You can customize any chart according to your needs with the OnPrepareChart event. It is possible to use all the possibilities provided by the Google Chart Library.
In the example below two charts are based on exactly the same settings. The first chart is kept in the default state while the second chart has been customized with a few lines of code.


Money Play. How should red play 52?
pips Red=103 White=151
(CorrectAnswer= 0/0, ErrorScore= 0)
The top six plays all win very nearly the same percentage of gammons but the two hitting play 12/10, 7/2* and 11/9, 7/2*, win 3% more gammons, turning the non-hitting plays into errors.
Yes things could go wrong after the hit but ideally Red wants to close White out so hitting is thematic. In such positions it is often right to hit unless your opponent has a full prime on his side of the board. There are obviously exceptions to this but as a general guideline it has worked well for me over the years.
Yes things could go wrong after the hit but ideally Red wants to close White out so hitting is thematic. In such positions it is often right to hit unless your opponent has a full prime on his side of the board. There are obviously exceptions to this but as a general guideline it has worked well for me over the years.
1. Cubeful 2-ply 11/9 7/2* Eq.: +1.194 0.824 0.544 0.083 - 0.176 0.020 0.001 2. Cubeful 2-ply 12/10 7/2* Eq.: +1.178 (-0.016) 0.818 0.542 0.083 - 0.182 0.021 0.001 3. Cubeful 2-ply 11/6 7/5 Eq.: +1.177 (-0.017) 0.826 0.524 0.070 - 0.174 0.011 0.000 4. Cubeful 2-ply 11/9 11/6 Eq.: +1.142 (-0.053) 0.820 0.509 0.067 - 0.180 0.013 0.000 5. Cubeful 2-ply 11/4 Eq.: +1.139 (-0.056) 0.819 0.509 0.066 - 0.181 0.013 0.000


Team
Players
Calc Metrics
Round 1
Round 2
TP
WIP
Timesheet
Total LT
Results
Round 1
Round 2
Lead Time (days)
Avg. Touch Time
Flow Efficiency (%)
Resource Efficiency (%)


Play in an immersive environment with your friends.
Play offline or online with our state of the art net system.
Web based player tracking system for keeping tally of your stats.


Organized by the @conf.organizedBy.name team.@if(conf.priv){ Open to<EMAIL_ADDRESS>group}else{ organizer only}.}
@conf.dateDisplayFormat.capitalize, room @conf.location.roomDesignation in @conf.location.instituteName.


{% extends "base.html" %} {% load hc_extras %} {% block content %}
If a {% site_name %} account exists for this email address, you will receive a login link in your email shortly.


Rules
- First, create your pug
- Then, Join a create or create yours (you become the owner).
- Any other players can join the race until the owner click START, or whether you're 6 runners.
- Everybody engaged in the race receive the same question simultaneously
- Only the first who sends the good answer makes his pug running one step forward
- You can only answer once to each question


| Class | Description |
|---|---|
| AvoidTilingHintKey |
A transcoding Key represented as a boolean to indicate whether tiling of
bitmaps is undesired by the destination.
|
| ColorSpaceHintKey |
TranscodingHint as to what the destination of the drawing is.
|
| LinearGradientPaint |
The
LinearGradientPaint class provides a way to fill
a Shape with a linear color gradient pattern. |
| MultipleGradientPaint |
This is the superclass for Paints which use a multiple color
gradient to fill in their raster.
|
| MultipleGradientPaint.ColorSpaceEnum |
Inner class to allow for typesafe enumerated ColorSpace values.
|
| MultipleGradientPaint.CycleMethodEnum |
Inner class to allow for typesafe enumerated CycleMethod values.
|
| RadialGradientPaint |
This class provides a way to fill a shape with a circular radial color
gradient pattern.
|
| RenderingHintsKeyExt |
Contains additional RenderingHints Keys, such as
KEY_AREA_OF_INTEREST
|
java.awt
package. This package
provides some new Paint
s such as a linear or radial
gradients.Copyright © 2022 Apache Software Foundation. All Rights Reserved.


Component: tos.sensorboards.mts300.PhotoTempP
module PhotoTempP
MTS300 photo and temp sensor ADC configuration.
Author:
David Gay<EMAIL_ADDRESS>Provides
interface
Atm128AdcConfig
Uses
interface
MicaBusAdc
as
PhotoTempAdc


New official gameplay walkthrough video released for MechWarrior 5: Mercenaries
by John PapadopoulosPiranha Games today released new, never-before-seen gameplay in a crash course guided walkthrough for MechWarrior 5: Mercenaries. The battles on display showcase MechWarrior 5: Mercenaries’ expansively destructible environments, designed so that Mechs can tear through structures while swatting helicopters out of the sky and reducing rival pilots’ rides to scrap.
Briefs on the moments between battles make it clear that with mission recovery, pre-deployment loadouts, and the severity of danger faced all in the hands of players to navigate, MechWarrior 5: Mercenaries’ campaign is all about risk, reward, and consequence.
MechWarrior 5: Mercenaries marks the return of the series’ mission-focused campaign structure, allowing pilots to call the shots while leading either AI-controlled allies or up to three friends through optional co-op into dangerous contracts. Unit leaders will decide which risky missions to accept, where their priorities lie across the Inner Sphere’s volatile conflict zones, as well as how to best utilize the resources earned from their dances with death.
The game currently targets a December 10th release on the Epic Games Store.
Enjoy!