A pair of Cicada’s curly braces is a versatile object: it can define not only data types, composite variables, sets and functions but also objects that look somewhat like C++ classes.
Last update: July 25, 2021


| Name: OFF_NAME | Location: EST_PREMISE |
| Prison no: OFF_NOMS | Date: CREATION_DATE |
OFF_NAME
You are eligible for early release from prison on home detention curfew (tagging).
This means you could be released from prison on SENT_HDCED if you:
If you are released early you would have to:
You would have a curfew and electronic tag until SENT_CRD.
Think about where you could live if you were released on SENT_HDCED. We will give you a form to fill in with the address details closer to the date you can be released on home detention curfew.
If you can, think of a second address in case your first choice is not suitable.
If you don’t have a place to stay, Bail and Accommodation Support Services (BASS) could help you find somewhere. We will pass your details on to BASS if you need it.


About the API
The goal of the Crypto Market Monitor Project is to make market data more accessible. The API is public and streamed via Socket.io.
See the Broadcast Server source on github.
See also the market-monitor npm module.
The goal of the Crypto Market Monitor Project is to make market data more accessible. The API is public and streamed via Socket.io.
See the Broadcast Server source on github.
See also the market-monitor npm module.
http://api.marketmonitor.io
Using npm:
$ npm install socket.io-client --save
Using bower:
$ bower install socket.io-client --save
Or load from the cdn:
<script src="https://cdn.socket.io/socket.io-1.1.0.js"></script>
For example, to connect to the trades channel:
var trade = io('http://api.marketmonitor.io:80/BTC/USD/trades'); trade.on('trade', function(trade) { console.log('Trade:', trade); });
Emits a trade event whenever a trade occurs and passes the associated trade data.
/BTC/USD/trades
Event: 'trade'
Data Format:
{ exchange: String, date: Date, price: Number, amount: Number, currency: 'BTC', tCurrency: 'USD', exchangeTradeID: String }
Emits an object containing market summary statistics.
/BTC/USD/summary
Event: 'update'
Data Format:
{ vwap: Number, volume: Number, high: Number, low: Number, variance: Number, standardDeviation: Number, coefficientOfVariation: Number, range: Number, numTrades: Number }
Emits an array of datapoints useful for making price over time charts.
/BTC/USD/priceCharts/:timeframe
Where timeframe is the timeframe of each datapoint.
Options:
oneMinute
fiveMinutes
fifteenMinutes
oneHour
Event: 'update'
Data Format:
[ { date; Date, high: Number, low: Number, open: Number, close: Number, vwap: Number, volume: Number, numTrades: Number }, ... ]
Emits an array of datapoints useful for making price distribution charts
/BTC/USD/priceDistribution
Event: 'update'
Data Format:
[ { exchange: String, price: Number, volume: Number }, ... ]


Statistical Methods for Crime Series Linkage. This package provides code for criminal case linkage, crime series identification, crime series clustering, and suspect identification.
| Version: | 0.0.4 |
| Depends: | R (≥ 3.1.0) |
| Imports: | igraph, geosphere, grDevices, graphics, stats, utils |
| Suggests: | fields, knitr, gbm |
| Published: | 2015-09-19 |
| Author: | Michael Porter [aut, cre], Brian Reich [aut] |
| Maintainer: | Michael Porter <mporter at cba.ua.edu> |
| BugReports: |<EMAIL_ADDRESS>|
| License: | GPL-3 |
| NeedsCompilation: | no |
| Citation: | crimelinkage citation info |
| Materials: | NEWS |
| CRAN checks: | crimelinkage results |
| Reference manual: | crimelinkage.pdf |
| Vignettes: |
Crime Series Identification and Clustering Statistical Methods for Crime Series Linkage |
| Package source: | crimelinkage_0.0.4.tar.gz |
| Windows binaries: | r-devel: crimelinkage_0.0.4.zip, r-release: crimelinkage_0.0.4.zip, r-oldrel: crimelinkage_0.0.4.zip |
| OS X binaries: | r-release: crimelinkage_0.0.4.tgz, r-oldrel: crimelinkage_0.0.4.tgz |
| Old sources: | crimelinkage archive |
Please use the canonical form https://CRAN.R-project.org/package=crimelinkage to link to this page.


--- layout: next-page title: Next Fest Opening Film ---
8 p.m. Thursday, August 9
Is there honor among thieves? Yes and no, according to Quentin Tarantino’s inaugural feature. One character goes to prison to protect his boss but amuses himself by torturing people. Another character has compassion for a wounded comrade and causes his own downfall.
This gritty contemporary film noir chronicles a jewel robbery that goes disastrously wrong. The resulting bloodbath rattles its participants into suspecting that someone is a police plant.
Reservoir Dogs arrived unheralded at the 1992 Sundance FIlm Festival and showed what to expect from its brash filmmaker is the unexpected. Simultaneously, it established trademarks for the films that followed: glib gangsters with the gift of gab, ironically black humor, and plenty of violence. Harvey Keitel, Chris Penn, Steve Buscemi, Lawrence Tierney, Michael Madsen, and especially Tim Roth turn in razor-sharp performances, and Tarantino’s tight framing and invasive close-ups keep both characters and audience off balance.
Thanks to Miramax for providing a brand-new 35mm print for this special 25th anniversary screening. An extended Q&A with Tarantino and producer Lawrence Bender follows the screening.
Director: Quentin Tarantino
Screenwriter: Quentin Tarantino
Cast: Harvey Keitel, Tim Roth, Chris Penn, Steve Buscemi, Larence Tierney, Michael Madsen


fun assertWithinBounds(value: Double, boundary: Boundary): Unit
Make sure that the given value is between the upper and lower bounds, and throw an exception if they are not.
value - The value to check.
value
boundary - the Boundary to get the upper and lower bounds from
boundary


As its name suggests, a learnathon is focused on learning and is designed to help introduce participants to the world of tech and the hacker community. At PreHacks, you’ll be immersed in an inclusive space where you can attend tons of workshops and fun activities, learn basic programming fundamentals, and get prepared to attend your next hackathon!
At a hackathon, you’ll have the chance to apply the skills you gained during the learnathon to build a really cool project with a team from start to finish. You’ll have the opportunity to continue developing your skills, compete for awesome prizes, and engage with the broader hacker community.
Housed in the Faculty of Computing & Data Sciences, Spark! is the technology incubator and experiential learning lab for student led computational and data driven projects at Boston University.
Learn more →UX is an exciting, fast-growing, high-paying, impactful discipline. But where do you start? Start with Balsamiq! Balsamiq Wireframes is the perfect first UX design tool for anyone interested in getting into UX.
Learn more →Boston University is a leading private research institution with two primary campuses in the heart of Boston and programs around the world.
Learn more →Microsoft enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.
Learn more →At Capital One, we’re advancing our culture of belonging—where everyone feels seen, heard, valued and free to be their authentic selves.
Learn more →


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Avoid using temporary files if possible. If temporary files are necessary, place them in folders secured with ACLs, use random file names, and remove them before the program exits.
Placing temporary files in locations where other programs and users may access them may result in multiple vulnerabilities, depending on exactly what the temporary files are used for. In some cases, placing sensitive data in publicly available temporary files may result in information disclosure vulnerabilities. In other cases, an attacker may tamper with the contents of the temporary files and alter program behavior.
Use this guideline if your program creates temporary files.
Follow these steps to assure that your temporary files are created and used securely:
Avoid using temporary files. If temporary files are used to share data with other processes, consider using other inter-process communication mechanisms, such as sockets, shared memory, or remote procedure calls.
Secure the temporary directory. Create a separate directory and secure it with ACLs. Use this directory for temporary files.
Use unique names. Generate (pseudo-)random strings and use them for temporary file names to assure that it is difficult for an attacker to predict the names of the temporary files.
Clean up. Remove temporary files before the program exits.


PETER'S FRIENDS A film review by Andrew Hall Copyright 1993 Andrew Hall
After someone dies, a group of old college friends reunites after many years to deal with the problems of their adult lives.
What's that? Has THE BIG CHILL just been rereleased?
No, but Kenneth Branagh's new film PETER'S FRIENDS is sort of a British BIG CHILL. Branagh (DEAD AGAIN, HENRY V) also stars, along with Emma Thompson, Rita Rudner, and Stephen Fry.
After the death of Peter's (Fry) father, the friends reunite at his father's mansion in rural England to spend New Years together. Promiscuous Sarah arrives with her latest love, Brian, who happens to have a wife and child. Neurotic Maggie (Thompson), an author and reader of self-help books, has a secret crush on one of the friends. Andrew (Branagh), a writer who has left England for Hollywood, finds that his American television star wife Carol (Rudner) is driving him nuts. Roger and Maggie, a husband-and-wife jingle-writing team, find their marriage endangered after the loss of their son.
Coming to Peter's house seems to allow everyone a chance to come to terms with life, in one way or another. Everyone, it seems, has a major crisis or a resolution of one except Peter, who appears mysteriously immune to such problems. But Peter drops his own sobering bombshell on his friends at the end of the film.
The characters in PETER'S FRIENDS are wonderful; we get to know them quickly. Many of the scattered laughs in the film come from laughing at the characters. I liked the women best of all. Rudner, a wonderful stand-up comedienne who also co-wrote the script, is delightful here as the vain appearance freak. Thopmson is also endearing as the hopeless neurotic who, with Rudner's help, suddenly blooms.
My biggest complaint with PETER'S FRIENDS was the ending, which comes too soon after Peter's revelation. I felt as though I were waiting for something else to happen.
This is a good film, especially if you like films with real characters. Perhaps the British element will put a few people off. But I hope PETER'S FRIENDS gets distributed more widely than it has been in Phoenix (only one theater). It is certainly better than many of the comedies coming out of Hollywood these days.
Though PETER'S FRIENDS is not laugh-a-minute - there are periods of intense drama between the laughs - I recommend seeing it.
- Andrew Hall
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Hey there, this is an early release for Node Knockout, there'll be full documentation coming really soon, if anything's missing, try the source code.
# Node WebSocket Server is a near specification compliant implementation of the server-side WebSocket Protocol. It is built on top of Node.js as a third-party module, and is designed to support various versions of the WebSocket protocol – which is currently still an IETF Draft.
# The WebSockets protocol is a way of the browser providing a bi-directional, full-duplex communication channel which is accessible through the DOM.
# Node WebSocket Server can be easily installed via NPM or cloned from github. This module requires Node to be compiled with SSL support (which is by default enabled, if it's available), the reason for the dependency on SSL being available in Node.js is to enable Draft 76 handshaking and Secure WebSocket connections.
# For the latest stable build:
npm install websocket-server
# Or, alternatively, you can run with the latest bleeding edge build with:
npm install websocket-server@latest
# Installing Node WebSocket Server as a git submodule is a recommended route for installing if you plan on deploying your application and don't want the hassle of having to check that both production and development environments are running the same module versions. Another benefit of installing as a submodule, is that the websocket server is then packaged with your code.
# The installation is as follows:
// Assumption that you are in a working git repository:
$ mkdir vendor $ cd vendor $ git submodule add git://github.com/miksago/node-websocket-server.git websocket-server Initialized empty Git repository in ./websocket-server/.git/// ...repository gets cloned...
$ git commit -m "Adding websocket-server submodule"
# Later on, in order to update your projects copy of Node WebSocket Server, simply do:
$ git submodule update
#
For your collaborators, they can simply do a git pull
then a git submodule init
then a git submodule update
. You can learn more about Git Submodules from Chapter 6.6 of the Pro Git book, which you can read online.
# In order to contribute to this project, I ask that you follow these steps:
# The API to Node WebSocket Server is fairly simple, and stays consistent with the Node.js API's you may already be familiar with. Firstly, there are three main parts to the server, these are: The constructor, the connection instance, and the connection manager. Each of these parts interact with each other, and end up providing a clean API with which you write your server-side logic.
# An example server, that simply echoes anything that a client sends to all other connections, looks like the following:
var
ws=
require("websocket-server"
);var
server=
ws.createServer(); server.addListener("connection"
,function
(connection){ connection.addListener("message"
,function
(msg){ server.send
(msg); }); }); server.listen
(8080
);
#
So what does the above code actually do? First, we need to require in the websocket-server library — If you have installed this module via NPM then you can require it exactly like the above does. Next, we create a server instance, by default, this server will automatically choose which version of the protocol to use when communicating with the client and it will also act as a standard http.Server
instance.
#
After we have a instance of ws.Server
, which ws.createServer
returns, we can proceed to add event listeners to the various events it emits. We use the same API as that which node's Event.EventEmitter provides to do so. In this case, we only bind to one event on the server, the Connection event. Each time a user successfully connects to the server the connection is emitted. We then watch for the message
event on the emitted connection, this event occurs every time a user sends a message to the server.
# The API to Node WebSocket Server is split into three main parts:
ws.createServer( [options] );
options
.ws.Server( [options] );
options
is an object of options to pass to the server, these are as follows:stdout
.Type: Boolean
Type: String
Values: "auto", "draft76", "draft75"
Default: "auto"
Type: Boolean, Object, Constructor
Type: http.Server
Type: String, String[]
Note: This is not fully implemented
Type: String, String[]
Note: This is not fully implemented
Throughout this section, the variable server
is an instant of a ws.Server.
server.send( client_id, message )
message
to the client with id
of client_id
.client_id: Integer
message: String
server.broadcast( message )
message
to all connected clients.message: String
server.listen( port, [host] )
server.setSecure( credentials )
credentials
. Requires the client to connect using wss://
protocol, instead of the standard ws://
.credentials: crypto.Credentials
server.close()
The following methods are inherited from Events.eventEmitter.
server.addListener( event, callback )
event: String
callback: Function
server.removeListener( event, callback )
event: String
callback: Function
server.removeAllListeners( event )
event: String
A Server instance can emit various events during it's life cycle. The WebSocket Server will also emit each of the http.Server events, except "connection" and "close" which are used by the WebSocket Server. These events are described as follows:
client: Connection
client: Connection
#
Each time a client connects to the server
, a new connection instance is created and registered with the connection manager.
connection.id
connection.state
connection.version
connection.headers
connection.storage
connection.send( data )
data
from the current connection to all other connections on the server, including the sending connection. This method is aliased as connection.write
data: String
connection.broadcast( data )
data
from the current connection to all other connections on the server, excluding the sending connection.data: String
connection.close()
"close"
.connection.reject( [reason] )
"rejected"
event, then proceeds to close the connection using connection.close()
. The reason
is used only for logging purposes.reason: String
The following methods are inherited from Events.eventEmitter.
connection.addListener( event, callback )
event: String
callback: Function
connection.removeListener( event, callback )
event: String
callback: Function
connection.removeAllListeners( event )
event: String
Each connection comes with the following events that may be emitted through out it's life-cycle.
# ...
server.manager.length
server.manager.find( id, callback, [thisArg] )
id
. If a match is found, the call
property of callback
is called with thisArg
as the value of this, with the only argument being the pointer to the Connection Instance that was matched.server.manager.forEach( callback, [thisArg] )
server.manager.map( callback, [thisArg] )
server.manager.filter( callback, [thisArg] )


I am a data scientist with a background
in astrophysics and mathematics, and I am an explorer at heart.
I am currently a Data Science Fellow at Insight Data Science
Watching movies is one of the most popular pasttimes today.
There are so many movies being released for streaming every year, and it is impossible to keep up with all of them.
When someone is looking for a new movie to watch, he/she will often turn to movie-related sites,
like IMDB or rotten tomatoes, which aggregate ratings, reviews, and other information about movies.
One of the most important factors influencing one's decision to watch a movie is the overall rating.
However, does the rating reasonably represent the entire population's opinion of the movie?
To address this question, I will use the enormous MovieLens data sets (http://movielens.org),
which is collected by GroupLens Research (https://grouplens.org/datasets/movielens/).
This dataset consists of more than 26 million ratings of approximately 45,000 movies,
with around 270,000 users.
Take a look at the distribution of movie release years by genre
Total number of each genre with multiple genres. For example,
first left-row figure indicates the number of each genre with Action genre.
Let's examine any correlations between the ratings of different genres
The correlation matrix heatmap above reveals some fundamental characteristics of
movies and user preferences that are worth explaining, namely:
Strong correlations exist between:
Action & Adventure
Action & SciFi
Animation & Children
Animation & Fantasy
Adventure & Fantasy
Children & Fantasy
Strong anti-correlations exist between:
Action & Drama
Action & Romance
Adventure & Drama
Children & Crime
Musical & Thriller
Correlations and anti-correlations with av_Year shows which genres tend to be more
common in recent years (Action, Adventure, Fantasy, SciFi, and Thriller) and which genres
had their heyday in the past (Film Noir, Musical, War, and Western), respectively.
Let's examine the genre preferences in a more quantitative statistical way, using Principal Component Analysis (PCA)
I take the matrix of users (rows) and number of reviews by genre (columns) and perform a
decomposition of that matrix into the sum of eigenvectors times corresponding eigenvalues.
This has the effect of re-casting the matrix into a set of orthogonal axes, and when I sort
those eigenmodes from the largest (absolute value) eigenvalue to smallest, the first couple of
eigenmodes each correspond to the axes along which we find the greatest variance in our data.
The result, plotted blow for the top two eigenmodes, shows how each of them naturally
corresponds to some of the most fundamental divides between user preferences
in genres (where we see weights of some genres having similar or opposing signs)
The upper-left of the figure above corresponds to strong weights for Action,
Adventure, Fantasy, and SciFi, while the lower-left features the strongest weights for
Drama and Romance.
This dichotomy represents the most significant single divide in the user movie preferences,
and it's surely one of the most obvious broad divides between types of films.
The upper-right is dominated by Children, Musical, Animation, and Romance while the lower-right
is Thriller, Crime, Action, and Mystery. This second dimension apparently separates light-hearted
films aimed at children from more gritty, often violent movies geared towards adults.
The figures above show the preference for each group. The y-axis is median values of fractions of rating
as a function of genre for each group. As you can see, Group 1 has higher fractions for Crime, Thriller, and Mystery
while Group 2 has higher fractions for Action, Adventure and SciFi.
On ther other hand, Group 5 has higher fractions for Adventure, Animation, Children and Fantasy.
At the same time, Group3 prefer Comedy, Drama, Romance, Musical while Group 6 prefer Documentary, Drama, FilmNoir.
Group4 has no preference. This means categorizing by only one genre is difficult to figure out people's exact
preference. For example, people in Group 2 like Adventure movie, but they prefer more Adult-style(?) adventure
comparing to Group 5 people who prefer Animation, Children and Fantasy.
Isn't it interesting?
Finally, I checked the average ratings for each group about several different movies like below:
These two dramas above demonstrate the really broad range of films that can be called drama.
Titanic is much more of a
Romance & Adventure Drama, while Fargo is focused on a Criminal Investigation.
The Silence of the Lambs is a Thriller which has strong Horror and Criminal elements,
which is why it is preferred by G1 and G6 in particular.
Meanwhile, Die Hard is primarily an Action Thriller that is well-liked by G2.
In the Adventure genre, there is a very wide range of films that span from light-hearted
movies for Children,
like Aladdin, to much darker and Action-packed films like Aliens.
In Musicals, there is likewise a split between the films intended for adults, like Chicago,
and those geared towards children, like the Lion King.
Conclusions
I have examined the ratings that people give to movies, and how those ratings might be biased by people's preferences for certain kinds of movies. It is clear that distinct biases exist based on one's movie preferences. To study these biases more quantitatively, I first used a simple approach that treated each genre independent of each other, but I also clearly found evidence of strong correlations
(and anti-correlations) between some genres. So a more rigorous approach was taken to
study user preferences which allowed for the inherent correlations between genres to be
included by using PCA.
The PCA analysis reduced the available features to just two dimensions, corresponding to
the two most significant eigenmodes that contribute to the variance in the data. From these
two dimensions, I selected six distinct clusters using the unsupervised learning algorithm called
KMeans clustering. After checking the different ratings given by users in these six clusters,
a pattern emerges that reveals some of the most fundamental divides in movie preferences.


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Shane likes to go to Panera with Mom and Dad -- Panera is just like the St. Louis Bread Company, which Mom and Dad used to go to all the time when they lived in St. Louis.
Shane had an exciting winter vacation. Before leaving town with Mom and Dad he got a visit from Mira and Anna. Then he went to Maryland (by way of Deleware) and visited Grandma Judy and Grandpa Mike. Uncle Jeremy and Auntie Amber were there too, along with Jal the dog. The whole gang (except Jal) wrapped presents on Christmas Eve to raise money for the Juvenile Diabetes Foundation. Shane enjoyed playing with the ribbons until he fell asleep. Then everyone went out for Chinese food afterwards. On Christmas Day Shane went to Aunt Ginny and Uncle Jeff and Cousin Justin's house. Shane got to meet Tyler the dog. Grandma Connie and Grandpa Morris were there too. There were lots of presents for everyone -- so many that Shane fell asleep before they were all unwrapped.
After Shane got back from Maryland it was a little boring because there weren't so many people around to play with. But fortunatly he has lots of toys to play with. And Shane was busy working on his climbing skills too. Then two days later all of Shane's grandparents and Amber and Jeremy and Jal came to visit him. Then there was New Year's Eve and Shane got to stay up late and watch the ball drop on TV. The next day a whole bunch of Mom and Dad's friends from grad school came to visit -- Milind, Zubin, Christos, Diana, and Apostolos.
Privacy policy
This page maintained by Shane's Mom


Good Pizza
Welcome to good pizza, home of the good pizza. Can I take your order?
What size would you like?
Small $10.00
Medium $14.00
Large $18.00
Additional toppings are $1.00 each. Check below!
Pepperoni
Sausage
Chicken
Mushrooms
Garlic
Anchovies
Spinach
Bell Peppers
Jalapenos
Broccoli
Add to Cart!
Your pizza comes out to:
Your
will be ready in 25 mins. Thank you!


Here are the steps to follow to be able to access the Health enSuite Insomnia app:
Step 1: Copy this link http://healthensuiterefcode.000webhostapp.com/ exactly as it is printed here to be able to access the application on the web browser on your computer or any other device enabled with internet connectivity.
Step 2: You will be asked to enter the username and password, then your Referral code: Enter it exactly as it is printed here.
Step 3: When you have completed the above steps correctly, you will be navigated to the next steps in this study.
Step 4: If you misplace this instructions sheet, do not worry! You can either request your health care provider to issue a new one OR contact Health enSuite research team by email<EMAIL_ADDRESS>OR phone:<PHONE_NUMBER> or call toll-free number: 1-877-341-8309 press 5.
Best regards,
Health enSuite team
Provider Quick Login
You have been away! Please sign in again. This is to ensure that your account is not access by someone else.


Current Robot Maker's Hub Internet Usage
latency: ~10sec
Total Upload: {{usage.upload}}
Total Download: {{usage.download}}
Current upload Speed: {{usage.upload_speed}}
Current download Speed: {{usage.download_speed}}
{{app.name}}
Total : {{app.download.total}}
CurSpeed : {{app.download.speed}}
CurConnections : {{app.connections}}


Font weight 100 (.font-100)
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This text can't be selected because it has .no-select
applied
this is some lowercase text with .uppercase
applied
THIS IS SOME UPPERCASE TEXT WITH .lowercase
APPLIED
this is some text with .capitalize
applied
This div has .text-left
applied to it so all text will be aligned to the left
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applied to it so all text will be aligned to the right
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applied to it so all text will be aligned to the center
This div has .text-left-m
applied to it so all text will be aligned to the left for medium devices and up
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applied to it so all text will be aligned to the right for medium devices and up
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applied to it so all text will be aligned to the center for medium devices and up
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applied to it so all text will be aligned to the left for large devices and up
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applied to it so all text will be aligned to the right for large devices and up
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applied to it so all text will be aligned to the center for large devices and up
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applied to it so all text will be aligned to the left for extra large devices and up
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applied to it so all text will be aligned to the right for extra large devices and up
This div has .text-center-xl
applied to it so all text will be aligned to the center for extra large devices and up


{% load i18n %} {% url 'backend:home' as home_url %} {% url 'backend:activity-list' as activities_url %} {% url 'registrations:registrations_children' as children_url %}


Biography
When breath becomes air
What makes life worth living in the face of death? What do you do when the future, no longer a ladder toward your goals in life, flattens out into a perpetual present? What does it mean to have a child, to nurture a new life as another fades away? These are some of the questions Kalanithi wrestles with in this profoundly moving, exquisitely observed memoir. Paul Kalanithi died in March 2015, while working on this book, yet his words live on as a guide and a gift to us all.  "Seven words from Samuel Beckett began to repeat in my head: 'I can't go on. I'll go on.'" When Breath Becomes Air is an unforgettable, life-affirming reflection on the challenge of facing death and on the relationship between doctor and patient, from a brilliant writer who became both. [ 4.4\5 ]Genre : Biography
Greenlights
I’ve been in this life for fifty years, been trying to work out its riddle for forty-two, and been keeping diaries of clues to that riddle for the last thirty-five. Notes about successes and failures, joys and sorrows, things that made me marvel, and things that made me laugh out loud. How to be fair. How to have less stress. How to have fun. How to hurt people less. How to get hurt less. How to be a good man. How to have meaning in life. How to be more me. Recently, I worked up the courage to sit down with those diaries. I found stories I experienced, lessons I learned and forgot, poems, prayers, prescriptions, beliefs about what matters, some great photographs, and a whole bunch of bumper stickers. I found a reliable theme, an approach to living that gave me more satisfaction, at the time, and still: If you know how, and when, to deal with life’s challenges - how to get relative with the inevitable - you can enjoy a state of success I call “catching greenlights.”  This is fifty years of my sights and scenes, felts and figured-outs, cools and shamefuls. Graces, truths, and beauties of brutality. Getting away withs, getting caughts, and getting wets while trying to dance between the raindrops. Hopefully, it’s medicine that tastes good, a couple of aspirin instead of the infirmary, a spaceship to Mars without needing your pilot’s license, going to church without having to be born again, and laughing through the tears. It’s a love letter. To life. It’s also a guide to catching more greenlights - and to realizing that the yellows and reds eventually turn green too. Good luck. [ 4.2\5 ]


In that case we assume its only used in non-interactive ways. #} {% if filter_form.visible_fields %} {% comment %}


THE PRASADINATOR'S WEBSITE
HOME
/
VIDEOS
/
ABOUT
This is my website, where you can find all my stuff
All my projects are displayed here
ENDAMOLE IOT SYSTEM(IN DEVELOPMENT)


|
XPMP2
X-Plane multiplayer library 2 - using instancing
|
.obj
Files for Replacing Animation dataRefs and Textures CSL packages come in different flavours. Popular ones for general use are the Bluebell and the X-CSL packages. Both come with different history. For XPMP2 to use all their features it needs to change their .obj
files. Performing these changes is built into XPMP2.
libxplanemp
names, which means that animations already existing in the models (like props, rotors, wheels, reversers) cannot be controlled by XPMP2..obj
per texture and instead uses an extended OBJ8
command syntax in the xsb_aircraft.txt
file to name the texture to use. Any kind of "dynamic
change of the texture to use" cannot be supported with instancing any longer. Instancing requires one .obj
file to be readily available for loading.Previously, the CSL2XSB.py
script performed the necessary changes. But executing it was an additional step too complex for some users, and required the user to have Python 3 installed.
Now, XPMP2 includes the required operation as well, which will be applied to .obj
files shortly before they are loaded as an instances, ie. only for models which are actually used.
Two kinds of operations happen and a plugin using XPMP2 can control via configuration if they shall be applied. See the XPMPIntPrefsFuncTy
type definition in XPMPMultiplayer.h or the XPMP2-Sample.cpp
code for CBIntPrefsFunc()
. The following configuration values play a role:
| section | key | type | default | description |
|---|---|---|---|---|
| models | replace_datarefs | int | 0 | Replace dataRefs in OBJ8 files upon load, creating new OBJ8 files for XPMP2 (defaults to OFF!) |
| models | replace_texture | int | 1 | Replace textures in OBJ8 files upon load if needed (specified on the OBJ8 line in xsb_aircraft.txt), creating new OBJ8 files |
If copying takes place, then a new .obj
file is written into the same folder next to the original one. The file name of the copy is as follows:
.xpmp2.obj
instead of just .obj
.For example, X-CSL defines the Lufthansa A320 as follows in A320/xsb_aircraft.txt
:
The copying operation will create the following two new files:
A320fCFMfan.xpmp2.obj
as a copy for the fan model.A320fCFM.DLH.xpmp2.obj
as a copy for the fuselage, referencing the DLH.png
and A320fCFM_LIT.png
textures.Each copied file includes a comment in line 4 stating its origin:
This is off by default, because well curated packages won't need it. To enable it return 1 when called for configuration item XPMP_CFG_ITM_REPLDATAREFS
.
When enabled, a copy for each .obj
file will be created just before it is to be loaded. In each copy, dataRefs are replaced based on the definition in <resourceDir>/Obj8DataRefs.txt
. That file just lists dataRef names to be replaced with the replacement dataRef like this:
The Obj8DataRefs.txt
file available with XPMP2 defines a number of replacements to unlock more features in the Bluebell CSL models. The simple text format allows you to add/change replacement definitions easily and ship your version with your plugin.
This is on by default. You could switch it off by returning 0
when asked for configuration item XPMP_CFG_ITM_REPLTEXTURE
.
A copy will only be initiated if additional textures are defined as 4th (and optionally 5th) parameter with the OBJ8
command in xsb_aircraft.txt
.
The copy will then state those defined textures in the TEXTURE
resp. TEXTURE_LIT
commands of the .obj
file.
For the Lufthansa A320 example above the TEXTURE
lines will look like this:


Please fill this form out for my little sister's stats project. Don't forget to click the submit button at the bottom of the form.


IceBoxx
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|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.reverseXSL.Transform
public class Transform
You can customize source code (available in the jar) and make your own 'TransformPlus' version.
This tool is a command-line wrapping of the original Transformer API.
Simplest use, with a single jar containing software and transformation meta-data:
(meta-data comprises Parsing DEFinitions, XSL templates, and the mapping selection table)
java -jar ReverseXSL.jar myInputDataFile
variant (assuming ReverseXSL.jar on the CLASSPATH):
(picking-up resources from directories and/or multiple jar's using the CLASSPATH)
java com.reverseXSL.Transform myInputDataFile
both these command lines followed by ... >MyOutputFile
do capture the transformed result to a file; indeed, output is written on stdout
whereas execution logs are written on stderr
Advanced use (assuming ReverseXSL.jar on the CLASSPATH):
java com.reverseXSL.Transform myDEFFile myXSLFile myInputDataFile
where the parser DEF file and the XSL template file instruct to, respectively, parse the input with the associated Parsing DEFinition, and then transform the resulting XML with the specified XSL template. If any of those two resources are not found relative to the current working directory, the corresponding transformation step is omitted.
Tip: simply use placeholder DEF or XSL arguments like 'NoDEF' and 'NoXSL' to skip the corresponding transformation step.
Note that optional command-line arguments are noted below within '[' ']', possibly nested.
java com.reverseXSL.Transform myDefinitionFile myXSLFile myInputDataFile [<InputCleansing> <MaxFatalExceptions>
<MaxExceptions> [<true|false> [<indent>] ] ]
<InputCleansing>
is one of NONE
, ToCRLF
, ToLF
, ToUPPER
,
FullyTrimmed
, or UnfoldPSCRMRemarks
. You may
combine multiple cleansing options
with a '+' as in ToCRLF+fullytrimmed+TOUPPER
. Tokens are not case sensitive. FullyTrimmed
removes leading & trailing spaces/tabs, as well as empty lines and control characters
(more options via the java API). UnfoldPSCRMRemarks removes the arbitrary '<CR><LF>.RN/'
remarks-extension-line-breaks that can jeopardize the correct parsing of Remarks elements in IATA
PSCRM messages (a legacy feature inherited from TELEX maximum line length at 69 chars).removeNonRepeatableNilOptionalElements
." |"
.or yet:
java com.reverseXSL.Transform AUTO SELECT myInputDataFile [<InputCleansing> <MaxFatalExceptions>
<MaxExceptions> [<true|false> [<indent>] ] ]
In which case a mapping_selection_table.txt
(fixed name) file is searched up in the directory
hierarchy such as to dynamically resolve which parsing DEF and/or XSL template to apply to the given input data.
/!\ Note that the output is written on stdout whereas execution messages and logs are written on stderr; the transformed output is thus captured using command-line output redirection. For instance:
java -jar ReverseXSL.jar myInputDataFile >myOutputFile
Please refer to the Software Manual for an overview and tutorial samples.
| Constructor Summary | |
|---|---|
Transform()
|
| Method Summary | |
|---|---|
static void |
main(java.lang.String[] args)
Entry to the command-line tool for 'reverse-XSL' data transformations. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Transform()
| Method Detail |
|---|
public static void main(java.lang.String[] args) throws java.lang.Exception
command-line tool
for 'reverse-XSL' data transformations.
args
- command line arguments as described in Transform
java.lang.Exception
|
|||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Prediction Game Credits
Buzzer sound effect
- Source: https://freesound.org/people/nofeedbak/sounds/21872/
- License: https://creativecommons.org/licenses/by/3.0/legalcode
- Title: sarahbuzzerb.mp3
- Creator: nofeedback
- Creation Date: August 16, 2006
- Alterations: Trimmed off all but the first 0.2 seconds.
Ding sound effect
- Source: https://freesound.org/people/JohnsonBrandEditing/sounds/173932/
- License: Public Domain (https://creativecommons.org/publicdomain/zero/1.0/)
- Creator: JohnsonBrandEditing
- Creation Date: January 12, 2013
- Alterations: Trimmed off all but the first 0.2 seconds.


Winning will make you famous.
Losing means certain death.
In a dark vision of the near future, a terrifying reality TV show is taking place. Twelve boys and twelve girls are forced to appear in a live event called the Hunger Games. There is only one rule: kill or be killed.
When sixteen-year-old Katniss Everdeen steps forward to take her sister's place in the games, she sees it as a death sentence. But Katniss has been close to death before. For her, survival is second nature.
Comments
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Selected top 40 highly expressed miRNAs
Download Expression
| Cancer type | Sample counts |
| {$ i $} | {$ scc_val[$index] $} |
high to low Rangking of miRNA by expression
| # | miRNA ID    | Average Expr.    | Expression histogram |
|---|---|---|---|
| {$ $index+1 $} | {$ i.mirna $} | {$ i.expression $} |
SRA information


Speed can be thought of as the rate at which an object covers distance. A fast-moving object has a high speed and covers a relatively large distance in a given amount of time, while a slow-moving object covers a relatively small amount of distance in the same amount of time.
Speed is the ratio of Distance travelled by any object to the time taken to travel the distance.


--- title: Quote of the Week - Schadenfreude comments: true tags: - Quote of the Day blogger_orig_url: http://stickmanscorral.blogspot.com/2013/02/quote-of-week-schadenfreude.html ---
"[T]he British are the only people who indulge in schadenfreude – pleasure derived from another’s misery – about themselves."An oldie, admittedly, but nicely recycled in this Vox EU article by Tim Besley and John van Reenen.


There are two obvious ways to do that:
1. By submitting a pull request
The best way to submit an article is to create a pull request on our github repo.
You do this by forking the repo and creating a new article in the _posts directory. Keep in mind that the headers in the posts that are already there also need to be included in your article. Feel free to add any static content like images or whatnot in the respective folder and use them in your article.
For more information about making the logs appear as they do here, take a look at the About page to see what we use on this site.
Once you have done this create a pull request and wait for feedback or merge.
2. By email
The other method is by email. You can email<EMAIL_ADDRESS>with your story. You can send us the story and logs in html, text, or whatever (reasonable) format. Of course don't forget the logfile of your honeypot.
Zip, Rar, Word, LaTeX, PDF or any other format is not acceptable and will be ignored.


All Files ( 100.0% covered at 8.38 hits/line )
5 files in total.
56 relevant lines,
56 lines covered and
0 lines missed.
(
100.0%
)
| File | % covered | Lines | Relevant Lines | Lines covered | Lines missed | Avg. Hits / Line |
|---|---|---|---|---|---|---|
| lib/cgtrader_levels.rb | 100.00 % | 8 | 6 | 6 | 0 | 1.00 |
| lib/cgtrader_levels/models/level.rb | 100.00 % | 4 | 3 | 3 | 0 | 1.00 |
| lib/cgtrader_levels/models/reward.rb | 100.00 % | 6 | 4 | 4 | 0 | 1.00 |
| lib/cgtrader_levels/models/user.rb | 100.00 % | 33 | 16 | 16 | 0 | 10.13 |
| lib/cgtrader_levels/rewarder.rb | 100.00 % | 64 | 27 | 27 | 0 | 10.89 |


Restaurants
Shopping
Nightlife
Traffic
Activities
Housing
Safety
{{ livingQuality }}
40%
Created with Snap
{{data[0].value}}%
{{data[1].value}}%
{{data[2].value}}%
{{data[3].value}}%
{{data[4].value}}%
{% for results in data %}
{{ results['content'] }}
{% endfor %}


|
FRC #4221 Joliet Cyborgs Autonomous Control System
1.0
Building the autonomous killbots of the future, today
|
#include "sensors.h"
Go to the source code of this file.
Data Structures | |
| struct | sensorRecord |
| struct | sensorSubIdList |
| struct | sensorIdList |
| struct | sensorList |
Macros | |
| #define | MAX_SENSOR_VALUES 4 |
| #define | CAMERA_X 0 |
| offsets for data values for each sensor type More... | |
| #define | CAMERA_Y 1 |
| #define | CAMERA_W 2 |
| #define | CAMERA_H 3 |
| #define | RANGE_X 0 |
| #define | ACCELL_X 0 |
| #define | ACCELL_Y 1 |
| #define | ACCELL_Z 2 |
| #define | ROLL_X 0 |
| #define | ROLL_Y 1 |
| #define | ROLL_Z 2 |
| #define | MAGNETIC_X 0 |
| #define | MAGNETIC_Y 1 |
| #define | MAGNETIC_Z 2 |
| #define | LOCK_MAX_ATTEMPTS 20 |
| #define | LOCK_USLEEP_TIME 100 |
Typedefs | |
| typedef struct sensorRecord | SENSOR_RECORD |
| typedef struct sensorSubIdList | SENSOR_SUBID_LIST |
| typedef struct sensorIdList | SENSOR_ID_LIST |
| typedef struct sensorList | SENSOR_LIST |
Functions | |
| void | sensorRecAdd (SENSOR_TYPE, char *, char *, int, int, int, int) |
| Add a sensor record. More... | |
| void | sensorRecPruneBySensorType (SENSOR_TYPE, int) |
| void | sensorRecPruneAll () |
| void | sensorRecDeleteById (SENSOR_TYPE, char *) |
| ID - delete all records for a sensor type and ID. More... | |
| void | sensorRecDeleteByIdSubId (SENSOR_TYPE, char *, char *) |
| ID, subID - delete all records for a sensor type, ID, and subID. More... | |
| int | sensorRecGetLatest (SENSOR_TYPE, char *, void *) |
| int | sensorRecGetLatestSubId (SENSOR_TYPE, char *, char *, void *) |
| int | sensorRecGetAvg (SENSOR_TYPE, char *, void *) |
| int | sensorRecGetAvgSubId (SENSOR_TYPE, char *, char *, void *) |
| void | zeroSensorDataRecord (SENSOR_TYPE, SENSOR_RECORD *) |
| void | dumpLists () |
| walks and dumps entire object More... | |
| void | dumpListStats () |
| #define CAMERA_X 0 |
| typedef struct sensorIdList SENSOR_ID_LIST |
| typedef struct sensorList SENSOR_LIST |
| typedef struct sensorRecord SENSOR_RECORD |
| typedef struct sensorSubIdList SENSOR_SUBID_LIST |
| void dumpLists | ( | ) |
walks and dumps entire object
| void sensorRecAdd | ( | SENSOR_TYPE | sensor, |
| char * | id, | ||
| char * | subId, | ||
| int | i1, | ||
| int | i2, | ||
| int | i3, | ||
| int | i4 | ||
| ) |
| void sensorRecDeleteById | ( | SENSOR_TYPE | , |
| char * | |||
| ) |
ID - delete all records for a sensor type and ID.
| void sensorRecDeleteByIdSubId | ( | SENSOR_TYPE | , |
| char * | , | ||
| char * | |||
| ) |
ID, subID - delete all records for a sensor type, ID, and subID.
| int sensorRecGetAvg | ( | SENSOR_TYPE | , |
| char * | , | ||
| void * | |||
| ) |
get average values for a specific sensor in all instantiations of a specific sensor type
pointer to where an array of sensor records will be returned (must be freed when no longer needed)
count is number of sensor instantiations returned get average x, y, w, h, values for a specific (both cameras)
| int sensorRecGetAvgSubId | ( | SENSOR_TYPE | , |
| char * | , | ||
| char * | , | ||
| void * | |||
| ) |
get average values for a specific sensor and subID of a specific sensor type
pointer to where an array of sensor records will be returned (must be freed when no longer needed)
count is number of sensor instantiations returned get average x, y, w, h, values for a specific (both cameras)
| int sensorRecGetLatest | ( | SENSOR_TYPE | , |
| char * | , | ||
| void * | |||
| ) |
get latest record for a specific sensor in all subIds of a specific sensor type
pointer to an array of sensor records will be returned (must be freed when no longer needed)
count is number of sensor instantiations returned
| int sensorRecGetLatestSubId | ( | SENSOR_TYPE | , |
| char * | , | ||
| char * | , | ||
| void * | |||
| ) |
get latest record for a specific sensor and subId of a specific sensor type
pointer to an array of sensor records will be returned (must be freed when no longer needed)
count is number of sensor instantiations returned
| void sensorRecPruneAll | ( | ) |
| void sensorRecPruneBySensorType | ( | SENSOR_TYPE | , |
| int | |||
| ) |
ID, TTL - delete old records for only a specific type of sensor (all instantiations of that sensor)
| void zeroSensorDataRecord | ( | SENSOR_TYPE | , |
| SENSOR_RECORD * | |||
| ) |
zero an individual sensor data record
sensor type and pointer to record
zeroes only the fields applicable for that sensor and sets sensor type


| Package | flare.vis.controls |
| Class | public class SelectionControl |
| Inheritance | SelectionControl Control flash.events.EventDispatcher |
| Property | Defined by | ||
|---|---|---|---|
| fillAlpha : Number = 0.2 Fill alpha of the selection region.
| SelectionControl | ||
| fillColor : uint = 0x8888FF Fill color of the selection region.
| SelectionControl | ||
| filter : Function Boolean function indicating the items considered by the control.
| Control | ||
| fireImmediately : Boolean = true Indicates if a selection events should be fired immediately upon a
chane of selection status (true) or after the mouse is released
(false).
| SelectionControl | ||
| hitArea : InteractiveObject The active hit area over which selection
interactions can be performed.
| SelectionControl | ||
| lineAlpha : Number = 0.4 Line alpha of the selection region border.
| SelectionControl | ||
| lineColor : uint = 0x8888FF Line color of the selection region border.
| SelectionControl | ||
| lineWidth : Number = 2 Line width of the selection region border.
| SelectionControl | ||
| object : InteractiveObject The interactive object this control is attached to.
| Control |
| Method | Defined by | ||
|---|---|---|---|
|
SelectionControl(filter:* = null, select:Function = null, deselect:Function = null, hitArea:InteractiveObject = null)
Creates a new SelectionControl.
| SelectionControl | ||
|
attach(obj:InteractiveObject):void
Attach this control to the given interactive object.
| SelectionControl | ||
|
detach():InteractiveObject
Detach this control.
| SelectionControl | ||
|
isSelected(d:DisplayObject):Boolean
Indicates is a display object has been selected.
| SelectionControl |
| fillAlpha | property |
public var fillAlpha:Number = 0.2
Fill alpha of the selection region.
| fillColor | property |
public var fillColor:uint = 0x8888FF
Fill color of the selection region.
| fireImmediately | property |
public var fireImmediately:Boolean = true
Indicates if a selection events should be fired immediately upon a chane of selection status (true) or after the mouse is released (false). The default is true. Set this to false if immediate selections are causing any performance issues.
| hitArea | property |
hitArea:InteractiveObject
[read-write]The active hit area over which selection interactions can be performed.
Implementation public function get hitArea():InteractiveObject
public function set hitArea(value:InteractiveObject):void
| lineAlpha | property |
public var lineAlpha:Number = 0.4
Line alpha of the selection region border.
| lineColor | property |
public var lineColor:uint = 0x8888FF
Line color of the selection region border.
| lineWidth | property |
public var lineWidth:Number = 2
Line width of the selection region border.
| SelectionControl | () | constructor |
public function SelectionControl(filter:* = null, select:Function = null, deselect:Function = null, hitArea:InteractiveObject = null)
Creates a new SelectionControl.
Parametersfilter:* (default = null ) — an optional Boolean-valued filter determining which
items are eligible for selection.
|
|
select:Function (default = null ) — a display object to use as the hit area for mouse
events. For example, this could be a background region over which
the selection can done. If this argument is null,
the stage will be used.
|
|
deselect:Function (default = null ) — an optional SelectionEvent listener for selections
|
|
hitArea:InteractiveObject (default = null ) — an optional SelectionEvent listener for deselections
|
| attach | () | method |
public override function attach(obj:InteractiveObject):void
Attach this control to the given interactive object. This method will automatically detach if already attached to another object.
Parametersobj:InteractiveObject — the display object to attach to
|
| detach | () | method |
public override function detach():InteractiveObject
Detach this control.
ReturnsInteractiveObject — the interactive object this control was attached to,
or null if this control was not attached.
|
| isSelected | () | method |
public function isSelected(d:DisplayObject):Boolean
Indicates is a display object has been selected.
Parametersd:DisplayObject — the display object
|
Boolean — true if selected, false if not
|
| deselect | event |
| select | event |


Easily and securely manage data storage within the browser with a simple API.
Getting Started Read the docsCella.JS is an open source framework built with the aim of making data storage within the browser an easier process for developers. Cella.JS seeks to promote an offline experience for web applications. It's designed to to be compatible with several use cases many developers might safe regarding the browser storage and data storage in general.
Getting started with Cella.JS is not that hard. Infact, it's not hard at all. Cella.JS offers intuitive syntax anyone can understand, but first things first, include the library in your project.
How to installCella.JS docs are well laid out and each method and typing is explained concisely to make sure anyone can understand it. It's easy, check out the docs.
Read the docsCella.JS makes it easy to do more with less code by doing all the extra coding so you don't have to. Cella.JS goes on to provide extra features to make your workflow even easier.
Check out syntax


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Choose one of the following file types:


CAMK2_complex
A multifunctional calcium-calmodulin-dependent protein kinase subtype that occurs as an oligomeric protein comprised of twelve subunits. It differs from other enzyme subtypes in that it lacks a phosphorylatable activation domain that can respond to CALCIUM-CALMODULIN-DEPENDENT PROTEIN KINASE KINASE.
(mesh:D054732)
Cross-references
Synonyms
| Synonym |
Reference |
Specificity |
| CaMKII |
|
Exact
|
| CaM serine/threonine kinase II |
|
Exact
|
| calmodulindependent kinase II |
|
Exact
|
| CAM-KII |
|
Exact
|
| Ca(2+)/calmodulin-dependent kinase II |
|
Exact
|
| CaMK-II |
|
Exact
|
| Ca(2+)-calmodulin-dependent protein kinase II |
|
Exact
|
| CaM kinase II |
|
Exact
|
| p-CaMKII |
|
Exact
|
| CAMK2 |
|
Exact
|
| CaMK2 |
|
Exact
|
| CAMKII |
|
Exact
|
| CaMK II |
|
Exact
|
| CAMK-II |
|
Exact
|
| CaMKII protein |
|
Exact
|
Incoming Relations
Outgoing Relations
None available.


The DiffMerge snippet in the previous section also illustrates another principle of writing for comprehensibility: code that is alike looks alike. We see this throughout the DiffMerge code. For example:
while( d.diffs == DD_CONF && ( bf->end != bf->Lines( ) || lf1->end != lf1->Lines( ) || lf2->end != lf2->Lines( ) ) )
The preceding demonstrates how line breaks can create a visual pattern that makes it easier for our brains to recognize a logical pattern. We can tell at a glance that three of the four tests in this while statement are essentially the same.
Here's one more example of alike looking alike. This one illustrates coding that lets our brains do a successful "one of these is not the same" operation:
case MS_BASE: /* dumping the original */ if( selbits = selbitTab[ DL_BASE ][ diffDiff ] ) { readFile = bf; readFile->SeekLine( bf->start ); state = MS_LEG1; break; } case MS_LEG1: /* dumping leg1 */ if( selbits = selbitTab[ DL_LEG1 ][ diffDiff ] ) { readFile = lf1; readFile->SeekLine( lf1->start ); state = MS_LEG2; break; } case MS_LEG2: /* dumping leg2 */ if( selbits = selbitTab[ DL_LEG2 ][ diffDiff ] ) { readFile = lf2; readFile->SeekLine( lf2->start ); } state = MS_DIFFDIFF; break;
Even if you don't know what this code is about, it's clear to see, for example, that readfile and state are set in all three cases, but only in the third case is state set unconditionally. The programmer who wrote this paid attention to making alike look alike; those of us reading it later can see at a glance where the essential logic is.


I was born and raised in Seatlle, Washington in 1995. Half Japanese and half white. Loves sushi and all asian food. Attended University at a little school up in Squamish,BC. After a couple years there took some time off to explore more options. Played Football in Highschool and used to play Tennis. Hobbies include anime, video games, music, and DnD.
Weird tidbits
At one time was in the top 1% globally for League of Legends
Has never broken a bone
Went to University in Canada but not Canadian
Loves Cinema
Has had 2 concussions. Owww
Pretty shy
Only really gets mad at games(maybe Javascript due to lack of knowledge)


{% include 'header.html' %} Enter formulas to evaulate: {% include 'form.html' %} {% include 'footer.html' %}


Cheeky is a responsive grid system built to stay out of your way. There are many great CSS frameworks already out there, but if a page uses too many of the provided styles, it runs the risk of looking like every other page using that framework. Cheeky aims to change that by providing a minimal starting point for you to run with.
Cheeky provides the basic elements needed to build a responsive, grid-based layout.  However, the included reset gives you a cross-browser baseline, and the grid system is simple and easy to work with.
Setting up Cheeky is easy! All you need to do is download the stylesheet and include it in your page
.
<meta name="viewport" content="width=device-width"> <link rel="stylesheet" type="text/css" href="cheeky.min.css">
Everything in the Cheeky grid is contained in a responsive 1100px container with 16 columns inside rows. This gives you flexibility to design your layout exactly the way you want it.
Cheeky is built with Sass, so customizing it is as simple as changing a few variables. All of the source files are concatenated and minified using a build script, so the entire framework is only a few kilobytes.

Column

Column

Columns are defined by adding a .span-#
class to an element, where # is any number between 1 and 16. You can offset columns with an additional .offset-#
class to space things out a bit. Nesting is supported as well - just add an additional .row
container and use the columns as normal! This page was built with Cheeky - resize the browser and check out the source to see how it all works!
Cheeky was created primarily as a learning exercise for me to practice responsive design techniques. I'm using it on my personal site, as well as a few other projects, and it's survived the initial trials thus far. All the code is on GitHub - I would love to hear any suggestions, and if you play around with Cheeky or use it on one of your projects, be sure to let me know on Twitter!


Note: this TTS engine only supports US-ASCII; attempts to submit Unicode will probably result in very garbled output and may time out.


SRTSocketOption
public enum SRTSocketOption : String
Undocumented
-
Undocumented
Declaration
Swift
case mss
-
Undocumented
Declaration
Swift
case sndsyn
-
Undocumented
Declaration
Swift
case rcvsyn
-
Undocumented
Declaration
Swift
case isn
-
Undocumented
Declaration
Swift
case fc
-
Undocumented
Declaration
Swift
case sndbuf
-
Undocumented
Declaration
Swift
case rcvbuf
-
Undocumented
Declaration
Swift
case linger
-
Undocumented
Declaration
Swift
case udpsndbuf
-
Undocumented
Declaration
Swift
case udprcvbuf
-
Undocumented
Declaration
Swift
case rendezvous
-
Undocumented
Declaration
Swift
case sndtimeo
-
Undocumented
Declaration
Swift
case rcvtimeo
-
Undocumented
Declaration
Swift
case reuseaddr
-
Undocumented
Declaration
Swift
case maxbw
-
Undocumented
Declaration
Swift
case state
-
Undocumented
Declaration
Swift
case event
-
Undocumented
Declaration
Swift
case snddata
-
Undocumented
Declaration
Swift
case rcvdata
-
Undocumented
Declaration
Swift
case sender
-
Undocumented
Declaration
Swift
case tsbdmode
-
Undocumented
Declaration
Swift
case latency
-
Undocumented
Declaration
Swift
case inputbw
-
Undocumented
Declaration
Swift
case oheadbw
-
Undocumented
Declaration
Swift
case passphrase
-
Undocumented
Declaration
Swift
case pbkeylen
-
Undocumented
Declaration
Swift
case kmstate
-
Undocumented
Declaration
Swift
case ipttl
-
Undocumented
Declaration
Swift
case iptos
-
Undocumented
Declaration
Swift
case tlpktdrop
-
Undocumented
Declaration
Swift
case snddropdelay
-
Undocumented
Declaration
Swift
case nakreport
-
Undocumented
Declaration
Swift
case conntimeo
-
Undocumented
Declaration
Swift
case sndkmstate
-
Undocumented
Declaration
Swift
case lossmaxttl
-
Undocumented
Declaration
Swift
case rcvlatency
-
Undocumented
Declaration
Swift
case peerlatency
-
Undocumented
Declaration
Swift
case minversion
-
Undocumented
Declaration
Swift
case streamid
-
Undocumented
Declaration
Swift
case messageapi
-
Undocumented
Declaration
Swift
case payloadsize
-
Undocumented
Declaration
Swift
case transtype
-
Undocumented
Declaration
Swift
case kmrefreshrate
-
Undocumented
Declaration
Swift
case kmpreannounce
-
Undocumented
Declaration
Swift
public var symbol: SRT_SOCKOPT { get }


Of course, with another version of OS X, we have more problems with Macfusion.
The first problem you'll encounter with a fresh, normal installation is the "Authentication has failed" error. With the help of this thread, it turns out that XQuartz needs to be installed as well (I know, that's intuitive…).
Here's the current workaround:
After this, I got the good old "Mount process has terminated unexpectedly" error when I tried to mount my home directory on the server as an SSHFS volume. After inspecting logs in the Console, it looks like it doesn't like an empty or relative Path (I had tried leaving it blank or setting it to ~/). It works with absolute paths, though.


Villagers rejoice as lake fills up after 20 years
Youth also join hands to desilt Ismail Khan Lake
by Staff ReporterResidents of Vanniya Nagar are rejoicing as their efforts to bring back to life a neglected lake have given result.
The Ismail Khan Lake near Alagapuram here was full of seemakaruvulam trees. Youth and villagers joined hands, pooled in some money and made efforts to clean the lake around three years ago.
During monsoons that year, rainwater started holding up in the water body and after desilting works were carried out in the lake and in its water channels, the lake has filled to the brim.
“When we desilted the lake for the first time three years ago, rainwater started holding up. But, there was not sufficient flow of water. We desilted the lake and also the water channels to the lake this year to ensure free flow of water.
Water channels from Nagaramalai and Perumal Malai are the main sources to the lake and in the recent rain, the lake filled to the brim,” said JVR Raja, one of the volunteers who worked in redevelopment of the lake.
Mr. Raja said, “the inflow to the over 20-acre lake is continuing and elderly persons in the village say that the stored water in the lake could go for seven to eight years.”
On Saturday, District Collector S.A.Raman, Corporation Commissioner R.Sadheesh and other senior officials inspected the lake and discussed measures to prevent water from breaking the bunds and inundating houses.
The lake is under the control of Water Resources Wing of the Public Works Department and Mr.Raman advised officials to take steps in this regard.
The Collector also honoured volunteers who desilted the lake.


Featuredependent Performance Measurement (Semeval)
We measured the performance of each ACR system based on our traning corpus semeval_train50
, consisting of 50% of the data used as training material for Semeval2010 Task2 (see: http://stel.ub.edu/semeval2010-coref/systems).
We used MUC6 as evaluation standard, which leads to some disadvantages, especially for JavaRap.
Recall
Overall, it seems to be very obvious, that BART is the clear winner regardless of the feature categories used for evaluation. While BART scores really well in Coreferences with matching string representation, it tends to be very robust across all tested feature categories.
LingPipe is intended for references to named entities, as the peak for neType != None
makes clear.
JavaRap doesn’t recognize coreference chains, but only sequent coreference pairs, while the anaphora has to be a pronoun.
The usage of MUC6 is clearly one explanation for the substandard results.
Precision
Looking at precision, BART’s focus on Recall is pretty obvious as there are many feature categories, where JavaRap and Lingpipe clearly outperform BART’s performance. (Note that the 1.0 precision value for JavaRap is not positive at all, as JavaRap only extracts coreferent pairs with a pronominal anaphora)
F-Score
All in all, F-Score mirrors the recall results, with LingPipe being the only system to beat BART with the feature category anaphoraPos!= PRP
.
0 Comments.


{{define "title"}}Evepraisal - API Documentation{{end}} {{define "description"}}Price check Eve Online items from Cargo Scans, Contracts, D-Scan, EFT, Inventory, Asset listing, Loot History, PI, Survey Scanner, Killmails, Wallet TransactionsBlocks, Inventory, Assets{{end}} {{define "content"}}
This is a tool for Eve Online aimed at being able to quickly price check items in bulk.
2018-03-04 - Update the styling to use bootstrap v4. Add link to the Google Sheets add-on.
2017-11-13 - Add private appraisals, ability to delete appraisals, pagination for personal appraisal history, settings modal, non-persistent appraisals
2017-09-16 - Added JSON endpoint for creating new appraisals and a page documenting the API endpoints.
2017-06-24 - The new version of evepraisal has the following improvements:
Prices calculated from recent market data from Eve Online's ESI API. Items with low (or no) market volume use CCP's pricing estimates.
Purple rows are items that evepraisal had a hard time finding an accurate and current price for. This is usually caused by low (or no) market volume for that item.
Currently, logging in gives your own personal history of appraisals. It also removes the banner advertisemenet that is placed on the bottom of each page. I plan to add the ability to remove appraisals and more customization/settings that will be persisted with your user.
Yes! A very simple one, but it will probably get you what you want. Click here to see the API Documentation.
I get a lot of mail so I don't have the time to respond to everyone.


Located in Valldal, Norway, the Juvet is built on a nature reserve and is credited as Europe’s first landscape hotel. The hotel is split into nine separate units; each boasts its own individualized floor plan and unique view. The Juvet’s owner, Knut Slinning, is deeply invested in nature preservation; special architectural accommodations are made to ensure that the original landscape and terrain remains unaltered.
The Juvet’s units are built on steel stilts, which make it possible to erect structures that can be easily removed; the stilts also make it possible to build structures without requiring any rock blasting. Juvet unit floor plans, meticulously planned around rocks and trees, wholly accommodate surrounding terrain. Norweigen architectural advancements allow the Juvet to sustainably occupy its organic surroundings, to respect forces that precede and succeed its existence.
The Juvet’s updated logotype celebrates the units’ modern engineering. Angles taken directly from the Juvet’s floor plans are blended with Univers, a Scandinavian typeface. While Univers lends the logotype its weight and consistency, the Juvet’s lines and angles, taken from Juvet’s technical drawings, converts the Juvet logotype into a proprietary mark specific to the hotel. To pay further homage to the Juvet’s location and architectural roots, the logotype's color is matched to the navy hue found on the Norwegian flag.
Very few hotels compare to the Juvet experience; Knut Slinning hopes patrons remember the Juvet as the place “where nature and modern design bring out the best in one another.” The Juvet’s architecture is key to delivering the experience Slinning desires and makes it possible for the hotel to uphold strict sustainability standards. The goal of the Juvet logotype project was to deliver a mark that aligns with the Juvet’s owner and architects’ forward thinking.


Basic Thread Pool implemented as a singleton.
More...
#include <ThreadPool.hpp>
|
| class | Job |
| | Abstract class representing a job for the ThreadPool. It is designed to be inherited to define the job. More...
|
| |
|
| enum | Importance { Normal,
High
} |
| | Enumeration of job importance levels.
|
| |
Basic Thread Pool implemented as a singleton.
- Note
- This is primarily used for texture generation, therefore use for your own tasks is not guaranteed to be a good idea!
◆ getInstance()
| static ThreadPool* Aether::ThreadPool::getInstance |
( |
| ) |
|
|
static |
Returns the instance of the ThreadPool. One is created if it does not already exist.
- Returns
- ThreadPool instance
◆ maxConcurrentJobs()
| size_t Aether::ThreadPool::maxConcurrentJobs |
( |
| ) |
|
Returns the maximum number of jobs that can be executed concurrently.
- Returns
- Maximum number of concurrent jobs (threads)
◆ queueJob()
| int Aether::ThreadPool::queueJob |
( |
Job * |
job, |
|
|
const Importance |
importance |
|
) |
| |
Adds a job to the queue. The job object is deleted once it is complete.
- Parameters
-
| job | Job to queue |
| importance | The importance of the job (see Importance) |
- Returns
- ID of job
◆ removeOrWaitForJob()
| void Aether::ThreadPool::removeOrWaitForJob |
( |
int |
id | ) |
|
Removes the requested job from the queue, or waits until the job is completed if already running. Does nothing if the id is not found.
- Parameters
-
The documentation for this class was generated from the following file:


Class Diagrams
Perhaps the most popular UML Diagram: the Class Diagram displays boxes that label each class, its methods (marked by its privacy), and its connection to each other class. Each box contains three sections detailing the name of the class, its behaviors, and its attributes.


--- layout: page title: "About" description: "Data Science and the intuitions behind it" header-img: "img/about-bg.jpg" ---
I am a software engineer with a passion for big data.
This blog was started in October 2016 as part of my data science learning journey.
I have explained in one of my first posts how much I admire Andrew Ng's teaching style and in particular his habit to always describe what he calls the intuition before going further into details. By intuition he means the core idea, the extreme simplification of a concept of phenomena that once undestood makes the rest of the learning process much simpler.
My main motivation for this blog is to help anyone interested in data science grasp some of the core concepts by explaining the intuition behind these concepts. I will focus on topics that I found challenging to understand during my own learning journey.
Photo credits: Irina Miclot
"Clean Blog" theme by Start Bootstrap


An Alex Ioshpe Review
WRITTEN AND DIRECTED BY: Alex Proyas
STARRING: Rufus Sewell, Kiefer Sutherland, Jennifer Connelly, Richard O'Brien, Ian Richardson & William Hurt
RATING: 8/10
John Murdoch (Sewell) awakens alone in a strange hotel to find that he is wanted for a series of brutal murders. The problem is that he can't remember whether he committed the murders or not. In fact, most of his memories have completely vanished, and for one brief moment, he is convinced that he has gone stark raving mad. Pursued by Detective Bumstead (Hurt), Murdoch seeks to unravel the twisted riddle of his identity. As he edges closer to solving the mystery, he stumbles upon a fiendish underworld controlled by a group of ominous beings collectively known as The Strangers .  They control Dark City, freezing time every night to rearrange the skyline and warp every resident's mind to find out what makes us "tick". These gothic figures possess the ability to alter people's perceptions, by changing their memories -- a process known as Tuning. Through an evolutionary anomaly, Murdoch is also imbued with this power and thus, he alone is able to resist The Stangers' control over his mind.. And for that, he must be destroyed. With the help of the inscrutable Doctor Schreber (Sutherland), Murdoch is able to stay a step ahead of his adversaries while he slowly pieces together the labyrinthine puzzle of his past -- his bittersweet childhood, his love for his estranged wife Emma (Connelly) and the key to a hideous series of murders which he is suspected of committing.
Eternal night, strange skyscrapers that morph from the ground, while the unknowing citizens get their memories changed every 24 hours. This is a surreal, bizarre and effectively paranoid sci-fi thriller that will please the neo-noir fans. Unlike most of the films of its genre, "Dark City" does not have any action sequences or endless gunfights. It is more like a dark a nd moody meditation. What makes us human? What is individuality? Is it simply a collection of memories that make us what we are? Will a man that has got memories of a killer continue the horrifying practice? Or is it something deeper, something you can not change, take or label? Is that what we call soul?
In a film like this, atmosphere is the key. Alex Proyas understands that. Directing with as little light as possible and using only the shades of gray, black and dark green, he manages to create a cold and unfriendly world, which is a bizarre mixture of countless time periods and ages - a world of eternal night, lit up only by the colorful memories. This world is more like a zoo - a laboratory where it is we who are being researched by a superior and far more advanced race.
Visually the film is remarkable, presenting a graceful cinematography, gothic architecture, '50s costumes, interesting art direction and a dose of impressive special effects. The acting is also a key factor and it is nothing more than acceptable, although it is impossible to call any of the performances spectacular. Regrettably the characters in "Dark City" are not very developed and there are some disturbing holes in the plot, that some will find disturbing. After a spectacular and completely unexpected revelation that lifts the film to new hight, the finale that follows is rather disappointing, simplified and almost alienated from the rest of the picture.
This film has received a rather cold welcome from the critics and was underrated and overseen for no reason. Several failures during these 100 minutes, prevent me from giving this film a top mark. However, this is truly a thrilling and inspiring production, that will probably stand as an example of a good science fiction film in the years that come.
Written by Alex Ioshpe (C) 1998<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Pylon Solver
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Solve


[gecode-users] How do you debug your progam?
Guido Tack
tack at ps.uni-sb.de
Thu Jul 27 22:18:08 CEST 2006
Hi Roberto.
> I'm not referring to the C++ code, but to the set of constraint that
> describe your problem:
> I don't know if my question will be relevant for most of you, anyway,
> I would ask how do you debug your constraint program?
As you have already noticed, debugging constraint programs requires
different tools than debugging C++ programs.
> Of course, from a theoretical point of view, thinking before doing is
> a best-practice, but a bug could always occur and maybe you are not
> able to find it even after a deep analysis.
In many cases, there isn't even a real bug in your model, but it just
doesn't propagate enough and the search space is huge.
> [...]
>
> Any idea where to look?
>
> I would also ask if it is somewhat possible to "follow" the variable
> assignment procedure step-by-step (of course, on very simple example
> with few variables) in order to "visualize" the propagation of
> constraints and the backtracking points.
This is basically what one would use a graphical tool such as the
Mozart Explorer for. You get a visualization of (a part of) the
search tree, and you can click on the nodes and get information about
the state of the search at that point.
We don't have an explorer for Gecode yet, but we have one for our
Java interface Gecode/J. This is not officially released yet, but
quite functional. It has been used for teaching CP courses, and the
documentation and source code are available from the course pages, e.g.:
http://www.imit.kth.se/courses/2G1515/software.html
We are setting up web pages for Gecode/J at
http://www.gecode.org/gecodej
These are pretty preliminary right now, but you can expect to find
more content in a few days.
The downside of using Gecode/J is that you would have to re-model
your problem in Java. This is however not too hard, as the interface
is nearly the same as in C++.
> In other words, I would like to print out all the variable assignment,
> one by one, along with a message saying "Hey, I'm backtracking now!"
> or something like that.
If you just want some debugging output during search, and you don't
want to switch to Java for debugging, you can write your own
instrumented search engine. Take one of the available search engines
as a starting point, and simply add debugging output at the
appropriate places.
For instance, take the file gecode/search/dfs.icc and add some
debugging output to the DfsEngine::explore(void) function - you'll
immediately see the relevant parts.
> Do you think it would be possible (easily) with Gecode?
Gecode offers quite some flexibility, as it is easy to write your own
search engines. After all, something like the Gecode/J explorer is
written completely on top of the existing abstractions for search in
Gecode. I hope we can offer more debugging tools in the future, but
currently we are focusing on other issues.
Hope this helps a bit,
Guido
More information about the gecode-users
mailing list


The second step is to preload ontologies into the KiWi system. The preselected ontologies are required to run the KiWi system. The unselected ontologies are optional and may be selected in addition to the preselected ontologies.
When you have selected all relevant ontologies, simply click on next. Ontology import will then start as a background process and you are redirected to the next screen. Note that ontology import can take some time to finish, depending on the size of the ontologies you have selected (up to 15 minutes). During this time, you should not perform any critical tasks in the system.


1.2 Comprehensive Exam or Thesis?
By default, students entering the MSCP program are required to complete the comprehensive exam. Students can, however, choose to opt out of the comprehensive exam and instead complete a thesis.
What is the comprehensive exam?
- A closed book essay test that covers all the material studied during the course
of the MSCP program.
- The test is offered at the end of the spring semester during the second year.
- The exam consists of a morning session (9AM-Noon) and an afternoon session (1PM-4PM).
- During each session, students choose to respond to 3 of 5 questions.
- Instead of credits, students pay a comprehensive exam fee during the semester they take the exam.
- Students do not have to take PSYC 565, Research Practicum, in the fall and can instead choose an additional elective during their second year in the program.
- Students do not take PSYC 566, Thesis, in the spring of their second year.
Thesis
- Students complete all the requirements outline in this manual
- Students enroll in PSYC 565, Research Seminar, during the fall of their second year
- Students enroll in PSYC 566, Thesis, during the spring of their second year
Pros and Cons
Thesis “Pros”
- Students gain a high degree of expertise and mastery in the particular area under study.
- The thesis timeline creates accountability and structure in developing students’ research project.
- Doctoral programs might look favorably towards a completed thesis that demonstrates students ability to complete an independent research project.
- Doctoral programs that require a thesis might waive the thesis requirement based on students’ completed thesis at CLU.
- Students can have the thesis bound into a book.
Thesis “Cons”
- Despite the structure offered through coursework, the thesis requires a considerable amount of work and self-discipline and the stress associate with this extra work.
- Students take an extra 3-units (PSYC 566) in the spring of their second year for a total of 40-units versus 37-units for the comprehensive exam option.
Comps “Pros”
- A review sheet is provided to help focus student’s efforts to study.
- The exam is done in a day.
- Questions that are not adequately answered can be remitted before “failing.”
- The pressure to meet thesis requirements, every semester, is removed.
- Students can still complete an independent research project (see below) which would include the first three thesis pros
- Students choose a 3-credit elective during their second year
- The entire program is 37-units versus 40-units with the thesis option
Comps “Cons”
- A 6-hour, closed book, essay test can be stressful and exhausting
- The independent research project could not be as structured as the thesis option.
Independent Research Project + Comprehensive Exam
Students can complete their own independent research project, identical to the thesis, but without the coursework (PSYC 565 & PSCY 566). There are three scenarios where this can occur:
- A student can decide, from the beginning of the program, that they want to avoid the pressure and extra work of the thesis requirements but use the program to work on an independent research project. They could take PSYC 565 in the fall of their second year but will not take PSYC 566 during the spring.
- Students might attempt the thesis but, for a variety of reasons, fall behind and be removed from or quite the thesis track.
In both of these scenarios, students are required to take the comprehensive exam and pay the comprehensive exam fee, in order to graduate. The student can, however, continue to work on their independent research project but not for credit.


Day 1 - Create a first application
Day 2 - To go further in the development with Bonita
Helps separate the process, data and user interface layers
Tomcat + Bonita applications + Bonita Engine + Database
Package Tomcat or Docker image to simplify the installation of the server
Documentation détaillée : Bonita Engine architecture
Rendered APIs are:
Retrieve information about an object, its structure, its data
/!\ the REST API provides data access, not addition or update /!\
Different use cases
REST APIs allow for accessing data, not for updating and adding
A Bonita project is a project with:
Projects are integrated into a local or remote workspace
Automatic recovery of dependencies
Projects can be shared using SVN or Git from Bonita Studio
Occur throughout the process
Asynchronous
Boundary event: triggers an alternative path
Trigger a sub-process
Parent process put on hold
Data mapping
3 types of iterations :
API/bdm/businessData/com.training.model.Employee/{persistenceId}
Never read or write directly from the BDM database but use the APIs
Constraints = specific rules for expected data value's validation
Defined by Groovy scripts
Sending data from the form to the business variable
Allows to adapt the project to your needs by integrating, among others:
Bonita Studio extension manager to centralize and use them
Retrieve the extensions in 2 ways:
|
Usage of Maven archetypes (templates)
Developped in your IDE
Stored locally or on remote repositories:
Created in your IDE and imported in Bonita extension manager, or developed from Bonita Studio
Completely override the actor configuration
Produce a list of users based on input information and an internal logic
Executed when process reach a step to which the filter is mapped
Can be "refresh" using Engine API
| Benefits | Limitations | |
|---|---|---|
| Actors | Always up to date with organization | Mapping that can not rely on business/process data |
| Actor filters | Mapping that can be based on business/process data | Executed only once at task instantiation |
Built in the same way as a form
Main difference is the execution context:
Pages can get BDM and process information or trigger actions using REST APIs
Group several pages together with a menu in order to build an application
A set of widgets and containers available out of the box
Containers used to group widgets or their behavior
Custom widgets can be created with the UI Designer
You can also reuse contributions shared on community website
Keys to reusability and time saving
Parts of element composed of widgets and/or containers
It has its own configuration and data...
Or expose the data in the pages that include them...
Main steps for process deployment:
| 1. Process configuration 2. Bar file generation |
Studio |
| 3. Bar deployment 4. Process configuration 5. Process activation |
Runtime - Admin app |
2 types of application deployment
Organisation then profiles
API extensions then pages, layout et thèmes
Business data model then processes
Definition of the application
Feel free to post them first on our dedicated Discord channel #bonita-camp-english,
and then please post them on Bonitasoft community website.


Members
url
module change url server linked with backend ip or domaine name resolver example fy1.fr
- Source:
url
module change url server linked with backend ip or domaine name resolver example fy1.fr
- Source:
url
module change url server linked with backend ip or domaine name resolver example fy1.fr
- Source:
Methods
Conditions(imageOptions, props, FaPrint, FaCloudDownloadAlt)
Class Create Qr code
Parameters:
| Name | Type | Description |
|---|---|---|
imageOptions |
Object | props of QR code background scale ....can be modified with custmer needs |
props |
ReactHooks | props of class |
FaPrint |
package | print QR code |
FaCloudDownloadAlt |
package | download image QR code |
- Source:
CreateQRcode(imageOptions, props, FaPrint, FaCloudDownloadAlt)
Class Create Qr code
Parameters:
| Name | Type | Description |
|---|---|---|
imageOptions |
Object | props of QR code background scale ....can be modified with custmer needs |
props |
ReactHooks | props of class |
FaPrint |
package | print QR code |
FaCloudDownloadAlt |
package | download image QR code |
- Source:
CreateQRcode(imageOptions, props, FaPrint, FaCloudDownloadAlt)
Class Create Qr code
Parameters:
| Name | Type | Description |
|---|---|---|
imageOptions |
Object | props of QR code background scale ....can be modified with custmer needs |
props |
ReactHooks | props of class |
FaPrint |
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- Source:
Home(image)
class Home page : display simple Logo
Parameters:
| Name | Type | Description |
|---|---|---|
image |
path | path srco=logo |
- Source:
Home(image)
class Home page : display simple Logo
Parameters:
| Name | Type | Description |
|---|---|---|
image |
path | path srco=logo |
- Source:


Home
View Current Schedule
Update Schedule
Add a New Employee
View Store & Online Inventories
Update Inventory
Update Employee Schedule
SSN of the Employee:
Shift to Change to:


Let's decorate the scenes! Drag and resize your assets. If you feel something is missing, you can always go back!
SCENE EDITOR
x
y
width
height
OBJECT LIST
Let's create the first interaction box! Think about how to win or finish the game. Then, think about how to navigate between scenes if you have more than one scene!
INTERACTION EDITOR
Title
Event
Drag an event to here
span v-if='ntra.event==null' style="opacity: 0.7;">Drag an event here
When clicking
,
When using
on
,
When combining
with
,
When changing state
to
When player enters scene
,
Condition
if is
Drag any state here
Reaction
Set state
to
Go to scene
Add
into inventory
Remove
out of inventory
Make
visible
Make
invisible
Make
interactive
Make
not interactive
Show dialog
Play sound
: loop
Stop sound
Show the inventory
Hide the inventory
Move object
to scene
Move object
to position
(X:
Y: )


How to reach your
Click me
Goal
using a
Product
connecting
Users
In a context
100% actual people
to an
Experience
told by
Stories
made of
Data
Analyses
Sketching
enhanced by
Design
Interaction
UX


What is Brilly-Tech hub? You may wonder. We are the leading software developers company in Africa. Here, take a tour with me and see works we have done.
Created by Mungai Karinga
This is a site I created for my Favourite Band. Technologies used are:
Click here to view the site. This is web page showing a few chicken breeds. An image of chicken is shown alongside their layering production and their traits.


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The Legend of Python, Modular Interface Specification
Revison 2.2 12/5/2018
ThisProject'spurposeistore-designanopen-sourceversionofTheLegendofZelda
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This class represents the Stalfos enemy. More...
Public Member Functions | |
| def | __init__ (self, x, y) |
| Constructor for Stalfos. More... | |
| def | checkState (self) |
| Evaluates the state of the Stalfos. More... | |
| def | enemyLogic (self) |
| Controls Stalfos logic. More... | |
| def | genTravelPath (self) |
| Creates a new travel point for Stalfos. More... | |
| def | setWalkSpeed (self) |
| Sets the walk speed of the Stalfos. More... | |
| def | stop (self) |
| Stops the Stalfos. More... | |
| Public Member Functions inherited from actor.enemy.Enemy | |
| def | __init__ (self, x, y) |
| Constructor for Enemy. More... | |
| def | checkState (self) |
| Empty function for evaluating Enemy state. | |
| def | move (self) |
| Moves the Enemy. More... | |
| def | enemyLogic (self) |
| Empty function for logic of Enemy. | |
| def | update (self) |
| Update loop for a Enemy. More... | |
| def | hit (self, direc) |
| Hit dectetion for Enemy. More... | |
Public Attributes | |
| isMoving | |
| Call superclass constructor. More... | |
| previousDirection | |
| Movement integer value for previous direction of movement for Stalfos state. More... | |
| direction | |
| Movement integer value for current direction of movement for Stalfos state. More... | |
| walkFrames | |
| Integer representing the frames walked by Staflos in movement state. More... | |
| walkStartFrame | |
| Integer value for movement frame for Stalfos during movement state. More... | |
| oldx | |
| This represents the previous x-location of Stalfos in movement/stationary state. More... | |
| oldy | |
| This represents the previous y-location of Stalfos in movement/stationary state. More... | |
| obj | |
| This represents the list of objects Stalfos can collide with, in movement/stationary state. More... | |
| maxHP | |
| The integer value setting the Stalfos health to maximum health. More... | |
| HP | |
| The integer value representing Current Stalfos health. More... | |
| dmg | |
| The integer value representing the current damage value that the Stalfos object has received from player character. More... | |
| image | |
| Spritesheet for the acessing of the Stalfos sprite image. More... | |
| sprites | |
| Creates a list of sprites list for Stalfos. More... | |
| spriteIndex | |
| Represents the integer value for the current index in the sprite list for Stalfos. More... | |
| hitdir | |
| Represents the integer value (0,1,2,3) direction Stalfos is hit in by player character attack. More... | |
| hitCount | |
| Integer value representing the buffer for the number of hits for the Enemy after being hit by player character. More... | |
| isHit | |
| Represents the current state if Stalfos has collided with player character attack. More... | |
| xSpeed | |
| The current x-directional speed for Stalfos in movement/stationary state. More... | |
| ySpeed | |
| The current y-directional speed for Stalfos in movement/stationary state. More... | |
| Public Attributes inherited from actor.enemy.Enemy | |
| image | |
| Enemy Pygame surface. | |
| rect | |
| Rectanlge that represents enemy. | |
| id | |
| Enemy x postion. More... | |
| isHit | |
| Wether the enemy is hit. | |
| stuncount | |
| Remaining stun frames. | |
| maxHP | |
| Enemy max health. | |
| HP | |
| Enemy current health. | |
| dmg | |
| Enemy damage. | |
| hitCount | |
| This represents the buffer for the number of hits for the Enemy after being hit by player character. More... | |
| hitdir | |
| Represents the direction Enemy is hit in by player character attack. More... | |
| xSpeed | |
| Enemy speed in the x direction. | |
| ySpeed | |
| Enemy speed in the y direction. | |
| frameCounter | |
| Total number of frames the enemy has been alive. | |
This class represents the Stalfos enemy.
| def actor.stalfos.Stalfos.__init__ | ( | self, | |
| x, | |||
| y | |||
| ) |
Constructor for Stalfos.
Constructor takes two parameters, the x and y coordinates
| x | X coordinate of the starting postion of the Keese |
| y | Y coordinate of the starting postion of the Keese |
| def actor.stalfos.Stalfos.checkState | ( | self | ) |
| def actor.stalfos.Stalfos.enemyLogic | ( | self | ) |
| def actor.stalfos.Stalfos.genTravelPath | ( | self | ) |
Creates a new travel point for Stalfos.
Generates a direction to walk and the distance to move
| def actor.stalfos.Stalfos.setWalkSpeed | ( | self | ) |
Sets the walk speed of the Stalfos.
Sets speed based on the direction
| def actor.stalfos.Stalfos.stop | ( | self | ) |
| actor.stalfos.Stalfos.direction |
Movement integer value for current direction of movement for Stalfos state.
| actor.stalfos.Stalfos.dmg |
The integer value representing the current damage value that the Stalfos object has received from player character.
| actor.stalfos.Stalfos.hitCount |
Integer value representing the buffer for the number of hits for the Enemy after being hit by player character.
| actor.stalfos.Stalfos.hitdir |
Represents the integer value (0,1,2,3) direction Stalfos is hit in by player character attack.
| actor.stalfos.Stalfos.HP |
The integer value representing Current Stalfos health.
| actor.stalfos.Stalfos.image |
| actor.stalfos.Stalfos.isHit |
Represents the current state if Stalfos has collided with player character attack.
| actor.stalfos.Stalfos.isMoving |
Call superclass constructor.
Check for movement.
Boolean values for keeping track of the Stalfos state.
| actor.stalfos.Stalfos.maxHP |
The integer value setting the Stalfos health to maximum health.
| actor.stalfos.Stalfos.obj |
This represents the list of objects Stalfos can collide with, in movement/stationary state.
| actor.stalfos.Stalfos.oldx |
This represents the previous x-location of Stalfos in movement/stationary state.
| actor.stalfos.Stalfos.oldy |
This represents the previous y-location of Stalfos in movement/stationary state.
| actor.stalfos.Stalfos.previousDirection |
Movement integer value for previous direction of movement for Stalfos state.
| actor.stalfos.Stalfos.spriteIndex |
Represents the integer value for the current index in the sprite list for Stalfos.
| actor.stalfos.Stalfos.sprites |
Creates a list of sprites list for Stalfos.
| actor.stalfos.Stalfos.walkFrames |
Integer representing the frames walked by Staflos in movement state.
| actor.stalfos.Stalfos.walkStartFrame |
Integer value for movement frame for Stalfos during movement state.
| actor.stalfos.Stalfos.xSpeed |
The current x-directional speed for Stalfos in movement/stationary state.
| actor.stalfos.Stalfos.ySpeed |
The current y-directional speed for Stalfos in movement/stationary state.