Sam Boyd Stadium’s future in question as UNLV leaves
by Mark AndersonMore than 200 former UNLV football players will be on the field to take part in an emotional Sam Boyd Stadium send-off Saturday.
Old teammates will hug and swap stories, feats of yesteryear likely embellished at least a little.
Those players will be honored before UNLV’s 1 p.m. game against San Jose State (4-6, 1-5 Mountain West).
It will be the 299th and final game for the Rebels (2-8, 0-6) at the place they have called home for 49 years. They move across the valley next year into much fancier digs near the Strip at Allegiant Stadium, and the history of Sam Boyd where UNLV has so far gone 156-139-3 will have been told.
“I remember my freshman year, I was so nervous coming into that stadium,” junior running back Charles Williams said. “I was thinking, ‘Wow, I’m really playing college football.’ It’s been so long since I’ve been here, and it’s really sad we’re not going to be playing there anymore.
“We really wanted to be (in the) Mountain West championship and be in the Las Vegas Bowl, and it hurts that we won’t be able to do that. But we get one more chance to show y’all something and give our hearts out for the team, the fans and all the support we got from everybody.”
Though UNLV is vacating the stadium after this weekend, other events are scheduled to take place in the coming months. The last one is the AMA Monster Energy SuperCross on April 25, and UNLV’s contract with Allegiant Stadium prohibits any events from taking place at Sam Boyd after June 30.
There are several options as to what to could happen to Sam Boyd, whether it will remain standing like the long-shuttered Houston Astrodome or will follow in the Las Vegas tradition of knocking down buildings past their prime.
“… we are evaluating the property and its place in the university’s long-term plans,” UNLV acting president Marta Meana said. “The analysis is ongoing, and no decision has been made at this time.”
The university has three likely options:
— Sell the nearly 70 acres that includes the stadium and surrounding area. Clark County also owns 92 neighboring acres, so one possibility is the county or a private business creates some sort of entertainment or sports district or uses the area for some other venture.
— Execute a land exchange. Under such a scenario, UNLV could swap some land parcels and sell others, giving the university flexibility.
— Keep the property and decide the best way to use it. UNLV also owns 42 acres of land near McCarran International Airport and 2,000 acres in North Las Vegas. It could create satellite campuses or research laboratories. And the stadium itself could be kept just in case the Rebels struggle at Allegiant Stadium, but that seems like the least probable scenario.
“Sam Boyd Stadium has been a wonderful home for our football program, and we are looking forward to the future in Allegiant Stadium,” athletic director Desiree Reed-Francois said. “We are grateful for the long-standing support from the Boyd family. The decision on what happens next with Sam Boyd Stadium is an ongoing, collaborative process that involves the entire campus.”
More Rebels: Follow at reviewjournal.com/Rebels and @RJ_Sports on Twitter.
RELATED
Announcer Dick Calvert bids farewell to Sam Boyd Stadium
UNLV played its first football game in Sam Boyd Stadium in 1971 — PHOTOS
Game day
■ Who: UNLV vs. San Jose State
■ When: 1 p.m. Saturday
■ Where: Sam Boyd Stadium
■ TV: AT&T SportsNet
■ Radio: KWWN (1100 AM, 100.9 FM)
■ Line: San Jose State -7; total 65


A LocusZoom extension track for interactively visualizing single-cell chromatin co-accessibility links & scores of sites in genome to predict cis-regulatory interactions.
Data from: Rai, V. et al. Single-cell ATAC-Seq in human pancreatic islets and deep learning upscaling of rare cells reveals cell-specific type 2 diabetes regulatory signatures. Mol Metab 32, 109-121 (2020). (PMID 32029221)
This demonstration shows how to read annotations directly from an external BED track (tabix indexed), without needing to convert the data into JSON or load via a remote API. The remote file server must enable some basic headers. (see instructions for google cloud and s3 buckets)


Help Us Help You Join a Research Study
At ACRI, we provide access to the latest and most advanced treatments for a
variety of conditions through Clinical trials. Our experienced research
staff will guide you through the process and will answer all of
your questions.
FAQs
How Will My Personal Health Information Be Protected ?✚
Every effort will be taken to maintain your privacy. Your records and
samples will only be identified by a code. Only the study doctor and
authorized personnel will be able to connect this code to your name.
Your personal health information will be keptconfidential and, unless
required by law, will not be made publicly available.
What Is Expected Form Me As Study Participant ?✚
You will be made aware of the study time commitments and
responsibilities by the study staff once you decide to participate in
the study. You will be reading and signing the informed consent and
will follow the study rules and instructions provided by study staff.
What are the potential risks and discomforts that I may experience in taking the drugsin this clinical trial ?✚
Drug in clinical trials may cause side effects and discomforts in
some people and some of these side effects may be unknown. You must
tell your study doctor or study staff about any side affects you may
have
What if I am taking placebo instead of study drug during the study ?✚
Some people in the study will get placebo instead of study drug.
Placebo is a pill that looks like a drug but has no drug in it. If you
take placebo during the study, it is possible that your symptoms will
stay the same or may get worse. Please ask the study doctor or study
staff if you have any questions about placebo.
What are the advantages and disadvantages of participation in the study ?✚
Your symptoms might improve while you take part in this study, but it
is possible that you may not benefit from your participation in this
study. However, by taking part, you will provide new information that
may benefit other patients in the future
What happens if I decide to no longer involve in this study ?✚
Your involvement in this study is completely voluntary. You may
discontinue your involvement at any time without penalty or loss of
benefits to which you are otherwise entitled.
Are there any costs if I decide to participate ?✚
The study drug will be made available to you at no charge and you
will not be required to pay for any study procedures. Your insurance
company will not be billed for any standard medical care that is
required for the research study.
Is there a payment if you decide to participate ?✚
You may be reimbursed for travel expenses, meal and your time for
participation in this study.
What is the purpose of the clinical research study ?✚
The purpose of clinical research study is to test the safety and
effectiveness of investigational drug that has not been approved by
U.S. Food and Drug Administration (FDA).


Created by Zhang Tingliang using reveal.js
Arduino enables me to create beautiful interactive projects. This presentation will show you examples of what it can do and how!
Here are settings of Transition Styles and Themes.
Use the Space key to navigate through all slides.
You can select from different transitions, like:
None -
Fade -
Slide -
Convex -
Concave -
Zoom
reveal.js comes with a few themes built in:
Black (default) -
White -
League -
Sky -
Beige -
Simple
Serif -
Blood -
Night -
Moon -
Solarized
That's it, time to go back up.
Arduino is an open-source electronics platform based on easy-to-use hardware and software.
what makes Arduino easy-to-use
Microcontrollers are integrated circuits that are basically tiny computers. They can run small, simple software programs.
Here is an ATMEGA328P used on Arduino.
They are low powered enough that they can be powered by a battery for days, but they are fast enough to process data much faster than any human being can think.
DC/USB flexible
The company Arduino open sources all of their hardware designs, which means that you don't just have to buy from them, there are countless 3rd party companies that make their own variants of the Arduino hardware designs.
"shields", which are basically circuit boards that plug into your main Arduino circuit board, and let you do more stuff. such as adafruit shild
what makes Arduino good for beginners.
Just a few line of easy code, and one click, your projects are ready to go!
Not a coder? Not a problem. There's a fully-featured visual editor for Arduino there, try it out at XOD.
Libraries are a collection of code that makes it easy for you to connect to a sensor, display, module, etc. Also have many examples.
But today we will use Arduino UNO, cause UNO is enough for most projects.
I recommend buying one of the many Uno kits out there where you get a lot of different pieces of hardware to play with.
Just say yes to everything~
If there isn't an Arduino listed here:
The Arduino software has a ton of fantastic, easy to follow demo programs, and studying these is the best place to start learning how to code!
Arduino calls them "sketches" which is just a fancy name for a program that you upload to your Arduino.
Hello world!
/*
Blink
Turns an LED on for one second, then off for one second, repeatedly.
Most Arduinos have an on-board LED you can control. On the UNO, MEGA and ZERO
it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN is set to
the correct LED pin independent of which board is used.
If you want to know what pin the on-board LED is connected to on your Arduino
model, check the Technical Specs of your board at:
https://www.arduino.cc/en/Main/Products
modified 8 May 2014
by Scott Fitzgerald
modified 2 Sep 2016
by Arturo Guadalupi
modified 8 Sep 2016
by Colby Newman
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/Blink
*/
// the setup function runs once when you press reset or power the board
void setup() {
// initialize digital pin LED_BUILTIN as an output.
pinMode(LED_BUILTIN, OUTPUT);
}
// the loop function runs over and over again forever
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
Code syntax highlighting courtesy of highlight.js.
Basic of ADC(Analog-to-digital converter)
and Serial communication
/*
AnalogReadSerial
Reads an analog input on pin 0, prints the result to the Serial Monitor.
Graphical representation is available using Serial Plotter (Tools > Serial Plotter menu).
Attach the center pin of a potentiometer to pin A0, and the outside pins to +5V and ground.
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/AnalogReadSerial
*/
// the setup routine runs once when you press reset:
void setup() {
// initialize serial communication at 9600 bits per second:
Serial.begin(9600);
}
// the loop routine runs over and over again forever:
void loop() {
// read the input on analog pin 0:
int sensorValue = analogRead(A0);
// print out the value you read:
Serial.println(sensorValue);
delay(1); // delay in between reads for stability
}
Code syntax highlighting courtesy of highlight.js.
/*
Analog input, analog output, serial output
Reads an analog input pin, maps the result to a range from 0 to 255 and uses
the result to set the pulse width modulation (PWM) of an output pin.
Also prints the results to the Serial Monitor.
The circuit:
- potentiometer connected to analog pin 0.
Center pin of the potentiometer goes to the analog pin.
side pins of the potentiometer go to +5V and ground
- LED connected from digital pin 9 to ground
created 29 Dec. 2008
modified 9 Apr 2012
by Tom Igoe
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/AnalogInOutSerial
*/
// These constants won't change. They're used to give names to the pins used:
const int analogInPin = A0; // Analog input pin that the potentiometer is attached to
const int analogOutPin = 9; // Analog output pin that the LED is attached to
int sensorValue = 0; // value read from the pot
int outputValue = 0; // value output to the PWM (analog out)
void setup() {
// initialize serial communications at 9600 bps:
Serial.begin(9600);
}
void loop() {
// read the analog in value:
sensorValue = analogRead(analogInPin);
// map it to the range of the analog out:
outputValue = map(sensorValue, 0, 1023, 0, 255);
// change the analog out value:
analogWrite(analogOutPin, outputValue);
// print the results to the Serial Monitor:
Serial.print("sensor = ");
Serial.print(sensorValue);
Serial.print("\t output = ");
Serial.println(outputValue);
// wait 2 milliseconds before the next loop for the analog-to-digital
// converter to settle after the last reading:
delay(2);
}
PWM: Pulse Width Modulation
Control the position of a servo motor with your Arduino and a potentiometer.
This example makes use of the Arduino servo library.
Enough talk, let's do some projects!
Arduino Bluetooth LED Tutorial
Arduino Bluetooth LED Tutorial
/*
* Bluetooh Basic: LED ON OFF - Avishkar
* Coder - Mayoogh Girish
* Website - http://bit.do/Avishkar
* Download the App :
* This program lets you to control a LED on pin 13 of arduino using a bluetooth module
*/
char Incoming_value = 0; //Variable for storing Incoming_value
void setup()
{
Serial.begin(9600); //Sets the data rate in bits per second (baud) for serial data transmission
pinMode(13, OUTPUT); //Sets digital pin 13 as output pin
}
void loop()
{
if(Serial.available() > 0)
{
Incoming_value = Serial.read(); //Read the incoming data and store it into variable Incoming_value
//Serial.print(Incoming_value); //Print Value of Incoming_value in Serial monitor
//Serial.print("\n"); //New line
if(Incoming_value == '1') //Checks whether value of Incoming_value is equal to 1
digitalWrite(13, HIGH); //If value is 1 then LED turns ON
else if(Incoming_value == '0') //Checks whether value of Incoming_value is equal to 0
digitalWrite(13, LOW); //If value is 0 then LED turns OFF
}
}
Upload Arduino-Bluetooth-Basic.ino sketch to arduino NOTE : Remove Bluetooth module Tx Rx connection before uploading the program.
/*
This is a very easy project for starters like me, the idea of it is to show you how to send bytes to an 8x8 LED matrix.
I have programmed this with all the letters of the alphabet,if you wish to add something go HERE: http://robojax.com/learn/arduino/8x8LED/
In that link you will be able to make more shapes.
In the left hand part of the page there will be an 8x8 matrix, with all the Leds off, by clicking them they will turn on and at the bottom of the page there will be the code that represents what you are doing to the matrix, when finished change the "sprite name " and paste the code that you just made, in the code that I made.
To make this project work you will need the library:
FrequencyTimer2
Which you can download from:
https://github.com/rookie/FrequencyTimer2
*/
#define ROW_1 2
#define ROW_2 3
#define ROW_3 4
#define ROW_4 5
#define ROW_5 6
#define ROW_6 7
#define ROW_7 8
#define ROW_8 9
#define COL_1 10
#define COL_2 11
#define COL_3 12
#define COL_4 13
#define COL_5 A0
#define COL_6 A1
#define COL_7 A2
#define COL_8 A3
const byte rows[] = {
ROW_1, ROW_2, ROW_3, ROW_4, ROW_5, ROW_6, ROW_7, ROW_8
};
const byte col[] = {
COL_1,COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8
};
// The display buffer
// It's prefilled with a smiling face (1 = ON, 0 = OFF)
byte ALL[] = {B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000};
byte EX[] = {B11111111,B11101111,B11101111,B11101111,B11101111,B11111111,B11101111,B11111111};
byte A[] = {B11111111,B11000011,B10011001,B10011001,B10000001,B10011001,B10011001,B10011001};
byte B[] = {B10000111,B10110111,B10110111,B10001111,B10110111,B10111011,B10111011,B10000011};
byte C[] = {B11111111,B11100001,B11011111,B10111111,B10111111,B10111111,B11011111,B11100001};
byte D[] = {B11111111,B11000111,B11011011,B11011101,B11011101,B11011011,B11000111,B11111111};
byte E[] = {B11111111,B11000011,B11011111,B11000111,B11011111,B11011111,B11000011,B11111111};
byte F[] = {B11111111,B11000011,B11011111,B11000111,B11011111,B11011111,B11011111,B11111111};
byte G[] = {B11111111,B11000001,B11011111,B11011111,B11010001,B11011101,B11000001,B11111111};
byte H[] = {B11111111,B11011011,B11011011,B11000011,B11011011,B11011011,B11011011,B11111111};
byte I[] = {B11111111,B11000111,B11101111,B11101111,B11101111,B11101111,B11000111,B11111111};
byte J[] = {B11111111,B11100011,B11110111,B11110111,B11110111,B11010111,B11000111,B11111111};
byte K[] = {B11111111,B11011011,B11010111,B11001111,B11010111,B11011011,B11011011,B11111111};
byte L[] = {B11111111,B11011111,B11011111,B11011111,B11011111,B11011111,B11000011,B11111111};
byte M[] = {B11111111,B11111111,B10111011,B01010101,B01101101,B01111101,B01111101,B11111111};
byte N[] = {B11111111,B11011101,B11001101,B11010101,B11011001,B11011101,B11111111,B11111111};
byte O[] = {B11111111,B11000011,B10111101,B10111101,B10111101,B10111101,B11000011,B11111111};
byte P[] = {B11111111,B11000111,B11011011,B11011011,B11000111,B11011111,B11011111,B11111111};
byte Q[] = {B11111111,B11000011,B10111101,B10111101,B10111101,B10111001,B11000001,B11111110};
byte R[] = {B11111111,B11000111,B11011011,B11011011,B11000111,B11011011,B11011011,B11111111};
byte S[] = {B11111111,B11000011,B11011111,B11000011,B11111011,B11111011,B11000011,B11111111};
byte T[] = {B11111111,B10000011,B11101111,B11101111,B11101111,B11101111,B11101111,B11111111};
byte U[] = {B11111111,B10111101,B10111101,B10111101,B10111101,B11011011,B11100111,B11111111};
byte V[] = {B11111111,B11011101,B11011101,B11011101,B11101011,B11101011,B11110111,B11111111};
byte W[] = {B11111111,B01111101,B01101101,B10101011,B10101011,B11010111,B11111111,B11111111};
byte X[] = {B11111111,B10111101,B11011011,B11100111,B11100111,B11011011,B10111101,B11111111};
byte Y[] = {B11111111,B10111011,B11010111,B11101111,B11101111,B11101111,B11101111,B11111111};
byte Z[] = {B11111111,B11000011,B11111011,B11110111,B11101111,B11011111,B11000011,B11111111};
byte Heart[] =
{
B10011001,
B00000000,
B00000000,
B00000000,
B10000001,
B11000011,
B11100111,
B11111111
};
float timeCount = 0;
void setup()
{
// Open serial port
Serial.begin(9600);
// Set all used pins to OUTPUT
// This is very important! If the pins are set to input
// the display will be very dim.
for (byte i = 2; i <= 13; i++)
pinMode(i, OUTPUT);
pinMode(A0, OUTPUT);
pinMode(A1, OUTPUT);
pinMode(A2, OUTPUT);
pinMode(A3, OUTPUT);
}
void loop() {
// This could be rewritten to not use a delay, which would make it appear brighter
//drawScreen(Heart);
// This could be rewritten to not use a delay, which would make it appear brighter
delay(5);
timeCount += 1;
if(timeCount < 20)
{
drawScreen(A);
}
else if (timeCount < 40)
{
drawScreen(R);
}
else if (timeCount < 60)
{
drawScreen(D);
}
else if (timeCount < 80)
{
drawScreen(U);
}
else if (timeCount < 100)
{
drawScreen(I);
}
else if (timeCount < 120)
{
drawScreen(N);
}
else if (timeCount < 140) {
drawScreen(O);
}
else if (timeCount < 200)
{
drawScreen(Heart);
}
else {
// back to the start
timeCount = 0;
}
}
void drawScreen(byte buffer2[])
{
// Turn on each row in series
for (byte i = 0; i < 8; i++) // count next row
{
digitalWrite(rows[i], HIGH); //initiate whole row
for (byte a = 0; a < 8; a++) // count next row
{
// if You set (~buffer2[i] >> a) then You will have positive
digitalWrite(col[a], (buffer2[i] >> a) & 0x01); // initiate whole column
delayMicroseconds(100); // uncoment deley for diferent speed of display
//delayMicroseconds(1000);
//delay(10);
//delay(100);
digitalWrite(col[a], 1); // reset whole column
}
digitalWrite(rows[i], LOW); // reset whole row
// otherwise last row will intersect with next row
}
}
//
/* this is siplest resemplation how for loop is working with each row.
digitalWrite(COL_1, (~b >> 0) & 0x01); // Get the 1st bit: 10000000
digitalWrite(COL_2, (~b >> 1) & 0x01); // Get the 2nd bit: 01000000
digitalWrite(COL_3, (~b >> 2) & 0x01); // Get the 3rd bit: 00100000
digitalWrite(COL_4, (~b >> 3) & 0x01); // Get the 4th bit: 00010000
digitalWrite(COL_5, (~b >> 4) & 0x01); // Get the 5th bit: 00001000
digitalWrite(COL_6, (~b >> 5) & 0x01); // Get the 6th bit: 00000100
digitalWrite(COL_7, (~b >> 6) & 0x01); // Get the 7th bit: 00000010
digitalWrite(COL_8, (~b >> 7) & 0x01); // Get the 8th bit: 00000001
}*/
Blink Blink Blink
Some videos will been uploaded here.


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 2
Dietary
A really simple, but really good daal recipe. Make a big batch and freeze any leftovers.
Put the daal in a heavy-based saucepan, pour in 750ml/1pt 7fl oz water and bring to the boil. Reduce the heat then simmer for about one hour, or until the lentils are really soft.
Heat the oil in a large pan. Add the mustard seeds, turmeric, cumin, asafoetida or fennel seeds, ginger, chillies and curry leaves and fry for 2-3 minutes.
when the daal is cooked add to the pan and stir in the spinach and spring onions.
Heat for a further two minutes, season, then serve.


My First Bootcamp
My First Bootcamp
My First Bootcamp
My First Bootcamp
My First Bootcamp
My First Bootcamp
Learning HTML
This is a link to go to the bootcamp guide
Dr Stange
Dani Character
Black Widow
Luciana Character


Example webpages using the transcoder (compiled to WASM) to render Basis textures in WebGL. Both demos require WebAssembly and WebGL support.


[gecode-users] order in calls to status and commit...
Sébastien Mouthuy
smouthuy at gmail.com
Tue May 29 01:35:12 CEST 2007
I also post some propagators inside the commit function. Is it ok ? I am
sure these propagators cannot fail when posting.
When I post propagators *and* branching in the same commit, I have the
problem I described before.
When I post branching *xor* propagators, the branching posted clones
forever at some point.
When I don't put any propagators inside commit, but in the constructor
of my space, the problem seems to disappear, but I am not sure.
Thanks for any help,
bye bye,
sebastien
UCL
Le lundi 28 mai 2007 à 20:46 +0200, Guido Tack a écrit :
> Sébastien Mouthuy wrote:
>
>
> > Could that be the problem ? Should B1 and B2 be two copies of a
> > comman
> > instance of the branching ? I know descriptions and branchings use
> > id's.
> > could it be the problem ?
>
>
> Hm, it shouldn't be the problem. If the branchings are always created
> in the same order, the ids will be the same. Could you verify this?
> Just print the id in the Branching constructor, and check that it's
> the same no matter whether you use recomputation or not.
>
>
> The one thing we do not support is creating a branching in a
> propagator. This won't work because propagation order can be different
> during recomputation, so the creation order of the branchings would be
> different and the ids would not match.
>
>
> Cheers,
> Guido
>
> --
> Guido Tack
> Programming Systems Lab, Saarland University, Germany
> http://www.ps.uni-sb.de/~tack
>
>
>
>
>
More information about the gecode-users
mailing list


MessageFormat.format()
.
While occasionally intended, this is usually a misuse of the formatting method
and may even cause unexpected exceptions if the variables used in the concatenated string contain
special characters like {
.
Also, sometimes this could be the result
of mistakenly concatenating a string format argument by typing a +
when a ,
was meant.
Example:
String formatGreeting(String userName, int balance) {
return MessageFormat.format("Hello, " + userName + "! Your balance is {0}.", balance);
}
Here, the userName
will be interpreted as a part of the format string, which may result
in IllegalArgumentException
(for example, if userName
is "{"
).
This call should be probably replaced with MessageFormat.format("Hello, {0}! Your balance is {1}.", userName, balance)
.


Programme Assistant (Lebanon)
Today, only 1 percent of eligible refugees have access to higher education, compared to 36 percent of global youth. This limits their potential to become self reliant, integrate and contribute in their host communities and to help reconstruct their country to make it when they return home.
Mosaik Education designs with the refugee community and leverages technology to support refugees accessing university through skills, guidance and finance programmes.
As a start-up charity Mosaik Education is working at the forefront of innovation and refugee education: are seeking to bring about a systemic change that empowers a community of refugees and civic society to shape and lead education through open models, technology, participatory design and community leadership.
The role
We are looking for one exceptionally talented and highly motivated candidate to join our growing team as a Programme Assistant to support the expansion of our guidance activities in Lebanon. The Programme Assistant will work closely with the Programme Manager to set up, monitor and refine Mosaik’s Guidance Programme. This programme aims to support refugees to gain the skills and knowledge necessary to evaluate and access higher education opportunities, delivered in close cooperation with local community organisations and refugee-led student groups.
You will join a diverse, ambitious and talented team working to improve education opportunities for refugees. The role offers an excellent opportunity for recent graduates or junior professionals to learn and stretch themselves in a fast-moving, innovative organisation. Mosaik is also partnering and being advised by some of the world’s leading education professionals, researchers and innovators, who will become part of your team and mentors in your professional development.
Your work
- Recruiting and training of refugee students to take part in volunteer activities.
- Coordinating and providing logistical support for peer-to-peer activities, including student-led content creation, mentoring, and student meet-ups.
- Under the supervision of the Programme Manager, manage and support the planning and implementation of the guidance workshops.
- Performing monitoring field visits at local community centres and student activities.
- Identify, analyze and inform key processes and gaps in the implementation of the activities and make recommendations for improvement.
- Collaboration with the Programme Manager, Monitoring & Evaluation coordinator and other stakeholders to plan and execute collection and analysis of data.
- Contributing to plans for future programme priorities and feed into the development of strategy.
About you
- Bachelor’s degree in a relevant discipline such as international development, education, economics, sociology; Masters degree desirable.
- Proven ability to work independently, using your own initiative to adapt and problem solve with limited resources.
- Excellent written and oral communication skills.
- Strong drafting and reporting skills.
- Strong time management skills with the ability to prioritise work and meet deadlines.
- Experience of analysing, collating and reviewing data.
- Research skills: Confident working collaboratively in a remote team.
- Strong skills in the Microsoft Office Suite, particularly MS Word, MS Outlook, and MS Excel is required.
- Knowledge of refugees/marginalised communities and working humanitarian context.
- Fluency in Arabic and English essential.
- Right to work in Lebanon.
Location
Based in Lebanon.
Contract
Part-time contract (24 hours/week); £625/month (Mosaik does not provide health insurance); start mid-Sep 2019; 6 month contract, with potential for extension.
Get in touch
Please send a CV and covering letter to<EMAIL_ADDRESS>by 17 August 2019.
Candidates are encouraged to apply as early as possible as applications will be screened prior to the vacancy deadline.


Piece name: “Shina”
Software: Clip Studio pro / ProCreate.
Description: Character sheet / turntable
Project: Shina is a rebel leader in the year of 2040 where the UN has been unified as INA
a now rules all countries under one iron fist of deception and a false peace.
Piece name: “Chaos Theory”
Software: Clip Studio pro / ProCreate
Description: Character design/Illustration.
Project: In this piece we see the antagonist and leader of INA, the antihero member of INA
and Shinas designs.
Piece name: “Shinas power”
Software: ProCreate.
Description: Character poses.
Project: Here are illustrated key frames, poses and silhouettes that illustrate her
character and abilities within the context of the story.


The Astropy Project is a community effort to develop a single core package for Astronomy in Python and foster interoperability between Python astronomy packages.
Please remember to acknowledge the use of Astropy!
Current Version: 2.0.1
There are a number of options for installing the astropy package on MacOS.
The Anaconda Python Distribution is one of the most common ways to install both Python and astropy. Once you have Anaconda installed, update to the latest version of astropy:
conda update astropy
Astropy can also be installed using the MacPorts or Fink package managers. It is also included with Enthought Canopy and AstroConda. You can also install the latest version of Astropy using pip.
If you use the Homebrew package manager, you should first install the python or python3 package using brew
brew install python3
And then install astropy using pip or pip3:
pip3 install astropy
There are a number of options for installing the astropy package on Linux. Astropy can be installed on some Linux distributions using the built-in package manager (apt-get, yum, etc.), and is also included by default in the Anaconda Python Distribution (see here for instructions on updating to the latest Astropy version), Enthought Canopy, and AstroConda, which provide an easy way to get set up with a scientific Python distribution.
The package managers, Anaconda, and Canopy may not always include the latest version - in that case you can always install the latest version of Astropy using pip or by downloading the source code and installing it manually - see the Source tab above for more details.
There are a number of options for installing the astropy package on Windows. Astropy is included by default in the Anaconda Python Distribution and Enthought Canopy, both of which provide an easy way to get set up with a scientific Python distribution.
However, Anaconda and Canopy may not always include the latest version of Astropy, so if you need to install the latest version, you can either use the binary installers available on PyPI (usually made available a few days after each release) or you can install Astropy from source - see the Source tab above for more details.
To install Astropy from source, you can either use
pip install astropy
Alternatively, you can download a tarball for the latest release of astropy from PyPI, then expand the tarfile and run:
python setup.py install
to build and install the package. For more on installing from source code, see the relevant part of the documentation.
The latest developer code is available on GitHub. If you have git installed you can get the latest version with:
git clone https://github.com/astropy/astropy.git
If you don't have git installed, you can instead download a zip file of the latest development version.
Once you have the latest source code, you can build and install it with:
python setup.py install
For more on installing from source code, see the relevant part of the documentation.
More detailed installation instructions are in the documentation.
You can explore the functionality available in Astropy by checking out the Example Gallery, Tutorials, and Documentation.
Example Gallery Tutorials DocumentationIf you have any questions regarding using Astropy there are numerous channels for communication. Post to any one of several forums to get help from our active, helpful, and friendly community of users and developers.
Get HelpIf you encounter something you believe to be a mistake, error, or bug, the best way to get it addressed is to report it on the github issue tracker. If you aren't sure if something is a bug or not, or if you don't have a Github account, feel free to ask on one of the forums. If you believe you know how to fix the problem, please consider contributing!
Report issues ContributeIf you use Astropy in your work, we would be grateful if you could include an acknowledgment in papers and/or presentations. See Acknowledging Astropy for details.
You can also purchase apparel and trinkets from fashion.astropy.org, and a portion of the profits go to support the project!


|
ViennaCL - The Vienna Computing Library
1.5.2
|
A class representing a compute device (e.g. a GPU) More...
#include <device.hpp>
Public Member Functions | |
| device () | |
| device (cl_device_id dev) | |
| device (const device &other) | |
| cl_uint | address_bits () const |
| The default compute device address space size specified as an unsigned integer value in bits. Currently supported values are 32 or 64 bits. | |
| cl_bool | available () const |
| Is CL_TRUE if the device is available and CL_FALSE if the device is not available. | |
| cl_bool | compiler_available () const |
| Is CL_FALSE if the implementation does not have a compiler available to compile the program source. Is CL_TRUE if the compiler is available. This can be CL_FALSE for the embedded platform profile only. | |
| cl_bool | endian_little () const |
| Is CL_TRUE if the OpenCL device is a little endian device and CL_FALSE otherwise. | |
| cl_bool | error_correction_support () const |
| Is CL_TRUE if the device implements error correction for all accesses to compute device memory (global and constant) and CL_FALSE otherwise. | |
| cl_device_exec_capabilities | execution_capabilities () const |
| Describes the execution capabilities of the device. | |
| std::string | extensions () const |
| Returns a space-separated list of extension names (the extension names themselves do not contain any spaces). | |
| cl_ulong | global_mem_cache_size () const |
| Size of global memory cache in bytes. | |
| cl_device_mem_cache_type | global_mem_cache_type () const |
| Type of global memory cache supported. Valid values are: CL_NONE, CL_READ_ONLY_CACHE, and CL_READ_WRITE_CACHE. | |
| cl_uint | global_mem_cacheline_size () const |
| Size of global memory cache in bytes. | |
| cl_ulong | global_mem_size () const |
| Size of global memory in bytes. | |
| cl_bool | image_support () const |
| Is CL_TRUE if the device and the host have a unified memory subsystem and is CL_FALSE otherwise. | |
| size_t | image2d_max_height () const |
| Max height of 2D image in pixels. The minimum value is 8192 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| size_t | image2d_max_width () const |
| Max width of 2D image in pixels. The minimum value is 8192 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| size_t | image3d_max_depth () const |
| Max depth of 3D image in pixels. The minimum value is 2048 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| size_t | image3d_max_height () const |
| Max height of 3D image in pixels. The minimum value is 2048 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| size_t | image3d_max_width () const |
| Max width of 3D image in pixels. The minimum value is 2048 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| cl_ulong | local_mem_size () const |
| Size of local memory arena in bytes. The minimum value is 32 KB. | |
| cl_device_local_mem_type | local_mem_type () const |
| Type of local memory supported. This can be set to CL_LOCAL implying dedicated local memory storage such as SRAM, or CL_GLOBAL. | |
| cl_uint | max_clock_frequency () const |
| Maximum configured clock frequency of the device in MHz. | |
| cl_uint | max_compute_units () const |
| The number of parallel compute cores on the OpenCL device. The minimum value is 1. | |
| cl_uint | max_constant_args () const |
| Max number of arguments declared with the __constant qualifier in a kernel. The minimum value is 8. | |
| cl_ulong | max_constant_buffer_size () const |
| Max size in bytes of a constant buffer allocation. The minimum value is 64 KB. | |
| cl_ulong | max_mem_alloc_size () const |
| Max size of memory object allocation in bytes. The minimum value is max(1/4th of CL_DEVICE_GLOBAL_MEM_SIZE, 128*1024*1024) | |
| size_t | max_parameter_size () const |
| Max size in bytes of the arguments that can be passed to a kernel. The minimum value is 1024. | |
| cl_uint | max_read_image_args () const |
| Max number of simultaneous image objects that can be read by a kernel. The minimum value is 128 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| cl_uint | max_samplers () const |
| Max number of simultaneous image objects that can be read by a kernel. The minimum value is 128 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| size_t | max_work_group_size () const |
| Maximum number of work-items in a work-group executing a kernel using the data parallel execution model. The minimum value is 1. | |
| cl_uint | max_work_item_dimensions () const |
| Maximum dimensions that specify the global and local work-item IDs used by the data parallel execution model. The minimum value is 3. | |
| std::vector< size_t > | max_work_item_sizes () const |
| Maximum number of work-items that can be specified in each dimension of the work-group. | |
| cl_uint | max_write_image_args () const |
| Max number of simultaneous image objects that can be written to by a kernel. The minimum value is 8 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE. | |
| cl_uint | mem_base_addr_align () const |
| Describes the alignment in bits of the base address of any allocated memory object. | |
| cl_uint | min_data_type_align_size () const |
| The smallest alignment in bytes which can be used for any data type. | |
| std::string | name () const |
| Device name string. | |
| device_architecture_family | architecture_family () const |
| Device architecture family. | |
| cl_platform_id | platform () const |
| The platform associated with this device. | |
| cl_uint | preferred_vector_width_char () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| cl_uint | preferred_vector_width_short () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| cl_uint | preferred_vector_width_int () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| cl_uint | preferred_vector_width_long () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| cl_uint | preferred_vector_width_float () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| cl_uint | preferred_vector_width_double () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| std::string | profile () const |
| Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector. | |
| size_t | profiling_timer_resolution () const |
| Describes the resolution of device timer. This is measured in nanoseconds. | |
| cl_command_queue_properties | queue_properties () const |
| Describes the command-queue properties supported by the device. | |
| cl_device_fp_config | single_fp_config () const |
| Describes single precision floating-point capability of the OpenCL device. | |
| cl_device_type | type () const |
| The OpenCL device type. | |
| std::string | vendor () const |
| Vendor name string. | |
| cl_uint | vendor_id () const |
| A unique device vendor identifier. An example of a unique device identifier could be the PCIe ID. | |
| std::string | version () const |
| Vendor name string. | |
| std::string | driver_version () const |
| Vendor name string. | |
| bool | double_support () const |
| ViennaCL convenience function: Returns true if the device supports double precision. | |
| std::string | double_support_extension () const |
| ViennaCL convenience function: Returns the device extension which enables double precision (usually cl_khr_fp64, but AMD used cl_amd_fp64 in the past) | |
| cl_device_id | id () const |
| Returns the OpenCL device id. | |
| std::string | info (vcl_size_t indent=0, char indent_char= ' ') const |
| Returns an info string with a few properties of the device. Use full_info() to get all details. | |
| std::string | full_info (vcl_size_t indent=0, char indent_char= ' ') const |
| Returns an info string with all device properties defined in the OpenCL 1.1 standard, listed in alphabetical order. Use info() for a short overview. | |
| bool | operator== (device const &other) const |
| bool | operator== (cl_device_id other) const |
A class representing a compute device (e.g. a GPU)
| device | ( | ) | [inline, explicit] |
| device | ( | cl_device_id | dev | ) | [inline, explicit] |
| cl_uint address_bits | ( | ) | const [inline] |
The default compute device address space size specified as an unsigned integer value in bits. Currently supported values are 32 or 64 bits.
| device_architecture_family architecture_family | ( | ) | const [inline] |
Device architecture family.
| cl_bool available | ( | ) | const [inline] |
Is CL_TRUE if the device is available and CL_FALSE if the device is not available.
| cl_bool compiler_available | ( | ) | const [inline] |
Is CL_FALSE if the implementation does not have a compiler available to compile the program source. Is CL_TRUE if the compiler is available. This can be CL_FALSE for the embedded platform profile only.
| bool double_support | ( | ) | const [inline] |
ViennaCL convenience function: Returns true if the device supports double precision.
| std::string double_support_extension | ( | ) | const [inline] |
ViennaCL convenience function: Returns the device extension which enables double precision (usually cl_khr_fp64, but AMD used cl_amd_fp64 in the past)
| std::string driver_version | ( | ) | const [inline] |
Vendor name string.
| cl_bool endian_little | ( | ) | const [inline] |
Is CL_TRUE if the OpenCL device is a little endian device and CL_FALSE otherwise.
| cl_bool error_correction_support | ( | ) | const [inline] |
Is CL_TRUE if the device implements error correction for all accesses to compute device memory (global and constant) and CL_FALSE otherwise.
| cl_device_exec_capabilities execution_capabilities | ( | ) | const [inline] |
Describes the execution capabilities of the device.
This is a bit-field that describes one or more of the following values: CL_EXEC_KERNEL - The OpenCL device can execute OpenCL kernels. CL_EXEC_NATIVE_KERNEL - The OpenCL device can execute native kernels. The mandated minimum capability is CL_EXEC_KERNEL.
| std::string extensions | ( | ) | const [inline] |
Returns a space-separated list of extension names (the extension names themselves do not contain any spaces).
The list of extension names returned currently can include one or more of the following approved extension names: cl_khr_fp64 cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp16 cl_khr_gl_sharing cl_khr_gl_event cl_khr_d3d10_sharing
| std::string full_info | ( | vcl_size_t | indent = 0 , |
| char | indent_char = ' ' |
||
| ) | const [inline] |
Returns an info string with all device properties defined in the OpenCL 1.1 standard, listed in alphabetical order. Use info() for a short overview.
| indent | Number of optional blanks to be added at the start of each line |
| indent_char | Character to be used for indenting |
| cl_ulong global_mem_cache_size | ( | ) | const [inline] |
Size of global memory cache in bytes.
| cl_device_mem_cache_type global_mem_cache_type | ( | ) | const [inline] |
Type of global memory cache supported. Valid values are: CL_NONE, CL_READ_ONLY_CACHE, and CL_READ_WRITE_CACHE.
| cl_uint global_mem_cacheline_size | ( | ) | const [inline] |
Size of global memory cache in bytes.
| cl_ulong global_mem_size | ( | ) | const [inline] |
Size of global memory in bytes.
| cl_device_id id | ( | ) | const [inline] |
Returns the OpenCL device id.
| size_t image2d_max_height | ( | ) | const [inline] |
Max height of 2D image in pixels. The minimum value is 8192 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| size_t image2d_max_width | ( | ) | const [inline] |
Max width of 2D image in pixels. The minimum value is 8192 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| size_t image3d_max_depth | ( | ) | const [inline] |
Max depth of 3D image in pixels. The minimum value is 2048 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| size_t image3d_max_height | ( | ) | const [inline] |
Max height of 3D image in pixels. The minimum value is 2048 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| size_t image3d_max_width | ( | ) | const [inline] |
Max width of 3D image in pixels. The minimum value is 2048 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| cl_bool image_support | ( | ) | const [inline] |
Is CL_TRUE if the device and the host have a unified memory subsystem and is CL_FALSE otherwise.
Is CL_TRUE if images are supported by the OpenCL device and CL_FALSE otherwise.
| std::string info | ( | vcl_size_t | indent = 0 , |
| char | indent_char = ' ' |
||
| ) | const [inline] |
Returns an info string with a few properties of the device. Use full_info() to get all details.
Returns the following device properties: name, vendor, type, availability, max compute units, max work group size, global mem size, local mem size, local mem type, host unified memory
| indent | Number of optional blanks to be added at the start of each line |
| indent_char | Character to be used for indenting |
| cl_ulong local_mem_size | ( | ) | const [inline] |
Size of local memory arena in bytes. The minimum value is 32 KB.
| cl_device_local_mem_type local_mem_type | ( | ) | const [inline] |
Type of local memory supported. This can be set to CL_LOCAL implying dedicated local memory storage such as SRAM, or CL_GLOBAL.
| cl_uint max_clock_frequency | ( | ) | const [inline] |
Maximum configured clock frequency of the device in MHz.
| cl_uint max_compute_units | ( | ) | const [inline] |
The number of parallel compute cores on the OpenCL device. The minimum value is 1.
| cl_uint max_constant_args | ( | ) | const [inline] |
Max number of arguments declared with the __constant qualifier in a kernel. The minimum value is 8.
| cl_ulong max_constant_buffer_size | ( | ) | const [inline] |
Max size in bytes of a constant buffer allocation. The minimum value is 64 KB.
| cl_ulong max_mem_alloc_size | ( | ) | const [inline] |
Max size of memory object allocation in bytes. The minimum value is max(1/4th of CL_DEVICE_GLOBAL_MEM_SIZE, 128*1024*1024)
| size_t max_parameter_size | ( | ) | const [inline] |
Max size in bytes of the arguments that can be passed to a kernel. The minimum value is 1024.
For this minimum value, only a maximum of 128 arguments can be passed to a kernel.
| cl_uint max_read_image_args | ( | ) | const [inline] |
Max number of simultaneous image objects that can be read by a kernel. The minimum value is 128 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| cl_uint max_samplers | ( | ) | const [inline] |
Max number of simultaneous image objects that can be read by a kernel. The minimum value is 128 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| size_t max_work_group_size | ( | ) | const [inline] |
Maximum number of work-items in a work-group executing a kernel using the data parallel execution model. The minimum value is 1.
| cl_uint max_work_item_dimensions | ( | ) | const [inline] |
Maximum dimensions that specify the global and local work-item IDs used by the data parallel execution model. The minimum value is 3.
| std::vector<size_t> max_work_item_sizes | ( | ) | const [inline] |
Maximum number of work-items that can be specified in each dimension of the work-group.
Returns n size_t entries, where n is the value returned by the query for CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS. The minimum value is (1, 1, 1).
| cl_uint max_write_image_args | ( | ) | const [inline] |
Max number of simultaneous image objects that can be written to by a kernel. The minimum value is 8 if CL_DEVICE_IMAGE_SUPPORT is CL_TRUE.
| cl_uint mem_base_addr_align | ( | ) | const [inline] |
Describes the alignment in bits of the base address of any allocated memory object.
| cl_uint min_data_type_align_size | ( | ) | const [inline] |
The smallest alignment in bytes which can be used for any data type.
| std::string name | ( | ) | const [inline] |
Device name string.
| bool operator== | ( | device const & | other | ) | const [inline] |
| bool operator== | ( | cl_device_id | other | ) | const [inline] |
| cl_platform_id platform | ( | ) | const [inline] |
The platform associated with this device.
| cl_uint preferred_vector_width_char | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
| cl_uint preferred_vector_width_double | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
If the cl_khr_fp64 extension is not supported, this function returns 0.
| cl_uint preferred_vector_width_float | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
| cl_uint preferred_vector_width_int | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
| cl_uint preferred_vector_width_long | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
| cl_uint preferred_vector_width_short | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
| std::string profile | ( | ) | const [inline] |
Preferred native vector width size for built-in scalar types that can be put into vectors. The vector width is defined as the number of scalar elements that can be stored in the vector.
If the cl_khr_fp16 extension is not supported, this function returns 0.OpenCL profile string. Returns the profile name supported by the device.
The profile name returned can be one of the following strings: FULL_PROFILE - if the device supports the OpenCL specification EMBEDDED_PROFILE - if the device supports the OpenCL embedded profile.
| size_t profiling_timer_resolution | ( | ) | const [inline] |
Describes the resolution of device timer. This is measured in nanoseconds.
| cl_command_queue_properties queue_properties | ( | ) | const [inline] |
Describes the command-queue properties supported by the device.
This is a bit-field that describes one or more of the following values: CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE CL_QUEUE_PROFILING_ENABLE3 These properties are described in the table for clCreateCommandQueue in the OpenCL standard. The mandated minimum capability is CL_QUEUE_PROFILING_ENABLE.
| cl_device_fp_config single_fp_config | ( | ) | const [inline] |
Describes single precision floating-point capability of the OpenCL device.
This is a bit-field that describes one or more of the following values: CL_FP_DENORM - denorms are supported. CL_FP_INF_NAN - INF and NaNs are supported. CL_FP_ROUND_TO_NEAREST - round to nearest even rounding mode supported. CL_FP_ROUND_TO_ZERO - round to zero rounding mode supported. CL_FP_ROUND_TO_INF - round to +ve and -ve infinity rounding modes supported. CP_FP_FMA - IEEE754-2008 fused multiply-add is supported. CL_FP_SOFT_FLOAT - Basic floating-point operations (such as addition, subtraction, multiplication) are implemented in software.
The mandated minimum floating-point capability is CL_FP_ROUND_TO_NEAREST | CL_FP_INF_NAN.
| cl_device_type type | ( | ) | const [inline] |
The OpenCL device type.
Currently supported values are one of or a combination of: CL_DEVICE_TYPE_CPU, CL_DEVICE_TYPE_GPU, CL_DEVICE_TYPE_ACCELERATOR, or CL_DEVICE_TYPE_DEFAULT.
| std::string vendor | ( | ) | const [inline] |
Vendor name string.
| cl_uint vendor_id | ( | ) | const [inline] |
A unique device vendor identifier. An example of a unique device identifier could be the PCIe ID.
| std::string version | ( | ) | const [inline] |
Vendor name string.


--- layout: post title: Mode 7, and How to Fake Depth in 2d date: 2010-10-18 19:49:28.000000000 -07:00 type: post parent_id: "0" published: true password: "" status: publish categories: [] tags: - F-Zero - Interesting Things - Mode 7 - SNES - Star Fox - Super FX - Super Mario Kart meta: _edit_last: "1" tmac_last_id: "166390228561567744" _jetpack_related_posts_cache: a:1:{s:32:"8f6677c9d6b0f903e98ad32ec61f8deb";a:2:{s:7:"expires";i:1543636028;s:7:"payload";a:3:{i:0;a:1:{s:2:"id";i:606;}i:1;a:1:{s:2:"id";i:1177;}i:2;a:1:{s:2:"id";i:354;}}}} author: login: Philihp email<EMAIL_ADDRESS>display_name: Philihp first_name: "" last_name: "" ---
The term Mode 7 originated on the Super NES video game console, on which it describes a simple texture mapping graphics mode that allows a background layer to be rotated and scaled. By modifying the scaling and positioning of the layer on a scanline-by-scanline basis, a simple perspective effect can be applied, transforming the layer into a 2-dimensional horizontal texture-mapped plane that trades height for depth. Thus, an impression of 3-dimensional graphics is achieved.
Basically, for lines on the screen, when they're at the top, scale the texture smaller. When they're near the bottom, scale the texture bigger.
Immediately makes me remember Super Mario Kart and F-Zero. This is how they did the fake 3d perspective of the ground before titles like Star Fox came out;and it also explains why the barriers on the racetracks always appeared flat, whereas in games like Stunt Race FX, the barriers were solid. What I didn't realize, was that Final Fantasy VI also used this trick for the world map. Neat.


This is used as our main way of programming for our mobile
application. Flutter was chosen because it is capable of
creating applications for both iOS and Android devices.
Vue
This is used as our project's frontend framework for the
web. Vue is known as both the fastest and the easiest to
learn of the big three Javascript web frameworks (Angular,
React, Vue).
Flask
This is used as our project's backend framework. Flask was
chosen for its ease of development and ability to learn.
Mapbox
This is used for our main way of building in the interactive
map for the mobile application. Mapbox was chosen for its
cross platform compatibility as well.
MariaDB
This was chosen as our back-end database system. MariaDB was
chosen for its more well-known role in many popular
applications, as well as team familiarity with its parent
application, MySQL.
MockPlus
This is used as our user interface design tool. MockPlus was
chosen for its compatibility, stability, and interactivity.
DigitalOcean Droplet
The DigitalOcean Droplet is used for our data hosting
service, it is the least expensive. DigitalOceans droplet
was chosen because it was inexpensive and some of our group
members have experience using it.


This tests for a bug when moving the caret forward by a line from a range selection with a horizontal position for vertical arrow navigation set. To match TextEdit, the caret should be between the second and third 'x's in the forth paragraph.


Export all data from browser local storage to a file for later import. Clicking on the link will download the file immediately.
Re-calc Work
Will read in all Work (time entries), lookup the assigned Task, then copy the Task's current Rate per Hour, Rate per Unit and Project Name values to the Work record. Careful, advise you backup your data first using the Export tool above.


Welcome Admin!
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Sales Overview
New Employees
+10%
10
Overall Employees 218
Earnings
+12.5%
$1,42,300
Previous Month $1,15,852
Expenses
-2.8%
$8,500
Previous Month $7,500
Profit
-75%
$1,12,000
Previous Month $1,42,000
Statistics
Today Leave 4 / 65
Pending Invoice 15 / 92
Completed Projects 85 / 112
Open Tickets 190 / 212
Closed Tickets 22 / 212
Task Statistics
Total Tasks
385
Overdue Tasks
19
Completed Tasks 166
Inprogress Tasks 115
On Hold Tasks 31
Pending Tasks 47
Review Tasks 5
Today Absent 5
Invoices
| Invoice ID | Client | Due Date | Total | Status |
|---|---|---|---|---|
| #INV-0001 |
Global Technologies |
11 Mar 2019 | $380 | Partially Paid |
| #INV-0002 |
Delta Infotech |
8 Feb 2019 | $500 | Paid |
| #INV-0003 |
Cream Inc |
23 Jan 2019 | $60 | Unpaid |
Payments
| Invoice ID | Client | Payment Type | Paid Date | Paid Amount |
|---|---|---|---|---|
| #INV-0001 |
Global Technologies |
Paypal | 11 Mar 2019 | $380 |
| #INV-0002 |
Delta Infotech |
Paypal | 8 Feb 2019 | $500 |
| #INV-0003 |
Cream Inc |
Paypal | 23 Jan 2019 | $60 |
Clients
| Name | Status | Action | |
|---|---|---|---|
Barry Cuda CEO |
<EMAIL_ADDRESS>| ||
Tressa Wexler Manager |
<EMAIL_ADDRESS>| ||
Ruby Bartlett CEO |
<EMAIL_ADDRESS>| ||
Misty Tison CEO |
<EMAIL_ADDRESS>| ||
Daniel Deacon CEO |
<EMAIL_ADDRESS>|
Recent Projects
| Project Name | Progress | Action |
|---|---|---|
Office Management1 open tasks, 9 tasks completed |
|
|
Project Management2 open tasks, 5 tasks completed |
|
|
Video Calling App3 open tasks, 3 tasks completed |
|
|
Hospital Administration12 open tasks, 4 tasks completed |
|
|
Digital Marketplace7 open tasks, 14 tasks completed |
|


NATIONAL LAMPOON'S LOADED WEAPON 1 A Film Review Copyright Dragan Antulov
These days, people have rather short attention span and hardly anything can satisfy them for the long run. 1970s nostalgia is already wearing off, and now, people are becoming more and more interested in 1980s. Few years in the future, early 1990s are going to be regarded as next Golden Age of nostalgia. However, I doubt that people are going to be very nostalgic about the Hollywood products of that period. One of the reason would surely be films like NATIONAL LAMPOON'S LOADED WEAPON 1, that, in many ways, symbolise the biggest problem of contemporary American film industry - lack of originality and ideas.
Being made as some kind of parody on LETHAL WEAPON series, this film pairs two L.A. policemen - Jack Colt (Emilio Estevez), burn-out alcoholic cop on the edge, and Wes Luger (Samuel L. Jackson), by-the-book policeman, days away from retirement. Two of them, following the murder of Luger's ex- partner, must confront evil General Mortars (William Shatner), crime lord who is going to flood the market with cocaine stashed in Wilderness Girl cookies.
The authors of this films (whose director, Gene Quintano, worked on such projects like third and fourth sequel of POLICE ACADEMY) lacked any original idea before they undertook the projects, and that reflects in the lack plot, characters, and, even original lines. The plot, or what goes for the plot in this movie, is nothing more than a series of gags that make laugh of some popular films made in previous few years (apart from LETHAL WEAPON series, this film "borrows" its female lead from BASIC INSTINCT). The best gags, are, same as with many other similar movies, shown in the trailers. The rest simply doesn't work. Only those who used to watch a lot of Hollywood products in that period would laugh. Others would probably wince at the lameness of humour. Some would be entertained by celebrity cameos that pop up every once in a while. But, at the end, spending hour and half in front of this disorganised mess of a movie is simply not worth the effort.
P.S.
The film was sometimes criticised for being the parody of a series that already had strong comic overtones. The authors of LETHAL WEAPON returned the favour by using the LOADED WEAPON 1 joke in their fourth sequel.
RATING: 2/10 (-)
Review written on April 23rd 1999
-- Dragan Antulov a.k.a. Drax Fido: 2:381/100 E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>E-mail<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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THE ARRIVAL A film review by Mr. Twiffle Copyright 1997 Flying Inkpot
Directed by: David N. Twohy Written by: David N. Twohy Cast: Charlie Sheen (Zane Ziminski), Ron Silver (Phil Gordian), Lindsay Crouse (Ilana Green), Teri Polo (Char), Tony T. Johnson (Kiki), Richard Schiff (Calvin Leon Rippy) Produced by : Orion Films Rating : ***1/2 Run Time: Approx. 115 Minutes
Despite having Charlie Sheen as its lead (with a goatee, no less, and as a radio astronomer. eww!) and a tacky environmental message, THE ARRIVAL is a nicely paced movie with good special effects that don't yell "Big Budget" in your face the whole time you're watching it.
Sheen plays Zane Ziminski, an obsessive paranoic scientist who along with his partner (Richard Schiff) records a clear radio transmission from space one night. Despite initial rejoicing, things don't develop the way you'd expect when the authorities receive evidence of this transmission. Ziminski gets fired, his partner gets killed and suddenly the whole world's just a heck of a lot more complicated for Ziminski than he likes.
It's hard to say what else happens without giving everything away. Trying to track and reconfirm the same signal he received, Ziminski builds a makeshift satellite while masquerading as a cable man (I guess there are more than just movie stars on Cable Vision!), and his discoveries soon lead him to an ominous-looking plant in Mexico. There he meets an environmentalist whose work is increasingly troubling in its extraordinary reports on the earth's atmostphere.
The story probably sounds a little cliched, but THE ARRIVAL is a better movie than usual, and recent, alien fare like INDEPENDENCE DAY, or SPECIES. This is because it develops, and keeps to, an almost believable storyline, one that engages the viewer continually as it reveals information in various steps throughout the movie. Director Twohy, who was a screenwriter for ALIEN 3 and THE FUGITIVE, also does a good job of building and maintaining suspense, preferring wisely not to just rely on the special effects team for impressing its audience.
All in all, I'd say this movie's worth its S$7 ticket. Hey, anything that makes me want to watch it through despite having Charlie Sheen in its lead role is worth seven bucks.
The Flying Inkpot Rating System: * Wait for the TV2 broadcast. ** A little creaky, but still better than staying at home with Gotcha! *** Pretty good, bring a friend. **** Amazing, potent stuff. ***** Perfection. See it twice.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


WITNESS LIST
State Affairs
April 9, 2019 9:00 AM
FOR:
Banerjee, Amarnath (Andy) Professor, Texas A&M University (Self), College Station, TX
Bower, Bruce P. Attorney (also providing written testimony) (Self), Austin, TX
Carlton, Belinda Coordinator (also providing written testimony) (Guardianship Reform
and Supported Decision Making Workgroup), Austin, TX
Fields, Steven D. Court Admin/ Sr. Attorney for Probate Ct #2 Tarrant County (Self), Fort
Worth, TX
Hammond, Terry W. Executive Director (also providing written testimony) (Texas
Guardianship Association), Bryan, TX
Hill, Brian Attorney (Self), Dallas, TX
Matzke, Amanda Judge, CCL #1 Brazos County (Brazos County), Bryan, TX
White-Rogers, Mandy Judge, County Court at Law (Self), Orange, TX
Wilde, Charmaine Private Professional Guardian, Attorney (Self; Profession, Wards), San
Marcos, TX
Registering, but not testifying:
FOR:
Hansch, Greg Interim Executive Director (National Alliance on Mental Illness (NAMI)
TX), Austin, TX
Herman, Guy Presiding Judge (Statutory Probate Courts of Texas), Austin, TX
Kunish, Eric Advocacy Chair, Austin Affiliate (National Alliance on Mental Illness),
Austin, TX
ON:
Kardow, Vivian VP, Human Resources and Chief HR Officer (UTMB-Galveston), Houston,
TX
LaVoie, Megan Director of Public Affairs (Office of Court Administration), Austin, TX
ON:
Ingram, Keith Director Elections Division (Texas Secretary of State), Austin, TX
White, Jonathan Election Fraud Section, Chief (Office of the Attorney General), Austin, TX
Registering, but not testifying:
FOR:
Parsley, Lee General Counsel (Texans for Lawsuit Reform), Austin, TX
ON:
Winter, Raymond Chief, Civil Medicaid Fraud Division, Office of Attorney General (Office
of the Attorney General), Austin, TX
FOR:
Scott, Michael Representative (also providing written testimony) (Texas Creditors' Bar
Association), Carrollton, TX
WITNESS LIST
State Affairs
April 9, 2019 9:00 AM
FOR:
Panju, Arif Managing Attorney, Texas Office (Institute for Justice), Austin, TX
Weldon, Chance (also providing written testimony) (Texas Public Policy Foundation),
Austin, TX
AGAINST:
Heasley, John EVP (Texas Bankers Association), Austin, TX
Registering, but not testifying:
FOR:
Parsley, Lee General Counsel (Texans for Lawsuit Reform), Austin, TX
Spilman, Annie State Director (National Federation of Independent Business/Texas),
Austin, TX
AGAINST:
Adams, Will President (Texas Trial Lawyers Association), Austin, TX
Garcia, Michael Consultant (Texas Association of Manufacturers), Austin, TX
Paylor, Ryan Director of Government Affairs (Texas Independent Producers and Royalty
Owners Association), Austin, TX
Wisdom, Christina Attorney (Occidental Petroleum), Austin, TX
Womack, Daniel Government Affairs (Dow), Austin, TX
ON:
Bangert, Ryan Deputy Attorney General for Legal Counsel (Office of the Attorney
General), Austin, TX


The simulation has a small UI bug where the whole screen is not displayed. This happened in exporting from unity to WebGL.
The red bird is an agent that maintains a memory of which blue birds it has eaten. The red bird selects which target it tries
to go for based on a exploration/exploitation epsilon constant. If the bird selects to exploration it's target becomes the closest
blue bird to it. If the bird select exploitation it targets the closest blue bird in of the type that has had the largest average score.
The red bird only eats untill it's full, it is full when it's food score is above 800.
The blue birds spawn in a of a random type [1-9] and a random score [1-100]*type. Therefore eventually the red bird will always go for
blue birds of type 9 eventually. The blue birds decrease in value and size over time.
The code for this simulation can be downloaded HERE there the visual bugs will not be present.


|
M480 BSP V3.05.005
The Board Support Package for M480 Series
|
Modules | |
| USB Host Exported Functions | |
Data Structures | |
| struct | cdc_dev_t |
| struct | usbhid_dev |
| struct | usbhid_keyboard_event |
| struct | usbhid_mouse_event |
| struct | ac_if_t |
| struct | as_if_t |
| struct | uac_dev_t |
Typedefs | |
| typedef struct cdc_dev_t | CDC_DEV_T |
| typedef HIDDEN_SYMBOLS struct usbhid_dev | HID_DEV_T |
| typedef struct usbhid_keyboard_event | KEYBOARD_EVENT_T |
| typedef struct usbhid_mouse_event | MOUSE_EVENT_T |
| typedef void() | HID_MOUSE_FUNC(struct usbhid_dev *hdev, MOUSE_EVENT_T *mouse) |
| typedef void() | HID_KEYBOARD_FUNC(struct usbhid_dev *hdev, KEYBOARD_EVENT_T *kbd) |
| typedef struct ac_if_t | AC_IF_T |
| typedef struct as_if_t | AS_IF_T |
| typedef struct uac_dev_t | UAC_DEV_T |
Functions | |
| struct | __attribute__ ((__packed__)) line_coding_t |
| typedef HIDDEN_SYMBOLS struct usbhid_dev HID_DEV_T |
HID device structure
| typedef void() HID_KEYBOARD_FUNC(struct usbhid_dev *hdev, KEYBOARD_EVENT_T *kbd) |
HID keyboard event callback
Definition at line 320 of file usbh_hid.h.
| typedef void() HID_MOUSE_FUNC(struct usbhid_dev *hdev, MOUSE_EVENT_T *mouse) |
HID mouse event callback
Definition at line 319 of file usbh_hid.h.
| typedef struct usbhid_keyboard_event KEYBOARD_EVENT_T |
HID device structure
HID mouse information structure
| typedef struct usbhid_mouse_event MOUSE_EVENT_T |
HID mouse information structure
| struct __attribute__ | ( | (__packed__) | ) |
Definition at line 144 of file usbh_cdc.h.
| AC_IF_T uac_dev_t::acif |
audio control interface
Definition at line 112 of file usbh_uac.h.
| AS_GEN_T* as_if_t::as_gen |
Point to the Class-Specific AS Interface Descriptor of this interface
Definition at line 97 of file usbh_uac.h.
| AS_IF_T uac_dev_t::asif_in |
audio streaming in interface
Definition at line 113 of file usbh_uac.h.
| AS_IF_T uac_dev_t::asif_out |
audio streaming out interface
Definition at line 114 of file usbh_uac.h.
| CS_EP_T* as_if_t::cs_epd |
Point to AS Isochronous Audio Data Endpoint Descriptor
Definition at line 101 of file usbh_uac.h.
| EP_INFO_T* as_if_t::ep |
Currently selected streaming endpoint
Definition at line 95 of file usbh_uac.h.
| EP_INFO_T* cdc_dev_t::ep_rx |
Definition at line 182 of file usbh_cdc.h.
| EP_INFO_T* cdc_dev_t::ep_sts |
Definition at line 181 of file usbh_cdc.h.
| EP_INFO_T* cdc_dev_t::ep_tx |
Definition at line 183 of file usbh_cdc.h.
| uint8_t as_if_t::flag_streaming |
audio is streaming or not
Definition at line 102 of file usbh_uac.h.
| AS_FT1_T* as_if_t::ft |
Point to Format type descriptor, support Type-I only
Definition at line 100 of file usbh_uac.h.
| UAC_CB_FUNC* uac_dev_t::func_au_in |
audio in callback function
Definition at line 115 of file usbh_uac.h.
| UAC_CB_FUNC* uac_dev_t::func_au_out |
audio out callback function
Definition at line 116 of file usbh_uac.h.
| IFACE_T* ac_if_t::iface |
USB interface
Definition at line 82 of file usbh_uac.h.
| IFACE_T* as_if_t::iface |
USB interface
Definition at line 94 of file usbh_uac.h.
| IFACE_T* cdc_dev_t::iface_cdc |
Definition at line 178 of file usbh_cdc.h.
| IFACE_T* cdc_dev_t::iface_data |
Definition at line 179 of file usbh_cdc.h.
| int cdc_dev_t::ifnum_data |
Definition at line 180 of file usbh_cdc.h.
| AC_IT_T* as_if_t::it |
Point to the Input Terminal connected with USB OUT endpoint
Definition at line 98 of file usbh_uac.h.
| LINE_CODING_T |
Definition at line 169 of file usbh_cdc.h.
| uint8_t ac_if_t::mic_fuid |
Microphone Feature Unit ID
Definition at line 84 of file usbh_uac.h.
| uint8_t ac_if_t::mic_id |
Microphone Input Terminal ID
Definition at line 83 of file usbh_uac.h.
| struct cdc_dev_t* cdc_dev_t::next |
Definition at line 191 of file usbh_cdc.h.
| struct uac_dev_t* uac_dev_t::next |
point to the UAC device
Definition at line 119 of file usbh_uac.h.
| AC_OT_T* as_if_t::ot |
Point to the Output Terminal connected with USB IN endpoint
Definition at line 99 of file usbh_uac.h.
| uint32_t cdc_dev_t::rx_buff[CDC_RX_BUFF_SIZE/4] |
Definition at line 187 of file usbh_cdc.h.
| uint8_t cdc_dev_t::rx_busy |
Definition at line 190 of file usbh_cdc.h.
| CDC_CB_FUNC* cdc_dev_t::rx_func |
Definition at line 189 of file usbh_cdc.h.
| uint8_t ac_if_t::speaker_fuid |
Speaker Feature Unit ID
Definition at line 86 of file usbh_uac.h.
| uint8_t ac_if_t::speaker_id |
Speaker terminal ID
Definition at line 85 of file usbh_uac.h.
| UAC_STATE_E uac_dev_t::state |
Definition at line 118 of file usbh_uac.h.
| uint32_t cdc_dev_t::sts_buff[CDC_STATUS_BUFF_SIZE/4] |
Definition at line 186 of file usbh_cdc.h.
| CDC_CB_FUNC* cdc_dev_t::sts_func |
Definition at line 188 of file usbh_cdc.h.
| UDEV_T* cdc_dev_t::udev |
Definition at line 177 of file usbh_cdc.h.
| UDEV_T* uac_dev_t::udev |
pointer to this UAC device
Definition at line 111 of file usbh_uac.h.
| uint32_t uac_dev_t::uid |
The unique ID to identify an UAC device.
Definition at line 117 of file usbh_uac.h.
| UTR_T* as_if_t::utr[NUM_UTR] |
ping-pong transfer requests
Definition at line 96 of file usbh_uac.h.
| UTR_T* cdc_dev_t::utr_rx |
Definition at line 185 of file usbh_cdc.h.
| UTR_T* cdc_dev_t::utr_sts |
Definition at line 184 of file usbh_cdc.h.


| LT-1234 |
Long-aaaaaa aaaaaaaa aaaaaaaa aaaaaaaaa aaaaa aaaaaaa aaa
aaaaaa aaaaaaaa aaaaaaaa aaaaaaaaa aaaaa aaaaaaa aaa
aaaaaa aaaaaaaa aaaaaaaa aaaaaaaaa aaaaa aaaaaaa aaa
aaaaaa aaaaaaaa aaaaaaaa aaaaaaaaa aaaaa aaaaaaa aaa
aaaaaa aaaaaaaa aaaaaaaa aaaaaaaaa aaaaa aaaaaaa aaa
|
12:00 |
14:00 |
500 min |
|


{% extends 'profile/header.html' %} {% block content %}
{% include 'profile/Navbar.html' %}| Coach | Team name | Mascot | City | State | Edit Team | Delete Team |
|---|---|---|---|---|---|---|
| {{ team.coach }} | {{ team.team_name}} | {{ team.mascot }} | {{ team.city }} | {{ team.state }} | Edit Team | Delete Team |


Preparation time
less than 30 mins
Cooking time
less than 10 mins
Serves
Serves 2
Dietary
A classic eggs Florentine is perfect for an indulgent weekend brunch.
Preheat the grill to medium.
For the hollandaise sauce, place 75g/2½ oz of the butter into a small saucepan and melt slowly over a gentle heat. Once melted, remove from the heat and set aside.
Place the egg yolks into a bowl set over a pan of gently simmering water (take care not to let the bowl touch the water) and beat until pale and thickened. Add the water, lemon juice, salt and freshly ground black pepper to the egg yolks and beat for another 30 seconds.
Add half of the remaining butter to the egg mixture in the bowl and stir for 1-2 minutes or until the mixture thickens. Remove from the heat and beat in the rest of the butter.
Slowly pour in the melted butter, whisking constantly, until the sauce reaches the consistency of double cream. Season to taste with lemon juice, salt and freshly ground black pepper. Keep the sauce warm by resting the bowl in a pan of lukewarm water.
Place the buttered muffins onto a baking tray.
Arrange the steamed spinach on top of the muffins, top with the poached eggs and pour the hollandaise sauce over the top
Place the tray under the preheated grill for 1-2 minutes, or until the top is bubbling and just turning golden-brown.
Transfer the eggs Florentine onto two serving plates and serve immediately.


'Do you like cats?'
"Do you like cats?"
‘Do you like cats?’
“Do you like cats?”
Combine separate words into one
Show a range of values
Connection of two different words
Super hyphen
A break in a sentence


variable "do_token" { default = "12e7ff309c07e9e8aee91e81214d4dfa653182a3e65c21d0df12c27b9b01a07f" } variable "do_ssh_key" { default = "1200719" } provider "digitalocean" { token = "${var.do_token}" } resource "digitalocean_droplet" "meetup_nginx" { name = "nginx" image = "debian-8-x64" region = "fra1" size = "1gb" private_networking = "true" ssh_keys = ["${var.do_ssh_key}"] connection { key_file = "id_robot" } provisioner "remote-exec" { inline = [ "apt-get update", "apt-get install -qy nginx" ] } } output "nginx_ip" { value = "${digitalocean_droplet.meetup_nginx.ipv4_address}" }
Resource
: something created by providers. Can be physical (VM, IP address) or logical (generated configuration file).Providers
: creators of resources. Many providers are supplied by default such as VMWare, Amazon, Google, Azure, DigitalOcean, OpenStack.Provisioners
: modifiers of resources such as command execution and file upload.terraform apply
reads all the *.tf files in the current directory. File ordering is not important.terraform apply
will pick up on the failed path(s) and try them again.terraform plan
to get an idea of how terraform will execute your deployment.terraform graph
to get a GraphViz data of the plan.terraform show
to get the current state of the deployment.terraform destroy
to remove all the created resources.


The following is an analysis of the ice rinks data.
A note on the format: each question is followed by the R code that generates the answer. This is also known as reproducible research, a practice that’s slowly being adopted by newspapers (e.g. 538, The Upshot). From wikipedia: “The term reproducible research refers to the idea that the ultimate product of academic research is the paper along with the full computational environment used to produce the results in the paper such as the code, data, etc. that can be used to reproduce the results and create new work based on the research.”
# Convert hours.each.week to hours
data <- icerinks %>%
select(Town,hours,Status) %>%
arrange(desc(hours))
# Order Town factor by hours
data$Town <- factor(data$Town, levels = data$Town[order(-data$hours)])
ggplot(data, aes(Town,hours,fill=Status)) +
theme_bw() +
geom_bar(stat='identity') +
geom_hline(yintercept=16) +
annotate("text", label = 'Rinks must be open to the public at least 16 hours per week', x = 1, y = 16.25, size = 5, hjust=0, vjust=0) +
ylab('Public hours per week') +
ggtitle('Ice rinks weekly public hours') +
theme(axis.text.x = element_text(angle = 90, hjust = 1))
# Export data
write.csv(data, '../output.csv')
data <- icerinks %>%
group_by(Status == 'DCR') %>%
summarise(
count = n(),
mean.hours = mean(hours),
median.hours = median(hours)
)
knitr::kable(data)
| Status == “DCR” | count | mean.hours | median.hours |
|---|---|---|---|
| FALSE | 31 | 12.51882 | 12.50 |
| TRUE | 8 | 19.87500 | 12.75 |


To start, we used an existing language synthesis architecture that works on a character-by-character basis. This model is fed a large body of existing text, and it learns the probability that a character will come next, given the 40 previous ones. In this way, it can learn the relationships between letters, punctuation, even emojis, to generate correct words and sometimes sentences.
The highest layer of the network represents the characters in high-dimensional space (the embedding layer). Those embeddings are then fed through two LSTM (Long Short Term Memory) layers, which allow the network to learn which bits of information contained in a sequence are important to remember. For example, remembering that the word ‘the’ appeared might be important grammatically, but it carries very little semantic meaning. The word ‘summer’ however, would likely reflect the theme of a sentence and would be remembered during the entire encoding process.
The attention layer then takes information from both LSTM layers and the original embedding layer. This allows the model to make its final predictions based not just on recently-inputted characters but also on the information stored about previous characters, which is stored in the LSTM cells. The network ultimately returns the probabilities for each of up to 465 different characters.
Additionally, the network takes in a temperature value, which makes the network more or less confident in its predictions. A lower temperature value will produce more conservative (but also more bland and repetitive) results, whereas texts generated with a higher temperature will be more complicated, but will also contain more spelling and grammatical errors. We found that the best temperature was between .7 and .9, which made the network take some risks while for the most part maintaining good spelling and structure.
Out character model is based on the works of Max Woolf (
https://github.com/minimaxir/textgenrnn) and Andrej Karpathy (
https://github.com/karpathy/char-rnn)
Hoping to improve the consistency and coherence of generated messages, we decided to begin generating a whole word at a time, rather than single characters. We discovered a technique that is commonly used in machine translation problems, but that can be used for any type of data with varying input and output sizes, called sequence to sequence (seq2seq).
A seq2seq model has three main parts, an encoder, an intermediate thought vector, and a decoder. The encoder takes a single part of the sequence at a time (in our case a single word) to ultimately generate a “thought vector,” which is a representation of all of the words that were fed in. The model that we used implemented LSTM cells, which as mentioned earlier allow it to retain only the most important information over time
Once the thought vector is generated, it is passed on to a decoder, which is essentially the opposite of the encoder. It generates a single word at a time and then feeds the previous output in as input (See figure). In this way, it can start with a broad idea and work out the specifics as it generates the new sequence.
Because this model works on a word by word basis, it does not need to learn how to spell and consequently needs less time to be able to reproduce the broader structure of emails or text messages. It is also better at creating grammatically correct sentences, because, again, it is working with larger building blocks: words.
We trained our sequence to sequence model using the official tensorflow neural machine translation examples found at https://github.com/tensorflow/nmt


Teaching Assistant
Case Western Reserve University, Cleveland, OHHelped prepare lectures, grade, and teach Dynamics, Advanced Dynamics, Fundamentals of Machine Component Design, and Senior Capstone.
Helped prepare lectures, grade, and teach Dynamics, Advanced Dynamics, Fundamentals of Machine Component Design, and Senior Capstone.
Helped set up a multi-acre testing facility, using Ultra Wideband technology, to validate localization methods for autonomous vehicles. Also, helped administer testing for search and rescue robots to instruct in a local county robot procurement.
Designed site layouts, water management systems, and grading for municipal and private development contracts. I worked closely with civil engineers, surveyors, and planners in a fast paced environment.
Worked directly with school and corporate groups in an outdoor setting to develop skills necessary for a productive and efficient team.
Developed testing equipment and control software for magnetics and optics lab. Created thin film test pieces for magnetic testing.


|
| int | Id [get, set] |
| |
| GameObject | GameObject [get, set] |
| |
| MeshRenderer | Renderer [get, set] |
| |
| MeshFilter | Filter [get, set] |
| | The MeshFilter associated with this spatial object's renderer. More...
|
| |
| int | Id [get, set] |
| | A unique ID identifying this spatial object. More...
|
| |
| GameObject | GameObject [get, set] |
| | The GameObject representing this spatial object in the scene. More...
|
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| MeshRenderer | Renderer [get, set] |
| | The MeshRenderer of this spatial object. More...
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◆ BaseSpatialAwarenessObject()
| Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialAwarenessObject.BaseSpatialAwarenessObject |
( |
| ) |
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protected |
◆ CleanObject()
| virtual void Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialAwarenessObject.CleanObject |
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virtual |
◆ Filter
| MeshFilter Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialAwarenessObject.Filter |
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getset |
The MeshFilter associated with this spatial object's renderer.
◆ GameObject
| GameObject Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialAwarenessObject.GameObject |
|
getset |
◆ Id
| int Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialAwarenessObject.Id |
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getset |
◆ Renderer
| MeshRenderer Microsoft.MixedReality.Toolkit.SpatialAwareness.BaseSpatialAwarenessObject.Renderer |
|
getset |
The documentation for this class was generated from the following file:


Data.gov.uk
Find data published by government departments and agencies, public bodies and local authorities. You can use this data to learn more about how government works, carry out research or build applications and services.
I want to find data
I want to publish data Making your data discoverable
Making your data findable
The most efficient way to make your data discoverable, is to provide enough information to the global search engines that they know which of your web-pages point at data.
The best way to do this is to use the schema.org markup for datasets. To achieve this GDS has provided a set of tools to make it easier for you to supply the required information.
Tools
You can use the following tools to extend your current CMS or Data Management System and make the required information available to search engines. If your platform is not show below, or you require further guidance on how to implement schema.org on your site, please get in touch


Stone Trial to Feature Testimony From Ex-Trump Adviser Bannon
by MEGAN MINEIROWASHINGTON (CN) — The Justice Department on Wednesday confirmed the worst kept secret of the Roger Stone trial now picking up speed in Washington, D.C. federal court: Former White House chief strategist Steve Bannon will testify.
In a stunning layout of the events federal prosecutors aim to prove transpired at the highest levels of President Donald Trump’s 2016 campaign, the Justice Department told a federal jury that Stone lied to Congress about his communications with WikiLeaks to protect the president.
“Roger Stone lied to the House Intelligence Committee because the truth looked bad. The truth looked bad for the Trump campaign and the truth looked bad for Donald Trump,” Assistant U.S. Attorney Aaron Zelinsky said.
The trial, derailed by medical issues during jury selection Tuesday, is drawing the 2016 election back into the spotlight — one year out from voters going to the polls in the next presidential race. Public spectators seated in the courtroom included Michael Caputo, who worked on the 2016 Trump campaign, and alt-right activist Milo Yiannopolous.
The Justice Department attorney told the jury of 11 women and three men that Stone lied under oath to the House Intelligence Committee, at the time investigating Russian interference in the 2016 presidential election. Stone has pleaded not guilty to lying to Congress, obstruction of justice and witness tampering.
Zelinsky said in his more than hour long opening statement that Stone, via back channels, communicated with the head of WikiLeaks, Julian Assange. The Justice Department will rely on a trove of texts and emails that Stone did not disclose to Congress to prove its case.
“Roger Stone did not want that information to see the light of day because it would have unraveled the other lies he told,” Zelinsky said.
On July 25, 2016, Stone emailed Jerome Corsi — who spread the false claim that President Barack Obama was born outside the U.S. — to dispatch the conspiracy theorist to London to make contact with Assange, holed up in the Ecuadorian Embassy.
Zelinsky showed the jury an email Corsi sent Stone days later informing the defendant WikiLeaks had “dumps coming,” to release public emails hacked from the Democratic National Committee.
“That appears to be the game hackers are now about,” Corsi said on Aug. 2, 2016.
In the weeks that followed, Zelinsky said, Stone “proclaimed over and over and over again that he was in contact with WikiLeaks” — and made contact with Trump and his closest associates, including Bannon.
In an email to Bannon Stone said on Aug. 18, 2016: “Trump can still win — but time is running out.”
On Wednesday afternoon the government called its first witness, former FBI agent Michelle Taylor, who, like Zelinsky, served on former special counsel Robert Mueller’s investigative team. During her testimony she dissected telephone records showing Stone also made repeated calls to Trump in the weeks bookending the WikiLeaks dumps.
But Stone’s attorney, Bruce Rogow, said during his opening statements that the jury should focus not on the defendant’s words but on his state of mind.
Stone did not “act with evil purpose” when he testified to Congress, Rogow said, but instead stuck to the parameters laid out by the committee. “The fact that it was a Russian investigation colored all of his answers,” Rogow said.
The defense attorney later added: “I understand that the government has morphed this into something … but what is critical here is what was in his mind when he was answering these questions.”
Stone was not subpoenaed by the committee but voluntarily testified, Rogow emphasized.
“I think the evidence will show that’s not the usual way that people go to a committee — certainly if they are intending to lie,” he said.
In the days to come, the Justice Department will also present evidence aimed at proving Stone threatened radio host Randy Credico — a witness in Mueller’s investigation – and is guilty of witness tampering.
Stone had testified to Congress that it was Credico, and not Corsi, who served as his go-between to Assange. Stone, federal prosecutors told the jury Wednesday, feared Credico would set the record straight.
But Rogow said it was Stone who was played by Credico, and not the reverse. Both men engaged in “political machinations” as they sought to elevate their value to the Trump campaign.
But evidence presented during Taylor’s testimony outlined routine communication between Stone and Corsi about WikiLeaks in August 2016.
“Julian Assange has kryptonite on Hillary,” Corsi told Stone in an email on Aug. 22, 2016.
The Justice Department said testimony from Credico will further prove the government’s case.
“You will hear that Roger Stone sought to cover up that Jerome Corsi was his back channel and instead that he tried to pin everything on Randy Credico,” Zelinsky said.
Copyright © 2019 courthousenews.com


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A TaskPlanner prompts the user to select tasks for today. These tasks can be prioritized to determine the most to the least important tasks.
The task where the planned tasks are saved to
Creates a new TaskPlanner
# File lib/syctask/task_planner.rb, line 23 def initialize @console = Sycutil::Console.new @service = TaskService.new make_todo_today_file(Time.now.strftime("%Y-%m-%d")) end
Add the task to the planned tasks of the specified date. The task is only added if not already present
# File lib/syctask/task_planner.rb, line 181 def add_task(task, date=Time.now.strftime("%Y-%m-%d")) add_tasks([task], date) end
Add the tasks to the planned tasks. A task is only added if not already present
# File lib/syctask/task_planner.rb, line 187 def add_tasks(tasks, date=Time.now.strftime("%Y-%m-%d")) planned = get_tasks(date) tasks.each do |task| planned << task unless planned.find_index {|t| t == task} end save_tasks(planned, true) end
Get planned tasks of the specified date. Retrieve only tasks that match the specified filter (filter options see Syctask::Task#matches?)
# File lib/syctask/task_planner.rb, line 233 def get_tasks(date=Time.now.strftime("%Y-%m-%d"), filter={}) make_todo_today_file(date) tasks = [] File.open(@todo_today_file, 'r') do |file| file.each do |line| dir, id = line.chomp.split(",") task = @service.read(dir, id) tasks << task if not task.nil? and task.matches?(filter) end end if File.exists? @todo_today_file tasks end
Inspect allows to edit, delete and mark tasks as done
# File lib/syctask/task_planner.rb, line 74 def inspect_tasks(tasks, date=Time.now.strftime("%Y-%m-%d")) already_planned = self.get_tasks(date) count = 0 re_display = false planned = [] tasks.each do |task| next if already_planned.find_index {|t| t == task} unless re_display task.print_pretty else task.print_pretty(true) re_display = false end choice = @console.prompt INSPECT_STRING case choice when 'e' task_file = "#{task.dir}/#{task.id}.task" system "vi #{task_file}" if File.exists? task_file redo when 'd' puts "Enter a note or hit <RETURN>" note = gets.chomp task.done(note) @service.save(task.dir, task) STDOUT.puts sprintf("--> Marked task %d as done", task.id).color(:green) when 'l' print "Confirm delete task (Y/n)? " answer = gets.chomp count = @service.delete(task.dir, {id: task.id.to_s}) if answer == "Y" puts sprintf("--> Deleted %d task%s", count, count == 1 ? "" : "s").color(:green) when 'p' duration = 0 until duration > 0 print "Duration (1 = 15 minutes, RETURN defaults to 30 minutes): " answer = gets.chomp duration = answer.empty? ? 2 : answer.to_i end task.set_duration(units_to_time(duration)) task.options[:follow_up] = date @service.save(task.dir, task) planned << task count += 1 when 'c' re_display = true redo when 's' #do nothing when 'q' break end end save_tasks(planned) count end
Moves the specified tasks to the specified date. Sets the remaining timer to at least 15 minutes and sets the duration to the remaining timer’s values. Returns the count of moved files
# File lib/syctask/task_planner.rb, line 198 def move_tasks(filter={}, from_date=Time.now.strftime("%Y-%m-%d"), to_date) return 0 if from_date == to_date moved = get_tasks(from_date, filter) moved.each do |task| task.options[:follow_up] = to_date task.set_duration([task.remaining, 900].max) @service.save(task.dir, task) end add_tasks(moved, to_date) remove_tasks(from_date, filter) end
Order tasks in the provided IDs sequence at the specified date. If not all IDs are provided than rest of tasks is appended to the end of the plan. If a position (last, first and a number) is provided the ordered tasks are inserted at the specified position. Returns the count of ordered tasks, the count of the rest of the tasks and the position where the ordered tasks have been inserted.
# File lib/syctask/task_planner.rb, line 137 def order_tasks(date, ids, pos=0) tasks = get_tasks(date) pos = "0" if pos.class == String and pos.downcase == 'first' pos = tasks.size.to_s if pos.class == String and pos.downcase == 'last' ordered = [] ids.each do |id| index = tasks.find_index {|t| t.id == id.to_i} ordered << tasks.delete_at(index) if index end pos = [pos.to_i.abs,tasks.size].min tasks.insert(pos, ordered) save_tasks(tasks.flatten!, true) [ordered.size, tasks.size, pos] end
List each task and prompt the user whether to add the task to the planned tasks. The user doesn’t specify a duration for the task operation the duration will be set to 30 minutes which equals two time chunks. The count of planned tasks is returned
# File lib/syctask/task_planner.rb, line 33 def plan_tasks(tasks, date=Time.now.strftime("%Y-%m-%d")) already_planned = self.get_tasks(date) count = 0 re_display = false planned = [] tasks.each do |task| next if already_planned.find_index {|t| t == task} unless re_display task.print_pretty else task.print_pretty(true) re_display = false end choice = @console.prompt PROMPT_STRING case choice when 'a' duration = 0 until duration > 0 print "Duration (1 = 15 minutes, RETURN defaults to 30 minutes): " answer = gets.chomp duration = answer.empty? ? 2 : answer.to_i end task.set_duration(units_to_time(duration)) task.options[:follow_up] = date @service.save(task.dir, task) planned << task count += 1 when 'c' re_display = true redo when 's' #do nothing when 'q' break end end save_tasks(planned) count end
Prioritize tasks by pair wise comparisson. Each task is compared to the other tasks and the user can select the task with the higher priority. So the task with highest priority will bubble on top followed by the task with second highest priority and so on.
# File lib/syctask/task_planner.rb, line 156 def prioritize_tasks(date=Time.now.strftime("%Y-%m-%d"), filter={}) tasks = get_tasks(date, filter) return false if tasks.nil? quit = false 0.upto(tasks.size-1) do |i| (i+1).upto(tasks.size-1) do |j| puts " 1: #{tasks[i].title}" puts " 2: #{tasks[j].title}" choice = @console.prompt PRIORITIZE_STRING case choice when 'q' quit = true break when 'l' tasks[i],tasks[j] = tasks[j],tasks[i] end end break if quit end save_tasks(tasks, true) true end
Remove planned tasks from the task plan based on the provided filter (filter options see Syctask::Task#matches?). Returns the count of removed tasks
# File lib/syctask/task_planner.rb, line 212 def remove_tasks(date=Time.now.strftime("%Y-%m-%d"), filter={}) planned = [] tasks = self.get_tasks(date) tasks.each do |task| planned << task unless task.matches?(filter) end (tasks - planned).each do |task| if task.options[:follow_up] == date task.options[:follow_up] = nil end if task.options[:due_date] == date task.options[:due_date] = nil end @service.save(task.dir, task) end save_tasks(planned, true) tasks.size - planned.size end


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@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @()(implicit request: Request[_], messages: Messages, appConfig: config.FrontendAppConfig) @import uk.gov.hmrc.play.views.html.helpers.form @main_template(title = Messages("page.reg.incompleteReg.description"), mainClass = None) { @Messages("common.button.back")
@Messages("page.reg.incompleteReg.description.one")
@Messages("page.reg.incompleteReg.description.two")