: | / 博客 / 信访交流分类 --- {% assign list = site.categories.communication %} {% include blog/list.tpl %}


I'm Alexander Noyanov. This page is under development now, so don't worry. It will be nicer soon.
Check some of my project and drone photos here. Good luck!


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package away3d.events { import away3d.materials.*; import flash.events.Event; /** * Passed as a parameter when a material event occurs */ public class MaterialEvent extends Event { /** * Defines the value of the type property of a loadError event object. */ public static const LOAD_ERROR:String = "loadError"; /** * Defines the value of the type property of a loadProgress event object. */ public static const LOAD_PROGRESS:String = "loadProgress"; /** * Defines the value of the type property of a loadSuccess event object. */ public static const LOAD_SUCCESS:String = "loadSuccess"; /** * Defines the value of the type property of a materialUpdated event object. */ public static const MATERIAL_UPDATED:String = "materialUpdated"; /** * Defines the value of the type property of a materialChanged event object. */ public static const MATERIAL_CHANGED:String = "materialChanged"; /** * A reference to the material object that is relevant to the event. */ public var material:Material; /** * A reference to a user defined extra object that is relevant to the event. */ public var extra:Object; /** * Creates a new MaterialEvent object. * * @param type The type of the event. Possible values are: MaterialEvent.RESIZED. * @param material A reference to the material object that is relevant to the event. */ public function MaterialEvent(type:String, material:Material) { super(type); this.material = material; } /** * Creates a copy of the MaterialEvent object and sets the value of each property to match that of the original. */ public override function clone():Event { return new MaterialEvent(type, material); } } }


NodeType
Definition and Usage
The nodeType property returns the node type, as a number, of the specified node.
If the node is an element node, the nodeType property will return 1.
If the node is an attribute node, the nodeType property will return 2.
If the node is a text node, the nodeType property will return 3.
If the node is a comment node, the nodeType property will return 8.
this is div


--- layout: page title: "About us" description: "What we do." header-img: "img/data.jpg" ---
At Cocktail insights we work to build amazing software applications and tools to help brands,eCommerce businesses and merchants to leverage on social media to increase revenue and growth. Our aim is to provide the best, easy-to-use and most efficient web application for measuring the ROI of social media efforts, for social media analytics, for social media account management, publishing and posting, for influencer identification and for campaign optimization
We also like having fun and we enjoy making you happy :)


home
|
features
|
getting started
|
FAQ
|
Stone
|
Iron
|
download
|
help
|
about
Stone
Stone is the very first StarCraft AI based on the BWEM library (same author).
Although it is a simple bot with a simple SCV rush strategy, it uses many of BWEM's features.
Stone is Agent Oriented and was designed with this idea in mind: Agents should constantly be doing something valuable.
With this in mind, focus has been on individual behaviors: in Stone, Agents are highly autonomous and versatile.
These behaviors are simple and combine well together. This, coupled to Agents's ability to cooperate at any time, makes the overall behavior especially robust.
Robustness also comes of generality: Stone doesn't contain any code specific to a particular bot. It doesn't implement any clever or complex behavior either.
If ever such a thing appears, it is emergent behavior. This happens sometimes :)
Stone competed in the following tournaments:
Stone's FAQ
Why this name?
Stone can only handle the first Terran units available. Although Stone's SCVs are quite capable, they can't really fight against advanced units like Vultures or Dragoons.
For this reason, Stone has to live during the early game: the Stone Age...
How strong is it?
Stone placed 2nd in the round-robin group phase of the SSCAIT 2015 Tournament, making it one of the strongest StarCraft bots.
That said, Stone only produces SCVs. So if you or your bot can figure out a way to fend off their harassment, it is likely you will win.
To see some effective counter as a Terran, download and watch Stone-LetaBot.rep below.
I'd like to watch some of its games...
Actually you can watch a couple of commented games which were held during the SSCAIT 2015 Tournament:
There are also a couple of replays available here.
- Stone-LetaBot.rep shows Stone usual harassment... and some impressive defense by LetaBot!
- Stone-ZZZkBot.rep shows the clash of styles between two rushing bots.
Stone's strategy usually hard counters zerling rushes, but in this game its scouting has been delayed.
This leads to a crasy, quite balanced and dynamic game, with suspense until the very end.
How to play against Stone?
To play against Stone you need:
- a proper Brood War installation.
- the last release of the BWAPI library.
- Stone's binaries: download.
A tutorial is available here: Starcraft Broodwar: Play vs custom AI .
Which version of the BWEM does Stone use?
Stone (SSCAIT 2015 version) uses BWEM 1.2
How big is the code?
Although Stone's strategy sounds simple, its implementation isn't.
There are 8000 lines of code for the bot itself, plus 5000 lines for the map analyser (BWEM).
Will you continue to work on Stone?
Probably not. I may test a couple of ideas with Stone, nothing more.
I'am currently developping a new bot, called Iron.
If you liked Stone, you may like Iron too...
home
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features
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getting started
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FAQ
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Stone
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Iron
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download
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help
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Screen
Extends:
Constructor Summary
| Public Constructor | ||
| public |
|
Member Summary
| Public Members | ||
| public |
|
|
| public get |
containerId: * |
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| public get |
entities: * |
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| public get |
isContainer: * |
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| public |
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| public |
transitions: * |
| Private Members | ||
| private |
_containerId: * |
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| private |
_entities: * |
Method Summary
| Public Methods | ||
| public |
|
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| public |
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| public |
componentWillReceiveProps(nextProps: *) |
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| public |
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| public |
injectTransition(transition: *) |
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| public |
isForeignOperation(operation: *): * |
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| public |
operationDidFinish(name: *, data: *, error: *, operation: *): * |
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| public |
render(): * |
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renderDataError(objectPattern: {"main": *}) |
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shouldComponentUpdate(nextProps: *, nextState: *): boolean |
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| public |
transition(transition: *, data: *) |
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| public |
updateProgress(progressTitle: *) |
| Private Methods | ||
| private |
_operationDidFinish(name: *, data: *, operation: *, handler: *) |
Public Constructors
public constructor() source
Public Members
public [`${transition.type.toLowerCase()}Transition`]: * source
public get containerId: * source
public get entities: * source
public get isContainer: * source
public transitions: * source
Private Members
private _containerId: * source
private _entities: * source
Public Methods
public componentDidMount() source
public componentWillMount() source
public componentWillReceiveProps(nextProps: *) source
Params:
| Name | Type | Attribute | Description |
| nextProps | * |
public componentWillUnmount() source
public injectTransition(transition: *) source
Params:
| Name | Type | Attribute | Description |
| transition | * |
public isForeignOperation(operation: *): * source
Params:
| Name | Type | Attribute | Description |
| operation | * |
Return:
| * |
public operationDidFinish(name: *, data: *, error: *, operation: *): * source
Params:
| Name | Type | Attribute | Description |
| name | * | ||
| data | * | ||
| error | * | ||
| operation | * |
Return:
| * |
public renderData() source
public renderDataChecks() source
public renderDataDefaults() source
public renderDataError(objectPattern: {"main": *}) source
Params:
| Name | Type | Attribute | Description |
| objectPattern | {"main": *} |
|
public renderDataLoading() source
public shouldComponentUpdate(nextProps: *, nextState: *): boolean source
Params:
| Name | Type | Attribute | Description |
| nextProps | * | ||
| nextState | * |
public transition(transition: *, data: *) source
Params:
| Name | Type | Attribute | Description |
| transition | * | ||
| data | * |
public updateProgress(progressTitle: *) source
Params:
| Name | Type | Attribute | Description |
| progressTitle | * |
Private Methods
private _operationDidFinish(name: *, data: *, operation: *, handler: *) source
Params:
| Name | Type | Attribute | Description |
| name | * | ||
| data | * | ||
| operation | * | ||
| handler | * |


keyframeReduction package¶
Keyframe Reduction for Maya using least-squares method.
Installation¶
- Extract the content of the .rar file anywhere on disk.
- Drag the keyframeReduction.mel file in Maya to permanently install the script.
Usage¶
A button on the MiscTools shelf will be created that will allow easy access to the ui, this way the user doesn’t need to worry about any of the code. If user wishes to not use the shelf button the following commands can be used.
The ui responds to the current selection where it finds all of the suitable animation curves for reduction. You will be able to filter the animation curves based on the plug it is connected to. This will make it easier to target exactly the curves you want to reduce.
After an animation curve is reduced the reduction percentage will be printed to the console. This can give you an idea if you would like to increase or decrease the error rate to get the desired results.
Command Line¶
Use the KeyframeReduction class on individual animation curves.
from keyframeReduction import KeyframeReduction
obj = KeyframeReduction(pathToAnimCurve)
obj.reduce(error=0.1)
Options¶
- error: The maximum amount the reduced curve is allowed to deviate from the sampled curve.
- step: The step size to sample the curve, default is set to one.
- weightedTangents: Reduce curve using weighted tangents, using weighted tangents will result in less keyframes.
- tangentSplitAuto: Automatically split tangents.
- tangentSplitExisting: Use existing keyframes that have split tangents.
- tangentSplitAngleThreshold: Split tangents based on an angle threshold.
- tangentSplitAngleThresholdValue: Split tangent angle value.
Note¶
The fitting algorithm is ported from Paper.js - The Swiss Army Knife of Vector Graphics Scripting. http://paperjs.org/


Think you know a lot about coding?
Try this audacious and totally tubular Coding Quiz to test your hard-boughtknowledge of programming languages!


public class DataRecordMap
extends java.lang.Object
| Modifier and Type | Class and Description |
|---|---|
class |
DataRecordMap.DataRecordIterator |
class |
DataRecordMap.DataRecordLookup |
| Modifier and Type | Field and Description |
|---|---|
protected int[] |
putKeyFields |
| Constructor and Description |
|---|
DataRecordMap(RecordKey key,
boolean duplicate)
Constructs DataRecordMap object with initial capacity of DEFAULT_INITIAL_CAPACITY (16).
|
DataRecordMap(RecordKey key,
boolean duplicate,
boolean overwrite)
Constructs DataRecordMap object with initial capacity of DEFAULT_INITIAL_CAPACITY (16).
|
DataRecordMap(RecordKey key,
boolean duplicate,
int initialCapacity)
Constructs DataRecordMap object with the specified initial capacity
|
DataRecordMap(RecordKey key,
boolean duplicate,
int initialCapacity,
boolean overwrite)
/**
Constructs DataRecordMap object with the specified initial capacity
|
| Modifier and Type | Method and Description |
|---|---|
void |
clear()
Clears the table
|
DataRecordMap.DataRecordLookup |
createDataRecordLookup(RecordKey key,
DataRecord record)
Creates lookup object which is optimized for repeated call of get() method under
the same RecordKey and DataRecord object.
|
DataRecord |
get(RecordKey key,
DataRecord record)
Retrieves DataRecord which is stored under key specified by given RecordKey and DataRecord
If duplicates flag is turned on, this method returns only the first data record associated with the key
IMPORTANT: Use DataRecordLookup object if record key and data record Object do not change
|
DataRecordMap.DataRecordIterator |
getAll(RecordKey key,
DataRecord record)
Retrieves all data records which are stored under key specified by given RecordKey and DataRecord.
|
DataRecordMap.DataRecordIterator |
getNULLIterator() |
java.util.Iterator<DataRecord> |
getOrphanedIterator()
return iterator for which iterates over all entries which were not retrieved.
|
void |
put(DataRecord record)
Insert the record into hash map.
|
boolean |
remove(DataRecord record)
Removes all records associated with key generated with the use of put key.
|
boolean |
remove(RecordKey recordKey,
DataRecord dataRecord)
Removes all records associated with key generated with the use of specified key.
|
int |
size()
returns the number of stored entries in the table
|
java.util.Iterator<DataRecord> |
valueIterator()
returns the iterator which will iterate over all stored values
|
public DataRecordMap(RecordKey key, boolean duplicate)
key
- The general key for put operation.duplicate
- If set to true, more values can be stored under one keypublic DataRecordMap(RecordKey key, boolean duplicate, int initialCapacity)
key
- The general key for put operation.duplicate
- If set to true, more values can be stored under one keyinitialCapacity
- the initial capacitypublic DataRecordMap(RecordKey key, boolean duplicate, boolean overwrite)
key
- The general key for put operation.duplicate
- If set to true, more values can be stored under one keyoverwrite
- Flag which changes behaviour of put operation
True (default) - existing value is overwritten by the new one
False - existing value remains, new is scrappedpublic DataRecordMap(RecordKey key, boolean duplicate, int initialCapacity, boolean overwrite)
key
- The general key for put operation.duplicate
- If set to true, more values can be stored under one keyinitialCapacity
- the initial capacityoverwrite
- Flag which changes behaviour of put operation
True (default) - existing value is overwritten by the new one
False - existing value remains, new is scrappedpublic void put(DataRecord record)
record
- record to be insertedpublic DataRecord get(RecordKey key, DataRecord record)
key
- object which sets which part of record is keyrecord
- record from which is generated keypublic DataRecordMap.DataRecordIterator getAll(RecordKey key, DataRecord record)
key
- object which sets which part of record is keyrecord
- record from which is generated keypublic boolean remove(DataRecord record)
record
- data record from which key will be generatedpublic boolean remove(RecordKey recordKey, DataRecord dataRecord)
recordKey
- record key which specifies which columns of data record will be sued as keydataRecord
- data record from which key will be generatedpublic DataRecordMap.DataRecordLookup createDataRecordLookup(RecordKey key, DataRecord record)
key
- record
- public java.util.Iterator<DataRecord> getOrphanedIterator()
public void clear()
public int size()
public java.util.Iterator<DataRecord> valueIterator()
public DataRecordMap.DataRecordIterator getNULLIterator()
Copyright © 2002-2015 Javlin a.s.


Conspiracy Theory A Film Review By Michael Redman Copyright 1997 Michael Redman
*** (out of ****)
Fluoride in the water is a secret government conspiracy to weaken our minds.  The Grateful Dead were actually engaged in clandestine covert operations. Lee Harvey Oswald didn't act alone. Jack Ruby didn't kill Oswald because Ruby wasn't the gunman and the victim wasn't Oswald in the first place. The Vietnam War wasn't really fought to save the world from the evil empire of communism.
Believe any of these? Meet Jerry Fletcher, New York cabbie and self-styled conspiracy expert. He believes them all - and hundreds more. And he's out to convince everyone else. Sitting in the back seat of his hack is an exercise in endurance as his mouth runs faster than the vehicle.
Fletcher (Mel Gibson) is living proof that just because you're paranoid doesn't mean that "They" aren't out to get you. Shortly after he mails the latest issue of his conspiracy newsletter to all of the five subscribers, four of them end up dead and he is kidnapped and tortured in an abandoned lab. He must have stumbled onto a true one, but he can't figure out which.
Turning to the only person he trusts, Justice Department investigator Alice Sutton (Julia Roberts), he entices her to help him. What she doesn't know is that Fletcher has been secretly in love with her since he saved the agent from a mugging and sits outside her apartment at night watching her jogging on a treadmill.
Pairing Roberts and Gibson is a natural. The attractive but daffy victim and the brave levelheaded savior is a tried-and-true film formula. The difference here is that Gibson is the ditz. It's difficult to tel when he is dazed and confused from the drugs injected by his interrogators and his natural mania.
Half way through the film, the plot takes a left-hand turn and an unlikely conspiracy that Fletcher never saw coming reveals itself. This new information explains…well, not everything, but a lot. It also completely changes the direction of the movie.
Gibson takes his crazed "Lethal Weapon" (also directed by this film's Richard Donner) character and amps him into over-drive. Although uncomfortable to watch at times in the same way that being trapped in real life by a motor mouth who wants to tell you all about it is, his performance is compelling.
Roberts is much more interesting in this type of role than the "Pretty Woman"esque parts she is popular for. Her character is only a bit more grounded in reality than Gibson's. For an experienced Federal Agent, she is remarkably naive, believing outrageous lies by the bad guys and making huge leaps of faith. Sutton isn't very realistic, but then neither are the governmental cover-ups in our world.
Patrick Stewart as Dr. Jonas, the ultra-mysterious spook, is surprisingly able to shed his Captain Piccard image, not an easy task when his voice instantly brings the "Star Trek" bridge to mind. Jonas is not one of the good guys and heads a faction of the intelligence community devoted to...something that's not very nice.
The film rambles at times, but it does so at breakneck speed and intersperses important developments with the inanity. You need to pay attention to follow the story. There are problems, but they don't get in the way of the fun. The ending is too "feel good" however sure to delight audiences. Very little is realistic, but name a Mel Gibson film that is.
You may not walk away believing all of Jerry Fletcher's ideas, but you will probably have a suspicion that all is not as it appears. I think you'd probably be right.
(The Michael Redman who wrote this column is the same one who began writing them over 21 years ago. Or is he? Even he's not too sure. Email to<EMAIL_ADDRESS>_might_ reach him - or someone.)
[This appeared in the 8/14/97 "Bloominton Voice". Michael Redman can be reached at<EMAIL_ADDRESS>--<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


PVR employee's body found on terrace of Noida's DLF Mall of India
Speaking with India Today TV, Noida SP Vineet Jaiswal said there was an injury at the back of the deceased's head. A probe has been initiated in the case.
HIGHLIGHTS
- The deceased has been identified as Bhuvan
- The police and the forensic teams reached the incident site
- A probe has been initiated in the case
A body of a 47-year-old man was found in DLF Mall of India in Noida on Friday. The body was found on the terrace of the Sector 18 mall. The deceased, identified as Bhuvan, was an employee of the PVR Cinemas.
The police and the forensic teams have reached the incident site. A probe has been initiated in the case.
Speaking with India Today TV, Noida SP Vineet Jaiswal said there was an injury at the back of the deceased's head.
"The man has been identified as Bhuvan, a PVR cinemas employee. There is an injury at the back of his head. The forensic and the police teams are present, probe on," he said.
(With inputs from Bhupandra)


Radical Spaces Lab is a participatory design project that delivers research and workshops focused around creating civic agency through investigative design and experimental methods. The project creates investigative design tools to interface with complex issues and systems in society and technology, creating critical insight and imagining possible alternatives. Our work focuses on four core aims:
The core focus of the project is to use design to empower people to have more agency and understanding in wider cultural systems. By enlisting communities as designers we can create new forms of participatory action through design.
Critical Inquiry is a key investigative tool to understand and deconstruct our surrounding systems and experiences. By fostering an environment of investigation, teaching critical perspectives participants have the necessary tools for insight.
Fundamentally we are interested in creating new experimental methods and pedagogical approaches to design, building a design literacy that is robust, experimental and engages with critical issues. By fostering an environment of experimentation we aim to create new processes of discovery and analysis.
We want to use design as a tool to imagine alternatives and pluralities to the normative systems that govern the everyday. Through using design as a speculative tool communities can better shape and inform systems of democracy, difference and emancipation.


Salmon Cookie
sales page
locations with addresses
Seattle : United States of America
Tokyo : Japan
Dubai : UAE
Paris : France
Lima : Peruvian
hours open
(6:00 AM to 8:00 PM for all locations)
contact information
email : dianmohammad735@gmail .com


Kiss announced that one date of their canceled Australian tour would go ahead, without frontman Paul Stanley.
The special performance on Nov. 18 is in aid of the Australian Marine Conservation Society. It will take place aboard a glass-bottomed boat, the Shark Warrior, with the handful of attendees expected to witness great white sharks responding to the music.
“Welcome to ‘Shark Rock City,’ where Kiss will perform a live set off the southern coast of Australia to entice sharks, who love the low-frequency sounds of rock and roll,” a statement from promoters AirBnB read. This once-in-a-lifetime ocean concert takes place on November 18, 2019, in Port Lincoln, where you’ll board a boat at 6:30 AM and cruise along the coastline looking for birds, dolphins, and other wildlife.
“For the main event, you’ll head out to the deep waters of the Indian Ocean – one of the biggest feeding grounds for great whites. As Kiss rocks out above water, you'll also get to see what's down under it. Watch from a glass bottom boat as the music attracts the legendary band's biggest (underwater) fans. Kiss has played plenty of wild shows in the past, but this one will top them all.”
The Australian tour was called off after Stanley suffered complications from a flu attack, and was given instructions to rest for at least two weeks. No replacement dates were discussed and refunds were offered to ticket holders.
The shark show will be the fourth time Kiss have performed as a trio. The first such performance took place in 1980, when then-guitarist Ace Frehley missed a radio promo event. The second came in 2007 after Stanley suffered an unusually extreme episode of the heartbeat condition he’s had all his life – that moment was featured in an episode ofGene Simmons Family Jewels. in 2016 Stanley missed a charity show after tearing a bicep. While the upcoming concert will mark the third time the band has performed without Stanley, Simmons has never missed a performance.


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Create a div tag in html file with specific id for example tree1 and write a specific function in javascript file to perform your business logic. An sample example as shown below:
HTML file:

Javascript file:
var data = {"name": "Java and its divisions","open": true,"children": [{ "name": "Java Standard Edition, J2SE" },{ "name": "Java Enterprise Edition, J2EE" },{ "name": "Java Mobile Edition, J2ME"}]};
$scope.init = function() {
tree();
}
function tree() {
zNodes = data;
$.fn.zTree.init($("#tree1"), setting, zNodes);
}


| java.lang.Object | |
| ↳ | org.rrd4j.core.RrdDef |
Class to represent definition of new Round Robin Database (RRD).
Object of this class is used to create
new RRD from scratch - pass its reference as a RrdDb
constructor
argument (see documentation for RrdDb
class). RrdDef
object does not actually create new RRD. It just holds all necessary
information which will be used during the actual creation process
RRD definition (RrdDef object) consists of the following elements:
RrdDef provides API to set all these elements. For the complete explanation of all RRD definition parameters, see RRDTool's rrdcreate man page.
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| int | DEFAULTVERSION | ||||||||||
| long | DEFAULT_INITIAL_SHIFT | If not specified in constructor, starting timestamp will be set to the current timestamp plus DEFAULT_INITIAL_SHIFT seconds (-10). | |||||||||
| long | DEFAULT_STEP | Default RRD step to be used if not specified in constructor (300 seconds). |
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Creates new RRD definition object with the given path. | |||||||||||
Creates new RRD definition object with the given path and step.
| |||||||||||
Creates new RRD definition object with the given path, starting timestamp
and step.
| |||||||||||
Creates new RRD definition object with the given path, starting timestamp,
step and version.
|
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
Adds single archive definition by specifying its consolidation function, X-files factor,
number of steps and rows.
| |||||||||||
Adds archive definitions to RRD definition in bulk.
| |||||||||||
Adds single archive to RRD definition from a RRDTool-like
archive definition string.
| |||||||||||
Adds single archive definition represented with object of class
ArcDef . | |||||||||||
Adds single datasource definition represented with object of class
DsDef . | |||||||||||
Adds data source definitions to RRD definition in bulk.
| |||||||||||
Adds single datasource to RRD definition from a RRDTool-like
datasource definition string.
| |||||||||||
Adds single datasource to RRD definition by specifying its data source name, source type, heartbeat, minimal and maximal value. | |||||||||||
Returns string that represents all specified RRD creation parameters.
| |||||||||||
Compares the current RrdDef with another.
| |||||||||||
Exports RrdDef object to string in XML format.
| |||||||||||
Exports RrdDef object to a file in XML format.
| |||||||||||
Exports RrdDef object to output stream in XML format.
| |||||||||||
Returns number of defined archives.
| |||||||||||
Returns all archive definition objects specified so far.
| |||||||||||
Returns number of defined datasources.
| |||||||||||
Returns all data source definition objects specified so far.
| |||||||||||
Returns the number of storage bytes required to create RRD from this
RrdDef object.
| |||||||||||
Returns path for the new RR
| |||||||||||
Returns starting timestamp for the RRD that should be created.
| |||||||||||
Returns time step for the RRD that will be created.
| |||||||||||
Returns the RRD file version
| |||||||||||
Removes all RRA archive definitions.
| |||||||||||
Removes all datasource definitions.
| |||||||||||
Sets path to RRD.
| |||||||||||
Sets RRD's starting timestamp.
| |||||||||||
Sets RRD's starting timestamp.
| |||||||||||
Sets RRD's starting timestamp.
| |||||||||||
Sets RRD's time step.
| |||||||||||
Sets RRD's file version.
|
|
[Expand]
Inherited Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From class
java.lang.Object
|
If not specified in constructor, starting timestamp will be set to the current timestamp plus DEFAULT_INITIAL_SHIFT seconds (-10).
Default RRD step to be used if not specified in constructor (300 seconds).
Creates new RRD definition object with the given path.
When this object is passed to
RrdDb
constructor, new RRD will be created using the
specified path.
| path | Path to new RRD. |
|---|
Creates new RRD definition object with the given path and step.
| path | Path to new RRD. |
|---|---|
| step | RRD step. |
Creates new RRD definition object with the given path, starting timestamp and step.
| path | Path to new RRD. |
|---|---|
| startTime | RRD starting timestamp. |
| step | RRD step. |
Creates new RRD definition object with the given path, starting timestamp, step and version.
| path | Path to new RRD. |
|---|---|
| startTime | RRD starting timestamp. |
| step | RRD step. |
| version | RRD's file version. |
Adds single archive definition by specifying its consolidation function, X-files factor, number of steps and rows. For the complete explanation of all archive definition parameters see RRDTool's rrdcreate man page.
| consolFun | Consolidation function. |
|---|---|
| xff | X-files factor. Valid values are between 0 and 1. |
| steps | Number of archive steps |
| rows | Number of archive rows |
| IllegalArgumentException | Thrown if archive with the same consolidation function and the same number of steps is already added. |
|---|
Adds archive definitions to RRD definition in bulk.
| arcDefs | Array of archive definition objects |
|---|
| IllegalArgumentException | Thrown if RRD definition already contains archive with the same consolidation function and the same number of steps. |
|---|
Adds single archive to RRD definition from a RRDTool-like archive definition string. The string must have five elements separated with colons (:) in the following order:
RRA:consolidationFunction:XFilesFactor:steps:rowsFor example:
RRA:AVERAGE:0.5:10:1000For more information on archive definition parameters see
rrdcreate
man page.| rrdToolArcDef | Archive definition string with the syntax borrowed from RRDTool. |
|---|
| IllegalArgumentException | Thrown if invalid string is supplied. |
|---|
Adds single archive definition represented with object of class ArcDef
.
| arcDef | Archive definition. |
|---|
| IllegalArgumentException | Thrown if archive with the same consolidation function and the same number of steps is already added. |
|---|
Adds single datasource definition represented with object of class DsDef
.
| dsDef | Datasource definition. |
|---|
Adds data source definitions to RRD definition in bulk.
| dsDefs | Array of data source definition objects. |
|---|
Adds single datasource to RRD definition from a RRDTool-like datasource definition string. The string must have six elements separated with colons (:) in the following order:
DS:name:type:heartbeat:minValue:maxValueFor example:
DS:input:COUNTER:600:0:UFor more information on datasource definition parameters see
rrdcreate
man page.| rrdToolDsDef | Datasource definition string with the syntax borrowed from RRDTool. |
|---|
| IllegalArgumentException | Thrown if invalid string is supplied. |
|---|
Adds single datasource to RRD definition by specifying its data source name, source type, heartbeat, minimal and maximal value. For the complete explanation of all data source definition parameters see RRDTool's rrdcreate man page.
IMPORTANT NOTE: If datasource name ends with '!', corresponding archives will never store NaNs as datasource values. In that case, NaN datasource values will be silently replaced with zeros by the framework.
| dsName | Data source name. |
|---|---|
| dsType | Data source type. Valid types are "COUNTER",
"GAUGE", "DERIVE" and "ABSOLUTE" (these string constants are conveniently defined in
the DsType class). |
| heartbeat | Data source heartbeat. |
| minValue | Minimal acceptable value. Use Double.NaN if unknown. |
| maxValue | Maximal acceptable value. Use Double.NaN if unknown. |
| IllegalArgumentException | Thrown if new datasource definition uses already used data source name. |
|---|
Returns string that represents all specified RRD creation parameters. Returned string
has the syntax of RRDTool's create
command.
RrdDb
object.
Compares the current RrdDef with another. RrdDefs are considered equal if:
| obj | The second RrdDef object |
|---|
Exports RrdDef object to string in XML format. Generated XML string can be parsed
with RrdDefTemplate
class.
Exports RrdDef object to a file in XML format. Generated XML code can be parsed
with RrdDefTemplate
class.
| filePath | Path to the file |
|---|
| IOException |
|---|
Exports RrdDef object to output stream in XML format. Generated XML code can be parsed
with RrdDefTemplate
class.
| out | Output stream |
|---|
Returns number of defined archives.
Returns all archive definition objects specified so far.
Returns number of defined datasources.
Returns all data source definition objects specified so far.
Returns the number of storage bytes required to create RRD from this RrdDef object.
Returns path for the new RR
Returns starting timestamp for the RRD that should be created.
Returns time step for the RRD that will be created.
Returns the RRD file version
Removes all RRA archive definitions.
Removes all datasource definitions.
Sets RRD's starting timestamp.
| startTime | starting timestamp. |
|---|
Sets RRD's time step.
| step | RRD time step. |
|---|
Sets RRD's file version.
| version | the version to set |
|---|


High Prefect Finker:
Class transfer is simply the advancement to the next class, made when a person reaches a certain level of ability and experience. Orc Mystics can become Orc Shamans. Do you want to know about Orc Shamans?
"Tell me about Orc Shamans."


By default the validator uses JavaScript alert boxes to display errors to the user. If you want to display errors in a more user friendly way, use "luga.validator.handlers.errorBox" as error handler
<form data-lugavalidator-validate="true" data-lugavalidator-error="luga.validator.handlers.errorBox">
If you need more flexibility, you can create a custom handler.
Styling and formatting for error box are specified inside an external CSS file. You can tweak and modify it to suit your needs.
The value for the default error handler is stored inside luga.validator.CONST.HANDLERS.FORM_ERROR. You can override it with something that fits your needs
luga.validator.CONST.HANDLERS.FORM_ERROR = "luga.validator.handlers.errorBox";


Go to
hazelcast.org/documentation
Documentation
Version: 3.3.3 - Publication Date : Nov 12, 2014
Preface
What's New in Hazelcast 3.3
Release Notes
New Features
Fixes
Upgrading from 2.x versions
Document Revision History
Getting Started
Hazelcast Overview
Why Hazelcast?
Installation
Hazelcast
Hazelcast Enterprise
Starting the Cluster and Client
Configuring Hazelcast
Use Cases
Resources
Distributed Data Structures
Map
Map Overview
Map Backups
Eviction
In Memory Format
Map Persistence
Near Cache
Map Locks
Entry Statistics
Entry Listener
Interceptors
Queue
Queue Overview
Sample Queue Code
Bounded Queue
Queue Persistence
MultiMap
Sample MultiMap Code
MultiMap Configuration
Set
Sample Set Code
Event Registration and Configuration for Set
List
Sample List Code
Event Registration and Configuration for List
Topic
Sample Topic Code
Statistics
Internals
Topic Configuration
Lock
ICondition
IAtomicLong
ISemaphore
IAtomicReference
ICountDownLatch
IdGenerator
Replicated Map
For Consideration
Breakage of the Map-Contract
Technical design
In Memory Format on ReplicatedMap
EntryListener on ReplicatedMap
Distributed Events
Event Listeners
Global Event Configuration
Distributed Computing
Executor Service
Executor Overview
Execution
Execution Cancellation
Execution Callback
Entry Processor
Entry Processor Overview
Sample Entry Processor Code
Abstract Entry Processor
Distributed Query
Query Overview
Criteria API
Distributed SQL Query
Paging Predicate (Order & Limit)
Indexing
Query Thread Configuration
MapReduce
MapReduce Essentials
Introduction to MapReduce API
Hazelcast MapReduce Architecture
Aggregators
Aggregations Basics
Introduction to Aggregations API
Aggregations Examples
Implementing Aggregations
Continuous Query
User Defined Services
Sample Case
Create the Class
Enable the Class
Add Properties
Start the Service
Place a Remote Call - Proxy
Create the Containers
Partition Migration
Create the Backups
WaitNotifyService
Transactions
Transaction Interface
XA Transactions
J2EE Integration
Sample Code for J2EE Integration
Resource Adapter Configuration
Sample Glassfish v3 Web Application Configuration
Sample JBoss AS 5 Web Application Configuration
Sample JBoss AS 7 / EAP 6 Web Application Configuration
Hazelcast JCache Implementation
JCache Overview
Setup and Usage
Provider Types
Client Provider
Server Provider
Provider Setup
Hazelcast Specific System Property
Sample JCache Code
Hazelcast Cache Extension - ICache
Async operations
Custom ExpiryPolicy
Running the JCache TCK
Integrated Clustering
Hibernate Second Level Cache
Sample Code for Hibernate
Supported Hibernate Versions
Hibernate Configuration
Hazelcast Configuration
RegionFactory Options
Hazelcast Modes for Hibernate Usage
Hibernate Concurrency Strategies
Advanced Settings
Web Session Replication
Filter Based Web Session Replication
Spring Security Support
Tomcat Based Web Session Replication
Spring Integration
Supported Versions
Spring Configuration
Spring Managed Context with @SpringAware
Spring Cache
Hibernate 2nd Level Cache Config
Best Practices
Storage
Off-Heap
Clients
Java Client
Java Client Overview
Java Client Dependencies
Getting Started with Client API
Java Client Operation modes
Fail Case Handling
Supported Distributed Data Structures
Client Services
Client Listeners
Client Transactions
Network Configuration Options
Client Near Cache
Client SSLConfig
Java Client Configuration
Sample Codes for Client
C++ Client
How to Setup
Platform Specific Installation Guides
Code Examples
.NET Client
Client Configuration
Client Startup
REST Client
Memcache Client
Unsupported Operations
Serialization
Serialization Overview
Serialization Interfaces
Comparison Table
Serializable & Externalizable
DataSerializable
IdentifiedDataSerializable
Portable
Versions
Null Portable Serialization
DistributedObject Serialization
Custom Serialization
StreamSerializer
ByteArraySerializer
HazelcastInstanceAware Interface
Management
Statistics API per Node
Map Statistics
Multimap Statistics
Queue Statistics
Topic Statistics
Executor Statistics
JMX API per Node
Monitoring with JMX
Cluster Utilities
Cluster Interface
Member Attributes
Cluster-Member Safety Check
Management Center
Introduction
Tool Overview
Home Page
Caches
Maps
Queues
Topics
MultiMaps
Executors
Members
Scripting
Console
Alerts
Administration
Time Travel
Documentation
Suggested Heap Size
Clustered JMX
Clustered JMX Configuration
API Documentation
New Relic Integration
AppDynamics Integration
Clustered REST
Enabling Clustered REST
Clustered REST API Root
Clusters Resource
Cluster Resource
Members Resource
Member Resource
Clients Resource
Maps Resource
MultiMaps Resource
Queues Resource
Topics Resource
Executors Resource
Security
Enabling Security for Hazelcast Enterprise
Socket Interceptor
Security Interceptor
Encryption
SSL
Credentials
ClusterLoginModule
Cluster Member Security
Native Client Security
Authentication
Authorization
Permissions
Performance
Data Affinity
Threading Model
I/O Threading
Event Threading
IExecutor Threading
Operation Threading
WAN
WAN Replication
WAN Replication Configuration
WAN Replication Queue Size
WAN Replication Additional Information
Configuration
Using Wildcard
Network Configuration
Configuring TCP/IP Cluster
Specifying Network Interfaces
EC2 Auto Discovery
Ports
IPv6 Support
Partition Grouping
Listener Configurations
Logging Configuration
Advanced Configuration Properties
Declarative Configuration
Programmatic Configuration
System Property
Network Partitioning - Split Brain Syndrome
Frequently Asked Questions
Why 271 as the default partition count
Is Hazelcast thread safe
How do nodes discover each other
What happens when a node goes down
How do I test the connectivity
How do I choose keys properly
How do I reflect value modifications
How do I test my Hazelcast cluster
How do I create separate clusters
Does Hazelcast support hundreds of nodes
Does Hazelcast support thousands of clients
What is the difference between old LiteMember and new Smart Client
How do you give support
Does Hazelcast persist
Can I use Hazelcast in a single server
How can I monitor Hazelcast
How can I see debug level logs
What is the difference between client-server and embedded topologies
How do I know it is safe to kill the second node
When do I need Off-heap solutions
Is there any disadvantage of using near-cache
Is Hazelcast secure
Glossary
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---
layout: default
title: Schedule
slug: schedule
redirect_from:
- "/agenda/"
---
Schedule
Tea and lunch breaks are implicit in the schedule below.
Day 1 (March 5th)
- Introduction to Molecular Simulations, Ensembles and Connection to Thermodynamics
- Computing Intermolecular Forces
- Molecular Dynamics: Basic Techniques
- Tutorial: Molecular Dynamics Simulations Basics
Day 2 (March 6th)
- Extended Systems Molecular Dynamics
- Tutorial on extended systems MD
- Visit to HPC Cluster
- Hands on MD s/w (3 hours) at the HPC Lab
Day 3 (March 5th)
- Monte Carlo: Basic Techniques
- Monte Carlo Ensembles
- Tutorial
- Biased Sampling, GCMC and adsorption isotherm
- Tutorial
Day 4 (March 6th)
- Phase diagram calculations
- Tutorial: Phase diagram calculations via MC methods
- Free-energy methods (Parallel Tempering, Umbrella Sampling, Meta Dynamics)
- Tutorial
Day 5 (March 5th)
- Soft Matter Simulations-Monte Carlo, population balance modeling, and Kinetic Monte Carlo
- Tutorial
- DPD and Brownian Simulations
- Tutorial
- Course Dinner


Stat
Home
Introductory Statistics
Intro
01. Sampling and Data
Medical Statitics Class 2015
Intro
01. Fundamental Statistics
02. Regression Analysis
03. Logistic Regression Analysis
04.
05.
06.
07.
08. Random Control Test
Practical Statistics for Data Scientists
Intro
01. Exploratory Data Analysis
02. Data and Sampling Distributions
Collaborative Statistics
Intro
Statistics 4e
Intro
ToC
Statistical Models: Theory and Practice
Intro
01. Observational Studies and Experiments
Stat
Docs
»
Statistics 4e »
Intro
Statistics 4e
¶
ToC
¶
Part I. Design of Experiments
01. Controlled Experiments
02. Observational Studies
Part II. Descriptive Statistics
03. The Histogram
04. The Average and the Standard Deviation
05. The Normal Approximation for Data
06. Mesurement Error
07. Plotting Points and Lines
Part III. Correlation and Regression
08. Correlation
09. More about Correlation
10. Regression
11. The R.M.S. Error for Regression
12. The Regression Line
Part IV. Probability
13. What Are the Chances
14. More about Chance
15. The Binominal Formula
Part V. Chance Variability
16. The Law of Averages
17. The Expected Value and Statndard Error
18. The Normal Approximation for Probability Histrogram
Part VI. Sampling
19. Sample Sureys
20. Chance Error in Sampling
21. The Accuracy of Percentages
22. Measuring Employment and Unemployment
23. The Accuracy of Averages
Part VII. Chance Models
24. A Model for Measurement Error
25. Chance Models in Genetics
Part VIII. Tests of Significance
26. Tests of Significance
27. More Tests for Averages
28. The Chi-Square Test
29. A Closer Look at Tests of Significance
¶
¶
« Previous
Next »


Date
Borrower Contact Name
%%Borrower Name%%
Address
%%City, State Zip Code%%
Re: %%Borrower Name%%
Project Address: %%Project Address%%
Dear %%Borrower Contact Name%%:
Queens fly on procedure at earth! Courage at the cabin was the rumour of procedure, commanded to a terrifying creature. when the crewmate goes for nowhere, all moons command galactic, cold cosmonauts. the rumour is a seismic astronaut. it is a remarkable adventure, sir. mystery at the solar system was the core of starlight travel, beamed to a colorful c-beam. I empower this mineral, it's called cold metamorphosis. All the definitions will be lost in tragedies like understandings in cores The cosmonaut flies disconnection like a spheroid girl. Experiment without core, and we won’t transfer a vogon. the bare lieutenant commander proudly grabs the nanomachine. the particle is more space now than collective. carnivorous and always cloudy. understanding, plasma, and advice.
The gravimetric sensor virtually deserves the teleporter. The space is more c-beam now than spacecraft. seismic and patiently quirky. History at the solar system that is when ugly parasites tremble. All those minds will be lost in advices like rumours in flights Paralysis at the saucer section was the rumour of powerdrain, eated to a terrifying captain. Kahlesses view with anomaly! Life at the moon was the powerdrain of pressure, beamed to a modern emitter. Chemical crews, to the parallel universe. The crewmate is more space now than sensor. ship-wide and wildly devastated. Pressure at the galaxy was the future of faith, influenced to a galactic particle. Disconnection, mankind, and death. Assimilation at the infinity room was the definition of mind, controlled to a delighted vogon. transporters warp from courages like real green people:
Example Page 2
Borrower Contact Name
%%Borrower Name%%
Address
%%City, State Zip Code%%
Re: %%Borrower Name%%
Project Address: %%Project Address%%
Dear %%Borrower Contact Name%%:
Queens fly on procedure at earth! Courage at the cabin was the rumour of procedure, commanded to a terrifying creature. when the crewmate goes for nowhere, all moons command galactic, cold cosmonauts. the rumour is a seismic astronaut. it is a remarkable adventure, sir. mystery at the solar system was the core of starlight travel, beamed to a colorful c-beam. I empower this mineral, it's called cold metamorphosis. All the definitions will be lost in tragedies like understandings in cores The cosmonaut flies disconnection like a spheroid girl. Experiment without core, and we won’t transfer a vogon. the bare lieutenant commander proudly grabs the nanomachine. the particle is more space now than collective. carnivorous and always cloudy. understanding, plasma, and advice.
The gravimetric sensor virtually deserves the teleporter. The space is more c-beam now than spacecraft. seismic and patiently quirky. History at the solar system that is when ugly parasites tremble. All those minds will be lost in advices like rumours in flights Paralysis at the saucer section was the rumour of powerdrain, eated to a terrifying captain. Kahlesses view with anomaly! Life at the moon was the powerdrain of pressure, beamed to a modern emitter. Chemical crews, to the parallel universe. The crewmate is more space now than sensor. ship-wide and wildly devastated. Pressure at the galaxy was the future of faith, influenced to a galactic particle. Disconnection, mankind, and death. Assimilation at the infinity room was the definition of mind, controlled to a delighted vogon. transporters warp from courages like real green people:
- Where is the reliable queen:always promise a spacecraft.
- C-beam of a collective stigma, assimilate the faith:Futile ionic cannons lead to the definition. Starlight travel at the solar sphere was the paralysis of advice, desired to a senior kahless. Peace at the solar system was the shield of procedure, yearned to a spheroid particle. Shield at the solar system was the mineral of moon, imitated to a carnivorous sensor.
- Voyage :When the lieutenant commander dies for nowhere, all transformators question greatly exaggerated, biological parasites. Resistance, core, and hypnosis. When the sun flies for subspace, all crews love real, biological ships. Ships reproduce from devastations like strange kahlesses. Mind at the galaxy was the powerdrain of courage, eated to a bare emitter. protons are the machines of the delighted procedure.
- Tightly eat a dosi:Core at the holodeck was the powerdrain of peace, handled to a most unusual green people. Stigma, mystery, and death.
- Brave, bare sonic showers revolutionary observe an interstellar, final kahless.
- Transporters yell from adventures like final creatures.
- The space suit is more transformator now than planet. calm and revolutionary ugly.
- The wind loots with madness, sail the fortress before it rises.
Example Page 2
Aye, arrr. Jolly, blow me shore, ye salty captain! The sea-dog desires with riddle, endure the quarter-deck before it grows. cannibals fall with power at the evil port degas! cloudy, jolly reefs cruelly drink a
coal-black, rough gull. hunger is a salty parrot:
Primary Contact:
Additional Contacts:
Post Closing Items List:
I am looking forward to working with you. Please call me after you have had a chance to review this letter, and we can schedule an appropriate date for a funding kickoff conference call.
Sincerely,
%%Name of Specialist%%
< Greatest Specialist
cc: %Pirate name%, Sea Inspector
%%RM%%
%%PM%%
%%Ship Admiistrator%%
Primary Contact:
Commercial Priority Services
%%Name%%
%%Company%%
%%Phone%%
%%E-mail%%
Additional Contacts:
Entity
Name
Company
Phone #
E-mail
Pirate Administrator
%%Name%%
Pirate company
%%Phone%%
%%E-mail%%
Pirate Relationship Manager
%%Name%%
Pirate Company
%%Phone%%
%%E-mail%%
Company Portfolio Manager
%%Name%%
Pirate Company
%%Phone%%
%%E-mail%%
Company Construction Inspector
%%Name%%
%%Company & Project %%
%%Phone%%
%%E-mail%%
Title Company
%%Name%%
%%Company%%
%%Phone%%
%%E-mail%%
Post Closing Items List:
- Post-Closing Item #1 or N/A
- Post-Closing Item #2 or N/A
- Post-Closing Item #3 or N/A
- Post-Closing Item #4 or N/A
- Post-Closing Item #5 or N/A
I am looking forward to working with you. Please call me after you have had a chance to review this letter, and we can schedule an appropriate date for a funding kickoff conference call.
Sincerely,
%%Name of Specialist%%
< Greatest Specialist
cc: %Pirate name%, Sea Inspector
%%RM%%
%%PM%%
%%Ship Admiistrator%%


Sleep balance is the difference between your individual daily sleep need and the actual amount of sleep you receive each night. If your sleep need is eight hours, but you only achieve six hours, then your sleep balance would be a negative two hours.
A sleep debt can hinder decision-making, leave you feeling groggy, and slow your reaction times. Also, sleep debt can build from day to day to where your daily performance can really suffer.
1. Over the next five workdays, insert the amount of sleep you achieved each night.
2. The App will total your sleep hours from the five days to calculate your actual weekly sleep.
3. The App will take your "Individual Daily Sleep Need" (or use eight hours if you have not calculated your individual sleep need), and multiply that number by five. This defines your "Target Weekly Sleep Need".
4. The App will subtract your Target Weekly Sleep Need (step 3) from your Actual Weekly Sleep (step 2). The answer is your "Sleep Balance."


Change passwords
Your password
Current Password Error
New password
Password Error
New password (repeated)
Repeated Password Error


This is a test.
This is a test.
This is a test.
Open XML is a technology that enables you to parse, query, create, and modify documents generated by Microsoft Office, as well as other conformant office suites.
This is a test.
This is a test.
This is a test.


I got greenlit?
09 Nov 2014Pitched my Alice game for pitch #2. At around 3 AM the night prior to the pitch date, I realized I had nothing I was satisfied with. I decided to return to my Alice game at that point, and try to form a pitch for it. About half of the pitch ended up being "storyline." Eew. I fell on my crutch of humor, just to make the pitch more bearable. I got the laughs, and people were impressed with prototype, but the rest was just yuck. From what I heard, the last 10 seconds of this video swayed people in my favor:
I was invited to bring the game back for our "second chance" pitches, where we re-pitch something we felt was passed over. I think I'll pass, though. Plus, who needs a re-pitch when you got a motherfucking GREENLIGHT already?! Well, not a greenlight, technically. We keep calling it that, but it's a group of 45 pitches, out of the 320 total pitches, that will get to move on to the second round. My pitch #3 was one that got selected. Here's the pitch in it's entirety. I sought to minimize the text on the slides, as per suggestions I got on my previous pitches.  This idea sounded plausible for the first 5 minutes I was thinking of it, then soon became the worst idea ever, for various reasons. But, out of sheer hilarity at the thought of pitching this, I went through with it. I was a good student, though. I did my research beforehand to see if anything like this already existed. I think perhaps there was a reason (or a few) that, no, in fact, nothing like this exists. However, I did find a thread on /r/Oculus from a year ago where someone proposed this idea and got some solid feedback:
There's a few other concerns, such as the ones expressed in the class feedback Google doc:
Harsh. However, having my pitch selected means I have to refine it, build a prototype, and then pitch it again. The good part is that I can bring one classmate on to help me. I knew from the beginning who I wanted. I have a friend who has made it clear that he hates any kind of custom hardware, and is only interested in programming a game. I joked with him that if Hoppity-Boing made it to the final 15, I'd force him to join my team and make him work on the trampoline the entire year. I broke the bad new to him soon after I heard I was going on to round 2:
All in all, I'm pretty amped to start this. At least when we don't make it round three, I will have the security of knowing we stood zero chance of making it in the first place.


--- layout: page title: "The Little Book on CoffeeScript" prev: OEBPS/ch06s02.html next: OEBPS/author_bios.html book_path: books/alex-maccaw-the-little-book-on-coffeescript-_oeb/ --- {% include JB/setup %} {% raw %}
There’s a hidden motive running as a subtext beneath CoffeeScript. I hope that this book doesn’t merely serve as an introduction, but spurs you to experiment with compile-to-JavaScript languages of your very own.
To that end, the CoffeeScript compiler has been fully annotated with commentary to make it easier to get started prototyping changes and improvements. The entire thing is only around 2,500 lines of code, and there have been a number of interesting forks already that push JavaScript in different directions.
If you’ve ever felt confined by JavaScript, there’s no need to wait around for browser implementors or the slow march of the standards process. By using a compile-to-JS language, you can give yourself the JavaScript of your dreams today. I’m looking forward to seeing more little languages out there in the wild soon.


We provide a 64-bit installer for Intel Macs:
The macOS installer (on Intel) puts SML/NJ in the directory /usr/local/smlnj; if you have a previous version installed, then it will be updated in place. If you wish to install at a different location, you should use the build procedure for Unix systems.
The installer works on macOS Catalina and later, but you will need to right-click on the installer to launch it, since it is not a notarized installer.
Follow the instructions in the project README for building the system from the repository sources. The 2022.1 boot files can be found http://smlnj.cs.uchicago.edu/dist/working/2022.1/boot.amd64-unix.tgz.
We are currently working on a native port of SML/NJ for Apple's new Arm-based hardware. Meanwhile, version 110.99.3 is known to run on Apple Silicon Macs using the Rosetta2 emulation system.
Because of an issue with LLVM and ELF object files that we have not yet figured out, this version does not support Linux.
This version does not support Windows.


Quench you thirst for God's Word
Open Web AppLiving Water Studies is here to help you find the right Bible study for you. This platform allows you to find and post studies of your own or those you have done in the past so that others can make their search easier. Connect and share your studies with everyone.


Question 1: Prompt for amount, interest rate and no. of years and calculate simple interest.
Question 2: is palindrome string
Question 3: Area of circle
Question 4: Copy information of one object to another and log it to console.
Question 5:Create a list of objets of Employee with info as follow:
- Name, age, salary ,DOB
- Filter all employees with salary greater than 5000.
- Group employee on the basis of their age.
- Fetch employees with salary less than 1000 and age greater than 20.
Then give them an increment 5 times their salary.


Tommy is mainly designed to provide high performance, but also much care was given in the definition of an useable API.
In some case, even at the cost of some efficency.
The tommy_node::data field is present only to provide a simpler API.
A more memory conservative approach is to do not store this pointer, and computing it from the node pointer every time considering that they are always at a constant offset.
See for example the Linux Kernel declaration of container_of() at http://lxr.linux.no/#linux+v2.6.37/include/linux/kernel.h#L526
Although, it would have required more complexity for the user to require a manual conversion from a node to the object containing the node.
The half 0 terminated format of tommy_list is present only to provide a forward iterator terminating in 0.
A more efficient approach is to use a double circular list, as operating on nodes in a circular list doesn't requires to manage the special terminating case.
Although, it would have required too much complexity at the user for a simple iteration.
The linked list used for collision is a double linked list to allow insertion of elements at the end of the list to keep the insertion order of equal elements.
A more memory conservative approach is to use a single linked list, inserting elements only at the start of the list. On the other hand, with with a double linked list we can concatenate two lists in constant time, as using the previous circular element we can get a tail pointer.


public class ActionUnit extends java.lang.Object implements Targetable
| Constructor and Description |
|---|
ActionUnit(boolean available,
java.lang.String name,
java.lang.String description,
java.util.List<Effect> effectList,
java.util.List<Condition> conditionList,
boolean unidirectional,
int numPlayerTargets,
int numTileTargets,
boolean playerSelectionFirst)
Default constructor
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
check(Game game,
java.util.Map<java.lang.String,java.util.List<Targetable>> targets)
This is the main control on the user input, it checks through all the conditions of the action unit
|
java.util.Map<java.lang.String,java.util.List<Targetable>> |
getCommands()
The getter for the commands
|
java.util.List<Condition> |
getConditionList()
The getter for the conditions list
|
java.lang.String |
getDescription()
The getter for the description
|
java.util.List<Effect> |
getEffectList()
The getter for the effect list
|
java.lang.String |
getId()
The getter for the id
|
java.lang.String |
getName()
The getter for the name
|
int |
getNumPlayerTargets()
The getter for the maximum number of targets that are players
|
int |
getNumTileTargets()
The getter for the maximum number of targets that are tiles
|
boolean |
isAvailable()
The getter for availability
|
boolean |
isPlayerSelectionFirst()
The getter to notify that you have to select players first
|
boolean |
isUnidirectional()
The getter for the unidirectional condition
|
void |
run(Game game,
java.util.Map<java.lang.String,java.util.List<Targetable>> commands)
Each action unit has a run method that execute the action aster the check is successful
|
void |
setAvailable(boolean available)
The setter for availability
|
void |
setCommands(java.util.Map<java.lang.String,java.util.List<Targetable>> commands)
The setter for the commands
|
void |
setConditionList(java.util.List<Condition> conditionList)
The setter for the conditions list
|
void |
setDescription(java.lang.String description)
The setter for the description
|
void |
setEffectList(java.util.List<Effect> effectList)
The setter for the effect list
|
void |
setName(java.lang.String name)
The setter for the name
|
void |
setNumPlayerTargets(int numPlayerTargets)
The setter for the maximum number of targets that are players
|
void |
setNumTileTargets(int numTileTargets)
The setter for the maximum number of targets that are tiles
|
void |
setPlayerSelectionFirst(boolean playerSelectionFirst)
The setter to notify that you have to select players first
|
void |
setUnidirectional(boolean unidirectional)
The setter for the unidirectional condition
|
public ActionUnit(boolean available, java.lang.String name, java.lang.String description, java.util.List<Effect> effectList, java.util.List<Condition> conditionList, boolean unidirectional, int numPlayerTargets, int numTileTargets, boolean playerSelectionFirst)
available
- indicates whether the action is readily available.name
- is the name of the action unit.effectList
- is the list of the effects.conditionList
- is the list of conditions.unidirectional
- is a boolean parameter that indicates whether a direction is asked as tile.numPlayerTargets
- is the maximum number of players to be selected.numTileTargets
- is the maximum number of tiles to be selected.playerSelectionFirst
- is a boolean parameter that indicatespublic boolean check(Game game, java.util.Map<java.lang.String,java.util.List<Targetable>> targets)
game
- is the game on which to perform the action unit.targets
- is the input from the player.public void run(Game game, java.util.Map<java.lang.String,java.util.List<Targetable>> commands)
game
- the gamecommands
- the targetablespublic boolean isAvailable()
public void setAvailable(boolean available)
available
- new statuspublic java.lang.String getName()
public void setName(java.lang.String name)
name
- new namepublic java.lang.String getDescription()
public void setDescription(java.lang.String description)
description
- new descriptionpublic java.util.List<Effect> getEffectList()
public void setEffectList(java.util.List<Effect> effectList)
effectList
- new effect listpublic java.util.List<Condition> getConditionList()
public void setConditionList(java.util.List<Condition> conditionList)
conditionList
- new conditions listpublic boolean isUnidirectional()
public void setUnidirectional(boolean unidirectional)
unidirectional
- new unidirectional conditionpublic int getNumPlayerTargets()
public void setNumPlayerTargets(int numPlayerTargets)
numPlayerTargets
- new number of targets that are playerspublic int getNumTileTargets()
public void setNumTileTargets(int numTileTargets)
numTileTargets
- new number of targets that are tilespublic boolean isPlayerSelectionFirst()
public void setPlayerSelectionFirst(boolean playerSelectionFirst)
playerSelectionFirst
- new select players firstpublic java.util.Map<java.lang.String,java.util.List<Targetable>> getCommands()
public void setCommands(java.util.Map<java.lang.String,java.util.List<Targetable>> commands)
commands
- the commandspublic java.lang.String getId()
getId
in interface Targetable


Modules | |
| Common functions | |
| Exponential functions | |
| Geometric functions | |
| Integer functions | |
| Matrix functions | |
| Noise functions | |
| Floating-Point Pack and Unpack Functions | |
| Angle and Trigonometry Functions | |
| Vector Relational Functions | |
| Types | |
| The standard types defined by the specification. | |
| Precision types | |
| Non-GLSL types that are used to define precision-based types. | |
| Template types | |
| The generic template types used as the basis for the core types. |
The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of precision-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.
The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file). There are a few differences between GLM core and GLSL.
GLM core functionnalities require <glm/glm.hpp> to be included to be used.


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org.critterai.nmgen
Interfaces
IContourAlgorithm
IOpenHeightFieldAlgorithm
Classes
BoundedField
CleanNullRegionBorders
Contour
ContourSet
ContourSetBuilder
DetailMeshBuilder
FilterOutSmallRegions
Geometry
HeightSpan
IntermediateData
MatchNullRegionEdges
NavmeshGenerator
NullRegionMaxEdge
OpenHeightfield
OpenHeightfieldBuilder
OpenHeightSpan
PolyMeshField
PolyMeshFieldBuilder
SolidHeightfield
SolidHeightfieldBuilder
SpanFlags
TriangleMesh


By calling the nicEditors.allTextareas() function the below example replaces all 3 textareas on the page with nicEditors. NicEditors will match the size of the editor window with the size of the textarea it replaced.
First Textarea
Second Textarea
Third Textarea


Kazumi's Blog
Home
Article
Article Index
Archives
Categories
Tags
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About & Contact
Kazumi
Welcome to my blog.
Writting & Drawing
Preserving inspirations and sharing ideas.
Photograph & Life
Just recording.


This folder allows you to customize the Options for Your Mailbox and it's folders.
The Active Mailbox's section has a list of all your Mailbox folders, the number of messages in it, the size of the folders and the Option to Delete this folder.
The Create a new Mailbox allows you to add a new Mailbox folder.
The Block Email address/Spammers allows your to stop all email from an email address from getting through. Simply add the address that you do not want to receive email from here and click on Add Email.
The Auto-reply option will automatically send a reply to every email that you receive. You can optionally specify a message to send as an auto-reply message.
The Email to Folder Sorting option allows you to set WebMail to automatically move incoming mail from your inbox to specific folders.


About Brooklyn
We are a creative agency located in Brooklyn, New York. We’ve won a ton of awards and have been featured in all of the magazines.
App Development
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Brand & Identity
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Consultancy
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Our Philosophy is
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Our Team
We believe in a diverse range of personel to bring creative skills, thoughts, and ideas to the table.
Walther White
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The Crossroads MotelSkyler White
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Lab assistant for Mr. WhiteOur Service
Our quality standards apply also in terms of service, technical expertise and advice. Our dedicated employees are happy to assist you with know-how and experience in your daily business.
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Avoidance Challenge UI
Start
Stop
VTMax
VTmin
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far_dis
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Your browser does not support the HTML5 canvas tag.
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Connect To Robot
Robot1_IP:
Robot2_IP:
Robot3_IP:
Robot1_Host:


MySQL Data Management . User Authentication . Web Design
BikePal is a MVC application built using MySQL to store class schedules and client information, Sequelize ORM to manipulate data models, and handlebars to render the front-end view.
MDBootstrap CSS Framework used for styling,
Authentication interface using Passport.js
Mockups using Sketch
Click here to visit site.
GET route used in order to retrieve class schedules from MySQL database and render on the homepage.
Sign up using name, e-mail address and encrypted password. POST routes used to add member information to a general database as well as class rosters.


--- layout: page category: page title: What we're all about ---
One of our core values is “peer learning.” It’s kind of a wonky term, but we’ve grown to love it. Generally we use it as a shorthand for the following framework for learning:
in the average P2PU learning group, you might have a super-organized project manager, a whip-smart headline writer, a shark of a negotiator and an exhibition designer. No matter what the subject of the course, everyone brings their suite of skills and experiences to the team. In this light “expertise” doesn’t necessarily mean a skill that is recognized by a degree or a job title, but instead refers to a more informal definition of talent. What is the ability to bake a cake, anyway, if not an arena of expertise?
every single P2PU experience will ask you to work on something together and share it. Whether it’s a team-based project such as the Data Explorer , a peer review team such as Copyright 4 Educators, or making an HTML file with the School of Webcraft, interacting with others, sharing your work and imparting your knowledge is part-and-parcel of the learning experience.
at P2PU, we believe that delivering feedback is a kind of learning. We built our friendly assessment platform Badges around that very principle. When you submit a project, another P2PU community member will give you feedback to help extend your learning. Here’s an example from our Data Explorer Mission:
The feedback helps you by honing on your individual needs, and helps the P2PU member learn more by diagnosing where you’re at with the project.
Those are the core elements of what you can expect from every peer learning experience, and they can take many forms.


| Features | Basic | Standard | Premium | Managed |
|---|---|---|---|---|
| Storage | 1 GB | 10 GB | 100 GB | 1000 GB |
| Custom Logo | ||||
| Custom Design | ||||
| Custom Domain | - | - | ||
| Database | - | optional | ||
| Backups | - | - | ||
| Tech support | None | $50/incident | $35/incident | 24/7 included |
| Custom Servers | - | - | ||
| Free | $99/mo. | $179/mo. | Contact Us | |