Internal Words¶
forth
¶
These words are in the forth
module.
welcome
¶
( – )
Display the welcome message on the console.
kernel-platform
¶
( – c-addr bytes )
Get the kernel platform.
kernel-version
¶
( – c-addr bytes )
Get the kernel version.
kernel-date
¶
( – c-addr bytes )
Get the kernel compilation date.
internal
¶
These words are in the internal
module
advance-here
¶
( a – )
Fill memory with zeros up until a given address
word-flags
¶
( word – h-addr )
Get the address of the flags for a word
wordlist-id
¶
( word – h-addr )
Get the address of the wordlist ID for a word
next-word
¶
( word – addr-addr )
Get the address of the address of the next word in the word specified;
word-name
¶
( word – b-addr )
Get the name of a word (a counted word)
common-prefix
¶
( b-addr1 bytes1 b-addr2 bytes2 – bytes3 )
Get the length of a common prefix to two strings
prefix?
¶
( b-addr1 bytes1 b-addr2 bytes2 – flag )
Get whether a string has a prefix (the prefix is the first string)
words-column
¶
( b-addr bytes column1 – column2 )
Actually print a string in one out of four columns, taking up more than one column if necessary
words-column-wrap
¶
( b-addr bytes column1 – column2 )
Print a string in one out of four columns, taking up more than one column if necessary
words-dict
¶
( dict wid column1 – column2 )
Display all the words in a dictionary starting at a given column, and returning the next column
lookup-dict
¶
( b-addr bytes dict wid column1 – column2 )
Display all the words in a dictionary starting at a given column and returning the next column
find-prefix-len
¶
( b-addr bytes dict – prefix-bytes )
Find the common prefix length to a word
search-word-info
¶
( b-addr bytes dict – )
Search for all the words that go by a certain name in a given dictionary
search-by-xt
¶
( dict xt – name|0 flag )
Search for a word by its xt
<builds-with-name
¶
( addr bytes – )
Create a word that executes code specified by DOES>
block-align,
¶
Align to flash block if compiling to flash
next-user-space
¶
( – addr )
Look up next available user space
set-next-user-space
¶
( addr – )
Specify next available user space
next-ram-space
¶
( – addr )
Look up next available RAM space
set-next-ram-space
¶
( addr – )
Specify next available RAM space
user>
¶
( – )
Complete a USER variable word
ram-cvariable
¶
( “name” – )
Allocate a byte variable in RAM
ram-hvariable
¶
( “name” – )
Allocate a halfword variable in RAM
ram-variable
¶
( “name” – )
Allocate a variable in RAM
ram-2variable
¶
( “name” – )
Allocate a doubleword variable in RAM
ram-buffer:
¶
( bytes “name” – )
Allocate a buffer in RAM
ram-aligned-buffer:
¶
( bytes “name” – )
Allocate a cell-aligned buffer in RAM
cpus-deferred-context-switch
¶
Is there a deferred context switch for a given CPU.
cpus-in-critical
¶
Critical section state for a given CPU.
in-critical
¶
( – addr )
Address of critical section state for the current CPU.
set-current-flash-wordlist
¶
( wid – )
Specify current flash wordlist
get-current-flash-wordlist
¶
( – wid )
Look up the current flash wordlist
defer-xt@
¶
( deferred-xt – addr )
Get the address at which the xt for a deferred xt is stored.
fraction-size
¶
( – u )
Get current fraction size
format-fraction
¶
( u b-addr bytes – b-addr bytes )
Format digits to the right of the decimal point
add-decimal
¶
( b-addr bytes – b-addr bytes )
Add a decimal point
do-nothing
¶
Do nothing
init-flash-dict
¶
Initialize the flash dictionary
init-dict
¶
Initiatlize the dictionary
find-last-visible-word
¶
Find the last visible word
do-init
¶
Run the initialization routine, if there is one
init-variables
¶
Initialize the variables
find-dict
¶
( addr bytes dict wid – word|0 )
Find a word in a specific dictionary for a specific wordlist or return zero for no word found
find-in-wordlist
¶
( addr bytes wid – word|0 )
Find a word in a specific wordlist or return zero for no word found
find-dict-by-xt
¶
( xt dict – word|0 )
Find a word in a dictionary by execution token or return zero for no word found; only words with headers will be found
min-ram-wordlist
¶
( – wid )
The minimum RAM wordlist value.
current-ram-wordlist
¶
( – addr )
Address of the current RAM wordlist value.
main
¶
The main functionality, within the main exception handler
validate
¶
Validate the current state
do-prompt
¶
Display a prompt
do-refill
¶
Implement the refill hook
do-failed-parse
¶
Implement the failed parse hook
do-handle-number
¶
Implement the handle number hook
parse-integer-core
¶
( b-addr u base – n success )
Actually parse an integer
parse-unsigned-core
¶
( b-addr u base – u success )
Actually parse an unsigned integer
constant-with-name
¶
Create a constant with a specified name as a string
2constant-with-name
¶
Create a 2-word constant with a name specified as a string
skip-to-token
¶
Skip to the start of a token
format-integer-inner
¶
The inner portion of formatting an integer as a string
eval-index-ptr
¶
( – addr-addr )
Get the address of the address of the evaluation buffer index value.
eval-count-ptr
¶
( – addr-addr )
Get the address of the address of the evaluation buffer byte count value.
eval-ptr
¶
( – addr )
Get the address of the evaluation buffer.
eval-data
¶
( – addr )
Get address of a general-purpose data value to be used by the evaluation refill and EOF check routines.
eval-refill
¶
( – xt-addr ) ( xt: – )
Get address of the evaluation refill routine. This routine is called when outer
has completed interpreting the entire contents of the evaluation buffer, and should update the evaluation buffer pointer, the evaluation index, and the evaluation byte count accordingly.
eval-eof
¶
( – xt-addr ) ( xt: – eof? )
Get address of the evaluation EOF check routine. outer
exits if this routine returns non-zero when called.
prompt-disabled
¶
( – addr )
Get the address of the prompt-disabled counter (positive values correspond to prompt display being disabled).
dump-ascii-16
¶
( start-addr – )
Dump 16 bytets of ASCII.
picture-size
¶
( – bytes )
The maximum pictures numeric output size.
picture-offset
¶
( – addr )
The start of pictured numeric output user variable.
fraction-size-table
¶
( – addr )
The fraction size lookup table.
flush-console-hook
¶
( – addr )
The address of the flush console hook variable.
flash-dict-warned
¶
( – addr )
The address of the user warned about flash dictionary space flag.
do-flash-validate-dict
¶
( – )
Warn the user if flash space is running low.
flash-mini-dict
¶
( – addr )
The base address of the flash mini-dictionary. (RP2040 only.)
flash-mini-dict-free
¶
( – addr )
The address of the flash mini-dictionary entries left count. (RP2040 only.)
hash-string
¶
( b-addr bytes – hash )
Hash a string as a 32-bit value. (RP2040 only.)
hash-string-and-wid
¶
( b-addr bytes wid – hash )
Hash a string and a wordlist ID as a 32-bit value; note that this 32-bit value is guaranteed to not be zero. (RP2040 only.)
hash-word
¶
( word – hash )
Hash the name and the wordlist ID of a word as a 32-bit value; note that this 32-bit value is guaranteed to not be zero. (RP2040 only.)
clear-flash-mini-dict
¶
( – )
Clear the flash mini-dictionary. (RP2040 only.)
x-flash-mini-dict-out-of-space
¶
( – )
Flash mini-dictionary is out of space exception. (RP2040 only.)
register-flash-mini-dict-space
¶
( – )
Register a new entry is being added to the flash mini-dictionary (as opposed to replacing an existing entry). (RP2040 only.)
equal-words?
¶
( word0 word1 – equal? )
Get whether two words have equal names and wordlist ID’s. (RP2040 only.)
add-flash-mini-dict-end
¶
( word – )
Add an entry to the flash mini-dictionary when filling from start to end. (RP2040 only.)
add-flash-mini-dict-start
¶
( word – )
Add an entry to the flash mini-dictionary when filling from end to start. (RP2040 only.)
init-flash-mini-dict
¶
( – )
Initialize the flash mini-dictionary, populating it with entries corresponding to the entire flash dictionary. (RP2040 only.)
find-flash-mini-dict
¶
( b-addr bytes wid – addr|0 )
Find a word by name in the flash mini-dictionary for a given wordlist ID, returning the word’s address or, if not found, 0. (RP2040 only.)
add-flash-mini-dict
¶
( – )
Add the word compiled most recently to flash to the flash mini-dictionary, if currently compiling to flash. (RP2040 only.)
find-optimized-wid
¶
( b-addr bytes wid – addr|0 )
Find a word by name with the specified wordlist ID making use of the flash mini-dictionary, using the RAM dictionary first if compiling to RAM, and if not found in the RAM dictionary or if currently compiling to flash then trying to find it in the flash mini-dictionary, returning the word’s address or, if not found, 0. (RP2040 only.)
find-optimized
¶
( b-addr bytes – addr|0 )
Find a word by name in the current wordlist order, making use of the RAM dictionary if compiling to RAM, and making use of the flash mini-dictionary, returning the word’s address or, if not found, 0. (RP2040 only.)


As mentioned earlier in this course, if you are a part-time employee, statutory holidays will be deducted from your pay, as you are not entitled to paid statutory holidays.
You will, however, receive a 4.25% premium in lieu (replacement) of statutory holidays.
Let’s see an example on how this information would be displayed on your pay stubs.
You are a part-time PM-1 employee.
| Description | Description | Hours | Rate | Amount |
|---|---|---|---|---|
| *Basic Pay | 001 | - | - | 1,767.65 |
| LWOP - Authorized (S) | 301 | 15.00 | 29.460799 | 441.92 |
| Prem Pay-Lieu Stat Hol - 4.25% | 173 | - | - | 56.34 |
| *Basic Pay | 001 | -15.00 | 29.460799 | -441.92 |
| - | - | - | - | - |
| - | - | - | - | - |
| - | Total: | - | - | 1,382.07 |
Continue below to find a detailed breakdown of the main sections of the pay stub.
15 hours of LWOP were deducted
| Type | No. | Rate | Amount |
|---|---|---|---|
| From 26/07/18 To 08/08/18 *Basic Pay |
60.00 H | - | $1,767.65+ |
| From 28/06/18 To 11/07/18 *Basic Pay |
- | - | $220.96- |
| From 26/07/18 To 08/08/18 *Basic Pay |
- | - | $220.96- |
| From 28/06/18 To 11/07/18 LWOP - Authorized (S) |
7.5 H | - | $220.96+ |
| From 26/07/18 To 08/08/18 LWOP - Authorized (S) |
7.5 H | - | $220.96+ |
| From 26/07/18 To 08/08/18 Prem Pay-Lieu Sta Hol - 4.25% |
- | - | $56.34+ |
Continue below to find a detailed breakdown of the main sections of the pay stub.
7.5 hours deducted for a LWOP that occurred in the 28/06/18 To 11/07/18 Pay Period
7.5 hours deducted for a LWOP that occurred in the 26/07/18 To 08/08/18 Pay Period


| Package | Description |
|---|---|
| bayou.ssl |
SSL support.
|
| Modifier and Type | Method and Description |
|---|---|
SslConf |
SslConf.contextProtocol(String contextProtocol)
The protocol for
SSLContext.getInstance(protocol) |
SslConf |
SslConf.keyManagerFactoryAlgorithm(String keyManagerFactoryAlgorithm)
Algorithm for KeyManagerFactory.
|
SslConf |
SslConf.keyStoreFile(String keyStoreFile)
The key store file path.
|
SslConf |
SslConf.keyStorePass(String keyStorePass)
The key store file password.
|
SslConf |
SslConf.keyStoreType(String keyStoreType)
The keys tore file type.
|
SslConf |
SslConf.trustAll()
Use a TrustManager that accept all peer certificates, including all self-signed ones.
|
SslConf |
SslConf.trustManagerFactoryAlgorithm(String trustManagerFactoryAlgorithm)
Algorithm for KeyManagerFactory.
|
SslConf |
SslConf.trustStoreFile(String trustStoreFile)
The trust store file path.
|
SslConf |
SslConf.trustStorePass(String trustStorePass)
The trust store file password.
|
SslConf |
SslConf.trustStoreType(String trustStoreType)
The trust store file type.
|


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Residents in the path of a Qld bushfire are being urged to leave immediately or begin following their bushfire plan as firies struggle to contain blaze
Temperatures into the mid 30s, very low humidity and gusty winds once again threaten the state this weekend, after a week of firefighting that saw “catastrophic” conditions and four lives lost.
NSW remains in a state of emergency, with severe fire danger ratings issued for New England, the Northern Slopes and northwestern regions on Saturday. Total fire bans are in effect in those areas, as well as the far north coast, which has been issued a very high fire danger.
Four people have died so far and the RFS said more than 250 homes have been destroyed, almost 90 homes have been damaged, and some 480 outbuildings and 18 facilities have also been razed. In some positive news the RFS believes their efforts have saved more than 2000 buildings.
In Queensland, QFES said most of the state will experience high and very high conditions this weekend, with the Granite Belt and Darling Downs expected to reach severe conditions today and extreme tomorrow.
Updates
'Leave immediately': Queenslanders warned
Alexis Carey
Queensland Fire and Rescue has issued an Emergency Alert regarding a "significant" fire near Tregony in Main Range National Park.
Fires are now expected to impact Fisher Park Truck Stop and Stacey’s at the Gap, with those in the area wared to stay updated.
Queenslanders in Cowan (Moreton Island) have been cautioned to "leave now" and those in Ravensbourne to "leave immediately".
https://platform.twitter.com/widgets.js
Fireys reveal 'vital' battle
Alexis Carey
The NSW RFS has revealed its "vital" battle to save communications towers as bushfires rage.
Posting on Twitter earlier today, the RFS shared a clip near Woodburn during Tuesday’s dangerous conditions.
The RFS explained that as well as "protecting as many homes as possible", firefighters and aircraft have also been working to save vital communications towers like the one in the footage, which hosts phone, radio, emergency services equipment.
Lightning strikes to blame for fires
Alexis Carey
Lightning is believed to have caused at least five bushfires burning in Queensland, the Courier-Mail reports.
The publication claims fires in the D’aigular Range, Wamuran, Pumicestone, Bribie Island and Moreton Island were all caused by lightning strikes that occurred during severe storms on Saturday afternoon.
One of those blazes forced the evacuation of Cowan Cowan on Moreton Island.
At the moment, there are more than 80 fires burning across the state.
Conditions 'could get worse'
Alexis Carey
Queensland Fire and Emergency Services has warned the fire in Tregony "could get worse" and that residents should be on alert.
Fireys have warned locals should be ready to leave the area as the situation could worsen "quickly".
At the moment, a large fire is travelling in a westerly direction towards areas east of Spicers Gap Road along the Cunningham Highway.
Residents who have already evacuated can now return to their homes, but are advised to be prepared to leave again as the situation could change quickly.
Fire crews are working to contain the fire and will continue to monitor overnight but firefighters may not be able to protect every property.
Residents have been warned they "should not expect a firefighter" at their door, and that people in the area will be affected by smoke, which will reduce visibility and air quality.
61 fires still burning in NSW
Alexis Carey
There are still 61 fires burning across NSW, with 28 still uncontained as of 9pm tonight.
According to NSW RFS, 3 fires remain at Watch and Act, with crews working around the clock to protect homes and properties.
Overnight crews will continue to monitor fires and work where they can to strengthen containment lines.
https://platform.twitter.com/widgets.js
Man's horror fall from roof
Alexis Carey
A man has been seriously injured after he fell three metres from a ladder at a property in the area of a massive bushfire on the NSW mid-north coast.
Aged in his 70s, the man suffered chest and abdominal injuries in the fall at a property on Hillville Road, Hillville about 4.45pm on Saturday, NSW Ambulance says.
The road was the starting point of a bushfire that has burned nearly 30,000 hectares south of Taree over the past fortnight.
Westpac Rescue Helicopter Service said the man may have been cleaning his gutters to protect his property from fires.
He was flown to John Hunter Hospital in a serious-but-stable condition.
– AAP
Hellish week a 'wake up call'
Alexis Carey
NSW RFS has thanked members of the public who stopped by to speak with brigades, claiming the hellish fire conditions ver the past week had been a "wake up call" for many Aussies.
Fireys urged people who need help making a plan or getting ready to check http://myfireplan.com.au.
Residents urged to flee
Alexis Carey
Residents of a tiny town on the Queensland and NSW border are being urged to immediately shelter from a raging bushfire as the sun set on another grim day for firefighters across the state.
The fire, burning in the area of Mount Lindesay, forms part of the Mount Barney blaze that suddenly flared on Saturday afternoon.
It is one of two fires covered by an emergency warning.
The other is at Pechey, north of Toowoomba, with residents of Ravensbourne being told to leave immediately.
It comes as weather conditions are forecast to deteriorate further across the parched state on Sunday.
– AAP
'Prepare to leave' warning issued
Alexis Carey
Queensland Fire and Rescue has urged residents of Woodgate and Walkers Point Road south of Bundaberg to "prepare to leave" due to bushfire danger.
Fireys also warned of "large amounts of smoke" affecting Bribie Island in the state, and a "significant fire" at Cowan, Moreton Island.
Those in the area are being asked to stay updated and see what action is required.
303 homes lost in nine days
Alexis Carey
The RFS has confirmed an extra 44 homes have been lost due to the NSW bushfires, taking to total to 303 in the past nine days.
This afternoon the NSW Rural Fire Service 102 homes had been damaged – up by 15 from Friday morning's update.
Around 785 sheds and other buildings have been damaged or razed since November 8 and 38 schools and other facilities have been impacted.
However, more than 2600 buildings in the fire zone have been saved
Almost 2000 firefighters have been battling to contain the blazes, with more than 30 still burning out of control.
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A
B
C
D
E
G
H
I
L
M
N
P
R
S
T
W
A
- add() - Method in class RiakObject.RiakObject
- Start assembling a Map/Reduce operation.
- add() - Method in class RiakMapReduce.RiakMapReduce
- Add inputs to a map/reduce operation.
- add() - Method in class RiakClient.RiakClient
- Start assembling a Map/Reduce operation.
- addLink() - Method in class RiakObject.RiakObject
- Add a link to a RiakObject.
B
- bucket() - Method in class RiakClient.RiakClient
- Get the bucket by the specified name.
- buildRestPath() - Method in class RiakUtils.RiakUtils
- Given a RiakClient, RiakBucket, Key, LinkSpec, and Params,
construct and return a URL.
C
- contents() - Method in class RiakStringIO.RiakStringIO
D
- delete() - Method in class RiakObject.RiakObject
- Delete this object from Riak.
E
- exists() - Method in class RiakObject.RiakObject
- Return true if the object exists, false otherwise.
G
- get() - Method in class RiakLink.RiakLink
- Retrieve the RiakObject to which this link points.
- get() - Method in class RiakBucket.RiakBucket
- Retrieve a JSON-encoded object from Riak.
- get_value() - Method in class RiakUtils.RiakUtils
- getAllowMultiples() - Method in class RiakBucket.RiakBucket
- Retrieve the 'allow multiples' setting.
- getBinary() - Method in class RiakLink.RiakLink
- Retrieve the RiakObject to which this link points, as a binary.
- getBinary() - Method in class RiakBucket.RiakBucket
- Retrieve a binary/string object from Riak.
- getBucket() - Method in class RiakLink.RiakLink
- Get the bucket name of this link.
- getBucket() - Method in class RiakObject.RiakObject
- Get the bucket of this object.
- getClientID() - Method in class RiakClient.RiakClient
- Get the clientID for this RiakClient.
- getContentType() - Method in class RiakObject.RiakObject
- Get the content type of this object.
- getData() - Method in class RiakObject.RiakObject
- Get the data stored in this object.
- getDW() - Method in class RiakBucket.RiakBucket
- Get the DW-value for this bucket, if it is set, otherwise return
the DW-value for the client.
- getDW() - Method in class RiakClient.RiakClient
- Get the DW-value for this ClientOBject.
- getKey() - Method in class RiakObject.RiakObject
- Get the key of this object.
- getKey() - Method in class RiakLink.RiakLink
- Get the key of this link.
- getLinks() - Method in class RiakObject.RiakObject
- Return an array of RiakLink objects.
- getName() - Method in class RiakBucket.RiakBucket
- Get the bucket name.
- getNVal() - Method in class RiakBucket.RiakBucket
- Retrieve the N-value for this bucket.
- getProperties() - Method in class RiakBucket.RiakBucket
- Retrieve an associative array of all bucket properties.
- getProperty() - Method in class RiakBucket.RiakBucket
- Retrieve a bucket property.
- getR() - Method in class RiakClient.RiakClient
- Get the R-value setting for this RiakClient.
- getR() - Method in class RiakBucket.RiakBucket
- Get the R-value for this bucket, if it is set, otherwise return
the R-value for the client.
- getSibling() - Method in class RiakObject.RiakObject
- Retrieve a sibling by sibling number.
- getSiblingCount() - Method in class RiakObject.RiakObject
- Get the number of siblings that this object contains.
- getSiblings() - Method in class RiakObject.RiakObject
- Retrieve an array of siblings.
- getTag() - Method in class RiakLink.RiakLink
- Get the tag of this link.
- getW() - Method in class RiakBucket.RiakBucket
- Get the W-value for this bucket, if it is set, otherwise return
the W-value for the client.
- getW() - Method in class RiakClient.RiakClient
- Get the W-value setting for this RiakClient.
H
- hasSiblings() - Method in class RiakObject.RiakObject
- Return true if this object has siblings.
- httpRequest() - Method in class RiakUtils.RiakUtils
- Given a Method, URL, Headers, and Body, perform and HTTP request,
and return an array of arity 2 containing an associative array of
response headers and the response body.
I
- isAlive() - Method in class RiakClient.RiakClient
- Check if the Riak server for this RiakClient is alive.
- isEqual() - Method in class RiakLink.RiakLink
- Return true if the links are equal.
L
- link() - Method in class RiakClient.RiakClient
- Start assembling a Map/Reduce operation.
- link() - Method in class RiakMapReduce.RiakMapReduce
- Add a link phase to the map/reduce operation.
- link() - Method in class RiakObject.RiakObject
- Start assembling a Map/Reduce operation.
M
- map() - Method in class RiakObject.RiakObject
- Start assembling a Map/Reduce operation.
- map() - Method in class RiakClient.RiakClient
- Start assembling a Map/Reduce operation.
- map() - Method in class RiakMapReduce.RiakMapReduce
- Add a map phase to the map/reduce operation.
N
- newBinary() - Method in class RiakBucket.RiakBucket
- Create a new Riak object that will be stored as plain text/binary.
- newObject() - Method in class RiakBucket.RiakBucket
- Create a new Riak object that will be stored as JSON.
P
- parseHttpHeaders() - Method in class RiakUtils.RiakUtils
- Parse an HTTP Header string into an asssociative array of
response headers.
- populate() - Method in class RiakObject.RiakObject
- Given the output of RiakUtils::httpRequest and a list of
statuses, populate the object.
R
- reduce() - Method in class RiakObject.RiakObject
- Start assembling a Map/Reduce operation.
- reduce() - Method in class RiakMapReduce.RiakMapReduce
- Add a reduce phase to the map/reduce operation.
- reduce() - Method in class RiakClient.RiakClient
- Start assembling a Map/Reduce operation.
- reload() - Method in class RiakObject.RiakObject
- Reload the object from Riak.
- removeLink() - Method in class RiakObject.RiakObject
- Remove a link to a RiakObject.
- RiakBucket() - Class in package RiakBucket
- The RiakBucket object allows you to access and change information
about a Riak bucket, and provides methods to create or retrieve
objects within the bucket.
- RiakClient() - Class in package RiakClient
- The RiakClient object holds information necessary to connect to
Riak.
- RiakLink() - Class in package RiakLink
- The RiakLink object represents a link from one Riak object to
another.
- RiakLinkPhase() - Class in package RiakLinkPhase
- The RiakLinkPhase object holds information about a Link phase in a
map/reduce operation.
- RiakMapReduce() - Class in package RiakMapReduce
- The RiakMapReduce object allows you to build up and run a
map/reduce operation on Riak.
- RiakMapReducePhase() - Class in package RiakMapReducePhase
- The RiakMapReducePhase holds information about a Map phase or
Reduce phase in a RiakMapReduce operation.
- RiakObject() - Class in package RiakObject
- The RiakObject holds meta information about a Riak object, plus the
object's data.
- RiakStringIO() - Class in package RiakStringIO
- Private class used to accumulate a CURL response.
- RiakUtils() - Class in package RiakUtils
- Utility functions used by Riak library.
- run() - Method in class RiakMapReduce.RiakMapReduce
- Run the map/reduce operation.
S
- setAllowMultiples() - Method in class RiakBucket.RiakBucket
- If set to true, then writes with conflicting data will be stored
and returned to the client.
- setBucket() - Method in class RiakLink.RiakLink
- Set the bucket name of this link.
- setClientID() - Method in class RiakClient.RiakClient
- Set the clientID for this RiakClient.
- setContentType() - Method in class RiakObject.RiakObject
- Set the content type of this object.
- setData() - Method in class RiakObject.RiakObject
- Set the data stored in this object.
- setDW() - Method in class RiakBucket.RiakBucket
- Set the DW-value for this bucket.
- setDW() - Method in class RiakClient.RiakClient
- Set the DW-value for this RiakClient.
- setKey() - Method in class RiakLink.RiakLink
- Set the key of this link.
- setNVal() - Method in class RiakBucket.RiakBucket
- Set the N-value for this bucket, which is the number of replicas
that will be written of each object in the bucket.
- setProperties() - Method in class RiakBucket.RiakBucket
- Set multiple bucket properties in one call.
- setProperty() - Method in class RiakBucket.RiakBucket
- Set a bucket property.
- setR() - Method in class RiakBucket.RiakBucket
- Set the R-value for this bucket.
- setR() - Method in class RiakClient.RiakClient
- Set the R-value for this RiakClient.
- setTag() - Method in class RiakLink.RiakLink
- Set the tag of this link.
- setW() - Method in class RiakClient.RiakClient
- Set the W-value for this RiakClient.
- setW() - Method in class RiakBucket.RiakBucket
- Set the W-value for this bucket.
- status() - Method in class RiakObject.RiakObject
- Get the HTTP status from the last operation on this object.
- store() - Method in class RiakObject.RiakObject
- Store the object in Riak.
T
- to_array() - Method in class RiakLinkPhase.RiakLinkPhase
- Convert the RiakLinkPhase to an associative array.
- to_array() - Method in class RiakMapReducePhase.RiakMapReducePhase
- Convert the RiakMapReducePhase to an associative array.
- toLinkHeader() - Method in class RiakLink.RiakLink
- Convert this RiakLink object to a link header string.
W
- write() - Method in class RiakStringIO.RiakStringIO


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No. 21 Arizona suspends Doutrive for violating team rules
TUCSON, Ariz. (AP) - No. 21 Arizona has suspended sophomore guard Devonaire Doutrive indefinitely for violating unspecified team rules.
The school announced Doutrive’s suspension before Friday night’s exhibition game against Chico State.
Doutrive was a five-star recruit from Southern California in the 2018 class and was expected to have an immediate impact as a freshman. The athletic 6-foot-5 guard showed flashes last season, but was inconsistent, averaging 3.3 points and 3.0 rebounds while playing 26 of 32 games.
Doutrive initially planned to transfer from Arizona this summer before opting to return. Wildcats coach Sean Miller praised Doutrive’s improvement heading into this season.
More AP college basketball: https://apnews.com/Collegebasketball and https://twitter.com/AP_Top25
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| HOME | DOWNLOAD | DOCUMENTATION | FORUM | FAQ |
> Home > Documentation > Localized Spectral Analysis
SHRETURNTAPERS(1) SHTOOLS 2.6 SHRETURNTAPERS(1)
SHReturnTapers
SHReturnTapers - Calculate the eigenfunctions of the spherical-cap concentration problem.
SYNOPSIS
SUBROUTINE SHReturnTapers ( THETA0, LMAX, TAPERS, EIGENVALUES, TAPER_ORDER ) REAL*8 THETA0, TAPERS(LMAX+1, (LMAX+1)**2), EIGENVALUES((LMAX+1)**2) INTEGER LMAX, TAPER_ORDER((LMAX+1)**2)
DESCRIPTION
SHReturnTapers will calculate the eigenfunctions (i.e., localization windows) of the spherical-cap concentration problem. Each column of the matrix TAPERS contains the spherical harmonic coefficients of a single window and the corresponding concentration factor is given in the array EIGENVALUES. Each window has non-zero coefficients for only a single angular order that is specified in TAPER_ORDER: all other spherical harmonic coefficients for a given window are identically zero. The columns of TAPERS are ordered from best to worst concentrated, and the first and last rows of each column correspond to spherical harmonic degrees 0 and LMAX, respectively. The localization windows are normalized such that they have unit power.
ARGUMENTS
THETA0 (input) REAL*8 The angular radius of the spherical cap in RADIANS. LMAX (input) INTEGER The spherical harmonic bandwidth of the localization windows. TAPERS (output) REAL*8, DIMENSION (LMAX+1, (LMAX+1)**2) The spherical harmonic coefficients of the (LMAX+1)**2 localization windows. Each column contains the coefficients of a single window that possesses non-zero coefficients for the single angular order specified in TAPER_ORDER. The first and last rows of each column correspond to spherical harmonic degrees 0 and LMAX, respectively, and the columns are arranged from best to worst concentrated. EIGENVALUES (output) REAL*8, DIMENSION ((LMAX+1)**2) The concentration factors of the localization windows. TAPER_ORDER (output) INTEGER, DIMENSION ((LMAX+1)**2) The angular order of the non-zero spherical harmonic coefficients in each column of TAPERS.
SEE ALSO
shreturntapersm(1), computedg82(1), computed0(1), computedm(1) <http://www.ipgp.jussieu.fr/~wieczor/SHTOOLS/SHTOOLS.html>
REFERENCES
Wieczorek, M. A. and F. J. Simons, Localized spectral analysis on the sphere, Geophys. J. Int., 162, 655-675. Simons, F.J., F.A. Dahlen, and M.A. Wieczorek, Spatiospectral concentration on a sphere, SIAM Review, 48, 504-536, 2006.
COPYRIGHT AND LICENSE
Copyright 2005, 2006 by Mark Wieczorek<EMAIL_ADDRESS>This is free software; you can distribute and modify it under the terms of the revised BSD license. SHTOOLS 2.6 2009-08-18 SHRETURNTAPERS(1)
> Home > Documentation > Localized Spectral Analysis
| Centre National de la Recherche Scientifique | Institut de Physique du Globe de Paris | © 2011 Mark Wieczorek |


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This website is my Project for the formation i made in DORANCO in Paris from October 2016 to February 2017.
The final step is the API for address ( {happy}adr ) of all departments in France except Corsica.
I design this page, contact and developer's pages but also the back-office.
Nevertheless, that's not all...
I designed from scratch a complete MVC framework, including a Router, error handler, securities (with token using JWT, csrf protection), a debugger, a session manager, an user manager...
Severals librairies, like models manager with complete CRUD to database, a validator manager for automated forms validations returning feedback to form views, a captcha generator which return image based only in php code, a flexbox libraries with responsive management...
This section describe the complete process from INSEE database to API design.
All processes are shown using pictograms for easy comprehension.
This section describe the API schema. You can request city, street or address from my API.
All these requests are details and examples are shown for requests and results.


Nice To Know
IT
Data Science & Engineering
Websites
Kaggle
Metabase
(
Github
)
BigML
KDnuggets
import.io
Webscraping
alooma
ETL


About Me
Very much involved in community services and participated in lots of community organizations in different places and backgrounds. Current president of Burmese Chin Community of Atlanta. Was president of Chin Community Youth, USA and also Youth Secretary of Chin Community, USA. worked as Case worker for Center for Trauma and Torture Survivors at Dekalb County Board of Health. Was Refugee Coordinator and Production Supervisor for Perdue Farms Inc. at Perry,GA and helped hired(job placement) more than 300 refugee associates and relocated more than 200 refugee immigrants and families to Warner Robins,GA. Specialties: Public communication, organizing social activities, speak and write Burmese, Chin(Burmese dialect) and English fluently.
Chin Community of USA is a nationwide non profit organization established in 2002. I worked as one the youth leaders there and elected as Youth secretary until I resigned from the post. I founded Chin Community Youth, USA during my time as youth secretary and was the president of the CCYUSA until I resigned from the post.


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Hi ! Thank you for taking the Track Suggestion Survey.
You should choose the Front-End track and start building beautiful and responsive websites!
Hi ! Thank you for taking the Track Suggestion Survey.
It seems that you are inclined towards the Front-End track. But be warned, you should pay extra attention in the design class next month.
Why? Well, see for yourself what happens when we apply to this website the color scheme that you (poorly) choose:
Hi ! Thank you for taking the Track Suggestion Survey.
It seems that you are inclined towards the Front-End track. But be warned, you should pay extra attention in the design class next month.
Why? Well, see for yourself what happens when we apply to this website the color scheme that you (poorly) choose:
You should choose the PHP and Drupal track and build awesome websites!
Hi ! Thank you for taking the Track Suggestion Survey.
You should choose the C# and .NET track and enjoy the corporate life!


Port Morseby lies on the south western shore on the PNG mainland. It is the main point of entry into Papua New Guinea. The main business and shopping district lies about 3 miles (5km) from the coast.
Port Moresby and Lae have been particularly affected by the recent surge in criminality in PNG; however, the area around the yacht club in Port Moresby is relatively trouble-free.
Position 9° 28"S, 147° 09"E.
On arrival at Port Moresby there is now a new light on the NW side of the Basilik Pass, quick flashing red. The GPS position of the middle of the pass is 9.32.237 S, 147.07.961 E
The Customs office is in the commercial harbour south of the yacht club. Call the Yacht Club on VHF Ch 16 as they will assist with formalities.
It should now be possible for yachtsmen to be granted a visa on arrival when entry is made here. It may be necessary to visit Immigration at the airport or wait until the officers can visit the yacht.
Last updated December 2014.
The Royal Papua Yacht Club has its own marina with 24-hour security, but most spaces are occupied by members' boats so berths are in short supply. However, visitors are welcome and every attempt is made to accommodate them or to allow the visitor to use the large work berth.
Alternatively, one may anchor in the "Duck Pond" which has a constant depth of three meters. The holding is excellent once the surface is penetrated & the anchor is dug in. The bottom is a mixture of coral sand & muddy clay.
If planning to anchor long term the RPYC recommend a fisherman anchor with chain rode, however CQRs & various copies & some of the newer anchors have been used successfully using chain rode for relative long term mooring.
Theft from boats at anchor (outboards lifted on deck but not locked) have been reported here. Be sure to secure all loose items on deck.
The Duck Pond is well protected by a groin but windage can have an effect. Guardinage services can be sourced through the yacht club.
December 2014: There has been an upsurge in opportunistic looting and armed robberies affected many parts of Port Moresby. Take extra care and remain vigilent.
Last updated December 2014.


Python Date and timeIn the real world applications, there are the scenarios where we need to work with the date and time. There are the examples in python where we have to schedule the script to run at some particular timings. In python, the date is not a data type, but we can work with the date objects by importing the module named with datetime, time, and calendar. In this section of the tutorial, we will discuss how to work with the date and time objects in python. TickIn python, the time instants are counted since 12 AM, 1st January 1970. The function time() of the module time returns the total number of ticks spent since 12 AM, 1st January 1970. A tick can be seen as the smallest unit to measure the time. Consider the following example. ExampleOutput:<PHONE_NUMBER>.9151757 How to get the current time?The localtime() functions of the time module are used to get the current time tuple. Consider the following example. ExampleOutput: time.struct_time(tm_year=2018, tm_mon=12, tm_mday=18, tm_hour=15, tm_min=1, tm_sec=32, tm_wday=1, tm_yday=352, tm_isdst=0) Time tupleThe time is treated as the tuple of 9 numbers. Let's look at the members of the time tuple.
Getting formatted timeThe time can be formatted by using the asctime() function of time module. It returns the formatted time for the time tuple being passed. ExampleOutput: Tue Dec 18 15:31:39 2018 Python sleep timeThe sleep() method of time module is used to stop the execution of the script for a given amount of time. The output will be delayed for the number of seconds given as float. Consider the following example. ExampleOutput: 0 1 2 3 4 The datetime ModuleThe datetime module enables us to create the custom date objects, perform various operations on dates like the comparison, etc. To work with dates as date objects, we have to import datetime module into the python source code. Consider the following example to get the datetime object representation for the current time. ExampleOutput: 2018-12-18 16:16:45.462778 Creating date objectsWe can create the date objects by passing the desired date in the datetime constructor for which the date objects are to be created. Consider the following example. ExampleOutput: 2018-12-10 00:00:00 We can also specify the time along with the date to create the datetime object. Consider the following example. ExampleOutput: 2018-12-10 14:15:10 Comparison of two datesWe can compare two dates by using the comparison operators like >, >=, <, and <=. Consider the following example. ExampleOutput: fun hours The calendar modulePython provides a calendar object that contains various methods to work with the calendars. Consider the following example to print the Calendar of the last month of 2018. ExampleOutput: Printing the calendar of whole yearThe prcal() method of calendar module is used to print the calendar of the whole year. The year of which the calendar is to be printed must be passed into this method. ExampleOutput:
Next TopicPython Regular Expressions
|
Python Date and timeIn the real world applications, there are the scenarios where we need to work with the date and time. There are the examples in python where we have to schedule the script to run at some particular timings. In python, the date is not a data type, but we can work with the date objects by importing the module named with datetime, time, and calendar. In this section of the tutorial, we will discuss how to work with the date and time objects in python. TickIn python, the time instants are counted since 12 AM, 1st January 1970. The function time() of the module time returns the total number of ticks spent since 12 AM, 1st January 1970. A tick can be seen as the smallest unit to measure the time. Consider the following example. ExampleOutput:<PHONE_NUMBER>.9151757 How to get the current time?The localtime() functions of the time module are used to get the current time tuple. Consider the following example. ExampleOutput: time.struct_time(tm_year=2018, tm_mon=12, tm_mday=18, tm_hour=15, tm_min=1, tm_sec=32, tm_wday=1, tm_yday=352, tm_isdst=0) Time tupleThe time is treated as the tuple of 9 numbers. Let's look at the members of the time tuple.
Getting formatted timeThe time can be formatted by using the asctime() function of time module. It returns the formatted time for the time tuple being passed. ExampleOutput: Tue Dec 18 15:31:39 2018 Python sleep timeThe sleep() method of time module is used to stop the execution of the script for a given amount of time. The output will be delayed for the number of seconds given as float. Consider the following example. ExampleOutput: 0 1 2 3 4 The datetime ModuleThe datetime module enables us to create the custom date objects, perform various operations on dates like the comparison, etc. To work with dates as date objects, we have to import datetime module into the python source code. Consider the following example to get the datetime object representation for the current time. ExampleOutput: 2018-12-18 16:16:45.462778 Creating date objectsWe can create the date objects by passing the desired date in the datetime constructor for which the date objects are to be created. Consider the following example. ExampleOutput: 2018-12-10 00:00:00 We can also specify the time along with the date to create the datetime object. Consider the following example. ExampleOutput: 2018-12-10 14:15:10 Comparison of two datesWe can compare two dates by using the comparison operators like >, >=, <, and <=. Consider the following example. ExampleOutput: fun hours The calendar modulePython provides a calendar object that contains various methods to work with the calendars. Consider the following example to print the Calendar of the last month of 2018. ExampleOutput: Printing the calendar of whole yearThe prcal() method of calendar module is used to print the calendar of the whole year. The year of which the calendar is to be printed must be passed into this method. ExampleOutput:
Next TopicPython Regular Expressions
|
Python Date and timeIn the real world applications, there are the scenarios where we need to work with the date and time. There are the examples in python where we have to schedule the script to run at some particular timings. In python, the date is not a data type, but we can work with the date objects by importing the module named with datetime, time, and calendar. In this section of the tutorial, we will discuss how to work with the date and time objects in python. TickIn python, the time instants are counted since 12 AM, 1st January 1970. The function time() of the module time returns the total number of ticks spent since 12 AM, 1st January 1970. A tick can be seen as the smallest unit to measure the time. Consider the following example. ExampleOutput:<PHONE_NUMBER>.9151757 How to get the current time?The localtime() functions of the time module are used to get the current time tuple. Consider the following example. ExampleOutput: time.struct_time(tm_year=2018, tm_mon=12, tm_mday=18, tm_hour=15, tm_min=1, tm_sec=32, tm_wday=1, tm_yday=352, tm_isdst=0) Time tupleThe time is treated as the tuple of 9 numbers. Let's look at the members of the time tuple.
Getting formatted timeThe time can be formatted by using the asctime() function of time module. It returns the formatted time for the time tuple being passed. ExampleOutput: Tue Dec 18 15:31:39 2018 Python sleep timeThe sleep() method of time module is used to stop the execution of the script for a given amount of time. The output will be delayed for the number of seconds given as float. Consider the following example. ExampleOutput: 0 1 2 3 4 The datetime ModuleThe datetime module enables us to create the custom date objects, perform various operations on dates like the comparison, etc. To work with dates as date objects, we have to import datetime module into the python source code. Consider the following example to get the datetime object representation for the current time. ExampleOutput: 2018-12-18 16:16:45.462778 Creating date objectsWe can create the date objects by passing the desired date in the datetime constructor for which the date objects are to be created. Consider the following example. ExampleOutput: 2018-12-10 00:00:00 We can also specify the time along with the date to create the datetime object. Consider the following example. ExampleOutput: 2018-12-10 14:15:10 Comparison of two datesWe can compare two dates by using the comparison operators like >, >=, <, and <=. Consider the following example. ExampleOutput: fun hours The calendar modulePython provides a calendar object that contains various methods to work with the calendars. Consider the following example to print the Calendar of the last month of 2018. ExampleOutput: Printing the calendar of whole yearThe prcal() method of calendar module is used to print the calendar of the whole year. The year of which the calendar is to be printed must be passed into this method. ExampleOutput:
Next TopicPython Regular Expressions
|
Python Date and timeIn the real world applications, there are the scenarios where we need to work with the date and time. There are the examples in python where we have to schedule the script to run at some particular timings. In python, the date is not a data type, but we can work with the date objects by importing the module named with datetime, time, and calendar. In this section of the tutorial, we will discuss how to work with the date and time objects in python. TickIn python, the time instants are counted since 12 AM, 1st January 1970. The function time() of the module time returns the total number of ticks spent since 12 AM, 1st January 1970. A tick can be seen as the smallest unit to measure the time. Consider the following example. ExampleOutput:<PHONE_NUMBER>.9151757 How to get the current time?The localtime() functions of the time module are used to get the current time tuple. Consider the following example. ExampleOutput: time.struct_time(tm_year=2018, tm_mon=12, tm_mday=18, tm_hour=15, tm_min=1, tm_sec=32, tm_wday=1, tm_yday=352, tm_isdst=0) Time tupleThe time is treated as the tuple of 9 numbers. Let's look at the members of the time tuple.
Getting formatted timeThe time can be formatted by using the asctime() function of time module. It returns the formatted time for the time tuple being passed. ExampleOutput: Tue Dec 18 15:31:39 2018 Python sleep timeThe sleep() method of time module is used to stop the execution of the script for a given amount of time. The output will be delayed for the number of seconds given as float. Consider the following example. ExampleOutput: 0 1 2 3 4 The datetime ModuleThe datetime module enables us to create the custom date objects, perform various operations on dates like the comparison, etc. To work with dates as date objects, we have to import datetime module into the python source code. Consider the following example to get the datetime object representation for the current time. ExampleOutput: 2018-12-18 16:16:45.462778 Creating date objectsWe can create the date objects by passing the desired date in the datetime constructor for which the date objects are to be created. Consider the following example. ExampleOutput: 2018-12-10 00:00:00 We can also specify the time along with the date to create the datetime object. Consider the following example. ExampleOutput: 2018-12-10 14:15:10 Comparison of two datesWe can compare two dates by using the comparison operators like >, >=, <, and <=. Consider the following example. ExampleOutput: fun hours The calendar modulePython provides a calendar object that contains various methods to work with the calendars. Consider the following example to print the Calendar of the last month of 2018. ExampleOutput: Printing the calendar of whole yearThe prcal() method of calendar module is used to print the calendar of the whole year. The year of which the calendar is to be printed must be passed into this method. ExampleOutput:
Next TopicPython Regular Expressions
|


FEBRUARY 17 The Seven Holy Founders of the Servite Order
Seven members of a
Florentine confraternity founded the Order of Servites of the Blessed Virgin
Mary. The Servites lead an austere life of prayer and mortification, meditating
constantly on the Passion of the Lord and venerating the Blessed Virgin as Our
Lady of Sorrows.
Common
of Holy
Men and Women (for religious)
COLLECT
Impart to us, O Lord, in kindness the filial devotion with which the holy brothers venerated so devoutly the Mother of God and led your people to yourself. Through our Lord Jesus Christ, your Son, who lives and reigns with you in the unity of the Holy Spirit, one God, for ever and ever.


DF(1) User Commands DF(1) NAME df - report file system disk space usage SYNOPSIS df [OPTION]... [FILE]... DESCRIPTION This manual page documents the GNU version of df. df displays the amount of disk space available on the file system containing each file name argument. If no file name is given, the space available on all currently mounted file systems is shown. Disk space is shown in 1K blocks by default, unless the environment variable POSIXLY_CORRECT is set, in which case 512-byte blocks are used. If an argument is the absolute file name of a disk device node containing a mounted file system, df shows the space available on that file system rather than on the file system containing the device node (which is always the root file system). This version of df cannot show the space available on unmounted file systems, because on most kinds of systems doing so requires very nonportable intimate knowledge of file system structures. OPTIONS Show information about the file system on which each FILE resides, or all file systems by default. Mandatory arguments to long options are mandatory for short options too. -a, --all include dummy file systems -B, --block-size=SIZE scale sizes by SIZE before printing them. E.g., `-BM' prints sizes in units of 1,048,576 bytes. See SIZE format below. --total produce a grand total -h, --human-readable print sizes in human readable format (e.g., 1K 234M 2G) -H, --si likewise, but use powers of 1000 not 1024 -i, --inodes list inode information instead of block usage -k like --block-size=1K -l, --local limit listing to local file systems --no-sync do not invoke sync before getting usage info (default) -P, --portability use the POSIX output format --sync invoke sync before getting usage info -t, --type=TYPE limit listing to file systems of type TYPE -T, --print-type print file system type -x, --exclude-type=TYPE limit listing to file systems not of type TYPE -v (ignored) --help display this help and exit --version output version information and exit Display values are in units of the first available SIZE from --block-size, and the DF_BLOCK_SIZE, BLOCK_SIZE and BLOCKSIZE environment variables. Otherwise, units default to 1024 bytes (or 512 if POSIXLY_CORRECT is set). SIZE may be (or may be an integer optionally followed by) one of follow‐ ing: KB 1000, K 1024, MB 1000*1000, M 1024*1024, and so on for G, T, P, E, Z, Y. AUTHOR Written by Torbjorn Granlund, David MacKenzie, and Paul Eggert. REPORTING BUGS Report df bugs to<EMAIL_ADDRESS>GNU coreutils home page: <http://www.gnu.org/software/coreutils/> General help using GNU software: <http://www.gnu.org/gethelp/> Report df translation bugs to <http://translationproject.org/team/> COPYRIGHT Copyright © 2011 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>. This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. SEE ALSO The full documentation for df is maintained as a Texinfo manual. If the info and df programs are properly installed at your site, the command info coreutils 'df invocation' should give you access to the complete manual. GNU coreutils 8.12.197-032bb September 2011 DF(1)


Linear congruential generator
Generator is defined by recurrence relation
s
i
+
1
=
a

s
i
+
c
mod
M
U
i
=
s
i
M
The plot of 5000 pairs
U
i
U
i
+
1
Plot color scale as
Parameters in common use
a
:
countup
c
:
countup
M
:
countup


Button
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Focus
Active
Selected
Selected + Focus
Disabled
Button
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Disabled
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Focus
Active
Selected
Selected + Focus
Disabled
Button
Hover
Focus
Active
Selected
Selected + Focus
Disabled
Button
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Focus
Active
Selected
Selected + Focus
Disabled
Button
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Focus
Active
Selected
Selected + Focus
Disabled
Button
Hover
Focus
Active
Selected
Selected + Focus
Disabled
Button
Hover
Focus
Active
Selected
Selected + Focus
Disabled
Button
Hover
Focus
Active
Selected
Selected + Focus
Disabled


---
layout: page
title: Members
permalink: /members/
---
Lab Director
{% for author in site.jason %}
-
{{ author.position }}
{{ author.shortDescr }}
{% endfor %}
Graduate Students
{% for author in site.grad %}
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Undergraduate Students
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{{ author.shortDescr }}
{% endfor %}


|
SharpNEAT
C# implementation of NEAT
|
An ISpeciationStrategy that speciates genomes using the k-means clustering method. k-means requires a distance metric and as such this class requires am IDistanceMetric to be provided at construction time. Different distance metrics can be used including NeatDistanceMetric which is equivalent to the metric used in the standard NEAT method albeit with a different clustering/speciation algorithm (Standard NEAT does not use k-means). More...
Public Member Functions | |
| KMeansClusteringStrategy (IDistanceMetric distanceMetric) | |
| Constructor that accepts an IDistanceMetric to be used for the k-means method. More... | |
| IList< Specie< TGenome > > | InitializeSpeciation (IList< TGenome > genomeList, int specieCount) |
| Speciates the genomes in genomeList into the number of species specified by specieCount and returns a newly constructed list of Specie objects containing the speciated genomes. More... | |
| void | SpeciateGenomes (IList< TGenome > genomeList, IList< Specie< TGenome >> specieList) |
| Speciates the genomes in genomeList into the provided specieList. It is assumed that the genomeList represents all of the required genomes and that the species are currently empty. More... | |
| void | SpeciateOffspring (IList< TGenome > offspringList, IList< Specie< TGenome >> specieList) |
| Speciates the offspring genomes in offspringList into the provided specieList. In contrast to SpeciateGenomes() offspringList is taken to be a list of new genomes (offspring) that should be added to existing species. That is, the species contain genomes that are not in offspringList that we wish to keep; typically these would be elite genomes that are the parents of the offspring. More... | |
An ISpeciationStrategy that speciates genomes using the k-means clustering method. k-means requires a distance metric and as such this class requires am IDistanceMetric to be provided at construction time. Different distance metrics can be used including NeatDistanceMetric which is equivalent to the metric used in the standard NEAT method albeit with a different clustering/speciation algorithm (Standard NEAT does not use k-means).
| TGenome | The genome type to apply clustering to. |
| TGenome | : | class | |
| TGenome | : | IGenome<TGenome> |
| SharpNeat.SpeciationStrategies.KMeansClusteringStrategy< TGenome >.KMeansClusteringStrategy | ( | IDistanceMetric | distanceMetric | ) |
Constructor that accepts an IDistanceMetric to be used for the k-means method.
| IList<Specie<TGenome> > SharpNeat.SpeciationStrategies.KMeansClusteringStrategy< TGenome >.InitializeSpeciation | ( | IList< TGenome > | genomeList, |
| int | specieCount | ||
| ) |
Speciates the genomes in genomeList into the number of species specified by specieCount and returns a newly constructed list of Specie objects containing the speciated genomes.
Implements SharpNeat.Core.ISpeciationStrategy< TGenome >.
| void SharpNeat.SpeciationStrategies.KMeansClusteringStrategy< TGenome >.SpeciateGenomes | ( | IList< TGenome > | genomeList, |
| IList< Specie< TGenome >> | specieList | ||
| ) |
Speciates the genomes in genomeList into the provided specieList. It is assumed that the genomeList represents all of the required genomes and that the species are currently empty.
This method can be used for initialization or completely re-speciating an existing genome population.
Implements SharpNeat.Core.ISpeciationStrategy< TGenome >.
| void SharpNeat.SpeciationStrategies.KMeansClusteringStrategy< TGenome >.SpeciateOffspring | ( | IList< TGenome > | offspringList, |
| IList< Specie< TGenome >> | specieList | ||
| ) |
Speciates the offspring genomes in offspringList into the provided specieList. In contrast to SpeciateGenomes() offspringList is taken to be a list of new genomes (offspring) that should be added to existing species. That is, the species contain genomes that are not in offspringList that we wish to keep; typically these would be elite genomes that are the parents of the offspring.
Implements SharpNeat.Core.ISpeciationStrategy< TGenome >.


{% extends "_post.html" %}
{% hyde
title: "The Caves of Clojure: Part 4"
snip: "A player!"
created: 2012-07-12 09:42:00
flattr: true
%}
{% block article %}
This post is part of an ongoing series. If you haven't already done so, you
should probably start at [the beginning][].
This entry corresponds to [post four in Trystan's tutorial][trystan-tut].
If you want to follow along, the code for the series is [on Bitbucket][bb] and
[on GitHub][gh]. Update to the `entry-04` tag to see the code as it stands
after this post.
[the beginning]: /blog/2012/07/caves-of-clojure-01/
[trystan-tut]: http://trystans.blogspot.com/2011/08/roguelike-tutorial-04-player.html
[bb]: http://bitbucket.org/sjl/caves/
[gh]: http://github.com/sjl/caves/
[TOC]
Summary
-------
In Trystan's fourth post he adds three main things:
* A player
* Player movement
* Digging
I'm going to add all three of those, but I'm going to do things very differently
than he did.
My goal is to play around with some Clojurey concepts and see how far I can
stretch them. I have a feeling that it's going to let me do some very cool
things in the future.
Refactoring
-----------
Before I started I wanted to clean up the `world` namespace a bit. I'm not
going to go in depth -- I'll just post the code and you can read over it or skip
it if you trust me.
First I created `coords.clj`:
:::clojure
(ns caves.coords)
(defn offset-coords
"Offset the starting coordinate by the given amount, returning the result coordinate."
[[x y] [dx dy]]
[(+ x dx) (+ y dy)])
(defn dir-to-offset
"Convert a direction to the offset for moving 1 in that direction."
[dir]
(case dir
:w [-1 0]
:e [1 0]
:n [0 -1]
:s [0 1]
:nw [-1 -1]
:ne [1 -1]
:sw [-1 1]
:se [1 1]))
(defn destination-coords
"Take an origin's coords and a direction and return the destination's coords."
[origin dir]
(offset-coords origin (dir-to-offset dir)))
Then I cleaned up `world.clj`:
:::clojure
(ns caves.world)
; Constants -------------------------------------------------------------------
(def world-size [160 50])
; Data structures -------------------------------------------------------------
(defrecord World [tiles])
(defrecord Tile [kind glyph color])
(def tiles
{:floor (->Tile :floor "." :white)
:wall (->Tile :wall "#" :white)
:bound (->Tile :bound "X" :black)})
; Convenience functions -------------------------------------------------------
(defn get-tile-from-tiles [tiles [x y]]
(get-in tiles [y x] (:bound tiles)))
(defn random-coordinate []
(let [[cols rows] world-size]
[(rand-int cols) (rand-int rows)]))
; World generation ------------------------------------------------------------
(defn random-tiles []
(let [[cols rows] world-size]
(letfn [(random-tile []
(tiles (rand-nth [:floor :wall])))
(random-row []
(vec (repeatedly cols random-tile)))]
(vec (repeatedly rows random-row)))))
(defn get-smoothed-tile [block]
(let [tile-counts (frequencies (map :kind block))
floor-threshold 5
floor-count (get tile-counts :floor 0)
result (if (>= floor-count floor-threshold)
:floor
:wall)]
(tiles result)))
(defn block-coords [x y]
(for [dx [-1 0 1]
dy [-1 0 1]]
[(+ x dx) (+ y dy)]))
(defn get-block [tiles x y]
(map (partial get-tile-from-tiles tiles)
(block-coords x y)))
(defn get-smoothed-row [tiles y]
(mapv (fn [x]
(get-smoothed-tile (get-block tiles x y)))
(range (count (first tiles)))))
(defn get-smoothed-tiles [tiles]
(mapv (fn [y]
(get-smoothed-row tiles y))
(range (count tiles))))
(defn smooth-world [{:keys [tiles] :as world}]
(assoc world :tiles (get-smoothed-tiles tiles)))
(defn random-world []
(let [world (->World (random-tiles))
world (nth (iterate smooth-world world) 3)]
world))
The changes were mostly centered around removing debugging functions and making
all the world functions take an `[x y]` coordinate vector in place of two
separate `x` and `y` arguments.
Read through the code if you're curious, it's only about 100 total lines.
Entities
--------
Now it's time to add a player. Rather than take the approach Trystan used of
creating a `Creature` class and `Player` subclass, I went with something a bit
different.
In Minecraft's network protocol, when you get a list of "things in the world"
it's not just creatures -- the list includes both creatures and items. It uses
the word "entity" to refer to them. I'm sure it's not the first game to do
that, but it's the first time I've run across it because I'm not hugely into
game programming.
That got me thinking: are items and creatures really so different that I need to
represent them as two completely separate ideas?
Both have a location in the world. Both have a "glyph" that I'll be using to
display them to the player. Both will have some kind of "id" so I can use them
in mappings efficiently.
On the other hand, there are definitely some differences. Creatures move
around, eat things, attack things, can be attacked (and killed), have an AI to
decide what to do, and so on.
Items can be picked up and dropped, can contain other items, can be eaten or
quaffed, can rot over time (e.g.: corpses), can be used as weapons or armor, et
cetera.
But wait a second: are things really so clear? The bag of tricks in Nethack can
attack the player. Cockatrice corpses can be wielded and used as
petrification-inducing clubs. In Dwarf Fortress discarded pieces from
slaughtered animals can come alive if a necromancer sieges your fortress.
I can think of a lot of cool things I could do when I eliminate the distinction
between items and creatures.

Once you've got one you could "apply" it (maybe that means "setting it free") to
heal yourself, or quaff it to restore mana (mmm, delicious pixie blood).
Oh, and it still has an AI so maybe every 100 turns it has a chance of escaping
from your inventory. Unless you put it in a jar.
I can think of tons of interesting things to do with a unified "entity" system.
A bag that eat things, where you need to remember to "feed" it normal food or
it'll start digesting the other items! Giant venus fly traps that eat unwary
pixies! Potions that evaporate over time if you don't use them!
The possibilities are really exciting. But how can I actually *code* all this
crazy stuff without special-casing *everything*?
Protocols
---------
After thinking about this problem for a while, I came up with a solution that
I think has some real promise.
Individual types of entity ("pixie", "player", "goblin", "steel helmet") will be
defined with simple `(defrecord)`s. Each should have an `:id`, `:glyph`, and
`:location`, but beyond that the rest of their state is flexible.
I'm going to create an `Entity` protocol that such records will implement. That
protocol will have a single `tick` function that they need to define. This will
be called once per game "tick" and will be how the various types of entity
decide what to do over time. They may define a `tick` that does nothing if they
don't change over time.
On its own an entity record can't do anything except exist, be displayed on
the map, and update itself every tick. To actually *do* something during
a tick (or have things done to them) they'll implement what I'm calling
"aspects".
An "aspect" is a protocol that defines a group of related functions, probably
all having to do with a simple gameplay mechanic. Here are a few rough examples
from the top of my head:
:::clojure
(defprotocol Edible
(can-be-eaten? [this eater world])
(nutrition-value [this world])
(eat [this eater world]))
(defprotocol Eater
(can-eat? [this food world])
(eat [this food world]))
(defprotocol Item
(can-be-contained-in? [this container world])
(insert-into [this container world])
(remove-from [this container world]))
(defprotocol Container
(get-contained [this world])
(can-contain? [this item world])
(insert [this item world])
(remove [this item world]))
As you can see, many aspects will be paired up. Some entities can have things
done to them by other entities, which will actually do those things. Both will
have the opportunity to override the default method implementations to customize
the behavior.
Anyway, I think this way of adding in functionality (basically mixin-style, but
decoupled from the entity class declaration and without namespace clashes)
could be very cool. I'm going to give it a shot and see how it works.
The Player
----------
Let's start with the first and most important entity: the player. This game
isn't going to be much fun without one of those.
First I added a new file: `entities/core.clj`. It'll contain the basic `Entity`
definition:
:::clojure
(ns caves.entities.core)
(defprotocol Entity
(tick [this world]
"Update the world to handle the passing of a tick for this entity."))
Simple enough. `tick`ing an entity will return a new immutable world that
accounts for whatever the entity decides to do during that tick.
Now to add a player!
:::clojure
(ns caves.entities.player
(:use [caves.entities.core :only [Entity]]))
(defrecord Player [id glyph location])
(extend-type Player Entity
(tick [this world]
world))
Right now the player doesn't do anything during a tick -- the world will remain
unchanged.
We'll need to actually place the player somewhere in the world to start, so I'll
make a helper function like Trystan's to find an empty spot for them in
`world.clj`:
:::clojure
(defn find-empty-tile [world]
(loop [coord (random-coordinate)]
(if (#{:floor} (get-tile-kind world coord))
coord
(recur (random-coordinate)))))
Basically I just try a bunch of random coordinates until I find one that's
a `:floor` tile. Maybe not the most efficient way to do things, but it's fine
for now.
Back in `player.clj` I'll need a way to make a new player when we start a new
game:
:::clojure
(defn make-player [world]
(->Player :player "@" (find-empty-tile world)))
For now I'll use the special ID `:player` for the entity ID. Since this is
going to be a single player game, with no chance of ever being multiplayer, it's
okay to special case things for the player a bit.
Now to actually add the new player into the main `game` object. Remember that
the `:start` screen is the one that makes fresh games, so I updated that:
:::clojure
(defn reset-game [game]
(let [fresh-world (random-world)]
(-> game
(assoc :world fresh-world)
(assoc-in [:world :player] (make-player fresh-world))
(assoc :uis [(->UI :play)]))))
(defmethod process-input :start [game input]
(reset-game game))
I pulled out the guts of the `process-input` function into a helper, which:
* Creates a fresh, random world.
* Replaces the game's world with the new one.
* Creates a fresh player at some empty location in that world.
* Attaches the player to the world.
* Replaces the UI stack of the game with the main `:play` UI.
I could have made a completely new `game` object instead of just overwriting
some fields here, but this way if I decide to store configuration options on the
`game` later they won't be lost when restarting.
Displaying the Player
---------------------
Now that I've got a player it's time to display them on the map as the
traditional `@`. I opened up `input.clj` and replaced the crosshair-drawing
code from the last two posts with code to draw the player:
:::clojure
(defn draw-player [screen start-x start-y player]
(let [[player-x player-y] (:location player)
x (- player-x start-x)
y (- player-y start-y)]
(s/put-string screen x y (:glyph player) {:fg :white})
(s/move-cursor screen x y)))
If the screen's `start-x` (i.e.: its left edge) is at 10, and the player is at
24, then I need to draw the `@` at screen coordinate 14. Same goes for the
y coordinates.
Now to tweak the main `draw-ui` function to account for this change:
:::clojure
(defmethod draw-ui :play [ui game screen]
(let [world (:world game)
{:keys [tiles player]} world
[cols rows] screen-size
vcols cols
vrows (dec rows)
[start-x start-y end-x end-y] (get-viewport-coords game (:location player) vcols vrows)]
(draw-world screen vrows vcols start-x start-y end-x end-y tiles)
(draw-player screen start-x start-y player)))
Instead of a `center-x` and `center-y` that are based on an arbitrary value
in the `game` object, I'm now basing things off of the player's coordinates.
Otherwise not much has changed here.
One more thing I decided to do is the start using that line at the bottom of the
screen that I reserved for stats. I added a simple function to draw it:
:::clojure
(defn draw-hud [screen game start-x start-y]
(let [hud-row (dec (second screen-size))
[x y] (get-in game [:world :player :location])
info (str "loc: [" x "-" y "]")
info (str info " start: [" start-x "-" start-y "]")]
(s/put-string screen 0 hud-row info)))
And add a call for that to the `draw-ui` function. I'm sure you can figure that
out yourself.
Now the last line of the screen will look like:
:::text
loc: [30-53] start: [10-34]
I can now see the coordinates of the player and the top left corner of the
screen at all times. This was really handy when debugging display/movement
problems later.
Movement
--------
Now that I'm basing the viewport on the player's location, I need a way for
players to move around. I could just tweak the current code, but lots of things
are going to need to move so this sounds like a great place for my first
"aspect".
I created the `entities/aspects/mobile.clj` file and added the protocol
representing the aspect:
:::clojure
(ns caves.entities.aspects.mobile)
(defprotocol Mobile
(move [this world dest]
"Move this entity to a new location.")
(can-move? [this world dest]
"Return whether the entity can move to the new location."))
Right now I'm just defining some simple functions. Mobile entities must be able
to check if they can move into a coordinate, as well as actually move themselves
into it.
Why allow entities to check for movement and move themselves instead of having
a single movement handling chunk of code for all entities?
Well this means we can customize how movement works on a per-entity basis.
Maybe we'll have a minotaur that can move into other entities' spaces,
displacing them. Or a stone elemental that can walk through wall tiles.
Next I made the Player entity implement Mobile back in `entities/player.clj`:
:::clojure
(ns caves.entities.player
(:use [caves.entities.core :only [Entity]]
[caves.entities.aspects.mobile :only [Mobile move can-move?]]
[caves.coords :only [destination-coords]]
[caves.world :only [find-empty-tile get-tile-kind]]))
(defrecord Player [id glyph location])
(defn check-tile
"Check that the tile at the destination passes the given predicate."
[world dest pred]
(pred (get-tile-kind world dest)))
(extend-type Player Entity
(tick [this world]
world))
(extend-type Player Mobile
(move [this world dest]
{:pre [(can-move? this world dest)]}
(assoc-in world [:player :location] dest))
(can-move? [this world dest]
(check-tile world dest #{:floor})))
(defn make-player [world]
(->Player :player "@" (find-empty-tile world)))
(defn move-player [world dir]
(let [player (:player world)
target (destination-coords (:location player) dir)]
(cond
(can-move? player world target) (move player world target)
:else world)))
Notice how simple (and concise) this was to add. I defined `can-move?` to
simply make sure that the destination is a floor tile.
`move` itself uses a Clojure function precondition to sanity-check that the
entity isn't trying to cheat and move somewhere illegal. If everything's okay,
I simply update the player's location.
`move-player` is an ugly helper function that most entities won't need. Players
are special because we're going to want to make certain keystrokes do multiple
things, as we'll see shortly. For now don't worry too much about that one.
Before going on make sure you understand how movement is actually going to
happen, from the point where `(move-player game :s)` is called and down.
The last thing to do to actually make the player movable is handling the actual
keystrokes from the user, so I did that next over in `ui/input.clj`:
:::clojure
(defmethod process-input :play [game input]
(case input
:enter (assoc game :uis [(->UI :win)])
:backspace (assoc game :uis [(->UI :lose)])
\q (assoc game :uis [])
\h (update-in game [:world] move-player :w)
\j (update-in game [:world] move-player :s)
\k (update-in game [:world] move-player :n)
\l (update-in game [:world] move-player :e)
\y (update-in game [:world] move-player :nw)
\u (update-in game [:world] move-player :ne)
\b (update-in game [:world] move-player :sw)
\n (update-in game [:world] move-player :se)
game))
Each of the traditional roguelike movement keys will now move the player around
the world. Because the screen drawing is already updated to be based on the
player's location, movement is pretty much complete!
I added the `yubn` diagonal movement keys because as I was trying out movement
myself it felt like I needed them.
This is something that I've noticed while watching Notch's Ludum Dare recordings
(Google for them if you want to see them). He plays the game he's making for
longer periods than you might think. He doesn't just make a feature and make
sure it works, he makes a feature and then plays the game normally for a few
minutes to make sure it fits into the game right (and is fun)!
 They can stay for now.
Digging
-------
As Trystan mentioned in his post, we're not doing anything special to make sure
the caves we generate are connected. The player may very well start in a tiny
cave.
To make this less of a problem, he added the ability for the player to dig
through walls.
Digging sounds like a great candidate for another aspect, so I added
`entities/aspects/digger.clj`:
:::clojure
(ns caves.entities.aspects.digger)
(defprotocol Digger
(dig [this world target]
"Dig a location.")
(can-dig? [this world target]
"Return whether the entity can dig the new location."))
Nothing fancy here. Then I made the Player entity implement it:
:::clojure
(extend-type Player Digger
(dig [this world dest]
{:pre [(can-dig? this world dest)]}
(set-tile-floor world dest))
(can-dig? [this world dest]
(check-tile world dest #{:wall})))
This looks very similar to the Mobile implementation, except instead of changing
the player's location I change the map tile from a wall to a floor.
Finally, I update the `move-player` function (which is called when we receive
a keystroke):
:::clojure
(defn move-player [world dir]
(let [player (:player world)
target (destination-coords (:location player) dir)]
(cond
(can-move? player world target) (move player world target)
(can-dig? player world target) (dig player world target)
:else world)))
Now if the space the user is telling the player to enter is open, the player
will move there, otherwise if it's diggable the player will dig it, otherwise
nothing will happen.
This means that moving into a space that is currently a wall will take two
keypresses: the first digs out the wall, the second moves into the newly open
space.
I like how this feels. It takes longer to travel through rock, which makes
sense. If you prefer to dig and move all at once you could dig and move in the
same action. It's up to you.
Results
-------
Finally, after seven entries I've got a hero in the game! It's taken a while,
but I've laid the groundwork for what I think is some really cool stuff down the
line.
You can view the code [on GitHub][result-code] if you want to see the end
result. From now on I'm going to start moving a bit faster, not always showing
the namespace declarations and such. If you want the full code for each post
look at the GitHub repository.
[result-code]: https://github.com/sjl/caves/tree/entry-04/src/caves
And the obligatory screenshots of our intrepid hero:
![Screenshot](/media/images{{ parent_url }}/caves-04-01.png)
![Screenshot](/media/images{{ parent_url }}/caves-04-02.png)
![Screenshot](/media/images{{ parent_url }}/caves-04-03.png)
Next time I'll be adding some monsters for the hero to slay.
{% endblock article %}


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Sycophant and former ambassador Nikki Haley struggles on the Today Show 12 Nov 2019, 20:52 by Jason Weisberger This is perhaps not the best week for sycophants.


Implementing the AMQ to REST API sample integration
This sample integration connects to a Red Hat AMQ broker to obtain item delivery records for a hypothetical enterprise. The integration then executes a custom step that operates on the records to identify any items that were damaged when they were received. After a simple data mapping, the integration connects to a REST API to obtain contact information for vendors of damaged items.
The other sample integrations use connectors and data operations that are built into {prodname}. This integration also does that, but in addition, it provides instructions for customizing and extending {prodname} by leading you through the procedures for:
-
Adding a custom data operation by uploading an extension.
-
Adding a custom REST API client connector by uploading an OpenAPI document.
{prodname} provides the extension file and the OpenAPI document.
To implement the AMQ to REST API sample integration, the main steps are:
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-amq2api-create-amq-connection.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-amq2api-create-custom-step.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-amq2api-create-rest-api-connector.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-amq2api-upload-todo-app-icon.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-amq2api-create-rest-api-connection.adoc[]
Creating and deploying the AMQ to REST API sample integration
To create and deploy the AMQ to REST API sample integration, the main steps are:
-
You created a connection to the provided Red Hat AMQ broker.
-
You created an API Client connection to the provided Todo app.
-
You uploaded the extension that provides the Damage Reporter step.
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-create-integration.adoc - include::../../modules/tutorials/proc-amq2api-choose-start.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-create-integration.adoc - include::../../modules/tutorials/proc-amq2api-choose-finish.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-create-integration.adoc - include::../../modules/tutorials/proc-amq2api-add-damage-reporter-step.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-create-integration.adoc - include::../../modules/tutorials/proc-amq2api-add-mapping-step.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-create-integration.adoc - include::../../modules/tutorials/proc-amq2api-name-and-publish.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-amq2api-confirm-works.adoc[]
Unresolved include directive in modules/ROOT/pages/tutorials/assembly-amq2api-intro.adoc - include::../../modules/tutorials/proc-clean-up.adoc[]


Separates a grouped object into individual objects. Use UNGROUP to separate a group of objects so that you can format, move, or size one of the objects.
If the selection is not a grouped object, UNGROUP returns FALSE.
Syntax
UNGROUP( )
Related Function
GROUP Groups selected objects
Return to index


About Me
“It didn’t rain for you, maybe, but it always rains for me. The sky shatters and rains shards of glass.” ― Tablo, Pieces of You
I almost didn't think you'd make it, but here you are at last.
Thank you for answering all my questions and welcome to my page; My name is Michael Russell but you can call me Mikey. I suppose you could call me a quite simple over all, im a married father of 3 living in Bellingham WA, i know its exciting right. I have a Small dog her name is Kikyo, I spend most of my time currently learning code, playing games or enjoying family time. overall im axious about my journey into coding because the more i learn the more i learnjust how much ofr there is to learn, funny how things work out huh.
I graduated from Bellingham High School in 2006, and have worked at many places over time. I have mainly worked in the Tele sales industy, but i have had few other amazing sales jobs like working for Schwans Home services and School Specialty.
My current Goals in life are to finish my training and get a good job. Then i can start putting money away for my kids, buy a house, a new Corolla, and maybe finally take my wife on the honeymoon i know she deserves.
- Education Bellingham High School: graduated 2006
- Work history
- School Specialty
- Schwans Home services
- T-mobile
- AT&T
- My Top 10 Movies:
- 1.The Count Of Monte Cristo
- 2.Breakfast At Tiffanys
- 3.The Boy and The Beast
- 4.The Girl Who Leapt Through Time
- 5.The Greatest Game Ever Played
- 6.Metropolis
- 7.Pineapple Express
- 8.Psych: the Movie
- 9.Bleach: diamond Dust Rebellion


Weight (Pounds)
Height (Inches)
SUBMIT
Result History


ExecCredential is used by exec-based plugins to communicate credentials to HTTP transports.
| Field | Description | ||||
|---|---|---|---|---|---|
apiVersion string |
client.authentication.k8s.io/v1alpha1 |
||||
kind string |
ExecCredential |
||||
spec
*
ExecCredentialSpec
|
Spec holds information passed to the plugin by the transport. This contains request and runtime specific information, such as if the session is interactive.
|
||||
status
ExecCredentialStatus
|
Status is filled in by the plugin and holds the credentials that the transport should use to contact the API. |
(Appears in: ExecCredential)
ExecCredenitalSpec holds request and runtime specific information provided by the transport.
| Field | Description |
|---|---|
response
Response
|
Response is populated when the transport encounters HTTP status codes, such as 401, suggesting previous credentials were invalid. |
interactive
bool
|
Interactive is true when the transport detects the command is being called from an interactive prompt. |
(Appears in: ExecCredential)
ExecCredentialStatus holds credentials for the transport to use.
Token and ClientKeyData are sensitive fields. This data should only be transmitted in-memory between client and exec plugin process. Exec plugin itself should at least be protected via file permissions.
| Field | Description |
|---|---|
expirationTimestamp
meta/v1.Time
|
ExpirationTimestamp indicates a time when the provided credentials expire. |
token
*
string
|
Token is a bearer token used by the client for request authentication. |
clientCertificateData
*
string
|
PEM-encoded client TLS certificates (including intermediates, if any). |
clientKeyData
*
string
|
PEM-encoded private key for the above certificate. |
(Appears in: ExecCredentialSpec)
Response defines metadata about a failed request, including HTTP status code and response headers.
| Field | Description |
|---|---|
header
*
map[string][]string
|
Header holds HTTP headers returned by the server. |
code
*
int32
|
Code is the HTTP status code returned by the server. |
Generated with gendoc
on git commit 7231496


ArchNadeom, Keeper Of Records.
Stardate #231.
“Enemy boarders have taken the first lower reactor. What are your orders, sir?”
It was supposed to be an easy target. They picked up the scan from the last starport. A fat merchant vessel heavy with minerals and gas. But that wasn’t what was waiting for them when they jumped into the sector.
Out of the nebula, with full guns blazing to greet them, was a class 10 squid mercenary. S4G3 of Federation. It had been a setup.
“Enemy guns targetting the second forward reactor. Sir! What are your orders?”
The crew had responded admirably and jumped to their battle-stations. But it didn’t matter. The enemy ship had the drop on us.
Our captain, the Evil General, was the first to launch a boarding party against the enemy shield. But as soon as the teleporter opened, he was met with a smoking las-cannon. fritz looked down at the gaping hole in the General’s chest.
The General had been a good tactician. Hard, but he had the men’s respect. Rest well, you old dog.
“fritz, sir!  What are your orders?”
That was Thing 1 talking. The General had picked him and his brother up in a dive bar on one of the outer sectors, slugging it out fist-for-fist with the locals. They were a couple of cyborgs, with whirling gears, robotic arms and mechanized organs.
Problem was, you couldn’t tell them apart. So the General had nicknamed them Thing 1 and Thing 2, after some old trashy nursery rhyme. There was a reason he was called Evil.
“The shields can’t hold! The second forward reactor is taking heavy damage!”
Our ship was only a class 6. Totally outmatched against the barrage of enemy firepower facing us. With S.Q.U.I.D. holding dominance over the galaxy and upgrading their fleet to the new class 10s, there were a lot of older squid models lying around.
The galaxy was not a safe place. A simple conversation with another ship could quickly escalate into an exchange of fire. Massive gang alliances had cut up the sectors and prowled hungrily on ships stranded in space. You did not want to fly alone.
We had joined with omega pack for a time. It was a younger sister alliance of Wolfpack.  As yet, untested and unscarred by the cold brutality of space. But what they lacked in experience, they made up for with energy.
I still think on them fondly. Always proud to meet an omega packmate.
Then, battle-hardened and ready to test our mettle against the outer sectors, we moved up into Wolfpack. Sleek black ships. Dark heavy fur coats.  Dangerous.
Meeting a fellow Wolfpack is always a heavy affair. Filled with deep respect and powerful oaths of allegiance to the pack. They still give me the shivers. Glad they’re on our side.
“The second forward reactor is down. Third mid reactor is under heavy fire!”
fritz looked up from the Evil General’s dead corpse. There was a change in him. You could see it. A set in the jaw. The squaring of the shoulders. The crew looked to him. He had assumed command.
“Thing 1, board the enemy ship and take down their reactor.  Yusi, load the Penetrators and take out those missile rooms. Buy us some time to get our shields back online. Thing 2 protect that third reactor with your life. If we lose that last reactor our ship is dead!
“For the Wolfpack! a-Wooooooooo!!”
It was the first howl. It was a sound that would echo deep throughout Wolfpack. His packmates heard and took up the call.
a-Woooooooo!!!


 How about time? We can't make time, we can't save time, we can only spend it.
One thing, totally fair to everyone. No body can have the privliage to get more, neither the vulnerability to get less. Every day we got whole, then we must spend it before the end of the day.
- How would spend your time? (In an ideal situation, ex: you don't have to care about the traffic problem, you don't need to rest, ...etc)
- How do you spend your time?
- If there is no difference, how do you make it? If there is, what's the resaon let you fall down?
- Why do you spend your time on those activities?
- What do you think about the time?


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I'm Sérgio, currently studying Back-End technologies like Ruby, Ruby on Rails. I try to contribute to open source projects in github during my free time. I often say that I am an eternal apprentice.


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S-Amoled android camera Processor.....just everything; None......
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Everything!; Not really any


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Clear Response Container


CHAGE
Section: User Commands (1)Updated: 07/24/2009
Index Return to Main Contents
NAME
chage - change user password expiry informationSYNOPSIS
- chage [options] [LOGIN]
DESCRIPTION
OPTIONS
The options which apply to the chage command are:
-d, --lastday LAST_DAY
- Set the number of days since January 1st, 1970 when the password was last changed. The date may also be expressed in the format YYYY-MM-DD (or the format more commonly used in your area).
-E, --expiredate EXPIRE_DATE
-
Set the date or number of days since January 1, 1970 on which the user's account will no longer be accessible. The date may also be expressed in the format YYYY-MM-DD (or the format more commonly used in your area). A user whose account is locked must contact the system administrator before being able to use the system again.
Passing the number -1 as the EXPIRE_DATE will remove an account expiration date.
-h, --help
- Display help message and exit.
-I, --inactive INACTIVE
-
Set the number of days of inactivity after a password has expired before the account is locked. The
INACTIVE
option is the number of days of inactivity. A user whose account is locked must contact the system administrator before being able to use the system again.
Passing the number -1 as the INACTIVE will remove an account's inactivity.
-l, --list
- Show account aging information.
-m, --mindays MIN_DAYS
- Set the minimum number of days between password changes to MIN_DAYS. A value of zero for this field indicates that the user may change his/her password at any time.
-M, --maxdays MAX_DAYS
-
Set the maximum number of days during which a password is valid. When
MAX_DAYS
plus
LAST_DAY
is less than the current day, the user will be required to change his/her password before being able to use his/her account. This occurrence can be planned for in advance by use of the
-W
option, which provides the user with advance warning.
Passing the number -1 as MAX_DAYS will remove checking a password's validity.
-W, --warndays WARN_DAYS
- Set the number of days of warning before a password change is required. The WARN_DAYS option is the number of days prior to the password expiring that a user will be warned his/her password is about to expire.
If none of the options are selected, chage operates in an interactive fashion, prompting the user with the current values for all of the fields. Enter the new value to change the field, or leave the line blank to use the current value. The current value is displayed between a pair of [ ] marks.
NOTE
The chage program requires a shadow password file to be available.
The chage command is restricted to the root user, except for the -l option, which may be used by an unprivileged user to determine when his/her password or account is due to expire.
FILES
/etc/passwd
- User account information.
/etc/shadow
- Secure user account information.
EXIT VALUES
The chage command exits with the following values:
0
- success
1
- permission denied
2
- invalid command syntax
15
- can't find the shadow password file
SEE ALSO
Index
This document was created by man2html, using the manual pages.
Time: 05:29:02 GMT, December 24, 2015


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the and HPeV was were from with The Australian recombinant cases for Case parechovirus amino {background this two human sequence viruses KY. NSW infants FEC sequences type using clinical virus epidemic margin acid basic samples that {border-style identified CHW Faeces between have infected px;} sample #ffffff;} during most not performed analysis infection these Sepsis-like been detected per epidemics nucleotide other Human Supplementary capsid may one sepsis-like acids disease each included young â€" Australia This children polyprotein severe while PCR Research Samples TableÂ VIC all are average case death had network observed outbreak sequencing which Australia. Fever Fig.Â GenBank HPeV, Infectious Taiwan age also associated collected generated has information likelihood number phylogenetic predominant px; shown syndrome typing {font-family Australia, CSF Infect. after circulating complete days font-size likely maximum median non-structural only positive provided reads related seen similar tree used where Clinical Japan Parechovirus Sanger These [], association available changes could data double; gene infant lineage low model more over peak protein rate selected structural their time very (Supplementary (Thermofisher Ampliseq Bayesian Childrenâ€™s Clin. Disease Evolutionary HPeV. Sequence among border-color border-width but consensus different eastern epidemics. found info kit numbers obtained previous proteins reported selection sequenced single solid; south study than under when {font-style {font-weight (HPeV) (see All Commons Creative Ethics Gen. Health Hospital Ion NCBI Network New Nucleic Nucleotide RNA Sample South Virol../j.jcv... Virol../vir..- against appeared appears bold cases, chain courier; database descendants described em; epidemic, epidemic. epidemiology evolution further indicated long lower molecular months pt;} region represented similarity site sites study, study. sudden there years â€²


|
Votely Votely is an app designed to help citizens of Atlanta become more involved in upcoming local elections. Created in collaboration with Minju Kwon and Alice Zheng. The Problem There is low voter turnout for local elections. Initial Research User interviews with young adults revealed several key reasons why people did not vote:
Market research showed that for election info, people used the Georgia Secretary of State website, government office websites, and various non-profit and campaign sites. Goal Design an app to engage citizens with local elections, with key tasks such as voter needs & registration, viewing elections & candidate stances, and keeping track of deadlines & dates. From the sticky notes of scenarios above, we developed three personas based off of our user research, along with scenarios, storyboards, and sketches of prototypes for each persona. Wireframes The lo-fi prototypes below showcase the three main functionalities of Votely: voter tasks, election info, and calendar. I conducted user testing and heuristic evaluations with these to discover any confusion or frustrations. User Testing User testing and heuristic evaluations revealed improvements for our prototype:
Final Designs The final prototype has three key sections that are demonstrated in the following screencasts:
Viewing voter rights Election & candidate search |
is a product designer with experience in UX/UI, front-end dev, and graphic design. Her passions lie in emerging tech + design for social impact.
Designing a clean energy future at Arcadia 🌱


Add rules below
Examples example.com – match example.com only. *.example.com – match example.com itself and all its subdomains.
example.com
*.example.com