{% extends "mturk/experiments/filter_content_inst_content.html" %} {% block instructions_content_text %}
You will be shown a collection of images with objects outlined in red. Click on the shapes that have a single material or texture.
A "texture" is any pattern on a surface. Some example textures: wood, steel, brick, ceramic, plastic, brick, tile. The surface of a mirror or window counts as a texture, even though you can see the objects inside the mirror.
Do select these:
Do not select these:
If a shape contains some portion of another material or texture, please do not select it. For example, if the open space inside a mug handle is not removed with a red line, do not select the shape. Do not click on shapes that are far away from the boundary.
{% endblock %}


Managing editor themes¶
-
class
pyto_core.
Theme
(name: str, data: str)¶ An editor theme. There’s no way to create a theme programatically but it can be returned by
editor_themes()
and be shared to other devices.-
data
= ''¶ A base 64 encoded string containing the theme’s data.
-
name
= ''¶ The theme’s name.
-
-
pyto_core.
set_theme
(theme: pyto_core.Theme)¶ Sets the current editor’s theme. This will not install the theme, so if it was created by another device, the theme will disappear after choosing another one. To install it just go to the settings and create a new theme, that will copy the current one.
- Parameters
theme – The theme to be set.
-
pyto_core.
current_editor_theme
() → pyto_core.Theme¶ Returns the current editor theme.
- Return type


html is the cake. css is the icing.
control flow refers to the order in which the computer processes a task. loops can be incorporated into that work flow order, but they are repetitive processes that 'loop' back into themselves.
there are a number of different types of loops, some of which will terminate on meeting certain criteria.
work flow is like running from wellington zoo to the gondola, with a loop in the middle at the basin reserve where your running coach requires you to do some laps. you can only continue on from the basin to the gondola when your coach says you've done enough
the DOM! stands for the 'Document Object Model'. it is essentially a way of formatting code to be understandable (and therefore) enables interactivity between different languages. for example, this allows JavaScript to manipulate HTML/CSS elements.
arrays are good for things where the order is important. items are coded in order, and therefore you can access each item through it's position in the list.
objects are similar to arrays but the items are unordered. therefore searching for items is done through a key (that maps to a value)
functions are mini-programmes within the code. they are 'executed' when they are 'called' - this is called 'invoking the function'. functions are actually special types of objects that always return a value.
this is where the superpower of the computer lies. being able to automate certain processes.


Legacy of much-loved Nottingham rugby player honoured with fundraiser
Ben Hallam of the Nottingham Casuals rugby football club died in July 2018
by Phoebe RamLoved ones of a popular rugby player who died after a short battle with cancer have spoken of how they are keeping his memory alive.
Ben Hallam had been club captain at Nottingham Casuals, where he was one of the top try scorers, and was known among teammates as "The Beeston Bullet".
Ben grew up up in Attenborough and returned to the area to live permanently after studying away at university.
The Rolls-Royce worker was diagnosed with cancer in Spring 2018 but died just a few months later. He was 41.
Club chairman Oli Mott, 40, said: "It just happened really, really quick.
"We wanted some way to keep his memory alive, so we renamed an award after him.
"The Ben Hallam Clubman of the Year award will be given annually to anyone who helps throughout the year.
"It's perfect for Ben as he did so much for the club.
"We considered retiring his number 15 shirt as he played in the full back position. But instead, it will now carry his name as a lasting tribute to him."
Oli described Ben as "naturally quiet but still very social".
"He did some really good work for the Casuals especially as club captain. He had a friendly face and was easy to approach," he said.
"He was a great guy and a very good friend."
Speaking about the funeral and the wake that followed back at the club, Oli said people were all "sharing stories about Ben".
He said: "It ended up inspiring an event because it ended up being such an enjoyable day."
On the anniversary of Ben's death, July 13, 2019, Ben's family and friends held the first ever Hallam Fest, combining his three loves of rugby, rock music and fancy dress.
Oli added: "We had live bands on an open air stage, held a touch rugby tournament and used ticket sales and a raffle to raise money.
"It was really well received and went on late into the night. We have now considered it as a regular event.
"It was designed as something Ben would have enjoyed and it couldn't have been done without the support of his family.
"It has been a great way to keep us connected."
Ben's sister, Tori Hallam, 44 worked with Oli and the club to organise the festival event as a way to remember her brother.
She said: "A year on I just thought let's turn this awful day into something nice and raise some money.
"It was so nice to pull people together to remember Ben and to see how much he meant to people.
"There is such a long history at the Nottingham Casuals for Ben and they've all been so lovely and supportive.
"We're all really grateful to the club and it's been great to see how much Ben meant to people.
"He was good humoured and as someone else said, 'predictably joyful and joyfully predictable!'
"Family and friends meant everything to him. He was very loyal and a great uncle to my children.
"I grew up just thinking he'd be around forever. Losing him has left a big hole in our family."
Hallam Fest managed to raise a total of £1,945 which will be split between Cancer Research UK and the Nottingham Casuals rugby club.
A presentation to hand over the money will be taking place on Saturday, 14 December.


{% extends "base.html" %} {% block page_title %}{{ block.super }}: 404 - Not Found{% endblock %} {% block content %}
Sorry, this URL doesn't exist. You should check your browser's location bar & fix any typos you find.


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Bug #[BUGID] created to track the issue.
Note:
- Further messages on the original thread will be added to the bug description as long as<EMAIL_ADDRESS>is in the recipients list.
- Bugs are created with default values unless valid explicit overrides and mnemonics are specified.


/*/ About Uneven:
It's-The-Infomation!
I am a indiedev most known for making very weird and cool games, and also programming them almost solely using C and Lua + the many formats I experiment with.
At only 17 years old, I have created many games you can find on itch.io (link above!), mostly unfinished, but sometimes or other I come up with few finished works. Go to my Discord or Twitter to find out the daily life of a dude who keeps on making these things, and also eats chocolate bars in less than a hour. (or half of one)
I make my games with Aseprite, Blender, Audacity, OBS, Inkscape! It's Free and Open Source software in this house. Also, I have some interest for music (16bit 44,1kHz ftw) and have always loved game soundtracks due to that.
I also do commissions on Ko-Fi! Be it pixel-art, 3d renders, or even logos, you can count on me delivering as soon as I can!
Heard all that? Great, why don't you see too my stuff on Youtube? (link also above!) I make videos from time to time. (as of 04/27/2020, has truly entirely completed a playthrough of Deltarune on camera.)
You are free to chat with me, as long as you're cool.  Don't be them. (Please also have actually something to say...)


|
Lucid
|
#include <physicsSystem.h>
Public Member Functions | |
| PhysicsSystem () | |
| ~PhysicsSystem () | |
| void | Update (float dt, Registry *registry, Input *input) |
| void | UpdateAllRigidbodies (float dt, Registry *registry, Input *input) |
| void | UpdateCollisions (float dt, Registry *registry, Input *input) |
| bool | CheckCollision (Collider &colliderA, Transform transformA, Collider &colliderB, Transform transformB) |
| Intersection | EvolveSimplex (std::vector< glm::vec3 > &vertices, glm::vec3 direction, Collider &colliderA, Transform transformA, Collider &colliderB, Transform transformB) |
| bool | AddSupport (std::vector< glm::vec3 > &vertices, glm::vec3 direction, Collider &colliderA, Transform transformA, Collider &colliderB, Transform transformB) |
| glm::vec3 | CalculateSupport (glm::vec3 direction, Collider &colliderA, const Transform transformA, Collider &colliderB, const Transform transformB) |
| bool | CheckCollisionBetweenBoundingBox (BoundingBox boundingBox, BoundingBox boundingBoxOther) |
Additional Inherited Members | |
| Public Attributes inherited from System | |
| std::string | tag = "" |
| uint32_t | index = 0 |
Definition at line 18 of file physicsSystem.h.
| PhysicsSystem::PhysicsSystem | ( | ) |
Definition at line 3 of file physicsSystem.cc.
| PhysicsSystem::~PhysicsSystem | ( | ) |
Definition at line 7 of file physicsSystem.cc.
| bool PhysicsSystem::AddSupport | ( | std::vector< glm::vec3 > & | vertices, |
| glm::vec3 | direction, | ||
| Collider & | colliderA, | ||
| Transform | transformA, | ||
| Collider & | colliderB, | ||
| Transform | transformB | ||
| ) |
Definition at line 304 of file physicsSystem.cc.
| glm::vec3 PhysicsSystem::CalculateSupport | ( | glm::vec3 | direction, |
| Collider & | colliderA, | ||
| const Transform | transformA, | ||
| Collider & | colliderB, | ||
| const Transform | transformB | ||
| ) |
Definition at line 313 of file physicsSystem.cc.
| bool PhysicsSystem::CheckCollision | ( | Collider & | colliderA, |
| Transform | transformA, | ||
| Collider & | colliderB, | ||
| Transform | transformB | ||
| ) |
Definition at line 196 of file physicsSystem.cc.
| bool PhysicsSystem::CheckCollisionBetweenBoundingBox | ( | BoundingBox | boundingBox, |
| BoundingBox | boundingBoxOther | ||
| ) |
Definition at line 325 of file physicsSystem.cc.
| Intersection PhysicsSystem::EvolveSimplex | ( | std::vector< glm::vec3 > & | vertices, |
| glm::vec3 | direction, | ||
| Collider & | colliderA, | ||
| Transform | transformA, | ||
| Collider & | colliderB, | ||
| Transform | transformB | ||
| ) |
Definition at line 212 of file physicsSystem.cc.
Implements System.
Definition at line 11 of file physicsSystem.cc.
Definition at line 18 of file physicsSystem.cc.
Definition at line 34 of file physicsSystem.cc.


The representation method outlined in section \ref{sec:memory-as-vectors} solves the problem of implementing list structure, provided that we have an infinite amount of memory. With a real computer we will eventually run out of free space in which to construct new pairs.[1] However, most of the pairs generated in a typical computation are used only to hold intermediate results. After these results are accessed, the pairs are no longer needed—they are garbage. For instance, the computation
accumulate((x, y) => x + y, 0, filter(is_odd, enumerate_interval(0, n)))
In order to recycle pairs, we must have a way to determine which allocated pairs are not needed (in the sense that their contents can no longer influence the future of the computation). The method we shall examine for accomplishing this is known as garbage collection. Garbage collection is based on the observation that, at any moment in a JavaScript interpretation, the only objects that can affect the future of the computation are those that can be reached by some succession of head and tail operations starting from the pointers that are currently in the machine registers.[2] Any memory cell that is not so accessible may be recycled.
 The method we
shall examine here is called
stop-and-copy. The basic idea is
to divide memory into two halves: working memory
and free
memory.
When pair constructs pairs, it allocates these in
working memory. When working memory is full, we perform garbage
collection by locating all the useful pairs in working memory and
copying these into consecutive locations in free memory. (The useful
pairs are located by tracing all the head and tail pointers,
starting with the machine registers.) Since we do not copy the
garbage, there will presumably be additional free memory that we can
use to allocate new pairs. In addition, nothing in the working memory
is needed, since all the useful pairs in it have been copied. Thus,
if we interchange the roles of working memory and free memory, we can
continue processing; new pairs will be allocated in the new working
memory (which was the old free memory). When this is full, we can
copy the useful pairs into the new free memory (which was the old
working memory).[3]
We now use our register-machine language to describe the stop-and-copy algorithm in more detail. We will assume that there is a register called root that contains a pointer to a structure that eventually points at all accessible data. This can be arranged by storing the contents of all the machine registers in a pre-allocated list pointed at by root just before starting garbage collection.[4] We also assume that, in addition to the current working memory, there is free memory available into which we can copy the useful data. The current working memory consists of vectors whose base addresses are in registers called the_heads and the_tails, and the free memory is in registers called new_heads and new_tails.
Garbage collection is triggered when we exhaust the free cells in the
current working memory, that is, when a pair operation attempts
to increment the free pointer beyond the end of the memory
vector. When the garbage-collection process is complete, the root pointer will point into the new memory, all objects accessible
from the root will have been moved to the new memory, and the
free pointer will indicate the next place in the new memory
where a new pair can be allocated. In addition, the roles of working
memory and new memory will have been interchanged—new pairs will be
constructed in the new memory, beginning at the place indicated by
free, and the (previous) working memory will be available as the
new memory for the next garbage collection.
Figure \ref{fig:memory-reconfig} shows the arrangement of memory just
before and just after garbage collection.
The state of the garbage-collection process is controlled by maintaining two pointers: free and scan. These are initialized to point to the beginning of the new memory. The algorithm begins by relocating the pair pointed at by root to the beginning of the new memory. The pair is copied, the root pointer is adjusted to point to the new location, and the free pointer is incremented. In addition, the old location of the pair is marked to show that its contents have been moved. This marking is done as follows: In the head position, we place a special tag that signals that this is an already-moved object. (Such an object is traditionally called a broken heart.)[5] In the tail position we place a forwarding address that points at the location to which the object has been moved.
After relocating the root, the garbage collector enters its basic cycle. At each step in the algorithm, the scan pointer (initially pointing at the relocated root) points at a pair that has been moved to the new memory but whose head and tail pointers still refer to objects in the old memory. These objects are each relocated, and the scan pointer is incremented. To relocate an object (for example, the object indicated by the head pointer of the pair we are scanning) we check to see if the object has already been moved (as indicated by the presence of a broken-heart tag in the head position of the object). If the object has not already been moved, we copy it to the place indicated by free, update free, set up a broken heart at the object's old location, and update the pointer to the object (in this example, the head pointer of the pair we are scanning) to point to the new location. If the object has already been moved, its forwarding address (found in the tail position of the broken heart) is substituted for the pointer in the pair being scanned. Eventually, all accessible objects will have been moved and scanned, at which point the scan pointer will overtake the free pointer and the process will terminate.
We can specify the stop-and-copy algorithm as a sequence of instructions for a register machine. The basic step of relocating an object is accomplished by a subroutine called relocate_old_result_in_new. This subroutine gets its argument, a pointer to the object to be relocated, from a register named old. It relocates the designated object (incrementing free in the process), puts a pointer to the relocated object into a register called new, and returns by branching to the entry point stored in the register relocate-continue. To begin garbage collection, we invoke this subroutine to relocate the root pointer, after initializing free and scan. When the relocation of root has been accomplished, we install the new pointer as the new root and enter the main loop of the garbage collector.
"begin_garbage_collection", assign("free", constant(0)), assign("scan", constant(0)), assign("old", reg("root")), assign("relocate_continue", label("reassign_root")), go_to(label("relocate_old_result_in_new")), "reassign_root", assign("root", reg("new")), go_to(label("gc_loop")),
In the main loop of the garbage collector we must determine whether there are any more objects to be scanned. We do this by testing whether the scan pointer is coincident with the free pointer. If the pointers are equal, then all accessible objects have been relocated, and we branch to gc-flip, which cleans things up so that we can continue the interrupted computation. If there are still pairs to be scanned, we call the relocate subroutine to relocate the head of the next pair (by placing the head pointer in old). The relocate_continue register is set up so that the subroutine will return to update the head pointer.
"gc_loop", test(list(op("==="), reg("scan"), reg("free"))), branch(label("gc_flip")), assign("old", list(op("vector_ref"), reg("new_heads"), reg("scan"))), assign("relocate_continue", label("update_head")), go_to(label("relocate_old_result_in_new")),
At update_head, we modify the head pointer of the pair being scanned, then proceed to relocate the tail of the pair. We return to update_tail when that relocation has been accomplished. After relocating and updating the tail, we are finished scanning that pair, so we continue with the main loop.
"update_head", perform(list(op("vector_set"), reg("new_heads"), reg("scan"), reg("new"))), assign("old", list(op("vector_ref"), reg("new_tails"), reg("scan"))), assign("relocate_continue", label("update_tail")), go_to(label("relocate_old_result_in_new")), "update_tail", perform(list(op("vector_set"), reg("new_tails"), reg("scan"), reg("new"))), assign("scan", list(op("+"), reg("scan"), cons(1))), go_to(label("gc_loop")),
The subroutine relocate_old_result_in_new relocates objects as
follows: If the object to be relocated (pointed at by old) is
not a pair, then we return the same pointer to the object unchanged
(in new). (For example, we may be scanning a pair whose head is the number 4. If we represent the head by n4, as
described in section \ref{sec:impl-list-ops}, then we want the
relocated
head pointer to still be n4.) Otherwise, we
must perform the relocation. If the head position of the pair to
be relocated contains a broken-heart tag, then the pair has in fact
already been moved, so we retrieve the forwarding address (from the
tail position of the broken heart) and return this in new.
If the pointer in old points at a yet-unmoved pair, then we move
the pair to the first free cell in new memory (pointed at by free) and set up the broken heart by storing a broken-heart tag and
forwarding address at the old location.
Relocate_old_result_in_new uses a register
"relocate_old_result_in_new", test(list(op("is_pointer_to_pair"), reg("old"))), branch(label("pair")), assign("new", reg("old")), go_to(reg("relocate_continue")), "pair", assign("oldhr", list(op("vector_ref"), reg("the_heads"), reg("old"))), test(list(op("is_broken_heart"), reg("oldhr"))), branch(label("already_moved")), assign("new", reg("free")), // new location for pair // Update "free" pointer. assign("free", list((op("+"), reg(free), cons(1))), // Copy the head and tail to new memory perform(list(op("vector_set"), reg("new_heads"), reg("new"), reg("oldhr"))), assign("oldhr", list(op("vector_ref"), reg("the_tails"), reg("old"))), perform(list(op("vector_set"), reg("new_tails"), reg("new"), reg("oldhr"))), // Construct the broken heart perform(list(op("vector_set"), reg("the_heads"), reg("old"), cons("broken_heart"))), perform(list(op("vector_set"), reg("the_tails"), reg("old"), reg("new"))), go_to(reg("relocate_continue")), "already_moved", assign("new", list(op("vector_ref"), reg("the_tails"), reg("old"))), go_to(reg("relocate_continue")),
At the very end of the garbage collection process, we interchange the role of old and new memories by interchanging pointers: interchanging the_heads with new_heads, and the_tails with new_tails. We will then be ready to perform another garbage collection the next time memory runs out.
"gc_flip", assign("temp", reg("the_tails")), assign("the_tails", reg("new_tails")), assign("new_tails", reg("temp")), assign("temp", reg("the_heads")), assign("the_heads", reg("new_heads")), assign("new_heads", reg("temp")),
This idea was invented and first implemented
by Minsky, as part of the implementation of
Lisp for the PDP-1 at the
MIT Research Laboratory of Electronics. It was further developed by
Fenichel and Yochelson (1969) for use in the Lisp implementation for
the Multics time-sharing system. Later,
Baker (1978) developed a
real-time
version of the method, which does not require the
computation to stop during garbage collection. Baker's idea was
extended by
Hewitt, Lieberman, and Moon (see Lieberman and Hewitt
1983) to take advantage of the fact that some structure is more volatile
and other structure is more permanent.
An alternative commonly used garbage-collection technique is the
mark-sweep method. This consists of tracing all the structure
accessible from the machine registers and marking each pair we reach.
We then scan all of memory, and any location that is unmarked is
swept up
as garbage and made available for reuse. A full
discussion of the mark-sweep method can be found in
The Minsky-Fenichel-Yochelson algorithm is the dominant algorithm in use for large-memory systems because it examines only the useful part of memory. This is in contrast to mark-sweep, in which the sweep phase must check all of memory.  That is, at the end of the garbage-collection phase the useful data will have been moved to consecutive memory locations, with all garbage pairs compressed out. This can be an extremely important performance consideration in machines with virtual memory, in which accesses to widely separated memory addresses may require extra paging operations.
pairthat doesn't satisfy the is_pair predicate. For simulation purposes, is_pointer_to_pair can be implemented as is_pair.


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The pip download command lets you download packages without installing them:
pip download -r requirements.txt
(In previous versions of pip, this was spelled pip install --download -r requirements.txt.)
Then you can use pip install --no-index --find-links /path/to/download/dir/ -r requirements.txt to install those downloaded sdists, without accessing the network.


Get it at https://gmt4.github.io/mpvc/
Get Ready. mpvc demo-v0 loading ...
Last-Modified: Monday, Friday, 07 April 2023 by gmt4 Powered by #HTML 🧡 💚 💙


Dear My name is Miss Fatimatou Kaba, i am 22yrs old lady from Sierra leone,Africa.Please, i have contacted you because of the problem that i am having over claiming my inherited money from a financial institution.I have been asked to get a reliable foriegn partner who can help me and stand for me because i am here as a refugee and it is against the law for a refugee to do such a financial transaction that worths over 7 million dollars.Please, reply back to me if you are willing to help me and i will be glad to give you more details to contact the financial institution for the transaction. thanks and God bless. your's truly, Miss Fatimatou Kaba.


5
1 On that day, Deborah and Barak (the son of Abinoam) sang this song:
2 "When the leaders of the Israelite people really lead them, and the people follow them, it is time to praise Yahweh!
3 Listen, you kings! Pay attention, you leaders!
I will sing to Yahweh. With this song I will praise Yahweh, the God of Israel.
4 O Yahweh, when you came from Seir, when you marched from that land, also known as Edom,
the earth shook,
and rain poured down from the skies.
5 The mountains shook when you came,
just like Mount Sinai shook when you appeared there,
because you are Yahweh,
the God of Israel.
6 When Shamgar was our leader and when Jael ruled us,
we were afraid to walk on the main roads;
instead, caravans of travelers walked on winding, less traveled roads
to avoid being molested.
7 There were no peasants working the land in Israel
until I, Deborah, became their leader.
I became like a mother to the Israelite people.
8 When the Israelite people abandoned Yahweh and chose new gods,
enemies attacked the gates of the cities,
and then they took away the shields and spears from forty thousand Israelite soldiers.
Not one was left with a metal weapon.
9 I am thankful for the leaders and soldiers who volunteered to fight.

They tell about how Yahweh acted righteously
when he enabled the Israelite warriors to conquer their enemies.
Yahweh's people marched down to the city gates.
12 The people came to my house and shouted,
'Deborah, wake up! Wake up and start singing!'
They also shouted,
'Barak (son of Abinoam), get up, and capture our enemies!'
13 Later, some of the Israelite people came down from Mount Tabor
with us, their leaders.
These men who belonged to Yahweh came with me
to fight their strong enemies.
14 Some came from the tribe descended from Ephraim.
They came from land that once belonged to the descendants of Amalek.
Men from the tribe descended from Benjamin followed them.
Troops from the group descended from Machir also came down,
and officers from the tribe descended from Zebulun came down, carrying staffs to show they were important.
15 Leaders from the tribes descended from Issachar joined Barak and me.
They followed Barak, rushing down into the valley.
But men from the tribe descended from Reuben could not decide what they should do.
16 Why did you men stay at your fireplaces,
waiting to hear the shepherds whistle for their flocks of sheep to come to the pens?
Men in the tribe descended from Reuben could not decide
whether they would join us to fight our enemies, or not.
17 Similarly, the men living in the Gilead area stayed at home, east of the Jordan River.
And the men from the tribe descended from Dan,
why did they stay home?
The tribe descended from Asher sat by the seashore.
They stayed in their coves.
18 But men from the tribe descended from Zebulun risked their lives on the battlefield,
and men descended from Naphtali were ready to do that, also.
19 The kings of Canaan fought us at Taanach, near the springs in Megiddo Valley.
But since they did not defeat us,
they did not carry away any silver or other treasures from the battle.
20 It was as though the stars in the heavens fought for us
and as though those stars in their paths fought against Sisera.
21 The Kishon River swept them away—
that river that has been there for ages.
I will tell myself to be brave and continue marching on.
22 The hooves of the horses of Sisera's army pounded the ground.
Those powerful horses kept galloping along.
23 The angel sent by Yahweh said,
'I curse the people of the town of Meroz
because they did not come to help Yahweh
to defeat the mighty warriors of Canaan.'
24 But God is very pleased with Jael,
(the wife of Heber the Kenite).
He is more pleased with her than with all the other women who live in tents.
25 Sisera asked for some water,
and Jael gave him some milk.
She brought him some yogurt in a bowl that was suitable for kings.
26 Then, when he was asleep, she reached for a tent peg with her left hand,
and she reached for a hammer with her right hand.
She hit Sisera hard with it and crushed his head.

She waited for him to return.
She said, 'Why is he taking so long to come home in his chariot?
Why do I not hear the sound of the wheels of his chariot?'
29 Her wisest princesses replied to her,
and she kept consoling herself by repeating those words:
30 'Perhaps they are dividing up the things and the people they captured after the battle.
Each soldier will get one or two women who will bear them children.
Sisera will get some beautiful robes,
and some beautiful embroidered robes for me.'
31 But that is not what happened! Yahweh, I hope that all your enemies will die as Sisera did!
And I desire that all those who love you, Yahweh, be as strong as the sun when it rises!"
There was peace again in the land for forty years.


{% extends "site/base.html" %}
{# All pages showing CRUD content must define this block #}
{% block content %}
{# We put CRUD content to base content block by default #}
{% block crud_content %}
{# crud_content block tells where you want the CRUD to appear on your page #}
{% endblock %}
{% endblock %}


{% extends "layout.html" %} {% block content %}
Running Binary Classification
Running Multi-Class Classification
Running Multi-Label Classification
Running Classification


{% extends "layout.html" %} {% block page_title %} Work {% endblock %} {% block content %} {% include "../includes/phase_banner_alpha.html" %} Work What is you employment status? If you are part-time employed select 'Employed or self-employed'. Employed or self-employed Unemployed Are you still working? Yes No How many hours a week are you working at present? How much do you earn a week at present? Company name Company address Postcode Have you received Statuory Sick Pay? Yes No What date will or did your Statutory Sick Pay finish? DD MM YYYY Day Month Year You may be eligible for Statutory Sick Pay. Contact your employer immediately to see if you are entitled to it. {% endblock %}
If you are part-time employed select 'Employed or self-employed'.
Company address
DD MM YYYY
You may be eligible for Statutory Sick Pay. Contact your employer immediately to see if you are entitled to it.


A test bed for including Parse.ly powered personalized recommendations on your site.
Note that the use of a shared secret is not required for the endpoints used in this example, which are:
/profile
/history
/related
Check the API reference for a full explanation of the parameters.


0 people using Bail Bloc
$0 raised so far
enough to bail out 0 people
money raised
hashrate
people participating


{{extend "layout.html"}}
{{=T("The Assessments module allows field workers to send in assessments.")}}
{{=T("2 different options are provided here currently:")}}
{{=T("Built using the Template agreed by a group of NGOs working together as the")}} {{=T("Emergency Capacity Building project")}}


Player Score = 0
Computer Score = 0
l
Game Result
l
Game Result
l
Game Result
Match Tie!
l
Decission Pending: Out
Choose your option
Batting
Bowling
Batting
1
2
3
4
5
6
0
.
Bowling
1
2
3
4
5
6
0


Reading list URL: http://www.novelupdates.com/readlist/?uid= Info: List should be made public in "Global Settings".
Check updates every minutes.
Save


First page Back Continue Last page Overview Graphics
forGL NL Complexity
NL word order is Complex :
English mostly uses Subject Verb Object.
I (s) like (v) Haxe (o).
https://en.wikipedia.org/wiki/Word_order
Gives other 5 word orders
and various exceptions
on a per Natural Language basis.
Key Idea ! forGL will not force word
order except as selected by User:
such as to support Export As Code.


KitchenCore
HOME
SOUSVIDE CALCULATOR
CONTACT US
More Coming Soon
In the meantime, check out our publicly available SousVide Calculator
SousVide Calculator


TABLE-Japan's usage of corn in animal feed rises in Sept
TOKYO, Nov 20 (Reuters) - Japan's usage of corn in animal feed rose to 48.8% in September, compared with 48% in the same month of 2018, preliminary data from the Ministry of Agriculture, Forestry and Fisheries showed on Wednesday. Below is a table based on preliminary data from the farm ministry for Japan's compound feed shipments in tonnes and each grain's percentage share in feed production: Sept-19 Aug-19 Sept-18 Total Shipments 1,863,965 1,904,516 1,852,276 Main Ingredients Corn 48.8% 48.8% 48% Sorghum 1.8% 1.8% 2.4% Wheat 1.6% 1.6% 1.8% Barley 3.4% 3.5% 3.4% Note: Data subject to revision. (Reporting by Fumika Inoue; Editing by Subhranshu Sahu)
© Copyright Thomson Reuters 2019. Click For Restrictions - http://about.reuters.com/fulllegal.asp


OBO-Edit supports the following command-line options:
-verbose
- Displays verbose status
messages while OBO-Edit is running
--listadapters
- Lists all the available
data adapters and exits
-load
<adapter name> <file
name>
(default) Loads a file on startup. This parameter is the default
parameter, meaning that it is implicit, and does not need to be specified. If
no adapter name is provided, -OBO_EDIT:OBO_Adapter
is assumed.
Hence, if you want to load an OBO file, all you need to provide is the file
name with no other arguments. By default, the following adapters are
available:
-OBO_Edit:OBO_Adapter
- The OBO Adapter
-OBOEDIT:GOFlatFileAdapter
- The GO Flat File Adapter
-OBOEDIT:Serial
- The
Serial Adapter


Now that Dom and Letty are on their honeymoon and Brian and Mia have retired from the game, and the rest of the crew has been exonerated, the globetrotting team has found a semblance of a normal life. But when a mysterious woman seduces Dom into the world of crime, he can’t seem to escape and a betrayal of those closest to him, they will face trials that will test them as never before.
From the shores of Cuba and the streets of New York City to the icy plains off the arctic Barents Sea, our elite force will crisscross the globe to stop an anarchist from unleashing chaos on the world’s stage, and to bring home the man who made them a family.


When I was nearly 14, I was on summer vacation doing what most guys my age did. Stayed up late playing video games, watching movies. Just having a good time, day in, day out, trying to pack in as much fun as I could before I had to go back to school. Suddenly, without warning, I became overwhelmed with the feeling that I was going to die. It was an intense feeling of impending doom, accompanied by a rapid heartbeat, chest pains, and a sense of despair and hopelessness that consumed my entire being. I could not eat, sleep, or function like a normal human being during the episodes, or even afterwards, as I found myself paralyzed by the fear these attacks instilled in me.
It took a year and a half (and two really idiotic counselors) to figure out that I was the textbook case of Panic Disorder. It was a relief to know that I was not going crazy or dying, as those were the fears that had been running my life for a good 18 months. Along with therapy, my physician recommended an SSRI to help keep the panic at bay. His first suggestion was Paxil, as it was in his words, “the most tolerable, with the least amount of side effects.” Sometimes I'm able laugh at that, and other times I become enraged when I think about what he said. Either way, I trusted his judgment at the time, and starting at 5 mg, moved up to 20 mg over the course of a month or so.
The immediate effects were purely physical. Although still often anxious, the pit in my stomach had finally gone, and I was eating well again. I also started feeling a little sedated, but took naps to counteract that feeling. Also, some bizarre, intense, but short-lived headaches would occur over the first 14 days. Then, everything came together for me. My life was no longer controlled by my panic disorder. I realized one problem from the start – a slightly lowered libido and occasional difficulty achieving an orgasm, but being 15 going on 16, I wasn't terribly concerned. All I cared about was that I felt I was in control of my life again.
Fast forward about six years. I have an amazing job (seriously, I work at a brewery), a wonderful girlfriend, and a supportive family. I feel happy, yet those around me clearly aren't. Despite the fact that I deeply love and care for my family, my father has become convinced that I don't like him anymore. My girlfriend feels that I can't be there for her emotionally and even questions whether or not I love her.
At first, all of this caught me off guard. Then it all began to make sense. I was so happy that panic wasn't controlling my life that I failed to recognize, or at least to admit to myself, Paxil's worst side effect – absolute emotional numbness. While I still felt happy or sad on occasions, it was incredibly muted. I had lost my ability to emote, to accurately express how I felt. My ability to empathize with people had also disappeared. While I still felt for people, I couldn't express that empathy, or make them feel it. I began to feel as if Paxil had made it impossible for me to relate with anyone on a significant level, and it was at this time that I decided it was time to get off it. I was ready to deal with the sheer terror and anxiety of panic again, and the deep depression that occupies all time in between episodes of panic. I had to. I could not go another day feeling numb, detached, and ruining every relationship around me.
I began cutting my dosage (under the direction of my psychiatrist, of course) from 20 mg to 15 mg in January '07. Two weeks later, to 10 mg. Two weeks after that, 7.5 mg. During these three cuts, the only side effects I really noticed were an intense dizziness whenever I moved my head, lots of trails across my field of vision, and of course the zaps. I doubt I can explain them to you. Although these “brain-shocks” are harmless, they can be very distressing.
At this point (mid-late February), everything I was experiencing was expected, and quite easy to deal with. Then came my cut from 7.5 mg to 5 mg. Everything changed on a dime. While the zaps and dizziness had completely disappeared, many of the other, much uglier symptoms of discontinuation began to appear. Acute anxiety (almost always in the morning, but unpredictable throughout the day), vomiting, diarrhea. I reached the depth of my withdrawal despair in March, feeling at times completely alone and hopeless. But the most important thing to remember when you are in these situations is that this is all temporary. As anxious as I was, it was not the return of my panic. It was the discontinuation symptoms of Paxil, which for years have been downplayed by its manufacturer but that are now becoming quite well known.
Although March was rough, I noticed small signs of improvement that I clung to for hope, I was feeling again.  However, nearly six weeks after the cut to 5 mg, I was still exhibiting extremely distressing discontinuation symptoms. On my way to work one morning, I had to stop in an alley to vomit. I can only imagine what went through the minds of passersby, but this had become a normal occurrence for me. This became another breaking point. At first, panic had been running my life. Then, Paxil. And now I realized, Paxil withdrawal. Something had to be done.
My psychiatrist recommended going on a low dose (10 mg) of Fluoxetine (Prozac) to combat the Paxil withdrawal. Because it is an SSRI and has a much, much longer half-life, it should help make the Paxil withdrawal effects subside. And lo and behold, within ten days my discontinuation symptoms were gone.
Two days ago I cut to 2.5 mg of Paxil. The plan is that in five days, I will drop to zero. I have not been more excited or hopeful since that day I experienced my first panic attack. With each day, I am getting my life back – from my anxieties and from the psychiatric drug that threatened to take away everyone and everything that I hold dear.
Everyone (and I mean EVERYONE) has commented on my progress. And I don't feel they're just trying to comfort me or be supportive. They really see it. And I really see it and feel it too. I made Dean's List this semester, despite dealing with Paxil withdrawal the whole time. I really think that speaks volumes about my abilities, and how Paxil was doing nothing but holding me back.
I won't lie and say Paxil never worked, because for a time, it did. It may have even saved my life. But the price at which that peace came was not worth it.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Introduction to Fusion 360
It is divided into 2 categories
Rastor - deals with pixels on the screen used for photographs, images formats: .jpg, .png
Vector - uses mathematical functions characteriszed by clean lines formats: .dxf, .svg. STEP
Class work
Ex 1 : Name Tag
dimensions: 30mm x 70mm x 4 mm
rim of 1.5mm thickness around the edges, height 2.5mm
key-ring hole of 4mm, re-enforced with 1.5mm rim
name or design/pattern 0.5mm below surface
base of name tag 1.5mm thick
Ex 2 : Lego Brick
This is by Kevin Kennedy’s video tutorial on the drawing of a Lego brick. I have learned to use the rectangualr pattern tool to make our lives easier, and also the fillet tool, which helps smoothen the circular edges of the lego brick.
Ex3 : Extrudes and Planes
This object is made up of 20 cubes (20mm) glued together and then shelled to a thickness of 4mm
Ex4 : Mug with Handle
dimensions: 50mm (diameter), 80mm (height)
Include an arc at the base of the mug
let the mug’s thickness be about 2.5mm
add a handle (ear) of thickness 6mm of your choice
Ex5 : How to model a Hexnut
This is following Kevin Kennedy’s video tutorial on the modelling of a hex nut.
Ex6 : Chess piece - Knight
Design a Knight chess piece:
Base: 30mm
Height: 50mm
Head thickness: 5mm
Use a template for the head
The base should be hollow


Hello $login!
You are receiving this message because $netloc recieved a password reset request for your user, $login.
If you did not initiate a password reset request, please ignore this email and continue to use your existing/current credentials: they will not be altered in any way!
If you made this request and would like to reset your password, please sign into $netloc using this link:
$app_url?recover_password=True&login=$login&recovery_code=$recovery_code
Your friend,
The KDM API
More information!


| Package | com.whirled.avrg |
| Class | public class GameSubControlBase |
| Inheritance | GameSubControlBase AbstractSubControl AbstractControl flash.events.EventDispatcher |
| Subclasses | GameSubControlClient, GameSubControlServer |
| Method | Defined by | ||
|---|---|---|---|
|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener.
| AbstractControl | ||
|
doBatch(fn:Function, ... args):void
Execute the specified function as a batch of commands that will be sent to the server
together.
| AbstractSubControl | ||
|
getItemPacks():Array
Returns the set of all item packs available to this game as an array of objects with the
following properties:
ident - string identifier of item pack name - human readable name of item pack mediaURL - URL for item pack content | GameSubControlBase | ||
|
getLevelPacks():Array
Returns the set of all level packs available to this game as an array of objects with the
following properties:
ident - string identifier of item pack name - human readable name of item pack mediaURL - URL for item pack content premium - boolean indicating that content is premium or not | GameSubControlBase | ||
|
getOccupantName(playerId:int):String
Get the name of an occupant of the game, or null if not found.
| GameSubControlBase | ||
|
getParty(partyId:int):PartySubControl
Get the party control for the specified party.
| GameSubControlBase | ||
|
getPartyIds():Array
Return the ids of all parties presently in this game.
| GameSubControlBase | ||
|
getPlayerIds():Array
Returns an array of the ids of all players who have joined and not yet quit the game.
| GameSubControlBase | ||
|
isConnected():Boolean
Are we connected and running inside the whirled environment, or has someone just
loaded up our SWF by itself?
| AbstractSubControl | ||
|
loadItemPackData(ident:String, onLoaded:Function, onFailure:Function):void
Loads the binary data for the item pack with the specified ident.
| GameSubControlBase | ||
|
loadLevelPackData(ident:String, onLoaded:Function, onFailure:Function):void
Loads the binary data for the level pack with the specified ident.
| GameSubControlBase | ||
|
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Unregisters an event listener.
| AbstractControl |
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when a message arrives with information that is not part of the shared game state. | GameSubControlBase | |||
| Dispatched when a party arrives in the game. | GameSubControlBase | |||
| Dispatched when a party leaves the game. | GameSubControlBase | |||
| Event.UNLOAD Dispatched when the SWF using this control has been unloaded. | AbstractControl |
| getItemPacks | () | method |
public function getItemPacks():Array
Returns the set of all item packs available to this game as an array of objects with the following properties:
ident - string identifier of item pack name - human readable name of item pack mediaURL - URL for item pack contentReturns
Array |
| getLevelPacks | () | method |
public function getLevelPacks():Array
Returns the set of all level packs available to this game as an array of objects with the following properties:
ident - string identifier of item pack name - human readable name of item pack mediaURL - URL for item pack content premium - boolean indicating that content is premium or notReturns
Array |
| getOccupantName | () | method |
public function getOccupantName(playerId:int):String
Get the name of an occupant of the game, or null if not found. In an AVRG all occupants are players, so this could be called getPlayerName(), but this name matches RoomSubControlBase as well as the "regular" game api. NOTE: names are not unique and can change at any time. You must use the playerId to identify someone, and only retrieve the name for display purposes.
ParametersplayerId:int |
String |
| getParty | () | method |
public function getParty(partyId:int):PartySubControl
Get the party control for the specified party. Note that this will always return a PartySubControl, even for partyIds that are not present in the game. Be careful.
ParameterspartyId:int |
PartySubControl |
| getPartyIds | () | method |
public function getPartyIds():Array
Return the ids of all parties presently in this game.
ReturnsArray |
| getPlayerIds | () | method |
public function getPlayerIds():Array
Returns an array of the ids of all players who have joined and not yet quit the game.
ReturnsArray |
| loadItemPackData | () | method |
public function loadItemPackData(ident:String, onLoaded:Function, onFailure:Function):void
Loads the binary data for the item pack with the specified ident.
Parametersident:String — the identifier of the item pack to be loaded.
|
|
onLoaded:Function — a function with the signature: function (data :ByteArray) :void
that will be called with the item pack data if it loads successfully.
|
|
onFailure:Function — a function with the signature: function (error :Error) :void
that will be called if the pack loading fails.
|
| loadLevelPackData | () | method |
public function loadLevelPackData(ident:String, onLoaded:Function, onFailure:Function):void
Loads the binary data for the level pack with the specified ident.
Parametersident:String — the identifier of the level pack to be loaded.
|
|
onLoaded:Function — a function with the signature: function (data :ByteArray) :void
that will be called with the level pack data if it loads successfully.
|
|
onFailure:Function — a function with the signature: function (error :Error) :void
that will be called if the pack loading fails.
|
| MsgReceived | event |
com.whirled.net.MessageReceivedEvent
com.whirled.net.MessageReceivedEvent.MESSAGE_RECEIVED
Dispatched when a message arrives with information that is not part of the shared game state.
The type of all MessageReceivedEvents.
See also
| partyEntered | event |
com.whirled.ControlEvent
com.whirled.party.PartySubControl.PARTY_ENTERED
Dispatched when a party arrives in the game.
An event type dispatched on the GameSubControl when a party joins the game.
name - not used
value - partyId
| partyLeft | event |
com.whirled.ControlEvent
com.whirled.party.PartySubControl.PARTY_LEFT
Dispatched when a party leaves the game.
An event type dispatched on the GameSubControl when a party leaves the game.
name - not used
value - partyId


My name is
Ahura Jami. I'm an Autonomous Vehicle Researcher and an Artificial Intelligence enthusiast. I hold a BSc. in
Aerospace Engineering and will soon graduate with a MSc. in Computer Science from the University of Central Florida.
My expertise lies in simulation and modeling of advanced driver assistant systems in automated and connected vehicles.
I'm currently building a Reinforcement Learning solution within our Unreal Engine-based Connected Vehicules Co-Simulator.
Built from scratch and powered by Unreal Engine, Co-Sim is a comprehensive simulation framework designed specifically for
vehicular active safety system analysis. It comprises different domains of communication, transportation, and vehicle
safety systems. In addition, it incorporates a driver reaction model and a hazard detection package that rely on situational
data collected by local sensors or via communication. Using this tool, we can study and analyze the effect of entailed
components on performance of the safety system in a large scale traffic scenario.
Inspired by Sim.I.Am, MARS is a MATLAB-based robotic simulation platform built for NASA Sample Return Robot Challenge for
Interactive Robotic Laboratory at West Virginia University.
University of Central Florida
HEC 338


About
Ron Swanson is the director of the Parks and Recreation department of Pawnee, Indiana. He is a strong advocate for limited government. He believes that government should be privatized, therefore the parks department should not even exist. Ron has described himself before by stating, "I’m a simple man. I like pretty, dark-haired women, and breakfast food." He actively works to make city hall less effective and despises interacting with the public. He loves meat, woodworking, hunting, whisky, and breakfast foods. He hates and fears his two ex-wives, both named Tammy.
You can learn more about Ron on Wikipedia.
Quotes
"Never half-ass two things, whole-ass one thing."
"Clear alcohols are for rich women on diets."
“Any dog under fifty pounds is a cat and cats are useless.”
“There are only three ways to motivate people: money, fear, and hunger.”
“Fishing relaxes me.


Armando Herrera Canelon
About |
(current)
Portfolio
| Contact
Portfolio
Project #1
Project #2
Project #3
Project #4
Project #5


--- layout: default title: Cooking Techniques ---
BE STRUCTURED! Do all of your preparation before you start cooking, and do all of your cooking before post-cooking! At least until you’re able to do more complex feats of timing.
All the cutting, washing, marinating and bashing usually happens in the preparation stage. Combining, heating and blending can be considered the cooking stage, and post-cooking actions are more about adjustments to be made to flavour, texture or appearance.
Some “dishes” consist of several components that are actually prepared and cooked separately and only come together in the post-cooking stage or on the final plate. Dishes that have similar characteristics in texture and appearance are often cooked the same way.
There is a basic structure or sequence of actions for each of these types of dishes.


Intercity STC Coaches Ltd. -Controls
Paticulars of Vehicles
Tyres
Repairs and mentainance Record
Date of Oil Change
Monthly Mileage and Km/Lt.


Compoment wrap a class into Angular Component. Equivalent to :
angular.module('test').component("selector", {});
Annotation to create Enumerable angular type.
Annotation Controller to create an angular controller.
Annotation at.decorator to create decorator for angular.
Directive annotation to create an angular directive.
Annotation to create Enumerable angular type.
Factory annotation to create an angular Factory.
To create a Filter, you must use this decorator and IFilterTransform interface.
Angular invokes the transform
method with the value of a binding
as the first argument, and any parameters as the second argument in list form.
value | filterName[:arg0[:arg1...]]
The RepeatFilter
below repeats the value as many times as indicated by the first argument:
import {Filter, IFilterTransform} from 'ts-ng-decorators';
@Filter({name: 'repeat'})
export class RepeatFilter implements IFilterTransform {
transform(value: any, times: number) {
return value.repeat(times);
}
}
Invoking {{ 'ok' | repeat:3 }}
in a template produces okokok
.
Annotation service to create an angular Service.
Directive annotation to create an angular directive.
Annotation service to create an angular Service.
Annotation to create Enumerable angular type.
Generated using TypeDoc
This module expose all decorators to create your Angular application with TypeScript.


Cordova Hooks Sample
If you are reading this message, you've now built an app that fired two Cordova hooks. You can look at the Output Window in VS or your build command line output for a few strings to verify everything is working. Some messages will originate from an installed plugin while others will come from a hook in the project's "hooks" folder.
Here is what you can expect to see.
Building for a Device from VS for Android, Windows, or WP8
- You will see the following in the Output Window from the plugin: "Build running inside of MSBuild or Visual Studio - skipping res/native hook given built in support." See "plugins/cordova-plugin-res-native" in your project further information. The hook is wired in through plugin.xml.
- You should see the file res-native-works.txt in the "platforms\<platform>" folder where <platform> is the platform you built. This file comes from the res/native folder in the project.
Building from the command line using the Cordova CLI for Android, Windows, or WP8
- You will see the following in the Output Window from the plugin: "Processing res/native for android," (where "android is replaced with the platform you used to build.") See "plugins/cordova-plugin-res-native" in your project further information. The hook is wired in through plugin.xml.
- You should see the file res-native-works.txt in the "platforms\<platform>" folder where <platform> is the platform you built. This file comes from the res/native folder in the project.
Building for an iOS Device
- You will see the following in the Output Window or build command line output from the project hook: "Detecting broken symlinks." See "hooks/hook-symlink-fix.js" in your project further information. The hook is wired in via config.xml in the project. Right Click => View Code to see the XML elements used to do it.
- You will see the following in the Output Window or build command line output from the plugin: "Processing res/native for ios." See "plugins/cordova-plugin-res-native" in your project further information. The hook is wired in through plugin.xml.
- You should see the file res-native-works.txt in the "remote-builds/<buildnum>/cordovaApp/platforms/ios" folder where <buildnum> is the build number you see in the Output Window if built using the remote agent. Otherwise the file will be under "platforms/ios". This file comes from the res/native folder in the project.
Files of Interest
- config.xml contains a reference to "hooks/hook-symlink-fix.js" that is wrapped in a platform element that causes the hook to only fire for iOS.
- hooks/hook-symlink-fix.js is an iOS specific fix to deal with broken symlinks described in this article. Note the use of context.requireCordovaModule to access some node modules. Anything referenced in package.json for cordova-lib for the version of Cordova you are targeting is available to you via this mechanism.
- plugins/cordova-plugin-res-native/plugin.xml contains a reference to "hooks/hook-res-native.js" relative to the plugin root (plugins/cordova-plugin-res-native/hooks/hook-res-native.js). Since it is not wrapped in a platform element it will fire for all platforms.
- plugins/cordova-plugin-res-native/hooks/hook-res-native.js is a hook designed to ensure the res/native feature works outside of Visual Studio as described in the Team Build / CI tutorial.


Introduction
Credit: David Ascher, ActiveState, co-author of
Learning Python
Programming languages are like natural
languages. Each has a set of qualities that polyglots generally agree
on as characteristics of the language. Russian and French are often
admired for their lyricism, while English is more often cited for its
precision and dynamism: unlike the Académie-defined French
language, the English language routinely grows words to suit its
speakers' needs, such as
"carjacking,"
"earwitness,"
"snailmail,"
"email,"
"googlewhacking," and
"blogging." In the world of
computer languages, Perl is well known for its many degrees of
freedom: TMTOWTDI (There's More Than One Way To Do
It) is one of the mantras of the Perl programmer. Conciseness is also
seen as a strong virtue in the Perl and APL communities. As
you'll see in many of the discussions of recipes
throughout this volume, in contrast, Python programmers often express
their belief in the value of clarity and elegance. As a well-known
Perl hacker once told me, Python's prettier, but
Perl is more fun. I agree with him that Python does have a strong (as
in well-defined) aesthetic, while Perl has more of a sense of
humor.
The reason I mention these seemingly irrelevant characteristics at
the beginning of this chapter is that the recipes you see in this
chapter are directly related to Python's aesthetic
and social dynamics. If this book had been about Perl, the recipes in
a shortcuts chapter would probably elicit head scratching,
contemplation, an "a-ha"! moment,
and then a burst of laughter, as the reader grokked the genius behind
a particular trick. In contrast, in most of the recipes in this
chapter, the author presents a single elegant language feature, but
one that he feels is underappreciated. Much like I, a proud resident
of Vancouver, will go out of my way to show tourists the really neat
things about the city, from the parks to the beaches to the
mountains, a Python user will seek out friends and colleagues and
say, "You gotta see this!" For me
and most of the programmers I know, programming in Python is a shared
social pleasure, not a competitive pursuit. There is great pleasure
in learning a new feature and appreciating its design, elegance, and
judicious use, and there's a twin pleasure in
teaching another or another thousand about that feature.
A word about the history of the chapter: back when we identified the
recipe categories for the first edition of this collection, our
driving notion was that there would be recipes of various kinds, each
with a specific goala soufflé, a tart, an osso
buco. Those recipes would naturally fall into fairly typical
categories, such as desserts, appetizers, and meat dishes, or their
perhaps less appetizing, nonmetaphorical equivalents, such as files,
algorithms, and so on. So we picked a list of categories, added the
categories to the Zope site used to collect recipes, and opened the
floodgates.
Soon, it became clear that some submissions were hard to fit into the
predetermined categories. There's a reason for that,
and cooking helps explain why. The recipes in this chapter are the
Pythonic equivalent of making a roux (a cooked mixture of fat and
flour, used in making sauces, for those of you without a classic
French cooking background), kneading dough, flouring, separating
eggs, flipping a pan's contents, blanching, and the
myriad other tricks that any accomplished cook knows, but that you
won't find in a typical cookbook. Many of these
tricks and techniques are used in preparing meals, but
it's hard to pigeonhole them as relevant for a given
type of dish.  We didn't want to exclude this
precious category of tricks from this book, so a new category was
born (sorry, no illustrations).
In the introduction to this chapter in the first edition, I
presciently said:
I believe that the recipes in this chapter are among the most
time-sensitive of the recipes in this volume. That's
because the aspects of the language that people consider shortcuts or
noteworthy techniques seem to be relatively straightforward,
idiomatic applications of recent language features.
I can proudly say that I was right. This new edition, significantly
focused on the present definition of the language, makes many of the
original recipes irrelevant. In the two Python releases since the
book's first edition, Python 2.3 and 2.4, the
language has evolved to incorporate the ideas of those recipes into
new syntactic features or library functions, just as it had done with
every previous major release, making a cleaner, more compact, and yet
more powerful language that's as much fun to use
today as it was over ten years ago.
All in all, about half the recipes in this chapter (roughly the same
proportion as in the rest of the book) are entirely new ones, while
the other half are vastly revised (mostly simplified) versions of
recipes that were in the first edition. Thanks to the
simplifications, and to the focus on just two language versions (2.3
and 2.4) rather than the whole panoply of older versions that was
covered by the first edition, this chapter, as well as the book as a
whole, has over one-third more recipes than the first edition did.
It's worth noting in closing that many of the
recipes that are in this newly revised chapter touch on some of the
most fundamental, unchanging aspects of the language: the semantics
of assignment, binding, copy, and references; sequences;
dictionaries. These ideas are all keys to the Pythonic approach to
programming, and seeing these recipes live for several years makes me
wonder whether Python will evolve in the next few years in related
directions.
|


Actually Swearing
I’ve spent a lot of time talking about “swearing” as a general category. But why is “swearing” a label we use to refer to bad words? In court, one swears to tell the truth. In marriage, one swears to honor and cherish and whatever. When one enters public office, one goes through a “swearing-in” ceremony. And of course we cannot forget about the most sacred type of promise left to us in this age of perfidy: the “pinky-swear.” To swear is to promise in the most sincere and holy of ways, so why is the word also synonymous with “call your dad a shitlord?” Well … because of how sacred those oaths once were, it turns out.
I’ve talked before about the two overarching categories of bad words: obscenity and profanity. Obscenities are words we don’t use because they refer to taboo body parts or functions – fucking, shitting, pissing, farting, tickling the sweaty windsock, etc. Profanity, on the other hand, refers to words that are bad because they violate some high-level social or divine prohibition – god damn, go to hell, holy shit, etc. One might argue that the word “motherfucker” is unique in that it straddles the two categories (phrasing).
These days, most of our bad words are obscenities, not profanity. Scholars like Melissa Mohr argue that this is because of how much privacy we have these days. We have the luxury of shame, in that we don’t have to share a bed with our siblings while they have sex, or poop in the same room as our dads, so we can afford to wall those kinds of words off from polite conversation. The importance of religion in regulating public affairs has also declined in recent times due to things like contract law, riot cops, and the government being run by vampires. Thus, profanity doesn’t pack the punch it used to.
 But religion was a much bigger deal than it is now, and not just because the church was the biggest single source of education/cool robes. People needed to rely on each other’s word for a lot of things, and that’s where swearing came in.   Not a thing you want to be doing.
What’s more, there was this idea going around that people’s words could physically alter the bodies of the dudes up in heaven. This probably came from how Catholic Priests seemed to be able to stuff Christ’s body into a bunch of wine and crackers after every Sunday service, so people figured this was just a thing you could do.
 But it actually just made people want to use those words all the time.  And so we ended up with a catalog of beautiful old-world swears, including “God’s bones,” “God’s balls,” “Christ’s Nails,” “Christ’s blessed heart,” and so on.
Over time, many of these oaths were shortened or minced. We got the ultralight “by God,” which became “By golly,” “by gosh,” “by gum,” and my favorite, “by gad,” because that one just looks like a typo. “Jesus Christ,” became “Jeeze,” and eventually “Jeeze Louise,” and we’ve even incorporated gods from alternate pantheons, as in “By Jove,” and “By Odin’s Beard.”
But it wasn’t until I saw the oath “By Asimov’s Beard” in a recent webcomic that I realized we’ve entered a new era of swears.  You were probably wondering why I’ve been going on at such length about the history of oaths, and the answer is this: through my studies I have cracked the code, the underlying formula of this powerful yet distinguished swear-type. Now you too can harness the linguistic power that the Medieval Europeans held in such high regard. Simply arrange your swear thusly:
(by)[Subject]’s [object]!
Some notes:
The subject of your swear must be a proper name, and it must not be a living person. It may be a fictional character, a divine entity, or a deceased person of godlike stature.
The object may be literally anything, as long as it might conceivably be possessed by the subject. “Beard” is always acceptable if nothing else is forthcoming. Some examples follow:
By …
- … Cthulu’s wings!
- … Lincoln’s log!
- … Xena’s blades!
- … Cleopatra’s beard!
- … Caesar’s ghost!
- … Loki’s lung!
- … Hubbard’s hands!
- … Juno’s eyes!
- … Bowie’s bulge!
And so on. But I have an ulterior motive here, a higher purpose: phrases like these were once profane because we believed that words had magic meaning, that our promises could have a physical effect on the world around us. When you say these swears, put the full force of your sincerity behind them. Bring that magic back into the world. Bring that magic back into the word, and then keep your word. Swear you’ll do it.


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10
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M
v
The
New
York
copyright
reserved
Botanical
Garden
iEKJESi
botanical
garden
01501154
HERBARIUM
OF
THE
NEW
YORK
BOTANICAL
GARDEN
plants
of
DOMINICAN
Ri£lJUBLIC
no.
2008
Centella
erecta
(L.f.)
Fern.
Trailing
herb,
flowers
white.
Roadside:
from
fionao
to
Constanza.
Alt.
1000
m.
COLLECTED
BY
Bro.
Basilio
A.
Lavastre
Nov.
26,
1965
01501154
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Zend Framework 2 uses a module system and you organise your main application-specific code within each module. The Application module provided by the skeleton is used to provide bootstrapping, error and routing configuration to the whole application. It is usually used to provide application level controllers for, say, the home page of an application, but we are not going to use the default one provided in this tutorial as we want our album list to be the home page, which will live in our own module.
We are going to put all our code into the Album module which will contain our controllers, models, forms and views, along with configuration. We’ll also tweak the Application module as required.
Let’s start with the directories required.
Start by creating a directory called Album under module with the following subdirectories to hold the module’s files:
1 2 3 4 5 6 7 8 9 10 11 12 | zf2-tutorial/
/module
/Album
/config
/src
/Album
/Controller
/Form
/Model
/view
/album
/album
|
As you can see the Album module has separate directories for the different types of files we will have. The PHP files that contain classes within the Album namespace live in the src/Album directory so that we can have multiple namespaces within our module should we require it. The view directory also has a sub-folder called album for our module’s view scripts.
In order to load and configure a module, Zend Framework 2 has a ModuleManager. This will look for Module.php in the root of the module directory (module/Album) and expect to find a class called Album\Module within it. That is, the classes within a given module will have the namespace of the module’s name, which is the directory name of the module.
Create Module.php in the Album module: Create a file called Module.php under zf2-tutorial/module/Album:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 | namespace Album;
class Module
{
public function getAutoloaderConfig()
{
return array(
'Zend\Loader\ClassMapAutoloader' => array(
__DIR__ . '/autoload_classmap.php',
),
'Zend\Loader\StandardAutoloader' => array(
'namespaces' => array(
__NAMESPACE__ => __DIR__ . '/src/' . __NAMESPACE__,
),
),
);
}
public function getConfig()
{
return include __DIR__ . '/config/module.config.php';
}
}
|
The ModuleManager will call getAutoloaderConfig() and getConfig() automatically for us.
Our getAutoloaderConfig() method returns an array that is compatible with ZF2’s AutoloaderFactory. We configure it so that we add a class map file to the ClassMapAutoloader and also add this module’s namespace to the StandardAutoloader. The standard autoloader requires a namespace and the path where to find the files for that namespace. It is PSR-0 compliant and so classes map directly to files as per the PSR-0 rules.
As we are in development, we don’t need to load files via the classmap, so we provide an empty array for the classmap autoloader. Create a file called autoload_classmap.php under zf2-tutorial/module/Album:
1 | return array();
|
As this is an empty array, whenever the autoloader looks for a class within the Album namespace, it will fall back to the to StandardAutoloader for us.
Note
If you are using Composer, you could instead just create an empty getAutoloaderConfig() { } and add to composer.json:
1 2 3 | "autoload": {
"psr-0": { "Album": "module/Album/src/" }
},
|
If you go this way, then you need to run php composer.phar update to update the composer autoloading files.
Having registered the autoloader, let’s have a quick look at the getConfig() method in Album\Module. This method simply loads the config/module.config.php file.
Create a file called module.config.php under zf2-tutorial/module/Album/config:
1 2 3 4 5 6 7 8 9 10 11 12 | return array(
'controllers' => array(
'invokables' => array(
'Album\Controller\Album' => 'Album\Controller\AlbumController',
),
),
'view_manager' => array(
'template_path_stack' => array(
'album' => __DIR__ . '/../view',
),
),
);
|
The config information is passed to the relevant components by the ServiceManager. We need two initial sections: controllers and view_manager. The controllers section provides a list of all the controllers provided by the module. We will need one controller, AlbumController, which we’ll reference as Album\Controller\Album. The controller key must be unique across all modules, so we prefix it with our module name.
Within the view_manager section, we add our view directory to the TemplatePathStack configuration. This will allow it to find the view scripts for the Album module that are stored in our view/ directory.
We now need to tell the ModuleManager that this new module exists. This is done in the application’s config/application.config.php file which is provided by the skeleton application. Update this file so that its modules section contains the Album module as well, so the file now looks like this:
(Changes required are highlighted using comments.)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | return array(
'modules' => array(
'Application',
'Album', // <-- Add this line
),
'module_listener_options' => array(
'config_glob_paths' => array(
'config/autoload/{,*.}{global,local}.php',
),
'module_paths' => array(
'./module',
'./vendor',
),
),
);
|
As you can see, we have added our Album module into the list of modules after the Application module.
We have now set up the module ready for putting our custom code into it.
The source code of this file is hosted on GitHub. Everyone can update and fix errors in this document with few clicks - no downloads needed.


"A work in progress, here is what's unearthed about professional self and an attempt at eloquence."
I am fascinated as well as scared by the pace at which progress is being made in pushing the boundaries of Artificial Intelligence. I want to contribute to the frontiers making this field exciting and therefore, I have chosen to work in the area of embedded deep learning as it makes way for very fast, power-efficient and accessible smart devices. As a result, I recently accepted a job offer from a Japanese startup LeapMind Inc. (start: January 6 '20).
I finished my Master's thesis under Prof. P J Narayanan in July 2018 and now the question bothered me: "Is a PhD my clear next step or is that a bad idea?". I needed some perspective and time to ponder, so I left for a Research Assistantship at Brown University under Prof. Thomas Serre. The work was related to deep learning on videos and I loved understanding videos using DL. After a lot of pondering and working with better researchers, I understood why PhD is not for me and I ended up looking for a job, in startups.
Credit: Quora
I believe that a lot of my personality has developed while watching the legendary anime series Naruto, created by Masashi Kishimoto. I grew up with it. This page about myself, therefore, ends with my favorite conviction from Naruto in that anime series. Dattebayo simply means "believe it".


Exercise:
Style text in <h1> to uppercase letters, and text in <p> to capitalized letters.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Indent the first line of the <p> element with 20px.
This is a Heading
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum
CSS Font
Exercise:
Set the font family for the page to "Courier New", and the font family for <h1> to "Verdana".
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Show
elements as "italic" text.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Set the font size for the page to "20px", and the font size for <h1> to "3em".
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Show
elements as "bold" text.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
With the font property: Set the <p> to "italic", "20px" and "Verdana".
Exercise:
Set the background color for visited and unvisited links to "lightblue", and the background color for the hover and active link states to "yellow".
Exercise:
Set the list style for unordered lists to "square", and the list style for ordered lists to "upper-roman".
This is an unordered list:
Coffee
Tea
Coca Cola
This is an ordered list:
Coffee
Tea
Coca Cola
Exercise:
Set the image "sqpurple.gif" as the list item marker for the unordered list.
This is an unordered list:
Coffee
Tea
Coca Cola
Exercise:
With the list-style property: Set the unordered list marker to "img_marker.png", with a backup style of "circle", and display the markers inside the content flow.
This is an unordered list:
Coffee
Tea
Coca Cola
Exercise:
Remove the bullets/markers from the list items.
Coffee
Tea
Coca Cola
CSS Tables
Exercise:
Set the border to "2px solid green" for table, th and td elements.
Firstname
Lastname
Peter
Griffin
Lois
Griffin
Exercise:
Collapse the table borders into a single border.
Firstname
Lastname
Peter
Griffin
Lois
Griffin
Exercise:
Set the width of the table to "100%".
Firstname
Lastname
Peter
Griffin
Lois
Griffin
Exercise:
Set the text alignment in <td> elements to "right".
Firstname
Lastname
Peter
Griffin
Lois
Griffin
Exercise:
Set the padding in <th> elements to "15px".
Firstname
Lastname
Peter
Griffin
Lois
Griffin
Exercise:
Set the background color of <th> elements to "lightblue".
Firstname
Lastname
Peter
Griffin
Lois
Griffin
CSS Display/Visibility
Exercise:
Hide the <h1> element. It should still take up the same space as before.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Hide the
element. It should not take up any space.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Display the list items as inline elements
This is a Heading
Apple
Orange
Pear
Exercise:
Display the <strong> elements as block elements.
This is a Heading
This is a paragraph, with some words more important than others
This is another paragraph.
CSS Positioning
Exercise:
Position the <h1> element to always be 50px from the top, and 50px from the right, relative to the window/frame edges.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Position the <h1> element 20px left, and 30px down, relative to its normal position.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Position the <h1> element 50px from the left, and 100px from the top, relative to the HTML page.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Position the <img> element behind the text.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Position the element with the "topleft" class 30px from the left, and 15px from the top, relative to its container.
Top Left
CSS Overflow
Exercise:
Add a scrollbar to the <div> element.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since.
'Whenever you feel like criticizing anyone,' he told me, 'just remember that all the people in this world haven't had the advantages that you've had.'
Exercise:
Specify that the overflowing text in the <div> element should not be visible, not even with scrolling.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Exercise:
Add a horizontal scrollbar to <div>.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since.
CSS Align
Exercise:
Center align the <div> element using margins.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since.
'Whenever you feel like criticizing anyone,' he told me, 'just remember that all the people in this world haven't had the advantages that you've had.'
Exercise:
Position the <div> element all the way to the right using absolute positioning.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since.
'Whenever you feel like criticizing anyone,' he told me, 'just remember that all the people in this world haven't had the advantages that you've had.'
CSS Combinators
Exercise:
Change the color of all <p> elements, that are descendants of <div> elements, to "red".
This is a paragraph inside a div element.
This is another paragraph inside a div element.
This a paragraph inside a span element, inside a div element.
This is a paragraph, not inside a div element.
This is another paragraph, not inside a div element.
Exercise:
Change the color of all <p> elements, that are immediate children of <div> elements, to "red".
This is a paragraph inside a div element.
This is another paragraph inside a div element.
This a paragraph inside a span element, inside a div element.
This is a paragraph, not inside a div element.
This is another paragraph, not inside a div element.
Exercise:
Change the color of <p> elements, that are the adjacent (immediately following) sibling of a <div> element, to "red".
This is a paragraph inside a div element.
This is another paragraph inside a div element.
This a paragraph inside a span element, inside a div element.
This is a paragraph, not inside a div element.
This is another paragraph, not inside a div element.
Exercise:
Change the color of <p> elements, that are the siblings of a <div> element, to "red".
This is a paragraph inside a div element.
This is another paragraph inside a div element.
This a paragraph inside a span element, inside a div element.
This is a paragraph, not inside a div element.
This is another paragraph, not inside a div element.
CSS Pseudo-class
Exercise:
Set the background color for visited and unvisited links to "lightblue", and the background color for the hover and active link states to "yellow".
Exercise:
Change the background color, when a user hovers over p elements, with the class "highlight", to "lightblue".
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Set the background color of <p> elements, that are the first child of any element, to "lightblue".
This is a paragraph.
This is also a paragraph
Exercise:
Set the background color of <input> elements that are in focus (clicked or active), to "lightblue".
CSS Pseudo-elements
Exercise:
Set text color to red, for the first line of the <p> element.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since. 'Whenever you feel like criticizing anyone,' he told me, 'just remember that all the people in this world haven't had the advantages that you've had.'
Exercise:
Set text color to "red", and the text size to "xx-large", for the first letter of the <p> element.
In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since. 'Whenever you feel like criticizing anyone,' he told me, 'just remember that all the people in this world haven't had the advantages that you've had.'
Exercise:
Insert the image "smiley.gif" before, and after <p> elements, using the ::before and ::after pseudo-elements.
This is a Heading
This is a paragraph.
This is another paragraph.
CSS Opacity
Exercise:
Set the transparency/opacity of the <img> element to "0.4".
Exercise:
Remove the transparency/opacity of the <img> element when the user hovers over it with the mouse pointer.
Exercise:
Set a border with the color "red", around elements with a "title" attribute containing the word "red".
Exercise:
Set a border with the color "red", around elements with a "title" attribute starting with "red".
Exercise:
Set a border with the color "red", around elements with a "title" attribute ending with the word "flower" (not flowers).
Exercise:
Set a border with the color "red", around elements with a "title" attribute containing the value "flow".
CSS Rounded Corners
Exercise:
Give the <div> element rounded corners (use the shorthand property and the value "25px").
This is a div element. It has some text.
Exercise:
Give the <div> element a rounded corner (25px radius) on the bottom left side.
This is a div element. It has some text.
CSS Border Images
Exercise:
Give the <div> element an image border using the image "border.png". Slice the image at 30px and repeat it.
This is a div element. It has some text.
Exercise:
Give the <div> element an image border using the image "border.png". Slice the image at 30px and stretch it.
This is a div element. It has some text.
CSS Backgrounds
Exercise:
Add a second background image ("img_flwr.gif") to the <body> element. Make sure that "img_flwr.gif" is displayed on top of the current background image.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Change the size of the background image to: width 100px, height 80px.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Change the size of the background image so it always fits the entire page.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Specify that the background image position should start from the upper left corner of the content-box.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Specify that the "painting area" of the background should be to the outside edge of the padding.
This is a Heading
This is a paragraph.
This is another paragraph.
CSS Colors
Exercise:
Set the opacity for the background color of the <h1> element to "0.3" by using a RGBA color instead of RGB.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Set the following HSL color as the background of the <h1> element: Set the Hue to red (0), Saturation to 100%, and lightness to 50%.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Set the opacity for the background color of the <h1> element to "0.3" by using a HSLA color instead of HSL.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Set the transparency/opacity of the <h1> element to "0.4".
This is a Heading
This is a paragraph.
This is another paragraph.
CSS Gradients
Exercise:
Set a linear gradient background for the <div> element, going from the top to bottom, transitioning from "white" to "green".
Exercise:
Set a linear gradient background for the <div> element, going from the top left to the bottom right, transitioning from "white" to "green".
Exercise:
Set a linear gradient background for the <div> element, going at a 70 degree angle, transitioning from "white" to "green".
Exercise:
Set a linear gradient background for the <div> element, going from the top to bottom, transitioning from "white" to "red" to "blue" to "green".
Exercise:
Set a linear gradient background for the <div> element, going from the top to bottom, transitioning from "rgba(0,255,0,0.2)" to "rgba(0,255,0,1)".
Exercise:
Set a radial gradient background for the <div> element, transitioning from "white" to "green".
Exercise:
Set a radial gradient background for the <div> element, with a circle shape, transitioning from "white" to "green".
CSS Shadows Effects
Exercise:
Set a "2px" horizontal, and "2px" vertical, text shadow for the <h1> element.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Change the color of the text shadow to "green", and set a "5px" blur radius.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Add a new shadow (do not remove the current one) to the <h1> element with: no horizontal or vertical shadow, 10px blur, and a red color.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Set a "10px" horizontal, and "10px" vertical, box shadow for the <div> element.
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Change the color of the box shadow to "grey", and set a "5px" blur.
This is a Heading
This is a paragraph.
This is another paragraph.
CSS Text Effects
Exercise:
Specify that the overflowed content for the <p> element should be signaled with an ellipsis (...)
This paragraph contains a very long word: supercalifragilisticexpialidocious.
Exercise:
Specify that text in the <p> element should wrap, even if it needs to split in the middle of a word.
This paragraph contains a very long word: supercalifragilisticexpialidocious.
Exercise:
Specify that text in the <p> element can break between any two letters.
This paragraph contains a very long word: super-cali-fragi-listic-expialidocious.
CSS Web Fonts
Exercise:
Add a web font with the name "sansation" and the URL "sansation_light.woff".
This is a Heading
This is a paragraph.
This is another paragraph.
Exercise:
Add another @font-face rule for bold characters of the "sansation" font. Use the URL "sansation_bold.woff".
This is a Heading
This is a paragraph.
This is another paragraph.
CSS 2D Transforms
Exercise:
With the transform property, move the <div> element 100px to the right, and 200px down.
Exercise:
With the transform property, rotate the <div> element 45 degrees.
Exercise:
With the transform property, change the size of the <div> to half its width, but double its height.
Exercise:
With the transform property, skew the <div> element 20 degrees along the X-axis, and 30 degrees along the Y-axis.
CSS 3D Transforms
Exercise:
With the transform property, rotate the <div> element 150deg around its X-axis.
This is a div element
Exercise:
With the transform property, rotate the <div> element 120deg around its Y-axis.
This is a div element
Exercise:
With the transform property, rotate the <div> element 90deg around its Z-axis.
This is a div element
CSS Transitions
Exercise:
Add a 2 second transition effect for width changes of the <div> element.
Hover over the div element above.
Exercise:
Specify that the transition of the <div> element should have a "ease-in-out" speed curve.
Hover over the div element above.
Exercise:
Specify that the transition of the <div> element should have a "0.5" second delay before starting.
Hover over the div element above.
Exercise:
Add a 2 second transition effect for background, and transform changes of the <div> element.
Hover over the div element above.
Exercise:
Using the transition shorthand property, specify width changes for the <div> element should have:
"2" second duration, "ease-in-out" speed curve, and a "0.5" second delay before starting.
Hover over the div element above.
CSS Animations
Exercise:
Add a 2 second animation for the <div> element, which changes the color from red to blue. Call the animation "example"
Exercise:
Add the following 5 steps to the animation "example" (using 0%, 25%, 50%, 75%, and 100%):
0% - Set background color to "red", left position to "0px", top position to: "0px"
25% - Set background color to "blue", left position to "0px", top position to: "200px"
50% - Set background color to "green", left position to "200px", top position to: "200px"
75% - Set background color to "yellow", left position to "200px", top position to: "0px"
100% - Set background color to "red", left position to "0px", top position to: "0px"
Exercise:
Specify that the animation of the <div> element should have a "1" second delay before starting.
Exercise:
Specify that the animation of the <div> element should continue to loop for ever.
Exercise:
Specify that the animation of the <div> element should alternate between running forwards and backwards.
Exercise:
Specify that the animation of the <div> element should have a "ease-in-out" speed curve.


{% extends "department/department_base.html" %} {% load bootstrap4 %} {% block content %} {% if user.is_superuser or user.teacher %} {% csrf_token %} Upload Project excel file Follow this column sequence in the excel file for creating new projects. Name Project Detail Can be taken Software Required Lab Divisions {% else %} You must be a superuser or teacher to Create Project {% endif %} {% endblock %}