Training and Placement Cell
Don Bosco Institute of Technology, Kurla
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Spacing generator
Input
Filler
What will be in between the characters
Ignore input spaces
If active, fillers are distributed evenly
Go!


User Story
As a power user, Percy wants to create a calendar and see all events local to him,
regardless of venue. He wants to add concerts to a personalized calendar, as a logged in user.
Use Case
Percy logs into our website to begin his weekly planning of concerts. After looking
through the concerts, he finds some concerts that he is interested in, and wants to add them to his personalized
calendar.
Interaction Flow
Pre-Condition: Percy is logged into ConcertCrawl.
Post-Condition: Percy has added a concert to his calendar.
-
Percy types his zip code into the search bar of the browser.
-
The browsers saves this information.
-
Percy selects a date range of this week.
-
The browser responds by pulling up a list of concerts that are happening this week.
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Percy selects a concert that he is interested in seeing!
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The browser opens a popup with the info for that concert, such as date, time, and venue.
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Percy pushes the add to calendar button.
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The browser adds this to Percy's personalized calendar.


OpenAPI Enforcer Middleware
An express middleware that makes it easy to write web services that follow an OpenAPI specification by leveraging the tools provided in the openapi-enforcer package.
Features
- Supports OpenAPI (Swagger) 2.0 and 3.x
- Express middleware
- Automatically link JavaScript functions to path endpoints
- Parses and validates incoming requests
- Validates responses prior to sending
- Automatic response mocking in development
- Option for manual response mocking in production
- Highly configurable
- Accepts middleware plugins
Installation
This package has openapi-enforcer as a peer dependency, so both must be installed.
npm install openapi-enforcer openapi-enforcer-middleware
Quick Start
Check out the Getting Started page.


D/N Test: No Army Paratroopers, No Dinner-Break at Eden Gardens
CAB has shelved its plan to deliver the pink balls to the India and Bangladesh captains before the toss through army paratroopers.
The Cricket Association of Bengal (CAB) has shelved its plan to deliver the pink balls to the India and Bangladesh captains before the toss through army paratroopers. The decision was taken after failure to obtain security clearance a day ahead of India’s maiden Day/Night Test.
Also, there won’t be a 40-minute dinner-break as is the norm with a day-night Test match. Keeping in mind the winter season, the breaks will follow a similar pattern as to a day Test with a lunch followed by a tea-break.
The lunch will be taken at 3:00 pm IST and the tea will be for 20 minutes, the final break during the day’s play.
The conditions for a Test can be changed with mutual consent of the participating teams as per the International Cricket Council (ICC) norms.
As per the final programme of the CAB for the second Test that gets underway from Friday, Union Home Minister Amit Shah won’t be in attendance.
Bangladesh Prime Minister Sheikh Hasina and West Bengal Chief Minister Mamata Banerjee have confirmed their attendance and will be ringing the customary bell at the Eden Gardens to signal the start of the Test.
A chat show has also been planned on the opening day during the lunch-break. Sachin Tendulkar, Rahul Dravid, Anil Kumble, VVS Laxman and BCCI president Sourav Ganguly will be part of the discussion.
Several former India internationals are also going to be present including S Ramesh, Saba Karim, Sunil Joshi, Ajit Agarkar, Venkatesh Prasad, Kapil Dev, Dilip Vengsarkar, Mohammed Azharuddin, Kris Srikkanth, Farook Engineer and Chandu Borde.
Among sporting legends from the other disciplines the likes of Abhinav Bindra, Pullela Gopichand, PV Sindhu, Sania Mirza and Mary Kom will be present as well.
Naimur Rahman, Mohammed Mahmudul Hasan, Maharab Hossain, Mohammed Hasibul Hussain, Shahriar Hossain Biddut, Kazi Habibul Bashar and Mohammed Akram Khan are among the former Bangladesh cricketers who have confirmed their presence.
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on Cricket Latest News on India.com.
Story Timeline
- 22 Nov 2019 Hope Ganguly is Five Times More Successful Than my Tenure as BCCI President: Gavaskar
- 21 Nov 2019 Live Streaming Details of India vs Bangladesh, 2nd Test
- 21 Nov 2019 Pink Ball Test: Bangladesh PM Sheikh Hasina to Arrive Kolkata Just For 1 Day to Watch Day-Night Test...
- 21 Nov 2019 Pink Ball Test: India vs Bangladesh 2019 Predicted XIs, Match Timings in IST, Venue and More Details...
Comments - Join the Discussion


Graft war: Axe falls on Kenya's former Attorney-General Amos Wako
by OUMA WANZALA, PHILIP MOMANYI MAOSAIn Summary
- The United States will continue to stand with all Kenyans as they strive to curb and punish corruption in Kenya.
The US has banned Busia Senator Amos Wako, his wife Flora Ngaira and son Julius from entering the country and doing business with it over corruption allegations while he was attorney-general.
In a statement, US Secretary of State Michael Pompeo also banned Mr Wako’s wife Flora Ngaira, and son, Julius Wako.
This means that Mr Wako, his wife and son will not be allowed to visit America or transact any business in that country or with companies affiliated to Americans.
“Today (Monday), the Department designates former Kenyan Attorney General Amos Sitswila Wako due to his involvement in significant corruption,” said the statement that was released on Monday evening.
Mr Pompeo said the designation was made under Section 7031(c) of the Department of State, Foreign Operations, and related programs appropriations Act, 2019 (Div. F, P.L. 116-6), as carried forward by the continuing appropriations Act, 2020 (Div. A, P.L. 116-59).
Section 7031(c) provides that, in cases where the Secretary of State has credible information that officials of foreign governments have been involved in significant corruption, those individuals and their immediate family members are ineligible for entry into the United States.
Related Stories
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182 Kenyans arrested in the US
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The law also requires the Secretary of State to publicly or privately designate such officials and their immediate family members.
“Today’s action sends a strong signal that the United States is a valuable partner in Kenya’s fight against corruption. Economic prosperity for all Kenyans is only possible by defeating the scourge of corruption, which also requires a functional, fair, and transparent criminal justice system,” said Mr Pompeo
He added that the United States will continue to stand with all Kenyans as they strive to curb and punish corruption in Kenya.
Mr Wako may still be allowed onto US soil if he visits as a member of the Kenyan delegation to the UN meetings or if the UN invites him, even though his movement would be restricted.
Additional reporting by Aggrey Mutambo


Privacy Policy
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- What information will be collected by Made-in-China.com?
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Once receiving your information, we make our best effort to ensure the stability and security on our systems. Unfortunately, no data transmission over the Internet or any wireless network can be guaranteed to be 100% secure from hacker attacks. Therefore, Made-in-China.com cannot make any warranty on the security of the information you transmit to us, and you do so at your own risk. We will disclose your information in good faith when we believe that it is necessary to:
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Should you have any suggestion on our Privacy Policy, please contact us


Please note that act of de-duping entities is currently irreversable and should only be performed by curators and administrators only only after receiving approval to do so.
If you feel you may have made a mistake and de-duped the wrong enitity (or entities) please notify a tDAR administrator immediately.


A rich cream that feeds skin with plumping hydration and antioxidant-packed Japanese purple rice for a dewy, healthy glow.
This glacier water cream that delivers mineral-rich moisture while protecting skin from free radicals; a fusion of ferments, amino acids, and plant extracts help calm skin while boosting vitality and suppleness.
An instant hydrating mask with real rose petals suspended in a silky gel that gently soothes and tones with a plumping effect.
This ultra-fine, hydrating, fog-like mist is designed for ultimate skin radiance and makeup enhancement.
A skin purifying and softening refiner, for combination or oily skin types, to replenish optimal moisture.
Our Tea Tree Skin Clearing Facial Wash, infused with Community Trade Tea Tree Oil, A refreshing lather removes impurities and excess oil
A tool that lifts away dirt and oil with a one-minute cleansing routine while a targeted firming facial massage leaves skin smoother and younger-looking.
DayWear includes Estee Lauder’s proven super antioxidant complex and broad-spectrum sunscreen. It reduces the first visible signs of aging, like dullness and fine, dry lines
A formula with teasel and organic California poppy extracts to help counteract the harmful effects of lack of sleep for visibly smoother skin.


BABY SNAKES --------------------- Starring: Frank Zappa, Terry Bozzio, Adrian Belew, Patrick O'Hearn, and New York's Finest Crazy Persons MPAA Rating: R for Language RUNNING TIME: 183 minutes
This three hour movie opens up with a view of singer/guitar player/musician/composer Frank Zappa rehearsing with his fellow band members. All the rest displays a compilation of footage, mostly from the concert at the Palladium in New York City, Halloween 1979. Other footage shows backstage foolishness, and AMAZING clay animation by Bruce Bickford.
The performance of "Titties and Beer" played in this movie is very entertaining, with drummer Terry Bozzio supplying the voice of the devil. Frank's guitar solos outdo any Van Halen or Hendrix I've ever heard.
Bruce Bickford's outlandish clay animation is that beyond belief with zooms, morphings, etc. And actually, it doesn't even look like clay, it looks like meat.
GRADE: A
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


How to change the remote url of a local repository
Thegit remote set-url
command changes an existing remote repository URL.
Syntax:
git remote set-url <name> <newurl> <oldurl>
The git remote set-url
command takes two arguments:
- An existing remote name
<name>
. For example, origin (or upstream are two common choices). - The new url
<newurl>
followed by the old url<oldurl>
.
Example:
git remote set-url origin https://github.com/username/new.git https://github.com/username/old.git


{{ var group = it.data, avatar = group.avatar, gid = group.groupId, name = group.name, isVerified = group.isVerified, isAdmin = group.isAdmin, isGroup = group.isPost; }}


Tutorial: Defining & filling macro slots
So far in our look at METAL macros we have defined & used macros but have yet to customize them at the point of consumption. The way in which METAL permits macro customization is by defining slots within the defined macro and then optionally filling those slots where the macro is used.
A macro with a slot
Let's adapt the greeting
macro which we created in the previous tutorial step, specifically the macro which appears in its own greeting.pt
source file.
The macro markup
We will change the content of that macro (in its own greeting.pt
source file) to the following:

<title>ZptSharp 'greeting' macro</title>

Good afternoon!

What would you like to do?

The macro usage
Now let's change the main document template we are rendering to the following, to use the macro:

<title>ZptSharp METAL macro usage example</title>

It's getting pretty late now Name,
let's go to bed.

The result
Let's render this and see what happens in the output. We see the macro is used twice on the rendered document.
- The first time the macro appears, the
time
variable was "morning" and so it renders a paragraph "Good morning!". Also, it renders another paragraph which reads "What would you like to do?" - The second time the macro appears, the
time
variable was "night" and so it renders a paragraph "Good night!". The "What would you like to do?" paragraph does not appear though. Instead, a paragraph is rendered which reads "It's getting pretty late now Joe, let's go to bed."
How slots and slot-fillers work
The metal:define-slot
attribute is only permitted upon the descendents of an element which has the metal:define-macro
attribute and it turns that element (and its descendents) into a macro slot. Within a macro definition there may be zero or more slots defined; there is no upper limit to the number of slots a macro may have, except that each slot must have a unique name within that macro.
Macro slots are much like placeholders, when the macro is used, any slots may optionally be filled with filler content.
A slot is filled by an element which has a metal:fill-slot
attribute (for the same slot name) which must be a descendent of the element which has the corresponding metal:use-macro
attribute.
This is an exception to the basic rule of METAL macros that the element with the metal:use-macro
attribute and all of its descendents is replaced by the macro subtree.
Where the macro usage contains slot fillers, the matching slots are replaced by their corresponding fillers.
Slots which are not filled (do not have a matching metal:fill-slot
attribute where the macro is used) will display the content from the macro definition.
As you can see from the example above, slot filler content may include markup and even TAL processing attributes.
Indeed, a slot-filler could even make use of a further metal:use-macro
attribute.
End of the ZPT tutorial: What's next?
You have reached the end of the ZPT syntax tutorial; all of the most important concepts have been covered. The ZPT reference has a lot more detail about many of the concepts you have learned during the tutorial.
There are also a few more advanced concepts not covered in this tutorial; amongst those are:
- METAL macro extension (similar to creating a subclass of a macro)
- TAL error handling (gracefully dealing with errors)
- The TALES expression types (we have only touched upon path and string expressions in this tutorial, there are more!)


This is an example of the dialog element in action as a modal window.
However, unless you're using Chrome 37+ or Opera 24+, you're probably not seeing much of a dialog, much less even reading this text...
¯\_(ツ)_/¯
This is an example of the dialog element in action as an in-page item.


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/Multiplication.20by.20n.20in.20an.20additive.20commutative.20group.html ---
Is this somewhere in mathlib?
definition mul_n {G : Type*} [add_comm_group G] (n : ℤ) (g : G) : G := n • g -- sorry
Its gsmul
(generalized(?) scalar multiplication) in algebra.group_power
Thanks!
the "g" stands for "group" in gsmul and gpow.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Find the perfect pet
Staying safe during this pandemic is our number one priority. You can meet your next best friend from the safety of your own home! Keep yourself and others safe!
Source: Unsplash
Schedule a Call
Find a shelter in your area and search for an available appointment on the calendar. Fill out the form to take your first steps toward meeting your new furry friend. Soon, you’’ll find a new buddy to bring home and keep you company!
Source: Unsplash


Application made for educational purposes only. Source code is on https://github.com/oskarzarzecki/shopsapp.
Back to top


Renault-Nissan alliance in flux a year after Ghosn shock
One year since the arrest of automobile executive Carlos Ghosn, how is the alliance between Renault and Nissan?
by Agence France-PresseSubscribe
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- Glenda Gloria's Take this Tuesday
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Melody music school is expanding its effort to enroll more and more talented students who are interested in becoming musicians in the future. The school is determined to replace their paper-based database with a modern digital database which is far more scalable and easier to maintain. This website powered by MySQL database will record informaiton such as the students that have been enrolled so far, the classes they have taken, the grades they have achieved in each class. School administration department can easily query the database to answer questions.


This is the header div: id="iframe-header" Of the detail page 1
This is the navigation div: id="iframe-navigation"
Link 1
Link 2
Link 3
Detail view image 1:
back to the thumbnails


Three Ukraine soldiers wounded amid six enemy attacks on Nov 21
Since Friday midnight, Russian-led forces have been observing the ceasefire.
Russia's hybrid military forces on November 21 mounted six attacks on Ukrainian army positions in Donbas, eastern Ukraine, with three Ukrainian soldiers reported as wounded in action.
"The armed forces of the Russian Federation and its mercenaries violated the ceasefire six times on November 21. Three Ukrainian soldiers were wounded in enemy shelling," the press center of the Joint Forces Operation Headquarters said on Facebook in a morning update on November 22.
The enemy opened fire from 82mm mortars, cannons installed on infantry fighting vehicles, anti-tank missile systems, grenade launchers of various types, heavy machine guns, and small arms.
Under attack were Ukrainian positions near the town of Krasnohorivka, and the villages of Vodiane, Nevelske, Shumy, and Kindrashivka Nova.
Since Friday midnight, Russian-led forces have been observing the ceasefire.


number of 〜s
オブジェクトやチャンクの数を返します。これとよく似ているnumberプロパティはオブジェクトの番号を表します。
on mouseUp --オブジェクト put number of cd btns into BTNS put number of cd flds into FLDS put number of cards into CARDS put number of bgs into BKGNDS --チャンク put number of chars in "abc" into CHARS put number of items in "a,b,c" into ITEMS put number of lines in "abc" into LINES put number of words in "a b c" into WORDS --他 put number of menus into MENUS put number of menuitems of me "Stack" into MENUITEMS end mouseUp


https://aws.amazon.com/console/
https://aws.amazon.com/cli/
https://github.com/aws/aws-cli
https://aws.amazon.com/documentation/


Friend Finder
Just take our short personality questionnaire and we will find you a compatible friend!
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A Simple Financial Calculator
This website provides API routes through a Javascript server that function as a simple financial calculator. These calculations can provide: retirement savings based on a monthly savings amount, the amount an investment is worth after some amount of years, and the months left to pay off a loan based on a monthly payment.
/api/perMonthRetirementSavings
| Parameter |
Description |
Example |
| years |
A number representing the number of years remaining until retirement |
years=40 |
| perMonth |
A number representing the amount of money that is being saved per month |
perMonth=280.00 |
| interestRate |
A decimal number representing the interest rate by which savings grows |
interestRate=0.03 (where 0.03 is 3%) |
/api/investedAmount
| Parameter |
Description |
Example |
| years |
A number representing the number of years that an investment has been saved for |
years=5 |
| initial |
A number representing the value of the initial invesment |
initial=1000.00 |
| interestRate |
A decimal number representing the interest rate by which the investment grows |
interestRate=0.08 (where 0.08 is 8%) |
/api/loanPayoff
| Parameter |
Description |
Example |
| monthlyAmount |
A number representing the monthly payment amount of a loan |
monthlyAmount=1500.00 |
| loanAmount |
A number represnting the initial amount of the loan |
loanAmount=62000.00 |
| interestRate |
A decimal number representing the interest rate by which the loan amount grows |
interestRate=0.09 (where 0.09 is 9%) |
About Bradford Smith
I am a runner, martial artist and programmer who is addicted to configuring my environment. I am currently a junior at Stevens Institute of Technology in pursuit of a Bachelor's Degree in Cybersecurity and a Master's Degree in Computer Science.
- Major: Cybersecurity
- Favorite Song: "Somewhere in My Car" ~ Keith Urban
- In CS 546 I hope to learn how to use Javascript for modern Web Development
- Programming Languages I like to use are:
- Favorite Animal: Monkey


{% extends "base.html" %} {% block title %}
Medieval catalogues > UNIVERSITY AND COLLEGE LIBRARIES OF CAMBRIDGE > King's Hall > Books granted by Henry VI, 2 July 1440
{% endif %}70 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


--- layout: default title: "Editing Deliberately" ---
Editing Deliberately uses the manuscript of Henry David Thoreau's Walden to provide a step-by-step introduction to the practice of digital scholarly editing. It explains some of the fundamental concepts of this practice, explores some of its principal methods and common challenges, and offers some practical suggestions for editors embarking on new projects.
These pages are designed to assist digital humanists who are new themselves to digital scholarly editing or are looking to introduce students to it for the first time. We also hope that some of our examples from Thoreau's notoriously complicated manuscript — together with our exploration of the issues they raise for editorial practice — will prove interesting even to seasoned editors.
Finally, we hope that our attempt to approach digital scholarly editing through one of American literature's most important and beloved texts will intensify interest in and increase appreciation for that text itself. We believe that our orientation to the manuscript, where readers can see the evolution of Thoreau's thought in his own hand, will serve students and teachers less concerned with textual scholarship than with what Walden says and how its evolution illuminates writing as a process.
NB: THIS SITE IS UNDER CONSTRUCTION.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import actions.requests.AuthenticatedRequest @import binders.pagination._ @import binders.propertylinks._ @import config.ApplicationConfig @this(mainLayout: views.html.mainLayout, govukButton: GovukButton, govukPanel: GovukPanel) @( action: AgentRevokeBulkAction, agentOrganisation: String )(implicit request: AuthenticatedRequest[_], messages: Messages, config: ApplicationConfig) @heading = @{ messages("propertyRepresentation.agentRemoveSummary.h1", agentOrganisation)} @mainLayout( pageTitle = heading ) { @govukPanel(Panel( title = Text(heading) ))
@messages("propertyRepresentation.agentRemoveSummary.p1")
@messages("propertyRepresentation.agentRemoveSummary.p2")
@messages("propertyRepresentation.agentRemoveSummary.p3")
}


Add a line layer to the map
add_line_layer(map, source = NULL, filter = NULL, line_blur = NULL, line_cap = NULL, line_color = NULL, line_dasharray = NULL, line_gap_width = NULL, line_gradient = NULL, line_join = NULL, line_miter_limit = NULL, line_offset = NULL, line_opacity = NULL, line_pattern = NULL, line_round_limit = NULL, line_sort_key = NULL, line_translate = NULL, line_translate_anchor = NULL, line_width = NULL, visibility = NULL, popup = NULL, id = "line-layer")
| map | A mapboxer object. |
|---|---|
| source | A Mapbox source. Uses the source from the mapboxer object if no source is supplied. |
| filter | A filter expression that is applied to the |
| line_blur | (paint) Blur applied to the line, in pixels. |
| line_cap | (layout) The display of line endings. One of "butt", "round", "square". |
| line_color | (paint) The color with which the line will be drawn. |
| line_dasharray | (paint) Specifies the lengths of the alternating dashes and gaps that form the dash pattern. |
| line_gap_width | (paint) Draws a line casing outside of a line's actual path. The value indicates the width of the inner gap. |
| line_gradient | (paint) Defines a gradient with which to color a line feature.
Can only be used with GeoJSON sources that specify |
| line_join | (layout) The display of lines when joining. One of "bevel", "round", "miter". |
| line_miter_limit | (layout) Used to automatically convert miter joins to bevel joins for sharp angles.
Requires |
| line_offset | (paint) The line's offset. For linear features, a positive value offsets the line to the right, relative to the direction of the line, and a negative value to the left. For polygon features, a positive value results in an inset, and a negative value results in an outset. |
| line_opacity | (paint) The opacity at which the line will be drawn. |
| line_pattern | (paint) Name of image in sprite to use for drawing image lines. |
| line_round_limit | (layout) Used to automatically convert round joins to miter joins for shallow angles. |
| line_sort_key | (layout) Sorts features in ascending order based on this value. Features with a higher sort key will appear above features with a lower sort key. |
| line_translate | (paint) The geometry's offset. Values are [x, y] where negatives indicate left and up, respectively. |
| line_translate_anchor | (paint) Controls the frame of reference for |
| line_width | (paint) Stroke thickness. |
| visibility | (layout) Whether the layer should be displayed. |
| popup | A mustache template in which the tags refer to the properties of the layer's data object. |
| id | The unique id of the layer. |
map <- as_mapbox_source(geojsonsf::geo_melbourne) %>% mapboxer( center = c(144.9624, -37.8105), zoom = 11, pitch = 45 ) %>% add_navigation_control() %>% add_line_layer( line_color = c("get", "strokeColor"), line_width = 2, popup = "{{SA2_NAME}}" ) if (interactive()) map


'Nobody should tamper with Constitution's basic spirit'
by PTIWest Bengal Chief Minister Mamata Banerjee on Monday paid tributes to the founding fathers of the Constitution and said nobody should tamper with the basic spirit of the Constitution.
The Constituent Assembly met for the first time on this day in 1946.
"On this day in 1946, the Constituent Assembly met for the first time. My tribute to the founding fathers who created the Indias Constitution. We must never tamper with the basic spirit of what is written in this great document," Banerjee tweeted.
The Constituent Assembly (elected for an undivided India) met for the first time in New Delhi on this day in 1946 in the Constitution Hall which is now known as the Central Hall of Parliament House.


Then you can create links to different parts of the same document like this:
Link back to header 1, Link back to header 2, Link back to header 3


Getting Started¶
Welcome to the Nutanix Calm Bootcamp!
This workbook accompanies an instructor-led session that introduces Nutanix Era and many common management tasks. Each section has a lesson and an exercise to give you hands-on practice. The instructor explains the exercises and answers any additional questions that you may have.
What’s New¶
- Workshop updated for the following software versions:
- AOS & PC 5.10.x
- Optional Lab Updates:
Resources¶
Agenda¶
- Nutanix Calm Labs
- Calm: Enable
- Calm: Projects
- Calm: Linux 3-Tier Application
- Calm: Windows 2-Tier Application
- Calm: Day 2 Actions - Scaling Out/In
- Calm: eScript
- Calm: Marketplace
- Optional Labs
Introductions¶
- Name
- Familiarity with Nutanix
Initial Setup¶
- Take note of the Passwords being used.
- Log into your virtual desktops (connection info below)
Environment Details¶
Nutanix Workshops are intended to be run in the Nutanix Hosted POC environment.
Networking¶
Hosted POC clusters follow a standard naming convention:
- Cluster Name - POCXYZ
- Subnet - 10.**21**.XYZ.0
- Cluster IP - 10.**21**.XYZ.37
If provisioned from the marketing pool:
- Cluster Name - MKTXYZ
- Subnet - 10.**20**.XYZ.0
- Cluster IP - 10.**20**.XYZ.37
For example:
- Cluster Name - POC055
- Subnet - <IP_ADDRESS>
- Cluster IP - <IP_ADDRESS>
Throughout the Workshop there are multiple instances where you will need to substitute XYZ with the correct octet for your subnet, for example:
| IP Address | Description |
|---|---|
| 10.21.XYZ.37 | Nutanix Cluster Virtual IP |
| 10.21.XYZ.39 | PC VM IP, Prism Central |
| 10.21.XYZ.40 | DC VM IP, NTNXLAB.local Domain Controller |
Each cluster is configured with 2 VLANs which can be used for VMs:
| Network Name | Address | VLAN | DHCP Scope |
|---|---|---|---|
| Primary | 10.21.XYZ.1/25 | 0 | 10.21.XYZ.50-10.21.XYZ.124 |
| Secondary | 10.21.XYZ.129/25 | XYZ1 | 10.21.XYZ.132-10.21.XYZ.253 |
Credentials¶
Note
The <Cluster Password> is unique to each cluster and will be provided by the leader of the Workshop.
| Credential | Username | Password |
|---|---|---|
| Prism Element | admin | <Cluster Password> |
| Prism Central | admin | <Cluster Password> |
| Controller VM | nutanix | <Cluster Password> |
| Prism Central VM | nutanix | <Cluster Password> |
Each cluster has a dedicated domain controller VM, DC, responsible for providing AD services for the NTNXLAB.local domain. The domain is populated with the following Users and Groups:
| Group | Username(s) | Password |
|---|---|---|
| Administrators | Administrator | nutanix/4u |
| SSP Admins | adminuser01-adminuser25 | nutanix/4u |
| SSP Developers | devuser01-devuser25 | nutanix/4u |
| SSP Power Users | poweruser01-poweruser25 | nutanix/4u |
| SSP Basic Users | basicuser01-basicuser25 | nutanix/4u |
Access Instructions¶
The Nutanix Hosted POC environment can be accessed a number of different ways:
Parallels VDI¶
Login to: https://xld-uswest1.nutanix.com (for PHX) or https://xld-useast1.nutanix.com (for RTP)
Nutanix Employees - Use your NUTANIXDC credentials Non-Employees - Username: POCxxx-User01 (up to POCxxx-User20), Password: <Provided by Instructor>
Pulse Secure VPN¶
To download the client: login to https://xlv-uswest1.nutanix.com or https://xlv-useast1.nutanix.com - Username: POCxxx-User01 (up to POCxxx-User20), Password: <Provided by Instructor>
Download and install the client.
In Pulse Secure Client, Add a connection:
For PHX:
- Type - Policy Secure (UAC) or Connection Server
- Name - X-Labs - PHX
- Server URL - xlv-uswest1.nutanix.com
For RTP:
- Type - Policy Secure (UAC) or Connection Server
- Name - X-Labs - RTP
- Server URL - xlv-useast1.nutanix.com
Nutanix Version Info¶
- AHV Version - AHV 20170830.279 (5.10+)
- AOS Version - 5.11
- PC Version - 5.11


A simplified, non-separable evaluation consisting of a finding code (represented by the Concept), value (or exception value), reference range, and interpretation. The subject of the evaluation component is the same as in the parent evaluation.
| Properties Defined | Constraints | Value |
|---|---|---|
Value (Choice 1)
|
DataType Cardinality |
0..*
|
Value (Choice 2)
|
DataType Cardinality |
0..*
|
Value (Choice 3)
|
DataType Cardinality |
dateTime
0..*
|
|
The concept representing the finding or action that is the topic of the statement. For action topics, the TopicCode represents the action being described. For findings, the TopicCode represents the 'question' or property being investigated. For evaluation result findings, the TopicCode contains a concept for an observable entity, such as systolic blood pressure. For assertion findings, the TopicCode contains a code representing the condition, allergy, or other item being asserted. In all cases, the TopicCode describes the topic of the action or the finding. |
DataType Cardinality |
0..1
|
|
A value describing the reason for a missing value. |
DataType Cardinality |
0..1
|
|
Description |
DataType Cardinality |
0..1
|


Switchr - DOM element manipulator
- Source:
Classes
Members
baseGroupName :String
This is the default name for the main group (when the user doesn't define a default name). CORRECTION: User will not be allowed to change default name
Type:
- String
- Source:
Groups :Object
This is where all the groups are stored
Type:
- Object
- Source:
helper :Object
Helper functions for this API. Functions that shouldn't be here, but are needed
Type:
- Object
- Source:
Methods
addGroup(group)
The function used to add groups to the Groups object
Parameters:
| Name | Type | Description |
|---|---|---|
group |
String | The key you want to use to reference the group |
- Source:
createGroup(key)
Creates a new instance of Group()
Parameters:
| Name | Type | Description |
|---|---|---|
key |
String | The string you want to use as a reference for this new group |
- Source:
group(key) → {Object}
This function returns a reference to a group that the key references
Parameters:
| Name | Type | Description |
|---|---|---|
key |
String | The key used to find the group |
- Source:
Returns:
The group object that the key references
- Type
- Object
hideMe(_ele)
This is the function that hides the element. I created this because it was too repetetive in the show/hide/showAll/hideAll functions
Parameters:
| Name | Type | Description |
|---|---|---|
_ele |
Object | The HTML Element that needs to be hidden |
- Source:
init(groupKey)
This initializes Switchr by creating the first group(s)
Parameters:
| Name | Type | Description |
|---|---|---|
groupKey |
String | Array | The string or array of strings to be used to create the groups |
- Source:
showMe(_ele)
This is the function that shows the element. I created this for the same reasons as this.hideMe()
Parameters:
| Name | Type | Description |
|---|---|---|
_ele |
String | The HTML element that needs to be shown |
- Source:


Before Change
averaged_params = collections.OrderedDict()
// v should be a list of torch Tensor.
for k, v in params_dict.items():
summed_v = None
for x in v:
summed_v = summed_v + x if summed_v is not None else x
averaged_params[k] = summed_v / len(v)
new_state["model"] = averaged_params
return new_state
After Change
averaged_params = collections.OrderedDict()
for k, v in params_dict.items():
averaged_params[k] = v
averaged_params[k].div_(num_models)
new_state["model"] = averaged_params
return new_state


You configure NAT IP address mapping for the Cloud Steelhead in the Configure > Optimization > NAT IP Address Mapping page.
1.
2. Under Public/Private IP Address Mapping Settings, select the Enable Address Mapping Support check box to enable the Cloud Steelhead to support public or private IP address mapping.
3. Click Apply to apply your settings to the running configuration.
Select the check box next to the IP address and click Remove Selected to delete it from the system.


--- layout: page title: About header-img: "img/about-bg.png" ---
Flatiron Online Student. Developer in the making, writer turned coder, lifelong student.


An awesome, lightweight and customizable calendar!
Download the required CSS and JS files, add them to your HTML file and you're done.
<link rel="stylesheet" href="css/jquery.datepicker.css">

Create an input, and add the data-select="datepicker"
data attribute.
If you want to have a toggle button next to the input, wrap both elements into a common container and add the data-toggle="datepicker"
data attribute to the button.

 <input type="text" class="form-control" name="date" id="date" data-select="datepicker"> <button type="button" class="btn btn-primary" data-toggle="datepicker"></button>
Result
You can specify your own date formats if you want; to do so, you will have to override two functions, the one that formats the selected date and the one that parses the input value into a Date
object.
The default implementation uses the dd/mm/yyyy
format, with the following functions:
formatDate: function(date) { var formatted = $.datePicker.utils.pad(date.getDate(), 2) + '/' + $.datePicker.utils.pad(date.getMonth() + 1, 2) + '/' + date.getFullYear(); return formatted; }, parseDate: function(string) { var date = new Date(); var parts = string.match(/(\d{1,2})\/(\d{1,2})\/(\d{4})/); if ( parts && parts.length == 4 ) { date = new Date( parts[3], parts[2] - 1, parts[1] ); } return date; }
As you can see, it's pretty straightforward to override them, but it's strongly recommended to use a date manipulation library such as moment.js to avoid localization/crossbrowser issues.
Just make sure to return a valid formatted date in formatDate
and a valid Date
object in parseDate
This software is released under the MIT license.
Copyright © 2014 biohzrdmx
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Fork the repo, add an interesting feature or fix a bug and send a pull request.
The calendar works on almost every browser BUT it will visually break on IE7 and older (due to buggy CSS support). This is not a concern and will not be fixed.
Lead coder: biohzrdmx (github.com/biohzrdmx)


PREFACE
INSTALLATION
MANUAL PAGES
API
CONTRIBUTION
CLOUD ACCOUNTS
OTHER
CODE
CLOUD SERVICES
openapi
DATABASE
BENCHMARKS
Outdated:


Installation and Quickstart¶
Previewing¶
Before installing, you can preview the Python functionality of Drake by using Binder:
As you are exploring, you should also review What’s Available from Python.
Choose an installation method¶
You can choose to download a pre-compiled version of Drake, or to build it from source. The pre-compiled versions are much easier to use, but the source version is easier to update and will make it easier for you to contribute your fixes/improvements.


--- title: Welcome to Toolkit keywords: fastai sidebar: home_sidebar summary: "Useful piece of codes about NLP, forecasting, connectors." ---
This file will become your README and also the index of your documentation.
pip install nbdev
Link to the tutorial: https://nbdev.fast.ai/tutorial/
Link to generate a template https://github.com/fastai/nbdev_template/generate
To create your python module.
Run nbdev_build_lib
from the terminal when anywhere in your project folder.
To create your documentation.
Run nbdev_build_docs
from the terminal when anywhere in your project folder.
To run tests:
nbdev_test_nbs
Link to the NBSVM
notebook
Link to the FastText
notebook.
In this notebook you will see how to use fasttext with UMPAP and HDBSCAN in order to find clusters inside your data.
Link to the BQConnector
Connector
Link to the GCSConnector
Connector
Link to the CatBoost
notebook


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Eurojackpot results for Friday 15th March 2019
The winning numbers for the 11th Eurojackpot draw in 2019 that took place on Friday 15th March at 21:00 CEST (20:00 GMT) were:
Winners
Winners
Amount
Slovenian Prize Breakdown
View prize breakdowns for other countries| Numbers Matched | Prize Per Winner | Winners from Slovenia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | 2 | €5,345 | 99 |
|
Match 4 and 1 Euro Number |
€221.70 | 14 | €3,103.80 | 1,074 |
|
Match 4 |
€110.60 | 23 | €2,543.80 | 1,674 |
|
Match 3 and 2 Euro Numbers |
€41.80 | 41 | €1,713.80 | 3,794 |
|
Match 2 and 2 Euro Numbers |
€16 | 589 | €9,424 | 51,546 |
|
Match 3 and 1 Euro Number |
€16 | 579 | €9,264 | 48,738 |
|
Match 3 |
€15.10 | 887 | €13,393.70 | 75,019 |
|
Match 1 and 2 Euro Numbers |
€8.10 | 3,234 | €26,195.40 | 253,690 |
|
Match 2 and 1 Euro Number |
€7.40 | 7,900 | €58,460 | 678,132 |
|
Total |
- | 13,269 | €129,443.50 | 1,113,783 |
Eurojackpot prizes in Slovenia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 13th June 2019.
Additional Draw Information
In total there were 26,458,658 entries into this draw from all participating countries.
Draw Number: 11
European Prize Breakdown
| Numbers Matched | Prize Per Winner | Winners from Croatia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kn396,196,432.87 | 0 | kn0 | 1 |
|
Match 5 and 1 Euro Number |
kn2,779,791.31 | 0 | kn0 | 6 |
|
Match 5 |
kn588,661.28 | 0 | kn0 | 10 |
|
Match 4 and 2 Euro Numbers |
kn19,819.58 | 5 | kn99,097.90 | 99 |
|
Match 4 and 1 Euro Number |
kn1,644.15 | 16 | kn26,306.40 | 1,074 |
|
Match 4 |
kn820.22 | 23 | kn18,865.06 | 1,674 |
|
Match 3 and 2 Euro Numbers |
kn309.99 | 78 | kn24,179.22 | 3,794 |
|
Match 2 and 2 Euro Numbers |
kn118.66 | 1,121 | kn133,017.86 | 51,546 |
|
Match 3 and 1 Euro Number |
kn118.66 | 874 | kn103,708.84 | 48,738 |
|
Match 3 |
kn111.98 | 1,325 | kn148,373.50 | 75,019 |
|
Match 1 and 2 Euro Numbers |
kn60.07 | 5,041 | kn302,812.87 | 253,690 |
|
Match 2 and 1 Euro Number |
kn54.88 | 12,714 | kn697,744.32 | 678,132 |
|
Total |
- | 21,197 | kn1,554,105.97 | 1,113,783 |
Eurojackpot prizes in Croatia must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 14th May 2019.
The estimated jackpot advertised in Croatia prior to the draw was kn385,000,000.
| Numbers Matched | Prize Per Winner | Winners from Czech Republic | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
Kc1,371,385,719 | 0 | Kc0 | 1 |
|
Match 5 and 1 Euro Number |
Kc9,621,909 | 0 | Kc0 | 6 |
|
Match 5 |
Kc2,037,579 | 0 | Kc0 | 10 |
|
Match 4 and 2 Euro Numbers |
Kc68,603 | 3 | Kc205,809 | 99 |
|
Match 4 and 1 Euro Number |
Kc5,691 | 36 | Kc204,876 | 1,074 |
|
Match 4 |
Kc2,839 | 56 | Kc158,984 | 1,674 |
|
Match 3 and 2 Euro Numbers |
Kc1,073 | 116 | Kc124,468 | 3,794 |
|
Match 2 and 2 Euro Numbers |
Kc410 | 1,591 | Kc652,310 | 51,546 |
|
Match 3 and 1 Euro Number |
Kc410 | 1,534 | Kc628,940 | 48,738 |
|
Match 3 |
Kc387 | 2,390 | Kc924,930 | 75,019 |
|
Match 1 and 2 Euro Numbers |
Kc207 | 7,305 | Kc1,512,135 | 253,690 |
|
Match 2 and 1 Euro Number |
Kc189 | 21,325 | Kc4,030,425 | 678,132 |
|
Total |
- | 34,356 | Kc8,442,877 | 1,113,783 |
Eurojackpot prizes in Czech Republic must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 19th April 2019.
The estimated jackpot advertised in Czech Republic prior to the draw was Kc1,370,000,000.
| Numbers Matched | Prize Per Winner | Winners from Denmark | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.338,913,943 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.2,389,576 | 0 | kr.0 | 6 |
|
Match 5 |
kr.506,051 | 0 | kr.0 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.17,067 | 8 | kr.136,536 | 99 |
|
Match 4 and 1 Euro Number |
kr.1,443 | 85 | kr.122,655 | 1,074 |
|
Match 4 |
kr.735 | 140 | kr.102,900 | 1,674 |
|
Match 3 and 2 Euro Numbers |
kr.296 | 253 | kr.74,888 | 3,794 |
|
Match 2 and 2 Euro Numbers |
kr.120 | 3,442 | kr.413,040 | 51,546 |
|
Match 3 and 1 Euro Number |
kr.120 | 3,631 | kr.435,720 | 48,738 |
|
Match 3 |
kr.113 | 6,355 | kr.718,115 | 75,019 |
|
Match 1 and 2 Euro Numbers |
kr.60 | 17,648 | kr.1,058,880 | 253,690 |
|
Match 2 and 1 Euro Number |
kr.55 | 52,689 | kr.2,897,895 | 678,132 |
|
Total |
- | 84,251 | kr.5,960,629 | 1,113,783 |
Eurojackpot prizes in Denmark must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 90 days of the draw (valid until Thursday 13th June 2019).
The estimated jackpot advertised in Denmark prior to the draw was kr.329,000,000.
| Numbers Matched | Prize Per Winner | Winners from Estonia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | 1 | €2,672.50 | 99 |
|
Match 4 and 1 Euro Number |
€221.70 | 8 | €1,773.60 | 1,074 |
|
Match 4 |
€110.60 | 14 | €1,548.40 | 1,674 |
|
Match 3 and 2 Euro Numbers |
€41.80 | 17 | €710.60 | 3,794 |
|
Match 2 and 2 Euro Numbers |
€16 | 384 | €6,144 | 51,546 |
|
Match 3 and 1 Euro Number |
€16 | 367 | €5,872 | 48,738 |
|
Match 3 |
€15.10 | 687 | €10,373.70 | 75,019 |
|
Match 1 and 2 Euro Numbers |
€8.10 | 1,830 | €14,823 | 253,690 |
|
Match 2 and 1 Euro Number |
€7.40 | 5,490 | €40,626 | 678,132 |
|
Total |
- | 8,798 | €84,543.80 | 1,113,783 |
Eurojackpot prizes in Estonia must be claimed within 90 days of the draw date, so tickets purchased for this draw were valid until Thursday 13th June 2019.
The estimated jackpot advertised in Estonia prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Finland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 4 | €1,499,323.60 | 6 |
|
Match 5 |
€79,375.90 | 3 | €238,127.70 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | At present this information is not released by the lottery operator of Finland | 99 | |
|
Match 4 and 1 Euro Number |
€221.70 | 1,074 | ||
|
Match 4 |
€110.60 | 1,674 | ||
|
Match 3 and 2 Euro Numbers |
€41.80 | 3,794 | ||
|
Match 2 and 2 Euro Numbers |
€16 | 51,546 | ||
|
Match 3 and 1 Euro Number |
€16 | 48,738 | ||
|
Match 3 |
€15.10 | 75,019 | ||
|
Match 1 and 2 Euro Numbers |
€8.10 | 253,690 | ||
|
Match 2 and 1 Euro Number |
€7.40 | 678,132 | ||
|
Total |
- | 1,113,783 |
Eurojackpot prizes in Finland must be claimed within 365 days of the draw date, so tickets purchased for this draw are valid until Saturday 14th March 2020.
The estimated jackpot advertised in Finland prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Germany | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 1 | €374,830.90 | 6 |
|
Match 5 |
€79,375.90 | 3 | €238,127.70 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | At present this information is not released by the lottery operator of Germany | 99 | |
|
Match 4 and 1 Euro Number |
€221.70 | 1,074 | ||
|
Match 4 |
€110.60 | 1,674 | ||
|
Match 3 and 2 Euro Numbers |
€41.80 | 3,794 | ||
|
Match 2 and 2 Euro Numbers |
€16 | 51,546 | ||
|
Match 3 and 1 Euro Number |
€16 | 48,738 | ||
|
Match 3 |
€15.10 | 75,019 | ||
|
Match 1 and 2 Euro Numbers |
€8.10 | 253,690 | ||
|
Match 2 and 1 Euro Number |
€7.40 | 678,132 | ||
|
Total |
- | 1,113,783 |
Eurojackpot prizes in Germany must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 15th March 2022.
The estimated jackpot advertised in Germany prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Hungary | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
Ft22,939,635 | 0 | Ft0 | 10 |
|
Match 4 and 2 Euro Numbers |
Ft772,355 | 0 | Ft0 | 99 |
|
Match 4 and 1 Euro Number |
Ft64,070 | 24 | Ft1,537,680 | 1,074 |
|
Match 4 |
Ft31,965 | 28 | Ft895,020 | 1,674 |
|
Match 3 and 2 Euro Numbers |
Ft12,080 | 87 | Ft1,050,960 | 3,794 |
|
Match 2 and 2 Euro Numbers |
Ft4,625 | 1,309 | Ft6,054,125 | 51,546 |
|
Match 3 and 1 Euro Number |
Ft4,625 | 1,095 | Ft5,064,375 | 48,738 |
|
Match 3 |
Ft4,365 | 1,585 | Ft6,918,525 | 75,019 |
|
Match 1 and 2 Euro Numbers |
Ft2,340 | 6,113 | Ft14,304,420 | 253,690 |
|
Match 2 and 1 Euro Number |
Ft2,140 | 16,157 | Ft34,575,980 | 678,132 |
|
Total |
- | 26,398 | Ft70,401,085 | 1,113,783 |
Eurojackpot prizes in Hungary must be claimed within 180 days of the draw date, so tickets purchased for this draw were valid until Wednesday 11th September 2019.
The estimated jackpot advertised in Hungary prior to the draw was €11,000,000.
| Numbers Matched | Prize Per Winner | Winners from Iceland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.7,089,321,570 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.49,740,060 | 0 | kr.0 | 6 |
|
Match 5 |
kr.10,533,180 | 0 | kr.0 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.354,640 | At present this information is not released by the lottery operator of Iceland | 99 | |
|
Match 4 and 1 Euro Number |
kr.29,410 | 1,074 | ||
|
Match 4 |
kr.14,670 | 1,674 | ||
|
Match 3 and 2 Euro Numbers |
kr.5,540 | 3,794 | ||
|
Match 2 and 2 Euro Numbers |
kr.2,120 | 51,546 | ||
|
Match 3 and 1 Euro Number |
kr.2,120 | 48,738 | ||
|
Match 3 |
kr.2,000 | 75,019 | ||
|
Match 1 and 2 Euro Numbers |
kr.1,070 | 253,690 | ||
|
Match 2 and 1 Euro Number |
kr.980 | 678,132 | ||
|
Total |
- | 1,113,783 |
Eurojackpot prizes in Iceland must be claimed within 1 year of the draw date, so tickets purchased for this draw are valid until Sunday 15th March 2020.
The estimated jackpot advertised in Iceland prior to the draw was kr.0.
| Numbers Matched | Prize Per Winner | Winners from Italy | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | 2 | €5,345 | 99 |
|
Match 4 and 1 Euro Number |
€221.70 | 25 | €5,542.50 | 1,074 |
|
Match 4 |
€110.60 | 47 | €5,198.20 | 1,674 |
|
Match 3 and 2 Euro Numbers |
€41.80 | 95 | €3,971 | 3,794 |
|
Match 2 and 2 Euro Numbers |
€16 | 1,124 | €17,984 | 51,546 |
|
Match 3 and 1 Euro Number |
€16 | 1,315 | €21,040 | 48,738 |
|
Match 3 |
€15.10 | 1,811 | €27,346.10 | 75,019 |
|
Match 1 and 2 Euro Numbers |
€8.10 | 4,932 | €39,949.20 | 253,690 |
|
Match 2 and 1 Euro Number |
€7.40 | 14,966 | €110,748.40 | 678,132 |
|
Total |
- | 24,317 | €237,124.40 | 1,113,783 |
Eurojackpot prizes in Italy must be claimed within a set period of time depending on how much you have won. Visit the How to Claim page to find specific claim periods, with some prizes needing to be claimed within 30 days of the draw (valid until Sunday 14th April 2019).
The estimated jackpot advertised in Italy prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Latvia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | At present this information is not released by the lottery operator of Latvia | 99 | |
|
Match 4 and 1 Euro Number |
€221.70 | 1,074 | ||
|
Match 4 |
€110.60 | 1,674 | ||
|
Match 3 and 2 Euro Numbers |
€41.80 | 3,794 | ||
|
Match 2 and 2 Euro Numbers |
€16 | 51,546 | ||
|
Match 3 and 1 Euro Number |
€16 | 48,738 | ||
|
Match 3 |
€15.10 | 75,019 | ||
|
Match 1 and 2 Euro Numbers |
€8.10 | 253,690 | ||
|
Match 2 and 1 Euro Number |
€7.40 | 678,132 | ||
|
Total |
- | 1,113,783 |
Eurojackpot prizes in Latvia must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 14th April 2019.
The estimated jackpot advertised in Latvia prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Lithuania | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | 0 | €0 | 99 |
|
Match 4 and 1 Euro Number |
€221.70 | 3 | €665.10 | 1,074 |
|
Match 4 |
€110.60 | 6 | €663.60 | 1,674 |
|
Match 3 and 2 Euro Numbers |
€41.80 | 8 | €334.40 | 3,794 |
|
Match 2 and 2 Euro Numbers |
€16 | 138 | €2,208 | 51,546 |
|
Match 3 and 1 Euro Number |
€16 | 109 | €1,744 | 48,738 |
|
Match 3 |
€15.10 | 197 | €2,974.70 | 75,019 |
|
Match 1 and 2 Euro Numbers |
€8.10 | 680 | €5,508 | 253,690 |
|
Match 2 and 1 Euro Number |
€7.40 | 1,812 | €13,408.80 | 678,132 |
|
Total |
- | 2,953 | €27,506.60 | 1,113,783 |
Eurojackpot prizes in Lithuania must be claimed within 60 days of the draw date, so tickets purchased for this draw were valid until Tuesday 14th May 2019.
The estimated jackpot advertised in Lithuania prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Netherlands | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 0 | €0 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | At present this information is not released by the lottery operator of Netherlands | 99 | |
|
Match 4 and 1 Euro Number |
€221.70 | 1,074 | ||
|
Match 4 |
€110.60 | 1,674 | ||
|
Match 3 and 2 Euro Numbers |
€41.80 | 3,794 | ||
|
Match 2 and 2 Euro Numbers |
€16 | 51,546 | ||
|
Match 3 and 1 Euro Number |
€16 | 48,738 | ||
|
Match 3 |
€15.10 | 75,019 | ||
|
Match 1 and 2 Euro Numbers |
€8.10 | 253,690 | ||
|
Match 2 and 1 Euro Number |
€7.40 | 678,132 | ||
|
Total |
- | 1,113,783 |
Eurojackpot prizes in Netherlands must be claimed within 365 days of the draw date, so tickets purchased for this draw are valid until Saturday 14th March 2020.
The estimated jackpot advertised in Netherlands prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Norway | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.517,568,555 | 0 | kr.0 | 1 |
|
Match 5 and 1 Euro Number |
kr.23,831,805 | 1 | kr.23,831,805 | 6 |
|
Match 5 |
kr.768,990 | 1 | kr.768,990 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.25,890 | At present this information is not released by the lottery operator of Norway | 99 | |
|
Match 4 and 1 Euro Number |
kr.2,145 | 1,074 | ||
|
Match 4 |
kr.1,070 | 1,674 | ||
|
Match 3 and 2 Euro Numbers |
kr.400 | 3,794 | ||
|
Match 2 and 2 Euro Numbers |
kr.155 | 51,546 | ||
|
Match 3 and 1 Euro Number |
kr.155 | 48,738 | ||
|
Match 3 |
kr.145 | 75,019 | ||
|
Match 1 and 2 Euro Numbers |
kr.75 | 253,690 | ||
|
Match 2 and 1 Euro Number |
kr.70 | 678,132 | ||
|
Total |
- | 1,113,783 |
Eurojackpot prizes in Norway must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 15th June 2019.
The estimated jackpot advertised in Norway prior to the draw was kr.513,000,000.
| Numbers Matched | Prize Per Winner | Winners from Poland | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
zł225,000,000 | 0 | zł0 | 1 |
|
Match 5 and 1 Euro Number |
zł0 | 0 | zł0 | 6 |
|
Match 5 |
zł994,354.20 | 1 | zł994,354.20 | 10 |
|
Match 4 and 2 Euro Numbers |
zł11,495.80 | 6 | zł68,974.80 | 99 |
|
Match 4 and 1 Euro Number |
zł953.70 | 55 | zł52,453.50 | 1,074 |
|
Match 4 |
zł475.80 | 73 | zł34,733.40 | 1,674 |
|
Match 3 and 2 Euro Numbers |
zł179.80 | 142 | zł25,531.60 | 3,794 |
|
Match 2 and 2 Euro Numbers |
zł68.90 | 1,874 | zł129,118.60 | 51,546 |
|
Match 3 and 1 Euro Number |
zł68.90 | 1,850 | zł127,465 | 48,738 |
|
Match 3 |
zł65 | 2,729 | zł177,385 | 75,019 |
|
Match 1 and 2 Euro Numbers |
zł34.90 | 8,945 | zł312,180.50 | 253,690 |
|
Match 2 and 1 Euro Number |
zł31.90 | 26,039 | zł830,644.10 | 678,132 |
|
Total |
- | 41,714 | zł2,752,840.70 | 1,113,783 |
Eurojackpot prizes in Poland must be claimed within 3 years of the draw date, so tickets purchased for this draw are valid until Tuesday 15th March 2022.
The estimated jackpot advertised in Poland prior to the draw was zł175,000,000.
| Numbers Matched | Prize Per Winner | Winners from Slovakia | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 1 | €79,375.90 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | 2 | €5,345 | 99 |
|
Match 4 and 1 Euro Number |
€221.70 | 27 | €5,985.90 | 1,074 |
|
Match 4 |
€110.60 | 35 | €3,871 | 1,674 |
|
Match 3 and 2 Euro Numbers |
€41.80 | 81 | €3,385.80 | 3,794 |
|
Match 2 and 2 Euro Numbers |
€16 | 984 | €15,744 | 51,546 |
|
Match 3 and 1 Euro Number |
€16 | 902 | €14,432 | 48,738 |
|
Match 3 |
€15.10 | 1,429 | €21,577.90 | 75,019 |
|
Match 1 and 2 Euro Numbers |
€8.10 | 4,375 | €35,437.50 | 253,690 |
|
Match 2 and 1 Euro Number |
€7.40 | 11,867 | €87,815.80 | 678,132 |
|
Total |
- | 19,703 | €272,970.80 | 1,113,783 |
Eurojackpot prizes in Slovakia must be claimed within 35 days of the draw date, so tickets purchased for this draw were valid until Friday 19th April 2019.
The estimated jackpot advertised in Slovakia prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Spain | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
€53,423,674.30 | 0 | €0 | 1 |
|
Match 5 and 1 Euro Number |
€374,830.90 | 0 | €0 | 6 |
|
Match 5 |
€79,375.90 | 1 | €79,375.90 | 10 |
|
Match 4 and 2 Euro Numbers |
€2,672.50 | 3 | €8,017.50 | 99 |
|
Match 4 and 1 Euro Number |
€221.70 | 27 | €5,985.90 | 1,074 |
|
Match 4 |
€110.60 | 59 | €6,525.40 | 1,674 |
|
Match 3 and 2 Euro Numbers |
€41.80 | 89 | €3,720.20 | 3,794 |
|
Match 2 and 2 Euro Numbers |
€16 | 1,255 | €20,080 | 51,546 |
|
Match 3 and 1 Euro Number |
€16 | 1,360 | €21,760 | 48,738 |
|
Match 3 |
€15.10 | 2,346 | €35,424.60 | 75,019 |
|
Match 1 and 2 Euro Numbers |
€8.10 | 6,834 | €55,355.40 | 253,690 |
|
Match 2 and 1 Euro Number |
€7.40 | 20,243 | €149,798.20 | 678,132 |
|
Total |
- | 32,217 | €386,043.10 | 1,113,783 |
Eurojackpot prizes in Spain must be claimed within 30 days of the draw date, so tickets purchased for this draw were valid until Sunday 14th April 2019.
The estimated jackpot advertised in Spain prior to the draw was €52,000,000.
| Numbers Matched | Prize Per Winner | Winners from Sweden | Prize Fund Amount | Total Winners |
|---|---|---|---|---|
|
Match 5 and 2 Euro Numbers |
kr.561,942,260 | 1 | kr.561,942,260 | 1 |
|
Match 5 and 1 Euro Number |
kr.3,942,696 | 0 | kr.0 | 6 |
|
Match 5 |
kr.834,923 | 0 | kr.0 | 10 |
|
Match 4 and 2 Euro Numbers |
kr.98,715 | 3 | kr.296,145 | 99 |
|
Match 4 and 1 Euro Number |
kr.15,169 | 30 | kr.455,070 | 1,074 |
|
Match 4 |
kr.8,384 | 48 | kr.402,432 | 1,674 |
|
Match 3 and 2 Euro Numbers |
kr.2,161 | 123 | kr.265,803 | 3,794 |
|
Match 2 and 2 Euro Numbers |
kr.168 | 1,695 | kr.284,760 | 51,546 |
|
Match 3 and 1 Euro Number |
kr.168 | 1,806 | kr.303,408 | 48,738 |
|
Match 3 |
kr.158 | 2,904 | kr.458,832 | 75,019 |
|
Match 1 and 2 Euro Numbers |
kr.85 | 8,731 | kr.742,135 | 253,690 |
|
Match 2 and 1 Euro Number |
kr.77 | 24,392 | kr.1,878,184 | 678,132 |
|
Total |
- | 39,733 | kr.567,029,029 | 1,113,783 |
Eurojackpot prizes in Sweden must be claimed within 3 months of the draw date, so tickets purchased for this draw were valid until Saturday 15th June 2019.
The estimated jackpot advertised in Sweden prior to the draw was kr.554,000,000.
Associated Draw Results
- 0
- 7
- 4
- 8
- 2
- 9
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 in Exact Order | €50,000 | 0 |
| Match Last 5 in Exact Order | €5,000 | 0 |
| Match Last 4 in Exact Order | €500 | 10 |
| Match Last 3 in Exact Order | €50 | 129 |
| Match Last 2 in Exact Order | €5 | 1,067 |
| Match Last 1 in Exact Order | €3 | 10,400 |
- 2
- 9
- 3
- 1
- 0
- 8
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 6 | CZK0 | 0 |
| Match 5 | CZK200,000 | 1 |
| Match 4 | CZK20,000 | 17 |
| Match 3 | CZK2,000 | 134 |
| Match 2 | CZK200 | 1,375 |
| Match 1 | CZK120 | 13,797 |
- 2
- 8
- 9
- 8
- 2
- 2
- 2
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 7 in Exact Order | €1,000,000 | 0 |
| Match Any 6 in the Right Spot | €20,000 | 0 |
| Match Any 5 in the Right Spot | €500 | 37 |
| Match Any 4 in the Right Spot | €50 | 510 |
| Match Any 3 in the Right Spot | €6 | 4,862 |
| Match Any 2 in the Right Spot | €3 | 26,452 |
- Milano
- 64
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| City and Number | €1,000 | 7 |
| City | €5 | 1,388 |
- 7
- 7
- 1
- 8
- 5
| Numbers Matched | Prize Per Winner | Total Winners |
|---|---|---|
| Match 5 in Exact Order | kr2,000,000 | 0 |
| Match First/Last 4 in Exact Order | kr100,000 | 2 |
| Match First/Last 3 in Exact Order | kr10,000 | 22 |
| Match First/Last 2 in Exact Order | kr2,000 | 147 |
- Sandnes
Related Eurojackpot Results Links
- Automatically check your Eurojackpot ticket
- View average prizes and winners for each prize tiers
- View the largest jackpot winners and total winners from each country
- View previous Eurojackpot results by year
Buy Eurojackpot Tickets Online
By buying your Eurojackpot tickets online you don’t have to worry about ever losing your Eurojackpot lottery tickets. When you play the Eurojackpot online all your lottery tickets purchased on the internet are stored in your personal account, meaning that you can view them anytime you wish.


This article is part of a series of articles about three.js. The first article is three.js fundamentals. If you haven't read that yet and you're new to three.js you might want to consider starting there and also the article on setting up your environment. The previous article was about textures.
Let's go over how to use the various kinds of lights in three.
Starting with one of our previous samples let's update the camera. We'll set the field of view to 45 degrees, the far plane to 100 units, and we'll move the camera 10 units up and 20 units back from the origin
*const fov = 45; const aspect = 2; // the canvas default const near = 0.1; *const far = 100; const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); +camera.position.set(0, 10, 20);
Next let's add OrbitControls
. OrbitControls
let the user spin
or orbit the camera around some point. The OrbitControls
are
an optional feature of three.js so first we need to include them
in our page
import * as THREE from 'three'; +import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
Then we can use them. We pass the OrbitControls
a camera to
control and the DOM element to use to get input events
const controls = new OrbitControls(camera, canvas); controls.target.set(0, 5, 0); controls.update();
We also set the target to orbit around to 5 units above the origin
and then call controls.update
so the controls will use the new
target.
Next up let's make some things to light up. First we'll make ground plane. We'll apply a tiny 2x2 pixel checkerboard texture that looks like this
First we load the texture, set it to repeating, set the filtering to nearest, and set how many times we want it to repeat. Since the texture is a 2x2 pixel checkerboard, by repeating and setting the repeat to half the size of the plane each check on the checkerboard will be exactly 1 unit large;
const planeSize = 40; const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/checker.png'); texture.wrapS = THREE.RepeatWrapping; texture.wrapT = THREE.RepeatWrapping; texture.magFilter = THREE.NearestFilter; texture.colorSpace = THREE.SRGBColorSpace; const repeats = planeSize / 2; texture.repeat.set(repeats, repeats);
We then make a plane geometry, a material for the plane, and a mesh to insert it in the scene. Planes default to being in the XY plane but the ground is in the XZ plane so we rotate it.
const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongMaterial({ map: texture, side: THREE.DoubleSide, }); const mesh = new THREE.Mesh(planeGeo, planeMat); mesh.rotation.x = Math.PI * -.5; scene.add(mesh);
Let's add a cube and a sphere so we have 3 things to light including the plane
{ const cubeSize = 4; const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize); const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'}); const mesh = new THREE.Mesh(cubeGeo, cubeMat); mesh.position.set(cubeSize + 1, cubeSize / 2, 0); scene.add(mesh); } { const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'}); const mesh = new THREE.Mesh(sphereGeo, sphereMat); mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0); scene.add(mesh); }
Now that we have a scene to light up let's add lights!
AmbientLight
First let's make an AmbientLight
const color = 0xFFFFFF; const intensity = 1; const light = new THREE.AmbientLight(color, intensity); scene.add(light);
Let's also make it so we can adjust the light's parameters.
We'll use lil-gui again.
To be able to adjust the color via lil-gui we need a small helper
that presents a property to lil-gui that looks like a CSS hex color string
(eg: #FF8844
). Our helper will get the color from a named property,
convert it to a hex string to offer to lil-gui. When lil-gui tries
to set the helper's property we'll assign the result back to the light's
color.
Here's the helper:
class ColorGUIHelper { constructor(object, prop) { this.object = object; this.prop = prop; } get value() { return `#${this.object[this.prop].getHexString()}`; } set value(hexString) { this.object[this.prop].set(hexString); } }
And here's our code setting up lil-gui
const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01);
And here's the result
Click and drag in the scene to orbit the camera.
Notice there is no definition. The shapes are flat. The AmbientLight
effectively
just multiplies the material's color by the light's color times the
intensity.
color = materialColor * light.color * light.intensity;
That's it. It has no direction. This style of ambient lighting is actually not all that useful as lighting as it's 100% even so other than changing the color of everything in the scene it doesn't look much like lighting. What it does help with is making the darks not too dark.
HemisphereLight
Let's switch the code to a HemisphereLight
. A HemisphereLight
takes a sky color and a ground color and just multiplies the
material's color between those 2 colors—the sky color if the
surface of the object is pointing up and the ground color if
the surface of the object is pointing down.
Here's the new code
-const color = 0xFFFFFF; +const skyColor = 0xB1E1FF; // light blue +const groundColor = 0xB97A20; // brownish orange const intensity = 1; -const light = new THREE.AmbientLight(color, intensity); +const light = new THREE.HemisphereLight(skyColor, groundColor, intensity); scene.add(light);
Let's also update the lil-gui code to edit both colors
const gui = new GUI(); -gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('skyColor'); +gui.addColor(new ColorGUIHelper(light, 'groundColor'), 'value').name('groundColor'); gui.add(light, 'intensity', 0, 2, 0.01);
The result:
Notice again there is almost no definition, everything looks kind
of flat. The HemisphereLight
used in combination with another light
can help give a nice kind of influence of the color of the sky
and ground. In that way it's best used in combination with some
other light or a substitute for an AmbientLight
.
DirectionalLight
Let's switch the code to a DirectionalLight
.
A DirectionalLight
is often used to represent the sun.
const color = 0xFFFFFF; const intensity = 1; const light = new THREE.DirectionalLight(color, intensity); light.position.set(0, 10, 0); light.target.position.set(-5, 0, 0); scene.add(light); scene.add(light.target);
Notice that we had to add the light
and the light.target
to the scene. A three.js DirectionalLight
will shine
in the direction of its target.
Let's make it so we can move the target by adding it to our GUI.
const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light.target.position, 'x', -10, 10); gui.add(light.target.position, 'z', -10, 10); gui.add(light.target.position, 'y', 0, 10);
It's kind of hard to see what's going on. Three.js has a bunch
of helper objects we can add to our scene to help visualize
invisible parts of a scene. In this case we'll use the
DirectionalLightHelper
which will draw a plane, to represent
the light, and a line from the light to the target. We just
pass it the light and add it to the scene.
const helper = new THREE.DirectionalLightHelper(light); scene.add(helper);
While we're at it let's make it so we can set both the position
of the light and the target. To do this we'll make a function
that given a Vector3
will adjust its x
, y
, and z
properties
using lil-gui
.
function makeXYZGUI(gui, vector3, name, onChangeFn) { const folder = gui.addFolder(name); folder.add(vector3, 'x', -10, 10).onChange(onChangeFn); folder.add(vector3, 'y', 0, 10).onChange(onChangeFn); folder.add(vector3, 'z', -10, 10).onChange(onChangeFn); folder.open(); }
Note that we need to call the helper's update
function
anytime we change something so the helper knows to update
itself. As such we pass in an onChangeFn
function to
get called anytime lil-gui updates a value.
Then we can use that for both the light's position and the target's position like this
+function updateLight() { + light.target.updateMatrixWorld(); + helper.update(); +} +updateLight(); const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); +makeXYZGUI(gui, light.position, 'position', updateLight); +makeXYZGUI(gui, light.target.position, 'target', updateLight);
Now we can move the light, and its target
Orbit the camera and it gets easier to see. The plane
represents a DirectionalLight
because a directional
light computes light coming in one direction. There is no
point the light comes from, it's an infinite plane of light
shooting out parallel rays of light.
PointLight
A PointLight
is a light that sits at a point and shoots light
in all directions from that point. Let's change the code.
const color = 0xFFFFFF; -const intensity = 1; +const intensity = 150; -const light = new THREE.DirectionalLight(color, intensity); +const light = new THREE.PointLight(color, intensity); light.position.set(0, 10, 0); -light.target.position.set(-5, 0, 0); scene.add(light); -scene.add(light.target);
Let's also switch to a PointLightHelper
-const helper = new THREE.DirectionalLightHelper(light); +const helper = new THREE.PointLightHelper(light); scene.add(helper);
and as there is no target the onChange
function can be simpler.
function updateLight() { - light.target.updateMatrixWorld(); helper.update(); } -updateLight();
Note that at some level a PointLightHelper
has no um, point.
It just draws a small wireframe diamond. It could just as easily
be any shape you want, just add a mesh to the light itself.
A PointLight
has the added property of distance
.
If the distance
is 0 then the PointLight
shines to
infinity. If the distance
is greater than 0 then the light shines
its full intensity at the light and fades to no influence at distance
units away from the light.
Let's setup the GUI so we can adjust the distance.
const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2, 0.01); +gui.add(light, 'distance', 0, 40).onChange(updateLight); makeXYZGUI(gui, light.position, 'position', updateLight); -makeXYZGUI(gui, light.target.position, 'target', updateLight);
And now try it out.
Notice when distance
is > 0 how the light fades out.
SpotLight
Spotlights are effectively a point light with a cone attached where the light only shines inside the cone. There's actually 2 cones. An outer cone and an inner cone. Between the inner cone and the outer cone the light fades from full intensity to zero.
To use a SpotLight
we need a target just like
the directional light. The light's cone will
open toward the target.
Modifying our DirectionalLight
with helper from above
const color = 0xFFFFFF; -const intensity = 1; +const intensity = 150; -const light = new THREE.DirectionalLight(color, intensity); +const light = new THREE.SpotLight(color, intensity); scene.add(light); scene.add(light.target); -const helper = new THREE.DirectionalLightHelper(light); +const helper = new THREE.SpotLightHelper(light); scene.add(helper);
The spotlight's cone's angle is set with the angle
property in radians. We'll use our DegRadHelper
from the
texture article to present a UI in
degrees.
gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateLight);
The inner cone is defined by setting the penumbra
property
as a percentage from the outer cone. In other words when penumbra
is 0 then the
inner cone is the same size (0 = no difference) from the outer cone. When the
penumbra
is 1 then the light fades starting in the center of the cone to the
outer cone. When penumbra
is .5 then the light fades starting from 50% between
the center of the outer cone.
gui.add(light, 'penumbra', 0, 1, 0.01);
Notice with the default penumbra
of 0 the spotlight has a very sharp edge
whereas as you adjust the penumbra
toward 1 the edge blurs.
It might be hard to see the cone of the spotlight. The reason is it's below the ground. Shorten the distance to around 5 and you'll see the open end of the cone.
RectAreaLight
There's one more type of light, the RectAreaLight
, which represents
exactly what it sounds like, a rectangular area of light like a long
fluorescent light or maybe a frosted sky light in a ceiling.
The RectAreaLight
only works with the MeshStandardMaterial
and the
MeshPhysicalMaterial
so let's change all our materials to MeshStandardMaterial
... const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); - const planeMat = new THREE.MeshPhongMaterial({ + const planeMat = new THREE.MeshStandardMaterial({ map: texture, side: THREE.DoubleSide, }); const mesh = new THREE.Mesh(planeGeo, planeMat); mesh.rotation.x = Math.PI * -.5; scene.add(mesh); } { const cubeSize = 4; const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize); - const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'}); + const cubeMat = new THREE.MeshStandardMaterial({color: '#8AC'}); const mesh = new THREE.Mesh(cubeGeo, cubeMat); mesh.position.set(cubeSize + 1, cubeSize / 2, 0); scene.add(mesh); } { const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); - const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'}); + const sphereMat = new THREE.MeshStandardMaterial({color: '#CA8'}); const mesh = new THREE.Mesh(sphereGeo, sphereMat); mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0); scene.add(mesh); }
To use the RectAreaLight
we need to include some extra three.js optional data and we'll
include the RectAreaLightHelper
to help us visualize the light
import * as THREE from 'three'; +import {RectAreaLightUniformsLib} from 'three/addons/lights/RectAreaLightUniformsLib.js'; +import {RectAreaLightHelper} from 'three/addons/helpers/RectAreaLightHelper.js';
and we need to call RectAreaLightUniformsLib.init
function main() { const canvas = document.querySelector('#c'); const renderer = new THREE.WebGLRenderer({antialias: true, canvas}); + RectAreaLightUniformsLib.init();
If you forget the data the light will still work but it will look funny so be sure to remember to include the extra data.
Now we can create the light
const color = 0xFFFFFF; *const intensity = 5; +const width = 12; +const height = 4; *const light = new THREE.RectAreaLight(color, intensity, width, height); light.position.set(0, 10, 0); +light.rotation.x = THREE.MathUtils.degToRad(-90); scene.add(light); *const helper = new RectAreaLightHelper(light); *light.add(helper);
One thing to notice is that unlike the DirectionalLight
and the SpotLight
, the
RectAreaLight
does not use a target. It just uses its rotation. Another thing
to notice is the helper needs to be a child of the light. It is not a child of the
scene like other helpers.
Let's also adjust the GUI. We'll make it so we can rotate the light and adjust
its width
and height
const gui = new GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10, 0.01); gui.add(light, 'width', 0, 20); gui.add(light, 'height', 0, 20); gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation'); gui.add(new DegRadHelper(light.rotation, 'y'), 'value', -180, 180).name('y rotation'); gui.add(new DegRadHelper(light.rotation, 'z'), 'value', -180, 180).name('z rotation'); makeXYZGUI(gui, light.position, 'position');
And here is that.
It's important to note each light you add to the scene slows down how fast three.js renders the scene so you should always try to use as few as possible to achieve your goals.
Next up let's go over dealing with cameras.


Null is an empty skeleton application. It is useful to test that the build environment is functional in its most minimal sense, i.e., you can correctly compile an application. It is also useful to test the minimum power consumption of a node when it has absolutely no interrupts or resources active.


#include "PxPhysXConfig.h"
#include "foundation/PxFlags.h"
#include "foundation/PxBounds3.h"
#include "PxFiltering.h"
#include "PxBroadPhase.h"
#include "common/PxTolerancesScale.h"
#include "task/PxTask.h"
Go to the source code of this file.
Classes | |
| struct | PxPruningStructureType |
| Pruning structure used to accelerate scene queries. More... | |
| struct | PxSceneQueryUpdateMode |
| Scene query update mode. More... | |
| struct | PxFrictionType |
| Enum for selecting the friction algorithm used for simulation. More... | |
| struct | PxSolverType |
| Enum for selecting the type of solver used for the simulation. More... | |
| struct | PxSceneFlag |
| flags for configuring properties of the scene More... | |
| class | PxSceneLimits |
| Class used to retrieve limits(e.g. maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits). More... | |
| struct | PxgDynamicsMemoryConfig |
| Sizes of pre-allocated buffers use for GPU dynamics. More... | |
| class | PxSceneDesc |
| Descriptor class for scenes. See PxScene. More... | |
Typedefs | |
| typedef PxFlags< PxSceneFlag::Enum, PxU32 > | PxSceneFlags |
| collection of set bits defined in PxSceneFlag. More... | |


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Pinboard
You can fetch, store and display data about all your bookmarks for one or more Pinboard accounts.
Set-up
In the Django admin, add an Account
in the Pinboard app with your API token from https://pinboard.in/settings/password .
Then use the Management commands to download your Bookmarks.
Models
The models available in ditto.pinboard.models
are:
Account
A single Pinboard account. (Note: other services, like Twitter and Flickr, have separate
User
andAccount
models. Pinboard is currently simpler.)BookmarkTag
A custom version of a Taggit Tag model, trying to match the way Pinboard creates slugs for tags.
TaggedBookmark
The through model linking Bookmarks and BookmarkTags.
Bookmark
A single URL added to Pinboard by a particular Account.
Managers
Bookmark
models have several managers:
Bookmark.objects.all()
The default manager fetches all Bookmarks, posted by all Accounts, whether they’re public or private.
Bookmark.public_objects.all()
To display all Bookmarks on public-facing pages,
public_objects
should be used. It won’t return Bookmarks marked as private.Bookmark.toread_objects.all()
Returns all Bookmarks, public and private, that are marked as ‘To read’.
Bookmark.public_toread_objects.all()
Returns only public ‘To read’ Bookmarks. Private ‘To read’ Bookmarks will not be included.
Of course, these can all be filtered as usual. So, to display public ‘To read’ Bookmarks posted by a particular Account:
from ditto.pinboard.models import Account, Bookmark
account = Account.objects.get(username='philgyford')
bookmarks = Bookmark.public_to_read_objects.filter(account=account)
Management commands
Once you have set up an Account with your Pinboard API token (see above), you can fetch Bookmarks.
Fetch Bookmarks
Import all of your bookmarks:
$ ./manage.py fetch_pinboard_bookmarks --all
Periodically fetch the most recent bookmarks, eg 20 of them:
$ ./manage.py fetch_pinboard_bookmarks --recent=20
Or fetch bookmarks posted on one date:
$ ./manage.py fetch_pinboard_bookmarks --date=2015-06-20
Or fetch a single bookmark by its URL (eg, if you’ve changed the description of a particular bookmark you’ve alread fetched):
$ ./manage.py fetch_pinboard_bookmarks --url=http://new-aesthetic.tumblr.com/
The above commands fetch bookmark(s) for all Accounts you’ve added. To restrict to a single account use --account
with the Pinboard username, eg:
$ ./manage.py fetch_pinboard_bookmarks --recent=20 --account=philgyford
Be aware of the rate limits: https://pinboard.in/api/#limits


And we are deploying Atar with the Communities Together for Health Equity, an association of 70 community-based organizations with a reach of 350,000 New Yorkers across all 5 boroughs.
We are building one of the first COVID-related digital resource with the communities we are serving. As such, 100% of the funding will support hiring a project coordinator with community outreach experience and a software development intern.
If you have any questions, concerns or comments please email us directly at<EMAIL_ADDRESS>or<EMAIL_ADDRESS>Our work is supported and sponsored by EMANA, a 501(c)(3) charitable organization. All contributions are tax deductible.


We do analytics on real-time data streams and manage petabytes of historical data
Find Out MoreCapable of ingesting a firehose of data.
Analytics that dive deep into your data to extract valuable insights.
Easy to deploy modules on bare metal or in the cloud.
Scale up and down in the cloud on demand.
Ready to start your next project with us? That's great!
Send us an email and we'll connect:


Marinade the pork in 150ml/5½fl oz white wine in a sandwich bag, left in the fridge for at least eight hours and up to 24 hours.
Preheat the oven to 150C/300F/Gas 2. Drain the pork and discard the wine.
Heat a heavy-based, ovenproof frying pan and add the oil. When hot, add the pork shins and fry until golden-brown and caramelised all over.
Add the carrot and celery to the pan and cook until coloured. Add the stock, thyme and the remaining wine and bring to the boil. Skim off any impurities that come to the top.
Place a lid on top (or cover with aluminium foil) and transfer to the oven. Cook for 2-3 hours, until the pork is very tender.
When the pork is cooked, remove it from the cooking stock and keep warm until ready to serve (you can wrap it in cling film to help keep it warm and moist).
Pass the cooking stock through a sieve and return to the pan. Bring to the boil and cook until the volume of liquid has reduced to a sauce consistency.
Meanwhile, in a separate frying pan, fry the bacon lardons until crisp and golden-brown. Add the new season garlic and butter and fry for a further 3-4 minutes. Add the radishes and continue to cook until tender. Add the sage, parsley and three tablespoons of the reduced pork stock. Season to taste with salt and pepper.
To serve, glaze the pork shins with the reduced stock and serve on top of the vegetables.


three.js
- Scalable Ambient Occlusion (SAO)
shader by
Ben Houston
/ Post-processing pass by
Ludobaka


Buffs
| Fortify |
Temporarily increases defence |
| Health Regeneration |
Allows health to regenerate at a much faster rate for a short time |
| Mana Regeneration |
Allows mana to regenerate at a much faster rate for a short time |
| Swift Wind |
Temporarily increases dodge chance |
| Prepared |
Temporarily increases attack |
| Mana Channeling |
Temporarily increases magic attack |
| Weightless Weapons |
Temporarily increases physical attack speed |
| Casting Queue |
Temporarily increases magic attack speed |
| Patched Up |
Stops bleeding and grants a small bouns to health regeneration temporarily |
| Encourage |
Temporarily boosts damage, defence, and speed by a small amount to another ally |
| Mana Link(Mage Only) |
Allows mages to link themselves to others boosting both their mana pool and the person it is linked to |
| Zenomorph Overtake(Abyss Only) |
Transforms Abyss into a Zenomorph granting him an extreme amount of health, mana, and speed |
| Blessed |
You have been blessed and it increases attack and defence for a while |
| Shadow Support(Abyss Only) |
Abyss's shadow is fighting |
| Summon |
A summoned moster is fighting |
| Absorbtion |
Drain the enemies health rapidly to recover health and mana quickly |
| Team Synchronicity |
You and your allies are able to fight perfectly together and protect each other perfectly |
| Final Hope |
The team's last stand activates when all teammates have |
|
|
|
|
De-Buffs
| Mana Burn |
Spells temporarily cost more mana |
| Fear |
Temporarily lose physical and magic attack and defence |
| Poisoned |
Temporarily lose health over time |
| Crippled |
Temporarily move slower |
| Stunned |
For a very short time you can not do anything and will fling your melee weapon around willy nilly when trying to attack (1-2 sec) |
| Berserk |
Attacks random people wether it be friend or foe and gain more attack power |
| Burning |
You are on fire and are taking damage over time |
| Chilled |
You are cold and are moving and attacking slower |
| Frozen |
You are frozen and cannot perform any actions but you take no damage and health regen has no effect |
| Bleeding |
You are losing blood and your health is going away |
| Weakened |
Temporarily lose physical attack |
| Leech |
Your health/mana is being leeched |
| Shocked |
You will get randomly damaged by electricty for a short time |
| Block Break |
You are temporarily stunned and you cannot block until the block meter fully fills back up |
| Silenced |
For a short time you cannot cast spells |
|
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Syofyan Zuhad
I'm A basic Back-end Developer, who start learning to be full stack developer. Never stop learning, cause nobody was born smart.
View project Dzikir
I'm A basic Back-end Developer, who start learning to be full stack developer. Never stop learning, cause nobody was born smart.
View project DzikirI am a Programmer of back-end development.