Introduction
Lua4z is a binary distribution of the Lua programming language, with "batteries" (a collection of extension libraries), for the IBM® z/OS® mainframe operating system.
Lua4z runs in MVS® batch, TSO/E batch and foreground (including ISPF), and z/OS UNIX®.
Lua4z versus Lua
Lua4z is based on the official Lua distribution, but there are significant differences.
Lua4z is based on Lua 5.1.5
Lua4z is deliberately based on a back-level version of the official Lua distribution. This version was chosen primarily for the broadest compatibility with existing extension libraries. Lua4z does not keep in step with new releases of the official Lua distribution.
Binary, not source
The official Lua distribution is a source distribution. You need to compile the source into binaries for your platform before you can use it.
Lua4z is a binary distribution for the IBM z/OS operating system. You don't need to compile it. You just install it and use it.
With batteries
The official Lua distribution includes the core programming language and the standard libraries.
Lua4z is a distribution with batteries: it includes the core programming language, the standard libraries, and a collection of extension libraries.
Lua4z includes the bit32 standard library, backported from Lua 5.2.
Lua4z is not open source
The official Lua distribution is open source. All of the extension libraries included with Lua4z, except for those developed for Lua4z, are open source.
Lua4z is not open source. The extension libraries developed for Lua4z are not open source.
Before downloading Lua4z, you must agree to the terms of the software license agreement.
Source differences
Lua4z introduces some z/OS-specific tweaks to the source code of the Lua core, some standard libraries, and some extension libraries. In some cases, these tweaks have no effect on external behavior; the tweaks fix z/OS-specific issues to make the code work as it does on other platforms.
If you download the original version of an extension from the extension developers, it might not work on z/OS, or it might exhibit unexpected behavior.
Lua4z-only features
Lua4z adds new functions to the following standard libraries:
Lua4z includes LuaISPF, an extension library for using z/OS ISPF services.
Lua4z tolerates EBCDIC 037-encoded square brackets in Lua programs.
Lua4z includes an MVS version of the Lua interpreter that introduces the following MVS-specific features:
- LUA ddname for specifying the location of Lua programs
- LUACONF member for setting environment variables
- Ability to specify Language Environment runtime options


--- layout: post title: "p5.js symmetry sketcher grid (w/ palettes)" date: 2016-11-23 23:23:00 categories: experiments custom_js: - p5/p5.min.js - p5/addons/p5.dom.js - local/fs.js ---


Api Documentation¶
-
class
API
¶ Vyper Methods
-
configure
(token, functions={}, debug=False)¶ Configures the bot with the token and functions to run on updates.
Parameters: - token (str) – The token of the bot retrieved from the BotFather
- functions (dict) – A dictionary that has the message types and functions
- debug (boolean) – An experimental value that doesn’t have a use yet, but will in later versions
Raises: ValueError – if token is blank or not a string
-
request
(endpoint, parameters=None, file=None)¶ Requests the endpoint from the telegram API. Shouldn’t need to be called as the other functions run this more effectively.
Parameters: - endpoint (str) – The endpoint to be requested
- parameters (dict) – The parameters attached to the request
- file (file) – A file that is sent with the request
Returns: Value retrieved from API, usually updates or a success dictionary
Return type: dict
Valid parameter keys for
parameters
:message
edited_message
channel_post
edited_channel_post
inline_query
chosen_inline_result
callback_query
shipping_query
pre_checkout_query
Telegram Commands
-
getMe
(self)¶ Retrieves the user object for the bot.
Returns: The bot Return type: User Object
-
getUpdates
(self)¶ Gets the updates that are pending an update. Will store the current update value in the file
lastupdate.vyper
.Returns: Doesn’t return a value, but instead runs the corresponding function
-
sendMessage
(chat_id, text, parse_mode=None, disable_web_page_preview=False, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a message to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- text (str) – Text to send in the message
- parse_mode (str) – Markdown or HTML, depending on which formatting style is preferred
- disable_web_page_preview (boolean) – Whether to show a preview of the webpage on the message
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
forwardMessage
(chat_id, from_chat_id, message_id, disable_notification=False)¶ Forwards a message from one chat to another.
Parameters: - chat_id (int) – Chat id of the target chat
- from_chat_id (int) – Chat id of the original chat
- message_id (int) – Message id of the message from the original chat
- disable_notification (boolean) – Whether to disable the notification for the message
-
sendPhoto
(chat_id, photo, caption='', disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a photo to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- photo (file) – Photo to send
- caption (str) – The text displayed with the photo
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendAudio
(chat_id, audio, caption='', duration=None, performer='', title='', disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends an audio track to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- audio (file) – Audio track to send
- caption (str) – The text displayed with the audio
- duration (int) – The duration of the track
- performer (str) – Performer of the track
- title (str) – Title of the track
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendDocument
(chat_id, document, caption='', disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a document to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- document (file) – Audio track to send
- caption (str) – The text displayed with the audio
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendVideo
(self, chat_id, video, duration=None, width=None, height=None, caption='', disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a video to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- audio (file) – Audio track to send
- duration (int) – The duration of the video
- width (int) – Width of the video
- height (int) – Height of the video
- caption (str) – The text displayed with the video
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendVoice
(self, chat_id, voice, caption=None, duration=None, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a voice message to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- voice (file) – Audio to send (.ogg)
- caption (str) – The text displayed with the audio
- duration (int) – The duration of the message
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendVideoNote
(self, chat_id, video_note, length=None, duration=None, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a video note to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- video_note (file) – Video to send
- duration (int) – The duration of the track
- length (int) – Video width and height
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendLocation
(chat_id, latitude, longitude, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a location to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- latitude (float) – Latitude of the location
- longitude (float) – Longitude of the location
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendVenue
(chat_id, latitude, longitude, title, address, foursquare_id='', disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a venue to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- latitude (float) – Latitude of the venue
- longitude (float) – Longitude of the venue
- title (str) – Name of the venue
- address (str) – Address of the venue
- foursquare_id (str) – Foursquare id of the venue
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendContact
(chat_id, phone_number, first_name, last_name='', disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a contact to the chat specified.
Parameters: - chat_id (int) – Chat id of the target chat
- phone_number (str) – Latitude of the contact
- first_name (str) – Longitude of the contact
- last_name (str) – Name of the contact
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_to_message_id (int) – The message id to make the message reply to
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
sendChatAction
(chat_id, action)¶ Sends the bot’s current status to the chat.
Parameters: - chat_id (int) – Chat id of the target chat
- action (ChatAction) – Type of action to broadcast
-
getUserProfilePhotos
(user_id, offset=None, limit=None)¶ Returns an array of profile photos from the target user
Parameters: - user_id (int) – The user id of the target user
- offset (int) – The first photo to be returned
- limit (int) – The maximum number of photos to be retrieved
-
getFile
(file_id)¶ Gets simple file information to be downloaded from
https://api.telegram.org/file/bot<token>/<file_path>
.Parameters: file_id (str) – File identifier
Administrative Commands
-
kickChatMember
(chat_id, user_id, until_date=0)¶ Kicks a chat member until the date specified or until unbanned.
Parameters: - chat_id (int) – The id of the target chat
- user_id (int) – The id of the target user
- until_date (int) – The date in unix time that the user will be unbanned
-
unbanChatMember
(chat_id, user_id)¶ Unbans a chat member from a chat.
Parameters: - chat_id (int) – The id of the target chat
- user_id (int) – The id of the target user
-
restrictChatMember
(chat_id, user_id, until_date=0, can_send_messages=True, can_send_media_messages=True, can_send_other_messages=True, can_add_web_page_previews=True)¶ Restricts a chat member’s permissions in a chat.
Parameters: - chat_id (int) – The id of the target chat
- user_id (int) – The id of the target user
- until_date (int) – The date in unix time that the user will be unbanned
- can_send_messages (boolean) – Whether a user can send messages
- can_send_media_messages (boolean) – Whether a user can send media messages
- can_send_other_messages (boolean) – Whether a user can send other messages
- can_add_web_page_previews (boolean) – Whether a user can create web page previews
-
promoteChatMember
(chat_id, user_id, can_change_info=False, can_post_messages=False, can_edit_messages=False, can_delete_messages=False, can_invite_users=False, can_restrict_members=False, can_pin_messages=False, can_promote_members=False)¶ Promotes a chat member
Parameters: - chat_id (int) – The id of the target chat
- user_id (int) – The id of the target user
- can_change_info (boolean) – Whether a user can change group info
- can_post_messages (boolean) – Whether a user can make channel posts
- can_edit_messages (boolean) – Whether a user can edit other messages in a channel
- can_delete_messages (boolean) – Whether a user can delete other users’ messages
- can_invite_users (boolean) – Whether a user can invite members to the group
- can_restrict_members (boolean) – Whether a user can restrict members in the group
- can_pin_messages (boolean) – Whether a user can pin messages
- can_promote_members (boolean) – Whether a user can promote users
-
leaveChat
(chat_id)¶ Makes the bot leave the target chat
Parameters: chat_id (int) – The id of the target chat
-
getChat
(chat_id)¶ Returns information on the target chat
Parameters: chat_id (int) – The id of the target chat
-
getChatAdministrators
(chat_id)¶ Returns list of administrators in the target chat
Parameters: chat_id (int) – The id of the target chat
-
getChatMembersCount
(chat_id)¶ Returns number of members in the target chat
Parameters: chat_id (int) – The id of the target chat
-
getChatMember
(chat_id, user_id)¶ Returns information on the target chat member
Parameters: - chat_id (int) – The id of the target chat
- user_id (int) – The id of the target user
-
answerCallbackQuery
(callback_query_id, text='', show_alert=False, url='', cache_time=None)¶ Sends an answer to a callback query from an inline keyboard.
Parameters: - callback_query_id (str) – Callback query id
- text (str) – Text for the notification
- show_alert (boolean) – Shows an alert instead of a notification
- url (str) – Url of game or to open bot with parameter
- cache_time (str) – Time to cache the query on the client
-
editMessageText
(text, chat_id=None, message_id=None, inline_message_id=None, parse_mode=None, disable_web_page_preview=False, reply_markup=None)¶ Edits a message from a chat.
Parameters: - text (str) – New text for the message
- chat_id (int) – Chat id of the target chat
- message_id (int) – Message id in the target chat
- inline_message_id (str) – Inline message id in the target chat
- parse_mode (str) – Markdown or HTML, depending on which formatting style is preferred
- disable_notification (boolean) – Whether to disable the notification for the message
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
editMessageCaption
(chat_id=None, message_id=None, inline_message_id=None, caption=None, reply_markup=None)¶ Edits a caption from a chat.
Parameters: - chat_id (int) – Chat id of the target chat
- message_id (int) – Message id in the target chat
- inline_message_id (str) – Inline message id in the target chat
- parse_mode (str) – Markdown or HTML, depending on which formatting style is preferred
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
editMessageReplyMarkup
(chat_id=None, message_id=None, inline_message_id=None, reply_markup=None)¶ Edits the reply markup on a message.
Parameters: - chat_id (int) – Chat id of the target chat
- message_id (int) – Message id in the target chat
- inline_message_id (str) – Inline message id in the target chat
- reply_markup (dict) – The custom markup applied to the message, such as inline keyboards
-
deleteMessage
(chat_id, message_id)¶ Deletes a message from a chat.
Parameters: - chat_id (int) – Chat id of the target chat
- message_id (int) – Message id in the target chat
-
answerInlineQuery
(inline_query_id, results, cache_time=None, is_personal=False, next_offset='', switch_pm_text='', switch_pm_parameter='')¶ Answers an inline query
Parameters: - inline_query_id (str) – The id of the inline query
- results – The results to send to the user
- cache_time (integer) – The time to cache the results on the server
- is_personal (boolean) – Should results be cached server side only for that user
- next_offset (str) – Offset a client should send in the next query to recieve more results
- switch_pm_text (str) – Clients display button with specified text that switches to private chat
- switch_pm_parameter (str) – The parameter for the /start message sent when the button is pressed
-
sendInvoice
(chat_id, title, description, payload, provider_token, start_parameter, currency, prices, photo_url='', photo_size=None, photo_height=None, photo_width=None, need_name=False, need_phone_number=False, need_email=False, need_shipping_address=False, is_flexible=False, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends an invoice to the user.
Parameters: - chat_id (int) – Private chat id
- title (str) – Product name
- description (str) – Product description
- payload (str) – Invoice payload
- provider_token (str) – Payment token from BotFather
- start_parameter (str) – Deep linking parameter when used as a /start parameter
- currency (str) – Three letter currency code
- prices (list) – Array of prices
- photo_url (str) – Product photo
- photo_size (int) – Photo size
- photo_width (int) – Photo width
- photo_height (int) – Photo height
- need_name (boolean) – Needs full name to complete order
- need_phone_number (boolean) – Needs phone number to complete order
- need_email (boolean) – Needs email to complete order
- need_shipping_address (boolean) – Needs shipping address to complete order
- is_flexible (boolean) – Final price depends on shipping method
- disable_notification (boolean) – Disable the notification
- reply_to_message_id (int) – Message id to reply to
- reply_markup (dict) – The inline keyboard applied to the message
-
answerShippingQuery
(shipping_query_id, ok, shipping_options=None, error_message='')¶ If
is_flexible
andneed_shipping_address
are in the invoice, sends an update.Parameters: - shipping_query_id (str) – The shipping query id
- ok (boolean) – Is the address ok
- shipping_options (list) – Sends the shipping options
- error_message (str) – The error message to send to the user as a reason for the shipping to fail.
-
answerPreCheckoutQuery
(pre_checkout_query_id, ok, error_message='')¶ After shipping and payment details are confirmed, send a confirmation.
Parameters: - pre_checkout_query_id (str) – The precheckout query id
- ok (boolean) – Is the order ok
- error_message (str) – The error message to send to the user as a reason for the order to fail.
-
sendGame
(chat_id, game_short_name, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶ Sends a game to users in a chat.
Parameters: - chat_id (int) – The id of the target chat
- game_short_name (str) – The id of the target chat
- disable_notification (boolean) – Disable the notification
- reply_to_message_id (int) – Message id to reply to
- reply_markup (dict) – The inline keyboard applied to the message
-
exportChatInviteLink
(chat_id)¶ Exports an invite link
Parameters: chat_id (int) – The id of the target chat
-
setChatPhoto
(chat_id, photo)¶ Sets the chat photo
Parameters: - chat_id (int) – The id of the target chat
- photo (file) – The photo to set as the chat photo
-
deleteChatPhoto
(chat_id)¶ Deletes a chat photo
Parameters: chat_id (int) – The id of the target chat
-
setChatTitle
(chat_id, title)¶ Sets the chat title
Parameters: - chat_id (int) – The id of the target chat
- title (str) – The text to set as the chat title
-
setChatDescription
(chat_id, description)¶ Sets the chat description
Parameters: - chat_id (int) – The id of the target chat
- description (str) – The text to set as the chat description
-
pinChatMessage
(chat_id, message_id, disable_notification=False)¶ Sets the chat description
Parameters: - chat_id (int) – The id of the target chat
- message_id (int) – The id of the target message
- disable_notification (boolean) – Disable the notification
-
unpinChatMessage
(chat_id)¶ Unpins the message in the target chat
Parameters: chat_id (int) – The id of the target chat
-
getStickerSet
(name)¶ Returns the sticker set with the name specified
Parameters: name (str) – The name of the sticker set
-
sendSticker
(chat_id, sticker, disable_notification=False, reply_to_message_id=None, reply_markup=None)¶
-
uploadStickerFile
(self)¶ Uploads a new sticker
Parameters: - user_id (int) – The user id of the sticker owner
- png_sticker (file) – The png file with at least one side of 512px
-
createNewStickerSet
(user_id, name, title, png_sticker, emojis, contains_masks=False, mask_position=None)¶ Uploads a new sticker
Parameters: - user_id (int) – The user id of the sticker owner
- name (str) – The short name of the sticker set
- title (str) – The title of the sticker set
- png_sticker (file) – The png file with at least one side of 512px
- emojis (str) – Emoji to correspond to a sticker
- contains_masks (boolean) – Set of mask stickers should be created
- mask_position (dict) – Position of the mask
-
addStickerToSet
(user_id, name, png_sticker, emojis, mask_position=None)¶ Adds sticker to set
Parameters: - user_id (int) – The user id of the sticker owner
- name (str) – The short name of the sticker set
- png_sticker (file) – The png file with at least one side of 512px
- emojis (str) – Emoji to correspond to a sticker
- mask_position (dict) – Position of the mask
-
setStickerPositionInSet
(sticker, position)¶ Moves sticker to position in the set
Parameters: - sticker (str) – File id of sticker
- position (int) – New sticker position, zero-based
-
deleteStickerFromSet
(sticker)¶ Deletes sticker from set.
Parameters: sticker (str) – File id of sticker
-


Sue McClatchy
is a bioinformatician and research program manager at the Jackson Laboratory.
She provides research training at all academic levels from high school to faculty.
She mentors students and develops training materials for analysis of quantitative and high-throughput data.
Her expertise in curriculum design and instruction stems from an eight-year science teaching career in schools
in the U.S. and Latin America.
Instructor Trainer
Steering Committee (2017 Member)


[1]
Blue ray is nice; not backward compatible with ps2. less usb ports then previous models.
[2]
Blue-Ray player; Less features than a the older and cheaper model


#include <algorithm>
#include <array>
#include <cassert>
#include <cmath>
#include <cstddef>
#include <memory>
#include <type_traits>
#include <utility>
#include "Dimensions.h"
#include "Eigen.h"
#include "NumericUtils.h"
#include "ParameterRegularization.h"
#include "WeightInitialization.h"
Go to the source code of this file.
|
| class | cattle::NeuralNetwork< Scalar, Rank, Sequential > |
| |
| class | cattle::Optimizer< Scalar, Rank, Sequential > |
| |
| class | cattle::Layer< Scalar, Rank > |
| |
| class | cattle::KernelLayer< Scalar, Rank > |
| |
| class | cattle::FCLayer< Scalar, Rank > |
| |
| class | cattle::ConvLayer< Scalar > |
| |
| class | cattle::ActivationLayer< Scalar, Rank > |
| |
| class | cattle::IdentityActivationLayer< Scalar, Rank > |
| |
| class | cattle::ScalingActivationLayer< Scalar, Rank > |
| |
| class | cattle::BinaryStepActivationLayer< Scalar, Rank > |
| |
| class | cattle::SigmoidActivationLayer< Scalar, Rank > |
| |
| class | cattle::TanhActivationLayer< Scalar, Rank > |
| |
| class | cattle::SoftplusActivationLayer< Scalar, Rank > |
| |
| class | cattle::SoftmaxActivationLayer< Scalar, Rank > |
| |
| class | cattle::ReLUActivationLayer< Scalar, Rank > |
| |
| class | cattle::LeakyReLUActivationLayer< Scalar, Rank > |
| |
| class | cattle::ELUActivationLayer< Scalar, Rank > |
| |
| class | cattle::PReLUActivationLayer< Scalar, Rank > |
| |
| class | cattle::PoolingLayer< Scalar > |
| |
| class | cattle::SumPoolingLayer< Scalar > |
| |
| class | cattle::MeanPoolingLayer< Scalar > |
| |
| class | cattle::MaxPoolingLayer< Scalar > |
| |
| class | cattle::BatchNormLayer< Scalar, Rank > |
| |
| class | cattle::BatchNormLayer< Scalar, 3 > |
| |
| class | cattle::DropoutLayer< Scalar, Rank > |
| |
◆ avg_inv_sds
| Matrix<Scalar> avg_inv_sds |
|
private |
◆ avg_means
◆ avgs_init
◆ beta_max_norm
◆ beta_max_norm_constraint
| const Scalar beta_max_norm_constraint |
|
protected |
◆ beta_reg
| const ParamRegSharedPtr<Scalar> beta_reg |
|
protected |
◆ cache_vec
| std::vector<Cache> cache_vec |
|
private |
◆ depth
◆ dims
| const Dimensions<std::size_t,Rank> dims |
|
protected |
◆ epsilon
◆ gamma_max_norm
| const bool gamma_max_norm |
|
protected |
◆ gamma_max_norm_constraint
| const Scalar gamma_max_norm_constraint |
|
protected |
◆ gamma_reg
| const ParamRegSharedPtr<Scalar> gamma_reg |
|
protected |
◆ input_layer
◆ inv_in_sd
| RowVector<Scalar> inv_in_sd |
◆ norm_avg_decay
| const Scalar norm_avg_decay |
|
protected |
◆ params
◆ params_grad
| Matrix<Scalar> params_grad |
|
private |
◆ params_ref
| Matrix<Scalar>& params_ref |
|
protected |
◆ std_in


public class Dolphinity
extends java.lang.Object
implements java.lang.Runnable
| Modifier and Type | Field and Description |
|---|---|
(package private) Background |
background
background - Background of the game
|
static java.lang.String |
chooser
chooser - String to get the name of the user
|
(package private) static Dolphin |
dolphin
dolphin - Dolphin oblect for the player to play as
|
static double |
EASY_SPEED
EASY_SPEED - int speed of the dolphin on easy level
|
static java.lang.String[] |
endangeredFishFileNames
endangeredFishFileNames - String[] file names of all endangered fish images in the game
|
static java.awt.Image[] |
endangeredFishImages
endangeredFishImages - Image[] images of all endangered fish in the game
|
static java.util.ArrayList<Fish> |
fishes
fishes - ArrayList of Fish all fishes currently in play (including endangered and non-endangered)
|
static java.lang.String[] |
fishFileNames
fishFileNames - String[] file names of all non-endangered fish images in the game
|
static java.awt.Image[] |
fishImages
fishImages - Image[] images of all non-endangered fish in the game
|
(package private) javax.swing.JFrame |
fishLessonFrame
fishLessonFrame - JFrame for the fish lesson
|
(package private) FishLessonPanel |
fishLessonPanel
fishLessonPanel - JPanel for the fish lesson
|
(package private) javax.swing.JFrame |
gameFrame
gameFrame - JFrame for the game
|
(package private) GamePanel |
gamePanel
gamePanel - JPanel for the game
|
static java.lang.String[] |
garbageFileNames
garbageFileNames - String[] file names of all garbage images in the game
|
static java.awt.Image[] |
garbageImages
garbageImages - Image[] images of all garbage in the game
|
static java.util.ArrayList<Garbage> |
garbages
garbages - ArrayList of Garbage all garbage currenyly in play
|
static double |
HARD_SPEED
HARD_SPEED - int speed of the dolphin on hard level
|
static int |
HEIGHT
HEIGHT - int Height of the JFrame in pixels
|
(package private) javax.swing.JFrame |
highScoresFrame
highScoresFrame - JFrame for the high scores menu
|
(package private) HighScoresPanel |
highScoresPanel
highScoresPanel - JPanel for the high scores menu
|
static java.util.ArrayList<Hoop> |
hoops
hoops - ArrayList of Hoop all hoops currently in play
|
static boolean |
isHighScore
isHighScore - boolean true if the score is a new high score
|
static boolean |
isRunning
isRunning - boolean true if the game is running
|
(package private) javax.swing.JFrame |
levelMenuFrame
levelMenuFrame - JFrame for the level menu
|
(package private) LevelMenuPanel |
levelMenuPanel
levelMenuPanel - JPanel for the level menu
|
(package private) javax.swing.JFrame |
mainMenuFrame
mainMenuFrame - JFrame for the main menu
|
(package private) MainMenuPanel |
mainMenuPanel
mainMenuPanel - JPanel for the main menu
|
static double |
MEDIUM_SPEED
MEDIUM_SPEED - int speed of the dolphin on medium level
|
static boolean |
neww
neww - boolean true if it is a new game
|
(package private) javax.swing.JFrame |
pauseMenuFrame
pauseMenuFrame - JFrame for the pause menu
|
(package private) PauseMenuPanel |
pauseMenuPanel
pauseMenuPanel - JPanel for the pause menu
|
static java.lang.String |
playerName
playerName - String name of the player
|
(package private) javax.swing.JFrame |
resultsFrame
resultsFrame - JFrame for the results menu
|
(package private) ResultsPanel |
resultsPanel
resultsPanel - JPanel for the results menu
|
static Score |
score
score - Score of the player
|
static int |
SOFT_FLOOR
SOFT_FLOOR - int Height slightly above the bottom.
|
static java.lang.String |
TITLE
TITLE - String Title of the JFrame
|
static double |
WATER_FRICTION
WATER_FRICTION - int Friction between the dolphin and the water.
|
static int |
WATER_HEIGHT
WATER_HEIGHT - int Height of the water in pixels
|
static int |
WIDTH
WIDTH - int Width of the JFrame in pixels
|
| Constructor and Description |
|---|
Dolphinity()
The main constructor sets up every frame and panel, loads the fish and garbage images, and starts the game Thread
|
| Modifier and Type | Method and Description |
|---|---|
void |
run()
This method overrides the Runnable run() method, and is the threaded game loop.
|
public static final int WIDTH
public static final int HEIGHT
public static final int WATER_HEIGHT
public static final int SOFT_FLOOR
public static final double WATER_FRICTION
public static final java.lang.String TITLE
public static final double EASY_SPEED
public static final double MEDIUM_SPEED
public static final double HARD_SPEED
public static java.lang.String chooser
public static boolean isRunning
public static boolean neww
javax.swing.JFrame mainMenuFrame
javax.swing.JFrame levelMenuFrame
javax.swing.JFrame pauseMenuFrame
javax.swing.JFrame gameFrame
javax.swing.JFrame highScoresFrame
javax.swing.JFrame resultsFrame
javax.swing.JFrame fishLessonFrame
MainMenuPanel mainMenuPanel
LevelMenuPanel levelMenuPanel
PauseMenuPanel pauseMenuPanel
GamePanel gamePanel
HighScoresPanel highScoresPanel
ResultsPanel resultsPanel
FishLessonPanel fishLessonPanel
public static boolean isHighScore
public static java.lang.String playerName
public static Score score
static Dolphin dolphin
Background background
public static java.lang.String[] fishFileNames
public static java.lang.String[] endangeredFishFileNames
public static java.awt.Image[] fishImages
public static java.awt.Image[] endangeredFishImages
public static java.util.ArrayList<Fish> fishes
public static java.lang.String[] garbageFileNames
public static java.awt.Image[] garbageImages
public static java.util.ArrayList<Garbage> garbages
public static java.util.ArrayList<Hoop> hoops
public Dolphinity()
Local variables:
i for loop variable to go through the file names of fish and garbage
e IOException caught for reading images from files
loops:
1st for loop used to run through every endangered fish and load it into the array
2nd for loop used to run through every garbage object image and load it into the array
Try Catch blocks:
1st Try Catch used to catch if the fishimage isn't found so the program does not crash.
2nd Try Catch used to catch if the garbage image isn't found so the program does not crash.
public void run()
Local variables:
e Exception caught for Thread sleeping
loops:
1st while loop used to refresh the game constantly only while it is running
1st for loop used to refresh and move the dolphin 1000 times every frame
2nd for loop used to refresh and move each fish every frame
3rd for loop used to refresh and move each garbage every frame
4th for loop used to refresh and move each hoop every frame
Try Catch statements:
1st Try Catch used to delay the checking and catch the thread.sleep so that it has time to register changes in the GamePanel
Conditional Statements:
1st if structure used to only reset the variables if the user starts a new round
2nd if structure used to remove the last fish if there are 20 so the ArrayList does not become too large
3rd if structure used to remove the last garbage if there are 20 so the ArrayList does not become too large
4th if structure used to remove the last hoop if there are 20 so the ArrayList does not become too large
5th if structure used to add a fish if a random double is smaller than a certain weighted average
6th if structure used to add a garbage if a random double is smaller than a third of the weighted average
7th if structure used to add a hoop if a random double is smaller than 0.0009
8th if structure used to direct program flow depending on which option is clicked in GamePanel
run
in interface java.lang.Runnable


Intro will go here
Assumptions
This article assumes you:
- already have Ubuntu 14.04 installed and fully patched
- have an account with sudo access
- have a basic knowledge of and are comfortable using bash
Configure Hostname and Timezone
$ sudo hostname <your_hostname>
$ sudo nano /etc/hostname
Add your host to the hosts file:
$ sudo nano /etc/hosts
Add the following line:
<your_server_ip> <your_hostname>
Set your server's timezone:
$ sudo dpkg-reconfigure tzdata
Install Nginx, PHP and MySQL Server
$ sudo ...


STVY
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Why Kylian Mbappe could push Neymar to Barcelona
Neymar and Mbappe are PSG's two big stars but FFP means only one may stay
by Joaquim PieraNeymar’s case is intrinsically linked to that of Kylian Mbappe. PSG are trying to tie down their two big stars but they may have to only go with one of them because of FFP. Ney wants to go, for various reasons, but from a marketing point of view and a sporting one he’s essential for the Qatari project.
Ney’s salary is 30m euros net, the same Mbappe is being offered, but with extra financial costs as Ney is non-EU. Sporting director Leonardo recently said “Mbappe should be the main man at PSG” in an interview with Le Parisien.
PSG think it’s easier to tie down Kylian, who will turn 21 in December and has his whole career ahead of him.
Florentino Perez has not forgotten about Neymar either - he has a contract until 2022. But Madrid also want Mbappe. PSG must react and are trying to do so.


Plugin note
This functionality is contained within an expression evaluator plugin. As such, it is available only when the corresponding plugin is installed.
Plugin assembly
CSF.Zpt.ExpressionEvaluators.CSharpExpressions.dll
Plugin classes
CSF.Zpt.ExpressionEvaluators.CSharpExpressions.CSharpNamespaceExpressionEvaluator
,
CSF.Zpt.ExpressionEvaluators.CSharpExpressions.CSharpAssemblyExpressionEvaluator
&
CSF.Zpt.ExpressionEvaluators.CSharpExpressions.CSharpTypeExpressionEvaluator
Expression prefixes
csnamespace:
,
csassembly:
&
cstype:
Advanced 'csharp' expressions
In order to deal with the difficulties of using extension methods in CSharp expressions, there are three additional expression types supported by the CSharp expression plugin. Between them, they allow the author of a ZPT document to specify the precise type of a TALES variable, thus permitting the expression evaluator to apply extension methods to that variable's members. These extra expressions are:
-
csassembly:
- which specifies an assembly name which should be referenced by CSharp expressions which have this variable in-scope. -
csnamespace:
- which acts like ausing
directive for importing .NET namespaces into CSharp expressions. -
cstype:
- which specifies the type definition for another named variable.
Assembly references
The csassembly:
expression is put to best use in tal:define
attributes in order to define a special assembly-reference TALES variable.
The content of the assembly-reference expression is the full name of a .NET assembly.
That full name is the result which would be obtained if Assembly.FullName
were interrogated for that assembly.
This named assembly must be either in the same directory as the application's main executable, in the
bin
directory for a MVC web application or available in the computer's Global Assembly Cache.
For assemblies which are in the application's directory, it might be possible to use just the shortened name instead, which is typically the same as the assembly filename, omitting the .dll suffix.
Whilst this variable has no particular direct use in any expressions (it is a throwaway definition),
csharp:
expressions which are evaluated where this assembly-reference variable is in-scope will
reference that assembly.
Example

This expression will be compiled with a reference to My.Types.dll:
2015-01-01.

The following expression will be as well:
2015-01-01.

But the following expression will not, because it is outside the scope of the myTypes variable
definition:
2015-01-01.

Namespace imports
The csnamespace:
expression is used to import .NET namespaces into compiled expressions via
using
directives. Much like the assembly-reference above, it should be used in
tal:define
attributes to define the imported namespace. Then - that namespace will be imported
for any expressions which are evaluated where that defined variable is in-scope.
You never actually make direct use of the defined variable in any expressions.
The expression body itself is simply the namespace you wish to import.
tal:define="scg csnamespace:System.Collections.Generic" would mean that all CSharp expressions
which are declared in the same scope as the scg variable would include
using System.Collections.Generic;
.
Optionally, you may specify a namespace alias for a
using with alias directive
(the third form listed on that linked page).
Where desired, the alias is specified in the expression as a name followed by a single space character,
preceding the namespace name.
In the expression this would look like using alias = Name.Space.Name;
.
Example

The following expression defines a variable containing a
System.Collections.Generic.List<System.Globalization.CultureInfo<, making use of the
namespace imports declared on the container:
<span tal:define="cultureList csharp:new List<glob.CultureInfo>()"
tal:content="csharp:cultureList.Count">2

Specifying variable types
The last advanced expression, cstype:
is used to tell the CSharp expression compiler the .NET
type for a given TALES variable. This changes the way the compiler works such that it uses the specified
type for that variable instead of treating it as dynamic
.
As with the above expressions, a type-declaration expression is only useful in tal:define
attributes and the variable it creates is not used directly in any expressions. Instead, whilst in-scope,
this variable tells the compiler to treat the named variable as the named type.
The syntax for such an expression is to specify a variable name (the TALES variable for which we are
declaring the type), followed by a single space character, followed by the type name.
The definition tal:define="typ1 cstype:myCollection IEnumerable<MyItem>" would declare that
the variable myCollection is an IEnumerable<MyItem>
.
Of course, for this to work, you will require sppropriate assembly references and assembly imports such that
both IEnumerable<T>
and MyItem
types are available.
Putting it all together
Putting these three expression types together, it becomes possible to use extension methods (such as Linq) within CSharp expressions in a ZPT document.
For this example, let us assume that the model has a property named Items;
this property is an IEnumerable<MyItem>
.
The MyItem
type is defined in the assembly MyTypes.dll
, in the namespace
MyTypes.SomeNamespace
and has a boolean property named IsActive
.
<div tal:define="items here/Items;
itemAssembly csassembly:MyTypes;
ns1 csnamespace:System.Collections.Generic;
ns2 csnamespace:MyTypes.SomeNamespace;
itemType cstype:items IEnumerable<MyItem>">

 x.IsActive)">
There are 2 active items.

As you can see, this is an awful lot of markup-level code when all you wanted was the count of active items. As stated on the CSharp expressions page, it is not advised to use this mechanism unless you really need to. In most scenarios it is better to create a property or method on your MVC model class which exposes what you need.
Configuration settings which affect this
As well as using the csassembly:
and csnamespace:
expressions, it is possible to
globally add assembly references and/or namespace imports for every ZPT document,
into your application configuration file.
Using the configuration file to specify your baseline assemblies & namespaces can take some of the pain
out of otherwise large blocks of boilerplate definitions (such as shown above).


Address: 49 North 400 West, Salt Lake City, UT
Phone:<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Create your XTRAC Career Center account using Github OAuth.
Strut your stuff - provide a link to some of your work!
Provide a link to your LinkedIn profile page!
Contact our Development Team Experts...


- -f, --force
Skip the check for unpushed commits.
- -m, --message MESSAGE
The text up to the first blank line in MESSAGE is treated as the pull
request title, and the rest is used as pull request description in Markdown
format.
When multiple --message
are passed, their values are concatenated with a
blank line in-between.
When neither --message
nor --file
were supplied, a text editor will open
to author the title and description in.
- --no-edit
Use the message from the first commit on the branch as pull request title
and description without opening a text editor.
- -F, --file FILE
Read the pull request title and description from FILE. Pass "-" to read
from standard input instead. See --message
for the formatting rules.
- -e, --edit
Open the pull request title and description in a text editor before
submitting. This can be used in combination with --message
or --file
.
- -i, --issue ISSUE
Convert ISSUE (referenced by its number) to a pull request.
You can only convert issues authored by you or that which you have admin
rights over. In most workflows it is not necessary to convert issues to
pull requests; you can simply reference the original issue in the body of
the new pull request.
- -o, --browse
Open the new pull request in a web browser.
- -c, --copy
Put the URL of the new pull request to clipboard instead of printing it.
- -p, --push
Push the current branch to HEAD before creating the pull request.
- -b, --base BASE
The base branch in the "[OWNER:]BRANCH" format. Defaults to the default
branch of the upstream repository (usually "master").
See the "CONVENTIONS" section of hub(1) for more information on how hub
selects the defaults in case of multiple git remotes.
- -h, --head HEAD
The head branch in "[OWNER:]BRANCH" format. Defaults to the currently
checked out branch.
- -r, --reviewer USERS
A comma-separated list (no spaces around the comma) of GitHub handles to
request a review from.
- -a, --assign USERS
A comma-separated list (no spaces around the comma) of GitHub handles to
assign to this pull request.
- -M, --milestone NAME
The milestone name to add to this pull request. Passing the milestone number
is deprecated.
- -l, --labels LABELS
A comma-separated list (no spaces around the comma) of labels to add to
this pull request. Labels will be created if they do not already exist.
- -d, --draft
Create the pull request as a draft.
- --no-maintainer-edits
When creating a pull request from a fork, this disallows projects
maintainers from being able to push to the head branch of this fork.
Maintainer edits are allowed by default.


PTHREAD_ATTR_SETDETACHSTATE
Section: Linux Programmer's Manual (3)
Updated: 2014-05-28
Index
Return to Main Contents
NAME
pthread_attr_setdetachstate, pthread_attr_getdetachstate -
set/get detach state attribute in thread attributes object
SYNOPSIS
#include <pthread.h>
int pthread_attr_setdetachstate(pthread_attr_t *attr, int detachstate);
int pthread_attr_getdetachstate(const pthread_attr_t *attr, int *detachstate);
Compile and link with -pthread.
DESCRIPTION
The
pthread_attr_setdetachstate()
function sets the detach state attribute of the
thread attributes object referred to by
attr
to the value specified in
detachstate.
The detach state attribute determines whether a thread created using
the thread attributes object
attr
will be created in a joinable or a detached state.
The following values may be specified in
detachstate:
- PTHREAD_CREATE_DETACHED
-
Threads that are created using
attr
will be created in a detached state.
- PTHREAD_CREATE_JOINABLE
-
Threads that are created using
attr
will be created in a joinable state.
The default setting of the detach state attribute in a newly initialized
thread attributes object is
PTHREAD_CREATE_JOINABLE.
The
pthread_attr_getdetachstate()
returns the detach state attribute of the thread attributes object
attr
in the buffer pointed to by
detachstate.
RETURN VALUE
On success, these functions return 0;
on error, they return a nonzero error number.
ERRORS
pthread_attr_setdetachstate()
can fail with the following error:
- EINVAL
-
An invalid value was specified in
detachstate.
ATTRIBUTES
Multithreading (see pthreads(7))
The
pthread_attr_setdetachstate()
and
pthread_attr_getdetachstate()
functions are thread-safe.
CONFORMING TO
POSIX.1-2001.
NOTES
See
pthread_create(3)
for more details on detached and joinable threads.
A thread that is created in a joinable state should
eventually either be joined using
pthread_join(3)
or detached using
pthread_detach(3);
see
pthread_create(3).
It is an error to specify the thread ID of
a thread that was created in a detached state
in a later call to
pthread_detach(3)
or
pthread_join(3).
EXAMPLE
See
pthread_attr_init(3).
SEE ALSO
pthread_attr_init(3),
pthread_create(3),
pthread_detach(3),
pthread_join(3),
pthreads(7)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ERRORS
-
- ATTRIBUTES
-
- Multithreading (see pthreads(7))
-
- CONFORMING TO
-
- NOTES
-
- EXAMPLE
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:01 GMT, September 18, 2014


Microsoft Gold Certified Partners are the elite Microsoft Business Partners who earn the highest customer endorsement. They have the knowledge, skills, and commitment to help implement technology solutions that match your exact business needs. SSW is now a Microsoft Gold Certified Partner.
Visual Studio 2005 Team System
Friday 30th June 2006
8:00am
- 11:00am
In this session special guest speaker Eric Phan will take you through Microsoft Visual Studio 2005 Team System - an integrated software development platform that extends on Visual Studio to help build the mission-critical applications that business depend on.
Visual Studio 2005 Team System
Friday 7th July 2006
8:00am
- 11:00am
Due to overwhelming demand we are holding this Tech Breakfast again. In this session special guest speaker Eric Phan will take you through Microsoft Visual Studio 2005 Team System - an integrated software development platform that extends on Visual Studio to help build the mission-critical applications that business depend on.
Build a .NET App with Microsoft Expression and Workflow
Friday 28th July 2006
8:00am - 11:00am
A practical session for the ICT industry exposing attendees to the groundbreaking new suite of design tools, the Microsoft Expression Suite. The new Microsoft Windows Workflow Foundation framework, OLAP with Reporting Services 2005 and Atlas will also be covered.
Rules to Successful Projects
Friday 25th August 2006
8:00am - 11:00am
What makes a good software development consultancy? What sets one company above another? What makes a project successful? Adam Cogan will look at each of these questions and give you the answers you are looking for!
SSW Tech Breakfasts are held each month at our offices in Neutral Bay.
There are various specials we offer our clients from time-to-time, including Early Bird Specials, Group Bookings and Last Minutes Seating, just to name a few.
If you would like to attend any of our Tech Breakfasts, now or in the months to come, simply contact 696e666f72407373772e636f6d2e6175 or phone (02) 9953 3000 for further information.
How do I store a history of reports in SQL Reporting Services 2005? - answered by: Michael Mileos
Why can't I run a VSTO application successfully after install? - answered by: Adel Helal
G'Day Developers!
Do you allow users to check for a new version easily?
It is important to give users the ability to check for a new version
of the application they are using and, once located, it should be
easily downloaded and installed.
We place:
Remember:
More on Rules to Successful Projects...
Cheers until next time,
Adam
SSW Chief Architect and Microsoft Regional Director, Australia
Got a comment for Adam? 6164616d636f67616e407373772e636f6d2e6175
Sydney .NET User
Group
Wednesday 21st June 2006
5:45pm - 9:00pm
Location: Microsoft, Sydney
Darren Neimke from Readify will be presenting - An Introduction to Windows Presentation Foundation
This introductory session will start with an Overview of Windows Vista and show how Windows Vista is fundamentally different from earlier versions of Windows. Windows Vista introduces development advances that help developers create next-generation applications that take full advantage the operating system, including:
The session will pay particular attention to a technology called Windows Presentation Foundation (WPF). WPF introduces significant changes such as being able to take advantage of your video card's power and being written in a simple XML based mark up language called XAML. We will walk through this new runtime, the mark up language XAML and the new development paradigms being introduced such as coding into panels that can automatically flow your controls, animations and even video; demos will be done from both Visual Studio 2005 and Sparkle.
Also this month Peter Ward from Wardy IT Solutions will be presenting SQL Management Object
Do you find that day-to-day in your job you are 'fire-fighting' issues that could have been prevented if you had the time to perform proactive monitoring of the SQL Server instances in your enterprise; Or maybe that you would like to implement an enterprise management solution but are restricted by budget constraints. In this session, Peter Ward from Wardy IT Solutions will introduce SQL Management Object (SMO) and how applications and scripts can use this object to access the management features of SQL Server 2005. Peter will also demonstrate how SMO can be applied in the enterprise to assist in automating common administrative tasks as well as to extend the function ability of SQL Server.
Advertise with SSW | Unsubscribe | Previous SSW Updates | Got a Hot Tip to share? | Got a comment to make?
SSW US Tech Breakfast
Friday 23rd June 2006
9:00am - 12:00pm
Location: Microsoft San Francisco
Microsoft Visual Studio 2005 Team System is an integrated development platform to build mission-critical applications that businesses depend on. It extends Visual Studio's integrated and productive experience from the developer to the entire development team by delivering new role-based tools for software architects, developers, testers and project managers.
Let Adam Cogan, SSW Chief Architect and Microsoft Regional Director for Australia, guide you through these tools and show you how they can improve your software development cycle.
Due to the tremendous growth that our business has experienced over the last few months, we are seeking enthusiastic people to join the SSW team.
Our Company is based in Neutral Bay which is one of the most elegant and scenic areas of Sydney. SSW is an Australian owned progressive consulting firm specialising in building, implementing and maintaining Microsoft .NET software applications.
We are currently looking for:
Validate your Access application before deployment and eliminate common binding problems in your front-end with SSW Performance PRO!
SSW Performance PRO! isolates performance bottle-necks in your Access 97, 2000, 2002 or 2003 app. It checks every form, combo and list box, and reviews SQL statements. It reports exactly what to fix to improve the speed of your applications. SSW Performance PRO is especially useful after you've upsized an application to SQL Server to pinpoint black spots in your app.


This could be parsed in to json and passed to a server side api. It can really be outpputted however we want at this point. There will need to be some more data work and validation to get it running really well.
| Int Name | Description | Speed [auto/10/100/ 1000/10000] |
Duplex [auto / full / half] |
Vlans No. [1/ 1,2] | Vlan Tagging (802.1q) [y / n] |
Native Vlan No.(PVID at Nortel) |
Spanning tree Port mode [ normal / portfast ] |
| No. | Name | ip | subnetMask |
| Vlan No. | Redundancy group | Redundancy IP (Cisco - HSRP All other - VRRP) | Redundancy Priorety (usually Master=150,Standby=100> |
Redundancy preemption [y / n] |


This app lets you create a watchlist of Movies and TV Shows that you would like to watch.
Features
⭐ Search and find over 100.000 different Movies and TV Shows
⭐ Release dates for different countries
⭐ Ratings for Movies and TV Shows
⭐ Share your Watchables with friends
⭐ View your Watchables while being offline
⭐ Synchronisation across multiple devices
What's waiting for you
✔ Free with NO ADS whatsoever
✔ Modern Design
✔ Continuous Updates
This app does not let you watch Movies or TV Shows!
Watchables.


| • Future cross-sectional and cohort studies in ethnically diverse samples of PD cases |
| • A drive to ensure future GWAS studies are as representative of the global population as possible |
| • Sharing of raw UPDRS data to enable meta-analysis of mono-ethnic studies |
| • Developing a standardised method of determining the motor sub-type |
| • Analysis of ethnic variation in cognitive impairment and neuropsychiatric features that are major determinants of morbidity and mortality in PD |
| • Establish culturally fair definitions of cognitive impairment |
| • Investigate role of vascular risk factors in ethnic variation in PD |
| • Exploration of the role that ethnic and geographic variation in comorbidities have as determinants of ethnic variation in PD |
| • Further assessment of the contribution of co-morbid Alzheimer’s pathology in shaping ethnic variation seen in PD |
| • Improving awareness of ethnic healthcare inequalities in the diagnosis and treatment of PD and ameliorating them where possible |
| • Neuropathological studies in ethnically diverse PD cases |


Let’s meet a new built-in object: Date. It stores the date, time and provides methods for date/time management.
For instance, we can use it to store creation/modification times, to measure time, or just to print out the current date.
To create a new Date
object call new Date()
with one of the following arguments:
new Date()
Without arguments – create a Date
object for the current date and time:
js run let now = new Date(); alert( now ); // shows current date/time
new Date(milliseconds)
Create a Date
object with the time equal to number of milliseconds (1/1000 of a second) passed after the Jan 1st of 1970 UTC+0.
```js run // 0 means 01.01.1970 UTC+0 let Jan01_1970 = new Date(0); alert( Jan01_1970 );
// now add 24 hours, get 02.01.1970 UTC+0 let Jan02_1970 = new Date(24 * 3600 * 1000); alert( Jan02_1970 ); ```
An integer number representing the number of milliseconds that has passed since the beginning of 1970 is called a timestamp.
It’s a lightweight numeric representation of a date. We can always create a date from a timestamp using new Date(timestamp)
and convert the existing Date
object to a timestamp using the date.getTime()
method (see below).
Dates before 01.01.1970 have negative timestamps, e.g.: js run // 31 Dec 1969 let Dec31_1969 = new Date(-24 * 3600 * 1000); alert( Dec31_1969 );
new Date(datestring)
If there is a single argument, and it’s a string, then it is parsed automatically. The algorithm is the same as Date.parse
uses, we’ll cover it later.
js run let date = new Date("2017-01-26"); alert(date); // The time is not set, so it's assumed to be midnight GMT and // is adjusted according to the timezone the code is run in // So the result could be // Thu Jan 26 2017 11:00:00 GMT+1100 (Australian Eastern Daylight Time) // or // Wed Jan 25 2017 16:00:00 GMT-0800 (Pacific Standard Time)
new Date(year, month, date, hours, minutes, seconds, ms)
Create the date with the given components in the local time zone. Only the first two arguments are obligatory.
year
must have 4 digits: 2013
is okay, 98
is not.month
count starts with 0
(Jan), up to 11
(Dec).date
parameter is actually the day of month, if absent then 1
is assumed.hours/minutes/seconds/ms
is absent, they are assumed to be equal 0
.For instance:
new Date(2011, 0, 1, 0, 0, 0, 0); // 1 Jan 2011, 00:00:00
new Date(2011, 0, 1); // the same, hours etc are 0 by default
The maximal precision is 1 ms (1/1000 sec):
js run let date = new Date(2011, 0, 1, 2, 3, 4, 567); alert( date ); // 1.01.2011, 02:03:04.567
There are methods to access the year, month and so on from the Date
object:
``warn header="Not
getYear(), but
getFullYear()" Many JavaScript engines implement a non-standard method
getYear(). This method is deprecated. It returns 2-digit year sometimes. Please never use it. There is
getFullYear()` for the year.
Additionally, we can get a day of week:
[getDay()](mdn:js/Date/getDay)
: Get the day of week, from `0` (Sunday) to `6` (Saturday). The first day is always Sunday, in some countries that's not so, but can't be changed.
**All the methods above return the components relative to the local time zone.**
There are also their UTC-counterparts, that return day, month, year and so on for the time zone UTC+0: [getUTCFullYear()](mdn:js/Date/getUTCFullYear), [getUTCMonth()](mdn:js/Date/getUTCMonth), [getUTCDay()](mdn:js/Date/getUTCDay). Just insert the `"UTC"` right after `"get"`.
If your local time zone is shifted relative to UTC, then the code below shows different hours:
```js run
// current date
let date = new Date();
// the hour in your current time zone
alert( date.getHours() );
// the hour in UTC+0 time zone (London time without daylight savings)
alert( date.getUTCHours() );
Besides the given methods, there are two special ones that do not have a UTC-variant:
Returns the difference between UTC and the local time zone, in minutes:
```js run // if you are in timezone UTC-1, outputs 60 // if you are in timezone UTC+3, outputs -180 alert( new Date().getTimezoneOffset() );
```
The following methods allow to set date/time components:
setFullYear(year, [month], [date])
setMonth(month, [date])
setDate(date)
setHours(hour, [min], [sec], [ms])
setMinutes(min, [sec], [ms])
setSeconds(sec, [ms])
setMilliseconds(ms)
setTime(milliseconds)
(sets the whole date by milliseconds since 01.01.1970 UTC)Every one of them except setTime()
has a UTC-variant, for instance: setUTCHours()
.
As we can see, some methods can set multiple components at once, for example setHours
. The components that are not mentioned are not modified.
For instance:
```js run let today = new Date();
today.setHours(0); alert(today); // still today, but the hour is changed to 0
today.setHours(0, 0, 0, 0); alert(today); // still today, now 00:00:00 sharp. ```
The autocorrection is a very handy feature of Date
objects. We can set out-of-range values, and it will auto-adjust itself.
For instance:
js run let date = new Date(2013, 0, *!*32*/!*); // 32 Jan 2013 ?!? alert(date); // ...is 1st Feb 2013!
Out-of-range date components are distributed automatically.
Let’s say we need to increase the date “28 Feb 2016” by 2 days. It may be “2 Mar” or “1 Mar” in case of a leap-year. We don’t need to think about it. Just add 2 days. The Date
object will do the rest:
```js run let date = new Date(2016, 1, 28); ! date.setDate(date.getDate() + 2); /!
alert( date ); // 1 Mar 2016 ```
That feature is often used to get the date after the given period of time. For instance, let’s get the date for “70 seconds after now”:
```js run let date = new Date(); date.setSeconds(date.getSeconds() + 70);
alert(date); // shows the correct date ```
We can also set zero or even negative values. For example:
```js run let date = new Date(2016, 0, 2); // 2 Jan 2016
date.setDate(1); // set day 1 of month alert(date);
date.setDate(0); // min day is 1, so the last day of the previous month is assumed alert(date); // 31 Dec 2015 ```
When a Date
object is converted to number, it becomes the timestamp same as date.getTime()
:
js run let date = new Date(); alert(+date); // the number of milliseconds, same as date.getTime()
The important side effect: dates can be subtracted, the result is their difference in ms.
That can be used for time measurements:
```js run let start = new Date(); // start measuring time
// do the job for (let i = 0; i < 100000; i++) { let doSomething = i * i * i; }
let end = new Date(); // end measuring time
alert(The loop took ${end - start} ms
); ```
If we only want to measure time, we don’t need the Date
object.
There’s a special method Date.now()
that returns the current timestamp.
It is semantically equivalent to new Date().getTime()
, but it doesn’t create an intermediate Date
object. So it’s faster and doesn’t put pressure on garbage collection.
It is used mostly for convenience or when performance matters, like in games in JavaScript or other specialized applications.
So this is probably better:
```js run ! let start = Date.now(); // milliseconds count from 1 Jan 1970 /!
// do the job for (let i = 0; i < 100000; i++) { let doSomething = i * i * i; }
! let end = Date.now(); // done /!
alert( The loop took ${end - start} ms
); // subtract numbers, not dates ```
If we want a reliable benchmark of CPU-hungry function, we should be careful.
For instance, let’s measure two functions that calculate the difference between two dates: which one is faster?
Such performance measurements are often called “benchmarks”.
// we have date1 and date2, which function faster returns their difference in ms?
function diffSubtract(date1, date2) {
return date2 - date1;
}
// or
function diffGetTime(date1, date2) {
return date2.getTime() - date1.getTime();
}
These two do exactly the same thing, but one of them uses an explicit date.getTime()
to get the date in ms, and the other one relies on a date-to-number transform. Their result is always the same.
So, which one is faster?
The first idea may be to run them many times in a row and measure the time difference. For our case, functions are very simple, so we have to do it at least 100000 times.
Let’s measure:
```js run function diffSubtract(date1, date2) { return date2 - date1; }
function diffGetTime(date1, date2) { return date2.getTime() - date1.getTime(); }
function bench(f) { let date1 = new Date(0); let date2 = new Date();
let start = Date.now(); for (let i = 0; i < 100000; i++) f(date1, date2); return Date.now() - start; }
alert(“Time of diffSubtract:” + bench(diffSubtract) + “ms”); alert(“Time of diffGetTime:” + bench(diffGetTime) + “ms”); ```
Wow! Using getTime()
is so much faster! That’s because there’s no type conversion, it is much easier for engines to optimize.
Okay, we have something. But that’s not a good benchmark yet.
Imagine that at the time of running bench(diffSubtract)
CPU was doing something in parallel, and it was taking resources. And by the time of running bench(diffGetTime)
that work has finished.
A pretty real scenario for a modern multi-process OS.
As a result, the first benchmark will have less CPU resources than the second. That may lead to wrong results.
For more reliable benchmarking, the whole pack of benchmarks should be rerun multiple times.
For example, like this:
```js run function diffSubtract(date1, date2) { return date2 - date1; }
function diffGetTime(date1, date2) { return date2.getTime() - date1.getTime(); }
function bench(f) { let date1 = new Date(0); let date2 = new Date();
let start = Date.now(); for (let i = 0; i < 100000; i++) f(date1, date2); return Date.now() - start; }
let time1 = 0; let time2 = 0;
! // run bench(diffSubtract) and bench(diffGetTime) each 10 times alternating for (let i = 0; i < 10; i++) { time1 += bench(diffSubtract); time2 += bench(diffGetTime); } /!
alert( ‘Total time for diffSubtract:’ + time1 ); alert( ‘Total time for diffGetTime:’ + time2 ); ```
Modern JavaScript engines start applying advanced optimizations only to “hot code” that executes many times (no need to optimize rarely executed things). So, in the example above, first executions are not well-optimized. We may want to add a heat-up run:
// added for "heating up" prior to the main loop
bench(diffSubtract);
bench(diffGetTime);
// now benchmark
for (let i = 0; i < 10; i++) {
time1 += bench(diffSubtract);
time2 += bench(diffGetTime);
}
```warn header=“Be careful doing microbenchmarking” Modern JavaScript engines perform many optimizations. They may tweak results of “artificial tests” compared to “normal usage”, especially when we benchmark something very small, such as how an operator works, or a built-in function. So if you seriously want to understand performance, then please study how the JavaScript engine works. And then you probably won’t need microbenchmarks at all.
The great pack of articles about V8 can be found at http://mrale.ph. ```
The method Date.parse(str) can read a date from a string.
The string format should be: YYYY-MM-DDTHH:mm:ss.sssZ
, where:
YYYY-MM-DD
– is the date: year-month-day."T"
is used as the delimiter.HH:mm:ss.sss
– is the time: hours, minutes, seconds and milliseconds.'Z'
part denotes the time zone in the format +-hh:mm
. A single letter Z
would mean UTC+0.Shorter variants are also possible, like YYYY-MM-DD
or YYYY-MM
or even YYYY
.
The call to Date.parse(str)
parses the string in the given format and returns the timestamp (number of milliseconds from 1 Jan 1970 UTC+0). If the format is invalid, returns NaN
.
For instance:
```js run let ms = Date.parse(“2012-01-26T13:51:50.417-07:00”);
alert(ms); //<PHONE_NUMBER>417 (timestamp) ```
We can instantly create a new Date
object from the timestamp:
```js run let date = new Date(Date.parse(“2012-01-26T13:51:50.417-07:00”));
alert(date); ```
Date
objects always carry both.getDay()
are also counted from zero (that’s Sunday).Date
auto-corrects itself when out-of-range components are set. Good for adding/subtracting days/months/hours.Date
becomes the timestamp when converted to a number.Date.now()
to get the current timestamp fast.Note that unlike many other systems, timestamps in JavaScript are in milliseconds, not in seconds.
Sometimes we need more precise time measurements. JavaScript itself does not have a way to measure time in microseconds (1 millionth of a second), but most environments provide it. For instance, browser has performance.now() that gives the number of milliseconds from the start of page loading with microsecond precision (3 digits after the point):
js run alert(`Loading started ${performance.now()}ms ago`); // Something like: "Loading started 34731.26000000001ms ago" // .26 is microseconds (260 microseconds) // more than 3 digits after the decimal point are precision errors, only the first 3 are correct
Node.js has microtime
module and other ways. Technically, almost any device and environment allows to get more precision, it’s just not in Date
.


Clone a repository from GitHub.
Synopsis
hub clone
[-p] [OPTIONS] [USER/]REPOSITORY [DESTINATION]
Options
- -p
- (Deprecated) Clone private repositories over SSH.
- [USER/]REPOSITORY
- USER defaults to your own GitHub username.
- DESTINATION
- Directory name to clone into (default: REPOSITORY).
Protocol used for cloning
The git:
protocol will be used for cloning public repositories, while the SSH
protocol will be used for private repositories and those that you have push
access to. Alternatively, hub can be configured to use HTTPS protocol for
everything. See "HTTPS instead of git protocol" and "HUB_PROTOCOL" of hub(1).
Examples
$ hub clone rtomayko/ronn
> git clone git://github.com/rtomayko/ronn.git
See also
hub-fork(1), hub(1), git-clone(1)


INSTRUCTION
This quiz consists of 10 multiple-choice questions. To be successful with the weekly quizzes, it’s important to thoroughly read chapter 5 in the textbook. It will also be extremely useful to study the key terms at the end of the chapter and review the Test Your Knowledge activity at the end of the chapter. Keep the following in mind:
- Multiple Attempts - You will have three attempts for this quiz with your highest score being recorded in the grade book.
- Timing - You will need to complete each of your attempts in one sitting, as you are allotted 30 minutes to complete each attempt.
- Answers - You may review your answer-choices and compare them to the correct answers after your final attempt.
- To take a Quiz please click at Take a quiz after filling personal information
back


Comments
-
Greg Hurrell
Those tracks are missing because they have no album set.
Thanks for reporting this. I did know about it but hadn't made a note of it here yet.
It happens because Synergy Advance is basically asking, "What are all the albums for this artist? Show me the tracks from those albums..." and of course the tracks which don't have an album set for them don't get shown.
I think I need to artificially make an "album" (a virtual album, not a real album) called "Unknown album" for this orphan tracks, then they should appear in those "All" submenus. I'll do my best to get this one fixed prior to the next preview release.
-
Greg Hurrell
Ok, this is now fixed. Adding the fixed-in-prerelease keyword. You'll be able to see the fix when the 0.2 public preview release comes out at the end of this month.
Basically, if an item has no Genre set it correctly winds up in the "All Genres" and "Unknown Genre" submenus. If an item has no Album set it correctly shows up in the "All Artists", "Untitled Album" and "All albums" submenus. And if neither Genre nor Album is set then it winds up in all of the above, as appropriate.
-
Greg Hurrell
- ** Bug 243 has been marked as a duplicate of this bug. ***
-
Greg Hurrell
0.2 is out.
Add a comment
Comments are now closed for this issue.


const fsPromises = require('fs/promises');
const fetch = require('node-fetch');
let args = process.argv // arguments
main(args[2])
function main (fileName='./pokemon_names.txt') {
readPokemonNamesFile(fileName) //right now we have [ 'bulbasaur', 'charmander']
.then((pokemonArray) => { return fetchAllPokemon(pokemonArray)})
.then((pokemon) => { return printPokemon(pokemon)})
.then((finalPrint) => {console.log(finalPrint)});
}
/**
* fetch all pokemon
*
* @param {*} pokemonArray an array of pokemon names
* @returns an array of all fetches from the pokemon API
*/
function fetchAllPokemon (pokemonArray) {
return Promise.all(pokemonArray.map((pokemon) => {
return fetchPokeAPI (pokemon);
}));
}
/**
* returns a promise with an array of pokemon names read from the input file
* @param {*} file the file path to read from
* @returns Promise array of pokemon names
*/
function readPokemonNamesFile (file) {
return fsPromises.readFile(file, 'utf8')
.then((fileData) => { return fileData.split('\n') })
}
/**
* Returns an individual promise with data from the poke api get request
*
* @param {*} name the name of the pokemon you want to fetch
* @returns Promise the response data from fetch
* @throws any invalid pokemon names will be caught here and resolves as null
*/
function fetchPokeAPI (name) {
return new Promise((resolve, reject) => {
let url = `https://pokeapi.co/api/v2/pokemon/${name}`
fetch(url)
.then((response) => {
if (response.ok) {
return response.json()
} else {
throw `invalid pokemon: ${name}`;
}
})
.then((response) => {
let types = response.types.map(typeSlot => {
return typeSlot.type.name
});
resolve({name, types});
})
.catch((err) => {
console.error(err)
resolve(null);
});
})
}
/**
* Takes in an array of objects including pokemon data
* and prints it correct
* @param {*} pokemon the array of pokemon objects
* @returns String Charizard: flying, fire
*/
function printPokemon (pokemon) {
return pokemon.map((pokemonRow) => {
if (pokemonRow) {
return `${pokemonRow.name}: ${pokemonRow.types.join(", ")}`
}
}).join('\n');
}
//extra time
//write test suite with mocha and chai
//rebuild using the node wrapper
//dynamically define input file
//pre-check input names before making individual call
// node wrapped API: https://github.com/PokeAPI/pokedex-promise-v2
// 1) Add error handling for "bad arguments" using .catch().
// * What happens if I pass in a non-existent file?
// * What happens if I pass in NO arguments
// 2) Log the output of the HTTP pokemon to a JSON file called "PokemonAttributes".
// * If the pokemon is already on your attribute list - then return the pokemon from the PokemonAttributes file instead of making a costly HTTP call.
// 3) Accept an argument (T or F) that checks if the first two pokemon were to fight - which pokemon would have the advantage (based on types).
// * Check out damage_relations in the Pokemon.Type section
// https://pokeapi.co/docs/v2#types
// * If pokemon1 would have the advantage log out something like "Bulbasaur has the advantage over Goldeen".


Protect Your Potatoes From Harm
Sarah Nielsen
Prance along on top of the garden fence, annoy the neighbor's dog and make it bark relentlessly pursues moth or need to check on human, have not seen in an hour might be dead oh look, human is alive, hiss at human, feed me find something else more interesting, yet do not try to mix old food with new one to fool me! stare at guinea pigs love. Disappear for four days and return home with an expensive injury; bite the vet destroy house in 5 seconds.  Hack.
Read More


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autonomous collaborative creative agent
Monte Carlo Tree Search (MCTS)
computational models of creativity
[...] we focus on investigating the opportunities provided by Deep artificial Neural Networks (DNNs) — in particular Convolutional Neural Networks (CNN) — combined with agent-based AI methods — such as Monte Carlo Tree Search (MCTS) — for the task of driving collaborative drawing agents
The aim of this research is to create an autonomous, collaborative, ‘creative’ agent that can sketch images in realtime, while optionally allowing a user to intervene and physically influence the agent, affecting how and what it decides to draw. [...] our objective is to allow the agent to take random actions, and sketch any path that resembles a predetermined, desired object class .


This is a test version of an exercise we're developing.
Thanks for trying it out, we hope you enjoy it.
The goal of this kata is to help you feel the beat.
Ready? Let's go!


i 61
Features:
- Keyboard: 61 standard keyboard
- Multifunction Flag & a variety of advanced MIDI control capabilities, arranger creation handy.
- Wheels: Pitch and Modulation
- Control units: Data Entry wheel and MIDI/Select mode toggle button
- External Interface: USB-B interface(to send MIDI message or to provide power) ,Sustain Pedal interface, two MIDI OUT interfaces USB-powered
- Operating System: windows @ xp, vista, win7 & mac os x
Technical Specifications:
- Dimensions: 92 x 21.5 x 5.5 (cm)
- Weight: 4.2kg (piano weight)


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Western Togoland: 10 members of separatist movement arrested
The Volta Regional Security Council has arrested 10 members of the separatist movement, Homeland Study Group Foundation.
This comes after the group declared parts of Ghana as independent ‘Western Togoland State’.
The leader of the group, 80-year old Charles Komi Kudzordzi, popularly known as Papavi Hobedetor, made the independence declaration at a public gathering in Ho on Saturday, November 16.
He cited the recent omission of roads in the Volta Region from the Critical Roads list in the 2020 budget, as evidence that they have been neglected by the government.
The government subsequently asked Ghanaians to disregard the declaration and promised to deal with the group.
Speaking to Citi News’ Anass Seidu, the Volta Regional Minister, Dr. Archibald Letsa, said steps are being taken to arrest everyone involved.
In May, about 81 members of the separatist group were arrested for assembling for a protest over the arrest of seven leaders of the Homeland Study Group Foundation.
Charles Kormi Kudzodzi – popularly known as Papa Hogbedetor, had been arrested along with seven others when they first declared their intent to secede at one of the group’s regular study meetings.
The Attorney General in July 2019 eventually withdrew all charges brought against the members of Homeland Study Group Foundation who were working for the secession of the Volta Region from Ghana.
The group first made calls for the secession of the Volta Region through to parts of the Upper East region.
The group claims that the area was an independent State before being made to join Ghana in the 1956 plebiscite.
Meanwhile, government has slammed the group’s supposed declaration of ‘Western Togoland’ as an independent State.
“The Government of Ghana takes note of the activities of a group known as the Homeland Study Foundation, purporting to declare secession from Ghana.”
“Ghana remains a sovereign state which has not ceded any part of its territory to any person or group of persons.”


The equation of hyperbola H
is WHICH_NEG === 1 ? expr(["-", Y2T, X2T]) : expr(["-", X2T, Y2T]) = 1
.
What are the asymptotes?
y = \pm (
B/A
)(x +
-H
) +
K
enter integers, simplified fractions, or exact decimals for each term
pay attention to the sign of each number you enter to be sure the entire equation is correct
We want to rewrite the equation in terms of y
, so start off by moving the y
terms to one side:
Y2T = Y_MINUS 1 X_MINUS X2T
Multiply both sides of the equation by B * B
.
Y = { Y_MINUS B*B X_MINUS \dfrac{ X \cdot B*B }{ A*A }}
Take the square root of both sides.
\sqrt{Y} = \pm \sqrt { Y_MINUS B*B X_MINUS \dfrac{ X \cdot B*B }{ A*A }}
plus("y", -K) = \pm \sqrt { Y_MINUS B*B X_MINUS \dfrac{ X \cdot B*B }{ A*A }}
As x
approaches positive or negative infinity, the constant term in the square root matters less and less, so we can just ignore it.
plus( "y", -K ) \approx \pm \sqrt {\dfrac{ X \cdot B*B }{ A*A }}
plus( "y", -K ) \approx \pm \left(\dfrac{B \cdot (plus( "x", -H ))}{ A }\right)
Add K
to both sides and rewrite
Subtract -K
from both sides and rewrite
Rewrite
as an equality in terms of y
to get the equation of the asymptotes:
y = \pm \dfrac{reduce( A, B )[1]}{reduce( A, B )[0]}(plus( "x", -H ))K >= 0 ? "+" : "" K