command line options | key bindings | customization | terminology | documentation
Command Line Options
| screen | tmux | |
|---|---|---|
| create session and attach | $ screen | $ tmux |
| create session foo and attach | $ screen -S foo | $ tmux new -s foo |
| create detached session foo | $ screen -S foo -d -m | $ tmux new -s foo -d |
| list sessions | $ tmux ls | |
| attach | $ screen -r | $ tmux attach |
| attach to session foo | $ screen -r foo | $ tmux attach -t foo |
| attach to session by pid | $ screen -r pid | |
| kill session foo | $ screen -r foo -X quit | $ tmux kill-session -t foo |
| send multiplexer command to session foo | $ screen -r foo -X command | $ tmux command -t foo |
| run ls in session foo | $ screen -r foo -X stuff "ls $(echo -ne '\015')" | $ tmux send-keys -t foo 'ls' C-m |
Key Bindings
sessions | windows | regions | panes | paste buffer | copy mode
| screen | tmux | ||||
|---|---|---|---|---|---|
| C-a cmd | command | C-b cmd | command | ||
| help | ? | :help | ? | :list-keys | |
| send prefix to app | a | :meta | C-b | :send-prefix | |
| suspend multiplexer | C-z | :suspend | C-z | :suspend-client | |
| show previous multiplexer message | m C-m |
:lastmsg | ~ | :show-messages | |
| source file | :source file | :source-file file | |||
| detach | d C-d |
:detach | d | :detach-client | |
| sessions | |||||
| screen | tmux | ||||
| C-a cmd | command | C-b cmd | command | ||
| new session | :new | ||||
| new named session | :new -s foo | ||||
| switch session | s | :choose-session | |||
| rename session | :sessionname foo | $ | command-prompt -I #S "rename-session '%%'" | ||
| kill session | C-\ | :quit | |||
| windows | |||||
| screen | tmux | ||||
| C-a cmd | command | C-b cmd | command | ||
| create new window | c C-c |
:screen | c | :new-window | |
| switch to next window | n C-n SPACE |
:next | n | :next-window | |
| switch to previous window | BACKSPACE h p C-p |
:prev | p | :previous-window | |
| toggle to last window | C-a | :other | |||
| select window n | n | :select-window -t :n | |||
| list windows | w C-w |
:windows | :list-windows | ||
| show current window number and name | N | :number | |||
| renumber current window | . position | :move-window | |||
| move current window to another session | . sessname . sessnum:position |
||||
| redraw current window | l C-l |
:redisplay | r | :refresh-client | |
| choose window interactively | " | :windowlist -b | w | :choose-window | |
| rename window | A | :title | , | ||
| select window foo | ' | :select | f foo | ||
| close current window | C-k | :kill | & | :kill-window | |
| join window 1 to current window | :join-pane -s 1 | ||||
| join region 0 of window 1 to current window | :join-pane -s 1.0 | ||||
| regions | |||||
| screen | tmux | ||||
| C-a cmd | command | C-b cmd | command | ||
| split into top and bottom regions | S | :split | |||
| move down to next region | TAB | :focus | |||
| make regions same height | :resize = | ||||
| close current region | X | :remove | |||
| close all but current region | Q | :only | |||
| clear current region | C | :clear | |||
| log region to file | file is screenlog.NN :log |
||||
| turn off logging | :log off | ||||
| make current region n rows taller/shorter | :resize +n :resize -n |
||||
| make current region n rows tall | :resize n | ||||
| panes | |||||
| screen | tmux | ||||
| C-a cmd | command | C-b cmd | command | ||
| split into left and right panes | % | :split-window -h | |||
| split into top and bottom panes | " | :split-window | |||
| switch to next panes | o | :select-pane | |||
| rotate panes | C-o | :rotate-window | |||
| reverse rotate panes | M-o | :rotate-window -D | |||
| arrange panes side-by-side and same width | M-1 | ||||
| arrange panes stacked and same height | M-2 | ||||
| swap current and previous pane | { | :swap-pane -U | |||
| swap current and next pane | } | :swap-pane -D | |||
| change arrangement of panes | SPACE | :next-layout | |||
| close current pane | x | :confirm-before kill-pane | |||
| break current pane into separate window | ! | :break-pane | |||
| list panes | :list-panes | ||||
| display pane numbers | q | :display-panes | |||
| clear current pane | :clear-history | ||||
| log pane to file | :pipe-pane "cat > /tmp/tmux.log" | ||||
| turn off logging | :pipe-pane | ||||
| resize pane left/up n cells | :resize-pane -L n :resize-pane -U n |
||||
| paste buffer | |||||
| screen | tmux | ||||
| C-a cmd | command | C-b cmd | command | ||
| enter copy mode | [ C-[ ESC |
:copy | [ | :copy-mode | |
| paste most recent buffer | ] | ] | :paste-buffer | ||
| list buffers | only one buffer | # | :list-buffers | ||
| choose buffer to paste interactively | = | :choose-buffer | |||
| write buffer to file | writes to /tmp/screen-exchange: > |
:writebuf path | :save-buffer path | ||
| copy file to buffer | copies from /tmp/screen-exchange: < |
:readbuf path | :load-buffer path | ||
| copy mode | |||||
| screen | tmux | ||||
| cmd | command | cmd | command | ||
| default bindings | Vim-style | Emacs-style | |||
| set mark | SPACE | C-SPACE | |||
| copy from mark to point and exit copy mode | when mark is set: SPACE |
C-w | |||
| single column movement | also left right arrow h l |
also left right arrow C-b C-h |
|||
| single line movement | also down up arrow j k |
also down up arrow C-n C-p |
|||
| beginning of line | 0 | C-a | |||
| end of line | $ | C-e | |||
| forward word | e | M-f | |||
| backward word | b | M-b | |||
| page up | C-b | M-v | |||
| page down | C-f | C-v | |||
| beginning of buffer | g | M-< | |||
| end of buffer | G | M-> | |||
| search backwards | ? phrase | C-r phrase | |||
| search forwards | / phrase | C-s phrase | |||
| exit copy mode | any unbound key also works: ESC |
q |
Customization
| screen | tmux | |
|---|---|---|
| startup file | ~/.screenrc | ~/.tmux.conf |
| scrollback length | defscrollback 2000 | set-option history-limit 2000 |
| set prefix | how to set prefix to C-b, with a second C-b to send a C-b to the controlling process: escape ^B^B |
set-option -g prefix C-a |
| define key binding | bind | bind-key |
| undefine key binding | unbind-key | |
| set copy/scrollback key binding style | vi bindings by default. When redefining, use vi commands on left of equations: markkeys h=^B:l=^F:$=^E |
emacs by default: setw -g mode-keys vi |
| disable startup message | startup_message off | |
| number windows from one | 0 by default: set -g base-index 1 |
|
| always show status bar | splitonly by default: caption always caption splitonly |
on by default: set-option status off set-option status on |
| customize caption | caption string "string" | set-option status-left "string" set-option status-right string |
| caption escapes | ||
|---|---|---|
| screen | tmux | |
| shell output | first arg is an identifier referenced by the caption string; the second and third argument set the refresh in seconds backtick 1 60 60 cmd caption always "%1`" |
#(cmd) |
| date (YYYYMMDD) | %Y%m%d | |
| month name | %M | |
| weekday name | %D | |
| 24 hr time | %C | |
| 12 hr time | %c%A | |
| color | %{ry}red text, yellow background%{dd}foo | #[fg=red,bg=yellow]red text, yellow background#[default] |
| fully qualified hostname | #H | |
| hostname | %H | #h |
| session name | #S | |
| current window flag | %F | #F |
| current window index | %n | #I |
| current pane index | none | #P |
| current pane title | none | #T |
| window name | %t | #W |
| literal % or # | %% | ## |
Terminology
server | client | session | window | region | pane
how ssh works:
When a user logs in to a remote host using ssh, the ssh process contacts an sshd process listening on TCP port 22. The sshd process opens up a new TCP port and forks off a copy of itself for communicating with the ssh process. The new port and child process are for the exclusive use of the connection being established.
The child sshd process authenticates the ssh process, and if it passes it creates a pseudo-terminal. It then forks the remote user's shell which becomes the controlling process for the pseudo-terminal.
If the network connection is closed, either explicitly by the ssh process or because of a loss of network connectivity, the child sshd process closes the pseudo-terminal, and this in turn causes the shell to exit.
the SIGHUP problem:
If the shell had any process groups running when it exits, they are sent a SIGHUP signal followed by a SIGCONT signal. By default processes exit when they receive SIGHUP. This makes it challenging to run long-running jobs on a remote host when the network connection is unreliable.
A simple solution to the SIGHUP problem is to run each job with nohup. Optionally, shells such as bash and zsh have a disown built-in which can be used on a process that is already running, should the user have neglected to run it with nohup.
The fish shell, when invoking a process in the background with & will set the signal handling state of the process to ignore SIGHUP. Some say it will also do the same if the process is suspended with ^Z and then put in the background with bg, though it is not obvious to me how the operating system makes this possible.
Multiplexers offer a solution which protects the shell instead of the job. The user doesn't need to remember to run each job with nohup. As an added benefit any state kept by the shell is preserved.
The multiplexer server creates pseudo-terminals which are used for running and interacting with programs.
Screen and Tmux servers can create multiple pseudo-terminals. The controlling process for each pseudo-terminal is the user's shell.
To see the output of a shell the user must connect to the multiplexer server with a multiplexer client process.
If the multiplexer is being run on a remote machine and the user's connection is lost, the server and its terminals and controlling processes will persist, but the client process will exit.
When multiple client processes connect to the same server they can see the same output. This is a way to share a display across computers.
Multiplexers support multiple sessions. Each multiplexer session has its own set of terminals and controlling processes which it is running. The client must choose a session to attach to, and will only be able to see the output of the controlling processes in that session. Sessions can be given names to make it easy for the client to choose the correct session.
Screen launches a separate server process for each session. Screen servers and clients communicate via named pipes.
Tmux by default will only run one server process per user, and this server process can have multiple sessions. A Tmux client and the server communicate via a Unix domain socket in the /tmp directory. The -L option can be used to specify a different socket; a new server is created for each socket.
Both Screen and Tmux have entities which they call windows.
A Screen window has a single pseudo-terminal and shell. A Tmux window can have multiple pseudo-terminals and shells.
Screen windows can share the viewport. The Tmux viewport can only display one window at a time.
Both Screen and Tmux windows are numbered starting from zero.
Screen can divide the viewport into multiple regions.
Screen regions can be empty or they can contain a window. The same window can be displayed in more than one region. When regions share a window their content is identical.
Screen regions are stacked on top of each other and extend the full width of the window.
Tmux can divide windows into multiple panes.
Tmux panes contain a single pseudo-terminal with a shell, and each pseudo-terminal and shell belongs to only one pane.
Tmux windows can be divided both horizontally and vertically into panes. Each division can be subdivided further.
Tmux panes are numbered.
Tmux panes can be moved between windows.
command character (prefix):
Multiplexers pass most input on to the shell in the region with focus, but a special command character is used to send commands to the multiplexer.
The default command character in Screen is C-a. The keystrokes which follow C-a are interpreted by Screen instead of being passed to the shell.
Tmux calls the command character the prefix and the default value is C-b. The keystrokes following the prefix are interpreted by Tmux instead of being passed to shell.
scrollback buffer (history):
Screen and Tmux keep a history of the output of each shell. The maximum length of the output in lines is configurable.
Screen calls the history the scrollback buffer.
copy/scrollback mode (copy mode):
Screen and Tmux support two modes for each region. In default mode, input which is not intercepted by the multiplexer is passed to the shell.
When the region is in copy mode the region behaves like a read-only buffer of an editor. The contents are the output of the shell including output that may have scrolled off the top of the region.
The keybindings used by Screen in copy/scrollback mode are Vim-style. It is possible to customize them to be Emacs-style.
The Tmux calls copy/scrollback mode simply copy mode. The keybindings are by default Emacs-style.
paste buffer:
Screen has a single paste buffer.
Tmux has multiple paste buffers. The Tmux paste buffers are numbered; the most recent is number zero. Sessions share a common paste buffer history.
caption (status line):
When a Screen window is split into multiple regions, a caption line is placed at the bottom of each region. When a window contains a single region, Screen by default does not display a caption. The caption, when present, contains information from Screen. The information that is displayed can be customized.
Tmux calls the line at the bottom of a window the status line. By default it is always displayed, though it can be turned off. The status line contains information from Tmux which can be customized.


WITNESS LIST Infrastructure Development and Security Committee February 17, 2003 -10:00A SB 94 Registering, but not testifying: For: Lewis, Bill Publisher, The Keller Citizen (Mother's Against Drunk Driving), Keller, TX On: Parker, Angela Attorney - Director of Legal Staff (Texas Dept. of Public Safety, Driver License Division), Austin, TX SB 204 ON: Baker, David Major - Traffic Law Enforcement (Texas Department of Public Safety), Austin, TX SB 249 FOR: Hayes, Jim CPA (Ret.) (Self), Beaumont, TX ON: Behrens, P.E., Michael Exectuive Director (Texas Department of Transportation), Austin, TX Bob, Mathison Systems Analyst (Comptroller of Public Accounts), Austin, TX Heleman, John (Comptroller of Public Accounts), Austin, TX


The Hegemony Consul
The Hegemony Consul
The Hegemony Consul
The Hegemony Consul
The Hegemony Consul
The Hegemony Consul


Volatile is a web framework for Go (golang).
It's the perfect foundation for any web app as it's designed to have the best balance between readability, flexibility and performance.
Package core provides a pure handlers (or middlewares) stack so you can perform actions downstream, then filter and manipulate the response upstream.
No handlers or helpers are bundled in the core: it does one thing and does it well.
That's why you have to import all and only the handlers or helpers you need.
A handler is a function that receives a Context
(which contains the response writer and the request).
It can be registered with Use
and has the possibility to break the stream or to continue with the next handler of the stack.
Example of a logger, followed by a security headers setter, followed by a response writer:
// Log
core.Use(func(c *core.Context) {
// Before the response.
start := time.Now()
// Execute the next handler in the stack.
c.Next()
// After the response.
log.Printf(" %s %s %s", c.Request.Method, c.Request.URL, time.Since(start))
})
// Secure
core.Use(func(c *core.Context) {
c.ResponseWriter.Header().Set("X-Frame-Options", "SAMEORIGIN")
c.ResponseWriter.Header().Set("X-Content-Type-Options", "nosniff")
c.ResponseWriter.Header().Set("X-XSS-Protection", "1; mode=block")
// Execute the next handler in the stack.
c.Next()
})
// Response
core.Use(func(c *core.Context) {
fmt.Fprint(c.ResponseWriter, "Hello, World!")
})
// Run server
core.Run()
A clearer visualization of this serving flow:
When using Run
, your app is reachable at http://localhost:8080 by default.
If you need more flexibility, you can make a new handlers stack, which is fully compatible with the net/http.Handler interface:
hs := core.NewHandlersStack()
hs.Use(func(c *core.Context) {
fmt.Fprint(c.ResponseWriter, "Hello, World!")
})
http.ListenAndServe(":8080", hs)


This is the course website for IS590 Data Visualization in Spring 2019 (Online)
You made it! Congradulations!
Links below, feel free to email me if something isn’t correctly listed here.


When you work with us ,you are part of a team commited collaborators. All aspects of our software developement process are integrated, interactive and agile.
Our approach unifies design, developement and product management to create exceptional
products.
We start each project by understanding your business goals,the user's needs and the product requirements
Then we help translate them into effective and elegant solutions
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your project vision
The outcome of this scoping session is proposal or a high level statement of work
based on your requirements,
we can provide a complete offering or just the pieces you need.
Design
Our design practice offers a full range of services including brand strategy, interaction and visual design and user experience testing.
Throughout your project, our designers
create and implement visual design and workflows, solicit user feedback and work with you to make sure what gets built is what is needed.
All engineers are fluent in the latest enterprise, mobile and web development technologies.
They collaborate with your team to write, and improve code on a daily basis, using proven practices such as test-driven development
and pair programming.
Product Management
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live.
This iterative process allows
for changes as business requirements evolve.
Project 1
Project 2
Project 3
Project 4
Project 5
Project 6
Project 7
Project 8


| Tool | Menu | Description |
| Undo move | Delete the last entered move | |
| Delete branch | Delete the whole branch from the current move, i.e. the current move and all the following moves | |
| Game edit | Select game editing mode: each color is played in turn with verification of move validity | |
| Add Black | Select black stone only editing mode | |
| Add White | Select white stone only editing mode | |
| Empty | Select delete black or white stone mode | |
| Markup | Select markup editing mode. Markup selection is done in the submenu of the menu bar or the drop down menu of the button. | |
| Player | Select player of next move. The associated property is stored if the Change player with SGF property option is checked. | |
| Insert pass | Insert a pass move | |
| Insert... | Insert, or delete, annotations or other SGF properties for the current position |
When editing a game, alternating colors and the capture rule are handled. This mode is activated with the Edit/Game edit menu or with the toolbar button .
Game editing is done by clicking on the goban. Drago handles the color to be played and the captures.
Clicking on the goban creates a new move, unles a next move already exists at this position or an alternate move is visible at this position. In these cases, the goban is set at the existing next or alternate move.
Next or alternate moves are displayed on the goban as semi transparent stones, or uppercase or lowercase letters, depending on the option Markup of variations on goban.
Ctrl-Click on goban
Clicking on the goban, while holding down the control key, sets the goban on an alternate move, if there is one at this position, else creates a new alternate move.
It is possible to modify the current move, even if it is not
the last one, by clicking the stone and dragging it to its new
position.
! This
is the only way to modify a move in the middle of a game without
editing explicitly the SGF file.
Undoing a move is possible only for the last move of a game. This is done with the Edit/Undo menu or the toolbar button . Undo is active only for moves and not for other editing commands (stone settings, comments...). Furthermore, when undoing a move, all information associated with this move is also deleted (actually the whole node is deleted).
The Delete branch menu or the toolbar button enable to delete the whole branch from the current move, including the current move and all the following moves.
It is possible to change the player to play with the Edit/Player/Black or Edit/Player/White menus. When the Change player with SGF property option is checked, the player selection stores in the file the associated SGF property (PL).
A pass move can be inserted by using Edit/Insert pass menu.
An empty node can be inserted by using Edit/Insert empty node menu. This enables for instance to define different positions, by setting black and white stones, under the same root.
Position editing enables you to freely place stones on the goban. This mode is activated with the Edit/Add Black, Edit/Add White, Edit/Empty and Edit/Markup menus or the associated toolbar buttons.
Stones are added by clicking on the goban after selecting the color with the Edit/Add Black or Edit/Add White menus, or the toolbar buttons and . It is possible to add stones continuously by holding down the left button of the mouse.
When left clicking, stones of the selected color are added. When right clicking, stones of the opposite color are added.
To delete stones:
It is possible a more complete adding mode enabling the following sequences of actions:
This "Set, swap, remove" can be selected in the Edit tab of Options dialog.
The markups enable you to label stones or intersections for reference in a game comment. The available markups are:
Adding or deleting markups is done by selecting the Edit/Markup menu or the toolbar button . This selects the markup drawn on the menu and the button. To add or delete markups, click or drag on the goban.
Markup selection is done in the sub-menu Edit/Markup or in the drop down menu of the toolbar button .
To delete a markup, use the same tool that was used to create it.
The Edit/Insert... menu allows you to insert SGF properties at the current position.


Nov 2019 Discounts On Maruti Baleno, Ciaz, Ignis, S-Cross
by Surendhar MMaruti Suzuki’s Nexa premium dealerships are offering hefty discounts in November 2019 and here we have listed them
On the back of enduring positive sales growth due to the festive season in October 2019, Maruti Suzuki India Limited (MSIL) is on a roll this month by offering lucrative discounts across its portfolio and it includes the models sold from the Nexa showrooms – the entry-level Ignis to Ciaz C-segment sedan.
The Ignis is retailed with a cash discount of Rs. 25,000 in addition to Rs. 20,000 exchange bonus while the top-selling Baleno comes with Rs. 20,000 cash discount and Rs. 15,000 exchange bonus in the month of November 2019 on the base Sigma grade. The hatchback is getting a brand new rival in the form of Tata Altroz in the coming months and a new-gen Elite i20 is also in the works.
The largest carmaker in the country is offering the BSVI compliant Baleno in good discount deals as well as the Delta, Zeta and Alpha variants are presented with Rs. 15,000 cash discount and Rs. 15,000 exchange bonus, taking the total to Rs. 30,000. The diesel version of the Baleno in its BSIV spec is more lucrative to purchase as well.
| Cars | Nexa Cars November 2019 Consumer Offers |
| Maruti Ignis | Rs 25K Cash Discount + Rs 20K Exchange |
| Maruti Baleno Sigma | Rs 20K Cash Discount + Rs 15K Exchange |
| Baleno BS6 Delta, Zeta, Alpha | Rs 15K Cash Discount + Rs 15K Exchange |
| Maruti Baleno BS4 Diesel | Rs 20K Cash + Rs 15K Exchange + 5 Year Warranty |
| Maruti Ciaz Petrol | Rs 25K Cash (Sigma, Delta) / Rs 15K (Zeta) + Rs 30K Exchange |
| Maruti Ciaz 1.5 Diesel | Rs 25K Cash + 5 Year Warranty + Rs 30K Exchange |
| Maruti S Cross Sigma, Delta | Rs 50K Cash Discount + 5 Year Warranty + Rs 30K Exchange |
| Maruti XL6 | No Discount Schemes |
It features Rs. 20,000 cash discount, Rs. 15,000 exchange bonus and five-year warranty period. The petrol variants of the Ciaz comes with Rs. 25,000 cash discount for the Sigma and Delta grades while it stands at Rs. 15,000 for Zeta. The exchange bonus for all variants is at Rs. 30,000.
The 1.5-litre SHVS four-cylinder DDiS225 diesel engine equipped Ciaz is sold with Rs. 25,000 cash discount, Rs. 30,000 exchange bonus and a warranty period for five years. The Sigma and Delta variants of the S-Cross look more attractive to buy for customers as they get Rs. 50,000 cash discount, Rs. 30,000 exchange bonus and five-year warranty period.
 Maruti Suzuki does not offer any discounts for the XL6 since it’s a brand new model. The six-seater is offered with middle-row captain seating arrangement and boasts exterior changes to differentiate itself from the regular Ertiga.


Monitoring COVID-19 & Mobility in Canada
Data last updated April 12, 2021 22:00 EDT
@drpritch2 |
github |
david pritchard
Intervention: Physical Distancing. Proxy Metric: Mobility Indexes.
Coloured region shows growth/decline from its low point - Mar 30-Apr 5 in most of the country, a week earlier in
BC/Ontario/Newfoundland.
From early March to mid-May 2020, Canadians stayed at home and applied physical distancing to defend against COVID-19, to great effect in reducing the caseload.
This dashboard focuses on the most effective publicly available metrics for monitoring
physical distancing in Canada.
The most important aspect of mobility monitoring is the tight feedback loop: with the
fastest data sources, we can observe mobility trends within 24 hours, and it may prove to
be a leading indicator of COVID-19 cases. In order of feedback speed, indicators are:
mobility; sewage surveillance and syndromic surveillance; COVID test submissions;
positive test results; hospitalizations; deaths. As we progress through the post-lockdown
period, however, we must also be aware of the limitations of mobility data: it is only a
proxy. Hopefully, with the right behaviours (social distancing, handwashing, masks for
all) and the right public health controls (tracing, testing and isolating), mobility can
return to normal and the pandemic remain controlled.
Data sources
Apple Mobility Trends
- website |
about data
- Quick updates, data available within 24 hours
- Metropolitan areas, and driving data at the provincial data
- Intention to travel (using maps app), not measure of actual travel. Also likely biased
towards "unusual" trips that require directions
- Categorized by mode, excluding bike and taxi
- Use some caution: shifts between modes can create analysis errors.
A wholesale shift from driving to walking could appear as a "spike" in
walk mode, but no actual increase in total travel activity
- Additional processing done here:
- Rolling seven day average, centred. This smooths out day-to-day noise, and also eliminates
day-of-week variation: every datapoint includes five weekdays and two weekend days.
- Rebaselining: the raw data is all relative to Mon., Jan 13,
2020. Friday and weekend travel is quite different from Monday travel, and
shows up as part of the fluctuation in the raw data. In the point data on these graphs,
the data has been "rebaselined": each Monday is relative to the median activity
level for Mondays between Jan. 13 and Feb. 12, and likewise for each other
day of the week.
Google Community Mobility Report
- website |
about data
- Regular but lagged updates. Data released on Wednesdays and Saturdays for period up to 5 days prior. This means that on Tuesdays, data is 8 days out-of-date.
- Provincial data, but no municipal data available. Varying rural/urban
composition makes province-to-province comparisons difficult.
- Actual travel, measured at the destination location.
- Categorized by destination type/trip purpose. A solid basis for analysis, but not comprehensive and subject to the whims of Google's normal classification process. For example:
- Workplaces presumably omits many classes of work: construction, home cleaning, doctors' house calls, forestry camps, oil sands
- Many activities excluded: socializing with friends, airport travel, hotel visits
- The raw data is already reasonable. The only change in this analysis is a rolling
seven-day average, for the same reasons as discussed for Apple data. In Google's published reports,
be aware that the "headline" percentage shown for each category refers to travel on the final day of
the dataset, a Friday.
Waze COVID-19 Impact Dashboard
- Very similar to Apple's driving data, but denominated in kilometers rather
than trips, which has its own utility
- National data and a strange set of cities are available: Calgary, Toronto, Mississauga, Vaughan, Hamilton, Ottawa, Montréal, Québec City
CityMapper Mobility Index
- Very similar to Apple's transit data, but derived from a separate app. Only
three Canadian cities covered.
PiinPoint Retail Foot Traffic
- Built on top of SafeGraph data. Currently the only Canadian report
I'm aware of that shows retail impacts by sector in this manner.
US only: Facebook Mobility Data Network
- Facebook has excellent
data, and has given university researchers access to it to produce
great metrics and
dashboards... but so far only
American groups have taken them up on it.
- Data is only available to university researchers, but can be aggregated for
a publicly visible dashboard
US only: Other
- Cuebiq
- Safegraph Shelter in Place and also foot traffic data. Dataset spans both US and Canada, but only US data presented so far.
- Maryland Transportation Institute cell phone data analysis and great visualization in their Findings section
- Foursquare data on retail foot traffic by
category, at the US county level, 48 hour lag. No Canadian data at this time.
- Descartes Labs
- Opportunity Insights "Time Outside Home" graphs are a repackaging of Google's data, but very slickly done. The animation between categories is really helpful.
Environics Analytics
Traffic Activity
Syndromic Surveillance
References


| Package | Description |
|---|---|
| org.apache.sling.api | |
| org.apache.sling.api.request | |
| org.apache.sling.api.resource | |
| org.apache.sling.api.resource.external | |
| org.apache.sling.api.scripting | |
| org.apache.sling.api.security | |
| org.apache.sling.api.servlets | |
| org.apache.sling.api.wrappers | |
| org.apache.sling.auth.core.spi |
Provides API to be implemented by provides of authentication
mechanisms.
|
| org.apache.sling.caconfig |
API for accessing context-aware configuration.
|
| org.apache.sling.caconfig.management |
Management API of the Context-Aware configuration implementation.
|
| org.apache.sling.caconfig.management.multiplexer |
Multiplexer services provide aggregated access to all implementations of the related SPI interface.
|
| org.apache.sling.caconfig.resource |
API for accessing context-aware configuration resources.
|
| org.apache.sling.caconfig.resource.spi |
SPI for applications hooking into the configuration resource infrastructure for parameterizing and customizing.
|
| org.apache.sling.caconfig.spi |
SPI for applications hooking into the configuration infrastructure for parameterizing and customizing.
|
| org.apache.sling.discovery.base.commons |
Provides some common classes for discovery implementors that
choose to extend from discovery.base
|
| org.apache.sling.discovery.base.connectors.announcement |
Provides topology announcement implementations for discovery
implementors that choose to extend from discovery.base
|
| org.apache.sling.discovery.commons.providers.spi.base |
Provides default SPI-implementations used by discovery.commons.providers.impl
|
| org.apache.sling.discovery.commons.providers.util |
Provides some static helpers for providers of the Discovery API.
|
| org.apache.sling.discovery.oak | |
| org.apache.sling.discovery.oak.cluster | |
| org.apache.sling.discovery.oak.pinger | |
| org.apache.sling.engine | |
| org.apache.sling.jackrabbit.usermanager | |
| org.apache.sling.models.factory | |
| org.apache.sling.scripting.api.resource |
The
org.apache.sling.scripting.api.resource package provides a unified API for scripting bundles that need to perform script
resolution across the Resource space. |
| org.apache.sling.scripting.core | |
| org.apache.sling.scripting.javascript.wrapper | |
| org.apache.sling.scripting.sightly.engine |
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements.
|
| org.apache.sling.servlets.post | |
| org.apache.sling.spi.resource.provider | |
| org.apache.sling.validation | |
| org.apache.sling.validation.model | |
| org.apache.sling.validation.spi |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| AbstractResource
The
AbstractResource is an abstract implementation of the
Resource interface. |
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| PersistenceException
This exception will be thrown during the commit to persist
changes to a
PersistableValueMap , a
ModifiableValueMap or the ResourceResolver . |
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceMetadata
The
ResourceMetadata interface defines the API for the
metadata of a Sling Resource . |
| ResourceProvider
Deprecated.
Use the
ResourceProvider |
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| ResourceUtil.BatchResourceRemover
A batch resource remover deletes resources in batches.
|
| SyntheticResource
The
SyntheticResource class is a simple implementation of the
Resource interface which may be used to provide a resource
object which has no actual resource data. |
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| ModifiableValueMap
The
ModifiableValueMap is an extension
of the ValueMap which allows to modify and
persist properties. |
| PersistenceException
This exception will be thrown during the commit to persist
changes to a
PersistableValueMap , a
ModifiableValueMap or the ResourceResolver . |
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| ResourceResolverFactory
The
ResourceResolverFactory defines the service API to get and
create ResourceResolver s. |
| Class and Description |
|---|
| PersistenceException
This exception will be thrown during the commit to persist
changes to a
PersistableValueMap , a
ModifiableValueMap or the ResourceResolver . |
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolverFactory
The
ResourceResolverFactory defines the service API to get and
create ResourceResolver s. |
| Class and Description |
|---|
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| PersistenceException
This exception will be thrown during the commit to persist
changes to a
PersistableValueMap , a
ModifiableValueMap or the ResourceResolver . |
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| ResourceResolverFactory
The
ResourceResolverFactory defines the service API to get and
create ResourceResolver s. |
| Class and Description |
|---|
| PersistenceException
This exception will be thrown during the commit to persist
changes to a
PersistableValueMap , a
ModifiableValueMap or the ResourceResolver . |
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| ResourceResolverFactory
The
ResourceResolverFactory defines the service API to get and
create ResourceResolver s. |
| Class and Description |
|---|
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| ResourceResolverFactory
The
ResourceResolverFactory defines the service API to get and
create ResourceResolver s. |
| Class and Description |
|---|
| ResourceResolverFactory
The
ResourceResolverFactory defines the service API to get and
create ResourceResolver s. |
| Class and Description |
|---|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| Class and Description |
|---|
| LoginException
Exception thrown by
,
, and if a resource
resolver cannot be created because the credential data is not valid. |
| PersistenceException
This exception will be thrown during the commit to persist
changes to a
PersistableValueMap , a
ModifiableValueMap or the ResourceResolver . |
| Resource
Resources are pieces of content on which Sling acts
|
| ResourceResolver
The
ResourceResolver defines the service API which may be used
to resolve Resource objects. |
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
| Class and Description |
|---|
| Resource
Resources are pieces of content on which Sling acts
|
| ValueMap
The
ValueMap is an easy way to access properties of a resource. |
Copyright © 2018 The Apache Software Foundation. All rights reserved.


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Hello, I am an experienced Software Engineer who has been involved in application development with a demonstrated history of solving business problems efficiently using my plethora of skills in various domains such as Full-stack and Backend Web Development, Cloud Services and Big Data Management. I take immense pride in my professional achievements and skillset by working diligently and get things done. I am currently a final year Master's in Computer Science Student at New York University, seeking full-time opportunities from May 2021.


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On this tab, you can see how messages are displayed if no attribute are set for the
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. In this example, only warnings and error should be displayed.
A message can also contain 'details', you can show it with showDetail
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In this example, only the details are shown. To hide the summary, use showSummary
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Hunt for ex-Sydney man over child abuse
by AAPA former resident of Australia accused of sexually abusing children in Sydney over a six-year period in the 1980s is being hunted by NSW and international police.
Simon Gordon Davies, 63, is wanted on an outstanding NSW Police warrant for 18 child sexual and indecent assault offences across the city between 1981 and 1987.
The warrant for the arrest of Mr Davies was issued in September 2016. Despite extensive inquiries, police have been unable to locate him. He is believed to be living in the United Kingdom or Europe.
“NSW Police is working closely with the Australian Federal Police and Interpol in an effort to locate Mr Davies and commence proceedings that will bring him back to NSW,” the force said in a statement on Monday.
According to The Daily Telegraph, Mr Davies is a privacy law and human rights expert who has advised governments in Australia, the US and UK.
It’s alleged many of the assaults occurred at a refuge for troubled boys in Kings Cross.
Mr Davies is described as being of Caucasian appearance, about 170cm tall, of solid build and bald.


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WINGS OF DESIRE A film review by Peter van der Linden (not copyright; publish if you like)
When I went to see WINGS OF DESIRE this weekend, I'd been procrastinating for some time; I never thought for a moment that I'd enjoy the film. And I didn't. But at least it wasn't as bad as it could have been.
WINGS OF DESIRE is a sort of cinematic "Waiting for Godot"; nothing happens but it takes two hours and there's a lot of complex symbolism. Jeez, is there ever symbolism. This film is a powerful argument for those who claim that the Germans should be expressly forbidden by international treaty from writing literature and from making films. And from annexing land east of the river Elbe. There hasn't been a halfway decent German filmmaker since Fassbinder went to unspool that great big final reel in the sky.
An angel falls in love with a ... trapeze artist! WINGS OF DESIRE has definite touches of KOYANNISQUATSI (I have to confess that I'm another of the people who fell asleep during that film, and my blood sugar level is perfectly fine, thank you).
All films from German director Wim Wenders are boring odysseys, and WINGS OF DESIRE is no exception. Filmed in Berlin, it represents a homecoming homage, after 7 years self-imposed exile in Hollywood. All the sights of Berlin are there: Anhalter Bahnhof, Mauer, the Grosser Stern, the Ku'damm, Potsdammer Platz. But notice anything about these places? Right! They're all in West Berlin. To me, it represented an awkward synthesis of what Berlin never quite was, and now never will be. Once the coldest focus of the cold war, Berlin now languishes, forgotten and abandoned like a faded courtesan. WINGS OF DESIRE would have made more sense if the angels' perch was not the Grosser Stern, but rather the Brandenburg Tor in the Russian sector.
There's one memorable quote about Anhalter which I hadn't heard before. Anhalter was, pre-1945, the grandest of the grand imperial railway stations. Trains departed here for Ankara, Austria, Hungary, the Levant, and a host of other exotic eastern destinations. After the Red Army came to Berlin in 1945, all that remains standing is a single wall in a field of muddy rubble. "It was not a station where the trains stopped; it was a station where the stations stopped." Wow, is that meaningful, or what? Or is it?
"Ich bin ein Berliner" said Kennedy, and the cartoonists had a field day, for he had unknowingly said "I am a doughnut" in the Berliner dialect. Wim Wenders shows us that he is a doughnut, too, but the audience deserves a more savory and filling repast.
Go see it if you're into artsy-fartsy stuff. We can argue about it over a bottle of wine in a smoky intellectual bar. Film is worth 6.0 on the Richter Scale (just like the earthquake which just occurred here)...
/Peter.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


About US
NIT Calicut has a vibrant Alumni of over 30,000 who have been contributing to the development of the institute through various initiatives. The Institute is very proud of its former students now occupying key positions in the ....
Distinguished Alumni Lecture Series
Distinguished Alumni Lecture Series is being coordinated by the Office of Dean Alumni Affairs and International Relations to provide a platform where distinguished alumni of NIT Calicut visit the campus and share their professional experience with the students. Distinguished alumni from academia, research laboratories and industries from India and abroad are invited to interact and motivate the students. It is envisaged to expose the students to the latest trends in the industry.
NITCAA USA Mentoring Program (NITCAMP)
AN INITIATIVE BY THE NITCAA USA CHAPTER CO-SPONSORED BY NITC OFFICE OF ALUMNI AFFAIRS AND INTERNATIONAL RELATIONSNITCAA USA Mentoring Program (NITCAMP) is a platform through which NITC students can interact with NITC alumni in the US, to receive guidance regarding career development, higher studies, and other technical/professional needs of students.
Contributions from alumini
REC/NITC alumni have been contributing to the overall growth of the institute in multifaceted ways. There have been contributions in the form of scholarships, infrastructure projects, technology projects, mentoring, lectures, joint research projects, etc. The Silver Jubilee Endowment Trust was formed with the idea of alumni contributing to award merit and means scholarships to deserving students of NIT Calicut. A total of around Ten Lakh rupees is awarded as scholarships each year to benefit around 100 students. Every batch of alumni celebrating their Silver Jubilee reunion is encouraged to make a contribution to the Silver Jubilee Endowment Fund.
NIT Calicut has signed MoUs with a number of foreign universities for furthering academic and research collaborations through student and faculty exchange programs.
List of foreign universities with which NITC has signed MoUReunion
The alumni of REC/NITC has been organizing their Silver Jubilee and Golden Jubilee reunions regularly in the campus. The Office of Dean Alumni Affairs and International Relations, NITCAA and Student Alumni Interaction Cell provide all the support required for hosting the event.
Message from the Director
I am delighted to note that a website has been launched for Alumni Affairs and International Relations at NIT Calicut. I wholeheartedly welcome this significant initiative by the Office of the Dean, Alumni Affairs and International Relations. This website will be a unique platform that will evoke lots of nostalgic memories in each ...


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ofxAnimationKit is an animation framework for openFrameworks.
ofxAnimationKit provides the powerful animation with simple source code. Animation is necessary for smart UIs. The following video is the presentation viewer written by this framework. This framework is useful for developing these kinds of products.
[Demo Video]The following source code shows the simple usage of this kit. This sample loads the star sprite images and move them to random places.
[Source]#include <stdlib.h> #include "testApp.h" #include "ofxAnimationKit.h" #define STARS_SIZE 50 spriteActor stars[STARS_SIZE]; void testApp::setup(){ ofBackground(0, 0, 0); ofSetVerticalSync(true); ofSetFrameRate(60); // Loads images and declares the star's animation. for (int i=0; i<STARS_SIZE; i++){ stars[i].load("image.png"); stars[i].setPosition(ofPoint(ofGetScreenWidth()/2,ofGetScreenHeight()/2,0)); int w = ofGetScreenWidth(); int h = ofGetScreenHeight(); int v = 200; stars[i].setLoop(true); stars[i].pushMove(1000,ofPoint(rand()%w,rand()%h,rand()%v)); stars[i].pushMove(1000,ofPoint(rand()%w,rand()%h,rand()%v)); stars[i].pushMove(1000,ofPoint(rand()%w,rand()%h,rand()%v)); } } void testApp::update(){ for (int i=0; i<STARS_SIZE; i++) stars[i].update(1000/60); } void testApp::draw(){ ofSetupScreen(); ofEnableAlphaBlending(); for (int i=0; i<STARS_SIZE; i++) stars[i].draw(); }
Here is the result video of this program.
[Demo Video]First, initialize actors, animation-enabled object. spriteActor represents the animation-enabled sprite. Loads the image with function load().
spriteActor stars[STARS_SIZE]; ... stars[i].load("image.png");
Second, declaries the animation. In the following example, 1000 is the duration in millisecond and ofPoint(...) is the destination of the moving. There are 2 functions, pushMove and move. Function pushMove() reserves an animation after all animations reserved before. Function move() discards all the reserved animation and immediatory starts the new animation.
stars[i].pushMove(1000,ofPoint(rand()%w,rand()%h,rand()%v));
stars[i].move(1000,ofPoint(rand()%w,rand()%h,rand()%v));
Third, callbacks functions update() and draw().
void testApp::update(){ for (int i=0; i<STARS_SIZE; i++) stars[i].update(1000/60); } void testApp::draw(){ ofSetupScreen(); ofEnableAlphaBlending(); for (int i=0; i<STARS_SIZE; i++) stars[i].draw(); }
The following code shows how to declare the animation with easing function. The easing function represents the animation speed. The following animation is acceleratvie and deaccelerative.
spriteActor star; star.move(1000, ofPoint(100,100,0), animationFunctions::easeInOut);
Theare are some easing functions [here].
Programmers can also define your original easing function.
float original_easing(float t) { return t*t*t*t; } ... star.move(1000, ofPoint(100,100,0), original_easing);
The following code shows how to declares the combined animation with animationCue. The following code represents, moving, rotating and fading simulteniously in 1000 msec.
spriteActor star; animationCue c(1000); c.setMove(ofPoint(rand()%ofGetScreenWidth(),rand()%ofGetScreenHeight(),rand()%200)); c.setRotate(ofPoint(360*2,0,0)); c.setAlpha(1.0f); star.move(c);


|
FreeRTOS port on GAP8/RISC-V
|
EventGroupHandle_t xEventGroupCreateStatic( EventGroupHandle_t * pxEventGroupBuffer );
Create a new event group.
Internally, within the FreeRTOS implementation, event groups use a [small] block of memory, in which the event group's structure is stored. If an event groups is created using xEventGropuCreate() then the required memory is automatically dynamically allocated inside the xEventGroupCreate() function. (see http://www.freertos.org/a00111.html). If an event group is created using xEventGropuCreateStatic() then the application writer must instead provide the memory that will get used by the event group. xEventGroupCreateStatic() therefore allows an event group to be created without using any dynamic memory allocation.
Although event groups are not related to ticks, for internal implementation reasons the number of bits available for use in an event group is dependent on the configUSE_16_BIT_TICKS setting in FreeRTOSConfig.h. If configUSE_16_BIT_TICKS is 1 then each event group contains 8 usable bits (bit 0 to bit 7). If configUSE_16_BIT_TICKS is set to 0 then each event group has 24 usable bits (bit 0 to bit 23). The EventBits_t type is used to store event bits within an event group.
| pxEventGroupBuffer | pxEventGroupBuffer must point to a variable of type StaticEventGroup_t, which will be then be used to hold the event group's data structures, removing the need for the memory to be allocated dynamically. |
Example usage:
// StaticEventGroup_t is a publicly accessible structure that has the same // size and alignment requirements as the real event group structure. It is // provided as a mechanism for applications to know the size of the event // group (which is dependent on the architecture and configuration file // settings) without breaking the strict data hiding policy by exposing the // real event group internals. This StaticEventGroup_t variable is passed // into the xSemaphoreCreateEventGroupStatic() function and is used to store // the event group's data structures StaticEventGroup_t xEventGroupBuffer;
// Create the event group without dynamically allocating any memory. xEventGroup = xEventGroupCreateStatic( &xEventGroupBuffer );
EventBits_t xEventGroupWaitBits( EventGroupHandle_t xEventGroup, const EventBits_t uxBitsToWaitFor, const BaseType_t xClearOnExit, const BaseType_t xWaitForAllBits, const TickType_t xTicksToWait );
[Potentially] block to wait for one or more bits to be set within a previously created event group.
This function cannot be called from an interrupt.
| xEventGroup | The event group in which the bits are being tested. The event group must have previously been created using a call to xEventGroupCreate(). |
| uxBitsToWaitFor | A bitwise value that indicates the bit or bits to test inside the event group. For example, to wait for bit 0 and/or bit 2 set uxBitsToWaitFor to 0x05. To wait for bits 0 and/or bit 1 and/or bit 2 set uxBitsToWaitFor to 0x07. Etc. |
| xClearOnExit | If xClearOnExit is set to pdTRUE then any bits within uxBitsToWaitFor that are set within the event group will be cleared before xEventGroupWaitBits() returns if the wait condition was met (if the function returns for a reason other than a timeout). If xClearOnExit is set to pdFALSE then the bits set in the event group are not altered when the call to xEventGroupWaitBits() returns. |
| xWaitForAllBits | If xWaitForAllBits is set to pdTRUE then xEventGroupWaitBits() will return when either all the bits in uxBitsToWaitFor are set or the specified block time expires. If xWaitForAllBits is set to pdFALSE then xEventGroupWaitBits() will return when any one of the bits set in uxBitsToWaitFor is set or the specified block time expires. The block time is specified by the xTicksToWait parameter. |
| xTicksToWait | The maximum amount of time (specified in 'ticks') to wait for one/all (depending on the xWaitForAllBits value) of the bits specified by uxBitsToWaitFor to become set. |
Example usage:
#define BIT_0 ( 1 << 0 ) #define BIT_4 ( 1 << 4 )
void aFunction( EventGroupHandle_t xEventGroup ) { EventBits_t uxBits; const TickType_t xTicksToWait = 100 / portTICK_PERIOD_MS;// Wait a maximum of 100ms for either bit 0 or bit 4 to be set within // the event group. Clear the bits before exiting. uxBits = xEventGroupWaitBits( xEventGroup, // The event group being tested. BIT_0 | BIT_4, // The bits within the event group to wait for. pdTRUE, // BIT_0 and BIT_4 should be cleared before returning. pdFALSE, // Don't wait for both bits, either bit will do. xTicksToWait ); // Wait a maximum of 100ms for either bit to be set. if( ( uxBits & ( BIT_0 | BIT_4 ) ) == ( BIT_0 | BIT_4 ) ) { // xEventGroupWaitBits() returned because both bits were set. } else if( ( uxBits & BIT_0 ) != 0 ) { // xEventGroupWaitBits() returned because just BIT_0 was set. } else if( ( uxBits & BIT_4 ) != 0 ) { // xEventGroupWaitBits() returned because just BIT_4 was set. } else { // xEventGroupWaitBits() returned because xTicksToWait ticks passed // without either BIT_0 or BIT_4 becoming set. }}


@@include('./components/_head.html')
@@include('./components/_header.html') @@include('./components/_first-screen.html') @@include('./components/_footer.html') @@include('./components/_scripts.html')


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In the lectures for this week you were shown how to make a contact sheet for digital photographers, and how you can take one image and create nine different variants based on the brightness of that image. In this assignment you are going to change the colors of the image, creating variations based on a single photo. There are many complex ways to change a photograph using variations, such as changing a black and white image to either "cool" variants, which have light purple and blues in them, or "warm" variants, which have touches of yellow and may look sepia toned. In this assignment, you'll be just changing the image one color channel at a time
Your assignment is to learn how to take the stub code provided in the lecture (cleaned up below), and generate the following output image:
From the image you can see there are two parameters which are being varied for each sub-image. First, the rows are changed by color channel, where the top is the red channel, the middle is the green channel, and the bottom is the blue channel. Wait, why don't the colors look more red, green, and blue, in that order? Because the change you to be making is the ratio, or intensity, or that channel, in relationship to the other channels. We're going to use three different intensities, 0.1 (reduce the channel a lot), 0.5 (reduce the channel in half), and 0.9 (reduce the channel only a little bit).
For instance, a pixel represented as (200, 100, 50) is a sort of burnt orange color. So the top row of changes would create three alternative pixels, varying the first channel (red). one at (20, 100, 50), one at (100, 100, 50), and one at (180, 100, 50). The next row would vary the second channel (blue), and would create pixels of color values (200, 10, 50), (200, 50, 50) and (200, 90, 50).
Note: A font is included for your usage if you would like! It's located in the file readonly/fanwood-webfont.ttf
Need some hints? Use them sparingly, see how much you can get done on your own first! The sample code given in the class has been cleaned up below, you might want to start from that.
import PIL
from PIL import Image, ImageEnhance, ImageDraw, ImageFont
from IPython.display import display
# read image and convert to RGB
image=Image.open(r"C:\Users\kswp234\Box Sync\3rd Rotation\GitHub\Courses\Coursera\python 3 specialization\capstone project\msi_recruitment.gif")
image=image.convert('RGB')
images = []
pixelMapOrig = image.load()
intensities = [0.1, 0.5, 0.9]
channels = ['0', '1', '2']
fnt = ImageFont.truetype(r"C:\Users\kswp234\Box Sync\3rd Rotation\GitHub\Courses\Coursera\python 3 specialization\capstone project\fanwood-webfont.ttf", 40)
def change_intensity(param):
for intensity in intensities:
new_image = Image.new(image.mode, image.size, "black") #creating a black image
pixelMap2Change = new_image.load() #for changing the pixels of black image
#rewriting the pixels with different intensities
for i in range(new_image.size[0]):
for j in range(new_image.size[1]):
r, g, b = pixelMapOrig[i, j]
if param == 'r':
pixelMap2Change[i, j] = (int(r*intensity), g, b)
elif param == 'g':
pixelMap2Change[i, j] = (r, int(g*intensity), b)
else:
pixelMap2Change[i, j] = (r, g, int(b*intensity))
images.append(new_image)
#applying the function for different channel
for param in ['r', 'g', 'b']:
change_intensity(param=param)
#function to write texts on images
def text_func(image, channel, intensity):
txt = Image.new('RGB', (image.width, image.height - 400), "black")
d = ImageDraw.Draw(txt)
string = "channel {} intensity {}".format(channel, intensity)
d.text((0, 5), string, font=fnt, fill=(255,255,255,255))
box = (0, image.height - txt.height)
image.paste(txt, box)
channels = [item for item in channels for i in range(3)]
intensities = intensities*3
#writing the texts on images
for channel, intensity, image in zip(channels, intensities, images):
text_func(image, channel, intensity)
first_image=images[0]
contact_sheet=PIL.Image.new(first_image.mode, (first_image.width*3,first_image.height*3))
x=0
y=0
#pasting the images on contact sheet
for img in images:
contact_sheet.paste(img, (x, y) )
if x+first_image.width == contact_sheet.width:
x=0
y=y+first_image.height
else:
x=x+first_image.width
# resize and display the contact sheet
contact_sheet = contact_sheet.resize((int(contact_sheet.width/2),int(contact_sheet.height/2) ))
display(contact_sheet)


AGENDA
======
0. Preliminaries, 5 mins
1. Beta 2 Status review, *all*, 20 mins
What are we all up to? What are we expecting to complete any more for Beta 2? If
so when is that expected.
Expected beta 2 schedule.
2. locksets and V3Channel strategy agreement, *all*, 20 mins
-> Didn't get to this
3. pvIOC strategy agreement, 20 mins
-> See topic "Priorities for coming year"
MINUTES
=======
The meeting was officially cancelled due to Hurricane Sandy's effects on East Coast people.
However, DH, MK and GW had a mini meeting anyway.
Present: DH, MK, GW.
Scribe: GW
******
NEW TOPIC: Beta 2. Status
******
MK is ready for Beta 2
AI on MK by 7-Nov-12: Create new doc on V3-V4 interop by removing the 2 sections on that presently in pvIOCCPP.html to a separate doc.
AI on GW by 7-Nov-12: Create links on the home page to the Normative and Informative sections of the documentation page.
AI on GW by 31-Oct-12: Email Andrew and Ralph re nomenclature that should be used to describe the Channel Access of EPICS V3, and agree on a short name, like "CA". To be distinguished from the noun channel access, or the proper noun pvAccess.
AI on MK by 7-Nov-12: Incorporate nomenclature changes implied by Andrew and Ralph's responses, to EV4 core docs by Nov 7th, esp the new doc on V3-V4 interoperability.
AI on GW: Send email suggesting we set Nov 14th the beta 2 release day. Code freeze Nov 9th.
DH is nearly ready for beta 2.
AI on DH: brush up the bash script encapsulating the Archive Service, and improve documentation.
AI on GW: Add link to Archive Service to Getting Started doc.
GW is nearly ready for beta 2. Just going to add conformance to Normative Types 1PWD spec.
Ask MS to run test, and develop the Beta 2 demo suite that must work against this code freeze.
AI on MS: develop the Beta 2 demo suite that must work against this code freeze.
******
NEW TOPIC: Priorities for coming year
******
GW: introduced idea that work on pvIOC over the next year should take the form
of writing requirements for an new IOC, rather than only improving pvIOC as it presently
is realized.
DH: reiterated points made in email [1] re requirements of beamline EPICS engineers.
MK: reiterated that the priorities he outlined in email [2] are in alignment with DH's goals.
GW: emphased need to concretize the requirements of the work brought up by DH, and
that SLAC and Tim Mooney also appear ready to outline similar requirements. We need
to get all three teams to work on initial investigation in parallel, and then come together
to form requirements.
MK: Asks what's the timeline - 6 months or a year?
GW: initially working in parallel, a few weeks, then together on requirements for a few weeks.
overall 1 year. So, much of next year's charter.
CONCLUSION: We should engage the 3 or 4 sets of people interested in direct areaDetector
and transient digitizer work; get them started with looking at requirements, with a view to
coming together in january to formulate the joint requirement. Until then, use the weekly meeting
to coordinate.
AI on GW by 7-Nov: Email parties interested in improved support of devices and high level records (asynRecord) with this plan.
[1] http://sourceforge.net/mailarchive/forum.php?thread_name=50902CAB.6080806%40comcast.net&forum_name=epics-pvdata-devel
[2] http://sourceforge.net/mailarchive/message.php?msg_id=30006280


Schema(JSON)js
A JavaScript Schema class that implements the JSON Schema specification as immutable objects with lazy, async initialization. The class creates optimized validations using closures and thunks. It currently supports the draft-04
and draft-06
versions of the JSON Schema specification.
Motivations behind the project:
- implement a JSON Schema validator leveraging modern JS features
- implement as instances of a
class
so the schema can be referenced in code - include support for
synchronous
orasynchronous
validations - allow for partial validations for complex object properties
- small and lightweight with no dependencies
- universal support for the latest browsers and Node.js
- fastest JSON Schema validator without code generation
Contents
Installing
Install using npm
:
npm install --save schema-json-js
Examples
Below are numerous examples on how to use the Schema class.
Initialized immediately
-
An example Schema initialized immediately.
// ... const schema = await new Schema({}) // immediately immutable // ... schema.validate('something') // ...
-
An example Schema initialized immediately with cached JSON Schema references defined.
// ... const REFS = { 'https://localhost/schema': {} } const schema = await new Schema({ $ref: 'https://localhost/schema' }, REFS) // immediately immutable // ... schema.validate('something') // ...
-
An example Schema initialized immediately with
async
validation.// ... const schema = await new Schema({}, true) // immediately immutable // ... await schema.validate('something') // ...
-
An example Schema initialized immediately with cached JSON Schema references defined and
async
validation.// ... const REFS = { 'https://localhost/schema': {} } const schema = await new Schema({ $ref: 'https://localhost/schema' }, REFS, true) // immediately immutable // ... await schema.validate('something') // ...
Initialized lazily
-
An example Schema initialized lazily.
// ... const schema = await new Schema() // not immutable yet... // ... await schema.assign({}) // now it's immutable // ... schema.validate('something') // ...
-
An example Schema initialized lazily with cached JSON Schema references defined.
// ... const schema = await new Schema() // not immutable yet... // ... const REFS = { 'https://localhost/schema': {} } await schema.assign({ $ref: 'https://localhost/schema' }, REFS) // now it's immutable // ... schema.validate('something') // ...
-
An example Schema initialized lazily with
async
validation.// ... const schema = await new Schema(true) // not immutable yet... // ... await schema.assign({}) // now it's immutable // ... await schema.validate('something') // ...
API
Environments
- All modern browsers and Node 10+ without polyfills.
- The build script is currently set to ECMA 9.
Benchmarks
There is a small benchmark to showcase our performance against some similar solutions. One of the many ways schema-json-js
stands apart from many other validators is its ability to perform partial schema validation.
- Node.js
- Browsers
Future
- create contributing guide
- implement support for the
draft-07
and2019-09
JSON Schema specification - feature requests via issues
Contributing
We are currently drafting our contributing guide in the new monorepo!


Currency:
Compared to:
?
Range:
Average
Loading ...
Select a currency
Cryptocurrency Price Chart
Original URL:
https://trustable-code.github.io/cryptocurrency-price-chart/
Developer:
Simon Krauter
Repository:
https://github.com/trustable-code/cryptocurrency-price-chart
Data provider:
https://poloniex.com
Chart library:
https://www.highcharts.com


dynamic_plot module¶
- dynamic_plot.Animate(i, dftrips, dfstations, lock)¶
The Animate function is responsible for plotting the data that is being saved in real time when running the simulation
- Parameters
i (Integer) – Frame number
dftrips (Pandas dataframe) – Dataframe with the trips
dfstations (Pandas dataframe) – Dataframe with the edge server stations
lock (Multiprocessing lock) – Multiprocessing lock for accessing memory
- Returns
Returns 1 in case of success
- Return type
Integer
- dynamic_plot.df_dynamic_plot(client, dfnode, coor_index, ret_node, lock)¶
The df_dynamic_plot function is responsible adding the newly generated data to the dataframe that will be used by the dynamic plot.
- Parameters
client (Object of class clientclass) – The client object that has all the information about the client of that trip
dfnode (Pandas dataframe) – Dataframe used for saving the data required by the dynamic plot
coor_index (Integer) – Index of the coordinates from the trips dataframe
ret_node (Integer) – Defines if the given coordinate has no possible migration destination
lock (Multiprocessing lock) – Multiprocessing lock for accessing memory
- Returns
Returns a dataframe with the new data added at the end
- Return type
Pandas Dataframe
- dynamic_plot.heading_to_coordinate(o_lat, o_lon, angle, dist)¶
The heading_to_coordinate function is responsible for converting a heading value into a coordinate
- Parameters
o_lat (Float) – Latitude
o_lon (Float) – Longitude
angle (Float) – Heading angle
dist (Float) – Distance from the provided coordinate
- Returns
Returns a list with the converted latitude and longitude
- Return type
List
- dynamic_plot.init()¶
The init function initiates the data that will be plotted dynamically
- Returns
Returns the line where the data will be plotted
- Return type
List of Line2D
- dynamic_plot.plot_process(dftrips, dfstations, lock)¶
The plot_process function is responsible for starting the plotting procedure that it will then be animated.
- Parameters
dftrips (Pandas dataframe) – Dataframe with the trips
dfstations (Pandas dataframe) – Dataframe with the edge server stations
lock (Multiprocessing lock) – Multiprocessing lock for accessing memory
- Returns
Returns 1 in case of success
- Return type
Integer


Special topics courses include courses that address a current or timely topic, that are in a "pilot" phase before being offered on an ongoing basis, or that are known to be one time offerings. Special topics course offerings can vary from term to term.


Hello Jinja!
This is a HTML document which is a template for the JINJA2 template machine.
We can work with variables and stuff. As an example you can see here all the views that are availabe:
{{ data.listofviews }}


Easy Url Manager
Home
Features
Contact
Your Email Address (Required)
We'll never share your email with anyone else.
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FILM TITLE: A FISH CALLED WANDA DIRECTOR: CHARLES CRIGHTON COUNTRY: ENGLAND 1990 CINEMATOGRAPHY: ALAN HUME MUSIC: JOHN DUPREZ CAST: Jamie Lee Curtis, John Cleese, Kevin Kline, Michael Palin WRITTEN BY: Charles Crighton and John Cleese. SUPER FEATURES: Better than the Python gags. Funny moments.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If John Cleese is not a very good actor, at least he is a very good writer. And together with the director, they came up with a very cute script, that runs along very well, and is perfect for Cleese, who does not have to overplay his part, and neither does he have to play the type he is so well used to in FAWLTY TOWERS, and the famous MONTY PYTHON skits. This is a well scripted and thought out story, which has confined the advantages of each actor into a nice little film. While far from great, it still is nice to sit through, and does have some funny moments, almost all of them centered on John Cleese, who seems to be specially suited to playing eccentric characters, the most difficult style of comedic roles.
The story is a bit on the weird side... two thieves, Jamie Lee Curtis (she looks great) and Kevin Kline are attempting to get to some more valuables and they will get involved with just about anyone to get it done. She ends up getting interested in John Cleese for the wrong reasons, and has to play the role of a lover, much to the chagrin of her real lover (Kline). In between, John Cleese gets his marriage turned upside down (it wasn't worth it anyway !!), and becomes interested in the woman thief, whom he does not suspect of any foul behavior.
A bit of a mess, but a perfect situation to set up gags for John Cleese to get caught in, and display his incredible ability to hold it under the most unusual circumstances. I think he suffers from the Peter Sellers complex that he must not crack up, no matter how difficult, and weird, the situation can be. He holds his own.
The movie is fun, and has its moments.
3 GIBLOONS Copyright (c) Pedro Sena 1994
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Welcome to About Wellness Ohio - Order Complete
Thank you for your order. Please wait for a staff member to assist you with your order.
You may continue to browse through our product selection or return this tablet to the front desk.
You may continue to browse through our product selection or return this tablet to the front desk.
For security reasons, at any time you return to the Home Menu your account will be logged out of this tablet.


Kyle's Fists
Textures.gob
rhand1.bm
right hand
"
punch1.bm
left hand
"
punch2.bm
left hand extending fully
"
punch3.bm
left hand partially extended
Sounds.gob
punch.voc
Kyle's fist hitting something
"
swing.voc
fist swinging in empty air


10/07/2014 11:52:00 ¶ ● motivatedslacker: “iwill climb on top of you in the night and settle like a tiny rain cloud” Sauce: http://www.okcupid.com/profile/sunday93?cf=profile


{% seo %}
$5 Insults
Hurling insults since 2017!
Insert Money.
Recieve Insult
Insult me, you
Snatch Waffle
Like what you see? Share this shit:


THE EMPIRE IS ON THE ATTACK! DEFEND THE REBEL BASE AT ALL COSTS!
 Avoid hitting them and don't bother shooting. They're built to withstand your blaster fire
If you succeed, proceed to Level 2 and fight another day!
There's a hidden EASTER EGG in Level 2. Try to beat it without being hit and you'll unlock the secret


Installation¶
Install with npm (recommended)¶
Installing jsGraph from npm is an easy way to install jsGraph and keep it up to date
npm i node-jsgraph
Default file¶
If you use a module resolver, then you should be aware that const Graph = require(“jsGraph”);
will load the minified UMD file with ES6 polyfills.
Download from the Github repository¶
The project is hosted on Github and the source code is available open source and released under the MIT licence.
Releases¶
We use github releases to ship the distribution package. Check out the Release page to download the latest release.
Manual Download¶
jsGraph can be downloaded and installed manually or via the npm package manager. The project is hosted on Github and the distribution files can be found there. jsGraph has zero dependencies and does not rely on any CSS files.
We use Universal Module Definitions to ship jsGraph. That means the library is compatible with AMD definition, CommonJS definition and defaults to Browser global when none exist. Select the version to include as a function of your needs:
Minfied version¶
The full-featured, compact version of jsGraph, shipped with all plugins, shapes and series available. This version ships with Universal Module Definition (see below).
Development code¶
The compiled but not uglified source code can be used for testing purposes and bug reporting. Similarly to the minified version, this file ships with Universal Module Definition.
ES 6 version¶
The source code without ES6 transpilation. Does not include any ES6 polyfills and therefore targets ES6-compatible browsers. This version ships with Universal Module Definition
Module bundle¶
For browser that support ES6 modules (or if you want to use as such with your own packager), you can directly include the module file:
Include jsGraph in your projects¶
Universal module definitions¶
Browser global¶
Here is how to include jsGraph in your browser using the global object create. The following creates the `Graph`
object on the `window`
level of your browser:
<head>
<script src="path/to/jsgraph/jsgraph.min.js"></script>
<!-- Creates the public Graph object -->
</head>
Which allows you to use it as such:
<body>
<script>
const graph = new Graph( /* ..options.. */ );
</script>
</body>
AMD definition¶
If you are using an AMD loader such as RequireJS, you can still use jsGraph:
The following versions are browser-ready and creates the `Graph`
object on the `window`
level of your browser:
<head>
<script src="path/to/require/js"></script>
</head>
<body>
<script>
require(['path/to/jsgraph.min'], function( Graph ) {
<!-- Creates the local Graph object -->
const graph = new Graph( /* ..options.. */ );
});
</script>
</head>
Obviously, in a real-life example, you would use `define`
in your module and load jsGraph as a dependency.
CommonJS definition¶
If you create your own bundle using Webpack, Rollup, Gulp or other, then you can simply the CommonJS definition:
const Graph = require('path/to/jsGraph');
// Use Graph
const graph = new Graph( /* ..options.. */ );
ES 6 module definition¶
If you’re working with ES6 modules you can use the module files as such:
In a browser¶
<body>
<!--Your page-->
</body>
<script type="module" src="./path/to/jsGraph/jsgraph-module.min.js"></script>
From another module¶
In this case, Graph is default export of the module:
import Graph from 'path/to/jsGraph/jsgraph-module.min.js';


HTML UI KIT
Ready to use Bootstrap 4 components and templates
for Ecommerce, marketplace, booking websites and product landing pages
{% extends 'base.html' %} {% load static %} {% block content %}
for Ecommerce, marketplace, booking websites and product landing pages


Registration Data
Name:
Surname:
Gender:
Male
Female
Comment:
Submit
Bordered Table
Firstname
Lastname
Gender
Description
Add Row


#include <Sender.h>
Public Member Functions | |
| QPID_MESSAGING_EXTERN | Sender (SenderImpl *impl=0) |
| QPID_MESSAGING_EXTERN | Sender (const Sender &) |
| QPID_MESSAGING_EXTERN Sender & | operator= (const Sender &) |
| QPID_MESSAGING_EXTERN void | send (const Message &message, bool sync=false) |
| QPID_MESSAGING_EXTERN void | close () |
| QPID_MESSAGING_EXTERN void | setCapacity (uint32_t) |
| QPID_MESSAGING_EXTERN uint32_t | getCapacity () |
| QPID_MESSAGING_EXTERN uint32_t | getUnsettled () |
| QPID_MESSAGING_EXTERN uint32_t | getAvailable () |
| QPID_MESSAGING_EXTERN const std::string & | getName () const |
| QPID_MESSAGING_EXTERN Session | getSession () const |
| QPID_MESSAGING_EXTERN Address | getAddress () const |
| Public Member Functions inherited from qpid::messaging::Handle< SenderImpl > | |
| QPID_MESSAGING_INLINE_EXTERN bool | isValid () const |
| QPID_MESSAGING_INLINE_EXTERN bool | isNull () const |
| QPID_MESSAGING_INLINE_EXTERN | operator bool () const |
| QPID_MESSAGING_INLINE_EXTERN bool | operator! () const |
| void | swap (Handle< SenderImpl > &h) |
Friends | |
| class | qpid::messaging::PrivateImplRef< Sender > |
Additional Inherited Members | |
| Protected Types inherited from qpid::messaging::Handle< SenderImpl > | |
| typedef SenderImpl | Impl |
| Protected Attributes inherited from qpid::messaging::Handle< SenderImpl > | |
| Impl * | impl |
Interface through which messages are sent.
| QPID_MESSAGING_EXTERN Address qpid::messaging::Sender::getAddress | ( | ) | const |
Returns an address for this sender.
| QPID_MESSAGING_EXTERN uint32_t qpid::messaging::Sender::getAvailable | ( | ) |
Returns the number of messages for which there is available capacity.
| QPID_MESSAGING_EXTERN uint32_t qpid::messaging::Sender::getCapacity | ( | ) |
Returns the capacity of the sender.
| QPID_MESSAGING_EXTERN const std::string& qpid::messaging::Sender::getName | ( | ) | const |
Returns the name of this sender.
| QPID_MESSAGING_EXTERN Session qpid::messaging::Sender::getSession | ( | ) | const |
Returns a handle to the session associated with this sender.
| QPID_MESSAGING_EXTERN uint32_t qpid::messaging::Sender::getUnsettled | ( | ) |
Returns the number of sent messages pending confirmation of receipt by the broker. (These are the 'in-doubt' messages).
| QPID_MESSAGING_EXTERN void qpid::messaging::Sender::send | ( | const Message & | message, |
| bool | sync = false |
||
| ) |
Sends a message
| message | the message to send |
| sync | if true the call will block until the server confirms receipt of the messages; if false will only block for available capacity (i.e. pending == capacity) |
| QPID_MESSAGING_EXTERN void qpid::messaging::Sender::setCapacity | ( | uint32_t | ) |
Sets the capacity for the sender. The capacity determines how many outgoing messages can be held pending confirmation of receipt by the broker.


This example demonstrate how scroll events can be sent to Go server running grx library.
To see it in action, scroll down while watching the server's log.


##Welcome
- Who are you?
- How can I help you?
##Welcome
- Who am I?
- What is Turing?
## Tonight
- Intro to HTML/CSS/PHP
- How Wordpress uses them
- How you can use them
## What is HTML?
- Hypertext Markup Language
- Tags
- Structure
## HTML Tags
```html
<h1>This is a header</h1>
```
## HTML Structure
```html
<div class="nav-bar">
<div class="options">
Option 1
Option 2
</div>
</div>
```
## HTML in Action
- [Craigslist Denver](http://denver.craigslist.com)
## What is CSS?
- Cascating Style Sheets
- Properties
- Classes and Selectors
CSS:
h1 {
font-weight: bold;
font-size: 42pt;
}
HTML:

This is a header

Results in:
This is a header
CSS:
```css
.navbar {
background: light-grey;
height: 60px;
}
```
HTML:
```html
<div class="nav-bar">
<div class="options">
Option 1
Option 2
</div>
</div>
```
## CSS in action
- [Craigslist Denver](http://denver.craigslist.com)
## What is PHP?
- Pre-hypertext Processor
- Variables
- Functions
## PHP to make Frosting
- 3 cups confectioners sugar
- 1 cup butter
Mix sugar and butter together until blended
## PHP to make Frosting
```php
$sugar = CUP_OF_SUGAR * 3;
$butter = STICK_OF_BUTTER * 2;
function mix_until_blended($ingredient_1, $ingredient_2) {
while(!blended){
mix($ingredient_1, $ingredient_2);
}
}
mix_until_blended($sugar, $butter);
```
## But Wordpress
- Wordpress is software written with PHP
- (and html)
- (and css)
## Moar metaphor
- PHP is like a car make. Maybe Chevy.
- Wordpress is like a car. Maybe the Impala.
- (Except that PHP doesn't make the Wordpress)
## Let's customize
- Home template


Sometimes, during development of the Unity software, we make the decision to change and improve the way the classes, functions and properties (the API) work. We do this with a focus on causing the least impact on user’s existing game code, but sometimes in order to make things better, we have to break things.
We tend to only introduce these significant “breaking changes” when moving from one significant version of Unity to another, and only in cases that it makes Unity easier to use (meaning users will incur fewer errors) or brings measurable performance gains, and only after careful alternative consideration. However, the upshot of this is that if you were to - for example - open a Unity 4 project in Unity 5, you might find some of the scripting commands that you used have now been changed, removed, or work a little differently.
One obvious example of this is that in Unity 5, we removed the “quick accessors” which allowed you to reference common component types on a GameObject directly, such as gameObject.light
, gameObject.camera
, gameObject.audioSource
, etc.
In Unity 5, you now have to use the GetComponent command for all types, except transform. Therefore if you open a Unity 4 project that uses gameObject.light
in Unity 5, you will find that particular line of code is obsolete and needs to be updated.
Unity has an Automatic Obsolete API Updater which will detect uses of obsolete code in your scripts, and can offer to automatically update them. If you accept, it will rewrite your code using the updated version of the API.
Obviously, as always, it’s important to have a backup of your work in case anything goes wrong, but particularly when you’re allowing software to rewrite your code! Once you’ve ensured you have a backup, and clicked the “Go Ahead” button, Unity will rewrite any instances of obsolete code with the recommended updated version.
So, if for example you had a script which did this:
light.color = Color.red;
Unity’s API updater would convert that for you to:
GetComponent<Light>().color = Color.red;
The overall workflow of the updater is as follows:
So, from the list above you can see the updater may run multiple times if there are scripts which fall into different compilation passes (Eg, scripts in different languages, editor scripts, etc) that use obsolete code.
When the API Updater finishes successfully, you will get a notification in the console, like this:
If you choose not to allow the API updater to update your scripts, you will see the script errors in your console as normal. You will also notice that the errors which the API Updater could update automatically are marked as (UnityUpgradable) in the error message.
If your script has other errors, in addition to obsolete API uses, the API updater may not be able to fully finish its work until you have fixed the other errors. In this case, you’ll be notified in the console window with a message like this:
“Some scripts have compilation errors which may prevent obsolete API usages to get updated. Obsolete API updating will continue automatically after these errors get fixed.”
Once you have fixed the other errors in your script, you can run the API updater again. The API updater runs automatically when a script compilation is triggered, but you can also run it manually from the Assets menu, here:
If you get a message saying “API Updating failed. Check previous console messages.” this means the API updater encountered a problem that prevented it from finishing its work.
A common cause of this is if the updater was unable to save its changes - if for example - the user does not have rights to modify the updated script. It might be write protected, for instance.
By checking the previous lines in the console as instructed, you should be able to see the problems that occurred during the update process.
Not every API change can be automatically fixed by the updater. Below is a list of the current API changes which cannot be fixed by the updater:
Mesh.GetTriangleStrip()
/ SetTriangleStrip()
ReadTextureImportInstructions(UnityEditor.TextureImportInstructions, UnityEditor.BuildTarget)
-> ReadTextureImportInstructions(UnityEditor.BuildTarget, out UnityEngine.TextureFormat, out UnityEngine.ColorSpace, out System.Int32)
GetNavMeshLayerNames()
-> GetNavMeshAreaNames()
WWW(string, byte[], System.Collections.Hashtable)
-> WWW(string, byte[], System.Collections.Dictionary)
Create(string,int,int,int,bool,bool)
-> Create(string,int,int,int,bool)
OnGroupAtlases(UnityEditor.BuildTarget, UnityEditor.Sprites.PackerJob, UnityEditor.TextureImporter[])
-> OnGroupAtlases(UnityEditor.BuildTarget, UnityEditor.Sprites.PackerJob, System.Int32[])
(completely different param type)PasteToStateMachineFromPasteboard
CopyStateMachineDataToPasteboard
Load
(changed behaviour)bool smoothSphereCollisions
(removed)PhysicMaterial physicMaterial
(removed)


b:radioBox The radioBox tag renders an HTML "input" elements of the type "radio". This component is designed for situations where you want to display a mutually exclusive list of options to the user as a set of radio buttons. This tag supports two layout modes:lineDirection (horizontal, the default) and pageDirection (vertical).
#{radioBoxShowcase.tooltip}


Security Group: {{ securitygroup.name }}
Add and remove protocols to the security group by authorizing and revoking port forwarding. For instance
[tcp, 80, 80] will allow access to HTTP from devices outside this security group.
{% include "django_nova/_messages.html" %}
| Protocol |
From Port |
To Port |
|
{% for rule in securitygroup.rules %}
| {{ rule.ip_protocol }} |
{{ rule.from_port }} |
{{ rule.to_port }} |
|
{% endfor %}
Authorize


My friend and I had bought some of this at a local head shop earlier in the week along with some salvia divinorum. The night before we had both smoked the salvia and had very rewarding experiences, so we went into this with high hopes.
 I have, however, read of other instances of this being smoked and experiencing the same effects as the tea.
We're staying at my parents' house for the time being, until we can get an apartment. They are very open minded people and they have no qualms about us doing this, so there was no concern about 'getting caught'. We went into my friend's room and proceeded to clean some Sinicuichi. I then rolled a joint and we lit up.
The smoke wasn't as harsh as I thought (a little sweet) but it did leave a bad aftertaste. Midway through the joint, I went to get a glass of water to wash down the acrid aftertaste. After we finished the joint, we then smoked 4 more large bowls of the stuff in a pipe. My friend didn't feel a thing and I hardly felt anything myself. We had on some soft Pink Floyd and Beatles going, and on one song I thought I experienced some auditory hallucination (sounded like I was outside of a club listening to blaring music inside) but it might have just been a poor quality track.
I was very dissapointed after reading mostly good reports (minus the cramps and nausea). I will try to brew some tea just to see if that does anything, but for a first time smoker of Sinicuichi, I feel it has let me down. :(
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Chapter 2 Importing Data
Luckily there are multiple publicly available pre-compiled microbiome data sets. These data sets begin after the bioinformatics pipeline and are matrices of counts of OTUs per sample.
These data sets can exist as phyloseq
objects or as separate tables of counts and metadata.
2.1 Global Patterns
The Global Patterns dataset is a publicly available dataset in the phyloseq
package. These data contain samples from 25 different environmental samples and mock communities. The sampling depth of these samples averages 3.1 million samples.
The following lines load the relevant packages and data.
##
## Attaching package: 'phyloseq'
## The following object is masked from 'package:SummarizedExperiment':
##
## distance
## The following object is masked from 'package:Biobase':
##
## sampleNames
## The following object is masked from 'package:GenomicRanges':
##
## distance
## The following object is masked from 'package:IRanges':
##
## distance
## phyloseq-class experiment-level object
## otu_table() OTU Table: [ 19216 taxa and 26 samples ]
## sample_data() Sample Data: [ 26 samples by 7 sample variables ]
## tax_table() Taxonomy Table: [ 19216 taxa by 7 taxonomic ranks ]
## phy_tree() Phylogenetic Tree: [ 19216 tips and 19215 internal nodes ]
2.2 Pre-procesing Quality Control and Filtering
In addition to normalization, there are some steps we can perform that ideally remove technical artifacts from the sequencing process that only introduce noise.
These filtering steps commonly consist of filtering out samples with a low total read depth and filtering out taxa that are rarely abundant.
Let’s create a filtered version of the Global Patterns dataset. Note that there are only 26 samples, and all have a large library size, so we will not filter out any samples here.
For taxa filtering, we will remove OTUs/ASVs that appear fewer than 5 times in more than half the samples.
# Determine which taxa to remove
filter_taxa <- genefilter_sample(GlobalPatterns,
filterfun_sample(function(x) x > 5),
A=0.5*nsamples(GlobalPatterns))
# Remove those taxa from the GlobalPatterns dataset
gp_raw <- prune_taxa(filter_taxa, GlobalPatterns)
gp_raw
## phyloseq-class experiment-level object
## otu_table() OTU Table: [ 219 taxa and 26 samples ]
## sample_data() Sample Data: [ 26 samples by 7 sample variables ]
## tax_table() Taxonomy Table: [ 219 taxa by 7 taxonomic ranks ]
## phy_tree() Phylogenetic Tree: [ 219 tips and 218 internal nodes ]
This decreases the number of taxa from 19216 to 219. This is not surprising, because this dataset contains samples from widely different locations (gut, soil, etc), and few taxa are shared among all samples and locations. One potential problem with this approach is the widely different locations, so it is possible that the remaining taxa could be some technical artifact, or could be a general ‘core’ set of taxa shared across the disparate environments.
Additionally, let us save the total sampling depth as the variable depth
in the metadata for the GlobalPatterns dataset.


Larch
Version
Host
Cluster name
ElasticSearch
Master node name
Master node address
Local node name
Number of data nodes
Number of indexed records
Blobstore
Version
Host
Cluster name
Create new entity
Larch
Version
Host
Cluster name
ElasticSearch
Master node name
Master node address
Local node name
Number of data nodes
Number of indexed records
Blobstore
Version
Host
Cluster name
Create new entity