Universal PBM experiments are often performed with several conditions of interest, e.g. allelic variants, assayed on separate arrays of the same plate with few replicates. Within and across plates, probe intensities can vary for biologically uninteresting reasons, such as concentration differences. To explicitly correct for these differences, normalization is performed in two steps.
First, normalization is performed within replicates (plates) with the assumption that biologically uninteresting differences only affect probe intensities multiplicatively. Normalization factors are estimated for each sample relative to a baseline condition on each plate. The baseline should ideally be a replicate wild type or other natural reference condition included in each replicate (plate). This function includes approaches for performing this step of normalization.
Second, normalization is performed across replicates (plates). More detail on this procedure
can be found in the normalizeAcrossReplicates
documentation.
The approaches to normalization implemented in this function make a fundamental assumption that lower-tail probe intensities are distributed similarly across the conditions being normalized. This assumption is generally satisfied for allelic variants of the same transcription factor or transcription factors with similar binding affinities. However, this assumption may not always hold, e.g. if comparing proteins of completely different families. In these cases, normalization should be performed with caution, and analyses and plots comparing the distributions of lower-tail probe intensities should be explored.
normalizeWithinReplicates( pe, assay = SummarizedExperiment::assayNames(pe)[1], method = c("tmm", "quantile"), q = 0.6, qlower = 0, qdiff = 0.2, group = "id", stratify = "condition", baseline = NULL, verbose = FALSE )
| pe | a SummarizedExperiment object containing GPR intensity information. |
|---|---|
| assay | a string name of the assay to normalize.
(default = |
| method | a string specifying the method to use for normalization. Must be one of
|
| q | a percentile between 0 and 1 specifying either the upper quantile of probes to include
for normalization when |
| qlower | a percentile between 0 and 1- |
| qdiff | a percentile between 0 and 0.5 specifying the additional fraction of lower-tail
probes to filter based on the deviation from the baseline condition when |
| group | a character string specifying a column in |
| stratify | a character string specifying a column in |
| baseline | a character string specifying the baseline condition in the |
| verbose | a logical value whether to print verbose output during analysis. (default = FALSE) |
Original PBMExperiment object with assay containing within-replicate normalized intensities
("normalized"
) and a new column added to the colData, "withinRepScale"
,
containing the inverse of the scaling factors used to normalize intensities.
If an assay with the same name is already included in the object, it will be overwritten.
The trimmed mean of M-values ("tmm"
) method implemented in this function for cross-sample normalization
within replicates is based on the popular TMM method for RNA-seq data included
in the edgeR
package. Very simply, a normalization factor is estimated as the trimmed mean
of probe-level log-scale differences between the baseline condition and sample using the lower
[qlower, q]
percentile probes. Probes are ordered by the log-scale average intensity across
the baseline condition and sample. The trimmed mean is calculated excluding the top and bottom qdiff
probes.
Unlike RNA-seq expression estimates, PBM data show near-constant variance in log-scale differences as a function of the log-scale mean intensities. Therefore, a simplified variant of the original TMM method is used, where precision weights are not introduced.
The quantile-based ("quantile"
) method should not be confused with what is commonly referred to
as ``quantile normalization." Here, quantile-based normalization computes scaling factors across


Hello! ¡Hola! Cambiar a Español.
My name is Daniel and I am here to participate in the conception and creation of alternatives to the current digital paradigm.
Specifically on how we can update the Web collectively, understanding the Web as the epicenter of our hyperconnected world.
Vewpoint is another proposal although its proposal does not intend to be like the others.
Scroll down to continue reading ↓


Class EventSubscriber<T>
Represents a base class implementation of an IProcessEvents
Inheritance
Inherited Members
Namespace:Bifrost.Events
Assembly:Bifrost.dll
Syntax
public class EventSubscriber<T> : IProcessEvents, IConvention where T : IHaveId, new ()
Type Parameters
| Name | Description |
|---|---|
| T | Type of view object the subscriber is working on |
Constructors
| Improve this Doc View SourceEventSubscriber()
Initializes a new instance of EventSubscriber<T>
Declaration
public EventSubscriber()
Properties
| Improve this Doc View SourceEntityContext
Gets the full IEntityContext<T> for CRUD operations for the type
Declaration
protected IEntityContext<T> EntityContext { get; }
Property Value
| Type | Description |
|---|---|
| IEntityContext<T> |
Repository
Gets the IView<T> for the type for querying
Declaration
protected IView<T> Repository { get; }
Property Value
| Type | Description |
|---|---|
| IView<T> |
Methods
| Improve this Doc View SourceDeleteEntity(T)
Delete a specific entity
Declaration
protected void DeleteEntity(T entity)
Parameters
| Type | Name | Description |
|---|---|---|
| T | entity | Entity to delete |
DeleteEntity(IEvent)
Delete an entity based upon an incoming IEvent
Declaration
protected void DeleteEntity(IEvent event)
Parameters
| Type | Name | Description |
|---|---|---|
| IEvent | event | Event to delete based upon |
Exists(T)
Check if an entity already exists
Declaration
protected bool Exists(T entity)
Parameters
| Type | Name | Description |
|---|---|---|
| T | entity | Entity to check if exists |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if exists, false if not |
GetEntity(Guid)
Get an entity based upon its ID (System.Guid)
Declaration
protected T GetEntity(Guid id)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Guid | id | Id of the entity to get |
Returns
| Type | Description |
|---|---|
| T | An instance of the entity |
InsertEntity(T)
Insert an entity into the datasource
Declaration
protected void InsertEntity(T entity)
Parameters
| Type | Name | Description |
|---|---|---|
| T | entity | Entity to insert |
SaveEntity(T)
Saves an entity - if it doesn't already exist, it inserts else it updates it
Declaration
protected void SaveEntity(T entity)
Parameters
| Type | Name | Description |
|---|---|---|
| T | entity | Entity to save |
UpdateProperty(IEvent, Action<T>)
Update a property on an entity and commit the change
Declaration
protected void UpdateProperty(IEvent event, Action<T> propertyAction)
Parameters
| Type | Name | Description |
|---|---|---|
| IEvent | event | IEvent event that will be used to get the entity |
| System.Action<T> | propertyAction | Action to call that will do the changes it needs |
Remarks
This method gets the entity, calls the action provided that will modify one or more properties and then updates the entity and commits it to the datasource


Enter the guess parameter below and press fit
Fitting sine wave is a bit tricky with the x scaling. You need to be about right for convergence to occur (+/- 2 or so)


On the Subject of Color Flash
It's easy to identify colors. Red, Blue, Green, etc. Turns out it's a bit harder when you display a word color in a different color though...
- A color flash module will repeatedly flash a sequence of 8 different words representing colors in different colors.
- The possible colors are Red, Yellow, Green, Blue, Magenta and White.
- There is also a Yes button and a No button on the module.
- Only one of the Yes and No buttons need to be pressed to disarm the module, but must be pressed at the correct time according to the rules below.
- The color of the last word in the sequence determines which set of rules to follow below.
- Follow the rules down from the top-most rule, down to the bottom-most rule for the block that applies to your module.
|
The color of the last word in the sequence is Red: If Green is used as the word at least three times in the sequence, press Yes on the third time Green is used as either the word or the color of the word in the sequence. Otherwise, if Blue is used as the color of the word exactly once, press No when the word Magenta is shown. Otherwise, press Yes the last time White is either the word or the color of the word in the sequence. |
|
The color of the last word in the sequence is Yellow: If the word Blue is shown in Green color, press Yes on the first time Green is used as the color of the word. Otherwise, if the word White is shown in either White or Red color, press Yes on the second time in the sequence where the color of the word does not match the word itself. Otherwise, count the number of times Magenta is used as either the word or the color of the word in the sequence, and press No on the color in the total's position (e.g. a total of 4 means the fourth color in sequence) |
|
The color of the last word in the sequence is Green: If a word occurs consecutively with different colors, press No on the fifth color in the sequence. If Magenta is used as the word as least three times in the sequence, press No on the first time Yellow is used as either the word or the color of the word in the sequence. Otherwise, press Yes on any color where the color of the word matches the word itself. |
|
The color of the last word in the sequence is Blue: If the color of the word does not match the word itself three times or more in the sequence, press Yes on the first time in the sequence where the color of the word does not match the world itself. If the word Red is shown in Yellow color, or the word Yellow is shown in White color, press No when the word White is shown in Red color. Otherwise, press Yes the last time Green is either the word or the color of the word in the sequence. |
|
The color of the last word in the sequence is Magenta: If a color occurs consecutively with different words, press Yes on the third color in the sequence. If the number of times the word Yellow appears is greater than the number of times that the color of the word is Blue, press No the last time the word Yellow is in the sequence. Otherwise, press No on the first time in the sequence where the color of the word matches the word of the seventh word in the sequence. |
|
The color of the last word in the sequence is White: If the color of the third word matches the word of the fourth word or fifth word, press No the first time that Blue is used as the word or the color of the word in the sequence. If the word Yellow is shown in Red color, press Yes on the last time Blue is used as the color of the word. Otherwise, press No. |


Working Group on Comparative Constructions
A prototypical comparative construction involves a quality or property whose extent is compared, the entity being compared, and the standard of comparison. Thus in [en] Stephan is taller than Joakim, Stephan is the entity compared, Joakim represents the standard of comparison to which Stephan is compared, and the adjective taller denotes the quality that is compared, i.e., tallness.
Adverbs can be compared as well, e.g. in [cs] Michal mluví lépe než Miloš “Michal speaks better than Miloš”, the word lépe is an adverb and it denotes the quality of Michal’s speaking rather than of his personality in general.
Finally, we can also compare quantities, as in Melanie has more money than Sue, or in There is more than one way of doing it; in the latter example, the standard of comparison is conflated with the entity counted. Similarly, there are sentences where both the standard of comparison and the new value are hidden in the verb: The prices of homes have more than doubled.
The syntax of comparative constructions poses various challenges for linguistic theory. For English, many of these are discussed in Bresnan (1973) and Huddleston and Pullum (2002, chapter 13). A cross-linguistic survey of equality comparison is provided in Haspelmath (2017).
There are no UD relations designed specifically to mark comparative constructions. This page documents what regular UD means are used to analyze these constructions and how they are applied.
Equality, Direction and Degree
- Equality comparison [en]: The car is as big as mine.
- Equality comparison [cs]: To auto je stejně velké jako moje. “The car is as big as mine.” Alternatives: To auto je tak velké jako moje. To auto je velké jako moje.
- Similarity comparison [cs]: To auto je podobně velké jako moje. “The car is similarly big to mine.”
- Inequality non-scalar comparison [cs]: To auto je jinak velké než moje. “The car’s size is different from mine.” (lit. “The car is differently big than mine.”)
- Scalar decreasing comparison (inferiority) [cs]: Loňský model byl méně propracovaný než letošní. “The last year’s model was less elaborated than this year’s.”
- Scalar increasing comparison (superiority) [cs]: Letošní model je propracovanější než loňský. “This year’s model is more elaborated than last year’s.”
- Superlative [en]: This is the biggest car of all.
- Superlative [cs]: Tohle je největší auto ze všech. “This is the biggest car of all.”
- Decreasing superlative [cs]: Letošní model je nejméně propracovaný za posledních pět let. “This year’s model is the least elaborated of the previous five years.”
Coding Strategies across Languages
Morphological Gradation of Adjectives and Adverbs
Adjectives in some languages have an inflectional category that expresses
degree of comparison. Special forms are used when the adjective appears in
an inequality scalar comparison: A form called comparative is used when
the modified noun has a greater degree of the quality denoted by the adjective
than the standard of comparison. A form called superlative is used when
the modified noun has a greater degree of the quality denoted by the adjective
than all entities in a certain set. In UD, morphological comparatives and
superlatives are tagged using the Degree feature: Degree=Cmp
and Degree=Sup
,
respectively. If a language has morphological comparative and/or superlative,
then the base forms of ajdectives should be tagged as the positive degree
(Degree=Pos
). Note that the positive degree should not be confused with the
positive Polarity. Even negative adjectives can be compared, therefore they
can also have the positive (basic) degree.

There are also languages with morphologically expressed equative degree, used in equality comparisons.

Periphrastic Gradation
Other languages, like English, have a mixed system. Some English adjectives have morphological degrees like in Czech, e.g., smart – smarter – smartest. Other adjectives must be compared periphrastically with the help of the words more, most, less and least.   PUNCT _ _ 6 punct _ _
The comparative and superlative represent increasing degrees of the quality compared. Decreasing degrees can also be expressed, e.g., instead of saying that Martin is more intelligent than Donald, we could say that Donald is less intelligent than Martin.
 PUNCT _ _ 4 punct _ _
Unmarked Degree
Finally, there are languages where the compared adjective is neither marked morphologically, nor modified by a degree adverb. The base form of the adjective is used and the fact that it is being compared must be derived from the coding of the other participants, e.g., the standard of comparison.
 。  。 PUNCT _ _ 5 punct _ Translit=.|Gloss=.|SpaceAfter=No
Coding of the Standard of Comparison
The standard of comparison can be a nominal or a clause. If it is a clause, it may be marked by a subordinating conjunction: either one whose primary function is comparison (English than, Czech než) or a more general one (Spanish que). It is not uncommon that different conjunctions are used in inequality comparisons (than, než, que) and in equality comparisons (as, jako, como).
If the same conjunction is used with bare nominals, we still tag it SCONJ (but we use dependency relations that are reserved for nominals, see below). However, if a language has a function word that is primarily used with nominal standards of comparison, it will be tagged ADP.

A few languages also have an equative case that marks the standard in equality comparisons.
In other languages, the standard of comparison may be marked morphologically by a case that is not dedicated specifically to comparison, such as the genitive in Russian [ru]:
“My father is older than yours.”
1 Мой мой DET _ Case=Nom|Gender=Masc|Number=Sing|Number[psor]=Sing|Person=1|Poss=Yes|PronType=Prs 2 det _ Translit=Moj|Gloss=my
2 отец отец NOUN _ Case=Nom|Gender=Masc|Number=Sing 3 nsubj _ Translit=otec|Gloss=father
3 старше старый ADJ _ Degree=Cmp 0 root _ Translit=starše|Gloss=older
4 твоего твой DET _ Case=Gen|Gender=Masc|Number=Sing|Number[psor]=Sing|Person=2|Poss=Yes|PronType=Prs 3 obl _ Translit=tvoego|Gloss=of-yours|SpaceAfter=No
5 . .
Other Coding Strategies
Some languages need a verb to compare degrees of properties, e.g., instead of saying John is taller than Tom, they say John surpasses Tom in height, and instead of John is as tall as Dan, they say John reaches Dan’s height. Such constructions do not differ significantly from normal clauses and we do not discuss them further on this page.
A rather unique equative construction exists in Persian [fa] (Mace 2003:52) Haspelmath (2017):
“This is as fast as that.” (Lit.
Relations in Equality Comparison
In constructions of the form as X as Y or the same X as Y, X and Y can be of a range of syntactic types, leading to surface forms such as those exemplified below:
- Commitment is as important as a player’s talent.
- Get the cash to him as soon as possible.
- I put in as much flour as the recipe called for.
We note that the head of the whole construction appears to be the head of the X phrase, i.e., the property whose degree is compared. We can simply say:
- Commitment is important.
- Get the cash to him soon.
- I put in flour.
We then say that the first as is an independent modifier in the comparative, modifying something in the X phrase, in part because the following as Y is fairly optional:
- Commitment is (just) as important.
- ?Get the cash to him (just) as soon.
- I put in (just) as much flour.
However, this first as may not modify the head of X, it may modify an existing modifier of the head of X.   PUNCT _ _ 2 punct _ _
We then take the complement of the comparative (that is, the standard of comparison) as an oblique dependent of the first part. It is clear that the material in the complement as Y can be clausal. It is also usually optional, as indicated above. For that reason, we usually make the complement an advcl, with the second as analyzed as mark.   We take its head to be the head of the clause, here heard. An initially plausible alternative analysis would be to make the clausal dependent headed by as as a dependent of the comparative modifier as, more, or less, and indeed this is the analysis which Huddleston and Pullum (2002) argue for in English. However, there are several reasons to doubt this analysis. One is the general principles of UD in favoring content words as heads. A second argument is motivated by a desire for crosslinguistic adequacy: in languages such as Finnish and Japanese, this functional element is not present.
Since the first as is a functional element, the dependent can be understood to modify the whole phrase as often, and therefore is attached to the head of that phrase. Additionally, it might be noted that comparatives without a comparative word occur in certain varieties of English. For example in Indian English you find usages such as So don’t worry if you think that you have a girlfriend, who is intelligent than you. One further argument is that morphological comparatives will receive an analysis parallel to the periphrastic ones.
Inequality Scalar Comparison
More often than not, inequality scalar comparative structures are similar to equative structures in the same language. In English periphrastic comparatives, more and less are parallel to the first use of as in equality comparison, except that more can also directly modify a noun (comparing quantity). In such cases the relation of more to the noun is amod, and the standard of comparison depends directly on more, roughly seeing it as elliptical for more numerous.  PUNCT _ _ 6 punct _ Gloss=.
Note that the quantification is not necessarily definite and numerical; for example, one could say that John is significantly more intelligent than Martin. Like with the standard of comparison, one has to decide where the quantifying phrase is attached in periphrastic comparatives. Again, it might be appealing to attach it to the degree adverb; elsewhere adverbs do modify other adverbs, as in The prices are dropping very rapidly. Nevertheless, if the degree adverb modifies an adjective, we attach the quantifying adverb or phrase directly to that adjective, for the same reasons as those we listed for the standard of comparison: structures will be parallel between periphrastic and morphological comparative, which includes parallelism across languages. Moreover, it would be counterintuitive to attach one modifier of the comparative (the standard of comparison) to the adjective and the other modifier (the quantifying phrase) to the degree adverb.
 PUNCT _ _ 5 punct _ _
Ellipsis in Comparative Constructions
Very commonly the complement clause in a comparative undergoes various amounts of partial reduction or ellipsis, sometimes to a quite extreme extent.

In the following Russian [ru] example, the standard of comparison is missing completely and the partially reduced adverbial clause quantifies the difference:
“the bigger surface, the bigger friction”
# 2011Nano.xml 71
# text = При уменьшении размера растет отношение площади поверхности к объему, а чем больше поверхность, тем больше трение.
# sent_id = 28605
1 чем чем SCONJ _ _ 2 mark _ Translit=čem|Gloss=the
2 больше большой ADJ _ Degree=Cmp 6 advcl _ Translit=bol'še|Gloss=bigger
3 поверхность поверхность NOUN _ Animacy=Inan|Case=Nom|Gender=Fem|Number=Sing 2 nsubj _ Translit=poverxnost'|Gloss=surface|SpaceAfter=No
4 , , PUNCT _ _ 2 punct _ Translit=,|Gloss=,
5 тем тем SCONJ _ _ 6 mark _ Translit=tem|Gloss=the
6 больше большой ADJ _ Degree=Cmp 0 root _ Translit=bol'še|Gloss=bigger
7 трение трение NOUN _ Animacy=Inan|Case=Nom|Gender=Neut|Number=Sing 6 nsubj _ Translit=trenie|Gloss=friction|SpaceAfter=No
However, a limiting case of this is that only a nominal is present:
- as important as a player’s talent
- more important than a player’s talent
The analysis in this case is unclear: Should the comparative complement still be analyzed as an extremely reduced complement clause or analyzed simply as a nominal modifier? There are arguments for both positions. For English, there is a long discussion of the arguments in section 2.2 of chapter 13 of Huddleston and Pullum (2002). We err on the side of minimizing the postulation of unobserved structure and opt to treat these cases as just an oblique nominal complement.   PUNCT _ _ 4 punct _ Gloss=.
“depends more on the state of the line than on the speed of the device”
# sent_id = cmpr9406-001-p4s5
# text = Ve skutečnosti to sice trvá zhruba minutu, protože doba přenosu více závisí na stavu telefonní linky než na rychlosti přístroje, ale i tak je přenos informace faxem zhruba třikrát rychlejší než řeč.
# orig_file_sentence cmpr9406_001#8
1 více hodně ADV Dg-------2A---- Degree=Cmp|Polarity=Pos 2 advmod _ Gloss=more
2 závisí záviset VERB VB-S---3P-AA--- Aspect=Imp|Mood=Ind|Number=Sing|Person=3|Polarity=Pos|Tense=Pres|VerbForm=Fin|Voice=Act 0 root _ Gloss=depends
3 na na ADP RR--6---------- AdpType=Prep|Case=Loc 4 case _ Gloss=on
4 stavu stav NOUN NNIS6-----A---- Animacy=Inan|Case=Loc|Gender=Masc|Number=Sing|Polarity=Pos 2 obl:arg _ Gloss=state
5 telefonní telefonní ADJ AAFS2----1A---- Case=Gen|Degree=Pos|Gender=Fem|Number=Sing|Polarity=Pos 6 amod _ Gloss=phone
6 linky linka NOUN NNFS2-----A---- Case=Gen|Gender=Fem|Number=Sing|Polarity=Pos 4 nmod _ Gloss=line
7 než než SCONJ J,------------- _ 9 case _ Gloss=than
8 na na ADP RR--6---------- AdpType=Prep|Case=Loc 9 case _ Gloss=on
9 rychlosti rychlost NOUN NNFS6-----A---- Case=Loc|Gender=Fem|Number=Sing|Polarity=Pos 1 obl _ Gloss=speed
10 přístroje přístroj NOUN NNIS2-----A---- Animacy=Inan|Case=Gen|Gender=Masc|Number=Sing|Polarity=Pos 9 nmod _ Gloss=of-device|SpaceAfter=No
In some languages, ellipsis in comparative clauses may involve patterns similar to gapping in coordination. The literal translation of the following Swedish [sv] example would be Dan plays badminton better than Joakim tennis.
 PUNCT _ _ 2 punct _ _
“More than” as a Multi-Word Expression
In certain contexts the comparative complement combines both the action or adjective that is being compared and the standard of comparison:
- more than 90 percent (= over 90 percent)
- more than likely
- Home prices have more than doubled in the past decade.
In these cases we consider more than to be a fixed multi-word expression because the two words are inseparable.

Finnish [fi] non-projective: “Matti has a bigger car than Pekka.” The example also shows that comparative structures are often elliptical in some way.

 Syntax of the comparative clause construction in English. Linguistic Inquiry, IV(3):275–343, 1973.
- Martin Haspelmath. Equative constructions in world-wide perspective. In Yvonne Treis and Martine Vanhove, editors, Similative and Equative Constructions. A cross-linguistic perspective, volume 117 of Typological Studies in Language, pages 9–32. John Benjamins Publishing Company, Amsterdam / Philadelphia, 2017. ISBN 978-90-272-0698-5. doi: 10.1075/tsl.117.02has.
- Rodney Huddleston and Geoffrey K. Pullum. The Cambridge Grammar of the English Language. Cambridge University Press, Cambridge, UK, 2002.


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--- layout: default --- Schedules Conference Schedule Day 1 Schedule Vamsi Kurama Introduction & Agenda JA Chowdary Special Chief Secretary AP, IT Advisor to CM Pratap Vardhan Gramener Kishan & Bhavabhuti P Open Design, Mozilla Satwik Raj Microsoft Dr TNR Third i Aneeq & Abhinandan Edyst Day 2 Schedule Vamsi Kurama Introduction & Agenda Vinay Ranjan Gramener Anand Chitipothu RoRo Data Likhitesh Srirangam Microsoft Krishna Kumar Thokala Thought Works
Introduction & Agenda
Special Chief Secretary AP, IT Advisor to CM
Gramener
Open Design, Mozilla
Microsoft
Third i
Edyst
RoRo Data
Thought Works


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Is this event part of a subject the 24h News often reports on?
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Your TV subscription is your key to watching TV online.


c
send(to, from, count)
register short *to, *from;
register count;
{
register n = (count + 7) / 8;
switch (count % 8) {
case 0: do { *to = *from++;
case 7: *to = *from++;
case 6: *to = *from++;
case 5: *to = *from++;
case 4: *to = *from++;
case 3: *to = *from++;
case 2: *to = *from++;
case 1: *to = *from++;
} while (–n > 0);
}
}
```
This code is “clever” because it exploits knowledge about the language, in this case the peculiarities of fall-through. Clever code can also exploit knowledge about the operating environment or special topics like bit twiddling. Conventional wisdom says this clever code is “bad”.
There’s a second kind of “clever code”: code which exploits knowledge about the problem.
clever is specifc, niche knowledge about the material or the problem which cannot be extended to another material or problem (respectively) -> acknowledging contextual constraints
in the case of exploiting the problem, that often means that the problem is made simpler, and so the code is made simpler -> that’s insightful
but if the problem changes, that insight might disappear: such a code is read-only because relies on tacit knowledge and doesn’t transfer between people
Expert C programmers argue they don’t need memory safety, expert Clojurists argue that static types wouldn’t help them, etc.


| path_filter {fs} | R Documentation |
Filter paths
path_filter(path, glob = NULL, regexp = NULL, invert = FALSE, ...)
path |
A character vector of one or more paths. |
glob |
A wildcard aka globbing pattern (e.g. |
regexp |
A regular expression (e.g. |
invert |
If |
... |
Additional arguments passed to grep. |
path_filter(c("foo", "boo", "bar"), glob = "*oo") path_filter(c("foo", "boo", "bar"), glob = "*oo", invert = TRUE) path_filter(c("foo", "boo", "bar"), regexp = "b.r")


« Back to index
GET/messages
Access:
Return:
-
User does not have access to this message
Parameters:
- qrrent_id:integer - URL Param, Required
Description:
Retrieves all messages in the system that the user has access to
GET/messages/new
Access:
Return:
XML
-
A message
Parameters:
Description: Get a pre-generated, empty message
GET/messages/:id
Access:
Return:
XML
-
The retrieved message
Parameters:
- id:integer - Required URL param. ID of the message to retrieve
Description: Retrieve a specific message by unique id. Could return 403 | access denied; the current user does not have access to this message
404 | not found; the message requested was not found in the system
POST/messages
Access:
Return:
JSON
XML
-
The created message object
Parameters:
- message:hash - A message object in hash form.
Description: Creates a single message given properly formatted parameters
PUT/messages/:id
Access:
Return:
JSON
XML
-
The updated message
Parameters:
- id:integer - Required. ID of the message to update
- message:hash - A hash of the message parameters to update to
Description: Updates a single message by unique id if given properly formatted parameters
DELETE/messages/:id
Access:
Return:
JSON
XML
-
Response message
Parameters:
- id:integer - Required. ID of the message to delete
Description: integer | id (required): the id of the message you wish to delete
Deletes a message given a specific id


I'll hidden after 3 second
Then i'm show after my
sibling hide
You can
toggle()
me
List 1
List 2
List 3
List 4
List 5
Remove list in position 3
Your new content will shown here


This version contains many bugfixes to the first 2.0 release.
The most important fixes are:
- IntelliSense issue
- Removing old Ankh menus issues
- Repository root browsing failing
- Some working copy states causing crashes
- Some speed improvements on selecting in the pending change
window
- Shift + Add command not doing anything
- Diff improvements
- New branch command (at solution/working copy level)
- New status on files not below working copy
- Solution glyph missing
- AnkhSVN not enabled if no solution was loaded
- Ankh visible next to another SCC provider in some specific
cases
- Depth calculations for commit from pending changes.
(Directory deletion issues)
- Adding new folder in c# project looses focus while giving a
name
- Several exceptions resolved (thanks for mailing those)
Â


10/22/14
This is actually still a question I'm trying to fully resolve.
First, what are they? They are basically categories of selectors that are used to mark the elements of your HTML web page.
IDs (marked as "ID") can only be used to mark one element while Classes (marked as "class") are used for multiple elements.
For example, in the HTML file a link can be described as:
CNN...> or
CNN...>
In the CSS file, the corresponding selectors will be the following respectively:
#one-link {...} or
.many-links {...}
However, classes will work as a tag for just a single element as well. So, why even bother with IDs? Why not keep things simple? The main thing I have against it is that it will reduce flexibility if later you changed your mind and want to add addtional instances of the element.
It may also cause problems with specificity as it will trump other elements (e.g. class elements). One reason supporting the use of IDs would be for people reading the code to quickly determine that there is only one instance of a certain element.
However, is this reason enough to not stop using IDs altogether?


List of urls
Path to saved screenshots
Screen resolution
1280x720
1600x900
1920x1080
2560x1440
Speed (high speed requires large CPU and RAM resources)
Get screenshots!
Urls left (in queue)


I Spit on Your Grave (1978) 98m
It was one thing to have films like this playing in cinemas back in the late 70s, but another to have them on hand for home viewing in the years soon to follow. I SPIT ON YOUR GRAVE became one of the 'video nasties' that many self-appointed watchdog organizations condemned without really having being aware of its previous existence as a 'cinema nasty'. It's unpleasant viewing, but not unwatchable. Plotwise, it's as basic as you can get: a magazine writer (Camille Keaton) rents a house in the woods so that she may work on a novel. She attracts the attention of a group of men who brutally assault her. After recovering, she seeks them out for revenge. It's the primal nature of the film that repels many viewers (it was banned in several countries), the inference being that a story this simple cannot have any redeeming subtext. As if to flout this point, the rape sequence that caused most of the controversy is protracted unflinchingly. It isn't helped by the murkiness of director Meir Zarchi's motives - is this scene out-and-out exploitation or is he trying to present the nature of rape in all its ugliness? At least he can't be accused of making it arousing, exciting or titillating.  Two wrongs don't make a right, whether in a story a basic as this or as fluffed up as 1998's courtroom drama A TIME TO KILL.
I'm not suggesting that Zarchi included themes in his film so that it could be viewed on levels other than its obvious exploitation, but some strands do become noticeable. It's a straightforward enough ploy to necessitate a character's isolation by making her a novelist, but it's interesting that the first thing we see Keaton do after recovering from her ordeal is write (anybody else would have contacted the police). She creates her own scenario of revenge, playacting with the men and turning their own egos and machismo against them, while also using weapons and tools unwittingly supplied to her by the men themselves - the kind of thing that would appeal to any scenarist's inclinations of poetic justice. She also arranges confrontations to take place in or near water, as if her writing sensibilities require any cleansing on her part to be represented symbolically. It would be easier to give these notions more credence if Keaton didn't keep stripping off her clothes during these scenes. In some ways the use of her body as a lure is in line with her sense of irony but it also comes across as just another cheap thrill from the director. What finally deflates any serious intent of the film is the way that Keaton's vengeance falls apart at the conclusion: without a plan she simply becomes randomly murderous. Is this any improvement on calculatingly murderous? That in itself is an idea worth developing, but you won't find any answers in this picture: the film's title change from the original DAY OF THE WOMAN pretty much established where the film-makers were standing on this one.
<EMAIL_ADDRESS>========== X-RAMR-ID: 28995 X-Language: en X-RT-ReviewID: 240300 X-RT-TitleID: 1010325 X-RT-AuthorID: 1305
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Holly is a project scientist at the UC Davis Genome Center. She is chiefly responsible for our scientific inquiry. She is your primary point of contact for press inquiries. On Twitter @hollyhganz.
Senior Lecturer, Faculty of Veterinary Science, University of Pretoria, South Africa. On Twitter @AdrianTordiffe.
Stan Marks, BVSc, Ph.D.
Professor of Small Animal Medicine at the UC Davis School of Veterinary Medicine. His research focuses on the role of enteropathogenic bacteria in diarrhea and modulation of intestinal microbiota in health and disease. More information.
Holly Ganz, Ph.D.
Holly Ganz studies the microbiome of cats at the UC Davis Genome Center. She studies co-evolution of microbes and cats with an emphasis on cheetahs, lions, leopards, pumas, domestic cats and European wild cats. Previously she studied microbes in dogs’ mouths, mosquitoes and plants and she co-discovered a giant virus in a dead zebra. In addition to conducting research, she dotes on her two shelter dogs and provides foster care for cats and kittens for a local animal shelter.
Christopher Beitel
Chris is currently a Ph.D. candidate in Genetics at UC Davis. His research concerns developing enabling technologies for the biomedical sciences. This includes new molecular methods (e.g. Hi-C metagenomics) as well as software and hardware technologies for modernizing laboratory science (e.g. the Rosalind protocol compiler).
Jonathan Eisen, Ph.D.
Jonathan Eisen studies communities of microbes at UC Davis and how they provide new functions – to each other or to a host. His study systems have included boiling acid pools, surface ocean waters, agents of many diseases, and the microbial ecosystems in and on plants and animals. In addition to his research, he is a vocal advocate for “open science.” He is also an active and award-winning blogger and science communicator.
Jack Gilbert, Ph.D.
Jack Gilbert uses molecular analysis and sequencing tools to test fundamental hypotheses in microbial ecology at Argonne National Laboratory and the University of Chicago. He is currently working on generating observational and mechanistic models of microbial communities in natural, urban, built and human ecosystems. Jack believes that cats provide an excellent model system for exploring disease and the microbiome, and hold great potential for developing translation therapies for those conditions. Among other projects, he leads the Earth Microbiome Project, Home Microbiome Project, Hospital Microbiome Project, and co-founded the American Gut Project.
Jennifer Gardy, Ph.D.
Jennifer Gardy studies bacterial genomes at the BC Centre for Disease Control, where she helped invent a technique for tracking outbreaks of infectious disease using genome sequencing. When not doing science, she hosts science television shows, including episodes of CBC Television’s long-running documentary The Nature of Things and Discovery Channel Canada’s nightly science newsmagazine Daily Planet. When not doing science or science television, she can be found at home in Vancouver, playing with her fat orange cat Danny and her Australian Shepherd Gypsy, both of whom likely have gut microbiomes dominated by bacteria that thrive on pet treats.


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The Miracle of Linux Live CD
Fri, 20 Jan 2017 @ General Notes
Problem:
I wiped clean my Linux partition on my hard disk. I never thought there would be any problem. To my horror, when I tried to boot my laptop, I couldn’t even get into my Windows at all. I received Grub Rescue prompt during booting up. Trying some tips from the Internet to no avail.
Solution:
-
Luckily, there was a Ubuntu Mate live CD within reach.
-
Changed boot order to boot from live CD
-
From the command line, run boot-repair program but still no luck.
-
Re-installed back Ubuntu Mate on my previous partition.
-
Now, I could access my Windows back during booting up!
-
This was not the best solution but still accomplished my objective to access my Windows. I didn’t have any Windows Repair media with me. Tried to create one but failed. Don’t know why.
Lessons Learnt:
-
Do not simply erase Linux partition. You might accidentally erase Grub. Find out more about your Grub boot loader’s location before wiping your Linux partition.
-
Make sure you have your Linux live CD with you. With this CD, you can still access the contents of your hard disk in case you couldn’t boot using your hard disk.


| [ << ] | [ < ] | [ Up ] | [ > ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
The QuickCheck tool for Haskell uses type classes so that arbitrary
values of various types may be generated behind the scenes. In SML,
we need to be more explicit, but the same holds true in Haskell if we
don’t want the default generator (positive integers only, for
example). The Gen
module holds a wide range of tools for
creating random values of various structured types and, yes, even
functions!
We begin with the raw random number generator. The new
function generates a seed based on the current time. The range
function produces random integers between those in the given pair,
inclusive. The generator is applicative, in the sense that it returns
the new state of the random number generator.
The generator for a type takes a random number stream and produces a value of that type, along with the new state of the stream.
| [ << ] | [ < ] | [ Up ] | [ > ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
lift v
is a generator that always produces the given value.
select
picks uniform randomly from the values in the vector,
while choose
picks uniform randomly from the generators
in the vector, to produce a value. For example:
Gen.choose #[Gen.lift 42, Gen.Int.int]
will return the number 42 with 50% probability, and a random integer
otherwise (but recall that Gen.Int.int
is biased toward zero and
the extrema). The primed version pairs each generator with an integer
weight to bias the choice (making it non-uniform).
val lift : 'a → 'a gen val select : 'a vector → 'a gen val choose : 'a gen vector → 'a gen val choose' : (int * 'a gen) vector → 'a gen
The functions ending in L
are the same, except they
operate on lists instead of vectors.
val selectL : 'a list → 'a gen val chooseL : 'a gen list → 'a gen val chooseL' : (int * 'a gen) list → 'a gen
Here are some basic map and filtering functions over generators.
val filter : ('a → bool) → 'a gen → 'a gen val zip : ('a gen * 'b gen) → ('a * 'b) gen val zip3 : ('a gen * 'b gen * 'c gen) → ('a * 'b * 'c) gen val zip4 : ('a gen * 'b gen * 'c gen * 'd gen) → ('a * 'b * 'c * 'd) gen val map : ('a → 'b) → 'a gen → 'b gen val map2 : ('a * 'b → 'c) → ('a gen * 'b gen) → 'c gen val map3 : ('a * 'b * 'c → 'd) → ('a gen * 'b gen * 'c gen) → 'd gen val map4 : ('a * 'b * 'c * 'd → 'e) → ('a gen * 'b gen * 'c gen * 'd gen) → 'e gen
flip
is just like flipping a fair coin. With
flip'
, the coin is biased by the pair of integers given:
flip' (3,5)
will choose true
three-eights of the time,
and false
five-eights.
These produce lists or optional values by consulting the
boolean generator about when to produce the nil list or NONE
.
The following function produces any kind of sequential
collection type, you just provide the tabulate
function
as the first parameter. The integer generator then determines
how many elements the collection will have.
Here is an example, showing how we can generate strings
with vector
:
Gen.vector CharVector.tabulate (Gen.range(6,10), Gen.select #[#"a", #"b", #"c"])
Here is a sample of the strings it generated in one test:
› "abbacccbbb" : CharVector.vector › "bccbaabacb" : CharVector.vector › "aacbbbaba" : CharVector.vector › "aabbaca" : CharVector.vector › "acaacbb" : CharVector.vector › "cbbbccab" : CharVector.vector › "bbcaccca" : CharVector.vector
Here are some basic co-generators.
variant
takes a small non-negative int
and performs
simple unary branching. variant'
is similar but
takes an additional bound to save the last split.
variant'
is the building block of all other built-in co-generators.
Note: variant v
is equivalent to variant' (v+2, v)
for small v
.
variant' (b, v)
raises Subscript
if v < 0
or v >= b
.
val variant : (int,'b) co val variant' : (int*int,'b) co val arrow : ('a, 'b) co * 'b gen → ('a → 'b) gen val cobool : (bool, 'b) co val colist : ('a, 'b) co → ('a list, 'b) co val coopt : ('a, 'b) co → ('a option, 'b) co
These turn generators into a stream of values. You can
limit them by a given integer, or just use the default maximum
number of values from the Settings
.
type stream val start : rand → stream val limit' : int → 'a gen → ('a,stream) reader val limit : 'a gen → ('a,stream) reader
| [ << ] | [ < ] | [ Up ] | [ > ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
In addition to the general combinators, practically all of the
SML Basis types have associated generators in sub-structures. The
following generators can be instantiated for whatever character and
string types your implementation provides, such as
Gen.WideText.charByType
. For the default character and string
types, however, these are found in the top-level of the Gen
structure.
type char type string type substring val char : char gen val charRange : char * char → char gen val charFrom : string → char gen val charByType : (char → bool) → char gen val string : (int gen * char gen) → string gen val substring : string gen → substring gen val cochar : (char, 'b) co val costring : (string, 'b) co val cosubstring : (substring, 'b) co
The functions in Gen.Int
(and Gen.Int32
, Gen.IntInf
,
etc.) generate integers in various ranges. They can easily be instantiated
for whatever integer types your implementation provides. They are biased
so that zero, maxInt
, and minInt
(if they exist) are
generated much more often than other integers.
eqtype int val int : int gen val pos : int gen val neg : int gen val nonpos : int gen val nonneg : int gen val coint : (int, 'b) co
The functions generating unsigned words are in structures such as
Gen.Word
, Gen.Word8
, Gen,Word32
, etc., depending
on your implementation.
These are in Gen.Real
structure. Currently, real numbers are
generated from strings of (decimal) digits, rather than from bits.
So some valid reals will never be generated. This may not be sufficient
for testing numerical code.
type real val real : real gen val frac : real gen val pos : real gen val neg : real gen val nonpos : real gen val nonneg : real gen val finite : real gen
Generate dates and times from Gen.DateTime
. The
dateFromYear
function uses the given generator to produce
the year, but then it comes up with a month, day, hour, minute,
and second itself. A few days are more likely than others because
we do not bother to generate the correct number of days based on the
month. This makes May 1st more likely than May 2nd, because it could
also have been generated as April 31st. (The Basis Date.date
normalizes the dates though, so you will never see April 31st.)
val weekday : Date.weekday gen val month : Date.month gen val dateFromYear : int gen → Date.date gen val time : Time.time gen
| [ << ] | [ < ] | [ Up ] | [ > ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
As pointed out in the QuickCheck paper, one needs to be careful when generating tree-structured data, due to the strong possibility of non-termination. To avoid this problem, make the generator a function of a decreasing integer parameter. When that parameter reaches zero, the only choice is to return a leaf.
datatype tree = Node of tree * tree | Leaf of int fun gentree 0 = Gen.map Leaf Gen.Int.int | gentree n = Gen.choose' #[(1,Gen.map Leaf Gen.Int.int), (4,Gen.map Node (Gen.zip(gentree(n div 2), gentree(n div 2))))]
| [ << ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This document was generated on May 23, 2016 using texi2html 5.0.


BEGINNING-OF-PROGRAM DEFINE-NEW-INSTRUCTION pickbeeper-if-present AS BEGIN IF next-to-a-beeper THEN pickbeeper END; DEFINE-NEW-INSTRUCTION turnright AS BEGIN turnleft; turnleft; turnleft END; BEGINNING-OF-EXECUTION pickbeeper-if-present; WHILE front-is-clear DO BEGIN move; pickbeeper-if-present END; turnright; move; turnright; WHILE any-beepers-in-beeper-bag DO BEGIN putbeeper; IF front-is-clear THEN move END; turnoff END-OF-EXECUTION END-OF-PROGRAM


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Big Momma's House (2000) Rating: 0.5 stars out of 5.0 stars
Cast: Martin Lawrence, Nia Long, Paul Giamatti, Jascha Washington, Terrence Dashon Howard, Anthony Anderson, Ella Mitchell Written by: Darryl Quarles and Don Rhymer Directed by: Raja Gosnell Running Time: 98 minutes Screening Theater: Starnet Pablo 9 Theaters - Jacksonville Beach, FL
What happens when you put Martin Lawrence in a fat suit in real life? You get Martin Lawrence in a coma (the comedian thought he was getting fat, so he put on numerous layers of heavy clothing and went jogging in 100 degree heat, ending up in a coma).  You get an audience in a coma.
 When a naughty, naughty man escapes from jail and seeks out his former girlfriend (the very sexy Nia Long... the only thing worth looking at in this movie), she flees to Georgia to stay with her rather large Southern aunt "Big Momma" (Ella Mitchell). The FBI follows her in order to recover the large sum of money stolen in the bank robbery that sent the naughty man to jail. However, Big Momma is called away on an emergency. Sensing that they could lose their only chance to capture the criminal, Lawrence goes undercover as Big Momma. And let the comedy begin!
Big Momma's House is the definition of a "gimmick" movie if there ever was one.  You can just see this script plotted out on a chalkboard with MARTIN LAWRENCE/FAT WOMAN in the middle of the board with a big circle around it, and all sorts of clichéd, "humorous" situations pointing to it. Fat woman plays basketball! Fat woman takes a dump!  Well they left one off the board... movie critic slips into coma!
Paul Giamatti (Private Parts, The Negotiator) plays Lawrence's partner and as much as I enjoy his work, even he can't inject life into this lifeless comedy. Hell, the greatest performers on the planet couldn't make this material work... it's just that awful.
Reviewed by Chuck Dowling -<EMAIL_ADDRESS>AOL Instant Messenger: FilmJax The Jacksonville Film Journal - http://www.jaxfilmjournal.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Marcus Aurelius: Some things are rushing into existence, others out of it. Some of what now exists is already gone. Change and flux constantly remake the world, just as the incessant progression of time remakes eternity. We find ourselves in a river. Which of the things around us should we value when none of them can offer a firm foothold?
SECTION 1: Marcus Aurelius: Some things are rushing into existence, others out of it. Some of what now exists is already gone. Change and flux constantly remake the world, just as the incessant progression of time remakes eternity. We find ourselves in a river. Which of the things around us should we value when none of them can offer a firm foothold?
SECTION 2: Marcus Aurelius: Some things are rushing into existence, others out of it. Some of what now exists is already gone. Change and flux constantly remake the world, just as the incessant progression of time remakes eternity. We find ourselves in a river. Which of the things around us should we value when none of them can offer a firm foothold?
Marcus Aurelius: Some things are rushing into existence, others out of it. Some of what now exists is already gone. Change and flux constantly remake the world, just as the incessant progression of time remakes eternity. We find ourselves in a river. Which of the things around us should we value when none of them can offer a firm foothold?
SECTION 1: Marcus Aurelius: Some things are rushing into existence, others out of it. Some of what now exists is already gone. Change and flux constantly remake the world, just as the incessant progression of time remakes eternity. We find ourselves in a river. Which of the things around us should we value when none of them can offer a firm foothold?
SECTION 2: Marcus Aurelius: Some things are rushing into existence, others out of it. Some of what now exists is already gone. Change and flux constantly remake the world, just as the incessant progression of time remakes eternity. We find ourselves in a river. Which of the things around us should we value when none of them can offer a firm foothold?


{% extends "base.html" %} {% load static %} {% block title %}{{ SITE_NAME }} Credentialing Application{% endblock %} {% block local_css %} {% endblock %} {% block content %}
Please use the form below to apply for {{ SITE_NAME }} credentialing. In order to apply:
The following steps will help to ensure a timely review of your application:
Required fields are indicated by a red asterisk (*).


ServerlessDays Warsaw is a developer-oriented conference about serverless technologies.
We believe that technology is a booster for innovation and one of main goals is to shorten a time-to-market. During the sessions speakers share their experience and lessons from real-world projects.
ServerlessDays Warsaw is part of ServerlessDays (formerly JeffConf), a global series of events around the world fostering communities around serverless technologies.
We follow and enforce the Serverless Days Code of Conduct.


To use other HTML documentations, you need to install an add-on for BeHappy. Some are available on my web page.
To install a new add-on, just put it in BeHappy's Add-ons folder. Then you'll find the name of the documentation in BeHappy's 'Book' menu. If the name doesn't appear, it can be for several reasons:
The first time the add-on is loaded, the HTML documentation is parsed to build the indexes. If you install a new version of the documentation, you must update the indexes. To do this, select the correct book in the 'Book' menu, and select 'Update' in the Action menu.
You can also have more informations about the add-on with the 'About add-on' item in the Action menu.


{% extends "base.html" %} {% block sideBarContent %} This is impossible with Google Storage {% endblock %}


- GameController - Class in controllers
-
Controller for Game loop and phases
- GameController() - Constructor for class controllers.GameController
-
- GameControllerTest - Class in controllers
-
test class to check the functionalities of GameController.java
GameController
- GameControllerTest() - Constructor for class controllers.GameControllerTest
-
- gameMap - Variable in class controllers.BattleController
-
An instance of the Game Map.
- gameMap - Variable in class controllers.BattleControllerTest
-
store game state
- gameMap - Variable in class controllers.EditorControllerTest
-
- gameMap - Variable in class controllers.GameControllerTest
-
store game state
- gameMap - Variable in class controllers.MainControllerTest
-
gameMap loads the invalid risk map from the resources folder
- gameMap - Variable in class controllers.RunnerTest
-
store game state
- gameMap - Variable in class controllers.SetupControllerTest
-
store game state
- gameMap - Variable in class controllers.StartUpControllerTest
-
store game state
- gameMap - Variable in class controllers.TournamentControllerTest
-
store game state
- GameMap - Class in models
-
GameMap stores map data i.e borders, countries, files, continents The class is a singleton.
- GameMap() - Constructor for class models.GameMap
-
The constructor for the GameMap.
- gameMap - Static variable in class models.GameMap
-
The singleton instance of the game's state
- gameMap - Variable in class models.GameMapTest
-
- gameMap - Variable in class models.player.PlayerAggressiveTest
-
store game state
- gameMap - Variable in class models.player.PlayerBenevolentTest
-
store game state
- gameMap - Variable in class models.player.PlayerCheaterTest
-
store game state
- gameMap - Variable in class models.player.PlayerRandomTest
-
store game state
- gameMap - Variable in class models.player.PlayerTest
-
store game state
- gameMap - Variable in class models.WorldDomination
-
Instance of the GameMap.
- gameMap - Variable in class utils.ConquestMapParserTest
-
gameMap loads the invalid risk map from the resources folder
- gameMap - Variable in class utils.DominationMapParserTest
-
gameMap loads the invalid risk map from the resources folder
- gameMap - Variable in class utils.GameMapBuilder
-
The GameMap object.
- gameMap - Variable in class utils.GamePersistenceHandlerTest
-
store game state
- gameMap - Variable in class utils.MapValidatorTest
-
gameMap loads the invalid risk map from the resources folder reason displays the reason for the
failed condition
- GameMapBuilder - Class in utils
-
This abstract class defines the methods for building the GameMap, used for saving the game.
- GameMapBuilder() - Constructor for class utils.GameMapBuilder
-
- GameMapDirector - Class in utils
-
Director for the GameMap
- GameMapDirector() - Constructor for class utils.GameMapDirector
-
- GameMapTest - Class in models
-
test class to check the functionalities of GameMap.java
- GameMapTest() - Constructor for class models.GameMapTest
-
- GamePersistenceHandler - Class in utils
-
Handles persistence of the game
- GamePersistenceHandler() - Constructor for class utils.GamePersistenceHandler
-
- GamePersistenceHandlerTest - Class in utils
-
- GamePersistenceHandlerTest() - Constructor for class utils.GamePersistenceHandlerTest
-
- gameSetup() - Method in class models.GameMap
-
Sets up the army count for each payer, populates countries
- GameState - Class in models.state
-
This class maintains the entire state of the game for serialization (saving/loading).
- GameState() - Constructor for class models.state.GameState
-
- gameState - Variable in class utils.GameStateBuilder
-
Contains game state that is to be saved
- GameStateBuilder - Class in utils
-
Abstract class for GameStateBuilder that is to be extended by ConcreteGameStateBuilder
- GameStateBuilder() - Constructor for class utils.GameStateBuilder
-
- GameStateDirector - Class in utils
-
Director for the GameState class Accepts a builder and constructs the GameState object
- GameStateDirector() - Constructor for class utils.GameStateDirector
-
- getArmiesTradedForSet() - Static method in class models.GameMap
-
Gets the number of armies traded for a card set.
- getArmiesTradedForSet() - Method in class models.state.GameState
-
Gets the number of armies that have been traded for a card set.
- getBonusArmiesIfPlayerOwnsContinents(String, GameMap) - Static method in class models.player.Player
-
Calculates bonus armies if a player owns a continent
- getBorders() - Method in class models.GameMap
-
This method returns all the borders.
- getBorders() - Method in class models.state.GameState
-
Gets the borders for the map.
- getCard() - Method in class models.Country
-
Getter and setter for the Card object
- getCardCount() - Static method in class models.Card
-
Gets the number of cards.
- getCardCount() - Method in class models.state.GameState
-
Gets the number of cards.
- getCardExchangeIndices(ArrayList<Card>) - Static method in class models.player.Player
-
Utility to get indices for AI players.
- getCardsInHand() - Method in class models.player.PlayerAggressive
-
Returns the player's hand.
- getCardsInHand() - Method in class models.player.PlayerBenevolent
-
Returns the player's hand.
- getCardsInHand() - Method in class models.player.PlayerCheater
-
Returns the player's hand.
- getCardsInHand() - Method in class models.player.PlayerHuman
-
Returns the player's hand.
- getCardsInHand() - Method in class models.player.PlayerRandom
-
Returns the player's hand.
- getCardsInHand() - Method in interface models.player.PlayerStrategy
-
Gets the cards in hand for the Player.
- getCardsInHand() - Method in class models.state.PlayerState
-
Gets the cards in the Player's hand.
- getCardValue() - Method in class models.Card
-
Returns the Card's and country's name.
- getColor() - Method in class models.Continent
-
Returns the colour.
- getContinent() - Method in class models.Country
-
Returns the name of the continent.
- getContinents() - Method in class models.GameMap
-
This method returns a Map object with all the continents.
- getContinents() - Method in class models.state.GameState
-
Gets the continents in the map.
- getContinentsOwnedByPlayers() - Method in class models.WorldDomination
-
Gets the continents owned by players.
- getCountries() - Method in class models.GameMap
-
Returns a Map object of countries.
- getCountries() - Method in class models.state.GameState
-
Gets the countries in the map.
- getCountriesByContinent(String) - Method in class models.GameMap
-
Get all countries in a continent
- getCountriesByOwnership(String, GameMap) - Static method in class models.player.Player
-
This method returns all countries owned by a player.
- getCountriesByOwnership() - Method in class models.player.PlayerTest
-
check if countries are equally divided among the players
- getCountry() - Method in class models.Card
-
Returns the Country associated with the card
- getCurrentContext() - Method in class models.GameMap
-
Returns the current context
- getCurrentContext() - Method in class models.state.GameState
-
Gets the current context for the game.
- getCurrentPlayer() - Method in class models.GameMap
-
A getter for the current player object.
- getCurrentPlayerIndex() - Static method in class models.GameMap
-
Gets the current player's index in the list.
- getCurrentPlayerIndex() - Method in class models.state.GameState
-
Gets the index for the current player in the playersList.
- getDeck() - Method in class models.GameMap
-
Returns the Deck of cards.
- getDeck() - Method in class models.state.GameState
-
Gets the deck of Cards for the game.
- getFileName() - Method in class models.GameMap
-
Returns the name of the file.
- getFileSectionData() - Method in class models.GameMap
-
Returns a section parsed from the file.
- getFromFortifyCountry(GameMap, ArrayList<String>) - Method in class models.player.PlayerAggressive
-
Reverse sorts the DFS neighbors based on number of armies
- getGameMap() - Static method in class models.GameMap
-
A method to get the existing instance of gameMap, or creating one if it doesn't exist.
- getGameMap() - Method in class utils.GameMapBuilder
-
Gets the GameMap object.
- getGameMap() - Method in class utils.GameMapDirector
-
Getter for game map from the builder
- getGameState() - Method in class utils.GameStateBuilder
-
Getter for game state
- getGameState() - Method in class utils.GameStateDirector
-
Get constructed game state from the builder
- getInstance() - Static method in class models.WorldDomination
-
Gets an instance of this class.
- getInstance() - Static method in class utils.CLI
-
A method to get the existing instance of CLI, or creating one if it doesn't exist.
- getInstance() - Static method in class views.CardExchangeView
-
A getter for the singleton instance of CardExchangeView
- getIsSavePossible() - Method in class models.GameMap
-
Getter for isSavePossible
- getMatchedCommand(String) - Method in enum models.Context
-
Returns the matching Command object from the string provided.
- getName() - Method in class models.Card
-
Returns the Card's and country's name.
- getName() - Method in class models.Continent
-
Returns the name.
- getName() - Method in class models.Country
-
Returns the name of the country.
- getNumberOfArmies() - Method in class models.Country
-
Returns the number of armies
- getNumberOfArmies() - Method in class models.player.PlayerAggressive
-
Getter for number of armies the player owns.
- getNumberOfArmies() - Method in class models.player.PlayerBenevolent
-
Getter for number of armies the player owns.
- getNumberOfArmies() - Method in class models.player.PlayerCheater
-
Getter for number of armies the player owns.
- getNumberOfArmies() - Method in class models.player.PlayerHuman
-
Getter for number of armies the player owns.
- getNumberOfArmies() - Method in class models.player.PlayerRandom
-
Getter for number of armies the player owns.
- getNumberOfArmies() - Method in interface models.player.PlayerStrategy
-
Gets the number of armies the Player has.
- getNumberOfArmies() - Method in class models.state.PlayerState
-
Gets the number of armies.
- getNumberOfDiceAttacker() - Method in class controllers.BattleControllerTest
-
validate getNumberofDice for attacker
- getNumberOfDiceDefender() - Method in class controllers.BattleControllerTest
-
validate getNumberofDice for defender
- getNumberOfTradedSet() - Static method in class models.GameMap
-
Returns the number of card sets traded in.
- getNumberOfTradedSet() - Method in class models.state.GameState
-
Gets the number of card sets that have been traded.
- getNumOfArmiesToMoveFromAttacker() - Method in class controllers.BattleController
-
Returns the armies to be moved to a captured territory on successful attack.
- getNumOfDiceFromAttacker() - Method in class controllers.BattleController
-
Returns the number of dice for the attacker.
- getNumOfDiceFromDefender() - Method in class controllers.BattleController
-
Returns the number of dice for the defender.
- getNumOfTurns() - Static method in class models.GameMap
-
getter for number of turns
- getOperation() - Method in enum models.Command
-
getter for operation
- getOwnerName() - Method in class models.Country
-
Returns the name of the owner.
- getPhaseLog() - Method in class models.GameMap
-
Returns the messages logged for the phase.
- getPhaseName(Context) - Static method in class views.Runner
-
Returns the name of a phase.
- getPlayerName() - Method in class models.player.PlayerAggressive
-
This method returns the name of the player.
- getPlayerName() - Method in class models.player.PlayerBenevolent
-
This method returns the name of the player.
- getPlayerName() - Method in class models.player.PlayerCheater
-
This method returns the name of the player.
- getPlayerName() - Method in class models.player.PlayerHuman
-
This method returns the name of the player.
- getPlayerName() - Method in class models.player.PlayerRandom
-
This method returns the name of the player.
- getPlayerName() - Method in interface models.player.PlayerStrategy
-
Returns the Player's name.
- getPlayerName() - Method in class models.state.PlayerState
-
Gets the player name.
- getPlayerOwnerShipPercentage() - Method in class models.WorldDomination
-
Returns the ownership percentage of players.
- getPlayersList() - Method in class models.GameMap
-
Gets current playerlist from the game state
- getPlayersList() - Method in class models.state.GameState
-
Gets the list of players stored in the state.
- getRandomGenerator() - Static method in class models.GameMap
-
getter for random generator
- getRegex() - Method in enum models.Command
-
Getter for regex
- getStrategy() - Method in class models.player.Player
-
Gets the current strategy for the player.
- getStrategy() - Method in class models.state.PlayerState
-
Gets the strategy for the player.
- getStrategyType() - Method in class models.player.PlayerAggressive
-
Returns the strategy type
- getStrategyType() - Method in class models.player.PlayerBenevolent
-
Returns the name of this strategy as a String.
- getStrategyType() - Method in class models.player.PlayerCheater
-
Returns the strategy type
- getStrategyType() - Method in class models.player.PlayerHuman
-
Returns the strategy type
- getStrategyType() - Method in class models.player.PlayerRandom
-
Returns the strategy type
- getStrategyType() - Method in interface models.player.PlayerStrategy
-
Returns the strategy type
- getStrongestCountryAttackReinforce(GameMap, String) - Method in class models.player.PlayerAggressive
-
Gets the strongest country to reinforce (OR) attack from using the Aggressive strategy
- getStrongestCountryFortify(GameMap) - Method in class models.player.PlayerAggressive
-
Gets the strongest country to fortify from using the Aggressive strategy
- getTotalArmiesOwnedByPlayer() - Method in class models.WorldDomination
-
Calculates the total armies owned by players.
- getType() - Method in class models.Card
-
Returns the type of the card.
- getUsage() - Method in enum models.Command
-
Getter for usage of a command
- getValidCommands() - Method in enum models.Context
-
Returns a list of valid commands.
- getValue() - Method in class models.Continent
-
Returns the control value.
- getX() - Method in class models.Country
-
Gets the x coordinate.
- getY() - Method in class models.Country
-
Gets the y coordinate.
- giveArmies(int, int) - Method in interface models.player.PlayerStrategy
-
This method gives armies to the player


Routing
Routing is responsible for matching incoming HTTP requests and dispatching those requests to the app's HttpHandler
s. The breakdown of Endpoint Routing is simple. Associate a specific route pattern and an HTTP verb to an HttpHandler
which represents the ongoing processing (and eventual return) of a request.
Bearing this in mind, routing can practically be represented by a list of these "mappings" known in Falco as an HttpEndpoint
which bind together: a route, verb and handler.
Note: All of the following examples are fully functioning web apps.
open Falco
open Falco.Routing
open Falco.HostBuilder
webHost [||] {
endpoints [
get "/" (Response.ofPlainText "Hello World!")
]
}
The preceding example includes a single HttpEndpoint
:
- When an HTTP
GET
request is sent to the root URL/
:- The
HttpHandler
shown executes. Hello World!
is written to the HTTP response using the Response module.
- The
- If the request method is not
GET
or the URL is not/
, no route matches and an HTTP 404 is returned.
The following example shows a more sophisticated HttpEndpoint
:
open Falco
open Falco.Routing
open Falco.HostBuilder
webHost [||] {
endpoints [
get "/hello/{name:alpha}" (fun ctx ->
let route = Request.getRoute ctx
let name = route.GetString "name"
let message = sprintf "Hello %s" name
Response.ofPlainText message ctx)
]
}
The string /hello/{name:alpha}
is a route template. It is used to configure how the endpoint is matched. In this case, the template matches:
- A URL like
/hello/Ryan
- Any URL path that begins with
/hello/
followed by a sequence of alphabetic characters.:alpha
applies a route constraint that matches only alphabetic characters.- Full route constraint reference: https://docs.microsoft.com/en-us/aspnet/core/fundamentals/routing#route-constraint-reference.
The second segment of the URL path, {name:alpha}
:
- Is bound to the
name
parameter. - Is captured and stored in
HttpRequest.RouteValues
, which Falco exposes through a uniform API to obtain primitive typed values.
An alternative way to express the HttEndpoint
above is seen below. Note the omission of the ctx
parameter, made possible by the Request module:
open Falco
open Falco.Routing
open Falco.HostBuilder
webHost [||] {
endpoints [
get "/hello/{name:alpha}"
(Request.mapRoute
(fun route -> route.GetString "name" "John Doe")
Response.ofPlainText)
]
}
Multi-method Endpoints
There are scenarios where you may want to accept multiple HTTP verbs to single a URL. For example, a GET
/POST
form submission.
To create a "multi-method" endpoint, the all
function accepts a list of HTTP Verb and HttpHandler pairs.
open Falco
open Falco.Routing
open Falco.HostBuilder
let form =
Templates.html5 "en" [] [
[ Elem.form [ Attr.method "post" ] [
Elem.input [ Attr.name "name" ]
Elem.input [ Attr.type' "submit" ] ] ]
webHost [||] {
endpoints [
get "/hello" (Response.ofPlainText "/hello")
all "/form" [GET, Response.ofHtml form
POST, Request.debug] // useful development tool
]
}


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TREWA, OR TREWE, THE HOME OF WITCHES.
AS we walk from Nancledrea Bottoms towards Zennor we pass Trewa (pronounced Truee), which is said to have been the place where at Midsummer all the witches of the west met. Here are the remains of very ancient tin stream works, and these, I was informed, "were the remains of bals which had been worked before the deluge; there was nothing so old anywhere else in Cornwall." Around us, on the hill-sides and up the bottoms~ huge boulders of granite are most fantastically scattered. All these rocks sprang from the ground at the call of the giants. At Embla Green we still see the ruins of the Giant's House, but all we know of this Titan is that he was the king. On one side we have the "Giant's Well," and not far off the "Druid's Well," and a little before us is Zennor coit or cromlech.
From this point the scenery is of the wildest description. The granite cairns are spread around in every direction, and many of those masses are so strangely fashioned by the atmospheric influences ever acting on them, that fancy can readily fashion them into tombs and temples. Rock basins abound on these hills, and of ruined cromlechs there are many. Whatever the local historians may say, local traditions assure us that on Midsummer Eve all the witches in Penwith gathered here, and that they lit fires on every cromlech, and in every rock basin, until the' hills were alive with flame, and renewed their vows to the evil ones from whom they derived their power. Hence, to this day this place is called Burn Downs. Amidst these rock masses there was one pile remarkable amidst all the others for its size, and--being formed of cubical masses-- for its square character. This was known as the Witches' Rock, and here it was said they assembled at midnight to carry on their wicked deeds. This rock has been removed, and with it the witches have died; the last real witch in Zennor having passed away, as I have been told, about thirty years since, and with her, some say, the fairies fled. I have, however, many reasons for believing that our little friends have still a few 'haunts in this locality. There is but one reason why we should regret the disappearance of the Witches' Rock. Any one touching this rock nine times at midnight was insured against bad luck.


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WITNESS LIST Business & Commerce Committee May 12, 2005 - 9:00A HB 629 FOR: Bass, Robert (Lumbermen's Association of Texas), Austin, TX Registering, but not testifying: For: Risk, Raymond (Texas Construction Association), Austin, TX Sickels, Linda (Trinity Ind. Inc.), Austin, TX HB 989 ON: Oldham, Phillip (Texas Coalition for Competitive Electricity), Austin, TX Parsley, Julie Commissioner (Public Utility Commission), Austin, TX Registering, but not testifying: For: Baum, Walt (Association of Electric Companies of Texas), Austin, TX Woomer, Eric (Xcel Energy), Austin, TX HB 1235 FOR: Lewis, Gib (Self), Austin, TX HB 1567 FOR: Domino, J.F. (Entergy Gulf States - Texas), Beaumont, TX Oldham, Phillip (Texas Coalition for Competitive Electricity), Austin, TX ON: Hudson, Paul Chairman (Public Utility Commission), Austin, TX Registering, but not testifying: For: Baum, Walt (Association of Electric Companies of Texas), Austin, TX Craven, Eric (Texas Electric Cooperatives), Austin, TX Levy, Rick (Texas Association of Electrical Workers), Austin, TX Smith, Richard (Entergy), New Orleans, LA HB 1833 Registering, but not testifying: On: Carmona, Paul (Attorney General), Austin, TX HB 2243 FOR: Bass, Robert (Lumbermen's Association of Texas), Austin, TX Registering, but not testifying: On: Grumbles, Cliff (Department of Public Safety), Austin, TX HB 2614 Registering, but not testifying: For: Thompson, Jay (AFACT), Austin, TX On: Nardecchio, David (Texas Department of Insurance), Austin, TX HB 2760 FOR: McClellan, Christopher (Texas County Mutual Association), Austin, TX Registering, but not testifying: On: Durden, David (Texas Department of Insurance), Austin, TX SB 178 Registering, but not testifying: For: Foster, Steve (AFS/IBEX), Austin, TX SB 542 Registering, but not testifying: On: Prud'homme, Tommy (Texas Attorney General), Austin, TX


MNFFeedItemGroup
@interface MNFFeedItemGroup : MNFObject
The MNFFeedItemGroup class represents a list of feed items in a feed grouped together by date.
A feed item group is automatically created when performing grouping on a feed.
-
@abstract The feed items in the group.
Declaration
Objective-C
@property (readonly, copy, nonatomic) NSArray<MNFFeedItem *> *_Nullable feedItems;
-
@abstract The sum of all transactions in the group.
Declaration
Objective-C
@property (readonly, strong, nonatomic) NSNumber *_Nullable sum;
-
@abstract The rule by which the feed items are grouped.
Declaration
Objective-C
@property (readonly, nonatomic) MNFGroupedBy groupedBy;
-
@abstract The date of the group.
Declaration
Objective-C
@property (readonly, strong, nonatomic) NSDate *_Nullable date;
-
@abstract Initializes a feed item group object with a list of feed items. The list has to be sorted and grouped beforehand.
Declaration
Objective-C
+ (nonnull instancetype)groupBy:(MNFGroupedBy)groupedBy withFeedItems:(nonnull NSArray *)feedItems;
Parameters
groupedBy
The rule by which the feed items are grouped.
feedItems
The feed items of the group.
Return Value
An instance of MNFFeedItemGroup.


Module monad.result
A theoretical union type for Value and Error.
For example, if a function is documented as returning a string Result
,
this means that it returns a Value wrapping a string on success, or an
Error otherwise.
Here's an example of using a function that returns a Result
:
some_function():and_then(function(value) print('some_function returned ' .. value) end):catch(function(error_message)) print('Error calling some_function: ' .. error_message) end)
However, the real beauty of this approach comes with chaining calls:
create_a_shape() :scale(2) :rotate(45) :translate(10, 5) :catch(function(error_message)) print('Error creating and transforming shape: ' .. error_message) end)
In the above example we assume that createashape() returns a Result
.
If any of the steps along the way fails, no further methods will be called
and the catch function will be triggered. If all of the steps are successful,
the catch function will not be called.
At some point you may want to unwrap a Value to get the actual value inside of it. A good pattern for doing this is as follows:
local my_shape = create_a_shape() :scale(2) :rotate(45) :translate(10, 5) :catch(function(error_message)) return default_shape end) :get()
:get
is a special function which returns the value wrapped by a Value.
But be careful! If you call get on an Error then a Lua error will be
raised - this is why in the example above we make sure that we make a
default value available in the case of an Error.
Info:
- Copyright: Aiden Nibali 2015
- License: MIT
- Author: Aiden Nibali
Functions
| Error () | Returns a factory for making Error monads. |
| Value () | Returns a factory for making Value monads. |
Class ErrorMonad
| m:done (...) | Alias for Error:get |
| m:get () | Rethrows the error. |
| m:catch (callback) | Calls function callback with the error message. |
| m:and_then (callback) | Returns self (callback is not called). |
Class Value
| m:done (...) | Alias for Value:get |
| m:get () | Returns the wrapped value. |
| m:catch (callback) | Returns self (callback is not called). |
| m:and_then (callback) | Calls function callback with the wrapped value. |
Functions
- Error ()
-
Returns a factory for making Error monads.
Usage:
local error_factory = monad.Error() local error_monad = error_factory('An error occurred!')
- Value ()
-
Returns a factory for making Value monads.
Usage:
local value_factory = monad.Value() local value_monad = value_factory(42)
Class ErrorMonad
A monad which represents an error result.
An ErrorMonad will:
- Throw an error when
:get
or:done
is called on it. - Call the function
callback
with the error message when:catch(callback)
is called on it. - Return itself in response to all other method calls.
- m:done (...)
-
Alias for
Error:get
Parameters:
- ...
See also:
- m:get ()
-
Rethrows the error.
Returns:
-
Nothing, since this method always throws an error.
- m:catch (callback)
-
Calls function
callback
with the error message.Parameters:
- callback func
Returns:
-
Result
The result of calling
callback
. - m:and_then (callback)
-
Returns self (
callback
is not called).Parameters:
- callback func
Returns:
-
ErrorMonad
Self.
Class Value
A monad which represents a successful result value.
A Value monad will:
- Return its wrapped value when
:get
or:done
is called on it. - Call the function
callback
with the wrapped value when:and_then(callback)
is called on it. - Return itself in response to
:catch()
. - Delegate to the wrapped value in response to all other method calls and
present the return value as a
Result
.
- m:done (...)
-
Alias for
Value:get
Parameters:
- ...
See also:
- m:get ()
-
Returns the wrapped value.
Returns:
-
The wrapped value.
- m:catch (callback)
-
Returns self (
callback
is not called).Parameters:
- callback func
Returns:
-
Value
Self.
- m:and_then (callback)
-
Calls function
callback
with the wrapped value.Parameters:
- callback func
Returns:
-
Result
The result of calling
callback
.