Rushmore
I like the character of Max Fischer. He loves his school, and is totally dedicated to nearly every single extracurricular activity that could ever be dreamed up.  He campaigns to save Latin from being dropped from the curriculum. He stages elaborate school plays with explosives and miniature subway cars.
Then something extraordinary happens. Max falls in love. Of course, Ms. Cross, the First Grade teacher, is too old for him and has married once before, but nevermind. Max will win her heart by campaigning to have an aquarium built in her honor.
So he enlists the aid of Herman Blume, a local steel tycoon. Blume, played by Bill Murray, is depressed, unhappy with his family, and nearly has all the vigors of his youth nearly taken from him. Then he falls in love with the same teacher.
Thus begins the setup of one of the year+s most engaging comedies. A multi-generational love triangle between an underaged, overly active, under-achiever and a successful schmuck with the wind taken out from him. Other than the minor references between _The Graduate_, _Good Will Hunting_ and _Revenge of the Nerds_, this is totally original entertainment.
Bill Murray has not only made a comeback, but has delivered the goods with compounded interest.  The result is the most engaging, mature character in the entirity of Bill Murray+s career. While a few individuals are having a hard time retaining their personas as they age (Eddie Murphy, Dan Ackroyd) while others become more obnoxious (Woody Allen), Murray takes this original character to the next logical step. He interiorizes every bit of rage we know is there, converting it to a dispirited demeanor, who cannot believe the complications that ensued. And yet he marvels and admires Fischer+s ingenuity.
Max Fischer is played by newcomer Jason Schwartzman, the son of Talia Shire, and cousin to Nicolas Cage and Francis Ford Copolla. It is hard to retain go neck and neck with Murray, with a complicated character that+s on screen most of the time, but he succeeds. He has the endearing task of appearing smarter than he actually is ("Do they speak Latin in Latin America?"). We root for him, but we root that he will grow, not necessarily that he gets the girl in the end.
_Rushmore_ more than anything else, is a triumph of its creators Wes Anderson and Owen Wilson. It moves quickly, with a major plot secret occuring within the first half-hour. And when it+s all over, you will be surprised how easy it was to take it all in, and find it hard to forget a few precious moments.
Nick Scale (1 to 10): 8
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Imaginary Island Resort Contact Information
Phone: 1-800-RESORTT
Email<EMAIL_ADDRESS>Send a message in a bottle via the ocean
Return to
homepage


{% load i18n %}
{% trans "You have been unsubscribed from our newsletter. We are sorry to see you go." %}
{% trans "If you like to subscribe again click" %} {% trans "here" %}.


Introduction to Container Networking
By the end of this exercise, you should be able to:
- Create docker bridge networks and attach containers to them
- Design networks of containers that can successfully resolve each other via DNS and reach each other across a Docker software defined network.
Inspecting the Default Bridge
See what networks are present on your host:
[centos@node-1 ~]$ docker network ls
You should have entries for
host
,none
, andbridge
.Find some metadata about the default
bridge
network:[centos@node-1 ~]$ docker network inspect bridge
Note especially the private subnet assigned by Docker's IPAM driver to this network. The first IP in this range is used as the network's gateway, and the rest will be assigned to containers as they join the network.
See similar info from common networking tools:
[centos@node-1 ~]$ ip addr
Note the
bridge
network's gateway corresponds to the IP of thedocker0
device in this list.docker0
is the linux bridge itself, whilebridge
is the name of the default Docker network that uses that bridge.Use
brctl
to see connections to thedocker0
bridge:[centos@node-1 ~]$ brctl show docker0 bridge name bridge id STP enabled interfaces docker0 8000.02427f12c30b no
At the moment, there are no connections to
docker0
.
Connecting Containers to docker0
Start a container and reexamine the network; the container is listed as connected to the network, with an IP assigned to it from the bridge network's subnet:
[centos@node-1 ~]$ docker container run --name u1 -dt centos:7 [centos@node-1 ~]$ docker network inspect bridge ... "Containers": { "11da9b7db065f971f78aebf14b706b0b85f07ec10dbf6f0773b1603f48697961": { "Name": "u1", "EndpointID": "670c4950816c43da255f44399d706fff3a7934831defce625f3ff8945000b1b0", "MacAddress": "02:42:ac:11:00:02", "IPv4Address": "<IP_ADDRESS>/16", "IPv6Address": "" } }, ...
Inspect the network interfaces with
ip
andbrctl
again, now that you have a container running:[centos@node-1 ~]$ ip addr ... 5: veth6f244c3@if4: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue master docker0 state UP link/ether aa:71:82:6c:f3:88 brd ff:ff:ff:ff:ff:ff link-netnsid 0 inet6 fe80::a871:82ff:fe6c:f388/64 scope link valid_lft forever preferred_lft forever [centos@node-1 ~]$ brctl show docker0 bridge name bridge id STP enabled interfaces docker0 8000.02427f12c30b no veth6f244c3
ip addr
indicates a veth endpoint has been created and plugged into thedocker0
bridge, as indicated bymaster docker0
, and that it is connected to device index 4 in this case (indicated by the@if4
suffix to the veth device name above). Similarly,brctl
now shows this veth connection ondocker0
(notice that the ID for the veth connection matches in both utilities).Launch a bash shell in your container, and look for the
eth0
device therein:[centos@node-1 ~]$ docker container exec -it u1 bash [root@11da9b7db065 /]# yum install -y iproute [root@11da9b7db065 /]# ip addr ... 4: eth0@if5: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc noqueue state UP group default link/ether 02:42:ac:11:00:02 brd ff:ff:ff:ff:ff:ff link-netnsid 0 inet <IP_ADDRESS>/16 scope global eth0 valid_lft forever preferred_lft forever
We see that the
eth0
device in this namespace is in fact the device that the veth connection in the host namespace indicated it was attached to, and vice versa -eth0@if5
indicates it is plugged into networking interface number 5, which we saw above was the other end of the veth connection. Docker has created a veth connection with one end in the host'sdocker0
bridge, and the other providing theeth0
device in the container.
Defining Additional Bridge Networks
In the last step, we investigated the default bridge network; now let's try making our own. User defined bridge networks work exactly the same as the default one, but provide DNS lookup by container name, and are firewalled from other networks by default.
Create a bridge network by using the
bridge
driver withdocker network create
:[centos@node-1 ~]$ docker network create --driver bridge my_bridge
Launch a container connected to your new network via the
--network
flag:[centos@node-1 ~]$ docker container run --name=u2 --network=my_bridge -dt centos:7
Use the
inspect
command to investigate the network settings of this container:[centos@node-1 ~]$ docker container inspect u2
my_bridge
should be listed under theNetworks
key.Launch another container, this time interactively:
[centos@node-1 ~]$ docker container run --name=u3 --network=my_bridge -it centos:7
From inside container
u3
, pingu2
by name:ping u2
. The ping succeeds, since Docker is able to resolve container names when they are attached to a custom network.Try starting a container on the default network, and pinging
u1
by name:[centos@node-1 ~]$ docker container run centos:7 ping u1 ping: u1: Name or service not known
The ping fails; even though the containers are both attached to the
bridge
network, Docker does not provide name lookup on this default network. Try the same command again, but usingu1
's IP instead of name, and you should be successful.Finally, try pinging
u1
by IP, this time from containeru2
:[centos@node-1 ~]$ docker container exec u2 ping <u1 IP>
The ping fails, since the containers reside on different networks; all Docker networks are firewalled from each other by default.
Clean up your containers and networks:
[centos@node-1 ~]$ docker container rm -f $(docker container ls -aq) [centos@node-1 ~]$ docker network rm my_bridge
Conclusion
In this exercise, you explored the fundamentals of container networking. The key take away is that containers on separate networks are firewalled from each other by default. This should be leveraged as much as possible to harden your applications; if two containers don't need to talk to each other, put them on separate networks.
You also explored a number of API objects:
docker network ls
lists all networks on the hostdocker network inspect <network name>
gives more detailed info about the named networkdocker network create --driver <driver> <network name>
creates a new network using the specified driver; so far, we've only seen thebridge
driver, for creating a linux bridge based network.docker network connect <network name> <container name or id>
connects the specified container to the specified network after the container is running; the--network
flag indocker container run
achieves the same result at container launch.docker container inspect <container name or id>
yields, among other things, information about the networks the specified container is connected to.


| |
In order to exclude measured data which containing motion artifact from signal analysis, this function set a flag when motion artifact were detected by checking amplitudes of signal changes. In the related paper, they set a flag when a difference of amplitude between two consecutive samples was higher than 0.1 mmol mm.
| |
| |
- Detailed Situations in the related paper:
- Participants:
- Fourteen healthy neonates (Italian, 2 to 5 days old)
- Experimental design:
- Tests consisted of 10 blocks per condition, presented in random order: FW, BW, and silent control condition (see Fig. 1 in the related paper). Each block contained 15 s of FW followed by 25?35 s of silence, 15 s of BW followed by 25?35 s of silence, or 15 s of silence followed by 25?35 s of silence. The varying durations of the silent periods were introduced to avoid synchronization between stimuli occurrences and spontaneous oscillations.
- Measurement:
- The Hitachi ETG-100 OT device records simultaneously from 24 channels on the cortex. Channels mostly measure vascular changes from the surface of the cortex, that is, 2?3 cm below the scalp. The ETG-100 emits infrared light at two wavelengths, 780 and 830 nm, through the fibers. The intensity of each wavelength is modulated at different frequencies ranging from 1 to 6.5 kHz, and the total power output per fiber is 0.7 mW. The reflected light is sampled once every 100 ms and is separated into two modulated signals, one for each wavelength, by a number of corresponding lock-in amplifiers. After analog-to-digital conversion, the signals are transferred to a computer.
| |


Consider the following program:
program
True or False? The program listed above is syntactically correct according to the concrete syntax of SLang 3 that we discussed in class.
In this problem, you may NOT take into account the semantic correctness of the program. You are only asked to check whether this program is syntactically correct.
All you need to do is check whether this program can be generated according to the BNF grammar for SLang 3.


Hey professor
this is actually really cool, my housemates who are comp sci majors
Matt
Ryan
Sam
Are all impressed and I feel accomplished because I've never coded before


Draw.FillOval
Syntax
Draw.FillOval (x, y, xRadius, yRadius, Color : int)
Description
The Draw.FillOval procedure is used to draw a filled oval whose center is at (x, y). The horizontal and vertical distances from the center to the oval are given by xRadius and yRadius. To get an oval outlined in a different color, use Draw.FillOval with the Color parameter set to the fill color and then call Draw.Oval with the Color parameter set to the border color.
Example
This program draws a large filled oval that just touches each edge of the screen using color number 1. The maxx and maxy functions are used to determine the maximum x and y values on the screen. The center of the oval is at (midx, midy), which is the middle of the screen.
View.Set ("graphics")
const midx := maxx div 2
const midy := maxy div 2
Draw.FillOval (midx, midy, midx, midy, 1)
Details
Ideally, a circle is drawn when xRadius = yRadius.
The screen must be in a "graphics" mode. See the View.Set procedure for details. If the screen is not in a "graphics" mode, am error will occur.
Status
Exported qualified.
This means that you can only call the function by calling Draw.FillOval, not by calling FillOval.
See also
View.Set, maxx, maxy and the various procedures in the Draw unit.


resource tmpfile ( void )
Creates a temporary file with a unique name in read-write (w+) mode and returns a file handle . The file is automatically removed when closed (using fclose()), or when the script ends. For details, consult your system documentation on the tmpfile(3) function, as well as the stdio.h header file.
Returns a file handle, similar to the one returned by fopen(), for the new file or FALSE on failure.


Welcome to Venience World!
A work of interactive fiction by Daniel Spitz
Last updated: 06/14/2019
How to play
Venience World is a game under active development that uses a new kind of parser interface.
Use enter and the arrow keys, or the mouse to select autocompletions of your commands as you play.
Play time is about 10 to 30 minutes. I hope you enjoy playing!
Warning: Currently there is no way to save or load your game. If you need to take a break, leave Venience World open in a tab. Save/Load will be added in a future release.
To get started now, click the Start Venience World button up top.
Hint: though you can play this game relying mostly on the arrow keys and enter, try typing things out manually for a more performative experience.
Replaying
Venience World is designed to make all content accessible in a single playthrough.
This means you will never be expected to reset the game and repeat yourself in order to explore a missed branch.
Have faith in this as you play through the game. Replaying a game is often worthwhile; in this case, just know it is not required to get "all the content".
Browser compatibility
Venience World has been tested to work on the Chrome, Firefox and Opera browsers.
It definitely doesn't work on Safari or the iphone.
I haven't tested it on IE/Edge, or others.
Development progress
This is a playable demo that shows off the interface, some of the game mechanics, and some of the themes explored in the final game.
The final release will tell a complete story and contain puzzle elements surrounding the inner thought processes involved in interpretation and figuring out what is going on.
Most of what you see is subject to change for the final release.
I'm not sure when it will be finished.
Contact
If you are interested in updates on the game, follow the @VenienceWorld twitter account, or email me.
I would love to hear about your experience playing Venience World!
The name
The name "Venience World" is a play on "Supervenience", and the trope wherein games have names of the form "Super X World".
The game is thematically about seeking an understanding about what is going on. Supervenience as a concept is one of the philosophical tools that has been developed for doing that.
Thank you
Thanks to everybody who has helped test Venience World over time.
Special thanks to Andrew Tremblay for in depth feedback and great suggestions.
Thanks to the People's Republic of Interactive Fiction, Boston's excellent IF meetup group, for providing a venue, community, inspiration and encouragement.
Thanks to the Spring Thing Festival, and Aaron Reed, for hosting a great community event year after year.
Thanks to the Gabecon attendees, and other smarty pants from the internet, for sitting through my talk about IF design.
Thanks to NarraScope 2019 for being the first ever interactive-fiction-focused conference!


(This is a preview of Stones and Bones, the short story compilation to be published in December 2007.)
...Why was he here? What had led him, from a degree in engineering and four years' work for two survey companies, to this godawful Yorkshire... sod, perpetually covered in whirling mists and sheep? He walked desultorily a little further then, looking up, realised he was at roughly the midpoint of the cove, some hundreds of yards distant. A thought formed in his head....
...By the 1880s the company is in some difficulty. Nathaniel Houndsworth is in ailing health, but unwilling to hand the reins to his son Martin. The historian Andrew Gillman discusses Nathaniel Houndsworth's condition in some detail: "racked with pain from arthritis, symptoms of which were especially prominent in the swollen joints of his dominant right hand, Houndsworth could barely handle the jewels, let alone set them with any delicacy of touch." Michael Denning, an apprentice during the end of Houndsworth's running of the company, remembers the older man "bent over his desk like a question mark." He was clearly in terrible pain....
...They never perceive it directly, but rather catch peripheral glimpses, as though of a sound heard through tinnitus or of a flash seen out of the corner of an eye. Thus forewarned, they sit and wait. Before their eyes, their accommodation is presently augmented with (for example) new castors on their writing-desk; a black, drooping pelmet flutters over the top of their curtains; and the light beside their bed burns fiercely bright. Such are the fates of the respective components of the dream: the pursuit; the fear; the flashing blade....
...y e t f a u l t s n o t s e e n a r e n o t...
...Deep in thought, he marked places from time to time on the map with flattened glass marbles. Often the juxtaposition of two or three or even four such markers led him to put another down in their centre, or on a particular axis of conjunction. Occasionally, with a triumphant flourish, he would take a ruler and pencil from his desk and affirm the arrangement with a permanent line.
In this way Rhys spent the next few hours playing what appeared to be some ancient boardgame against himself, thrilling at his own victories, excited even further by his failures. The day darkened and became evening; his parents came home and called up to him; the television went on, and once or twice the telephone rang; but nothing penetrated Rhys' concentration, as he wondered again and again about the next move he might make....
...He could still picture her now. She had planted herself into the carpet, with the heavy, bulbous writing-desk on her right, drawers and board locked and snapped together, and the dresser looming over her left shoulder, a faded dinner set exhibited on it behind a lattice of vertical dowels, and a collection of family photographs beneath. She was occupying a position of power, an intersection of domestic ley lines, and it looked like there was no budging her this side of doomsday....
 "If you perform all these tasks you will certainly earn your keep and more. Though I have very little money to give you to help you on your travels, I will show you something far greater than money. I will show you the way to the most blessed stone cross, high on the nearby hill. It will be the making of you, my boy. It will make you a man...."


Where to find the model number
The model number is printed on the product itself.
For example, on the backside for toggled LED tubes.
The model number can also be found on our retail packaging, located near the barcode.
For further assistance call 1-844-toggled.


NetworkRemix
code
sample data
clear
colors (CSV)
colors (CSV, odd columns)
colors (TSV)
Melville's Moby Dick ch.36
Adorno's Minima Moralia
Poe's Dream Within A Dream
Data details
input text format
characters
words
words (unique)
nodes
edges
Interpreted data table
D3 network format
(json)
Word Frequency


Rectangle
Dashed Rectangle
Round rectangle
Ellipse
Speech bubble
Arrow
Dashed Arrow
Double Arrow
Double Dashed Arrow
Free Arrow
Line
Dashed Line
Free line
Text
Blur
Undo
Redo


{{ company.description }}
Are you sure you want to delete the company "{{ company.name }}"? Be careful, this action cannot be undone!


Before compiling any C programs, please make sure that XMLSign.idl
file is included in your project and it is part of the build process.
You may have to manually specify the build command for the idl file
if one is not added automatically by Visual Studio. You can do this
by specifying midl $(InputPath) for the custom build command and
an output directory for XMLSign.idl file by right clicking XMLSign.idl
in the FileView and choosing Settings.
HRESULT hr;
IUnknown *pUnknown;
ISignature *pSig;
BSTR tmpFileName;
BSTR inputData;
LONG status;
int signatureCount;
int certificateCount;
int referenceCount;
BSTR signerName;
BSTR certIssuer;
BSTR docURI;
BSTR sigId;
int i,j;
/* Initialize Windows COM Infrastructure
*/
hr = CoInitialize(NULL);
if (FAILED(hr)) {
printf("%s","CoInitialize failed.\n");
exit(0);
}
/* Create an instance of SecureXML Digital
Signature */
hr = CoCreateInstance(&CLSID_Signature, NULL, CLSCTX_INPROC_SERVER,
&IID_IUnknown, (void **) &pUnknown);
if (FAILED(hr)) {
printf("%s","CoCreateInstance failed.\n");
exit(0);
}
/* Create a XMLSign.Signature Object and
obtain it's handle */
hr = ISignature_QueryInterface(pUnknown, &IID_ISignature,
(void **) &pSig);
if (FAILED(hr)) {
printf("%s","QueryInterface failed.\n");
exit(0);
}
/* Now pSig is a pointer to a XMLSign.Signature
Object */
/* Since we don't want any more Signature objects, release the
handle to SecureXML */
ISignature_Release(pUnknown);
/* Lets invoke some methods and set a
few properties to make sure we can use it */
hr = ISignature_ReadAll(pSig, L"TwoSignature.xml",
&inputData);
if (FAILED(hr)) {
printf("%s","ReadAll failed.\n");
exit(0);
}
/* Verify the signature from the above
file */
hr = ISignature_VerifyXMLStr(pSig,
inputData, &status);
if (status) {
printf("Signature Verified Successfully\n");
ISignature_get_SignatureCount(pSig,
&signatureCount);
printf("Signature Count = %d\n", signatureCount);
for (i=0; i < signatureCount; i++) {
ISignature_get_SignatureID(pSig,
i, &sigId);
ISignature_get_SignerSubject(pSig,
sigId, &signerName);
ISignature_get_CertIssuer(pSig,
sigId, &certIssuer);
printf("Signature #%d, Signer Name = %ws\n\n", i,
signerName);
printf("Signature #%d, Certificate Issued By %ws\n\n",
i, certIssuer);
ISignature_get_TotalUriCount(pSig,
&referenceCount);
for (j=0; j < referenceCount; j++) {
ISignature_get_DocumentURI(pSig,
i, j, &docURI);
printf("Signature #%d Document URI #%d = %ws\n", i,
j, docURI);
/* Release memory allocated by SecureXML
*/
SysFreeString(docURI);
}
/* Release memory allocated by SecureXML
*/
SysFreeString(sigId);
SysFreeString(signerName);
SysFreeString(certIssuer);
}
}
hr = ISignature_get_CertificateCount(pSig,
&certificateCount);
printf("You have %d PKI certificates installed in your computer\n",
certificateCount);
if (status == 0) {
printf("Signature verification failed\n");
}
/* Lets create a signature */
hr = ISignature_put_SignatureID(pSig,
0, L"MySignature");
hr = ISignature_put_EnvelopingFlag(pSig,
2); /* Create Enveloped Signature */
hr = ISignature_put_PhysicalSignatureUsage(pSig,
2); /* Lets capture a live signature image
*/
hr = ISignature_Sign(pSig, L"catalog.xml",
&tmpFileName); /* Sign the XML contained
in catalog.xml file */
hr = ISignature_put_OverwriteFile(pSig,
1); /* Force file overwrite */
hr = ISignature_SaveXMLSignature(pSig,
L"catalogSigned.xml");
printf("Signature saved as catalogSigned.xml\n");
/* Lets verify the signature we just created
*/
hr = ISignature_Verify(pSig, L"catalogSigned.xml",
&status);
if (status) {
ISignature_get_SignatureCount(pSig,
&status);
printf("Signature Verified Successfully\n");
printf("Signature Count = %d\n", status);
}
/* Release memory allocated by SecureXML
*/
SysFreeString(inputData);
SysFreeString(tmpFileName);
ISignature_Release(pSig);
/* We are done */
CoUninitialize();


Pick a skill and do something big, no matter your schedule.
Train for the skills you need. Hire the people you want. Customized technical training and recruitment.
Connect with our diverse network of students, professionals, & education partners around the world.
We're chatter boxes, so contact at your own risk.


Mission Hill is a community marked by diversity — in ethnicity, age, vocation, and more. Although politically and geographically bounded in concrete terms, demographically it is a community that resists those conventional boundaries. To understand Mission Hill is not to conceptualize it by its cartographic borders but rather to imagine it as a kaleidoscopic tapestry of people and places spread out across complex layers of demographic space and generational time.
The people profiled in Mission Hill 100 come from many different parts of the Mission Hill community. This map shows the locations of interviews, illustrating that the perceptual boundaries of what constitutes Mission Hill can extend beyond geographic and political ones.
The Mission Hill community is composed of individuals of many ages, from people in their teens to those in their eighties. These residents have called Mission Hill their home for various durations — some for just a few years, and others for a lifetime.
Half of those profiled in Mission Hill 100 have lived in Mission Hill for more than a decade.
Like much of the greater Boston area, living in Mission Hill is expensive. As the cost of living and rent prices continue to climb upwards, many residents are increasingly pushed out of the place they have called home for many years. This graph shows median rent prices for homes in Mission Hill. Even a 1-bedroom apartment costs nearly $2000 each month.


public class QuoteGraph
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private int |
currentAgentsNumber |
private java.lang.String |
name |
private java.util.TreeSet<Node> |
treeSet |
| Constructor and Description |
|---|
QuoteGraph(java.lang.String name)
Constructor of the graph.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addAgent()
Allows to increase the number of agent working on the graph
|
void |
addLink(Edge link)
Allows to add a link to the graph
|
boolean |
addNode(Node node)
Allows to add a node to the graph
|
boolean |
containsLink(java.lang.String repeater,
java.lang.String original)
Allows to check if the graph contains a link between to nodes
|
boolean |
containsNode(java.lang.String name)
Allows to check if a node exists in the graph
|
private java.lang.String |
getLegend()
Allows to generate the legend of the graph in its .dot format
|
Node |
getNode(java.lang.String name)
Allows to get a node in the graph
|
int |
removeAgent()
Allows to decrease the number of agent working on the graph
|
void |
toDot()
Allows to generate a .dot file of the graph in the subdirectory visualisation
|
private java.lang.String name
private java.util.TreeSet<Node> treeSet
private int currentAgentsNumber
public QuoteGraph(java.lang.String name)
name
- the name of the graph as the term of tweets searchedpublic void addAgent()
public int removeAgent()
public boolean addNode(Node node)
node
- the node to add to the graphpublic boolean containsNode(java.lang.String name)
name
- the name of the node to checkpublic Node getNode(java.lang.String name)
name
- the name of the graph to look forpublic boolean containsLink(java.lang.String repeater, java.lang.String original)
repeater
- the repater of the retweet linkoriginal
- the original of the retweet linkpublic void addLink(Edge link)
link
- the link to add to the graphpublic void toDot() throws java.io.IOException
java.io.IOException
- if an exception is encountered while generating the fileprivate java.lang.String getLegend()


AsyncSocket is a TCP/IP socket networking library, designed to efficiently handle packet data. The library is in two files and one public Cocoa class.
The library is public domain, originally written by Dustin Voss, and now maintained by Deusty and the Cocoa community.
For support, visit the CocoaAsyncSocket Google code page at http://code.google.com/p/cocoaasyncsocket/
The Cocoa API provides a handful of networking classes, suitable for downloading and uploading images and files. These classes support HTML, FTP, and other protocols, but cannot be used with application-specific protocols. Without low-level socket classes supporting application-specific protocols, developers must custom-code networking solutions using BSD or Carbon functions in conjunction with NSFileHandle, NSInputStream, and NSOutputStream. These functions and classes are not optimized for TCP/IP networking in a real Cocoa application, and can be difficult to integrate.
AsyncSocket provides easy-to-integrate “fire and forget” networking that makes it easy for your application to support networking. Features include:
This document assumes the reader already has the general public’s understanding of networking, and a developer’s understanding of Cocoa and Objective-C programming.
In networking parlance, a computer is a host for a number of sockets. A socket is one end of a communication channel called a network connection; the other end is another socket. From its own point of view, any socket is the local socket, and the socket at the other end of the connection is the remote socket.
To establish the connection, one of the two sockets, the connect socket, must contact the other socket, the listen socket, and the listen socket must accept the connection. To contact the listen socket, the connect socket must know its socket address. Every socket has a socket address. The address consists of two parts: the host address and the port number. The host address is the IP address of the computer, and the port number uniquely identifies each socket hosted on the computer.
A computer can have multiple host addresses. It will have a pair of addresses for each possible connection method (e.g., an Ethernet card, a modem, an AirPort card, a VPN connection) and a pair for connecting to itself (called “localhost”). One address of each pair is an IPv4 address such as “<IP_ADDRESS>,” and the other is an IPv6 address such as “fe80::230:65ff:fe29:aa9d.”
An address such as “www.google.com” corresponds to a host address, but it is not a host address itself. It is a DNS address or DNS name, which is converted to a host address by a DNS look-up operation. A URL such as “http://www.google.com:80” is likewise not a host address. URLs can include a DNS name, host address, port number, and other information.
Applications running on different hosts, or even on the same host, can use sockets to communicate with each other. Looking at it another way, each socket provides a communication service to its client application. The applications send and receive data to and from each other, which they can interpret and act upon. The data is composed of bytes, arranged into groups called packets and sent and received in accordance with a protocol followed by both applications.
A protocol establishes the structure of each packet, the circumstances under which any particular packet should be sent, and rules to handle exceptional circumstances. It also establishes roles for each client application. In a client-server architecture, some applications (the servers) provide a service used by other applications (the clients). In a peer-to-peer architecture, some applications (the peers) act as clients and servers at the same time.
In some ways, a socket is like a file. Both contain data with a beginning and an end. Both can be written to or read from. But in other ways they differ, and these differences drive the design of a protocol.
First, while a file is typically for either reading or writing, a socket is interactive. Applications must be able to interrupt and alert each other, changing each others’ behavior. For this reason, data is divided up into packets, and this division leaves an opening for interruptions.
Second, while a file has a known size, a socket does not have a size. An application cannot know how much data is left in the current packet, unless the protocol itself specifies this. Thus, all packets include implicit or explicit size information or markers to indicate when the packet is finished.
Third, while a file is reliable, a socket is not reliable. When you read from a socket, the data arrives in chunks, with possibly large delays between each chunk, and there is no way to know whether a particular delay is because of high traffic or because of an unexpected disconnection. So applications are forced to treat a long delay as if it was a disconnection, and protocols define time-outs and retry messages to regulate this.
The AsyncSocket library was designed to make these protocol considerations easy to deal with.
Network communication protocols employ certain basic elements common to all protocols. These are:
A field. This is the fundamental component of a packet. A field is a sequence of bytes, usually short, that are interpreted as a unit. A field may be represent a number, a character or sequence of characters, binary data, an enumeration, or a series of bit flags.
If field is numeric and more than one byte long, the protocol must specify whether the bytes of the number should be arranged in “little-endian,” “big-endian,” or “network” byte order. Carbon and Cocoa both provide byte-order functions that can handle different byte orders.
A field may be fixed-length or variable-length. The length of a fixed-length field is specified by the protocol. The length of a variable-length field is specified either explicitly or implicitly. In the former case, the variable-length field (the data field) will be preceded by a fixed-length numeric field (the length field) that specifies the length of the data field. In the latter case, a byte sequence (the delimiter) will mark the end of the field.
A line of text. This is character data, typically encoded as ASCII. A line-ending marks the end of the line. There are three commonly-used line endings: CR, LF, and CRLF. The protocol must specify which is to be used. Many text-based protocols sub-divide a line of text into variable-length fields delimited by spaces and other characters.
A packet, consisting of a packet header and a payload. The packet header contains fixed-length fields describing the type (and possibly length) of the payload. The payload contains a series of variable-length and fixed-length fields, which vary according to the payload type.
A data stream, a continuous sequence of bytes. The end of the data stream is marked by the closing of the connection. A data stream can be considered one enormous unstructured packet. When an application is transmitting a data stream, protocols typically do not allow the receiving application to interrupt the transmitting application.
A data stream may be preceded by a data stream header, a series of variable-length and fixed-length fields that describe the data stream.
“Parsing Packets” describes how to use AsyncSocket methods to read these different elements.
The AsyncSocket library is composed of one class, also called AsyncSocket. An instance of AsyncSocket represents one socket, which may be a listen socket or a connect socket. An instance may also be disconnected, in which case it does not represent a functioning socket. Throughout this document, the terms “socket” and “instance of AsyncSocket” are used almost interchangeably.
To use the AsyncSocket class in your project, add AsyncSocket.m and /System/Library/Frameworks/CoreServices.framework to the project, and import AsyncSocket.h into each file that needs it.
This version of AsyncSocket requires Mac OS X 10.4 or later. If you must support Mac OS X 10.3, you may use AsyncSocket version 3.13.
In a client-server architecture, an application acting as a client usually employs one connect socket to communicate with a server, and an application acting as a server usually employs one listen socket to accept connections from clients and several connect sockets to communicate with the connected clients. In a peer-to-peer architecture, an application usually employs one listen socket and several connect sockets as if it were a server.
Each socket should be managed by a connection controller class. This class should be responsible for:
A collection of connected sockets should be managed by a connection array controller. This class should be responsible for creating and destroying individual connection controllers as needed. Each managed connection controller should keep the connection array controller apprised of its status.
If an application has a listen socket, it should be owned and managed by the connection array controller. When the listen socket accepts a connection, the connection array controller should construct a new connection controller responsible for managing the new connection.
An instance of AsyncSocket sends messages to the its delegate object upon completing certain operations or encountering certain errors. All instances of AsyncSocket should have a delegate that responds to these messages appropriately. The delegate object should be the socket’s connection controller or connection array controller.
The delegate object should implement the following delegate methods according to the socket’s purpose (see “AsyncSocket Reference” below for detailed descriptions):
All delegates should implement -onSocketDidDisconnect: for clean-up.
All delegates should implement -onSocket:willDisconnectWithError: for error recovery and logging.
Delegates controlling listen sockets should implement -onSocket:didAcceptNewSocket:. Delegates should also implement -onSocket:wantsRunLoopForNewSocket: if connections should be directed to individual threads.
Delegates controlling connect sockets or accepted connections should implement -onSocket:didConnectToHost:port:, -onSocket:didReadData:withTag:, and -onSocket:didWriteDataWithTag:. Delegates should also implement -onSocketWillConnect: if the socket’s underlying Cocoa objects need to be customized.
You will seldom need to change a socket’s delegate, but should the need arise, be careful. If a socket completes any read or write operations initiated under the old delegate, the new delegate will be notified, not the old delegate. You can check for pending read or write operations by sending -canSafelySetDelegate: to the socket. See “Reading and Writing” below for a discussion of pending read or write operations.
Several instances of AsyncSocket can safely share one delegate object. Each instance passes itself as the first argument of any delegate message it sends. This allows the delegate object to distinguish between AsyncSocket instances.
To initiate a connection to a remote socket at a given socket address, send -connectToHost:onPort:error: to the socket, passing the host address and port as arguments. The host address can be an IP address or DNS name, including “localhost.” A DNS name does not include a port number.
To set up a listen socket for a given port, send -acceptOnPort:error: to the socket. The socket will listen on all available host addresses. To set up a socket that listens on only one address, send -acceptOnAddress:port:error:. To optionally direct an incoming connection to a particular thread, implement -onSocket:wantsRunLoopForNewSocket: in the socket’s delegate.
To alter the properties of the socket’s underlying CFReadStream or CFWriteStream objects (for example, to support SSL connections) implement -onSocketWillConnect: in the socket’s delegate.
To disconnect the socket cleanly, send -disconnectAfterWriting to the socket. This method will complete all write operations before disconnecting. To disconnect immediately, send -disconnect. In either case, the socket will send -onSocketDidDisconnect: to the delegate after it finishes disconnecting.
If the remote socket cleanly disconnects from the local socket, the local socket will send -onSocket:willDisconnectWithError: to the delegate. The message’s error argument will be nil (see “Error Handling” below). The local socket will then send -onSocketDidDisconnect: to the delegate.
AsyncSocket handles reading and writing operations itself. You specify the operation you desire, and AsyncSocket carries it out as soon as possible and sends a message to the delegate when the operation is complete.
AsyncSocket supports three reading operations (“read-to-length,” “read-to-data,” and “read-any”) and one write operation (“write-data”).
The “read-to-length” operation reads a certain number of bytes from the remote socket. To perform this operation, send -readDataToLength:withTimeout:tag: to the socket.
The “read-to-data” operation reads all bytes up to (and including) a delimiter sequence. To perform this operation, send -readDataToData:withTimeout:tag: to the socket.
The “read-any” operation reads the first available bytes. To perform this operation, send -readDataWithTimeout:tag: to the socket.
The “write-data” operation writes a data object to the remote socket. To perform this operation, send -writeData:withTimeout:tag: to the socket.
Invoking a read or write method will perform the requested operation immediately, if possible. But if the operation cannot be completed immediately, it will be placed in a read or write queue. AsyncSocket will continue to execute the queued operations in sequential order in the background.
To check the progress of the currently-executing “read-to-length” or “write-data” operation, you may send -progressOfReadReturningTag:bytesDone:total: or -progressOfWriteReturningTag:bytesDone:total: to the socket. These methods return a decimal number between 0.0 and 1.0, and you may also get the number of bytes read or written of the total.
The read and write operations support optional time-outs. The time-out value is a decimal number of seconds, for example, 1.5. The time-out value specifies how long the operation can take once begun. A queued operation does not start running out of time until it begins execution. AsyncSocket will use the system-defined time-out value if you send a negative time-out argument.
If an operation runs out of time before it is completed, the socket will disconnect. If your protocol supports a mechanism to recover from a long-delayed transmission, you can supply your own “soft” time-out by using NSTimer objects instead of or in addition to AsyncSocket’s own time-out system.
When an operation has completed within the allotted time, the socket will send a message to its delegate (either -onSocket:didReadData:withTag: or -onSocket:didWriteDataWithTag:). The delegate object should respond appropriately, sending another read or write message to the socket as necessary.
To help the delegate object respond appropriately, you can supply a tag value as an argument of a read or write message. A tag value can be an integer, pointer, or object id. Tag values are not transmitted to the remote socket, and the remote socket does not transmit tag values to the local socket. But the message sent by the local socket to its delegate upon completing the operation includes the tag value you initially supplied. The tag value can be used to “remember” the circumstances under which the operation was initiated. Tag values can mark a type of operation, or specify a step of a multi-operation process.
To parse a packet, or to read a data stream, line of text, or data stream header, consider how to break it down into a series of simple read operations.
Here are some techniques you can use to read and parse the elements of a protocol:
Any individual fixed-length field can be read by a “read-to-length” operation. But you can also read a series of fixed-length fields all at once. The fields will be collected in a single data object. You can easily recover individual fields by using a C struct, as in this sample code:
If only fixed-length fields comprise a packet, you can use this technique to read an entire packet at once.
Any delimited variable-length field can be read in its entirety by a single “read-to-data” operation.
A variable-length data field preceded by a fixed-length length field can be read in two parts. Use one “read-to-length” operation to read the length field. This will tell you how long the data field is. Use another “read-to-length” operation to read the data field.
A packet can also be read in two (or more) parts. Use one “read-to-length” operation to read the entire fixed-length packet header. Extract the length of the payload from the header, and use the above techniques to read the fields of the payload.
A line of text can be treated as a variable-length field delimited by a line ending. AsyncSocket provides delimiter messages that return the CR, LF, and CRLF line endings. Your client application will receive the line of text as a data object. You can then convert the data object to a string object, and use the NSString and NSScanner classes to break the line into individual fields.
Data stream headers vary in format, but can be treated as fixed- or variable-length fields and parsed using the above techniques.
A data stream can be read with one of two techniques. The first technique is appropriate when the data in the stream must be processed as it arrives, or if you do not know the size of the data:
Send -readDataWithTimeout:tag: to the socket.
When data arrives, the socket will send send -onSocket:didReadData:withTag: to the delegate. Process or store the data.
Send -readDataWithTimeout:tag: to the socket before returning from the delegate method.
Repeat until the connection closes. In the delegate object’s -onSocket:willDisconnectWithError: method, send -readDataWithTimeout:tag: to the socket one last time.
The second technique can only be used when you know the size of the data stream and want the entire stream returned in a single data object:
Send -readDataToLength:withTimeout:tag: to the socket.
Wait for the delegate object’s -onSocket:didReadData:withTag: method to be called.
If a socket encounters an input/output error, or if a read or write operation times out, AsyncSocket assumes the connection has been broken and must be re-established. The socket will proceed to disconnect itself. The remote socket will typically be disconnected by its own client application.
Before disconnecting the local socket, an AsyncSocket instance will send -onSocket:willDisconnectWithError: to its delegate object. The second argument of this message is an NSError object. This object may contain a POSIX, Mac OS, or CFStream error code, as indicated by the object’s -domain method. It may also contain an AsyncSocket-specific error code. See “Errors” below for details.
During the execution of its -onSocket:willDisconnectWithError: method, the delegate object may retrieve all unreceived data (including data from any partially-completed read operations) by sending -unreadData to the socket.
After the delegate object’s -onSocket:willDisconnectWithError: method returns, the socket will be disconnected. It will then send -onSocketDidDisconnect: to the delegate.
An AsyncSocket instance must be used in conjunction with a run-loop. Its run-loop activity occurs in the NSDefaultRunLoopMode mode.
An AsyncSocket instance may be used from a worker thread or the main thread. However, each instance should only be used from one thread, so that the instance does not invoke delegate methods from within the wrong thread context.
To create a connect or listen socket in a particular thread, simply create the socket in the context of that thread.
A listen socket creates a new socket when it accepts a connection. To ensure this new socket is created in a particular thread, return the thread’s run-loop from the listen socket’s -onSocket:wantsRunLoopForNewSocket: delegate method.
AsyncSocket is not intended to be sub-classed. However, since AsyncSocket is in the public domain, you may alter it as much as you like for your own projects. The source code was written to be understandable.
AsyncSocket uses CFSocket, CFReadStream, and CFWriteStream internally. You may access these directly and set whatever properties or behaviors you may need. The -onSocketWillConnect: delegate method is designed to facilitate this.
See “API Index” below for an alphabetical list of messages, methods, types, and constants.
AsyncSocket does not provide an auto-released convenience initializer.
-init -initWithDelegate: -initWithDelegate:userData: -dealloc
-init
This message initializes the receiver, without setting a delegate.
Syntax |
-(id)init |
|
|---|---|---|
Arguments |
None. |
|
Return Value |
An instance of AsyncSocket. |
|
Errors |
None. |
-initWithDelegate:
This message initializes the receiver, setting the delegate at the same time.
Syntax |
-(id)initWithDelegate:(id)delegate |
|
|---|---|---|
Arguments |
delegate |
An object that will act as the delegate for the receiver. The delegate should implement the necessary AsyncSocketDelegate methods. May be nil. |
Return Value |
An instance of AsyncSocket. |
|
Errors |
None. |
-initWithDelegate:userData:
This message initializes the receiver, setting the delegate and user data at the same time. This method is the designated initializer of an AsyncSocket instance.
Syntax |
-(id)initWithDelegate:(id)delegate userData:(long)userData |
|
|---|---|---|
Arguments |
delegate |
An object that will act as the delegate for the receiver. The delegate should implement the necessary AsyncSocketDelegate methods. May be nil. |
userData |
A value that will be associated with the receiver. It may be retrieved later through a -userData: message. |
|
Return Value |
An instance of AsyncSocket. |
|
Errors |
None. |
-dealloc
This message will deallocate the receiver, disconnecting if necessary.
Syntax |
-(void)dealloc |
|---|---|
Arguments |
None. |
Return Value |
None. |
Errors |
None. |
-userData
This message returns the receiver’s current user data, an arbitary value associated with the receiver.
Syntax |
-(long)userData |
|
|---|---|---|
Arguments |
None. |
|
Return Value |
The current user data. |
|
Errors |
None. |
-setUserData:
This message sets the receiver’s user data, an arbitary value associated with the receiver.
Syntax |
-(void)setUserData:(long)userData |
|
|---|---|---|
Arguments |
userData |
A value that will be associated with the receiver. |
Return Value |
None. |
|
Errors |
None. |
-delegate -setDelegate: -canSafelySetDelegate
-delegate
This message returns the receiver’s current delegate object.
Syntax |
-(id)delegate |
|
|---|---|---|
Arguments |
None. |
|
Return Value |
The current delegate object, or nil. |
|
Errors |
None. |
-setDelegate:
This message sets the receiver’s delegate object. The delegate object is not retained.
Syntax |
-(void)setDelegate:(id)delegate |
|
|---|---|---|
Arguments |
delegate |
An instance of a class that will act as the delegate for the receiver. Should implement the necessary AsyncSocketDelegate methods. May be nil. |
Return Value |
None. |
|
Errors |
None. |
If the delegate object is changed, the old delegate object will no longer receive any messages that it may be expecting as a result of pending read or write operations that it initiated. To ensure there are no pending read or write operations, the delegate object can invoke -canSafelySetDelegate:.
-canSafelySetDelegate
This message can be sent to determine whether a new delegate object needs to be made aware of pending read or write operations.
Syntax |
-(BOOL)canSafelySetDelegate |
|
|---|---|---|
Arguments |
None. |
|
Return Value |
YES, if the receiver has any pending read or write operations. NO, if the receiver has no pending read or write operations. |
|
Errors |
None. |
-connectToHost:onPort:error: -acceptOnPort:error: -acceptOnAddress:port:error: -isConnected -disconnect -disconnectAfterWriting -connectedHost -connectedPort -localHost -localPort
-connectToHost:onPort:error:
This message establishes an outgoing connection from the receiver.
Syntax |
-(BOOL)connectToHost:(NSString *)hostname onPort:(UInt16)port error:(NSError **)err |
|
|---|---|---|
Arguments |
hostname |
A DNS name or IP address to which the receiver should connect. Both IPv4 and IPv6 addresses are supported. |
port |
A port number to which the receiver should connect. |
|
err |
The address of an NSError object pointer. In the event of an error, the pointer will be set to the NSError object describing the error. The sender may pass nil if it does not wish to retrieve any NSError object. |
|
Return Value |
Returns YES if the connection is successful. This does not indicate that the socket is ready for use. The socket is only ready when the -onSocket:didConnectToHost:port: delegate method is called. |
|
Errors |
Returns NO and an NSError object under the following conditions:
Returns YES and calls -onSocket:willDisconnectWithError: under the following conditions:
Raises an AsyncSocketException if the socket is already connected or accepting connections, or if no delegate has been set. |
If the receiver returns YES, it will continue to establish a connection. When the connection is successfully established, or fails to be established, the receiver will send an appropriate message to its delegate object.
Read and write operations may be queued before the connection is successfully established. They will be executed after the connection is complete.
-acceptOnPort:error:
This message establishes the receiver as a listen socket that will accept incoming connections.
Syntax |
-(BOOL)acceptOnPort:(UInt16)port error:(NSError **)err |
|
|---|---|---|
Arguments |
port |
A port number at which the receiver should accept connections. |
err |
The address of an NSError object pointer. In the event of an error, the pointer will be set to the NSError object describing the error. The sender may pass nil if it does not wish to retrieve any NSError object. |
|
Return Value |
Returns YES if the receiver is successfully accepting connections at the specified port. |
|
Errors |
Returns NO and an NSError object if the socket cannot be created, or cannot accept connections on the specified port. Raises an AsyncSocketException if the socket is already connected or accepting connections, or if no delegate has been set. |
The receiver establishes a listen socket with the SO_REUSEADDR option set.
In the event of a connection from a remote socket, the receiver will create a new AsyncSocket instance. The new instance will have the same delegate object as the receiver, and will attempt to complete the connection to the remote socket.
There are three possible outcomes of the new instance’s attempt. First, the attempt could succeed. Second, the attempt could fail because a local socket could not be created. Third, the attempt could fail because of another issue.
If successful, the receiver will send -onSocket:didAcceptNewSocket: and -onSocket:wantsRunLoopForNewSocket: to its delegate object. At this point the delegate object can change the new instance’s delegate object or assign a run-loop. After the delegate methods return, the new instance will send -onSocket:didConnectToHost:port: to its delegate object.
If unsuccessful because a local socket could not be created, the new instance will be silently destroyed, and the receiver will continue to accept connections.
If unsuccessful for some other reason, the receiver will send -onSocket:didAcceptNewSocket: and -onSocket:wantsRunLoopForNewSocket: to its delegate object. After the delegate method returns, the new instance will send -onSocket:willDisconnectWithError: to its delegate with details about the failure condition.
-acceptOnAddress:port:error:
This message establishes the receiver as a listen socket that will accept incoming connections on a particular host address and port.
Syntax |
-(BOOL)acceptOnAddress:(NSString *)hostaddr port:(UInt16)port error:(NSError **)err |
|
|---|---|---|
Arguments |
hostaddr |
A host address at which the receiver should accept connections. The address should be an IPv4 or IPv6 address, such as “<IP_ADDRESS>” or “fe80::230:65ff:fe29:aa9d.” If nil or an empty string, the effect is the same as -acceptOnPort:error: message. |
port |
A port number at which the receiver should accept connections. |
|
err |
The address of an NSError object pointer. In the event of an error, the pointer will be set to the NSError object describing the error. The sender may pass nil if it does not wish to retrieve any NSError object. |
|
Return Value |
Returns YES if the receiver is successfully accepting connections at the specified port. |
|
Errors |
Returns NO and an NSError object if the socket cannot be created, or cannot accept connections on the specified address or port. Raises an AsyncSocketException if the socket is already connected or accepting connections, or if no delegate has been set. |
See -acceptOnPort:error: for more information.
-isConnected
This message may be sent to determine whether the receiver is connected and capable of reading and writing.
Syntax |
-(BOOL)isConnected |
|---|---|
Arguments |
None. |
Return Value |
YES, if the receiver is connected and able to send and receive data. NO, if the receiver is not connected, accepting connections, or not able to send and receive data. |
Errors |
None. |
If the input or output streams have reached EOF, the receiver returns NO. If the input or output streams are open, but in some other error state, the receiver returns YES.
If the receiver is accepting incoming connections, it always returns NO.
-disconnect
This message immediately disconnects the receiver.
Syntax |
-(void)disconnect |
|---|---|
Arguments |
None. |
Return Value |
None. |
Errors |
None. |
If the receiver was accepting incoming connections, it will no stop doing so. Any pending read or write operations are dropped.
After this method returns, the client application may send a -connectToHost:onPort:error:, -acceptOnPort:error:, or -acceptOnAddress:port:error: messages again.
-disconnectAfterWriting
This message will disconnect the receiver after all pending write operations are completed. Pending read operations will not prevent the receiver from disconnecting.
Syntax |
-(void)disconnectAfterWriting |
|---|---|
Arguments |
None. |
Return Value |
None. |
Errors |
None. |
While the pending write operations are completing, the receiver will ignore any further read or write messages. Other messages may be sent as usual.
-connectedHost
This message returns the IP address of the connected remote socket as a string.
Syntax |
-(NSString *)connectedHost |
|
|---|---|---|
Arguments |
None. |
|
Return Value |
If the receiver is connected, an IP address. If the receiver is not connected, nil. |
|
Errors |
None. |
-connectedPort
This message returns the port number of the connected remote socket.
Syntax |
-(UInt16)connectedPort |
|---|---|
Arguments |
None. |
Return Value |
If the receiver is connected, a port number. If the receiver is not connected, 0. |
Errors |
None. |
-localHost
This method returns the local IP address of the receiver as a string.
Syntax |
-(NSString *)localHost |
|---|---|
Arguments |
None. |
Return Value |
If the receiver is connected, an IP address. If the receiver is not connected, nil. |
Errors |
None. |
If the computer has more than one IP address, the one in use by the receiver will be returned. If the computer is behind a NAT, the returned IP address will be a LAN address, not useable outside the LAN.
-localPort
This method returns the port number of the receiver.
Syntax |
-(UInt16)localPort |
|---|---|
Arguments |
None. |
Return Value |
If the receiver is connected, a port number. If the receiver is not connected, 0. |
Errors |
None. |
If the computer is behind a NAT, the returned port number will be a LAN address, not accurate outside the LAN.
-readDataToLength:withTimeout:tag: -readDataToData:withTimeout:tag: -readDataWithTimeout:tag: -writeData:withTimeout:tag: -progressOfReadReturningTag:bytesDone:total: -progressOfWriteReturningTag:bytesDone:total:
-readDataToLength:withTimeout:tag:
This message queues a read operation. The receiver will read a certain number of bytes from the socket.
Syntax |
-(void)readDataToLength:(CFIndex)length withTimeout:(NSTimeInterval)timeout tag:(long)tag |
|
|---|---|---|
Arguments |
length |
Number of bytes that the receiver should read. If 0, the receiver does nothing, and does not send -onSocket:didReadData:withTag: to its delegate. |
timeout |
The number of seconds from the start of the read operation in which the operation must complete. If the operation takes longer than this interval, the operation times out. If negative, the read operation will not time out. |
|
tag |
An application-defined integer or pointer that will be sent as an argument to the -onSocket:didReadData:withTag: message sent to the delegate. |
|
Return Value |
The receiver will send -onSocket:didReadData:withTag: to the delegate object when the read operation has completed. The received data will be passed as an argument of that message. |
|
Errors |
The receiver will send -onSocket:willDisconnectWithError: to the delegate object under the following conditions:
The -onSocket:willDisconnectWithError: method may retrieve partially received data by sending -readDataWithTimeout:tag: to the socket. |
When the bytes have been successfully received, the receiver will send -onSocket:didReadData:withTag: to its delegate object.
The read operation will be performed immediately if possible. If so, the receiver will send the message before returning from this method.
-readDataToData:withTimeout:tag:
This message queues a read operation. The receiver will read bytes until (and including) a sequence of bytes passed in the data argument. That sequence acts as a separator or delimiter.
Syntax |
-(void)readDataToData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag |
|
|---|---|---|
Arguments |
data |
A sequence of bytes that mark the end of the read operation. If nil or empty, the receiver does nothing, and does not send -onSocket:didReadData:withTag: to its delegate. |
timeout |
The number of seconds from the start of the read operation in which the operation must complete. If the operation takes longer than this interval, the operation times out. If negative, the read operation will not time out. |
|
tag |
An application-defined integer or pointer that will be sent as an argument to the -onSocket:didReadData:withTag: message sent to the delegate. |
|
Return Value |
The receiver will send -onSocket:didReadData:withTag: to the delegate object when the read operation has completed. The received data will be passed as an argument of that message. It will include the delimiter. |
|
Errors |
The receiver will send -onSocket:willDisconnectWithError: to the delegate object under the following conditions:
The -onSocket:willDisconnectWithError: method may retrieve partially received data by sending -readDataWithTimeout:tag: to the socket. |
When the bytes have been successfully received, the receiver will send -onSocket:didReadData:withTag: to its delegate object, passing all the received bytes as a parameter, including the delimiting sequence.
The read operation will be performed immediately if possible. If so, the receiver will send the message before returning from this method.
Note that this method is not character-set aware. If a character should happen to be encoded to a sequence of bytes that matches the delimiting sequence, the read operation can prematurely end.
-readDataWithTimeout:tag:
This message queues a read operation. The receiver will retrieve the first available bytes.
Syntax |
-(void)readDataWithTimeout:(NSTimeInterval)timeout tag:(long)tag |
|
|---|---|---|
Arguments |
timeout |
The number of seconds from the start of the read operation in which the operation must complete. If the operation takes longer than this interval, the operation times out. If negative, the read operation will not time out. |
tag |
An application-defined integer or pointer that will be sent as an argument to the -onSocket:didReadData:withTag: message sent to the delegate. |
|
Return Value |
The receiver will send -onSocket:didReadData:withTag: to its delegate object when the read operation has completed. The received data, if any, will be passed as an argument. |
|
Errors |
An error will occur under these conditions:
|
When the bytes have been successfully retrieved, the receiver will then send -onSocket:didReadData:withTag: to its delegate object, passing all the received bytes as an argument.
-writeData:withTimeout:tag:
This message queues a write operation. The receiver will write an NSData object to the socket.
Syntax |
-(void)writeData:(NSData *)data withTimeout:(NSTimeInterval)timeout tag:(long)tag |
|
|---|---|---|
Arguments |
data |
The data that should be written to the remote socket. If nil, the receiver does nothing, and does not send -onSocket:didWriteDataWithTag: to its delegate. |
timeout |
The number of seconds from the start of the write operation in which the operation must complete. If the operation takes longer than this interval, the operation times out. If negative, the write operation will not time out. |
|
tag |
An application-defined integer or pointer that will be sent as an argument to the -onSocket:didWriteDataWithTag: message sent to the delegate. |
|
Return Value |
None. The receiver will send -onSocket:didWriteDataWithTag: to the delegate object when the write operation has completed. |
|
Errors |
The receiver will send -onSocket:willDisconnectWithError: to the delegate object under the following conditions:
|
When the bytes have been successfully sent, the receiver will send -onSocket:didWriteData:withTag: to its delegate object.
The write operation will be performed immediately if possible. If so, the receiver will send the message before returning from this method.
-progressOfReadReturningTag:bytesDone:total:
This message can be sent to determine the progress of the current read operation.
Syntax |
-(float)progressOfReadReturningTag:(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total |
|
|---|---|---|
Arguments |
tag |
The address of a variable. When this method returns, the variable will contain the tag of the current read operation. If there is no current read operation, the variable will not be changed. The sender may pass NULL if it does not wish to retrieve the tag. |
done |
The address of a variable. When this method returns, the variable will contain the number of bytes that the current read operation has read. If there is no current read operation, the variable will not be changed. The sender may pass NULL if it does not wish to retrieve the number of bytes read. |
|
total |
The address of a variable. When this method returns, the variable will contain the total number of bytes that the current read operation expects to read. This value is only meaningful if the current read operation is a “read-to-length” operation. If there is no current read operation, the variable will not be changed. The sender may pass NULL if it does not wish to retrieve the total number of bytes being read. | |
Return Value |
A decimal value.
|
|
Errors |
None. |
-progressOfWriteReturningTag:bytesDone:total:
This message can be sent to determine the progress of the current write operation.
Syntax |
-(float)progressOfWriteReturningTag(long *)tag bytesDone:(CFIndex *)done total:(CFIndex *)total |
|
|---|---|---|
Arguments |
tag |
The address of a variable. When this method returns, the variable will contain the tag of the current read operation. If there is no current read operation, the variable will not be changed. The sender may pass NULL if it does not wish to retrieve the tag. |
done |
The address of a variable. When this method returns, the variable will contain the number of bytes that have been sent. If there is no current read operation, the variable will not be changed. The sender may pass NULL if it does not wish to retrieve the number of bytes sent. |
|
total |
The address of a variable. When this method returns, the variable will contain the total number of bytes that the current write operation is sending. If there is no current read operation, the variable will not be changed. The sender may pass NULL if it does not wish to retrieve the total number of bytes being sent. | |
Return Value |
A decimal value.
|
|
Errors |
None. |
The results of these messages are commonly-used delimiters that can be passed as the data argument of a -readDataToData:withTimeout:tag: message.
+CRLFData +CRData +LFData +ZeroData
+CRLFData
This method returns the CRLF byte sequence, the line separator for DOS and Windows.
Syntax |
+(NSData *)CRLFData |
|---|---|
Arguments |
None. |
Return Value |
An instance of NSData containing the bytes 0D0A. |
Errors |
None. |
+CRData
This method returns the CR byte sequence, the line separator for Macintosh operating systems before Mac OS X.
Syntax |
+(NSData *)CRData |
|---|---|
Arguments |
None. |
Return Value |
An instance of NSData containing the byte 0D. |
Errors |
None. |
+LFData
This method returns the LF byte sequence, the line separator for most Unix operating systems and Mac OS X.
Syntax |
+(NSData *)LFData |
|---|---|
Arguments |
None. |
Return Value |
An instance of NSData containing the byte 0A. |
Errors |
None. |
+ZeroData
This method returns a zero byte, the delimiter for C strings.
Syntax |
+(NSData *)ZeroData |
|---|---|
Arguments |
None. |
Return Value |
An instance of NSData containing the byte 00. |
Errors |
None. |
-description -getCFSocket -getCFReadStream -getCFWriteStream
-description
This message returns a description of the receiver suitable for debugging purposes.
Syntax |
-(NSString *)description |
|---|---|
Arguments |
None. |
Return Value |
An string describing the receiver and its status. |
Errors |
None. |
The returned description does not have any newline characters and includes:
-getCFSocket
This message returns the internal CFSocket instance being using by the receiver, enabling access to the underlying Unix socket.
Syntax |
-(CFSocketRef)getCFSocket |
|---|---|
Arguments |
None. |
Return Value |
The receiver’s CFSocket reference number, or NULL if not connected or accepting connections. |
Errors |
None. |
Do not close, read from, or write to the underlying socket.
-getCFReadStream
This method returns the internal CFReadStream instance being using by the receiver, enabling access to the underlying Carbon stream.
Syntax |
-(CFReadStreamRef)getCFReadStream |
|---|---|
Arguments |
None. |
Return Value |
The receiver’s CFReadStream reference number, or NULL if not connected or accepting connections. |
Errors |
None. |
Do not close, read from, or write to the underlying stream.
-getCFWriteStream
This method returns the internal CFWriteStream instance being used by the receiver, enabling access to the underlying Carbon stream.
Syntax |
-(CFWriteStreamRef)getCFWriteStream |
|---|---|
Arguments |
None. |
Return Value |
The receiver’s CFWriteStream reference number, or NULL if not connected or accepting connections. |
Errors |
None. |
Do not close, read from, or write to the underlying stream.
Delegate objects may implement these methods to respond to AsyncSocket messages.
-onSocket:willDisconnectWithError: -onSocketDidDisconnect: -onSocket:didAcceptNewSocket: -onSocket:wantsRunLoopForNewSocket: -onSocketWillConnect: -onSocket:didConnectToHost:port: -onSocket:didReadData:withTag: -onSocket:didWriteDataWithTag:
-onSocket:willDisconnectWithError:
In the event of an error, the socket is disconnected. The socket sends this message before disconnection.
Prototype |
-(void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError *)err |
|
|---|---|---|
Arguments |
sock |
The sending AsyncSocket instance. |
err |
The error causing the socket to disconnect. If nil, then there is no error. This typically means the socket was cleanly closed by the remote client application. |
|
Condition |
This message is sent:
|
This message is primarily intended to give the receiver a chance to retrieve any remaining buffered data from the connection. The receiver may do this by sending -readDataWithTimeout:tag: to the sender.
-onSocketDidDisconnect:
The socket sends this message is called after it has disconnected.
Prototype |
-(void)onSocketDidDisconnect:(AsyncSocket *)sock |
|
|---|---|---|
Arguments |
sock |
The sending AsyncSocket instance. |
Condition |
This message is sent after the sender disconnects for any reason. |
The receiver may safely release the sender in this method.
-onSocket:didAcceptNewSocket:
The socket sends this message to provide the receiver with a chance to save a new socket in an appropriate place.
Prototype |
-(void)onSocket:(AsyncSocket *)sock didAcceptNewSocket:(AsyncSocket *)newSocket |
|
|---|---|---|
Arguments |
sock |
The sending AsyncSocket instance. This instance will be accepting connections. |
newSocket |
A new instance of AsyncSocket. |
|
Condition |
This method is sent after the sender accepts an incoming connection and creates a new instance of AsyncSocket to handle it. |
When this message is sent, newSocket is not fully connected to the remote socket.
The receiver should assign and retain newSocket, and may also set a more appropriate delegate.
-onSocket:wantsRunLoopForNewSocket:
The socket sends this message to determine which thread and run-loop the new socket and its delegate’s methods should operate on. Defaults to the current run-loop.
Prototype |
-(NSRunLoop *)onSocket:(AsyncSocket *)sock wantsRunLoopForNewSocket:(AsyncSocket *)newSocket |
|
|---|---|---|
Arguments |
sock |
The sending AsyncSocket instance. This instance will be accepting connections. |
newSocket |
An instance of AsyncSocket. |
|
Return Value |
The instance of NSRunLoop associated with a target thread. |
|
Condition |
This method is sent after the sender accepts an incoming connection and sends the -onSocket:didAcceptNewSocket: message. |
When this message is sent, newSocket is not fully connected to the remote socket.
The receiver should return the instance of NSRunLoop associated with a target thread. All delegate messages from newSocket will be sent in the context of that thread to that run-loop, all timers will run on that run-loop, and all processing will occur on that thread.
If the receiver does not implement this method, the sender will use the current thread and run-loop.
-onSocketWillConnect:
The socket sends this message when it is about to connect to a remote socket.
Prototype |
-(BOOL)onSocketWillConnect:(AsyncSocket *)sock |
|
|---|---|---|
Argument |
sock |
The sender. |
Return Value |
YES if the socket should continue to connect to the remote socket. This is the default if this method is not implemented by the receiver. NO to cancel the connection. |
Condition |
This message is sent before the sender attempts to connect to:
|
This message is primarily intended to give the receiver a chance to configure properties of the internal CFReadStream or CFWriteStream instances. The receiver should return YES or NO, indicating whether the sender should continue connecting.
If the receiver returns NO and the connection attempt was initiated by -connectToHost:onPort:error:, that method will return NO to its sender, along with an AsyncSocketCanceledError error object.
If the receiver returns NO and the connection attempt was initiated by a remote socket, no error will be reported.
-onSocket:didConnectToHost:port:
The socket sends this message when it is connected and ready for reading or writing.
Prototype |
-(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port |
|
|---|---|---|
Arguments |
sock |
The sender. |
host |
The remote socket’s IPv4 or IPv6 address. This may differ from the IP address or DNS name sent to the sender as the hostname argument of -connectToHost:onPort:error:. |
|
port |
The remote socket’s port. |
|
Condition |
This message is sent after the sender has successfully connected to:
|
The receiver may choose to disconnect the sender, or to queue a read or write operation.
The socket will perform any previously-queued read or write operations after the receiver returns from this method.
-onSocket:didReadData:withTag:
The sender sends this message when it successfully completes a read operation. It may send this message before the invoked read method returns, or later.
Prototype |
-(void)onSocket:(AsyncSocket *)sock didReadData:(NSData*)data withTag:(long)tag |
|
|---|---|---|
Arguments |
sock |
The sender. |
data |
The received data. |
|
tag |
The tag argument passed in the read message. |
|
Condition |
This message is sent after the sender has successfully received the requested data. |
If a read operation is unsuccessful, the sender will send a -onSocket:willDisconnectWithError: message instead.
The receiver should process the data and queue a read or write operation or disconnect as needed.
-onSocket:didWriteDataWithTag:
The sender sends this message when a write operation has successfully completed. It may send this message before the invoked write method returns, or later.
Prototype |
-(void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag |
|
|---|---|---|
Arguments |
sock |
The sender. |
tag |
The tag argument passed in the write message. |
|
Condition |
This message is sent after the sender has successfully sent the provided data. |
If a write operation is unsuccessful, the sender will send a -onSocket:willDisconnectWithError: message instead.
The receiver should queue a read or write operation or disconnect as needed.
AsyncSocketException
An instance of AsyncSocket raises this exception when it receives an -acceptOnPort:error:, -acceptOnAddress:port:error:, or -connectToHost:onPort:error: message, and:
AsyncSocketErrorDomain
This NSError domain includes the following AsyncSocketError codes:
AsyncSocketCanceledError indicates that a socket’s -onSocketWillConnect: delegate method has returned NO. It is returned from a -connectToHost:onPort:error: message.
AsyncSocketCFSocketError indicates an error in a CFSocket operation. Such an error can occur while accepting incoming connections or establishing outgoing connections, and can be caused by an illegal port number or an internal error. It is generally returned from a -acceptOnPort:error:, -acceptOnAddress:port:error:, or -connectToHost:onPort:error: messages.
AsyncSocketReadTimeoutError indicates that a read operation has timed out. It is passed to a socket’s delegate in a -onSocket:willDisconnectWithError: message.
AsyncSocketWriteTimeoutError indicates that a write operation has timed out. It is passed to a socket’s delegate in a -onSocket:willDisconnectWithError: message.
AsyncSocketNoError, indicating no error, is never used. It is defined for completeness’ sake.
You may provide localized error messages for these codes in an AsyncSocket.strings strings file in the main bundle, using as keys “AsyncSocketNoError,” etc. Default English strings are provided.
Changes since AsyncSocket 4.2:
Per-socket user data has been added.
-readDataWithTag: has been replaced by -readDataWithTimeout:tag:. This method will not return empty data via the -onSocket:didReadData:withTag: delegate method, but will instead hold off until data arrives. The new method can still be used to recover unread data from within -onSocket:willDisconnectWithError:.
Changes since AsyncSocket 4.0:
Two methods have been added to allow you to monitor the current read and write operation.
A new method allows the socket to only accept connections on one address.
A new delegate method has been added to allow the underlying streams and CFSocket to be customized.
An error code has been added to support that method.
Changes since AsyncSocket 3.13:
AsyncSocket now requires Mac OS X 10.4 or later.
-acceptOnPort: and -connectToHost:onPort: now take an extra error parameter. This may be set to nil if you are not interested in this feature.
-acceptOnPort: and -connectToHost:onPort: also raise an exception if used while the socket is already connected or accepting connections, instead of returning NO.
The error argument of -onSocket:willDisconnectWithError: is now an NSError object instead of a CFStreamError object.
A new delegate method has been added to handle the threading of incoming connections.
+addressFromString: has been removed. Use CFHost or NSHost instead.
It is now possible to distinguish disconnections caused by a read timeout from those caused by a write timeout.
You must add /System/Library/Frameworks/CoreServices.framework to the project; this is necessary to convert certain CFStreamError domains to NSError domains.


{{site.user_description}}
I primarily use Python 3.7+, Apache Spark, and SQL
I utilize PyCharm, GitHub, and AWS for my projects
I work with the Mac OS


Gross Domestic Product
U.S. Bureau of Economic Analysis (1947 - 2017)
Units: Billions of US Dollars
Click on chart to enable tooltips.
Source:
https://fred.stlouisfed.org
Code:
https://github.com/azdanov/line-chart


Midwest: Helen Wells Agency Mountain West: Radical Artists Agency
1<PHONE_NUMBER>
contactbeccak (at) gmail (dot) com


Table of contents
Relatives chart
Hourglass – vertical layout
Ancestors – horizontal layout
Tree with images
Descendants – simple boxes
Kinship chart
Fancy tree
Relatives chart
Download SVG
Print
Hourglass – vertical layout
Download SVG
Print
Ancestors – horizontal layout
Download SVG
Print
Tree with images
Download SVG
Print
Descendants – simple boxes
Download SVG
Print
Kinship chart
Download SVG
Print
Fancy tree
Inspired by
https://imgur.com/a/T02Kc7X
Download SVG
Print


StormLib API Reference
SFileCreateArchive
bool WINAPI SFileCreateArchive( const char * szMpqName, // Archive file name DWORD dwFlags, // Additional flags to specify creation details DWORD dwMaxFileCount, // Limit for file count HANDLE * phMPQ // Pointer to result HANDLE );
Function SFileCreateArchive opens or creates the MPQ archive. The function can also convert an existing file to MPQ archive. The MPQ archive is always open for write operations.
The function internally verifies the file using SFileOpenArchive. If the file already exists and it is an MPQ archive, the function fails and GetLastError() returns ERROR_ALREADY_EXISTS.
| Value | Meaning |
|---|---|
| MPQ_CREATE_ARCHIVE_V1 (0x00000000) |
The function creates a MPQ version 1.0 (up to 4 GB). This is the default value |
| MPQ_CREATE_ARCHIVE_V2 (0x00010000) |
The function creates a MPQ version 2.0 (supports MPQ of size greater than 4 GB). |
| MPQ_CREATE_ARCHIVE_V3 (0x00020000) |
The function creates a MPQ version 3.0 (introduced in WoW-Cataclysm Beta). |
| MPQ_CREATE_ARCHIVE_V4 (0x00030000) |
The function creates a MPQ version 4.0 (used in WoW-Cataclysm). |
| MPQ_CREATE_ATTRIBUTES (0x00000001) |
When creating new MPQ, the (attributes) file will be added to it. The (attributes) file contains additional file information, such as file time, CRC32 checksum and MD5 hash. |
| MPQ_CREATE_NO_MPQ_CHECK (0x00000002) |
This flag is reserved for internal use by StormLib. Do not use. |
When the function succeeds, it returns nonzero and phMPQ contains the handle of the new archive. On an error, the function returns false and GetLastError gives the error code.
| Available in Storm.dll | No |
| Ordinal number in Storm.dll 1.00 | N/A |
| Ordinal number in Storm.dll 1.09 | N/A |
Copyright (c) Ladislav Zezula 2003 - 2010


Secure random passwords!
This password generator runs server-less on AWS Lambda and static content is served from S3.
Its backend is written in Python 3.6.
The website and backend code are available on github: https://github.com/hypercott/securepassword.
We recommend that you never re-use a password.
A service provided by Ott CS Consulting, ottcsconsult #at# gmail.com


Is Brad Pitt Dating Arrested Development Star Alia Shawkat?
A few pics of the duo having a chat at the exhibition surfaced on the social media
by Koimoi.com TeamBrad Pitt and Angelina Jolie ended their married in 2016. The duo filed for a divorce that year and it has been 3 years since their separation. Post the separation, Brad got linked to several beauties in Hollywood.
It’s nothing new that we get to see the actor’s link-up news often. However, what makes it interesting is to see whose name is now linked to the Fight Club actor. Well, the latest gorgeous lady who’s been rumoured to be dating Pitt is Alia Shawkat.
The reports of them being a thing started making rounds on the internet when they attended the opening of the Wilding Cran Gallery’s “LA on Fire” art exhibition recently. A few pics of the duo having a chat at the exhibition surfaced on the social media which sparked the dating rumours.
So are Brad Pitt really dating Alia Shawkat? Well, the answer is NO. As reported by People, a source informed that the two are ‘absolutely just friends’.
Meanwhile, a few months ago, in an interview with GQ, the Once Upon A Time In Hollywood actor opened up about his divorce with Angelina. He told NPR, “A breakup of a family is certainly an eye-opener that as one — and I’m speaking in general again — but as one needs to understand, I had to understand my own culpability in that, and what can I do better. I don’t know that we’ve been taught to deal with those painful events very well”


--- layout: default date: 2019-12-06 title: ptRimu header: Rimu ---
Home/ Computing/ Formatting/ Rimu/
Rimu(2012), designed by Stuart Rackham, the inventor of AsciiDoc(2001), is an HTML oriented markup language…
indexr.rmu indexr.html


TRIAL AND ERROR A film review by Edwin Jahiel Copyright 1997 Edwin Jahiel
TRIAL AND ERROR ** . Directed by Jonathan Lynn. Written by Sara Bernstein and Gregory Bernstein, from a story by Sara Bernstein. Photography, Gabriel Beristain.Editing, Tony Lombardo. Production design, Victoria Paul. Music, Phil Marshall. Produced by Gary Ross and Lynn. Cast: Michael Richards (Richard Rietti), Jeff Daniels (Charles Tuttle), Charlize Theron (Billie Tyler), Alexandra Wentworth (Tiffany), Jessica Steen (Elizabeth Gardner), Austin Pendleton (Judge Paul Z. Graff), Rip Torn (Benny Gibbs) and Dale Dye (Dr. Stone).A New Line release. 98 minutes.PG-13.
"Trial and Error" can be a trial for the viewer and its execution is an error.
The concept is OK , I suppose, and it has its moments, but not enough of them. The Britisher who made it was a collaborator of Eric Idle of Monty Python fame; the co-author of the superbly witty TV satire series "Yes Minister" and "Yes, Prime Minister"; a performer; and starting in 1990, a film director as well. His first movie, "Nuns On The Run," was a forgettable cross-dressing comedy with some nice gags, but these were seldom followed through. It waited a long time before it picked up speed. The same thing happened to his next film,"My Cousin Vinny" and in the Eddie Murphy vehicle "The Distinguished Gentleman." The tempo got reversed in last year's "Sgt. Bilko." Its first part was excellent and lively, its second part dragged.
"Trial and Error" does not have the rhythmic unevenness of the earlier Lynn pictures, yet it shares their inability to make a tight, coherent whole. (The first part of "Bilko" is an exception because it is a transposed TV series that does not lose from being episodic). Director Lynn seems more at home with short spurts and sketches rather than with long distance running.
Like "My Cousin Vinny," "Trial end Error" is a lawyer-in-the-courtroom comedy, a bill of goods sold on the strength of "Seinfeld"'s Michael Richards who gets billed above co-star Jeff Daniels.
As one of the 789 people in the US. who watch "Seinfeld" only now and then, I do not feel qualified to pass judgment on Richards's TV persona. Yet for the sake of peace and harmony I am willing to accept the general opinion that Richards has much talent. I am even willing to concede that he does nicely in "Trial and Error" and that without him the movie would have been even more boring.
Charles (Daniels) is a Yale-educated lawyer who has clerked for a Supreme Court Justice. In his very first job he made partner in a prestigious (and, 'tis hinted, unscrupulous) law firm. The sudden rise comes because he is about to marry blonde Tiffany, the boss's daughter. She is merely outlined as a spoiled, air-headed socialite brat.
Charles's best man-to be is childhood buddy Richard (Richards), a mostly unemployed actor who, from a short, funny audition we witness, is no Brando or Olivier. He is preparing a bachelor party that gets postponed as Charles is dispatched by his father-in-law-to-be to a no-town in Nevada with orders to defend a relative (Benny Gibbs, played by Rip Torn) accused of fraud. Gibbs has been selling to collectors, for well over $20 a piece, "copper engravings of Abraham Lincoln " that turn out to be pennies. This scam is so dumb and preposterous that right away it removes any connection of the movie to reality.
In Nevada, Charles finds that Richard plus a few pals have preceded him in order to hold the bachelor party. In the local hotel's bar, and in a sequence that is entirely forced and artificial, Charles gets in a tussle that puts him in a bloodied up and very hazy state. Just as artificially, by the following day, having swallowed more pain pills than prescribed, Charles is in no shape to appear in court. For reasons both too phony to explain, the two friends exchange names, with Richard posing as lawyer Charles, and Charles as Richard's assistant.
Things happen, unevenly divided between courtroom and exterior scenes. Developments get telegraphed non-stop from the film's opening, mostly having to do with several blond women. The instant we meet wife-to-be Tiffany we know that the marriage will not take place. In Nevada, when we meet cute, blond waitress Billie, we know that she and Charles will end in each arms. When we watch Richard watching the distant vision of a woman on a motorcycle, we know that another twosome will eventually materialize. Even though the biker is hardly visible, we can guess which blond she'll turn out to be. The ancient cliche of antagonists who end up lovey-dovey is alive and well. What we cannot guess is the end where Charles and Tiffany go to bed together, but the next morning waitress Billie replaces Tiffany for good. Whether another improbability or else a cynical bit of morals, the episode can make you uncomfortable.
Essentially the movie welds two familiar sub-genres: the impostor and the not-to-be wedding. Operating in spurts and fits of unequal interest, straining beyond belief its farcical elements, the courtroom shenanigans can reach soporific levels. Curiously though, as romantic aspects increase, the balance of the courtroom scenes improves. This is partly caused by a mock-pathetic testimony by the enormously talented Rip Torn, partly by Austin Pendleton (the Judge) whose series of reactions are original, clever samples of increasing irritation.
A small saving grace is in the visuals of Nevada's landscape. The same countryside also holds the odd sight (and site) of something like a graveyard of toilets, the shooting of which is, for some reason, a means to get rid of hang-ups. Perhaps there is a deep Freudian meaning to this. Or could it be a belated homage to Lynn's compatriot Dr. Crapper who invented the modern flush toilet?
The prosecution rests.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


name: inverse layout: true class: inverse --- class: center, middle # iQIES VUT --- # Agenda 1. Overview 2. Request 3. Response 4. Example Code 5. A simple UI --- # Overview ## VUT UI
The VUT UI in iQIES will accept a single xml assessment file or a zip of files, validate them and display a report similar to the final validation report with the option to download the report in xml or csv format. ## VUT Service
- The same service used by VUT UI - No software to download and install - Easy to call directly from test scripts - Get patches and new specs as soon as they're released --- # Request ```md POST /api/vut/v1/assessmentUpload HTTP/1.1 Host: iqies.cms.gov Content-Type: multipart/form-data;boundary="boundary" --boundary Content-Disposition: form-data; name="assessmentFile"; filename="example.xml" ... --boundary-- ``` --- # Response .small[ ```json { "submissionDate": "10/24/2019 07:25 PM", "validationResults": [ { "filename": "VUT-TEST-OASIS-BAD.xml", "jsonPayload": { "ssn": "154-87-5926", "firstName": "Mike", "lastName": "Magoo", "facilityName": "TestAgency", "stateCode": "CT", "targetDate": "20190808", "reasonType": "01", "medicareId": "234333344", "transactionTypeCode": "1", "systemCode": "OASIS" }, "validationErrors": [ { "results": { "message_number": 1, "error_id": "-3110", "severity": "Fatal", "text": "FORMATTING OF NUMERIC TEXT ITEMS\nIf this item is not equal to one of the special values (if any) that are listed in the Item Values table of the Detailed Data Specifications Report, then it must contain a text string. This text string may contain only numeric characters: [0] through [9].", "item": "M0064_SSN", "item_value": "154-87-5926" } }, { "results": { "message_number": 2, "error_id": "-3010", "severity": "Fatal", "text": "If this item is not equal to one of the special values (if any) that are listed in the Item Values table of the Detailed Data Specifications Report, then the length of the submitted value must match exactly the maximum length that is listed for the item.", "item": "M0064_SSN", "item_value": "154-87-5926" } } ] } ] } ```] --- # Example Code ```javascript const unirest = require("unirest") const URL = 'https://iqies.cms.gov/api/vut/v1/assessmentUpload' unirest.post(URL) .headers({'Content-Type': 'multipart/form-data'}) .attach('assessmentFile', '/path/to/oasis/assessment.xml') .end(function (res) { if (res.error) throw new Error(res.error) console.log(res.body) }); ``` --- # A simple UI .small[ ```html
Submit
```]
Submit


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In Swift what is the nature of an optional Void
? If it’s .some
then it’s nothing, but if it’s .none
then, is it everything?
One of my eldest sons said to me this morning “I think one of the best parts of parenting must be trolling your kids”. I can’t begin to describe the feeling of satisfaction, and yes, pure joy, that I experienced hearing those words; like I did something right as a parent.
I’m building a document-based app, and having to setup a seperate Xcode framework target for the document model code, so it can be used in the app and the app extensions. Turned out to be a really nice way to segregate an Xcode project.
Dining Room Table Project - Part 3
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Lake temperature records, metadata, and climate drivers for 291 global lakes during the time period 1985-2009. Temperature observations were collected using satellite and in situ methods. Climatic drivers and geomorphometric characteristics were also compiled and are included for each lake. Data are part of the associated publication from the Global Lake Temperature Collaboration project (http://www.laketemperature.org). See citation('laketemps') for dataset attribution.
| Version: | 0.5.1 |
| Depends: | R (≥ 3.0) |
| Imports: | dplyr, reshape2 |
| Published: | 2015-02-28 |
| Author: | Jordan S Read |
| Maintainer: | Jordan S Read <jread at usgs.gov> |
| BugReports: | https://github.com/USGS-R/laketemps/issues |
| License: | CC0 |
| Copyright: | This software is in the public domain because it contains materials that originally came from the United States Geological Survey, an agency of the United States Department of Interior. For more information, see the official USGS copyright policy at http://www.usgs.gov/visual-id/credit_usgs.html#copyright. Data are part of the associated publication. See citation('laketemps') for dataset attribution. |
| NeedsCompilation: | no |
| Citation: | laketemps citation info |
| Materials: | README |
| CRAN checks: | laketemps results |
| Reference manual: | laketemps.pdf |
| Package source: | laketemps_0.5.1.tar.gz |
| Windows binaries: | r-devel: laketemps_0.5.1.zip, r-release: laketemps_0.5.1.zip, r-oldrel: laketemps_0.5.1.zip |
| OS X binaries: | r-release: laketemps_0.5.1.tgz, r-oldrel: laketemps_0.5.1.tgz |
Please use the canonical form https://CRAN.R-project.org/package=laketemps to link to this page.


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WITNESS LIST Economic Development Committee (Subcommittee on Smart Jobs) March 12, 1998-9:00A Smart Jobs On: Bushell, Gary (Corpus Busin. Alliance) Douglas, Rick (Greater Dallas Chamber) Geisler, Eric (TX Econ Dev Council) Harris, Bud (Del Mar College) Hill, Jacqueline (First Data Corp) Irwin, Fran (Victoria Econ Dev Counc) Keenmon, Maria (TX Dept of Econ Dev) Lanford, Lane (TX Dept of Econ Dev) Montgomery, Marcia (Aker Gulf Marine) Neal, Loyd (Mayor Corpus Christi) Rosenquest, Gary (TX Dept of Econ Dev) Thornton, Bill (Fort Worth Chamber) Wattles, Dan (TX Dept of Econ Dev) Wilson, Richard (Brownsville Econ Dev Co)