A DAW-inpsired library for the Web Audio API
Work in Progress
View on Github (Check out the console)
Include the dist/bumpkit.min.js
file in your project.
In your application, create a new instance of the Bumpkit class:
var bumpkit = new Bumpkit();This will create a new Audio Context instance with custom methods and properties.
Extends the AudioContext with additional properties and methods. Create a new instance: var bumpkit = new Bumpkit()
An object for storing arrayBuffers. Keys are based on url. E.g. { /audio/sound.mp3: AudioBuffer }
Boolean value for if the step sequencer is running.
Integer representing the number of steps in a loop. Defaults to null
.
Placeholder
Integer representing the number of steps in a bar. Currently hard-coded to 16
.
Integer representing the tempo of the step sequencer. Defaults to 120
.
Placeholder
Array of two integers representing the time signature. 4/4 is represented as [4,4]
. Currently hard-coded to 4/4.
(Chainable)
Makes an arraybuffer XHR request, decodes the file, stores the buffer in the .buffers
object, and returns a Web Audio buffer.
If called a second time for the same url, it will return the stored buffer.
(Chainable) Toggles playing of the step sequencer. The current step always begins at 0 when playing.
(Chainable)
Calls the .start
method on the source. Options is an object with properties when
, offset
, and duration
. The source should be connected to its destination before calling .trigger()
.
Use the .createMixer()
method to create a new mixer instance.
E.g. var mixer = bumpkit.createMixer()
The mixer is an object of tracks.
By default it includes a .master
track object that is connected to the Bumpkit instances .destination
.
(Chainable) Creates a new track instance, adds it to the mixer tracks array, and connects it to the master track.
(Chainable)
Removes a track from the mixer tracks array at index
.
Each mixer track is a Web Audio gain node and can be directly connected to. Tracks also include additional gain nodes for routing.
Use this gain node to read whether or not a track is muted. The track's volume state is maintained in the .volume
gain node.
Get or set the volume for the track using this node. The volume node is also used to connect to other destinations.
Get the volume: var level = track.volume,gain
Set the volume: track.volume.gain.value = .5
NOTE: This might change to a getter/setter method
A dummy gain node for connecting audio effects.
An array of other Web Audio nodes that can be placed between the root track node and the .mute
node.
(Chainable)
Adds a node to the track effects array, and handles connections. By default, each effect is added to the end of the array. Use the index
argument to adjust the insertion point.
(Chainable)
Removes .effects[index]
from the array and reconnects the nodes.
(Chainable)
Connects the .volume
node to a destination. This handles the web audio .disconnect(0)
call as well.
(Chainable)
Toggles the track's .mute
node between 1 and 0.
(Chainable)
Disconnects and reconnects effects in the .effects
array. This is used by the .addEffect()
and .removeEffect()
methods, but should also be called after manually reordering the effects array.
Clips listen to Bumpkit's sequencer step
event and triggers playback of instruments based on patterns.
Usage: var clip = bumpkit.createClip()
An binary integer array to trigger playback of the connected instrument according to a rhythmic pattern.
The clip listens to the step
event emitted by the Bumpkit clock sequencer.
E.g. clip.pattern = [1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0]
will play on each quarter note.
In the future, patterns will support more complex object arrays to account for velocity, duration, offset, envelopes, etc.
Boolean for whether or not the clip should trigger playback.
(Chainable)
Connects the clip to an instrument. The instrument must have a .play(when)
method that accepts a when argument.
(Chainable)
Toggles the .active
attribute for the clip.
(Chainable)
Used within the object to trigger playback from the event listener. This can be used manually, but it's prefered to manually call .play()
directly on instruments if not using a clip.
A simple sine-wave oscillator instrument.
Usage var beep = bumpkit.createBeep()
Returns a new Beep instance. Pass an optional argument to set property defaults.
E.g. var customBeep = bumpkit.createBeep({ duration: .5, frequency: 512, connect: mixer.master })
An integer of the length in seconds that the Beep will sound.
Getter/Setter (Chainable Setter)
Changes the frequency of the instrument. E.g. Set the frequency: beep.frequency(512)
or get the frequency: var f = beep.frequency()
(Chainable) Connects the Beep to a destination node.
(Chainable)
Plays the instrument at the given when
argument. If no argument is passed, the Beep will play immediately.
A simple sampler instrument for playing audio buffers.
Usage var sampler = bumpkit.createSampler()
Returns a new Sampler instance. Pass an optional argument to set property defaults.
E.g. var customSampler = bumpkit.createSampler({ buffer: AudioBuffer, duration: .5, offset: .1, connect: mixer.master })
A number representing the offset in seconds to start playback of the sample. Defaults to 0.
A number representing the duration to play the sample. Defaults to 0.6.
Getter/Setter (Chainable Setter)
Gets or sets the audio buffer used for the sampler. E.g. set the buffer: sampler.buffer(AudioBuffer)
or get the buffer: var b = sampler.buffer()
(Chainable) Connects the sampler to a destination node.
(Chainable)
Work in Progress Creates a Web Audio analyser node with a custom method for reading the amplitude of a signal.
Returns a Float32Array representing waveform data for the buffer.
Usage: var waveform = bumpkit.analysePeaks(AudioBuffer)
Used internally to return a Web Audio gain node with edges faded according to the options argument.
MIT License


core.thread_utils¶
Provides utilities useful for multiprocessing.
This includes a SharedTable
.
Bases:
collections.abc.MutableMapping
Provides a simple shared-memory table of integers, floats, or strings.
Use this class as follows:
tbl = SharedTable({'cnt': 0}) with tbl.get_lock(): tbl['startTime'] = time.time() for i in range(10): with tbl.get_lock(): tbl['cnt'] += 1
Create a shared memory version of each element of the initial dictionary.
Creates an empty array otherwise, which will extend automatically when keys are added.
Each different type (all supported types listed in the
types
array above) has its own array. For each key we store an index into the appropriate array as well as the type of value stored for that key.
Return the lock.
-
parlai.utils.thread.
is_tensor
(v)¶ Return if an object is a torch Tensor, without importing torch.


I am currently a junior at Eastern Washington University, studying Technical Communications with a minor in Creative Writing.
I started at Eastern when I was 15 by attending a dual-enrollment program called Running Start. Now, I am ready to graduate in the spring of 2022 at the age of 19.
I have a GPA of 3.97. I work tirelessly in all of my classes to ensure that not only am I earning high grades, but that I am learning and preparing as much as possible for after graduation, as well as connecting with people in my area of study.
I graduated from Mount Spokane High School in the year 2020, with a GPA of 3.94 and two years of college credit.


|
libcex
1.0.0
Modern C++11 embedded webserver library
|
libcex
core classes and functions
More...
#include <evhtp/evhtp.h>
#include <event2/thread.h>
#include <thread>
#include <condition_variable>
#include <mutex>
#include <string>
#include <vector>
#include <regex>
#include <plist.hpp>
#include <cex/cex_config.h>
Go to the source code of this file.
Classes | |
| class | cex::Request |
| Contains the current request and all of its preparsed properties. More... | |
| class | cex::Response |
| Serves as interface to the response which will be sent to the client. Contains functions for modifying HTTP headers and specifying response contents. More... | |
| class | cex::Middleware |
| Represents a single middleware. More... | |
| class | cex::Server |
| Core class of the embedded webserver. Manages a single HTTP/HTTPS listener and performs routing as defined by the installed middlewares. More... | |
| struct | cex::Server::Context |
| Internal helper struct for handling libevhtp callback functions. More... | |
| struct | cex::Server::Config |
| Structure transporting all configuration options of the embedded server. Note that certain middlewares have additional config structs (e. g. cex::filesystem ) More... | |
Macros | |
| #define | IO_BUFFER_SIZE 128*1024 |
Typedefs | |
| typedef std::shared_ptr< Request > | cex::ReqPtr |
| typedef std::shared_ptr< Response > | cex::ResPtr |
| typedef std::function< void(Request *req, Response *res, std::function< void()> next)> | cex::MiddlewareFunction |
| A function which is called by a standard Middleware when an incoming request matches. More... | |
| typedef std::function< void(Request *req, const char *data, size_t len)> | cex::UploadFunction |
| A function which is called by an upload Middleware when an incoming request matches. More... | |
| typedef std::function< bool(const char *name, const char *value)> | cex::PairCallbackFunction |
| A callback function which receives a name and a value parameter. More... | |
| typedef std::pair< std::string, bool > | cex::MimeType |
| typedef std::unordered_map< std::string, MimeType > | cex::MimeTypes |
| typedef std::unique_ptr< std::thread, std::function< void(std::thread *t)> > | cex::ThreadPtr |
| typedef std::unique_ptr< event_base, std::function< void(event_base *)> > | cex::EventBasePtr |
Enumerations | |
| enum | ReturnValues { na = -1, fail = na, yes = 1, no = 0, success = 0, done = 0 } |
| enum | cex::Method { unknownMethod = na, methodGET, methodHEAD, methodPOST, methodPUT, methodDELETE, methodOPTIONS, methodTRACE, methodCONNECT, methodPATCH, methodMKCOL, methodCOPY, methodMOVE, methodPROPFIND, methodPROPPATCH, methodLOCK, methodUNLOCK, nMethods } |
| Enumeration of available HTTP methods. | |
| enum | cex::Protocol { unknownProtocol = na, protocol10, protocol11, nProtocols } |
| Enumeration of available HTTP versions (HTTP 1.0 or HTTP 1.1) | |
Functions | |
| const char * | cex::getLibraryVersion () |
| Returns the library version as string. | |
libcex
core classes and functions
| typedef std::function<void(Request* req, Response* res, std::function<void()> next)> cex::MiddlewareFunction |
A function which is called by a standard Middleware when an incoming request matches.
| req | The Request object representing the matched request |
| res | The corresponding Response object which allows to create/send a response to the client |
| next | A function to call when the next middleware shall be evaluated. |
| typedef std::function<bool(const char* name, const char* value)> cex::PairCallbackFunction |
A callback function which receives a name and a value parameter.
| name | The name of the header/parameter |
| value | The value of the header/parameter |
true
to abort iteration, and false
to continue iteration | typedef std::function<void(Request* req, const char* data, size_t len)> cex::UploadFunction |
A function which is called by an upload Middleware when an incoming request matches.
The UploadFunction receives the incoming data stream as parameters, so the upload can be processed (e. g. stored to disk or loaded into memory).
The function is called repeatedly, depending on the size of the upload. Following middlewares will not be called until the upload is finished.
| req | The Request object representing the matched request |
| data | The current data block of the upload |
| len | The number of bytes of the current data block |


--- layout: documentation title: DomainSpecificObjectPropertiesType ---
The DomainSpecificObjectPropertiesType is an abstract type placeholder within the CybOX schema enabling the inclusion of domain-specific metadata for an object through the use of a custom type defined as an extension of this base Abstract type. This enables domains utilizing CybOX such as malware analysis or forensics to incorporate non-generalized object metadata from their domains into CybOX objects.
| Field Name | Type | Description |
|---|


Sichuan Boiled Fish
An extremely spicy dish, yet rich in flavor. For the best results, try making the sichuan chili oil yourself (recipe is linked from the ingredients overview). As a serving suggestion we like to have a bowl of rich creamy ice cream on the side to allow us to enjoy even more of it when we fist make it (did I mention that it's very spicy?).
metadata
Created on 2019-09-01 Last updated on 2020-12-03
Adapted from 【田园时光美食】水煮鱼Fish filets in hot chili oil by 田园时光Garden Time homemade cuisine @ YouTube (2019-08-31)
Estimated time needed: At least 20 minutes. At most 48 minutes.
Ingredients
| 300 | g | White fish | Use filets if you want to keep things simple. The actual type of fish that seems to be more commonly used in China is Pangasius bocourti (found no other name in English). Can be substituted for other white fish that might be easier to get a hold of where you live, such as tilapia or wolffish. It's no problem to buy the fish frozen, actually you might find it easier to work with the fish when it's partially frozen. | |
| 150 | g | mushrooms | ||
| 100 | g | bean sprouts | ||
| 50 | g | hot bean paste | 50 g is approximately 1 tbsp. Often used in Chinese cooking. Can usually be found in jars, is red-ish in color, and can also be found with other names such as «hot bean paste» or «chili bean sauce». | |
| 30 | g | garlic | ||
| 10 | g | chicken buillion | Or use 1 cube if you have bouillon in cubes | |
| 8.5 | g | salt | 5.7g is about 1 tsp | |
| 7.5 | g | cornstarch | 7.5g is about 1 tbsp | |
| 7 | tbsp | sichuan chili oil | ||
| 5 | dl | water | ||
| 4.2 | g | sichuan pepper | ||
| 1.2 | g | white pepper | 2.3g is about 1 tsp | |
| 1 | g | dried chili |
Scaling
Timeline
Directions
⌛ Active time 5 minutes
- 300 g White fish | Use filets if you want to keep things simple. The actual type of fish that seems to be more commonly used in China is Pangasius bocourti (found no other name in English). Can be substituted for other white fish that might be easier to get a hold of where you live, such as tilapia or wolffish. It's no problem to buy the fish frozen, actually you might find it easier to work with the fish when it's partially frozen.
Slice the fish:
You want to slice the fish as thinly as possible. It's no problem if it's so thin that the slices are transparent. However, you should only go as thing as you are comfortable with, as you don't want the pieces to tear apart as you're cutting them either. To make it easier, try to cut diagonally. If you are familiar with it, the result should look like sashimi pieces.
⌛ Active time 2 minutes | Passive time 10 minutes
- 7.5 g cornstarch | 7.5g is about 1 tbsp
- 2.8 g salt | 5.7g is about 1 tsp
- 1.2 g white pepper | 2.3g is about 1 tsp
Coat fish slices:
In a bowl, coat the fish slices with som salt, pepper, and cornstarch. Make sure to mix it all together well, so that the fish is evenly covered. Set aside, and let it rest for at least 10 minutes while you proceed with the rest of the steps.
⌛ Active time 2 minutes
- 4.2 g sichuan pepper
Fry sichuan pepper:
In a dry pan, fry the sichuan peppers until the become crispy. Note that the heating step is important even if the pepper you have is dried, it will release more flavor.
⌛ Active time 1 minutes
Make sichuan pepper powder:
Pour them over in a mortar and crush them to a powder. (Be aware that if you don't have a mortar and pestle you could crush the pepper on a cutting board under the backside of a spoon. But seriously, get a mortar and pestle.)
⌛ Active time 5 minutes
- 4 tbsp sichuan chili oil
- 1 g dried chili
Make hot oil sauce:
In a saucepan, add sichuan chili oil, and a few of the dried chilies. Heat it up, and when the oil is boling, pour in the sichuan pepper powder you made previously. Stir it around, and after a few seconds (10 - 20 after you added the pepper powder), it should be done. Set it aside for later.
⌛ Active time 1 minutes | Passive time 5 minutes
- 5 dl water
- 10 g chicken buillion | Or use 1 cube if you have bouillon in cubes
Prepare chicken broth:
Prepare som chicken broth and set it aside for later.
⌛ Active time 5 minutes
- 30 g garlic
- 100 g bean sprouts
- 150 g mushrooms
Prepare the vegetables:
Chop the garlic and mushrooms, and was the bean sprouts. The garlic should be rougly chopped in large pieces.
⌛ Active time 5 minutes
- 5.7 g salt
- 2 tbsp sichuan chili oil
Stir fry vegetables:
Heat up a couple of tablespoons of sichuan chili oil in a wok pan, add the vegetables, a bit of salt, and stir fry it until you are satisfied that they are done. Place them in the serving bowl.
⌛ Active time 1 minutes | Passive time 3 minutes
- 50 g hot bean paste | 50 g is approximately 1 tbsp. Often used in Chinese cooking. Can usually be found in jars, is red-ish in color, and can also be found with other names such as «hot bean paste» or «chili bean sauce».
- 1 tbsp sichuan chili oil
Prepare the soup base:
Add sichuan chili oil to the wok pan, while the pan is still hot. Add the bean paste, and fry it for about 30 seconds. Then add the chicken broth, and bring it to a boil.
⌛ Active time 1 minutes | Passive time 1 minutes
Cook the fish:
Add the fish slices to the wok pan. Cook for about 1 minute. Then pour it over the vegetables in the bowl.
⌛ Active time 1 minutes
Pour hot oil sauce over fish and vegetables:
Pour it all (with the chilies and everything) over the bowl with the fish and vegetables and serve.


Maritime Bulletin Daily Nov 11 – 12
by Mikhail VoytenkoAccidents
• Container fell on pier being hit by container held by crane in strong wind, Busan
• Aground and Not Under Command vessels Worldwide Alerts (4 ships)
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--- ---
The raw name for the view declaration, i.e., the [[StateDeclaration.views]] property name.
A type identifier for the View
This is used when loading prerequisites for the view, before it enters the DOM. Different types of views may load differently (e.g., templateProvider+controllerProvider vs component class)
The normalized context anchor (state name) for the uiViewName
When targeting a ui-view
, the uiViewName
address is anchored to a context name (state name).
The normalized address for the ui-view
which this ViewConfig targets.
A ViewConfig targets a ui-view
in the DOM (relative to the uiViewContextAnchor
) which has
a specific name.
An object which maps resolve
keys to component bindings
.
A property of Ng2StateDeclaration or Ng2ViewDeclaration:
When using a component declaration (component: MyComponent
), each input binding for the component is supplied
data from a resolve of the same name, by default. You may supply data from a different resolve name by mapping it here.
This might be useful if you want to reuse the same resolve value with various components with different input binding names.
Each key in this object is the name of one of the component's input bindings. Each value is the name of the resolve that should be provided to that binding.
Any component bindings that are omitted from this map get the default behavior of mapping to a resolve of the * same name.
export const fooState = {
name: 'foo',
component: MyComponent,
resolve: [
{ token: 'users', deps: [UserService], resolveFn: getUsers }
],
bindings: {
resolveData: 'users'
}
}
export function getUsers(userservice) {
return userservice.getUsers();
}
@Component() {
}
class MyComponent {
@Input() resolveData;
constructor() { }
}
The Component
class to use for this view.
A property of Ng2StateDeclaration or Ng2ViewDeclaration:
.state('profile', {
// Use the <my-profile></my-profile> component for the Unnamed view
component: MyProfileComponent,
}
.state('messages', {
// use the <nav-bar></nav-bar> component for the view named 'header'
// use the <message-list></message-list> component for the view named 'content'
views: {
header: { component: NavBar },
content: { component: MessageList }
}
}
// Named views shorthand:
// Inside a "views:" block, a Component class (NavBar) is shorthand for { component: NavBar }
.state('contacts', {
// use the <nav-bar></nav-bar> component for the view named 'header'
// use the <contact-list></contact-list> component for the view named 'content'
views: {
header: NavBar,
content: ContactList
}
}
The component can access the Transition's Ng2StateDeclaration.resolve data in one of two ways:
1) Using Dependency Injection in the component constructor
(using Typescript)
class MyComponent {
constructor(@Inject("myResolveData") public resolveValueA, resolveValueB: public SomeClass) {
}
}
(using ES6/7/babel)
class MyComponent {
static get parameters() {
return [["myResolveData"], [MyResolveClass]];
}
constructor(resolveValueA, resolveValueB) {
this.resolveValueA = resolveValueA;
this.resolveValueB = resolveValueB;
}
}
See also: https://github.com/shuhei/babel-plugin-angular2-annotations
2) Using a component input
Note: To bind a resolve to a component input, the resolves must provide:
a string value
@Component() {
inputs: ['resolveValueA']
}
class MyComponent {
myResolveValueA;
@Input() resolveValueB;
@Input("resolveValueC") resolveValueC;
constructor() {
}
}
Generated using TypeDoc
The context that this view is declared within.


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{% load i18n %} {% blocktrans %}
Virtual machine creation form.
These resources are managed via VM Resources section.
Machines created using this form are accessible via Machines->Show virtual machines.
If VM isn't started from image configured so that access to it is enabled, you need either to enable VNC on that machine (only when starting), or attach public IP address to it (whenever).
Machine started from images with contextualisation can have its system user and password set via web interface. Its owner can also inject public key into it to enable login via SSH.
{% endblocktrans %}


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Inform about new friends
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|
F´ Flight Software - C/C++ Documentation
NASA-v1.5.0
A framework for building embedded system applications to NASA flight quality standards.
|
The Svc::CmdDispatcher
is responsible for dispatching incoming commands to the components that implement those commands. The commands are sent in encoded Fw::Com
form from an external sender like a ground system or a sequencer. The dispatcher decodes the packet and extracts the opcode. This opcode is looked up in a table and dispatched to the component via a port indicated in the table. The output port for each opcode is set by a call to a registration port.
The requirements for Svc::CmdDispatcher
are as follows:
| Requirement | Description | Verification Method |
|---|---|---|
| CD-001 | The Svc::CmdDispatcher component shall accept command buffers and decode them into commands | Inspection, Unit Test |
| CD-002 | The Svc::CmdDispatcher component shall dispatch commands to components | Unit Test |
| CD-003 | The Svc::CmdDispatcher component shall provide an interface to register commands | Inspection |
| CD-004 | The Svc::CmdDispatcher component shall process command status from components and report the results to the command buffer sender. | Unit Test |
The Svc::CmdDispatcher
component has the following component diagram:
The Svc::CmdDispatcher
component uses the following port types:
| Port Data Type | Name | Direction | Kind | Usage |
|---|---|---|---|---|
Fw::Cmd | cmdSend | Output | n/a | Send commands to components |
Fw::CmdResponse | compStat | Input | Asynchronous | Port for components to report command status |
Fw::CmdResponse | seqStatus | Output | n/a | Send command status to command buffer source |
Fw::Com | cmdBuff | Input | Asynchronous | Receive command buffer |
Fw::CmdReg | cmdReg | Input | Synchronous | Command Registration |
The Svc::CmdDispatcher
component provides command dispatching. The architecture autocoder generates port instances for components that specify commands that implement the commanding pattern. Svc::CommandDispatcher
implements the command decoding and dispatching to supply the components with commands.
An autogenerated function on components create a public function regCommands
that tells components to register the set of op codes that are implements by the component. The autogenerated port is connected to the compCmdReg
input port on Svc::CmdDispatcher
that corresponds to the number of the compCmdSend
port used to dispatch commands. The port handler looks through the dispatch table for an unused entry and adds the opcode. It maps the opcode to the dispatch port number corresponding to the registration port number.
When the command dispatcher receives a command buffer, it decodes the opcode. It searches the dispatch table for the opcode, then assigns a sequence number to the command and stores the opcode, sequence number, context value and source port in a pending command table. The command is then dispatched to the component that implements the command. When the component completes execution of the command, it reports the status back via the compStat
port. The sequence number is matched to the entry in the pending command table, and the seqStatus
output port corresponding to the source port is called (if it is connected) with the status and the context value. Note that this requires that the component sending the command buffer have connections to the same cmdBuff
and seqStatus
port numbers.
The Svc::CmdDispatcher
component accepts command registration from other components:
The Svc::CmdDispatcher
component dispatches commands to other components:
Svc::CmdDispatcher
has no state machines.
Svc::CmdDispatcher
has no significant algorithms.
Dictionaries: HTML MD
| Document | Link |
|---|---|
| Design Checklist | Link |
| Code Checklist | Link |
| Unit Test Checklist | Link |
Coverage Output - CommandDispatcherImpl.cpp
Coverage Output - CommandDispatcherComponentAc.cpp
| Date | Description |
|---|---|
| 6/25/2015 | Design review edits |
| 7/22/2015 | Design review actions |
| 9/16/2015 | Unit Test additions |
| 1/28/2016 | Added context value discussion |


We assure you of delivering only world class logistics & procurement service, nothing is spared in ensuring that the client’s expectation is met and exceeded.
We are a licensed customs agent at all Nigeria Ports. Our services are customized per specific customer application and then we apply proven project management, process accountability and management to bring together a logistical solution that completes the supply chain.
We engage in the export of cash crops and commodities such as charcoal, spices and cashew nuts. With a passion for business and economic growth, Romic Xpress seeks to take advantage of the emerging export market, making available local commodities to the international market.
Provision of trucking facilities for end to end deliveries on demand after clearing. We have added advantage of loading more than 30tons cargoes with ease. We also have facilitate distribution of cargoes from point to point at competitive rates.
We also undertake the local and international procurement and supply of office furniture/equipments, stationery and appliances at the very best prices and the finest quality. Whatever your need, we will procure and ensure that you get only the finest quality.
At Romic Xpress, we also provide logistics expertise for training staff, rendering consultancy support to manage your entire supply chain operations. We work as an extension of your company, exercising your strategy and driving initiative for optimizing your processes and your supply chain management.
Romic Xpress Logistics Limited is a procurement and logistics company. Romic Xpress Logistics Limited is registered under the Companies and Allied matters act 1990 with RC number 1504274 under the Nigerian Corporate Affairs Commission.
We are an indigenous company offering services in Logistics, Procurement, Import/Export, Transport/Haulage, Consultancy, Pre-Shipment Documentation and Customs Clearance for both Air and Ocean Shipment.
Romic Xpress is a multi-faceted corporation driven by a passion for excellence; its activities are anchored on professionalism and a drive for excellent customer delivery. With a focus on delivering only world class service, nothing is spared in ensuring that the client’s expectation is met and exceeded.
With representation in the six geo-political zones of Nigeria, we have always strategically positioned ourselves to better serve our customers, anywhere and under whatever condition.
To continually be at the apex of excellent product and service delivery in all our chosen markets.
To provide cost-effective, befitting business solutions and be the vanguard in the provision of these services, which will ensure that the very needs of our customers are continually met.
To build a unique brand, we embed the following value into everything we do:


| Position: | Web Application Developer | |
| Employer: | Kansas State University | |
| Location: | Manhattan, KS | |
| Period: | September 2013 - August 2014 | |
| Web: |
Kansas State University Climate Change and Mitigation in the Great Plains Geographic Information Systems Spatial Analysis Laboratory |
|
| Responsibilities: |
|
|
| Experience: |
In this position I was a member of the K-State Climate Change and Mitigation in the Great Plains program.
The program, funded through the National Science Foundation, included objectives to
study the climatic history of Kansas, develop mitigation practices to reduce the economic impact of
climate change, and increase the public's understanding of long-term climate trends in Kansas.
The utilization of web-based GIS was targeted as an ideal presentation and delivery method for public outreach.
My primary task was to develop web-based interactive maps and tools Citizens could use to increase
their understand of weather trends. Given my professional experience, I was granted a significant degree of independence
beyond this main objective in the specific GIS design and capabilities.
I began working for K-State before moving to Manhattan from Honolulu. In order to facilitate communication and initiate the Web GIS content design effort I created a website with my design and development plan. Originally I hosted it on my Amazon S3 site; after arriving on campus I moved it to a K-State server. The plan has been updated throughout development and now acts as a documentation of the effort. A core concept of the application design was a dual-entry approach to accessing the underlying climate data. This design accorded equal imporantance to spatial and non-spatial access methods to the historical climate data. The spatial entry is the familiar map-centric design, whereby a user initiates access to or interaction with climate data by clicking on a map. The non-spatial entry leveraged Dojo's charting libraries to provide an alternate entry method. The design goal was to let users select an entry method according to their preference. Furthermore, were applicable, each destination weather aspect, for example total rainfall on a given day, was equipped with both mapping and charting entrys. The web application is named the Kansas Understander. I was asked to present the application to a meeting of ~70 K-State Research and Extension agents in January of 2014. A website I created for the presentation gives a general overview of the application and its aims. After completing the primary web-mapping application, development focus shifted to building a mobile app for the Android platform. The ESRI Climate App Challenge announced in Spring of 2014 provided some impetus for the effort. Multiple geoprocessing models were created and published in ArcGIS Server for use in the Kansas Understander. SQL Server 2012 windowing functions were used to produce rolling averages. |


Framework is an audiovisual concept and collection of open, hand-drawn graphic scores and recordings. The series includes Nielsen’s own subjective translations of the visual material, as well as a curated series of interpretations by artists such as Andrea Neumann (DE).
Framework 1 — published as arbitrary01 in December 2014 and first performed in 2015, then installed at ICMC 2016 (NL) — consists of mainly linear scores, visually and conceptually inspired by Cornelius Cardew’s Treatise (1963–67), scores / drawings by Karlheinz Stockhausen, Else Marie Pade (DK) and various architectural drawings.
Framework 2 is currently in production and will be more fragmented and collage-like in terms of its visual and musical output. The second publication in the series will also contain guidelines and instructions about the technical aspects of production and/or performance, such as channels, panning, dynamics and sound sources.


| Folder / File / Script |
Brief description |
|
All about samples
|
| samples/xhtml |
Folder where the converted samples will be stored.
The XHTML-files need to be created by the 'create_samples' script.
There is also a link to the corresponding samples from the 'XDOC index page'
To see a list of the xhtml | tex | xml sample-versions please go to
'sample_index'
|
| samples/tex |
Folder with the TEX-sources of all samples
|
| samples/xml |
Folder with the XML-files after the conversion of the sources with mmtex
|
| samples/index.xhtml |
Index file of the sample folder.
Will give you a list of all files, including the TEX-sources, the XML-files and the resulting XHTML
|
| utils/create_samples |
Script to create the sample files. It will convert all sources in the TEX-folder using mmtex and
then convert the resulting XML-files to XHTML using mmxalan.
The 'sample_index'
is created by this script, too.
|
|
|
All about xdocs
|
|
The so called 'xdocs' are files created automatically with mmtex.
Every library has its own, build in documentation. One way is to ask mmtex for information on
a special command using for example:
"mmtex -c addtocounter -l counter"
or
"mmtex --list-cmds --lib=counter"
But the more comfortable way is to browser through the XDOC folder and take a look
at the files for every library. All commands are listed, with a short explanation.
|
| docs/xdocs |
Parent folder of the xdocs, contains the xml_sources folder, where the xml
files are located. Also place of the xhtml folder, if XDOC files had been converted
to xhtml (may be set as option for the script xdocs_create)
|
| docs/xdocs/xml_sources |
Folder with the xml_sources of the XDOC files. They may be viewed directly in a browser,
because there is a stylesheet associated to every file. But sometimes it's faster to
view the xhtml files, especially in case of big xml-files
|
| docs/xdocs/xhtml |
Folder with the xhtml version of the XDOC files created by xdocs_create.
May be a better way to view the content if your browser doesn't support the 'on the fly' conversion or
the files are really large, so it would take to long until you'll see anything in your browser.
|
| xdocs/index.xhtml |
Index file of the xdoc folder.
Will present a list of all libraries where XDOCs exist. Provide links to the detailed XHTML-version
for every library and the sample file if there is any.
|
| utils/xdoc_create |
Script to create the XDOCs for all libraries and DCLs.
Please call "xdoc_create --help" for more information
|
|
|
All about utils
|
|
In this folder all useful scripts are located. Some description below may appear two times,
once here and once in the according area. (create_samples e.g is described in the
samples section too)
The pretty html version of all scripts, you see when clicking on a file, is created by
htmlize and create_sub_overview. To know more, please see the source_docs
area.
|
| utils/create_samples |
Script to create the sample files. It will convert all sources in the TEX-folder using mmtex and
then convert the resulting XML-files to XHTML using mmxalan.
The 'sample_index'
is created by this script, too.
|
| utils/xdoc_create |
Script to create the XDOCs for all libraries and DCLs.
Please call "xdoc_create --help" for more information
|
| utils/htmlize |
Folder where a xemacs '.el' file is located. It may be used to convert all perl
files of an directory to html version, so the could be viewed by any browser in
a pretty form. It's used by sub_overview to create the
html files and the navigation. See there for more details on this.
For stand-alone usage, if there might be a folder with perl sources to convert to html
please use:
xemacs -l ~/mmtex/utils/htmlize/htmlize_whole_directory.el -eval '(htmlize-tree("~/mmtex/")'
Results will be placed in /docs/source_docs
|
|
|
All about source_docs
|
|
In this folder, all HTML-versions of the perl files are located..
Below this folder, the complete folder structure of mmtex is rebuilded, and all folders
where normally perl scripts are located, are now filled with the html versions of these
scripts.
|
| docs/source_docs/index.xhtml |
Index file for source_docs, presents a tree to navigate through the HTML-versions of all perl
files.
|
|


Snowball: How You Can Help |
Links |
|
For the work on this site there are two possible lines of development, one is Snowball itself — the language and compiler — and the other is the stemmers which are written in Snowball. At the moment it is the latter that is the real area of interest. It is useful to have suggestions about improvements to the existing stemmers, especially for the ones which are not English. However, the process of piecemeal improvement can be taken too far, and it is important in making these suggestions to recognise the inevitable limitations of accuracy of algorithmic stemmers. But more importantly: — Stemming algorithms have a well-understood place in IR (Information Retrieval), and as language-specific tools in an IR system, they have an extremely useful part to play. It is therefore something of a scandal that there are so very few stemming algorithms which are readily available, so if you want to make a contribution to Snowball, the best thing you can do is to create a good quality stemmer for a new language. This must include an algorithmic description of the stemmer, an implementation in Snowball, and a representative language vocabulary of about 30,000 words that can be used as part of a standard test. Alternatively, you might come up with the algorithm and be able to provide representative texts from which to derive the vocabulary, but hesitate about the Snowball implementation. If so, get in touch, and we might be able to complete the work collaboratively. We are also interested in:
Finally, if you want to contribute to this site, you must be prepared to release under the BSD license (i.e. to make your work free). Martin Porter Richard Boulton |


So my wife and I have this place in Buena Vistas. To avoid unnecessary arguments with or flaming from the vHoi-Paloi, the zoning volume is not registered to the First Citizen but rather to Goldi Locke, which is my wife's vCity moniker.
Ms. Locke is very lucky. She owns the finest house with the finest view in Buena Vistas. It's the massive white colonial on the hill on a spit of property that is the jutting end of the cape. In this house, one can see the sun rise from beneath the ocean in the East and set below the Bay in the West. There are trails that lead from the garden terrace and the porch down to the rocks and to the beach. Plenty of excellent wind-protected ledges for a picnic.
If this were a real world estate, its actual value would probably be somewhere between $10 and $20 million. Taxes would also probably run about $500K a year. In the world of make-believe, however, the whole site (which rests on a local server in the county public library) only costs us about $30 a year to maintain.
It did, however, cost us about $500 to build the site, and another $1000 in HMD/MSE equipment.
When I say "build" what I mean, of course, is "design". We didn't actually do the VR work ourselves. There are many, many "home builder" programs sold on the open market for about $40 -- our corporation even provides new citizens with some freeware -- that enable PC users to design VR worlds themselves. But these are merely stick-figure shadows of what a trained architectural professional using a high-end system can achieve.
Now, as it happened, one of my wife's friends in the real world is a real landscape and construction architect who does work with some very powerful modeling equipment. So he offered to design a VR site for us at cost. All we had to do was give him the parameters, and he would do the rest. He knew how to program for HMD because he does this for real-world clients all the time. He says that nobody contracts to build a house on spec any more without being able to walk through it before construction begins. The cost of designing an HMD-based virtual blueprint was an out-of-pocket expense, he admitted, but his sales skyrocketed as a result of employing the technique. Also, he saved money by giving the customers a shot at redesigning the house before setting the foundation.
"Doesn't matter though," he once grumbled. "The fuckers still change their minds half way through a project."
So we paid him off and purchased a pair of HMD helmets. All the really good equipment is made by the Japanese, naturally -- although to avoid import fees into North America, they end up manufacturing them in Mexico. These things have all the bells and whistles: superb audio as well video control; ergonomically designed to ease eye and neck strain; and a whole bunch of extra PCS (Personal Communications Services) devices to clean up errant signals and other kinds of electronic noise. What an HMD helmet allows one to do is link remotely (without wires) to a device that connects to whatever datapipe one has in the real world. Whichever way one connects to the Internet -- by phone, by ISDN, by cable modem, by utility line, or by satellite dish -- this thing will give you a solid link.
As we sit in our lounge chairs sipping lemonade, we are in two worlds at once. There are some things which cannot be reproduced such as the smell and taste of salt air. As a matter of fact, what we smell is not the tang of the ocean but the chlorine of the hot tub. But then again, we can drown out the ever present drone of the cicadas and crickets with a nice CD (Compact Disc) of ocean sounds. Tradeoffs.
What I particularly like is the way our architect/programmer friend rigged the program so that whenever there was a sustained sound in the CD, it would trigger a scapp within this mini simulation. So, for example, if one heard the cawing of a seagull, a picture of a seagull would float by on the display.


Use your thumb and index finger, index finger curved to hold finger. At the beginning, you can put the little finger on the sound board.  Slide your pick between your thumb and the middle of your index finger. Keep a relaxed grip on your pick with the pointed end sticking out away from your hand. Your pick should be held under the center of your thumb.
You typically want to leave about a half inch of your pick sticking out from beneath your thumb. If you’ll be strumming your guitar, you might want to leave a slightly larger section of your pick exposed. If you need to pick for accuracy, allow a smaller tip of your pick to stick out. This lets you get closer to your strings.


source file: /Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/s3transfer/compat.py
file stats: 38 lines, 14 executed: 36.8% covered
1. # Copyright 2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. 2. # 3. # Licensed under the Apache License, Version 2.0 (the "License"). You 4. # may not use this file except in compliance with the License. A copy of 5. # the License is located at 6. # 7. # http://aws.amazon.com/apache2.0/ 8. # 9. # or in the "license" file accompanying this file. This file is 10. # distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF 11. # ANY KIND, either express or implied. See the License for the specific 12. # language governing permissions and limitations under the License. 13. import inspect 14. import sys 15. import os 16. import errno 17. import socket 18. 19. from botocore.compat import six 20. 21. 22. if sys.platform.startswith('win'): 23. def rename_file(current_filename, new_filename): 24. try: 25. os.remove(new_filename) 26. except OSError as e: 27. if not e.errno == errno.ENOENT: 28. # We only want to a ignore trying to remove 29. # a file that does not exist. If it fails 30. # for any other reason we should be propagating 31. # that exception. 32. raise 33. os.rename(current_filename, new_filename) 34. else: 35. rename_file = os.rename 36. 37. if six.PY3: 38. def accepts_kwargs(func): 39. # In python3.4.1, there's backwards incompatible 40. # changes when using getargspec with functools.partials. 41. return inspect.getfullargspec(func)[2] 42. 43. # In python3, socket.error is OSError, which is too general 44. # for what we want (i.e FileNotFoundError is a subclass of OSError). 45. # In py3 all the socket related errors are in a newly created 46. # ConnectionError 47. SOCKET_ERROR = ConnectionError 48. MAXINT = None 49. else: 50. def accepts_kwargs(func): 51. return inspect.getargspec(func)[2] 52. 53. SOCKET_ERROR = socket.error 54. MAXINT = sys.maxint 55. 56. 57. def seekable(fileobj): 58. """Backwards compat function to determine if a fileobj is seekable 59. 60. :param fileobj: The file-like object to determine if seekable 61. 62. :returns: True, if seekable. False, otherwise. 63. """ 64. # If the fileobj has a seekable attr, try calling the seekable() 65. # method on it. 66. if hasattr(fileobj, 'seekable'): 67. return fileobj.seekable() 68. # If there is no seekable attr, check if the object can be seeked 69. # or telled. If it can, try to seek to the current position. 70. elif hasattr(fileobj, 'seek') and hasattr(fileobj, 'tell'): 71. try: 72. fileobj.seek(0, 1) 73. return True 74. except (OSError, IOError): 75. # If an io related error was thrown then it is not seekable. 76. return False 77. # Else, the fileobj is not seekable 78. return False 79. 80. 81. def readable(fileobj): 82. """Determines whether or not a file-like object is readable. 83. 84. :param fileobj: The file-like object to determine if readable 85. 86. :returns: True, if readable. False otherwise. 87. """ 88. if hasattr(fileobj, 'readable'): 89. return fileobj.readable() 90. 91. return hasattr(fileobj, 'read')


Uranus
Uranus is made of water, methane, and ammonia fluids above a small rocky center. Its atmosphere is made of hydrogen and helium like Jupiter and Saturn, but it also has methane. The methane makes Uranus blue.
Neptune
Neptune is dark, cold, and very windy. It's the last of the planets in our solar system. It's more than 30 times as far from the sun as Earth is. Neptune similar to Uranus. It's made of a thick soup of water,methane over Earth-sized solid center.
Sun
The sun lies at the heart of the solar system, where it is by far the largest object. It holds 99.8 percent of the solar system's mass and is roughly 109 times the diameter of the Earth — about one million Earths could fit inside the sun.


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WITNESS LIST
Economic & Small Business Development Committee
April 12, 2018 - 10:00 AM
Economic development
On:
Benson, Richard (University of Texas at Dallas)
Economic incentives
On:
Nau, John (Texas Historical Commission)
Sproull, Bill (Richardson Chamber of Commerce, Tech Titans)
White, King (Site Selection Group)
Wolfe, Mark (Texas Historical Commission)
High-tech, high-growth start ups
On:
Egan, Edward (Rice University's Baker Institute)
Guengerich, Steve (UT Dallas)
Workforce development
On:
Balyta, Peter (Texas Instruments)
Mayer, Paul (Garland Chamber of Commerce,/ Dallas County Manufacturing Association)
Serna, Ed (Texas Workforce Commission)
Zamora, April (Texas Department of Criminal Justice)
Registering, but not testifying:
On:
Harris, Dana (Austin Chamber of Commerce)
1


default
very very very long item 1 for dynamic size
very very very long item 2 for dynamic size
very very very long item 3 for dynamic size
no backdrop
toto1
toto2
toto3
no tappable
tutu1
tutu2
tutu3
without animation
tata1
tata2
tata3


§437-3.5 Renumbered as §490:2-313.1 by L 1985, c 161, §1; repealed by L 1992, c 314, §2.
Cross References
Motor vehicle express warranty enforcement (lemon law), see chapter 481I.


{% extends "projects/polling-stations/polling_stations_base.html" %} {% load markdown_deux_tags %} {% load static %} {% block page_title %}
We know democracy can work better. We have an ambitious goal to provide accurate, non-partisan information on every election and candidate in the UK, unbiased and unfiltered. We need your help to make it happen. Donate now.
{% endblock main_content %}


SERVICE ANCHOR: DIGITAL FOOTPRINT ANALYSIS SOLUTION
- 156Current Visitor Number
- 3796Cumulative Visitor Number
- 5.3Average Visit Time(Min)
- Booth
- Current Visitor Number
- Cumulative Visitor Number
- Average Visit Time(Min)
SERVICE ANCHOR: DIGITAL FOOTPRINT ANALYSIS SOLUTION
- 156Current Visitor Number
- 3796Cumulative Visitor Number
- 5.3Average Visit Time(Min)
Hall 3
SERVICE ANCHOR: DIGITAL FOOTPRINT ANALYSIS SOLUTION
- 156Current Visitor Number
- 3796Cumulative Visitor Number
- 5.3Average Visit Time(Min)
Hall 6