Heavy
Removed the initial damage ramp up from all miniguns
The Huo-Long Heater's flame ring is now 25% larger
The Natascha no longer has a 30% slower spin-up time penalty
The Natascha's damage penalty has been reduce from -25% to -15%
The Natascha is now 10% less accurate
The lunchbox items have been moved to their own slot-- Supplies
The Sandvich is now a stock item in the Supplies slot
The "Heavy Milestone 1" achievement now awards the Dalokohs Bar
The Warrior's Spirit damage vulnerability has been lowered from 30% to 20%
Ranshao-Ge Rocket
Level X Burning-Passion-For-War Minigun
Fires oversized, blazing fireworks
Fireworks explode on impact, igniting all victims in a large area
-75% max primary ammo on wearer
-75% slower firing speed
The Lost Twin Dragon / Flaming-Cannon Minigun / Haikus Aren't Chinese Dumbass
The Scrap-Metal Shredder
Level X WMD-Held-Together-With-Duct-Tape Minigun
+300% bullets per shot
Maximum health slowly drains while spun up, up to -150 after 30 seconds
Bullet spread increases as user becomes injured, up to +275% at critical health
+50% longer spin down time
-60% damage penalty
-40% max primary ammo on wearer
The Van de Graaff Wrath
Level X I'm-A-Firin'-My-Lazer Minigun
Fires a slow-moving, undeflectable energy ball
Energy ball deals minor "zap" damage in a large radius around itself
-175% slower firing speed
Alt-fire is disabled
Ammo is replaced with a "Overheat" gauge that fills while firing
On Full Overheat: This weapon is disabled for several seconds, and you are Marked for Death
The Russian Roulette
Level X They-Won't-Know-What-Hit-Them Shotgun
On Fire : Fires entire clip in quick succession
+67% faster firing rate
-25% bullet spread penalty
-20% slower reload rate
-40% damage penalty
Can only fire with a full clip
Peschanaya
Level X Dust-Storm Shotgun
+200% bullets per shot
Clip size increases on kill, up to +8 with 8 kills
Reload and fire rate decreases on kill, up to -40% with 8 kills
Fires a wide, randomly-scattered shot pattern
-40% less accurate
-50% damage penalty
Heavy will share this new gun with team... If they can carry her! Hoh!
(All shotgun-weilding classes can equip this weapon)
TP82 Space Pistol
Level X Vladimir-Bananas'-Pocket-Pistol Shotgun
Damage dealt reduces the recharge of your Supplies weapon, at a rate of 5 damage/0.2 seconds
The lower your Supplies charge, the faster this weapon deploys (up to +80% faster when empty)
The lower your Supplies charge, the faster this weapon fires (up to +67% faster when empty)
-67% clip size penalty
-180% slower reload speed
Lock-Down Leggings
Level X The-Prison-Boots-From-"Face/Off-(1997)" Exoskeleton
If you take damage while firing your primary, a bubble-like shield will instantly deploy!
While Shield is Deployed:
+85% damage resistance to all sources
No push force taken from damage
-40% slower move speed (Complete immobility when used w/ Brass Beast)
Shield breaks after absorbing 250 damage, or blocking a single backstab or headshot
Shield meter starts empty, takes 60 seconds to charge, and is unaffected by spawning or resupply
Tobor Topplers
Level X Robot-Wrestling Pуки
+75% damage bonus vs buildings
-20% damage penalty vs players
While in MvM: +100% damage bonus
Gunmetal Gauntlets
Level X Fuck-Off Metal Fists
+15% damage bonus
On Hit : Send enemies flying
When you hit an enemy against a wall, they take impact damage
-40% slower firing rate
This weapon deploys -20% slower
This weapon holsters -75% slower


Improved IBM BPM Process Debugger
Configuration
Hide Metadata
Action/Hotkeys
Step: S, Enter, or Right arrow
Step Over: SHIFT-S
Run: R
With thanks to:
Lev Muchnik's
LoadXML
Robert Reid's
htmlEncode
Save


About Us
Collaborative Cloud Wireframe provides :
App Development
Users can crate any number of artifacts on cloud providing easy accessibility from tablets to smartphones, netbooks to desktops.
Fast, Intuitive and Iterative Prototyping
Simple drag and drop UI elements to the page to go from idea to prototypes in minutes. Since prototypes requires little investment in time and effort, you'll revise your designs more often and refine them sooner.
Collaboration
Share a link and your clients and teammates can edit and provide feedback. No more emailing images back and forth. All stakeholders can collaborate irrespective of their location constraints. It also allows multiple stakeholders to edit and collaborate on a single file or document. You don’t have to worry about tracking the latest version or who has made what changes.
Security
Storing confidential or sensitive information projects is often more secure than storing it locally, especially for businesses. With online storage services, data is encrypted both during transmission and while at rest, ensuring no unauthorized users can access the files.
Our Aim is
to create a web application that will enable software development teams to create system design artifacts like paper prototypes, wireframe etc that can be shared within team members, customer and other stakeholders to get firsthand feedback on the initial design.
Our Team
This project is a result of a collaborative efforts from all the team members to bring to you this service and make this idea work.


How to do something Introduction to this specific task Use only when ready Plan something Do something Evaluate something Like this


cat << EOF > ~/.sqliterc
.headers on
.mode column
EOF
Now type sqlite3 file_name.sqlite3. (This will open up the file using a SQLite shell) You will be able to experiment with SQL commands in the SQLite shell. View the schema for the database by calling .schema. You can quit the SQL shell by typing .exit


We recently added a new feature for xmake:
you need not write any make-like file (xmake.lua, makefile.am, cmakelist.txt, etc.) and also build it directly.
It will scan all source files and generate xmake.lua automatically for building project.
And xmake will detect ‘main’ function in source file in order to distinguish between static libraries and executable programs.
(Currently, only projects with single-level directory are supported)
Compile open source libraries
Although this approach has some limitations, but it is sufficient to complie and run some temporary codes for testing.
For example, we downloaded a zlib-1.2.10 source and want to compile it.
We only need to enter the zlib source directory and run the following command:
$ cd zlib-1.2.10
$ xmake
It’s done, the output results:
xmake.lua not found, scanning files ..
target(zlib-1.2): static
[+]: ./adler32.c
[+]: ./compress.c
[+]: ./crc32.c
[+]: ./deflate.c
[+]: ./gzclose.c
[+]: ./gzlib.c
[+]: ./gzread.c
[+]: ./gzwrite.c
[+]: ./infback.c
[+]: ./inffast.c
[+]: ./inflate.c
[+]: ./inftrees.c
[+]: ./trees.c
[+]: ./uncompr.c
[+]: ./zutil.c
xmake.lua generated, scan ok!👌
checking for the architecture ... x86_64
checking for the Xcode SDK version for macosx ... 10.12
checking for the target minimal version ... 10.12
checking for the c compiler (cc) ... xcrun -sdk macosx clang
checking for the c++ compiler (cxx) ... xcrun -sdk macosx clang
checking for the objc compiler (mm) ... xcrun -sdk macosx clang
checking for the objc++ compiler (mxx) ... xcrun -sdk macosx clang++
checking for the swift compiler (sc) ... xcrun -sdk macosx swiftc
checking for the assember (as) ... xcrun -sdk macosx clang
checking for the linker (ld) ... xcrun -sdk macosx clang++
checking for the static library archiver (ar) ... xcrun -sdk macosx ar
checking for the static library extractor (ex) ... xcrun -sdk macosx ar
checking for the shared library linker (sh) ... xcrun -sdk macosx clang++
checking for the debugger (dd) ... xcrun -sdk macosx lldb
checking for the golang compiler (go) ... go
configure
{
ex = "xcrun -sdk macosx ar"
, sh = "xcrun -sdk macosx clang++"
, host = "macosx"
, ar = "xcrun -sdk macosx ar"
, buildir = "build"
, as = "xcrun -sdk macosx clang"
, plat = "macosx"
, xcode_dir = "/Applications/Xcode.app"
, arch = "x86_64"
, mxx = "xcrun -sdk macosx clang++"
, go = "go"
, target_minver = "10.12"
, ccache = "ccache"
, mode = "release"
, clean = true
, cxx = "xcrun -sdk macosx clang"
, cc = "xcrun -sdk macosx clang"
, dd = "xcrun -sdk macosx lldb"
, kind = "static"
, ld = "xcrun -sdk macosx clang++"
, xcode_sdkver = "10.12"
, sc = "xcrun -sdk macosx swiftc"
, mm = "xcrun -sdk macosx clang"
}
configure ok!
clean ok!
[00%]: ccache compiling.release ./adler32.c
[06%]: ccache compiling.release ./compress.c
[13%]: ccache compiling.release ./crc32.c
[20%]: ccache compiling.release ./deflate.c
[26%]: ccache compiling.release ./gzclose.c
[33%]: ccache compiling.release ./gzlib.c
[40%]: ccache compiling.release ./gzread.c
[46%]: ccache compiling.release ./gzwrite.c
[53%]: ccache compiling.release ./infback.c
[60%]: ccache compiling.release ./inffast.c
[66%]: ccache compiling.release ./inflate.c
[73%]: ccache compiling.release ./inftrees.c
[80%]: ccache compiling.release ./trees.c
[86%]: ccache compiling.release ./uncompr.c
[93%]: ccache compiling.release ./zutil.c
[100%]: archiving.release libzlib-1.2.a
build ok!👌
Xmake will scan the current directory to detect all source codes and it do not found main function.
So it should be static library project and we build it as a static library: libzlib-1.2.a
We did not write any make-like files (xmake.lua, ..) and did not use the makefile of zlib project.
It is compiled directly and a xmake.lua file was generated which we can edit this xmake.lua to build more complicated project.
The content of the generated xmake.lua:
-- define target
target("zlib-1.2")
-- set kind
set_kind("static")
-- add files
add_files("./adler32.c")
add_files("./compress.c")
add_files("./crc32.c")
add_files("./deflate.c")
add_files("./gzclose.c")
add_files("./gzlib.c")
add_files("./gzread.c")
add_files("./gzwrite.c")
add_files("./infback.c")
add_files("./inffast.c")
add_files("./inflate.c")
add_files("./inftrees.c")
add_files("./trees.c")
add_files("./uncompr.c")
add_files("./zutil.c")
Fastly compile and run testing code
For example, I want to write a simple program in the main.c only to echo ‘hello world!’.
If we use gcc to compile and run it, need run two commands:
gcc ./main.c -o demo
./demo
If we use xmake to run it, only need run:
xmake run
Or
xmake r
It’s done, the output results is:
hello world!
If we have a lot of code files, need also run only one command:
xmake run
It’s so easy and convenient.
Multi-language support
This feature of code detection and real-time compilation not only supports c / c ++, also supports objc / swift and it will support golang in future.
For example, we downloaded a ios open source framework code ‘fmdb’:
.
├── FMDB.h
├── FMDatabase.h
├── FMDatabase.m
├── FMDatabaseAdditions.h
├── FMDatabaseAdditions.m
├── FMDatabasePool.h
├── FMDatabasePool.m
├── FMDatabaseQueue.h
├── FMDatabaseQueue.m
├── FMResultSet.h
└── FMResultSet.m
There are no any make-like files in it’s project directory.
We uses xmake to build it directly as a ios static library:
$ xmake f -p iphoneos; xmake
The output results are:
xmake.lua not found, scanning files ..
target(FMDB): static
[+]: ./FMDatabase.m
[+]: ./FMDatabaseAdditions.m
[+]: ./FMDatabasePool.m
[+]: ./FMDatabaseQueue.m
[+]: ./FMResultSet.m
xmake.lua generated, scan ok!👌
checking for the architecture ... armv7
checking for the Xcode SDK version for iphoneos ... 10.1
checking for the target minimal version ... 10.1
checking for the c compiler (cc) ... xcrun -sdk iphoneos clang
checking for the c++ compiler (cxx) ... xcrun -sdk iphoneos clang
checking for the objc compiler (mm) ... xcrun -sdk iphoneos clang
checking for the objc++ compiler (mxx) ... xcrun -sdk iphoneos clang++
checking for the assember (as) ... gas-preprocessor.pl xcrun -sdk iphoneos clang
checking for the linker (ld) ... xcrun -sdk iphoneos clang++
checking for the static library archiver (ar) ... xcrun -sdk iphoneos ar
checking for the static library extractor (ex) ... xcrun -sdk iphoneos ar
checking for the shared library linker (sh) ... xcrun -sdk iphoneos clang++
checking for the swift compiler (sc) ... xcrun -sdk iphoneos swiftc
configure
{
ex = "xcrun -sdk iphoneos ar"
, ccache = "ccache"
, host = "macosx"
, ar = "xcrun -sdk iphoneos ar"
, buildir = "build"
, as = "/usr/local/share/xmake/tools/utils/gas-preprocessor.pl xcrun -sdk iphoneos clang"
, arch = "armv7"
, mxx = "xcrun -sdk iphoneos clang++"
, cxx = "xcrun -sdk iphoneos clang"
, target_minver = "10.1"
, xcode_dir = "/Applications/Xcode.app"
, clean = true
, sh = "xcrun -sdk iphoneos clang++"
, cc = "xcrun -sdk iphoneos clang"
, ld = "xcrun -sdk iphoneos clang++"
, mode = "release"
, kind = "static"
, plat = "iphoneos"
, xcode_sdkver = "10.1"
, sc = "xcrun -sdk iphoneos swiftc"
, mm = "xcrun -sdk iphoneos clang"
}
configure ok!
clean ok!
[00%]: ccache compiling.release ./FMDatabase.m
[20%]: ccache compiling.release ./FMDatabaseAdditions.m
[40%]: ccache compiling.release ./FMDatabasePool.m
[60%]: ccache compiling.release ./FMDatabaseQueue.m
[80%]: ccache compiling.release ./FMResultSet.m
[100%]: archiving.release libFMDB.a
build ok!👌
Compile multiple executables at the same time
$ cd jpeg-6b
$ xmake
The output results are:
xmake.lua not found, scanning files ..
target(jpeg-6b): static
[+]: ./cdjpeg.c
[+]: ./example.c
[+]: ./jcapimin.c
[+]: ./jcapistd.c
[+]: ./jccoefct.c
[+]: ./jccolor.c
[+]: ./jcdctmgr.c
[+]: ./jchuff.c
[+]: ./jcinit.c
[+]: ./jcmainct.c
[+]: ./jcmarker.c
[+]: ./jcmaster.c
[+]: ./jcomapi.c
[+]: ./jcparam.c
[+]: ./jcphuff.c
[+]: ./jcprepct.c
[+]: ./jcsample.c
[+]: ./jctrans.c
[+]: ./jdapimin.c
[+]: ./jdapistd.c
[+]: ./jdatadst.c
[+]: ./jdatasrc.c
[+]: ./jdcoefct.c
[+]: ./jdcolor.c
[+]: ./jddctmgr.c
[+]: ./jdhuff.c
[+]: ./jdinput.c
[+]: ./jdmainct.c
[+]: ./jdmarker.c
[+]: ./jdmaster.c
[+]: ./jdmerge.c
[+]: ./jdphuff.c
[+]: ./jdpostct.c
[+]: ./jdsample.c
[+]: ./jdtrans.c
[+]: ./jerror.c
[+]: ./jfdctflt.c
[+]: ./jfdctfst.c
[+]: ./jfdctint.c
[+]: ./jidctflt.c
[+]: ./jidctfst.c
[+]: ./jidctint.c
[+]: ./jidctred.c
[+]: ./jmemansi.c
[+]: ./jmemmgr.c
[+]: ./jmemname.c
[+]: ./jmemnobs.c
[+]: ./jquant1.c
[+]: ./jquant2.c
[+]: ./jutils.c
[+]: ./rdbmp.c
[+]: ./rdcolmap.c
[+]: ./rdgif.c
[+]: ./rdppm.c
[+]: ./rdrle.c
[+]: ./rdswitch.c
[+]: ./rdtarga.c
[+]: ./transupp.c
[+]: ./wrbmp.c
[+]: ./wrgif.c
[+]: ./wrppm.c
[+]: ./wrrle.c
[+]: ./wrtarga.c
target(ansi2knr): binary
[+]: ./ansi2knr.c
target(cjpeg): binary
[+]: ./cjpeg.c
target(ckconfig): binary
[+]: ./ckconfig.c
target(djpeg): binary
[+]: ./djpeg.c
target(jpegtran): binary
[+]: ./jpegtran.c
target(rdjpgcom): binary
[+]: ./rdjpgcom.c
target(wrjpgcom): binary
[+]: ./wrjpgcom.c
xmake.lua generated, scan ok!👌
checking for the architecture ... x86_64
checking for the Xcode SDK version for macosx ... 10.12
checking for the target minimal version ... 10.12
checking for the c compiler (cc) ... xcrun -sdk macosx clang
checking for the c++ compiler (cxx) ... xcrun -sdk macosx clang
checking for the objc compiler (mm) ... xcrun -sdk macosx clang
checking for the objc++ compiler (mxx) ... xcrun -sdk macosx clang++
checking for the swift compiler (sc) ... xcrun -sdk macosx swiftc
checking for the assember (as) ... xcrun -sdk macosx clang
checking for the linker (ld) ... xcrun -sdk macosx clang++
checking for the static library archiver (ar) ... xcrun -sdk macosx ar
checking for the static library extractor (ex) ... xcrun -sdk macosx ar
checking for the shared library linker (sh) ... xcrun -sdk macosx clang++
checking for the debugger (dd) ... xcrun -sdk macosx lldb
checking for the golang compiler (go) ... go
configure
{
ex = "xcrun -sdk macosx ar"
, sh = "xcrun -sdk macosx clang++"
, host = "macosx"
, ar = "xcrun -sdk macosx ar"
, buildir = "build"
, as = "xcrun -sdk macosx clang"
, plat = "macosx"
, xcode_dir = "/Applications/Xcode.app"
, arch = "x86_64"
, mxx = "xcrun -sdk macosx clang++"
, go = "go"
, target_minver = "10.12"
, ccache = "ccache"
, mode = "release"
, clean = true
, cxx = "xcrun -sdk macosx clang"
, cc = "xcrun -sdk macosx clang"
, dd = "xcrun -sdk macosx lldb"
, kind = "static"
, ld = "xcrun -sdk macosx clang++"
, xcode_sdkver = "10.12"
, sc = "xcrun -sdk macosx swiftc"
, mm = "xcrun -sdk macosx clang"
}
configure ok!
clean ok!
[00%]: ccache compiling.release ./cdjpeg.c
[00%]: ccache compiling.release ./example.c
[00%]: ccache compiling.release ./jcapimin.c
[00%]: ccache compiling.release ./jcapistd.c
[00%]: ccache compiling.release ./jccoefct.c
[00%]: ccache compiling.release ./jccolor.c
[01%]: ccache compiling.release ./jcdctmgr.c
[01%]: ccache compiling.release ./jchuff.c
[01%]: ccache compiling.release ./jcinit.c
[01%]: ccache compiling.release ./jcmainct.c
[01%]: ccache compiling.release ./jcmarker.c
[02%]: ccache compiling.release ./jcmaster.c
[02%]: ccache compiling.release ./jcomapi.c
[02%]: ccache compiling.release ./jcparam.c
[02%]: ccache compiling.release ./jcphuff.c
[02%]: ccache compiling.release ./jcprepct.c
[03%]: ccache compiling.release ./jcsample.c
[03%]: ccache compiling.release ./jctrans.c
[03%]: ccache compiling.release ./jdapimin.c
[03%]: ccache compiling.release ./jdapistd.c
[03%]: ccache compiling.release ./jdatadst.c
[04%]: ccache compiling.release ./jdatasrc.c
[04%]: ccache compiling.release ./jdcoefct.c
[04%]: ccache compiling.release ./jdcolor.c
[04%]: ccache compiling.release ./jddctmgr.c
[04%]: ccache compiling.release ./jdhuff.c
[05%]: ccache compiling.release ./jdinput.c
[05%]: ccache compiling.release ./jdmainct.c
[05%]: ccache compiling.release ./jdmarker.c
[05%]: ccache compiling.release ./jdmaster.c
[05%]: ccache compiling.release ./jdmerge.c
[06%]: ccache compiling.release ./jdphuff.c
[06%]: ccache compiling.release ./jdpostct.c
[06%]: ccache compiling.release ./jdsample.c
[06%]: ccache compiling.release ./jdtrans.c
[06%]: ccache compiling.release ./jerror.c
[07%]: ccache compiling.release ./jfdctflt.c
[07%]: ccache compiling.release ./jfdctfst.c
[07%]: ccache compiling.release ./jfdctint.c
[07%]: ccache compiling.release ./jidctflt.c
[07%]: ccache compiling.release ./jidctfst.c
[08%]: ccache compiling.release ./jidctint.c
[08%]: ccache compiling.release ./jidctred.c
[08%]: ccache compiling.release ./jmemansi.c
[08%]: ccache compiling.release ./jmemmgr.c
[08%]: ccache compiling.release ./jmemname.c
[09%]: ccache compiling.release ./jmemnobs.c
[09%]: ccache compiling.release ./jquant1.c
[09%]: ccache compiling.release ./jquant2.c
[09%]: ccache compiling.release ./jutils.c
[09%]: ccache compiling.release ./rdbmp.c
[10%]: ccache compiling.release ./rdcolmap.c
[10%]: ccache compiling.release ./rdgif.c
[10%]: ccache compiling.release ./rdppm.c
[10%]: ccache compiling.release ./rdrle.c
[10%]: ccache compiling.release ./rdswitch.c
[11%]: ccache compiling.release ./rdtarga.c
[11%]: ccache compiling.release ./transupp.c
[11%]: ccache compiling.release ./wrbmp.c
[11%]: ccache compiling.release ./wrgif.c
[11%]: ccache compiling.release ./wrppm.c
[12%]: ccache compiling.release ./wrrle.c
[12%]: ccache compiling.release ./wrtarga.c
[12%]: archiving.release libjpeg-6b.a
[12%]: ccache compiling.release ./wrjpgcom.c
[25%]: linking.release wrjpgcom
[25%]: ccache compiling.release ./ansi2knr.c
[37%]: linking.release ansi2knr
[37%]: ccache compiling.release ./jpegtran.c
[50%]: linking.release jpegtran
[50%]: ccache compiling.release ./djpeg.c
[62%]: linking.release djpeg
[62%]: ccache compiling.release ./ckconfig.c
[75%]: linking.release ckconfig
[75%]: ccache compiling.release ./rdjpgcom.c
[87%]: linking.release rdjpgcom
[87%]: ccache compiling.release ./cjpeg.c
[100%]: linking.release cjpeg
build ok!👌
In addition to a static library, we also compiled some other executable programs.
target(ansi2knr): binary
[+]: ./ansi2knr.c
target(cjpeg): binary
[+]: ./cjpeg.c
target(ckconfig): binary
[+]: ./ckconfig.c
target(djpeg): binary
[+]: ./djpeg.c
target(jpegtran): binary
[+]: ./jpegtran.c
target(rdjpgcom): binary
[+]: ./rdjpgcom.c
target(wrjpgcom): binary
[+]: ./wrjpgcom.c
Manual configuration
we need add them before compiling if the source code requires some special compiler options
For example:
$ xmake f --cxflags="" --ldflags="" --includedirs="" --linkdirs=""; xmake


public interface DoubleStream extends BaseStream<Double,DoubleStream>
double
primitive specialization of
Stream
.
The following example illustrates an aggregate operation using
Stream
and DoubleStream
, computing the sum of the weights of the
red widgets:
double sum = widgets.stream()
.filter(w -> w.getColor() == RED)
.mapToDouble(w -> w.getWeight())
.sum();
See the class documentation for Stream
and the package documentation
for java.util.stream for additional
specification of streams, stream operations, stream pipelines, and
parallelism.Stream
,
java.util.stream| Modifier and Type | Interface and Description |
|---|---|
static interface |
DoubleStream.Builder
A mutable builder for a
DoubleStream . |
| Modifier and Type | Method and Description |
|---|---|
boolean |
allMatch(DoublePredicate predicate)
Returns whether all elements of this stream match the provided predicate.
|
boolean |
anyMatch(DoublePredicate predicate)
Returns whether any elements of this stream match the provided
predicate.
|
OptionalDouble |
average()
Returns an
OptionalDouble describing the arithmetic
mean of elements of this stream, or an empty optional if this
stream is empty. |
Stream<Double> |
boxed()
Returns a
Stream consisting of the elements of this stream,
boxed to Double . |
static DoubleStream.Builder |
builder()
Returns a builder for a
DoubleStream . |
<R> R |
collect(Supplier<R> supplier,
ObjDoubleConsumer<R> accumulator,
BiConsumer<R,R> combiner)
Performs a mutable
reduction operation on the elements of this stream.
|
static DoubleStream |
concat(DoubleStream a,
DoubleStream b)
Creates a lazily concatenated stream whose elements are all the
elements of the first stream followed by all the elements of the
second stream.
|
long |
count()
Returns the count of elements in this stream.
|
DoubleStream |
distinct()
Returns a stream consisting of the distinct elements of this stream.
|
static DoubleStream |
empty()
Returns an empty sequential
DoubleStream . |
DoubleStream |
filter(DoublePredicate predicate)
Returns a stream consisting of the elements of this stream that match
the given predicate.
|
OptionalDouble |
findAny()
Returns an
OptionalDouble describing some element of the stream,
or an empty OptionalDouble if the stream is empty. |
OptionalDouble |
findFirst()
Returns an
OptionalDouble describing the first element of this
stream, or an empty OptionalDouble if the stream is empty. |
DoubleStream |
flatMap(DoubleFunction<? extends DoubleStream> mapper)
Returns a stream consisting of the results of replacing each element of
this stream with the contents of a mapped stream produced by applying
the provided mapping function to each element.
|
void |
forEach(DoubleConsumer action)
Performs an action for each element of this stream.
|
void |
forEachOrdered(DoubleConsumer action)
Performs an action for each element of this stream, guaranteeing that
each element is processed in encounter order for streams that have a
defined encounter order.
|
static DoubleStream |
generate(DoubleSupplier s)
Returns an infinite sequential unordered stream where each element is
generated by the provided
DoubleSupplier . |
static DoubleStream |
iterate(double seed,
DoubleUnaryOperator f)
Returns an infinite sequential ordered
DoubleStream produced by iterative
application of a function f to an initial element seed ,
producing a Stream consisting of seed , f(seed) ,
f(f(seed)) , etc. |
PrimitiveIterator.OfDouble |
iterator()
Returns an iterator for the elements of this stream.
|
DoubleStream |
limit(long maxSize)
Returns a stream consisting of the elements of this stream, truncated
to be no longer than
maxSize in length. |
DoubleStream |
map(DoubleUnaryOperator mapper)
Returns a stream consisting of the results of applying the given
function to the elements of this stream.
|
IntStream |
mapToInt(DoubleToIntFunction mapper)
Returns an
IntStream consisting of the results of applying the
given function to the elements of this stream. |
LongStream |
mapToLong(DoubleToLongFunction mapper)
Returns a
LongStream consisting of the results of applying the
given function to the elements of this stream. |
<U> Stream<U> |
mapToObj(DoubleFunction<? extends U> mapper)
Returns an object-valued
Stream consisting of the results of
applying the given function to the elements of this stream. |
OptionalDouble |
max()
Returns an
OptionalDouble describing the maximum element of this
stream, or an empty OptionalDouble if this stream is empty. |
OptionalDouble |
min()
Returns an
OptionalDouble describing the minimum element of this
stream, or an empty OptionalDouble if this stream is empty. |
boolean |
noneMatch(DoublePredicate predicate)
Returns whether no elements of this stream match the provided predicate.
|
static DoubleStream |
of(double... values)
Returns a sequential ordered stream whose elements are the specified values.
|
static DoubleStream |
of(double t)
Returns a sequential
DoubleStream containing a single element. |
DoubleStream |
parallel()
Returns an equivalent stream that is parallel.
|
DoubleStream |
peek(DoubleConsumer action)
Returns a stream consisting of the elements of this stream, additionally
performing the provided action on each element as elements are consumed
from the resulting stream.
|
OptionalDouble |
reduce(DoubleBinaryOperator op)
Performs a reduction on the
elements of this stream, using an
associative accumulation
function, and returns an
OptionalDouble describing the reduced
value, if any. |
double |
reduce(double identity,
DoubleBinaryOperator op)
Performs a reduction on the
elements of this stream, using the provided identity value and an
associative
accumulation function, and returns the reduced value.
|
DoubleStream |
sequential()
Returns an equivalent stream that is sequential.
|
DoubleStream |
skip(long n)
Returns a stream consisting of the remaining elements of this stream
after discarding the first
n elements of the stream. |
DoubleStream |
sorted()
Returns a stream consisting of the elements of this stream in sorted
order.
|
Spliterator.OfDouble |
spliterator()
Returns a spliterator for the elements of this stream.
|
double |
sum()
Returns the sum of elements in this stream.
|
DoubleSummaryStatistics |
summaryStatistics()
Returns a
DoubleSummaryStatistics describing various summary data
about the elements of this stream. |
double[] |
toArray()
Returns an array containing the elements of this stream.
|
close, isParallel, onClose, unordered
DoubleStream filter(DoublePredicate predicate)
This is an intermediate operation.
predicate
- a non-interfering,
stateless
predicate to apply to each element to determine if it
should be includedDoubleStream map(DoubleUnaryOperator mapper)
This is an intermediate operation.
mapper
- a non-interfering,
stateless
function to apply to each element<U> Stream<U> mapToObj(DoubleFunction<? extends U> mapper)
Stream
consisting of the results of
applying the given function to the elements of this stream.
This is an intermediate operation.
U
- the element type of the new streammapper
- a non-interfering,
stateless
function to apply to each elementIntStream mapToInt(DoubleToIntFunction mapper)
IntStream
consisting of the results of applying the
given function to the elements of this stream.
This is an intermediate operation.
mapper
- a non-interfering,
stateless
function to apply to each elementLongStream mapToLong(DoubleToLongFunction mapper)
LongStream
consisting of the results of applying the
given function to the elements of this stream.
This is an intermediate operation.
mapper
- a non-interfering,
stateless
function to apply to each elementDoubleStream flatMap(DoubleFunction<? extends DoubleStream> mapper)
closed
after its contents
have been placed into this stream. (If a mapped stream is null
an empty stream is used, instead.)
This is an intermediate operation.
mapper
- a non-interfering,
stateless
function to apply to each element which produces a
DoubleStream
of new valuesStream.flatMap(Function)
DoubleStream distinct()
Double.compare(double, double)
.
This is a stateful intermediate operation.
DoubleStream sorted()
Double.compare(double, double)
.
This is a stateful intermediate operation.
DoubleStream peek(DoubleConsumer action)
This is an intermediate operation.
For parallel stream pipelines, the action may be called at whatever time and in whatever thread the element is made available by the upstream operation. If the action modifies shared state, it is responsible for providing the required synchronization.
action
- a
non-interfering action to perform on the elements as
they are consumed from the streamDoubleStream limit(long maxSize)
maxSize
in length.
maxSize
- the number of elements the stream should be limited toIllegalArgumentException
- if maxSize
is negativeDoubleStream skip(long n)
n
elements of the stream.
If this stream contains fewer than n
elements then an
empty stream will be returned.
This is a stateful intermediate operation.
n
- the number of leading elements to skipIllegalArgumentException
- if n
is negativevoid forEach(DoubleConsumer action)
This is a terminal operation.
For parallel stream pipelines, this operation does not guarantee to respect the encounter order of the stream, as doing so would sacrifice the benefit of parallelism. For any given element, the action may be performed at whatever time and in whatever thread the library chooses. If the action accesses shared state, it is responsible for providing the required synchronization.
action
- a
non-interfering action to perform on the elementsvoid forEachOrdered(DoubleConsumer action)
This is a terminal operation.
action
- a
non-interfering action to perform on the elementsforEach(DoubleConsumer)
double[] toArray()
This is a terminal operation.
double reduce(double identity, DoubleBinaryOperator op)
double result = identity;
for (double element : this stream)
result = accumulator.applyAsDouble(result, element)
return result;
but is not constrained to execute sequentially.
The identity
value must be an identity for the accumulator
function. This means that for all x
,
accumulator.apply(identity, x)
is equal to x
.
The accumulator
function must be an
associative function.
This is a terminal operation.
identity
- the identity value for the accumulating functionop
- an associative,
non-interfering,
stateless
function for combining two valuessum()
,
min()
,
max()
,
average()
OptionalDouble reduce(DoubleBinaryOperator op)
OptionalDouble
describing the reduced
value, if any. This is equivalent to:
boolean foundAny = false;
double result = null;
for (double element : this stream) {
if (!foundAny) {
foundAny = true;
result = element;
}
else
result = accumulator.applyAsDouble(result, element);
}
return foundAny ? OptionalDouble.of(result) : OptionalDouble.empty();
but is not constrained to execute sequentially.
The accumulator
function must be an
associative function.
This is a terminal operation.
op
- an associative,
non-interfering,
stateless
function for combining two valuesreduce(double, DoubleBinaryOperator)
<R> R collect(Supplier<R> supplier, ObjDoubleConsumer<R> accumulator, BiConsumer<R,R> combiner)
ArrayList
, and elements are incorporated by updating
the state of the result rather than by replacing the result. This
produces a result equivalent to:
R result = supplier.get();
for (double element : this stream)
accumulator.accept(result, element);
return result;
Like reduce(double, DoubleBinaryOperator)
, collect
operations can be parallelized without requiring additional
synchronization.
This is a terminal operation.
R
- type of the resultsupplier
- a function that creates a new result container. For a
parallel execution, this function may be called
multiple times and must return a fresh value each time.accumulator
- an associative,
non-interfering,
stateless
function for incorporating an additional element into a resultcombiner
- an associative,
non-interfering,
stateless
function for combining two values, which must be
compatible with the accumulator functionStream.collect(Supplier, BiConsumer, BiConsumer)
double sum()
return reduce(0, Double::sum);
However, since floating-point summation is not exact, the above
code is not necessarily equivalent to the summation computation
done by this method.
If any stream element is a NaN or the sum is at any point a NaN
then the sum will be NaN.
The value of a floating-point sum is a function both
of the input values as well as the order of addition
operations. The order of addition operations of this method is
intentionally not defined to allow for implementation
flexibility to improve the speed and accuracy of the computed
result.
In particular, this method may be implemented using compensated
summation or other technique to reduce the error bound in the
numerical sum compared to a simple summation of double
values.
This is a terminal operation.
OptionalDouble min()
OptionalDouble
describing the minimum element of this
stream, or an empty OptionalDouble if this stream is empty. The minimum
element will be Double.NaN
if any stream element was NaN. Unlike
the numerical comparison operators, this method considers negative zero
to be strictly smaller than positive zero. This is a special case of a
reduction and is
equivalent to:
return reduce(Double::min);
This is a terminal operation.
OptionalDouble
containing the minimum element of this
stream, or an empty optional if the stream is emptyOptionalDouble max()
OptionalDouble
describing the maximum element of this
stream, or an empty OptionalDouble if this stream is empty. The maximum
element will be Double.NaN
if any stream element was NaN. Unlike
the numerical comparison operators, this method considers negative zero
to be strictly smaller than positive zero. This is a
special case of a
reduction and is
equivalent to:
return reduce(Double::max);
This is a terminal operation.
OptionalDouble
containing the maximum element of this
stream, or an empty optional if the stream is emptylong count()
return mapToLong(e -> 1L).sum();
This is a terminal operation.
OptionalDouble average()
OptionalDouble
describing the arithmetic
mean of elements of this stream, or an empty optional if this
stream is empty.
If any recorded value is a NaN or the sum is at any point a NaN
then the average will be NaN.
The average returned can vary depending upon the order in
which values are recorded.
This method may be implemented using compensated summation or
other technique to reduce the error bound in the numerical sum
used to compute the average.
The average is a special case of a reduction.
This is a terminal operation.
OptionalDouble
containing the average element of this
stream, or an empty optional if the stream is emptyDoubleSummaryStatistics summaryStatistics()
DoubleSummaryStatistics
describing various summary data
about the elements of this stream. This is a special
case of a reduction.
This is a terminal operation.
DoubleSummaryStatistics
describing various summary data
about the elements of this streamboolean anyMatch(DoublePredicate predicate)
false
is returned and the predicate is not evaluated.
This is a short-circuiting terminal operation.
predicate
- a non-interfering,
stateless
predicate to apply to elements of this streamtrue
if any elements of the stream match the provided
predicate, otherwise false
boolean allMatch(DoublePredicate predicate)
true
is
returned and the predicate is not evaluated.
This is a short-circuiting terminal operation.
predicate
- a non-interfering,
stateless
predicate to apply to elements of this streamtrue
if either all elements of the stream match the
provided predicate or the stream is empty, otherwise false
boolean noneMatch(DoublePredicate predicate)
true
is
returned and the predicate is not evaluated.
This is a short-circuiting terminal operation.
predicate
- a non-interfering,
stateless
predicate to apply to elements of this streamtrue
if either no elements of the stream match the
provided predicate or the stream is empty, otherwise false
OptionalDouble findFirst()
OptionalDouble
describing the first element of this
stream, or an empty OptionalDouble
if the stream is empty. If
the stream has no encounter order, then any element may be returned.
This is a short-circuiting terminal operation.
OptionalDouble
describing the first element of this
stream, or an empty OptionalDouble
if the stream is emptyOptionalDouble findAny()
OptionalDouble
describing some element of the stream,
or an empty OptionalDouble
if the stream is empty.
This is a short-circuiting terminal operation.
The behavior of this operation is explicitly nondeterministic; it is
free to select any element in the stream. This is to allow for maximal
performance in parallel operations; the cost is that multiple invocations
on the same source may not return the same result. (If a stable result
is desired, use findFirst()
instead.)
OptionalDouble
describing some element of this stream,
or an empty OptionalDouble
if the stream is emptyfindFirst()
Stream<Double> boxed()
Stream
consisting of the elements of this stream,
boxed to Double
.
This is an intermediate operation.
Stream
consistent of the elements of this stream,
each boxed to a Double
DoubleStream sequential()
BaseStream
This is an intermediate operation.
sequential
in interface BaseStream<Double,DoubleStream>
DoubleStream parallel()
BaseStream
This is an intermediate operation.
parallel
in interface BaseStream<Double,DoubleStream>
PrimitiveIterator.OfDouble iterator()
BaseStream
This is a terminal operation.
iterator
in interface BaseStream<Double,DoubleStream>
Spliterator.OfDouble spliterator()
BaseStream
This is a terminal operation.
spliterator
in interface BaseStream<Double,DoubleStream>
static DoubleStream.Builder builder()
DoubleStream
.static DoubleStream empty()
DoubleStream
.static DoubleStream of(double t)
DoubleStream
containing a single element.t
- the single elementstatic DoubleStream of(double... values)
values
- the elements of the new streamstatic DoubleStream iterate(double seed, DoubleUnaryOperator f)
DoubleStream
produced by iterative
application of a function f
to an initial element seed
,
producing a Stream
consisting of seed
, f(seed)
,
f(f(seed))
, etc.
The first element (position 0
) in the DoubleStream
will be the provided seed
. For n > 0
, the element at
position n
, will be the result of applying the function f
to the element at position n - 1
.
seed
- the initial elementf
- a function to be applied to to the previous element to produce
a new elementDoubleStream
static DoubleStream generate(DoubleSupplier s)
DoubleSupplier
. This is suitable for
generating constant streams, streams of random elements, etc.s
- the DoubleSupplier
for generated elementsDoubleStream
static DoubleStream concat(DoubleStream a, DoubleStream b)
a
- the first streamb
- the second streamDracula Javadoc Sample, Made with Allan Im.


{% extends "base.html" %} {% block title %}WattTime{% endblock %} {% block content %}
Either the email {{ email }} or the password you entered didn't match. Back to Log In.


|
|
IFXContourExtruder.h File ReferenceHeader file for the Contour extruder classes. More...
|
Classes |
| struct | SIFXExtruderProperties |
| class | IFXContourExtruder |
Enumerations |
| enum | EIFXGlyphFacing { IFXGlyphInFacing,
IFXGlyphOutFacing,
IFXGlyphBothFacing
} |
| enum | EIFXGlyphNormalOrientation { IFXGlyphRegularNormals,
IFXGlyphInverseNormals
} |
| enum | EIFXGlyphBevelType { IFXGlyphBevelMiter = 0,
IFXGlyphBevelRound = 1
} |
| enum | EIFXGlyphBevelFace { IFXGlyphBevelFaceFront = 1,
IFXGlyphBevelFaceBack = 2,
IFXGlyphBevelFaceBoth = 3
} |
Functions |
| | IFXDEFINE_GUID (IID_IFXContourExtruder, 0x139c63d7, 0x109c, 0x11d4, 0xa1, 0x20, 0x0, 0xa0, 0xc9, 0xa0, 0xf9, 0x3b) |
Detailed Description
Header file for the Contour extruder classes.
- Note:
- This class controls the appearance of extruded 3D models. It is an internal API. See IFXGlyph3DGenerator for documentation.
Enumeration Type Documentation
|
|
- Enumerator:
-
| IFXGlyphBevelFaceFront |
|
| IFXGlyphBevelFaceBack |
|
| IFXGlyphBevelFaceBoth |
|
|
|
|
- Enumerator:
-
| IFXGlyphBevelMiter |
|
| IFXGlyphBevelRound |
|
|
|
|
- Enumerator:
-
| IFXGlyphInFacing |
|
| IFXGlyphOutFacing |
|
| IFXGlyphBothFacing |
|
|
|
|
- Enumerator:
-
| IFXGlyphRegularNormals |
|
| IFXGlyphInverseNormals |
|
|
Function Documentation
| IFXDEFINE_GUID |
( |
IID_IFXContourExtruder |
, |
|
|
0x139c63d7 |
, |
|
|
0x109c |
, |
|
|
0x11d4 |
, |
|
|
0xa1 |
, |
|
|
0x20 |
, |
|
|
0x0 |
, |
|
|
0xa0 |
, |
|
|
0xc9 |
, |
|
|
0xa0 |
, |
|
|
0xf9 |
, |
|
|
0x3b |
|
|
) |
|
|
© 1999 - 2006 Intel Corporation. All rights reserved.
* Other names and brands may be claimed as the property of others.
|
|


WITNESS LIST Appropriations-S/C on Regulatory Committee July 7, 2000-8:00A Interim On: Armendariz, Ben (Funeral Services Commision) Bailey Taylor, Shelia (State Office of Administrative Hearings) Contreras, Greg (Bd of Plumbing Examiners) Herman, Richard (Bd of Plumbing Examiners) Lanford, Lane (Public Utility Commission) Maxwell, Robert (Bd of Plumbing Examiners) Riley, Len (Texas Workers' Compensation Commission) Smith, Sandy (Bd of Professional Land Surveying) Thorburn, Wayne (Real Estate Commission)


{{matchDay.competition.name}} ({{matchDay.competition.area.name}})
Matchday: {{matchDay.matches[0].matchday}}


---
layout: default
---
Tyler's Chip8 Emulator
Through reading documentation such as http://devernay.free.fr/hacks/chip8/C8TECH10.HTM and looking at a bunch of source code on GitHub, I created a Chip8 Emulator in the language Rust. I made this mainly for a learning experience, as I plan to write a NES emulator or something of the sort in the near future.
Screenshots
Space Invaders
Tetris


Crowdsourced Campgrounds
Welcome!
Never Stay In a Bad Campground.
I've been here before
I'm here for the first time


We are launching
soon!
Subscribe and get notified
Email Address
Please provide a valid email address
Notify me


APIError
public enum APIError: Error
API-specific errors.
-
The data returned by the API was not a dictionary.
Declaration
Swift
case notDictionary(response: String)
-
The API returned an error.
Declaration
Swift
case apiError(id: Int?, message: String?)
-
A backoff was recieved and
backoffBehavior
was.throwError
.Declaration
Swift
case backoff(expiration: Date)


{{#_ 'This post will be active for 60 days. If you found a job, please remove this post. By clicking the button below, you have read our %s and agree to its terms' }} Terms and Conditions {{/_}}.


Functions are declared with keyword: "function". A function can be public or private. You can define public functions in modules and private functions in other scripts.
#function declaration
function name(parameters) => (@result:TypeName):
** executable block
...
return;
Execute function Function is executed in expressions using the name of the function followed by semicolumn, and list of arguments in round brackets (). Brackets are mandatory even if there are no arguments.
Function arguments The arguments can be pass by position or by name. The names of arguments is useful when when a function has optional parameters.
#demo function execiton
driver function_ex:
** declare functions
function name1(param :Type,...) => (@result:Type):
let result := expression;
return;
function name2(param := value,...) => (@result:Type):
let result := expression;
return;
process
** execute using argument list
new result1 := name1(arguments);
** execute using parameter names with pair operator (:)
new result2 := name2(param:arg,....);
return;
Note: Argument value can be an expression or a variable that translate to a value of expected type. For clarity of application we encourage creation of local variables for arguments.
There is a difference between the parameter and the argument. The parameter is a local variable in the function scope while arguments are values assigned to these parameters in a function call. Arguments can be literals, constants, variables or expressions.
# demo function with parameters
driver function_params:
function sum(a, b: Integer) => (@result:Integer):
let result := (a + b);
return;
process
print sum(1,2); -- 3
print sum(2,4); -- 6
return;
A closure is a function created by another function. The closure has read/write access to context variables. The context is the scope of parent function, that is called high order function. The context is replicated and bound to every closure instance.
Closures are enabled in Eve to offer a convenient way to create generators. These are functions that can return a different result for every call. A closure is a light weight object.
driver test_closure:
# declare a high order function
function generator(start:Integer) => (@closure:Function):
new current := start;
** define a closure
let closure := Function() => (@result:Integer):
let current += 1;
let result := current;
return;
return;
process
** instantiate two closures
new index1 := generator(0);
new index2 := generator(10);
** interlace the two calls
print index1(), index1(); -- 1, 2
print index2(), index2(); -- 11, 12
print index1(), index1(); -- 3, 4
return;
Note: Closures are stochastic functions, that is oposite to deterministic. The compiler will make no effort to optimize this kind of functions.
A routine is a subprogram that has a name and parameters. Unlike a function, a routine do not have a result. Basicly a routine is a void function. A routine is used for its side-effects. Routines can be executed syncrhonously or asynchronously.
driver routine_demo:
** mandatory arguments
routine first_routine(param1, param2: Type):
print param1, param2;
return;
** optional arguments
routine second_routine(param1:=default1,
param2:=default2,
param3:=default3):
print param1, param2, param3;
return;
process
** execute routine synchronously with arguments
call first_routine(value1, value2);
** execure routine synchronously with no arguments
call second_routine;
** use only 2 arguments from a list of 3 possible
call secon_routine(param1:value1, param3:value3);
return;
Node: Asynchronous call is executed with keyword "call". But a routine need to yield otherwise this is the only method to execute the routine. The routine is executed in same thread as the main thread and is part of the parent process.
A process can use states. When a state is changed by a routine or method this is called side-effect. This may be good but potential unsafe. Some side effects may be harder to debug.
these are side effects...
Next routine: "add_numbers" has side effects:
driver side_effect:
set test :Integer;
set p1, p2 :Integer;
** subroutine with side effects
routine add_numbers():
let test := p1 + p2; -- first side-effect
print test; -- second side-effect
return;
** define main process
process
let p1 := 10;
let p2 := 20;
call add_numbers; -- simpel subroutine call
expect test == 30;
return;
A coroutine is a subprogram that has a name and can start a secondary thread. Coroutines can be suspended using "yield" keyword, and later wake-up with a signal and the thread continue with the next statement. Also the main thread can yield for a coroutine.
Synchronous vs Asynchronous
In next example we try to demonstrate a thread that can generate a a bunch of numbers every time the main thred is yielding for it. When the buffer is full, you can process the batch and then yield for a new.
driver shoulder_thread:
** coroutine producer, make 100 numbers
routine generator(cap:Integer, @result:()Float):
new count := 0;
loop
for i in (1..100) loop
let result += (0..1).random();
repeat;
yield; -- continue the main thread
let count += 1;
repeat if count < cap;
return;
process
new batch :()Float;
new total :Double;
** initialize the generator and produce first batch
run generator(1000, result:batch):
while batch.count() > 0 loop
** process current batch
for x in batch loop
let total += x;
repeat
** read the next batch
yield generator; -- resume generator
repeat;
return;
Time-out: Is easy to create a wrong shoulder thread that can runs forever. If a process takes too much time you can have a time-out. If one process time-out, the entire application crash. You can set $timeout system variable to control this time.
This design pattern enable you do create two coroutines that wait for each other. It is common practice to use this pattern to create a multi-thread applications. The threads communicate using one or more channels.
driver parallel_threading:
** coroutine producer, make 1000 numbers
routine producer(@pipeline: ()Integer, count = 1000: Integer):
cycle:
new i: Integer;
for i in (1..count) loop
let pipeline += random(100);
if (i % 100) == 0 then
** find one free consumer and resume it
yield consumer;
done;
repeat;
return;
** consume 100 numbers
routine consumer(@pipeline, @partials: ()Integer):
loop
cycle:
new element: Integer;
for element in pipeline loop
let pipeline := pipeline -> element;
wait 10ms;
let partials += element;
let i += 1;
repeat;
** send signal to producer to wake-up
yield producer;
repeat if pipeline.count() > 0;
return;
process
** execute routine with arguments
new pipeline: ()Integer;
new partials: ()Integer;
** execute producer/consumer
run producer(pipeline, 10000);
for i in [1..32] loop
run consumer(pipeline,partials);
wait 3ms;
repeat;
** wait fo all threads to finish
yield all;
** reduce the partials into one result
new result := sum(partials);
print result;
return;
Notes: a yielding routine is suspended in memory, waiting for a wake-up signal. Another coroutine must signal the wake-up. If the coroutine receiving the signal is not running then it can't wake-up. In this case, the control is given back to the main thread. If the main thread is yielding it will resume.
Lambda expressions are simpler functions that respect arithmetic rules. These can receive several arguments and can produce one result. A lambda expression is created with keywords "set" or "new". Lambda expressions do not have local variables or states and do not have side effects.
Lambda expressions can be declared in global region but alos in the process region. You can define more than one global regions in a script. Lamda expressions are associated to a variable, sometimes can be associated to a member in a collection.
In next example we define two lambda expressions.
global
set sum = (p1, p2 :Integer) => (p1 + p2):Integer;
set sqr = (p1, p2 :Integer) => (p1 * p2):Integer;
Labda expression can be declared as data type using keyword "class". Later, this type can be used to enforce a specific signature for a call-back argument, varible or collection element.
# define a lambda signature
driver lam_sig
** Sefine callback signature
class BinEx = (p1, p2 :Integer):Integer <: Lambda;
** Use lambda signature as parameter type
routine useLambda(test :BinEx):
print test(); -- execute callback
return;
** Execute a process with lambda argument
process
** use anonymous lambda argument
call useLambda((x, y) => (x + y));
return;
Note: Lambda expressions can be created by a function or method as a result. Lambda expressions can't modify values of variable declared in the parent scope.
Lambda expressions can read global or parent scope states, but can not modify them. However, if external values change after expression is defined, the result may be influenced by the new values.
# verify shared state influence
driver shared_states:
** define global settings
set decimals = 2: Integer;
global
set trunc = (x:Double) => floor((x)* 10^decimal)/10^decimal) :Double;
process
new x := 10/3;
** call the lambda expression
print trunc(x) -- expected 3.33
** overvrite the initial settings
let decimals := 4;
print trunc(x) -- expected 3.3333
return;
Disclaim: We aknowledge, Eve is not a pure functional language. This behaviour is present in many other modern languages. Eve is not different. We seek for a balance between the theory and pragmatism.
Read next: Collections


def run(self):
print("________")
os.environ["CUDA_VISIBLE_DEVICES"] = "6"
import tensorflow as tf
from tensorflow.python.client import device_lib
def run(self):
estimator = self.get_estimator()
context = zmq.Context()
receiver = context.socket(zmq.PULL)
receiver.connect(self.worker_address)
sink = context.socket(zmq.PUSH)
sink.connect(self.sink_address)


Indexer preferences (C/C++)
Use the Indexer preference panel to select the indexer used by default for new projects and configure its behavior.
| Option | Description |
|---|---|
| Select Indexer | Select the indexer to use by default for all new projects. |
| Index source files not included in the build | Activate this checkbox to index all source files used by the project. |
| Index unused headers | Activate this checkbox to index unused header files. |
| Allow heuristic resolution of includes | Activate this checkbox to allow the indexer to skip indexing duplicate include files. |
| Skip files larger than | Enter the maximum file size to skip when indexing. |
| Skip all references (Call Hierarchy and Search will not work) | Activate this checkbox to not index references to save space and gain performance. This prevents some portions of CDT from working, like Call Hierarchy and search for references. |
| Skip implicit references (e.g. overloaded operators) | Activate this checkbox to not index implicit references. |
| Skip type and macro references (Search for these references will not work) | Activate this checkbox to not index macro or type references. This prevents some portions of CDT from working, like Search. |
| Files to index up-front | Type a comma separated list of files that should always be indexed immediately. |
| Automatically update the index | Activate this checkbox to have the index automatically update as it requires. |
| Update index immediately after every file change | Activate this checkbox to force an index update whenever a file is saved. |
| Use active build configuration | Activate to always use the active build configuration indexer settings to build the index. |
| Use the build configuration specified in the project's indexer settings | Activate to always use the project's indexer settings to build the index. |
| Index database cache: Limit relative to the maximum heap size | Specify the relative size limit the index can reach based on the maximum heap size. |
| Index database cache: Absolute limit | Specify the maximum size the index database cache is limited to. |
| Header file cache: Absolute limit | Specify the maximum size the header file cache is limited to. |
Searching for C/C++ elements
Customizing the C/C++
editor
C/C++ search page, Search window
Search action
Search view


You write tweets in the language you're learning from your Twitter account.
Native speakers of that language will edit your tweets so you can improve your writing skills.
When you get an edit, you will receive a tweet from @EditDojo.
In return, please edit other people's posts in your native tongue!
NOTE: It's currently only available for Japanese and English. If you want to practice writing in other languages, please sign up for our waiting list here: https://www.csdojo.io/wait


J.W. Etheridge
THE SECOND EPISTLE OF PETROSJames Murdock
The Second Epistle of PeterGeorge Lamsa
THE SECOND EPISTLE GENERAL OF PETER[JE]
BUT there were false prophets in the world, as also among you there will be false teachers, they who introduce heresies of destruction,1 and, the Lord who bought them denying, bring upon themselves swift destruction.1
1Abadono.
[JM]
But in the world, there have been also false prophets, as there will likewise be false teachers among you, who will bring in destructive heresies,a denying the Lord that bought them; thus bringing on themselves swift destruction.
aSy.
=Gr.
[GL]
BUT there were prophets also false prophets also among the people, even as there will be false teachers among you, who shall bring in damnable heresies, even denying the LORD who has redeemed them, and thus bring upon themselves swift destruction.
[JE]
And many will go after their wickedness; they, on account of whom the way of truth will be blasphemed.
[JM]
And many will go after their profaneness; on account of whom, the way of truth will be reproached.
[GL]
Many will follow their pernicious ways, by reason of whom the way of truth shall be evil spoken of.
[JE]
And with fraudulency2 of deceptive words will they make merchandise of you; they, whose judgment (denounced) before tarrieth not, and whose destruction doth not sleep.
2Olubutho is used both for avaritia and defradatio
[JM]
And, in the cupidity of ravings words, they will make merchandise of you:—whose judgment, of a long time, is not idle; and their destruction slumbereth not.
[GL]
And through covetousness, they will exploit you with feigned words: whose judgment from the very beginning has not ceased and their damnation is always active.
[JE]
For if Aloha upon the angels who sinned was not lenient, but in chains of darkness shut them in the deeps, and delivered them to be kept to the judgment of pain;
[JM]
For, if God spared not the angels that sinned, but cast them down to the infernal regionsb in chains of darkness, and delivered them up to be kept unto the judgment of torture:,
bSy.
[GL]
God did not spare the angels, who sinned, but cast them down to hell and delivered them into chains of darkness, to be reserved for tormenting judgment;
[JE]
and on the former world was not lenient, but Nuch, who was the eighth preacher of righteousness, he preserved, when the deluge came upon the world of the wicked;
[JM]
and spared not the former world, but preserved Noah the eighthc person, a preacher of righteousness, when h brought a flood on the world of the wicked;
ci.e. one of the eight persons.
[GL]
And did not spare the old world, but saved Noah the preacher of righteousness, with his family, eight in all, when he brought the flood upon the wicked people;
[JE]
the cities of Sadum and of Omuro he burned, and with overthrow condemned them, while an example to the wicked who should be he set them;
[JM]
[and] burned up the cities of Sodom and Gomorrah, and condemned them by an overthrow, making them a demonstration to the wicked who should come after them;
[GL]
And set afire the cities of Sodom and Gomorrah, and condemned them with an upheaval, making them an example to those who hereafter should live ungodly;
[JE]
also Lut the righteous, who was bruised with the impure conversation of the lawless, he delivered;-
[JM]
and also delivered righteous Lot, who was tormented with the filthy conduct of the lawless;
[GL]
And delivered righteous Lot, mortified by the filthy conduct of the lawless:
[JE]
for in sight and in hearing, while (that) just (man) dwelt among them, from day to day, his righteous soul by their lawless works was tortured;-
[JM]
—for that upright man dwelling among them, in seeing and hearing from day to day, was distressed in his righteous soul by their lawless deeds;-
[GL]
For while that pious man dwelt among them, in seeing and hearing their unlawful deeds, his righteous soul was vexed from day to day.
[JE]
the Lord knoweth how to deliver from affliction them who fear him, but the evil unto the day of judgment to be tormented will he reserve.
[JM]
the Lord knoweth how to rescue from afflictions those who fear him; and he will reserve the wicked for the day of judgment to be tormented,
[GL]
The LORD knows how to deliver from distress those who revere him, and he will reserve the wicked to be punished at the judgment day.
[JE]
But most those who after the flesh follow the concupiscence of impurity, and of authority are contemptuous; daring and arrogant, (and) who by greatness3 are not moved while they blaspheme:
3Or, glory, majesty.
[JM]
and especially them who go after the flesh in the lusts of pollution, and despise government. Daring and arrogant, they shudder not with awe while they blaspheme;
[GL]
And especially will he punish those who follow after filthy lusts of the flesh, and have no respect for authority. Arrogant and selfwilled are they who do not tremble when they blaspheme against the glory;
[JE]
whereas angels, who in power and strength are (so much) greater than they, bring not against them a judgment of blasphemy.
[JM]
whereas angels, greater than they in might and valor, bring not against them a reproachful denunciation.
[GL]
Whereas angels who are greater in power and might do not bring upon themselves the condemnation of blasphemy.
[JE]
But these, as the dumb animals, by nature (ordained) to the knife and to destruction, blaspheming what they know not, in their own destruction will be destroyed;
[JM]
But these, like the dumb beasts that by nature are for slaughter and corruption, while reviling the things they know not, will perish in their own corruption;
[GL]
But these men, as natural brute beasts, made for slaughter and destruction, speak evil of the things which they do not understand; and shall utterly perish in their own corruption;
[JE]
while they in whom is iniquity the wages of iniquity shall receive. They repute as pleasure the luxury which is in the day. Blemishes (are they), full of spots, who delighting in their refreshments are luxurious:
[JM]
they being persons with whom iniquity is the reward of iniquity, and by them rioting in the daytime is accounted delightful; defiled and full of spots [are they], indulging themselves at their ease, while they give themselves up to pleasure;
[GL]
And shall receive the reward of iniquity as they consider it a delightful thing to revel in the daytime. Spots and blemishes have they who sport themselves with their own deceivings as they feast in idleness;
[JE]
having eyes full of adultery, and sins which cease not, alluring souls that are not established.
[JE]
who, forsaking the straight way, have erred, and gone in the way of Belam bar Beur, who the wages of iniquity loved.

[JE]
These are wells without water, clouds driven from above, unto whom the blackness of darkness is reserved.
[JM]
These are wells without water, clouds driven by a tempest,d persons for whom is reserved the blackness of darkness.
dSome copies: from above.
[GL]
These men are as springs without water, as clouds that are carried with a tempest; the mist of darkness is reserved to them forever.
[JE]
For while they speak scoffing words of vanity, they allure with impure desires of the flesh those who almost escaped from them who have their conversation in error.
[JM]
For, while they utter astonishinge vanity, they seduce, with obscene lusts of the flesh, them who have almost abandoned these that walk in error.
eSome copies: ridiculous.
[GL]
For when they speak great swelling words of vanity, they allure through the sensual lusts of the flesh; but there are those who flee at a word of warning from those who live in error.
[JE]
And liberty to them they promise, while they (themselves) are the servants of corruption; for the thing by which a man is overcome, to that he is subject.
[JM]
And they promise them liberty, while they themselves are the slaves of corruption: for, by whatever thing a man is vanquished, to that is he enslaved.
[GL]
They, while they promise liberty, themselves are the slaves of corruption: for a man is overcome by whatever it is that enslaves him.
[JE]
For if [when] they have escaped from the pollutions of the world through the knowledge of our Lord and Saviour Jeshu Meshiha, with those very things entangled they are again over-come, their end becomes worse than the beginning.
[JM]
For if, when they have escaped the pollutions of the world by the knowledge of our Lord and Redeemer Jesus Messiah, they become again involved in the same, and are vanquished, their latter state is worse than the former.
[GL]
For if after they have escaped the pollutions of the world through knowledge of our LORD and Saviour Jesus Christ, they are again entangled by these very things, and overcome, the latter end is worse with them than the beginning.
[JE]
For it had been more tolerable for them not to have known the way of righteousness, than, when they knew, to turn backward from the holy commandment delivered to them.
[JM]
For it would have been better for them, not to have knownf the way of righteousness, than after having known [it], to turn lack from the holy commandment that was delivered to them.
for, acknowledge.
[GL]
Verily it would have been better for them not to have known the way of righteousness, than, after they have known it, to turn from the holy commandment that was delivered to them.
[JE]
But it hath happened to them according to the true proverb, that The dog hath turned unto his vomit; the sow which had washed into the wallow of the mire.
[JM]
But the true proverb hath happened to them: the dog returneth to his vomit; the sow that was washed, to her wallowing in mire.
[GL]
It Will come to pass with them according to the true proverb, The dog returns to his own vomit, and the sow that was washed to her wallowing in the mire


'Monopoly' is defined as:
"a situation in which a single company or group owns all or nearly all of the market for a given type of product or service." (1)
Historically, business monopolies used their control of the market to raise prices, stymie innovation, and sell inferior products. All of these actions injured consumers and business monopolies were disdained and condemned.
But they persisted. It didn't matter that the monopolies were hated by the public because there were many other factors perpetuating their existence. Gigantic economies of scale meant that once a business controlled the majority of the market they could undercut the price of their competitors and drive them out of business. At this point, it would usually be infeasible for new competitors to enter because the start-up costs relative to the payback period would be too high. If a competitor was able to get started the monopoly business would either buy them out or drive them out of business by flooding the local market with cheap competing products. Beyond these tactics, monopolies were also famous for their bribing of regulators and representatives in order to keep the the legislative and judicial environments under their control.
By 1900 many crucial U.S. industries were controlled by monopolies. Oil, steel, copper, sugar, tobacco, meatpacking, and railroads were just some of the monopolized industries. It is a long story, but around this time the U.S. federal government began passing laws and regulations against monopolies and began forcefully regulating and breaking them up.(2) Over the next 100 years the number of major monopolies acting in the U.S. economy plummeted and consumers reaped the benefits.
Unfortunately, during the last 15 years we have seen the re-emergence of many full or quasi business monopolies in the U.S. These companies are concentrated in internet technology where network effects and giant war-chests of venture capital money has allowed them to capture very high percentages of their markets. Google controls 67.5% of the U.S. search market.(3) Amazon controls 64% of total online printed book sales and 67% of total online e-book sales. (4) Apple controls around 70% of online music sales. (5) Facebook is really the only viable general social network. LinkedIn is the dominant professional network.
Each of these business has denied, and will continue to deny, that they have monopoly shares of their markets but that is not true; U.S. consumers and related businesses should be very wary of the power they wield. The Federal Trade Commission (FTC) has opened examinations of many of dominant internet companies. I hope the FTC continues to be vigilant. Perhaps, the monopoly market share of these businesses will fade away in the hyper competitive environment of the internet economy. That said, many of them (such as Google) have been remarkably persistent and in the future society might need to consider more creative methods of regulation and control to check the potentially stifling power of these businesses.


COMPUTER AND INFORMATION SCIENCE
- Big Data and Cloud computing
- Computer Graphics and Image Processing
- Computer network and Security
- Computer simulation and modeling
- Computer-aided design / manufacturing
- E-Commerce and E-Government
- Geographical Information Systems (GIS
- Grid computing
- Internet and Web Applications
- Knowledge discovery and data mining
- Management Information system
- Neural Networks and Genetic Algorithms
- Programming Languages and Techniques
- Software Engineering
- rtificial Intelligence
- Fuzzy System
- Industrial Automation
- Intelligent Automation and Manufacturing
- Intelligent Building and Intelligent housing
- Intelligent Control and Intelligent System
INFORMATION SECURITY


[§211D-11] State liability prohibited. The State is not liable to a participating financial institution for payment of the principal, the interest, or any late charges on a capital access loan made under this chapter. [L 2000, c 290, pt of §2]


Lord of the Rings Hangman Game
Characters, places, and Gollum's riddles!
Your browser does not support the audio element.
Your browser does not support the audio element.
Stop Gollum from getting the ring!
Press any key to get started!
Wins:
0
Guesses left this round:
0
____________________
Letters already used:
abcdefghijklmnopqrstuvwxyz
Gollum's Riddle:


So everyone is talking about Google ditching Wave as a standalone product. Here are my three cents on why the experiment failed:
It wasn’t viral enough
Invite-only alpha for a “Communications” product is an oxymoron. Seriously, Google? I can picture this conversation happening in Google HQ, circa April 2009, a month before Launch, as the buzz was building up for Bing.
“Microsoft is launching Bing in a month’s time. We need something to steal the thunder. Are there any cool projects we can show-off”
“Yes, there is this thing called Wave. It is a totally cool way of communicating. Think Gmail, Twitter, Skype, Flickr and Google Talk in one”
“Cool. Let’s launch it”
“But it is not quite ready for prime-time”
“That is easy. Let us put an alpha label on it, make it invite-based. It worked out very well for Gmail”.
“sounds good”
Except it is not. This is a new way to communicate. Instead of making the invite a rare commodity (apparently some were sold in eBay, make it viral!) I got an invite relatively soon, **but it was useless, **since no one else from my social graph had one!
Too Radical and too complex : Even when people communicated, they just didn’t get it
And because they didn’t get it, they didn’t use it. Here is a screen-capture of a Wave between me and my friend. I consider both of us as early adopters of technology.
Obviously not “real-time” conversations! People aren’t using the system, you are not learning enough and you are creating artificial scarcity?
**Big-bang launches and radical ideas usually don’t mix well. **
Now imagine, if they had resisted the temptation of the big-bang launch, but did it more organically. They could have introduced Google Wave to Businesses First, so that you start with a critical mass of people collaborating from day one. They could then have incorporated aspects of it as part of Google Docs and ofcourse, Gmail. This way, you are also teaching people aspects of the new paradigm. This is clearly not as sexy as the Big bang launch, and clearly takes more time. But this would have significantly increased the chances of success. They should have done “Learn-Measure-Build”. In some ways, I think it was just “bad karma”. Everything about Wave’s launch went against Google’s “Dont be evil” philosophy. Between the urge to steal Microsoft’s thunder and seeing how well big bang launches are working for Apple, somewhere along the way, Google lost what it really stands for.
RIP, Google Wave. You were a good experiment that taught a lot to people outside Google as much as you taught Google. I think that is a lot more than what I can say for Buzz.
*Picture from Flickr, thanks to rjzii”


Untitled train Poem:
April 10, 2011
- how come you're down on your knees
how come you can't get up on your feet
I just tried to get up early and make the morning something
make your motion
pour your gasoline right on the road
and fill your tank again
you won't hear that one from me again
no
you look like you're afraid but you're just alone
little timing takes the motion drives them home
list of things to take
trash, cloths from the floor, all my thoughts of you.
you and I cool down
as they heat up
it comes to you in a dream like that the phenomenal experience
that is your life
what I mean you get of it
there it is there
there it is there
you saw the weather change and you were like that.
so what
- where was you heart when you we slipping and falling
how can i make love to myself if you're too restrictive with your definition of it, my love
somethings coming
somethings coming
you'll never turn to it again,
it's just a dream.
not fearing the dark dark forest
who knows but the same ways home


Brocade Vyatta with an External RADIUS
intro
When it comes to secure your access to an AWS VPC, the [Brocade Vyatta vRouter 5400] offers all the required functionalities in a quickly and easily deployable appliance.
You can get it from the AWS market place and in a few minutes you have a running firewall/VPN gateway!
Vyatta in two words
Vyatta is a software-based router, firewall and VPN. It is based on Debian. It offer a "CLI" that allow an easy an quick configuration (note: there is also a web interface, but I never seen it in action)
the RADIUS trick
The default setup is to use a local directory to authenticate your VPN users, which does not match centralized authentication requirements that you may have.
But! there is an undocumented feature that allows you to user an external RADIUS to authenticate your users.
First, you will need to tell openvpn to use the openvpn-auth-pam plugin, make sure you pass the following options:
set interfaces openvpn vtun0 openvpn-option '--plugin
/usr/lib64/openvpn/openvpn-auth-pam.so openvpn --comp-lzo
--client-cert-not-required --username-as-common-name --script-security 2'
Then, you need to configure PAM to use your RADIUS server.
- create
/etc/pam_radius_auth.conf
with the following content:
ip.address.of.radius your_radius_secret
- create
/etc/pam.d/openvpn
with the following:
`
%PAM-1.0
auth sufficient pamradiusauth.so debug account sufficient pam_permit.so `
You are now ready to go!!


Another Muslim grave vandalised, this time at foot of Table Mountain
by Kamva SomdyalaThe chairperson of the Cape Mazaar Society, Mahmood Limbada, says the vandalised gravesite of Auliya Syed Abdul Haq Al Quadri is the work of "Satanists" and people with "sick minds".
The kramat (burial site for saints in Islam), which is situated in Deer Park on Table Mountain, was vandalised over the weekend.
"There isn't major damage, but it's disgusting to see," Limbada said on Monday.
He said the society was trying to find out who the culprits were.
"There had been visitors who went to the site on Sunday and when they arrived, they saw the damage … we were then alerted and we saw the pictures of blatant vandalism which can only be the work of Satanists and people with sick minds…"
He added they had speculated on the motivation behind the vandalism but will leave the investigation to the police who currently have no record of a case being open.
Limbada revealed faeces had been smeared on the kabr (grave), while some of the iron rods surrounding the grave were also dislodged.
He said there had been a delay in getting a case number, adding the case had definitely been reported to Western Cape police.
The incident follows the recent desecration of at least 80 graves at Mowbray Muslim cemetery.
Tombstones were ripped out and laid out in the shape of a cross, while some were shoved into open graves in the shape of triangles.
Cemetery workers also discovered that some of the tombstones taken from other graves were arranged in a triangle inside freshly dug ones.
Limbada said "we are strongly inclined to believe the two incidents are linked".


What is your name?
What is your birthday?
Where were you born?
What is your favorite leisure activity?
I've been on Youtube for 6 years now, No im not some bigshot youtuber by any means but i have done some pretty cool stuff, I do gaming content, and came up with a consept that no one has used before which is really cool! I enjoy pokemon I do nuzlockes for youtube so here are my MVP's, and I have gotten into Dark souls as well! you will see the 5 bosses i had the most trouble with in my blind run Note: My blind run is not over so this list is subject to change.
In my randomizers I like to have random movesets, what made this Pokemon So good is it had giga drain, sacredfire, so it was able to burn people on a dime, and recover health by itself while it was at it! It was keeping everything around it alive.
This was the hard wall in the series it only died becase a peliper got a hydrocannon crit...
I caught this at the beginning, and then it had many moments that it should have never servived. It servived attacks from an Ultra Necrozma, it also servived attacks from primal groudon!!!
It was an amazing set up sweeper! gotta to love the fact that i had this amazing starter, i had fun getting this as a started it died just about when i stopped the series cause a sleeplocke is where you play the game in one session, which i learned is not my thing
He was very frail but carried when he needed to be on there. Winonna ended up killing him by conceling Hydro cannon!


‘Star Wars’ fans react as George Lucas changes ‘Han shot first’ scene again
Maclunkey!
Star Wars fans have been reacting after a notorious scene from A New Hope was changed again upon the launch of Disney+.
The streaming service launched yesterday (November 12) and fans have pointed out that one particular scene, which has changed multiple times since the 1977 original and become legendary as a result, has shifted once again.
The scene in question has prompted plenty of debate over whether Han or Greedo shoot first in their battle during A New Hope.
The 1977 original saw Han shoot Greedo before the latter could reach the trigger, but this was altered in a new edition of the film released in the late 1990s, with Greedo shooting first in the new version.
Harrison Ford as the original Han Solo
Now, a tweaked version of the scene has made it into the Disney+ version of A New Hope, which sees neither of the pair shooting first – they fire at about the same time. Watch the scene below.
There is another line added into the film too. According to Vanity Fair, a new line by Greedo, that he says before his death, was added in by Lucas before Disney acquired LucasFilm.
The line simply sees him say “Maclunkey,” a word that is now confusing and exciting Star Wars fans across the internet, who are reacting to the new tweak in A New Hope, with some believing that they’ve worked out what the elusive word means.
“If you paid attention to the extended Star Wars canon you would know that Maclunkey is Greedo’s partner, who was one week from retirement when Han killed him. the line is a devastating rebuke,” one tweeted.
Another believes they’ve found a translation for the word, meaning “This’ll be the end of you.”
Others have shown a mix of delight and anger at the new change.
The launch of Disney+ also saw the debut of new Star Wars spin-off TV series The Mandalorian.
Star Wars episode 9 – The Rise Of Skywalker – comes to cinemas December 20.


Same experience as FFCS
Practice making your TimeTable
Get Started
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FLEXIBLE
CREDIT
COMPANION
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CHAPTER 302B
PUBLIC CHARTER SCHOOLS
REPEALED. L 2012, c 130, §16 and c 133, §72.
Cross References
For present provisions, see chapter 302D.


Lair Client for Node.js
Javascript implementation of client for Lair Keystore.
:warning: This is the NEW lair api, if you're looking for the classic one, see the legacy-api
branch.
Overview
This module provides APIs for
- connecting to Lair
- receiving and responding to messages
- sending requests and awaiting response
- constructing messages using wire type structs
Basic Usage
todo
API Reference
See https://holochain.github.io/lair-client-js/
Contributing
See CONTRIBUTING.md


--- layout: post title: Setting up Trove wtih Devstack date: 2014-10-22 02:05:00.000000000 -05:00 type: post parent_id: '0' published: true password: '' status: publish categories: [Backend] tags: - openstack - ubuntu meta: tumblr_annaphilips_permalink: http://annaphilips.tumblr.com/post/100633818658/setting-up-trove-wtih-devstack tumblr_annaphilips_id: '100633818658' author: login: admin email<EMAIL_ADDRESS>display_name: Anna first_name: '' last_name: '' permalink: "/setting-up-trove-wtih-devstack/" ---
Well first off you need to have VirtualBox and Vagrant installed - Installing Vagrant and Virtual box on Ubuntu 14.04 LTS. VMs are helpful when you want to experiment without messing up your system. Once that’s done, create a folder for your project mkdir devstack_trove and cd into that folder.
Run vagrant init in the folder. You’ll get a Vagrantfile, edit it and make the following changes:
config.vm.box = “precise32”
…
config.vm.network “forwarded_port”, guest: 80, host: 8080
The last line lets you access the dashboard(Horizon) on localhost:8080
Note: Best to setup devstack with 2GB RAM and a reasonably sized swap file.
Now we’re ready to start the VM vagrant up, once it’s up and running you can SSH into it vagrant ssh. You need to be root sudo su before you can execute these commands.
First update the VM and then install git: apt-get update && apt-get install git-core -y
Then cd ~ to the home directory
We’re going to clone trove-integration which will help us setup Trove with Devstack - git clone https://github.com/openstack/trove-integration.git
Go to the scripts directory cd trove-integration/scripts/
Using redstack we’re going to install Devstack with Trove ./redstack install this starts all the necessary services as well.
You can check if all the services are running by connecting to the screen screen -x stack
If you get an error:
Cannot open your terminal ‘/dev/pts/xx’
Then you can change the access permission for it by chmod 660 /dev/pts/xx
To detach from the screen type in Ctrl+A then D
After it’s been installed “successfully” you can kickstart the setup of Trove ./redstack kick-start mysql, it’s basically test-init and build-image packed into a single command. If everything goes well, you should get something like:
Starting tr-api cd /opt/stack/trove; /usr/local/bin/trove-api —config-file=/etc/trove/trove.conf —debug 2>&1 | tee /home/trove-try/trove-integration/scripts/../report/logs/trove-api.log…Starting tr-tmgr cd /opt/stack/trove; /usr/local/bin/trove-taskmanager —config-file=/etc/trove/trove-taskmanager.conf —debug 2>&1 | tee /home/trove-try/trove-integration/scripts/../report/logs/trove-taskmanager.log…Starting tr-cond cd /opt/stack/trove; /usr/local/bin/trove-conductor —config-file=/etc/trove/trove-conductor.conf —debug 2>&1 | tee /home/trove-try/trove-integration/scripts/../report/logs/trove-conductor.log…
ERROR: You must provide a username via either —os_username or env[OS_USERNAME]


Table of Contents
Front Cover Front Matter Introduction Welcome to Season Four! What You’ll Need to Play How to Read This Book The RiM: S4E Team Character Creation D.A.S.H. Design Aspects Statistics Headway D.A.S.H. Example Playing an Episode Structure of Gameplay Making Checks Advantages & Drawbacks Acting in Harmony Damage, Recovery, & Sidelining Using & Restoring Valor Ending an Episode Character Advancement Learning Lessons Experience Points Purchasing Edges Edge List Library of Edges Magic & Spellcasting Magic Is as Magic Does Creating Spells Casting Spells The Canterlot Archives Running an Episode Being the Game Master Collaborative Storytelling Getting Things Started Checks & Difficulty Targets Damage & Sidelining Lessons & Experience Variant Rules Plot Points Equestria Girls Paragon Ponies Wide, Wide World Epic Experience Encyclopedia Equestria Premade Episodes The House of Enchanted Comics Ars Unicornia Mutants and Maresterminds Whinnystrad Miscellaneous Character Sheet A Note for Developers Updates & Resources Single Page Version (for print)Headway
Skills
The next step of character creation is to familiarize yourself with Skills.
All characters have a set of Skills; knowledge they learn and training they pick up over time. Like all aspects of character advancement, gaining and improving Skills is handled through spending Experience Points to purchase the appropriate Edges, but it is important to first understand the general importance of Skills to a character.
Whenever a character attempts an action and the GM asks them to make a check, the check is always based on one of the character’s Attributes. However, there is a limit to how well a character can do without some kind of training, even if they have very good Attributes. Having appropriate Skills to apply to a check a character is attempting helps the character improve their chances of success.
There is no pre-set list of Skills in S4E; instead, Skills are created by players and the GM as they are purchased for a character. In this way, each character's list of Skills may be unique, based on the Skills their player purchases and works with the GM to create and define. A general rule-of-thumb for creating a Skill is that it should pertain roughly to the same amount and scope of knowledge as an introductory high school or college class (for example, "Biology," "Chemistry," and / or "Physics" instead of just "Science").
Edges
The next step of character creation is to familiarize yourself with Edges.
Edges are unique features and special qualities which help to set characters apart from one another and make them special; whether by establishing some narrative or personal aspect of the character, improving some quality about them (such as Attributes), awarding and improving Skills, applying bonuses to certain kinds of checks they make, or by altering the rules as they apply to the character.
It is important to note that characters' basic Racial powers (such as flight or magic) are represented by Edges which they have access to because of their Race, but characters do not automatically gain these Edges; they must be purchased like any other Edge in order to gain their benefits.
Some Edges are restricted to certain Races, or require having other Edges first, before they can be taken. Additionally, a few Edges can be purchased multiple times; otherwise each Edge can only be taken once. All Edges cost a certain amount of Experience Points to purchase.
Edges are the primary method of character advancement; simply put, characters in S4E advance by gaining Experience Points and spending them to purchase Edges.
Experience
The final step of character creation is to check with your GM to find out how many Experience Points the characters in your group have to spend on purchasing Edges, and then to purchase Edges by spending those Experience Points. More detailed information on spending Experience Points and purchasing Edges, as well as the complete list and library of Edges in S4E, can be found in the Character Advancement chapter of this book.
Your GM may decide not to make up their own amount of Experience Points the characters in your group begin with, and may instead use one of S4E’s pre-set totals, reflecting a general starting point (or “tier”) for the characters in your group. S4E’s pre-set Experience Point tiers by no means reflect all possible heights a character can achieve, only a few suitable starting points for characters being played in various types of games. These tiers, and their pre-set Experience Point totals, are:
Youth (30 Experience Points) - The Youth tier is suitable for characters who are meant to encounter fairly easy challenges with low stakes. This tier is best for helping children and beginners to become familiarized with the game.
Adult (60 Experience Points) - The Adult tier is suitable for characters who are meant to be established in the world, but are not anything special yet. This tier is best for a humble starting point, and for playing slice-of-life games.
Veteran (90 Experience Points) - The Veteran tier is suitable for characters who are meant to be somepony special, with adventures under their belt. This tier is best for playing games with a theme of adventure and some heroic action.
Heroic (120 Experience Points) - The Heroic tier is suitable for characters who are meant to be heroes of Equestria, counted on by others. This tier is best for playing high-stakes games with thrilling, ‘saving the world’ heroics.