- Release date:
- 19 February 2014 View previous versions
- Next release:
- 19 March 2014
- Contact:
- Kate Pegler
- Series ID:
- MC6A
- Units:
- Index 2010=100
- Not seasonally adjusted
Time Series:
| Period | D7BT |
|---|---|
| Sep 2009 | 111.5 |
| Oct 2009 | 111.7 |
| Nov 2009 | 112 |
| Dec 2009 | 112.6 |
| Jan 2010 | 112.4 |
| Feb 2010 | 112.9 |
| Mar 2010 | 113.5 |
| Apr 2010 | 114.2 |
| May 2010 | 114.4 |
| Jun 2010 | 114.6 |
| Jul 2010 | 114.3 |
| Aug 2010 | 114.9 |
| Sep 2010 | 114.9 |
| Oct 2010 | 115.2 |
| Nov 2010 | 115.6 |
| Dec 2010 | 116.8 |
| Jan 2011 | 116.9 |
| Feb 2011 | 117.8 |
| Mar 2011 | 118.1 |
| Apr 2011 | 119.3 |
| May 2011 | 119.5 |
| Jun 2011 | 119.4 |
| Jul 2011 | 119.4 |
| Aug 2011 | 120.1 |
| Sep 2011 | 120.9 |
| Oct 2011 | 121 |
| Nov 2011 | 121.2 |
| Dec 2011 | 121.7 |
| Jan 2012 | 121.1 |
| Feb 2012 | 121.8 |
| Mar 2012 | 122.2 |
| Apr 2012 | 122.9 |
| May 2012 | 122.8 |
| Jun 2012 | 122.3 |
| Jul 2012 | 122.5 |
| Aug 2012 | 123.1 |
| Sep 2012 | 123.5 |
| Oct 2012 | 124.2 |
| Nov 2012 | 124.4 |
| Dec 2012 | 125 |
| Jan 2013 | 124.4 |
| Feb 2013 | 125.2 |
| Mar 2013 | 125.6 |
| Apr 2013 | 125.9 |
| May 2013 | 126.1 |
| Jun 2013 | 125.9 |
| Jul 2013 | 125.8 |
| Aug 2013 | 126.4 |
| Sep 2013 | 126.8 |
| Oct 2013 | 126.9 |
| Nov 2013 | 127 |
| Dec 2013 | 127.5 |
| Jan 2014 | 126.7 |
| Feb 2014 | 127.4 |
| Mar 2014 | 127.7 |
| Apr 2014 | 128.1 |
| May 2014 | 128 |
| Jun 2014 | 128.3 |
| Jul 2014 | 127.8 |
| Aug 2014 | 128.3 |
| Sep 2014 | 128.4 |
The alcoholic beverages index is calculating weights based on sales to UK businesses and government outside of the service sector. For example, sales of legal services to a UK manufacturing company would be included, but sales to an accountancy company (another service provider) would be excluded. This index gives a measure of inflation that is specific to non-service sector businesses.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Ratione dolores consequatur ipsa officia, facilis eveniet, tempore cum temporibus animi et sapiente quisquam vero ad expedita delectus ducimus enim! Molestias, ea!
Ut quibusdam, repellat. Cumque, explicabo, quod deleniti eos repellat iure sunt optio iusto inventore debitis aperiam, temporibus mollitia non harum nulla sit libero corporis quisquam tempore vel iste. Laborum, minus!
This data is also available in these larger datasets:


Education History
University at Buffalo
- Master's - Computer Science and Engineering
- Aug 2017 - Feb 2019
- Courses: Algorithms, Software Engineering, Operating Systems, Distributed Systems, Object Oriented Programming, Data Intensive Computing. GPA 3.74
Manipal Institute of Technology
- Bachelors - Computer Science and Engineering
- Aug 2013 - May 2017
- Courses: Data Structures, Introduction to Algorithms, Software Engineering, Parallel Programming, Data Base, Programming in Java


Module ratchet.ssl
The ssl library provides an SSL encryption context. This context can be used by sockets other other encrypted sessions, so that certain initialization only needs to happen once.
Functions
| create_session (self, engine, rbio, wbio) | Creates a new SSL session object using the context. |
| generate_tmp_rsa (self, bits, e) | Generates an ephemeral RSA key. |
| load_cas (self, ca_path, ca_file, depth) | Loads the certificate authorities used to verify remote certificates. |
| load_certs (self, certchainfile, privkeyfile, password) | Loads a certificate chain and private key, optionally using a password to decrypt the private key file. |
| load_dh_params (self, file) | Loads DH parameters from a file. |
| load_randomness (self, randomfile, max_bytes) | Loads randomness, from a dependably random source. |
| new (method) | Creates a new SSL encryption context. |
| set_verify_mode (self, mode) | Sets a new verification mode for the peer. |
Functions
- create_session (self, engine, rbio, wbio)
-
Creates a new SSL session object using the context. The session is initialized using BIO objects to abstract the communication layer.
Parameters
- self: the ssl context object.
- engine: the communication engine object.
- rbio: the abstract BIO object for reading.
- wbio: the abstract BIO object for writing, defaults to rbio.
Return value:
a new ssl session object. - generate_tmp_rsa (self, bits, e)
-
Generates an ephemeral RSA key.
Parameters
- self: the ssl context object.
- bits: optional bit-size to generate for, default 512.
- e: exponent for generation, default RSA_F4.
- load_cas (self, ca_path, ca_file, depth)
-
Loads the certificate authorities used to verify remote certificates. Either ca_path or ca_file must be given.
Parameters
- self: the ssl context object.
- ca_path: path to a directory containing trusted CA files.
- ca_file: path to a file containing trusted CA info.
- depth: optional maximum depth for certificate chain, default 1.
- load_certs (self, certchainfile, privkeyfile, password)
-
Loads a certificate chain and private key, optionally using a password to decrypt the private key file.
Parameters
- self: the ssl context object.
- certchainfile: file containing the certificate chain.
- privkeyfile: file containing the, possibly encrypted, private key.
- password: optional password to decrypt private key.
- load_dh_params (self, file)
-
Loads DH parameters from a file.
Parameters
- self: the ssl context object.
- file: path to a PEM file with DH parameters.
- load_randomness (self, randomfile, max_bytes)
-
Loads randomness, from a dependably random source. Typically this is "/dev/urandom". The default action, if randomfile is not given, is to check the RANDFILE environment variable or a ~/.rnd file if one exists.
Parameters
- self: the ssl context object.
- randomfile: path to a file with random bytes.
- max_bytes: maximum bytes to read from file, default 1 Mb.
- new (method)
-
Creates a new SSL encryption context.
Parameters
- method: optional SSL method light userdata, defaults to SSLv3.
Return value:
a new ssl context object. - set_verify_mode (self, mode)
-
Sets a new verification mode for the peer. If mode is "none", the peer is not asked to provide a certificate. If mode is "peer", the initial and default value, the peer should provide a certificate if one is available. A mode of "once" is like "peer" except the peer is only asked on the first handshake. A mode of "fail" will cause a handshake error if the peer does not provide a certificate.
Parameters
- self: the ssl context object.
- mode: the new verify mode.


Setting up Jabo Micro Game Engine
Last Updated: August 18, 2019 16:23
If you haven't installed the engine yet, download it before continuing on this topic.
Once you downloaded the file you need to setup your workspace
Workspace Diagram
js
engine(ver).js
index.html
In order for engine to work fine you must have a proper format for your index.html file, your index.html should have:
1 <canvas id="jabo-viewport" width="(game-size)" height="(game-size)">Your browser doesn't support HTML5</canvas>
2 <script type="text/javascript" src="js/engine(ver).js"></script>
Once you are done, Go to your javascript file (not the engine.js) and write the code below
1 let engine = new Jabo();
To check if the engine is succesfully working, do the following
1 let engine = new Jabo();
2 console.log(engine.version);
3 // In the console, You must see the version of your engine.js


A Press Release appears on our news desk from the Cribbins Research Institute, a “fully-funded body devoted to academic exegesis of the oeuvre of Bernard Cribbins”, apparently. Publication of the launch issue of the Bulletin of Cribbins Studies has had to be postponed after two members of the editorial advisory panel got into a fist-fight underneath the canopy of the Institute's hospitality tent at an international Cribbins Conference in Ülm. Worse was to come, as a screening of The Railway Children was disrupted by a gang of Nesbitistas, a paramilitary groupuscule devoted to the memory of author Edith Nesbit, whose uncompromising stance is that all film adaptations of her work are taboo. An inner “star chamber” of the most fanatical Nesbitistas issued a statement denouncing the Cribbins Research Institute. We will do our best to keep you up to date with further developments.


Welcome to NEAR!
To make use of the NEAR blockchain, you need to sign in. The button below will sign you in using NEAR Wallet.
By default, when your app runs in "development" mode, it connects to a test network ("testnet") wallet. This works just like the main network ("mainnet") wallet, but the NEAR Tokens on testnet aren't convertible to other currencies – they're just for testing!
Go ahead and click the button below to try it out:


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Learning in deep artificial and biological neuronal networks¶
Documentation for the coding exercise from Tutorial 6.2¶
- API
- Controller for simulations (
main
) - Implementation of a spiking multilayer perceptron (
lib.snn
) - Implementing, training, and evaluating a spiking neural network (
lib.spiking_functions
) - A spiking layer module that maintains its own parameters (
lib.spiking_layer
) - A collection of helper functions (
lib.utils
)
- Controller for simulations (
- Testing
The goal of Tutorial 6 is to become familiar with spiking neural networks, and to use the surrogate method for training them.
Specifically, you will be completing some key functions required for the implementation of a spiking neural network, trained to solve a classification task on the MNIST dataset. The functions to complete are in the modules lib.spiking_functions
and lib.spiking_layer
.
The tutorial is split in two weeks. The second week uses much of the same code as the first week, but has extra functions.
<<<<<<< HEAD:FS20/BioPlausibleDL/tutorial6_2/coding/README.rst Tutorial 6.2 – Dec. 2nd, 2020 ======= Tutorial 5.2 – Dec. 2nd, 2020 >>>>>>> master:FS20/BioPlausibleDL/tutorial5_2/coding/README.rst ###############################
In the second week of the tutorial, you are going to implement several key functions required for training a spiking network, namely you will implement 1) methods for using a surrogate gradient to train your spiking network, and 2) the functions to compute the loss and the accuracy on the spikes of the output units.
The code used in this tutorial is based on Friedemann Zenke’s Spytorch tutorial:
Please refer to the API to get an overview of the coding structure.
You can test your implementations by following the instructions from the testing page.
In addition, you can see your code in action via the script main
. Please study the command-line arguments on how to use the script.
Note that since we are using a different loss compared to last week, you should use a different set of hyperparameters to make your network learn.
For this, please use the following command line arguments:
$ python3 main.py --spike_reg=1e-6 --weight_scale=0.3 --R=1e4 --tau_syn=5e-2 --tau_mem=12e-3 --size_hidden=500 --epochs=1
To get detailed information about each hyperparameter, type:
$ python3 main.py --help
Please refer to the assignment sheet to obtain further information on how exercises have to be handed in and how they are graded.


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| S | stats toolbox needed | I | interactive (user input required) |
| B | bioinformatics toolbox needed | M | matlab needed (will not work in octave) |
| O | optimization toolbox needed | W | windows needed (will not work in linux) |
| X | currently broken | * | slow (two stars indicates very slow) |
| FILE | DESCRIPTION | TAGS |
|---|---|---|
| hmmCreate | Create an hmm model | |
| hmmFit | Fit a hidden markov model (by default, we use EM) | |
| hmmInferNodes | logp = log p(X | model) | |
| hmmLogprob | logp(i) = log p(X{i} | model), X{i} is 1*T | |
| hmmMap | Find the most-probable (Viterbi) path through the HMM state trellis. | |
| hmmSample | hidden{i}(1:len(i)) ~ markov(model.pi, model.A) | |
| hmmSamplePost | Forwards filtering, backwards sampling for HMMs | |
| hmmToDgm | Convert an hmm model to a dgm of by unrolling the hmm for T time steps | |
| sub\countTransitions | Count the discrete transitions that occur in data | |
| sub\hmmComputeTwoSlice | Calculate p(Q(t)=i, Q(t+1)=j | y(1:T)) , t=2:T | |
| sub\hmmComputeTwoSliceSum | Compute the sum of the two-slice distributions over hidden states | |
| sub\hmmFilter | Calculate p(S(t)=i| y(1:t)) | |
| sub\hmmFitEm | Fit an HMM model via EM | |
| sub\hmmFitFullyObs | Fit a fully observed HMM via mle/map | |
| sub\hmmFwdBack | Calculate p(S(t)=i | y(1:T)) | |
| sub\hmmObs2LocalEv | Convert observation data in hmm format, to localev format | |
| sub\hmmViterbiC | Find the most-probable (Viterbi) path through the HMM state trellis. | |
| sub\localEv2HmmObs | Convert data in localev format to hmm obs format | |
| sub\mkRndGaussHmm | Make a random HMM model with a Gaussian emission distribution |


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There are only two hard things in Computer Science: cache invalidation and naming things.
- Phil Karlton
Where does new code go?
What do you do with...
new functions (PHP, JavaScript, Sass)?
new classes (PHP, CSS)?
How does new code look?
code formatting
tabs vs spaces
trailing whitespace
indenting key value pairs in arrays
Commenting
All functions should have DocBlocks that explain what the function does and what the parameters do / are
All classes should have a comment before they get defined explaining what they do
All files (PHP, JavaScript, CSS) should have a comment at the top that explains (briefly) what the file contains
CSS should be commented to explain why certain styles might need to be there, or at least what the specific component that we are about to style is doing / represents
PHP Comment Example
/**
* Get the user role display name.
*
* @param int|object $user User ID or object you want to get role display name.
* @return string
*/
function acme_get_user_role_name( $user ) {
if ( ! $user instanceof \WP_User ) {
$user = new WP_User( $user );
}
if ( ! isset( $user->roles[0] ) ) {
return;
}
global $wp_roles;
$role_slug = $user->roles[0];
$role = $wp_roles->roles[ $role_slug ]['name'];
return $role;
}
SCSS Comment Example
/**
* Footer
*
* Holds the main footer styles. More specific nav patterns can be their own
* components.
*/
/**
* Site footer conainer.
*
* Used so we can set set a bg color that will spread across the full width of
* the site.
*/
.site-footer {
@include padding( 1, vertical );
background: color( darker-gray );
color: white;
a {
color: white;
text-decoration: none;
}
}
/**
* Wrapper inside of the footer container.
*
* Used so we can set a width on the footer but have a bg color across the full
* width of the site.
*/
.site-footer__inner {
@include max-container();
}
Defining code standards means NOTHING if you don't stick to them.
How can I make sure the project code stays in line with these newly defined standards?
Review all new code added to the repository
If you're on a team
Implement team code reviews
ex: make a PR for whatever work feature you just completed and notify your team so they can review it and merge it if it is good to go
Review all new code added to the repository
If you're freelancing / independent / flying solo
Implement solo code reviews so you double check your own work.
Review it in GitHub or Bitbucket or other.
Seeing the code in a different environment might even make it easier to spot when certain things don’t end up right.
ex: make a PR for whatever work feature you just completed and notify yourself to review it and merge it if it is good to go
2. Testing your code
Why write tests for your code?
Tests will give you a better understanding of the code base you're working with.
In the future, when you are refactoring, you will be able to run those tests and know that everything is ok.
Write tests for all new code you write, and plan to write them for all the legacy code that gets refactored.
Unit testing
Unit testing is a software development process in which the smallest testable parts of an application, called units, are individually and independently scrutinized for proper operation. Unit testing is often automated but it can also be done manually.
When it comes to testing legacy code, unit testing can be difficult (usually not impossible!)
Writing unit tests for legacy code
If you want to write unit tests for the legacy code, try to find the chunks of code (if any) that actually can be tested. depending on the kind of code you’re dealing with- you might not be able to unit test it without refactoring.
Unit tests aren't the only kinds of tests at your disposal.
What about acceptance tests?
From Codeception..
Acceptance tests can cover standard but complex scenarios from a user's perspective. With acceptance tests you can be confident that users, following all defined scenarios, won't get errors.
Quick Codeception example
from the Codeception site
$I = new AcceptanceTester($scenario);
$I->wantTo('create wiki page');
$I->amOnPage('/');
$I->click('Pages');
$I->click('New');
$I->see('New Page');
$I->fillField('title', 'Hobbit');
$I->fillField('body', 'By Peter Jackson');
$I->click('Save');
$I->see('page created'); // notice generated
$I->see('Hobbit','h1'); // head of page of is our title
$I->seeInCurrentUrl('pages/hobbit');
$I->seeInDatabase('pages', array('title' => 'Hobbit'));
Acceptance testing is GREAT for legacy applications
It doesn’t matter how the code is written- what matters is what the result in the browser or database is.
By combining acceptance and unit tests, you can:
Refactor legacy code
Write unit tests
Run existing acceptance tests to make sure the newly refactored code didn’t change any end user output
Conquer the world
I like the sound of that!
3. Documentation
Why do more than inline comments?
By creating detailed documentation, you'll get a much clearer idea of what the existing spaghetti code is doing as well as a great reference for new team members (and yourself) in the future.
Document ALL THE THINGS
When in doubt, document it out!
Add inline documentation that you can auto generate it into docs using tools like ApiGen.
Create written out documentation that details the flow of certain files, functions, or chunks of the site.
How you document your code matters!
That's why your project needs documentation standards- not unlike the coding standards we talked about earlier.
With legacy project knowledge comes refactoring power.
Use that power to
Identify the pieces of legacy code that are ready for unit tests
Determine what sections need the most refactoring
Try to do everything we covered!
Some of what we covered is better than none of it- but if you really want to get a handle on your legacy projects, there is no better way than following the steps outlined!
Uhh.. what were those steps again?
0. Version control
1. Set standards
2. Test your code
3. Document everything
BUT WAIT THERES MORE!
There is one more step- and this one is the most important..


It is a Gradle build plugin capable to load related to configuration resources and include their as strings resource files according to android localization specification on pre-compile phase.
Include in project
buildscript {
repositories {
mavenCentral()
}
dependencies {
classpath 'ws.l10n:l10n-android-gradle-plugin:1.0.3'
}
}
apply plugin: 'l10n-android-gradle-plugin'
Usage
l10nOptions {
serviceUrl = "https://l10n.ws/api/v1"
accessToken = "YOUR_ACCESS_TOKEN"
bundleKey = "YOUR_BUNDLE_KEY"
version = "YOUR_BUNDLE_VERSION"
fileName = "strings.xml"
resourcePath = "./src/main/res"
rewriteExisted = true // rewrite existed files, be aware that delete current content
useRegion = true // if true directories will be in "values-en-US" style
}
Run
gradle loadMessages
Source Code
For more details source code you can find here https://github.com/l10nws/l10n-java


if mouse cursor come to this text area, background color change to red, if escape it change to white!


--- title: Random POVM's keywords: fastai sidebar: home_sidebar nb_path: "05random.ipynb" ---
Here we follow the work of Heinosaari, Jivulescu, and Nechita as explained in this paper and in this blog post.
We want to generate a Haar randomly distributed POVM parameterized by $d$, the dimensionality of the Hilbert space, $k$, the number of outcomes, and $n$, the "environment parameter," which controls the mixedness of the POVM effects.
We begin by generating $k$ $d \times n$ "Ginibre matrices," which have "independent, identically distributed complex Gaussian entries" with variance $\frac{1}{2}$.
From these matrices $G$, we can form "Wishart" matrices: $W = GG^{\dagger}$. These will be random positive semidefinite matrices "of typical rank $min(d,n)$".
So we have $k$ Wishart matrices: $W_{i}$. In order to get a POVM, we need to "divide" each $W_{i}$ by their sum:
{% raw %} $$A_{i} = S^{-\frac{1}{2}}W_{i}S^{-\frac{1}{2}}$$ {% endraw %}
Where $S = \sum_{j} W_{j}$.
Notice that to divide by the matrix sum, we multiply from the left and the right by the half-inverse of $S$.
Finally, we also use the same algorithm to generate real-valued POVM's.
Let's test it out:
d = 3
rho = qt.rand_dm(d)
povm = random_haar_povm(d)
assert np.allclose(qt.identity(d), sum(povm))
assert np.allclose(rho, probs_dm(dm_probs(rho, povm), povm))
We can also generate randomly distributed POVM elements themselves:


 Be sure to check out **bold** and *italic* styling, or even [links](https://google.com). You can type the Markdown syntax, use the toolbar, or use shortcuts like `cmd-b` or `ctrl-b`. ## Lists Unordered lists can be started using the toolbar or by typing `* `, `- `, or `+ `. Ordered lists can be started by typing `1. `. #### Unordered * Lists are a piece of cake * They even auto continue as you type * A double enter will end them * Tabs and shift-tabs work too #### Ordered 1. Numbered lists... 2. ...work too! ## What about images? ![Yes](https://i.imgur.com/sZlktY7.png) and inline images ? ![img](data:image/gif;base64,R0lGODlhEAAQAMQAAORHHOVSKudfOulrSOp3WOyDZu6QdvCchPGolfO0o/XBs/fNwfjZ0frl3/zy7////wAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACH5BAkAABAALAAAAAAQABAAAAVVICSOZGlCQAosJ6mu7fiyZeKqNKToQGDsM8hBADgUXoGAiqhSvp5QAnQKGIgUhwFUYLCVDFCrKUE1lBavAViFIDlTImbKC5Gm2hB0SlBCBMQiB0UjIQA7). ok ## What about python code ? ```python if 1+2 == 3: print ("yes") for i in range(23): pass ```
Autosaving
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Hidden toolbar and status bar
# This one is bare You can also choose to hide the statusbar and/or toolbar for a simple and clean appearance. This one also checks for misspelled words as you type!


Electric vehicle charger example
Example of using the Maki icon set as map markers.
© 2018 Nick Freear | License: MIT.


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Setting: Beautiful day, with my friend B, who has already posted his report online.
Set: I am a psychonaut, I have experimented with Ayahuasca, shrooms, salvia, LSD, 2C-D, 2C-E, 2C-I, DiPT, MET, 4-HO-MET, MXE, MDMA, MDMC, to name a few. I have never experimented with 25I, but had been extremely curious about this compound for months. I basically read every report I could find on the internet. After having multiple dreams about it, I finally decided to try 25I.
0:00 – Put blotter under tongue, or between gums. Held saliva in mouth as long as possible.
0:45 – Started to feel a little anxiety. Me and B swallow our spit and look at each other, and say at the same time: “Yup it’s starting”
We decide to get our stuff together, and go walk in the park.
1:00 – 2:00 – Felt nausea. Felt uncomfortable. Felt chills. I was off baseline. It felt like the beginning of an acid trip, but I was concerned I didn't take a high enough dose, or that the blotter didn't actually contain 750 ug, because I didn't really feel that much of an effect. +
2:00 – 3:00 – The character of this compound finally began to develop, and the nausea diminished. I felt great, it was not overpowering at all! I lay down, staring at the sky. 'The world looks beautiful.' I noticed strong tracers: if a bug flew past, I would see a trail behind it. Walking around, the world looked normal. However, if I stopped to stare at something, it would morph and warp. Sometimes, I felt like I was looking at the world through a cloudy glass, it looked like a painting. I thought there was water in my eyes or something, because the world looked a little blurry, but that effect went away. We also began to see auras around people.  We really began to trip, HARD, within a few minutes of walking back inside my house. I thought I was in fun house, everything looked really tiny, and huge, simultaneously. This drug was definitely messing with depth perception, but more-so than I had never experienced before. For example, while looking at my cell phone, it might grow large, then shrink, and the square looking apps on the screen would grow large and shrink also, but at different rates from one another on the screen. It was as if all of the underlying perceptual mechanisms responsible for simple object formation were out of synch.
Time would also speed up, then slow down. Everything was warped. When I closed my eyes, my vision was engulfed with fractals. Beautiful, intricate fractals, that I could even control and turn into incredible images. With my eyes open, I saw rainbows and fractals everywhere. However, I could easily tell that none of it was real. This drug is mostly visual, and I did not have any trouble speaking whatsoever. +++
4:00-5:00 – The experience comes in waves. Long, drawn out waves, alternating between a ++/+++. I specifically remember seeing the RGB color spectrum coming out of light sources, and the colors were all in order. They would rotate; it was as if I was witnessing the color processing of the visual cortex. There were periods of introspection and uncomfortably. +++/++
5:00-9:00 – The effects slowly tapered off until I hit baseline.
 It is almost nothing like 2C-I. Just because it has a 16x greater potency for the 5-HT2a receptor DOES NOT mean that this compound is just a 16x more potent version of 2C-I. In my opinion, 25I was more comparable to LSD/shrooms, than any phenethylamine I have used. However, despite its high recreational value, I do not consider this drug profound on the level of shrooms, Ayahuasca, or salvia.
Conclusion:
There was little to no hangover to speak of, just an afterglow that lasted less than 24h. Excluding the come-up, it had extremely few negative mental side effects, but I will list the ones I experienced: heat rushes through my chest, increased heart rate during the come-up, felt chills, during the peak, I felt overheated, and my face and skin became slightly red. With that being said, it did not feel dangerous; and there were far less side effects for me when compared to other psychedelics. I would be very cautious about using this at a dance party, or rave, because of the over-heating issue. With that being said, I prefer 25I over every synthetic psychedelic I've tried to date, not including MDMA and MDMC. I give the experience a cautious thumbs up, but more testing needs to be done to determine it's safety.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Tell us how your experience was, what restaurant you chose to go to, how was the food, what kind of food it was, the pricing (was it too high, not high enough, etc), what rating you would give the restaurant/ food, wait time if there was one and the date you decide to go! You can even post a photo of your food too!


{% extends "base.html" %} {% load staticfiles %} {% block head_title %}Bio | {{ block.super }}{% endblock head_title %} {% block content %}
Born in 1960, Arthur D. Books attended Yale University where he majored in Plant Psychology. He struggled to get employment in this area. In his free time, he penned his first novel, "A Farewell to Legs" in 1985. Spurred on by the success of this book, which sold over ten copies, he started writing full time and has since written several other forgettable novels.
"He certainly can turn a phrase, I just wish he'd turn them into something interesting." - Colonel Mustard
"I assume he's self published." - Mary R. Nicholls
"That's not writing, that's just typing." - James Dewitt
"The greatest load of drivel in modern times." - Leroy D. Chance
"His overuse of commas is legendary." - Sherry Lecasse
"I await the sequel much like someone awaits pneumonia." - Bilbo Baggins


Easily set a flexbox element:
flex elementinline-flex element
Centering the items along the primary axis with the justify-center class:
Flex-start alignment (left) along the primary axis with the justify-start class (default behavior):
Flex-end alignment (right) along the primary axis with the justify-end class:
Distribute items evenly across the primary axis with the justify-between class:
Distribute items with an equal margin across the primary axis with the justify-around class:
Centering the items along the secondary axis with the items-center class:
Flex-start alignment (top) using the items-start class:
Flex-end alignment (bottom) using the items-end class:
Stretch items using the items-stretch class (default behavior):
Use the column class to change the flex-direction and set the vertical axis as the primary and the horizontal as the secondary:
Centering individual items using the self-center class:
Flex-start for individual items using the self-start class:
Flex-end for individual items using the self-end class:
Stretching individual items using the self-stretch class:
Easily reordering the items using the reverse class:
1234567
1234567
Easily set the flex-grow, from 0 to 6, for the items with the grow-* class:
Easily set the flex-shrink, from 0 to 3, for the items with the shrink-* class:
Lorem ipsum dolor sit amet consectetur adipisicing elit.Lorem ipsum dolor sit amet, consectetur adipisicing elit.Lorem ipsum dolor sit amet, consectetur adipisicing elit.Lorem ipsum dolor sit amet, consectetur adipisicing elit.
By default the flex-wrap property is set to nowrap.  Vero consectetur amet commodi, animi modi minima reprehenderit quod debitis tenetur rerum ab vel fuga illum ut laudantium? Tenetur molestiae dolorum delectus!
 Vero consectetur amet commodi, animi modi minima reprehenderit quod debitis tenetur rerum ab vel fuga illum ut laudantium? Tenetur molestiae dolorum delectus!


Photography
Animals
Insects
Landscape
Nature
Below are some photographs of animals taken from all over the world.


Hi! Cook Bake Make was made by Julie, Angelica and Rachel.
This website was made to incoperate cooking, baking, DIY projects and places to eat in one place.
We hope the website will be a good resource but also interactive.
Thank you for looking around. Please share recipes, reviews and pictures


API V2 Call
Direct call from Api-Client sdk, result processed in Javascript
ods-widgets (API V1)
ods-analysis widget, results printed with angularjs expression
{{ result.city }} ({{ result.population | number }} habitants)


SurfStamp: 3D Printer Compatible Surface Representation of Macromolecules
SurfStamp is an application to generate textures for surface models of proteins. The information of residues; residue types and numbers are drawn directly on the 3D objects. This approach is more intuitive than the labeling functions that most of 3D structure viewers use to show residue information.
Thus, with this application, researchers, readers or audiences can easily distinguish which residues are contributing the surface they are focusing on.
This application is distributed under Apache License Version 2.0. You can freely use, copy, modify and distribute as long as you follow the license terms.
Download:
Check the latest release
Usage:
SurfStamp has function to generate surface model using procedure like
EDTSurf (but a bit different, the difference may be introduced in future).
In addition, you can also use models made by other software.
But please be careful because some GUI type software generate objects according to their camera position.
See tips↓ for detail.
SurfStamp is coded 100% Java language. You can run it on any OS as long as JavaVM is installed.
Example command is as follows.
java -jar SurfStamp.jar -pdb 3zsj_prot.pdb -nowater -ligand 3zsj_ligand.pdb -out 3zsj_example.obj -color_scheme 0 -image_size 4096
3zsj_prot.pdb: ATOM record of the protein (Galectin-3 CRD) in
3ZSJ.pdb.
3zsj_ligand.pdb: HETATM record of the BETA-LACTOSE in
3ZSJ.pdb.
Please download SurfStamp_with_example.zip from release page. The files are in it.
OutputExample:
3D object of 3ZSJ made with the above command.
You can see residues interacting with ligands at a glance.
I did my best to make the same object using PyMol.
Another example: 3D object of 3DF6 (chain A).
There is a Threonine cluster... Is it phospholylated?
SurfStamp will provide clues for further experiments like this.
Another example2: CPK coloring (-color_scheme 3) of 3DF6 (chain A).
More images
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-color_scheme 1 & -nooutline (Hydrophobisity, Red: hydrophobic) |
-color_scheme 2 & -nooutline (Isoelectric point, Red: acidic, Blue: basic) |
-lighteningwall (Lightening to reduce the cost of 3D print) |
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The first 3d printed model. x2.5 using DMM 3d print service. The printing cost was appox. $400. |
Since DMM 3D print service does not consider inner space of the object, I divided the model into 2 parts with blender. |
The resolution rate is not so high... I think I should have made model with "-residue_oneletter". |
| The model I printed can be downloaded from NIH 3DPrint Exchange. http://3dprint.nih.gov/discover/3dpx-003891 (Click download icon and download zip file(s).) |
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-font_name Impact -residue_oneletter -text_weight plain -extrude 0.35 -lighteningwall Residue information can be extruded or intruded for mono color 3d print. |
Approximately $140 with Nylon using DMM 3d print service. |
The resolution rate was enough to see the residue names but it may be good to paint important residues manually. |
| The model I printed can be downloaded from NIH 3DPrint Exchange. http://3dprint.nih.gov/discover/3dpx-004144 (Click download icon and download zip file(s).) |
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| Fancy polynucleotide model is available from v0.10 with -dnarna option. The letters have almost same size with that of six-membered ring (Oracle java 1.8.0_121 in Windows 8.1). |
Watson-Crick pairs are intuitively seen by users. |
Cryo-EM structure of the spliceosome 5lj3. (large image) Surfstamp approach is even more useful to understand archtecture of large macromolecule complex. |
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| Result of APBS (.dx file) can be imported with -color_dx option. |
Of course it can be printed out by 3D printer! NIH 3D Print Exchange |
You can make ChimeraX compatible output with -text_object option! |
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| Combined with Kawakami model style. (Cartoon model by Pymol & -residue_oneletter -usebackbone options) |
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Check other structures (not github site & not https):
Tips:
Making 3D geometry (.obj file) with PyMol(CUI).
If you can use PyMol from terminal.
ref:
https://www.biostars.org/p/42474/
https://pymolwiki.org/index.php/Launching_From_a_Script
1. Save following script as "objmake.py".
import __main__
__main__.pymol_argv = [ 'pymol', '-qc']
import sys, time, os
import pymol
from chempy import models, cpv
pymol.finish_launching()
spath = sys.argv[1]
sname = spath.split('/')[-1].split('.')[0]
# Load Structures
print(spath);
pymol.cmd.load(spath,sname);
pymol.cmd.hide("all");
pymol.cmd.show("surface");
pymol.cmd.reset();
pymol.cmd.origin(position=[0.0,0.0,0.0]);
# pymol.cmd.center(origin = 0);
pymol.cmd.pseudoatom("pseudo_",pos=[0,0,0]);
pymol.cmd.select("psel","/pseudo_//P/PSD`1/PS1");
pymol.cmd.center(selection="psel");
pymol.cmd.save(sname+".obj");
pymol.cmd.delete("all");
pymol.cmd.quit()
2. Call "python objmake.py XXXX.pdb".
3. XXXX.obj will be saved.
Making 3D geometry (.obj file) with PyMol(GUI).
1. Extract only ATOM and HETATM lines (with grep or manually) and save them as XXXX_atomlines.pdb or any names you want.
2. Load XXXX_atomlines.pdb.
2-b. Do not perform any transform operation (rotate, translate, expand and so forth).
3. Make surface model with [S]->surface.
4. Input following command.
origin position=[0,0,0]
center origin
save XXXX.obj
5. XXXX.obj will be saved.
Make 3D geometry (.ply file) with EDTSurf.
Please follow the instruction of
EDTSurf.
Make 3D geometry (.obj file) with UCSF Chimera.
1. Load XXXX.pdb.
2. Make surface model with [Actions]->[Surface]->[Show].
2-b. or enter "surf #0 grid 0.5" in the command line. Where 0 is the model number and 0.5 is the mesh size.
3. Hide all other models with [Actions]->[Atoms/Bonds]->[Hide] and [Actions]->[Ribbon]->[Hide].
4. If you have rotated or moved the model, enter "reset" in the command line ([Tools]->[General controls]->[Command line])).
(As I do not use UCSF Chimera frequently, the operation may not be enough. Please let me know if you can't make the model correctly.)
5. Save the model with [File]->[Export Scene]-> choose "OBJ [.obj]" in the File type combobox -> enter filename and press [Save].
How to see the model with PyMOL.
Please try PyMOL plugin!
https://github.com/yamule/SurfStamp-pymol-plugin
License:
Copyright 2016-2020 yamule
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
I thank James Tyrwhitt Drake and other staff of
NIH 3D Print Exchange for encouraging this work and helpful suggestions.


Australia: My Ultimate Dream Destination
Anyone who knows me knows that I love to travel, especially internationally. I've even been to such far-away locations as China, Indonesia, and India. But there's one destination that's still unchecked on my bucket list: Australia.
Australia is truly the destination of a lifetime. It deserves a spot on everyone's bucketlist!
If you're interested in learning about travel destinations in Australia, my favorite travel info resource is Wikitravel. Start here on the Wikitravel page for Australia.
The essential Sydney tour - don't miss out! $699 per person
The ultimate bucket list tour - includes a tour of Cairns and a scuba diving excursion to the Great Barrier Reef. $1289 per person
Witness the majesty of Uluru-Kata Kjuta National Park. Hiking and outback tour. $899 per person


| Hip Hop Artist | Year | Debut Single |
|---|---|---|
| Run-DMC | 1983 | "It's Like That" |
| Beastie Boys | 1986 | "(You Gotta) Fight for Your Right (to Party!)" |
| Public Enemy | 1987 | "Public Enemy No. 1" |
| N.W.A. | 1987 | "Panic Zone" |
| Black Star | 1988 | "Definitions |
| Digital Underground | 1989 | "Doowutchyalike" |
| A Tribe Called Quest | 1990 | "Description of a Fool" |
| Tupac Shakur | 1991 | "Brenda's Got A Baby" |
| The Notorious B.I.G. | 1992 | "Real Love" |
| Nas | 1992 | "Halftime" |
| Wu-Tang | 1993 | "Protect Ya Neck" |


The Earth Information System (EIS) is a platform for understanding and answering critical questions about Earth’s complex System of Systems. Using NASA’s 20+ years of Earth observation data and novel modeling capabilities, it aims to support near-term and long-range analysis and decision making in support of preparation, mitigation, and resilience in the face of climate change.
The EIS is organized around topical Scientific Collaboration Environments (SCEs), which group fragmented data, models and tools to comprehensively address a specific topic (i.e. freshwater, sea level change, fire). SCEs speak to the needs of both the scientific and non-scientific communities in the following ways:
The EIS open-science framework is game-changing. Combined with NASA’s scientific expertise and rigorous validation procedures, it will accelerate understanding by encouraging broad community engagement, and will benefit a wide range of research, commercial, and government objectives.
The EIS builds upon NASA’s Earth Observing System Data Information System (EOSDIS), and leverages NASA’s Earth Science Data System’s (ESDS) Data System Evolution (DSE) and the cloud-based computational resources of the High-End Computing (HEC) programs. Combining models with data from multiple missions and focus areas, NASA scientists develop Level 5 Science Products. L5 Products range from reanalysis to real-time integrated products to skillful predictions. For example, fire risk is dependent on fuels which are studied in several focus areas (precipitation, soil moisture, vegetation health and structure); in turn, active fires generate atmospheric conditions that travel the globe and impact air quality. The EIS answers questions related to the global interaction of multiple focus areas and does so in a way that is comprehensible and relevant on a local level.
In FY21, we initiated three pilot studies - freshwater, fire, and sea-level change - which confirmed the potential of the EIS. The objectives of these pilots were to:
Thoroughly understanding the multidisciplinary topics chosen for the EIS pilots is complex because various Earth systems interact with each other, and the contributing processes may act on a range of spatial and temporal scales. The pilot teams developed a broader System of Systems approach to answer complex questions by capturing their interactions.
The pilots answered questions, uncovered unexpected benefits, and raised more questions. A second year of pilot activities is planned in FY22.
Level 5 refers to a multivariate product suite that synthesizes multiple data and/or model sources to answer specific questions driven by Earth Science and Applications objectives and provides Earth science information that inherently cannot be derived from a single mission.


.Easytrains.com
Hyderabad-New Delhi Express
Train Code
Train Name
Arrival
Departure
Days of Run
12723/12724
Hyderabad-New Delhi Express
06:25
19:40
Sat,Sun,Mon


Contact
BioGraphVisart was developed at Applied Bioinformatics Group, Universität Tübingen. It is published under the MIT license.
For questions, comments, problems regarding BioGraphVisart, please contact Mirjam Figaschewski.
BioGraphVisart was developed at Applied Bioinformatics Group, Universität Tübingen. It is published under the MIT license.
For questions, comments, problems regarding BioGraphVisart, please contact Mirjam Figaschewski.


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areaDetector
3-12-1
EPICS areaDetector framework
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Driver for marCCD (Rayonix) CCD detector; communicates with the marCCD program over a TCP/IP socket with the marccd_server_socket program that they distribute. More...
Public Member Functions | |
| marCCD (const char *portName, const char *marCCDPort, int maxBuffers, size_t maxMemory, int priority, int stackSize) | |
| Constructor for marCCD driver; most parameters are simply passed to ADDriver::ADDriver. More... | |
| virtual asynStatus | writeInt32 (asynUser *pasynUser, epicsInt32 value) |
| Called when asyn clients call pasynInt32->write(). More... | |
| virtual asynStatus | writeFloat64 (asynUser *pasynUser, epicsFloat64 value) |
| Called when asyn clients call pasynFloat64->write(). More... | |
| virtual asynStatus | readEnum (asynUser *pasynUser, char *strings[], int values[], int severities[], size_t nElements, size_t *nIn) |
| virtual void | setShutter (int open) |
| Set the shutter position. More... | |
| virtual void | report (FILE *fp, int details) |
| Report status of the driver. More... | |
| void | marCCDTask () |
| This should be private but is called from C, must be public. More... | |
| void | getImageDataTask () |
| This should be private but is called from C, must be public. More... | |
| Public Member Functions inherited from ADDriver | |
| ADDriver (const char *portName, int maxAddr, int numParams, int maxBuffers, size_t maxMemory, int interfaceMask, int interruptMask, int asynFlags, int autoConnect, int priority, int stackSize) | |
| All of the arguments are simply passed to the constructor for the asynNDArrayDriver base class, except numParams. More... | |
| virtual asynStatus | connect (asynUser *pasynUser) |
| Connects driver to device; This method is called when the driver's pasynCommon->connect() function is called. More... | |
| Public Member Functions inherited from asynNDArrayDriver | |
| asynNDArrayDriver (const char *portName, int maxAddr, int maxBuffers, size_t maxMemory, int interfaceMask, int interruptMask, int asynFlags, int autoConnect, int priority, int stackSize) | |
| This is the constructor for the asynNDArrayDriver class. More... | |
| virtual | ~asynNDArrayDriver () |
| virtual asynStatus | writeOctet (asynUser *pasynUser, const char *value, size_t maxChars, size_t *nActual) |
| Called when asyn clients call pasynOctet->write(). More... | |
| virtual asynStatus | readGenericPointer (asynUser *pasynUser, void *genericPointer) |
| This method copies an NDArray object from the asynNDArrayDriver to an NDArray pointer passed in by the caller. More... | |
| virtual asynStatus | writeGenericPointer (asynUser *pasynUser, void *genericPointer) |
| This method currently does nothing, but it should be implemented in this base class. More... | |
| virtual asynStatus | setIntegerParam (int index, int value) |
| Sets the value for an integer in the parameter library. More... | |
| virtual asynStatus | setIntegerParam (int list, int index, int value) |
| Sets the value for an integer in the parameter library. More... | |
| virtual asynStatus | readInt32 (asynUser *pasynUser, epicsInt32 *value) |
| virtual asynStatus | readFloat64 (asynUser *pasynUser, epicsFloat64 *value) |
| virtual asynStatus | createFilePath (const char *path, int pathDepth) |
| Function to create a directory path for a file. More... | |
| virtual asynStatus | checkPath () |
| Checks whether the directory specified NDFilePath parameter exists. More... | |
| virtual bool | checkPath (std::string &filePath) |
| Checks whether the directory specified exists. More... | |
| virtual asynStatus | createFileName (int maxChars, char *fullFileName) |
| Build a file name from component parts. More... | |
| virtual asynStatus | createFileName (int maxChars, char *filePath, char *fileName) |
| Build a file name from component parts. More... | |
| virtual asynStatus | readNDAttributesFile () |
| Create this driver's NDAttributeList (pAttributeList) by reading an XML file This clears any existing attributes from this drivers' NDAttributeList and then creates a new list based on the XML file. More... | |
| virtual asynStatus | getAttributes (NDAttributeList *pAttributeList) |
| Get the current values of attributes from this driver and appends them to an output attribute list. More... | |
| asynStatus | incrementQueuedArrayCount () |
| asynStatus | decrementQueuedArrayCount () |
| int | getQueuedArrayCount () |
| void | updateQueuedArrayCount () |
Public Attributes | |
| epicsEventId | stopEventId |
| This should be private but is accessed from C, must be public. More... | |
| Public Attributes inherited from asynNDArrayDriver | |
| class NDArrayPool * | pNDArrayPool |
| An NDArrayPool pointer that is initialized to pNDArrayPoolPvt_ in the constructor. More... | |
Driver for marCCD (Rayonix) CCD detector; communicates with the marCCD program over a TCP/IP socket with the marccd_server_socket program that they distribute.
The marCCD program must be set into Acquire/Remote Control/Start to use this driver.
| marCCD::marCCD | ( | const char * | portName, |
| const char * | serverPort, | ||
| int | maxBuffers, | ||
| size_t | maxMemory, | ||
| int | priority, | ||
| int | stackSize | ||
| ) |
Constructor for marCCD driver; most parameters are simply passed to ADDriver::ADDriver.
After calling the base class constructor this method creates a thread to collect the detector data, and sets reasonable default values the parameters defined in this class, asynNDArrayDriver, and ADDriver.
| [in] | portName | The name of the asyn port driver to be created. |
| [in] | serverPort | The name of the asyn port driver previously created with drvAsynIPPortConfigure connected to the marccd_server program. |
| [in] | maxBuffers | The maximum number of NDArray buffers that the NDArrayPool for this driver is allowed to allocate. Set this to -1 to allow an unlimited number of buffers. |
| [in] | maxMemory | The maximum amount of memory that the NDArrayPool for this driver is allowed to allocate. Set this to -1 to allow an unlimited amount of memory. |
| [in] | priority | The thread priority for the asyn port driver thread if ASYN_CANBLOCK is set in asynFlags. |
| [in] | stackSize | The stack size for the asyn port driver thread if ASYN_CANBLOCK is set in asynFlags. |
| void marCCD::getImageDataTask | ( | ) |
This should be private but is called from C, must be public.
This task does the correction and file saving in the background, so that acquisition can be overlapped with these operations.
| void marCCD::marCCDTask | ( | ) |
This should be private but is called from C, must be public.
This thread controls acquisition, reads TIFF files to get the image data, and does the callbacks to send it to higher layers.
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virtual |
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virtual |
Report status of the driver.
Prints details about the driver if details>0. It then calls the ADDriver::report() method.
| [in] | fp | File pointed passed by caller where the output is written to. |
| [in] | details | If >0 then driver details are printed. |
Reimplemented from asynNDArrayDriver.
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virtual |
Set the shutter position.
This method will open (1) or close (0) the shutter if ADShutterMode==ADShutterModeEPICS. Drivers will implement setShutter if they support ADShutterModeDetector. If ADShutterMode=ADShutterModeDetector they will control the shutter directly, else they will call this method.
| [in] | open | 1 (open) or 0 (closed) |
Reimplemented from ADDriver.
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virtual |
Called when asyn clients call pasynFloat64->write().
This function performs actions for some parameters. For all parameters it sets the value in the parameter library and calls any registered callbacks..
| [in] | pasynUser | pasynUser structure that encodes the reason and address. |
| [in] | value | Value to write. |
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virtual |
Called when asyn clients call pasynInt32->write().
This function performs actions for some parameters, including ADAcquire, ADBinX, etc. For all parameters it sets the value in the parameter library and calls any registered callbacks..
| [in] | pasynUser | pasynUser structure that encodes the reason and address. |
| [in] | value | Value to write. |
Reimplemented from ADDriver.
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| epicsEventId marCCD::stopEventId |
This should be private but is accessed from C, must be public.


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Installation Instructions
SHTOOLS can be installed in several ways. If you will be using only the Python components, it is recommended to use the pip package manager. If you will be writing and compiling Fortran 95 code, it is recommended to use either the Brew package manager (on OSX), or to compile using the Makefile.
1. Python package installer: pip
The easiest way to install the Python components of SHTOOLS is to use pip. First, make sure that you have the necessary dependencies installed. This can be done on most linux distributions using
sudo apt-get install libblas-dev liblapack-dev g++ gfortran libfftw3-dev tcsh
or on OSX using brew
brew install fftw --with-fortran
Then, execute the following command in a unix terminal:
pip install pyshtools
If you want to instead work on a developer version, download the SHTOOLS repository from GitHub. Then, in the SHTOOLS main directory, execute
pip install .
which will install pyshtools in the system Python library. If you would like to install the files in the current working directory, so that you can easily edit the source files and link them to the system Python directory, enter the following command instead:
pip install -e .
To uninstall pyshtools from your system directory, enter
pip uninstall pyshtools
Note that this will only install the Python version that corresponds to the version of pip being used. On some systems, it may be necessary to specify pip2.7 or pip3.5.
2. Homebrew package manager (OSX)
If brew is already installed, it is only necessary to enter the following commands in the terminal:
brew tap shtools/shtools
brew install shtools
This will install only the Fortran 95 component of SHTOOLS. To also install the Fortran 95 OpenMP component, add the option --with-openmp to the last command. Brew can also install the Python components (using the Makefile approach below), but this is not encouraged.
3. Manual installation using make
Before installing SHTOOLS, it will be necessary to have a Fortran 95 compiler, Python, and the FFTW, LAPACK, and BLAS libraries installed on your computer. After this is done, the Fortran 95, Python 2, and Python 3 components of SHTOOLS can be compiled in most cases by executing the following command in a unix shell in the main SHTOOLS directory:
make
To compile individual components, such as Fortran 95, Fortran 95 with OpenMP, Python 2, and Python 3, use
make fortran fortran-mp python2 python3
To compile and run the Fortran 95 and Python test suites, use
make fortran-tests
make python2-tests
make python3-tests
To delete the compiled archive, module files, object files, and test suite files, use
make clean
By default, the Makefile will use the binaries gfortran, f2py and python (for Python 2), and f2py3 and python3 (for Python 3). Different compilers and options can be specified by passing optional arguments to the Makefile using the syntax
make F95="MyCompiler" F95FLAGS="MyCompilerFlags"
where "MyCompiler" and "MyCompilerFlags" are to be replaced by the path of the compiler name and options, respectively. Supported options include:
F95="Name (including path) of the f95 compiler"
F95FLAGS="F95 compiler options"
F2PY="Name (including path) of the Python 2 f2py executable"
F2PY3="Name (including path) of the Python 3 f2py executable"
PYTHON="Name (including path) of the Python 2 executable"
PYTHON3="Name (including path) of the Python 3 executable"
FFTW=Name and path of the FFTW3 library of the form "-Lpath -lfftw3"
LAPACK=Name and path of the LAPACK library of the form "-Lpath -llapack"
BLAS=Name and path of the BLAS library of the form "-Lpath -lblas"
Successful compilation will create the library file libSHTOOLS.a (and libSHTOOLS-mp.a when compiling with OpenMP) in the directory lib, will place a few compiled module files in the directory modules, and will create a few .so files in the directory pyshtools. The resulting output should look something like this. If you need to recompile SHTOOLS a second time using a different set of compiler flags, it will be necessary to first remove all the previously compiled object files by using make clean.
To make all files available at a system level, run
make install
This will move the compiled SHTOOLS files and documentation to
SYSPYPATH/pyshtools (python module)
SYSLIBPATH (libSHTOOLS.a, libSHTOOLS-mp.a)
SYSMODPATH (fftw3.mod, planetsconstants.mod, shtools.mod)
SYSSHAREPATH/shtools/examples (example files)
SYSSHAREPATH/man/man1 (man pages)
SYSDOCPATH/shtools (index.html, web documentation)
The locations of the above directories can be set as optional arguments passed to the Makefile, and the default locations are
SYSPYPATH=python variable sysconfig.get_path("platlib")
SYSLIBPATH=/usr/local/lib
SYSMODPATH=/usr/local/include
SYSSHAREPATH=/usr/local/share
SYSDOCPATH=/usr/local/share/doc
To remove all installed SHTOOLS files, use
make uninstall
To access the unix man pages, it will be necessary to add SYSSHAREPATH/man to your man path.
3.1 Python compiler specific flags
When compiling the python wrappers and running the python examples, it is important to use the correct versions of f2py and python. Most systems provide binaries that include the name of the python version, such as python2.7, python3.5, f2py2.7 and f2py3.5. These binaries may or may not be linked to generic names such as python and f2py. If there are incompatibilities with your system's naming convention and those described above, it will be necessary to pass the optional arguments PYTHON, PYTHON3, F2PY and F2PY3 to the Makefile.
If binaries do not exist for f2py, the python wrappers can be generated by specifying the following:
make F2PY="python -m numpy.f2py" F2PY3="python3 -m numpy.f2py"
This is necessary on OSX (using the brew installation), as installing both Python 2 and 3 will create only a single f2py that is overwritten by the last install.
3.2 Fortran compiler specific flags and optimizations
Default compiler options are specified in the main Makefile for a few common compilers (gfortran, Absoft f95, g95, and ifort). If it is necessary to change these, consider the following guidelines.
One should always use some form of optimization when compiling SHTOOLS, such as by specifying the option
-O3
Performance will likely be increased by 10s of percent by specifying the compiler to target the host architecture
-march=host (f95)
-march=native (gfortran)
and to use fast math
-speed_math=11 (f95)
-ffast-math (gfortran)
The biggest difficulty in compiling SHTOOLS is setting the compiler flags so that the external subroutine names are in a format that is compatible with the already compiled FFTW and LAPACK libraries. In general, it is necessary to ensure that the SHTOOLS subroutine names are in lower case and have the right number of underscores appended to them.
For Absoft ProFortran, this is achieved by setting
-YEXT_NAMES=LCS -YEXT_SFX=_
For g95, it will be necessary to use one of the following:
-fno-second-underscore (most likely)
-fno-underscoring
For gfortran, it is generally not necessary to use any special flags, though it could arise that one of the following might be necessary:
-fno-underscoring
-fsecond-underscore
For the Intel Fortran compiler ifort, it will be necessary to use
-free -Tf
in order that the compiler recognizes files with the extension .f95 as fortran 95 files. In this case, the f95 file should come directly after the option -Tf.
Setting the right compiler flags is more complicated when the FFTW and LAPACK libraries have different naming and underscoring conventions. In order to accommodate this case, underscores can be added explicitly to either the LAPACK or FFTW subroutine names in the SHTOOLS source code by specifying the optional make arguments when building the archive:
FFTW_UNDERSCORE=1 (to add an extra underscore to the FFTW routine names)
LAPACK_UNDERSCORE=1 (to add an extra underscore to the LAPACK routine names)
For both cases, compiler flags should probably be set so that underscores are not appended to routine names. See the FAQ for further information.
To generate 64 bit code, use the compiler option
-m64
For this case, it will be necessary to use 64-bit compiled FFTW and LAPACK libraries.
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JS 30 Day 3
Live Demo
Nothing too pretty here unless you think arrays are pretty... which I could get get on board with! Day 4 was a very informative episode that I will definitely have to watch and play around with a few times in order to fully understand.
The Task:
Today was a series of 8 questions based around Array built in methods.
Thoughts:
Someone I really respect in terms of their knowledge on javascript told me to go to MDN for all your questions on the matter. So thats where I go if I am unsure about how a method works. The methods we used were filter(), map(), sort(), reduce(), and... I might be forgetting one. Regardless, rather than regurgitate the explanations off of MDN I highly suggest it as a great resource for javascript questions. Every answer was printed to the console so all the fun stuff is in there. I added the information that was in the javascript comments into the page itself. The most helpful part of all of this would probably just read the js file though.
I got a refresher with ternary comparisons. Heres an example below from MDN. This kind of syntax paired up with ES6 arrow functions makes for some really slick one liners.
var elvisLives = Math.PI > 4 ? 'Yep' : 'Nope';
Maybe I will write more when I feel like I can explain these better than the MDN docs. Until that I''
Here is the sources for day 3.


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|
Panda3D
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This represents a unique collection of RenderAttrib objects that correspond to a particular renderable state. More...
Public Member Functions | |
| const RenderState | addAttrib (const RenderAttrib attrib, int override) |
| Returns a new RenderState object that represents the same as the source state, with the new RenderAttrib added. More... | |
| const RenderState | adjustAllPriorities (int adjustment) |
| Returns a new RenderState object that represents the same as the source state, with all attributes' override values incremented (or decremented, if negative) by the indicated amount. More... | |
| cacheRef () | |
| Overrides this method to update PStats appropriately. More... | |
| bool | cacheUnref () |
| Overrides this method to update PStats appropriately. More... | |
| int | compareMask (const RenderState other, RenderState::SlotMask compare_mask) |
| This version of compare_to takes a slot mask that indicates which attributes to include in the comparison. More... | |
| int | compareSort (const RenderState other) |
| Returns -1, 0, or 1 according to the relative sorting of these two RenderStates, with regards to rendering performance, so that "heavier" RenderAttribs (as defined by RenderAttribRegistry::get_slot_sort()) are more likely to be grouped together. More... | |
| int | compareTo (const RenderState other) |
| Provides an arbitrary ordering among all unique RenderStates, so we can store the essentially different ones in a big set and throw away the rest. More... | |
| const RenderState | compose (const RenderState other) |
| Returns a new RenderState object that represents the composition of this state with the other state. More... | |
| bool | cullCallback (CullTraverser trav, const CullTraverserData data) |
| Calls cull_callback() on each attrib. More... | |
| const RenderAttrib | getAttrib (int slot) |
| Returns the RenderAttrib with the indicated slot index, or NULL if there is no such RenderAttrib in the state. More... | |
| const RenderAttrib | getAttrib (TypeHandle type) |
| Looks for a RenderAttrib of the indicated type in the state, and returns it if it is found, or NULL if it is not. More... | |
| const RenderAttrib | getAttribDef (int slot) |
| Returns the RenderAttrib with the indicated slot index, or the default attrib for that slot if there is no such RenderAttrib in the state. More... | |
| int | getBinIndex () |
| Returns the bin index indicated by the CullBinAttrib, if any, associated by this state (or the default bin index if there is no CullBinAttrib). More... | |
| object | getCompositionCache () |
| int | getCompositionCacheNumEntries () |
| Returns the number of entries in the composition cache for this RenderState. More... | |
| const RenderState | getCompositionCacheResult (int n) |
| Returns the result RenderState of the nth element in the composition cache. More... | |
| int | getCompositionCacheSize () |
| Returns the number of slots in the composition cache for this RenderState. More... | |
| const RenderState | getCompositionCacheSource (int n) |
| Returns the source RenderState of the nth element in the composition cache. More... | |
| int | getDrawOrder () |
| Returns the draw order indicated by the CullBinAttrib, if any, associated by this state (or 0 if there is no CullBinAttrib). More... | |
| int | getGeomRendering (int geom_rendering) |
| Returns the union of the Geom::GeomRendering bits that will be required once this RenderState is applied to a geom which includes the indicated geom_rendering bits. More... | |
| int | getHash () |
| Returns a suitable hash value for phash_map. More... | |
| object | getInvertCompositionCache () |
| int | getInvertCompositionCacheNumEntries () |
| Returns the number of entries in the invert_composition cache for this RenderState. More... | |
| const RenderState | getInvertCompositionCacheResult (int n) |
| Returns the result RenderState of the nth element in the invert composition cache. More... | |
| int | getInvertCompositionCacheSize () |
| Returns the number of slots in the composition cache for this RenderState. More... | |
| const RenderState | getInvertCompositionCacheSource (int n) |
| Returns the source RenderState of the nth element in the invert composition cache. More... | |
| int | getOverride (int slot) |
| Looks for a RenderAttrib of the indicated type in the state, and returns its override value if it is found, or 0 if it is not. More... | |
| int | getOverride (TypeHandle type) |
| Looks for a RenderAttrib of the indicated type in the state, and returns its override value if it is found, or 0 if it is not. More... | |
| const RenderState | getUnique () |
| Returns the pointer to the unique RenderState in the cache that is equivalent to this one. More... | |
| bool | hasAttrib (int slot) |
| Returns true if an attrib of the indicated type is present, false otherwise. More... | |
| bool | hasAttrib (TypeHandle type) |
| Returns true if an attrib of the indicated type is present, false otherwise. More... | |
| bool | hasCullCallback () |
| Returns true if any of the RenderAttribs in this state request a cull_callback(), false if none of them do. More... | |
| const RenderState | invertCompose (const RenderState other) |
| Returns a new RenderState object that represents the composition of this state's inverse with the other state. More... | |
| bool | isEmpty () |
| Returns true if the state is empty, false otherwise. More... | |
| nodeRef () | |
| Overrides this method to update PStats appropriately. More... | |
| bool | nodeUnref () |
| Overrides this method to update PStats appropriately. More... | |
| output (Ostream out) | |
| const RenderState | removeAttrib (int slot) |
| Returns a new RenderState object that represents the same as the source state, with the indicated RenderAttrib removed. More... | |
| const RenderState | removeAttrib (TypeHandle type) |
| Returns a new RenderState object that represents the same as the source state, with the indicated RenderAttrib removed. More... | |
| const RenderState | setAttrib (const RenderAttrib attrib) |
| Returns a new RenderState object that represents the same as the source state, with the new RenderAttrib added. More... | |
| const RenderState | setAttrib (const RenderAttrib attrib, int override) |
| Returns a new RenderState object that represents the same as the source state, with the new RenderAttrib added. More... | |
| write (Ostream out, int indent_level) | |
| Public Member Functions inherited from NodeCachedReferenceCount | |
| int | getNodeRefCount () |
| Returns the current reference count. More... | |
| int | getReferencedBits () |
| Returns the union of the values defined in the Referenced enum that represents the various things that appear to be holding a pointer to this object. More... | |
| nodeRef () | |
| Explicitly increments the reference count. More... | |
| bool | nodeUnref () |
| Explicitly decrements the node reference count and the normal reference count simultaneously. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| Public Member Functions inherited from CachedTypedWritableReferenceCount | |
| cacheRef () | |
| Explicitly increments the cache reference count and the normal reference count simultaneously. More... | |
| bool | cacheUnref () |
| Explicitly decrements the cache reference count and the normal reference count simultaneously. More... | |
| int | getCacheRefCount () |
| Returns the current reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| Public Member Functions inherited from TypedWritable | |
| object | __reduce__ () |
| object | __reduce_persist__ (object pickler) |
| VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
| bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
| fillin (DatagramIterator scan, BamReader manager) | |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
| UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More... | |
| markBamModified () | |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
| Public Member Functions inherited from TypedObject | |
| TypeHandle | getType () |
| int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
| bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More... | |
| bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More... | |
| Public Member Functions inherited from ReferenceCount | |
| int | getRefCount () |
| Returns the current reference count. More... | |
| ref () | |
| Explicitly increments the reference count. More... | |
| bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
| bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
| bool | unref () |
| Explicitly decrements the reference count. More... | |
Static Public Member Functions | |
| static int | clearCache () |
| Empties the cache of composed RenderStates. More... | |
| static | clearMungerCache () |
| Completely empties the cache of state + gsg -> munger, for all states and all gsg's. More... | |
| static int | garbageCollect () |
| Performs a garbage-collection cycle. More... | |
| static TypeHandle | getClassType () |
| static int | getMaxPriority () |
| Returns the maximum priority number (sometimes called override) that may be set on any node. More... | |
| static int | getNumStates () |
| Returns the total number of unique RenderState objects allocated in the world. More... | |
| static int | getNumUnusedStates () |
| Returns the total number of RenderState objects that have been allocated but have no references outside of the internal RenderState cache. More... | |
| static object | getStates () |
| static | listCycles (Ostream out) |
| Detects all of the reference-count cycles in the cache and reports them to standard output. More... | |
| static | listStates (Ostream out) |
| Lists all of the RenderStates in the cache to the output stream, one per line. More... | |
| static const RenderState | make (const RenderAttrib attrib, int override) |
| Returns a RenderState with one attribute set. More... | |
| static const RenderState | make (const RenderAttrib attrib1, const RenderAttrib attrib2, const RenderAttrib attrib3, const RenderAttrib attrib4, const RenderAttrib attrib5, int override) |
| Returns a RenderState with five attributes set. More... | |
| static const RenderState | make (const RenderAttrib attrib1, const RenderAttrib attrib2, const RenderAttrib attrib3, const RenderAttrib attrib4, int override) |
| Returns a RenderState with four attributes set. More... | |
| static const RenderState | make (const RenderAttrib attrib1, const RenderAttrib attrib2, const RenderAttrib attrib3, int override) |
| Returns a RenderState with three attributes set. More... | |
| static const RenderState | make (const RenderAttrib attrib1, const RenderAttrib attrib2, int override) |
| Returns a RenderState with two attributes set. More... | |
| static const RenderState | makeEmpty () |
| Returns a RenderState with no attributes set. More... | |
| static bool | validateStates () |
| Ensures that the cache is still stored in sorted order, and that none of the cache elements have been inadvertently deleted. More... | |
| Static Public Member Functions inherited from NodeCachedReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from CachedTypedWritableReferenceCount | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedWritableReferenceCount | |
| static TypedWritableReferenceCount | decodeFromBamStream (VectorUchar data, BamReader reader) |
| Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedWritable | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from TypedObject | |
| static TypeHandle | getClassType () |
| Static Public Member Functions inherited from ReferenceCount | |
| static TypeHandle | getClassType () |
Public Attributes | |
| const RenderAttrib | attribs [] |
| Looks for a RenderAttrib of the indicated type in the state, and returns it if it is found, or NULL if it is not. More... | |
| Public Attributes inherited from CachedTypedWritableReferenceCount | |
| int | cache_ref_count |
| Returns the current reference count. More... | |
| Public Attributes inherited from TypedObject | |
| TypeHandle | type |
| Returns the TypeHandle representing this object's type. More... | |
| Public Attributes inherited from ReferenceCount | |
| int | ref_count |
| The current reference count. More... | |
Additional Inherited Members | |
| Public Types inherited from NodeCachedReferenceCount | |
| enum | Referenced { R_node = 1, R_cache = 2 } |
This represents a unique collection of RenderAttrib objects that correspond to a particular renderable state.
You should not attempt to create or modify a RenderState object directly. Instead, call one of the make() functions to create one for you. And instead of modifying a RenderState object, create a new one.
| const RenderState addAttrib | ( | const RenderAttrib | attrib, |
| int | override | ||
| ) |
Returns a new RenderState object that represents the same as the source state, with the new RenderAttrib added.
If there is already a RenderAttrib with the same type, it is replaced (unless the override is lower).
| const RenderState adjustAllPriorities | ( | int | adjustment | ) |
Returns a new RenderState object that represents the same as the source state, with all attributes' override values incremented (or decremented, if negative) by the indicated amount.
If the override would drop below zero, it is set to zero.
| cacheRef | ( | ) |
Overrides this method to update PStats appropriately.
| bool cacheUnref | ( | ) |
Overrides this method to update PStats appropriately.
|
static |
Empties the cache of composed RenderStates.
This makes every RenderState forget what results when it is composed with other RenderStates.
This will eliminate any RenderState objects that have been allocated but have no references outside of the internal RenderState map. It will not eliminate RenderState objects that are still in use.
Nowadays, this method should not be necessary, as reference-count cycles in the composition cache should be automatically detected and broken.
The return value is the number of RenderStates freed by this operation.
|
static |
Completely empties the cache of state + gsg -> munger, for all states and all gsg's.
Normally there is no need to empty this cache.
| int compareMask | ( | const RenderState | other, |
| RenderState::SlotMask | compare_mask | ||
| ) |
This version of compare_to takes a slot mask that indicates which attributes to include in the comparison.
Unlike compare_to, this method compares the attributes by pointer.
| int compareSort | ( | const RenderState | other | ) |
Returns -1, 0, or 1 according to the relative sorting of these two RenderStates, with regards to rendering performance, so that "heavier" RenderAttribs (as defined by RenderAttribRegistry::get_slot_sort()) are more likely to be grouped together.
This is not related to the sorting order defined by compare_to.
| int compareTo | ( | const RenderState | other | ) |
Provides an arbitrary ordering among all unique RenderStates, so we can store the essentially different ones in a big set and throw away the rest.
This method is not needed outside of the RenderState class because all equivalent RenderState objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient.
| const RenderState compose | ( | const RenderState | other | ) |
Returns a new RenderState object that represents the composition of this state with the other state.
The result of this operation is cached, and will be retained as long as both this RenderState object and the other RenderState object continue to exist. Should one of them destruct, the cached entry will be removed, and its pointer will be allowed to destruct as well.
| bool cullCallback | ( | CullTraverser | trav, |
| const CullTraverserData | data | ||
| ) |
Calls cull_callback() on each attrib.
If any attrib returns false, interrupts the list and returns false immediately; otherwise, completes the list and returns true.
|
static |
Performs a garbage-collection cycle.
This must be called periodically if garbage-collect-states is true to ensure that RenderStates get cleaned up appropriately. It does no harm to call it even if this variable is not true, but there is probably no advantage in that case.
This automatically calls RenderAttrib::garbage_collect() as well.
| const RenderAttrib getAttrib | ( | int | slot | ) |
Returns the RenderAttrib with the indicated slot index, or NULL if there is no such RenderAttrib in the state.
| const RenderAttrib getAttrib | ( | TypeHandle | type | ) |
Looks for a RenderAttrib of the indicated type in the state, and returns it if it is found, or NULL if it is not.
| const RenderAttrib getAttribDef | ( | int | slot | ) |
Returns the RenderAttrib with the indicated slot index, or the default attrib for that slot if there is no such RenderAttrib in the state.
| int getBinIndex | ( | ) |
Returns the bin index indicated by the CullBinAttrib, if any, associated by this state (or the default bin index if there is no CullBinAttrib).
This function is provided as an optimization for determining this at render time.
|
static |
| object getCompositionCache | ( | ) |
| int getCompositionCacheNumEntries | ( | ) |
Returns the number of entries in the composition cache for this RenderState.
This is the number of other RenderStates whose composition with this one has been cached. This number is not useful for any practical reason other than performance analysis.
| const RenderState getCompositionCacheResult | ( | int | n | ) |
Returns the result RenderState of the nth element in the composition cache.
Returns NULL if there doesn't happen to be an entry in the nth element.
In general, a->compose(a->get_composition_cache_source(n)) == a->get_composition_cache_result(n).
This has no practical value other than for examining the cache for performance analysis.
| int getCompositionCacheSize | ( | ) |
Returns the number of slots in the composition cache for this RenderState.
You may use this as an upper bound when walking through all of the composition cache results via get_composition_cache_source() or result().
This has no practical value other than for examining the cache for performance analysis.
| const RenderState getCompositionCacheSource | ( | int | n | ) |
Returns the source RenderState of the nth element in the composition cache.
Returns NULL if there doesn't happen to be an entry in the nth element. See get_composition_cache_result().
This has no practical value other than for examining the cache for performance analysis.
| int getDrawOrder | ( | ) |
Returns the draw order indicated by the CullBinAttrib, if any, associated by this state (or 0 if there is no CullBinAttrib).
See get_bin_index().
| int getGeomRendering | ( | int | geom_rendering | ) |
Returns the union of the Geom::GeomRendering bits that will be required once this RenderState is applied to a geom which includes the indicated geom_rendering bits.
| int getHash | ( | ) |
Returns a suitable hash value for phash_map.
| object getInvertCompositionCache | ( | ) |
| int getInvertCompositionCacheNumEntries | ( | ) |
Returns the number of entries in the invert_composition cache for this RenderState.
This is similar to the composition cache, but it records cache entries for the invert_compose() operation. See get_composition_cache_num_entries().
| const RenderState getInvertCompositionCacheResult | ( | int | n | ) |
Returns the result RenderState of the nth element in the invert composition cache.
Returns NULL if there doesn't happen to be an entry in the nth element.
In general, a->invert_compose(a->get_invert_composition_cache_source(n)) == a->get_invert_composition_cache_result(n).
This has no practical value other than for examining the cache for performance analysis.
| int getInvertCompositionCacheSize | ( | ) |
Returns the number of slots in the composition cache for this RenderState.
You may use this as an upper bound when walking through all of the composition cache results via get_invert_composition_cache_source() or result().
This has no practical value other than for examining the cache for performance analysis.
| const RenderState getInvertCompositionCacheSource | ( | int | n | ) |
Returns the source RenderState of the nth element in the invert composition cache.
Returns NULL if there doesn't happen to be an entry in the nth element. See get_invert_composition_cache_result().
This has no practical value other than for examining the cache for performance analysis.
|
static |
Returns the maximum priority number (sometimes called override) that may be set on any node.
This may or may not be enforced, but the scene graph code assumes that no priority numbers will be larger than this, and some effects may not work properly if you use a larger number.
|
static |
Returns the total number of unique RenderState objects allocated in the world.
This will go up and down during normal operations.
|
static |
Returns the total number of RenderState objects that have been allocated but have no references outside of the internal RenderState cache.
A nonzero return value is not necessarily indicative of leaked references; it is normal for two RenderState objects, both of which have references held outside the cache, to have to result of their composition stored within the cache. This result will be retained within the cache until one of the base RenderStates is released.
Use list_cycles() to get an idea of the number of actual "leaked" RenderState objects.
| int getOverride | ( | int | slot | ) |
Looks for a RenderAttrib of the indicated type in the state, and returns its override value if it is found, or 0 if it is not.
| int getOverride | ( | TypeHandle | type | ) |
Looks for a RenderAttrib of the indicated type in the state, and returns its override value if it is found, or 0 if it is not.
|
static |
| const RenderState getUnique | ( | ) |
Returns the pointer to the unique RenderState in the cache that is equivalent to this one.
This may be the same pointer as this object, or it may be a different pointer; but it will be an equivalent object, and it will be a shared pointer. This may be called from time to time to improve cache benefits.
| bool hasAttrib | ( | int | slot | ) |
Returns true if an attrib of the indicated type is present, false otherwise.
| bool hasAttrib | ( | TypeHandle | type | ) |
Returns true if an attrib of the indicated type is present, false otherwise.
| bool hasCullCallback | ( | ) |
Returns true if any of the RenderAttribs in this state request a cull_callback(), false if none of them do.
| const RenderState invertCompose | ( | const RenderState | other | ) |
Returns a new RenderState object that represents the composition of this state's inverse with the other state.
This is similar to compose(), but is particularly useful for computing the relative state of a node as viewed from some other node.
| bool isEmpty | ( | ) |
Returns true if the state is empty, false otherwise.
|
static |
Detects all of the reference-count cycles in the cache and reports them to standard output.
These cycles may be inadvertently created when state compositions cycle back to a starting point. Nowadays, these cycles should be automatically detected and broken, so this method should never list any cycles unless there is a bug in that detection logic.
The cycles listed here are not leaks in the strictest sense of the word, since they can be reclaimed by a call to clear_cache(); but they will not be reclaimed automatically.
|
static |
Lists all of the RenderStates in the cache to the output stream, one per line.
This can be quite a lot of output if the cache is large, so be prepared.
|
static |
Returns a RenderState with one attribute set.
|
static |
Returns a RenderState with five attributes set.
|
static |
Returns a RenderState with four attributes set.
|
static |
Returns a RenderState with three attributes set.
|
static |
Returns a RenderState with two attributes set.
|
static |
Returns a RenderState with no attributes set.
| nodeRef | ( | ) |
Overrides this method to update PStats appropriately.
| bool nodeUnref | ( | ) |
Overrides this method to update PStats appropriately.
| output | ( | Ostream | out | ) |
| const RenderState removeAttrib | ( | int | slot | ) |
Returns a new RenderState object that represents the same as the source state, with the indicated RenderAttrib removed.
| const RenderState removeAttrib | ( | TypeHandle | type | ) |
Returns a new RenderState object that represents the same as the source state, with the indicated RenderAttrib removed.
| const RenderState setAttrib | ( | const RenderAttrib | attrib | ) |
Returns a new RenderState object that represents the same as the source state, with the new RenderAttrib added.
If there is already a RenderAttrib with the same type, it is replaced unconditionally. The override is not changed.
| const RenderState setAttrib | ( | const RenderAttrib | attrib, |
| int | override | ||
| ) |
Returns a new RenderState object that represents the same as the source state, with the new RenderAttrib added.
If there is already a RenderAttrib with the same type, it is replaced unconditionally. The override is also replaced unconditionally.
|
static |
Ensures that the cache is still stored in sorted order, and that none of the cache elements have been inadvertently deleted.
Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderState objects).
| write | ( | Ostream | out, |
| int | indent_level | ||
| ) |
| const RenderAttrib attribs[] |
Looks for a RenderAttrib of the indicated type in the state, and returns it if it is found, or NULL if it is not.
Returns the RenderAttrib with the indicated slot index, or NULL if there is no such RenderAttrib in the state.


Del Mar cancels next Thursday's races out of 'abundance of caution'
by Del Mar CommunicationsDue to projections of rain from Tuesday through Thursday of next week in San Diego, Del Mar announced its Thursday, Nov. 21, card has been canceled.
This action was due to “an abundance of caution,” said DMTC officials as the inclement weather was likely to result in a muddy main track and soft turf course. Entries for next Thursday’s card were scheduled to be taken Saturday morning.
The Del Mar Thoroughbred Club consulted with industry stakeholders, including the Thoroughbred Owners of California and its regulator, the California Horse Racing Board, about the cancellation. All parties agreed that the move provided for the safest possible racing environment.
“We know this is unusual for Del Mar,” said DMTC’s executive vice president for racing, Tom Robbins, “but equine and rider safety is always our primary concern. We’ll make a call next week as to whether or not we’ll have training on Wednesday and Thursday.
"We plan on drawing entries for next Friday’s card this Sunday and we’ll race, weather-permitting.”
Racing will be conducted as planned this Friday, Saturday and Sunday with first post at 12:30 p.m. PT on all days.


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So what's the deal with Javascipt?
July 13, 2014
I had a fun first go at learning Javascript for the first time this week. Given my very limited coding experience I don't have enough context for fully understanding the debate on whether Javascript is really the best thing since sliced bread, or not. As I see it, there are a few things worth noting:
It's Big. Javascript is everywhere - everyone's talking about it, everyone's asking about it, everyone's writing in it even if relunctantly. It's compatibility if not also it's ease of use got the balling rolling and it grew from there.
Interactivity is key. Again I don't fully understand what else I could use to so easily design a game or make my html come to life, but the ability to have the user truly participate in your page's experience is awesome.
There is SO much Javascript. Not only does it come with its own robust libraries, but people have built on top of it. What that means is if you want to do something to your page, it's very very likely that someone else thought of it and if it's a cool enough idea, wrote code that you can use on your own page.
Security at risk. I don't fully understand this, but it seems there are inherent security issues. Because Javascript executes locally on your computer (meaning that your computer, not a web server does the work), that opens the ability for unkind people to do unkind things to your computer.


There was a time where the outside of my college fraternity's walkway was graffitied. In my anger, I lashed out a few people who I suspected were involved over e-mail...to our entire listserve.
Sort of self-explanatory, but the conflict was my anger over the destrcution of the walkway.
Quite poorly, actually. Like I mentioned above, I e-mailed my complaints to a 70 person listserve.
My actions definitely exacerbated the situtation. I only created more anger, and did nothing to difuse the situation.
Absolutely, I would not ever do something so rash and unsensitive again. I've learned my lesson.
Don't be so rash, and definitely think before I rush to judgment. At the end of the day, the people who I believed were guilty were not at all, and I looked like the bad guy.


Publish¶
- Summary: The publish API is used to publish data from the devices to the middleware. To access this API, the device API key obtained after device registration must be used.
Request¶
Endpoint:
https://localhost/entity/publish
Method:
POST
Security Scheme: Device credentials
Required Headers:
Header Name Description to Name of the device to which the message is being published subject Subject of the message, e.g. temperature
,logs
,errors
, etc.message-type Either of public
,protected
,private
ordiagnostics
Body: The message from the device that conforms to the schema specified during registration
Example Request:
curl -ik -X POST \ https://localhost/entity/publish -H 'Content-Type: application/json' \ -H 'id: company/streetlight' \ -H 'apikey: yJv7sxFginCYPHq4v4ji-XTLP-Ya0stw' \ -H 'to: company/streetlight' \ -H 'subject: data' \ -H 'message-type: protected' \ -d '{ "ambientLux": "10000", "power": "73.26", "caseTemp": 34.5 }'
Responses¶
202 Accepted
- The message has been accepted for publishing
400 Bad Request
If any of the required headers are missing from the request:
{ "error": "inputs missing from headers" }
If the provided
to
is not a valid entity:{ "error": "to is not a valid entity" }
If the provided
message-type
is not valid:{ "error": "message-type is not valid" }
If the provided
to
is different fromid
andmessage-type
is other thancommand
:{ "error": "message-type can only be command" }
If the provided
id
is not a valid entity:{ "error": "id is not a valid entity" }