Ended up being a very odd and wonderful ride.
8:00 I dosed the 2C-I... I知 told it was between 30-40 mgs. (yes I know thats a big difference but he and I both lack super accurate scales) took it on my tongue and a sip of water... Wasnt too bad tasting at all because there is so little of it to take. (which is a plus in my book).... It should be noted that I had eaten dinner at 5:45. Had not had any alcohol in a week or so, and was fairly stoned.
8:15- start feeling the jitters... Tingly and going all throughout my body. Like through all my nerve endings... Sorta pulsingly. I found this odd because my last and only 2C-I experience had been on between 15-20 mgs and I had been sorta drunk before taking, and I really hadn't felt any of this energy and tingles this quickly at all. I started to get excited! It seemed like this was going to be quite the ride.
8:30- Oh I知 definitely feeling it at this point... Full energy is pulsing through me. At a vibrational rate... And constant... Going down each nerve from base to tip it felt. I知 also starting to get some odd CEV's at this point... Mostly spiralish designs. Helixish in nature... Perhaps maybe they were dna strands. The previous 2C-I trip I had not had hardly any visuals at all. And then only at the tail end of the trip.
I get up and walk around... And go into the room gmg is in and tell her how great I feel. That I have all this energy inside me... She just smiles and asks if I知 ok with it. And I smile and say yah... At this point I知 feeling sort of like I took a speedy roll (mdma) and its pretty damned good!
8:45- Time has started to slow down considerably... The past 15 minutes seemed more like an hour... My perception is noting much more at a much quicker duration. I知 feeling EXTREMELY GOOD... But not as much like mdma... Sure my external body felt good being manipulated. (rubbing my neck and arms and legs and feet and etc...) But it was how it felt inside my skin in the muscles acting by itself was what felt the best! It was very reminiscent of riding the crest of an amped up lsd trip...except with more energy. And feeling like I might just burst... Like if it keeps up too much... I might just not be able to handle it...
I immediately realize the bad thought loop trying to rudely interupt my good times...
I decide that I KNOW that I can handle a whole helluva lot. And typically am smiling ear to ear by the time I知 done... Its only when I freak out and worry about not being able to handle it that trauma and drama ever ensue. I smile and tell myself that I will ride this one out. That it will be fun and that I will learn from it! (that loop stopped right there)
Before I had done 2C-I the first time, I had asked voodoo what he thought of it. And he described it as gentle. My first trip I totally agreed. It was very enjoyable and controllable and just gentle...
This trip was not very gentle. It was like taking off strapped into a high powered firework.  But feeling all the power and energy just crackling inside was a rush! I started to REALLY enjoy it... And couldnt believe how hard I was tripping out at just 45 mins since taking. I knew this would be a great trip! My grin started to get wider......
Visuals at this point are starting to take affect w/ open eyes to a lesser degree... The contrast of shadows and lines was much more in detail. My focus was both clearer in the center of my view and somewhat cloudy in the peripheral view. Objects that had lots of lines to them seems to swell and stretch a bit... Wallls breathed a lil bit. Very reminiscent of acid... Objects that were layered seem to move around on their own a little bit... Peoples eyes looked a bit off... Something about pupil to whiteness ratio... I知 not sure... CEV's at this point are fantastic... Multicolored hues of the strands are still forming ever more and more complex helixs... Sometimes I see what appear to be nebulas and stars in some strange cosmos...  Fractal and geometric designs. It was really cool...
9:30- WOW This is a great drug! I cant believe I still havent peaked yet!... This is something else... I am watching a movie... And think I hear rain. But the movies volume is up. And suprisingly... It is raining... I had heard correctly. I decide to go outside to make sure our windows were rolled up and to cover up the grill.... It felt pretty cool outside... All thes drops sending rippling energy vibrations all over my exposed skin... It enjoyed just standing there... But didnt want to get too soaked so I only stayed out there for a afew minutes... But it was beautiful. The sky was dark and hte moon was barely out... But I could see perfectly well. Everything seemed awash with the life that the water was bringing to us all.
I go back inside and go listen to some music and watch milkdrop... Put some good trance on (pvd live at radio sunshine) and sorta tripped out for a bit... Was fun. My visuals hadnt really progressed too much... At least oevs... Mostly distortion based... But seemed controllable... My cevs were still wonderful... Full of color. And sometimes whole scenes would come on... With like stages sometimes. And othertimes more galaxies. And interactions of all sorts of different lifeforms... Or entities. I dont know. They didnt talk to me... Or threaten me. Or appear to interact with me at all. But each other. And they would make lines making complex designs... Its hard to describe...
My energy level at this point is through the roof... But I知 sitting down... Its all in my mind ... But my body is feeling crazy! A shimmer of doubt came and left as I just smiled and really started to think I had caught a great wave and that the ride was gonna be one to remember.
10:00- well I remember the last time I did some 2C-I... Sex was fantastic.... So I started thinking about it.... Only thing is. I had a LOT more mindfuck going on this time as compared to last. And didnt know if I would be able to concentrate enough... But eventually decide it would be fun and talk my mate into it... Skip the details. But I had my eyes closed the whole time. And seeing all these cevs that kept evolving and morphing made it pretty incredible... Almost like making love to a swirling cosmos writhing this way and that... With huge circles full of fractal based designs started wrapping around teh cosmos and it kept moving and as it moved the fractals morphed with it...
It was intense! I started seeing all sorts of hues of color change as the base for all the interactoins... Starting with dark woody colors and getting lighter and with more flare... Ending with this brilliant white light with all the other designs that were still going on contrasting in a green so dark it was almost black...
10:30- man that was great!! Even if a bit quick! It took almost all the focus I could gather just to participate!! I知 feeeling WONDERFUL!! I知 now fully charged and crackling with energy! I feel it go from my feet up to my head like a tesla coil over and over again! I decide a shower is in order! Left all the lights off and the door open for a bit of light.... Shower felt good! Not as good as the last time tho... (last 2C-I experience. Which was alot more like mdma)
Sat there for a good 10 minutes with a goofball smile on my face staring at the light fixture... Thinking how wonderful a job it was doing... Even technically it was taking a break (I had it off) and how I was grateful for it for being slack at the right time... And how this was backwards as I would feel in other situations... But fit just perfect here....
Go to 1:00- ok... Well I知 much more into an introspective mindset... I知 really thinking about things and meanings and reasonings and motivations and priorities and good and bad and yin and yang and all sortsa odd stuff.... Sorta off into my own world for a little bit... And I start to get a bit sad as I reflect on how my current perception of the people of the area I live in. And people in the world in general and how my faith in basic goodness dimishes each day...
So. I hop onto mirc! Good place to get cheered up.... I pack up the bowl... Get a couple hits in me. And enter the chatroom... Got some cool friends in there tonight... One who I was hoping to see, john! As I knew he had taken some mesc earlier. Sandra was in there was well and she had taken some mesc earlier as well... Talked with inquiring about life for some time. As well as mindy. Ralf too@! And clint and bee popped in at the end of the night! Lots of good friends to sit back and trip out with and just share great conversation and times with. I was smiling the majority of the evening... Kept packing the bowl... And really lost track of time. I love chatting with some of these people... Its just good fun. And its always fun to trip with other trippers. Even if just thru a computer monitor... I had a real blast!
But as 4 am rolled by... I decided. I wasnt going to sleep without anything to help me out... So I took the last of the xanax I had.....
45 mins I get off chat... Starting to feel a bit sluggish...
By 5:15 I am in la la land right up until 2:00 pm!
I had a GREAT time. Very good . Very intense . Very love filled trip...
I think this drug has a great potential for exploration in the future. Anyways. That was the trip.... Not too much out there about 2C-I... Never done 2C-B but this was something else man.... Very very good stuff!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


IMDb Interactive Data Visualization
Exploring Popularity, Gross, Score, and Ratings in Movies: An IMDb Interactive Data Visualization
An interactive data visualization project developed using D3.js, Dc.js, and Crossfilter for a combined graduate and undergraduate data visualization course. Created and analyzed user interactive charts from a massaged dataset of ~3600 movies.


Welcome to the Loughborough2Istanbul challenge tracker, where you can see the progress of all the teams taking part. Please click the desired button below to take you to the map.


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2 Chronicles 8:15
And they departed not from the commandment of the king unto the priests and Levites concerning any matter, or concerning the treasures.


---
layout: post
title: my beautiful niece love the smile portrait
date: '2015-07-06T22:04:08+02:00'
tags:
- Instagram
- PhotoOfTheDay
tumblr_url: http://deepredsky.tumblr.com/post/123378741244/my-beautiful-niece-love-the-smile-portrait
---
my beautiful niece - love the #smile #portrait #photooftheday


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cpShapeNode Class Reference
List of all members.
Public Member Functions |
|
(void) | - cacheCircle |
|
(void) | - cachePoly |
|
(void) | - cacheSegment |
|
(void) | - preDrawState |
|
(void) | - postDrawState |
|
(void) | - drawCircleShape |
|
(void) | - drawSegmentShape |
|
(void) | - drawPolyShape |
Protected Attributes |
|
ccColor4B | _color |
|
cpFloat | _pointSize |
|
cpFloat | _lineWidth |
|
BOOL | _smoothDraw |
|
BOOL | _fillShape |
|
BOOL | _drawDecoration |
|
BOOL | _cacheDraw |
|
cpShapeType | _lastType |
|
GLfloat * | _vertices |
|
int | _vertices_count |
Properties |
| ccColor3B | color |
| GLubyte | opacity |
| cpFloat | pointSize |
| cpFloat | lineWidth |
| BOOL | smoothDraw |
| BOOL | fillShape |
| BOOL | drawDecoration |
| BOOL | cacheDraw |
Property Documentation
- (BOOL) cacheDraw [read, write, assign] |
Cache the drawing (default is YES), if you are going to be changing the shape physically (ex. increase circle radius) then this should be NO
- (ccColor3B) color [read, write, assign] |
- (BOOL) drawDecoration [read, write, assign] |
Currently only circle has a "decoration" it is an extra line to see the rotation
- (BOOL) fillShape [read, write, assign] |
If this is set to YES/TRUE then the shape will be filled when drawn
- (cpFloat) lineWidth [read, write, assign] |
Width of the drawn lines, default is 1
- (GLubyte) opacity [read, write, assign] |
Opacity of our drawn shape
- (cpFloat) pointSize [read, write, assign] |
Size of drawn points, default is 3
- (BOOL) smoothDraw [read, write, assign] |
If this is set to YES/TRUE then the shape will be drawn with smooth lines/points
The documentation for this class was generated from the following files:
- /Users/robertblackwood/Desktop/SpaceManager/trunk/src/ccExtras/cpShapeNode.h
- /Users/robertblackwood/Desktop/SpaceManager/trunk/src/ccExtras/cpShapeNode.m


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| leveneTest_tidiers {broom} | R Documentation |
For models that have only a single component, the tidy()
and
glance()
methods are identical. Please see the documentation for both
of those methods.
## S3 method for class 'leveneTest' tidy(x, ...)
x |
An object of class |
... |
Additional arguments. Not used. Needed to match generic
signature only. Cautionary note: Misspelled arguments will be
absorbed in |
A tibble::tibble()
with columns:
df |
Degrees of freedom used by this term in the model. |
p.value |
The two-sided p-value associated with the observed statistic. |
statistic |
The value of a T-statistic to use in a hypothesis that the regression term is non-zero. |
df.residual |
Residual degrees of freedom. |
tidy()
, glance()
, car::leveneTest()
Other car tidiers:
durbinWatsonTest_tidiers
library(car) data(Moore) lt <- with(Moore, leveneTest(conformity, fcategory)) tidy(lt) glance(lt) # same output for all leveneTest


The tiger is the largest cat species, reaching a total body length of up to 3.3 m and weighing up to 306 kg. Its most recognizable feature is a pattern of dark vertical stripes on reddish-orange fur with a lighter underside.
The tiger is the largest cat species, reaching a total body length of up to 3.3 m and weighing up to 306 kg. Its most recognizable feature is a pattern of dark vertical stripes on reddish-orange fur with a lighter underside.


repetition effect mysticize renegue bowler
NHL Hockey obsessional neurosis monoclimax
theory private sector Eaton's
dumpster dive texhnicality (a small detail) butterfly


In this series, I am going to outline some basic approaches to authenticating your .NET Core API using either ASP.NET Core Identity or token-based authentication with a JSON Web Token (JWT). I will also explore how to configure your application to return proper response types to both Redirect To Login and Redirect To Access Denied events when using ASP.NET Core Identity.
In part 1 ( ASP.NET Core Identity, Accessed Denied) of this series, I explored how to deny access to your ASP.NET Core API endpoints and return proper response types to both the Redirect To Login and Redirect To Access Denied events using ASP.NET Core Identity. In this post, I will show you how to register a user with ASP.NET Core Identity and authenticate that user so that it will have access to our now secure endpoints.
When we set up our DB Context to derive from a IdentityDbContext type and created the database through our Entity Framework migrations, we were provide with the necessary tables needed to support our Identity configuration.
To register a user and populate these tables with the data needed to authenticate, I created the following endpoint in a new controller called AccountApiController located in the Admin area of my project.
[HttpPost] public async Task<IActionResult> Create([FromBody] AccountRegisterLogin model) { if (!ModelState.IsValid) { return BadRequest(ModelState.Values.SelectMany(v => v.Errors).Select(modelError => modelError.ErrorMessage).ToList()); } var user = new UserEntity { UserName = model.Email, Email = model.Email }; var result = await _userManager.CreateAsync(user, model.Password); if (!result.Succeeded) { return BadRequest(result.Errors.Select(x => x.Description).ToList()); } await _signInManager.SignInAsync(user, false); return Ok(); }
We start by passing a representative of the AccountRegisterLogin to this endpoint. Of which looks like this.
{ "email"<EMAIL_ADDRESS>"password": "youpassword1" }
This payload will serialize to the AccountRegisterLogin model.
public class AccountRegisterLogin { [Required] [EmailAddress] [Display(Name = "Email")] public string Email { get; set; } [Required] [StringLength(100, ErrorMessage = "The {0} must be at least {2} and at max {1} characters long.", MinimumLength = 6)] [DataType(DataType.Password)] [Display(Name = "Password")] public string Password { get; set; } }
In the Create method, we are...
That is it for registration!
Now that we have a user record in our tables, we need to create a method to log in that user. Of which will again live in the AccountApiController located in the Admin area of my project.
[HttpPost("login")] public async Task<IActionResult> Login([FromBody] AccountRegisterLogin model) { if (!ModelState.IsValid) { return BadRequest(); } var result = await _signInManager.PasswordSignInAsync(model.Email, model.Password, isPersistent: false, lockoutOnFailure: false); if (!result.Succeeded) { return BadRequest(); } return Ok(); }
In this method, we again pass in our AccountRegisterLogin request and start by checking to see if the state of that Model is valid. If it is, we make a request to our SignInManager<UserEntity> object to attempt to sign in that user with the Model's current properties. If that request succeeded, we return a status of 200 Ok.
During the sign in request, when successful the necessary cookie needed to authenticate with Identity is passed back as part of the response.
With this cookie set on the client, we now have everything we need to authenticate with Identity. So long as the cookie is current, all future requests to our API endpoints that are guarded with the [Authorize] will be authenticated.
This is it! We now have a way to register a user and log that user in while supplying the necessary cookie. In the next part of this series, I will talk about adding token authentication to my blog using JSON Web Tokens. Until then, feel free to leave any comments you might have below.


Orange Chicken and more Panda Express bares Manila branch menu
by Manila Standard LifestyleAll bestsellers of Panda Express will be served in its first Philippine branch at SM Megamall, according to Jollibee Foods Corporation, the food chain’s local partner.
Yes, the American Chinese food establishment’s Orange Chicken, wok-tossed crispy chicken in sweet and tangy sauce; and Broccoli Beef made with tender beef and fresh broccoli in ginger soy sauce can be savored here at home.
“Get ready for bold and savory flavors cooked fresh straight from the woks, with each dish thoughtfully prepared—from hand-cut vegetables to house-made sauces—making every dining experience even more satisfying,” JFC said in a statement.
Other classic favorites to be served include the following:
Kung Pao Chicken, a Szechuan-inspired dish made with chicken, peanuts, and vegetables, finished with chili peppers.
String Bean Chicken that consists of chicken breast, string beans, and onions wok-tossed in mild ginger soy sauce.
Asian Grilled Chicken, a dish made with grilled chicken thigh hand-sliced to order and served with teriyaki sauce.
Mushroom Chicken, a delicate combination of chicken, mushrooms, and zucchini wok-tossed with light ginger soy sauce.
Beijing Beef made with crispy beef, bell peppers, and onions in sweet-tangy sauce.
Plant-based eaters may choose Eggplant Tofu made with lightly browned tofu, eggplant, and red bell peppers tossed in a sweet and spicy sauce.
Panda Express, first opened in Glendale, California in 1983, currently has over 2,000 outlets around the world. It’s also present in Canada, Japan, Guatemala, Mexico, South Korea, United Arab Emirates, and Russia.


{%extends "navbase.html"%} {%block title%}Pay with bank transfer{%endblock%} {%block content%}
To pay your invoice using bank transfer, please make a payment according to the following:
| Account information | {{bankinfo|linebreaksbr}} |
|---|---|
| Payment reference | {{invoice.payment_reference}} |
| Amount | €{{invoice.total_amount}} |
Note that it is very important that you provide the correct text on the transfer, or we may not be able to match your payment to the correct invoice. In particular, do not use the invoice number, use the specified payment reference!
Note that bank transfers take a few days to process, so if your payment is nedeed rapidly in order to confirm something, this is not a good choice of payment method.
{%if returnurl%}Return to payment options{%endif%} {%endblock%}


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Etiam aliquam lacinia rutrum. Sed sit amet tortor id eros suscipit semper. Suspendisse nec condimentum metus, nec porttitor risus.
Services PortfolioWith treatment, lots of care and love, these animals have become great pets. They are all healthy and happy in their forever homes with new, loving families in Tennessee, Kentucky, Arkansas, and Texas.
We are a refuge for those that are too traumatized by past abuse, ill or old to be adopted. We will provide care, love and a safe haven for them for rest of their lives.
Heaven Can Wait Animal Rescue and Sanctuary’s dogs in transition are rescues not yet available for adoption. They have been spayed/neutered and vaccinated, and are being loved, cared for, evaluated, and in some cases are learning to be pets.
After we spend time evaluating and if needed, rehibilitating the dogs they’re ready for a new home!! We do home checksWe will make the best ‘forever home’ match available based upon the pet’s needs.
Heaven Can Wait Rescue and Sanctuary is a 501c3 tax exempt, public charity non-profit organization. We take a holistic approach to caring for our dogs, addressing all aspects of their needs, both physical and emotional. Many of our dogs have compromised immune systems and require treatment for heart and kidney diseases, arthritis and joint disease, digestive slowdown, dental disease, cognitive dysfunction, thyroid disorders, and cancer.
HCW cares for the lifecycle needs of our dogs ranging from preventive care and treatment, well-being care and natural remedies, any required surgeries and other medical treatments, rehabilitation and proper diet. Dogs, like people, are prone to medical problems as they get older. However, with diet, supplements and the right care, many of the conditions can be prevented, delayed or managed, to give our dogs the best possible quality of life for all of their life. Enabling healthy, happy dogs is foundational to active, healthy lives in loving, permanent homes.We are committed to the every dog's needs.
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We buy networks!
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- incentivize plug-and-play initiatives
- iterate next-generation infrastructures
- strategize dynamic deliverables
- drive holistic mindshare


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Komodo
talk-trading
A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
actionslacks
26-Jun-19 03:31 PM
kmd has angered the crypto gods, we must make an offering
jspook16
26-Jun-19 03:51 PM
Burn kmd?
Mark81
26-Jun-19 03:52 PM
Nebl/btc have even worse performance.
Alecandro
26-Jun-19 03:54 PM
guys everything is getting wrecked. There is nothing special about KMD
Markus
26-Jun-19 03:54 PM
u would think that kmd have atleast abit better buy support then this considering how the ecosystem look like and what is cooking
Alecandro
26-Jun-19 03:55 PM
Sorry let me reprhase, there is nothing negatively special about KMD that is making it do worse than other alts
Markus
26-Jun-19 03:55 PM
sure
Alecandro
26-Jun-19 03:55 PM
Bitty is just running the show. Once KMD starts to pump again everyone will be a happy KMD supporter again lol
PTYX
26-Jun-19 04:04 PM
Not everyone
Markus
26-Jun-19 04:04 PM
One good thing is last time bitcoin dominance went from 63% to 57% then kmd went from 14k to 22k
so if btc dominance starts to retrace soon maybe we get that 100% gain to 20k
Malti
26-Jun-19 04:08 PM
That gif is exactly me
3
Markus
26-Jun-19 04:09 PM
bitcoin actually hit its weekly first resistance on pivot
https://www.tradingview.com/x/UoTShjXG/
but so far not even 1 resistance rly mattered at all during this rally
Markus
26-Jun-19 04:24 PM
bitcoin is going again
probably gonna sniff on the 61.8 fib lvl
Hollowman9000
26-Jun-19 04:24 PM
Fucking 13k broken
@jl777c
Ruh roh
13.1
Markus
26-Jun-19 04:26 PM
lets go 13.4k thats my long exit cause doubt it goes beyond 61.8 without pulling back to 13k
(edited)
Cryptoon
26-Jun-19 04:26 PM
13160 in mex
on mex*
200
Hollowman9000
26-Jun-19 04:26 PM
I’m tracking Gemini
Cryptoon
26-Jun-19 04:26 PM
going fast now
Markus
26-Jun-19 04:27 PM
kmd about to break below 10k
Hollowman9000
26-Jun-19 04:28 PM
13216
Markus
26-Jun-19 04:28 PM
250 coinbase
Mark81
26-Jun-19 04:28 PM
It's happening!
 Btc really shooting for 20k already? Fuck.

Cryptoon
26-Jun-19 04:33 PM
At the end of the day genie likes money just like the next guy
meatspoon
26-Jun-19 04:33 PM
Probably had his wife put him in a straight jacket with orders to not release him until BTC retraces
I am sure he does. But he hates btc with a vengeance
Cryptoon
26-Jun-19 04:33 PM
true
meatspoon
26-Jun-19 04:35 PM
And he claims to hold no btc... because it’s so shitty.
Markus
26-Jun-19 04:35 PM
probably he do anyway
Tek
26-Jun-19 04:38 PM
remember bois
16k is the target
and many analist think $50k to $100k by EOY
Markus
26-Jun-19 04:39 PM
if btc will hit 50k to 100k this year
then i expect kmd to be atleast 25$
(edited)
Tek
26-Jun-19 04:40 PM
@Markus
just get 0.01 btc
then you are part of the rich people
and i'll see you in the citadel!
Markus
26-Jun-19 04:40 PM
im 5x long on bitmex with 0.2 up 15% atm
Tek
26-Jun-19 04:40 PM
read this
https://www.reddit.com/r/Bitcoin/comments/1lfobc/i_am_a_timetraveler_from_the_future_here_to_beg/
I'll see you in the citadel bois.
can't wait
Mark81
26-Jun-19 04:41 PM
Expectations... Hopes... Dreams...

Tek
26-Jun-19 04:43 PM
Trump is a time traveler too
Baron Trump.
Markus
26-Jun-19 04:43 PM
and JL is satoshi
Tek
26-Jun-19 04:43 PM
muh no such thing
Markus
26-Jun-19 04:44 PM
13.3
lets go 13.4
Mark81
26-Jun-19 04:44 PM
Eth 310
actionslacks
26-Jun-19 04:44 PM
this has been long awaited. i am very excited.
meatspoon
26-Jun-19 04:44 PM
But JL seems so much more chill than Craig Wright. How can they be the same person?
Tek
26-Jun-19 04:45 PM
what if we have all been cheated, and kmd is a huge shitcoin?

CoinKing88
26-Jun-19 04:47 PM
Huge with a . on the end, must be really huge
Tek
26-Jun-19 04:47 PM
lmao
Markus
26-Jun-19 04:48 PM
and kmd is below 10k
RIP
2
Tek
26-Jun-19 04:48 PM
I'm so glad the KMD hack happened
I wouldn't have sold if it wsn't for that
my actions were just.
karma working in my favor


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| DOSE: |
drops |
oral |
Kratom |
(daily) |
from 6-9 ( six to nine) grams per day, for 10 days
I decided to post this to give my personal experience with kratom withdrawal. I have previously (a year ago) gone through w/d's from hydrocodone, and more recently, opium poppy tea. I'm going to make sort of a comparison between the poppy withdrawal and the kratom withdrawals. I'll refer to both forms of withdrawal as 'w/d'.
I bought a good amount of kratom super powdered leaf, and I made a feeble attempt to not abuse it, but I failed. I ended up using it 2 to 3 times a day, using 2 or 3 grams per dose. Or so. I measured with a teaspoon.
I would have to say the the kratom w/d caught me a little off guard. However, I should have seen it coming. They lasted longer than my hydrocodone w/d, but was not as intense. The kratom w/d lasted almost as long as the poppy w/d, but not quite. It is less extreme then the poppy w/d, but that of course, changes depending on dosage, and your individual body.
In my experience, the w/d from kratom is like a toned-down version of opium tea w/d. I get tired easily, my muscles are sore, I get depressed, and feel kind of (unpleasantly) detatched from other people. I get depressed, usually in the mornings, and then at night it gets worse. And it makes me poop a lot for awhile, after the constipation wears off. But with kratom, the withdrawal has not been as severe as the withdrawal from the opiates I mentioned.
If I have good judgement, and I use this plant occasionally (maybe once a week), I imagine that it would be much easier to 'kick'. I hope that this info helps someone out there.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Sage implements a number of URI schemes that can be used throughout the system on various places.
Schemes included and used by Sage
-
kelp://<merged-script-or-css-path>
Used with script and style resources to point to a merged file, this scheme allows Sage to unmerge the resources and include them as separate script and link elements pointing to all individual files separately during development. In production setups, the merged scripts are served as a single, minified file. This approach enables seamless development where the way scripts and styles will be served is controlled by a few configuration variables.
-
sageres://<resource-name-or-path>
The purpose of this URI scheme is to refer to Sage resources. There are two ways the value following
sageres://
is interpreted.-
If there is an
XmlProvider
delegate registered for that name, the resource returned will be the result of invoking this delegate. -
In all other cases, the path is expanded to a path within the current
{{assetpath}}
. So if the current asset path is~/assets
, the pathconfiguration/navigation.xml
will be expanded to~/assets/configuration/navigation.xml
and the resource will be opened from that location. The file name itself is localized, thereby enabling per-locale document overrides.
-
If there is an
-
sageresx://<assembly-name>/<relative-resource-path>
The
sageresx
scheme allows easy opening of assembly-embedded resources. The syntax issageresx://{assembly-name}/{path-within-assembly}
, whereassembly-name
is the actual name of the assembly, with any dots replaced with slashes.For instance, if the name of the assembly that contains the embedded resource is
GumsRus.Chewy.Website.dll
, and the path to the resource in that assembly isResources/Xslt/Shopping/Cart.xslt
, that resource would then be properly referenced as:sageresx://gumsrus/chewy/website/resources/xslt/shopping/cart.xslt
The path is case-insensitive.


abstract
—it may or may not
include abstract methods. Abstract classes cannot be instantiated, but they can be subclassed.
An abstract method is a method that is declared without an implementation (without braces, and followed by a semicolon), like this:
abstract void moveTo(double deltaX, double deltaY);
abstract
, as in:
public abstract class GraphicObject { // declare fields // declare non-abstract methods abstract void draw(); }
abstract
.
Interfaces
section) are implicitly abstract, so the abstract
modifier is not used with
interface methods (it could be—it's just not necessary).
static
and
final
, and they can contain implemented methods. Such abstract classes
are similar to interfaces, except that they provide a partial
implementation, leaving it to subclasses to complete the implementation. If an abstract class
contains only abstract method declarations, it should be declared as an interface instead.
Multiple interfaces can be implemented by classes anywhere in the class hierarchy, whether or not they are
related to one another in any way. Think of Comparable
or Cloneable
, for example.
By comparison, abstract classes are most commonly subclassed to share pieces of implementation. A single abstract class is subclassed by similar classes that have a lot in common (the implemented parts of the abstract class), but also have some differences (the abstract methods).
GraphicObject
s
must know how to draw or resize themselves; they just differ in how they do it.
This is a perfect situation for an abstract superclass. You can take
advantage of the similarities and declare all the graphic objects to
inherit from the same abstract parent object—for example,
GraphicObject
, as shown in
the following figure.
Classes Rectangle, Line, Bezier, and Circle inherit from GraphicObject
First, you declare an abstract class, GraphicObject
,
to provide member variables and methods that are wholly shared by
all subclasses, such as the current position and the
moveTo
method. GraphicObject
also declares abstract methods for methods, such as
draw
or resize
, that need to be implemented by all
subclasses but must be implemented in different
ways. The GraphicObject
class can look
something like this:
abstract class GraphicObject { int x, y; ... void moveTo(int newX, int newY) { ... } abstract void draw(); abstract void resize(); }
GraphicObject
, such
as Circle
and Rectangle
, must provide
implementations for the draw
and resize
methods:
class Circle extends GraphicObject { void draw() { ... } void resize() { ... } } class Rectangle extends GraphicObject { void draw() { ... } void resize() { ... } }
Interfaces
, it was noted that a class that implements an interface must implement
all of the interface's methods. It is possible, however, to define a class
that does not implement all of the interface methods, provided that the class is declared to be
abstract
. For example,
abstract class X implements Y { // implements all but one method of Y } class XX extends X { // implements the remaining method in Y }
X
must be abstract
because it does not fully
implement Y
, but class XX
does, in fact, implement Y
.
static
fields and static
methods.
You can use these static members with a class reference—for example, AbstractClass.staticMethod()
—as
you would with any other class.


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Note: You may need to wait several seconds for the visualization to load.
This visualization investigates global terrorism from 1970 to 2016. Each dot represents a terrorist attack in which there was at least one victim. The size of each dot is proportional to the number of victims: the largest and smallest points represent 1,500 and 1 people respectively. The color of each dot corresponds to one of eight attack types. The data can be filtered by year and by type of attack so that only the desired points are displayed. Updating the years will also update the line chart. Use the "Animate" button to see the evolution of attacks over the selected time period. The map can be navigated by clicking and dragging as well as scrolling to zoom. The color scale is uniform throughout all three visualizations.
Current Year:


You quickly tell him you were looking for the chamber pot. As he stares at you, you begin to have hope that he'll buy your excuse.

You think it's best not to answer. He grabs your arm and drags you before the contingent's leader who likewise doesn't believe your story. While muttering dire threats, you're thrown in a cell. Aha! All is not lost.  Looking around, you attempt to no avail to find tools to escape. Exhausted, you fall asleep.
 Literally.


Wed Mar 31, 2021
This month marks the one-year anniversary of going into lockdown, restricted gatherings, working from home, and so on. We’re at almost three million deaths so far from COVID-19, a number that undoubtedly would be a lot higher without the drastic global action taken this past year.
This one-year period has fomented a significant societal shift, and I can’t even guess what the long-term consequences may be. But if I were to hazard a guess, I’d say that, in general, people have become more suspicious, less open, and psychologically overburdened with either a well of anger or of loneliness seething beneath the surface.
Like Batman.
Also like Batman, more prone to hiding in dark caves and staring at a glowing bank of screens. However, we’ve also become smarter about the way we work, travel, and communicate. Some humanity lost, but some efficiency gained.
Perhaps we will start hugging each other again someday, and perhaps we’ll rip the Bane masks off and see each other’s smiles again, and regain some of that humanity. Vaccines are aggressively rolling out as I write this, with politicians promising a much brighter summer.
If you’re relying on the promises of politicians for your future happiness, however, you may just be disappointed.
Now is a great time to reflect and re-evaluate your priorities. You could sit with remorse and regret every day (about how you failed to invest in Bitcoin or NFTs earlier, for example), or you could take a look at your life (not a hard look, mind you, more like a gentle gaze). Congratulate yourself on your achievements. Or decide to make some small, incremental, positive changes.
But wherever you’re at, cut yourself some slack - it’s been a bruiser of a year.
When I gaze back on my life, I can’t help getting a bit metaphysical. Do you believe in fate, coincidences, divine intervention, or whatever you would call that inexplicable intervention that changes the course of your life? Or do you believe in full autonomy, agency, and proactivity in determining the path of your life?
When I think of amazing coincidences, I think about that fateful hike up Bhukan San in 2004. Seoul has a population of almost ten million people. What are the odds of meeting the father of the son who sent you to South Korea at that exact minute, on that exact day? And what are the odds you would strike up a conversation with him, and help him all the way up that mountain as he hobbled slowly with his walking cane and with the cancer in him? Which led to dinner and a visit to his home.
I’d say those odds are pretty high. Like one in ten million. Even at fifty-fifty odds, you could still fail to win the lottery on a coin toss.
I think about John sometimes and hope that he had a good end. I know he had a full life. When I was desperate for a steady teaching job in Vancouver, that connection did get me a job without an interview.
But here lies the incongruence - teaching wasn’t my dream job. And the son did not have the honour of the father.
Yet, not only did that job come when I most needed it, it allowed me to buy a car and live and work in White Rock. And living right on the border allowed me to drive down every other weekend to visit my girlfriend in Seattle and keep that relationship going. And that girlfriend became my wife, and we had two beautiful kids, and so on. The ripple effect from one chance meeting is quite simply, astonishing.
Agency and autonomy are just as important though - following your dreams, sating your wanderlust, and feeding your passion. All your wants and desires, all bound within the constraints of practicality and prudence - that’s what life boils down to. But then there are those moments of absolute surprise and delight…sometimes you have to look back to even see them.
Reading Tom Johnson’s recently-penned life story really got me thinking about the bigger picture. I found some common threads in his story. He also moved away from teaching towards writing, and he also chose technical writing as a more financially-stable writing profession. And there are many more technical writers like him, with creative minds who bring a liberal-arts mindset into the engineering arena. Often met with derision or resistance, but ultimately such a boon to those who see the value in infusing different points of view into a company culture.
Incidentally, there’s an anthropological angle to technical writing too - being the lone writer, an outsider, who must navigate and document a different culture (oddly enough, all those anthropology lectures on First Nations fishing practices are also loosely related to some of my exposure to the fishing industry at work).
I do love technology though, which is a common ground that obviously helps a lot when working in the high-tech industry.
And can I say how much I appreciate our IT guy for putting together a waitlist for retired computers back in 2019. Getting in early on that list paid off, cause I was one of the first to choose out of the latest crop of free used machines. As no doubt regular readers of this blog know, I’ve wanted a Windows machine for some light gaming for a while now. Getting a free machine is perfect - I get to re-use a computer that would have been recycled anyway, and I don’t have to justify spending any money.
Having said that, I was initially willing to shell out for a GPU so I could at least play Civilization VI. As it turns out, I don’t even need to.
The free PC I got is an HP EliteDesk 800 G1 tower. I chose the full-size tower instead of the small-form factor variant cause I thought it would be easier to upgrade.
Then I read this article and wasn’t too surprised to learn that this PC’s proprietary motherboard and power supply is crippled when it comes to gaming. But regardless, I thought I could follow the advice in the article and buy a used Radeon RX 560 on eBay for around $50. Boy, was I wrong. The current Bitcoin price has flooded the GPU market with miners and scalpers, there is a silicon shortage, and the covid situation has jacked up demand. In short, even old crappy GPUs are selling well above their value. That low-end Radeon RX 560 is going for over $200 on eBay used - and for a weird Chinese brand to boot.
So, you can imagine my delight when I popped the hood and discovered that my new-old PC was decently specced with an Intel i7 CPU, a 1TB SSD, Windows 10, and… a discrete Nvidia GeForce GT 630 GPU with 2GB of memory. Don’t get me wrong, this setup won’t run any new triple-A titles, but for my free collection of older games on Epic Games, Itch.io, Steam, GOG, and Ubisoft Uplay, it will do just fine.
So yesterday, while my daughter was making Kreacher’s French Onion Soup from her Unofficial Harry Potter Cookbook, I finally played The Stanley Parable for the first time. I’d been wanting to play this game for a while and it was as twisted and viciously satirical as I’d hoped. I also briefly played Civilization VI and soon came to the sober realization that I don’t have endless hours to pour into micromanaging an entire society from the Stone Age to the Space Age.  Civilization VI ran like a dream though, which is all I was hoping for.
Sony has also gotten into the spirit of game giveaways and is giving away some great PS4 games, including Ratchet and Clank and Subnautica. So basically there’s no chance of being bored in 2021.
I may be becoming Batman - but I’m not a bored Batman. However, as we move into Spring and Summer, I’m looking forward to leaving the cave more often, getting some sweet sunshine, and moving on to a bit more normalcy - at least one can hope.


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8
1 When Samuel became old, he appointed his two sons, Joel and Abijah, to lead the people of Israel.
2 They judged people's disputes in the town of Beersheba.
3 But they were not like their father. They wanted only to get a lot of money. They accepted bribes, and they did not make honest decisions about people's disputes.
4 Finally, the Israelite leaders met in the town of Ramah to discuss the matter with Samuel.
5 They said to him, "Listen!  Appoint a king to rule over us, like the kings that other countries have!"
6 Samuel was very unhappy with them for requesting that, so he prayed to Yahweh about it.
7 Yahweh replied, "Do what they have requested you to do. But do not think that you are the one whom they are really rejecting. I have been their king, and I am the one they are really rejecting.
8 Ever since I brought them out of Egypt, they have rejected me, and they have worshiped other gods. And now they are also rejecting you in the same way.
9 Do what they are asking you to do. But warn them about how their kings will act toward them!"
10 So Samuel told those people what Yahweh had said.
11 He said, "If a king rules over you, this is what he will do to you: He will force many of your sons to join the army. He will make some of them run in front of your chariots to clear things out of the way.
12 Some of them will be commanders of his soldiers, but others will work for him like slaves. He will force some of them to plow his fields and then later harvest his crops. He will force others to make his weapons and equipment for his chariots.
13 The king will take some of your daughters from you and force them to make perfumes for him and cook food for him and bake bread for him.
14 He will take your best fields and vineyards and olive tree groves, and give them to his own officials.
15 He will take a tenth of your harvests and distribute it among the officers and servants who work in his palace.
16 He will take from you your male and female servants, your best cattle and donkeys, and force them to work for him.
17 He will take one tenth of your sheep and goats. And you will become his slaves!
18 When that time comes, you will complain loudly to the king, the king that you yourselves have chosen, but Yahweh will not pay attention to you."
19 But the people refused to pay attention to what Samuel said. They said, "We do not care about what you say! We want a king!
20 We want to be like the other nations. We want a king to rule us and to lead our soldiers when they go to fight."
21 When Samuel told Yahweh what the people had said,
22 Yahweh replied, "Do what they are telling you to do. Give them a king!" So Samuel agreed, and then he sent the people home.


This article was written in 2017 during my time at SVDS. The article was first published on the SVDS Blog.
Customer journeys allow for a holistic experience
A senior marketer’s ability to find and create valuable experiences for customers has grown dramatically in recent years. Beyond the traditional responsibilities of brand and creative management, senior marketers (such as CMOs, Brand Managers, and Product Marketing Managers) now use analytics to track customer interactions, measure the quality of engagement, and determine the effectiveness of an enormous range of different marketing tactics.
Marketers often map out a “customer journey” in order to manage successful engagements. The customer journey is the complete sum of experiences that your customers go through when interacting with your company and brand—mapping out these interactions gives you a holistic view of how customers engage with your company. While many marketers focus on developing positive interactions, a customer journey is a plan that focuses on how a series of engagements can generate momentum from awareness, to sale, to ongoing loyalty and advocacy.
According to a Salesforce report, nearly all senior level marketers agree that a comprehensive journey map is absolutely critical or very important to their business. At the same time, the report mentions that this map has largely been an aspiration for marketers—in part due to siloed business teams and a disjointed view of customer data, only 29% of enterprise companies would rate themselves as very effective or effective at creating a cohesive journey.
Senior marketers should take the responsibility for this challenge head on; to be successful in creating a useful map, you will also need to be the leader of the technical and analytical development of their teams. You should have an intuition for how data can enhance, track, and articulate the customer experience—as this intuition creates new possibilities for the type of relationships companies can have with their customers.
In this first post, we’ll walk through some examples of how we have seen data capabilities determine the success of customer journey initiatives for our clients. In subsequent posts, we’ll also offer guidance on the data-related initiatives that you can start today to begin fostering closer ties with your customers—regardless of where you currently are in your specific state of development.
What can your data do for you?
We’ve seen data play various roles in creating strong customer engagements. Here’s a look at just a few.
Optimize against competing outcomes using effectively stitched data (Social Gaming)
For many businesses, legacy and heterogeneous systems are a challenge for creating an integrated customer experience—the data is often structured with a narrow lens on a specific product or domain. We worked with a social gaming company facing this challenge: they wanted to create a cohesive customer experience across all their games by extending the preferential treatment that loyal customers receive for their favorite games to new games on the platform.
On a per-game basis, our client was technically sophisticated—they could build out events, correlate performance with targeted marketing strategies, and articulate the effectiveness of different campaigns. However, this sophistication fell apart at the organization-wide level. After several acquisitions and the use of third party licensing for games, the company found itself with a broken analytical architecture—each game optimized for itself, but there was a lot of opportunity in optimizing across the business. By supporting the integration of different data from different silos, the new architecture enabled the company to:
- Increase customer satisfaction by rewarding loyalty. By not being able to establish a single view of their customers, our client was continually losing opportunities to tailor experiences for their customers. For example, high-paying customers that had “preferred” status for certain games would return to being “unknown” when they started playing new games. By helping the client carry customer status across games, players will have greater satisfaction and loyalty.
- Improve game development by understanding interaction patterns. Some of the most important metrics in gaming—e.g., alliances and teaming—are challenging to measure. Breaking down silos allowed the client to utilize novel sources of data, like gaming chats, to articulate a “web of influence” and its role in engagement and profitability.
By reframing the customer journey as an experience that transcends individual games—and developing a supporting data architecture—our client was able to both develop an engine for growth and improve profitability on an individual basis, by both reducing the acquisition cost (UAC) of customers and increasing their lifetime value (LTV).
Redefine your brand and product suite with a more modern architecture (Digital Entertainment)
Take a look at the data sources you’re using in your marketing efforts and you may find some unexpected insights. For example, is there untapped value in your existing customer relationships? A digital entertainment company wanted to develop a modern database architecture that would allow them to understand user consumption at both a customer and population-level—at a microsecond granularity. Redesigning the client’s architecture to identify and articulate the customer’s consumption patterns ultimately gave the client vastly more usable data about their customers, which led to:
- New customer offerings. Our client used these new capabilities to develop more effective cross-selling opportunities and to develop products that provide guidance to content providers.
- Improved strategic decision making. This view of consumption informed large strategic bets for the organization—for example, the decision to give away existing products for free in return for increased engagement.
The client had always had tremendous potential to understand customer engagement and consumption patterns—they were a portal for millions of users. However, their existing platform was limited by its underlying technology and a myopic view of the role of data. In their original product offering, the collected data was not necessarily perceived to have inherent value. We find this type of oversight to be common for marketers beginning to build analytics within their teams.
Note: This concept of “instrumentation”—the process of logging and tracking customer interactions—is important when creating an engagement plan. Instrumentation creates a more nuanced understanding of what customers find valuable about your products and services. For our client, this instrumentation influenced their entire business: from feature development, to sales, to pricing, and even to marketing copy about the efficacy of their existing product suite. Instrumentation is so important, in fact, that it is something we at SVDS specifically assess when considering the data maturity of a business.
Update back-office processes to redefine customer expectations (National Retailer)
Work that begins in the marketing department often extends to influence other parts of a business. In one example, we worked with a traditional brick and mortar retail client that was in the process of developing their digital presence.
As their customers began to spend more time purchasing items online, our client realized that they would need new capabilities to support new types of interactions—for example, granularity in tracking inventory. When creating its online presence, our client found itself frequently selling under-stocked items from the website, and then had to follow them up with costly gift card apologies to disappointed customers.
We helped the client gain an understanding of their inventory baseline and establish a real-time view of changes in supply and demand. This allowed the business as a whole to establish new customer relationships and a leaner efficiency:
- Customer interaction with the brand. E-commerce has developed some great features to incent purchasing behavior—we have all experienced messages like, “There are only 3 items left in stock!” or “Order by 11:59pm Tuesday to get by Christmas.” Our client’s new modern inventory infrastructure allowed them to create similar features, increasing trust and confidence in the brand.
- Reduced working capital. In the past, a granular level of detail—across stores, channels, and partners (e.g., third party sellers)—was not required from legacy operations. In developing a new system, our client was able to serve items that were stocked-out in their web distribution centers from stores in close proximity to the buyers. This allowed our client to reduce their buffer stock and protect against obsolescence.
For our retail client, marketing’s strategic influence and digital leadership forced growth in other parts of the business that benefited customers and improved the company’s competitive position.
Next Steps
How is your company taking steps to strengthen their customer engagement strategies through better use of data?


New York Times Opinion
Graphics reporter | March 2020 - present
Reporting and visual storytelling for Times Opinion's graphics team.
Philadelphia Inquirer
Reporter, Investigations | June 2018 - March 2020
Investigative reporting on Philadelphia's child welfare and criminal legal systems, as well as the region's opioid crisis.
Tampa Bay Times
Data Reporter | Jan. 2015 - June 2018
Wrote code to report stories and visualize data.
Wall Street Journal
News Applications Developer | Oct. 2014-Jan. 2015
Built graphics and digital projects for WSJ's World desk.
Newsday
Investigative Team Intern | Summer 2014
Acquired and analyzed data for long-term investigative projects. Built interactive graphics for departments across the Newsday newsroom.
Center for Investigative Reporting
Google Journalism Fellow | Summer 2013
Developing Django apps dashboards for investigative reporting.
The Daily Illini
News Apps Developer | March 2013 to May 2014
Managing Editor for Reporting | March 2012 to March 2013
Design Editor | Summer 2011
Assistant News Editor | March 2011 to March 2012


Import data from 'Epidata' XML files '.epx' and convert it to R data structures.
| Version: | 0.3-0 |
| Depends: | XML, httr |
| Published: | 2017-11-07 |
| Author: | Jean Pierre Decorps [aut, cre], David Whiting [aut], Bruno Granouillac [ctb], Laura March [ctb] |
| Maintainer: | Jean Pierre Decorps <jp.decorps at epiconcept.fr> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | epxToR results |
| Reference manual: | epxToR.pdf |
| Package source: | epxToR_0.3-0.tar.gz |
| Windows binaries: | r-devel: epxToR_0.3-0.zip, r-release: epxToR_0.3-0.zip, r-oldrel: epxToR_0.3-0.zip |
| OS X binaries: | r-release: epxToR_0.3-0.tgz, r-oldrel: epxToR_0.3-0.tgz |
| Old sources: | epxToR archive |
Please use the canonical form https://CRAN.R-project.org/package=epxToR to link to this page.


The basics include: the web, html, url's, http, and web applications. Web apps will be integral part of course. The WWW is a collection of HTML docs (basis for all webpages, HTML glues everything together). Major pieces include: You (browser), the Internet, and Servers. HTTP (hypertext transfer protocol is used as the communication medium).
Communication Path: YOU--HTTP--INTERNET--HTTP--SERVERS
HTML stands for Hypertext Markup Language, and is made up of text content (what you see), markup (what it looks like), references to other docs, and links to other pages. Note: plain text is plain text in HTML. You want to utilize "markup" to make it look different. (CSS)
HTML Markup
Markups include tags (opening/closing), which encompasses an entire "element" that
is used to make the text behave a certain way. Utlizing scratchpad.io
as a testing medium for code. Note: can "nest" tags. Note: can force multiple lines and
paragraphs. Inline vs. Block.
What to take away from this lesson.The five most important things to take from this lesson are the following:
1 - What a Web Page Is
A web page is a text document written in a language called HTML. Web browsers read these documents, and then interpret
and display them.
2 - How Coding Works
Coding happens when programmers write text in a language that a computer can understand. The computer can then follow
the instructions the programmer wrote. For example, the computer might do this by making text like this:

3 - Computers are Stupid
Programmers need to write exactly the way a computer understands (also known as writing with correct "syntax").
For example, if you forget to close a  tag, the computer won't be able to figure out what you had intended
to make bold. This "stupidity" can be very frustrating, but it also gives programmers incredible power: if you know
how to talk to a computer than you can tell it to do anything you want.
4 - Programmers Can't Remember Everything
There are too many details to keep everything in your head. And that's okay. If you forget how to make text italic
in HTML, you can always just look it up.
5 - Basic HTML Vocabulary
You will be using HTML in the next few lessons, so it will be helpful if you're comfortable with the jargon.
* Tag: An HTML tag is always contained within angled brackets. Most tags have an opening tag (
 for example) and a closing tag, (
). Some tags (called "void" tags) do not require a closing tag (like the
 tag).
* Element: An HTML element refers to everything within a set of opening and closing tags.
* Attribute: This is a property of an HTML element. For example, to set thehref attribute of an anchor tag to the Udacity URL, you would write .
There are three elements to a webpage: HTML, CSS, JAVASCRIPT. HTML is like the structure of a house. CSS is the style (i.e. color of walls, cabinetry, etc.). JAVASCRIPT is interactive, change an element (i.e. a chair, a lamp). Note: Developer Tools Tab in Google Chrome.
HTML and CSS are both languages (syntax+rules)(tag is word. HTML controls the structure of a web page. CSS controls the "style" of a page (how it looks). When programmers talk about DOM (Document Object Model) they are talking about the tree-like structure of a page (DOM Tree).
Key Term: boxify
CSS (Cascading Style Sheets) controls the “style” of a page, and is to prevent repeating. Example: “Style” - .description{color:red;} - turns words red inside of “description” box. Note: can do this in scratchpad.io by using .
Analogy: sheets are like laws. National Laws < State Laws < Municipality Laws < House Rules. CSS says House Rules become National Law. “Most specific rule applied” is the definition of Cascading. Font-style: normal, italic, oblique. (use CSS reference site to look up). Note: For “Code Comments,” HTML begins with . Everything in between is ignored. CSS begins with “/*" and ends with “*/".
Inheritance requires abstract thinking. Abstraction is to avoid repetitive work. Inheritance = faster-loading, less bandwidth. Rules are interpreted in-between the brackets, and are applied to the specified element (i.e. h1). There is always a property and a value (property:value = declaration).
Note: image must be contained in same folder as .html file to be referenced.
Note: Code validation sites are a great way to check if code is actually compatible with standard. HTML/CSS validation services provided in lesson.


Interaction type:
draw
modify
Geometry type
Point
LineString
Polygon
Data type
GeoJSON
KML
GPX
Addproperty
Delete all features
Data:


CRM
Home
Clinics
Patients
Staff
Oops, no result is found. Try something else or try again later.
First
Middle
Last
Position


Skills Learned
Adobe Illustrator - Adobe Photoshop - Adobe InDesign
Product photography - Adobe Lightroom - Milanote - Working with real world clients - Logo design - Flickr - Figma
Codepen - Interviewing and collecting feedback


Reverse Engineering
What is Reverse Engineering?
According to Wikipedia Reverse Engineering is:
is the process by which a man-made object is deconstructed to reveal its designs, architecture, or to extract knowledge from the object; similar to scientific research, the only difference being that scientific research is about a natural phenomenon.
According to the c2Wiki Reverse Engineering is:
is about presenting a piece of software at a higher level of abstraction. It can be based on sources or on binaries:
Why embark on Reverse Engineering at all?
Reasons for reverse engineering:
Interoperability.
Lost documentation: Reverse engineering often is done because the documentation of a particular device has been lost (or was never written), and the person who built it is no longer available.
Integrated circuits often seem to have been designed on obsolete, proprietary systems, which means that the only way to incorporate the functionality into new technology is to reverse-engineer the existing chip and then re-design it.
Product analysis. To examine how a product works, what components it consists of, estimate costs, and identify potential patent infringement.
Digital update/correction. To update the digital version (e.g. CAD model) of an object to match an “as-built” condition.
Security auditing.
Acquiring sensitive data by disassembling and analysing the design of a system component.
Military or commercial espionage. Learning about an enemy’s or competitor’s latest research by stealing or capturing a prototype and dismantling it.
Removal of copy protection, circumvention of access restrictions.
Creation of unlicensed/unapproved duplicates.
Materials harvesting, sorting, or scrapping.
Academic/learning purposes.
Curiosity.
Competitive technical intelligence (understand what your competitor is actually doing versus what they say they are doing).
Learning: learn from others’ mistakes. Do not make the same mistakes that others have already made and subsequently corrected.
As you can see some of the reasons of reverse engineering can be nefarious but my intent for this blog post is for my personal curiosity and learning only
List of Reverse Engineering Tools
-
- A tool for reverse engineering 3rd party, closed, binary Android apps. It can decode resources to nearly original form and rebuild them after making some modifications. It also makes working with an app easier because of the project like file structure and automation of some repetitive tasks like building apk, etc.
- It is NOT intended for piracy and other non-legal uses. It could be used for localizing, adding some features or support for custom platforms, analyzing applications and much more.
-
- dex2jar is a tool for converting Android’s .dex format to Java’s .class format. just one binary format to another binary format, not to source.
-
- The Clang project provides a language front-end and tooling infrastructure for languages in the C language family (C, C++, Objective C/C++, OpenCL, CUDA, and RenderScript) for the LLVM project.  It was inspired by Ollydbg, but aims to function on AArch32, x86, and x86-64 as well as multiple OS’s. Linux is the only officially supported platform at the moment, but FreeBSD, OpenBSD, OSX and Windows ports are underway with varying degrees of functionality.
-
- diStorm3 is really a decomposer, which means it takes an instruction and returns a binary structure which describes it rather than static text, which is great for advanced binary code analysis.
-
- Flasm disassembles your entire SWF including all the timelines and events. Looking at disassembly, you learn how the Flash compiler works, which improves your ActionScript skills. You can also do some optimizations on the disassembled code by hand or adjust the code as you wish. Flasm then applies your changes to the original SWF, replacing original actions.
-
- jad is a command line program that decompiles java code
-
- javasnoop is a tool created by aspect security that allows you to attach to an existing process (like a debugger) and instantly begin tampering with method calls, run custom code, or just watch what’s happening on the system.
-
- OllyDbg is a 32-bit assembler level analysing debugger for Microsoft Windows. Emphasis on binary code analysis makes it particularly useful in cases where source is unavailable. OllyDbg is a shareware, but you can download and use it for free.
-
- The Netwide Assembler, NASM, is an 80x86 and x86-64 assembler designed for portability and modularity. It supports a range of object file formats, including Linux and *BSD a.out, ELF, COFF, Mach-O, 16-bit and 32-bit OBJ (OMF) format, Win32 and Win64. It will also output plain binary files, Intel hex and Motorola S-Record formats. Its syntax is designed to be simple and easy to understand, similar to the syntax in the Intel Software Developer Manual with minimal complexity. It supports all currently known x86 architectural extensions, and has strong support for macros.
-
- Valgrind is an instrumentation framework for building dynamic analysis tools. There are Valgrind tools that can automatically detect many memory management and threading bugs, and profile your programs in detail. You can also use Valgrind to build new tools.
-
- Radare2 (also known as r2) is a complete framework for reverse-engineering and analyzing binaries; composed of a set of small utilities that can be used together or independently from the command line. Built around a disassembler for computer software which generates assembly language source code from machine-executable code, it supports a variety of executable formats for different processors and operating systems.
Basic Unix Tools to inspect binary executables
strings - print the strings of printable characters in files.
It is mainly used to look at printable characters in a binary executable
Let us say that we have the following hello world file written in c
#include <stdio.h>
#include <stdlib.h>
int main(){
printf("Hello, world!\n");
exit(0);
}
Now let us say that we generate a binary executable with gcc like this: gcc -o hello.c hello
We could use the strings command to print out the contents of it
In the screenshot below we print out the contents of the binary executable with strings
We can use the objdump command to explore: objdump - display information from object files.
objdump displays information about one or more object files.
The options control what particular information to display.
This information is mostly useful to programmers who are working on the compilation tools, as opposed to programmers who just want their program to compile and work.
Notice in this screenshot we got an object dump using intel and we are looking for the main method here
Next we can use the xxd command to look at that particular address printed in the screen:
xxd - make a hexdump or do the reverse.
In this screenshot we got the hexdump of the address space that corresponds with the objdump information from the previous screenshot.
Kali Linux Tools for Reverse Engineering, Penetration Testing and More
You can use many of the tools I listed earlier in the blog post in the Kali Linux Operating System.
Kali Linux is a Debian-derived Linux distribution designed for digital forensics and penetration testing.
You can download Kali Linux Here
A quick look at Radare for reverse engineering
Now recall that earlier we had compiled a simple hello world program written and c and compiled it using the gcc compiler.
Using [radare2] we can look at the compiled executable and look at the opcodes and assembly code.
We can look at the main function using radare.
In a terminal session let us look at which teletype (tty) to help radare hook into the proper shell session.
Next let us keep the tty session a long time by using the sleep command like this:
We can create a target script with a .rr2
file extension which will run in radare2 at startup time
hello.rr2:
#!/usr/bin/env radare2
program=hello
stdio=/dev/pts/1
Now that we have a configuration setup let us start using radare2. The actual command is r2
In the screenshot below we start the hello world binary executable:
We can enter aaa
into the radare2 session to have radare2 analyze the binary executable.
Here is the information printed by radare2:
Now radare also has a lot of Vim mappings so if you enter the V command and press enter you get into Visual Mode which looks like this:
Now this mode can be confusing so enter the command ?
to see all the available commands while in visual mode:
You can change how the visual mode show information by cycling through with the p command which can have the following modes:
- hex
- disasm
- debug
- words
- buf
I like the debug mode in radare which looks like this:
Now in order to enter a command in visual mode press :
key in your keyboard
You should see a screen like this:
Now notice that we hit a breakpoint in radare
There are many more feature and options in Radare which you can read at in the official Radare2 Gitbook
How to find me
If you like this blog post then please follow me at jbelmont @ github and jbelmont80 @ twitter


"FATLING "(1.) A fatted animal for slaughter (2 Samuel 6:13; Isaiah 11:6; Ezekiel 39:18. Comp. Matthew 22:4, where the word used in the original, sitistos, means literally “corn-fed;” i.e., installed, fat). (2.) Psalm 66:15(Hebrews meah, meaning “marrowy,” “fat,” a species of sheep). (3.) 1 Samuel 15:9 (Hebrews mishneh, meaning “the second,” and hence probably “cattle of a second quality,” or lambs of the second birth, i.e., autmnal lambs, and therfore of less value).
"FATLING "(1.) A fatted animal for slaughter (2 Samuel 6:13; Isaiah 11:6; Ezekiel 39:18. Comp. Matthew 22:4, where the word used in the original, sitistos, means literally “corn-fed;” i.e., installed, fat). (2.) Psalm 66:15(Hebrews meah, meaning “marrowy,” “fat,” a species of sheep). (3.) 1 Samuel 15:9 (Hebrews mishneh, meaning “the second,” and hence probably “cattle of a second quality,” or lambs of the second birth, i.e., autmnal lambs, and therfore of less value).


Index
A B C D E F G H I K L M N O P Q R S T U V W
All Classes|All Packages
All Classes|All Packages
All Classes|All Packages
A
- AbstractGraph - Class in <Unnamed>
- AbstractGraph(int, boolean) - Constructor for class AbstractGraph
-
Construct a graph with the specified number of vertices.
- acceptRejectBookRequest(Student, String) - Static method in class LibrarySystem
-
Method to approve book request
- acceptRejectTableReservation(Student) - Static method in class LibrarySystem
-
Method to approve or deny table reservation for student request If there is empty table at the library it takes TableID then according to table's status approves or denies reservation If there is no empty table at the library it asks user whether wait or not then according to answer adds user to waiting queue or not
- add(AVLTree.AVLNode<E>, E) - Method in class AVLTree
-
Recursive add method.
- add(BinaryTree.Node<E>, E) - Method in class BinarySearchTree
-
Recursive add method post: The data field addReturn is set to true if the item is added to the tree, false if the item is already in the tree
- add(E) - Method in class AVLTree
-
add starter method pre: the item to insert implements the Comparable interface
- add(E) - Method in class BinarySearchTree
-
Starter method add pre: The object to be inserted must implement the Comparable interface
- add(E) - Method in interface SearchTree
-
Inserts item where it belongs in the tree.
- addBook() - Method in class Librarian
-
This method adds books in to the system it
- addBook(Book) - Static method in class LibrarySystem
-
Add book if Id is taken it sends message.
- addReturn - Variable in class AVLTree
-
Flag to indicate whether an item is inserted
- addReturn - Variable in class BinarySearchTree
-
Return value from the public add method
- ANSI_BLUE - Static variable in class User
-
Ansi escape codes
- ANSI_GREEN - Static variable in class User
-
Ansi escape codes
- ANSI_RED - Static variable in class User
-
Ansi escape codes
- ANSI_RESET - Static variable in class User
-
Ansi escape codes
- ANSI_YELLOW - Static variable in class User
-
Ansi escape codes
- approveBookTimeExtend(Student, String) - Static method in class LibrarySystem
-
Method to approve time extend request of student
- approveLeaveTable(Student) - Static method in class LibrarySystem
-
Method to approve or deny leaving table If there is already reserved table for given student approves , otherwise denies
- approveTableBreak(Student) - Static method in class LibrarySystem
-
Method to approve or deny taking break If there is already reserved table for given student approves, otherwise denies request
- approveTableTimeExtend(Student) - Static method in class LibrarySystem
-
Method to approve or deny table reservation time extend for 1 hour If there is table already reserved for given student it approves , otherwise denies
- author - Variable in class Book
-
Holds author of the book
- AVLNode(E) - Constructor for class AVLTree.AVLNode
-
Construct a node with the given item as the data field
- AVLTree<E extends java.lang.Comparable<E>> - Class in <Unnamed>
-
Self-balancing binary search tree using the algorithm defined by Adelson-Velskii and Landis
- AVLTree() - Constructor for class AVLTree
- AVLTree.AVLNode<E> - Class in <Unnamed>
-
Class to represent an AVL Node.
All Classes|All Packages


Inherits Task< String >.
|
| String | call () throws IOException |
| |
The RoverConnection class wraps all methods needed to handle the connection between the computer and the Rover.
- Author
- Ondrej Masopust
◆ RoverConnection() [1/4]
| com.masopust.ondra.java.tcpCommunication.RoverConnection.RoverConnection |
( |
| ) |
|
Creates instance of the RoverConnection class with default values:
-
port = 5321
-
host = <IP_ADDRESS>
◆ RoverConnection() [2/4]
| com.masopust.ondra.java.tcpCommunication.RoverConnection.RoverConnection |
( |
int |
port | ) |
|
Creates instance of the RoverConnection class with default value of the host IP address:
- Parameters
-
| port | to be used in the connection |
◆ RoverConnection() [3/4]
| com.masopust.ondra.java.tcpCommunication.RoverConnection.RoverConnection |
( |
String |
host | ) |
|
Creates instance of the RoverConnection class with default value of the port:
- Parameters
-
| host | IP address to connect to |
◆ RoverConnection() [4/4]
| com.masopust.ondra.java.tcpCommunication.RoverConnection.RoverConnection |
( |
String |
host, |
|
|
int |
port |
|
) |
| |
Creates instance of the RoverConnection class.
- Parameters
-
| host | IP address to connect to |
| port | to be used in the connection |
◆ call()
| String com.masopust.ondra.java.tcpCommunication.RoverConnection.call |
( |
| ) |
throws IOException |
|
protected |
◆ connect()
| void com.masopust.ondra.java.tcpCommunication.RoverConnection.connect |
( |
| ) |
|
The connect method tries to establish a connection to a host.
◆ connectionEstablished()
| boolean com.masopust.ondra.java.tcpCommunication.RoverConnection.connectionEstablished |
( |
| ) |
|
- Returns
- true if connection to the host is established
◆ getClientSocket()
| Socket com.masopust.ondra.java.tcpCommunication.RoverConnection.getClientSocket |
( |
| ) |
|
- Returns
- Socket instance that is used in the connection
◆ getHost()
| String com.masopust.ondra.java.tcpCommunication.RoverConnection.getHost |
( |
| ) |
|
◆ getPort()
| int com.masopust.ondra.java.tcpCommunication.RoverConnection.getPort |
( |
| ) |
|
◆ sendData()
| void com.masopust.ondra.java.tcpCommunication.RoverConnection.sendData |
( |
String |
message | ) |
|
The sendData method sends message to the Rover
- Parameters
-
| message | String that is to be sent |
◆ startRoverConnectionThread()
| static void com.masopust.ondra.java.tcpCommunication.RoverConnection.startRoverConnectionThread |
( |
| ) |
|
|
static |
The startRoverConnectionThread method creates new instance of the RoverConnection class and starts a new thread with this instance.
◆ roverConnection
| RoverConnection com.masopust.ondra.java.tcpCommunication.RoverConnection.roverConnection |
|
static |
The documentation for this class was generated from the following file:


Highly motivated Computer Application student with a keen interest in data science and web development. I love learning new technologies and am always looking to improve myself in every field possible.
CGPA: 8.62
A music recommender for users based on their listening history
App to find parking spots around the city creating a win-win situation
Web app to track and manage fees of individual students


@(message: String) @Main("Home") {
Periods 1-7
Periods 1, 3, 5, 7
Periods 2, 4, 6
Periods 2, 4, ADVISORY, 6


--- layout: post title: A Web 2.0 Server...Elias' new project tags: [] status: publish type: post published: true meta: _edit_last: '1' dsq_thread_id: '17413734' ---
Elias Torres has a new project brewing and a great demo. As I am greatly interested in all things Atom, thought I'd pass it along...
...if you are an Atom hacker, all you need besides your knowledge of the protocol is Vi and curl.
Elias Torres » Blog Archive » Queso - a Semantic Web/Web 2.0 server
The Atom Publishing Protocol, Atom feed format, RDF, and SPARQL are wrapped up into a cohesive application to demonstrate what can be accomplished with standards.


NAUTILUS-SENDTO(1) GNOME NAUTILUS-SENDTO(1) NAME nautilus-sendto - convenience application to send a file via email or instant messenger SYNOPSIS nautilus-sendto [OPTIONS | FILES...] DESCRIPTION Send FILE(s) via email or instant messenger. A dialog window presents a choice of carrier application and recipient of the file(s). Recipent names can be selected from a list or autocom‐ pleted. The selected application is then opened with the file(s) and recipient ready for transfer. The application is intented to integrate with nautilus and is written for the GNOME graphical desktop. OPTIONS -?, --help Show a help message listing all the options and their meanings. AUTHOR Written by Roberto Majadas<EMAIL_ADDRESS>This manual page was originally written by Oystein Gisnas for the Debian system. GNOME 2006-07-18 NAUTILUS-SENDTO(1)


|
| void | StopCameraShake (class UCameraShake *ShakeInstance, bool bImmediately) |
| |
| void | StopCameraFade () |
| |
| void | StopCameraAnimInst (class UCameraAnimInst *AnimInst, bool bImmediate) |
| |
| void | StopAllInstancesOfCameraShake (class UClass *Shake, bool bImmediately) |
| |
| void | StopAllInstancesOfCameraAnim (class UCameraAnim *Anim, bool bImmediate) |
| |
| void | StopAllCameraShakes (bool bImmediately) |
| |
| void | StopAllCameraAnims (bool bImmediate) |
| |
| void | StartCameraFade (float FromAlpha, float ToAlpha, float Duration, const struct FLinearColor &Color, bool bShouldFadeAudio, bool bHoldWhenFinished) |
| |
| void | SetManualCameraFade (float InFadeAmount, const struct FLinearColor &Color, bool bInFadeAudio) |
| |
| bool | RemoveCameraModifier (class UCameraModifier *ModifierToRemove) |
| |
| void | RemoveCameraLensEffect (class AEmitterCameraLensEffectBase *Emitter) |
| |
| void | PlayCameraShakeData (class UClass *ShakeClass, float Scale, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot, bool bLoopingShake, struct FCameraShakeData *OutCameraShake) |
| |
| class UCameraShake * | PlayCameraShake (class UClass *ShakeClass, float Scale, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot) |
| |
| class UCameraAnimInst * | PlayCameraAnim (class UCameraAnim *Anim, float Rate, float Scale, float BlendInTime, float BlendOutTime, bool bLoop, bool bRandomStartTime, float Duration, TEnumAsByte< ECameraAnimPlaySpace > PlaySpace, const struct FRotator &UserPlaySpaceRot) |
| |
| void | PhotographyCameraModify (const struct FVector &NewCameraLocation, const struct FVector &PreviousCameraLocation, const struct FVector &OriginalCameraLocation, struct FVector *ResultCameraLocation) |
| |
| void | OnPhotographySessionStart () |
| |
| void | OnPhotographySessionEnd () |
| |
| void | OnPhotographyMultiPartCaptureStart () |
| |
| void | OnPhotographyMultiPartCaptureEnd () |
| |
| class APlayerController * | GetOwningPlayerController () |
| |
| float | GetFOVAngle () |
| |
| float | GetForegroundFOVAngle () |
| |
| struct FRotator | GetCameraRotation () |
| |
| struct FVector | GetCameraLocation () |
| |
| class UCameraModifier * | FindCameraModifierByClass (class UClass *ModifierClass) |
| |
| void | ClearCameraLensEffects () |
| |
| bool | BlueprintUpdateCamera (class AActor *CameraTarget, struct FVector *NewCameraLocation, struct FRotator *NewCameraRotation, float *NewCameraFOV) |
| |
| class UCameraModifier * | AddNewCameraModifier (class UClass *ModifierClass) |
| |
| class AEmitterCameraLensEffectBase * | AddCameraLensEffect (class UClass *LensEffectEmitterClass) |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| void | UserConstructionScript () |
| |
| void | TearOff () |
| |
| void | SnapRootComponentTo (class AActor *InParentActor, const struct FName &InSocketName) |
| |
| void | SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup) |
| |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | SetOwner (class AActor *NewOwner) |
| |
| void | SetOnlyRelevantToOwner (bool bNewOnlyRelevantToOwner) |
| |
| void | SetNetUseOwnerRelevancy (bool bNewNetUseOwnerRelevancy) |
| |
| void | SetNetUpdateFrequency (float NewFrequency, float NewMinFrequency) |
| |
| void | SetNetDormancy (TEnumAsByte< ENetDormancy > NewDormancy) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| void | SetAlwaysRelevant (bool bNewAlwaysRelevant) |
| |
| void | SetActorTickInterval (float TickInterval) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| void | SetActorScale3D (const struct FVector &NewScale3D) |
| |
| void | SetActorRelativeScale3D (const struct FVector &NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
| |
| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
| |
| void | RemoveTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| |
| void | RemoveTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | ReceiveRadialDamage (float DamageReceived, class UDamageType *DamageType, const struct FVector &Origin, const struct FHitResult &HitInfo, class AController *InstigatedBy, class AActor *DamageCauser) |
| |
| void | ReceivePointDamage (float Damage, class UDamageType *DamageType, const struct FVector &HitLocation, const struct FVector &HitNormal, class UPrimitiveComponent *HitComponent, const struct FName &BoneName, const struct FVector &ShotFromDirection, class AController *InstigatedBy, class AActor *DamageCauser, const struct FHitResult &HitInfo) |
| |
| void | ReceiveHit (class UPrimitiveComponent *MyComp, class AActor *Other, class UPrimitiveComponent *OtherComp, bool bSelfMoved, const struct FVector &HitLocation, const struct FVector &HitNormal, const struct FVector &NormalImpulse, const struct FHitResult &Hit) |
| |
| void | ReceiveEndPlay (TEnumAsByte< EEndPlayReason > EndPlayReason) |
| |
| void | ReceiveDestroyed () |
| |
| void | ReceiveBeginPlay () |
| |
| void | ReceiveAnyDamage (float Damage, class UDamageType *DamageType, class AController *InstigatedBy, class AActor *DamageCauser) |
| |
| void | ReceiveActorOnReleased (const struct FKey &ButtonReleased) |
| |
| void | ReceiveActorOnInputTouchLeave (TEnumAsByte< ETouchIndex > FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnter (TEnumAsByte< ETouchIndex > FingerIndex) |
| |
| void | ReceiveActorOnInputTouchEnd (TEnumAsByte< ETouchIndex > FingerIndex) |
| |
| void | ReceiveActorOnInputTouchBegin (TEnumAsByte< ETouchIndex > FingerIndex) |
| |
| void | ReceiveActorOnClicked (const struct FKey &ButtonPressed) |
| |
| void | ReceiveActorEndOverlap (class AActor *OtherActor) |
| |
| void | ReceiveActorEndCursorOver () |
| |
| void | ReceiveActorBeginOverlap (class AActor *OtherActor) |
| |
| void | ReceiveActorBeginCursorOver () |
| |
| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
| |
| void | OnRep_ReplicateMovement () |
| |
| void | OnRep_ReplicatedMovement () |
| |
| void | OnRep_Owner () |
| |
| void | OnRep_Instigator () |
| |
| void | OnRep_AttachmentReplication () |
| |
| void | MakeNoise (float Loudness, class APawn *NoiseInstigator, const struct FVector &NoiseLocation, float MaxRange, const struct FName &Tag) |
| |
| class UMaterialInstanceDynamic * | MakeMIDForMaterial (class UMaterialInterface *Parent) |
| |
| bool | K2_TeleportTo (const struct FVector &DestLocation, const struct FRotator &DestRotation) |
| |
| bool | K2_SetActorTransform (const struct FTransform &NewTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| bool | K2_SetActorRotation (const struct FRotator &NewRotation, bool bTeleportPhysics) |
| |
| void | K2_SetActorRelativeTransform (const struct FTransform &NewRelativeTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_SetActorRelativeRotation (const struct FRotator &NewRelativeRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_SetActorRelativeLocation (const struct FVector &NewRelativeLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| bool | K2_SetActorLocationAndRotation (const struct FVector &NewLocation, const struct FRotator &NewRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| bool | K2_SetActorLocation (const struct FVector &NewLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_OnReset () |
| |
| void | K2_OnEndViewTarget (class APlayerController *PC) |
| |
| void | K2_OnBecomeViewTarget (class APlayerController *PC) |
| |
| class USceneComponent * | K2_GetRootComponent () |
| |
| struct FRotator | K2_GetActorRotation () |
| |
| struct FVector | K2_GetActorLocation () |
| |
| void | K2_DetachFromActor (EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule) |
| |
| void | K2_DestroyComponent (class UActorComponent *Component) |
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| void | K2_DestroyActor_DEPRECATED () |
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| void | K2_AttachToComponent (class USceneComponent *Parent, const struct FName &SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) |
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| void | K2_AttachToActor (class AActor *ParentActor, const struct FName &SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) |
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| void | K2_AttachRootComponentToActor (class AActor *InParentActor, const struct FName &InSocketName, TEnumAsByte< EAttachLocation > AttachLocationType, bool bWeldSimulatedBodies) |
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| void | K2_AttachRootComponentTo (class USceneComponent *InParent, const struct FName &InSocketName, TEnumAsByte< EAttachLocation > AttachLocationType, bool bWeldSimulatedBodies) |
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| void | K2_AddActorWorldTransform (const struct FTransform &DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorWorldRotation (const struct FRotator &DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorWorldOffset (const struct FVector &DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorLocalTransform (const struct FTransform &NewTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorLocalRotation (const struct FRotator &DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_AddActorLocalOffset (const struct FVector &DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| bool | IsOverlappingActor (class AActor *Other) |
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| bool | IsChildActor () |
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| bool | IsActorTickEnabled () |
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| bool | IsActorBeingDestroyed () |
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| bool | HasAuthority () |
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| float | GetVerticalDistanceTo (class AActor *OtherActor) |
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| struct FVector | GetVelocity () |
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| struct FTransform | GetTransform () |
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| bool | GetTickableWhenPaused () |
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| float | GetSquaredDistanceTo (class AActor *OtherActor) |
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| TEnumAsByte< ENetRole > | GetRemoteRole () |
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| class UChildActorComponent * | GetParentComponent () |
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| class AActor * | GetParentActor () |
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| class AActor * | GetOwner () |
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| void | GetOverlappingComponents (TArray< class UPrimitiveComponent * > *OverlappingComponents) |
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| void | GetOverlappingActors (class UClass *ClassFilter, TArray< class AActor * > *OverlappingActors) |
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| TEnumAsByte< ENetRole > | GetLocalRole () |
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| float | GetLifeSpan () |
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| class AController * | GetInstigatorController () |
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| class APawn * | GetInstigator () |
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| struct FVector | GetInputVectorAxisValue (const struct FKey &InputAxisKey) |
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| float | GetInputAxisValue (const struct FName &InputAxisName) |
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| float | GetInputAxisKeyValue (const struct FKey &InputAxisKey) |
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| float | GetHorizontalDotProductTo (class AActor *OtherActor) |
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| float | GetHorizontalDistanceTo (class AActor *OtherActor) |
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| float | GetGameTimeSinceCreation () |
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| float | GetDotProductTo (class AActor *OtherActor) |
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| float | GetDistanceTo (class AActor *OtherActor) |
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| TArray< class UActorComponent * > | GetComponentsByTag (class UClass *ComponentClass, const struct FName &Tag) |
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| TArray< class UActorComponent * > | GetComponentsByClass (class UClass *ComponentClass) |
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| class UActorComponent * | GetComponentByTag (class UClass *ComponentClass, const struct FName &Tag) |
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| class UActorComponent * | GetComponentByClass (class UClass *ComponentClass) |
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| struct FName | GetAttachParentSocketName () |
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| class AActor * | GetAttachParentActor () |
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| void | GetAttachedActors (TArray< class AActor * > *OutActors) |
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| class APawn * | GetAssociatedVehicle () |
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| class APlayerState * | GetAssociatedPlayerState () |
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| class APlayerController * | GetAssociatedPlayerController () |
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| class APawn * | GetAssociatedPawn () |
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| class AController * | GetAssociatedController () |
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| class ACharacter * | GetAssociatedCharacter () |
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| void | GetAllChildActors (bool bIncludeDescendants, TArray< class AActor * > *ChildActors) |
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| struct FVector | GetActorUpVector () |
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| float | GetActorTimeDilation () |
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| float | GetActorTickInterval () |
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| struct FVector | GetActorScale3D () |
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| struct FVector | GetActorRightVector () |
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| struct FVector | GetActorRelativeScale3D () |
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| struct FVector | GetActorForwardVector () |
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| void | GetActorEyesViewPoint (struct FVector *OutLocation, struct FRotator *OutRotation) |
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| bool | GetActorEnableCollision () |
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| void | GetActorBounds (bool bOnlyCollidingComponents, struct FVector *Origin, struct FVector *BoxExtent) |
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| void | GetActorAimViewPoint (struct FVector *OutLocation, struct FRotator *OutRotation) |
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| void | GbxDestroyActor (bool bDestroyImmediately) |
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| void | ForceNetUpdate () |
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| void | FlushNetDormancy () |
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| class USceneComponent * | FindAttachComponent (const struct FName &SocketName, bool bForegroundLayer) |
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| void | EnableInput (class APlayerController *PlayerController) |
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| void | DisableInput (class APlayerController *PlayerController) |
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| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
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| void | AddTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
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| void | AddTickPrerequisiteActor (class AActor *PrerequisiteActor) |
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| class UActorComponent * | AddComponent (const struct FName &TemplateName, bool bManualAttachment, const struct FTransform &RelativeTransform, class UObject *ComponentTemplateContext) |
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| void | ActorPostBeginPlaySignature__DelegateSignature () |
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| bool | ActorHasTag (const struct FName &Tag) |
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| std::string | GetName () const |
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| std::string | GetFullName () const |
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| bool | IsA (UClass *cmp) const |
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| void | ProcessEvent (class UFunction *function, void *parms) |
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| void | ExecuteUbergraph (int EntryPoint) |
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Base type: System.ExtensionEntity
Summary: This entity presents windows event.
| Name | Type | Notes |
|---|---|---|
| ComponentID | System.Int64 | The unique integer representation of parent component. |
| LogFile | System.String | The string value that contains log file name. |
| RecordNumber | System.Int64 | The integer value that contains record number. |
| ComponentStatusID | System.Int64 | The unique integer representation of parent component status. |
| EventType | System.Byte | The long value that contains event type. |
| EventCode | System.Int32 | The long value that contains event code. |
| TimeGeneratedUtc | System.DateTime | The date when event was generated in Utc. |
| ComputerName | System.String | The string value that contains computer name. |
| SourceName | System.String | The string value that contains source name. |
| User | System.String | The string value that contains user name. |
| Message | System.String | The string value that contains event message. |
| DisplayName | System.String | |
| Description | System.String | |
| InstanceType | System.Type | |
| Uri | System.String | |
| InstanceSiteId | System.Int32 | Default='0'. |
| Component | Orion.APM.Component | Defined by relationship Orion.APM.ComponentHostsWindowsEvent (System.Hosting) |