Overview
Shiki Highlighter JS is a javascript library built on top of Shikijs. It provides more features than Shikijs. It is a Syntax Highlighting Library and Have Amazing themes. Its supports many languages for highlighting. Even the Code bits Yo're seeing in this documentation page is highlighted using Shiki Highlighter JS
Including the Library
Add the following script to your site and shiki highlighter will be ready for use.

Getting Started
So now we have included the script so we can now use shiki highlighter.
Here is a simple example of geting highlighted code and printing to the console.
Shiki.getHTMLCode("function test(){}","javascript","github-dark")
.then(res => {
console.log(res.code);//highlighted code
console.log(res.language);//language of the code "javascript"
console.log(res.theme);//theme of the code "github-dark"
});
Lets understand the code now.
Shiki is the main object of the library all the methods are available over this.
.getHTMLCode(code,language,theme) is a method of Shiki object which is used to get HTML highlighted code of the original one then you can just put the returned code in DOM. It returns a Promise
Methods
There are 4 methods in Shiki for use.
getHTMLCode()
This method takes three arguments.
First argument is the String containing the code to highlight.
Second argument is the String containing the language of the code.
Third argument is the String containing the the name of theme you want to use.
The third theme argument is optional as the default theme is "github-dark"
highlight()
Shiki.highlight() takes the reference of an HTML Element as the argument and highlights the code contents of that element. It is necessary for the element to have the data-language="" specifing the language of the code else it will not be highlighted. You can Specify the theme by data-theme=""
Example:
HTML:

JS:
var element = document.getElementById("myCode");
Shiki.highlight(element); //The text inside myCode div will automatically be highlighted
highlightAll()
Shiki.highlightAll() is an advanced form of
Shiki.highlight(). It doesn't take any argument and highlights all element having
class="shiki-target" which is required if you want to automatically highlight that element.
data-language="" should also be present in the element.
setTheme()
Shiki.setTheme() sets the theme for using. It takes the name of the theme as argument and sets it as the currenttheme.
Properties
Shiki.themes
Shiki.themes returns an Array of all available themes you can use.
Shiki.languages
Shiki.languages returns an Array of all available languages you can use.
Shiki.errorLog
Shiki.errorLog is an Array in which all the errors are stored that occur during highlighting your codes. Every error is stored as an object. The syntax of the error is as follows
{
error:"The Error That Occured",
time:"The Time At Which the Error Occured"
}
At a Glance
The main object is Shiki which containes all methods and properties.
A table explaining all is given below.
| Name |
Type |
Arguments |
Argument Types |
Return Type |
| Shiki.getHTMLCode() |
Method |
Code, Language, Theme(optional) |
String, String, String |
new Promise() |
| Shiki.highlight() |
Method |
HTML Element |
HTMLElement |
null |
| Shiki.highlightAll() |
Method |
— |
— |
— |
| Shiki.setTheme() |
Method |
Theme |
String |
— |
| Shiki.themes |
Property |
— |
Array |
— |
| Shiki.languages |
Property |
— |
Array |
— |
| Shiki.errorLog |
Property |
— |
Array |
— |
All available themes are as follows:
dark-plus
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
github-dark
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
github-light
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
light-plus
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
material-theme-darker
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
material-theme-default
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
material-theme-lighter
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
material-theme-ocean
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
material-theme-palenight
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
min-dark
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
min-light
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
monokai
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
nord
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
slack-theme-dark-mode
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
slack-theme-ochin
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
solarized-dark
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();
solarized-light
class Cat{
constructor(breed, color, height, cuteness){
this.breed = breed;
this.color = color || "orange";
this.height = height;
this.cuteness = cuteness;
}
talk(){
console.log("Meow Meow! My color is " + this.color + " My height is " + this.height + "cms from " + this.bread + "i am " this.cuteness);
}
walk(){
console.log("Cat is Walking!")
}
sleep(){
console.log("I am sleeping! zzz")
}
}
var cat = new Cat("felis", "white", 55, "cute");
cat.talk();
cat.walk();
cat.sleep();


--- layout: default title: CSP'17 - Scientific Committee meta: The scientific committee members of CSP'17. ---
The Scientific Committee list is currently being updated. We appreciate your patience!
Scientific Committee Members:
Dr. Bassam Dally, University of Adelaide, Australia
Dr. Christopher Chao, Hong Kong University of Science & Technology, Hong Kong
Dr. Zheng Chen, Peking University, China
Dr. Pedro Jorge Martins Coelho, University of Lisbon, Portugal
Dr. Rajender Gupta, University of Alberta, Canada
Dr. Shigeru Hayashi, Hosei University, Japan
Dr. Naeim Henein, Wayne State University, USA
Dr. Jan Jedelský, Brno University of Technology, Czech Republic
Dr. Hsiao-Kan Ma, NTU, Taiwan
Dr. Lin Ma, The University of Sheffield, UK
Dr. Rizalman Mamat, Universiti Malaysia Pahang, Malaysia
Dr. Vahid Motevalli, Tennessee Tech University, USA
Dr. Constantine D. Rakopoulos, National Technical University of Athens, Greece
Dr. Paul D. Ronney, University of Southern California, USA
Dr. Sergei Sazhin, University of Brighton, UK
Dr. Nadezda Slavinskaya, Deutsches Zentrum für Luft- und Raumfahrt e.V. (DLR), Germany
Dr. Andrzej Szlęk, Silesian Technical University, Poland
Dr. Hari Vuthaluru, Curtin University Australia, Australia
Dr. Miroslaw Wyszynski, University of Birmingham, UK
Dr. Kwok Kit Richard Yuen, City University of Hong Kong, Hong Kong


LETTER: Millennials confused about socialism and capitalism
by Ed Dornlas Las VegasI keep reading about the difficulty today’s youth have understanding two simple concepts, capitalism and socialism. (Most youth are educated in our socialist schools. Go figure.)
Capitalism is simply barter. I do something for you, and you do something for me. Just an exchange.
Socialism is more complex because it involves a third party. Say I want a doctor’s services. I won’t or can’t create the necessary wealth through barter, so I enlist the aid of a politician. That politician takes the needed wealth from a third party, at gunpoint if necessary.
As Margaret Thatcher once observed, the problem with socialism comes when you run out of other people’s money. Examples of running out of money include the Soviet Union and, more recently, Venezuela.


A long time ago
In a galexy far far away...
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|
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface Evidence
Definition: The support for a particular assertion, such as the existence of an interaction or pathway.
Usage: At least one of confidence, evidenceCode, or experimentalForm must be instantiated when creating an evidence instance. XREF may reference a publication describing the experimental evidence using a publicationXref or may store a description of the experiment in an experimental description database using a unificationXref (if the referenced experiment is the same) or relationshipXref (if it is not identical, but similar in some way e.g. similar in protocol). Evidence is meant to provide more information than just an xref to the source paper. Examples: A description of a molecular binding assay that was used to detect a protein-protein interaction.
| Field Summary |
|---|
| Fields inherited from interface org.biopax.paxtools.model.BioPAXElement |
|---|
UNKNOWN_DOUBLE, UNKNOWN_FLOAT, UNKNOWN_INT |
| Method Summary | |
|---|---|
void |
addConfidence(Score confidence)
Confidence in the containing instance. |
void |
addEvidenceCode(EvidenceCodeVocabulary evidenceCode)
A pointer to a term in an external controlled vocabulary, such as the GO, PSI-MI or BioCyc evidence codes, that describes the nature of the support, such as 'traceable author statement' or 'yeast two-hybrid'. |
void |
addExperimentalForm(ExperimentalForm experimentalForm)
Adds an experimental form. |
java.util.Set<Score> |
getConfidence()
Confidence in the containing instance. |
java.util.Set<EvidenceCodeVocabulary> |
getEvidenceCode()
A pointer to a term in an external controlled vocabulary, such as the GO, PSI-MI or BioCyc evidence codes, that describes the nature of the support, such as 'traceable author statement' or 'yeast two-hybrid'. |
java.util.Set<ExperimentalForm> |
getExperimentalForm()
Contents of this set should not be modified. |
void |
removeConfidence(Score confidence)
Confidence in the containing instance. |
void |
removeEvidenceCode(EvidenceCodeVocabulary evidenceCode)
A pointer to a term in an external controlled vocabulary, such as the GO, PSI-MI or BioCyc evidence codes, that describes the nature of the support, such as 'traceable author statement' or 'yeast two-hybrid'. |
void |
removeExperimentalForm(ExperimentalForm experimentalForm)
Removes an experimental form. |
| Methods inherited from interface org.biopax.paxtools.model.level3.XReferrable |
|---|
addXref, getXref, removeXref |
| Methods inherited from interface org.biopax.paxtools.model.level3.Level3Element |
|---|
addComment, getComment, removeComment |
| Methods inherited from interface org.biopax.paxtools.model.BioPAXElement |
|---|
equivalenceCode, getAnnotations, getModelInterface, getRDFId, isEquivalent |
| Method Detail |
|---|
java.util.Set<Score> getConfidence()
void addConfidence(Score confidence)
confidence
- a new confidence measure to addvoid removeConfidence(Score confidence)
confidence
- a confidence measure to be removed.java.util.Set<EvidenceCodeVocabulary> getEvidenceCode()
void addEvidenceCode(EvidenceCodeVocabulary evidenceCode)
evidenceCode
- a new evidence code for this evidence.void removeEvidenceCode(EvidenceCodeVocabulary evidenceCode)
evidenceCode
- to be removedjava.util.Set<ExperimentalForm> getExperimentalForm()
void addExperimentalForm(ExperimentalForm experimentalForm)
experimentalForm
- associated with an evidence instance.void removeExperimentalForm(ExperimentalForm experimentalForm)
experimentalForm
- associated with an evidence instance.
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Vuexy Admin Template Documentation
Thank you 🙏 for purchasing Vuexy admin template.
Created By 🛠: PIXINVENT Team
Vuexy admin is a super flexible, powerful, clean & modern responsive bootstrap admin template with unlimited possibilities. It includes 5 pre-built templates with organized folder structure, clean & commented code, 100+ pages, 70+ components, 50+ charts, 50+ advance cards (widgets) and many more.
Vuexy admin provides searchable navigation, unique menu layouts, advance cards, and incredible support. Vuexy admin can be used for any type of web application: Project Management, eCommerce backends, CRM, Analytics, Fitness, or any custom admin panels.
It comes with 2 niche dashboards. Vuexy admin template is powered with HTML 5, SASS & Twitter Bootstrap 4 which looks great on Desktops, Tablets, and Mobile Devices. Vuexy admin template comes with a starter kit which will help developers to get started quickly.
If you have any queries that are beyond the scope of this help file, please feel free to create a support ticket on our support portal: https://pixinvent.ticksy.com/
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Major Dependencies
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Core.Array class
Core.Array that is empty
Core.Array with one non-null element
Core.Array with two non-null elements
Core.Array with one non-null element and one null element
Core.Array with one true element and one false element
Core.Array with three non-null elements


- RKPX2_PIN0_PA0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 160.
- RKPX2_PIN0_PA1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 161.
- RKPX2_PIN0_PA2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 162.
- RKPX2_PIN0_PA3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 163.
- RKPX2_PIN0_PA4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 164.
- RKPX2_PIN0_PA5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 165.
- RKPX2_PIN0_PA6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 166.
- RKPX2_PIN0_PA7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 167.
- RKPX2_PIN0_PB0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 168.
- RKPX2_PIN0_PB1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 169.
- RKPX2_PIN0_PB2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 170.
- RKPX2_PIN0_PB3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 171.
- RKPX2_PIN0_PB4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 172.
- RKPX2_PIN0_PB5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 173.
- RKPX2_PIN0_PB6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 174.
- RKPX2_PIN0_PB7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 175.
- RKPX2_PIN0_PC0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 176.
- RKPX2_PIN0_PC1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 177.
- RKPX2_PIN0_PC2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 178.
- RKPX2_PIN0_PC3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 179.
- RKPX2_PIN0_PC4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 180.
- RKPX2_PIN0_PC5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 181.
- RKPX2_PIN0_PC6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 182.
- RKPX2_PIN0_PC7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 183.
- RKPX2_PIN0_PD0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 184.
- RKPX2_PIN0_PD1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 185.
- RKPX2_PIN0_PD2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 186.
- RKPX2_PIN0_PD3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 187.
- RKPX2_PIN0_PD4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 188.
- RKPX2_PIN0_PD5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 189.
- RKPX2_PIN0_PD6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 190.
- RKPX2_PIN0_PD7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 191.
- RKPX2_PIN1_PA0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 192.
- RKPX2_PIN1_PA1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 193.
- RKPX2_PIN1_PA2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 194.
- RKPX2_PIN1_PA3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 195.
- RKPX2_PIN1_PA4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 196.
- RKPX2_PIN1_PA5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 197.
- RKPX2_PIN1_PA6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 198.
- RKPX2_PIN1_PA7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 199.
- RKPX2_PIN1_PB0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 200.
- RKPX2_PIN1_PB1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 201.
- RKPX2_PIN1_PB2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 202.
- RKPX2_PIN1_PB3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 203.
- RKPX2_PIN1_PB4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 204.
- RKPX2_PIN1_PB5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 205.
- RKPX2_PIN1_PB6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 206.
- RKPX2_PIN1_PB7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 207.
- RKPX2_PIN1_PC0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 208.
- RKPX2_PIN1_PC1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 209.
- RKPX2_PIN1_PC2 - Static variable in class com.android.rkpx2.Gpio
-
A *constant representing a gpio port of rkpx2: 210.
- RKPX2_PIN1_PC3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 211.
- RKPX2_PIN1_PC4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 212.
- RKPX2_PIN1_PC5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 213.
- RKPX2_PIN1_PC6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 214.
- RKPX2_PIN1_PC7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 215.
- RKPX2_PIN1_PD0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 216.
- RKPX2_PIN1_PD1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 217.
- RKPX2_PIN1_PD2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 218.
- RKPX2_PIN1_PD3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 219.
- RKPX2_PIN1_PD4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 220.
- RKPX2_PIN1_PD5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 221.
- RKPX2_PIN1_PD6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 222.
- RKPX2_PIN1_PD7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 223.
- RKPX2_PIN2_PA0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 224.
- RKPX2_PIN2_PA1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 225.
- RKPX2_PIN2_PA2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 226.
- RKPX2_PIN2_PA3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 227.
- RKPX2_PIN2_PA4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 228.
- RKPX2_PIN2_PA5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 229.
- RKPX2_PIN2_PA6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 230.
- RKPX2_PIN2_PA7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 231.
- RKPX2_PIN2_PB0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 232.
- RKPX2_PIN2_PB1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 233.
- RKPX2_PIN2_PB2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 234.
- RKPX2_PIN2_PB3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 235.
- RKPX2_PIN2_PB4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 236.
- RKPX2_PIN2_PB5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 237.
- RKPX2_PIN2_PB6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 238.
- RKPX2_PIN2_PB7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 239.
- RKPX2_PIN2_PC0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 240.
- RKPX2_PIN2_PC1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 241.
- RKPX2_PIN2_PC2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 242.
- RKPX2_PIN2_PC3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 243.
- RKPX2_PIN2_PC4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 244.
- RKPX2_PIN2_PC5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 245.
- RKPX2_PIN2_PC6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 246.
- RKPX2_PIN2_PC7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 247.
- RKPX2_PIN2_PD0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 248.
- RKPX2_PIN2_PD1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 249.
- RKPX2_PIN2_PD2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 250.
- RKPX2_PIN2_PD3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 251.
- RKPX2_PIN2_PD4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 252.
- RKPX2_PIN2_PD5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 253.
- RKPX2_PIN2_PD6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 254.
- RKPX2_PIN2_PD7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 255.
- RKPX2_PIN3_PA0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 256.
- RKPX2_PIN3_PA1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 257.
- RKPX2_PIN3_PA2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 258.
- RKPX2_PIN3_PA3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 259.
- RKPX2_PIN3_PA4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 260.
- RKPX2_PIN3_PA5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 261.
- RKPX2_PIN3_PA6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 262.
- RKPX2_PIN3_PA7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 263.
- RKPX2_PIN3_PB0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 264.
- RKPX2_PIN3_PB1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 265.
- RKPX2_PIN3_PB2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 266.
- RKPX2_PIN3_PB3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 267.
- RKPX2_PIN3_PB4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 268.
- RKPX2_PIN3_PB5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 269.
- RKPX2_PIN3_PB6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 270.
- RKPX2_PIN3_PB7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 271.
- RKPX2_PIN3_PC0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 272.
- RKPX2_PIN3_PC1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 273.
- RKPX2_PIN3_PC2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 274.
- RKPX2_PIN3_PC3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 275.
- RKPX2_PIN3_PC4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 276.
- RKPX2_PIN3_PC5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 277.
- RKPX2_PIN3_PC6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 278.
- RKPX2_PIN3_PC7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 279.
- RKPX2_PIN3_PD0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 280.
- RKPX2_PIN3_PD1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 281.
- RKPX2_PIN3_PD2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 282.
- RKPX2_PIN3_PD3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 283.
- RKPX2_PIN3_PD4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 284.
- RKPX2_PIN3_PD5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 285.
- RKPX2_PIN3_PD6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 286.
- RKPX2_PIN3_PD7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 287.
- RKPX2_PIN4_PA0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 288.
- RKPX2_PIN4_PA1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 289.
- RKPX2_PIN4_PA2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 290.
- RKPX2_PIN4_PA3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 291.
- RKPX2_PIN4_PA4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 292.
- RKPX2_PIN4_PA5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 293.
- RKPX2_PIN4_PA6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 294.
- RKPX2_PIN4_PA7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 295.
- RKPX2_PIN4_PB0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 296.
- RKPX2_PIN4_PB1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 297.
- RKPX2_PIN4_PB2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 298.
- RKPX2_PIN4_PB3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 299.
- RKPX2_PIN4_PB4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 300.
- RKPX2_PIN4_PB5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 301.
- RKPX2_PIN4_PB6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 302.
- RKPX2_PIN4_PB7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 303.
- RKPX2_PIN4_PC0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 304.
- RKPX2_PIN4_PC1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 305.
- RKPX2_PIN4_PC2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 306.
- RKPX2_PIN4_PC3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 307.
- RKPX2_PIN4_PC4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 308.
- RKPX2_PIN4_PC5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 309.
- RKPX2_PIN4_PC6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 310.
- RKPX2_PIN4_PC7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 311.
- RKPX2_PIN4_PD0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 312.
- RKPX2_PIN4_PD1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 313.
- RKPX2_PIN4_PD2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 314.
- RKPX2_PIN4_PD3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 315.
- RKPX2_PIN4_PD4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 316.
- RKPX2_PIN4_PD5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 317.
- RKPX2_PIN4_PD6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 318.
- RKPX2_PIN4_PD7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 319.
- RKPX2_PIN6_PA0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 352.
- RKPX2_PIN6_PA1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 353.
- RKPX2_PIN6_PA2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 354.
- RKPX2_PIN6_PA3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 355.
- RKPX2_PIN6_PA4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 356.
- RKPX2_PIN6_PA5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 357.
- RKPX2_PIN6_PA6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 358.
- RKPX2_PIN6_PA7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 359.
- RKPX2_PIN6_PB0 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 360.
- RKPX2_PIN6_PB1 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 361.
- RKPX2_PIN6_PB2 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 362.
- RKPX2_PIN6_PB3 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 363.
- RKPX2_PIN6_PB4 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 364.
- RKPX2_PIN6_PB5 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 365.
- RKPX2_PIN6_PB6 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2: 366.
- RKPX2_PIN6_PB7 - Static variable in class com.android.rkpx2.Gpio
-
A constant representing a gpio port of rkpx2, 367.


The C++ language is an object-oriented programming language & is a combination of both low-level & high-level language – a Middle-Level Language. The programming language was created, designed & developed by a Danish Computer Scientist – Bjarne Stroustrup at Bell Telephone Laboratories (now known as Nokia Bell Labs) in Murray Hill, New Jersey. As he wanted a flexible & a dynamic language which was similar to C with all its features, but with additionality of active type checking, basic inheritance, default functioning argument, classes, inlining, etc. and hence C with Classes (C++) was launched.
| VERSION | released date | MAJOR CHANGES |
|---|---|---|
| C++98 (ISO/IEC 14882:1998) | October 1998/a | The first version |
| C++03 (ISO/IEC 14882:2003) | February 2003 | Introduction of value initialization. |
| C++11 | August 2011 | Introduction of Lambda Expressions, Delegating Constructors, Uniform Initialization Syntax, nullptr, Automatic Type Deduction and decltype, Rvalue References etc. |
| C++14 | August 2014 | Introduction of polymorphic lambdas, digit separators, generalized lambda capture, variable templates, binary integer literals, quoted strings etc. |
| C++17 | December 2017 | Introduction of fold expressions, hexadecimal floating point literals, a u8 character literal, selection statements with initializer, inline variables etc. |
| C++20 | 2020-2021 | Upcoming release |
The five best features of C++ are:
C++ is an upgraded version of C programming. The main idea behind creating C++ programming was to add object orientation to the C programming language. The major upgradations are object-oriented programming methodology, namespace feature, operator overloading, error & exception handling. The motivation behind object-oriented programming is to try to see the whole world in the form of classes & objects.
There are various features of C++ such as,
The main upgradation from C to C++ is object-oriented programming. It follows concept of oops like polymorphism, inheritance, encapsulation, abstraction. This makes development and maintenance easier.
Let’s briefly understand the concepts of object-oriented programming.C++ provides a structured approach wherein you can break the problem into parts and design the solution modularly. It provides you a rich set of library functions that you can use while implementing the solution. If you have worked with C language, then moving to C++ would be a very smooth transitioning. The syntax is almost similar with minute changes.
Platform dependent language means the language in which programs can be executed only on that operating system where it is developed & compiled. It cannot run or execute it on any other operating system.
C++ is a platform-dependent language. Having said that, C++ programs can be executed in many machines with little bit or no change.
C++ has the ability to do both low-level & high-level programming. This is the reason why C++ is known as a mid-level programming language. When we talk about low-level programming, C++ is used to develop system applications such as the kernel, driver, etc.
In C++ programming, the code is modular with the help of functions, classes & objects, and the modules are loosely coupled. Modular code is easy to understand & modify. This makes C++ a structured programming language.
Developers have access to lots of in-built functions provided by C++ language. This saves time & makes development fast. Let’s look at some of the C++ header files & functionalities provided by it.
C++ is a language that complies strongly with syntax. Language following rules and regulations very strictly is known as tight syntax-based language. C, C++, Java, .net are some of the examples.
Now I hope you would have understood different features provided by C++. I hope this blog is informative and added value to you.
Thus we have come to an end of this article on ‘Features of C++’. If you wish to learn more, check out the Java Training by Edureka, a trusted online learning company. Edureka’s Java J2EE and SOA training and certification course is designed to train you for both core and advanced Java concepts along with various Java frameworks like Hibernate & Spring.
Got a question for us? Please mention it in the comments section of this blog “C++ features” and we will get back to you as soon as possible.


tvm.module¶
Container of compiled functions of TVM.
-
class
tvm.module.
Module
(handle)¶ Module container of all TVM generated functions
-
export_library
(file_name, fcompile=None, **kwargs)¶ Export the module and its imported device code one library.
This function only works on host llvm modules. It will pack all the imported modules
- Parameters
file_name (str) – The name of the shared library.
fcompile (function(target, file_list, kwargs), optional) – Compilation function to use create dynamic library. If fcompile has attribute object_format, will compile host library to that format. Otherwise, will use default format “o”.
kwargs (dict, optiona;) – Additional arguments passed to fcompile
-
get_source
(fmt='')¶ Get source code from module, if available.
-
property
imported_modules
¶ Get imported modules
- Returns
modules – The module
- Return type
list of Module
-
save
(file_name, fmt='')¶ Save the module to file.
This do not save the dependent device modules. See also export_shared
See also
Module.export_library()
export the module to shared library.
-
time_evaluator
(func_name, ctx, number, repeat=1)¶ Get an evaluator that measures time cost of running function.
- Parameters
func_name (str) – The name of the function in the module.
ctx (TVMContext) – The context we should run this function on.
number (int) – The number of steps used in measuring each time interval
repeat (int, optional) – Number of times to run the timer measurement If repeat equals 3, then we will get 3 numbers in the ProfileResult.
Note
The function will be invoked repeat * number + 1 times, with the first call discarded in case there is lazy initialization.
- Returns
ftimer – The function that takes same argument as func and return a float representing seconds per function call.
- Return type
-
property
type_key
¶ Get type key of the module.
-
-
class
tvm.module.
ProfileResult
(mean, results)¶ -
property
mean
¶ Alias for field number 0
-
property
results
¶ Alias for field number 1
-
property
-
tvm.module.
enabled
(target)¶ Whether module runtime is enabled for target
- Parameters
target (str) – The target device type.
- Returns
enabled – Whether runtime is enabled.
- Return type
Examples
The following code checks if gpu is enabled.
>>> tvm.module.enabled("gpu")
-
tvm.module.
load
(path, fmt='')¶ Load module from file.
- Parameters
- Returns
module – The loaded module
- Return type
Note
This function will automatically call cc.create_shared if the path is in format .o or .tar
-
tvm.module.
system_lib
()¶ Get system-wide library module singleton.
System lib is a global module that contains self register functions in startup. Unlike normal dso modules which need to be loaded explicitly. It is useful in environments where dynamic loading api like dlopen is banned.
To build system lib function, simply specify target option
`llvm --system-lib`
The system lib will be available as long as the result code is linked by the program.The system lib is intended to be linked and loaded during the entire life-cyle of the program. If you want dynamic loading features, use dso modules instead.
- Returns
module – The system-wide library module.
- Return type


Ramus:
Thank you so much. Now we can hold the ceremony today. Could you please take this letter to my master?


- getting a new apartment in Macau. It's happening faster than expected but I need a place to cook and work. Traveling is halted until at least April
- working on the release of my first book for sleeplessmind.info. Got bad book cover designs made by "professionals" so I'm doing it myself
- eating poorly
- being physically not in shape. No more swimming and no more climbing for now. Hard to take
- working on the management system of the University of Saint Joseph, one of my clients
- reading psychology, philosophy, biographies, and a bit of fiction
- working on an app to create and provision servers. Might release to public for a fee. Might also create another app to create sites on those servers
- working on a HR app for the HK market (primarily)


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Bug reports should be submitted via the PyAMF Bug Tracker (http://pyamf.org). The bug tracker offers a Web form which allows pertinent information to be entered and submitted to the developers.
The first step in filing a report is to determine whether the problem has already been reported. The advantage in doing so, aside from saving the developers time, is that you learn what has been done to fix it; it may be that the problem has already been fixed for the next release, or additional information is needed (in which case you are welcome to provide it if you can!). To do this, search the bug database using the search box on the top of the page.
If the problem you’re reporting is not already in the bug tracker, go back to the PyAMF Bug Tracker. If you don’t already have a tracker account, select the “Register” link in the navigation bar and undergo the registration procedure. Otherwise, if you’re not logged in, enter your credentials and select “Login”. It is not possible to submit a bug report anonymously.
Being now logged in, you can submit a bug. Select the “New Ticket” link in the sidebar to open the bug reporting form.
The submission form has a number of fields. For the “Summary” field, enter a very short description of the problem; less than ten words is good. In the “Type” field, select the type of your problem; also select the “Component” and “Version” to which the bug relates.
In the “Description” field, describe the problem in detail, including what you expected to happen and what did happen. Be sure to include whether any external modules were involved, and what hardware and software platform you were using (including version information as appropriate).
Each bug report will be assigned to a developer who will determine what needs to be done to correct the problem. You will receive an update each time action is taken on the bug.
See also


CrimPapers
Articles published on 18 February 2020
On 18 February 2020, 4 new articles were published in 4 journals.
Pass: A Privacy-Aware Approach For Secure Smart Metering in Advanced Metering Infrastructure Networks by Oladayo Olufemi Olakanmi
Understanding the Prevalence and Situational Characteristics of Hostage and Crisis Negotiation in England: An Analysis of Pilot Data From the National Negotiator Deployment Database
Following Their Lead: Police Perceptions and Their Effects on Crime Prevention by Arelys Madero-Hernandez, Yongjei Lee, Pamela Wilcox, Bonnie S. Fisher
Proportion of Complications in Interpreter-Absent and Interpreter-Present Interviews by Aldert Vrij, Sharon Leal


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Core Blogs
Musings about the non-technical skills that develop while working through the curriculum.
Neuroplasticity and Growth Mindset
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 Living with his Grandfather Jehan (Jack Warden) in poverty, Nello finds happiness in his life in spite of difficult times (they are renting a spare one-room cottage, and the greedy, malevolent landlord who owns it threatens to throw them `out of the house' if they don't pay the rent). Nello also has a rather creative talent for drawing some of the most beautiful pictures that I have ever seen, in either a movie or in real life. (His hero is Peter Paul Rubens, the great Flemish painter of the 17th century.)
Not that these are the only things that make Nello's life happy, however. He has a dog of Flanders, whom he names Patrasche, who is a heroic Rin-Tin-Tin of the 19th century, whom he rescues from his cruel, unkind master. In addition, he even has a best friend (and future sweetheart) in the lovely, wealthy Aloise, whose father strongly disapproves of her hanging out with `lower-class' Nello. (He thinks he's not good enough for her, and he would hate the idea of the two kids marrying.) But then, he was a poor guy himself before he married (as mentioned later on in the film).
One day, Nello encounters a mysterious, yet kindhearted artist named Michel La Grande (played wonderfully by Jon Voight), who tells the boy to keep drawing from his heart, and that perhaps one day he might land a career in being an artist. And every Christmas, there is a contest on which is the most beautiful painting of the year; the winner getting a lot of money. Eager to save his home (and his aging, dying Grandfather), Nello willingly decides to become an artist, asking Aloise to pose for him.
One night, the two travel to a circus, where they have their fortune told –one of the film's most delightful scenes– that great happiness is destined for them . She gives the kids a ring, whom Nello places on Aloise's hand. ;) Afterwards, the two kids have a rollickingly good time dancing around in front of circus performers.
Unfortunately, things are not all `la-dee-dah' in this tale. Aloise's father finally becomes so angry with Nello that he forbids him to ever see Aloise again. Bad enough that they can't see each other (although we know Nello and Aloise, don't we?), but that's only the start of Nello's troubles. Aloise's farm is burned down, and Nello is wrongfully accused (by the landord of his cottage) for starting the fire in order to take revenge on being forbidden to see Aloise. This decreases Nello's reputation around the town, save Aloise and her parents, and a kindly miller, William, who is very sweet to Nello every time he drops by.
Matters get much worse for Nello when his grandfather dies, and he has to pay for his funeral. But then things really get nasty when the landlord exiles Nello from his own home (for not paying his rental)–permanetly. This means that Nello and Patrasche have to starve and walk out in the cold, freezing wind. Worst of all, the painting that he has desperately been working on during all this time, `The Portrait of the Princess', fails to win the prize at the festival. Now Nello and Patrasche are REALLY depressed, and close to freezing to death. Will Nello be able to find any happiness in his life? Will Patrasche save the day? Will Nello make the fateful trip to join his mother and grandfather in Paradise?
A DOG OF FLANDERS is a delightful, heartwarming family film that is sure to entertain kids of all ages. Even older ones who consider themselves too `sophisticated' for kiddie fare will be surprised to hear that this film is for grown-ups, too. There have been other movies of this ilk (boy and dog), and while this one falls into that category, it is mostly a story about overcoming difficulties and finding a good home for yourself.
The cinematography, courtesy of Walther van den Ende is beautiful, and really adds to the powerful drama of the film. It also gives a feel of being in Flanders (the whole film was respectably shot in Flanders).
The music from Richard Friedman is also remarkable; an evocative, poignant score that recaptures music from the 19th Century. The opening song over the credits is very beautiful (I hope the soundtrack is available!), and there's a brief excerpt of `Cheer Up, Charlie' from WILLY WONKA AND THE CHOCOLATE FACTORY (sung by Aloise, to Nello, in another delightful scene).
The cast is first-rate: Jesse James and Jeremy James Kissner, who play Nello, are some of the most endearing, adorable young stars I have ever seen in my whole life (so are the girls who play Aloise, Madyline Sweeten as the younger, and Farren Monet as the older). Not that they are the only good stars, however. Jack Warden is ideal as Jehan, eliciting just the right amount of humor and compassion required for the character. (The scenes involving him and Nello are heartwarming, touching ones.) Also, Bruce McGill is charming as the kindly miller William. He's another one of my favorite characters in the film. But Jon Voight, as I mentioned before, is the perfect choice for Michel. He brings a mysterious, yet gentle performance that makes us all feel good again when he reassures insecure Nello that he *can* win the contest.
But what makes this film fun to watch is how well-defined the characters are, and the pace of the story (best of all, it has a happy ending… though I will *not* give it away; sorry) is strong and powerful enough for us to identify with the characters. For the first time since the beginning of 1999, there comes a film which doesn't rely on popular formula stuff, such as big-budget special effects, commercial rock soundtracks, or any of that stuff. This one relies on telling a fully character-oriented story, with just the right amount of heart, humor, and drama. That, to me, is what makes A DOG OF FLANDERS all the more delightful.
Eleanor O'Sullivan of `The Home News & Tribune' noticed this, and was kind and generous enough to welcome it: `For want of a better word, a glow surrounds A DOG OF FLANDERS. Its heart is in the right place and it engages you. You can guess where the film is going because this is well-traveled territory, but with pros like Voight and appealing young performers like Kissner, an often-told story is well worth a revisit.' In addition, there were a couple of other enthusiasts, such as Chicago-Sun Times and the Washington Post (you should read their reviews; they're really positive).
Other critics, however, were not so kind. Stephen Holden of `The New York Times' had more than a share of beatings to lay upon A DOG OF FLANDERS via pen writing. He found the film to be a `sea of sugary bromides' and condemned Mr. Voight's character as `hopelessly wooden… adopts an accent even more indeterminate than the one he came up with for ANACONDA.' In addition, `Entertainment Weekly' slam-dunked the film, condemning it as `the worst family film of the year.' There have been so many other bad reviews like this, too.
My suggestion: disregard the critics. They just have a big problem with touching family films, and one should never pay attention to them. This DOG OF FLANDERS may only be a little `family' movie (It probably won't be a big hit in the style of TITANIC, but then again no other film has been since then), but that is not a bad thing in and of itself. This is a story that is sure to warm your heart, and that is what really matters about A DOG OF FLANDERS. It is also one of the better family films around this year. None of the other films I have seen this year (though they were good) have been so low-key and touching. If you're looking for family-style entertainment, look no further than this charming boy-and-dog yarn. Go see it while you still can, for as I mentioned, it might not be a big bow-wow at the box office for a long time. See it while you can. There is really no need to compare a multi-million dollar blockbuster such as STAR WARS: EPISODE I–THE PHANTOM MENACE or TARZAN, or even THE IRON GIANT with a tender, sweet little family movie.
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Related links: index of all rec.arts.movies.reviews reviews


Yakima County
Welcome to Districtr! This is a free community webtool for redistricting and community mapping provided by the MGGG Redistricting Lab at Tufts University. We welcome questions and inquiries about the tool and about our work in Yakima<EMAIL_ADDRESS>On January 15, 2020, OneAmerica and Campaign Legal Center (CLC) filed a challenge letter over the current system employed by Yakima County. In it, they argue that the system dilutes the votes of Latinos in Yakima County and is in violation of the Washington Voting Rights Act (WVRA) and the Washington State Constitution. Read the full letter [here].
The Electoral System in Yakima County
At first glance, Yakima county seems to already be districted to facilitate minority opportunity to elect candidates of choice. There are three districts; District 1 is mostly White, but District 2 has a slight POC majority, including about 40% Hispanic VAP and an additional 8% Native VAP, while District 3 is 55% Hispanic by VAP.
This is undercut by an unusual—and very problematic—system of electing County Commissioners. Each district is represented by a Commissioner. The primary election is conducted by a district-wide "jungle primary," in which any number of candidates may run and the top two vote-getters advance to the general election without regard to party affiliation. (In fact, candidates with the "prefers Republican" label predominate over all others in Yakima, and this is even true for Hispanic candidates.) But the entire county, and not just the district, then votes to choose a winner between the two finalists. This indicates that the system itself negates any advantage of districting, nullifying the minorities' opportunity to elect.
Read more about our study of Voting Rights in Yakima and possible remedies in our report. Our data is available on our github.
Try Drawing Districts
We invite you to use Districtr to draw your own districts and think about some of the tradeoffs for yourself. You can build 3 City Council Districts using census blocks or precincts as the basic building blocks.
Build a plan from scratch
See sample plans
Click on any of the districting plans below to open it in Districtr. Then feel free to start modifying it yourself!


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ASSOCIATING BIBLE ESCHATOLOGY WITH THE FALL OF JERUSALEM TO THE ROMAN ARMIES LED BY GENERAL TITUS DURING THE SIGNIFICANT 70TH YEAR OF THE FIRST CENTURY
ONLINE WRITINGS SUITE
FREE ONLINE BOOKS
2,000 Years of Fulfilled Prophecy
JOSEPHUS 'WARS OF THE JEWS' LIBRARY
2,000 Years of Josephus
THE FIRST CENTURY ROMAN EMPIRE
The Context of First Century Studies
PRETERIST STUDY ARCHIVE
Topics Arranged for Research
THE PAROUSIA
CHURCH-STATE RELATIONS
The Book of Revelation
AN INTRODUCTION TO THE PAROUSIA
by James Stuart Russell (1878)
WRITTEN BY TODD DENNIS, CURATOR
February 5, 2013
IDEALIST METHOD OF INTERPRETATION
Long Association with Preterism
DANIEL'S PROPHECY
CHRONOLOGICAL TREATISE
Daniel's Weeks
BENJAMIN MARSHALL
"Second Generation Modern Preterist"
Matt 21:33-45
To finish the transgression
John 1:29
Make an end of sins
DR. SAMUEL LEE
Information on Dr. Samuel Lee
of Cambridge, England
An Inquiry into the Nature,
Progress and End of Prophecy
PRELIMINARY DISSERTATIONS
on Eusebius' Theophany
EUSEBIUS'S TEHOPHANIA
Bishop of Caesarea
HENRY HAMMOND
Information on Henry Hammond
The father of English Exegesis
PARAPHRASE and ANNOTATIONS
Upon all the Books of the New Testament
HERBERT THRONDIKE
Study Archive
GROTIUS
Annotations in Apocalypse
OFFICIAL TERM FOR AD70 / 135
FRAGMENT FROM AD 74 to 139
Discovered in police bust
CONSTANTINE THE GREAT
Roman Emperor
HANDEL'S MESSIAH
The Destruction of Jerusalem
THE CHRISTIAN FLIGHT TO PELLA
Interpretation and Fulfillment in the Apostolic Church


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Type Event Dispatch chain ▸ Display Object ▸ Runtime Revision Current Public Release (2013.2076) Keywords postCollision, physics Sample code /CoronaSDK/SampleCode/ See also physics.* collision preCollision physics.setAverageCollisionPositions() physics.setReportCollisionsInContentCoordinates()
Physics engine postCollision events are exposed through the standard Corona event-listener model.
The x and y position can be influenced by physics.setAverageCollisionPositions() and physics.setReportCollisionsInContentCoordinates().
Note: The postCollision events are quite noisy, and may report many times per contact and may affect performance. Therefore, you should only listen for these events if you need post-collision events, and we also recommend that you use local listeners within the objects of interest, rather than listening globally to all "postCollision" events in the world.
Check out our Collision Detection guide for programming concepts and tips.


How I Made an AI Generate Synth1 Presets
This blog post is a technical explanation of my website that generates Synth1 presets - www.thispatchdoesnotexist.com
The code for the model is available here.
This article was written during the summer of 2020, so it may sound like some things are in the past. I’m now in North Carolina doing CSEd PhD things!
TL;DR Takeaways
- Refactor your data processing pipeline early and often
- Don’t be afraid to use models you don’t fully understand if it works (and it’s for something goofy)
Intro
In May I graduated from the University of Delaware. This August I’m moving down to North Carolina to begin my PhD in Data-Driven Computer Science Education. I decided to take some time off and enjoy these last few months of respite (as well as one can with COVID and all that) before I get on that #phdgrind.
I quickly learned that I really only need a few weeks of leisure to recharge and around early June I started to feel the itch to work on something computer related again.
It was around then when I found Nintorac Audio’s This DX7 Cartridge Does Not Exist. As an avid music nerd and someone who most definitely knows what a neural network is, I found my new obsession for the month of June.
Synth1: Every Bedroom Producer’s First VST
When I first got into music production in high-school, one of the most recommended synth-plugins to beginner’s was Dachi Lab’s Synth1. It’s simple yet versatile, has been around forever, and there’s tons of preset banks floating around on the internet so you can start making cool sounds immediately. The best thing though? It’s completely free!
Fig 1. The Synth1 Interface
There’s a giant compilation of 25,000 presets that floats around the internet, this huge amount of training data combined with how widespread Synth1 is, making an AI to generate Synth1 presets seemed like a no-brainer.
Data Wrangling Part 1
Exploring the Dataset
The first thing I needed to do was to see how hard it would be to transform Synth1 presets into a nice and easy format to feed into whatever model I design.
After cracking open one of the *.sy1 files, I was greeted with something like this:
Astro Belt-lk
color=green
ver=112
0,1
45,14
76,8
1,3
2,64
3,81
4,1
5,64
6,1
7,0
... etc.
The first line is the name of the preset. color
is what color the preset is in Synth1’s preset browser. ver
is a bit tricky, it’s what version of Synth1 the preset was made in (we’ll talk more about this later).
The remaining lines are key-value pairs for the different parameters of the patch. After some searching, I discovered this manual which details what parameter number controls. For example, the key 3
corresponds to osc2 tune
. The set of values for each parameter is detailed further in the document, so osc2 tune
takes integers from 0-127, making 64 being in tune and any deviations higher or lower being higher or lower in tune respectively.
I wrote a script to load all of the presets into a single CSV, each row being a preset and each column being a value. After throwing out NaNs, I was left with about 12k presets. Not a bad amount of data if I say so myself.
After some exploratory data analysis, I noticed the following things:
Aside from the top 3 lines, order doesn’t matter for any of the other key-value pairs All the values were integers Some parameters were categorical. For example, with the parameter for “wave shape”, a sine wave would take the value 1, a saw wave would be 2, square 3, etc… Otherwise, most vars were between 0-127
Version Control
Just as a sanity check, I decided to see if I could convert a row in the CSV back into the preset form and write it to a text file. This would show that if the model just generates a row in the table, I can convert it into preset form easily.
All seemed good, but then I noticed something strange. The raw file from training and the second one is what I wrote to a file after loading it into the CSV and back sounded different. The text is (almost) the same so they should sound exactly the same.
But they didn’t.
After some more digging in the manual, I discovered something that complicated things immensely. I was saving all of my presets in the most recent Synth1 version number (1.13), even if my training data was from old Synth1 versions.
When Synth1 updates, sometimes changes are made to how the parameters behave. For example, between versions 1.06 and 1.07, negative values for filter amount were added. So now instead of the values 0-127 representing a filter range from 0-100%, they now represent a range from -100-100%.
To avoid messing up old patches, it looks like Synth1 simulates older versions of itself by looking at the version on the third line of the preset file, and then playing that preset with that specific version engine.
From a user standpoint, this makes a lot of sense because you don’t want every update to break all your patches. But from my super specific standpoint, this was a pain. I was writing everything to the latest version of Synth1 (1.12) because I thought it would remain the same. Guess not.
This throws a wrench in how I want to do everything. Now my one big 25,000 dataset is 8 small datasets. Below I listed how many preset files I had for each version.
| Version Num. | Count |
|---|---|
| 105 | 1200 |
| 106 | 4666 |
| 107 | 566 |
| 108 | 2594 |
| 109 | 4 |
| 111 | 121 |
| 112 | 2331 |
| 113 | 170 |
1) Do I try and write a script that “updates” older versions into newer ones to exactly match the sound? That’s tedious and probably not worth the effort.
2) Do I make the version a parameter that the ML model learns? I don’t think I know enough about ML to make that happen, plus that seems overly complicated.
3) Do I train on just a specific version? Better, but the largest dataset contains only around 4.5k data points compared to the original. That’s not even half.
4) Or, do I just throw all of it into the model and see what it spits out?
I decided to go with option three during my initial prototyping phase when building the model: using only version 1.06. It’s not a lot of data which will probably bite me later, but I’m impatient, too lazy to clean data, and want to start generating presets now dangit!
The Model: Part 1
Now I had to decide on what type of model I was going to use to generate the presets. The DX7 generator uses something called a Variational Autoencoder (VAE), which essentially learns to “compress” the data from a higher dimensional space into a lower one, and then tries to reconstruct it on the other side - allowing you to then tweak the values in the lower dimension to create novel samples in the higher dimension.
Fig 2. The structure of a VAE
However, I quickly realized that I don’t completely understand how VAEs work, so I decided to switch to something I understand better: Generative Adversarial Networks (GANs). Here’s a link to a good explanation, but here’s my TL;DR.
Fig 3. The structure of a GAN
A GAN is essentially making two neural networks fight against each other for our own benefit.
The AI is made up of two parts, a generator and a discriminator. The discriminator learns to detect whether a given preset is fake or not, while the generator learns how to fool the discriminator. Over time, the discriminator gets better at detecting fakes, while the generator gets better at generating fakes. At the end, the generator ends up producing pretty convincing fakes, which are then sent to you!
At least, that’s the theory.
So, I hunted around for some preexisting GAN code that I could use and I stumbled upon this repository, which hosted more GANs then I knew what to do with. Apparently, there’s lots of different tweaks and tricks that researchers have done over the years to improve performance. For my first batch, I just decided to go with the bare minimum GAN with no fancy addons.
Initial Results
Initial results were… interesting to say the least. They were quite abstract, noisy, and not really musical at all.
While I do enjoy funky and out there sounds such as these, this really isn’t what I set out to do with this project. I wanted to create more safe and playable patches.
It was at this point that I hit a wall for a few days. This is the point where years of experience reigns supreme over me taking a single machine learning course in undergrad, browsing the theory on Wikipedia, and reading a few Medium posts. This is where the aggressive searching and trawling through forum posts began.
Here’s what I learned and the revisions I made to my pipeline.
Data Wrangling: Part 2
After some tests, instead of training on all of the parameters; I sat down and tried to figure out the essentials. Here’s a list of all the params I thought weren’t adding too much to the sound and threw out of the model with some comments.
I also did some more data viz in the feature engineering jupyter notebook and dropped vars which had a low amount of variance.
to_drop = [
"name",
"osc1 fm modulation", #Don’t want to mess with FM
"osc2 pitch", #Coarse pitch: with this left in you have osc2 playing a completely different note than osc1, and 9 times outta 12 this just sounds bad. So I think it was better to just make both oscillators play the same note
"osc2 kbd track", #Keyboard tracking is usually something dialed down and is performer specific
"osc key shift",
"arp. on/off", #I don’t want to mess with the built in arpeggiator, it doesn’t add to the “sound”
"arp type",
"arp range",
"arp beat",
"arp gate",
"equalizer tone", #While EQ is important, for now I just decided to leave it up to the performer
"equalizer freq.",
"equalizer level",
"equalizer Q",
"pitch bend range" #Don’t want any pitch bend controls
In the end, my model was training on a much smaller subset of parameters, only about a dozen.
Finally, I did away with all pretense of separating versions and ended up throwing all 25k presets into one big batch. I knew this might not be completely accurate and there would be subtle errors, but at this point I was pulling out all the stops and wanted to get something workable.
Normalize me Cap’n!
Probably the first thing I should have done, but it never occurred to me. ML models usually perform better if you normalize the data to a fixed range beforehand, since that allows the model to push gradients better without them vanishing or exploding.
My model was using a tanh activation function, so my research found that normalizing my data to [-1,1] would give the best results.
One Hotline Bling
However, not all of my data was numerical. In fact, a lot of my data was categorical: wave shape, filter type, delay type, etc.
One of the biggest things I learned in my research was that if I tried to feed categorical data into the model as it exists now, it wouldn’t give good results. If a sine wave is represented by a 1, and a square wave is represented by a 3, the square wave isn’t really “three times as large” as the sine wave.
I learned that the way you usually remedy this is by using a one-hot encoding of the categorical variables. Instead of having a single variable take on a range of N values, instead add N new parameters and have a binary number indicate which data parameter is present.
Fig 4. One-hot encodings example
So instead of having a single column “Wave Shape” contain [Sine, Saw, Square, Triangle], now we add four new columns to the table, and now a row having a Saw wave would have that represented as the bit vector [0,1,0,0].
In theory, this should work fine, but in practice there were some minor issues I had to overcome. When converting back from one-hot encoding to the standard categorical variable, my strategy was to round everything to the nearest integer since I already had that pipeline set up from the previous iteration.
For example, if the model spit out something such as [0.2,0.1,0.9,0.4] for the encodings, it would transform it into [0,0,1,0]. Then we can reverse the one hot encoding and get back our original categorical variable (Square). However, sometimes the model gave back some bogus answers such as [0.9,0.8,0.4,0.8], which would be [1,1,0,1].
In hindsight, I could have just fixed this by making the categorical variable the maximum value in the one hot encoding (which would be 0.9 in this case), but this problem didn’t occur that often so I was fine with just throwing out the bogus generated data.
The Model: Part 2
Now that my data was cleaned up, I looked into seeing if I could also tune up my model a bit more. I will be completely honest, I really don’t know the why and how these novel GAN variants end up being better then the stock GAN, so I’m not going to try and explain them. I’m just taking them as a black box that performs better than the standard GAN.
I ended up used a variant called the Wasserstein GAN GP. This is actually a variant of a variant, and based off of the Wasserstein GAN (or WGAN for short). The GP stands for “Gradient Penalty”
Again I’m not gonna say much about these two since I barely understand them myself, so here’s some resources to learn more about them :P
Training Takes Time
One thing I did take away with all of this is that I need to be more patient in training my models. In all previous iterations, I was only letting it train for a few thousand batches, which took around an hour or two.
However, after making the changes to my data above and changing my model code, I decided to just leave it on while I watched Avatar with my friends for a few hours. I came back, and a few more hours of training really did the trick! I was actually starting to get really cool results!
So, I decided to buckle down and leave the model to train overnight while I slept for around 8 hours. And that version is the model that is up online today.
Name Generation
You might notice that each synth preset also has a (somewhat) unique name. These are generated separately from the synth generation with a Recurrent Neural Network (RNN). RNNs are good at working with sequential data, like names.
Fig 5. Various types of RRNs
My goal was to generate names based off of the parameters of the synth. This would be a “one to many” type problem in the image above: the input being the fixed length set of synth parameters and the output being the variable length name.
So for example, if the parameters of a synth made it sound like a bass patch, hopefully the name would contain the word “bass” in it somewhere.
I ended up doing something similar to when I refactored my GAN above; which is using more advanced models without trying super hard to understand the math. Instead of the standard RNN cell, I decided to use a LSTM based architecture, which is noted for being good at handling longer term dependencies.
Since this was less important (at least to me) than getting sounds playing, I didn’t spend as much time on the naming. Thus, in the actual production site, there’s quite a few duplicate names and some words show up more than others. (The name “SYNTH BASS” seems to show up a lot.)
Conclusion
Now that the model was finished, all that was left was to put it online and spread the word. I thought that would be easy, but it was much more of a hassle than I thought (which is probably a blog post for another day).


The Python implementation for the Worldpay Within IoT payment SDK. This SDK enables smart devices to discover each other, negotiate a price for services, make a payment (through Worldpay) for services, and then consume services via a 'trusted trigger'. For more information see our documentation website here: Worldpay Within.
You can try the examples by running the examples in two different console windows. Or, if you're installing on two separate devices, they must be one the same network that allows UDP broadcast traffic. Make sure you're using rhw Online Worldpay (OWP) files rather than the Worldpay Total (WT) ones.
Once the devices have successfully communicated with each other to make a payment, you'll want to check to make sure that your devices are successfully making and receiving payments.
If you get some odd error messages talking about a 'rpc-agent':
If you're still having trouble, you can contact us at<EMAIL_ADDRESS>or reach out to us on our Slack channel. Alternatively, you can raise an issue in GitHub.
You can see there are four phases: Discover, Negotiation, Payment, and Service delivery. For more information, see Worldpay Within.
Hopefully any. We've only tested this on RPi - Raspberry Pis at the moment, but we welcome experiments on all other kinds of devices! Note that they will need to be on the same network - and that network should allow for UDP broadcast traffic. Most mobile hotspots allow this; a lot of corporate networks do not...
If you want to contribute, clone the repository and create a branch.  We'll review your code, and if accepted it will be merged into the code base. It's worth checkout out the Internal Structure of Worldpay Within and Sample Service Messaging pages if you want to learn more about how Worldpay Within works.
You can also raise an issue in GitHub, or contact us directly at<EMAIL_ADDRESS>You can also reach out to us on our Slack channel.


Overview
A photography project that required the use of digital single-lens reflex photos alongside computer guided manipulation. Combining the use of architecture, paper, and digital structures to create unique constructed images.
Tools
Affinity Photo, Canon Rebel SL2


Talk Devtools
Enable Debug Plugins
Enable Event Logging
Go to graph
-
Check your graphql code agains the server with Graphiql
Create a new asset
Read the docs
Talk Github Repository
-
The Coral Project -
www.coralproject.net
-
Apache License, v2.0.


SIKServiceRequest Class Reference
| Inherits from | SICDatabase |
|---|---|
| Declared in | SIKServiceRequest.h SIKServiceRequest.m |
Overview
It exposes APIs to Get and Set service request information It helps framework to save ASYNC request in database
– getRequestId
Get request id
- (long)getRequestId
Return Value
Request Id
Discussion
Get request id
Declared In
SIKServiceRequest.h
– setRequestId:
Set request id
- (void)setRequestId:(long)request
Parameters
request |
Request Id |
|---|
Discussion
Set request id
Declared In
SIKServiceRequest.h
– getService
Get service name
- (NSString *)getService
Return Value
Name of service
Discussion
Get service name
Declared In
SIKServiceRequest.h
– setService:
Set service name
- (void)setService:(NSString *)srcv
Parameters
service |
Name of service |
|---|
Discussion
Set service name
Declared In
SIKServiceRequest.h
– getRequest
Get request name
- (NSString *)getRequest
Return Value
Name of request
Discussion
Get request name
Declared In
SIKServiceRequest.h
– setRequest:
Set request name
- (void)setRequest:(NSString *)rqst
Parameters
request |
Name of request |
|---|
Discussion
Set request name
Declared In
SIKServiceRequest.h
– getInstanceOf
Get instance of
- (NSString *)getInstanceOf
Return Value
Instance Of
Discussion
Get instance of
Declared In
SIKServiceRequest.h
– setInstanceOf:
Set instance of
- (void)setInstanceOf:(NSString *)instance
Parameters
instanceOf |
Instance of |
|---|
Discussion
Set instance of
Declared In
SIKServiceRequest.h
– getServiceRequestResources
Get all resources
- (NSEnumerator *)getServiceRequestResources
Return Value
Resources
Discussion
Get all resources
Declared In
SIKServiceRequest.h
– getServiceRequestResource:
Get resource based on name
- (SIKServiceRequestResource *)getServiceRequestResource:(NSString *)name
Parameters
name |
Name of resource |
|---|
Return Value
ServiceRequestResource
Discussion
Get resource based on name
Declared In
SIKServiceRequest.h
– addServiceRequestResource:
Add service request resource
- (void)addServiceRequestResource:(SIKServiceRequestResource *)serviceRequestResource
Parameters
serviceRequestResource |
Service Request Resource |
|---|
Discussion
Add service request resource
Declared In
SIKServiceRequest.h
– setServiceRequestResources:
Set service request resources
- (void)setServiceRequestResources:(NSEnumerator *)serviceRequestResources
Parameters
serviceRequestResources |
Service Request Resources |
|---|
Discussion
Set service request resources
Declared In
SIKServiceRequest.h
– containServiceRequestResource:
Check whether service request resource exists or not
- (bool)containServiceRequestResource:(NSString *)nme
Parameters
name |
Name of resource |
|---|
Return Value
(true/false) TRUE: If resource exists | FALSE: If resource does not exists
Discussion
Check whether service request resource exists or not
Declared In
SIKServiceRequest.h


--- layout: post title: Storyboard page description: Storyboard page drawn in traditional drawing style, from sketchbook date: '2018-09-20T10:21:39+02:00' categories: - Sketchbooks - Storyboards picture_url: ---
Storyboard pages, from sketchbook.


{% include 'barriers/partials/barrier_summary.html' %}
{% include 'barriers/partials/tags.html' %}
{% endblock %}
{% block page_content %}
{% include 'barriers/partials/barrier_tabs.html' with active='team' %}
{% include 'barriers/partials/team_list.html' %}
Add team member
{% endblock %}


{% load staticfiles %}
Thanks to the Alaska Housing Finance Corporation for funding development of most of the BMON Open Source Software used to build this site.


Inns and Taverns:
Inns vs. Taverns
Inns and taverns are two of the more common businesses throughout most of the world that travelers will find themselves in. inns and taverns are more of a spectrum than one or the other, and there is much crossover between them.
- Inns: predominantly lodgings, most inns will have a half dozen or more rooms. a large inn may have 30 or more. many offer options for longer term stays, such as discounts on food or lodging, or space in a stable for animals, or in a safe for valuables. some are more refined, even offering fine linnens and private bathes, while others are little more than a warm dry bed in a sometimes common room. most inns serve at least some food and drink, but many have a somewhat limited menu.
- Taverns: taverns are a staple in most towns as the unofficial, or sometimes official, gathering places for meeting with friends or colleagues. most taverns serve a wide variety of food and drink, with many making thier reputation off word of the quality. most taverns also offer some of both lodging and entertainment. since many are 24 hour affairs, they will often have a few rooms for the weary and desperate, or those who've overindulged, but usually at greater cost and/or lower quality than an inn. public gaming is also often a feature, and nearly all will have cards, many will also have at least a few board games, dart boards, or any number of other group entertainments, including occasional performances
Menu:
below is a list of common dishes found in many of the worlds inns and taverns. not all of these are found everywhere, and there is much else not listed here, but most places a travler might seek food or lodging will have at least some of these
- Beverages:
- beer - often found in either sweet (often fruit, like cider) or sharp (grain)
- wine - made from one or more local fruits, well aged
- wacky or shine - fermented and distilled, often found in white and brown
- dark - much like coffee
- light - much like tea
- small - low alcohol fermented fruit juice
- Sides:
- bread - a small loaf, or segment of a larger one, often served with butter or similar
- hot roll - a small serving of bread, often topped with cheese, heated, and sometimes served with sauce or spread
- crackers, nuts, or chips - often heavily salted and dry
- cheese - a medium serving of one cheese, or a small serving of several
- veggies - cut fresh veggies, sometimes with sauce to dip
- pickeled - sausages, eggs, or veggies preserved in vinegar
- salad - mostly leafy greens with some fresh veggies, and topped with a sauce
- spread or sauce - many places have spreads or sauces, sometimes a signature, available to accompany dishes
- Meals:
- Travelers - a lighter meal meant to pack and carry (sometimes ordered 'packed')
- hard crust bread, crackers, or chips
- preserved meat (usually salami or jerkey style)
- hard cheese
- dried, or fresh whole, fruit
- packed - the items are often wrapped in paper and bound to be carried
- Ploughboys - a light, cheap lunch (sometimes ordered 'packed')
- bread with butter or similar fat (mayo, oleo, lard, etc)
- cheese, sometimes includes preserved meat
- sliced veggie - often onion, radish, tomato, cucumber, and/or leeks
- spread - a chutney or relish often made from vinegar, sugar, and veggies, sometimes from pickled peppers
- packed - the items are well sliced, spread evenly, packed in the bread, and wrapped in paper
- Dipper - a lighter meal for one, or a snack to share
- crackers, thin sliced hard bread, or chips to top
- warm cooked meat, usually heavily spiced, and topped with cheese
- paste, usually made of spiced, cooked, and mashed beans
- finely chopped fresh veggies, mixed and spiced, much like salsa
- Fried - a medium meal for one, or enough to share
- an assortment of items, usually containing both small-cut meat and rough cut veggies, battered and deep fried
- one or more sauces for dipping
- Snacks - a hearty meal for one, or plenty to share
- preserved meats of several varieties
- several cheeses, both hard and soft
- sometimes dumplings like perogi or dim sum
- crackers and/or chips, and bread
- both fresh and pickled veggies, sometimes fruit
- sauces for dipping and/or spreads like jam
- Bowl of White - a lighter meal
- a lighter soup, usually cream or potato based, often with fish or fowl
- often smaller, or more expensive, as it doesn't keep or reheat as well as brown
- usually served with a salad of leafy greens, fresh veggies, and sauce
- Bowl of Clear - a very affordable medium meal
- mostly veggies, often with noodles or grains, usually with at least some meat, well seasoned, boiled and served in broth
- often served with bread and butter, soft cheese, or similar fat
- Ramen or Somen - a medium to hearty meal
- noodles served hot(ramen) or cold(somen) in broth or with sauce
- very often topped with a decent serving of various meats and/or veggies
- Pie - a medium meal
- meat, veggies, and sauce, sometimes with cheese, mixed and baked in a crust
- sometimes served like pot-pie, sometimes more of a stromboli or calzone
- Bowl of Brown - a very affordable hearty meal
- a thick stew with usually one main meat, and several root veggies and/or beans, cooked long, often added to and continued
- usually served with bread and/or pickled veggies
- Breakfast - a hearty meal, often to start the day
- eggs, preserved meat (bacon, ham, sausage, etc), veggies, and cheese, pan fried
- served 'together' (like an omlette) or seperate
- Roast - a hearty meal
- a rough cut of meat, often well spiced, roasted in an oven, or over fire
- steamed or boiled veggies, often spiced
- usually served with bread
- Hotpot - a hearty meal for several or a side for many
- a large heavy pot of soup or broth, often featuring noodles or grains, brought to the table boiling, and often with a source of heat
- meats and veggies are often by choice, and added shortly before serving, or served along side
- guests serve themselves at the table
- Desserts:
- Sweet Pie - a pie made mostly with fruit and sugar
- Custard - a thick gelatinous dessert, usually containing fruit and often eggs


Provide out clients with the best in home repair services. Our repair specialists have over 25 years of experience in performing residential repairs. We provide owners with a detailed work proposal that includes the scope of work to be performed, a description of the procedures, specific details on the structural repairs being performed. Have peace of mind with getting quality workmanship backed by a transferable lifetime warranty.


Hi. Welcome to Paste. I hope you enjoy your stay here.
I hope to bring together multiple efforts here, for Paste to support multiple frameworks and directions, while presenting a fairly integrated frontend to users. How to do that? That’s an open question, and this code is in some ways an exploration.
There’s some basic principles:
Mostly, if there’s a problem we can discuss it and work it out, no one is going to bite your head off for committing something.
If you move something around that someone may be using, keep their imports working and introduce a warning, like:
def backward_compat_function(*args, **kw):
import warnings
# Deprecated on 2005 Mar 5
warnings.warn('Moved to foo.function', DeprecationWarning, 2)
return foo.function(*args, **kw)
If something is really experimental, put it in your home directory, or make a branch in your home directory. You can make a home directory for yourself, in http://svn.w4py.org/home/username.
Not everything in the repository or even in the trunk will necessarily go into the release. The release should contain stuff that is tested, documented, and useful. Each module or feature also needs a champion – someone who will stand by the code, answer questions, etc. It doesn’t have to be the original developer, but there has to be someone. So when a release is cut, if some modules don’t fulfill that they may be left out.
Try to keep to the Style Guidelines. But if you are bringing in outside work, don’t stress out too much about it. Still, if you have a choice, follow that. Those guidelines are meant to represent conventional Python style guides, there’s nothing out of the normal there.
Write your docstrings in restructured text. As time goes on, I want to rely on docstrings more for documentation, with shorter narrative documentation pointing into the documentation generated from docstrings.
The generation is done with Pudge. To try generating the documentation, this should work:
$ easy_install svn://lesscode.org/buildutils/trunk \
svn://lesscode.org/pudge/trunk
$ cd Paste
$ python setup.py pudge
This will install Pudge and buildutils, and then generate the documentation into Paste/docs/html/.