|
MoveToCode
|
Produces simulated data every frame that defines the position and rotation of the simulated controller. More...
Public Member Functions | |
| SimulatedControllerDataProvider (MixedRealityInputSimulationProfile _profile) | |
| void | ResetInput (Handedness handedness) |
| Reset the controller to its default state. More... | |
Public Attributes | |
| bool | IsAlwaysVisibleLeft = false |
| If true then the left controller is always visible, regardless of simulating. More... | |
| bool | IsAlwaysVisibleRight = false |
| If true then the right controller is always visible, regardless of simulating. More... | |
Protected Member Functions | |
| virtual void | SimulateUserInput (MouseDelta mouseDelta) |
| Update controller state based on keyboard and mouse input More... | |
Protected Attributes | |
| MixedRealityInputSimulationProfile | profile |
| float | lastSimulationLeft = -1.0e6f |
| float | lastSimulationRight = -1.0e6f |
| float | lastSimulationGaze = -1.0e6f |
| long | lastInputTrackedTimestampLeft = 0 |
| long | lastInputTrackedTimestampRight = 0 |
| long | lastInputTrackedTimestampGaze = 0 |
| readonly MouseRotationProvider | mouseRotation = new MouseRotationProvider() |
Static Protected Attributes | |
| static readonly KeyBinding | cancelRotationKey = KeyBinding.FromKey(KeyCode.Escape) |
Properties | |
| bool | IsSimulatingLeft = false [get] |
| Left controller is controlled by user input. More... | |
| bool | IsSimulatingRight = false [get] |
| Right controller is controlled by user input. More... | |
Produces simulated data every frame that defines the position and rotation of the simulated controller.
| Microsoft.MixedReality.Toolkit.Input.SimulatedControllerDataProvider.SimulatedControllerDataProvider | ( | MixedRealityInputSimulationProfile | _profile | ) |
| void Microsoft.MixedReality.Toolkit.Input.SimulatedControllerDataProvider.ResetInput | ( | Handedness | handedness | ) |
Reset the controller to its default state.
|
protectedvirtual |
Update controller state based on keyboard and mouse input
Reimplemented in Microsoft.MixedReality.Toolkit.Input.SimulatedHandDataProvider.
|
staticprotected |
| bool Microsoft.MixedReality.Toolkit.Input.SimulatedControllerDataProvider.IsAlwaysVisibleLeft = false |
If true then the left controller is always visible, regardless of simulating.
| bool Microsoft.MixedReality.Toolkit.Input.SimulatedControllerDataProvider.IsAlwaysVisibleRight = false |
If true then the right controller is always visible, regardless of simulating.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
get |
Left controller is controlled by user input.
|
get |
Right controller is controlled by user input.


Symbol Index for "Desirability Of Property"
Symbol Index for diagram
"Desirability Of Property"
Desirability Level (Class)
Desirability Of Property (Class)
level for (Association)
Normality Of Property (Class)
Perception Of Property (Class)
POP/Essential Type (Generalization Node)
Significance Of Property (Class)


The resource has followers that can only be changed via POST
.
Public Methods | |
| $this | addFollower (User $user) |
| $this | addFollowers (array $users) |
| magic User[] | getFollowers () |
| magic bool | hasFollowers () |
| $this | removeFollower (User $user) |
| $this | removeFollowers (array $users) |
| magic User[] | selectFollowers (callable $filter) |
fn( User $user ): bool More... | |
Additional Inherited Members | |
| Protected Methods inherited from PostMutatorTrait | |
| $this | _addWithPost (string $addPath, array $postData, string $field, array $diff) |
For existing entities this adds references to other entities via the given POST path. More... | |
| $this | _removeWithPost (string $rmPath, array $postData, string $field, array|Closure $diff) |
For existing entities this removes references to other entities via the given POST path. More... | |
| magic bool hasFollowers | ( | ) |


Paragraph 0
Paragraph 2 to be inserted htmlEl before this one
insert span before ending this paragraph
following divs will be removed
dynamic identified Elements to be added/removed
neutral paragraph
element dynamically identified to be relative to other element inserted before it


Forte for Java: JNDI module
Requirements
Version: 0.9
Author: Tomas Zezula, Sun Microsystems/NetBeans
-
Abstract:
-
This document briefly describes the requirements for JNDI module. This
module adds support for uniform access to naming and directory services
into the IDE. There are one main area of this support: JNDI Browser.
-
Document History:
-
[04/08/2000] : version 0.9 : First version of the document - current status
-
Contents:
-
1. JNDI Browser
-
1.1 Code Generation
1. JNDI Browser
JNDI specification covers uniform access to naming and directory services
such as CORBA CosNaming, RMI Registry or LDAP. JNDI browser allows user
to mount these naming contexts, browse them and modify them. For
context witch support properties like LDAP or CORBA CosTrading service
browser allows user to add remove or customize them. Browser is able to
generate both binding code for naming context or accessing code for object
bound in the mounted directory.
1.1 Code Generation
Browser generates the binding or accessing code to clipboard. This code
can be put to editor to allow user program manipulate with objects in directories.


Handling of the "busy" status of a form button, communicating to the user the system is "working" and won't process additional ng-click
events. "busy" state is determined by $scope.isBusy()
which refers to $scope.busy
.
//javascript
controller('ExampleController', function ($scope, $timeout, $q) {
$scope.save = function () {
var deferred = $q.defer();
$timeout(function () {
//do something here
deferred.resolve();
}, 2000);
return deferred.promise;
}
});
//html
<button busy-button busy-text="Saving..." ng-click="save()"></button>
//javascript
controller('ExampleController', function ($scope, $timeout, $q) {
$scope.saveNoPromise = function () {
$timeout(function () {
$scope.busy = false;
}, 2000);
}
});
//html
<button busy-button busy-text="Saving..." ng-click="saveNoPromise()"></button>


Over time, every system out there in the world will eventually need to be upgraded or replaced with better, more efficient, more economical solutions.
It is not as common for a firm to develop a brand new system nowadays as many would prefer to use existing systems that are familiar with the users and firms dislike the hassle of reimplementing a new, complex system. Therefore, the expansion of pre-existing embedded systems needs to meet ever-changing requirements, dictated by consumer demand and stakeholders, that will inevitably be tougher and more rigorous.
Currently, the most important problem to solve is the development of such a system that performs well in many conditions and is able to adapt to changes to its environment. To keep up with such demands as time progresses, it is necessary for research to be carried out on improving the efficiency and reducing the cost of such systems by looking into the design, development, implementation, testing and maintenance phases during the whole process.
The first usage of the term Software Engineering was used by Anthony Oettinger in a letter in 1965 but the term only came into fruition in 19681 with the international conference as requested by the Study Group on Computer Science of the NATO Science Committee.2
The software crisis in the 1960s, 1970s and 1980s helped people realise the problems associated with software development due to the field's infancy. Projects were known to be costly and the lack of quality control at the time contributed to fraud, identity theft and even death (Therac-25 accident)3.
Researchers and firms scrambled to find a single solution by creating software tools to try and solve the software crisis. This was known as the Silver Bullet. By then, it was more expensive to maintain software than to develop a new system; an average project would pass its deadline by 50% and 75% of products that were delivered failed or were not used within the firm.4 Tools, discipline, methods, processes and professionalism were all scrutinised or developed on to find the silver bullet of Software Engineering. Fred Brooks of IBM at that time discussed that there would be no silver bullet as nothing could ever make productivity increase rapidly. After much debate, it was determined that no silver bullet would ever be found especially to solve multiple problems.
In the past decade, an explosion of demand from smaller firms prompted the development of cheaper solutions which involved finding faster, more efficient methodologies that would improve the Software Engineering process.
Within software systems engineering, there are 15 different subtopics.
Requirements Engineering
Software Design
Software Construction
Software Testing
Software Maintenance
Software Configuration Management
Software Engineering Management
Software Development Process
Software Quality
Professional Practice
Software Engineering Economics
Computing Foundations
Mathematical Foundations
Engineering Foundations
The role of members within Group V is as listed below:
Anthony Cheng - Content Creator (Introduction & Testing), Web Developer, Editor
Immanuel Baskaran - Content Creator (Analysis & Requirements)
Sebastian Rindom - Content Creator (Architecture), Web Developer, Framework Designer
WeiHang Huang - Content Creator (Development)
Sean Lee - Content Creator (General)
Saqib Jahangir - Content Creator (Deployment)
Diagrams on the Waterfall model, Software Development Life Cycle, Test Cycles were made on Powerpoint by Anthony Cheng


Given the following code:
var b = 6; var foo = function (a) { a = b + a; return function () { return a; }; }; b = 2; var bar = function () { var b = 3; return foo(b); };
what would bar()() evaluate to, if JavaScript were dynamically scoped ?
Determine what the foo and bar functions return.
Keep in mind the difference between a function definition expression and a function call.
Note that the code defines two variables called b.
Remember the difference between the static (or compile-time) context and the dynamic (or run-time) context.


Style Guy'd
Style Guy'd
An app to help guys with their personal style
Choose the style you are looking for:
Casual Everyday
Date Night
The Office
Holiday/Special Occasion


THE YEARLING A film review by Steve Rhodes Copyright 1998 Steve Rhodes
RATING (0 TO ****): **
"I never shot a deer before, Daddy," Jody Baxter (Wil Horneff), a young teenage boy, says as he cries profusely. He's got to shoot it because his dad (Peter Strauss) was just bitten by a big rattlesnake, and they need the heart of the deer as medication for his father's wounds. Out in the backwoods where they live, his daddy may soon be a goner.
1994's THE YEARLING uses exaggerated hillbilly accents that probably worked in the 1946 original, but in the new version they seem like put-ons. Typical of the tired dialog has the boy asking his father, "Pa, am I a man now?" since he has killed his first deer.
The story is set in about 1920, but, except for the dates on the headstones of the family's dead children and the appearance of a few cars when they venture into town, the time frame seems more like the 1880s.
The story contains all of the elements of an old fashioned backwoods tale. The wild animals are everywhere. Besides the snake, the story even includes a big killer bear that almost gets them when the father's old gun jams.
The boy adopts the young fawn of the first deer he kills and brings it home to live like a pet dog in their small cabin. It is a cute little thing, who gets into her share of mischief such as trashing their house and destroying their crop. Amazingly, although the deer is clearly the best part of the movie, she appears very little.
The picture uses lush cinematography and natural disasters to show off the family's hardships. Unfortunately the story, a relatively disconnected series of incidents none of which are particularly compelling, works only in brief spurts.
Not a happy lot, the people fret over something in the majority of the scenes, what with wild animals, bad weather, poverty, death, hunger, etc. You almost want to shout at them to lighten up a little, surely they have some things to be thankful for.
When they come across a dead kill, where the bear has only eaten a little and left, the father remarks in disgust, "That's why I hate a bear. You look right in their face, and they got no remorse." So he expected wild animals to have guilty consciences?
Their neighbors are cliches of simple folk. The poorly drawn and exaggerated characters drink whiskey from jugs, have IQs way south of 100, and look like they haven't bathed in a month of Sundays -- make that twelve months.
I haven't seen the original since childhood so I cannot be sure that it is better, but I expect it must be.
The movie only comes into its own in its manipulative but effective tearjerker ending.
THE YEARLING runs 1:30. It is rated PG, but should have been PG-13, for violence, blood and death and would be appropriate for kids about nine and up.
My son Jeffrey, almost 9, thought the film was only "pretty good." He complained that it had too much crying and too much blood and frequently did not make sense. He said he has seen a lot better movies and gives this one only a marginal recommendation. He did like all of animals in it.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


My name is Yingjie Zhu (朱英杰). I am a forth-year PhD student at the Department of Climate and Space Sciences and Engineering (CLaSP), University of Michigan. I work with Dr. Enrico Landi to understand different physical processes in the solar atmosphere with spectroscopic (and polarimetric in the future) observations. Currently, I am working on Hinode/EIS and SOHO/SUMER observations of the off-limb corona.
I received my Bachelor’s degree of Science from Peking University, where I found my interests in solar physics and astronomy. I worked with Dr. Hui Tian on various projects, including analyzing the formation of an S-shape flare ribbon observed by Solar Dynamics Observatory (SDO) and the New 1m Vacuum Solar Telescope (NVST) and practicing spectroscopic diagnostics on another solar flare observed by the Interface Region Imaging Spectrograph (IRIS).
During the summer of 2018, I worked with Dr. Adam Kowalski at the National Solar Observatory on radiative hydrodynamics simulations of solar flares with RADYN and RH code. We also compared the synthetic Mg \({\rm {\scriptsize II}}\) line profiles with some IRIS observations. We found the current RH code underestimates the Stark broadening by an order of magnitude. However, another factor of 30 has to be multiplied to reproduce the extremely broadened profiles in IRIS observations.
I am also an ambassador of the Daniel K. Inouye Solar Telescope (DKIST) at the University of Michigan. The DKIST is a 4m solar telescope located in Maui, Hawaii. It will have its scientific first light in 2020 and start a one-year commission phase. Before the arrival of DKIST data, I am attending several DKIST workshops on data reduction and analysis. When DKIST data is available, I am going to use the Cryogenic Near-Infrared Spectropolarimeter (Cryo-NIRSP) and the Visible Spectropolarimeter (ViSP) to investigate the physical properties of coronal mass ejections (CMEs).
The Sun is the nearest star and the ultimate driver of space weather. Frequent solar eruptions like flares and coronal mass ejections (CMEs) release a large number of coronal plasma along with electromagnetic waves. A better knowledge of our giant neighbor would benefit the space weather predictions as well as our understanding of other stellar physics.
This website uses the Jekyllrb theme Lagrange developed by Paul, which is completely free and open source software. I also used the HTML and CSS code from Cynthia Costa to post photos in the gallery. Yingjie would like to thank Paul, Cynthia, and all the other contributors to the open-source code used to develop this website.
It is distributed under the MIT License. If you are having any problems about Paul’s theme, any questions or suggestions, feel free to tweet at him, or file a GitHub issue.


Back to the Index
ch55 JavaScript In Web Browsers
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AMAZING PEOPLE ARE MAKING AMAZING DESIGN IN A FUN ENVIROMENT
When you work with us, you are part of a team of committed collaborators. All aspects of our software development process are integrated, iterative and agile. Our approach unifies design, development and project management to create exceptional products. We start each project by understanding our business goals, the user's needs and the products requirements. Then we help translate them into effective and elegant solutions
Before We sign a contract or write a line of code, our team will spend the necessary time needed to understand our product vision. The outcome of this scoping session is a proposal or high-level statement of work. Based on your requirements, we can provide a complete offering or just the pieces you need.
Our design practice offers a full range of services including brand strategy, interaction and visual disign
and uses experience testing.
Throughout your project, our designers create and implement visual design and workflows, solitic user
feedback and work with your to make sure what gets build,
is what is needed.
All engineers are fluent in the latest enterprice, mobile
and web development technologies.
They collaborate with your team to write, and improve
code on a daily basis, using proven practices such as
test-driven development and pair programming.
Planning and development is interactive. Because we are,
constantly coding and testing, the products we build are
always ready to go live.
The interactive process allow for changes as business
reguirments evolve
col1


| Top |
GtkWidgetPath is a boxed type that represents a widget hierarchy from the topmost widget, typically a toplevel, to any child. This widget path abstraction is used in GtkStyleContext on behalf of the real widget in order to query style information.
If you are using GTK+ widgets, you probably will not need to use
this API directly, as there is gtk_widget_get_path()
, and the style
context returned by gtk_widget_get_style_context()
will be automatically
updated on widget hierarchy changes.
The widget path generation is generally simple:
1 2 3 4 5 6 7 |
{ GtkWidgetPath *path; path = gtk_widget_path_new (); gtk_widget_path_append_type (path, GTK_TYPE_WINDOW); gtk_widget_path_append_type (path, GTK_TYPE_BUTTON); } |
Although more complex information, such as widget names, or different classes (property that may be used by other widget types) and intermediate regions may be included:
1 2 3 4 5 6 7 8 9 10 11 12 |
{ GtkWidgetPath *path; guint pos; path = gtk_widget_path_new (); pos = gtk_widget_path_append_type (path, GTK_TYPE_NOTEBOOK); gtk_widget_path_iter_add_region (path, pos, "tab", GTK_REGION_EVEN | GTK_REGION_FIRST); pos = gtk_widget_path_append_type (path, GTK_TYPE_LABEL); gtk_widget_path_iter_set_name (path, pos, "first tab label"); } |
All this information will be used to match the style information that applies to the described widget.
gint gtk_widget_path_append_type (GtkWidgetPath *path
,GType type
);
Appends a widget type to the widget hierarchy represented by path
.
Since: 3.0
gint gtk_widget_path_append_with_siblings (GtkWidgetPath *path
,GtkWidgetPath *siblings
,guint sibling_index
);
Appends a widget type with all its siblings to the widget hierarchy
represented by path
. Using this function instead of
gtk_widget_path_append_type()
will allow the CSS theming to use
sibling matches in selectors and apply :nth-child()
pseudo classes.
In turn, it requires a lot more care in widget implementations as
widgets need to make sure to call gtk_widget_reset_style()
on all
involved widgets when the siblings
path changes.
path |
the widget path to append to |
|
siblings |
a widget path describing a list of siblings. This path may not contain any siblings itself and it must not be modified afterwards. |
|
sibling_index |
index into |
Since: 3.2
gint gtk_widget_path_append_for_widget (GtkWidgetPath *path
,GtkWidget *widget
);
Appends the data from widget
to the widget hierarchy represented
by path
. This function is a shortcut for adding information from
widget
to the given path
. This includes setting the name or
adding the style classes from widget
.
Since: 3.2
GtkWidgetPath *
gtk_widget_path_copy (const GtkWidgetPath *path
);
Returns a copy of path
Since: 3.0
GtkWidgetPath *
gtk_widget_path_ref (GtkWidgetPath *path
);
Increments the reference count on path
.
Since: 3.2
void
gtk_widget_path_unref (GtkWidgetPath *path
);
Decrements the reference count on path
, freeing the structure
if the reference count reaches 0.
Since: 3.2
void
gtk_widget_path_free (GtkWidgetPath *path
);
Decrements the reference count on path
, freeing the structure
if the reference count reaches 0.
Since: 3.0
GType
gtk_widget_path_get_object_type (const GtkWidgetPath *path
);
Returns the topmost object type, that is, the object type this path is representing.
Since: 3.0
gboolean gtk_widget_path_has_parent (const GtkWidgetPath *path
,GType type
);
Returns TRUE
if any of the parents of the widget represented
in path
is of type type
, or any subtype of it.
Since: 3.0
gboolean gtk_widget_path_is_type (const GtkWidgetPath *path
,GType type
);
Returns TRUE
if the widget type represented by this path
is type
, or a subtype of it.
Since: 3.0
void gtk_widget_path_iter_add_class (GtkWidgetPath *path
,gint pos
,const gchar *name
);
Adds the class name
to the widget at position pos
in
the hierarchy defined in path
. See
gtk_style_context_add_class()
.
Since: 3.0
void gtk_widget_path_iter_add_region (GtkWidgetPath *path
,gint pos
,const gchar *name
,GtkRegionFlags flags
);
gtk_widget_path_iter_add_region
has been deprecated since version 3.14 and should not be used in newly-written code.
The use of regions is deprecated.
Adds the region name
to the widget at position pos
in
the hierarchy defined in path
. See
gtk_style_context_add_region()
.
Region names must only contain lowercase letters and “-”, starting always with a lowercase letter.
path |
||
pos |
position to modify, -1 for the path head |
|
name |
region name |
|
flags |
flags affecting the region |
Since: 3.0
void gtk_widget_path_iter_clear_classes (GtkWidgetPath *path
,gint pos
);
Removes all classes from the widget at position pos
in the
hierarchy defined in path
.
Since: 3.0
void gtk_widget_path_iter_clear_regions (GtkWidgetPath *path
,gint pos
);
gtk_widget_path_iter_clear_regions
has been deprecated since version 3.14 and should not be used in newly-written code.
The use of regions is deprecated.
Removes all regions from the widget at position pos
in the
hierarchy defined in path
.
Since: 3.0
const gchar * gtk_widget_path_iter_get_name (const GtkWidgetPath *path
,gint pos
);
Returns the name corresponding to the widget found at
the position pos
in the widget hierarchy defined by
path
const char * gtk_widget_path_iter_get_object_name (const GtkWidgetPath *path
,gint pos
);
Returns the object name that is at position pos
in the widget
hierarchy defined in path
.
Since: 3.20
GType gtk_widget_path_iter_get_object_type (const GtkWidgetPath *path
,gint pos
);
Returns the object GType that is at position pos
in the widget
hierarchy defined in path
.
Since: 3.0
const GtkWidgetPath * gtk_widget_path_iter_get_siblings (const GtkWidgetPath *path
,gint pos
);
Returns the list of siblings for the element at pos
. If the element
was not added with siblings, NULL
is returned.
guint gtk_widget_path_iter_get_sibling_index (const GtkWidgetPath *path
,gint pos
);
Returns the index into the list of siblings for the element at pos
as
returned by gtk_widget_path_iter_get_siblings()
. If that function would
return NULL
because the element at pos
has no siblings, this function
will return 0.
GtkStateFlags gtk_widget_path_iter_get_state (const GtkWidgetPath *path
,gint pos
);
Returns the state flags corresponding to the widget found at
the position pos
in the widget hierarchy defined by
path
Since: 3.14
gboolean gtk_widget_path_iter_has_class (const GtkWidgetPath *path
,gint pos
,const gchar *name
);
Returns TRUE
if the widget at position pos
has the class name
defined, FALSE
otherwise.
Since: 3.0
gboolean gtk_widget_path_iter_has_name (const GtkWidgetPath *path
,gint pos
,const gchar *name
);
Returns TRUE
if the widget at position pos
has the name name
,
FALSE
otherwise.
Since: 3.0
gboolean gtk_widget_path_iter_has_qclass (const GtkWidgetPath *path
,gint pos
,GQuark qname
);
See gtk_widget_path_iter_has_class()
. This is a version that operates
with GQuarks.
Since: 3.0
gboolean gtk_widget_path_iter_has_qname (const GtkWidgetPath *path
,gint pos
,GQuark qname
);
See gtk_widget_path_iter_has_name()
. This is a version
that operates on GQuarks.
Since: 3.0
gboolean gtk_widget_path_iter_has_qregion (const GtkWidgetPath *path
,gint pos
,GQuark qname
,GtkRegionFlags *flags
);
gtk_widget_path_iter_has_qregion
has been deprecated since version 3.14 and should not be used in newly-written code.
The use of regions is deprecated.
See gtk_widget_path_iter_has_region()
. This is a version that operates
with GQuarks.
path |
||
pos |
position to query, -1 for the path head |
|
qname |
region name as a GQuark |
|
flags |
return location for the region flags. |
[out] |
Since: 3.0
gboolean gtk_widget_path_iter_has_region (const GtkWidgetPath *path
,gint pos
,const gchar *name
,GtkRegionFlags *flags
);
gtk_widget_path_iter_has_region
has been deprecated since version 3.14 and should not be used in newly-written code.
The use of regions is deprecated.
Returns TRUE
if the widget at position pos
has the class name
defined, FALSE
otherwise.
path |
||
pos |
position to query, -1 for the path head |
|
name |
region name |
|
flags |
return location for the region flags. |
[out] |
Since: 3.0
GSList * gtk_widget_path_iter_list_classes (const GtkWidgetPath *path
,gint pos
);
Returns a list with all the class names defined for the widget
at position pos
in the hierarchy defined in path
.
The list of
classes, This is a list of strings, the GSList contents
are owned by GTK+, but you should use g_slist_free()
to
free the list itself.
[transfer container][element-type utf8]
Since: 3.0
GSList * gtk_widget_path_iter_list_regions (const GtkWidgetPath *path
,gint pos
);
gtk_widget_path_iter_list_regions
has been deprecated since version 3.14 and should not be used in newly-written code.
The use of regions is deprecated.
Returns a list with all the region names defined for the widget
at position pos
in the hierarchy defined in path
.
The list of
regions, This is a list of strings, the GSList contents
are owned by GTK+, but you should use g_slist_free()
to
free the list itself.
[transfer container][element-type utf8]
Since: 3.0
void gtk_widget_path_iter_remove_class (GtkWidgetPath *path
,gint pos
,const gchar *name
);
Removes the class name
from the widget at position pos
in
the hierarchy defined in path
.
Since: 3.0
void gtk_widget_path_iter_remove_region (GtkWidgetPath *path
,gint pos
,const gchar *name
);
gtk_widget_path_iter_remove_region
has been deprecated since version 3.14 and should not be used in newly-written code.
The use of regions is deprecated.
Removes the region name
from the widget at position pos
in
the hierarchy defined in path
.
Since: 3.0
void gtk_widget_path_iter_set_name (GtkWidgetPath *path
,gint pos
,const gchar *name
);
Sets the widget name for the widget found at position pos
in the widget hierarchy defined by path
.
Since: 3.0
void gtk_widget_path_iter_set_object_name (GtkWidgetPath *path
,gint pos
,const char *name
);
Sets the object name for a given position in the widget hierarchy
defined by path
.
When set, the object name overrides the object type when matching CSS.
path |
||
pos |
position to modify, -1 for the path head |
|
name |
object name to set or |
[allow-none] |
Since: 3.20
void gtk_widget_path_iter_set_object_type (GtkWidgetPath *path
,gint pos
,GType type
);
Sets the object type for a given position in the widget hierarchy
defined by path
.
Since: 3.0
void gtk_widget_path_iter_set_state (GtkWidgetPath *path
,gint pos
,GtkStateFlags state
);
Sets the widget name for the widget found at position pos
in the widget hierarchy defined by path
.
If you want to update just a single state flag, you need to do this manually, as this function updates all state flags.
1 |
gtk_widget_path_iter_set_state (path, pos, gtk_widget_path_iter_get_state (path, pos) | flag); |
1 |
gtk_widget_path_iter_set_state (path, pos, gtk_widget_path_iter_get_state (path, pos) & ~flag); |
Since: 3.14
gint
gtk_widget_path_length (const GtkWidgetPath *path
);
Returns the number of GtkWidget GTypes between the represented widget and its topmost container.
Since: 3.0
GtkWidgetPath *
gtk_widget_path_new (void
);
Returns an empty widget path.
Since: 3.0
void gtk_widget_path_prepend_type (GtkWidgetPath *path
,GType type
);
Prepends a widget type to the widget hierachy represented by path
.
Since: 3.0
char *
gtk_widget_path_to_string (const GtkWidgetPath *path
);
Dumps the widget path into a string representation. It tries to match the CSS style as closely as possible (Note that there might be paths that cannot be represented in CSS).
The main use of this code is for debugging purposes, so that you can
g_print()
the path or dump it in a gdb session.
Since: 3.2


Class Freelist¶
Defined in File pool_allocator.hpp
Class Documentation¶
-
class
wrench
::
Freelist
¶ This type is a simple, single-threaded free-list implementation. It is essentially just a singly linked-list over an arena from which the free list nodes are allocated from.
Public Functions
-
Freelist
() = default¶ Default constructor.
-
~Freelist
() noexcept¶ Default destructor, resets head pointer.
-
Freelist
(const void *start, const void *end, size_t element_size, size_t alignment) noexcept¶ Constructor to initialize the freelist with the
start
andend
of the arena from which elements can be stored.- Parameters
start
: The start of the arena.end
: The end of the arena.element_size
: The size of the elements in the freelist.alignment
: The alignment of the elements.
-
Freelist
(Freelist &&other) noexcept = default¶ Move constructor to move
other
to this freelist.- Parameters
other
: The other freelist to move.
-
auto operator= (Freelist &&other) noexcept -> Freelist &=default
Move assignment to move
other
to this freelist.- Parameters
other
: The other freelist to move.
-
auto operator= (const Freelist &) -> Freelist &=delete
Copy assignment deleted since the freelist can’t be copied.
-
auto pop_front () noexcept -> void *
Pops the most recently added element from the list, and returns it.
-
auto push_front (void *ptr) noexcept -> void
Pushes a new element onto the front of the list.
- Parameters
ptr
: The pointer to the element to push onto the list.
Public Static Attributes
-
constexpr bool
resettable
= false¶ Specifies that the freelist is not resettable.
-


Bacon ipsum dolor amet chuck porchetta tri-tip meatball spare ribs, picanha prosciutto rump tail beef. Salami pancetta ham short loin short ribs, landjaeger pork. Jowl turducken landjaeger, tri-tip kielbasa shank swine venison filet mignon flank sausage andouille. Leberkas short loin rump chuck bacon. Ham hock pork loin hamburger tri-tip porchetta drumstick.
Pancetta pastrami salami brisket tongue, pork chop flank tri-tip pork chuck swine. Venison drumstick pig, sausage alcatra prosciutto strip steak. Landjaeger brisket tail, salami sausage pork belly fatback turducken spare ribs shankle strip steak sirloin chuck meatball doner. Meatball pork brisket, bacon cow salami bresaola biltong beef ribs tongue jowl tenderloin frankfurter.


new Map(options [, raycaster])
Parameters:
| Name | Type | Argument | Description |
|---|---|---|---|
options |
object | Map specific configuration settings. | |
raycaster |
Raycaster |
<optional> |
Parent raycaster object. |
- Since:
-
- 0.6.0
- Source:
Members
-
<readonly> type :string
-
Mapped object's type
Type:
- string
- Since:
-
- 0.6.0
- Source:
-
active :boolean
-
If set true, map will be tested by ray. Otherwise it will be ignored.
Type:
- boolean
- Since:
-
- 0.7.2
- Default Value:
-
- true
- Source:
-
circle :boolean
-
If set true, map will be treated by ray as circle. Set automaticalyy on map update.
Type:
- boolean
- Since:
-
- 0.9.0
- Default Value:
-
- false
- Source:
-
<readonly> object :object
-
Reference to mapped object.
Type:
- object
- Since:
-
- 0.6.0
- Source:
Methods
-
getPoints( [ray])
-
Get array of mapped object's vertices used as rays targets.
Parameters:
Name Type Argument Description ray
Raycaster.Ray <optional>
Raycaster.Ray object used in some some types of maps. - Since:
-
- 0.6.0
- Source:
Returns:
Array of mapped object's vertices.- Type
- Array.<Phaser.Geom.Point>
-
getSegments( [ray])
-
Get array of mapped object's segments used to test object's intersection with ray.
Parameters:
Name Type Argument Description ray
Raycaster.Ray <optional>
Raycaster.Ray object used in some some types of maps. - Since:
-
- 0.6.0
- Source:
Returns:
Array of mapped object's segments.- Type
- Array.<Phaser.Geom.Line>
-
getBoundingBox()
-
Get mapped object's bounding box.
- Since:
-
- 0.9.0
- Source:
Returns:
Mapped object's bounding box.- Type
- Phaser.Geom.Rectangle
-
updateMap()
-
Update object's map of points and segments.
- Since:
-
- 0.6.0
- Source:
Returns:
Raycaster.Map instance- Type
- Raycaster.Map
-
config( [options])
-
Configure map.
Parameters:
Name Type Argument Description options
object <optional>
Map's congfiguration options. May include: Properties
Name Type Argument Default Description object
object Game object to map type
string <optional>
Map type. If not defined, it will be determined based on object. dynamic
boolean <optional>
false If set true, map will be dynamic (updated on scene update event). active
boolean <optional>
true If set true, map will be active (will provide points, segments and will be updated). segmentCount
number <optional>
Circle map's segment count. If set to 0, map won't be generating segments and relay only on tangent points calculated for currently testing ray. mapChild
object <optional>
Container's child. If set, only set child will be mapped. forceConvex
boolean <optional>
If set true, matter body map will use convex body (hull) for non-covex bodies. forceVerticesMapping
boolean <optional>
If set true, matter body map will use only vertices for mapping circle bodies. - Since:
-
- 0.6.0
- Source:
Returns:
Raycaster.Map instance- Type
- Raycaster.Map
-
setSegmentCount(count)
-
Set segment count for cirle's map. If set to 0, map won't be generating segments and relay only on tangent points calculated for currently testing ray.
Parameters:
Name Type Description count
number Circle map's segment count. - Since:
-
- 0.6.0
- Source:
Returns:
Raycaster.Map instance- Type
- Raycaster.Map
-
setCollisionTiles( [tiles])
-
Set tile types which should be mapped (for Phaser.Tilemaps.StaticTilemapLayer and Phaser.Tilemaps.DynamicTilemapLayer maps only).
Parameters:
Name Type Argument Default Description tiles
array <optional>
[] Set of tile's indexes to map. - Since:
-
- 0.7.3
- Source:
Returns:
Raycaster.Map instance- Type
- Raycaster.Map


I’m A Celebrity viewers demand Ant and Dec host next series of Love Island
Shall they replace Caroline Flack?
by Rebecca CarterViewers of I'm A Celebrity reckon Ant McPartlin and Dec Donnelly should host the next series of Love Island.
During last night's episode of the jungle-themed show, a live Bushtucker trial took place and it was based on the ITV2 reality programme.
The trial saw the campmates take on a string of different challenges as the jungle was set up to look like the Love Island villa.
Read more: Ant McPartlin and Dec Donnelly hit back as viewers claim I'm A Celebrity live trial was 'fixed'
And it seems viewers loved seeing Ant and Dec in that setting so much, they want the duo to replace Caroline Flack on the reality series next year.
One person said on Twitter: "Petition for Ant & Dec to present Love Island 2020."
Another wrote: "Petition to have Ant & Dec hosting Winter Love Island instead of Caroline Flack?!"
A third added: "Flack needs to step aside and let Ant & Dec present Love Island."
Last night's live trial caused a stir among viewers, who slammed the final task which James Haskell and Roman Kemp had to undergo.
They had to lie in a double bed filled with snakes and James had to try and unscrew three stars in blue boxes, which were filled with a crab, spiders and cockroaches.
James then had to pass the star to Roman and he had to screw it into the corresponding yellow box, which were also filled with critters.
The pair had just 90 seconds to try and get the final three stars but didn't manage to complete the task, meaning Ian, Cliff Parisi and Andy Whyment weren't going to be getting the reward - a roast dinner.
Viewers were unimpressed with the challenge, with many saying it was "impossible" to complete in 90 seconds.
 Thought it was 90 sec per star not 90 sec altogether. Impossible."
Another said: "There was no way anyone on this earth could have completed James & Roman's trial in 90secs! Be fair and feed the last 3 will ya #ImACelebrity2019. Shouldn't have had less than 3 mins on that. (sic)"
Read more: I'm A Celebrity viewers think Andrew Maxwell will be voted out first
Ant and Dec replied on their joint Twitter page: "The stand ins did it when we tested it."
Ofcom even received 48 complaints over the trial and a spokesperson confirmed: "We are assessing these complaints against our broadcasting rules, before deciding whether or not to investigate."
I'm A Celebrity continues tonight at 9pm on ITV.
Would you like to see Ant and Dec host Love Island? Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know.


I am currently a research assistant in Zhejiang University, hosted by Prof. Kun Kuang. This year, I will graduate from School of Mathematical Science in Fudan University. Previously, I obtained my bachelor degree in Statistics from Department of Statistics and Data Science in Southern University of Science and Technology (SUSTech). SUSTech is a young university established in 2011, and is thriving in Shenzhen, China (a short story about SUSTech).
Research Interest: I am curious about the identifiability for causation in real-world setting, and its application to high-stakes downstream tasks. I am also interested in Out-of-Distribution Generalization and Invariant Learning.
**I am looking for Ph.D opportunity.


Original image from The Woks of life.
This is a page dedicated to everything about Cajun cooking. From the difference between Cajun and Creole cooking to examples of their recipes. Hope you enjoy!
| Recipe Name | Cajun | Creole |
|---|---|---|
| Jambalaya | Cajun jambalaya contains spices, veggies, sausage, chicken broth and rice | Creole jambalaya contains spices, veggies, sausage, tomato sauce and rice |
| Gumbo | Cajun gumbo has veggies, sausage, ham, spices and chicken stock | Creole gumbo has veggies, sausage, ham, sea food, tomatoes, okra, gumbo filet and chicken stock |
| As you can see Creole food has more tomato based sauces |


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- RobustFDDparameters - Class in eu.moeebius.fdd.rules.ahu.apar
-
Definition of generic FDD parameters for the APAR rule set
- RobustFDDparameters() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.RobustFDDparameters
-
Instantiation of the parameters class
- RobustFDDparameters.FDD_PARAMETERS - Enum in eu.moeebius.fdd.rules.ahu.apar
-
The specific values of the generic FDD parameters for the APAR rule set
- Rule1 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #1 of the APAR rule set: In heating mode, supply air temperature should be greater compared to mixed air temperature.
- Rule1() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule1
-
Instantiates Rule #1 of the APAR rule set
- Rule1(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule1
-
Instantiates Rule #1 of the APAR rule set
- Rule1(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule1
-
Instantiates Rule #1 of the APAR rule set
- Rule10 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #10 of the APAR rule set: Outside air temperature and mixed air temperature should be nearly the same.
- Rule10() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule10
-
Instantiates Rule #10 of the APAR rule set
- Rule10(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule10
-
Instantiates Rule #10 of the APAR rule set
- Rule10(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule10
-
Instantiates Rule #10 of the APAR rule set
- Rule11 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #11 of the APAR rule set: Supply air temperature should be lower compared to the mixed air temperature.
- Rule11() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule11
-
Instantiates Rule #11 of the APAR rule set
- Rule11(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule11
-
Instantiates Rule #11 of the APAR rule set
- Rule11(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule11
-
Instantiates Rule #11 of the APAR rule set
- Rule12 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #12 of the APAR rule set: Supply air temperature should be lower compared to the return air temperature.
- Rule12() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule12
-
Instantiates Rule #12 of the APAR rule set
- Rule12(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule12
-
Instantiates Rule #12 of the APAR rule set
- Rule12(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule12
-
Instantiates Rule #12 of the APAR rule set
- Rule13 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #13 of the APAR rule set: Cooling coil valve saturated fully open and persistent supply air temperature error exists.
- Rule13() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule13
-
Instantiates Rule #13 of the APAR rule set
- Rule13(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule13
-
Instantiates Rule #13 of the APAR rule set
- Rule13(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule13
-
Instantiates Rule #13 of the APAR rule set
- Rule14 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #14 of the APAR rule set: Cooling coil valve saturated fully open, if cooling load increases supply air temperature will drift from setpoint.
- Rule14() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule14
-
Instantiates Rule #14 of the APAR rule set
- Rule14(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule14
-
Instantiates Rule #14 of the APAR rule set
- Rule14(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule14
-
Instantiates Rule #14 of the APAR rule set
- Rule15 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #15 of the APAR rule set: Outside air temperature too low for mechanical cooling with minimum outside air.
- Rule15() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule15
-
Instantiates Rule #15 of the APAR rule set
- Rule15(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule15
-
Instantiates Rule #15 of the APAR rule set
- Rule15(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule15
-
Instantiates Rule #15 of the APAR rule set
- Rule16 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #16 of the APAR rule set: Supply air temperature should be lower compared to the mixed air temperature.
- Rule16() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule16
-
Instantiates Rule #16 of the APAR rule set
- Rule16(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule16
-
Instantiates Rule #16 of the APAR rule set
- Rule16(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule16
-
Instantiates Rule #16 of the APAR rule set
- Rule17 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #17 of the APAR rule set: Supply air temperature should be lower compared to the return air temperature.
- Rule17() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule17
-
Instantiates Rule #17 of the APAR rule set
- Rule17(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule17
-
Instantiates Rule #17 of the APAR rule set
- Rule17(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule17
-
Instantiates Rule #17 of the APAR rule set
- Rule18 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #18 of the APAR rule set: %outside air too low or too high.
- Rule18() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule18
-
Instantiates Rule #18 of the APAR rule set
- Rule18(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule18
-
Instantiates Rule #18 of the APAR rule set
- Rule18(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule18
-
Instantiates Rule #18 of the APAR rule set
- Rule19 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #19 of the APAR rule set: Cooling coil valve saturated fully open and persistent supply air temperature error exists.
- Rule19() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule19
-
Instantiates Rule #19 of the APAR rule set
- Rule19(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule19
-
Instantiates Rule #19 of the APAR rule set
- Rule19(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule19
-
Instantiates Rule #19 of the APAR rule set
- Rule1Wso2 - Class in eu.moeebius.tests.wso2tests
-
Test APAR Rule #1 with data retrieved from WSO2 DB
- Rule1Wso2() - Constructor for class eu.moeebius.tests.wso2tests.Rule1Wso2
-
- Rule1Wso2(int, String, String) - Constructor for class eu.moeebius.tests.wso2tests.Rule1Wso2
-
- Rule2 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #1 of the APAR rule set: Outdoor air fraction too low or too high.
- Rule2() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule2
-
Instantiates Rule #2 of the APAR rule set
- Rule2(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule2
-
Instantiates Rule #2 of the APAR rule set
- Rule2(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule2
-
Instantiates Rule #2 of the APAR rule set
- Rule20 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #20 of the APAR rule set: Cooling coil valve saturated fully open, if cooling load increases supply air temperature will drift from setpoint.
- Rule20() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule20
-
Instantiates Rule #20 of the APAR rule set
- Rule20(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule20
-
Instantiates Rule #20 of the APAR rule set
- Rule20(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule20
-
Instantiates Rule #20 of the APAR rule set
- Rule21 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #21 of the APAR rule set: Heating coil valve, cooling coil valve and mixing box damper are modulating simultaneously.
- Rule21() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule21
-
Instantiates Rule #21 of the APAR rule set
- Rule21(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule21
-
Instantiates Rule #21 of the APAR rule set
- Rule21(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule21
-
Instantiates Rule #21 of the APAR rule set
- Rule22 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #22 of the APAR rule set: Heating coil and cooling coil valves are modulating simultaneously.
- Rule22() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule22
-
Instantiates Rule #22 of the APAR rule set
- Rule22(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule22
-
Instantiates Rule #22 of the APAR rule set
- Rule22(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule22
-
Instantiates Rule #22 of the APAR rule set
- Rule23 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #23 of the APAR rule set: Heating coil valve and and mixing box damper are modulating simultaneously.
- Rule23() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule23
-
Instantiates Rule #23 of the APAR rule set
- Rule23(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule23
-
Instantiates Rule #23 of the APAR rule set
- Rule23(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule23
-
Instantiates Rule #23 of the APAR rule set
- Rule24 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #24 of the APAR rule set: Cooling coil valve and mixing box damper are modulating simultaneously.
- Rule24() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule24
-
Instantiates Rule #24 of the APAR rule set
- Rule24(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule24
-
Instantiates Rule #24 of the APAR rule set
- Rule24(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule24
-
Instantiates Rule #24 of the APAR rule set
- Rule25 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #25 of the APAR rule set: Persistent supply air temperature error exists.
- Rule25() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule25
-
Instantiates Rule #25 of the APAR rule set
- Rule25(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule25
-
Instantiates Rule #25 of the APAR rule set
- Rule25(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule25
-
Instantiates Rule #25 of the APAR rule set
- Rule26 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #26 of the APAR rule set: Mixed air temperature should be between return air temperature and outside air temperature (mixed air temperature is too high).
- Rule26() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule26
-
Instantiates Rule #26 of the APAR rule set
- Rule26(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule26
-
Instantiates Rule #26 of the APAR rule set
- Rule26(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule26
-
Instantiates Rule #26 of the APAR rule set
- Rule27 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #27 of the APAR rule set: Mixed air temperature should be between return air temperature and outside air temperature (mixed air temperature is too low).
- Rule27() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule27
-
Instantiates Rule #27 of the APAR rule set
- Rule27(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule27
-
Instantiates Rule #27 of the APAR rule set
- Rule27(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule27
-
Instantiates Rule #27 of the APAR rule set
- Rule28 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #28 of the APAR rule set: Too many mode switches per hour.
- Rule28() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule28
-
Instantiates Rule #28 of the APAR rule set
- Rule28(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule28
-
Instantiates Rule #28 of the APAR rule set
- Rule28(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule28
-
Instantiates Rule #28 of the APAR rule set
- Rule3 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #3 of the APAR rule set: Heating coil valve saturated fully open and persistent supply air temperature error exists.
- Rule3() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule3
-
Instantiates Rule #3 of the APAR rule set
- Rule3(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule3
-
Instantiates Rule #3 of the APAR rule set
- Rule3(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule3
-
Instantiates Rule #3 of the APAR rule set
- Rule4 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #4 of the APAR rule set: Heating coil valve saturated fully open, if heating load increases supply air temperature will drift from setpoint.
- Rule4() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule4
-
Instantiates Rule #4 of the APAR rule set
- Rule4(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule4
-
Instantiates Rule #4 of the APAR rule set
- Rule4(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule4
-
Instantiates Rule #4 of the APAR rule set
- Rule5 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #5 of the APAR rule set: Outside air temperature too warm for cooling with outside air.
- Rule5() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule5
-
Instantiates Rule #5 of the APAR rule set
- Rule5(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule5
-
Instantiates Rule #5 of the APAR rule set
- Rule5(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule5
-
Instantiates Rule #5 of the APAR rule set
- Rule6 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #6 of the APAR rule set: Supply air temperature should be greater compared to the return air temperature.
- Rule6() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule6
-
Instantiates Rule #6 of the APAR rule set
- Rule6(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule6
-
Instantiates Rule #6 of the APAR rule set
- Rule6(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule6
-
Instantiates Rule #6 of the APAR rule set
- Rule7 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #7 of the APAR rule set: Supply air temperature and mixed air temperature should be nearly the same
- Rule7() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule7
-
Instantiates Rule #7 of the APAR rule set
- Rule7(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule7
-
Instantiates Rule #7 of the APAR rule set
- Rule7(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule7
-
Instantiates Rule #7 of the APAR rule set
- Rule8 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #8 of the APAR rule set: Outside air temperature too low for mechanical cooling with 100% outside air.
- Rule8() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule8
-
Instantiates Rule #8 of the APAR rule set
- Rule8(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule8
-
Instantiates Rule #8 of the APAR rule set
- Rule8(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule8
-
Instantiates Rule #8 of the APAR rule set
- Rule9 - Class in eu.moeebius.fdd.rules.ahu.apar
-
Implementation of Rule #9 of the APAR rule set: Outside air temperature too high for mechanical cooling with 100% outside air.
- Rule9() - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule9
-
Instantiates Rule #9 of the APAR rule set
- Rule9(RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule9
-
Instantiates Rule #9 of the APAR rule set
- Rule9(RealMatrix, RealMatrix) - Constructor for class eu.moeebius.fdd.rules.ahu.apar.Rule9
-
Instantiates Rule #9 of the APAR rule set


Silpa Webfonts
Silpa Webfonts
A font showcasing and serving extension for flask microframe work.
Learn more »


{% extends 'index.html' %} {% block title %}Electricity Consumption{% endblock title %} {% block body %} this is Electricity Consumption Prediction Project {% endblock body %}


x2d::filesystem::fs_obj_base< _PathType > Class Template Reference
A basetype for fs_obj_impl.
More...
#include <filesystem.h>
List of all members.
Public Member Functions |
|
virtual const file_type | type () const =0 |
|
virtual const _PathType | path () const =0 |
virtual boost::shared_ptr
< fs_obj_base< _PathType > > | next ()=0 |
Detailed Description
template<class _PathType>
class x2d::filesystem::fs_obj_base< _PathType >
A basetype for fs_obj_impl.
The documentation for this class was generated from the following file:
- /Users/godexsoft/Development/Nako/x2d/x2d/x2d/src/fs/filesystem.h


intacct
Businessmodel of Intacct
Customer Segments
Intacct has a mass market business model, with no significant differentiation between customer groups. The company targets its offerings at organizations of all industries and sizes.
Value Proposition
Intacct offers six primary value propositions: accessibility, innovation, cost reduction, performance, risk reduction, and brand/status.
The company creates accessibility by providing a wide variety of options. Its system offers several features, including accounting, purchasing, inventory, revenue management, contract management, vendor management, project/fund accounting,and financial reporting/consolidating applications.
The company embraces innovation as a part of its culture. Its groundbreaking efforts include:
- First consolidation system
- First to integrate with Salesforce
- First professional financial management system
- The only mid-market cloud ERP solution with a multi-dimensional general ledger The company reduces costs by offering a free 30-day trial so customers can test out its solutions. The trial includes a personalized sample firm that visitors can use to try out top functionalities, see actual dashboards and reports, and view videos about specialized features. If customers obtain an AvailabilityPlus subscription, they get a credit of 10% for each percentage point below the availability target, up to 50% of that month’s subscription fees.
The company demonstrates strong performance through tangible results. It indicates that its clients on average achieve a 250% return on investment when switching to its solution and a less than six-month payback period. Specific positive outcomes for clients include the following:
- Cornerstone Information Systems used Intacct’s solution to support its complicated revenue recognition requirements, resulting in $150,000 in annual savings due to productivity
- Evariant used Intacct’s solution to streamline and enhance business operations, resulting in $75,000 in annual savings due to reduced consulting and auditing costs
- Haney Accountants used Intacct’s solution to centralize its clients’ accounting functionalities, resulting in a 100% increase in sales without adding headcount
- OnShift used Intacct’s solution to streamline and automate its billing, financial reporting, and revenue management processes, resulting in a 500% increase in customer acquisition
- SevOne used Intacct’s solution to automate its financial processes and gain real-time visibility into financial metrics, resulting in $50,000 in annual finance salary cost savings The company reduces risk by maintaining high quality and security standards. It guarantees 99.8% system uptime. The data center that runs its solution is backed up by disaster recovery program Quality Technology Services, which means that in case of a disaster, clients‘ applications will be available within 24 hours, and no more than two hours of data will be lost. Lastly, it has completed SSAE 16 SOC1 Type II audits and received certification from Digicert and Trustwave.
The company has established a strong brand due to its success. Its ERP offering is the only one that the American Institute of Certified Public Accountants (AICPA) recognizes as the preferred provider of financial applications. Its applications are used by over 11,000 organizations, including Dimension Data, Indeed, Meetup, IndieGogo, Kayak, and GrubHub. Lastly, it has won many honors, including:
- Recognition as one of the 20 Coolest Cloud Software Vendors by CRN
- Recognition as having one of the Best Business Products by PC Magazine
- Recognition as one of 100 Best Small/Medium Workplaces by Fortune Magazine
- Recognition as a Leader in the G2 Crowd Accounting Software Report
- Recognition as a Leader in the Grid Report for Accounting Software ### Channels
Intacct’s main channel is its direct sales team. It also sells its offerings through resellers. The company promotes its offerings through its website, social media pages, and conferences.
Customer Relationships
Intacct’s customer relationship is primarily of a personal assistance nature. The company assists customers in the following ways:
Support Services – The company provides phone and e-mail support from product experts, many of whom are also accounting experts. It acknowledges support requests within four hours and provides a resolution/update within 24 hours. It also offers 24x7 operations, upgrades, and enhancements.
Training Services – The company offers instructor-led virtual training and instructor-led classroom training at various locations across the U.S. It also offers customized on-site training for clients.
Professional Services – The company has project managers that develop customized plans, integrate the company’s applications with the client’s key business systems, carry out deployment, and provide business reviews and consulting assistance on an ongoing basis as needed. Its services deliver at or under budget over 90% of the time, and 80% of its managers have been in finance roles.
Despite this orientation, there is a self-service component. The company’s website provides interactive self-paced training, as well as short video tutorials on various Intacct topics. The site also features a “Resources” section that includes white papers, data sheets, product videos, and on-demand webinars and product demos.
Lastly, it provides a dictionary with common financial terms, answers to frequently asked questions, and real-time system status updates. There is also a community element in the form of a peer forum and real-world Meetup groups.
Key Activities
Intacct’s business model entails designing and developing its software products for customers.
Key Partners
Intacct maintains the following types of partnerships:
- Value-Added Resellers – The company works with firms that sell and implement its products in order to extend its reach. Most of them have a finance background. Specific partners include CompuData, BKD Technologies, JMT Consulting Group, Aktion Associates, and Synergy Business Solutions.
- Outsource Accounting Partners – The company partners with AICPA and CPA.com to provide accounting partners for its clients; they can choose from hundreds of CPA and accounting firms.
- Marketplace Partners – The company works with 200+ software solution providers to provide clients with functionalities to meet their needs. Specific partners include DataXu and the Knowland Group. ### Key Resources
Intacct’s main resources are its human resources, who include the technology employees that design and develop its software, the sales employees that promote it, the training/consulting employees that provide instruction/advisory services, and the customer service personnel that provide support.
It maintains important physical resources in the form of data centers operated by Quality Technology Services in Sacramento, CA and Century Link in Santa Clara, CA.
Lastly, it has relied on funding from outside parties, raising $130.8 million from 11 investors as of May 2016.
Cost Structure
Intacct has a value-driven cost structure, aiming to provide a premium proposition through significant personal service and frequent service enhancements. Its biggest cost driver is likely cost of services, a variable expense.
Other major drivers are in the areas of customer support/operations and sales/marketing, both fixed costs.
Revenue Streams
Intacct has one revenue stream: revenues it generates from the sale of its products to its customers.


Home
Button
Button #1
Success
Danger
Warning
Login
Login
Button #1
Success
Danger
Warning
Login
Login
Button Tall
Round Buttons
Support Button
Support
Statistics
1215
new student registrations
1488
burgers eaten
6
new dangers
5
new payments
666666
new info
25
requests
Menu
Groups
Students
Teachers
Classrooms
Payments
Requests
Profile Panel
Maciek Wasyluk
Profile
Edit
Change Password
Inputs
Email Address
Password
Email Address
Password
Typography
H1 Headline
H2 Title
H3 Body / Menu
H4 Caption


>
This is part of the old website. New website begins at fontforge.github.io
Are you a web developer? Help us migrate this page on Github
The histogram dialog is used to display three things which are useful for setting the some of the global hinting values that live in the PostScript Private dictionary. The dialog can display
Moving the mouse around the histogram at the top of the dialog will cause little popups to appear showing how many stems there are with a given width, how that compares to the maximum count, and what glyphs have that width.
For both HStem and VStem, if you click on a histogram bar then that width will become the new value for Std[H/V]W, and will be the sole value for StemSnap[H/V]. Shift-clicking on a bar will add that width to StemSnap[H/V].
For BlueValues, entries must be made in pairs, and FontForge can't tell until the second value is selected where the pair should be placed. So for BlueValues you must click on two histogram bars (click on the leftmost one first). Then if the second value is negative both will be added to OtherBlues, otherwise both will be added to BlueValues.
The BarWidth textfield allows you to change the width of the histogram bars. The default value is 6 pixels wide.
The SumAround textfield is an attempt to give you a feel for the distribution if it has been smeared out. If SumAround is 0 then the count displayed for a given width is the number of stems with that width, if SumAround is 1 the count also includes the number of stems that are one unit wider or less wide than the given value, and higher values of SumAround give wider smearing. Just because a given width is at a local maxima does not mean that it is the appropriate value to be entered in the StemSnap array, you may find that if you smear things out a bit that a near-by value would be a slightly better choice.
Pressing [OK] will set the indicated values in the font's private dictionary.
When invoked from the font info dialog these dialogs will display information on all glyphs. When invoked from the Hint->Histograms menu of the font view then only information on selected glyphs will be shown (if no glyphs are selected, then again information will come from all glyphs). Characters containing references will not be counted.
FontForge can automatically generate these values for you (this dialog gives you the information you need to make your own choices which may be better than what FontForge will do on its own -- it uses essentially these data itself). This will happen when you generate a postscript font and the font has no BlueValues or StemSnap information associated with it, or when you use the Element->Font Info->Private dialog.


Next: Printing Structures, Previous: Printing Random States, Up: Default Print-Object Methods
When printer escaping is enabled,
the syntax #P"..." is how a pathname is printed by write and the other functions herein described. The "..." is the namestring representation of the pathname.
When printer escaping is disabled,
write writes a pathname P by writing (namestring P) instead.
For information on how the Lisp reader parses pathnames, see Sharpsign P.


| DOSE: |
2 hits |
oral |
LSD |
(blotter / tab) |
| |
3 joints/cigs |
smoked |
Cannabis |
(plant material) |
| |
2 g |
insufflated |
Ketamine |
(powder / crystals) |
I experienced insanity on LSD 3 months ago, and I still have trouble piecing together the events of that night. It was the day I had finished my final school exams, and in celebration myself and 3 other friends decided to have a bit of fun with some mind altering substances. It was roughly 6 months since we had discovered hard drugs (starting with ecstasy and moving on to LSD, and finally ketamine). Apart from these, we had been smoking pot for about a year. It was my second time taking acid.
The day started off with us driving to our dealer to buy 8 blotter tabs of acid. We'd had experience with the same blotters before and knew that they were very potent stuff (in our opinion). On the drive back we each dropped both of our tabs.
[Erowid Note: Driving while intoxicated or tripping is dangerous and irresponsible because it endangers other people. Don't do it!] 20-30 minutes later the tingling sensation began along with that unmistakable sense of excitement.
We arrived at another friends house (he disagreed with hard drugs and was only joining us to smoke pot) and smoked a joint of chronic. This is where it all began... the hallucinations, which were very slight at first, began to become increasingly more intense. Sounds/sights/smells intermingled, and I was overwhelmed by the amount of information rushing in at me at an alarming pace. I sat back on my couch and it seemed as if my conscious and subconscious minds had swapped positions, as my conscious could not deal with the overwhelming amount of hallucinations. My friends tell me I was conscious at all times throughout the night, but it was as if they were talking to a person who was half asleep.
In the utter confusion and fragmentation that was my mind I completely forgot who I was, where I was, what drugs I had taken (what drugs were for that matter), who my family and friends were, and in my mind I ceased to exist. The utter terror of floating in limbo without form or sense is indescribable. It was as if I had gotten off at the wrong stop and was now stuck here for all eternity, and indeed it felt like eternity - even though the experience lasted only 6-8 hours.
Somewhere about 3 hours after the first joint I surfaced, and my friends, scared of the point to which I had lost sanity, offered me several lines of ketamine in an attempt to sober me up. On the contrary, the ketamine seemed to numb my body completely, meaning that I was lost in my mind and in my body and had no anchor to hold me down to reality. I slipped back into the dark hole of my mind.
My mind acted on the utter and complete terror I was feeling and in my insanity I was being ripped apart and crushed, dying, being stabbed and tortured for endless hours.
When I finally surfaced from my mind I refused to believe that what I was seeing was real. I was convinced that all of the things I was seeing were another trick played on me by my mind. I searched for ways to disprove that what I was seeing was real.
The sense of loss of reality lasted for about 2 days, until I forcefully stood in a rainstorm and soaked myself to the bone.
I have taken LSD several times since then and have had some very good times. The warning I am trying to communicate is to be aware of the possible downside to smoking pot on the comeup of an acid trip. My friends have all experienced insanity (although not to the degree that I lost it) when they have smoked on the comeup. Smoking 3-4 hours after taking the acid renews the trip and is an enjoyable experience....
Acid is a valuable learning tool and allows you to look outside the box, however I would advise anyone seeking to try it to be very careful and do as much research as possible.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% load static %}
YAMLyzer
Error
(current)
Oops!
Error
Sorry, an error has occured, Requested page not found!
Take Me Home
Contact Support


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| 1 | package fr.sii.ogham.email.builder; | |
| 2 | ||
| 3 | import fr.sii.ogham.core.builder.AbstractParent; | |
| 4 | import fr.sii.ogham.core.builder.Builder; | |
| 5 | import fr.sii.ogham.html.inliner.ImageInliner; | |
| 6 | import fr.sii.ogham.html.inliner.impl.jsoup.JsoupBase64ImageInliner; | |
| 7 | ||
| 8 | /** | |
| 9 | * Configures how images defined in the HTML template are inlined (converted to | |
| 10 | * base64). | |
| 11 | * | |
| 12 | * For example, if your template contains the following HTML code: | |
| 13 | * | |
| 14 | *
 | |
| 15 | * {@code | |
| 16 | *  | |
| 17 | * } | |
| 18 | *
 | |
| 19 | * | |
| 20 | * Then the image will be loaded from the classpath and encoded into a base64 | |
| 21 | * string. This base64 string is used in the src attribute of the {@code }. | |
| 22 | * | |
| 23 | * This builder only provides one implementation that uses | |
| 24 | * jsoup to parse HTML content and then | |
| 25 | * converts image content to base64. | |
| 26 | * | |
| 27 | * @author Aurélien Baudet | |
| 28 | * | |
| 29 | */ | |
| 30 |
1
1. build : All methods instructions replaced by: return null; → NO_COVERAGE |
public class Base64InliningBuilder extends AbstractParent<ImageInliningBuilder> implements Builder<ImageInliner> { |
| 31 | /** | |
| 32 | * Initializes with the parent (used when calling {@link #and()} method for | |
| 33 | * fluent chaining). | |
| 34 | * | |
| 35 | * @param parent | |
| 36 | * the parent builder | |
| 37 | */ | |
| 38 | public Base64InliningBuilder(ImageInliningBuilder parent) { | |
| 39 | super(parent); | |
| 40 | } | |
| 41 | ||
| 42 | @Override | |
| 43 | public ImageInliner build() { | |
| 44 |
4
1. build : All methods instructions replaced by: return null; → SURVIVED 2. build : All methods instructions replaced by: return null; → SURVIVED 3. build : All methods instructions replaced by: return null; → NO_COVERAGE 4. build : All methods instructions replaced by: return null; → KILLED |
return new JsoupBase64ImageInliner(); |
| 45 | } | |
| 46 | ||
| 47 | } | |
Mutations | ||
| 30 |
1.1 |
|
| 44 |
1.1 2.2 3.3 4.4 |


RAPHAEL CHERNEY
engineering design
Home
About Me
Projects
Professional
Contact
Feel free to contact me through one of the following channels (
email
is preferred).


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|
Steam Audio API
2.0-beta.18
|
Steam Audio is a software tool that offers a full-featured, end-to-end spatial audio solution for games and VR.It renders accurate positional audio using Head-Related Transfer Functions (HRTFs), and uses physics-based sound propagation to create reverb, reflection, and occlusion effects that recreate how sounds are affected by the virtual environment. Sound propagation and reverb effects can be calculated on-the-fly during gameplay, or during level design as part of a process called baking; using baked propagation effects lets you reduce the CPU overhead at runtime, at the cost of increased memory usage.
The Steam Audio C API lets you integrate Steam Audio into applications built using custom game engines or audio middleware. Steam Audio supports several game engines and audio middleware out of the box; for a full list refer to the User's Guide. If your application uses a game engine or audio middleware that is not on the supported list, you will need to use this C API.
This document describes the concepts required to use the Steam Audio C API, and provides a complete API reference.


Try it by turning off your internet access and reloading this page.
While offline, you can also try the SampleHandler.


{% extends "home.html" %} {% block jumbotron %}
You should be receiving it shortly.
Click here to return to login page.


"Your code ... Snipped !"
Snip is a solution to the mechanics of studying code.
During phase 0 and phase 1, it becomes clear that we students type pages upon pages of code. And unlike English, code of a programming language and its function are NOT usually self explanatory. The moment the code leave our fingers and make themself comfy onscreen, they blend in and become camouflaged.
Let's say, after 2 hrs of typing 10 scrolls of code, you had an orgasmic AHA moment where you are f*ing LOVING your code here, here and... here. So of course, you high five yourself by taking a much needed break to release your neglected bladder. When you come back.... all the lines of code look the same... What the @~!#!~! Which lines of code gave you that AHA feel?!
If only Snip existed before you took that bathroom break. A current solution is to go through each line and rediscover your AHA. (boring) Then you think: wouldn't it be thrifty if I CREATED A CHEATSHEET for assessments day with these AHA's? But that would mean parsing through days, weeks (or months... last months AHA's... dear lordy...) of code and then copying and pasting it to a new page... I'm getting... sleepy... just thinking about it.
Snip can snip that time & effort logarithmically. haHA!
When you have an AHA moment or your code is simply beautiful, you'll have the feeling that you should save it. When you get that feeling, type #< snip> before the code and #< /snip> after the code. Like this:
#< snip>
*code that you love*
#< /snip>
Then at the end of the day or whenever, you just run the program on terminal:
ruby [snip program name] [file or batches of file to be snipped]
A file will automatically be created for you and all the little snips that you had previously inserted the "snip" tags on will be pulled into this file in a neat list. Every time you run the program, the new snips will be added to this one file. (Snip will check for duplicate snips for you.) Nifty huh?
Snip 2.0 will be even better with the added functionality of titling and organizing your code by its title category. It's gonna make assessment day a snip.
We'll be sharing our code soon for your enjoyment! Just don't forget to leave a comment when you use it!
Github link: [coming soon]
"We are K, C, Q, P and J. And WE ARE TEAM SNIP."


Notes API
Retrieve and modify notes
Version: 1
BasePath:/api/1
MIT
http://opensource.org/licenses/MIT
Access
- APIKey KeyParamName:api_key KeyInQuery:false KeyInHeader:true
[ Jump to Models ]
Table of Contents
put /notes
delete /notes/{id}
get /notes/{id}
get /notes
get /tags/{tag}
get /tags
post /notes/{id}
(createNote)
Consumes
This API call consumes the following media types via the
Content-Type request header:
Request body
body (required)
Body Parameter — Note content
Return type
Example data
Content-Type: application/json
""
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
201
Note created
NoteResponse
400
Invalid data supplied
(deleteNote)
Path parameters
id (required)
Path Parameter — ID of note
Consumes
This API call consumes the following media types via the
Content-Type request header:
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
204
Note deleted
400
Invalid ID supplied
404
Note not found
(getNote)
Get a note
Path parameters
id (required)
Path Parameter — ID of note
Consumes
This API call consumes the following media types via the
Content-Type request header:
Return type
Example data
Content-Type: application/json
""
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
200
Note
NoteResponse
400
Invalid ID supplied
404
Note not found
(getNotes)
Get all notes
Consumes
This API call consumes the following media types via the
Content-Type request header:
Return type
Example data
Content-Type: application/json
""
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
200
List of notes
NotesResponse
(getNotesForTag)
Get notes for given tag
Path parameters
tag (required)
Path Parameter — Tag to search notes for
Consumes
This API call consumes the following media types via the
Content-Type request header:
Return type
Example data
Content-Type: application/json
""
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
200
List of tags
NotesResponse
(getTags)
Get all tags
Consumes
This API call consumes the following media types via the
Content-Type request header:
Return type
Example data
Content-Type: application/json
""
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
200
List of tags
TagsResponse
(updateNote)
Path parameters
id (required)
Path Parameter — ID of note
Consumes
This API call consumes the following media types via the
Content-Type request header:
Request body
body (required)
Body Parameter — Note content
Return type
Example data
Content-Type: application/json
""
Produces
This API call produces the following media types according to the request header;
the media type will be conveyed by the
Content-Type response header.
Responses
200
Note
NoteResponse
400
Invalid ID supplied
404
Note not found
[ Jump to Methods ]
Table of Contents
body
Note
NoteResponse
NotesResponse
Tag
Tags
TagsResponse
title (optional)
content (optional)
user (optional)
id (optional)
title (optional)
content (optional)
created (optional)
created_by (optional)
changed (optional)
changed_by (optional)
tags (optional)
name (optional)
count (optional)
Integer Count of notes for this tag
notes (optional)


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The physical average is not useful in this situations
The list is correct if it can render all the items without empty spaces.
[[index]]
height:
[[item]]
[[index]]
height:
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Hi!
Is it possible to implement "emonTX" with Bluetooth Low Energy or WiFi?
Is it possible to connect directly the "emonTX" module with the RaspberryPi without wireless? USB or GPI...
Thank you!
Best regards,
Camillo
Archived Forum |
|
emonTx V3 && (BLE 4.0 || WiFi)Submitted by camillo777 on Fri, 07/02/2014 - 13:27Hi! Is it possible to implement "emonTX" with Bluetooth Low Energy or WiFi? Is it possible to connect directly the "emonTX" module with the RaspberryPi without wireless? USB or GPI... Thank you!
Best regards, Camillo » |
Re: emonTx V3 && (BLE 4.0 || WiFi)
emonTx V3 cannot easily work with wifi.
The emonTx V3 could be connected direct to Pi either via GPIO to Rx Tx on emonTx V3 UART or via USB to UART into Pi's USB. The OEM Gateway can be easily configured on the Pi to receive serial data via USB port and post to emoncms: https://github.com/Jerome-github/oem_gateway
See this thread for info in setting up OEM gateway for serial data: http://openenergymonitor.org/emon/node/3693
You will need to edit the emonTx firmware to output serial instead of using RFM12B
Re: emonTx V3 && (BLE 4.0 || WiFi)
Hi,
i would make the same things:
connect emonTx v3 to raspberry via GPIO to UART [or to a NanodeRF, i suppose that raspberry is too powerful (and so a wasteful of energy) to only send data to the web server]
But on last you wright that we had to edit emonTx firmware.
I have no idea of how is made a firmware.....is complex make this change?
Thanks in advance
Re: emonTx V3 && (BLE 4.0 || WiFi)
See this thread for info on how to connect emonTx V3 to Raspi GPIO http://openenergymonitor.org/emon/node/3872


Once upon a time, there was a rich nation at peace with all its neighbors. In the North, its magnificent capital city was bordered by its most trusted ally. However, other neighbors were very envious. But only unique properties of the nation's land prevented them from being at war:
To the East, a vast expanse from the city that was easily guarded by the nation,
#land { padding-right: 100px; }
To the South, a natural border that was made up of a large river,
#land { border-bottom: 5px solid blue; }
To the West, a neutral zone expanding away from the border that was not to be crossed,
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Please feel free to use the technical glossary below and read again:
- Padding for vast expanse
- Border for natural border
- Margin for neutral zone
- HTML element for nation, neighbor, or land
- Content for city
- North for top
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- West for left


{% extends "registrasion/invoice/details_.html" %} {% load nbpy_tags %} {% comment %} Blocks that you can override: - heading - subheading - invoice_intro - extra_line_items - contact_info {% endcomment %} {% block heading %} {% if invoice.is_paid or invoice.is_refunded %} Registration Receipt {% else %} Pending Registration {% endif %} {% endblock %} {% block subheading %} North Bay Python. December 2 & 3 2017. Petaluma, California. {% endblock %} {% block invoice_intro %} {% if invoice.is_unpaid %} This is a registration summary for North Bay Python 2017. It is not confirmed until paid in full. {% elif invoice.is_void %} This is a void registration summary for North Bay Python 2017. It is provided for informational purposes only. {% elif invoice.is_refunded %} This is a refunded registration summary for North Bay Python 2017. It is provided for informational purposes only. {% elif invoice.is_paid %} This is a confirmed registration summary for North Bay Python 2017. {% endif %} {% endblock %} {% block extra_line_items_after_total %} {% donation_income invoice as donation %} {% if donation %}
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Options
This page explains options that can be used while loading the kappak
package.
Simple options
The name are built on the following simple rule: +something
adds something,
-something
removes (or at lease doesn't add) something, and something
changes the behavior of something.
+maths
: Use all maths commands.+maths.arrows
: Use mathematical arrows commands.+maths.categories
: Use category theory commands.+maths.characterAccents
: Use mathematical character accent commands.+maths.characterStyles
: Use mathematical character styles commands.+maths.misc
: Use mathematical miscallenous commands.+maths.operators
: Use mathematical operators commands.+maths.theoremEnvs
: Use theorem environments.+stix
: Usestix
.+tikz
: Usetikz
.+xecjk
: Usexecjk
.-autopackages
: Tellskappak
to not automatically include packages.-maths.theoremStyles
: Do not use theorem styles for theorem environments.-misc
: Do not usekappak
miscallenous commands.alpha
: Do not use.bellatrix
: Do not use.cortana
: Do not use.durotan
: Do not use.eientei
: Mandatory.tikz.externalize
: (EXPERIMENTAL) Usetikz
compilation cache.
Keyval options
For each option, the default value is the first specified.
bbStyle
(normal
,bbold
): Sets the mathematical blackboard letter style.bibliographyStyle
(_any bibliograph style_
): Sets the bibliography style. Only relevant if you usekdocument
instead of the standarddocument
environment.categoryStyle
(script
,allscript
,bf
,rm
,sf
,tt
): Sets the category style for category theory.chapterStyle
(normal
,cb
,rb
): Sets the chapter style.fontSet
(normal
,alternate
,xcharter
): Sets the font set.headerFooterStyle
(normal
,classic
,cb
,empty
): Sets the header and footer style.language
(english
,french
): Sets the language of the document.lineSpacing
(_any numerical value_
): Sets the line spacing.margins
(normal
,reduced
,minimal
): Sets the margins.numberTheoremsWithin
(_any counter, defaults to section_
): What counter theorems should be numbered from.scriptStyle
(normal
,euler
,rsfs
): Sets the mathematical script style.titlePageStyle
(normal
,classic
,bar
,gm
,gb
): Sets the title page style.version
(_any version number_
): Do not use.


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| round_hms {hms} | R Documentation |
Convenience functions to round or truncate to a multiple of seconds.
round_hms(x, secs = NULL, digits = NULL) trunc_hms(x, secs = NULL, digits = NULL)
x |
A vector of class hms |
secs |
Multiple of seconds, a positive numeric. Values less than one are supported |
digits |
Number of digits, a whole number. Negative numbers are supported. |
The input, rounded or truncated to the nearest multiple of secs
(or number of digits
)
round_hms(as_hms("12:34:56"), 5) round_hms(as_hms("12:34:56"), 60) round_hms(as_hms("12:34:56.78"), 0.25) round_hms(as_hms("12:34:56.78"), digits = 1) round_hms(as_hms("12:34:56.78"), digits = -2) trunc_hms(as_hms("12:34:56"), 60)