Use R package ‘spider’ to analyze species delimitation and test for reciprocal monophyly.
This tutorial will guide the user through the spider workflow. Spider is an R package that includes several useful tests for DNA barcoding studies that are not contained in other comparative method-focused R packages. Documentation on Spider can be found at https://CRAN.R-project.org/package=spider.
The Arbor instance we will be using for this tutorial can be reached at http://<IP_ADDRESS>/. To prepare for the tutorial, sign in using your username and password and highlight the eyeball icon next to the Spider directory.
Load the example data
Species delimitation projects using molecular information require a multiple sequence alignment, with each species represented by many sequences. This tutorial will use a Spheniscus alignment that was prepared using publicly available sequences from GenBank, and aligned using the program Geneious v9.0.5. This file is saved in the Arbor program, and is called ‘Spheniscus_seqs_arbor.csv (Spider)’. If you wish to download and view the file, select ‘Spheniscus_seqs_arbor.csv (Spider)’ from the dropdown list at the bottom of the Arbor homepage and click the download button.
Run the Spider workflow
A preassembled workflow has been constructed in Arbor. To access it, click on the ‘Analysis’ tab, then select ‘Spider2.0’ from the dropdown menu.
Next, click on the blue ‘Set up and run’ button. You will see a popup box listing the outputs of the modules in your workflow. Note the gray text next to the output; it denotes the format of the output. For example, Phylogeny’s output will be formatted as an image. In the middle of the box, select the input file ‘Spheniscus_seqs_arbor.csv’ from the dropdown menu. To start the analysis, click the blue ‘Run’ button.
Now let’s have a look at the outputs of our analysis. Outputs can be viewed under the ‘Visualization’ tab. To access a given output, select the class of output from the dropdown menu under select visualization. Next, pull up the output you wish to view from the dropdown menu under data. Finally, click on the blue ‘Update’ button. You can click the downward pointing chevron to the right of your login information to collapse the interface to get an unobstructed view of your output. Clicking on this arrow a second time returns the interface to the screen. Let’s have a look at the Phylogeny produced by the Spider2.0 workflow.
To download the output, return to the ‘Data Management’ tab and scroll to the bottom of the screen. Under Save or download data you are able to select your output from the drop down menu. Next, select the desired file format (.png or .jpeg for images such as our phylogeny), and click the blue ‘Download’ button.
Examine the R scripts for each module
Arbor workflows are constructed using modules that can be assembled as needed to fit the specific needs of your analysis. To view the script, click the ‘Show script button’ under the analysis tab. You can also choose to download the module as a .json file by clicking on the blue ‘Download’ button.


 Use:
the buttons W-A-S-D to move in the field
the space bar to shot
the mouse pointer to direct the shot.
Remember that if the enemies hits you they will make you change position.
You can also produce a continuous stream of shots pressing and kept press the space bar.
Pay attention! Enemies can appear everywhere!


An API that can be documented
This includes things like classes, functions, methods, etc.
namespace Facebook\HHAPIDoc;
type Documentable = shape(
'definition' => \Facebook\DefinitionFinder\ScannedDefinition,
'parent' => ?\Facebook\DefinitionFinder\ScannedClassish,
'sources' => vec<string>,
);
'definition': \Facebook\DefinitionFinder\ScannedDefinition
- The item being documented'parent': ?\Facebook\DefinitionFinder\ScannedClassish
- The enclosing definition for the current item'sources': vec<string>
- The files that this definition was inferred from


--- layout: pipeline title: Venture Capital permalink: pipeline/venture/ ---
Manages one of Mid-America’s largest funds for early-stage investments with approx. $400 mil under management, partnering with entrepreneurs primarily in the Healthcare and Technology sectors.


class ConsumerConfigurationImpl
| Modifiers | Name | Description |
|---|---|---|
private org.apache.log4j.Logger |
log |
Logger |
| Type | Name and description |
|---|---|
AutoAck |
autoAck Whether the consumer should auto acknowledge. |
java.lang.Object |
binding Consumer binding. |
java.lang.String |
connection Name of the connection that should be used to consume from. |
int |
consumers Number of concurrent consumers. |
MessageConvertMethod |
convert Whether to attempt conversion of incoming messages. |
java.lang.String |
exchange Exchange to subscribe to. |
java.lang.String |
match Headers consume binding requirement. |
int |
prefetchCount Number of messages that should be pre-fetched from the queue. |
java.lang.String |
queue Queue to listen on. |
boolean |
retry Whether to retry the message on failure. |
boolean |
transacted Whether to mark the consumer as transacted. |
| Constructor and description |
|---|
ConsumerConfigurationImpl
() Empty constructor. |
ConsumerConfigurationImpl
(java.util.Map options) Constructor that parses the options defined in the service consumer. |
| Type | Name and description |
|---|---|
boolean |
isValid() Returns whether the configuration is valid. |
private T |
parseConfigOption(java.lang.Class<T> clazz, java.lang.Object... values) Parses a configuration option given a class type and possible values. |
void |
setAutoAck(AutoAck autoAck) Sets whether the consumer should auto acknowledge. |
void |
setTransacted(boolean transacted) Sets whether to mark the consumer as transacted. |
| Methods inherited from class | Name |
|---|---|
class java.lang.Object |
java.lang.Object#wait(long, int), java.lang.Object#wait(long), java.lang.Object#wait(), java.lang.Object#equals(java.lang.Object), java.lang.Object#toString(), java.lang.Object#hashCode(), java.lang.Object#getClass(), java.lang.Object#notify(), java.lang.Object#notifyAll() |
Whether the consumer should auto acknowledge.
Consumer binding.
Name of the connection that should be used to consume from.
Number of concurrent consumers.
Whether to attempt conversion of incoming messages. This also depends on the appropriate handler signature being present.
Exchange to subscribe to.
Headers consume binding requirement.
Number of messages that should be pre-fetched from the queue.
Queue to listen on.
Whether to retry the message on failure.
Whether to mark the consumer as transacted.
Empty constructor.
Constructor that parses the options defined in the service consumer.
Returns whether the configuration is valid.
Parses a configuration option given a class type and possible values.
Sets whether the consumer should auto acknowledge.
Sets whether to mark the consumer as transacted.
Groovy Documentation


A. Because I think the navigation of the Thinkful site can be improved, e.g., there's no sitemap
B. Finding a concept in Codeacademy that I studied earlier is utterly exasperating.


Converts the selected binary data to text using Base64 encoding where every group of six bits is stored as one printable character. This expands the selection length by 33% because every 6 bytes becomes 8 bytes after encoding. This is very similar to Base 64 Encode using the upper and lower case letters (52 characters) plus 10 digits but instead of plus (+) and slash (/) it uses the characters minus (-) and underscore (_). This means that it is suitable for generating a URL.
To decode use Base 64 URL Decode.
See Wikipedia for more information.


Font Awesome Finder
Instantly search Font Awesome icons!
{{icon.name}}
You search didn't return any results. Please try a different keyword.


{% extends "layout.html" %} {% import "includes/lists.html" as lists %} {% block content %} Home > Agencies > Types {{ lists.render("Types", columns, types, links) }} {% endblock %}
Home > Agencies > Types


Before Change
def train_separate(self):
"""Trains the network when the actor and critic are separate networks"""
if self.to_train == 1:
batch = self.sample()
logger.debug3(f"Batch states: {batch["states"]}")
critic_loss = self.train_critic(batch)
actor_loss = self.train_actor(batch)
total_loss = critic_loss + abs(actor_loss)
logger.debug("Losses: Critic: {:.2f}, Actor: {:.2f}, Total: {:.2f}".format(
critic_loss, abs(actor_loss), total_loss
))
return total_loss.item()
else:
return np.nan
def train_critic(self, batch):
"""Trains the critic when the actor and critic are separate networks"""
if self.body.memory.is_episodic:
return self.train_critic_episodic(batch)
After Change
Trains the network when the actor and critic are separate networks
loss = val_loss + abs(policy_loss)
"""
if self.to_train == 1:
batch = self.sample()
with torch.no_grad():
advs, v_targets = self.calc_advs_v_targets(batch)
policy_loss = self.train_actor(advs)
val_loss = self.train_critic(batch)
loss = val_loss + abs(policy_loss)
// reset
self.to_train = 0
self.body.entropies = []
self.body.log_probs = []
logger.debug(f"Total loss: {loss:.2f}")
self.last_loss = loss.item()
return self.last_loss
def train_actor(self, advs):
"""Trains the actor when the actor and critic are separate networks"""
policy_loss = self.calc_policy_loss(advs)


Shalpreet Kaur
An enthusiastic web developer with primary experience in Html, CSS/Bootstrap, JavaScript, JSON interacting with APIs & node.js.
In the next phase of my career, I not only want to use my skills to make the application look beautiful and functional,
but also want to work on the technically challenging facets of the application too.
A self-aware and detail-oriented professional that can adapt to work individually as well as work in a team.
I bring with me customer service experience in a post-sales environment,
engaging with the customer to improve customer experience and increase customer satisfaction.
I hold a Bachelor’s degree in Computer Applications from Guru Nanak Dev University, India.
Currently enrolled at UC Davis Bootcamp - FULL STACK WEB DEVELOPER program. In a process to rediscover myself and
contribute to the development of tools for the betterment of humanity and the planet.
My Hobbies are Cooking, Henna Art & Travelling.


Welcome to the Montana Climate Atlas web app! To get started, select a variable from the variables dropdown list. A description of what these maps show and how they were generated can be found on the info tab to the right.
| Select a Variable: | |
| Select a Time Period: | |
| Select a Statistic: | |
| Choose Overlays: |
Climate normals are 30-year summaries of climate data that are generated each decade. Normals provide a broad overview of average climate conditions over the past 30 years. To create the normals, historical data from the past three decades are summarized across different timescales (e.g., months, seasons, or years) using common metrics such as the mean or median. These normals help contextualize current conditions from the perspective of the past few decades.
While normals are extremely useful for contextualizing current conditions, a downfall is that they don't give any insight into how likely or unlikely a given event is. For example, if a rancher asked "what is the probability that I get at least four inches of rain this summer?" or "I got 15 inches of rain this year. What are the odds of that?", a mean or median doesn't help answer the question. Additionally, conventional normals like the mean or median don't tell us anything about the underlying structure of the data. Ideally, a climate normal should both convey average conditions and allow for further investigation into the underlying data. This finer-level detail is possible by using a gamma distribution to summarize historical data. In the following sections, we explain what a gamma distribution is and how we used the gamma distribution to create Montana's climate normals for the 1991 - 2020 period of record.
A gamma distribution is a continuous function that is defined by two parameters, alpha and beta. When fitting a gamma distribution to a set of data (x), alpha and beta are chosen such that when a value from x is passed into the gamma function, the resulting value is as close to the observed density of x on a probability density function as possible. For example, the figure below shows a histogram of simulated annual precipitation over a 30 year period with a gamma distribution fit to the data: In this example, the gamma distribution fits the observed data pretty well. In fact, the gamma distribution can approximate any distribution of data so long as they are greater than zero and approximately normally distributed.
In the gamma distribution, the alpha parameter defines the shape of the distribution, or how spread out the curve is. The beta parameter defines the rate of distribution, or how rapidly the curve rises and falls. A convenient quality of the gamma distribution is that there are closed-form solutions to the underlying data's mean, mode and variance that can be calculated using only alpha and beta. Additionally, other statistics like the median, IQR, and exceedance probabilities can easily be calculated by passing alpha, beta and a value from x into other relatively simple functions. This means that by fitting a gamma distribution to a set of data, we can completely encode the underlying structure of the data into the alpha and beta parameters. This not only cuts down on storage space, but also allows for deeper investigation into the datasets than only deriving the traditional normals of mean, median, etc. Because of this convenience, we used gridMET meteorology to derive gamma distribution climate normals across Montana for the 1991 - 2020 period.


Here is the result of my code, just for your reference
If you would like to test it yourself, you can probably use Chrome Developer Tools as described in the lectures. Thanks for grading!


Using new and sophysticated ways of visualizing intricate data, D3 allows users and clients to see their data in a whole new light


Class Collection
A collection for use with service models.
- Illuminate\Support\Collection
- LushDigital\MicroServiceRemoteModels\Collection
Namespace: LushDigital\MicroServiceRemoteModels
Package: LushDigital\MicroServiceRemoteModels
Located at Collection.php
Package: LushDigital\MicroServiceRemoteModels
Located at Collection.php


The Registry is currently being populated. See awesome-aframe and the blog for more components!
{{ component.description }}


The world’s top-performing companies are embracing sustainability to
drive business results. We help them deliver on that promise.

Measure all emissions
Normative accounts for your full carbon footprint, including your
supply chain, and help you stay compliant. We remove the hassle of
data collection by automating the emission calculation process.
 Normative shows you what initiatives have the greatest
climate impact and lets you focus on the right problems.
Be a leader
Sustainability is an opportunity. Customers, investors and future
employees want to know your sustainability profile. We help you gain
their trust.
"Lorem ipsum dolor sit amet consectetur adipisicing elit. Molestias,
alias mollitia. Voluptatibus ipsa quia porro!""
Quas porro maiores, dignissimos
beatae corporis dolore
"Lorem ipsum dolor sit amet consectetur adipisicing elit. Molestias,
alias mollitia. Voluptatibus ipsa quia porro!""
Quas porro maiores, dignissimos
beatae corporis dolore
"Lorem ipsum dolor sit amet consectetur adipisicing elit. Molestias,
alias mollitia. Voluptatibus ipsa quia porro!""
Quas porro maiores, dignissimos
beatae corporis dolore
Want to know your full carbon footprint?
How Normative works
Export your data
Gather your financial data and upload them to Normative.
Let Normative calculate
Our emission accounting engine maps your transactions and calculates their carbon footprint.

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Normative recommends high-impact actions to reduce your climate footprint, starting from day one. Use our insights to devise a net-zero strategy, engage your stakeholders and reduce risks in your supply chain.
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When climate changes, everything changes. Today, 71% of consumers make choices with sustainability in mind, while 64% of millennials won’t work for a company that ignores sustainability. Normative helps you reduce GHG emissions and gain the trust of your stakeholders.


"Let me appreciate all efforts put in by entire team to successfully complete the examination. We are very thankful to all of you for entire support extended during the examination.We are able to execute our Online Exam Process with secure browsers seamlessly. Thanks once again. "


Preheat the oven to 200C/180C Fan/Gas 6.
For the spice mix, toast all the spices, except the turmeric, in a hot dry frying pan for a minute or so, until they become fragrant. Tip into a spice blender, or pestle and mortar, add the turmeric and blend to a fine powder.
For the chicken, mix the cream cheese, butter, brioche breadcrumbs, lemon zest, tarragon and the spice powder and season well. Put the mixture into a piping bag.
Place the chicken in a roasting tin. Lift the skin of the chicken and pipe in the spice butter mixture. Rub gently to spread it evenly under the skin. Spread the remaining mixture over the legs to cover them.
Rub some olive oil over the chicken and season with salt and pepper.
Roast the chicken for 22 minutes per 500g/1lb 2oz. Baste regularly with melted butter to make sure the skin is moist while cooking.
To check the chicken is done, pierce the thigh with a knife. If the juices run clear, it’s cooked. Take the chicken out of the tin. Set it aside to rest.
To make the gravy, place the tin on the hob, heat gently and scrape the bits from the pan. Stir in 1 tablespoon of flour and cook for 2 minutes. Add the wine and simmer to reduce in volume by half. Add the stock. Simmer for 5–6 minutes and then season with salt and pepper. Pass the gravy through sieve into a jug and keep warm until serving.
For the carrots, cook the carrots in boiling water until al dente. Heat the oil in a pan and cook the garlic until soft. Add the coriander seeds and pine nuts, and sauté for 2 minutes. Add the carrots and cook for 2–3 minutes. Add the orange juice and zest. Season with salt and pepper.
For the bread sauce, stud the onion all over with the cloves, and then put it in to a saucepan with the bay leaf, peppercorns and milk. Bring to the boil, remove the pan from the heat and leave to infuse for 15 minutes. Remove the onion, bay leaf, cloves and peppercorns, and then stir in the breadcrumbs and curry powder.
Return the pan to the heat and cook very gently for 5–10 minutes, stirring occasionally until the breadcrumbs have absorbed all the liquid. Stir in the butter and season, to taste, with salt and pepper.
To serve, carve the chicken into slices and serve with bread sauce, gravy and carrots.


Jason's Playground
Join Me
On my journey...
...to becoming a full-stack developer!
My plan is to learn as many aspects of the full-stack environment, in addition to the knowledge I have gained over the past 20 years in the IT field.
The plan is to literally make changes and additions to this page as I progress through the different phases of my learning cycle. I plan to keep either a blog or a to-do list that I will check off as I move along.
The ultimate goal is to create a kind of learning roadmap and pass along the information and steps I have taken, in order to make it easier for a new student - or anyone that is considering becoming a software/Web developer - to progress in their studies.


Nowadays, almost all the Kottans have Kata 7, almost all the Kottans know what would happening with them on the code review if they will used best practices of the Ninja-code.
Nowadays, one needs a little to become a true NInja - some practice with Japan alphabet - Hiragana.
Let's start...


ProcessDocuments
The ProcessDocuments utility provides a general
facility for processing a set of documents and then writing out these
documents with some of the resulting annotations encoded in XML.
It is invoked by
xjet Jet.ProcessDocuments
propsFile docList inputDir inputSuffix outputDir outputSuffix
where
- propsFile
- is the Jet properties file specifying how each document
is to be processed
- docList
- is a file containing a list of document file names, one per line
- inputDir
- is the directory containing the files to be processed
- inputSuffix
- is the file extension to be added to document name to obtain name of output file
- outputDir
- is the directory containing output files
- outputSuffix
- is the file extension to be added to document name to obtain name of output file
For example, if doclist contains
a
b
c
then
xjet Jet.ProcessDocuments props doclist in txt out nam
will
read in/a.txt and write out/a.nam
read in/b.txt and write out/b.nam
read in/c.txt and write out/c.nam
The set of annotations which are written out as XML tags in the
output file are determined by property WriteSGML.type
in the props file. The value of this property may be
a single annotation type, a comma-separated list of
annotation types, or "all".


{% extends "base.html" %} {% from "layout/pagination.html" import footer_pagination with context %} {% block content %}
These are Ideas that need help.
On {{ object.updated }}
{{ object.notes }}


They call Me 'Software Developer', Basically I write Clean Code... using Ruby on Rails.
Officially Known as Abdulmajid Osman a Full Stack Web Developer.
Feel free to Leave a message!.
Ruby
RubyonRails
Java
Jquery
HTML
CSS
Javascript
Databases
An E-commerce site where you can purchase the types of Cloths you want and check them out.


--- layout: page title: About header-img: "img/about-bg.png" ---
Marine Biologist turned Computer Programmer


https://unsplash.com/photos/z9WAr91fjbQ?utm_source=unsplash&utm_medium=referral&utm_content=creditShareLink
created with


@(msg: String)(implicit request: MessagesRequestHeader) @main("Welcome to Snooker O") {
Something went wrong. Please use the message below to check if it was your data file
@msg


Kenneth
Twitter
LinkedIn
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RSS Feed
Blog categories
General
Personal
Physics & Astronomy
Projects
Ranting
Work
Pages
About Kenneth
Employment
Experiments
Friends
Andrew Mason
Christian Heilmann
Dan Webb
Daniel Goldsworthy
Dean Edwards
Dot’s Shop
Simon Willison


TECH
Google's Meena is impressive, but AI Chatbots are still 'cheap imitation' of Humans
by Ben Dickson
1 hour Ago
2
INSIGHT
How ‘product-led growth’ can propel your SaaS company to success
— no sales team needed
by Sonya Pelia
2 hours ago
15
TECH
This AI model improves and colorizes old videos and the results
are stunning
by Ivan Mehta
3 hours ago
25


Tteam is the team’s uncorrected elapsed driving time in seconds.
Tmin is the fastest uncorrected elapsed driving time of all teams who are able to score points in efficiency.
ENteam is the team’s corrected used energy.
ENmin is the lowest corrected used energy of all teams who are able to score points in efficiency.


moved
Enter this area with the mouse in hints mode to replace all links. New elements should get hints if they are equal to a previous element.


{% for subsystemName, subsystem in trendingManager.trendingDB.items() -%}
{%- if subsystem != {} -%}
{# groupSelectionPatten should always be a valid proxy for a valid link #}
{# The value "nonSubsystemEmptyString" is interpreted in the validation function for the hist group, so it shouldn't show up anywhere else! #}
{{ subsystemName }}
{%- for name, trendingObject in subsystem.items() -%}
{# The value "nonSubsystemEmptyString" is interpreted in the validation function for the hist group, so it shouldn't show up anywhere else! #}
{{ name }}
{%- endfor -%}
{%- endif -%}
{% endfor %}


I am a generalist programmer with a foundation rooted in web development. My value lies in being able to find the
elegant solution that is composable, maintainable, and understandable. Most of my professional life has been spent in
the business world, gradually accumulating knowledge and developing an intuition for what makes business happen. I
bring this awareness to my life as a web developer, with everything I do having to pass a single logic gate:
this.newValue > this.currentValue ? implement : null
A recording app build with React Native with a focus on music. The app has a primary emphasis on folder navigation, allowing musicians to better organize their song ideas.
A landing page with the KPI being to sign up supply-side users of a two-sided marketplace.
A web application for storing all of your most desired places to visit. Ever been talking to someone and they mention a specific city they just loved? Bucket List. How about watching a movie and you see a specific location within a city that piques your interest? Bucket List.
Design and build landing page, with purposes to convert supply-side users of a two-sided marketplace.
Contributions include creating wire-frames, iterative versions of corresponding mockup, and creation of the final landing page using Sass and JQuery
Build web scraper with Scrapy to gather data from Airbnb Experiences to help with data collection.
Liaison between external development team and core project team, serving as a point of communication between tech and non-tech teams.
Inform company founder of any technologies that may present strong opportunities for long-term strategy.
Design general architecture of website, including user stories, visual layout, and contributing to the site’s UX.
Design strategies for implementation of Facebook marketing campaign, including creating visuals with Canva, writing copy, and determining proper user demographics
Lead company sales efforts, with team converting 60% of all outbound calls into users.
Overtake management of company social media and design the marketing campaign, increasing Facebook followers by 66%, and establishing the platform as a channel of communication for global exporters.
Forecast future commodity prices and make purchase recommendations.
Determine the most economical means of importing a diverse range of bulk food commodities.
When not programming, I enjoy spending my time with other creative pursuits. Since childhood, music has become a major part of my life. I consider it an indispensible way to clear my mind and switch gears so that I can more effectively approach non music-related problems from different angles.
Further to this concept of approaching situations from different angles, in the past several years I have developed a deep interest in other cultures, leading to my hobby of language learning. A main takeaway from this hobby has been this: While most words do have an equivalent in other languages, it is difficult to translate the feeling that each word carries. This means we must think at a deeper level than simply finding the equivalents of each language.


I posted about the Green Brain Project a while ago before starting my placement there. Last week I finished, after spending 6 weeks working with the team investigating ways to improve their numerical simulation methods. For the interested I’ll summarise the work I’ve done. The full report can be found here.
The Spine-Creator tool
Spine-creator is a tool for building and simulating biological neural networks, built by Alex Cope of the Green Brain Project. It’s designed to be powerful, flexible and usable by non-programmers, with a graphical user interface to visualise and build the networks. ‘Components’ can be designed and connected together with other components, and the system can be compiled and simulated from within the program. The tool is open source and can be found on GitHub here.
The Spine-Creator visual interface
The behaviour of components are usually specified with systems of Ordinary Differential Equations (ODEs): mathematical systems that start at a given state and progress through time acording to the differential equations. For neuron models, there would typically be variables and equations describing how voltages, resistances and chemical concetrations change over time from initial conditions.
Simulating these systems therefore requires solving these sets of equations, which usually isn’t possible with the normal algebraic methods taught in school. Instead numerical methods are used, these are methods that calculate accurate estimates of how the system will behave, and are usually parameterised to give simulations of any desired accuracy.
Forward Euler
Forward Euler is the simplest and most common numerical method for solving ODEs, it is based on the definition of the differential, and can be written in a line or two of code (C#):
1 2 3 4 5 |
|
You can see that the amount the initial value changes by is proportional to the rate it is changing (differential) and the length of time it is changing for (dt). This method works, and can achieve any desirable accuracy if iterated over and over again with tiny values for dt. But has a number of stability problems when simulating particular systems. For example if Forward Euler is used to solve a Sine-Cosine system…
The result wildly and exponentially oscilates rather than stably moving between +/– 1.0. The Spine-Creator tool used the Forward Euler method, and this problem (along with others) was the motivation for the research project.
Runge Kutta methods
The main class of methods we investigated are called Runge-Kutta methods. They work by calculating the differential at multiple points between the intitial time and dt, and calculating an estimate of the state at the end of the time-step using a linear combination of those differentials. There are a number of algorithms in this class, the most popular being modified Euler and Runge-Kutta 4th Order. These methods provide more accurate, efficient and stable solutions and can be used with much larger values for dt.
Adaptive time-step methods
The methods described so far assume a value for dt has already been chosen. Adaptive time-step methods work by providing an estimate for the error introduced during a time period, and using that error estimate to suggest a new value for dt based on a given error-tolerance. These methods can, for example, use a very small dt during chaotic and difficult time-periods, and shift later to using a much larger dt when the system stabilises. The adaptive time-step method I investigated and implemented is called the Dormand-Prince Method. It can result in very efficient and very accurate solutions compared to similar fixed-time-step methods. Run on a single variable system (see the full report and code for details) the result clearly shows a changing time-step:
Visually, the dots get further apart as the system progresses and becomes more linear.
Parallelisation and Synaptic Delays
Part of the project’s aims are to simulate the systems in paralell on GPUs. The bottleneck to doing this as it stands is to do with the large degree of connectivity within the network; sharing data between otherwise unconnected sub-systems prohibits simulating them in isolation, as their behaviour will always depend on other neurons from another part of the network. We found a paper that describes a method for isolating subsystems for a maximum period of time, which restricts data-flow between components based on the synaptic delays in the network. Using this method could potentially aid the paralellisation of the simulation.
Awesome!
So overall it was a super cool project and I learnt a lot. It’s great to get back into mathsy-programming with an enthusiastic acedemic team. A big shoutout to the Green Brain Project and the SURE scheme for enabling this project and others for other students, I’m looking forward to working with the team again in my 3rd year at the University.
Code and full report
The methods mentioned were implemented in an isolated C++ program available on GitHub.
The full report which was handed in at the end of the placement is available here (pdf). This includes tons of details and extras that aren’t mentioned in this blog post.


will.i.am
-
Bang Bang
[by:Hail_RDJ_Stony] I love her, can’t leave her, Forever I’ll always need her, She lie, but I believe her, Lovesick ... -
This Is Love
If you love it like I love it And you feel what I feel inside If you want it like I want it Then baby let’s get it tonig... -
Far Away From Home
She comes from a small town, She would’ve stole her mom’s car Crazy baby, she says she gonna make it far uptown, She wa...  -
I Got It From My Mama
作曲 : Adams, Drion, Régiacorte 作词 : ATKINS, ERICA/ATKINS, TREANA/CAMPBELL, WARRYN Ladies, l-l-ladies, l-l-ladies, herew... -
It’s My Birthday (feat.  -
Smile Mona Lisa
作词 : Adams, Carlos Bona, Atonia Maria Let me tell you about my girlfriend, My girlfriend Mona Lisa, She let somebody ta... -
#thatPOWER
And on, i'm alive, i'm alive, i'm alive And on, I can fly, I can fly, I can fly And on, i'm alive, i'm alive, i'm alive ... -
Waving flag
[by:Risonn] [ti:waving flag] [ar:k'naan] [al:] when i get older i will be stronger they'll call me freedom just like a w... -
Big Fat Bass
The big fat bass ~~ I can be the treble, baby You can be the bass You can be the bass You can be the bass I can be the ... -
Scream & Shout
作曲 : will.i.am/Jef Martens/Jean Baptiste Bring the action When your hear us in the club You gotta turn the *****t up Yo... -
I Like to Move It
I like to move it, move it I like to move it, move it I like to move it, move it We like to move it! I like to move it, ... -
Hall of Fame
Yeah, you could be the greatest You can be the best You can be the King Kong banging on your chest You could beat the wo... -
Photographs
Heres a little story I gotta tell 'Bout this boy I know so well Back in the day was cool and all He fell in love I fell ... -
Hall Of Fame
Yeah, you could be the greatest You can be the best You can be the King Kong banging on your chest You could beat the wo... -
Real In Rio
All the birds of a feather Do what they love most of all We are the best at rhythm and laughter That's why we love carna... -
T.H.E (The Hardest Ever) (Explicit Version)
You can go hard or you can go home You can go hard or you can go home You can go harder or you can go home You can go ha... -
Fergalicious
作曲 : Adams, Birks, Burns, Ferguson ... 作词 : ADAMS, WILL/BIRKS, DANIA/BURNS, JUANA/FERGUSON, STACY/LEE, JUANITA A/MONRO... -
OMG
Oh my gosh Baby let me la..I did it again so Imma let the Oh myyy Baby let me love you down There's so many ways to love... -
Hot Wings (I Wanna Party)
Party in the open evening, baby Iwanna party I wanna samba I wanna party Iwanna samba I wanna party And live my life(liv... -
Heartbreaker
heartbreaker will.i.am look out (x3) where its at i know karma's coming to pay me back im with the sweetest thang thats ... -
Boys & Girls
We get messed up waiting for the party Turned up, hotel lobby Fast life like a Ducati Spending money like I'm from Saudi... -
It Should Be Easy
I been thinking Just sittin thinking On why I love you And all the reasons And if I lost you Boy if I lost you I'd lose ...  -
Scream & Shout
[by:Mighenri] Bring the action When your hear us in the club You gotta turn the **** up You gotta turn the **** up You ...   I wanna go to Ibiza (Lets Go) I wanna go to... -
Best Night
She never been on a flight, She never been in a limousine And now she's living the life Popping bottles in LA She's danc... -
Big and Chunky
[ti:big and chunky] Chunky!Chunky!Chunky!Chunky! I like 'em big,I like 'em chunky I like 'em big,I like 'em plum... -
Scream and Shout (featuring Britney Spears) (Clean Version)
[by:界塚家家主] Bring the action When your hear us in the club You gotta turn the s*it up You gotta turn the s*it up You gott... -
FIYAH
[by:小陀螺Tony] 作曲 : will.i.am/Marco Parisi/Giampaolo Parisi/Manon Dave 作词 : will.i.am/Marco Parisi/Giampaolo Parisi/Mano... -
Free (New Version)
[by:咆哮的小清新___] [ti:] [ar:] [al:] [offset:0] I've got some money in my pockets and I wanna go shopping And go buy me som...   -
Alex on the Spot
I've been around the world in the poaring rain Feeling out of place, im feeling strang Take me to a place where they kno...  -
Ew!
Seriously?  Ew!  Ew! I'm like "what the what"? Ew! Right? Right? Ew. Ew. Oh, ... -
Wavin' Flag
When I get older, I will be stronger They call me freedom, just like a wavin' flag So wave your flag, now wave your flag... -
Beep
作曲 : William Adams & Kara DioGuardi & Jeff Lynne 作词 : ADAMS, WILLIAM/DIOGUARDI, KARA/LYNNE, JEFF Ha, ha-ha, ha-ha Ha... -
Crazy Kids (Will.I.am Remix)
Hello, wherever you are. Are you dancing on the dancefloor, Or drinking by the bar? Tonight we do it big, And shine like... -
B Boyz
[by:Frankie阿祖] 作曲 : Adams, Price B Boy and B Girl Come on let's.... Da da da da da hey ! B.........Boy Dance! B Boyz an... -
Here I Come
作曲 : Adams, Ferguson, Robinson 作词 : ADAMS, WILLIAM/FERGUSON, STACY/ROBINSON, SMOKEY Aint nobody rock it like this Aint... -
Born to Get Wild (Dimitri Vegas & Like Mike vs BoostedKids Remix)
[by:cclxpp123] [ti:] [ar:] [al:] [by:九九Lrc歌词网～www.99Lrc.net] Hey Turn up the sound And bring it loud so that everyone co...   -
Check It Out
Step up in the party like my name was bad ***** All these haters mad because I'm so established They know I'm a beast ye... -
On The Dancefloor
Feel that heat Risin' hard Hear that beat Turn it up They be movin', that's what's up They be, they be on the cup On the... -
The Traveling Song
I've been around the world in the pouring rain, Feeling out of place, really felling strange, Take me to a place, where ...


# -*- coding: utf-8 -*-
"""
Created on Tue Jan 1 10:57:47 2019
@author: khale
"""
# Standard library imports
import itertools
# 3rd parties library imports
import sympy as sm
# Local application imports
from .matrices import (reference_frame, vector, quatrenion, zero_matrix,
A, G, E, matrix_symbol)
__all__ = ['body','ground']
[docs]class body(reference_frame):
r"""A class that represents an un-constrained rigid body object in 3D in a
symbolic form, where all the body parameters and equations are generated
automatically in a symbolic format.
Parameters
----------
name : str
Name of the body instance. Should mimic a valid python variable name.
.. note::
An un-constraied body in space is typically defined using 6 generalized
coordinates representing its' location and orientation. In cartesian
coordinate system, body location is simply defined by the :math:`(x,y,z)`
coordinates of a reference point on the body -normally the center-of-mass -
, where the body orientation can be defined in various ways, such as the
directional cosines matrix, euler-angles and euler-parameters.
The package uses euler-parameters -which is a 4D unit quaternion- to
represents a given body orientation in space. This makes the generalized
coordinates used to fully define a body in space to be 7, instead of 6,
it also adds an algebraic equation to the constraints that ensures the
unity/normalization of the body quaternion.
**Attributes**
Attributes
----------
n : int
Number of generalized coordinates used to define the body
configuration. Equals 7.
nc : int
Number of scalar constraint equations (euler-parameters normalization).
nve : int
Number of vetor constraint equations (euler-parameters normalization).
A : A
The directional cosines matrix that represents the symbolic orientation
of the body relative to the global_frame. This matrix is function of
the body orientation parameters e.g. euler-parameters
R : vector
A symbolic matrix that represents the location of the body's reference
point relative to the global origin.
Rd : vector
A symbolic matrix that represents the translational velocity of the
body's reference point relative to the global origin.
P : quatrenion
A symbolic matrix that represents the orientation of the body's
reference frame relative to the global frame in terms of
euler-parameters.
Pd : quatrenion
A symbolic matrix that represents the rotaional velocity of the body's
reference frame relative to the global frame in terms of
euler_parameters time-derivatives.
q : sympy.BlockMatrix
Blockmatrix containing the position-level coordinates of the body
qd : sympy.BlockMatrix
Blockmatrix containing the velocity-level coordinates of the body
normalized_pos_equation : sympy.MatrixExpr
The normalization equation of the euler-parameters quatrenion at the
position level.
normalized_vel_equation : sympy.MatrixExpr
The normalization equation of the euler-parameters quatrenion at the
velocity level.
normalized_acc_equation : sympy.MatrixExpr
The normalization equation of the euler-parameters quatrenion at the
acceleration level.
normalized_jacobian : list (of sympy.MatrixExpr)
The jacobian of the normalization equation of the euler-parameters
quatrenion relative to the vector of euler-parameters.
arguments_symbols : list (of symbolic objects)
A list containing the symbolic mathematical objects that should be
nuemrically defined by the user in a numerical simulation session.
runtime_symbols : list (of symbolic objects)
A list containing the symbolic mathematical objects that changes during
the run-time of a nuemric simulation's "solve" method.
constants_symbolic_expr : list (of sympy.Equality)
A list containing sympy equalities representing the values of internal
class symbolic constants that are evaluated from other symbolic
expressions.
constants_numeric_expr : list (of sympy.Equality)
A list containing sympy equalities representing the values of internal
class symbolic constants that are evaluated directly from numerical
expressions.
constants_symbols : list (of symbolic objects)
A list containing all the symbolic mathematical objects that represent
constants for the given body instance.
"""
n = 7
nc = 1
nve = 1
def __init__(self, name):
self._name = name
super().__init__(name)
splited_name = name.split('.')
self.id_name = ''.join(splited_name[-1])
self.prefix = '.'.join(splited_name[:-1])
self.prefix = (self.prefix+'.' if self.prefix!='' else self.prefix)
format_ = (self.prefix, self.id_name)
self.R = vector('%sR_%s'%format_, format_as=r'{%sR_{%s}}'%format_)
self.P = quatrenion('%sP_%s'%format_, format_as=r'{%sP_{%s}}'%format_)
self.Rd = vector('%sRd_%s'%format_, format_as=r'{%s\dot{R}_{%s}}'%format_)
self.Pd = quatrenion('%sPd_%s'%format_, format_as=r'{%s\dot{P}_{%s}}'%format_)
self.Rdd = vector('%sRdd_%s'%format_, format_as=r'{%s\ddot{R}_{%s}}'%format_)
self.Pdd = quatrenion('%sPdd_%s'%format_, format_as=r'{%s\ddot{P}_{%s}}'%format_)
self.A = A(self.P)
self.G = G(self.P)
self.E = E(self.P)
self.normalized_pos_equation = (self.P.T*self.P) - sm.Identity(1)
self.normalized_vel_equation = zero_matrix(1,1)
self.normalized_acc_equation = 2*(self.Pd.T*self.Pd)
self.normalized_jacobian = [zero_matrix(1, 3), 2*self.P.T]
self.m = sm.symbols('m_%s'%self.id_name)
self.M = matrix_symbol('%sM_%s'%format_, 3, 3, r'{%s{M}_{%s}}'%format_)
self.Jbar = matrix_symbol('%sJbar_%s'%format_, 3, 3, r'{%s\bar{J}_{%s}}'%format_)
self.J = 4 * G(self.P).T * self.Jbar * G(self.P)
@property
def name(self):
return self._name
@property
def q(self):
return sm.BlockMatrix([[self.R], [self.P]])
@property
def qd(self):
return sm.BlockMatrix([[self.Rd], [self.Pd]])
@property
def qdd(self):
return sm.BlockMatrix([[self.Rdd], [self.Pdd]])
@property
def arguments_symbols(self):
return [self.R, self.P, self.Rd, self.Pd, self.Rdd, self.Pdd,
self.m, self.Jbar]
@property
def runtime_symbols(self):
return [self.R, self.P, self.Rd, self.Pd, self.Rdd, self.Pdd]
@property
def constants_symbolic_expr(self):
massmatrix = sm.Eq(self.M, self.m*sm.Identity(3))
return [massmatrix]
@property
def constants_numeric_expr(self):
return []
@property
def constants_symbols(self):
constants_expr = itertools.chain(self.constants_symbolic_expr,
self.constants_numeric_expr)
return [expr.lhs for expr in constants_expr]
class ground(body):
"""
A representation of the gorund as a special case of the body class. This
adds the needed constraint equations that makes the ground fixed in the
global reference frame.
"""
n = 7
nc = 7
nve = 2
def __new__(cls, *args, **kwargs):
name = 'ground'
return super().__new__(cls, name)
def __init__(self, *args, **kwargs):
name = 'ground'
super().__init__(name)
self.P_ground = quatrenion('Pg_%s'%self.name, format_as=r'{Pg_{%s}}'%self.name)
self.normalized_pos_equation = sm.BlockMatrix([[self.R], [self.P-self.P_ground]])
self.normalized_vel_equation = sm.BlockMatrix([[zero_matrix(3,1)],[zero_matrix(4,1)]])
self.normalized_acc_equation = sm.BlockMatrix([[zero_matrix(3,1)],[zero_matrix(4,1)]])
self.normalized_jacobian = sm.BlockMatrix([[sm.Identity(3), zero_matrix(3,4)],
[zero_matrix(4,3), sm.Identity(4)]])
@property
def arguments_symbols(self):
return []
@property
def constants_numeric_expr(self):
position = sm.Eq(self.R, sm.Matrix([0,0,0]))
expr1 = sm.Eq(self.P, sm.Matrix([1,0,0,0]))
expr2 = sm.Eq(self.P_ground, sm.Matrix([1,0,0,0]))
mass = sm.Eq(self.m, sm.Float(1))
iner = sm.Eq(self.Jbar, sm.eye(3,3))
return [position, expr1, expr2, mass, iner]
###############################################################################
###############################################################################


Error Summary
First Glance
Issue
Issue 2
Correct
Clear Issue
BEAT THEM ALL
Error Summary
First Glance
Issue 1
Issue 2
Correct Answer
Issue 3
Issue 4


|
Assimp
5.0.1, master @ cd42b955
|
Assimp provides its own interchange format, which is intended to applications which need to serialize 3D-models and to reload them quickly. Assimp's file formats are designed to be read by Assimp itself. They encode additional information needed by Assimp to optimize its postprocessing pipeline. If you once apply specific steps to a scene, then save it and reread it from an ASS format using the same post processing settings, they won't be executed again.
The format comes in two flavours: XML and binary - both of them hold a complete dump of the 'aiScene' data structure returned by the APIs. The focus for the binary format (.assbin
) is fast loading. Optional deflate compression helps reduce file size. The XML flavour, .assxml
or simply .xml, is just a plain-to-xml conversion of aiScene.
ASSBIN is Assimp's binary interchange format. assimp_cmd (<root>/tools/assimp_cmd
) is able to write it and the core library provides a loader for it.
The format is pretty much self-explanatory due to its similarity to the in-memory aiScene structure. With few exceptions, C structures are wrapped in XML elements.
The DTD for ASSXML can be found in <root>/doc/AssXML_Scheme.xml
. Or have look at the output files generated by assimp_cmd.
The ASSBIN file format is composed of chunks to represent the hierarchical aiScene data structure. This makes the format extensible and allows backward-compatibility with future data structure versions. The <root>/code/assbin_chunks.h
header contains some magic constants for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found in <root>/tools/assimp_cmd/WriteDump.cpp
(yes, the 'b' is no typo ...).
------------------------------------------------------------------------------- 1. File structure: ------------------------------------------------------------------------------- ---------------------- | Header (512 bytes) | ---------------------- | Variable chunks | ---------------------- ------------------------------------------------------------------------------- 2. Definitions: ------------------------------------------------------------------------------- integer is four bytes wide, stored in little-endian byte order. short is two bytes wide, stored in little-endian byte order. byte is a single byte. string is an integer n followed by n UTF-8 characters, not terminated by zero float is an IEEE 754 single-precision floating-point value double is an IEEE 754 double-precision floating-point value t[n] is an array of n elements of type t ------------------------------------------------------------------------------- 2. Header: ------------------------------------------------------------------------------- byte[44] Magic identification string for ASSBIN files. 'ASSIMP.binary' integer Major version of the Assimp library which wrote the file integer Minor version of the Assimp library which wrote the file match these against ASSBIN_VERSION_MAJOR and ASSBIN_VERSION_MINOR integer SVN revision of the Assimp library (intended for our internal debugging - if you write Ass files from your own APPs, set this value to 0. integer Assimp compile flags short 0 for normal files, 1 for shortened dumps for regression tests these should have the file extension assbin.regress short 1 if the data after the header is compressed with the DEFLATE algorithm, 0 for uncompressed files. For compressed files, the first integer after the header is always the uncompressed data size byte[256] Zero-terminated source file name, UTF-8 byte[128] Zero-terminated command line parameters passed to assimp_cmd, UTF-8 byte[64] Reserved for future use ---> Total length: 512 bytes ------------------------------------------------------------------------------- 3. Chunks: ------------------------------------------------------------------------------- integer Magic chunk ID (ASSBIN_CHUNK_XXX) integer Chunk data length, in bytes (unknown chunks are possible, a good reader skips over them) (chunk-data-length does not include the first two integers) byte[n] chunk-data-length bytes of data, depending on the chunk type Chunks can contain nested chunks. Nested chunks are ALWAYS at the end of the chunk, their size is included in chunk-data-length. The chunk layout for all ASSIMP data structures is derived from their C declarations. The general 'rule' to get from Assimp headers to the serialized layout is: 1. POD members (i.e. aiMesh::mPrimitiveTypes, aiMesh::mNumVertices), in order of declaration. 2. Array-members (aiMesh::mFaces, aiMesh::mVertices, aiBone::mWeights), in order of declaration. 2. Object array members (i.e aiMesh::mBones, aiScene::mMeshes) are stored in subchunks directly following the data written in 1.) and 2.) Of course, there are some exceptions to this general order: [[aiScene]] - The root node holding the scene structure is naturally stored in a ASSBIN_CHUNK_AINODE subchunk following 1.) and 2.) (which is empty for aiScene). [[aiMesh]] - mTextureCoords and mNumUVComponents are serialized as follows: [number of used uv channels times] integer mNumUVComponents[n] float mTextureCoords[n][3] -> more than AI_MAX_TEXCOORD_CHANNELS can be stored. This allows Assimp builds with different settings for AI_MAX_TEXCOORD_CHANNELS to exchange data. -> the on-disk format always uses 3 floats to write UV coordinates. If mNumUVComponents[0] is 1, the corresponding mTextureCoords array consists of 3 floats. - The array member block of aiMesh is prefixed with an integer that specifies the kinds of vertex components actually present in the mesh. This is a bitwise combination of the ASSBIN_MESH_HAS_xxx constants. [[aiFace]] - mNumIndices is stored as short - mIndices are written as short, if aiMesh::mNumVertices<65536 [[aiNode]] - mParent is omitted [[aiLight]] - mAttenuationXXX not written if aiLight::mType == aiLightSource_DIRECTIONAL - mAngleXXX not written if aiLight::mType != aiLightSource_SPOT [[aiMaterial]] - mNumAllocated is omitted, for obvious reasons :-)


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Reports methods being declared
final
. Some coding standards discourage
final
methods.
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hexonet.apiconnector is licensed under MIT License. A short, permissive software license. Basically, you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
The full license text can be found below (MIT License).
⚠ This document only reflects the responsible developers at HEXONET GmbH. For a list of MUCH-APPRECIATED CONTRIBUTORS – people who helped developing and extending this library, applying patches, adding helpful comments and thus generally made it that much better, see GitHub’s list of contributors.
The following section contains the full license texts for this module and the documentation.
MIT License
Copyright (c) 2018 HEXONET
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


These tests are in a separate file because the ArrayLike length limit is per-host-page (via the taming frame) global mutable state.


Pick a locale:
Current time is:
Week starts at:
, first week length is:
Format:
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Sprint is a web and mobile application solution & service provider serving many large and medium business customers and also government’s organizations. We have the team, the technology and the direction to help you succeed. Sprint makes it easier, faster and more affordable to go online than ever before. Our goal is to become the single stop internet solution for the home and professional consumer and companies of all sizes.
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We tried to make very high-quality product and deliver on time so that our team decide a deadline and then work according to the deadline provided.
Sprint tried to make very high-quality product and we are here to offer advice and provide mobile and web solutions and maintenance services for our clients.
Sprint Express Solution has seven years of professional experience in software house's market. We had made professional products which leading the market.
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We always live in the heart of our client thats why we are reachable easily for our all clients.


Dearest one, I am Mrs Mariam Afonso I was married to Mr. Moses Afonso who was a contractor with the government of Cote D'Ivoire before he died in the year 2002 after few days in the hospital. The doctor said his death was as a result of poison. We were married for so many years without a child.Before his death we were both born again Christian. Since his death I decided not to remarry or get a child outside my matrimonial home which the Bible is against. When my late husband was alive he deposited the sum of $25 Million usa dollars with a security company here in Cote D lvoire Presently this money is still in the custody of the security company in Cote D lvoire.  I want a church,organization or good person that will use this fund for orphanages, widows and other people that need help and also propagating the word of God and to endeavor that the house of God is maintained. The Bible made us to understand that"Blessed is the hand that giveth". l took this decision because I don't have any child that will inherit this money and my husband relatives are not Christians not even good at all because they are the one that responsible for the death of my husband in other to have all my late husband's property and I don't want my husband's efforts to be used by those that conspired for his death. I don't want them to know about this development and l know that With God all things are possible This is why I am taking this decision.Though it was very painful to hear this kind of news from my doctor but I am notafraid of death because I know where I am going. I know that I am going to be in the bosom of the Lord. I don't think there is need for any telephone communication in this regard because of my health but the important thing to me is for you to do what i will require you in this regard. As soon as I receive your reply I shall give you the contact of the Security company here in Cote d' lvoire. I will also issue a letter of authorization to the Security company that will prove you the present beneficiary of this money.Note when you will contact the security company on no account should you let them know that the content of the deposit is money because my late husband decleared it to them as containg family values belonging to his foriegn business partner who will come for the withdrawal and termination of the contract with the certificate of the deposit which was issued to my late husband by the security company on the day he made the deposit with them which i will send to you on your confirmation that you can handle this transaction. I also want you,church or the organization to always pray for me because the lord is my only shepherd.My happiness is that I lived a life of a worthy Christian. Whoever that Wants to serve the Lord must serve him in spiritand Truth. Please always be prayerful all through your life. Any delay in your reply will give me room in sourcing another good person, church,organization for this same purpose. Please assure me that you will act accordingly as I Stated herein. Hoping to receive your response immedaitely through my private email account(mariamafo@netscape.net). Thanks and Remain blessed in the Lord. l remain yours sister in Christ. Mrs. Mariam Afonso


Sy-Yen Kuo is the Pegatron Chair Professor at the Department of Electrical Engineering, National Taiwan University (NTU), Taipei, Taiwan. He was the Dean of College of Electrical Engineering and Computer Science in NTU from 2012 to 2015 and the Chairman of Department of Electrical Engineering in NTU from 2001 to 2004. He also took a leave from NTU and served as a Chair Professor and Dean of the College of Electrical Engineering and Computer Science, National Taiwan University of Science and Technology from 2006 to 2009.


---
layout: default
title: "Photography"
---
Some photographs
Olympic Forest Park
Olympic Forest Park
Olympic Forest Park
Love In BUAA
Pool
Peking Opera(Tian Nv San Hua)
UCAS
UCAS
UCAS
Qinghai Lake
Caka Salt Lake
Huangshan Mountain
Standford
Tengfei Tower of XJTU


To set different colors for ups and downs lines, you should use useNegativeColorIfDown and negativeLineColor properties.
useNegativeColorIfDown
negativeLineColor


Adverbs of Manner
1)
well
2)
urgently
3)
greatly
4)
thoughtfully
5)
jealously
6)
cheerfully
anywhere
thoughtfully
northwards
often
now
well
greatly
inside
currently
cheerfully
downstairs
afterwards
jealously
nearby
urgently
seldom
abroad
daily
early
hardly
never
late
today
quite
Adverbs of Frequency
1)
daily
2)
never
3)
hardly
4)
seldom
5)
quite
6)
often
Adverbs of Place
1)
anywhere
2)
nearby
3)
inside
4)
downstairs
5)
abroad
6)
nourthwards
Adverbs of Time
1)
now
2)
currently
3)
late
4)
today
5)
afterwards
6)
early


WITNESS LIST Health Services, Interim Committee (Subcommittee on Joint Interim Committee on Health Servic) May 15, 2002 - 1:00P Joint Interim Committee on Health S ON: Ardoin, Ken Director-Gov't Relations (Pfizer Inc), Westlake, TX Castro, PhD, Allen Network Operations Administrator (Center for Health Care Services), San Antonio, TX Enzinna, Christie Board Certified Behavior Analyst (Behavior Treatment and Training Center), Richmond, TX Enzinna, Jeff Director (Texana Mental Health and Mental Retardation Center), Richmond, TX Gilbert, Don Commissioner (Health & Human Services Commission), Austin, TX Glenn, Sigrid (Self), Denton, TX Laca, Gaspar Government Affairs Manager (Glaxo Smith Kline), Scottsdale, AZ Mauk, Joyce President/CEO (Child Study Center & Texas Pediatric Society), Fort Worth, TX McWilliam, MD, Gary Medical Director (University Health System/Carelink), San Antonio, TX Rumph, PhD, Robin President (Texas Association for Behavior Analysis), Nacogdoches, TX Singleton, Cynthia Board Member (Families for Early Autism Treatment), Houston, TX Tennyson, Susan Bureau Chief (Texas Department of Health), Austin, TX Walton, Joe Program Administrator (Texas Department of Health), Austin, TX Williams, Josie MD, MMM (Texas Medical Association), Bryan, TX Registering, but not testifying: On: Alexander, Cindy Policy Analyst (Texas Comptroller of Public Accounts), Austin, TX Gibsn, Linda Analyst (Texas Comptroller of Public Accounts), Austin, TX Hobbs, Kenneth Assistant Director of Benefit Contracts (Employees Retirement System of Texas), Austin, TX


Before Change
Requeues downloader jobs for samples that haven"t been processed and their original files
have no no downloader jobs associated with them
samples_without_downloader = Sample.objects.all()\
.annotate(original_files_count=Count("original_files"), downloader_job_count=Count("original_files__downloader_jobs"))\
.filter(is_processed=False, original_files_count__gt=0, downloader_job_count=0)\
.prefetch_related(
"original_files"
)
logger.info("Found %d samples without downloader jobs, starting to create them now.", samples_without_downloader.count())
paginator = Paginator(samples_without_downloader, PAGE_SIZE)
After Change
.annotate(original_files_count=Count("original_files"), downloader_job_count=Count("original_files__downloader_jobs"))\
.filter(is_processed=False, original_files_count__gt=0, downloader_job_count=0)\
if options.get("created_after", None):
samples_without_downloader = samples_without_downloader.filter(created_at__gt=options["created_after"])
samples_without_downloader = samples_without_downloader.prefetch_related("original_files")
logger.info("Found %d samples without downloader jobs, starting to create them now.", samples_without_downloader.count())


Brooklyn Nets' Kyrie Irving 'planned' shoulder injury to skip Boston Celtics game, ex-NBA player says
by Ryan GaydosBrooklyn Nets star Kyrie Irving is set to miss his first game against the Celtics due to a shoulder injury in what would have been his first appearance in Boston since leaving the team in the offseason.
Former NBA center Kendrick Perkins suggested that Irving may have concocted the injury in order to purposely skip the game. Irving has not played since Nov. 14 against the Denver Nuggets and the Nets and Celtics meet Wednesday.
“Kyrie looked at the schedule before the season started and planned this whole injury thing because he didn’t want to go back to Boston this upcoming week!!! He didn’t want that smoke in the Bean Town. Smh,” Perkins, who is now an ESPN analyst, tweeted Friday.
Irving bolted Boston for the Nets in the offseason after having vowed to Celtics fans he would be coming back. The point guard said in the offseason that part of the reason was he was dealing with issues off the court that made him want to move back near his family.
KYRIE IRVING IS 'A NORMAL TEAMMATE,' BROOKLYN NETS' CENTER JARRETT ALLEN SAYS
He said in September he wanted to re-sign with the Celtics, but his home life “has way higher precedence than the organization or anyone and I barely got a chance to talk to my grandfather before he passed, from playing basketball.” He said he thought he could “battle through” his struggles through the team.
Irving played 67 games for the Celtics during the 2018-19 season. He averaged 23.8 points and 6.9 assists during the year and made his third consecutive All-Star appearance. But Boston was eliminated from the playoffs in the second round.
CLICK HERE FOR MORE SPORTS COVERAGE ON FOXNEWS.COM
This season with the Nets, Irving is averaging 28.2 points and 7.2 assists per game. It's unclear when he will be ready to return to the court.


| < Day Day Up > |
This chapter and Chapter 20 present data structures known as mergeable heaps, which support the following five operations.
MAKE-HEAP() creates and returns a new heap containing no elements.
INSERT(H, x) inserts node x, whose key field has already been filled in, into heap H.
MINIMUM(H) returns a pointer to the node in heap H whose key is minimum.
EXTRACT-MIN(H) deletes the node from heap H whose key is minimum, returning a pointer to the node.
UNION(H1, H2) creates and returns a new heap that contains all the nodes of heaps H1 and H2. Heaps H1 and H2 are "destroyed" by this operation.
In addition, the data structures in these chapters also support the following two operations.
DECREASE-KEY(H, x, k) assigns to node x within heap H the new key value k, which is assumed to be no greater than its current key value.[1]
DELETE(H, x) deletes node x from heap H.
As the table in Figure 19.1 shows, if we don't need the UNION operation, ordinary binary heaps, as used in heapsort (Chapter 6), work well. Operations other than UNION run in worst-case time O(lg n) (or better) on a binary heap. If the UNION operation must be supported, however, binary heaps perform poorly. By concatenating the two arrays that hold the binary heaps to be merged and then running MIN-HEAPIFY (see Exercise 6.2-2), the UNION operation takes Θ(n) time in the worst case.
|
Procedure |
Binary heap (worst-case) |
Binomial heap (worst-case) |
Fibonacci heap (amortized) |
|---|---|---|---|
|
|
|||
|
MAKE-HEAP |
Θ(1) |
Θ(1) |
Θ(1) |
|
INSERT |
Θ(lg n) |
O(lg n) |
Θ(1) |
|
MINIMUM |
Θ(1) |
O(lg n) |
Θ(1) |
|
EXTRACT-MIN |
Θ(lg n) |
Θ(lg n) |
O(lg n) |
|
UNION |
Θ(n) |
O(lg n) |
Θ(1) |
|
DECREASE-KEY |
Θ(lg n) |
Θ(lg n) |
Θ(1) |
|
DELETE |
Θ(lg n) |
Θ(lg n) |
O(lg n) |
In this chapter, we examine "binomial heaps," whose worst-case time bounds are also shown in Figure 19.1. In particular, the UNION operation takes only O(lg n) time to merge two binomial heaps with a total of n elements.
In Chapter 20, we shall explore Fibonacci heaps, which have even better time bounds for some operations. Note, however, that the running times for Fibonacci heaps in Figure 19.1 are amortized time bounds, not worst-case per-operation time bounds.
This chapter ignores issues of allocating nodes prior to insertion and freeing nodes following deletion. We assume that the code that calls the heap procedures deals with these details.
Binary heaps, binomial heaps, and Fibonacci heaps are all inefficient in their support of the operation SEARCH; it can take a while to find a node with a given key. For this reason, operations such as DECREASE-KEY and DELETE that refer to a given node require a pointer to that node as part of their input. As in our discussion of priority queues in Section 6.5, when we use a mergeable heap in an application, we often store a handle to the corresponding application object in each mergeable-heap element, as well as a handle to corresponding mergeable-heap element in each application object. The exact nature of these handles depends on the application and its implementation.
Section 19.1 defines binomial heaps after first defining their constituent binomial trees. It also introduces a particular representation of binomial heaps. Section 19.2 shows how we can implement operations on binomial heaps in the time bounds given in Figure 19.1.
| < Day Day Up > |


Event Details
Team Size: Teams of 3.
Venue : will be updated shortly.
Time : will be updated shortly.
Prize Money :Winners:₹6000
Runners-up:₹4500
Registration fee:₹50 per team.
Epsilon 2K17
Event Details
Team Size: Teams of 3.
Venue : will be updated shortly.
Time : will be updated shortly.
Prize Money :Winners:₹6000
Runners-up:₹4500
Registration fee:₹50 per team.
1.Teams of 3
2.The event consists of 3 Rounds
Round 1: Pen and Paper Test
Round 2: Science Activity Based. (Tasks to be completed within a time limit.)
Round 3: Treasure Hunt (Hunt around the campus; crack clues to grab the Treasure!)
For more info, contact:
Prithvi:9663949601
Disha:7022487828


#include "board.h"
#include "move.h"
#include "options.h"
#include "util.h"
#include "ui.h"
#include <assert.h>
#include <ctype.h>
#include <errno.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netdb.h>
#include <netinet/tcp.h>
Classes | |
| struct | Text |
| struct | GGSClock |
| struct | GGSPlayer |
| struct | GGSMatchType |
| struct | GGSMatchOff |
| struct | GGSMatchOn |
| struct | GGSRequest |
| struct | GGSBoard |
| struct | GGSAdmin |
| struct | GGSEvent |
| struct | GGSClient |
Macros | |
| #define | WORD_SIZE 256 |
| #define | GGS_BOARD_SIZE 256 |
| #define | MOVELIST_SIZE 256 |
Typedefs | |
| typedef struct Text | Text |
| typedef struct GGSClock | GGSClock |
| typedef struct GGSPlayer | GGSPlayer |
| typedef struct GGSMatchType | GGSMatchType |
| typedef struct GGSMatchOff | GGSMatchOff |
| typedef struct GGSMatchOn | GGSMatchOn |
| typedef struct GGSRequest | GGSRequest |
| typedef struct GGSBoard | GGSBoard |
| typedef struct GGSAdmin | GGSAdmin |
| typedef struct GGSEvent | GGSEvent |
| typedef struct GGSClient | GGSClient |
Functions | |
| static void | text_init (Text *text) |
| text_init | |
| static void | text_add_line (Text *text, const char *line) |
| text_add_line | |
| static void | text_print (Text *text, FILE *f) |
| text_print | |
| static void | text_free (Text *text) |
| text_free | |
| static char * | ggs_parse_line (const char *buffer, char **line) |
| ggs_parse_line | |
| static char * | ggs_parse_text (const char *buffer, Text *text) |
| ggs_parse_text | |
| static bool | ggs_parse_int (int *value, const char *word) |
| ggs_parse_int | |
| static bool | ggs_parse_double (double *value, const char *word) |
| ggs_parse_double | |
| static bool | ggs_parse_move (int *move, const char *word) |
| ggs_parse_move | |
| static bool | ggs_parse_time (int *time, const char *word) |
| ggs_parse_move | |
| static bool | ggs_parse_clock (GGSClock *ggsclock, const char *line) |
| ggs_parse_clock | |
| static bool | ggs_player_set (GGSPlayer *player, const char *name, const char *rating) |
| ggs_player_set | |
| static void | ggs_match_type_set (GGSMatchType *type, const char *word) |
| ggs_match_type_set | |
| static void | ggs_player_free (GGSPlayer *player) |
| ggs_player_free | |
| static void | ggs_MBR_free (void *v) |
| ggs_MBR_free | |
| static bool | ggs_has_player (GGSPlayer *player, const char *me) |
| ggs_match_check_destination | |
| static bool | ggs_request (GGSRequest *request, Text *text) |
| ggs_request | |
| static bool | ggs_match_on (GGSMatchOn *match, Text *text) |
| ggs_match_on | |
| static bool | ggs_match_off (GGSMatchOff *match, Text *text) |
| ggs_match_off | |
| static bool | ggs_board (GGSBoard *board, Text *text) |
| ggs_board | |
| static bool | ggs_os_on (Text *text) |
| ggs_os_on | |
| static bool | ggs_os_off (Text *text) |
| ggs_os_off | |
| static bool | ggs_saio_delay (Text *text, long long *delay) |
| ggs_saio_delay | |
| static int | ggs_admin (GGSAdmin *admin, Text *text) |
| ggs_admin | |
| static bool | ggs_ready (Text *text) |
| ggs_ready | |
| static bool | ggs_alert (Text *text) |
| ggs_alert | |
| static bool | ggs_login (Text *text) |
| ggs_login | |
| static bool | ggs_password (Text *text) |
| ggs_password | |
| static void * | ggs_event_loop (void *v) |
| ggs_event_loop | |
| static void | ggs_event_init (GGSEvent *event) |
| ggs_event_init | |
| static void | ggs_event_free (GGSEvent *event) |
| ggs_event_free | |
| static bool | ggs_event_peek (GGSEvent *event, Text *text) |
| ggs_event_peek | |
| static void | ggs_client_free (GGSClient *client) |
| ggs_client_free | |
| static void | ggs_client_send (GGSClient *client, const char *fmt,...) |
| ggs_client_send | |
| static void | ggs_client_refresh (GGSClient *client) |
| ggs_client_refresh | |
| static void | ui_login (UI *ui) |
| ui_login | |
| static void | ui_ggs_ponder (UI *ui, int turn) |
| ui_ggs_ponder | |
| static void | ui_ggs_play (UI *ui, int turn) |
| ui_ggs_play | |
| static void | ui_ggs_join (UI *ui) |
| ui_ggs_join | |
| static void | ui_ggs_update (UI *ui) |
| ui_ggs_update | |
| void | ui_init_ggs (UI *ui) |
| ui_init_ggs | |
| void | ui_loop_ggs (UI *ui) |
| ui_loop_ggs | |
| void | ui_free_ggs (UI *ui) |
| ui_free_ggs |
Variables | |
| static Log | ggs_log [1] |
| static char | admin_list [][16] = {"delorme", "dan", "mic", "romano", "HCyrano", "romelica", ""} |
| static const GGSClock | GGS_CLOCK_INI = {0, 0, 0, 0, 0, 0, 0, 0, 0} |
| static const GGSMatchType | GGS_MATCH_TYPE_INI = {0, 0, 0, 0, 0, 0, 0, 0} |
A ggs client in C language.
| #define GGS_BOARD_SIZE 256 |
Board Size
| #define MOVELIST_SIZE 256 |
Move list size
| #define WORD_SIZE 256 |
Word size
| typedef struct GGSMatchOff GGSMatchOff |
| typedef struct GGSMatchOn GGSMatchOn |
| typedef struct GGSMatchType GGSMatchType |
Match type description
| typedef struct GGSRequest GGSRequest |
ggs_admin
Parse an admin command from a GGS input text. Admin are authorised people (see list above) that can interact with Edax. Usually, edax will repeat the command to GGS.
| admin | An authorised person. |
| text | GGS input text. |
|
static |
ggs_alert
Parse a "ALERT" from a GGS input text.
| text | GGS input text. |
ggs_board
Parse a "GGS board" from a GGS input text.
| board | GGS board. |
| text | GGS input text. |
|
static |
ggs_client_free
Free the GGS client structure.
| client | GGS client. |
|
static |
ggs_client_refresh
Periodically send a message to the GGS server. This is a workaround to avoid spurious deconnection from GGS.
| client | GGS client. |
|
static |
ggs_client_send
Send a message to the GGS server. This function uses vnsprintf with some workaround for MS-Windows incorrect behaviour.
| client | GGS client. |
| fmt | Text format. |
| ... | other args. |
|
static |
|
static |
|
static |
ggs_event_loop
GGS event loop. Read all inputs from GGS within a thread.
| v | Event. |
|
static |
ggs_match_check_destination
Check if Edax is concerned by the match.
| player | GGS player. |
| me | Edax's login name. |
|
static |
ggs_login
Parse a login request from a GGS input text.
| text | GGS input text. |
|
static |
ggs_match_off
Parse a "match off" from a GGS input text.
| match | GGS match off. |
| text | GGS input text. |
|
static |
ggs_match_on
Parse a "match on" from a GGS input text.
| match | GGS match on. |
| text | GGS input text. |
|
static |
ggs_match_type_set
Translate input word into a type of match.
| type | GGS match type. |
| word | Word. |
|
static |
ggs_MBR_free
Free a GGS MatchOn/Off / Board / Request structure.
| v | GGS match/Board or Request structure. |
|
static |
ggs_os_off
Parse a "os off" from a GGS input text. PS: os = (o)thello (s)ervice
| text | GGS input text. |
|
static |
ggs_os_on
Parse a "os on" from a GGS input text. PS: os = (o)thello (s)ervice
| text | GGS input text. |
|
static |
ggs_parse_clock
Translate input word into a GGS clock time.
| ggsclock | GGS clock. |
| line | Text. |
|
static |
ggs_parse_double
Translate input word into a double.
| value | double. |
| word | Word. |
|
static |
ggs_parse_int
Translate input word into an integer.
| value | integer. |
| word | Word. |
|
static |
ggs_parse_line
Parse a ('
' terminated) line from a buffer.
| buffer | buffer. |
| line | Newly allocated line of text. |
|
static |
ggs_parse_move
Translate input word into a move.
| move | Move. |
| word | Word. |
|
static |
ggs_parse_text
Parse a text (ie a set of lines) from a buffer.
| buffer | Buffer. |
| text | Text. |
|
static |
ggs_parse_move
Translate input word into time (as ms).
| time | Time. |
| word | Word. |
|
static |
ggs_password
Parse a login password from a GGS input text.
| text | GGS input text. |
|
static |
ggs_player_free
Free a GGS player structure.
| player | GGS player. |
|
static |
ggs_player_set
Set player's name and rating.
| player | GGS player. |
| name | Name. |
| rating | Rating. |
|
static |
ggs_ready
Parse a "READY" from a GGS input text.
| text | GGS input text. |
|
static |
ggs_request
Parse a request from a GGS input text.
| request | GGS request. |
| text | GGS input text. |
|
static |
ggs_saio_delay
Parse a "saio" from a GGS input text. When Saio is building is book, it tells when it will be available again. Edax will automatically re-start asking him to play again at the right moment.
| text | GGS input text. |
| delay | Time delay (in ms). |
|
static |
|
static |
|
static |
| void ui_free_ggs | ( | UI * | ui | ) |
ui_free_ggs
Free GGS.
| ui | User Interface. |
|
static |
ui_ggs_join
Join a new game. This is a new game from Edax point of view. This may be a saved game from GGS side.
| ui | User Interface. |
|
static |
|
static |
ui_ggs_ponder
Ponder, ie search during opponent time.
| ui | User Interface. |
| turn | Edax's color. |
|
static |
ui_ggs_update
Update a game.
| ui | User Interface. |
| void ui_init_ggs | ( | UI * | ui | ) |
ui_init_ggs
Init GGS interface.
| ui | User Interface. |
|
static |
ui_login
Connect to GGS.
| ui | User Interface. |
| void ui_loop_ggs | ( | UI * | ui | ) |
ui_loop_ggs
GGS main loop. Here the input from both the user and GGS server is interpreted.
| ui | User Interface. |
|
static |
|
static |
|
static |
|
static |


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| Book of Mormon |
Annotations |
|
Chapter 3
|
|
|
1 And now it came to pass in the forty and third year of
the reign of the judges, there was no contention among the people of Nephi
save it were a little pride which was in the church, which did cause some
little dissensions among the people, which affairs were settled in the ending
of the forty and third year.
|
|
|
2 And there was no contention among the people in the
forty and fourth year; neither was there much contention in the forty and
fifth year.
|
|
|
3 And it came to pass in the forty and sixth, yea, there
was much contention and many dissensions; in the which there were an
exceedingly great many who departed out of the land of Zarahemla, and went
forth unto the land northward to inherit the land.
|
|
|
4 And they did travel to an exceedingly great distance,
insomuch that they came to large bodies of water and many rivers.
|
|
|
5 Yea, and even they did spread forth into all parts of
the land, into whatever parts it had not been rendered desolate and without
timber, because of the many inhabitants who had before inherited the land.
|
|
|
6 And now no part of the land was desolate, save it were
for timber; but because of the greatness of the destruction of the people who
had before inhabited the land it was called desolate.
|
|
|
7 And there being but little timber upon the face of the
land, nevertheless the people who went forth became exceedingly expert in the
working of cement; therefore they did build houses of cement, in the which
they did dwell.
|
Helaman 3:7-11
There seems to have been some construction in the Americas during this time
period that used cement in concrete or mortar. But, I was not able to
determine if houses were made with cement or not.
However, these verses are very clear that the people used cement because wood
was very scarce. The problem with this is that production of cement requires
extreme heating of certain chemicals over a period of time. If wood was
scarce, then other materials would have to be used for the fire. I’m not
aware of any other abundant material used for such fire in the Americas
during this time period except for wood. Therefore, though cement itself may
not be an anachronism, it makes no sense in the context described here.
|
|
8 And it came to pass that they did multiply and spread,
and did go forth from the land southward to the land northward, and did
spread insomuch that they began to cover the face of the whole earth, from
the sea south to the sea north, from the sea west to the sea east.
|
Annotation for Helaman 3:7-11 above
|
|
9 And the people who were in the land northward did dwell
in tents, and in houses of cement, and they did suffer whatsoever tree should
spring up upon the face of the land that it should grow up, that in time they
might have timber to build their houses, yea, their cities, and their
temples, and their synagogues, and their sanctuaries, and all manner of their
buildings.
|
Annotation for Helaman 3:7-11 above
|
|
10 And it came to pass as timber was exceedingly scarce in
the land northward, they did send forth much by the way of shipping.
|
Annotation for Helaman 3:7-11 above
|
|
11 And thus they did enable the people in the land
northward that they might build many cities, both of wood and of cement.
|
Annotation for Helaman 3:7-11 above
|
|
12 And it came to pass that there were many of the people
of Ammon, who were Lamanites by birth, did also go forth into this land.
|
|
|
13 And now there are many records kept of the proceedings
of this people, by many of this people, which are particular and very large,
concerning them.
|
Helaman 3:13-16
According to this, there were many records kept of these peoples and the
various aspects of their society down until the time the time the Nephites
were destroyed. This is a period of more than 400 years in which extensive
records are said to be kept, yet not one glyph suggests any of this is true.
Yes, the Maya had lots of writing, but they were here from about 2000 BCE,
and their societal collapse didn’t occur until the 800s CE. This doesn’t fit
the Lehite time frame (or the Jaredite time frame). In addition, the Mayan
writing is completely unrelated to Hebrew, Egyptian, or anything that one
would consider reformed Egyptian. Also, much of the Mayan writing has
recently been deciphered, and the information indicates no relationship to
the stories of the Book of Mormon.
|
|
14 But behold, a hundredth part of the proceedings of this
people, yea, the account of the Lamanites and of the Nephites, and their
wars, and contentions, and dissensions, and their preaching, and their
prophecies, and their shipping and their building of ships, and their
building of temples, and of synagogues and their sanctuaries, and their
righteousness, and their wickedness, and their murders, and their robbings,
and their plundering, and all manner of abominations and whoredoms, cannot be
contained in this work.
|
Annotation for Helaman 3:13-16 above
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15 But behold, there are many books and many records of
every kind, and they have been kept chiefly by the Nephites.
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Annotation for Helaman 3:13-16 above
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16 And they have been handed down from one generation to
another by the Nephites, even until they have fallen into transgression and
have been murdered, plundered, and hunted, and driven forth, and slain, and
scattered upon the face of the earth, and mixed with the Lamanites until they
are no more called the Nephites, becoming wicked, and wild, and ferocious,
yea, even becoming Lamanites.
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Annotation for Helaman 3:13-16 above
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17 And now I return again to mine account; therefore, what
I have spoken had passed after there had been great contentions, and disturbances,
and wars, and dissensions, among the people of Nephi.
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18 The forty and sixth year of the reign of the judges
ended;
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19 And it came to pass that there was still great
contention in the land, yea, even in the forty and seventh year, and also in the
forty and eighth year.
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20 Nevertheless Helaman did fill the judgment-seat with
justice and equity; yea, he did observe to keep the statutes, and the
judgments, and the commandments of God; and he did do that which was right in
the sight of God continually; and he did walk after the ways of his father,
insomuch that he did prosper in the land.
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Prosperity gospel.
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21 And it came to pass that he had two sons. He gave unto
the eldest the name of Nephi, and unto the youngest, the name of Lehi. And
they began to grow up unto the Lord.
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22 And it came to pass that the wars and contentions began
to cease, in a small degree, among the people of the Nephites, in the latter
end of the forty and eighth year of the reign of the judges over the people
of Nephi.
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23 And it came to pass in the forty and ninth year of the
reign of the judges, there was continual peace established in the land, all
save it were the secret combinations which Gadianton the robber had
established in the more settled parts of the land, which at that time were
not known unto those who were at the head of government; therefore they were
not destroyed out of the land.
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24 And it came to pass that in this same year there was
exceedingly great prosperity in the church, insomuch that there were thousands
who did join themselves unto the church and were baptized unto repentance.
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25 And so great was the prosperity of the church, and so
many the blessings which were poured out upon the people, that even the high
priests and the teachers were themselves astonished beyond measure.
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26 And it came to pass that the work of the Lord did
prosper unto the baptizing and uniting to the church of God, many souls, yea,
even tens of thousands.
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27 Thus we may see that the Lord is merciful unto all who
will, in the sincerity of their hearts, call upon his holy name.
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28 Yea, thus we see that the gate of heaven is open unto
all, even to those who will believe on the name of Jesus Christ, who is the
Son of God.
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29 Yea, we see that whosoever will may lay hold upon the
word of God, which is quick and powerful, which shall divide asunder all the
cunning and the snares and the wiles of the devil, and lead the man of Christ
in a strait and narrow course across that everlasting gulf of misery which is
prepared to engulf the wicked—
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30 And land their souls, yea, their immortal souls, at the
right hand of God in the kingdom of heaven, to sit down with Abraham, and
Isaac, and with Jacob, and with all our holy fathers, to go no more out.
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31 And in this year there was continual rejoicing in the
land of Zarahemla, and in all the regions round about, even in all the land
which was possessed by the Nephites.
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32 And it came to pass that there was peace and
exceedingly great joy in the remainder of the forty and ninth year; yea, and
also there was continual peace and great joy in the fiftieth year of the
reign of the judges.
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33 And in the fifty and first year of the reign of the
judges there was peace also, save it were the pride which began to enter into
the church—not into the church of God, but into the hearts of the people who
professed to belong to the church of God—
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34 And they were lifted up in pride, even to the
persecution of many of their brethren. Now this was a great evil, which did
cause the more humble part of the people to suffer great persecutions, and to
wade through much affliction.
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35 Nevertheless they did fast and pray oft, and did wax
stronger and stronger in their humility, and firmer and firmer in the faith
of Christ, unto the filling their souls with joy and consolation, yea, even
to the purifying and the sanctification of their hearts, which sanctification
cometh because of their yielding their hearts unto God.
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36 And it came to pass that the fifty and second year
ended in peace also, save it were the exceedingly great pride which had
gotten into the hearts of the people; and it was because of their exceedingly
great riches and their prosperity in the land; and it did grow upon them from
day to day.
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37 And it came to pass in the fifty and third year of the
reign of the judges, Helaman died, and his eldest son Nephi began to reign in
his stead. And it came to pass that he did fill the judgment-seat with
justice and equity; yea, he did keep the commandments of God, and did walk in
the ways of his father.
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| 0 | Normal play or Arpeggio | 0xy: Arpeggio, x = first halfnote add, y = second halfnote add |
| 1 | Slide Up | 1xx: up speed |
| 2 | Slide Down | 2xx: down speed |
| 3 | Tone Portamento | 3xx: up/down speed |
| 4 | Vibrato | 4xy: x = speed, y = depth |
| 5 | Tone Portamento + Volume Slide | 5xy: x = up speed, y = down speed |
| 6 | Vibrato + Volume Slide | 6xy: x = up speed, y = down speed |
| 7 | Tremolo | 7xy: x = speed, y = depth |
| 8 | FastTracker panning extension | 8xy: 800 is hard left, 8FF is hard right |
| 9 | Set Sample Offset | 9xx: offset (23 -> 2300) |
| A | Volume Slide | Axy: x-upspeed, y-downspeed |
| B | Position Jump | Bxx: song position |
| C | Set Volume | Cxx: volume, 00-40 |
| D | Pattern Break | Dxx: break position in next pattern |
| F | Set Speed | speed (00-1F) / tempo (20-FF) |
| E0 | Toggle Filter | E8 | *not used* |
| E1 | Fine pitch slide up | E9 | Retrigger note |
| E2 | Fine pitch slide down | EA | Fine volume slide up |
| E3 | Glissando control | EB | Fine volume slide down |
| E4 | Vibrato control | EC | Cut note |
| E5 | Set instrument fine tune | ED | Note delay |
| E6 | Pattern loop | EE | Pattern delay |
| E7 | Tremolo control | EF | Invert loop |
| G | Set Global Volume | Gxx |
| H | Global Volume Slide | Hxx |
| K | Key-Off | Kxx: xx is the delay in ticks |
| L | Set Envelope Position | * Not implemented |
| P | Panning Slide | Pxy |
| R | Re-trigger note with volume slide | * Not implemented |
| T | Tremor | * Not implemented |
| X | Extra fine portamentos | Xxy: x=1: y speed up, x=2: y speed down |
| xx | Set Note Volume | From 00 to 40 (hex) |
| +x | Volume Slide Up | + + speed |
| -x | Volume Slide Down | - + speed |
| Dx | Fine Volume Slide Down | D + speed |
| Lx | Panning Slide Left | L + speed |
| Mx | Portamento to note | M + speed |
| Px | Set Note panning position | P + position |
| Rx | Panning Slide Right | R + speed |
| Sx | Set Vibrato Speed | S + speed |
| Ux | Fine Volume slide up | U + speed |
| Vx | Vibrato | V + speed |