|
|---|
| Masters, give unto your servants that which is just and equal; knowing that ye also have a Master in heaven.
|
|---|
| ᏗᏣᏓᏅᏏᏙᎯ, ᏕᏥᏁᎮᏍᏗ ᏗᏥᏅᏏᏓᏍᏗ ᏚᏳᎪᏛ ᎠᎴ ᏰᎵᏉ ᎨᏒᎢ; ᎢᏣᏅᏖᏍᏗ ᏂᎯ ᎾᏍᏉ ᎢᏥᏅᏏᏙᎯ ᎦᎸᎳᏗ ᏤᎲᎢ.
|
|---|
Di-tsa-da-nv-si-do-hi, de-tsi-ne-he-s-di di-tsi-nv-si-da-s-di du-yu-go-dv a-le ye-li-quo ge-sv-i; i-tsa-nv-te-s-di ni-hi na-s-quo I-tsi-nv-si-do-hi ga-lv-la-di tse-hv-i.
|
|---|
|
|---|
| Continue in prayer, and watch in the same with thanksgiving;
|
|---|
| ᎢᏣᏓᏙᎵᏍᏗᏍᎬ ᎬᏩᎫᏗᏗᏎᏍᏗ, ᎠᎴ ᎾᎿᎭᎢᏥᏯᏫᏍᎨᏍᏗ ᎤᎵᏠᏯᏍᏕᏍᏗ ᎠᎵᎮᎵᏍᏗ ᎨᏒᎢ;
|
|---|
I-tsa-da-do-li-s-di-s-gv gv-wa-gu-di-di-se-s-di, a-le na-hna i-tsi-ya-wi-s-ge-s-di u-li-tlo-ya-s-de-s-di a-li-he-li-s-di ge-sv-i;
|
|---|
|
|---|
| Withal praying also for us, that God would open unto us a door of utterance, to speak the mystery of Christ, for which I am also in bonds:
|
|---|
| ᎠᎴᏬ ᎢᏣᏓᏙᎵᏍᏗᏍᎨᏍᏗ ᎠᏴ ᏍᎩᏯᏅᏓᏗᏍᎨᏍᏗ, ᎾᏍᎩ ᎤᏁᎳᏅᎯ ᎣᎩᏍᏚᎩᎡᏗᏱ ᎦᎶᎯᏍᏗᏱ ᎾᎿᎭᎣᎦᎵᏥᏙᏗᏱ, ᎣᎩᏃᎮᏗᏱ ᎤᏕᎵᏛ ᎦᎶᏁᏛ ᎤᏤᎵᎦ, ᎾᏍᎩ ᎾᏍᏉ ᏥᏅᏗᎦᎵᏍᏙᏗᎭ ᎥᏆᎸᎢᏛ ᏥᎩ;
|
|---|
A-le-wo i-tsa-da-do-li-s-di-s-ge-s-di a-yv s-gi-ya-nv-da-di-s-ge-s-di, na-s-gi U-ne-la-nv-hi o-gi-s-du-gi-e-di-yi ga-lo-hi-s-di-yi na-hna o-ga-li-tsi-do-di-yi, o-gi-no-he-di-yi u-de-li-dv Ga-lo-ne-dv u-tse-li-ga, na-s-gi na-s-quo tsi-nv-di-ga-li-s-do-di-ha v-qua-lv-i-dv tsi-gi;
|
|---|
|
|---|
| That I may make it manifest, as I ought to speak.
|
|---|
| ᎾᏍᎩ ᎬᏂᎨᏒ ᎢᏯᏋᏁᏗᏱ, ᎾᏍᎩᏯ ᏥᏚᏳᎪᏗ ᎢᏯᎩᏪᏍᏗᏱ.
|
|---|
Na-s-gi gv-ni-ge-sv i-ya-quv-ne-di-yi, na-s-gi-ya tsi-du-yu-go-di i-ya-gi-we-s-di-yi.
|
|---|
|
|---|
| Walk in wisdom toward them that are without, redeeming the time.
|
|---|
| ᎢᏣᎵᏏᎾᎯᏍᏗ ᎢᏤᏙᎮᏍᏗ ᎠᏂᎦᏔᎲ ᎾᏍᎩ Ꮎ ᎠᏁᎸ ᏂᎨᏒᎾ, ᎢᏧᏓᎴᏍᎨᏍᏗ ᎪᎯ ᎨᏒ ᎠᎵᏱᎵᏒᎢ.
|
|---|
I-tsa-li-si-na-hi-s-di i-tse-do-he-s-di a-ni-ga-ta-hv na-s-gi na a-ne-lv ni-ge-sv-na, i-tsu-da-le-s-ge-s-di go-hi ge-sv a-li-yi-li-sv-i.
|
|---|
|
|---|
| Let your speech be always with grace, seasoned with salt, that ye may know how ye ought to answer every man.
|
|---|
| ᎢᏣᎵᏃᎮᏍᎬ ᏂᎪᎯᎸ ᎤᏓᏅᏘ ᎨᏒ ᎤᎵᏠᏯᏍᏕᏍᏗ, ᎠᎹ ᎤᎶᏥᏛ ᎨᏎᏍᏗ, ᎾᏍᎩ ᎢᏥᎦᏙᎥᎯᏍᏗᏱ ᎢᏥᏪᏍᏗᏱ ᏕᏥᏁᏤᎲ ᎾᏂᎥ ᏴᏫ.
|
|---|
I-tsa-li-no-he-s-gv ni-go-hi-lv u-da-nv-ti ge-sv u-li-tlo-ya-s-de-s-di, a-ma u-lo-tsi-dv ge-se-s-di, na-s-gi i-tsi-ga-do-v-hi-s-di-yi i-tsi-we-s-di-yi de-tsi-ne-tse-hv na-ni-v yv-wi.
|
|---|
|
|---|
| All my state shall Tychicus declare unto you, who is a beloved brother, and a faithful minister and fellowservant in the Lord:
|
|---|
| ᏂᎦᏛ ᎾᏆᏛᎿᎭᏕᎬ ᏗᎩᎦ ᎬᏂᎨᏒ ᏅᏓᏨᏁᎵ, ᎾᏍᎩ ᎣᏥᎨᏳᎢ ᎣᏣᎵᏅᏟ, ᎠᎴ ᎣᏍᏛ ᎢᏯᏛᏁᎯ ᏧᎸᏫᏍᏓᏁᎯ, ᎠᎴ ᎤᏠᏱ ᎠᏥᏅᏏᏓᏍᏗ ᎤᎬᏫᏳᎯ ᎤᏤᎵᎦ;
|
|---|
Ni-ga-dv na-qua-dv-hna-de-gv Di-gi-ga gv-ni-ge-sv nv-da-tsv-ne-li, na-s-gi o-tsi-ge-yu-i o-tsa-li-nv-tli, a-le o-s-dv i-ya-dv-ne-hi tsu-lv-wi-s-da-ne-hi, a-le u-tlo-yi a-tsi-nv-si-da-s-di U-gv-wi-yu-hi u-tse-li-ga;
|
|---|
|
|---|
| Whom I have sent unto you for the same purpose, that he might know your estate, and comfort your hearts;
|
|---|
| ᎾᏍᎩ ᏥᏅᎵ ᏫᏥᎷᏤᏗᏱ, ᎾᏍᎩ ᏂᏣᏛᎿᎭᏕᎬ ᎤᏙᎴᎰᎯᏍᏗᏱ ᎤᎬᏩᎵ, ᎠᎴ ᏗᏥᎦᎵᏍᏓᏕᏗᏱ ᏗᏥᎾᏫ ᎤᎬᏩᎵ;
|
|---|
Na-s-gi tsi-nv-li wi-tsi-lu-tse-di-yi, na-s-gi ni-tsa-dv-hna-de-gv u-do-le-ho-hi-s-di-yi u-gv-wa-li, a-le di-tsi-ga-li-s-da-de-di-yi di-tsi-na-wi u-gv-wa-li;
|
|---|
|
|---|
| With Onesimus, a faithful and beloved brother, who is one of you. They shall make known unto you all things which are done here.
|
|---|
| ᎠᏁᏅᏍᏓ ᎣᏂᏏᎹ, ᎣᏍᏛ ᎢᏯᏛᏁᎯ ᎠᎴ ᎣᏥᎨᏳᎢ ᎣᏣᎵᏅᏟ ᎾᏍᎩ ᎢᏤᎲ ᎡᎯ ᏥᎩ, ᎾᏍᎩ ᎬᏂᎨᏒ ᏅᏓᎨᏨᏁᎵ ᏂᎦᏛ ᏂᎦᎵᏍᏔᏂᏙᎲ ᎠᏂ.
|
|---|
A-ne-nv-s-da O-ni-si-ma, o-s-dv i-ya-dv-ne-hi a-le o-tsi-ge-yu-i o-tsa-li-nv-tli na-s-gi i-tse-hv e-hi tsi-gi, na-s-gi gv-ni-ge-sv nv-da-ge-tsv-ne-li ni-ga-dv ni-ga-li-s-ta-ni-do-hv a-ni.
|
|---|
|
|---|
| Aristarchus my fellowprisoner saluteth you, and Marcus, sister's son to Barnabas, (touching whom ye received commandments: if he come unto you, receive him;)
|
|---|
| ᎡᎵᏍᏓᎦ ᎢᏧᎳᎭ ᎣᏍᏗᏴᎩ, ᏫᏥᏲᎵᎭ, ᎠᎴ ᎹᎦ ᏆᏂᏆ ᎤᏙ ᎤᏪᏥ, (ᎾᏍᎩ ᎤᎬᏩᎵ ᎢᏣᏛᎦᏅᎯ ᏥᎩ; ᎢᏳᏃ ᏫᏥᎷᏤᎸᎭ ᏕᏣᏓᏂᎸᏨᎭ;)
|
|---|
E-li-s-da-ga i-tsu-la-ha o-s-di-yv-gi, wi-tsi-yo-li-ha, a-le Ma-ga Qua-ni-qua u-do u-we-tsi, (na-s-gi u-gv-wa-li i-tsa-dv-ga-nv-hi tsi-gi; i-yu-no wi-tsi-lu-tse-lv-ha de-tsa-da-ni-lv-tsv-ha;)
|
|---|
|
|---|
| And Jesus, which is called Justus, who are of the circumcision. These only are my fellowworkers unto the kingdom of God, which have been a comfort unto me.
|
|---|
| ᎠᎴ ᏥᏌ, ᎾᏍᎩ ᏣᏍᏓ ᏣᎪᏎᎰᎢ; ᎾᏍᎩ ᏗᎨᏥᎤᏍᏕᏎᎸᎯ ᏥᎩ. ᎾᏍᎩ ᎤᏅᏒ ᎢᏧᎳᎭ ᏦᎩᎸᏫᏍᏓᏁᎯ ᎤᏁᎳᏅᎯ ᎤᏤᎵᎪᎯ ᎤᎬᏩᎵ, ᎾᏍᎩ ᎬᎩᎦᎵᏍᏓᏗᏍᎬᎩ.
|
|---|
A-le Tsi-sa, na-s-gi Tsa-s-da tsa-go-se-ho-i; na-s-gi di-ge-tsi-u-s-de-se-lv-hi tsi-gi. Na-s-gi u-nv-sv i-tsu-la-ha tso-gi-lv-wi-s-da-ne-hi U-ne-la-nv-hi u-tse-li-go-hi u-gv-wa-li, na-s-gi gv-gi-ga-li-s-da-di-s-gv-gi.
|
|---|
|
|---|
| Epaphras, who is one of you, a servant of Christ, saluteth you, always labouring fervently for you in prayers, that ye may stand perfect and complete in all the will of God.
|
|---|
| ᎡᎦᏆ ᎾᏍᎩ ᎢᏤᎲ ᎡᎯ ᏥᎩ, ᎦᎶᏁᏛ ᎤᏅᏏᏙᎯ, ᏫᏥᏲᎵᎦ, ᏂᎪᎯᎸ ᎠᎵᏂᎬᏁᎭ ᎠᏓᏙᎵᏍᏗᏍᎬ ᎾᏍᎩ ᏂᎯ ᎢᏣᎴᏗᏱ ᏂᏥᎪᎸᎾ ᎠᎴ ᎠᎧᎵᎢ ᏂᎦᎥ ᎤᏁᎳᏅᎯ ᎣᏏᏳ ᎤᏰᎸᏗ ᎨᏒᎢ.
|
|---|
E-ga-qua na-s-gi i-tse-hv e-hi tsi-gi, Ga-lo-ne-dv u-nv-si-do-hi, wi-tsi-yo-li-ga, ni-go-hi-lv a-li-ni-gv-ne-ha a-da-do-li-s-di-s-gv na-s-gi ni-hi i-tsa-le-di-yi ni-tsi-go-lv-na a-le a-ka-li-i ni-ga-v U-ne-la-nv-hi o-si-yu u-ye-lv-di ge-sv-i.
|
|---|
|
|---|
| For I bear him record, that he hath a great zeal for you, and them that are in Laodicea, and them in Hierapolis.
|
|---|
| ᎠᏴᏰᏃ ᏥᏲᎢᏳᏓᏁᎭ ᎾᏍᎩ ᎤᏣᏘ ᎢᏣᏕᎵᎯᏍᏓᏁᎲ ᏂᎯ ᎠᎴ ᎴᎣᏗᏏᏯ ᎠᏁᎯ, ᎠᎴ ᎭᏱᎳᏆᎵ ᎠᏁᎯ.
|
|---|
A-yv-ye-no tsi-yo-i-yu-da-ne-ha na-s-gi u-tsa-ti i-tsa-de-li-hi-s-da-ne-hv ni-hi a-le Le-o-di-si-ya a-ne-hi, a-le Ha-yi-la-qua-li a-ne-hi.
|
|---|
|
|---|
| Luke, the beloved physician, and Demas, greet you.
|
|---|
| ᎷᎦ ᎠᏥᎨᏳᎯ ᎠᎦᎾᎦᏘ ᏫᏥᏲᎵᎦ, ᎠᎴ ᏗᎹ.
|
|---|
Lu-ga a-tsi-ge-yu-hi a-ga-na-ga-ti wi-tsi-yo-li-ga, a-le Di-ma.
|
|---|
|
|---|
| Salute the brethren which are in Laodicea, and Nymphas, and the church which is in his house.
|
|---|
| ᏕᏥᏲᎵᎸᎭ ᎢᏓᎵᏅᏟ ᎴᎣᏗᏏᏯ ᎠᏁᎯ, ᎠᎴ ᏂᎻᏆ, ᎠᎴ ᏧᎾᏁᎶᏗ ᎾᏍᎩ ᎦᏁᎸ ᏧᎾᏓᏡᎦ.
|
|---|
De-tsi-yo-li-lv-ha i-da-li-nv-tli Le-o-di-si-ya a-ne-hi, a-le Ni-mi-qua, a-le tsu-na-ne-lo-di na-s-gi ga-ne-lv tsu-na-da-tlu-ga.
|
|---|
|
|---|
| And when this epistle is read among you, cause that it be read also in the church of the Laodiceans; and that ye likewise read the epistle from Laodicea.
|
|---|
| ᎢᏳᏃ ᎾᏍᎩ ᎯᎠ ᎪᏪᎵ ᎢᏥᎪᎵᏰᎥᎭ, ᎴᎣᏗᏏᏯ ᏧᎾᏁᎶᏗ ᎤᎾᏓᏡᎬ ᎾᏍᏉ ᎤᏂᎪᎵᏰᏗᏱ ᏂᏨᏁᎸᎭ; ᎠᎴ ᎾᏍᏉ ᏂᎯ ᎢᏥᎪᎵᏰᎥᎭ ᎴᎣᏗᏏᏯ ᏅᏓᏳᎶᎯᏍᏗ ᏥᎩ.
|
|---|
I-yu-no na-s-gi hi-a go-we-li i-tsi-go-li-ye-v-ha, Le-o-di-si-ya tsu-na-ne-lo-di u-na-da-tlu-gv na-s-quo u-ni-go-li-ye-di-yi ni-tsv-ne-lv-ha; a-le na-s-quo ni-hi i-tsi-go-li-ye-v-ha Le-o-di-si-ya nv-da-yu-lo-hi-s-di tsi-gi.
|
|---|
|
|---|
| And say to Archippus, Take heed to the ministry which thou hast received in the Lord, that thou fulfill it.
|
|---|
| ᎠᎴ ᎠᎩᏆ ᎯᎠ ᏁᏥᏪᏎᎸᎭ, ᏣᎦᏌᏯᏍᏕᏍᏗ ᏗᎦᎸᏫᏍᏓᏁᏗ ᎨᏒ ᎤᎬᏫᏳᎯ ᎤᎬᏩᎵ ᏤᏣᏲᎯᏎᎸᎯ, ᎾᏍᎩ ᏣᎧᎵᎢᏍᏗᏱ.
|
|---|
A-le A-gi-qua hi-a ne-tsi-we-se-lv-ha, Tsa-ga-sa-ya-s-de-s-di di-ga-lv-wi-s-da-ne-di ge-sv U-gv-wi-yu-hi u-gv-wa-li tse-tsa-yo-hi-se-lv-hi, na-s-gi tsa-ka-li-i-s-di-yi.
|
|---|
|
|---|
| The salutation by the hand of me Paul. Remember my bonds. Grace be with you. Amen.
|
|---|
| ᎠᏴ ᏉᎳ ᎠᏋᏒ ᎠᏉᏰᏂ ᎬᏗᎭ ᏫᏨᏲᎵᎭ. ᎢᏣᏅᏖᏍᏗ ᎥᏆᎸᎥᎢ. ᎬᏩᎦᏘᏯ ᎠᏓᏙᎵᏍᏗ ᎨᏒ ᎢᏤᎳᏗᏙᎮᏍᏗ. ᎡᎺᏅ.
|
|---|
A-yv Quo-la a-quv-sv a-quo-ye-ni gv-di-ha wi-tsv-yo-li-ha. I-tsa-nv-te-s-di v-qua-lv-v-i. Gv-wa-ga-ti-ya a-da-do-li-s-di ge-sv i-tse-la-di-do-he-s-di. E-me-nv.
|
|---|


The Great Kate
Shoot'em. Shoot'em. It's a better way to live! Check out Katherine Hepburn in rare crank from in this 1979 60 Minutes interview, waxing on aging, humanity, movies, and bores.
Watch VideoEveryone In Old Hollywood was On Acid
March 20, 1966
Before Scientology took hold, before they forgot their mantras, before the baby food diet, Vanity Fair reminds.
Read MoreTrending
Brunettes, Redheads Picket Dores Gentlemen Prefer Blondes
But perhaps the most interesting component of the story is the proto-Feminine Mystique liberating power the drug held for many women. The community of discontented Hollywoodwives.
Jinneuville Martin Jose
March 12, 1966The brand new Hollywood horror movies is here
The smoking hero of Vela and Gobson!
Elizabeth Taylor's life in front of the camera
Subscribe to all the news
Never miss the latest updates.


Reports attempts to synchronize on an instance of a value-based class that produce compile-time warnings and raise
run-time exceptions starting from Java 16.
For example, java.lang.Double is annotated with jdk.internal.ValueBased, so the following code will
produce a compile-time warning:


--- layout: page title: "OAuth 2.0 Dynamic Client Registration Management Protocol" description: "This specification defines methods for management of OAuth 2.0 dynamic client registrations for use cases in which the properties of a registered client may need to be changed during the lifetime of the client. Not all authorization servers supporting dynamic client registration will support these management methods." ---
| Document Name: | RFC 7592 |
|---|---|
| Document URI: |
urn:ietf:rfc:7592
|
| Online Version: |
https://datatracker.ietf.org/doc/html/rfc7592
|
| Organization: | Internet Engineering Task Force (IETF) |
| Series: | Request for Comments (RFC) |
| Abstract: | This specification defines methods for management of OAuth 2.0 dynamic client registrations for use cases in which the properties of a registered client may need to be changed during the lifetime of the client. Not all authorization servers supporting dynamic client registration will support these management methods. |
registration_access_token
,
registration_client_uri
Return to ( Series | Organization | all Specifications )


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/116395maths/36914howdoestacticringwork.html ---
@Kevin Buzzard Re 2: Because znum
is a fast (but somewhat "unmathematical") implementation of int
.
It computes in binary instead of unary arithmetic.
If that's the only reason then I might rip them out and replace them with ints because I am trying to de-obfuscate. I just don't want to rip them all out and then find that some meta code stops working!
Hmm, I can't change the stream... even though I changed the topic... [meeh]
{% endraw %}


Toggle navigation
SOCCER STATS
Home
Events
Teams
Players
Stadiums
Add a new player
Name
Second name
Last name
Country
Mustard
Ketchup
Relish
Picture
Add player
Id number
Weight (Kg)
Height (cm)
Birthdate
Players
Click any picture for more details
View coaches
DNI:
1-2345-6789
Weight:
85 Kg
Height:
182 cm
Age:
41 years


Start shopping GREENER with Closet Relay Discover amazing clothing and accessories Find a seller with unquie items in your size in your neigbourhood


HTTP Microservices
Build, deploy and scale RESTful Node.js Microservices
Build, deploy and scale RESTful Node.js Microservices
Event n is a serverless platform for HTTP workloads. Instantly deploy database backed RESTful services for Webhooks, Natural Language Processing, SQL Analytics & Data
Check out the example  Service Recipes ,  Getting Started Videos  or  Signup  in less than 30 seconds for a free account to get started .
1-Click Microservice
Deploy a secure, public facing HTTP microservice
with database persistence with a single click.
Serverless With A Free Monthly Allocation
No server or container provisioning or management,
pay only for what you use. Enjoy a free monthly
allocation of compute time.
Capture Real-time Event Data
Capture real-time event data from any source utilizing
JSON over HTTP. Embed ETL logic directly into a
microservice making integrations a breeze.
Launch microservices for real-time data collection at scale. Preform powerful data extractions and transformations on both structured and unstructured data, without the need for complex data pipelines.
Take real-time API data via webhooks and integrate to SQL in minutes. Rapidly respond to changing Business Intelligence needs across the Enterprise and visualize using Tableau and Microsoft Power BI.
Deploy microservices for IOT applications. Utilize serverless compute power across multiple geographies for seamless and secure interoperability.
Eventn microservices execute in a secure and scalable sandboxed Node.js environment. This provides freedom to not only use all JavaScript features, but also ECMAScript 2015 (ES6) features available in Node.js (v10.x) such as async/await. Additionally, Eventn also supports a set of selected NPM modules.
The Eventn user interface provides a JavaScript service editor and test environment for rapid microservice development.
Subscribe to our newsletter to receive news & updates.
© Copyright 2020 Eventn- Made with in San Francisco, California.


WITNESS LIST Revenue & Public Education Funding, Select Committee February 3, 1997-1:30P Governor Bush's Property Tax Plan On: Craymer, Dale (Governor's Office) Hawkins, Albert (Governor's Office) Taxes On: Hamilton, Billy (Comptroller's Office) Reissig, Mike (Comptroller's Office)


You may optionally select a frontend application to bootstrap your web-based development. These options scaffold a starting point in your framework of choice.
{{capability.description}}


A Nutella-themed hotel pop-up to open in California next year
LOS ANGELES, Nov 14 — A Nutella-themed hotel is set to open next year for diehard fans of the chocolate hazelnut spread. And it will be called: Hotella Nutella.
For one weekend only, three winners and their travel companions will be flown to Napa, California to stay in a hotel with celebrity chefs and life-sized jars of the dessert spread.
Peanut butter fans beware: Hotella Nutella will be chocolate and hazelnut-themed everything. That includes a Nutella-themed breakfast for dinner with celebrity chef Geoffrey Zakarian; a Southern-style brunch with Nutella; and a lesson in creating Instagram-friendly pancake art.
In cities like New York and Chicago, fans can already get their fix at standalone Nutella Cafes, where croissants, puddings, pancakes and pound cakes are slathered in the sticky, chocolate spread.
To enter the hotel contest, fans are asked to submit a video of 60 seconds or less about their “passion for Nutella and connection to breakfast.” The contest closes December 8 and is open to US residents only.
Three winners and their travel companions will be flown to the pop-up hotel in California for a weekend stay January 10-12, 2020.
For more details visit https://hotellanutella.com/ — AFP-Relaxnews


Experience
Lead Product Manager - Design,
BMC Software.
June 2016
- Present
Applied research-based principles to drive the design of products that fully support end-user needs while also achieving the business vision. Led user research and interface design processes creating personas, visualizations, story boards, task flows, wireframes, high-fidelity mockups, and prototypes. Continuously measured and optimized the user experience through a combination of quantitative and qualitative research methods.
- Drive experience design of a product line, including authoring functional and design specifications, scalability, security, data flow, and interface.
- Led UX efforts on innovation business intelligence systems, researching and designing new IA, data visualizations, and end-user interactions related to large data sets.
- Spearheaded UX on a new innovation web-product offering, coordinating all UX related efforts and leading all research and design.
Vice President - User Experience,
Innoplexus Consulting Pvt. Ltd.
September 2015
- June 2016
- Hire, mentor and train 10-person User Experience team
- Ensure consistent, high-quality design and front-end implementation deliverables across business-critical internal transactional applications
- Define and implement a standardized User Experience design process and set of deliverables
- Act as an evangelist for the User Experience discipline throughout the company, both within the technology organization and with our business sponsors and stakeholders.
Chief User Experience Designer,
ZLemma Analytics Pvt. Ltd.
April 2013
- September 2015
- Part of the Product and Innovations leadership team, responsible for UX Design and Strategy for all of our cloud-based, SaaS products, including product strategy, visual identity and brand vision.
- Defined, guided and drove the implementation of user experience best practices, not only on the software platform, but across all consumer touchpoints.
- Worked with brand, creative and technical project teams to define and document requirements (business, stakeholder, user, and content), success metrics (quantitative and qualitative), and overall user experience vision on projects, and recommend strategically sound solutions to meet customers’ business needs.
- Provided strategic guidance in support of user experience and information architecture service offering.
- Worked with stakeholders to ensure alignment between customer experience needs and business goals and priorities.
Lead User Experience Designer,
Clarice Technologies Pvt. Ltd.
July 2010
- March 2013
- Strategize, Manage and Execute UX/UI activities for various projects.
- Provided strategic & conceptual usability inputs.
- Identify business & user requirements and translate them into use case scenarios.
- Create process flow along with a high level storyboard to bridge the understanding.
- Create task flow & IA based on various use cases.
- Create wireframes along with detailed interactions for each use case scenarios
- Mentoring the team to build new capabilities/skill sets.
Manager - User Experience,
Assetlink - Saiya Software Pvt. Ltd.
April 2009
- July 2010
- Built user experience strategy for an enterprise wide marketing resource management products.
- Created end-to-end user experience including personas, task flows, and interaction design/wireframes. Directly involved in product strategy and feature road map planning as well as product marketing. Introduced and implemented a user experience design process.
- Developed user interface design standards and patterns; created and directed production of interaction design and information architecture deliverables including wireframes, site maps and page flow documentation.
Senior User Experience Designer,
Capgemini India Pvt. Ltd.
December 2006
- April 2009
- Provided user experience consulting services – including IA, visual design, prototyping, and product strategy -- to multiple enterprise and various fortune 500 companies.
- Serve as project team leader and focal point for all design deliverables and tasks: Site maps, wireframes, visual designs, quick prototyping, user scenarios, user task analysis, user goals, UI specifications, and usability testing.
- Implemented a Project Management process and responsible for the management all major projects. Integrated a user-centered product development process and led cross- functional teams spanning Business, Engineering, and Creative to meet project goals and deadlines.
Senior Interaction Designer,
Tata Consultancy Pvt. Ltd.
May 2005
- November 2006
- Provided consultancy to various teams on usability and interface design, including heuristics evaluation and cognitive walkthroughs for their web as well as desktop applications.
- Implemented the user centered design process while designing the company’s intranet as well as intranet applications.
- Guide a large web site development team in implementing user centered design methodologies during their application redesign efforts. Responsibilities included analysis, developing user requirements and key personas.
- Played a role of a communication designer while creating visual campaigns across the organization.
- Developed the user interface design for the television as well as kiosk.
Project Leader – Design Solutions,
Puretech Internet Pvt. Ltd.
April 2004
- April 2005
- Provided Pre-sales support by understanding on the project/concept and based on the brief decide on the mode of production, technology to be used, resources needed and time estimate for the project.
- Decide on the concept and visual idea and preparation of the mockups/ prototypes.
- Execute the project by heading the team during the production stage. Allocate work among the team and decide on the timelines and the methodology.
- Play a project leadership role for the Design Solutions team and bring about growth, strong processes and quality measures.
- Gather requirements and develop detailed specifications for new development.
Freelance Designer,
iDizyn Studio
November 2002
- April 2004
- Designing and visualizing website templates.
- Responsible for the design and implementation of Bulletin Board on NEC website.
- Designed and developed interfaces for various web based applications.
- Designed corporate identities for various international clients by understanding their business and highlighting their USPs
Web/Graphic Designer,
Point 2 Point Communcations Pvt. Ltd.
February 2000
- October 2002
- Involved with many web-based projects, both for established and start-up clients, that have continuously exceeded design goals and expectations – with many of our efforts attributing directly to the client success.
- Was Responsible for creative direction of other designers within the company.
- Responsible for the maintenance and functionality of philipsindia.com and statebankofindia.com
- Involved in many web-based projects for Rediff.com.
- Responsible for maintenance and functionality of tatainfotech.com.


Test 1: Integer slider
Test 2: Integer slider with 'min' range
Test 3: Float slider
Test 4: Float slider with 'max' range
Test 5: Float range slider (two-handled)
Test 6: Date range slider (two-handled with 1 DAY increments)
Test 7: Date range slider (two-handled with 1 WEEK increments)


Subclassing¶
Version 1.7.2 for version 1.7 of the CF conventions.
Creating a new implementation of the CF data model by subclassing cfdm classes is straight forward. For example:
import cfdm
class my_Field(cfdm.Field):
def info(self):
return 'I am a {!r} instance'.format(self.__class__.__name__)
f = my_Field()
f.set_property('standard_name', 'air_pressure')
It is also possible use cfdm.read
to read a dataset into field
constructs defined by the new implementation, and cfdm.write
to
write to disk field constructs defined by the new implementation. For
example:
import functools
# Define an implementation that is the same as cfdm, but with the
# my_Field class to represent field constructs
my_implementation = cfdm.implementation()
my_implementation.set_class('Field', my_Field)
# Define a new function that reads a dataset and returns field
# constructs in my_Field instances
my_read = functools.partial(cfdm.read,
_implementation=my_implementation)
# Define a new function that writes my_Field instances to disk
my_write = functools.partial(cfdm.write,
_implementation=my_implementation)
# Read the dataset file.nc, as used in the tutorial
q, t = my_read('file.nc')
# Write the new field constructs to disk
my_write([q, t], 'new_file.nc')
>>> print(type(t))
<class '__main__.my_Field'>
>>> print(t.info())
I am a 'my_Field' instance
>>> print(t)
Field: air_temperature (ncvar%ta)
---------------------------------
Data : air_temperature(atmosphere_hybrid_height_coordinate(1), grid_latitude(10), grid_longitude(9)) K
Cell methods : grid_latitude(10): grid_longitude(9): mean where land (interval: 0.1 degrees) time(1): maximum
Field ancils : air_temperature standard_error(grid_latitude(10), grid_longitude(9)) = [[0.76, ..., 0.32]] K
Dimension coords: atmosphere_hybrid_height_coordinate(1) = [1.5]
: grid_latitude(10) = [2.2, ..., -1.76] degrees
: grid_longitude(9) = [-4.7, ..., -1.18] degrees
: time(1) = [2019-01-01 00:00:00]
Auxiliary coords: latitude(grid_latitude(10), grid_longitude(9)) = [[53.941, ..., 50.225]] degrees_N
: longitude(grid_longitude(9), grid_latitude(10)) = [[2.004, ..., 8.156]] degrees_E
: long_name:Grid latitude name(grid_latitude(10)) = [--, ..., kappa]
Cell measures : measure%area(grid_longitude(9), grid_latitude(10)) = [[2391.9657, ..., 2392.6009]] km2
Coord references: atmosphere_hybrid_height_coordinate
: rotated_latitude_longitude
Domain ancils : ncvar%a(atmosphere_hybrid_height_coordinate(1)) = [10.0] m
: ncvar%b(atmosphere_hybrid_height_coordinate(1)) = [20.0]
: surface_altitude(grid_latitude(10), grid_longitude(9)) = [[0.0, ..., 270.0]] m
>>> print(t.data.array)
[[[262.8 270.5 279.8 269.5 260.9 265.0 263.5 278.9 269.2]
[272.7 268.4 279.5 278.9 263.8 263.3 274.2 265.7 279.5]
[269.7 279.1 273.4 274.2 279.6 270.2 280.0 272.5 263.7]
[261.7 260.6 270.8 260.3 265.6 279.4 276.9 267.6 260.6]
[264.2 275.9 262.5 264.9 264.7 270.2 270.4 268.6 275.3]
[263.9 263.8 272.1 263.7 272.2 264.2 260.0 263.5 270.2]
[273.8 273.1 268.5 272.3 264.3 278.7 270.6 273.0 270.6]
[267.9 273.5 279.8 260.3 261.2 275.3 271.2 260.8 268.9]
[270.9 278.7 273.2 261.7 271.6 265.8 273.0 278.5 266.4]
[276.4 264.2 276.3 266.1 276.1 268.1 277.0 273.4 269.7]]]
Customisation of the actual functionality used by cfdm.read
and
cfdm.write
is possible by subclassing the CFDMImplementation
,
NetCDFRead
and NetCDFWrite
classes.


EDUCATION
Master of Landscape Architecture | Harvard University Graduate School of Design
| June 2018
Bachelor of Science in Architecture | Massachusetts Institute of Technology
| June 2014
Full Time Non-Degree Student | School of the Museum of Fine Arts, Boston
| 2011-2012
EXHIBITIONS / AWARDS / PUBLICATIONS
2016
MapSwipe featured in the 2016 Nominet Trust 100
Community Service Fellowship | Harvard Graduate School of Design | Cambridge, MA
Citation | Residential Architect Design Awards | Ithaca, NY
-Work on Mask House for WOJR
2015
Patricia Algara, Sutter Wehmeier, Alison Malouf, Natalie Martell, Megan Stevens, “BEE SAFE,” World Landscape Architecture Magazine, WLA 21 | Research + Policy, pp. 45-48
-Article on BEE SAFE research project written on behalf of BASE Landscape Architecture
Mirko Ilic, Steven Heller, Presenting Shakespeare: 1,100 Posters from Around the World, Princeton Architectural Press, Fall 2015
-Poster design for the MIT Shakespeare Ensemble's Fall 2014 production of Othello included
Dean's Merit Scholarship | Harvard University | Cambridge, MA
Finalist | Boston Living with Water Competition | Boston, MA
-Project Manager of team at Paul Lukez Architecture
2014
Best Animation | 16th Annual CMS Media Spectacle | Boston, MA
Animation Runner-Up | 16th Annual CMS Media Spectacle | Boston, MA
Honorable Mention | Harold and Arlene Schnitzer Prize in the Visual Arts | Boston, MA
Schnitzer Prize Exhibition | Boston, MA
2013
Rights of Way: Mobility and the City | BSA Space | Boston, MA
-with Howeler + Yoon Architects
2012
SMFA Film and Animation Annual | Boston, MA
Boston Festival of Independent Games | Boston, MA
2011
Building Below the Radar | Heights Arts | Cleveland, OH
- with Studio Techne Architects
Sculpture X | The Sculpture Center | Cleveland, OH
- curation
EXPERIENCE
Harvard GSD Community Service Fellow
The Missing Maps Project, MSF UK, HOT, TRC
| San Francisco, CA | Summer 2016
Work on research and design of MapSwipe, a mobile app developed to enable fast satellite image classification on mobile devices, in addition to performing myriad other tasks needed for our 3-person development team to bring a complete mobile app from design to release.
3D Printing Technical Assistant
Harvard GSD Fabrication Lab
| Cambridge, MA | Fall 2015 - Present
Consultation on rapid prototyping process and file preparation, file review, operation and maintenance of 3D printing equipment.
Research Assistant
BASE Landscape Architecture
| Berkeley, CA | Summer 2015
Research on policy and practice issues surrounding pesticides to support a talk at the ASLA 2015 National Conference. Design of graphics communicating this research and writing of an abstract that was published in WLA Magazine
Designer
Paul Lukez Architecture
| Boston, MA | Fall 2014 - Present
Research, design of graphics and diagrams, permit and construction drawing, digital study modeling, and conceptual rendering for residential, institutional, and urban scale projects.
Architectural Intern
WOJR
| Boston, MA | Spring 2014
Research, documentation, analysis, and drawing of a series of extra-architectural cultural artifacts - including but not limited to African tribal masks - as they related to architectural design projects.
Fabrication Intern
Howeler + Yoon Architecture
| Boston, MA | Fall 2013
SKILLS
Art: 2D media, wood and metal working, mold making and casting, video production, animation (hand drawn, stop motion), digital fabrication (laser cutting, 3D printing, CNC routing)
Software: Adobe CS (Photoshop, Illustrator, InDesign), Rhino, Autodesk (AutoCAD, 3dsMax), Final Cut Pro, Dragonframe, some programming (Processing, HTML, CSS, MATLAB, Python)
Language: fluent English, good French, some Latin and Spanish, beginning Arabic, mangled Swahili


CSS4J
Home
Usage
Latest API
FAQ
Benchmarks
Github
Maven
Maven
Maven Repository
This is the main repository for css4j and other related artifacts.
com.github.css4j
io
xmlpull
xpp3


Using STOMP JS
The STOMP Broker
Ensure that your STOMP broker supports STOMP over WebSockets. Some messaging brokers supports it out of the box while some may need special configuration or activating plugins. See STOMP Brokers for a non authoritative list.
Include STOMP.js
In Web Browser
- Download stomp.js or stomp.min.js
- Include in your web page.
Stomp
object will now be available. Read along to learn how to use it.
In NodeJS
Add npm modules
@stomp/stompjs
andwebsocket
to your project.- using
npm
$ npm install @stomp/stompjs websocket --save
- using
yarn
$ yarn add @stomp/stompjs websocket
- using
Require the module
var Stomp = require('@stomp/stompjs');
- Read along to learn how to use the
Stomp
object.
Create a STOMP client
STOMP JavaScript clients will communicate to a STOMP server using a ws://
URL.
To create a STOMP client JavaScript object, you need to call Stomp.client(url)
with the URL corresponding to the server's WebSocket endpoint:
var url = "ws://localhost:15674/ws";
var client = Stomp.client(url);
The Stomp.client(url, protocols) can also be used to override the default subprotocols provided by the library: ['v10.stomp', 'v11.stomp', 'v12.stomp'] (for STOMP 1.0, 1.1, & 1.2 specifications). This second argument can either be a single string or an array of strings to specify multiple subprotocols.
Notes:
- In older versions of this library creating the client NodeJS was different. If you need the old behavior please use version 3.x.x of the library.
- Recent versions of all web browsers and nodejs support WebSocket. However if you need to support older browsers, please see SockJS Support.
Connection to the server
Once a STOMP client is created, it must call its connect()
method to
effectively connect and authenticate to the STOMP server. Usually the STOMP
borker needs
two arguments, login
and passcode
corresponding to the user
credentials. As per STOMP 1.2 host
is mandatory, however many
STOMP brokers do not insist on this.
Behind the scene, the client will open a connection using a WebSocket and send a CONNECT frame.
The connection is done asynchronously: you have no guarantee to be effectively
connected when the call to connect
returns. To be notified of the connection,
you need to pass a connect_callback
function to the connect()
method:
var connect_callback = function() {
// called back after the client is connected and authenticated to the STOMP server
};
But what happens if the connection fails? the connect()
method accepts an
optional error_callback
argument which will be called if the client is not able
to connect to the server.
The callback will be called with a single argument, an error object
corresponding to STOMP
ERROR frame:
var error_callback = function(error) {
// display the error's message header:
alert(error.headers.message);
};
The connect()
method accepts different number of arguments to provide a simple
API to use in most cases:
client.connect(login, passcode, connectCallback);
client.connect(login, passcode, connectCallback, errorCallback);
client.connect(login, passcode, connectCallback, errorCallback, closeEventCallback);
client.connect(login, passcode, connectCallback, errorCallback, closeEventCallback, host);
where login
, passcode
and host
are strings. connectCallback
and
errorCallback
is a function which will receive a Frame
as argument and
closeEventCallback
is a function which will receive a CloseEvent
The connect()
method also accepts two other variants if you need
to pass additional headers:
client.connect(headers, connectCallback);
client.connect(headers, connectCallback, errorCallback);
client.connect(headers, connectCallback, errorCallback, closeEventCallback);
where header
is a map
. connectCallback
and
errorCallback
is a function which will receive a Frame
as argument and
closeEventCallback
is a function which will receive a CloseEvent
Please note that if you use these forms, you will typically add login
,
passcode
(and host
) headers yourself:
var headers = {
login: 'mylogin',
passcode: 'mypasscode',
// additional header
'client-id': 'my-client-id'
};
client.connect(headers, connectCallback);
To disconnect a client from the server, you can call its disconnect()
method. The disconnection is asynchronous: to be notified when
the disconnection is effective, the disconnect
method takes an
optional callback
argument.
client.disconnect(function() {
alert("See you next time!");
});
When a client is disconnected, it can no longer send or receive messages.
Heart-beating
If the STOMP broker accepts STOMP 1.1 or higher frames, heart-beating is enabled by default.
The client
object has a heartbeat
field which can be used to configure
heart-beating by changing its incoming and outgoing integer fields
(default value for both is 10,000ms). These can be disabled by setting to 0.
client.heartbeat.outgoing = 20000; // client will send heartbeats every 20000ms
client.heartbeat.incoming = 0; // client does not want to receive heartbeats
// from the server
Auto Reconnect
The client
supports automatic reconnecting in case of a connection failure. It is
controlled by a field reconnect_delay
. Default value is 0, which indicates auto
reconnect is disabled.
// Add the following if you need automatic reconnect (delay is in milli seconds)
client.reconnect_delay = 5000;
Send messages
When the client is connected to the server, it can send STOMP messages using
the send()
method. The method takes a mandatory destination
argument corresponding to the STOMP destination. It also takes two optional
arguments: headers
, a JavaScript object containing additional
message headers and body
, a String.
client.send("/queue/test", {priority: 9}, "Hello, STOMP");
The client will send a STOMP
SEND
frame to /queue/test
destination with a header priority
set to 9
and
a body Hello, STOMP
.
If you want to send a message with a body
, you must also pass the headers
argument. If you have no headers
to pass, use an empty JavaScript literal {}
:
client.send(destination, {}, body);
Subscribe and receive messages
To receive messages in the browser, the STOMP client must first subscribe to a destination.
You can use the subscribe()
method to subscribe to a destination. The method
takes 2 mandatory arguments: destination
, a String corresponding to the
destination and callback
, a function with one message argument and an optional
argument headers
, a JavaScript object for additional headers.
var subscription = client.subscribe("/queue/test", callback);
The subscribe() methods returns a JavaScript object with one attribute, id
,
that correspond to the client subscription ID and one method unsubscribe()
that can be used later on to unsubscribe the client from this destination.
By default, the library will generate an unique ID if there is none provided in the headers. To use your own ID, pass it using the headers argument:
var mysubid = 'my-subscription-id-001';
var subscription = client.subscribe(destination, callback, { id: mysubid });
The client will send a STOMP
SUBSCRIBE
frame to the server and register the callback. Every time the server sends
a message to the client, the client will in turn call the callback with a
STOMP Frame
object corresponding to the message:
callback = function(message) {
// called when the client receives a STOMP message from the server
if (message.body) {
alert("got message with body " + message.body)
} else {
alert("got empty message");
}
};
The subscribe()
method takes an optional headers argument to specify
additional headers
when subscribing to a destination:
var headers = {ack: 'client', 'selector': "location = 'Europe'"};
client.subscribe("/queue/test", message_callback, headers);
The client specifies that it will handle the message acknowledgement and is interested to receive only messages matching the selector location = 'Europe'.
If you want to subscribe the client to multiple destinations, you can use the same callback to receive all the messages:
onmessage = function(message) {
// called every time the client receives a message
};
var sub1 = client.subscribe("queue/test", onmessage);
var sub2 = client.subscribe("queue/another", onmessage);
To stop receiving messages, the client can use the unsubscribe()
method on
the object returned by the subscribe()
method.
var subscription = client.subscribe("queue/test", onmessage);
// ... use the subscription ...
subscription.unsubscribe();
JSON support
The body of a STOMP message must be a String. If you want to send and receive
JSON objects, you can use JSON.stringify()
and
JSON.parse()
to transform the JSON object to a String and vice versa.
var quote = {symbol: 'APPL', value: 195.46};
client.send("/topic/stocks", {}, JSON.stringify(quote));
client.subcribe("/topic/stocks", function(message) {
var quote = JSON.parse(message.body);
alert(quote.symbol + " is at " + quote.value);
});
Acknowledgment
By default, STOMP messages will be automatically acknowledged by the server before the message is delivered to the client.
The client can choose instead to handle message
acknowledgement by subscribing
to a destination and specify a ack
header set to client
or
client-individual
.
In that case, the client must use the message.ack()
method to inform the
server that it has acknowledge the message. This method sends an
ACK Frame to the
broker.
var subscription = client.subscribe("/queue/test",
function(message) {
// do something with the message
// ...
// and acknowledge it
message.ack();
},
{ack: 'client'}
);
The ack()
method accepts a headers
argument for additional headers to
acknowledge the message. For example, it is possible to acknowledge a
message as part of a transaction and ask for a receipt when the ACK
STOMP
frame has effectively be processed by the broker:
var tx = client.begin();
message.ack({ transaction: tx.id, receipt: 'my-receipt' });
tx.commit();
The message.nack()
method can also be used to inform STOMP 1.1 or higher
brokers that the client did not consume the message using a
NACK Frame. It
takes the same arguments than the ack()
method.
Transactions
Messages can be sent and acknowledged in a transaction.
A transaction is started by the client using its begin()
method which
takes an optional transaction_id
, a String which uniquely identifies the
transaction. If no transaction_id
is passed, the library will generate
one automatically.
This methods returns a JavaScript object with an id
attribute corresponding
to the transaction ID and two methods:
commit()
to commit the transactionabort()
to abort the transaction
The client can then send and/or acknowledge messages in the transaction
by specifying a transaction
set with the transaction id
.
// start the transaction
var tx = client.begin();
// send the message in a transaction
client.send("/queue/test", {transaction: tx.id}, "message in a transaction");
// commit the transaction to effectively send the message
tx.commit();
If you forget to add the transaction
header when calling send()
the message
will not be part of the transaction and will be sent directly without waiting
for the completion of the transaction.
var txid = "unique_transaction_identifier";
// start the transaction
var tx = client.begin();
// oops! send the message outside the transaction
client.send("/queue/test", {}, "I thought I was in a transaction!");
tx.abort(); // Too late! the message has been sent
Debug
There are few tests in the code and it is helpful to see what is sent and received from the library to debug application.
The client can set its debug
property to a function with takes a String
argument to see all the debug statements of the library:
client.debug = function(str) {
// append the debug log to a #debug div somewhere in the page using JQuery:
$("#debug").append(str + "\n");
};
By default, the debug messages are logged in the browser window's console.
On a busy system the logs can be overwhelming, to disable logging, set it to an empty function:
client.debug = function(str) {};


--- layout: default title: Home description: home: active ---
My name is Karlo Martinez and I am a software engineer.
Here you'll find out more about me and the projects that I have worked on. Some of the passion project that I have are still being worked on, it is my hope that over time some of these might come into fruition. Also you'll see posts on what I am up to from time to time talking about my experiences and thoughts on popular items that interest me.
This page is under construction.
It might take time to pollish everything I'd like to share, but feel free to come back later and check it out.


Determine address of proxied request
This is a Node.js module available through the
npm registry. Installation is done using the
npm install
command:
$ npm install proxy-addr
var proxyaddr = require('proxy-addr')
Return the address of the request, using the given trust
parameter.
The trust
argument is a function that returns true
if you trust
the address, false
if you don't. The closest untrusted address is
returned.
proxyaddr(req, function (addr) { return addr === '<IP_ADDRESS>' })
proxyaddr(req, function (addr, i) { return i < 1 })
The trust
arugment may also be a single IP address string or an
array of trusted addresses, as plain IP addresses, CIDR-formatted
strings, or IP/netmask strings.
proxyaddr(req, '<IP_ADDRESS>')
proxyaddr(req, ['<IP_ADDRESS>/8', '<IP_ADDRESS>/8'])
proxyaddr(req, ['<IP_ADDRESS>/<IP_ADDRESS>', '<IP_ADDRESS>/<IP_ADDRESS>'])
This module also supports IPv6. Your IPv6 addresses will be normalized
automatically (i.e. fe80::00ed:1
equals fe80:0:0:0:0:0:ed:1
).
proxyaddr(req, '::1')
proxyaddr(req, ['::1/128', 'fe80::/10'])
This module will automatically work with IPv4-mapped IPv6 addresses
as well to support node.js in IPv6-only mode. This means that you do
not have to specify both ::ffff:a00:1
and <IP_ADDRESS>
.
As a convenience, this module also takes certain pre-defined names in addition to IP addresses, which expand into IP addresses:
proxyaddr(req, 'loopback')
proxyaddr(req, ['loopback', 'fc00:ac:1ab5:fff::1/64'])
loopback
: IPv4 and IPv6 loopback addresses (like ::1
and
<IP_ADDRESS>
).linklocal
: IPv4 and IPv6 link-local addresses (like
fe80::1:1:1:1
and <IP_ADDRESS>
).uniquelocal
: IPv4 private addresses and IPv6 unique-local
addresses (like fc00:ac:1ab5:fff::1
and <IP_ADDRESS>
).When trust
is specified as a function, it will be called for each
address to determine if it is a trusted address. The function is
given two arguments: addr
and i
, where addr
is a string of
the address to check and i
is a number that represents the distance
from the socket address.
Return all the addresses of the request, optionally stopping at the
first untrusted. This array is ordered from closest to furthest
(i.e. arr[0] === req.connection.remoteAddress
).
proxyaddr.all(req)
The optional trust
argument takes the same arguments as trust
does in proxyaddr(req, trust)
.
proxyaddr.all(req, 'loopback')
Compiles argument val
into a trust
function. This function takes
the same arguments as trust
does in proxyaddr(req, trust)
and
returns a function suitable for proxyaddr(req, trust)
.
var trust = proxyaddr.compile('loopback')
var addr = proxyaddr(req, trust)
This function is meant to be optimized for use against every request.
It is recommend to compile a trust function up-front for the trusted
configuration and pass that to proxyaddr(req, trust)
for each request.
$ npm test
$ npm run-script bench


{{template "header.html" .}} COVID-19 Vaccine Verification By connecting this app to your VA or CMS medical records you can easily track your vaccination status and communicate it with others. Connect With Blue Button Connect with VA Lighthouse {{template "footer.html" .}}


Free jQuery Plugins, HTML5 and CSS3 Scripts - Providing tons of Jquery Plugins,Html5 and CSS3 Scripts for web developers to preview and download. By using these resources, you can create amazing effects with fancy animations of content elements like text, images and so on.
A peaceful sunset view...
Where is the bridge lead to?
The fall of the tree...
Winter feel...
The only shinning light...
Rooster's ranch landscape...
Sun shinning into forest...
It is yellow cloudy...
Just a herringfleet mill...
Battle Field for you...
Beach view sunset...
Good Morning Sun flower...
Something on beach...
Hello flowers...
Lonely plant...


--- layout: default --- {{ site.title | escape }}
Welcome to amp-jekyll-theme!
Soon, this site will contain documentation. But for now it is the theme's development branch.


{{#menupage}}
{{/menupage}}
Crochet Gallery
home
gallery
(current)
contact
cart
checkout
Menu
Hats
Afghans
Amigurumi
Trivets
Clothing


{{#ACTIVE_PATH_configuration}} {{/ACTIVE_PATH_configuration}} {{#ACTIVE_PATH_dashboard}} {{/ACTIVE_PATH_dashboard}} {{#ACTIVE_PATH_user}} {{/ACTIVE_PATH_user}} {{#ACTIVE_PATH_detection-point}} {{/ACTIVE_PATH_detection-point}} {{#ACTIVE_PATH_geo-map}} {{/ACTIVE_PATH_geo-map}} {{#ACTIVE_PATH_trends-dashboard}} {{/ACTIVE_PATH_trends-dashboard}}


Grab Has A New Service That Lets You Order Groceries, Fruits, And Beauty Products
GrabMart is being beta-tested in selected areas within the Klang Valley.
by Alyssa J. OonCover image via Alyssa J. Oon/SAYS New Straits Times
Grab is really living up to its name as a 'lifestyle app' with its latest service: GrabMart
Previously available in Thailand, Grab has launched a beta test of the goods delivery service today, 18 November.
Using GrabMart, users can order grocery items, fruits, flowers, and health and beauty products
In theory, it works a lot like GrabFood and utilises both its riders and GrabExpress riders to have a customer's items delivered on-demand.
LowYat.net reported that some of the stores already available on the service are Guardian, Caring, MyNews, MBG, MPH, BIG Pharmacy, Kiara Supermarket, and Utama Florist.
Users will need to head to the 'Food' category within their app to access GrabMart
You'll then see an icon that says 'Mart (Beta)'.
After tapping on it, you'll be shown a list of merchants that are available.
Select your preferred merchant, add items to your cart, then checkout as you would on any e-commerce platform.
SoyaCincau reported that the delivery fees vary between RM5 to RM9.


WITNESS LIST
Public Education Committee
February 13, 2019 - 10:30 AM or upon final adjourn./recess
Public School Finance
On:
Aycock, Jimmie Don (Self)
Bassett, Steve (Fort Bend ISD Equity Center and TSA)
Belew, Kara (Texas Public Policy Foundation)
Colbert, Paul (Self)
Coleman, Starlee (Texas Charter Schools Association)
Craven, Morgan (Intercultural development research association)
Eissler, Rob (Self)
Esterline, Jennifer (TEGAC, Educate Texas)
Exter, Monty (The Association of Texas Professional Educators)
Feigen, David (Texans Care For Children)
Fitzpatrick, John (Communities Foundation of Texas)
Freeman, Ray (Equity center)
Fullerton, William (Texas Aspires)
Graham, Nikki (Austin chamber of commerce)
Grusendorf, Kent (Self)
Hollingsworth, Lonnie (Texas Classroom Teachers Association)
Kaplan, Robert (Self)
Lopez, Leonardo (Texas Education Agency)
Melson, Ben (Greater Houston Partnership)
Piccola, Kyle (The Arc of Texas)
Poole, Greg (Self; Texas Schools for Economic Development)
Popinski, Bob (Raise Your Hand Texas)
Richardson, Joely (Dallas ISD)
Smith, Karen (Self; Texas Association of School Business Officials)
Swanson, Steve (Self)
Tatgenhorst, Andrew (TASA)
Torkelson, Tom (Self; IDEA Public Schools)
Vasquez, Aidee (Self; Brownsville ISD. putegnat elementary)
Villanueva, Chandra (CPPP)
Registering, but not testifying:
On:
Brooks, Melanie (Self)
Byer, Von (Texas Education Agency)
Horne, Teri (Self)
Scheinfeld, Melissa (IDEA Public Schools)
1


{% extends "base.html" %} {% block title %}Something Went Wrong{% endblock %} {% block js %}{% endblock %} {% block content %}
Obviously something was wrong with your attempt. Try again. Make sure there are no empty fields, and make sure you only enter in numbers for the percentages.


| < Day Day Up > |
In Part II, we examined sorting algorithms for serial computers (random-access machines, or RAM's) that allow only one operation to be executed at a time. In this chapter, we investigate sorting algorithms based on a comparison-network model of computation, in which many comparison operations can be performed simultaneously.
Comparison networks differ from RAM's in two important respects. First, they can only perform comparisons. Thus, an algorithm such as counting sort (see Section 8.2) cannot be implemented on a comparison network. Second, unlike the RAM model, in which operations occur serially-that is, one after another-operations in a comparison network may occur at the same time, or "in parallel." As we shall see, this characteristic allows the construction of comparison networks that sort n values in sublinear time.
We begin in Section 27.1 by defining comparison networks and sorting networks. We also give a natural definition for the "running time" of a comparison network in terms of the depth of the network. Section 27.2 proves the "zero-one principle," which greatly eases the task of analyzing the correctness of sorting networks.
The efficient sorting network that we shall design is essentially a parallel version of the merge-sort algorithm from Section 2.3.1. Our construction will have three steps. Section 27.3 presents the design of a "bitonic" sorter that will be our basic building block. We modify the bitonic sorter slightly in Section 27.4 to produce a merging network that can merge two sorted sequences into one sorted sequence. Finally, in Section 27.5, we assemble these merging networks into a sorting network that can sort n values in O(lg2 n) time.
| < Day Day Up > |


We love sharing our talents by teaching others through encouraging instruction. Classes are scheduled throughout the year!
Steve Bennett started painting and drawing when he was in kindergarten. He quit art that same year. He did enjoy art via the view finder of my camera.
Sue Bennett is a classically trained artist who paints to express beauty. "My intent is to capture the heart of the subject and I get completely caught up in it."
Oregon Street Gallery
Sue Bennett, Artist
Steve Bennett, Artist
P. O. Box 279
Jacksonville, Or 97530
Phone<PHONE_NUMBER>
E-Mail AimSBennett@aol.com


|
Cannon Cpp
1.0.0
|
Smoothed-particle hydrodynamics system. More...
#include <SPHSystem.h>
Public Member Functions | |
| void | add (Body *particle) |
| Add a particle to the system. More... | |
| void | remove (Body *particle) |
| Remove a particle from the system. More... | |
| void | getNeighbors (Body *particle, std::vector< Body * > &neighbors) |
| Get neighbors within smoothing volume, save in the array neighbors. More... | |
| void | update () override |
| real_t | w (real_t r) |
| Calculate the weight using the W(r) weightfunction. More... | |
| void | gradw (const Vec3 &rVec, Vec3 &resultVec) |
| calculate gradient of the weight function More... | |
| real_t | nablaw (real_t r) |
| Calculate nabla(W) More... | |
Static Public Member Functions | |
| static SPHSystem * | create () |
Protected Member Functions | |
| SPHSystem () | |
| ~SPHSystem () | |
| bool | init () |
| Protected Member Functions inherited from ISystem | |
| ISystem () | |
| virtual | ~ISystem () |
Private Attributes | |
| std::vector< Body * > | _particles |
| std::vector< real_t > | _pressures |
| Stuff Computed per particle. More... | |
| std::vector< real_t > | _densities |
| Stuff Computed per particle. More... | |
| std::vector< std::vector< Body * > > | _neighbors |
| Stuff Computed per particle. More... | |
| real_t | _density = 1 |
| Density of the system (kg/m3). More... | |
| real_t | _smoothingRadius = 1 |
| real_t | _speedOfSound = 1 |
| real_t | _viscosity = 0.01 |
| Viscosity of the system. More... | |
| real_t | _eps = 0.000001 |
Smoothed-particle hydrodynamics system.
|
protected |
|
protected |
| void SPHSystem::add | ( | Body * | particle | ) |
Add a particle to the system.
| particle | The particle to be added. |
|
static |
Get neighbors within smoothing volume, save in the array neighbors.
| particle | The particle to be searched. |
| neighbors | An array to get the neighbors. |
calculate gradient of the weight function
|
protected |
| void SPHSystem::remove | ( | Body * | particle | ) |
Remove a particle from the system.
| particle | The particle to be removed. |
|
overridevirtual |
Implements ISystem.
|
private |
Stuff Computed per particle.
|
private |
Density of the system (kg/m3).
|
private |
|
private |
Stuff Computed per particle.
|
private |
|
private |
Stuff Computed per particle.
|
private |
Distance below which two particles are considered to be neighbors. It should be adjusted so there are about 15-20 neighbor particles within this radius.
|
private |
|
private |
Viscosity of the system.


HUD Configuration
The HUD configuration options are available via the gear icon
near the bottom right of this page.
The options currently supported are:
- Reset Configurations to Default: resets the HUD configuration including the layout of the tools
- Take the HUD Tutorial: launches this tutorial again
- Show the Changelog: shows a summary of the changes in this release of the HUD
If either the HUD Tutorial or the Changelog have changed since you last looked at them
then a red exclamation icon
will be shown after them.
The gear icon at the bottom of each page will also have the red exclamation icon overlayed on top of it
.
The exclamation icons will be removed once you have viewed the changes.


The items in toolbars may actually be derived from several sorts of instances:
Presenter.Toolbar
Component
.
Usually this will just be a
JToolBar.Separator
,
since special widgets such as combo boxes and so on are better
given as the toolbar presenter of an action.
A toolbar as created when a folder is encountered is actually an instance
of
Toolbar
,
which is a subclass of
JToolBar
that is able to compose itself from the contents of a folder.
If you want to replace the whole toolbar with a special
component, you may do so. You need only provide an instance of some
subclass of Component
(in the main toolbars folder)
rather than a subfolder.
All available toolbars, whether created by the normal
folder-scanning mechanism or whether custom written, are available
using
ToolbarPool.getToolbars()
.
However, at any given time not all of these are visible. All of this
information is controlled by a
ToolbarPool.Configuration
object. All available configurations are listed in
ToolbarPool.getConfigurations()
,
and ToolbarPool
also permits the current configuration
to be retrieved and set. Please note that even though there are two
ToolbarConfiguration instances by default (Standard/Coding and Debugging)
there is no user interface for switching between them. Use
ToolbarPool.setConfiguration(String)
to activate a different toolbar
configuration. Users may only show/hide toolbars from the active configuration.
What are these configurations and how may new ones be added? Essentially, a configuration is just a component which displays the toolbars it represents (it is the responsibility of the configuration to determine which these are). To add a new configuration, you should as usual add an instance to the main toolbars folder, which should be a subclass of either:
ToolbarPool.Configuration
(you should implement
this interface according to your needs), which will then be used as
a configuration.
Component
(but not JToolBar
), in
which case the supplied component will be wrapped in an adapter
which provides the name and a standard popup menu, while the
display is otherwise handled by the component.
Currently, the standard toolbar configurations are a private
implementation of ToolbarPool.Configuration
which
reads the configuration based on an XML file. The format of this
file is not specified by the Open APIs, so modules should not
attempt to modify it. (A user-level customizer for such files may
be supplied.) Rather, module authors should note that the standard
implementation lists toolbars from the pool which should be
displayed, and possibly also toolbars which should not be
displayed; any toolbar in the pool not explicitly mentioned will
just be displayed somewhere at the end of the component. So,
module-supplied toolbars will at least appear, though their exact
placing will not be customizable.


The RSA algorithm works as follows: take two large primes, p
and q
, and compute their product n=pq
; where n
is called the
modulus. Choose a number, e
, less than n
and relatively prime to (p-1)(q-1)
, which means e
and (p-1)(q-1)
have no common
factors except 1. Find another number d
such that (ed-1)
is divisible by (p-1)(q-1)
. The values e
and d
are called public and
private exponents, respectively. The public key is the pair (n,e)
; the private key is (n,d)
. The factors p
and q
may be destroyed or
kept with the private key.
It is difficult to obtain the private key d
from the public key (n, e)
. However, if one could factor n
into p
and q
, then one could
obtain the private key d
. Thus the security of the RSA system is based on the assumption that factoring is difficult.
import java.math.BigInteger; public class RSAKey { public BigInteger modulus; public BigInteger exponent; public RSAKey(BigInteger modulus, BigInteger exponent) { this.modulus = modulus; this.exponent = exponent; } }
import java.math.BigInteger; public class RSAMath { public static BigInteger rsa_compute(BigInteger m, RSAKey rsa_key) { return m.modPow(rsa_key.exponent, rsa_key.modulus); } public static void main(String[] args) { BigInteger e = new BigInteger("79"); BigInteger d = new BigInteger("1019"); BigInteger n = new BigInteger("3337"); RSAKey public_key = new RSAKey(n, e); RSAKey private_key = new RSAKey(n, d); BigInteger m = new BigInteger("688"); BigInteger c = rsa_compute(m, public_key); System.out.println(c); // 1570 BigInteger m2 = rsa_compute(c, private_key); System.out.println(m2); // 688 } }


Cookbook/InterfacingwithJ/MessageFormat
Contents |
Message Format
Don Orth's Q Language Reference Manual describes Q IPC using a Q client. This applies equally well to non-Q clients, such as the J client.
See ipcprotocol for the internal layout of messages.
The following is additional information on the format of Q IPC messages.
Initial connection
Messages are plain text, zero terminated. Once a connection is established, the client sends user name and optional password, and the server responds with "c" if successful, or "e" if error.
Subsequent communications
The message header has 8 bytes:
| 0 | endian 0=big endian (e.g. SUN), 1=little endian (e.g PC) |
| 1 | type 0=async, 1=sync, 2=response from Q |
| 2,3 | 0 (unused) |
| 4-7 | overall message length |
The rest of the message is the data.
Atoms
Atoms have a single byte giving the type (e.g. int is 250 = 256-6), followed by the data. The data size is fixed except for varchar which is zero terminated. For example, using the toQ verb in the J client:
a. i. toQ 123456 250 64 226 1 0 256 #. |. }. a. i. toQ<PHONE_NUMBER>56
Lists
Lists have a byte giving the type (e.g. int is 6), followed by 0, followed by the length of the list in 4 bytes. The data size is the length times the fixed size for an atom, except for varchar, for which individual atoms are zero terminated. For example:
a. i. toQ 123456 + i.3 6 0 3 0 0 0 64 226 1 0 65 226 1 0 66 226 1 0 256 #. _4 |.\ 6 }. a. i. toQ 123456 + i.3<PHONE_NUMBER>57 123458 a. i. toQ s: 'two';'three' 11 0 2 0 0 0 116 119 111 0 116 104 114 101 101 0
Dict, Flip, Key Table
Dict has a byte giving the type (99), followed by two lists. For example, the dictionary:
`x`y!(`a;10)
has representation:
99 11 0 2 0 0 0 120 0 121 0 0 0 2 0 0 0 245 97 0 250 10 0 0 0
Therefore it is a list of varchar, followed by an object list consisting of an atom varchar and an atom integer.
A flip has a two byte header, type 98 followed by 0, followed by the representation of its dictionary contents. For example, the flip:
flip(`x`y!(`a`b;10 11))
has representation:
98 0 99 11 0 2 0 0 0 120 0 121 0 0 0 2 0 0 0 11 0 2 ...
A key table is like a dict, except that the two lists are two flips, the key columns and the data columns. For example, if y is set as a key field in the above flip, the representation is:
99 98 0 99 11 0 1 0 0 0 121 0 0 0 1 0 0 0 6 0 2 0 0 0 ...
Object Lists
Object lists have a header of length 6, followed by each data item.
The header is two 0 bytes, followed by the length of the object (i.e. number of top level items). For example:
a. i. toQ 10;(s:<'papa');'0' 0 0 3 0 0 0 250 10 0 0 0 245 112 97 112 97 0 246 48
Asynchronous Messages
These are sent as a character string, and evaluated by the Q value function.
Synchronous Messages
These are sent as an object list. The first item is the function name as a text string, and the remaining items are the parameter list. For example, the J client set method sends an object list in the form:
"set";`abc;1 2 3
Error Messages
Error messages from Q have a type byte of 128, followed by a zero-terminated text string.


Make use of our expertise and consultation. We are happy to advice you in the languages English,Hindi,Kannada,Telugu,Tamil and Malyalam. We provide policies for your requirements.
Steffen Männle +49 7835 42699 29<EMAIL_ADDRESS>Anita Männle +49 7835 42699 11<EMAIL_ADDRESS>Ruthard Männle +49 7835 42699 13<EMAIL_ADDRESS>Ruthard Männle Founder & CEO +49 7835 42699 13 rm@purnatur.com


{% extends "app/base_site.html" %} {% block content %}
With this, you can set the time intervals to monitor specific device data.
NOTICE : the unit of Intervals is ms
ms


--- title: My portfolio author: 'Francisca Ibáñez' date: '2021-04-18' slug: [portfolio] categories: [work] tags: [portfolio, work, urban development] hero: images/portfolio.png ---
This is my portfolio


{% extends "mails/project.html" %}{% load i18n l10n pages staticfiles %} {% block title %}{% trans "Password Reset" %}{% endblock %} {% block content %} {% if user.name %}
{% blocktrans with site_name=site.name%}You're receiving this email because you requested a password reset for your user account at {{ site_name }}.{% endblocktrans %}
{% trans "To reset your password" %} {% trans "click here" %}
{% trans "Or you can copy & paste the following link in your browser address bar:" %} http://{{ site.domain }}{{ path }}
{% trans "If you did not request this change ignore this email." %}
{% blocktrans with site_name=site.name %}Thanks,
The {{ site_name }} team{% endblocktrans %}


--- layout: simple.html title: Home collection: pages --- Availity Angular SDK Single-Page Healthcare Apps Documentation Demo Github v{{{pkg.version}}} The Availity Angular SDK is compatible with Angular 1.6+ and allows developers to create dynamic web applications for the Availity Spaces platform. This library is available through Github and NPM.
The Availity Angular SDK is compatible with Angular 1.6+ and allows developers to create dynamic web applications for the Availity Spaces platform.
This library is available through Github and NPM.


|
Rendering and Animation Platform
|
#include <ParticleSystemNode.h>
Public Member Functions | |
| ParticleSystemNode (Animation::ParticleSystem *particleSystem, float particleSize=1.0f) | |
| virtual void | draw () |
| Draws this object. More... | |
| Public Member Functions inherited from SceneGraph::PointRenderer | |
| PointRenderer (HelperGl::Buffer< Math::Vector3f > *positionBuffer, float pointSize=1.0, HelperGl::Buffer< HelperGl::Color > *colorBuffer=NULL) | |
| Constructor. This constructor takes a. More... | |
| void | setPointCount (size_t count) |
| Sets the number of points to render. More... | |
Protected Attributes | |
| Animation::ParticleSystem * | m_particleSystem |
| Protected Attributes inherited from SceneGraph::PointRenderer | |
| HelperGl::Buffer < Math::Vector3f > * | m_positionBuffer |
| Buffer for point position data. More... | |
| size_t | m_pointCount |
| Number of points used for rendering. More... | |
| HelperGl::Buffer < HelperGl::Color > * | m_colorBuffer |
| Buffer for point color data. More... | |
| float | m_pointSize |
| Size of the point. More... | |
|
inline |
|
inlinevirtual |
|
protected |


Hello my name is Walter Vannoy. The past couple years I have been learning and practicing web development and software. I have taught my self
the MEAN stack and am using these skills to build a website for a worldwide, non-profit organization. I am furthering my knowledge with software
technologies and am trying to learn the MERN stack. Knowing both of these stacks and the technologies that come with it will make me a valueable
person in the work field and i am excited to get my first job as a software engineer.


The Gallery of Horns
Filter by Keyword
Page-1
Page-2
Sort by title
Sort by horns
{{title}}
{{description}}
{{horns}}


The instrumentation package contains the meat of the New Relic byte code instrumentation.
PointCuts define instrumentation points. Here is an overview of the New Relic instrumentation points:
| Class | Instrumentation Purpose |
| Servlet | |
|---|---|
| ServletInitPointCut | Servlet initialization |
| ServletPointCut | Servlet invocations |
| JspServletPointCut | JSP invocations |
| JspTagPointCut | JSP taglib invocations |
| Struts | |
| StrutsActionPointCut | Struts actions |
| StrutsActionConfigMatcherPointCut | Normalizes urls that use wilcard patterns |


CHAOS GAME
Control points
Dots:
Current dot:
(
0
,
0
)
Make n-gon
Add new point
Remove all points
Brush size:
0
Paint color:
Clear paint
Controls
Start
Pause
Clear
Save image
Speed:
0
Step size:
0
Dot size:
Dot color:


Create a 3D Maze
Select values from 1 to 100. Values over 100 or less than 1 will revert to default values.
Width:
Height:
Number of Floors:
Create Maze


Lisp |
Programs |
|---|---|
| What this is | I used to have make some Common Lisp sample code available at www.tfeb.org. The build infrastructure behind that site is now very old, and I am in the much-delayed process of converting it to something simpler. Life has got in the way of that, and most of it is currently missing. This is a copy of the Lisp code from the last 'old' version of the site. There may be newer versions of this extant: ask me if you are interested. |
Small |
hacks |
| Conduits | a souped-up package system for CL |
| Collecting | macros to collect lists forwards |
| Memoize | Memoizing functions, including local functions |
| Applicative iteration | Scheme-style named let |
| HTML generation | the WITH-HTML-OUTPUT macro |
| Abstract classes | non-instantiable classes for CLOS, also final, non-subclassable, classes |
| Singleton classes | Classes which can have only a single instance in CLOS. |
| Dynamic state | structured access to special variables for CL |
| Wrapping-standard method combination | with "wrapping" methods which are like around methods but called in most-specific-last order and outside all other methods |
| Read-time packages | Support for selecting the package on a per-form basis in CL. |
| Hierarchical packages | Support for hierarchical package names in CL. This is not entirely portable code as it needs to be glued into the package system. Works for LispWorks and CMUCL (ACL does not need it). |
Implementation-specific |
hacks |
| Colon commands for LispWorks |
Support for defining new top-level `colon commands' in LispWorks. |
Larger |
programs |
| CLC | The Common/CORBA Lisp Client. Allows simple access to a Lisp server program from the command line in Unix and other similar systems. Mostly an exercise in learning CORBA. Requires LispWorks+CORBA but much of the code should work in other Lisps which have CORBA bindings. The client could be in any language which has CORBA bindings. |
| DSSV | DSSV - DEFSTRUCT SLOT-VALUE - provides a portable way of getting at the slots and slot names of structure objects. It doesn't use a MOP and thus relies on a special version of DEFSTRUCT. Requires conduits to define the mutant CL package. Not heavily tested - known to work in CMUCL and LispWorks. |
Toy |
Programs |
| Subject-verb-object | or: Look, Lisp is Object Oriented! |
| Global lexicals | faked using symbol macros |
| A macro | which is like CASE but can use a jump-table |
| Iterators | in the style of Python and other fashionable languages |


This page draws on published advice. It was clear to me (Clear to me). You’re the one they adore. Who they came to see (Who they came to see). You’re a rock star (Baby).  Player, who can really blame you? (Who can really blame you?). We’re the ones good made you.
When you walked through the door. It was clear to me (Clear to me). You’re the one they adore. Who they came to see (Who they came to see). You’re a rock star (Baby).  Player, who can really blame you? (Who can really blame you?). We’re the ones who made you.
When you walked through the door. It was clear to me (Clear to me). You’re the one they adore. Who they came to see (Who they came to see). You’re a rock star (Baby).  Player, who can really blame you? (Who can really blame you?). We’re the ones who made you improve.
When you walked through the door. It was clear to me (Clear to me). You’re the one they adore. Who they came to see (Who they came to see). You’re a rock star (Baby).  Player, who can really blame you? (Who can really blame you?). We’re the ones who made you.
When you walked through the door. It was clear to me (Clear to me).
When you walked through the door. It was clear to me (Clear to me).
When you walked through the door. It was clear to me (Clear to me).
When you walked through the door. It was clear to me (Clear to me).
When you walked through the door. It was clear to me (Clear to me).
When you walked through the door. It was clear to me (Clear to me).
Author: Eminem


The Outdoor Chums on the Gulf; or, Rescuing the Lost Balloonists
by Captain Quincy Allen
Chapter XXII: "A Message from the Air"
Additional Information
- Year Published: 1911
- Language: English
- Country of Origin: United States of America
- Source: Allen, Q. (1911). The Outdoor Chums on the Gulf; or, Rescuing the Lost Balloonists.New York: Grosset & Dunlap.
-
Readability:
- Flesch–Kincaid Level: 3.3
- Word Count: 1,779
- Genre: Adventure
- Keywords: florida stories, rescuing the lost balloonists, the outdoor chums on the gulf; or
- ✎ Cite This
Downloads
"What struck us?"
"Tell me about that, will you! Where's the villain who cut the ropes? I can whip him with one hand!" panted Jerry, struggling in a mess of camp necessities, and kicking around among the aluminum ware that Frank prized so highly.
"Where's my camera? Some fellow has run off with my camera!" wailed Will.
By this time Frank had extricated himself from the wreckage and began to assist the others to regain their feet. No one seemed to be seriously injured, and the mystery was great. What had happened to smash down their tent in that strange way?
"The ropes were never cut, fellows!" announced Bluff, after a hasty examination.
"Something fell on us, that's what!" observed Jerry, shaking that wise head of his in his obstinate fashion as he surveyed the ruins of the tent.
Frank seized upon the idea quickly.
"I believe you've struck the truth, Jerry!" he exclaimed.

"Not much. I am sure I heard voices calling out, and laughing over the joke.  declared Bluff.
"Voices, did you say? Are you sure?" demanded Frank, stopping in his fumbling around the tent, while Jerry was throwing some dead palmetto leaves on the fire to induce a speedy blaze, so that they might have more light.
"Yes, I'm sure; and they were out there, too," continued Bluff, pointing beyond the motor-boat.
"I heard 'em, too!" called Joe, at this juncture, as his head appeared in view above the combing of the craft.
"Out on the bayou?" asked Frank, anxious to solve the strange mystery.
"Sure! And there was something like the creaking of sails, too. But I don't think they was makin' fun of us. I kinder thought one of 'em called out somethin' that sounded like, 'Help us!'" went on Joe breathlessly.
"Talk to me about your mysteries! Who ever ran up against a worse one than this?" gasped Jerry, scratching his head, as he shivered in the cool air.
"What time is it, anyhow?" demanded Will, who had now found his camera, and was feeling satisfied, because it did not appear to have sustained any injury.
"Time? I declare if that isn't dawn in the east, fellows! Time we were up, I guess," remarked Frank, stooping over again, determined to learn the secret of the sudden and violent collapse of the tent, accompanied by such strange whispering voices that seemed to die away in the distance.
"Well, all I can say is that if dawn comes with such a swoop down in this blessed country, it's me back to my native heath again," grumbled Jerry, who had received a few bruises in the mix-up. Up to now he had paid no attention to them, but they were beginning to make themselves manifest.
"What's this?"
Frank uttered the cry as he bent over and stared at something which he had discovered under the canvas.
"Hold on! I've got my gun handy!" exclaimed Bluff, thinking that if it were a wild animal his time had come to distinguish himself.
"Oh! What is it?" echoed Will, crowding near.
The fire was now leaping madly up as the tinder-like dried palmetto leaves and stalks caught, so that every one could easily see.
"Why, it's a bag!—a big bean bag!" exclaimed Will, in amazement. "Where, in the name of goodness, did that come from, fellows?"
"A bean bag! Tell me about that, will you?" said Jerry. And then, as he bent over to clutch hold of it, he went on: "Why, as sure as you live, it's a sand bag! Who ever could have shied that thing at us and then run away?"
Frank was more than startled. He had seen just such bags before, and filled with sand, too. He knew to what uses they were put.
"Say! What do you think, that bag is ballast from a balloon or airship?" he cried.
"Ballast!"
"From an airship!"
The four outdoor chums stood there and stared, first at each other and then at the suspicious bag that lay there on the canvas. There could be no mistake about its contents, for one seam had broken, and the sand was trickling out even now.
"Then a balloon passed over us in the night, and they threw out a sand bag to lighten her! What do you think of that?" gasped Jerry, as if hardly able to grasp the strangeness of the affair.
"Why would they want to lighten her?" asked Bluff.
Frank was quick to perceive facts.
"Listen, fellows! Joe, here, says the voices were out yonder, toward the key, and that they gradually grew less distinct. That would happen, you know, if a balloon were gradually drifting out toward the open gulf."
"Tell me about that, now! Do you really think they were being run away with?" asked Jerry in a tense tone, as he tried to picture the alarm that must overwhelm aeronauts under such conditions.
"Didn't Joe say he was sure he heard some one cry out, 'Help us'? Wouldn't that indicate danger for the balloonists? I tell you what, boys, this was the most remarkable thing that ever happened to us. To think that the sand bag, and maybe an anchor, knocked our tent down with a smash, and didn't kill or seriously injure a single one of us beats the record! But I'm sorry for those fellows, though."
"So am I, Frank. I wish we could do something to help them," remarked Will.
"Couldn't we put out right away? They may fall into the gulf any minute, and be drowned! Say! Why not go, Frank?" pursued Jerry.
"Get some clothes on, the first thing, fellows. We're not going back to bed again now, anyway. The dawn is surely coming on, and we could get out on the gulf in a short time, if we concluded to try it."
They had left their outer garments aboard the motor-boat, so that it was easy enough to find them now. Hastily they dressed, all the while chattering like a lot of magpies. But it might have been noticed that every one was in favor of doing something to assist the drifting balloonists, who had apparently gone out to sea in a helpless airship.
Frank was dressed a little before any of the rest. Something seemed to have come into his mind, for he hurried ashore again, as if bent upon examining the sand bag once more.
"What's he up to?" asked Bluff, for the daylight was now growing strong enough for them to see to some extent.
"Wants to look at that bean bag of Will's again, I guess. Perhaps he thinks we may have a good supper off the contents," jeered Jerry.
"Now I think he expects to get a clue, somehow. Perhaps there may be a name sewed on the old bag. Seems to me, balloonists do that, so the people below may report their passing over, especially when there's a race on," remarked Will calmly.
"And that's just what he's up to," declared Bluff, "for you see he's turning the bag over now. There! He's struck something, by the way he grabs! It's a letter, fellows, as sure as you live!"
"A letter from the skies! Tell me about that, will you!" whistled Jerry as he bounded ashore and hurried to join Frank.
"What's doing?" he asked anxiously, as he came to where the other was standing, staring at the piece of paper he held in his hand.
"Remarkable! Who would ever have believed it?" Frank was saying.
"Well, please take pity on the rest of us, and let us have a little light," Will broke out with.
"It came from the Kentucky, fellows!" Frank observed, shaking his head, as if he could hardly believe his senses.
"That was the name of the balloon our good friend, Professor Jason Smythe, expected to pilot in the drift from Atlanta to Savannah, to test the air currents."
This from Jerry, who was equally amazed.
"How do you know?" asked Bluff, of course, since he never accepted anything without abundant proof.
"The name is sewed on the bag. I found it underneath. But there was something more, boys—this letter, written, with others of the same kind, and sent down in the hope that one of them might fall into the hands of some person who would notify the government station at Pensacola or Cedar Keys."
"Read it to us, Frank!"
"Yes, don't keep us in suspense. Besides, if we're going to do anything, we'd better not waste so much time here," Jerry remarked wisely.
"Then listen. Here is what it says, scribbled so that I can hardly make it out:
* * * * *
"'On board the balloon Kentucky, and drifting toward the gulf. Our valve refuses to work, and we dare not attempt to land in the dark. Ballast nearly gone. We fear we may be swept out to sea. Please notify station at Pensacola to send assistance—a tug, if possible. We may keep afloat a short time if we fall into the gulf.
"'JASON SMYTHE.'"
* * * * *
The boys looked awed at the remarkable coincidence of that sand bag, possibly thrown out at random, striking their tent; and they who knew the professor so well.
"But, come, fellows! We must be off! Leave these few things here till we get back. To save that daring aeronaut's life I'd sacrifice ten times as much!" cried Frank as he leaped aboard the boat and started the motor, while the others tore loose the two remaining hawsers.


MSG_VIS_OPEN_WIN, MSG_VIS_CLOSE_WIN, MSG_VIS_WIN_ABOUT_TO_BE_CLOSED, MSG_VIS_MOVE_RESIZE_WIN
Typically, windows will be managed entirely by generic UI objects and the Specific UI library currently in use. You can, however, manage your own
VisClass
-based window objects by using messages normally used only by Specific UI objects. This is a difficult and complex task, however, and it is not recommended. The four messages used for this purpose are detailed below.
void MSG_VIS_OPEN_WIN( WindowHandle parentWindow);
This message is sent to a window or portal object to open its window. The graphics window will be opened and drawn on the screen, and a visual update will propagate down the displayed visible tree.
Source: Visual update mechanism.
Destination: A window group (VTF_IS_WINDOW) or portal (VTF_IS_PORTAL) object.
Parameters:
parentWindow
The window handle of the open window in which the new window will be created.
Return: Nothing.
Interception: The window group or portal must intercept in order to open the new graphics window and set initial parameters (
VCI_window
).
void MSG_VIS_CLOSE_WIN();
This message is sent to a window or portal object that has its graphics window currently on the screen. The window and its visible branch will be closed (taken off the screen).
Source: Visual update mechanism.
Destination: A window group (VTF_IS_WINDOW) or portal (VTF_IS_PORTAL) object.
Interception: The window group or portal may intercept if more needs to be done than simply closing the graphics window.
void MSG_VIS_WIN_ABOUT_TO_BE_CLOSED();
This message notifies the recipient that the window it's displayed in is about to be closed. The default handler for this will remove the visible branch of the window off the screen so no redraws will occur before the window closes.
Source: Visual update mechanism.
Destination: The window group (VTF_IS_WINDOW) or portal (VTF_IS_PORTAL) object that is being closed; the message will then propagate down the visible tree.
Interception: May be intercepted by either the window group or the VisContent object if the default behavior is not appropriate for the object.
void MSG_VIS_MOVE_RESIZE_WIN();
This message causes the window object to move and/or resize itself based on the bounds of its content object. This message is used only by window or portal objects and is rarely, if ever, used by objects in your applications.
Source: Part of the visual update mechanism--typically called by the window object on itself in its
MSG_VIS_UPDATE_WINDOWS_AND_IMAGE
handler.
Destination: The window group (VTF_IS_WINDOW) or portal (VTF_IS_PORTAL) object to be resized or moved.
Interception: The window object may intercept if it does not want to resize to the bounds of its content object.


The maps you're looking at displays the crude death rate per 1000 deaths of Opioid Overdoses in the United States between 1999 and 2014. For example, in 1999 the crude death rate for Opioid Overdoses in Alaska was 108. This means that of 1000 deaths, 108 of them were due to Opioid Overdoeses. The choropleth displays information for the year selected. The scatterplot is showing that the there has been an increase in opioid overdoses overall as time continues. Although there is an overall increase, an intersting thing to note about this data iscfrom the scatter plot, is that there are some states who have stayed relatively the same, some who increased, and some who decreased opioid overdoses. The map was inspired by the somehwat-common population prymaids from various sources online. Unfortunately while the prymaid allows you a finer grained analysis, the form doesn't lend itself to integrating more than one country at a time.
Future Modifications All the features for each region is being displayed in the scatterplot including variables that are not relevant. Furture work includes only displaying the years on this plot.
In case GitHub Pages incorrectly displays the map, click below!
Changes: Mouseover now highlights the state and the corresponding line that connects crude death rate of Opioid Overdoses from 1999 to 2014! Some minor formatting tweaks otherwise.


In my post about Enumerable
methods, I discussed methods like Array#map
, which yields each element of an array to a block and stores the output in a new array. It transpires that in some cases, it isn't necessary to type out a whole block for this method, among others. Shown above is one such example which utilizes the &
operator on a symbol :upcase
. What's going on here? The &
operator is generally used to call a proc. Procs are essentially blocks, but differ in that they are objects. Despite almost everything in Ruby being an object, blocks are not. They cannot be saved into a variable, only executed. But a proc is an object, and therefore can be stored in a variable. One can be initialized with Proc.new
, and the &
is used to call a proc stored in a variable name.
&
.
This can eliminate a lot of redundancy! Notice that a proc is saved in any plain old variable name, not a symbol. So what does this have to do with symbols? When &
is given an object that isn't a proc, like a symbol, it doesn't know what to do with it. So it attempts to convert it to one in order to make sense of it. The conversion is attempted by calling the Symbol#to_proc
method. So &:upcase
really means :upcase.to_proc
.
Shown above is the definition of the Symbol#to_proc
method. Now we can see what's under the hood when we use this shortcut! Another example is the #inject
method.
This example yields two arguments to the block. The first receives the message with the method, in this case :+
, and the second is passed as the argument for #+
. This shortcut is galvanizing and I use it whenever possible! But are Rubyists missing out on something potentially more powerful? What if, for example, you wanted to use a method like #include?
or is_a?
which require an argument?
Sadly this is not possible at the time of writing. But can we make it possible? We would like to pass an object in to be used as an argument, so Symbol#to_proc
can't help us. But what about Array#to_proc
? Certainly we can place objects in conjunction with our symbol in an array! But Array#to_proc
doesn't exist... yet. Let's do a little bit of monkey-patching!
Voila! We've defined Array#to_proc
wherein the method is placed at index 0 and the rest of the array is a variable number of arguments! Now we can do things like this:
Array#to_proc
in action.We've refactored even further. Have I saved myself any time? Probably not. But it is a nice exercise in programming and getting intimate with Ruby.


We know how valuable money is. Trust us we run a finance firm!
For Any Query And Questions You Can Call Us Any Time!
As part of our “one firm” approach to investing, our global network of professionals work collectively across geographies and sectors to ensure that the right people with the right experience are available to every entrepreneur and every business.
8469557345
<EMAIL_ADDRESS>Weekend Address,Near Delhi Public School,Silent Zone Road, Opp.Surat Airport, Dumas, Gujarat 395007


Random figure generator
# random numbers
▲
▼
The amount of random numbers to generate
# after comma
▲
▼
The amount of digits after the comma
Start value
▲
▼
The starting cap of every number
End value
▲
▼
The ending cap of every number
Append mode
Toggling this will not delete previous generations
Go!


Frequently Asked Questions - General
Estimated reading time: 5 minutes- What is Mesibo?
- Why Mesibo?
- What are the key features offered by the Mesibo?
- What platforms does Mesibo support?
- How do I get a Mesibo account?
- I have multiple applications, do I need a separate Mesibo account for each application?
- Do you have any sample/demo app that I can try out?
- Can I use the source code in my own app?
- Can I implement a complete chat, including UI using Mesibo?
- We already have our own chat UI, can we use Mesibo?
- Can we use Mesibo for signaling, for example, to set up WebRTC sessions?
- Does Mesibo support non-English/Asian/European languages?
- Is Mesibo IPv6 Compatible? Does it comply with Apple app store IPv6 requirements?
- Is Mesibo HIPAA compliant?
- Does Mesibo meet EU GDPR requirements?
What is Mesibo?
Most of the apps today require some form of real-time communication; say, if you are developing a dating app and you want your matches to communicate, OR creating a ridesharing app and you want your passengers to send cab request to a group of drivers in real-time, or a chatbot for flight booking or a messaging app like Whatsapp, whatever you do, real-time communication is pervading every part of our daily life and enabling new business models and revenue streams .
Mesibo is a high performance, high-availability, asynchronous real-time messaging platform that allows your users (endpoints) to communicate with each other in real-time. With Mesibo, you can quickly add real-time messaging, voice and video calling (like WhatsApp) in your own app in no time.
Why Mesibo?
Building your own real-time messaging or chat not only requires expertise, but it’s a resource intensive and expensive task, both from development and testing perspective. It becomes more complex, especially when it involves connecting millions of users in real-time.
Mesibo underpins the entire complexity of messaging, not only by providing client-side API & UI, but a solid, scalable platform which is tested and adaptive to your needs. You can stay focused on your core app and let Mesibo handle the complexities of messaging.
What are the key features offered by the Mesibo?
Real-time Messaging - Mesibo offers a complete package of APIs for real-time communication. It not only includes the API, but also ready-to-use UI modules that you can customize to your needs. Some of the UI modules are - one-to-one messaging, group messaging, message list, contacts, group contacts, video calls, voice calls, media picker, media cropper, log-in, etc.
Video and Voice Calls - Mesibo offers a complete stack for voice communications. Along with the necessary codecs, Mesibo also offers components for high-quality calls like jitter buffer, packet loss concealment (PLC), acoustic echo cancellation (AEC), automatic gain control (AGC), noise reduction, etc.
Media and TURN servers - Mesibo also offers media and TURN servers to handle your media traffic.
What platforms does Mesibo support?
Mesibo API is available for all popular platforms - Android, iOS, Linux, Mac, Web (Javascript) and Raspberry Pi. Mesibo APIs are designed such that all the mesibo API functions and data structures name the same across the platforms. You may also use mesibo API within hybrid development platforms like PhoneGap, Unity, etc.
Mesibo also provides C/C++ API which allows you to integrate Mesibo with virtually any kind of software, for example, web backends, machine learning platforms, Matlab, etc.
How do I get a Mesibo account?
Simply sign up with your email and password, and you are ready to use Mesibo in your apps!
I have multiple applications, do I need a separate Mesibo account for each application?
Not at all, you can create multiple applications with a single Mesibo account. We like to keep things as simple as possible.
Do you have any sample/demo app that I can try out?
Great question! Indeed we do have it. We have a fully functional WhatsApp like messaging app built using Mesibo on both Google Play Store and Apple App Store for you to evaluate what mesibo can do for you. Furthermore, we have even released the entire source code for both the apps on GitHub.
You can also check out sample apps for flutter, React-Native, JavaScript, etc.
Can I use the source code in my own app?
Absolutely, that’s the idea! We have published our entire source code of our Android and iOS apps so that you can reuse and quickly roll-out your own Mesibo based applications.
Can I implement a complete chat, including UI using Mesibo?
That’s right, you not only get API but all the necessary UI modules to create messaging UI, login screens, welcome screens, media pickers and more.
You can selectively integrate only those modules that you need.
We already have our own chat UI, can we use Mesibo?
Yes, you only use Mesibo core API to send and receive messages with your own UI.
Can we use Mesibo for signaling, for example, to set up WebRTC sessions?
Absolutely, you can exchange WebRTC SDP using Mesibo messages to set up WebRTC sessions.
Does Mesibo support non-English/Asian/European languages?
Yes, Mesibo is based on Unicode and hence supports every language, fonts, and emojis.
Is Mesibo IPv6 Compatible? Does it comply with Apple app store IPv6 requirements?
Yes, Mesibo SDKs are IPv6 compatible. It also meets the Apple iOS app IPv6 requirements.
Is Mesibo HIPAA compliant?
Yes, Mesibo is HIPAA compliant. You can even download the entire Mesibo platform on your own data center or private cloud so that all the data stays with you.
Does Mesibo meet EU GDPR requirements?
Yes, Mesibo is compliant with EU GDPR. On request, Mesibo can restrict all your data to be stored and pass through EU based servers only. You can also download the entire Mesibo platform and host it in your own data center or private cloud.


Preparation time
30 mins to 1 hour
Cooking time
10 to 30 mins
Serves
Serves 4
Classic sweet and sour pork is easy to make at home, and will get your tastebuds going - succulent and fragrant.
For the pork, heat a deep fat fryer to 190C/375F, or alternatively heat vegetable oil in a deep-sided, heavy based pan until a breadcrumb sizzles and turns brown when dropped into it. (CAUTION: hot oil can be dangerous. Do not leave unattended.)
Toss the pork strips with the vegetable oil.
Place the salt and rice/potato flour into a bowl, add the pork and toss to coat each piece thoroughly.
Lower the pork pieces carefully into the fat fryer a few at a time, and cook, in batches, for 2 minutes. Remove the pork pieces from the hot oil, and drain onto kitchen paper.
For the sauce, heat a frying pan until hot, add the sugar and heat til it becomes a caramel, then carefully add the rice wine, grapefruit juice and soy sauce and bring to the boil. Add the chopped chillies, chilli flakes and ginger and cook for a few minutes until the sauce thickens a little.
Heat a wok until hot, add the vegetable oil, onion, peppers and pineapple and stir fry for 3-4 minutes until just tender. Add the garlic and cooked pork to the sauce and cook for 1-2 minutes, tossing the pork so it gets a good covering of the sauce.
For the egg fried rice, heat a wok until hot, add the oil and rice and stir fry for 2-3 minutes until hot through. Mix the eggs and sesame oil in a bowl with a fork. Add the eggs to the rice and continue to stir-fry for 2-3 minutes or until the eggs have set and the mixture is dry.
Place the cabbage in the deep fat fryer for 2 minutes, drain and sprinkle with the salt and sugar and toss.
Pile the fried rice onto a plate and spoon the pork alongside, spooning extra sauce over the top. Serve the crispy cabbage on top of the pork, with the grated scallop.


--- layout: newsstory title: OFF AGAIN match: Crawley P Yeltz P ---
Another good result - postponed has been about the best we can do recently. It's going to mean a long midweek trip later in the season, but we're bound to be in better form by then :-)
More squad changes I'm afraid - Stuart Corns couldn't get to training because of travel/work stuff and the poor bloke has joined Atherstone. Also, Craig Mansell "is still working away from home and cannot train mid-week" which is the official version of why he left that everyone's sticking to.
The site - specifically Yeltztalk and Fantasy Island - has been experiencing a few problems recently , but I think the hosting company have finally sorted things out. I can only apologise for this - if you have any problems can you mail me directly and I'll get on to them again.
Next Saturday, weather permitting, we're travelling most of the way to France to meet Folkestone Invicta in yet another crucial bottom of the table clash. Isn't this fun?


In JavaScript however, functions define scope.
A variable declared outside of a function is in the global namespace. As in any language, you should try to avoid polluting the global namespace.
A variable declared inside a function is visible anywhere within that function but are not visible outside the function.
function Method1(){
var elements = [0, 1, 2, 3, 4, 5]; // available everywhere in the function
for(var i = 0; i < elements.length; i++) {
var element = elements[i]; // remember Hoisting? will be available everywhere,
//even though it was originally declared inside the loop
console.log(element);
}
}


nips nips2000 nips2000-48 nips2000-48-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Justin A. Boyan, Michael L. Littman
Abstract: We describe an extension of the Markov decision process model in which a continuous time dimension is included in the state space. This allows for the representation and exact solution of a wide range of problems in which transitions or rewards vary over time. We examine problems based on route planning with public transportation and telescope observation scheduling. 1
[1] John Bresina, Mark Drummond, and Keith Swanson. Managing action duration uncertainty with just-in-case scheduling. In Decision- Theoretic Planning: Papers from the 1994 Spring AAAI Symposium, pages 19-26, Stanford, CA, 1994. AAAI Press, Menlo Park, California. ISBN 0-929280-70-9. URL http://ic-www.arc.nasa.gov/ic/projects/xfr/jic/jic.html.
[2] Thomas H. Cormen, Charles E. Leiserson, and Ronald L. Rivest. Introduction to Algorithms. The MIT Press, Cambridge, MA, 1990.
[3] Sven Koenig and Reid G. Simmons. How to make reactive planners risksensitive. In Proceedings of the 2nd International Conference on Artificial Intelligence Planning Systems, pages 293- 304, 1994.
[4] Harold J. Kushner and Paul G. Dupuis. Numerical Methods for Stochastic Control Problems in Continuous Time. Springer-Verlag, New York, 1992.
[5] Martin L. Puterman. Markov Decision Processes- Discrete Stochastic Dynamic Programming. John Wiley & Sons, Inc., New York, NY, 1994.
[6] Michael P. Wellman, Kenneth Larson, Matthew Ford, and Peter R. Wurman. Path planning under time-dependent uncertainty. In Proceedings of the 11th Conference on Uncertainty in Artificial Intelligence, pages 532- 539, 1995.


We aggregate bitcoin!
- reinvent cutting-edge applications
- reinvent one-to-one relationships
- reintermediate mission-critical deliverables
- implement dynamic functionalities
- implement leading-edge users
- aggregate bricks-and-clicks content
- strategize user-centric deliverables
- grow intuitive schemas