/** * @class Function * * Every function in JavaScript is actually a `Function` object. * * `Function` objects created with the `Function` constructor are parsed when the * function is created. This is less efficient than declaring a function and * calling it within your code, because functions declared with the function * statement are parsed with the rest of the code. * * All arguments passed to the function are treated as the names of the * identifiers of the parameters in the function to be created, in the order in * which they are passed. * * Invoking the `Function` constructor as a function (without using the `new` * operator) has the same effect as invoking it as a constructor. * * # Specifying arguments with the `Function` constructor * * The following code creates a `Function` object that takes two arguments. * * // Example can be run directly in your JavaScript console * * // Create a function that takes two arguments and returns the sum of those * arguments * var adder = new Function("a", "b", "return a + b"); * * // Call the function * adder(2, 6); * // > 8 * * The arguments "a" and "b" are formal argument names that are used in the * function body, "return a + b". * *
 * Documentation for this class comes from MDN * and is available under Creative Commons: Attribution-Sharealike license. *
 */ /** * @method constructor * Creates new Function object. * * @param {String...} args * Names to be used by the function as formal argument names. Each must be a * string that corresponds to a valid JavaScript identifier or a list of such * strings separated with a comma; for example "`x`", "`theValue`", or "`a,b`". * @param {String} functionBody * A string containing the JavaScript statements comprising the function * definition. */ // Properties /** * @property {Number} length * Specifies the number of arguments expected by the function. */ //Methods /** * @method apply * Applies the method of another object in the context of a different object (the * calling object); arguments can be passed as an Array object. * * You can assign a different this object when calling an existing function. `this` refers to the * current object, the calling object. With `apply`, you can write a method once and then inherit it * in another object, without having to rewrite the method for the new object. * * `apply` is very similar to call, except for the type of arguments it supports. You can use an * arguments array instead of a named set of parameters. With apply, you can use an array literal, for * example, `fun.apply(this, ['eat', 'bananas'])`, or an Array object, for example, `fun.apply(this, * new Array('eat', 'bananas'))`. * * You can also use arguments for the `argsArray` parameter. `arguments` is a local variable of a * function. It can be used for all unspecified arguments of the called object. Thus, you do not have * to know the arguments of the called object when you use the `apply` method. You can use arguments * to pass all the arguments to the called object. The called object is then responsible for handling * the arguments. * * Since ECMAScript 5th Edition you can also use any kind of object which is array like, so in * practice this means it's going to have a property length and integer properties in the range * `[0...length)`. As an example you can now use a NodeList or a own custom object like `{'length': 2, * '0': 'eat', '1': 'bananas'}`. * * You can use `apply` to chain constructors for an object, similar to Java. In the following example, * the constructor for the `Product` object is defined with two parameters, `name` and `value`. Two * other functions `Food` and `Toy` invoke `Product` passing `this` and `arguments`. `Product` * initializes the properties `name` and `price`, both specialized functions define the category. In * this example, the `arguments` object is fully passed to the product constructor and corresponds to * the two defined parameters. * * function Product(name, price) { * this.name = name; * this.price = price; * * if (price < 0) * throw RangeError('Cannot create product "' + name + '" with a negative price'); * return this; * } * * function Food(name, price) { * Product.apply(this, arguments); * this.category = 'food'; * } * Food.prototype = new Product(); * * function Toy(name, price) { * Product.apply(this, arguments); * this.category = 'toy'; * } * Toy.prototype = new Product(); * * var cheese = new Food('feta', 5); * var fun = new Toy('robot', 40); * * Clever usage of `apply` allows you to use built-ins functions for some tasks that otherwise * probably would have been written by looping over the array values. As an example here we are going * to use Math.max/Math.min to find out the maximum/minimum value in an array. * * //min/max number in an array * var numbers = [5, 6, 2, 3, 7]; * * //using Math.min/Math.max apply * var max = Math.max.apply(null, numbers); // This about equal to Math.max(numbers[0], ...) or * // Math.max(5, 6, ..) * var min = Math.min.apply(null, numbers); * * //vs. simple loop based algorithm * max = -Infinity, min = +Infinity; * * for (var i = 0; i < numbers.length; i++) { * if (numbers[i] > max) * max = numbers[i]; * if (numbers[i] < min) * min = numbers[i]; * } * * But beware: in using `apply` this way, you run the risk of exceeding the JavaScript engine's * argument length limit. The consequences of applying a function with too many arguments (think more * than tens of thousands of arguments) vary across engines, because the limit (indeed even the nature * of any excessively-large-stack behavior) is unspecified. Some engines will throw an exception. More * perniciously, others will arbitrarily limit the number of arguments actually passed to the applied * function. (To illustrate this latter case: if such an engine had a limit of four arguments [actual * limits are of course significantly higher], it would be as if the arguments 5, 6, 2, 3 had been * passed to apply in the examples above, rather than the full array.) If your value array might grow * into the tens of thousands, use a hybrid strategy: apply your function to chunks of the array at a * time: * * function minOfArray(arr) * { * var min = Infinity; * var QUANTUM = 32768; * for (var i = 0, len = arr.length; i < len; i += QUANTUM) * { * var submin = Math.min.apply(null, numbers.slice(i, Math.min(i + QUANTUM, len))); * min = Math.min(submin, min); * } * return min; * } * * var min = minOfArray([5, 6, 2, 3, 7]); * * @param {Object} thisArg The value of this provided for the call to fun. Note that this may not be * the actual value seen by the method: if the method is a function in non-strict mode code, null and * undefined will be replaced with the global object, and primitive values will be boxed. * @param {Array} argsArray An array like object, specifying the arguments with which fun should be * called, or null or undefined if no arguments should be provided to the function. * @return {Object} Returns what the function returns. */ /** * @method call * Calls (executes) a method of another object in the context of a different * object (the calling object); arguments can be passed as they are. * * You can assign a different this object when calling an existing function. `this` refers to the * current object, the calling object. * * With `call`, you can write a method once and then inherit it in another object, without having to * rewrite the method for the new object. * * You can use call to chain constructors for an object, similar to Java. In the following example, * the constructor for the product object is defined with two parameters, name and value. Another * object, `prod_dept`, initializes its unique variable (`dept`) and calls the constructor for * `product` in its constructor to initialize the other variables. * * function Product(name, price) { * this.name = name; * this.price = price; * * if (price < 0) * throw RangeError('Cannot create product "' + name + '" with a negative price'); * return this; * } * * function Food(name, price) { * Product.call(this, name, price); * this.category = 'food'; * } * Food.prototype = new Product(); * * function Toy(name, price) { * Product.call(this, name, price); * this.category = 'toy'; * } * Toy.prototype = new Product(); * * var cheese = new Food('feta', 5); * var fun = new Toy('robot', 40); * * In this purely constructed example, we create anonymous function and use `call` to invoke it on * every object in an array. The main purpose of the anonymous function here is to add a print * function to every object, which is able to print the right index of the object in the array. * Passing the object as `this` value was not strictly necessary, but is done for explanatory purpose. * * var animals = [ * {species: 'Lion', name: 'King'}, * {species: 'Whale', name: 'Fail'} * ]; * * for (var i = 0; i < animals.length; i++) { * (function (i) { * this.print = function () { * console.log('#' + i + ' ' + this.species + ': ' + this.name); * } * }).call(animals[i], i); * } * * @param {Object} thisArg The value of this provided for the call to `fun`.Note that this may not be * the actual value seen by the method: if the method is a function in non-strict mode code, `null` * and `undefined` will be replaced with the global object, and primitive values will be boxed. * @param {Object...} args Arguments for the object. * @return {Object} Returns what the function returns. */ /** * @method toString * Returns a string representing the source code of the function. Overrides the * `Object.toString` method. * * The {@link Function} object overrides the `toString` method of the Object object; it does * not inherit Object.toString. For `Function` objects, the `toString` method returns a string * representation of the object. * * JavaScript calls the `toString` method automatically when a `Function` is to be represented as a * text value or when a Function is referred to in a string concatenation. * * For `Function` objects, the built-in `toString` method decompiles the function back into the * JavaScript source that defines the function. This string includes the `function` keyword, the * argument list, curly braces, and function body. * * @return {String} The function as a string. */ // ECMAScript 5 methods /** * @method bind * * Creates a new function that, when called, has its `this` keyword set * to the provided value, with a given sequence of arguments preceding * any provided when the new function was called. * * The `bind()` function creates a new function (a bound function) with * the same function body (internal Call attribute in ECMAScript 5 * terms) as the function it is being called on (the bound function's * target function) with the `this` value bound to the first argument of * `bind()`, which cannot be overridden. `bind()` also accepts leading * default arguments to provide to the target function when the bound * function is called. A bound function may also be constructed using * the new operator: doing so acts as though the target function had * instead been constructed. The provided `this` value is ignored, while * prepended arguments are provided to the emulated function. * * ## Creating a bound function * * The simplest use of `bind()` is to make a function that, no matter * how it is called, is called with a particular `this` value. A common * mistake for new JavaScript programmers is to extract a method from * an object, then to later call that function and expect it to use * the original object as its `this` (e.g. by using that method in * callback-based code). Without special care, however, the original * object is usually lost. Creating a bound function from the * function, using the original object, neatly solves `this` problem: * * var x = 9; * var module = { * x: 81, * getX: function() { return this.x; } * }; * * module.getX(); // 81 * * var getX = module.getX; * getX(); // 9, because in this case, "this" refers to the global object * * // create a new function with 'this' bound to module * var boundGetX = getX.bind(module); * boundGetX(); // 81 * * ## Partial functions * * The next simplest use of `bind()` is to make a function with * pre-specified initial arguments. These arguments (if any) follow * the provided this value and are then inserted at the start of the * arguments passed to the target function, followed by the arguments * passed to the bound function, whenever the bound function is * called. * * function list() { * return Array.prototype.slice.call(arguments); * } * * var list1 = list(1, 2, 3); // [1, 2, 3] * * // Create a function with a preset leading argument * var leadingZeroList = list.bind(undefined, 37); * * var list2 = leadingZeroList(); // [37] * var list3 = leadingZeroList(1, 2, 3); // [37, 1, 2, 3] * * **NOTE:** This method is part of the ECMAScript 5 standard. * * @param {Object} thisArg The value to be passed as the `this` * parameter to the target function when the bound function is * called. The value is ignored if the bound function is constructed * using the new operator. * * @param {Mixed...} [args] Arguments to prepend to arguments provided * to the bound function when invoking the target function. * * @return {Function} The bound function. */


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ALTER GROUP
Section: SQL Commands (7)Updated: 2012-08-14
Index Return to Main Contents
NAME
ALTER GROUP - change role name or membershipSYNOPSIS
ALTER GROUP groupname ADD USER username [, ... ] ALTER GROUP groupname DROP USER username [, ... ] ALTER GROUP groupname RENAME TO newname
DESCRIPTION
ALTER GROUP changes the attributes of a user group. This is an obsolete command, though still accepted for backwards compatibility, because groups (and users too) have been superseded by the more general concept of roles.
The first two variants add users to a group or remove them from a group. (Any role can play the part of either a ``user'' or a ``group'' for this purpose.) These variants are effectively equivalent to granting or revoking membership in the role named as the ``group''; so the preferred way to do this is to use GRANT [grant(7)] or REVOKE [revoke(7)].
The third variant changes the name of the group. This is exactly equivalent to renaming the role with ALTER ROLE [alter_role(7)].
PARAMETERS
- groupname
- The name of the group (role) to modify.
- username
- Users (roles) that are to be added to or removed from the group. The users must already exist; ALTER GROUP does not create or drop users.
- newname
- The new name of the group.
EXAMPLES
Add users to a group:
ALTER GROUP staff ADD USER karl, john;Remove a user from a group:
ALTER GROUP workers DROP USER beth;
COMPATIBILITY
There is no ALTER GROUP statement in the SQL standard.
SEE ALSO
GRANT [grant(7)], REVOKE [revoke(7)], ALTER ROLE [alter_role(7)]
Index
This document was created by man2html, using the manual pages.
Time: 05:34:14 GMT, December 24, 2015


| Label | Part Type | Properties |
|---|---|---|
| OLED | 128x64 Monochrom OLED Display | |
| Microcontroller | Arduino Uno (Rev3) | type Arduino UNO (Rev3) |
| R1 | Rotary Potentiometer (Small) | maximum resistance 100kΩ; type Rotary Shaft Potentiometer; package THT; size Rotary - 9mm; track Linear |
| R2 | Rotary Potentiometer (Small) | maximum resistance 100kΩ; type Rotary Shaft Potentiometer; package THT; size Rotary - 9mm; track Linear |
| R3 | 220Ω Resistor | bands 4; package THT; resistance 220Ω; tolerance ±5%; pin spacing 400 mil |
| S1 | Pushbutton | package [THT] |
| Amount | Part Type | Properties | Price |
|---|---|---|---|
| 1 | Adafruit Monochrome 1.3" 128x64 OLED graphic display | Product ID:938 | $25.50 |
| 1 | Arduino Uno (Rev3) | Product ID:50 | $24.95 |
| 2 | Rotary Potentiometer (Small)
Maximum resistance 100kΩ;
type Rotary Shaft Potentiometer; package THT; size Rotary - 9mm; track Linear
|
Product ID:1831 | $0.95 |
| 2 | Potentiometer Knob | Product ID:2047 | $0.50 |
| 1 | Pushbutton (10 pack) | Product ID:1119 | $2.50 |
| 1 | 220Ω Resistor | bands 4; package THT; resistance 220Ω; tolerance ±5%; pin spacing 400 mil | |
| 1 | Half-size Breadboard or Protoboard | Product ID:64 (Breadboard) Product ID:1609 (Protoboard) | $5.00 / $4.50 |


Awhile ago, I wrote a post called Writing Multi Light Pixel Shaders in Unity, and covered the basics of how to write shaders that use a whole bunch of lights in forward rendering. This post is the (8 months late) sequel to that post, in which I’m going to talk about the basics of writing shaders for deferred lighting in Unity.
 If you’re unfamiliar with surface shaders, now would probably be a good time to head over to the Unity docs and read up a little bit. Don’t worry about grokking all of it though, we aren’t doing anything fancy today.
If you’re dead set on writing pixel shaders that work with deferred lighting, check out my post on that here
It seems easiest to start by describing how forward rendering and deferred lighting work so that we can see how they differ from one another, and understand what our shaders are actually doing in the deferred rendering path.
In traditional forward rendering, each object is drawn once for every pixel light that touches it (with all the vertex lights being lumped into the base pass). Each pass works independently of the other passes, and runs a vertex and a fragment shader to do its magic (and then adds that result to the previous passes).
This works great for simple scenes, but when you need to have a large number of lights it can get bogged down pretty quickly. To use draw calls as an example: in forward rendering your draw call count is (roughly) numberOfObjects * numberOfLights.
For example: the screenshot above has 16 spheres, each being lit by 16 pixel lights, predictably, this results in 256 draw calls, as shown in the stats window:
Normally unity would be using a bunch of tricks to minimize those draw calls, by batching calls, and automatically setting some lights to vertex lights, but I’ve turned all that off for demonstration purposes.
So if forward rendering chokes with tons of lights, how do games render scenes with hundreds of lights in them? That’s where deferred techniques come in.
Deferred lighting solves the problem of handling a large number of lights by assuming that all objects use the same lighting model, and then calculating the lighting contribution to each pixel on the screen in a single pass. This allows the rendering speed to be dependent on the number of pixels being rendered, not the objects in the scene.
As described in greater detail in the docs, Unity’s deferred lighting system is a 3 step process.
As you may have guessed, this technique comes with much more overhead than forward rendering, but it also scales much better for complex scenes. To relate things back to draw calls, each object produces 2 draw calls, and each light produces 1 call (+1 for lightmapping). Thus, the example scene from above ends up being roughly 16 ∗ 2 + 16 ∗ 2. Unity’s window says 65 draw calls, don’t ask me where that extra one came from.
It’s worth noting that draw calls really aren’t a great way to measure how performant a rendering technique is, but they’re a useful way to understand how these techniques differ from one another. In actuality, it’s more useful to say that forward rendering’s performance is dependent on the number of lights and objects in a scene, whereas deferred lighting’s performance is dependent on the number of lights and the number of pixels being lit on the screen.
One final thing: Unity uses “deferred lighting” (aka Light Pre-Pass), which is different from the confusingly similar named “deferred rendering.” I won’t go into the differences here, but just be aware of this so you’re not confused later.
As you also may have noticed from the above description, deferred lighting assumes that all objects use the same lighting model. This doesn’t mean that objects can’t appear to be lit differently, but it does mean that things like light attenuation and how the diffuse and specular terms are calculation are uniform across all objects.
As such, one of the tradeoffs with deferred lighting is a loss of control in your shaders. Since the lighting model is uniform across all objects, we no longer get to define that per shader.
In light of this, surface shaders are the best way to tackle writing custom shaders for deferred lighting. They’re already set up to work with Unity’s system, and enforce the restrictions we’re working with by design.
To start off, create a new shader. Unity will give you a skeleton of a surface shader. I’ll post it here for those of you not playing along at home:
Shader "Custom/DeferredDiffuse"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
}
Out of the box, Unity’s built in lighting functions already will all work fine with deferred lighting, so technically, the above is a fully functioning diffuse deferred shader.
Here’s how this plays out in deferred lighting (roughly):
Now, using the built in Lambert lighting function is cheating a bit, so let’s see how to write our own diffuse lighting function:
float4 LightingMyDiffuse_PrePass(SurfaceOutput i, float4 light)
{
return float4(i.Albedo * light.rgb, 1.0);
}
This is very similar to writing lighting functions for forward rendering. All you have to do is add “_PrePass” to the end of the function name, and change the input arguments to take the output struct from your surface function and a single float4 for the combined lighting at that pixel.
That’s really all there is to it. For completenesses sake, here’s the full shader, and how it looks:
Shader "Custom/DeferredDiffuse"
{
Properties
{
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf MyDiffuse
sampler2D _MainTex;
struct Input {
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o) {
half4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
float4 LightingMyDiffuse_PrePass(SurfaceOutput i, float4 light)
{
return float4(i.Albedo * light.rgb, 1.0);
}
ENDCG
}
}
So there you have it, a custom diffuse shader for deferred lighting! Surface shaders really aren’t as much fun as regular pixel shaders (imo), but they definitely fit the bill in this case.
If you notice any errors, have a good system worked out for writing non surface shaders with Unity’s deferred path, or just want to say hi, send me a message on twitter. Happy coding!


foo2qpdl(1) foo2qpdl(1) NAME foo2qpdl - Convert Ghostscript pbmraw or bitcmyk format into a QPDL printer stream SYNOPSIS foo2qpdl [options] <pbmraw-file >qpdl-file foo2qpdl [options] <bitcmyk-file >qpdl-file foo2qpdl [options] <pksmraw-file >qpdl-file DESCRIPTION foo2qpdl converts Ghostscript pbmraw, bitcmyk, or pksmraw output formats to monochrome or color QPDL streams, for driving the Samsung CLP-300, CLX-2160, CLP-600, CLX-3160, CLP-610 and the Xerox Phaser 6110 QPDL printers. COMMAND LINE OPTIONS Normal Options These are the options used to select the parameters of a print job that are usually controlled on a per job basis. -c Force color mode if autodetect doesn't work. -d duplex Duplex code to send to printer [1]. | n l | n l | n l . 1 off 2 long edge 3 short edge -g xpixxypix Set page dimensions in pixels [10200x6600]. -m media Media code to send to printer [0]. l l l l n n. _ Media QPDL _ plain 0 thick 1 thin 2 bond 3 color 4 card 5 labels 6 envelope 7 preprinted 8 cotton 9 recycled 10 transparency 11 archive 12 -p paper Paper code to send to printer [0]. box; | n l | n l. 0 letter 1 legal 2 A4 3 execu‐ tive 6 env #10 7 env Monarch 8 env C5 9 env DL 11 B5jis 12 B5iso 16 A5 17 A6 23 env C6 24 folio 25 env 6.75 26 env #9 28 ofi‐ cio 21 custom -n copies Number of copies [1]. -r xresxyres Set device resolution in pixels/inch [1200x600]. -s source Source (InputSlot) code to send to printer [255]. | n l | n l. 1 auto 2 manual 3 multi 4 tray1 -t Draft mode. Every other pixel is white. -J filename Filename string to send to printer. -U username Username string to send to printer. Printer Tweaking Options These are the options used to customize the operation of foo2qpdl for a particular printer. -u xoffxyoff Set the offset of the start of the printable region from the upper left corner, in pixels [0x0]. -l xoffxyoff Set the offset of the end of the printable region from the lower right corner, in pixels [0x0].  Works with bitcmyk input only. -B BlackClears: K=1 forces C,M,Y to 0. Works with bitcmyk input only. -z model Printer model. Model 0 is the default. l l. model Description 0 CLP-300, CLX-2160, CLX-3160 1 CLP-600 2 CLP-310, CLP-315, CLP-610, CLX-3175 3 CLP-620 Debugging Options These options are used for debugging foo2qpdl. -S plane Output just a single color plane from a color print and print it on the black plane. The default is to output all color planes. l l. 1 Cyan 2 Magenta 3 Yellow 4 Black -D level Set Debug level [0]. EXAMPLES Create a black and white QPDL stream: gs -q -dBATCH -dSAFER -dQUIET -dNOPAUSE -sPAPERSIZE=letter -r1200x600 -sDEVICE=pbmraw -sOutputFile=- - < testpage.ps | foo2qpdl -r1200x600 -g10200x6600 -p0 >testpage.zm Create a color QPDL stream: gs -q -dBATCH -dSAFER -dQUIET -dNOPAUSE -sPAPERSIZE=letter -g10200x6600 -r1200x600 -sDEVICE=bitcmyk -sOutputFile=- - < testpage.ps | foo2qpdl -r1200x600 -g10200x6600 -p0 >testpage.zc FILES /usr/bin/foo2qpdl SEE ALSO foo2qpdl-wrapper(1), qpdldecode(1) AUTHOR Rick Richardson<EMAIL_ADDRESS>http://foo2qpdl.rkkda.com/


WITNESS LIST
Defense & Veterans' Affairs Committee
August 22, 2012 - 10:00 AM
Interim Charge #3 (Encroachment)
On:
Clark, Jeffrey (The Wind Coalition)
Fugate, Sam (City of Kingsville)
Harris, Jennifer (Laughlin AFB, TX)
Lamoureux, John (Joint Base San Antonio, San Antonio, TX)
McLaughlin, Captain Mark (U.S. Navy @ NAS Kingsville and the Texas Commanders
Council)
Messbarger, Dick (Kingsville Economic Development Council)
Moore, Michael (Texas Association of Builders)
Segundo, Fred (City of Corpus Christi, Director of Aviation Dept.)
Shingleton, Dennis (Regional Coordination Committee, Joint Reserve Base, Naval Air Station,
Fort Worth, TX)
Snodgrass, David (Department of the Army)
Stocker, Kenneth (DOD Region Environmental Coordinator & AF Center for Eng. &
Environment)
Terry, Seth (Texas Farm Bureau)
Wehmeyer, Michael (Laughlin AFB, TX)
Registering, but not testifying:
On:
Arnold, Dean (Joint Base San Antonio)
Interim Charge #4 (Texas Military Preparedness Commission)
On:
Graf, Keith (TX Military Preparedness Commission)
Quarterly Update from the Texas Veterans Commission
On:
Cantu, Eliseo (Texas Veterans Commission)
Miterko, John (Texas Coalition of Veterans Organizations)
Palladino, Thomas (Texas Veterans Commission)
Registering, but not testifying:
On:
Richman, James (Texas Veterans Commission)
1


Jo Swinson admits revoking Article 50 'doesn't look likely' as Lib Dems unveil second ref plan
by Catherine NeilanLiberal Democrat leader Jo Swinson has admitted the best chance of stopping Brexit is through a second referendum rather than pursuing the party’s divisive policy of revoking Article 50.
Read more: Jo Swinson confronts Extinction Rebellion protesters glued to Lib Dem bus
This morning the party unveiled plans for “ready-to-go” legislation for a second referendum immediately after the election.
The plans involve two draft bills – a ‘Paving Bill’ to begin consultation around a referendum question and establish campaign designation, and a a full bill, which would provide for a referendum on the current deal or staying in the European Union.
It appears to mark a move away from the party’s initial position, which appears in the manifesto, to revoke Article 50 unilaterally under a Liberal Democrat government.
Speaking to the BBC’s Today Programme this morning, Swinson explained this was because she now accepted it was unlikely that the Lib Dems would win a majority.
Swinson said: “The most likely way we can stop Brexit is through a People’s Vote… [Revoke] is only in the circumstances of a Liberal Democrat government.
Read more: Jo Swinson says Lib Dems are ‘new party of business’
“Of course that itself would be democratic. But where we are right now that doesn’t look likely.”


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<dvrKeyscopePrefix>
The <dvrKeyscopePrefix>
element specifies the prefix to use when
constructing the effective key scope names for the map branch that is implied by the
ancestor <ditavalref>
element.
Category: DITAVAL reference domain


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What is Flash-Spanish?
Flash-Spanish is a language learning Chrome extension that lets learners easily create Quizlet flashcards of all the words they look up online.
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There are a few ways to use Flash-Spanish:
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R/select_egoalter.R
select_egoalter.Rd
This function calculates the 16 possible configurations between ego and alter
over two time points in terms of their behavior and tie changes. From time
one to time two, given a binary state of behavior, ego and alter can be
related in 16 different ways. The function adopt_changes
is just an
alias for select_egoalter
.
select_egoalter(graph, adopt, period = NULL) adopt_changes(graph, adopt, period = NULL) # S3 method for diffnet_adoptChanges summary(object, ...)
| graph | A dynamic graph (see |
|---|---|
| adopt | \(n\times T\) matrix. Cumulative adoption matrix obtained from |
| period | Integer scalar. Optional to make the count for a particular period of time. |
| object | An object of class |
| ... | Ignored. |
An object of class diffnet_adoptChanges
and data.frame
with \(n\times (T-1)\) rows and \(2 + 16\times 3\)
columns. The column names are:
time
Integer represting the time period
id
Node id
select_a_01
, …, select_a_16
Number of new links classified between categories 1 to 16.
select_d_01
, …, select_d_16
Number of remove links classified between categories 1 to 16.
select_s_01
, …, select_s_16
Number of unchanged links classified between categories 1 to 16.
The 16 possibilities are summarized in this matrix:
| Alter | ||||||
| \(t-1\) | ||||||
| No | Yes | |||||
| \(t-1\) | \(t\) | No | Yes | |||
| No | Yes | Ego | No | No | 1 | |
| 2 | 9 | 10 | Yes | |||
| 3 | 4 | 11 | 12 | Yes | ||
| No | 5 | 6 | 13 | 14 | ||
| Yes | 7 | 8 | 15 | 16 |
The first two Yes/No columns represent Ego's adoption of the innovation in \(t-1\) and \(t\); while the first two Yes/No rows represent Alter's adoption of the innovation in \(t-1\) and t respectively. So for example, number 4 means that while neither of the two had addopted the innovation in \(t-1\), both have in \(t\). At the same time, number 12 means that ego adopted the innovation in \(t\), but alter had already adopted in \(t-1\) (so it has it in both, \(t\) and \(t-1\)).
Thomas W. Valente, Stephanie R. Dyal, Kar-Hai Chu, Heather Wipfli, Kayo Fujimoto, Diffusion of innovations theory applied to global tobacco control treaty ratification, Social Science & Medicine, Volume 145, November 2015, Pages 89-97, ISSN 0277-9536 (http://dx.doi.org/10.1016/j.socscimed.2015.10.001)
# Simple example ------------------------------------------------------------ set.seed(1312) dn <- rdiffnet(20, 5, seed.graph="small-world") ans <- adopt_changes(dn) str(ans)#> Classes ‘diffnet_adoptChanges’ and 'data.frame': 80 obs. of 50 variables: #> $ time : Factor w/ 4 levels "2","3","4","5": 1 1 1 1 1 1 1 1 1 1 ... #> $ id : int 1 2 3 4 5 6 7 8 9 10 ... #> $ select_a_01: int 0 0 0 0 0 1 0 0 0 1 ... #> $ select_a_02: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_03: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_04: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_05: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_06: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_07: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_08: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_09: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_10: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_11: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_12: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_13: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_14: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_15: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_a_16: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_01: int 0 0 0 0 0 1 0 0 0 1 ... #> $ select_d_02: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_03: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_04: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_05: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_06: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_07: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_08: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_09: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_10: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_11: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_12: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_13: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_14: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_15: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_d_16: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_01: int 2 2 2 2 2 1 2 2 2 1 ... #> $ select_s_02: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_03: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_04: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_05: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_06: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_07: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_08: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_09: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_10: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_11: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_12: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_13: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_14: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_15: int 0 0 0 0 0 0 0 0 0 0 ... #> $ select_s_16: int 0 0 0 0 0 0 0 0 0 0 ...summary(ans)#> $`added (a)` #> $`added (a)`$`period 2` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 2 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`added (a)`$`period 3` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 3 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`added (a)`$`period 4` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 3 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 1 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`added (a)`$`period 5` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 5 2 #> Ego|No (t-1)|Yes (t) 2 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> #> $`removed (d)` #> $`removed (d)`$`period 2` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 2 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`removed (d)`$`period 3` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 3 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`removed (d)`$`period 4` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 3 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 1 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`removed (d)`$`period 5` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 7 0 #> Ego|No (t-1)|Yes (t) 2 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> #> $`unchanged (s)` #> $`unchanged (s)`$`period 2` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 32 2 #> Ego|No (t-1)|Yes (t) 1 0 #> Ego|Yes (t-1)|No (t) 1 1 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 1 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`unchanged (s)`$`period 3` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 30 1 #> Ego|No (t-1)|Yes (t) 1 0 #> Ego|Yes (t-1)|No (t) 1 1 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 2 0 #> Ego|No (t-1)|Yes (t) 1 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`unchanged (s)`$`period 4` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 33 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 2 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 1 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #> $`unchanged (s)`$`period 5` #> Alter|No (t-1)|No (t) Alter|No (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 30 1 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> Alter|Yes (t-1)|No (t) Alter|Yes (t-1)|Yes (t) #> Ego|No (t-1)|No (t) 0 0 #> Ego|No (t-1)|Yes (t) 0 0 #> Ego|Yes (t-1)|No (t) 0 0 #> Ego|Yes (t-1)|Yes (t) 0 0 #> #>


typealias IngestionMetadata = Map<String, Any>
A record that contains batch of IngestionEvent to send. This contains metadata that is shared among events.


Java XML Digital Signature API Specification (JSR 105)
Table of Contents
This document describes the Java XML Digital Signature API
Specification (JSR 105). The purpose of this JSR is to define a
standard Java API for generating and validating XML signatures.
When this specification is final, there will be a Reference
Implementation which will demonstrate the capabilities of this API
and will provide an operational definition of this specification. A
Technology Compatibility Kit (TCK) will also be available that will
verify whether an implementation of the specification is compliant.
These are required as per the Java Community Process
2.1.
The JSR 105 API is intended to target the following two types of
users:
- Java programmers who want to use the JSR 105 API to generate
and validate XML signatures.
- Java programmers who want to create a concrete implementation
of the JSR 105 API and register it as a cryptographic service of a
JCA provider.
The JSR 105 Expert Group:
- Nicolas Catania, Hewlett-Packard
- Donald E. Eastlake 3rd, Motorola
- Christian Geuer-Pollmann, Apache Software Foundation
- Hans Granqvist, VeriSign
- Kazuyuki Harada, Fujitsu
- Anthony Ho, DSTC
- Merlin Hughes, Baltimore Technologies
- Joyce Leung, IBM
- Gregor Karlinger, IAIK
- Serge Mister, Entrust Technologies
- Takuya Mori, NEC Corporation
- Sean Mullan, Sun Microsystems (co-specification lead)
- Anthony Nadalin, IBM (co-specification lead)
- Erwin van der Koogh, Apache Software Foundation
- Chris Yeung, XML Asia
Also, special thanks to: Valerie Peng, Vincent Ryan, Sharon Liu,
Chok Poh, K. Venugopal Rao., Paul Rank, Alexey Gavrilov, Bill Situ,
Eric Jendrock, Andrew Fan, Manveen Kaur, Tom Amiro, Michael Mi,
Dmitri Silaev, Roman Makarchuk, Vanitha Venkatraman, Arkadiy
Sutchilin, and Scott Fordin from Sun Microsystems, Vishal Mahajan
from Apache, and Martin Centner from IAIK.
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in
this document are to be interpreted as described in RFC 2119.
- W3C
Recommendation, XML-Signature Syntax and Processing.
- The API MUST allow a programmer to generate and validate XML
Signatures such that all of the SHOULD and MUST requirements
specified by the W3C recommendation can be satisfied.
- The API MUST allow an implementation of the API to be created
such that all of the SHOULD and MUST requirements specified by the
W3C recommendation can be satisfied.
- An implementation SHOULD support the W3C Recommendation,
XML-Signature XPath Filter Transform 2.0.
- An implementation SHOULD support the W3C Recommendation,
Exclusive XML Canonicalization Version 1.0.
- DOM-independent API. The API MUST NOT have dependencies
on a specific XML representation, such as DOM. It MUST be possible
to create implementations of the API for different XML processing
and mechanism representations, such as DOM, JDOM or dom4j.
- Extensible, provider-based API. It MUST be possible for
a third-party to create and plug in an implementation responsible
for managing and creating cryptographic and transform algorithms,
dereferencing URIs, and marshalling objects to/from XML.
- Support for a default XML mechanism type: DOM. An
implementation MUST minimally support the default mechanism type:
DOM. This ensures that all implementations of JSR 105 are
guaranteed a minimal level of functionality. Implementations MAY
support other mechanism types.
- Interoperability for the default XML mechanism type:
DOM. The API SHOULD ensure that applications using a DOM
implementation are portable and interoperable.
- J2SE requirements. Implementations of this technology
MAY support J2SE 1.2 or later but MUST at a minimum support version
1.4 or later of J2SE.
- Support for non-DOM implementations. While the API
SHOULD allow non-DOM implementations to be created, it is beyond
the scope of the first version to ensure interoperability between
implementations other than DOM. Additional standard service
provider types MAY be added in the future and necessary API
enhancements MAY be considered for a maintenance revision of JSR
105.
- Support for a higher-level API. We expect that
programmers MAY design high-level APIs which will be built on the
JSR 105 API to hide low-level details, address common use-cases or
apply profiling constraints. However, it is beyond the scope of the
first version to support these requirements. A high-level API MAY
be considered for a maintenance release of JSR 105.
- Support for user-pluggable algorithms (other than transform
and canonicalization algorithms which is supported by the javax.xml.crypto.dsig.TransformService
class): Allowing developers to plug in their own
implementations of XML Signature algorithms without requiring them
to create a complete JSR 105 implementation seems like a worthy
goal but SHALL NOT be REQUIRED for this release of JSR 105. A
solution we are investigating for a subsequent release of Java SE
is to enhance the underlying JCA/JCE to add better support for
registering, parsing and processing XML security algorithms,
parameters, and key information.
Package
Overview
The JSR 105 API consists of 6 packages:
The javax.xml.crypto
package contains common classes that are used to perform XML
cryptographic operations, such as generating an XML signature or
encrypting XML data. Two notable classes in this package are the
KeySelector
class, the purpose of which is to allow developers to supply
implementations which locate and optionally validate keys using the
information contained in a KeyInfo
object, and the
URIDereferencer
class which allows developers to create and specify their own URI
dereferencing implementations.
The javax.xml.crypto.dsig
package includes interfaces that represent the core elements
defined in the W3C XML digital signature specification. Of primary
significance is the XMLSignature
class, which allows you to sign and validate an XML digital
signature. Most of the XML signature structures or elements are
represented by a corresponding interface (except for the
KeyInfo
structures, which are included in their own
package, and discussed in the next paragraph). These interfaces
include: SignedInfo,
CanonicalizationMethod, SignatureMethod,
Reference,
Transform,
DigestMethod,
XMLObject,
Manifest,
SignatureProperty,
and SignatureProperties.
The XMLSignatureFactory
class is an abstract factory that is used to create objects that
implement these interfaces.
The
javax.xml.crypto.dsig.keyinfo package contains interfaces that
represent most of the KeyInfo
structures defined in
the W3C XML digital signature recommendation, including KeyInfo,
KeyName,
KeyValue,
X509Data,
X509IssuerSerial,
RetrievalMethod, and PGPData.
The
KeyInfoFactory class is an abstract factory that is used to
create objects that implement these interfaces.
The javax.xml.crypto.dsig.spec
package contains interfaces and classes representing input
parameters for the digest, signature, transform, or
canonicalization algorithms used in the processing of XML
signatures.
Finally, the javax.xml.crypto.dom
and javax.xml.crypto.dsig.dom
packages contains DOM-specific classes for the javax.xml.crypto
and javax.xml.crypto.dsig
packages, respectively. Only developers and users who are creating
or using a DOM-based XMLSignatureFactory
or
KeyInfoFactory implementation should need to make direct use of
these packages.
A JSR 105 cryptographic service is a concrete implementation of the
abstract XMLSignatureFactory
and
KeyInfoFactory classes and is responsible for creating objects
and algorithms that parse, generate and validate XML Signatures and
KeyInfo structures. A concrete implementation of
XMLSignatureFactory
MUST provide support for each of
the REQUIRED algorithms as specified by the W3C recommendation for
XML Signatures. It MAY support other algorithms as defined by the
W3C recommendation or other specifications.
JSR 105 leverages the JCA provider model for
registering and loading XMLSignatureFactory
and
KeyInfoFactory
implementations.
Each concrete XMLSignatureFactory
or
KeyInfoFactory
implementation supports a specific
XML mechanism type that identifies the XML processing
mechanism that an implementation uses internally to parse and
generate XML signature and KeyInfo structures. This JSR supports
one standard type: DOM. Support for new standard types (such
as JDOM) MAY be added in the future.
A JSR 105 implementation SHOULD use underlying JCA engine
classes, such as java.security.Signature
and java.security.MessageDigest
to perform cryptographic operations.
In addition to the XMLSignatureFactory
and
KeyInfoFactory
classes, JSR 105 supports a service
provider interface for transform and canonicalization algorithms.
The TransformService
class allows you to develop and plug in an implementation of a
specific transform or canonicalization algorithm for a particular
XML mechanism type. The TransformService
class uses
the standard JCA provider model for registering and loading
implementations. Each JSR 105 implementation SHOULD use the
TransformService
class to find a provider that
supports transform and canonicalization algorithms in XML
Signatures that it is generating or validating.
The following requirements MUST be abided by when implementing a
DOM-based XMLSignatureFactory
,
KeyInfoFactory
or TransformService
in
order to minimize interoperability problems:
- The
unmarshalXMLSignature method of
XMLSignatureFactory
MUST support
DOMValidateContext types. If the type is
DOMValidateContext
, it SHOULD contain an Element of type
Signature
. Additionally, the
unmarshalXMLSignature
method MAY populate the
Id/Element mappings of the passed-in
DOMValidateContext
.
- The sign
method of XMLSignatures
produced by
XMLSignatureFactory
MUST support DOMSignContext
types and the validate
method MUST support
DOMValidateContext types. This requirement also applies to the
validate method of
SignatureValue and the validate
method of Reference.
- The implementation MUST support DOMStructures
as the mechanism for the application to specify extensible content
(any elements or mixed content).
- If the
dereference method of user-specified URIDereferencers
returns NodeSetData
objects, the
iterator
method MUST return an iteration
over objects of type org.w3c.dom.Node
.
URIReference
objects passed to the
dereference
method of user-specified
URIDereferencer
s MUST be of type DOMURIReference
and XMLCryptoContext
objects MUST implement DOMCryptoContext.
- The previous 2 requirements also apply to
URIDereferencer
s returned by the
getURIDereferencer
method of
XMLSignatureFactory
and
KeyInfoFactory
.
- The
unmarshalKeyInfo method of
KeyInfoFactory
MUST
support DOMStructure
types. If the type is DOMStructure
, it SHOULD contain
an Element
of type KeyInfo
.
- The transform
method of
Transform
MUST support DOMCryptoContext
context parameter types.
- The
newtransform and
newCanonicalizationMethod methods of
XMLSignatureFactory
MUST support DOMStructure
parameter types.
- The init,
and
marshalParams methods of
TransformService
MUST
support DOMStructure
and DOMCryptoContext
types.
- The
unmarshalXMLSignature method of
XMLSignatureFactory
MUST support DOMStructure
types. If the type is DOMStructure
, it SHOULD contain
an Element
of type Signature
.
- The
marshal method of
KeyInfo
MUST support DOMStructure
and DOMCryptoContext
parameter types.
Note that a DOM implementation MAY internally use other XML parsing
APIs other than DOM as long as it doesn't affect interoperability.
For example, a DOM implementation of
XMLSignatureFactory
might use a SAX parser internally
to canonicalize data.
The following is a list of open API issues.
- ID attribute registration of external XML document references
is not supported.
Consider the following reference:
<Reference URI="document.xml">
<Transforms>
<Transform Algorithm="http://www.w3.org/TR/1999/REC-xpath-19991116">
<XPath>id("foo")</XPath>
</Transform>
</Transforms>
</Reference>
Dereferencing the external document results in an octet stream
which is subsequently converted to a NodeSet by the JSR 105
implementation. But the API does not provide a mechanism for
registering ID attributes of external documents and therefore the
XPath Transform implementation may be unable to identify the "foo"
ID.
Examples 1-3 below demonstrate how to generate different types of
simple XML Digital Signature using the JSR 105 API. Example 1
describes how to generate a detached
signature using the DSA signature algorithm. Example 2 describes
how to generate an enveloped
signature. Example 3 decribes how to generate an
enveloping signature. Example 4 describes how to validate an XML
Signature.
- Generating a detached XML Digital
Signature
- Generating an enveloped XML
Digital Signature
- Generating an enveloping XML
Digital Signature
- Validating an XML Digital
Signature


Complete the following steps before using the service
-
Install WWPass Key app
WWPass Key app is your key to access PassHub. You need to install and initialize WWPass Key app on your smartphone before you can log in to PassHub.
AppStore Google Play -
PassHub on your desktop
Scan QR code on PassHub login page with your WWPass Key app to access PassHub on your desktop.
-
PassHub on your smartphone
Tap the QR code on PassHub login page on your phone. WWPass Key app pops up automatically to log you in.


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Comparing Silverlight and Flex application development, by Greg Harris The presenters will develop a simple line of business application in both Flex and Silverlight, the two leading Rich Internet Application (RIA) development environments. These applications will show:
From this, the attendee will be able to compare the advantages of these two RIA environments side by side. Silverlight is Microsoft's new cross-platform browser plug-in. This provides RIA user experiences utilising core dot NET common language runtime functionality within the browser. This means that windows style applications are able to run from within the browser. Silverlight also supports many rich media display options, such as vector graphics, animation and audiovisual playback. Silverlight is radically changing the RIA landscape. Currently there are 1.5 million Silverlight downloads a day, this technology will be used by NBC for Internet streaming video coverage of the Beijing Olympic Games. Silverlight competes in the same space as Adobe Flash / Flex. Presenting the Silverlight component of the presentation will be Greg Harris, an independent consultant/developer specialising in Microsoft tools. His recent focus has been on the new Silverlight tool set. Greg will be sharing knowledge recently acquired at conferences during March. Presenting the Flex component of the presentation will be Flex experts Peter Davey and Max Nyman. Peter and Max have extensive Flex development experience in Australia and internationally. See You There!!!| Sorry I can't make itSee the new facebook group for the latest news.
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|
| | Wave (const ::Wave &wave) |
| |
| | Wave (const std::string &fileName) |
| | Load wave data from file. More...
|
| |
| | Wave (const std::string &fileType, const unsigned char *fileData, int dataSize) |
| | Load wave from memory buffer, fileType refers to extension: i.e. More...
|
| |
| | Wave (unsigned int SampleCount=0, unsigned int SampleRate=0, unsigned int SampleSize=0, unsigned int Channels=0) |
| |
| | ~Wave () |
| |
| inline ::Wave | Copy () |
| | Copy a wave to a new wave. More...
|
| |
| Wave & | Crop (int initSample, int finalSample) |
| | Crop a wave to defined samples range. More...
|
| |
| bool | Export (const std::string &fileName) |
| | Export wave data to file, returns true on success. More...
|
| |
| bool | ExportAsCode (const std::string &fileName) |
| | Export wave sample data to code (.h), returns true on success. More...
|
| |
| Wave & | Format (int SampleRate, int SampleSize, int Channels=2) |
| | Convert wave data to desired format. More...
|
| |
| unsigned int | GetChannels () const |
| |
| void * | GetData () const |
| |
| unsigned int | GetSampleCount () const |
| |
| unsigned int | GetSampleRate () const |
| |
| unsigned int | GetSampleSize () const |
| |
| float * | LoadSamples () |
| | Load samples data from wave as a floats array. More...
|
| |
| inline ::Sound | LoadSound () |
| | Load sound from wave data. More...
|
| |
| | operator Sound () |
| | Load sound from wave data. More...
|
| |
| | operator::Sound () |
| | Load sound from wave data. More...
|
| |
| Wave & | operator= (const ::Wave &wave) |
| |
| Wave & | operator= (const Wave &wave) |
| |
| void | SetChannels (unsigned int value) |
| |
| void | SetData (void *value) |
| |
| void | SetSampleCount (unsigned int value) |
| |
| void | SetSampleRate (unsigned int value) |
| |
| void | SetSampleSize (unsigned int value) |
| |
| void | Unload () |
| | Unload wave data. More...
|
| |
| void | UnloadSamples (float *samples) |
| | Unload samples data loaded with LoadWaveSamples() More...
|
| |
Definition at line 34 of file Wave.hpp.


Prison estate
A register of the prison estates in England and Wales as defined by HM Prison and Probation Service.
What are Registers?
Registers are reliable lists of information managed by one custodian from the government organisation responsible for maintaining the Register’s data.
How do I use this Register in my service?
There are 2 ways to use Registers. You can either:
- use an application programming interface (API) to automatically pull data from a register into your service
- download the data for this Register and keep your own copy up-to-date
Find out more
121 records
Get a copy of this data
What are the column headings?
- prison-estate
- A part of the Prison Estate in England and Wales, including public and contracted prisons, and HMPPS Immigration Removal Centres.
- name
- The commonly-used name of a record.
- start-date
- The date a record first became relevant to a register.
- end-date
- The date a record stopped being applicable.
| prison-estate | name | start-date | end-date |
|---|---|---|---|
| WO | HMP Wolds | No data found | 2014-04 |
| WB | HMP Wellingborough | No data found | 2012-12-21 |
| WA | HMP The Weare | No data found | 2006 |
| SY | HMP Shrewsbury | No data found | 2013-03 |
| SM | HMP Shepton Mallet | No data found | 2013-02-28 |
| RD | HMP Reading | No data found | 2013-11 |
| PK | HMP Parkhurst | No data found | 2009-04 |
| NN | HMP Northallerton | No data found | 2013-12 |
| LA | HMP Lancaster | No data found | 2011-03 |
| LM | HMP Latchmere House | No data found | 2011-09 |
| PT | HMP Kingston | No data found | 2013-03-28 |
| KT | HMP Kennet | No data found | 2016-12 |
| HY | HMP Holloway | No data found | 2016-05 |
| HG | HMP Hewell Grange | No data found | 2008-06-25 |
| HR | HMIRC Haslar | No data found | 2015 |
| GL | HMP Gloucester | No data found | 2013 |
| EV | HMP Everthorpe | No data found | 2014-04 |
| NE | HMP Edmunds Hill | No data found | 2011-04 |
| DV | HMIRC Dover | No data found | 2015 |
| DR | HMP Dorchester | No data found | 2013-12 |
| CS | HMP Castington | No data found | 2011-10-31 |
| CY | HMP Canterbury | No data found | 2013-03-31 |
| CH | HMP Camp Hill | No data found | 2009-04 |
| BU | HMP Bullwood Hall | No data found | 2013-01 |
| BK | HMP Brockhill | No data found | 2008-06-25 |
| BD | HMP Blundeston | No data found | 2013-09 |
| BT | HMP Blakenhurst | No data found | 2008-06-25 |
| AW | HMP Ashwell | No data found | 2011-03 |
| AL | HMP Albany | No data found | 2009-04 |
| AK | HMP Acklington | No data found | 2011-10-31 |
| WM | HMP/YOI Wymott | No data found | No data found |
| WS | HMP/YOI Wormwood Scrubs | No data found | No data found |
| WH | HMP/YOI Woodhill | No data found | No data found |
| WC | HMP/YOI Winchester | No data found | No data found |
| WR | HMP Whitemoor | No data found | No data found |
| WT | HMP Whatton | No data found | No data found |
| WY | HMYOI Wetherby | No data found | No data found |
| WN | HMYOI Werrington | No data found | No data found |
| WE | HMP Wealstun | No data found | No data found |
| WL | HMP Wayland | No data found | No data found |
| WI | HMP/YOI Warren Hill | No data found | No data found |
| WW | HMP/YOI Wandsworth | No data found | No data found |
| WD | HMP Wakefield | No data found | No data found |
| UK | HMP Usk and HMP/YOI Prescoed | No data found | No data found |
| TC | HMP/YOI Thorn Cross | No data found | No data found |
| VE | HMIRC The Verne | No data found | No data found |
| MT | HMP The Mount | No data found | No data found |
| TS | HMP/YOI Thameside | No data found | No data found |
| SN | HMP/YOI Swinfen Hall | No data found | No data found |
| SW | HMP/YOI Swansea | No data found | No data found |
| SL | HMP Swaleside | No data found | No data found |
| SU | HMP/YOI Sudbury | No data found | No data found |
| ST | HMP/YOI Styal | No data found | No data found |
| SH | HMP/YOI Stoke Heath | No data found | No data found |
| SK | HMP Stocken | No data found | No data found |
| EH | HMP/YOI Standford Hill | No data found | No data found |
| SF | HMP Stafford | No data found | No data found |
| SD | HMP/YOI Send | No data found | No data found |
| RH | HMP Rye Hill | No data found | No data found |
| RC | HMP/YOI Rochester | No data found | No data found |
| RS | HMP Risley | No data found | No data found |
| RN | HMP Ranby | No data found | No data found |
| PN | HMP/YOI Preston | No data found | No data found |
| PD | HMP/YOI Portland | No data found | No data found |
| PB | HMP/YOI Peterborough | No data found | No data found |
| PV | HMP/YOI Pentonville | No data found | No data found |
| PR | HMP/YOI Parc | No data found | No data found |
| ON | HMP Onley | No data found | No data found |
| OW | HMP Oakwood | No data found | No data found |
| NM | HMP/YOI Nottingham | No data found | No data found |
| NW | HMP/YOI Norwich | No data found | No data found |
| NL | HMP Northumberland | No data found | No data found |
| NS | HMP North Sea Camp | No data found | No data found |
| NH | HMP/YOI New Hall | No data found | No data found |
| MH | HMIRC Morton Hall | No data found | No data found |
| MD | HMP/YOI Moorland | No data found | No data found |
| MW | Medway STC | No data found | No data found |
| MR | HMP/YOI Manchester | No data found | No data found |
| MS | HMP Maidstone | No data found | No data found |
| LG | HMP Lowdham Grange | No data found | No data found |
| LN | HMP/YOI Low Newton | No data found | No data found |
| LL | HMP Long Lartin | No data found | No data found |
| LP | HMP Liverpool | No data found | No data found |
| LT | HMP Littlehey | No data found | No data found |
| LH | HMP Lindholme | No data found | No data found |
| LI | HMP/YOI Lincoln | No data found | No data found |
| LY | HMP Leyhill | No data found | No data found |
| LW | HMP/YOI Lewes | No data found | No data found |
| LC | HMP Leicester | No data found | No data found |
| LE | HMP Leeds | No data found | No data found |
| LF | HMP Lancaster Farms | No data found | No data found |
| KV | HMP/YOI Kirklevington Grange | No data found | No data found |
| KM | HMP Kirkham | No data found | No data found |
| IW | HMP/YOI Isle of Wight | No data found | No data found |
| IS | HMP/YOI Isis | No data found | No data found |
| HC | HMP Huntercombe | No data found | No data found |
| HM | HMP Humber | No data found | No data found |
| HL | HMP/YOI Hull | No data found | No data found |
| HH | HMP/YOI Holme House | No data found | No data found |
| HB | HMP/YOI Hollesley Bay | No data found | No data found |
| HI | HMP/YOI Hindley | No data found | No data found |
| HP | HMP Highpoint | No data found | No data found |
| HO | HMP/YOI High Down | No data found | No data found |
| HE | HMP/YOI Hewell | No data found | No data found |
| HV | HMP Haverigg | No data found | No data found |
| HD | HMP/YOI Hatfield | No data found | No data found |
| GM | HMP Guys Marsh | No data found | No data found |
| GN | HMP Grendon/Spring Hill | No data found | No data found |
| GP | HMP/YOI Glen Parva | No data found | No data found |
| GT | HMP Gartree | No data found | No data found |
| GH | HMP Garth | No data found | No data found |
| FN | HMP Full Sutton | No data found | No data found |
| FK | HMP Frankland | No data found | No data found |
| FH | HMP/YOI Foston Hall | No data found | No data found |
| FB | HMP/YOI Forest Bank | No data found | No data found |
| FD | HMP Ford | No data found | No data found |
| FM | HMYOI Feltham | No data found | No data found |
| FS | HMP Featherstone | No data found | No data found |
| EX | HMP/YOI Exeter | No data found | No data found |
| EE | HMP Erlestoke | No data found | No data found |
| EY | HMP/YOI Elmley | No data found | No data found |
| EW | HMP/YOI Eastwood Park | No data found | No data found |
| ES | HMP/YOI East Sutton Park | No data found | No data found |
| DM | HMP/YOI Durham | No data found | No data found |
| DH | HMP/YOI Drake Hall | No data found | No data found |
| DW | HMP/YOI Downview | No data found | No data found |
| DG | HMP Dovegate | No data found | No data found |
| DN | HMP/YOI Doncaster | No data found | No data found |
| DT | HMYOI Deerbolt | No data found | No data found |
| DA | HMP Dartmoor | No data found | No data found |
| CK | HMYOI Cookham Wood | No data found | No data found |
| CL | HMP Coldingley | No data found | No data found |
| CD | HMP/YOI Chelmsford | No data found | No data found |
| CW | HMP Channings Wood | No data found | No data found |
| CF | HMP/YOI Cardiff | No data found | No data found |
| BR | HMP Bure | No data found | No data found |
| BN | HMP/YOI Bullingdon | No data found | No data found |
| BC | HMP Buckley Hall | No data found | No data found |
| BZ | HMP/YOI Bronzefield | No data found | No data found |
| BX | HMP Brixton | No data found | No data found |
| BL | HMP/YOI Bristol | No data found | No data found |
| BS | HMP/YOI Brinsford | No data found | No data found |
| BH | HMP Blantyre House | No data found | No data found |
| BM | HMP Birmingham | No data found | No data found |
| BW | HMP/YOI Berwyn | No data found | No data found |
| BA | HMP/YOI Belmarsh | No data found | No data found |
| BF | HMP/YOI Bedford | No data found | No data found |
| AY | HMYOI Aylesbury | No data found | No data found |
| AG | HMP/YOI Askham Grange | No data found | No data found |
| AS | HMP Ashfield | No data found | No data found |
| AC | HMP/YOI Altcourse | No data found | No data found |


Gitviz
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GitHub
Track progress for software projects
Check coding activities of your friends
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Generates a <table> tag and saves a variable that tells input field tags that they should add <tr> and <td> tags around the input fields
inside <o2 formTable>. This is done only for input fields where the "label" attribute is set.
This year
class [o2FormTable]
Normal html table attributes
In order to always make the labels and input fields appear "on top", the following CSS can be used:
.o2FormTable td {
vertical-align: top;
}
See also , , , ,
, , and .


Presented by: Youness Houdass
Email<EMAIL_ADDRESS>Angular is a TypeScript-based open-source web application framework led by the Angular Team at Google and by a community of individuals and corporations, Angular is a complete rewrite from the same team that built AngularJS.
It is one of the most popular JavaScript frameworks, that developers use to build dynamic websites.
It is an open-source software engineering framework used for building SPAs (single page application).
Originally, the rewrite of AngularJS was called Angular 2 by the team, but this led to confusion among developers. To clarify, the team announced that separate terms should be used for each framework with AngularJS referring to the 1.X versions and Angular without the JS referring to versions 2 and up.
Check: Angular: Getting started
The CLI is a great tool for big and very big Angular projects! It allows to focus on Angular code instead of workflow tasks.
The Angular CLI makes it easy to create an application that already works, right out of the box. It already follows the best practices!
You can also generate components, routes, services and pipes ... etc, with a simple command. The CLI will also create simple test shells for all of these.
Check: Sicpa NG Schematics
ng generate component user
ng g c user
{{ data }}
Property binding can be used with diffrent forms:
Attribute binding
...
Class binding
Some text
Style binding
Blue text
Or,
Blue text
Angular facilitates us to bind the events along with the methods, this process is known as event binding. Event binding is used with parenthesis ()
You can even make event binding to specific keys and events
More examples:
(Banana in the box)
In two-way databinding, automatic synchronization of data happens between the Model and the View. Here, change is reflected in both components. Whenever you make changes in the Model, it will be reflected in the View and when you make changes in View, it will be reflected in Model
Directives are components without a view, they are components without a template, Or to put it another way, components are directives with a view.
There are two types of directives in Angular:
For more consistance
{{ i }} - {{ item }}
Or,
{{ i }} - {{ item }}
Some text
Some text
Some Text
Some text
selector: 'app-users'
selector: '.app-users'
selector: '[app-users]'

@Input is used to pass data from parent to child and the opposite, @Output, can be used when you want to pass data from the child to the parent.
A template reference variable is often a reference to a DOM element within a template. It can also be a reference to an Angular component or directive or a web component (Read more at Angular.io). That means you can easily access the variable anywhere in the template. You declare a reference variable by using the hash symbol (#) or the (ref-) synthax, e.g : #var or ref-var.
Want to get access to a child component, directive or a DOM element from a parent component class? It’s easy to do with the ViewChild decorator. ViewChild returns the first element that matches a given component, directive or template reference selector. In cases where you’d want to access multiple children, you’d use ViewChildren instead.
Includes only elements that exists within the ng-content tag.
Respond when Angular (re)sets data-bound input properties. The method receives a SimpleChanges object of current and previous property values.
Called before ngOnInit() and whenever one or more data-bound input properties change.
Initialize the directive/component after Angular first displays the data-bound properties and sets the directive/component's input properties.
Called once, after the first ngOnChanges().
Detect and act upon changes that Angular can't or won't detect on its own.
Called during every change detection run, immediately after ngOnChanges and ngOnInit.
Respond after Angular projects external content into the component's view / the view that a directive is in.
Called once after the first ngDoCheck().
Respond after Angular checks the content projected into the directive/component.
Called after the ngAfterContentInit() and every subsequent ngDoCheck().
Respond after Angular initializes the component's views and child views / the view that a directive is in.
Called once after the first ngAfterContentChecked.
Respond after Angular checks the component's views and child views / the view that a directive is in.
Called after the ngAfterViewInit() and every subsequent ngAfterContentChecked().
Cleanup just before Angular destroys the directive/component. Unsubscribe Observables and detach event handlers to avoid memory leaks.
Called just before Angular destroys the directive/component.

App Basic Highlight Example

constructor(private elementRef: ElementRef) {}
ngOnInit() {
this.elementRef.nativeElement.style.backgroundColor = 'green';
}
constructor(private elRef: ElementRef, private renderer: Renderer2) {}
ngOnInit() {
this.renderer.setStyle(this.elRef.nativeElement, 'backgroundColor', 'blue');
}
@HostBinding('style.backgroundColor') backgroundColor;
ngOnInit() { this.backgroundColor = 'blue'; }
@HostListener('mouseenter') mouseenter(eventData: Event) {
this.backgroundColor = this.highlightColor;
}
@Input() highlightColor = 'transparent';

Highlight Directive

Or,

Highlight Directive

Components shouldn't fetch or save data directly and they certainly shouldn't knowingly present fake data. They should focus on presenting data and delegate data access to a service.
@Injectable() lets Angular know that a class can be used with the dependency injector.
@Inject() is a manual mechanism for letting Angular know that a parameter must be injected.
Acts as a placeholder that Angular dynamically fills based on the current router state.
RxJS is a library for reactive programming using Observables, to make it easier to compose asynchronous or callback-based code.
An Observable sets up the observer and connects it to the "thing" we want to get values from. This "thing" is called a producer, and is a source of values, perhaps from a click or input event in the DOM. It could even be something more complex such as communication over HTTP.
An Observable is an object that implements a .subscribe method that takes as parameter an Observer, which has the following form:
const observer = {
next: val => console.log(val), // a function to be performed at each new event
error: err => console.error(err), // a function to execute in case of error
complete: () => console.info('Complete!') // a function to execute when the observable has finished
};
Pipes are a simple way to transform values in an Angular template
ngStore is RxJS powered state management for Angular applications, inspired by Redux.
npm i -S @ngrx/store
Pure functions called reducers take the previous state and the next action to compute the new state.
Reducers specify how the application's state changes in response to actions sent to the store.
Actions describe state changes
Remember that actions only describe what happened, but don't describe how the application's state changes.
@ngrx/store-devtools instruments your store letting you use a powerful time-travelling debugger
npm i -S @ngrx/store-devtools
@ngrx/entity provides an API to manipulate and query entity collections
npm i -S @ngrx/entity
Keeps the state of @angular/router in your store
npm i -S @ngrx/router-store
Isolates side effects from your UI by expressing side effects as sources of actions
npm i -S @ngrx/effects
ng config cli.defaultCollection @ngrx/schematics
npm i -D @ngrx/schematics
ng generate entity --name User --module somewhere/somewhere.module.ts
https://github.com/ngrx/platform/tree/master/docs/
npm i @ngrx/{store,effects,entity,store-devtools} -S


--- layout: page header: false full_width: true toc : true aside: toc: true article_header: type: overlay align: center height: 80vh ---
{{ _section.excerpt }}
{%- endif -%} {%- if _section.actions -%} {%- endif -%}| SYSTEM | YEAR | LANGUAGE | ACCURACY |
|---|---|---|---|
| Spark NLP v2.4 | 2020 | Python/Scala/Java/R | 93.3 (test F1) - 95.9 (dev F1) |
| Spark NLP v2.x | 2019 | Python/Scala/Java/R | 93 |
| Spark NLP v1.x | 2018 | Python/Scala/Java/R | 92 |
| spaCy v2.x | 2017 |
Python/Cython | 92.6 |
| spaCy v1.x | 2015 | Python/Cython | 91.8 |
| ClearNLP | 2015 | Java | 91.7 |
| CoreNLP | 2015 | Java | 89.6 |
| MATE | 2015 | Java | 92.5 |
| Turbo | 2015 | C++ | 92.4 |
{{ child.excerpt }}
{%- endif -%} {%- if child.actions -%} {%- endif -%}{{ child.content }}
{%- endif -%}{{ _section.content }}
{%- endif -%} {%- endfor -%}NLU ships with many NLP features, pre-trained models and pipelines
It takes in Pandas and outputs Pandas Dataframes
All in one line


Latest updates
The Cutty Sark avoided major damage when a fire broke out on board over the weekend, London Fire Brigade says.
The Duke and Duchess of Cambridge's next child is due in April, Kensington Palace has said.
Wandsworth Council last night approved plans for the south-west corner of the Battersea Power Station development site.