Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- u -
- U16
: sha1_routines.h
- U32
: sha1_routines.h
- U8
: sha1_routines.h
- UINT_MAX
: unity_internals.h
- ULONG_MAX
: unity_internals.h
- Unity
: unity_internals.h
- UNITY
: unity.h
- Unity
: unity.c
- UNITY_BEGIN
: unity_internals.h
- unity_calloc()
: unity_fixture.c
, unity_fixture_malloc_overrides.h
- UNITY_COUNTER_TYPE
: unity_internals.h
- UNITY_DISPLAY_RANGE_AUTO
: unity_internals.h
- UNITY_DISPLAY_RANGE_HEX
: unity_internals.h
- UNITY_DISPLAY_RANGE_INT
: unity_internals.h
- UNITY_DISPLAY_RANGE_UINT
: unity_internals.h
- UNITY_DISPLAY_STYLE_HEX16
: unity_internals.h
- UNITY_DISPLAY_STYLE_HEX32
: unity_internals.h
- UNITY_DISPLAY_STYLE_HEX64
: unity_internals.h
- UNITY_DISPLAY_STYLE_HEX8
: unity_internals.h
- UNITY_DISPLAY_STYLE_INT
: unity_internals.h
- UNITY_DISPLAY_STYLE_INT16
: unity_internals.h
- UNITY_DISPLAY_STYLE_INT32
: unity_internals.h
- UNITY_DISPLAY_STYLE_INT64
: unity_internals.h
- UNITY_DISPLAY_STYLE_INT8
: unity_internals.h
- UNITY_DISPLAY_STYLE_POINTER
: unity_internals.h
- UNITY_DISPLAY_STYLE_T
: unity_internals.h
- UNITY_DISPLAY_STYLE_UINT
: unity_internals.h
- UNITY_DISPLAY_STYLE_UINT16
: unity_internals.h
- UNITY_DISPLAY_STYLE_UINT32
: unity_internals.h
- UNITY_DISPLAY_STYLE_UINT64
: unity_internals.h
- UNITY_DISPLAY_STYLE_UINT8
: unity_internals.h
- UNITY_DISPLAY_STYLE_UNKNOWN
: unity_internals.h
- UNITY_END
: unity_internals.h
- UNITY_EXCLUDE_DOUBLE
: unity_internals.h
- UNITY_FAIL_AND_BAIL
: unity.c
- UNITY_FIXTURE_T
: unity_fixture_internals.h
- UNITY_FLOAT_IS_DET
: unity_internals.h
- UNITY_FLOAT_IS_INF
: unity_internals.h
- UNITY_FLOAT_IS_NAN
: unity_internals.h
- UNITY_FLOAT_IS_NEG_INF
: unity_internals.h
- UNITY_FLOAT_IS_NOT_DET
: unity_internals.h
- UNITY_FLOAT_IS_NOT_INF
: unity_internals.h
- UNITY_FLOAT_IS_NOT_NAN
: unity_internals.h
- UNITY_FLOAT_IS_NOT_NEG_INF
: unity_internals.h
- UNITY_FLOAT_PRECISION
: unity_internals.h
- UNITY_FLOAT_TRAIT_T
: unity_internals.h
- UNITY_FLOAT_TYPE
: unity_internals.h
- unity_free()
: unity_fixture.c
, unity_fixture_malloc_overrides.h
- UNITY_IGNORE_AND_BAIL
: unity.c
- UNITY_INCLUDE_FLOAT
: unity_internals.h
- UNITY_INT_WIDTH
: unity_internals.h
- UNITY_LINE_TYPE
: unity_internals.h
- UNITY_LONG_WIDTH
: unity_internals.h
- unity_malloc()
: unity_fixture.c
, unity_fixture_malloc_overrides.h
- UNITY_NEW_TEST
: unity_internals.h
- UNITY_OUTPUT_CHAR
: unity_internals.h
- UNITY_OUTPUT_COMPLETE
: unity_internals.h
- UNITY_OUTPUT_START
: unity_internals.h
- UNITY_POINTER_WIDTH
: unity_internals.h
- UNITY_PRINT_EOL
: unity.c
- UNITY_PTR_ATTRIBUTE
: unity_internals.h
- unity_realloc()
: unity_fixture.c
, unity_fixture_malloc_overrides.h
- UNITY_SKIP_EXECUTION
: unity.c
- UNITY_SUPPORT_64
: unity_internals.h
- UNITY_TEST_ASSERT
: unity_internals.h
- UNITY_TEST_ASSERT_BITS
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_INF
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_NAN
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF
: unity_internals.h
- UNITY_TEST_ASSERT_DOUBLE_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_DOUBLE
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_FLOAT
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX16
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX32
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX64
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX8
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT16
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT32
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT64
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT8
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_INT_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_MEMORY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_PTR
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_STRING
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT16
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT32
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT64
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT8
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_INF
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_NAN
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF
: unity_internals.h
- UNITY_TEST_ASSERT_FLOAT_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_HEX16_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_HEX32_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_HEX64_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_HEX8_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_INT16_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_INT32_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_INT64_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_INT8_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_INT_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_NOT_NULL
: unity_internals.h
- UNITY_TEST_ASSERT_NULL
: unity_internals.h
- UNITY_TEST_ASSERT_UINT16_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_UINT32_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_UINT64_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_UINT8_WITHIN
: unity_internals.h
- UNITY_TEST_ASSERT_UINT_WITHIN
: unity_internals.h
- UNITY_TEST_FAIL
: unity_internals.h
- UNITY_TEST_IGNORE
: unity_internals.h
- UnityAssertBits()
: unity.c
, unity_internals.h
- UnityAssertEqualFloatArray()
: unity.c
, unity_internals.h
- UnityAssertEqualIntArray()
: unity.c
, unity_internals.h
- UnityAssertEqualMemory()
: unity_internals.h
, unity.c
- UnityAssertEqualNumber()
: unity.c
, unity_internals.h
- UnityAssertEqualPointer()
: unity_fixture_internals.h
- UnityAssertEqualString()
: unity.c
, unity_internals.h
- UnityAssertEqualStringArray()
: unity.c
, unity_internals.h
- UnityAssertFloatSpecial()
: unity.c
, unity_internals.h
- UnityAssertFloatsWithin()
: unity.c
, unity_internals.h
- UnityAssertNumbersWithin()
: unity.c
, unity_internals.h
- UnityBegin()
: unity.c
, unity_internals.h
- UnityConcludeFixtureTest()
: unity_fixture.c
, unity_fixture_internals.h
- UnityConcludeTest()
: unity.c
, unity_internals.h
- UnityDefaultTestRun()
: unity.c
, unity_internals.h
- UnityEnd()
: unity_internals.h
, unity.c
- UnityFail()
: unity.c
, unity_internals.h
- UnityFailureCount()
: unity_fixture.c
, unity_fixture_internals.h
- UnityFixture
: unity_fixture.c
- unityfunction
: unity_fixture_internals.h
- UnityGetCommandLineOptions()
: unity_fixture.c
, unity_fixture_internals.h
- UnityIgnore()
: unity.c
, unity_internals.h
- UnityIgnoreTest()
: unity_fixture.c
, unity_fixture_internals.h
- UnityMain()
: unity_fixture.h
, unity_fixture.c
- UnityMalloc_EndTest()
: unity_fixture.c
, unity_fixture_internals.h
- UnityMalloc_MakeMallocFailAfterCount()
: unity_fixture.c
, unity_fixture.h
- UnityMalloc_StartTest()
: unity_fixture.c
, unity_fixture_internals.h
- UnityPointer_Init()
: unity_fixture.c
, unity_fixture_internals.h
- UnityPointer_Set()
: unity_fixture.c
, unity_fixture_internals.h
- UnityPointer_UndoAllSets()
: unity_fixture.c
, unity_fixture_internals.h
- UnityPrint()
: unity.c
, unity_internals.h
- UnityPrintFail()
: unity.c
- UnityPrintMask()
: unity.c
, unity_internals.h
- UnityPrintNumber()
: unity_internals.h
, unity.c
- UnityPrintNumberByStyle()
: unity_internals.h
, unity.c
- UnityPrintNumberHex()
: unity_internals.h
, unity.c
- UnityPrintNumberUnsigned()
: unity_internals.h
, unity.c
- UnityPrintOk()
: unity.c
- UnitySizeMask
: unity.c
- UnityStrBreaker
: unity.c
- UnityStrByte
: unity.c
- UnityStrDelta
: unity.c
- UnityStrDet
: unity.c
- UnityStrElement
: unity.c
- UnityStrErr64
: unity.c
, unity_internals.h
- UnityStrErrDouble
: unity_internals.h
, unity.c
- UnityStrErrFloat
: unity_internals.h
, unity.c
- UnityStrExpected
: unity.c
- UnityStrFail
: unity.c
- UnityStrIgnore
: unity.c
- UnityStrInf
: unity.c
- UnityStrMemory
: unity.c
- UnityStrNaN
: unity.c
- UnityStrNegInf
: unity.c
- UnityStrNot
: unity.c
- UnityStrNull
: unity.c
- UnityStrNullPointerForActual
: unity.c
- UnityStrNullPointerForExpected
: unity.c
- UnityStrOk
: unity.c
- UnityStrPass
: unity.c
- UnityStrPointless
: unity.c
- UnityStrResultsFailures
: unity.c
- UnityStrResultsIgnored
: unity.c
- UnityStrResultsTests
: unity.c
- UnityStrSpacer
: unity.c
- UnityStrTo
: unity.c
- UnityStrWas
: unity.c
- UnityTestFunction
: unity_internals.h
- UnityTestRunner()
: unity_fixture.c
, unity_fixture_internals.h
- UPDATE_CONFIG_BYTE_85
: atca_command.h
- UPDATE_COUNT
: atca_command.h
- UPDATE_MODE_IDX
: atca_command.h
- UPDATE_RSP_SIZE
: atca_command.h
- UPDATE_VALUE_IDX
: atca_command.h
- UT_PTR_SET
: unity_fixture.h


McLaren Debuts Sports Car With Windshield Made of Air
by Victor TangermannMcLaren Elva
British exotic car maker McLaren just unveiled its $1.7 million Elva supercar. Its most notable feature: the complete lack of a roof, side windows, or windshield.
Instead, the high-performance vehicle uses “active air management system” — a world’s first, according to the company’s website — to direct the whipping air up and around the cabin to envelop the driver in what the company refers to as a “turbulent free zone” or a “bubble of calm”in a press release.
A Rush of Air
And yes, it’s going to be a wild ride as a result. “[The air management system] means you get the full adrenaline rush, undistracted,” reads the company’s website.
That’s likely an understatement. The twin-turbocharged V8 gives the supercar massive performance: over 800 horsepower allows it to accelerate from 0 to 60 mph in under three seconds and 0 to 124 mph (200 km/h) in just 6.7 seconds.
Open Cockpit
A “fixed windscreen derivative” will be available for those living in areas, including several U.S. states, where windshields are required.
The “ferociously fast open-cockpit car” may be prohibitively expense to all but a select few — but the fact that drivers will be completely vulnerable to the elements will certainly make it an unforgettable experience.
READ MORE: McLaren unveils $1.7 million supercar with no roof and a windshield made of air [CNN Business]


Responsive site is an approach web-based design to make the page of the website suits to any size of the screen. It is important because every device have different screen size and every people nowadays not only seeing website through the laptop but also phone.
It is an approach of design responsiveness for smaller screens. It is important as most people around the world have smart phone and access the website through their mobile phone. Therefore, it is important for web developer to understand mobile first design
It is a package or pre-designed that made up by of a structure files and folders of standardized code e.g. HTML, CSS and Javscript as a basis to build the website. The pros are it makes people easier to build their own website, because once they know how these operate then it will be easier for every people to build the website. However, the cons is also it also takes time and people need to have big patient to learn this tool as they have to know the rules and limitation of these tools.
Wireframe is the breakdown of the website which is like the blueprint of the house. It often use by web developer to make a plan of what kind of web page that they want to build. Here are my positions and my wireframe plan for my website:
For me, it is because there are many codes that I want to experiment with. Moreover, I still found it hard to make my website suits for the mobile.


A PATTERN LANGUAGE FOR R MARKDOWN
A PATTERN LANGUAGE FOR R MARKDOWN
BIG PATTERNS. MEDIUM PATTERNS. USING PATTERNS
Inspired by “A PATTERN LANGUAGE”
ADDITIONAL INFORMATION
This bookdown theme was written by Matt Crump. It is inspired by the book, “A PATTERN LANGUAGE”, by Christopher Alexander, Sara Ishikawa, Murray Silverstein, also Max Jacobson, Ingrid Fiksdahl-King, and Shlomo Angel.
This is indeed an interesting book, worth reading to see a great example of a pattern language. Google pattern language and you can learn more about what it is, and how to make one. This is a theme to make your pattern language in the same visual style and format as the original book.
Fork the repo here:
https://github.com/CrumpLab/rmpatternlanguage
This is a minimal reproducible example. The formatting should be set-up to work, if you follow the templates in each chapter. Have fun!


---
title: About/Bibliography
heading: BIBLIOGRAPHY
subtitle: Unit 15 project for CHEM 30-1 coded by Jerry Zhou (TA Mercier)
[1] Renewable Energy Perspectives
https://www.iea.org/reports/nuclear-power-in-a-clean-energy-system
[2] What is Nuclear Energy?
https://e360.yale.edu/features/why-nuclear-power-must-be-part-of-the-energy-solution-environmentalists-climate
[3] Technology Of Nuclear Energy
https://www.duke-energy.com/Energy-Education/How-Energy-Works/Nuclear-Power
[4] Okra Natural Nuclear Reactor
https://en.wikipedia.org/wiki/Natural_nuclear_fission_reactor
[5] Nuclear Energy Canda Usage
https://www.cer-rec.gc.ca/nrg/sttstc/lctrct/rprt/2018nclrnrg/nclrgnrtn-eng.html
[6] Bernard L Cohen Nuclear Study
http://ecolo.org/documents/documents_in_english/nuclear_advantage_Cohen.en.htm
---
✎Manage Staff members
{% for member in site.staff_members %}
- {% include staff-member.html member=member %}
{% endfor %}


Once you have downloaded your files find the zip file called anveto_cookies.zip and extract it. You should now have a folder called "anveto_cookies" with two .php files inside. These need to be uploaded to the addons directory inside your WHMCS installation. You can use any FTP program to do this. Simply upload the folder along with the two files inside of it to the /modules/addons directory. Once uploaded you should see this addon inside your WHMCS installation.
In order to check if the install was successfull open your web browser and navigate to the administration area of your WHMCS installation. Then, using the menus, navigate to Setup -> Addon Modules and look at the list of addons that show on the page. You should see the addon called "Cookie Law Compliance" and if it isn't already activated click the activate button. The cookie law compliance message will now show on your WHMCS installation.
In order to configure the addon navigate to Setup -> Addon Modules in your WHMCS administration area. Here you will see an addon called "Cookie Law Compliance". To the right click the "Configure" button in order to bring up the available options. Here you may edit the text using regular HTML code by changing the value in the "Display text" field. You can also change the background, text and link colors by changing the hex values in the text fields. You can use a website such as Kuler (https://color.adobe.com/) to find the right colors and hex values.


Your subscription fee is overdue. Please pay {{amountDue}} to restart your subscription. You can also permanently delete your account. If you have any questions please contact me.


Click here to view more cat photos.
Things cats love:
- cat nip
- laser pointers
- lasagna
Top 3 things cats hate:
- flea treatment
- thunder
- other cats
Click here to view more cat photos.
Things cats love:
Top 3 things cats hate:
A sound clip of Zersiax's screen reader in action.


Python Odoo Developer / Full Stack Developer
Hospital Español de MendozaMendoza, ARProjects:
- HCUD Health System
- Farmacia ERP System
- CAEA Tax Informer System
- Kronos Microservice Integration Engine
Projects:
Python / Odoo
Java, PostgreSQL, SQLServer & Git
Angular/React & Javascript
Music, Travelling, Cycling, Gaming, Reading Newspapers, Economy.


Contacts
Jan Mountain<PHONE_NUMBER><EMAIL_ADDRESS>Jane Doe
Radiology Support
Home Page
Tips Blogs and Forums
Events and Education
Student


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GENERAL_SETTING_URL_STRING
GVoice.h
GENERAL_URL_STRING
GVoice.h
GOOGLE
GVoice.h
greetingId
GVoiceGroup
greetings
GVoiceSettings
groupList
GVoice::groupList()
GVoiceSettings::groupList()
groups
GVoice::groups()
GVoiceSettings::groups()
GROUPS_INFO_URL_STRING
GVoice.h
GROUPS_SETTINGS_URL_STRING
GVoice.h
GVoice
GVoice.h
GVoiceAccountType
GVoice.h
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GVoiceAllSettings.h
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Kate Middleton was 'so nervous' but now 'holds her head high'
The Duchess officially opened The Nook - a new children's hospice in Norfolk - where she beamed and waved to flag-waving crowds
by Abigail O'LearyKate Middleton has transformed from a "nervous" patron to walking with her "head held high", says a charity boss.
Today, the Duchess officially opened The Nook - a new children's hospice in Norfolk.
CEO Graham Butland looked back at his first memories of Kate as a royal charity patron - saying she was "so nervous" as she stepped out in front of crowds.
He told People : "In the very early days, I remember her coming into a room and her head would be slightly down and the long hair would be across.
"Now, she comes in with her head held high."
Mr Butland added that Kate had "comfortably grown into her royal position' and has a natural ability to connect with people.
He said: "This is not someone struggling to stay in character. That is her character."
Kate's touching visit today saw her meet with little Stanley Harrold outside the hospice, he’s three and has a rare chromosomal disorder, Pallister-Killian syndrome.
She spoke to Stanley's parents and stroked the little boy's black teddy bear, tucked into his blanket.
The Duchess was invited on a tour of the new hospice's facilities, including a hydrotherapy pool, state-of-the-art sensory room and music studio.
After a five-year public appeal to raise £10million and almost two years of building, East Anglia’s Children’s Hospices group welcomed the first child to receive care at The Nook on Monday, September 30.
EACH cares for children and young people with life-threatening condition cross Cambridgeshire, Essex, Norfolk and Suffolk and supports their families.
Their care service includes specialist nursing care, symptom management nursing, short breaks, wellbeing activities, therapies, counselling and volunteer services in the family home; all meeting the individual needs of the child, young person and whole family.
Kate wore an Oscar de la Renta suit paired with black heels - the same striking fuchsia outfit she previously wore a Health Writers conference in 2017 and then again this January for a Royal Opera House.
Inside the Kate told one little girl: "I love your plaits. My little girl Charlotte loves plaits but her hair’s only this long so we have to do them at the top."
Later Kate is set to unveil a plaque to formally open the purpose-built hospice in Framingham Earl, around five miles south of Norwich.


Appetizers
- Roasted Tomato Soup - served with goat cheese croutons and basil puree.
- Summer Salad - organic butter lettuce with apples, blood oranges, and gorgonzola, tossed with raspberry vinaigrette.
- Fondue of Brie, Goat Cheese, and Gruyere - served with green apples and garlic crostini. Good for sharing.
- Crispy Flatbread - topped with asiago, prosciutto, and rocket.
- Yellow-fin Ahi Tatar - served on a bed of shredded cabbage with avocado relish and a green peppercorn dressing.
Entrees
- Pancetta-wrapped Sea Scallops - drizzled with tarragon puree. Served with baked cauliflower au gratin in a tangy Gruyere sauce.
- Cajun Seafood Bouillabaisse - with crawfish, scallops, catfish, crab, and mussels. Served with Southern-style cornbread and honey butter.
- Cavatappi Pasta with Spicy Chickpea Sauce - tossed with grilled eggplant, green olives, and sun dried tomatoes. Topped with Mediterranean feta.
- Sage-rubbed Double-cut Pork Chop - topped with a ragout of mushrooms and chunky pancetta. Served with griddle corn cakes.
- Lasagna Bolognese - house-made pasta between layers of slow-cooked pork and beef Bolognese sauce. Served with organic asparagus.
- Sake-soaked Kobe Beef Tartar - served with fontina-stuffed squash blossom tempura with cream wasabi sauce.
Desserts
- Tiramissu - cool, refreshing Italian dessert.
- Baked Pears with Caramel Sauce - topped with house-made vanilla-bean ice cream.
- Pumpkin Creme Brulee - served with our famous ginger snap cookies.
- New York Cheesecake - creamy traditional cheesecake topped with dark chocolate sauce and fresh-picked strawberries.
- Sacher Torte - three layers of dark chocolate cake, filled with house-made apricot jam, covered in a creamy, rich chocolate glaze.
Friday catch of the day
- Alaskan Halibut with a Rich Loire Valley Beurre Blanc Sauce - served with mashed purple Peruvian potatoes and haricot verts.
- Recommended pairing: '98 Passi Emilio Vineyards Sauvignon Blanc


WebRTC Group Chat | Hangout
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A text chat-hangout experiment where all participants can share text messages in a group!