--- title: tsmp is going big! author: Francisco Bischoff date: '2020-08-29' categories: - r-bloggers - R - tsmp tags: - R slug: tsmp-package-is-going-big mathjax: yes ---
Since the beginning of the tsmp
package, it was evident that a series of algorithms around the Matrix Profile would pop-up sooner or later.
After the creation of the Matrix Profile Foundation (MPF), the tsmp
package had doubled the number of monthly downloads, and that is a good thing!
The current version of tsmp
, as shown in the previous post had added the new Pan-Matrix Profile and introduced the Matrix Profile API that aims to standardize high-level tools across multiple programming languages.
Now my focus will be on speed and robustness of the package. Currently I can say that the speed improvement is 25% for STAMP and STOMP.
The tsmp
package will keep the current structure, but the “core” algorithms will be moved to a new dependency package called matrixprofiler
.
This package will be specialized on low-level (Rcpp) implementation of MASS, STAMP, STOMP, etc. This will let the tsmp
more flexible implement algorithms that use the Matrix Profile as the base for the application tasks as “motif search”, “snippet search”, or other algorithms that may appear.
matrixprofiler
will tend to be less updated and very stable. Those who just want the basics, will get to work with this package alone, but it is safer to install the tsmp
and have the former as dependency.
Stay tuned for the first release.


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Holdout
crossvalidation
hashSupport
RuleContainer
hc
RuleContainer
hdfsPath
KB
Algorithm
headKey
RuleContainer
hermit
KB
highestVariable
RuleContainer
highestVariableSuffix
RuleContainer


mjolnir¶
Handy tools for common tasks
For the lazy typist¶
Dictionary¶
Work in progress
date: 2018-07-29 author<EMAIL_ADDRESS>A simple class derived from the python built-in dict that allows access to the dictionary values using the syntax for attributes. Specifically, if (key, val) is an item in an EZdict d, then val can be accessed either by d[key] or by d.key.
There are obvious limitations, some of which are summarised in the file examples/oddities.py.


This RTCMultiConnection demo converts file into Data-URL and shares Data-URL using WebRTC SCTP data channels.
You can write cordova/ionic/phonegap based iOS or Android apps for this demo as well.
You can run same demo on Safari-11 as well. (both on MacOSX & iOS)
Microsoft Edge is also supported.


While a PV Control system is operational, it would be really nice if the safety margin could be tweaked on-the-fly. The ideal "sweet spot" could then be determined between importing and exporting.
Using if (Serial.available() > 0), the Serial port could be routinely polled without interrupting normal operation. What I would like to have is the ability to type "123" follwed by 'c/r', and for these characters to be converted into the decimal value 123.
But string manipulation is not my forte. Maybe someone can point me in the right direction please ...
TIA
Re: Struggling with Strings
My code over at https://github.com/stuartpittaway/VariableTimeBaseSSR does something similar, but using up/down values instead of actual numbers.
Re: Struggling with Strings
Thanks Stuart, that's an impressive response time!
Yes, I can see how this works with individual characters. This approach could presumably be used to nudge my safety margin up and down. Maybe that would be the best way to do it, using just the '+' or '-' keys followed by [cr]. Each time either character is entered, the new safety margin value could be displayed.
I rather like the idea of entering, say, 100 and seeing how long it takes to go from importing to exporting; and then entering -100 and seeing if it takes the same amount of time to go from exporting to importing. Any imbalance would be due to some inherent offset in my system which could then be calibrated out using the approriate value.
I'm interested to see your interrupt code for switching a load at zero-crossing points. My preferred way of doing this is to get a dedicated trigger device to do the actual detection, and get the Arduino to 'arm' it (or not) at the right point in each preceeding mains cycle.
Re: Struggling with Strings
Serial.readBytesUntil(character, buffer, length)
followed up by atoi( ). This seems to work, returns zero for non-numeric input.
You may need to change the terminating character ('\n') to suit the serial host/terminal.
Re: Struggling with Strings
Thanks Robert, works a treat!
(do you ever take a break ;)


Author: {{ quote.author }} {{ " "}} || Submitted By: {{ quote.publisher }} --- {{ quote.submissionDate | timeCount}}


First Name:
Last Name:
Gender:
Male:
Female:
Favorite Food:
Steak:
Pizza:
Chicken:
Enter your favorite quote!
Select a Level of Education:
Jr.High
HighSchool
College
Select your favorite time of day:
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Favorite Food:
Steak:
Pizza:
Chicken:
Favorite Food:
Steak:
Pizza:
Chicken:
Populate quote
Clear and Populate quote
Copy values to new form
First Name:
Last Name:
Gender:
Male:
Female:
Favorite Food:
Steak:
Pizza:
Chicken:
Enter your favorite quote!
Select a Level of Education:
Jr.High
HighSchool
College
Select your favorite time of day:
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Morning
Day
Night
Favorite Food:
Steak:
Pizza:
Chicken:
Favorite Food:
Steak:
Pizza:
Chicken:


Contact us and we'll get back to as soon as possible.
Cape Town, South Africa
westdevstudio@gmail.com


Class for DBWorkerException in the smarFactory library.
| Methods | |
|---|---|
|
public
|
Constructor. |
Constructor.
| Name | Pass type | Value type | Default value | Description |
|---|---|---|---|---|
| $message | by value | string |
Error message. |
|
| $error_code | by value | string |
Error code. Since the error texts can be localized, the unique code of the error might be important fo using in comparison. |
|
| $error_element | by value | string | "" |
Error element. |
| $error_details | by value | array | [] |
The details might be useful if the message translations are provided on the client, not on the server, and the message should contain some details that may vary from case to case. In that case, the servers return the message id instead of final text and the details, the client uses the message id, gets the final translated text and substitutes the parameters through the details. |
| $technical_info | by value | string | "" |
Additional technical infromation. It can be used if it is a programming error and displayed only if the debug mode is active. |


Wonton baskets filled with lemon Chantilly, raspberries and raspberry coulis
Ingredients
- 12 sheets ready-made wonton wrappers
- 4 tbsp icing sugar
- lemon, juice only
- 300ml/10fl oz double cream, whipped until soft peaks form when the whisk is removed
- 300g/10oz fresh raspberries, plus 350g/12oz fresh raspberries, to serve
- icing sugar, to taste
Preparation method
Preheat the oven to 200C/400F/Gas 6. For the wonton cases, place four chefs' rings onto a baking tray. Lay three of the wonton wrappers into each ring, one on top of each other, so that they cover the sides and base of the ring. Weigh the wrappers down with baking beans or rice, then transfer to the oven and bake for 7-10 minutes, or until crisp and pale golden-brown. Carefully remove the crisped wonton baskets from the chefs' rings. Set aside to cool on a wire rack. Meanwhile, for the lemon Chantilly, add the icing sugar and lemon juice to the whipped cream and whisk until the mixture is well combined and stiff peaks form when the whisk is removed. Transfer the Chantilly to a piping bag and set aside in a cool place. For the raspberry coulis, blend the raspberries and lemon juice until smooth. Add the icing sugar, a tablespoon at a time, blending and tasting after each addition, until the sweetness is to your taste. Strain the coulis mixture through a sieve, reserving the sieved liquid. Chill in the fridge until needed. To serve, pipe some of the cream into each wonton basket. Arrange the raspberries on top of the Chantilly. Drizzle over the raspberry coulis.


VISION
The premier patient-centered tertiary healthcare institution in East and Central Africa.
The premier patient-centered tertiary healthcare institution in East and Central Africa.
Committed to providing excellent healthcare every day.
Compassionate. Patient-focused. Innovative. Collaborative. Trustworthy.
"I like the hospital very much, the staff are very good. They always co-operate with us, they gave nice services to my patient. I will recommend other patients to come here and take treatment with TiM online Medics Hospital. Doctors are very good. Special thanks to Dr.Swapna for helping us a lot. Thank you."
"My general experience about online Medics Hospital was amazing, considering the fact that I came alone from Switzerland. Every member of staff from reception, admission, nurses, doctors, catering and other departments I met were excellent. Thank you for looking after me. The hospital is well organized and treats patients with dignity and respect. The staff is warm and caring (despite their language barrier in communication). It counts so much when you are worried and not well. I would recommend this to all those in need of treatment."
"Online Medics hospital provided me with excellent and prompt service. The nurses are very attentive and there are always enough meals and service for the patients. I would recommend this hospital to anyone."


This configuration option can be used to augment how the build advances based on the status of the scan submitted
-
Scan has been submitted - Advance the build when the scan has been submitted successfully
-
Scan has been started - Advance the build when the scan has been started successfully
-
Scan has been completed - Advance the build when the scan has been completed successfully
-
Vulnerability results query has returned no vulnerabilities - Advance the build when the scan has been completed and the vulnerability search query has returned no vulnerabilities


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.FrontendAppConfig @import models.CtEnrolment @this( main_template: main_template ) @(appConfig: FrontendAppConfig, ctEnrolment: CtEnrolment, partialContent: Html)(serviceInfoContent: Html)(implicit request: Request[_], messages: Messages) @sidebarLinks = { } @main_template( title = messages("subpage.title"), appConfig = appConfig, bodyClasses = Some("business-tax"), sidebarLinks = Some(sidebarLinks), serviceInfoContent = serviceInfoContent) { @components.heading("ct-details", "subpage.heading", "heading-xlarge flush--top")
@messages("subpage.payments_notice")


Ms. Zachary's Classroom
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History Unit 3:
Back to all history units


Nature, in the broadest sense, is the natural, physical, material world or universe. "Nature!" can refer to the phenomena of the physical world, and also to life in general. The study of nature is a large, if not the only, part of science. Although humans are part of nature, human activity is often understood as a separate category from other natural phenomena. The word nature is borrowed from the Old French nature and is derived from the Latin word natura, or "essential qualities, innate disposition", and in ancient times, literally meant "birth".[2] In ancient philosophy, natura is mostly used as the Latin translation of the Greek word physis (φύσις), which originally related to the intrinsic characteristics that plants, animals, and other features of the world develop of their own accord.[3][4] The concept of nature as a whole, the physical universe, is one of several expansions of the original notion;[1] it began with certain core applications of the word φύσις by pre-Socratic philosophers (though this word had a dynamic dimension then, especially for Heraclitus), and has steadily gained currency ever since. During the advent of modern scientific method in the last several centuries, nature became the passive reality, organized and moved by divine laws.[5][6] With the Industrial revolution, nature increasingly became seen as the part of reality deprived from intentional intervention : it was hence considered as sacred by some traditions (Rousseau, American transcendentalism) or a mere decorum for divine providence or human history (Hegel, Marx). However, a vitalist vision of nature, closer to the presocratic one, got reborn at the same time, especially after Charles Darwin.[1]
Earth is the only planet known to support life, and its natural features are the subject of many fields of scientific research. Within the solar system, it is third closest to the sun; it is the largest terrestrial planet and the fifth largest overall. Its most prominent climatic features are its two large polar regions, two relatively narrow temperate zones, and a wide equatorial tropical to subtropical region.[7] Precipitation varies widely with location, from several metres of water per year to less than a millimetre. 71 percent of the Earth's surface is covered by salt-water oceans. The remainder consists of continents and islands, with most of the inhabited land in the Northern Hemisphere.
The Earth's atmosphere is a key factor in sustaining the ecosystem. The thin layer of gases that envelops the Earth is held in place by gravity. Air is mostly nitrogen, oxygen, water vapor, with much smaller amounts of carbon dioxide, argon, etc. The atmospheric pressure declines steadily with altitude. The ozone layer plays an important role in depleting the amount of ultraviolet (UV) radiation that reaches the surface. As DNA is readily damaged by UV light, this serves to protect life at the surface. The atmosphere also retains heat during the night, thereby reducing the daily temperature extremes.
Water is a chemical substance that is composed of hydrogen and oxygen (H2O) and is vital for all known forms of life.[29] In typical usage, water refers only to its liquid form or state, but the substance also has a solid state, ice, and a gaseous state, water vapor, or steam. Water covers 71% of the Earth's surface.[30] On Earth, it is found mostly in oceans and other large bodies of water, with 1.6% of water below ground in aquifers and 0.001% in the air as vapor, clouds, and precipitation.[31][32] Oceans hold 97% of surface water, glaciers, and polar ice caps 2.4%, and other land surface water such as rivers, lakes, and ponds 0.6%. Additionally, a minute amount of the Earth's water is contained within biological bodies and manufactured products.


The mode argument can be ignored in OS/161.
ENODEV The device prefix of pathname did not exist. ENOTDIR A non-final component of pathname was not a directory. ENOENT A non-final component of pathname did not exist. EEXIST An object by the name pathname already exists. ENOSPC The filesystem the directory was to be created on is full. EIO A hard I/O error occurred. EFAULT pathname was an invalid pointer.


Insomnia will remind you to take a rest and that you can always come back to the work tomorrow.
Inspired by http://sleepyti.me a website that calculates optimal times to fall asleep based on when you want to wake up.
It will notify you throughout the night when the optimal times to shutdown your computer and start to head to sleep and provide a button to do just that.
This application works well with https://justgetflux.com/
Insomnia Version 1.2.0
Node.js Version
Chromium Version
Electron Version


NekoPull is an XML document parsing API that extends the
Xerces
Native Interface (XNI) to provide pull parsing
functionality. The pull parsing
paradigm is different from tree-based APIs like the
Document Object
Model (DOM) and event stream APIs like the
Simple API for
XML (SAX) in that the application controls the
parsing of documents. NekoPull is similar to
lex
in that the application requests, or
pulls, the document information one piece at
a time instead of having document information
pushed to the application.
This implementation of NekoPull is driven by the Xerces2 parser. As such, there are inherent limits based on the Xerces2 parser. However, the API itself does not have have these limits — other parsers can be written that implement the NekoPull API directly for optimal performance.
NekoPull is distributed under an Apache-style license. For specific license details, please refer to the LICENSE file.
NekoPull includes complete Java source code and documentation. You can download the latest version from the following location:
This version of NekoPull requires the following:
This version has the following limitations:
For a more complete list of items to be done, please refer to the Todo Items.
Andy Clark <andyc@apache.org>


| Funeral Ceremony | A funeral is a ceremony marking a person's death. Funerary customs comprise the complex of beliefs and practices used by a culture to remember the dead, from the funeral itself, to various monuments, prayers, and rituals undertaken in their honor. These customs vary widely between cultures, and between religious affiliations within cultures. In some cultures the dead are venerated; this is commonly called ancestor worship. The word funeral comes from the Latin funus, which had a variety of meanings, including the corpse and the funerary rites themselves. |
| Wedding Ceremony | A wedding is a ceremony that celebrates the beginning of a marriage or civil union. Wedding traditions and customs vary greatly between cultures, ethnic groups, religions, countries, and social classes. In some countries, cultures and religions, the actual act of marriage begins during the wedding ceremony. |
| Griha Shanti | Griha Shanti Puja After having matched the horoscopes of the prospective bride and groom, a puja or prayer is held. It is called Griha Shanti puja, which is done by the priest. A Mahurat or auspicious time is chosen for the conduct of the prayer. All the family members and relatives participate in this auspicious ritual. It is an important puja, which is performed at the bride as well as groom's house. |
| Gruha Pravesh | Kalash Poojan is to be performed just as soon as you take possession of your house before moving in your household items. It is also recommended for rental house. It is performed as a nice and auspicious beginning of your tenure in that property. |
| Vastu Puja | Vastu puja is considered to be very important, if you are exercising vastu at your place. When you buy a new house or shop then this puja is compulsory as this eliminates all negative energies. This puja once done helps you to do well in business and promotes peace in the house. This vidhi done by Tantrik procedure is very effective although very simple. There is a special puja to be done which can be done at our place or you can get this pooja done at your tantrik's place. |
| Nam Sanskar | In all cultures around the world just after a child is born there's an official naming ceremony that is to be performed (Baptism, Christening, etc.); Nama karana, or name giving, in which the father officially and publically declares the name of the child for all to know and use. |
| Satya Narayan Puja (Katha ) |
The Satyanarayan Puja is performed in reverence to the Narayan form of Lord Vishnu. The Lord in this form is considered an embodiment of truth. This puja is conducted to ensure abundance in ones life. Many people carry out this puja immediately after or along with an auspicious occasion like a marriage or moving into a new house or any other success in life. It is believed the ceremony originated in Bengal as Satya Pir and was later adapted into Satyanarayan puja. |
| Durga Puja | Durga Puja is celebrated with joy all over India, especially West Bengal in worship of Goddess Durga. Singing, dancing, sweets & gaiety are an integral part of the Durga Pooja Festival. People send Durga Puja Gifts to dear ones and express good wishes. |
| Back to Priest Services |


Oman face Bangladesh in 2022 FIFA World Cup qualifier
by Times News ServiceMuscat: Oman will face Bangladesh in Muscat in the fifth round of the 2022 Fifa World Cup qualifier and 2023 Asian Cup on Thursday.
The match will be played at the Sultan Qaboos Sports Complex in Baushar at 7pm.


How Maxwell munges various datatypes
strings (varchar, text)
Maxwell currently supports latin1 and utf-8 columns, and will convert both to UTF-8 before outputting as JSON.
blob (+ binary encoded strings)
Maxell will base64 encode BLOB, BINARY and VARBINARY columns (as well as varchar/string columns with a BINARY encoding).
datetime
Datetime columns are output as "YYYY-MM-DD hh:mm::ss" strings. Note that mysql has no problem storing invalid datetimes like "0000-00-00 00:00:00", and Maxwell chooses to reproduce these invalid datetimes faithfully, for lack of something better to do.
mysql> create table test_datetime ( id int(11), dtcol datetime );
mysql> insert into test_datetime set dtcol='0000-00-00 00:00:00';
<maxwell {"table":"test_datetime","type":"insert","data":{"dtcol":"0000-00-00 00:00:00"}}
sets
output as JSON arrays.
mysql> create table test_sets ( id int(11), setcol set('a_val', 'b_val', 'c_val') );
mysql> insert into test_sets set setcol = 'b_val,c_val';
<maxwell {"table":"test_sets","type":"insert","data":{"setcol":["b_val","c_val"]}}


[§658J-1] Short title. This chapter may be cited as the Uniform Family Law Arbitration Act. [L 2017, c 113, pt of §1]


Regular uiSelect
Use the autofocus
attribute to automatically focus ui-select when the page is loaded
Use the focus-on
attribute, defining a scope event name (UiSelectDemo1
) to listen for, to manually trigger focussing of ui-select.
($scope.$broadcast('UiSelectDemo1');
)


We believe that developers should focus on business code instead of wasting time on technical concerns.
Hero
Ogham is designed to get you up and running as quickly as possible, with minimal upfront configuration. Our aim is to provide a library that keeps developers focused on business code. Therefore, Ogham saves you painful steps. Developers don’t need to be experts in RFCs or low level protocols anymore. Even testing of message sending are simplified with Ogham.
Email, sms or whatever, Ogham provides everything to send any kind of messages. As Ogham is natively extensible, any kind of message that is not yet supported can be added easily.
Ogham is designed to work with real world applications. It integrates natively with most popular frameworks. In real world applications, sending email, sms or whatever often need to use an external service instead of the protocols. Ogham is designed to support several implementations for sending any kind of message. The aim is to code once and still be able to choose the implementation/protocol to use at runtime.
Usage
Send a simple email
Ogham provides a single entry point (MessagingService
) to send any message. To send an email, just prepare the email content using the Email
class. The fluent API lets you chain API calls and also helps to guide developers.
In standalone mode (without framework integration), MessagingService
has to be instantiated. In this sample, the predefined behavior is used. The properties are used to configure the SMTP protocol/implementation.
package fr.sii.ogham.sample.standard.email;
import java.util.Properties;
import fr.sii.ogham.core.builder.MessagingBuilder;
import fr.sii.ogham.core.exception.MessagingException;
import fr.sii.ogham.core.service.MessagingService;
import fr.sii.ogham.email.message.Email;
public class BasicSample {
public static void main(String[] args) throws MessagingException {
// configure properties (could be stored in a properties file or defined
// in System properties)
Properties properties = new Properties();
properties.put("mail.smtp.host", "<your server host>");
properties.put("mail.smtp.port", "<your server port>");
properties.put("ogham.email.from", "<email address to display for the sender user>");
// Instantiate the messaging service using default behavior and
// provided properties
MessagingService service = MessagingBuilder.standard() (1)
.environment()
.properties(properties) (2)
.and()
.build(); (3)
// send the email using fluent API
service.send(new Email() (4)
.subject("subject")
.content("email content")
.to("ogham-test@yopmail.com"));
}
}
| 1 | Use the standard builder (predefined behavior) |
| 2 | Register the custom properties |
| 3 | Create a MessagingService instance |
| 4 | Send an email with a subject and a simple body. The sender address is automatically set using ogham.email.from property |
Send a simple SMS
As mentioned above, Ogham provides a single entrypoint. Sending SMS is exactly the same way as for email.
Prepare the SMS content and recipients using the Sms
class.
The standard protocol to send SMS is SMPP. Therefore to reach the SMPP server, properties are adapted to provide SMPP server configuration.
package fr.sii.ogham.sample.standard.sms;
import java.util.Properties;
import fr.sii.ogham.core.builder.MessagingBuilder;
import fr.sii.ogham.core.exception.MessagingException;
import fr.sii.ogham.core.service.MessagingService;
import fr.sii.ogham.sms.message.Sms;
public class BasicSample {
public static void main(String[] args) throws MessagingException {
// configure properties (could be stored in a properties file or defined
// in System properties)
Properties properties = new Properties();
properties.setProperty("ogham.sms.smpp.host", "<your server host>"); (1)
properties.setProperty("ogham.sms.smpp.port", "<your server port>"); (2)
properties.setProperty("ogham.sms.smpp.system-id", "<your server system ID>"); (3)
properties.setProperty("ogham.sms.smpp.password", "<your server password>"); (4)
properties.setProperty("ogham.sms.from", "<phone number to display for the sender>"); (5)
// Instantiate the messaging service using default behavior and
// provided properties
MessagingService service = MessagingBuilder.standard() (6)
.environment()
.properties(properties) (7)
.and()
.build(); (8)
// send the sms using fluent API
service.send(new Sms() (9)
.content("sms content")
.to("+33752962193"));
}
}
| 1 | Configure the SMPP server host |
| 2 | Configure the SMPP server port |
| 3 | The SMPP system ID |
| 4 | The SMPP password |
| 5 | The phone number of the sender |
| 6 | Use the standard builder (predefined behavior) |
| 7 | Register the custom properties |
| 8 | Create a MessagingService instance |
| 9 | Send a SMS with a simple message. The sender phone number is automatically set using ogham.sms.from property |
Send using a template
In real world applications, messages content need to be constructed with variable parts. That’s why Ogham provides integration with several templating engines.
The only difference here is the use of TemplateContent
instead of a string. This indicates to Ogham that the content is a template to evaluate.
The template is located in the classpath (use of classpath:
). The template contains variables (name
and value
). To evaluate the template, a model is needed to provide values for name
and value
. In the example, the class SimpleBean
is defined with the properties and used as model.
Templates can be used for SMS or whatever in the same way.
In the sample, Thymeleaf template engine is used but it could be any template engine.
package fr.sii.ogham.sample.standard.email;
import java.util.Properties;
import fr.sii.ogham.core.builder.MessagingBuilder;
import fr.sii.ogham.core.exception.MessagingException;
import fr.sii.ogham.core.message.content.TemplateContent;
import fr.sii.ogham.core.service.MessagingService;
import fr.sii.ogham.email.message.Email;
public class HtmlTemplateSample {
public static void main(String[] args) throws MessagingException {
// configure properties (could be stored in a properties file or defined
// in System properties)
Properties properties = new Properties();
properties.setProperty("mail.smtp.host", "<your server host>");
properties.setProperty("mail.smtp.port", "<your server port>");
properties.setProperty("ogham.email.from", "<email address to display for the sender user>");
// Instantiate the messaging service using default behavior and
// provided properties
MessagingService service = MessagingBuilder.standard() (1)
.environment()
.properties(properties) (2)
.and()
.build(); (3)
// send the email using fluent API
service.send(new Email() (4)
.subject("subject")
.content(new TemplateContent("classpath:/template/thymeleaf/simple.html", (5)
new SimpleBean("foo", 42))) (6)
.to("ogham-test@yopmail.com"));
}
public static class SimpleBean {
private String name;
private int value;
public SimpleBean(String name, int value) {
super();
this.name = name;
this.value = value;
}
public String getName() {
return name;
}
public int getValue() {
return value;
}
}
}
| 1 | Use the standard builder (predefined behavior) |
| 2 | Register the custom properties |
| 3 | Create a MessagingService instance |
| 4 | Send an email with a subject and a simple body that comes from the evaluated template. The sender address is automatically set using ogham.email.from property |
| 5 | Indicate the path to the HTML template file (in the classpath) |
| 6 | Use any bean object for replacing variables in template |
<!DOCTYPE html>
 (1)

<meta charset="utf-8" />

 (2)

 (3)

| 1 | Include the ThymeLeaf namespace |
| 2 | Use the name attribute value in the template |
| 3 | Use the value attribute value in the template |
Get it now
Standalone usage
ogham-all
dependency provides all Ogham features. All implementations/protocols are included for all kind of messages. All supported templated engines are also included.
The aim is to start quickly and avoid wasting time on choosing dependencies.
Later, developers can adapt included features by selecting Ogham dependencies (no need to exclude some dependencies).
Include Ogham standalone dependency
<dependency>
<groupId>fr.sii.ogham</groupId>
<artifactId>ogham-all</artifactId>
<version>3.0.0-SNAPSHOT</version>
</dependency>
-
Spring Boot starter
Ogham natively provides Spring Boot integration. ogham-spring-boot-starter-all
is like ogham-all
but uses Spring Boot starters instead for implementations/template engines.
Developers can also select features by selecting Ogham dependencies for Spring Boot.
Include Ogham dependency for Spring Boot
<dependency>
<groupId>fr.sii.ogham</groupId>
<artifactId>ogham-spring-boot-starter-all</artifactId>
<version>3.0.0-SNAPSHOT</version>
</dependency>
-


AJAX
Loop through Rotten Tomatoes
Technologies
- jQuery AJAX
- JSON
- jQuery
- JavaScript
Goal
As a dev, display the actors in a dropdown menu
Dev steps
- Understand the JSON schema
- Request the cowboy.json resource and display the response in the browser console.
- Find one actor and append to DOM in the dropdown menu
- Loop through all actors and append to dropdown menu
New jQuery
Live demo


Sends a request to the Twitter Search API and returns a response object.
-
string
$uri: Target URI (including query string) for this request
Throws an exception with a user-supplied message.
static void
_throwException
(string $message)
-
string
$message: Message to be provided with the exception
Creates a new Twitter Search API client.
Arc90_Service_Twitter_Search
__construct
([string $format = 'json'], [string $callback = ''])
-
string
$format: Desired response format; defaults to JSON
-
string
$callback: Callback function used to wrap JSON responses as JSONP
Returns tweets that match a specified query.
You can use a variety of search operators in your query.
Here are a few examples:
The search method also supports the following optional URL parameters:
- lang:
restricts tweets to the given language, given by an ISO 639-1 code.
Ex: http://search.twitter.com/search.atom?lang=en&q=devo
- rpp:
the number of tweets to return per page, up to a max of 100.
Ex: http://search.twitter.com/search.atom?lang=en&q=devo&rpp=15
- page:
the page number (starting at 1) to return, up to a max of roughly 1500 results (based on rpp * page)
- since_id: returns tweets with status ids greater than the given id.
- geocode:
returns tweets by users located within a given radius of the given latitude/longitude,
where the user's location is taken from their Twitter profile.
The parameter value is specified by "latitide,longitude,radius", where radius units must be specified as
either "mi" (miles) or "km" (kilometers).
Ex: http://search.twitter.com/search.atom?geocode=40.757929%2C-73.985506%2C25km.
Note that you cannot use the near operator via the API to geocode arbitrary locations; however you can use
this geocode parameter to search near geocodes directly.
- show_user:
when "true", adds "<user>:" to the beginning of the tweet.
This is useful for readers that do not display Atom's author field. The default is "false".
There are a few restrictions to the search method:
- We only provide access to data for about four months, older data may not be searchable.
- As noted above, the near: operator does not work via the API
and instead must be replaced by the geocode parameter.
- Query length is limited to 140 characters.
-
string
$query: Search query
-
array
$params: Optional query parameters
Sets a callback function used to wrap JSON responses as JSONP
-
string
$callback: Callback function used to wrap JSON responses as JSONP
Sets the default response format (may be JSON or ATOM);
Returns the top ten queries that are currently trending on Twitter.
The response includes the time of the request, the name of each trending topic, and the url to the Twitter Search results page for that topic. Currently, the only supported format for this method is JSON. The callback parameter is supported, however.


We did most of the heavy lifting for you to provide a default stylings that incorporate our custom components. Additionally, we refined animations and transitions to provide a smoother experience for developers.
By utilizing elements and principles of Material Design, we were able to create a framework that incorporates components and animations that provide more feedback to users. Additionally, a single underlying responsive system across all platforms allow for a more unified user experience.
We have provided detailed documentation as well as specific code examples to help new users get started. We are also always open to feedback and can answer any questions a user may have about Materialize.
| Name | Temper | Time |
|---|---|---|
| Walter | Happy | 12:00 |
| Maisy | Calm | 12:15 |
| Tori | Hyper | 12:30 |


Open playlist page instead of playing playlist videos after creating them
Add "disable_polymer"option
Shuffle the playlist instead of sequential order
Save


RT @PragTob: Tired of keynote & co. ? Try wingtips - write presentation in ruby. By yours truly + @jasonrclark https://rubygems.org/gems/wingtips
3/16/2015, 2:54:12 PM
Favs: 0
Retweets: 0
link--- layout: tweet ---
RT @PragTob: Tired of keynote & co. ? Try wingtips - write presentation in ruby. By yours truly + @jasonrclark https://rubygems.org/gems/wingtips
3/16/2015, 2:54:12 PM
Favs: 0
Retweets: 0
link


|
UART Terminal
V2.0
UART terminal with support ECMA5.1
|
GUI window. More...
Modules | |
| Button | |
| Button class definition. | |
| Check_box | |
| Check box class definition. | |
| Gauge | |
| Gauge class definition. | |
| Graph | |
| Graph interface. | |
| LED | |
| LED class definition. | |
| Panel | |
| Panel class definition. | |
| Sizer | |
| Sizer class definition. | |
| Slider | |
| Slider class definition. | |
| Static_text | |
| Static text class definition. | |
Data Structures | |
| class | gui_frame |
Functions | |
| gui_frame (wxWindow *p_parent_window, void *p_jerryscript_void) | |
| Constructor. More... | |
| virtual | ~gui_frame () |
| Destructor. More... | |
| wxAuiManager * | get_aui_manager (void) |
| Get AUI manager. More... | |
| void | frame_show (bool status_b, wxString name_str) |
| Show frame. More... | |
Variables | |
| bool | l_frmae_show_b = false |
| bool | l_frame_show_bkp_b = false |
GUI window.
| void frame_show | ( | bool | status_b, |
| wxString | name_str | ||
| ) |
Show frame.
| [IN] | status_b : Show status |
| [IN] | name_str : Frame label text |
Definition at line 184 of file in_js_gui_frame_cpp.cpp.
| wxAuiManager * get_aui_manager | ( | void | ) |
Get AUI manager.
| void |
Definition at line 171 of file in_js_gui_frame_cpp.cpp.
| gui_frame | ( | wxWindow * | parent, |
| void * | p_jerryscript_void | ||
| ) |
Constructor.
Function
| [IN] | parent : Pointer on window generated by OS for application |
| [IN] | id : Window identification |
Definition at line 88 of file in_js_gui_frame_cpp.cpp.
|
virtual |
| bool l_frmae_show_b = false |


JSTotal provides a toolkit that can carry out any Mathematical, currency formatting, time formatting, form validating, or animation function that you could ever want with a single function call.
JSTotal is a huge library of cross-platform and cross-device JavaScript functionality. However, it is compressed to a remarkably small 895kb.
JSTotal provides a modern standards-compliant framework for developing Single-Page Applications as well as responsive websites.
This is promotional material. Think of all the things that you can acheive if you use TotalJS.
This is demo material. Click the button below this small paragraph to see demos to see how to use TotalJS.
This is newletter material. Fill out your email address and click the button below to register for our newsletter TotalJS.
This is company material. Click the button below to learn all about the awesome company that created TotalJS.


Ph.D. Candidate
Department of Political Science
Yale University
My research examines China’s engagement with the developing world from a political economy perspective, using a variety of methods: econometric analysis, experiments, text data, models of strategic interaction, and qualitative interviews.
Job Market Paper: “Institutional Eclipse: How Chinese Loans Substitute for IMF Assistance”
pdf
“Why Does China Tolerate Bad Behavior in State-Owned Firms? Domestic Interests and Foreign Loans from Autocracies”
“Imagined Foreign Communities: Explaining Variation in Narratives of China’s Rise”
“How to Use Spatial Instruments”
pdf appendix
“When Does Public Diplomacy Succeed? Evidence from China’s Wolf Warrior Diplomats” with Daniel Mattingly
pdf
“Japan and the Collapse of Bretton Woods.” With Frances Rosenbluth. In The Bretton Woods Agreements: Together with Scholarly Commentaries and Essential Historical Documents, edited by Naomi Lamoreaux and Ian Shapiro, 236-253. New Haven: Yale University Press, 2019.


THE FUGITIVE A film review by Ram Samudrala
One of my favourite kinds of movies are the ones in which the hero is wrongly accused and has to fight a powerful adversary to clear his/her name. What makes these movies work is the way in which innocence is established, given the seemingly overwhelming odds. In other words, the hero must win in the end, but it can't be too easily done, for that would undermine the credibility of the plot. /U.S. Marshals/ definitely pulls off this plot device convincingly, just as its predecessor, /The Fugitive/, did.
In both movies, Sam Gerard (Tommy Lee Jones), is a Deputy U. S. Marshal who is on the trail of an escaped suspect. This time, it is Mark Roberts/Sheridan (Wesley Snipes), who is falsely accused of murdering two agents of the State Department in cold blood. Sheridan is a former Special Forces Marine, ex-CIA operative who knows all the tricks of Gerard's trade, and that makes him more credible than the character of Richard Kimble (played by Harrison Ford) in /The Fugitive/. Gerard is assisted in his hunt for Sheridan by his team of Marshals as well as John Royce (Robert Downey Jr.), a Stage Department agent whose friends were the ones "murdered in cold blood" by Sheridan. From the beginning we know that Royce is up to no good, especially given the simmering hostility between himself and Gerard.
At first Gerard is led to believe that Sheridan is just another run-of-the-mill murderer. But he soon learns that Sheridan was a "kite", an agent of the U.S. Government in a position to perform jobs (read: dirty work) where the government can disavow responsibility if things go wrong. Gerard also learns that Sheridan killed the two State Department agents in self-defense. As the story progresses, more things don't add up. When Gerard sees one of his agents die, allegedly shot by Sheridan, he becomes irrational and, forgetting his brewing doubts, goes after Sheridan with a vengeance.
As I said above, in such movies, clearing one's name shouldn't come easily, and in this case it definitely doesn't. Sheridan never really manages to succeed in his attempt (people who can tell the truth are killed off one by one--which in itself makes for quite a bit of suspense). Gerard does finally put two and two together and baits the real criminal into revealing himself, thereby exonerating Sheridan.
The performances by the three main characters, Jones, Snipes, and Downey are excellent in terms of action-movie fare even though there is little character development. The script is witty at times and the action sequences are quite spectacular. The movie is being promoted as a sequel to /The Fugitive/, but it is not a sequel as much as a rehash of the original (read: clone). Still, /U.S. Marshals/ is worth watching on the big screen and I highly recommend it.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Level 1 - An easy beginning
Usually you have to find a word or a number to solve the current level.
Lets start with something easy:
110 + 10 = ?
Type your solution here:
submit


No going back on social media regulation, says FG
by Friday OlokorFriday Olokor, Abuja
The Federal Government says it will not rescind its decision to regulate social media.
The Minister of Information and Culture, Lai Mohammed, said this on Thursday during a courtesy call on him by the Guild of Corporate Online Publishers in Abuja.
Mohammed said, “Let me say, straight on, that the intense debate that has been generated by our announcement is a welcome development.
“The fear of stifling free speech or muzzling the media is totally unfounded. We have no such plan. As we speak, people are on the social media criticizing the administration. We have no problem with that.
“But our concern has to do with the abuse of the social media by those who are bent on spreading fake news and hate speech, and the dangers inherent in that for our national peace and unity. No responsible government will sit by and allow fake news and hate speech to dominate its media space because of the capacity of this menace to exploit our national fault lines to set us against each other and trigger a national conflagration.”
Copyright PUNCH.
All rights reserved. This material, and other digital content on this website, may not be reproduced, published, broadcast, rewritten or redistributed in whole or in part without prior express written permission from PUNCH.
Contact: theeditor@punchng.com


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If you have any questions, feel free to email our support team.
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- The Team
P.S. Need immediate help getting started? Check out our help documentation. Or, just reply to this email - the support team is always ready to help!
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|
SuperLU 6.0.0
|
Memory details. More...
#include "slu_sdefs.h"
Macros | |
| #define | StackFull(x) ( x + Glu->stack.used >= Glu->stack.size ) |
| #define | NotDoubleAlign(addr) ( (intptr_t)addr & 7 ) |
| #define | DoubleAlign(addr) ( ((intptr_t)addr + 7) & ~7L ) |
| #define | TempSpace(m, w) |
| #define | Reduce(alpha) ((alpha + 1) / 2) /* i.e. (alpha-1)/2 + 1 */ |
Functions | |
| void * | sexpand (int_t *prev_len, MemType type, int_t len_to_copy, int keep_prev, GlobalLU_t *Glu) |
| Expand the existing storage to accommodate more fill-ins. More... | |
| int | sLUWorkInit (int m, int n, int panel_size, int **iworkptr, float **dworkptr, GlobalLU_t *Glu) |
| Allocate known working storage. More... | |
| void | copy_mem_float (int_t, void *, void *) |
| void | sStackCompress (GlobalLU_t *Glu) |
| Compress the work[] array to remove fragmentation. More... | |
| void | sSetupSpace (void *work, int_t lwork, GlobalLU_t *Glu) |
| Setup the memory model to be used for factorization. More... | |
| void * | suser_malloc (int, int, GlobalLU_t *) |
| void | suser_free (int, int, GlobalLU_t *) |
| void | copy_mem_int (int, void *, void *) |
| void | user_bcopy (char *, char *, int) |
| int | sQuerySpace (SuperMatrix *L, SuperMatrix *U, mem_usage_t *mem_usage) |
| int | ilu_sQuerySpace (SuperMatrix *L, SuperMatrix *U, mem_usage_t *mem_usage) |
| int_t | sLUMemInit (fact_t fact, void *work, int_t lwork, int m, int n, int_t annz, int panel_size, float fill_ratio, SuperMatrix *L, SuperMatrix *U, GlobalLU_t *Glu, int **iwork, float **dwork) |
| Allocate storage for the data structures common to all factor routines. More... | |
| void | sSetRWork (int m, int panel_size, float *dworkptr, float **dense, float **tempv) |
| Set up pointers for real working arrays. More... | |
| void | sLUWorkFree (int *iwork, float *dwork, GlobalLU_t *Glu) |
| Free the working storage used by factor routines. More... | |
| int_t | sLUMemXpand (int jcol, int_t next, MemType mem_type, int_t *maxlen, GlobalLU_t *Glu) |
| Expand the data structures for L and U during the factorization. More... | |
| void | sallocateA (int n, int_t nnz, float **a, int_t **asub, int_t **xa) |
| Allocate storage for original matrix A. More... | |
| float * | floatMalloc (size_t n) |
| float * | floatCalloc (size_t n) |
| int_t | smemory_usage (const int_t nzlmax, const int_t nzumax, const int_t nzlumax, const int n) |
Copyright (c) 2003, The Regents of the University of California, through Lawrence Berkeley National Laboratory (subject to receipt of any required approvals from U.S. Dept. of Energy)
All rights reserved.
The source code is distributed under BSD license, see the file License.txt at the top-level directory.
-- SuperLU routine (version 4.0) -- Lawrence Berkeley National Laboratory. June 30, 2009
| #define DoubleAlign | ( | addr | ) | ( ((intptr_t)addr + 7) & ~7L ) |
| #define NotDoubleAlign | ( | addr | ) | ( (intptr_t)addr & 7 ) |
| #define Reduce | ( | alpha | ) | ((alpha + 1) / 2) /* i.e. (alpha-1)/2 + 1 */ |
| #define StackFull | ( | x | ) | ( x + Glu->stack.used >= Glu->stack.size ) |
| #define TempSpace | ( | m, | |
| w | |||
| ) |
| void copy_mem_float | ( | int_t | howmany, |
| void * | old, | ||
| void * | new | ||
| ) |
| void copy_mem_int | ( | int | , |
| void * | , | ||
| void * | |||
| ) |
| float * floatCalloc | ( | size_t | n | ) |
| float * floatMalloc | ( | size_t | n | ) |
| int ilu_sQuerySpace | ( | SuperMatrix * | L, |
| SuperMatrix * | U, | ||
| mem_usage_t * | mem_usage | ||
| ) |
Calculate memory usage
| mem_usage | consists of the following fields:
|
| void * sexpand | ( | int_t * | prev_len, |
| MemType | type, | ||
| int_t | len_to_copy, | ||
| int | keep_prev, | ||
| GlobalLU_t * | Glu | ||
| ) |
| int_t sLUMemInit | ( | fact_t | fact, |
| void * | work, | ||
| int_t | lwork, | ||
| int | m, | ||
| int | n, | ||
| int_t | annz, | ||
| int | panel_size, | ||
| float | fill_ratio, | ||
| SuperMatrix * | L, | ||
| SuperMatrix * | U, | ||
| GlobalLU_t * | Glu, | ||
| int ** | iwork, | ||
| float ** | dwork | ||
| ) |
Memory-related.
For those unpredictable size, estimate as fill_ratio * nnz(A). Return value: If lwork = -1, return the estimated amount of space required, plus n; otherwise, return the amount of space actually allocated when memory allocation failure occurred.
| int_t sLUMemXpand | ( | int | jcol, |
| int_t | next, | ||
| MemType | mem_type, | ||
| int_t * | maxlen, | ||
| GlobalLU_t * | Glu | ||
| ) |
Return value: 0 - successful return > 0 - number of bytes allocated when run out of space
| void sLUWorkFree | ( | int * | iwork, |
| float * | dwork, | ||
| GlobalLU_t * | Glu | ||
| ) |
| int sLUWorkInit | ( | int | m, |
| int | n, | ||
| int | panel_size, | ||
| int ** | iworkptr, | ||
| float ** | dworkptr, | ||
| GlobalLU_t * | Glu | ||
| ) |
Returns 0 if success, otherwise returns the number of bytes allocated so far when failure occurred.
| int sQuerySpace | ( | SuperMatrix * | L, |
| SuperMatrix * | U, | ||
| mem_usage_t * | mem_usage | ||
| ) |
Calculate memory usage
| mem_usage | consists of the following fields:
|
| void sSetRWork | ( | int | m, |
| int | panel_size, | ||
| float * | dworkptr, | ||
| float ** | dense, | ||
| float ** | tempv | ||
| ) |
| void sSetupSpace | ( | void * | work, |
| int_t | lwork, | ||
| GlobalLU_t * | Glu | ||
| ) |
lwork = 0: use system malloc; lwork > 0: use user-supplied work[] space.
| void sStackCompress | ( | GlobalLU_t * | Glu | ) |
| void suser_free | ( | int | bytes, |
| int | which_end, | ||
| GlobalLU_t * | Glu | ||
| ) |
| void * suser_malloc | ( | int | bytes, |
| int | which_end, | ||
| GlobalLU_t * | Glu | ||
| ) |
| void user_bcopy | ( | char * | src, |
| char * | dest, | ||
| int | bytes | ||
| ) |


To the SPARTAN Information Network's dedicated news site. Spartan News. Nothing but unadultered news, giving you the true story behind the acts.
Today, there was a fire in the small town of Doncaster. Three people were killed in the horrific blaze, and ten more are hospitalised with serious burns. Four teenagers are currently wanted for the fire, which is believed to be arson.
The global arena for popular eSports such as DOTA and League of Legends, has been destroyed by the sudden realisation that both video games are of horrendous creation, and bear no place on any kind of computing device.
A man in London, named Jonathan Kanus, has become the first person to ever witness the flight of a dragon. Kanus is also believed to be a member of the Assassins Brotherhood, a legendary covenant that has existed for millenia.


Exploring Values
July 13, 2015
Prompt: "When you think of the times in your life where you’ve been the happiest, the proudest, or the most satisfied, which of the following values come to mind?" (list given)
My Values:
Achievement(5), close relationships(5), committment(5), confidence(4), cooperation(4), decisiveness(4), inspiration(4), integrity(5), knowledge(5), and meaningful work(5).
Prompt: Answer the following for the values you chose above:
In general, I try to live up to these values:
Disagree 1 ----- 2 ----- 3 ----- 4 ----- 5 Agree (see answers in parenthesis above)
Achievement:
In particular achievement is particularly important to me in tough situations. I think the in-person component at DBC will probably most resemble my experience at institute before TFA. That was a 5-6 week, very intense, bootcamp experience where I was asked to read a stack of books in advance, teach with a team of 3 other teachers, take clases, review my performance, track my students' data, and rapidly turn over how I approached teaching for ever increasing performance. That was a tough experience, but trusting the person who was leading me and knowing that making the changes she was suggesting was translating to powerful improvements in my students' performance was very importing to me. In tough situations like this, making data driven decisions about where to focus effort allows the most important areas of improvement to be identified as the highest priorities.
Last week I wrote a reflection about Steriotype Threat and my experience as a physics major.


Click the icon in the toolbar to get started with VoiceIn.
You're ready to use your voice to type with VoiceIn!
A 2-minute video demonstrating the basics of using VoiceIn
A step-by-step guide that will get you more comfortable with VoiceIn.
A guide that will show features available on upgrade.


Vim Shortcuts
My Commonly-Used Shortcuts
Folding in Vim
| Shortcut | Description |
|---|---|
| zf#j | creates a fold from the cursor down # lines |
| zf/string | creates a fold from the cursor to string |
| zj | moves the cursor to the next fold |
| zk | moves the cursor to the previous fold |
| zo | opens a fold at the cursor |
| zO | opens all folds at the cursor |
| zm | increases the foldlevel by one |
| zM | closes all open folds |
| zr | decreases the foldlevel by one |
| zR | decreases the foldlevel to zero – all folds will be open |
| zd | deletes the fold at the cursor |
| zE | deletes all folds |
| [z | move to start of open fold |
| ]z | move to end of open fold |
| zO | opens all folds at the cursor |
Configuration
| Shortcut | Description |
|---|---|
| :vimfiles | Show the loaded vim files (vimrc, etc.). |
| :so $MYVIMRC | Reload the vimrc |
Navigation
| Shortcut | Description |
|---|---|
| [{ | Jump to beginning of code block |
| gm | Jump to middle of the screen |
| w | N words foward |
| W | N words forward (blank-separated) |
| {/} | N paragraphs forward/backward |
| % | Goto matching brace |
| g | Move across displayed lines when wrapped |
| CTRL+^ | Edit alternate file |
| e | End of word |
| 0 | First character of line |
| ^ | First non-blank character of line |
| 0 | Last character of line |
| gm | Middle of line |
| g0/^/$ | Beginning/non-blank beginning/end of a wrapped line |
| f/FX | Jump to next, previous character X in a line |
| ; | Repeat last jump |
| , | Repeat reverse of last jump |
| M/H/L | Jump to middle/top/bottom of the screen |
| CTRL+f/b | Jump forward/backward one screen |
| CTRL+u/d | Jump forward/backward 1/4 screen |
| CTRL+e/y | Scroll up/down one line |
| zt | Scroll line to top of screen |
| Ng/G | Go to line N |
| gg/G | First/last line of file |
| m/M | Make a file or global mark |
| ‘X | Go to beginning of line with mark X |
| `X | Go to line and column of mark X |
| d’X | Delete to mark X |
| ‘0 | Go to the line you were at when you last exited vim |
| ‘1-9 | Go to the line you were at when you exited vim the Nth time before |
| ‘'`` | Go to the beginning/column of the line where you last jumped from |
| ‘.`. | Go to the beginning/column of the last change |
| CTRL+o/i | Go back/forward in the jump list |
Windows
| Shortcut | Description |
|---|---|
| CTRL-w + s/v | Horizontal/Vertical split |
| CTRL-w + j/k | Focus up/down to different windows |
| CTRL-w + J/K | Move buffer up/down to different windows |
| CTRL-w + w | Cycle to a window counter-clockwise |
| CTRL-w + p | Focus previous window |
| CTRL-w + o | Make the current window the only one |
| CTRL-w + r | Rotate windows clockwise |
| CTRL-w + x | Exchange window with the next one |
| CTRL-w + t | Move window to new tab |
| CTRL-w + c | Close window |
| CTRL-w + < | Increase vertical window size |
| CTRL-w + > | Decrease vertical window size |
| CTRL-w + - | Decrease horizontal window size |
| CTRL-w + + | Increase horizontal window size |
| CTRL-w + = | Make windows equal in size |
| 80 CTRL-w + | | Make window 80 columns |
Buffers
| Shortcut | Description |
|---|---|
| ls | List buffers |
| b1 | Goto first buffer |
| bn/p | Goto next/previous buffer |
| bf/l | Goto first/last buffer |
| bd | Delete buffer |
| ba | Open window for every buffer |
| CTRL+^ | Goto last file you edited |
| \be | Buffer explorer |
| d | Delete buffer (buffer explorer) |
Editing
| Shortcut | Description |
|---|---|
| i/I | Insert mode at current position/beginning of the line |
| a/A | Insert mode at current position+1/end of the line |
| o/O | Open new line below/above current line |
| r | Replace character and return to insert mode |
| R | Replace current text, and press backspace to restore |
| c3w | Change 3 words. Changed text is on the unnamed register |
| x | Delete current character |
| dd | Delete line |
| J | Join line |
| gJ | Join line without adding space |
| «/» | Indent/outdent |
| Ctrl+t/d | Indent/outdent in insert mode |
| (/)/{/} | Move back/forward one sentence/paragraph |
| % | Go to matching brace or control structure depending on the language |
| vit | Visually select the contents of a tag. ‘o’ will switch the insertion point from the beginning/end |
| s/./&-/g | Add a dash after every character in the line |
| @: | Execute last command |
| ; | Execute last movement (some, like fc) |
| ; | Repeat latest f, t, F or T [count] times. See |
| Ctrl+r/Ctrl+u | Delete to start of previous word/beginning of the line (insert mode) |
Search
| Shortcut | Description |
|---|---|
| g#/#/N/n//g | Matches: prev. partial/prev./next/next current word/next partial match |
| y?X | Yank text until previous occurence of subject X |
| :[range]s[ubstitute]/{pattern}/{string}/[flags] [count] | Search over range: c (confirm or skip each match), i/I (ignore case, case sensitive), n (show number of matches), p (print matching lines) |
| :[range]g[lobal]/{pattern}/cmd | Execute command over range: # (show matches), d (delete lines), y (yank lines) |
| .,10g/{pattern}/d | Delete matches from cursor and next 10 lines |
| .,‘a+10g/{pattern}/d | Delete matches from mark [a} and next 10 lines |
| .,‘a+10g/{pattern}/# | Show line numbers from mark [a} and next 10 lines |
| g/X/p | Print all lines matching {X} |
| v/X/# | Show lines and numbers not matching {X} |
| :.,‘a s/{pattern}/{string} | Search until mark {a} |
| :g/{subject}/normal O{string} | Add a line containing {string} above each occurrence of {subject} |
| :noh | Turn off highlighting until the next search |
| d/{search}/e | Delete until next occurence of {search} inclusive |
| :g/^$/d | Delete all blank lines |
| :g/{search}/+ y | Yank line after {search} |
| Ctrl+r+\ | Paste search pattern in command mode |
Visual Mode
| Shortcut | Description |
|---|---|
| o | Move the other end of the selection |
Command-line Mode
| Shortcut | Description |
|---|---|
| Ctrl+d | Autocomplete |
| Ctrl+r, Ctrl+w\Ctrl+a | Insert the word\WORD that is under the cursor |
| q: or q/ | Open command-line window with Ex commands or search history |
| Ctrl+f | Switch to command-line window when in command-line mode |


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Contact
Deb's Painting Gallery Page 3
I own the Copyright to all my paintings. The paintings were created and painted by me!
20 x 16 canvas paintings
Safe Haven ©DebR
Serenity Road ©DebR
Shady Grove ©DebR
Sycamore Stream ©DebR
The Grand (9' x 12' Wall Mural) ©DebR
The Majestic ©DebR


3 - Groundwork
EditNow it's time to think about what we actually want our game to be, and how we're going to pull it off.
The game we're going to help you build will be a very simple top-down 'dungeon crawler' game, where the player controls a single character, moves around a map, fights enemies and collects gold.
So, what does that all actually translate to in HaxeFlixel?
- First, we're going to need to setup our 'world' - this just means we'll need to have a
FlxState
where all the action happens, and figure out what we're going to put in the world. - For the dungeon itself, it will simply be a
FlxTilemap
- and we'll draw our maps in another tool. - We will need a
FlxSprite
to represent the player on the screen. This will be the sprite that player will be able to control. - Enemies will be
FlxSprite
s as well, and we'll have a 'fancy' way to have different types of enemies. - We'll also need a HUD/Interface for the player to do stuff with and see what's going on. These will be a combination of
FlxGroup
,FlxSprite
,FlxText
,FlxButton
objects and some other things.
We'll tackle each of these things one-by-one.
First up, let's get our player from the MenuState
to our PlayState
. Eventually, we'll want a fancy MenuState
with a button for options, but for right now, we'll just have a button that says "Play" and switches to our PlayState
.
Go ahead and delete the line we added for our "Hello World" test.
Next, go up to the top of the class - right under where it says:
class MenuState extends FlxState
We're going define a new variable. This is where you would define all the variables that you intend to use throughout a given class. We need to define a new
FlxButton
variable to use as our 'play' button. So, type:private var _btnPlay:FlxButton;
Note: if you're using FlashDevelop, it should automatically create an import for
FlxButton
(import flixel.ui.FlxButton;
) at the top of the class. This should be mostly automatic whenever you use class, but if it doesn't add it for some reason, you can enter it manually, or, highlightFlxButton
in the editor and hitCtrl+Shift+1
to add it.Now, go down to
create()
, and, right beforesuper.create();
, type:_btnPlay = new FlxButton(0, 0, "Play", clickPlay); add(_btnPlay);
This creates a
FlxButton
object and assigns it to the_btnPlay
variable. We're telling it to make the button at position(0, 0)
(the top left corner of the screen), to make it say "Play" on it, and to call the functionclickPlay()
when a user clicks the button (we yet have to implementclickPlay()
). Then we add the object to our state so that it can be shown and interacted with. Don't worry about the position of the button right now, we're going to move it in a second.Now we need to define our
clickPlay()
function. Somewhere in the class, outside of any existing functions, type:private function clickPlay():Void { FlxG.switchState(new PlayState()); }
This function calls
FlxG.switchState()
, which switches the state from whatever the current state is (MenuState
) to a new instance ofPlayState
.Technically, at this point, the functionality would work - you could run your game and it would do what we want it to do, but we're missing a few things. First, we want the button to be in a nicer place. Sure, we could set the x and y coordinates when we create it, but there's a simpler way to do it. Back in
create()
, add a new line somewhere after we create ourFlxButton
, and beforesuper.create();
(I like to add it before the button is added, but that's just my preference). Type:_btnPlay.screenCenter();
screenCenter()
is a function which takes an object and centers it on the screen either horizontally, vertically or (by default) both. By calling it on our button, the button will be placed in the center of the screen.If you test your game out now, it should go straight to a black screen with our 'Play' button in the middle, and clicking the button will take you to another black screen. If that's what you get, it works! So far, so good!
Next, let's make a simple player sprite that you can move around on the screen.
First, we need to make a new Player
class. You can think of classes as sort of a functional template. You can use them as-is in a project, but you also have the ability to extend them into new versions. You can kind of think of it as using tracing paper - when you extend a class, you put a new sheet of tracing paper on top - you can still see and use all the stuff in the original class (unless you draw over it), and you can add your own stuff.
We're going to be extending the FlxSprite
class to create our Player
class.
In the project explorer on the right side of your screen, right-click on your "source" folder, choose "Add" and then "New Class."
In the "New Haxe Class" dialog that pops up, enter "Player" for "Name". Then click the "Browse" button next to "Base Class". Search for
flixel.FlxSprite
and select it.Once your screen looks like this, hit "OK":
You should now see a very basic class which extends
FlxSprite
:package; import flixel.FlxSprite; import flixel.system.FlxAssets.FlxGraphicAsset; class Player extends FlxSprite { public function new(?X:Float=0, ?Y:Float=0, ?SimpleGraphic:FlxGraphicAsset) { super(X, Y, SimpleGraphic); } }
We'll need to fix this up a bit to make it usable.
First, lets take out the
SimpleGraphic
argument in the constructor. For ourPlayer
sprite, we don't need to pass it the graphic. Sopublic function new(?X:Float=0, ?Y:Float=0, ?SimpleGraphic:FlxGraphicAsset)
Becomes
public function new(?X:Float=0, ?Y:Float=0)
and
super(X, Y, SimpleGraphic);
becomes
super(X, Y);
With classes, we use the 'super' keyword to refer to the parent class. So, within our
new()
/ the constructor, by callingsuper(X, Y)
we are basically saying to go up the chain to our parent class, in this caseFlxSprite
, and call its constructor, passing it theX
andY
arguments that were passed to us.Next, we'll want to create a placeholder image to show us where our sprite is, so under
super(X, Y);
, add:makeGraphic(16, 16, FlxColor.BLUE);
(Make sure that an import is created for
FlxColor
, and if it isn't, add it) All we're doing here is saying that we want to make this sprite's graphic be a 16x16 pixel blue square.For right now, we just want to get the
Player
class initialized, make sure that it works, and try adding it to ourPlayState
. It's not going to move or do anything yet, that will come in a minute. So save the changes to ourPlayer
class, and go back to thePlayState
. We need to define ourPlayer
variable, so underneath the class line, add:private var _player:Player;
And in
create()
, beforesuper.create();
add:_player = new Player(20, 20); add(_player);
This simply assigns a new instance of our
Player
sprite to our_player
variable, telling it to be placed at(20, 20)
on the screen, and adds it to ourPlayState
.If you run your project right now, you should see our blue player on the screen!
Now let's get it to move around!
So, how do we actually want our player to move around on the screen? Let's support both arrow keys and WASD keys, in 8 directions: up, down, left, right, and diagonally. The player should move at a relatively fixed speed, but have a slight deceleration before stopping to give it just a little bit of 'feeling'.
First, define our player's movement speed and deceleration amounts:
In your player class, above the constructor, add:
public var speed:Float = 200;
Then, in the constructor, after you call
makeGraphic()
, we need to add somedrag
:drag.x = drag.y = 1600;
drag
, in HaxeFlixel, is sort of a way to slow down an object when it's not being moved. This will prevent our player sprite from just running forever in the same direction when the user stops pressing any movement keys. This is somewhat arbitrary based on what 'feels' right - we can come back and tweak the numbers later on.While there are plenty of ways to handle player movement, it can be simpler to add it to the
Player
class. We'll want to add a new function that will watch for player input and respond to it, so, make a new function:private function movement():Void { }
First, inside that new function, we want to define some helper variables so we can easily tell which keys were pressed later on in the function:
var _up:Bool = false; var _down:Bool = false; var _left:Bool = false; var _right:Bool = false;
Next, we want to actually find out which of these directions the player wants to move in. We'll do that by checking whether certain keys are currently being pressed:
_up = FlxG.keys.anyPressed([UP, W]); _down = FlxG.keys.anyPressed([DOWN, S]); _left = FlxG.keys.anyPressed([LEFT, A]); _right = FlxG.keys.anyPressed([RIGHT, D]);
The
anyPressed()
function allows us to ask if any keys out of a list of keys are currently being pressed. You send it an array of keys (their names) and it will returntrue
if any of them are pressed. There are a couple of similar functions to check for other key states we might use later on.Next, we want to cancel out opposing directions - if the player is pressing up and down at the same time, we're not going to move anywhere:
if (_up && _down) _up = _down = false; if (_left && _right) _left = _right = false;
Next, we'll make sure the player is actually moving:
if (_up || _down || _left || _right)
After that, we need to determine which direction to move the player in, and by how much. A common mistake in games that allow diagonal movement is something like this:
velocity.x = speed; velocity.y = speed;
While this will, technically, move something diagonally down and right, it will actually move much FASTER than it really should be moving. This is because of the way triangles work. So, for our player to move, we're not just going to set its
velocity
tospeed
- that would be too easy! Instead, we're going to calculate exactly what its velocity should be with angles!The first part of this is to figure out what angle we want to have the player move based on the keys that are being pressed. With our player sprite's asset, angle 0 is to the right, and -90 (or 270) is up.
var mA:Float = 0; if (_up) { mA = -90; if (_left) mA -= 45; else if (_right) mA += 45; } else if (_down) { mA = 90; if (_left) mA += 45; else if (_right) mA -= 45; } else if (_left) mA = 180; else if (_right) mA = 0;
All this will do is create a temporary variable to hold our angle, and then, based on which direction(s) the player is pressing, set that angle to the direction we plan on moving the player.
Now that we know which angle the player should be moving in, we need to figure out with how much
velocity
it needs to move that way. We're going to do this by settingvelocity.x
tospeed
andvelocity.y
to0
. Then we rotate that point around(0, 0)
bymA
degrees.velocity.set(speed, 0); velocity.rotate(FlxPoint.weak(0, 0), mA);
Next, close the bracket from your
if
statement from earlier. ...and that's the end of ourmovement()
function!The only thing left to do is to
override
theupdate()
function inPlayer.hx
as well and callmovement()
from it. FlashDevelop can generate the necessary boilerplate code for you, just typeoverride
and a space, after which a completion popup should appear:Select
update
and press enter.Now you just need to add the function call, after which it should look like this:
override public function update(elapsed:Float):Void { movement(); super.update(elapsed); }
The
update()
function, as you should remember, is called each 'frame' of the game. So, each time ourPlayState
gets itsupdate()
called, it callsupdate()
on all of itsmembers
, including the player'supdate()
. This in turn will run ourmovement()
logic and adjust the player'svelocity
accordingly. After that, it call itssuper.update()
, which will take thevelocity
that we've just changed into account and figures out where the player sprite should move to.
Whew! It sounds a lot more complicated than it really is - if you try out the game right now, you'll see that you can run around the screen by pressing any combination of arrow keys and WASD!
Next, we'll work on making the player sprite actually look like something!


|
ProEventos
Material do curso
|
Intermediates the communications between the API and the Persistence layers for records on the Eventos table. More...
Public Member Functions | |
| Task< EventoDto > | AddEventos (EventoDto model) |
| Uses ProEventos.Persistence.GeneralPersistence.SaveChangesAsync to generate a new Evento record Intermediates the communications between the API and the Persistence layers. More... | |
| Task< EventoDto > | UpdateEvento (int eventoId, EventoDto model) |
| Uses ProEventos.Persistence.GeneralPersistence.SaveChangesAsync to save a new Eventos record Intermediates the communications between the API and the Persistence layers. More... | |
| Task< bool > | DeleteEvento (int eventoId) |
| Uses ProEventos.Persistence.GeneralPersistence.Delete<T> to delete existing Eventos records Intermediates the communications between the API and the Persistence layers. More... | |
| Task< EventoDto[]> | GetAllEventosAsync (bool includePalestrantes=false) |
| Uses ProEventos.Persistence.GeneralPersistence.GetAllEventosAsync to get an array of all records on Eventos table Intermediates the communications between the API and the Persistence layers. More... | |
| Task< EventoDto[]> | GetAllEventosByTemaAsync (string tema, bool includePalestrantes=false) |
| Uses ProEventos.Persistence.EventoPersistence.GetAllEventosByTemaAsync to get an array of records on the Eventos table that contains the searched value in the Tema column Intermediates the communications between the API and the Persistence layers. More... | |
| Task< EventoDto > | GetEventoByIdAsync (int eventoId, bool includePalestrantes=false) |
| Uses ProEventos.Persistence.EventoPersistence.GetEventoByIdAsync to get a single record on the Eventos table Intermediates the communications between the API and the Persistence layers. More... | |
Intermediates the communications between the API and the Persistence layers for records on the Eventos table.
Definition at line 10 of file IEventoService.cs.
Uses ProEventos.Persistence.GeneralPersistence.SaveChangesAsync to generate a new Evento record Intermediates the communications between the API and the Persistence layers.
| model | An object of type ProEventos.Application.DTOs.EventoDto to be stored |
Implemented in ProEventos.Application.EventoService.
| Task<bool> ProEventos.Application.Contratos.IEventoService.DeleteEvento | ( | int | eventoId | ) |
Uses ProEventos.Persistence.GeneralPersistence.Delete<T> to delete existing Eventos records Intermediates the communications between the API and the Persistence layers.
| eventoId | The Id of the Eventos record that should be deleted |
Implemented in ProEventos.Application.EventoService.
| Task<EventoDto[]> ProEventos.Application.Contratos.IEventoService.GetAllEventosAsync | ( | bool | includePalestrantes = false | ) |
Uses ProEventos.Persistence.GeneralPersistence.GetAllEventosAsync to get an array of all records on Eventos table Intermediates the communications between the API and the Persistence layers.
| includePalestrantes | Checks if should include the associated records on Palestrantes table. Default: false |
Implemented in ProEventos.Application.EventoService.
| Task<EventoDto[]> ProEventos.Application.Contratos.IEventoService.GetAllEventosByTemaAsync | ( | string | tema, |
| bool | includePalestrantes = false |
||
| ) |
Uses ProEventos.Persistence.EventoPersistence.GetAllEventosByTemaAsync to get an array of records on the Eventos table that contains the searched value in the Tema column Intermediates the communications between the API and the Persistence layers.
| tema | Term to be searched on the Tema column of the Eventos records |
| includePalestrantes | Checks if should include the associated records on Palestrantes table. Default: false |
Implemented in ProEventos.Application.EventoService.
| Task<EventoDto> ProEventos.Application.Contratos.IEventoService.GetEventoByIdAsync | ( | int | eventoId, |
| bool | includePalestrantes = false |
||
| ) |
Uses ProEventos.Persistence.EventoPersistence.GetEventoByIdAsync to get a single record on the Eventos table Intermediates the communications between the API and the Persistence layers.
| eventoId | Id of the record on Eventos table to be searched |
| includePalestrantes | Checks if should include the associated records on Palestrantes table. Default: false |
Implemented in ProEventos.Application.EventoService.
| Task<EventoDto> ProEventos.Application.Contratos.IEventoService.UpdateEvento | ( | int | eventoId, |
| EventoDto | model | ||
| ) |
Uses ProEventos.Persistence.GeneralPersistence.SaveChangesAsync to save a new Eventos record Intermediates the communications between the API and the Persistence layers.
| eventoId | The Id of the Eventos record that should be updated |
| model | The content of the Eventos record that should be updated |
Implemented in ProEventos.Application.EventoService.


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ESPM Spring 2018
Abstract
Podcasts
Animal Legislation History
Meat & Greet
About the Team
Sociology and Political Ecology of Agro-Food Systems
Project Group: Animals in Agriculture
Sociology and Political Ecology of Agro-Food Systems
More Than Meat - Animals in Agriculture
Brianna Boone, Kalena Gottwald, Katie Hin,
Heliya Izadpanah, Alicia Lai, Peijie Li


Welcome to the Chicago Pollution Patrol About Page! Did you know? Chicago has the highest lead rates in the country and unfortuantely many Chicagoans lack the knowledge needed to deminish pollution. We are the Chicago Pollution Patrol and we are here to stop that. It is time to reduce pollution!
The founders of the Chicago Pollution Patrol started this force in the summer of 2016. The core founders are Veronica Dorantes, Madolyn Foley, Elizabeth Puntillo, and Nia Robinson. This force was founded under our mission which can be found on our homepage.
Our main sponsor is Brave Initiatives, a Chicago camp where girls are taught how to code and use this to make websites about social change. Our main auidence is Chicago residents, particualry young adults who want to make social impacts! Welcome to our team!
Throughout this website you will uncover an abudance of helpful research all collected by the CPP, the Chicago Pollution Patrol, and our partners.
At the Chicago Pollution Patrol we believe that everyone should be part of the solution, not add to the pollution! We hope you enjoy this website that was made to inform young adults about solutions to pollution in Chicago. Let's start to help reduce pollution before it's too late! Let's go Chicago!
Chicago River is one of the most threatened waterways in the U.S.
Pollution is one of the biggest global killers, affecting over 100 million people. That's comparable to global diseases like malaria and HIV.
People who live in places with high levels of air pollution have a 20% higher risk of death from lung cancer than those who live in less-polluted areas.


General Utilities
General Utilities provide several, general utility classes to handle thing such as network connectivity.
HTMLEntity
Decodes the given string converting any HTML Entity codes into their resulting characters.
Examples:
let value = HTMLEntity.decode(text)
Reachability
Test to see if we have an active network connection.
Examples:
let isOnline = Reachability.isConnectedToNetwork


I enjoy starting from scratch and building as if I were the architect and general contractor
of the web. From careful planning to using the essential tools, I will pull everything together
to make something beautiful.
I was born in Las Vegas, Nevada.. yes you heard me correct. Typically what happens in Vegas stays in
Vegas, but look I made it to Arizona. I grew up on the fence of Phoenix and Scottsdale, Arizona with
my mother. In my upbringing, I was surrounded by family selling real estate and being successful
doing whatever they were doing. I knew that when I grew up this is exactly what I wanted to be..
successful.
Now , over the years I have found new meaning to what success is and to many people where it could
be either power, wealth, passion, a big house, or even married. These are all great success points,
but what really stood out to me was passion. I knew that I wanted to be successful doing something
that I loved, but discovering that was difficult without dipping your toes in the waters of many
pools. I found my passion while I was in college at the W.P. Carey School of Business, which is one
of the many schools located at Arizona State University, but I did not graduate with my passion in
mind because my degree focus was in Business Communication at the time and my only thought was to
finish.
I came across a resource to where I could create something of my own, which turned out to be coding.
I was teaching myself while I was in class. I loved it immediately because my interests have always
been to be creating something somewhere. For a while I thought I was going to be an architect but
in the world of making choices, my path has taken me here: a heavy interest in coding and the desire
to create. I am now in the University of Arizona Coding Bootcamp. I do have an active life where
I will spend time with friends and my soon to be wife.


This document describes how to use Open vSwitch with Docker 1.9.0 or later. This document assumes that you installed Open vSwitch by following [INSTALL.md] or by using the distribution packages such as .deb or .rpm. Consult www.docker.com for instructions on how to install Docker.
Docker 1.9.0 comes with support for multi-host networking. Integration of Docker networking and Open vSwitch can be achieved via Open vSwitch virtual network (OVN).
For multi-host networking with OVN and Docker, Docker has to be started with a destributed key-value store. For e.g., if you decide to use consul as your distributed key-value store, and your host IP address is $HOST_IP, start your Docker daemon with:
docker daemon --cluster-store=consul://<IP_ADDRESS>:8500 \
--cluster-advertise=$HOST_IP:0
OVN provides network virtualization to containers. OVN's integration with Docker currently works in two modes - the "underlay" mode or the "overlay" mode.
In the "underlay" mode, OVN requires a OpenStack setup to provide container networking. In this mode, one can create logical networks and can have containers running inside VMs, standalone VMs (without having any containers running inside them) and physical machines connected to the same logical network. This is a multi-tenant, multi-host solution.
In the "overlay" mode, OVN can create a logical network amongst containers running on multiple hosts. This is a single-tenant (extendable to multi-tenants depending on the security characteristics of the workloads), multi-host solution. In this mode, you do not need a pre-created OpenStack setup.
For both the modes to work, a user has to install and start Open vSwitch in each VM/host that he plans to run his containers.
OVN in "overlay" mode needs a minimum Open vSwitch version of 2.5.
OVN architecture has a central component which stores your networking intent in a database. On one of your machines, with an IP Address of $CENTRAL_IP, where you have installed and started Open vSwitch, you will need to start some central components.
Begin by making ovsdb-server listen on a TCP port by running:
ovs-appctl -t ovsdb-server ovsdb-server/add-remote ptcp:6640
Start ovn-northd daemon. This daemon translates networking intent from Docker stored in the OVNNorthbound database to logical flows in OVNSouthbound database.
/usr/share/openvswitch/scripts/ovn-ctl start_northd
On each host, where you plan to spawn your containers, you will need to run the following command once. (You need to run it again if your OVS database gets cleared. It is harmless to run it again in any case.)
$LOCAL_IP in the below command is the IP address via which other hosts can reach this host. This acts as your local tunnel endpoint.
$ENCAPTYPE is the type of tunnel that you would like to use for overlay networking. The options are "geneve" or "stt". (Please note that your kernel should have support for your chosen $ENCAPTYPE. Both geneve and stt are part of the Open vSwitch kernel module that is compiled from this repo. If you use the Open vSwitch kernel module from upstream Linux, you will need a minumum kernel version of 3.18 for geneve. There is no stt support in upstream Linux. You can verify whether you have the support in your kernel by doing a "lsmod | grep $ENCAP_TYPE".)
ovs-vsctl set Open_vSwitch . external_ids:ovn-remote="tcp:$CENTRAL_IP:6640" \
external_ids:ovn-encap-ip=$LOCAL_IP external_ids:ovn-encap-type="$ENCAP_TYPE"
And finally, start the ovn-controller. (You need to run the below command on every boot)
/usr/share/openvswitch/scripts/ovn-ctl start_controller
By default Docker uses Linux bridge for networking. But it has support for external drivers. To use Open vSwitch instead of the Linux bridge, you will need to start the Open vSwitch driver.
The Open vSwitch driver uses the Python's flask module to listen to Docker's networking api calls. So, if your host does not have Python's flask module, install it with:
easy_install -U pip
pip install Flask
Start the Open vSwitch driver on every host where you plan to create your containers.
ovn-docker-overlay-driver --detach
Docker has inbuilt primitives that closely match OVN's logical switches and logical port concepts. Please consult Docker's documentation for all the possible commands. Here are some examples.
To create a logical switch with name 'foo', on subnet '<IP_ADDRESS>/24' run:
NID=`docker network create -d openvswitch --subnet=<IP_ADDRESS>/24 foo`
docker network ls
You can also look at this logical switch in OVN's northbound database by running the following command.
ovn-nbctl --db=tcp:$CENTRAL_IP:6640 lswitch-list
For e.g., to attach a logical port to network 'foo' inside cotainer busybox, run:
docker run -itd --net=foo --name=busybox busybox
Docker currently does not have a CLI command to list all your logical ports. But you can look at them in the OVN database, by running:
ovn-nbctl --db=tcp:$CENTRAL_IP:6640 lport-list $NID
docker network create -d openvswitch --subnet=<IP_ADDRESS>/24 bar
docker network connect bar busybox
You can delete your logical port and detach it from a running container by running:
docker network disconnect bar busybox
docker network rm bar
This mode requires that you have a OpenStack setup pre-installed with OVN providing the underlay networking.
A OpenStack tenant creates a VM with a single network interface (or multiple) that belongs to management logical networks. The tenant needs to fetch the port-id associated with the interface via which he plans to send the container traffic inside the spawned VM. This can be obtained by running the below command to fetch the 'id' associated with the VM.
nova list
and then by running:
neutron port-list --device_id=$id
Inside the VM, download the OpenStack RC file that contains the tenant information (henceforth referred to as 'openrc.sh'). Edit the file and add the previously obtained port-id information to the file by appending the following line: export OSVIFID=$port_id. After this edit, the file will look something like:
```
export OSAUTHURL=http://<IP_ADDRESS>:5000/v2.0 export OSTENANTID=fab106b215d943c3bad519492278443d export OSTENANTNAME="demo" export OSUSERNAME="demo" export OSVIF_ID=e798c371-85f4-4f2d-ad65-d09dd1d3c1c9 ```
If your VM has one ethernet interface (e.g.: 'eth0'), you will need to add that device as a port to an Open vSwitch bridge 'breth0' and move its IP address and route related information to that bridge. (If it has multiple network interfaces, you will need to create and attach an Open vSwitch bridge for the interface via which you plan to send your container traffic.)
If you use DHCP to obtain an IP address, then you should kill the DHCP client that was listening on the physical Ethernet interface (e.g. eth0) and start one listening on the Open vSwitch bridge (e.g. breth0).
Depending on your VM, you can make the above step persistent across reboots. For e.g.:, if your VM is Debian/Ubuntu, you can read [openvswitch-switch.README.Debian]. If your VM is RHEL based, you can read [README.RHEL]
The Open vSwitch driver uses the Python's flask module to listen to Docker's networking api calls. The driver also uses OpenStack's python-neutronclient libraries. So, if your host does not have Python's flask module or python-neutronclient install them with:
easy_install -U pip
pip install python-neutronclient
pip install Flask
Source the openrc file. e.g.:
`
. ./openrc.sh
Start the network driver and provide your OpenStack tenant password when prompted.
ovn-docker-underlay-driver --bridge breth0 --detach
From here-on you can use the same Docker commands as described in the section 'The "overlay" mode'.
Please read 'man ovn-architecture' to understand OVN's architecture in detail.


AmfSerializer manages the job of translating PHP objects into the actionscript equivalent via Amf.
The main method of the serializer is the serialize method which takes and AmfObject as it's argument and builds the resulting Amf Message.
| package | Amfphp_Core_Amf |
|---|
getOutput() : string
string
serialize(\Amfphp_Core_Amf_Packet $data) : String
The return type is noted as a String, but is a binary stream. echo it to the output buffer
\Amfphp_Core_Amf_Packet
String
getAmf3Int(int $d) : string
note: There does not seem to be a way to distinguish between signed and unsigned integers. This method just sends the lowest 29 bit as-is, and the receiver is responsible to interpret the result as signed or unsigned based on some context.
note: The limit imposed by Amf3 is 29 bit. So in case the given integer is longer than 29 bit, only the lowest 29 bits will be serialised. No error will be logged!
| TODO | refactor into writeAmf3Int |
|---|
int
the integer to serialise
string
handleReference(mixed $obj, array $references)
If it does, write it, and return true. If not, add it to the references array. Depending on whether or not the spl_object_hash function can be used ( available (PHP >= 5.2), and can only be used on an object) things are handled a bit differently: - if possible, objects are hashed and the hash is used as a key to the references array. So the array has the structure hash => reference - if not, the object is pushed to the references array, and array_search is used. So the array has the structure reference => object. maxing out the number of stored references improves performance(tested with an array of 9000 identical objects). This may be because isset's performance is linked to the size of the array. weird... note on using $references[$count] = &$obj; rather than $references[] = &$obj; the first one is right, the second is not, as with the second one we could end up with the following: some object hash => 0, 0 => array. (it should be 1 => array)
This also means that 2 completely separate instances of a class but with the same values will be written fully twice if we can't use the hash system
mixed
array
resetReferences()
Call before writing a body or a header, as the indices are local to each message body or header
writeAmf3AnonymousObject(\stdClass $d, \doReference $doReference)
In this way a reference to a class trait will have the right id.
| todo | it would seem that to create only one traits entry for an anonymous object would be the way to go. this however messes things up in both Flash and Charles Proxy. For testing call discovery service using AMF. investigate. |
|---|
\doReference
Boolean This is used by writeAmf3Array, where the reference has already been taken care of, so there this method is called with false
writeAmf3Array(array $d)
array
writeAmf3Bool(bool $d) : \nothing
bool
the boolean to serialise
\nothing
writeAmf3ByteArray(\Amfphp_Core_Amf_Types_ByteArray $d)
writeAmf3Data(mixed $d)
| todo | no type markers ("\6', for example) in this method! |
|---|
mixed
writeAmf3Date(\Amfphp_Core_Amf_Types_Date $d)
writeAmf3Int(int $d) : \nothing
writeAmf3Null() : \nothing
\nothing
writeAmf3Number(\number $d)
\number
writeAmf3String(string $d) : \The
Strings are stored in a cache and in case the same string is written again, a reference to the string is sent instead of the string itself.
note: Sending strings larger than 268435455 (2^28-1 byte) will (silently) fail!
note: The string marker is NOT sent here and has to be sent before, if needed.
string
the string to send
\The
reference index inside the lookup table is returned. In case of an empty
string which is sent in a special way, NULL is returned.writeAmf3TypedObject(object $d)
Type is determined by having an "explicit type" field. If this field is not set, call writeAmf3AnonymousObject write all properties as sealed members.
object
writeAmf3Undefined() : \nothing
\nothing
writeAmf3Xml(\Amfphp_Core_Amf_Types_Xml $d)
writeAmf3XmlDocument(\Amfphp_Core_Amf_Types_XmlDocument $d)
writeAnonymousObject(\stdClass $d)
writeArrayOrObject(array $d)
Then it either writes the array code (0x0A) or the object code (0x03) and then the associated data.
array
The php array
writeBoolean(bool $d)
bool
The boolean value
writeByte(int $b)
int
An int that can be converted to a byte
writeData(mixed $d)
mixed
The data
writeDate(\Amfphp_Core_Amf_Types_Date $d)
writeDouble(double $d)
Then if the system is big-endian, it reverses the bytes order because all doubles passed via remoting are passed little-endian.
double
The double to add to the output buffer
writeInt(int $n)
int
An integer to convert to a 2 byte binary string
writeLong(\long $l)
\long
A long to convert to a 4 byte binary string
writeLongUtf(string $s)
It works exactly as writeUTF does except uses a long for the length flag.
string
A string to add to the byte stream
writeNull()
writeNumber(int $d)
int
The numeric data
writeObjectEnd()
writeObjectFromArray(array $d)
It does not write the object code as that is handled by the writeArrayOrObject and this method is shared with the CustomClass writer which doesn't use the object code.
array
The php array with string keys
writeReference(int $num)
int
writeString(string $d)
Note: strings are truncated to 64k max length. Use XML as type to send longer strings
string
The string data
writeTypedObject(object $d)
To accomplish this we just blanket grab all of the object vars with get_object_vars, minus the Amfphp_Core_Amf_Constants::FIELD_EXPLICIT_TYPE field, whiuch is used as class name
object
The object to serialize the properties. The deserializer looks for Amfphp_Core_Amf_Constants::FIELD_EXPLICIT_TYPE on this object and writes it as the class name.
writeUndefined()
writeUtf(string $s)
string
The string less than 65535 characters to add to the stream
writeXML(\Amfphp_Core_Amf_Types_Xml $d)
$Amf0StoredObjects : array
$className2TraitsInfo : array
key: class name. value: array(reference id, array(property names))
$outBuffer : String
$packet : \Amfphp_Core_Amf_Packet
$storedObjects : array
$storedStrings : array
MAX_STORED_OBJECTS


Owner: Stephen
Price/Hour: $10
Location: The Lawn
Owner: John
Price/Hour: $8
Location: Old Dorms Quad
Owner: Lionel
Price/Hour: $12
Location: Bodo's on the Corner


Before Change
// When PyQt5.Qt is imported it implies a certain need for a few of the
// other PyQt5 modules, but not all of them.
hiddenimports = ["sip",
"PyQt5.QtCore",
"PyQt5.QtGui",
"PyQt5.QtWidgets",
"PyQt5.QtPrintSupport"
]
After Change
// Determine the name of all these modules by looking in the PyQt5 directory.
hiddenimports = []
for f in os.listdir(os.path.dirname(get_module_file_attribute("PyQt5"))):
root, ext = os.path.splitext(os.path.basename(f))
if root.startswith("Qt") and root != "Qt":
hiddenimports.append("PyQt5." + root)


OWP research staff expertise includes design, operation, maintenance, and performance testing of treatment BMPs, characterization of stormwater discharges, development and implementation of stormwater monitoring protocols and guidance, and overall stormwater management program assistance.
OWP has a long history of helping to train tomorrow's future engineers and leaders. Students who worked at OWP have gone on to work at the US Army Corps of Engineers, Brown and Caldwell, CH2M Hill, and with other industry leaders. You can see our current student staff at the student assistants page.


This is the Net Version of the Go World Game and it was designed for the friends who like the go game and who are separated by the living places but connected by the network. You and your partner can play the go game via this software on a net using TCP/IP protocol. So, this software try to act friendly to the players and, give an easy way for you and your friend to treat each other friendly.
This is the main help file of this game. Hope it will help you. I also hope that you will like this game. If you find any bug or have any suggestions, do let me know. See the about this game part to contact me.


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@remarks
'' This example creates an array of unsorted integers '' then uses the cArray.Sort method to sort the '' array, displaying the results. Private Sub Main() Dim ints(9) As Integer Dim i As Long '' Fill array with random values. Rnd -13 For i = 0 To UBound(ints) ints(i) = Rnd * 10 Next i '' Display original unsorted array of integers. Console.WriteLine "Unsorted Array of Integers." DisplayInts ints '' Sort array of integers. cArray.Sort ints '' Display sorted array of integers. Console.WriteLine Console.WriteLine "Sorted Array of Integers." DisplayInts ints '' Wait for user to press enter. Console.ReadLine End Sub '' Displays an array of integers. Private Sub DisplayInts(ByRef ints() As Integer) Dim i As Long For i = LBound(ints) To UBound(ints) Console.WriteLine "ints({0}) = {1}", i, ints(i) Next i End Sub '' This code produces the following output. '' ''Unsorted Array of Integers. ''ints(0) = 6 ''ints(1) = 4 ''ints(2) = 0 ''ints(3) = 3 ''ints(4) = 9 ''ints(5) = 7 ''ints(6) = 1 ''ints(7) = 0 ''ints(8) = 4 ''ints(9) = 9 '' ''Sorted Array of Integers. ''ints(0) = 0 ''ints(1) = 0 ''ints(2) = 1 ''ints(3) = 3 ''ints(4) = 4 ''ints(5) = 4 ''ints(6) = 6 ''ints(7) = 7 ''ints(8) = 9 ''ints(9) = 9


{% extends 'shared/site.html' %} {# index.html inherits site.html #}
{% load static %}
{% block styles %}
{% endblock %}
{% block site_title %}
NDT of Building Structures
{% endblock %}
{% block site_content %}
Non-Destructive Test Methods for Control of Building Structures
Learn more from our Catalogue
{% endblock %}


How to Play
Score Board
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Grab a friend and start playing
We Don't Know Jack!
What are your usernames?
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