Selected: {{ qText }}
Selected: {{ wText }}
Hotkeys can be added to elements by adding window:keydown
to the host property of your component.
This will trigger the specified function any time a key is pressed on the window offering a wide range of uses.
The above example shows two different example behaviours - on the left, the hotkey tabs between each item in the group, including the group itself. In this case the user can ‘press’ the button using the spacebar or associated default keybinding for the control - this will be unchanged.
In the example on the right, the hotkey tabs between each item in the group and also immediately invokes the behavior associated with that button.
Both groups display the ‘hotkey hint’ in their upper-left corner. This can be used to inform the user of available keys and is optional.
When using the hotkey-hint
, the precise styling can be controlled using the hotkey-group-hint
class.
This class exists in UX Aspects and will show a hotkey hint in the style shown in this page. To customize the appearance
of the hotkey hint, you can override this class with your own values. As an example of this - on this page, the default
styling has been extended to provide a top and left margin of -2px
on the hotkey hint, because the example
button panels above use a 2px
width border and we want them to appear flush. This also allows you to change
the appearance of the hotkey hint depending on the component. For example, the demo above is wrapped with a hotkey-demo-hint
class, so defining a CSS class .hotkey-demo-hint
.hotkey-group-hint
allows us to override the CSS for just this instance.
This example uses some styles which are purely for illustrative purposes; however the ‘focus’ style is important to provide.
UX Aspects supplies the aspects-focus-outline
class which you may place on your container element; this
will apply the same ‘focus’ style as other controls in UX Aspects. If required you may write your own class to change
the styling of your element using the :focus
CSS pseudo-selector.
The above example was was produced using the following code:
Note: Refer to the Focus If page for details on how to use the
focusIf
directive.


Kartik Aaryan birthday bash: Kiara Advani, Ananya Panday, Janhvi Kapoor and others attend
Kartik Aaryan had a star-studded birthday bash in Mumbai which was attended by his Pati Patni Aur Woh co-stars Ananya Panday, Bhumi Pednekar and Dostana 2 co-stars Janhvi Kapoor and Lakshya among others.
23 Nov 2019, 04:51
Kartik Aaryan kick-started his birthday bash with parents. The actor, who turned 29, was seen visiting a temple on Friday evening ahead of the star-studded bash, which was attended by the who's who of the industry. (Photo: Varinder Chawla)
Ananya Panday arrived at the bash. (Photo: Varinder Chawla)
Janhvi Kapoor walked in with Dostana 2 co-star Lakshya. (Photo: Varinder Chawla)
Kriti Sanon looked beautiful as she posed for the shutterbugs. (Photo: Varinder Chawla)
Bhumi Pednekar struck a pose for the shutterbugs. (Photo: Varinder Chawla)
Kiara Advani at Kartik Aaryan's birthday bash. (Photo: Varinder Chawla)
Our photographers clicked Aparshakti Khurana with his wife. (Photo: Varinder Chawla)
Kartik and Janhvi were photographed at the party. (Photo: Varinder Chawla)
Kartik also posed with director Imtiaz Ali. (Photo: Varinder Chawla)
Kartik's close friend and actor Sunny Singh was clicked. (Photo: Varinder Chawla)
Earlier, Kartik had shared photos on his Instagram giving a sneak-peek into his birthday celebration. (Photo: Kartik Aaryan/Instagram)
Kartik captioned the photos as, "Jab Mummy Papa ne bday pe surprise kiya ...❤🥺" (Photo: Kartik Aaryan/Instagram)


The .table-bordered class adds borders on all sides of the table and the cells:
Firstname
Lastname
Email
John
Doe
<EMAIL_ADDRESS>Mary
Moe
<EMAIL_ADDRESS>July
Dooley
<EMAIL_ADDRESS>This is a best practice of this is web page this is not for me this is for everyone. i am so happy for this project this is not for me this is for every one i am so happy for give this project.


Grade Calculator
Activities
Give grades to the numeric activities:
Name
Short Name
Weight
Grade
Percent
Activity 1
A1
/
Activity 2
A2
/
Activity 3
A3
/
Activity 4
A4
/
Result


6502 assembly optimisations
This page is about optimisations that are possible in assembly language, or various things one programmer has to keep in mind to make his code as optimal as possible.
There is two major kind of optimisations: Optimisation for speed (code executes in fewer cycles) and optimisation for size (the code takes fewer bytes).
There is also some other kinds of optimisations, such as constant-executing-time optimisation (code execute in a constant number of cycle no matter what it has to do), or RAM usage optimisation (use as few variables as possible). Because those optimisations have more to do with the algorithm than with its implementation in assembly, only speed and size optimisations will be discussed in this article.
Contents
- 1 Optimise both speed and size of the code
- 1.1 Avoid a jsr + rts chain
- 1.2 Split word tables in high and low components
- 1.3 Use Jump tables with RTS instruction instead of JMP indirect instruction
- 1.4 Use a macro instead of a subroutine which is only called once
- 1.5 Arithmetic shift right
- 1.6 Easily test 2 upper bits of a variable
- 1.7 Negating a value without temporaries
- 1.8 Avoiding the need for CLC/SEC with ADC/SBC
- 1.9 Test bits in decreasing order
- 1.10 Test bits in increasing order
- 1.11 Test bits without destroying the accumulator
- 1.12 Use opposite rotate instead of a great number of shifts
- 2 Optimise speed at the expense of size
- 3 Optimise code size at the expense of cycles
- 4 See also
- 5 Notes
Optimise both speed and size of the code
Avoid a jsr + rts chain
A tail call occurs when a subroutine finishes by calling another subroutine. This can be optimised into a JMP instruction:
MySubroutine lda Foo sta Bar jsr SomeRandomRoutine rts
becomes :
MySubroutine lda Foo sta Bar jmp SomeRandomRoutine
Savings : 9 cycles, 1 byte
Split word tables in high and low components
This optimisation is not human friendly, makes the source code much bigger, but still makes the compiled[1] size smaller and faster:
Example lda FooBar asl A tax lda PointerTable,X sta Temp lda PointerTable+1,X sta Temp+1 .... PointerTable .dw Pointer1, Pointer2, ....
Becomes :
Example ldx FooBar lda PointerTableL,X sta Temp lda PointerTableH,X sta Temp+1 .... PointerTableL .byt <Pointer1, <Pointer2, .... PointerTableH .byt >Pointer1, >Pointer2, ....
Some assemblers may have a way to implement a macro to automatically make the table coded like this (Unofficial MagicKit Assembler is one such program).
Savings : 2 bytes, 4 cycles
Use Jump tables with RTS instruction instead of JMP indirect instruction
The so-called RTS Trick is a method of implementing jump tables by pushing a subroutine's entry point to the stack.
; This: ldx JumpEntry lda PointerTableL,X sta Temp lda PointerTableH,X sta Temp+1 jmp [Temp] ; becomes this: ldx JumpEntry lda PointerTableH,X pha lda PointerTableL,X pha rts
Note that PointerTable entries must point to one byte before the intended target when the RTS trick is used, because RTS will add 1 to the offset.
Savings : 4 bytes, 1 cycle.
To squeeze slightly more, it's possible to combine this with the tail call optimization:
; This: jsr SomeOtherFunction ; MUST NOT modify JumpEntry ldx JumpEntry lda PointerTableH,X pha lda PointerTableL,X pha rts ; Becomes this: ldx JumpEntry lda PointerTableH,X pha lda PointerTableL,X pha jmp SomeOtherFunction
Here, the CPU runs SomeOtherFunction, then returns to the function from the jump table, then returns to what called this dispatcher.
Use a macro instead of a subroutine which is only called once
What is the point to call a subroutine if you only call it at a single place? It would be more optimal to just insert the code where the subroutine is called. However this makes the code less structured and harder to understand. Inline expansion of a subroutine into another subroutine can be done with a macro. One drawback is that if the subroutine is called in a loop, it may require some JMPing to work around the 128-byte limit on branch length.
How macros are used depends on the assembler so no code examples will be placed here to avoid further confusion.
In C, the static inline
keyword acts as a hint to expand a function as a macro.
Savings : 4 bytes, 12 cycles.
Arithmetic shift right
Compact way to divide a variable by 2 but keep its sign:
cmp #$80 ror A
Easily test 2 upper bits of a variable
lda FooBar asl A ;C = b7, N = b6
Alternative:
bit Foobar ;N = b7, V = b6, regardless of the value of A.
This can be e.g. used to poll the sprite-0-hit flag in $2002.
Negating a value without temporaries
eor #$FF clc adc #1
Avoiding the need for CLC/SEC with ADC/SBC
If you are using ADC #imm, and you know your carry is already cleared,
you do not need to do CLC. However, if you know that carry is set
(for example, your code is located in a branch that is only ever entered with a BCS instruction),
you can still avoid using CLC by just doing ADC #(value-1).
The PLOT
subroutine in the Apple II Monitor uses this.
Similarly for SBC #imm: If you know know that carry is clear, you can still avoid using SEC by just doing SBC #(value+1).
Test bits in decreasing order
lda foobar bmi bit7_set cmp #$40 ; we know that bit 7 wasn't set bcs bit6_set cmp #$20 bcs bit5_set ; and so on
Or if you do not need to preserve the value of A:
lda foobar asl bcs bit7_set asl bcs bit6_set asl bcs bit5_set ; and so on
This saves one byte per comparison, but 2 cycles more are used because of the extra ASL.
Test bits in increasing order
lda foobar lsr bcs bit0_set lsr bcs bit1_set lsr bcs bit2_set ; and so on
Note: This does not preserve the value of A.
Test bits without destroying the accumulator
The AND instruction can be used to test bits, but this destroy the value in the accumulator. The BIT can do this but it has no immediate adressing mode. A way to do it is to look for an opcode that has the bits you want to test, and use bit $xxxx on this opcode.
Example lda foobar and #$30 beq bits_clear lda foobar .... bits_clear lda foobar .....
becomes :
Example lda foobar bit _bmi_instruction ;equivalent to and #$30 but preserves A beq bits_clear .... bits_clear ..... anywhere_in_the_code .... _bmi_instruction ;The BMI opcode = $30 bmi somewhere
Savings : 2 cycles, 3 bytes
Use opposite rotate instead of a great number of shifts
To retrieve the 3 highest bits of a value in the low positions, you might be tempted to do 5 LSRs in a row. However, if you do not need the 5 top bits to be cleared, this is more efficient:
lda value ; got: 76543210 c rol ; got: 6543210c 7 rol ; got: 543210c7 6 rol ; got: 43210c76 5 rol ; got: 3210c765 4 ; Only care about these ^^^
It works the same for replacing 5 ASLs with 4 RORs.
To replace 6 ASLs you can use 3 RORs:
lda value ; got: 76453210 c ror ; got: c7654321 0 ror ; got: 0c765432 1 ror ; got: 10c76543 2 and #$C0 ; got: 10------
Optimise speed at the expense of size
Those optimisations will make code faster to execute, but use more ROM. Therefore, it is useful in NMI routines and other things that need to run fast.
Use identity look-up table instead of temp variable
Example ldx Foo lda Bar stx Temp clc adc Temp ;A = Foo + Bar
becomes :
Example ldx Foo lda Bar clc adc Identity,X ;A = Foo + Bar Identity .byt $00, $01, $02, $03, .....
If your program is very large, it is possible that this way uses slightly less ROM; also, it might save one byte of RAM in some circumstances.
Savings : 2 cycles
Use look-up table to shift left 4 times
Provided that the high nibble is already cleared, you can shift left by 4 by making a multiplication look-up table.
 However, it will use up the X register, so it might not be ideal.
Savings: 4 cycles
Optimise code size at the expense of cycles
Those optimisations will produce code that is smaller but takes more cycles to execute. Therefore, it can be used in the parts of the program that do not have to be fast.
Use the stack instead of a temp variable
Example lda Foo sta Temp lda Bar .... .... lda Temp ;Restores Foo .....
becomes:
Example lda Foo pha lda Bar .... .... pla ;Restores Foo .....
Savings : 2 bytes.
Use an "intelligent" argument system
Each time a routine needs multiple bytes of arguments (>3) it's hard to code it without wasting a lot of bytes.
Example lda Argument1 sta Temp lda Argument2 ldx Argument3 ldy Argument4 jsr RoutineWhichNeeds4Args .....
Becomes something like:
Example jsr PassArguments .dw RoutineWhichNeeds4Args .db Argument1, Argument2, Argument3, Argument4 .db $00 .... PassArguments pla tay pla pha ; put the high byte back sta pointer+1 ldx #$00 beq SKIP LOOP sta parameters,x inx SKIP iny ; pointing one short first pass here fixes that lda (pointer),y bne LOOP iny lda (pointer),y beq LOOP dey ; fix the return address guess we can't return to a ; break tya pha jmp (parameters)
Syscalls in Apple ProDOS[2] and FDS BIOS work this way.
Savings : Complicated to estimate - only saves bytes if the trick is used fairly often across the program, in order to compensate for the size of the PassArguments routine.
Using relative branch instruction instead of absolute
If the state of one of the processor flags is already known at this point and the branch target is not too far away, then you can use a condition branch instruction.
Savings : 1 byte.
See also
Notes
- ↑ Pedants may complain that "compile" is incorrect terminology for "translate a program written in assembly language into object code". But it is the most familiar term meaning "translate a program, no matter the language, into object code", and the same issues apply to code generators within a compiler that targets the 6502 as to programs written in 6502 assembly language.
- ↑ ProDOS 8 Technical Reference Manual


Uses of Package
org.bukkit.inventory
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes relevant to advancements.
Classes relevant to attributes.
Classes used to manipulate the voxels in a
world
,
including special states.Generalized BlockData classes.
Classes dedicated to handling a plugin's runtime configuration.
Classes relating to the specialized enhancements to
item stacks
, as part of the meta data
.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Interfaces for various
Minecart
types.Events
triggered from an enchantment table
.Events
relating to entities that hang
.Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.Classes relevant to loot table manipulation and generation.
Classes that represents various voxel types and states.
Classes to represent various
potion
properties and manipulation.-
-
ClassDescriptionInterface to the inventory of an Anvil.Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two).
-
-
ClassDescriptionInterface to the inventory of a Grindstone.Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two).Represents a stack of items.
-
ClassDescriptionRepresents a stack of items.Represents the chosen main hand of a player
-
ClassDescriptionRepresents a stack of items.Represents a potential item match within a recipe.

-
ClassDescriptionRepresents a stack of items.Represents a potential item match within a recipe.
-
ClassDescriptionRepresents a category in the creative inventory.Interface to the various inventories.An instance of the ItemFactory can be obtained with
Server.getItemFactory()
.Represents a stack of items.Represents a merchant.Represents some type of crafting recipe. -
-
-
ClassDescriptionRepresents a block inventory holder - either a BlockState, or a regular Block.Interface to the inventory of a Brewing Stand.Interface to the inventory of a chiseled bookshelf.Represents a cooking recipe.Interface to the inventory of a Double Chest.Interface to the inventory of a Furnace.Interface to the various inventories.Represents a stack of items.
-
-
-
-
ClassDescriptionAn interface to the inventory of an
AbstractHorse
.An interface to a creatures inventoryAn interface to the inventory of a Horse.Interface to the various inventories.Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two).Represents various extra properties of certain inventory windows.Represents a stack of items.An interface to the inventory of aLlama
.Represents the chosen main hand of a playerRepresents a merchant.Interface to the inventory of a Player, including the four armor slots and any extra slots. -
-
ClassDescriptionRepresents a campfire recipe.Represents a cooking recipe.Represents a stack of items.
-
ClassDescriptionRepresents a view linking two inventories and a single player (whose inventory may or may not be one of the two).Represents a stack of items.
-
ClassDescriptionRepresents a stack of items.Represents a merchant's trade.
-
-
ClassDescriptionInterface to the inventory of an Anvil.Interface to the inventory of a Brewing Stand.Represents a cooking recipe.Interface to the crafting inventoriesInterface to the inventory of a Grindstone.Interface to the various inventories.Represents a view linking two inventories and a single player (whose inventory may or may not be one of the two).Represents a stack of items.Represents a merchant.Represents a trading inventory between a player and a merchant.Represents some type of crafting recipe.Interface to the inventory of a Smithing table.
-
ClassDescriptionRepresents a stack of items.Represents the chosen main hand of a player
-
-
ClassDescriptionAn interface to the inventory of an
AbstractHorse
.Represents a cooking recipe.Represents a category in the creative inventory.Represents a furnace recipe.Interface to the various inventories.Represents various extra properties of certain inventory windows.A ItemFlag can hide some Attributes from ItemStacksRepresents a stack of items.Represents the chosen main hand of a playerRepresents a merchant.Represents a merchant's trade.Represents some type of crafting recipe.Represents a potential item match within a recipe.Represents a choice that will be valid only one of the stacks is exactly matched (aside from stack size).Represents a choice of multiple matching Materials.Represents a shaped (ie normal) crafting recipe.Represents a shapeless recipe, where the arrangement of the ingredients on the crafting grid does not matter.Represents a Stonecutting recipe. -
ClassDescriptionA ItemFlag can hide some Attributes from ItemStacksRepresents a stack of items.
-
-
-


ZABRISKIE POINT (director/writer: Michelangelo Antonioni; screenwriters: Fred Gardner/Tonino Guerra/Clare Peploe/Sam Shepard; cinematographer: Alfio Contini; cast:Mark Frechette (Mark), Daria Halprin (Daria), Rod Taylor (Lee Allen), Paul Fix (Cafe Owner), Kathleen Cleaver (Kathleen), 1970)
Reviewed by Dennis Schwartz
Set in the Los Angeles of the late 1960s, this is Antonioni's only foray turned into an American film. He becomes the foreign outsider who focuses his sights on the radical protests taking place at that time on the college campuses. His rambling story is a near-masterpiece of vision and great perception of what was taking place, as it let go of plot development and storyline, and instead captured the moods, atmosphere, and insights making up the changing landscape in America's unprecedented time of political unrest and social change, as the mostly white middle-class student joined with the black militants demanding that the system change.
Mark Frechette is college drop-out, now operating a fork-lift truck for a living, who still rooms with his radical college mates. He is bored with the rhetoric from his white middle-class protestors, who are seen with black militants at a joint meeting, as they are being chastised and lectured to by them, told to expect violence from the police as they are leading a demonstration against their local college. Kathleen Cleaver, seen as she is with her recognizable Afro and militant dialogue, basically plays herself, telling the white students that blacks are always ready for revolution because they have been suppressed for so long.
Out of boredom, wanting to do something revolutionary, Mark gets ready for the college protests by purchasing a gun from a gunshop, forgoing the usual waiting period required by the state by telling the gun seller he lives in a borderline neighborhood and needs the gun for protection.
As the tensions run high in the city over the protests, the media is mainly looking for the sensational story and not interested in telling the student's side, and the police are shown as being hostile to the demonstrators. Mark watches as the police tear gas the college administration building and he uses the opportunity to probably shoot a cop (if I was asked to be a witness, I couldn't tell for sure if he actually was the one who killed the cop). Anyway, he is told by his roommates that his friends identified him as the shooter by watching the TV news.
On-the-run, Mark decides to take a small plane and he goes aimlessly over Death Valley, where he spots a car on the deserted road driven by a very attractive hippie, Daria Halprin.  He is so taken with her whimsical nature and beauty that he will leave the bargaining table in the middle of a 40 million dollar deal, just to speak casually with her on the phone.
When Mark's plane runs out of gas, she agrees to give him a lift to the next gas station, but they stop off at a deserted tourist place called Zabriskie Point, an area of ancient lake beds. Here they flirt with each other, get to know something about the other and frolic in the sand dunes, making love as the camera also shows some other imaginary couples making love.
She is into smoking grass, listening to rock music, and staying away from the heaviness of reality, instead she survives by using her imagination. He is a realist, not even willing to smoke grass, but stating that he believes that violence is needed to let others know who the enemy is and then they will be able to get rid of them.
Mark decides his joy ride is over and will take the plane back to L.A. after gassing up and painting the plane in absurd colors, a childish protest against the rich, even writing on the plane's side, "Suck Bucks." Daria tells him to just leave the plane here and she'll drive him back to Phoenix, but he says he likes risks and feels responsible to take it back.
Once landing it in the airport he stole it from, the police surround him and unnecessarily shoot him. When Daria hears this on the radio, she is visibly shook up, as she enters the bourgeois dream-house of her boss's firm, with all the luxuries and amenities, including an ornate pool.  It is all in her head, and she rides away from there with a smile on her face. The explosions take place in slow-motion and Pink Floyd's "Careful with That Axe, Eugene" plays as the products of commercialization go floating by.
Antonioni wanted to make a film that visually shows that it is a change of attitude inside your head that changes the system and not violence. That if you can't change yourself and are still caught in the consumerism trap, you can't change the way society is driven, you will only change the surface of things.   It is up to you to make the world a better place to live.
There was one other particular scene that got my attention, when Daria arrives in an Arizona desert town that she doesn't even know the name of, a real nobody place, coming there to meet a friend of hers from L.A. who told her it is a great place for meditation. But when inside the local cafe and bar, the group of emotionally disturbed kids her friend brought here from L.A. are seen running around unsupervised and they break the bar window. When she confronts them, they pinch her ass, while her great meditator friend is nowhere to be found. She promptly takes off, as Antonioni is sending a message that if you think you can escape from the world and your responsibilities by retreating from it, you are mistaken, you only make matters worst.
The film originally garnered bad reviews in general and ended up being a commercial failure, subjecting the director to some unfairly harsh criticism. But it was probably the most perceptive film made about that turbulent time, and it is not outdated like most of the critically praised films of that particular genre are when viewed today.
The nonprofessional actor stars lived in a Boston commune together, then Daria briefly got married to Dennis Hopper. Mark went to prison for robbing a bank, which he says was for political reasons. He died in a 1975 prison accident.
REVIEWED ON 1/6/2000 GRADE: A
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


There is no sound. You are the sound. For practice, find full music here.
TIME TO COMPLETION
PLAYS COMPLETED


Account:
Address:
Balance:
Blockchain:
Block #:
Timestamp:
Hash:
Difficulty:
Gas Limit:
TrashCoin contract:
Created By
Total Coins
RedEyes contract:


Hello World!
These paragraphs are styled with CSS.


Please review and answer the following questions prior to entering the facility. If the
answer is “Yes” to any of the questions, please do not enter the facility. Information regarding signs and
symptoms of COVID-19 can be found on the SAMHD website
at: https://covid19.sanantonio.gov/What-YOU-Can-Do/Symptoms.
For questions regarding symptoms of COVID-19
please contact your healthcare provider.


Class WorkflowModel
This class is a model representation of a workflow within the application.
Inheritance
System.Object
WorkflowModel
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Vasont.Inspire.Models.Workflow
Assembly: Vasont.Inspire.Models.dll
Syntax
public class WorkflowModel
Properties
| Improve this Doc View SourceActions
Gets or sets a list of workflow actions.
Declaration
public List<WorkflowActionModel> Actions { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<WorkflowActionModel> |
Activities
Gets or sets a list of workflow activities.
Declaration
public List<WorkflowActivityModel> Activities { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<WorkflowActivityModel> |
Actors
Gets or sets a list of workflow actors.
Declaration
public List<WorkflowActorModel> Actors { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<WorkflowActorModel> |
Description
Gets or sets the description.
Declaration
public string Description { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Name
Gets or sets the name of the workflow.
Declaration
public string Name { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
Statuses
Gets or sets a list of workflow statuses.
Declaration
public List<WorkflowStatusModel> Statuses { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<WorkflowStatusModel> |
Transitions
Gets or sets a list of workflow transitions.
Declaration
public List<WorkflowTransitionModel> Transitions { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.List<WorkflowTransitionModel> |
WorkflowId
Gets or sets the unique identity of the workflow.
Declaration
public string WorkflowId { get; set; }
Property Value
| Type | Description |
|---|---|
| System.String |
WorkflowType
Gets or sets the workflow type.
Declaration
public WorkflowType WorkflowType { get; set; }
Property Value
| Type | Description |
|---|---|
| WorkflowType |


execline
Software
skarnet.org
The background program
background launches a command in the background, then goes on
with the execution flow.
Interface
In an execlineb script:
background [ -d ] { prog1... } prog2...
- background reads a prog1... command in a
block and unquotes it.
- It spawns a child executing prog1....
- It sets the ! environment
variable to the pid of the prog1... process.
- It then execs into prog2....
Options
- -d : doublefork. If the -d option is set,
prog1... will run as a grandchild of background.
Notes
- background prog1... "" prog2... is
equivalent to sh -c 'prog1... & ; exec prog2...'.


|
|
Pearl Dive
Collect pearls and resurface before you drown.
20 levels!
Watch out for rocks, kelp, and sharks!
Catch your breath at an air pocket.
Help:
Click to swim.
You only get one dive.
When you resurface with any pearls, you win.
You have enough air to swim about 10 strokes.
Click slowly. Each stroke costs 10% of your air.
Plan your route to get the most pearls.
You can replay a level to try to collect more pearls.
Your score is the most pearls you collected at each level.
2-day game jam by Ethan Kennerly.
Animation, sound by Isa Kretschsmer.
For Ludum Dare 29, April 25 to 27, 2014.
ludumdare.com
At The Museum of Art and Digital Entertainment,
Oakland, California. themade.org
|


Ray Parlour identifies Freddie Ljungberg's first priority to sort as Arsenal manager
Freddie Ljungberg has taken interim charge of Arsenal after Unai Emery was sacked as Gunners manager following a horror run of seven matches without a win
by Alex SmithRay Parlour has told former teammate Freddie Ljungberg that his first priority as interim Arsenal boss is to sort out the defence.
Ex-winger Ljungberg has been placed in temporary charge of the Gunners after Unai Emery was sacked as manager of the north London outfit on Friday morning.
Arsenal wrote in a statement that the Swede will be in charge of the first team until Emery's replacement has been named.
"We have asked Freddie Ljungberg to take responsibility for the first team as interim head coach. We have full confidence in Freddie to take us forward.
"The search for a new head coach is underway and we will make a further announcement when that process is complete."
Arsenal are currently on a seven match winless streak, with the Gunners allowing a lead to slip in five of those matches - with 15 goals shipped.
Emery chopped between a four and three man back line - with summer signing David Luiz ending his reign as a central midfielder.
And reacting to the news, Parlour, who played alongside Ljungberg between 1998 and his retirement in 2004, reckons the back line is the most important thing to look into.
“Defensively, you have to be much better. How many times have Arsenal been in front and suddenly, they’ll always give the other team a chance to get back into the game. Sometimes you have to see a game out," he told talkSPORT.
“Get a unit set and I think Freddie would do that because he played in sides that did that.
"When we played against sides and we were in front but right up against it, he knows how to organise that midfield area because it’s not all about the defence, it’s about the shield in front of them.
“They come from all angles in midfield, there’s no structure. You might well put four or five bodies forward but when it breaks down, suddenly the opposition are at the back four.”


Hi, I'm Denis 🤘
An aspiring Product Manager living in Toronto, Canada.
Feel free to take a look at my resume!


{% extends "base/confirmation.html" %} {% block page_title %}{% trans %}Activation message was send{% endtrans %}{% endblock %} {% block content %}
{% trans %}Thank you, and one last thing. We need to verify that you have control over email address you have provided{% endtrans %} {%- if activation_email %} {{ activation_email }}{% endif %}.
{% trans -%}We have send a message with activation link to the email you provided
Please open the message and click the link to activate your account.
If you cannot find our message in the inbox, please check your spam folder as well.
Or maybe you have some filters that blocked or move it somewhere else?
{%- endtrans %} {% endblock %}


hpavkeys(1) Qualcomm Atheros Open Powerline Toolkit hpavkeys(1) NAME hpavkeys - HomePlug AV Key Generator SYNOPSIS hpavkeys [options] file [file] [...] DESCRIPTION Convert blocks of phrases to encrypted HomePlug AV keys. Phrases are read from one or more files, converted to either Device Access Keys, Networks Membership Keys or Network Identification Keys and printed on stdout. By default, only keys are printed, one per line, but both keys and phrases can be printed, one pair per line. This program is part of the Qualcomm Atheros Powerline Toolkit. See the AMP man page for an overview and installation instructions. BACKGROUND HomePlug AV technology uses 16-byte binary values, called "keys", for various purposes such as identity and security. Three keys of interest to users are the Device Access Key (DAK), the Network Memership Key (NMK) and Network Identifica‐ tion Key (NID). Their purpose is described in the HomePlug AV Specification. The HomePlug AV Specification explains how to generate 16-btye binary DAK, NMK and NID values using the SHA-256 algorithm to hash user-supplied ASCII strings, called "pass phrases" in the specification. HomePlug AV compliant pass phrases have from 12 to 64 7-bit ASCII character values in the range 0x20 to 0x7F. In some cases, a specified 8-byte salt is added to the pass phrase before computing the 32-byte hash value. In all cases, the computed hash is then rehashed a specified number of times to produce the final 32-byte value. The HomePlug AV key is the lower 16-bytes of that value. Keys can be any 16-byte binary value but binary values are difficult to remember. HomePlug AV compliant applications, like the Qualcomm Atheros Device Manager, ask users for a pass phrase that is converted to a 16-byte binary value using a standard hashing algorithm. In principle, no two phrases will produce the same key and it would be computationally expensive to derive the pass phrase given the key. Although HomePlug AV software deals directly with the key, users need only remember the pass phrase in order to reproduce the key. OPTIONS -D Uses HomePlug AV rules to compute Device Access Keys (DAK) from pass phrases read from file or stdin. A DAK is 16 bytes expressed as 32 hexadecimal digits. This option over-rides any -M and -N options previously specified on the command line. -e Enforce HomePlug AV length and content rules for phrases. Non-compliant phrases are reported and ignored. Com‐ pliant phrases are 12 to 64 7-bit ASCII characters in the range 0x20 (SP) through 0x7F (DEL). Essentially, this includes any character that can be typed on a standard US or UK keyboard, excluding horizontal tab (HT). Be aware that some command shells intercept and act on special characters instead of passing them to the application. In such cases, you may need to include meta characters. -L level Set security level. The security level is encoded into the NID. Level 0 enables pusbutton pairing. Level 1 dis‐ ables it. This option has no effect unless a NID is computed. -M Uses HomePlug AV rules to compute Network Membership Keys (NMK) from pass phrases read from file or stdin. An NMK is 16 bytes expressed as 32 hexadecimal characters. This option over-rides any -D or -N options previsously spec‐ ified on the command line. -N Uses HomePlug AV rules to compute Network Identification Keys (NID) from pass phrases read from file or stdin. An NID is 7 bytes expressed as 14 hexadecimal digits. This option over-rides any -D or -M options previously specified on the command line. -p Print the password, or pass phrase, used to generate each key after each key on stdout. One single space seper‐ ates the pass phrase from the key string. The pass phrase consists of all subsequent characters, including spaces, appearing up to the end of the line. Without this option, only the keys are printed. -q Enable quiet mode which, for this application, has no effect. This behavior has changed from earlier program ver‐ sions. -v Enable verbose mode which, for this application, prints the input phrase after each key. This behavior has changed from earlier program versions. -?,--help Print program help summary on stdout. This option takes precedence over other options on the command line. -!,--version Print program version information on stdout. This option takes precedence over other options on the command line. Use this option when sending screen dumps to Atheros Technical Support so that they know exactly which version of the Linux Toolkit you are using. ARGUMENTS file Any valid filename. Each file on the command line is read in turn and output is written to stdout, much like the cat utility. Input is read from the console when no filenames are specified. EXAMPLES The following command reads file example.keys and prints the SHA256 key for each phrase in that file. An SHA256 key is 128 bits or 32 bytes expressed as 32 hexadecimal digits. SHA256 keys are the default output when no key type is speci‐ fied. SHA256 is a public domain standard, not a HomePlug AV standard. # hpavkeys example.keys EA41A2383355FA7CA3B467DF0848A8EB9C41591BE53696C5F45DDAF621784F07 4E76AD8354461437C04EF9B9B242540B6406D782FF2C3FB28AFDAB5B423F88FE 71C480DF93D6AE2F1EFAD1447C66C9525E316218CF51FC8D9ED832F2DAF18B73 7257DF11A035A49119FD881F20AA7FE88970F1A034E4BBBF2D50FAB0D0239F25 FAC202F439E47EB5EACF6B9CC4151BF6B2B6E736A79BCAB0F589C63BCB78D16B The following command reads file example.keys and prints the DAK for each phrase in that file. Input phrases are checked for HomePlugAV compliance and illegal phrases are reported then ignored. A legal HomePlug pass phrase is 12 to 64 char‐ acters consisting of ASCII characters ’ ’ through ’~’. Essentially, these are the only characters that one can enter on a standard English keyboard. # hpavkeys -D example.keys F084B4E8F6069FF1300C9BDB812367FF 7A6F36AC0DF1031CF04C5AF8DC0A70F0 910B3D08D309BCE66452DBB40FDCB551 309743236F0403C450A718494825FC02 3C94A168BDF4BC19AA111BAB930171A5 72D6E17E6756CD778F59FAFC6BF6D2B6 914EB1D58AB66461A27794BFF648C04F 7B7C094380A6E26F9F4618884C81DB63 08AE750B07884E2C380BDCEDBC28D2C8 F8EE1AC7F4234A3F724D21F8B837B547 The following example reads the same file as above but prints the NMK for each phrase, instead of the DAK. The keys printed here have different values because the HomePlug AV Specification requires different hash algorithms for the DAK and NMK. Don’t mix them up. # hpavkeys -M example.keys B59319D7E8157BA001B018669CCEE30D F2B0C7F6C355981EBDD484FF49957420 54CB8AB1235896E45E6B643C7BF11ADB 75CD66973ED683E041F8AC37ACA88B58 E20A0A69A3C6326C623202D3F42AF416 1671D61F305E81BAF000D58AF09888D5 05EFD9C9452BF8415D84BB1C415EE52A 56F3C7F539D4F8F5EEC00E63F11A8DEC 9718D29451897404DA2719CB80CA2ADA E5A7C020E0889A0265759D80DB3F9834 The following command reads the same file as above but prints the pass phrase because the -v option is specified. Keys are printed as 32 hex digits then one space then the phrase. Spaces are significant within the phrase. Printed phrases start in column 34 and continue to the end of the line. # hpavkeys -M example.keys -v B59319D7E8157BA001B018669CCEE30D HomePlugAV0123 F2B0C7F6C355981EBDD484FF49957420<PHONE_NUMBER>0123456789 54CB8AB1235896E45E6B643C7BF11ADB abcdefghijklmnopqrstuvwxyz 75CD66973ED683E041F8AC37ACA88B58 I love my dog . E20A0A69A3C6326C623202D3F42AF416 A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R.S.T.U.V.W.X.Y.Z 1671D61F305E81BAF000D58AF09888D5 ~!@#$%^&*()_-‘{}[]":;’<>./? 05EFD9C9452BF8415D84BB1C415EE52A QWRT-YPSD-FGHJ-KLZX 56F3C7F539D4F8F5EEC00E63F11A8DEC The quick brown fox jumped over the lazy dog. 9718D29451897404DA2719CB80CA2ADA Super-Duper Electrosonic Frepitator SSEI43 E5A7C020E0889A0265759D80DB3F9834 A = 3 * (5+2) - 1045 TIPS&TRICKS The following example illustrates an unusual case where passwords start with dash ("-"). Program hpavkey assumes that the dash is an option prefix which is incorrect in this case. An error occurs because option -H is illegal. # hpavkey -vM -HomePlugAV -HomePlugAV123 hpavkey: Operation canceled: Option ’H’ has no meaning One solution is to insert the keys verbatim in a password file, in this case password.txt, then run program hpavkeys on that file. # hpavkeys -vM password.txt 80B74B14E92A739AD41ACDC377451D1B -HomePlugAV 1A46BDE6F75209292FDFC4CCE4D19B4E -HomePlugAV123 REFERENCES See the HomePlug AV Specification for more information on encryption keys, pass phrases and hash algorithms used. See standard FIPS180-2 sec 5.3.2 for more information on SHA256 encoding. DISCLAIMER Qualcomm Atheros reserves the right to modify program names, functionality, input format or output format in future toolkit releases without any obligation to notify or compensate toolkit users. SEE ALSO hpavkey(1), keys(1), mac2pw(1), mac2pwd(1), rkey(1) CREDITS Charles Maier<EMAIL_ADDRESS>open-plc-utils-0.0.3 November 2013 hpavkeys(1)


I'm a full-stack web developer specializing in React and Node.js
Hello and welcome to my site!
Since I started coding in 2016, I have loved building apps and solving the challenges that come along with making software.
I built up my web development skills with the help of Bloc, where I undertook a 12-month intensive coding apprenticeship. During that time, I was paired with an experienced developer who guided me throughout my journey.
Web development is a passion of mine, and I am always eager to learn more. I enjoy listening to the Syntax podcast and taking courses on Frontend Masters during my spare time.
Check out my projects on GitHub, follow me on social media, or drop me a line if you'd like to get in touch!


Interested in Contributing?
- Check out available resources.
- Create an account and start submitting your own systems.
Scored Systems
| System | Submitter | System Notes | Constraint | Run Notes | BLEU | BLEU (11b) | BLEU-cased | BLEU-cased (11b) | TER | z BLEU-cased-norm | zz BEER 2.0 | zzz CharactTER |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| eubridge (Details) | freitag RWTH Aachen University |
system combination of the eu-bridge project | yes | reupload with detok (4b-t system) |
30.2 |
30.2 |
29.0 |
29.0 |
0.579 |
|||
| uedin-syntax (Details) | uedin-maria University of Edinburgh |
GHKM Syntax | yes |
29.5 |
29.5 |
28.2 |
28.2 |
0.606 |
||||
| uedin-wmt14-de-en (Details) | Nadir University of Edinburgh |
Phrase-based Moses | yes |
29.2 |
29.2 |
28.0 |
28.0 |
0.599 |
||||
| LIMSI-KIT Submission (Details) | jan.niehues LIMSI/KIT |
SOUL language and translation model rescoring on NBestlist by KIT | yes |
28.8 |
28.8 |
27.5 |
27.5 |
0.594 |
||||
| uedin-syntax-baseline (Details) | uedin-maria University of Edinburgh |
GHKM tree-to-string system. | yes |
28.4 |
28.4 |
27.2 |
27.2 |
0.613 |
||||
| CMU DEEN (Details) | armatthe Carnegie Mellon University |
Hiero with morphological synthetic rules, brown cluster language model, and lexical features. | yes |
28.4 |
28.4 |
27.1 |
27.1 |
0.592 |
||||
| kit-deen (Details) | teresa.herrmann KIT |
yes |
28.3 |
28.3 |
26.9 |
26.9 |
0.597 |
|||||
| RWTH primary (Details) | joern.wuebker RWTH Aachen |
yes |
28.2 |
28.2 |
27.0 |
27.0 |
0.603 |
|||||
| RWTH contrastive (Details) | joern.wuebker RWTH Aachen |
yes |
28.1 |
28.1 |
26.9 |
26.9 |
0.602 |
|||||
| RWTH contrastive (Details) | stephan.peitz RWTH Aachen University |
Hierarchical | yes |
28.0 |
28.0 |
26.8 |
26.8 |
0.609 |
||||
| DCU-ICTCAS-Tsinghua-L (Details) | liangyou DCU |
yes |
27.6 |
27.6 |
26.5 |
26.5 |
0.608 |
|||||
| DCU-DEEN (Details) | xiaofengwu CNGL,DCU |
yes |
27.2 |
27.2 |
26.0 |
26.0 |
0.612 |
|||||
| CMU Contrastive (Details) | ghannema Carnegie Mellon University |
Tree-to-tree contrastive system | yes |
25.6 |
25.6 |
24.6 |
24.6 |
0.631 |
||||
| FDA5-DCU (Details) | bicici |
Feature Decay Algorithms (FDA) 5 and Moses RELEASE-2.1 Instance selection with FDA5 and using Moses phrase based system to decode. | yes | de-en (after the deadline) |
24.9 |
24.9 |
23.9 |
23.9 |
0.638 |


[gecode-users] Remapping of BoolVar propagation conditions
Vincent Barichard
Vincent.Barichard at univ-angers.fr
Tue Dec 1 16:14:57 CET 2009
Dear Christian,
Thank you very much for your mail. I'm sorry, I don't understand your
answer. Why having other BoolView classes will
help me ? I added member functions in the BoolViews classes. I didn't
change the existing ones,
I only added member functions which notify the ME_BOOL_SAME event.
In my own propagator (let's call it M) I call the recently added
functions in the BoolViews. So the ME_BOOL_SAME
event is sent.
I also modified one propagator of Gecode (let's call it P') and make
it subscribe to the PC_BOOL_SAME propagation condition (I only added
"x1.subscribe(home, *this, PC_BOOL_SAME)" in constructor).
In the "propagate" function of P' I added instructions which are only
relevant if a ME_BOOL_SAME event has been sent before.
So when M is woke up (because it subscribe to PC_BOOL_VAL propagation
condition) it may call the new member functions in the BoolViews
classes which sent the ME_BOOL_SAME event. I would like that
propagators which subscribe to the PC_BOOL_SAME propagation condition
and only these ones, be scheduled to wake up (for example P' will be
scheduled if it shares a variable with M). As no assignment has been
made by the M propagator, I don't want that other propagators wake up
except if a ME_BOOL_VAL event has been sent from elsewhere.
Unfortunately, as all propagation condition subscribings for Boleans
variables are remapped to PC_BOOL_VAL, P' will not awake if a
ME_BOOL_SAME event is sent.
May have I another choice but to use the ME_BOOL_VAL event instead of
ME_BOOL_SAME in my new member functions of the BoolView classes ? As a
result, all propagators will be awaken even if they can't propagate
removal, indeed no assignment has been made.
Don't hesitate to ask me if I'm not clear enough.
Cheers,
Vincent
Le 30 nov. 09 à 16:35, Christian Schulte a écrit :
> Actually what you have to do is the following: you define two
> classes for
> Boolean views, one that rewrites its propagation conditions and the
> other
> one that does not. Then your propagators can use the views without
> rewriting
> while the other propagators can use the variables with rewriting.
>
> Christian
>
> --
> Christian Schulte, www.ict.kth.se/~cschulte/
>
>
> -----Original Message-----
> From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On
> Behalf
> Of Vincent Barichard
> Sent: Monday, November 30, 2009 9:33 AM
> To: Christian Schulte
> Cc: 'Guido Tack'; 'gecode list'
> Subject: Re: [gecode-users] Remapping of BoolVar propagation
> conditions
>
> Hi,
>
> Thank you both for your answers. As I don't want to break all
> propagators
> that are used for integer as well as boolean variables, I see no
> choice but
> to use PC_BOOL_VAL.
>
> Maybe one of you may see another way ? I make new functions on Boolean
> variables (and associated views) which don't set domain to 1 or 0 (I
> copied
> "ModEvent BoolVarImp::one_none(Space& home)" and removed the unwanted
> instructions). These functions notify new events (called
> ME_BOOL_SAME in
> bool.vis file (see attached file)). I mapped this new event to the
> PC_BOOL_SAME propagation condition.
>
> Now I change an existing propagator (like the "Or" propagator), and
> I want
> it to be awaken when ME_BOOL_SAME is emitted. As the variable is not
> yet
> assigned, I didn't want to emit the ME_BOOL_VAL event because I
> didn't want
> to wake up propagators which only subscribed to the PC_BOOL_VAL
> condition.
>
> So during propagation, I call my new functions on Boolean variables,
> the
> ME_BOOL_SAME event is sent and propagators which subscribe to the
> PC_BOOL_SAME condition are wake up. Other propagators are not awaken
> (except
> if a ME_BOOL_VAL event has also been sent). Is it possible ?
> Should I use ME_BOOL_VAL ? If I use ME_BOOL_VAL other propagators
> will be
> awaken for nothing.
>
> Thanks for your help.
>
> Cheers,
> Vincent
Vincent Barichard Université d'Angers (LERIA)
Tel: 02 41 73 52 06 Département Informatique
Fax: 02 41 73 50 73 H203
More information about the users
mailing list


The injected method just said: ${greeting}
Doesn't sound cool? Well. Ok - true. But it demonstrates that injection on controllers is working fine. And that in turn is really cool if you want to get maintainable applications with injected services :)


This is a code
within a text.
The double of+ value +
is+ x +
.
quotes;insidequotes
quotes inside quotes;
inside) quotes;
!-- HTML Link and Table --
a href=http://www.something.com
My Link/a
table border=1
tbody
tr
td
#1/td
td
#2/td
td
#3/td
/tr
/tbody
/table
name:
Name,
age: 19,
alien: true,
code: [


Computer Science
Computer Science includes collaborative research, off-campus opportunities, and a wide selection of career paths.


User Information
not added dialog
you did it yay
Deleting a Movie
Pressing the red 'X' button in the top right corner of a movie block will remove that movie from the list
Sorting a Movie List
On both the 'Favorites' and 'Watchlist' movie lists, by using the search bar in the top right corner and clicking 'Sort by:', you are able to choose the layout of the movies in that list.
Additionally, you can sort by genre by clicking the 'Genre:' button


Refresh
Clear
Device Info
PhotoLibrary
Camera
Audio
Address Book
File Manager
Dispatch
Activate
DispatchGroup1
ActivateGroup1
DispatchGroup2
ActivateGroup2


Movie Name: HearthStone
Overall User Rating: 6.9
Genre: Horror
Status: Compelted
Number of Episodes: 1
Producer: Kripp
Length: Movie
Viewer Safety Rating: XXX
Synopsis
▬▬ι═══════ﺤ As I ʜᴏʟᴅ ᴛʜᴇ sᴀᴍᴜʀᴀɪ sᴡᴏʀᴅ ᴛᴏ ᴍʏ sᴛᴏᴍᴀᴄʜ ᴀs I ᴡᴀs ᴀʙᴏᴜᴛ ᴛᴏ ᴄᴏᴍᴍɪᴛ sᴜᴅᴏᴋᴜ, I ᴡᴀᴛᴄʜ Kʀɪᴘᴘ ᴘʟᴀʏ Cᴀsᴜᴀʟsᴛᴏɴᴇ... I ʀᴇᴍᴇᴍʙᴇʀ ᴀ ᴛɪᴍᴇ ᴡʜᴇʀᴇ Kʀɪᴘ ᴡᴀs Nᴏʟɪғᴇ... ɴᴏᴡ I ᴀᴍ Nᴏʟɪғᴇ...ɢᴏᴏᴅ ʙʏᴇ ᴋʀɪᴘᴘ ▬▬ι═══════ﺤ


Email : {{email}}
{{address.street}}, {{address.city}}, {{address.state}}
Data from usercomponent
{{post.body}}


My Sajid
Technology Geek & Programmer
Learn more about me
I enjoy writting codes.
Check my skills
This is what i do and live for
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Russia has been barred from competing in international sports for 4 years after an investigation by the World Anti-Doping Agency
by Barnaby Lane- Russia has been barred from competing in international sports for four years after an investigation from the World Anti-Doping Agency.
- Russia was found guilty of manipulating laboratory data to mask banned substances in its athletes during an investigation in January, according to the BBC.
- The ban means it will be unable to compete at both the 2020 Olympics in Tokyo and the 2022 World Cup in Qatar. Russian athletes who have not been implicated in the doping scandal can participate under a neutral flag.
- Visit Business Insider's homepage for more stories.
Russia has been barred from competing in international sports for four years after an investigation from the World Anti-Doping Agency.
Russia was found guilty of manipulating laboratory data to mask banned substances in its athletes during an investigation in January, the BBC reports.
The ban means the country will be unable to compete at the 2020 Olympics in Tokyo, the 2022 World Cup in Qatar, and the 2022 Winter Games in Beijing.
Russian athletes who were not implicated in the doping scandal will be able to compete, however, under a neutral flag.
WADA's vice president, Linda Helleland, said on Twitter that she believed the punishment was still "not enough" and that the organization owed it "to the clean athletes to implement the sanctions as strongly as possible."
Russia has 21 days to appeal the ban to the Court of Arbitration for Sport.


Pending Reports
{{reports_pending}}
Verified Reports
{{reports_verified}}
Rejected Reports
{{reports_rejected}}
Completed Reports
{{reports_complete}}
Pending Reports
{{reports_pending}}
Verified Reports
{{reports_verified}}
Rejected Reports
{{reports_rejected}}
Completed Reports
{{reports_complete}}


Bluetooth Mesh¶
Introduction to Mesh¶
Bluetooth Mesh is a new standard from Bluetooth SIG that was released in 2017. It enables many-to-many device communication (as opposed to point-to-point approach in BLE) and is optimised for large-scale networks like building automation or sensors network. It utilizes managed flood based approach where only mains-powered nodes relay messages making it very power efficient (battery powered low-power nodes that don’t relay messages can operate in mesh network for years).
Bluetooth Mesh is complementary to Bluetooth specification and requires features from 4.0 release only. This allows deployment of networks using hardware already available on the market.
Topology¶
Bluetooth Mesh defines few features (roles) for devices in network. Those are:
- Relay - receive and retransmit mesh messages over the advertising bearer to enable larger networks
- Proxy - receive and retransmit mesh messages between GATT and advertising bearers.
- Low Power - operate within a mesh network at significantly reduced receiver duty cycles only in conjunction with a node supporting the Friend feature
- Friend - the ability to help a node supporting the Low Power feature to operate by storing messages destined for those nodes
Bearers¶
Mesh Profile specification allows two kinds of bearers for transmitting data:
- Advertising Bearer
- Uses LE advertising to broadcast messages to all nodes that are listening at this time
- Uses non-connectable advertising only
- 29 octets of network message
- GATT Bearer
- Uses LE Connections to send messages
- Uses standard GATT service (one for Provisioning and one for Proxy)
Provisioning¶
Provisioning is a process of adding an unprovisioned device to a mesh network managed by a Provisioner. A Provisioner provides the unprovisioned device with provisioning data that allows it to become a mesh node (network key, current IV index and unicast address). A Provisioner is typically a smart phone or other mobile computing device.
Models¶
Models define basic functionality of nodes on a mesh network. Mesh Profile Specification defines foundation models used to configure and manage network. Mesh Model Specification includes models defininig functionality that is standard across device types. Those consists of:
- Generics - root models
- On/Off
- Level
- Battery Server
- Location
- Client Property
- and others
- Sensors - defines a standard way of interfacing with sensors
- Time and Scenes - defines a set of functionalities related to time and saved states on devices
- Lighting - defines a set functionalities related to lighting control
Complex models e.g. Lighting may contain other models eg Generic On/Off. The following image shows an example of Light Lightness Server Model.
Mesh Node features supported by Apache Mynewt¶
- Advertising and GATT bearers
- PB-GATT and PB-ADV provisioning
- Foundation Models (server role)
- Relay support
- GATT Proxy


Enter a search string to find messages whose author, subject, and body contain contain all of the given words.
The following operators are supported:
Note that exact matches are not supported yet. For example, a search for "very serendipitous" in quotes will still return results where the words occur separately in the message, along with variations like "serendipitously"


kech extension
A basic project to build browser extension, built using laravel-mix as frontEnd bundler


{% extends "default.html" %} {% block content %}
Use this document as a way to quickly start any new project. All you get is this text and a mostly barebones HTML document.


Uploader makes use of the multer
middleware for handling
multipart/form-data. This module is mandatory when using Dropzone.
Copyright © Michael Bärtschi, MIT Licensed.
Module dependencies
multer = require 'multer'
fs = require 'fs-extra'
nconf = require 'nconf'
mongoose = require 'mongoose'
logger = require '../lib/logger'
Expose uploader
uploader = exports = module.exports = class Uploader
constructor
Configure multer settings. Images are renamed to upload_[x] and
stored under ./public/uploads/[sessionId]/upload_[x]
. Once upload
has completed, all image information are stored in mongoDB
constructor: ->
@multer = multer
dest: nconf.get 'web:uploader:destination'
limits:
fieldSize: nconf.get 'server:maxFileSize'
rename: (fieldname, filename, req, res) ->
name = 'upload_' + new Date().getTime()
name
changeDest: (dest, req, res) ->
newPath = dest + req.sessionID
fs.ensureDirSync newPath
newPath
onFileUploadComplete: (file, req, res) ->
Image = mongoose.model 'Image'
url = file.path.replace 'public', ''
query =
sessionId: req.sessionID
serverName: file.name
image =
sessionId: req.sessionID
serverName: file.name
clientName: file.originalname
size: file.size
type: file.mimetype
extension: file.extension
url: url
path: file.path
res.imageData = image
Image.update query, image, upsert: true, (err) ->
logger.log 'warn', 'could not save image', 'Uploader' if err?
return @multer


Located in File: /lib/ObjectStorage.php
Instantiates a ObjectStorage object. All parameters are required except $options array. With $options array, you can specify HTTP client adapter type. By default, CURL adapter will be used.
You can instantiate multiple ObjectStorage objects if you are dealing with a ObjectStorage cluster.
You will less likely use this method directly from ObjectStorage object. This method is used by ObjectStorage_Abstract object.
You will less likely use this method directly from ObjectStorage object. This method is used by ObjectStorage_Abstract object.
You will less likely use this method directly from ObjectStorage object. This method is used by ObjectStorage_Abstract object.
If you changed your ObjectStorage password and you need to delete the old token, use this method to remove the cached token.
A ObjectStorage_Abstract instance returned from this method will have the link to the ObjectStorage object.


Basic usage + Add drop zone Cause error on upload Abort upload
Lets you upload a file by clicking on the drop zone and, additionally, by dropping it from your computer for supported modern browsers. Pure native JavaScript, no library is used.
Lets you upload a file by clicking on the drop zone and, additionally, by dropping it from your computer for supported modern browsers. Pure native JavaScript, no library is used.
Complete analog of the basic sample rewritten using jQuery wrapper.
On AJAX uploads browser reports how much data has been already sent. Firefox won't trigger this event on small files.
IFrame (legacy) uploads don't provide this feature but are still supported.
HTML5-only. When dropped one or more image files generates thumbnails and displays them right on the page, without uploading the data anywhere.
HTML5-only. Drop a (better) text file from your computer to load it into the textarea. Drop zone can be made from any element - fieldset, div or, say, a textarea itself.
Drop one or more text files…
Supported only in Chrome 21+. W3C has a working draft on File System API that introduces lots of interesting features allowing us to read and write files and directories. This sample will non-recursively list all files and folders, also displaying thumbnails of images it finds.
Drop a directory here…
| Drag events | ||
|---|---|---|
| dragEnter | — | User drags an object into the drop zone (Firefox) or document (Chrome). |
| dragLeave | — | Dragged object has left the drop zone or document. |
| Misc events | ||
| upload | — | Files were dropped or selected using the Browse button. |
| send | — | File info is normalized (cross-browser) and ready to send. |
| iframeDone | — | Server response received after uploading file via iframe. |
| Setup events | ||
| inputSetup | — | A hidden file input is being set up. |
| fileSetup | — | File info is uniformized (Firefox, Chrome only). |
| iframeSetup | — | A file is about to be sent via iframe. |
| XMLHttpRequest events | ||
| xhrSetup | — | An XHR was created to be used to upload a file. |
| xhrSend | — | After xhrSetup, XHR needs to be send(). |
| progress | — | Data upload progress, in Firefox only works on large files. |
| error | — | Request has ended with an error |
| done | — | Data has been successfully uploaded. |


public class DisplaySelectionTracker extends NodeSelectionTracker
REQ_ADD, REQ_ALIGN, REQ_ALIGN_CHILDREN, REQ_CLONE, REQ_CONNECTION_END, REQ_CONNECTION_START, REQ_CREATE, REQ_CREATE_BENDPOINT, REQ_DELETE, REQ_DELETE_DEPENDANT, REQ_DIRECT_EDIT, REQ_MOVE, REQ_MOVE_BENDPOINT, REQ_MOVE_CHILDREN, REQ_OPEN, REQ_ORPHAN, REQ_ORPHAN_CHILDREN, REQ_RECONNECT_SOURCE, REQ_RECONNECT_TARGET, REQ_RESIZE, REQ_RESIZE_CHILDREN, REQ_SELECTION, REQ_SELECTION_HOVER
| Constructor and Description |
|---|
DisplaySelectionTracker(org.eclipse.gef.EditPart owner)
Instantiates a new display selection tracker.
|
| Modifier and Type | Method and Description |
|---|---|
void |
findOwner(org.eclipse.gef.EditPart owner)
Find owner.
|
boolean |
handleDragStarted() |
calculateEdgesToDelta, ctrlIsPressed, getCommand
activate, focusGained, focusLost, keyDown, keyTraversed, keyUp, mouseDoubleClick, mouseDown, mouseDrag, mouseHover, mouseMove, mouseUp, mouseWheelScrolled, nativeDragFinished, nativeDragStarted, setDefaultCursor, setDisabledCursor, setEditDomain, setProperties, setUnloadWhenFinished, setViewer, viewerEntered, viewerExited
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
activate, focusGained, focusLost, keyDown, keyTraversed, keyUp, mouseDoubleClick, mouseDown, mouseDrag, mouseHover, mouseMove, mouseUp, mouseWheelScrolled, nativeDragFinished, nativeDragStarted, setEditDomain, setProperties, setViewer, viewerEntered, viewerExited


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"generated/None.d"
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Dragger
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Align
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Binary
String
Value
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Colors
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Force
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Gyro
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Mover
Body
Position
Body
Thrust
Body
Velocity
Bool
Value
Box
Handle
Adornment
Brick
Color
Value
Browser
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CFrame
Value
CSGDictionary
Service
Cacheable
Content
Provider
Camera
Change
History
Service
Character
Appearance
Character
Mesh
Chat
Chorus
Sound
Effect
Click
Detector
Client
Replicator
Clothing
Cluster
Packet
Cache
Collection
Service
Color3
Value
Color
Correction
Effect
Compressor
Sound
Effect
Cone
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Adornment
Configuration
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Content
Provider
Context
Action
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Service
Cookies
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Core
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Script
Core
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Creatable
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Custom
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Custom
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Handle
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Mesh
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Data
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Mesh
Data
Model
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Data
Store
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Data
Store
Service
Debris
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Breakpoint
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Manager
Debugger
Watch
Decal
Dialog
Dialog
Choice
Distortion
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Effect
Dock
Widget
Plugin
Gui
Double
Constrained
Value
Drafts
Service
Dragger
Dynamic
Rotate
Echo
Sound
Effect
Emotes
Pages
Equalizer
Sound
Effect
Explosion
Face
Instance
Feature
File
File
Mesh
Fire
Flag
Flag
Stand
Flag
Stand
Service
Flange
Sound
Effect
Floor
Wire
Flyweight
Service
Folder
Force
Field
Form
Factor
Part
Frame
Friend
Pages
Friend
Service
Functional
Test
Game
Pass
Service
Game
Settings
Gamepad
Service
Generic
Settings
Geometry
Global
Data
Store
Global
Settings
Glue
Google
Analytics
Configuration
Group
Service
Gui
Base
Gui
Base2d
Gui
Base3d
Gui
Button
Gui
Label
Gui
Main
Gui
Object
Gui
Service
Guid
Registry
Service
Handle
Adornment
Handles
Handles
Base
Haptic
Service
Hat
Hinge
Constraint
Hint
Hole
Hopper
Hopper
Bin
Http
Rbx
Api
Service
Http
Request
Http
Service
Humanoid
Humanoid
Controller
Humanoid
Description
Image
Button
Image
Handle
Adornment
Image
Label
Input
Object
Insert
Service
Instance
Instances
Int
Constrained
Value
Int
Value
Inventory
Pages
Joint
Instance
Joints
Service
Keyboard
Service
Keyframe
Keyframe
Marker
Keyframe
Sequence
Keyframe
Sequence
Provider
Layer
Collector
Light
Lighting
Line
Force
Line
Handle
Adornment
Local
Script
Local
Storage
Service
Localization
Service
Localization
Table
Log
Service
Login
Service
Lua
Settings
Lua
Source
Container
Lua
Web
Service
Manual
Glue
Manual
Surface
Joint
Instance
Manual
Weld
Marketplace
Service
Mem
Storage
Connection
Mem
Storage
Service
Mesh
Content
Provider
Mesh
Part
Message
Messaging
Service
Model
Module
Script
Motor
Motor6D
Motor
Feature
Mouse
Mouse
Service
Multiple
Document
Interface
Instance
Negate
Operation
Network
Client
Network
Marker
Network
Peer
Network
Replicator
Network
Server
Network
Settings
No
Collision
Constraint
Non
ReplicatedCSGDictionary
Service
Notification
Service
Number
Value
Object
Value
Ordered
Data
Store
PVAdornment
PVInstance
Package
Link
Package
Service
Pages
Pants
Parabola
Adornment
Part
Part
Adornment
Part
Operation
Part
Operation
Asset
Particle
Emitter
Path
Pathfinding
Service
Physics
Packet
Cache
Physics
Service
Physics
Settings
Pitch
Shift
Sound
Effect
Platform
Player
Player
Gui
Player
Mouse
Player
Scripts
Players
Plugin
Plugin
Action
Plugin
Drag
Event
Plugin
Gui
Plugin
Gui
Service
Plugin
Manager
Plugin
Menu
Plugin
Mouse
Plugin
Toolbar
Plugin
Toolbar
Button
Point
Light
Points
Service
Policy
Service
Pose
Post
Effect
Prismatic
Constraint
QWidget
Plugin
Gui
Ray
Value
Rbx
Analytics
Service
Reflection
Metadata
Reflection
Metadata
Callbacks
Reflection
Metadata
Class
Reflection
Metadata
Classes
Reflection
Metadata
Enum
Reflection
Metadata
Enum
Item
Reflection
Metadata
Enums
Reflection
Metadata
Events
Reflection
Metadata
Functions
Reflection
Metadata
Item
Reflection
Metadata
Member
Reflection
Metadata
Properties
Reflection
Metadata
Yield
Functions
Remote
Event
Remote
Function
Render
Settings
Rendering
Test
Replicated
First
Replicated
Storage
Reverb
Sound
Effect
Roblox
Plugin
Gui
Service
Roblox
Replicated
Storage
Rocket
Propulsion
Rod
Constraint
Rope
Constraint
Rotate
RotateP
RotateV
Run
Service
Running
Average
Item
Double
Running
Average
Item
Int
Running
Average
Time
Interval
Item
Runtime
Script
Service
Screen
Gui
Script
Script
Context
Script
Debugger
Script
Service
Scrolling
Frame
Seat
Selection
Selection
Box
Selection
Lasso
Selection
Part
Lasso
Selection
Point
Lasso
Selection
Sphere
Server
Replicator
Server
Script
Service
Server
Storage
Service
Provider
Services
Shirt
Shirt
Graphic
Skateboard
Controller
Skateboard
Platform
Skin
Sky
Sliding
Ball
Constraint
Smoke
Snap
Social
Service
Solid
Model
Content
Provider
Sound
Sound
Effect
Sound
Group
Sound
Service
Sparkles
Spawn
Location
Spawner
Service
Special
Mesh
Sphere
Handle
Adornment
Spot
Light
Spring
Constraint
Standalone
Plugin
Scripts
Standard
Pages
Starter
Character
Scripts
Starter
Gear
Starter
Gui
Starter
Pack
Starter
Player
Starter
Player
Scripts
Stats
Stats
Item
Status
Stop
Watch
Reporter
String
Value
Studio
Studio
Data
Studio
Service
Studio
Theme
Sun
Rays
Effect
Surface
Gui
Surface
Light
Surface
Selection
Task
Scheduler
Team
Teams
Teleport
Service
Terrain
Terrain
Region
Test
Service
Text
Box
Text
Button
Text
Filter
Result
Text
Label
Text
Service
Texture
Third
Party
User
Service
Timer
Service
Tool
Torque
Total
Count
Time
Interval
Item
Touch
Input
Service
Touch
Transmitter
Trail
Translator
Tremolo
Sound
Effect
Triangle
Mesh
Part
Truss
Part
Tween
Tween
Base
Tween
Service
UGCValidation
Service
UIAspect
Ratio
Constraint
UIBase
UIComponent
UIConstraint
UIGrid
Layout
UIGrid
Style
Layout
UIInline
Layout
UILayout
UIList
Layout
UIPadding
UIPage
Layout
UIScale
UISize
Constraint
UITable
Layout
UIText
Size
Constraint
Union
Operation
User
Game
Settings
User
Input
Service
User
Settings
User
Storage
Service
VRService
Value
Base
Vector3
Value
Vector
Force
Vehicle
Controller
Vehicle
Seat
Velocity
Motor
Version
Control
Service
Viewport
Frame
Virtual
Input
Manager
Virtual
User
Visit
Wedge
Part
Weld
Weld
Constraint
Workspace
World
Model
World
Root
Globals
"es.d"
"generated/
None.d"
"generated/
Plugin
Security.d"
"generated/enums.d"
"lua.d"
"macro_
math.d"
"roblox.d"
ABTest
Service
Accessory
Accoutrement
Ad
Service
Advanced
Dragger
Align
Orientation
Align
Position
Analystics
Settings
Analytics
Service
Angular
Velocity
Animation
Animation
Controller
Animation
Track
Animator
App
Storage
Service
Arc
Handles
Asset
Service
Attachment
Backpack
Backpack
Item
Badge
Service
Ball
Socket
Constraint
Base
Part
Base
Player
Gui
Base
Script
Beam
Bevel
Mesh
Billboard
Gui
Binary
String
Value
Bindable
Event
Bindable
Function
Block
Mesh
Bloom
Effect
Blur
Effect
Body
Angular
Velocity
Body
Colors
Body
Force
Body
Gyro
Body
Mover
Body
Position
Body
Thrust
Body
Velocity
Bool
Value
Box
Handle
Adornment
Brick
Color
Value
Browser
Service
CFrame
Value
CSGDictionary
Service
Cacheable
Content
Provider
Camera
Change
History
Service
Character
Appearance
Character
Mesh
Chat
Chorus
Sound
Effect
Click
Detector
Client
Replicator
Clothing
Cluster
Packet
Cache
Collection
Service
Color3
Value
Color
Correction
Effect
Compressor
Sound
Effect
Cone
Handle
Adornment
Configuration
Constraint
Content
Provider
Context
Action
Service
Controller
Controller
Service
Cookies
Service
Core
Gui
Core
Packages
Core
Script
Core
Script
Sync
Service
Corner
Wedge
Part
Creatable
Instances
Custom
Event
Custom
Event
Receiver
Cylinder
Handle
Adornment
Cylinder
Mesh
Cylindrical
Constraint
Data
Model
Data
Model
Mesh
Data
Model
Session
Data
Store
Pages
Data
Store
Service
Debris
Debug
Settings
Debugger
Breakpoint
Debugger
Manager
Debugger
Watch
Decal
Dialog
Dialog
Choice
Distortion
Sound
Effect
Dock
Widget
Plugin
Gui
Double
Constrained
Value
Drafts
Service
Dragger
Dynamic
Rotate
Echo
Sound
Effect
Emotes
Pages
Equalizer
Sound
Effect
Explosion
Face
Instance
Feature
File
File
Mesh
Fire
Flag
Flag
Stand
Flag
Stand
Service
Flange
Sound
Effect
Floor
Wire
Flyweight
Service
Folder
Force
Field
Form
Factor
Part
Frame
Friend
Pages
Friend
Service
Functional
Test
Game
Pass
Service
Game
Settings
Gamepad
Service
Generic
Settings
Geometry
Global
Data
Store
Global
Settings
Glue
Google
Analytics
Configuration
Group
Service
Gui
Base
Gui
Base2d
Gui
Base3d
Gui
Button
Gui
Label
Gui
Main
Gui
Object
Gui
Service
Guid
Registry
Service
Handle
Adornment
Handles
Handles
Base
Haptic
Service
Hat
Hinge
Constraint
Hint
Hole
Hopper
Hopper
Bin
Http
Rbx
Api
Service
Http
Request
Http
Service
Humanoid
Humanoid
Controller
Humanoid
Description
Image
Button
Image
Handle
Adornment
Image
Label
Input
Object
Insert
Service
Instance
Instances
Int
Constrained
Value
Int
Value
Inventory
Pages
Joint
Instance
Joints
Service
Keyboard
Service
Keyframe
Keyframe
Marker
Keyframe
Sequence
Keyframe
Sequence
Provider
Layer
Collector
Light
Lighting
Line
Force
Line
Handle
Adornment
Local
Script
Local
Storage
Service
Localization
Service
Localization
Table
Log
Service
Login
Service
Lua
Settings
Lua
Source
Container
Lua
Web
Service
Manual
Glue
Manual
Surface
Joint
Instance
Manual
Weld
Marketplace
Service
Mem
Storage
Connection
Mem
Storage
Service
Mesh
Content
Provider
Mesh
Part
Message
Messaging
Service
Model
Module
Script
Motor
Motor6D
Motor
Feature
Mouse
Mouse
Service
Multiple
Document
Interface
Instance
Negate
Operation
Network
Client
Network
Marker
Network
Peer
Network
Replicator
Network
Server
Network
Settings
No
Collision
Constraint
Non
ReplicatedCSGDictionary
Service
Notification
Service
Number
Value
Object
Value
Ordered
Data
Store
PVAdornment
PVInstance
Package
Link
Package
Service
Pages
Pants
Parabola
Adornment
Part
Part
Adornment
Part
Operation
Part
Operation
Asset
Particle
Emitter
Path
Pathfinding
Service
Physics
Packet
Cache
Physics
Service
Physics
Settings
Pitch
Shift
Sound
Effect
Platform
Player
Player
Gui
Player
Mouse
Player
Scripts
Players
Plugin
Plugin
Action
Plugin
Drag
Event
Plugin
Gui
Plugin
Gui
Service
Plugin
Manager
Plugin
Menu
Plugin
Mouse
Plugin
Toolbar
Plugin
Toolbar
Button
Point
Light
Points
Service
Policy
Service
Pose
Post
Effect
Prismatic
Constraint
QWidget
Plugin
Gui
Ray
Value
Rbx
Analytics
Service
Reflection
Metadata
Reflection
Metadata
Callbacks
Reflection
Metadata
Class
Reflection
Metadata
Classes
Reflection
Metadata
Enum
Reflection
Metadata
Enum
Item
Reflection
Metadata
Enums
Reflection
Metadata
Events
Reflection
Metadata
Functions
Reflection
Metadata
Item
Reflection
Metadata
Member
Reflection
Metadata
Properties
Reflection
Metadata
Yield
Functions
Remote
Event
Remote
Function
Render
Settings
Rendering
Test
Replicated
First
Replicated
Storage
Reverb
Sound
Effect
Roblox
Plugin
Gui
Service
Roblox
Replicated
Storage
Rocket
Propulsion
Rod
Constraint
Rope
Constraint
Rotate
RotateP
RotateV
Run
Service
Running
Average
Item
Double
Running
Average
Item
Int
Running
Average
Time
Interval
Item
Runtime
Script
Service
Screen
Gui
Script
Script
Context
Script
Debugger
Script
Service
Scrolling
Frame
Seat
Selection
Selection
Box
Selection
Lasso
Selection
Part
Lasso
Selection
Point
Lasso
Selection
Sphere
Server
Replicator
Server
Script
Service
Server
Storage
Service
Provider
Services
Shirt
Shirt
Graphic
Skateboard
Controller
Skateboard
Platform
Skin
Sky
Sliding
Ball
Constraint
Smoke
Snap
Social
Service
Solid
Model
Content
Provider
Sound
Sound
Effect
Sound
Group
Sound
Service
Sparkles
Spawn
Location
Spawner
Service
Special
Mesh
Sphere
Handle
Adornment
Spot
Light
Spring
Constraint
Standalone
Plugin
Scripts
Standard
Pages
Starter
Character
Scripts
Starter
Gear
Starter
Gui
Starter
Pack
Starter
Player
Starter
Player
Scripts
Stats
Stats
Item
Status
Stop
Watch
Reporter
String
Value
Studio
Studio
Data
Studio
Service
Studio
Theme
Sun
Rays
Effect
Surface
Gui
Surface
Light
Surface
Selection
Task
Scheduler
Team
Teams
Teleport
Service
Terrain
Terrain
Region
Test
Service
Text
Box
Text
Button
Text
Filter
Result
Text
Label
Text
Service
Texture
Third
Party
User
Service
Timer
Service
Tool
Torque
Total
Count
Time
Interval
Item
Touch
Input
Service
Touch
Transmitter
Trail
Translator
Tremolo
Sound
Effect
Triangle
Mesh
Part
Truss
Part
Tween
Tween
Base
Tween
Service
UGCValidation
Service
UIAspect
Ratio
Constraint
UIBase
UIComponent
UIConstraint
UIGrid
Layout
UIGrid
Style
Layout
UIInline
Layout
UILayout
UIList
Layout
UIPadding
UIPage
Layout
UIScale
UISize
Constraint
UITable
Layout
UIText
Size
Constraint
Union
Operation
User
Game
Settings
User
Input
Service
User
Settings
User
Storage
Service
VRService
Value
Base
Vector3
Value
Vector
Force
Vehicle
Controller
Vehicle
Seat
Velocity
Motor
Version
Control
Service
Viewport
Frame
Virtual
Input
Manager
Virtual
User
Visit
Wedge
Part
Weld
Weld
Constraint
Workspace
World
Model
World
Root
Generated using
TypeDoc


Great question. Monica and I made a site that uses Glitch collections to make a new-age webring. It's a static site built with Eleventy. You can remix it on Glitch to create your own site and webring of pals (or whatever).
I've gone and done that myself and now I've got this second (first) site that I'm gonna tinker with, for fun!


Jorge Lavin Montoro
I am a software engineer with a business background, who is passionate about creating digital products using latest technologies and agile methodologies. During my professional career I have performed various responsibilities, from development
manager and scrum master, to architect and developer of solutions for web and mobile.
I define myself as a responsible and tenacious person, with initiative and leadership and teamwork skills. With great concerns for learning
and updating myself, in order to provide the most appropriate solutions and advance my professional career.
I also like to get involved in my free time in technical competitions, volunteer projects and the startup ecosystem,
a fact that has a favorable impact on me, both personally and professionally.
All this learning and experience allows me to contribute a differential value, both in my work and in the projects that I get involved in my free
time.


{% extends "base.html" %} {% load media %} {% block title %}NPACT - N-Profile Analysis Computational Tool{% endblock %} {% block addScript %} {% include_media 'jquery.js' %} {% endblock %} {%block content %}
For quantitative frame-analysis and identification of ORFs with statistically-significant 3-base periodicities in prokaryotic sequences NPACT is currently accepting sequence files in the GenBank format (see a sample record or the About page).
After seleting a sequence file, "Start Analysis!" will result in a graphical output showing sequence compositional contrasts for frame analysis, coding region (CDS) annotation from the input file, and, by default, regions of non-random 3-base compositional periodicity (hits), newly-identified or modified ORFs, and corresponding output text files.
The NPACT server can process uploaded files, files fetched from a url, or genbank data pasted directly in. Only one of the following is neccessary.


We are building the future of mobility. We'd love to tell you more about our company - feel free to contact us.
In recent months, transport companies as well as customers from the automotive industry in Japan, Europe and America have committed to using Wunder technology. The company is already processing around one million trips per month worldwide.


--- layout: post title: ChromeBook HP tagline: " as full-blown Emacs IDE" permalink: /python/emacs/ide/chromebook-hp-14a-0060nr.html categories: [Python, IDE, Emacs, Chromebook] tags: [tutorial, ide, chromebook] ---
A straightforward manual.
It is convenient to use a Dark mode everywhere on your
ChromeBook
, so: open a new tab in your Chrome by Ctrl+t
, and put
this address into the address bar
: chrome://flags/
. Now it is
time to find all occurences of word dark
on this page: Ctrl+f
dark
Enter
.
You should enable:
Now you are in the Dark Mode far and wide :-))
Easy-peasy:
sudo apt-get install emacs
Reading package lists... Building dependency tree... Reading state information... emacs is already the newest version (1:26.1+1-3.2+deb10u2). 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.
emacs --version
GNU Emacs 26.1 Copyright (C) 2018 Free Software Foundation, Inc. GNU Emacs comes with ABSOLUTELY NO WARRANTY. You may redistribute copies of GNU Emacs under the terms of the GNU General Public License. For more information about these matters, see the file named COPYING.
Buster
For security
purpose several much popular Elpa
packages are
included in Buster
repositories and available to install as
trivial Debian
packages. But their number is limited and if you
wish to use a full-fledged version of termonuclear editor I might
suggest not follow that path.
Elpa~&~Melpa
activation
The main config for your Emacs
is
/etc/emacs/site-stard.d/00debian.el
, the additional config for
customization need to be initialized in ~/.emacs.d/init.el
Put these directives into the very top of 00debian.el
:
(require 'package) (add-to-list 'package-archives '("org" . "http://orgmode.org/elpa/") t) ;; and MELPA (add-to-list 'package-archives '("melpa" . "https://melpa.org/packages/") t) (package-initialize) (setq gnutls-algorithm-priority "NORMAL:-VERS-TLS1.3") ;; Bad request fix
sudo apt-get install jekyll
Reading package lists... Building dependency tree... Reading state information... jekyll is already the newest version (3.8.3+dfsg-4+deb10u1). 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded.


In case you missed it from the previous video here is again how to install a third party Python library (e.g. glob2
).
Simply open your command line / terminal and execute:
pip install glob2
If that doesn't work then do this:
python -m pip install glob2
If you have multiple Pythons (both version 2 and 3) installed you may need to use pip3:
pip3 install glob2
If that doesn't work please execute:
python3 -m pip install glob2


fun populateKeysAndIndices(force: Boolean = false): Unit
Populates both keys and indices.
force - True to clear keys and indices to be force-filled, otherwise false.
force


53
1 Who has believed what they heard from us?
And to whom has the arm of the LORD been revealed?
2 For he grew up before him like a young plant,
and like a root out of dry ground;
he had no form or majesty that we should look at him,
and no beauty that we should desire him.
3 He was despised and rejected by men;
a man of sorrows, and acquainted with grief;
and as one from whom men hide their faces
he was despised, and we esteemed him not.
4 Surely he has borne our griefs
and carried our sorrows;
yet we esteemed him stricken,
smitten by God, and afflicted.
5 But he was wounded for our transgressions;
he was crushed for our iniquities;
upon him was the chastisement that brought us peace,
and with his stripes we are healed.
6 All we like sheep have gone astray;
we have turned every one to his own way;
and the LORD has laid on him
the iniquity of us all.
7 He was oppressed, and he was afflicted,
yet he opened not his mouth;
like a lamb that is led to the slaughter,
and like a sheep that before its shearers is silent,
so he opened not his mouth.
8 By oppression and judgment he was taken away;
and as for his generation, who considered
that he was cut off out of the land of the living,
stricken for the transgression of my people?
9 And they made his grave with the wicked
and with a rich man in his death,
although he had done no violence,
and there was no deceit in his mouth.
10 Yet it was the will of the LORD to crush him;
he has put him to grief;
when his soul makes an offering for sin,
he shall see his offspring; he shall prolong his days;
the will of the LORD shall prosper in his hand.
11 Out of the anguish of his soul he shall see and be satisfied;
by his knowledge shall the righteous one, my servant,
make many to be accounted righteous,
and he shall bear their iniquities.
12 Therefore I will divide him a portion with the many,
and he shall divide the spoil with the strong,
because he poured out his soul to death
and was numbered with the transgressors;
yet he bore the sin of many,
and makes intercession for the transgressors.


Size
First of all, in terms of size, the Bebop 2 is bigger than the Bebop 1, the Bebop 2 has a 290mm frame type while the Bebop 1 has a 250mm frame type.
Its overall dimensions are now 32.8 x 38.2 cm (Bebop 2) versus 28 x 32 cm (Bebop 1)
Propellers
The Bebop 2 now has 6 inches propellers versus 5.5 inches propellers on the Bebop 1 which gives it more thrust (+10% output)!


4 extract the according sample values
td = get_trackdata(ae, sl_text, “MEDIAFILE_SAMPLES”, resultType = “emuRtrackdata”, verbose = F) # create sample numbers sampleNrs = seq(sl_text\(sample_start, sl_text\)sample_end, 1)
all_sl = list(sl_phonetic, sl_phoneme, sl_syllable, sl_text) all_parents = list(sl_phonetic_parents, sl_phoneme_parents, sl_syllable_parents)
lab_txt_size = 7 level_txt_size = 7
hierta_plot = ggplot(td, aes(x=sampleNrs, y=T1)) + geom_line(colour=“#E7E7E7”) + theme_bw()
hierta_plot = hierta_plot + theme(axis.line=element_blank(),axis.text.x=element_blank(), axis.text.y=element_blank(),axis.ticks=element_blank(), axis.title.x=element_blank(), axis.title.y=element_blank(),legend.position=“none”, panel.background=element_blank(),panel.grid.major=element_blank(), panel.grid.minor=element_blank(),plot.background=element_blank())
for(i in 1:length(all_sl)){ cur_sl = all_sl[[i]]
minMaxDist = max(td\(T1) - min(td\)T1) propMinMaxDist = minMaxDist * 1/length(all_sl)
cur_y_min = min(td$T1) + (i-1)*propMinMaxDist # plot with segments if(i %% 2 == 0){ levelNameX = max(sampleNrs) levelVjust = 1.5 }else{ levelNameX = min(sampleNrs) levelVjust = -0.5 }
hierta_plot = hierta_plot + annotate(“text”, x = (cur_sl\(sample_start + (cur_sl\)sample_end - cur_sl\(sample_start)/2), y = cur_y_min + propMinMaxDist/2, label = paste0("\\textit{", cur_sl\)labels, “}”)) + annotate(“text”, x = levelNameX, y = cur_y_min + propMinMaxDist/2, label = paste0(“\textit{”, unique(cur_sl$level), “}”), angle=90, vjust=levelVjust)
# first level -> draw time lines if(i == 1){ hierta_plot = hierta_plot + annotate(“segment”, x = cur_sl\(sample_start, y = cur_y_min + propMinMaxDist, xend = cur_sl\)sample_start, yend = cur_y_min + propMinMaxDist / 2, colour=“#38363e”) + annotate(“segment”, x = cur_sl\(sample_start, y = cur_y_min + propMinMaxDist * 3/4, xend = cur_sl\)sample_start + (cur_sl\(sample_end - cur_sl\)sample_start)/2, yend = cur_y_min + propMinMaxDist * 3/4, colour=“#38363e”) + annotate(“segment”, x = cur_sl\(sample_start + (cur_sl\)sample_end - cur_sl\(sample_start)/2, y = cur_y_min + propMinMaxDist * 3/4, xend = cur_sl\)sample_start + (cur_sl\(sample_end - cur_sl\)sample_start)/2, yend = cur_y_min + propMinMaxDist * 5/8, colour=“#38363e”) + annotate(“segment”, x = cur_sl\(sample_end, y = cur_y_min + propMinMaxDist/2, xend = cur_sl\)sample_end, yend = cur_y_min, colour=“#888888”) + annotate(“segment”, x = cur_sl\(sample_end, y = cur_y_min + propMinMaxDist * 1/4, xend = cur_sl\)sample_start + (cur_sl\(sample_end - cur_sl\)sample_start)/2, yend = cur_y_min + propMinMaxDist * 1/4, colour=“#888888”) + annotate(“segment”, x = cur_sl\(sample_start + (cur_sl\)sample_end - cur_sl\(sample_start)/2, y = cur_y_min + propMinMaxDist * 1/4, xend = cur_sl\)sample_start + (cur_sl\(sample_end - cur_sl\)sample_start)/2, yend = cur_y_min + propMinMaxDist * 3/8, colour=“#888888”)
}
# SIC fix this if(i != length(all_sl)){ cur_parent = all_parents[[i]] parent_y_min = min(td\(T1) + (i)*propMinMaxDist hierta_plot = hierta_plot + annotate("segment", x = (cur_sl\)sample_start + (cur_sl\(sample_end - cur_sl\)sample_start)/2), y = cur_y_min + propMinMaxDist/2 + propMinMaxDist/4, xend = (cur_parent\(sample_start + (cur_parent\)sample_end - cur_parent$sample_start)/2), yend = parent_y_min + propMinMaxDist/2 - propMinMaxDist/4, linetype=“dashed”) }
}
hierta_plot ```
Further, to our knowledge, the EMU-SDMS is the first system that makes use of a web application as its primary for annotating speech. This unique approach enables the component to be used in multiple ways. It can be used as a stand-alone annotation tool, connected to a loaded emuDB
via emuR
’s serve()
function and used to communicate to other servers. This enables it to be used as a collaborative annotation tool. An in-depth explanation of how this component can be used in these three scenarios is given in Chapter .
As demonstrated in the default workflow of Section , an additional unique feature provided by EMU-SDMS is the ability to use the result of a query to extract derived (e.g., formants and RMS values) and complementary signals (e.g., electromagnetic articulography (EMA) data) that match the segments of a query. This, for example, aids the user in answering questions related to derived speech signals such as: Is the vowel height of the vowel i: (measured by its correlate, the first formant frequency) influenced by whether it appears in a strong or weak syllable?. Chapter gives a complete walk-through of how to go about answering this question using the tools provided by the EMU-SDMS.
The features provided by the EMU-SDMS make it an all-in-one speech database management solution that is centered around R. It enriches the R platform by providing specialized speech signal processing, speech database management, data extraction and speech annotation capabilities. By achieving this without relying on any external software sources except the web browser, the EMU-SDMS significantly reduces the number of tools the speech and spoken language researcher has to deal with and helps to simplify answering research questions. As the only prerequisite for using the EMU-SDMS is a basic familiarity with the R platform, if the above features would improve your workflow, the EMU-SDMS is indeed for you.
Boersma, Paul, and David Weenink. 2016. “Praat: Doing Phonetics by Computer (Version 6.0.19).” http://www.fon.hum.uva.nl/praat/.
Bombien, Lasse, Steve Cassidy, Jonathan Harrington, Tina John, and Sallyanne Palethorpe. 2006. “Recent Developments in the Emu Speech Database System.” In Proc. 11th Sst Conference Auckland, 313–16.
Cassidy, Steve, and Jonathan Harrington. 1996. “Emu: An Enhanced Hierarchical Speech Data Management System.” In Proceedings of the Sixth Australian International Conference on Speech Science and Technology, 361–66.
———. 2001. “Multi-Level Annotation in the Emu Speech Database Management System.” Speech Communication 33 (1). Elsevier:61–77.
Conway, Joe, Dirk Eddelbuettel, Tomoaki Nishiyama, Sameer Kumar Prayaga, and Neil Tiffin. 2016. RPostgreSQL: R Interface to the Postgresql Database System. https://CRAN.R-project.org/package=RPostgreSQL.
Fromont, Robert, and Jennifer Hay. 2012. “LaBB-CAT: An Annotation Store.” In Australasian Language Technology Association Workshop 2012. Vol. 113. Citeseer.
Harrington, Jonathan. 2010. Phonetic Analysis of Speech Corpora. John Wiley & Sons.
Harrington, Jonathan, Steve Cassidy, Janet Fletcher, and Andrew Mc Veigh. 1993. “The Mu+ System for Corpus Based Speech Research.” Computer Speech & Language 7 (4). Elsevier:305–31.
John, Tina. 2012. “Emu Speech Database System.” PhD thesis, Ludwig Maximilian University of Munich.
McAuliffe, Michael, and Morgan Sonderegger. 2016. “Speech Corpus Tools (SCT).” http://speech-corpus-tools.readthedocs.io/.
Ooms, Jeroen. 2014. “The Jsonlite Package: A Practical and Consistent Mapping Between Json Data and R Objects.” arXiv:1403.2805 [stat.CO]. http://arxiv.org/abs/1403.2805.
R Core Team. 2016. R: A Language and Environment for Statistical Computing. Vienna, Austria: R Foundation for Statistical Computing. http://www.R-project.org/.
Rose, Yvan, Brian MacWhinney, Rodrigue Byrne, Gregory Hedlund, Keith Maddocks, Philip O’Brien, and Todd Wareham. 2006. “Introducing Phon: A Software Solution for the Study of Phonological Acquisition.” In Proceedings of The... Annual Boston University Conference on Language Development. Boston University Conference on Language Development, 2006:489. NIH Public Access.
R Special Interest Group on Databases (R-SIG-DB), Hadley Wickham, and Kirill Müller. 2016. DBI: R Database Interface. https://CRAN.R-project.org/package=DBI.
RStudio, and Inc. 2015. Httpuv: HTTP and Websocket Server Library. https://CRAN.R-project.org/package=httpuv.
Wickham, Hadley, David A. James, and Seth Falcon. 2014. RSQLite: SQLite Interface for R. https://CRAN.R-project.org/package=RSQLite.
Winkelmann, Raphael, Jonathan Harrington, and Klaus Jänsch. 2017. “EMU-SDMS: Advanced Speech Database Management and Analysis in R.” Computer Speech & Language, –. https://doi.org/http://dx.doi.org/10.1016/j.csl.2017.01.002.
Wittenburg, Peter, Hennie Brugman, Albert Russel, Alex Klassmann, and Han Sloetjes. 2006. “Elan: A Professional Framework for Multimodality Research.” In Proceedings of Lrec. Vol. 2006.


| Key | Use |
|---|---|
| l | Left Clockwise |
| u | Up Clockwise |
| r | Right Clockwise |
| d | Down Clockwise |
| f | Front Clockwise |
| b | Back Clockwise |
| Shift + Key | Face AntiClockwise |
| Key | Use |
|---|---|
| ← | Cube Left |
| ↑ | Cube Up |
| → | Cube Right |
| ↓ | Cube Down |
| g | Generate Scramble |
| z | Reset |
| v | Change View |
| a | Start Animation |
| Shift + a | Stop Animation |


The Travel Shelf is a curated listing of beautiful, independent bookstores around the world.
Soko radicchio bunya nuts gram dulse silver beet parsnip napa cabbage lotus root sea lettuce brussels sprout cabbage. Kale arugula melon sierra sea lettuce broccoli celery lotus root carrot leone bologi rutabaga tigernut.
Visit Your Local Bookstores Today!
Interested in adding a bookstore yourself? Want to join the team?
Keep up-to-date with the latest news!


[gecode-users] how to constaint sum of sum with linear constraint
Guido Tack
tack at gecode.org
Tue Nov 19 02:03:05 CET 2013
Please have a look at the documentation how to use IntArgs and IntVarArgs. What you want to do is copy the coefficients and variables from your matrix into the Args, something like
int count=0;
for (int i=0; i<n; i++)
for (int j=0; j<m; j++) res[count++] = g[i][j];
Cheers,
Guido
On 19 Nov 2013, at 11:55 am, manel askri <askri.manel1 at gmail.com> wrote:
> hi
> Thank You for your help but i really didn't get it well with the IntVarArgs : this what i did :
>
> IntArgs res(n*m);
> IntVarArgs X1(n*m);
>
> for (int i=0; i<n; i++)
> {
> IntArgs res(g[i]);/// here i'm not sur if i will get the whole matrix g in the IntArgs res??????
> }
> for (int i=0; i<n; i++)
> {
> IntVarArgs X1(X.row(i));//// but this is wrong how can i fix this ?? how can i put the matrix X which has Boolean variables in the IntVarArgs X1??????
> }
>
>
> Could You please help me with that ????
>
> Thank YOU very much
>
> Manel
>
>
> 2013/11/19 Guido Tack <tack at gecode.org>
> Simply create a new IntArgs and IntVarArgs with the right size and put all the coefficients and variables that you need to sum up into those arrays. Then you only need to post one linear.
>
> Cheers,
> Guido
>
> On 19 Nov 2013, at 8:26 am, manel askri <askri.manel1 at gmail.com> wrote:
>
>>
>> hi everyone!
>>
>> I want to post a constraint that is the sum of a sum like this
>> sum(sum (res [ i ] * X.row (i)))=Z, with 0 < i <n
>>
>> but in the documentation MPG I just found the linear constraint that are used to constraint the sum not the sum of sum :
>>
>> let me explain:
>>
>> I have a matrix : vector < vector <int> > res , and a Boolean matrix X defined as follows: Matrix <BoolVarArray> X (a, m, n);
>>
>> in the following code I had to do this sum :
>>
>> sum (res [ i ] * X.row (i)) with 0 < i <n / / here i can not pay this sum for a table because the 2 matrix does not have the same type and i didnt find any prototype of the linear constraint that can do this.
>>
>> Then I had to make this sum :
>>
>> the sum of the previous sum= Z
>>
>> so I used this constraint but it appeared that it is false because it does not give me the desired solution :
>> linear ( * this , res [ i ] X.row ( i ) IRT_EQ , Z) ;
>>
>> I know that this constraint only to : sum (res [ i ] * X.row (i)) = Z , where 0 < i < n; an dits wrong.
>>
>> you have an idea on correcting this error could you help me please
>>
>> thank you very much for your help
>>
>> Manel
>>
>>
>>
>> _______________________________________________
>> Gecode users mailing list
>> users at gecode.org
>> https://www.gecode.org/mailman/listinfo/gecode-users
>
>
> _______________________________________________
> Gecode users mailing list
> users at gecode.org
> https://www.gecode.org/mailman/listinfo/gecode-users
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Derek Eder
@derekeder
The @ILBudgetClock is stopped.
Illinois finally has a budget. It took:
2 years
6 days
16 hours
34 minutes
http://ilbudgetclock.com/
7/6/2017, 5:09:57 PM
Favs: 40
Retweets: 30
link← @derekeder Twitter archive
Derek Eder
@derekeder
The @ILBudgetClock is stopped.
Illinois finally has a budget. It took:
2 years
6 days
16 hours
34 minutes
http://ilbudgetclock.com/
7/6/2017, 5:09:57 PM
Favs: 40
Retweets: 30
link


------------------------------------------------------------------------------- Absolutely Still – Better Than Ezra ------------------------------------------------------------------------------- Tabbed by:blakem1289 I heard this new Better Than Ezra song and noticed that no one had tabbed it out yet, so decided that I would give it a try. This is my first tab so it’s not too great, but I it works well enough. Feel free to make any comments or suggestions. Thanks. Tuning: Standard Chords used: D5:(xx023x) D/F#:(2x023x) A:(x0222x) Bm:(x24432) G5:(3x003x) E7sus4(00223x) Intro/Verse e|-------------------------------------------------------------------| B|-2---2---3---3---2---2---3---3---2---2---3---3---2---2---3---3-----| G|-------------------------------------------------------------------| D|---0---0---0---0---0---0---0---------------------------------------| A|-------------------------------0---0---0---0---0---0---0---0---2---| E|-------------------------------------------------------------------| e|-------------------------------------------------------------------| B|-2---2---3---3---2---2---3---3---2---2---3---3---2---2---3---3-----| G|-------------------------------------------------------------------| D|---0---0---0---0---0---0---0---------------------------------------| A|-------------------------------------------------------------------| E|-------------------------------3---3---3---3---3---3---3---3-------| Verse 1: This grey room, This bunker, The air is humming us to sleep While outside, the city hurries; the endless worries are out of reach Pre-Chorus: Bm G5 Promise me we'll never leave this room, Bm G5 D/F# E7sus4 a million years from now would be too soon. Chorus: D5 The world is spinning turning day to night A and my thoughts are running at the speed of light Bm G5 Got an empty feeling that I never want to fill G5 D/F# E7sus4 absolutely still D5 I waited longer 'cause I needed proof A that every door I shut is leading me to you Bm G5 and there's a nervous feeling that i never want to kill G5 D/F# E7sus4 absolutely still Verse 2: We were running from the same noise, We were stuck in the same pursuit Now the door's locked and I find that the dizzy madness is bleeding through Pre-Chorus: Bm G5 Promise me we'll never leave this room, Bm G5 D/F# E7sus4 a million years from now would be too soon. Chorus: The world is spinning turning day to night and my thoughts are running at the speed of light Got an empty feeling that I never want to fill absolutely still I waited longer 'cause I needed proof that every door I shut is leading me to you and there's a nervous feeling that I never want to kill absolutely still Bridge: D/F# G D5 A Pre-Chorus: Bm G5 Promise me we'll never leave this room, Bm G5 D/F# E7sus4 a million years from now would be too soon. Chorus: The world is spinning turning day to night and my thoughts are running at the speed of light Got an empty feeling that I never want to fill absolutely still I waited longer 'cause I needed proof that every door I shut is leading me to you and there's a nervous feeling that I never want to kill absolutely still Final Chorus: I'll go anywhere you want tonight 'cause my head is spinning like a satellite I got a restless feeling that I never want to fill I'm absolutely still Intro Fade out