function Grow(const Delta: TFixed; EdgeSharpness: Single = 0): TPolygon32;
Creates a new instance of TPolygon32 object and changes its shape similar to dilation (or erosion when Delta is negative) morphological filters.
The direction of grouth is determined by the order of the points in the contour. Positive direction is to the left of each line (see image below).
Using Grow method with Delta = 0 will simply create a new instance of the polygon with the same data as in original polygon.
The EdgeSharpness parameter controls generation of new vertices. Its value range is [0 0.99].


Computer Generated Graphics and Imaging is now the mainstream of designs. With these new platforms, doors
of unprecedented innovations open.
Computer Generated Graphics are used in popular medias. Things that
may seem impossible to create or things that takes a lot of skill to be […]
-
Computer Generated Graphics
Read More -
Client branding project
Read MoreSoftwares and Designs can get easily accustomed to, but branding is a whole new idea. This project came because of a call from […]
-
Caligraphy
Read MoreTo build this site, I found myself needing for additional pictures. This is where my Photography and Calligraphy skills came in to […]


|
Configuration Directives
|
|
Menu Directives
|
These directive are used to build menus in Wapache. A menu can be attached to the top of a window, with it submenus dropping down from the menu bar, or it can be used as a context menu that opens when the user right clicks on the HTML document. A menu can also be brought up by clicking on an icon in the System Tray. Each menu has a name. To assign a menu to a window, you supply its name to one of the following directives:
A menu can contain different types of menu items. Basic menu items are used for accessing functionalities built into the web browser, such as copy, refresh, and print. URL menu items are used for navigating to an different part of the application. They can also open new windows. Script menu items call Javascript functions defined in the HTML document. DOM menu items set a property of an element in the DOM tree identifiable by an id. Each menu item type has a "Env" version that set an environment variable before carrying out a command. They are used for implementing menu items with state–whether a particular feature is active, for instance. Enviromental menu items have a check mark next to them when the environment variable has the intended value. Wapache uses a message broadcast system for handling commands issued through menus. When a user selects a menu item, a message is broadcast to every browser frame in every window. Whether a frame or window actually "hears" the command is control by a regular expression pattern (described as window-name in this document). When the name of the listener matches the pattern, then it hears the command and carries it out. Otherwise the command is ignored. Five special names are available for determining which window should process a message based on context: Before showing a menu to the user, Wapache checks to see if at least one window or frame can carry out the available commands. For instance, if a function that gets call by a Script menu item is not actually defined anywhere, Wapache would gray out that item.
The BasicEnvMenuItem directive adds a basic menu item that sets an environment variable to a particular value before running a command. It useful for implementing user-selectable features. For example, in an application that supports multiple visual themes, the name of the current theme is stored in an persistent environment variable. When the user selects a different theme from a drop-down menu, we want the browser to refresh to show the selected theme. The menu could look like this: A check mark would appear next to the menu item when the environment variable already has the intended value. The item itself would become inactive.
<Menu theme>
BasicEnvMenuItem "The Good" _this theme_name good IDM_REFRESH BasicEnvMenuItem "The Bad" _this theme_name bad IDM_REFRESH BasicEnvMenuItem "The Ugly" _this theme_name ugly IDM_REFRESH </Menu> See BasicMenuItem for more information.
The BasicMenuItem adds a menu item for activating one of the browser's built-in functions, such a copying text to the clipboard, printing the current page, and opening the Find dialog box. For items in a drop-down menu, you can put an ampersand in front of a letter in label to make it a keyboard mnemonic. command-identifier is either a number or one of the pre-defined IDM_* constants. See Command Identifiers for a list of available commands. Environment variable expansion does NOT happen for this argument.
Commonly Used Commands:
The DOMEnvMenuItem directive adds a basic menu item that sets an environment variable to a particular value before setting the property of a DOM element. It useful for implementing user-selectable features. For example, in an application where the user can select the CSS stylesheet, the name of the current style is stored in an persistent environment variable. When the user selects a different style from a drop-down menu, we would change the
<Menu size>
BasicEnvMenuItem "Big" _this style big css_link href "/css/{%ENV:style}.css" BasicEnvMenuItem "Normal" _this style normal css_link href "/css/{%ENV:style}.css" BasicEnvMenuItem "Small" _this style small css_link href "/css/{%ENV:style}.css" </Menu> Expansion of environment variables is performed on element-id, element-property, and property-value. The mod_rewrite {%ENV:env} syntax is used. A check mark would appear next to the menu item when the environment variable already has the intended value. The item itself would become inactive. See DOMMenuItem for more information.
The DOMMenuItem directive creates a menu item that changes the property of an element in the current document. The element needs to be identifiable through an id. Internally, Wapache obtains a reference to the object through the Only top-level properties can be set. To change the properties of a child object (e.g. If a given value is invalid for that object property, operation fails silently. For items in a drop-down menu, you can put an ampersand in front of a letter in label to make it a keyboard mnemonic. Expansion of environment variables is performed on element-id, element-property, and property-value. The mod_rewrite {%ENV:env} syntax is used. Node: The object property coresponding to the
class attribute is className .
The ScriptEnvMenuItem directive adds a basic menu item that sets an environment variable to a particular value before calling a Javascript function. A check mark would appear next to the menu item when the environment variable already has the intended value. The item itself would become inactive. See ScriptMenuItem for more information.
The ScriptMenuItem directive creates a menu item that would call a Javascript function when the user selects it. Environment variable expansion is performed on the function name and all arguments.
Arguments are always passed as text strings. Wapache assumes they are encoded in the same character set as the current document when converting them to Unicode. If the function specified is not defined in the current document, the menu item is grayed out. If Scripting is set to Off, this would always be the case. Any returned value is ignored. If the Javascript function encounters an error, the scripting error dialog box would appear.
The SubMenu adds a sub-menu to a menu. Warning: Do not set menu-name to the name of the menu that containers the item. Doing so would cause Wapache to go into an infinite loop and eat up the computer's memory.
The UrlEnvMenuItem directive adds a basic menu item that sets an environment variable to a particular value before directing a browser window to a URL. A check mark would appear next to the menu item when the environment variable already has the intended value. The item itself would become inactive. See UrlMenuItem for more information
The UrlMenuItem directive creates a menu item for navigating to a URL. target is optional. When omitted, the page opens in the window whose name matches window-name. When specified, it opens in the target window. window-name vs. target: Although it might seem that the two arguments are redundant, there is one important difference between navigating to a URL via one or the other: how Wapache reacts when the window is not already open.
As discussed above in the Message Handling section, a message is boardcast to all windows when the user select a menu item. A window "hears" a message if its name matches window-name. If no match is found then nothing happens. On the other hand, when target is specified, Wapache will open a new window if there isn't one by that name. Expansion of environment variables is performed on url and target. The variables are inserted directly into url, without URL encoding. The result could be therefore be invalid.
|


Setting the JQuery Settings
How to set the JQuery Settings for extensions which use jQuery. This popular JavaScript library for building current interactive user experiences.
- Navigate to Host > Host Settings.
- Select the Advanced Settings tab.
- Expand the JQuery Settings section.
- At Installed jQuery Version, view the version string embedded in the local jQuery script.
- At Installed jQuery UI Version, view the version string embedded in the local jQuery UI script.
- At Use jQuery Debug Version?, select from these options:
- Mark the check box to use the standard jQuery script file.
- Unmark the check box to use a minified version which significantly reduces the size of the JavaScript file, but decreases readability of the JavaScript.
- At Use Hosted jQuery Version?, select from these options:
- Mark the check box to use the URL entered in the Hosted jQuery URL field for the jQuery file.
- Unmark the check box to use local copies of the file.
- In the Hosted jQuery URL text box, enter the full URL for the jQuery script. By default this is set to the latest jQuery minified script hosted on Google's CDN servers for optimum performance.
- In the Hosted jQuery Migrate Plugin URL text box, enter the full URL for the jQuery migrate plugin. If this field is empty then it will continue to use the resource in website.
- In the Hosted jQuery UI URL text box, enter is the full URL for the jQuery UI script. By default this is set to the latest jQuery UI minified script hosted on Google's CDN servers for optimum performance
-
Click the Update button.


This is a report of the trip I had last night:
Last night I decided to do a low dose mushroom trip. It was 10:00 PM. I ate maybe 1 gram of mushrooms (they were quite strong.) I steeped them in hot water for about thirty minutes, hoping this would cause me to trip faster, and drank the whole thing, solids and all, in a few gulps. At about the 25 minute mark I could barely feel the onset of the trip, just a wee little mushroom buzz.
Earlier in the week, I had made some excellent hash oil from an eighth of colorado nug (I used petroleum ether for the extraction, then washed with water.) The great thing about good hash oil is that you can get as high as you want in one hit. I am not kidding about this.  So anyway, I loaded about 3 times my normal amount of oil onto a piece of tin foil, vaporized, and inhaled crack style.
What happened next was amazing. I went from baseline to tripping in about 10 sec. Now, anyone who has tried hash oil knows the rush that happens when you get high really really quickly. Well, this was 47 times more intense. The only thing I can compare it to is salvia, but it's totally different. After I took the hit I turned around to stare at the door and the grains of wood just started going nuts, shifting around and trying to envelope me. I suppose this could have been really scary, but it ended up being quite blissful. I began to realize that this was not going to be a normal 1 gram mushroom experience. It felt like a completely new drug.
For me, cannabis, even large amounts, usually just relaxes and confuses my trip slightly, makes it more dreamy. Well, this time I felt a clarity that I've never felt before. I felt strangely in charge of my trip, like it was a lucid dream. Things were a bit weird at first. I tried to navigate around my room with little success. Somehow, I slipped in the movie Erin Brockovich. I tried to watch it for a while, but I couldn't really pay attention (surprise), and eventually the screen went from being a square to a pyramid. I closed my eyes, and this is where it got really interesting.
I began to concentrate, or meditate, or whatever. The space I was taken to was made from all the experiences of my other trips. But it was infused with a kind of logic. For a while, all I could think about was math. For example, I remembered that, in set theory, unless you define a universal set (the set which contains all other sets, but not itself), paradox occurs. Is the universal set for all existence just the observable universe? Does everything that is conceivable actually exist? I thought about induction and proof and measurment. It was indescribable. Oh great mystery.
The next part of the trip was sexual, pure and simple. I controlled it all. I made waves of pleasure energy travel all over my body. I trapped them in myself. I made them rise exponentially. Fun.
I continued in meditation, content to be in such a different and interesting place. This is where I first recognized the memories from my other trips. They had been there all along. I was figuring them out. There was sadness, but it was so beautiful. The end is too confusing to remember, as usual. But all evidence points goodness during this part of the experinece.
Whenever I come back from a trip, I feel distincly like I'm waking up.  It's a bad waking up, like when it's seven o'clock in the morning and you have a test. You want to go back to sleep but the voices and noises of reality are pulling you out. Well, this time it was like waking up at two o'clock in the afternoon. And there're pancakes, and it's all welcoming. Ahhh.
Back to reality. I glance at my alarm clock. It's 3:30 AM. I am still stimulated, but sleep is easy.
In conclusion, this was my best trip ever. I mean, no where near the pure, reality shattering intensity of 5 hits of acid, which is fun and totally crazy and really scary, but warm and forgiving and beautiful and enlightening.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


William and Esther Hoge of Virginia
by Larry Blackman
William Hoge, Jr., was born in Perth Amboy,
N.J.,(date of birth not known). He was the
4th son of William and Barbara Hume Hoge.
On 9 Feb 1723 he married Ann (LDS lists her last name as Hyle). Ann was a Quaker and this branch of the
family became known as the Quaker Branch or the Loudoun County branch of
the Hoge family. William and Ann probably moved to Pa. about the same time as
his parents (1720-25). In his will,
dated 1729, William Hoge said, my son William Hoge shall have that 120 acres
whereon he now lives, which is secured to him by Bill of Sale. (Probably in Pa.)
Most of the info that I have about William Hoge,
Jr., can be found in the book, Hopewell Friends History 1734-1934, Frederick
Co. Va. Hopewell was near Opequon,
just south of Winchester, Va.
From 1723-1729, the record shows them living in
Pa. In Jan. 1744, The Court of
Frederick Co. Va. granted to William Hoge Jr. a license for the first Ordinary
or house of entertainment in the county.
This first ordinary, later called a tavern, was located near Kernstown,
near his father's property on Hoge Run.
The village of Opequon became known as Hoge's Tavern. It is also recorded that this tavern was
situated on the Braddock Road, several miles west of Winchester, near the
future Va-WVa state line. (confusion in Friends Record)
About 1748, William and Ann moved back to Pa., and
settled on a 100-acre plantation in Richland Manor, purchased from William
Allen. On 7 Nov. 1757, this land was
conveyed to their second son, William.
They returned to Va., probably early in 1759 and Ann
died on 21 Mar.1759. I do not know when
William Hoge, Jr. died.
According to the Friends Record, William and Ann had
7 children:
1.
James, b. 6 Dec. 1724-25, probably remained in Va.
2.
William, b. 4 Jan 1726, moved with family to Va. According to LDS, he married Esther Ewing.
3.
Solomon, b. 2 or 21 May 1729 in Bucks Co Pa.
He settled in Loudoun Co. Va. in 1760 and died there, 7 Mar. 1811. He married 1st Ann Rollings and 2nd Mary
Nichols. Both wives were Quakers.
4.
George, b. 6 Feb 1733, married Elizabeth Blackledge.
5.
Joseph, b. 1 Dec 1735-36. Moved to Va
in 1758.
6.
Zebulon, b. 15 Apr 1738. (no info)
7.
Ann, b. 26 Dec 1740-41. d. May 1805.
She married Edward Roberts, 11 Jun 1761.


Recording audio to wav file¶
This example requires PyAudio
pip install PyAudio
-
class
stream2py.examples.usage.record_audio_to_files.
BufferReaderConsumer
[source]¶ Bases:
threading.Thread
Call reader_handler function with reader at defined time intervals between calls
-
__init__
(buffer_reader: stream2py.buffer_reader.BufferReader, interval: Union[int, float], logging_enabled: bool = False)[source]¶ - Parameters
buffer_reader – BufferReader created from a StreamBuffer
interval – seconds between reader_handler calls
logging_enabled – log debug messages using logging module
-
abstract
reader_handler
(buffer_reader: stream2py.buffer_reader.BufferReader)[source]¶ Implements how to read from buffer and what to do with the data
-
-
class
stream2py.examples.usage.record_audio_to_files.
PyAudioSaver
[source]¶ Bases:
stream2py.examples.usage.record_audio_to_files.BufferReaderConsumer
Save audio to wav file. Start a new wav file on errors such as input overflow.
-
__init__
(buffer_reader, interval, rootdir, logging_enabled)[source]¶ - Parameters
buffer_reader – BufferReader created from a StreamBuffer with PyAudioSourceReader
interval – seconds between reader_handler calls
rootdir – folder path where files will be saved under
logging_enabled – log debug messages using logging module
-
open_file
(source_reader_info: dict, timestamp: int) → wave.Wave_write[source]¶ open wav file for writing
-
-
stream2py.examples.usage.record_audio_to_files.
audio_to_files
(rate, width, channels, input_device_index, frames_per_buffer, interval, rootdir, logging_enabled)[source]¶ Basically the main function to run the example. It will record audio with stream2py.sources.audio.PyAudioSourceReader and save to wav files with stream2py.examples.usage.record_audio_to_files.PyAudioSaver
Check this source code to see how to put together the three components: SourceReader, StreamBuffer, BufferReader
- Parameters
rate – Specifies the desired sample rate (in Hz)
width – Sample width in bytes (1, 2, 3, or 4)
channels – The desired number of input channels. Ignored if input_device is not specified (or None).
input_device_index – Index of Input Device to use. Unspecified (or None) uses default device.
frames_per_buffer – Specifies the number of frames per buffer.
interval – seconds between reader_handler calls
rootdir – folder path where files will be saved under
logging_enabled – log debug messages using logging module


May 11
Study to show thyself approved unto God, a workman that need not to be ashamed.
2 Timothy 2:15
A lot of people have been playing games when it comes to the Word. They claim to be faith people in public. But, in private, they never open the Bible at all. Then, when a time of trouble comes and they try to stand on the Word, they fall flat on their spiritual faces. Well, the time for playing games is over. It's time for us to realize that real faith involves action. James 2:20 says faith without works [or corresponding action] is dead.
If you want the kind of faith that will keep you on your feet when others are falling around you, you need to take some action where the Word is concerned. First, you need to study. You can study the Word in many ways. You can not only read it, you can dig deeply into it with concordances, Greek/Hebrew dictionaries and other study guides. What's more, if you have a cassette player, you can walk around half the day listening to teaching tapes. It's only one way of study, but it is a powerful one.
The second thing you need to do is go where the Word is being preached. When Romans 10:17 says "faith comes by hearing," it's talking about the preached Word.
Whenever I start feeling surrounded by problems and I'm having trouble hearing from God, I drop everything and find some place where I can hear the Word preached. I've received more answers from God that way than I can count. Even though the preacher may not have been preaching about anything even remotely connected with the issue I was struggling with, some Word of Scripture would suddenly start my thoughts in a certain direction. I'd realize, "That's the answer to that problem I've been dealing with for the past six weeks!" Third, you need to start confessing the Word you've heard. Find the promise of God that covers your situation and then declare it out loud as if it had already come to pass in your life. Get serious about the Word of God. Study it. Go hear it preached. Confess it. Become such a diligent workman that the devil himself will look at you with fear and say, "There's one believer who's not playing games anymore."
Scripture Reading: 2 Peter 1:3-10


s
ID:
Age:
From:
Job:
×
ID
First Name
Last Name
1
Furkan
Gulsen
MORE
2
Jacob
Allen
MORE
3
Maria
Quenn
MORE
4
Jack
Jones
MORE
5
Harry
Williams
MORE
6
Charlie
Brown
MORE
7
Emily
Taylor
MORE
8
Ava
Davies
MORE
9
Jessica
Wilson
MORE
10
Isabella
Evans
MORE


|
Left side: plot of the function $f(z)$. Click on the plot to drag a curve. $f(z) = $ |
Right side: If you drag a counterclockwise path $\gamma$ on $f$, the image $f \circ \gamma$ will be drawn on the identity function. Its winding around $0$ is equal to the difference between zeros and poles of $f$ inside $\gamma$ |


{% extends 'base_email.html' %} {% block content %}
Regarding your enrollment in {{ register.program.name }}, {% if register.resource_rules_only %}the session was cancelled, so {% endif %} you've been unregistered from the following time slots:
{% endblock %}


Print an invoice and get rich (no guarantee)
Fill out the form below and get a brand new document with your data!
{% csrf_token %} {{ form.as_p }}
Get my document!


|
orx
1.x dev
Portable Game Engine
|
Data Structures | |
| struct | orxVECTOR |
Macros | |
| #define | orxCOLOR_DECLARE(NAME, R, G, B) extern orxDLLAPI const orxVECTOR orxVECTOR_##NAME; |
Functions | |
| static orxINLINE orxFLOAT | orxVector_2DDot (const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_2DRotate (orxVECTOR *_pvRes, const orxVECTOR *_pvOp, orxFLOAT _fAngle) |
| static orxINLINE orxVECTOR * | orxVector_Abs (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_Add (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxBOOL | orxVector_AreEqual (const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| orxDLLAPI orxVECTOR *orxFASTCALL | orxVector_Bezier (orxVECTOR *_pvRes, const orxVECTOR *_pvPoint1, const orxVECTOR *_pvPoint2, const orxVECTOR *_pvPoint3, const orxVECTOR *_pvPoint4, orxFLOAT _fT) |
| orxDLLAPI orxVECTOR *orxFASTCALL | orxVector_CatmullRom (orxVECTOR *_pvRes, const orxVECTOR *_pvPoint1, const orxVECTOR *_pvPoint2, const orxVECTOR *_pvPoint3, const orxVECTOR *_pvPoint4, orxFLOAT _fT) |
| static orxINLINE orxVECTOR * | orxVector_Clamp (orxVECTOR *_pvRes, const orxVECTOR *_pvOp, const orxVECTOR *_pvMin, const orxVECTOR *_pvMax) |
| static orxINLINE orxVECTOR * | orxVector_Copy (orxVECTOR *_pvDst, const orxVECTOR *_pvSrc) |
| static orxINLINE orxVECTOR * | orxVector_Cross (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_Div (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_Divf (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, orxFLOAT _fOp2) |
| static orxINLINE orxFLOAT | orxVector_Dot (const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_Floor (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_FromCartesianToSpherical (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_FromSphericalToCartesian (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxFLOAT | orxVector_GetDistance (const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxFLOAT | orxVector_GetSize (const orxVECTOR *_pvOp) |
| static orxINLINE orxFLOAT | orxVector_GetSquareDistance (const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxFLOAT | orxVector_GetSquareSize (const orxVECTOR *_pvOp) |
| static orxINLINE orxBOOL | orxVector_IsNull (const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_Lerp (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2, orxFLOAT _fOp) |
| static orxINLINE orxVECTOR * | orxVector_Max (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_Min (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_Mul (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
| static orxINLINE orxVECTOR * | orxVector_Mulf (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, orxFLOAT _fOp2) |
| static orxINLINE orxVECTOR * | orxVector_Neg (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_Normalize (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_Rec (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_Remap (orxVECTOR *_pvRes, const orxVECTOR *_pvA1, const orxVECTOR *_pvB1, const orxVECTOR *_pvA2, const orxVECTOR *_pvB2, const orxVECTOR *_pvV) |
| static orxINLINE orxVECTOR * | orxVector_Round (orxVECTOR *_pvRes, const orxVECTOR *_pvOp) |
| static orxINLINE orxVECTOR * | orxVector_Set (orxVECTOR *_pvVec, orxFLOAT _fX, orxFLOAT _fY, orxFLOAT _fZ) |
| static orxINLINE orxVECTOR * | orxVector_SetAll (orxVECTOR *_pvVec, orxFLOAT _fValue) |
| static orxINLINE orxVECTOR * | orxVector_Sub (orxVECTOR *_pvRes, const orxVECTOR *_pvOp1, const orxVECTOR *_pvOp2) |
Variables | |
| orxDLLAPI const orxVECTOR | orxVECTOR_0 |
| orxDLLAPI const orxVECTOR | orxVECTOR_1 |
| orxDLLAPI const orxVECTOR | orxVECTOR_X |
| orxDLLAPI const orxVECTOR | orxVECTOR_Y |
| orxDLLAPI const orxVECTOR | orxVECTOR_Z |
Vector module Module that handles vectors and basic structures based on them
Definition at line 947 of file orxVector.h.
|
static |
Gets 2D dot product of two vectors
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 871 of file orxVector.h.
|
static |
Rotates a 2D vector (along Z-axis)
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Vector to rotate |
| [in] | _fAngle | Angle of rotation (radians) |
Definition at line 621 of file orxVector.h.
Gets the absolute value of a vector and stores it in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Input value |
Definition at line 408 of file orxVector.h.
|
static |
Adds vectors and stores result in a third one
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 154 of file orxVector.h.
|
static |
Are vectors equal?
| [in] | _pvOp1 | First vector to compare |
| [in] | _pvOp2 | Second vector to compare |
Definition at line 690 of file orxVector.h.
| orxDLLAPI orxVECTOR* orxFASTCALL orxVector_Bezier | ( | orxVECTOR * | _pvRes, |
| const orxVECTOR * | _pvPoint1, | ||
| const orxVECTOR * | _pvPoint2, | ||
| const orxVECTOR * | _pvPoint3, | ||
| const orxVECTOR * | _pvPoint4, | ||
| orxFLOAT | _fT | ||
| ) |
Computes an interpolated point on a cubic Bezier curve segment for a given parameter
| [out] | _pvRes | Vector where to store result |
| [in] | _pvPoint1 | First point for this curve segment |
| [in] | _pvPoint2 | First control point for this curve segment |
| [in] | _pvPoint3 | Second control point for this curve segment |
| [in] | _pvPoint4 | Last point for this curve segment |
| [in] | _fT | Interpolation parameter in [0.0, 1.0] |
| orxDLLAPI orxVECTOR* orxFASTCALL orxVector_CatmullRom | ( | orxVECTOR * | _pvRes, |
| const orxVECTOR * | _pvPoint1, | ||
| const orxVECTOR * | _pvPoint2, | ||
| const orxVECTOR * | _pvPoint3, | ||
| const orxVECTOR * | _pvPoint4, | ||
| orxFLOAT | _fT | ||
| ) |
Computes an interpolated point on a Catmull-Rom curve segment for a given parameter
| [out] | _pvRes | Vector where to store result |
| [in] | _pvPoint1 | First control point for this curve segment |
| [in] | _pvPoint2 | Second control point for this curve segment |
| [in] | _pvPoint3 | Third control point for this curve segment |
| [in] | _pvPoint4 | Fourth control point for this curve segment |
| [in] | _fT | Interpolation parameter in [0.0, 1.0] |
|
static |
Clamps a vector between two others
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Vector to clamp |
| [in] | _pvMin | Minimum boundary |
| [in] | _pvMax | Maximum boundary |
Definition at line 386 of file orxVector.h.
Copies a vector onto another one
| [in] | _pvDst | Vector to copy to (destination) |
| [in] | _pvSrc | Vector to copy from (source) |
Definition at line 135 of file orxVector.h.
|
static |
Gets cross product of two vectors
| [out] | _pvRes | Vector where to store result |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 892 of file orxVector.h.
|
static |
Divides a vector by another vector and stores result in a third one
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 268 of file orxVector.h.
|
static |
Divides a vector by an orxFLOAT and stores result in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp1 | First operand |
| [in] | _fOp2 | Second operand |
Definition at line 241 of file orxVector.h.
|
static |
Gets dot product of two vectors
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 851 of file orxVector.h.
Gets floored vector and stores the result in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Input value |
Definition at line 468 of file orxVector.h.
|
static |
Transforms a cartesian vector into a spherical one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Vector to transform |
Definition at line 710 of file orxVector.h.
|
static |
Transforms a spherical vector into a cartesian one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Vector to transform |
Definition at line 804 of file orxVector.h.
|
static |
Gets distance between 2 positions
| [in] | _pvOp1 | First position |
| [in] | _pvOp2 | Second position |
Definition at line 568 of file orxVector.h.
|
static |
Gets vector size
| [in] | _pvOp | Input vector |
Definition at line 525 of file orxVector.h.
|
static |
Gets squared distance between 2 positions
| [in] | _pvOp1 | First position |
| [in] | _pvOp2 | Second position |
Definition at line 544 of file orxVector.h.
|
static |
Gets vector squared size
| [in] | _pvOp | Input vector |
Definition at line 507 of file orxVector.h.
|
static |
Is vector null?
| [in] | _pvOp | Vector to test |
Definition at line 671 of file orxVector.h.
|
static |
Lerps from one vector to another one using a coefficient
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
| [in] | _fOp | Lerp coefficient parameter |
Definition at line 291 of file orxVector.h.
|
static |
Gets maximum between two vectors
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 363 of file orxVector.h.
|
static |
Gets minimum between two vectors
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 341 of file orxVector.h.
|
static |
Multiplies a vector by another vector and stores result in a third one
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 219 of file orxVector.h.
|
static |
Multiplies a vector by an orxFLOAT and stores result in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp1 | First operand |
| [in] | _fOp2 | Second operand |
Definition at line 198 of file orxVector.h.
Negates a vector and stores result in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Vector to negates |
Definition at line 428 of file orxVector.h.
|
static |
Normalizes a vector
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Vector to normalize |
Definition at line 592 of file orxVector.h.
Gets reciprocal (1.0 /) vector and stores the result in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Input value |
Definition at line 448 of file orxVector.h.
|
static |
Remaps a vector value from one interval to another one
| [out] | _pvRes | Vector where to store result (can be any of the other operands) |
| [in] | _pvA1 | First interval's low boundary |
| [in] | _pvB1 | First interval's high boundary |
| [in] | _pvA2 | Second interval's low boundary |
| [in] | _pvB2 | Second interval's high boundary |
| [in] | _pvV | Value to remap from the first interval to the second one |
Definition at line 316 of file orxVector.h.
Gets rounded vector and stores the result in another one
| [out] | _pvRes | Vector where to store result (can be the operand) |
| [in] | _pvOp | Input value |
Definition at line 488 of file orxVector.h.
|
static |
Sets vector XYZ values (also work for other coordinate system)
| [in] | _pvVec | Concerned vector |
| [in] | _fX | First coordinate value |
| [in] | _fY | Second coordinate value |
| [in] | _fZ | Third coordinate value |
Definition at line 105 of file orxVector.h.
Sets all the vector coordinates with the given value
| [in] | _pvVec | Concerned vector |
| [in] | _fValue | Value to set |
Definition at line 124 of file orxVector.h.
|
static |
Substracts vectors and stores result in a third one
| [out] | _pvRes | Vector where to store result (can be one of the two operands) |
| [in] | _pvOp1 | First operand |
| [in] | _pvOp2 | Second operand |
Definition at line 176 of file orxVector.h.


Couch411
Register for Couch411
Email *
Password *
Confirm Password *
Name *
Skype
Expertise
Hobbies/Interests
Base Office
Mountain View
San Francisco
Bangalore
Manchester
Remote
Division *
Engineering
Marketing
Sales
Support
Other Staff
Remember me
Create User Profile
{{errorAlert}}
{{errorMessage}}
{{formData}}
{{yesRegister}}
{{image}}
Login to Couch411
Email
Password
Login
{{loginData}}
{{yes}}
Search
Intelligent Search
Get Counts
{{countResult.field}}
{{countResult.count}}
See Results
RESULTS
{{person.users.stringAttributes.name}}
{{person.users.login.email}}
{{person.users.stringAttributes.skype}}
Image Search
Get Image


| 1 | /* | |
| 2 | * Licensed to the Apache Software Foundation (ASF) under one or more | |
| 3 | * contributor license agreements. See the NOTICE file distributed with | |
| 4 | * this work for additional information regarding copyright ownership. | |
| 5 | * The ASF licenses this file to You under the Apache License, Version 2.0 | |
| 6 | * (the "License"); you may not use this file except in compliance with | |
| 7 | * the License. You may obtain a copy of the License at | |
| 8 | * | |
| 9 | * http://www.apache.org/licenses/LICENSE-2.0 | |
| 10 | * | |
| 11 | * Unless required by applicable law or agreed to in writing, software | |
| 12 | * distributed under the License is distributed on an "AS IS" BASIS, | |
| 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| 14 | * See the License for the specific language governing permissions and | |
| 15 | * limitations under the License. | |
| 16 | */ | |
| 17 | package org.apache.commons.imaging.formats.png; | |
| 18 | ||
| 19 | import java.awt.image.BufferedImage; | |
| 20 | import java.io.IOException; | |
| 21 | import java.io.InputStream; | |
| 22 | ||
| 23 | import org.apache.commons.imaging.ImageReadException; | |
| 24 | import org.apache.commons.imaging.formats.png.chunks.PngChunkPlte; | |
| 25 | import org.apache.commons.imaging.formats.png.transparencyfilters.TransparencyFilter; | |
| 26 | ||
| 27 | public class ScanExpediterSimple extends ScanExpediter { | |
| 28 | public ScanExpediterSimple(final int width, final int height, final InputStream is, | |
| 29 | final BufferedImage bi, final int color_type, final int BitDepth, final int bitsPerPixel, | |
| 30 | final PngChunkPlte pngChunkPLTE, final GammaCorrection gammaCorrection, | |
| 31 | final TransparencyFilter transparencyFilter) | |
| 32 | ||
| 33 | { | |
| 34 | super(width, height, is, bi, color_type, BitDepth, bitsPerPixel, | |
| 35 | pngChunkPLTE, gammaCorrection, transparencyFilter); | |
| 36 | } | |
| 37 | ||
| 38 | @Override | |
| 39 | public void drive() throws ImageReadException, IOException { | |
| 40 |
1
1. drive : Replaced integer multiplication with division → KILLED |
final int bitsPerScanLine = bitsPerPixel * width; |
| 41 | final int pixelBytesPerScanLine = getBitsToBytesRoundingUp(bitsPerScanLine); | |
| 42 | byte prev[] = null; | |
| 43 | ||
| 44 |
3
1. drive : changed conditional boundary → KILLED 2. drive : Changed increment from 1 to -1 → KILLED 3. drive : negated conditional → KILLED |
for (int y = 0; y < height; y++) { |
| 45 | final byte unfiltered[] = getNextScanline(is, pixelBytesPerScanLine, | |
| 46 | prev, bytesPerPixel); | |
| 47 | ||
| 48 | prev = unfiltered; | |
| 49 | ||
| 50 | final BitParser bitParser = new BitParser(unfiltered, bitsPerPixel, | |
| 51 | bitDepth); | |
| 52 | ||
| 53 |
3
1. drive : changed conditional boundary → KILLED 2. drive : Changed increment from 1 to -1 → KILLED 3. drive : negated conditional → KILLED |
for (int x = 0; x < width; x++) { |
| 54 | final int rgb = getRGB(bitParser, x); | |
| 55 | ||
| 56 |
1
1. drive : removed call to java/awt/image/BufferedImage::setRGB → KILLED |
bi.setRGB(x, y, rgb); |
| 57 | } | |
| 58 | } | |
| 59 | ||
| 60 | } | |
| 61 | } | |
Mutations | ||
| 40 |
1.1 |
|
| 44 |
1.1 2.2 3.3 |
|
| 53 |
1.1 2.2 3.3 |
|
| 56 |
1.1 |


Co-founder and managing director of Valve Corporation
Close up on the face of the man himself. No beard. With glasses. Isn't he magnificant?
Here's a time line of Gabe Newell's life:
1962 - He was born.
1983 - Life at Microsoft
1993 - DOOM
1996 - Valve Corporation
1996 - Super Mario 64
2003 - Steam
2010 - Portal 2
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololl. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
2015 - This here is a copy and pasted event lololol. I don't want to research this.
"The culture at Valve is pretty much crowdsourced. The handbook is a wiki. One of the first things we say to new hires is, 'You have to change something in the handbook.'"
-- the man himself Gabe Newell
If you have time, you should read more about this incredible human being on his Wikipedia entry.


Fix for `gbm.plot`
22 Apr 2014 RI’m currently in the process of writing a report using boosted regression trees. I’m currently using guidelines provided by Elith et al here, and here
They provide the function gbm.step
, which performs 10-fold cross validation on the boosted regression tree. It also has a nifty gbm.plot
function, producing partial dependence plots. Unforunately, it kept giving me this error:
Error: could not find function "windows"
This means that the function windows()
is being called inside gbm.plot()
. So I looked into what the heck windows
is and it turns out it opens a graphics device, but is the command reserved for windows machines - I use a mac, and the equivalent command is X11()
. I found this out thanks to this website.
So I simply found the source code for gbm.plot
, and replaced windows()
with X11()
Hopefully this will prove helpful to someone.


Tutorial - Create an Azure IoT Service
using the Derecho library
2019-06-02 · 45 minutes to read · Xitang Zhao
Overview
Derecho is a library that helps you build replicated, fault-tolerant services in a datacenter with RDMA networking. This tutorial shows a step by step walkthrough of setting up a simple Azure IoT Service that uses Derecho library. This tutorial contains 3 main sections:
At the completion of this tutorial, you will set up your local computer as an IoT device. Whenever you execute the "device_to_cloud.cs" source code. Your local computer (the IoT device) would timestamp its start time T0 and send T0 to the Azure IoT Hub. Whenever it receives any data from the IoT device, the IoT hub auto-triggers and runs an Azure Function. The function first timestamps its start time T1 and send a "HelloWorld" message to an Azure Load Balancer via TCP. The load balancer simply redirects traffic to a VM inside the Azure Virtual Machine Scale Set. One of the process of the 2-process (or 3-process) Derecho group running inside the scale set would timestamps T2 when it receives the request and sends back T2 to the Azure Function. The Azure Function timestamps T3 when it hears back, and sends T1, T2, T3 back to the IoT device. (See the image above for the Design Architecture and the image below for the resulting output when you run "device_to_cloud.cs")
Section 1 - Set up an IoT device that
sends data to an IoT hub (D2C)
Part A - Create an IoT hub
Before you can send any data to the IoT hub, you need to first create your IoT hub. Below is a list of steps to create an IoT hub on the Azure portal.
- Log in to the Azure portal: https://portal.azure.com/
- Click the green + icon on the left to "Create a resource", then Search the Marketplace by typing "IoT Hub"
- Select "IoT Hub" and click the "Create" button. Fill in the fields
- Click "Next: Size and scale"
- Choose "F1:Free tier" in Pricing and scale tier to avoid paying for testing purpose (Free tier allows 500 devices to be connected to the IoT hub and up to 8,000 messages per day)
- Click "Review + create"
- Finally, click "Create" (creating an IoT hub takes ~3 minutes)
Part B - Register an IoT device
An IoT device must be registered with your IoT hub before it can connect and send messages to the IoT hub. Below is a list of steps to register an IoT device on the Azure portal.
- Log in to the Azure portal: https://portal.azure.com/
- Type "IoT Hub" on the "Search resources, services, and docs" search bar on top and select "IoT Hub"
- Select the IoT Hub you just created
- Click "IoT devices"
- Click "+ Add" to create a device
- Enter the Device ID, for example, "my-device-1". Leave the rest of the field as default
- Click "Save"
- Choose "my-device-1" or the device you just created
- Click the "Copy to clipboard" icon for the Connection string (primary key) and save it somewhere locally to be used next. The format of the IoT device connection string looks like this: HostName={Your_IoT_Hub_Name}.azure-devices.net;DeviceId=MyNodeDevice;SharedAccessKey={Your_Device_Shared_Access_Key}
Part C - Register an IoT device
Once the IoT hub is created and the IoT device is registered, you can use your local computer to act as an IoT device and send data to the IoT hub. Below is a list of steps to send data from IoT device to IoT hub (D2C - Device to Cloud) using your local machine.
- Install Git on your local machine if you haven’t: https://www.atlassian.com/git/tutorials/install-git#windows. Git will be used to download the source code that send datas from IoT device to IoT hub
- In the local terminal window (or Windows Powershell), run
dotnet --version
to check the version of your .NET Core SDK. Since the source code is written in C#. You need the .NET Core SDK 2.1.0 or greater on your development machine. You can download the .NET Core SDK for multiple platforms from .NET: https://dotnet.microsoft.com/download/archives - In the local terminal window, run
git clone https://github.com/xitanggg/Azure-IoT-Service-using-Derecho.git
to download the source code - In the local terminal window, run
cd Azure-IoT-Service-using-Derecho/device_to_cloud
to change your directory to the "device_to_cloud" directory - Open the "device_to_cloud.cs" file with your favoriate choice of text editor, paste the IoT device connection string you saved earlier to replace the existing one on line 34, and save the file
- In the local terminal window, run
dotnet restore
to install the required packages based on "device_to_cloud.csproj" (the required packages will be saved inside a obj folder created) - In the local terminal window, run
dotnet run
to build and run "device_to_cloud.cs" (the compiled binary will be saved inside a bin folder created) - You should observe the following output (the code halts because it is set up to wait to receive a response from the IoT hub)
Section 2: Set up an IoTHubTrigger Azure function
Part A - Create a Function App
You have set up your local computer as an IoT device to send data to the IoT hub. Now you will create an Azure function that will run and print out the received data whenever the IoT Hub receives data from the IoT device. Before creating an Azure function, you need to first create a Function App that hosts it. Below is a list of steps to create a Function App on the Azure portal.
- Log in to the Azure portal: https://portal.azure.com/
- Type "Function App" on the "Search resources, services, and docs" search bar on top and select "Function App"
- Click "+ Add" to create a new Function App
- Fill in the fields
- Click "Create" (creating a Function App takes ~2 minutes)
- Redo Step 2 to go back to the Function App portal
- Choose "derecho-function-app" or the Function App you just created
- Choose "Function app settings" under "Configured features"
- Choose "~1" for Runtime version (~2 is the default Runtime version. I just found ~1 to be easier to work with when configuring function. Important: Part B will not work if you don't do this step)
- Redo Step 7 to go back to the Function App you created
- Choose "Configuration" under "Configured features"
- Click "+ New application setting"
- Enter "WEBSITE_TIME_ZONE" for Name and "Eastern Standard Time" for Value
- Click "Update" (This changes the Function App Time Zone to be Eastern Standard Time for time/latency measurement purpose of this project)
Part B - Create an IoT Hub Trigger Azure function
Now you are ready to create an IoT Hub Trigger Azure function that prints out the received data whenever IoT device sends data to the IoT Hub. Below is a list of steps to create the IoT Hub Trigger function on the Azure portal.
- Log in to the Azure portal: https://portal.azure.com/
- Type "Function App" on the "Search resources, services, and docs" search bar on top and select "Function App"
- Choose "derecho-function-app" or the Function App you just created
- Click the blue + icon next to Functions to create a new function for the Function App
- Choose "create your own custom function"
- Scroll down and select "IoT Hub (Event Hub)" template
- Fill in the fields
- Click "Create"
- Select "IoTHubCSharp_EventHub1" or the function you just created
- Click "Run" (The default code simply prints out any message the IoT Hub receives from the IoT device.
Part C - Update the IoT Hub Trigger Azure function
You have the IoT Hub Trigger Azure function up and running. Below is a list of steps to update the IoT Hub Trigger function to send "HelloWorld" via TCP to Azure Load Balancer and sends T1, T2, T3 back to the IoT device.
- Select "IoTHubCSharp_EventHub1" or the function you just created (Refer to Part B Step 9 if you forget how)
- Click "View files" on the right hand side
- Click "Upload" and upload "project.json", which is a file you clone and can be found under the folder "Azure-IoT-Service-using-Derecho\IoT_Hub_trigger_function" (you might need to reselect the function to see the file being uploaded successfully)
- Click "Logs" to see the logs and you should see the function is installing dependencies libraries for "Microsoft.Azure.Devices", which will be used to send data from IoT Hub to IoT device, also known as Cloud to Device (C2D)
- Use your favorite text editor to open "run.csx" under the folder "Azure-IoT-Service-using-Derecho\IoT_Hub_trigger_function" (to make this code work, you need to enter your IoTHub connection string at line 34 and Azure Load Balancer IP at line 31)
- IoTHub connection string can be found at your IoTHub, choose "Shared access policies", choose "iothubowner", and Click the "Copy to clipboard" icon for the Connection string (primary key) and paste it at line 34. The format of the IoT device connection string looks like this: HostName=derecho-iot-hub.azure-devices.net;SharedAccessKeyName=iothubowner;SharedAccessKey=xxxxxxxxxxx
- You will get an Azure Load Balancer IP at the next section
- For now, copy all the source code for "run.csx" and replace the one on the portal. Click "Save". Come back and fill in Load Balancer IP later
Section 3: Set up a Virtual Machines Scale Set to host Derecho application
a
Final Wrap Up
a


--- layout: post title: Rails 3.0.10 and JRuby tags: - jruby - rails - Solutions status: publish type: post published: true description: rails3 and jruby keywords: rails, jruby --- Finally, The Rails is coming with template support with JRuby platform. We used to use "-m" option to generate new Rails Application for JRuby platform. Which is no more need now. Just set your platform to JRuby and create a new Rails Application as you do normally and it will generate a Application which is ready to go. No more tweaks required..!! This pull request which get merged into Rails 3-0-stable branch and it's shipped with Rails 3.0.10.rc1 and will come with Rails 3.0.10. This feature is also coming with Rails 3.1. Showing here some of the example which will create Rails Application for JRuby platform. I have tested this on JRuby 1.6.3 version.
rvm jruby-1.6.3 # Will set your environment for JRuby 1.6.3 version.Time to create rails app. This will generate a rails app for JRuby platform. Things like database.yml, Gemfile will generated specifically for JRuby platform.
rails new myappdatabase.yml
# SQLite version 3.x # gem 'activerecord-jdbcsqlite3-adapter' development: adapter: sqlite3 database: db/development.sqlite3 # Warning: The database defined as "test" will be erased and # re-generated from your development database when you run "rake". # Do not set this db to the same as development or production. test: adapter: sqlite3 database: db/test.sqlite3 production: adapter: sqlite3 database: db/production.sqlite3Gemfile
source 'http://rubygems.org' gem 'rails', '3.0.10.rc1' gem 'jruby-openssl' # Bundle edge Rails instead: # gem 'rails', :git => 'git://github.com/rails/rails.git' gem 'activerecord-jdbcsqlite3-adapter' # Use unicorn as the web server # gem 'unicorn' # Deploy with Capistrano # gem 'capistrano' # To use debugger (ruby-debug for Ruby 1.8.7+, ruby-debug19 for Ruby 1.9.2+) # gem 'ruby-debug' # gem 'ruby-debug19', :require => 'ruby-debug' # Bundle the extra gems: # gem 'bj' # gem 'nokogiri' # gem 'sqlite3-ruby', :require => 'sqlite3' # gem 'aws-s3', :require => 'aws/s3' # Bundle gems for the local environment. Make sure to # put test-only gems in this group so their generators # and rake tasks are available in development mode: # group :development, :test do # gem 'webrat' # endYou can see in Gemfile the changes. It requires
gem 'jruby-openssl'
gem and gem 'activerecord-jdbcsqlite3-adapter'
gem. Which is required for JRuby platform.
Same work to generate for mysql and postgres.
rails new myapp -d mysqlAnd that's all.!! Your Application is ready to run. Just do
bundle install
and all set. wOOtt..!!
Post comments and discuss things if you guys still facing any issue. You can also post issue on Rails Issues and ask me to look into that.
Some Useful links related to post:


"AntiTrust"
Gary Winston (Tim Robbins) is a Bill Gates style entrepreneur on the brink of deploying a vast, satellite-based communications system that will change the world. He recruits a brilliant young computer nerd, Milo Hoffman (Ryan Phillippe), to implement the final piece of software and bring the system on line. But, Milo soon finds out that his benevolent mentor is no Mr. Nice Guy in "AntiTrust"
You can tell when the movies of the New Year begin showing up at theaters. We go from the sublime work with year-end films like "Traffic" and "Thirteen Days," to the ridiculous dreck of the likes of "AntiTrust." The sophomore effort by director Peter Howitt ("Sliding Doors") is a ho-hum, routine action thriller that lacks any thrills, is badly paced and poorly written.
The premise surrounding "AntiTrust" is a typical David versus the corporate Goliath. The good guys, Milo and his friends, are on the verge of creating a startup company that could shake things up in worldwide communications. Winston, with his billions of dollars, is the main competition for the lads.  The temptation is too much for the young genius and Milo, with the encouragement of his girlfriend Alice (Claire Foleri), goes over to the enemy, shirking his friends.
Things look bright and perky for Milo as Gary acts as his mentor and provides for all his worldly needs. But, things aren't what they seem. Winston, miraculously, can always "find" the software that Milo needs to complete his piece of the project, called Synapse. Recent reports of the bizarre deaths of some of the area's top programmers don't sink into Milo's head until he learns of a supposed hate crime - the brutal murder of his best friend and startup crony, Teddy (Yee Jee Tso).
This David and Goliath yarn incorporates stock suspense items like racing against the clock and risking capture to break into the company computer - not once, but twice. We get the cheap, jump out of the dark scares that are a trademark for a lack of imagination in writing. There are also twists and turns in who is on Milo's side and who wants him dead, so not all the characters, like his girlfriend Alice and co-worker Lisa (Rachel Leigh Cook) are not who they seem to be. All these gyrations do not make the story more interesting, just confusing.
I'm not a fan of Ryan Phillippe, finding the actor too mannered and wooden. He is just that in "AntiTrust," evoking neither sympathy nor empathy for Milo. Tim Robbins' Gary Winston is a near carbon copy of the role he played in "Arlington Road" a year or two ago. The difference is, Robbins had a well-developed character to play in the older movie. Here, he is given virtually nothing to do. Supporting cast is nondescript.
Production values are decent, but, without a good story or characters to hang them upon, they are a wasted effort. Let's hope that "AntiTrust" isn't the new standard for Hollywood filmmaking. I give it a D-.
For more Reeling reviews visit www.reelingreviews.com
<EMAIL_ADDRESS><EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This is an A/B split test
Below there's a div. It will be blue originally, and orange if you're in the A/B test.


All Classes
-
All Classes Interface Summary Class Summary Class Description Arg Wrapper around a kernel argument.Buffer Wrapper aroundcl_mem
.BufferFactory Factory to create a newSupplier
that supplies acl_mem
from the specified sources.CommandQueue Wrapper aroundcl_command_queue
.CommandQueueFactory Factory to create a newSupplier
that supplies acl_command_queue
for the specified platform and device.Context Wrapper aroundcl_context
.ContextFactory Factory to create a newSupplier
that supplies acl_context
for the specified platform and device.Device Wrapper aroundcl_device_id
.DeviceFactory Factory to create a newSupplier
that supplies acl_device_id
for the specified platform.EnqueueArgs Global work offsets, global work sizes, local work sizes.HaveContext OpenCL object that is associated with acl_context
.HaveName OpenCL resource with a name.JoclModule Kernel Wrapper aroundcl_kernel
.KernelFactory Factory to create a newSupplier
that supplies acl_kernel
for the specified platform.NDRange NDRange values.Platform Wrapper aroundcl_platform_id
.PlatformFactory Factory to create a newSupplier
that supplies acl_platform_id
.Program Wrapper aroundcl_program
.ProgramFactory Factory to create a newSupplier
that supplies acl_program
from the specified sources.


---
layout: post
title: "Hard Rock Hotel moves into Madrid"
---
From the NYTimes Travel Section (Subscribe to NYTimes - Travel):
The new Hard Rock Hotel is causing a stir in the centuries-old neighborhood where it will soon open.
"Few old Madrid neighborhoods are left, and now this one has become fashionable," she said, entering her 1880 apartment building with its wrought-iron balconies. "The small-town feel has disappeared. It is on its way to becoming a place for tourism, drinks and wild times."
The first leggy model has yet to check in, but the Hard Rock Hotel has already become a symbol of the upscale transformation. After an inaugural night of celebrity sighting (the manager won't drop names, yet), it will become the fifth design-conscious hotel to open in the small Letras neighborhood the last two years.


Getting Started
Thank you for downloading this app. To get started, follow the below simple steps:
How to Play:
To start playing, select a game.
To know the rules of game, see the example.
Rules of Game:
Random alphabets are arranged in a hexagon. Make words of 4 or more alphabets. Each word must contain the center alphabet.
Each letter can be used only once. There must be at least one 7 letter word.
Plurals, foreign words and proper names are not allowed.
English dictionary is taken as a reference.
Additional Info:
To check your score or the solution, use the menu option: Check
To see a Example game, use the menu option: Example
Report bugs
To request a new feature or to report a bug in the app, please contact the developer by Email.


Title: HTML entry with summary Summary: This is the summary. Date: 2019-06-28 15:11:29-07:00 Entry-ID: 594 UUID: 832e719e-1390-5885-9097-18d972cd7ff6 This is not a summary.


|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface MultiDoc
Interface MultiDoc specifies the interface for an object that supplies more than one piece of print data for a Print Job.  The client passes to the Print Job an object that implements interface MultiDoc, and the Print Job calls methods on that object to obtain the print data.
Interface MultiDoc provides an abstraction similar to a "linked list" of
docs. A multidoc object is like a node in the linked list, containing the
current doc in the list and a pointer to the next node (multidoc) in the
list. The Print Job can call the multidoc's
method to get the current doc. When it's ready to go
on to the next doc, the Print Job can call the multidoc's getDoc()
method to get the next multidoc, which contains the
next doc. So Print Job code for accessing a multidoc might look like this:
next()
void processMultiDoc(MultiDoc theMultiDoc) { MultiDoc current = theMultiDoc; while (current != null) { processDoc (current.getDoc()); current = current.next(); } }
Of course, interface MultiDoc can be implemented in any way that fulfills the contract; it doesn't have to use a linked list in the implementation.
To get all the print data for a multidoc print job, a Print Service proxy could use either of two patterns:
To address this problem, and to simplify the design of clients providing
multiple docs to a Print Job, every Print Service proxy that supports
multidoc print jobs is required to access a MultiDoc object using the
interleaved pattern. That is, given a MultiDoc object, the print service
proxy will call
one or more times
until it successfully obtains the current Doc object. The print service proxy
will then obtain the current doc's print data, not proceeding until all the
print data is obtained or an unrecoverable error occurs. If it is able to
continue, the print service proxy will then call getDoc()
one or more times until it successfully obtains either
the next MultiDoc object or an indication that there are no more. An
implementation of interface MultiDoc can assume the print service proxy will
follow this interleaved pattern; for any other pattern of usage, the MultiDoc
implementation's behavior is unspecified.
next()
There is no restriction on the number of client threads that may be simultaneously accessing the same multidoc. Therefore, all implementations of interface MultiDoc must be designed to be multiple thread safe. In fact, a client thread could be adding docs to the end of the (conceptual) list while a Print Job thread is simultaneously obtaining docs from the beginning of the list; provided the multidoc object synchronizes the threads properly, the two threads will not interfere with each other
| Method Summary | |
|---|---|
Doc |
getDoc()
Obtain the current doc object. |
MultiDoc |
next()
Go to the multidoc object that contains the next doc object in the sequence of doc objects. |
| Method Detail |
|---|
Doc getDoc() throws IOException
IOException
- Thrown if a error ocurred reading the document.MultiDoc next() throws IOException
IOException
- Thrown if an error occurred locating the next document
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


countUp.js is a dependency-free, lightweight JavaScript "class" that can be used to quickly create animations that display numerical data in a more interesting way.
Current stars:
var options = {
useEasing : true,
useGrouping : true,
separator : ',',
decimal : '.'
}
var demo = new countUp("myTargetElement", 24.02, 94.62, 0, 2, options);
demo.start();


DOMTypeInfo
interface represent a type used by DOMElement
or DOMAttr
nodes, specified in the schemas associated with the document.
More...
Public Types | |
Public Contants | |
| enum | DerivationMethods { DERIVATION_RESTRICTION = 0x001, DERIVATION_EXTENSION = 0x002, DERIVATION_UNION = 0x004, DERIVATION_LIST = 0x008 } |
These are the available values for the derivationMethod parameter used by the method DOMTypeInfo::isDerivedFrom() . More... | |
Public Member Functions | |
Destructor | |
| virtual | ~DOMTypeInfo () |
| Destructor. | |
| virtual const XMLCh * | getTypeName () const =0 |
Returns The name of a type declared for the associated DOMElement or DOMAttr , or null if unknown. | |
| virtual const XMLCh * | getTypeNamespace () const =0 |
The namespace of the type declared for the associated DOMElement or DOMAttr or null if the DOMElement does not have declaration or if no namespace information is available. | |
| virtual bool | isDerivedFrom (const XMLCh *typeNamespaceArg, const XMLCh *typeNameArg, DerivationMethods derivationMethod) const =0 |
| This method returns if there is a derivation between the reference type definition, i.e. | |
Protected Member Functions | |
Hidden constructors | |
| DOMTypeInfo () |
DOMTypeInfo
interface represent a type used by DOMElement
or DOMAttr
nodes, specified in the schemas associated with the document.
The type is a pair of a namespace URI and name properties, and depends on the document's schema.
These are the available values for the derivationMethod parameter used by the method DOMTypeInfo::isDerivedFrom()
.
It is a set of possible types of derivation, and the values represent bit positions. If a bit in the derivationMethod parameter is set to 1, the corresponding type of derivation will be taken into account when evaluating the derivation between the reference type definition and the other type definition. When using the isDerivedFrom method, combining all of them in the derivationMethod parameter is equivalent to invoking the method for each of them separately and combining the results with the OR boolean function. This specification only defines the type of derivation for XML Schema.
In addition to the types of derivation listed below, please note that:
DERIVATION_EXTENSION:
If the document's schema is an XML Schema [XML Schema Part 1], this constant represents the derivation by extension. The reference type definition is derived by extension from the other type definition if the other type definition can be reached recursively following the {base type definition} property from the reference type definition, and at least one of the derivation methods involved is an extension.
DERIVATION_LIST:
If the document's schema is an XML Schema [XML Schema Part 1], this constant represents the list. The reference type definition is derived by list from the other type definition if there exists two type definitions T1 and T2 such as the reference type definition is derived from T1 by DERIVATION_RESTRICTION or DERIVATION_EXTENSION, T2 is derived from the other type definition by DERIVATION_RESTRICTION, T1 has {variety} list, and T2 is the {item type definition}. Note that T1 could be the same as the reference type definition, and T2 could be the same as the other type definition.
DERIVATION_RESTRICTION:
If the document's schema is an XML Schema [XML Schema Part 1], this constant represents the derivation by restriction if complex types are involved, or a restriction if simple types are involved. The reference type definition is derived by restriction from the other type definition if the other type definition is the same as the reference type definition, or if the other type definition can be reached recursively following the {base type definition} property from the reference type definition, and all the derivation methods involved are restriction.
DERIVATION_UNION:
If the document's schema is an XML Schema [XML Schema Part 1], this constant represents the union if simple types are involved. The reference type definition is derived by union from the other type definition if there exists two type definitions T1 and T2 such as the reference type definition is derived from T1 by DERIVATION_RESTRICTION or DERIVATION_EXTENSION, T2 is derived from the other type definition by DERIVATION_RESTRICTION, T1 has {variety} union, and one of the {member type definitions} is T2. Note that T1 could be the same as the reference type definition, and T2 could be the same as the other type definition.
| DOMTypeInfo::DOMTypeInfo | ( | ) | [protected] |
| virtual DOMTypeInfo::~DOMTypeInfo | ( | ) | [virtual] |
Destructor.
| virtual const XMLCh* DOMTypeInfo::getTypeName | ( | ) | const [pure virtual] |
Returns The name of a type declared for the associated DOMElement
or DOMAttr
, or null if unknown.
DOMElement
or DOMAttribute
, or null if unknown. | virtual const XMLCh* DOMTypeInfo::getTypeNamespace | ( | ) | const [pure virtual] |
The namespace of the type declared for the associated DOMElement
or DOMAttr
or null if the DOMElement
does not have declaration or if no namespace information is available.
DOMElement
or DOMAttr
or null if the DOMElement
does not have declaration or if no namespace information is available. | virtual bool DOMTypeInfo::isDerivedFrom | ( | const XMLCh * | typeNamespaceArg, | |
| const XMLCh * | typeNameArg, | |||
| DerivationMethods | derivationMethod | |||
| ) | const [pure virtual] |
This method returns if there is a derivation between the reference type definition, i.e.
the DOMTypeInfo on which the method is being called, and the other type definition, i.e. the one passed as parameters.
| typeNamespaceArg | The namespace of the other type definition. | |
| typeNameArg | The name of the other type definition. | |
| derivationMethod | The type of derivation and conditions applied between two types, as described in the list of constants provided in this interface. |


I'm A Celebrity's Ian Wright reveals sleeping habit could cause havoc in camp
Ian Wright’s very unfortunate sleeping habit could cause havoc for hisI’m A Celebrity…Get Me Out Of Here! campmates.
The ex-footballer has admitted that he has a rather bad habit of sleepwalking…and will probably need another contestant to help back into bed.
We can see that going down very well with a group of hungry and sleep-deprived celebrities, can’t you?
‘If I do sleepwalk and they direct me back to the bed, that’s what my mum used to do as a kid,’ he said.
‘Dennis Bergkamp used to turn me back around towards my bed, all I need is someone to turn me back around towards the bed.
‘Let’s hope that somebody is looking out for me. I haven’t sleptwalk in a while but this is a different environment isn’t it. Hopefully it’ll happen and we can all have a laugh.’
Luckily, Ian will have a whole host of campmates to call upon should a sleepwalking emergency arise.
Advertisement Advertisement
He’s joining a veritable star-studded line-up, including reality TV icon Caitlyn Jenner, EastEnders actress Jacqueline Jossa and Capital FM DJ Roman Kemp.
It also feels like the former footballer might be a bit of a problem in the camp, as his mother has previously revealed she’s worried that the bushtucker trails could trigger a deadly asthma attack for her son.
Time to wrap him up in cotton wool we think?
Nesta Wright, 90, said: ‘When he was a kid he suffered really badly with asthma, he doesn’t have it now as an adult but going in those small places with water dripping – it’s scary.’
All we’re saying is – make sure you have medic Bob on standby at all times!
There’s also been some obligatory drama before the new series has even started – with Capital FM DJ Roman Kemp embroiled in a social media scandal.
The son of Spandau Ballet’s Martin Kemp had to apologise for previous ‘offensive’ material across his old accounts.
Taking to his Instagram story recently, he shared a video with his 204,000 followers, explaining: ‘I wanted to talk about something I’ve seen a lot of celebrities talking about, and people around the world talking about, and that is the use of language online.’
Advertisement Advertisement
‘Being totally honest, I’m shocked and appalled and ashamed to say I did find things,’ he continued. ‘I did find things I’m not at all proud of. I don’t associate myself with that. I know the person who wrote those things is not the man I am now, but they were there.’
I’m A Celebrity returns 17 November, at 9pm, on ITV.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


Aston Villa 'keen' on Argentine forward impressing in Premier League
Aston Villa latest news | Sky Sports say the 22-year-old Norwich City forward has attracted the attention of Villa boss Dean Smith
by James PallatAston Villa are said to be "keen" on Emiliano Buendia.
Sky Sports report the 22-year-old Norwich City forward has attracted the attention of Villa boss Dean Smith ahead of the January transfer window.
Argentine Buendia has started all 12 of Norwich's matches in the Premier League so far this season, having played a key role in their promotion to the top flight as champions of the Championship last season.
The Canaries, who are rock bottom of the Premier League, bought him for £1.4m from Getafe in July 2018, Buendia signing a four-year deal at Carrow Road.
Sky Sports also say Villa "remain interested" in Brentford winger Said Benrahma, having failed to strike a deal with the Bees for the £20m-rated Algerian during the summer transfer window.


[§261-27] Kawaihapai Airfield. The official name of the airfield located at Kawaihapai, formerly known as Dillingham Airfield, shall be Kawaihapai Airfield. [L 2001, c 276, §1]


DrumNotes
public enum DrumNotes : UInt8
Undocumented
-
Undocumented
Declaration
Swift
case Kick = 36
-
Undocumented
Declaration
Swift
case Snare = 38
-
Undocumented
Declaration
Swift
case FloorTom2 = 41
-
Undocumented
Declaration
Swift
case FloorTom1 = 43
-
Undocumented
Declaration
Swift
case HiHatClosed = 42
-
Undocumented
Declaration
Swift
case LowTom = 45
-
Undocumented
Declaration
Swift
case LowMidTom = 47
-
Undocumented
Declaration
Swift
case HiHatOpen = 46
-
Undocumented
Declaration
Swift
case HiTom = 50
-
Undocumented
Declaration
Swift
case CrashCymbal = 49


Node:
Pid:
Module:
Function:
Args:
Running Time:
Duration:
Percentage:
min width:
rect height:
GTL Graph


MIPS Educational Game
This is pre-alpha stage of developmental demo. We will add a description in the future.


MPI includes a variant of the reduce operations where the result is scattered to all processes in a group on return.
| MPI_REDUCE_SCATTER( sendbuf, recvbuf, recvcounts, datatype, op, comm) | |
| IN sendbuf | starting address of send buffer (choice) |
| OUT recvbuf | starting address of receive buffer (choice) |
| IN recvcounts | non-negative integer array specifying the number of elements in result distributed to each process. Array must be identical on all calling processes. |
| IN datatype | data type of elements of input buffer (handle) |
| IN op | operation (handle) |
| IN comm | communicator (handle) |
int MPI_Reduce_scatter(void* sendbuf, void* recvbuf, int *recvcounts, MPI_Datatype datatype, MPI_Op op, MPI_Comm comm)
MPI_REDUCE_SCATTER(SENDBUF, RECVBUF, RECVCOUNTS, DATATYPE, OP, COMM, IERROR)
<type> SENDBUF(*), RECVBUF(*)
INTEGER RECVCOUNTS(*), DATATYPE, OP, COMM, IERROR
void MPI::Comm::Reduce_scatter(const void* sendbuf, void* recvbuf, int recvcounts[], const MPI::Datatype& datatype, const MPI::Op& op) const = 0
If comm is an intracommunicator, MPI_REDUCE_SCATTER first does an element-wise reduction on vector of elements in the send buffer defined by sendbuf, count and datatype. Next, the resulting vector of results is split into n disjoint segments, where n is the number of members in the group. Segment i contains recvcounts[i] elements. The i-th segment is sent to process i and stored in the receive buffer defined by recvbuf, recvcounts[i] and datatype.
Advice
to implementors.
The MPI_REDUCE_SCATTER
routine is functionally equivalent to:
an
MPI_REDUCE
collective
operation
with count equal to
the sum of recvcounts[i] followed by
MPI_SCATTERV with sendcounts equal to recvcounts.
However, a direct implementation may run faster.
( End of advice to implementors.)
The ``in place'' option for intracommunicators is specified by passing
MPI_IN_PLACE in
the sendbuf argument.
In this case, the input data is taken from the top of the receive
buffer.
If comm is an intercommunicator, then the result of the reduction
of the data provided by processes in group A is scattered among
processes in group B, and vice versa. Within each group, all
processes provide the same recvcounts argument, and the sum
of the recvcounts entries should be the same for the two groups.
Rationale.
The last restriction is needed so that the length of the send
buffer can be determined by the sum of the local recvcounts entries.
Otherwise, a communication is needed to figure out how many elements
are reduced.
( End of rationale.)


Raising Funds for Server cost and Continued Development
Worldwide
India
Please install
AdblockPlus
for this extension to work properly.
1.Show your support by staring on Github.
2.If the video is currently playing Double right click on it, else Right click on a youtube video thumbnail to add video to the queue.
.
3.
Store is where playlists of all the users are saved. You can upload yours too. By default store shows featured videos. To add yours, email to<EMAIL_ADDRESS>4.
Click on any video in Queue to play it. Queue is automatically saved when the browser closes and will resume playing the videos when you open your browser the next time.
5.
Click on '+' icon of any video in queue and select the playlist you want the video to be added to.
6.
Click on "add playlist" to add an empty playlist.
7.
Click on a Playlist to show all the available options.
8.
Click on Loop icon to toggle it. If turned on, it repeats all the songs in the queue.
9.
Click on Empty icon to clear the queue.
10.
Reorder Queue by dragging and dropping the videos in the Queue.


DataViz
Summary of All Games
Game Per Game
Quick Guide
Clicking on a the bar, legend, etc. will filter the results.
Colored bars are selected, while grayed ones are deselected.
Filter using more than one option. Try clicking Australia and New Zealand.
Try hovering over a graph segment.
Try filtering from multiple charts and/graphs.
The reset button will unselect all the filters for that chart.
selected out of
records.
Win, Loss and Ties By Team(s) Selected
Team A
Reset
Opposition A
Reset
Match Results of Team A
Reset
selected out of
records.
Win, Loss and Ties By Team(s) Selected
Team B
Reset
Opposition B
Reset
Match Results of Team B
Reset


Mixer
Dependency Graph
depend
Mixer
Mixer
Init
Init
Mixer->Init
Utils
Utils
Mixer->Utils
Time
Time
Mixer->Time
The arrow means
"depends on"
. Only dependencies involving
Mixer
are displayed. Switch to
circo
style or
dot
style.


An implementation of the Wilson gauge action,.
More...
#include <luscheraction.h>
An implementation of the Wilson gauge action,.
\begin{eqnarray*} S_G[U] = \frac{\beta}{3} \sum_{n\in\Lambda} \sum_{\mu<\nu} \mathrm{Re} \mathrm{tr} \big[ 1 - P_{\mu\nu}(n) \big]. \end{eqnarray*}
The different between this and WilsonGaugeAction is that in the getActionDerivative we perform an explicit calculation of the derivative in terms of its \(\mathrm{SU}(3)\) generator.
- Author
- Mathias M. Vege
- Version
- 1.0
- Date
- 2017-2019
- Copyright
- MIT Licence
◆ LuscherAction()
| LuscherAction::LuscherAction |
( |
| ) |
|
◆ ~LuscherAction()
| LuscherAction::~LuscherAction |
( |
| ) |
|
◆ computeStaple()
| void LuscherAction::computeStaple |
( |
Lattice< SU3 > * |
lattice, |
|
|
unsigned int |
i, |
|
|
unsigned int |
j, |
|
|
unsigned int |
k, |
|
|
unsigned int |
l, |
|
|
int |
mu |
|
) |
| |
|
virtual |
computeStaple computes the staple at given poisition.
- Parameters
-
| lattice | a pointer of four lattice objects, one for each lorentz index. |
| i | spatial \(x\) position. |
| j | spatial \(y\) position. |
| k | spatial \(z\) position. |
| l | temporal \(t\) position. |
| mu | lorentz index, \(\mu\). |
- Returns
- Returns change in action \(\Delta S\)
Reimplemented from Action.
◆ getActionDerivative()
getActionDerivative, computes the derivative of the lattice in given direction.
- Parameters
-
| lattice | a pointer of four lattice objects, one for each lorentz index. |
| mu | lorentz index, \(\mu\). |
A slightly modified version of the Action derivative Multiply the product of this with each of the 8 \(T^a\) generators Take trace, real, and the multiply with \(\beta/3\). Multiply with 8 generators \(T^a\) again, sum and return matrix Can multiply the return matrix exactly instead of doing the 8 matrix multiplications and sums ect. See python script gellmann_matrix_multiplication.py for more details.
Reimplemented from Action.
◆ getDeltaAction()
| double LuscherAction::getDeltaAction |
( |
SU3 |
U, |
|
|
SU3 |
UPrime |
|
) |
| |
|
virtual |
getDeltaAction computes the change in action. Staple must have already have been calculated.
- Parameters
-
| U | Old link |
| UPrime | Updated link |
Reimplemented from Action.
◆ updateMuIndex()
| void LuscherAction::updateMuIndex |
( |
int |
mu | ) |
|
|
inline |
updateMuIndex updates the m_muIndex based on mu.
- Parameters
-
| mu | direction which will be set to 1. All others set to zero. |
◆ updateNuIndex()
| void LuscherAction::updateNuIndex |
( |
int |
nu | ) |
|
|
inline |
updateNuIndex updates the m_nuIndex based on nu.
- Parameters
-
| nu | direction which will be set to 1. All others set to zero. |
The documentation for this class was generated from the following files:


[Erowid Warning: Our understanding of the literature is that there is no such thing as safe use of volatile solvents, aerosols and other street inhalants : their psychoactive effects are inseparable from nerve and organ damage. We have chosen to include these reports to help document the real world use of inhalants, but their inclusion is not intended to imply that they are anything but dangerous.]
I myself am lucky to be alive and will never ever huff anything again.
It all started when I was about 13. My friend and I decided one night after a game of basket-ball that we would huff some gas in the garage. I'm not sure why we decided this because we were not exactly the type of kids that went out of our way looking for ways to get high but it sounded like a good idea at the time.
Well the first time we tried it, we enjoyed the effects so much that we became gasoline junkies so to speak. Not fully understanding its effects we would meet almost everyday after school at one an others houses and have little huffing parties. Before we knew it we had an entire group of our mates all joining our little huffing clan. At school all I thought about was getting high with my friends after school. Well... things spiraled out from our little group and soon little huffing groups were springing up all over the place.
Sometimes we would get together with them and have huffing parties with 12+ people. The weird thing is we really didn't ask anybody to join us it just happened. I think I can relate and trust them because they same common interests as me but I hardly even knew these people.
My mind was clouded most of the time and I didnít really know what was going on 1/2
the time.
 I guess it was just a popular/
cheap drug for kids our age at the time.
I can't say that I didn't enjoy the effects of huffing the gas because I did. I saw a great number of very trippy things some good some bad. When you huff gas its unlike any other drug in the I have ever done. It messes you up big time. I would see and hear things that I can hardly describe.
There is a deja vu factor where everything repeats itself in loops. Everything goes in these endless almost mathematical loops when I'm tripping on gas. I would always hear this odd robotic sound and it was singing to me. I hated it but I loved it at the same time. I would also see these odd waves in the air. They almost looked like the screen of an old TV that can't get the channel tuned in correctly, but they were transparent.
I also thought that I was on an elevator and the higher I got the elevator would take me to the next level then stop till I achieved the next level. Once I got to the top I knew that something crazy was going to happen but I never new what and something crazy always did happen.
I remember one time when I finally got to the top. These guys were walking down the road with a boom-box and playing rap music.  So basically it was a cartoon dog face with crossbones under it. With each sound of the drum in the music the bones would send this shock wave out that rippled everything around me. This was a massive hallucination at least 15 feet in size. This thing then launched itself into the air till it was so high up it looked like a pin dot. Then it descended downwards spiraling right at me.
I new it was going to land on me and I thought it was going to kill me. It did land on me and it exploded into huge blue spheres which filled my entire surroundings. A huge vortex opened up under my body and began sucking all the blue spheres into it and pulling me into it as well. I though I was dieing. I looked up and a huge green hand was hovering above me and blood was dripping off its fingers onto my face. I sputtered and tried to regain reality but I couldn't.
I woke up in a puddle of my vomit. Who knows what happened to me. I might have
stopped breathing.
I might have been slipping into a coma. I might have actually temporarily died. I can't say for sure.
It was soon after this that I decided that huffing gas was dumb. It was not worth the risks.
I really donít even know how long I was out for.
I find it hard to believe that I did this for over 3 months and am still alive. Some of the people that I new that huffed gas refused to stop and some of them actually had to go to the hospital because they nearly died. I was not aware of the health effects caused by gas and I think that they should stress them more during drug education at schools.
One definite thing I noticed after my gas huffing binge is that I now have a slight stuttering problem. Its nothing serious but it does happen and It never did before I huffed. I can speak perfectly fine but when I try to say things quickly it happens from time to time. I guess Iím lucky for now.
Its been 10 years scence the last time I did that evil drug and if there was just one thing I could change in my life it would be to never have huffed gas.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Trains and makes predictions from the OASIS method, described in detail in the paper "OASIS is Automated Statistical Inference for Segmentation, with applications to multiple sclerosis lesion segmentation in MRI" <doi:10.1016/j.nicl.2013.03.002>. OASIS is a method for multiple sclerosis (MS) lesion segmentation on structural magnetic resonance image (MRI) studies. OASIS creates probability maps of lesion presence using the FLAIR, T2, T1, and PD structural MRI volumes. This packages allows for training of the OASIS model and prediction of OASIS probability maps from a trained model with user supplied studies that have a gold standard lesion segmentation masks. The package will also create OASIS probability maps for MRI studies using the OASIS model from the OASIS paper if no gold standard lesion segmentation masks are available.
| Version: | 3.0.4 |
| Depends: | R (≥ 2.10) |
| Imports: | neurobase, fslr (≥ 2.13), methods, stats, parallel, oro.nifti, mmand |
| Suggests: | httr, covr, ROCR |
| Published: | 2018-02-21 |
| Author: | Elizabeth M. Sweeney [aut, cre], John Muschelli [aut], R. Taki Shinohara [aut] |
| Maintainer: | Elizabeth M. Sweeney <elizabethmargaretsweeney at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| Citation: | oasis citation info |
| Materials: | NEWS |
| CRAN checks: | oasis results |
| Reference manual: | oasis.pdf |
| Package source: | oasis_3.0.4.tar.gz |
| Windows binaries: | r-devel: oasis_3.0.4.zip, r-release: oasis_3.0.4.zip, r-oldrel: oasis_3.0.4.zip |
| OS X binaries: | r-release: oasis_3.0.4.tgz, r-oldrel: oasis_3.0.4.tgz |
| Old sources: | oasis archive |
Please use the canonical form https://CRAN.R-project.org/package=oasis to link to this page.


spectre-meltdown-checker
Spectre and Meltdown mitigation detection tool.
More information: home page
- Check the currently running kernel for Spectre or Meltdown:
sudo spectre-meltdown-checker
- Check the currently running kernel and show an explanation of the actions to take to mitigate a vulnerability:
sudo spectre-meltdown-checker --explain
- Check for specific variants (defaults to all):
sudo spectre-meltdown-checker --variant 1|2|3|3a|4|l1tf|msbds|mfbds|mlpds|mdsum|taa|mcespc|srbds
- Display output using a specific output format:
sudo spectre-meltdown-checker --batch text|json|nrpe|prometheus|short
- Don't use the `/sys` interface even if present:
sudo spectre-meltdown-checker --no-sysfs
- Check a non-running kernel:
sudo spectre-meltdown-checker --kernel path/to/kernel_file


Found at Girl Develop It Intro to Rails fork.
Reveal.js Created by Hakim El Hattab / @hakimel
Girl Develop It is here to provide affordable and accessible programs to learn software through mentorship and hands-on instruction.
Some "rules"
Tell us about yourself.
Run these commands in the terminal. You should expect them to return a number, like '4.0' or '2.0.0'.
$ ruby -v
$ rails -v
Navigate to a project directory in your terminal, then run:
$ rails new TestApp
$ cd TestApp
$ rails server
Now, visit localhost:3000 in your browser to view your app!
We told Rails to build a new app called TestApp, then navigated into it and started a server so we could view it live in the browser. Sweet.
Note: you can shut the server down by entering Ctrl-c
In the terminal, generate the model, then run database migration:
$ rails generate model student bio:string full_name:string
$ rake db:migrate
Migrations are Ruby code that translate to SQL code. They’re how we setup, configure, and tune our database.
Some migrations are generated for you when you, for example, generate a new model. You will also create many of your own independently, to make changes to your database schema (adding or removing columns, changing names of columns, etc).
Find them in db/migrate/
Your app will not work as expected if you have pending migrations. They must be ‘run’ to ensure that your database is properly setup. Run them each as they’re created; run them all when resetting your database or installing the app on a new computer. rake db:migrate
In the terminal, enter the rails console:
$ rails console
Then, create a Student object:
> Student.create(full_name: "Hermione Granger",
bio: "Dedicated student")
Note: close the console by entering the word 'quit'.
The Rails console is like IRB with your Rails app loaded in. Rad!
CRUD Operations:
#Create
> Student.create
> Student.create(full_name: "Bert", bio: "Bestie of Ernie")
#Read
> Student.all
> Student.first
> student = Student.find(1)
#Update
> student.update_attributes(full_name: "Bert Bernard")
> student.update(bio: "Scrabble champ of Sesame Street")
#Destroy
> student.destroy
In the terminal:
$ rails generate controller Students
Generating this controller also creates an app/views/students directory.
In your text editor, open the generated app/controllers/students_controller.rb, and add an ‘index’ method to the class definition:
def index
@students = Student.all
end
By isolating logic and presentation, you remove dependencies.
Views don’t need to know how their data is generated, and Models don’t need to know how their data is used. Changes to one won’t affect the other.
An app this basic doesn’t really have any logic to put in the model. The controller can handle basic database actions like finding Student.all.
Every view that your app has must have an associated controller method. This method will usually pass data to the view, but not necessarily.
In the app/views/students directory, create a file called index.html.erb. Insert into it:

Student List

<% @students.each do |student| %>
<%= student.full_name %>
<%= student.bio %>
<% end %>
ERB is Embedded RuBy. It’s a templating system that allows you to embed Ruby code into a text document, like HTML. It’s included in the standard Ruby library.
Syntax:
Ruby is processed, but does not display anything:
<% code %>
Ruby is processed, and outputs result to the page:
<%= code %>
In your text editor, open config/routes.rb, and create resource routes for our student controller:
resources :students
In config/routes.rb, set the root route to our students#index controller:
root 'students#index'
Routing for your app is controlled in the config/routes.rb file. The comments in this file are extremely helpful.
If a view doesn’t have a route, there’s no way for the browser to request and receive it.
Resource routes are a shortcut. They provide routes for all CRUD actions associated with a model, so you don’t have to spell them each out.
Practice:
Blogger tutorial from Jumpstart Labs, Section I0 only!


Insights
Inputs
- Longitude = {{longitude}}
- Latitude = {{latitude}}
- Accomodates = {{accomodates}}
- Bedrooms = {{bedrooms}}
- Bathrooms = {{bathrooms}}
- Beds = {{beds}}
- Room_type = {{room_type}}
- Neighbourhood_cleansed = {{neighbourhood_cleansed}}
- Zipcode = {{zipcode}}
Predicted Price:
{{predicted_price}}
Predicted Price Trend:
{{predicted_trend}}% change in the next year
Plots


On 2021's camp, our participants created several toys like electronical dice, or mechanical safe called BlackBox. Also, many of them improved their soldering skills with 4 levels of our custom SMD challenge. The biggest creation of this year was Logic, that was used to teach programming. Guides and docs can be found here.
This year, out attendees built and programmed Robotka, which they could later upgrade and customize with various sensors and upgrades. At the end of the camp, everybody could test out his robot in a competition.
In 2019 we prepared for all the children Robotic arm (in Czech), which every participant made. Last day we organized competitions, so that everyone can try his robot in different tasks. Looking back at the last camp. (in Czech)
In 2018, we built a robotic toy Míčkoflus. Looking back at the camp 2018. (in Czech)
Two years ago, the children brought from our camp Arduino Learning Kit Starter ALKS with powerful microcontroller ESP32. We programmed the ESP32 chip via the Arduino framework. Looking back at the camp 2017. (in Czech)
The attendees received Arduino Nano module in the Robotic Camp 2016. The children learned the basics of programming and electronics and then they used some libraries and modules for their own projects. They used, for example, temperature sensors and barometers for logging current atmospheric conditions. Other projects presented connected display or intelligent LED strips with amazing color effects. Looking back at the camp 2016. (in Czech)


QR Scanner Enabled
Please cast your vote! You will see your name on your application. The winner will cause a Fireball!


Test display fluts
Post a new flut
{% for flut in all_fluts %}
Flut info: {{ flut }}
User: {{ flut.user_name }}
Flut Text: {{ flut.text_of_flut }}
{% endfor %}


Ethiopia to vote on breakaway state highlights battles over autonomy
by AFPThe Sidama push for statehood already triggered days of unrest in July that left dozens dead and prompted the government to place Ethiopia's southern region under the control of soldiers and federal police.
Members of Ethiopia's Sidama ethnic group are expected to vote Wednesday to form a breakaway regional state -- a milestone that risks further destabilising the country ahead of next year's national elections.
The Sidama push for statehood already triggered days of unrest in July that left dozens dead and prompted the government to place Ethiopia's southern region under the control of soldiers and federal police.
In Hawassa, the regional capital, some fear a return of those tensions, but resident Cherinet Deguye said the violence will have been worth it if the referendum passes and the Sidama get a state of their own -- an outcome analysts believe is likely.
"The process leading to the referendum has come with a bitter price with many of our people killed and injured," Cherinet told AFP last week shortly after registering to vote.
"But there is a great deal of excitement and the atmosphere is currently peaceful."
The referendum touches on the issue of autonomy -- the bedrock of a federal system designed to provide widespread ethnic self-rule in a hugely diverse country of more than 100 million people.


Perth men putting in marathon effort to Swim for Life
by Laura PondSIXTEEN swimmers are taking on a marathon relay to raise awareness of male mental health and suicide.
The men, aged from 15 to 60, will swim laps at Scarborough Beach Pool on Sunday from 8am to 5pm raising money for the Black Dog Institute.
Paul Litwin and friend Nik Zivanovic came up with the idea, calling it Swim for Life, and approached The Sandbar Scarborough Beach owner Ben Randall for sponsorship.
The team grew and Mr Litwin said all participants had been affected by male suicide.
“This cause is important to me as I have lost both a family member and friends to male suicide,” he said.
“I wanted to make a difference and saw an opportunity through Swim for Life to do so.”
The Booragoon resident said they chose swimming because it was an iconic Australian sport and suitable for a wide range of ages.
“Swim For Life is an opportunity to raise awareness, celebrate inspiring males and honour those males that were lost to suicide,” he said.
“The dream is to create a national day of awareness and remembrance on the final Sunday of November.”
Mr Litwin said he also hoped to create awareness programs for students and adults.

“It is clear that this needs to happen in our society and now. Only together can we make this change happen.”
Donate here.