Ultrasurf is a product of Ultrareach Internet Corporation. Originally created to help internet users in China find security and freedom online, Ultrasurf has now become one of the world's most popular anti-censorship, pro-privacy software, with millions of people using it to bypass internet censorship and protect their online privacy.
Ultrasurf displays this help document when you run it for the first time or after you upgrade to a new version, or after a reset. You may bring this up later by clicking the “Help” button on UltraSurf’s main interface.
1. Add support for Windows 8.1
2. Display this help for first time use and after a reset
3. Solve the issue where Ultrasurf can not connect in certain network environments
4. Fixed the disconnect issue
UltraSurf does not require installation. You can start the program simply by double-clicking the executable file.
Users may save UltraSurf to a flash drive or access it from their email. The program may be used on any computer and will leave no trace when deleted.
The UltraSurf icon is a sailboat navigating around the globe. Users may change the file name for their own safety and convenience.
2. Start UltraSurf
After you double click the executable file, UltraSurf will open the Interface window. The interface displays the function keys and the operation status.
The UltraSurf temporary file folder utmp and system initialization file u.ini will be put under the same location as the exe file (Version 10.00 and higher).
3. Server Connection and Operation Status Display
The UltraSurf interface displays the status of server connection and operation. At startup, UltraSurf automatically searches for and chooses the highest speed server available. The check box and the green light indicate which server is currently in use. You may select a different server by checking another box if the current one is not working properly.
Connection speed is an indicator of the performance of the server: 100% is the highest speed and is equivalent to a direct connection.
4. How to Use the UltraSurf Program
By using Internet Explorer (IE), UltraSurf users are able to browse any website and open new windows.
You may click "Home" butto to start browser. Or you may enter any URL in the small URL window of the IE, UltraSurf will bring up the web site immediately.
You may minimize the interface window when using UltraSurf, you may hide it in system tray by closing the interface window, or you may hide it completely in background by Atl+Ctl+H. You may restore the interface by Alt+Ctl+S.
UltraSurf automatically use Explorer (IE), but the new Google Chome and Firefox browsers also uses system proxy setting and they will also work with Ultrasurf by default. You can test it by entering: http://formyip.com, if you see the IP of "65.49.14.X", you are protected by UltraSurf. Note that "Clear History" "Clear Cookies" and "Clear Cache" functions only work for IE, if you use other browsers, you need to clean the records by yourself or using other tools.
5. Exiting the UltraSurf Program
You can click the “Exit” key on the UltraSurf to exit the Ultra.
Once you exit UltraSurf, your IE browser is no longer protected by UltraSurf. For your safety, during the 20 second count-down before exiting, an “Exit Warning” will be appear with the following options:
· Close IE and exit.
This option allows you to close all current browser windows when you exit UltraSurf. This option is recommended as it is very likely that the browser’s windows stored the URLs of some of the censored websites that you visited while using UltraSurf.
· Keep IE and exit.
If you have a special need to keep your current IE browser’s windows open, and you are aware of the safety issues, you can select this option, which prevents UltraSurf from closing any of the browser’s windows which are open during the exiting process.
6. Function Keys on the UltraSurf Interface
The UltraSurf Interface appears on the desktop whenever UltraSurf is running, although users may minimize the interface. The following are the instructions for all function keys:
1 “Home”: reopens the homepage.
2 “Reset”: reset to default settings. If after using UltraSurf, you can not browse the web normally, you may try reset.
3 “Option”: accesses advanced settings (refer to Step 7 for details).
4 “Help”: displays the UltraSurf user guide in the IE browser.
5 “Exit”: stops UltraSurf, automatically clears the browsing history, restores the default settings and performs a series of other tasks before quitting the program (refer to Step 5 “Exit UltraSurf Program”). Users may also click the “X” button in the upper right corner of the UltraSurf interface to stop the program.
6 Short-cut-keys (Version 10.00 and higher)
|
Ctrl+Atl+H |
Hide UltraSurf Interface |
|
Ctrl+Atl+S |
Show UltraSurf Interface |
|
Ctrl+Atl+M |
Minimize UltraSurf Interface |
|
Ctrl+Atl+C |
Close all IE browsers |
|
Ctrl+Atl+X |
Exit UltraSurf |
|
Ctrl+Atl+Shift+X |
Exit UltraSurf immediately |
|
Ctrl+Atl+D |
Exit UltraSurf immediately and delete utmp and u.ini |
7. Advance Settings
The default setting of UltraSurf is intended to protect the users’ safety. Users with special needs may alter these settings to specify whether they want to clear the browsing history, delete cookies or use proxies. The following are detailed instructions for the options in “advanced settings”.
1 “Enable HotKeys”: when this option is checked, the HotKeys will be enabled; if this option is unchecked, HotKeys will be disabled. You may want to disable this feature if you do not use it or the hot keys are conflict with other programs.
2 “Hide Windows”: when this option is checked, UltraSurf wil start in background. To bring it to foreground, use Ctl+Alt+S.
3 “Do not use IE”: users who do not want to use IE with UltraSurf may select this option. When this option is checked, UltraSurf will not manage or change any IE settings and other IE related options will be inactive.
4 “Start IE automatically”: when this option is checked, UltraSurf will automatically open an IE browser upon startup; if this option is unchecked, UltraSurf will not open an IE browser or any other website when started.
5 “Delete cookies automatically upon exiting”: when this option is checked, UltraSurf will automatically delete cookies when exiting (this is the default setting). Users who have decided not to delete cookies should uncheck this option.
6 “Delete history automatically upon exiting”: when this option is checked, UltraSurf will automatically delete the browsing history when exiting.
7 “Close IE immediately upon exiting”: when this option is checked, UltraSurf will close all IE browsers and all websites when exiting. If this option is unchecked, users may choose to retain or manually close IE windows (refer to Step 5 - Exit UltraSurf Program for details).
8 “Do not close IE upon exiting”: when this option is checked, UltraSurf will not close IE windows, nor will it show the “Exit Warning” window when exiting.
9 “Hide Golden Lock (requires UltraSurf to be restarted in order to take effect)”: by default, a Golden Lock on lower right corner of the window indicates that you being protected by UltraSurf. You may hide the Golden Lock by checking this option which will take effect the next time you start UltraSurf.
10 “Proxy setting” button: enters the proxy setting window (refer to “Manual Proxy Setting” below).
11 “Delete Cookie” button: deletes all the cookies immediately.
12 “Delete History” button: deletes the entire browsing history immediately
13 “Local Listening Port (26-65535): you can set local listening port from 26 to 65535, default 9666.
14 “Reset to Default Settings” button: reset all settings to default value, a window will pop up, hit “Yes” to confirm, “No” to cancel. Then hit “OK” to take effect, “Cancel” to cancel.
8. Manual Proxy Setting
Normally users do not need to enter proxy setting themselves. By default UltraSurf will choose the proxy setting based on your IE proxy setting.
In certain cases users may need to use a proxy to access Internet. This option allows users to manually set a proxy for UltraSurf.
The following is the instruction for proxy setting:
· “Auto-Detect Proxy”: when this option is checked, UltraSurf will automatically detect the proxy setting of IE browser.
· “Manual Proxy Setting”: when this option is checked, you can enter your own proxy setting.
· “Directly use UltraSurf”: when this option is checked, users will use 100% transparent and highly encrypted UltraSurf directly, without the involvement of other proxy servers.
III. Functional Specification of UltraSurf
(1) Privacy Protection
UltraSurf protects users’ Internet privacy through anonymous surfing and browsing: the program hides IP addresses and locations, cleans browsing history, cookies and more.
(2) Strong Encryption and High Security
UltraSurf uses industry standard strong encryption SSL, which is used for financial data transfers such as online banking and shopping. All data which is transmitted through UltraSurf is highly encrypted, ensuring that nobody other than the user will ever see the content.
(3) Supports HTTPS Tunneling
UltraSurf supports https tunneling. Users can visit “https” websites through UltraSurf. Because the content of “https” websites is already encrypted, data from these websites will be doubly protected through UltraSurf.
(4) Supports All HTTP Based Protocols
UltraSurf supports all http based protocols, including webmail, http based data streaming, javascripts and DHTML, etc – all email sent through UltraSurf is highly encrypted.
(5) Supports Secure Data Uploading and Downloading
UltraSurf supports both uploading and downloading by highly encrypting the data.
IV. Frequently Asked Questions:
----------------------- Security -----------------------
1. Q: Is it safe to use UltraSurf to visit any website? Can third party software monitor what websites are being opened?
A: Privacy is our first priority. UltraReach uses advanced technology for encryption, so that all contents are encrypted. No third party can detect what websites you are visiting.
2. Q: If I use UltraSurf to post messages on forums or visit websites, does the forum or web site know my real IP address?
A: No. UltraSurf uses advance proxy technology to hide your real IP address from all websites.
3. Q: After closing out of UltraSurf, are there any web history records on my computer?
A: If you use IE, after you quit the program, UltraSurf will automatically clean your entire browsing history. You man choose not to do these in the Option menu. If you use other browsers, such as Google Chrome or Firefox, you need to clean the records by yourself or using other tools.
4. Q: Is UltraSurf a Trojan horse or a virus?
A: No, UltraSurf is neither a Trojan horse nor a
virus; it is an anti-censorship tool. UltraSurf provides users with
state-of-the-art Internet technology to safely circumvent firewalls. Some
anti-virus software companies have classified UltraSurf as Trojan software
simply because UltraSurf is able to evade firewalls and encrytp the
transmissions. It is a misclassification and we are in the process of resolving
the issue with anti-virus companies through technical and legal channels. Our
primary mission is to protect user privacy and security when browsing the
Internet. Please rest assured that UltraSurf will not harm or invade your PC in
any way.
--------- Start/Shutdown/Configuration ---------
5. Q: What should I do if UltraSurf cannot connect to the Internet?
A: Please follow the steps below:
1) Verify that you can connect directly to the Internet.
2) If you are able to connect to the Internet, shutdown your firewall or
anti-virus software. Then restart the UltraSurf.
3) If you still cannot connect to the Internet, it is probably because our
servers are too busy – please try again later. If this is a recurring problem,
please send us the feedback by clicking "Feedback" button on the
lower right corner and copy the encrypted message and send to us in email to
<EMAIL_ADDRESS>along with your detailed platform and network environment
information, so that we can provide you with further assistance.
6. Q: Why is UltraSurf occasionally unable find servers?
A: There may be a temporary issue with the network. If so, you should try again later. If the UltraSurf user interface displays "network connection failure, check your network and proxy setting", please check the network connection setting or proxy setting, and firewall setting. If you still cannot connect, please send us the feedback by clicking "Feedback" button on the lower right corner and copy the encrypted message and send to us in email to<EMAIL_ADDRESS>along with your detailed platform and network environment information, so that we can provide you with further assistance.
7. Q: Why isn’t the IE browser automatically appearing when I start UltraSurf?
A: You have probably disabled the “auto start IE” option. You can re-enable it by clicking on Advance Settings on the UltraSurf interface (refer to UltraSurf User Guide Advance Setting section). You can also open IE browser manually.
8. Q: What should I do if the speed is slower than normal?
A: Click Search again and then try these steps:
1) Select different proxy servers
2) Check to see if you set your own proxy
9. Q: What should I do when a pop-up window appears telling me that the "UltraSurf MFC Application is trying to access the web" when I turn on the ZoneAlarm or other firewall package, when starting UltraSurf?
A: Simply click "Allow" button.
10.Q: Why can’t I connect to the Internet when I try to use my own proxy server?
A: Verify that your proxy is still valid. Many users find proxies on their own and some of those proxies have already expired. One of UltraSurf’s great technological contributions is that it links all unstable proxy server resources all over the world, so as to provide a large number and stable resource of proxy servers. Users can now browse the Internet freely with easy steps.
11.Q: Some companies block port 9666, which is used by UltraSurf, how do I bypass it?
A: 9666 is local port, but your can try different
local port in Option menu.
------------------------- Usage ------------------------
12.Q: What does it mean when an UltraSurf window pops up and asks me to update?
A: That is UltraSurf's auto-upgrade alert. The new version will be saved to the same location automatically as the old version. We highly recommend to use the latest version, but you can keep the old versions in case the new one does not work well.
13.Q: If UltraSurf is running and my computer shuts down abnormally, will it affect my IE browser?
A: Yes, but it can be fixed easily. If your IE browser cannot connect to the Internet, restart UltraSurf and exit normally. Your browser should then work normally. Or you can try a reset, either hit "Reset" button or entern "Alt+Ctl+Del", or you can delete the utmp folder and u.ini in the same fold of your Ultrasurf program.
14.Q: Why aren’t some pictures being displayed when I run UltraSurf?
A: It is probably because the network is busy and UltraSurf cannot retrieve pictures from its servers. You can refresh your browser or try to clean your browser cache. For example, if you use IE, just click Tools->Internet Option->Delete Files. UltraSurf can also auto-clean the cache and history if you exit normally.
15.Q: When using UltraSurf's IE version, does it impact other browsers such as Chrome, Firefox, Opera and some download software?
A: The newer versions of many browsers use system proxy setting by default, in that case, when UltraSurf is running all browsers using system proxy setting will be protected by UltraSurf. Please verify this by entering "http://formyip.com" and if you see "65.49.14.X", that browser is protected by UltraSurf.
16.Q: Whe does UltraSurf not support some websites?
A: UltraSurf is free, and it is getting more and more popular, with limited resouces we have to make decision to serve more users by restricting some websites with heavy loads, such as the adult sites.
V. About the UltraReach Internet Corporation
Ultrareach Internet Corp., was founded in 2001 by a small group of Silicon Valley engineers dedicated to the promotion of the free exchange of information. In 2002, we launched Ultrasurf, one of the world's most popular anti-censorship, pro-privacy software. Ultrasurf enables internet users to protect their security and anonymity online while bypassing internet censorship, and is free to users.
 With the advent of Ultrasurf and other circumvention tools, these internet users are provided a lifeline to access and share information freely. After nearly a decade of development, our technology has proven extremely resilient and adaptable in the face of increasingly advanced censorship techniques and aggressive blocking attempts.
Our success in helping Internet users in China surf the web in freedom and safety has attracted the attention of internet users beyond China's borders. Today, Ultrareach has millions of users from over 180 countries.
Our success in helping Internet users in China surf the web in freedom and safety has attracted the attention of internet users beyond China's borders. Today, Ultrareach has millions of users from over 180 countries.
Ultrasurf also helps internet users in non-censoring countries to encrypt their communications, and protect their IP address from the websites visited; it is recommended in particular for use at wireless hotspots and public WiFi networks.
In the near future, we aim to grow our range of services to include a free VPN service, mobile applications, and expand to Mac and Linux platforms.
For more infomation, please visit: http://ultrasurf.us, or send us feedback to<EMAIL_ADDRESS>Copyright: UltraReach Internet Corporation (C) 2002-2013


{% extends 'home_base.html' %} {% block storage_content %}
The application allows You to use two main modules. The first of them is the Signal Management module. It provides the user with two options. The Input Signal option invokes a form by means of which the user can add his data to the signal database. This form requires data such as signal name, data annotations, signal amplitude unit, sampling frequency, and data file. The second option is to call the list of entered files - Signal List. It allows advanced data management. By this section You could to go to the analysis of a specific file, download result files from the analysis and delete specific records from the database.
The second module is named the Signal Processing. It allows You to select specific data from the list of signals uploaded to the database. The selected signal is displayed and analyzed. It is possible to perform digital filtration on this data. The results of the analysis are saved in the appropriate file.
The user can send data in the following file formats:
For .mat and .csv formats, vertical (column) placing of data, without any headers is recommended. The vector of time for data is prepared by the application. While working with the .json format, the data must be under the 'signal_data' key and be a list type.
The analysis results file is prepared in .json format and has the following structure:
"main_info": {
"name": "",
"author": "",
"adnotations": "",
"amplitude_unit": "",
"add_date": "",
"last_edit_date": ""
},
"basic_analysis": {
"sample_rate": [],
"signal_values": [],
"fft_values": [],
"frequency_vector": [],
"signal_mean": [],
"signal_power": [],
"signal_energy": []
},
"filration_results": {
"lowpass": {},
"highpass": {},
"bandpass": {}
}


"JACHIN "firm. (1.) The fourth son of Simeon (Genesis 46:10), called also Jarib (1 Chronicles 4:24). (2.) The head of one of the courses (the twenty-first) of priests (1 Chronicles 24:17). (3.) One of the priests who returned from the Exile (1 Chronicles 9:10).
"JACHIN "firm. (1.) The fourth son of Simeon (Genesis 46:10), called also Jarib (1 Chronicles 4:24).
(2.) The head of one of the courses (the twenty-first) of priests (1 Chronicles 24:17).
(3.) One of the priests who returned from the Exile (1 Chronicles 9:10).


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Story behind the photo: Discarded Gods
by Bangalore Mirror BureauOur reader took this picture of discarded idols and photo frames at the Mico Layout bus stop near Arekere
The picture was clicked by reader VIJAY PANDYA
If you have a picture and a story to share, send us the picture with your name and number at mybangaloremirror@timesgroup.com


@import java.util @(email: String, stripePublicKey: String)
Up to 100.000 daily users
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*per 1.000 users, per month
x 1.000 devices
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€ 15,00/mo*
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Need a larger plan, a higher level of support, or don't know which plan is right for you? Send us an email to sales@@flowup.io.


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Link to workshop website{{ paragraph }}
{% endfor %}{{ site.data.list-of-workshops.ws3-organizer }}
Link to workshop website{{ paragraph }}
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Below is the information for user {{ user.username }} that has asked validation.
| Full name | {{ user.username }} |
| User number (UserX) | {{ user.userx }} |
| Cluster name | {{ user.clustername }} |
| Cluster IP | {{ user.clusterip }} |
| Prism Central IP | {{ user.pc_ip }} |
Please make sure the user has the following created for the validation
{% if val_name=="Provision" %}
RDP to Citrix Delivery Controller VM ({{ user.pc_ip[:-2] }}44).
Username: NTNXLAB\Administrator
Password: nutanix/4u
Open Citrix Studio if not already open.
Under Machine Catalogs validate there are USER0{{ user.userx }} CLOUDand USER0{{ user.userx }} ONPREM catalogs.
NOTE:: Only one validator can be connected to the Citrix Delivery Controller VM via RDP at a time. If you get kicked out, it means someone else just tried to connect to that server. Give it a minute and try again.
In Prism Central ({{ user.pc_ip }}) > Calm > Runbooks > Execution History, validate there is a successful execution of the USER0{{ user.userx }} Add Desktop runbook.
In Prism Central ({{ user.pc_ip }}) > Policies > Security, open the USER0{{ user.userx }}-ADIsolation or USER0{{ user.userx }}-UserIsolation policy.
Click the # next to Bootcamp Users.
Validate there is at least one VM in the list of filtered VMs that matches the USER0{{ user.userx }}
If you agree that the user can be validated, please click the Validate button


This documentation page will only exist until a more explanatory one that looks good gets set up on mogboard.
https://universalis.app/api/worldID/itemID
Example: https://universalis.app/api/74/26465
World ID 74 corresponds to Coeurl, and item ID corresponds to the Facet Tabard of Aiming. Each listing has the following properties:
creatorID
: The hash of the crafter's content ID.
creatorName
: The crafter's name.
hq
: Whether or not the item is high-quality.
lastReviewTime
: The time in milliseconds since the listing was checked by the seller.
listingID
: The hash of the content ID of the listing.
materia
: An array of materia values. These are not materia item IDs.
onMannequin
: Whether or not the item for sale is on a mannequin in a player house.
pricePerUnit
quantity
retainerCity
: The ID of the retainer's stationed city. Limsa Lominsa is 1, Gridania is 2, Ul'dah is 3, Ishgard is 4, Kugane is 7, and the Crystarium is 10.
retainerID
: The hash of the retainer's content ID.
retainerName
sellerID
: The hash of the seller's content ID.
stainID
: The ID of the item's dye.
total
: pricePerUnit * quantity
isCrafted
: Whether or not it's crafted.
Each history entry has the following properties:
buyerName
: The buyer's name.
hq
: Whether or not the item is high-quality.
pricePerUnit
quantity
sellerID
: The hash of the seller's content ID.
timestamp
: The UNIX timestamp of the sale.
total
: pricePerUnit * quantity
worldName
: The name of the world.
You can query multiple items at once by separating their IDs with commas.
Example: https://universalis.app/api/74/26465,4
You can query for a World Name instead of a World ID.
Example: https://universalis.app/api/Coeurl/26465
You can query the whole DC at once, as well.
Example: https://universalis.app/api/Crystal/26465
https://universalis.app/api/history/worldID/itemID
Example: https://universalis.app/api/history/74/26465
World ID 74 corresponds to Coeurl, and item ID corresponds to the Facet Tabard of Aiming. The same advanced queries can be run as described above. This endpoint is primarily to be used for graphing.
Each entry has the following properties:
hq
: Whether or not the item is high-quality.
pricePerUnit
timestamp
: The UNIX timestamp of the sale.
You can request fewer entries using a query parameter.
Example: https://universalis.app/api/history/74/26465?entries=1
https://universalis.app/api/extra/content/contentID
Example: https://universalis.app/api/extra/content/32jfd98234fjwioehio4
This endpoint allows you to look up what limited data is available associated with a content ID.
TODO: How does this work, exactly?
https://universalis.app/api/extra/stats/upload-history
https://universalis.app/api/extra/stats/upload-history
This endpoint allows you to see how many uploads occurred over the past 30 days.
The smaller indices describe more recent days.
You can request fewer entries using a query parameter.
Example: https://universalis.app/api/extra/stats/upload-history?entries=1
https://universalis.app/api/extra/stats/recently-updated
https://universalis.app/api/extra/stats/recently-updated
This endpoint provides the item IDs of the most-recently updated items on the website.
The smaller indices describe more-recently updated items.
You can request fewer entries using a query parameter.
Example: https://universalis.app/api/extra/stats/recently-updated?entries=1
https://universalis.app/api/extra/stats/least-recently-updated
https://universalis.app/api/extra/stats/least-recently-updated
This endpoint provides the item IDs of the least-recently updated items on the website.
The smaller indices describe less-recently updated items.
You can request fewer entries using a query parameter.
Example: https://universalis.app/api/extra/stats/least-recently-updated?entries=1
You can request data for a World or whole DC using a query parameter. World names can also be provided as described above. If both parameters are provided, the World will take priority if it is not 0.
Example: https://universalis.app/api/extra/stats/least-recently-updated?world=74
Example: https://universalis.app/api/extra/stats/least-recently-updated?world=Coeurl
Example: https://universalis.app/api/extra/stats/least-recently-updated?dcName=Crystal


25.1 [mcl-biasdness-exercise]Monte Carlo localization is biased for any finite sample size—i.e., the expected value of the location computed by the algorithm differs from the true expected value—because of the way particle filtering works. In this question, you are asked to quantify this bias.
To simplify, consider a world with four possible robot locations: $X=\{x_{{\rm 1}},x_{{\rm 2}},x_{{\rm 3}},x_{{\rm 4}}\}$. Initially, we draw $N\geq {{\rm 1}}$ samples uniformly from among those locations. As usual, it is perfectly acceptable if more than one sample is generated for any of the locations $X$. Let $Z$ be a Boolean sensor variable characterized by the following conditional probabilities: $\begin{aligned} P(z\mid x_{{\rm 1}}) &=& {{\rm {0.8}}} \qquad\qquad P(\lnot z\mid x_{{\rm 1}})\;\;=\;\;{{\rm {0.2}}} \\ P(z\mid x_{{\rm 2}}) &=& {{\rm {0.4}}} \qquad\qquad P(\lnot z\mid x_{{\rm 2}})\;\;=\;\;{{\rm {0.6}}} \\ P(z\mid x_{{\rm 3}}) &=& {{\rm {0.1}}} \qquad\qquad P(\lnot z\mid x_{{\rm 3}})\;\;=\;\;{{\rm {0.9}}} \\ P(z\mid x_{{\rm 4}}) &=& {{\rm {0.1}}} \qquad\qquad P(\lnot z\mid x_{{\rm 4}})\;\;=\;\;{{\rm {0.9}}}\ .\end{aligned}$ MCL uses these probabilities to generate particle weights, which are subsequently normalized and used in the resampling process. For simplicity, let us assume we generate only one new sample in the resampling process, regardless of $N$. This sample might correspond to any of the four locations in $X$. Thus, the sampling process defines a probability distribution over $X$.
What is the resulting probability distribution over $X$ for this new sample? Answer this question separately for $N={{\rm 1}},\ldots,{{\rm {10}}}$, and for $N=\infty$.
The difference between two probability distributions $P$ and $Q$ can be measured by the KL divergence, which is defined as ${KL}(P,Q) = \sum_i P(x_i)\log\frac{P(x_i)}{Q(x_i)}\ .$ What are the KL divergences between the distributions in (a) and the true posterior?
What modification of the problem formulation (not the algorithm!) would guarantee that the specific estimator above is unbiased even for finite values of $N$? Provide at least two such modifications (each of which should be sufficient).
25.2 [mcl-implement-exercise]Implement Monte Carlo localization for a simulated robot with range sensors. A grid map and range data are available from the code repository at aima.cs.berkeley.edu. You should demonstrate successful global localization of the robot.
Figure [figRobot2] A Robot manipulator in two of its possible configurations.25.3 [AB-manipulator-ex] Consider a robot with two simple manipulators, as shown in figure figRobot2. Manipulator A is a square block of side 2 which can slide back and on a rod that runs along the x-axis from x=$-$10 to x=10. Manipulator B is a square block of side 2 which can slide back and on a rod that runs along the y-axis from y=-10 to y=10. The rods lie outside the plane of manipulation, so the rods do not interfere with the movement of the blocks. A configuration is then a pair ${\langle}x,y{\rangle}$ where $x$ is the x-coordinate of the center of manipulator A and where $y$ is the y-coordinate of the center of manipulator B. Draw the configuration space for this robot, indicating the permitted and excluded zones.
25.4 Suppose that you are working with the robot in Exercise AB-manipulator-ex and you are given the problem of finding a path from the starting configuration of figure figRobot2 to the ending configuration. Consider a potential function $$D(A, {Goal})^2 + D(B, {Goal})^2 + \frac{1}{D(A, B)^2}$$ where $D(A,B)$ is the distance between the closest points of A and B.
Show that hill climbing in this potential field will get stuck in a local minimum.
Describe a potential field where hill climbing will solve this particular problem. You need not work out the exact numerical coefficients needed, just the general form of the solution. (Hint: Add a term that “rewards" the hill climber for moving A out of B’s way, even in a case like this where this does not reduce the distance from A to B in the above sense.)
25.5 [inverse-kinematics-exercise]Consider the robot arm shown in Figure FigArm1. Assume that the robot’s base element is 60cm long and that its upper arm and forearm are each 40cm long. As argued on page inverse-kinematics-not-unique, the inverse kinematics of a robot is often not unique. State an explicit closed-form solution of the inverse kinematics for this arm. Under what exact conditions is the solution unique?
25.6 [inverse-kinematics-exercise]Consider the robot arm shown in Figure FigArm1. Assume that the robot’s base element is 70cm long and that its upper arm and forearm are each 50cm long. As argued on page inverse-kinematics-not-unique, the inverse kinematics of a robot is often not unique. State an explicit closed-form solution of the inverse kinematics for this arm. Under what exact conditions is the solution unique?
25.7 [voronoi-exercise]Implement an algorithm for calculating the Voronoi diagram of an arbitrary 2D environment, described by an $n\times n$ Boolean array. Illustrate your algorithm by plotting the Voronoi diagram for 10 interesting maps. What is the complexity of your algorithm?
25.8 [confspace-exercise]This exercise explores the relationship between workspace and configuration space using the examples shown in Figure FigEx2.
Consider the robot configurations shown in Figure FigEx2(a) through (c), ignoring the obstacle shown in each of the diagrams. Draw the corresponding arm configurations in configuration space. (Hint: Each arm configuration maps to a single point in configuration space, as illustrated in Figure FigArm1(b).)
Draw the configuration space for each of the workspace diagrams in Figure FigEx2(a)–(c). (Hint: The configuration spaces share with the one shown in Figure FigEx2(a) the region that corresponds to self-collision, but differences arise from the lack of enclosing obstacles and the different locations of the obstacles in these individual figures.)
For each of the black dots in Figure FigEx2(e)–(f), draw the corresponding configurations of the robot arm in workspace. Please ignore the shaded regions in this exercise.
The configuration spaces shown in Figure FigEx2(e)–(f) have all been generated by a single workspace obstacle (dark shading), plus the constraints arising from the self-collision constraint (light shading). Draw, for each diagram, the workspace obstacle that corresponds to the darkly shaded area.
Figure FigEx2(d) illustrates that a single planar obstacle can decompose the workspace into two disconnected regions. What is the maximum number of disconnected regions that can be created by inserting a planar obstacle into an obstacle-free, connected workspace, for a 2DOF robot? Give an example, and argue why no larger number of disconnected regions can be created. How about a non-planar obstacle?
| $\quad\quad\quad\quad\quad\quad$ | $\quad\quad\quad\quad\quad\quad$ | $\quad\quad\quad\quad\quad\quad$ |
|---|---|---|
| (a) | (b) | (c) |
| (d) | (e) | (f) |
25.9 Consider a mobile robot moving on a horizontal surface. Suppose that the robot can execute two kinds of motions:
Rolling forward a specified distance.
Rotating in place through a specified angle.
The state of such a robot can be characterized in terms of three parameters ${\langle}x,y,\phi$, the x-coordinate and y-coordinate of the robot (more precisely, of its center of rotation) and the robot’s orientation expressed as the angle from the positive x direction. The action “$Roll(D)$” has the effect of changing state ${\langle}x,y,\phi$ to ${\langle}x+D \cos(\phi), y+D \sin(\phi), \phi {\rangle}$, and the action $Rotate(\theta)$ has the effect of changing state ${\langle}x,y,\phi {\rangle}$ to ${\langle}x,y, \phi + \theta {\rangle}$.
Suppose that the robot is initially at ${\langle}0,0,0 {\rangle}$ and then executes the actions $Rotate(60^{\circ})$, $Roll(1)$, $Rotate(25^{\circ})$, $Roll(2)$. What is the final state of the robot?
Now suppose that the robot has imperfect control of its own rotation, and that, if it attempts to rotate by $\theta$, it may actually rotate by any angle between $\theta-10^{\circ}$ and $\theta+10^{\circ}$. In that case, if the robot attempts to carry out the sequence of actions in (A), there is a range of possible ending states. What are the minimal and maximal values of the x-coordinate, the y-coordinate and the orientation in the final state?
Let us modify the model in (B) to a probabilistic model in which, when the robot attempts to rotate by $\theta$, its actual angle of rotation follows a Gaussian distribution with mean $\theta$ and standard deviation $10^{\circ}$. Suppose that the robot executes the actions $Rotate(90^{\circ})$, $Roll(1)$. Give a simple argument that (a) the expected value of the location at the end is not equal to the result of rotating exactly $90^{\circ}$ and then rolling forward 1 unit, and (b) that the distribution of locations at the end does not follow a Gaussian. (Do not attempt to calculate the true mean or the true distribution.)
The point of this exercise is that rotational uncertainty quickly gives rise to a lot of positional uncertainty and that dealing with rotational uncertainty is painful, whether uncertainty is treated in terms of hard intervals or probabilistically, due to the fact that the relation between orientation and position is both non-linear and non-monotonic.
Figure [FigEx3] Simplified robot in a maze. See Exercise [robot-exploration-exercise](#/)
25.10 [robot-exploration-exercise]Consider the simplified robot shown in Figure FigEx3. Suppose the robot’s Cartesian coordinates are known at all times, as are those of its goal location. However, the locations of the obstacles are unknown. The robot can sense obstacles in its immediate proximity, as illustrated in this figure. For simplicity, let us assume the robot’s motion is noise-free, and the state space is discrete. Figure FigEx3 is only one example; in this exercise you are required to address all possible grid worlds with a valid path from the start to the goal location.
Design a deliberate controller that guarantees that the robot always reaches its goal location if at all possible. The deliberate controller can memorize measurements in the form of a map that is being acquired as the robot moves. Between individual moves, it may spend arbitrary time deliberating.
Now design a reactive controller for the same task. This controller may not memorize past sensor measurements. (It may not build a map!) Instead, it has to make all decisions based on the current measurement, which includes knowledge of its own location and that of the goal. The time to make a decision must be independent of the environment size or the number of past time steps. What is the maximum number of steps that it may take for your robot to arrive at the goal?
How will your controllers from (a) and (b) perform if any of the following six conditions apply: continuous state space, noise in perception, noise in motion, noise in both perception and motion, unknown location of the goal (the goal can be detected only when within sensor range), or moving obstacles. For each condition and each controller, give an example of a situation where the robot fails (or explain why it cannot fail).
25.11 [subsumption-exercise]In Figure Fig5(b) on page Fig5, we encountered an augmented finite state machine for the control of a single leg of a hexapod robot. In this exercise, the aim is to design an AFSM that, when combined with six copies of the individual leg controllers, results in efficient, stable locomotion. For this purpose, you have to augment the individual leg controller to pass messages to your new AFSM and to wait until other messages arrive. Argue why your controller is efficient, in that it does not unnecessarily waste energy (e.g., by sliding legs), and in that it propels the robot at reasonably high speeds. Prove that your controller satisfies the dynamic stability condition given on page polygon-stability-condition-page.
25.12 [human-robot-exercise](This exercise was first devised by Michael Genesereth and Nils Nilsson. It works for first graders through graduate students.) Humans are so adept at basic household tasks that they often forget how complex these tasks are. In this exercise you will discover the complexity and recapitulate the last 30 years of developments in robotics. Consider the task of building an arch out of three blocks. Simulate a robot with four humans as follows:
Brain. The Brain direct the hands in the execution of a plan to achieve the goal. The Brain receives input from the Eyes, but cannot see the scene directly.  The Eyes report a brief description of the scene to the Brain: “There is a red box standing on top of a green box, which is on its side” Eyes can also answer questions from the Brain such as, “Is there a gap between the Left Hand and the red box?” If you have a video camera, point it at the scene and allow the eyes to look at the viewfinder of the video camera, but not directly at the scene.
Left hand and right hand. One person plays each Hand. The two Hands stand next to each other, each wearing an oven mitt on one hand, Hands execute only simple commands from the Brain—for example, “Left Hand, move two inches forward.” They cannot execute commands other than motions; for example, they cannot be commanded to “Pick up the box.” The Hands must be blindfolded. The only sensory capability they have is the ability to tell when their path is blocked by an immovable obstacle such as a table or the other Hand. In such cases, they can beep to inform the Brain of the difficulty.


"Our purposeful business value chain is unique, reliable, and equitable."
"Our Mission is to deliver the highest quality consulting services and business solutions through customized HR outsourcing, consultation, training and education services designed to improve the competitive positioning of your organization."
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Module: Gemmy::Patches::HashPatch::InstanceMethods::Persisted
- Defined in:
- lib/gemmy/patches/hash_patch.rb
Overview
Sets up a hash to mirror all changes to a database file All nested gets & sets require a list of keys, passed as subsequent args. Instead of [] and []=, use get and set
Everything in the db is contained in a hash with one predefined key, :data. The value is an empty, autovivified hash.
This also makes the caller hash autovivified
Example:
hash = {}.persisted(“db.yaml”) hash.set(:a, :b, 0) # => this writes to disk and memory hash.get(:a, :b) # => reads from memory hash.get(:a, :b, disk: true) # => reads from disk
Instance Method Summary collapse
Instance Method Details
#db ⇒ Object
330 331 332 |
# File 'lib/gemmy/patches/hash_patch.rb', line 330 def db @store end |
#persisted(path) ⇒ Object
313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 |
# File 'lib/gemmy/patches/hash_patch.rb', line 313 def persisted(path) require 'yaml/store' autovivified = Gemmy.patch("hash/i/autovivified")\ .method(:_autovivified) autovivified.call(self).tap do |hash| # load data from YAML into memory hash.instance_exec do @store = YAML::Store.new path @store.transaction do @store[:data] ||= autovivified.call({}) @store[:data].each { |k,v| self[k] = v.deep_dup } end end hash.extend Gemmy::Patches::HashPatch::PersistedHash end end |


{% extends 'base.html' %} {% block content %}
This is an simple Django polling app for voting best joker of all time.


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| Total net profit | -13.09 | Gross profit | 10.8 | Gross loss | -23.89 |
| Profit factor | 0.45 | Expected payoff | -0.77 | ||
| Absolute drawdown | -13.09 | Maximal drawdown (%) | 11.07 (-548.02%) | ||
| Total trades | 17 | Profit trades (% of total) | 9 (52.94%) | Loss trades (% of total) | 8 (47.06%) |
| Long positions (won %) | 7 (57.14%) | Short positions (won %) | 10 (50.0%) | ||
| Largest | profit trade | 2.47 | loss trade | -3.36 | |
| Average | profit trade | 1.2 | loss trade | -2.99 | |
| Minimum | profit trade | 0.08 | loss trade | -2.0 | |
| Maximum | take profit in pips | 28.5 | stop loss in pips | -35.6 | |
| Average | take profit in pips | 13.3 | stop loss in pips | -29.4 | |
| Minimum | take profit in pips | 0.5 | stop loss in pips | -19.3 | |
| Maximum | Reward-Risk | 1.5 | Duration in minutes | 1271 | |
| Average | Reward-Risk | 0.5 | Duration in minutes | 335.2 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 1 | |
| Maximum | consecutive wins (profit in money) | 4.0 (6.13) | consecutive losses (loss in money) | 2.0 (-5.86) | |
| Average | consecutive wins | 2.0 | consecutive losses | 1.0 |
| Total net profit | -7.28 | Gross profit | 2.41 | Gross loss | -9.69 |
| Profit factor | 0.25 | Expected payoff | -1.04 | ||
| Absolute drawdown | -7.96 | Maximal drawdown (%) | 8.56 (1426.67%) | ||
| Total trades | 7 | Profit trades (% of total) | 4 (57.14%) | Loss trades (% of total) | 3 (42.86%) |
| Largest | profit trade | 1.05 | loss trade | -3.36 | |
| Average | profit trade | 0.6 | loss trade | -3.23 | |
| Minimum | profit trade | 0.08 | loss trade | -2.98 | |
| Maximum | take profit in pips | 14.9 | stop loss in pips | -35.6 | |
| Average | take profit in pips | 8.5 | stop loss in pips | -31.9 | |
| Minimum | take profit in pips | 0.5 | stop loss in pips | -28.6 | |
| Maximum | Reward-Risk | 0.5 | Duration in minutes | 632.0 | |
| Average | Reward-Risk | 0.3 | Duration in minutes | 137.3 | |
| Minimum | Reward-Risk | 0.0 | Duration in minutes | 1.0 | |
| Maximum | consecutive wins (profit in money) | 2.0 (1.13) | consecutive losses (loss in money) | 2.0 (-6.71) | |
| Average | consecutive wins | 1.0 | consecutive losses | 1.0 |
| Total net profit | -5.81 | Gross profit | 8.39 | Gross loss | -14.2 |
| Profit factor | 0.59 | Expected payoff | -0.58 | ||
| Absolute drawdown | -8.15 | Maximal drawdown (%) | 5.86 (-255.9%) | ||
| Total trades | 10 | Profit trades (% of total) | 5 (50.0%) | Loss trades (% of total) | 5 (50.0%) |
| Largest | profit trade | 2.47 | loss trade | -3.26 | |
| Average | profit trade | 1.68 | loss trade | -2.84 | |
| Minimum | profit trade | 0.79 | loss trade | -2.0 | |
| Maximum | take profit in pips | 28.5 | stop loss in pips | -31.6 | |
| Average | take profit in pips | 16.6 | stop loss in pips | -27.7 | |
| Minimum | take profit in pips | 4.4 | stop loss in pips | -19.3 | |
| Maximum | Reward-Risk | 1.5 | Duration in minutes | 1271.0 | |
| Average | Reward-Risk | 0.6 | Duration in minutes | 473.8 | |
| Minimum | Reward-Risk | Duration in minutes | 84.0 | ||
| Maximum | consecutive wins (profit in money) | 4.0 (7.6) | consecutive losses (loss in money) | 2.0 (-5.86) | |
| Average | consecutive wins | 2.0 | consecutive losses | 1.0 |


[gecode-users] n-ary branching
Christian Schulte
cschulte at kth.se
Fri Dec 5 16:11:29 CET 2008
It's in the trunk already, called INT_VALUES_MIN or INT_VALUES_MAX.
Christian
--
Christian Schulte, www.ict.kth.se/~cschulte/
-----Original Message-----
From: users-bounces at gecode.org [mailto:users-bounces at gecode.org] On Behalf
Of Marco Correia
Sent: Friday, December 05, 2008 4:05 PM
To: users at gecode.org
Subject: [gecode-users] n-ary branching
Hi!
>From what I understood so far,
branch(this, q, INT_VAR_NONE, INT_VAL_MIN);
creates a binary search tree.
Is there an easy way to create an n-ary search tree instead? I mean, once it
picks a variable, it branches on all of its values and only then goes to the
next. I know that binary branching is better in general, but I still would
like to make it n-ary. I could try messing around with
gecode/int/branch/select-val.icc
but it didn't went well last time :)
Thanks!
Marco
--
Marco Correia <mvc at di.fct.unl.pt>
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Gecode users mailing list
users at gecode.org
https://www.gecode.org/mailman/listinfo/gecode-users
More information about the gecode-users
mailing list


Palamago's ARENA
Palamago's ARENA
My favorite Social Network
Some open-source Projects
My personal blog (spanish)
My almost good pictures.
I don't use it. Anyway, here is.

Comunication is important. (spanish)
YouTube Channel
ScraperWiki Profile
Created using
Twitter Bootstrap
&
Font Awesome
&
Masonry


Brendan Eich was hired by Netscape Communications in 1995 with the task of embedding which programming language into the Netscape Navigator browser?
var bauble = 'red', tinsel = bauble = typeof tinsel
What is the value of tinsel
?
typeof (() => 23)()
What is the result?
var children = ['Mary','Tom','Helen','Paul','Barry'],
r = /(\S).*\1/
var naughtyList = children.filter(name => r.test(name))
Who is on the naughtyList
?
LiveScript was first shipped in beta releases of Netscape Navigator 2.0. When was it later renamed to JavaScript?
function santa() {
return
{
hungry: true
}
}
const x = typeof santa()
What is the value of x
?
"1" - - "1"
What is the result??
const reindeer = ['Dasher','Dancer','Prancer']
reindeer.length = 0
reindeer.push(...['Vixen','Comet'])
What is the value of reindeer
?
function elf(name, age) {
arguments[1] = 22
return age
}
const elfy = elf('Elf')
What is the value of elfy
?
with ((x, undefined) => ['elf','reindeer','tree']) length
What is the result?
(true + false) > 2 + true
What is the result?
var presents = 3,
sack = {}
sack: {
presents: 2
gifts: ++presents
}
sack.gifts + sack.presents + presents
What is the result?
const socks = 1
(new ((socks) => socks)(2))()
What is the result?
var cake = []
cake[0] = 'raisins'
cake[1] = 'brandy'
cake.cooked = true
const quantity = cake.length
What is the value of quantity
?
new String('Santa Claus') instanceof String
What is the result?
In what year did server-side JavaScript first appear?
var forecast = ['ice', 'snow', 'sleet']
'2' in forecast
What is the result?
'This is a string' instanceof String
What is the result?
function sleigh() {
return boots
boots = 10
function boots() { laces = 'tied' }
var boots = 'warm'
}
typeof sleigh()
What is the result?
new Array(5).toString()
What is the result?
String('Chimney') === 'Chimney'
What is the result?
(() => typeof arguments)()
What is the result?
(function () { return typeof arguments })()
What is the result?
10 > 9 > 8 === true
What is the result?
var santa = 'chilly', check, grotto = {
santa: 'missing',
status: check = function() {
return this.santa
}
}
console.log(check(), grotto.status())
What is logged?
NaN === NaN
What is the result?
[] + [] + 'blitzen'.split('')
What is the result?
var cookies = 0
function delivery() {
cookies++
this.cookies = cookies
return delivery
}
var reward = new new delivery
What is the value of reward.cookies
?
Give your answer sheet to a team near you
Take the answer sheet from a different team
Get ready to start marking answers ✅
(note to self: restart quiz and enable answers)


ZeroDivisionError is asymptotic ratio
Traceback (most recent call last):
File "/home/s0575124/programming/python/fifthwave/trunk/example.py", line 66, in ?
test.report_convergence()
File "/home/s0575124/programming/python/fifthwave/trunk/src/flightdeck.py", line 490, in report_convergence
verify.report(grid_list, report_file, met_name=name)
File "/home/s0575124/programming/python/fifthwave/trunk/src/verify.py", line 305, in report
ratio = asymptotic_ratio(trip[0], trip[1], trip[2], p, fsafe)
File "/home/s0575124/programming/python/fifthwave/trunk/src/verify.py", line 167, in asymptotic_ratio
ratio = r**p * ( gci12[0] / gci23[0])
Details
| Id: |
e2217a43e14a32c28e2629308cf1fbdfde72a0c3 |
| Type: |
bugfix |
| Creation time: |
2011-03-01 13:12 |
| Creator: |
Mathew Topper<EMAIL_ADDRESS>|
| Release: |
0.3
(unreleased)
|
| Component: |
verify.py |
| Status: |
closed
: fixed
|
Issue log
| 2011-09-15 15:57 |
Mathew Topper<EMAIL_ADDRESS>|
closed with disposition fixed |
|
| 2011-03-01 22:33 |
Mathew Topper<EMAIL_ADDRESS>|
commented |
|
| 2011-03-01 13:15 |
Mathew Topper<EMAIL_ADDRESS>|
created |
|


Mobile | Repair | Refurb | Resale
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Starting 10000/-
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We have moved! Our new address is j.mp/jas-j-productsWe have moved because of a lot of 404s. We are hosting our website with dropbox as well as Google (Drive). But every thing else will stay the same...


Assignment documentation
Welcome to the assignment for candidates applying for a frontend position at Falcon.io.
In the following sections you can read up on the requirements and setup of the assignment.
Requirements
You're tasked with creating a prototype of the classic game 4-in-a-row. The game is a turn-based puzzle for two players, and the rules
are simple:
- The game board is made up of a 7x6 grid.
- Whoever is first to get four pieces in a horizontal, vertical or diagonal line on the game board wins the game.
We expect the submission to be handed in within 10-20 days.
If you, for any reason, estimate that you cannot finish the assignment within the timeframe please be communicative about an ETA.
If you navigate to http://localhost:8080 (or click "Back to Game" in the left-hand menu) you'll see a page with static markup demoing the initial layout of the game.
Your task is to turn this page into a Single Page Application hosting the game and the requirements hereof.
The index.html
file is found in the /src
folder. This folder is also your working directory where you'll implement the game.
Acceptance criteria
Below you find the business requirements for the game.
Note that there are requirements both towards the gameplay and the
implementation it self.
- A player of the game must be able to:
- Start a game
- Join a game
- Win or lose a game
- (Optional) Leave/surrender a game
- The gameplay must work in realtime across two browser sessions (using the Websocket API layer provided in the boilerplate).
- Only two players can join a single game.
- Multiple game sessions can be running at the same time on the same Websocket API instance.
- The game is implemented using TypeScript. (Custom type definitions are encouraged, but not required).
- The game must, as a minimum, work in the latest version of Chrome or Firefox.
- (Optional) Handle client disconnects (e.g. auto-reconnect to a game if client gets disconnected unexpectectly).
- (Optional) Enable PWA (Progressive Web App) features, like background sync, offline support and push notifications.
- (Optional) Extend the build pipeline with a Webpack config that outputs production ready code.
The criteria marked as optional are, as the name suggest, not critical for the evaluation,
and are not required to be part of your final submission.
Only if you find the extra time or feel like taking on the extra challenge, should you implement them.
They can, however, be talking points during a potential technical interview.
E.g.: How would you ensure that a distribution is production ready? or How would you handle flaky internet connections?.
Technical requirements
At Falcon.io we use Angular as the main platform to build applications, however you're free
to use any framework and libraries to implement the game, or even go vanilla.
The important thing is that you feel comfortable in solving the core
tasks and can defend your choices and patterns in a potential technical interview.
Regardless of your framework and library choices, there are certain areas that we expect you to address in your submission, since these will be considered doing the evaluations:
- You display modern best practices and good code hygiene.
- You stay (as much as possible) within the boilerplate setup. Any deviations you can defend with objective arguments.

- The game meets accessibility standards.
- The game is scalable, maintainable and pragmatic in its structure. Both on code and file level.
- The game is built for testability, demonstrated by actual tests.
- Complicated or non-obvious choices in the code must be supported by code-level comments.
- The
README.md
must contain a brief (a few lines) explanation of how you solved the task, as well as objective arguments for potential changes to the boilerplate.
Boilerplate
To get you started and to help you focus on the core tasks, we've provided you with a boilerplate setup.
The setup consist of:
- Webpack development setup
- Mocha test runner for unit tests
- NPM scripts for bootstrapping
- Websocket server with a minimal API
- Websocket client with a minimal API
- UI library
- General HTML boilerplate
- Premade game assets
Get started
The /src
folder is your working directory. Here you'll find 4 index files, one for HTML, one for Typescript, one for SCSS(CSS) and one to aggregate unit tests.
With the exception of the webpack
configuration the files supporting the boilerplate are found in the /lib
folder.
Currently no framework or similar is preinstalled (with the exception of the ones supporting the Websocket API)
Note that if you wish to use the CLI tools of a given framework, e.g. ng new
for Angular or create-react-app
for React, make sure that the working directory remains /src
,
and that you document any new build pipeline in README.md
.
The Webpack config is configured to transpile, bundle and serve up the application through a local development server.
To start the development server run the following command (this will also serve this page):
npm start
Websocket API
As mentioned in the requirements section the game must work in realtime across two browser sessions. To help you accomplish this we're providing a pre-defined Websocket setup. The setup consist of two layers:
- A channel based Websocket server.
- A client-side connector API based on observables (using RxJS).
To boot up the Websocket server run the following command:
npm run ws_api
In index.ts
you'll find a demo script with code examples of how the client connector works. Make sure to remove this script prior to submission.
Note that the Websocket API only implements the absolute minimum requirements for the realtime logic, and
is only meant to provide a basic setup for you to solve the tasks.
You're free to change and/or extend the logic of the Websocket server and the client-side connector.
Should you decide to do so, we expect that you briefly describe the changes in your documentation (in README.md
) with objective arguments.
If you face issues when booting up the development server or API, make sure that you're running the LTS version of NodeJS, like v8.10.0
Writing tests
The boilerplate comes with a mocha
test runner using chai
for assertion and sinon
for stubbing/mocking.
By running npm test
all *.spec.ts
will be picked up and run in sequence.
Example of tests format:
describe('example', () => {
it('is true', () => {
expect(true).to.be.true;
});
});
If you decide to use a CLI tool to manage your framework of choice, e.g. ng
for Angular, you're welcome to utilise the build-in test setup.
Just make sure to highlight this in README.md
.
UI library
To support the overall visual aspect and layout, the boilerplate comes with Material Design Lite CSS framework.
You can find the documentation of Material Design Lite here.
There are framework bindings that you're free to use, although it is not required:
If you're already an expert in another UI/component library, e.g. Bootstrap or Schematic UI, you're welcome to utilise this instead.
However, be aware, that Material Design Lite is also used for this documentation, so make sure to support both UI libraries to avoid a broken documentation page.
Game assets
In the /lib/styles
folder you'll find a game.scss
file that contains styling for the game.
The assets are:
- The game board
- Player avatar
- Game piece
Note that avatar and game piece can be represented differently depending on state.
Avatars

Pieces

Populated board (7x6 grid)

[pieces]

...x 7 columns

:
How to submit?
You submit your result via a Git repo. Preferably via GitHub.
Make sure that you have a Git history with meaningful commits that tells the story of how you solved the task.
A single init commit
(or similar) contaning the entire solution is highly discouraged and will prevent us from doing proper evaluation.
If you've added build steps, additional NPM scripts or other steps that are required to make your implementation work, make
sure that you've highlighted and described these in README.md
Make sure to fix the versions of any node_modules
. This will ensure that the runtime environments will match.
-
BAD
"some-package": "^0.3.1"
-
GOOD
"some-package": "0.3.1"
IMPORTANT: A static Zip/RAR file containing the solution is not considered a valid submission and will be disregarded.
Once you're ready to submit send link to the remote Git repo to<EMAIL_ADDRESS>After submission
After you've submitted your result it will be evaluated by two or more members of the frontend team at Falcon.io.
You'll typically hear back from us within a week unless communicated otherwise.
If we conclude that your submission displays the technical skill level that we're looking for, we will invite you to a technical interview. Either onsite or remotely (via Hangout or similar) depending on your location and availability.
At the interview we will use your submission as the base of the conversation. We will talk about how you solved it, why you made the decisions you made and how you would improve it if you should refactor it.
If the optional requirements are not part of your submission, we will also be talking about these on a high level, i.e. how would you solve them, what are the pitfalls and is your current implementation flexible and scalable enough to accommondate new features?
How do we evaluate?
When we evaluate your submission there are some main areas that we will weight in:
-
Does your Git history reveal your workflow?
When taking a first look at your Git repo we assess how you've iterated on the task.
We do this by glancing through your Git commits. This will give us an idea of how you've priorised the sub-task and how you've iterated on those.
E.g. how are business critical vs. non-critical implementations balanced?
Therefore make sure that your commit messages provide specific context, e.g.:
BADsome fixes
GOODfix(game-logic): fix issues with the winner calculation
The Angular Commit Message Guidelines might prove useful for this.
-
Does your solution work out-of-the-box?
Next, we read through yourREADME.md
and follow your instructions.
Did you add custom steps? Do they work? Or, does it requires manual debugging to get up and running? -
To what degree are the accepteance criteria met?
Once everything is up and running, dev server, API etc., we open your solution in a browser and start playing the game.
Does it work? Are all the requirements met? If not, we ask "why" and seek for answers inREADME.md
or code-level comments. -
How does it work?
Provided that all of the acceptance criteria are up to standard, we start looking into how you implemented the solution.
I.e. How did you decide to structure the application? How is it architectured? How do you manage state in the application? How scalable is your application?
How performant is it? Which coding patterns and constructs do you utilise?
Where and how do you handle edge cases? What about error handling? Is it accessible? -
How's the sense of quality?
While assessing the inner workings we also take a step back and look at the overall solution.
How is it crafted? Does it feel solid, yet simple, in its execution? Is it built using common sense and pragmatic thinking?
Is it well-tested? Is a good understanding of UX and application patterns applied?
Is there a coherent idea submerging from the code and structure? What's the level of code smells?
Are linting rules strictly followed?
Equally there are areas that will NOT weight heavily in our evaluation:
-
Look and feel
We do not evaluate the overall visual look and feel.
We expect that your main focus is spend on developing and fine-tuning application logic, which is also why we provided a UI library and pre-defined game assests.
We do, however, expect that you show an understanding of common UX patterns and best practices, and can make good use of these when making UI/UX decisions. -
Timeframe
If nothing else is agreed, we expect the submission to be handed in within 10-20 days. However, we do not evaluate you on the time you spent on the assignment.
I.e. we do not count the days from when you received the assignment till you submit, neither do we consider time intervals between your Git commits.
Enjoy!


Provides a collection of functions to
analyze and model heteroskedastic behavior in financial time
series models.
| Version: |
3042.83 |
| Depends: |
R (≥ 2.15.1), timeDate, timeSeries, fBasics |
| Imports: |
fastICA, Matrix, graphics, methods, stats, utils |
| Suggests: |
RUnit, tcltk |
| Published: |
2017-11-16 |
| Author: |
Diethelm Wuertz [aut],
Tobias Setz [cre],
Yohan Chalabi [ctb],
Chris Boudt [ctb],
Pierre Chausse [ctb],
Michal Miklovac [ctb] |
| Maintainer: |
Tobias Setz <tobias.setz at live.com> |
| License: |
GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: |
https://www.rmetrics.org |
| NeedsCompilation: |
yes |
| Materials: |
ChangeLog |
| In views: |
Finance, TimeSeries |
| CRAN checks: |
fGarch results |


--- layout: post title: caesar date: '2015-10-28T05:55:52+01:00' categories: - Concept Art - Sketches - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/132076597601/caesar ---


Computing means giving an answer
you can compute a sum;
you can compute logic;
A compuer used to be a person who was paid to do sums.
Humans can make mistakes in sums, but they can be taught to do any type of sum
Machines are the oppeset of humans because machines only do what they are told to do and they do not make mistakes.
Charles Babbage made a computer from cogs called the Difference Engine
It was a calculator, and can make times tables.
General purpose means that something can do anything
If I want to make letters on a Difference Engine, I would have to build a new machine.
Alan Turing worked out that you need a machine that can do any type of sum. - he called it Turing Machine
If you build a machine that can do any type of sum, you have built a Turing Machine.
Von Neumann made a Turing Machine out of micro chips, called ENIAC in 1945
ENIAC was diffrent from the Difference Engine because to use ENIAC, you had to type the instruction on how to do it first.
ENIAC was the first Von-Neumann machine
Since the 1950s computers have become smaller and faster, but they are all the same underneath.
This is a Turing Machine made of redstone in minecraft


LONE STAR A film review by Michael Redman Copyright 1996 Michael Redman
***1/2 (out of ****)
John Sayles' films remind me of real life: often it's slow, sometimes the important events don't seem dramatic and there are far too many subplots to keep under control. These are, of course, his strengths and also his weaknesses.
In "Lone Star", Sheriff Sam Deeds (Chris Cooper) is investigating the recently uncovered body of long-dead former Sheriff Charlie Wade (Kris Kristofferson) who may have been murdered by his successor, Sam's father, Sheriff Buddy Deeds (Matthew McConaughey). For most films, this story would be not only center stage, but would also exclude almost everything else.
But that=92s not enough for Sayles. Not one to let advancing the plot get=
in the way of the characters and their interactions, the director gives us the history of over a dozen people in the racially mixed Texas town. We find out that Wade ran the town with an iron hand and was hated by almost everyone especially Buddy and Big Otis...who runs the mostly-black bar in town and who left his family years ago including his young son...who now returns to town as the head of the nearby army base and is having trouble with his own son...who sneaks over to see Big Otis secretly.
And Sam helps out a young boy innocently jailed...whose mother is Sam's high-school sweetheart but was forced not to see him again by her mother...who came into the country as an illegal Mexican immigrant decades ago but now runs a successful restaurant where one of her employees is a boy....who is helping smuggle illegals over the border and=85
Whew! It goes on and on. Everyone has a tale and in the two-and-a-half hour film, we see many of them. Somewhere in between all of this, the main plot of the murder (remember that?) is working towards being resolved.
There are possibly too many things going on even for a movie of this length. The film is a lot of work for the audience. Keeping track of this many people and all of their history is difficult with friends you=92ve known for years, much less with characters you were just introduced to two hours before. =
By the time the movie is over, there=92s a certain amount of confusion about some people and events. Hours or days later, after your mind has had a chance to sort some of these things out, you=92ll have revelations.= =
There=92s too much to take in all at one time; again, much like real life= =2E
The main themes are how history affects the living and the relationship between parents and children. The issues are complex and very little is tied up with a nice neat bow by the film's end. I would have been disappointed otherwise.
[This review appeared in the 11/21/96 "Bloomington Voice", Bloomington, Indiana. Michael Redman can be reached at<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


HTML
Hypertext Markup Language is used for the structure of the webpage
A typical webpage will include the following HTML sections in addition to the HTML Document Structure
Semantic Wrappers
<header> </header>
<nav> </nav>
<section> </section>
<main> </main>
<article> </article>
<section> </section>
<aside> </aside>
<footer> </footer>
Non-semantic Wrappers
<span> </span>
In-line non-semantic element
<div> </div>
Block-level non-semantic element
CSS
Cascading Style Sheet is used to style the webpage
Javascript
Javascript provides functionality and interactivity to the webpage


|
|
CURLversion | age |
| |
|
const char * | version |
| |
|
unsigned int | version_num |
| |
|
const char * | host |
| |
|
int | features |
| |
|
const char * | ssl_version |
| |
|
long | ssl_version_num |
| |
|
const char * | libz_version |
| |
|
const char *const * | protocols |
| |
|
const char * | ares |
| |
|
int | ares_num |
| |
|
const char * | libidn |
| |
|
int | iconv_ver_num |
| |
|
const char * | libssh_version |
| |
The documentation for this struct was generated from the following file:


By default your shop is offered a free Bronze plan. to upgrade you bussiness find out more plans to unlimite you online fimbo shop from progress


--- short: t-filesrenamer type: transformer color: indigo title: Files renamer description: Renames files using a regular expression. ---
Transformer, allows the user to rename files by using Java regular expressions.
The {{page.title}} component takes the input files and renames them according to the Java regular expressions. You can test your regular expressions here.


---
layout: archive
title: "Research"
permalink: /research/
author_profile: true
---
{% include base_path %}
Research Assistant
{% for post in site.research reversed %}
{% if post.type == 'Research Assistant' %}
{% include archive-single.html %}
{% endif %}
{% endfor %}


{% extends 'base.html' %}
Hi! I'm Tasheme Thomas. I'm a recent UNC-Chapel Hill grad and aspring software engineer in the Greater NYC area. Primarily, I'm interested in programming, philosophy, and the arts.
Currently, I'm a test-prep tutor, but I'm actively searching for an opportunity in the tech world. Feel free to read my CV or projects page to see what I've been up to or send me an email.
This is a test link {% endblock %}


CodeMesh returns to Sofia 11th – 12th May, 2017. We promise you the very best developer content and awesome experiences.
"I think it's really important to think outside of the box when you're coding"
words by marc newsonWhen you’re busy leading a team, coding and maintaining standards, how do you find the time to stay ahead of new technologies and develop yourself as a technical lead? Software continues to transform the world in remarkable ways and developers are at the center of it. At CodeMesh 2017 we invite you to join us in Sofia to learn about latest new technologies and exciting plans on the horizon. As always, CodeMesh is filled with strong technical sessions as well as opportunities to meet and learn from others in the industry. We’ll make sure the schedule is filled with solid content, and will strive to deliver some fun surprises along the way.


|
RandomLib
|
Handling random numbers in MPFR. More...
#include <RandomLib/MPFRRandom.hpp>
Public Member Functions | |
| MPFRRandom () | |
| MPFRRandom (const MPFRRandom &t) | |
| ~MPFRRandom () | |
| MPFRRandom & | operator= (const MPFRRandom &t) |
| void | swap (MPFRRandom &t) throw () |
| void | Init () |
| int | Sign () const throw () |
| void | Negate () throw () |
| long | Floor () const throw () |
| long | Ceiling () const throw () |
| unsigned long | UInteger () const throw () |
| unsigned long | Size () const throw () |
| void | AddInteger (long k) |
| int | LessThan (gmp_randstate_t r, MPFRRandom &t) |
| void | SetHighBit (gmp_randstate_t r) |
| int | TestHighBit (gmp_randstate_t r) |
| mp_size_t | LeadingBit (gmp_randstate_t r) |
| void | ExpandTo (gmp_randstate_t r, mp_size_t k) |
| int | operator() (mpfr_t val, mpfr_rnd_t round) |
| int | operator() (mpfr_t val, gmp_randstate_t r, mpfr_rnd_t round) |
| int | Boolean (gmp_randstate_t r) const |
Handling random numbers in MPFR.
This class provides roughly the same capabilities as RandomNumber. The fraction is represented by a mpz integer f and an exponent e. We have e >= 0 and 0 <= f < b^e, and b = 2^bits. This represents the number x = f * b^-e, with x in [0, 1).
| bits | the number of bits in each digit. |
bits must divide GMP_LIMB_BITS. The default value bits = 32 yields portable results on all MPFR platforms.
Definition at line 48 of file MPFRRandom.hpp.
| RandomLib::MPFRRandom< bits >::MPFRRandom | ( | ) | [inline] |
Initialize the MPFRRandom object.
Definition at line 105 of file MPFRRandom.hpp.
References STATIC_ASSERT.
| RandomLib::MPFRRandom< bits >::MPFRRandom | ( | const MPFRRandom< bits > & | t | ) | [inline] |
Initialize the MPFRRandom object from another one.
| [in] | t | the MPFRRandom to copy. |
Definition at line 115 of file MPFRRandom.hpp.
| RandomLib::MPFRRandom< bits >::~MPFRRandom | ( | ) | [inline] |
Destroy the MPFRRandom object.
Definition at line 120 of file MPFRRandom.hpp.
| MPFRRandom& RandomLib::MPFRRandom< bits >::operator= | ( | const MPFRRandom< bits > & | t | ) | [inline] |
Assignment operator. (But swapping is typically faster.)
| [in] | t | the MPFRRandom to copy. |
Definition at line 126 of file MPFRRandom.hpp.
| void RandomLib::MPFRRandom< bits >::swap | ( | MPFRRandom< bits > & | t | ) | throw () [inline] |
Swap with another MPFRRandom. This is a fast way of doing an assignment.
| [in,out] | t | the MPFRRandom to swap with. |
Definition at line 139 of file MPFRRandom.hpp.
| void RandomLib::MPFRRandom< bits >::Init | ( | ) | [inline] |
Reinitialize the MPFRRandom object, setting its value to [0,1].
Definition at line 150 of file MPFRRandom.hpp.
| int RandomLib::MPFRRandom< bits >::Sign | ( | ) | const throw () [inline] |
Definition at line 154 of file MPFRRandom.hpp.
| void RandomLib::MPFRRandom< bits >::Negate | ( | ) | throw () [inline] |
Change the sign of the MPFRRandom.
Definition at line 158 of file MPFRRandom.hpp.
| long RandomLib::MPFRRandom< bits >::Floor | ( | ) | const throw () [inline] |
Definition at line 162 of file MPFRRandom.hpp.
Referenced by RandomLib::MPFRRandom< bits >::AddInteger().
| long RandomLib::MPFRRandom< bits >::Ceiling | ( | ) | const throw () [inline] |
Definition at line 166 of file MPFRRandom.hpp.
| unsigned long RandomLib::MPFRRandom< bits >::UInteger | ( | ) | const throw () [inline] |
Definition at line 170 of file MPFRRandom.hpp.
| unsigned long RandomLib::MPFRRandom< bits >::Size | ( | ) | const throw () [inline] |
Definition at line 174 of file MPFRRandom.hpp.
| void RandomLib::MPFRRandom< bits >::AddInteger | ( | long | k | ) | [inline] |
Add integer k to the MPRFRandom.
| [in] | k | the integer to add. |
Definition at line 180 of file MPFRRandom.hpp.
References RandomLib::MPFRRandom< bits >::Floor().
| int RandomLib::MPFRRandom< bits >::LessThan | ( | gmp_randstate_t | r, |
| MPFRRandom< bits > & | t | ||
| ) | [inline] |
Compare with another MPFRRandom, *this < t.
| [in,out] | r | a random generator. |
| [in,out] | t | a MPFRRandom to compare. |
Definition at line 199 of file MPFRRandom.hpp.
| void RandomLib::MPFRRandom< bits >::SetHighBit | ( | gmp_randstate_t | r | ) | [inline] |
Set high bit of fraction to 1.
| [in,out] | r | a random generator. |
Definition at line 214 of file MPFRRandom.hpp.
References RandomLib::MPFRRandom< bits >::ExpandTo().
| int RandomLib::MPFRRandom< bits >::TestHighBit | ( | gmp_randstate_t | r | ) | [inline] |
Test high bit of fraction.
| [in,out] | r | a random generator. |
Definition at line 223 of file MPFRRandom.hpp.
References RandomLib::MPFRRandom< bits >::ExpandTo().
| mp_size_t RandomLib::MPFRRandom< bits >::LeadingBit | ( | gmp_randstate_t | r | ) | [inline] |
Return the position of the most significant bit in the MPFRRandom.
| [in,out] | r | a random generator. |
The bit position is numbered such the 1/2 bit is 0, the 1/4 bit is -1, etc.
Definition at line 235 of file MPFRRandom.hpp.
Referenced by RandomLib::MPFRRandom< bits >::operator()().
| void RandomLib::MPFRRandom< bits >::ExpandTo | ( | gmp_randstate_t | r, |
| mp_size_t | k | ||
| ) | [inline] |
Ensure that the k'th digit of the fraction is computed.
| [in,out] | r | a random generator. |
| [in] | k | the digit number (0 is the most significant, 1 is the next most significant, etc. |
Definition at line 251 of file MPFRRandom.hpp.
Referenced by RandomLib::MPFRRandom< bits >::operator()(), RandomLib::MPFRRandom< bits >::SetHighBit(), and RandomLib::MPFRRandom< bits >::TestHighBit().
| int RandomLib::MPFRRandom< bits >::operator() | ( | mpfr_t | val, |
| mpfr_rnd_t | round | ||
| ) | [inline] |
Convert to a MPFR number without adding more bits.
| [out] | val | the value of s * (n + *this). |
| [in] | round | the rounding direction. |
If round is MPFR_RNDN, then the rounded midpoint of the interval represented by the MPFRRandom is returned. Otherwise it is the rounded lower or upper bound of the interval (whichever is appropriate).
Definition at line 265 of file MPFRRandom.hpp.
References RandomLib::MPFRRandom< bits >::operator()().
Referenced by RandomLib::MPFRRandom< bits >::operator()().
| int RandomLib::MPFRRandom< bits >::operator() | ( | mpfr_t | val, |
| gmp_randstate_t | r, | ||
| mpfr_rnd_t | round | ||
| ) | [inline] |
Convert to a MPFR number.
| [out] | val | the value of s * (n + *this). |
| [in,out] | r | a GMP random generator. |
| [in] | round | the rounding direction. |
If r is NULL, then no additional random bits are generated and the lower bound, midpoint, or upper bound of the MPFRRandom interval is returned, depending on the value of round.
Definition at line 280 of file MPFRRandom.hpp.
References RandomLib::MPFRRandom< bits >::ExpandTo(), and RandomLib::MPFRRandom< bits >::LeadingBit().
| int RandomLib::MPFRRandom< bits >::Boolean | ( | gmp_randstate_t | r | ) | const [inline] |
A coin toss. (This should really be a static function. But it uses the MPFRRandom temporary variable.)
| [in,out] | r | a GMP random generator. |
Definition at line 370 of file MPFRRandom.hpp.


{% extends "layout.html" %} {% block content %}
There are thousands of hackers working on projects every weekend. But we don't always know what problems each community faces. That's why we decided to gather the problems that you and your community would like to be fixed. You can describe anything—this can range from a mundane task you do everydays to something you want changed in your community.
Below you can enter a problem that's been a bit tiresome for you. You can even pen down problems that you think are impossible to solve–us hackers may just surprise you with the solutions that we come up with ;)
{% endblock content %}


The cli tool helps you greatly with development of neoan3 components & frames. The full and current documentation can be found at https://www.npmjs.com/package/neoan3-cli. Here we only want to go into a few important functions:
Since neoan3 is highly customizable, creation of components can be influenced by templates.
Neoan3 does not require the use of the cli-tool, nor does the cli-tool require templates.
This is why neoan3 currently does not ship with a folder _template by default.
To use templating of neoan3-cli, create the folder _template.
In order to overwrite the way components are generated, we can now place template-files in this template folder.
1. create _template/ce.js
class {{name}} extends React.Component {
render() {
return
Hello, {this.props.name}
;
}
}
2. Run neoan3-cli:
neoan3 new component test
Select "Custom Element" when prompted
File component/test/test.ce.js:
class Test extends React.Component {
render() {
return
Hello, {this.props.name}
;
}
}
The cli-tool creates, updates and executes neoan3 migration.json automatically.
Neoan3 assumes you are working with VCS and therefore expects a simple structure of your tables to be sufficient.
The cli-tool makes assumptions based on the model-names. The existence of a "TestModel", for instance,
would connect the model to tables "test" as well as "test_entry", should they exist.
Assuming
1. Create model (if not already existing)
neoan3 new model test
2. Create tables (if not already existing)
CREATE TABLE `test` (
`id` binary(16) NOT NULL PRIMARY KEY,
`name` varchar(255) COLLATE utf8mb4_unicode_ci DEFAULT NULL,
`insert_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
`delete_date` datetime DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
CREATE TABLE `test_entry` (
`id` binary(16) NOT NULL PRIMARY KEY,
`test_id` binary(16) DEFAULT NULL,
`entry` varchar(255) COLLATE utf8mb4_unicode_ci DEFAULT NULL,
`insert_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
`delete_date` datetime DEFAULT NULL
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
3. Write migration
neoan3 migrate models down
When collaborating, using multiple databases, and/or using various branches, you can update your database in one simple step:
neoan3 migrate models up
Collaboration is a huge topic in today's world.
Beginners might initially not see it, but between agile development, containerized solutions and GIT-branching strategies is a world full of unsolved pain points.
The recommended approach of neoan3 collaboration can be described as "Everything but the core is a plugin".
This means that all components/frames & models can be published (respecting their requirements & dependencies) as installable solutions either within a particular project or in other neoan3 projects.
What that means in particular can be explored in Working with teams.
For simplicity, here we simply assume that you want to include an existing component, frame, or model.
1. Include blua.blue's image model
neoan3 add model blua-blue/image-model
2. Install/update MySQL tables
neoan3 migrate models up


--- layout: post title: resurrection, kind of, or how to rebirth an old wordpress blog database, date: 2015-09-03 19:55:08.000000000 +02:00 type: post published: true status: publish categories: [] tags: [] meta: sharing_disabled: '1' _rest_api_published: '1' _rest_api_client_id: "-1" _publicize_job_id: '14402113625' author: login: joesixpack email<EMAIL_ADDRESS>display_name: dirk lüsebrink first_name: '' last_name: '' ---
hi folks, i'm back ;)
taking an old mysql database backup from August 2008 of my blog and running it in a docker container'ed wordpress to upgrade it to wordpress 4.3 from where i exported it and than imported it to the wordpress.com site (this one here) for checking. Amazing technology, me luv wordpress, that was all sooo smooth. I might post some journal of the steps involved for the docker/wordpress interessted ones, but for,
THIS IS A TEST ONLY, PLEASE IGNORE,
not
cheers,
yours, truly


Recipe Finder
Recipe Finder
Search By Ingredient Image
Ingredient 1
Ingredient 2
Ingredient 3
Try this!
Drag & Drop the images


Dewar Management Application for use within Zone 6
Zone 6New Dewar Management Application for use within Zone 6
Zone 6Dewar Management Application for use within Stores
StoresNew Dewar Management Application for use within Stores
StoresDewar Management Application for use within eBIC
eBICAny issues or questions, please contact Scientific Software here


The HTML tables allow web authors to arrange data like text, images, links, other tables, etc. into rows and columns of cells.
The HTML tables are created using the
 tag in which the
 tag is used to create table rows and  tag is used to create data cells. The elements under  are regular and left aligned by default
<!DOCTYPE html>   <title>HTML Tables</title>

 Row 1, Column 1	 Row 1, Column 2

 Row 2, Column 1	 Row 2, Column 2

  »
Here, the border is an attribute of
 tag and it is used to put a border across all the cells. If you do not need a border, then you can use border = "0".
Table heading can be defined using  tag. This tag will be put to replace  tag, which is used to represent actual data cell. Normally you will put your top row as table heading as shown below, otherwise you can use  element in any row. Headings, which are defined in  tag are centered and bold by default.
<!DOCTYPE html>   <title>HTML Table Header</title>

 Name	 Salary

 Ramesh Raman	 5000

 Shabbir Hussein	 7000

  »
There are two attributes called cellpadding and cellspacing which you will use to adjust the white space in your table cells. The cellspacing attribute defines space between table cells, while cellpadding represents the distance between cell borders and the content within a cell.
<!DOCTYPE html>   <title>HTML Table Cellpadding</title>

 Name	 Salary

 Ramesh Raman	 5000

 Shabbir Hussein	 7000

  »
You will use colspan attribute if you want to merge two or more columns into a single column. Similar way you will use rowspan if you want to merge two or more rows.
<!DOCTYPE html>   <title>HTML Table Colspan/Rowspan</title>

 Column 1	 Column 2	 Column 3

 Row 1 Cell 1	 Row 1 Cell 2	 Row 1 Cell 3

 Row 2 Cell 2	 Row 2 Cell 3

 Row 3 Cell 1

  »
You can set table background using one of the following two ways −
bgcolor attribute − You can set background color for whole table or just for one cell.
background attribute − You can set background image for whole table or just for one cell.
You can also set border color also using bordercolor attribute.
Note − The bgcolor, background, and bordercolor attributes deprecated in HTML5. Do not use these attributes.
<!DOCTYPE html>   <title>HTML Table Background</title>

 Column 1	 Column 2	 Column 3

 Row 1 Cell 1	 Row 1 Cell 2	 Row 1 Cell 3

 Row 2 Cell 2	 Row 2 Cell 3

 Row 3 Cell 1

  »
Here is an example of using background attribute. Here we will use an image available in /images directory.
<!DOCTYPE html>   <title>HTML Table Background</title>

 Column 1	 Column 2	 Column 3

 Row 1 Cell 1	 Row 1 Cell 2	Row 1 Cell 3

 Row 2 Cell 2	 Row 2 Cell 3

 Row 3 Cell 1

  »
You can set a table width and height using width and height attributes. You can specify table width or height in terms of pixels or in terms of percentage of available screen area.
<!DOCTYPE html>   <title>HTML Table Width/Height</title>

 Row 1, Column 1	 Row 1, Column 2

 Row 2, Column 1	 Row 2, Column 2

  »
The caption tag will serve as a title or explanation for the table and it shows up at the top of the table. This tag is deprecated in newer version of HTML/XHTML.
<!DOCTYPE html>   <title>HTML Table Caption</title>

This is the caption

 row 1, column 1	row 1, columnn 2

 row 2, column 1	row 2, columnn 2

  »
Tables can be divided into three portions − a header, a body, and a foot. The head and foot are rather similar to headers and footers in a word-processed document that remain the same for every page, while the body is the main content holder of the table.
The three elements for separating the head, body, and foot of a table are −

 − to create a separate table header.

 − to indicate the main body of the table.

 − to create a separate table footer.
A table may contain several
 elements to indicate different pages or groups of data. But it is notable that
 and
 tags should appear before

<!DOCTYPE html>   <title>HTML Table</title>

 This is the head of the table

 This is the foot of the table

 Cell 1	 Cell 2	 Cell 3	 Cell 4

  »
You can use one table inside another table. Not only tables you can use almost all the tags inside table data tag .
Following is the example of using another table and other tags inside a table cell.
<!DOCTYPE html>   <title>HTML Table</title>

 Name	 Salary

 Ramesh Raman	 5000

 Shabbir Hussein	 7000

  »


Contextual
The contextual module provides you with simple tags, marks and highlights for your pages, allowing you to easily emphasize parts of your text. Contextual toasts, tooltips and modals are also provided, aiming to help deliver important information to users. HTML5 elements and simple rules are used in order to make important messages and pieces of content stand out easily.
All examples showcased refer to the mini-default flavor, some class names and styles might differ based on the flavor you're using.
Quick overview
Almost every website present on the web has some sort of content that needs highlighting in one way or another. The contextual module provides you with simple semantic text highlighting that utilises the
HTML element. Apart from that, this module contains styles and definitions for a simple .toast
container, that you can use to display toast messages on your websites and web apps. Toasts mimic the native application notifications of certain devices, making them mobile friendly. Finally, a simple accessible .tooltip
implementation is included along with an implementation for .modal
dialogs. All components in this module are fully accessible, so that's another thing not to worry about.
Quick start
To use the contextual module, simply include the link to the flavor you are using and start writing your HTML page as usual. One suggestion we will make is to add the following line inside your HTML page's
to utilize the viewport meta tag:
<meta name="viewport" content="width=device-width, initial-scale=1">
Text highlighting
This is some text with a highlight.
Apart from the primary highlight style, there are also secondary and tertiary styles for highlighting.

Finally, you can create contextual tags like this or 7.
To add simple highlights in your text, you can use the
HTML element. These highlights come pre-styled to use the default primary color, but if you would rather use another color for your highlight you can easily add the .secondary
or .tertiary
class to a
element. For longer pieces of text that need highlighting, consider adding the .inline-block
class to make them stand out even more. Finally, you can create contextual tags, using the .tag
class.
Sample code
primary secondary tertiary long highlight text... tag
Notes
- Try to use elements with the
.inline-block
class only when absolutely necessary, as they break the normal text flow of the document. Avoid using this class on shorter pieces of text that span a few words and contain no line breaks.
elements, along with their supporting classes (except for.inline-block
) can be easily used in paragraphs, headings and other elements, as they scale according to their parent element.
green tag

red chunk
Do: You can combine any of the contextual color classes (.secondary
or .tertiary
) with the .tag
or .inline-block
class.
no, no

oh, no
Don't: Avoid combining two contextual color classes or a .tag
and an .inline-block
, as these combinations might result in unexpected behavior.
some text
Do: You can only nest a
inside another if the outer one is of the .inline-block
class. You can color the inner
using any of the contextual color classes or even make it a .tag
. Be careful, however, to not make the inner
an .inline-block
as well.
some text
Don't: Avoid using nested
elements, unless the outer
element is an .inline-block
.
Toasts
I'm a small toast message!
I'm a large toast message!
Toasts aim to help bridge the gap between web and native applications on mobile devices, by displaying native-looking toast messages. To create a toast, wrap some text inside a
element with the .toast
class. Toasts appear at the bottom of the screen on top of everything else. If you want to create smaller or larger toast messasges, you can add the .small
or .large
classes respectively.
Sample code
This is a normal toast message! This is a large toast message! This is a small toast message!
Notes
- Toast elements do not have any pre-defined behavior. You should use your own Javascript code and interactive HTML elements to deal with showing and hiding them as necessary.
- If you want to create your own color or size variants for toast messages, check out the customization page.
Not a good toast
Don't: Avoid combining two toast size variants, as this might cause unexpected behavior.
Tooltips
Hover over this text to see a tooltip!
Hover over this text to see a reverse tooltip!
Tooltips can be used to convey context-sensitive information when the user hovers over some text. To create a tooltip, simply wrap the text you want users to hover over in an element with the .tooltip
class (our choice is usually a
element, but your needs may differ) and add an aria-label
in that element, setting its value to the content of your tooltip. Tooltips display at the top of the hovered text by default, so if you want to show them below the text, add the .bottom
class to them.
Sample code
Hover over this text to see a tooltip! Hover over this text to see a reverse tooltip!
Notes
- Tooltips are built to be accessible and should display properly on screenreaders.
- If you are not satisfied with the default tooltip colors, please check out the customization page for instuctions on how to create your own tooltip variants.
- Remember to always add the
aria-label
attribute, otherwise your tooltip will not have any text to show.
Modals
Modal
This is a modal window!
Modal dialogs are pretty ease to make. Simply create an <input type="checkbox">
element, immediately followed by a

element with the .modal
class. Inside this element, you can add a .card
element with your modal dialog's contents. Remember to add a
element linked to your modal dialog's <input type="checkbox">
to let users close the dialog. You can also apply the .close
class to a
element to display a close icon at the top right of the modal dialog.
Sample code
Show modal <input id="modal-toggle" type="checkbox"/>

Modal

This is a modal window!

Notes
- You can use any styles you want from the card module to create different dialogs based on context (e.g. alerts, warnings etc.).
- Remember to add a

linked to your modal dialog's<input type="checkbox">
or use Javascript to alter its state, otherwise users will not be able to close the dialog. - You can place your modal dialog anywhere on your page, as long as the structure is not altered. You can also toggle it from anywhere on a page.
Show modal <input id="modal-toggle" type="checkbox"/>

Bad Modal

Do: You can use the role="dialog"
to add accessibility to your modal dialogs. Remember to properly label it and manage keyboard focus, as required.
<input id="modal-toggle" type="checkbox"/> Show modal

Bad Modal

Don't: The syntax and structure of the modal dialog's container is very strict. Try to follow it exactly as described in this section.
If you want to learn more about mini.css's modules, go back to the modules page and choose another module to see its documentation.


Conventions Used in This Book
This book uses the following typographical conventions:
- Italic
-
Indicates new terms, URLs, email addresses, filenames, pathnames, and
directories.
- Constant width
-
Indicates commands, options, switches, variables, attributes,
functions, user and group names, the contents of files, and the
output from commands.
Constant width bold
-
In code examples, shows commands or other text that should be typed
literally by the user.
- Constant width italic
-
Shows text that should be replaced with user-supplied values.
- Color
-
The second color is used to indicate a cross-reference within the
text.
|
This icon signifies a tip, suggestion, or general note.
|
|
|
This icon indicates a warning or caution.
|
|
The thermometer icons, found next to each hack, indicate the relative
complexity of the hack:
|


Welcome to my First WebPage!
It is great to learn HTML.
There are some HTML tags use for organizing page structure and does not have effect unless you apply CSS to it such as span.


CHAPTER 347D
HAWAII STATE COORDINATING COUNCIL ON DEAFNESS
REPEALED. L 1999, c 282, §9.
Cross References
Disability and communication access board, see chapter 348F.