 He was good at ordering stock on time, and all that maintenence stuff, but he would berate workers that had to leave early to look after sick children/ for other things outside of their control. He would also emphasise his superiority all the time, laughing at teenagers cos he was faster at making burgers than them. Most of the low level staff were not fans of him, and everyone was happy when he went on holiday and was replaced by a really nice guy, who sometimes forgot to organise stuff but was respectful to everyone.
On a more positive note, a director/friend I worked with to produce a play was a great leader.  Many of the cast and crew had their own issues that they were working through. Instead of pushing them super hard or focusing on the final product, she made checking in with each other, talking and forming trust a key part of the process. Not only did this make it more fun to work together, it made the play better. We all felt heard, contributed ideas and felt like we were building something greater than ourselves. After that project many of us still work together on other creative projects, not for money but for fun and community, which for me just showed how successful the project was.
I liked this lesson because it reminded me that ambition and compassion are not mutually exclusive, and in fact are more effective together. Ambition without compassion often results in bad leadership, and compassion without ambition doesn't result in action or change.
This is probably my favourite meditation so far, and one that I've done before without having a name for it. It makes me feel like I'm doing something, even if it just is creating good vibes. Sometimes when I do normal meditation I feel like I'm just sitting there doing nothing, so I end up not doing it.
During Phase Zero I think the most important parts of the SCARF model for me were Status and Autonomy. Most of my best moments were related to learning a new skill or cracking a difficult problem, which gave me a 'status reward.' Most of my worst moments were when I had no idea how to begin solving a problem or couldn't understand a strange instruction, because I felt like I had no control. In general I think autonomy is a big trigger for me. I always freak out if I feel like I *have* to do something, especially if the purpose of doing it is to avoid someone else being angry at me.
I'm not sure how all these things will apply to bootcamp yet. I expect Status and Relatedness will both be very important, as we'll be working in pairs/groups a lot of the time. I think the important thing is to be kind and respectful to everyone, and avoid putting myself down if I don't understand a concept that someone else understands.
I didn't really have any difficult conversations to have this week, so I didn't get a chance to practice, but that's ok with me! I think in general I'm pretty good with conflict, but I think that being more open when my feelings get hurt would be good to practice, because currently I usually say nothing and then privately panic about it.


TODO tool window lets you preview each of the encountered TODO items - just click the preview button on the toolbar.


@* * This template takes a two arguments, a String containing a * message to display and an AssetsFinder to locate static assets. *@ @main("About Us") {
Who are we?


DISTANCE (MI)*
WEIGHT (LB) FRAGILE
LENGTH (IN) HEIGHT (IN) WIDTH (IN)
EXTRA SERVICES: Insurance Express Delivery
TOTAL: $ 00.00


Match Play. Red leads 1-0 to 3. How should Red play 53?
pips Red=156 White=152
(CorrectAnswer= 0/0, ErrorScore= 0)
Two checkers off the mid-point is the wrong idea. 24/21, 13/8 is a little too risky so the choice is between 24/16, with some duplication of fours, or the safe 13/5.
It is a close call but activating the rear checkers with 24/16 is the right idea. They remain connected and the move puts pressure on White to perform. Historically 13/5 would have been the preferred choice but computers have taught us how to play in such situations. 24/16 it is.
It is a close call but activating the rear checkers with 24/16 is the right idea. They remain connected and the move puts pressure on White to perform. Historically 13/5 would have been the preferred choice but computers have taught us how to play in such situations. 24/16 it is.
1. Cubeful 2-ply 24/16 Eq.: +0.150 0.583 0.144 0.006 - 0.417 0.140 0.005 2. Cubeful 2-ply 24/21 13/8 Eq.: +0.131 (-0.018) 0.576 0.163 0.008 - 0.424 0.138 0.005 3. Cubeful 2-ply 13/5 Eq.: +0.129 (-0.021) 0.567 0.179 0.009 - 0.433 0.136 0.005 4. Cubeful 2-ply 13/10 13/8 Eq.: +0.091 (-0.058) 0.565 0.172 0.010 - 0.435 0.149 0.008 5. Cubeful 0-ply 13/10 6/1* Eq.: -0.155 (-0.305) 0.508 0.145 0.006 - 0.492 0.162 0.011


About Me
About me
I am a PhD student in the Computer Science Department at Johns Hopkins University. I have been working in the Laboratory for Computational Sensing and Robotics (LCSR)
TODO Name Card Here
Contact
Location
136 Hackerman Hall Malone
3400 N Charles St
Baltimore, MD 21218


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Note: The following sections in this chapter are intentionally left blank: AD-2.7, AD-2.16, AD-2.20, AD-2.23
LHNY — NYIREGYHAZA
| 1 | ARP coordinates and site at AD | 475846N 0214132E at RWY 36 THR |
| 2 | Direction and distance from (city) | 3 KM NNW from centre of Nyiregyhaza city |
| 3 | Elevation/Reference temperature | 103 M / 21° C |
| 4 | Geoid undulation | |
| 5 | MAG VAR/ Annual change | 5° E (2015) / 0.1° increasing |
| 6 | AD Administration, address, telephone, telefax, AFS |
Post:
TRENER Kft. H-4400 Nyiregyhaza Repuloter ut 1. Tel:(+36) 42-430-138 Fax:(+36) 42-430-138 AFS:LHNYZPZX Email<EMAIL_ADDRESS>AFIS Tel:(+36) 30-527-6276 Tel:(+36) 42-430-203 |
| 7 | Types of traffic permitted (IFR/VFR) | VFR |
| 8 | Remarks | Nil |
| 1 | AD Administration | MON, TUE, WED, THU, WED, FRI: 0630 - 1500 (0530-1400) |
| 2 | Customs and immigration | PPR 24 |
| 3 | Health and sanitation | As Administration |
| 4 | AIS Briefing Office | As Administration |
| 5 | ATS Reporting Office (ARO) | Nil |
| 6 | MET Briefing Office | Nil |
| 7 | ATS | As Administration |
| 8 | Fuelling | As Administration |
| 9 | Handling | As Administration |
| 10 | Security | H24 |
| 11 | De-icing | Nil |
| 12 | Remarks | Outside operational hours and weekends: on request |
| 1 | Cargo-handling facilities | Nil |
| 2 | Fuel/oil types | JET-A1 kerosene, AVGAS 100LL petrol, Aeroshell W100 oil |
| 3 | Fuelling facilities/capacity | JET-A1/20.000 litres, AVGAS 100LL / 20.000 litres |
| 4 | De-icing facilities | Nil |
| 5 | Hangar space for visiting aircraft | Limited. By prior arrangement |
| 6 | Repair facilities for visiting aircraft | By prior arrangement. |
| 7 | Remarks | Nil |
| 1 | Hotels | In the city |
| 2 | Restaurants in the city | In the city |
| 3 | Transportation | Taxi |
| 4 | Medical facilities | First aid at AD, hospitals in the city |
| 5 | Bank and Post Office | Nil |
| 6 | Tourist Office | In the city |
| 7 | Remarks | Nil |
| 1 | AD category for fire fighting | A2 |
| 2 | Rescue equipment | Nil |
| 3 | Capability for removal of disabled aircraft | Tractor |
| 4 | Remarks | Local fire fighting service |
| 1 | Apron surface and strength | Surface: | Nil |
| Strength: | Nil | ||
| 2 | Taxiway width, surface and strength | Width: | 9 M, except TWY A1: 11 M and TWY B: 13 M |
| Surface: | TWYs A1 and B: Asphalt, others concrete | ||
| Strength: | TWYs A1 and B: PCN 15/F/C/W/U others: PCN 8/R/C/W/U | ||
| 3 | Altimeter checkpoint location and elevation | Location: | At THRs |
| Elevation: | 103 M | ||
| 4 | VOR checkpoints | Nil | |
| 5 | INS checkpoints | Nil | |
| 6 | Remarks | 16 pcs separated concrete aircraft stands |
| 1 | Use of aircraft stand ID signs, TWY guide lines and visual docking/parking guidance system of aircraft stands | Nil |
| 2 | RWY and TWY markings and LGT | RWYs: Designator, threshold, centreline, edge TWYs: centre line |
| 3 | Stop bars | Nil |
| 4 | Remarks | Nil |
| In approach/TKOF areas | In circling area and at AD | Remarks | |||
|---|---|---|---|---|---|
| 1 | 2 | 3 | |||
| RWY NR/Area affected | Obstacle type Elevation Markings/LGT | Location Direction (GEO) Distance (M) | Obstacle type Elevation Markings/LGT | Location Direction (GEO) Distance (M) | |
| a | b | c | a | b | |
| 36 APCH | Chimneys 188 M Lighted | 167 2550 M FM THR | Chimneys 188 M Lighted | 158 1840 M FM THR | |
| 36 APCH | Broadcasting antenna 233 M Lighted | 142 7500 M FM THR | |||
| 36 APCH |
GSM antenna
163 M Lighted |
174
3750 M FM THR |
Chimneys
188 M Lighted |
158
1840 M FM THR |
|
| 36 APCH |
GSM antenna
182 M Lighted |
170
4425 M FM THR |
|||
| 36 APCH |
GSM antenna
179 M Lighted |
162
4575 M FM THR |
|||
| 36 APCH |
Grain elevator
179 M Lighted |
162
5175 M FM THR |
|||
| 36 APCH |
GSM antenna
179 M Lighted |
187
5700 M FM THR |
|||
| 18 APCH |
VOR antenna
108 M Lighted |
359
300 M FM THR |
|||
| GRASS/APCH |
chimney
188 M Lighted |
158
1840 M FM THR |
|||
| GRASS/APCH |
broadcasting antenna
233 M Lighted |
142
7500 M FM THR |
|||
| GRASS/APCH |
Broadcasting antenna
233 M Lighted |
142
7 500 M FM THR |
| 1 | Associated MET Office | National Meteorological Service, Aeronautical Meteorological Centre |
| 2 | Hours of service | H24 |
| 3 |
Office responsible for TAF preparation Periods of validity
Interval of issuance |
National Meteorological Service, Aeronautical Meteorological Centre TAF 9 HR on request |
| 4 |
TREND forecast
Interval of issuance |
Nil |
| 5 | Briefing/consultation provided | Consultation via phone, fax or telex. See GEN 3.5 |
| 6 |
Flight documentation
Language(s) used |
Charts, abbreviated plain language text Hungarian, English |
| 7 | Charts and other information available for briefing or consultation | Aerodrome reports and broadcasts for EUR. Area forecasts, MET. observations and warnings in Budapest FIR. |
| 8 | Supplementary equipment available for providing information | Nil |
| 9 | ATS Units provided with information | Budapest FIC |
| 10 | Additional information | Nil |
| Designations RWY NR | TRUE BRG | Dimensions of RWY (M) | Strength (PCN) and surface of RWY and SWY |
THR coordinates
RWY end coordinates THR geoid undulation |
THR elevation and highest elevation of TDZ of precision APP RWY |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 |
| 18 | 181.32° GEO | 1000 x 20 |
20/F/C/W/U
ASPH |
475918.65N 0214132.88E
475846.22N 0214131.77E NA |
103 M |
| 36 | 1.32° GEO | 1000 x 20 |
20/F/C/W/U
ASPH |
475846.22N 0214131.77E
475918.65N 0214132.88E NA |
103 M |
|
Slope of
RWY - SWY |
SWY dimensions (M) | CWY dimensions (M) | Strip dimensions (M) | OFZ | Remarks |
| 7 | 8 | 9 | 10 | 11 | 12 |
| 0% | Nil | ||||
| 0% | Nil |
| RWY Designator | TORA (M) | TODA (M) | ASDA (M) | LDA (M) | Remarks |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 |
| 18 | 1000 | 1000 | 1000 | 1000 | |
| 36 | 1000 | 1000 | 1000 | 1000 |
| RWY Designator | APCH LGT type LEN INTST | THR LGT colour WBAR | VASIS (MEHT) PAPI | TDZ LGT LEN | RWY Centre Line LGT Length, spacing, colour, INTST | RWY edge LGT LEN, spacing colour INTST | RWY End LGT colour WBAR | SWY LGT LEN (M) colour | Remarks |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| 18 |
E - SALS
420 M LIM |
GRN |
PAPI
3.2° (8.62 M) |
Nil | Nil |
1000 M 60 M
WHI |
RED | Nil | Nil |
| 36 |
E - SALS
420 M LIM Sequenced flashing |
GRN |
PAPI
3.2° (8.62 M) |
Nil | Nil |
1000 M 60 M
WHI |
RED | Nil | Nil |
| 1 | ABN/IBN location, characteristics and hours of operation | Nil |
| 2 |
LDI location and LGT
Anemometer location and LGT |
Nil |
| 3 | TWY edge and centre line lighting | Nil |
| 4 | Secondary power supply / switch-over time | Yes |
| 5 | Remarks | Nil |
| 1 | Designation and lateral limits |
Nyíregyháza TIZ
A circle with a 10 KM radius centred at 475856N 0214100E |
| 2 | Vertical limits | 4000 FT ALT GND |
| 3 | Airspace classification | F |
| 4 |
ATS unit call sign
Language(s) |
Nyíregyháza Info English, Hungarian |
| 5 | Transition altitude | 10000 FT |
| 6 | Hours of Applicability | Nil |
| 7 | Remarks | Air Traffic Advisory Service is not AVBL in the class F airspace LHNY TIZ. |
| Service designation | Call sign | Frequency | Logon Address | Hours of operation | Remarks |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 |
| AFIS | NYIREGYHAZA INFO | 119.4 MHZ | As AD | Nil |
|
Type of aid
MAG VAR Type of supported OP (for VOR/ILS/MLS, give declination) |
ID | Frequency (ies) | Hours of operation | Position of transmitting antenna coordinates | Elevation of DME transmitting antenna | Remarks |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| L | Y | 346 KHZ | H24 | 475805.2N 0214134.4E | 1294m from RWY 36 THR | |
| L | NY | 330 KHZ | H24 | 475443.4N 0214121.0E | 7532 M FM RWY 36 THR | |
| L |
PX
|
522 KHZ | H24 | 480005.5N 0214138.6E | 1422 M FM RWY 18 THR | |
| VOR/DME | NYR |
116.1 MHZ
108X |
H24 | 475928.3N 0214133.2E | 300 M from RWY 18 THR |
Motor planes shall not overfly the town area.
Motor planes shall fly the left-hand traffic pattern in the case of a RWY 36 landing direction and the right-hand pattern in the case of a RWY 18 landing direction.
| AD_2-LHNY-ADC | AERODROME CHART - ICAO |


1st Element
2nd Element
3rd Element
4th Element
Options
1st Element
2nd Element
3rd Element
4th Element


function throttle(delay, noTrailing, callback, debounceMode) {
// After wrapper has stopped being called, this timeout ensures that
// `callback` is executed at the proper times in `throttle` and `end`
// debounce modes.
var timeoutID;
// Keep track of the last time `callback` was executed.
var lastExec = 0;
// `noTrailing` defaults to false.
if (typeof noTrailing !== 'boolean') {
debounceMode = callback;
callback = noTrailing;
noTrailing = undefined;
}
// The `wrapper` function encapsulates all of the throttling / debouncing
// functionality and when executed will limit the rate at which `callback`
// is executed.
function wrapper() {
var self = this;
var elapsed = Number(new Date()) - lastExec;
var args = arguments;
// Execute `callback` and update the `lastExec` timestamp.
function exec() {
lastExec = Number(new Date());
callback.apply(self, args);
}
// If `debounceMode` is true (at begin) this is used to clear the flag
// to allow future `callback` executions.
function clear() {
timeoutID = undefined;
}
Iif (debounceMode && !timeoutID) {
// Since `wrapper` is being called for the first time and
// `debounceMode` is true (at begin), execute `callback`.
exec();
}
// Clear any existing timeout.
if (timeoutID) {
clearTimeout(timeoutID);
}
if (debounceMode === undefined && elapsed > delay) {
// In throttle mode, if `delay` time has been exceeded, execute
// `callback`.
exec();
} else if (noTrailing !== true) {
// In trailing throttle mode, since `delay` time has not been
// exceeded, schedule `callback` to execute `delay` ms after most
// recent execution.
//
// If `debounceMode` is true (at begin), schedule `clear` to execute
// after `delay` ms.
//
// If `debounceMode` is false (at end), schedule `callback` to
// execute after `delay` ms.
timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
}
}
// Return the wrapper function.
return wrapper;
}
function debounce(delay, atBegin, callback) {
return callback === undefined ? throttle(delay, atBegin, false) : throttle(delay, callback, atBegin !== false);
} |


The Glorious Resort
Accommodations
In The Glorious Hotel we have world class facilities that suit your every needs!
- Bedroom: The bedrooms come with king sized beds and a mosquito net.
- Bathroom: The bathroom facilities are well maintained and come with a sink, a toiled, shower, and bathtub. The bathrooms also include complimentary toiletries.
- Minifridge:A minifridge is included in the rooms but for every thing you take out you will be charged. The fridge is NOT inclusive of the fees.
- Room Service: We include room service to satisfy our customer demand. Room service is also an additional fee.


Phone Tablet Desktop Phone Tablet Desktop
Apple Avocado Mango Orange Pumpkin Carrot Information message. This is a Link. Extra long text used as an information message. Extra long text used as an information message - 2. Extra long text used as an information message - 3.Information message 2. This is a Link. Extra long text used as an information message. Extra long text used as an information message - 2. Extra long text used as an information message - 3.Strawberry Tomato Red Chili Pepper Information message. This is a Link. Extra long text used as an information message. Extra long text used as an information message - 2. Extra long text used as an information message - 3.Information message 2. This is a Link. Extra long text used as an information message. Extra long text used as an information message - 2. Extra long text used as an information message - 3.Blueberry Grape Plum Information message. This is a Link. Extra long text used as an information message. Extra long text used as an information message - 2. Extra long text used as an information message - 3.Information message 2. This is a Link. Extra long text used as an information message. Extra long text used as an information message - 2. Extra long text used as an information message - 3.
Austria Belgium Brazil Bulgaria Canada


Properties
events
events: Events = ...
leftButtonPressed
leftButtonPressed: boolean = false
localMovement
localMovement: Vector = ...
localPosition
localPosition: Vector = ...
movement
movement: Vector = ...
position
position: Vector = ...
pressed
pressed: boolean = false
render
rightButtonPressed
rightButtonPressed: boolean = false
scroll
scroll: Vector = ...
wheelButtonPressed
wheelButtonPressed: boolean = false


Address mapping lookup tables
canonical_maps
This parameter specifies optional address mapping lookup tables. The mapping is
applied to both sender and recipient addresses, in both envelopes and in
headers. This is typically used to clean up dirty addresses from legacy mail
systems, or to replace login names by Firstname.Lastname. See
Canonical Mapping for details.
By default, no canonical address mapping is done.
Sensible possible values:
- dbm:/etc/postfix/canonical
- hash:/etc/postfix/canonical
- hash:/etc/postfix/canonical, nis:canonical
- hash:/etc/postfix/canonical, netinfo:/canonical


Kofiklick music
Homepage
About
Contact
WECOME TO KOFIKLICK MUSIC
Listen to his magical music
Learn all about kofiklick and his music below:


Ideally, remote procedures should be callable by a syntax similar to:
val=proxy->rp(arg1,arg2);where proxy is an object on the calling thread that can forward the call to a remote object, call method rp on that remote object with arguments arg1 and arg2, return a value val if necessary.
Unfortunately, C++ syntax requires that the ->
operator
return an object that has a member rp, which is of little use if
the desired object exists in a different address space. This could be
addressed using the ->*
operator, which is a true binary
operator.
However, a more significant problem comes when trying to transport the arguments, and return a value. It is possible to write template functions that know the types of arguments and return values, and can pack these into the message buffer. Clearly, one needs to write a separate template for each argument count, but this is not too difficult a task in practice, and can be made extensible. The problem comes with transmitting the type information to the remote address space. The obvious solution of sending a function pointer to a template handler function simply does not work, as these have different values in different address spaces. The next obvious solution of sending a pointer to a template member of MPIslave also does not work, although the reason seems obscure. Possibly, it is impossible to obtain a pointer to a template member function. The final remaining solution is to create another classdesc action, however it is known that one cannot overload on the number of arguments to a member pointer argument. Classdesc, at present, is not very good at parsing function arguments.
So a more primitive remote procedure calling interface is required, and the one based on the streams model of MPIbuf works well and is reasonably intuitive:
MPIslace << &S::method << arg1 << arg2 << send(p);This will run S::method on the slave processor, where method must be defined as:
void method(MPIbuf& args) { X arg1; Y arg2; args>>arg1>>arg2; ... args.reset() << result; }
The last statement is only needed if the method returns a value. This is sent as a message to the master.


HIGHLY CONFIDENTIAL FROM: Prince Tunde O Adisaraki MOBILE:234-90-509398 MOBILE:234-80-33254029 FAX:234-92726808 Greetings, This letter might surprise you because we have not met neither in person nor by correspondence. But I believe it is one day that you get to know somebody either in physical or through correspondence. I got your contact through some discreet inquiry from the chamber of commerce and industry, you and your organization were revealed as being quite astute in private entrepreneurship, one has no doubt in your ability to handle a financial business transaction. However,I am the first son of his Royal Majesty, Iginawari Nweke Adisaraki III and the traditional ruler of Eleme Province in the oil area of Rivers State of Nigeria. I am making this contact to you in respect of US 28,000,000.00 (Twenty eight million United States Dollars) which I inherited from my late father. This money was accumulated from royalties paid to my father as compensation by the oil firms located in our area as a result of oil presence on our land which hamper agriculture which is our major source of livelihood. Unfortunately my father died from protracted diabetes. But before his he called my attention and informed me that he lodged some funds on a two boxes with a security firm with an open beneficiary status. The lodgment Security Code Number was also revealed to me, he then advised me to look for a reliable business partner abroad, who will assist me in investing the money in a lucrative business as a result of economic instability in Nigeria. So this is the main reason why I am contacting you for us to move this money from the security firm to any country of your choice for investment purposes. So I will like you to be the ultimate beneficiary, so that the funds can be moved in your name and particulars to any country of your choice where it will be claimed and invested. Hence my father have had intimated the security firm personnel that the beneficiary of the Box is his foreign partner whose particulars will be forwarded to the firm when due. But I will guide you accordingly. As soon as the fund reaches, I will then come over to meet you in person, so that we can discuss physically on Investment entials.Based on this instance I and my family have unanimously decided to give you 20% of the total money and annual 5% of the after tax returns on investment for the first three years. Thereafter, the term shall be varied. 2% for charity homes and 3% for expenses, which may arise during the transaction, fax and phone bills inclusive. The balance of 70% you will invest and manage for my family. I hereby guarantee you that this is not government money, it is not drug money and it is not money from arms deal. Though you have to maintain high degree of confidentiality on this matter. I will give you all proof of deposit and existence of money once urged and fully satisfied with you capability and honesty. I hope this will be the beginning of a prosperous relationship between my family and your family. Nevertheless if you are for any reason not interest, kindly inform me immediately so that I will look for another contact. I required also your private phone and fax numbers for easy communication.I am waiting for your quick response through my private phone or fax Number. I am waiting for your quick response. Yours faithfully, Prince Tunde Olusola Adisaraki (For the Family)


{% extends "base.html" %} {% load staticfiles %} {% load crispy_forms_tags %} {% block title %} {{document.name}} {% endblock title %} {% block brand %} {{document.name}} {% endblock brand %} {% block content %}
{{document.content}}
Added by: {{document.creator}}
Added: {{document.created_date}}
Edited: {{document.edited_date}}
Our friendly robots have found some communities for you. This document has also been rated by {{num_user_ratings}} other people.
| Community | Rating | {% for rating in machine_ratings %} {% for field, value in rating.fields.items %}
|---|---|
| {{ field }} | {{ value }} |
Select the communities that apply to your document.
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| Capital Words |
Validate whether a given string starts with a capital letter |
Solve
|
| Does a Word Contain One 'a' |
Validate whether the given word contains one and only one letter 'a'. |
Solve
|
| Find Prices |
Determine whether the given string is a valid price |
Solve
|
| Username Validation |
Determine whether a given username is valid according to the following restrictions: A username has to be between 6 and 10 characters and can only contain alphanumeric characters and '_'! |
Solve
|
| Hex Color Code |
Determine whether a given string is valid Hex color code. |
Solve
|
| Valid Number? |
Match a valid phone number. |
Solve
|
| Validate Password |
Validate a password to have the following criteria: 8-16 characters must include: 1 lowercase, 1 uppercase, 1 number only lowercase, uppercase, and numbers are valid |
Solve
|


| Home | Trees | Indices | Help |
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Manager for Action documents on couch database
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|
|||
|
|||
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|||
|
|
Returns action documents matching the filter provided Args:
|
Add new actions to the database Args:
|
Updates the OCCI description field of the action which document OCCI_ID is equal to OCCI_ID contained in data (Can only be done by the creator of the action document) Args:
|
Delete action documents that is related to the scheme + term contained in the description provided Args:
|
| Home | Trees | Indices | Help |
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| Generated by Epydoc 3.0.1 on Mon Jul 23 11:54:51 2012 | http://epydoc.sourceforge.net |


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taito arcade legends
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£25.00
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Taito Arcade Legends
…Space Invaders!
They just don't make games like they used to – Space Invad ...
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robosapien
|
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£80.00
|
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Robosapien
…the future of humanoids!

This fantastic credit card sized, rigid plastic envelope ...
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r/c indoor flying aeroplane
|
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ON SALE! £20.00
|
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Remote Control Indoor Flying Aeroplane
…ceiling's the limit!

Another extraordinary feat of precision engineering from ...
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wireless spycam
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£100.00
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Wireless SpyCam
…DIY spy!

One tool, loads of uses! The fantastic stainle ...
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inflatable cricket set
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£12.00
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Inflatable Cricket Set
…sport in a bag!
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unbelievabubble
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desktop coffee maker
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Desktop Coffee Maker
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bluetooth bluesport head set
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ON SALE! £55.00
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Bluetooth Bluesport Headset
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pmr - 2 way radio
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PMR 2 Way Radio
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eye cam 2
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Eye Cam 2
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R/C Thunderbirds Fab 1
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Pocket Camcorder White
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Machine learning provides algorithms that can learn from data and make inferences or predictions. Stochastic automata is a class of input/output devices which can model components. This work provides implementation an inference algorithm for stochastic automata which is similar to the Viterbi algorithm. Moreover, we specify a learning algorithm using the expectation-maximization technique and provide a more efficient implementation of the Baum-Welch algorithm for stochastic automata. This work is based on Inference and learning in stochastic automata was by Karl-Heinz Zimmermann(2017) <doi:10.12732/ijpam.v115i3.15>.
| Version: | 0.1.0 |
| Depends: | R (≥ 2.0.0) |
| Published: | 2018-11-02 |
| Author: | Muhammad Kashif Hanif [cre, aut], Muhammad Umer Sarwar [aut], Rehman Ahmad [aut], Zeeshan Ahmad [aut], Karl-Heinz Zimmermann [aut] |
| Maintainer: | Muhammad Kashif Hanif <mkashifhanif at gcuf.edu.pk> |
| License: | GPL (≥ 3) |
| NeedsCompilation: | no |
| CRAN checks: | SAutomata results |
| Reference manual: | SAutomata.pdf |
| Package source: | SAutomata_0.1.0.tar.gz |
| Windows binaries: | r-devel: SAutomata_0.1.0.zip, r-release: SAutomata_0.1.0.zip, r-oldrel: SAutomata_0.1.0.zip |
| OS X binaries: | r-release: SAutomata_0.1.0.tgz, r-oldrel: SAutomata_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=SAutomata to link to this page.


Ahesive arrow_back
CYANOACRYLATE
BRAVO-153
Bravo 153 is a multi-purpose adhesive well known for its incredible, industrial holding power and versatility. The special formula allows an instant reaction, forming an incredibly strong bond with virtually anything making Bravo 153 the solution for almost any project or repair.
Wood, Stone, Metal, Ceramic, Foam, Glass & More.
Clear.


- OSX/Windows XP/Windows 7/Windows Server 2008 (any OS that runs Eclipse would work)
- Eclipse (32 and 64 bit versions are supported)
- Kepler (4.3.1)
- Juno (4.2.2)
- Indigo (3.7.2)
Note that other variations of these versions, such as Indigo 3.7.1, are also supported, however they have not been extensively tested
- Java, 1.7.x versions are supported.
- Fortify Plugin


Different values need to be stored in the object's variables.
Here is the Circle
class with two new methods.
The setPosition()
method will be used to
change the location of a circle.
The setRadius()
method will be used to change the radius of a circle.
Such methods are called access methods
because they access the data of an object.
Well-designed classes allow access to their
data only through access methods.
To enforce this,
the variables of a class are often made private
.
class Circle { // variables private int x, y, radius; // constructors public Circle() { x = 0; y = 0; radius = 0; } public Circle( int x, int y, int radius ) { this.x = x; this.y = y; this.radius = radius; } // methods void draw( Graphics gr ) { int ulX = x-radius ; // X of upper left corner of rectangle int ulY = y-radius ; // Y of upper left corner of rectangle gr.drawOval( ulX, ulY, 2*radius, 2*radius ); } // change the center of the circle to a new X and Y void setPosition( int newX, int newY ) { _____________________ ; _____________________ ; } // chage the radius of the circle void setRadius( int newR ) { _____________________ ; } }


Movie Tickets
Select a movie:
Jaws
Exorcist
Barbarella
Star Wars
Select a time:
2pm
4pm
6pm
8pm
Select a ticket:
Regular Price: $10
Student/Senior Discount: $8
Youth/Matinee: $7
Select quantity:
Quantity:
Add more tickets
Ticket Confirmation
Movie:
Time:
Quantity:
Total:


Creating Responsive Web Pages with Bootstrap 3
Dana Ouellette
Information Services Librarian
Concordia University College of Alberta
What I will Cover
- Responsive Design
- Why Bootstrap?
- My circuitous discovery of bootstrap
- Features of Boostrap
- Installing bootstrap
- Epic Fail!!
Responsive design
- design philosophy
- best possible user interface regardless of screen size
- Not really achievable until 2012
- W3C recommendation of CSS3 media queries
- HTML5
- oops I missed that boat! Why did I launch a site in 2013?
What is Bootstrap?
- Front End Framework
- Basically just CSS and JS
- Created by Twitter for Consistency in internal projects
- As bootstrap 2 has supported responsive design grids
Why Bootstrap?
- easy to use
- even for the non-developer
- perfect for small colleges without much IT support
- consistency
- complex responsive features and Javascript features with only basic knowledge of html and css
My circuitous discovery of bootstrap
- accessyyt 2013
- CRDB
- Needed consistancy
- Modern login forms
Questions?
dana.ouellette@concordia.ab.ca


Zaniolo 'very happy' at Roma amid Man United links
by Sports DeskNicolo Zaniolo said he is "very happy" at Roma amid links to Premier League giants Manchester United.
Zaniolo signed a long-term contract with Roma through to June 2024, but it has not stopped speculation over his future.
The 20-year-old Italy international, who joined Roma last season, has reportedly attracted interest from United.
But Zaniolo wants to repay the confidence shown in him by Serie A side Roma.
"The minimum objective this season is to improve day by day. We want to win every game. The objective is qualifying for the Champions League," Zaniolo told Sky Sport Italia.
"I'm very happy, Roma have given me so much confidence, now I'll repay it on the pitch. I'm proud to represent these fans, I feel very good here.
"The things Fonseca has to say, he says to your face. He's a very direct person and he’s helping me improve."
Zaniolo scored a brace in Italy's 9-1 demolition of Armenia in Euro 2020 qualifying on Monday.
At club level, Zaniolo has netted five goals in all competitions for Roma this term.


Hey! I am from Houston, TX, but I've moved to Austin, TX to attend my university.
I currently a student at the University of Texas at Austin. I have both industry and classroom experience in full stack development.
Some projects that I've worked on include a food optimization website for restocking a restaurants inventory, an IOT tracking device for luggages, a website to find the cheapest flights between two cities, and a website that would recommend songs based on a users favorite tags!
Here is my resume if you would like to know more about me:


According to the CDC, each year, one in three older adults aged 65 and older experiences a fall, and people who fall once are two to three times more likely to fall again. These injuries are treated in an emergency department every 13 seconds and claim a life every 20 minutes. The client's brief challenged our team to make it easy to gain insight into seniors’ safety and ongoing health needs on a daily basis. We set out to design an Apple Watch and iPhone experience that accommodates the needs of the aging population and those who care about them.
Our hypothesis was that aging-in-place seniors need assistance from caregivers in order to live on their own but they want to maintain their independence.
We set out the following learning objectives for our research:
User Interviews We conducted 9 user interviews with independent-living seniors and caregivers.
Competitive and Comparative Analysis Analyzed 11 products that fall into (senior) safety monitoring and medical adherence.
Literature Review Read 20+ articles including scholarly articles, industry reports, and expert blogs.
Themes arose in our research that crystallized into design principles that could serve as a guide for how to design.
Accurate and Reliable: The peace of mind a support system gives depends upon the perceived accuracy and reliability of the support system.
Adaptable: Seniors need different kinds of support and it evolves over time. Self-Awareness: Seniors constantly assess what may no longer be safe for them to do so they can ask for help (or explain that they don’t need help.) Choice: Seniors are looking for support but not required support. Seniors want to maintain a sense of choice and independence. Learnable: Seniors want to use modern technology but need a scaffolded way to learn how to use it. Accessible: Aging effects hearing, eyesight, and dexterity as well as memory, attention, and decision-making. Invisible: Seniors want support that is unobtrusive and embedded naturally in objects or activities of daily life. Honor Active Mind: Remaining cognitively sharp and curious is important to seniors especially as their physical abilities might change.We jumped into the ideation process by holding a team design studio. We quickly moved into paper prototyping driven by our scenarios. Focused on 3 scenarios: Request emergency assistance for a fall emergency, request emergency assistance for a non-fall emergency, and responding to medication reminders. Rapidly iterated based on feedback: We developed and implemented a plan for usability testing based on our scenarios. Researched technical constraints: I had to immerse myself in the Apple Watch human interface guidelines in order to understand the limitations on voice control, launching apps, and phone calls.
Design Studio Team did multiple time-boxed rapid ideation cycles of sketching and critiquing.
Scenarios and User Flows We created three main user flows based off of our personas and scenarios.
User Testing Conducted a total of 10 usability tests using paper and digital prototypes.
With the Vytality iOS App, caregivers are able to monitor for emergencies related to falls and medical adherence. With the Vytality Apple Watch App, seniors are able to live independently but reach out for the support they want when they need it.
Along with high-fidelity prototypes, we developed a product road map that laid out how the PeakFoqus experience could evolve over time to become the most optimal experience for users and what the client would need to do as next steps to get there.
iPhone Prototype Apple Watch PrototypeCREDITS: Customer Service by Ricardo Mira de Silva, Resume created by Nicholas Menghini, Scribble created by Emily Haasch, Social Network and Atom created by Creative Stall, People created by Castor and Pollux, iPhone created by Edward Boatman, and Apple Watch created by Anusha Narvekar are from the Noun Project.


SUBROUTINE ZHBEVD( JOBZ, UPLO, N, KD, AB, LDAB, W, Z, LDZ, WORK, $ LWORK, RWORK, LRWORK, IWORK, LIWORK, INFO ) * * -- LAPACK driver routine (version 3.1) -- * Univ. of Tennessee, Univ. of California Berkeley and NAG Ltd.. * November 2006 * * .. Scalar Arguments .. CHARACTER JOBZ, UPLO INTEGER INFO, KD, LDAB, LDZ, LIWORK, LRWORK, LWORK, N * .. * .. Array Arguments .. INTEGER IWORK( * ) DOUBLE PRECISION RWORK( * ), W( * ) COMPLEX*16 AB( LDAB, * ), WORK( * ), Z( LDZ, * ) * .. * * Purpose * ======= * * ZHBEVD computes all the eigenvalues and, optionally, eigenvectors of * a complex Hermitian band matrix A. If eigenvectors are desired, it * uses a divide and conquer algorithm. * * The divide and conquer algorithm makes very mild assumptions about * floating point arithmetic. It will work on machines with a guard * digit in add/subtract, or on those binary machines without guard * digits which subtract like the Cray X-MP, Cray Y-MP, Cray C-90, or * Cray-2. It could conceivably fail on hexadecimal or decimal machines * without guard digits, but we know of none. * * Arguments * ========= * * JOBZ (input) CHARACTER*1 * = 'N': Compute eigenvalues only; * = 'V': Compute eigenvalues and eigenvectors. * * UPLO (input) CHARACTER*1 * = 'U': Upper triangle of A is stored; * = 'L': Lower triangle of A is stored. * * N (input) INTEGER * The order of the matrix A. N >= 0. * * KD (input) INTEGER * The number of superdiagonals of the matrix A if UPLO = 'U', * or the number of subdiagonals if UPLO = 'L'. KD >= 0. * * AB (input/output) COMPLEX*16 array, dimension (LDAB, N) * On entry, the upper or lower triangle of the Hermitian band * matrix A, stored in the first KD+1 rows of the array. The * j-th column of A is stored in the j-th column of the array AB * as follows: * if UPLO = 'U', AB(kd+1+i-j,j) = A(i,j) for max(1,j-kd)<=i<=j; * if UPLO = 'L', AB(1+i-j,j) = A(i,j) for j<=i<=min(n,j+kd). * * On exit, AB is overwritten by values generated during the * reduction to tridiagonal form. If UPLO = 'U', the first * superdiagonal and the diagonal of the tridiagonal matrix T * are returned in rows KD and KD+1 of AB, and if UPLO = 'L', * the diagonal and first subdiagonal of T are returned in the * first two rows of AB. * * LDAB (input) INTEGER * The leading dimension of the array AB. LDAB >= KD + 1. * * W (output) DOUBLE PRECISION array, dimension (N) * If INFO = 0, the eigenvalues in ascending order. * * Z (output) COMPLEX*16 array, dimension (LDZ, N) * If JOBZ = 'V', then if INFO = 0, Z contains the orthonormal * eigenvectors of the matrix A, with the i-th column of Z * holding the eigenvector associated with W(i). * If JOBZ = 'N', then Z is not referenced. * * LDZ (input) INTEGER * The leading dimension of the array Z. LDZ >= 1, and if * JOBZ = 'V', LDZ >= max(1,N). * * WORK (workspace/output) COMPLEX*16 array, dimension (MAX(1,LWORK)) * On exit, if INFO = 0, WORK(1) returns the optimal LWORK. * * LWORK (input) INTEGER * The dimension of the array WORK. * If N <= 1, LWORK must be at least 1. * If JOBZ = 'N' and N > 1, LWORK must be at least N. * If JOBZ = 'V' and N > 1, LWORK must be at least 2*N**2. * * If LWORK = -1, then a workspace query is assumed; the routine * only calculates the optimal sizes of the WORK, RWORK and * IWORK arrays, returns these values as the first entries of * the WORK, RWORK and IWORK arrays, and no error message * related to LWORK or LRWORK or LIWORK is issued by XERBLA. * * RWORK (workspace/output) DOUBLE PRECISION array, * dimension (LRWORK) * On exit, if INFO = 0, RWORK(1) returns the optimal LRWORK. * * LRWORK (input) INTEGER * The dimension of array RWORK. * If N <= 1, LRWORK must be at least 1. * If JOBZ = 'N' and N > 1, LRWORK must be at least N. * If JOBZ = 'V' and N > 1, LRWORK must be at least * 1 + 5*N + 2*N**2. * * If LRWORK = -1, then a workspace query is assumed; the * routine only calculates the optimal sizes of the WORK, RWORK * and IWORK arrays, returns these values as the first entries * of the WORK, RWORK and IWORK arrays, and no error message * related to LWORK or LRWORK or LIWORK is issued by XERBLA. * * IWORK (workspace/output) INTEGER array, dimension (MAX(1,LIWORK)) * On exit, if INFO = 0, IWORK(1) returns the optimal LIWORK. * * LIWORK (input) INTEGER * The dimension of array IWORK. * If JOBZ = 'N' or N <= 1, LIWORK must be at least 1. * If JOBZ = 'V' and N > 1, LIWORK must be at least 3 + 5*N . * * If LIWORK = -1, then a workspace query is assumed; the * routine only calculates the optimal sizes of the WORK, RWORK * and IWORK arrays, returns these values as the first entries * of the WORK, RWORK and IWORK arrays, and no error message * related to LWORK or LRWORK or LIWORK is issued by XERBLA. * * INFO (output) INTEGER * = 0: successful exit. * < 0: if INFO = -i, the i-th argument had an illegal value. * > 0: if INFO = i, the algorithm failed to converge; i * off-diagonal elements of an intermediate tridiagonal * form did not converge to zero. * * ===================================================================== * * .. Parameters .. DOUBLE PRECISION ZERO, ONE PARAMETER ( ZERO = 0.0D0, ONE = 1.0D0 ) COMPLEX*16 CZERO, CONE PARAMETER ( CZERO = ( 0.0D0, 0.0D0 ), $ CONE = ( 1.0D0, 0.0D0 ) ) * .. * .. Local Scalars .. LOGICAL LOWER, LQUERY, WANTZ INTEGER IINFO, IMAX, INDE, INDWK2, INDWRK, ISCALE, $ LIWMIN, LLRWK, LLWK2, LRWMIN, LWMIN DOUBLE PRECISION ANRM, BIGNUM, EPS, RMAX, RMIN, SAFMIN, SIGMA, $ SMLNUM * .. * .. External Functions .. LOGICAL LSAME DOUBLE PRECISION DLAMCH, ZLANHB EXTERNAL LSAME, DLAMCH, ZLANHB * .. * .. External Subroutines .. EXTERNAL DSCAL, DSTERF, XERBLA, ZGEMM, ZHBTRD, ZLACPY, $ ZLASCL, ZSTEDC * .. * .. Intrinsic Functions .. INTRINSIC SQRT * .. * .. Executable Statements .. * * Test the input parameters. * WANTZ = LSAME( JOBZ, 'V' ) LOWER = LSAME( UPLO, 'L' ) LQUERY = ( LWORK.EQ.-1 .OR. LIWORK.EQ.-1 .OR. LRWORK.EQ.-1 ) * INFO = 0 IF( N.LE.1 ) THEN LWMIN = 1 LRWMIN = 1 LIWMIN = 1 ELSE IF( WANTZ ) THEN LWMIN = 2*N**2 LRWMIN = 1 + 5*N + 2*N**2 LIWMIN = 3 + 5*N ELSE LWMIN = N LRWMIN = N LIWMIN = 1 END IF END IF IF( .NOT.( WANTZ .OR. LSAME( JOBZ, 'N' ) ) ) THEN INFO = -1 ELSE IF( .NOT.( LOWER .OR. LSAME( UPLO, 'U' ) ) ) THEN INFO = -2 ELSE IF( N.LT.0 ) THEN INFO = -3 ELSE IF( KD.LT.0 ) THEN INFO = -4 ELSE IF( LDAB.LT.KD+1 ) THEN INFO = -6 ELSE IF( LDZ.LT.1 .OR. ( WANTZ .AND. LDZ.LT.N ) ) THEN INFO = -9 END IF * IF( INFO.EQ.0 ) THEN WORK( 1 ) = LWMIN RWORK( 1 ) = LRWMIN IWORK( 1 ) = LIWMIN * IF( LWORK.LT.LWMIN .AND. .NOT.LQUERY ) THEN INFO = -11 ELSE IF( LRWORK.LT.LRWMIN .AND. .NOT.LQUERY ) THEN INFO = -13 ELSE IF( LIWORK.LT.LIWMIN .AND. .NOT.LQUERY ) THEN INFO = -15 END IF END IF * IF( INFO.NE.0 ) THEN CALL XERBLA( 'ZHBEVD', -INFO ) RETURN ELSE IF( LQUERY ) THEN RETURN END IF * * Quick return if possible * IF( N.EQ.0 ) $ RETURN * IF( N.EQ.1 ) THEN W( 1 ) = AB( 1, 1 ) IF( WANTZ ) $ Z( 1, 1 ) = CONE RETURN END IF * * Get machine constants. * SAFMIN = DLAMCH( 'Safe minimum' ) EPS = DLAMCH( 'Precision' ) SMLNUM = SAFMIN / EPS BIGNUM = ONE / SMLNUM RMIN = SQRT( SMLNUM ) RMAX = SQRT( BIGNUM ) * * Scale matrix to allowable range, if necessary. * ANRM = ZLANHB( 'M', UPLO, N, KD, AB, LDAB, RWORK ) ISCALE = 0 IF( ANRM.GT.ZERO .AND. ANRM.LT.RMIN ) THEN ISCALE = 1 SIGMA = RMIN / ANRM ELSE IF( ANRM.GT.RMAX ) THEN ISCALE = 1 SIGMA = RMAX / ANRM END IF IF( ISCALE.EQ.1 ) THEN IF( LOWER ) THEN CALL ZLASCL( 'B', KD, KD, ONE, SIGMA, N, N, AB, LDAB, INFO ) ELSE CALL ZLASCL( 'Q', KD, KD, ONE, SIGMA, N, N, AB, LDAB, INFO ) END IF END IF * * Call ZHBTRD to reduce Hermitian band matrix to tridiagonal form. * INDE = 1 INDWRK = INDE + N INDWK2 = 1 + N*N LLWK2 = LWORK - INDWK2 + 1 LLRWK = LRWORK - INDWRK + 1 CALL ZHBTRD( JOBZ, UPLO, N, KD, AB, LDAB, W, RWORK( INDE ), Z, $ LDZ, WORK, IINFO ) * * For eigenvalues only, call DSTERF. For eigenvectors, call ZSTEDC. * IF( .NOT.WANTZ ) THEN CALL DSTERF( N, W, RWORK( INDE ), INFO ) ELSE CALL ZSTEDC( 'I', N, W, RWORK( INDE ), WORK, N, WORK( INDWK2 ), $ LLWK2, RWORK( INDWRK ), LLRWK, IWORK, LIWORK, $ INFO ) CALL ZGEMM( 'N', 'N', N, N, N, CONE, Z, LDZ, WORK, N, CZERO, $ WORK( INDWK2 ), N ) CALL ZLACPY( 'A', N, N, WORK( INDWK2 ), N, Z, LDZ ) END IF * * If matrix was scaled, then rescale eigenvalues appropriately. * IF( ISCALE.EQ.1 ) THEN IF( INFO.EQ.0 ) THEN IMAX = N ELSE IMAX = INFO - 1 END IF CALL DSCAL( IMAX, ONE / SIGMA, W, 1 ) END IF * WORK( 1 ) = LWMIN RWORK( 1 ) = LRWMIN IWORK( 1 ) = LIWMIN RETURN * * End of ZHBEVD * END


In general packing and unpacking a JAR changes its binary representation which breaks any signature that has been used to sign the initial JAR. It is possible to "normalize" a JAR by packing and unpacking it again so that any signature applied to the "normalized" JAR will stay valid during another pack/unpack cycle. See Pack200.Packer's javadocs for more details.
This task can be used to normalize a JAR in-place or to create a
new normalized JAR separate from the original JAR. The later
allows you to run <jar>
and <pack200normalize>
in succession and the
"normalization" step wouldn't do anything unless the original jar
changed.
If you want to normalize the JAR in-place, you must set the force attribute to true as any file will always be up-to-date when compared to itself.
| Attribute | Description | Required |
| srcfile | the file to normalize. | Yes. |
| destfile | the normalized archive. | No, defaults to the srcfile. |
| force | Whether to normalize the archive even if the destfile seems up-to-date. | No, defaults to false |
Sets a property for the packer (see the Pack200 javadocs for details).
Note this task implicitly sets the segment limit to -1.
| Attribute | Description | Required |
| key | Name of the property. | Yes. |
| value | Value of the property. | Yes. |
<cmp:pack200normalize destfile="foo-normalized.jar" xmlns:cmp="antlib:org.apache.ant.compress" srcfile="foo.jar"> <property key="pack.effort" value="9"/> </cmp:pack200normalize>
Normalizes foo.jar where foo-normalized.jar is the normalized archive. As both the normalization step and the actual packing must use the same parameters the normalization prepares for better compression results by using above than normal effort.
<cmp:pack200normalize force="true" xmlns:cmp="antlib:org.apache.ant.compress" srcfile="foo.jar"/>
Normalizes foo.jar in-place.


---
layout: default
title: BeerDeCoded
teaser: 'Come to MED 3 2215 on October 3, 19h30, in MED 3 2215 where Jonathan Sobel will talk about how a science project takes flight outside of academia or industry.
Scroll down to learn more!'
---
Learn about how a science project takes flight outside of academia or industry. Jonathan Sobel, a researcher from Hackuarium, an open laboratory in Renens, talks about his project to map beers at the molecular level, as well as about how he launched and manages this project. Learn about DYI biology in general and DNA extraction in particular, launching your own independent research project, and about the intermediate results of the beer metagenome project!
Oct 3rd, 19h30 in MED 3 2215.


Saves the Web Resource but leaves it unpublished
Saves the Web Resource, than closes the editor
Saves the Web Resource and publishes it.
| File Actions | |
|---|---|
| CTRL + SHIFT + S | Save |
| CTRL + ALT + S | Save and Close |
| CTRL + S | Save and Publish |
| Source Code Actions | |
| CTRL + / (en-us) CTRL + # (de) | Toggle Javascript Line Comment |
| Text Actions | |
| CTRL + L | Goto Line ... |
| Shift + Del | Delete Line |
| CTRL + D CTRL + ALT + Down | Duplicate Line (Copy Down) |
| CTRL + ALT + Up | Copy Line Up |
| ALT + Down | Move Line Down |
| ALT + Up | Move Line Up |
| Tab | Indent Line |
| SHIFT + Tab | Unindent Line |
| Undo Actions | |
| CTRL + Z | Undo |
| CTRL + Y | Redo |


Dear $CustomerName$,
Hope everything is going well with you.
As this is the end of this week, I’d like to summarize our work of this week.
This week, we have finished these things:
|
Tasks of this week: |
| $ThisWeekTask$ |
Next week, we plan to work on these things:
|
Tasks of next week |
| $NextWeekTask$ |
And my comments for this week’s progress and quality are:
|
Project Name |
$ProjectName$ | |||
|
Long-term Goal |
$LongTermGoal$ | |||
|
Short-term Goal |
$ShortTermGoal$ | |||
|
Start Date |
$StartDate$ |
Deadline |
$DeadLine$ | |
|
Data Analysis |
Remaining Workload (man-hour) |
Available Workload (man-hour) |
||
|
Programming |
$RemainingProgramming$ |
Programming |
$AvailableProgramming$ | |
|
Work Amount of This Week (H) |
$WorkAmountOfThisWeek$ | |||
|
Assessment of Progress |
$CurrentProgress$ |
Outlook |
$OutlookProgress$ | |
|
Assessment Criteria |
$CriteriaProgress$ | |||
|
Assessment of Quality |
$CurrentQuality$ | Outlook |
$OutlookQuality$ | |
|
Assessment Criteria |
$CriteriaProgress$ | |||
|
Issues & Suggestions |
$Suggestions$ | |||
|
Review of Team Member |
$Reviews$ |
Please feel free to let us know if you have any question.


| Created: | 6/26/2020 2:58:37 PM |
| Modified: | 6/26/2020 2:58:37 PM |
| Project: | |
| Advanced: |
| Attribute |
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Public serial id |
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Details:
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Public integer draw_id |
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Details:
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Public varchar(255) number |
|
Details:
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Public varchar(255) created_by |
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Details:
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Public varchar(255) updated_by |
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Details:
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Public timestamp with time zone(0) created_at |
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Details:
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Public timestamp with time zone(0) updated_at |
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Details:
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Public varchar(255) division |
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Details:
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Public integer transaction_request_form_id |
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Details:
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Public varchar(10) journal_entry_number |
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Details:
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| Operation | ||
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Public transaction_requests_pkey( id: serial, |
||
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Details:
<<PK>>
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||
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Public transaction_requests_draw_id_foreign( draw_id: integer, |
||
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Details:
<<FK>>
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| Element | Source Role | Target Role |
|
«table» draws Table «FK» |
Name: transaction_requests_draw_id_foreign |
Name: draws_pkey |
|
Details:
|
| Tag | Value |
| Owner | public |
|
Details:
|
| Property | Value |
| isFinalSpecialization: | 0 |


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_Boiler_Room_ (R) *** (out of ****)
The title _Boiler_Room_ is not meant to be taken literally, of course, but this smart tale of greed in the stock trade indeed reaches a figurative boil.  It's unfortunate that the boiling point is reached prematurely, but while the film's forceful momentum wanes, it never completely fades away.
Greed is hardly a fresh topic for a movie, in particular in the Wall Street arena; most notably in Oliver Stone's _Wall_Street_. _Boiler_Room_ cannot help but recall that film, and Younger even cheekily references it in one amusing scene; he also pays homage to what can be deemed the film's other "cross" (as in "_Wall_Street_ crossed with..."): _Glengarry_Glen_Ross_, written for the stage and screen by David Mamet. _Glengarry_'s mantra of "always be closing" is used by the young sharks working for _Boiler_'s J.T. Marlin, a scrappy brokerage firm that aggressively pushes stock shares on unsuspecting buyers. Little do these buyers--and, for that matter, the sellers--know that the shares are in companies that do not exist.
When the film's main character, hungry "boiler room" (so named for the pressure cooker atmosphere and cramped space where the brokers work) up-and-comer Seth Davis (Giovanni Ribisi) discovers that little fact, _Boiler_Room_ turns into a fairly pedestrian morality play; will he do the right thing and take the firm down, or will he just stick with it and the illegally-obtained money that comes along with the ride? The film--and Younger--is clearly at their best in the early stages, which drops the audience, along with Seth, in the thick of the high-stakes action. Younger clearly did his homework on the subject, and the authenticity he brings to the dialogue and the atmosphere makes for riveting viewing.
When taking a few steps away from the office, Younger runs into some problems. Much like how the story's turn is rather humdrum, so is the central conflict between Seth and his judge father (Ron Rifkin); ne'er-do-well Seth--who, before hooking up with J.T. Marlin, ran a card casino out of his apartment--wants nothing more than to win his uptight father's respect, and this bit of melodrama is too contrived to completely work. Nonetheless, this subplot is kept watchable and somewhat involving by the performances of Rifkin and especially Ribisi.
Ribisi rebounds nicely from a terrible 1999 (Remember _The_Other_Sister_ and _The_Mod_Squad_? Hopefully not), providing a likable and magnetic anchor in the often frenzied goings-on. Everyone in the cast makes a lasting impression; standing out in the boiler room are Vin Diesel and Nicky Katt as more seasoned hotshots, and Ben Affleck is wonderfully oily in the small role of the firm's head recruiter. As J.T. Marlin's receptionist, Abby, the talented--if underused--Nia Long is able to come off as more than the film's token injection of estrogen and Seth's love interest.
While the energy of _Boiler_Room_'s story peters out, the actors never let up, picking up the slack, carrying the film down the home stretch. _Boiler_Room_ cannot be called a completely successful debut for Younger, but it is an indisputable triumph for the young acting talent on board.
Michael Dequina<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>|<EMAIL_ADDRESS>Mr. Brown's Movie Site: http://welcome.to/mrbrown CinemaReview Magazine: http://www.CinemaReview.com on ICQ: #25289934 | on AOL Instant Messenger: MrBrown23
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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mtgify is a tool for quickly and easily displaying Magic cards on the web.
Just add two lines of code to your website, and any word that matches with the english name of a Magic card will
be automatically converted into a link to that card on Gatherer or the MTG search engine of your choice.
mtgify also adds a handy image popup that appears if you hover over the card name, commonly known as an
"autocard". There are also simple tools to inlining card images just by referring to the name, or doing your
autocards manually.
Alternatively, let's say you don't have a website of your own but find yourself reading a lot about Magic on the
web. Do you have a Magic blog you like but wish it had autocard funtionality?
mtgify can also be applied
in your browser to any website you visit.
Check out the examples below!


{% include head.html %}
{% include header.html %}
{% include portfolio.html %} {% include modals.html %} {% include footer.html %} {% include css.html %} {% include js-without-scroll.html %}


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Clean Simple Pure
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Contains generic utilities and a Unicode library. Unicode algorithms e.g. bidirectional algorithms are not implementated so the Unicode library is of limited use.


← Back to Team Page
Nimiksha Mahajan
Team Lead
My name is Nimiksha Mahajan and I am a Senior at SF State University. I am a Computer Science major,
and am alaso pursuing a double minor in Information Systems and Mathematics. I am all set to
graduate this Fall, and start my career as a Software Engineer.
I am pursing CS, because I like problem solving and analyzing solutions.
As much as I enjoy coding, I also love to look at problems from a "big-picture" perspective.
I like to think about any product/project I am workign wth from start to finish, configuring the
finer details, thinking about its market, collaborating woth all stakeholders, and trying to establish
a common ground which not only serves the purpose of the product, but also brings the team on a
happy middle. ground. This is also why I chose to be a team lead!
When I am not hunched over my laptop, you cna find me travelling or hiking. I love being outdoors,
enjoying the sun with a good book. I also love to explore cities, and find hole-in-the-wall places
that help me learn about the place I am visiting. And I love adventure sports!
Contact Info


public class ExternalPrinterInterface
extends java.lang.Object
| Constructor and Description |
|---|
ExternalPrinterInterface() |
| Modifier and Type | Method and Description |
|---|---|
static int |
begin(int handle)
prepare to print
|
static int |
close(int handle)
close the device
|
static int |
end(int handle)
end to print
|
static int |
open(java.lang.String entity)
open the device
|
static int |
queryStatus(int handle)
query the status of printer
|
static int |
queryVoltage(int handle,
int[] pCapacity,
int[] pVoltage)
query the capacity and voltage
|
static int |
read(int handle,
byte[] arryData,
int nDataLength,
int nTimeout)
read the data from the device
|
static int |
write(int handle,
byte[] arryData,
int nDataLength)
write the data to the device
|
public static int open(java.lang.String entity)
entity
- public static int close(int handle)
handle
- : returned from method of open.public static int begin(int handle)
handle
- : returned from method of open.public static int end(int handle)
handle
- : returned from method of open.public static int write(int handle, byte[] arryData, int nDataLength)
handle
- : returned from method of open.arryData
- : data or control commandnDataLength
- : length of data or control commandpublic static int read(int handle, byte[] arryData, int nDataLength, int nTimeout)
handle
- : returned from method of open.arryData
- : byte to save resultnDataLength
- : expect length of datanTimeout
- : time outpublic static int queryStatus(int handle)
handle
- : returned from method of open.
return value : < 0 : error code
= 0 : no paper
= 1 : has paper
other value : RFUpublic static int queryVoltage(int handle, int[] pCapacity, int[] pVoltage)
handle
- : returned from method of open.
return value : < 0 : error code
>= 0 : success


Full disclosure: I am writing this post right after successfully (and without too much trouble) finishing the Bistro weekend assessment challenge. Not going to lie, I'm on cloud nine right now. There's no feeling like successfully kicking butt at writing code that I would not have known how to write a mere 5 days ago. It. Feels. Amazing. I say this so you, dear reader, are completely aware that I have my rose-colored glasses on as I type this.
Truthfully, it's been a roller coaster ride. I may feel like I'm on top of the world right now, but if you could've seen me on Wednesday night, you would've had to struggle through understanding what I was saying through heavy tear-induced hiccuping. Dev Bootcamp may be a lot of things, but--HOLY COW--it certainly not a joke. I have never been so proud of myself, and so disappointed at myself in a two-week period.
If there is any consolation in times when I felt truly down, it is that my cohort, the Squirrels, are amazing. I love every single one of them. It is such a blessing to be amidst such amazing, driven, positive people. There may have been times where I put myself down out of sheer frustration, but every single time the people in my cohort have helped to build me back up. (If any of the Squirrels read this, know that I feel so blessed to know you, and I would plz like you to stay forever in San Francisco so we can hang out alls the time, kthx.<3 )
The resources that are available to us are equally fantastic. There has been such an emphasis on taking care of oneself despite all the things we are learning--yoga, counseling, check-in, coaches, teachers, a designated mentor, fellow students...they're all there to help you out. There has been no time where I have felt helpless and alone because there have just been so many helpful people, both in my phase and in other phases. There are students that literally walk around, asking if anyone could use their assistance. There are coaches that will help you out, teachers that will take time out of the day to do booster sessions--literally everyone is helpful. There has never been any other time or place in my life where I've been privileged enough to walk in to a place with a hundred people, all of whom are willing to help.
Which is why I say this: while the curriculum is extremely rigorous, what really makes DBC stand out--and the reason I've been truly loving every second of my experience--is the culture. It's a culture of giving, acceptance and understanding, where you just receive so many good things from people that you feel compelled to give so many good things to other people in turn. It's a cycle of kindness that has invigorated me to come in bright and early, excited to see the same faces I spent 12 hours with the previous day, and the day before that, and the day before that. Now, when I wake up in the morning, I feel eager to see my peers, eager to face the challenges of the day with them, eager for us to get closer to our collective goals together.
In closing (mostly because it is now 12:20am and I still have a full day of coding tomorrow), things have been great. Attending DBC is easily the best decision I've made since 2007 when I decided to go to Berkeley. Feeling very content about where I am in my life at this moment.


• Nishkam - Live a life free from lust; Follow the discipline of eight-fold celibacy. • Nisneh - Live a life free from attachment; Offer complete servitude and love for God.
,• Niswad - Live a life free from gluttony or vicarious taste; Relish only in the flavor of God’s splendor. • Nirman - Live a life free from ego; Practice humility and selfless service. • Nirlobh - Live a life free from greed; Satisfaction is only derived from attaining God.
• Nishkam - Live a life free from lust; Follow the discipline of eight-fold celibacy. • Nisneh - Live a life free from attachment; Offer complete servitude and love for God. • Niswad - Live a life free from gluttony or vicarious taste; Relish only in the flavor of God’s splendor. • Nirman - Live a life free from ego; Practice humility and selfless service. • Nirlobh - Live a life free from greed; Satisfaction is only derived from attaining God.
• Nishkam - Live a life free from lust; Follow the discipline of eight-fold celibacy. • Nisneh - Live a life free from attachment; Offer complete servitude and love for God. • Niswad - Live a life free from gluttony or vicarious taste; Relish only in the flavor of God’s splendor. • Nirman - Live a life free from ego; Practice humility and selfless service. • Nirlobh - Live a life free from greed; Satisfaction is only derived from attaining God.


Version: %2$s
Author: Christoph Studer
Automatically backs up your SMS to Gmail.
Please visit the User Guide for more information and check Android Market for updates.
This application is released under the terms of the Apache License, Version 2.0.
Many thanks to:


Thank you for signing up! We need to verify your email account, so we've sent you a message at {{account.response.emailToVerify}}. Click the link inside to confirm that it's really you.


Kerala has been included in the list of Top Ten Paradises of the world in the 1999 edition of The Traveler Magazine, published by National Geographic.
Kerala is the first state in the country with 4 operational international airports. These are located in Cochin, Kozhikode, Thiruvananthapuram, and Kannur.
Kerala is a treasure house of flora and fauna and boasts 5 national parks and 18 wildlife sanctuaries.
Backwaters are one of the prime attractions for tourists in the state.


Hello World!
The CSUA supports the undergraduate computer science student body at UC Berkeley and acts as an entry point to industry. We host tech talks, hackathons, info sessions, workshops, LAN parties, and the biannual Startup Fair.
Looking for a place to learn more about computer science and meet other students? Come visit us at our office (311 Soda) or come to our events.


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APSMediaPlayerOverlayControllerProtocol Protocol Reference
| Conforms to | KRAdapter |
|---|---|
| Declared in | APSMediaPlayerOverlayController.h |
Overview
- The
APSMediaPlayerOverlayController
defines all the methods that aUIViewController
subclass must or can implement to be able to register as an overlay controller with the player. This protocol extends theKRAdapter
protocol, so objects should also implement atype
method, returning a unique string to register under.
To use:
- Create a new class that implements this protocol
Register it with the player shared instance:
[[APSMediaPlayer sharedInstance] registerClass:[<YOURCLASS> class] inGroup:kAPSMediaPlayerOverlayControllersGroup];
Set up with the
APSMediaOverlay
:overlay.type = @"<YOURSTRINGCONSTANT>"
Overlay Initialization
– load
required method
This method is invoked by the player when first diplaying the overlay controller object.
- (void)load
Discussion
This method is invoked by the player when first diplaying the overlay controller object.
Declared In
APSMediaPlayerOverlayController.h
– preload
This method is invoked by the player on a background thread, before the overlay start point, as set by the [APSMediaEvent preTriggerInterval] property.
- (void)preload
Discussion
This method is invoked by the player on a background thread, before the overlay start point, as set by the [APSMediaEvent preTriggerInterval] property.
Declared In
APSMediaPlayerOverlayController.h
Callbacks
– update
This method is called whenever the playback state of the player is changed (e.g. current playback time changes, playback state changes etc.). If the overlay controller needs to update its interface as a result of these changes, the updates should be performed in this method.
- (void)update
Discussion
This method is called whenever the playback state of the player is changed (e.g. current playback time changes, playback state changes etc.). If the overlay controller needs to update its interface as a result of these changes, the updates should be performed in this method.
The method is invoked on the main application thread.
Declared In
APSMediaPlayerOverlayController.h
– overlayWillBeRemoved
This method is invoked by the player, before the overlay controller’s view is removed from the player surface. Any overlay cleanup code should be performed in this method.
- (void)overlayWillBeRemoved
Discussion
This method is invoked by the player, before the overlay controller’s view is removed from the player surface. Any overlay cleanup code should be performed in this method.
The method is invoked on the main application thread.
Declared In
APSMediaPlayerOverlayController.h
– didEnterFullscreen
This method is invoked by the player, when fullscreen mode is enabled.
- (void)didEnterFullscreen
Discussion
This method is invoked by the player, when fullscreen mode is enabled.
Declared In
APSMediaPlayerOverlayController.h
– didExitFullscreen
This method is invoked by the player, when fullscreen mode is disabled.
- (void)didExitFullscreen
Discussion
This method is invoked by the player, when fullscreen mode is disabled.
Declared In
APSMediaPlayerOverlayController.h
– didStartPictureInPicture
This method is invoked by the player, when picture in picture mode is enabled.
- (void)didStartPictureInPicture
Discussion
This method is invoked by the player, when picture in picture mode is enabled.
Declared In
APSMediaPlayerOverlayController.h
– didStopPictureInPicture
This method is invoked by the player, when picture in picture mode is disabled.
- (void)didStopPictureInPicture
Discussion
This method is invoked by the player, when picture in picture mode is disabled.
Declared In
APSMediaPlayerOverlayController.h
Handling Playback
– currentPlaybackTime
Allows an overlay controller to return a current playback time in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
- (NSTimeInterval)currentPlaybackTime
Discussion
Allows an overlay controller to return a current playback time in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
This occurs for overlays that handle media playback in place of the parent unit, for e.g. the Youtube player overlay controller. * * @return The current overlay-managed playback time, in seconds.
Declared In
APSMediaPlayerOverlayController.h
– playableDuration
Allows an overlay controller to return a total playable (buffered) time in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
- (NSTimeInterval)playableDuration
Discussion
Allows an overlay controller to return a total playable (buffered) time in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
This occurs for overlays that handle media playback in place of the parent unit, for e.g. the Youtube player overlay controller. * * @return The current overlay-managed total playable (buffered) time, in seconds.
Declared In
APSMediaPlayerOverlayController.h
– setCurrentPlaybackTime:
Allows an overlay that handles media playback in place of the parent unit to internally set the current playback time.
- (void)setCurrentPlaybackTime:(NSTimeInterval)playbackTime
Parameters
playbackTime |
The required playback time to seek to, in seconds. |
|---|
Discussion
Allows an overlay that handles media playback in place of the parent unit to internally set the current playback time.
Declared In
APSMediaPlayerOverlayController.h
– duration
Allows an overlay controller to return a total playback duration in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
- (NSTimeInterval)duration
Discussion
Allows an overlay controller to return a total playback duration in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
This occurs for overlays that handle media playback in place of the parent unit, for e.g. the Youtube player overlay controller. * * @param playbackTime The total overlay-managed playback duration, in seconds.
Declared In
APSMediaPlayerOverlayController.h
– playbackState
Allows an overlay controller to return a playback state in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
- (APSMoviePlaybackState)playbackState
Discussion
Allows an overlay controller to return a playback state in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
This occurs for overlays that handle media playback in place of the parent unit, for e.g. the Youtube player overlay controller. * * @return The current overlay-managed playback state.
Declared In
APSMediaPlayerOverlayController.h
– loadState
Allows an overlay controller to return a load state in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
- (APSMovieLoadState)loadState
Discussion
Allows an overlay controller to return a load state in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
This occurs for overlays that handle media playback in place of the parent unit, for e.g. the Youtube player overlay controller. * * @return The current overlay-managed load state.
Declared In
APSMediaPlayerOverlayController.h
– movieSourceType
Allows an overlay controller to return a media source type in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
- (APSMovieSourceType)movieSourceType
Discussion
Allows an overlay controller to return a media source type in place of the parent APSMediaUnit
object, if the url
property of that object is nil.
This occurs for overlays that handle media playback in place of the parent unit, for e.g. the Youtube player overlay controller. * * @return The current overlay-managed media source type.
Declared In
APSMediaPlayerOverlayController.h
– play
Allows an overlay that handles media playback in place of the parent unit to start playback.
- (void)play
Discussion
Allows an overlay that handles media playback in place of the parent unit to start playback.
Declared In
APSMediaPlayerOverlayController.h
– stop
Allows an overlay that handles media playback in place of the parent unit to stop playback.
- (void)stop
Discussion
Allows an overlay that handles media playback in place of the parent unit to stop playback.
Declared In
APSMediaPlayerOverlayController.h
– pause
Allows an overlay that handles media playback in place of the parent unit to pause playback.
- (void)pause
Discussion
Allows an overlay that handles media playback in place of the parent unit to pause playback.
Declared In
APSMediaPlayerOverlayController.h
– thumbnailAt:withCompletionBlock:
Allows an overlay that handles media playback in place of the parent unit to return a thumbnail image at a specific time interval from the managed video.
- (void)thumbnailAt:(NSTimeInterval)playbackTime withCompletionBlock:(APSThumbnailGeneratedBlock _Nonnull)block
Parameters
playbackTime |
The time when the thumbnail should be taken from the video. |
|---|---|
block |
The block to be invoked on thumbnail generation completion. |
Discussion
Allows an overlay that handles media playback in place of the parent unit to return a thumbnail image at a specific time interval from the managed video.
Warning: This method should execute blocking operations on a background thread, and should invoke the callback block on the main thread.
Declared In
APSMediaPlayerOverlayController.h
Defining Behavior for Webview Dismiss Events
– onWebviewDismiss
Allows an overlay controller to specify what action the player should take when it comes back into focus, after a modal in-app web browser was triggered and dismissed by user interaction.
- (APSWebviewDismissedAction)onWebviewDismiss
Return Value
The desired action. See APSWebviewDismissedAction
for more details.
Discussion
Allows an overlay controller to specify what action the player should take when it comes back into focus, after a modal in-app web browser was triggered and dismissed by user interaction.
Declared In
APSMediaPlayerOverlayController.h


What is Broccoli.js?
Broccoli is a JavaScript build tool. A build tool is a piece of software that is responsible for assembling your applications assets (JavaScript, CSS, images, etc) into some distributable form, usually to run in a browser. All configuration is done in JavaScript (no confusing/messy config files) via a modular plugin architecture.
What is a build tool? ⚭
A build tool’s job is to take input files (your JavaScript, CSS, HTML, etc), to process them and output the result of those transformations, usually into some distributable form. Typically this will involve things like JavaScript transformations to allow you to write newer syntax that will work in a browser, to use a CSS pre-processor like Sass for your CSS, etc.
Broccoli.js is different from other build tools. You may be used to tools like Grunt (a task runner), Gulp (streams and pipes) or Webpack (a module bundler), these all aim to solve different problems than what Broccoli was built for.
Broccoli provides a modular plugin API to leverage other Node tools. Tools like Babel, Rollup, Node-Sass, Webpack, Browserify, and many more can easily be used with Broccoli. These tools perform the actual work by transforming files, Broccoli merely connects inputs to outputs.
Thinking in Broccoli ⚭
There are 3 main concepts to get your head around when using Broccoli:
Directories ⚭
Using the above tools in a standalone fashion is relatively straight forward, they read input files, and write to output files. The difficulty comes when connecting different tools together as you need to manage all the interim state yourself. The only common interface between them is the file system.
Say we want to concatenate our JavaScript files, minify them, and copy the results to our build directory:
import fs from 'fs';
import path from 'path';
import minify from 'minify';
import readDir from './readDir';
import readFiles from './readFiles';
function concatFiles(sourceDir, outputFile) {
const output = readDir(sourceDir).reduce((output, file) => output += `;${file.content}`, '');
fs.writeFileSync(outputFile, output)
}
function minifyFiles(sourceFiles, outputDir) {
return readFiles(sourceFiles).map(file => {
const minified = minify(file.path);
const outputFile = `${outputDir}/${file.name}.min.${file.extension}`;
fs.writeFileSync(outputFile, minified)
return outputFile;
})
}
function copyFiles(sourceFiles, outputDir) {
sourceFiles.forEach(filePath => {
const file = path.basename(filePath);
fs.createReadStream(path).pipe(fs.createWriteStream(`${outputDir}/${file}`));
});
}
const concatted = concatFiles('app', '/tmp/concat-files')
const minified = minifyFiles(concatted, '/tmp/minified-files')
copyFiles(minified, './build');
The above is all well and good, but notice how we have to handle the state between each operation. Now imagine how this scales as our build pipeline grows, adding in Sass compilation, JavaScript transpilation (Babel), fingerprinting, etc. That’s lots of temp directories and file state that you have to handle.
Broccoli works by managing a set of directories, connected together by plugins, which describe how files
are moved or transformed at each step of the build process. Broccoli ensures plugins are called in the prescribed
order, and writes the result to a target
directory. Each plugin is responsible for processing files passed to
it in input directories, and writing files to its output directory. This allows you to focus on the
transformations and not how files are passed between each plugin.
For example:
app [target]
├─ src │
│ ├─ index.js --> ConcatPlugin() ┐ │
│ └─ other.js ├─ MergePlugin() --> ├─ prod.js
└─ styles │ └─ site.css
├─ site.scss --> SassPlugin() ──┘
└─ layout.scss
Broccoli itself doesn’t really care about files, it simply takes source directories and passes them as inputs to plugins, creates an output directory for the plugin to write to, and passes that output directory as an input to the next plugin.
Broccoli is configured with a file in the root of your project called Brocfile.js
. This file defines the build
pipeline for your application, and is written in plain old JavaScript. The order in which operations happen is
determined by this build file. All that is required is that export default
returns a function that returns a
plugin/string.
You can think of broccoli-plugins much like a simple programming language, where the output of a function can be passed as the input(s) to another function.
E.g.:
export default options => {
let js = babel('src');
js = uglify(js);
let css = sass('src/styles', 'site.scss');
css = autoprefixer(css);
return merge([js, css]);
};
This could also be expressed as:
export default options => {
return merge([
uglify(
babel('src')
),
autoprefixer(
sass('src/styles', 'site.scss')
)
])
};
In the above, a src
directory is passed to the babel()
plugin (which will convert our new ES6 syntax into
ES5 that runs in the browser), the output of that is passed to the uglify()
plugin which will minify our JS
into a smaller format. The output of uglify()
will in turn be passed as 1 input to merge()
.
Additionally, a src/styles
directory and the input file site.scss
is passed to sass()
which will convert your
.scss
files into .css
files, its output (your css) is passed as an input to autoprefixer()
which will add
vendor prefixes (like -ms
or -webkit
) to attributes, which is then in turn passed into the merge()
plugin.
The merge()
plugin will copy the contents of each of its inputs into its output directory. Thus, it merges our
uglified JavaScript and out vendor prefixed css. This then becomes our final output and is what is written to
our target (destination) directory.
Finally, the export default () =>
line exports a function that Broccoli will invoke with an options
object,
that contains an env
property to indicate the environment. This is set from the --environment
CLI argument and
defaults to development
.
This should all be fairly familiar to you if you’ve ever written JavaScript (or any programming language for that matter) before; it’s just inputs and output.
Note: ES Modules syntax is supported by Broccoli since version 2.1.0. Prior
to this, standard CommonJs syntax with require
and module.exports
should be used.
Plugins ⚭
Plugins are what a build pipeline developer will interact with most. Plugins are what do the actual work of
transforming files at each step of the build process. The API of a plugin is pretty simple, all that’s required is
creating a class that extends the broccoli-plugin base class, and
implementing a build()
method, that performs some work or returns a promise.
import Plugin from 'broccoli-plugin';
class MyPlugin extends Plugin
{
build() {
// A plugin can receive single or multiple inputs nodes/directories
// The files are available in this.inputPaths[0]/this.inputPaths[1]...
// You can do anything with these files that you can do in Node
// The output of your plugin must write to this.outputPath
}
}
A broccoli-plugin has only one purpose, to transform the files from its this.inputPaths
directories to its
this.outputPath
directory when its build()
function is invoked. Anything you can do in Node, you can do in
the build()
method. A plugin can receive one or multiple inputs, and these are available in the this.inputPaths
array in the order they are provided.
this.inputPaths
contains paths to directories, that are the outputPath
of previous plugins. Each inputPath
contains files that you can manipulate and write to this.outputPath
. Broccoli will handle the state of these
directories and take responsibility for passing them between plugins.
There is a special case where a string
is passed as an input to a plugin. When parsing your build pipeline,
Broccoli will automatically convert a string input into a
source plugin. This plugin basically connects its input directory
to its output directory, and also allows Broccoli to watch
and be notified when files within the input
directory change and trigger a rebuild. You can also manually create an unwatched
directory from a string by
using UnwatchedDir,
changes in this directory will not trigger a rebuild.
Trees ⚭
The build pipeline is a series of connected plugins, from one or more input directories to a single target directory. Working from the target directory (the final output) back up to the source directories resembles a tree.
Broccoli parses the result of the export default
from the Brocfile.js
, and traverses up all of the connected
nodes all the way to the source directories to produce this tree.
As Broccoli does this, it sets up the filesystem state for each plugin, creating an outputPath
for each to write
to. Broccoli normalizes each plugin into what it calls nodes
, that contain information about the inputs and
output of each item in the build pipeline.
You may often encounter the term “tree” when reading plugin READMEs or in tutorials, just remember a tree is a connected set of plugins.
Building ⚭
When Broccoli starts up, the build file Brocfile.js
file in the root of the project is parsed, from last
(target) plugin/node up to the source directories. As it does so, Broccoli handles wiring up all of the nodes’
inputs and outputs into a graph (from the end node up to the start nodes), creating temporary output directories
for each as it goes, linking inputs to outputs.
This graph of nodes is held in memory, and reused whenever a rebuild is triggered. When a build
or rebuild
is triggered, Broccoli will invoke the build()
method on each plugin in the order they’re defined in the
Brocfile.js
, building one plugin at a time, and finally write the files from the final node into the
destination build directory.
Here’s an example:
import mergeTrees from "broccoli-merge-trees"; // broccoli merge-trees plugin
export default () => mergeTrees(["dir1", "dir2"]);
This is a very simple Brocfile.js
that merely merges the contents of dir1
and dir2
into the output
directory. The node graph would be represented as follows:
source plugin
=====> merge plugin
source plugin
------------------------
/dir1 => source node 1
/dir2 => source node 2
mergeTrees(
'dir1', => source node, implicitly created when using a string as an input
'dir2' => source node, implicitly created when using a string as an input
)
export default () => broccoli-merge-trees node with source nodes dir1 and dir2 as inputs
The two input nodes reference two source directories, dir1
and dir2
.
Thus export default
contains a node that references the two input nodes, and an output path that will contain the
contents of dir1
and dir2
when the build
command is run.
Serving ⚭
One last thing. Broccoli comes with a built in development server that provides an HTTP server to host your assets in development, and perform rebuilds when source directories (nodes) change.
The local HTTP server runs on http://localhost:4200
Ok, that pretty much wraps up the basics, let’s continue on and learn how to setup a Broccoli build pipeline in the Getting Started guide.


-
{% for page in site.posts(count=3) %}
-
{{ page.title }}
{% if page.description %} {% endif %}
{% endfor %}
{% filter markdown %}
## About
Hi! My name is **Hsiaoming Yang** (aka **lepture** elsewhere).
This site is designed by me with [yue.css](http://lab.lepture.com/yue.css/) and [Lora](http://www.cyreal.org/2012/07/lora/) font. Writing in my flavor
of Markdown, and generated by a small software called [writeup](https://github.com/lepture/writeup).
The [logo](/logo.svg) is created with Sketch. The site is hosted by GitHub Pages.
All articles are (c) Hsiaoming Yang, all rights reserved. They are **not**
under any public domain.
## More Links
- [Reading](/reading): what I've read and am reading.
- [Friends](/links): where my friends blogging.
- [Donate](https://lepture.herokuapp.com/): Donate to me for my works.
{% endfilter %}


Hello! You'll be giving 5 chances to guess the correct answer. And in order to make this even more interesting, the numbers will be generated randomly. To make it a little easier, the numbers will be between 0 and 50.


Functional flow-control for JavaScript, that is lightweight and portable. Runs on Node.js and cross-browser, providing a small set of powerful tools, supporting sync and async JavaScript. Combines the most useful features of the underscore and async libraries with a simple API and a vastly reduced filesize.
_.map([1, 2, 3], function (val) {
return val * 2;
});
Map creates a new array by iterating over a list and applying a transformation to each member.
Run code_.map({a:1, b:2, c:3}, function (val, key) {
return key + '=' + val;
});
Nimble's map function can also iterate over the properties of an object.
Run code_.map([1, 2, 3], function (val, callback) {
callback(null, val * 2);
},
function (err, result) {
console.log(result);
});
By adding a callback, you can perform asynchronous operations, like AJAX requests or Node.js methods.
Like in Node.js, the first argument of the callback is an optional error.
Run code_.filter([1, 2, 3], function (val) {
return val % 2;
});
Filter creates a new list containing only the values for which the function returns true. Here, we return the remainder of each value when divided by two.
Like map, filter can also accept objects and use callbacks for async operations.
Run code_.reduce([1, 2, 3], function (memo, val) {
return memo + val;
}, 0);
Reduce returns a single value by calling the function on each item, passing in the previous result and the current item's value.
Reduce can also accept objects and use callbacks for async operations. A start value is passed in as the 3rd argument.
Run code_.each([1, 2, 3], function (val) {
console.log(val);
});
If you just want to iterate over a list or object, you can use each. Again, each can use callbacks for performing async operations.
Run code_.parallel([
function (callback) {
setTimeout(function () {
console.log('one');
callback();
}, 25);
},
function (callback) {
setTimeout(function () {
console.log('two');
callback();
}, 0);
}
]);
Nimble also contains some useful flow control functions. Parallel will run a list of async functions all at the same time.
You can also add a final callback to use once all functions have completed as the second argument to _.parallel.
Run code_.series([
function (callback) {
setTimeout(function () {
console.log('one');
callback();
}, 25);
},
function (callback) {
setTimeout(function () {
console.log('two');
callback();
}, 0);
}
]);
Series works similarly to parallel, only it runs each function only once the previous has finished.
Again, you can add a final callback to use once all functions have completed.
Run codeBy adding only the most frequently used features, and designing the code with minification and gzip compression in mind, Nimble is able to fit into a tiny 829 bytes. Previously, I was including both underscore.js and async.js, which adds up to over 5kb.


Source Integrity Specific Commands
• Revert undoes the check out of the selected files or the defining files the selected entities are defined in.
• Lock creates a locked copy of the file so that no one else can make changes while you have it checked out.
• Unlock removes the lock from a checked out file.
• Resynchronize gets the latest version of the selected file and places a copy in your working directory.