Contains all the Django widgets for Select2.
Bases: object
The base mixin of all Select2 widgets.
This mixin is responsible for rendering the necessary Javascript and CSS codes which turns normal <select> markups into Select2 choice list.
The following Select2 otions are added by this mixin:-
- minimumResultsForSearch: 6
- placeholder: ''
- allowClear: True
- multiple: False
- closeOnSelect: False
Note
Many of them would be removed by sub-classes depending on requirements.
Constructor of the class.
The following additional kwarg is allowed:-
| Parameters: | select2_options (dict or None) – This is similar to standard Django way to pass extra attributes to widgets. This is meant to override values of existing options. Example: class MyForm(ModelForm):
class Meta:
model = MyModel
widgets = {
'name': Select2WidgetName(select2_options={
'minimumResultsForSearch': 10,
'closeOnSelect': True,
})
}
Tip You cannot introduce new options using this. For that you should sub-class and overried init_options(). The reason for this is, few options are not compatible with each other or are not applicable in some scenarios. For example, when Select2 is attached to <select> tag, it can get if it is multiple or single valued from that tag itself. In this case if you specify multiple option then not only it is useless but an error in Select2 JS’ point of view. There are other such intricacies, based on which some options are removed. By enforcing this restriction we make sure to not break the code by passing some wrong concotion of options. |
|---|
The options listed in this are rendered as JS map and passed to Select2 JS code. The complete description of theses options are available in Select2 JS’ site.
Sub-classes can use this to pass additional options to Select2 JS library.
Example:
def init_options(self):
self.options['createSearchChoice'] = JSFunction('Your_js_function')
In the above example we are setting Your_js_function as Select2’s createSearchChoice function.
Tip
If you want to run Your_js_function in the context of the Select2 DOM element, i.e. this inside your JS function should point to the component instead of window, then use JSFunctionInContext instead of JSFunction.
Placeholder is a value which Select2 JS library shows when nothing is selected. This should be string.
| Returns: | None |
|---|
Renders options for Select2 JS.
| Returns: | The rendered JS code. |
|---|---|
| Return type: | unicode |
Renders the <script> block which contains the JS code for this widget.
| Returns: | The rendered JS code enclosed inside <script> block. |
|---|---|
| Return type: | unicode |
Bases: django_select2.widgets.Select2Mixin, django.forms.widgets.Select
Drop-in Select2 replacement for forms.Select.
Following Select2 option from Select2Mixin.options is removed:-
- multiple
Bases: django_select2.widgets.Select2Mixin, django.forms.widgets.SelectMultiple
Drop-in Select2 replacement for forms.SelectMultiple.
Following Select2 options from Select2Mixin.options are removed:-
- multiple
- allowClear
- minimumResultsForSearch
Bases: django.forms.widgets.TextInput
Multiple hidden input for Select2.
This is a specialized multiple Hidden Input widget. This includes a special JS component which renders multiple Hidden Input boxes as there are values. So, if user suppose chooses values 1, 4 and 9 then Select2 would would write them to the primary hidden input. The JS component of this widget will read that value and will render three more hidden input boxes each with values 1, 4 and 9 respectively. They will all share the name of this field, and the name of the primary source hidden input would be removed. This way, when submitted all the selected values would be available as list.
Bases: django_select2.widgets.Select2Mixin
The base mixin of all Heavy Select2 widgets. It sub-classes Select2Mixin.
This mixin adds more Select2 options to Select2Mixin.options. These are:-
minimumInputLength: 2
initSelection: JSFunction('django_select2.onInit')
- ajax:
- dataType: 'json'
- quietMillis: 100
- data: JSFunctionInContext('django_select2.get_url_params')
- results: JSFunctionInContext('django_select2.process_results')
Tip
You can override these options by passing select2_options kwarg to __init__().
Constructor of the class.
The following kwargs are allowed:-
| Parameters: |
|
|---|
Tip
When data_view is provided then it is converted into Url using reverse().
Warning
Either of data_view or data_url must be specified, else ValueError would be raised.
| Parameters: |
|
|---|
Renders a JS array with labels for the selected_choices.
| Parameters: | |
|---|---|
| Returns: | The rendered JS array code. |
| Return type: |
Renders the JS code which sets the txt attribute on the field. It gets the array of lables from render_texts().
| Parameters: | |
|---|---|
| Returns: | JS code which sets the txt attribute. |
| Return type: |
Bases: django_select2.widgets.HeavySelect2Mixin, django.forms.widgets.TextInput
Single selection heavy widget.
Following Select2 option from Select2Mixin.options is added or set:-
- multiple: False
Bases: django_select2.widgets.HeavySelect2Mixin, django_select2.widgets.MultipleSelect2HiddenInput
Multiple selection heavy widget.
Following Select2 options from Select2Mixin.options are removed:-
- allowClear
- minimumResultsForSearch
Following Select2 options from Select2Mixin.options are added or set:-
- multiple: False
- separator: JSVar('django_select2.MULTISEPARATOR')
Renders the JS code which sets the txt attribute on the field. It gets the array of lables from render_texts().
| Parameters: |
|
|---|---|
| Returns: | JS code which sets the txt attribute. |
| Return type: |
Bases: object
This mixin is needed for Auto heavy fields.
This mxin adds extra JS code to notify the field’s DOM object of the generated id. The generated id is not the same as the id attribute of the field’s Html markup. This id is generated by register_field() when the Auto field is registered. The client side (DOM) sends this id along with the Ajax request, so that the central view can identify which field should be used to serve the request.
Bases: django_select2.widgets.AutoHeavySelect2Mixin, django_select2.widgets.HeavySelect2Widget
Auto version of HeavySelect2Widget
Bases: django_select2.widgets.AutoHeavySelect2Mixin, django_select2.widgets.HeavySelect2MultipleWidget
Auto version of HeavySelect2MultipleWidget


title: Crate Documentation description: Download Crate. Easy installation of Crate in the cloud, docker, *nix and OSX. Works with Java, Python, Ruby, PHP, Node.js, erlang, Mono, Golang, and dbext stable_version: 0.49.3 stable_version_date: June 16th, 2015 testing_version: 0.50.0 {% extends "doc.html" %} {% block docs_content %}
One the major themes here at Crate.io is simplicity, in fact it's one of the primary reasons we buit Crate: the belief that running a scalable, distributed backend should be approachable by everyone. From a 2-person startup team to the enterprise company with a full IT staff, Crate is easy to install, manage, and scale.
Read more about installing Crate »
Want to get into the nitty-gritty of Crate? Learn about Crate's settings, SQL syntax, and usage in detail in the Server and Client documentation.
Stable Version ({{ stable_version }}) Read »
Latest Version ({{ testing_version }}) Read »
Find out about Crate client libraries for Java, Python, PHP, Node, Ruby, and many other languages »
Crate.io is an open source company to the core, and we encourage everyone to delve into our code to see not only what we've written, but what work is in progress, and what has changed as we continue to develop. Open bugs, watch our development branches, or just star us. We love GitHub stars!
Check out all of the Crate source code on GitHub »
Speaking of open source, the best part is that you can contribute to our codebase to improve Crate and provide value to the entire community. We welcome new contributors and pull requests.
Learn more about how to contribute to Crate »


My
song
is
love
unknown,
my
Savior's
love to me;
love to the loveless
shown,
that
they
might
lovely
be.
O who
am I,
that
for
my
sake,
my
Lord
should
take
frail flesh
and die?
He
came from His
blest
throne
salvation
to
bestow;
but
man
made
strange, and none
the
longed-for
Christ would know.
But oh,
my Friend, my Friend
indeed,
who at
my
need
his life did
spend!
Sometimes
they
strew
His
way
and
His sweet praises
sing;
resounding
all
the
day
hosannas
to
their
King. Then
"Crucify!"

Why,
what
hath
my
Lord
done?
What makes
this
rage
and
spite?
He
made
the
lame
to
run,
He
gave
the
blind
their
sight.
Sweet injuries! Yet they at these
themselves
displease,
and
'gainst
him rise.


--- layout: post title: The Feisty Fiesta oneliner: Small car, big heart, umm, I mean storage. summary: The Fiesta can really hold a great deal of stuff for such a small car. excerpt: Who knew? Not me, and definitely not Vicki. Three hockey bags full of equipment, three sticks, one adult length, one intermediate, and one junior ... categories: - Family - Hockey tags: - Braden - Brett - Vicki status: publish type: post published: true meta: _edit_last: '2' if_slider_image: '' slider_hidetitle: 'on' slider_custom_thumb: '' ---
Who knew? Not me, and definitely not Vicki. Three hockey bags full of equipment, three sticks, one adult length, one intermediate, and one junior as well as plenty of room for all of us three. I thought I'd fit it in there, but was amazed at just how much room there is in such a small little car. Of course if we were a bigger family it never would do and we'd have to get the roof rack Vicki was thinking.
I am very glad that everything fits in the car as I didn't want to have to buy more stuff just to get to and from hockey, nor did I want to have to drive two cars as it would cost us a fortune in tolls!
Tomorrow is the day Vicki and I take to the ice for the first time in full hockey equipment, it is going to be rather interesting and I for one will probably get little sleep tonight just thinking about it.


For an updated list, you can refer to my Google Scholar.
Chiatti, A., Bertoglio, R., Catalano, N., Gatti, M., and Matteucci, M.
Surgical fine-tuning for Grape Bunch Segmentation under Visual Domain Shifts.
To appear in Proceedings of the European Conference on Mobile Robots (ECMR23).
Chiatti, A., Bardaro, G., Matteucci, M., and Motta, E.
Visual Model Building for Robot Sensemaking: Perspectives, Challenges, and Opportunities.
Bridge Session on AI and Robotics of the thirty-seventh AAAI conference on Artificial Intelligence (AAAI-23).
Chiatti, A.
Visually Intelligent Agents: Improving Sensemaking in Service Robotics.
PhD Thesis. The Open University.
Chiatti, A., and Daga, E.
Neuro-symbolic learning for dealing with sparsity in
cultural heritage image archives: an empirical journey.
In Proceedings of the Workshop on Deep Learning for Knowledge Graphs at ISWC 2022 (DL4KG 2022). CEUR.
Chiatti, A., Bardaro, G., Motta, E., and Daga, E.
A Spatial Reasoning Framework for Commonsense Reasoning in Visually Intelligent Agents.
In Proceedings of the 8th International Workshop on Artificial Intelligence and Cognition (AIC 2022). CEUR.
Bardaro, G., Daga, E., Carvalho, J., Chiatti, A., and Motta, E.
Introducing a Smart City component in a Robotic Competition: a field report.
In Frontiers in Robotics and AI - Smart Sensor Networks and Autonomy. 9.
Chiatti, A., Motta, E., and Daga, E.
Robots with Commonsense: Improving Object Recognition through Size and Spatial Awareness.
In Proceedings of the 2022 AAAI Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022). CEUR.
Chiatti, A.
Towards Visually Intelligent Agents (VIA): a Hybrid Approach.
In Proceedings of 2021 European Semantic Web Conference (ESWC 2021) Satellite events. Springer.
Chiatti, A., Motta, E., Daga, E., and Bardaro, G.
Fit to Measure: Reasoning about Sizes for Robust Object Recognition.
In Proceedings of the 2021 AAAI Spring Symposia - Workshop on Combining Machine Learning and Knowledge Engineering (AAAI-MAKE 2021). CEUR.
Chiatti, A., Motta, E., and Daga, E. Towards a Framework for Visual Intelligence in Service Robotics: Epistemic Requirements and Gap Analysis.
In Proceedings of the 17th International Conference on Principles of Knowledge Representation and Reasoning (KR 2020). IJCAI.
Chiatti, A., Bardaro, G., Bastianelli, E., Tiddi, I., Mitra, P., and Motta, E. Task-agnostic Object Recognition for Mobile Robots
through Few-shot Image Matching.
In Electronics. Special Issue on Big Data Analytics for Smart Cities. 9(3), 380. MDPI.
Reeves, B., Ram, N., Robinson, T.N., Cummings, J. J., Giles,L.,Pan,J., Chiatti, A., Cho, M.J. et al.
Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them.
In Human Computer Interaction.
Chiatti, A., Bardaro, G., Bastianelli, E., Tiddi, I., Mitra, P., and Motta, E. Exploring Task-agnostic, ShapeNet-based Object Recognition for Mobile Robots.
In Proceedings of the 3rd International workshop on Data Analytics solutions for Real-LIfe APplications (DARLI-AP). CEUR.
Ul Hoque, M.R., Bradley, D., Kwan, C., Chiatti, A., Li, J. and Wu, J.
Searching for Evidence of Scientific News in Scholarly Big Data..
In Proceedings of the 10th International Conference on Knowledge Capture (K-CAP 2019). ACM.
Bardaro, G., Semprebon, A., Chiatti, A., and Matteucci, M.
From Models To Software Through Automatic Transformations: An AADL To ROS End-to-End Toolchain..
In Proceedings of the Third IEEE International Conference on Robotic Computing (IRC), 580-585. IEEE.
Chiatti, A., Cho, M.J., Gagneja, A., Yang, X., Brinberg, M., Roehrick, K., Choudhury, S.R., Ram, N., Reeves, B. and Giles, C.L.
Text Extraction and Retrieval from Smartphone Screenshots: Building a Repository
for Life in Media. .
In Proceedings of the 33rd ACM/SIGAPP Symposium on
Applied Computing (SAC 2018). Pau, France. April 9-13, 2018. ACM.
Chiatti, A., Yang, X., Brinberg, M., Cho, M.J., Anupriya, A., Ram, N., Reeves, B. and Giles, C.L.
Text Extraction from Smartphone Screenshots to Archive in situ Media Behavior. .
In Proceedings of the 9th International Conference on Knowledge Capture (K-CAP
2017). Austin, TX, USA. December 4-6, 2017. ACM.
Wu, J. Choudhury, S.R., Chiatti, A., Liang, C, and Giles, C.L.
HESDK: A Hybrid Approach to Extracting Scientific Domain Knowledge Entities..
In Proceedings of the ACM/IEEE Joint Conference on Digital Libraries (JCDL 2017). 241-
244. Toronto, ON, Canada, June 19-23, 2017.
Chiatti, A., Dragisic, Z., Cerquitelli, T., and Lambrix, P.
Reducing the search space in ontology alignment using clustering techniques and topic
identification..
In Proceedings of the 8th International Conference on Knowledge
Capture (K-CAP 2015). Palisades, NY, USA, October 7-10, 2015. ACM.


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21 February 2008
The Ministry of Health in Viet Nam has confirmed a new case of human infection of H5N1 avian influenza. The case has been confirmed by the National Institute of Hygiene and Epidemiology (NIHE).
The case is a 27 -year old male from Ninh Nhat district, Ninh Binh province . He developed symptoms on 3 February was hospitalized on12 February and died on 14 February. The case had contact with sick and dead poultry prior to his illness.
Of the 104 cases confirmed to date in Vietnam, 50 have been fatal.


$ = require('jquery')
# Public: Wraps the DOM Nodes within the provided range with a highlight
# element of the specified class and returns the highlight Elements.
#
# normedRange - A NormalizedRange to be highlighted.
# cssClass - A CSS class to use for the highlight (default: 'annotator-hl')
#
# Returns an array of highlight Elements.
exports.highlightRange = (normedRange, newAnnotation, cssClass='annotator-hl') ->
white = /^\s*$/
# A custom element name is used here rather than `<span>` to reduce the
# likelihood of highlights being hidden by page styling.
Iif newAnnotation
cssClass= "annotator-hl annotator-hl-focused"
hl = $("<hypothesis-highlight class='#{cssClass}'></hypothesis-highlight>")
# Ignore text nodes that contain only whitespace characters. This prevents
# spans being injected between elements that can only contain a restricted
# subset of nodes such as table rows and lists. This does mean that there
# may be the odd abandoned whitespace node in a paragraph that is skipped
# but better than breaking table layouts.
nodes = $(normedRange.textNodes()).filter((i) -> not white.test @nodeValue)
return nodes.wrap(hl).parent().toArray()
exports.removeHighlights = (highlights) ->
for h in highlights when h.parentNode?
$(h).replaceWith(h.childNodes)
# Get the bounding client rectangle of a collection in viewport coordinates.
# Unfortunately, Chrome has issues[1] with Range.getBoundingClient rect or we
# could just use that.
# [1] https://code.google.com/p/chromium/issues/detail?id=324437
exports.getBoundingClientRect = (collection) ->
# Reduce the client rectangles of the highlights to a bounding box
rects = collection.map((n) -> n.getBoundingClientRect())
return rects.reduce (acc, r) ->
top: Math.min(acc.top, r.top)
left: Math.min(acc.left, r.left)
bottom: Math.max(acc.bottom, r.bottom)
right: Math.max(acc.right, r.right)
|


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Class GroupMemberClient
Controller that facilitates User to Group relationship specific operations.
Inherited Members
Namespace: PlayGen.SUGAR.Client
Assembly: PlayGen.SUGAR.Client.dll
Syntax
public class GroupMemberClient : ClientBase
Constructors
GroupMemberClient(String, IHttpHandler, Dictionary<String, String>, Dictionary<String, String>, IAsyncRequestController, EvaluationNotifications)
Declaration
public GroupMemberClient(string baseAddress, IHttpHandler httpHandler, Dictionary<string, string> constantHeaders, Dictionary<string, string> sessionHeaders, IAsyncRequestController asyncRequestController, EvaluationNotifications evaluationNotifications)
Parameters
| Type | Name | Description |
|---|---|---|
| System.String | baseAddress | |
| IHttpHandler | httpHandler | |
| System.Collections.Generic.Dictionary<System.String, System.String> | constantHeaders | |
| System.Collections.Generic.Dictionary<System.String, System.String> | sessionHeaders | |
| IAsyncRequestController | asyncRequestController | |
| EvaluationNotifications | evaluationNotifications |
Methods
CreateMemberRequest(RelationshipRequest)
Create a new relationship request between the User and Group. Requires a relationship between the User and Group to not already exist.
Declaration
public RelationshipResponse CreateMemberRequest(RelationshipRequest relationship)
Parameters
| Type | Name | Description |
|---|---|---|
| RelationshipRequest | relationship | RelationshipRequest object that holds the details of the new relationship request. |
Returns
| Type | Description |
|---|---|
| RelationshipResponse | A RelationshipResponse containing the new Relationship details. |
CreateMemberRequestAsync(RelationshipRequest, Action<RelationshipResponse>, Action<Exception>)
Declaration
public void CreateMemberRequestAsync(RelationshipRequest relationship, Action<RelationshipResponse> onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| RelationshipRequest | relationship | |
| System.Action<RelationshipResponse> | onSuccess | |
| System.Action<System.Exception> | onError |
GetMemberCount(Int32)
Get a count of users that have a relationship with this .
Declaration
public int GetMemberCount(int groupId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | groupId | ID of the group. |
Returns
| Type | Description |
|---|---|
| System.Int32 | A count of members in the group that matches the search criteria. |
GetMemberCountAsync(Int32, Action<Int32>, Action<Exception>)
Declaration
public void GetMemberCountAsync(int groupId, Action<int> onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | groupId | |
| System.Action<System.Int32> | onSuccess | |
| System.Action<System.Exception> | onError |
GetMemberRequests(Int32)
Get a list of all Users that have relationship requests for this .
Declaration
public IEnumerable<ActorResponse> GetMemberRequests(int groupId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | groupId | ID of the group. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<ActorResponse> | A list of ActorResponse which match the search criteria. |
GetMemberRequestsAsync(Int32, Action<IEnumerable<ActorResponse>>, Action<Exception>)
Declaration
public void GetMemberRequestsAsync(int userId, Action<IEnumerable<ActorResponse>> onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | userId | |
| System.Action<System.Collections.Generic.IEnumerable<ActorResponse>> | onSuccess | |
| System.Action<System.Exception> | onError |
GetMembers(Int32)
Get a list of all Users that have relationships with this .
Declaration
public IEnumerable<ActorResponse> GetMembers(int groupId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | groupId | ID of the group. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<ActorResponse> | A list of ActorResponse which match the search criteria. |
GetMembersAsync(Int32, Action<IEnumerable<ActorResponse>>, Action<Exception>)
Declaration
public void GetMembersAsync(int groupId, Action<IEnumerable<ActorResponse>> onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | groupId | |
| System.Action<System.Collections.Generic.IEnumerable<ActorResponse>> | onSuccess | |
| System.Action<System.Exception> | onError |
GetSentRequests(Int32)
Get a list of all Groups that have been sent relationship requests for this .
Declaration
public IEnumerable<ActorResponse> GetSentRequests(int userId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | userId | ID of the user. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<ActorResponse> | A list of ActorResponse which match the search criteria. |
GetSentRequestsAsync(Int32, Action<IEnumerable<ActorResponse>>, Action<Exception>)
Declaration
public void GetSentRequestsAsync(int userId, Action<IEnumerable<ActorResponse>> onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | userId | |
| System.Action<System.Collections.Generic.IEnumerable<ActorResponse>> | onSuccess | |
| System.Action<System.Exception> | onError |
GetUserGroups(Int32)
Get a list of all Groups that have relationships with this .
Declaration
public IEnumerable<ActorResponse> GetUserGroups(int userId)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | userId | ID of the User. |
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerable<ActorResponse> | A list of ActorResponse which match the search criteria. |
GetUserGroupsAsync(Int32, Action<IEnumerable<ActorResponse>>, Action<Exception>)
Declaration
public void GetUserGroupsAsync(int userId, Action<IEnumerable<ActorResponse>> onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | userId | |
| System.Action<System.Collections.Generic.IEnumerable<ActorResponse>> | onSuccess | |
| System.Action<System.Exception> | onError |
UpdateMember(RelationshipStatusUpdate)
Update an existing relationship between and . Requires the relationship to already exist between the User and Group.
Declaration
public void UpdateMember(RelationshipStatusUpdate relationship)
Parameters
| Type | Name | Description |
|---|---|---|
| RelationshipStatusUpdate | relationship | RelationshipStatusUpdate object that holds the details of the relationship. |
UpdateMemberAsync(RelationshipStatusUpdate, Action, Action<Exception>)
Declaration
public void UpdateMemberAsync(RelationshipStatusUpdate relationship, Action onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| RelationshipStatusUpdate | relationship | |
| System.Action | onSuccess | |
| System.Action<System.Exception> | onError |
UpdateMemberRequest(RelationshipStatusUpdate)
Update an existing relationship request between and . Requires the relationship request to already exist between the User and Group.
Declaration
public void UpdateMemberRequest(RelationshipStatusUpdate relationship)
Parameters
| Type | Name | Description |
|---|---|---|
| RelationshipStatusUpdate | relationship | RelationshipStatusUpdate object that holds the details of the relationship. |
UpdateMemberRequestAsync(RelationshipStatusUpdate, Action, Action<Exception>)
Declaration
public void UpdateMemberRequestAsync(RelationshipStatusUpdate relationship, Action onSuccess, Action<Exception> onError)
Parameters
| Type | Name | Description |
|---|---|---|
| RelationshipStatusUpdate | relationship | |
| System.Action | onSuccess | |
| System.Action<System.Exception> | onError |


[name]
Math utility functions
Methods
.clamp( [page:Float x], [page:Float a], [page:Float b] ) [page:Float]
x — Value to be clamped.
a — Minimum value
b — Maximum value.
Clamps the *x* to be between *a* and *b*.
.clampBottom( [page:Float x], [page:Float a] ) [page:Float]
x — Value to be clamped.
a — Minimum value
Clamps the *x* to be larger than *a*.
.mapLinear( [page:Float x], [page:Float a1], [page:Float a2], [page:Float b1], [page:Float b2] ) [page:Float]
x — Value to be mapped.
a1 — Minimum value for range A.
a2 — Maximum value for range A.
b1 — Minimum value for range B.
b2 — Maximum value for range B.
Linear mapping of *x* from range [*a1*, *a2*] to range [*b1*, *b2*].
.random16() [page:Float]
Random float from 0 to 1 with 16 bits of randomness.
Standard Math.random() creates repetitive patterns when applied over larger space.
.randInt( [page:Integer low], [page:Integer high] ) [page:Integer]
Random integer from *low* to *high* interval.
.randFloat( [page:Float low], [page:Float high] ) [page:Float]
Random float from *low* to *high* interval.
.randFloatSpread( [page:Float range] ) [page:Float]
Random float from *- range / 2* to *range / 2* interval.
.sign( [page:Float x] ) [page:Float]
Returns -1 if *x* is less than 0, 1 if *x* is greater than 0, and 0 if *x* is zero.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]


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Silvia Puglisi -<EMAIL_ADDRESS>/ @nopressure
My name is Silvia Puglisi. I am a software engineer and Ph.D. candidate at UPC Barcelona Tech.
I research in privacy and web science.
I am here to talk you about the real dark web.
Think of the so-called new economy without online marketing and advertising..
Aehm.. You probably can't.
Most of the successful online companies of the last.. make it 20 years.. use advertising to sustain their business at least in part.
Advertising wants you to buy products.
So advertising companies are doing all that they can to know you so they can recommend you products that you are more likely to buy.
The source of advertising is data.
Data about you.
eMarketing follows users in their online and sometimes offline activities.
Information about what users do and are interested in are collected by websites, applications, devices.
This information is crawled, analysed and categorised.
If our actions on the web are constantly collected and analysed. Do we have online privacy? Have we lost our right to be anonymous?
In an online context, the right to privacy has commonly been interpreted as a right to “information self-determination”.
Acts typically claimed to breach online privacy concern the collection of personal information without consent, the selling of personal information and the further processing of that information.
In 2011, the amount of digital information created and replicated globally exceeded 1.8 zettabytes (1.8 trillion gigabytes).
75% of this information is created by individuals through new media fora such as blogs and via social networks.
By the end of 2011, Facebook had 845 million monthly active users, sharing over 30 billion pieces of content.
Library Briefing - Library of the European Parliament - 01/03/2012Now they probably also know the colour of your fur.
Or at least this is how "they" pictured it.
In a way is the web that companies cannot reach and control.
What if things were actually a bit different..
“meta-data” is collected and stored by public and private organisations about where, when and who created and accessed a particular online content.
Websites have embeded structured data for a few years now.
-Structured data is used to describe product, services, events, and make user information available already into their HTML pages using markup standards such as Microformats, Microdata and RDFa.
Let’s say your Google search ads send people to your website where they research and learn more about your business. Website call conversions dynamically inserts a Google forwarding number on your website that measures the calls made by these customers. Whether they click on the number or dial it directly from their phone, you can attribute the call conversion and conversion value back to the keyword and ad that drove the customer. You can learn more about setting up website call conversions here.
* http://time.com/103510/google-glass-privacy-foregrounding/
* http://www.engadget.com/2014/08/07/bondara-sexfit-i-used-to-be-a-serious-journalist/
Hyperdata indicates data objects linked to other data objects in other places, as hypertext indicates text linked to other text in other places.
Hyperdata enables formation of a web of data, evolving from the "data on the Web" that is not inter-related (or at least, not linked).
Hypermedia, an extension of the term hypertext, is a nonlinear medium of information which includes graphics, audio, video, plain text and hyperlinks.
- Source: Wikipedia
REST, an architectural style introduced by Roy Thomas Fielding in 2000, which has been at the core of the web design and development.
REST represents an abstraction over the actual architecture of the web.
In REST identification, representation and format are independent concepts.
The uniformity of REST interfaces is build upon four guiding principles:
Each selector makes your profile more unique, because it ads up more information.
In mathematics, a hypergraph is a generalization of a graph in which an edge can connect any number of vertices. Formally, a hypergraph H is a pair H = (X,E) where X is a set of elements called nodes or vertices, and E is a set of non-empty subsets of X called hyperedges or edges. Therefore, E is a subset of P(X) \ {0}, where P(X) is the power set of X.
* http://apps.washingtonpost.com/g/page/national/nsa-signal-surveillance-success-stories/647
While you surf the web you carry a unique footprint:
To answer this question we can do a set of different things.
Due to economy of scale property of telecommunication industry, sharing of telecom infrastructure among telecom service providers is becoming the requirement and process of business in the telecom industry where competitors are becoming partners in order to lower their increasing investments.
* http://en.wikipedia.org/wiki/Telecom_infrastructure_sharing
I grew up with the understanding that the world I lived in was one where people enjoyed a sort of freedom to communicate with each other in privacy, without it being monitored, without it being measured or analyzed or sort of judged by these shadowy figures or systems, any time they mention anything that travels across public lines.
- Edward Snowden
This presentation is available on: http://www.nopressure.co.uk/31C3/


| Contact name | City | Country | Is Promoted |
|---|---|---|---|
| Maria Andreas | Berlin | Germany |
✔
|
| Ana Trujillo | México D.F. | Mexico |
✔
|
| Antonio Moreno | México D.F. | Mexico |
✔
|
| Thomas Hardy | London | UK |
✔
|


Symbol Index for "Agent By Devolvement"
Symbol Index for diagram
"Agent By Devolvement"
AA/nature (Generalization Node)
ABD/party (Generalization Node)
Agent By Devolvement (Class)
Agent By Licence (Class)
Agent For First Party (Class)
Agent For Third Party (Class)
Authorised Agent (Class)


--- layout: landing ---
The site you are about to go to contains mentions of the following subject matter: sexual violence and assult, stalking, and Title IX.


14 references to Count
System.Management.Automation (14)
engine\MshMemberInfo.cs (3)
3971
public int Count => _members.
Count
;
5074
while (_currentIndex < _allMembers.
Count
)
5085
if (_currentIndex < _allMembers.
Count
)
engine\MshObject.cs (3)
111
PSObject.MemberResolution.WriteLine("Type table members: {0}.", members.
Count
);
197
PSObject.MemberResolution.WriteLine("Serialized adapted members: {0}.", msjObj.AdaptedMembers.
Count
);
937
return instanceMembers != null && instanceMembers.
Count
> 0;
engine\serialization.cs (1)
1726
if (source.InstanceMembers != null && source.InstanceMembers.
Count
> 0)
engine\TypeTable.cs (7)
2947
for (int i = 0; i < members.
Count
; i++)
3002
for (int i = 0; i < members.
Count
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3018
for (int i = 0; i < members.
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3061
for (int i = 0; i < members.
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3489
int totalMemberCount = psStandardMemberSet.InternalMembers.
Count
+ newMemberCount;
3563
int totalMemberCount = psStandardMemberSet.InternalMembers.
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+ memberSetMembers.
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;


Generic div
Heading
Button
Paragraph with click handler on parent and should be not marked as clickable


The World Children's Festival is the ‘Olympics’ of our creativity and co-creation. Held every four years since 1999, the WCF has evolved into our largest international celebration and a permanent quadrennial event in our Nation's Capital. We bring together our diverse global communities to share with them a transformative experience that empowers us to shape the future and change the world.
If you are parent or teacher and want to know more, find out more on the ICAF website
50 of us from 50 countries co–created a large mural outlined by the world map. Three former first ladies wrote to us.
“You challenge me to embrace the future confident that with an open mind and a lively spirit we will find in the next century and the new millennium a universe of possibilities for our creative gifts.”
“As we stand at the doorstep of the twenty-first century, the world will look to you for solutions and leadership. Congratulations to all of you and may your creativity and imagination continue to pave the road for future generations.”
“I encourage you to continue to cultivate your imagination and artistic talents. As we approach the new millennium, the world will look to you for future leadership. I hope you will remember that the greatest achievements come from the most creative minds.”
Mayor Anthony Williams issued an Official Proclamation declaring September 11 as “Children’s Peace Day”. We worked with a very famous artist, Mr. George Rodriguez from Louisiana, and together we painted the Art for Peace mural.
We launched the WORLD CHILDREN’S AWARDS. We present these awards to creative companies and creative leaders who support us and our ideas. We gave the first award to LEGO. Many important people came to our festival to speak to us. From the Pentagon Lt. Gen. Jim Campbell, Director of the U.S. Army Staff, came. He told our parents: “We must start with the education of our children in order for the following leaders to effectively handle the geopolitical and international problems that our world currently faces.”


Contains classes created to serve as bridges between Commons-Logging and Velocity's
LogSystem. These are useful for trying to direct Velocity's log output to another
project's log setup or vice versa. See each class's javadoc for more information.
Package Specification
Related Documentation


{% extends "_admin/templates/helpers/base.html" %} {% block content %}
Dear sir, are you sure you want to delete AMQP endpoint {{ data['endpoint'].name }}?


Curriculum Vitae
Risto
Hietala
Teiskontie 14 G 118
33540 Tampere, Finland
Tel: +358 44 054 5705
Teiskontie 14 G 118
33540 Tampere, Finland
Tel: +358 44 054 5705
- Updated: 23.6.2021
- Birth: 13.9.1983 (Mäntsälä, Finland)
Work experience
2/2018–present
Wildfrost Oy
- Programmer, web development with TypeScript and JavaScript, DevOps with Ansible, data with Elasticsearch and MariaDB.
7/2017–2/2018
HappyOrNot Oy
- Programmer, backend with Scala, data with PostgreSQL.
2/2014–7/2017
Leonidas Oy
- Programmer, TypeScript, JavaScript, Ruby on Rails development in various projects with different customers. Full stack leaning to backend.
5/2011–present
Kumea Oy
- Co-founder, full stack Ruby on Rails and Javascript development.
1/2009–5/2013
Tellabs Oy
- Engineer, test tools, automation, code review, synchronization testing with Tcl.
- Trainee, synchronization testing.
5/2008–12/2008
TeliaSonera Finland Oyj
- Trainee, middleware, consumer e-mail platform support and configuration. Perl scripting.
7/2007–9/2007
EPFL, Distributed Information Systems Laboratory
- Research student, open-source sensor networks project development with Java.
6/2006–8/2006,
6/2005–9/2005,
6/2004–9/2004
6/2005–9/2005,
6/2004–9/2004
Mäntsälän Sähkö Oy
- Junior computer technician, installation, support and maintenance of infrastructure and customer appliances of ISP’s wireless broadband network.
Education
1/2004–12/2016
Aalto University
- Master of Science in Technology, degree programme of Communications Engineering.
- Major subject: Telecommunications management.
- Minor subject: Software technology.
- Master's thesis: Packet synchronization test automation.
10/2006–7/2007
École Polytechnique Fédérale de Lausanne
- Erasmus exchange-studies in computer science for one academic year.
8/1999–5/2002
Mäntsälä upper secondary school
- Finnish matriculation examination.
Computer skills
Programming
TypeScript, Python, Scala, Rust, Ruby, JavaScript, Clojure, Perl, Java
Databases
MySQL / MariaDB, Elasticsearch, PostgreSQL, AWS DynamoDB, CouchDB
DevOps
Ansible, Amazon Web Services (AWS), Docker, Vagrant
Networks
Synchronization, e-mail, TCP/IP, testing
Others
Debian, HAProxy
Language skills
Finnish
Native
English
Excellent
French
Intermediate
Swedish
Basic


Process Manager - Tree Display
This page shows all running processes on your system, with child processes
indented and displayed below their parent. For each process the PID,
owner and command are displayed. Click on the PID to display more
information about the process.


Cupcakin' Shop
The best darn cakin' shop for all you cakin' eaters
Check out our awesome cupcakes!!!
Email us
for catering.


libARUtils Http header file.
More...
#include <inttypes.h>
#include <libARSAL/ARSAL_Sem.h>
#include "libARUtils/ARUTILS_Error.h"
Go to the source code of this file.
|
| ARUTILS_Http_Connection_t * | ARUTILS_Http_Connection_New (ARSAL_Sem_t *cancelSem, const char *server, int port, eARUTILS_HTTPS_PROTOCOL security, const char *username, const char *password, eARUTILS_ERROR *error) |
| | Create a new Http Connection. More...
|
| |
| void | ARUTILS_Http_Connection_Delete (ARUTILS_Http_Connection_t **connection) |
| | Delete an Http Connection. More...
|
| |
| eARUTILS_ERROR | ARUTILS_Http_Connection_Cancel (ARUTILS_Http_Connection_t *connection) |
| | Cancel an Http Connection command in progress (get, post, etc) More...
|
| |
| eARUTILS_ERROR | ARUTILS_Http_IsCanceled (ARUTILS_Http_Connection_t *connection) |
| | Check if the connection has received a cancel to it's semaphore.  More...
|
| |
Http Connection structure.
- See Also
- ARUTILS_Http_NewConnection
| typedef void(* ARUTILS_Http_ProgressCallback_t)(void *arg, float percent) |
Progress callback of the Http download.
- Parameters
-
| arg | The pointer of the user custom argument |
| percent | The percent size of the media file already downloaded |
- See Also
- ARUTILS_Http_Get ()
Cancel an Http Connection command in progress (get, post, etc)
- Parameters
-
| connection | The address of the pointer on the Http Connection |
- Return values
-
| On | success, returns ARUTILS_OK. Otherwise, it returns an error number of eARUTILS_ERROR. |
- See Also
- ARUTILS_Http_NewConnection ()
Delete an Http Connection.
- Warning
- This function frees memory
- Parameters
-
| connection | The address of the pointer on the Http Connection |
- See Also
- ARUTILS_Http_NewConnection ()
Create a new Http Connection.
- Warning
- This function allocates memory
- Parameters
-
| cancelSem | The pointer of the Http get/post cancel semaphore or null |
| server | The Http server IP address |
| port | The Http server port |
| security | The security flag: to indicate HTTP or HTTPS connection |
| username | The Http server account name |
| password | The Http server account password |
| [out] | error | The pointer of the error code: if success ARUTILS_OK, otherwise an error number of eARUTILS_ERROR |
- Return values
-
| On | success, returns an ARUTILS_Http_Connection_t. Otherwise, it returns null. |
- See Also
- ARUTILS_Http_DeleteConnection ()
Get an remote Http server file.
- Parameters
-
| connection | The address of the pointer on the Http Connection |
| namePath | The string of the file name path on the remote Http server |
| dstFile | The string of the local file name path to be get |
| progressCallback | The progress callback function |
| progressArg | The progress callback function arg |
- Return values
-
| On | success, returns ARUTILS_OK. Otherwise, it returns an error number of eARUTILS_ERROR. |
- See Also
- ARUTILS_Http_NewConnection (), ARUTILS_Http_ProgressCallback_t
Get an remote Http server file.
- Warning
- This function allocates memory
- Parameters
-
| connection | The address of the pointer on the Http Connection |
| namePath | The string of the file name path on the remote Http server |
| [out] | data | Returns byte buffer data address if data mode else give null pointer |
| [out] | dataLen | Returns byte buffer data length else give null pointer |
| progressCallback | The progress callback function |
| progressArg | The progress callback function arg |
- Return values
-
| On | success, returns ARUTILS_OK. Otherwise, it returns an error number of eARUTILS_ERROR. |
- See Also
- ARUTILS_Http_NewConnection (), ARUTILS_Http_ProgressCallback_t
Check if the connection has received a cancel to it's semaphore.
- Parameters
-
| connection | The address of the pointer on the Http Connection |
- Return values
-
| On | success, returns ARUTILS_OK. Otherwise, it returns an error number of eARUTILS_ERROR. |
- See Also
- cURL
Post a file to a remote Http server.
- Parameters
-
| connection | The address of the pointer on the Http Connection |
| namePath | The string of the file name path on the remote Http server |
| srcFile | The string of the local file name path to be post |
| progressCallback | The progress callback function |
| progressArg | The progress callback function arg |
- Return values
-
| On | success, returns ARUTILS_OK. Otherwise, it returns an error number of eARUTILS_ERROR. |
- See Also
- ARUTILS_Http_NewConnection (), ARUTILS_Http_ProgressCallback_t


Children's Creativity in Digital
Music Composition
                    By Corey Ford, Nick Bryan-Kinns, Chris Nash
This web page contains links to all of the appendix material, complementing the paper presented at NIME 2021. To view each item, please click the burger menu in the top left.
If you would like to try out or use Codetta yourself, please contact Corey Ford (c.j.ford@qmul.ac.uk)!
Abstract
Composing is a neglected area of music education. To increase participation, many technologies provide open-ended interfaces to motivate child autodidactic use, drawing influence from Papert’s LOGO philosophy (to support children’s learning through play). This paper presents a case study examining which interactions with Codetta, a LOGO-inspired, block-based music platform, supports children’s creativity in music composition. Interaction logs were collected from 20 children and correlated against socially validated creativity scores. To conclude, we recommend that the transition between low-level edits and high-level processes should be carefully scaffolded.


This program will pick a random letter from the alphabet. Can you read its mind and guess the letter???
Close ProjectSome 90's themed trivia questions; built using JQuery & JavaScript (Work in Progress)
Close ProjectUse the buttons to search for 10 random gifs or add and search your own animal! (Work in progress)
Close ProjectEnter the Train name, destination, the time the first train of the day arrives and its frequency to find out when the next train arrives.
Close ProjectSearch your favorite music artist to view some of their YouTube and LiveFM metrics.
Close ProjectLiri-Node-App
Instructions: This Node app runs on the command line and allows you to search for concert, movie and song
deails. Just use the commands listed below replacing the placeholders with your search query.
concert-this -Will search and display concert data spotify-this-song -Will search and display song, artist or track data movie-this -Will search and display movie data do-what-it-says -Will run one of the above commands using a default search queryClose Project
App the lets you scrape the NY Times website for articles. The user can then save and delete their favorite articles.
Close Project


---
layout:post
categories:toeza
tags:toeza
title:How to Play Golf (Card Game)
date:2016-12-07 14:32:45 +0800
---
Edit Article
How to Play Golf (Card Game)
Five Parts:6-Card Rules4-Card Face Down RulesScoring GuideVariationsStrategyCommunity Q&A
Golf isn't just a matter of courses and balls?C?Cit's also a fun card game that can be played with two or more people. As with many card games, people have created countless variations. Smaller changes are listed below the rule they alter (to help you remember the rules your family played by), and the more extreme variations are listed in their own section.
 If there are four or more players, shuffle two decks together.[1] If there are eight or more players, shuffle three decks together.[2]
If you want to use a variant rule, make sure everyone agrees before the game begins. Once the cards have been dealt, the rules cannot be changed.
2
Deal out six cards to each player face down. Someone can volunteer to be dealer or you can select one randomly.
Don't look at the cards you've been dealt! If anyone does, shuffle the cards again and re-deal.
If you play multiple rounds, take turns as the dealer, going clockwise.
The dealer should give himself the same number of cards.
3
Make a draw and discard pile. Place the remainder of the deck in a face down stack to from the draw pile. Flip over the top card face up next to it to form the discard pile.
4
Each player arranges their cards in a 3x2 grid in front of them. Don't look at the cards or turn them face up yet.
5
Each player turns any two cards in their grid face up. You can choose the second one after you've turned over your first.
6
Explain the scoring system. Use the Scoring Guide for a common system, or use a variation. Write or print it out for people who haven't played before.
Points are bad! Make sure everyone knows the goal of the game is to get the lowest score, not the highest!
7
The player to the dealer's left takes the first turn. If possible this should be someone who has played the game before, so the new players can learn by watching them.
After that player is finished, play continues clockwise, each player taking a turn in order.
8
At the start of your turn, draw a card. You can take the top card of the discard pile if you think it will be useful. Otherwise, draw a card from the top of the draw pile (the rest of the deck).
Read the rest of these rules or see Strategy to help you make this decision.
9
Decide whether to replace one of the cards in your grid with the drawn card. You can replace any card, whether it's face up or face down.
Pick up the card you want to replace from your grid and put it face up in the discard pile.
Place the newly drawn card face up in its place. You cannot shift the position of your grid around before you do this.
If you don't like the card you just drew, you can discard it face up in the discard pile instead of replacing a card in your grid. You cannot do this if the card you drew just came from the discard pile.
10
Try to make pairs of the same card. If the two cards in a column share the same number or letter (for instance, a Queen above another Queen), they cancel each other out and are worth nothing (zero points).
Remember, you're trying to get the lowest score possible!
If you like, you can take columns that have canceled out and place them on the bottom of the discard pile (NOT the top). This makes the table less cluttered.
11
Take one final turn after a player's grid is entirely face up. Once someone replaces their last face down card, each other player turns their grid face up as well and takes one final turn in clockwise order.
12
After the final turn, score your points.
Use a sheet of paper with each player's name on it to record their score for the round.
Refer to the scoring guide to count up players' points. Remember to follow any variations the players agreed upon beforehand.
13
Shuffle the cards and play as many rounds as you like. Whoever sat left of the dealer in the last round is the new dealer for this round. The person sitting left of the current dealer always goes first in a round. Keep score after each round until:
You play 9 rounds, 18 rounds, or some other number everyone agrees on. The traditional numbers of rounds are named after the golf theme and sometimes called "holes" instead of rounds.
A player reaches 100 points, 200 points, or some other number everyone agrees on.
When people decide to stop. This works well for casual groups so no one gets bored, but more competitive people might not like stopping when they're behind!
14
Whoever has the lowest total score wins the game. Each player adds up their score from each round, and the lowest total wins.
If two players are tied, either let them share the glory or decide on another game to break the tie (such as rock paper scissors).
Part 24-Card Face Down Rules
1
Shuffle the deck and deal out four cards. This variation can be played with 2 or more players but works best with 3 to 5. If you have 8 or more players, shuffle two decks together.[3]
If you want to use a variant rule, make sure everyone agrees before the game begins. Once the cards have been dealt, the rules cannot be changed.
No one should look at any cards yet.
The dealer should give herself four cards as well.
2
Make a draw and discard pile. Place the remainder of the deck in a face down stack to from the draw pile. Flip over the top card face up next to it to form the discard pile.
3
Each player arranges their cards in a 2x2 grid in front of them. Remember not to look at the cards yet! They should always be kept face down.[4]
4
Each player peeks at any two cards in their grid.  Put them back in place when you've memorized them.
If you're playing with young kids or other people who have trouble memorizing cards, see the "4 cards in hand" Variation or try using the 6-card rules instead.
5
Teach everyone the scoring system. See the Scoring Guide for a common system, or use a variation. Write or print it out for people who haven't played before.
The goal of the game is to get the lowest score. Make sure no one is trying to "win" by getting the highest instead!
6
At the start of your turn, draw a card. This can be from the discard pile or draw pile (rest of the deck).
Read the rest of these rules or see Strategy to help you make this decision.
Hold this card in your hand. If it came from the face down draw pile, don't let anyone else see it.
7
Decide whether to replace one of the cards in your grid with the drawn card. You can replace any card, whether it's one you've peeked at or not.
Pick up the card you want to replace from your grid and put it face up in the discard pile.
Place the card you just drew face down to fill the empty space in your grid. You may not move the cards in the grid to different positions.
Remember to memorize the card you just put down! This variation tests your memory, so you are not allowed to peek at a card after the beginning of the game.
If you don't like the card you just drew, you can discard it face up in the discard pile instead of replacing a card in your grid. You CANNOT do this if the card you drew just came from the discard pile.
8
Try to make pairs of the same card. A pair of the same card in a row or column are worth zero points. Don't show the other players or turn any cards face up to "cancel", though. They remain a face down secret until the end of the game.
If you have three of a kind, only two of them will cancel out. The third will still be worth its usual value.
If you have four of a kind, your entire grid is worth zero points.
9
When you want to end the game, knock on the table. Instead of taking your normal turn, anyone can knock on the table to signify that they think they'll win. That player skips their turn, and each other player takes one final turn. Then the round ends.
You can't knock after someone has already knocked.
10
After the final turn, score your points.
Use a sheet of paper with each player's name on it to record their score for the round.
Refer to the scoring guide to count up players' points. Remember to follow any variations the players agreed upon beforehand.
11
Shuffle the cards and play as many rounds as you like. Whoever sat left of the dealer in the last round is the new dealer for this round. The person sitting left of the current dealer always goes first in a round. Keep score after each round until:
You play 9 rounds, 18 rounds, or some other number everyone agrees on. The traditional numbers of rounds are named after the golf theme and sometimes called "holes" instead of rounds.
A player reaches 100 points, 200 points, or some other number everyone agrees on.
When people decide to stop. This works well for casual groups so no one gets bored, but more competitive people might not like stopping when they're behind!
12
Whoever has the lowest total score wins the game. Each player adds up their score from each round, and the lowest total wins.
If two players are tied, either let them share the glory or decide on another game to break the tie (such as rock paper scissors).
Part 3Scoring Guide
1
You can use each scoring system for any variation of the game.
Cards
Basic System
Harder Variation
Ace
1 point
1 point
2
2 points
2 points
3
3 points
3 points
4
4 points
4 points
5
5 points
5 points
6
6 points
6 points
7
7 points
7 points
8
8 points
8 points
9
9 points
9 points
10
10 points
10 points
Jack
10 points
11 points
Queen
10 points
12 points
King
0 points (zero)
13 points
2
Jokers or "bonus cards". For this optional variation, shuffle in 2 Jokers for each 52 card deck. If you don't have Jokers, instead designate a specific card the "bonus card" (usually Twos or "one eyed Jacks").
The Joker or bonus card is worth -2 (negative two) points instead of its usual value.
A pair of Jokers or bonus cards cancel each other out just like normal pairs, increasing your score from -4 to 0.
3
Penalties for Ending the Game Early. This optional rule punishes players who try to end the game too early, and rewards players who correctly guess when they're ahead. Here are a couple variations.
The player who ends the game (by "knocking" or by flipping their last card face up) gains 10 points if they do not have the lowest score this round.
If the player who ended the game does not have the lowest score this round, that player gains a number of points equal to the player who did.
For example, Scrooge "knocks". After each player takes their final turn and counts up their score, Scrooge has 17 points and Marley has 12. Because Scrooge didn't win the round by getting the lowest score, Scrooge is punished for knocking and adds Marley's 12 points to his own. The final scores are Scrooge 29 and Marley 12.
Part 4Variations
1
8-card or 10-card Golf. Follow the rules for 6-card golf, but give each player a 4x2 or 5x2 grid.
This will make the game quite a bit longer and may require an additional deck of cards shuffled with the other(s).
2
4-cards in hand. Follow the rules for 4-card golf, but give each player a hand of four cards instead of a grid.
Players can look at all cards in their hand at any time.
Any two cards in hand cancel out if they have the same value. There is no "grid position" in your hand.
This creates a short simple game with no need to memorize cards.
3
9-card Golf. Follow the rules for 6-card golf, but give each player a 3x3 grid.
Each player turns up 3 cards instead of 2 at the start of the game.
A player can only cancel cards by getting 3 of a kind in the same row or column. When they do, they can remove those 3 cards and place them at the bottom (NOT the top) of the discard pile.
This will make the game quite a bit longer and may require an additional deck of cards shuffled with the other(s).
4
Variant rules in 6-card Golf. There are many different ways to play 6-card golf, and different families and gaming groups will have their own rules. Here are some common ones:
When you flip over your first two cards, they have to be in the same column, or they must be in different columns.[5]
Two of the same card anywhere on the layout cancel out, not just in the same column. This makes the game easier for younger players or beginners.[6]
If you have two columns next to each other with FOUR of the same card in them, they cancel out to zero points AND each other player gets 10 points added to their score this round.[7]
Players can only draw from the top of the draw pile during the final turns, not the discard pile.
5
Variant rules in 4-card face down Golf. Again, there are many ways to play. Here are some common additions or changes to the rules:
You can only peek at the two cards closest to you.
Pairs across from each other diagonally also cancel out.
Pairs don't cancel out at all. The only goal is to take the lowest cards and try to end the game when you think you're ahead.
Players can only draw from the top of the draw pile during the final turns.
Part 5Strategy
1
Choose the starting cards wisely. If you're playing a variation that allows you to start with face up cards, choose cards in different columns. This gives you more chances to "cancel" out a column.
2
Replace your highest scoring cards. Unless you can cancel out your high scoring cards, you want to get rid of them so they don't add their high values to your score.
This is especially important as the game draws to a close. If your opponent is almost out of face down cards (or is looking smug), toss out your liabilities as quickly as possible!
3
Pay attention to the players on your right and left. Much of the strategy in Golf comes down to paying attention to the other players.[8]
If the player to your right is picking up Sixes, you should give up trying to cancel your own Sixes. They aren't likely to discard any.
If the player to your left is trying to finish a column of Nines, try to avoid discarding your own Nine.


"Fuu . ".
Jin-Woo spat out a short sigh of relief
This was the moment his long march that started from the very first floor of the Demon's Castle dungeon was drawing to a close here on this 100th floor
He closed his eyes for a moment in order to get a grip on his turbulent emotions, only for the image of his mom's face to pop up
' . '.
When he reopened his eyes, the System messages that hadn't gone away yet entered his view again . Four alerts of him levelling up floated up there
'I rose up four levels in one go?'.
Jin-Woo's expression brightened up considerably . Thinking back to how his levelling speed had slowed down to a crawl after he broke past level 90, he couldn't help but revel in happiness
He quickly checked his Status Window
[Level: 97].
Indeed, his level had jumped up by four
'Niiice!!'.
Jin-Woo fist-pumped
A dizzying sense of achievement was quickly added on top of the relief he felt from finally clearing this dungeon . However, he quickly put aside this joy to the back of his mind
He still had something far more important than levelling up right now
'The Purified Blood of the Demon King . '.
That was the final puzzle piece to craft the item, 'Divine Water of Life' . Jin-Woo quickly unwrapped the bandage off his hand and reached out towards the blinking lights on the corpse of the Demon King, Baran
[You have discovered 'Item: Demon Sovereign's Ring' . Will you take it?].
[You have discovered 'Item: Demon King's Longsword' . Will you take it?].
[You have discovered 'Item: Demon King's Shortsword' . Will you take it?].
[You have discovered 'Item: Demon King's Shortsword' . Will you take it?].
[You have discovered 'Item: Baran's Two Horns' . Will you take it?].
[You have discovered 'Ingredient Item: Purified Blood of the Demon King' . Will you take it?].
Rather than feeling elated, Jin-Woo felt anxious instead from the list of 'item discovered' messages that continued to pop up . Because, he couldn't spot the item he was looking for . However, he cried out in excitement as soon as he spotted the very last item, 'Purified Blood of the Demon King'
'It's here!'.
Jin-Woo quickly acquired all the items and lifted up the item that must've been the Purified Blood of the Demon King
[Ingredient Item: Purified Blood of the Demon King].
Rarity: ??.
Type: Ingredient.
This is the liquid created from purifying the blood of Baran, the Sovereign of the demons
Possesses immense magical energy, but even after going through the purifying process, the blood still retains strong toxins . In order to use the blood as a medical ingredient, both the 'Fragment of the World Tree' and 'Spring Water from the Forest of Echoes' are needed to neutralize the toxin
The red liquid sloshed inside a clear glass bottle according to the angle it was held
'This is the blood of the Demon King '.
He already possessed the other two ingredients, 'Fragment of the World Tree' and the 'Spring Water from the Forest of Echoes' . So, what was there to hesitate about?.
Jin-Woo promptly summoned the Crafting Skill Window
[Crafting Skills].
Consumable: Divine Water of Life (3/3).
Different from the past, the words 'Divine Water of Life' was now blinking constantly . When he checked the details, the words 'Crafting possible' immediately caught his attention
[Divine Water of Life].
- Crafting possible.
- Ingredients:.
1 . Purified Blood of the Demon King (1/1).
2 . Fragment of the World Tree (1/1).
3 . Spring Water from the Forest of Echoes (1/1).
[Will you start crafting 'Item: Divine Water of Life'?].
Jin-Woo was in a hurry to see the finished article, so he didn't waste any more time and chose to start the crafting process
"Start . ".
[Crafting process for 'Item: Divine Water of Life' has commenced . ].
[10, 9, 8 ].
Jin-Woo waited for the result with bated breath
[7, 6, 5 ].
[The 'percentage of Crafting success' and 'number of finished items' will depend on Crafter's Intelligence Stat . ].
Jin-Woo's eyes widened
'Are you telling me only now that the odds of success, as well as the number of completed items, will depend on the Intelligence Stat?!'.
 It did sound somewhat logical, so Jin-Woo could only nod his head
In the meantime, the countdown steadily ticked on
[4, 3, 2 ].
Why did the words 'percentage of Crafting success' get on his nerves so much? The only solace he could take away right now was the fact that he had at least woke up to the importance of the Intelligence Stat quickly enough to invest a lot of extra Stat points there
[… . 1, 0 . ].
[Crating process has been completed!].
[Crafting is a success!].
[You have acquired 'Item: Divine Water of Life x6' . ].
"That's what I'm talking about!!".
Jin-Woo had been waiting anxiously until then, but as soon as the 'Success!' message popped up, he raised his hands high up into the sky
'… . Huh?'.
However, he quickly discovered something a bit odd . The bottle containing the blood of the Demon King still remained in his right hand
'Well, uh, the amount of blood has decreased by a little, but '.
Jin-Woo tilted his head, before summoning the 'Fragment of the World Tree' and the 'Spring Water from the Forest of Echoes' from his Inventory
The only thing that appeared on the ground was the slightly-shaved-on-the-edge Fragment of the World Tree, though . He accessed his Inventory and searched, but couldn't find the Spring Water anywhere
'Could it be ?'.
Feeling a bit suspicious, he confirmed the Crafting Skill Window, and his suspicion was soon answered in full
-Ingredients:.
1 . Purified Blood of the Demon King (1/1).
2 . Fragment of the World Tree (1/1).
3 . Spring Water from the Forest of Echoes (0/1).
Out of the three ingredients, only the Spring Water showed '0'
'So, it's something like, not all the ingredients will be used up, but only the necessary amount – is that it?'.
The Crafting process must've come to a stop because the Spring Water from the Forest of Echoes had run out, unlike with other two ingredients
From the get-go, he got this feeling that the Crafting process wouldn't have required a lot of the Demon King's blood . As for the Fragment of the World Tree, it was a gigantic piece of lumber when he had initially acquired it, to begin with
It was rather obvious that the Spring Water contained within a small bottle would be the first one to run out
Jin-Woo grinned widely in satisfaction
'Well, it's not a bad result for me regardless . '.
Because, as long as he could find more of that 'Spring Water from the Forest of Echoes' in the future, he'd get to craft more of this Divine Water of Life
'Hold on, there's another problem to consider, isn't there?'.
Jin-Woo was desperate for a bottle of this Divine Water, yet now, there were six wooden bottles waiting for him on the ground, so it was rather difficult for him to calm his wildly beating heart
[Item: Divine Water of Life].
Rarity: S.
Type: Consumable.
A mysterious liquid medicine that cures any and all illnesses through powerful magic contained within . The effect will only manifest after one whole bottle has been consumed
Would this item truly cure his mother's illness?.
'… . I guess I'll find out later today . '.
His heart palpitated faster
Jin-Woo carefully stored away all six bottles in his Inventory, as well as the remaining ingredients . Even then, he still had lots of other items to go through
'One ring, one longsword, two shortswords and two japtems . '.
Because Baran was the boss of a rank S dungeon, it sure coughed up a lot of loot . This proverbial pile of treasure was a sight for sore eyes, but there was no reason to go through all of them right now
Indeed, his priority lay with getting out of here to see his mother
Jin-Woo simply dumped all the items acquired from the corpse of the Demon King in his trusty Inventory . And then, while lightly dusting his hands, took a look around him
'I've got a pressing matter to attend to, but '.
… . But, he shouldn't miss out on other things because of that, no?.
Wasn't there an old saying about 'the more of a hurry you are in, you should take the longer of the routes available' or some such?.
Jin-Woo looked behind him, and found his Shadow Soldiers standing at attention in rows, having massacred an army ten times their number . Behind his boys, dead demons were strewn about everywhere
'What about the Sky Dragon?'.
Jin-Woo's wandering gaze hurriedly searched for the monster that the Demon King rode around in . Worryingly enough, all he could spot were the corpses of demons piled up on high, with not a hint of the Sky Dragon anywhere
'Wait, it couldn't have flown away during the fight, right?'.
Thankfully though, his worries didn't last for long . Iron was dragging a limp corpse behind him . It was none other than the Sky Dragon, Kaisellin
"Iron, nicely done . ".
Maybe Iron felt embarrassed by Jin-Woo's praise, which was a first in a while, because he began scratching the back of his head . Of course, it was still the back of his helmet, though
Jin-Woo lightly patted the shoulder of Iron and stood before the Sky Dragon's body
'It's as I thought . '.
Just as he suspected it from the monster's name and its appearance, he could see the black smoke slowly rising up from the corpse of the Sky Dragon . Which meant, it was possible to extract its shadow
Jin-Woo extended his hand out
"Rise up . ".
The Shadow Extraction worked without any problems whatsoever, perhaps due to his much higher level
Kiyaaaahhhk-!.
Accompanied by the death throes of a beast, a creature covered in some type of black gas crawled out of the Sky Dragon's shadow . The dead Dragon's shadow immediately recognised his new owner and lowered his head in front of Jin-Woo
[Please assign the name of the Shadow Soldier . ].
'Oh . '.
Jin-Woo formed a surprised expression
Since he didn't get to witness the creature fighting, he only assumed it to be a mount and not much else, but it must've been pretty handy in battles, because the Sky Dragon's shadow started right away as a Knight grade
If he considered the fact that the ace of the Shadow Army, Igrit, was also a Knight grade not too long ago, this was a surprising development . But, then again, it made some sense .
Jin-Woo was genuinely satisfied with the grade of his new soldier, and replied to the System message
"Kaisellin No, wait . ".
Inexplicably, he thought that name was a bit too long
" . Kaisel . ".
The Sky Dragon, now bestowed with a brand new name, raised his head up high into the sky and spat out a lengthy roar
Kiiieeeehhk!!.
"Everyone, you all worked hard . ".
With those words, Jin-Woo stored all of his Shadow Soldiers, including the new addition of Kaisel, back into his shadow . It was almost time to make his exit from the Demon's Castle . There was one more thing still remaining, however
Jin-Woo opened the inbox, where the quest completion messages were still waiting for him
[You have completed 'Normal Quest: Collect the Souls of Demons! (2) . ].
[Completion rewards are now available . ].
[Will you confirm the rewards?] (Y/N).
'Yes, obviously . '.
As soon as he answered, the list of rewards popped up in his view
Tti-ring
[Following rewards are made available . ].
1 . One highest grade Rune Stone.
2 . Bonus Stat points +30.
3 . Unknown reward.
[Will you take them all?].
The so-called 'Shadow Exchange' skill . Just what could it be?.
As he had been curious about this 'highest-grade' Rune Stone ever since the beginning of the quest, Jin-Woo chose to take that one first
'Okay, I choose the first reward for the time being . '.
Tti-ring
['Highest grade Rune Stone: Shadow Exchange' has been delivered . ].
After that message came and gone, he felt a small rock residing within his palm . When he brought the hand closer to his nose and opened it, he found a jet-black Rune Stone resting there . Its colour was completely different from the 'regular' Rune Stones
Also, its hue came across as so much more mysterious compared to the average black colour
Crumble
Unlike in the past, when he physically had to break the Stone, the item crumbled all on its own the moment he thought about squeezing his hand
The pitch-black aura rising up from the shattered Rune Stone slowly enveloped Jin-Woo, before getting absorbed into his body
He hurriedly checked his Skill Window
[Skill: Shadow Exchange Lv . 1].
Class-specific skill
Mana required to activate: None
The summoner can switch locations with the designated Shadow Soldier
Once activated, you must wait three hours of 'cool down' period before being able to use the skill again . The 'cool down' period will change according to the Skill's level . ].
'Heok!!!'.
Jin-Woo's eyes widened as he read the skill's description
Sure, it might be handicapped by the limitation of the cool down period, but No, instead, it was an incredible skill that perhaps necessitated that cool down period to make it fair
'Doesn't this mean it's possible to switch locations regardless of where my Shadow Soldier is?'.
Depending on how he used it, this was almost on the level of teleportation
Jin-Woo was about to summon a Shadow Soldier and test this new skill out right away, but quickly changed his mind
'If I'm to test it out, I might as well try it with a soldier that's really far away . '.
Thankfully, he did leave behind a handful of soldiers outside the Demon's Castle . He hid three of them in his sister's shadow, while five were patrolling the district as of this moment
'There's nothing to think about, is it?'.
He didn't know what kind of an after-effect the skill might have, and also, he couldn't just haphazardly pop out near his sister's location, either . And that was after setting aside the possibility of his sister freaking out, too
So, he sought out the 'signal' emitted from one of the five Shadow Soldiers patrolling around his district and zeroed in on it
" Shadow Exchange . ".
As soon as Jin-Woo opened his mouth
" Uh? Eh?".
As if gravity was powerfully pulling him down, he was rapidly sucked into his own shadow
< Chapter 108 > Fin


Q41: Hospital Management ensure Strategic Objectives consider and balance the needs of all key stakeholders.
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Achieving Strategic Objectives
Q42: Hospital Management assess Results by Healthcare Service offerings, Patient Groups, Stakeholders groups, Market Segment, Process types and Locations.
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Q43: Hospital Management segment Customers by Healthcare Service Offerings, Patient Groups, Stakeholder Groups and Market Segments.
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Q44: Hospital Management segment Finances and Budget by Market Segments, Patient Groups and Stakeholder Groups.
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Q45: The Hospital develops short- and longer-term action plans based on the identified Strategic Objectives.
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Q46: Hospital Management distribute action plans to appropriate Hospital Staff, key suppliers, partners , and collaborators with defined actions and responsibilities
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Q47: Hospital Management identify key planned changes in health care services , patient populations, suppliers and partners.
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Q48: Hospital Management develop Plans to accommodate changes in Healthcare Services , Patient Populations, Suppliers and Partners.
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Q49: Hospital Management ensure key outcomes of action plans are sustained.
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Q50: Hospital Management establish and implement modified action plans if circumstances require a shift in plans and rapid execution of new plans
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What, well you mean like a date? Doc? Am I to understand you're still hanging around with Doctor Emmett Brown,
McFly? Tardy slip for you, Miss Parker. And one for you McFly I believe that makes four in a row. Now let me give you
a nickle's worth of advice, young man. This so called Doctor Brown is dangerous, he's a real nuttcase.


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A chilling, declassified report shows that the FBI suspected bin Laden was planning to hijacked planes, and attack the US:
FBI information since that time indicates patterns of suspicious activity in this country consistent with preparations for hijackings or other types of attacks, including recent surveillance of federal buildings in New York.
It is unfortunate that we did not have enough information to know if and when this was going to happen for sure.