Release Notes for STM32U5xx CMSIS
Copyright © 2021 STMicroelectronics
License
This software component is licensed by ST under BSD 3-Clause license, the “License”; You may not use this component except in compliance with the License. You may obtain a copy of the License at:
https://opensource.org/licenses/BSD-3-Clause


Coursera Videos Downloader
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About
이것은 blogdown으로 만든 웹사이트 입니다~^^
This is a “hello world” example website for the blogdown package. The theme was forked from @jrutheiser/hugo-lithium-theme and modified by Yihui Xie.
This is a “hello world” example website for the blogdown package. The theme was forked from @jrutheiser/hugo-lithium-theme and modified by Yihui Xie.


ConiX
Tier
XL
LG
MD
SM
XS
About
Pattern
Info
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Selected
all
Galway
08.05.18
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08.05.18
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This toggles the display of graphic characters, ie, characters not in the ASCII character set, ie, with values above 127. This is an old command that has been replaced by the use of the character set commands (Char Set ASCII, Char Set ANSI, Char Set IBM/OEM). This command is not available in EBCDIC mode (see EBCDIC Characters Toggle).
When graphic characters are off then these are displayed as dots. When the graphic characters are on, the characters displayed for byte values above 127 depends on whether an ANSI or an OEM font is being used. This is controlled by IBM/OEM Graphics Toggle.
Shortcuts
Toolbar:
Keys: Alt+T


|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object java.io.InputStream org.omg.CORBA.portable.InputStream
public abstract class InputStream
InputStream is the Java API for reading IDL types
from CDR marshal streams. These methods are used by the ORB to
unmarshal IDL types as well as to extract IDL types out of Anys.
The _array
versions of the methods can be directly
used to read sequences and arrays of IDL types.
| Constructor Summary | |
|---|---|
InputStream()
|
| Method Summary | |
|---|---|
ORB |
orb()
Returns the ORB that created this InputStream. |
abstract Any |
read_any()
Reads an Any from this input stream. |
abstract void |
read_boolean_array(boolean[] value,
int offset,
int length)
Reads an array of booleans from this input stream. |
abstract boolean |
read_boolean()
Reads a boolean value from this input stream. |
abstract void |
read_char_array(char[] value,
int offset,
int length)
Reads an array of chars from this input stream. |
abstract char |
read_char()
Reads a char value from this input stream. |
Context |
read_Context()
Reads a CORBA context from the stream. |
abstract void |
read_double_array(double[] value,
int offset,
int length)
Reads an array of doubles from this input stream. |
abstract double |
read_double()
Reads a double value from this input stream. |
BigDecimal |
read_fixed()
Reads a BigDecimal number. |
abstract void |
read_float_array(float[] value,
int offset,
int length)
Reads an array of floats from this input stream. |
abstract float |
read_float()
Reads a float value from this input stream. |
abstract void |
read_long_array(int[] value,
int offset,
int length)
Reads an array of CORBA longs (that is, Java ints) from this input stream. |
abstract int |
read_long()
Reads a CORBA long (that is, Java int) value from this input stream. |
abstract void |
read_longlong_array(long[] value,
int offset,
int length)
Reads an array of CORBA longlongs (that is, Java longs) from this input stream. |
abstract long |
read_longlong()
Reads a CORBA longlong (that is, Java long) value from this input stream. |
abstract Object |
read_Object()
Reads a CORBA object from this input stream. |
Object |
read_Object(Class clz)
Unmarshals an object and returns a CORBA Object, which is an instance of the class passed as its argument. |
abstract void |
read_octet_array(byte[] value,
int offset,
int length)
Reads an array of octets (that is, bytes) from this input stream. |
abstract byte |
read_octet()
Reads an octet (that is, a byte) value from this input stream. |
Principal |
read_Principal()
Deprecated. Deprecated by CORBA 2.2. |
abstract void |
read_short_array(short[] value,
int offset,
int length)
Reads an array of shorts from this input stream. |
abstract short |
read_short()
Reads a short value from this input stream. |
abstract String |
read_string()
Reads a string value from this input stream. |
abstract TypeCode |
read_TypeCode()
Reads a TypeCode from this input stream. |
abstract void |
read_ulong_array(int[] value,
int offset,
int length)
Reads an array of unsigned CORBA longs (that is, Java ints) from this input stream. |
abstract int |
read_ulong()
Reads an unsigned CORBA long (that is, Java int) value from this input stream. |
abstract void |
read_ulonglong_array(long[] value,
int offset,
int length)
Reads an array of unsigned CORBA longlongs (that is, Java longs) from this input stream. |
abstract long |
read_ulonglong()
Reads a CORBA unsigned longlong (that is, Java long) value from this input stream. |
abstract void |
read_ushort_array(short[] value,
int offset,
int length)
Reads an array of unsigned shorts from this input stream. |
abstract short |
read_ushort()
Reads a unsigned short value from this input stream. |
abstract void |
read_wchar_array(char[] value,
int offset,
int length)
Reads an array of wide chars from this input stream. |
abstract char |
read_wchar()
Reads a wide char value from this input stream. |
abstract String |
read_wstring()
Reads a wide string value from this input stream. |
int |
read()
Reads the next byte of data from the input stream. |
| Methods inherited from class java.io.InputStream |
|---|
available, close, mark, markSupported, read, read, reset, skip |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public InputStream()
| Method Detail |
|---|
public abstract boolean read_boolean()
boolean
value read from this input streampublic abstract char read_char()
char
value read from this input streampublic abstract char read_wchar()
char
value read from this input streampublic abstract byte read_octet()
byte
value read from this input streampublic abstract short read_short()
short
value read from this input streampublic abstract short read_ushort()
short
value read from this input streampublic abstract int read_long()
int
value read from this input streampublic abstract int read_ulong()
int
value read from this input streampublic abstract long read_longlong()
long
value read from this input streampublic abstract long read_ulonglong()
long
value read from this input streampublic abstract float read_float()
float
value read from this input streampublic abstract double read_double()
double
value read from this input streampublic abstract String read_string()
String
value read from this input streampublic abstract String read_wstring()
String
value read from this input streampublic abstract void read_boolean_array(boolean[] value, int offset, int length)
value
- returned array of booleans.offset
- offset on the stream.length
- length of buffer to read.public abstract void read_char_array(char[] value, int offset, int length)
value
- returned array of chars.offset
- offset on the stream.length
- length of buffer to read.public abstract void read_wchar_array(char[] value, int offset, int length)
value
- returned array of wide chars.offset
- offset on the stream.length
- length of buffer to read.public abstract void read_octet_array(byte[] value, int offset, int length)
value
- returned array of octets (that is, bytes).offset
- offset on the stream.length
- length of buffer to read.public abstract void read_short_array(short[] value, int offset, int length)
value
- returned array of shorts.offset
- offset on the stream.length
- length of buffer to read.public abstract void read_ushort_array(short[] value, int offset, int length)
value
- returned array of shorts.offset
- offset on the stream.length
- length of buffer to read.public abstract void read_long_array(int[] value, int offset, int length)
value
- returned array of CORBA longs (that is, Java ints).offset
- offset on the stream.length
- length of buffer to read.public abstract void read_ulong_array(int[] value, int offset, int length)
value
- returned array of CORBA longs (that is, Java ints).offset
- offset on the stream.length
- length of buffer to read.public abstract void read_longlong_array(long[] value, int offset, int length)
value
- returned array of CORBA longs (that is, Java longs).offset
- offset on the stream.length
- length of buffer to read.public abstract void read_ulonglong_array(long[] value, int offset, int length)
value
- returned array of CORBA longs (that is, Java longs).offset
- offset on the stream.length
- length of buffer to read.public abstract void read_float_array(float[] value, int offset, int length)
value
- returned array of floats.offset
- offset on the stream.length
- length of buffer to read.public abstract void read_double_array(double[] value, int offset, int length)
value
- returned array of doubles.offset
- offset on the stream.length
- length of buffer to read.public abstract Object read_Object()
Object
instance read from this input stream.public abstract TypeCode read_TypeCode()
TypeCode
from this input stream.
TypeCode
instance read from this input stream.public abstract Any read_any()
Any
instance read from this input stream.@Deprecated public Principal read_Principal()
public int read() throws IOException
InputStream
int
in the range 0
to
255
. If no byte is available because the end of the stream
has been reached, the value -1
is returned. This method
blocks until input data is available, the end of the stream is detected,
or an exception is thrown.
A subclass must provide an implementation of this method.
read
in class InputStream
-1
if the end of the
stream is reached.
IOException
- if an I/O error occurs.portable
package comments for unimplemented featurespublic BigDecimal read_fixed()
public Context read_Context()
portable
package comments for unimplemented featurespublic Object read_Object(Class clz)
clz
- The Class object for the stub class which
corresponds to the type that is statistically expected, or
the Class object for the RMI/IDL interface type that
is statistically expected.
portable
package comments for unimplemented featurespublic ORB orb()
ORB
object that created this streamportable
package comments for unimplemented features
|
JavaTM 2 Platform Standard Ed. 5.0 |
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
Copyright © 2004, 2010 Oracle and/or its affiliates. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.


RTP TS Calculator Documentation
RTP Timestamps
RTP timestamps are part of the RTP protocol. Depending on what
protocol used, the clock used to genereate the RTP timestamp has other
frequencies.
Example Clocks:
- SMPTE ST-2110: 90kHz
- SMPTE ST-2022-6 : 27MHz
In the case of 2110 the timestamp-header has a size of 32Bit, so the
highest possible value is<PHONE_NUMBER>. Based on a 90kHz clock the
timestamp will overflow after ca. 13,25h.
The chart should show a linear line, like in this screenshot
If stairs are visible, the sender has problems with its timestamping
and thus creates bursty signals. Also for 2110: all RTP timestamps of a
frame have to be equal! So the frame chart should show a peak of 1800
ticks at the first packet, and after that zero for the rest of the frame.
Receiver Timestamps
There are two main ways of adding timestamps to a packet when it is
received by a Receiver
- Hardware timestamping
- Software timestamping
In hardware timestamping the network card can use a clock to directly
timestamp a packet at its arrival and thus provide the best and most
accurate timestamp possible. But not all NICs are supporting hardware
timestamping
With software timestamping the timestamps are generated by the operating
system. They are usually not as accurate as the packet has to travel
through the network stack first before it is timestamped, which could introduce
jitter.
The timestamps in a pcap file are written in seconds till the particular
epoch with a temporal resolution of either nanoseconds or microseconds.
For analysing 2110 streams, a nano seconds resolution is mandatory.
The header size is 64 bit, 32 Bit for the seconds and 32Bit for the nano
seconds. This makes it hard to analyze this timestamps with usual Software
like Excel, as for example Excel only supports numbers up to 32Bit.
The chart only shows the nanoseconds, as the seconds usually are not of interest.
A good capture should look like This
RTP Timestamp Offset
The RTP Timestamp Offsets are the difference between an RTP
timestamp to its previous RTP timestamp. This should be useful to detect
if the timestamping of the sender is correct. Below is an example of a
good capture
Receiver Timestamp Offset
This is just another representation of the receiver timestamps, where
the difference between the current receiver timestamp to the previous
timestamp is displayed. A good capture should show a straight horizontal
line, so a constant offset to the previous packet.
Packet loss results in a bigger delta, which could be one reason for a
displayed peak.
If gaps are visible, either the receiver is struggeling
with recording the packets and is thus introducing jitter, or the
jitter was introduced by the network itself.
A bad capture will look like this:
RTP-RX Timestamp Delta
This values show how long each packet needed to get from the sender
to the receiver. For this, the receiver timestamp first has to be
converted into an absolute timestamp. Here is a very short explanation
of the used algorithm:
-
Convert receiver timestamp into ticks
-
Modulo the receiver timestamp in ticks through the size of the RTP
timestamp header ( receiverTimestampTicks % 2^32 )
-
Calculate the difference between this timestamp and the RTP timestamp
The resulting values should be somewhere under 1s. If the offset is around
37s, the sending device is probably locked to UTC and not TAI (whereas the
receiver is locked to TAI). If the offset is somewhere around -37 seconds,
the receiver is probably locked to UTC and the sender to TAI.
The chart should show a straight horizontal line too. If the line is going
up or down, the two devices are not in sync to each other. Here is an
example of a good capture:


|
Rendu
An OpenGL rendering engine for experimentations
|
Apply multiple image filters on an interactive rendering of a scene. More...
#include <FilteringRenderer.hpp>
Public Member Functions | |
| FilteringRenderer (RenderingConfig &config) | |
| void | draw () override |
| void | update () override |
| void | physics (double fullTime, double frameTime) override |
| void | clean () override |
| void | resize (unsigned int width, unsigned int height) override |
| Public Member Functions inherited from Renderer | |
| Renderer ()=default | |
| virtual void | draw (const Camera &camera) |
| virtual void | process (const Texture *texture) |
| const Texture * | result () |
| virtual | ~Renderer ()=default |
| Renderer (const Renderer &)=delete | |
| Renderer & | operator= (const Renderer &)=delete |
| Renderer (Renderer &&)=delete | |
| Renderer & | operator= (Renderer &&)=delete |
Private Types | |
| enum | Processing : int { INPUT = 0, FILL, INTEGRATE, BOXBLUR, GAUSSBLUR, FLOODFILL } |
| The filter to apply. | |
| enum | View : int { SCENE = 0, IMAGE, PAINT } |
| The viewing mode: either a rendering, a still image or a painting canvas. | |
Private Member Functions | |
| void | showModeOptions () |
Private Attributes | |
| ControllableCamera | _userCamera |
| The interactive camera. | |
| std::unique_ptr< Framebuffer > | _sceneBuffer |
| Scene rendering buffer. | |
| std::unique_ptr< PoissonFiller > | _pyramidFiller |
| Poisson filling. | |
| std::unique_ptr< LaplacianIntegrator > | _pyramidIntegrator |
| Laplacian integration. | |
| std::unique_ptr< GaussianBlur > | _gaussianBlur |
| Gaussian blur processing. | |
| std::unique_ptr< BoxBlur > | _boxBlur |
| Box blur processing. | |
| std::unique_ptr< FloodFiller > | _floodFill |
| Flood filling. | |
| std::unique_ptr< PaintingTool > | _painter |
| The painting interface. | |
| const Program * | _passthrough |
| Basic blit shader. | |
| const Program * | _sceneShader |
| Object rendering shader. | |
| const Mesh * | _mesh |
| Basic sphere mesh. | |
| Processing | _mode = Processing::INPUT |
| Current filter mode. | |
| View | _viewMode = View::SCENE |
| Current view mode. | |
| Texture | _image |
| The image to display in Image view mode. | |
| int | _blurLevel = 3 |
| Gaussian blur level. | |
| int | _intDownscale = 1 |
| Integrator internal resolution downscaling. | |
| int | _fillDownscale = 1 |
| Poisson filling internal resolution downscaling. | |
| bool | _showProcInput = false |
| Option to show the input for both convolution filters. | |
Additional Inherited Members | |
| Protected Attributes inherited from Renderer | |
| glm::vec2 | _renderResolution = glm::vec2(0.0f,0.0f) |
| The internal resolution. | |
| const Texture * | _renderResult = nullptr |
| The texture containing the result. | |
Apply multiple image filters on an interactive rendering of a scene.
Filters available: Box blur of fixed radius, Gaussian blur, Poisson filling, Laplacian integration, Flood filling.
Inherits Renderer.
|
explicit |
Constructor.
| config | the configuration to apply when setting up |
|
overridevirtual |
Clean internal resources.
Implements Renderer.
|
override |
Draw the scene and effects
|
override |
Perform physics simulation update.
| fullTime | the time elapsed since the beginning of the render loop |
| frameTime | the duration of the last frame |
|
overridevirtual |
Handle a window resize event.
| width | the new width |
| height | the new height |
Implements Renderer.
|
private |
Display mode-specific GUI options.
|
override |
Perform once-per-frame update (buttons, GUI,...)


Glyph Form
Glyph treatments for form elements primarily using the →
glyph and glyph buttons. See the form element, form type pages for more information.
Glyph treatments for form elements primarily using the →
glyph and glyph buttons. See the form element, form type pages for more information.


| Path: | README.rdoc |
| Last Update: | Mon Feb 23 18:24:59 -0700 2009 |
Statistics + IRB. This offers a series of useful tools that a console should probably have, if your goal is to crunch a few numbers. It includes all the packages that I use, if you have them. Statisticus will have a standard library of statistical methods that you may want to have access to, so it‘s probably worth loading that gem as well.
Sirb has a set of rather useful functions setup:
For comparing lists, you can use:
For other things, you can use:
Right now, Sirb attempts to load the following libraries (when available):
As you work, you can choose to store a procedure and use it between sessions. I do this with pstore (part of Ruby‘s standard library) and some code I found on Ruby Quiz by Florian Groß. The storage process is a little draconian, so in the short-term, you can call sirb with -w (sirb -w) and this feature is taken away from the runtime.
This is a very useful tool to have if you have some R code that you tend to use often, say, or some other functions that you discover while working with some data.
From command line:
sirb >> @a = [3,2,6,7,14] => [3, 2, 6, 7, 14] >> @b = [4,6,2,1,19] => [4, 6, 2, 1, 19] >> @a.max => 14 >> @a.min => 2 >> @a.sum => 32.0 >> # Most methods have meaningful block semantics ?> @a.sum {|x| x ** x} => 1.11120068264282e+16 >> @a.mean => 6.4 >> @a.median => 6 >> @a.range => [2, 14] >> @a.var => 22.3 >> @a.std => 4.72228758124704 >> @a.sort => [2, 3, 6, 7, 14] >> @a.rank => [2, 1, 3, 4, 5] >> @a.order => [2, 1, 3, 4, 5] >> @a.quantile => [2, 3, 6, 7, 14] >> @a.cum_sum => [3.0, 5.0, 11.0, 18.0, 32.0] >> @a.cum_prod => [3.0, 6.0, 36.0, 252.0, 3528.0] >> @a.cum_max => [3, 3, 6, 7, 14] >> @a.cum_min => [3, 2, 2, 2, 2] >> # And some methods between lists ?> cor(@a,@b) => 0.755599551729267 >> # This is the max of each pair (or set) ?> p_max(@a,@b) => [4, 6, 6, 7, 19] >> # These take an arbitrary sized list ?> p_max(@a,@b, [1,2,3,4,5]) => [4, 6, 6, 7, 19] >> # And the min ?> p_min(@a,@b) => [3, 2, 2, 1, 14] >> p_min(@a,@b, [1,2,3,4,5]) => [1, 2, 2, 1, 5] >> # Finally, some methods out in the wild for general use: ?> max(1,2,3,4,5) => 5 >> min(1,2,3,4,5) => 1 >> product(1,2,3,4,5) => 120.0 >> to_pairs(@a,@b) { |a, b| a * b } => [12, 12, 12, 7, 266] >> sum_pairs(@a,@b) { |a, b| a * b } => 309.0
[sirb]$: bin/sirb Loading sirb (Statistics + Irb: 0.6.3) >> set :add, lambda {|x,y| x + y}, "This is my general-use adder, that adds a set of numbers" => "add added" >> add 1, 2, 3 => 6 >> sirb_help :add * add (takes 2 arguments, returns a single value--reduce function) This is my general-use adder, that adds a set of numbers Source: |x,y| x + y => nil >> sirb_help This is Irb, with some extra libraries and commands loaded. You have loaded the following libraries: narray rgl matrix rnum set statisticus rbtree rubygems command runner enumerable statistics general statistics mathn You have setup the following commands: * add (takes 2 arguments, returns a single value--reduce function) This is my general-use adder, that adds a set of numbers Source: |x,y| x + y You can store a command like this: set :command_name, lambda{|list params| command }, "Optional description" >> commands => [:add] >> remove_command :add => #<Sirb::Runner:0x23df728 @block=proc {|x,y| x + y}, @name="add", @description="This is my general-use adder, that adds a set of numbers"> >> commands => []
I‘m generally dissatisfied with quantile, which I think matches the way that R does their quantile. However, R is inconsistent, and the community has inconsistent interpretations of how to handle that, so I just used R as the standard for today.
I only mix this into Array right now. I need to work through the various other classes that I use, and see if this will mix into all of those: Vector, Matrix, Hash, RBTree, etc.
I am a little uncomfortable with my stored procedures library. I want to review it, because it so aggressively walk on Proc. There are other ideas out there that I will want to review when I get the chance.
(The MIT License)
Copyright (c) 2009 David Richards
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‘Software’), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


--- layout: post title: "Getting Started with ASP.NET5.0 and the DNX Framework" published: true ---
I'm updating my Android SDK packages.
While I'm waiting, I'm going to install the latest DNX and aspnet5.0. It's a clean VM. No Visual Studio installed. Just Xamarin Studio, so should be a good clean install experience. Well. I was almost right.
If you want to know more, go to https://github.com/aspnet/home#upgrading-dnvm-or-running-without-visual-studio
From an Elevated command prompt (run as administrator), enter the following:
@powershell -NoProfile -ExecutionPolicy unrestricted -Command "&{$Branch='dev';iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/aspnet/Home/dev/dnvminstall.ps1'))}"
Then close the CMD prompt, and start a new cmd prompt.
Check to see if dnwm was installed correctly.
Where dnvm
And I get the location where it is setup:' C:\Users\micheal\.dnx\bin\dnvm.cmd
Now run dnvm to see the OOBE.
So, I get a really cool text ascii art. Excellent.
I really need a bigger command prompt window. Screen buffer height and windows size to 140. Also change the colors to dark blue and yellow. And fix that horrible font.
That's better.' Let's install a DNX.
dnvm install
Well that didn't work. So, I need to say what version to install. Let's go with latest stable version of dnx.
dnvm install latest
That's better. We are off to the races'
Now we are done. Lets' get some help on dnvm
dnvm help install
dnvm install
' Installs a version of the runtime
usage:
' dnvm install [<VersionNuPkgOrAlias>] [-arch <Architecture>] [-r <Runtime>] [-a <Alias>] [-f] [-Proxy <Proxy>] [-NoNative] [-Ngen] [-Persis
tent] [-Unstable]
options:
' <VersionNuPkgOrAlias> The version to install from the current channel, the path to a '.nupkg' file to install, 'latest' to
install the latest available version from the current channel, or an alias value to install an alternate
runtime or architecture flavor of the specified alias.
' -arch The processor architecture of the runtime to install (default: x86)
' -r The runtime flavor to install (default: clr)
' -a Set alias <Alias> to the installed runtime
' -f Overwrite an existing runtime if it already exists
' -Proxy Use the given address as a proxy when accessing remote server
' -NoNative Skip generation of native images
' -Ngen For CLR flavor only. Generate native images for runtime libraries on Desktop CLR to improve startup time. This option
'requires elevated privilege and will be automatically turned on if the script is running in administrative mode. To opt-out in administrative mode, use -NoNative switch.
' -Persistent Make the installed runtime useable across all processes run by the current user
' -Unstable Upgrade from our unstable dev feed. This will give you the latest development version of the runtime.
remarks: A proxy can also be specified by using the 'http_proxy' environment variable
So, Let's see where it put out dnx stuff. Navigate to %userprofile%\.dnx\runtimes
And have a look at the environment variables:
Let's clone some stuff. Have I git installed yet?
Z:\>git
'git' is not recognized as an internal or external command,
operable program or batch file.
Nope, let's get it
I don't remember this ever been so easy!
Start a Git Shell from the desktop.
That't better
Let's clone the ASPNET
D:\Developer>mkdir aspnet
D:\Developer>cd aspnet
D:\Developer\aspnet>git clone https://github.com/aspnet/Home.git
Cloning into 'Home'...
remote: Counting objects: 1150, done.
Receiving objects: 100% (1150/1150), 628.01 KiB | 413.00 KiB/s 0
Receiving objects: 100% (1150/1150), 702.31 KiB | 413.00 KiB/s, done.
Resolving deltas: 100% (668/668), done.
Checking connectivity... done.
D:\Developer\aspnet>cd Home\samples
D:\Developer\aspnet\Home\samples>cd latest
D:\Developer\aspnet\Home\samples\latest>cd ConsoleApp
D:\Developer\aspnet\Home\samples\latest\ConsoleApp>dnu restore
Restoring packages for D:\Developer\aspnet\Home\samples\latest\ConsoleApp\project.json
' GET https://www.myget.org/F/aspnetvnext/api/v2/FindPackagesById()?Id='System.Console'.
' GET https://nuget.org/api/v2/FindPackagesById()?Id='System.Console'.
' OK https://nuget.org/api/v2/FindPackagesById()?Id='System.Console' 2192ms
Now we have dnx
D:\Developer\aspnet\Home\samples\latest\ConsoleApp>dnx
Microsoft .NET Execution environment v1.0.0-beta4-11566
Usage: dnx [options]
Options:
' --appbase <PATH>' Application base directory path
' --lib <LIB_PATHS> Paths used for library look-up
' --debug ' Waits for the debugger to attach before beginning execution.
' -?|-h|--help Show help information
' --version Show version information
' --watch ' Watch file changes
' --packages <PACKAGE_DIR> Directory containing packages
' --configuration <CONFIGURATION>' The configuration to run under
' --port <PORT> ' The port to the compilation server
Something I didn't get. You
have to run dnvm upgrade
or dnvm use default -p
to set the path.
Let's run it.
D:\Developer\aspnet\Home\samples>dnvm upgrade latest
Determining latest version
'dnx-clr-win-x<IP_ADDRESS>-beta4' is already installed.
Adding C:\Users\Micheal\.dnx\runtimes\dnx-clr-win-x<IP_ADDRESS>-beta4\bin to process PATH
Adding C:\Users\Micheal\.dnx\runtimes\dnx-clr-win-x<IP_ADDRESS>-beta4\bin to user PATH
Updating alias 'latest' to 'dnx-clr-win-x<IP_ADDRESS>-beta4'
Now, navigate to, and run the console app.
D:\Developer\aspnet\Home\samples>cd latest\ConsoleApp
D:\Developer\aspnet\Home\samples\latest\ConsoleApp>dnx . run
Hello World
Sweet jesus, it ran!
Let's try the HelloWeb Sample:
D:\Developer\aspnet\Home\samples\latest\ConsoleApp>cd ..\HelloWeb
D:\Developer\aspnet\Home\samples\latest\HelloWeb>dnx . web
System.InvalidOperationException: No service for type 'Microsoft.Framework.Runtime.IApplicationEnvironment' has been registered.
at Microsoft.Framework.DependencyInjection.ServiceProviderExtensions.GetRequiredService(IServiceProvider provider, Type serviceType)
at Microsoft.Framework.DependencyInjection.ServiceProviderExtensions.GetRequiredService[T](IServiceProvider provider)
at Microsoft.AspNet.Hosting.Program.Main(String[] args)
Not sure what this is about. I though I installed latest? I
googled it on bing, and found this:
http://stackoverflow.com/questions/30013929/service-missing-for-type-microsoft-framework-runtime-iapplicationenvironment
I had a similar issue when trying to run from the \samples\latest folder instead of \samples\1.0.0-beta4 folder. Simply trying again from where I was supposed to be worked.
So, use the 1.0.0.-beta3 not the [latest] like I have above. Change to the beta4 path and run
D:\Developer\aspnet\Home\samples\1.0.0-beta4\HelloWeb>dnx . web
Started
Yah!
Browe to localhost:5001
Finally, HelloMVC
D:\Developer\aspnet\Home\samples\1.0.0-beta4\HelloMvc>dnx . web
Started
And, what do you know? My Android SDK's are just finished. Brilliant.
P.S. I have since found out that if you upgrade to the unstable branch (-u), that running the above HelloWeb and HelloMVC in the [latest] folder works just fine. More about this in another post.


| Size | 5.5 inches |
| Resolution | 720 x 1280 pixels |
| Sreen Protection | Asahi Dragontrail Glass |
| PPI(Pixel per inch) | ~267 |
| OS | Android OS, v4.4.4 (KitKat)/ v5.0 (Lollipop),planned upgrade to v6.0(Marshmallow) |
| CPU | Octa-core 1.2 Ghz Cortex-A53 Quad-core 1.2 Ghz Cortex-A53 |
| GPU | Mali-450 Adreno 306 |
| RAM | 2 GB |
| Phone Storage | 8 GB Internal microSD supported, up to 32 GB |
| Weight | 165 g |
| Camera primary | 13 MP, 4208 x 3120 pixels, autofocus, LED flash |
| Camera Secondary | 5 MP,720p |
| Battery | Non-removable 3000 mAh battery |
| Size | 5.5 inches |
| Resolution | 720 x 1280 pixels |
| Sreen Protection | Corning Gorilla Glass 4 |
| PPI(Pixel per inch) | ~267 |
| OS | Android OS, v5.0 (Lollipop),planned upgrade to v6.0(Marshmallow) |
| CPU | Quad-core Cortex-A53, Octa Core |
| GPU | Adreno 306 |
| RAM | 2 GB |
| Phone Storage | 16 GB Internal microSD supported, up to 128 GB |
| Weight | 170 g |
| Camera primary | 13 MP, 3264 x 2448 pixels, laser autofocus, dual-LED(dual tone) flash |
| Camera Secondary | 5 MP,autofocus |
| Battery | Non-removable Li-Po 3000 mAh battery |
| Size | 5.5 inches |
| Resolution | 1080 x 1920 pixels |
| Sreen Protection | Flyme 4.5 |
| PPI(Pixel per inch) | ~403 |
| OS | Android OS, v5.0 (Lollipop) |
| CPU | Octa-core 1.3 Ghz Cortex-A53 |
| GPU | Mali-T720MP3 |
| RAM | 2 GB |
| Phone Storage | 16/32 GB Internal microSD supported, up to 128 GB |
| Weight | 149 g |
| Camera primary | 13 MP, 3264 x 2448 pixels, autofocus, dual-LED(dual tone) flash |
| Camera Secondary | 5 MP,1080p |
| Battery | Non-removable 2000 mAh battery |
| Size | 5.5 inches |
| Resolution | 720 x 1280 pixels |
| PPI(Pixel per inch) | ~267 |
| OS | Android OS, v5.1 (Lollipop) |
| CPU | Octa-core 1.3 GHz Cortex-A53 |
| GPU | Mali-T720MP3 |
| RAM | 3 GB |
| Phone Storage | 16 GB Internal microSD supported, up to 64 GB |
| Camera primary | 13 MP, 3264 x 2448 pixels, autofocus, LED flash |
| Camera Secondary | 5 MP |
| Battery | Non-removable 3000 mAh battery |
| Size | 5.0 inches | |
| Resolution | 1080 x 1920 pixels | |
| Sreen Protection | Asahi Dragontrail Glass 3 | -HIVE Atlas UI |
| PPI(Pixel per inch) | ~441 | |
| OS | Android OS, v5.1 (Lollipop),upgradable to v6.0(Marshmallow) | |
| CPU | Octa-core 1.3 Ghz | |
| GPU | Mali-T720MP3 | |
| RAM | 3 GB | |
| Phone Storage | 32 GB Internal microSD supported, up to 128 GB | |
| Camera primary | 13 MP, 3264 x 2448 pixels, phase detection autofocus, LED flash | |
| Camera Secondary | 5 MP | |
| Battery | Non-removable Li-Po 2400 mAh battery |


{% extends "base.html" %} {% block title %}{{ block.super }} api password reset{% endblock %} {% block content_title %} {% if api_password %} New api password {% else %} Reset api password {% endif %} {% endblock %} {% block content %} {% if api_password %} {% if modified %}
Your Agda api password has now been reset. Note that your old password has been overwritten, so any scripts that you may have that are still using the old password will be locked out until you have updated them. {% else %}
A new Agda api password has now been created for you. {% endif %}
New password: {{ api_password }}
Note that this is the only time that Agda will display this password. Take special care to note it down, as there is no chance of recovering it if you lose it.
Agda api passwords must not be stored in a web browser. This is to prevent cross-site request forgery attacks.
Agda api passwords must be stored securely and privately. It is sufficient to save it in a file that only you have read access to (on linux: chmod 600).
Please note that reloading this page will generate a new password. {% else %}
To access the Agda RESTful web service api you need to have an api password. {% if not user.has_usable_api_password %}You currently do not have one set.{% endif %}
Agda api passwords must not be stored in a web browser. This is to prevent cross-site request forgery attacks.
Agda api passwords must be stored securely and privately. It is sufficient to save it in a file that only you have read access to (on linux: chmod 600). {% if user.has_usable_api_password %}
Note that if you click the button below your old password will be overwritten, so any scripts that you may have that are still using the old password will be locked out until you have updated them. {% endif %}
{% endif %} {% endblock %}


Learning LiteGL.js
Here is a list of basic tutorials to learn how to use properly LightGL.
In this tutorials we cover basic usage for most of the important classes in the framework.
Remember that for all the matrix and vector use this framework relyes on glMatrix 2.0, a widely used library for fast matrix transformation, meant to have good performance although having a sintax that could be fustrating at the beginning. Please check the tutorials about glMatrix in its website.
Creating the application
Include the litegl.js script in your HTML
<script src="js/litegl.js"></script>
In your javascript code create the context by typing:
var gl = GL.create({width:800, height:600});
This will create a canvas with webgl enabled, but it wont be visible till you hook this canvas to the DOM.
To attach it to the DOM:
document.getElementById("mycontainer").appendChild( gl.canvas );
Now we want to add the callbacks what will be called when the app needs to redraw or update:
gl.ondraw = function() { ... }
gl.onupdate = function(dt) { ... }
If you are encapsulating your app inside a class and you want to access the properties of the class by using the operator this, we encourage to define the bindings like this:
gl.ondraw = (function() { ... }).bind(this);
gl.onupdate = (function(dt) { ... }).bind(this);
To read the input you can hook callbacks to different actions, but you need to start capturing the input too:
gl.captureMouse(); gl.onmousedown = function(e) { ... }
You have the next events: onmousedown, onmousemove, onmouseup, onmousewheel
The same for keyboard, you have onkeydown, onkeyup
gl.captureKeys(); gl.onkeydown = function(e) { ... }
To compile a shader you submit the source code for the shader. The code could be retrieved from a hidden HTML tag on the website, from a text file using a XMLHttpRequest or with an inline string on the source code:
var shader = new Shader( vertex_shader_code, fragment_shader_code);
To create a mesh you can use the class mesh, the fastest way to create a mesh is using the static method GL.Matrix.load:
var mesh_info = { vertices:[0,0,0, 1,1,0, 0,1,0], colors:[1,0,0,1, 0,1,0,1, 0,0,1,1] }; var mesh = GL.Mesh.load(mesh_info);
There are provided functions to create basic meshes like cubes, spheres or planes:
var mesh = GL.Mesh.cube({size:1});
To render the mesh just call the shader passing it first the uniforms and then the mesh:
shader.uniforms( my_uniforms ).draw( mesh );
For more documentation
Click here to read the documentation, it is automatically generated using yui, and can be located in the doc folder.
Check also the gl-matrix documentation to a better understanding of how to operate with matrices and vectors.


{% extends 'base.html' %} {% load static %} {% block content %}{% load filterlist %}
In Present scenario of the world each individual need/require/demand for the proof of everything that one has achieved. The Proof for the knowledge/studies/learning comes under the name of various Certification Programs which cost a lot of money. So we are working to provide the Certification in a very easy and Cheeper way. Come and Join us to demand the proof of your education/knowledge at a minimal or no cost.


SKip to Primary content
SKip to navigation
PLATE TECTONIC
Theory
Development
Plate Boundaries
Plate Reconstruction
{{content}}


Dealbreaker - Lan et al
Machine Learning based education problem is student-response modeling i.e., developing principled statistical models that (i) accurately predict unobserved student responses to questions and (ii) identify the latent concepts that govern correct or incorrect responses.
The Rasch Model: simple yet effective for analyzing student-response data. This model characterizes the probability of a correct response as a function of two scalar parameters: the student's ability and the question's difficulty.
Affine functions - characterize a student's probability of success on a question as an affine function of the student's knowledge on underlying concepts.
Affine models allow weak knowledge of a concept to be erroneously covered up by strong knowledge of other potentially unrelated concepts.
Affine models also fail to capture more complicated nonlinear dynamics underlying student responses.


Choose from the models below. Controls are:
There are bugs. Not, like Olthoi, but actual bugs. I've hard-coded things. This is all just a demo.


IAS Simulator - Test Module Utility - V 1.0.5
Per Test Execution Timeout:
execution cycles
Memory map:
# Insert your memory map here
Test object:
Program Execution Report:


|
| virtual | ~Buffer () |
| |
| | Buffer () |
| | Make a null Buffer, which points to no Runtime::Buffer. More...
|
| |
| template<typename T2 > |
| | Buffer (const Buffer< T2 > &other) |
| | Make a Buffer from a Buffer of a different type. More...
|
| |
| template<typename T2 > |
| | Buffer (Buffer< T2 > &&other) |
| | Move construct from a Buffer of a different type. More...
|
| |
| template<int D> |
| | Buffer (Runtime::Buffer< T, D > &&buf, const std::string &name="") |
| | Construct a Buffer that captures and owns an rvalue Runtime::Buffer. More...
|
| |
| template<typename T2 > |
| bool | same_as (const Buffer< T2 > &other) |
| | Check if two Buffer objects point to the same underlying Buffer. More...
|
| |
| bool | defined () const |
| | Check if this Buffer refers to an existing Buffer. More...
|
| |
| int | copy_to_device (const Target &t=get_jit_target_from_environment()) |
| | Copy to the GPU, using the device API that is the default for the given Target. More...
|
| |
| int | copy_to_device (const DeviceAPI &d, const Target &t=get_jit_target_from_environment()) |
| | Copy to the GPU, using the given device API. More...
|
| |
| int | device_malloc (const Target &t=get_jit_target_from_environment()) |
| | Allocate on the GPU, using the device API that is the default for the given Target. More...
|
| |
| int | device_malloc (const DeviceAPI &d, const Target &t=get_jit_target_from_environment()) |
| | Allocate storage on the GPU, using the given device API. More...
|
| |
| int | device_wrap_native (const DeviceAPI &d, uint64_t handle, const Target &t=get_jit_target_from_environment()) |
| | Wrap a native handle, using the given device API. More...
|
| |
|
| void | set_name (const std::string &n) |
| | Buffers are optionally named. More...
|
| |
| const std::string & | name () const |
| | Buffers are optionally named. More...
|
| |
|
| Runtime::Buffer< T > * | get () |
| | Get a pointer to the underlying Runtime::Buffer. More...
|
| |
| const Runtime::Buffer< T > * | get () const |
| | Get a pointer to the underlying Runtime::Buffer. More...
|
| |
|
| template<typename... Args> |
| Expr | operator() (Expr first, Args...rest) const |
| | Make an Expr that loads from this concrete buffer at a computed coordinate. More...
|
| |
| template<typename... Args> |
| Expr | operator() (const std::vector< Expr > &args) const |
| | Make an Expr that loads from this concrete buffer at a computed coordinate. More...
|
| |
| template<typename... Args, typename = typename std::enable_if<Internal::all_ints_and_optional_name<Args...>::value>::type> |
| | Buffer (Type t, int first, Args...rest) |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (const halide_buffer_t &buf, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (const buffer_t &buf, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename... Args, typename = typename std::enable_if<Internal::all_ints_and_optional_name<Args...>::value>::type> |
| | Buffer (int first, Args...rest) |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (Type t, const std::vector< int > &sizes, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (const std::vector< int > &sizes, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename Array , size_t N> |
| | Buffer (Array(&vals)[N], const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename... Args, typename = typename std::enable_if<Internal::all_ints_and_optional_name<Args...>::value>::type> |
| | Buffer (Type t, Internal::add_const_if_T_is_const< T, void > *data, int first, Args &&...rest) |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename... Args, typename = typename std::enable_if<Internal::all_ints_and_optional_name<Args...>::value>::type> |
| | Buffer (Type t, Internal::add_const_if_T_is_const< T, void > *data, const std::vector< int > &sizes, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename... Args, typename = typename std::enable_if<Internal::all_ints_and_optional_name<Args...>::value>::type> |
| | Buffer (T *data, int first, Args &&...rest) |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (T *data, const std::vector< int > &sizes, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (Type t, Internal::add_const_if_T_is_const< T, void > *data, const std::vector< int > &sizes, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (Type t, Internal::add_const_if_T_is_const< T, void > *data, int d, const halide_dimension_t *shape, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| | Buffer (T *data, int d, const halide_dimension_t *shape, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static Buffer< T > | make_scalar (const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static Buffer | make_scalar (Type t, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static Buffer< T > | make_interleaved (int width, int height, int channels, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static Buffer | make_interleaved (Type t, int width, int height, int channels, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static Buffer< T > | make_interleaved (T *data, int width, int height, int channels, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static Buffer< Internal::add_const_if_T_is_const< T, void > > | make_interleaved (Type t, T *data, int width, int height, int channels, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename T2 > |
| static Buffer< T > | make_with_shape_of (Buffer< T2 > src, void *(*allocate_fn)(size_t)=nullptr, void(*deallocate_fn)(void *)=nullptr, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| template<typename T2 > |
| static Buffer< T > | make_with_shape_of (const Runtime::Buffer< T2 > &src, void *(*allocate_fn)(size_t)=nullptr, void(*deallocate_fn)(void *)=nullptr, const std::string &name="") |
| | Constructors that match Runtime::Buffer with two differences: 1) They take a Type instead of a halide_type_t 2) There is an optional last string argument that gives the buffer a specific name. More...
|
| |
| static constexpr bool | has_static_halide_type = Runtime::Buffer<T>::has_static_halide_type |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| template<typename Fn , typename... Args> |
| void | for_each_value (Fn &&f, Args...other_buffers) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| Type | type () const |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| template<typename T2 > |
| Buffer< T2 > | as () const |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| Buffer< T > | copy () const |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| template<typename T2 > |
| void | copy_from (const Buffer< T2 > &other) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| template<typename... Args> |
| auto | operator() (int first, Args &&...args) -> decltype(std::declval< Runtime::Buffer< T >>()(first, std::forward< Args >(args)...)) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| template<typename... Args> |
| auto | operator() (int first, Args &&...args) const -> decltype(std::declval< const Runtime::Buffer< T >>()(first, std::forward< Args >(args)...)) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| auto | operator() (const int *pos) -> decltype(std::declval< Runtime::Buffer< T >>()(pos)) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| auto | operator() (const int *pos) const -> decltype(std::declval< const Runtime::Buffer< T >>()(pos)) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| auto | operator() () -> decltype(std::declval< Runtime::Buffer< T >>()()) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| auto | operator() () const -> decltype(std::declval< const Runtime::Buffer< T >>()()) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| static halide_type_t | static_halide_type () |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
| template<typename T2 > |
| static bool | can_convert_from (const Buffer< T2 > &other) |
| | Does the same thing as the equivalent Halide::Runtime::Buffer method. More...
|
| |
template<typename T>
class Halide::Buffer< T >
A Halide::Buffer is a named shared reference to a Halide::Runtime::Buffer.
A Buffer<T1> can refer to a Buffer<T2> if T1 is const whenever T2 is const, and either T1 = T2 or T1 is void. A Buffer<void> can refer to any Buffer of any non-const type, and the default template parameter is T = void.
Definition at line 12 of file Buffer.h.


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--- layout: post podcast_file_name: 'episode12.mp3' duration: '05:34' data_length: '6696257' published: true title: Episode 12 --- {% include post_start.html %}
With @orta and @dblockdotorg
. {% include note.html project='FlipTheSwitch' version='0.2.0' author='Michael England' twitter='mg_england' description='A simple library to help enabling/disabling features on iOS/Mac applications.' homepage='https://github.com/michaelengland/FlipTheSwitch' source='https://github.com/michaelengland/FlipTheSwitch' %} {% include note.html project='AFBlurSegue' version='1.1' author='Alvaro Franco' twitter='alvarofr_' description='Custom UIStoryboardSegue implementation for blurring the background of a modal view controller.' homepage='https://github.com/AlvaroFranco/AFBlurSegue' source='https://github.com/AlvaroFranco/AFBlurSegue' %} {% include note.html project='RWBarChartView' version='1.0.0' author='Bin Zhang' twitter='eternity1st' description='Scrollable chart view for bar graphs.' homepage='https://github.com/eternityz/RWBarChartView' source='https://github.com/eternityz/RWBarChartView' %} {% include note.html project='HTMLReader' version='0.5.5' author='Nolan Waite' twitter='' description='A WHATWG-compliant HTML parser in Objective-C.' homepage='https://github.com/nolanw/HTMLReader' source='https://github.com/nolanw/HTMLReader' %} {% include note.html project='UriParser-cpp' version='0.1.3' author='Covenant Eyes' twitter='CovenantEyes' description='a simple parser, encoder and decoder for URIs' homepage='https://github.com/cine-io/uri-parser' source='https://github.com/cine-io/uri-parser' %} {% include note.html project='Dijkstra' version='0.0.1' author='Julien Gomes' twitter='juliengomes' description='A swift based implementation of the Dijkstra algorithm' homepage='https://github.com/juliengomes/Dijkstra-swift' source='https://github.com/juliengomes/Dijkstra-swift' %} {% include note.html project='EKAlgorithms' version='0.1' author='Evgeny Karkan & Stanislaw Pankevich' twitter='EvgenyKarkan,sbpankevich' description='EKAlgorithms contains some well known CS algorithms and other stuff.' homepage='https://github.com/EvgenyKarkan/EKAlgorithms' source='https://github.com/EvgenyKarkan/EKAlgorithms' %}Soundtrack: "Destroy the Shadows" by unreal_dm.
{% include post_end.html %}


ICGE is a package that helps to estimate the number of real clusters in data as well as to identify atypical units. The underlying methods are based on distances rather than on unit x variables.
| Version: | 0.3 |
| Depends: | R (≥ 2.0.1), utils, stats, MASS, cluster |
| Published: | 2014-03-03 |
| Author: | Itziar Irigoien [aut, cre], Concepcion Arenas [aut] |
| Maintainer: | Itziar Irigoien <itziar.irigoien at ehu.es> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | ICGE results |
| Reference manual: | ICGE.pdf |
| Package source: | ICGE_0.3.tar.gz |
| Windows binaries: | r-devel: ICGE_0.3.zip, r-release: ICGE_0.3.zip, r-oldrel: ICGE_0.3.zip |
| OS X binaries: | r-release: ICGE_0.3.tgz, r-oldrel: ICGE_0.3.tgz |
| Old sources: | ICGE archive |
| Reverse imports: | Anthropometry |
Please use the canonical form https://CRAN.R-project.org/package=ICGE to link to this page.


Alexander Chislenko
6 McLean Pl. #5 Cambridge MA 02140
Tel.<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Home page: http://www.lucifer.com/~sasha/home.html
100x Ventures
Chief Scientist
Intelligenesis Corporation.
2000 - Director of Recommendation Systems.
1999 - Director of Mind Mining.
MIT. Researcher with the Society of Mind group at the Media Lab. Research of architectures and evolutionary patterns of natural and artificial complex systems built from multiple agents, content-aware media, semantic spaces, and integration of cognitive and economic mechanisms.
Firefly Network, Inc. Senior Software Engineer, working on the Automated Collaborative Filtering (ACF) software. Responsibilities included development of the feature-guided recommendation server architecture and recommendation algorithms. Also, wrote papers on perspectives of the ACF technology and its social implications.
Write and occasionally lecture on perspectives of advanced computing and Internet development, and philosophy of technology in general. Take part in development of a number of Websites, on a pro bono and consulting basis.
Software House, Inc. Senior Software Engineer.
Designed and developed real-time security systems software, including communication programs, device drivers, CCTV control system, a partial Fortran-to-C converter, packages of generic mathematical routines for strings and abstract sets handling. Created a number of software productivity tools. Internationalized company's software. Maintained Internet tools.
"Soft Union" (USSR). Freelance programmer and group leader.
Projects included: evolutionary and cooperative games, diet optimization package, language-independent spell-checker. Responsibilities: system design, programming, small company management.
Soviet Academy of Sciences, Institute of Informatics. Developed:
- Metadata-based system for menu-driven query generation on expanding database. Design and programming. INGRES, C, Unix.
- Model expert system for DBMS evaluation (MS-DOS, PROLOG).
- PROLOG-tutoring hypertext-like system with executable parts.
- a specialized text compression program
Also, lectured and wrote articles on PROLOG use, expert systems and database design. Managed the Institute's Computer Science program for gifted high school students.
Design Bureau for Automated Machines and Robotic Systems, USSR.
Designed and developed:
- network routing optimization program
- CAD surface representation and smoothing programs using spline techniques and optimization algorithms
- generic multidimensional optimization package
- CIM short-term planning and real-time software for inventory control and machine tool load optimization
- bitmap-graphics package for mechanical drawings output
1977-1982. Leningrad State University, USSR. M.S. in Mathematics, Computer Science, Education.
Courses in computational theory, AI, cognitive science, software agents, contract theory, game theory, biochemistry, C++, Motif, economics, biology, psychology, philosophy, environmental studies, demographics, physics, astronomy, education, speed-reading, and other subjects, mainly at Leningrad University, Harvard, Tufts, Boston University and MIT.Currently (spring 1998) taking Game Theory, Biochemistry and the "Society of Mind" courses at MIT.
World Future Society (board member of the Greater Boston Chapter), Extropy Institute (main editor of Extropy Online), Hypereconomy Development group (founder and group leader), Foresight Institute, Electronic Frontier Foundation, International Paleopsychology group.
- MIT. Researcher with the Society of Mind group
- World Future Society (board member and webmaster of the Greater Boston Chapter)
- Extropy Institute (main editor of Extropy Online)
- Hypereconomy Development group (founder and group leader)
- Foresight Institute
- Electronic Frontier Foundation,
- International Paleopsychology group.
A selection of my published works is available at http://www.lucifer.com/~sasha/articles/index.html


This website is currently maintained by Dillon Leffler and Jimeo Wan from station TEP-324.
For Docking announcements, Classified advertisements and any other inquiries, contact us by radio at frequency 1.491 GHz (ideal times 1-11pm UTC).
Special Thanks
- John "Bready" Meyer and Gerhard "Teneuros" Reichert for their research and technical advice. Without them, we could never have managed to turn a Teplin tablet into a full web server.
- Julia "Nasel" Al Jazir for finding the vintage icons in use on this website.


HUSTLE
LOYALTY
RESPECT
GOLDBERG
IS
DA MAN
UNDERTAKER
THE
DEADMAN
CM PUNK
BEST
WRESTLER
BROCK
BEAST
INCARNATE


Castles of Scotland
Do you like castles? The Castles of Scotland Tour is for you. The tour visits 15 differents castles in central and northern Scotland. The tour starts with the famous Edinburgh Castle, and Travel Scotland! has a special arrangement to visit parts of the castle normally closed to the public.
From Edinburgh you travel to Stirling Castle with breathtaking views of the River Forth as it divides Scotland's Highlands and Lowlands. Inverness is next on the Itinerary with a side trip to Culloden to view where the campaign of Bonnie Prince Charlie came to an end.
Look for Nessie from Castle Urquhart on the banks of Loch Ness. From there goes into the heart of the Highlands with trips to Fort William and Oban. We've made special plans to picnic by Castle Stalker near Glencoe.
No castle tour would be complete with a trip to Balmacara Castle on the Isle of Skye. While on Skye, we'll have a boat trip along the feet of the Black Cullins.
The tour concludes with two days back in Edinburgh for shopping, additional site-seeing, or just rest and relaxation.


Happily was an app developed to help people monitor how they feel day to day, then give the user an update
on how they were feeling each month. The apps primary perpose was to bring awarnes to the users mnetal health and provide Suggestions
on how to deal with the emotions they are experencing. The app tack the users mood on a calender and sends alerts to user who are experencing
frequent days of sadness or grief.
To use the app the user clicks on the get started button, answer a question, takes a selfie, and then gets an analitic of what kind of emotions they are experencing.
The app asks the user a differnt question everyday, so that has the user refect on how they are feeling that day. The app uses machine learning technology read the
emotions on the users face and determine how the user is feeling.
"How might we think beyond banking to create meaningful solutions to make Canadian lives better?"
The theme of this app is mental health. I wanted the colour scheme of the app to be somehting that was soothing
and calming for the user to look at.
I experimented with soft and low saturated colours and went through many
ideations before choosing one.
It was Important for the font on the app was readsble and simple. The users on the app need to be able to read its content without any problems, the font has to be readable and functional. I tested different fonts and went through many different types of styles before choosing one.
In conclusion, the Happily app is a platform where users can go to doncument and keep tack of their emotions and start on the path to a healthier life style. Should this app be implemented, it could also prove to be a great benifit to healthcare professionals, who can recomend Happily to clients to keep track of their mental health progress.


Copyright (c) Pedro Sena 1994
FILM TITLE: GREEN CARD DIRECTOR: PETER WEIR ( 1990 ) COUNTRY: USA SUPER FEATURES: Nice casting. Gerard Depardieu and Andy MacDowall.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Typical Peter Weir film. It tells you a story, and gives you an ending which is not satisfying, but forces you to make a decision as to what the characters will or will not do.
I suppose in life, we all need to make those decisions, and more often than not we do not. So the director decides it in a certain direction, and we are left with a decision of our own. How would we have done it?
This is a film about immigration laws in America. And how people think about America. For almost everyone through out this world, that does not have the means to come to America, the chance and choice is more than one can resist, and they will do almost anything to get it done.
Gerard Depardieu is a failed musician who wants to come to America. Because he is rather well known in France, and he has been denied an entry visa before due to a drug related past. He buys a fake passport, and makes his way into New York illegally. There, the hounds take over. It is big business, which also has some connections to the Mafia ( the foreigners are signed to pay the Mafia their first two or three, or ONE month's pay if they find work, or else.) and the only solution is for a marriage that will work. Given the language, and cultural barriers, the chance of these marriages making it, are nill, and the Immigration Department attempts to nail as many of them as they can. Like the film, many stories are made, much cross reference is done, and much acting is also studied, in order to keep the authorities at bay. But the people who are usually involved in these situations are not often intelligent enough, or capable enough to do it. After all they came to America on a dream and a prayer, and their lifetime savings.
Gerard's marriage is arranged to a nice girl, that really does not know what she is getting into. In all reality, she has a rather vacuous relationship going with another guy, whom she has to get rid off in order to keep the authorities off Gerard's back. All's well, and so far so good, as she begins discovering this guy. He impresses an audience of upper class New York'ers with his piano playing and a song ( the film never clarifies whether he is actually a musician or not, he lies so much and has to fess up to the girl later ) that is weird, and could only be appreciated by a snooty audience. But it isn't enough. He is messed up in his head. He has lived the life of a libertine in Paris, and now, if he wants to stay, he needs to give up his old ways in order to make it here. He fails, not on his libertine ways, but on his lack of concentration, another hint that this is the reason why he is not a better musician, or better known as a musician.
As he fails, one of his tests with the immigration officials, he is arrested and then sent back to Paris. And the girl, is left there. Will she go to Paris, now that she likes him, but has no idea of who he is, or where to find him, or is the whole thing just another adolescent flash in the pan relationship, where the girl is the loser. She had gotten rid of her previous boyfriend, and now she loses the one she was just learning to appreciate. Given the unsatisfying conclusion, the answer lies in the adolescent idea.
Depardieu, as the Frenchman, trying to make it to America is good, because he can play himself, and we wouldn't know any better. Andy MacDowall is, however, very nice, and has a certain easiness through out that helps the film along. It is a Peter Weir trademark to have a strong female lead role, carry the story. With the exception of only one of his films ( THE LAST WAVE ) the women usually are the difference between the solution or the lack of one. In this story, she is young, and doesn't know herself well enough, but she has the intelligence to follow through and try to make things work, only when she finds herself finally, attracted to this stranger which has been brought to her life.
And by the way, she will not get paid the $2,000.00 dollars promised at the start, because it didn't work out.
This type of situation is very common in all of the world's major cities, and has been a gray area where many have been caught for the right reasons, and many have gotten away with it for the wrong reasons. The solution is to let people in with open arms. The problem is that this is not really feasible, or viable in any way. The logistics are too dangerous, and not very good.
GOOD FILM FUN TO WATCH FROM A DISTANCE. Two people who can't talk, have to communicate. QUICK PACED. ROMANTIC.
3 GIBLOONS Member of the Internet Movie Critics Association
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Proving Propositional Tautologies
Date: 2020-01-02. Tested with Coq version 8.8.1.
The following examples are based on the
Class Notes
from SUNY Buffalo
CSE 191 "Discrete Structures", Pages 12-20. This document adds different comments to these Coq examples.
Introduction
Definition: Boolean expressions
that always take value True
regardless of the truth values of
their variables are called tautologies.
Tautologies in logic are much like identities
in algebra (formulas for (a+b)2=a2+2ab+b2
and many others).
They can be used to substitute all kinds of subexpressions
in order to get results that are always true.
Naive Algorithm: Check, if a Boolean Expression
is a tautology by computing its truth table.
If the truth table always shows value "true", then it is a tautology.
Using this algorithm can be inefficient. If there are n variables
in a Boolean expression, the truth table
has 2n rows.
Once we start proving statements about infinite sets (such as
natural or integer numbers), truth tables are impossible to
use, since there are infinitely many values that one can substitute in the formulas.
Therefore logic usually uses other methods of proof, based on
symbolic manipulation of languages.
Proving tautologies in Coq
Variables P Q R S :
Prop.
Lemma id_P :
P->
P.
Proof.
intros pTrue.
exact pTrue.
Qed.
Universal Quantifier
Declaring constant propositions (with "Variables" as we just did)
is unnecessary, since we handle universal logical truths that
should not depend on specific variable notation.
In algebra
Can we write a Boolean formula (tautology or any other) without
using specific variable symbols? In the high-school algebra
the formula for (a+b)2 is identical to the formula
for (x+y)2 or even (a+17)2.
For this reason we want to "bind" the variables in the formula using
"universal quantifier". We tell that the variable notation does not
matter; the tautology would still hold, if you replace
p,q,r with different letters of subexpressions.
Lemma id_P_same:
forall p:
Prop,
p ->
p.
Proof.
intros p.
intros pTrue.
exact pTrue.
Qed.
Lemma imp_trans:
forall p q r:
Prop, (
p->
q)->(
q->
r)->
p->
r.
Proof.
intros p q r.
intros pIMPLq.
intros qIMPLr.
intros pTrue.
apply qIMPLr.
apply pIMPLq.
exact pTrue.
Qed.
For conjunctions there are other tactics
used to handle hypotheses and goals.
If you have a conjunction in a hypothesis, you can
use tactic destruct to break the hypothesis
into two hypotheses.
If you have a conjunction in the goal, you can
use tactic split to get two subgoals (need to prove both).
Lemma and_comm:
forall p q:
Prop, (
p /\
q) -> (
q /\
p).
Proof.
intros p q.
intros H.
destruct H as [pTrue qTrue].
split.
exact qTrue.
exact pTrue.
Qed.
This command prints the most recent proof:
Show Script.
For disjunctions in hypothesis you can destruct it into
two subcases. Unlike conjunctions, you need to use either one
of the parts or the other.
If you have disjunction in the goal, you can use tactics
left and right - to pick, which part of the
disjunction you want to prove.
Lemma or_comm:
forall p q:
Prop, (
p \/
q) -> (
q \/
p).
Proof.
intros p q.
intros H.
destruct H as [pTrue | qTrue].
right; exact pTrue.
left; exact qTrue.
Qed.
Lemma prob3a :
forall p q r:
Prop, (
p /\
q) -> (
p \/
r).
Proof.
intros p q r.
intros H.
destruct H as [pTrue qTrue].
left; exact pTrue.
Qed.
Lemma prob3b :
forall p r:
Prop,
p->(
r->
p).
Proof.
intros p r.
intros H1 H2.
exact H1.
Qed.


Music Database:
High Voltage Sid Collection
Developed by Sebastian Macke (
simulationcorner.net
)
Project website:
GitHub
Powered by
reSID


Upgrading From Foundation 4
Need to upgrade from Foundation 4? No problem. This handy migration guide makes it super easy!
Upgrade your Rails project
Change the following line in your Gemfile
:
gem 'zurb-foundation'
to:
gem 'foundation-rails'
Then run bundle install
.
Upgrade using our CLI and Compass
Before continuing you'll need to install the following on your system:
Our CLI can help you upgrade your Foundation 4 project to Foundation 5. It can be installed using the following commands in terminal:
gem install foundation
foundation version #=> should say v1.0.3 or higher
So let's assume you have a project in ~/Sites/PROJECT_NAME
. To upgrade it to Foundation 5 you would run the following in terminal:
cd ~/Sites/PROJECT_NAME
foundation upgrade
Upgrade manually with Compass
Before continuing you'll need to install the following on your system:
Starting in Foundation 5 there's no longer a Compass extension. Instead we use bower to keep Foundation assets up to date within your project. Here's how you can update your project:
Step 1: Create a bower.json file
In the root of your Compass project create a file called bower.json
with this content:
{
"name": "PROJECT_NAME",
"dependencies": {
"foundation": "~5.1.0"
}
}
Step 2: Install Foundation 5
Now run bower install
. This will create a directory called bower_components/
in your project. Foundation's Sass and JavaScript files will be placed in the bower_components/foundation
folder.
Step 3: Tell Compass where Foundation resides
You'll want to update your config.rb
folder to change this line from:
require "zurb-foundation"
to:
add_import_path "bower_components/foundation/scss"
Step 4: Update JavaScript links
Any references to the JavaScript files in your project will have changed. Links to Foundation JavaScript files should be changed from:
<script src="javascripts/foundation.min.js"></script>
to:
<script src="bower_components/foundation/js/foundation.min.js"></script>
This will ensure that when you run bower update
to fetch the latest version of Foundation that the JavaScript is also updated.
Step 5: Recompile your project
Now run compass watch
to recompile your project. If you see any errors please jump down to the upgrading your Sass section.
Upgrading the Sass
In Foundation 5 we removed the following components:
@import "foundation/components/sections";
@import "foundation/components/custom-forms";
Upgrading the JavaScript
We have built a migration plugin, foundation-migrate, that will guide you through moving your old Foundation JavaScript over to the new syntax.
Foundation 5 removes support for Zepto. Here's how you can switch Zepto for jQuery:
HTML
<!-- old Foundation 4 embed code -->
<script>
document.write('<script src=/js/vendor/'
+ ('__proto__' in {} ? 'zepto' : 'jquery')
+ '.js><\/script>');
</script>
All you need to do is add jQuery to the end of your body
:
HTML
<script src="/js/vendor/jquery.js"></script>
After you have included jQuery, you can drop in the Foundation library and initialize Foundation:
HTML
<script src="/js/vendor/jquery.js"></script>
<script src="/js/foundation/foundation.min.js"></script>
<script>
$(document).foundation();
</script>
In Foundation 4, you could pass a string of the plugins you want to initialize like $(document).foundation('topbar reveal');
. You can no longer do this in Foundation 5. Everything is initialized by default.
Configuration changes
Configuration options are passed a little differently to the Foundation libraries:
The old way
$(document).foundation('dropdown', {is_hover: false});
The new way
$(document).foundation({dropdown: {is_hover: false}});
In Foundation 5 you can reconfigure variables on the fly after the page has loaded and Foundation has been initialized:
JS
$('#myTarget').foundation({dropdown: {is_hover: true}});
Javascript Variable Changes
All Javascript configuration variables are now under_score
instead of camelCase
:
| Library | Foundation 4 | Foundation 5 |
|---|---|---|
| dropdown | activeClass | active_class |
| topbar | stickyClass | sticky_class |
| joyride | tipLocation | tip_location |
| nubPosition | nub_position | |
| scrollSpeed | scroll_speed | |
| startTimeOnClick | start_timer_on_click | |
| startOffset | start_offset | |
| nextButton | next_button | |
| tipAnimation | tip_animation | |
| pauseAfter | pause_after | |
| tipAnimationFadeSpeed | tip_animation_fade_speed | |
| cookieMonster | cookie_monster | |
| cookieName | cookie_name | |
| cookieDomain | cookie_domain | |
| cookieExpires | cookie_expires | |
| tipContainer | tip_container | |
| postRideCallback | post_ride_callback | |
| postStepCallback | post_step_callback | |
| preStepCallback | pre_step_callback | |
| preRideCallback | pre_ride_callback | |
| postExposeCallback | post_expose_callback | |
| exposeAddClass | expose_add_class | |
| magellan | activeClass | active_class |
| reveal | animationSpeed | animation_speed |
| closeOnBackgroundClick | close_on_background_click | |
| closeOnEsc | close_on_esc | |
| dismissModalClass | dismiss_modal_class | |
| bgClass | bg_class | |
| tooltip | additionalInheritableClasses | additional_inheritable_classes |
| tooltipClass | tooltip_class | |
| touchCloseText | touch_close_text | |
| appendTo | append_to | |
| tipTemplate | tip_template |


Friend
I`m Stas, a front-end developer that lives in the Ukraine.
I grew up in small city on South that called Melitopol and studied developing in university on speciality "Computer Science" on master degree. Now i live in Kiev.
I love working day-to-day on projects that require multidisciplinary skill sets solving complex issues.
I always enjoy thinking about learning something new.
Professional and Personal skills
- Responsible
- Stress resistant
- Focus on results
- Writing clean and reusable code
- Responsive and Cross-browser design
- Desire to learn new technologies and tools
My tech skills
HTML5 / CSS3 / JavaScript / ES6 / ES7 / React.js(learning) / Git / GitHub / Bash / CSS Flexbox Layout / CSS Grid Layout / SASS / npm / yarn / Gulp / Webpack / Babel / BEM
Here my current and future projects
There will be a text about how much my work motivates me,
but I forgot to write it :(
Okay, seriously. These are my works that I am not ashamed to show. While they are not here, but in the future they will appear.
Portfolio
Landing page
Test
test
Test
test
Test
test
Test
test


PyCon, the gathering for the community using and developing the open-source Python programming language. This is the second year of the PyCon Pune where the community will meet for two days of talks and working on upstream projects in two days of dev sprint.
PyCon Pune is a community event and is volunteer-driven. People from the community come forward to volunteer and help make the conference better.
If you are looking to volunteer, drop us an email. Get Involved
Looking to become a sponsor?
Become a Sponsor
Feel free to email us at pyconpune@python.org


Most web-apps have a default values for things when the page first loads. The routing system needs to be aware of these default values in case other values change that are later on in the routing url.
For example a book store might have a list page to present to a user, and you might have a grid that is sorted by book title by default. Without defaults this might look like:
http://example.com/#!/list/title/down
We can specify default values for these variables in the code:
$.hr.setDefault('page', 'list');
$.hr.setDefault('sort', 'title');
$.hr.setDefault('direction', 'down');
When a user first loads the page these values will be used only if they aren't specified in the url.
http://example.com/
When a user clicks the 'title' column to sort it in the other direction, the routing system fills in the other default values:
http://example.com/#!/list/title/up
You can try it on the optional routes page which uses default values for the circle colors. As you hover over the bottom three links note the length of the URL increases as default values are filled in.


7. Results Viewer¶
The user gets an email at the registered email-id when a simulation has been successfully solved. The email contains the link to the Results Viewer. The Results Viewer allows the user to browse through the results of all the simulations that they submitted and have been solved. Being able to view the detailed output of several simulations allows the user to compare the performance of charging station deployment scenarios. The Summary Stats tab shown in Fig. 7.1 is the first view to appear on a simulation run datetime selection from the dropdown. This is the time when the simulation was submitted.
7.1. Live Demo¶
Click here to access the live demo of Results Viewer.
7.2. UI Details¶
After selecting the simulation datetime, the user has option to view the results on the following tabs:
7.2.1. Summary Stats¶
These stats presented on this tab represent the key statistics of interest for the simulated (consisting of as-built + proposed) EV infrastructure. “EVs in Simulation” is the count of EVs that were simulated for travel on a typical day. “EVs finishing trip” represent the number of EVs that reached their destination - i.e. finished their trip. “EVs stranded” represents the number of EVs that were stranded during the trip, i.e. they were out of charge due to lack of charging infrastructure along their charging route. “eVMT” refers to the electric vehicle miles travelled - this statistic does not include the added trip distance due to charging de-tours, but only counts the shortest path lenghts for EVs that finished their trips. “Number of charging sessions” represents the number of charging sessions as predicted by the model. “Number of EVs waiting” represents the number of EVs that waited at a charging station because it was occupied at the time they needed to charge.
7.2.2. Finished¶
The Finished tab allows one to look at the trajectory of the EVs for all the OD pairs that finished their trip. Fig. 7.2 shows the trajectory of an OD pair based on selection from the origin and destination dropdown on the right. Besides the origin and destination, hte map shows the path taken by the EV using green dots. These dots represent the EV location at every timestep of the trip. Upon clicking a green dot the popup shows the EV info, from the ev_info
table, which includes the SOC, probability of charging, state etc. This can help debugging the underlying agent-based model and charging choice decision model. The trajectory also shows the charging stops made along the route (popups marked as 1, 2 and 3 in the path).
7.2.3. EVSE Utilization¶
The EVSE Utilization tab shows the WA road network with the charging stations simulated, as built and newly proposed (marked as new) as be seen in the Fig. 7.3.
The user can select the time window from the slider on the right and click on any charging station (new and as-built) to view the utilization. Fig. 7.4 shows the utilization for the new proposed charging station for the time window selected. The table shows the predicted EVSE energy utilization in the simulated day, the number of Combo and Chademo plugs, as well the number of EVs served and EVs passed.
7.2.4. EVSE Served/Waited¶
The EVSE Served/Waited tab shows the an overlay over the charging stations indicating the number of EVs served/waited. This allows for quick location of charging stations where the utilization is high and/or the charging stations where number of EVs waited is high. These charging stations can then be seen in detail using the EVSE Utilization tab to determine the time, and type of deficiency.
7.2.5. Stranded¶
The Stranded tab is similar to the Finished tab - only it shows the vehicles that were stranded during the trip - i.e. they were out of charge.


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Index
A B C D E F G H I K L M N O P R S T U V W
All Classes All Packages
All Classes All Packages
All Classes All Packages
R
- random(int, int) - Method in class modele.game.Grid
-
Generate a coherent random map
- randomize_btn - Variable in class controller.editor.Controller
- randomize_btn_click() - Method in class controller.editor.Controller
- READY - controller.view.GUIElement
- removeEdge(Edge) - Method in class modele.editor.Shape
- renderer - Variable in class controller.editor.EditorViewController
- renderer - Variable in class controller.view.ViewController
- requestClose() - Method in class modele.editor.Editor
-
Notify the Editor that it need to closed after the next update
- requestClose() - Method in class modele.game.Game
-
Notify the Game that it need to close itself after the next update
- requestClose() - Method in class modele.Menu
-
Notify the Menu that it need to stop at the next update
- requestedAction - Variable in class modele.game.entities.MoveableEntity
- reset() - Method in class modele.game.entities.EntityGhost
-
Reset the entity to it's initial state without starting it
- reset() - Method in class modele.game.entities.EntityPlayer
-
Reset the entity to it's initial state without starting it
- reset() - Method in class modele.game.entities.MoveableEntity
-
Reset the entity to it's initial state
- resetEatenGhostMultiplier() - Method in class modele.game.entities.EntityPlayer
-
Reset the Score Multiplier applied when eating a ghost
- resetEntity(MoveableEntity) - Method in class modele.game.Grid
-
Reset an entity and put it to his Spawn Point
- resetGhosts() - Method in class modele.game.Game
-
Reset every Ghosts and put them at their starting position
- resetPlayer() - Method in class modele.game.Game
-
Reset the player and put him at his starting position
- resetSprites() - Method in class controller.view.ViewController
-
Reset every entity's Sprite to its UP Animation
- resetTotalGum() - Method in class modele.game.CollisionManager
-
Reset the number of Gum on the map to the correct value
- resize(int, int) - Method in class modele.editor.Editor
-
Resize the current map to a certain size
- resize(int, int) - Method in class modele.game.Grid
-
Resize the grid to a desired size Add EMPTY tiles when grown
- restart(int) - Method in class modele.game.Grid
-
Restart the game at a certain level
- RESTART_DELAY - Static variable in class modele.game.Game
- RIGHT - controller.view.SpriteID
- RIGHT - modele.game.enums.Movement
- RIGHT_P1 - controller.input.Input
- RIGHT_P2 - controller.input.Input
- run() - Method in class modele.editor.Editor
- run() - Method in class modele.game.entities.EntityGhost
-
Manage the entity's behavior
- run() - Method in class modele.game.entities.EntityPlayer
-
Manage the entity's behavior
- run() - Method in class modele.game.entities.FruitSpawner
-
Manage the entity's behavior
- run() - Method in class modele.game.Game
- run() - Method in class modele.Menu
-
Manage the object and notify the views
- runLater(Runnable) - Method in class modele.editor.Editor
-
Add a new action to be executed by a separated Thread
- runLater(Runnable) - Method in class modele.game.Game
-
Add a new action to be executed by a separated Thread
- running - Variable in class modele.game.entities.MoveableEntity
All Classes All Packages


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26-Aug-19 04:06 PM
[dscrd-hush] <dukeleto> @dogracer sure makes things entertaining
[dscrd-hush] <dukeleto> @iceyballz : $ ./hush-cli opreturn_burn
error code: -1
error message:
opreturn_burn burn_amount hexstring ( txfee )
Burn the specified amount of coins via OP_RETURN. Returns unsigned transaction raw hex that must then be signed via signrawtransaction and broadcast via sendrawtransaction rpc
Arguments:
1. "burn_amount" (numeric, required) Amount of coins to burn.
2. "hexstring" (string, required) Hex string to include in OP_RETURN data.
3. "txfee" (numeric, optional, default=0.0001) Transaction fee.
Result:
{
"hex" : "hexstring", (string) raw hex of transaction
}
Examples:
Burn 10 coins with OP_RETURN data "deadbeef"
> hush-cli opreturn_burn "10" "deadbeef"
> curl --user myusername --data-binary '{"jsonrpc": "1.0", "id":"curltest", "method": "opreturn_burn", "params": ["10", "deadbeef"] }' -H 'content-type: text/plain;' http://<IP_ADDRESS>:18031/
Burn 10 coins with OP_RETURN data "deadbeef" with 0.00005 txfee
> hush-cli opreturn_burn "10" "deadbeef" "0.00005"
> curl --user myusername --data-binary '{"jsonrpc": "1.0", "id":"curltest", "method": "opreturn_burn", "params": ["10", "deadbeef", 0.00005] }' -H 'content-type: text/plain;' http://<IP_ADDRESS>:18031/
[dscrd-hush] <dukeleto> that is our brand-new opreturn RPC, have fun! Sorry for burning everybodies eyes out, but that is how the sausage is made!
[dscrd-hush] <dukeleto> thanks to @Alright for making that RPC happen
[dscrd-hush] <dukeleto> we will use that RPC above to burn the 160,000K HUSH we plan to burn
[dscrd-hush] <gigamesh> nice nice nice
[dscrd-hush] <dukeleto> @gigamesh nice reddit link
[dscrd-hush] <Alright> @dukeleto did you release code for woodchipper or demonstrate it?
[dscrd-hush] <dukeleto> If Zcash would have just done the normal/right thing and done something/anything to mitigate the woodchipper, they wouldn't be in such a bad spot they are in now. Begging for $1.1M USD/month, and the network can be effectively stopped for $3/day
[dscrd-hush] <dukeleto> @Alright nope
12 votes and 14 comments so far on Reddit
[dscrd-hush] <Alright> going to?
[dscrd-hush] <dukeleto> @Alright wasn't planning on it, for various reasons
[dscrd-hush] <Alright> I have a feeling most pools probably have mitigations in place already
[dscrd-hush] <Alright> no thanks to ZEC
[dscrd-hush] <dukeleto> yes, most pools run non-standard ZEC patches
[dscrd-hush] <dukeleto> but GUIs, many of them, don't allow setting custom fees, because Zooko told everybody GUI wallets shouldn't do that
[dscrd-hush] <Alright> did zcash address it at all?
[dscrd-hush] <dukeleto> Not in any way, completely ignored me
[dscrd-hush] <dukeleto> They told KMD to tell me to shut up, tho
[dscrd-hush] <dukeleto> KMD had to inform Zcash company that I was not employed by KMD
[dscrd-hush] <dukeleto> Any Zcash dev could do this
[dscrd-hush] <dukeleto> Any KMD dev
[dscrd-hush] <dukeleto> Most Zcash protocol coin devs could do it if they tried
[dscrd-hush] <dukeleto> It's trivial
[dscrd-hush] <dukeleto> So I am kind of waiting to see if somebody else does it for funzies
[dscrd-hush] <dukeleto> $1.1M USD per MONTH!!!!
[dscrd-hush] <dukeleto> It's insane they ask for this, and ignore simple problems. And give what has been estimated to be ~$1M USD in ZEC to coinbase, for free marketing bullshit
[dscrd-hush] <AkiraX> @gigamesh thanks
[dscrd-hush] <dukeleto> ECC has never managed funds well, and they are just begging for more with no good reason now
[dscrd-hush] <Alright> did you send a PR?
[dscrd-hush] <dukeleto> @Alright maybe you should do it
[dscrd-hush] <dukeleto> @Alright I don't do free work for ECC + Zooko anymore
[dscrd-hush] <AkiraX> Maybe you should do it and pump hush
[dscrd-hush] <Alright> not sure I care enough
[dscrd-hush] <Alright> just curious to see if it works as described
[dscrd-hush] <dukeleto> I have 18 commits in zcash.git, and then I stopped caring because I realized how corrupt the company is
[dscrd-hush] <Alright> like it might work in theory and not in practice
[dscrd-hush] <Alright> that's what I'm wondering
[dscrd-hush] <dukeleto> @Alright i did create 1MB transactions on ZEC mainnet
[dscrd-hush] <dukeleto> which is how I found out ZEC pools run patched zec nodes
[dscrd-hush] <Alright> 1 tx isn't a dos :troll:
[dscrd-hush] <dukeleto> i should have been able to make 2MB xtns
[dscrd-hush] <dukeleto> as long as I pay the fees, pools will gladly accept the DoS
[dscrd-hush] <AkiraX> How do I type that trollface?
[dscrd-hush] <AkiraX> :troll:
[dscrd-hush] <AkiraX> Guess it only works here
[dscrd-hush] <dukeleto> @Alright i appreciate your devil's advocateness
[dscrd-hush] <dukeleto> @Alright the DoS is great for pools, they rake in fees
[dscrd-hush] <Alright> troll face came out of the closet in HUSH discord?
[dscrd-hush] <dukeleto> Pools help the DoS
[dscrd-hush] <dukeleto> Very smart solo miners, maybe they would realize it's not in their interest
[dscrd-hush] <dukeleto> or maybe they don't care
[dscrd-hush] <dukeleto> because you can always hop to many other 200,9 networks
[dscrd-hush] <Alright> I'm still skeptical as to whether it's a viable dos
[dscrd-hush] <dukeleto> :troll:
[dscrd-hush] <dukeleto> :troll:
[dscrd-hush] <dukeleto> @Alright now that is what I like to hear, a real challenge
[dscrd-hush] <Alright> give me like $100k and I'll show you a true ZEC dos
[dscrd-hush] <dukeleto> You are right to question the exact cost of the DoS, my calculations go by the spec. Double the cost of my calculations to ensure all pools take in the xtn
[dscrd-hush] <Alright> the one they introduced by design


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fun splitByWhitespace(): RegexTokenizer
Creates a new tokenizer, which allows to split texts at whitespaces.


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The extraordinary journey of the Seraphim
Sima Resurrection, who lost her parents at the very beginning of the war, lives in an orphanage and secretly keeps a neck cross, reminding her of her beloved family.
One day Sima meets Rita, a girl who reveals to her that the house is full of secrets and ghosts, and invites her to go to the mysterious closet under the stairs to look at one of them.
Who would have thought that the invitation would help the Seraphim to reveal the secret of the orphanage and shed light on the fate of the parents ...


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Who? Me?
Hello! I’m a freelance developer based in Newcastle-upon-Tyne, UK.
I work for companies of all sizes developing websites, interactives and games.
What have you done?
Much of my work is for agencies and it’s their name which goes on the final product. So without giving specifics I’ve:
- created an interactive e-learning platform
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