As you can see in the flow diagram of this project, these are the images that have been labeled as positive by our neural network.
You can now help us, verifying what has been found by our model.
Do these images extracted from unexplored zones indeed contain settlements or maybe other discoveries?
If you think so you can click on the button
If not on the button
You can also have a look at the parts of the images where the neural network seems to focus pushing the button
Verification of the extracted batch 60%
Above is the chosen unexplored zone in the Sierra Nevada located in Colombia. You can see the grid from which the images have been extracted and filtered. You can also choose to see the precise location of the extracted image by clicking on the location button on top of it.


Welcome to SETAsurvey
Awareness training menu creation
For creating a new training survey, please select one from the following options.
Group training Conduct a training survey over a customized predefined group of users
Campaign training Targeted to users from an already finished phishing campaign to measure awareness improvement


|
Solar
|
Get access to the data of an IMU.  More... | |
| virtual bool | isAccelerometerAvailable ()=0 |
| Get accelerometer sensor availability. More... | |
| virtual bool | isMagnetometerAvailable ()=0 |
| Get magnetometer sensor availability. More... | |
| Public Member Functions inherited from SolAR::api::input::devices::IDevice | |
| IDevice ()=default | |
| Specify the IDevice constructor class. | |
| virtual | ~IDevice () override=default |
| Specify the IDevice destructor class. | |
| virtual FrameworkReturnCode | start ()=0 |
| Start the acquisition device referenced by its device_id. More... | |
| virtual FrameworkReturnCode | stop ()=0 |
| Stop the acquisition device. More... | |
Get access to the data of an IMU. UUID: 9940fa48-10cf-11e8-b642-0ed5f89f718b
This class describes the interface of an Inertial Measurement Unit capture device.
|
pure virtual |
Get accelerometer data.
| [in,out] | accelData | The vector in which the accelerometer data will be stored (in metre per second squared) |
|
pure virtual |
Get gyroscope, accelerometer and magnetometer data.
| [in,out] | gyroData | The vector in which the gyroscope data will be stored (in radian per second) |
| [in,out] | accelData | accelData The vector in which the accelerometer data will be stored (in metre per second squared) |
| [in,out] | magData | The vector in which the magnetometer data will be stored (in gauss) |
|
pure virtual |
Get gyroscope data.
| [in,out] | gyroData | The vector in which the gyroscope data will be stored (in radian per second) |
|
pure virtual |
Get magnetometer data.
| [in,out] | magData | The vector in which the magnetometer data will be stored (in gauss) |
|
pure virtual |
Get accelerometer sensor availability.
|
pure virtual |
Get gyroscope sensor availability.
|
pure virtual |
Get magnetometer sensor availability.


easter(3f) - [M_time:ASTROLOGICAL] calculate date for Easter given a year (LICENSE:MIT)
Synopsis
Description
Options
Results
Example
subroutine easter(year,dat)
integer, intent(in) :: year integer, intent(out) :: dat
The Date of Easter (Sunday)The algorithm is due to J.-M. Oudin (1940) and is reprinted in the Explanatory Supplement to the Astronomical Almanac, ed. P. K. Seidelmann (1992). See Chapter 12, "Calendars", by L. E. Doggett.
The following are dates of Easter from 1980 to 2024:
1980 April 6 1995 April 16 2010 April 4 1981 April 19 1996 April 7 2011 April 24 1982 April 11 1997 March 30 2012 April 8 1983 April 3 1998 April 12 2013 March 31 1984 April 22 1999 April 4 2014 April 20 1985 April 7 2000 April 23 2015 April 5 1986 March 30 2001 April 15 2016 March 27 1987 April 19 2002 March 31 2017 April 16 1988 April 3 2003 April 20 2018 April 1 1989 March 26 2004 April 11 2019 April 21 1990 April 15 2005 March 27 2020 April 12 1991 March 31 2006 April 16 2021 April 4 1992 April 19 2007 April 8 2022 April 17 1993 April 11 2008 March 23 2023 April 9 1994 April 3 2009 April 12 2024 March 31N.B. The date of Easter for the Eastern Orthodox Church may be different.
year Year for which to calculate day that Easter falls on
dat Date array for noon on Easter for the specified year
Sample program:
program demo_easter use M_time, only : easter, fmtdate implicit none integer :: year integer :: dat(8) ! year,month,day,tz,hour,minute,second,millisecond call date_and_time(values=dat) ! get current year year=dat(1) call easter(year, dat) write(*,*)fmtdate(dat,& "Easter day: the %d day of %L in the year of our Lord %Y") end program demo_easterSample output:
Easter day: the 16th day of April in the year of our Lord 2017
| Nemo Release 3.1 | easter (3) | July 22, 2023 |


Etsy
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2 types derived from CimGetInstance
Microsoft.Management.Infrastructure.CimCmdlets (2)
CimRemoveCimInstance.cs (1)
37
internal sealed class CimRemoveCimInstance :
CimGetInstance
CimSetCimInstance.cs (1)
61
internal sealed class CimSetCimInstance :
CimGetInstance
9 references to CimGetInstance
Microsoft.Management.Infrastructure.CimCmdlets (9)
CimGetInstance.cs (1)
54
/// Initializes a new instance of the <see cref="
CimGetInstance
"/> class.
GetCimInstanceCommand.cs (8)
482
CimGetInstance
cimGetInstance = this.GetOperationAgent() ?? CreateOperationAgent();
493
CimGetInstance
cimGetInstance = this.GetOperationAgent();
506
/// Get <see cref="
CimGetInstance
"/> object, which is
511
private
CimGetInstance
GetOperationAgent()
513
return this.AsyncOperation as
CimGetInstance
;
518
/// Create <see cref="
CimGetInstance
"/> object, which is
524
private
CimGetInstance
CreateOperationAgent()
526
CimGetInstance
cimGetInstance = new();


This is the largest and greenest of the Cyclades islands and both its harbours are a safe place to leave a yacht to explore the rest of the island. Although much visited, it remains largely unspoilt.
Port Police and customs are based here.
Naxos Port
This is the main port of the island on the west coast, directly opposite Paros. The harbour entrance can easily be seen by the conspicuous breakwater and ferries coming and going. The town is charming, good for provisions and eating out.
There is a marina here (VHF Ch. 69) however it is very crowded with local boats and it's recommended to arrive early in order to ensure finding a space. Piers are concrete with water and electricity. Although there are some tailed moorings, the majority are now missing so use of your own anchor is essential.
Take care: There is a chain on the bottom approx. 30m from the southern pontoon. Bear this in mind when dropping your anchor to try and avoid fouling.
It is also possible to anchor in the harbour just south of the rock with the conspicuous ancient "Portal" monument, under the breakwater. Again, take care to keep clear of the cable running parallel to the mole (marked on charts). Anchor close to the beach in 3 to 5m as further out exposes you to the uncomfortable wash from the ferries. The holding is good and the anchorage well protected.
Alternatively anchor on the NE side of the isthmus joining Nisis Vakkhos to Naxos. You will need to take a long line ashore. Good holding here and whilst it is open to the Meltemi, it is sheltered from southerlies.
There is a harbour master here during the summer months, but out of season fees should be paid at the port police office.
Kalantos (Ormos Kalando)
This small, remote port is on the south east coast, approx. 1.5 miles NE of Ak Katomeri. It provides very good shelter in all winds (although there may be gusts into the bay) and there is good holding in sand. The fishing harbour on the eastern side of the bay may have room for 1 or 2 yachts berthed alongside, suitable in calm weather. There is water and electricity on the pier, but no other services, and a small bar is open only in high season. Fishermen can provide fresh fish at a good price.
Last updated May 2016.


{% extends "admin/base_site.html" %} {% load i18n %} {% block bodyclass %}grp-doc{% endblock %} {% block content-class %}{% endblock %} {% block title %}Grappelli Documentation » Context Navigation{% endblock %} {% block extrahead %} {% endblock %} {% block breadcrumbs %}
As part of the header, #grp-navigation wraps your admin title and user-tools.
The title of your admin interface is defined in settings.py and will be shown as h1 id="grp-admin-title".
{% filter force_escape %}
Grappelli TEST –locale
{% endfilter %}
The user-tools are defined as ul id="grp-user-tools" and contain options for an authenticated user and a possible link to the django-documentation. As you usually don't need to customize them we will give no further explanation.
{% filter force_escape %}
{% endfilter %}


T. pachanoi
I had been intrigued with natural trip since reading online about cacti. I use psychedelics as a life's crossroads' map & compass. Upon return to reality, I know what to do and where to place my positive energy. My anchoring faith in God ensures no bad trips, even while thresholding.
I bought a huge plant from a local nursery for $85. They are used to being asked for a specific species. Absolutley no hassle or suspicion, but I look 'normal'. Just be cool, and you will have no problem. It has about 20' total, but grows, with frequent watering, very quickly, and the six other arms have almost grown back our dose within six weeks. Re-newable exploration! Friend & I are experienced LSD & MDMA users. His house is a familiar stress-free 'vehicle', with lots of favorite music. We were quite high on smoked THC. It was 10pm, no work manana. The 3' length of cactus had been previously frozen to help extraction. It was peeled, and everything put through a store-bought juice extractor. It looked like a frothy juice shake, foamy and light green. It did not taste too bad, only a little bitter & slimy. It upset my friend's stomach a *little*, but it is sensitive anyway.
After chugging the juice, we felt effects very quickly, probably within 20 mins. These effects gave us the impression that we were in for a wild ride, based on previous experience of large doses of LSD or MDMA. We had the familiar 'metallic achy jaw' feeling, so sat down and waited for take-off. We watched a movie while taking off, but it became clear that visual stimulation was not helping. Once we turned off the TV, however, the 'observation window' around us started to produce strange feelings. I will speak as to my individual experience. I became very aware of my surroundings but with no 'sparkles', just clarity. Our favorite Herbie Hancock 'Headhunters' sounded very 'expanded' sonically, and 'Vein Melter' was more spatial than usual, and exceedingly pleasurable. Like a good blowjob.
The big surprise was when I closed my eyes. Once I relaxed, I found myself looking deeper and deeper inside, and a stream of visions contorted in time to the music. I would not recommend rock 'n' roll, but etheral, atmospheric music for best effects. This is not a hard ride, but an interesting psyche exploration. My friend was fairly surprised when he experienced some scenes of indeterminate violence, but seemed comfortable and not a bit spooked. The waves were gentle and fairly mild, but like good surfers, we made the most of them, generally the timing was dictated by the music. Tangerine Dream's ' Rubicon ' brought on some of the most wonderful, atmospheric visions I have had. I was blissing fairly hard while 'cactus' or 'nature' was 'growing'/'creating' before my very eyes. I remember feeling very comfortable lying on the floor, the sounds washing through my soul. Now I understand the 'song of the cactus'!
I eventually fell asleep about 2am, but woke at five still tripping. eventually the effects were pretty much still going almost ten hours after dosing! No hangover, but I was useless the next day, almost dreamy, wistful, and totally at ease with the world. A positive experience. I had researched a fair bit, and found that the information was accurate dosage-wise, but I will try with 100% more to try to 'melt'. I feel comfortable with this leap. I would like to experiment with environment, as I became so sensitive to it. I have decided to cultivate 'Pedro' my friend, and make ingestion a ritual and harvest on a basis to ensure my future supply.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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In this UbiComp 2020 workshop, we are hoping to bring researchers together to discuss requirements, opportunities, challenges and next steps in developing novel approaches for sensing and intervention in the context of mental health.
Find Out More
Mental health issues affect a significant portion of the world's population and can result in debilitating and life-threatening outcomes. To address this increasingly pressing healthcare challenge, there is a need to research novel approaches for early detection and prevention. Toward this, ubiquitous systems can play a central role in revealing and tracking clinically relevant behaviors, contexts, and symptoms. Further, such systems can passively detect relapse onset and enable the opportune delivery of effective intervention strategies.
However, despite their clear potential, the uptake of ubiquitous technologies into clinical mental healthcare is rare, and a number of challenges still face the overall efficacy of such technology-based solutions. The goal of this workshop is to bring together researchers interested in identifying, articulating, and addressing such issues and opportunities. Following the success of past workshops, we aim to continue facilitating the UbiComp community in developing novel approaches for sensing and intervention in the context of mental health.
We invite submissions in the areas and intersections of mental health, well-being, ubiquitous computing, and human-centered design, including but not limited to:
Design and implementation of computational platforms (e.g., mobile phones, instrumented homes, skin-patch sensors) to collect health and well-being data.
Investigating new methodologies for intervention (e.g., conversational agents, AR and VR applications).
Automated inference from sensor data of high-level contexts (e.g., environmental, social) indicative of mental health status.
Design and implementation of feedback (e.g., reports, visualizations, proactive behavioral interventions, subtle or subconscious interventions) for both patients and caregivers.
Development of robust behavioral models that can handle data sparsity and mislabeling issues.
Integration of multimodal data from different sensor streams for personalized predictive modeling.
Methods for sustaining user adherence and engagement over long periods of time.
Devising privacy-preserving strategies for data collection, analysis, and management.
Algorithms to detect and predict psychiatric symptoms or support systems for degenerative and developmental disorders.
Deployment in low-income communities and countries.
Identifying ways to better integrate ubiquitous technologies into existing healthcare infrastructures and government policy.
Applied ethical principles and frameworks for ubiquitous technologies for mental health.
Submission deadline: July 10, 2020 at 11:59 PM (HAST)
Decisions to authors: July 24, 2020
Camera-ready deadline: July 31, 2020
Regular (up to 6 pages) or short (up to 3 pages) paper using SIGCHI format. Papers should be in PDF format and not anonymized.
https://new.precisionconference.com/user/login Please select SIGCHI→UBICOMP2020→Ubicomp 2020 Workshop Mental Health S&I
All accepted papers will be included in the ACM Digital Library as part of the UbiComp conference supplemental proceedings. Papers will be reviewed by the workshop's technical program committee according to criteria regarding a submission's quality, relevance to the workshop's topics, and, foremost, its potential to spark discussions about directions, insights, and solutions in the context of mental health, sensing, and intervention. Research papers, case studies, and position papers are all welcome.
In particular, we encourage authors to keep the following options in mind when preparing submissions:
Works-In-Progress: To facilitate sharing of thought-provoking ideas and high-potential though preliminary research, authors are welcome to make submissions describing early-stage, in-progress, and/or exploratory work in order to elicit feedback, discover collaboration opportunities, and generally spark discussion.
Challenge Papers: We are also soliciting challenge papers, in which authors describe a specific challenge they would like to pitch and have discussed at the workshop.
| Time (EDT) | Event |
|---|---|
| 9:00–9:15 | Introduction |
| 9:15–10:15 | Keynote: Mirco Musolesi (University College London) |
| 10:15–11:00 | Paper presentations |
| 11:00–12:00 | Group Discussion |
| 12:00–16:00 | Break |
| 16:00–16:45 | Keynote: Shyam Gollakota (University of Washington) |
| 16:45–17:45 | Panel Discussion |
| 17:45–18:15 | Paper presentations |
| 18:15–19:00 | Socializing on gather.town |


Hi, I'm a front end developer specializing in PHP and Wordpress. I build custom Wordpress themes with Timber / Twig Templating, Advanced Custom Fields Pro and Gutenberg. Currently I work for Pollinate an agency that builds custom Wordpress websites. In 2016 I graduated from a bootcamp called Epicodus where I built applications with Ember JS, Angular 2, Java, Node JS, and Android Mobile.
Currently I work as a Wordpress developer for Pollinate. I build and maintain various websites using Wordpress, Advanced Custom Fields and Gutenberg. Some of our clients are Yogi Products, Choice Organics, and the Oregon Lottery
PHP / Wordpress developer. Specialized in custom Wordpress Themes using Advanced Custom Fields and Timber / Twig templating. Custom themes included Gutenberg, Gulp, SASS, Twig, and ACF PRO.
Next reason contracts with a company called Janrain that provides identity management. I helped customers build configurations for use with Janrain's system. We used JIRA for bug tracking, client communication and technical support. Built test applications with Postman for API calls and Python scripts for deploying.


Dominant, Residual, and Emergent (1977)
To follow along, load this in your browser: https://www.ryanpatrickrandall.com/talks/engl6612.html
Created by Ryan P. Randall


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{% else %}
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{{ post.title }}
{% with author=post.author.get_full_name %}by
{% endwith %} — {{ post.published|date:"Y F d" }}{% extends "site_base.html" %} {% load i18n %} {% load cache %} {% load compress %} {% load sponsorship_tags %} {% load thumbnail %} {% load boxes_tags %} {% load biblion_tags %} {% block head_title_base %}{{ SITE_NAME }} in Portland, OR | May 17–25{% endblock %} {% block body_class %}home-page{% endblock %} {% block logo %}
{% endblock %} {% block banner %} {% box "homepage-about" %}The first 2 days of the conference offer a schedule packed with 3-hour tutorials to help both beginners and experienced developers learn new technologies and increase their skills.
The 3 main conference days offer almost 100 talks, an Expo Hall where you can visit our sponsors, and events including an academic poster session, a Job Fair, and an annual benefit auction.
The final 4 days are our developer sprints, where developers both veteran and novice enjoy several days of rare in-person collaboration on their favorite open source projects.
{% sponsors as all_sponsors %} {% for sponsor in all_sponsors %} {% endfor %}
{% endblock %} {% block credits %}Thanks to Mike Pirnat for the talk photo and Kushal Das for the sprints photo used above!
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This part of the book shows you how to apply Python to build portable
graphical user interfaces, primarily with Python's standard
Tkinter library. The following chapters cover this topic in depth:
Chapter 6. This chapter outlines GUI options
available to Python developers, and then presents a tutorial that
illustrates core Tkinter coding concepts in the context of simple
user interfaces.
Chapter 7. This chapter begins a tour of the
Tkinter library -- its widget set and related tools. This first
tour chapter covers simpler library tools and widgets: pop-up
windows, various types of buttons, and so on.
Chapter 8. This chapter continues the library
tour begun in the prior chapter. It presents the rest of the Tkinter
widget library -- menus, images, text, canvases, grids, and
time-based events and animation.
Chapter 9. This chapter pulls the earlier
chapters' ideas together to implement a collection of user
interfaces. It begins with a look at GUI automation techniques, and
concludes by presenting larger GUIs -- clocks, text editors,
drawing programs, image viewers, and more.
As in the first part of this book, the material presented here is
applicable to a wide variety of domains and will be utilized again to
build domain-specific user interfaces in later chapters of this book.


Javascript (JS) is a scripting languages, primarily used on the Web. It is used to enhance HTML pages and is commonly found embedded in HTML code. JavaScript is an interpreted language. Thus, it doesn't need to be compiled. JavaScript renders web pages in an interactive and dynamic fashion. This allowing the pages to react to events, exhibit special effects, accept variable text, validate data, create cookies, detect a user’s browser, etc.
Operators
An operator, in computer programing, is a symbol that usually represents an action or process. These symbols were adapted from mathematics and logic. An operator is capable of manipulating a certain value or operand. Operators are the backbone of any program and they are used for everything from very simple functions like counting to complex algorithms like security encryption.
Variables
A variable, in the context of programming, is a symbolic name given to an unknown quantity that permits the name to be used independent of the information it represents. A variable is assigned a value in one place and then used repetitively. Variables generally have four attributes: an identifier, data location, type and value. They are assigned during program execution at different times. In a few instances, non-identical identifiers may refer to the same location, variable, and value. Variable types specify the kind of information stored in a variable. They also describe the format of the value stored, memory occupied, and methods for manipulating and expressing the content.
Variable Naming Conventions
Naming conventions are general rules applied when creating text scripts for software programming. They have many different purposes, such as adding clarity and uniformity to scripts, readability for third-party applications, and functionality in certain languages and applications. They range from capitalization and punctuation to adding symbols and identifiers to signify certain functions.
Functions
Within a greater code structure, a function, which also may be called a subroutine or procedure, is "called" by the code, depending on a user event or as part of a greater operation. When called, the function operates on the inputs and produces the results.
Methods
A method, in the context of object-oriented programming, is a procedure or function associated with a class. As part of a class, a method defines a particular behavior of a class instance. A class can have more than one method.
Arguments
In programming, a value that is passed between programs, subroutines or functions. Arguments are independent items, or variables, that contain data or codes. When an argument is used to customize a program for a user, it is typically called a "parameter."
Parameters
A parameter is a special kind of variable in computer programming language that is used to pass information between functions or procedures. The actual information passed is called an argument."
Returns
The return statement stops the execution of a function and returns a value from that function."
Chaining Methods
Method chaining, also known as named parameter idiom, is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results."
Strings
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation)."
Booleans
Boolean refers to a system of logical thought that is used to create true/false statements. A Boolean value expresses a truth value (which can be either true or false). Boolean expressions use the operators AND, OR, XOR and NOT to compare values and return a true or false result."
Undefined
Undefined variable. An undefined variable is a variable that is used in a program that has not been previously declared in the source code. In most programming languages, this results in an error. With this in place, the x variable won't have a value of "undefined"."
NaN
Not a Number (NaN) represents an undefined number in floating-point operations. A Not a Number indicator may also be a sign that a variable that is supposed to be a numerical value has been corrupted by text characters or symbols."
Escape
In computing and telecommunication, an escape character is a character which invokes an alternative interpretation on subsequent characters in a character sequence. An escape character is a particular case of metacharacters. Generally, the judgment of whether something is an escape character or not depends on context."
Alert
In JavaScript, an alert is a type of "pop-up" message to users of a script. ... They can also be helpful to JavaScript programmers as a means of debugging a script. By using an alert message to display values, the programmer can determine where things may be going wrong in a script through the process of elimination."
Comments
In computer programming, a comment is a programmer-readable explanation or annotation in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters."
JQuery
jQuery is a JavaScript library designed to simplify HTML DOM tree traversal and manipulation, as well as event handling, CSS animation, and Ajax. ... jQuery's syntax is designed to make it easier to navigate a document, select DOM elements, create animations, handle events, and develop Ajax applications.
Attributes
The Accessible Transportation Technologies Research Initiative (ATTRI) is a five-year, multi-agency research and development (R&D) program aimed at help United States citizens and visitors with visual, hearing, cognitive and mobility challenges to use technology to improve how they plan and execute their travel.


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Dr. John E. Spence, MD - Phone & Address Info Charlotte, NC ...
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http://www.healthgrades.com/physician/dr-john-spence-xwnvnDr. John Spence McClelland, MD, Cardiology, Baton Rouge, LA ...
John Spence McClelland, MD. Specialty, Cardiology. Address, 7777 Hennessy Boulevard, Suite 1000. Baton Rouge LA, 70808. Phone,<PHONE_NUMBER> .
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J. Paul Seale, M.D., Sylvia Shellenberger, Ph.D., and John Spence, M.D.. Abstract: In this Alaska Native study, cultural insiders analyzed problems associated .
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#{ConferenceName}
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Use this application to see live conference stats as well, find free food, stock up on swag, and make plans to do it again next month!
#{Greeting}
Use this application to see live conference stats as well, find free food, stock up on swag, and make plans to do it again next month!


|
| enum | LdProperties {
PID_NAME = 0x000022,
PID_LED_INTENSITY = 0x00002A,
PID_ACCUMULATION_EXPONENT = 0x0000A0,
PID_OVERSAMPLING_EXPONENT = 0x0000A1,
PID_BASE_POINT_COUNT = 0x0000A2,
PID_THRESHOLD_OFFSET = 0x0000A3,
PID_GAIN_ENABLED = 0x0000A4,
PID_TIMEBASE_DELAY = 0x00012A,
PID_AMPLITUDE_SCALE = 0x001002,
PID_DISTANCE_SCALE = 0x001003,
PID_FILTERED_SCALE = 0x001004,
PID_REAL_DISTANCE_OFFSET = 0x001006,
PID_POINT_STEP = 0x001009,
PID_SEGMENT_COUNT = 0x001015,
PID_DEVICE_TYPE = 0x200002,
PID_FIELD_OF_VIEW = 0x200003,
PID_ACQ_OPTIONS = 0x0000BC,
PID_CHANGE_DELAY = 0x0000BD,
PID_DISTANCE_RESOLUTION = 0x0000D8,
PID_CHANNEL_SELECT = 0x0000D9,
PID_SERIAL_BAUD_RATE = 0x0000AB,
PID_SERIAL_PARITY = 0x0000AD,
PID_SERIAL_STOP_BITS = 0x0000AE,
PID_SERIAL_ADDRESS = 0x0000AF,
PID_SERIAL_MAX_ECHOES = 0x0000C9,
PID_CAN_BAUD_RATE = 0x0000B0,
PID_CAN_TX_BASE = 0x0000B1,
PID_CAN_RX_BASE = 0x0000B2,
PID_CAN_FRAME_FORMAT = 0x0000B3,
PID_CAN_OPTIONS = 0x0000D3,
PID_CAN_MAILBOX_DELAY = 0x0000D4,
PID_CAN_CYCLE_DELAY = 0x0000D5,
PID_CAN_MAX_ECHOES = 0x0000D6,
PID_ZONE_NEAR_LIMIT = 0x0000C3,
PID_ZONE_FAR_LIMIT = 0x0000C2,
PID_ZONE_ENABLED = 0x0000C5,
PID_ZONE_SEGMENT_ENABLED = 0x0000C4,
PID_ZONE_RISING_DEBOUNCE = 0x0000BE,
PID_ZONE_FALLING_DEBOUNCE = 0x0000BF,
PID_OUTPUT_PNP = 0x0000C0,
PID_OUTPUT_INVERTED = 0x0000C1,
PID_TEACH_MARGIN = 0x0000C6,
PID_CONFIG_MODE = 0x0000C7,
PID_MEASUREMENT_RATE = 0x300000,
PID_USEFUL_RANGE = 0x300001
} |
| |
Definition of property ids.


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Class Harmony
The Harmony instance is the main entry to Harmony. After creating one with an unique identifier, it is used to patch and query the current application domain
Inheritance
Inherited Members
Namespace: HarmonyLib
Assembly: 0Harmony.dll
Syntax
public class Harmony
Constructors
| Improve this Doc View SourceHarmony(String)
Creates a new Harmony instance
Declaration
public Harmony(string id)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | id | A unique identifier (you choose your own) |
Fields
| Improve this Doc View SourceDEBUG
Set to true before instantiating Harmony to debug Harmony or use an environment variable to set HARMONY_DEBUG to '1' like this: cmd /C "set HARMONY_DEBUG=1 && game.exe"
Declaration
public static bool DEBUG
Field Value
| Type | Description |
|---|---|
| System.Boolean |
Remarks
This is for full debugging. To debug only specific patches, use the HarmonyDebug attribute
Properties
| Improve this Doc View SourceId
The unique identifier
Declaration
public string Id { get; }
Property Value
| Type | Description |
|---|---|
| System.String |
Methods
| Improve this Doc View SourceCreateClassProcessor(Type)
Creates a patch class processor from an annotated class
Declaration
public PatchClassProcessor CreateClassProcessor(Type type)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Type | type | The class/type |
Returns
| Type | Description |
|---|---|
| PatchClassProcessor | A new PatchClassProcessor instance |
CreateProcessor(MethodBase)
Creates a empty patch processor for an original method
Declaration
public PatchProcessor CreateProcessor(MethodBase original)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | original | The original method/constructor |
Returns
| Type | Description |
|---|---|
| PatchProcessor | A new PatchProcessor instance |
CreateReversePatcher(MethodBase, HarmonyMethod)
Creates a reverse patcher for one of your stub methods
Declaration
public ReversePatcher CreateReversePatcher(MethodBase original, HarmonyMethod standin)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | original | The original method/constructor |
| HarmonyMethod | standin | The stand-in stub method as HarmonyMethod |
Returns
| Type | Description |
|---|---|
| ReversePatcher | A new ReversePatcher instance |
GetAllPatchedMethods()
Gets all patched original methods in the appdomain
Declaration
public static IEnumerable<MethodBase> GetAllPatchedMethods()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<System.Reflection.MethodBase> | An enumeration of patched original methods/constructors |
GetMethodFromStackframe(StackFrame)
Tries to get the method from a stackframe including dynamic replacement methods
Declaration
public static MethodBase GetMethodFromStackframe(StackFrame frame)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Diagnostics.StackFrame | frame | The System.Diagnostics.StackFrame |
Returns
| Type | Description |
|---|---|
| System.Reflection.MethodBase | For normal frames, |
GetOriginalMethod(MethodInfo)
Gets the original method from a given replacement method
Declaration
public static MethodBase GetOriginalMethod(MethodInfo replacement)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodInfo | replacement | A replacement method, for example from a stacktrace |
Returns
| Type | Description |
|---|---|
| System.Reflection.MethodBase | The original method/constructor or |
GetOriginalMethodFromStackframe(StackFrame)
Gets the original method from the stackframe and uses original if method is a dynamic replacement
Declaration
public static MethodBase GetOriginalMethodFromStackframe(StackFrame frame)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Diagnostics.StackFrame | frame | The System.Diagnostics.StackFrame |
Returns
| Type | Description |
|---|---|
| System.Reflection.MethodBase | The original method from that stackframe |
GetPatchedMethods()
Gets the methods this instance has patched
Declaration
public IEnumerable<MethodBase> GetPatchedMethods()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<System.Reflection.MethodBase> | An enumeration of original methods/constructors |
GetPatchInfo(MethodBase)
Gets patch information for a given original method
Declaration
public static Patches GetPatchInfo(MethodBase method)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | method | The original method/constructor |
Returns
| Type | Description |
|---|---|
| Patches | The patch information as Patches |
HasAnyPatches(String)
Test for patches from a specific Harmony ID
Declaration
public static bool HasAnyPatches(string harmonyID)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | harmonyID | The Harmony ID |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if patches for this ID exist |
Patch(MethodBase, HarmonyMethod, HarmonyMethod, HarmonyMethod, HarmonyMethod)
Creates patches by manually specifying the methods
Declaration
public MethodInfo Patch(MethodBase original, HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null, HarmonyMethod finalizer = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | original | The original method/constructor |
| HarmonyMethod | prefix | An optional prefix method wrapped in a HarmonyMethod object |
| HarmonyMethod | postfix | An optional postfix method wrapped in a HarmonyMethod object |
| HarmonyMethod | transpiler | An optional transpiler method wrapped in a HarmonyMethod object |
| HarmonyMethod | finalizer | An optional finalizer method wrapped in a HarmonyMethod object |
Returns
| Type | Description |
|---|---|
| System.Reflection.MethodInfo | The replacement method that was created to patch the original method |
PatchAll()
Searches the current assembly for Harmony annotations and uses them to create patches
Declaration
public void PatchAll()
Remarks
This method can fail to use the correct assembly when being inlined. It calls StackTrace.GetFrame(1) which can point to the wrong method/assembly. If you are unsure or run into problems, use
PatchAll(Assembly.GetExecutingAssembly())
instead.
PatchAll(Assembly)
Searches an assembly for Harmony annotations and uses them to create patches
Declaration
public void PatchAll(Assembly assembly)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.Assembly | assembly | The assembly |
PatchAllUncategorized()
Searches an assembly for Harmony-annotated classes without category annotations and uses them to create patches
Declaration
public void PatchAllUncategorized()
PatchAllUncategorized(Assembly)
Searches an assembly for Harmony-annotated classes without category annotations and uses them to create patches
Declaration
public void PatchAllUncategorized(Assembly assembly)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.Assembly | assembly | The assembly |
PatchCategory(Assembly, String)
Searches an assembly for Harmony annotations with a specific category and uses them to create patches
Declaration
public void PatchCategory(Assembly assembly, string category)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.Assembly | assembly | The assembly |
| System.String | category | Name of patch category |
PatchCategory(String)
Searches an assembly for Harmony annotations with a specific category and uses them to create patches
Declaration
public void PatchCategory(string category)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | category | Name of patch category |
ReversePatch(MethodBase, HarmonyMethod, MethodInfo)
Patches a foreign method onto a stub method of yours and optionally applies transpilers during the process
Declaration
public static MethodInfo ReversePatch(MethodBase original, HarmonyMethod standin, MethodInfo transpiler = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | original | The original method/constructor you want to duplicate |
| HarmonyMethod | standin | Your stub method as HarmonyMethod that will become the original. Needs to have the correct signature (either original or whatever your transpilers generates) |
| System.Reflection.MethodInfo | transpiler | An optional transpiler as method that will be applied during the process |
Returns
| Type | Description |
|---|---|
| System.Reflection.MethodInfo | The replacement method that was created to patch the stub method |
Unpatch(MethodBase, HarmonyPatchType, String)
Unpatches a method by patching it with zero patches. Fully unpatching is not supported. Be careful, unpatching is global
Declaration
public void Unpatch(MethodBase original, HarmonyPatchType type, string harmonyID = "*")
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | original | The original method/constructor |
| HarmonyPatchType | type | The HarmonyPatchType |
| System.String | harmonyID | The optional Harmony ID to restrict unpatching to a specific Harmony instance |
Unpatch(MethodBase, MethodInfo)
Unpatches a method by patching it with zero patches. Fully unpatching is not supported. Be careful, unpatching is global
Declaration
public void Unpatch(MethodBase original, MethodInfo patch)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Reflection.MethodBase | original | The original method/constructor |
| System.Reflection.MethodInfo | patch | The patch method as method to remove |
UnpatchAll(String)
Unpatches methods by patching them with zero patches. Fully unpatching is not supported. Be careful, unpatching is global
Declaration
public void UnpatchAll(string harmonyID = null)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | harmonyID | The optional Harmony ID to restrict unpatching to a specific Harmony instance |
Remarks
This method could be static if it wasn't for the fact that unpatching creates a new replacement method that contains your harmony ID
VersionInfo(out Version)
Gets Harmony version for all active Harmony instances
Declaration
public static Dictionary<string, Version> VersionInfo(out Version currentVersion)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Version | currentVersion | [out] The current Harmony version |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.Dictionary<System.String, System.Version> | A dictionary containing assembly versions keyed by Harmony IDs |


Hi Shivam! Here's today's Menu.
| Breakfast |
|---|
| Paneer Parantha Omlette Cold Coffee Dalia |
| Lunch |
| Pav Bhaji Rooh Afza Drink |
| Dinner |
| Jeera Rice Roti Moong Dal Gravy Soya Chaap Gulab Jamun |
Wanna Skip Meal?
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Planet Sick-Boy: http://www.sick-boy.com "We Put the SIN in Cinema"
© Copyright 2001 Planet Sick-Boy. All Rights Reserved.
Poor Robert Forster. He's responsible for two of the best onscreen performances this year, but they're both in movies most people will never see, even if audiences are lucky enough to have the films play in a theatre near them. Forster's turn in the film adaptation of David Mamet's Lakeboat is strong enough to be remembered at end-of-the-year award time, and his latest, Diamond Men, might feature an even better performance from the leathery veteran.
Forster plays widower Eddie Miller, a traveling diamond salesman approaching 60 like a school bus with no brakes. After a heart episode leaves him uninsurable and undesirable to his employer, Eddie is given a choice - break in Bobby, his young, inexperienced replacement, or hit the road. Because he's worried about making the mortgage payments, Eddie opts for the former, thus launching the tale of the older, wiser man and the young, brash dude driving around Central Pennsylvania for several weeks. You know they'll dislike each other at first, but eventually warm up to one another. So why bother? The younger guy must be played by some hot, up-and-coming actor like Mark Ruffalo, right?
Actually, no. Bobby is played by Donnie Wahlberg, who, despite having screen time in one of the biggest films of all-time (The Sixth Sense) is politely referred to, at best, as either a washed-up has-been or Marky Mark's balding brother. But you know what? He ain't bad, either. Wahlberg's Bobby, an ex-vending machine supplier who scored well on the psych portion of his test in diamond sales school, isn't so much brash as naïve to the ways of the world. He thinks he can just waltz into stores owned by Eddie's clients and sweet-talk his way into boffo sales. Unlike Eddie, who has to be at the top of his game to stay afloat, Bobby sees sales as something to do when he's not chasing tail.
Sure, there are the typical clashes between the two (over everything from music to proper attire), but when Bobby shows a genuine interest in learning the trade after a tough week on the road, Eddie takes him under his wing. Bobby learns selling isn't an exact science, unlike the things he was taught in training school. "That's not what we learned in Providence" is a line he repeats over and over again.
If Eddie has a mantra, it's "Protect the line." He's referring to the extremely valuable stash of diamonds the two men peddle, and because Eddie takes so much care in guarding the stones, you know it'll somehow factor into the film's last act. What you don't see coming is how it happens. I won't go into the whole thing, but it involves another has-been (Jasmine Guy, A Different World) and something called the Altoona Riding Club (which, incidentally, was the original title of the film).
Men is a lot like Spring Forward, which featured another molasses-paced, impeccably acted May-December relationship between two guys reluctantly forced into friendship by their employment. While I enjoyed Forward more as a film, Forster's acting trumped the performances of Ned Beatty and Liev Schreiber. You hear Men is a film about an old salesman ready to be put out to pasture and immediately conjure images of Willy Loman, but Forster's Eddie is far from it. Loman despised his job, but you can tell Eddie loves it (especially the routine), even as he trains the man who will eventually render him obsolete.
1:42 - Not Rated but includes language and brief nudity
========== X-RAMR-ID: 29799 X-Language: en X-RT-ReviewID: 254414 X-RT-TitleID: 1110546 X-RT-SourceID: 595 X-RT-AuthorID: 1146
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Welcome to vocab-ld.org, your free Linked Data vocabulary hosting service.
vocab-ld.org serves to allow you to host your Linked Data vocabularies by simply submitting a pull request to ericmoritz/vocab-ld.org
vocab-ld.org is hosted on S3 and is continously deployed using Travis CI.
We currently only support static file serving but there are plans to support the best practices as defined by W3C
@prefix it: <http://rdf.vocab-ld.org/vocabs/instathread.jsonld#> .
@prefix mr: <http://rdf.vocab-ld.org/vocabs/music-reviews.jsonld#> .


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The Conjugate Gradient Method is reasonably easy to implement, but more efficient than the usual Gauss-Seidel or Jacobi iterative methods. However, it requires symmetrical systems/matrices.
More...
|
| template<class Mat , class Vec_type , class Other_type , class BoolArr , class ... Args> |
| static CUDA_HOS_DEV auto | iterate (storage< Vec_type > &store, Mat &&mat, Vec_type &vector, const Other_type &other_side, const BoolArr &unchange, Args &&... args) |
| | Perfroms the iteration itself. More...
|
| |
| template<class Mat , class Vec1 , class Vec2 , class BoolArr , class ... Args> |
| static CUDA_HOS_DEV void | pre_iteration (storage< Vec1 > &store, Mat &&mat, Vec1 &wanted, const Vec2 &other_side, const BoolArr &unchange, Args &&... args) |
| | Must be called before the iterations, to ensure the temporaries hold appropriate values. More...
|
| |
| template<class Mat , class Vec1 , class Vec2 , class BoolArr , class ... Args> |
| static CUDA_HOS_DEV void | resize_temporaries (const indexer_type< Vec1 > size, storage< Vec1 > &store) |
| | Resizes the storage in store for vectors of size size . More...
|
| |
| template<class Mat , class Vec1 , class Vec2 , class BoolArr , class ... Args> |
| static CUDA_HOS_DEV void | resize_temporaries (const indexer_type< Vec1 > size, storage< Vec1 > &store, const Mat &mat, const Vec1 &vector, const Vec2 &other_side, const BoolArr &unchange, const Args &... args) |
| | Resizes the storage in store for vectors of size size . More...
|
| |
template<class parallelism_type = Parallelism::None>
class g24_lib::NonMatrixLinearSolvers::KrylovMethods::ConjugateGradient< parallelism_type >
The Conjugate Gradient Method is reasonably easy to implement, but more efficient than the usual Gauss-Seidel or Jacobi iterative methods. However, it requires symmetrical systems/matrices.
- Template Parameters
-
| parallelism_type | A valid type of parallelism, that is, one that satisfies g24_lib::is_parallelism , with which to perform the computations. |
Definition at line 54 of file lineq_solver.h.
template<class parallelism_type = Parallelism::None>
template<class Mat , class Vec_type , class Other_type , class BoolArr , class ... Args>
Perfroms the iteration itself.
- Parameters
-
| store | A pre-allocated storage to hold the temporary values. |
| mat | The function that calculates the entries of A * x in A * x == b . |
| vector | The initial estimate of x in A * x == b . |
| other_side | The value of b in A * x == b . |
| unchange | An array such that unchange[i] being true means that x[i] must have the value specified in wanted . Especially useful for boundary conditions. |
| args | Any extra arguments needed for mat . |
- Precondition
mat
must take as arguments the current value of x
, the coordinate to be evaluated, the value of b
and any extra arguments specified in args
and return A*x [coordinate]
.
Definition at line 491 of file lineq_solver.h.
template<class parallelism_type = Parallelism::None>
template<class Mat , class Vec1 , class Vec2 , class BoolArr , class ... Args>
Must be called before the iterations, to ensure the temporaries hold appropriate values.
- Parameters
-
| store | A pre-allocated storage to hold the temporary values. |
| mat | The function that calculates the entries of A * x in A * x == b . |
| wanted | The initial estimate of x in A * x == b . |
| other_side | The value of b in A * x == b . |
| unchange | An array such that unchange[i] being true means that x[i] must have the value specified in wanted . Especially useful for boundary conditions. |
| args | Any extra arguments needed for mat . |
- Precondition
mat
must take as arguments the current value of x
, the coordinate to be evaluated, the value of b
and any extra arguments specified in args
and return A*x [coordinate]
.
Definition at line 215 of file lineq_solver.h.
template<class parallelism_type = Parallelism::None>
template<class Mat , class Vec1 , class Vec2 , class BoolArr , class ... Args>
Resizes the storage
in store
for vectors of size size
.
- Parameters
-
| size | The size of the vectors that are involved in the equation. |
| store | A pre-allocated storage to hold the temporary values. |
- Template Parameters
-
| Mat | The type of the object that returns A * x in A * x == b . |
| Vec1 | The type of x in A * x == b . |
| Vec2 | The type of b in A * x == b . |
| BoolArr | A type of an array whose i-th component evaluating to true means the i-th component of x must remain constant throughout the iterations. (Used for the unchange parameter in the iterations.) |
| Args | The types of the extra arguments that must be provided to Mat . |
- Precondition
- An object of type
Mat
must take as arguments the current value of x
, the coordinate to be evaluated, the value of b
and any extra arguments specified in args
and return A*x [coordinate]
.
Definition at line 378 of file lineq_solver.h.
template<class parallelism_type = Parallelism::None>
template<class Mat , class Vec1 , class Vec2 , class BoolArr , class ... Args>
Resizes the storage
in store
for vectors of size size
.
- Parameters
-
| size | The size of the vectors that are involved in the equation. |
| store | A pre-allocated storage to hold the temporary values. |
| mat | The function that calculates the entries of A * x in A * x == b . |
| vector | The initial estimate of x in A * x == b . |
| other_side | The value of b in A * x == b . |
| unchange | An array such that unchange[i] being true means that x[i] must have the value specified in wanted . Especially useful for boundary conditions. |
| args | Any extra arguments needed for mat . |
- Precondition
mat
must take as arguments the current value of x
, the coordinate to be evaluated, the value of b
and any extra arguments specified in args
and return A*x [coordinate]
.
Definition at line 448 of file lineq_solver.h.


Toolset that enriches 'mlr' with a diverse set of preprocessing operators. Composable Preprocessing Operators ("CPO"s) are first-class R objects that can be applied to data.frames and 'mlr' "Task"s to modify data, can be attached to 'mlr' "Learner"s to add preprocessing to machine learning algorithms, and can be composed to form preprocessing pipelines.
| Version: | 0.3.4-1 |
| Depends: | R (≥ 3.0.2), ParamHelpers (≥ 1.10), mlr (≥ 2.12) |
| Imports: | BBmisc (≥ 1.11), stringi, checkmate (≥ 1.8.3), methods, stats, utils, backports (≥ 1.1.0) |
| Suggests: | party, rpart, mlbench, knitr, rmarkdown, testthat, mRMRe, care, randomForestSRC, randomForest, ranger (≥ 0.8.0), Rfast, FSelector, e1071, DiscriMiner, digest, lintr, Hmisc, fastICA, rex |
| Published: | 2018-10-02 |
| Author: | Martin Binder [aut, cre], Bernd Bischl [ctb], Michel Lang [ctb], Lars Kotthoff [ctb] |
| Maintainer: | Martin Binder <developer.mb706 at doublecaret.com> |
| BugReports: | https://github.com/mlr-org/mlrCPO/issues |
| License: | BSD_2_clause + file LICENSE |
| URL: | https://github.com/mlr-org/mlrCPO |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | mlrCPO results |
| Reference manual: | mlrCPO.pdf |
| Vignettes: |
1. First Steps 2. mlrCPO Core 3. Builtin CPOs 4. Custom CPOs z 1. First Steps (No Output) z 2. mlrCPO Core (No Output) z 3. Builtin CPOs (No Output) z 4. Custom CPOs (No Output) |
| Package source: | mlrCPO_0.3.4-1.tar.gz |
| Windows binaries: | r-devel: mlrCPO_0.3.4-1.zip, r-release: mlrCPO_0.3.4-1.zip, r-oldrel: mlrCPO_0.3.4-1.zip |
| OS X binaries: | r-release: mlrCPO_0.3.4-1.tgz, r-oldrel: mlrCPO_0.3.4-1.tgz |
| Old sources: | mlrCPO archive |
Please use the canonical form https://CRAN.R-project.org/package=mlrCPO to link to this page.


Our project’s mission is to create an application that assists students with note taking, particularly those with hearing-related disabilities. The core functionality of this app is to record lecture notes and translate audio input into text that can then be bookmarked, commented on, and potentially manipulated by the student in other ways as well. The desired audience would be all students, but can be used in a broader sense. We will first start off with a feature to upload saved audio files to then analyze and convert to text. With time permitting, we will try to create real time analytics.
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--- layout: default title: About. permalink: /posts/about ---
For more details check my homepage.
Email<EMAIL_ADDRESS>Call: 077 8535 6554.
Thank you.


A veteran animator and recent grad from the NSCC IT Program (programming concentration). I have a broad range of skills in both animation and programming.
My goal is to combine my programming and artistic skills, to build great full stack applications.
I've built a wide range full stack, rich web applications using JavaScript, JQuery, Node.JS, Angular and have experience using React.
I have also built web applications that make use of external API’s such as Google, and Yahoo’s services. I'm knowledgable of setting up
Ajax requests, as well as serializing/deserializing both XML and JSON data for use in web applications.
For exaple, I've built a full stack web application that uses a PHP server built using CodeIgniter which interfaces with a JQuery frontend.
The application makes use of the Github jobs API to function as a job searching tool.
I am extremely knowledgable of Java. My experience with the languge covers a number of the popular frameworks, such as Java Enterprise, SpringBoot
and JHipster. I've primarily developed web based applications in Java. In Java Enterprise I developed an online invoicing system that integrated with a custom
SQL database I developed. It also made use of a Tomcat REST server I also setup. I've also developed projects using JHipster on Linux. The purpose of the project
was to build an online health tracking system, which I deployed to Heroku. This system made use of a PostgreSQL database, however in the development phase
I made use of a MySQL database. I've also programmed a number of projects for Android, which made use of the SQLite database system. These projects ranged from
an online movie rating system, to a study aid quiz app which handled the quiz answers and questions with a hash function.
I have designed and built a number of databases using OracleSQL, MySQL, and SQLite, and PostgreSQL.
I am also knowledgeable of data migration and SQL Select statements. In the past I have developed databases which handle invoicing systems,
and I have programmed databases to handle blogging and comment systems. I have also worked as a database developer on several teams
my primary responsibility was to setup the database using MySQL, as well as code the backend server. The projects involved a great deal of communication with the frontend programmers.
As the project was developed I changed the database to suit our requirements. Upon each build I also uploaded a copy of the database creation script to our GitHub repository.
I’ve build a number of projects using PHP, which are able to integrate with different languages.
For example I have built PHP Rest servers which interact with a SQL database and handle JSON requests from a JavaScript frontend.
I also have experience working with both Laravel and Codeigniter. Using Laravel I was able to build a blogging system which handled
user login and registration, as well as administrative functionality. I build custom web routes to handle different users based on their account credentials.
I am knowledgeable of building applications in C++, and have experience building various data structures such as binary search trees, linked lists, sorting algorithms, and hash tables.
I’ve used a custom built linked list combined with a hash table to create a spell checker. I’ve also built an iterative maze solving algorithm which employs a dead end fill technique
as well as a backtracking method that employs stack to keep track of the maze path information.
I have worked with Python for a number of years, and have built multiple applications in Python.
I am also applying my knowledge of 3D graphics to begin building custom plugins for Blender, which is an open source 3D graphics and animation program that uses Python as its scripting language.
I have extensive knowledge of programming in C# primarily in Windows, and for the Unity game engine.
I have built projects that make use of multi-threading, such as an asynchronous chat program that makes use of dependency injection, and custom libraries.
I have also built applications which connect to external web API’s and custom built databases.
Responsible for maintaining the website for the AFX film festival. Responsibilities include updating the website with new events, building new pages, and uploading new content to the site.
Responsibilities include laying out key animation, and doing animation on several shows, including Space Ranger Roger, Inspector Gadget, and Bob the Builder.
The majority of work is done using Audodesk Maya 2013 and Maya 2016
Responsible for animating for the production; Pickle and Peanut. This production was classically animated using Toon Boom Harmony. My work on this production helped in winning the studio a Nova Scotia Screen award.
Responsibilities included Flash animation on the production; Lalaloopsy. On this production I was required to animate scenes assembled in Adobe Flash based on the storyboards provided.
My responsibilities on this project included communicating directly with the client in order to produce a logo and per-visualizations for a Meccano commercial spot. For this project I worked from toy designs and build Meccano pieces in 3D which I then assembled into completed models which were then rendered out. This project was done primarily using Autodesk Maya, Photoshop, and Adobe After Effects.
On this production I was required to apply visual effects to animated scenes for the production; Grojband. I worked primarily with Adobe Flash and Adobe After Effects. I would render out the individual layers from the Flash scenes then composit them together in After Effects. This production required building custom visual effects depending on the requirements of the episode. Once the compositing was completed I would then render out the final scene from After Effects.
For this production I was responsible for compositing together an animated Leica of an animated feature. I worked primarily in Adobe Flash and Adobe After Effects. I would render out the separate layers from the Flash file, then composite them together in After Effects. I would also apply shading, visual effects as well as colour touch ups depending on the scenes. I would then render out the final completed scenes from After Effects.
My responsibilities on this production included animation on the production; Airship Dracula. The majority of animation was done within Adobe After effects. The project also involved heavy use of the 3D functionality in After Effects.
Aside from programming and animation I'm an avid banjo player, and fitness enthusiast. I also volunteer for the yearly AFX animation festival in Halifax.


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Payoffs {% endblock %} {% block content %}
Payoffs are calculated as follows: Each correct answer is worth {{ Constants.stakes }}. Half of what you earn is yours. The other half is put into your team's pot, which is evenly divided among all team members.
Your Correct Answers
In total, you answered {{ is_correct_total }} out of {{ Constants.num_rounds }} questions correctly.
That means that you have earned {{ earned_total }}. Half of this, i.e. {{ half_own_earnings }}, is yours. The other half has been put into your team's pot to be evenly divided among all team members.
Check the following table (the last column) to see how much you got out of your team's pot:
Your Team's Pot
| Team | # Team Members | Joint # of Correct Answers | Joint Earnings | £ in Team's Pot (Joint Earnings / 2) |
£ for each Team Member (Pot / # Team Members) |
|---|---|---|---|---|---|
| A | {{ n_team_a_consented }} team members | {{ team_a_is_correct_total }} correct answers | {{ team_a_earned_total }} | {{ team_a_pot }} | {{ team_a_add_on }} |
| B | {{ n_team_b_consented }} team members | {{ team_b_is_correct_total }} correct answers | {{ team_b_earned_total }} | {{ team_b_pot }} | {{ team_b_add_on }} |
Your Payoffs
As a member of Team {{ treatment }} you have received {% if player.treatment == 'A' %} {{ team_a_add_on }} {% else %} {{ team_b_add_on }} {% endif %} out of your team's pot.
Therefore, your total payoff for this game is {{ half_own_earnings }} + {% if player.treatment == 'A' %} {{ team_a_add_on }} {% else %} {{ team_b_add_on }} {% endif %} = {{ payoff }}.
Note that we have a {{ Constants.minimum_payoff }} minimum payoff policy for all experiments at ESSEXLab. That means that if your payoff is less than {{ Constants.minimum_payoff }} you will still be paid {{ Constants.minimum_payoff }}.
Average Payoffs
For your reference, here is how much members of Team A and B made in this quiz on average:
| Team | Average Payoffs |
|---|---|
| A | {{ team_a_avg_payoff }} |
| B | {{ team_b_avg_payoff }} |
Receipt Forms
Now that you know how much you will be paid, please find the receipt form on your desk and fill it out, indicating your full name, your computer number (that is, the number on your ping pong ball), and the amount you will be paid, that is, {{ payoff }}. If your payoff is less than £5.00, please write in £5.00.
Note that this experiment is not yet over. However, filling this out now will make it easier for us to pay you later: all we will have to do then is quickly check your payoff, pay you, and have you sign the receipt form. (No need to sign it now as you have not yet received your payoff.)
If you have any questions about your payoffs, please raise your hand and we will be with you shortly.
Then click 'Next' to move on to the next questions.


{% extends "layout.html" %} {% block title %} Manage Spend Categories {% endblock %} {% block main %}
Categorize your common expenses to help track spending.
Create Category
Save
You have not created any spending categories yet 😢
Are you sure you want to rename this category?
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|
| Value |
Description |
Notes |
|
| A101 |
CD standard audio format |
CD ‘red book’ format. |
| A102 |
SACD super audio format |
|
| A103 |
MP3 format |
MPEG-1/2 Audio Layer III file. |
| A104 |
WAV format |
|
| A105 |
Real Audio format |
|
| A106 |
WMA |
Windows Media Audio format. |
| A107 |
AAC |
Advanced Audio Coding format. |
| A108 |
Ogg/Vorbis |
Vorbis audio format in the Ogg container. |
| A109 |
Audible |
Audio format proprietary to Audible.com. |
| A110 |
FLAC |
Free lossless audio codec. |
| A111 |
AIFF |
Audio Interchangeable File Format. |
| A112 |
ALAC |
Apple Lossless Audio Codec. |
| A201 |
DAISY 2: full audio with title only (no navigation) |
Deprecated, as does not meet DAISY 2 standard. Use conventional audiobook codes instead. |
| A202 |
DAISY 2: full audio with navigation (no text) |
|
| A203 |
DAISY 2: full audio with navigation and partial text |
|
| A204 |
DAISY 2: full audio with navigation and full text |
|
| A205 |
DAISY 2: full text with navigation and partial audio |
Reading systems may provide full audio via text-to-speech. |
| A206 |
DAISY 2: full text with navigation and no audio |
Reading systems may provide full audio via text-to-speech. |
| A207 |
DAISY 3: full audio with title only (no navigation) |
Deprecated, as does not meet DAISY 3 standard. Use conventional audiobook codes instead. |
| A208 |
DAISY 3: full audio with navigation (no text) |
|
| A209 |
DAISY 3: full audio with navigation and partial text |
|
| A210 |
DAISY 3: full audio with navigation and full text |
|
| A211 |
DAISY 3: full text with navigation and partial audio |
Reading systems may provide full audio via text-to-speech. |
| A212 |
DAISY 3: full text with navigation and no audio |
Reading systems may provide full audio via text-to-speech. |
| A301 |
Standalone audio |
|
| A302 |
Readalong audio |
Audio intended exclusively for use alongside a printed copy of the book. Most often a children’s product. Normally contains
instructions such as “turn the page now” and other references to the printed item, and is usually sold packaged together with
a printed copy.
|
| A303 |
Playalong audio |
Audio intended for musical accompaniment, eg ‘Music minus one’, etc, often used for music learning. Includes singalong backing
audio for musical learning or for Karaoke-style entertainment.
|
| A304 |
Speakalong audio |
Audio intended for language learning, which includes speech plus gaps intended to be filled by the listener. |
| B101 |
Mass market (rack) paperback |
In North America, a category of paperback characterized partly by page size (typically 4¼ x 7 1/8 inches) and partly by target
market and terms of trade. Use with Product Form code BC.
|
| B102 |
Trade paperback (US) |
In North America, a category of paperback characterized partly by page size and partly by target market and terms of trade.
AKA ‘quality paperback’, and including textbooks. Most paperback books sold in North America except ‘mass-market’ (B101) and
‘tall rack’ (B107) are correctly described with this code. Use with Product Form code BC.
|
| B103 |
Digest format paperback |
In North America, a category of paperback characterized by page size and generally used for children’s books; use with Product
Form code BC. Note: was wrongly shown as B102 (duplicate entry) in Issue 3.
|
| B104 |
A-format paperback |
In UK, a category of paperback characterized by page size (normally 178 x 111 mm approx); use with Product Form code BC. |
| B105 |
B-format paperback |
In UK, a category of paperback characterized by page size (normally 198 x 129 mm approx); use with Product Form code BC. |
| B106 |
Trade paperback (UK) |
In UK, a category of paperback characterized partly by size (usually in traditional hardback dimensions), and often used for
paperback originals; use with Product Form code BC (replaces ‘C-format’ from former List 8).
|
| B107 |
Tall rack paperback (US) |
In North America, a category of paperback characterised partly by page size and partly by target market and terms of trade;
use with Product Form code BC.
|
| B108 |
A5 size Tankobon |
210x148mm. |
| B109 |
JIS B5 size Tankobon |
Japanese B-series size, 257x182mm. |
| B110 |
JIS B6 size Tankobon |
Japanese B-series size, 182x128mm. |
| B111 |
A6 size Bunko |
148x105mm. |
| B112 |
B40-dori Shinsho |
Japanese format, 182x103mm or 173x105mm. |
| B113 |
Pocket (Sweden) |
A Swedish paperback format, use with Product Form Code BC. |
| B114 |
Storpocket (Sweden) |
A Swedish paperback format, use with Product Form Code BC. |
| B115 |
Kartonnage (Sweden) |
A Swedish hardback format, use with Product Form Code BB. |
| B116 |
Flexband (Sweden) |
A Swedish softback format, use with Product Form Code BC. |
| B117 |
Mook |
In Japan, a softback book in the format of a magazine but sold like a book. |
| B118 |
Dwarsligger |
Also called ‘Flipback’. A softback book in a specially compact proprietary format with pages printed in landscape on very
thin paper and bound along the long (top) edge – see www.dwarsligger.com.
|
| B119 |
46 size |
Japanese format: 188x127mm. |
| B120 |
46-Henkei size |
Japanese format. |
| B121 |
A4 |
297x210mm. |
| B122 |
A4-Henkei size |
Japanese format. |
| B123 |
A5-Henkei size |
Japanese format. |
| B124 |
B5-Henkei size |
Japanese format. |
| B125 |
B6-Henkei size |
Japanese format. |
| B126 |
AB size |
257x210mm. |
| B127 |
JIS B7 size |
Japanese B-series size, 128x91mm. |
| B128 |
Kiku size |
Japanese format: 218x152mm or 227x152mm. |
| B129 |
Kiku-Henkei size |
Japanese format. |
| B130 |
JIS B4 size |
Japanese B-series size, 257x364mm. |
| B201 |
Coloring / join-the-dot book |
|
| B202 |
Lift-the-flap book |
|
| B204 |
Miniature book |
Note: was wrongly shown as B203 (duplicate entry) in Issue 3. |
| B205 |
Moving picture / flicker book |
|
| B206 |
Pop-up book |
|
| B207 |
Scented / ‘smelly’ book |
|
| B208 |
Sound story / ‘noisy’ book |
|
| B209 |
Sticker book |
|
| B210 |
Touch-and-feel book |
A book whose pages have a variety of textured inserts designed to stimulate tactile exploration: see also B214 and B215. |
| B212 |
Die-cut book |
A book which is cut into a distinctive non-rectilinear shape and/or in which holes or shapes have been cut internally. (‘Die-cut’
is used here as a convenient shorthand, and does not imply strict limitation to a particular production process.).
|
| B213 |
Book-as-toy |
A book which is also a toy, or which incorporates a toy as an integral part. (Do not, however, use B213 for a multiple-item
product which includes a book and a toy as separate items.).
|
| B214 |
Soft-to-touch book |
A book whose cover has a soft textured finish, typically over board. |
| B215 |
Fuzzy-felt book |
A book with detachable felt pieces and textured pages on which they can be arranged. |
| B221 |
Picture book |
Children’s picture book: use with applicable Product Form code. |
| B222 |
‘Carousel’ Book |
(aka ‘Star’ book). Tax treatment of products may differ from that of products with similar codes such as Book as toy or Pop-up
book).
|
| B301 |
Loose leaf – sheets and binder |
Use with Product Form code BD. |
| B302 |
Loose leaf – binder only |
Use with Product Form code BD. |
| B303 |
Loose leaf – sheets only |
Use with Product Form code BD. |
| B304 |
Sewn |
AKA stitched; for ‘saddle-sewn’, see code B310. |
| B305 |
Unsewn / adhesive bound |
Including ‘perfect bound’, ‘glued’. |
| B306 |
Library binding |
Strengthened binding intended for libraries. |
| B307 |
Reinforced binding |
Strengthened binding, not specifically intended for libraries. |
| B308 |
Half bound |
Must be accompanied by a code specifiying a material, eg ‘half-bound real leather’. |
| B309 |
Quarter bound |
Must be accompanied by a code specifiying a material, eg ‘quarter bound real leather’. |
| B310 |
Saddle-sewn |
AKA ‘saddle-stitched’ or ‘wire-stitched’. |
| B311 |
Comb bound |
Round or oval plastic forms in a clamp-like configuration: use with Product Form code BE. |
| B312 |
Wire-O |
Twin loop metal or plastic spine: use with Product Form code BE. |
| B313 |
Concealed wire |
Cased over Wire-O binding: use with Product Form code BE. |
| B401 |
Cloth over boards |
AKA fabric, linen over boards. |
| B402 |
Paper over boards |
|
| B403 |
Leather, real |
|
| B404 |
Leather, imitation |
|
| B405 |
Leather, bonded |
|
| B406 |
Vellum |
|
| B409 |
Cloth |
Cloth, not necessarily over boards – cf B401. |
| B410 |
Imitation cloth |
Spanish ‘simil-tela’. |
| B411 |
Velvet |
|
| B412 |
Flexible plastic/vinyl cover |
AKA “flexibound”: use with Product Form code BC. |
| B413 |
Plastic-covered |
|
| B414 |
Vinyl-covered |
|
| B415 |
Laminated cover |
Book, laminating material unspecified: use L101 for ‘whole product laminated’, eg a laminated sheet map or wallchart. |
| B501 |
With dust jacket |
Type unspecified. |
| B502 |
With printed dust jacket |
Used to distinguish from B503. |
| B503 |
With translucent dust cover |
With translucent paper or plastic protective cover. |
| B504 |
With flaps |
For paperback with flaps. |
| B505 |
With thumb index |
|
| B506 |
With ribbon marker(s) |
If the number of markers is significant, it can be stated as free text in <ProductFormDescription>. |
| B507 |
With zip fastener |
|
| B508 |
With button snap fastener |
|
| B509 |
With leather edge lining |
AKA yapp edge?. |
| B510 |
Rough front |
With edge trimming such that the front edge is ragged, not neatly and squarely trimmed: AKA deckle edge, feather edge, uncut
edge, rough cut.
|
| B601 |
Turn-around book |
A book in which half the content is printed upside-down, to be read the other way round. Also known as a ‘flip-book’ (usually
an omnibus of two works).
|
| B602 |
Unflipped manga format |
Manga with pages and panels in the sequence of the original Japanese, but with Western text. |
| B701 |
UK Uncontracted Braille |
Single letters only. Was formerly identified as UK Braille Grade 1. |
| B702 |
UK Contracted Braille |
With some letter combinations. Was formerly identified as UK Braille Grade 2. |
| B703 |
US Braille |
DEPRECATED- use B704/B705 as appropriate instead. |
| B704 |
US Uncontracted Braille |
|
| B705 |
US Contracted Braille |
|
| B706 |
Unified English Braille |
|
| B707 |
Moon |
Moon embossed alphabet, used by some print-impaired readers who have difficulties with Braille. |
| D101 |
Real Video format |
Proprietary RealNetworks format. Includes Real Video packaged within a .rm RealMedia container. |
| D102 |
Quicktime format |
|
| D103 |
AVI format |
|
| D104 |
Windows Media Video format |
|
| D105 |
MPEG-4 |
|
| D201 |
MS-DOS |
Use with an applicable Product Form code D*; note that more detail of operating system requirements can be given in a Product
Form Feature composite.
|
| D202 |
Windows |
Use with an applicable Product Form code D*; see note on D201. |
| D203 |
Macintosh |
Use with an applicable Product Form code D*; see note on D201. |
| D204 |
UNIX / LINUX |
Use with an applicable Product Form code D*; see note on D201. |
| D205 |
Other operating system(s) |
Use with an applicable Product Form code D*; see note on D201. |
| D206 |
Palm OS |
Use with an applicable Product Form code D*; see note on D201. |
| D207 |
Windows Mobile |
Use with an applicable Product Form code D*; see note on D201. |
| D301 |
Microsoft XBox |
Use with Product Form code DE or DB as applicable. |
| D302 |
Nintendo Gameboy Color |
Use with Product Form code DE or DB as applicable. |
| D303 |
Nintendo Gameboy Advanced |
Use with Product Form code DE or DB as applicable. |
| D304 |
Nintendo Gameboy |
Use with Product Form code DE or DB as applicable. |
| D305 |
Nintendo Gamecube |
Use with Product Form code DE or DB as applicable. |
| D306 |
Nintendo 64 |
Use with Product Form code DE or DB as applicable. |
| D307 |
Sega Dreamcast |
Use with Product Form code DE or DB as applicable. |
| D308 |
Sega Genesis/Megadrive |
Use with Product Form code DE or DB as applicable. |
| D309 |
Sega Saturn |
Use with Product Form code DE or DB as applicable. |
| D310 |
Sony PlayStation 1 |
Use with Product Form code DE or DB as applicable. |
| D311 |
Sony PlayStation 2 |
Use with Product Form code DE or DB as applicable. |
| D312 |
Nintendo Dual Screen |
|
| D313 |
Sony PlayStation 3 |
|
| D314 |
Xbox 360 |
|
| D315 |
Nintendo Wii |
|
| D316 |
Sony PlayStation Portable (PSP) |
|
| E100 |
Other |
No code allocated for this e-publication format yet. |
| E101 |
EPUB |
The Open Publication Structure / OPS Container Format standard of the International Digital Publishing Forum (IDPF) [File
extension .epub].
|
| E102 |
OEB |
The Open EBook format of the IDPF, a predecessor of the full EPUB format, still (2008) supported as part of the latter [File
extension .opf]. Includes EPUB format up to and including version 2 – but prefer code E101 for EPUB 2, and always use code
E101 for EPUB 3.
|
| E103 |
DOC |
Microsoft Word binary document format [File extension .doc]. |
| E104 |
DOCX |
Office Open XML / Microsoft Word XML document format (ISO/IEC 29500:2008) [File extension .docx]. |
| E105 |
HTML |
HyperText Mark-up Language [File extension .html, .htm]. |
| E106 |
ODF |
Open Document Format [File extension .odt]. |
| E107 |
PDF |
Portable Document Format (ISO 32000-1:2008) [File extension .pdf]. |
| E108 |
PDF/A |
PDF archiving format defined by ISO 19005-1:2005 [File extension .pdf]. |
| E109 |
RTF |
Rich Text Format [File extension .rtf]. |
| E110 |
SGML |
Standard Generalized Mark-up Language. |
| E111 |
TCR |
A compressed text format mainly used on Psion handheld devices [File extension .tcr]. |
| E112 |
TXT |
Text file format [File extension .txt]. |
| E113 |
XHTML |
Extensible Hypertext Markup Language [File extension .xhtml, .xht, .xml, .html, .htm]. |
| E114 |
zTXT |
A compressed text format mainly used on Palm handheld devices [File extension .pdb – see also E121, E125, E130]. |
| E115 |
XPS |
XML Paper Specification format [File extension .xps]. |
| E116 |
Amazon Kindle |
A format proprietary to Amazon for use with its Kindle reading devices or software readers [File extensions .azw, .mobi, .prc]. |
| E117 |
BBeB |
A Sony proprietary format for use with the Sony Reader and LIBRIé reading devices [File extension .lrf]. |
| E118 |
DXReader |
A proprietary format for use with DXReader software. |
| E119 |
EBL |
A format proprietary to the Ebook Library service. |
| E120 |
Ebrary |
A format proprietary to the Ebrary service. |
| E121 |
eReader |
A proprietary format for use with eReader (AKA ‘Palm Reader’) software on various hardware platforms [File extension .pdb
– see also E114, E125, E130].
|
| E122 |
Exebook |
A proprietary format with its own reading system for Windows platforms [File extension .exe]. |
| E123 |
Franklin eBookman |
A proprietary format for use with the Franklin eBookman reader. |
| E124 |
Gemstar Rocketbook |
A proprietary format for use with the Gemstar Rocketbook reader [File extension .rb]. |
| E125 |
iSilo |
A proprietary format for use with iSilo software on various hardware platforms [File extension .pdb – see also E114, E121,
E130].
|
| E126 |
Microsoft Reader |
A proprietary format for use with Microsoft Reader software on Windows and Pocket PC platforms [File extension .lit]. |
| E127 |
Mobipocket |
A proprietary format for use with Mobipocket software on various hardware platforms [File extensions .mobi, .prc]. Includes
Amazon Kindle formats up to and including version 7 – but prefer code E116 for version 7, and always use E116 for KF8.
|
| E128 |
MyiLibrary |
A format proprietary to the MyiLibrary service. |
| E129 |
NetLibrary |
A format proprietary to the NetLibrary service. |
| E130 |
Plucker |
A proprietary format for use with Plucker reader software on Palm and other handheld devices [File extension .pdb – see also
E114, E121, E125].
|
| E131 |
VitalBook |
A format proprietary to the VitalSource service. |
| E132 |
Vook |
A proprietary digital product combining text and video content and available to be used online or as a downloadable application
for a mobile device – see www.vook.com.
|
| E133 |
Google Edition |
An epublication made available by Google in association with a publisher; readable online on a browser-enabled device and
offline on designated ebook readers.
|
| E134 |
Book ‘app’ for iOS |
Epublication packaged as application for iOS (eg Apple iPhone, iPad etc), containing both executable code and content. Use
<ProductContentType> to describe content, and <ProductFormFeatureType> to list detailed technical requirements.
|
| E135 |
Book ‘app’ for Android |
Epublication packaged as application for Android (eg Android phone or tablet), containing both executable code and content.
Use <ProductContentType> to describe content, and <ProductFormFeatureType> to list detailed technical requirements.
|
| E136 |
Book ‘app’ for other operating system |
Epublication packaged as application, containing both executable code and content. Use where other ‘app’ codes are not applicable.
Technical requirements such as target operating system and/or device should be provided eg in <ProductFormFeatureType>. Content
type (text or text plus various ‘enhancements’) may be described with <ProductContentType>.
|
| E139 |
CEB |
Founder Apabi’s proprietary basic e-book format. |
| E140 |
CEBX |
Founder Apabi’s proprietary XML e-book format. |
| E141 |
iBook |
Apple’s iBook format (a proprietary extension of EPUB), can only be read on Apple iOS devices. |
| E142 |
ePIB |
Proprietary format used by Barnes and Noble, readable on NOOK devices and Nook reader software. |
| E143 |
SCORM |
Sharable Content Object Reference Model, standard content and packaging format for e-learning objects. |
| E200 |
Reflowable |
Use when a particular e-publication type (specified using codes E100 and upwards) has both fixed format and reflowable variants. |
| E201 |
Fixed format |
Use when a particular e-publication type (specified using codes E100 and upwards) has both fixed format and reflowable variants. |
| E202 |
Readable offline |
All e-publication resources are included within the e-publication package. |
| E203 |
Requires network connection |
E-publication requires a network connection to access some resources (eg an enhanced e-book where video clips are not stored
within the e-publication package itself, but are delivered via an internet connection).
|
| E204 |
Content removed |
Resources (eg images) present in other editions have been removed from this product, eg due to rights issues. |
| L101 |
Laminated |
Whole product laminated (eg laminated map, fold-out chart, wallchart, etc): use B415 for book with laminated cover. |
| P101 |
Desk calendar |
Use with Product Form code PC. |
| P102 |
Mini calendar |
Use with Product Form code PC. |
| P103 |
Engagement calendar |
Use with Product Form code PC. |
| P104 |
Day by day calendar |
Use with Product Form code PC. |
| P105 |
Poster calendar |
Use with Product Form code PC. |
| P106 |
Wall calendar |
Use with Product Form code PC. |
| P107 |
Perpetual calendar |
Use with Product Form code PC. |
| P108 |
Advent calendar |
Use with Product Form code PC. |
| P109 |
Bookmark calendar |
Use with Product Form code PC. |
| P110 |
Student calendar |
Use with Product Form code PC. |
| P111 |
Project calendar |
Use with Product Form code PC. |
| P112 |
Almanac calendar |
Use with Product Form code PC. |
| P113 |
Other calendar |
A calendar that is not one of the types specified elsewhere: use with Product Form code PC. |
| P114 |
Other calendar or organiser product |
A product that is associated with or ancillary to a calendar or organiser, eg a deskstand for a calendar, or an insert for
an organiser: use with Product Form code PC or PS.
|
| P201 |
Hardback (stationery) |
Stationery item in hardback book format. |
| P202 |
Paperback / softback (stationery) |
Stationery item in paperback/softback book format. |
| P203 |
Spiral bound (stationery) |
Stationery item in spiral-bound book format. |
| P204 |
Leather / fine binding (stationery) |
Stationery item in leather-bound book format, or other fine binding. |
| V201 |
PAL |
TV standard for video or DVD. |
| V202 |
NTSC |
TV standard for video or DVD. |
| V203 |
SECAM |
TV standard for video or DVD. |
|


Tree Tangler compares two phylogenetic trees in newick format.
Both trees:
1) describe the same set of leaves (identical names in both trees).
or
2) describe different sets of leaves (needs file to connect leaf names).


goscripts.gaf_parser module¶
@author: Pieter Moris
-
goscripts.gaf_parser.
cleanGafTerms
(gafDict, filteredGOdict)¶ Remove GO terms that do not belong to the chosen namespace, from the gaf dictionary. Also removes genes entirely if none of their associated terms belong to the namespace.
Parameters: - gafDict (dict of str mapping to set) – A dictionary that maps gene Uniprot ACs (str) to a set GO term IDs. Generated by importGAF().
- filteredGOdict – A filtered dictionary of GO objects all belonging to the same namespace. Generated by obo_tools.importOBO() followed by obo_tools.filterOnNamespace().
Returns: The gaf dictionary after removal of GO terms belonging to different namespaces.
Return type: filteredGafDict
-
goscripts.gaf_parser.
createSubsetGafDict
(subset, gafDict)¶ Generates a dictionary that maps the subset’s Uniprot ACs to the GO IDs, based on the provided gene subset and the gaf dictionary.
Parameters: - subset (set of str) – A subset of Uniprot ACs of interest.
- gafDict (dict of str mapping to set) – A dictionary that maps Uniprot ACs (str) to a set GO IDs. Generated by importGAF().
Returns: A dictionary that maps the subset’s Uniprot ACs to GO IDs.
Return type: dict of str mapping to set
-
goscripts.gaf_parser.
importGAF
(path, geneSet)¶ Imports a GAF file (gene association format) and generates a dictionary mapping the gene Uniprot AC to the GO ID. Only imports genes which are present in the provided (background) gene set, if one is provided.
- Information on the GAF 2.1 format can be found at
- http://geneontology.org/page/go-annotation-file-gaf-format-21
Parameters: - path (str) – The path to the file.
- geneSet (set) – A set containing the Uniprot AC’s of all the genes under consideration (background).
Returns: dict of str mapping to set – A dictionary that maps Uniprot ACs (str) to a set GO IDs.
Possible improvements – Check for is_obsolete and replaced_by, although the replacement term should be in OBO file as an entry.
- Check for inclusion in provided gene set afterwards using:
gafDict = {key: value for key, value in gafDict.items() if key in geneSet }


Write a JavaScript function isPrime(value) that checks if an integer number is prime. Write JS program primeChecker.js that checks if a few numbers are prime. The result should be printed on the console (true or false) on the console. Run the program through Node.js. Examples:
To check the result in node.js - open command prompt and enter: node primeChecker.js. Or you can view the result in console! Or you can input value and see the result in html.


Compound Premise Syntax
There are three kinds of compound premises. These can be used in both forward-chaining rules and backward-chaining rules, but the nested premises within each of these are restricted to the kind of premises legal for that kind of rule: fc_premise for forward-chaining rules, and bc_premise for backward-chaining rules.
compound_premise ::= first_premise | forall_premise | notany_premise
First Premise
The first premise is used to prevent backtracking from finding subsequent solutions to a set of premises. The first premise always fails on backtracking (but does do backtracking within the nested premises).
first_premise ::= ['!'] 'first' premise | ['!'] 'first' NL INDENT {premise NL} DEINDENT
The ! option can only be used in backward-chaining rules.
When used within backward-chaining rules, the nested premises may include any type of plan_spec.
Forall Premise
The forall premise forces backtracking within the nested premises to process all of the possible solutions found before the forall succeeds. After the first success, the forall fails on backtracking.
forall_premise ::= 'forall' NL INDENT {premise NL} DEINDENT [ 'require' NL INDENT {premise NL} DEINDENT ]
The premises within the require clause are tried for each solution found to the forall clause. If these fail for any solution, then the entire forall premise fails. Thus, the forall only succeeds if the require premises are true for all solutions generated within the forall clause. Thus, the forall clause may be read: "Forall X, require Y".
The forall always succeeds if the require clause is omitted (even if no solutions are found to the nested premises). This can be used in conjunction with python_statements to gather a list of results.
See Notes on Forall and Notany Premises and Examples, below.
Notany Premise
The notany premise only succeeds if no solution can be found to the nested premises. Notany always fails on backtracking.
notany_premise ::= 'notany' NL INDENT {premise NL} DEINDENT
See Notes on Forall and Notany Premises and Examples, below.
Notes on Forall and Notany Premises
- All pattern variable bindings made during the execution of a forall or notany premise are undone before the premises following the forall or notany are run. Thus, forall and notany can be used to test values produced by prior premises; but to generate values for subsequent premises the values must be captured in Python variables within the forall or notany clause before the pattern variables are unbound (see Computing a Value for Each Generated Value, below).
- When used within backward-chaining rules, the only plan_spec allowed in nested premises is the as clause.
Examples
- Finding the First Solution From a Set of Values
- Testing Every Generated Value
- Computing a Value for Each Generated Value
- Iterating on Tuples
- Computing Values for All Generated Values that Pass a Test
These examples use the following subgoals:
- generate_x($x) generates multiple solutions (as $x) that will be looped over
- test_x($x) does some test on $x
- compute_y($x, $y) takes $x as input and computes a $y value
Finding the First Solution From a Set of Values
If you want the first $x that passes the test_x($x) test, you have two options:
generate_x($x) test_x($x) ...
And:
first generate_x($x) test_x($x) ...
The difference is that the first example will find other $x values that pass test_x($x) on backtracking, while the second example will stop after the first value is found and fail on backtracking.
Testing Every Generated Value
There are two general cases. You might want to verify that test_x($x) succeeds for all generated $x values:
forall generate_x($x) require test_x($x)
Note
While $x is set and used within the forall premise to transfer values from the generate_x($x) goal to the test_x($x) goal, it is no longer set afterwards and can not be referenced in the premises following the forall premise.
The second case that you might want to verify is that test_x($x) fails for every generated $x value:
forall generate_x($x) require notany test_x($x)
Or, more simply:
notany generate_x($x) test_x($x)
Computing a Value for Each Generated Value
If you want a tuple of computed $y values for all of the $x values:
python y_list = [] forall generate_x($x) require compute_x($x, $y) python y_list.append($y) $y_list = tuple(y_list)
This will only succeed if compute_y succeeds for every $x value.
If you want to skip over $x values that compute_y fails on, you might try:
python y_list = [] forall generate_x($x) compute_x($x, $y) python y_list.append($y) $y_list = tuple(y_list)
But note that if compute_y computes multiple solutions for a single $x value on backtracking, you would end up including all of these solutions in your $y_list. To only get the first computed value for each $x value:
python y_list = [] forall generate_x($x) first compute_x($x, $y) python y_list.append($y) $y_list = tuple(y_list)
Iterating on Tuples
A simple common case of generate_x is when you are computing values for each element of a tuple:
python y_list = [] forall $x in $x_list require compute_x($x, $y) python y_list.append($y) $y_list = tuple(y_list)
This can also be done by creating a new subgoal that recurses on $x_list. If you call the new subgoal compute_list, you would use it like this:
compute_list($x_list, $y_list)
And define it like this:
compute_list_done use compute_list((), ()) compute_list_step use compute_list(($x, *$x_rest), ($y, *$y_rest)) when compute_y($x, $y) compute_list($x_rest, $y_rest)
Important
Note that there is an important difference between these two examples if compute_y may find alternate $y values for any given $x value on backtracking.
The first example will only generate one $y_list. If that $y_list doesn't work for subsequent premises, the forall fails on backtracking, so no overall solution will be found.
The second example will not fail in this situation, but will produce all possible combinations of solutions to compute_y for each $x on backtracking until a resulting $y_list satisfies the subsequent premises so that an overall solution is found.
Computing Values for All Generated Values that Pass a Test
Finally, if you want to gather only the computed $y values for $x values that pass test_x($x):
python y_list = [] forall generate_x($x) test_x($x) require compute_x($x, $y) python y_list.append($y) $y_list = tuple(y_list)


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Lizzo scores 8 Grammy nominations, Billie Eilish and Lil Nas X earn 6 each
by Mesfin Fekadu, The Associated PressNEW YORK -- Singer-rapper Lizzo scores a whopping 8 Grammy nominations, while Billie Eilish and Lil Nas X earn six nominations each.
More to come...