Getting Started
Install with Bower bower install scrollNav
Or download the latest zipped package.
Features
Simple to set up
With a single file import and function in your footer, you’re on your way.
Fully customizable
Very little styling is set for you, but the bit that is, is fully customizable.
Tiny Size
At 1.5kb min’d and GZip’d, scrollNav is pretty unintrusive. If you use Ajax to import and initiate it, it’s almost negligable.
Requirements
- For in-page usage jQuery 1.8.0 or greater and html5shiv/modernizr for older browser support
- To build source Node 0.10.0 or greater and grunt 0.4.0 or greater
Usage
Import
Start by importing the script to your page, the best location is in the footer, but no matter what, make sure it follows your jQuery file.

Build your page
Include a class or id hook on the element you want to apply the plugin to and include an

for each section you want to inlcude in the navigation.

This is the main heading for the article

This is a sub-heading for the article

Yada yada yada...

This is a section heading

More yada yada...

Another section heading

More more yada...

Initialize
Now initialize the plugin with your hook for the article
$('.post__article').scrollNav();
and the plugin scans the article, grabs all the

s, adds them to the navigation list and inserts the list before the article. It’s that easy…well almost.
Styling
To keep the plugin simple there are no styles added to the navigation, that’s all up to you. The nav structure looks like this and includes class names in the BEM Methodology style (for a good overview read MindBEMding - getting your head ‘round BEM syntax):

An active
class is attached to the nav item matching the section and sub-section that is the highest within the view bounds. An in-view
class is attached to all nav items whose section or sub-section is within the view bounds. If you have short sections at the end of your page and dislike that the last nav itmes are never activated, you can use the in-view
hook to style all sections with in the view.
There are loading hooks added to the body element (similar to how Typekit handles font loading) to allow for css transitions or any other changes in css you’d need. When the plug-in starts sn-loading
is added to the body class and is replaced by sn-active
when the plugin is successful or sn-failed
if it fails.
Destroy scrollNav
In addition to the initialization, there is now a destroy method available should you need it. To destroy scrollNav and remove all it’s DOM changes use:
$('.post__article').scrollNav('destroy');
Reset Positions on DOM Change
There are a couple of ways you can reset scrollNav’s positions when the DOM changes:
Manually
Simply call the resetPos
method on your own:
$.fn.scrollNav('resetPos');
Automatically
Utilize mutation observers to call the resetPos
method automatically:
var $;
var observer_target = document.querySelector('.post__article');
var observer = new MutationObserver(function(mutations) {
mutations.forEach(function() {
$.fn.scrollNav('resetPos');
});
});
var observer_config = {
attributes: true,
childList: true,
characterData: true,
subtree: true
};
observer.observe(observer_target, observer_config);
Default options
There are a few customizable options in scrollNav using key : value pairs. These are the defaults.
$('.post-article').scrollNav({
sections: 'h2',
subSections: false,
sectionElem: 'section',
className: 'scroll-nav',
showHeadline: true,
headlineText: 'Scroll To',
showTopLink: true,
topLinkText: 'Top',
fixedMargin: 40,
scrollOffset: 40,
animated: true,
speed: 500,
insertTarget: this.selector,
insertLocation: 'insertBefore',
activeClass: 'active',
arrowKeys: false,
scrollToHash: true,
onInit: null,
onRender: null,
onDestroy: null
});
Sections
As mentioned, the script automatically searches for

s within the target article. If your page structure differs, feel free to target another selector, like an

or

or even a class, like .scroll-headline
.
Sub-Sections
Set to false
by default, the plugin supports nesting sub-sections within each section in the final nav. Available selectors are the same as Sections.
Section Wrapper Element
If your article already contains section
tags, you’ll want to change this to 'div'
. Sub-sections aren’t affected by this option.
Class Name
If you want to change the default scroll-nav
class naming used throughout (including in the BEM syntax for the child elems), you can do so by changing this value to your own.
Show Headline
Set this to false
to remove the Headline Text entirely.
Headline Text
scrollNav’s default title text is ‘Scroll To’, but feel free to modify it to whatever works for you, like ‘Article Sections’ or ‘Page Navigation’.
Show Top Link
Set this to false
to remove the Top Link nav item entirely.
Top Link Text
scrollNav’s default return to the top link text is ‘Top’, but feel free to modify it to whatever works for you.
Fixed Margin
This is the top
dimension you set for the .scroll-nav.fixed
class, which is applied as the user scrolls down the page and is removed as they scroll above the article. You definitely want to set this if you don’t use the default 40px, otherwise the nav will jump around as the user scrolls past the top of the article.
Scroll Offset
This option affects two things. First is the “active state” boundries within the viewport. The bounderies are within a distance from the top and bottom of the viewport equal to this amount. Second is the destination when animating the page scroll. This will place the heading of the section right at the top of the “active state” boundry.
Animated Scrolling
The plugin animates the page scroll when clicking on a nav link by default. Set this to false
if you do not wish to animate the scroll.
Scrolling Speed
Change this to either increase or decrease the animated page scroll speed.
Insertion Target
If you need to insert the nav relative to an element other than the one scrollNav is initialized on, you can change it here.
Insertion Location
You can pass any of the following jQuery insertion methods to change where scrollNav is inserted in relation to the targeted container. insertBefore
, prependTo
, appendTo
, or insertAfter
Arrow Key Navigation
Set this to true
to allow up/down arrow keys to jump through each section.
Active Class
By default, scrollNav will use the class ".active"
to indicate which nav item is currently in view. If you need a different class name, add it here.
Scroll to hash
Set this to false if you use hashed (http://example.com/#home) values for routing.
Callback functions
There are three new callback functions that you can utilize to accommodate anything you need to run after specific scrollNav events. They are onInit
, onRender
, and onDestroy
. Add them to your options just like any other and they should look like this:
$('.post__article').scrollNav({
onInit: function() {
callback actions in here
}
});
Errors
The plugin will refuse to build and log an error message if it doesn’t find your desired container, the insertion target or any of the headlines specified within the container. If the nav doesn’t show up on load, check your browser’s console.
Issues
There are a few known issues, including poor location updating when scrolling on touch devices. If you find any others please submit them to the issue tracker.
License
scrollNav is Copyright © 2012-2018 James Wilson, released under the MIT license. This means you can re-create, edit or share the plugin as long as you maintain the same open licensing.
Version
Latest stable version is v2.7.3. Make sure to view the changelog before updating, v2 is a complete re-write of the plugin.
Testing
Tests are written using QUnit. To run the test suite with PhantomJS, run $ grunt test
or $ grunt watch
. To run the test in your default browser run $ grunt test:browser
.
Developers
Please read the contributing guidelines and issue tracker before starting on code.
In order to build and test scrollNav.js, you’ll need to install its dev dependencies $ npm install
and have grunt-cli globally installed $ npm install -g grunt-cli
.
Available Grunt tasks that will be useful in development.
- grunt lint – Runs source and test files through JSHint.
- grunt test – Runs the test suite with PhantomJS.
- grunt concat - Builds the source to /dist.
- grunt uglify - Minifies the source to /dist.
- grunt build - Runs all of the above and rebuilds from source .
- grunt watch – Runs all of the above whenever a file is modified.
Author
With Help From
- Eric Clemmons (@ericclemmons)
- Jeff Byrnes (@jeffbyrnes)
- Jeff Coburn (@coburnicus)
- Jen Germann (@germanny)
- Wizcover (@wizcover)
- MeghdadHadidi (@MeghdadHadidi)
- Marc Amos (@marcamos)
- Felix Borzik (@Borzik)
- Masud Rahman (@frutiger)
- Rob Loach (@RobLoach)
- Will Moore (@willthemoor)
- Chris Garcia (@pixelbandito)
- Jim Schmid (@sheeep)


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 2
This is inspired by Heston Blumenthal’s ‘The Sound of The Sea’. The beetroot salad is the stony beach, the foam the surf and the prawns are like dolphins in the surf. Don’t forget the parsley sea weed!
For the pecorino and pear foam, blend the cream and pears in a food processor to a fine purée and strain this mixture through a sieve.
Heat the strained pear and cream mixture and grated pecorino in a saucepan over a low heat, stirring constantly, for 1-2 minutes, or until the cheese has melted. Add the xanthum gum to the mixture and whisk to dissolve and thicken the mixture.
When the mixture is cooled, pour into an espuma gun and charge with two gas chargers. Keep in the fridge until needed. (If you don't have an espuma gun, blend the sauce with a hand blender until light and foamy before serving.)
For the prawns, thread the prawns onto the wooden skewers from top to bottom so that the prawns are threaded onto the skewers in a straight line. Wrap each prawn skewer in a piece of pancetta.
Mix the flour and paprika together in a bowl and season, to taste, with salt and freshly ground black pepper. Whisk the eggs in a bowl. Dredge each prawn skewer in the flour, shake off any excess, then dip into the beaten egg. Dredge each prawn skewer in the flour again and shake off any excess.
Heat the vegetable oil in a frying pan and fry the prawn skewers for 3-4 minutes, or until prawns are cooked through, golden-brown and crisp. (You may need to do this in batches.)
For the salad, mix all the ingredients together in a bowl until well combined.
To serve, place the salad at one end of each of two serving plates. Spray the pecorino and pear foam into the middle of the plates and top with the battered prawns. Place the pear slices onto the otherend of each of the plates and scatter with the parsley.


Whether you are a multi thousand member server or just a small community for
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The panel is sorted into different
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making it easy to see what is on
and what is off.
You can easily moderate your server and
keep everything inline with Boat's
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tools.
Join the team
We bring you the best bot so we have to
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2D Animation
Claymation
Intro to Code
Music Video
2D Games
Blender
HTML/JS/CSS
Welcome to Byte Camp's Resource Page! Here we hold all the very important software we use in each of our camps. Click on a camp to get started!
Download Flip-A-Clip from the Google Play or iTunes Store:
Play around with the online version or download the offline version here:
There are no documents available yet! Please request any documents you would like here.
Download the free LMMS icons/software here:
There are no documents available yet! Please request any documents you would like here.
Play with the online version, or download this package to install Mighty Editor:
There are no documents available yet! Please request any documents you would like here.
All you need is a good text editor and web browser! We recommend Atom and Mozilla Firefox which you can download here:
Some other options for text editor's:
Some other options for web browser's:
There are no documents available yet! Please request any documents you would like here.


Experienced the hands on working of a Cloud Computing Professional and worked under the supervision of project mentor & developed the project entitled 'Design, Implement, and Manage : Cloud Architecture'.
Extracurricular Activities
Modular Program in Cloud Computing
Learnt about basics of cloud computing, github, docker, etc
Some Projects on Google Cloud Platform using Qwiklabs
Learnt Google Cloud essentials, creating and managing cloud resources, cloud infrastructure, Cloud Architecture: Design, Implement, and Manage.
Education
Bachelor in Computer Applications [DSVV, Haridwar]


Commitment & Experience
Do I need experience to join?
- No experience is required! We will teach you everything you need to learn to be a competitive sailor!
When are practices?
- Practices are generally 3-4 hours every Saturday and Sunday.
- In addition, we try to have weekday practices at the convenience of our members.
Do I have to go to all the practices?
- No! We know that classes/ research (if you're a grad student) come first. Go to as many practices as you like/ have time for.
- That said, the more you practice, the quicker you'll learn.
- We recommend sailors average one practice per week.
When are regattas?
- Regattas are typically on the weekends and you can expect to be gone all day or all weekend depending on the location.
How do I get to practices and regattas?
- We carpools to all of our practices and events.
Do I need to come to meetings?
- Yes. Meetings have important info on regattas, practices, and activities.
- To be an active team member make sure to come the weekly meeting every Thursday night at 9PM, in the MU Fielder Room.
I’m not sure if sailing’s for me.
- Don’t worry! We give prospective members two free practices before they have to commit.
Gear
Am I expected to bring my own gear?
 However, the team has a limited supply of extremely used foul weather gear that we loan to new sailors. We also have loaner life-jackets but they are not recommended for racing.
- There are many places to find affordable sailing gear, but if you can’t buy actual sailing gear try finding substitutes! (Dry fit, surf booties, and gardening gloves are great substitutes!)
If I don’t have any sailing gear what do I need to bring to practice?
- Bring a bathing suit, towel, water, snacks, and a change of clothes. Plan to get wet.
Financial Information
Is the team a charitable organization?
- Yes. We are a 501©3 organization.
What are the member dues?
- Undergraduates: $115 to Davis Sailing Team, $15 to Lake Washington Sailing Club.
- Graduates: $25 to Davis Sailing Team, $15 to Lake Washington Sailing Club.
What are the regatta fees?
- Each sailor has regatta fees included with club dues, excluding out of state Regattas.
Is financial aid available?
- The team has provided financial aid for sailors to compete in certain events. Financial aid is on an application based process that is evaluated for each event.
Prospective Freshmen
What role can my sailing play in the admissions process?
- Unfortunately, a desire to sail for UC Davis cannot assist you in the admissions process.
Can I get a scholarship for sailing?
- No. Unfortunately our governing body, Inter-collegiate Sailing Association (ICSA) does not allow any sailor to receive a sailing related scholarship at any school.
How cool are you guys?
Sailing Aspects
What types of boats do we sail?
- We sail the Collegiate Flying Junior (CFJ.), which is a 14-foot, 2 person dinghy.
- Additionally, we own a single-crew, Olympic-class Laser.
Will I get to chose whether I get to skipper or crew?
- Yes. We let our sailors chose which position they prefer. We encourage all sailors to be proficient in
both positions. However, we encourage people to certain positions depending on their size, skill and enthusiasm.
How much do I need to know about racing?
- Nothing! We will teach you everything that you need to know. That said, if you have race experience, that’s awesome!
Teams
How do you make varsity?
- The varsity team is chosen by skill. But don’t get discouraged if you haven’t sailed before. Half our varsity learned in college and already have the skills to race at the varsity level.
What is the difference between JV and Varsity?
- The JV and Varsity teams practice, travel and race together. The only difference between the team is in scoring and eligibility. There are both varsity only and JV only regattas the team attends.
What is the difference between a student organization and a club or varsity sport?
- A student organization is student run, meaning we have no overseeing administrator. All our officers are students elected by our peers and are very aware of the students’ budget, time, commitment and needs. The officers also gain valuable leadership and resume experience which they would not receive on a varsity sport.
- As student organization, we are not only able to attend regattas without university restrictions but also maintain our equipment more efficiently. We cannot have our funding cut and we can receive donations.
Team Leadership
Who is in charge of the team?
- A group of six students are elected to be the officers of the team. It is a great leadership opportunity and looks great on a resume.
Do we have a coach?
- Our head coach is also our captain, who is both an officer and a student.
Who designed this awesome website?
- Content: The lovely Ishita Singh, who is a crew and the team’s vice president for public relations.
- Design: Our intern, Sean Wu, who is a skipper/ crew and the team’s resident rocket scientist, pilot, … basically he does everything.


Installation
1. Install
Node.js, essentially anywhere you can get Node working you can run Headless, embedded computers, NAS and TV devices.
2. Visit
https://headless.io/setup/ with
Chrome.
curl -sL https://github.com/pschroen/headless/archive/stable.tar.gz | tar -zxv
cd headless-stable
npm install
npm start
Return to the setup page and create your first user! :)
Downloads
QNAP NAS package (arm-x19 QPKG)
PiHead (Raspbian minimal image)
Headless logo
Key features
Inherit and chain together scripts
List-based approach to task management
Remotely access your device from anywhere
Multiple users per device with user management
Simple web IDE with built-in debugger and
JSHint
Normalized shell functions for
Node.js and
PhantomJS
Stream audio from the Internet and your own device
Introduction
There are many different use cases for the Headless framework, from remotely accessing your Internet connected device to home automation.
First you'll notice a couple nomenclature
themes going-on here,
Probe as in a space probe being your Internet connected device gathering information or acting on your behalf.
And second being the
Ghost in the Shell universe for which a lot of inspiration has been taken from for this project. In this case your
Ghost is your private user configuration, and the
Shell is a collection of shell scripts that your Ghost uses.
Lists
Headless is list-based, what this means is everything you do is managed through a list. Scripts are run through a list, individually, sequentially, automatic, looped or forever which will respawn the
Probe
to run continuously.
Scripts
Script
objects are inheritable, this allows you to write code that can inherit properties and methods from any other script.
Script inheritance
scripts/inherit1.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(require('./inherit2').Script, module.id, "Inherit 1");
function init(probe, load, callback) {
probe.log("Inheritance "+exports.sanity+" "+exports.check);
probe.exit();
}
Script.prototype.init = init;
module.exports = exports = new Script();
scripts/inherit2.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(require('./inherit3').Script, module.id, "Inherit 2");
Script.prototype.sanity = "Sanity";
module.exports = exports = new Script();
scripts/inherit3.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Inherit 3");
Script.prototype.check = "Check";
module.exports = exports = new Script();
Scripts are also chain-able using the
init()
and
callback()
functions.
Script chain
scripts/chain1.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Chain 1");
function init(probe, load, callback) {
probe.log("Loading "+exports.name);
probe.script = require('./chain2');
probe.script.init(probe, function (name) {
probe.log("Callback from "+name);
probe.exit();
});
}
Script.prototype.init = init;
module.exports = exports = new Script();
scripts/chain2.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Chain 2");
function init(probe, load, callback) {
probe.log("Loading "+exports.name);
callback(exports.name);
}
Script.prototype.init = init;
module.exports = exports = new Script();
Probe
The
Probe
object is the communication link between your device and the Internet with the following properties and methods.
probe.item
The list item object the
Probe
is currently handling.
{
"text": "hello"
}
probe.log(message)
Print to the connected user's
Log, note that this does not save the log message.
probe.log("Hello World");
probe.error(message, [error])
Print to the connected user's
Log an error message, and if there are no search options left call
probe.next()
.
probe.error("Grumpy Cat");
probe.box(message)
Send an
Infobox
object to the connected user's
List, and a
Log message.
var box = {
fields: {
hello: {
type: 'info',
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output.',
buttons: [{
label: "Escape (esc)"
}]
}
}
};
probe.item.infobox = {boxes:[box]};
probe.remember(memory)
Save to the user's Ghost, properties for the current list item.
probe.log("Remembering {id:12345} for "+probe.item.text);
probe.remember({id:12345});
probe.session(name, value|callback)
Store to the user's cookie session, must be called before the callback.
probe.session('username', 'grumpycat');
Retrieve a value from the user's cookie session, must have an asynchronous callback.
probe.session('username', function (error, args) {
probe.log("Session response: "+JSON.stringify(args));
});
probe.get(args, callback)
HTTP GET request.
var url = 'https://www.google.ca/';
probe.log("HTTP GET request for "+url);
probe.get({url:url}, function (error, args) {
if (!error) {
probe.log("HTTP GET response, sending to console");
console.log("HTTP GET response: "+JSON.stringify(args));
} else {
probe.log("HTTP GET error: "+error);
}
});
probe.post(args, callback)
HTTP POST request.
var url = 'https://www.google.ca/upload',
form = {key:'value'};
probe.log("HTTP POST request for "+url+" with key value pairs: "+JSON.stringify(form));
probe.post({url:url, form:form}, function (error, args) {
if (!error) {
probe.log("HTTP POST response, sending to console");
console.log("HTTP POST response: "+JSON.stringify(args));
} else {
probe.log("HTTP POST error: "+error);
}
});
probe.download(args, callback)
Save to destination path.
var url = 'https://www.google.ca/index.html';
probe.log("Downloading "+url+" to "+shell.download.path);
probe.download({url:url, dest:shell.download.path}, function (error, args) {
if (!error) {
probe.log("Download response: "+JSON.stringify(args));
} else {
probe.log("Download error: "+JSON.stringify(error));
}
});
probe.exec(args, callback)
Runs a shell command.
probe.exec({command:'cat *.js bad_file | wc -l'}, function (error, args) {
if (!error) {
probe.log("Exec response: "+JSON.stringify(args));
} else {
probe.log("Exec error: "+error);
}
});
probe.next(message)
Move onto the next list item, and an optional
Log message.
probe.next("Done");
probe.exit()
Gracefully exit the
Probe
process, or in other words wait until all the threads have completed.
Ghost
The
Ghost
object is your private user configuration stored in the
users
directory of your device. It contains your
view
,
files
,
list
memories and private
shell
configurations such as private keys.
Ghost config
{
"view": {
"list": false,
"lists": false,
"files": false,
"users": false,
"log": false
},
"files": [{
"name": "Ghost",
"path": "users/<user>"
}, {
"name": "Shell",
"path": "shell"
}, {
"name": "Headless",
"path": "."
}],
"memory": {
"list": {
"test": {
"id": 12345
}
},
"shell": {
"download": {
"path": "/share/Download"
},
"stripe": {
"key": "sk_test_BQokikJOvBiI2HlWgH4olfQ2"
}
}
}
}
The
shell
object of this configuration is merged with the
Shell
at runtime so you can override system values and access private keys for your scripts.
Shell config
{
"mothership": [
"aws-us-east-1.headless.io:443"
],
"stripe": {
"key": "sk_test_BQokikJOvBiI2HlWgH4olfQ2"
}
}
Then just reference the key in your scripts.
var stripe = require('stripe')(shell.stripe.key);
Shell
The
Shell
object stored in the
shell
directory defines the system configuration for all users, these can be overridden with your Ghost config. The only mandatory key needed at startup here is the
mothership
Array.
Default shell config
{
"mothership": [
"aws-us-east-1.headless.io:443"
]
}
In addition to the Shell config there are a number of properties and methods.
shell.path
Headless shell path, or in other words your install directory.
var utils = require(shell.path+'/modules/utils');
shell.separator
The platform-specific file separator. '\\' or '/'.
probe.log('foo/bar/baz'.split(shell.separator));
shell.dirname(p)
Path dirname.
probe.log(shell.dirname('/foo/bar/baz/asdf/quux'));
shell.basename(p, [ext])
Path basename.
probe.log(shell.basename('/foo/bar/baz/asdf/quux.html'));
probe.log(shell.basename('/foo/bar/baz/asdf/quux.html', '.html'));
shell.extname(p)
Path extname.
probe.log(shell.extname('index.html'));
probe.log(shell.extname('index.coffee.md'));
probe.log(shell.extname('index.'));
probe.log(shell.extname('index'));
shell.join([path1], [path2], [...])
Path join.
probe.log(shell.join('/foo', 'bar', 'baz/asdf', 'quux', '..'));
shell.exists(filepath)
Check if path exists.
probe.log(shell.exists('/etc/passwd') ? "it's there" : "no passwd!");
shell.read(filename)
Read file.
probe.log(shell.exists('/etc/passwd') ? shell.read('/etc/passwd') : "no passwd!");
shell.readdir(dir)
Read directory.
probe.log(shell.exists('/etc') ? shell.readdir('/etc') : "no etc!");
shell.files(dir)
Read directory and sub-directories.
probe.log(shell.exists('/etc') ? shell.files('/etc') : "no etc!");
shell.lists(dir)
Read directory of JSON lists.
var lists = shell.join('users', user, 'lists');
probe.log(shell.exists(lists) ? JSON.stringify(shell.lists(lists)) : []);
shell.move(src, dest)
Move path.
shell.write(filename, data)
Write file.
shell.mkdir(dir)
Make directory recursively equivalent of
mkdir -p
.
shell.cpdir(src, dest)
Copy directory recursively equivalent of
cp -R
.
shell.rmdir(dir, [empty])
Remove directory recursively equivalent of
rm -Rf
.
shell.rmdirEmpty(dir)
Remove empty directory tree.
shell.kill()
Force exit the
Probe
process.
shell.box(name, id, box)
Send an
Infobox
object to the connected user's
interface.
var name = load.name,
id = load.id,
box = {
fields: {
hello: {
type: 'info',
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output. \
The name of this file is your webhook, for example; /hello.'
},
payload: {
type: 'info',
title: "Payload",
text: JSON.stringify(load)
}
}
};
callback(shell.box(name, id, [box]));
Utils
Utility functions which can be inherited with your own.
utils.clone(o)
Clones an object.
utils.inherits(ctor, superCtor)
Inherit the prototype methods from one constructor into another.
utils.extend(origin, add, [opts])
Object recursive merging utility.
utils.format(f)
Formats a string with passed parameters.
utils.addslashes(str)
Add slashes equivalent of PHP
addslashes()
.
utils.termsToPattern(str)
Convert space delimited list of terms to a regular expression. Lookahead and negated lookahead are supported. Alternatives can be specified in the terms.
utils.textToPattern(str)
Convert date or number ranges in string to a regular expression. Currently only greater than or equal to ranges are supported. Greater than or equal to date,
YYYY-MM-DD
format. Greater than or equal to integer.
utils.filesize(input)
Convert human readable file sizes to their byte equivalent.
utils.log(message)
In production environments
syslog
takes care of the timestamp.
utils.timestamp()
26 Feb 16:19:34
format.
Globals
You can access these objects from any
Script
by default.
fs = require('fs'),
webpage = typeof phantom !== 'undefined' ? require('webpage') : null,
utils = require('./modules/utils'),
shell = require('./modules/'+(typeof phantom !== 'undefined' ? 'phantom' : 'node')+'/shell'),
user = shell.user,
ghost = shell.ghost,
list = shell.list,
index = shell.index;
Create your own API
You may have noticed the default APIs list is empty, this is intentional as any script added to the list will make it available. APIs are the exact same scripts, use the
callback()
function to return your data.
Hello World
apis/hello.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Hello World");
function init(probe, load, callback) {
callback({
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output. \
The name of this file is your webhook, for example; /hello.'
});
}
Script.prototype.init = init;
module.exports = exports = new Script();
Add the basename of the script (without
.js
) to your APIs list to make it available for use.
Headers
apis/hello-headers.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Hello World");
function init(probe, load, callback) {
var headers = {'Access-Control-Allow-Origin':'*'};
callback({
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output. \
The name of this file is your webhook, for example; /hello.'
}, headers);
}
Script.prototype.init = init;
module.exports = exports = new Script();
apis/hello-origin.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Hello World");
function init(probe, load, callback) {
var headers = {
'Access-Control-Allow-Origin': load.origin,
'Access-Control-Allow-Credentials': 'true'
};
callback({
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output. \
The name of this file is your webhook, for example; /hello.'
}, headers);
}
Script.prototype.init = init;
module.exports = exports = new Script();
Sessions
apis/hello-session.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Hello World");
function init(probe, load, callback) {
var headers = {
'Access-Control-Allow-Origin': load.origin,
'Access-Control-Allow-Credentials': 'true'
};
// Retrieve username
probe.session('username', function (error, args) {
probe.log("Session response: "+JSON.stringify(args));
// Store username, must be called before the callback
probe.session('username', 'helloworld');
// Retrieve username that we just stored
probe.session('username', function (error, args) {
probe.log("Session response: "+JSON.stringify(args));
callback({
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output. \
The name of this file is your webhook, for example; /hello.'
}, headers);
});
});
}
Script.prototype.init = init;
module.exports = exports = new Script();
Daemons
By default scripts are loaded and then exit when done. Setting the APIs Lists
Run mode to
forever
will keep the script in-memory,
init()
on load and
message()
on every subsequent request, for super-fast response times.
apis/hello-daemon.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Hello World");
function init(probe, load, callback) {
utils.log("Loading "+exports.name);
if (load) message(probe, load, callback);
probe.next();
}
Script.prototype.init = init;
function message(probe, load, callback) {
callback({
title: exports.name,
text: 'The Headless framework simply receives and sends JavaScript Objects as input and output. \
The name of this file is your webhook, for example; /hello.'
});
}
Script.prototype.message = message;
module.exports = exports = new Script();
Mixin other frameworks
You can use any Node.js and PhantomJS code in your scripts, here's the
Socket.IO example
Using with Express 3/4 as a Headless script.
Install Express and Socket.IO
npm install express
npm install socket.io
Shell or Ghost config
...
"express": {
"port": 3000
}
...
scripts/server.js
var utils = require(shell.path+'/modules/utils'),
Script = utils.Script(module.id, "Hello World");
var app = require('express')(),
server = require('http').Server(app),
io = require('socket.io')(server);
function init(probe, load, callback) {
server.listen(shell.express.port);
app.get('/', function (req, res) {
res.send(exports.name);
});
io.on('connection', function (socket) {
socket.emit(exports.name, {hello:'world'});
});
probe.log(exports.name+" server listening on port "+shell.express.port);
if (callback) callback();
}
Script.prototype.init = init;
module.exports = exports = new Script();
Headless community wiki
For further reading and more API examples of sending and receiving data see
The Wiki.


| Name | Kind | Description |
| parse | operation | |
| pause | operation | |
| pause | operation | |
| pause | operation | |
| PhysicConstraintFactory | class | |
| PhysicFactory | class | |
| PhysicManager | class | |
| Physik | class diagram | |
| pitch | operation | |
| Plane | class | |
| play | operation | |
| play | operation | |
| play | operation | |
| playing | operation | |
| Point | class | |
| PointBody | class | |
| points | attribute | |
| position | attribute | |
| priority | attribute |


Toggle navigation
Peer Check
About
Registration
First Name:
Last Name:
School:
Staten Island Tech
Brooklyn Tech
Fordham Preparatory
Email:
Password:
Create Account


Extracting review from {{ source.get_url }}.
- Go to the repository's list of pull requests.
- Navigate to the pull request containing the review.
- Find the review comment that you’d like to import and choose Copy link from the
comment's three dots/ellipses dropdown menu.
- Paste the link into the box below
{% include "serializers/_field.html" with field=serializer.filter_a icon="ri-filter-line" autofocus=True %}


LET'S PLAY PING PONG
About Ping Pong
Created by:
Eugene Nzioki
Github Username/URL
EugeneZnm
Let's Play!
Rules:
Ping Pong will count up to your number from 1 with the following exceptions:
Numbers divisible by 3 become "ping"
Numbers divisible by 5 become "pong"
Numbers divisible by 3 and 5 become"pingpong"
Enter Number Here
Ping Pong


A Security Risk Assessment is a structured, repeatable method for evaluating the potential security risk of a product/service and assigning appropriate security activities.
Based on the risk determined by the SRA, a Set of activities will be suggested to help with the mitigation of the risk evaluated
The actors/stake holders
| Process | Owner | Activity |
|---|---|---|
| Step 1 | Project Owner | Register the Project . |
| Step 2 | Project Managers, Architects, Developers, Security Experts (Depending on the size of the project one person may have mutiple responsabilities) | Complete and save the Security Risk Assessment for the registered project. |
| Step 3 | Security engineer / Security Expert | Assign activities based on recommended project security risk. |
| Step 4 | Project Managers, Architects, Developers, Security Experts | Complete the assigned security activities. |


This web-site allows you to search through github for people you are interested in or repositories that have caught your eye.Enjoy


Get data:
Adults 65+ Reporting Air Conditioning in the HomeAdults Reporting Air Conditioning in the Home
Daytime Summer Surface Temperature
Heat Events
Heat Vulnerability Index
Households reporting air conditioning
Households reporting someone who uses electric medical equipment
Data Stories
About Climate
Climate
About Climate and Weather
A region’s climate is characterized by its usual weather conditions, seasons, and patterns in extreme weather events like heat waves, droughts, and hurricanes.
The world’s climate is shifting, becoming warmer with more precipitation and weather extremes. Over the past century in New York City, average temperatures have increased by 0.25°F per decade, precipitation by 0.72 inches per decade, and sea levels by 1.2 inches per decade. By the 2020s, a projected 25-30 days above 90°F are expected in a typical summer, resulting in more frequent and intense heat waves. Rainfall and precipitation are expected to increase by up to 5%, together with another 10 inches of sea level rise and increased probability of coastal storms with flooding (NYC Panel on Climate Change, Climate Risk Information, 2009).
Climate and Health
Even without long term changes in climate, New Yorkers face weather-related risks today. Heat and humidity cause serious illness and death every summer. In fact, more Americans die from heat waves in a typical year than all other natural disasters combined, both in direct mortality from heat stress (hyperthermia, also known as heat stroke) and by way of increases in the usual rates of deaths from natural causes due to the exacerbation of other medical conditions.
While less common, coastal storms also have imparted serious consequences throughout history and in recent years, most notably Hurricanes Katrina and Rita in 2005, from their devastating direct costs in over 1,800 lives along the Gulf Coast, to long-term mental health consequences among survivors. In 2011, Tropical Storm Irene caused extensive flooding throughout the Northeast and is estimated to be one of the costliest disasters in U.S. history, though New York City was largely spared.
The health impacts of weather events and climate change may be further compounded by power outages arising during heat waves and coastal storms. Such effects include gastrointestinal illness due to food spoilage, acute carbon monoxide poisoning from the use of generators, and illness and death among the medically frail due to mechanical equipment failure, lack of air conditioning, inability to obtain medical care, or extreme exertion (such as having to climb many flights of stairs due to elevator outages).
About the Data and Indicators
The Tracking Portal provides data on counts and rates of death, hospital admission, and treatment in an emergency department for heat stress. While these cases can be readily identified with hyperthermia listed as a diagnosis or cause of death, it is important to note that they reflect only a portion of the overall health impact of extreme heat. Increases in natural-cause hospitalization and death rates during heat waves (from cardiovascular disease, diabetes, and renal disease for example) may be estimated using statistical methods.
Prevention
Air conditioning is the most important way to prevent heat stress and death on hot days.
- Those most vulnerable to heat stress include older adults (>65 years) and people with health conditions including cardiovascular disease, diabetes, mental illness, or other cognitive impairment. Some medications can increase heat risk - talk to your doctor or pharmacist to learn more about medication-related risk and precautions to take during hot weather.
- For air conditioners with a thermostat, a setting of 78°F is recommended to provide comfort while not wasting energy.
- Check on those at-risk and assist them in staying cool and well hydrated. Seek medical attention immediately if the victim has a rapid heart rate, trouble breathing, is no longer sweating, displays very unusual behavior, or loses consciousness.
Being prepared is key to weathering hurricanes and coastal storms safely.
- Find out if you live in an evacuation zone, and stay tuned to TV and radio evacuation messages when a storm approaches. Information can be found at www.nyc.gov by searching “Hurricane Zones,” or by calling 311.
- Have a “Go Bag” ready for evacuation, with copies of IDs and insurance cards, bottled water and non-perishable snacks, a list of medications and dosages, doctors’ phone numbers, a first aid kit, extra keys, a flashlight and battery operated radio, and small personal or family care items. .
- Keep emergency supplies ready at home to shelter in place, if directed: a three-day supply of drinking water and non-perishable foods, first aid kit, flashlight, battery operated radio and extra batteries, whistle, iodine tablets or eyedropper and plain bleach (for disinfecting water if directed), and a battery-operated phone.
Key Messages
About 80% of heat stroke victims in New York City are overcome by excessively hot conditions in their own homes, as indoor temperatures in the urban environment may be even hotter than outdoor temperatures when an air conditioner is not available or not in use.
While heat-related mortality rates are overall substantially lower than in historical periods before electricity and air conditioning (a notorious heat wave in 1896 killed approximately 1,500 NYC residents), we may begin to see a reversal in this trend as a result of rising temperatures, depending on the extent of adaptation. In 2011, a Health Department survey estimated that 25% of New York City adults still do not have or rarely use air conditioning during hot summer weather, many of whom are at increased risk of heat stress due to age or poor health.


{% extends "base.html" %} {% block title %}
Medieval catalogues > SECULAR INSTITUTIONS: Secular Colleges > Winchester College > Inventory of books chained and unchained, 24 Jan. 1433
{% endif %}26 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


Preparation time
1-2 hours
Cooking time
30 mins to 1 hour
Serves
Serves 4
You’ll return time and again to this crowd-pleasing recipe of batter-covered baked sausages. Skip the garlic cabbage if you like and serve with another green vegetable of your choice. This is designed to be a low cost recipe.
For the batter, sieve the flour into a bowl and season with salt and pepper. Make a well in the middle and break in the eggs. Whisk the eggs slowly into the flour. Once combined, pour in the milk while you whisk so that you have a smooth, lump-free batter the consistency of double cream (if the batter is too thick then add a little water). Cover the batter and rest in the fridge for one hour.
Preheat the oven to 200C/180C Fan/Gas 6.
For the onion gravy, heat a heavy-based frying pan over a low heat. Add the oil, onions and a pinch of salt. Cook gently for 15–20 minutes, or until completely collapsed and dark golden-brown in colour. If the onions are cooking too quickly, then cover with a lid while they cook.
Once the onions are completely softened and dark golden-brown, stir in the mustard and a pinch of pepper and then add the stock. Bring the mixture to the boil, reduce to a simmer and simmer for 10–15 minutes, or until the volume of liquid has reduced by half. Taste and adjust the seasoning as necessary.
Put a roasting tray (about 30x20x6cm/12x8x2½in) into the preheated oven. Once really hot, add the olive oil and the sausages. Brown the sausages in the hot oven, turning now and again until coloured on all sides (they don’t need to be cooked through).
Whisk the rested batter and pour it into the hot tin over the browned sausages. Return to the oven and cook for a further 30–35 minutes, or until the batter is risen and golden-brown all over.
While the toad in the hole is cooking, prepare the cabbage. Wilt the shredded cabbage in a high sided frying pan or shallow saucepan with 3–4 tablespoons of water over a medium high heat for 6–8 minutes, stirring occasionally. Once the cabbage is tender pour off any excess water (or add it to the gravy) and then add the oil to the pan along with the garlic. Fry over a medium high heat for 2–3 minutes, or until the garlic is softened and aromatic. Season the cabbage with salt and pepper and keep warm.
Reheat the onion gravy and serve the cooked toad in the hole in wedges with the cabbage alongside.


| | |
- align(dicts)
- Returns a transformation of the given list of dictionaries in which all
dictionary entries have identical fields (with None values assigned for
those fields that did not previously exist).
- filter(dicts, filters)
- Returns a subset of the given entries in dicts (a list of dictionaries)
for which the fields specified in the filters dictionary have the
corresponding values.
- parseStrValue(strValue)
- Returns a parsed version of the given string respresentation of a
primitive value into a logical, numeric, or string value.
|


Ian Wright takes swipe at Jacqueline Jossa and Myles Stephenson on I'm A Celebrity
The former footballer was annoyed with his fellow contestants
by Lottie GibbonsI'm A Celebrity's Ian Wright showed his annoyance tonight as he took a swipe at fellow contestants Jacqueline Jossa and Myles Stephenson.
The pair had just returned back from a Bushtucker Trial where there was a savage twist.
Ant and Dec told Jacqueline and Myles that they would have to decide whether or not to send the food to main camp or to the jungle jail.
The two couldn't decide so did rock paper scissors to make a decision and kept the food for the Jungle jail.
Meanwhile back in Main Camp, Roman had received a letter containing an announcement.
He read: "Earlier Jacqueline chose Myles to join her in today's Trial, the Snake Hotel where they won six stars.
"They were then told they must join the outlaws in the jail house.
"However they were given the opportunity of whether to feed the main camp or take the food with them.
"Jacqueline and Myles decided to take the food with them to the Jungle jailhouse. As a result you have just got rice and beans tonight."
The camp sat in absolute silence, stunned at the news. Adele asked Roman if he was telling the truth and he replied that he didn't blame them as they had won the food.
But not all of the campmates were so understanding - including former football player Ian.
Visibly frustrated, he said: "And now that's just going to put me in the wrong vibe all day now.
Later Ian said :"I am gutted. Of course I am. And I'm not going to be any different than that because I'm actually pleased I'm not in a situation where I'd have to make that choice. It would have actually made me feel terrible."
Caitlyn attempted to console Ian, saying: "I worry about Ian. He can get down and that makes the whole journey even more difficult.
"They won six stars so they wanted to take it to the camp that they're going to. I totally understand that. I saw Ian’s reaction and honesty I kind of feel sorry for him. Sometimes you're on the winning side, sometimes you're on the losing side. You just have to learn how to deal with it."
James told him: "I think that is absolutely the right decision but there are bigger fish to fry and it's important that you have these emotions, it's important that you show it but it's important that you put a line under that."


#include <array_ops.h>
BatchToSpace for 4-D tensors of type T.
This is a legacy version of the more general BatchToSpaceND.
Rearranges (permutes) data from batch into blocks of spatial data, followed by cropping. This is the reverse transformation of SpaceToBatch. More specifically, this op outputs a copy of the input tensor where values from the batch
dimension are moved in spatial blocks to the height
and width
dimensions, followed by cropping along the height
and width
dimensions.
Arguments:
[batch*block_size*block_size, height_pad/block_size, width_pad/block_size, depth]
. Note that the batch size of the input tensor must be divisible by block_size * block_size
.[2, 2]
. It specifies how many elements to crop from the intermediate result across the spatial dimensions as follows: crops = [[crop_top, crop_bottom], [crop_left, crop_right]]
Returns:
Output
: 4-D with shape [batch, height, width, depth]
, where: height = height_pad - crop_top - crop_bottom width = width_pad - crop_left - crop_right
The attr block_size
must be greater than one. It indicates the block size.
Some examples:
(1) For the following input of shape [4, 1, 1, 1]
and block_size of 2:
[[[[1]]], [[[2]]], [[[3]]], [[[4]]]]
The output tensor has shape [1, 2, 2, 1]
and value:
x = [[[[1], [2]], [[3], [4]]]]
(2) For the following input of shape [4, 1, 1, 3]
and block_size of 2:
[[[1, 2, 3]], [[4, 5, 6]], [[7, 8, 9]], [[10, 11, 12]]]
The output tensor has shape [1, 2, 2, 3]
and value:
x = [[[[1, 2, 3], [4, 5, 6]], [[7, 8, 9], [10, 11, 12]]]]
(3) For the following input of shape [4, 2, 2, 1]
and block_size of 2:
x = [[[[1], [3]], [[9], [11]]], [[[2], [4]], [[10], [12]]], [[[5], [7]], [[13], [15]]], [[[6], [8]], [[14], [16]]]]
The output tensor has shape [1, 4, 4, 1]
and value:
x = [[[1], [2], [3], [4]], [[5], [6], [7], [8]], [[9], [10], [11], [12]], [[13], [14], [15], [16]]]
(4) For the following input of shape [8, 1, 2, 1]
and block_size of 2:
x = [[[[1], [3]]], [[[9], [11]]], [[[2], [4]]], [[[10], [12]]], [[[5], [7]]], [[[13], [15]]], [[[6], [8]]], [[[14], [16]]]]
The output tensor has shape [2, 2, 4, 1]
and value:
x = [[[[1], [3]], [[5], [7]]], [[[2], [4]], [[10], [12]]], [[[5], [7]], [[13], [15]]], [[[6], [8]], [[14], [16]]]]
Constructors and Destructors |
|
|---|---|
BatchToSpace(const ::tensorflow::Scope & scope, ::tensorflow::Input input, ::tensorflow::Input crops, int64 block_size)
|
Public attributes |
|
|---|---|
operation
|
|
output
|
Public functions |
|
|---|---|
node() const
|
::tensorflow::Node *
|
operator::tensorflow::Input() const
|
|
operator::tensorflow::Output() const
|
|
Operation operation
::tensorflow::Output output
BatchToSpace( const ::tensorflow::Scope & scope, ::tensorflow::Input input, ::tensorflow::Input crops, int64 block_size )
::tensorflow::Node * node() const
operator::tensorflow::Input() const
operator::tensorflow::Output() const


Axes, Armour & AleUnits Class Hierarchy Classes, Interfaces, Objects and Records Types Variables Constants Functions and Procedures Identifiers |
Axes, Armour & Ale - a roguelike written in Free Pascal
Unit map
Description
Organises the game world in an array and calculates the players FoV
Uses
Overview
Classes, Interfaces, Objects and Records
Functions and Procedures
Constants
Variables
Description
Functions and Procedures
function canMove(checkX, checkY: smallint): boolean; |
|
Check if the direction to move to is valid
|
function canSee(checkX, checkY: smallint): boolean; |
|
Check if an object is in players FoV
|
procedure drawTile(c, r: smallint; hiDef: byte); |
|
Place a tile on the map
|
function hasPlayer(checkX, checkY: smallint): boolean; |
|
Check if player is on a tile
|
function isOccupied(checkX, checkY: smallint): boolean; |
|
Check if a map tile is occupied
|
procedure loadMap; |
|
Load map from saved game
|
procedure occupy(x, y: smallint); |
|
Occupy tile
|
procedure setupMap; |
|
Loop through tiles and set their ID, visibility etc
|
procedure setupTiles; |
|
Load tile textures
|
procedure unoccupy(x, y: smallint); |
|
Unoccupy tile
|
function withinBounds(x, y: smallint): boolean; |
|
Check if the coordinates are within the bounds of the gamemap
|
Constants
tileSize = 10; |
|
Width of tiles is used as a multiplier in placing tiles
|
imagesFolder = 'images/dungeon/ascii/'; |
|
File path to image folder
|
Variables
blueDungeonFloorDef: TBitmap; |
|
Graphical tiles
|
blueDungeonFloorHi: TBitmap; |
|
Graphical tiles
|
blueDungeonWallDef: TBitmap; |
|
Graphical tiles
|
blueDungeonWallHi: TBitmap; |
|
Graphical tiles
|
caveFloorDef: TBitmap; |
|
Graphical tiles
|
caveFloorHi: TBitmap; |
|
Graphical tiles
|
caveWallDef: TBitmap; |
|
Graphical tiles
|
caveWallHi: TBitmap; |
|
Graphical tiles
|
mapType: smallint; |
|
Type of map: 0 = cave, 1 = blue grid-based dungeon
|
startX: smallint; |
|
Player starting position
|
startY: smallint; |
|
Player starting position
|
Axes, Armour & Ale - (c) 2020 Chris Hawkins
Generated by PasDoc 0.15.0.
|


I'm a Senior Software Engineer at Atlassian, based in Sydney, Australia. My main focus is in frontend platform engineering.


This project uses two body tracking devices, a Kinect and an Axis Nueron Motion Capture suit, to control a robots arm. There are two different scenes, one for each type of body tracking where the user does not need to use controllers to move their arms in virtusl reality.
The goal of this project was to create a scene where we could eventually test which type of motion capturing system users perfered to controll their characer's arms. We want to be able to test which system feels more emmersive.
Using The Kinect
The first scene uses the Kinect Azure which can track multiple bodies in real-time by using many sensors, including cameras.
To convert the raw data into joint positions I used the Azure Kinect DK.
I used a unity package to integrate this unto unity and map the joint positions , given by the Kinect, onto the character's corresponding body parts.
I then made the camera move with the character, while allowing the camera to rotate freely.
Finally, I added simple interactions to see what it felt like to pick up an object in virtual reality without using controllers.
Using the Motion Capture Suit
The Axis Neuron Motion Capture suit uses sensors all over the body to track the player position.
Axis Neuron has a package for unity that allows you to use pre-rocorded motion capture data or realtime data to control a character.
My main task was to convert that character into a scene in VR where the camera position followed the eyes, but allowed for independent rotation.
Used pre-recorded data because the suit was not with me.
I thought the motion capture suit allowed for more precise movement of the hands and fingers
which I think is important when playing games. This is because the Axis Neuron has sensors on each finger,
whereas the kinect had a hard time detecting such small movements. For this reason, I think users would find
suit gives a more immersive experience.


This is a university directory website that helps users navigate through a catalog of universities easily and find their dream universities. The app currently consists of four main pages: a search page, a result page, a signup page, and a university details page. Each contains a fixed navigation bar to help users navigate through the website.
built with:
HTML
CSS
Bootstrap
I'm a full-stack software engineer who specializes in using JavaScript, Ruby on Rails, and React, and I have a passion and love for learning and bringing the best software solutions to businesses.
I'm currently completing coursework at Microverse, a remote software development program that allows devs from all over the world to pair-program and build projects together. I've spent the last several months completely immersed in remote development, building everything from landing pages to Rails APIs.
Before transitioning into software development I worked as a nurse. This type of work was different from development, but I also learned several of the skills I now use every day as a developer: working under pressure, problem-solving, effective communication, multi-tasking, and more. I regularly served as the team leader due to my good time management skills, and I now bring the same kind of energy to all of my work, including my growth as a software engineer.
What are my skills!!?


shake
A flutter package to detect phone shakes.
Getting Started
This project is a starting point for a Dart package, a library module containing code that can be shared easily across multiple Flutter or Dart projects.
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.
Libraries
Dart
- dart:ui
- Built-in types and core primitives for a Flutter application. [...]
- dart:async
- Support for asynchronous programming, with classes such as Future and Stream. [...]
- dart:collection
- Classes and utilities that supplement the collection support in dart:core. [...]
- dart:convert
- Encoders and decoders for converting between different data representations, including JSON and UTF-8. [...]
- dart:core
- Built-in types, collections, and other core functionality for every Dart program. [...]
- dart:developer
- Interact with developer tools such as the debugger and inspector. [...]
- dart:math
- Mathematical constants and functions, plus a random number generator. [...]
- dart:typed_data
- Lists that efficiently handle fixed sized data (for example, unsigned 8 byte integers) and SIMD numeric types. [...]
- dart:io
- File, socket, HTTP, and other I/O support for non-web applications. [...]
- dart:isolate
- Concurrent programming using isolates: independent workers that are similar to threads but don't share memory, communicating only via messages. [...]


Id: {{alumno._id}}
Kms: {{alumno.kms}}
Description: {{alumno.description}}
Back to bike's list ------- Back to main menu


Overview
Package
Class
Use
Tree
Deprecated
Index
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B
background
- Static variable in class android.support.v7.appcompat.
R.attr
background
- Static variable in class com.lowsbroadcast.
R.attr
Specifies a background drawable for the action bar.
backgroundScannerDisplayStrings
- Variable in class com.lows.
BEPSLoWSReducedType
BackgroundScannerIntent
- Variable in class com.lows.
AlarmClickActivity
BackgroundScannerIntent
- Variable in class com.lows.
LowsActivity
backgroundScannerInterval
- Static variable in class com.lows.
AlarmClickActivity
backgroundScannerInterval
- Static variable in class com.lows.
LowsActivity
BackgroundScannerPendingIntent
- Variable in class com.lows.
AlarmClickActivity
BackgroundScannerPendingIntent
- Variable in class com.lows.
LowsActivity
backgroundScannerSearchStrings
- Variable in class com.lows.
BEPSLoWSReducedType
backgroundScannerStartedState
- Variable in class com.lows.
LowsActivity
backgroundSplit
- Static variable in class android.support.v7.appcompat.
R.attr
backgroundSplit
- Static variable in class com.lowsbroadcast.
R.attr
Specifies a background drawable for the bottom component of a split action bar.
backgroundStacked
- Static variable in class android.support.v7.appcompat.
R.attr
backgroundStacked
- Static variable in class com.lowsbroadcast.
R.attr
Specifies a background drawable for a second stacked row of the action bar.
BASE_PATH
- Static variable in class com.lows.contentprovider.
MyCodeBookContentProvider
beaconInterval
- Variable in class com.lows.
AccessPoint
Beacon Interval of the AP
bed7
- Static variable in class com.lows.
R.drawable
beginning
- Static variable in class android.support.v7.appcompat.
R.id
beginning
- Static variable in class com.lowsbroadcast.
R.id
beginOfServiceData
- Variable in class com.lows.
LoWS
beps
- Static variable in class com.lows.
R.drawable
BEPSLoWSReducedType
- Class in
com.lows
This class holds the standard definition of the BEPS reduced LoWS type it implements the LoWSReducedType interface plus some other functions.
BEPSLoWSReducedType()
- Constructor for class com.lows.
BEPSLoWSReducedType
bottom
- Static variable in class com.lows.
R.id
broadcast_receiver
- Static variable in class com.lowsbroadcast.
R.menu
BroadcastReceiverActivity
- Class in
com.lowsbroadcast
This is the main activity of the LoWS Broadcast Receiver Example Application.
BroadcastReceiverActivity()
- Constructor for class com.lowsbroadcast.
BroadcastReceiverActivity
BroadcastReceiverActivity.LowsBroadcastReceiver
- Class in
com.lowsbroadcast
BroadcastReceiverActivity.LowsBroadcastReceiver()
- Constructor for class com.lowsbroadcast.
BroadcastReceiverActivity.LowsBroadcastReceiver
bssid
- Variable in class com.lows.
AccessPoint
The BSSID of the AP
bssid
- Variable in class com.lows.
AlarmClickActivity
BuildConfig
- Class in
android.support.v7.appcompat
BuildConfig()
- Constructor for class android.support.v7.appcompat.
BuildConfig
BuildConfig
- Class in
com.lows
BuildConfig()
- Constructor for class com.lows.
BuildConfig
BuildConfig
- Class in
com.lowsbroadcast
BuildConfig()
- Constructor for class com.lowsbroadcast.
BuildConfig
buttonBarButtonStyle
- Static variable in class android.support.v7.appcompat.
R.attr
buttonBarButtonStyle
- Static variable in class com.lowsbroadcast.
R.attr
A style that may be applied to Buttons placed within a LinearLayout with the style buttonBarStyle to form a button bar.
buttonBarStyle
- Static variable in class android.support.v7.appcompat.
R.attr
buttonBarStyle
- Static variable in class com.lowsbroadcast.
R.attr
A style that may be applied to horizontal LinearLayouts to form a button bar.
buttons_layout
- Static variable in class com.lows.
R.id
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{% extends "main/base.html" %} {% block title %} Neuraltalk :: Datasets {% endblock %} {% block content %}
Download of {{ dataset }} dataset is in progress...
Start by downloading the datasets. Wait for the downloads to finish before executing the training.


Recipe 9.11. Driving an External Process with popenCredit: Sébastien Keim, Tino Lange, Noah Spurrier ProblemYou want to drive an external process that accepts commands from its standard input, and you don't care about the responses (if any) that the external process may emit on its standard output. SolutionIf you need to drive only the other process' input and don't care about its output, the simple os.popen function is enough. For example, here is a way to do animated graphics by driving the free program gnuplot via os.popen: import os f = os.popen('gnuplot', 'w') print >>f, "set yrange[-300:+300]" for n in range(300): print >>f, "plot %i*cos(x)+%i*log(x+10)" % (n, 150-n) f.flush( ) f.close( ) DiscussionWhen you want to use Python as a glue language, sometimes (in particularly easy cases) the simple function popen (from the standard library module os) may be all you need. Specifically, os.popen may suffice when you need to drive an external program that accepts commands on its standard input, as long as you can ignore any response that the program might be making on its standard output (and also error messages that the program might be sending to its standard error). A good example is given by the free plotting program gnuplot. (os.popen may also suffice when you need to obtain the output from a program that does not need to read its standard input.) The statement f = os.popen('gnuplot', 'w') creates a file-like object connected to the standard input of the program it launches, namely 'gnuplot'. (To try this recipe, you have to have gnuplot installed on your PATH, but since gnuplot is freely available and widely ported software, that should not be a problem!) Whatever we write to f, the external process receives on its standard input, just as would happen if we used that same program interactively. For more of the same, check out http://sourceforge.net/projects/gnuplot-py/: it's a rich and interesting Python interface to gnuplot implemented entirely on the basis of the simple idea shown in this recipe! When your needs are more sophisticated than os.popen can accommodate, you may want to look at os.popen2 and other such higher-numbered functions in module os, or, in Python 2.4, the new standard library module subprocess. However, in many cases, you're likely to be disappointed: as soon as you get beyond the basics, driving (from your own programs) other external programs that were designed to be used interactively can become more than a little frustrating. Fortunately, a solution is at hand: it's pexpect, a third-party Python module that you can find at http://pexpect.sourceforge.net/. pexpect is designed specifically for the task of driving other programs, and it lets you check on the other program's responses as well as sending commands to the other program's standard input. Still, while pexpect will most definitely offer you all the power you need, os.popen will probably suffice when you don't need anything fancy! See AlsoModule os (specifically os.popen) in the Library Reference and Python in a Nutshell; gnuplot is at http://www.gnuplot.info/; gnuplot.py is at http://sourceforge.net/projects/gnuplot-py/; pexpect is at http://pexpect.sourceforge.net/. |


What actor do you want to create?
Eric Cartman
Stan Marsh
Kyle Broflovski
Kenny McCormick
Pip
Craig
Wendy
Sally
Ike
Chef
Polisman
Jesus
Ned
Herbert Garrison
Mr Mackey
Mrs Broflovski
Mrs Flo
Randy Marsh
Mr Slave Cutout
Liane Cartman
Crabtree
Hunter
Maybe Lyke
Maybe Bred
Please load the file


We could not find the page you were looking for. Meanwhile, you may quay lại or try using the search form.


My Dashboard
Scanner
Inventory
Add Item
Account
Log Out
Switch Pantry
Select School:
Lakewood HS
Gibbs HS
Hollins HS


Tips
Click on the ids in the sidebar to visit them.
FAQ
1. People who don't reveal their location show up at (0,0) which is the ocean.
2. This uses sockets to send your position to the server and a geojson stream to constantly update markers on the map.
3. All traffic is encrypted using letsencrypt.
4.
5. This won't work without webgl enabled in your browser.


---
layout: default
current: home
class: homepage-template
navigation: true
title: Priority Planner For Effective People
crumbtitle: Home
keywords: online planner, scheduler, plan organizer, online calendar
description: This online planner is inspired by the Seven Habits of Highly Effective
People. Work on what matters!
subtitle: ''
date: ''
author: ''
cover: ''
comments: false
categories: []
tags: []
---
Grow an inner sense of what is really important and what is merely urgent. Treat your work accordingly.
By scheduling your high impact tasks, it will be easier to say 'no' to less important stuff.
By thinking about your tasks in terms of the roles in your life, you will be less likely to neglect or obsess over a particular role.
A week is the perfect unit of time to gain perspective on what you do and see the progress you make.
We synchronize with Google Calendar and Outlook (two way synchronization).
You can use Week Plan on desktop, smartphones and tablets. We have extensions for Chrome too.
You can repeat tasks the way you would in a fully featured calendar.
Leave comments, receive notifications when a task changes, and see what other people are doing.


Vue Youtube Iframe Api Player
play
pause
To get the full list of player vars
https://developers.google.com/youtube/player_parameters?hl=fr
To get the full list of methods
https://developers.google.com/youtube/iframe_api_reference?hl=fr#Playback_controls


dohli is an ad-blocking and privacy-respecting DoH server that makes it easy to host your own DoH server in the cloud.
dohli blocks ads, malicious sites and sites that track you.
Your browsing history is not saved by dohli.
Each query a random DNS provider: no provider sees your entire browsing history.
Nothing to install: dohli does not require a browser extension.
Works with any device or browser.
Stays fast and updated.
dohli gets better and faster at blocking ads, as you browse more.
dohli uses multiple techniques to find new sites to block.
Deploy your own instance of dohli in one click!
Yes and no. DoH can be slower than DNS on some devices, but most operating systems, browsers, etc', fetch DNS responses from a local cache. Also, once you use dohli, your browser won't have to fetch and render ads.
Yes, it's free software and you have the source code.
Yes, as long as you comply with dohli's license and the license of each domain blacklist source. By default, dohli uses only permissively-licensed (for example, MIT, BSD or CC-licensed) blacklist sources that allow commercial use. Please do not use https://dohli.herokuapp.com/dns-query for anything but personal use or demonstration purposes.


Enter a valid email.
Min password length is 8 characters.
You cannot create new accounts at the moment.
Error: {{ error }}
Logged in user: User ID: {{ authData.uid }} Email: {{ authData.password.email }}
Reset your settings and restore default dashboard(s).


Happy Hour attempts to digitally recreate the feel of real mixer, with dozens to hundreds of people in multiple video chats.
With twenty people in one video chat, only one person can talk at a time. This feels awkward, because in real life we chat in small groups. Happy Hour gives you many small video chat "tables", allows you to see who is at each one, and easily hop between them.
Just copy this link and send it to all your friends:
Reload the page to generate a different unique link.
Please do NOT post the link on a public web page or Facebook group.  Email or private messages are the best ways to share the link.
Right now, this really only works on computers, not phones.


Admin Interface
> Start by using the command: help
> Send commands by clicking "Submit" or pressing the return/enter key.
> Navigate the previous commands you sent by using the UP and DOWN arrow keys.
> All indexes start at 1 for ease.
> Start by using the command: help
> Send commands by clicking "Submit" or pressing the return/enter key.
> Navigate the previous commands you sent by using the UP and DOWN arrow keys.
> All indexes start at 1 for ease.


?"^Mus.
Botan.
Stockholm.
Plantas
Indi¾
Occidentals
N:o
^^&/vyx&P*5
.............
‰UJt.
4.
Sf.
-
?5^*e
Cuba*
prm/
cˇ/ut^itÕ^
P/.
10HZ*
leg.
E.
L.
Ekman.
01529920
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


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Uses of Package
com.mercadopago.client.payment
Packages that use
com.mercadopago.client.payment
Package
Description
com.mercadopago.client.payment
Classes in
com.mercadopago.client.payment
used by
com.mercadopago.client.payment
Class
Description
PaymentAdditionalInfoBarcodeRequest
PaymentAdditionalInfoBarcodeRequest class.
PaymentAdditionalInfoBarcodeRequest.PaymentAdditionalInfoBarcodeRequestBuilder
PaymentAdditionalInfoPayerRequest
PaymentAdditionalInfoPayerRequest class.
PaymentAdditionalInfoPayerRequest.PaymentAdditionalInfoPayerRequestBuilder
PaymentAdditionalInfoRequest
PaymentAdditionalInfoRequest class.
PaymentAdditionalInfoRequest.PaymentAdditionalInfoRequestBuilder
PaymentCancelRequest
PaymentCancelRequest class.
PaymentCancelRequest.PaymentCancelRequestBuilder
PaymentCaptureRequest
PaymentCaptureRequest class.
PaymentCaptureRequest.PaymentCaptureRequestBuilder
PaymentCategoryDescriptorRequest
PaymentCategoryDescriptorRequest class.
PaymentCategoryDescriptorRequest.PaymentCategoryDescriptorRequestBuilder
PaymentCreateRequest
PaymentCreateRequest class.
PaymentCreateRequest.PaymentCreateRequestBuilder
PaymentItemRequest
PaymentItemRequest class.
PaymentItemRequest.PaymentItemRequestBuilder
PaymentMerchantServicesRequest
PaymentMerchantServicesRequest class.
PaymentMerchantServicesRequest.PaymentMerchantServicesRequestBuilder
PaymentOrderRequest
PaymentOrderRequest class.
PaymentOrderRequest.PaymentOrderRequestBuilder
PaymentPassengerRequest
PaymentPassengerRequest class.
PaymentPassengerRequest.PaymentPassengerRequestBuilder
PaymentPayerRequest
PaymentPayerRequest class.
PaymentPayerRequest.PaymentPayerRequestBuilder
PaymentReceiverAddressRequest
PaymentReceiverAddressRequest class.
PaymentReceiverAddressRequest.PaymentReceiverAddressRequestBuilder
PaymentRefundCreateRequest
Refund creation request data.
PaymentRefundCreateRequest.PaymentRefundCreateRequestBuilder
PaymentRouteRequest
PaymentRouteRequest class.
PaymentRouteRequest.PaymentRouteRequestBuilder
PaymentShipmentsRequest
PaymentShipmentsRequest class.
PaymentShipmentsRequest.PaymentShipmentsRequestBuilder
PaymentTransactionDetailsRequest
PaymentTransactionDetailsRequest class.
PaymentTransactionDetailsRequest.PaymentTransactionDetailsRequestBuilder


--- layout: page title: Interra | Open Data Experts permalink: /dkan/ ---
Interra founder Aaron Couch created DKAN and served as the lead developer and architect of DKAN for a number of years. No one knows DKAN better than Interra.
Interra can take your Open Data requirements and translate them into a hosted and supported Open Data Catalog. Contact Interra for more details.
Interra can build custom modules and integrations for your DKAN site. Contact us if you have a custom functionality you would like to add to DKAN.
Interra can setup a bespoke internally hosted DKAN portal, setup a high-availablity DKAN stack on Amazaon Web Services, or setup your site on Pantheon. Contact Interra for more details.
Interra can design and implement your custom DKAN design creating a new DKAN theme or extending your current theme. Contact Interra for more details.


Links to pages with good information about computer programing Variables:
Javahttps://www.w3schools.com/js/js_variables.asp
String - stores text, such as "Hello". String values are surrounded by double quotes
int - stores integers (whole numbers), without decimals, such as 123 or -123
float - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
boolean - stores values with two states: true or false
C++https://www.w3schools.com/cpp/cpp_variables.asp
int - stores integers (whole numbers): 123, -56
double - stores floating point numbers, with decimals: 149.99, -2.33
char - stores single characters, surrounded by single quotes: 'a', 'b'
string - stores text, surrounded by double quotes: "Hello World"
bool - stores values with two states: ture or false
Pythonhttps://www.w3schools.com/python/python_variables.asp
A variable can have a short name (like x and y) or a more descriptive name (age, carname, total_volume).
Rules for Python variables:
A variable name must start with a letter or the underscore character
A variable name cannot start with a number
A variable name can only contain alpha-numeric characters and underscores (A-z, 0-9, and _ )
Variable names are case-sensitive (age, Age and AGE are three different variables)
C#https://www.w3schools.com/cs/cs_variables.asp
int - stores integers (whole numbers), without decimals, such as 123 or -123
double - stores floating point numbers, with decimals, such as 19.99 or -19.99
char - stores single characters, such as 'a' or 'B'. Char values are surrounded by single quotes
string - stores text, such as "Hello World". String values are surrounded by double quotes
bool - stores values with two states: true or false
About Javascript
JavaScript variables are containers for storing data values. It puts everything in strings.
Good and bad
G: easy and simple, we can understand it easier
B: can get comfusing sometimes, when we are dealing with numbers


by Markus Wenzel & Robert Euler
16.05.18 @ AOK Systems
Types
Lets taste the "freedom"
if (true) {
var name = 'I really like';
let skills = 'ES6';
}
// logs 'I really like sapui5' because of hoisting
console.log(name + ui5);
// Uncaught ReferenceError: skills is not defined
console.log(skills);
var ui5 = ' sapui5';
this.odataModel.read("/Accounts", {
success: function(data, response) {
if(data){
//error this.showResults is not a function
this.showResults(data.results);
}},
error: jQuery.proxy(function(error) {
// works because jQuery.proxy passes the context
this.showMessage(error.message);
}, this)});
Sadly not....
The Competitors are too strong:
vs.
stolen from Tobias Trapp & Martin Fischer
| Expectation | Reality |
|---|---|
| Fiori Elements | Custom Development |
| Newest Features & Elements | Lots of Restrictions in old Versions (or use OpenUI5) |
| Well Documented Examples | Sometimes no Documentation at all -> StackOverflow!!! |
| Expectation | Reality |
|---|---|
| CDS and BOPF | SADL Mapping of Tables/Views + Custom Development of Services |
| Newest ABAP Features | No Table or Constructor Expressions |
| Standard Interfaces for CRM | Not fully implemented, sometimes buggy or not working as expected |
It's only one added field with valuehelp
When does it have to be ready?
Use the tools you got!
Talk to your Team and Clarify the costs!
Be realistic and involve the user!
Have some fun while using UI5 and other new cool technologies!


| Vendor Name | Altis Professional Recruitment |
|---|---|
| Reference Number | THS-SA-RFP-002 |
| Contract Date | 21-3-2016 |
| Description of Work | Administrative Services |
| Delivery Date | 24-2-2017 |
| Contract Value | $158,204.00 |
| Comments | This contract was competitively sourced. |
| Additional Comments | Four administrative personnel are required on a short term basis to help determine the level required in each directorate. |


- AbilityMedic
- AbilityScientist
- ActivateAbility
- AddGameScore
- AlienPirates
- AsteroidEvent
- Bread
- Captain
- Chips
- Coin
- Crew
- CrewMember
- CrewSelector
- CrewStatus
- EnergyDrink
- Engineer
- Environment
- GameManager
- GameNavigation
- GameOver
- GuiManager
- IceCream
- Inventory
- InventoryDisplay
- Item
- ItemWheel
- LargeHP
- Main
- MainScreen
- Meat
- Medic
- OutpostContent
- Pilot
- Planet
- PlanetMain
- RandomEvent
- Scientist
- Scout
- SelectedIconListener
- SetupScreen
- ShipPart
- ShipStatus
- SmallHP
- SpacePills
- SpacePlague
- SpaceShip
- TravelCrewSelect
- TravelPlanetSelect
- Water


| Previous: bhuj2 | Next: bhuraj |
present: [6.] bhurántu bhuránta bhurámāṇa
secondary: intensive: járbhurīti járbhurat járbhurāṇa bhuraṇa bhurváṇi RV. bhū́rṇi V. bhuríj? V.+
Doubtless a specialized root-form from √bhṛ; all the forms and derivatives such as might come from √bhṛ: cf. √tṛ.


Technical Blog Part 1
As an aspiring developer I feel like I am constantly blocked on simple problems.Its a constant battle that leads to many frustrations, and many rabbit holes- but then with that also comes some beautiful moments of clarity.... I had a few issues this week with the FizzBuzz exercise- trying to figure out how to return the numbers not just a whole lot of Fizz / Buzz or FizzBuzzes.. This is how I have solved a problem in an elegant way- using various techniques. What I usually do is go through what I call an 'idiot check'- and check all the spelling, the brackets, semi colons, camelCase and punctuation first. I'm not sure if that is exactly elegant- but it is usually the way I go about it. I had to go through step by step and over all the material to figure out how to return what I wanted. I googled and went over other resources. I also talked it through with my partner out loud trying and this helped, when you're forced to put something into words it can really make you think and often figure it out ( the Rubber Ducky technique) I learnt that the best way to trouble shoot is that to first find where the problem lies, so break it down bit by bit, trial and error, using console.log to figure it out each step- then in doing so, gaining a deeper understanding of what exactly it us I want to do and therefore how to execute it the next line. I used the console in dev tools error messages to figure out where I was going wrong and on what line the error was on. This was very helpful with trial and error.
Reflect on how confident you feel using the problem solving techniques and process:
Pseudocode:- I use this all the time, when I'm given a question I pseudocode it straight away then work out the syntax
Trying something:-I'm always trying something!
Rubber ducky method:- I do this- but I don't necessarily talk to a rubber ducky, I say things out loud, or talk to someone about them.
Reading error messages:- I definitely like to read error messages as they often identify the problem ( Except code academy) I love how DevTools gives you the exact line the error is on.
Console.logging:- This is a great way to check out coding exercised and making sure they work!
Googling:- Googling is my best friend.
Asking your peers for help.- I am comfortable asking my supportive peers for help:- however I usually find the answers in the above before I get that stage.
Asking coaches for help:- I am happy asking my coaches for help if applicable.
Improving your process with reflection:- Definitely, how else does one learn from their mistakes! Its important to reflect on your work, or your week and see the areas that need improving or to feel good about achievements.
Part 2: Explain these functions
.map( )
Creates a new array from the result of the function of your first array. It is similar to a loop but only uses the
I think the best example is the one on w3schools website:
var numbers = [4, 9, 16, 25];
function myFunction() { x = document.getElementById("demo")x.innerHTML = numbers.map(Math.sqrt);}
The result will be:
2,3,4,5
.filter( )
Returns an array from the provided function by filtering the result to only what you ask it. another example from w3schools website:var ages = [32, 33, 16, 40];
function checkAdult(age) {return age >= 18;}
function myFunction() {document.getElementById("demo").innerHTML = ages.filter(checkAdult);}
.reduce( )
Reduces an array to a single result from the function you have called. It goes through your array or your variables and combines them into one string- does the math, I see it as a kind of stripping back of an array, resulting in only
Another. Here is an example from developer.mozilla.org
[0, 1, 2, 3, 4].reduce(function(previousValue, currentValue, currentIndex, array) {return previousValue + currentValue;
});


Represents API response.
See Also: Inherited members from object.
|
|
ApiResponse
()
|
Documentation for this section has not yet been entered. |
|
|
Body | string . Gets or sets the response body as string. |
|
|
ContentType | string . Gets or sets the http header of Content-Type. |
|
|
ETag | string . Gets or sets the http header of ETag. |
| [read-only] | Headers | IDictionary<string, string> . Documentation for this section has not yet been entered. |
|
|
Status | int . Gets or sets the http status. |
Documentation for this section has not yet been entered.Syntax
public ApiResponse ()Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Gets or sets the response body as string.Syntax
public string Body { get; set; }Value
The response body.Remarks
Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Gets or sets the http header of Content-Type.Syntax
public string ContentType { get; set; }Value
The http header of Content-Type.Remarks
Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Gets or sets the http header of ETag.Syntax
public string ETag { get; set; }Value
The http header of ETag.Remarks
Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
public IDictionary<string, string> Headers { get; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
public bool IsError ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
public bool IsRedirection ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Documentation for this section has not yet been entered.Syntax
public bool IsSuccess ()Returns
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>
Gets or sets the http status.Syntax
public int Status { get; set; }Value
The http status.Remarks
Requirements
Namespace: KiiCorp.Cloud.Storage
Assembly: KiiCloudStorageSDK (in KiiCloudStorageSDK.dll)
Assembly Versions: <IP_ADDRESS>


Starting the Workcell Builder¶
In the working directory /workcell_ws/
(Important!), run the workcell builder
workcell_builder
Set the ROS version and Distro to ROS2 Foxy. Next, click Choose workspace location
and select the filepath to workcell_ws
. You should see a green confirmation message that the workcell is loaded.
Click Next
. you will then see the scene selection screen. Click on New Scene
.
Next step: Adding A Manipulator


The Made with Bulma
badge is available in 6 different versions:
| Type | Preview | Description | Download |
|---|---|---|---|
| {{ image.name }} | {{ image.description }} | Download image | |
| All 6 | made-with-bulma-badges.zip |
Download all 6 badges |
Ideally the image is displayed at 128x24
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Since the original image dimensions are 512x96
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without losing any quality:
You can simply embed an image directly on your website by using one of the following snippets.


sample_dirichlet_quantiles.Rd
Calculate empirical quantiles from a sample created by sample_dirichlet
of a multinomial election poll
sample_dirichlet_quantiles(vote = c(cdu = 0.5, spd = 0.4, fdp = 0.1), sample_n = 1000, n_draw = 10000, show_mean = TRUE, show_quantiles = c(0.05, 0.95), round = 2)
| vote | A labeled party vote share vector. |
|---|---|
| sample_n | The number of observations in the poll sample. |
| n_draw | How many samples to draw from the dirichlet distribution. |
| show_mean | Logical T/F: Show sample mean. |
| show_quantiles | Vector of quantiles/confidence boundaries to calculate. |
| round | Logical T/F Round Results to k decimal digits. |
A data frame containing n
rows of samples for each party.
Do not operate heavy machinery within 8 hours of using this function.
sample_dirichlet_quantiles(vote = c(cdu = 0.33, spd = 0.20, fdp = 0.11, linke = 0.09, gruene = 0.09, afd = 0.12, sonstige = 0.05), sample_n = 1000, n_draw = 10000, show_mean = TRUE, show_quantiles = c(0.05,0.95))#> party mean q_5 q_95 #> 1 afd 0.12 0.10 0.14 #> 2 cdu 0.33 0.31 0.36 #> 3 fdp 0.11 0.10 0.13 #> 4 gruene 0.09 0.08 0.11 #> 5 linke 0.09 0.08 0.11 #> 6 sonstige 0.05 0.04 0.06 #> 7 spd 0.20 0.18 0.22


Class Relation
Many-to-many relationship for LeanObject
A relation consists of an array of objects, of which items can be
added to, and removed from. Each field could only have one kind of
object.
Methods summary
public
|
#
__construct( LeanCloud\LeanObject $parent, string $key, string $className = null )
Initialize relation
Build a relation on parent field. It shall be rarely used
directly, use $parent->getRelation($key) instead.
Parameters
- $parent
- Parent object
- $key
- Field key on parent object
- $className
- ClassName the object relatedTo
|
public
array
|
#
encode( )
Encode to JSON representation of relation.
Encode to JSON representation of relation.
Returns
array
|
public
|
#
setParentAndKey( LeanCloud\LeanObject $parent, string $key )
Attempt to set and validate parent of relation
Attempt to set and validate parent of relation
Parameters
- $parent
- Parent object of relation
- $key
- Field key
Throws
RuntimeException
|
public
string
|
#
getTargetClassName( )
Get target className of relation
Get target className of relation
Returns
string
|
public
|
#
add( object|array $objects )
Add object(s) to the field as relation
Add object(s) to the field as relation
Parameters
- $objects
- LeanObject(s) to add
|
public
|
#
remove( object|array $objects )
Remove object(s) from the field
Remove object(s) from the field
Parameters
- $objects
- LeanObject(s) to remove
|
public
LeanCloud\Query
|
#
getQuery( )
Query on the target class of relation
Query on the target class of relation
Returns
|
public
LeanCloud\Query
|
#
getReverseQuery( LeanCloud\LeanObject $child )
Query on the parent class where child is in the relation
Query on the parent class where child is in the relation
Parameters
Returns
|


SOCIETIES ENABLES DISCOVERING, CONNECTING & ORGANISING OF RELEVANT PEOPLE, RESOURCES & THINGS, CROSSING THE BOUNDARY BETWEEN THE DIGITAL & PHYSICAL WORLD.
This Android application provides the user with features to manage their SOCIETIES experience and interact with other users and services on the SOCIETIES platform. The features include discovering relevant friends based on social network connections and context situations, joining communities to share information and services while having full control over your privacy preferences, and managing 3rd party Android applications and cloud services that build on the SOCIETIES platform


File generated from /Users/xenykr/Documents/project/Tellet/ssam/apps/ssam_message/.eunit/ssam_message_topic_manager.erl by COVER 2014-10-08 at 11:23:43 **************************************************************************** | %% ------------------------------------------------------------------------ | %% Copyright (c) 2014, Kook Maeng<EMAIL_ADDRESS>| %% | %% Permission to use, copy, modify, and/or distribute this software for any | %% purpose with or without fee is hereby granted, provided that the above | %% copyright notice and this permission notice appear in all copies. | %% | %% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | %% WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | %% MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | %% ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | %% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | %% ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | %% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | %% ------------------------------------------------------------------------ | | -module(ssam_message_topic_manager). | | -behaviour(gen_server). | | -include_lib("ssam/include/ssam.hrl"). | -include("ssam_message.hrl"). | | %% APIs | -export([start_link/0]). | | %% Callbacks | -export([init/1, | handle_call/3, | handle_cast/2, | handle_info/2, | terminate/2, | code_change/3]). | | -define(MODULE_TOPIC_SERVER, ssam_message_topic_server). | | | start_link() -> 0..| gen_server:start_link({local, ?MODULE}, ?MODULE, [], []). | | %% Callback functions | | init([]) -> 0..| {ok, []}. | | handle_call(Request, From, State) -> 0..| lager:warning("Request: ~p, From ~p", [Request, From]), 0..| {reply, ok, State}. | | handle_cast(Request, State) -> 0..| lager:warning("Request: ~p", [Request]), 0..| {noreply, State}. | | handle_info({From, Request} = Msg, State) -> 0..| lager:debug("Msg: ~p", [Msg]), 0..| HandlerPid = spawn(fun() -> handle_request(Request) end), 0..| reply_to_router(From, {ok, HandlerPid}), 0..| {noreply, State}; | handle_info(Unknown, State) -> 0..| lager:error("Unknown: ~p", [Unknown]), 0..| {noreply, State}. | | terminate(Reason, _State) -> 0..| lager:debug("~p", [Reason]), 0..| ok. | | code_change(_OldVsn, State, _Extra) -> 0..| {ok, State}. | | %% Private functions | | handle_request(#topic_request{command = subscribe} = Req) -> 1..| lager:debug("subscribe"), 1..| state_subscribe(primary, Req); | | handle_request(#topic_request{command = unsubscribe} = _Req) -> 0..| lager:debug("unsubscribe"), 0..| ok; | | handle_request(#topic_request{command = publish} = _Req) -> 0..| lager:debug("publish"), 0..| ok. | | state_subscribe(primary, Req) -> 1..| Topic = Req#topic_request.topic, 1..| Pid = forced_server_pid(Topic, primary), 1..| ok = ssam_message_topic_server:subscribe(Pid, Req). | | forced_server_pid(Topic, Role) -> 2..| case server_pid(Topic#topic.key) of | ?undef -> 0..| {ok, Pid} = ssam_message_topic_server:start_link(Topic, Role), 0..| ok = ssam_data:put(bucket_server_pid(), Topic#topic.key, Pid), 0..| Pid; | Pid -> 2..| Pid | end. | | server_pid(TopicKey) -> 2..| ssam_data:value(bucket_server_pid(), TopicKey). | | bucket_server_pid() -> 2..| ?BUCKET_TOPIC_SERVER. | | reply_to_router(From, Msg) -> 0..| From ! {?MODULE, node(), Msg}. | | | | | | | | -ifdef(TEST). | -include_lib("eunit/include/eunit.hrl"). | | setup_test_() -> 1..| {setup, 1..| fun() -> ok end, %% initialize 1..| fun(_X) -> ok end, %% cleanup 1..| fun(_X) -> [ %% tests | tests(_X) | ] end | }. | | | tests(_X) -> 1..| [ | {"server_pid", | fun() -> 1..| Topic = topic(), 1..| Pid = forced_server_pid(Topic, primary), 1..| ?assert(is_pid(Pid)) | end | }, | {"handle_request(subscribe)", | fun() -> 1..| Topic = topic(), 1..| Req = request_subpid(Topic, 0, 0), 1..| ok = handle_request(Req) | end | } | ]. | | topic() -> 2..| #topic{key = <<"topic">>}. | | request_subpid(Topic, LastSeq, Count) -> 1..| #topic_request{ | id = <<"reqid">>, | account_sid = <<"sid">>, | command = ?subscribe, | topic = Topic, | body = #topic_subpid{ | type = pid, | cursor = <<"cursor">>, | last_seq = LastSeq, | count = Count, | stream = no, | from = self() | } | }. | | -endif. | | | | | |


Hi, I'm using various types of the dial widget to display various temperature sensors, meter readings and fuel levels for a building. I'm displaying this dashboard on a Samsung Smart TV, which obviously doesn't have the greatest processing power so the way the dials animate from zero to the current value both seems unnecessary and looks terrible (shaky and slow).
Is there anyway I can disable the animation of these dials?? I presumed it would be as easy as deleting a few lines of dial_render.js but unfortunately I'm not fluent enough in JavaScript to not worry about deleting the wrong section.
Thanks in advance to anyone who can offer any help,
Will
Re: How to disable dial animations?
I think these are not meant to be an animation, but are the side effect of a low-pass filtering, 0 being used as the initial value.
I just had a look and I think it happens in function curve_value():
https://github.com/emoncms/emoncms/blob/master/Modules/dashboard/Views/j...
What happens if you change
into
?
(If it works, you may want to search for curve_value in the code, to check it does not have any effect in other functions.)
Perhaps a better idea to remove the initial ramp up phase, while keeping the low-pass, would be to replace
with
These are just assumptions. My Pi is down, I didn't check anything.
Re: How to disable dial animations?
@Will , even though this reply comes after more than a year ...
just incase you or anyone else still needing to manipulate the "dial" animation: (careful as these changes will affect the whole EMONCMS ! (this change will apply to "bar" and "jgauge" as well not only "dial")
on my emoncms ver8.3.6 on my Ubuntu 14 stock installation i found that i could modify
/emoncms/Modules/dashboard/Views/js/render.js at line 28
var dialrate = 0.02;
I set this after some trial and error to 0.2 which for me brought this dial upto 10x speed. You can set the value close to 1.02 the fastest or practically NO ANIMATION (which is probably what you were looking for)
Careful that if you set it to an Integer digit like 0 or 1 it just does not work and you will end up with a 0 (ZERO) display !
On the other hand if you set it in these ranges ..
0.20 Gives you a sort of 10x animation speed
1.02 Gives you a sort of direct to value settling (with a -0.01 error in the settled value)
1.72 Gives you a sort of vibration effect, spring loaded needle (with a +0.01 error in the settled value)
Values above 2 give undesirable FUNKY effects and generally don't settle to the end value!
These were my findings based on trial and error approximation values, your mileage could very well vary :)
happy animations,
...aniston
Re: How to disable dial animations?
just what i was looking for!
thanks!!!!


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