I'm Vypur, a software engineer and game dev hobbyist. So far I have released one official game on steam and aim to release more into the near future! If you are interested in following my work you can follow the individual blogs for each game or my twitter where I will post progress as time goes on.
Games I'm working on and plan to fully finish
A face paced, high skill, high energy Roguelite
Status: In Development (pre-alpha)
Lies, Violence and Intrigue in this unique social deduction game
Status: In Development (pre-alpha)
High speed, high impact, short range, lots of damage. Shotguns DO belong in videogames
Status: In Development (pre-alpha)
For games finished as parts of game jams or other silly side-projects that i dont plan on selling
A silly twitch-meme heavy getting-over-it-like experience with twitch integration
Status: Complete
Another silly chase-platformer where you must collect 6 items and destroy your persuer
Status: Complete
Game jam isometric super fun shooter!
Status: Complete
For games or projects I worked on that are public but i decided not to continue
An old SSBM inspired fighting game that I eventually abandoned and will roll the characters into The Pit
Status: Discontinued
Email me at<EMAIL_ADDRESS>if you need to get in touch!


They said what?! Pros react to Kevin Lee’s head kick KO, Derrick Lewis’ win at UFC 244
by Lucas RezendeFirst, Kevin Lee derailed one of lightweight’s hottest prospects after starching Gregor Gillespie with a powerful head kick in the first round. Afterwards, Derrick Lewis edged out Blagoy Ivanov in a close affair at UFC 244. On Twitter, pro fighters reacted to both bouts.
Blagoy Ivanov vs. Derrick Lewis
Kevin Lee vs. Gregor Gillespie


- Design
- C++
- Java
- Python
| Book List | |||||
|---|---|---|---|---|---|
| Book Name | Author | Class | SN | Tag | Status |
| Effective C++ | Scott | Programming Language | 12345 | C++ | In |
| Effective Java | James | Programming Language | 22345 | Java | Out |
| Book List | |||||
|---|---|---|---|---|---|
| Book Name | Author | Class | SN | Tag | Status |
| Effective C++ | Scott | Programming Language | 12345 | C++ | In |
| Effective Java | James | Programming Language | 22345 | Java | Out |


Hardware Engeneer
What I can do:
- Diagnose and troubleshoot failed rotational media and solid-state storage devices;
- Formatting computers;
- Software installation;
- Diagnosis of computer anomalies;
- Computer repair;
- Modify hardware to enable forensic analysis of the media or to change the functionality of the hardware for other purposes;
- Hardware Cleaning.
Computer Hardware Engineer Skills & Competencies:
Critical thinking:
Comparing various solutions to problems will allow you to identify the best one.
Reading comprehension:
You'll have to do a lot of reading to keep up with changing technology.
Communication skills:
Computer hardware engineers frequently work on teams, so excellent verbal communication and listening skills are essential.
Creativity:
You must be able to come up with new ideas for designing computers, devices, and peripherals.


Racers IITJ succeded in achieving 12th rank in Engineering Design and an overall of 63rd rank on the national platform of SAE BAJA through a striving journey since two years. We are determined to improve our performance in coming years as well. The team of Racers IITJ 17-18 has commenced the preparations for the next edition of SAE BAJA. We have completed ideation and are currently in design phase. Preparing to perform better in virtual round of SAE BAJA 18 through which we can make our dream to build the best vehicle come true in the final event of BAJA 2018.
For the path that lies ahead we need your support in achieving this year's goal which is to be the number one team!
As a sponsor there are many ways in which you can extend your support.
1. Monetary support: : You can support us financially to procure components and equipment for the development of our vehicle
2. In-Kind Sponsorship: : If you are a supplier of automotive components and can supply parts which can be used in our vehicle.
3. Technical Know-How: If you are an expert on certain subject then you can help us by sharing your knowledge and expertise.
4. Tools & Equipment: You can provide tools or machines which we need for the fabrication of our car.
By collaborating with us you get an opportunity to get publicized at on-ground and digital events at national level platforms.
Kindly have a look at our marketing brochure and events timeline to get details of how you can contribute and be an integral part of our team.


cardsDestinationMadison, WI
Founded in 1829 on an isthmus between Lake Monona and Lake Mendota, Madison was named the capital of the
Wisconsin
Territory in 1836.
São Paulo
41 Listings
DestinationMadison, WIDestinationFounded in 1829 on an isthmus between Lake Monona and Lake Mendota, Madison was named the
Image with TransitionTaken from Bose
Founded in 1829 on an isthmus between Lake Monona and Lake Mendota, Madison was named the
Founded in 1829 on an isthmus between Lake Monona and Lake Mendota, Madison was named the


The Libary of Babel
H
By Jorge Luis Borges
n of galleries and stairs; sometimes they pick up the nearest volume and leaf through it, looking for infamous words. Obviously, no one expects to discover anyt
hing. As was natural, this inordinate hope was followed by an excessive depression. The certitude that some shelf in some hexagon held precious books and that these precious books were inacces
sible, seemed almost intolerable. A blasphemous sect suggested that the searches should cease and that all men should juggle letters and symbols until they cons
tructed, by an improbable gift of chance, these canonical books. The authorities were obliged to issue severe orders. The sect disappeared, but in my childhood I h
ave seen old men who, for long periods of time, would hide in the latrines with some metal disks in a forbidden dice cup and feebly mimic the divine disorder. Other
s, inversely, believed that it was fundamental to eliminate useless works. They invaded the hexagons, showed credentials which were not always false, leafed through a volu
me with displeasure and condemned whole shelves: their hygienic, ascetic furor caused the senseless perdition of millions of books. Their name is execrated, but tho
se who deplore the "treasures" destroyed by this frenzy neglect two notable facts. One: the Library is so enormous that any reduction of human origin is infinitesimal. The other: eve
ry copy isunique, irreplaceable, but (since the Library is total) there are always several hundred thousand imperfect facsimiles: works which differ only in a letter or a com
ma. Counter to general opinion, I venture to suppose that the consequences of the Purifiers' depredations have been exaggerated by the horror these fanatics prod
uced. They were urged on by the delirium of trying to reach the books in the Crimson Hexagon: books whose format is smaller than usual, all-powerful, illustrated and ma
gical. We also know of another superstition of that time: that of the Man of the Book. On some shelf in some hexagon (men reasoned) there must exist a book which is the formula and perfect compe


Volvo S90 Heater Hose - Heater Hoses - APA/URO Parts Dayco - 98 ...
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Treatment for Herniated or Bulging Discs
Automotive Aftermarket - Powering Progress in belts, hose ...
Gates provides a host of superior auto parts including V-belts, synchronous belts, radiator hoses, hose fittings, crimpers, car hydraulics and power transmissions.
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How To Replace GM 3800 Heater Hose Fittings: 2004 Pontiac ...
Mar 24, 2011 . In this video, I show you how to replace the heater hose fittings. These are a very common issue with series 2 and 3 3800's and will fail from .
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aftermarket heater hose parts Herniated or Bulging Discs
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Aftermarket Heater Core | Auto Parts Warehouse
Don't know where to find your aftermarket Heater Core? At Auto Parts Warehouse , you'll find these and more at very low prices. Visit us today!
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Radiator Hose | Goodyear® Engineered Products ::
Goodyear Radiator Hose is designed to transfer glycol based coolants to and from the radiator . Parts Catalog · VIN Decoder · Where to Buy . a high, heat resistant hose designed to provide superior performance over standard coolant hoses.
http://www.goodyearep.com/ProductListing.aspx?folderid=1318
Official Impairment Listing for Spinal Disorders
Help Heater Hose Connectors - Advance Auto Parts
Choose Advance Auto Parts for Heater Hose Connectors -Elbows with O-Ring . Bring your heating system back to its original peak performance with this easily .
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- teaching the classics video (narrowing of the spine)
Heater Hose Shaping Coil | O'Reilly Auto Parts
. Replacement Parts > Belts & Hoses > Hoses > Heater Hose Shaping Coil. . enable us to offer a complete line of OE quality products for the Aftermarket.
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Don't know where to find your aftermarket Heater Hose Junction? At Auto Parts Warehouse, you'll find these and more at very low prices. Visit us today!
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Saturn L300 Heater Hose: Compare at The Parts Bin
If you're looking to save money on Saturn L300 Heater Hose then you're at the right . it's also crucial that you equip your ride with the right aftermarket parts and .
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Aftermarket Heater Hose | Auto Parts Warehouse
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Medical-Vocational Allowance for Herniated Disc
Saab 93X Heater Hose - Heater Hoses - Gates - 10 - PartsGeek.com
We offer high quality new, OEM, aftermarket and remanufactured Saab 93X Heater Hose parts. We specialize in a wide-variety of high-quality car parts and .
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Dorman/Heater Hose Outlet Tube (902-206) | AutoZone.com
Dorman/Heater Hose Outlet Tube (Part Number: 902-206) . HOME; REPLACEMENT PARTS; BELTS AND HOSES; HEATER HOSE OUTLET TUBE .
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Appealing a Denial of Benefits
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Ford Heater Hose at Partstrain.com
Go over Parts Train's user-friendly and you will definitely find a lot of Ford heater hose available. We get our heater hoses from top OE and aftermarket .
http://www.partstrain.com/ShopByDepartment/Heater_Hose/FORD


hg
A command-line interface for Mercurial, a distributed source control management system.
Some subcommands such as `hg commit` have their own usage documentation.
More information: home page
- Execute Mercurial command:
hg command
- Call general help:
hg help
- Call help on a command:
hg help command
- Check the Mercurial version:
hg --version


SIY Chapter 5
Pleasure, purpose and passion
I think everyone would agree that these are very important features to either success and/or happiness, however, they are all really hard to work towards and achieve. Passion especially can be really difficult to develop as it's got to be something that you do actually feel is important. Pleasure is difficult also, because although this may be easier to achieve, there are a lot of really bad sources of pleasure and I think given certain circumstances it is fairly easy to get mixed up in those if you are in fact feeling unhappy in yourself. Finally, finding purpose in everything you do is also fairly hard, due to certain things that may actually be beneficial in the long run my not seem important at the time and vice versa. I think a lot of it comes down to your own perception.
Values and higher purpose
I tried to jounrnal this task and I just couldn't. I don't really have a great idea as to what my core values are. I grew up in a Christian household and although the belief isn't really with me any longer I guess I still have a lot of the same values. I think my core values have come from seeing how other people are and thinking that I don't want to be like that. I suppose I would say some of my core values would be; Respect others, don't be ignorant, don't judge, avoid hypocrisy, don't be self-righteous and try to see things from a different perspective.
Obvoiously, it's difficult to maintain these 100% of the time and sometimes I will slip into dropping these values, however, I still value them and find that they are very important.


3rd Edition
27th March 2021 (10:00am - 12:30pm)
Webinar on zoom : https://thoughtworks.zoom.us/j/91063848948
ThoughtWorks, Coimbatore
An initiative by Thoughtworks N.O.W. (Network of Women), is a forum for curious women from all walks of life, looking to be part of an open and inclusive network, to come together to learn from each other and be inspired. It provides a positive and motivating environment by bringing fresh content, wonderful speakers and trainers, and innovative formats.
For any further questions /
suggestions write to us at:
<EMAIL_ADDRESS>Prerequisite - A computer with Android Studio and an emulator or a mobile. Refer the instructions
hereThoughtWorks Technologies Pvt Ltd 1st Floor, KCT Tech Park, Thudiyalur Road, Saravanampatti Coimbatore « Open in Google Maps »


COLOR OF NIGHT A film review by Michael John Legeros Copyright 1994 Michael John Legeros
Directed by Richard Rush Written by Billy Ray and Matthew Chapman Cast Bruce Willis, Jane March, Ruben Blades, Lesley Ann Warren, Scott Bakula, Brad Dourif, Lance Henriksen MPAA Rating "R" (for graphic sex, violence, language, bad acting) Running Time Approx. 120 minutes
==
"How many times was he stabbed?" - Dourif
Woof! Too bad that LEAP OF FAITH was the title of a 1992 comedy starring Steve Martin and Debra Winger, because that's what's required to watch this incredulous howler starring Bruce Willis as--of all things--a psychologist. Not since the Reagan Administration has there been an acting stretch of such magnitude! Alas, Mickey Rourke, we hardly knew ye.
Story opens with a campy kick--Willis is treating a patient who abruptly steps out of the window to take the best flying leap since Charles Durning dove in THE HUDSUCKER PROXY. She goes splat, he goes ugh, and his character spends the rest of the film colorblind. Really. The good doctor then moves to sunny L.A., where he rooms with an old college chum (Scott Bakula), a therapist who's getting death threats from someone in his Monday evening group.
Buddy bites it in the second reel (no surprise there) and Willis agrees to take over both the group and the death threats. For his troubles as Therapy Man, Willis gets to share some cut-from-NC17 love scenes with THE LOVER's Jane March while dodging nails, cars, and rattlesnakes.
Why'd it have to be snakes?
COLOR OF NIGHT is the worst movie of the year. Period. Forget NORTH, CLIFFORD, or, heaven help us, even ON DEADLY GROUND. Here is a movie misfire so audaciously awful that you can't help but wonder how the actors all kept straight faces while filming.
For starters, the "group" is a collection of mixed nuts better suited to Bob Newhart than Bruce Willis. These are realistic portrayals of the mentally unhealthy? Playing a prissy obsessive/compulsive, CUCKOOS NEST alumni Brad Dourif, alone, may set the psychology profession back ten years.
The plot's a wreck with laughable dialogue, pointless POV shifts, and the one Big Secret solvable in the first fifteen minutes. Director Richard Rush, who once helmed FREEBIE AND THE BEAN, doesn't seem to mind. Unfazed by the nincompoop plot and cuckoo characterizations, he overfills the film with enough canny camera shots and zany set-pieces to make the effort almost worth watching. His token freeway chase is OK, but the director has more fun with a vertiginous ending ala (most recently) FATAL ANALYSIS.
Acting credits are across-the-board awful. Willis can be forgiven because he's filming DIE HARD 3 as we speak. But what about Ruben Blades insulting presence as The Cop?  Or Worst Offender Jane March as a mystery-girl-who's-no-real-mystery? Shudder.
BOTTOM LINE: How they all kept straight faces, I'll never know.
Grade: F
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


-
Can you shrink and kill tumors?Of course you can. Don't expect your doctor to help.
-
Book: 'You don't have to worry about Cancer Anymore' by Bill Sardihttp://www.thecancerbook.com/ 500 pages with research citations.
-
E-books:
-
Longevinex - (Benefits of red wine with no sugar/alcohol.)
For tumors, cancer, eyes, energy, brain/memory, bones, sleep, diabetes, rheumatoid arthritis... almost everything. Combine this with '30 Minutes of Sunshine' (see 'Cold/Flu' section) for the best anti-aging combo.
For adult men and non-menstruating/post-menopausal women.
Don't take at the same time with medications, drugs, aspirin, Advil, Tylenol, Arimidex, etc.
Don't take if you are anemia. Safety booklet comes inside each box.
For best results, take at a later time than Vitamin C.
Longevinex.com - (866) – 405-4000 – $37 (1 box), $120 (4 boxes)
-
IP-6
For full info. on this amazing supplement, buy the book above.
As long as the cancer does not spread, don't worry over the tumor.
Shrink tumors by controlling your iron levels naturally with IP-6.
Take on an empty stomach with water only. No other vitamins/supplements at the same hour.
Don't take it if you have anemia. Stop taking it when tumors are almost gone.
Bacteria, viruses, tumors all use excess iron in the body to grow.
IP-6 decreases iron levels, but must be used for a short time period (4 months or less).
Vitamin Shoppe. Buy the cheapest. They are all the same.
Also available at: LuckyVitamin.com –<PHONE_NUMBER> - Source Naturals IP-6 - $10 – 90 tablets


Display the navigation menu
The navigation menu HTMl output is done through a tag and a dedicated helper.
Ionize provides 2 types of menu :
- One level navigation menu,
- Tree navigation menu
These 2 menus are using unordered HTML list, UL and LI.
About helpers and the navigation helper
Helpers are PHP functions stored in the /application/helpers/ and in the /themes/your_theme/helpers/ folders.
They are part of the CodeIgniter framework, used by Ionize.
By default, Ionize comes with a navigation helper located in /application/helpers/navigation_helper.php
This helper can be replaced by your one.
Simply copy the above file in your theme helpers folder and modify it to fit your needs.
Take care to copy all the helpers functions into your own helper, even you modify just one of them.
Displaying navigation
To get one menu content (pages) in views, Ionize comes with 2 tags :
navigation : This tag provides a one level navigation.
tree_navigation : Displays the complete tree of pages.
Displaying one level navigation
This is done by using the <ion:navigation /> tag.
This tag uses the function get_navigation() from the navigation helper.
Displaying one level means displaying the pages which are at this level for the current parent.
Navigation code in views
This example will display the level 0 of the menu called menu_name.
<-- Code in view --> <ion:navigation level="0" tag="ul" id="my_nav" class="nav" active_class="active" menu="menu_name" /> <-- HTML Result -->

Home

Our Services

About us

Displaying the tree navigation
This is done by using the <ion:tree_navigation /> tag.
Navigation code in views
<-- Code in view --> <ion:tree_navigation level="0" tag="ul" id="my_nav" class="nav" active_class="active" /> <-- HTML Result -->

Home

Our Services

Webdesign

Coding

About us

Disable the Helper
This function will be implemented in the next version for the navigation menu.


//todo: fix allow move
No supporty canvisimo!
Head:
Skeleton Mask
Cap
Full Helm
Light Helm
Light Helm 2
Heavy Helm
Helm
Mask
Skull cap
Torso:
Heavy
Light
Medium
Legs:
Heavy
Light
Medium
Right Arm:
Heavy
Light
Medium
Left Arm:
Heavy
Light
Medium


Table of Contents
Neville’s Method
-
- What?
- A recursive method definition used to generate successively higher-degree
polynomial approximations at a specific point.
-
- Why?
- A practical difficulty with Lagrange interpolation is that the error term is
difficult to apply, so the degree of the polynomial needed for the desired accuracy is generally not known until computations have been performed.
- The lagrange Polynomial of the point \(x_{m_i}\):
- Method to recursively generate Lagrange polynomial:
- Method:
- Examples: \(P_{0,1} = \dfrac{1}{x_1 − x_0}[(x − x_0)P_1 − (x − x_1)P_0], \\ P_{1,2} = \dfrac{1}{x_2 − x_1}[(x − x_1)P_2 − (x − x_2)P_1], \\ P_{0,1,2} = \dfrac{1}{x_2 − x_0}[(x − x_0)P_{1,2} − (x − x_2)P_{0,1}]\)
- Generated according to the following Table:
- Method:
- Notation and subscripts:
-
Proceeding down the table corresponds to using consecutive points \(x_i\) with larger i, and proceeding to the right corresponds to increasing the degree of the interpolating polynomial.
-
- To avoid the multiple subscripts, we let \(Q_{i,j}(x),\) for \(0 ≤ j ≤ i,\) denote the interpolating polynomial of degree j on the (j + 1) numbers \(x_{i−j}, x_{i−j+1}, ... , x_{i−1}, x_i\); that is,
- \[Q_{i,j} = P_{i−j},_{i−j+1},...,_{i−1},_i\]
-
- Algorithm:
- Stopping Criterion:
- Criterion:
\(|Q_{i,i} − Q_{i−1,i−1}| < \epsilon\) - If the inequality is true, \(Q_{i,i}\) is a reasonable approximation to \(f(x)\).
- If the inequality is false, a new interpolation point, \(x_{i+1}\), is added.
- Criterion:
- OMG:
\(P_{j,..,i} = \dfrac{1}{x_i − x_j}[(x − x_j)P_{j+1,..,i} − (x − x_i)P_{j,..,i-1}], \\ Q_{i,j} = \dfrac{1}{x_{i} − x_{i-j}}[(x − x_{i-j})Q_{i,j-1} − (x − x_i)Q_{i-1,j-1}], \\\)


| Package | flare.util |
| Class | public class Property |
| Implements | IEvaluable, IPredicate |
x.a.b.c
or
x.a[1]
). To reduce initialization times, this class also
maintains a static cache of all Property instances created using the
static $()
method.
| Property | Defined by | ||
|---|---|---|---|
| name : String [read-only] The property name string.
| Property | ||
| proxy : IValueProxy
[static][read-only] A minimal
IValueProxy instance that gets and sets
property values through Property instances. | Property |
| Method | Defined by | ||
|---|---|---|---|
|
Property(name:String)
Creates a new Property, in most cases the static
$
method should be used instead of this constructor. | Property | ||
|
[static]
Requests a Property instance for the given property name.
| Property | ||
|
clearCache():void
[static]
Clears the cache of created Property instances
| Property | ||
|
deleteValue(x:Object):void
Deletes a dynamically-bound property from an object.
| Property | ||
|
eval(x:Object = null):*
Gets the value of this property for the input object; this
is the same as
getValue , but provided in order to
implement the IEvaluable interface. | Property | ||
|
getValue(x:Object):*
Gets the value of this property for the input object.
| Property | ||
|
predicate(x:Object):Boolean
Gets the value of this property and casts the result to a
Boolean value.
| Property | ||
|
setValue(x:Object, val:*):void
Sets the value of this property for the input object.
| Property |
| name | property |
name:String
[read-only]The property name string.
Implementation public function get name():String
| proxy | property |
proxy:IValueProxy
[read-only] A minimal IValueProxy
instance that gets and sets
property values through Property
instances.
public static function get proxy():IValueProxy
| Property | () | constructor |
public function Property(name:String)
Creates a new Property, in most cases the static $
method should be used instead of this constructor.
name:String — the property name string
|
| $ | () | method |
public static function $(name:String):Property
Requests a Property instance for the given property name. This is a factory method that caches and reuses property instances, saving memory and construction time. This method is the preferred way of getting a property and should be used instead of the constructor.
Parametersname:String — the name of the property
|
Property —
the requested property instance
|
| clearCache | () | method |
public static function clearCache():void
Clears the cache of created Property instances
| deleteValue | () | method |
public function deleteValue(x:Object):void
Deletes a dynamically-bound property from an object.
Parametersx:Object — the object from which to delete the property
|
| eval | () | method |
public function eval(x:Object = null):*
Gets the value of this property for the input object; this
is the same as getValue
, but provided in order to
implement the IEvaluable
interface.
x:Object (default = null ) — the object to retrieve the property value for
|
* — the property value
|
| getValue | () | method |
public function getValue(x:Object):*
Gets the value of this property for the input object.
Parametersx:Object — the object to retrieve the property value for
|
* — the property value
|
| predicate | () | method |
public function predicate(x:Object):Boolean
Gets the value of this property and casts the result to a Boolean value.
Parametersx:Object — the object to retrieve the property value for
|
Boolean — the property value as a Boolean
|
| setValue | () | method |
public function setValue(x:Object, val:*):void
Sets the value of this property for the input object. If the reset flag is true, all properties along a property chain will be updated. Otherwise, only the last property in the chain is updated.
Parametersx:Object — the object to set the property value for
|
|
val:* — the value to set
|


FIVE FIELD KONO
Traditional - Korea
This game is played on the following 5x5 square board:
- MOVE - On each turn, each player moves one of his stones to an adjacent diagonal empty cell.
- GOAL - Wins the player that moves his army to the opponent's starting position.
An example Black's turn. If he retreats e4-d5, White must open his defense lines and let Black enter which gain initiative and perhaps even the game.
Deadlocks This position shows the main problem with this game. Black must have a escape route for the marked white stone, so that he may occupy that cell. But the point is that there is nothing in the rules that oblige White to make that move, and so keep the draw.
Some words from Brandon Burkholder: Five Field Kono is a replacement game of Korean origin. A description of the game was originally published in Korean Games by S. Culin in 1895. There is a ZRF to play Five Field Kono with Zillions.
This is a very simple game that needs some rule tuning to become more interesting. There is several alternatives. One simple modification is to give priority to move stones placed on the initial setup cells. In this way, deadlocks of the above shown type are impossible.


Hi, {{ user }} !
Are you sure you want to reset your password ?
Click here to proceed.
Ignore this message if its not you.


Hong Kong police say man set alight after arguing with democracy protesters
by The Online CitizenHong Kong police on Monday said a man was set alight following a heated argument with pro-democracy protesters during a day of widespread clashes across the city, as videos of the brutal attack went viral online.
Three videos were posted on messaging channels used by protesters showing a man in a green T-shirt arguing with people on a footbridge.
A masked man dressed in black then throws a liquid over the man and sets him ablaze as crowds scatter and the victim frantically tries to remove his T-shirt.
“In the most shocking incident, some rioters poured flammable liquid onto a person and set him on fire,” police spokesman John Tse told reporters at a press conference as the social media videos of the attack were played on a screen.
“The man has been admitted to hospital in critical condition.”
The incident took place in the northern area of Ma On Shan, around 20 kilometres (12 miles) from the central business district, he said.
It came during a tense day in Hong Kong, which has been engulfed for more than five months by increasingly violent pro-democracy protests.
Tse said shortly before the attack, masked protesters had trashed the nearby Ma On Shan train station and investigators believe the man “chased the rioters”.
“Afterwards he was beaten up and set on fire,” Tse said.
A hospital authority spokeswoman said a man with burns had been admitted to Prince of Wales Hospital, the closest facility to Ma On Shan.
The videos have not been verified by AFP, but the footage was quickly picked up by Chinese state media.
The Global Times tabloid uploaded one of the clips to Twitter — a platform banned on the mainland — with the caption: “Black-clad rioters in #HongKong set a resident on fire in Ma On Shan on Monday, Hong Kong police confirmed with the Global Times.”
“Black-clad rioters” is a phrase commonly used by Chinese media to describe democracy protesters.
What sparked the argument is unclear, but the expletive-laden conversation shows the man in green criticising people sympathetic to Hong Kong’s democracy movement, and his opponents berating him back.
At one point the man in green can be heard saying “none of you are Chinese”.
One of his opponents shouts “Go back to the Greater Bay Area”, the name for a nearby region of the Chinese mainland across the border from Hong Kong.
– AFP


HElloOperator : It is a special symbol.
Expression:It is a combination of operator and operands
Operands:
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MILITARY ICONS
There are 2 basically similar standards for military icons -- 2525B/C which is for the US and NATO APP6B.
They are heirarchical and can define procedurally a large number of different icons based on different attributes.
They span the entire universe of military things, so they tend to be pretty broad categories.
I have not been able to find a c++ library that creates icons and also this would require a lot of programming to
make a rather complex menu to construct the icons.
So, at least for the short term, I have decided to create icons external to Fusion3D and use the images in the code.
I downloaded Microdem to the Bang and Olafson computer in 3F061. It is installed with microdem_setup.exe which runs standalone.
However when you first start it, it asks for additional files from the net. Apparently, you dont need these files to use the icon generator
but it does ask you for them each time you start Microdem -- a pain.
I downloaded the requested .dbf files and that fixed the problem.
I installed Microdem on the development machine in 3F061, then copied the .dbf files from the B&O machine and it worked properly.
It uses basic symbols from MAPSYMBS.COM in the form of 'fonts' so these fonts have to be loaded also or all the useful symbols dont appear.
You access the icon composer by running Microdem, clicking the 'file' menu, the 'tools' submenu and the 'Military icon generator'.
You should see 5 tabs, starting with the 'FR land'. If you only see 2 starting with 'DRMS' then the MAPSYMBS.COM symbols have not been recognized.
You can save files as BMP, JPEG, GIF, and PNG.
These are the basic symbols used by Microdem.
As I understand it, each symbol is a letter in a font and the font is scalable so the output can be any size desired.
Licensing for commercial use is questionable, but it looks like there is no license required for Fusion3D as long is it doesn't become a commercial product.
Spatial Illusions has a java library for creating icons procedurally and also a web-based applications that generates them for download.
1. Spatial Illusions (spatialillusions.com) has a browser-based code that will generate icons based on a number of attributes
selected from pull-down menus
2. Right-click on the icon to save it as a .png file -- BUT SECURITY APPARENTLY BLOCKS DOWNLOAD ON ARL NETWORK
Fusion3D looks for military symbols in a subdirectory of its bin directory: bin/milSymbols.
It requires a BMP image file for each symbol.
One should specify a standard size in Microdem when saving symbols, but the symbols are typically different sizes,
most larger than the specified size.
Fusion3D has a menu that shows all the military symbols in directory bin/milSymbols.
One can choosed the desired symbol from this menu.
The menu can accomodata over 100 symbols, but is fixed size. If there are too many symbols, some symbols may not appear.
At this point, the menu appears whenever you digitize a point feature in the draw feature.
Icons can be placed on the map using KML files
#globeIcon
...


Electronics
Televisions
Home Entertainment Systems
Headphones
Speakers
MP3, Media Players & Accessories
Audio & Video Accessories
Cameras
DSLR Cameras
Camera Accessories
Musical Instruments & Professional Audio
Gaming Consoles
All Electronics
Air Conditioners
Refrigerators
Washing Machines
Kitchen & Home Appliances
Heating & Cooling Appliances
All Appliances
Appliances
Televisions
Home Entertainment Systems
Headphones
Speakers
MP3, Media Players & Accessories
Audio & Video Accessories
Cameras
DSLR Cameras
Camera Accessories
Musical Instruments & Professional Audio
Gaming Consoles
All Electronics
Air Conditioners
Refrigerators
Washing Machines
Kitchen & Home Appliances
Heating & Cooling Appliances
All Appliances
Mobiles
Laptops
Mobile Accessories
PC Accessories
Data Storage
PC Components
Speakers
Networking
Printers and Ink
Wearables
Tablets
Desktops
Chromebook
USBs
CAT5 Cables
Water Purifiers
Screenguards
All Appliances
Landline Phones
Chargers
Selfie Sticks
Pendrives
Keyboards
Mouse
Monitors
Smart Glasses (VR)
iPods and MP3 Players
Mobile Cables
Memory Cards
Power Banks
Home Theatres
Hand Blenders
Air Fryers
Popup Toasters
Coffee Makers
Electric Cooker
Vacuum Cleaners
Fans
Irons
Landline Phones
Kids
Men
Baby
Women
Furniture
Decors


UHERO Analytics is a small team merging the worlds of economics, data visualization, and design. We help the public digest economic insights through the use of compelling interactives that engage and inform. We create visualizations to support data analysis and the communication of economic insights.
UHERO Director of Analytics
Designer, Cartographer, Marketeer
Web Developer


the and The for with -nCoV coronavirus from al. {background are virus margin respiratory novel was {border-style isolates px;} #ffffff;} CoVs based nCoV China analysis human protein ():–. been Health SARS-CoV cases genome has its reported this current have identity that vaccines were CoV origin Respiratory effective Betacoronavirus confirmed coronaviruses different emerging severe strains which Alphacoronavirus East MERS-CoV also animal bats found other outbreak px; sequence transmission zoonotic {font-family Veterinary acute control coronaviruses. disease font-size further phylogenetic sequences subgenus th, two vaccine (-nCoV) -nCoV. Bat_SARS-like China. Figure Middle Organization Syndrome This Tract USA World animals available cent developing double; first high including measures nucleotide only outbreaks per recent spread syndrome therapeutics these threat till tract viruses (Figure Coronaviruses February Med. Porcine Research SARS after amino antiviral any between border-color border-width complete coronavirus, could countries deaths emerged global host made most named natural patients pneumonia possible previously rapid receptor reservoir route solid; species spike than their therapeutic using where {font-style {font-weight -nCoV, China, Chinese CoVs, Coronavirus Emergency Engl Infect International January MEGA MegAlign Microbiol. Mild Phylogenetic Wuhan, advances against bat binding bold both courier; designing develop efforts em; emergence future genetic human-to-human humans infection major open origin. past potential prevention pt;} related report risk several software such targeting total well wild


學習指引 Study Guides
Study Skills
- Understanding Assignments 理解指定作業
- Reading to Write 從閱讀到寫作
- Making an Argument 論點
- Thesis Statements 命題論述
- (More UNC Writing Center Handouts)
- Critical Reading Questions
- Avoiding Plagiarism 避免剽竊
- Chicago 格式簡要範例 (PDF)
- Critical Thinking 思考方法
- The Art of Writing Proposals
- Writing Grant Proposals for Anthropological Research
- Taking lecture notes (Cornell Method)
- The Six Evil Geniuses of Essay Writing
- Learning Strategies
- Searching, Discovery and Research
Tools
- EndNote 使用說明
- Zotero Firefox Plugin (Get Firefox)
- BibMe Bibliography Tool
- CiteULike
東華大學圖書館校外使用電子資料庫
- 申請單 （Word) (PDF)
- Proxy 設定說明 (Word) (PDF)
- My research bookmarks
- Quick link to most used research bookmarks
- Online Dictionary of Keywords in Anthropology
Second Language Learning
- Free Voluntary Reading (Keep it Narrow)
- Online Vocabulary Tools
- My favorite English language podcasts (great for practicing your listening ability)
- Oh!Zone Free English Language Learning Site
Advice
- How to e-mail a professor.
- For those considering graduate school.
- Something I wrote on picking a graduate program in anthropology.
- Getting in to graduate school.
- What you’ll wish you’d known.
- How to write a resume.
- Charles Tilly’s PPT “selecting a dissertation topic“
Mental and Physical Health
International and Alternative News Sources
International Study and Travel
Free Online Courses, Lectures, etc.


Use this document as a way to quick start any new project. All you get is this message and a barebones HTML document.
Check the browser Developer Console (F12 in Chrome and Firefox).


Boy Attacked by Bear at Scout Camp
SHELL LAKE, Wis. (AP) -- A black bear attacked a teen-age boy
Monday while he slept in a tent at a Boy Scout camp, seriously
injuring him.
Matthew Murphy, 14, was attacked at about 6:30 a.m. at the
Tomahawk Scout Reservation on the east side of Long Lake in
northwestern Wisconsin, authorities said. A search was on for the
bear, which will be destroyed if found.
Murphy was in serious but stable condition Monday night after
undergoing surgery. He had bite wounds to his head and shoulder
area and was expected to make a full recovery, the family said in a
news release.
Murphy's father, Anthony, a leader at the camp, used a rock and
a block of wood to drive the bear away after the animal had dragged
the boy and his tent about 78 feet into the woods.
Candy wrappers were found in the tent, but officials did not
know if that was related to the attack.
Ken Jonas, the wildlife biologist investigating the attack, said
the incident was extremely peculiar.
``We normally don't get bears that attack people, and certainly
not in this manner,'' Jonas said.


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Make new Problem given.
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|
BEACLS
0.0.1
Berkeley Efficient API in C++ for Level Set methods
|
#include "helperOC_type.hpp"
Public Member Functions | |
| HJIPDE_extraArgs () | |
Public Attributes | |
| bool | applyLight |
| size_t | compRegion |
| unused for now(meant to limit computation region) More... | |
| FLOAT_TYPE | convergeThreshold |
| Max change in each iteration allowed when checking convergence. More... | |
| bool | deleteLastPlot |
| set to true to delete previous plot before displaying next one More... | |
| ExecParameters | execParameters |
| std::string | fig_filename |
| provide this to save the figures(requires export_fig package) More... | |
| size_t | fig_num |
| List if you want to plot on a specific figure number. More... | |
| bool | flip_output |
| size_t | istart |
| bool | keepLast |
| Only keep data from latest time stamp and delete previous datas. More... | |
| bool | low_memory |
| std::vector< beacls::FloatVec > | obstacles |
| a single obstacle or a list of obstacles_ptrs with time stamps tau(obstacles_ptrs must have same time stamp as the solution) More... | |
| std::vector< const beacls::FloatVec *> | obstacles_ptrs |
| pointers for a single obstacle or a list of obstacles_ptrs with time stamps tau(obstacles_ptrs must have same time stamp as the solution) More... | |
| std::vector< std::vector< int8_t > > | obstacles_s8 |
| a single obstacle or a list of obstacles_ptrs in binary format with time stamps tau(obstacles_ptrs must have same time stamp as the solution) More... | |
| std::vector< const std::vector< int8_t > *> | obstacles_s8_ptrs |
| pointers for a single obstacle or a list of obstacles_ptrs in binary format with time stamps tau(obstacles_ptrs must have same time stamp as the solution) More... | |
| PlotData | plotData |
| information required to plot the data(need to fill in) More... | |
| beacls::IntegerVec | projDim |
| set the dimensions that should be projected away when visualizing More... | |
| bool | quiet |
| beacls::FloatVec | RS_level |
| level set of reachable set to visualize (defaults to 0) More... | |
| std::string | save_filename |
| file name under which temporary data is saved at some frequency in terms of the number of time steps More... | |
| size_t | saveFrequency |
| file name under which temporary data is saved at some frequency in terms of the number of time steps More... | |
| SDModFunctor * | sdModFunctor |
| Function for modifying scheme data every time step given by tau. Currently this is only used to switch between using optimal control at every grid point and using maximal control for the SPP project when computing FRS using centralized controller. More... | |
| SDModParams * | sdModParams |
| Parameters for modifying scheme data every time step given by tau. Currently this is only used to switch between using optimal control at every grid point and using maximal control for the SPP project when computing FRS using centralized controller. More... | |
| bool | stopConverge |
| set to true to stop the computation when it converges More... | |
| beacls::FloatVec | stopInit |
| stop the computation once the reachable set includes the initial state More... | |
| size_t | stopLevel |
| level of the stopSet to check the inclusion for.Default level is zero. More... | |
| beacls::FloatVec | stopSetInclude |
| stops computation when reachable set includes this set More... | |
| beacls::FloatVec | stopSetIntersect |
| stops computation when reachable set intersects this set More... | |
| std::vector< beacls::FloatVec > | targets |
| a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise. More... | |
| std::vector< const beacls::FloatVec *> | targets_ptrs |
| pointers for a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise. More... | |
| std::vector< std::vector< int8_t > > | targets_s8 |
| a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise. More... | |
| std::vector< const std::vector< int8_t > *> | targets_s8_ptrs |
| pointers for a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise. More... | |
| bool | visualize |
| set to true to visualize reachable set More... | |
| helperOC::HJIPDE_extraArgs::HJIPDE_extraArgs | ( | ) |
| bool helperOC::HJIPDE_extraArgs::applyLight |
| size_t helperOC::HJIPDE_extraArgs::compRegion |
unused for now(meant to limit computation region)
| FLOAT_TYPE helperOC::HJIPDE_extraArgs::convergeThreshold |
Max change in each iteration allowed when checking convergence.
| bool helperOC::HJIPDE_extraArgs::deleteLastPlot |
set to true to delete previous plot before displaying next one
| ExecParameters helperOC::HJIPDE_extraArgs::execParameters |
| std::string helperOC::HJIPDE_extraArgs::fig_filename |
provide this to save the figures(requires export_fig package)
| size_t helperOC::HJIPDE_extraArgs::fig_num |
List if you want to plot on a specific figure number.
| bool helperOC::HJIPDE_extraArgs::flip_output |
| size_t helperOC::HJIPDE_extraArgs::istart |
| bool helperOC::HJIPDE_extraArgs::keepLast |
Only keep data from latest time stamp and delete previous datas.
| bool helperOC::HJIPDE_extraArgs::low_memory |
| std::vector<beacls::FloatVec> helperOC::HJIPDE_extraArgs::obstacles |
a single obstacle or a list of obstacles_ptrs with time stamps tau(obstacles_ptrs must have same time stamp as the solution)
| std::vector<const beacls::FloatVec* > helperOC::HJIPDE_extraArgs::obstacles_ptrs |
pointers for a single obstacle or a list of obstacles_ptrs with time stamps tau(obstacles_ptrs must have same time stamp as the solution)
| std::vector<std::vector<int8_t> > helperOC::HJIPDE_extraArgs::obstacles_s8 |
a single obstacle or a list of obstacles_ptrs in binary format with time stamps tau(obstacles_ptrs must have same time stamp as the solution)
| std::vector<const std::vector<int8_t>* > helperOC::HJIPDE_extraArgs::obstacles_s8_ptrs |
pointers for a single obstacle or a list of obstacles_ptrs in binary format with time stamps tau(obstacles_ptrs must have same time stamp as the solution)
| PlotData helperOC::HJIPDE_extraArgs::plotData |
information required to plot the data(need to fill in)
| beacls::IntegerVec helperOC::HJIPDE_extraArgs::projDim |
set the dimensions that should be projected away when visualizing
| bool helperOC::HJIPDE_extraArgs::quiet |
| beacls::FloatVec helperOC::HJIPDE_extraArgs::RS_level |
level set of reachable set to visualize (defaults to 0)
| std::string helperOC::HJIPDE_extraArgs::save_filename |
file name under which temporary data is saved at some frequency in terms of the number of time steps
| size_t helperOC::HJIPDE_extraArgs::saveFrequency |
file name under which temporary data is saved at some frequency in terms of the number of time steps
| SDModFunctor* helperOC::HJIPDE_extraArgs::sdModFunctor |
Function for modifying scheme data every time step given by tau. Currently this is only used to switch between using optimal control at every grid point and using maximal control for the SPP project when computing FRS using centralized controller.
| SDModParams* helperOC::HJIPDE_extraArgs::sdModParams |
Parameters for modifying scheme data every time step given by tau. Currently this is only used to switch between using optimal control at every grid point and using maximal control for the SPP project when computing FRS using centralized controller.
| bool helperOC::HJIPDE_extraArgs::stopConverge |
set to true to stop the computation when it converges
| beacls::FloatVec helperOC::HJIPDE_extraArgs::stopInit |
stop the computation once the reachable set includes the initial state
| size_t helperOC::HJIPDE_extraArgs::stopLevel |
level of the stopSet to check the inclusion for.Default level is zero.
| beacls::FloatVec helperOC::HJIPDE_extraArgs::stopSetInclude |
stops computation when reachable set includes this set
| beacls::FloatVec helperOC::HJIPDE_extraArgs::stopSetIntersect |
stops computation when reachable set intersects this set
| std::vector<beacls::FloatVec > helperOC::HJIPDE_extraArgs::targets |
a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise.
| std::vector<const beacls::FloatVec* > helperOC::HJIPDE_extraArgs::targets_ptrs |
pointers for a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise.
| std::vector<std::vector<int8_t> > helperOC::HJIPDE_extraArgs::targets_s8 |
a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise.
| std::vector<const std::vector<int8_t>* > helperOC::HJIPDE_extraArgs::targets_s8_ptrs |
pointers for a single target or a list of targets with time stamps tau(targets must have same time stamp as the solution).This functionality is mainly useful when the targets are time - varying, in case of variational inequality for example; data0 can be used to specify the target otherwise.
| bool helperOC::HJIPDE_extraArgs::visualize |
set to true to visualize reachable set


LTI Apps
Awesome stuff happens with LTI. You know this is true. Here's a collection of LTI apps you can use in your classes today.
Not familiar with LTI? Basically it's like Facebook apps or Google widgets, but interoperable between lots of edu tools. Browse this site to find tutorials, extensions and other resources. Apps with a gray label support LTI extensions that won't appear in all systems. Currently these LTI extensions are only supported by Canvas.NOTE: This site is run by Instructure. The official IMS LTI site is available here. The tools listed on this site should work in most systems.
Loading...


Preparation time
less than 30 mins
Cooking time
less than 10 mins
Serves
Serves 1
For the Thai-style tuna, place all the ingredients except the tuna into a bowl and mix well.
Place the tuna into the bowl and leave to marinate for a few minutes. Remove the tuna and reserve the dressing.
Heat a griddle pan until hot and chargrill the tuna for 2-3 minutes on each side, or until cooked to your liking.
Place the dressing into a small saucepan and heat gently until just simmering, then reduce the heat.
For the courgette ribbons, place the courgette ribbons into a pan with the sesame oil and gently warm through. Sprinkle over the sesame seeds.
To serve, place the cooked rice onto a serving plate, top with the tuna and courgette ribbons and pour over the warm dressing.


--- layout: post title: "Defensive coding" description: "This post examines the advantages and disadvantages of defensive coding." date: 2013-07-08 19:11 UTC tags: [Productivity, Software Design] --- {% include JB/setup %}
{{ page.description }}
One of my readers, Barry Giles, recently wrote me and asked a question that I think is interesting enough to warrant a discussion:
"Recently I came up against an interesting situation at work: I was getting a review and I had put defensive checks in – one for a null argument check against a constructor parameter, one for a null check on a property return value. I also had some assertions for private methods which I tend to use to state my assumptions.
"It seems the prevailing mood in my team is to not have any of the checks and just let it fail. To be honest I’m struggling with this concept as I am so used to developing in this way and thought it was good practice. I’m pretty sure it’s in most tutorials and blog posts.
"Can you advise on why it’s better to code defensively like this instead of just letting it fail and checking the stack trace please?"
Actually, I don't think defensive coding necessarily is better; I also don't think it's worse. As usual, there are different forces in play, so the short answer is the usual: it depends.
That answer is obviously useless unless you can answer the question: on what does it depend? In this article, I'll examine some of the forces at play. However, I'm not going to claim that this will be an exhaustive treatment of the subject.
What is the value of defensive coding, if all you're going to do is to immediately throw an exception? Wouldn't it be just as good to let the code fail? Let's look at some code.
public class ProductDetailsController { private readonly IUserRepository userRepository; private readonly IProductRepository productRepository; private readonly ICurrencyExchange exchange; public ProductDetailsController( IUserRepository userRepository, IProductRepository productRepository, ICurrencyExchange exchange) { this.userRepository = userRepository; this.productRepository = productRepository; this.exchange = exchange; } public ProductDetailsViewModel GetProductDetails( string userId, string productId) { var user = this.userRepository.Get(userId); var targetCurrency = user.PreferredCurrency; var product = this.productRepository.Get(productId); var convertedPrice = this.exchange.Convert(product.UnitPrice, targetCurrency); return new ProductDetailsViewModel { Name = product.Name, Price = convertedPrice.ToString() }; } }
In this simple ProductDetailsController, the GetProductDetails method produces a ProductDetailsViewModel instance by getting user and product information from injected Repositories, converting the product unit price to the user's desired currency, and returning data about the product for display purposes. For the sake of argument, let's focus only on null issues. How many things could go wrong in the GetProductDetails method? How many objects can be null?
Quite a few, it turns out. Even decoupled from its dependencies, this small piece of code can throw a NullReferenceException in at least six different ways. Imagine that you receive an error report from your production system. The stack trace points to the ProductDetailsViewModel method, and the exception is a NullReferenceException. Which of the six possible nulls caused the error?
By just letting the system fail, it's hard to answer that question. Keep in mind that this is even a demo example. Most production code I've seen has more than five to six lines of code, so looking for the cause of an error report can quickly become like looking for a needle in a haystack.
Just letting the code fail isn't particularly helpful. Obviously, if you write very short methods (a practice I highly recommend), the problem is less pronounced, but the longer your methods are, the less professional I think 'just letting it fail' sounds.
By adding explicit guards against null, you can throw more descriptive exception messages:
public class ProductDetailsController { private readonly IUserRepository userRepository; private readonly IProductRepository productRepository; private readonly ICurrencyExchange exchange; public ProductDetailsController( IUserRepository userRepository, IProductRepository productRepository, ICurrencyExchange exchange) { if (userRepository == null) throw new ArgumentNullException("userRepository"); if (productRepository == null) throw new ArgumentNullException("productRepository"); if (exchange == null) throw new ArgumentNullException("exchange"); this.userRepository = userRepository; this.productRepository = productRepository; this.exchange = exchange; } public ProductDetailsViewModel GetProductDetails( string userId, string productId) { var user = this.userRepository.Get(userId); if (user == null) throw new InvalidOperationException("User was null."); var targetCurrency = user.PreferredCurrency; var product = this.productRepository.Get(productId); if (product == null) throw new InvalidOperationException("Product was null."); var convertedPrice = this.exchange.Convert(product.UnitPrice, targetCurrency); if (convertedPrice == null) throw new InvalidOperationException("Converted price was null."); return new ProductDetailsViewModel { Name = product.Name, Price = convertedPrice.ToString() }; } }
Is this better? From a troubleshooting perspective it is, because with this version of the code, if you get an error message from your production system, the exception message will tell you exactly which of the six null situations your program encountered. If I were in maintenance mode, I know which of the two versions I'd like to support.
However, from a readability perspective, you're much worse off. The GetProductDetails method grew from five to eleven lines of code. Defensive coding more than doubled the line count! The flow through the method drowns in guard clauses, so it's less readable now.  No wonder that many programmers consider defensive coding a bad practice.
Is it possible to balance the forces at play here? Yes it is, but in order to understand how, you need to understand the root cause of the problem. The original code example isn't particularly complicated, but even so, there are so many ways it can fail. When it comes to null references, the cause is a language design mistake, but in general, the question is whether or not you can trust input. The return values from invoking IUserRepository.Get is (indirect) input too.
Depending on the environment in which your program is running, you may or may not be able to trust input. Consider, for a moment, the situation where your software is running in the wild. It may be a reusable library or framework. In this case, you can't trust input at all. If fact, you may want to apply the robustness principle and make sure that, not only are you going to be very defensive about input, but you're also going to be careful and nice about the output of your program. In other words, you don't want to pass null (or other evil values) to your collaborators.
The sample code presented here may pass null to its dependencies, e.g. if userId
is null, or (more subtly) if user.PreferredCurrency
is null. Thus, to apply the robustness principle, you'd have to add even more defensive coding:
public class ProductDetailsController { private readonly IUserRepository userRepository; private readonly IProductRepository productRepository; private readonly ICurrencyExchange exchange; public ProductDetailsController( IUserRepository userRepository, IProductRepository productRepository, ICurrencyExchange exchange) { if (userRepository == null) throw new ArgumentNullException("userRepository"); if (productRepository == null) throw new ArgumentNullException("productRepository"); if (exchange == null) throw new ArgumentNullException("exchange"); this.userRepository = userRepository; this.productRepository = productRepository; this.exchange = exchange; } public ProductDetailsViewModel GetProductDetails( string userId, string productId) { if (userId == null) throw new ArgumentNullException("userId"); if (productId == null) throw new ArgumentNullException("productId"); var user = this.userRepository.Get(userId); if (user == null) throw new InvalidOperationException("User was null."); if (user.PreferredCurrency == null) throw new InvalidOperationException("Preferred currency was null."); var targetCurrency = user.PreferredCurrency; var product = this.productRepository.Get(productId); if (product == null) throw new InvalidOperationException("Product was null."); if (product.Name == null) throw new InvalidOperationException("Product name was null."); if (product.UnitPrice == null) throw new InvalidOperationException("Unit price was null."); var convertedPrice = this.exchange.Convert(product.UnitPrice, targetCurrency); if (convertedPrice == null) throw new InvalidOperationException("Converted price was null."); return new ProductDetailsViewModel { Name = product.Name, Price = convertedPrice.ToString() }; } }
This is clearly even more horrendous than the previous defensive programming example. Now you're not only defending yourself, but also standing up for your collaborators. Noble, but unreadable.
Still, when I write wildlife code, this is basically what I do, although I'd tend to refactor my code so that first I'd collect and check all the input, and then I'd pass on that input to another class that performs the logic.
What if your code is a zoo animal? What if your code is running in an environment, where all the collaborators are other classes also part of the same code base, written by you and your colleagues? If you can trust each other to follow some consistent rules, you could skip much of the defensive coding.
In most of the teams I work with, I always suggest that we adopt the robustness principle. In practice, that means that null is never an acceptable return value. If a class member returns null, the bug is in that class, not in the consumer. Following that team rule, the code example can be reduced to this:
public class ProductDetailsController { private readonly IUserRepository userRepository; private readonly IProductRepository productRepository; private readonly ICurrencyExchange exchange; public ProductDetailsController( IUserRepository userRepository, IProductRepository productRepository, ICurrencyExchange exchange) { if (userRepository == null) throw new ArgumentNullException("userRepository"); if (productRepository == null) throw new ArgumentNullException("productRepository"); if (exchange == null) throw new ArgumentNullException("exchange"); this.userRepository = userRepository; this.productRepository = productRepository; this.exchange = exchange; } public ProductDetailsViewModel GetProductDetails( string userId, string productId) { if (userId == null) throw new ArgumentNullException("userId"); if (productId == null) throw new ArgumentNullException("productId"); var user = this.userRepository.Get(userId); if (user.PreferredCurrency == null) throw new InvalidOperationException("Preferred currency was null."); var targetCurrency = user.PreferredCurrency; var product = this.productRepository.Get(productId); if (product.Name == null) throw new InvalidOperationException("Product name was null."); if (product.UnitPrice == null) throw new InvalidOperationException("Unit price was null."); var convertedPrice = this.exchange.Convert(product.UnitPrice, targetCurrency); return new ProductDetailsViewModel { Name = product.Name, Price = convertedPrice.ToString() }; } }
That's better, but not quite good enough yet... but wait: readable properties are return values too, so you shouldn't have to check for those either:
public class ProductDetailsController { private readonly IUserRepository userRepository; private readonly IProductRepository productRepository; private readonly ICurrencyExchange exchange; public ProductDetailsController( IUserRepository userRepository, IProductRepository productRepository, ICurrencyExchange exchange) { if (userRepository == null) throw new ArgumentNullException("userRepository"); if (productRepository == null) throw new ArgumentNullException("productRepository"); if (exchange == null) throw new ArgumentNullException("exchange"); this.userRepository = userRepository; this.productRepository = productRepository; this.exchange = exchange; } public ProductDetailsViewModel GetProductDetails( string userId, string productId) { if (userId == null) throw new ArgumentNullException("userId"); if (productId == null) throw new ArgumentNullException("productId"); var user = this.userRepository.Get(userId); var targetCurrency = user.PreferredCurrency; var product = this.productRepository.Get(productId); var convertedPrice = this.exchange.Convert(product.UnitPrice, targetCurrency); return new ProductDetailsViewModel { Name = product.Name, Price = convertedPrice.ToString() }; } }
This is pretty good, because now you're almost back where you started. The only difference is the Guard Clauses at the beginning of each member. When following the robustness principle, most members tend to look like that. After a while, you get used to that, and you don't really see them any longer. I consider them a sort of preamble for each member. As a code reader, you can skip the Guard Clauses and concentrate on the program flow, without any interrupting defense checks interfering with the readability of the code.
If it's an error to return null, then how does the User class, or the Product class, adhere to the robustness principle? In exactly the same way:
public class User { private string preferredCurrency; public User() { this.preferredCurrency = "DKK"; } public string PreferredCurrency { get { return this.preferredCurrency; } set { if (value == null) throw new ArgumentNullException("value"); this.preferredCurrency = value; } } }
Notice how the User class protects its invariants. The PreferredCurrency property can never be null. This principle is also known by another name: it's called encapsulation.
As always, it helps to understand the forces working or your code base. You have to be much more defensive if your code is running in the wild, than if it's running in a protected environment. Still, I generally think that it's a fallacy if you believe that you can get by with writing sloppy code; we should all be Ranger programmers.
Unstructured defensive coding hurts readability; it's just another excuse for writing Spaghetti Code. Conversely, structured defensive coding is encapsulation. I know what I prefer.


new OakStreaming()
This constructor creates a OakStreaming instance. OakStreaming instances can seed and/or receive and/or relay video streams.
In order to stream a video from one OakStreaming instance to another, a peer-to-peer connection between both OakStreaming instances has to be established.
To build up a peer-to-peer connection between two OakStreaming instances, signaling data has to be exchanged between both instances.
This exchange of signaling data can happen automatically via a signaling server or manually by using the signaling1, signaling2
and signaling3 methods of the OakStreaming instances. OakStreaming instances can seed a video stream by using the create_stream method.
OakStreaming instances can receive, play back and relay a video stream by using the receive_stream method.
OakStreaming instances can also (partly) receive a video stream from a Web server via XML HTTP Requests (XHRs).
Methods
(inner) create_stream(video_fileopt, optionsopt, callback)
This method creates a Stream_Ticket object that other OakStreaming instances can pass as an argument to their receive_stream method to download the video from this and other OakStreaming instances and/or a Web server.
Parameters:
| Name | Type | Attributes | Description | ||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
video_file |
object |
<optional> |
The video file that should be streamed peer-to-peer to other OakStreaming instances. This parameter can either be a W3C File object, a W3C FileList, a Node Buffer object or a Readable stream object. | ||||||||||||||||||||||||||||||||||||||||||||||||||
options |
object |
<optional> |
Options for the creation of the Stream_Ticket object. After its creation, the Stream_Ticket object gets passed by the create_stream method as an argument to the callback function.
Properties
|
||||||||||||||||||||||||||||||||||||||||||||||||||
callback |
OakStreaming~createStream_finished | This callback function gets called with the generated Stream_Ticket object at the end of the execution of create_stream. |
(inner) get_file_size() → {Number}
This method returns the size in bytes of the video file that is or has been streamed/received.
Returns:
- Type
- Number
(inner) get_number_of_bytes_downloaded_from_server() → {Number}
This method returns the number of bytes downloaded from the Web server.
Returns:
- Type
- Number
(inner) get_number_of_bytes_downloaded_P2P() → {Number}
This method returns the number of bytes downloaded from the peer-to-peer network. The return value includes bytes that were sent by the seeder.
Returns:
- Type
- Number
(inner) get_number_of_bytes_uploaded_P2P() → {Number}
This method returns the number of bytes uploaded to the peer-to-peer network.
Returns:
- Type
- Number
(inner) get_percentage_downloaded_of_torrent() → {Number}
This method returns the percentage of the video file that the OakStreaming instance has already downloaded from the peer-to-peer network.
Returns:
A value between 0 and 1
- Type
- Number
(inner) receive_stream(stream_ticket, html_video_element, callbackopt, stop_uploading_when_video_downloadedopt)
This method tries to receive the video stream described in the Stream_Ticket object.
After this method has been called, the OakStreaming instance offers received video data to all OakStreaming instances with whom it is connected.
The received video data will be streamed into the first HTML video element of the DOM.
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
stream_ticket |
Stream_Ticket | This object contains all data that is needed to initiate downloading the video from other OakStreaming instances and/or a Web server. Stream_Ticket objects can be created by the create_stream method. | |
html_video_element |
object | The HTML video element which should play back the received video stream(s). | |
callback |
OakStreaming~downloadingVideoFinished |
<optional> |
This callback gets called when the video has been buffered entirely. |
stop_uploading_when_video_downloaded |
boolean |
<optional> |
If this argument is true, all uploading to other OakStreaming instances is permanently canceled and all processing of the receive_stream method permanently stopped as soon as the video has been downloaded completely. |
(inner) signaling1(callback)
This method creates signaling data that can be put into the signaling2 method of another OakStreaming instance in order to manually building up a peer-to-peer connection between both OakStreaming instances.
Parameters:
| Name | Type | Description |
|---|---|---|
callback |
OakStreaming~signaling1_callback | This callback function gets called with the generated signalingData object as soon as the signaling data has been created. |
(inner) signaling2(signalingData, callback)
This method expects a SignalingData object that was created by the signaling1 method of another OakStreaming instance and generates the respective response SignalingData object. In order to complete the signaling data exchange, this response signalingData object then has to be put into the signaling3 method of the OakStreaming instance which has initialized the signaling.
Parameters:
| Name | Type | Description |
|---|---|---|
signalingData |
SignalingData | A signaling data object that was created by the signaling1 method of another OakStreaming instance. |
callback |
OakStreaming~signaling2_callback | This callback function gets called with the generated signalingData object. |
(inner) signaling3(signalingData, callbackopt)
This method expects a signaling data object that a signaling2 method of another OakStreaming has generated based on a signaling data object that the signaling1 method of this OakStreaming method created. After the signaling data object has been processed, this OakStreaming instance automatically builds up a peer-to-peer connection to the other OakStreaming instance. After the peer-to-peer connection has been established, both OakStreaming instances automatically exchange video fragments.
Parameters:
| Name | Type | Attributes | Description |
|---|---|---|---|
signalingData |
SignalingData | A signaling data object that was created by the signaling2 method of another OakStreaming instance. A necessary requirement is that the signaling2 method created the signaling data object based on a signalingdata object that the signaling1 method of this OakStreaming instance generated. | |
callback |
OakStreaming~signaling3_callback |
<optional> |
This callback function gets called with no arguments as soon as the peer-to-peer connection between the two OakStreaming instances has been established. |


{% extends "base.html"%} {% load static %} {% block title %} Modules and Port Mappings {% endblock %} {% block content%}
Now that you have the language fundamentals cleared, it is time to introduce the concepts which will enable you to design an actual hardware block.
Before that, bear with us through a small thought experiment. Let us assume you already have all the hands-on experience of Verilog to successfully model any given hardware specification. You are given the task of designing a system level hardware, let us say a simple calculator with some memory element for results. Now this consists of a combinational as well as sequential circuits. How would you approach this solution? Would you design all the small modules, which you already know, first and join them to get the final system? Seems simple right? Or would you start with the entire system functionality first and then break it down to see which smaller hardware elements you actually require? This seems tedious, but since you would have knowledge of which components you actually require, might as well go for them straightaway. Real dilemma now, isn’t it?
The former approach is called bottom-up, and the later top-down, in design terminology. Design of complex systems involves combination of both. In Verilog, such approaches develop a combined hierarchy of individual hardware elements, which enlightens us about how each element fits in the entire ‘system’ picture. These individual elements are called ‘Modules’. So, without further ado, let us explain the what, why, and how of Verilog Modules.
Modules are the basic building blocks of any design in Verilog. Consider a simple two input AND gate. If you were to model it, what points would you think of. Well, you know you would need two inputs, and one output. Thus your AND module will be having the same specification.
Inside this module, the functionality must be described, specifying how the output is obtained from the given inputs. In the AND example, you may directly make a continuous assignment (We know this is still in the Pressure Cooker, but don’t worry, we will come to this in a later article) to the output. Or, if you remember ‘Verilog Basics-2’, you can use the predefined Verilog AND gate.
Programmers, who are familiar with objects, might as well know the concept of modularity. Modularity defines the division of a bigger block, into smaller blocks, which combined give the functionality of bigger block. The actual functionality may be hidden inside each module.
Verilog modules are somewhat similar. The functionality they provide can be a part of a bigger system. They are connected to each other in this system, via input and output ports, which are specified by the designer.
Let us understand the syntax of a Verilog Module.
module module_name(
input input_port 1, //list of input and output port specifications
input input_port 2, //separated by commas.
.
.
.
output output_port 1,
output output_port 2,
);
…………
//local nets or register declarations
…………
//functionality or input output relations of the module.
…………
…………
endmodule
module gate_AND (input a, input b, output y);
assign y = a & b;
endmodule
Now that you know how to define modules, it is time to understand how different modules can be combined together to give a bigger functionality. This brings us to module instantiations.
In Verilog, we can implement the functionality of one module inside another module definition. Let us consider the following circuit: -
As a designer, you are given to model the behaviour of this circuit (4 inputs and one output). Assume all variables are 1-bit. You already know the design for the AND module. Similarly, if you are able to model an OR gate, you can combine these two to generate the required hardware block.
Once done, your individuals modules will look something like these.
module gate_AND(
input a,
input b,
output y
);
assign y=a & b;
endmodule
module gate_OR(
input a,
input b,
output y
);
assign y=a|b;
endmodule
Now, we can introduce working copies of these gates inside our main hardware module. In other words, we can instantiate them. This saves us from writing more code, since we can just use the ‘gate_AND’ module twice, as shown below: -
module and_or(
input A, B, C, D,
output F
);
wire t1, t2; //local net declarations
gate_AND(A, B, t1);
gate_AND(C, D, t2); //module instantiations
gate_OR(t1, t2, F);
endmodule
A few important things to note: -
As you will see in the next article, instantiations are used inside testbench module, also known as stimulus, which are especially written to test the functional correctness of your design module, also known as Design Under Test(DUT). Let us understand this by creating and testing our design of the circuit.
What is stimulus?  Intuitively, you might have already guessed that we pass values to the variables in our DUT, and analyse the outputs obtained to check for errors. This is exactly correct.
module test_for_design();//testbench does not have any I/O ports.
reg a, b, c, d;
wire f;
and_or(a,b,c,d,f);
initial
begin
#10 a=1'b0;
b=1'b0;
c=1'b0;
d=1'b0;
#10 b=1'b1;
c=1'b1;
d=1'b1;
end
endmodule
This will be explained in detail in the next article. Right now, we have just given the testbench for our DUT done earlier. You can come back to this after reading the next article, and have a thorough understanding. ☺
By now, you know how to instantiate modules to get a larger functionality. But, there are some rules to this, which must be taken care of for correct hardware modelling. These are called port mapping rules. Let us see what are these.
If a module is thought of as a black box, with wires sticking out either as input or output, then these wires can be connected to other modules. But what if the diameter of wires in the two modules do not match. They won’t fit right?
In other words, there must be some specified format or rule for the two wires to connect. Port Mapping or Port Connection specifies these rules. These must be followed while inter connecting hardware design blocks(instantiation).
Consider this diagram: -
Well done! Now you know how to write a hardware module in Verilog. We strongly suggest that you try writing module codes in Vivado (Click here for Vivado Guide) for all the hardware and examples you have gathered from the previous articles. Coding proficiency increases rapidly this way.
Once you are done with module code, you can generate the RTL netlist for it, to see your code translated into an actual hardware circuit, with wires and components. Then you can simulate this circuitry via testbenches. Feel free to jump on to the next article which covers all aspects of simulation.


While there's technically nothing preventing external use of the functionality provided by this package, the API was not designed with such usage in mind. Additionally, the API defined by classes in this package should be considered "less stable" than the "official" public API. While it is unlikely to change incompatibly between releases (as any DatabaseProvider will be effected by such change), less care will be taken in refactoring the API when necessary. For the same reason, the public API is somewhat less thoroughly documented.


The 2020 Horizon Report has just been released, taking a look at what may be impacting teaching and learning in the future. This report is very important in the digital world as it helps stakeholders learn, plan, and act on initiatives or developments that may influence higher education. The report summarizes trends that are unfolding as we speak: Social, Technological, Economic, Higher Education, and Political. Additionally, it takes a look at emerging technologies and practices that will have significant impact on the future of postsecondary education.
The Office of Digital Learning is familiar with many of these emerging technologies, including NGDLEs, AI, Analytics, and online education. We hope you have a moment or two to download and look at the report. As always, we are interested in your thoughts and ways you think we can have an impact on the future of higher education.


Race:
Main Talents:
Ethical Alignment:
Primary Virtue:
Primary Flaw:
Current Occupation:
Starting Location:
Interests:
Motivation:
Main Quest Alliance:
Vampire, Werewolf, or None:
- Chaotic Good
- - Seeks to aid others and protect them from harm.
- - Values freedom and individual choice.
- - Is not bound by promises made, but does not deceive without reason.
- - Distrusts authority.
- - Is loyal to friends and good teammates, but not necessarily to their methods.
- Neutral Good
- - Seeks to aid others and protect them from harm.
- - Is not concerned about honor as much as virtue.
- - Is not deceptive, but might break promises if circumstances change.
- - Accepts benevolent authority.
- - Is loyal to friends and good teammates.
- Lawful Good
- - Seeks to aid others and protect them from harm.
- - Values just laws and self-discipline.
- - Is honest and honors promises made.
- - Respects legitimate authority.
- - Is loyal to friends and good teammates.
- Chaotic Neutral
- - Tends to let others fend for themselves.
- - Values freedom.
- - Is not bound by promises made.
- - Rejects authority.
- - Is loyal only to oneself.
- True Neutral
- - May treat others well or poorly as circumstances dictate.
- - Neither values nor disregards honor.
- - Is usually not habitually deceptive, but may break promises if circumstances change.
- - May work with or against authority.
- - May be loyal or faithless, depending on the character and circumstances.
- Lawful Neutral
- - May punish the guilty and reward the innocent.
- - Values law, order, and self-discipline.
- - Will keep promises if possible.
- - Respects authority.
- - Is loyal to teammates.

- - Rejects honor and self-discipline as weaknesses.
- - Will say anything to accomplish goals; keeping one's word is done only when opportune.
- - Accepts another's authority only when forced.
- - Will betray friends and teammates to further selfish goals.
- Neutral Evil
- - Has no qualms about hurting or killing anyone.
- - Places no value on honor.
- - Might keep promises to allies, but does not feel bound to do so.
- - Might accept another's authority in name only.
- - May betray friends to advance a cause or to benefit themself.
- Lawful Evil
- - Has no qualms about hurting or killing anyone, but may prefer to do so indirectly.
- - Values consistency and reliability, particularly when they can be used.
- - Prefers to not outright lie; deceit comes when others draw inferences beyond what is explicitly said..
- - Accepts another's authority until it can be usurped.
- - Is outwardly loyal to teammates unless (or until) betrayal can be justified.


The Sum operator operates on an Observable that emits numbers (or items that can be evaluated as numbers), and emits a single value: the sum of all of the numbers emitted by the source Observable.
TBD
sum
TBD
sumDouble
, sumFloat
, sumInteger
, and sumLong
In RxGroovy, this operator is not in the ReactiveX core, but is part of the distinct
rxjava-math
module, where it is implemented with four type-specific operators:
sumDouble
, sumFloat
, sumInteger
, and
sumLong
. The following example shows how these operators work:
def myObservable = Observable.create({ aSubscriber -> if(false == aSubscriber.isUnsubscribed()) aSubscriber.onNext(4); if(false == aSubscriber.isUnsubscribed()) aSubscriber.onNext(3); if(false == aSubscriber.isUnsubscribed()) aSubscriber.onNext(2); if(false == aSubscriber.isUnsubscribed()) aSubscriber.onNext(1); if(false == aSubscriber.isUnsubscribed()) aSubscriber.onCompleted(); }); Observable.sumInteger(myObservable).subscribe( { println(it); }, // onNext { println("Error encountered"); }, // onError { println("Sequence complete"); } // onCompleted );
10 Sequence complete
sumDouble
, sumFloat
, sumInteger
, and sumLong
This operator is not in the RxJava core, but is part of the distinct rxjava-math
module, where it is implemented with four type-specific operators: sumDouble
,
sumFloat
, sumInteger
, and sumLong
.
sum
sum
is found in the following distributions:
rx.all.js
rx.all.compat.js
rx.aggregates.js
It requires one of the following:
rx.js
rx.compat.js
rx.lite.js
rx.lite.compat.js
sumDouble
, sumFloat
, sumInteger
, and sumLong
TBD
Sum
TBD
sum
TBD
sum
TBD
TBD


Analyses try-catch constructs using a clean-code approach.
Refactoring this can greatly improve code maintainability.


The Mystery of Cloomber
by Sir Arthur Conan Doyle
Chapter X: “Of the Letter Which Came from the Hall”
Additional Information
- Year Published: 1889
- Language: English
- Country of Origin: England
- Source: Doyle, A. C. (1889). The Mystery of Cloomber.London, England: Ward and Downey.
-
Readability:
- Flesch–Kincaid Level: 9.5
- Word Count: 824
- Genre: Mystery
- Keywords: 19th century literature, british literature, mystery, sir arthur conan doyle, the mystery of cloomber
- ✎ Cite This
Downloads
Having thrown this side-light upon my narrative, I can now resume the statement of my own personal experiences. These I had brought down, as the reader will doubtless remember, to the date of the arrival of the savage-looking wanderer who called himself Corporal Rufus Smith. This incident occurred about the beginning of the month of October, and I find upon a comparison of dates that Dr. Easterling’s visit to Cloomber preceded it by three weeks or more.
During all this time I was in sore distress of mind, for I had never seen anything either of Gabriel or of her brother since the interview in which the general had discovered the communication which was kept up between us. I had no doubt that some sort of restraint had been placed upon them; and the thought that we had brought trouble on their heads was a bitter one both to my sister and myself.
portrait of Sir Arthur Conan Doyle
Our anxiety, however, was considerably mitigated by the receipt, a couple of days after my last talk with the general, of a note from Mordaunt Heatherstone. This was brought us by a little, ragged urchin, the son of one of the fishermen, who informed us that it had been handed to him at the avenue gate by an old woman—who, I expect, must have been the Cloomber cook.
“MY DEAREST FRIENDS,” it ran, “Gabriel and I have grieved to think how concerned you must be at having neither heard from nor seen us. The fact is that we are compelled to remain in the house. And this compulsion is not physical but moral.
“Our poor father, who gets more and more nervous every day, has entreated us to promise him that we will not go out until after the fifth of October, and to allay his fears we have given him the desired pledge. On the other hand, he has promised us that after the fifth—that is, in less than a week—we shall be as free as air to come or go as we please, so we have something to look forward to.
“Gabriel says that she has explained to you that the governor is always a changed man after this particular date, on which his fears reach a crisis. He apparently has more reason than usual this year to anticipate that trouble is brewing for this unfortunate family, for I have never known him to take so many elaborate precautions or appear so thoroughly unnerved. Who would ever think, to see his bent form and his shaking hands, that he is the same man who used some few short years ago to shoot tigers on foot among the jungles of the Terai, and would laugh at the more timid sportsmen who sought the protection of their elephant’s howdah?
“You know that he has the Victoria Cross, which he won in the streets of Delhi, and yet here he is shivering with terror and starting at every noise, in the most peaceful corner of the world. Oh, the pity of it. West! Remember what I have already told you—that it is no fanciful or imaginary peril, but one which we have every reason to suppose to be most real. It is, however, of such a nature that it can neither be averted nor can it profitably be expressed in words. If all goes well, you will see us at Branksome on the sixth.
“With our fondest love to both of you, I am ever, my dear friends, your attached
“MORDAUNT.”
This letter was a great relief to us as letting us know that the brother and sister were under no physical restraint, but our powerlessness and inability even to comprehend what the danger was which threatened those whom we had come to love better than ourselves was little short of maddening.
Fifty times a day we asked ourselves and asked each other from what possible quarter this peril was to be expected, but the more we thought of it the more hopeless did any solution appear.
In vain we combined our experiences and pieced together every word which had fallen from the lips of any inmate of Cloomber which might be supposed to bear directly or indirectly upon the subject.
At last, weary with fruitless speculation, we were fain to try to drive the matter from our thoughts, consoling ourselves with the reflection that in a few more days all restrictions would be removed, and we should be able to learn from our friends’ own lips.
Those few intervening days, however, would, we feared, be dreary, long ones. And so they would have been, had it not been for a new and most unexpected incident, which diverted our minds from our own troubles and gave them something fresh with which to occupy themselves.


{% extends 'home/base.html' %} {% block content %}
Start Working with Arduinos in this video series led by Henry Gilbert


Games Workshop's Warhammer Fantasy and Warhammer 40,000 games feature Orcs ('Orks' in Warhammer 40,000). The latter setting is unique for featuring Orks in a science fiction environment that are capable of building crude, but functional vehicles, firearms and even spaceships. Anatomically, Warhammer Orcs are no taller than humans, unless when they are standing upright instead of slouching, but are substantially broader, with ape-like short legs and long arms. They have massive heads that come directly forward on their necks, giving them a stooping appearance. They have tough thick green skin that is highly resistant to pain. Warhammer Orcs lack intelligence, but can be cunning at times. They are warlike and their society is geared towards constant warfare.
Their constant need to fight is an expression of Orc culture: Orcs do not form alliances except for temporary alliances with each other. In combat they can transform even the most common object into a lethal killing instrument. Orcs tend to ally with Goblins, who are called Gretchin in Warhammer 40,000, and Snotlings, but when allied, the Orcs act as bullies towards their smaller Goblinoid (Orkoid in Warhammer 40,000) cousins, using them as servants, Human (Goblin) shields, or an emergency food source.
They worship a pair of gods known as Gork and Mork (other gods were included in earlier editions of the game, but are no longer included), one of which is described as brutally cunning and the other as cunningly brutal, though the orcs themselves do not seem to know which is which. In Warhammer 40,000, orks develop from a fungus-like beginning. They are spread by spores which are emitted constantly during an ork's lifetime and are all expelled when it dies.


Autolinks are simple URIs like http://www.parboiled.org,
which will be automatically “activated” by pegdown.
pegdown tries to be smart and not include trailing
punctuation marks like commas and such in the email
and URI links<EMAIL_ADDRESS>is such an example).
ftp://somesite.org:1234: this would be another one!
The following links should work just normally:


XProtoSphere: an eXtended multi-sized sphere packing algorithm driven by particle size distribution
University of Tsukuba1
The Visual Computer (Computer Graphics International 2023)
Abstract: The sphere packing problem, which involves filling an arbitrarily shaped geometry with the maximum number of non-overlapping spheres, is a critical research challenge. ProtoSphere is a prototype-oriented algorithm designed for solving sphere packing problems. Due to its easily parallelizable design, it exhibits high versatility and has wide-ranging applications. However, the controllable regulation of particle size distribution (PSD) produced by ProtoSphere is often neglected, which limits its application on algorithm. This paper proposes a novel PSD-driven technique that extends the ProtoSphere algorithm to achieve multi-sized sphere packing with distribution-specific characteristics, as dictated by a pre-defined cumulative distribution function. The proposed approach improves the controllability and flexibility of the packing process, and enables users to generate packing configurations that meet their specific requirements. In addition, by combining the relaxation method with the ProtoSphere algorithm, we can further improve the packing density and ensure the average overlap below 1%. Our method generates multi-sized particles that can be used to simulate the behavior of various granular materials, including sand-like and clay-like soils.


WebORB Enterprise - Standalone Mode
|
Introduction WebORB Enterprise Edition supports the standalone execution mode thus eliminating the requirement for a web server. Flex/Flash applications can connect to WebORB using messaging API. Flex applications can perform remoting invocations of the .NET assemblies deployed into WebORB via messaging channel. Below is a diagram demonstrating standalone mode file structure:
Running WebORB Enterprise To run the product standalone open a command prompt window, change current directory to /Inetpub/wwwroot/weborb30 and run weborbee.exe: Notice the default port the product listens for requests is 2037. The port can be changed using the -port argument for the weborbee.exe product launcher. Once the product is started Flex and Flash clients can connect to it using the standard ActionScript API. Flex Remoting over Messaging To configure Flex clients to perform remoting invocations via messaging channel, change the channel name for the configured destinations to "weborb-rtmp" in remoting-config.xml:
If the change is made after Flex Builder project is created, make sure to reload your Flex project since Flex Builder caches and does not refresh server configuration. No additional configuration or special programming consideration needed, as Flex runtime automatically re-routes all remoting requests via the "weborb-rtmp" channel. |


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{% extends "base.html" %} {% block body_id %}About{% endblock %} {% block content %}
Open Data Policing is a project of the Southern Coalition for Social Justice. The site’s development team consists of attorney Ian Mance of the Southern Coalition; Colin Copeland, CTO of Caktus Group, and volunteer developers Andy Shapiro and Dylan Young of Durham, NC.
Documentation, source-code, and the full dataset are available on read the docs.